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-rw-r--r--scene/2d/animated_sprite.cpp8
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/sprite.cpp23
-rw-r--r--scene/2d/sprite.h3
-rw-r--r--scene/3d/area.cpp4
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/physics_body.cpp4
-rw-r--r--scene/3d/sprite_3d.cpp34
-rw-r--r--scene/3d/sprite_3d.h3
-rw-r--r--scene/3d/vehicle_body.cpp68
-rw-r--r--scene/3d/vehicle_body.h11
-rw-r--r--scene/gui/control.cpp57
-rw-r--r--scene/gui/dialogs.cpp39
-rw-r--r--scene/gui/file_dialog.cpp9
-rw-r--r--scene/gui/graph_edit.cpp30
-rw-r--r--scene/gui/line_edit.cpp1
-rw-r--r--scene/gui/option_button.cpp62
-rw-r--r--scene/gui/progress_bar.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp6
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/tree.cpp6
-rw-r--r--scene/main/instance_placeholder.cpp2
-rw-r--r--scene/main/scene_tree.cpp5
-rw-r--r--scene/register_scene_types.cpp3
-rwxr-xr-xscene/resources/default_theme/make_header.py5
-rw-r--r--scene/resources/primitive_meshes.cpp16
-rw-r--r--scene/resources/primitive_meshes.h15
-rw-r--r--scene/resources/theme.cpp30
-rw-r--r--scene/resources/theme.h6
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.h4
34 files changed, 356 insertions, 120 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index c7f622dee3..83cc1eeb46 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animated_sprite.h"
+
#include "core/os/os.h"
#include "scene/scene_string_names.h"
@@ -356,12 +357,11 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const {
}
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
}
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -709,7 +709,7 @@ void AnimatedSprite::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index b701e84a9c..e9731f1cd4 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -672,8 +672,8 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 4b309a93b5..f9f273d494 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
if (redraw) {
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 39b3375f09..936ba777b5 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1074,10 +1074,10 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Applied Forces", "applied_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 6626fccf1c..d7a8005187 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -259,6 +259,7 @@ void Sprite::set_frame(int p_frame) {
frame = p_frame;
_change_notify("frame");
+ _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -267,6 +268,17 @@ int Sprite::get_frame() const {
return frame;
}
+void Sprite::set_frame_coords(const Vector2 &p_coord) {
+ ERR_FAIL_INDEX(int(p_coord.x), vframes);
+ ERR_FAIL_INDEX(int(p_coord.y), hframes);
+
+ set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+}
+
+Vector2 Sprite::get_frame_coords() const {
+ return Vector2(frame % hframes, frame / hframes);
+}
+
void Sprite::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
@@ -371,10 +383,9 @@ Rect2 Sprite::get_rect() const {
void Sprite::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -421,6 +432,9 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords);
+
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
@@ -442,7 +456,8 @@ void Sprite::_bind_methods() {
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index e38db3a299..490db31cdb 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -110,6 +110,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_coords(const Vector2 &p_row);
+ Vector2 get_frame_coords() const;
+
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 4247266e3d..19f43dd274 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -718,8 +718,8 @@ void Area::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 9d3e2983c4..63301fc226 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -370,7 +370,7 @@ String CollisionObject::get_configuration_warning() const {
String warning = Spatial::get_configuration_warning();
if (shapes.empty()) {
- if (warning == String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 2f8b2ecc5c..fa2bb300fa 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1044,10 +1044,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 2c315790ac..fc5523633d 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -564,6 +564,9 @@ void Sprite3D::set_frame(int p_frame) {
frame = p_frame;
_queue_update();
+
+ _change_notify("frame");
+ _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -572,6 +575,17 @@ int Sprite3D::get_frame() const {
return frame;
}
+void Sprite3D::set_frame_coords(const Vector2 &p_coord) {
+ ERR_FAIL_INDEX(int(p_coord.x), vframes);
+ ERR_FAIL_INDEX(int(p_coord.y), hframes);
+
+ set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+}
+
+Vector2 Sprite3D::get_frame_coords() const {
+ return Vector2(frame % hframes, frame / hframes);
+}
+
void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
@@ -628,10 +642,9 @@ Rect2 Sprite3D::get_item_rect() const {
void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -649,6 +662,9 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords);
+
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes);
@@ -659,7 +675,8 @@ void Sprite3D::_bind_methods() {
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
@@ -851,14 +868,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
if (property.name == "frame") {
-
property.hint = PROPERTY_HINT_RANGE;
-
- if (frames->has_animation(animation)) {
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- } else {
- property.hint_string = "0,0,0";
}
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -1091,7 +1105,7 @@ void AnimatedSprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 0e086ef31e..5ae9b153f9 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -173,6 +173,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_coords(const Vector2 &p_row);
+ Vector2 get_frame_coords() const;
+
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 89e96e0227..98e68cfbda 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -272,6 +272,20 @@ void VehicleWheel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm);
+ ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force);
+ ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force);
+
+ ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake);
+ ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake);
+
+ ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering);
+ ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering);
+
+ ADD_GROUP("Per-Wheel Motion", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
+ ADD_GROUP("VehicleBody Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering");
ADD_GROUP("Wheel", "wheel_");
@@ -288,6 +302,34 @@ void VehicleWheel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
}
+void VehicleWheel::set_engine_force(float p_engine_force) {
+
+ m_engineForce = p_engine_force;
+}
+
+float VehicleWheel::get_engine_force() const {
+
+ return m_engineForce;
+}
+
+void VehicleWheel::set_brake(float p_brake) {
+
+ m_brake = p_brake;
+}
+float VehicleWheel::get_brake() const {
+
+ return m_brake;
+}
+
+void VehicleWheel::set_steering(float p_steering) {
+
+ m_steering = p_steering;
+}
+float VehicleWheel::get_steering() const {
+
+ return m_steering;
+}
+
void VehicleWheel::set_use_as_traction(bool p_enable) {
engine_traction = p_enable;
@@ -374,10 +416,7 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
Vector3 fwd = up.cross(right);
fwd = fwd.normalized();
- //rotate around steering over de wheelAxleWS
- real_t steering = wheel.steers ? m_steeringValue : 0.0;
-
- Basis steeringMat(up, steering);
+ Basis steeringMat(up, wheel.m_steering);
Basis rotatingMat(right, wheel.m_rotation);
@@ -723,12 +762,11 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t rollingFriction = 0.f;
if (wheelInfo.m_raycastInfo.m_isInContact) {
- if (engine_force != 0.f && wheelInfo.engine_traction) {
- rollingFriction = -engine_force * s->get_step();
+ if (wheelInfo.m_engineForce != 0.f) {
+ rollingFriction = -wheelInfo.m_engineForce * s->get_step();
} else {
real_t defaultRollingFrictionImpulse = 0.f;
- float cbrake = MAX(wheelInfo.m_brake, brake);
- real_t maxImpulse = cbrake ? cbrake : defaultRollingFrictionImpulse;
+ real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
btVehicleWheelContactPoint contactPt(s, wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse);
rollingFriction = _calc_rolling_friction(contactPt);
}
@@ -886,6 +924,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
void VehicleBody::set_engine_force(float p_engine_force) {
engine_force = p_engine_force;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ if (wheelInfo.engine_traction)
+ wheelInfo.m_engineForce = p_engine_force;
+ }
}
float VehicleBody::get_engine_force() const {
@@ -896,6 +939,10 @@ float VehicleBody::get_engine_force() const {
void VehicleBody::set_brake(float p_brake) {
brake = p_brake;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ wheelInfo.m_brake = p_brake;
+ }
}
float VehicleBody::get_brake() const {
@@ -905,6 +952,11 @@ float VehicleBody::get_brake() const {
void VehicleBody::set_steering(float p_steering) {
m_steeringValue = p_steering;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ if (wheelInfo.steers)
+ wheelInfo.m_steering = p_steering;
+ }
}
float VehicleBody::get_steering() const {
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 9e3fe72282..914bfd54bd 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -70,7 +70,7 @@ class VehicleWheel : public Spatial {
real_t m_deltaRotation;
real_t m_rpm;
real_t m_rollInfluence;
- //real_t m_engineForce;
+ real_t m_engineForce;
real_t m_brake;
real_t m_clippedInvContactDotSuspension;
@@ -137,6 +137,15 @@ public:
float get_rpm() const;
+ void set_engine_force(float p_engine_force);
+ float get_engine_force() const;
+
+ void set_brake(float p_brake);
+ float get_brake() const;
+
+ void set_steering(float p_steering);
+ float get_steering() const;
+
String get_configuration_warning() const;
VehicleWheel();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 26be17f6c1..5ec6c68163 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -289,7 +289,7 @@ void Control::_update_minimum_size() {
Size2 minsize = get_combined_minimum_size();
if (minsize.x > data.size_cache.x ||
minsize.y > data.size_cache.y) {
- set_size(data.size_cache);
+ _size_changed();
}
data.updating_last_minimum_size = false;
@@ -850,6 +850,12 @@ Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_typ
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_icon(p_name, type)) {
+ return Theme::get_project_default()->get_icon(p_name, type);
+ }
+ }
+
return Theme::get_default()->get_icon(p_name, type);
}
@@ -886,6 +892,12 @@ Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_ty
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_shader(p_name, type)) {
+ return Theme::get_project_default()->get_shader(p_name, type);
+ }
+ }
+
return Theme::get_default()->get_shader(p_name, type);
}
@@ -925,6 +937,9 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
}
while (class_name != StringName()) {
+ if (Theme::get_project_default().is_valid() && Theme::get_project_default()->has_stylebox(p_name, type))
+ return Theme::get_project_default()->get_stylebox(p_name, type);
+
if (Theme::get_default()->has_stylebox(p_name, class_name))
return Theme::get_default()->get_stylebox(p_name, class_name);
@@ -1001,6 +1016,11 @@ Color Control::get_color(const StringName &p_name, const StringName &p_type) con
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return Theme::get_project_default()->get_color(p_name, type);
+ }
+ }
return Theme::get_default()->get_color(p_name, type);
}
@@ -1036,6 +1056,11 @@ int Control::get_constant(const StringName &p_name, const StringName &p_type) co
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_constant(p_name, type)) {
+ return Theme::get_project_default()->get_constant(p_name, type);
+ }
+ }
return Theme::get_default()->get_constant(p_name, type);
}
@@ -1106,6 +1131,11 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_icon(p_name, type);
}
@@ -1140,6 +1170,11 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_shader(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_shader(p_name, type);
}
bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const {
@@ -1173,6 +1208,11 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_stylebox(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_stylebox(p_name, type);
}
bool Control::has_font(const StringName &p_name, const StringName &p_type) const {
@@ -1206,6 +1246,11 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_font(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_font(p_name, type);
}
@@ -1240,6 +1285,11 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_color(p_name, type);
}
@@ -1274,6 +1324,11 @@ bool Control::has_constant(const StringName &p_name, const StringName &p_type) c
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_constant(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_constant(p_name, type);
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 4da11b671e..59bbdad97a 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -219,6 +219,14 @@ void WindowDialog::_notification(int p_what) {
close_button->set_begin(Point2(-get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog")));
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_title = tr(title);
+ if (title != new_title) {
+ title = new_title;
+ update();
+ }
+ } break;
+
case NOTIFICATION_MOUSE_EXIT: {
// Reset the mouse cursor when leaving the resizable window border.
if (resizable && !drag_type) {
@@ -226,11 +234,13 @@ void WindowDialog::_notification(int p_what) {
set_default_cursor_shape(CURSOR_ARROW);
}
} break;
+
#ifdef TOOLS_ENABLED
case NOTIFICATION_POST_POPUP: {
if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
EditorNode::get_singleton()->dim_editor(true);
} break;
+
case NOTIFICATION_POPUP_HIDE: {
if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
EditorNode::get_singleton()->dim_editor(false);
@@ -272,8 +282,11 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const {
void WindowDialog::set_title(const String &p_title) {
- title = tr(p_title);
- update();
+ String new_title = tr(p_title);
+ if (title != new_title) {
+ title = new_title;
+ update();
+ }
}
String WindowDialog::get_title() const {
@@ -296,8 +309,8 @@ Size2 WindowDialog::get_minimum_size() const {
const int padding = button_width / 2;
const int button_area = button_width + padding;
- // as the title gets centered, title_width + close_button_width is not enough.
- // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e.
+ // As the title gets centered, title_width + close_button_width is not enough.
+ // We want a width w, such that w / 2 - title_width / 2 >= button_area, i.e.
// w >= 2 * button_area + title_width
return Size2(2 * button_area + title_width, 1);
@@ -324,7 +337,6 @@ void WindowDialog::_bind_methods() {
WindowDialog::WindowDialog() {
- //title="Hello!";
drag_type = DRAG_NONE;
resizable = false;
close_button = memnew(TextureButton);
@@ -340,7 +352,6 @@ WindowDialog::~WindowDialog() {
void PopupDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
-
RID ci = get_canvas_item();
get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size()));
}
@@ -362,15 +373,15 @@ void AcceptDialog::_post_popup() {
void AcceptDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_MODAL_CLOSE) {
-
- cancel_pressed();
- } else if (p_what == NOTIFICATION_READY) {
-
- _update_child_rects();
- } else if (p_what == NOTIFICATION_RESIZED) {
+ switch (p_what) {
+ case NOTIFICATION_MODAL_CLOSE: {
+ cancel_pressed();
+ } break;
- _update_child_rects();
+ case NOTIFICATION_READY:
+ case NOTIFICATION_RESIZED: {
+ _update_child_rects();
+ } break;
}
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 04fb991f78..f1bdbb5ff5 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -403,11 +403,10 @@ void FileDialog::update_file_list() {
List<String> files;
List<String> dirs;
- bool is_dir;
bool is_hidden;
String item;
- while ((item = dir_access->get_next(&is_dir)) != "") {
+ while ((item = dir_access->get_next()) != "") {
if (item == "." || item == "..")
continue;
@@ -415,7 +414,7 @@ void FileDialog::update_file_list() {
is_hidden = dir_access->current_is_hidden();
if (show_hidden_files || !is_hidden) {
- if (!is_dir)
+ if (!dir_access->current_is_dir())
files.push_back(item);
else
dirs.push_back(item);
@@ -880,14 +879,14 @@ FileDialog::FileDialog() {
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
- refresh->set_tooltip(RTR("Refresh"));
+ refresh->set_tooltip(RTR("Refresh files."));
refresh->connect("pressed", this, "_update_file_list");
hbc->add_child(refresh);
show_hidden = memnew(ToolButton);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
- show_hidden->set_tooltip(RTR("Toggle Hidden Files"));
+ show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
show_hidden->connect("toggled", this, "set_show_hidden_files");
hbc->add_child(show_hidden);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index f238aeb392..38005f1322 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1030,14 +1030,28 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) {
- emit_signal("duplicate_nodes_request");
- accept_event();
- }
- if (k.is_valid() && k->get_scancode() == KEY_DELETE && k->is_pressed()) {
- emit_signal("delete_nodes_request");
- accept_event();
+ if (k.is_valid()) {
+
+ if (k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) {
+ emit_signal("duplicate_nodes_request");
+ accept_event();
+ }
+
+ if (k->get_scancode() == KEY_C && k->is_pressed() && k->get_command()) {
+ emit_signal("copy_nodes_request");
+ accept_event();
+ }
+
+ if (k->get_scancode() == KEY_V && k->is_pressed() && k->get_command()) {
+ emit_signal("paste_nodes_request");
+ accept_event();
+ }
+
+ if (k->get_scancode() == KEY_DELETE && k->is_pressed()) {
+ emit_signal("delete_nodes_request");
+ accept_event();
+ }
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_ev;
@@ -1297,6 +1311,8 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
+ ADD_SIGNAL(MethodInfo("copy_nodes_request"));
+ ADD_SIGNAL(MethodInfo("paste_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index d5347edb87..ccdc95696c 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -59,6 +59,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
+ accept_event();
return;
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 58671655dc..d1840e43a3 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -43,40 +43,42 @@ Size2 OptionButton::get_minimum_size() const {
void OptionButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
-
- if (!has_icon("arrow"))
- return;
-
- RID ci = get_canvas_item();
- Ref<Texture> arrow = Control::get_icon("arrow");
- Ref<StyleBox> normal = get_stylebox("normal");
- Color clr = Color(1, 1, 1);
- if (get_constant("modulate_arrow")) {
- switch (get_draw_mode()) {
- case DRAW_PRESSED:
- clr = get_color("font_color_pressed");
- break;
- case DRAW_HOVER:
- clr = get_color("font_color_hover");
- break;
- case DRAW_DISABLED:
- clr = get_color("font_color_disabled");
- break;
- default:
- clr = get_color("font_color");
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+
+ if (!has_icon("arrow"))
+ return;
+
+ RID ci = get_canvas_item();
+ Ref<Texture> arrow = Control::get_icon("arrow");
+ Color clr = Color(1, 1, 1);
+ if (get_constant("modulate_arrow")) {
+ switch (get_draw_mode()) {
+ case DRAW_PRESSED:
+ clr = get_color("font_color_pressed");
+ break;
+ case DRAW_HOVER:
+ clr = get_color("font_color_hover");
+ break;
+ case DRAW_DISABLED:
+ clr = get_color("font_color_disabled");
+ break;
+ default:
+ clr = get_color("font_color");
+ }
}
- }
- Size2 size = get_size();
+ Size2 size = get_size();
- Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
- arrow->draw(ci, ofs, clr);
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ arrow->draw(ci, ofs, clr);
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible_in_tree()) {
- popup->hide();
- }
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
+ } break;
}
}
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 264eda4035..0154a452ad 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -60,7 +60,7 @@ void ProgressBar::_notification(int p_what) {
draw_style_box(bg, Rect2(Point2(), get_size()));
float r = get_as_ratio();
int mp = fg->get_minimum_size().width;
- int p = r * get_size().width - mp;
+ int p = r * (get_size().width - mp);
if (p > 0) {
draw_style_box(fg, Rect2(Point2(), Size2(p + fg->get_minimum_size().width, get_size().height)));
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index d6c0981ebc..8223ea6d1e 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -821,11 +821,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- if (is_inside_tree() && use_bbcode) {
- parse_bbcode(bbcode);
- //first_invalid_line=0; //invalidate ALL
- //update();
- }
+ update();
} break;
case NOTIFICATION_DRAW: {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 279253889c..db277d3705 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -40,7 +40,7 @@ Size2 SpinBox::get_minimum_size() const {
void SpinBox::_value_changed(double) {
- String value = String::num(get_value(), Math::step_decimals(get_step()));
+ String value = String::num(get_value(), Math::range_step_decimals(get_step()));
if (prefix != "")
value = prefix + " " + value;
if (suffix != "")
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 39c76e6646..be8f1cf36e 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -303,7 +303,7 @@ void TabContainer::_notification(int p_what) {
// Draw the tab contents.
Control *control = Object::cast_to<Control>(tabs[i + first_tab_cache]);
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name());
+ String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT);
int top_margin = tab_style->get_margin(MARGIN_TOP);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 814100afdc..81f2f46a80 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1315,7 +1315,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Ref<Texture> updown = cache.updown;
- String valtext = String::num(p_item->cells[i].val, Math::step_decimals(p_item->cells[i].step));
+ String valtext = String::num(p_item->cells[i].val, Math::range_step_decimals(p_item->cells[i].step));
//String valtext = rtos( p_item->cells[i].val );
if (p_item->cells[i].suffix != String())
@@ -1926,7 +1926,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
} else {
- editor_text = String::num(p_item->cells[col].val, Math::step_decimals(p_item->cells[col].step));
+ editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step));
if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id)
bring_up_editor = false;
}
@@ -2755,7 +2755,7 @@ bool Tree::edit_selected() {
text_editor->set_position(textedpos);
text_editor->set_size(rect.size);
text_editor->clear();
- text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::step_decimals(c.step)));
+ text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step)));
text_editor->select_all();
if (c.mode == TreeItem::CELL_MODE_RANGE) {
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 71addd6fea..99ecc8bc37 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -92,6 +92,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
if (!ps.is_valid())
return NULL;
Node *scene = ps->instance();
+ if (!scene)
+ return NULL;
scene->set_name(get_name());
int pos = get_position_in_parent();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 2badf19f2b..dbf3150ae0 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1507,8 +1507,11 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St
Node *n2 = n->get_node(p_parent);
Node *no = ps->instance();
- no->set_name(p_name);
+ if (!no) {
+ continue;
+ }
+ no->set_name(p_name);
n2->add_child(no);
}
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 2533d91156..974c9771e0 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -607,6 +607,7 @@ void register_scene_types() {
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
+ ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>();
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
@@ -751,7 +752,7 @@ void register_scene_types() {
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
- Theme::set_default(theme);
+ Theme::set_project_default(theme);
if (font.is_valid()) {
Theme::set_default_font(font);
}
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index bd5a723b23..cf0ccf1c3a 100755
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -1,9 +1,14 @@
#!/usr/bin/env python
import glob
+import os
enc = "utf-8"
+# Change to the directory where the script is located,
+# so that the script can be run from any location
+os.chdir(os.path.dirname(os.path.realpath(__file__)))
+
# Generate include files
f = open("theme_data.h", "wb")
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 74a493d3b5..24fdaafbe1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1572,3 +1572,19 @@ SphereMesh::SphereMesh() {
rings = 32;
is_hemisphere = false;
}
+
+/**
+ PointMesh
+*/
+
+void PointMesh::_create_mesh_array(Array &p_arr) const {
+ PoolVector<Vector3> faces;
+ faces.resize(1);
+ faces.set(0, Vector3(0.0, 0.0, 0.0));
+
+ p_arr[VS::ARRAY_VERTEX] = faces;
+}
+
+PointMesh::PointMesh() {
+ primitive_type = PRIMITIVE_POINTS;
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 312899c028..fad49f9642 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -322,4 +322,19 @@ public:
SphereMesh();
};
+/**
+ A single point for use in particle systems
+*/
+
+class PointMesh : public PrimitiveMesh {
+
+ GDCLASS(PointMesh, PrimitiveMesh)
+
+protected:
+ virtual void _create_mesh_array(Array &p_arr) const;
+
+public:
+ PointMesh();
+};
+
#endif
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 69258bc834..ae18be1695 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -32,8 +32,6 @@
#include "core/os/file_access.h"
#include "core/print_string.h"
-Ref<Theme> Theme::default_theme;
-
void Theme::_emit_theme_changed() {
emit_changed();
@@ -186,11 +184,6 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Ref<Theme> Theme::get_default() {
-
- return default_theme;
-}
-
void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
if (default_theme_font == p_default_font)
@@ -215,14 +208,31 @@ Ref<Font> Theme::get_default_theme_font() const {
return default_theme_font;
}
+Ref<Theme> Theme::project_default_theme;
+Ref<Theme> Theme::default_theme;
+Ref<Texture> Theme::default_icon;
+Ref<StyleBox> Theme::default_style;
+Ref<Font> Theme::default_font;
+
+Ref<Theme> Theme::get_default() {
+
+ return default_theme;
+}
+
void Theme::set_default(const Ref<Theme> &p_default) {
default_theme = p_default;
}
-Ref<Texture> Theme::default_icon;
-Ref<StyleBox> Theme::default_style;
-Ref<Font> Theme::default_font;
+Ref<Theme> Theme::get_project_default() {
+
+ return project_default_theme;
+}
+
+void Theme::set_project_default(const Ref<Theme> &p_project_default) {
+
+ project_default_theme = p_project_default;
+}
void Theme::set_default_icon(const Ref<Texture> &p_icon) {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index fb59073cbe..4c4f9b5aba 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -46,7 +46,6 @@ class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
- static Ref<Theme> default_theme;
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
@@ -61,6 +60,8 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ static Ref<Theme> project_default_theme;
+ static Ref<Theme> default_theme;
static Ref<Texture> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
@@ -137,6 +138,9 @@ public:
static Ref<Theme> get_default();
static void set_default(const Ref<Theme> &p_default);
+ static Ref<Theme> get_project_default();
+ static void set_project_default(const Ref<Theme> &p_default);
+
static void set_default_icon(const Ref<Texture> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
static void set_default_font(const Ref<Font> &p_font);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 21ee247b02..a1a29ec950 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2106,7 +2106,7 @@ String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const {
}
String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return "\t" + p_output_vars[0] + " = outerProduct( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+ return "\t" + p_output_vars[0] + " = outerProduct( vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0) );\n";
}
VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index cafc7a0f00..4585e7fdcc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1624,13 +1624,13 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_comparsion_type(ComparsionType p_func);
+ void set_comparsion_type(ComparsionType p_type);
ComparsionType get_comparsion_type() const;
void set_function(Function p_func);
Function get_function() const;
- void set_condition(Condition p_mode);
+ void set_condition(Condition p_cond);
Condition get_condition() const;
virtual Vector<StringName> get_editable_properties() const;