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-rw-r--r--scene/2d/collision_object_2d.cpp4
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp15
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/collision_object_3d.cpp4
-rw-r--r--scene/3d/gpu_particles_3d.cpp170
-rw-r--r--scene/3d/gpu_particles_3d.h31
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.cpp4
-rw-r--r--scene/gui/control.cpp10
-rw-r--r--scene/gui/text_edit.cpp16
-rw-r--r--scene/main/http_request.cpp37
-rw-r--r--scene/main/node.cpp8
-rw-r--r--scene/main/viewport.cpp29
-rw-r--r--scene/main/viewport.h8
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/curve.h2
-rw-r--r--scene/resources/material.cpp10
-rw-r--r--scene/resources/material.h10
-rw-r--r--scene/resources/mesh.cpp141
-rw-r--r--scene/resources/mesh.h5
-rw-r--r--scene/resources/navigation_mesh.cpp2
-rw-r--r--scene/resources/physics_material.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp549
-rw-r--r--scene/resources/primitive_meshes.h94
-rw-r--r--scene/resources/texture.cpp179
-rw-r--r--scene/resources/texture.h45
28 files changed, 1026 insertions, 364 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 530303f128..de648d404c 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -127,6 +127,7 @@ uint32_t CollisionObject2D::get_collision_mask() const {
}
void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t collision_layer = get_collision_layer();
if (p_value) {
collision_layer |= 1 << p_bit;
@@ -137,10 +138,12 @@ void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -151,6 +154,7 @@ void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 50625a0f39..f6740040c1 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -55,6 +55,7 @@ uint32_t RayCast2D::get_collision_mask() const {
}
void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -65,6 +66,7 @@ void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast2D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 776d3bca5f..532a795b7c 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1250,6 +1250,7 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
}
void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t layer = get_collision_layer();
if (p_value) {
layer |= 1 << p_bit;
@@ -1260,6 +1261,7 @@ void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
}
void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -1352,10 +1354,12 @@ uint32_t TileMap::get_collision_mask() const {
}
bool TileMap::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
bool TileMap::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
@@ -1522,6 +1526,12 @@ Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+ // Account for precision errors on the border (GH-23250).
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
+ // cell size is > 15,000, but we can hardly have more precision anyway with
+ // floating point.
+ ret += Vector2(0.00005, 0.00005);
+
switch (half_offset) {
case HALF_OFFSET_X: {
if (int(floor(ret.y)) & 1) {
@@ -1548,11 +1558,6 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
}
}
- // Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
- // cell size is > 15,000, but we can hardly have more precision anyway with
- // floating point.
- ret += Vector2(0.00005, 0.00005);
return ret.floor();
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index cd8d02233b..041da4f6ff 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -761,6 +761,7 @@ uint32_t ClippedCamera3D::get_collision_mask() const {
}
void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -771,6 +772,7 @@ void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 44de4eb449..688509a979 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -110,6 +110,7 @@ uint32_t CollisionObject3D::get_collision_mask() const {
}
void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t collision_layer = get_collision_layer();
if (p_value) {
collision_layer |= 1 << p_bit;
@@ -120,10 +121,12 @@ void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -134,6 +137,7 @@ void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index a075dcf990..5339b8a8da 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -181,12 +181,33 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
+void GPUParticles3D::set_enable_trail(bool p_enabled) {
+ trail_enabled = p_enabled;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update_configuration_warnings();
+}
+void GPUParticles3D::set_trail_length(float p_seconds) {
+ ERR_FAIL_COND(p_seconds < 0.001);
+ trail_length = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+}
+
+bool GPUParticles3D::is_trail_enabled() const {
+ return trail_enabled;
+}
+float GPUParticles3D::get_trail_length() const {
+ return trail_length;
+}
+
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
ERR_FAIL_COND(p_count < 1);
+ for (int i = p_count; i < draw_passes.size(); i++) {
+ set_draw_pass_mesh(i, Ref<Mesh>());
+ }
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
notify_property_list_changed();
@@ -199,8 +220,16 @@ int GPUParticles3D::get_draw_passes() const {
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
ERR_FAIL_INDEX(p_pass, draw_passes.size());
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings));
+ }
+
draw_passes.write[p_pass] = p_mesh;
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED);
+ }
+
RID mesh_rid;
if (p_mesh.is_valid()) {
mesh_rid = p_mesh->get_rid();
@@ -208,6 +237,7 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
+ _skinning_changed();
update_configuration_warnings();
}
@@ -235,6 +265,15 @@ bool GPUParticles3D::get_fractional_delta() const {
return fractional_delta;
}
+void GPUParticles3D::set_interpolate(bool p_enable) {
+ interpolate = p_enable;
+ RS::get_singleton()->particles_set_interpolate(particles, p_enable);
+}
+
+bool GPUParticles3D::get_interpolate() const {
+ return interpolate;
+}
+
TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
@@ -250,7 +289,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
meshes_found = true;
for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
}
if (anim_material_found) {
@@ -260,8 +299,10 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
}
anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
- anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
+ {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == BaseMaterial3D::BILLBOARD_PARTICLES);
+ }
if (!meshes_found) {
warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes."));
@@ -274,7 +315,57 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
if (!anim_material_found && process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- warnings.push_back(TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ }
+ }
+
+ if (trail_enabled) {
+ int dp_count = 0;
+ bool missing_trails = false;
+ bool no_materials = false;
+
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ dp_count++;
+ }
+
+ if (draw_pass.is_valid()) {
+ int mats_found = 0;
+ for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ if (spat) {
+ mats_found++;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+ }
+
+ if (mats_found != draw_passes[i]->get_surface_count()) {
+ no_materials = true;
+ }
+ }
+ }
+
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ if (spat) {
+ no_materials = false;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+
+ if (dp_count && skin.is_valid()) {
+ warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
+ } else if (dp_count == 0 && skin.is_null()) {
+ warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found."));
+ } else if (dp_count > 1) {
+ warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
+ }
+
+ if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
+ warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
}
}
@@ -366,6 +457,47 @@ void GPUParticles3D::_notification(int p_what) {
}
}
+void GPUParticles3D::_skinning_changed() {
+ Vector<Transform> xforms;
+ if (skin.is_valid()) {
+ xforms.resize(skin->get_bind_count());
+ for (int i = 0; i < skin->get_bind_count(); i++) {
+ xforms.write[i] = skin->get_bind_pose(i);
+ }
+ } else {
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ xforms.resize(draw_pass->get_builtin_bind_pose_count());
+ for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
+ xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
+ }
+ break;
+ }
+ }
+ }
+
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+ update_configuration_warnings();
+}
+
+void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+ _skinning_changed();
+}
+Ref<Skin> GPUParticles3D::get_skin() const {
+ return skin;
+}
+
+void GPUParticles3D::set_transform_align(TransformAlign p_align) {
+ ERR_FAIL_INDEX(uint32_t(p_align), 4);
+ transform_align = p_align;
+ RS::get_singleton()->particles_set_transform_align(particles, RS::ParticlesTransformAlign(transform_align));
+}
+GPUParticles3D::TransformAlign GPUParticles3D::get_transform_align() const {
+ return transform_align;
+}
+
void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
@@ -378,6 +510,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles3D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles3D::set_interpolate);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
@@ -393,6 +526,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles3D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles3D::get_interpolate);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
@@ -407,6 +541,9 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_passes"), &GPUParticles3D::get_draw_passes);
ClassDB::bind_method(D_METHOD("get_draw_pass_mesh", "pass"), &GPUParticles3D::get_draw_pass_mesh);
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GPUParticles3D::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &GPUParticles3D::get_skin);
+
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
@@ -415,6 +552,15 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+ ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
+ ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
+
+ ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
+ ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
+
+ ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
+ ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
@@ -426,6 +572,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
@@ -433,6 +580,10 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
+ ADD_GROUP("Trails", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@@ -440,6 +591,7 @@ void GPUParticles3D::_bind_methods() {
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "draw_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -452,6 +604,11 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
BIND_CONSTANT(MAX_DRAW_PASSES);
+
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_DISABLED);
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
}
GPUParticles3D::GPUParticles3D() {
@@ -462,17 +619,20 @@ GPUParticles3D::GPUParticles3D() {
set_one_shot(false);
set_amount(8);
set_lifetime(1);
- set_fixed_fps(0);
+ set_fixed_fps(30);
set_fractional_delta(true);
+ set_interpolate(true);
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_trail_length(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
set_collision_base_size(0.01);
+ set_transform_align(TRANSFORM_ALIGN_DISABLED);
}
GPUParticles3D::~GPUParticles3D() {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index b9e2b5ccef..1f9cea79b6 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -34,6 +34,7 @@
#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/material.h"
+#include "scene/resources/skin.h"
class GPUParticles3D : public GeometryInstance3D {
private:
@@ -46,6 +47,13 @@ public:
DRAW_ORDER_VIEW_DEPTH,
};
+ enum TransformAlign {
+ TRANSFORM_ALIGN_DISABLED,
+ TRANSFORM_ALIGN_Z_BILLBOARD,
+ TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
+ };
+
enum {
MAX_DRAW_PASSES = 4
};
@@ -64,17 +72,26 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ bool interpolate = true;
NodePath sub_emitter;
float collision_base_size;
+ bool trail_enabled = false;
+ float trail_length = 0.3;
+
+ TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
+
Ref<Material> process_material;
DrawOrder draw_order;
Vector<Ref<Mesh>> draw_passes;
+ Ref<Skin> skin;
void _attach_sub_emitter();
+ void _skinning_changed();
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -96,6 +113,8 @@ public:
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
+ void set_enable_trail(bool p_enabled);
+ void set_trail_length(float p_seconds);
bool is_emitting() const;
int get_amount() const;
@@ -109,6 +128,8 @@ public:
Ref<Material> get_process_material() const;
float get_speed_scale() const;
float get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ float get_trail_length() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -116,6 +137,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@@ -130,6 +154,12 @@ public:
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_transform_align(TransformAlign p_align);
+ TransformAlign get_transform_align() const;
+
void restart();
enum EmitFlags {
@@ -148,6 +178,7 @@ public:
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 66f3e539a2..95638ce514 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -61,6 +61,7 @@ uint32_t RayCast3D::get_collision_mask() const {
}
void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -71,6 +72,7 @@ void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 9a7984b06a..dc4deb0570 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -496,6 +496,7 @@ uint32_t SoftBody3D::get_collision_layer() const {
}
void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -506,10 +507,12 @@ void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool SoftBody3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t layer = get_collision_layer();
if (p_value) {
layer |= 1 << p_bit;
@@ -520,6 +523,7 @@ void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool SoftBody3D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index f569fbc420..191f94b2b8 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2688,15 +2688,15 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
if (p_idx == 0) {
List<StringName> sn;
String pf = p_function;
- if (pf == "add_color_override" || pf == "has_color" || pf == "has_color_override" || pf == "get_color") {
+ if (pf == "add_theme_color_override" || pf == "has_theme_color" || pf == "has_theme_color_override" || pf == "get_theme_color") {
Theme::get_default()->get_color_list(get_class(), &sn);
- } else if (pf == "add_style_override" || pf == "has_style" || pf == "has_style_override" || pf == "get_style") {
+ } else if (pf == "add_theme_style_override" || pf == "has_theme_style" || pf == "has_theme_style_override" || pf == "get_theme_style") {
Theme::get_default()->get_stylebox_list(get_class(), &sn);
- } else if (pf == "add_font_override" || pf == "has_font" || pf == "has_font_override" || pf == "get_font") {
+ } else if (pf == "add_theme_font_override" || pf == "has_theme_font" || pf == "has_theme_font_override" || pf == "get_theme_font") {
Theme::get_default()->get_font_list(get_class(), &sn);
- } else if (pf == "add_font_size_override" || pf == "has_font_size" || pf == "has_font_size_override" || pf == "get_font_size") {
+ } else if (pf == "add_theme_font_size_override" || pf == "has_theme_font_size" || pf == "has_theme_font_size_override" || pf == "get_theme_font_size") {
Theme::get_default()->get_font_size_list(get_class(), &sn);
- } else if (pf == "add_constant_override" || pf == "has_constant" || pf == "has_constant_override" || pf == "get_constant") {
+ } else if (pf == "add_theme_constant_override" || pf == "has_theme_constant" || pf == "has_theme_constant_override" || pf == "get_theme_constant") {
Theme::get_default()->get_constant_list(get_class(), &sn);
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4f508423b3..0713df9955 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2054,6 +2054,7 @@ void TextEdit::indent_selected_lines_left() {
if (is_selection_active() && get_selection_to_column() == 0) {
end_line--;
}
+ String first_line_text = get_line(start_line);
String last_line_text = get_line(end_line);
for (int i = start_line; i <= end_line; i++) {
@@ -2078,10 +2079,17 @@ void TextEdit::indent_selected_lines_left() {
}
}
- // Fix selection and cursor being off by one on the last line.
- if (is_selection_active() && last_line_text != get_line(end_line)) {
- select(selection.from_line, selection.from_column - removed_characters,
- selection.to_line, initial_selection_end_column - removed_characters);
+ if (is_selection_active()) {
+ // Fix selection being off by one on the first line.
+ if (first_line_text != get_line(start_line)) {
+ select(selection.from_line, selection.from_column - removed_characters,
+ selection.to_line, initial_selection_end_column);
+ }
+ // Fix selection being off by one on the last line.
+ if (last_line_text != get_line(end_line)) {
+ select(selection.from_line, selection.from_column,
+ selection.to_line, initial_selection_end_column - removed_characters);
+ }
}
cursor_set_column(initial_cursor_column - removed_characters, false);
end_complex_operation();
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 08ab71e7fa..884696d58d 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -40,9 +40,7 @@ Error HTTPRequest::_request() {
}
Error HTTPRequest::_parse_url(const String &p_url) {
- url = p_url;
use_ssl = false;
-
request_string = "";
port = 80;
request_sent = false;
@@ -52,35 +50,20 @@ Error HTTPRequest::_parse_url(const String &p_url) {
downloaded.set(0);
redirections = 0;
- String url_lower = url.to_lower();
- if (url_lower.begins_with("http://")) {
- url = url.substr(7, url.length() - 7);
- } else if (url_lower.begins_with("https://")) {
- url = url.substr(8, url.length() - 8);
+ String scheme;
+ Error err = p_url.parse_url(scheme, url, port, request_string);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing URL: " + p_url + ".");
+ if (scheme == "https://") {
use_ssl = true;
- port = 443;
- } else {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Malformed URL: " + url + ".");
+ } else if (scheme != "http://") {
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid URL scheme: " + scheme + ".");
}
-
- ERR_FAIL_COND_V_MSG(url.length() < 1, ERR_INVALID_PARAMETER, "URL too short: " + url + ".");
-
- int slash_pos = url.find("/");
-
- if (slash_pos != -1) {
- request_string = url.substr(slash_pos, url.length());
- url = url.substr(0, slash_pos);
- } else {
- request_string = "/";
+ if (port == 0) {
+ port = use_ssl ? 443 : 80;
}
-
- int colon_pos = url.find(":");
- if (colon_pos != -1) {
- port = url.substr(colon_pos + 1, url.length()).to_int();
- url = url.substr(0, colon_pos);
- ERR_FAIL_COND_V(port < 1 || port > 65535, ERR_INVALID_PARAMETER);
+ if (request_string.is_empty()) {
+ request_string = "/";
}
-
return OK;
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index b7313749d6..c90d3e4a32 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -591,7 +591,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
if (p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
@@ -620,7 +620,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
if (p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
@@ -643,7 +643,7 @@ Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Calla
if (p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
@@ -672,7 +672,7 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Ca
if (p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f1613f2fe5..f861e3064c 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1412,6 +1412,16 @@ void Viewport::_update_canvas_items(Node *p_node) {
}
}
+void Viewport::set_use_xr(bool p_use_xr) {
+ use_xr = p_use_xr;
+
+ RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+}
+
+bool Viewport::is_using_xr() {
+ return use_xr;
+}
+
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
@@ -1830,6 +1840,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
Point2 mpos = mb->get_position();
+ gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask) {
@@ -3498,6 +3509,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
+ ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
+ ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
+
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
@@ -3578,6 +3592,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
@@ -3746,16 +3761,6 @@ Viewport::~Viewport() {
/////////////////////////////////
-void SubViewport::set_use_xr(bool p_use_xr) {
- xr = p_use_xr;
-
- RS::get_singleton()->viewport_set_use_xr(get_viewport_rid(), xr);
-}
-
-bool SubViewport::is_using_xr() {
- return xr;
-}
-
void SubViewport::set_size(const Size2i &p_size) {
_set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
}
@@ -3828,9 +3833,6 @@ void SubViewport::_notification(int p_what) {
}
void SubViewport::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &SubViewport::set_use_xr);
- ClassDB::bind_method(D_METHOD("is_using_xr"), &SubViewport::is_using_xr);
-
ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size);
@@ -3846,7 +3848,6 @@ void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr"), "set_use_xr", "is_using_xr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 6786b70a6b..2e88e1251d 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -234,6 +234,7 @@ private:
Size2i size;
Size2i size_2d_override;
bool size_allocated = false;
+ bool use_xr = false;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
@@ -534,6 +535,9 @@ public:
void set_transparent_background(bool p_enable);
bool has_transparent_background() const;
+ void set_use_xr(bool p_use_xr);
+ bool is_using_xr();
+
Ref<ViewportTexture> get_texture() const;
void set_shadow_atlas_size(int p_size);
@@ -656,7 +660,6 @@ public:
private:
UpdateMode update_mode = UPDATE_WHEN_VISIBLE;
ClearMode clear_mode = CLEAR_MODE_ALWAYS;
- bool xr = false;
bool size_2d_override_stretch = false;
protected:
@@ -672,9 +675,6 @@ public:
void set_size_2d_override(const Size2i &p_size);
Size2i get_size_2d_override() const;
- void set_use_xr(bool p_use_xr);
- bool is_using_xr();
-
void set_size_2d_override_stretch(bool p_enable);
bool is_size_2d_override_stretch_enabled() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 1b3be13039..b16532676f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -689,6 +689,8 @@ void register_scene_types() {
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
+ ClassDB::register_class<TubeTrailMesh>();
+ ClassDB::register_class<RibbonTrailMesh>();
ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_virtual_class<BaseMaterial3D>();
@@ -729,7 +731,6 @@ void register_scene_types() {
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
ClassDB::register_class<MeshTexture>();
- ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index bc479e557a..846da39221 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -445,10 +445,10 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
-real_t Curve::interpolate_baked(real_t offset) {
+real_t Curve::interpolate_baked(real_t offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
- bake();
+ const_cast<Curve *>(this)->bake();
}
// Special cases if the cache is too small
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 402c893cd8..746c6fa597 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -122,7 +122,7 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t offset);
+ real_t interpolate_baked(real_t offset) const;
void ensure_default_setup(float p_min, float p_max);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d5a018ef41..e8157c7165 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -543,6 +543,9 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_DISABLE_DEPTH_TEST]) {
code += ",depth_test_disabled";
}
+ if (flags[FLAG_PARTICLE_TRAILS_MODE]) {
+ code += ",particle_trails";
+ }
if (shading_mode == SHADING_MODE_PER_VERTEX) {
code += ",vertex_lighting";
}
@@ -1597,6 +1600,9 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
notify_property_list_changed();
}
+ if (p_flag == FLAG_PARTICLE_TRAILS_MODE) {
+ update_configuration_warning();
+ }
_queue_shader_change();
}
@@ -2177,6 +2183,8 @@ Shader::Mode BaseMaterial3D::get_shader_mode() const {
}
void BaseMaterial3D::_bind_methods() {
+ static_assert(sizeof(MaterialKey) == 16, "MaterialKey should be 16 bytes");
+
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo);
ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo);
@@ -2534,6 +2542,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
@@ -2635,6 +2644,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT);
BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
+ BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 70452a5f74..ad1b7b3e33 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -235,6 +235,7 @@ public:
FLAG_USE_TEXTURE_REPEAT,
FLAG_INVERT_HEIGHTMAP,
FLAG_SUBSURFACE_MODE_SKIN,
+ FLAG_PARTICLE_TRAILS_MODE,
FLAG_MAX
};
@@ -305,16 +306,15 @@ private:
uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
-
- // flag bitfield
- uint64_t feature_mask : FEATURE_MAX - 1;
- uint64_t flags : FLAG_MAX - 1;
-
// booleans
uint64_t deep_parallax : 1;
uint64_t grow : 1;
uint64_t proximity_fade : 1;
+ // flag bitfield
+ uint32_t feature_mask;
+ uint32_t flags;
+
MaterialKey() {
memset(this, 0, sizeof(MaterialKey));
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index f8e1ce6a61..33ad15b938 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -579,6 +579,13 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
return ret;
}
+int Mesh::get_builtin_bind_pose_count() const {
+ return 0;
+}
+Transform Mesh::get_builtin_bind_pose(int p_index) const {
+ return Transform();
+}
+
Mesh::Mesh() {
}
@@ -1394,7 +1401,7 @@ void ArrayMesh::regen_normal_maps() {
}
//dirty hack
-bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
struct ArrayMeshLightmapSurface {
Ref<Material> material;
@@ -1404,28 +1411,28 @@ struct ArrayMeshLightmapSurface {
};
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
- int *cache_data = nullptr;
- unsigned int cache_size = 0;
- bool use_cache = false; // Don't use cache
- return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
+ Vector<uint8_t> null_cache;
+ return lightmap_unwrap_cached(p_base_transform, p_texel_size, null_cache, null_cache, false);
}
-Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
+Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
- Vector<float> vertices;
- Vector<float> normals;
- Vector<int> indices;
- Vector<float> uv;
- Vector<Pair<int, int>> uv_indices;
+ LocalVector<float> vertices;
+ LocalVector<float> normals;
+ LocalVector<int> indices;
+ LocalVector<float> uv;
+ LocalVector<Pair<int, int>> uv_indices;
Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
// Keep only the scale
- Transform transform = p_base_transform;
- transform.origin = Vector3();
- transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+ Basis basis = p_base_transform.get_basis();
+ Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+
+ Transform transform;
+ transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
@@ -1439,14 +1446,12 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
- SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices);
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
- Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
- const Vector3 *r = rvertices.ptr();
- Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
- const Vector3 *rn = rnormals.ptr();
+ PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
int vertex_ofs = vertices.size() / 3;
@@ -1455,24 +1460,29 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
- Vector3 v = transform.xform(r[j]);
- Vector3 n = normal_basis.xform(rn[j]).normalized();
-
- vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
- normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
- normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
- normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ Vector3 v = transform.xform(rvertices[j]);
+ Vector3 n = normal_basis.xform(rnormals[j]).normalized();
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
}
- Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
int ic = rindices.size();
+ float eps = 1.19209290e-7F; // Taken from xatlas.h
if (ic == 0) {
for (int j = 0; j < vc / 3; j++) {
- if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
+ Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
+ Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
@@ -1482,15 +1492,18 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
}
} else {
- const int *ri = rindices.ptr();
-
for (int j = 0; j < ic / 3; j++) {
- if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
+ Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
+ Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
- indices.push_back(vertex_ofs + ri[j * 3 + 0]);
- indices.push_back(vertex_ofs + ri[j * 3 + 1]);
- indices.push_back(vertex_ofs + ri[j * 3 + 2]);
+
+ indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
}
}
@@ -1499,6 +1512,9 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
//unwrap
+ bool use_cache = p_generate_cache; // Used to request cache generation and to know if cache was used
+ uint8_t *gen_cache;
+ int gen_cache_size;
float *gen_uvs;
int *gen_vertices;
int *gen_indices;
@@ -1507,17 +1523,16 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
if (!ok) {
return ERR_CANT_CREATE;
}
- //remove surfaces
clear_surfaces();
//create surfacetools for each surface..
- Vector<Ref<SurfaceTool>> surfaces_tools;
+ LocalVector<Ref<SurfaceTool>> surfaces_tools;
for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
@@ -1528,11 +1543,12 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
}
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
@@ -1542,48 +1558,53 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->set_color(v.color);
+ surfaces_tools[surface]->set_color(v.color);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->set_uv(v.uv);
+ surfaces_tools[surface]->set_uv(v.uv);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->set_normal(v.normal);
+ surfaces_tools[surface]->set_normal(v.normal);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->set_tangent(t);
+ surfaces_tools[surface]->set_tangent(t);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->set_bones(v.bones);
+ surfaces_tools[surface]->set_bones(v.bones);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->set_weights(v.weights);
+ surfaces_tools[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->set_uv2(uv2);
+ surfaces_tools[surface]->set_uv2(uv2);
- surfaces_tools.write[surface]->add_vertex(v.vertex);
+ surfaces_tools[surface]->add_vertex(v.vertex);
}
}
//generate surfaces
-
- for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
+ for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
- if (!r_used_cache) {
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
+ if (gen_cache_size > 0) {
+ r_dst_cache.resize(gen_cache_size);
+ memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
+ memfree(gen_cache);
+ }
+
+ if (!use_cache) {
+ // Cache was not used, free the buffers
+ memfree(gen_vertices);
+ memfree(gen_indices);
+ memfree(gen_uvs);
}
return OK;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 9a462d5719..aa830d7b50 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -165,6 +165,9 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
+ virtual int get_builtin_bind_pose_count() const;
+ virtual Transform get_builtin_bind_pose(int p_index) const;
+
Mesh();
};
@@ -260,7 +263,7 @@ public:
void regen_normal_maps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
- Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+ Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
virtual void reload_from_file() override;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 8c12f59a00..0a25bb2ed1 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -92,6 +92,7 @@ uint32_t NavigationMesh::get_collision_mask() const {
}
void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -102,6 +103,7 @@ void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index d65b0c8927..31df35aa51 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -43,9 +43,9 @@ void PhysicsMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 1be511e8f1..c3d84aeda2 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1538,3 +1538,552 @@ void PointMesh::_create_mesh_array(Array &p_arr) const {
PointMesh::PointMesh() {
primitive_type = PRIMITIVE_POINTS;
}
+// TUBE TRAIL
+
+void TubeTrailMesh::set_radius(const float p_radius) {
+ radius = p_radius;
+ _request_update();
+}
+float TubeTrailMesh::get_radius() const {
+ return radius;
+}
+
+void TubeTrailMesh::set_radial_steps(const int p_radial_steps) {
+ ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128);
+ radial_steps = p_radial_steps;
+ _request_update();
+}
+int TubeTrailMesh::get_radial_steps() const {
+ return radial_steps;
+}
+
+void TubeTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int TubeTrailMesh::get_sections() const {
+ return sections;
+}
+
+void TubeTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float TubeTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void TubeTrailMesh::set_section_rings(const int p_section_rings) {
+ ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
+ section_rings = p_section_rings;
+ _request_update();
+}
+int TubeTrailMesh::get_section_rings() const {
+ return section_rings;
+}
+
+void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> TubeTrailMesh::get_curve() const {
+ return curve;
+}
+
+void TubeTrailMesh::_curve_changed() {
+ _request_update();
+}
+int TubeTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int point = 0;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int thisrow = 0;
+ int prevrow = 0;
+
+ int total_rings = section_rings * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_rings; j++) {
+ float v = j;
+ v /= total_rings;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_rings;
+ float blend = 1.0 - float(j % section_rings) / float(section_rings);
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float u = i;
+ u /= radial_steps;
+
+ float r = radius;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ r *= curve->interpolate_baked(v);
+ }
+ float x = sin(u * Math_TAU);
+ float z = cos(u * Math_TAU);
+
+ Vector3 p = Vector3(x * r, y, z * r);
+ points.push_back(p);
+ normals.push_back(Vector3(x, 0, z));
+ ADD_TANGENT(z, 0.0, -x, 1.0)
+ uvs.push_back(Vector2(u, v * 0.5));
+ point++;
+ {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (i > 0 && j > 0) {
+ indices.push_back(prevrow + i - 1);
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i - 1);
+
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i);
+ indices.push_back(thisrow + i - 1);
+ }
+ }
+
+ prevrow = thisrow;
+ thisrow = point;
+ }
+
+ // add top
+ float scale_pos = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_pos = curve->interpolate_baked(0);
+ }
+
+ if (scale_pos > CMP_EPSILON) {
+ float y = depth * 0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0));
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.25, 0.75));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_pos;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = ((x + 1.0) * 0.25);
+ float v = 0.5 + ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 1);
+ indices.push_back(point - 2);
+ };
+ };
+ };
+
+ float scale_neg = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_neg = curve->interpolate_baked(1.0);
+ }
+
+ // add bottom
+ if (scale_neg > CMP_EPSILON) {
+ float y = depth * -0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0.0));
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.75, 0.75));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_neg;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = 0.5 + ((x + 1.0) * 0.25);
+ float v = 1.0 - ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 2);
+ indices.push_back(point - 1);
+ };
+ };
+ };
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void TubeTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius);
+
+ ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps);
+ ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings);
+ ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+}
+
+TubeTrailMesh::TubeTrailMesh() {
+}
+
+// TUBE TRAIL
+
+void RibbonTrailMesh::set_shape(Shape p_shape) {
+ shape = p_shape;
+ _request_update();
+}
+RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const {
+ return shape;
+}
+
+void RibbonTrailMesh::set_size(const float p_size) {
+ size = p_size;
+ _request_update();
+}
+float RibbonTrailMesh::get_size() const {
+ return size;
+}
+
+void RibbonTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int RibbonTrailMesh::get_sections() const {
+ return sections;
+}
+
+void RibbonTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float RibbonTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void RibbonTrailMesh::set_section_segments(const int p_section_segments) {
+ ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024);
+ section_segments = p_section_segments;
+ _request_update();
+}
+int RibbonTrailMesh::get_section_segments() const {
+ return section_segments;
+}
+
+void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> RibbonTrailMesh::get_curve() const {
+ return curve;
+}
+
+void RibbonTrailMesh::_curve_changed() {
+ _request_update();
+}
+int RibbonTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int total_segments = section_segments * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ float v = j;
+ v /= total_segments;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_segments;
+ float blend = 1.0 - float(j % section_segments) / float(section_segments);
+
+ float s = size;
+
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ s *= curve->interpolate_baked(v);
+ }
+
+ points.push_back(Vector3(-s * 0.5, y, 0));
+ points.push_back(Vector3(+s * 0.5, y, 0));
+ if (shape == SHAPE_CROSS) {
+ points.push_back(Vector3(0, y, -s * 0.5));
+ points.push_back(Vector3(0, y, +s * 0.5));
+ }
+
+ normals.push_back(Vector3(0, 0, 1));
+ normals.push_back(Vector3(0, 0, 1));
+ if (shape == SHAPE_CROSS) {
+ normals.push_back(Vector3(1, 0, 0));
+ normals.push_back(Vector3(1, 0, 0));
+ }
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ if (shape == SHAPE_CROSS) {
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ }
+
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ if (shape == SHAPE_CROSS) {
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ }
+
+ for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ if (shape == SHAPE_CROSS) {
+ int base = j * 4 - 4;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 5);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 2);
+ indices.push_back(base + 3);
+ indices.push_back(base + 6);
+
+ indices.push_back(base + 3);
+ indices.push_back(base + 7);
+ indices.push_back(base + 6);
+ } else {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
+ }
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void RibbonTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments);
+ ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+
+ BIND_ENUM_CONSTANT(SHAPE_FLAT)
+ BIND_ENUM_CONSTANT(SHAPE_CROSS)
+}
+
+RibbonTrailMesh::RibbonTrailMesh() {
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 65ecdfc19d..ec5806489e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -336,4 +336,98 @@ public:
PointMesh();
};
+class TubeTrailMesh : public PrimitiveMesh {
+ GDCLASS(TubeTrailMesh, PrimitiveMesh);
+
+private:
+ float radius = 1.0;
+ int radial_steps = 8;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_rings = 3;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_radius(const float p_radius);
+ float get_radius() const;
+
+ void set_radial_steps(const int p_radial_steps);
+ int get_radial_steps() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_rings(const int p_section_rings);
+ int get_section_rings() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform get_builtin_bind_pose(int p_index) const override;
+
+ TubeTrailMesh();
+};
+
+class RibbonTrailMesh : public PrimitiveMesh {
+ GDCLASS(RibbonTrailMesh, PrimitiveMesh);
+
+public:
+ enum Shape {
+ SHAPE_FLAT,
+ SHAPE_CROSS
+ };
+
+private:
+ float size = 1.0;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_segments = 3;
+
+ Shape shape = SHAPE_CROSS;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_shape(Shape p_shape);
+ Shape get_shape() const;
+
+ void set_size(const float p_size);
+ float get_size() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_segments(const int p_section_segments);
+ int get_section_segments() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform get_builtin_bind_pose(int p_index) const override;
+
+ RibbonTrailMesh();
+};
+
+VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
#endif
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 771365152d..624eae0411 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1405,185 +1405,6 @@ MeshTexture::MeshTexture() {
//////////////////////////////////////////
-int LargeTexture::get_width() const {
- return size.width;
-}
-
-int LargeTexture::get_height() const {
- return size.height;
-}
-
-RID LargeTexture::get_rid() const {
- return RID();
-}
-
-bool LargeTexture::has_alpha() const {
- for (int i = 0; i < pieces.size(); i++) {
- if (pieces[i].texture->has_alpha()) {
- return true;
- }
- }
-
- return false;
-}
-
-int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) {
- ERR_FAIL_COND_V(p_texture.is_null(), -1);
- Piece p;
- p.offset = p_offset;
- p.texture = p_texture;
- pieces.push_back(p);
-
- return pieces.size() - 1;
-}
-
-void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
- ERR_FAIL_INDEX(p_idx, pieces.size());
- pieces.write[p_idx].offset = p_offset;
-};
-
-void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) {
- ERR_FAIL_COND(p_texture == this);
- ERR_FAIL_COND(p_texture.is_null());
- ERR_FAIL_INDEX(p_idx, pieces.size());
- pieces.write[p_idx].texture = p_texture;
-};
-
-void LargeTexture::set_size(const Size2 &p_size) {
- size = p_size;
-}
-
-void LargeTexture::clear() {
- pieces.clear();
- size = Size2i();
-}
-
-Array LargeTexture::_get_data() const {
- Array arr;
- for (int i = 0; i < pieces.size(); i++) {
- arr.push_back(pieces[i].offset);
- arr.push_back(pieces[i].texture);
- }
- arr.push_back(Size2(size));
- return arr;
-}
-
-void LargeTexture::_set_data(const Array &p_array) {
- ERR_FAIL_COND(p_array.size() < 1);
- ERR_FAIL_COND(!(p_array.size() & 1));
- clear();
- for (int i = 0; i < p_array.size() - 1; i += 2) {
- add_piece(p_array[i], p_array[i + 1]);
- }
- size = Size2(p_array[p_array.size() - 1]);
-}
-
-int LargeTexture::get_piece_count() const {
- return pieces.size();
-}
-
-Vector2 LargeTexture::get_piece_offset(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
- return pieces[p_idx].offset;
-}
-
-Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>());
- return pieces[p_idx].texture;
-}
-
-Ref<Image> LargeTexture::to_image() const {
- Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
- for (int i = 0; i < pieces.size(); i++) {
- Ref<Image> src_img = pieces[i].texture->get_image();
- img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
- }
-
- return img;
-}
-
-void LargeTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece);
- ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset);
- ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture);
- ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size);
- ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear);
-
- ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count);
- ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset);
- ClassDB::bind_method(D_METHOD("get_piece_texture", "idx"), &LargeTexture::get_piece_texture);
-
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
-}
-
-void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose);
- }
-}
-
-void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
- //tiling not supported for this
- if (size.x == 0 || size.y == 0) {
- return;
- }
-
- Size2 scale = p_rect.size / size;
-
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
- }
-}
-
-void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
- //tiling not supported for this
- if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) {
- return;
- }
-
- Size2 scale = p_rect.size / p_src_rect.size;
-
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
- if (!p_src_rect.intersects(rect)) {
- continue;
- }
- Rect2 local = p_src_rect.intersection(rect);
- Rect2 target = local;
- target.size *= scale;
- target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
- local.position -= rect.position;
- pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, false);
- }
-}
-
-bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- if (!pieces[i].texture.is_valid()) {
- continue;
- }
-
- Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
- if (rect.has_point(Point2(p_x, p_y))) {
- return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y);
- }
- }
-
- return true;
-}
-
-LargeTexture::LargeTexture() {
-}
-
-///////////////////
-
void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 16c98f2891..264d85d187 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -297,51 +297,6 @@ public:
MeshTexture();
};
-class LargeTexture : public Texture2D {
- GDCLASS(LargeTexture, Texture2D);
- RES_BASE_EXTENSION("largetex");
-
-protected:
- struct Piece {
- Point2 offset;
- Ref<Texture2D> texture;
- };
-
- Vector<Piece> pieces;
- Size2i size;
-
- Array _get_data() const;
- void _set_data(const Array &p_array);
- static void _bind_methods();
-
-public:
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
-
- virtual bool has_alpha() const override;
-
- int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
- void set_piece_offset(int p_idx, const Point2 &p_offset);
- void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture);
-
- void set_size(const Size2 &p_size);
- void clear();
-
- int get_piece_count() const;
- Vector2 get_piece_offset(int p_idx) const;
- Ref<Texture2D> get_piece_texture(int p_idx) const;
- Ref<Image> to_image() const;
-
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
-
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- LargeTexture();
-};
-
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Texture);