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-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp46
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/bone_attachment_3d.cpp2
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp4
-rw-r--r--scene/3d/lightmap_gi.cpp4
-rw-r--r--scene/3d/physics_body_3d.cpp846
-rw-r--r--scene/3d/physics_body_3d.h188
-rw-r--r--scene/3d/skeleton_3d.cpp1
-rw-r--r--scene/3d/voxelizer.cpp8
-rw-r--r--scene/animation/SCsub3
-rw-r--r--scene/animation/animation_blend_tree.cpp15
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/animation/easing_equations.h405
-rw-r--r--scene/animation/tween.cpp25
-rw-r--r--scene/gui/code_edit.cpp33
-rw-r--r--scene/gui/code_edit.h2
-rw-r--r--scene/gui/color_picker.cpp10
-rw-r--r--scene/gui/container.cpp5
-rw-r--r--scene/gui/graph_edit.cpp6
-rw-r--r--scene/gui/graph_node.cpp26
-rw-r--r--scene/gui/graph_node.h5
-rw-r--r--scene/gui/label.cpp102
-rw-r--r--scene/gui/menu_button.cpp8
-rw-r--r--scene/gui/popup.cpp8
-rw-r--r--scene/gui/rich_text_effect.cpp8
-rw-r--r--scene/gui/rich_text_effect.h14
-rw-r--r--scene/gui/rich_text_label.cpp168
-rw-r--r--scene/gui/rich_text_label.h3
-rw-r--r--scene/gui/scroll_bar.cpp2
-rw-r--r--scene/gui/scroll_container.cpp2
-rw-r--r--scene/gui/spin_box.cpp31
-rw-r--r--scene/gui/spin_box.h6
-rw-r--r--scene/gui/tab_container.cpp8
-rw-r--r--scene/gui/tabs.cpp4
-rw-r--r--scene/gui/text_edit.cpp14
-rw-r--r--scene/gui/texture_progress_bar.cpp5
-rw-r--r--scene/gui/tree.cpp5
-rw-r--r--scene/main/viewport.cpp17
-rw-r--r--scene/resources/bit_map.cpp2
-rw-r--r--scene/resources/canvas_item_material.cpp3
-rw-r--r--scene/resources/canvas_item_material.h1
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/font.cpp67
-rw-r--r--scene/resources/material.cpp9
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/packed_scene.cpp3
-rw-r--r--scene/resources/particles_material.cpp3
-rw-r--r--scene/resources/particles_material.h1
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp2
-rw-r--r--scene/resources/tile_set.cpp391
-rw-r--r--scene/resources/tile_set.h36
58 files changed, 2041 insertions, 549 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index bf91ce8e65..8195d98f55 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -198,7 +198,7 @@ Transform2D Camera2D::get_camera_transform() {
screen_rect.position += offset;
}
- camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
+ camera_screen_center = screen_rect.get_center();
Transform2D xform;
xform.scale_basis(zoom);
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index b836497627..bf26ec1f20 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -155,7 +155,7 @@ void CPUParticles2D::_update_mesh_texture() {
Vector<Vector2> vertices;
vertices.push_back(-tex_size * 0.5);
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
+ vertices.push_back(-tex_size * 0.5 + tex_size);
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
Vector<Vector2> uvs;
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
@@ -727,7 +727,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72ea6541e3..cbf0d50c4e 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_line(a, b, doors_color);
// Draw a circle to illustrate the margins.
- real_t angle = (b - a).angle();
+ real_t angle = b.angle_to_point(a);
draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 799ed47862..c3dc9ab92b 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -58,7 +58,8 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_t
PhysicsServer2D::MotionResult result;
if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
- if (motion_cache.is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -1369,7 +1370,8 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
slide_colliders.resize(p_bounce + 1);
}
- if (slide_colliders[p_bounce].is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index e9930b13a0..5d0d98a2df 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -334,7 +334,7 @@ private:
int max_slides = 4;
int platform_layer;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- float floor_snap_length = 0;
+ real_t floor_snap_length = 0;
real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 4bbbc3575d..63a0fb9b89 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -456,7 +456,7 @@ void Bone2D::calculate_length_and_rotation() {
if (child) {
Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
- bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
+ bone_angle = child_local_pos.normalized().angle();
calculated = true;
break;
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a139a92ab4..03db9c0d32 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -891,7 +891,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
modulate.a *= 0.3;
}
}
- draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
+ draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -1008,15 +1008,19 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
-
TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
+ // Check for the frame.
+ if (p_frame >= 0) {
+ ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
+ }
+
// Get the texture.
Ref<Texture2D> tex = atlas_source->get_texture();
if (!tex.is_valid()) {
@@ -1032,13 +1036,15 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
- // Compute the offset
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate() * p_modulation;
+
+ // Compute the offset.
Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- // Compute the destination rectangle in the CanvasItem.
+ // Get destination rect.
Rect2 dest_rect;
- dest_rect.size = source_rect.size;
+ dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1057,12 +1063,28 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
dest_rect.size.y = -dest_rect.size.y;
}
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate();
- modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
-
// Draw the tile.
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ if (p_frame >= 0) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else {
+ real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
+ real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
+ real_t time = 0.0;
+ for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
+ real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
+
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+
+ time += frame_duration;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
+ }
}
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3ac50fc7cc..ca38baa550 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -305,7 +305,7 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
// Layers management.
int get_layers_count() const;
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 70361f4787..c34c150145 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -161,7 +161,7 @@ void BoneAttachment3D::_check_bind() {
bone_idx = sk->find_bone(bone_name);
}
if (bone_idx != -1) {
- sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
+ sk->call_deferred(SNAME("connect"), "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
bound = true;
call_deferred(SNAME("on_bone_pose_update"), bone_idx);
}
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index baf28ae102..32a62d8c7e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -469,7 +469,7 @@ void GPUParticles3D::_skinning_changed() {
if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
xforms.resize(draw_pass->get_builtin_bind_pose_count());
for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
- xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
+ xforms.write[j] = draw_pass->get_builtin_bind_pose(j);
}
break;
}
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index a34a30913e..4fa34615bf 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -420,7 +420,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(aabb.position + aabb.size * 0.5, aabb.size * 0.5, face.vertex)) {
+ if (!Geometry3D::triangle_box_overlap(aabb.get_center(), aabb.size * 0.5, face.vertex)) {
continue;
}
@@ -438,7 +438,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() {
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(aabb.position + aabb.size * 0.5, aabb.size * 0.5, face.vertex)) {
+ if (!Geometry3D::triangle_box_overlap(aabb.get_center(), aabb.size * 0.5, face.vertex)) {
continue;
}
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 7dd083e314..b56f0fd145 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -467,7 +467,7 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const Loc
}
}
if (i == 0) {
- centers.push_back(bounds.position + bounds.size * 0.5);
+ centers.push_back(bounds.get_center());
} else {
bounds_all.merge_with(bounds);
}
@@ -555,7 +555,7 @@ void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cel
subcell.position = Vector3(pos) * p_cell_size;
subcell.size = Vector3(half_size, half_size, half_size) * p_cell_size;
- if (!Geometry3D::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle)) {
+ if (!Geometry3D::triangle_box_overlap(subcell.get_center(), subcell.size * 0.5, p_triangle)) {
continue;
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 35f6d0930a..48da186860 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -38,8 +38,8 @@
#endif
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -95,10 +95,11 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin) {
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin, int p_max_collisions) {
PhysicsServer3D::MotionResult result;
- if (move_and_collide(p_motion, result, p_margin, p_test_only)) {
- if (motion_cache.is_null()) {
+ if (move_and_collide(p_motion, result, p_margin, p_test_only, p_max_collisions)) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
motion_cache->owner = this;
}
@@ -111,9 +112,9 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_t
return Ref<KinematicCollision3D>();
}
-bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
+bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only, int p_max_collisions, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) {
Transform3D gt = get_global_transform();
- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_collide_separation_ray, p_exclude);
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_max_collisions, p_collide_separation_ray, p_exclude);
// Restore direction of motion to be along original motion,
// in order to avoid sliding due to recovery,
@@ -125,9 +126,9 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M
if (colliding) {
// Can't just use margin as a threshold because collision depth is calculated on unsafe motion,
// so even in normal resting cases the depth can be a bit more than the margin.
- precision += motion_length * (r_result.collision_unsafe_fraction - r_result.collision_safe_fraction);
+ precision += motion_length * (r_result.unsafe_fraction - r_result.safe_fraction);
- if (r_result.collision_depth > (real_t)p_margin + precision) {
+ if (r_result.collisions[0].depth > (real_t)p_margin + precision) {
p_cancel_sliding = false;
}
}
@@ -167,7 +168,7 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision, real_t p_margin) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -176,7 +177,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion
r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
}
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r);
+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_margin, r, p_max_collisions);
}
void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
@@ -1037,64 +1038,116 @@ void RigidDynamicBody3D::_reload_physics_characteristics() {
#define FLOOR_ANGLE_THRESHOLD 0.01
bool CharacterBody3D::move_and_slide() {
- bool was_on_floor = on_floor;
-
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
+ previous_position = get_global_transform().origin;
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
linear_velocity[i] = 0.0;
}
}
- Vector3 current_floor_velocity = floor_velocity;
- if ((on_floor || on_wall) && on_floor_body.is_valid()) {
- //this approach makes sure there is less delay between the actual body velocity and the one we saved
- PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(on_floor_body);
- if (bs) {
- Transform3D gt = get_global_transform();
- Vector3 local_position = gt.origin - bs->get_transform().origin;
- current_floor_velocity = bs->get_velocity_at_local_position(local_position);
+ Vector3 current_platform_velocity = platform_velocity;
+
+ if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) {
+ bool excluded = false;
+ if (collision_state.floor) {
+ excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ } else if (collision_state.wall) {
+ excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ }
+ if (!excluded) {
+ //this approach makes sure there is less delay between the actual body velocity and the one we saved
+ PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid);
+ if (bs) {
+ Transform3D gt = get_global_transform();
+ Vector3 local_position = gt.origin - bs->get_transform().origin;
+ current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ }
+ } else {
+ current_platform_velocity = Vector3();
}
}
motion_results.clear();
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
- floor_normal = Vector3();
- floor_velocity = Vector3();
- if (!current_floor_velocity.is_equal_approx(Vector3()) && on_floor_body.is_valid()) {
+ bool was_on_floor = collision_state.floor;
+ collision_state.state = 0;
+
+ if (!current_platform_velocity.is_equal_approx(Vector3())) {
PhysicsServer3D::MotionResult floor_result;
Set<RID> exclude;
- exclude.insert(on_floor_body);
- if (move_and_collide(current_floor_velocity * delta, floor_result, margin, false, false, false, exclude)) {
+ exclude.insert(platform_rid);
+ if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, 1, false, false, exclude)) {
motion_results.push_back(floor_result);
- _set_collision_direction(floor_result);
+
+ CollisionState result_state;
+ _set_collision_direction(floor_result, result_state);
}
}
- on_floor_body = RID();
- Vector3 motion = linear_velocity * delta;
+ if (motion_mode == MOTION_MODE_GROUNDED) {
+ _move_and_slide_grounded(delta, was_on_floor);
+ } else {
+ _move_and_slide_free(delta);
+ }
+
+ // Compute real velocity.
+ real_velocity = get_position_delta() / delta;
+
+ if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ // Add last platform velocity when just left a moving platform.
+ if (!collision_state.floor && !collision_state.wall) {
+ if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ current_platform_velocity = current_platform_velocity.slide(up_direction);
+ }
+ linear_velocity += current_platform_velocity;
+ }
+ }
+
+ // Reset the gravity accumulation when touching the ground.
+ if (collision_state.floor && linear_velocity.dot(up_direction) <= 0) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ }
+
+ return motion_results.size() > 0;
+}
+
+void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
+ Vector3 motion = linear_velocity * p_delta;
+ Vector3 motion_slide_up = motion.slide(up_direction);
+ Vector3 prev_floor_normal = floor_normal;
+
+ platform_rid = RID();
+ platform_velocity = Vector3();
+ floor_normal = Vector3();
+ wall_normal = Vector3();
// No sliding on first attempt to keep floor motion stable when possible,
- // when stop on slope is enabled.
+ // When stop on slope is enabled or when there is no up direction.
bool sliding_enabled = !floor_stop_on_slope;
+ // Constant speed can be applied only the first time sliding is enabled.
+ bool can_apply_constant_speed = sliding_enabled;
+ bool first_slide = true;
+ bool vel_dir_facing_up = linear_velocity.dot(up_direction) > 0;
+ Vector3 total_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionResult result;
- bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
+ bool collided = move_and_collide(motion, result, margin, false, 4, !sliding_enabled);
+
if (collided) {
motion_results.push_back(result);
- _set_collision_direction(result);
- if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ CollisionState previous_state = collision_state;
+
+ CollisionState result_state;
+ _set_collision_direction(result, result_state);
+
+ if (collision_state.floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
Transform3D gt = get_global_transform();
- if (result.travel.length() > margin) {
- gt.origin -= result.travel.slide(up_direction);
- } else {
+ real_t travel_total = result.travel.length();
+ if (travel_total <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
}
set_global_transform(gt);
@@ -1105,96 +1158,355 @@ bool CharacterBody3D::move_and_slide() {
if (result.remainder.is_equal_approx(Vector3())) {
motion = Vector3();
+ last_motion = result.travel;
break;
}
- if (sliding_enabled || !on_floor) {
- Vector3 slide_motion = result.remainder.slide(result.collision_normal);
- if (slide_motion.dot(linear_velocity) > 0.0) {
- motion = slide_motion;
- } else {
- motion = Vector3();
+ // Apply regular sliding by default.
+ bool apply_default_sliding = true;
+
+ // Wall collision checks.
+ if (result_state.wall && (motion_slide_up.dot(wall_normal) <= 0)) {
+ // Move on floor only checks.
+ if (floor_block_on_wall) {
+ // Needs horizontal motion from current motion instead of motion_slide_up
+ // to properly test the angle and avoid standing on slopes
+ Vector3 horizontal_motion = motion.slide(up_direction);
+ Vector3 horizontal_normal = wall_normal.slide(up_direction).normalized();
+ real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(horizontal_motion.normalized())));
+
+ // Avoid to move forward on a wall if floor_block_on_wall is true.
+ // Applies only when the motion angle is under 90 degrees,
+ // in order to avoid blocking lateral motion along a wall.
+ if (motion_angle < .5 * Math_PI) {
+ apply_default_sliding = false;
+
+ if (p_was_on_floor && !vel_dir_facing_up) {
+ // Cancel the motion.
+ Transform3D gt = get_global_transform();
+ real_t travel_total = result.travel.length();
+ real_t cancel_dist_max = MIN(0.1, margin * 20);
+ if (travel_total < margin + CMP_EPSILON) {
+ gt.origin -= result.travel;
+ } else if (travel_total < cancel_dist_max) { // If the movement is large the body can be prevented from reaching the walls.
+ gt.origin -= result.travel.slide(up_direction);
+ // Keep remaining motion in sync with amount canceled.
+ motion = motion.slide(up_direction);
+ }
+ set_global_transform(gt);
+ result.travel = Vector3(); // Cancel for constant speed computation.
+
+ // Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations.
+ _snap_on_floor(true, false);
+ } else {
+ // If the movement is not cancelled we only keep the remaining.
+ motion = result.remainder;
+ }
+
+ // Apply slide on forward in order to allow only lateral motion on next step.
+ Vector3 forward = wall_normal.slide(up_direction).normalized();
+ motion = motion.slide(forward);
+ // Avoid accelerating when you jump on the wall and smooth falling.
+ linear_velocity = linear_velocity.slide(forward);
+
+ // Allow only lateral motion along previous floor when already on floor.
+ // Fixes slowing down when moving in diagonal against an inclined wall.
+ if (p_was_on_floor && !vel_dir_facing_up && (motion.dot(up_direction) > 0.0)) {
+ // Slide along the corner between the wall and previous floor.
+ Vector3 floor_side = prev_floor_normal.cross(wall_normal);
+ if (floor_side != Vector3()) {
+ motion = floor_side * motion.dot(floor_side);
+ }
+ }
+
+ // Stop all motion when a second wall is hit (unless sliding down or jumping),
+ // in order to avoid jittering in corner cases.
+ bool stop_all_motion = previous_state.wall && !vel_dir_facing_up;
+
+ // Allow sliding when the body falls.
+ if (!collision_state.floor && motion.dot(up_direction) < 0) {
+ Vector3 slide_motion = motion.slide(wall_normal);
+ // Test again to allow sliding only if the result goes downwards.
+ // Fixes jittering issues at the bottom of inclined walls.
+ if (slide_motion.dot(up_direction) < 0) {
+ stop_all_motion = false;
+ motion = slide_motion;
+ }
+ }
+
+ if (stop_all_motion) {
+ motion = Vector3();
+ linear_velocity = Vector3();
+ }
+ }
+ }
+
+ // Stop horizontal motion when under wall slide threshold.
+ if (p_was_on_floor && (wall_min_slide_angle > 0.0) && result_state.wall) {
+ Vector3 horizontal_normal = wall_normal.slide(up_direction).normalized();
+ real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(motion_slide_up.normalized())));
+ if (motion_angle < wall_min_slide_angle) {
+ motion = up_direction * motion.dot(up_direction);
+ linear_velocity = up_direction * linear_velocity.dot(up_direction);
+
+ apply_default_sliding = false;
+ }
+ }
+ }
+
+ if (apply_default_sliding) {
+ // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
+ if ((sliding_enabled || !collision_state.floor) && (!collision_state.ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
+ const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
+ Vector3 slide_motion = result.remainder.slide(collision.normal);
+ if (slide_motion.dot(linear_velocity) > 0.0) {
+ motion = slide_motion;
+ } else {
+ motion = Vector3();
+ }
+ if (slide_on_ceiling && result_state.ceiling) {
+ // Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
+ if (vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(collision.normal);
+ } else {
+ // Avoid acceleration in slope when falling.
+ linear_velocity = up_direction * up_direction.dot(linear_velocity);
+ }
+ }
+ }
+ // No sliding on first attempt to keep floor motion stable when possible.
+ else {
+ motion = result.remainder;
+ if (result_state.ceiling && !slide_on_ceiling && vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ motion = motion.slide(up_direction);
+ }
}
- } else {
- motion = result.remainder;
}
+
+ // Apply Constant Speed.
+ if (p_was_on_floor && floor_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) {
+ motion = motion.normalized() * MAX(0, (motion_slide_up.length() - result.travel.slide(up_direction).length() - total_travel.slide(up_direction).length()));
+ }
+
+ total_travel += result.travel;
+ }
+ // When you move forward in a downward slope you don’t collide because you will be in the air.
+ // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied.
+ else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) {
+ can_apply_constant_speed = false;
+ sliding_enabled = true;
+ Transform3D gt = get_global_transform();
+ gt.origin = gt.origin - result.travel;
+ set_global_transform(gt);
+
+ Vector3 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
+ motion = motion_slide_norm * (motion_slide_up.length());
+ collided = true;
}
+ can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled;
sliding_enabled = true;
+ first_slide = false;
+
+ if (!motion.is_equal_approx(Vector3())) {
+ last_motion = motion;
+ }
if (!collided || motion.is_equal_approx(Vector3())) {
break;
}
}
- if (was_on_floor && !on_floor && !snap.is_equal_approx(Vector3())) {
- // Apply snap.
- Transform3D gt = get_global_transform();
+ _snap_on_floor(p_was_on_floor, vel_dir_facing_up);
+
+ // Reset the gravity accumulation when touching the ground.
+ if (collision_state.floor && !vel_dir_facing_up) {
+ linear_velocity = linear_velocity.slide(up_direction);
+ }
+}
+
+void CharacterBody3D::_move_and_slide_free(double p_delta) {
+ Vector3 motion = linear_velocity * p_delta;
+
+ platform_rid = RID();
+ floor_normal = Vector3();
+ platform_velocity = Vector3();
+
+ bool first_slide = true;
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionResult result;
- if (move_and_collide(snap, result, margin, true, false, true)) {
- bool apply = true;
- if (up_direction != Vector3()) {
- if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
- on_floor = true;
- floor_normal = result.collision_normal;
- on_floor_body = result.collider;
- floor_velocity = result.collider_velocity;
- if (floor_stop_on_slope) {
- // move and collide may stray the object a bit because of pre un-stucking,
- // so only ensure that motion happens on floor direction in this case.
- if (result.travel.length() > margin) {
- result.travel = result.travel.project(up_direction);
- } else {
- result.travel = Vector3();
- }
- }
- } else {
- apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
+
+ bool collided = move_and_collide(motion, result, margin, false, 1, false);
+
+ if (collided) {
+ motion_results.push_back(result);
+
+ CollisionState result_state;
+ _set_collision_direction(result, result_state);
+
+ if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-linear_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ motion = Vector3();
+ if (result.travel.length() < margin + CMP_EPSILON) {
+ Transform3D gt = get_global_transform();
+ gt.origin -= result.travel;
+ set_global_transform(gt);
}
+ } else if (first_slide) {
+ Vector3 motion_slide_norm = result.remainder.slide(wall_normal).normalized();
+ motion = motion_slide_norm * (motion.length() - result.travel.length());
+ } else {
+ motion = result.remainder.slide(wall_normal);
}
- if (apply) {
- gt.origin += result.travel;
- set_global_transform(gt);
+
+ if (motion.dot(linear_velocity) <= 0.0) {
+ motion = Vector3();
}
}
+
+ first_slide = false;
+
+ if (!collided || motion.is_equal_approx(Vector3())) {
+ break;
+ }
}
+}
- if (!on_floor && !on_wall) {
- // Add last platform velocity when just left a moving platform.
- linear_velocity += current_floor_velocity;
+void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
+ if (collision_state.floor || !was_on_floor || vel_dir_facing_up) {
+ return;
}
- // Reset the gravity accumulation when touching the ground.
- if (on_floor && linear_velocity.dot(up_direction) <= 0) {
- linear_velocity = linear_velocity.slide(up_direction);
+ real_t length = MAX(floor_snap_length, margin);
+ Transform3D gt = get_global_transform();
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(-up_direction * length, result, margin, true, 4, false, true)) {
+ CollisionState result_state;
+ // Apply direction for floor only.
+ _set_collision_direction(result, result_state, CollisionState(true, false, false));
+
+ if (result_state.floor) {
+ if (floor_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ if (result.travel.length() > margin) {
+ result.travel = up_direction * up_direction.dot(result.travel);
+ } else {
+ result.travel = Vector3();
+ }
+ }
+
+ gt.origin += result.travel;
+ set_global_transform(gt);
+ }
}
+}
- return motion_results.size() > 0;
+bool CharacterBody3D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
+ if (Math::is_zero_approx(floor_snap_length) || up_direction == Vector3() || collision_state.floor || !was_on_floor || vel_dir_facing_up) {
+ return false;
+ }
+
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(-up_direction * floor_snap_length, result, margin, true, 4, false, true)) {
+ CollisionState result_state;
+ // Don't apply direction for any type.
+ _set_collision_direction(result, result_state, CollisionState());
+
+ return result_state.floor;
+ }
+
+ return false;
}
-void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result) {
- if (up_direction == Vector3()) {
- //all is a wall
- on_wall = true;
- } else {
- if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
- on_floor = true;
- floor_normal = p_result.collision_normal;
- on_floor_body = p_result.collider;
- floor_velocity = p_result.collider_velocity;
- } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
- on_ceiling = true;
- } else {
- on_wall = true;
+void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result, CollisionState &r_state, CollisionState p_apply_state) {
+ r_state.state = 0;
+
+ real_t wall_depth = -1.0;
+ real_t floor_depth = -1.0;
+
+ bool was_on_wall = collision_state.wall;
+ Vector3 prev_wall_normal = wall_normal;
+ int wall_collision_count = 0;
+ Vector3 combined_wall_normal;
+
+ for (int i = p_result.collision_count - 1; i >= 0; i--) {
+ const PhysicsServer3D::MotionCollision &collision = p_result.collisions[i];
+
+ if (motion_mode == MOTION_MODE_GROUNDED) {
+ // Check if any collision is floor.
+ real_t floor_angle = collision.get_angle(up_direction);
+ if (floor_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ r_state.floor = true;
+ if (p_apply_state.floor && collision.depth > floor_depth) {
+ collision_state.floor = true;
+ floor_normal = collision.normal;
+ floor_depth = collision.depth;
+ _set_platform_data(collision);
+ }
+ continue;
+ }
+
+ // Check if any collision is ceiling.
+ real_t ceiling_angle = collision.get_angle(-up_direction);
+ if (ceiling_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ r_state.ceiling = true;
+ if (p_apply_state.ceiling) {
+ collision_state.ceiling = true;
+ }
+ continue;
+ }
+ }
+
+ // Collision is wall by default.
+ r_state.wall = true;
+
+ if (p_apply_state.wall && collision.depth > wall_depth) {
+ collision_state.wall = true;
+ wall_depth = collision.depth;
+ wall_normal = collision.normal;
+
// Don't apply wall velocity when the collider is a CharacterBody3D.
- if (Object::cast_to<CharacterBody3D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) {
- on_floor_body = p_result.collider;
- floor_velocity = p_result.collider_velocity;
+ if (Object::cast_to<CharacterBody3D>(ObjectDB::get_instance(collision.collider_id)) == nullptr) {
+ _set_platform_data(collision);
+ }
+ }
+
+ // Collect normal for calculating average.
+ combined_wall_normal += collision.normal;
+ wall_collision_count++;
+ }
+
+ if (r_state.wall) {
+ if (wall_collision_count > 1 && !r_state.floor) {
+ // Check if wall normals cancel out to floor support.
+ if (!r_state.floor && motion_mode == MOTION_MODE_GROUNDED) {
+ combined_wall_normal.normalize();
+ real_t floor_angle = Math::acos(combined_wall_normal.dot(up_direction));
+ if (floor_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ r_state.floor = true;
+ r_state.wall = false;
+ if (p_apply_state.floor) {
+ collision_state.floor = true;
+ floor_normal = combined_wall_normal;
+ }
+ if (p_apply_state.wall) {
+ collision_state.wall = was_on_wall;
+ wall_normal = prev_wall_normal;
+ }
+ return;
+ }
}
}
}
}
+void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
+ platform_rid = p_collision.collider;
+ platform_velocity = p_collision.collider_velocity;
+ platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
+}
+
void CharacterBody3D::set_safe_margin(real_t p_margin) {
margin = p_margin;
}
@@ -1212,40 +1524,56 @@ void CharacterBody3D::set_linear_velocity(const Vector3 &p_velocity) {
}
bool CharacterBody3D::is_on_floor() const {
- return on_floor;
+ return collision_state.floor;
}
bool CharacterBody3D::is_on_floor_only() const {
- return on_floor && !on_wall && !on_ceiling;
+ return collision_state.floor && !collision_state.wall && !collision_state.ceiling;
}
bool CharacterBody3D::is_on_wall() const {
- return on_wall;
+ return collision_state.wall;
}
bool CharacterBody3D::is_on_wall_only() const {
- return on_wall && !on_floor && !on_ceiling;
+ return collision_state.wall && !collision_state.floor && !collision_state.ceiling;
}
bool CharacterBody3D::is_on_ceiling() const {
- return on_ceiling;
+ return collision_state.ceiling;
}
bool CharacterBody3D::is_on_ceiling_only() const {
- return on_ceiling && !on_floor && !on_wall;
+ return collision_state.ceiling && !collision_state.floor && !collision_state.wall;
}
Vector3 CharacterBody3D::get_floor_normal() const {
return floor_normal;
}
+Vector3 CharacterBody3D::get_wall_normal() const {
+ return wall_normal;
+}
+
+Vector3 CharacterBody3D::get_last_motion() const {
+ return last_motion;
+}
+
+Vector3 CharacterBody3D::get_position_delta() const {
+ return get_transform().origin - previous_position;
+}
+
+Vector3 CharacterBody3D::get_real_velocity() const {
+ return real_velocity;
+};
+
real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const {
ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
return Math::acos(floor_normal.dot(p_up_direction));
}
Vector3 CharacterBody3D::get_platform_velocity() const {
- return floor_velocity;
+ return platform_velocity;
}
int CharacterBody3D::get_slide_collision_count() const {
@@ -1263,7 +1591,8 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
slide_colliders.resize(p_bounce + 1);
}
- if (slide_colliders[p_bounce].is_null()) {
+ // Create a new instance when the cached reference is invalid or still in use in script.
+ if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
slide_colliders.write[p_bounce].instantiate();
slide_colliders.write[p_bounce]->owner = this;
}
@@ -1287,6 +1616,62 @@ void CharacterBody3D::set_floor_stop_on_slope_enabled(bool p_enabled) {
floor_stop_on_slope = p_enabled;
}
+bool CharacterBody3D::is_floor_constant_speed_enabled() const {
+ return floor_constant_speed;
+}
+
+void CharacterBody3D::set_floor_constant_speed_enabled(bool p_enabled) {
+ floor_constant_speed = p_enabled;
+}
+
+bool CharacterBody3D::is_floor_block_on_wall_enabled() const {
+ return floor_block_on_wall;
+}
+
+void CharacterBody3D::set_floor_block_on_wall_enabled(bool p_enabled) {
+ floor_block_on_wall = p_enabled;
+}
+
+bool CharacterBody3D::is_slide_on_ceiling_enabled() const {
+ return slide_on_ceiling;
+}
+
+void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) {
+ slide_on_ceiling = p_enabled;
+}
+
+uint32_t CharacterBody3D::get_moving_platform_floor_layers() const {
+ return moving_platform_floor_layers;
+}
+
+void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
+ moving_platform_floor_layers = p_exclude_layers;
+}
+
+uint32_t CharacterBody3D::get_moving_platform_wall_layers() const {
+ return moving_platform_wall_layers;
+}
+
+void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
+ moving_platform_wall_layers = p_exclude_layers;
+}
+
+void CharacterBody3D::set_motion_mode(MotionMode p_mode) {
+ motion_mode = p_mode;
+}
+
+CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const {
+ return motion_mode;
+}
+
+void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
+ moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+}
+
+CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const {
+ return moving_platform_apply_velocity_on_leave;
+}
+
int CharacterBody3D::get_max_slides() const {
return max_slides;
}
@@ -1304,12 +1689,21 @@ void CharacterBody3D::set_floor_max_angle(real_t p_radians) {
floor_max_angle = p_radians;
}
-const Vector3 &CharacterBody3D::get_snap() const {
- return snap;
+real_t CharacterBody3D::get_floor_snap_length() {
+ return floor_snap_length;
+}
+
+void CharacterBody3D::set_floor_snap_length(real_t p_floor_snap_length) {
+ ERR_FAIL_COND(p_floor_snap_length < 0);
+ floor_snap_length = p_floor_snap_length;
}
-void CharacterBody3D::set_snap(const Vector3 &p_snap) {
- snap = p_snap;
+real_t CharacterBody3D::get_wall_min_slide_angle() const {
+ return wall_min_slide_angle;
+}
+
+void CharacterBody3D::set_wall_min_slide_angle(real_t p_radians) {
+ wall_min_slide_angle = p_radians;
}
const Vector3 &CharacterBody3D::get_up_direction() const {
@@ -1317,6 +1711,7 @@ const Vector3 &CharacterBody3D::get_up_direction() const {
}
void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
+ ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Free motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1324,12 +1719,10 @@ void CharacterBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
// Reset move_and_slide() data.
- on_floor = false;
- on_floor_body = RID();
- on_ceiling = false;
- on_wall = false;
+ collision_state.state = 0;
+ platform_rid = RID();
motion_results.clear();
- floor_velocity = Vector3();
+ platform_velocity = Vector3();
} break;
}
}
@@ -1344,14 +1737,32 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled);
ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_constant_speed_enabled", "enabled"), &CharacterBody3D::set_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_constant_speed_enabled"), &CharacterBody3D::is_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_block_on_wall_enabled", "enabled"), &CharacterBody3D::set_floor_block_on_wall_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_block_on_wall_enabled"), &CharacterBody3D::is_floor_block_on_wall_enabled);
+ ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled);
+ ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers);
+
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle);
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody3D::set_floor_max_angle);
- ClassDB::bind_method(D_METHOD("get_snap"), &CharacterBody3D::get_snap);
- ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CharacterBody3D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody3D::get_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody3D::set_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("get_wall_min_slide_angle"), &CharacterBody3D::get_wall_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_wall_min_slide_angle", "radians"), &CharacterBody3D::set_wall_min_slide_angle);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody3D::get_up_direction);
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
+ ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode);
+ ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only);
@@ -1360,21 +1771,49 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall);
ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody3D::is_on_wall_only);
ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_wall_normal"), &CharacterBody3D::get_wall_normal);
+ ClassDB::bind_method(D_METHOD("get_last_motion"), &CharacterBody3D::get_last_motion);
+ ClassDB::bind_method(D_METHOD("get_position_delta"), &CharacterBody3D::get_position_delta);
+ ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody3D::get_real_velocity);
ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0)));
ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity);
-
ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
+ ADD_GROUP("Free Mode", "free_mode_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_floor_snap_length", "get_floor_snap_length");
+ ADD_GROUP("Moving platform", "moving_platform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+
+ BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
+ BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+}
+
+void CharacterBody3D::_validate_property(PropertyInfo &property) const {
+ if (motion_mode == MOTION_MODE_FREE) {
+ if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
}
CharacterBody3D::CharacterBody3D() :
@@ -1391,14 +1830,6 @@ CharacterBody3D::~CharacterBody3D() {
///////////////////////////////////////
-Vector3 KinematicCollision3D::get_position() const {
- return result.collision_point;
-}
-
-Vector3 KinematicCollision3D::get_normal() const {
- return result.collision_normal;
-}
-
Vector3 KinematicCollision3D::get_travel() const {
return result.travel;
}
@@ -1407,41 +1838,60 @@ Vector3 KinematicCollision3D::get_remainder() const {
return result.remainder;
}
-real_t KinematicCollision3D::get_angle(const Vector3 &p_up_direction) const {
+int KinematicCollision3D::get_collision_count() const {
+ return result.collision_count;
+}
+
+Vector3 KinematicCollision3D::get_position(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].position;
+}
+
+Vector3 KinematicCollision3D::get_normal(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].normal;
+}
+
+real_t KinematicCollision3D::get_angle(int p_collision_index, const Vector3 &p_up_direction) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0);
ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
- return result.get_angle(p_up_direction);
+ return result.collisions[p_collision_index].get_angle(p_up_direction);
}
-Object *KinematicCollision3D::get_local_shape() const {
+Object *KinematicCollision3D::get_local_shape(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
if (!owner) {
return nullptr;
}
- uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
+ uint32_t ownerid = owner->shape_find_owner(result.collisions[p_collision_index].local_shape);
return owner->shape_owner_get_owner(ownerid);
}
-Object *KinematicCollision3D::get_collider() const {
- if (result.collider_id.is_valid()) {
- return ObjectDB::get_instance(result.collider_id);
+Object *KinematicCollision3D::get_collider(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr);
+ if (result.collisions[p_collision_index].collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id);
}
return nullptr;
}
-ObjectID KinematicCollision3D::get_collider_id() const {
- return result.collider_id;
+ObjectID KinematicCollision3D::get_collider_id(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID());
+ return result.collisions[p_collision_index].collider_id;
}
-RID KinematicCollision3D::get_collider_rid() const {
- return result.collider;
+RID KinematicCollision3D::get_collider_rid(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID());
+ return result.collisions[p_collision_index].collider;
}
-Object *KinematicCollision3D::get_collider_shape() const {
- Object *collider = get_collider();
+Object *KinematicCollision3D::get_collider_shape(int p_collision_index) const {
+ Object *collider = get_collider(p_collision_index);
if (collider) {
CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider);
if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
+ uint32_t ownerid = obj2d->shape_find_owner(result.collisions[p_collision_index].collider_shape);
return obj2d->shape_owner_get_owner(ownerid);
}
}
@@ -1449,45 +1899,101 @@ Object *KinematicCollision3D::get_collider_shape() const {
return nullptr;
}
-int KinematicCollision3D::get_collider_shape_index() const {
- return result.collider_shape;
+int KinematicCollision3D::get_collider_shape_index(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
+ return result.collisions[p_collision_index].collider_shape;
}
-Vector3 KinematicCollision3D::get_collider_velocity() const {
- return result.collider_velocity;
+Vector3 KinematicCollision3D::get_collider_velocity(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3());
+ return result.collisions[p_collision_index].collider_velocity;
}
-Variant KinematicCollision3D::get_collider_metadata() const {
+Variant KinematicCollision3D::get_collider_metadata(int p_collision_index) const {
+ ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Variant());
return Variant();
}
+Vector3 KinematicCollision3D::get_best_position() const {
+ return result.collision_count ? get_position() : Vector3();
+}
+
+Vector3 KinematicCollision3D::get_best_normal() const {
+ return result.collision_count ? get_normal() : Vector3();
+}
+
+Object *KinematicCollision3D::get_best_local_shape() const {
+ return result.collision_count ? get_local_shape() : nullptr;
+}
+
+Object *KinematicCollision3D::get_best_collider() const {
+ return result.collision_count ? get_collider() : nullptr;
+}
+
+ObjectID KinematicCollision3D::get_best_collider_id() const {
+ return result.collision_count ? get_collider_id() : ObjectID();
+}
+
+RID KinematicCollision3D::get_best_collider_rid() const {
+ return result.collision_count ? get_collider_rid() : RID();
+}
+
+Object *KinematicCollision3D::get_best_collider_shape() const {
+ return result.collision_count ? get_collider_shape() : nullptr;
+}
+
+int KinematicCollision3D::get_best_collider_shape_index() const {
+ return result.collision_count ? get_collider_shape_index() : 0;
+}
+
+Vector3 KinematicCollision3D::get_best_collider_velocity() const {
+ return result.collision_count ? get_collider_velocity() : Vector3();
+}
+
+Variant KinematicCollision3D::get_best_collider_metadata() const {
+ return result.collision_count ? get_collider_metadata() : Variant();
+}
+
void KinematicCollision3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision3D::get_position);
- ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision3D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder);
- ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(Vector3(0.0, 1.0, 0.0)));
- ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape);
- ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision3D::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision3D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision3D::get_collider_shape_index);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision3D::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision3D::get_collider_metadata);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_normal");
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicCollision3D::get_collision_count);
+ ClassDB::bind_method(D_METHOD("get_position", "collision_index"), &KinematicCollision3D::get_position, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_normal", "collision_index"), &KinematicCollision3D::get_normal, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_angle", "collision_index", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(0), DEFVAL(Vector3(0.0, 1.0, 0.0)));
+ ClassDB::bind_method(D_METHOD("get_local_shape", "collision_index"), &KinematicCollision3D::get_local_shape, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &KinematicCollision3D::get_collider, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &KinematicCollision3D::get_collider_id, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &KinematicCollision3D::get_collider_rid, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &KinematicCollision3D::get_collider_shape, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_shape_index", "collision_index"), &KinematicCollision3D::get_collider_shape_index, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &KinematicCollision3D::get_collider_velocity, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_collider_metadata", "collision_index"), &KinematicCollision3D::get_collider_metadata, DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("get_best_position"), &KinematicCollision3D::get_best_position);
+ ClassDB::bind_method(D_METHOD("get_best_normal"), &KinematicCollision3D::get_best_normal);
+ ClassDB::bind_method(D_METHOD("get_best_local_shape"), &KinematicCollision3D::get_best_local_shape);
+ ClassDB::bind_method(D_METHOD("get_best_collider"), &KinematicCollision3D::get_best_collider);
+ ClassDB::bind_method(D_METHOD("get_best_collider_id"), &KinematicCollision3D::get_best_collider_id);
+ ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &KinematicCollision3D::get_best_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &KinematicCollision3D::get_best_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_best_collider_shape_index"), &KinematicCollision3D::get_best_collider_shape_index);
+ ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &KinematicCollision3D::get_best_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_best_collider_metadata"), &KinematicCollision3D::get_best_collider_metadata);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_best_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_best_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_best_local_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_best_collider_id");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_best_collider_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_best_collider_shape_index");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_best_collider_metadata");
}
///////////////////////////////////////
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index d29241cdce..96f3d7d747 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
public:
- bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
- bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001);
+ bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, int p_max_collisions = 1, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>());
+ bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -306,76 +306,148 @@ class KinematicCollision3D;
class CharacterBody3D : public PhysicsBody3D {
GDCLASS(CharacterBody3D, PhysicsBody3D);
+public:
+ enum MotionMode {
+ MOTION_MODE_GROUNDED,
+ MOTION_MODE_FREE,
+ };
+ enum MovingPlatformApplyVelocityOnLeave {
+ PLATFORM_VEL_ON_LEAVE_ALWAYS,
+ PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
+ PLATFORM_VEL_ON_LEAVE_NEVER,
+ };
+ bool move_and_slide();
+
+ virtual Vector3 get_linear_velocity() const override;
+ void set_linear_velocity(const Vector3 &p_velocity);
+
+ bool is_on_floor() const;
+ bool is_on_floor_only() const;
+ bool is_on_wall() const;
+ bool is_on_wall_only() const;
+ bool is_on_ceiling() const;
+ bool is_on_ceiling_only() const;
+ Vector3 get_last_motion() const;
+ Vector3 get_position_delta() const;
+ Vector3 get_floor_normal() const;
+ Vector3 get_wall_normal() const;
+ Vector3 get_real_velocity() const;
+ real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
+ Vector3 get_platform_velocity() const;
+
+ int get_slide_collision_count() const;
+ PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
+
+ CharacterBody3D();
+ ~CharacterBody3D();
+
private:
real_t margin = 0.001;
+ MotionMode motion_mode = MOTION_MODE_GROUNDED;
+ MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
+ union CollisionState {
+ uint32_t state = 0;
+ struct {
+ bool floor;
+ bool wall;
+ bool ceiling;
+ };
+
+ CollisionState() {
+ }
+ CollisionState(bool p_floor, bool p_wall, bool p_ceiling) {
+ floor = p_floor;
+ wall = p_wall;
+ ceiling = p_ceiling;
+ }
+ };
+
+ CollisionState collision_state;
bool floor_stop_on_slope = false;
- int max_slides = 4;
+ bool floor_constant_speed = false;
+ bool floor_block_on_wall = true;
+ bool slide_on_ceiling = true;
+ int max_slides = 6;
+ int platform_layer;
+ RID platform_rid;
+ uint32_t moving_platform_floor_layers = UINT32_MAX;
+ uint32_t moving_platform_wall_layers = 0;
+ real_t floor_snap_length = 0.1;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
- Vector3 snap;
+ real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
-
Vector3 linear_velocity;
-
Vector3 floor_normal;
- Vector3 floor_velocity;
- RID on_floor_body;
- bool on_floor = false;
- bool on_ceiling = false;
- bool on_wall = false;
+ Vector3 wall_normal;
+ Vector3 last_motion;
+ Vector3 platform_velocity;
+ Vector3 previous_position;
+ Vector3 real_velocity;
+
Vector<PhysicsServer3D::MotionResult> motion_results;
Vector<Ref<KinematicCollision3D>> slide_colliders;
- Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
- Ref<KinematicCollision3D> _get_last_slide_collision();
-
- void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result);
-
void set_safe_margin(real_t p_margin);
real_t get_safe_margin() const;
bool is_floor_stop_on_slope_enabled() const;
void set_floor_stop_on_slope_enabled(bool p_enabled);
+ bool is_floor_constant_speed_enabled() const;
+ void set_floor_constant_speed_enabled(bool p_enabled);
+
+ bool is_floor_block_on_wall_enabled() const;
+ void set_floor_block_on_wall_enabled(bool p_enabled);
+
+ bool is_slide_on_ceiling_enabled() const;
+ void set_slide_on_ceiling_enabled(bool p_enabled);
+
int get_max_slides() const;
void set_max_slides(int p_max_slides);
real_t get_floor_max_angle() const;
void set_floor_max_angle(real_t p_radians);
- const Vector3 &get_snap() const;
- void set_snap(const Vector3 &p_snap);
+ real_t get_floor_snap_length();
+ void set_floor_snap_length(real_t p_floor_snap_length);
- const Vector3 &get_up_direction() const;
- void set_up_direction(const Vector3 &p_up_direction);
+ real_t get_wall_min_slide_angle() const;
+ void set_wall_min_slide_angle(real_t p_radians);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
+ uint32_t get_moving_platform_floor_layers() const;
+ void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
-public:
- bool move_and_slide();
+ uint32_t get_moving_platform_wall_layers() const;
+ void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
- virtual Vector3 get_linear_velocity() const override;
- void set_linear_velocity(const Vector3 &p_velocity);
+ void set_motion_mode(MotionMode p_mode);
+ MotionMode get_motion_mode() const;
- bool is_on_floor() const;
- bool is_on_floor_only() const;
- bool is_on_wall() const;
- bool is_on_wall_only() const;
- bool is_on_ceiling() const;
- bool is_on_ceiling_only() const;
- Vector3 get_floor_normal() const;
- real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
- Vector3 get_platform_velocity() const;
+ void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
+ MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- int get_slide_collision_count() const;
- PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
+ void _move_and_slide_free(double p_delta);
+ void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
- CharacterBody3D();
- ~CharacterBody3D();
+ Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
+ Ref<KinematicCollision3D> _get_last_slide_collision();
+ const Vector3 &get_up_direction() const;
+ bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
+ void set_up_direction(const Vector3 &p_up_direction);
+ void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result, CollisionState &r_state, CollisionState p_apply_state = CollisionState(true, true, true));
+ void _set_platform_data(const PhysicsServer3D::MotionCollision &p_collision);
+ void _snap_on_floor(bool was_on_floor, bool vel_dir_facing_up);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const override;
};
+VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);
+VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave);
+
class KinematicCollision3D : public RefCounted {
GDCLASS(KinematicCollision3D, RefCounted);
@@ -388,19 +460,31 @@ protected:
static void _bind_methods();
public:
- Vector3 get_position() const;
- Vector3 get_normal() const;
Vector3 get_travel() const;
Vector3 get_remainder() const;
- real_t get_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
- Object *get_local_shape() const;
- Object *get_collider() const;
- ObjectID get_collider_id() const;
- RID get_collider_rid() const;
- Object *get_collider_shape() const;
- int get_collider_shape_index() const;
- Vector3 get_collider_velocity() const;
- Variant get_collider_metadata() const;
+ int get_collision_count() const;
+ Vector3 get_position(int p_collision_index = 0) const;
+ Vector3 get_normal(int p_collision_index = 0) const;
+ real_t get_angle(int p_collision_index = 0, const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
+ Object *get_local_shape(int p_collision_index = 0) const;
+ Object *get_collider(int p_collision_index = 0) const;
+ ObjectID get_collider_id(int p_collision_index = 0) const;
+ RID get_collider_rid(int p_collision_index = 0) const;
+ Object *get_collider_shape(int p_collision_index = 0) const;
+ int get_collider_shape_index(int p_collision_index = 0) const;
+ Vector3 get_collider_velocity(int p_collision_index = 0) const;
+ Variant get_collider_metadata(int p_collision_index = 0) const;
+
+ Vector3 get_best_position() const;
+ Vector3 get_best_normal() const;
+ Object *get_best_local_shape() const;
+ Object *get_best_collider() const;
+ ObjectID get_best_collider_id() const;
+ RID get_best_collider_rid() const;
+ Object *get_best_collider_shape() const;
+ int get_best_collider_shape_index() const;
+ Vector3 get_best_collider_velocity() const;
+ Variant get_best_collider_metadata() const;
};
class PhysicalBone3D : public PhysicsBody3D {
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0f5de621ea..b7a79a2645 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -520,6 +520,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
+ ERR_FAIL_COND(p_bone == p_parent);
bones.write[p_bone].parent = p_parent;
process_order_dirty = true;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 2d32379d69..04f371f4b2 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -173,7 +173,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
//could not in any way get texture information.. so use closest point to center
Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]);
- Vector3 inters = f.get_closest_point_to(p_aabb.position + p_aabb.size * 0.5);
+ Vector3 inters = f.get_closest_point_to(p_aabb.get_center());
Vector3 lnormal;
Vector2 uv;
@@ -434,7 +434,7 @@ void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const V
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.get_center(), original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot
@@ -466,7 +466,7 @@ void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const V
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.get_center(), original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot face
@@ -885,7 +885,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) {
if (p_level == cell_subdiv - 1) {
- Vector3 center = p_aabb.position + p_aabb.size * 0.5;
+ Vector3 center = p_aabb.get_center();
Transform3D xform;
xform.origin = center;
xform.basis.scale(p_aabb.size * 0.5);
diff --git a/scene/animation/SCsub b/scene/animation/SCsub
index cc33a5af84..d0aa0bc8aa 100644
--- a/scene/animation/SCsub
+++ b/scene/animation/SCsub
@@ -6,11 +6,8 @@ Import("env")
thirdparty_obj = []
-thirdparty_sources = "#thirdparty/misc/easing_equations.cpp"
-
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.scene_sources += thirdparty_obj
# Godot source files
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d11387902a..af186072ac 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -248,27 +248,26 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek) {
if (fade_in > 0) {
blend = time / fade_in;
} else {
- blend = 0; //wtf
+ blend = 0;
}
-
- } else if (!do_start && remaining < fade_out) {
- if (fade_out) {
+ } else if (!do_start && remaining <= fade_out) {
+ if (fade_out > 0) {
blend = (remaining / fade_out);
} else {
- blend = 1.0;
+ blend = 0;
}
} else {
blend = 1.0;
}
- float main_rem;
+ double main_rem;
if (mix == MIX_MODE_ADD) {
main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
} else {
main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
}
- float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
+ double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
if (do_start) {
remaining = os_rem;
@@ -718,7 +717,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) {
} else { // cross-fading from prev to current
- float blend = xfade ? (prev_xfading / xfade) : 1;
+ float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
if (!p_seek && switched) { //just switched, seek to start of current
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 88fb960164..9ca8d478b1 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -958,7 +958,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
Variant::interpolate(t->value, value, blend, t->value);
- } else if (delta != 0) {
+ } else {
List<int> indices;
a->value_track_get_key_indices(i, time, delta, &indices);
diff --git a/scene/animation/easing_equations.h b/scene/animation/easing_equations.h
new file mode 100644
index 0000000000..c38d083b7f
--- /dev/null
+++ b/scene/animation/easing_equations.h
@@ -0,0 +1,405 @@
+/*************************************************************************/
+/* easing_equations.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Derived from Robert Penner's easing equations: http://robertpenner.com/easing/
+ *
+ * Copyright (c) 2001 Robert Penner
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef EASING_EQUATIONS_H
+#define EASING_EQUATIONS_H
+
+namespace linear {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * t / d + b;
+}
+}; // namespace linear
+
+namespace sine {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return -c * cos(t / d * (Math_PI / 2)) + c + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ return c * sin(t / d * (Math_PI / 2)) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ return -c / 2 * (cos(Math_PI * t / d) - 1) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace sine
+
+namespace quint {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * pow(t / d, 5) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ return c * (pow(t / d - 1, 5) + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(t, 5) + b;
+ }
+ return c / 2 * (pow(t - 2, 5) + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace quint
+
+namespace quart {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * pow(t / d, 4) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ return -c * (pow(t / d - 1, 4) - 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(t, 4) + b;
+ }
+ return -c / 2 * (pow(t - 2, 4) - 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace quart
+
+namespace quad {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c * pow(t / d, 2) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+ return -c * t * (t - 2) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(t, 2) + b;
+ }
+ return -c / 2 * ((t - 1) * (t - 3) - 1) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace quad
+
+namespace expo {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+ return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == d) {
+ return b + c;
+ }
+ return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ if (t == d) {
+ return b + c;
+ }
+
+ t = t / d * 2;
+
+ if (t < 1) {
+ return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005;
+ }
+ return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace expo
+
+namespace elastic {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ t /= d;
+ if (t == 1) {
+ return b + c;
+ }
+
+ t -= 1;
+ float p = d * 0.3f;
+ float a = c * pow(2, 10 * t);
+ float s = p / 4;
+
+ return -(a * sin((t * d - s) * (2 * Math_PI) / p)) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ t /= d;
+ if (t == 1) {
+ return b + c;
+ }
+
+ float p = d * 0.3f;
+ float s = p / 4;
+
+ return (c * pow(2, -10 * t) * sin((t * d - s) * (2 * Math_PI) / p) + c + b);
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ if (t == 0) {
+ return b;
+ }
+
+ if ((t /= d / 2) == 2) {
+ return b + c;
+ }
+
+ float p = d * (0.3f * 1.5f);
+ float a = c;
+ float s = p / 4;
+
+ if (t < 1) {
+ t -= 1;
+ a *= pow(2, 10 * t);
+ return -0.5f * (a * sin((t * d - s) * (2 * Math_PI) / p)) + b;
+ }
+
+ t -= 1;
+ a *= pow(2, -10 * t);
+ return a * sin((t * d - s) * (2 * Math_PI) / p) * 0.5f + c + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace elastic
+
+namespace cubic {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+ return c * t * t * t + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d - 1;
+ return c * (t * t * t + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d / 2;
+ if (t < 1) {
+ return c / 2 * t * t * t + b;
+ }
+
+ t -= 2;
+ return c / 2 * (t * t * t + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace cubic
+
+namespace circ {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+ return -c * (sqrt(1 - t * t) - 1) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t = t / d - 1;
+ return c * sqrt(1 - t * t) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d / 2;
+ if (t < 1) {
+ return -c / 2 * (sqrt(1 - t * t) - 1) + b;
+ }
+
+ t -= 2;
+ return c / 2 * (sqrt(1 - t * t) + 1) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace circ
+
+namespace bounce {
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ t /= d;
+
+ if (t < (1 / 2.75f)) {
+ return c * (7.5625f * t * t) + b;
+ }
+
+ if (t < (2 / 2.75f)) {
+ t -= 1.5f / 2.75f;
+ return c * (7.5625f * t * t + 0.75f) + b;
+ }
+
+ if (t < (2.5 / 2.75)) {
+ t -= 2.25f / 2.75f;
+ return c * (7.5625f * t * t + 0.9375f) + b;
+ }
+
+ t -= 2.625f / 2.75f;
+ return c * (7.5625f * t * t + 0.984375f) + b;
+}
+
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ return c - out(d - t, 0, c, d) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return in(t * 2, b, c / 2, d);
+ }
+ return out(t * 2 - d, b + c / 2, c / 2, d);
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace bounce
+
+namespace back {
+static real_t in(real_t t, real_t b, real_t c, real_t d) {
+ float s = 1.70158f;
+ t /= d;
+
+ return c * t * t * ((s + 1) * t - s) + b;
+}
+
+static real_t out(real_t t, real_t b, real_t c, real_t d) {
+ float s = 1.70158f;
+ t = t / d - 1;
+
+ return c * (t * t * ((s + 1) * t + s) + 1) + b;
+}
+
+static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
+ float s = 1.70158f * 1.525f;
+ t /= d / 2;
+
+ if (t < 1) {
+ return c / 2 * (t * t * ((s + 1) * t - s)) + b;
+ }
+
+ t -= 2;
+ return c / 2 * (t * t * ((s + 1) * t + s) + 2) + b;
+}
+
+static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
+ if (t < d / 2) {
+ return out(t * 2, b, c / 2, d);
+ }
+ return in(t * 2 - d, b + c / 2, c / 2, d);
+}
+}; // namespace back
+
+#endif
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 2847031375..c43b83747b 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -30,8 +30,23 @@
#include "tween.h"
+#include "scene/animation/easing_equations.h"
#include "scene/main/node.h"
+Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = {
+ { &linear::in, &linear::in, &linear::in, &linear::in }, // Linear is the same for each easing.
+ { &sine::in, &sine::out, &sine::in_out, &sine::out_in },
+ { &quint::in, &quint::out, &quint::in_out, &quint::out_in },
+ { &quart::in, &quart::out, &quart::in_out, &quart::out_in },
+ { &quad::in, &quad::out, &quad::in_out, &quad::out_in },
+ { &expo::in, &expo::out, &expo::in_out, &expo::out_in },
+ { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in },
+ { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in },
+ { &circ::in, &circ::out, &circ::in_out, &circ::out_in },
+ { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in },
+ { &back::in, &back::out, &back::in_out, &back::out_in },
+};
+
void Tweener::set_tween(Ref<Tween> p_tween) {
tween = p_tween;
}
@@ -317,6 +332,16 @@ bool Tween::should_pause() {
return pause_mode != TWEEN_PAUSE_PROCESS;
}
+real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t p_time, real_t p_initial, real_t p_delta, real_t p_duration) {
+ if (p_duration == 0) {
+ // Special case to avoid dividing by 0 in equations.
+ return p_initial + p_delta;
+ }
+
+ interpolater func = interpolaters[p_trans_type][p_ease_type];
+ return func(p_time, p_initial, p_delta, p_duration);
+}
+
Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, TransitionType p_trans, EaseType p_ease) {
ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant());
ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant());
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index e7769f9372..c7d1d7ef82 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -227,17 +227,17 @@ void CodeEdit::_notification(int p_what) {
end = font->get_string_size(line.substr(0, line.rfind(String::chr(0xFFFF))), font_size).x;
}
- Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent() + font_height * i + yofs);
+ Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent(font_size) + font_height * i + yofs);
round_ofs = round_ofs.round();
draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HALIGN_LEFT, -1, font_size, font_color);
if (end > 0) {
// Draw an underline for the currently edited function parameter.
- const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + line_spacing);
+ const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + yofs);
draw_line(b, b + Vector2(end - begin, 0), font_color, 2);
// Draw a translucent text highlight as well.
const Rect2 highlight_rect = Rect2(
- hint_ofs + sb->get_offset() + Vector2(begin, 0),
+ b - Vector2(0, font_height),
Vector2(end - begin, font_height));
draw_rect(highlight_rect, font_color * Color(1, 1, 1, 0.2));
}
@@ -296,7 +296,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
+ Point2i pos = get_line_column_at_pos(mpos);
int line = pos.y;
int col = pos.x;
@@ -321,7 +321,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
+ Point2i pos = get_line_column_at_pos(mpos);
int line = pos.y;
int col = pos.x;
@@ -467,7 +467,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
/* MISC */
- if (k->is_action("ui_cancel", true)) {
+ if (!code_hint.is_empty() && k->is_action("ui_cancel", true)) {
set_code_hint("");
accept_event();
return;
@@ -1725,14 +1725,17 @@ bool CodeEdit::is_code_completion_enabled() const {
void CodeEdit::set_code_completion_prefixes(const TypedArray<String> &p_prefixes) {
code_completion_prefixes.clear();
for (int i = 0; i < p_prefixes.size(); i++) {
- code_completion_prefixes.insert(p_prefixes[i]);
+ const String prefix = p_prefixes[i];
+
+ ERR_CONTINUE_MSG(prefix.is_empty(), "Code completion prefix cannot be empty.");
+ code_completion_prefixes.insert(prefix[0]);
}
}
TypedArray<String> CodeEdit::get_code_completion_prefixes() const {
TypedArray<String> prefixes;
- for (Set<String>::Element *E = code_completion_prefixes.front(); E; E = E->next()) {
- prefixes.push_back(E->get());
+ for (const Set<char32_t>::Element *E = code_completion_prefixes.front(); E; E = E->next()) {
+ prefixes.push_back(String::chr(E->get()));
}
return prefixes;
}
@@ -1795,9 +1798,9 @@ void CodeEdit::request_code_completion(bool p_force) {
String line = get_line(get_caret_line());
int ofs = CLAMP(get_caret_column(), 0, line.length());
- if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || _is_char(line[ofs - 1]) || code_completion_prefixes.has(String::chr(line[ofs - 1])))) {
+ if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || _is_char(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) {
emit_signal(SNAME("request_code_completion"));
- } else if (ofs > 1 && line[ofs - 1] == ' ' && code_completion_prefixes.has(String::chr(line[ofs - 2]))) {
+ } else if (ofs > 1 && line[ofs - 1] == ' ' && code_completion_prefixes.has(line[ofs - 2])) {
emit_signal(SNAME("request_code_completion"));
}
}
@@ -1969,7 +1972,7 @@ void CodeEdit::confirm_code_completion(bool p_replace) {
end_complex_operation();
cancel_code_completion();
- if (code_completion_prefixes.has(String::chr(last_completion_char))) {
+ if (code_completion_prefixes.has(last_completion_char)) {
request_code_completion();
}
}
@@ -2764,7 +2767,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
bool prev_is_word = false;
/* Cancel if we are at the close of a string. */
- if (in_string == -1 && first_quote_col == cofs - 1) {
+ if (caret_column > 0 && in_string == -1 && first_quote_col == cofs - 1) {
cancel_code_completion();
return;
/* In a string, therefore we are trying to complete the string text. */
@@ -2790,9 +2793,9 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
/* If all else fails, check for a prefix. */
/* Single space between caret and prefix is okay. */
bool prev_is_prefix = false;
- if (cofs > 0 && code_completion_prefixes.has(String::chr(line[cofs - 1]))) {
+ if (cofs > 0 && code_completion_prefixes.has(line[cofs - 1])) {
prev_is_prefix = true;
- } else if (cofs > 1 && line[cofs - 1] == ' ' && code_completion_prefixes.has(String::chr(line[cofs - 2]))) {
+ } else if (cofs > 1 && line[cofs - 1] == ' ' && code_completion_prefixes.has(line[cofs - 2])) {
prev_is_prefix = true;
}
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 740548d559..d8eccb7d32 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -214,7 +214,7 @@ private:
int code_completion_longest_line = 0;
Rect2i code_completion_rect;
- Set<String> code_completion_prefixes;
+ Set<char32_t> code_completion_prefixes;
List<ScriptCodeCompletionOption> code_completion_option_submitted;
List<ScriptCodeCompletionOption> code_completion_option_sources;
String code_completion_base;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index efb6b7d200..611035fff9 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -827,7 +827,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
real_t dist = center.distance_to(bev->get_position());
if (dist <= center.x) {
- real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x);
+ real_t rad = bev->get_position().angle_to_point(center);
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
s = CLAMP(dist / center.x, 0, 1);
} else {
@@ -844,7 +844,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
real_t dist = center.distance_to(bev->get_position());
if (dist >= center.x * 0.84 && dist <= center.x) {
- real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x);
+ real_t rad = bev->get_position().angle_to_point(center);
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
spinning = true;
} else {
@@ -889,12 +889,12 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
Vector2 center = c->get_size() / 2.0;
if (picker_type == SHAPE_VHS_CIRCLE) {
real_t dist = center.distance_to(mev->get_position());
- real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x);
+ real_t rad = mev->get_position().angle_to_point(center);
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
s = CLAMP(dist / center.x, 0, 1);
} else {
if (spinning) {
- real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x);
+ real_t rad = mev->get_position().angle_to_point(center);
h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
} else {
real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0;
@@ -996,7 +996,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mev = p_event;
if (mev.is_valid()) {
Viewport *r = get_tree()->get_root();
- if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y))) {
+ if (!r->get_visible_rect().has_point(mev->get_global_position())) {
return;
}
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index c97434f69b..11941529cd 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -96,17 +96,18 @@ void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
ERR_FAIL_COND(!p_child);
ERR_FAIL_COND(p_child->get_parent() != this);
+ bool rtl = is_layout_rtl();
Size2 minsize = p_child->get_combined_minimum_size();
Rect2 r = p_rect;
if (!(p_child->get_h_size_flags() & SIZE_FILL)) {
r.size.x = minsize.width;
if (p_child->get_h_size_flags() & SIZE_SHRINK_END) {
- r.position.x += p_rect.size.width - minsize.width;
+ r.position.x += rtl ? 0 : (p_rect.size.width - minsize.width);
} else if (p_child->get_h_size_flags() & SIZE_SHRINK_CENTER) {
r.position.x += Math::floor((p_rect.size.x - minsize.width) / 2);
} else {
- r.position.x += 0;
+ r.position.x += rtl ? (p_rect.size.width - minsize.width) : 0;
}
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index b9b02b1427..bca3b2059d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -697,7 +697,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
} else if (!just_disconnected) {
String from = connecting_from;
int from_slot = connecting_index;
- Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
+ Vector2 ofs = mb->get_position();
if (!connecting_out) {
emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs);
@@ -2103,7 +2103,7 @@ void GraphEdit::arrange_nodes() {
largest_node_size = 0.0f;
}
- emit_signal("begin_node_move");
+ emit_signal(SNAME("begin_node_move"));
for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
GraphNode *gn = Object::cast_to<GraphNode>(node_names[E->get()]);
gn->set_drag(true);
@@ -2116,7 +2116,7 @@ void GraphEdit::arrange_nodes() {
gn->set_position_offset(pos);
gn->set_drag(false);
}
- emit_signal("end_node_move");
+ emit_signal(SNAME("end_node_move"));
arranging_graph = false;
}
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 08c8c60d7a..ecf735d7f5 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -31,6 +31,9 @@
#include "graph_node.h"
#include "core/string/translation.h"
+#ifdef TOOLS_ENABLED
+#include "graph_edit.h"
+#endif
struct _MinSizeCache {
int min_size;
@@ -458,6 +461,27 @@ void GraphNode::_shape() {
title_buf->add_string(title, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
}
+#ifdef TOOLS_ENABLED
+void GraphNode::_edit_set_position(const Point2 &p_position) {
+ GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
+ if (graph) {
+ Point2 offset = (p_position + graph->get_scroll_ofs()) * graph->get_zoom();
+ set_position_offset(offset);
+ }
+ set_position(p_position);
+}
+
+void GraphNode::_validate_property(PropertyInfo &property) const {
+ Control::_validate_property(property);
+ GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
+ if (graph) {
+ if (property.name == "rect_position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+}
+#endif
+
void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
@@ -871,7 +895,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
- Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
+ Vector2 mpos = mb->get_position();
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
get_parent_control()->grab_focus();
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index c7c7006bfc..2238cfdb56 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -98,6 +98,11 @@ private:
Overlay overlay = OVERLAY_DISABLED;
+#ifdef TOOLS_ENABLED
+ void _edit_set_position(const Point2 &p_position) override;
+ void _validate_property(PropertyInfo &property) const override;
+#endif
+
protected:
virtual void gui_input(const Ref<InputEvent> &p_ev) override;
void _notification(int p_what);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 5600816b2d..18cde25e55 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -92,8 +92,12 @@ void Label::_shape() {
const Ref<Font> &font = get_theme_font(SNAME("font"));
int font_size = get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
- TS->shaped_text_add_string(text_rid, (uppercase) ? xl_text.to_upper() : xl_text, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
- TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, xl_text));
+ String text = (uppercase) ? xl_text.to_upper() : xl_text;
+ if (visible_chars >= 0) {
+ text = text.substr(0, visible_chars);
+ }
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text));
dirty = false;
lines_dirty = true;
}
@@ -258,11 +262,18 @@ void Label::_notification(int p_what) {
return; // Nothing new.
}
xl_text = new_text;
+ if (percent_visible < 1) {
+ visible_chars = get_total_character_count() * percent_visible;
+ }
dirty = true;
update();
}
+ if (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED) {
+ update();
+ }
+
if (p_what == NOTIFICATION_DRAW) {
if (clip) {
RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
@@ -286,6 +297,7 @@ void Label::_notification(int p_what) {
int outline_size = get_theme_constant(SNAME("outline_size"));
int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
bool rtl = TS->shaped_text_get_direction(text_rid);
+ bool rtl_layout = is_layout_rtl();
style->draw(ci, Rect2(Point2(0, 0), get_size()));
@@ -342,24 +354,6 @@ void Label::_notification(int p_what) {
}
}
- int visible_glyphs = -1;
- int glyhps_drawn = 0;
- if (percent_visible < 1) {
- int total_glyphs = 0;
- for (int i = lines_skipped; i < last_line; i++) {
- const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(lines_rid[i]);
- const TextServer::Glyph *glyphs = visual.ptr();
- int gl_size = visual.size();
- for (int j = 0; j < gl_size; j++) {
- if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- total_glyphs++;
- }
- }
- }
-
- visible_glyphs = MIN(total_glyphs, visible_chars);
- }
-
Vector2 ofs;
ofs.y = style->get_offset().y + vbegin;
for (int i = lines_skipped; i < last_line; i++) {
@@ -375,13 +369,21 @@ void Label::_notification(int p_what) {
}
break;
case ALIGN_LEFT: {
- ofs.x = style->get_offset().x;
+ if (rtl_layout) {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ } else {
+ ofs.x = style->get_offset().x;
+ }
} break;
case ALIGN_CENTER: {
ofs.x = int(size.width - line_size.width) / 2;
} break;
case ALIGN_RIGHT: {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ if (rtl_layout) {
+ ofs.x = style->get_offset().x;
+ } else {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ }
} break;
}
@@ -407,14 +409,6 @@ void Label::_notification(int p_what) {
// Draw main text.
for (int j = 0; j < gl_size; j++) {
for (int k = 0; k < glyphs[j].repeat; k++) {
- if (visible_glyphs != -1) {
- if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- if (glyhps_drawn >= visible_glyphs) {
- return;
- }
- }
- }
-
// Trim when necessary.
if (trim_data.trim_pos >= 0) {
if (rtl) {
@@ -431,7 +425,6 @@ void Label::_notification(int p_what) {
// Draw glyph outlines and shadow.
draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
offset.x += glyphs[j].advance;
- glyhps_drawn++;
}
}
// Draw LTR ellipsis string when necessary.
@@ -462,14 +455,6 @@ void Label::_notification(int p_what) {
// Draw main text.
for (int j = 0; j < gl_size; j++) {
for (int k = 0; k < glyphs[j].repeat; k++) {
- if (visible_glyphs != -1) {
- if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- if (glyhps_drawn >= visible_glyphs) {
- return;
- }
- }
- }
-
// Trim when necessary.
if (trim_data.trim_pos >= 0) {
if (rtl) {
@@ -486,7 +471,6 @@ void Label::_notification(int p_what) {
// Draw glyph outlines and shadow.
draw_glyph(glyphs[j], ci, font_color, ofs);
ofs.x += glyphs[j].advance;
- glyhps_drawn++;
}
}
// Draw LTR ellipsis string when necessary.
@@ -709,16 +693,16 @@ String Label::get_text() const {
}
void Label::set_visible_characters(int p_amount) {
- visible_chars = p_amount;
- if (get_total_character_count() > 0) {
- percent_visible = (float)p_amount / (float)get_total_character_count();
- } else {
- percent_visible = 1.0;
- }
- if (p_amount == -1) {
- lines_dirty = true;
+ if (visible_chars != p_amount) {
+ visible_chars = p_amount;
+ if (get_total_character_count() > 0) {
+ percent_visible = (float)p_amount / (float)get_total_character_count();
+ } else {
+ percent_visible = 1.0;
+ }
+ dirty = true;
+ update();
}
- update();
}
int Label::get_visible_characters() const {
@@ -726,15 +710,17 @@ int Label::get_visible_characters() const {
}
void Label::set_percent_visible(float p_percent) {
- if (p_percent < 0 || p_percent >= 1) {
- visible_chars = -1;
- percent_visible = 1;
- lines_dirty = true;
- } else {
- visible_chars = get_total_character_count() * p_percent;
- percent_visible = p_percent;
+ if (percent_visible != p_percent) {
+ if (p_percent < 0 || p_percent >= 1) {
+ visible_chars = -1;
+ percent_visible = 1;
+ } else {
+ visible_chars = get_total_character_count() * p_percent;
+ percent_visible = p_percent;
+ }
+ dirty = true;
+ update();
}
- update();
}
float Label::get_percent_visible() const {
@@ -889,7 +875,7 @@ void Label::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1", PROPERTY_USAGE_EDITOR), "set_visible_characters", "get_visible_characters");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible");
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 0cc53a7832..ceb2092e3a 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -89,13 +89,15 @@ void MenuButton::pressed() {
emit_signal(SNAME("about_to_popup"));
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
+ popup->set_size(Size2(size.width, 0));
Point2 gp = get_screen_position();
gp.y += size.y;
-
+ if (is_layout_rtl()) {
+ gp.x += size.width - popup->get_size().width;
+ }
popup->set_position(gp);
-
- popup->set_size(Size2(size.width, 0));
popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size));
+
popup->take_mouse_focus();
popup->popup();
}
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index e9414598a2..be05fd5a60 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -194,7 +194,7 @@ Popup::~Popup() {
}
Size2 PopupPanel::_get_contents_minimum_size() const {
- Ref<StyleBox> p = get_theme_stylebox("panel", get_class_name());
+ Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name());
Size2 ms;
@@ -217,7 +217,7 @@ Size2 PopupPanel::_get_contents_minimum_size() const {
}
void PopupPanel::_update_child_rects() {
- Ref<StyleBox> p = get_theme_stylebox("panel", get_class_name());
+ Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name());
Vector2 cpos(p->get_offset());
Vector2 csize(get_size() - p->get_minimum_size());
@@ -244,9 +244,9 @@ void PopupPanel::_update_child_rects() {
void PopupPanel::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED) {
- panel->add_theme_style_override("panel", get_theme_stylebox("panel", get_class_name()));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
} else if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_ENTER_TREE) {
- panel->add_theme_style_override("panel", get_theme_stylebox("panel", get_class_name()));
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
_update_child_rects();
} else if (p_what == NOTIFICATION_WM_SIZE_CHANGED) {
_update_child_rects();
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 236d106af8..076fa132c0 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -90,6 +90,12 @@ void CharFXTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index);
ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index);
+ ClassDB::bind_method(D_METHOD("get_glyph_count"), &CharFXTransform::get_glyph_count);
+ ClassDB::bind_method(D_METHOD("set_glyph_count", "glyph_count"), &CharFXTransform::set_glyph_count);
+
+ ClassDB::bind_method(D_METHOD("get_glyph_flags"), &CharFXTransform::get_glyph_flags);
+ ClassDB::bind_method(D_METHOD("set_glyph_flags", "glyph_flags"), &CharFXTransform::set_glyph_flags);
+
ClassDB::bind_method(D_METHOD("get_font"), &CharFXTransform::get_font);
ClassDB::bind_method(D_METHOD("set_font", "font"), &CharFXTransform::set_font);
@@ -101,5 +107,7 @@ void CharFXTransform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_count"), "set_glyph_count", "get_glyph_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_flags"), "set_glyph_flags", "get_glyph_flags");
ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font");
}
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index f5506542bb..5681f9b193 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -50,6 +50,8 @@ public:
double elapsed_time = 0.0f;
Dictionary environment;
uint32_t glyph_index = 0;
+ uint16_t glyph_flags = 0;
+ uint8_t glyph_count = 0;
RID font;
CharFXTransform();
@@ -57,19 +59,31 @@ public:
Vector2i get_range() { return range; }
void set_range(const Vector2i &p_range) { range = p_range; }
+
double get_elapsed_time() { return elapsed_time; }
void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; }
+
bool is_visible() { return visibility; }
void set_visibility(bool p_visibility) { visibility = p_visibility; }
+
bool is_outline() { return outline; }
void set_outline(bool p_outline) { outline = p_outline; }
+
Point2 get_offset() { return offset; }
void set_offset(Point2 p_offset) { offset = p_offset; }
+
Color get_color() { return color; }
void set_color(Color p_color) { color = p_color; }
uint32_t get_glyph_index() const { return glyph_index; };
void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; };
+
+ uint16_t get_glyph_flags() const { return glyph_index; };
+ void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; };
+
+ uint8_t get_glyph_count() const { return glyph_count; };
+ void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; };
+
RID get_font() const { return font; };
void set_font(RID p_font) { font = p_font; };
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index d4788775c5..277026cc28 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -333,7 +333,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
} else {
frame->lines.write[i].offset.y = 0;
}
- frame->lines.write[i].offset += Vector2(offset.x, offset.y);
+ frame->lines.write[i].offset += offset;
float h = frame->lines[i].text_buf->get_size().y;
if (frame->min_size_over.y > 0) {
@@ -399,8 +399,9 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Shape current paragraph.
String text;
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ int remaining_characters = visible_characters - l.char_offset;
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
- if (visible_characters >= 0 && l.char_offset + l.char_count > visible_characters) {
+ if (visible_characters >= 0 && remaining_characters <= 0) {
break;
}
switch (it->type) {
@@ -427,7 +428,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
l.text_buf->add_string("\n", font, font_size, Dictionary(), "");
text += "\n";
- l.char_count += 1;
+ l.char_count++;
+ remaining_characters--;
} break;
case ITEM_TEXT: {
ItemText *t = (ItemText *)it;
@@ -442,9 +444,10 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
Dictionary font_ftr = _find_font_features(it);
String lang = _find_language(it);
String tx = t->text;
- if (visible_characters >= 0 && l.char_offset + l.char_count + tx.length() > visible_characters) {
- tx = tx.substr(0, l.char_offset + l.char_count + tx.length() - visible_characters);
+ if (visible_characters >= 0 && remaining_characters >= 0) {
+ tx = tx.substr(0, remaining_characters);
}
+ remaining_characters -= tx.length();
l.text_buf->add_string(tx, font, font_size, font_ftr, lang);
text += tx;
@@ -454,7 +457,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
ItemImage *img = (ItemImage *)it;
l.text_buf->add_object((uint64_t)it, img->image->get_size(), img->inline_align, 1);
text += String::chr(0xfffc);
- l.char_count += 1;
+ l.char_count++;
+ remaining_characters--;
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
@@ -483,6 +487,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
int cell_ch = (char_offset - (l.char_offset + l.char_count));
l.char_count += cell_ch;
t_char_count += cell_ch;
+ remaining_characters -= cell_ch;
table->columns.write[column].min_width = MAX(table->columns[column].min_width, ceil(frame->lines[i].text_buf->get_size().x));
table->columns.write[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wraped_size().x));
@@ -573,7 +578,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
} else {
frame->lines.write[i].offset.y = 0;
}
- frame->lines.write[i].offset += Vector2(offset.x, offset.y);
+ frame->lines.write[i].offset += offset;
float h = frame->lines[i].text_buf->get_size().y;
if (frame->min_size_over.y > 0) {
@@ -847,6 +852,21 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Point2 fx_offset = Vector2(glyphs[i].x_off, glyphs[i].y_off);
RID frid = glyphs[i].font_rid;
uint32_t gl = glyphs[i].index;
+ uint16_t gl_fl = glyphs[i].flags;
+ uint8_t gl_cn = glyphs[i].count;
+ bool cprev = false;
+ if (gl_cn == 0) { // Parts of the same cluster, always connected.
+ cprev = true;
+ }
+ if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected.
+ if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) {
+ cprev = true;
+ }
+ } else {
+ if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) {
+ cprev = true;
+ }
+ }
//Apply fx.
float faded_visibility = 1.0f;
@@ -875,6 +895,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
charfx->outline = true;
charfx->font = frid;
charfx->glyph_index = gl;
+ charfx->glyph_flags = gl_fl;
+ charfx->glyph_count = gl_cn;
charfx->offset = fx_offset;
charfx->color = font_color;
@@ -890,25 +912,34 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_SHAKE) {
ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
- uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
- uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
- uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
- n_time = (n_time > 1.0) ? 1.0 : n_time;
- fx_offset += Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ if (!cprev) {
+ uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
+ uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
+ uint64_t max_rand = 2147483647;
+ double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
+ n_time = (n_time > 1.0) ? 1.0 : n_time;
+ item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ }
+ fx_offset += item_shake->prev_off;
} else if (item_fx->type == ITEM_WAVE) {
ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
- double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f);
- fx_offset += Point2(0, 1) * value;
+ if (!cprev) {
+ double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_wave->amplitude / 10.0f);
+ item_wave->prev_off = Point2(0, 1) * value;
+ }
+ fx_offset += item_wave->prev_off;
} else if (item_fx->type == ITEM_TORNADO) {
ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
- double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
- double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
- fx_offset += Point2(torn_x, torn_y);
+ if (!cprev) {
+ double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
+ double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + gloff.x) / 50)) * (item_tornado->radius);
+ item_tornado->prev_off = Point2(torn_x, torn_y);
+ }
+ fx_offset += item_tornado->prev_off;
} else if (item_fx->type == ITEM_RAINBOW) {
ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
@@ -999,6 +1030,21 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Point2 fx_offset = Vector2(glyphs[i].x_off, glyphs[i].y_off);
RID frid = glyphs[i].font_rid;
uint32_t gl = glyphs[i].index;
+ uint16_t gl_fl = glyphs[i].flags;
+ uint8_t gl_cn = glyphs[i].count;
+ bool cprev = false;
+ if (gl_cn == 0) { // Parts of the same grapheme cluster, always connected.
+ cprev = true;
+ }
+ if (gl_fl & TextServer::GRAPHEME_IS_RTL) { // Check if previous grapheme cluster is connected.
+ if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) {
+ cprev = true;
+ }
+ } else {
+ if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) {
+ cprev = true;
+ }
+ }
//Apply fx.
float faded_visibility = 1.0f;
@@ -1027,6 +1073,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
charfx->outline = false;
charfx->font = frid;
charfx->glyph_index = gl;
+ charfx->glyph_flags = gl_fl;
+ charfx->glyph_count = gl_cn;
charfx->offset = fx_offset;
charfx->color = font_color;
@@ -1042,25 +1090,34 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (item_fx->type == ITEM_SHAKE) {
ItemShake *item_shake = static_cast<ItemShake *>(item_fx);
- uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
- uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
- uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
- n_time = (n_time > 1.0) ? 1.0 : n_time;
- fx_offset += Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ if (!cprev) {
+ uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
+ uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
+ uint64_t max_rand = 2147483647;
+ double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
+ n_time = (n_time > 1.0) ? 1.0 : n_time;
+ item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
+ }
+ fx_offset += item_shake->prev_off;
} else if (item_fx->type == ITEM_WAVE) {
ItemWave *item_wave = static_cast<ItemWave *>(item_fx);
- double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f);
- fx_offset += Point2(0, 1) * value;
+ if (!cprev) {
+ double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_wave->amplitude / 10.0f);
+ item_wave->prev_off = Point2(0, 1) * value;
+ }
+ fx_offset += item_wave->prev_off;
} else if (item_fx->type == ITEM_TORNADO) {
ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx);
- double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
- double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
- fx_offset += Point2(torn_x, torn_y);
+ if (!cprev) {
+ double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
+ double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + off.x) / 50)) * (item_tornado->radius);
+ item_tornado->prev_off = Point2(torn_x, torn_y);
+ }
+ fx_offset += item_tornado->prev_off;
} else if (item_fx->type == ITEM_RAINBOW) {
ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
@@ -2321,8 +2378,7 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width,
item->size.width = p_image->get_width() * p_height / p_image->get_height();
} else {
// keep original width and height
- item->size.height = p_image->get_height();
- item->size.width = p_image->get_width();
+ item->size = p_image->get_size();
}
}
@@ -3855,7 +3911,12 @@ String RichTextLabel::get_parsed_text() const {
String text = "";
Item *it = main;
while (it) {
- if (it->type == ITEM_TEXT) {
+ if (it->type == ITEM_DROPCAP) {
+ const ItemDropcap *dc = (ItemDropcap *)it;
+ if (dc != nullptr) {
+ text += dc->text;
+ }
+ } else if (it->type == ITEM_TEXT) {
ItemText *t = static_cast<ItemText *>(it);
text += t->text;
} else if (it->type == ITEM_NEWLINE) {
@@ -3926,7 +3987,6 @@ void RichTextLabel::set_percent_visible(float p_percent) {
if (p_percent < 0 || p_percent >= 1) {
visible_characters = -1;
percent_visible = 1;
-
} else {
visible_characters = get_total_character_count() * p_percent;
percent_visible = p_percent;
@@ -4160,16 +4220,20 @@ void RichTextLabel::_bind_methods() {
}
void RichTextLabel::set_visible_characters(int p_visible) {
- visible_characters = p_visible;
- if (p_visible == -1) {
- percent_visible = 1;
- } else {
- int total_char_count = get_total_character_count();
- if (total_char_count > 0) {
- percent_visible = (float)p_visible / (float)total_char_count;
+ if (visible_characters != p_visible) {
+ visible_characters = p_visible;
+ if (p_visible == -1) {
+ percent_visible = 1;
+ } else {
+ int total_char_count = get_total_character_count();
+ if (total_char_count > 0) {
+ percent_visible = (float)p_visible / (float)total_char_count;
+ }
}
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ update();
}
- update();
}
int RichTextLabel::get_visible_characters() const {
@@ -4177,9 +4241,19 @@ int RichTextLabel::get_visible_characters() const {
}
int RichTextLabel::get_total_character_count() const {
+ // Note: Do not use line buffer "char_count", it includes only visible characters.
int tc = 0;
- for (int i = 0; i < current_frame->lines.size(); i++) {
- tc += current_frame->lines[i].char_count;
+ Item *it = main;
+ while (it) {
+ if (it->type == ITEM_TEXT) {
+ ItemText *t = static_cast<ItemText *>(it);
+ tc += t->text.length();
+ } else if (it->type == ITEM_NEWLINE) {
+ tc++;
+ } else if (it->type == ITEM_IMAGE) {
+ tc++;
+ }
+ it = _get_next_item(it, true);
}
return tc;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 806f684b67..94f02a3989 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -267,6 +267,7 @@ private:
float rate = 0.0f;
uint64_t _current_rng = 0;
uint64_t _previous_rng = 0;
+ Vector2 prev_off;
ItemShake() { type = ITEM_SHAKE; }
@@ -289,6 +290,7 @@ private:
struct ItemWave : public ItemFX {
float frequency = 1.0f;
float amplitude = 1.0f;
+ Vector2 prev_off;
ItemWave() { type = ITEM_WAVE; }
};
@@ -296,6 +298,7 @@ private:
struct ItemTornado : public ItemFX {
float radius = 1.0f;
float frequency = 1.0f;
+ Vector2 prev_off;
ItemTornado() { type = ITEM_TORNADO; }
};
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 4edf373fbf..4a3a6837d5 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -560,7 +560,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
if (drag_node_touching && !drag_node_touching_deaccel) {
- Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
+ Vector2 motion = mm->get_relative();
drag_node_accum -= motion;
Vector2 diff = drag_node_from + drag_node_accum;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 0c051f61e2..0c0ec39c7f 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -167,7 +167,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
if (mm.is_valid()) {
if (drag_touching && !drag_touching_deaccel) {
- Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
+ Vector2 motion = mm->get_relative();
drag_accum -= motion;
if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 1074d0d8a0..0aec017649 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -68,6 +68,15 @@ void SpinBox::_text_submitted(const String &p_string) {
_value_changed(0);
}
+void SpinBox::_text_changed(const String &p_string) {
+ int cursor_pos = line_edit->get_caret_column();
+
+ _text_submitted(p_string);
+
+ // Line edit 'set_text' method resets the cursor position so we need to undo that.
+ line_edit->set_caret_column(cursor_pos);
+}
+
LineEdit *SpinBox::get_line_edit() {
return line_edit;
}
@@ -244,6 +253,24 @@ String SpinBox::get_prefix() const {
return prefix;
}
+void SpinBox::set_update_on_text_changed(bool p_update) {
+ if (update_on_text_changed == p_update) {
+ return;
+ }
+
+ update_on_text_changed = p_update;
+
+ if (p_update) {
+ line_edit->connect("text_changed", callable_mp(this, &SpinBox::_text_changed), Vector<Variant>(), CONNECT_DEFERRED);
+ } else {
+ line_edit->disconnect("text_changed", callable_mp(this, &SpinBox::_text_changed));
+ }
+}
+
+bool SpinBox::get_update_on_text_changed() const {
+ return update_on_text_changed;
+}
+
void SpinBox::set_editable(bool p_editable) {
line_edit->set_editable(p_editable);
}
@@ -267,11 +294,14 @@ void SpinBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_prefix"), &SpinBox::get_prefix);
ClassDB::bind_method(D_METHOD("set_editable", "editable"), &SpinBox::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &SpinBox::is_editable);
+ ClassDB::bind_method(D_METHOD("set_update_on_text_changed"), &SpinBox::set_update_on_text_changed);
+ ClassDB::bind_method(D_METHOD("get_update_on_text_changed"), &SpinBox::get_update_on_text_changed);
ClassDB::bind_method(D_METHOD("apply"), &SpinBox::apply);
ClassDB::bind_method(D_METHOD("get_line_edit"), &SpinBox::get_line_edit);
ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "update_on_text_changed"), "set_update_on_text_changed", "get_update_on_text_changed");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix");
}
@@ -284,7 +314,6 @@ SpinBox::SpinBox() {
line_edit->set_mouse_filter(MOUSE_FILTER_PASS);
line_edit->set_align(LineEdit::ALIGN_LEFT);
- //connect("value_changed",this,"_value_changed");
line_edit->connect("text_submitted", callable_mp(this, &SpinBox::_text_submitted), Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("focus_exited", callable_mp(this, &SpinBox::_line_edit_focus_exit), Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("gui_input", callable_mp(this, &SpinBox::_line_edit_input));
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 9ec3885f1f..9828b894da 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -40,6 +40,7 @@ class SpinBox : public Range {
LineEdit *line_edit;
int last_w = 0;
+ bool update_on_text_changed = false;
Timer *range_click_timer;
void _range_click_timeout();
@@ -47,6 +48,8 @@ class SpinBox : public Range {
void _text_submitted(const String &p_string);
virtual void _value_changed(double) override;
+ void _text_changed(const String &p_string);
+
String prefix;
String suffix;
@@ -88,6 +91,9 @@ public:
void set_prefix(const String &p_prefix);
String get_prefix() const;
+ void set_update_on_text_changed(bool p_update);
+ bool get_update_on_text_changed() const;
+
void apply();
SpinBox();
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 137ce7e96f..c8a0501d8a 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -79,7 +79,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
Popup *popup = get_popup();
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
- Point2 pos(mb->get_position().x, mb->get_position().y);
+ Point2 pos = mb->get_position();
Size2 size = get_size();
// Click must be on tabs in the tab header area.
@@ -190,7 +190,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- Point2 pos(mm->get_position().x, mm->get_position().y);
+ Point2 pos = mm->get_position();
Size2 size = get_size();
// Mouse must be on tabs in the tab header area.
@@ -538,7 +538,6 @@ void TabContainer::_notification(int p_what) {
void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
Control *control = get_tab_control(p_index);
RID canvas = get_canvas_item();
- Ref<Font> font = get_theme_font(SNAME("font"));
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
int icon_text_distance = get_theme_constant(SNAME("icon_separation"));
@@ -1134,7 +1133,6 @@ Size2 TabContainer::get_minimum_size() const {
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<Font> font = get_theme_font(SNAME("font"));
if (tabs_visible) {
ms.y += MAX(MAX(tab_unselected->get_minimum_size().y, tab_selected->get_minimum_size().y), tab_disabled->get_minimum_size().y);
@@ -1212,6 +1210,8 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled);
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled);
+ ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabContainer::set_tab_hidden);
+ ClassDB::bind_method(D_METHOD("get_tab_hidden", "tab_idx"), &TabContainer::get_tab_hidden);
ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point);
ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup);
ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup);
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 8e580d9005..ef34bec347 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -183,7 +183,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) {
// clicks
- Point2 pos(mb->get_position().x, mb->get_position().y);
+ Point2 pos = mb->get_position();
if (buttons_visible) {
Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
@@ -257,6 +257,7 @@ void Tabs::_shape(int p_tab) {
tabs.write[p_tab].xl_text = atr(tabs[p_tab].text);
tabs.write[p_tab].text_buf->clear();
+ tabs.write[p_tab].text_buf->set_width(-1);
if (tabs[p_tab].text_direction == Control::TEXT_DIRECTION_INHERITED) {
tabs.write[p_tab].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
@@ -545,7 +546,6 @@ bool Tabs::get_offset_buttons_visible() const {
void Tabs::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
- tabs.write[p_tab].xl_text = atr(p_title);
_shape(p_tab);
update();
minimum_size_changed();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 06dfc31621..09899413f2 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1444,7 +1444,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_reset_caret_blink_timer();
- Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
+ Point2i pos = get_line_column_at_pos(mpos);
int row = pos.y;
int col = pos.x;
@@ -1547,7 +1547,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
_reset_caret_blink_timer();
- Point2i pos = get_line_column_at_pos(Point2i(mpos.x, mpos.y));
+ Point2i pos = get_line_column_at_pos(mpos);
int row = pos.y;
int col = pos.x;
@@ -5385,7 +5385,7 @@ void TextEdit::_update_selection_mode_pointer() {
dragging_selection = true;
Point2 mp = get_local_mouse_pos();
- Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y));
+ Point2i pos = get_line_column_at_pos(mp);
int line = pos.y;
int col = pos.x;
@@ -5402,7 +5402,7 @@ void TextEdit::_update_selection_mode_word() {
dragging_selection = true;
Point2 mp = get_local_mouse_pos();
- Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y));
+ Point2i pos = get_line_column_at_pos(mp);
int line = pos.y;
int col = pos.x;
@@ -5450,7 +5450,7 @@ void TextEdit::_update_selection_mode_line() {
dragging_selection = true;
Point2 mp = get_local_mouse_pos();
- Point2i pos = get_line_column_at_pos(Point2i(mp.x, mp.y));
+ Point2i pos = get_line_column_at_pos(mp);
int line = pos.y;
int col = pos.x;
@@ -5765,7 +5765,7 @@ void TextEdit::_update_minimap_hover() {
return;
}
- const int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y));
+ const int row = get_minimap_line_at_pos(mp);
const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line();
if (new_hovering_minimap != hovering_minimap) {
@@ -5786,7 +5786,7 @@ void TextEdit::_update_minimap_click() {
minimap_clicked = true;
dragging_minimap = true;
- int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y));
+ int row = get_minimap_line_at_pos(mp);
if (row >= get_first_visible_line() && (row < get_last_full_visible_line() || row >= (text.size() - 1))) {
minimap_scroll_ratio = v_scroll->get_as_ratio();
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 286f01ee33..35a098c6fd 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -471,7 +471,7 @@ void TextureProgressBar::_notification(int p_what) {
Vector<Point2> uvs;
Vector<Point2> points;
uvs.push_back(get_relative_center());
- points.push_back(progress_offset + Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
+ points.push_back(progress_offset + s * get_relative_center());
for (int i = 0; i < pts.size(); i++) {
Point2 uv = unit_val_to_uv(pts[i]);
if (uvs.find(uv) >= 0) {
@@ -493,8 +493,7 @@ void TextureProgressBar::_notification(int p_what) {
p = progress->get_size();
}
- p.x *= get_relative_center().x;
- p.y *= get_relative_center().y;
+ p *= get_relative_center();
p = p.floor();
draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index f62c09925d..2be59ca04d 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1712,7 +1712,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
if ((select_mode == SELECT_ROW && selected_item == p_item) || p_item->cells[i].selected || !p_item->has_meta("__focus_rect")) {
- Rect2i r(cell_rect.position, cell_rect.size);
+ Rect2i r = cell_rect;
p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
@@ -1968,7 +1968,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
arrow = cache.arrow;
}
- Point2 apos = p_pos + p_draw_ofs + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset;
+ Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset + p_draw_ofs;
+ apos.x += cache.item_margin - arrow->get_width();
if (rtl) {
apos.x = get_size().width - apos.x - arrow->get_width();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index cef1b830df..b3b743370b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1972,35 +1972,30 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *from = gui.key_focus ? gui.key_focus : nullptr;
- // Keyboard focus.
- Ref<InputEventKey> k = p_event;
- // Need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
- bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed());
-
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- if (p_event->is_action_pressed("ui_focus_next", true)) {
+ if (p_event->is_action_pressed("ui_focus_next", true, true)) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action_pressed("ui_focus_prev", true)) {
+ if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
next = from->find_prev_valid_focus();
}
- if (!mods && p_event->is_action_pressed("ui_up", true)) {
+ if (p_event->is_action_pressed("ui_up", true, true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
- if (!mods && p_event->is_action_pressed("ui_left", true)) {
+ if (p_event->is_action_pressed("ui_left", true, true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
- if (!mods && p_event->is_action_pressed("ui_right", true)) {
+ if (p_event->is_action_pressed("ui_right", true, true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
- if (!mods && p_event->is_action_pressed("ui_down", true)) {
+ if (p_event->is_action_pressed("ui_down", true, true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index de557494c3..49ed9dcb82 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -48,7 +48,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
img->convert(Image::FORMAT_LA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(Size2(img->get_width(), img->get_height()));
+ create(img->get_size());
const uint8_t *r = img->get_data().ptr();
uint8_t *w = bitmask.ptrw();
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 7501efea9e..fa95ab0e79 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -161,7 +161,7 @@ void CanvasItemMaterial::flush_changes() {
void CanvasItemMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
- if (!element.in_list()) {
+ if (is_initialized && !element.in_list()) {
dirty_materials->add(&element);
}
}
@@ -287,6 +287,7 @@ CanvasItemMaterial::CanvasItemMaterial() :
set_particles_anim_loop(false);
current_key.invalid_key = 1;
+ is_initialized = true;
_queue_shader_change();
}
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index 0a813e0ae5..37cd4de136 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -102,6 +102,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ bool is_initialized = false;
BlendMode blend_mode = BLEND_MODE_MIX;
LightMode light_mode = LIGHT_MODE_NORMAL;
bool particles_animation = false;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index fa3824e6eb..492e0512e4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -51,7 +51,7 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
} else {
texture = Ref<ImageTexture>(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
- const Size2 orig_size = Size2(img->get_width(), img->get_height());
+ const Size2 orig_size = img->get_size();
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
@@ -97,7 +97,7 @@ template <class T>
static Ref<Texture2D> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
- const Size2 orig_size = Size2(img->get_width(), img->get_height());
+ const Size2 orig_size = img->get_size();
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
texture->create_from_image(img);
@@ -438,6 +438,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
+ theme->set_color("search_result_color", "TextEdit", Color(0.3, 0.3, 0.3));
+ theme->set_color("search_result_border_color", "TextEdit", Color(0.3, 0.3, 0.3, 0.4));
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
theme->set_constant("outline_size", "TextEdit", 0);
@@ -483,6 +485,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4));
theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_color("line_length_guideline_color", "CodeEdit", Color(0.3, 0.5, 0.8, 0.1));
+ theme->set_color("search_result_color", "CodeEdit", Color(0.3, 0.3, 0.3));
+ theme->set_color("search_result_border_color", "CodeEdit", Color(0.3, 0.3, 0.3, 0.4));
theme->set_constant("completion_lines", "CodeEdit", 7);
theme->set_constant("completion_max_width", "CodeEdit", 50);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 7af8e900fd..9b403a18f0 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -689,227 +689,272 @@ void FontData::remove_cache(int p_cache_index) {
}
Array FontData::get_size_cache_list(int p_cache_index) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Array());
_ensure_rid(p_cache_index);
return TS->font_get_size_cache_list(cache[p_cache_index]);
}
void FontData::clear_size_cache(int p_cache_index) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_clear_size_cache(cache[p_cache_index]);
}
void FontData::remove_size_cache(int p_cache_index, const Vector2i &p_size) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_remove_size_cache(cache[p_cache_index], p_size);
}
void FontData::set_variation_coordinates(int p_cache_index, const Dictionary &p_variation_coordinates) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_variation_coordinates(cache[p_cache_index], p_variation_coordinates);
emit_changed();
}
Dictionary FontData::get_variation_coordinates(int p_cache_index) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Dictionary());
_ensure_rid(p_cache_index);
return TS->font_get_variation_coordinates(cache[p_cache_index]);
}
void FontData::set_ascent(int p_cache_index, int p_size, real_t p_ascent) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_ascent(cache[p_cache_index], p_size, p_ascent);
}
real_t FontData::get_ascent(int p_cache_index, int p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0.f);
_ensure_rid(p_cache_index);
return TS->font_get_ascent(cache[p_cache_index], p_size);
}
void FontData::set_descent(int p_cache_index, int p_size, real_t p_descent) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_descent(cache[p_cache_index], p_size, p_descent);
}
real_t FontData::get_descent(int p_cache_index, int p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0.f);
_ensure_rid(p_cache_index);
return TS->font_get_descent(cache[p_cache_index], p_size);
}
void FontData::set_underline_position(int p_cache_index, int p_size, real_t p_underline_position) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_underline_position(cache[p_cache_index], p_size, p_underline_position);
}
real_t FontData::get_underline_position(int p_cache_index, int p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0.f);
_ensure_rid(p_cache_index);
return TS->font_get_underline_position(cache[p_cache_index], p_size);
}
void FontData::set_underline_thickness(int p_cache_index, int p_size, real_t p_underline_thickness) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_underline_thickness(cache[p_cache_index], p_size, p_underline_thickness);
}
real_t FontData::get_underline_thickness(int p_cache_index, int p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0.f);
_ensure_rid(p_cache_index);
return TS->font_get_underline_thickness(cache[p_cache_index], p_size);
}
void FontData::set_scale(int p_cache_index, int p_size, real_t p_scale) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_scale(cache[p_cache_index], p_size, p_scale);
}
real_t FontData::get_scale(int p_cache_index, int p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0.f);
_ensure_rid(p_cache_index);
return TS->font_get_scale(cache[p_cache_index], p_size);
}
void FontData::set_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing, int p_value) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_spacing(cache[p_cache_index], p_size, p_spacing, p_value);
}
int FontData::get_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0);
_ensure_rid(p_cache_index);
return TS->font_get_spacing(cache[p_cache_index], p_size, p_spacing);
}
int FontData::get_texture_count(int p_cache_index, const Vector2i &p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0);
_ensure_rid(p_cache_index);
return TS->font_get_texture_count(cache[p_cache_index], p_size);
}
void FontData::clear_textures(int p_cache_index, const Vector2i &p_size) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_clear_textures(cache[p_cache_index], p_size);
}
void FontData::remove_texture(int p_cache_index, const Vector2i &p_size, int p_texture_index) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_remove_texture(cache[p_cache_index], p_size, p_texture_index);
}
void FontData::set_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_texture_image(cache[p_cache_index], p_size, p_texture_index, p_image);
}
Ref<Image> FontData::get_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Ref<Image>());
_ensure_rid(p_cache_index);
return TS->font_get_texture_image(cache[p_cache_index], p_size, p_texture_index);
}
void FontData::set_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_texture_offsets(cache[p_cache_index], p_size, p_texture_index, p_offset);
}
PackedInt32Array FontData::get_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, PackedInt32Array());
_ensure_rid(p_cache_index);
return TS->font_get_texture_offsets(cache[p_cache_index], p_size, p_texture_index);
}
Array FontData::get_glyph_list(int p_cache_index, const Vector2i &p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Array());
_ensure_rid(p_cache_index);
return TS->font_get_glyph_list(cache[p_cache_index], p_size);
}
void FontData::clear_glyphs(int p_cache_index, const Vector2i &p_size) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_clear_glyphs(cache[p_cache_index], p_size);
}
void FontData::remove_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_remove_glyph(cache[p_cache_index], p_size, p_glyph);
}
void FontData::set_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph, const Vector2 &p_advance) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_glyph_advance(cache[p_cache_index], p_size, p_glyph, p_advance);
}
Vector2 FontData::get_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Vector2());
_ensure_rid(p_cache_index);
return TS->font_get_glyph_advance(cache[p_cache_index], p_size, p_glyph);
}
void FontData::set_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_glyph_offset(cache[p_cache_index], p_size, p_glyph, p_offset);
}
Vector2 FontData::get_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Vector2());
_ensure_rid(p_cache_index);
return TS->font_get_glyph_offset(cache[p_cache_index], p_size, p_glyph);
}
void FontData::set_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_glyph_size(cache[p_cache_index], p_size, p_glyph, p_gl_size);
}
Vector2 FontData::get_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Vector2());
_ensure_rid(p_cache_index);
return TS->font_get_glyph_size(cache[p_cache_index], p_size, p_glyph);
}
void FontData::set_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_glyph_uv_rect(cache[p_cache_index], p_size, p_glyph, p_uv_rect);
}
Rect2 FontData::get_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Rect2());
_ensure_rid(p_cache_index);
return TS->font_get_glyph_uv_rect(cache[p_cache_index], p_size, p_glyph);
}
void FontData::set_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_glyph_texture_idx(cache[p_cache_index], p_size, p_glyph, p_texture_idx);
}
int FontData::get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, 0);
_ensure_rid(p_cache_index);
return TS->font_get_glyph_texture_idx(cache[p_cache_index], p_size, p_glyph);
}
Array FontData::get_kerning_list(int p_cache_index, int p_size) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Array());
_ensure_rid(p_cache_index);
return TS->font_get_kerning_list(cache[p_cache_index], p_size);
}
void FontData::clear_kerning_map(int p_cache_index, int p_size) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_clear_kerning_map(cache[p_cache_index], p_size);
}
void FontData::remove_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_remove_kerning(cache[p_cache_index], p_size, p_glyph_pair);
}
void FontData::set_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_set_kerning(cache[p_cache_index], p_size, p_glyph_pair, p_kerning);
}
Vector2 FontData::get_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, Vector2());
_ensure_rid(p_cache_index);
return TS->font_get_kerning(cache[p_cache_index], p_size, p_glyph_pair);
}
void FontData::render_range(int p_cache_index, const Vector2i &p_size, char32_t p_start, char32_t p_end) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_render_range(cache[p_cache_index], p_size, p_start, p_end);
}
void FontData::render_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_index) {
+ ERR_FAIL_COND(p_cache_index < 0);
_ensure_rid(p_cache_index);
TS->font_render_glyph(cache[p_cache_index], p_size, p_index);
}
RID FontData::get_cache_rid(int p_cache_index) const {
+ ERR_FAIL_COND_V(p_cache_index < 0, RID());
_ensure_rid(p_cache_index);
return cache[p_cache_index];
}
@@ -1008,10 +1053,8 @@ void Font::_data_changed() {
void Font::_ensure_rid(int p_index) const {
// Find or create cache record.
- for (int i = 0; i < rids.size(); i++) {
- if (!rids[i].is_valid() && data[i].is_valid()) {
- rids.write[i] = data[i]->find_cache(variation_coordinates);
- }
+ if (!rids[p_index].is_valid() && data[p_index].is_valid()) {
+ rids.write[p_index] = data[p_index]->find_cache(variation_coordinates);
}
}
@@ -1171,6 +1214,14 @@ void Font::add_data(const Ref<FontData> &p_data) {
if (data[data.size() - 1].is_valid()) {
data.write[data.size() - 1]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ Dictionary data_var_list = p_data->get_supported_variation_list();
+ for (int j = 0; j < data_var_list.size(); j++) {
+ int32_t tag = data_var_list.get_key_at_index(j);
+ Vector3i value = data_var_list.get_value_at_index(j);
+ if (!variation_coordinates.has(tag) && !variation_coordinates.has(TS->tag_to_name(tag))) {
+ variation_coordinates[TS->tag_to_name(tag)] = value.z;
+ }
+ }
}
cache.clear();
@@ -1190,6 +1241,14 @@ void Font::set_data(int p_idx, const Ref<FontData> &p_data) {
data.write[p_idx] = p_data;
rids.write[p_idx] = RID();
+ Dictionary data_var_list = p_data->get_supported_variation_list();
+ for (int j = 0; j < data_var_list.size(); j++) {
+ int32_t tag = data_var_list.get_key_at_index(j);
+ Vector3i value = data_var_list.get_value_at_index(j);
+ if (!variation_coordinates.has(tag) && !variation_coordinates.has(TS->tag_to_name(tag))) {
+ variation_coordinates[TS->tag_to_name(tag)] = value.z;
+ }
+ }
if (data[p_idx].is_valid()) {
data.write[p_idx]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 77a68151c4..3a6af3afb0 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -790,12 +790,10 @@ void BaseMaterial3D::_update_shader() {
}
} break;
case BILLBOARD_FIXED_Y: {
- code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n";
+ code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), CAMERA_MATRIX[2].xyz)),0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(normalize(cross(CAMERA_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))),0.0),WORLD_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
- } else {
- code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n";
+ code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
}
} break;
case BILLBOARD_PARTICLES: {
@@ -1303,7 +1301,7 @@ void BaseMaterial3D::flush_changes() {
void BaseMaterial3D::_queue_shader_change() {
MutexLock lock(material_mutex);
- if (!element.in_list()) {
+ if (is_initialized && !element.in_list()) {
dirty_materials->add(&element);
}
}
@@ -2779,6 +2777,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
flags[FLAG_USE_TEXTURE_REPEAT] = true;
+ is_initialized = true;
_queue_shader_change();
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index e2838e1399..5d7a5324ca 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -440,6 +440,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ bool is_initialized = false;
bool orm;
Color albedo;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index e74f759855..59faa50114 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -99,8 +99,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#endif
parent = nparent;
} else {
- // i == 0 is root node. Confirm that it doesn't have a parent defined.
+ // i == 0 is root node.
ERR_FAIL_COND_V_MSG(n.parent != -1, nullptr, vformat("Invalid scene: root node %s cannot specify a parent node.", snames[n.name]));
+ ERR_FAIL_COND_V_MSG(n.type == TYPE_INSTANCED && base_scene_idx < 0, nullptr, vformat("Invalid scene: root node %s in an instance, but there's no base scene.", snames[n.name]));
}
Node *node = nullptr;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 0495a9e92c..d9ec0bfd69 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -741,7 +741,7 @@ void ParticlesMaterial::flush_changes() {
void ParticlesMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
- if (!element.in_list()) {
+ if (is_initialized && !element.in_list()) {
dirty_materials->add(&element);
}
}
@@ -1533,6 +1533,7 @@ ParticlesMaterial::ParticlesMaterial() :
current_key.invalid_key = 1;
+ is_initialized = true;
_queue_shader_change();
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 8ab26aff77..36bc456978 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -226,6 +226,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ bool is_initialized = false;
Vector3 direction;
float spread;
float flatness;
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index 88d80a501f..4f752896a9 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -144,7 +144,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
// With modifications by TwistedTwigleg
Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position();
float joint_one_to_target = target_difference.length();
- float angle_atan = Math::atan2(target_difference.y, target_difference.x);
+ float angle_atan = target_difference.angle();
float bone_one_length = joint_one_bone->get_length() * MIN(joint_one_bone->get_global_scale().x, joint_one_bone->get_global_scale().y);
float bone_two_length = joint_two_bone->get_length() * MIN(joint_two_bone->get_global_scale().x, joint_two_bone->get_global_scale().y);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 918fc3fe9c..67cbd0e094 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3119,7 +3119,7 @@ Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
}
bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) {
- Vector<String> components = String(p_name).split("/", true, 2);
+ Vector<String> components = String(p_name).split("/", true, 3);
// Compute the vector2i if we have coordinates.
Vector<String> coords_split = components[0].split(":");
@@ -3138,8 +3138,32 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value)
// Properties.
if (components[1] == "size_in_atlas") {
move_tile_in_atlas(coords, coords, p_value);
+ return true;
} else if (components[1] == "next_alternative_id") {
tiles[coords].next_alternative_id = p_value;
+ return true;
+ } else if (components[1] == "animation_columns") {
+ set_tile_animation_columns(coords, p_value);
+ return true;
+ } else if (components[1] == "animation_separation") {
+ set_tile_animation_separation(coords, p_value);
+ return true;
+ } else if (components[1] == "animation_speed") {
+ set_tile_animation_speed(coords, p_value);
+ return true;
+ } else if (components[1] == "animation_frames_count") {
+ set_tile_animation_frames_count(coords, p_value);
+ return true;
+ } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) {
+ int frame = components[1].trim_prefix("animation_frame_").to_int();
+ if (components[2] == "duration") {
+ if (frame >= get_tile_animation_frames_count(coords)) {
+ set_tile_animation_frames_count(coords, frame + 1);
+ }
+ set_tile_animation_frame_duration(coords, frame, p_value);
+ return true;
+ }
+ return false;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) {
@@ -3185,6 +3209,28 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "next_alternative_id") {
r_ret = tiles[coords].next_alternative_id;
return true;
+ } else if (components[1] == "animation_columns") {
+ r_ret = get_tile_animation_columns(coords);
+ return true;
+ } else if (components[1] == "animation_separation") {
+ r_ret = get_tile_animation_separation(coords);
+ return true;
+ } else if (components[1] == "animation_speed") {
+ r_ret = get_tile_animation_speed(coords);
+ return true;
+ } else if (components[1] == "animation_frames_count") {
+ r_ret = get_tile_animation_frames_count(coords);
+ return true;
+ } else if (components.size() >= 3 && components[1].begins_with("animation_frame_") && components[1].trim_prefix("animation_frame_").is_valid_int()) {
+ int frame = components[1].trim_prefix("animation_frame_").to_int();
+ if (frame < 0 || frame >= get_tile_animation_frames_count(coords)) {
+ return false;
+ }
+ if (components[2] == "duration") {
+ r_ret = get_tile_animation_frame_duration(coords, frame);
+ return true;
+ }
+ return false;
} else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
@@ -3226,6 +3272,40 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
}
tile_property_list.push_back(property_info);
+ // animation_columns.
+ property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile->get().animation_columns == 0) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ // animation_separation.
+ property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile->get().animation_separation == Vector2i()) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ // animation_speed.
+ property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile->get().animation_speed == 1.0) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ // animation_frames_count.
+ tile_property_list.push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NETWORK));
+
+ // animation_frame_*.
+ bool store_durations = tiles[E_tile->key()].animation_frames_durations.size() >= 2;
+ for (int i = 0; i < (int)tiles[E_tile->key()].animation_frames_durations.size(); i++) {
+ property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (!store_durations) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+ }
+
for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
// Add a dummy property to show the alternative exists.
tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
@@ -3234,11 +3314,10 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> alternative_property_list;
E_alternative->get()->get_property_list(&alternative_property_list);
for (PropertyInfo &alternative_property_info : alternative_property_list) {
- bool valid;
- Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name, &valid);
+ Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name);
Variant value = E_alternative->get()->get(alternative_property_info.name);
- if (valid && value == default_value) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
+ alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), alternative_property_info.name);
tile_property_list.push_back(alternative_property_info);
@@ -3257,33 +3336,27 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
// Create a tile if it does not exists.
ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0);
ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
- for (int x = 0; x < p_size.x; x++) {
- for (int y = 0; y < p_size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- ERR_FAIL_COND_MSG(tiles.has(coords), vformat("Cannot create tile at position %s with size %s. Already a tile present at %s.", p_atlas_coords, p_size, coords));
- }
- }
+
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, p_size, 1, Vector2i(), 1);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile, tiles are already present in the space the tile would cover.");
+
+ // Initialize the tile data.
+ TileAlternativesData tad;
+ tad.size_in_atlas = p_size;
+ tad.animation_frames_durations.push_back(1.0);
+ tad.alternatives[0] = memnew(TileData);
+ tad.alternatives[0]->set_tile_set(tile_set);
+ tad.alternatives[0]->set_allow_transform(false);
+ tad.alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
+ tad.alternatives[0]->notify_property_list_changed();
+ tad.alternatives_ids.append(0);
// Create and resize the tile.
- tiles.insert(p_atlas_coords, TileSetAtlasSource::TileAlternativesData());
+ tiles.insert(p_atlas_coords, tad);
tiles_ids.append(p_atlas_coords);
tiles_ids.sort();
- tiles[p_atlas_coords].size_in_atlas = p_size;
- tiles[p_atlas_coords].alternatives[0] = memnew(TileData);
- tiles[p_atlas_coords].alternatives[0]->set_tile_set(tile_set);
- tiles[p_atlas_coords].alternatives[0]->set_allow_transform(false);
- tiles[p_atlas_coords].alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
- tiles[p_atlas_coords].alternatives[0]->notify_property_list_changed();
- tiles[p_atlas_coords].alternatives_ids.append(0);
-
- // Add all covered positions to the mapping cache
- for (int x = 0; x < p_size.x; x++) {
- for (int y = 0; y < p_size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache[coords] = p_atlas_coords;
- }
- }
+ _create_coords_mapping_cache(p_atlas_coords);
emit_signal(SNAME("changed"));
}
@@ -3292,14 +3365,7 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
// Remove all covered positions from the mapping cache
- Size2i size = tiles[p_atlas_coords].size_in_atlas;
-
- for (int x = 0; x < size.x; x++) {
- for (int y = 0; y < size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache.erase(coords);
- }
- }
+ _clear_coords_mapping_cache(p_atlas_coords);
// Free tile data.
for (Map<int, TileData *>::Element *E_tile_data = tiles[p_atlas_coords].alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) {
@@ -3326,6 +3392,118 @@ Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const {
return _coords_mapping_cache[p_atlas_coords];
}
+void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_frame_columns < 0);
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, p_frame_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
+
+ _clear_coords_mapping_cache(p_atlas_coords);
+
+ tiles[p_atlas_coords].animation_columns = p_frame_columns;
+
+ _create_coords_mapping_cache(p_atlas_coords);
+
+ emit_signal(SNAME("changed"));
+}
+
+int TileSetAtlasSource::get_tile_animation_columns(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_columns;
+}
+
+void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_separation.x < 0 || p_separation.y < 0);
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, p_separation, tad.animation_frames_durations.size(), p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
+
+ _clear_coords_mapping_cache(p_atlas_coords);
+
+ tiles[p_atlas_coords].animation_separation = p_separation;
+
+ _create_coords_mapping_cache(p_atlas_coords);
+
+ emit_signal(SNAME("changed"));
+}
+
+Vector2i TileSetAtlasSource::get_tile_animation_separation(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_separation;
+}
+
+void TileSetAtlasSource::set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_speed <= 0);
+
+ tiles[p_atlas_coords].animation_speed = p_speed;
+
+ emit_signal(SNAME("changed"));
+}
+
+real_t TileSetAtlasSource::get_tile_animation_speed(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1.0, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_speed;
+}
+
+void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND(p_frames_count < 1);
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
+
+ _clear_coords_mapping_cache(p_atlas_coords);
+
+ int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
+ tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count);
+ for (int i = old_size; i < p_frames_count; i++) {
+ tiles[p_atlas_coords].animation_frames_durations[i] = 1.0;
+ }
+
+ _create_coords_mapping_cache(p_atlas_coords);
+
+ notify_property_list_changed();
+
+ emit_signal(SNAME("changed"));
+}
+
+int TileSetAtlasSource::get_tile_animation_frames_count(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ return tiles[p_atlas_coords].animation_frames_durations.size();
+}
+
+void TileSetAtlasSource::set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_INDEX(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size());
+ ERR_FAIL_COND(p_duration <= 0.0);
+
+ tiles[p_atlas_coords].animation_frames_durations[p_frame_index] = p_duration;
+
+ emit_signal(SNAME("changed"));
+}
+
+real_t TileSetAtlasSource::get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame_index, (int)tiles[p_atlas_coords].animation_frames_durations.size(), 0.0);
+ return tiles[p_atlas_coords].animation_frames_durations[p_frame_index];
+}
+
+real_t TileSetAtlasSource::get_tile_animation_total_duration(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+
+ real_t sum = 0.0;
+ for (int frame = 0; frame < (int)tiles[p_atlas_coords].animation_frames_durations.size(); frame++) {
+ sum += tiles[p_atlas_coords].animation_frames_durations[frame];
+ }
+ return sum;
+}
+
Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
@@ -3341,16 +3519,34 @@ Vector2i TileSetAtlasSource::get_tile_id(int p_index) const {
return tiles_ids[p_index];
}
-Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords) const {
+bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile) const {
+ for (int frame = 0; frame < p_frames_count; frame++) {
+ Vector2i frame_coords = p_atlas_coords + (p_size + p_animation_separation) * ((p_animation_columns > 0) ? Vector2i(frame % p_animation_columns, frame / p_animation_columns) : Vector2i(frame, 0));
+ for (int x = 0; x < p_size.x; x++) {
+ for (int y = 0; y < p_size.y; y++) {
+ Vector2i coords = frame_coords + Vector2i(x, y);
+ if (_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] != p_ignored_tile) {
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+}
+
+Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
+
+ const TileAlternativesData &tad = tiles[p_atlas_coords];
- Vector2i size_in_atlas = tiles[p_atlas_coords].size_in_atlas;
+ Vector2i size_in_atlas = tad.size_in_atlas;
Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1));
- Vector2 origin = margins + (p_atlas_coords * (texture_region_size + separation));
+ Vector2i frame_coords = p_atlas_coords + (size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0));
+ Vector2 origin = margins + (frame_coords * (texture_region_size + separation));
return Rect2(origin, region_size);
- ;
}
Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const {
@@ -3369,56 +3565,23 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
return effective_texture_offset;
}
-bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) const {
- ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
-
- Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
- if (new_atlas_coords.x < 0 || new_atlas_coords.y < 0) {
- return false;
- }
-
- Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
- ERR_FAIL_COND_V(size.x <= 0 || size.y <= 0, false);
-
- Size2i grid_size = get_atlas_grid_size();
- if (new_atlas_coords.x + size.x > grid_size.x || new_atlas_coords.y + size.y > grid_size.y) {
- return false;
- }
-
- Rect2i new_rect = Rect2i(new_atlas_coords, size);
- // Check if the new tile can fit in the new rect.
- for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) {
- for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) {
- Vector2i coords = get_tile_at_coords(Vector2i(x, y));
- if (coords != p_atlas_coords && coords != TileSetSource::INVALID_ATLAS_COORDS) {
- return false;
- }
- }
- }
-
- return true;
-}
-
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
- bool can_move = can_move_tile_in_atlas(p_atlas_coords, p_new_atlas_coords, p_new_size);
- ERR_FAIL_COND_MSG(!can_move, vformat("Cannot move tile at position %s with size %s. Tile already present.", p_new_atlas_coords, p_new_size));
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
// Compute the actual new rect from arguments.
Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
- Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
+ Vector2i new_size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tad.size_in_atlas;
- if (new_atlas_coords == p_atlas_coords && size == tiles[p_atlas_coords].size_in_atlas) {
+ if (new_atlas_coords == p_atlas_coords && new_size == tad.size_in_atlas) {
return;
}
- // Remove all covered positions from the mapping cache.
- Size2i old_size = tiles[p_atlas_coords].size_in_atlas;
- for (int x = 0; x < old_size.x; x++) {
- for (int y = 0; y < old_size.y; y++) {
- Vector2i coords = p_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache.erase(coords);
- }
- }
+ bool room_for_tile = has_room_for_tile(new_atlas_coords, new_size, tad.animation_columns, tad.animation_separation, tad.animation_frames_durations.size(), p_atlas_coords);
+ ERR_FAIL_COND_MSG(!room_for_tile, vformat("Cannot move tile at position %s with size %s. Tile already present.", new_atlas_coords, new_size));
+
+ _clear_coords_mapping_cache(p_atlas_coords);
// Move the tile and update its size.
if (new_atlas_coords != p_atlas_coords) {
@@ -3429,15 +3592,9 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
tiles_ids.append(new_atlas_coords);
tiles_ids.sort();
}
- tiles[new_atlas_coords].size_in_atlas = size;
+ tiles[new_atlas_coords].size_in_atlas = new_size;
- // Add all covered positions to the mapping cache again.
- for (int x = 0; x < size.x; x++) {
- for (int y = 0; y < size.y; y++) {
- Vector2i coords = new_atlas_coords + Vector2i(x, y);
- _coords_mapping_cache[coords] = new_atlas_coords;
- }
- }
+ _create_coords_mapping_cache(new_atlas_coords);
emit_signal(SNAME("changed"));
}
@@ -3566,12 +3723,25 @@ void TileSetAtlasSource::_bind_methods() {
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
- ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
+ ClassDB::bind_method(D_METHOD("has_room_for_tile", "atlas_coords", "size", "animation_columns", "animation_separation", "frames_count", "ignored_tile"), &TileSetAtlasSource::has_room_for_tile, DEFVAL(INVALID_ATLAS_COORDS));
+
ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_columns", "atlas_coords", "frame_columns"), &TileSetAtlasSource::set_tile_animation_columns);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_columns", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_columns);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_separation", "atlas_coords", "separation"), &TileSetAtlasSource::set_tile_animation_separation);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_separation", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_separation);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_speed", "atlas_coords", "speed"), &TileSetAtlasSource::set_tile_animation_speed);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_speed", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_speed);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_frames_count", "atlas_coords", "frames_count"), &TileSetAtlasSource::set_tile_animation_frames_count);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_frames_count", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_frames_count);
+ ClassDB::bind_method(D_METHOD("set_tile_animation_frame_duration", "atlas_coords", "frame_index", "duration"), &TileSetAtlasSource::set_tile_animation_frame_duration);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_frame_duration", "atlas_coords", "frame_index"), &TileSetAtlasSource::get_tile_animation_frame_duration);
+ ClassDB::bind_method(D_METHOD("get_tile_animation_total_duration", "atlas_coords"), &TileSetAtlasSource::get_tile_animation_total_duration);
+
// Alternative tiles
ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile);
@@ -3584,7 +3754,7 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture);
ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture);
- ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords"), &TileSetAtlasSource::get_tile_texture_region);
+ ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
}
TileSetAtlasSource::~TileSetAtlasSource() {
@@ -3618,6 +3788,45 @@ void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coo
};
}
+void TileSetAtlasSource::_clear_coords_mapping_cache(Vector2i p_atlas_coords) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) {
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0));
+ for (int x = 0; x < tad.size_in_atlas.x; x++) {
+ for (int y = 0; y < tad.size_in_atlas.y; y++) {
+ Vector2i coords = frame_coords + Vector2i(x, y);
+ if (!_coords_mapping_cache.has(coords)) {
+ WARN_PRINT(vformat("TileSetAtlasSource has no cached tile at position %s, the position cache might be corrupted.", coords));
+ } else {
+ if (_coords_mapping_cache[coords] != p_atlas_coords) {
+ WARN_PRINT(vformat("The position cache at position %s is pointing to a wrong tile, the position cache might be corrupted.", coords));
+ }
+ _coords_mapping_cache.erase(coords);
+ }
+ }
+ }
+ }
+}
+
+void TileSetAtlasSource::_create_coords_mapping_cache(Vector2i p_atlas_coords) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+
+ TileAlternativesData &tad = tiles[p_atlas_coords];
+ for (int frame = 0; frame < (int)tad.animation_frames_durations.size(); frame++) {
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(frame % tad.animation_columns, frame / tad.animation_columns) : Vector2i(frame, 0));
+ for (int x = 0; x < tad.size_in_atlas.x; x++) {
+ for (int y = 0; y < tad.size_in_atlas.y; y++) {
+ Vector2i coords = frame_coords + Vector2i(x, y);
+ if (_coords_mapping_cache.has(coords)) {
+ WARN_PRINT(vformat("The cache already has a tile for position %s, the position cache might be corrupted.", coords));
+ }
+ _coords_mapping_cache[coords] = p_atlas_coords;
+ }
+ }
+ }
+}
+
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index ba7207241a..46cb1fb36d 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -447,16 +447,23 @@ public:
class TileSetAtlasSource : public TileSetSource {
GDCLASS(TileSetAtlasSource, TileSetSource);
-public:
+private:
struct TileAlternativesData {
Vector2i size_in_atlas = Vector2i(1, 1);
Vector2i texture_offset;
+
+ // Animation
+ int animation_columns = 0;
+ Vector2i animation_separation;
+ real_t animation_speed = 1.0;
+ LocalVector<real_t> animation_frames_durations;
+
+ // Alternatives
Map<int, TileData *> alternatives;
Vector<int> alternatives_ids;
int next_alternative_id = 1;
};
-private:
Ref<Texture2D> texture;
Vector2i margins;
Vector2i separation;
@@ -471,6 +478,9 @@ private:
void _compute_next_alternative_id(const Vector2i p_atlas_coords);
+ void _create_coords_mapping_cache(Vector2i p_atlas_coords);
+ void _clear_coords_mapping_cache(Vector2i p_atlas_coords);
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -513,18 +523,32 @@ public:
Vector2i get_texture_region_size() const;
// Base tiles.
- void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); // Create a tile if it does not exists, or add alternative tile if it does.
- void remove_tile(Vector2i p_atlas_coords); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
+ void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
+ void remove_tile(Vector2i p_atlas_coords);
virtual bool has_tile(Vector2i p_atlas_coords) const override;
- bool can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)) const;
void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1));
Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const;
virtual int get_tiles_count() const override;
virtual Vector2i get_tile_id(int p_index) const override;
+ bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const;
+
Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
+ // Animation.
+ void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns);
+ int get_tile_animation_columns(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation);
+ Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed);
+ real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count);
+ int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const;
+ void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration);
+ real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const;
+ real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const;
+
// Alternative tiles.
int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1);
void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile);
@@ -542,7 +566,7 @@ public:
Vector2i get_atlas_grid_size() const;
bool has_tiles_outside_texture();
void clear_tiles_outside_texture();
- Rect2i get_tile_texture_region(Vector2i p_atlas_coords) const;
+ Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
~TileSetAtlasSource();