diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/base_button.cpp | 16 | ||||
-rw-r--r-- | scene/gui/base_button.h | 4 |
2 files changed, 19 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index dbfb96697d..acdbd9de08 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (status.disabled || b->get_button_index() != 1) + if (status.disabled || ((1 << (b->get_button_index() - 1)) & button_mask) == 0) return; if (status.pressing_button) @@ -408,6 +408,16 @@ BaseButton::ActionMode BaseButton::get_action_mode() const { return action_mode; } +void BaseButton::set_button_mask(int p_mask) { + + button_mask = p_mask; +} + +int BaseButton::get_button_mask() const { + + return button_mask; +} + void BaseButton::set_enabled_focus_mode(FocusMode p_mode) { enabled_focus_mode = p_mode; @@ -496,6 +506,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled); ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode); ClassDB::bind_method(D_METHOD("get_action_mode"), &BaseButton::get_action_mode); + ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask); + ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask); ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); @@ -517,6 +529,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); + ADD_PROPERTYNO(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); @@ -542,6 +555,7 @@ BaseButton::BaseButton() { set_focus_mode(FOCUS_ALL); enabled_focus_mode = FOCUS_ALL; action_mode = ACTION_MODE_BUTTON_RELEASE; + button_mask = BUTTON_MASK_LEFT; } BaseButton::~BaseButton() { diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 6917e112ab..79638bbcce 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -49,6 +49,7 @@ public: }; private: + int button_mask; bool toggle_mode; FocusMode enabled_focus_mode; Ref<ShortCut> shortcut; @@ -104,6 +105,9 @@ public: void set_action_mode(ActionMode p_mode); ActionMode get_action_mode() const; + void set_button_mask(int p_mask); + int get_button_mask() const; + void set_enabled_focus_mode(FocusMode p_mode); FocusMode get_enabled_focus_mode() const; |