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-rw-r--r--scene/2d/animated_sprite.cpp83
-rw-r--r--scene/2d/animated_sprite.h6
-rw-r--r--scene/2d/area_2d.cpp2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp20
-rw-r--r--scene/2d/audio_stream_player_2d.h4
-rw-r--r--scene/2d/camera_2d.cpp8
-rw-r--r--scene/2d/canvas_item.cpp22
-rw-r--r--scene/2d/canvas_item.h6
-rw-r--r--scene/2d/collision_object_2d.cpp14
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp3
-rw-r--r--scene/2d/light_2d.cpp36
-rw-r--r--scene/2d/light_2d.h3
-rw-r--r--scene/2d/line_2d.cpp9
-rw-r--r--scene/2d/line_builder.cpp14
-rw-r--r--scene/2d/line_builder.h1
-rw-r--r--scene/2d/mesh_instance_2d.cpp76
-rw-r--r--scene/2d/mesh_instance_2d.h33
-rw-r--r--scene/2d/node_2d.cpp9
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp44
-rw-r--r--scene/2d/physics_body_2d.h10
-rw-r--r--scene/2d/polygon_2d.cpp133
-rw-r--r--scene/2d/polygon_2d.h24
-rw-r--r--scene/2d/skeleton_2d.cpp210
-rw-r--r--scene/2d/skeleton_2d.h68
-rw-r--r--scene/2d/sprite.cpp24
-rw-r--r--scene/2d/sprite.h7
-rw-r--r--scene/2d/tile_map.cpp10
-rw-r--r--scene/3d/audio_stream_player_3d.cpp28
-rw-r--r--scene/3d/audio_stream_player_3d.h4
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/3d/collision_object.cpp14
-rw-r--r--scene/3d/collision_object.h2
-rw-r--r--scene/3d/physics_body.cpp42
-rw-r--r--scene/3d/physics_body.h9
-rw-r--r--scene/3d/physics_joint.cpp3
-rw-r--r--scene/3d/skeleton.cpp6
-rw-r--r--scene/3d/skeleton.h8
-rw-r--r--scene/3d/spatial.cpp8
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/3d/voxel_light_baker.cpp26
-rw-r--r--scene/3d/voxel_light_baker.h4
-rw-r--r--scene/animation/animation_player.cpp35
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/tween.cpp6
-rw-r--r--scene/audio/audio_player.cpp16
-rw-r--r--scene/audio/audio_player.h4
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/base_button.h4
-rw-r--r--scene/gui/control.cpp59
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/dialogs.h2
-rw-r--r--scene/gui/file_dialog.cpp26
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/graph_edit.cpp9
-rw-r--r--scene/gui/grid_container.cpp123
-rw-r--r--scene/gui/item_list.cpp74
-rw-r--r--scene/gui/item_list.h5
-rw-r--r--scene/gui/line_edit.cpp18
-rw-r--r--scene/gui/line_edit.h1
-rw-r--r--scene/gui/option_button.cpp3
-rw-r--r--scene/gui/rich_text_label.cpp26
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_container.cpp4
-rw-r--r--scene/gui/spin_box.cpp16
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp134
-rw-r--r--scene/gui/split_container.h2
-rw-r--r--scene/gui/tab_container.cpp22
-rw-r--r--scene/gui/tab_container.h1
-rw-r--r--scene/gui/text_edit.cpp85
-rw-r--r--scene/gui/text_edit.h3
-rw-r--r--scene/gui/texture_button.cpp65
-rw-r--r--scene/gui/texture_button.h4
-rw-r--r--scene/gui/texture_progress.cpp2
-rw-r--r--scene/gui/tree.cpp77
-rw-r--r--scene/gui/tree.h4
-rw-r--r--scene/gui/viewport_container.cpp28
-rw-r--r--scene/gui/viewport_container.h1
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/node.cpp12
-rw-r--r--scene/main/node.h4
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp125
-rw-r--r--scene/main/viewport.h9
-rw-r--r--scene/register_scene_types.cpp10
-rw-r--r--scene/resources/animation.cpp22
-rw-r--r--scene/resources/audio_stream_sample.cpp34
-rw-r--r--scene/resources/audio_stream_sample.h4
-rw-r--r--scene/resources/bit_mask.cpp348
-rw-r--r--scene/resources/bit_mask.h8
-rw-r--r--scene/resources/color_ramp.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp6
-rw-r--r--scene/resources/dynamic_font.cpp89
-rw-r--r--scene/resources/dynamic_font.h17
-rw-r--r--scene/resources/font.cpp39
-rw-r--r--scene/resources/font.h8
-rw-r--r--scene/resources/material.cpp15
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/packed_scene.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp16
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/ray_shape.cpp23
-rw-r--r--scene/resources/ray_shape.h4
-rw-r--r--scene/resources/scene_format_text.cpp5
-rw-r--r--scene/resources/scene_format_text.h4
-rw-r--r--scene/resources/segment_shape_2d.cpp20
-rw-r--r--scene/resources/segment_shape_2d.h5
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/style_box.cpp16
-rw-r--r--scene/resources/style_box.h8
-rw-r--r--scene/resources/texture.cpp2
-rw-r--r--scene/resources/tile_set.cpp33
-rw-r--r--scene/resources/tile_set.h17
117 files changed, 2045 insertions, 800 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index f290a181ec..824f50495b 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -34,7 +34,51 @@
#define NORMAL_SUFFIX "_normal"
-////////////////////////////
+Dictionary AnimatedSprite::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
+
+Point2 AnimatedSprite::_edit_get_pivot() const {
+ return Vector2();
+}
+
+bool AnimatedSprite::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 AnimatedSprite::_edit_get_rect() const {
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return Node2D::_edit_get_rect();
+ }
+
+ Ref<Texture> t;
+ if (animation)
+ t = frames->get_frame(animation, frame);
+ if (t.is_null())
+ return Node2D::_edit_get_rect();
+ Size2 s = t->get_size();
+
+ Point2 ofs = offset;
+ if (centered)
+ ofs -= s / 2;
+
+ if (s == Size2(0, 0))
+ s = Size2(1, 1);
+
+ return Rect2(ofs, s);
+}
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
@@ -248,20 +292,6 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
-void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 AnimatedSprite::_edit_get_pivot() const {
-
- return get_offset();
-}
-bool AnimatedSprite::_edit_use_pivot() const {
-
- return true;
-}
-
void AnimatedSprite::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid())
@@ -491,29 +521,6 @@ bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
-Rect2 AnimatedSprite::_edit_get_rect() const {
-
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Node2D::_edit_get_rect();
- }
-
- Ref<Texture> t;
- if (animation)
- t = frames->get_frame(animation, frame);
- if (t.is_null())
- return Node2D::_edit_get_rect();
- Size2i s = t->get_size();
-
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
-
- if (s == Size2(0, 0))
- s = Size2(1, 1);
-
- return Rect2(ofs, s);
-}
-
void AnimatedSprite::_res_changed() {
set_frame(frame);
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 2c356d619f..a38adf792c 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -150,9 +150,13 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -182,8 +186,6 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- virtual Rect2 _edit_get_rect() const;
-
virtual String get_configuration_warning() const;
AnimatedSprite();
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 6fff7ac0a4..bb914b90fc 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -399,7 +399,7 @@ void Area2D::set_monitoring(bool p_enable) {
if (p_enable == monitoring)
return;
if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_enable_monitoring\",true/false)");
+ ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index ed602bbc70..f998f23d3b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -54,7 +54,7 @@ void AudioStreamPlayer2D::_mix_audio() {
int buffer_size = mix_buffer.size();
//mix
- stream_playback->mix(buffer, 1.0, buffer_size);
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
//write all outputs
for (int i = 0; i < output_count; i++) {
@@ -195,7 +195,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
float dist = global_pos.distance_to(screen_in_global); //distance to screen center
if (dist > max_distance)
- continue; //cant hear this sound in this viewport
+ continue; //can't hear this sound in this viewport
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
@@ -226,14 +226,14 @@ void AudioStreamPlayer2D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
@@ -279,6 +279,13 @@ float AudioStreamPlayer2D::get_volume_db() const {
return volume_db;
}
+void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
+ pitch_scale = p_pitch_scale;
+}
+float AudioStreamPlayer2D::get_pitch_scale() const {
+ return pitch_scale;
+}
+
void AudioStreamPlayer2D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
@@ -419,6 +426,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
+ ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer2D::set_pitch_scale);
+ ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer2D::get_pitch_scale);
+
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
@@ -448,6 +458,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance");
@@ -461,6 +472,7 @@ void AudioStreamPlayer2D::_bind_methods() {
AudioStreamPlayer2D::AudioStreamPlayer2D() {
volume_db = 0;
+ pitch_scale = 1.0;
autoplay = false;
setseek = -1;
active = false;
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 39bc985f58..9ae8e3a518 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -70,6 +70,7 @@ private:
volatile float setplay;
float volume_db;
+ float pitch_scale;
bool autoplay;
StringName bus;
@@ -98,6 +99,9 @@ public:
void set_volume_db(float p_volume);
float get_volume_db() const;
+ void set_pitch_scale(float p_pitch_scale);
+ float get_pitch_scale() const;
+
void play(float p_from_pos = 0.0);
void seek(float p_seconds);
void stop();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index e7e62a197c..d172da5bd9 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -91,8 +91,8 @@ Transform2D Camera2D::get_camera_transform() {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
- camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
- camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
+ camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
+ camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
} else {
if (h_ofs < 0) {
@@ -104,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() {
if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
- camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
- camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
+ camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
+ camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
} else {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 12d6f32567..5cca5705a0 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -101,7 +101,7 @@ void CanvasItemMaterial::_update_shader() {
case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;
case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;
}
- code += ";\n"; //thats it.
+ code += ";\n"; //that's it.
ShaderData shader_data;
shader_data.shader = VS::get_singleton()->shader_create();
@@ -684,7 +684,7 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw(canvas_item, p_pos, p_modulate);
+ p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map);
}
void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
@@ -779,6 +779,22 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+
+ ERR_FAIL_COND(p_mesh.is_null());
+ RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+}
+void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+
+ ERR_FAIL_COND(p_multimesh.is_null());
+ RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid);
+}
+
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
if (!drawing) {
@@ -1016,6 +1032,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 7e5bea0511..980fcb4109 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -34,6 +34,7 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/material.h"
+#include "scene/resources/multimesh.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
@@ -230,7 +231,7 @@ public:
// Used to resize/move/select the node
virtual void _edit_set_rect(const Rect2 &p_rect){};
virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); }
Rect2 _edit_get_item_and_children_rect() const;
virtual bool _edit_use_rect() const { return false; };
@@ -282,6 +283,9 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index e451e7a65b..d05c818ae1 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -328,6 +328,20 @@ void CollisionObject2D::_update_pickable() {
Physics2DServer::get_singleton()->body_set_pickable(rid, pickable);
}
+String CollisionObject2D::get_configuration_warning() const {
+
+ String warning = Node2D::get_configuration_warning();
+
+ if (shapes.empty()) {
+ if (warning == String()) {
+ warning += "\n";
+ }
+ warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
+ }
+
+ return warning;
+}
+
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index ee3cea46a5..6da63d1a0b 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -107,6 +107,8 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
+ String get_configuration_warning() const;
+
_FORCE_INLINE_ RID get_rid() const { return rid; }
CollisionObject2D();
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7a96a54854..329382c034 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -75,8 +75,7 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- if (exclude_from_collision)
- Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
+ Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
void Joint2D::set_node_a(const NodePath &p_node_a) {
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 999d8a2630..1220ff299c 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -33,35 +33,36 @@
#include "engine.h"
#include "servers/visual_server.h"
-void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
+Dictionary Light2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = get_texture_offset();
+ return state;
+}
- set_texture_offset(p_pivot);
+void Light2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_texture_offset(p_state["offset"]);
}
-Point2 Light2D::_edit_get_pivot() const {
+void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_texture_offset(get_texture_offset() - p_pivot);
+}
- return get_texture_offset();
+Point2 Light2D::_edit_get_pivot() const {
+ return Vector2();
}
-bool Light2D::_edit_use_pivot() const {
+bool Light2D::_edit_use_pivot() const {
return true;
}
Rect2 Light2D::_edit_get_rect() const {
-
if (texture.is_null())
- return Rect2(0, 0, 1, 1);
-
- Size2i s;
-
- s = texture->get_size() * _scale;
- Point2i ofs = texture_offset;
- ofs -= s / 2;
-
- if (s == Size2(0, 0))
- s = Size2(1, 1);
+ return Node2D::_edit_get_rect();
- return Rect2(ofs, s);
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
}
void Light2D::_update_light_visibility() {
@@ -131,6 +132,7 @@ void Light2D::set_texture_offset(const Vector2 &p_offset) {
texture_offset = p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
item_rect_changed();
+ _change_notify("offset");
}
Vector2 Light2D::get_texture_offset() const {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index b216ad5e95..16d8c485d4 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -85,6 +85,9 @@ protected:
static void _bind_methods();
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index f0ab9652b4..ba4a5c5571 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -252,12 +252,15 @@ void Line2D::_draw() {
lb.sharp_limit = _sharp_limit;
lb.width = _width;
- lb.build();
-
RID texture_rid;
- if (_texture.is_valid())
+ if (_texture.is_valid()) {
texture_rid = (**_texture).get_rid();
+ lb.tile_aspect = _texture->get_size().aspect();
+ }
+
+ lb.build();
+
VS::get_singleton()->canvas_item_add_triangle_array(
get_canvas_item(),
lb.indices,
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index e78d2e9c34..845788bada 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -101,6 +101,7 @@ LineBuilder::LineBuilder() {
round_precision = 8;
begin_cap_mode = Line2D::LINE_CAP_NONE;
end_cap_mode = Line2D::LINE_CAP_NONE;
+ tile_aspect = 1.f;
_interpolate_color = false;
_last_index[0] = 0;
@@ -111,6 +112,7 @@ void LineBuilder::clear_output() {
vertices.clear();
colors.clear();
indices.clear();
+ uvs.clear();
}
void LineBuilder::build() {
@@ -121,6 +123,8 @@ void LineBuilder::build() {
return;
}
+ ERR_FAIL_COND(tile_aspect <= 0.f);
+
const float hw = width / 2.f;
const float hw_sq = hw * hw;
const float sharp_limit_sq = sharp_limit * sharp_limit;
@@ -164,7 +168,7 @@ void LineBuilder::build() {
current_distance1 = current_distance0;
} else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = 0.5f;
+ uvx0 = 0.5f / tile_aspect;
}
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
total_distance += width;
@@ -286,8 +290,8 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = current_distance0 / width;
- uvx1 = current_distance1 / width;
+ uvx0 = current_distance0 / (width * tile_aspect);
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
@@ -347,7 +351,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT)
- // In this case the joint is too fucked up to be re-used,
+ // In this case the joint is too corrputed to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -373,7 +377,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx1 = current_distance1 / width;
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index daa2ed7c24..b1c62f84e2 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -50,6 +50,7 @@ public:
Line2D::LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
+ float tile_aspect; // w/h
// TODO offset_joints option (offers alternative implementation of round joints)
// TODO Move in a struct and reference it
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
new file mode 100644
index 0000000000..adbb227d0c
--- /dev/null
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -0,0 +1,76 @@
+#include "mesh_instance_2d.h"
+
+void MeshInstance2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_DRAW) {
+ if (mesh.is_valid()) {
+ draw_mesh(mesh, texture, normal_map);
+ }
+ }
+}
+
+void MeshInstance2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+}
+
+void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
+
+ mesh = p_mesh;
+ update();
+}
+
+Ref<Mesh> MeshInstance2D::get_mesh() const {
+
+ return mesh;
+}
+
+void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+
+ if (p_texture == texture)
+ return;
+ texture = p_texture;
+ update();
+ emit_signal("texture_changed");
+ _change_notify("texture");
+}
+
+void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+
+ normal_map = p_texture;
+ update();
+}
+
+Ref<Texture> MeshInstance2D::get_normal_map() const {
+
+ return normal_map;
+}
+
+Ref<Texture> MeshInstance2D::get_texture() const {
+
+ return texture;
+}
+
+Rect2 MeshInstance2D::_edit_get_rect() const {
+
+ if (mesh.is_valid()) {
+ AABB aabb = mesh->get_aabb();
+ return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
+ }
+
+ return Node2D::_edit_get_rect();
+}
+
+MeshInstance2D::MeshInstance2D() {
+}
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
new file mode 100644
index 0000000000..d1d1ade0ae
--- /dev/null
+++ b/scene/2d/mesh_instance_2d.h
@@ -0,0 +1,33 @@
+#ifndef MESH_INSTANCE_2D_H
+#define MESH_INSTANCE_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class MeshInstance2D : public Node2D {
+ GDCLASS(MeshInstance2D, Node2D)
+
+ Ref<Mesh> mesh;
+
+ Ref<Texture> texture;
+ Ref<Texture> normal_map;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_normal_map(const Ref<Texture> &p_texture);
+ Ref<Texture> get_normal_map() const;
+
+ virtual Rect2 _edit_get_rect() const;
+
+ MeshInstance2D();
+};
+
+#endif // MESH_INSTANCE_2D_H
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 95a1cbfce3..95e24505be 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -46,10 +46,9 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
- Dictionary state = p_state;
- pos = state["position"];
- angle = state["rotation"];
- _scale = state["scale"];
+ pos = p_state["position"];
+ angle = p_state["rotation"];
+ _scale = p_state["scale"];
_update_transform();
_change_notify("rotation");
@@ -60,6 +59,8 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
void Node2D::_edit_set_position(const Point2 &p_position) {
pos = p_position;
+ _update_transform();
+ _change_notify("position");
}
Point2 Node2D::_edit_get_position() const {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 2c8f509bd3..052a0ac026 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -39,7 +39,7 @@
Rect2 Path2D::_edit_get_rect() const {
- if (curve->get_point_count() == 0)
+ if (!curve.is_valid() || curve->get_point_count() == 0)
return Rect2(0, 0, 0, 0);
Rect2 aabb = Rect2(curve->get_point_position(0), Vector2(0, 0));
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 1b25b3588a..feb11089d0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,6 +30,7 @@
#include "physics_body_2d.h"
+#include "core/method_bind_ext.gen.inc"
#include "engine.h"
#include "scene/scene_string_names.h"
@@ -244,6 +245,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_scene);
@@ -266,6 +268,7 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_scene);
@@ -291,6 +294,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
/*if (obj) {
@@ -359,19 +363,17 @@ struct _RigidBody2DInOut {
int local_shape;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
+bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
Physics2DServer::MotionResult *r = NULL;
if (p_result.is_valid())
r = p_result->get_result_ptr();
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_margin, r);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
}
void RigidBody2D::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<Physics2DDirectBodyState>(p_state);
#else
state = (Physics2DDirectBodyState *)p_state; //trust it
@@ -763,6 +765,14 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
//clean up mess
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (node) {
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ }
}
memdelete(contact_monitor);
@@ -807,7 +817,7 @@ String RigidBody2D::get_configuration_warning() const {
if (warning != String()) {
warning += "\n";
}
- warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
return warning;
@@ -877,7 +887,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody2D::_body_enter_tree);
@@ -961,11 +971,11 @@ RigidBody2D::~RigidBody2D() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
+Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -979,11 +989,11 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
return Ref<KinematicCollision2D>();
}
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_collision) {
+bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
- bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
+ bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1003,7 +1013,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_col
return colliding;
}
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector2 lv = p_linear_velocity;
@@ -1018,7 +1028,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1085,11 +1095,11 @@ Vector2 KinematicBody2D::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion) {
+bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, margin);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
}
void KinematicBody2D::set_safe_margin(float p_margin) {
@@ -1130,10 +1140,10 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody2D::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody2D::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index c755f30f2b..0fda3c5c05 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -185,7 +185,7 @@ private:
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
+ bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
protected:
void _notification(int p_what);
@@ -296,20 +296,20 @@ private:
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector2 &p_motion, Collision &r_collision);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion);
+ bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index f6cb796b10..2cb1e86f51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -31,8 +31,31 @@
#include "polygon_2d.h"
#include "core/math/geometry.h"
-Rect2 Polygon2D::_edit_get_rect() const {
+Dictionary Polygon2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void Polygon2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_offset(get_offset() - p_pivot);
+}
+
+Point2 Polygon2D::_edit_get_pivot() const {
+ return Vector2();
+}
+bool Polygon2D::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
PoolVector<Vector2>::Read r = polygon.read();
@@ -52,21 +75,7 @@ Rect2 Polygon2D::_edit_get_rect() const {
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
-}
-
-void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 Polygon2D::_edit_get_pivot() const {
-
- return get_offset();
-}
-bool Polygon2D::_edit_use_pivot() const {
-
- return true;
+ return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
}
void Polygon2D::_notification(int p_what) {
@@ -183,7 +192,80 @@ void Polygon2D::_notification(int p_what) {
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ if (invert || splits.size() == 0) {
+ VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ } else {
+ //use splits
+ Vector<int> loop;
+ int sc = splits.size();
+ PoolVector<int>::Read r = splits.read();
+ int last = points.size();
+
+ Vector<Vector<int> > loops;
+
+ for (int i = 0; i < last; i++) {
+
+ int split;
+ int min_end = -1;
+
+ do {
+
+ loop.push_back(i);
+
+ split = -1;
+ int end = -1;
+
+ for (int j = 0; j < sc; j += 2) {
+ if (r[j + 1] >= last)
+ continue; //no longer valid
+ if (min_end != -1 && r[j + 1] >= min_end)
+ continue;
+ if (r[j] == i) {
+ if (split == -1 || r[j + 1] > end) {
+ split = r[j];
+ end = r[j + 1];
+ }
+ }
+ }
+
+ if (split != -1) {
+ for (int j = end; j < last; j++) {
+ loop.push_back(j);
+ }
+ loops.push_back(loop);
+ last = end + 1;
+ loop.clear();
+ min_end = end; //avoid this split from repeating
+ }
+
+ } while (split != -1);
+ }
+
+ if (loop.size()) {
+ loops.push_back(loop);
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices[from + j] = loop[sub_indices[j]];
+ }
+ }
+
+ //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
+ }
} break;
}
@@ -211,6 +293,18 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
+void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+
+ ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
+ splits = p_splits;
+ update();
+}
+
+PoolVector<int> Polygon2D::get_splits() const {
+
+ return splits;
+}
+
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
@@ -324,6 +418,7 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
update();
+ _change_notify("offset");
}
Vector2 Polygon2D::get_offset() const {
@@ -342,6 +437,9 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
+ ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
+ ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -374,6 +472,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index f62c78c55b..3a24177548 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -40,6 +40,8 @@ class Polygon2D : public Node2D {
PoolVector<Vector2> polygon;
PoolVector<Vector2> uv;
PoolVector<Color> vertex_colors;
+ PoolVector<int> splits;
+
Color color;
Ref<Texture> texture;
Size2 tex_scale;
@@ -59,12 +61,25 @@ protected:
static void _bind_methods();
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
+
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
void set_uv(const PoolVector<Vector2> &p_uv);
PoolVector<Vector2> get_uv() const;
+ void set_splits(const PoolVector<int> &p_uv);
+ PoolVector<int> get_splits() const;
+
void set_color(const Color &p_color);
Color get_color() const;
@@ -98,15 +113,6 @@ public:
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
- //editor stuff
-
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
-
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-
Polygon2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
new file mode 100644
index 0000000000..705e82bcbb
--- /dev/null
+++ b/scene/2d/skeleton_2d.cpp
@@ -0,0 +1,210 @@
+#include "skeleton_2d.h"
+
+void Bone2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ Node *parent = get_parent();
+ parent_bone = Object::cast_to<Bone2D>(parent);
+ skeleton = NULL;
+ while (parent) {
+ skeleton = Object::cast_to<Skeleton2D>(parent);
+ if (skeleton)
+ break;
+ if (!Object::cast_to<Bone2D>(parent))
+ break; //skeletons must be chained to Bone2Ds.
+ }
+
+ if (skeleton) {
+ Skeleton2D::Bone bone;
+ bone.bone = this;
+ skeleton->bones.push_back(bone);
+ skeleton->_make_bone_setup_dirty();
+ }
+ }
+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+ if (skeleton) {
+ skeleton->_make_transform_dirty();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ if (skeleton) {
+ for (int i = 0; i < skeleton->bones.size(); i++) {
+ if (skeleton->bones[i].bone == this) {
+ skeleton->bones.remove(i);
+ break;
+ }
+ }
+ skeleton->_make_bone_setup_dirty();
+ skeleton = NULL;
+ }
+ parent_bone = NULL;
+ }
+}
+void Bone2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
+ ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
+ ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest);
+}
+
+void Bone2D::set_rest(const Transform2D &p_rest) {
+ rest = p_rest;
+ if (skeleton)
+ skeleton->_make_bone_setup_dirty();
+}
+
+Transform2D Bone2D::get_rest() const {
+ return rest;
+}
+
+Transform2D Bone2D::get_skeleton_rest() const {
+
+ if (parent_bone) {
+ return parent_bone->get_skeleton_rest() * rest;
+ } else {
+ return rest;
+ }
+}
+
+void Bone2D::apply_rest() {
+ set_transform(rest);
+}
+
+String Bone2D::get_configuration_warning() const {
+ if (!skeleton) {
+ if (parent_bone) {
+ return TTR("This Bone2D chain should end at a Skeleton2D node.");
+ } else {
+ return TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ }
+ }
+
+ return Node2D::get_configuration_warning();
+}
+
+Bone2D::Bone2D() {
+ skeleton = NULL;
+ parent_bone = NULL;
+ set_notify_local_transform(true);
+}
+
+//////////////////////////////////////
+
+void Skeleton2D::_make_bone_setup_dirty() {
+
+ if (bone_setup_dirty)
+ return;
+ bone_setup_dirty = true;
+ if (is_inside_tree()) {
+ call_deferred("_update_bone_setup");
+ }
+}
+
+void Skeleton2D::_update_bone_setup() {
+
+ if (!bone_setup_dirty)
+ return;
+
+ bone_setup_dirty = false;
+ VS::get_singleton()->skeleton_allocate(skeleton, bones.size(), true);
+
+ bones.sort(); //sorty so they are always in the same order/index
+
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].rest_inverse = bones[i].bone->get_skeleton_rest(); //bind pose
+ }
+
+ transform_dirty = true;
+ _update_transform();
+}
+
+void Skeleton2D::_make_transform_dirty() {
+
+ if (transform_dirty)
+ return;
+ transform_dirty = true;
+ if (is_inside_tree()) {
+ call_deferred("_update_transform");
+ }
+}
+
+void Skeleton2D::_update_transform() {
+
+ if (bone_setup_dirty) {
+ _update_bone_setup();
+ return; //above will update transform anyway
+ }
+ if (!transform_dirty)
+ return;
+
+ transform_dirty = false;
+
+ Transform2D global_xform = get_global_transform();
+ Transform2D global_xform_inverse = global_xform.affine_inverse();
+
+ for (int i = 0; i < bones.size(); i++) {
+
+ Transform2D final_xform = bones[i].rest_inverse * bones[i].bone->get_relative_transform_to_parent(this);
+ VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, global_xform * (final_xform * global_xform_inverse));
+ }
+}
+
+int Skeleton2D::get_bone_count() const {
+
+ ERR_FAIL_COND_V(!is_inside_tree(), 0);
+
+ if (bone_setup_dirty) {
+ const_cast<Skeleton2D *>(this)->_update_bone_setup();
+ }
+
+ return bones.size();
+}
+
+Bone2D *Skeleton2D::get_bone(int p_idx) {
+
+ ERR_FAIL_COND_V(!is_inside_tree(), NULL);
+ ERR_FAIL_INDEX_V(p_idx, bones.size(), NULL);
+
+ return bones[p_idx].bone;
+}
+
+void Skeleton2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_READY) {
+
+ if (bone_setup_dirty)
+ _update_bone_setup();
+ if (transform_dirty)
+ _update_transform();
+ }
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+ _make_transform_dirty();
+ }
+}
+
+RID Skeleton2D::get_skeleton() const {
+ return skeleton;
+}
+void Skeleton2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
+ ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
+
+ ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count);
+ ClassDB::bind_method(D_METHOD("get_bone"), &Skeleton2D::get_bone);
+
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+}
+
+Skeleton2D::Skeleton2D() {
+ bone_setup_dirty = true;
+ transform_dirty = true;
+ skeleton = VS::get_singleton()->skeleton_create();
+}
+
+Skeleton2D::~Skeleton2D() {
+
+ VS::get_singleton()->free(skeleton);
+}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
new file mode 100644
index 0000000000..49199f684f
--- /dev/null
+++ b/scene/2d/skeleton_2d.h
@@ -0,0 +1,68 @@
+#ifndef SKELETON_2D_H
+#define SKELETON_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Skeleton2D;
+
+class Bone2D : public Node2D {
+ GDCLASS(Bone2D, Node2D)
+
+ Bone2D *parent_bone;
+ Skeleton2D *skeleton;
+ Transform2D rest;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_rest(const Transform2D &p_rest);
+ Transform2D get_rest() const;
+ void apply_rest();
+ Transform2D get_skeleton_rest() const;
+
+ String get_configuration_warning() const;
+
+ Bone2D();
+};
+
+class Skeleton2D : public Node2D {
+ GDCLASS(Skeleton2D, Node2D);
+
+ friend class Bone2D;
+
+ struct Bone {
+ bool operator<(const Bone &p_bone) const {
+ return p_bone.bone->is_greater_than(bone);
+ }
+ Bone2D *bone;
+ Transform2D rest_inverse;
+ };
+
+ Vector<Bone> bones;
+
+ bool bone_setup_dirty;
+ void _make_bone_setup_dirty();
+ void _update_bone_setup();
+
+ bool transform_dirty;
+ void _make_transform_dirty();
+ void _update_transform();
+
+ RID skeleton;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ int get_bone_count() const;
+ Bone2D *get_bone(int p_idx);
+
+ RID get_skeleton() const;
+ Skeleton2D();
+ ~Skeleton2D();
+};
+
+#endif // SKELETON_2D_H
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 9c344b9581..796969be1e 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -34,17 +34,27 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
+Dictionary Sprite::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
- set_offset(p_pivot);
+void Sprite::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
}
-Point2 Sprite::_edit_get_pivot() const {
+void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
- return get_offset();
+Point2 Sprite::_edit_get_pivot() const {
+ return Vector2();
}
-bool Sprite::_edit_use_pivot() const {
+bool Sprite::_edit_use_pivot() const {
return true;
}
@@ -287,7 +297,7 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
return c.a > 0.01;
}
-Rect2 Sprite::_edit_get_rect() const {
+Rect2 Sprite::get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
@@ -364,6 +374,8 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
+ ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect);
+
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 261165bbf9..dd3719099f 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -65,11 +65,14 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const { return get_rect(); }
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
@@ -107,6 +110,8 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
+ Rect2 get_rect() const;
+
Sprite();
};
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 361d765c97..2aa55e2825 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -353,7 +353,7 @@ void TileMap::_update_dirty_quadrants() {
}
Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
int spacing = tile_set->autotile_get_spacing(c.id);
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
@@ -447,7 +447,7 @@ void TileMap::_update_dirty_quadrants() {
for (int i = 0; i < shapes.size(); i++) {
Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
- if (!tile_set->tile_get_is_autotile(c.id) || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
@@ -474,7 +474,7 @@ void TileMap::_update_dirty_quadrants() {
if (navigation) {
Ref<NavigationPolygon> navpoly;
Vector2 npoly_ofs;
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
npoly_ofs = Vector2();
} else {
@@ -497,7 +497,7 @@ void TileMap::_update_dirty_quadrants() {
}
Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
} else {
occluder = tile_set->tile_get_light_occluder(c.id);
@@ -766,7 +766,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {
int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_is_autotile(id)) {
+ if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
uint16_t mask = 0;
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index cf2a47f14c..c2a50ec7bb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -57,18 +57,18 @@ void AudioStreamPlayer3D::_mix_audio() {
//mix
if (output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) {
- float pitch_scale = 0.0;
+ float output_pitch_scale = 0.0;
if (output_count) {
//used for doppler, not realistic but good enough
for (int i = 0; i < output_count; i++) {
- pitch_scale += outputs[i].pitch_scale;
+ output_pitch_scale += outputs[i].pitch_scale;
}
- pitch_scale /= float(output_count);
+ output_pitch_scale /= float(output_count);
} else {
- pitch_scale = 1.0;
+ output_pitch_scale = 1.0;
}
- stream_playback->mix(buffer, pitch_scale, buffer_size);
+ stream_playback->mix(buffer, pitch_scale * output_pitch_scale, buffer_size);
}
//write all outputs
@@ -320,7 +320,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
total_max = MAX(total_max, cam_area_pos.length());
}
if (total_max > max_distance) {
- continue; //cant hear this sound in this camera
+ continue; //can't hear this sound in this camera
}
}
@@ -536,14 +536,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
///_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
@@ -607,6 +607,13 @@ float AudioStreamPlayer3D::get_max_db() const {
return max_db;
}
+void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
+ pitch_scale = p_pitch_scale;
+}
+float AudioStreamPlayer3D::get_pitch_scale() const {
+ return pitch_scale;
+}
+
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
@@ -832,6 +839,9 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
+ ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
+ ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
+
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
@@ -885,6 +895,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance");
@@ -921,6 +932,7 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
unit_size = 1;
attenuation_model = ATTENUATION_INVERSE_DISTANCE;
max_db = 3;
+ pitch_scale = 1.0;
autoplay = false;
setseek = -1;
active = false;
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 9a1f369da2..1fcb83cf21 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -106,6 +106,7 @@ private:
float unit_db;
float unit_size;
float max_db;
+ float pitch_scale;
bool autoplay;
StringName bus;
@@ -153,6 +154,9 @@ public:
void set_max_db(float p_boost);
float get_max_db() const;
+ void set_pitch_scale(float p_pitch_scale);
+ float get_pitch_scale() const;
+
void play(float p_from_pos = 0.0);
void seek(float p_seconds);
void stop();
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index fa4e6492a1..204aaef7ec 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -316,7 +316,7 @@ bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) {
int mins_left = p_secs / 60;
int secs_left = Math::fmod(p_secs, 60.0f);
int percent = p_progress * 100;
- bool abort = bake_step_function(btd->pass + percent, btd->text + " " + itos(percent) + "% (Time Left: " + itos(mins_left) + ":" + itos(secs_left) + "s)");
+ bool abort = bake_step_function(btd->pass + percent, btd->text + " " + vformat(RTR("%d%%"), percent) + " " + vformat(RTR("(Time Left: %d:%02d s)"), mins_left, secs_left));
btd->last_step = time;
if (abort)
return true;
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 3fd3303a25..e2679870de 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -97,7 +97,7 @@ protected:
void _update_camera_mode();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index b246fe75f4..1d5d1b2afe 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -365,6 +365,20 @@ bool CollisionObject::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
+String CollisionObject::get_configuration_warning() const {
+
+ String warning = Spatial::get_configuration_warning();
+
+ if (shapes.empty()) {
+ if (warning == String()) {
+ warning += "\n";
+ }
+ warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
+ }
+
+ return warning;
+}
+
CollisionObject::CollisionObject() {
capture_input_on_drag = false;
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index c58e02848f..f31d65e411 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -109,6 +109,8 @@ public:
_FORCE_INLINE_ RID get_rid() const { return rid; }
+ virtual String get_configuration_warning() const;
+
CollisionObject();
~CollisionObject();
};
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index a15a7dcead..ff4a807de0 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -258,6 +258,7 @@ void RigidBody::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
@@ -281,6 +282,7 @@ void RigidBody::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
@@ -306,6 +308,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
@@ -367,9 +370,7 @@ struct _RigidBodyInOut {
void RigidBody::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<PhysicsDirectBodyState>(p_state);
#else
state = (PhysicsDirectBodyState *)p_state; //trust it
@@ -693,6 +694,10 @@ void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
}
+void RigidBody::apply_torque_impulse(const Vector3 &p_impulse) {
+ PhysicsServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
+}
+
void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
ccd = p_enable;
@@ -719,6 +724,14 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
//clean up mess
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (node) {
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ }
}
memdelete(contact_monitor);
@@ -772,7 +785,7 @@ String RigidBody::get_configuration_warning() const {
if (warning != String()) {
warning += "\n";
}
- warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
return warning;
@@ -824,6 +837,7 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping);
@@ -914,10 +928,10 @@ RigidBody::~RigidBody() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -931,11 +945,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -961,7 +975,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector3 lv = p_linear_velocity;
@@ -983,7 +997,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1056,11 +1070,11 @@ Vector3 KinematicBody::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) {
+bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
}
void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
@@ -1109,10 +1123,10 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index c7556c0c5f..ffdc9ab309 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -242,6 +242,7 @@ public:
Array get_colliding_bodies() const;
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_torque_impulse(const Vector3 &p_impulse);
virtual String get_configuration_warning() const;
@@ -285,15 +286,15 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
- bool test_move(const Transform &p_from, const Vector3 &p_motion);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
@@ -301,7 +302,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index fed6d76f65..2e9f1a241a 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -71,8 +71,7 @@ void Joint::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- if (exclude_from_collision)
- PhysicsServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
+ PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
void Joint::set_node_a(const NodePath &p_node_a) {
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 99541db4d3..d3a13c741e 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -61,7 +61,7 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
set_bone_enabled(which, p_value);
else if (what == "pose")
set_bone_pose(which, p_value);
- else if (what == "bound_childs") {
+ else if (what == "bound_children") {
Array children = p_value;
if (is_inside_tree()) {
@@ -105,7 +105,7 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = is_bone_enabled(which);
else if (what == "pose")
r_ret = get_bone_pose(which);
- else if (what == "bound_childs") {
+ else if (what == "bound_children") {
Array children;
for (const List<uint32_t>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) {
@@ -134,7 +134,7 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_childs"));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children"));
}
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index de0d4216d9..d693670055 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -83,12 +83,12 @@ class Skeleton : public Spatial {
Array _get_bound_child_nodes_to_bone(int p_bone) const {
Array bound;
- List<Node *> childs;
- get_bound_child_nodes_to_bone(p_bone, &childs);
+ List<Node *> children;
+ get_bound_child_nodes_to_bone(p_bone, &children);
- for (int i = 0; i < childs.size(); i++) {
+ for (int i = 0; i < children.size(); i++) {
- bound.push_back(childs[i]);
+ bound.push_back(children[i]);
}
return bound;
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 721641e09b..f8a5c7f400 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -188,7 +188,9 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -409,7 +411,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index aeee51c4b2..ed3bde9504 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -572,7 +572,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seemes to be intented in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seemes to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index e1717a56f3..d389b69ef3 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -461,16 +461,16 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
}
}
- if (bake_cells[p_idx].childs[i] == CHILD_EMPTY) {
+ if (bake_cells[p_idx].children[i] == CHILD_EMPTY) {
//sub cell must be created
uint32_t child_idx = bake_cells.size();
- bake_cells[p_idx].childs[i] = child_idx;
+ bake_cells[p_idx].children[i] = child_idx;
bake_cells.resize(bake_cells.size() + 1);
bake_cells[child_idx].level = p_level + 1;
}
- _plot_face(bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb);
+ _plot_face(bake_cells[p_idx].children[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb);
}
}
}
@@ -700,7 +700,7 @@ void VoxelLightBaker::_init_light_plot(int p_idx, int p_level, int p_x, int p_y,
int half = (1 << (cell_subdiv - 1)) >> (p_level + 1);
for (int i = 0; i < 8; i++) {
- uint32_t child = bake_cells[p_idx].childs[i];
+ uint32_t child = bake_cells[p_idx].children[i];
if (child == CHILD_EMPTY)
continue;
@@ -809,7 +809,7 @@ uint32_t VoxelLightBaker::_find_cell_at_pos(const Cell *cells, int x, int y, int
ofs_z += half;
}
- cell = bc->childs[child];
+ cell = bc->children[child];
if (cell == CHILD_EMPTY)
return CHILD_EMPTY;
@@ -1257,7 +1257,7 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) {
for (int i = 0; i < 8; i++) {
- uint32_t child = bake_cells[p_idx].childs[i];
+ uint32_t child = bake_cells[p_idx].children[i];
if (child == CHILD_EMPTY)
continue;
@@ -1483,7 +1483,7 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector
ofs_z += half;
}
- cell = bc->childs[child];
+ cell = bc->children[child];
if (cell == CHILD_EMPTY)
break;
@@ -1766,7 +1766,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
ofs_z += half;
}
- cell = bc->childs[child];
+ cell = bc->children[child];
if (unlikely(cell == CHILD_EMPTY))
break;
@@ -1928,7 +1928,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (lightmap_ptr[i * width + j].normal == Vector3())
- continue; //empty, dont write over it anyway
+ continue; //empty, don't write over it anyway
float gauss_sum = gauss_kernel[0];
Vector3 accum = lightmap_ptr[i * width + j].pos * gauss_kernel[0];
for (int k = 1; k < 4; k++) {
@@ -2191,7 +2191,7 @@ PoolVector<int> VoxelLightBaker::create_gi_probe_data() {
for (int i = 0; i < bake_cells.size(); i++) {
for (int j = 0; j < 8; j++) {
- w32[ofs++] = bake_cells[i].childs[j];
+ w32[ofs++] = bake_cells[i].children[j];
}
{ //albedo
@@ -2275,7 +2275,7 @@ void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Re
for (int i = 0; i < 8; i++) {
- uint32_t child = bake_cells[p_idx].childs[i];
+ uint32_t child = bake_cells[p_idx].children[i];
if (child == CHILD_EMPTY || child >= max_original_cells)
continue;
@@ -2290,7 +2290,7 @@ void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Re
if (i & 4)
aabb.position.z += aabb.size.z;
- _debug_mesh(bake_cells[p_idx].childs[i], p_level + 1, aabb, p_multimesh, idx, p_mode);
+ _debug_mesh(bake_cells[p_idx].children[i], p_level + 1, aabb, p_multimesh, idx, p_mode);
}
}
}
@@ -2423,7 +2423,7 @@ PoolVector<uint8_t> VoxelLightBaker::create_capture_octree(int p_subdiv) {
}
for (int j = 0; j < 8; j++) {
- uint32_t child = bake_cells[demap[i]].childs[j];
+ uint32_t child = bake_cells[demap[i]].children[j];
octree[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child];
}
}
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index d270a26a2a..6a1f1253a3 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -60,7 +60,7 @@ private:
struct Cell {
- uint32_t childs[8];
+ uint32_t children[8];
float albedo[3]; //albedo in RGB24
float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
float normal[3];
@@ -70,7 +70,7 @@ private:
Cell() {
for (int i = 0; i < 8; i++) {
- childs[i] = CHILD_EMPTY;
+ children[i] = CHILD_EMPTY;
}
for (int i = 0; i < 3; i++) {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index d1829ce4d4..9db4a5fb04 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -78,9 +78,6 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
set_blend_time(from, to, time);
}
- } else if (p_name == SceneStringNames::get_singleton()->autoplay) {
- autoplay = p_value;
-
} else
return false;
@@ -123,9 +120,6 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
}
r_ret = array;
- } else if (name == "autoplay") {
- r_ret = autoplay;
-
} else
return false;
@@ -172,7 +166,6 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void AnimationPlayer::advance(float p_time) {
@@ -977,6 +970,7 @@ bool AnimationPlayer::is_playing() const {
return true;
*/
}
+
void AnimationPlayer::set_current_animation(const String &p_anim) {
if (p_anim == "[stop]" || p_anim == "") {
@@ -986,13 +980,6 @@ void AnimationPlayer::set_current_animation(const String &p_anim) {
} else {
// Same animation, do not replay from start
}
-
- /*
- ERR_FAIL_COND(!animation_set.has(p_anim));
- playback.current.pos = 0;
- playback.current.from = &animation_set[p_anim];
- playback.assigned = p_anim;
- */
}
String AnimationPlayer::get_current_animation() const {
@@ -1000,6 +987,23 @@ String AnimationPlayer::get_current_animation() const {
return (is_playing() ? playback.assigned : "");
}
+void AnimationPlayer::set_assigned_animation(const String &p_anim) {
+
+ if (is_playing()) {
+ play(p_anim);
+ } else {
+ ERR_FAIL_COND(!animation_set.has(p_anim));
+ playback.current.pos = 0;
+ playback.current.from = &animation_set[p_anim];
+ playback.assigned = p_anim;
+ }
+}
+
+String AnimationPlayer::get_assigned_animation() const {
+
+ return playback.assigned;
+}
+
void AnimationPlayer::stop(bool p_reset) {
Playback &c = playback;
@@ -1301,6 +1305,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
+ ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
+ ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
@@ -1331,6 +1337,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index ef1720443f..ef758bac44 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -284,6 +284,8 @@ public:
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
+ String get_assigned_animation() const;
+ void set_assigned_animation(const String &p_anim);
void stop_all();
void set_active(bool p_active);
bool is_active() const;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 000dbb9cbd..49013b160a 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -219,9 +219,9 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(0));
ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(0));
- ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key")));
- ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
- ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key")));
+ ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
+ ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
+ ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode");
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index cf070c2235..408c00334a 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -45,7 +45,7 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
}
//mix
- stream_playback->mix(buffer, 1.0, buffer_size);
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
float target_volume = p_fadeout ? -80.0 : volume_db;
@@ -126,8 +126,8 @@ void AudioStreamPlayer::_notification(int p_what) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
active = false;
- emit_signal("finished");
set_process_internal(false);
+ emit_signal("finished");
}
}
@@ -177,6 +177,13 @@ float AudioStreamPlayer::get_volume_db() const {
return volume_db;
}
+void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
+ pitch_scale = p_pitch_scale;
+}
+float AudioStreamPlayer::get_pitch_scale() const {
+ return pitch_scale;
+}
+
void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
@@ -297,6 +304,9 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
+ ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
+ ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
+
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
@@ -320,6 +330,7 @@ void AudioStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
@@ -335,6 +346,7 @@ void AudioStreamPlayer::_bind_methods() {
AudioStreamPlayer::AudioStreamPlayer() {
mix_volume_db = 0;
+ pitch_scale = 1.0;
volume_db = 0;
autoplay = false;
setseek = -1;
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 4fee30c0c2..21189aea6d 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -54,6 +54,7 @@ private:
volatile bool active;
float mix_volume_db;
+ float pitch_scale;
float volume_db;
bool autoplay;
StringName bus;
@@ -81,6 +82,9 @@ public:
void set_volume_db(float p_volume);
float get_volume_db() const;
+ void set_pitch_scale(float p_pitch_scale);
+ float get_pitch_scale() const;
+
void play(float p_from_pos = 0.0);
void seek(float p_seconds);
void stop();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 8b9469021c..5f541ea16a 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -307,14 +307,12 @@ void BaseButton::toggled(bool p_pressed) {
}
void BaseButton::set_disabled(bool p_disabled) {
+ if (status.disabled == p_disabled)
+ return;
status.disabled = p_disabled;
update();
_change_notify("disabled");
- if (p_disabled)
- set_focus_mode(FOCUS_NONE);
- else
- set_focus_mode(enabled_focus_mode);
}
bool BaseButton::is_disabled() const {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 9e0e1493d1..6917e112ab 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -90,8 +90,8 @@ public:
/* Signals */
- bool is_pressed() const; ///< return wether button is pressed (toggled in)
- bool is_pressing() const; ///< return wether button is pressed (toggled in)
+ bool is_pressed() const; ///< return whether button is pressed (toggled in)
+ bool is_pressing() const; ///< return whether button is pressed (toggled in)
bool is_hovered() const;
void set_pressed(bool p_pressed); ///only works in toggle mode
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d4ed0db6ea..a5883863cd 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -49,31 +49,41 @@
Dictionary Control::_edit_get_state() const {
Dictionary s;
- s["rect"] = get_rect();
s["rotation"] = get_rotation();
s["scale"] = get_scale();
+ s["pivot"] = get_pivot_offset();
Array anchors;
anchors.push_back(get_anchor(MARGIN_LEFT));
anchors.push_back(get_anchor(MARGIN_TOP));
anchors.push_back(get_anchor(MARGIN_RIGHT));
anchors.push_back(get_anchor(MARGIN_BOTTOM));
s["anchors"] = anchors;
+ Array margins;
+ margins.push_back(get_margin(MARGIN_LEFT));
+ margins.push_back(get_margin(MARGIN_TOP));
+ margins.push_back(get_margin(MARGIN_RIGHT));
+ margins.push_back(get_margin(MARGIN_BOTTOM));
+ s["margins"] = margins;
return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {
Dictionary state = p_state;
- Rect2 rect = state["rect"];
- set_position(rect.position);
- set_size(rect.size);
set_rotation(state["rotation"]);
set_scale(state["scale"]);
+ set_pivot_offset(state["pivot"]);
Array anchors = state["anchors"];
- set_anchor(MARGIN_LEFT, anchors[0]);
- set_anchor(MARGIN_TOP, anchors[1]);
- set_anchor(MARGIN_RIGHT, anchors[2]);
- set_anchor(MARGIN_BOTTOM, anchors[3]);
+ data.anchor[MARGIN_LEFT] = anchors[0];
+ data.anchor[MARGIN_TOP] = anchors[1];
+ data.anchor[MARGIN_RIGHT] = anchors[2];
+ data.anchor[MARGIN_BOTTOM] = anchors[3];
+ Array margins = state["margins"];
+ data.margin[MARGIN_LEFT] = margins[0];
+ data.margin[MARGIN_TOP] = margins[1];
+ data.margin[MARGIN_RIGHT] = margins[2];
+ data.margin[MARGIN_BOTTOM] = margins[3];
+ _size_changed();
}
void Control::_edit_set_position(const Point2 &p_position) {
@@ -85,19 +95,8 @@ Point2 Control::_edit_get_position() const {
};
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
-
- Transform2D xform = _get_internal_transform();
-
- Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
-
- Vector2 pos = get_position() + new_pos;
-
- Rect2 new_rect = get_rect();
- new_rect.position = pos.snapped(Vector2(1, 1));
- new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
-
- set_position(new_rect.position);
- set_size(new_rect.size);
+ set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
+ set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
}
Rect2 Control::_edit_get_rect() const {
@@ -121,6 +120,9 @@ bool Control::_edit_use_rotation() const {
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
+ Vector2 delta_pivot = p_pivot - get_pivot_offset();
+ Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
+ set_position(get_position() + move);
set_pivot_offset(p_pivot);
}
@@ -1297,7 +1299,8 @@ void Control::_size_changed() {
new_size_cache.height = MAX(minimum_size.height, new_size_cache.height);
}
- if (get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
new_size_cache = new_size_cache.floor();
new_pos_cache = new_pos_cache.floor();
}
@@ -1325,7 +1328,7 @@ float Control::_get_parent_range(int p_idx) const {
if (!is_inside_tree()) {
- return 1.0;
+ return 0;
}
if (data.parent_canvas_item) {
@@ -1334,7 +1337,7 @@ float Control::_get_parent_range(int p_idx) const {
return get_viewport()->get_visible_rect().size[p_idx & 1];
}
- return 1.0;
+ return 0;
}
float Control::_get_range(int p_idx) const {
@@ -1378,7 +1381,6 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
data.margin[(p_margin + 2) % 4] = _s2a(previous_opposite_margin_pos, data.anchor[(p_margin + 2) % 4], parent_range);
}
}
-
if (is_inside_tree()) {
_size_changed();
}
@@ -2013,7 +2015,7 @@ Control *Control::find_prev_valid_focus() const {
if (from->is_set_as_toplevel() || !Object::cast_to<Control>(from->get_parent())) {
- //find last of the childs
+ //find last of the children
prev_child = _prev_control(from);
@@ -2747,7 +2749,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_icon_override", "name", "texture"), &Control::add_icon_override);
ClassDB::bind_method(D_METHOD("add_shader_override", "name", "shader"), &Control::add_shader_override);
- ClassDB::bind_method(D_METHOD("add_style_override", "name", "stylebox"), &Control::add_style_override);
+ ClassDB::bind_method(D_METHOD("add_stylebox_override", "name", "stylebox"), &Control::add_style_override);
ClassDB::bind_method(D_METHOD("add_font_override", "name", "font"), &Control::add_font_override);
ClassDB::bind_method(D_METHOD("add_color_override", "name", "color"), &Control::add_color_override);
ClassDB::bind_method(D_METHOD("add_constant_override", "name", "constant"), &Control::add_constant_override);
@@ -2759,6 +2761,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant", "name", "type"), &Control::get_constant, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_icon_override", "name"), &Control::has_icon_override);
+ ClassDB::bind_method(D_METHOD("has_shader_override", "name"), &Control::has_shader_override);
ClassDB::bind_method(D_METHOD("has_stylebox_override", "name"), &Control::has_stylebox_override);
ClassDB::bind_method(D_METHOD("has_font_override", "name"), &Control::has_font_override);
ClassDB::bind_method(D_METHOD("has_color_override", "name"), &Control::has_color_override);
@@ -2846,7 +2849,7 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
ADD_GROUP("Hint", "hint_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 2d61ecb2af..51325f27b5 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -317,11 +317,11 @@ public:
/* POSITIONING */
- void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = false);
+ void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = true);
void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
- void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true);
+ void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = true, bool p_push_opposite_anchor = true);
float get_anchor(Margin p_margin) const;
void set_margin(Margin p_margin, float p_value);
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index e61ede7c3d..feb080dd06 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -108,7 +108,7 @@ class AcceptDialog : public WindowDialog {
HBoxContainer *hbc;
Label *label;
Button *ok;
- //Button *cancel; no more cancel (there is X on tht titlebar)
+ //Button *cancel; no more cancel (there is X on that titlebar)
bool hide_on_ok;
void _custom_action(const String &p_action);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 58717edbae..4bd92d888d 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -210,7 +210,7 @@ void FileDialog::_action_pressed() {
bool valid = false;
if (filter->get_selected() == filter->get_item_count() - 1) {
- valid = true; //match none
+ valid = true; // match none
} else if (filters.size() > 1 && filter->get_selected() == 0) {
// match all filters
for (int i = 0; i < filters.size(); i++) {
@@ -287,7 +287,7 @@ bool FileDialog::_is_open_should_be_disabled() {
TreeItem *ti = tree->get_selected();
// We have something that we can't select?
if (!ti)
- return true;
+ return mode != MODE_OPEN_DIR; // In "Open folder" mode, having nothing selected picks the current folder.
Dictionary d = ti->get_metadata(0);
@@ -319,17 +319,15 @@ void FileDialog::deselect_items() {
case MODE_OPEN_FILE:
case MODE_OPEN_FILES:
- get_ok()->set_text(TTR("Open"));
- get_ok()->set_disabled(false);
+ get_ok()->set_text(RTR("Open"));
break;
-
case MODE_OPEN_DIR:
- get_ok()->set_text(TTR("Select Current Folder"));
- get_ok()->set_disabled(false);
+ get_ok()->set_text(RTR("Select Current Folder"));
break;
}
}
}
+
void FileDialog::_tree_selected() {
TreeItem *ti = tree->get_selected();
@@ -341,13 +339,13 @@ void FileDialog::_tree_selected() {
file->set_text(d["name"]);
} else if (mode == MODE_OPEN_DIR) {
- get_ok()->set_text(TTR("Select this Folder"));
+ get_ok()->set_text(RTR("Select this Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
}
-void FileDialog::_tree_dc_selected() {
+void FileDialog::_tree_item_activated() {
TreeItem *ti = tree->get_selected();
if (!ti)
@@ -756,7 +754,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_input"), &FileDialog::_unhandled_input);
ClassDB::bind_method(D_METHOD("_tree_selected"), &FileDialog::_tree_selected);
- ClassDB::bind_method(D_METHOD("_tree_db_selected"), &FileDialog::_tree_dc_selected);
+ ClassDB::bind_method(D_METHOD("_tree_item_activated"), &FileDialog::_tree_item_activated);
ClassDB::bind_method(D_METHOD("_dir_entered"), &FileDialog::_dir_entered);
ClassDB::bind_method(D_METHOD("_file_entered"), &FileDialog::_file_entered);
ClassDB::bind_method(D_METHOD("_action_pressed"), &FileDialog::_action_pressed);
@@ -845,7 +843,7 @@ FileDialog::FileDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
dir_up = memnew(ToolButton);
- dir_up->set_tooltip(TTR("Go to parent folder"));
+ dir_up->set_tooltip(RTR("Go to parent folder"));
hbc->add_child(dir_up);
dir_up->connect("pressed", this, "_go_up");
@@ -881,7 +879,7 @@ FileDialog::FileDialog() {
filter = memnew(OptionButton);
filter->set_stretch_ratio(3);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->set_clip_text(true); //too many extensions overflow it
+ filter->set_clip_text(true); // too many extensions overflows it
hbc->add_child(filter);
vbc->add_child(hbc);
@@ -890,9 +888,8 @@ FileDialog::FileDialog() {
_update_drives();
connect("confirmed", this, "_action_pressed");
- //cancel->connect("pressed", this,"_cancel_pressed");
tree->connect("cell_selected", this, "_tree_selected", varray(), CONNECT_DEFERRED);
- tree->connect("item_activated", this, "_tree_db_selected", varray());
+ tree->connect("item_activated", this, "_tree_item_activated", varray());
tree->connect("nothing_selected", this, "deselect_items");
dir->connect("text_entered", this, "_dir_entered");
file->connect("text_entered", this, "_file_entered");
@@ -922,7 +919,6 @@ FileDialog::FileDialog() {
exterr->set_text(RTR("Must use a valid extension."));
add_child(exterr);
- //update_file_list();
update_filters();
update_dir();
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 2a09494682..ad483d5dab 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -107,7 +107,7 @@ private:
void _tree_selected();
void _select_drive(int p_idx);
- void _tree_dc_selected();
+ void _tree_item_activated();
void _dir_entered(String p_dir);
void _file_entered(const String &p_file);
void _action_pressed();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 1b5014367b..38ce91a4df 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1147,9 +1147,18 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected);
ClassDB::bind_method(D_METHOD("disconnect_node", "from", "from_port", "to", "to_port"), &GraphEdit::disconnect_node);
ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
+ ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
ClassDB::bind_method(D_METHOD("get_scroll_ofs"), &GraphEdit::get_scroll_ofs);
ClassDB::bind_method(D_METHOD("set_scroll_ofs", "ofs"), &GraphEdit::set_scroll_ofs);
+ ClassDB::bind_method(D_METHOD("add_valid_right_disconnect_type", "type"), &GraphEdit::add_valid_right_disconnect_type);
+ ClassDB::bind_method(D_METHOD("remove_valid_right_disconnect_type", "type"), &GraphEdit::remove_valid_right_disconnect_type);
+ ClassDB::bind_method(D_METHOD("add_valid_left_disconnect_type", "type"), &GraphEdit::add_valid_left_disconnect_type);
+ ClassDB::bind_method(D_METHOD("remove_valid_left_disconnect_type", "type"), &GraphEdit::remove_valid_left_disconnect_type);
+ ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type);
+ ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type);
+ ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
+
ClassDB::bind_method(D_METHOD("set_zoom", "p_zoom"), &GraphEdit::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom);
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 8c3f835be3..c2b8a7dfab 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -43,107 +43,118 @@ void GridContainer::_notification(int p_what) {
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
+ int max_col = MIN(get_child_count(), columns);
+ int max_row = get_child_count() / columns;
- int idx = 0;
- int max_row = 0;
- int max_col = 0;
-
- Size2 size = get_size();
-
+ // Compute the per-column/per-row data
for (int i = 0; i < get_child_count(); i++) {
-
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
- int row = idx / columns;
- int col = idx % columns;
+ int row = i / columns;
+ int col = i % columns;
Size2i ms = c->get_combined_minimum_size();
if (col_minw.has(col))
col_minw[col] = MAX(col_minw[col], ms.width);
else
col_minw[col] = ms.width;
-
if (row_minh.has(row))
row_minh[row] = MAX(row_minh[row], ms.height);
else
row_minh[row] = ms.height;
- //print_line("store row "+itos(row)+" mw "+itos(ms.height));
-
- if (c->get_h_size_flags() & SIZE_EXPAND)
+ if (c->get_h_size_flags() & SIZE_EXPAND) {
col_expanded.insert(col);
- if (c->get_v_size_flags() & SIZE_EXPAND)
+ }
+ if (c->get_v_size_flags() & SIZE_EXPAND) {
row_expanded.insert(row);
-
- max_col = MAX(col, max_col);
- max_row = MAX(row, max_row);
- idx++;
+ }
}
- Size2 ms;
- int expand_rows = 0;
- int expand_cols = 0;
-
+ // Evaluate the remaining space for expanded columns/rows
+ Size2 remaining_space = get_size();
for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) {
- ms.width += E->get();
- if (col_expanded.has(E->key()))
- expand_cols++;
+ if (!col_expanded.has(E->key()))
+ remaining_space.width -= E->get();
}
for (Map<int, int>::Element *E = row_minh.front(); E; E = E->next()) {
- ms.height += E->get();
- if (row_expanded.has(E->key()))
- expand_rows++;
+ if (!row_expanded.has(E->key()))
+ remaining_space.height -= E->get();
+ }
+ remaining_space.height -= vsep * (max_row - 1);
+ remaining_space.width -= hsep * (max_col - 1);
+
+ bool can_fit = false;
+ while (!can_fit) {
+ // Check if all minwidth constraints are ok if we use the remaining space
+ can_fit = true;
+ int max_index = 0;
+ for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
+ if (col_minw[E->get()] > col_minw[max_index]) {
+ max_index = col_minw[E->get()];
+ }
+ if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E->get()]) {
+ can_fit = false;
+ }
+ }
+
+ // If not, the column with maximum minwidth is not expanded
+ if (!can_fit) {
+ col_expanded.erase(max_index);
+ remaining_space.width -= col_minw[max_index];
+ }
}
- ms.height += vsep * max_row;
- ms.width += hsep * max_col;
+ can_fit = false;
+ while (!can_fit) {
+ // Check if all minwidth constraints are ok if we use the remaining space
+ can_fit = true;
+ int max_index = 0;
+ for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
+ if (row_minh[E->get()] > row_minh[max_index]) {
+ max_index = row_minh[E->get()];
+ }
+ if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E->get()]) {
+ can_fit = false;
+ }
+ }
+
+ // If not, the row with maximum minwidth is not expanded
+ if (!can_fit) {
+ row_expanded.erase(max_index);
+ remaining_space.height -= row_minh[max_index];
+ }
+ }
- int row_expand = expand_rows ? (size.y - ms.y) / expand_rows : 0;
- int col_expand = expand_cols ? (size.x - ms.x) / expand_cols : 0;
+ // Finally, fit the nodes
+ int col_expand = remaining_space.width / col_expanded.size();
+ int row_expand = remaining_space.height / row_expanded.size();
int col_ofs = 0;
int row_ofs = 0;
- idx = 0;
for (int i = 0; i < get_child_count(); i++) {
-
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
- int row = idx / columns;
- int col = idx % columns;
+ int row = i / columns;
+ int col = i % columns;
if (col == 0) {
col_ofs = 0;
- if (row > 0 && row_minh.has(row - 1))
- row_ofs += row_minh[row - 1] + vsep + (row_expanded.has(row - 1) ? row_expand : 0);
+ if (row > 0)
+ row_ofs += ((row_expanded.has(row - 1)) ? row_expand : row_minh[row - 1]) + vsep;
}
- Size2 s;
- if (col_minw.has(col))
- s.width = col_minw[col];
- if (row_minh.has(row))
- s.height = row_minh[row];
-
- if (row_expanded.has(row))
- s.height += row_expand;
- if (col_expanded.has(col))
- s.width += col_expand;
-
Point2 p(col_ofs, row_ofs);
+ Size2 s((col_expanded.has(col)) ? col_expand : col_minw[col], (row_expanded.has(row)) ? row_expand : row_minh[row]);
- //print_line("col: "+itos(col)+" row: "+itos(row)+" col_ofs: "+itos(col_ofs)+" row_ofs: "+itos(row_ofs));
fit_child_in_rect(c, Rect2(p, s));
- //print_line("col: "+itos(col)+" row: "+itos(row)+" rect: "+Rect2(p,s));
-
- if (col_minw.has(col)) {
- col_ofs += col_minw[col] + hsep + (col_expanded.has(col) ? col_expand : 0);
- }
- idx++;
+ col_ofs += s.width + hsep;
}
} break;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 77d3a34c66..f7574ca2cd 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -517,11 +517,11 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else {
- bool selected = !items[i].selected;
+ bool selected = items[i].selected;
select(i, select_mode == SELECT_SINGLE || !mb->get_command());
- if (selected) {
+ if (!selected || allow_reselect) {
if (select_mode == SELECT_SINGLE) {
emit_signal("item_selected", i);
} else
@@ -961,12 +961,36 @@ void ItemList::_notification(int p_what) {
Vector2 base_ofs = bg->get_offset();
base_ofs.y -= int(scroll_bar->get_value());
- Rect2 clip(Point2(), size - bg->get_minimum_size() + Vector2(0, scroll_bar->get_value()));
+ const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
+
+ int first_item_visible;
+ {
+ // do a binary search to find the first item whose rect reaches below clip.position.y
+ int lo = 0;
+ int hi = items.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ const Rect2 &rcache = items[mid].rect_cache;
+ if (rcache.position.y + rcache.size.y < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ // we might have ended up with column 2, or 3, ..., so let's find the first column
+ while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
+ lo -= 1;
+ }
+ first_item_visible = lo;
+ }
- for (int i = 0; i < items.size(); i++) {
+ for (int i = first_item_visible; i < items.size(); i++) {
Rect2 rcache = items[i].rect_cache;
+ if (rcache.position.y > clip.position.y + clip.size.y)
+ break; // done
+
if (!clip.intersects(rcache))
continue;
@@ -1138,8 +1162,28 @@ void ItemList::_notification(int p_what) {
}
}
- for (int i = 0; i < separators.size(); i++) {
- draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(width, base_ofs.y + separators[i]), guide_color);
+ int first_visible_separator = 0;
+ {
+ // do a binary search to find the first separator that is below clip_position.y
+ int lo = 0;
+ int hi = separators.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (separators[mid] < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ first_visible_separator = lo;
+ }
+
+ for (int i = first_visible_separator; i < separators.size(); i++) {
+ if (separators[i] > clip.position.y + clip.size.y)
+ break; // done
+
+ const int y = base_ofs.y + separators[i];
+ draw_line(Vector2(bg->get_margin(MARGIN_LEFT), y), Vector2(width, y), guide_color);
}
}
}
@@ -1241,6 +1285,7 @@ int ItemList::find_metadata(const Variant &p_metadata) const {
}
void ItemList::set_allow_rmb_select(bool p_allow) {
+
allow_rmb_select = p_allow;
}
@@ -1249,6 +1294,16 @@ bool ItemList::get_allow_rmb_select() const {
return allow_rmb_select;
}
+void ItemList::set_allow_reselect(bool p_allow) {
+
+ allow_reselect = p_allow;
+}
+
+bool ItemList::get_allow_reselect() const {
+
+ return allow_reselect;
+}
+
void ItemList::set_icon_scale(real_t p_scale) {
icon_scale = p_scale;
}
@@ -1404,6 +1459,9 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_allow_rmb_select", "allow"), &ItemList::set_allow_rmb_select);
ClassDB::bind_method(D_METHOD("get_allow_rmb_select"), &ItemList::get_allow_rmb_select);
+ ClassDB::bind_method(D_METHOD("set_allow_reselect", "allow"), &ItemList::set_allow_reselect);
+ ClassDB::bind_method(D_METHOD("get_allow_reselect"), &ItemList::get_allow_reselect);
+
ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
@@ -1422,6 +1480,7 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "max_text_lines"), "set_max_text_lines", "get_max_text_lines");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
@@ -1432,7 +1491,7 @@ void ItemList::_bind_methods() {
ADD_GROUP("Icon", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_mode", PROPERTY_HINT_ENUM, "Top,Left"), "set_icon_mode", "get_icon_mode");
ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "icon_scale"), "set_icon_scale", "get_icon_scale");
- ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "fixed_icon_size"), "set_fixed_icon_size", "get_fixed_icon_size");
+ ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "fixed_icon_size"), "set_fixed_icon_size", "get_fixed_icon_size");
BIND_ENUM_CONSTANT(ICON_MODE_TOP);
BIND_ENUM_CONSTANT(ICON_MODE_LEFT);
@@ -1476,6 +1535,7 @@ ItemList::ItemList() {
ensure_selected_visible = false;
defer_select_single = -1;
allow_rmb_select = false;
+ allow_reselect = false;
do_autoscroll_to_bottom = false;
icon_scale = 1.0f;
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 24e9498044..7f34a250bd 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -106,6 +106,8 @@ private:
bool allow_rmb_select;
+ bool allow_reselect;
+
real_t icon_scale;
bool do_autoscroll_to_bottom;
@@ -198,6 +200,9 @@ public:
void set_allow_rmb_select(bool p_allow);
bool get_allow_rmb_select() const;
+ void set_allow_reselect(bool p_allow);
+ bool get_allow_reselect() const;
+
void ensure_current_is_visible();
void sort_items_by_text();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 524a68a116..03dc6686b8 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -30,6 +30,7 @@
#include "line_edit.h"
#include "label.h"
+#include "message_queue.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "print_string.h"
@@ -800,7 +801,12 @@ void LineEdit::paste_text() {
if (selection.enabled) selection_delete();
append_at_cursor(paste_buffer);
- _text_changed();
+ if (!text_changed_dirty) {
+ if (is_inside_tree()) {
+ MessageQueue::get_singleton()->push_call(this, "_text_changed");
+ }
+ text_changed_dirty = true;
+ }
}
}
@@ -974,7 +980,12 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
window_pos = cursor_pos;
}
- _text_changed();
+ if (!text_changed_dirty) {
+ if (is_inside_tree()) {
+ MessageQueue::get_singleton()->push_call(this, "_text_changed");
+ }
+ text_changed_dirty = true;
+ }
}
void LineEdit::set_text(String p_text) {
@@ -1341,6 +1352,7 @@ void LineEdit::_text_changed() {
void LineEdit::_emit_text_change() {
emit_signal("text_changed", text);
_change_notify("text");
+ text_changed_dirty = false;
}
void LineEdit::_clear_redo() {
@@ -1373,6 +1385,7 @@ void LineEdit::_create_undo_state() {
void LineEdit::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &LineEdit::_toggle_draw_caret);
#ifdef TOOLS_ENABLED
@@ -1458,6 +1471,7 @@ LineEdit::LineEdit() {
window_has_focus = true;
max_length = 0;
pass = false;
+ text_changed_dirty = false;
placeholder_alpha = 0.6;
deselect();
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index e15980d3c4..e3ad3b17f1 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -67,6 +67,7 @@ private:
bool editable;
bool pass;
+ bool text_changed_dirty;
String undo_text;
String text;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 1a46921561..71c14810f6 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -318,8 +318,9 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
+ // "selected" property must come after "items", otherwise GH-10213 occurs
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a7419519ae..381c6c75a5 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -121,6 +121,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (p_mode == PROCESS_CACHE) {
l.offset_caches.clear();
l.height_caches.clear();
+ l.ascent_caches.clear();
+ l.descent_caches.clear();
l.char_count = 0;
l.minimum_width = 0;
}
@@ -140,6 +142,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
//line height should be the font height for the first time, this ensures that an empty line will never have zero height and successive newlines are displayed
int line_height = cfont->get_height();
+ int line_ascent = cfont->get_ascent();
+ int line_descent = cfont->get_descent();
int nonblank_line_count = 0; //number of nonblank lines as counted during PROCESS_DRAW
@@ -169,16 +173,22 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
case ALIGN_FILL: l.offset_caches.push_back((p_width - margin) - used /*+spaces_size*/); break; \
} \
l.height_caches.push_back(line_height); \
+ l.ascent_caches.push_back(line_ascent); \
+ l.descent_caches.push_back(line_descent); \
l.space_caches.push_back(spaces); \
} \
y += line_height + get_constant(SceneStringNames::get_singleton()->line_separation); \
line_height = 0; \
+ line_ascent = 0; \
+ line_descent = 0; \
spaces = 0; \
spaces_size = 0; \
wofs = begin; \
align_ofs = 0; \
if (p_mode != PROCESS_CACHE) { \
lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \
+ line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \
+ line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \
} \
if (p_mode == PROCESS_POINTER && r_click_item && p_click_pos.y >= p_ofs.y + y && p_click_pos.y <= p_ofs.y + y + lh && p_click_pos.x < p_ofs.x + wofs) { \
if (r_outside) *r_outside = true; \
@@ -254,6 +264,12 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const CharType *cf = c;
int fh = font->get_height();
int ascent = font->get_ascent();
+ int descent = font->get_descent();
+
+ line_ascent = MAX(line_ascent, ascent);
+ line_descent = MAX(line_descent, descent);
+ fh = MAX(fh, line_ascent + line_descent); // various fonts!
+
Color color;
bool underline = false;
@@ -280,6 +296,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
lh = 0;
if (p_mode != PROCESS_CACHE) {
lh = line < l.height_caches.size() ? l.height_caches[line] : 1;
+ line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1;
+ line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1;
}
while (c[end] != 0 && !(end && c[end - 1] == ' ' && c[end] != ' ')) {
@@ -348,7 +366,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int cw = 0;
- bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - (fh - 0 * ascent), fh); //getting rid of ascent seems to work??
+ bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent);
if (visible)
line_is_blank = false;
@@ -360,11 +378,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
cw = font->get_char_size(c[i], c[i + 1]).x;
draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
if (visible)
- font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
+ font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
} else {
if (visible)
- cw = font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], color);
+ cw = font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color);
}
p_char_count++;
@@ -379,7 +397,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (underline) {
Color uc = color;
uc.a *= 0.5;
- int uy = y + lh - fh + ascent + 2;
+ int uy = y + lh - line_descent + 2;
float underline_width = 1.0;
#ifdef TOOLS_ENABLED
underline_width *= EDSCALE;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 48f746e28d..e7d5e6bb1b 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -80,6 +80,8 @@ private:
Item *from;
Vector<int> offset_caches;
Vector<int> height_caches;
+ Vector<int> ascent_caches;
+ Vector<int> descent_caches;
Vector<int> space_caches;
int height_cache;
int height_accum_cache;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 413edca218..33b3d46486 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -462,9 +462,9 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
- ClassDB::bind_method(D_METHOD("set_h_scroll", "val"), &ScrollContainer::set_h_scroll);
+ ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
- ClassDB::bind_method(D_METHOD("set_v_scroll", "val"), &ScrollContainer::set_v_scroll);
+ ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
ADD_GROUP("Scroll", "scroll_");
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 3c5d524d80..145981d498 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -185,17 +185,22 @@ void SpinBox::_line_edit_focus_exit() {
_text_entered(line_edit->get_text());
}
+inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> icon) {
+
+ int w = icon->get_width();
+ if (w != last_w) {
+ line_edit->set_margin(MARGIN_RIGHT, -w);
+ last_w = w;
+ }
+}
+
void SpinBox::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
Ref<Texture> updown = get_icon("updown");
- int w = updown->get_width();
- if (w != last_w) {
- line_edit->set_margin(MARGIN_RIGHT, -w);
- last_w = w;
- }
+ _adjust_width_for_icon(updown);
RID ci = get_canvas_item();
Size2i size = get_size();
@@ -207,6 +212,7 @@ void SpinBox::_notification(int p_what) {
//_value_changed(0);
} else if (p_what == NOTIFICATION_ENTER_TREE) {
+ _adjust_width_for_icon(get_icon("updown"));
_value_changed(0);
}
}
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index b8565ec082..8863f44bef 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -62,6 +62,8 @@ class SpinBox : public Range {
void _line_edit_focus_exit();
+ inline void _adjust_width_for_icon(const Ref<Texture> icon);
+
protected:
void _gui_input(const Ref<InputEvent> &p_event);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index e1d49019b3..bf7033e8ba 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -61,127 +61,69 @@ Control *SplitContainer::_getch(int p_idx) const {
}
void SplitContainer::_resort() {
-
- /* First pass, determine minimum size AND amount of stretchable elements */
-
int axis = vertical ? 1 : 0;
- bool has_first = _getch(0);
- bool has_second = _getch(1);
+ Control *first = _getch(0);
+ Control *second = _getch(1);
- if (!has_first && !has_second) {
- return;
- } else if (!(has_first && has_second)) {
- if (has_first)
+ // If we have only one element
+ if (!first || !second) {
+ if (first) {
fit_child_in_rect(_getch(0), Rect2(Point2(), get_size()));
- else
+ } else if (second) {
fit_child_in_rect(_getch(1), Rect2(Point2(), get_size()));
-
+ }
return;
}
- Control *first = _getch(0);
- Control *second = _getch(1);
-
- bool ratiomode = false;
- bool expand_first_mode = false;
-
+ // Determine expanded children
+ bool first_expanded = false;
+ bool second_expanded = false;
if (vertical) {
-
- ratiomode = first->get_v_size_flags() & SIZE_EXPAND && second->get_v_size_flags() & SIZE_EXPAND;
- expand_first_mode = first->get_v_size_flags() & SIZE_EXPAND && !(second->get_v_size_flags() & SIZE_EXPAND);
+ first_expanded = first->get_v_size_flags() & SIZE_EXPAND;
+ second_expanded = second->get_v_size_flags() & SIZE_EXPAND;
} else {
-
- ratiomode = first->get_h_size_flags() & SIZE_EXPAND && second->get_h_size_flags() & SIZE_EXPAND;
- expand_first_mode = first->get_h_size_flags() & SIZE_EXPAND && !(second->get_h_size_flags() & SIZE_EXPAND);
+ first_expanded = first->get_h_size_flags() & SIZE_EXPAND;
+ second_expanded = second->get_h_size_flags() & SIZE_EXPAND;
}
- int sep = get_constant("separation");
+ // Determine the separation between items
Ref<Texture> g = get_icon("grabber");
-
+ int sep = get_constant("separation");
if (dragger_visibility == DRAGGER_HIDDEN_COLLAPSED) {
sep = 0;
} else {
sep = MAX(sep, vertical ? g->get_height() : g->get_width());
}
- int total = vertical ? get_size().height : get_size().width;
-
- total -= sep;
-
- int minimum = 0;
-
+ // Compute the minimum size
Size2 ms_first = first->get_combined_minimum_size();
Size2 ms_second = second->get_combined_minimum_size();
- if (vertical) {
- minimum = ms_first.height + ms_second.height;
- } else {
- minimum = ms_first.width + ms_second.width;
- }
-
- int available = total - minimum;
- if (available < 0)
- available = 0;
-
- middle_sep = 0;
-
- if (collapsed) {
-
- if (ratiomode) {
-
- int first_ratio = first->get_stretch_ratio();
- int second_ratio = second->get_stretch_ratio();
-
- float ratio = float(first_ratio) / (first_ratio + second_ratio);
-
- middle_sep = ms_first[axis] + available * ratio;
-
- } else if (expand_first_mode) {
-
- middle_sep = get_size()[axis] - ms_second[axis] - sep;
- } else {
-
- middle_sep = ms_first[axis];
- }
- } else if (ratiomode) {
-
- int first_ratio = first->get_stretch_ratio();
- int second_ratio = second->get_stretch_ratio();
-
- float ratio = float(first_ratio) / (first_ratio + second_ratio);
-
- if (expand_ofs < -(available * ratio))
- expand_ofs = -(available * ratio);
- else if (expand_ofs > (available * (1.0 - ratio)))
- expand_ofs = (available * (1.0 - ratio));
-
- middle_sep = ms_first[axis] + available * ratio + expand_ofs;
- } else if (expand_first_mode) {
+ float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
- if (expand_ofs > 0)
- expand_ofs = 0;
- else if (expand_ofs < -available)
- expand_ofs = -available;
-
- middle_sep = get_size()[axis] - ms_second[axis] - sep + expand_ofs;
+ int no_offset_middle_sep = 0;
+ if (first_expanded && second_expanded) {
+ no_offset_middle_sep = get_size()[axis] * ratio - sep / 2;
+ } else if (first_expanded) {
+ no_offset_middle_sep = get_size()[axis] - ms_second[axis] - sep;
} else {
+ no_offset_middle_sep = ms_first[axis];
+ }
- if (expand_ofs < 0)
- expand_ofs = 0;
- else if (expand_ofs > available)
- expand_ofs = available;
-
- middle_sep = ms_first[axis] + expand_ofs;
+ middle_sep = no_offset_middle_sep;
+ middle_sep += (collapsed) ? 0 : split_offset;
+ middle_sep = MIN(middle_sep, get_size()[axis] - ms_second[axis] - sep);
+ middle_sep = MAX(middle_sep, ms_first[axis]);
+ if (!collapsed) {
+ split_offset = middle_sep - no_offset_middle_sep;
}
if (vertical) {
-
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep)));
int sofs = middle_sep + sep;
fit_child_in_rect(second, Rect2(Point2(0, sofs), Size2(get_size().width, get_size().height - sofs)));
} else {
-
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(middle_sep, get_size().height)));
int sofs = middle_sep + sep;
fit_child_in_rect(second, Rect2(Point2(sofs, 0), Size2(get_size().width - sofs, get_size().height)));
@@ -290,7 +232,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
dragging = true;
drag_from = mb->get_position().y;
- drag_ofs = expand_ofs;
+ drag_ofs = split_offset;
}
} else {
@@ -298,7 +240,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
dragging = true;
drag_from = mb->get_position().x;
- drag_ofs = expand_ofs;
+ drag_ofs = split_offset;
}
}
} else {
@@ -312,7 +254,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid() && dragging) {
- expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
+ split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
queue_sort();
emit_signal("dragged", get_split_offset());
}
@@ -343,16 +285,16 @@ Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const
void SplitContainer::set_split_offset(int p_offset) {
- if (expand_ofs == p_offset)
+ if (split_offset == p_offset)
return;
- expand_ofs = p_offset;
+ split_offset = p_offset;
queue_sort();
}
int SplitContainer::get_split_offset() const {
- return expand_ofs;
+ return split_offset;
}
void SplitContainer::set_collapsed(bool p_collapsed) {
@@ -407,7 +349,7 @@ void SplitContainer::_bind_methods() {
SplitContainer::SplitContainer(bool p_vertical) {
mouse_inside = false;
- expand_ofs = 0;
+ split_offset = 0;
middle_sep = 0;
vertical = p_vertical;
dragging = false;
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index a31dc766d2..321f7fd3b7 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -46,7 +46,7 @@ public:
private:
bool vertical;
- int expand_ofs;
+ int split_offset;
int middle_sep;
bool dragging;
int drag_from;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 0312e58094..6e85ce5eb4 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -474,21 +474,24 @@ void TabContainer::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
- int tc = get_tab_count();
- if (current == tc - 1) {
- current--;
- if (current < 0)
- current = 0;
- else {
- call_deferred("set_current_tab", current);
- }
- }
+ call_deferred("_update_current_tab");
p_child->disconnect("renamed", this, "_child_renamed_callback");
update();
}
+void TabContainer::_update_current_tab() {
+
+ int tc = get_tab_count();
+ if (current >= tc)
+ current = tc - 1;
+ if (current < 0)
+ current = 0;
+ else
+ set_current_tab(current);
+}
+
void TabContainer::set_tab_align(TabAlign p_align) {
ERR_FAIL_INDEX(p_align, 3);
@@ -664,6 +667,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
+ ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 0ba8c205ea..4bc6e00145 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -62,6 +62,7 @@ private:
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
void _on_theme_changed();
+ void _update_current_tab();
protected:
void _child_renamed_callback();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d673f21077..95d9173d39 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -217,7 +217,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
}
}
-const Map<int, TextEdit::Text::ColorRegionInfo> &TextEdit::Text::get_color_region_info(int p_line) {
+const Map<int, TextEdit::Text::ColorRegionInfo> &TextEdit::Text::get_color_region_info(int p_line) const {
static Map<int, ColorRegionInfo> cri;
ERR_FAIL_INDEX_V(p_line, text.size(), cri);
@@ -455,7 +455,7 @@ void TextEdit::_update_selection_mode_word() {
end += 1;
}
- // inital selection
+ // initial selection
if (!selection.active) {
select(row, beg, row, end);
selection.selecting_column = beg;
@@ -628,7 +628,7 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
//compute actual region to start (may be inside say, a comment).
- //slow in very large documments :( but ok for source!
+ //slow in very large documents :( but ok for source!
for (int i = 0; i < cursor.line_ofs; i++) {
@@ -776,7 +776,6 @@ void TextEdit::_notification(int p_what) {
j--;
}
if (escaped) {
- j--;
cc = '\\';
continue;
}
@@ -888,9 +887,9 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color);
}
} else {
- // if it has text, then draw current line marker in the margin, as line number ect will draw over it, draw the rest of line marker later.
+ // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later.
if (line == cursor.line && highlight_current_line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg + ofs_x, get_row_height()), cache.current_line_color);
}
}
@@ -937,7 +936,7 @@ void TextEdit::_notification(int p_what) {
cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
}
- //loop through charcters in one line
+ //loop through characters in one line
for (int j = 0; j < str.length(); j++) {
//look for keyword
@@ -1119,6 +1118,19 @@ void TextEdit::_notification(int p_what) {
if ((char_ofs + char_margin) < xmargin_beg) {
char_ofs += char_w;
+
+ // line highlighting handle horizontal clipping
+ if (line == cursor.line && highlight_current_line) {
+
+ if (j == str.length() - 1) {
+ // end of line when last char is skipped
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - (xmargin_beg + ofs_x), get_row_height()), cache.current_line_color);
+
+ } else if ((char_ofs + char_margin) > xmargin_beg) {
+ // char next to margin is skipped
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, (char_ofs + char_margin) - xmargin_beg, get_row_height()), cache.current_line_color);
+ }
+ }
continue;
}
@@ -1762,15 +1774,16 @@ void TextEdit::indent_left() {
void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const {
float rows = p_mouse.y;
+ rows -= cache.style_normal->get_margin(MARGIN_TOP);
+ rows += (CLAMP(v_scroll->get_value() - get_line_scroll_pos(true), 0, 1) * get_row_height());
rows /= get_row_height();
- rows += v_scroll->get_value();
- int row = Math::floor(rows);
+ int first_vis_line = CLAMP(cursor.line_ofs, 0, text.size() - 1);
+ int row = first_vis_line + Math::floor(rows);
if (is_hiding_enabled()) {
// row will be offset by the hidden rows
- int lsp = get_line_scroll_pos(true);
- int f_ofs = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(row + 1 - cursor.line_ofs, text.size() - cursor.line_ofs)) - 1;
- row = cursor.line_ofs + f_ofs;
+ int f_ofs = num_lines_from(first_vis_line, rows + 1) - 1;
+ row = first_vis_line + f_ofs;
row = CLAMP(row, 0, text.size() - num_lines_from(text.size() - 1, -1));
}
@@ -3117,7 +3130,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (!scancode_handled && !k->get_command()) { //for german kbds
+ if (!scancode_handled && !k->get_command()) { //for German kbds
if (k->get_unicode() >= 32) {
@@ -4457,7 +4470,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
ERR_FAIL_INDEX_V(p_from_line, text.size(), false);
ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, false);
- //search through the whole documment, but start by current line
+ //search through the whole document, but start by current line
int line = p_from_line;
int pos = -1;
@@ -4696,8 +4709,6 @@ int TextEdit::get_indent_level(int p_line) const {
tab_count++;
} else if (text[p_line][i] == ' ') {
whitespace_count++;
- } else if (text[p_line][i] == '#') {
- break;
} else {
break;
}
@@ -4705,6 +4716,31 @@ int TextEdit::get_indent_level(int p_line) const {
return tab_count + whitespace_count / indent_size;
}
+bool TextEdit::is_line_comment(int p_line) const {
+
+ // checks to see if this line is the start of a comment
+ ERR_FAIL_INDEX_V(p_line, text.size(), false);
+
+ const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(p_line);
+
+ int line_length = text[p_line].size();
+ for (int i = 0; i < line_length - 1; i++) {
+ if (_is_symbol(text[p_line][i]) && cri_map.has(i)) {
+ const Text::ColorRegionInfo &cri = cri_map[i];
+ if (color_regions[cri.region].begin_key == "#" || color_regions[cri.region].begin_key == "//") {
+ return true;
+ } else {
+ return false;
+ }
+ } else if (_is_whitespace(text[p_line][i])) {
+ continue;
+ } else {
+ break;
+ }
+ }
+ return false;
+}
+
bool TextEdit::can_fold(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), false);
@@ -4718,6 +4754,8 @@ bool TextEdit::can_fold(int p_line) const {
return false;
if (is_line_hidden(p_line))
return false;
+ if (is_line_comment(p_line))
+ return false;
int start_indent = get_indent_level(p_line);
@@ -4725,10 +4763,13 @@ bool TextEdit::can_fold(int p_line) const {
if (text[i].size() == 0)
continue;
int next_indent = get_indent_level(i);
- if (next_indent > start_indent)
+ if (is_line_comment(i)) {
+ continue;
+ } else if (next_indent > start_indent) {
return true;
- else
+ } else {
return false;
+ }
}
return false;
@@ -4757,7 +4798,9 @@ void TextEdit::fold_line(int p_line) {
int last_line = start_indent;
for (int i = p_line + 1; i < text.size(); i++) {
if (text[i].strip_edges().size() != 0) {
- if (get_indent_level(i) > start_indent) {
+ if (is_line_comment(i)) {
+ continue;
+ } else if (get_indent_level(i) > start_indent) {
last_line = i;
} else {
break;
@@ -4878,6 +4921,8 @@ void TextEdit::undo() {
else
undo_stack_pos = undo_stack_pos->prev();
+ deselect();
+
TextOperation op = undo_stack_pos->get();
_do_text_op(op, true);
current_op.version = op.prev_version;
@@ -4912,6 +4957,8 @@ void TextEdit::redo() {
if (undo_stack_pos == NULL)
return; //nothing to do.
+ deselect();
+
TextOperation op = undo_stack_pos->get();
_do_text_op(op, false);
current_op.version = op.version;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index acbf41aa81..8ac3b9fce6 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -162,7 +162,7 @@ class TextEdit : public Control {
void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
int get_line_width(int p_line) const;
int get_max_width(bool p_exclude_hidden = false) const;
- const Map<int, ColorRegionInfo> &get_color_region_info(int p_line);
+ const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const;
void set(int p_line, const String &p_text);
void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
bool is_marked(int p_line) const { return text[p_line].marked; }
@@ -450,6 +450,7 @@ public:
void indent_left();
void indent_right();
int get_indent_level(int p_line) const;
+ bool is_line_comment(int p_line) const;
inline void set_scroll_pass_end_of_file(bool p_enabled) {
scroll_past_end_of_file_enabled = p_enabled;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 07c9894611..6bd3b26280 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "texture_button.h"
+#include "core/typedefs.h"
+#include <stdlib.h>
Size2 TextureButton::get_minimum_size() const {
@@ -58,10 +60,50 @@ bool TextureButton::has_point(const Point2 &p_point) const {
if (click_mask.is_valid()) {
- Point2i p = p_point;
- if (p.x < 0 || p.x >= click_mask->get_size().width || p.y < 0 || p.y >= click_mask->get_size().height)
+ Point2 point = p_point;
+ Rect2 rect = Rect2();
+ Size2 mask_size = click_mask->get_size();
+
+ if (_tile) {
+ // if the stretch mode is tile we offset the point to keep it inside the mask size
+ rect.size = mask_size;
+ if (_position_rect.has_point(point)) {
+ int cols = (int)Math::ceil(_position_rect.size.x / mask_size.x);
+ int rows = (int)Math::ceil(_position_rect.size.y / mask_size.y);
+ int col = (int)(point.x / mask_size.x) % cols;
+ int row = (int)(point.y / mask_size.y) % rows;
+ point.x -= mask_size.x * col;
+ point.y -= mask_size.y * row;
+ }
+ } else {
+ // we need to transform the point from our scaled / translated image back to our mask image
+ Point2 ofs = _position_rect.position;
+ Size2 scale = mask_size / _position_rect.size;
+
+ switch (stretch_mode) {
+ case STRETCH_KEEP_ASPECT_COVERED: {
+ // if the stretch mode is aspect covered the image uses a texture region so we need to take that into account
+ float min = MIN(scale.x, scale.y);
+ scale.x = min;
+ scale.y = min;
+ ofs -= _texture_region.position / min;
+ } break;
+ }
+
+ // offset and scale the new point position to adjust it to the bitmask size
+ point -= ofs;
+ point *= scale;
+
+ // finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
+ rect.position = Point2(MAX(0, _texture_region.position.x), MAX(0, _texture_region.position.y));
+ rect.size = Size2(MIN(mask_size.x, _texture_region.size.x), MIN(mask_size.y, _texture_region.size.y));
+ }
+
+ if (!rect.has_point(point)) {
return false;
+ }
+ Point2i p = point;
return click_mask->get_bit(p);
}
@@ -118,8 +160,8 @@ void TextureButton::_notification(int p_what) {
if (texdraw.is_valid()) {
Point2 ofs;
Size2 size = texdraw->get_size();
- Rect2 tex_regin = Rect2(Point2(), texdraw->get_size());
- bool tile = false;
+ _texture_region = Rect2(Point2(), texdraw->get_size());
+ _tile = false;
if (expand) {
switch (stretch_mode) {
case STRETCH_KEEP:
@@ -130,7 +172,7 @@ void TextureButton::_notification(int p_what) {
break;
case STRETCH_TILE:
size = get_size();
- tile = true;
+ _tile = true;
break;
case STRETCH_KEEP_CENTERED:
ofs = (get_size() - texdraw->get_size()) / 2;
@@ -161,14 +203,15 @@ void TextureButton::_notification(int p_what) {
float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height;
Size2 scaledTexSize = tex_size * scale;
Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f;
- tex_regin = Rect2(ofs, size / scale);
+ _texture_region = Rect2(ofs, size / scale);
} break;
}
}
- if (tile)
- draw_texture_rect(texdraw, Rect2(ofs, size), tile);
+ _position_rect = Rect2(ofs, size);
+ if (_tile)
+ draw_texture_rect(texdraw, _position_rect, _tile);
else
- draw_texture_rect_region(texdraw, Rect2(ofs, size), tex_regin);
+ draw_texture_rect_region(texdraw, _position_rect, _texture_region);
}
if (has_focus() && focused.is_valid()) {
@@ -299,4 +342,8 @@ TextureButton::StretchMode TextureButton::get_stretch_mode() const {
TextureButton::TextureButton() {
expand = false;
stretch_mode = STRETCH_SCALE;
+
+ _texture_region = Rect2();
+ _position_rect = Rect2();
+ _tile = false;
}
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 1cf4b66413..d42df390e8 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -58,6 +58,10 @@ private:
bool expand;
StretchMode stretch_mode;
+ Rect2 _texture_region;
+ Rect2 _position_rect;
+ bool _tile;
+
protected:
virtual Size2 get_minimum_size() const;
virtual bool has_point(const Point2 &p_point) const;
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 01b00c34ea..4a419098a0 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
if (p_ratio < 1.0) {
// Drawing a partially-filled 9-patch is a little tricky -
// texture is divided by 3 sections toward fill direction,
- // then middle section is streching while the other two aren't.
+ // then middle section is stretching while the other two aren't.
double width_total = 0.0;
double width_texture = 0.0;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 8fec9fe97a..cdbdc9b0d7 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -45,12 +45,12 @@
void TreeItem::move_to_top() {
- if (!parent || parent->childs == this)
+ if (!parent || parent->children == this)
return; //already on top
TreeItem *prev = get_prev();
prev->next = next;
- next = parent->childs;
- parent->childs = this;
+ next = parent->children;
+ parent->children = this;
}
void TreeItem::move_to_bottom() {
@@ -65,7 +65,7 @@ void TreeItem::move_to_bottom() {
if (prev) {
prev->next = next;
} else {
- parent->childs = next;
+ parent->children = next;
}
last->next = this;
next = NULL;
@@ -368,10 +368,10 @@ TreeItem *TreeItem::get_next() {
TreeItem *TreeItem::get_prev() {
- if (!parent || parent->childs == this)
+ if (!parent || parent->children == this)
return NULL;
- TreeItem *prev = parent->childs;
+ TreeItem *prev = parent->children;
while (prev && prev->next != this)
prev = prev->next;
@@ -385,7 +385,7 @@ TreeItem *TreeItem::get_parent() {
TreeItem *TreeItem::get_children() {
- return childs;
+ return children;
}
TreeItem *TreeItem::get_prev_visible() {
@@ -402,10 +402,10 @@ TreeItem *TreeItem::get_prev_visible() {
} else {
current = prev;
- while (!current->collapsed && current->childs) {
+ while (!current->collapsed && current->children) {
//go to the very end
- current = current->childs;
+ current = current->children;
while (current->next)
current = current->next;
}
@@ -418,9 +418,9 @@ TreeItem *TreeItem::get_next_visible() {
TreeItem *current = this;
- if (!current->collapsed && current->childs) {
+ if (!current->collapsed && current->children) {
- current = current->childs;
+ current = current->children;
} else if (current->next) {
@@ -444,7 +444,7 @@ TreeItem *TreeItem::get_next_visible() {
void TreeItem::remove_child(TreeItem *p_item) {
ERR_FAIL_NULL(p_item);
- TreeItem **c = &childs;
+ TreeItem **c = &children;
while (*c) {
@@ -802,16 +802,16 @@ void TreeItem::_bind_methods() {
void TreeItem::clear_children() {
- TreeItem *c = childs;
+ TreeItem *c = children;
while (c) {
TreeItem *aux = c;
c = c->get_next();
- aux->parent = 0; // so it wont try to recursively autoremove from me in here
+ aux->parent = 0; // so it won't try to recursively autoremove from me in here
memdelete(aux);
}
- childs = 0;
+ children = 0;
};
TreeItem::TreeItem(Tree *p_tree) {
@@ -823,7 +823,7 @@ TreeItem::TreeItem(Tree *p_tree) {
parent = 0; // parent item
next = 0; // next in list
- childs = 0; //child items
+ children = 0; //child items
}
TreeItem::~TreeItem() {
@@ -977,9 +977,9 @@ int Tree::get_item_height(TreeItem *p_item) const {
int height = compute_item_height(p_item);
height += cache.vseparation;
- if (!p_item->collapsed) { /* if not collapsed, check the childs */
+ if (!p_item->collapsed) { /* if not collapsed, check the children */
- TreeItem *c = p_item->childs;
+ TreeItem *c = p_item->children;
while (c) {
@@ -1386,7 +1386,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
- if (!p_item->disable_folding && !hide_folding && p_item->childs) { //has childs, draw the guide box
+ if (!p_item->disable_folding && !hide_folding && p_item->children) { //has children, draw the guide box
Ref<Texture> arrow;
@@ -1413,9 +1413,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
children_pos.y += htotal;
}
- if (!p_item->collapsed) { /* if not collapsed, check the childs */
+ if (!p_item->collapsed) { /* if not collapsed, check the children */
- TreeItem *c = p_item->childs;
+ TreeItem *c = p_item->children;
while (c) {
@@ -1569,7 +1569,7 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
*r_in_range = false;
}
- TreeItem *c = p_current->childs;
+ TreeItem *c = p_current->children;
while (c) {
@@ -1635,7 +1635,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (!p_item->disable_folding && !hide_folding && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
- if (p_item->childs)
+ if (p_item->children)
p_item->set_collapsed(!p_item->is_collapsed());
return -1; //handled!
@@ -1942,9 +1942,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
new_pos.y -= item_h;
}
- if (!p_item->collapsed) { /* if not collapsed, check the childs */
+ if (!p_item->collapsed) { /* if not collapsed, check the children */
- TreeItem *c = p_item->childs;
+ TreeItem *c = p_item->children;
while (c) {
@@ -2384,7 +2384,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (mm.is_valid()) {
- if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
+ if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
update_cache();
Ref<StyleBox> bg = cache.bg;
@@ -2483,7 +2483,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
+ if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
update_cache();
if (!b->is_pressed()) {
@@ -2988,7 +2988,7 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) {
ti->cells.resize(columns.size());
TreeItem *prev = NULL;
- TreeItem *c = p_parent->childs;
+ TreeItem *c = p_parent->children;
int idx = 0;
while (c) {
@@ -3003,7 +3003,7 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) {
if (prev)
prev->next = ti;
else
- p_parent->childs = ti;
+ p_parent->children = ti;
ti->parent = p_parent;
} else {
@@ -3036,8 +3036,8 @@ TreeItem *Tree::get_last_item() {
if (last->next)
last = last->next;
- else if (last->childs)
- last = last->childs;
+ else if (last->children)
+ last = last->children;
else
break;
}
@@ -3070,6 +3070,7 @@ void Tree::item_selected(int p_column, TreeItem *p_item) {
p_item->cells[p_column].selected = true;
//emit_signal("multi_selected",p_item,p_column,true); - NO this is for TreeItem::select
+ selected_col = p_column;
} else {
select_single_item(p_item, root, p_column);
@@ -3100,7 +3101,9 @@ void Tree::deselect_all() {
TreeItem *item = get_next_selected(get_root());
while (item) {
item->deselect(selected_col);
+ TreeItem *prev_item = item;
item = get_next_selected(get_root());
+ ERR_FAIL_COND(item == prev_item);
}
selected_item = NULL;
@@ -3205,9 +3208,9 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) {
p_item = root;
} else {
- if (p_item->childs) {
+ if (p_item->children) {
- p_item = p_item->childs;
+ p_item = p_item->children;
} else if (p_item->next) {
@@ -3322,9 +3325,9 @@ int Tree::get_item_offset(TreeItem *p_item) const {
ofs += compute_item_height(it) + cache.vseparation;
- if (it->childs && !it->collapsed) {
+ if (it->children && !it->collapsed) {
- it = it->childs;
+ it = it->children;
} else if (it->next) {
@@ -3545,7 +3548,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_
}
if (p_item->is_collapsed())
- return NULL; // do not try childs, it's collapsed
+ return NULL; // do not try children, it's collapsed
TreeItem *n = p_item->get_children();
while (n) {
@@ -3818,7 +3821,7 @@ void Tree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_folding"), "set_hide_folding", "is_folding_hidden");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_root"), "set_hide_root", "is_root_hidden");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "drop_mode_flags", PROPERTY_HINT_FLAGS, "On Item,Inbetween"), "set_drop_mode_flags", "get_drop_mode_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "drop_mode_flags", PROPERTY_HINT_FLAGS, "On Item,In between"), "set_drop_mode_flags", "get_drop_mode_flags");
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Row,Multi"), "set_select_mode", "get_select_mode");
ADD_SIGNAL(MethodInfo("item_selected"));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 709ff73971..2a8546a743 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -144,13 +144,13 @@ private:
Vector<Cell> cells;
- bool collapsed; // wont show childs
+ bool collapsed; // won't show children
bool disable_folding;
int custom_min_height;
TreeItem *parent; // parent item
TreeItem *next; // next in list
- TreeItem *childs; //child items
+ TreeItem *children; //child items
Tree *tree; //tree (for reference)
TreeItem(Tree *p_tree);
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index af849589cf..ac5e6020eb 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -30,6 +30,7 @@
#include "viewport_container.h"
+#include "core/engine.h"
#include "scene/main/viewport.h"
Size2 ViewportContainer::get_minimum_size() const {
@@ -139,8 +140,34 @@ void ViewportContainer::_notification(int p_what) {
}
}
+void ViewportContainer::_input(const Ref<InputEvent> &p_event) {
+
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+
+ Transform2D xform = get_global_transform();
+
+ if (stretch) {
+ Transform2D scale_xf;
+ scale_xf.scale(Vector2(shrink, shrink));
+ xform *= scale_xf;
+ }
+
+ Ref<InputEvent> ev = p_event->xformed_by(xform.affine_inverse());
+
+ for (int i = 0; i < get_child_count(); i++) {
+
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
+ if (!c || c->is_input_disabled())
+ continue;
+
+ c->input(ev);
+ }
+}
+
void ViewportContainer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_input", "event"), &ViewportContainer::_input);
ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &ViewportContainer::set_stretch);
ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &ViewportContainer::is_stretch_enabled);
@@ -155,4 +182,5 @@ ViewportContainer::ViewportContainer() {
stretch = false;
shrink = 1;
+ set_process_input(true);
}
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index cd8b4dd5c1..45c4cd03a1 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -48,6 +48,7 @@ public:
void set_stretch(bool p_enable);
bool is_stretch_enabled() const;
+ void _input(const Ref<InputEvent> &p_event);
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 3d58aa65f8..ae21775c55 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -121,7 +121,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
}
if (!has_user_agent) {
- headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")");
+ headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")");
}
if (!has_accept) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 148cdaf526..cf22383e36 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -184,7 +184,7 @@ void Node::_propagate_ready() {
}
void Node::_propagate_enter_tree() {
- // this needs to happen to all childs before any enter_tree
+ // this needs to happen to all children before any enter_tree
if (data.parent) {
data.tree = data.parent->data.tree;
@@ -1202,13 +1202,13 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
unique = false;
} else {
//check if exists
- Node **childs = data.children.ptrw();
+ Node **children = data.children.ptrw();
int cc = data.children.size();
for (int i = 0; i < cc; i++) {
- if (childs[i] == p_child)
+ if (children[i] == p_child)
continue;
- if (childs[i]->data.name == p_child->data.name) {
+ if (children[i]->data.name == p_child->data.name) {
unique = false;
break;
}
@@ -1311,7 +1311,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
}
/* Notify */
- //recognize childs created in this node constructor
+ //recognize children created in this node constructor
p_child->data.parent_owned = data.in_constructor;
add_child_notify(p_child);
}
@@ -2010,7 +2010,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
if (!p_editable) {
data.editable_instances.erase(p);
// Avoid this flag being needlessly saved;
- // also give more visual feedback if editable children is reenabled
+ // also give more visual feedback if editable children is re-enabled
set_display_folded(false);
} else {
data.editable_instances[p] = true;
diff --git a/scene/main/node.h b/scene/main/node.h
index dc6bda4621..341869f7ba 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -104,7 +104,7 @@ private:
StringName name;
SceneTree *tree;
bool inside_tree;
- bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it corretly gets the _ready() notification
+ bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
bool ready_first;
#ifdef TOOLS_ENABLED
NodePath import_path; //path used when imported, used by scene editors to keep tracking
@@ -364,7 +364,7 @@ public:
void queue_delete();
- //shitty hacks for speed
+ //hacks for speed
static void set_human_readable_collision_renaming(bool p_enabled);
static void init_node_hrcr();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 55ae9fe1ec..136fd4cfd1 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1778,7 +1778,7 @@ void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, cons
psc->id = last_send_cache_id++;
}
- //create base packet, lots of harcode because it must be tight
+ //create base packet, lots of hardcode because it must be tight
int ofs = 0;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1a2ea796bd..1ff1f4b6d8 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -196,8 +196,6 @@ void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
- //print_line("sive override size "+size_override_size);
- //print_line("rect size "+size);
stretch_transform = Transform2D();
Size2 scale = size / (size_override_size + size_override_margin * 2);
stretch_transform.scale(scale);
@@ -211,114 +209,6 @@ void Viewport::_update_stretch_transform() {
_update_global_transform();
}
-void Viewport::_update_rect() {
-
- if (!is_inside_tree())
- return;
-
- /*if (!render_target && parent_control) {
-
- Control *c = parent_control;
-
- rect.pos=Point2();
- rect.size=c->get_size();
- }*/
- /*
- VisualServer::ViewportRect vr;
- vr.x=rect.pos.x;
- vr.y=rect.pos.y;
-
- if (render_target) {
- vr.x=0;
- vr.y=0;
- }
- vr.width=rect.size.width;
- vr.height=rect.size.height;
-
- VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
- last_vp_rect=rect;
-
- if (canvas_item.is_valid()) {
- VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
- }
-
- emit_signal("size_changed");
- texture->emit_changed();
-*/
-}
-
-void Viewport::_parent_resized() {
-
- _update_rect();
-}
-
-void Viewport::_parent_draw() {
-}
-
-void Viewport::_parent_visibility_changed() {
-
- /*
- if (parent_control) {
-
- Control *c = parent_control;
- VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible_in_tree());
-
- _update_listener();
- _update_listener_2d();
- }
-*/
-}
-
-void Viewport::_vp_enter_tree() {
-
- /* if (parent_control) {
-
- Control *cparent=parent_control;
- RID parent_ci = cparent->get_canvas_item();
- ERR_FAIL_COND(!parent_ci.is_valid());
- canvas_item = VisualServer::get_singleton()->canvas_item_create();
-
- VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
- VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
- //VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
- parent_control->connect("resized",this,"_parent_resized");
- parent_control->connect("visibility_changed",this,"_parent_visibility_changed");
- } else if (!parent){
-
- //VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
-
- }
-*/
-}
-
-void Viewport::_vp_exit_tree() {
-
- /*
- if (parent_control) {
-
- parent_control->disconnect("resized",this,"_parent_resized");
- }
-
- if (parent_control) {
-
- parent_control->disconnect("visibility_changed",this,"_parent_visibility_changed");
- }
-
- if (canvas_item.is_valid()) {
-
- VisualServer::get_singleton()->free(canvas_item);
- canvas_item=RID();
-
- }
-
- if (!parent) {
-
- VisualServer::get_singleton()->viewport_detach(viewport);
-
- }
-*/
-}
-
void Viewport::update_worlds() {
if (!is_inside_tree())
@@ -376,7 +266,6 @@ void Viewport::_notification(int p_what) {
_update_listener();
_update_listener_2d();
- _update_rect();
find_world_2d()->_register_viewport(this, Rect2());
@@ -436,11 +325,6 @@ void Viewport::_notification(int p_what) {
if (world_2d.is_valid())
world_2d->_remove_viewport(this);
- /*
- if (!render_target)
- _vp_exit_tree();
- */
-
VisualServer::get_singleton()->viewport_set_scenario(viewport, RID());
// SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
@@ -718,7 +602,6 @@ void Viewport::set_size(const Size2 &p_size) {
size = p_size.floor();
VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
- _update_rect();
_update_stretch_transform();
emit_signal("size_changed");
@@ -1167,7 +1050,7 @@ void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vecto
size_override_size = p_size;
}
size_override_margin = p_margin;
- _update_rect();
+
_update_stretch_transform();
emit_signal("size_changed");
}
@@ -1186,9 +1069,6 @@ void Viewport::set_size_override_stretch(bool p_enable) {
return;
size_override_stretch = p_enable;
- if (size_override) {
- _update_rect();
- }
_update_stretch_transform();
}
@@ -2684,9 +2564,6 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
- ClassDB::bind_method(D_METHOD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
-
- ClassDB::bind_method(D_METHOD("_parent_resized"), &Viewport::_parent_resized);
ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input);
ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text);
ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 48e2929e54..07bbd3f1fa 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -206,12 +206,6 @@ private:
void _test_new_mouseover(ObjectID new_collider);
Map<ObjectID, uint64_t> physics_2d_mouseover;
- void _update_rect();
-
- void _parent_resized();
- void _parent_draw();
- void _parent_visibility_changed();
-
Ref<World2D> world_2d;
Ref<World> world;
Ref<World> own_world;
@@ -294,9 +288,6 @@ private:
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
- void _vp_enter_tree();
- void _vp_exit_tree();
-
void _vp_input(const Ref<InputEvent> &p_ev);
void _vp_input_text(const String &p_text);
void _vp_unhandled_input(const Ref<InputEvent> &p_ev);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 2dee74f561..19d8f09ebe 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -46,6 +46,7 @@
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
+#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
@@ -201,6 +202,8 @@ static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font = NULL;
static ResourceFormatLoaderStreamTexture *resource_loader_stream_texture = NULL;
+static ResourceFormatLoaderBMFont *resource_loader_bmfont = NULL;
+
static ResourceFormatSaverShader *resource_saver_shader = NULL;
static ResourceFormatLoaderShader *resource_loader_shader = NULL;
@@ -233,6 +236,9 @@ void register_scene_types() {
resource_loader_shader = memnew(ResourceFormatLoaderShader);
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
+ resource_loader_bmfont = memnew(ResourceFormatLoaderBMFont);
+ ResourceLoader::add_resource_format_loader(resource_loader_bmfont, true);
+
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<Object>();
@@ -429,6 +435,7 @@ void register_scene_types() {
ClassDB::register_class<AnimatedSprite>();
ClassDB::register_class<Position2D>();
ClassDB::register_class<Line2D>();
+ ClassDB::register_class<MeshInstance2D>();
ClassDB::register_virtual_class<CollisionObject2D>();
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
@@ -652,6 +659,9 @@ void unregister_scene_types() {
if (resource_loader_shader) {
memdelete(resource_loader_shader);
}
+ if (resource_loader_bmfont) {
+ memdelete(resource_loader_bmfont);
+ }
SpatialMaterial::finish_shaders();
ParticlesMaterial::finish_shaders();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 6e58bc88d7..7a1fffaa26 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1603,19 +1603,19 @@ float Animation::get_step() const {
return step;
}
-void Animation::copy_track(int src_track, Ref<Animation> p_to_animation) {
+void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
ERR_FAIL_COND(p_to_animation.is_null());
- ERR_FAIL_INDEX(src_track, get_track_count());
+ ERR_FAIL_INDEX(p_track, get_track_count());
int dst_track = p_to_animation->get_track_count();
- p_to_animation->add_track(track_get_type(src_track));
-
- p_to_animation->track_set_path(dst_track, track_get_path(src_track));
- p_to_animation->track_set_imported(dst_track, track_is_imported(src_track));
- p_to_animation->track_set_enabled(dst_track, track_is_enabled(src_track));
- p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(src_track));
- p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(src_track));
- for (int i = 0; i < track_get_key_count(src_track); i++) {
- p_to_animation->track_insert_key(dst_track, track_get_key_time(src_track, i), track_get_key_value(src_track, i), track_get_key_transition(src_track, i));
+ p_to_animation->add_track(track_get_type(p_track));
+
+ p_to_animation->track_set_path(dst_track, track_get_path(p_track));
+ p_to_animation->track_set_imported(dst_track, track_is_imported(p_track));
+ p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
+ p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
+ p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
+ for (int i = 0; i < track_get_key_count(p_track); i++) {
+ p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
}
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 93ed700482..b77143cd9d 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -77,7 +77,7 @@ void AudioStreamPlaybackSample::seek(float p_time) {
if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM)
return; //no seeking in ima-adpcm
- float max = get_length();
+ float max = base->get_length();
if (p_time < 0) {
p_time = 0;
} else if (p_time >= max) {
@@ -390,22 +390,6 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
}
}
-float AudioStreamPlaybackSample::get_length() const {
-
- int len = base->data_bytes;
- switch (base->format) {
- case AudioStreamSample::FORMAT_8_BITS: len /= 1; break;
- case AudioStreamSample::FORMAT_16_BITS: len /= 2; break;
- case AudioStreamSample::FORMAT_IMA_ADPCM: len *= 2; break;
- }
-
- if (base->stereo) {
- len /= 2;
- }
-
- return float(len) / base->mix_rate;
-}
-
AudioStreamPlaybackSample::AudioStreamPlaybackSample() {
active = false;
@@ -469,6 +453,22 @@ bool AudioStreamSample::is_stereo() const {
return stereo;
}
+float AudioStreamSample::get_length() const {
+
+ int len = data_bytes;
+ switch (format) {
+ case AudioStreamSample::FORMAT_8_BITS: len /= 1; break;
+ case AudioStreamSample::FORMAT_16_BITS: len /= 2; break;
+ case AudioStreamSample::FORMAT_IMA_ADPCM: len *= 2; break;
+ }
+
+ if (stereo) {
+ len /= 2;
+ }
+
+ return float(len) / mix_rate;
+}
+
void AudioStreamSample::set_data(const PoolVector<uint8_t> &p_data) {
AudioServer::get_singleton()->lock();
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 41754301eb..5fe65c194e 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -77,8 +77,6 @@ public:
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
- virtual float get_length() const; //if supported, otherwise return 0
-
AudioStreamPlaybackSample();
};
@@ -137,6 +135,8 @@ public:
void set_stereo(bool p_enable);
bool is_stereo() const;
+ virtual float get_length() const; //if supported, otherwise return 0
+
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index ea313b5a20..29ffefd9d6 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -42,7 +42,7 @@ void BitMap::create(const Size2 &p_size) {
zeromem(bitmask.ptrw(), bitmask.size());
}
-void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
+void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
ERR_FAIL_COND(p_image.is_null() || p_image->empty());
Ref<Image> img = p_image->duplicate();
@@ -58,8 +58,9 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
int bbyte = i / 8;
int bbit = i % 8;
- if (r[i * 2])
+ if (r[i * 2 + 1] / 255.0 > p_threshold) {
w[bbyte] |= (1 << bbit);
+ }
}
}
@@ -168,10 +169,351 @@ Dictionary BitMap::_get_data() const {
return d;
}
+Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
+
+ int stepx = 0;
+ int stepy = 0;
+ int prevx = 0;
+ int prevy = 0;
+ int startx = start.x;
+ int starty = start.y;
+ int curx = startx;
+ int cury = starty;
+ unsigned int count = 0;
+ Set<Point2i> case9s;
+ Set<Point2i> case6s;
+ int i;
+ Vector<Vector2> _points;
+ do {
+ int sv = 0;
+ { //square value
+
+ /*
+ checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+ +---+---+
+ | 1 | 2 |
+ +---+---+
+ | 4 | 8 | <- current pixel (curx,cury)
+ +---+---+
+ */
+ //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
+ Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
+ Point2i tl = Point2i(curx - 1, cury - 1);
+ sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ Point2i tr = Point2i(curx, cury - 1);
+ sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ Point2i bl = Point2i(curx - 1, cury);
+ sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ Point2i br = Point2i(curx, cury);
+ sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
+ }
+
+ switch (sv) {
+
+ case 1:
+ case 5:
+ case 13:
+ /* going UP with these cases:
+ 1 5 13
+ +---+---+ +---+---+ +---+---+
+ | 1 | | | 1 | | | 1 | |
+ +---+---+ +---+---+ +---+---+
+ | | | | 4 | | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 0;
+ stepy = -1;
+ break;
+
+ case 8:
+ case 10:
+ case 11:
+ /* going DOWN with these cases:
+ 8 10 11
+ +---+---+ +---+---+ +---+---+
+ | | | | | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | 8 | | | 8 | | | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 0;
+ stepy = 1;
+ break;
+
+ case 4:
+ case 12:
+ case 14:
+ /* going LEFT with these cases:
+ 4 12 14
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | | 2 |
+ +---+---+ +---+---+ +---+---+
+ | 4 | | | 4 | 8 | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = -1;
+ stepy = 0;
+ break;
+
+ case 2:
+ case 3:
+ case 7:
+ /* going RIGHT with these cases:
+ 2 3 7
+ +---+---+ +---+---+ +---+---+
+ | | 2 | | 1 | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | 4 | |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 1;
+ stepy = 0;
+ break;
+ case 9:
+ /*
+ +---+---+
+ | 1 | |
+ +---+---+
+ | | 8 |
+ +---+---+
+ this should normally go UP, but if we already been here, we go down
+ */
+ if (case9s.has(Point2i(curx, cury))) {
+ //found, so we go down, and delete from case9s;
+ stepx = 0;
+ stepy = 1;
+ case9s.erase(Point2i(curx, cury));
+ } else {
+ //not found, we go up, and add to case9s;
+ stepx = 0;
+ stepy = -1;
+ case9s.insert(Point2i(curx, cury));
+ }
+ break;
+ case 6:
+ /*
+ 6
+ +---+---+
+ | | 2 |
+ +---+---+
+ | 4 | |
+ +---+---+
+ this normally go RIGHT, but if its coming from UP, it should go LEFT
+ */
+ if (case6s.has(Point2i(curx, cury))) {
+ //found, so we go down, and delete from case6s;
+ stepx = -1;
+ stepy = 0;
+ case6s.erase(Point2i(curx, cury));
+ } else {
+ //not found, we go up, and add to case6s;
+ stepx = 1;
+ stepy = 0;
+ case6s.insert(Point2i(curx, cury));
+ }
+ break;
+ default:
+ ERR_PRINT("this shouldn't happen.");
+ }
+ //little optimization
+ // if previous direction is same as current direction,
+ // then we should modify the last vec to current
+ curx += stepx;
+ cury += stepy;
+ if (stepx == prevx && stepy == prevy) {
+ _points[_points.size() - 1].x = (float)(curx - rect.position.x);
+ _points[_points.size() - 1].y = (float)(cury + rect.position.y);
+ } else {
+ _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
+ }
+
+ count++;
+ prevx = stepx;
+ prevy = stepy;
+
+ ERR_FAIL_COND_V(count > width * height, _points);
+ } while (curx != startx || cury != starty);
+ return _points;
+}
+
+static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) {
+ float res;
+ float slope;
+ float intercept;
+
+ if (start.x == end.x) {
+ res = Math::absf(i.x - end.x);
+ } else if (start.y == end.y) {
+ res = Math::absf(i.y - end.y);
+ } else {
+ slope = (end.y - start.y) / (end.x - start.x);
+ intercept = start.y - (slope * start.x);
+ res = Math::absf(slope * i.x - i.y + intercept) / Math::sqrt(Math::pow(slope, 2.0f) + 1.0);
+ }
+ return res;
+}
+
+static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
+ if (v.size() < 3)
+ return v;
+
+ int index = -1;
+ float dist = 0;
+ //not looping first and last point
+ for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
+ float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
+ if (cdist > dist) {
+ dist = cdist;
+ index = static_cast<int>(i);
+ }
+ }
+ if (dist > optimization) {
+
+ Vector<Vector2> left, right;
+ left.resize(index);
+ for (int i = 0; i < index; i++) {
+ left[i] = v[i];
+ }
+ right.resize(v.size() - index);
+ for (int i = 0; i < right.size(); i++) {
+ right[i] = v[index + i];
+ }
+ Vector<Vector2> r1 = rdp(left, optimization);
+ Vector<Vector2> r2 = rdp(right, optimization);
+
+ int middle = r1.size();
+ r1.resize(r1.size() + r2.size());
+ for (int i = 0; i < r2.size(); i++) {
+ r1[middle + i] = r2[i];
+ }
+ return r1;
+ } else {
+ Vector<Vector2> ret;
+ ret.push_back(v[0]);
+ ret.push_back(v[v.size() - 1]);
+ return ret;
+ }
+}
+
+static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
+ int size = points.size();
+ // if there are less than 3 points, then we have nothing
+ ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
+ // if there are less than 9 points (but more than 3), then we don't need to reduce it
+ if (size < 9) {
+ return points;
+ }
+
+ float maxEp = MIN(rect.size.width, rect.size.height);
+ float ep = CLAMP(epsilon, 0.0, maxEp / 2);
+ Vector<Vector2> result = rdp(points, ep);
+
+ Vector2 last = result[result.size() - 1];
+
+ if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) {
+ result[0].y = last.y;
+ result.resize(result.size() - 1);
+ }
+ return result;
+}
+
+static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
+
+ for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) {
+ for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) {
+
+ if (i < rect.position.x || i >= rect.position.x + rect.size.x)
+ continue;
+ if (j < rect.position.y || j >= rect.position.y + rect.size.y)
+ continue;
+
+ if (p_map->get_bit(Vector2(i, j)))
+ continue;
+
+ else if (p_src->get_bit(Vector2(i, j))) {
+ p_map->set_bit(Vector2(i, j), true);
+ fill_bits(p_src, p_map, Point2i(i, j), rect);
+ }
+ }
+ }
+}
+Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+
+ Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+
+ print_line("Rect: " + r);
+ Point2i from;
+ Ref<BitMap> fill;
+ fill.instance();
+ fill->create(get_size());
+
+ Vector<Vector<Vector2> > polygons;
+ for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
+ for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
+ if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+
+ Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
+ print_line("pre reduce: " + itos(polygon.size()));
+ polygon = reduce(polygon, r, p_epsilon);
+ print_line("post reduce: " + itos(polygon.size()));
+ polygons.push_back(polygon);
+ fill_bits(this, fill, Point2i(j, i), r);
+ }
+ }
+ }
+
+ return polygons;
+}
+
+void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+
+ Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+
+ Ref<BitMap> copy;
+ copy.instance();
+ copy->create(get_size());
+ copy->bitmask = bitmask;
+
+ for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
+ for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
+ if (copy->get_bit(Point2(j, i)))
+ continue;
+
+ bool found = false;
+
+ for (int y = i - p_pixels; y <= i + p_pixels; y++) {
+ for (int x = j - p_pixels; x <= j + p_pixels; x++) {
+
+ if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x)
+ continue;
+ if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y)
+ continue;
+
+ float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
+ if (d > p_pixels)
+ continue;
+
+ if (copy->get_bit(Point2(x, y))) {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ break;
+ }
+
+ if (found) {
+ set_bit(Point2(j, i), true);
+ }
+ }
+ }
+}
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
- ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image"), &BitMap::create_from_image_alpha);
+ ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index cf126ef96b..dcd5edb4fb 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -44,6 +44,8 @@ class BitMap : public Resource {
int width;
int height;
+ Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+
protected:
void _set_data(const Dictionary &p_d);
Dictionary _get_data() const;
@@ -52,7 +54,7 @@ protected:
public:
void create(const Size2 &p_size);
- void create_from_image_alpha(const Ref<Image> &p_image);
+ void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
void set_bit(const Point2 &p_pos, bool p_value);
bool get_bit(const Point2 &p_pos) const;
@@ -61,6 +63,10 @@ public:
Size2 get_size() const;
+ void grow_mask(int p_pixels, const Rect2 &p_rect);
+
+ Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+
BitMap();
};
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index 8c09130873..b2f586d02d 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -71,8 +71,8 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &Gradient::set_colors);
ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &Gradient::get_colors);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
}
Vector<float> Gradient::get_offsets() const {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index a4049e4461..3e244aa8f8 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -448,10 +448,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// TextEdit
- theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3));
+ theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
theme->set_stylebox("focus", "TextEdit", focus);
- theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4));
- theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3));
+ theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0));
+ theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index b35a9ae963..23c6dc200b 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -35,13 +35,7 @@
bool DynamicFontData::CacheID::operator<(CacheID right) const {
- if (size < right.size)
- return true;
- if (mipmaps != right.mipmaps)
- return right.mipmaps;
- if (filter != right.filter)
- return right.filter;
- return false;
+ return key < right.key;
}
Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(CacheID p_cache_id) {
@@ -192,10 +186,25 @@ Error DynamicFontAtSize::_load() {
ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER );
}*/
- error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
+ if (FT_HAS_COLOR(face)) {
+ int best_match = 0;
+ int diff = ABS(id.size - face->available_sizes[0].width);
+ scale_color_font = float(id.size) / face->available_sizes[0].width;
+ for (int i = 1; i < face->num_fixed_sizes; i++) {
+ int ndiff = ABS(id.size - face->available_sizes[i].width);
+ if (ndiff < diff) {
+ best_match = i;
+ diff = ndiff;
+ scale_color_font = float(id.size) / face->available_sizes[i].width;
+ }
+ }
+ error = FT_Select_Size(face, best_match);
+ } else {
+ error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
+ }
- ascent = (face->size->metrics.ascender >> 6) / oversampling;
- descent = (-face->size->metrics.descender >> 6) / oversampling;
+ ascent = (face->size->metrics.ascender >> 6) / oversampling * scale_color_font;
+ descent = (-face->size->metrics.descender >> 6) / oversampling * scale_color_font;
linegap = 0;
texture_flags = 0;
if (id.mipmaps)
@@ -292,7 +301,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
ret.x += (delta.x >> 6) / oversampling;
}
}
-
return ret;
}
@@ -334,14 +342,18 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
if (!ch->found)
continue;
-
Point2 cpos = p_pos;
cpos.x += ch->h_align;
- cpos.y -= get_ascent();
+ cpos.y -= fb->get_ascent();
cpos.y += ch->v_align;
ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0);
- if (ch->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, p_modulate, false, RID(), false);
+ if (ch->texture_idx != -1) {
+ Color modulate = p_modulate;
+ if (FT_HAS_COLOR(fb->face)) {
+ modulate.r = modulate.g = modulate.b = 1;
+ }
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(fb->scale_color_font, fb->scale_color_font)), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, modulate, false, RID(), false);
+ }
advance = ch->advance;
used_fallback = true;
break;
@@ -362,8 +374,13 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y -= get_ascent();
cpos.y += c->v_align;
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect_uv, p_modulate, false, RID(), false);
+ if (c->texture_idx != -1) {
+ Color modulate = p_modulate;
+ if (FT_HAS_COLOR(face)) {
+ modulate.r = modulate.g = modulate.b = 1;
+ }
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size * Vector2(scale_color_font, scale_color_font)), textures[c->texture_idx].texture->get_rid(), c->rect_uv, modulate, false, RID(), false);
+ }
advance = c->advance;
//textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
}
@@ -437,9 +454,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
char_map[p_char] = ch;
return;
}
- int error = FT_Load_Char(face, p_char, FT_LOAD_RENDER | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
if (!error) {
- error = FT_Render_Glyph(face->glyph, ft_render_mode_normal);
+ error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
}
if (error) {
@@ -476,6 +493,8 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//find a texture to fit this...
+ int color_size = slot->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
+ Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
int tex_index = -1;
int tex_x = 0;
int tex_y = 0;
@@ -484,6 +503,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture &ct = textures[i];
+ if (ct.texture->get_format() != require_format)
+ continue;
+
if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture
continue;
@@ -533,13 +555,13 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture tex;
tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha
+ tex.imgdata.resize(texsize * texsize * color_size);
{
//zero texture
PoolVector<uint8_t>::Write w = tex.imgdata.write();
- ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size());
- for (int i = 0; i < texsize * texsize * 2; i++) {
+ ERR_FAIL_COND(texsize * texsize * color_size > tex.imgdata.size());
+ for (int i = 0; i < texsize * texsize * color_size; i++) {
w[i] = 0;
}
}
@@ -561,7 +583,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
- int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2;
+ int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * color_size;
ERR_FAIL_COND(ofs >= tex.imgdata.size());
switch (slot->bitmap.pixel_mode) {
case FT_PIXEL_MODE_MONO: {
@@ -574,7 +596,14 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
wr[ofs + 0] = 255; //grayscale as 1
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
break;
- // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
+ case FT_PIXEL_MODE_BGRA: {
+ int ofs_color = i * slot->bitmap.pitch + (j << 2);
+ wr[ofs + 2] = slot->bitmap.buffer[ofs_color + 0];
+ wr[ofs + 1] = slot->bitmap.buffer[ofs_color + 1];
+ wr[ofs + 0] = slot->bitmap.buffer[ofs_color + 2];
+ wr[ofs + 3] = slot->bitmap.buffer[ofs_color + 3];
+ } break;
+ // TODO: FT_PIXEL_MODE_LCD
default:
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
ERR_FAIL();
@@ -587,7 +616,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
+ Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata));
if (tex.texture.is_null()) {
tex.texture.instance();
@@ -605,9 +634,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
}
Character chr;
- chr.h_align = xofs / oversampling;
- chr.v_align = ascent - (yofs / oversampling); // + ascent - descent;
- chr.advance = advance / oversampling;
+ chr.h_align = xofs * scale_color_font / oversampling;
+ chr.v_align = ascent - (yofs * scale_color_font / oversampling); // + ascent - descent;
+ chr.advance = advance * scale_color_font / oversampling;
chr.texture_idx = tex_index;
chr.found = true;
@@ -646,6 +675,7 @@ DynamicFontAtSize::DynamicFontAtSize() {
linegap = 1;
texture_flags = 0;
oversampling = font_oversampling;
+ scale_color_font = 1;
}
DynamicFontAtSize::~DynamicFontAtSize() {
@@ -654,6 +684,7 @@ DynamicFontAtSize::~DynamicFontAtSize() {
FT_Done_FreeType(library);
}
font->size_cache.erase(id);
+ font.unref();
}
/////////////////////////
@@ -983,7 +1014,7 @@ void DynamicFont::update_oversampling() {
while (E) {
if (E->self()->data_at_size.is_valid() && E->self()->data_at_size->update_oversampling()) {
- changed.push_back(E->self());
+ changed.push_back(Ref<DynamicFont>(E->self()));
}
E = E->next();
}
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index a949892086..d8adf35b6b 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -50,15 +50,17 @@ class DynamicFontData : public Resource {
public:
struct CacheID {
- int size;
- bool mipmaps;
- bool filter;
-
+ union {
+ struct {
+ uint32_t size : 16;
+ bool mipmaps : 1;
+ bool filter : 1;
+ };
+ uint32_t key;
+ };
bool operator<(CacheID right) const;
CacheID() {
- size = 16;
- mipmaps = false;
- filter = false;
+ key = 0;
}
};
@@ -104,6 +106,7 @@ class DynamicFontAtSize : public Reference {
float linegap;
float rect_margin;
float oversampling;
+ float scale_color_font;
uint32_t texture_flags;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 026bcea270..6fc5778dd8 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -596,3 +596,42 @@ BitmapFont::~BitmapFont() {
clear();
}
+
+////////////
+
+RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error) {
+
+ if (r_error)
+ *r_error = ERR_FILE_CANT_OPEN;
+
+ Ref<BitmapFont> font;
+ font.instance();
+
+ Error err = font->create_from_fnt(p_path);
+
+ if (err) {
+ if (r_error)
+ *r_error = err;
+ return RES();
+ }
+
+ return font;
+}
+
+void ResourceFormatLoaderBMFont::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("fnt");
+}
+
+bool ResourceFormatLoaderBMFont::handles_type(const String &p_type) const {
+
+ return (p_type == "BitmapFont");
+}
+
+String ResourceFormatLoaderBMFont::get_resource_type(const String &p_path) const {
+
+ String el = p_path.get_extension().to_lower();
+ if (el == "fnt")
+ return "BitmapFont";
+ return "";
+}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 3f228ca002..ae08890be3 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -159,4 +159,12 @@ public:
~BitmapFont();
};
+class ResourceFormatLoaderBMFont : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
#endif
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8a1978cf85..a83ef198fb 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -737,15 +737,18 @@ void SpatialMaterial::_update_shader() {
}
}
- if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
+ if (features[FEATURE_REFRACTION]) {
if (features[FEATURE_NORMAL_MAPPING]) {
code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
-
- code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n";
+ } else {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ }
code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
code += "\tALBEDO *= 1.0 - ref_amount;\n";
@@ -1479,9 +1482,9 @@ bool SpatialMaterial::is_grow_enabled() const {
return grow_enabled;
}
-void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
- alpha_scissor_threshold = p_treshold;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
+void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold);
}
float SpatialMaterial::get_alpha_scissor_threshold() const {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 10bbcfd642..2c297cda41 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -566,7 +566,7 @@ public:
void set_grow(float p_grow);
float get_grow() const;
- void set_alpha_scissor_threshold(float p_treshold);
+ void set_alpha_scissor_threshold(float p_threshold);
float get_alpha_scissor_threshold() const;
void set_on_top_of_alpha();
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index d59390e1b8..949ba12a4c 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1267,6 +1267,8 @@ void ArrayMesh::_bind_methods() {
ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("lightmap_unwrap"), &ArrayMesh::lightmap_unwrap);
+ ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index dd8d0e2141..3df9285bb6 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1119,7 +1119,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
uint32_t name_index = r[idx++];
nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1);
nd.index = (name_index >> NAME_INDEX_BITS);
- nd.index--; //0 is invaild, stored as 1
+ nd.index--; //0 is invalid, stored as 1
nd.instance = r[idx++];
nd.properties.resize(r[idx++]);
for (int j = 0; j < nd.properties.size(); j++) {
@@ -1212,7 +1212,7 @@ Dictionary SceneState::get_bundled_scene() const {
rnodes.push_back(nd.owner);
rnodes.push_back(nd.type);
uint32_t name_index = nd.name;
- if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k childs
+ if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k children
name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index
}
rnodes.push_back(name_index);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 94ce3590d7..94c54c91d3 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -361,8 +361,8 @@ void CapsuleMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CapsuleMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "mid_height", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_mid_height", "get_mid_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_mid_height", "get_mid_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
}
@@ -823,9 +823,9 @@ void CylinderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "top_radius", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_top_radius", "get_top_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_bottom_radius", "get_bottom_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_top_radius", "get_top_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_bottom_radius", "get_bottom_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
}
@@ -1224,7 +1224,7 @@ void PrismMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_height", "get_subdivide_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth");
@@ -1441,8 +1441,8 @@ void SphereMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_is_hemisphere", "is_hemisphere"), &SphereMesh::set_is_hemisphere);
ClassDB::bind_method(D_METHOD("get_is_hemisphere"), &SphereMesh::get_is_hemisphere);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.1,100.0,0.1"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_hemisphere"), "set_is_hemisphere", "get_is_hemisphere");
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 2b7294141a..94a7a055a3 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -39,7 +39,7 @@
@author Bastiaan Olij <mux213@gmail.com>
Base class for all the classes in this file, handles a number of code functions that are shared among all meshes.
- This class is set appart that it assumes a single surface is always generated for our mesh.
+ This class is set apart that it assumes a single surface is always generated for our mesh.
*/
class PrimitiveMesh : public Mesh {
@@ -189,7 +189,7 @@ public:
};
/**
- Similar to quadmesh but with tesselation support
+ Similar to quadmesh but with tessellation support
*/
class PlaneMesh : public PrimitiveMesh {
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index 78a19050f1..a9dec3e87c 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -43,7 +43,10 @@ Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
void RayShape::_update_shape() {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
emit_changed();
}
@@ -52,6 +55,7 @@ void RayShape::set_length(float p_length) {
length = p_length;
_update_shape();
notify_change_to_owners();
+ _change_notify("length");
}
float RayShape::get_length() const {
@@ -59,16 +63,33 @@ float RayShape::get_length() const {
return length;
}
+void RayShape::set_slips_on_slope(bool p_active) {
+
+ slips_on_slope = p_active;
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("slips_on_slope");
+}
+
+bool RayShape::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
void RayShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape::get_slips_on_slope);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
RayShape::RayShape() :
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
set_length(1.0);
+ set_slips_on_slope(false);
}
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 4bd96116fe..f11b2e7c3c 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -36,6 +36,7 @@ class RayShape : public Shape {
GDCLASS(RayShape, Shape);
float length;
+ bool slips_on_slope;
protected:
static void _bind_methods();
@@ -46,6 +47,9 @@ public:
void set_length(float p_length);
float get_length() const;
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
RayShape();
};
#endif // RAY_SHAPE_H
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 71a691fe27..bb5295709a 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1312,6 +1312,8 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const
return ria->rename_dependencies(f, p_path, p_map);
}
+ResourceFormatLoaderText *ResourceFormatLoaderText::singleton = NULL;
+
Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &p_dst_path) {
Error err;
@@ -1411,7 +1413,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
I = I->next();
}
- resource_set.insert(res); //saved after, so the childs it needs are available when loaded
+ resource_set.insert(res); //saved after, so the children it needs are available when loaded
saved_resources.push_back(res);
} break;
@@ -1504,7 +1506,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
title += "load_steps=" + itos(load_steps) + " ";
}
title += "format=" + itos(FORMAT_VERSION) + "";
- //title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\"";
f->store_string(title);
f->store_line("]\n"); //one empty line
diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h
index c014b9bfae..c28ded3d77 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/scene_format_text.h
@@ -128,7 +128,9 @@ public:
};
class ResourceFormatLoaderText : public ResourceFormatLoader {
+
public:
+ static ResourceFormatLoaderText *singleton;
virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -138,6 +140,8 @@ public:
virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
+
+ ResourceFormatLoaderText() { singleton = this; }
};
class ResourceFormatSaverTextInstance {
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 81110015b5..58027c127d 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -106,7 +106,10 @@ SegmentShape2D::SegmentShape2D() :
void RayShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), length);
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), d);
emit_changed();
}
@@ -140,7 +143,11 @@ void RayShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
void RayShape2D::set_length(real_t p_length) {
@@ -153,9 +160,20 @@ real_t RayShape2D::get_length() const {
return length;
}
+void RayShape2D::set_slips_on_slope(bool p_active) {
+
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
RayShape2D::RayShape2D() :
Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
+ slips_on_slope = false;
_update_shape();
}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 4ed30c0443..700982ac0a 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -63,6 +63,7 @@ class RayShape2D : public Shape2D {
GDCLASS(RayShape2D, Shape2D);
real_t length;
+ bool slips_on_slope;
void _update_shape();
@@ -72,6 +73,10 @@ protected:
public:
void set_length(real_t p_length);
real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index ed655b8a93..7eb0406bd8 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -45,7 +45,7 @@ protected:
Shape2D(const RID &p_rid);
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 6811517ead..626fda50df 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -101,7 +101,7 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(RES p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
if (texture == p_texture)
return;
@@ -112,12 +112,12 @@ void StyleBoxTexture::set_texture(RES p_texture) {
_change_notify("texture");
}
-RES StyleBoxTexture::get_texture() const {
+Ref<Texture> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(RES p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -125,7 +125,7 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) {
emit_changed();
}
-RES StyleBoxTexture::get_normal_map() const {
+Ref<Texture> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
@@ -650,14 +650,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
style_rect = style_rect.grow(-((aa_size + 1) / 2));
}
- //adapt borders (prevent weired overlapping/glitchy drawings)
- int width = style_rect.size.width;
- int height = style_rect.size.height;
+ //adapt borders (prevent weird overlapping/glitchy drawings)
+ int width = MAX(style_rect.size.width, 0);
+ int height = MAX(style_rect.size.height, 0);
int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height);
adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width);
- //adapt corners (prevent weired overlapping/glitchy drawings)
+ //adapt corners (prevent weird overlapping/glitchy drawings)
int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index fb79aa360e..c1d84fe19f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -112,11 +112,11 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_texture(RES p_texture);
- RES get_texture() const;
+ void set_texture(Ref<Texture> p_texture);
+ Ref<Texture> get_texture() const;
- void set_normal_map(RES p_normal_map);
- RES get_normal_map() const;
+ void set_normal_map(Ref<Texture> p_normal_map);
+ Ref<Texture> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 067d123b83..c0f6756fd1 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -76,7 +76,7 @@ void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Ansiotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 800710ed2a..4463f98b07 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -57,8 +57,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_modulate(id, p_value);
else if (what == "region")
tile_set_region(id, p_value);
- else if (what == "is_autotile")
- tile_set_is_autotile(id, p_value);
+ else if (what == "tile_mode")
+ tile_set_tile_mode(id, (TileMode)((int)p_value));
else if (what.left(9) == "autotile/") {
what = what.right(9);
if (what == "bitmask_mode")
@@ -174,8 +174,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_modulate(id);
else if (what == "region")
r_ret = tile_get_region(id);
- else if (what == "is_autotile")
- r_ret = tile_get_is_autotile(id);
+ else if (what == "tile_mode")
+ r_ret = tile_get_tile_mode(id);
else if (what.left(9) == "autotile/") {
what = what.right(9);
if (what == "bitmask_mode")
@@ -212,7 +212,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
Vector3 v;
for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) {
if (E->value() > 1) {
- //Dont save default value
+ //Don't save default value
v.x = E->key().x;
v.y = E->key().y;
v.z = E->value();
@@ -258,13 +258,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
- p_list->push_back(PropertyInfo(Variant::BOOL, pre + "is_autotile", PROPERTY_HINT_NONE, ""));
- if (tile_get_is_autotile(id)) {
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE"));
+ if (tile_get_tile_mode(id) == AUTO_TILE) {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
@@ -282,7 +282,6 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
}
void TileSet::create_tile(int p_id) {
-
ERR_FAIL_COND(tile_map.has(p_id));
tile_map[p_id] = TileData();
tile_map[p_id].autotile_data = AutotileData();
@@ -291,7 +290,6 @@ void TileSet::create_tile(int p_id) {
}
void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) {
-
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].autotile_data.bitmask_mode = p_mode;
_change_notify("");
@@ -375,6 +373,7 @@ void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].region = p_region;
emit_changed();
+ _change_notify("region");
}
Rect2 TileSet::tile_get_region(int p_id) const {
@@ -383,18 +382,17 @@ Rect2 TileSet::tile_get_region(int p_id) const {
return tile_map[p_id].region;
}
-void TileSet::tile_set_is_autotile(int p_id, bool p_is_autotile) {
-
+void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) {
ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].is_autotile = p_is_autotile;
+ tile_map[p_id].tile_mode = p_tile_mode;
emit_changed();
- _change_notify("is_autotile");
+ _change_notify("tile_mode");
}
-bool TileSet::tile_get_is_autotile(int p_id) const {
+TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), false);
- return tile_map[p_id].is_autotile;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), SINGLE_TILE);
+ return tile_map[p_id].tile_mode;
}
void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) {
@@ -534,6 +532,7 @@ void TileSet::tile_set_name(int p_id, const String &p_name) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].name = p_name;
emit_changed();
+ _change_notify("name");
}
String TileSet::tile_get_name(int p_id) const {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 1306e2878c..46f34b6252 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -71,6 +71,12 @@ public:
BIND_BOTTOMRIGHT = 256
};
+ enum TileMode {
+ SINGLE_TILE,
+ AUTO_TILE,
+ ANIMATED_TILE
+ };
+
struct AutotileData {
BitmaskMode bitmask_mode;
int spacing;
@@ -84,6 +90,7 @@ public:
// Default size to prevent invalid value
explicit AutotileData() :
size(64, 64),
+ spacing(0),
icon_coord(0, 0) {
bitmask_mode = BITMASK_2X2;
}
@@ -104,13 +111,13 @@ private:
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
Color modulate;
- bool is_autotile;
+ TileMode tile_mode;
AutotileData autotile_data;
// Default modulate for back-compat
explicit TileData() :
- modulate(1, 1, 1),
- is_autotile(false) {}
+ tile_mode(SINGLE_TILE),
+ modulate(1, 1, 1) {}
};
Map<int, TileData> tile_map;
@@ -146,8 +153,8 @@ public:
void tile_set_region(int p_id, const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;
- void tile_set_is_autotile(int p_id, bool p_is_autotile);
- bool tile_get_is_autotile(int p_id) const;
+ void tile_set_tile_mode(int p_id, TileMode p_tile_mode);
+ TileMode tile_get_tile_mode(int p_id) const;
void autotile_set_icon_coordinate(int p_id, Vector2 coord);
Vector2 autotile_get_icon_coordinate(int p_id) const;