diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/material.cpp | 8 | ||||
-rw-r--r-- | scene/resources/material.h | 3 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 8 | ||||
-rw-r--r-- | scene/resources/mesh.h | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 53 | ||||
-rw-r--r-- | scene/resources/texture.h | 19 |
6 files changed, 93 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index d5c3f7730b..84399f97a9 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -113,6 +113,12 @@ bool Material::_can_use_render_priority() const { return ret; } +Ref<Resource> Material::create_placeholder() const { + Ref<PlaceholderMaterial> placeholder; + placeholder.instantiate(); + return placeholder; +} + void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass); ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass); @@ -123,6 +129,8 @@ void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code); ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("create_placeholder"), &Material::create_placeholder); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass"); diff --git a/scene/resources/material.h b/scene/resources/material.h index f1777d31f4..06c542dc61 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -74,6 +74,9 @@ public: virtual RID get_rid() const override; virtual RID get_shader_rid() const; virtual Shader::Mode get_shader_mode() const; + + virtual Ref<Resource> create_placeholder() const; + Material(); virtual ~Material(); }; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 5e18b5df37..ce54a674db 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -614,6 +614,13 @@ Size2i Mesh::get_lightmap_size_hint() const { return lightmap_size_hint; } +Ref<Resource> Mesh::create_placeholder() const { + Ref<PlaceholderMesh> placeholder; + placeholder.instantiate(); + placeholder->set_aabb(get_aabb()); + return placeholder; +} + void Mesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint); ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint); @@ -626,6 +633,7 @@ void Mesh::_bind_methods() { ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays); ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material); ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material); + ClassDB::bind_method(D_METHOD("create_placeholder"), &Mesh::create_placeholder); BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(PRIMITIVE_LINES); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 1baa466312..1b870d996a 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -220,6 +220,8 @@ public: virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; + virtual Ref<Resource> create_placeholder() const; + Mesh(); }; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index f106eebff5..85e21d6056 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -94,6 +94,13 @@ bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Re return true; } +Ref<Resource> Texture2D::create_placeholder() const { + Ref<PlaceholderTexture2D> placeholder; + placeholder.instantiate(); + placeholder->set_size(get_size()); + return placeholder; +} + void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height); @@ -103,6 +110,7 @@ void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image); + ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2D::create_placeholder); ADD_GROUP("", ""); @@ -1137,6 +1145,7 @@ void Texture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai); + ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture3D::create_placeholder); GDVIRTUAL_BIND(_get_format); GDVIRTUAL_BIND(_get_width); @@ -1145,6 +1154,14 @@ void Texture3D::_bind_methods() { GDVIRTUAL_BIND(_has_mipmaps); GDVIRTUAL_BIND(_get_data); } + +Ref<Resource> Texture3D::create_placeholder() const { + Ref<PlaceholderTexture3D> placeholder; + placeholder.instantiate(); + placeholder->set_size(Vector3i(get_width(), get_height(), get_depth())); + return placeholder; +} + ////////////////////////////////////////// Image::Format ImageTexture3D::get_format() const { @@ -3048,6 +3065,42 @@ ImageTextureLayered::~ImageTextureLayered() { } } +void Texture2DArray::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2DArray::create_placeholder); +} + +Ref<Resource> Texture2DArray::create_placeholder() const { + Ref<PlaceholderTexture2DArray> placeholder; + placeholder.instantiate(); + placeholder->set_size(Size2i(get_width(), get_height())); + placeholder->set_layers(get_layers()); + return placeholder; +} + +void Cubemap::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_placeholder"), &Cubemap::create_placeholder); +} + +Ref<Resource> Cubemap::create_placeholder() const { + Ref<PlaceholderCubemap> placeholder; + placeholder.instantiate(); + placeholder->set_size(Size2i(get_width(), get_height())); + placeholder->set_layers(get_layers()); + return placeholder; +} + +void CubemapArray::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_placeholder"), &CubemapArray::create_placeholder); +} + +Ref<Resource> CubemapArray::create_placeholder() const { + Ref<PlaceholderCubemapArray> placeholder; + placeholder.instantiate(); + placeholder->set_size(Size2i(get_width(), get_height())); + placeholder->set_layers(get_layers()); + return placeholder; +} + /////////////////////////////////////////// void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index bb86910c0c..7f74ae6941 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -82,6 +82,8 @@ public: virtual Ref<Image> get_image() const { return Ref<Image>(); } + virtual Ref<Resource> create_placeholder() const; + Texture2D(); }; @@ -450,25 +452,41 @@ public: class Texture2DArray : public ImageTextureLayered { GDCLASS(Texture2DArray, ImageTextureLayered) + +protected: + static void _bind_methods(); + public: Texture2DArray() : ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {} + + virtual Ref<Resource> create_placeholder() const; }; class Cubemap : public ImageTextureLayered { GDCLASS(Cubemap, ImageTextureLayered); +protected: + static void _bind_methods(); + public: Cubemap() : ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {} + + virtual Ref<Resource> create_placeholder() const; }; class CubemapArray : public ImageTextureLayered { GDCLASS(CubemapArray, ImageTextureLayered); +protected: + static void _bind_methods(); + public: CubemapArray() : ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} + + virtual Ref<Resource> create_placeholder() const; }; class CompressedTextureLayered : public TextureLayered { @@ -580,6 +598,7 @@ public: virtual int get_depth() const; virtual bool has_mipmaps() const; virtual Vector<Ref<Image>> get_data() const; + virtual Ref<Resource> create_placeholder() const; }; class ImageTexture3D : public Texture3D { |