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-rw-r--r--scene/3d/importer_mesh_instance_3d.cpp85
-rw-r--r--scene/3d/importer_mesh_instance_3d.h64
-rw-r--r--scene/animation/animation_player.cpp9
-rw-r--r--scene/gui/color_picker.cpp53
-rw-r--r--scene/gui/color_picker.h1
-rw-r--r--scene/gui/control.cpp164
-rw-r--r--scene/gui/control.h8
-rw-r--r--scene/gui/dialogs.cpp6
-rw-r--r--scene/gui/gradient_edit.cpp41
-rw-r--r--scene/gui/gradient_edit.h7
-rw-r--r--scene/gui/graph_edit.cpp16
-rw-r--r--scene/gui/line_edit.cpp7
-rw-r--r--scene/gui/rich_text_label.cpp14
-rw-r--r--scene/gui/tabs.cpp1
-rw-r--r--scene/gui/text_edit.cpp12
-rw-r--r--scene/gui/tree.cpp18
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/main/node.cpp12
-rw-r--r--scene/main/window.cpp16
-rw-r--r--scene/main/window.h4
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp9
-rw-r--r--scene/resources/importer_mesh.cpp1242
-rw-r--r--scene/resources/importer_mesh.h132
-rw-r--r--scene/resources/material.cpp13
-rw-r--r--scene/resources/theme.cpp883
-rw-r--r--scene/resources/theme.h15
27 files changed, 2271 insertions, 567 deletions
diff --git a/scene/3d/importer_mesh_instance_3d.cpp b/scene/3d/importer_mesh_instance_3d.cpp
new file mode 100644
index 0000000000..748a2e5092
--- /dev/null
+++ b/scene/3d/importer_mesh_instance_3d.cpp
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* importer_mesh_instance_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "importer_mesh_instance_3d.h"
+
+#include "scene/resources/importer_mesh.h"
+
+void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) {
+ mesh = p_mesh;
+}
+Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const {
+ return mesh;
+}
+
+void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+}
+Ref<Skin> ImporterMeshInstance3D::get_skin() const {
+ return skin;
+}
+
+void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) {
+ ERR_FAIL_COND(p_idx < 0);
+ if (p_idx >= surface_materials.size()) {
+ surface_materials.resize(p_idx + 1);
+ }
+
+ surface_materials.write[p_idx] = p_material;
+}
+Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const {
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Material>());
+ if (p_idx >= surface_materials.size()) {
+ return Ref<Material>();
+ }
+ return surface_materials[p_idx];
+}
+
+void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) {
+ skeleton_path = p_path;
+}
+NodePath ImporterMeshInstance3D::get_skeleton_path() const {
+ return skeleton_path;
+}
+
+void ImporterMeshInstance3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh);
+
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &ImporterMeshInstance3D::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &ImporterMeshInstance3D::get_skin);
+
+ ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path);
+ ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
+}
diff --git a/scene/3d/importer_mesh_instance_3d.h b/scene/3d/importer_mesh_instance_3d.h
new file mode 100644
index 0000000000..0cf7dbe86b
--- /dev/null
+++ b/scene/3d/importer_mesh_instance_3d.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* importer_mesh_instance_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_IMPORTER_MESH_INSTANCE_3D_H
+#define SCENE_IMPORTER_MESH_INSTANCE_3D_H
+
+#include "scene/3d/node_3d.h"
+#include "scene/resources/immediate_mesh.h"
+#include "scene/resources/skin.h"
+
+class ImporterMesh;
+
+class ImporterMeshInstance3D : public Node3D {
+ GDCLASS(ImporterMeshInstance3D, Node3D)
+
+ Ref<ImporterMesh> mesh;
+ Ref<Skin> skin;
+ NodePath skeleton_path;
+ Vector<Ref<Material>> surface_materials;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_mesh(const Ref<ImporterMesh> &p_mesh);
+ Ref<ImporterMesh> get_mesh() const;
+
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_surface_material(int p_idx, const Ref<Material> &p_material);
+ Ref<Material> get_surface_material(int p_idx) const;
+
+ void set_skeleton_path(const NodePath &p_path);
+ NodePath get_skeleton_path() const;
+};
+#endif
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a8d46eac6e..2c8c4ee788 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,7 +37,6 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
-#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
@@ -1493,18 +1492,12 @@ NodePath AnimationPlayer::get_root() const {
}
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
-#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
-#else
- const String quote_style = "\"";
-#endif
-
String pf = p_function;
if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
List<StringName> al;
get_animation_list(&al);
for (const StringName &name : al) {
- r_options->push_back(String(name).quote(quote_style));
+ r_options->push_back(String(name).quote());
}
}
Node::get_argument_options(p_function, p_idx, r_options);
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 611035fff9..54548e1941 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -35,7 +35,6 @@
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#endif
#include "scene/main/window.h"
@@ -44,17 +43,7 @@ List<Color> ColorPicker::preset_cache;
void ColorPicker::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker")));
- btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset")));
- _update_presets();
- _update_controls();
- } break;
case NOTIFICATION_ENTER_TREE: {
- btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker")));
- btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset")));
-
- _update_controls();
_update_color();
#ifdef TOOLS_ENABLED
@@ -71,18 +60,39 @@ void ColorPicker::_notification(int p_what) {
}
}
#endif
- } break;
- case NOTIFICATION_PARENTED: {
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker")));
+ btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset")));
+
+ uv_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height"))));
+ w_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("h_width")), 0));
+
+ wheel_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height"))));
+ wheel_margin->add_theme_constant_override("margin_bottom", 8 * get_theme_default_base_scale());
+
for (int i = 0; i < 4; i++) {
+ labels[i]->set_custom_minimum_size(Size2(get_theme_constant(SNAME("label_width")), 0));
set_offset((Side)i, get_offset((Side)i) + get_theme_constant(SNAME("margin")));
}
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Adjust for the width of the "Script" icon.
+ text_type->set_custom_minimum_size(Size2(28 * get_theme_default_base_scale(), 0));
+ }
+
+ _update_presets();
+ _update_controls();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
Popup *p = Object::cast_to<Popup>(get_parent());
if (p) {
p->set_size(Size2(get_combined_minimum_size().width + get_theme_constant(SNAME("margin")) * 2, get_combined_minimum_size().height + get_theme_constant(SNAME("margin")) * 2));
}
} break;
+
case NOTIFICATION_WM_CLOSE_REQUEST: {
if (screen != nullptr && screen->is_visible()) {
screen->hide();
@@ -762,11 +772,7 @@ void ColorPicker::_slider_draw(int p_which) {
Size2 size = scroll[p_which]->get_size();
Color left_color;
Color right_color;
-#ifdef TOOLS_ENABLED
- const real_t margin = 4 * EDSCALE;
-#else
- const real_t margin = 4;
-#endif
+ const real_t margin = 4 * get_theme_default_base_scale();
if (p_which == 3) {
scroll[p_which]->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true);
@@ -1147,7 +1153,6 @@ ColorPicker::ColorPicker() :
uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
uv_edit->set_h_size_flags(SIZE_EXPAND_FILL);
uv_edit->set_v_size_flags(SIZE_EXPAND_FILL);
- uv_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height"))));
uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit));
HBoxContainer *hb_smpl = memnew(HBoxContainer);
@@ -1219,9 +1224,6 @@ ColorPicker::ColorPicker() :
text_type->set_text("#");
text_type->set_tooltip(TTR("Switch between hexadecimal and code values."));
if (Engine::get_singleton()->is_editor_hint()) {
-#ifdef TOOLS_ENABLED
- text_type->set_custom_minimum_size(Size2(28 * EDSCALE, 0)); // Adjust for the width of the "Script" icon.
-#endif
text_type->connect("pressed", callable_mp(this, &ColorPicker::_text_type_toggled));
} else {
text_type->set_flat(true);
@@ -1236,7 +1238,6 @@ ColorPicker::ColorPicker() :
wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL);
wheel_edit->set_v_size_flags(SIZE_EXPAND_FILL);
- wheel_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("sv_width")), get_theme_constant(SNAME("sv_height"))));
hb_edit->add_child(wheel_edit);
wheel_mat.instantiate();
@@ -1244,12 +1245,7 @@ ColorPicker::ColorPicker() :
circle_mat.instantiate();
circle_mat->set_shader(circle_shader);
- MarginContainer *wheel_margin(memnew(MarginContainer));
-#ifdef TOOLS_ENABLED
- wheel_margin->add_theme_constant_override("margin_bottom", 8 * EDSCALE);
-#else
wheel_margin->add_theme_constant_override("margin_bottom", 8);
-#endif
wheel_edit->add_child(wheel_margin);
wheel_margin->add_child(wheel);
@@ -1261,7 +1257,6 @@ ColorPicker::ColorPicker() :
wheel_uv->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, wheel_uv));
hb_edit->add_child(w_edit);
- w_edit->set_custom_minimum_size(Size2(get_theme_constant(SNAME("h_width")), 0));
w_edit->set_h_size_flags(SIZE_FILL);
w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input));
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 67ca007eb5..ad4f5ad5b1 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -81,6 +81,7 @@ private:
Control *uv_edit = memnew(Control);
Control *w_edit = memnew(Control);
AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer);
+ MarginContainer *wheel_margin = memnew(MarginContainer);
Ref<ShaderMaterial> wheel_mat;
Ref<ShaderMaterial> circle_mat;
Control *wheel = memnew(Control);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 1b8b5e17ed..38da40a402 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -38,7 +38,6 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
-
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/canvas_layer.h"
@@ -48,7 +47,6 @@
#include "servers/text_server.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#endif
@@ -833,11 +831,12 @@ T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner
ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified.");
// First, look through each control or window node in the branch, until no valid parent can be found.
- // For each control iterate through its inheritance chain and see if p_name exists in any of them.
+ // Only nodes with a theme resource attached are considered.
Control *theme_owner = p_theme_owner;
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
for (const StringName &E : p_theme_types) {
if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E);
@@ -888,11 +887,12 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow
ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
// First, look through each control or window node in the branch, until no valid parent can be found.
- // For each control iterate through its inheritance chain and see if p_name exists in any of them.
+ // Only nodes with a theme resource attached are considered.
Control *theme_owner = p_theme_owner;
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
for (const StringName &E : p_theme_types) {
if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
return true;
@@ -1130,6 +1130,150 @@ bool Control::has_theme_constant(const StringName &p_name, const StringName &p_t
return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
+float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window) {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Control *theme_owner = p_theme_owner;
+ Window *theme_owner_window = p_theme_owner_window;
+
+ while (theme_owner || theme_owner_window) {
+ if (theme_owner && theme_owner->data.theme->has_default_theme_base_scale()) {
+ return theme_owner->data.theme->get_default_theme_base_scale();
+ }
+
+ if (theme_owner_window && theme_owner_window->theme->has_default_theme_base_scale()) {
+ return theme_owner_window->theme->get_default_theme_base_scale();
+ }
+
+ Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c) {
+ theme_owner = parent_c->data.theme_owner;
+ theme_owner_window = parent_c->data.theme_owner_window;
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w) {
+ theme_owner = parent_w->theme_owner;
+ theme_owner_window = parent_w->theme_owner_window;
+ } else {
+ theme_owner = nullptr;
+ theme_owner_window = nullptr;
+ }
+ }
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_default_theme_base_scale()) {
+ return Theme::get_project_default()->get_default_theme_base_scale();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ return Theme::get_default()->get_default_theme_base_scale();
+}
+
+float Control::get_theme_default_base_scale() const {
+ return fetch_theme_default_base_scale(data.theme_owner, data.theme_owner_window);
+}
+
+Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window) {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Control *theme_owner = p_theme_owner;
+ Window *theme_owner_window = p_theme_owner_window;
+
+ while (theme_owner || theme_owner_window) {
+ if (theme_owner && theme_owner->data.theme->has_default_theme_font()) {
+ return theme_owner->data.theme->get_default_theme_font();
+ }
+
+ if (theme_owner_window && theme_owner_window->theme->has_default_theme_font()) {
+ return theme_owner_window->theme->get_default_theme_font();
+ }
+
+ Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c) {
+ theme_owner = parent_c->data.theme_owner;
+ theme_owner_window = parent_c->data.theme_owner_window;
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w) {
+ theme_owner = parent_w->theme_owner;
+ theme_owner_window = parent_w->theme_owner_window;
+ } else {
+ theme_owner = nullptr;
+ theme_owner_window = nullptr;
+ }
+ }
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_default_theme_font()) {
+ return Theme::get_project_default()->get_default_theme_font();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ return Theme::get_default()->get_default_theme_font();
+}
+
+Ref<Font> Control::get_theme_default_font() const {
+ return fetch_theme_default_font(data.theme_owner, data.theme_owner_window);
+}
+
+int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window) {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Control *theme_owner = p_theme_owner;
+ Window *theme_owner_window = p_theme_owner_window;
+
+ while (theme_owner || theme_owner_window) {
+ if (theme_owner && theme_owner->data.theme->has_default_theme_font_size()) {
+ return theme_owner->data.theme->get_default_theme_font_size();
+ }
+
+ if (theme_owner_window && theme_owner_window->theme->has_default_theme_font_size()) {
+ return theme_owner_window->theme->get_default_theme_font_size();
+ }
+
+ Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c) {
+ theme_owner = parent_c->data.theme_owner;
+ theme_owner_window = parent_c->data.theme_owner_window;
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w) {
+ theme_owner = parent_w->theme_owner;
+ theme_owner_window = parent_w->theme_owner_window;
+ } else {
+ theme_owner = nullptr;
+ theme_owner_window = nullptr;
+ }
+ }
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_default_theme_font_size()) {
+ return Theme::get_project_default()->get_default_theme_font_size();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ return Theme::get_default()->get_default_theme_font_size();
+}
+
+int Control::get_theme_default_font_size() const {
+ return fetch_theme_default_font_size(data.theme_owner, data.theme_owner_window);
+}
+
Rect2 Control::get_parent_anchorable_rect() const {
if (!is_inside_tree()) {
return Rect2();
@@ -2616,12 +2760,6 @@ bool Control::is_visibility_clip_disabled() const {
}
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
-#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
-#else
- const String quote_style = "\"";
-#endif
-
Node::get_argument_options(p_function, p_idx, r_options);
if (p_idx == 0) {
@@ -2641,7 +2779,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
sn.sort_custom<StringName::AlphCompare>();
for (const StringName &name : sn) {
- r_options->push_back(String(name).quote(quote_style));
+ r_options->push_back(String(name).quote());
}
}
}
@@ -2789,6 +2927,10 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Control::has_theme_color, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Control::has_theme_constant, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_default_base_scale"), &Control::get_theme_default_base_scale);
+ ClassDB::bind_method(D_METHOD("get_theme_default_font"), &Control::get_theme_default_font);
+ ClassDB::bind_method(D_METHOD("get_theme_default_font_size"), &Control::get_theme_default_font_size);
+
ClassDB::bind_method(D_METHOD("get_parent_control"), &Control::get_parent_control);
ClassDB::bind_method(D_METHOD("set_h_grow_direction", "direction"), &Control::set_h_grow_direction);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 87ff3918cb..bdc06319ea 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -509,6 +509,14 @@ public:
bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ static float fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window);
+ static Ref<Font> fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window);
+ static int fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window);
+
+ float get_theme_default_base_scale() const;
+ Ref<Font> get_theme_default_font() const;
+ int get_theme_default_font_size() const;
+
/* TOOLTIP */
void set_tooltip(const String &p_tooltip);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 5d98aaa698..71d2778cc3 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -37,7 +37,6 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
-#include "editor/editor_scale.h"
#include "scene/main/window.h" // Only used to check for more modals when dimming the editor.
#endif
@@ -363,8 +362,7 @@ Button *ConfirmationDialog::get_cancel_button() {
ConfirmationDialog::ConfirmationDialog() {
set_title(TTRC("Please Confirm..."));
-#ifdef TOOLS_ENABLED
- set_min_size(Size2(200, 70) * EDSCALE);
-#endif
+ set_min_size(Size2(200, 70));
+
cancel = add_cancel_button();
}
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 56b8a936e1..5d024d3be7 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -32,15 +32,6 @@
#include "core/os/keyboard.h"
-#ifdef TOOLS_ENABLED
-#include "editor/editor_scale.h"
-#define SPACING (3 * EDSCALE)
-#define POINT_WIDTH (8 * EDSCALE)
-#else
-#define SPACING 3
-#define POINT_WIDTH 8
-#endif
-
GradientEdit::GradientEdit() {
set_focus_mode(FOCUS_ALL);
@@ -53,12 +44,12 @@ GradientEdit::GradientEdit() {
int GradientEdit::_get_point_from_pos(int x) {
int result = -1;
- int total_w = get_size().width - get_size().height - SPACING;
+ int total_w = get_size().width - get_size().height - draw_spacing;
float min_distance = 1e20;
for (int i = 0; i < points.size(); i++) {
//Check if we clicked at point
float distance = ABS(x - points[i].offset * total_w);
- float min = (POINT_WIDTH / 2 * 1.7); //make it easier to grab
+ float min = (draw_point_width / 2 * 1.7); //make it easier to grab
if (distance <= min && distance < min_distance) {
result = i;
min_distance = distance;
@@ -129,7 +120,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - SPACING;
+ int total_w = get_size().width - get_size().height - draw_spacing;
Gradient::Point newPoint = points[grabbed];
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
@@ -151,10 +142,10 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - SPACING;
+ int total_w = get_size().width - get_size().height - draw_spacing;
//Check if color selector was clicked.
- if (x > total_w + SPACING) {
+ if (x > total_w + draw_spacing) {
_show_color_picker();
return;
}
@@ -225,7 +216,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && grabbing) {
- int total_w = get_size().width - get_size().height - SPACING;
+ int total_w = get_size().width - get_size().height - draw_spacing;
int x = mm->get_position().x;
@@ -297,6 +288,12 @@ void GradientEdit::_notification(int p_what) {
picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
}
}
+
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ draw_spacing = BASE_SPACING * get_theme_default_base_scale();
+ draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
+ }
+
if (p_what == NOTIFICATION_DRAW) {
int w = get_size().x;
int h = get_size().y;
@@ -305,7 +302,7 @@ void GradientEdit::_notification(int p_what) {
return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
}
- int total_w = get_size().width - get_size().height - SPACING;
+ int total_w = get_size().width - get_size().height - draw_spacing;
//Draw checker pattern for ramp
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
@@ -358,7 +355,7 @@ void GradientEdit::_notification(int p_what) {
col.a = 0.9;
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- Rect2 rect = Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2);
+ Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
draw_rect(rect, points[i].color, true);
draw_rect(rect, col, false);
if (grabbed == i) {
@@ -375,15 +372,15 @@ void GradientEdit::_notification(int p_what) {
}
//Draw "button" for color selector
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + SPACING, 0, h, h), true);
+ draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
if (grabbed != -1) {
//Draw with selection color
- draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color);
+ draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
} else {
//if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + SPACING, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + SPACING, 0), Vector2(total_w + SPACING + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + SPACING, h), Vector2(total_w + SPACING + h, 0), Color(1, 1, 1, 0.6));
+ draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
+ draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
}
//Draw borders around color ramp if in focus
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index a173631963..f3a39daaf6 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -46,6 +46,13 @@ class GradientEdit : public Control {
int grabbed = -1;
Vector<Gradient::Point> points;
+ // Make sure to use the scaled value below.
+ const int BASE_SPACING = 3;
+ const int BASE_POINT_WIDTH = 8;
+
+ int draw_spacing = BASE_SPACING;
+ int draw_point_width = BASE_POINT_WIDTH;
+
void _draw_checker(int x, int y, int w, int h);
void _color_changed(const Color &p_color);
int _get_point_from_pos(int x);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index d9c08ec272..35e31be9af 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -36,10 +36,6 @@
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
-#ifdef TOOLS_ENABLED
-#include "editor/editor_scale.h"
-#endif
-
constexpr int MINIMAP_OFFSET = 12;
constexpr int MINIMAP_PADDING = 5;
@@ -436,6 +432,8 @@ void GraphEdit::_notification(int p_what) {
snap_button->set_icon(get_theme_icon(SNAME("snap")));
minimap_button->set_icon(get_theme_icon(SNAME("minimap")));
layout_button->set_icon(get_theme_icon(SNAME("layout")));
+
+ zoom_label->set_custom_minimum_size(Size2(48, 0) * get_theme_default_base_scale());
}
if (p_what == NOTIFICATION_READY) {
Size2 hmin = h_scroll->get_combined_minimum_size();
@@ -816,11 +814,7 @@ void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from
scaled_points.push_back(points[i] * p_zoom);
}
-#ifdef TOOLS_ENABLED
- p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * EDSCALE), lines_antialiased);
-#else
- p_where->draw_polyline_colors(scaled_points, colors, p_width, lines_antialiased);
-#endif
+ p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * get_theme_default_base_scale()), lines_antialiased);
}
void GraphEdit::_connections_layer_draw() {
@@ -2272,11 +2266,7 @@ GraphEdit::GraphEdit() {
zoom_label->set_visible(false);
zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
zoom_label->set_align(Label::ALIGN_CENTER);
-#ifdef TOOLS_ENABLED
- zoom_label->set_custom_minimum_size(Size2(48, 0) * EDSCALE);
-#else
zoom_label->set_custom_minimum_size(Size2(48, 0));
-#endif
_update_zoom_label();
zoom_minus = memnew(Button);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 2c1092d8f9..653885aa08 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -40,7 +40,6 @@
#include "servers/display_server.h"
#include "servers/text_server.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#endif
#include "scene/main/window.h"
@@ -713,11 +712,7 @@ void LineEdit::_notification(int p_what) {
ofs_max -= r_icon->get_width();
}
-#ifdef TOOLS_ENABLED
- int caret_width = Math::round(EDSCALE);
-#else
- int caret_width = 1;
-#endif
+ int caret_width = Math::round(1 * get_theme_default_base_scale());
// Draw selections rects.
Vector2 ofs = Point2(x_ofs + scroll_offset, y_ofs);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index bc25177275..4588966d88 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -41,10 +41,6 @@
#include "modules/regex/regex.h"
#endif
-#ifdef TOOLS_ENABLED
-#include "editor/editor_scale.h"
-#endif
-
RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) const {
if (p_free) {
if (p_item->subitems.size()) {
@@ -995,19 +991,13 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Color uc = font_color;
uc.a *= 0.5;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid);
-#ifdef TOOLS_ENABLED
- underline_width *= EDSCALE;
-#endif
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
} else if (_find_strikethrough(it)) {
Color uc = font_color;
uc.a *= 0.5;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid);
-#ifdef TOOLS_ENABLED
- underline_width *= EDSCALE;
-#endif
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
}
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index ba8dba847c..f305bf7013 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -156,6 +156,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
if (scrolling_enabled && buttons_visible) {
if (missing_right) {
offset++;
+ _ensure_no_over_offset(); // Avoid overreaching when scrolling fast.
update();
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e2ddc761b8..875049ab4e 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -42,10 +42,6 @@
#include "scene/main/window.h"
-#ifdef TOOLS_ENABLED
-#include "editor/editor_scale.h"
-#endif
-
static bool _is_text_char(char32_t c) {
return !is_symbol(c);
}
@@ -1173,12 +1169,8 @@ void TextEdit::_notification(int p_what) {
}
}
- // Carets
-#ifdef TOOLS_ENABLED
- int caret_width = Math::round(EDSCALE);
-#else
- int caret_width = 1;
-#endif
+ // Carets.
+ int caret_width = Math::round(1 * get_theme_default_base_scale());
if (!clipped && caret.line == line && line_wrap_index == caret_wrap_index) {
caret.draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 7d7596635c..3f041bf65a 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -41,10 +41,6 @@
#include "box_container.h"
-#ifdef TOOLS_ENABLED
-#include "editor/editor_scale.h"
-#endif
-
#include <limits.h>
Size2 TreeItem::Cell::get_icon_size() const {
@@ -1377,6 +1373,8 @@ void Tree::update_cache() {
cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover"));
cache.title_button_color = get_theme_color(SNAME("title_button_color"));
+ cache.base_scale = get_theme_default_base_scale();
+
v_scroll->set_custom_step(cache.font->get_height(cache.font_size));
}
@@ -2046,15 +2044,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
root_pos -= Point2i(cache.arrow->get_width(), 0);
}
- float line_width = cache.relationship_line_width;
- float parent_line_width = cache.parent_hl_line_width;
- float children_line_width = cache.children_hl_line_width;
-
-#ifdef TOOLS_ENABLED
- line_width *= Math::round(EDSCALE);
- parent_line_width *= Math::round(EDSCALE);
- children_line_width *= Math::round(EDSCALE);
-#endif
+ float line_width = cache.relationship_line_width * Math::round(cache.base_scale);
+ float parent_line_width = cache.parent_hl_line_width * Math::round(cache.base_scale);
+ float children_line_width = cache.children_hl_line_width * Math::round(cache.base_scale);
Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index c4a6b6b058..6ca9458e9b 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -516,6 +516,8 @@ private:
Color custom_button_font_highlight;
Color font_outline_color;
+ float base_scale = 1.0;
+
int hseparation = 0;
int vseparation = 0;
int item_margin = 0;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index b1ba9de85c..0876c30dd1 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -41,10 +41,6 @@
#include "scene/scene_string_names.h"
#include "viewport.h"
-#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
-#endif
-
#include <stdint.h>
VARIANT_ENUM_CAST(Node::ProcessMode);
@@ -2536,17 +2532,11 @@ NodePath Node::get_import_path() const {
}
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
-#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
-#else
- const String quote_style = "\"";
-#endif
-
if (p_node != p_base && !p_node->get_owner()) {
return;
}
String n = p_base->get_path_to(p_node);
- r_options->push_back(n.quote(quote_style));
+ r_options->push_back(n.quote());
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index ca5a3915d0..a0f62c853f 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1266,6 +1266,18 @@ bool Window::has_theme_constant(const StringName &p_name, const StringName &p_th
return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
+float Window::get_theme_default_base_scale() const {
+ return Control::fetch_theme_default_base_scale(theme_owner, theme_owner_window);
+}
+
+Ref<Font> Window::get_theme_default_font() const {
+ return Control::fetch_theme_default_font(theme_owner, theme_owner_window);
+}
+
+int Window::get_theme_default_font_size() const {
+ return Control::fetch_theme_default_font_size(theme_owner, theme_owner_window);
+}
+
Rect2i Window::get_parent_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(), Rect2i());
if (is_embedded()) {
@@ -1480,6 +1492,10 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Window::has_theme_color, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Window::has_theme_constant, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_default_base_scale"), &Window::get_theme_default_base_scale);
+ ClassDB::bind_method(D_METHOD("get_theme_default_font"), &Window::get_theme_default_font);
+ ClassDB::bind_method(D_METHOD("get_theme_default_font_size"), &Window::get_theme_default_font_size);
+
ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Window::set_layout_direction);
ClassDB::bind_method(D_METHOD("get_layout_direction"), &Window::get_layout_direction);
ClassDB::bind_method(D_METHOD("is_layout_rtl"), &Window::is_layout_rtl);
diff --git a/scene/main/window.h b/scene/main/window.h
index 4f31d9cd1f..def6eab7b8 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -280,6 +280,10 @@ public:
bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ float get_theme_default_base_scale() const;
+ Ref<Font> get_theme_default_font() const;
+ int get_theme_default_font_size() const;
+
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 33322cd10f..bf8f7291be 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -215,6 +215,7 @@
#include "scene/3d/decal.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/joint_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
@@ -244,6 +245,7 @@
#include "scene/3d/world_environment.h"
#include "scene/3d/xr_nodes.h"
#include "scene/resources/environment.h"
+#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh_library.h"
#endif
@@ -441,6 +443,8 @@ void register_scene_types() {
GDREGISTER_CLASS(Skin);
GDREGISTER_VIRTUAL_CLASS(SkinReference);
GDREGISTER_CLASS(Skeleton3D);
+ GDREGISTER_CLASS(ImporterMesh);
+ GDREGISTER_CLASS(ImporterMeshInstance3D);
GDREGISTER_VIRTUAL_CLASS(VisualInstance3D);
GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D);
GDREGISTER_CLASS(Camera3D);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 94cf826477..54bb7a82cf 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -1036,9 +1036,16 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
}
Ref<Font> large_font = default_font;
- fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0);
+
+ float default_scale = 1.0;
+ if (p_hidpi) {
+ default_scale = 2.0;
+ }
+
+ fill_default_theme(t, default_font, large_font, default_icon, default_style, default_scale);
Theme::set_default(t);
+ Theme::set_default_base_scale(default_scale);
Theme::set_default_icon(default_icon);
Theme::set_default_style(default_style);
Theme::set_default_font(default_font);
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
new file mode 100644
index 0000000000..af69b799cc
--- /dev/null
+++ b/scene/resources/importer_mesh.cpp
@@ -0,0 +1,1242 @@
+/*************************************************************************/
+/* importer_mesh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "importer_mesh.h"
+
+#include "core/math/random_pcg.h"
+#include "core/math/static_raycaster.h"
+#include "scene/resources/surface_tool.h"
+
+#include <cstdint>
+
+void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
+ ERR_FAIL_COND(arrays.size() != RS::ARRAY_MAX);
+
+ const PackedVector3Array &vertices = arrays[RS::ARRAY_VERTEX];
+ int current_vertex_count = vertices.size();
+ int new_vertex_count = p_indices.size();
+ int final_vertex_count = current_vertex_count + new_vertex_count;
+ const int *indices_ptr = p_indices.ptr();
+
+ for (int i = 0; i < arrays.size(); i++) {
+ if (i == RS::ARRAY_INDEX) {
+ continue;
+ }
+
+ if (arrays[i].get_type() == Variant::NIL) {
+ continue;
+ }
+
+ switch (arrays[i].get_type()) {
+ case Variant::PACKED_VECTOR3_ARRAY: {
+ PackedVector3Array data = arrays[i];
+ data.resize(final_vertex_count);
+ Vector3 *data_ptr = data.ptrw();
+ if (i == RS::ARRAY_NORMAL) {
+ const Vector3 *normals_ptr = p_normals.ptr();
+ memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count);
+ } else {
+ for (int j = 0; j < new_vertex_count; j++) {
+ data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
+ }
+ }
+ arrays[i] = data;
+ } break;
+ case Variant::PACKED_VECTOR2_ARRAY: {
+ PackedVector2Array data = arrays[i];
+ data.resize(final_vertex_count);
+ Vector2 *data_ptr = data.ptrw();
+ for (int j = 0; j < new_vertex_count; j++) {
+ data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
+ }
+ arrays[i] = data;
+ } break;
+ case Variant::PACKED_FLOAT32_ARRAY: {
+ PackedFloat32Array data = arrays[i];
+ int elements = data.size() / current_vertex_count;
+ data.resize(final_vertex_count * elements);
+ float *data_ptr = data.ptrw();
+ for (int j = 0; j < new_vertex_count; j++) {
+ memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
+ }
+ arrays[i] = data;
+ } break;
+ case Variant::PACKED_INT32_ARRAY: {
+ PackedInt32Array data = arrays[i];
+ int elements = data.size() / current_vertex_count;
+ data.resize(final_vertex_count * elements);
+ int32_t *data_ptr = data.ptrw();
+ for (int j = 0; j < new_vertex_count; j++) {
+ memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
+ }
+ arrays[i] = data;
+ } break;
+ case Variant::PACKED_BYTE_ARRAY: {
+ PackedByteArray data = arrays[i];
+ int elements = data.size() / current_vertex_count;
+ data.resize(final_vertex_count * elements);
+ uint8_t *data_ptr = data.ptrw();
+ for (int j = 0; j < new_vertex_count; j++) {
+ memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
+ }
+ arrays[i] = data;
+ } break;
+ case Variant::PACKED_COLOR_ARRAY: {
+ PackedColorArray data = arrays[i];
+ data.resize(final_vertex_count);
+ Color *data_ptr = data.ptrw();
+ for (int j = 0; j < new_vertex_count; j++) {
+ data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
+ }
+ arrays[i] = data;
+ } break;
+ default: {
+ ERR_FAIL_MSG("Unhandled array type.");
+ } break;
+ }
+ }
+}
+
+void ImporterMesh::add_blend_shape(const String &p_name) {
+ ERR_FAIL_COND(surfaces.size() > 0);
+ blend_shapes.push_back(p_name);
+}
+
+int ImporterMesh::get_blend_shape_count() const {
+ return blend_shapes.size();
+}
+
+String ImporterMesh::get_blend_shape_name(int p_blend_shape) const {
+ ERR_FAIL_INDEX_V(p_blend_shape, blend_shapes.size(), String());
+ return blend_shapes[p_blend_shape];
+}
+
+void ImporterMesh::set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode) {
+ blend_shape_mode = p_blend_shape_mode;
+}
+
+Mesh::BlendShapeMode ImporterMesh::get_blend_shape_mode() const {
+ return blend_shape_mode;
+}
+
+void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
+ ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
+ ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
+ Surface s;
+ s.primitive = p_primitive;
+ s.arrays = p_arrays;
+ s.name = p_name;
+ s.flags = p_flags;
+
+ Vector<Vector3> vertex_array = p_arrays[Mesh::ARRAY_VERTEX];
+ int vertex_count = vertex_array.size();
+ ERR_FAIL_COND(vertex_count == 0);
+
+ for (int i = 0; i < blend_shapes.size(); i++) {
+ Array bsdata = p_blend_shapes[i];
+ ERR_FAIL_COND(bsdata.size() != Mesh::ARRAY_MAX);
+ Vector<Vector3> vertex_data = bsdata[Mesh::ARRAY_VERTEX];
+ ERR_FAIL_COND(vertex_data.size() != vertex_count);
+ Surface::BlendShape bs;
+ bs.arrays = bsdata;
+ s.blend_shape_data.push_back(bs);
+ }
+
+ List<Variant> lods;
+ p_lods.get_key_list(&lods);
+ for (const Variant &E : lods) {
+ ERR_CONTINUE(!E.is_num());
+ Surface::LOD lod;
+ lod.distance = E;
+ lod.indices = p_lods[E];
+ ERR_CONTINUE(lod.indices.size() == 0);
+ s.lods.push_back(lod);
+ }
+
+ s.material = p_material;
+
+ surfaces.push_back(s);
+ mesh.unref();
+}
+
+int ImporterMesh::get_surface_count() const {
+ return surfaces.size();
+}
+
+Mesh::PrimitiveType ImporterMesh::get_surface_primitive_type(int p_surface) {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Mesh::PRIMITIVE_MAX);
+ return surfaces[p_surface].primitive;
+}
+Array ImporterMesh::get_surface_arrays(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
+ return surfaces[p_surface].arrays;
+}
+String ImporterMesh::get_surface_name(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), String());
+ return surfaces[p_surface].name;
+}
+void ImporterMesh::set_surface_name(int p_surface, const String &p_name) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ surfaces.write[p_surface].name = p_name;
+ mesh.unref();
+}
+
+Array ImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
+ ERR_FAIL_INDEX_V(p_blend_shape, surfaces[p_surface].blend_shape_data.size(), Array());
+ return surfaces[p_surface].blend_shape_data[p_blend_shape].arrays;
+}
+int ImporterMesh::get_surface_lod_count(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
+ return surfaces[p_surface].lods.size();
+}
+Vector<int> ImporterMesh::get_surface_lod_indices(int p_surface, int p_lod) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Vector<int>());
+ ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), Vector<int>());
+
+ return surfaces[p_surface].lods[p_lod].indices;
+}
+
+float ImporterMesh::get_surface_lod_size(int p_surface, int p_lod) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
+ ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), 0);
+ return surfaces[p_surface].lods[p_lod].distance;
+}
+
+uint32_t ImporterMesh::get_surface_format(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0);
+ return surfaces[p_surface].flags;
+}
+
+Ref<Material> ImporterMesh::get_surface_material(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>());
+ return surfaces[p_surface].material;
+}
+
+void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ surfaces.write[p_surface].material = p_material;
+ mesh.unref();
+}
+
+void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle) {
+ if (!SurfaceTool::simplify_scale_func) {
+ return;
+ }
+ if (!SurfaceTool::simplify_with_attrib_func) {
+ return;
+ }
+ if (!SurfaceTool::optimize_vertex_cache_func) {
+ return;
+ }
+
+ for (int i = 0; i < surfaces.size(); i++) {
+ if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
+ continue;
+ }
+ if (get_blend_shape_count()) {
+ continue;
+ }
+
+ surfaces.write[i].lods.clear();
+ Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
+ PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX];
+ Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
+ Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
+
+ unsigned int index_count = indices.size();
+ unsigned int vertex_count = vertices.size();
+
+ if (index_count == 0) {
+ continue; //no lods if no indices
+ }
+
+ const Vector3 *vertices_ptr = vertices.ptr();
+ const int *indices_ptr = indices.ptr();
+
+ if (normals.is_empty()) {
+ normals.resize(vertices.size());
+ Vector3 *n_ptr = normals.ptrw();
+ for (unsigned int j = 0; j < index_count; j += 3) {
+ const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
+ const Vector3 &v1 = vertices_ptr[indices_ptr[j + 1]];
+ const Vector3 &v2 = vertices_ptr[indices_ptr[j + 2]];
+ Vector3 n = vec3_cross(v0 - v2, v0 - v1).normalized();
+ n_ptr[j + 0] = n;
+ n_ptr[j + 1] = n;
+ n_ptr[j + 2] = n;
+ }
+ }
+
+ float normal_merge_threshold = Math::cos(Math::deg2rad(p_normal_merge_angle));
+ float normal_pre_split_threshold = Math::cos(Math::deg2rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
+ float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle));
+ const Vector3 *normals_ptr = normals.ptr();
+
+ Map<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
+
+ LocalVector<int> vertex_remap;
+ LocalVector<int> vertex_inverse_remap;
+ LocalVector<Vector3> merged_vertices;
+ LocalVector<Vector3> merged_normals;
+ LocalVector<int> merged_normals_counts;
+ const Vector2 *uvs_ptr = uvs.ptr();
+
+ for (unsigned int j = 0; j < vertex_count; j++) {
+ const Vector3 &v = vertices_ptr[j];
+ const Vector3 &n = normals_ptr[j];
+
+ Map<Vector3, LocalVector<Pair<int, int>>>::Element *E = unique_vertices.find(v);
+
+ if (E) {
+ const LocalVector<Pair<int, int>> &close_verts = E->get();
+
+ bool found = false;
+ for (unsigned int k = 0; k < close_verts.size(); k++) {
+ const Pair<int, int> &idx = close_verts[k];
+
+ // TODO check more attributes?
+ if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) {
+ vertex_remap.push_back(idx.first);
+ merged_normals[idx.first] += normals[idx.second];
+ merged_normals_counts[idx.first]++;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ int vcount = merged_vertices.size();
+ unique_vertices[v].push_back(Pair<int, int>(vcount, j));
+ vertex_inverse_remap.push_back(j);
+ merged_vertices.push_back(v);
+ vertex_remap.push_back(vcount);
+ merged_normals.push_back(normals_ptr[j]);
+ merged_normals_counts.push_back(1);
+ }
+ } else {
+ int vcount = merged_vertices.size();
+ unique_vertices[v] = LocalVector<Pair<int, int>>();
+ unique_vertices[v].push_back(Pair<int, int>(vcount, j));
+ vertex_inverse_remap.push_back(j);
+ merged_vertices.push_back(v);
+ vertex_remap.push_back(vcount);
+ merged_normals.push_back(normals_ptr[j]);
+ merged_normals_counts.push_back(1);
+ }
+ }
+
+ LocalVector<int> merged_indices;
+ merged_indices.resize(index_count);
+ for (unsigned int j = 0; j < index_count; j++) {
+ merged_indices[j] = vertex_remap[indices[j]];
+ }
+
+ unsigned int merged_vertex_count = merged_vertices.size();
+ const Vector3 *merged_vertices_ptr = merged_vertices.ptr();
+ const int32_t *merged_indices_ptr = merged_indices.ptr();
+
+ {
+ const int *counts_ptr = merged_normals_counts.ptr();
+ Vector3 *merged_normals_ptrw = merged_normals.ptr();
+ for (unsigned int j = 0; j < merged_vertex_count; j++) {
+ merged_normals_ptrw[j] /= counts_ptr[j];
+ }
+ }
+
+ LocalVector<float> normal_weights;
+ normal_weights.resize(merged_vertex_count);
+ for (unsigned int j = 0; j < merged_vertex_count; j++) {
+ normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
+ }
+
+ const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
+ float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
+ float mesh_error = 0.0f;
+
+ unsigned int index_target = 12; // Start with the smallest target, 4 triangles
+ unsigned int last_index_count = 0;
+
+ int split_vertex_count = vertex_count;
+ LocalVector<Vector3> split_vertex_normals;
+ LocalVector<int> split_vertex_indices;
+ split_vertex_normals.reserve(index_count / 3);
+ split_vertex_indices.reserve(index_count / 3);
+
+ RandomPCG pcg;
+ pcg.seed(123456789); // Keep seed constant across imports
+
+ Ref<StaticRaycaster> raycaster = StaticRaycaster::create();
+ if (raycaster.is_valid()) {
+ raycaster->add_mesh(vertices, indices, 0);
+ raycaster->commit();
+ }
+
+ while (index_target < index_count) {
+ PackedInt32Array new_indices;
+ new_indices.resize(index_count);
+
+ size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
+
+ if (new_index_count < last_index_count * 1.5f) {
+ index_target = index_target * 1.5f;
+ continue;
+ }
+
+ if (new_index_count <= 0 || (new_index_count >= (index_count * 0.75f))) {
+ break;
+ }
+
+ new_indices.resize(new_index_count);
+
+ LocalVector<LocalVector<int>> vertex_corners;
+ vertex_corners.resize(vertex_count);
+ {
+ int *ptrw = new_indices.ptrw();
+ for (unsigned int j = 0; j < new_index_count; j++) {
+ const int &remapped = vertex_inverse_remap[ptrw[j]];
+ vertex_corners[remapped].push_back(j);
+ ptrw[j] = remapped;
+ }
+ }
+
+ if (raycaster.is_valid()) {
+ float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15));
+ const float ray_bias = 0.05;
+ float ray_length = ray_bias + mesh_error * scale * 3.0f;
+
+ Vector<StaticRaycaster::Ray> rays;
+ LocalVector<Vector2> ray_uvs;
+
+ int32_t *new_indices_ptr = new_indices.ptrw();
+
+ int current_ray_count = 0;
+ for (unsigned int j = 0; j < new_index_count; j += 3) {
+ const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]];
+ const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]];
+ const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]];
+ Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1);
+ float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care
+
+ Vector3 dir = face_normal / face_area;
+ int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64);
+
+ rays.resize(current_ray_count + ray_count);
+ StaticRaycaster::Ray *rays_ptr = rays.ptrw();
+
+ ray_uvs.resize(current_ray_count + ray_count);
+ Vector2 *ray_uvs_ptr = ray_uvs.ptr();
+
+ for (int k = 0; k < ray_count; k++) {
+ float u = pcg.randf();
+ float v = pcg.randf();
+
+ if (u + v >= 1.0f) {
+ u = 1.0f - u;
+ v = 1.0f - v;
+ }
+
+ u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge
+ v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third;
+ float w = 1.0f - u - v;
+
+ Vector3 org = v0 * w + v1 * u + v2 * v;
+ org -= dir * ray_bias;
+ rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length);
+ rays_ptr[current_ray_count + k].id = j / 3;
+ ray_uvs_ptr[current_ray_count + k] = Vector2(u, v);
+ }
+
+ current_ray_count += ray_count;
+ }
+
+ raycaster->intersect(rays);
+
+ LocalVector<Vector3> ray_normals;
+ LocalVector<float> ray_normal_weights;
+
+ ray_normals.resize(new_index_count);
+ ray_normal_weights.resize(new_index_count);
+
+ for (unsigned int j = 0; j < new_index_count; j++) {
+ ray_normal_weights[j] = 0.0f;
+ }
+
+ const StaticRaycaster::Ray *rp = rays.ptr();
+ for (int j = 0; j < rays.size(); j++) {
+ if (rp[j].geomID != 0) { // Ray missed
+ continue;
+ }
+
+ if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face.
+ continue;
+ }
+
+ const float &u = rp[j].u;
+ const float &v = rp[j].v;
+ const float w = 1.0f - u - v;
+
+ const unsigned int &hit_tri_id = rp[j].primID;
+ const unsigned int &orig_tri_id = rp[j].id;
+
+ const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]];
+ const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]];
+ const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]];
+ Vector3 normal = n0 * w + n1 * u + n2 * v;
+
+ Vector2 orig_uv = ray_uvs[j];
+ float orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
+ for (int k = 0; k < 3; k++) {
+ int idx = orig_tri_id * 3 + k;
+ float weight = orig_bary[k];
+ ray_normals[idx] += normal * weight;
+ ray_normal_weights[idx] += weight;
+ }
+ }
+
+ for (unsigned int j = 0; j < new_index_count; j++) {
+ if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess
+ ray_normals[j] = Vector3();
+ } else {
+ ray_normals[j] /= ray_normal_weights[j];
+ }
+ }
+
+ LocalVector<LocalVector<int>> normal_group_indices;
+ LocalVector<Vector3> normal_group_averages;
+ normal_group_indices.reserve(24);
+ normal_group_averages.reserve(24);
+
+ for (unsigned int j = 0; j < vertex_count; j++) {
+ const LocalVector<int> &corners = vertex_corners[j];
+ const Vector3 &vertex_normal = normals_ptr[j];
+
+ for (unsigned int k = 0; k < corners.size(); k++) {
+ const int &corner_idx = corners[k];
+ const Vector3 &ray_normal = ray_normals[corner_idx];
+
+ if (ray_normal.length_squared() < CMP_EPSILON2) {
+ continue;
+ }
+
+ bool found = false;
+ for (unsigned int l = 0; l < normal_group_indices.size(); l++) {
+ LocalVector<int> &group_indices = normal_group_indices[l];
+ Vector3 n = normal_group_averages[l] / group_indices.size();
+ if (n.dot(ray_normal) > normal_pre_split_threshold) {
+ found = true;
+ group_indices.push_back(corner_idx);
+ normal_group_averages[l] += ray_normal;
+ break;
+ }
+ }
+
+ if (!found) {
+ LocalVector<int> new_group;
+ new_group.push_back(corner_idx);
+ normal_group_indices.push_back(new_group);
+ normal_group_averages.push_back(ray_normal);
+ }
+ }
+
+ for (unsigned int k = 0; k < normal_group_indices.size(); k++) {
+ LocalVector<int> &group_indices = normal_group_indices[k];
+ Vector3 n = normal_group_averages[k] / group_indices.size();
+
+ if (vertex_normal.dot(n) < normal_split_threshold) {
+ split_vertex_indices.push_back(j);
+ split_vertex_normals.push_back(n);
+ int new_idx = split_vertex_count++;
+ for (unsigned int l = 0; l < group_indices.size(); l++) {
+ new_indices_ptr[group_indices[l]] = new_idx;
+ }
+ }
+ }
+
+ normal_group_indices.clear();
+ normal_group_averages.clear();
+ }
+ }
+
+ Surface::LOD lod;
+ lod.distance = MAX(mesh_error * scale, CMP_EPSILON2);
+ lod.indices = new_indices;
+ surfaces.write[i].lods.push_back(lod);
+ index_target = MAX(new_index_count, index_target) * 2;
+ last_index_count = new_index_count;
+
+ if (mesh_error == 0.0f) {
+ break;
+ }
+ }
+
+ surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
+ surfaces.write[i].lods.sort_custom<Surface::LODComparator>();
+
+ for (int j = 0; j < surfaces.write[i].lods.size(); j++) {
+ Surface::LOD &lod = surfaces.write[i].lods.write[j];
+ unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw();
+ SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count);
+ }
+ }
+}
+
+bool ImporterMesh::has_mesh() const {
+ return mesh.is_valid();
+}
+
+Ref<ArrayMesh> ImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
+ ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>());
+
+ if (mesh.is_null()) {
+ if (p_base.is_valid()) {
+ mesh = p_base;
+ }
+ if (mesh.is_null()) {
+ mesh.instantiate();
+ }
+ mesh->set_name(get_name());
+ if (has_meta("import_id")) {
+ mesh->set_meta("import_id", get_meta("import_id"));
+ }
+ for (int i = 0; i < blend_shapes.size(); i++) {
+ mesh->add_blend_shape(blend_shapes[i]);
+ }
+ mesh->set_blend_shape_mode(blend_shape_mode);
+ for (int i = 0; i < surfaces.size(); i++) {
+ Array bs_data;
+ if (surfaces[i].blend_shape_data.size()) {
+ for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
+ bs_data.push_back(surfaces[i].blend_shape_data[j].arrays);
+ }
+ }
+ Dictionary lods;
+ if (surfaces[i].lods.size()) {
+ for (int j = 0; j < surfaces[i].lods.size(); j++) {
+ lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices;
+ }
+ }
+
+ mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods, surfaces[i].flags);
+ if (surfaces[i].material.is_valid()) {
+ mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
+ }
+ if (surfaces[i].name != String()) {
+ mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
+ }
+ }
+
+ mesh->set_lightmap_size_hint(lightmap_size_hint);
+
+ if (shadow_mesh.is_valid()) {
+ Ref<ArrayMesh> shadow = shadow_mesh->get_mesh();
+ mesh->set_shadow_mesh(shadow);
+ }
+ }
+
+ return mesh;
+}
+
+void ImporterMesh::clear() {
+ surfaces.clear();
+ blend_shapes.clear();
+ mesh.unref();
+}
+
+void ImporterMesh::create_shadow_mesh() {
+ if (shadow_mesh.is_valid()) {
+ shadow_mesh.unref();
+ }
+
+ //no shadow mesh for blendshapes
+ if (blend_shapes.size() > 0) {
+ return;
+ }
+ //no shadow mesh for skeletons
+ for (int i = 0; i < surfaces.size(); i++) {
+ if (surfaces[i].arrays[RS::ARRAY_BONES].get_type() != Variant::NIL) {
+ return;
+ }
+ if (surfaces[i].arrays[RS::ARRAY_WEIGHTS].get_type() != Variant::NIL) {
+ return;
+ }
+ }
+
+ shadow_mesh.instantiate();
+
+ for (int i = 0; i < surfaces.size(); i++) {
+ LocalVector<int> vertex_remap;
+ Vector<Vector3> new_vertices;
+ Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
+ int vertex_count = vertices.size();
+ {
+ Map<Vector3, int> unique_vertices;
+ const Vector3 *vptr = vertices.ptr();
+ for (int j = 0; j < vertex_count; j++) {
+ const Vector3 &v = vptr[j];
+
+ Map<Vector3, int>::Element *E = unique_vertices.find(v);
+
+ if (E) {
+ vertex_remap.push_back(E->get());
+ } else {
+ int vcount = unique_vertices.size();
+ unique_vertices[v] = vcount;
+ vertex_remap.push_back(vcount);
+ new_vertices.push_back(v);
+ }
+ }
+ }
+
+ Array new_surface;
+ new_surface.resize(RS::ARRAY_MAX);
+ Dictionary lods;
+
+ // print_line("original vertex count: " + itos(vertices.size()) + " new vertex count: " + itos(new_vertices.size()));
+
+ new_surface[RS::ARRAY_VERTEX] = new_vertices;
+
+ Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX];
+ if (indices.size()) {
+ int index_count = indices.size();
+ const int *index_rptr = indices.ptr();
+ Vector<int> new_indices;
+ new_indices.resize(indices.size());
+ int *index_wptr = new_indices.ptrw();
+
+ for (int j = 0; j < index_count; j++) {
+ int index = index_rptr[j];
+ ERR_FAIL_INDEX(index, vertex_count);
+ index_wptr[j] = vertex_remap[index];
+ }
+
+ new_surface[RS::ARRAY_INDEX] = new_indices;
+
+ // Make sure the same LODs as the full version are used.
+ // This makes it more coherent between rendered model and its shadows.
+ for (int j = 0; j < surfaces[i].lods.size(); j++) {
+ indices = surfaces[i].lods[j].indices;
+
+ index_count = indices.size();
+ index_rptr = indices.ptr();
+ new_indices.resize(indices.size());
+ index_wptr = new_indices.ptrw();
+
+ for (int k = 0; k < index_count; k++) {
+ int index = index_rptr[k];
+ ERR_FAIL_INDEX(index, vertex_count);
+ index_wptr[k] = vertex_remap[index];
+ }
+
+ lods[surfaces[i].lods[j].distance] = new_indices;
+ }
+ }
+
+ shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name, surfaces[i].flags);
+ }
+}
+
+Ref<ImporterMesh> ImporterMesh::get_shadow_mesh() const {
+ return shadow_mesh;
+}
+
+void ImporterMesh::_set_data(const Dictionary &p_data) {
+ clear();
+ if (p_data.has("blend_shape_names")) {
+ blend_shapes = p_data["blend_shape_names"];
+ }
+ if (p_data.has("surfaces")) {
+ Array surface_arr = p_data["surfaces"];
+ for (int i = 0; i < surface_arr.size(); i++) {
+ Dictionary s = surface_arr[i];
+ ERR_CONTINUE(!s.has("primitive"));
+ ERR_CONTINUE(!s.has("arrays"));
+ Mesh::PrimitiveType prim = Mesh::PrimitiveType(int(s["primitive"]));
+ ERR_CONTINUE(prim >= Mesh::PRIMITIVE_MAX);
+ Array arr = s["arrays"];
+ Dictionary lods;
+ String name;
+ if (s.has("name")) {
+ name = s["name"];
+ }
+ if (s.has("lods")) {
+ lods = s["lods"];
+ }
+ Array b_shapes;
+ if (s.has("b_shapes")) {
+ b_shapes = s["b_shapes"];
+ }
+ Ref<Material> material;
+ if (s.has("material")) {
+ material = s["material"];
+ }
+ uint32_t flags = 0;
+ if (s.has("flags")) {
+ flags = s["flags"];
+ }
+ add_surface(prim, arr, b_shapes, lods, material, name, flags);
+ }
+ }
+}
+Dictionary ImporterMesh::_get_data() const {
+ Dictionary data;
+ if (blend_shapes.size()) {
+ data["blend_shape_names"] = blend_shapes;
+ }
+ Array surface_arr;
+ for (int i = 0; i < surfaces.size(); i++) {
+ Dictionary d;
+ d["primitive"] = surfaces[i].primitive;
+ d["arrays"] = surfaces[i].arrays;
+ if (surfaces[i].blend_shape_data.size()) {
+ Array bs_data;
+ for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
+ bs_data.push_back(surfaces[i].blend_shape_data[j].arrays);
+ }
+ d["blend_shapes"] = bs_data;
+ }
+ if (surfaces[i].lods.size()) {
+ Dictionary lods;
+ for (int j = 0; j < surfaces[i].lods.size(); j++) {
+ lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices;
+ }
+ d["lods"] = lods;
+ }
+
+ if (surfaces[i].material.is_valid()) {
+ d["material"] = surfaces[i].material;
+ }
+
+ if (surfaces[i].name != String()) {
+ d["name"] = surfaces[i].name;
+ }
+
+ if (surfaces[i].flags != 0) {
+ d["flags"] = surfaces[i].flags;
+ }
+
+ surface_arr.push_back(d);
+ }
+ data["surfaces"] = surface_arr;
+ return data;
+}
+
+Vector<Face3> ImporterMesh::get_faces() const {
+ Vector<Face3> faces;
+ for (int i = 0; i < surfaces.size(); i++) {
+ if (surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
+ Vector<Vector3> vertices = surfaces[i].arrays[Mesh::ARRAY_VERTEX];
+ Vector<int> indices = surfaces[i].arrays[Mesh::ARRAY_INDEX];
+ if (indices.size()) {
+ for (int j = 0; j < indices.size(); j += 3) {
+ Face3 f;
+ f.vertex[0] = vertices[indices[j + 0]];
+ f.vertex[1] = vertices[indices[j + 1]];
+ f.vertex[2] = vertices[indices[j + 2]];
+ faces.push_back(f);
+ }
+ } else {
+ for (int j = 0; j < vertices.size(); j += 3) {
+ Face3 f;
+ f.vertex[0] = vertices[j + 0];
+ f.vertex[1] = vertices[j + 1];
+ f.vertex[2] = vertices[j + 2];
+ faces.push_back(f);
+ }
+ }
+ }
+ }
+
+ return faces;
+}
+
+Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const {
+ ERR_FAIL_COND_V(!Mesh::convex_decomposition_function, Vector<Ref<Shape3D>>());
+
+ const Vector<Face3> faces = get_faces();
+ int face_count = faces.size();
+
+ Vector<Vector3> vertices;
+ uint32_t vertex_count = 0;
+ vertices.resize(face_count * 3);
+ Vector<uint32_t> indices;
+ indices.resize(face_count * 3);
+ {
+ Map<Vector3, uint32_t> vertex_map;
+ Vector3 *vertex_w = vertices.ptrw();
+ uint32_t *index_w = indices.ptrw();
+ for (int i = 0; i < face_count; i++) {
+ for (int j = 0; j < 3; j++) {
+ const Vector3 &vertex = faces[i].vertex[j];
+ Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex);
+ uint32_t index;
+ if (found_vertex) {
+ index = found_vertex->get();
+ } else {
+ index = ++vertex_count;
+ vertex_map[vertex] = index;
+ vertex_w[index] = vertex;
+ }
+ index_w[i * 3 + j] = index;
+ }
+ }
+ }
+ vertices.resize(vertex_count);
+
+ Vector<Vector<Vector3>> decomposed = Mesh::convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), face_count, p_settings, nullptr);
+
+ Vector<Ref<Shape3D>> ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
+ Ref<ConvexPolygonShape3D> shape;
+ shape.instantiate();
+ shape->set_points(decomposed[i]);
+ ret.push_back(shape);
+ }
+
+ return ret;
+}
+
+Ref<Shape3D> ImporterMesh::create_trimesh_shape() const {
+ Vector<Face3> faces = get_faces();
+ if (faces.size() == 0) {
+ return Ref<Shape3D>();
+ }
+
+ Vector<Vector3> face_points;
+ face_points.resize(faces.size() * 3);
+
+ for (int i = 0; i < face_points.size(); i += 3) {
+ Face3 f = faces.get(i / 3);
+ face_points.set(i, f.vertex[0]);
+ face_points.set(i + 1, f.vertex[1]);
+ face_points.set(i + 2, f.vertex[2]);
+ }
+
+ Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
+ shape->set_faces(face_points);
+ return shape;
+}
+
+Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() {
+ Vector<Face3> faces = get_faces();
+ if (faces.size() == 0) {
+ return Ref<NavigationMesh>();
+ }
+
+ Map<Vector3, int> unique_vertices;
+ LocalVector<int> face_indices;
+
+ for (int i = 0; i < faces.size(); i++) {
+ for (int j = 0; j < 3; j++) {
+ Vector3 v = faces[i].vertex[j];
+ int idx;
+ if (unique_vertices.has(v)) {
+ idx = unique_vertices[v];
+ } else {
+ idx = unique_vertices.size();
+ unique_vertices[v] = idx;
+ }
+ face_indices.push_back(idx);
+ }
+ }
+
+ Vector<Vector3> vertices;
+ vertices.resize(unique_vertices.size());
+ for (const KeyValue<Vector3, int> &E : unique_vertices) {
+ vertices.write[E.value] = E.key;
+ }
+
+ Ref<NavigationMesh> nm;
+ nm.instantiate();
+ nm->set_vertices(vertices);
+
+ Vector<int> v3;
+ v3.resize(3);
+ for (uint32_t i = 0; i < face_indices.size(); i += 3) {
+ v3.write[0] = face_indices[i + 0];
+ v3.write[1] = face_indices[i + 1];
+ v3.write[2] = face_indices[i + 2];
+ nm->add_polygon(v3);
+ }
+
+ return nm;
+}
+
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
+
+struct EditorSceneImporterMeshLightmapSurface {
+ Ref<Material> material;
+ LocalVector<SurfaceTool::Vertex> vertices;
+ Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
+ uint32_t format = 0;
+ String name;
+};
+
+Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
+ ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
+
+ LocalVector<float> vertices;
+ LocalVector<float> normals;
+ LocalVector<int> indices;
+ LocalVector<float> uv;
+ LocalVector<Pair<int, int>> uv_indices;
+
+ Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Basis basis = p_base_transform.get_basis();
+ Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+
+ Transform3D transform;
+ transform.scale(scale);
+
+ Basis normal_basis = transform.basis.inverse().transposed();
+
+ for (int i = 0; i < get_surface_count(); i++) {
+ EditorSceneImporterMeshLightmapSurface s;
+ s.primitive = get_surface_primitive_type(i);
+
+ ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
+ Array arrays = get_surface_arrays(i);
+ s.material = get_surface_material(i);
+ s.name = get_surface_name(i);
+
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
+
+ PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
+ int vc = rvertices.size();
+
+ PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
+
+ int vertex_ofs = vertices.size() / 3;
+
+ vertices.resize((vertex_ofs + vc) * 3);
+ normals.resize((vertex_ofs + vc) * 3);
+ uv_indices.resize(vertex_ofs + vc);
+
+ for (int j = 0; j < vc; j++) {
+ Vector3 v = transform.xform(rvertices[j]);
+ Vector3 n = normal_basis.xform(rnormals[j]).normalized();
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
+ }
+
+ PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
+ int ic = rindices.size();
+
+ float eps = 1.19209290e-7F; // Taken from xatlas.h
+ if (ic == 0) {
+ for (int j = 0; j < vc / 3; j++) {
+ Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
+ Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
+ Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
+ continue;
+ }
+
+ indices.push_back(vertex_ofs + j * 3 + 0);
+ indices.push_back(vertex_ofs + j * 3 + 1);
+ indices.push_back(vertex_ofs + j * 3 + 2);
+ }
+
+ } else {
+ for (int j = 0; j < ic / 3; j++) {
+ Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
+ Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
+ Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
+ continue;
+ }
+
+ indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
+ }
+ }
+
+ lightmap_surfaces.push_back(s);
+ }
+
+ //unwrap
+
+ bool use_cache = true; // Used to request cache generation and to know if cache was used
+ uint8_t *gen_cache;
+ int gen_cache_size;
+ float *gen_uvs;
+ int *gen_vertices;
+ int *gen_indices;
+ int gen_vertex_count;
+ int gen_index_count;
+ int size_x;
+ int size_y;
+
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+
+ if (!ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ //remove surfaces
+ clear();
+
+ //create surfacetools for each surface..
+ LocalVector<Ref<SurfaceTool>> surfaces_tools;
+
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
+ Ref<SurfaceTool> st;
+ st.instantiate();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(lightmap_surfaces[i].material);
+ st->set_meta("name", lightmap_surfaces[i].name);
+ surfaces_tools.push_back(st); //stay there
+ }
+
+ print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+
+ //go through all indices
+ for (int i = 0; i < gen_index_count; i += 3) {
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
+
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
+
+ for (int j = 0; j < 3; j++) {
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
+
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_COLOR) {
+ surfaces_tools[surface]->set_color(v.color);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TEX_UV) {
+ surfaces_tools[surface]->set_uv(v.uv);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_NORMAL) {
+ surfaces_tools[surface]->set_normal(v.normal);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TANGENT) {
+ Plane t;
+ t.normal = v.tangent;
+ t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
+ surfaces_tools[surface]->set_tangent(t);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_BONES) {
+ surfaces_tools[surface]->set_bones(v.bones);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
+ surfaces_tools[surface]->set_weights(v.weights);
+ }
+
+ Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
+ surfaces_tools[surface]->set_uv2(uv2);
+
+ surfaces_tools[surface]->add_vertex(v.vertex);
+ }
+ }
+
+ //generate surfaces
+ for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ Array arrays = surfaces_tools[i]->commit_to_arrays();
+ add_surface(surfaces_tools[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
+ }
+
+ set_lightmap_size_hint(Size2(size_x, size_y));
+
+ if (gen_cache_size > 0) {
+ r_dst_cache.resize(gen_cache_size);
+ memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
+ memfree(gen_cache);
+ }
+
+ if (!use_cache) {
+ // Cache was not used, free the buffers
+ memfree(gen_vertices);
+ memfree(gen_indices);
+ memfree(gen_uvs);
+ }
+
+ return OK;
+}
+
+void ImporterMesh::set_lightmap_size_hint(const Size2i &p_size) {
+ lightmap_size_hint = p_size;
+}
+
+Size2i ImporterMesh::get_lightmap_size_hint() const {
+ return lightmap_size_hint;
+}
+
+void ImporterMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ImporterMesh::add_blend_shape);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ImporterMesh::get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_name", "blend_shape_idx"), &ImporterMesh::get_blend_shape_name);
+
+ ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ImporterMesh::set_blend_shape_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ImporterMesh::get_blend_shape_mode);
+
+ ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("get_surface_count"), &ImporterMesh::get_surface_count);
+ ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &ImporterMesh::get_surface_primitive_type);
+ ClassDB::bind_method(D_METHOD("get_surface_name", "surface_idx"), &ImporterMesh::get_surface_name);
+ ClassDB::bind_method(D_METHOD("get_surface_arrays", "surface_idx"), &ImporterMesh::get_surface_arrays);
+ ClassDB::bind_method(D_METHOD("get_surface_blend_shape_arrays", "surface_idx", "blend_shape_idx"), &ImporterMesh::get_surface_blend_shape_arrays);
+ ClassDB::bind_method(D_METHOD("get_surface_lod_count", "surface_idx"), &ImporterMesh::get_surface_lod_count);
+ ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &ImporterMesh::get_surface_lod_size);
+ ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &ImporterMesh::get_surface_lod_indices);
+ ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &ImporterMesh::get_surface_material);
+ ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &ImporterMesh::get_surface_format);
+
+ ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name);
+ ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material);
+
+ ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>()));
+ ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear);
+
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &ImporterMesh::_set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &ImporterMesh::_get_data);
+
+ ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &ImporterMesh::set_lightmap_size_hint);
+ ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &ImporterMesh::get_lightmap_size_hint);
+
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
+}
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
new file mode 100644
index 0000000000..89909f17f0
--- /dev/null
+++ b/scene/resources/importer_mesh.h
@@ -0,0 +1,132 @@
+/*************************************************************************/
+/* importer_mesh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_IMPORTER_MESH_H
+#define SCENE_IMPORTER_MESH_H
+
+#include "core/io/resource.h"
+#include "core/templates/local_vector.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/resources/mesh.h"
+#include "scene/resources/navigation_mesh.h"
+
+#include <cstdint>
+
+// The following classes are used by importers instead of ArrayMesh and MeshInstance3D
+// so the data is not registered (hence, quality loss), importing happens faster and
+// its easier to modify before saving
+
+class ImporterMesh : public Resource {
+ GDCLASS(ImporterMesh, Resource)
+
+ struct Surface {
+ Mesh::PrimitiveType primitive;
+ Array arrays;
+ struct BlendShape {
+ Array arrays;
+ };
+ Vector<BlendShape> blend_shape_data;
+ struct LOD {
+ Vector<int> indices;
+ float distance = 0.0f;
+ };
+ Vector<LOD> lods;
+ Ref<Material> material;
+ String name;
+ uint32_t flags = 0;
+
+ struct LODComparator {
+ _FORCE_INLINE_ bool operator()(const LOD &l, const LOD &r) const {
+ return l.distance < r.distance;
+ }
+ };
+
+ void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
+ };
+ Vector<Surface> surfaces;
+ Vector<String> blend_shapes;
+ Mesh::BlendShapeMode blend_shape_mode = Mesh::BLEND_SHAPE_MODE_NORMALIZED;
+
+ Ref<ArrayMesh> mesh;
+
+ Ref<ImporterMesh> shadow_mesh;
+
+ Size2i lightmap_size_hint;
+
+protected:
+ void _set_data(const Dictionary &p_data);
+ Dictionary _get_data() const;
+
+ static void _bind_methods();
+
+public:
+ void add_blend_shape(const String &p_name);
+ int get_blend_shape_count() const;
+ String get_blend_shape_name(int p_blend_shape) const;
+
+ void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
+ int get_surface_count() const;
+
+ void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode);
+ Mesh::BlendShapeMode get_blend_shape_mode() const;
+
+ Mesh::PrimitiveType get_surface_primitive_type(int p_surface);
+ String get_surface_name(int p_surface) const;
+ void set_surface_name(int p_surface, const String &p_name);
+ Array get_surface_arrays(int p_surface) const;
+ Array get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const;
+ int get_surface_lod_count(int p_surface) const;
+ Vector<int> get_surface_lod_indices(int p_surface, int p_lod) const;
+ float get_surface_lod_size(int p_surface, int p_lod) const;
+ Ref<Material> get_surface_material(int p_surface) const;
+ uint32_t get_surface_format(int p_surface) const;
+
+ void set_surface_material(int p_surface, const Ref<Material> &p_material);
+
+ void generate_lods(float p_normal_merge_angle, float p_normal_split_angle);
+
+ void create_shadow_mesh();
+ Ref<ImporterMesh> get_shadow_mesh() const;
+
+ Vector<Face3> get_faces() const;
+ Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const;
+ Ref<Shape3D> create_trimesh_shape() const;
+ Ref<NavigationMesh> create_navigation_mesh();
+ Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
+
+ void set_lightmap_size_hint(const Size2i &p_size);
+ Size2i get_lightmap_size_hint() const;
+
+ bool has_mesh() const;
+ Ref<ArrayMesh> get_mesh(const Ref<ArrayMesh> &p_base = Ref<ArrayMesh>());
+ void clear();
+};
+#endif // SCENE_IMPORTER_MESH_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 3a6af3afb0..08851dbc58 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -32,11 +32,6 @@
#include "core/config/engine.h"
#include "core/version.h"
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
-#endif
-
#include "scene/main/scene_tree.h"
#include "scene/scene_string_names.h"
@@ -268,19 +263,13 @@ void ShaderMaterial::_bind_methods() {
}
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
-#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
-#else
- const String quote_style = "\"";
-#endif
-
String f = p_function.operator String();
if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) {
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (const PropertyInfo &E : pl) {
- r_options->push_back(E.name.replace_first("shader_param/", "").quote(quote_style));
+ r_options->push_back(E.name.replace_first("shader_param/", "").quote());
}
}
}
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index e49d883ba4..dd5f0b9c6c 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -29,270 +29,20 @@
/*************************************************************************/
#include "theme.h"
-#include "core/io/file_access.h"
#include "core/string/print_string.h"
-void Theme::_emit_theme_changed() {
- if (no_change_propagation) {
- return;
- }
-
- notify_property_list_changed();
- emit_changed();
-}
-
-Vector<String> Theme::_get_icon_list(const String &p_theme_type) const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_icon_list(p_theme_type, &il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_icon_type_list() const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_icon_type_list(&il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_stylebox_list(const String &p_theme_type) const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_stylebox_list(p_theme_type, &il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_stylebox_type_list() const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_stylebox_type_list(&il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_font_list(const String &p_theme_type) const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_font_list(p_theme_type, &il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_font_type_list() const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_font_type_list(&il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_font_size_list(const String &p_theme_type) const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_font_size_list(p_theme_type, &il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_font_size_type_list() const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_font_size_type_list(&il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_color_list(const String &p_theme_type) const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_color_list(p_theme_type, &il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_color_type_list() const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_color_type_list(&il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_constant_list(const String &p_theme_type) const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_constant_list(p_theme_type, &il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_constant_type_list() const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_constant_type_list(&il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_theme_type) const {
- switch (p_data_type) {
- case DATA_TYPE_COLOR:
- return _get_color_list(p_theme_type);
- case DATA_TYPE_CONSTANT:
- return _get_constant_list(p_theme_type);
- case DATA_TYPE_FONT:
- return _get_font_list(p_theme_type);
- case DATA_TYPE_FONT_SIZE:
- return _get_font_size_list(p_theme_type);
- case DATA_TYPE_ICON:
- return _get_icon_list(p_theme_type);
- case DATA_TYPE_STYLEBOX:
- return _get_stylebox_list(p_theme_type);
- case DATA_TYPE_MAX:
- break; // Can't happen, but silences warning.
- }
-
- return Vector<String>();
-}
-
-Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const {
- switch (p_data_type) {
- case DATA_TYPE_COLOR:
- return _get_color_type_list();
- case DATA_TYPE_CONSTANT:
- return _get_constant_type_list();
- case DATA_TYPE_FONT:
- return _get_font_type_list();
- case DATA_TYPE_FONT_SIZE:
- return _get_font_size_type_list();
- case DATA_TYPE_ICON:
- return _get_icon_type_list();
- case DATA_TYPE_STYLEBOX:
- return _get_stylebox_type_list();
- case DATA_TYPE_MAX:
- break; // Can't happen, but silences warning.
- }
-
- return Vector<String>();
-}
-
-Vector<String> Theme::_get_type_variation_list(const StringName &p_theme_type) const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_type_variation_list(p_theme_type, &il);
- ilret.resize(il.size());
-
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
-
-Vector<String> Theme::_get_type_list() const {
- Vector<String> ilret;
- List<StringName> il;
-
- get_type_list(&il);
- ilret.resize(il.size());
+// Universal Theme resources used when no other theme has the item.
+Ref<Theme> Theme::default_theme;
+Ref<Theme> Theme::project_default_theme;
- int i = 0;
- String *w = ilret.ptrw();
- for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
- w[i] = E->get();
- }
- return ilret;
-}
+// Universal default values, final fallback for every theme.
+float Theme::default_base_scale = 1.0;
+Ref<Texture2D> Theme::default_icon;
+Ref<StyleBox> Theme::default_style;
+Ref<Font> Theme::default_font;
+int Theme::default_font_size = 16;
+// Dynamic properties.
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -452,6 +202,63 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+// Universal fallback Theme resources.
+Ref<Theme> Theme::get_default() {
+ return default_theme;
+}
+
+void Theme::set_default(const Ref<Theme> &p_default) {
+ default_theme = p_default;
+}
+
+Ref<Theme> Theme::get_project_default() {
+ return project_default_theme;
+}
+
+void Theme::set_project_default(const Ref<Theme> &p_project_default) {
+ project_default_theme = p_project_default;
+}
+
+// Universal fallback values for theme item types.
+void Theme::set_default_base_scale(float p_base_scale) {
+ default_base_scale = p_base_scale;
+}
+
+void Theme::set_default_icon(const Ref<Texture2D> &p_icon) {
+ default_icon = p_icon;
+}
+
+void Theme::set_default_style(const Ref<StyleBox> &p_style) {
+ default_style = p_style;
+}
+
+void Theme::set_default_font(const Ref<Font> &p_font) {
+ default_font = p_font;
+}
+
+void Theme::set_default_font_size(int p_font_size) {
+ default_font_size = p_font_size;
+}
+
+// Fallback values for theme item types, configurable per theme.
+void Theme::set_default_theme_base_scale(float p_base_scale) {
+ if (default_theme_base_scale == p_base_scale) {
+ return;
+ }
+
+ default_theme_base_scale = p_base_scale;
+
+ _emit_theme_changed();
+}
+
+float Theme::get_default_theme_base_scale() const {
+ return default_theme_base_scale;
+}
+
+bool Theme::has_default_theme_base_scale() const {
+ return default_theme_base_scale > 0.0;
+}
+
void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
if (default_theme_font == p_default_font) {
return;
@@ -474,6 +281,10 @@ Ref<Font> Theme::get_default_theme_font() const {
return default_theme_font;
}
+bool Theme::has_default_theme_font() const {
+ return default_theme_font.is_valid();
+}
+
void Theme::set_default_theme_font_size(int p_font_size) {
if (default_theme_font_size == p_font_size) {
return;
@@ -488,45 +299,11 @@ int Theme::get_default_theme_font_size() const {
return default_theme_font_size;
}
-Ref<Theme> Theme::project_default_theme;
-Ref<Theme> Theme::default_theme;
-Ref<Texture2D> Theme::default_icon;
-Ref<StyleBox> Theme::default_style;
-Ref<Font> Theme::default_font;
-int Theme::default_font_size = 16;
-
-Ref<Theme> Theme::get_default() {
- return default_theme;
-}
-
-void Theme::set_default(const Ref<Theme> &p_default) {
- default_theme = p_default;
-}
-
-Ref<Theme> Theme::get_project_default() {
- return project_default_theme;
-}
-
-void Theme::set_project_default(const Ref<Theme> &p_project_default) {
- project_default_theme = p_project_default;
-}
-
-void Theme::set_default_icon(const Ref<Texture2D> &p_icon) {
- default_icon = p_icon;
-}
-
-void Theme::set_default_style(const Ref<StyleBox> &p_style) {
- default_style = p_style;
-}
-
-void Theme::set_default_font(const Ref<Font> &p_font) {
- default_font = p_font;
-}
-
-void Theme::set_default_font_size(int p_font_size) {
- default_font_size = p_font_size;
+bool Theme::has_default_theme_font_size() const {
+ return default_theme_font_size > 0;
}
+// Icons.
void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon) {
if (icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -611,6 +388,7 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const {
}
}
+// Styleboxes.
void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style) {
if (style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -695,6 +473,7 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
}
}
+// Fonts.
void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font) {
if (font_map[p_theme_type][p_name].is_valid()) {
font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -712,7 +491,7 @@ void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, c
Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const {
if (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) {
return font_map[p_theme_type][p_name];
- } else if (default_theme_font.is_valid()) {
+ } else if (has_default_theme_font()) {
return default_theme_font;
} else {
return default_font;
@@ -720,7 +499,7 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_ty
}
bool Theme::has_font(const StringName &p_name, const StringName &p_theme_type) const {
- return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || default_theme_font.is_valid());
+ return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || has_default_theme_font());
}
bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
@@ -781,6 +560,7 @@ void Theme::get_font_type_list(List<StringName> *p_list) const {
}
}
+// Font sizes.
void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size) {
font_size_map[p_theme_type][p_name] = p_font_size;
@@ -790,7 +570,7 @@ void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_ty
int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {
if (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) {
return font_size_map[p_theme_type][p_name];
- } else if (default_theme_font_size > 0) {
+ } else if (has_default_theme_font_size()) {
return default_theme_font_size;
} else {
return default_font_size;
@@ -798,7 +578,7 @@ int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_typ
}
bool Theme::has_font_size(const StringName &p_name, const StringName &p_theme_type) const {
- return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || (default_theme_font_size > 0));
+ return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || has_default_theme_font_size());
}
bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
@@ -855,6 +635,7 @@ void Theme::get_font_size_type_list(List<StringName> *p_list) const {
}
}
+// Colors.
void Theme::set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color) {
color_map[p_theme_type][p_name] = p_color;
@@ -927,6 +708,7 @@ void Theme::get_color_type_list(List<StringName> *p_list) const {
}
}
+// Theme constants.
void Theme::set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant) {
constant_map[p_theme_type][p_name] = p_constant;
@@ -999,6 +781,7 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const {
}
}
+// Generic methods for managing theme items.
void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value) {
switch (p_data_type) {
case DATA_TYPE_COLOR: {
@@ -1230,6 +1013,7 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l
}
}
+// Theme type variations.
void Theme::set_type_variation(const StringName &p_theme_type, const StringName &p_base_type) {
ERR_FAIL_COND_MSG(p_theme_type == StringName(), "An empty theme type cannot be marked as a variation of another type.");
ERR_FAIL_COND_MSG(ClassDB::class_exists(p_theme_type), "A type associated with a built-in class cannot be marked as a variation of another type.");
@@ -1287,66 +1071,352 @@ void Theme::get_type_variation_list(const StringName &p_base_type, List<StringNa
}
}
-void Theme::_freeze_change_propagation() {
- no_change_propagation = true;
-}
+// Theme types.
+void Theme::get_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
-void Theme::_unfreeze_and_propagate_changes() {
- no_change_propagation = false;
- _emit_theme_changed();
+ Set<StringName> types;
+ const StringName *key = nullptr;
+
+ // Icons.
+ while ((key = icon_map.next(key))) {
+ types.insert(*key);
+ }
+
+ key = nullptr;
+
+ // StyleBoxes.
+ while ((key = style_map.next(key))) {
+ types.insert(*key);
+ }
+
+ key = nullptr;
+
+ // Fonts.
+ while ((key = font_map.next(key))) {
+ types.insert(*key);
+ }
+
+ key = nullptr;
+
+ // Font sizes.
+ while ((key = font_size_map.next(key))) {
+ types.insert(*key);
+ }
+
+ key = nullptr;
+
+ // Colors.
+ while ((key = color_map.next(key))) {
+ types.insert(*key);
+ }
+
+ key = nullptr;
+
+ // Constants.
+ while ((key = constant_map.next(key))) {
+ types.insert(*key);
+ }
+
+ for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {
+ p_list->push_back(E->get());
+ }
}
-void Theme::clear() {
- // These items need disconnecting.
- {
- const StringName *K = nullptr;
- while ((K = icon_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = icon_map[*K].next(L))) {
- Ref<Texture2D> icon = icon_map[*K][*L];
- if (icon.is_valid()) {
- icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
- }
+void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) {
+ ERR_FAIL_NULL(p_list);
+
+ // Build the dependency chain for type variations.
+ if (p_type_variation != StringName()) {
+ StringName variation_name = p_type_variation;
+ while (variation_name != StringName()) {
+ p_list->push_back(variation_name);
+ variation_name = get_type_variation_base(variation_name);
+
+ // If we have reached the base type dependency, it's safe to stop (assuming no funny business was done to the Theme).
+ if (variation_name == p_base_type) {
+ break;
}
}
}
- {
- const StringName *K = nullptr;
- while ((K = style_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = style_map[*K].next(L))) {
- Ref<StyleBox> style = style_map[*K][*L];
- if (style.is_valid()) {
- style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
- }
- }
- }
+ // Continue building the chain using native class hierarchy.
+ StringName class_name = p_base_type;
+ while (class_name != StringName()) {
+ p_list->push_back(class_name);
+ class_name = ClassDB::get_parent_class_nocheck(class_name);
}
+}
- {
- const StringName *K = nullptr;
- while ((K = font_map.next(K))) {
- const StringName *L = nullptr;
- while ((L = font_map[*K].next(L))) {
- Ref<Font> font = font_map[*K][*L];
- if (font.is_valid()) {
- font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
- }
- }
- }
+// Internal methods for getting lists as a Vector of String (compatible with public API).
+Vector<String> Theme::_get_icon_list(const String &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_icon_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
+ return ilret;
+}
- icon_map.clear();
- style_map.clear();
- font_map.clear();
- font_size_map.clear();
- color_map.clear();
- constant_map.clear();
+Vector<String> Theme::_get_icon_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
- variation_map.clear();
- variation_base_map.clear();
+ get_icon_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_stylebox_list(const String &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_stylebox_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_stylebox_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_stylebox_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_font_list(const String &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_font_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_font_size_list(const String &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_size_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_font_size_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_size_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_color_list(const String &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_color_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_color_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_color_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_constant_list(const String &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_constant_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_constant_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+ get_constant_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_theme_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_list(p_theme_type);
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_list(p_theme_type);
+ case DATA_TYPE_FONT:
+ return _get_font_list(p_theme_type);
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_list(p_theme_type);
+ case DATA_TYPE_ICON:
+ return _get_icon_list(p_theme_type);
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_list(p_theme_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
+Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_type_list();
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_type_list();
+ case DATA_TYPE_FONT:
+ return _get_font_type_list();
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_type_list();
+ case DATA_TYPE_ICON:
+ return _get_icon_type_list();
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_type_list();
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
+Vector<String> Theme::_get_type_variation_list(const StringName &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_type_variation_list(p_theme_type, &il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+// Theme bulk manipulations.
+void Theme::_emit_theme_changed() {
+ if (no_change_propagation) {
+ return;
+ }
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void Theme::_freeze_change_propagation() {
+ no_change_propagation = true;
+}
+
+void Theme::_unfreeze_and_propagate_changes() {
+ no_change_propagation = false;
_emit_theme_changed();
}
@@ -1434,80 +1504,58 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
_unfreeze_and_propagate_changes();
}
-void Theme::get_type_list(List<StringName> *p_list) const {
- ERR_FAIL_NULL(p_list);
-
- Set<StringName> types;
- const StringName *key = nullptr;
-
- // Icons.
- while ((key = icon_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // StyleBoxes.
- while ((key = style_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Fonts.
- while ((key = font_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Font sizes.
- while ((key = font_size_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Colors.
- while ((key = color_map.next(key))) {
- types.insert(*key);
- }
-
- key = nullptr;
-
- // Constants.
- while ((key = constant_map.next(key))) {
- types.insert(*key);
+void Theme::clear() {
+ // These items need disconnecting.
+ {
+ const StringName *K = nullptr;
+ while ((K = icon_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = icon_map[*K].next(L))) {
+ Ref<Texture2D> icon = icon_map[*K][*L];
+ if (icon.is_valid()) {
+ icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ }
+ }
+ }
}
- for (Set<StringName>::Element *E = types.front(); E; E = E->next()) {
- p_list->push_back(E->get());
+ {
+ const StringName *K = nullptr;
+ while ((K = style_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = style_map[*K].next(L))) {
+ Ref<StyleBox> style = style_map[*K][*L];
+ if (style.is_valid()) {
+ style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ }
+ }
+ }
}
-}
-
-void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) {
- ERR_FAIL_NULL(p_list);
- // Build the dependency chain for type variations.
- if (p_type_variation != StringName()) {
- StringName variation_name = p_type_variation;
- while (variation_name != StringName()) {
- p_list->push_back(variation_name);
- variation_name = get_type_variation_base(variation_name);
-
- // If we have reached the base type dependency, it's safe to stop (assuming no funny business was done to the Theme).
- if (variation_name == p_base_type) {
- break;
+ {
+ const StringName *K = nullptr;
+ while ((K = font_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = font_map[*K].next(L))) {
+ Ref<Font> font = font_map[*K][*L];
+ if (font.is_valid()) {
+ font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ }
}
}
}
- // Continue building the chain using native class hierarchy.
- StringName class_name = p_base_type;
- while (class_name != StringName()) {
- p_list->push_back(class_name);
- class_name = ClassDB::get_parent_class_nocheck(class_name);
- }
+ icon_map.clear();
+ style_map.clear();
+ font_map.clear();
+ font_size_map.clear();
+ color_map.clear();
+ constant_map.clear();
+
+ variation_map.clear();
+ variation_base_map.clear();
+
+ _emit_theme_changed();
}
void Theme::reset_state() {
@@ -1563,11 +1611,17 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
+ ClassDB::bind_method(D_METHOD("set_default_base_scale", "font_size"), &Theme::set_default_theme_base_scale);
+ ClassDB::bind_method(D_METHOD("get_default_base_scale"), &Theme::get_default_theme_base_scale);
+ ClassDB::bind_method(D_METHOD("has_default_base_scale"), &Theme::has_default_theme_base_scale);
+
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
+ ClassDB::bind_method(D_METHOD("has_default_font"), &Theme::has_default_theme_font);
ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
+ ClassDB::bind_method(D_METHOD("has_default_font_size"), &Theme::has_default_theme_font_size);
ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "theme_type", "value"), &Theme::set_theme_item);
ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "theme_type"), &Theme::get_theme_item);
@@ -1588,6 +1642,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with);
ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_default_base_scale", "get_default_base_scale");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size");
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 15f21b91b8..50466d99c2 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -96,13 +96,19 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- static Ref<Theme> project_default_theme;
+ // Universal Theme resources used when no other theme has the item.
static Ref<Theme> default_theme;
+ static Ref<Theme> project_default_theme;
+
+ // Universal default values, final fallback for every theme.
+ static float default_base_scale;
static Ref<Texture2D> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
static int default_font_size;
+ // Default values configurable for each individual theme.
+ float default_theme_base_scale = 0.0;
Ref<Font> default_theme_font;
int default_theme_font_size = -1;
@@ -120,16 +126,23 @@ public:
static Ref<Theme> get_project_default();
static void set_project_default(const Ref<Theme> &p_project_default);
+ static void set_default_base_scale(float p_base_scale);
static void set_default_icon(const Ref<Texture2D> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
static void set_default_font(const Ref<Font> &p_font);
static void set_default_font_size(int p_font_size);
+ void set_default_theme_base_scale(float p_base_scale);
+ float get_default_theme_base_scale() const;
+ bool has_default_theme_base_scale() const;
+
void set_default_theme_font(const Ref<Font> &p_default_font);
Ref<Font> get_default_theme_font() const;
+ bool has_default_theme_font() const;
void set_default_theme_font_size(int p_font_size);
int get_default_theme_font_size() const;
+ bool has_default_theme_font_size() const;
void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const;