diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/sprite_2d.cpp | 50 | ||||
| -rw-r--r-- | scene/2d/sprite_2d.h | 12 | ||||
| -rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/soft_body_3d.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/sprite_3d.cpp | 26 | ||||
| -rw-r--r-- | scene/3d/sprite_3d.h | 10 | ||||
| -rw-r--r-- | scene/gui/graph_edit.cpp | 31 | ||||
| -rw-r--r-- | scene/gui/tree.cpp | 6 |
8 files changed, 75 insertions, 68 deletions
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 31040020dd..7c93edbff9 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const { return get_rect(); } -void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { +void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const { Rect2 base_rect; - if (region) { - r_filter_clip = region_filter_clip; + if (region_enabled) { + r_filter_clip_enabled = region_filter_clip_enabled; base_rect = region_rect; } else { - r_filter_clip = false; + r_filter_clip_enabled = false; base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); } @@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) { */ Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); - texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip); + texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled); } break; } } @@ -199,18 +199,18 @@ bool Sprite2D::is_flipped_v() const { return vflip; } -void Sprite2D::set_region(bool p_region) { - if (p_region == region) { +void Sprite2D::set_region_enabled(bool p_region_enabled) { + if (p_region_enabled == region_enabled) { return; } - region = p_region; + region_enabled = p_region_enabled; update(); notify_property_list_changed(); } -bool Sprite2D::is_region() const { - return region; +bool Sprite2D::is_region_enabled() const { + return region_enabled; } void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { @@ -220,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { region_rect = p_region_rect; - if (region) { + if (region_enabled) { item_rect_changed(); } } @@ -229,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const { return region_rect; } -void Sprite2D::set_region_filter_clip(bool p_enable) { - region_filter_clip = p_enable; +void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { + region_filter_clip_enabled = p_region_filter_clip_enabled; update(); } bool Sprite2D::is_region_filter_clip_enabled() const { - return region_filter_clip; + return region_filter_clip_enabled; } void Sprite2D::set_frame(int p_frame) { @@ -299,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { } Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); dst_rect.size = dst_rect.size.abs(); if (!dst_rect.has_point(p_point)) { @@ -350,7 +350,7 @@ Rect2 Sprite2D::get_rect() const { Size2i s; - if (region) { + if (region_enabled) { s = region_rect.size; } else { s = texture->get_size(); @@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) { + if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) { property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -414,15 +414,15 @@ void Sprite2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled); ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect); - ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip); + ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame); @@ -455,9 +455,9 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled"); } Sprite2D::Sprite2D() { diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index fa765f457d..f6e9b4cde2 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -46,16 +46,16 @@ class Sprite2D : public Node2D { bool hflip = false; bool vflip = false; - bool region = false; + bool region_enabled = false; Rect2 region_rect; - bool region_filter_clip = false; + bool region_filter_clip_enabled = false; int frame = 0; int vframes = 1; int hframes = 1; - void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; + void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const; void _texture_changed(); @@ -97,10 +97,10 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_enabled); + bool is_region_enabled() const; - void set_region_filter_clip(bool p_enable); + void set_region_filter_clip_enabled(bool p_enabled); bool is_region_filter_clip_enabled() const; void set_region_rect(const Rect2 &p_region_rect); diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 80c1f0ddb1..85da546430 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -268,6 +268,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); } + // Update the initial root transform + p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone); + p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin; + make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); if (p_use_magnet && p_task->chain.middle_chain_item) { diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 2d8f22ab37..b732f81e4e 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -768,7 +768,9 @@ void SoftBody3D::_reset_points_offsets() { PinnedPoint *w = pinned_points.ptrw(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { if (!r[i].spatial_attachment) { - w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) { + w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + } } if (!r[i].spatial_attachment) { diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a3265ffb30..0be54e7243 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -366,7 +366,7 @@ void Sprite3D::_draw() { } Rect2 base_rect; - if (region) { + if (region_enabled) { base_rect = region_rect; } else { base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); @@ -511,24 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const { return texture; } -void Sprite3D::set_region(bool p_region) { - if (p_region == region) { +void Sprite3D::set_region_enabled(bool p_region_enabled) { + if (p_region_enabled == region_enabled) { return; } - region = p_region; + region_enabled = p_region_enabled; _queue_update(); notify_property_list_changed(); } -bool Sprite3D::is_region() const { - return region; +bool Sprite3D::is_region_enabled() const { + return region_enabled; } void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { bool changed = region_rect != p_region_rect; region_rect = p_region_rect; - if (region && changed) { + if (region_enabled && changed) { _queue_update(); } } @@ -595,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const { Size2i s; - if (region) { + if (region_enabled) { s = region_rect.size; } else { s = texture->get_size(); @@ -625,7 +625,7 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (!region && property.name == "region_rect") { + if (!region_enabled && property.name == "region_rect") { property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -634,8 +634,8 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect); @@ -659,14 +659,14 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_SIGNAL(MethodInfo("frame_changed")); } Sprite3D::Sprite3D() { - region = false; + region_enabled = false; frame = 0; vframes = 1; hframes = 1; diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index e46a53da0d..b48660eb2d 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -107,8 +107,8 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D { GDCLASS(Sprite3D, SpriteBase3D); Ref<Texture2D> texture; - bool region; + bool region_enabled; Rect2 region_rect; int frame; @@ -167,8 +167,8 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 331f0380c5..71d31434d4 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -180,7 +180,12 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { accept_event(); } else if (mm.is_valid() && is_pressing) { if (is_resizing) { - ge->set_minimap_size(ge->get_minimap_size() - mm->get_relative()); + // Prevent setting minimap wider than GraphEdit + Vector2 new_minimap_size; + new_minimap_size.x = MIN(get_size().x - mm->get_relative().x, ge->get_size().x - 2.0 * minimap_padding.x); + new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y); + ge->set_minimap_size(new_minimap_size); + update(); } else { Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding; @@ -1312,25 +1317,17 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { minimap->update(); } - if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) { - //too difficult to get right - //set_zoom(zoom*ZOOM_SCALE); - } - - if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) { - //too difficult to get right - //set_zoom(zoom/ZOOM_SCALE); - } - if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + set_zoom(zoom * ZOOM_SCALE); + } else if (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + set_zoom(zoom / ZOOM_SCALE); + } else if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + } else if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { + } else if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { + } else if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8); } } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 6ac4d7fd2f..6f51a61329 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3506,9 +3506,13 @@ int Tree::get_column_width(int p_column) const { return columns[p_column].min_width; } + int expand_area = get_size().width; + Ref<StyleBox> bg = cache.bg; - int expand_area = get_size().width - (bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT)); + if (bg.is_valid()) { + expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT); + } if (v_scroll->is_visible_in_tree()) { expand_area -= v_scroll->get_combined_minimum_size().width; |