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-rw-r--r--scene/main/node.cpp16
-rw-r--r--scene/main/node.h6
2 files changed, 21 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index fcf8768094..001b8cfd0b 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -979,9 +979,23 @@ void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
}
+String Node::invalid_character = ". : @ / \"";
+
+bool Node::_validate_node_name(String &p_name) {
+ String name = p_name;
+ Vector<String> chars = Node::invalid_character.split(" ");
+ for (int i = 0; i < chars.size(); i++) {
+ name = name.replace(chars[i], "");
+ }
+ bool is_valid = name == p_name;
+ p_name = name;
+ return is_valid;
+}
+
void Node::set_name(const String &p_name) {
- String name = p_name.replace(":", "").replace("/", "").replace("@", "");
+ String name = p_name;
+ _validate_node_name(name);
ERR_FAIL_COND(name == "");
data.name = name;
diff --git a/scene/main/node.h b/scene/main/node.h
index b9bafb1ed1..a0b6399486 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -190,6 +190,12 @@ private:
void _set_tree(SceneTree *p_tree);
+#ifdef TOOLS_ENABLED
+ friend class SceneTreeEditor;
+#endif
+ static String invalid_character;
+ static bool _validate_node_name(String &p_name);
+
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }