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-rw-r--r--scene/2d/animated_sprite.cpp71
-rw-r--r--scene/2d/animated_sprite.h9
-rw-r--r--scene/2d/area_2d.cpp6
-rw-r--r--scene/2d/audio_stream_player_2d.cpp54
-rw-r--r--scene/2d/audio_stream_player_2d.h5
-rw-r--r--scene/2d/back_buffer_copy.cpp9
-rw-r--r--scene/2d/back_buffer_copy.h2
-rw-r--r--scene/2d/camera_2d.cpp8
-rw-r--r--scene/2d/canvas_item.cpp48
-rw-r--r--scene/2d/canvas_item.h45
-rw-r--r--scene/2d/collision_polygon_2d.cpp7
-rw-r--r--scene/2d/collision_polygon_2d.h1
-rw-r--r--scene/2d/collision_shape_2d.cpp5
-rw-r--r--scene/2d/collision_shape_2d.h1
-rw-r--r--scene/2d/joints_2d.cpp4
-rw-r--r--scene/2d/light_2d.cpp14
-rw-r--r--scene/2d/light_2d.h3
-rw-r--r--scene/2d/light_occluder_2d.cpp6
-rw-r--r--scene/2d/light_occluder_2d.h2
-rw-r--r--scene/2d/line_2d.cpp16
-rw-r--r--scene/2d/line_2d.h1
-rw-r--r--scene/2d/line_builder.cpp12
-rw-r--r--scene/2d/line_builder.h1
-rw-r--r--scene/2d/mesh_instance_2d.cpp30
-rw-r--r--scene/2d/mesh_instance_2d.h30
-rw-r--r--scene/2d/navigation2d.cpp2
-rw-r--r--scene/2d/node_2d.cpp54
-rw-r--r--scene/2d/node_2d.h8
-rw-r--r--scene/2d/parallax_layer.cpp3
-rw-r--r--scene/2d/particles_2d.cpp4
-rw-r--r--scene/2d/path_2d.cpp9
-rw-r--r--scene/2d/path_2d.h1
-rw-r--r--scene/2d/polygon_2d.cpp261
-rw-r--r--scene/2d/polygon_2d.h30
-rw-r--r--scene/2d/position_2d.cpp4
-rw-r--r--scene/2d/position_2d.h1
-rw-r--r--scene/2d/ray_cast_2d.cpp10
-rw-r--r--scene/2d/remote_transform_2d.cpp2
-rw-r--r--scene/2d/screen_button.cpp16
-rw-r--r--scene/2d/screen_button.h4
-rw-r--r--scene/2d/skeleton_2d.cpp114
-rw-r--r--scene/2d/skeleton_2d.h42
-rw-r--r--scene/2d/sprite.cpp129
-rw-r--r--scene/2d/sprite.h8
-rw-r--r--scene/2d/tile_map.cpp165
-rw-r--r--scene/2d/tile_map.h8
-rw-r--r--scene/2d/visibility_notifier_2d.cpp4
-rw-r--r--scene/2d/visibility_notifier_2d.h1
-rw-r--r--scene/3d/area.cpp2
-rw-r--r--scene/3d/arvr_nodes.cpp20
-rw-r--r--scene/3d/audio_stream_player_3d.cpp52
-rw-r--r--scene/3d/audio_stream_player_3d.h5
-rw-r--r--scene/3d/camera.cpp13
-rw-r--r--scene/3d/camera.h6
-rw-r--r--scene/3d/collision_polygon.cpp5
-rw-r--r--scene/3d/collision_polygon.h2
-rw-r--r--scene/3d/interpolated_camera.cpp8
-rw-r--r--scene/3d/light.cpp12
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/3d/particles.cpp61
-rw-r--r--scene/3d/path.cpp223
-rw-r--r--scene/3d/path.h43
-rw-r--r--scene/3d/physics_body.cpp1119
-rw-r--r--scene/3d/physics_body.h266
-rw-r--r--scene/3d/physics_joint.cpp29
-rw-r--r--scene/3d/physics_joint.h3
-rw-r--r--scene/3d/ray_cast.cpp10
-rw-r--r--scene/3d/reflection_probe.cpp6
-rw-r--r--scene/3d/remote_transform.cpp2
-rw-r--r--scene/3d/scenario_fx.cpp11
-rw-r--r--scene/3d/skeleton.cpp185
-rw-r--r--scene/3d/skeleton.h46
-rw-r--r--scene/3d/spatial.cpp31
-rw-r--r--scene/3d/spatial.h7
-rw-r--r--scene/3d/sprite_3d.cpp86
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/3d/vehicle_body.cpp22
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/3d/voxel_light_baker.cpp9
-rw-r--r--scene/animation/animation_blend_space_1d.cpp294
-rw-r--r--scene/animation/animation_blend_space_1d.h71
-rw-r--r--scene/animation/animation_blend_space_2d.cpp567
-rw-r--r--scene/animation/animation_blend_space_2d.h97
-rw-r--r--scene/animation/animation_blend_tree.cpp1170
-rw-r--r--scene/animation/animation_blend_tree.h352
-rw-r--r--scene/animation/animation_node_state_machine.cpp790
-rw-r--r--scene/animation/animation_node_state_machine.h142
-rw-r--r--scene/animation/animation_player.cpp361
-rw-r--r--scene/animation/animation_player.h39
-rw-r--r--scene/animation/animation_tree.cpp1338
-rw-r--r--scene/animation/animation_tree.h281
-rw-r--r--scene/animation/animation_tree_player.cpp18
-rw-r--r--scene/animation/animation_tree_player.h1
-rw-r--r--scene/animation/root_motion_view.cpp178
-rw-r--r--scene/animation/root_motion_view.h47
-rw-r--r--scene/animation/tween.cpp12
-rw-r--r--scene/animation/tween.h1
-rw-r--r--scene/audio/audio_player.cpp50
-rw-r--r--scene/audio/audio_player.h5
-rw-r--r--scene/gui/base_button.cpp23
-rw-r--r--scene/gui/base_button.h4
-rw-r--r--scene/gui/color_picker.cpp137
-rw-r--r--scene/gui/color_picker.h15
-rw-r--r--scene/gui/container.cpp11
-rw-r--r--scene/gui/control.cpp283
-rw-r--r--scene/gui/control.h38
-rw-r--r--scene/gui/file_dialog.cpp1
-rw-r--r--scene/gui/gradient_edit.cpp8
-rw-r--r--scene/gui/graph_edit.cpp33
-rw-r--r--scene/gui/graph_edit.h8
-rw-r--r--scene/gui/grid_container.cpp68
-rw-r--r--scene/gui/grid_container.h1
-rw-r--r--scene/gui/item_list.cpp68
-rw-r--r--scene/gui/item_list.h6
-rw-r--r--scene/gui/label.cpp25
-rw-r--r--scene/gui/line_edit.cpp112
-rw-r--r--scene/gui/line_edit.h9
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/option_button.cpp13
-rw-r--r--scene/gui/option_button.h1
-rw-r--r--scene/gui/popup.cpp34
-rw-r--r--scene/gui/popup_menu.cpp312
-rw-r--r--scene/gui/popup_menu.h22
-rw-r--r--scene/gui/progress_bar.cpp13
-rw-r--r--scene/gui/range.cpp45
-rw-r--r--scene/gui/range.h8
-rw-r--r--scene/gui/rich_text_label.cpp196
-rw-r--r--scene/gui/rich_text_label.h10
-rw-r--r--scene/gui/scroll_bar.cpp72
-rw-r--r--scene/gui/scroll_container.cpp113
-rw-r--r--scene/gui/scroll_container.h9
-rw-r--r--scene/gui/slider.cpp26
-rw-r--r--scene/gui/split_container.cpp7
-rw-r--r--scene/gui/tab_container.cpp201
-rw-r--r--scene/gui/tab_container.h12
-rw-r--r--scene/gui/tabs.cpp120
-rw-r--r--scene/gui/tabs.h7
-rw-r--r--scene/gui/text_edit.cpp2102
-rw-r--r--scene/gui/text_edit.h227
-rw-r--r--scene/gui/texture_progress.cpp127
-rw-r--r--scene/gui/texture_progress.h12
-rw-r--r--scene/gui/tree.cpp536
-rw-r--r--scene/gui/tree.h4
-rw-r--r--scene/gui/video_player.cpp15
-rw-r--r--scene/main/canvas_layer.cpp40
-rw-r--r--scene/main/canvas_layer.h7
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/instance_placeholder.cpp24
-rw-r--r--scene/main/instance_placeholder.h1
-rw-r--r--scene/main/node.cpp413
-rw-r--r--scene/main/node.h40
-rw-r--r--scene/main/scene_tree.cpp523
-rw-r--r--scene/main/scene_tree.h49
-rwxr-xr-xscene/main/timer.cpp7
-rwxr-xr-xscene/main/timer.h2
-rw-r--r--scene/main/viewport.cpp203
-rw-r--r--scene/main/viewport.h15
-rw-r--r--scene/register_scene_types.cpp33
-rw-r--r--scene/resources/animation.cpp1050
-rw-r--r--scene/resources/animation.h83
-rw-r--r--scene/resources/audio_stream_sample.cpp8
-rw-r--r--scene/resources/curve.cpp291
-rw-r--r--scene/resources/curve.h10
-rw-r--r--scene/resources/default_theme/arrow_down.pngbin184 -> 109 bytes
-rw-r--r--scene/resources/default_theme/arrow_right.pngbin183 -> 103 bytes
-rw-r--r--scene/resources/default_theme/background.pngbin1235 -> 854 bytes
-rw-r--r--scene/resources/default_theme/base_green.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/button_disabled.pngbin486 -> 256 bytes
-rw-r--r--scene/resources/default_theme/button_focus.pngbin418 -> 203 bytes
-rw-r--r--scene/resources/default_theme/button_hover.pngbin606 -> 344 bytes
-rw-r--r--scene/resources/default_theme/button_normal.pngbin598 -> 338 bytes
-rw-r--r--scene/resources/default_theme/checked.pngbin627 -> 363 bytes
-rw-r--r--scene/resources/default_theme/checker_bg.pngbin295 -> 77 bytes
-rw-r--r--scene/resources/default_theme/close.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/close_hl.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/color_picker_sample.pngbin194 -> 117 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp17
-rw-r--r--scene/resources/default_theme/dosfont.pngbin963 -> 683 bytes
-rw-r--r--scene/resources/default_theme/dropdown.pngbin369 -> 133 bytes
-rw-r--r--scene/resources/default_theme/error_icon.pngbin362 -> 111 bytes
-rw-r--r--scene/resources/default_theme/focus.pngbin411 -> 200 bytes
-rw-r--r--scene/resources/default_theme/frame_focus.pngbin448 -> 200 bytes
-rw-r--r--scene/resources/default_theme/full_panel_bg.pngbin430 -> 207 bytes
-rw-r--r--scene/resources/default_theme/graph_node_breakpoint.pngbin277 -> 140 bytes
-rw-r--r--scene/resources/default_theme/graph_node_close.pngbin222 -> 152 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment.pngbin506 -> 382 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment_focus.pngbin482 -> 373 bytes
-rw-r--r--scene/resources/default_theme/graph_node_default.pngbin420 -> 205 bytes
-rw-r--r--scene/resources/default_theme/graph_node_default_focus.pngbin452 -> 195 bytes
-rw-r--r--scene/resources/default_theme/graph_node_position.pngbin278 -> 140 bytes
-rw-r--r--scene/resources/default_theme/graph_node_selected.pngbin933 -> 836 bytes
-rw-r--r--scene/resources/default_theme/graph_port.pngbin273 -> 171 bytes
-rw-r--r--scene/resources/default_theme/hseparator.pngbin323 -> 112 bytes
-rw-r--r--scene/resources/default_theme/hslider_bg.pngbin526 -> 263 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber.pngbin591 -> 300 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber_disabled.pngbin386 -> 288 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber_hl.pngbin734 -> 450 bytes
-rw-r--r--scene/resources/default_theme/hslider_tick.pngbin364 -> 149 bytes
-rw-r--r--scene/resources/default_theme/hsplit_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/hsplitter.pngbin359 -> 97 bytes
-rw-r--r--scene/resources/default_theme/icon_add.pngbin129 -> 86 bytes
-rw-r--r--scene/resources/default_theme/icon_close.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/icon_color_pick.pngbin416 -> 227 bytes
-rw-r--r--scene/resources/default_theme/icon_folder.pngbin170 -> 103 bytes
-rw-r--r--scene/resources/default_theme/icon_parent_folder.pngbin329 -> 161 bytes
-rw-r--r--scene/resources/default_theme/icon_play.pngbin237 -> 122 bytes
-rw-r--r--scene/resources/default_theme/icon_reload.pngbin420 -> 234 bytes
-rw-r--r--scene/resources/default_theme/icon_snap_grid.pngbin325 -> 226 bytes
-rw-r--r--scene/resources/default_theme/icon_stop.pngbin312 -> 87 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_less.pngbin112 -> 76 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_more.pngbin129 -> 85 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_reset.pngbin186 -> 108 bytes
-rw-r--r--scene/resources/default_theme/line_edit.pngbin424 -> 176 bytes
-rw-r--r--scene/resources/default_theme/line_edit_disabled.pngbin406 -> 135 bytes
-rw-r--r--scene/resources/default_theme/line_edit_focus.pngbin660 -> 365 bytes
-rw-r--r--scene/resources/default_theme/logo.pngbin8809 -> 6676 bytes
-rw-r--r--scene/resources/default_theme/mini_checkerboard.pngbin166 -> 80 bytes
-rw-r--r--scene/resources/default_theme/option_arrow.pngbin227 -> 119 bytes
-rw-r--r--scene/resources/default_theme/option_button_disabled.pngbin901 -> 656 bytes
-rw-r--r--scene/resources/default_theme/option_button_focus.pngbin679 -> 416 bytes
-rw-r--r--scene/resources/default_theme/option_button_hover.pngbin924 -> 667 bytes
-rw-r--r--scene/resources/default_theme/option_button_normal.pngbin922 -> 669 bytes
-rw-r--r--scene/resources/default_theme/option_button_pressed.pngbin931 -> 677 bytes
-rw-r--r--scene/resources/default_theme/panel_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/popup_bg.pngbin672 -> 410 bytes
-rw-r--r--scene/resources/default_theme/popup_bg_disabled.pngbin582 -> 362 bytes
-rw-r--r--scene/resources/default_theme/popup_checked.pngbin238 -> 143 bytes
-rw-r--r--scene/resources/default_theme/popup_hover.pngbin404 -> 145 bytes
-rw-r--r--scene/resources/default_theme/popup_unchecked.pngbin310 -> 98 bytes
-rw-r--r--scene/resources/default_theme/popup_window.pngbin1234 -> 903 bytes
-rw-r--r--scene/resources/default_theme/progress_bar.pngbin460 -> 194 bytes
-rw-r--r--scene/resources/default_theme/progress_fill.pngbin402 -> 112 bytes
-rw-r--r--scene/resources/default_theme/radio_checked.pngbin477 -> 257 bytes
-rw-r--r--scene/resources/default_theme/radio_unchecked.pngbin422 -> 207 bytes
-rw-r--r--scene/resources/default_theme/reference_border.pngbin348 -> 132 bytes
-rw-r--r--scene/resources/default_theme/scroll_bg.pngbin510 -> 252 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down.pngbin418 -> 170 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down_hl.pngbin418 -> 170 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left.pngbin444 -> 196 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left_hl.pngbin461 -> 200 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right.pngbin446 -> 198 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right_hl.pngbin464 -> 210 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up.pngbin421 -> 173 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up_hl.pngbin421 -> 173 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber.pngbin523 -> 264 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_hl.pngbin536 -> 278 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_pressed.pngbin233 -> 104 bytes
-rw-r--r--scene/resources/default_theme/selection.pngbin406 -> 195 bytes
-rw-r--r--scene/resources/default_theme/selection_oof.pngbin411 -> 196 bytes
-rw-r--r--scene/resources/default_theme/spinbox_updown.pngbin280 -> 146 bytes
-rw-r--r--scene/resources/default_theme/submenu.pngbin175 -> 103 bytes
-rw-r--r--scene/resources/default_theme/tab.pngbin300 -> 82 bytes
-rw-r--r--scene/resources/default_theme/tab_behind.pngbin553 -> 282 bytes
-rw-r--r--scene/resources/default_theme/tab_close.pngbin325 -> 158 bytes
-rw-r--r--scene/resources/default_theme/tab_container_bg.pngbin598 -> 338 bytes
-rw-r--r--scene/resources/default_theme/tab_current.pngbin627 -> 347 bytes
-rw-r--r--scene/resources/default_theme/tab_menu.pngbin186 -> 111 bytes
-rw-r--r--scene/resources/default_theme/tab_menu_hl.pngbin186 -> 111 bytes
-rw-r--r--scene/resources/default_theme/toggle_off.pngbin1355 -> 1077 bytes
-rw-r--r--scene/resources/default_theme/toggle_on.pngbin1318 -> 1034 bytes
-rw-r--r--scene/resources/default_theme/tool_button_pressed.pngbin1230 -> 864 bytes
-rw-r--r--scene/resources/default_theme/tooltip_bg.pngbin424 -> 198 bytes
-rw-r--r--scene/resources/default_theme/tree_bg.pngbin424 -> 176 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_disabled.pngbin406 -> 135 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_focus.pngbin1039 -> 696 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor.pngbin743 -> 434 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor_unfocus.pngbin655 -> 369 bytes
-rw-r--r--scene/resources/default_theme/tree_title.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/tree_title_pressed.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/unchecked.pngbin477 -> 222 bytes
-rw-r--r--scene/resources/default_theme/updown.pngbin241 -> 144 bytes
-rw-r--r--scene/resources/default_theme/vseparator.pngbin323 -> 108 bytes
-rw-r--r--scene/resources/default_theme/vslider_bg.pngbin532 -> 276 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber.pngbin394 -> 245 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_disabled.pngbin335 -> 237 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_hl.pngbin439 -> 261 bytes
-rw-r--r--scene/resources/default_theme/vslider_tick.pngbin360 -> 145 bytes
-rw-r--r--scene/resources/default_theme/vsplit_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/vsplitter.pngbin351 -> 95 bytes
-rw-r--r--scene/resources/default_theme/window_resizer.pngbin181 -> 87 bytes
-rw-r--r--scene/resources/dynamic_font.cpp547
-rw-r--r--scene/resources/dynamic_font.h49
-rw-r--r--scene/resources/dynamic_font_stb.cpp22
-rw-r--r--scene/resources/dynamic_font_stb.h4
-rw-r--r--scene/resources/environment.cpp37
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/font.cpp43
-rw-r--r--scene/resources/font.h49
-rw-r--r--scene/resources/material.cpp8
-rw-r--r--scene/resources/material.h3
-rw-r--r--scene/resources/mesh.cpp11
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/primitive_meshes.cpp126
-rw-r--r--scene/resources/primitive_meshes.h8
-rw-r--r--scene/resources/scene_format_text.cpp25
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/style_box.cpp25
-rw-r--r--scene/resources/style_box.h8
-rw-r--r--scene/resources/surface_tool.cpp10
-rw-r--r--scene/resources/surface_tool.h2
-rw-r--r--scene/resources/texture.cpp11
-rw-r--r--scene/resources/texture.h2
-rw-r--r--scene/resources/theme.h12
-rw-r--r--scene/resources/tile_set.cpp30
-rw-r--r--scene/resources/tile_set.h9
-rw-r--r--scene/scene_string_names.cpp3
-rw-r--r--scene/scene_string_names.h3
309 files changed, 14969 insertions, 3379 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 824f50495b..e3d1592be0 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -59,15 +59,36 @@ bool AnimatedSprite::_edit_use_pivot() const {
}
Rect2 AnimatedSprite::_edit_get_rect() const {
+ return _get_rect();
+}
+
+bool AnimatedSprite::_edit_use_rect() const {
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return false;
+ }
+ Ref<Texture> t;
+ if (animation)
+ t = frames->get_frame(animation, frame);
+ if (t.is_null())
+ return false;
+
+ return true;
+}
+
+Rect2 AnimatedSprite::get_anchorable_rect() const {
+ return _get_rect();
+}
+
+Rect2 AnimatedSprite::_get_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Node2D::_edit_get_rect();
+ return Rect2();
}
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
- return Node2D::_edit_get_rect();
+ return Rect2();
Size2 s = t->get_size();
Point2 ofs = offset;
@@ -347,7 +368,7 @@ void AnimatedSprite::_notification(int p_what) {
if (frame < 0)
return;
- float speed = frames->get_animation_speed(animation);
+ float speed = frames->get_animation_speed(animation) * speed_scale;
if (speed == 0)
return; //do nothing
@@ -357,7 +378,7 @@ void AnimatedSprite::_notification(int p_what) {
if (timeout <= 0) {
- timeout = 1.0 / speed;
+ timeout = _get_frame_duration();
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
@@ -477,6 +498,22 @@ int AnimatedSprite::get_frame() const {
return frame;
}
+void AnimatedSprite::set_speed_scale(float p_speed_scale) {
+
+ float elapsed = _get_frame_duration() - timeout;
+
+ speed_scale = MAX(p_speed_scale, 0.0f);
+
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
+ _reset_timeout();
+ timeout -= elapsed;
+}
+
+float AnimatedSprite::get_speed_scale() const {
+
+ return speed_scale;
+}
+
void AnimatedSprite::set_centered(bool p_center) {
centered = p_center;
@@ -560,21 +597,22 @@ bool AnimatedSprite::is_playing() const {
return playing;
}
+float AnimatedSprite::_get_frame_duration() {
+ if (frames.is_valid() && frames->has_animation(animation)) {
+ float speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed > 0) {
+ return 1.0 / speed;
+ }
+ }
+ return 0.0;
+}
+
void AnimatedSprite::_reset_timeout() {
if (!playing)
return;
- if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation);
- if (speed > 0) {
- timeout = 1.0 / speed;
- } else {
- timeout = 0;
- }
- } else {
- timeout = 0;
- }
+ timeout = _get_frame_duration();
}
void AnimatedSprite::set_animation(const StringName &p_animation) {
@@ -632,6 +670,9 @@ void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale);
+
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
@@ -640,6 +681,7 @@ void AnimatedSprite::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -654,6 +696,7 @@ AnimatedSprite::AnimatedSprite() {
vflip = false;
frame = 0;
+ speed_scale = 1.0f;
playing = false;
animation = "default";
timeout = 0;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index a38adf792c..806052a696 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -129,6 +129,7 @@ class AnimatedSprite : public Node2D {
bool playing;
StringName animation;
int frame;
+ float speed_scale;
bool centered;
Point2 offset;
@@ -140,9 +141,11 @@ class AnimatedSprite : public Node2D {
void _res_changed();
+ float _get_frame_duration();
void _reset_timeout();
void _set_playing(bool p_playing);
bool _is_playing() const;
+ Rect2 _get_rect() const;
protected:
static void _bind_methods();
@@ -157,6 +160,9 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
+
+ virtual Rect2 get_anchorable_rect() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -171,6 +177,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_speed_scale(float p_speed_scale);
+ float get_speed_scale() const;
+
void set_centered(bool p_center);
bool is_centered() const;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index bb914b90fc..c375374dce 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -666,11 +666,11 @@ void Area2D::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index f998f23d3b..6e77369d65 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -36,11 +36,8 @@
void AudioStreamPlayer2D::_mix_audio() {
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && stream_paused_fade <= 0.f)) {
return;
}
@@ -53,8 +50,10 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- //mix
- stream_playback->mix(buffer, pitch_scale, buffer_size);
+ // Mix if we're not paused or we're fading out
+ if (!stream_paused || stream_paused_fade > 0.f) {
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+ }
//write all outputs
for (int i = 0; i < output_count; i++) {
@@ -86,6 +85,13 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size);
AudioFrame vol = current.vol;
+ if (stream_paused) {
+ vol = vol * stream_paused_fade;
+ if (stream_paused_fade > 0.f) {
+ stream_paused_fade -= 0.1f;
+ }
+ }
+
int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
@@ -142,6 +148,17 @@ void AudioStreamPlayer2D::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
+ if (p_what == NOTIFICATION_PAUSED) {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ }
+
+ if (p_what == NOTIFICATION_UNPAUSED) {
+ set_stream_paused(false);
+ }
+
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -418,6 +435,19 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
return area_mask;
}
+void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
+
+ if (p_pause != stream_paused) {
+ stream_paused = p_pause;
+ stream_paused_fade = stream_paused ? 1.f : 0.f;
+ }
+}
+
+bool AudioStreamPlayer2D::get_stream_paused() const {
+
+ return stream_paused;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
@@ -454,6 +484,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
+ ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -461,8 +494,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
@@ -483,6 +517,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
setplay = -1;
output_ready = false;
area_mask = 1;
+ stream_paused = false;
+ stream_paused_fade = 0.f;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 9ae8e3a518..b508de3171 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -71,7 +71,9 @@ private:
float volume_db;
float pitch_scale;
+ float stream_paused_fade;
bool autoplay;
+ bool stream_paused;
StringName bus;
void _mix_audio();
@@ -123,6 +125,9 @@ public:
void set_area_mask(uint32_t p_mask);
uint32_t get_area_mask() const;
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 446b367be0..e06c30ec6b 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -55,6 +55,15 @@ Rect2 BackBufferCopy::_edit_get_rect() const {
return rect;
}
+bool BackBufferCopy::_edit_use_rect() const {
+ return true;
+}
+
+Rect2 BackBufferCopy::get_anchorable_rect() const {
+
+ return rect;
+}
+
void BackBufferCopy::set_rect(const Rect2 &p_rect) {
rect = p_rect;
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index b786c2b828..b1ee12544b 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -54,9 +54,11 @@ protected:
public:
Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
+ Rect2 get_anchorable_rect() const;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index d172da5bd9..3b86ca76ea 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -91,8 +91,8 @@ Transform2D Camera2D::get_camera_transform() {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
- camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
- camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
+ camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT]));
+ camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT]));
} else {
if (h_ofs < 0) {
@@ -104,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() {
if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
- camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
- camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
+ camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP]));
+ camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM]));
} else {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 5cca5705a0..47326b9be2 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -94,6 +94,7 @@ void CanvasItemMaterial::_update_shader() {
case BLEND_MODE_SUB: code += "blend_sub"; break;
case BLEND_MODE_MUL: code += "blend_mul"; break;
case BLEND_MODE_PREMULT_ALPHA: code += "blend_premul_alpha"; break;
+ case BLEND_MODE_DISABLED: code += "blend_disabled"; break;
}
switch (light_mode) {
@@ -245,6 +246,14 @@ CanvasItemMaterial::~CanvasItemMaterial() {
///////////////////////////////////////////////////////////////////
+bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ if (_edit_use_rect()) {
+ return _edit_get_rect().has_point(p_point);
+ } else {
+ return p_point.length() < p_tolerance;
+ }
+}
+
bool CanvasItem::is_visible_in_tree() const {
if (!is_inside_tree())
@@ -312,11 +321,6 @@ void CanvasItem::hide() {
_change_notify("visible");
}
-Size2 CanvasItem::_edit_get_minimum_size() const {
-
- return Size2(-1, -1); //no limit
-}
-
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
@@ -412,7 +416,7 @@ void CanvasItem::_enter_canvas() {
RID canvas;
if (canvas_layer)
- canvas = canvas_layer->get_world_2d()->get_canvas();
+ canvas = canvas_layer->get_canvas();
else
canvas = get_viewport()->find_world_2d()->get_canvas();
@@ -821,6 +825,12 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const
void CanvasItem::_notify_transform(CanvasItem *p_node) {
+ /* This check exists to avoid re-propagating the transform
+ * notification down the tree on dirty nodes. It provides
+ * optimization by avoiding redundancy (nodes are dirty, will get the
+ * notification anyway).
+ */
+
if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) {
return; //nothing to do
}
@@ -854,7 +864,7 @@ RID CanvasItem::get_canvas() const {
ERR_FAIL_COND_V(!is_inside_tree(), RID());
if (canvas_layer)
- return canvas_layer->get_world_2d()->get_canvas();
+ return canvas_layer->get_canvas();
else
return get_viewport()->find_world_2d()->get_canvas();
}
@@ -875,9 +885,7 @@ Ref<World2D> CanvasItem::get_world_2d() const {
CanvasItem *tl = get_toplevel();
- if (tl->canvas_layer) {
- return tl->canvas_layer->get_world_2d();
- } else if (tl->get_viewport()) {
+ if (tl->get_viewport()) {
return tl->get_viewport()->find_world_2d();
} else {
return Ref<World2D>();
@@ -976,11 +984,11 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
- ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position);
+ ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale);
+ ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale);
ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
- ClassDB::bind_method(D_METHOD("_edit_get_item_and_children_rect"), &CanvasItem::_edit_get_item_and_children_rect);
ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);
ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);
ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);
@@ -1091,6 +1099,7 @@ void CanvasItem::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_MODE_DISABLED);
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_DRAW);
@@ -1160,21 +1169,6 @@ int CanvasItem::get_canvas_layer() const {
return 0;
}
-Rect2 CanvasItem::_edit_get_item_and_children_rect() const {
-
- Rect2 rect = _edit_get_rect();
-
- for (int i = 0; i < get_child_count(); i++) {
- CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
- if (c) {
- Rect2 sir = c->get_transform().xform(c->_edit_get_item_and_children_rect());
- rect = rect.merge(sir);
- }
- }
-
- return rect;
-}
-
CanvasItem::CanvasItem() :
xform_change(this) {
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 980fcb4109..1e6a251c9c 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -54,7 +54,8 @@ public:
BLEND_MODE_ADD,
BLEND_MODE_SUB,
BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA
+ BLEND_MODE_PREMULT_ALPHA,
+ BLEND_MODE_DISABLED
};
enum LightMode {
@@ -145,7 +146,8 @@ public:
BLEND_MODE_ADD,
BLEND_MODE_SUB,
BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA
+ BLEND_MODE_PREMULT_ALPHA,
+ BLEND_MODE_DISABLED
};
private:
@@ -220,32 +222,36 @@ public:
/* EDITOR */
+ // Select the node
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
+ // Save and restore a CanvasItem state
virtual void _edit_set_state(const Dictionary &p_state){};
virtual Dictionary _edit_get_state() const { return Dictionary(); };
- // Used to move/select the node
- virtual void _edit_set_position(const Point2 &p_position){};
- virtual Point2 _edit_get_position() const { return Point2(); };
- virtual bool _edit_use_position() const { return false; };
+ // Used to move the node
+ virtual void _edit_set_position(const Point2 &p_position) = 0;
+ virtual Point2 _edit_get_position() const = 0;
- // Used to resize/move/select the node
- virtual void _edit_set_rect(const Rect2 &p_rect){};
- virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); }
- Rect2 _edit_get_item_and_children_rect() const;
- virtual bool _edit_use_rect() const { return false; };
+ // Used to scale the node
+ virtual void _edit_set_scale(const Size2 &p_scale) = 0;
+ virtual Size2 _edit_get_scale() const = 0;
// Used to rotate the node
+ virtual bool _edit_use_rotation() const { return false; };
virtual void _edit_set_rotation(float p_rotation){};
virtual float _edit_get_rotation() const { return 0.0; };
- virtual bool _edit_use_rotation() const { return false; };
+
+ // Used to resize/move the node
+ virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
+ virtual void _edit_set_rect(const Rect2 &p_rect){};
+ virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); };
+ virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD
// Used to set a pivot
+ virtual bool _edit_use_pivot() const { return false; };
virtual void _edit_set_pivot(const Point2 &p_pivot){};
virtual Point2 _edit_get_pivot() const { return Point2(); };
- virtual bool _edit_use_pivot() const { return false; };
-
- virtual Size2 _edit_get_minimum_size() const;
/* VISIBILITY */
@@ -308,7 +314,9 @@ public:
virtual Transform2D get_global_transform_with_canvas() const;
CanvasItem *get_toplevel() const;
- _FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; }
+ _FORCE_INLINE_ RID get_canvas_item() const {
+ return canvas_item;
+ }
void set_block_transform_notify(bool p_enable);
bool is_block_transform_notify_enabled() const;
@@ -338,6 +346,9 @@ public:
void set_notify_transform(bool p_enable);
bool is_transform_notification_enabled() const;
+ // Used by control nodes to retreive the parent's anchorable area
+ virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
+
int get_canvas_layer() const;
CanvasItem();
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 978fb379ac..9d2a83fda7 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
+ // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
+ draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
@@ -263,6 +264,10 @@ Rect2 CollisionPolygon2D::_edit_get_rect() const {
return aabb;
}
+bool CollisionPolygon2D::_edit_use_rect() const {
+ return true;
+}
+
bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 4dafe7d1da..412a923292 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -73,6 +73,7 @@ public:
Vector<Point2> get_polygon() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
virtual String get_configuration_warning() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 0eeb6dafe5..83ef4df8f4 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -173,11 +173,6 @@ Ref<Shape2D> CollisionShape2D::get_shape() const {
return shape;
}
-Rect2 CollisionShape2D::_edit_get_rect() const {
-
- return rect;
-}
-
bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (!shape.is_valid())
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index cdff595828..ed2c09d53d 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -54,7 +54,6 @@ protected:
static void _bind_methods();
public:
- virtual Rect2 _edit_get_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_shape(const Ref<Shape2D> &p_shape);
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 329382c034..7d5360c0e4 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -158,8 +158,8 @@ void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1220ff299c..f93c7d1f79 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -59,7 +59,19 @@ bool Light2D::_edit_use_pivot() const {
Rect2 Light2D::_edit_get_rect() const {
if (texture.is_null())
- return Node2D::_edit_get_rect();
+ return Rect2();
+
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
+}
+
+bool Light2D::_edit_use_rect() const {
+ return !texture.is_null();
+}
+
+Rect2 Light2D::get_anchorable_rect() const {
+ if (texture.is_null())
+ return Rect2();
Size2 s = texture->get_size() * _scale;
return Rect2(texture_offset - s / 2.0, s);
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 16d8c485d4..40469cfbc8 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -92,6 +92,9 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
+
+ virtual Rect2 get_anchorable_rect() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index d4481583fb..c9e5d0f1bc 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -107,12 +107,12 @@ OccluderPolygon2D::~OccluderPolygon2D() {
VS::get_singleton()->free(occ_polygon);
}
-#ifdef DEBUG_ENABLED
void LightOccluder2D::_poly_changed() {
+#ifdef DEBUG_ENABLED
update();
-}
#endif
+}
void LightOccluder2D::_notification(int p_what) {
@@ -221,9 +221,7 @@ void LightOccluder2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
-#ifdef DEBUG_ENABLED
ClassDB::bind_method("_poly_changed", &LightOccluder2D::_poly_changed);
-#endif
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 5e16351a6f..d59c9100b0 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -78,9 +78,7 @@ class LightOccluder2D : public Node2D {
int mask;
Ref<OccluderPolygon2D> occluder_polygon;
-#ifdef DEBUG_ENABLED
void _poly_changed();
-#endif
protected:
void _notification(int p_what);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index f0ab9652b4..3e61dd05f4 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -62,6 +62,10 @@ Rect2 Line2D::_edit_get_rect() const {
return aabb;
}
+bool Line2D::_edit_use_rect() const {
+ return true;
+}
+
bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
const real_t d = _width / 2 + p_tolerance;
@@ -252,18 +256,22 @@ void Line2D::_draw() {
lb.sharp_limit = _sharp_limit;
lb.width = _width;
- lb.build();
-
RID texture_rid;
- if (_texture.is_valid())
+ if (_texture.is_valid()) {
texture_rid = (**_texture).get_rid();
+ lb.tile_aspect = _texture->get_size().aspect();
+ }
+
+ lb.build();
+
VS::get_singleton()->canvas_item_add_triangle_array(
get_canvas_item(),
lb.indices,
lb.vertices,
lb.colors,
- lb.uvs,
+ lb.uvs, Vector<int>(), Vector<float>(),
+
texture_rid);
// DEBUG
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 0eba024555..24c48982cd 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -59,6 +59,7 @@ public:
Line2D();
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_points(const PoolVector<Vector2> &p_points);
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index b1a072729f..845788bada 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -101,6 +101,7 @@ LineBuilder::LineBuilder() {
round_precision = 8;
begin_cap_mode = Line2D::LINE_CAP_NONE;
end_cap_mode = Line2D::LINE_CAP_NONE;
+ tile_aspect = 1.f;
_interpolate_color = false;
_last_index[0] = 0;
@@ -111,6 +112,7 @@ void LineBuilder::clear_output() {
vertices.clear();
colors.clear();
indices.clear();
+ uvs.clear();
}
void LineBuilder::build() {
@@ -121,6 +123,8 @@ void LineBuilder::build() {
return;
}
+ ERR_FAIL_COND(tile_aspect <= 0.f);
+
const float hw = width / 2.f;
const float hw_sq = hw * hw;
const float sharp_limit_sq = sharp_limit * sharp_limit;
@@ -164,7 +168,7 @@ void LineBuilder::build() {
current_distance1 = current_distance0;
} else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = 0.5f;
+ uvx0 = 0.5f / tile_aspect;
}
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
total_distance += width;
@@ -286,8 +290,8 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = current_distance0 / width;
- uvx1 = current_distance1 / width;
+ uvx0 = current_distance0 / (width * tile_aspect);
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
@@ -373,7 +377,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx1 = current_distance1 / width;
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index daa2ed7c24..b1c62f84e2 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -50,6 +50,7 @@ public:
Line2D::LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
+ float tile_aspect; // w/h
// TODO offset_joints option (offers alternative implementation of round joints)
// TODO Move in a struct and reference it
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index adbb227d0c..9f21fe1a1f 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* mesh_instance_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "mesh_instance_2d.h"
void MeshInstance2D::_notification(int p_what) {
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index d1d1ade0ae..c9889c1c03 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* mesh_instance_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef MESH_INSTANCE_2D_H
#define MESH_INSTANCE_2D_H
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 4737e14111..16e0386952 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -671,7 +671,7 @@ Object *Navigation2D::get_closest_point_owner(const Vector2 &p_point) {
if (Geometry::is_point_in_triangle(p_point, _get_vertex(p.edges[0].point), _get_vertex(p.edges[i - 1].point), _get_vertex(p.edges[i].point))) {
- E->get().owner;
+ return E->get().owner;
}
}
}
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 95e24505be..3813bd96fe 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -58,16 +58,39 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
}
void Node2D::_edit_set_position(const Point2 &p_position) {
- pos = p_position;
- _update_transform();
- _change_notify("position");
+ set_position(p_position);
}
Point2 Node2D::_edit_get_position() const {
return pos;
}
+void Node2D::_edit_set_scale(const Size2 &p_scale) {
+ set_scale(p_scale);
+}
+
+Size2 Node2D::_edit_get_scale() const {
+ return _scale;
+}
+
+void Node2D::_edit_set_rotation(float p_rotation) {
+ angle = p_rotation;
+ _update_transform();
+ _change_notify("rotation");
+ _change_notify("rotation_degrees");
+}
+
+float Node2D::_edit_get_rotation() const {
+ return angle;
+}
+
+bool Node2D::_edit_use_rotation() const {
+ return true;
+}
+
void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
+ ERR_FAIL_COND(!_edit_use_rect());
+
Rect2 r = _edit_get_rect();
Vector2 zero_offset;
@@ -83,7 +106,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
if (r.size.y != 0)
new_scale.y = p_edit_rect.size.y / r.size.y;
- Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset; //p_edit_rect.pos - r.pos;
+ Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
postxf.set_rotation_and_scale(angle, _scale);
@@ -97,25 +120,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
_change_notify("position");
}
-bool Node2D::_edit_use_rect() const {
- return true;
-}
-
-void Node2D::_edit_set_rotation(float p_rotation) {
- angle = p_rotation;
- _update_transform();
- _change_notify("rotation");
- _change_notify("rotation_degrees");
-}
-
-float Node2D::_edit_get_rotation() const {
- return angle;
-}
-
-bool Node2D::_edit_use_rotation() const {
- return true;
-}
-
void Node2D::_update_xform_values() {
pos = _mat.elements[2];
@@ -444,10 +448,10 @@ void Node2D::_bind_methods() {
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_GROUP("Z Index", "");
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index f817b214f8..725686cdf8 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -62,12 +62,16 @@ public:
virtual void _edit_set_position(const Point2 &p_position);
virtual Point2 _edit_get_position() const;
- virtual void _edit_set_rect(const Rect2 &p_edit_rect);
- virtual bool _edit_use_rect() const;
+
+ virtual void _edit_set_scale(const Size2 &p_scale);
+ virtual Size2 _edit_get_scale() const;
+
virtual void _edit_set_rotation(float p_rotation);
virtual float _edit_get_rotation() const;
virtual bool _edit_use_rotation() const;
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
void set_rotation_degrees(float p_degrees);
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 050f98b02b..2ac6c76032 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -72,7 +72,7 @@ void ParallaxLayer::_update_mirroring() {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb) {
- RID c = pb->get_world_2d()->get_canvas();
+ RID c = pb->get_canvas();
RID ci = get_canvas_item();
Point2 mirrorScale = mirroring * get_scale();
VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirrorScale);
@@ -120,7 +120,6 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
if (mirroring.x) {
double den = mirroring.x * p_scale;
- double before = new_ofs.x;
new_ofs.x -= den * ceil(new_ofs.x / den);
}
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 7eaa5bb88c..1da1d44b17 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -367,9 +367,9 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,100000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 052a0ac026..658b998d17 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -57,6 +57,10 @@ Rect2 Path2D::_edit_get_rect() const {
return aabb;
}
+bool Path2D::_edit_use_rect() const {
+ return true;
+}
+
bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
for (int i = 0; i < curve->get_point_count(); i++) {
@@ -92,7 +96,7 @@ void Path2D::_notification(int p_what) {
#else
const float line_width = 2;
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
+ const Color color = Color(1.0, 1.0, 1.0, 1.0);
for (int i = 0; i < curve->get_point_count(); i++) {
@@ -147,6 +151,7 @@ void Path2D::_bind_methods() {
Path2D::Path2D() {
set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
+ set_self_modulate(Color(0.5, 0.6, 1.0, 0.7));
}
/////////////////////////////////////////////////////////////////////////////////
@@ -294,7 +299,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 735d289d74..64696442c3 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -48,6 +48,7 @@ protected:
public:
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_curve(const Ref<Curve2D> &p_curve);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index e63dc4e515..81ed3c63c3 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -30,7 +30,7 @@
#include "polygon_2d.h"
#include "core/math/geometry.h"
-
+#include "skeleton_2d.h"
Dictionary Polygon2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = offset;
@@ -73,6 +73,10 @@ Rect2 Polygon2D::_edit_get_rect() const {
return item_rect;
}
+bool Polygon2D::_edit_use_rect() const {
+ return true;
+}
+
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
@@ -87,8 +91,20 @@ void Polygon2D::_notification(int p_what) {
if (polygon.size() < 3)
return;
+ Skeleton2D *skeleton_node = NULL;
+ if (has_node(skeleton)) {
+ skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
+ }
+
+ if (skeleton_node)
+ VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
+ else
+ VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
+
Vector<Vector2> points;
Vector<Vector2> uvs;
+ Vector<int> bones;
+ Vector<float> weights;
points.resize(polygon.size());
@@ -176,6 +192,70 @@ void Polygon2D::_notification(int p_what) {
}
}
+ if (!invert && bone_weights.size()) {
+ //a skeleton is set! fill indices and weights
+ int vc = points.size();
+ bones.resize(vc * 4);
+ weights.resize(vc * 4);
+
+ int *bonesw = bones.ptrw();
+ float *weightsw = weights.ptrw();
+
+ for (int i = 0; i < vc * 4; i++) {
+ bonesw[i] = 0;
+ weightsw[i] = 0;
+ }
+
+ for (int i = 0; i < bone_weights.size(); i++) {
+ if (bone_weights[i].weights.size() != points.size()) {
+ continue; //different number of vertices, sorry not using.
+ }
+ if (!skeleton_node->has_node(bone_weights[i].path)) {
+ continue; //node does not exist
+ }
+ Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path));
+ if (!bone) {
+ continue;
+ }
+
+ int bone_index = bone->get_index_in_skeleton();
+ PoolVector<float>::Read r = bone_weights[i].weights.read();
+ for (int j = 0; j < vc; j++) {
+ if (r[j] == 0.0)
+ continue; //weight is unpainted, skip
+ //find an index with a weight
+ for (int k = 0; k < 4; k++) {
+ if (weightsw[j * 4 + k] < r[j]) {
+ //this is less than this weight, insert weight!
+ for (int l = 3; l > k; l--) {
+ weightsw[j * 4 + l] = weightsw[j * 4 + l - 1];
+ bonesw[j * 4 + l] = bonesw[j * 4 + l - 1];
+ }
+ weightsw[j * 4 + k] = r[j];
+ bonesw[j * 4 + k] = bone_index;
+ break;
+ }
+ }
+ }
+ }
+
+ //normalize the weights
+ for (int i = 0; i < vc; i++) {
+ float tw = 0;
+ for (int j = 0; j < 4; j++) {
+ tw += weightsw[i * 4 + j];
+ }
+ if (tw == 0)
+ continue; //unpainted, do nothing
+
+ //normalize
+ for (int j = 0; j < 4; j++) {
+ weightsw[i * 4 + j] /= tw;
+ // print_line("point " + itos(i) + " idx " + itos(j) + " index: " + itos(bonesw[i * 4 + j]) + " weight: " + rtos(weightsw[i * 4 + j]));
+ }
+ }
+ }
+
Vector<Color> colors;
int color_len = vertex_colors.size();
colors.resize(len);
@@ -192,7 +272,81 @@ void Polygon2D::_notification(int p_what) {
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ if (invert || splits.size() == 0) {
+ Vector<int> indices = Geometry::triangulate_polygon(points);
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ } else {
+ //use splits
+ Vector<int> loop;
+ int sc = splits.size();
+ PoolVector<int>::Read r = splits.read();
+ int last = points.size();
+
+ Vector<Vector<int> > loops;
+
+ for (int i = 0; i < last; i++) {
+
+ int split;
+ int min_end = -1;
+
+ do {
+
+ loop.push_back(i);
+
+ split = -1;
+ int end = -1;
+
+ for (int j = 0; j < sc; j += 2) {
+ if (r[j + 1] >= last)
+ continue; //no longer valid
+ if (min_end != -1 && r[j + 1] >= min_end)
+ continue;
+ if (r[j] == i) {
+ if (split == -1 || r[j + 1] > end) {
+ split = r[j];
+ end = r[j + 1];
+ }
+ }
+ }
+
+ if (split != -1) {
+ for (int j = end; j < last; j++) {
+ loop.push_back(j);
+ }
+ loops.push_back(loop);
+ last = end + 1;
+ loop.clear();
+ min_end = end; //avoid this split from repeating
+ }
+
+ } while (split != -1);
+ }
+
+ if (loop.size()) {
+ loops.push_back(loop);
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices[from + j] = loop[sub_indices[j]];
+ }
+ }
+
+ //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
} break;
}
@@ -220,6 +374,18 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
+void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+
+ ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
+ splits = p_splits;
+ update();
+}
+
+PoolVector<int> Polygon2D::get_splits() const {
+
+ return splits;
+}
+
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
@@ -341,6 +507,74 @@ Vector2 Polygon2D::get_offset() const {
return offset;
}
+void Polygon2D::add_bone(const NodePath &p_path, const PoolVector<float> &p_weights) {
+
+ Bone bone;
+ bone.path = p_path;
+ bone.weights = p_weights;
+ bone_weights.push_back(bone);
+}
+int Polygon2D::get_bone_count() const {
+ return bone_weights.size();
+}
+NodePath Polygon2D::get_bone_path(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath());
+ return bone_weights[p_index].path;
+}
+PoolVector<float> Polygon2D::get_bone_weights(int p_index) const {
+
+ ERR_FAIL_INDEX_V(p_index, bone_weights.size(), PoolVector<float>());
+ return bone_weights[p_index].weights;
+}
+void Polygon2D::erase_bone(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx, bone_weights.size());
+ bone_weights.remove(p_idx);
+}
+
+void Polygon2D::clear_bones() {
+ bone_weights.clear();
+}
+
+void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) {
+ ERR_FAIL_INDEX(p_index, bone_weights.size());
+ bone_weights[p_index].weights = p_weights;
+ update();
+}
+void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
+ ERR_FAIL_INDEX(p_index, bone_weights.size());
+ bone_weights[p_index].path = p_path;
+ update();
+}
+
+Array Polygon2D::_get_bones() const {
+ Array bones;
+ for (int i = 0; i < get_bone_count(); i++) {
+ bones.push_back(get_bone_path(i));
+ bones.push_back(get_bone_weights(i));
+ }
+ return bones;
+}
+void Polygon2D::_set_bones(const Array &p_bones) {
+
+ ERR_FAIL_COND(p_bones.size() & 1);
+ clear_bones();
+ for (int i = 0; i < p_bones.size(); i += 2) {
+ add_bone(p_bones[i], p_bones[i + 1]);
+ }
+}
+
+void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
+ if (skeleton == p_skeleton)
+ return;
+ skeleton = p_skeleton;
+ update();
+}
+
+NodePath Polygon2D::get_skeleton() const {
+ return skeleton;
+}
+
void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon);
@@ -352,6 +586,9 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
+ ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
+ ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -382,8 +619,24 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset);
+ ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone);
+ ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count);
+ ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path);
+ ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights);
+ ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone);
+ ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones);
+ ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path);
+ ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights);
+
+ ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
+
+ ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
+ ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
+
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -395,10 +648,14 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
+ ADD_GROUP("Skeleton", "");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
}
Polygon2D::Polygon2D() {
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 66f44cb3f1..575f71d74a 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -40,6 +40,15 @@ class Polygon2D : public Node2D {
PoolVector<Vector2> polygon;
PoolVector<Vector2> uv;
PoolVector<Color> vertex_colors;
+ PoolVector<int> splits;
+
+ struct Bone {
+ NodePath path;
+ PoolVector<float> weights;
+ };
+
+ Vector<Bone> bone_weights;
+
Color color;
Ref<Texture> texture;
Size2 tex_scale;
@@ -54,6 +63,11 @@ class Polygon2D : public Node2D {
mutable bool rect_cache_dirty;
mutable Rect2 item_rect;
+ NodePath skeleton;
+
+ Array _get_bones() const;
+ void _set_bones(const Array &p_bones);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -66,6 +80,7 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
@@ -75,6 +90,9 @@ public:
void set_uv(const PoolVector<Vector2> &p_uv);
PoolVector<Vector2> get_uv() const;
+ void set_splits(const PoolVector<int> &p_uv);
+ PoolVector<int> get_splits() const;
+
void set_color(const Color &p_color);
Color get_color() const;
@@ -108,6 +126,18 @@ public:
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
+ void add_bone(const NodePath &p_path = NodePath(), const PoolVector<float> &p_weights = PoolVector<float>());
+ int get_bone_count() const;
+ NodePath get_bone_path(int p_index) const;
+ PoolVector<float> get_bone_weights(int p_index) const;
+ void erase_bone(int p_idx);
+ void clear_bones();
+ void set_bone_weights(int p_index, const PoolVector<float> &p_weights);
+ void set_bone_path(int p_index, const NodePath &p_path);
+
+ void set_skeleton(const NodePath &p_skeleton);
+ NodePath get_skeleton() const;
+
Polygon2D();
};
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 37f6aaa2d6..64d23719e7 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -44,6 +44,10 @@ Rect2 Position2D::_edit_get_rect() const {
return Rect2(Point2(-10, -10), Size2(20, 20));
}
+bool Position2D::_edit_use_rect() const {
+ return false;
+}
+
void Position2D::_notification(int p_what) {
switch (p_what) {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 6f6a34c452..bff474cccd 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -44,6 +44,7 @@ protected:
public:
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
Position2D();
};
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 5a563143ad..255d2d38d5 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -101,7 +101,7 @@ void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_physics_process(p_enabled);
+ set_physics_process_internal(p_enabled);
if (!p_enabled)
collided = false;
}
@@ -141,9 +141,9 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint())
- set_physics_process(true);
+ set_physics_process_internal(true);
else
- set_physics_process(false);
+ set_physics_process_internal(false);
if (Object::cast_to<CollisionObject2D>(get_parent())) {
if (exclude_parent_body)
@@ -155,7 +155,7 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (enabled)
- set_physics_process(false);
+ set_physics_process_internal(false);
} break;
@@ -183,7 +183,7 @@ void RayCast2D::_notification(int p_what) {
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled)
break;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index da764e032b..63c3d78dfd 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -201,7 +201,7 @@ void RemoteTransform2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform2D::set_update_scale);
ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform2D::get_update_scale);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_remote_node", "get_remote_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
ADD_GROUP("Update", "update_");
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index b6cb734cee..45f63fd5bf 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -324,13 +324,19 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
Rect2 TouchScreenButton::_edit_get_rect() const {
-
- if (texture.is_null())
- return Rect2(0, 0, 1, 1);
- /*
if (texture.is_null())
return CanvasItem::_edit_get_rect();
- */
+
+ return Rect2(Size2(), texture->get_size());
+}
+
+bool TouchScreenButton::_edit_use_rect() const {
+ return !texture.is_null();
+}
+
+Rect2 TouchScreenButton::get_anchorable_rect() const {
+ if (texture.is_null())
+ return CanvasItem::get_anchorable_rect();
return Rect2(Size2(), texture->get_size());
}
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index e6f2a2f3cd..3e8adc2e5e 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -103,7 +103,9 @@ public:
bool is_pressed() const;
- Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
+ virtual Rect2 get_anchorable_rect() const;
TouchScreenButton();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 705e82bcbb..8ceffb3c27 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* skeleton_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "skeleton_2d.h"
void Bone2D::_notification(int p_what) {
@@ -12,6 +42,8 @@ void Bone2D::_notification(int p_what) {
break;
if (!Object::cast_to<Bone2D>(parent))
break; //skeletons must be chained to Bone2Ds.
+
+ parent = parent->get_parent();
}
if (skeleton) {
@@ -26,6 +58,11 @@ void Bone2D::_notification(int p_what) {
skeleton->_make_transform_dirty();
}
}
+ if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
+ if (skeleton) {
+ skeleton->_make_bone_setup_dirty();
+ }
+ }
if (p_what == NOTIFICATION_EXIT_TREE) {
if (skeleton) {
@@ -46,12 +83,22 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest);
+ ClassDB::bind_method(D_METHOD("get_skeleton_rest"), &Bone2D::get_skeleton_rest);
+ ClassDB::bind_method(D_METHOD("get_index_in_skeleton"), &Bone2D::get_index_in_skeleton);
+
+ ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
+ ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
+
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
rest = p_rest;
if (skeleton)
skeleton->_make_bone_setup_dirty();
+
+ update_configuration_warning();
}
Transform2D Bone2D::get_rest() const {
@@ -71,22 +118,54 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
+void Bone2D::set_default_length(float p_length) {
+
+ default_length = p_length;
+}
+
+float Bone2D::get_default_length() const {
+ return default_length;
+}
+
+int Bone2D::get_index_in_skeleton() const {
+ ERR_FAIL_COND_V(!skeleton, -1);
+ skeleton->_update_bone_setup();
+ return skeleton_index;
+}
String Bone2D::get_configuration_warning() const {
+
+ String warning = Node2D::get_configuration_warning();
if (!skeleton) {
+ if (warning != String()) {
+ warning += "\n";
+ }
if (parent_bone) {
- return TTR("This Bone2D chain should end at a Skeleton2D node.");
+ warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
} else {
- return TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ }
+ }
+
+ if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
+ if (warning != String()) {
+ warning += "\n";
}
+ warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
}
- return Node2D::get_configuration_warning();
+ return warning;
}
Bone2D::Bone2D() {
skeleton = NULL;
parent_bone = NULL;
+ skeleton_index = -1;
+ default_length = 16;
set_notify_local_transform(true);
+ //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
+ for (int i = 0; i < 3; i++) {
+ rest[i] = Vector2(0, 0);
+ }
}
//////////////////////////////////////
@@ -112,7 +191,14 @@ void Skeleton2D::_update_bone_setup() {
bones.sort(); //sorty so they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
- bones[i].rest_inverse = bones[i].bone->get_skeleton_rest(); //bind pose
+ bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
+ bones[i].bone->skeleton_index = i;
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
+ if (parent_bone) {
+ bones[i].parent_index = parent_bone->skeleton_index;
+ } else {
+ bones[i].parent_index = -1;
+ }
}
transform_dirty = true;
@@ -140,13 +226,20 @@ void Skeleton2D::_update_transform() {
transform_dirty = false;
- Transform2D global_xform = get_global_transform();
- Transform2D global_xform_inverse = global_xform.affine_inverse();
+ for (int i = 0; i < bones.size(); i++) {
+
+ ERR_CONTINUE(bones[i].parent_index >= i);
+ if (bones[i].parent_index >= 0) {
+ bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
+ } else {
+ bones[i].accum_transform = bones[i].bone->get_transform();
+ }
+ }
for (int i = 0; i < bones.size(); i++) {
- Transform2D final_xform = bones[i].rest_inverse * bones[i].bone->get_relative_transform_to_parent(this);
- VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, global_xform * (final_xform * global_xform_inverse));
+ Transform2D final_xform = bones[i].accum_transform * bones[i].rest_inverse;
+ VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, final_xform);
}
}
@@ -177,10 +270,12 @@ void Skeleton2D::_notification(int p_what) {
_update_bone_setup();
if (transform_dirty)
_update_transform();
+
+ request_ready();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- _make_transform_dirty();
+ VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
}
}
@@ -201,6 +296,7 @@ void Skeleton2D::_bind_methods() {
Skeleton2D::Skeleton2D() {
bone_setup_dirty = true;
transform_dirty = true;
+
skeleton = VS::get_singleton()->skeleton_create();
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 49199f684f..9d0a061457 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* skeleton_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef SKELETON_2D_H
#define SKELETON_2D_H
@@ -8,9 +38,14 @@ class Skeleton2D;
class Bone2D : public Node2D {
GDCLASS(Bone2D, Node2D)
+ friend class Skeleton2D;
+
Bone2D *parent_bone;
Skeleton2D *skeleton;
Transform2D rest;
+ float default_length;
+
+ int skeleton_index;
protected:
void _notification(int p_what);
@@ -24,6 +59,11 @@ public:
String get_configuration_warning() const;
+ void set_default_length(float p_length);
+ float get_default_length() const;
+
+ int get_index_in_skeleton() const;
+
Bone2D();
};
@@ -37,6 +77,8 @@ class Skeleton2D : public Node2D {
return p_bone.bone->is_greater_than(bone);
}
Bone2D *bone;
+ int parent_index;
+ Transform2D accum_transform;
Transform2D rest_inverse;
};
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 796969be1e..ebe0e81f6e 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -58,33 +58,48 @@ bool Sprite::_edit_use_pivot() const {
return true;
}
+Rect2 Sprite::_edit_get_rect() const {
+ return get_rect();
+}
+
+bool Sprite::_edit_use_rect() const {
+ if (texture.is_null())
+ return false;
+
+ return true;
+}
+
+Rect2 Sprite::get_anchorable_rect() const {
+ return get_rect();
+}
+
void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
- Size2 s;
- r_filter_clip = false;
+ Rect2 base_rect;
if (region) {
-
- s = region_rect.size;
- r_src_rect = region_rect;
r_filter_clip = region_filter_clip;
+ base_rect = region_rect;
} else {
- s = Size2(texture->get_size());
- s = s / Size2(hframes, vframes);
-
- r_src_rect.size = s;
- r_src_rect.position.x += float(frame % hframes) * s.x;
- r_src_rect.position.y += float(frame / hframes) * s.y;
+ r_filter_clip = false;
+ base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
- Point2 ofs = offset;
+ Size2 frame_size = base_rect.size / Size2(hframes, vframes);
+ Point2 frame_offset = Point2(frame % hframes, frame / hframes);
+ frame_offset *= frame_size;
+
+ r_src_rect.size = frame_size;
+ r_src_rect.position = base_rect.position + frame_offset;
+
+ Point2 dest_offset = offset;
if (centered)
- ofs -= s / 2;
+ dest_offset -= frame_size / 2;
if (Engine::get_singleton()->get_use_pixel_snap()) {
- ofs = ofs.floor();
+ dest_offset = dest_offset.floor();
}
- r_dst_rect = Rect2(ofs, s);
+ r_dst_rect = Rect2(dest_offset, frame_size);
if (hflip)
r_dst_rect.size.x = -r_dst_rect.size.x;
@@ -121,7 +136,15 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
+
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+
texture = p_texture;
+
+ if (texture.is_valid())
+ texture->add_change_receptor(this);
+
update();
emit_signal("texture_changed");
item_rect_changed();
@@ -281,15 +304,65 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
+ dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point))
return false;
- Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
+ Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
+ if (hflip)
+ q.x = 1.0f - q.x;
+ if (vflip)
+ q.y = 1.0f - q.y;
+ q = q * src_rect.size + src_rect.position;
+
+ Ref<Image> image;
+ Ref<AtlasTexture> atlasTexture = texture;
+ if (atlasTexture.is_null()) {
+ image = texture->get_data();
+ } else {
+ ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
+
+ image = atlasTexture->get_atlas()->get_data();
+
+ Rect2 region = atlasTexture->get_region();
+ Rect2 margin = atlasTexture->get_margin();
+
+ q -= margin.position;
+
+ if ((q.x > region.size.width) || (q.y > region.size.height)) {
+ return false;
+ }
+
+ q += region.position;
+ }
- Ref<Image> image = texture->get_data();
ERR_FAIL_COND_V(image.is_null(), false);
+ if (image->is_compressed()) {
+ return dst_rect.has_point(p_point);
+ }
+ bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT;
+ bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT;
+ if (is_repeat) {
+ int mirror_x = 0;
+ int mirror_y = 0;
+ if (is_mirrored_repeat) {
+ mirror_x = (int)(q.x / texture->get_size().width);
+ mirror_y = (int)(q.y / texture->get_size().height);
+ }
+ q.x = Math::fmod(q.x, texture->get_size().width);
+ q.y = Math::fmod(q.y, texture->get_size().height);
+ if (mirror_x % 2 == 1) {
+ q.x = texture->get_size().width - q.x - 1;
+ }
+ if (mirror_y % 2 == 1) {
+ q.y = texture->get_size().height - q.y - 1;
+ }
+ } else {
+ q.x = MIN(q.x, texture->get_size().width - 1);
+ q.y = MIN(q.y, texture->get_size().height - 1);
+ }
image->lock();
const Color c = image->get_pixel((int)q.x, (int)q.y);
image->unlock();
@@ -301,21 +374,17 @@ Rect2 Sprite::get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
- /*
- if (texture.is_null())
- return CanvasItem::_edit_get_rect();
- */
Size2i s;
if (region) {
-
s = region_rect.size;
} else {
s = texture->get_size();
- s = s / Point2(hframes, vframes);
}
+ s = s / Point2(hframes, vframes);
+
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
@@ -336,6 +405,15 @@ void Sprite::_validate_property(PropertyInfo &property) const {
}
}
+void Sprite::_changed_callback(Object *p_changed, const char *p_prop) {
+
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid() && texture.ptr() == p_changed) {
+ update();
+ }
+}
+
void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
@@ -410,3 +488,8 @@ Sprite::Sprite() {
vframes = 1;
hframes = 1;
}
+
+Sprite::~Sprite() {
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index dd3719099f..0a5ff002cd 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -64,6 +64,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
@@ -72,7 +74,9 @@ public:
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- virtual Rect2 _edit_get_rect() const { return get_rect(); }
+
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
@@ -111,8 +115,10 @@ public:
int get_hframes() const;
Rect2 get_rect() const;
+ virtual Rect2 get_anchorable_rect() const;
Sprite();
+ ~Sprite();
};
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 2aa55e2825..9a343ca0f0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -61,6 +61,7 @@ void TileMap::_notification(int p_what) {
}
pending_update = true;
+ _recreate_quadrants();
_update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
@@ -142,16 +143,20 @@ void TileMap::_update_quadrant_transform() {
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->disconnect("changed", this, "_recreate_quadrants");
+ tile_set->remove_change_receptor(this);
+ }
_clear_quadrants();
tile_set = p_tileset;
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->connect("changed", this, "_recreate_quadrants");
- else
+ tile_set->add_change_receptor(this);
+ } else {
clear();
+ }
_recreate_quadrants();
emit_signal("settings_changed");
@@ -261,12 +266,18 @@ void TileMap::_update_dirty_quadrants() {
SceneTree *st = SceneTree::get_singleton();
Color debug_collision_color;
+ Color debug_navigation_color;
bool debug_shapes = st && st->is_debugging_collisions_hint();
if (debug_shapes) {
debug_collision_color = st->get_debug_collisions_color();
}
+ bool debug_navigation = st && st->is_debugging_navigation_hint();
+ if (debug_navigation) {
+ debug_navigation_color = st->get_debug_navigation_color();
+ }
+
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
@@ -294,6 +305,7 @@ void TileMap::_update_dirty_quadrants() {
}
q.occluder_instances.clear();
Ref<ShaderMaterial> prev_material;
+ int prev_z_index;
RID prev_canvas_item;
RID prev_debug_canvas_item;
@@ -314,11 +326,12 @@ void TileMap::_update_dirty_quadrants() {
continue;
Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
+ int z_index = tile_set->tile_get_z_index(c.id);
RID canvas_item;
RID debug_canvas_item;
- if (prev_canvas_item == RID() || prev_material != mat) {
+ if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
canvas_item = vs->canvas_item_create();
if (mat.is_valid())
@@ -329,6 +342,7 @@ void TileMap::_update_dirty_quadrants() {
xform.set_origin(q.pos);
vs->canvas_item_set_transform(canvas_item, xform);
vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
+ vs->canvas_item_set_z_index(canvas_item, z_index);
q.canvas_items.push_back(canvas_item);
@@ -344,6 +358,7 @@ void TileMap::_update_dirty_quadrants() {
prev_canvas_item = canvas_item;
prev_material = mat;
+ prev_z_index = z_index;
} else {
canvas_item = prev_canvas_item;
@@ -451,10 +466,12 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
+ Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
+ xform *= shapes[i].shape_transform.untranslated();
+
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
@@ -493,6 +510,55 @@ void TileMap::_update_dirty_quadrants() {
np.id = pid;
np.xform = xform;
q.navpoly_ids[E->key()] = np;
+
+ if (debug_navigation) {
+ RID debug_navigation_item = vs->canvas_item_create();
+ vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
+ vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
+ vs->canvas_item_set_z_index(debug_navigation_item, VS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
+
+ if (debug_navigation_item.is_valid()) {
+ PoolVector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
+ int vsize = navigation_polygon_vertices.size();
+
+ if (vsize > 2) {
+ Vector<Color> colors;
+ Vector<Vector2> vertices;
+ vertices.resize(vsize);
+ colors.resize(vsize);
+ {
+ PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
+ for (int i = 0; i < vsize; i++) {
+ vertices[i] = vr[i];
+ colors[i] = debug_navigation_color;
+ }
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ Vector<int> polygon = navpoly->get_polygon(i);
+
+ for (int j = 2; j < polygon.size(); j++) {
+
+ int kofs[3] = { 0, j - 1, j };
+ for (int k = 0; k < 3; k++) {
+
+ int idx = polygon[kofs[k]];
+ ERR_FAIL_INDEX(idx, vsize);
+ indices.push_back(idx);
+ }
+ }
+ }
+ Transform2D navxform;
+ navxform.set_origin(offset.floor());
+ _fix_cell_transform(navxform, c, npoly_ofs + center_ofs, s);
+
+ vs->canvas_item_set_transform(debug_navigation_item, navxform);
+ vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
+ }
+ }
+ }
}
}
@@ -642,7 +708,7 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
rect_cache_dirty = true;
}
-void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
Quadrant &q = Q->get();
if (!q.dirty_list.in_list())
@@ -653,7 +719,10 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
pending_update = true;
if (!is_inside_tree())
return;
- call_deferred("_update_dirty_quadrants");
+
+ if (update) {
+ _update_dirty_quadrants();
+ }
}
void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
@@ -661,6 +730,11 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
}
+void TileMap::set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
+
+ set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
+}
+
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
PosKey pk(p_x, p_y);
@@ -781,16 +855,37 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
mask |= TileSet::BIND_BOTTOMRIGHT;
}
- } else if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
+ } else {
+ if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
+ mask |= TileSet::BIND_TOPLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
+ mask |= TileSet::BIND_TOPRIGHT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
+ mask |= TileSet::BIND_BOTTOMLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
+ mask |= TileSet::BIND_BOTTOMRIGHT;
+ }
+ } else {
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
+ mask |= TileSet::BIND_TOPLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
+ mask |= TileSet::BIND_TOPRIGHT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
+ mask |= TileSet::BIND_BOTTOMLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
+ mask |= TileSet::BIND_BOTTOMRIGHT;
+ }
}
if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
mask |= TileSet::BIND_TOP;
}
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
mask |= TileSet::BIND_LEFT;
}
@@ -798,15 +893,9 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
mask |= TileSet::BIND_RIGHT;
}
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
mask |= TileSet::BIND_BOTTOM;
}
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
}
Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
E->get().autotile_coord_x = (int)coord.x;
@@ -830,6 +919,16 @@ void TileMap::update_dirty_bitmask() {
}
}
+void TileMap::fix_invalid_tiles() {
+
+ for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+
+ if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
+ set_cell(E->key().x, E->key().y, INVALID_CELL);
+ }
+ }
+}
+
int TileMap::get_cell(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
@@ -888,6 +987,14 @@ void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord)
c.autotile_coord_x = p_coord.x;
c.autotile_coord_y = p_coord.y;
tile_map[pk] = c;
+
+ PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+
+ if (!Q)
+ return;
+
+ _make_quadrant_dirty(Q);
}
Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
@@ -917,8 +1024,9 @@ void TileMap::_recreate_quadrants() {
}
Q->get().cells.insert(E->key());
- _make_quadrant_dirty(Q);
+ _make_quadrant_dirty(Q, false);
}
+ _update_dirty_quadrants();
}
void TileMap::_clear_quadrants() {
@@ -1044,12 +1152,6 @@ PoolVector<int> TileMap::_get_tile_data() const {
return data;
}
-Rect2 TileMap::_edit_get_rect() const {
-
- const_cast<TileMap *>(this)->_update_dirty_quadrants();
- return rect_cache;
-}
-
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
@@ -1509,12 +1611,14 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_celld", "data"), &TileMap::set_celld);
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
@@ -1573,6 +1677,12 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
+void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
+ emit_signal("settings_changed");
+ }
+}
+
TileMap::TileMap() {
rect_cache_dirty = true;
@@ -1601,5 +1711,8 @@ TileMap::TileMap() {
TileMap::~TileMap() {
+ if (tile_set.is_valid())
+ tile_set->remove_change_receptor(this);
+
clear();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 973e527b42..79d79ca59f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -188,7 +188,7 @@ private:
Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q);
+ void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
void _recreate_quadrants();
void _clear_quadrants();
void _update_dirty_quadrants();
@@ -217,6 +217,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
enum {
INVALID_CELL = -1
@@ -239,11 +241,10 @@ public:
void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
+ void set_celld(const Vector2 &p_pos, const Dictionary &p_data);
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;
- Rect2 _edit_get_rect() const;
-
void make_bitmask_area_dirty(const Vector2 &p_pos);
void update_bitmask_area(const Vector2 &p_pos);
void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
@@ -308,6 +309,7 @@ public:
void set_clip_uv(bool p_enable);
bool get_clip_uv() const;
+ void fix_invalid_tiles();
void clear();
TileMap();
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 4b38534d97..ddca97e60a 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -89,6 +89,10 @@ Rect2 VisibilityNotifier2D::_edit_get_rect() const {
return rect;
}
+bool VisibilityNotifier2D::_edit_use_rect() const {
+ return true;
+}
+
Rect2 VisibilityNotifier2D::get_rect() const {
return rect;
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 93a35a709e..c4e12dfa22 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -56,6 +56,7 @@ protected:
public:
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 21f471039f..6ea980ec97 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -711,7 +711,7 @@ void Area::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp");
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 001c58ea76..4bff26a200 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -73,7 +73,10 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::project_local_ray_normal(p_pos);
+ }
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@@ -98,7 +101,10 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
ERR_FAIL_NULL_V(arvr_server, Vector2());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::unproject_position(p_pos);
+ }
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@@ -127,7 +133,10 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::project_position(p_point);
+ }
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@@ -157,7 +166,10 @@ Vector<Plane> ARVRCamera::get_frustum() const {
ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::get_frustum();
+ }
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index c2a50ec7bb..f1da375451 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -35,11 +35,8 @@
#include "scene/main/viewport.h"
void AudioStreamPlayer3D::_mix_audio() {
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && stream_paused_fade <= 0.f)) {
return;
}
@@ -54,8 +51,9 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- //mix
- if (output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) {
+ // Mix if we're not paused or we're fading out
+ if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) &&
+ (!stream_paused || stream_paused_fade > 0.f)) {
float output_pitch_scale = 0.0;
if (output_count) {
@@ -108,6 +106,13 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size);
AudioFrame vol = current.vol[k];
+ if (stream_paused) {
+ vol = vol * stream_paused_fade;
+ if (stream_paused_fade > 0.f) {
+ stream_paused_fade -= 0.1f;
+ }
+ }
+
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
current.filter.set_mode(AudioFilterSW::HIGHSHELF);
@@ -237,6 +242,18 @@ void AudioStreamPlayer3D::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
+
+ if (p_what == NOTIFICATION_PAUSED) {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ }
+
+ if (p_what == NOTIFICATION_UNPAUSED) {
+ set_stream_paused(false);
+ }
+
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
@@ -825,6 +842,19 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking()
return doppler_tracking;
}
+void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
+
+ if (p_pause != stream_paused) {
+ stream_paused = p_pause;
+ stream_paused_fade = stream_paused ? 1.f : 0.f;
+ }
+}
+
+bool AudioStreamPlayer3D::get_stream_paused() const {
+
+ return stream_paused;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
@@ -888,6 +918,9 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -898,7 +931,8 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
@@ -949,6 +983,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
attenuation_filter_db = -24;
out_of_range_mode = OUT_OF_RANGE_MIX;
doppler_tracking = DOPPLER_TRACKING_DISABLED;
+ stream_paused = false;
+ stream_paused_fade = 0.f;
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 1fcb83cf21..cab1ff121a 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -107,7 +107,9 @@ private:
float unit_size;
float max_db;
float pitch_scale;
+ float stream_paused_fade;
bool autoplay;
+ bool stream_paused;
StringName bus;
void _mix_audio();
@@ -199,6 +201,9 @@ public:
void set_doppler_tracking(DopplerTracking p_tracking);
DopplerTracking get_doppler_tracking() const;
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
AudioStreamPlayer3D();
~AudioStreamPlayer3D();
};
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 6998b34cfd..e11e8abe5b 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -201,7 +201,7 @@ void Camera::make_current() {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
-void Camera::clear_current() {
+void Camera::clear_current(bool p_enable_next) {
current = false;
if (!is_inside_tree())
@@ -209,7 +209,10 @@ void Camera::clear_current() {
if (get_viewport()->get_camera() == this) {
get_viewport()->_camera_set(NULL);
- get_viewport()->_camera_make_next_current(this);
+
+ if (p_enable_next) {
+ get_viewport()->_camera_make_next_current(this);
+ }
}
}
@@ -439,7 +442,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current);
+ ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
@@ -477,8 +480,8 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "near"), "set_znear", "get_znear");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "far"), "set_zfar", "get_zfar");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_znear", "get_znear");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index e2679870de..1b506e0c4f 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -113,7 +113,7 @@ public:
void set_projection(Camera::Projection p_mode);
void make_current();
- void clear_current();
+ void clear_current(bool p_enable_next = true);
void set_current(bool p_current);
bool is_current() const;
@@ -132,9 +132,9 @@ public:
virtual Transform get_camera_transform() const;
- Vector3 project_ray_normal(const Point2 &p_pos) const;
+ virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
- Vector3 project_local_ray_normal(const Point2 &p_pos) const;
+ virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
virtual Vector3 project_position(const Point2 &p_point) const;
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 3a77360bc2..379dd21c39 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -173,6 +173,9 @@ String CollisionPolygon::get_configuration_warning() const {
return String();
}
+bool CollisionPolygon::_is_editable_3d_polygon() const {
+ return true;
+}
void CollisionPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon::set_depth);
@@ -184,6 +187,8 @@ void CollisionPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon::is_disabled);
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon::_is_editable_3d_polygon);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index 971c67f1ad..f1f137c9c5 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -53,6 +53,8 @@ protected:
void _update_in_shape_owner(bool p_xform_only = false);
+ bool _is_editable_3d_polygon() const;
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 9865fe156a..ffa283f634 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -38,10 +38,10 @@ void InterpolatedCamera::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && enabled)
- set_physics_process(false);
+ set_process_internal(false);
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (!enabled)
break;
@@ -111,9 +111,9 @@ void InterpolatedCamera::set_interpolation_enabled(bool p_enable) {
if (p_enable) {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
- set_process(true);
+ set_process_internal(true);
} else
- set_process(false);
+ set_process_internal(false);
}
bool InterpolatedCamera::is_interpolation_enabled() const {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 240bd631a1..7c42638107 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -375,7 +375,7 @@ void DirectionalLight::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
@@ -428,8 +428,8 @@ void OmniLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shadow_detail"), &OmniLight::get_shadow_detail);
ADD_GROUP("Omni", "omni_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
@@ -450,8 +450,8 @@ OmniLight::OmniLight() :
void SpotLight::_bind_methods() {
ADD_GROUP("Spot", "spot_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
}
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 80bae911d4..e836a6154a 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -371,7 +371,7 @@ void MeshInstance::_bind_methods() {
ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
}
MeshInstance::MeshInstance() {
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 8617bbc2f6..2b3a62fcdc 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -324,11 +324,11 @@ void Particles::_bind_methods() {
ClassDB::bind_method(D_METHOD("capture_aabb"), &Particles::capture_aabb);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,100000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
@@ -849,9 +849,9 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
} else {
- code += " COLOR = color_value * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * color_value;\n";
}
if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
@@ -1028,8 +1028,6 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
} break;
- case PARAM_MAX: {
- };
}
}
float ParticlesMaterial::get_param(Parameter p_param) const {
@@ -1082,8 +1080,6 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
} break;
- case PARAM_MAX: {
- };
}
}
float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
@@ -1160,8 +1156,6 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
} break;
- case PARAM_MAX: {
- };
}
_queue_shader_change();
@@ -1233,28 +1227,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
emission_point_texture = p_points;
- RID texture;
- if (p_points.is_valid())
- texture = p_points->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
}
void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
emission_normal_texture = p_normals;
- RID texture;
- if (p_normals.is_valid())
- texture = p_normals->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
}
void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
emission_color_texture = p_colors;
- RID texture;
- if (p_colors.is_valid())
- texture = p_colors->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
_queue_shader_change();
}
@@ -1316,10 +1301,7 @@ void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail
curve->ensure_default_setup();
}
- RID texture;
- if (p_trail_size_modifier.is_valid())
- texture = p_trail_size_modifier->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
_queue_shader_change();
}
@@ -1331,10 +1313,7 @@ Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
trail_color_modifier = p_trail_color_modifier;
- RID texture;
- if (p_trail_color_modifier.is_valid())
- texture = p_trail_color_modifier->get_rid();
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, texture);
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
_queue_shader_change();
}
@@ -1465,7 +1444,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
@@ -1481,38 +1460,38 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1"), "set_param", "get_param", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_param", "get_param", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
ADD_GROUP("Color", "");
@@ -1524,7 +1503,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_param", "get_param", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 7ac7f74bb0..9acaa15641 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -40,6 +40,9 @@ void Path::_curve_changed() {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
update_gizmo();
+ if (is_inside_tree()) {
+ emit_signal("curve_changed");
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -68,6 +71,8 @@ void Path::_bind_methods() {
ClassDB::bind_method(D_METHOD("_curve_changed"), &Path::_curve_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve");
+
+ ADD_SIGNAL(MethodInfo("curve_changed"));
}
Path::Path() {
@@ -225,7 +230,7 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
@@ -324,3 +329,219 @@ PathFollow::PathFollow() {
cubic = true;
loop = true;
}
+
+//////////////
+
+void OrientedPathFollow::_update_transform() {
+
+ if (!path)
+ return;
+
+ Ref<Curve3D> c = path->get_curve();
+ if (!c.is_valid())
+ return;
+
+ int count = c->get_point_count();
+ if (count < 2)
+ return;
+
+ if (delta_offset == 0) {
+ return;
+ }
+
+ float offset = get_offset();
+ float bl = c->get_baked_length();
+ float bi = c->get_bake_interval();
+ float o = offset;
+ float o_next = offset + bi;
+
+ if (has_loop()) {
+ o = Math::fposmod(o, bl);
+ o_next = Math::fposmod(o_next, bl);
+ } else if (o_next >= bl) {
+ o = bl - bi;
+ o_next = bl;
+ }
+
+ bool cubic = get_cubic_interpolation();
+ Vector3 pos = c->interpolate_baked(o, cubic);
+ Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+
+ if (forward.length_squared() < CMP_EPSILON2)
+ forward = Vector3(0, 0, 1);
+ else
+ forward.normalize();
+
+ Vector3 up = c->interpolate_baked_up_vector(o, true);
+
+ if (o_next < o) {
+ Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ Vector3 axis = up.cross(up1);
+
+ if (axis.length_squared() < CMP_EPSILON2)
+ axis = forward;
+ else
+ axis.normalize();
+
+ up.rotate(axis, up.angle_to(up1) * 0.5f);
+ }
+
+ Transform t = get_transform();
+ Vector3 scale = t.basis.get_scale();
+
+ Vector3 sideways = up.cross(forward).normalized();
+ up = forward.cross(sideways).normalized();
+
+ t.basis.set(sideways, up, forward);
+ t.basis.scale_local(scale);
+
+ t.origin = pos + sideways * get_h_offset() + up * get_v_offset();
+
+ set_transform(t);
+}
+
+void OrientedPathFollow::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_ENTER_TREE: {
+
+ Node *parent = get_parent();
+ if (parent) {
+ path = Object::cast_to<Path>(parent);
+ if (path) {
+ _update_transform();
+ }
+ }
+
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+
+ path = NULL;
+ } break;
+ }
+}
+
+void OrientedPathFollow::set_cubic_interpolation(bool p_enable) {
+
+ cubic = p_enable;
+}
+
+bool OrientedPathFollow::get_cubic_interpolation() const {
+
+ return cubic;
+}
+
+void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "offset") {
+
+ float max = 10000;
+ if (path && path->get_curve().is_valid())
+ max = path->get_curve()->get_baked_length();
+
+ property.hint_string = "0," + rtos(max) + ",0.01";
+ }
+}
+
+void OrientedPathFollow::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &OrientedPathFollow::get_offset);
+
+ ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &OrientedPathFollow::set_h_offset);
+ ClassDB::bind_method(D_METHOD("get_h_offset"), &OrientedPathFollow::get_h_offset);
+
+ ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &OrientedPathFollow::set_v_offset);
+ ClassDB::bind_method(D_METHOD("get_v_offset"), &OrientedPathFollow::get_v_offset);
+
+ ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &OrientedPathFollow::set_unit_offset);
+ ClassDB::bind_method(D_METHOD("get_unit_offset"), &OrientedPathFollow::get_unit_offset);
+
+ ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &OrientedPathFollow::set_cubic_interpolation);
+ ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &OrientedPathFollow::get_cubic_interpolation);
+
+ ClassDB::bind_method(D_METHOD("set_loop", "loop"), &OrientedPathFollow::set_loop);
+ ClassDB::bind_method(D_METHOD("has_loop"), &OrientedPathFollow::has_loop);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
+}
+
+void OrientedPathFollow::set_offset(float p_offset) {
+ delta_offset = p_offset - offset;
+ offset = p_offset;
+
+ if (path)
+ _update_transform();
+ _change_notify("offset");
+ _change_notify("unit_offset");
+}
+
+void OrientedPathFollow::set_h_offset(float p_h_offset) {
+
+ h_offset = p_h_offset;
+ if (path)
+ _update_transform();
+}
+
+float OrientedPathFollow::get_h_offset() const {
+
+ return h_offset;
+}
+
+void OrientedPathFollow::set_v_offset(float p_v_offset) {
+
+ v_offset = p_v_offset;
+ if (path)
+ _update_transform();
+}
+
+float OrientedPathFollow::get_v_offset() const {
+
+ return v_offset;
+}
+
+float OrientedPathFollow::get_offset() const {
+
+ return offset;
+}
+
+void OrientedPathFollow::set_unit_offset(float p_unit_offset) {
+
+ if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
+ set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+}
+
+float OrientedPathFollow::get_unit_offset() const {
+
+ if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length())
+ return get_offset() / path->get_curve()->get_baked_length();
+ else
+ return 0;
+}
+
+void OrientedPathFollow::set_loop(bool p_loop) {
+
+ loop = p_loop;
+}
+
+bool OrientedPathFollow::has_loop() const {
+
+ return loop;
+}
+
+OrientedPathFollow::OrientedPathFollow() {
+
+ offset = 0;
+ delta_offset = 0;
+ h_offset = 0;
+ v_offset = 0;
+ path = NULL;
+ cubic = true;
+ loop = true;
+}
diff --git a/scene/3d/path.h b/scene/3d/path.h
index 2ed686ac3c..f73bf17dfe 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -111,4 +111,47 @@ public:
VARIANT_ENUM_CAST(PathFollow::RotationMode);
+class OrientedPathFollow : public Spatial {
+
+ GDCLASS(OrientedPathFollow, Spatial);
+
+private:
+ Path *path;
+ real_t delta_offset; // change in offset since last _update_transform
+ real_t offset;
+ real_t h_offset;
+ real_t v_offset;
+ bool cubic;
+ bool loop;
+
+ void _update_transform();
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_offset(float p_offset);
+ float get_offset() const;
+
+ void set_h_offset(float p_h_offset);
+ float get_h_offset() const;
+
+ void set_v_offset(float p_v_offset);
+ float get_v_offset() const;
+
+ void set_unit_offset(float p_unit_offset);
+ float get_unit_offset() const;
+
+ void set_loop(bool p_loop);
+ bool has_loop() const;
+
+ void set_cubic_interpolation(bool p_enable);
+ bool get_cubic_interpolation() const;
+
+ OrientedPathFollow();
+};
+
#endif // PATH_H
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index ff4a807de0..e851c8d643 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -34,6 +34,10 @@
#include "method_bind_ext.gen.inc"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+#include "editor/plugins/spatial_editor_plugin.h"
+#endif
+
void PhysicsBody::_notification(int p_what) {
/*
@@ -781,7 +785,7 @@ String RigidBody::get_configuration_warning() const {
String warning = CollisionObject::get_configuration_warning();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
+ if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
if (warning != String()) {
warning += "\n";
}
@@ -975,7 +979,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 lv = p_linear_velocity;
@@ -1124,7 +1128,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
@@ -1266,3 +1270,1112 @@ KinematicCollision::KinematicCollision() {
collision.local_shape = 0;
owner = NULL;
}
+
+///////////////////////////////////////
+
+bool PhysicalBone::JointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
+ return false;
+}
+
+bool PhysicalBone::JointData::_get(const StringName &p_name, Variant &r_ret) const {
+ return false;
+}
+
+void PhysicalBone::JointData::_get_property_list(List<PropertyInfo> *p_list) const {
+}
+
+bool PhysicalBone::PinJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
+ if (JointData::_set(p_name, p_value, j)) {
+ return true;
+ }
+
+ if ("joint_constraints/bias" == p_name) {
+ bias = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_BIAS, bias);
+
+ } else if ("joint_constraints/damping" == p_name) {
+ damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_DAMPING, damping);
+
+ } else if ("joint_constraints/impulse_clamp" == p_name) {
+ impulse_clamp = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_IMPULSE_CLAMP, impulse_clamp);
+
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool PhysicalBone::PinJointData::_get(const StringName &p_name, Variant &r_ret) const {
+ if (JointData::_get(p_name, r_ret)) {
+ return true;
+ }
+
+ if ("joint_constraints/bias" == p_name) {
+ r_ret = bias;
+ } else if ("joint_constraints/damping" == p_name) {
+ r_ret = damping;
+ } else if ("joint_constraints/impulse_clamp" == p_name) {
+ r_ret = impulse_clamp;
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void PhysicalBone::PinJointData::_get_property_list(List<PropertyInfo> *p_list) const {
+ JointData::_get_property_list(p_list);
+
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"));
+}
+
+bool PhysicalBone::ConeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
+ if (JointData::_set(p_name, p_value, j)) {
+ return true;
+ }
+
+ if ("joint_constraints/swing_span" == p_name) {
+ swing_span = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN, swing_span);
+
+ } else if ("joint_constraints/twist_span" == p_name) {
+ twist_span = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN, twist_span);
+
+ } else if ("joint_constraints/bias" == p_name) {
+ bias = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_BIAS, bias);
+
+ } else if ("joint_constraints/softness" == p_name) {
+ softness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_SOFTNESS, softness);
+
+ } else if ("joint_constraints/relaxation" == p_name) {
+ relaxation = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_RELAXATION, relaxation);
+
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool PhysicalBone::ConeJointData::_get(const StringName &p_name, Variant &r_ret) const {
+ if (JointData::_get(p_name, r_ret)) {
+ return true;
+ }
+
+ if ("joint_constraints/swing_span" == p_name) {
+ r_ret = Math::rad2deg(swing_span);
+ } else if ("joint_constraints/twist_span" == p_name) {
+ r_ret = Math::rad2deg(twist_span);
+ } else if ("joint_constraints/bias" == p_name) {
+ r_ret = bias;
+ } else if ("joint_constraints/softness" == p_name) {
+ r_ret = softness;
+ } else if ("joint_constraints/relaxation" == p_name) {
+ r_ret = relaxation;
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void PhysicalBone::ConeJointData::_get_property_list(List<PropertyInfo> *p_list) const {
+ JointData::_get_property_list(p_list);
+
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/swing_span", PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+}
+
+bool PhysicalBone::HingeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
+ if (JointData::_set(p_name, p_value, j)) {
+ return true;
+ }
+
+ if ("joint_constraints/angular_limit_enabled" == p_name) {
+ angular_limit_enabled = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->hinge_joint_set_flag(j, PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT, angular_limit_enabled);
+
+ } else if ("joint_constraints/angular_limit_upper" == p_name) {
+ angular_limit_upper = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper);
+
+ } else if ("joint_constraints/angular_limit_lower" == p_name) {
+ angular_limit_lower = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower);
+
+ } else if ("joint_constraints/angular_limit_bias" == p_name) {
+ angular_limit_bias = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_BIAS, angular_limit_bias);
+
+ } else if ("joint_constraints/angular_limit_softness" == p_name) {
+ angular_limit_softness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS, angular_limit_softness);
+
+ } else if ("joint_constraints/angular_limit_relaxation" == p_name) {
+ angular_limit_relaxation = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION, angular_limit_relaxation);
+
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool PhysicalBone::HingeJointData::_get(const StringName &p_name, Variant &r_ret) const {
+ if (JointData::_get(p_name, r_ret)) {
+ return true;
+ }
+
+ if ("joint_constraints/angular_limit_enabled" == p_name) {
+ r_ret = angular_limit_enabled;
+ } else if ("joint_constraints/angular_limit_upper" == p_name) {
+ r_ret = Math::rad2deg(angular_limit_upper);
+ } else if ("joint_constraints/angular_limit_lower" == p_name) {
+ r_ret = Math::rad2deg(angular_limit_lower);
+ } else if ("joint_constraints/angular_limit_bias" == p_name) {
+ r_ret = angular_limit_bias;
+ } else if ("joint_constraints/angular_limit_softness" == p_name) {
+ r_ret = angular_limit_softness;
+ } else if ("joint_constraints/angular_limit_relaxation" == p_name) {
+ r_ret = angular_limit_relaxation;
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void PhysicalBone::HingeJointData::_get_property_list(List<PropertyInfo> *p_list) const {
+ JointData::_get_property_list(p_list);
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/angular_limit_enabled"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+}
+
+bool PhysicalBone::SliderJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
+ if (JointData::_set(p_name, p_value, j)) {
+ return true;
+ }
+
+ if ("joint_constraints/linear_limit_upper" == p_name) {
+ linear_limit_upper = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER, linear_limit_upper);
+
+ } else if ("joint_constraints/linear_limit_lower" == p_name) {
+ linear_limit_lower = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER, linear_limit_lower);
+
+ } else if ("joint_constraints/linear_limit_softness" == p_name) {
+ linear_limit_softness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, linear_limit_softness);
+
+ } else if ("joint_constraints/linear_limit_restitution" == p_name) {
+ linear_limit_restitution = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, linear_limit_restitution);
+
+ } else if ("joint_constraints/linear_limit_damping" == p_name) {
+ linear_limit_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING, linear_limit_restitution);
+
+ } else if ("joint_constraints/angular_limit_upper" == p_name) {
+ angular_limit_upper = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper);
+
+ } else if ("joint_constraints/angular_limit_lower" == p_name) {
+ angular_limit_lower = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower);
+
+ } else if ("joint_constraints/angular_limit_softness" == p_name) {
+ angular_limit_softness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, angular_limit_softness);
+
+ } else if ("joint_constraints/angular_limit_restitution" == p_name) {
+ angular_limit_restitution = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, angular_limit_softness);
+
+ } else if ("joint_constraints/angular_limit_damping" == p_name) {
+ angular_limit_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, angular_limit_damping);
+
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool PhysicalBone::SliderJointData::_get(const StringName &p_name, Variant &r_ret) const {
+ if (JointData::_get(p_name, r_ret)) {
+ return true;
+ }
+
+ if ("joint_constraints/linear_limit_upper" == p_name) {
+ r_ret = linear_limit_upper;
+ } else if ("joint_constraints/linear_limit_lower" == p_name) {
+ r_ret = linear_limit_lower;
+ } else if ("joint_constraints/linear_limit_softness" == p_name) {
+ r_ret = linear_limit_softness;
+ } else if ("joint_constraints/linear_limit_restitution" == p_name) {
+ r_ret = linear_limit_restitution;
+ } else if ("joint_constraints/linear_limit_damping" == p_name) {
+ r_ret = linear_limit_damping;
+ } else if ("joint_constraints/angular_limit_upper" == p_name) {
+ r_ret = Math::rad2deg(angular_limit_upper);
+ } else if ("joint_constraints/angular_limit_lower" == p_name) {
+ r_ret = Math::rad2deg(angular_limit_lower);
+ } else if ("joint_constraints/angular_limit_softness" == p_name) {
+ r_ret = angular_limit_softness;
+ } else if ("joint_constraints/angular_limit_restitution" == p_name) {
+ r_ret = angular_limit_restitution;
+ } else if ("joint_constraints/angular_limit_damping" == p_name) {
+ r_ret = angular_limit_damping;
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void PhysicalBone::SliderJointData::_get_property_list(List<PropertyInfo> *p_list) const {
+ JointData::_get_property_list(p_list);
+
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_upper"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_lower"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"));
+
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"));
+}
+
+bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
+ if (JointData::_set(p_name, p_value, j)) {
+ return true;
+ }
+
+ String path = p_name;
+
+ Vector3::Axis axis;
+ {
+ const String axis_s = path.get_slicec('/', 1);
+ if ("x" == axis_s) {
+ axis = Vector3::AXIS_X;
+ } else if ("y" == axis_s) {
+ axis = Vector3::AXIS_Y;
+ } else if ("z" == axis_s) {
+ axis = Vector3::AXIS_Z;
+ } else {
+ return false;
+ }
+ }
+
+ String var_name = path.get_slicec('/', 2);
+
+ if ("linear_limit_enabled" == var_name) {
+ axis_data[axis].linear_limit_enabled = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, axis_data[axis].linear_limit_enabled);
+
+ } else if ("linear_limit_upper" == var_name) {
+ axis_data[axis].linear_limit_upper = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, axis_data[axis].linear_limit_upper);
+
+ } else if ("linear_limit_lower" == var_name) {
+ axis_data[axis].linear_limit_lower = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, axis_data[axis].linear_limit_lower);
+
+ } else if ("linear_limit_softness" == var_name) {
+ axis_data[axis].linear_limit_softness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, axis_data[axis].linear_limit_softness);
+
+ } else if ("linear_restitution" == var_name) {
+ axis_data[axis].linear_restitution = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, axis_data[axis].linear_restitution);
+
+ } else if ("linear_damping" == var_name) {
+ axis_data[axis].linear_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, axis_data[axis].linear_damping);
+
+ } else if ("angular_limit_enabled" == var_name) {
+ axis_data[axis].angular_limit_enabled = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, axis_data[axis].angular_limit_enabled);
+
+ } else if ("angular_limit_upper" == var_name) {
+ axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper);
+
+ } else if ("angular_limit_lower" == var_name) {
+ axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value));
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower);
+
+ } else if ("angular_limit_softness" == var_name) {
+ axis_data[axis].angular_limit_softness = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, axis_data[axis].angular_limit_softness);
+
+ } else if ("angular_restitution" == var_name) {
+ axis_data[axis].angular_restitution = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, axis_data[axis].angular_restitution);
+
+ } else if ("angular_damping" == var_name) {
+ axis_data[axis].angular_damping = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, axis_data[axis].angular_damping);
+
+ } else if ("erp" == var_name) {
+ axis_data[axis].erp = p_value;
+ if (j.is_valid())
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, axis_data[axis].erp);
+
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_ret) const {
+ if (JointData::_get(p_name, r_ret)) {
+ return true;
+ }
+
+ String path = p_name;
+
+ int axis;
+ {
+ const String axis_s = path.get_slicec('/', 1);
+ if ("x" == axis_s) {
+ axis = 0;
+ } else if ("y" == axis_s) {
+ axis = 1;
+ } else if ("z" == axis_s) {
+ axis = 2;
+ } else {
+ return false;
+ }
+ }
+
+ String var_name = path.get_slicec('/', 2);
+
+ if ("linear_limit_enabled" == var_name) {
+ r_ret = axis_data[axis].linear_limit_enabled;
+ } else if ("linear_limit_upper" == var_name) {
+ r_ret = axis_data[axis].linear_limit_upper;
+ } else if ("linear_limit_lower" == var_name) {
+ r_ret = axis_data[axis].linear_limit_lower;
+ } else if ("linear_limit_softness" == var_name) {
+ r_ret = axis_data[axis].linear_limit_softness;
+ } else if ("linear_restitution" == var_name) {
+ r_ret = axis_data[axis].linear_restitution;
+ } else if ("linear_damping" == var_name) {
+ r_ret = axis_data[axis].linear_damping;
+ } else if ("angular_limit_enabled" == var_name) {
+ r_ret = axis_data[axis].angular_limit_enabled;
+ } else if ("angular_limit_upper" == var_name) {
+ r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper);
+ } else if ("angular_limit_lower" == var_name) {
+ r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower);
+ } else if ("angular_limit_softness" == var_name) {
+ r_ret = axis_data[axis].angular_limit_softness;
+ } else if ("angular_restitution" == var_name) {
+ r_ret = axis_data[axis].angular_restitution;
+ } else if ("angular_damping" == var_name) {
+ r_ret = axis_data[axis].angular_damping;
+ } else if ("erp" == var_name) {
+ r_ret = axis_data[axis].erp;
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_list) const {
+ const StringName axis_names[] = { "x", "y", "z" };
+ for (int i = 0; i < 3; ++i) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_limit_enabled"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_upper"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_lower"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_limit_enabled"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/erp"));
+ }
+}
+
+bool PhysicalBone::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "bone_name") {
+ set_bone_name(p_value);
+ return true;
+ }
+
+ if (joint_data) {
+ if (joint_data->_set(p_name, p_value)) {
+#ifdef TOOLS_ENABLED
+ if (get_gizmo().is_valid())
+ get_gizmo()->redraw();
+#endif
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool PhysicalBone::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "bone_name") {
+ r_ret = get_bone_name();
+ return true;
+ }
+
+ if (joint_data) {
+ return joint_data->_get(p_name, r_ret);
+ }
+
+ return false;
+}
+
+void PhysicalBone::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ Skeleton *parent = find_skeleton_parent(get_parent());
+
+ if (parent) {
+
+ String names;
+ for (int i = 0; i < parent->get_bone_count(); i++) {
+ if (i > 0)
+ names += ",";
+ names += parent->get_bone_name(i);
+ }
+
+ p_list->push_back(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM, names));
+ } else {
+
+ p_list->push_back(PropertyInfo(Variant::STRING, "bone_name"));
+ }
+
+ if (joint_data) {
+ joint_data->_get_property_list(p_list);
+ }
+}
+
+void PhysicalBone::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ parent_skeleton = find_skeleton_parent(get_parent());
+ update_bone_id();
+ reset_to_rest_position();
+ _reset_physics_simulation_state();
+ break;
+ case NOTIFICATION_EXIT_TREE:
+ if (parent_skeleton) {
+ if (-1 != bone_id) {
+ parent_skeleton->unbind_physical_bone_from_bone(bone_id);
+ }
+ }
+ parent_skeleton = NULL;
+ update_bone_id();
+ break;
+ case NOTIFICATION_TRANSFORM_CHANGED:
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+ update_offset();
+ }
+ break;
+ }
+}
+
+void PhysicalBone::_direct_state_changed(Object *p_state) {
+
+ if (!simulate_physics) {
+ return;
+ }
+
+ /// Update bone transform
+
+ PhysicsDirectBodyState *state;
+
+#ifdef DEBUG_ENABLED
+ state = Object::cast_to<PhysicsDirectBodyState>(p_state);
+#else
+ state = (PhysicsDirectBodyState *)p_state; //trust it
+#endif
+
+ Transform global_transform(state->get_transform());
+
+ set_ignore_transform_notification(true);
+ set_global_transform(global_transform);
+ set_ignore_transform_notification(false);
+
+ // Update skeleton
+ if (parent_skeleton) {
+ if (-1 != bone_id) {
+ parent_skeleton->set_bone_global_pose(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse));
+ }
+ }
+}
+
+void PhysicalBone::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone::_direct_state_changed);
+
+ ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone::set_joint_type);
+ ClassDB::bind_method(D_METHOD("get_joint_type"), &PhysicalBone::get_joint_type);
+
+ ClassDB::bind_method(D_METHOD("set_joint_offset", "offset"), &PhysicalBone::set_joint_offset);
+ ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone::get_joint_offset);
+
+ ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone::set_body_offset);
+ ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone::get_body_offset);
+
+ ClassDB::bind_method(D_METHOD("is_static_body"), &PhysicalBone::is_static_body);
+
+ ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone::get_simulate_physics);
+
+ ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone::is_simulating_physics);
+
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &PhysicalBone::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &PhysicalBone::get_mass);
+
+ ClassDB::bind_method(D_METHOD("set_weight", "weight"), &PhysicalBone::set_weight);
+ ClassDB::bind_method(D_METHOD("get_weight"), &PhysicalBone::get_weight);
+
+ ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicalBone::set_friction);
+ ClassDB::bind_method(D_METHOD("get_friction"), &PhysicalBone::get_friction);
+
+ ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicalBone::set_bounce);
+ ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicalBone::get_bounce);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone::set_gravity_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone::get_gravity_scale);
+
+ ADD_GROUP("Joint", "joint_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
+
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_weight", "get_weight");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
+
+ BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_CONE);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER);
+ BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF);
+}
+
+Skeleton *PhysicalBone::find_skeleton_parent(Node *p_parent) {
+ if (!p_parent) {
+ return NULL;
+ }
+ Skeleton *s = Object::cast_to<Skeleton>(p_parent);
+ return s ? s : find_skeleton_parent(p_parent->get_parent());
+}
+
+void PhysicalBone::_fix_joint_offset() {
+ // Clamp joint origin to bone origin
+ if (parent_skeleton) {
+ joint_offset.origin = body_offset.affine_inverse().origin;
+ }
+}
+
+void PhysicalBone::_reload_joint() {
+
+ if (joint.is_valid()) {
+ PhysicsServer::get_singleton()->free(joint);
+ joint = RID();
+ }
+
+ if (!parent_skeleton) {
+ return;
+ }
+
+ PhysicalBone *body_a = parent_skeleton->get_physical_bone_parent(bone_id);
+ if (!body_a) {
+ return;
+ }
+
+ Transform joint_transf = get_global_transform() * joint_offset;
+ Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
+ local_a.orthonormalize();
+
+ switch (get_joint_type()) {
+ case JOINT_TYPE_PIN: {
+
+ joint = PhysicsServer::get_singleton()->joint_create_pin(body_a->get_rid(), local_a.origin, get_rid(), joint_offset.origin);
+ const PinJointData *pjd(static_cast<const PinJointData *>(joint_data));
+ PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_BIAS, pjd->bias);
+ PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_DAMPING, pjd->damping);
+ PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_IMPULSE_CLAMP, pjd->impulse_clamp);
+
+ } break;
+ case JOINT_TYPE_CONE: {
+
+ joint = PhysicsServer::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ const ConeJointData *cjd(static_cast<const ConeJointData *>(joint_data));
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN, cjd->swing_span);
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN, cjd->twist_span);
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_BIAS, cjd->bias);
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_SOFTNESS, cjd->softness);
+ PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_RELAXATION, cjd->relaxation);
+
+ } break;
+ case JOINT_TYPE_HINGE: {
+
+ joint = PhysicsServer::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ const HingeJointData *hjd(static_cast<const HingeJointData *>(joint_data));
+ PhysicsServer::get_singleton()->hinge_joint_set_flag(joint, PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT, hjd->angular_limit_enabled);
+ PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_UPPER, hjd->angular_limit_upper);
+ PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_LOWER, hjd->angular_limit_lower);
+ PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_BIAS, hjd->angular_limit_bias);
+ PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS, hjd->angular_limit_softness);
+ PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION, hjd->angular_limit_relaxation);
+
+ } break;
+ case JOINT_TYPE_SLIDER: {
+
+ joint = PhysicsServer::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ const SliderJointData *sjd(static_cast<const SliderJointData *>(joint_data));
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER, sjd->linear_limit_upper);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER, sjd->linear_limit_lower);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, sjd->linear_limit_softness);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, sjd->linear_limit_restitution);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING, sjd->linear_limit_restitution);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, sjd->angular_limit_upper);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, sjd->angular_limit_lower);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, sjd->angular_limit_softness);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, sjd->angular_limit_softness);
+ PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, sjd->angular_limit_damping);
+
+ } break;
+ case JOINT_TYPE_6DOF: {
+
+ joint = PhysicsServer::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, get_rid(), joint_offset);
+ const SixDOFJointData *g6dofjd(static_cast<const SixDOFJointData *>(joint_data));
+ for (int axis = 0; axis < 3; ++axis) {
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, g6dofjd->axis_data[axis].linear_limit_enabled);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, g6dofjd->axis_data[axis].linear_limit_upper);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, g6dofjd->axis_data[axis].linear_limit_lower);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].linear_limit_softness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, g6dofjd->axis_data[axis].linear_restitution);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, g6dofjd->axis_data[axis].linear_damping);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, g6dofjd->axis_data[axis].angular_limit_enabled);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, g6dofjd->axis_data[axis].angular_limit_upper);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, g6dofjd->axis_data[axis].angular_limit_lower);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].angular_limit_softness);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, g6dofjd->axis_data[axis].angular_restitution);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, g6dofjd->axis_data[axis].angular_damping);
+ PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, g6dofjd->axis_data[axis].erp);
+ }
+
+ } break;
+ }
+}
+
+void PhysicalBone::_on_bone_parent_changed() {
+ _reload_joint();
+}
+
+void PhysicalBone::_set_gizmo_move_joint(bool p_move_joint) {
+#ifdef TOOLS_ENABLED
+ gizmo_move_joint = p_move_joint;
+ SpatialEditor::get_singleton()->update_transform_gizmo();
+#endif
+}
+
+#ifdef TOOLS_ENABLED
+Transform PhysicalBone::get_global_gizmo_transform() const {
+ return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform();
+}
+
+Transform PhysicalBone::get_local_gizmo_transform() const {
+ return gizmo_move_joint ? get_transform() * joint_offset : get_transform();
+}
+#endif
+
+const PhysicalBone::JointData *PhysicalBone::get_joint_data() const {
+ return joint_data;
+}
+
+Skeleton *PhysicalBone::find_skeleton_parent() {
+ return find_skeleton_parent(this);
+}
+
+void PhysicalBone::set_joint_type(JointType p_joint_type) {
+
+ if (p_joint_type == get_joint_type())
+ return;
+
+ memdelete(joint_data);
+ joint_data = NULL;
+ switch (p_joint_type) {
+ case JOINT_TYPE_PIN:
+ joint_data = memnew(PinJointData);
+ break;
+ case JOINT_TYPE_CONE:
+ joint_data = memnew(ConeJointData);
+ break;
+ case JOINT_TYPE_HINGE:
+ joint_data = memnew(HingeJointData);
+ break;
+ case JOINT_TYPE_SLIDER:
+ joint_data = memnew(SliderJointData);
+ break;
+ case JOINT_TYPE_6DOF:
+ joint_data = memnew(SixDOFJointData);
+ break;
+ }
+
+ _reload_joint();
+
+#ifdef TOOLS_ENABLED
+ _change_notify();
+ if (get_gizmo().is_valid())
+ get_gizmo()->redraw();
+#endif
+}
+
+PhysicalBone::JointType PhysicalBone::get_joint_type() const {
+ return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE;
+}
+
+void PhysicalBone::set_joint_offset(const Transform &p_offset) {
+ joint_offset = p_offset;
+
+ _fix_joint_offset();
+
+ set_ignore_transform_notification(true);
+ reset_to_rest_position();
+ set_ignore_transform_notification(false);
+
+#ifdef TOOLS_ENABLED
+ if (get_gizmo().is_valid())
+ get_gizmo()->redraw();
+#endif
+}
+
+const Transform &PhysicalBone::get_body_offset() const {
+ return body_offset;
+}
+
+void PhysicalBone::set_body_offset(const Transform &p_offset) {
+ body_offset = p_offset;
+ body_offset_inverse = body_offset.affine_inverse();
+
+ _fix_joint_offset();
+
+ set_ignore_transform_notification(true);
+ reset_to_rest_position();
+ set_ignore_transform_notification(false);
+
+#ifdef TOOLS_ENABLED
+ if (get_gizmo().is_valid())
+ get_gizmo()->redraw();
+#endif
+}
+
+const Transform &PhysicalBone::get_joint_offset() const {
+ return joint_offset;
+}
+
+void PhysicalBone::set_static_body(bool p_static) {
+
+ static_body = p_static;
+
+ set_as_toplevel(!static_body);
+
+ _reset_physics_simulation_state();
+}
+
+bool PhysicalBone::is_static_body() {
+ return static_body;
+}
+
+void PhysicalBone::set_simulate_physics(bool p_simulate) {
+ if (simulate_physics == p_simulate) {
+ return;
+ }
+
+ simulate_physics = p_simulate;
+ _reset_physics_simulation_state();
+}
+
+bool PhysicalBone::get_simulate_physics() {
+ return simulate_physics;
+}
+
+bool PhysicalBone::is_simulating_physics() {
+ return _internal_simulate_physics && !_internal_static_body;
+}
+
+void PhysicalBone::set_bone_name(const String &p_name) {
+
+ bone_name = p_name;
+ bone_id = -1;
+
+ update_bone_id();
+ reset_to_rest_position();
+}
+
+const String &PhysicalBone::get_bone_name() const {
+
+ return bone_name;
+}
+
+void PhysicalBone::set_mass(real_t p_mass) {
+
+ ERR_FAIL_COND(p_mass <= 0);
+ mass = p_mass;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_MASS, mass);
+}
+
+real_t PhysicalBone::get_mass() const {
+
+ return mass;
+}
+
+void PhysicalBone::set_weight(real_t p_weight) {
+
+ set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
+}
+
+real_t PhysicalBone::get_weight() const {
+
+ return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
+}
+
+void PhysicalBone::set_friction(real_t p_friction) {
+
+ ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
+
+ friction = p_friction;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
+}
+
+real_t PhysicalBone::get_friction() const {
+
+ return friction;
+}
+
+void PhysicalBone::set_bounce(real_t p_bounce) {
+
+ ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
+
+ bounce = p_bounce;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
+}
+real_t PhysicalBone::get_bounce() const {
+
+ return bounce;
+}
+
+void PhysicalBone::set_gravity_scale(real_t p_gravity_scale) {
+
+ gravity_scale = p_gravity_scale;
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
+}
+
+real_t PhysicalBone::get_gravity_scale() const {
+
+ return gravity_scale;
+}
+
+PhysicalBone::PhysicalBone() :
+ PhysicsBody(PhysicsServer::BODY_MODE_STATIC),
+#ifdef TOOLS_ENABLED
+ gizmo_move_joint(false),
+#endif
+ joint_data(NULL),
+ static_body(false),
+ simulate_physics(false),
+ _internal_static_body(false),
+ _internal_simulate_physics(false),
+ bone_id(-1),
+ parent_skeleton(NULL),
+ bone_name(""),
+ bounce(0),
+ mass(1),
+ friction(1),
+ gravity_scale(1) {
+
+ set_static_body(static_body);
+ _reset_physics_simulation_state();
+}
+
+PhysicalBone::~PhysicalBone() {
+ memdelete(joint_data);
+}
+
+void PhysicalBone::update_bone_id() {
+ if (!parent_skeleton) {
+ return;
+ }
+
+ const int new_bone_id = parent_skeleton->find_bone(bone_name);
+
+ if (new_bone_id != bone_id) {
+ if (-1 != bone_id) {
+ // Assert the unbind from old node
+ parent_skeleton->unbind_physical_bone_from_bone(bone_id);
+ parent_skeleton->unbind_child_node_from_bone(bone_id, this);
+ }
+
+ bone_id = new_bone_id;
+
+ parent_skeleton->bind_physical_bone_to_bone(bone_id, this);
+
+ _fix_joint_offset();
+ _internal_static_body = !static_body; // Force staticness reset
+ _reset_staticness_state();
+ }
+}
+
+void PhysicalBone::update_offset() {
+#ifdef TOOLS_ENABLED
+ if (parent_skeleton) {
+
+ Transform bone_transform(parent_skeleton->get_global_transform());
+ if (-1 != bone_id)
+ bone_transform *= parent_skeleton->get_bone_global_pose(bone_id);
+
+ if (gizmo_move_joint) {
+ bone_transform *= body_offset;
+ set_joint_offset(bone_transform.affine_inverse() * get_global_transform());
+ } else {
+ set_body_offset(bone_transform.affine_inverse() * get_global_transform());
+ }
+ }
+#endif
+}
+
+void PhysicalBone::reset_to_rest_position() {
+ if (parent_skeleton) {
+ if (-1 == bone_id) {
+ set_global_transform(parent_skeleton->get_global_transform() * body_offset);
+ } else {
+ set_global_transform(parent_skeleton->get_global_transform() * parent_skeleton->get_bone_global_pose(bone_id) * body_offset);
+ }
+ }
+}
+
+void PhysicalBone::_reset_physics_simulation_state() {
+ if (simulate_physics && !static_body) {
+ _start_physics_simulation();
+ } else {
+ _stop_physics_simulation();
+ }
+
+ _reset_staticness_state();
+}
+
+void PhysicalBone::_reset_staticness_state() {
+
+ if (parent_skeleton && -1 != bone_id) {
+ if (static_body && simulate_physics) { // With this check I'm sure the position of this body is updated only when it's necessary
+
+ if (_internal_static_body) {
+ return;
+ }
+
+ parent_skeleton->bind_child_node_to_bone(bone_id, this);
+ _internal_static_body = true;
+ } else {
+
+ if (!_internal_static_body) {
+ return;
+ }
+
+ parent_skeleton->unbind_child_node_from_bone(bone_id, this);
+ _internal_static_body = false;
+ }
+ }
+}
+
+void PhysicalBone::_start_physics_simulation() {
+ if (_internal_simulate_physics || !parent_skeleton) {
+ return;
+ }
+ reset_to_rest_position();
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_RIGID);
+ PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
+ PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
+ PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ parent_skeleton->set_bone_ignore_animation(bone_id, true);
+ _internal_simulate_physics = true;
+}
+
+void PhysicalBone::_stop_physics_simulation() {
+ if (!_internal_simulate_physics || !parent_skeleton) {
+ return;
+ }
+ PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC);
+ PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0);
+ PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0);
+ PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, "");
+ parent_skeleton->set_bone_ignore_animation(bone_id, false);
+ _internal_simulate_physics = false;
+}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index ffdc9ab309..0190dcbfc3 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -33,6 +33,7 @@
#include "scene/3d/collision_object.h"
#include "servers/physics_server.h"
+#include "skeleton.h"
#include "vset.h"
class PhysicsBody : public CollisionObject {
@@ -302,7 +303,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
@@ -342,4 +343,267 @@ public:
KinematicCollision();
};
+class PhysicalBone : public PhysicsBody {
+
+ GDCLASS(PhysicalBone, PhysicsBody);
+
+public:
+ enum JointType {
+ JOINT_TYPE_NONE,
+ JOINT_TYPE_PIN,
+ JOINT_TYPE_CONE,
+ JOINT_TYPE_HINGE,
+ JOINT_TYPE_SLIDER,
+ JOINT_TYPE_6DOF
+ };
+
+ struct JointData {
+ virtual JointType get_joint_type() { return JOINT_TYPE_NONE; }
+
+ /// "j" is used to set the parameter inside the PhysicsServer
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const;
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+ };
+
+ struct PinJointData : public JointData {
+ virtual JointType get_joint_type() { return JOINT_TYPE_PIN; }
+
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const;
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ real_t bias;
+ real_t damping;
+ real_t impulse_clamp;
+
+ PinJointData() :
+ bias(0.3),
+ damping(1.),
+ impulse_clamp(0) {}
+ };
+
+ struct ConeJointData : public JointData {
+ virtual JointType get_joint_type() { return JOINT_TYPE_CONE; }
+
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const;
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ real_t swing_span;
+ real_t twist_span;
+ real_t bias;
+ real_t softness;
+ real_t relaxation;
+
+ ConeJointData() :
+ swing_span(Math_PI * 0.25),
+ twist_span(Math_PI),
+ bias(0.3),
+ softness(0.8),
+ relaxation(1.) {}
+ };
+
+ struct HingeJointData : public JointData {
+ virtual JointType get_joint_type() { return JOINT_TYPE_HINGE; }
+
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const;
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ bool angular_limit_enabled;
+ real_t angular_limit_upper;
+ real_t angular_limit_lower;
+ real_t angular_limit_bias;
+ real_t angular_limit_softness;
+ real_t angular_limit_relaxation;
+
+ HingeJointData() :
+ angular_limit_enabled(false),
+ angular_limit_upper(Math_PI * 0.5),
+ angular_limit_lower(-Math_PI * 0.5),
+ angular_limit_bias(0.3),
+ angular_limit_softness(0.9),
+ angular_limit_relaxation(1.) {}
+ };
+
+ struct SliderJointData : public JointData {
+ virtual JointType get_joint_type() { return JOINT_TYPE_SLIDER; }
+
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const;
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ real_t linear_limit_upper;
+ real_t linear_limit_lower;
+ real_t linear_limit_softness;
+ real_t linear_limit_restitution;
+ real_t linear_limit_damping;
+ real_t angular_limit_upper;
+ real_t angular_limit_lower;
+ real_t angular_limit_softness;
+ real_t angular_limit_restitution;
+ real_t angular_limit_damping;
+
+ SliderJointData() :
+ linear_limit_upper(1.),
+ linear_limit_lower(-1.),
+ linear_limit_softness(1.),
+ linear_limit_restitution(0.7),
+ linear_limit_damping(1.),
+ angular_limit_upper(0),
+ angular_limit_lower(0),
+ angular_limit_softness(1.),
+ angular_limit_restitution(0.7),
+ angular_limit_damping(1.) {}
+ };
+
+ struct SixDOFJointData : public JointData {
+ struct SixDOFAxisData {
+ bool linear_limit_enabled;
+ real_t linear_limit_upper;
+ real_t linear_limit_lower;
+ real_t linear_limit_softness;
+ real_t linear_restitution;
+ real_t linear_damping;
+ bool angular_limit_enabled;
+ real_t angular_limit_upper;
+ real_t angular_limit_lower;
+ real_t angular_limit_softness;
+ real_t angular_restitution;
+ real_t angular_damping;
+ real_t erp;
+
+ SixDOFAxisData() :
+ linear_limit_enabled(true),
+ linear_limit_upper(0),
+ linear_limit_lower(0),
+ linear_limit_softness(0.7),
+ linear_restitution(0.5),
+ linear_damping(1.),
+ angular_limit_enabled(true),
+ angular_limit_upper(0),
+ angular_limit_lower(0),
+ angular_limit_softness(0.5),
+ angular_restitution(0),
+ angular_damping(1.),
+ erp(0.5) {}
+ };
+
+ virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; }
+
+ virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const;
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ SixDOFAxisData axis_data[3];
+
+ SixDOFJointData() {}
+ };
+
+private:
+#ifdef TOOLS_ENABLED
+ // if false gizmo move body
+ bool gizmo_move_joint;
+#endif
+
+ JointData *joint_data;
+ Transform joint_offset;
+ RID joint;
+
+ Skeleton *parent_skeleton;
+ Transform body_offset;
+ Transform body_offset_inverse;
+ bool static_body;
+ bool _internal_static_body;
+ bool simulate_physics;
+ bool _internal_simulate_physics;
+ int bone_id;
+
+ String bone_name;
+ real_t bounce;
+ real_t mass;
+ real_t friction;
+ real_t gravity_scale;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+ void _direct_state_changed(Object *p_state);
+
+ static void _bind_methods();
+
+private:
+ static Skeleton *find_skeleton_parent(Node *p_parent);
+ void _fix_joint_offset();
+ void _reload_joint();
+
+public:
+ void _on_bone_parent_changed();
+ void _set_gizmo_move_joint(bool p_move_joint);
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Transform get_global_gizmo_transform() const;
+ virtual Transform get_local_gizmo_transform() const;
+#endif
+
+ const JointData *get_joint_data() const;
+ Skeleton *find_skeleton_parent();
+
+ int get_bone_id() const { return bone_id; }
+
+ void set_joint_type(JointType p_joint_type);
+ JointType get_joint_type() const;
+
+ void set_joint_offset(const Transform &p_offset);
+ const Transform &get_joint_offset() const;
+
+ void set_body_offset(const Transform &p_offset);
+ const Transform &get_body_offset() const;
+
+ void set_static_body(bool p_static);
+ bool is_static_body();
+
+ void set_simulate_physics(bool p_simulate);
+ bool get_simulate_physics();
+ bool is_simulating_physics();
+
+ void set_bone_name(const String &p_name);
+ const String &get_bone_name() const;
+
+ void set_mass(real_t p_mass);
+ real_t get_mass() const;
+
+ void set_weight(real_t p_weight);
+ real_t get_weight() const;
+
+ void set_friction(real_t p_friction);
+ real_t get_friction() const;
+
+ void set_bounce(real_t p_bounce);
+ real_t get_bounce() const;
+
+ void set_gravity_scale(real_t p_gravity_scale);
+ real_t get_gravity_scale() const;
+
+ PhysicalBone();
+ ~PhysicalBone();
+
+private:
+ void update_bone_id();
+ void update_offset();
+ void reset_to_rest_position();
+
+ void _reset_physics_simulation_state();
+ void _reset_staticness_state();
+
+ void _start_physics_simulation();
+ void _stop_physics_simulation();
+};
+
+VARIANT_ENUM_CAST(PhysicalBone::JointType);
+
#endif // PHYSICS_BODY__H
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 2e9f1a241a..7988c43eab 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -154,8 +154,8 @@ void Joint::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
@@ -260,7 +260,7 @@ void HingeJoint::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint::_set_lower_limit);
ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint::_get_lower_limit);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit");
@@ -270,7 +270,7 @@ void HingeJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
BIND_ENUM_CONSTANT(PARAM_BIAS);
@@ -716,6 +716,9 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
@@ -734,6 +737,9 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
@@ -752,6 +758,9 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
@@ -769,6 +778,8 @@ void Generic6DOFJoint::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
BIND_ENUM_CONSTANT(PARAM_LINEAR_RESTITUTION);
BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_FORCE_LIMIT);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
@@ -783,6 +794,7 @@ void Generic6DOFJoint::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR);
BIND_ENUM_CONSTANT(FLAG_MAX);
}
@@ -912,6 +924,8 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_param_x(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
set_param_x(PARAM_LINEAR_RESTITUTION, 0.5);
set_param_x(PARAM_LINEAR_DAMPING, 1.0);
+ set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -925,12 +939,15 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true);
set_flag_x(FLAG_ENABLE_MOTOR, false);
+ set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false);
set_param_y(PARAM_LINEAR_LOWER_LIMIT, 0);
set_param_y(PARAM_LINEAR_UPPER_LIMIT, 0);
set_param_y(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
set_param_y(PARAM_LINEAR_RESTITUTION, 0.5);
set_param_y(PARAM_LINEAR_DAMPING, 1.0);
+ set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -944,12 +961,15 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true);
set_flag_y(FLAG_ENABLE_MOTOR, false);
+ set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false);
set_param_z(PARAM_LINEAR_LOWER_LIMIT, 0);
set_param_z(PARAM_LINEAR_UPPER_LIMIT, 0);
set_param_z(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7);
set_param_z(PARAM_LINEAR_RESTITUTION, 0.5);
set_param_z(PARAM_LINEAR_DAMPING, 1.0);
+ set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0);
+ set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0);
set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0);
set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0);
set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f);
@@ -963,4 +983,5 @@ Generic6DOFJoint::Generic6DOFJoint() {
set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true);
set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true);
set_flag_z(FLAG_ENABLE_MOTOR, false);
+ set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false);
}
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index 000109ac55..37870d6f30 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -249,6 +249,8 @@ public:
PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
PARAM_LINEAR_RESTITUTION = PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION,
PARAM_LINEAR_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING,
+ PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
+ PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
@@ -265,6 +267,7 @@ public:
FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
FLAG_ENABLE_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR,
+ FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
FLAG_MAX = PhysicsServer::G6DOF_JOINT_FLAG_MAX
};
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index dd5ae8a999..7f83e2c3ea 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -103,7 +103,7 @@ void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_physics_process(p_enabled);
+ set_physics_process_internal(p_enabled);
if (!p_enabled)
collided = false;
@@ -150,12 +150,12 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
- set_physics_process(true);
+ set_physics_process_internal(true);
if (get_tree()->is_debugging_collisions_hint())
_update_debug_shape();
} else
- set_physics_process(false);
+ set_physics_process_internal(false);
if (Object::cast_to<CollisionObject>(get_parent())) {
if (exclude_parent_body)
@@ -168,14 +168,14 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
- set_physics_process(false);
+ set_physics_process_internal(false);
}
if (debug_shape)
_clear_debug_shape();
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled)
break;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 2178da02b5..4d50945062 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -240,9 +240,9 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once,Always"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1"), "set_max_distance", "get_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "origin_offset"), "set_origin_offset", "get_origin_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index afb85f7314..2156e24cd0 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -194,7 +194,7 @@ void RemoteTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform::set_update_scale);
ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform::get_update_scale);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Spatial"), "set_remote_node", "get_remote_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
ADD_GROUP("Update", "update_");
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 02768ac91f..26cbfc0b11 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -79,7 +79,11 @@ Ref<Environment> WorldEnvironment::get_environment() const {
String WorldEnvironment::get_configuration_warning() const {
- if (/*!is_visible_in_tree() ||*/ !is_inside_tree() || !environment.is_valid())
+ if (!environment.is_valid()) {
+ return TTR("WorldEnvironment needs an Environment resource.");
+ }
+
+ if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
return String();
List<Node *> nodes;
@@ -89,6 +93,11 @@ String WorldEnvironment::get_configuration_warning() const {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
}
+ // Commenting this warning for now, I think it makes no sense. If anyone can figure out what its supposed to do, feedback welcome. Else it should be deprecated.
+ //if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
+ // return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
+ //}
+
return String();
}
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index d3a13c741e..8d91b6f09f 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -33,6 +33,7 @@
#include "message_queue.h"
#include "core/project_settings.h"
+#include "scene/3d/physics_body.h"
#include "scene/resources/surface_tool.h"
bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
@@ -329,7 +330,7 @@ void Skeleton::add_bone(const String &p_name) {
_make_dirty();
update_gizmo();
}
-int Skeleton::find_bone(String p_name) const {
+int Skeleton::find_bone(const String &p_name) const {
for (int i = 0; i < bones.size(); i++) {
@@ -346,6 +347,19 @@ String Skeleton::get_bone_name(int p_bone) const {
return bones[p_bone].name;
}
+bool Skeleton::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
+
+ int parent_of_bone = get_bone_parent(p_bone);
+
+ if (-1 == parent_of_bone)
+ return false;
+
+ if (parent_of_bone == p_parent_bone_id)
+ return true;
+
+ return is_bone_parent_of(parent_of_bone, p_parent_bone_id);
+}
+
int Skeleton::get_bone_count() const {
return bones.size();
@@ -377,6 +391,17 @@ void Skeleton::unparent_bone_and_rest(int p_bone) {
_make_dirty();
}
+void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) {
+ ERR_FAIL_INDEX(p_bone, bones.size());
+ bones[p_bone].ignore_animation = p_ignore;
+}
+
+bool Skeleton::is_bone_ignore_animation(int p_bone) const {
+
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), false);
+ return bones[p_bone].ignore_animation;
+}
+
void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) {
ERR_FAIL_INDEX(p_bone, bones.size());
@@ -522,6 +547,154 @@ void Skeleton::localize_rests() {
}
}
+#ifndef _3D_DISABLED
+
+void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) {
+ ERR_FAIL_INDEX(p_bone, bones.size());
+ ERR_FAIL_COND(bones[p_bone].physical_bone);
+ ERR_FAIL_COND(!p_physical_bone);
+ bones[p_bone].physical_bone = p_physical_bone;
+
+ _rebuild_physical_bones_cache();
+}
+
+void Skeleton::unbind_physical_bone_from_bone(int p_bone) {
+ ERR_FAIL_INDEX(p_bone, bones.size());
+ bones[p_bone].physical_bone = NULL;
+
+ _rebuild_physical_bones_cache();
+}
+
+PhysicalBone *Skeleton::get_physical_bone(int p_bone) {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL);
+
+ return bones[p_bone].physical_bone;
+}
+
+PhysicalBone *Skeleton::get_physical_bone_parent(int p_bone) {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL);
+
+ if (bones[p_bone].cache_parent_physical_bone) {
+ return bones[p_bone].cache_parent_physical_bone;
+ }
+
+ return _get_physical_bone_parent(p_bone);
+}
+
+PhysicalBone *Skeleton::_get_physical_bone_parent(int p_bone) {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL);
+
+ const int parent_bone = bones[p_bone].parent;
+ if (0 > parent_bone) {
+ return NULL;
+ }
+
+ PhysicalBone *pb = bones[parent_bone].physical_bone;
+ if (pb) {
+ return pb;
+ } else {
+ return get_physical_bone_parent(parent_bone);
+ }
+}
+
+void Skeleton::_rebuild_physical_bones_cache() {
+ const int b_size = bones.size();
+ for (int i = 0; i < b_size; ++i) {
+ bones[i].cache_parent_physical_bone = _get_physical_bone_parent(i);
+ if (bones[i].physical_bone)
+ bones[i].physical_bone->_on_bone_parent_changed();
+ }
+}
+
+void _pb_stop_simulation(Node *p_node) {
+
+ for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
+ _pb_stop_simulation(p_node->get_child(i));
+ }
+
+ PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
+ if (pb) {
+ pb->set_simulate_physics(false);
+ pb->set_static_body(false);
+ }
+}
+
+void Skeleton::physical_bones_stop_simulation() {
+ _pb_stop_simulation(this);
+}
+
+void _pb_start_simulation(const Skeleton *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) {
+
+ for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
+ _pb_start_simulation(p_skeleton, p_node->get_child(i), p_sim_bones);
+ }
+
+ PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node);
+ if (pb) {
+ bool sim = false;
+ for (int i = p_sim_bones.size() - 1; 0 <= i; --i) {
+ if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) {
+ sim = true;
+ break;
+ }
+ }
+
+ pb->set_simulate_physics(true);
+ if (sim) {
+ pb->set_static_body(false);
+ } else {
+ pb->set_static_body(true);
+ }
+ }
+}
+
+void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) {
+
+ Vector<int> sim_bones;
+ if (p_bones.size() <= 0) {
+ sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body
+ } else {
+ sim_bones.resize(p_bones.size());
+ int c = 0;
+ for (int i = sim_bones.size() - 1; 0 <= i; --i) {
+ if (Variant::STRING == p_bones.get(i).get_type()) {
+ int bone_id = find_bone(p_bones.get(i));
+ if (bone_id != -1)
+ sim_bones[c++] = bone_id;
+ }
+ }
+ sim_bones.resize(c);
+ }
+
+ _pb_start_simulation(this, this, sim_bones);
+}
+
+void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RID p_exception) {
+
+ for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
+ _physical_bones_add_remove_collision_exception(p_add, p_node->get_child(i), p_exception);
+ }
+
+ CollisionObject *co = Object::cast_to<CollisionObject>(p_node);
+ if (co) {
+ if (p_add) {
+ PhysicsServer::get_singleton()->body_add_collision_exception(co->get_rid(), p_exception);
+ } else {
+ PhysicsServer::get_singleton()->body_remove_collision_exception(co->get_rid(), p_exception);
+ }
+ }
+}
+
+void Skeleton::physical_bones_add_collision_exception(RID p_exception) {
+ _physical_bones_add_remove_collision_exception(true, this, p_exception);
+}
+
+void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
+ _physical_bones_add_remove_collision_exception(false, this, p_exception);
+}
+
+#endif // _3D_DISABLED
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -558,6 +731,15 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
+#ifndef _3D_DISABLED
+
+ ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
+ ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception);
+ ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception);
+
+#endif // _3D_DISABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -570,6 +752,5 @@ Skeleton::Skeleton() {
}
Skeleton::~Skeleton() {
-
VisualServer::get_singleton()->free(skeleton);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index d693670055..9672acb57a 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -37,6 +37,11 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
+#ifndef _3D_DISABLED
+class PhysicalBone;
+#endif // _3D_DISABLED
+
class Skeleton : public Spatial {
GDCLASS(Skeleton, Spatial);
@@ -48,6 +53,8 @@ class Skeleton : public Spatial {
bool enabled;
int parent;
+ bool ignore_animation;
+
bool disable_rest;
Transform rest;
Transform rest_global_inverse;
@@ -60,13 +67,23 @@ class Skeleton : public Spatial {
Transform transform_final;
+#ifndef _3D_DISABLED
+ PhysicalBone *physical_bone;
+ PhysicalBone *cache_parent_physical_bone;
+#endif // _3D_DISABLED
+
List<uint32_t> nodes_bound;
Bone() {
parent = -1;
enabled = true;
+ ignore_animation = false;
custom_pose_enable = false;
disable_rest = false;
+#ifndef _3D_DISABLED
+ physical_bone = NULL;
+ cache_parent_physical_bone = NULL;
+#endif // _3D_DISABLED
}
};
@@ -110,14 +127,19 @@ public:
// skeleton creation api
void add_bone(const String &p_name);
- int find_bone(String p_name) const;
+ int find_bone(const String &p_name) const;
String get_bone_name(int p_bone) const;
+ bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;
+
void set_bone_parent(int p_bone, int p_parent);
int get_bone_parent(int p_bone) const;
void unparent_bone_and_rest(int p_bone);
+ void set_bone_ignore_animation(int p_bone, bool p_ignore);
+ bool is_bone_ignore_animation(int p_bone) const;
+
void set_bone_disable_rest(int p_bone, bool p_disable);
bool is_bone_rest_disabled(int p_bone) const;
@@ -149,6 +171,28 @@ public:
void localize_rests(); // used for loaders and tools
+#ifndef _3D_DISABLED
+ // Physical bone API
+
+ void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
+ void unbind_physical_bone_from_bone(int p_bone);
+
+ PhysicalBone *get_physical_bone(int p_bone);
+ PhysicalBone *get_physical_bone_parent(int p_bone);
+
+private:
+ /// This is a slow API os it's cached
+ PhysicalBone *_get_physical_bone_parent(int p_bone);
+ void _rebuild_physical_bones_cache();
+
+public:
+ void physical_bones_stop_simulation();
+ void physical_bones_start_simulation_on(const Array &p_bones);
+ void physical_bones_add_collision_exception(RID p_exception);
+ void physical_bones_remove_collision_exception(RID p_exception);
+#endif // _3D_DISABLED
+
+public:
Skeleton();
~Skeleton();
};
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 721641e09b..748aa8aad4 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -85,9 +85,7 @@ void Spatial::_notify_dirty() {
}
void Spatial::_update_local_transform() const {
- data.local_transform.basis = Basis();
- data.local_transform.basis.scale(data.scale);
- data.local_transform.basis.rotate(data.rotation);
+ data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
}
@@ -188,7 +186,9 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -286,6 +286,16 @@ Transform Spatial::get_global_transform() const {
return data.global_transform;
}
+#ifdef TOOLS_ENABLED
+Transform Spatial::get_global_gizmo_transform() const {
+ return get_global_transform();
+}
+
+Transform Spatial::get_local_gizmo_transform() const {
+ return get_transform();
+}
+#endif
+
Spatial *Spatial::get_parent_spatial() const {
return data.parent;
@@ -409,7 +419,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -428,10 +440,9 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const {
#endif
}
-#ifdef TOOLS_ENABLED
-
void Spatial::_update_gizmo() {
+#ifdef TOOLS_ENABLED
if (!is_inside_world())
return;
data.gizmo_dirty = false;
@@ -443,8 +454,10 @@ void Spatial::_update_gizmo() {
data.gizmo->clear();
}
}
+#endif
}
+#ifdef TOOLS_ENABLED
void Spatial::set_disable_gizmo(bool p_enabled) {
data.gizmo_disabled = p_enabled;
@@ -724,9 +737,7 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
-#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
-#endif
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo);
@@ -788,9 +799,7 @@ void Spatial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_GROUP("Visibility", "");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
-#ifdef TOOLS_ENABLED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
-#endif
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 518bba9a51..a43bed3e4a 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -100,10 +100,8 @@ class Spatial : public Node {
#endif
} data;
-#ifdef TOOLS_ENABLED
void _update_gizmo();
-#endif
void _notify_dirty();
void _propagate_transform_changed(Spatial *p_origin);
@@ -147,6 +145,11 @@ public:
Transform get_transform() const;
Transform get_global_transform() const;
+#ifdef TOOLS_ENABLED
+ virtual Transform get_global_gizmo_transform() const;
+ virtual Transform get_local_gizmo_transform() const;
+#endif
+
void set_as_toplevel(bool p_enabled);
bool is_set_as_toplevel() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 232855c978..036a748c83 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -185,6 +185,9 @@ void SpriteBase3D::_queue_update() {
if (pending_update)
return;
+ triangle_mesh.unref();
+ update_gizmo();
+
pending_update = true;
call_deferred(SceneStringNames::get_singleton()->_im_update);
}
@@ -198,6 +201,66 @@ PoolVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
+Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
+ if (triangle_mesh.is_valid())
+ return triangle_mesh;
+
+ PoolVector<Vector3> faces;
+ faces.resize(6);
+ PoolVector<Vector3>::Write facesw = faces.write();
+
+ Rect2 final_rect = get_item_rect();
+
+ if (final_rect.size.x == 0 || final_rect.size.y == 0)
+ return Ref<TriangleMesh>();
+
+ float pixel_size = get_pixel_size();
+
+ Vector2 vertices[4] = {
+
+ (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
+ (final_rect.position + final_rect.size) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
+
+ };
+
+ int x_axis = ((axis + 1) % 3);
+ int y_axis = ((axis + 2) % 3);
+
+ if (axis != Vector3::AXIS_Z) {
+ SWAP(x_axis, y_axis);
+
+ for (int i = 0; i < 4; i++) {
+ if (axis == Vector3::AXIS_Y) {
+ vertices[i].y = -vertices[i].y;
+ } else if (axis == Vector3::AXIS_X) {
+ vertices[i].x = -vertices[i].x;
+ }
+ }
+ }
+
+ static const int indices[6] = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+
+ for (int j = 0; j < 6; j++) {
+ int i = indices[j];
+ Vector3 vtx;
+ vtx[x_axis] = vertices[i][0];
+ vtx[y_axis] = vertices[i][1];
+ facesw[j] = vtx;
+ }
+
+ facesw = PoolVector<Vector3>::Write();
+
+ triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+
+ return triangle_mesh;
+}
+
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
@@ -255,6 +318,7 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
+ ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
@@ -366,6 +430,16 @@ void Sprite3D::_draw() {
final_rect.position * pixel_size,
};
+
+ Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+
+ // Properly setup UVs for impostor textures (AtlasTexture).
+ Ref<AtlasTexture> atlas_tex = texture;
+ if (atlas_tex != NULL) {
+ src_tsize[0] = atlas_tex->get_atlas()->get_width();
+ src_tsize[1] = atlas_tex->get_atlas()->get_height();
+ }
+
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
@@ -656,6 +730,16 @@ void AnimatedSprite3D::_draw() {
final_rect.position * pixel_size,
};
+
+ Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+
+ // Properly setup UVs for impostor textures (AtlasTexture).
+ Ref<AtlasTexture> atlas_tex = texture;
+ if (atlas_tex != NULL) {
+ src_tsize[0] = atlas_tex->get_atlas()->get_width();
+ src_tsize[1] = atlas_tex->get_atlas()->get_height();
+ }
+
Vector2 uvs[4] = {
final_src_rect.position / tsize,
(final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
@@ -881,7 +965,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
return Rect2(0, 0, 1, 1);
Size2i s = t->get_size();
- Point2 ofs = offset;
+ Point2 ofs = get_offset();
if (centered)
ofs -= s / 2;
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 23e1d96b4b..a4705a8970 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -38,6 +38,8 @@ class SpriteBase3D : public GeometryInstance {
GDCLASS(SpriteBase3D, GeometryInstance);
+ mutable Ref<TriangleMesh> triangle_mesh; //cached
+
public:
enum DrawFlags {
FLAG_TRANSPARENT,
@@ -133,6 +135,7 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
~SpriteBase3D();
@@ -192,7 +195,6 @@ class AnimatedSprite3D : public SpriteBase3D {
int frame;
bool centered;
- Point2 offset;
float timeout;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index ed3bde9504..385956dc16 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -524,7 +524,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
//bilateral constraint between two dynamic objects
void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
- PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse) {
+ PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence) {
real_t normalLenSqr = normal.length_squared();
//ERR_FAIL_COND( normalLenSqr < real_t(1.1));
@@ -582,8 +582,15 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
rel_vel = normal.dot(vel);
- //TODO: move this into proper structure
- real_t contactDamping = real_t(0.4);
+ // !BAS! We had this set to 0.4, in bullet its 0.2
+ real_t contactDamping = real_t(0.2);
+
+ if (p_rollInfluence > 0.0) {
+ // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
+ // keeping in mind our anti roll factor if it is set
+ contactDamping = s->get_step() / p_rollInfluence;
+ }
+
#define ONLY_USE_LINEAR_MASS
#ifdef ONLY_USE_LINEAR_MASS
real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass);
@@ -668,13 +675,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
m_forwardImpulse.resize(numWheel);
m_sideImpulse.resize(numWheel);
- int numWheelsOnGround = 0;
-
//collapse all those loops into one!
for (int i = 0; i < wheels.size(); i++) {
- VehicleWheel &wheelInfo = *wheels[i];
- if (wheelInfo.m_raycastInfo.m_isInContact)
- numWheelsOnGround++;
m_sideImpulse[i] = real_t(0.);
m_forwardImpulse[i] = real_t(0.);
}
@@ -704,7 +706,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
_resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS,
wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
- m_axle[i], m_sideImpulse[i]);
+ m_axle[i], m_sideImpulse[i], wheelInfo.m_rollInfluence);
m_sideImpulse[i] *= sideFrictionStiffness2;
}
@@ -925,7 +927,7 @@ void VehicleBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody::get_steering);
ADD_GROUP("Motion", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
}
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 7810a42e8a..1ac3693cc4 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -168,7 +168,7 @@ class VehicleBody : public RigidBody {
btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse);
};
- void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse);
+ void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence);
real_t _calc_rolling_friction(btVehicleWheelContactPoint &contactPoint);
void _update_friction(PhysicsDirectBodyState *s);
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index d389b69ef3..670df5cc7f 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -2316,13 +2316,10 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
PoolVector<Vector3> vertices;
PoolVector<Color> colors;
-
- int vtx_idx = 0;
#define ADD_VTX(m_idx) \
; \
vertices.push_back(face_points[m_idx]); \
- colors.push_back(Color(1, 1, 1, 1)); \
- vtx_idx++;
+ colors.push_back(Color(1, 1, 1, 1));
for (int i = 0; i < 6; i++) {
@@ -2338,9 +2335,9 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
for (int k = 0; k < 3; k++) {
if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[j][(i + k) % 3] = v[k];
else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[3 - j][(i + k) % 3] = -v[k];
}
}
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
new file mode 100644
index 0000000000..d3d2870c3f
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -0,0 +1,294 @@
+#include "animation_blend_space_1d.h"
+
+void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) {
+
+ AnimationRootNode::set_tree(p_player);
+
+ for(int i=0;i<blend_points_used;i++) {
+ blend_points[i].node->set_tree(p_player);
+ }
+
+}
+
+void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace1D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
+ ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
+
+ ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
+ ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
+}
+
+void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used - 1; i > p_at_index; i++) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ }
+
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_tree(get_tree());
+
+ blend_points_used++;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].position = p_position;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+ }
+
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_tree(get_tree());
+}
+
+float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, 0);
+ return blend_points[p_point].position;
+}
+
+Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+
+void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace1D::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
+ min_space = p_min;
+
+ if (min_space >= max_space) {
+ min_space = max_space - 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
+ max_space = p_max;
+
+ if (max_space <= min_space) {
+ max_space = min_space + 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
+ snap = p_snap;
+}
+
+float AnimationNodeBlendSpace1D::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
+ blend_pos = p_pos;
+}
+
+float AnimationNodeBlendSpace1D::get_blend_pos() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
+ value_label = p_label;
+}
+
+String AnimationNodeBlendSpace1D::get_value_label() const {
+ return value_label;
+}
+
+void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, 0);
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
+
+ if (blend_points_used == 0) {
+ return 0.0;
+ }
+
+ if (blend_points_used == 1) {
+ // only one point available, just play that animation
+ return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ }
+
+ float weights[MAX_BLEND_POINTS] = {};
+
+ int point_lower = -1;
+ float pos_lower = 0.0;
+ int point_higher = -1;
+ float pos_higher = 0.0;
+
+ // find the closest two points to blend between
+ for (int i = 0; i < blend_points_used; i++) {
+
+ float pos = blend_points[i].position;
+
+ if (pos <= blend_pos) {
+ if (point_lower == -1) {
+ point_lower = i;
+ pos_lower = pos;
+ } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
+ point_lower = i;
+ pos_lower = pos;
+ }
+ } else {
+ if (point_higher == -1) {
+ point_higher = i;
+ pos_higher = pos;
+ } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
+ point_higher = i;
+ pos_higher = pos;
+ }
+ }
+ }
+
+ // fill in weights
+
+ if (point_lower == -1) {
+ // we are on the left side, no other point to the left
+ // we just play the next point.
+
+ weights[point_higher] = 1.0;
+ } else if (point_higher == -1) {
+ // we are on the right side, no other point to the right
+ // we just play the previous point
+
+ weights[point_lower] = 1.0;
+ } else {
+
+ // we are between two points.
+ // figure out weights, then blend the animations
+
+ float distance_between_points = pos_higher - pos_lower;
+
+ float current_pos_inbetween = blend_pos - pos_lower;
+
+ float blend_percentage = current_pos_inbetween / distance_between_points;
+
+ float blend_lower = 1.0 - blend_percentage;
+ float blend_higher = blend_percentage;
+
+ weights[point_lower] = blend_lower;
+ weights[point_higher] = blend_higher;
+ }
+
+ // actually blend the animations now
+
+ float max_time_remaining = 0.0;
+
+ for (int i = 0; i < blend_points_used; i++) {
+ float remaining = blend_node(blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
+
+ max_time_remaining = MAX(max_time_remaining, remaining);
+ }
+
+ return max_time_remaining;
+}
+
+String AnimationNodeBlendSpace1D::get_caption() const {
+ return "BlendSpace1D";
+}
+
+AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
+
+ blend_points_used = 0;
+ max_space = 1;
+ min_space = -1;
+
+ snap = 0.1;
+ value_label = "value";
+}
+
+AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_tree(get_tree());
+ }
+}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
new file mode 100644
index 0000000000..774894ef4b
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.h
@@ -0,0 +1,71 @@
+#ifndef ANIMATION_BLEND_SPACE_1D_H
+#define ANIMATION_BLEND_SPACE_1D_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeBlendSpace1D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ float position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ float blend_pos;
+
+ float max_space;
+ float min_space;
+
+ float snap;
+
+ String value_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, float p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+
+ float get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ void set_min_space(float p_min);
+ float get_min_space() const;
+
+ void set_max_space(float p_max);
+ float get_max_space() const;
+
+ void set_snap(float p_snap);
+ float get_snap() const;
+
+ void set_blend_pos(float p_pos);
+ float get_blend_pos() const;
+
+ void set_value_label(const String &p_label);
+ String get_value_label() const;
+
+ float process(float p_time, bool p_seek);
+ String get_caption() const;
+
+ AnimationNodeBlendSpace1D();
+ ~AnimationNodeBlendSpace1D();
+};
+
+#endif // ANIMATION_BLEND_SPACE_1D_H
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
new file mode 100644
index 0000000000..82db647124
--- /dev/null
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -0,0 +1,567 @@
+#include "animation_blend_space_2d.h"
+#include "math/delaunay.h"
+
+void AnimationNodeBlendSpace2D::set_tree(AnimationTree *p_player) {
+ AnimationRootNode::set_tree(p_player);
+
+ for(int i=0;i<blend_points_used;i++) {
+ blend_points[i].node->set_tree(p_player);
+ }
+}
+
+
+void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used - 1; i > p_at_index; i--) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ for (int i = 0; i < triangles.size(); i++) {
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] >= p_at_index) {
+ triangles[i].points[j]++;
+ }
+ }
+ }
+ }
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_tree(get_tree());
+ blend_points_used++;
+
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+
+void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ blend_points[p_point].position = p_position;
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+ }
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_tree(get_tree());
+}
+Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
+ return blend_points[p_point].position;
+}
+Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool erase = false;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] == p_point) {
+ erase = true;
+ break;
+ } else if (triangles[i].points[j] > p_point) {
+ triangles[i].points[j]--;
+ }
+ }
+ if (erase) {
+ triangles.remove(i);
+
+ i--;
+ }
+ }
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace2D::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
+
+ ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_z, blend_points_used, false);
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ if (all_equal)
+ return true;
+ }
+
+ return false;
+}
+
+void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
+
+ ERR_FAIL_INDEX(p_x, blend_points_used);
+ ERR_FAIL_INDEX(p_y, blend_points_used);
+ ERR_FAIL_INDEX(p_z, blend_points_used);
+
+ _update_triangles();
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ ERR_FAIL_COND(all_equal);
+ }
+
+ if (p_at_index == -1 || p_at_index == triangles.size()) {
+ triangles.push_back(t);
+ } else {
+ triangles.insert(p_at_index, t);
+ }
+}
+int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
+
+ _update_triangles();
+
+ ERR_FAIL_INDEX_V(p_point, 3, -1);
+ ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
+ return triangles[p_triangle].points[p_point];
+}
+void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
+ ERR_FAIL_INDEX(p_triangle, triangles.size());
+
+ triangles.remove(p_triangle);
+}
+
+int AnimationNodeBlendSpace2D::get_triangle_count() const {
+ return triangles.size();
+}
+
+void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
+
+ min_space = p_min;
+ if (min_space.x >= max_space.x) {
+ min_space.x = max_space.x - 1;
+ }
+ if (min_space.y >= max_space.y) {
+ min_space.y = max_space.y - 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
+
+ max_space = p_max;
+ if (max_space.x <= min_space.x) {
+ max_space.x = min_space.x + 1;
+ }
+ if (max_space.y <= min_space.y) {
+ max_space.y = min_space.y + 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
+ snap = p_snap;
+}
+Vector2 AnimationNodeBlendSpace2D::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
+ blend_pos = p_pos;
+}
+Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
+ x_label = p_label;
+}
+String AnimationNodeBlendSpace2D::get_x_label() const {
+ return x_label;
+}
+
+void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
+ y_label = p_label;
+}
+String AnimationNodeBlendSpace2D::get_y_label() const {
+ return y_label;
+}
+
+void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, Vector2());
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
+
+ if (auto_triangles)
+ return;
+ ERR_FAIL_COND(p_triangles.size() % 3 != 0);
+ for (int i = 0; i < p_triangles.size(); i += 3) {
+ add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]);
+ }
+}
+
+Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
+
+ Vector<int> t;
+ if (auto_triangles && trianges_dirty)
+ return t;
+
+ t.resize(triangles.size() * 3);
+ for (int i = 0; i < triangles.size(); i++) {
+ t[i * 3 + 0] = triangles[i].points[0];
+ t[i * 3 + 1] = triangles[i].points[1];
+ t[i * 3 + 2] = triangles[i].points[2];
+ }
+ return t;
+}
+
+void AnimationNodeBlendSpace2D::_update_triangles() {
+
+ if (!auto_triangles || !trianges_dirty)
+ return;
+
+ trianges_dirty = false;
+ triangles.clear();
+ if (blend_points_used < 3)
+ return;
+
+ Vector<Vector2> points;
+ points.resize(blend_points_used);
+ for (int i = 0; i < blend_points_used; i++) {
+ points[i] = blend_points[i].position;
+ }
+
+ Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
+ }
+}
+
+Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
+
+ _update_triangles();
+
+ if (triangles.size() == 0)
+ return Vector2();
+
+ Vector2 best_point;
+ bool first = true;
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
+
+ return p_point;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) {
+ best_point = closest;
+ first = false;
+ }
+ }
+ }
+
+ return best_point;
+}
+
+void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
+
+ if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 1;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 0;
+ r_weights[2] = 1;
+ return;
+ }
+
+ Vector2 v0 = p_points[1] - p_points[0];
+ Vector2 v1 = p_points[2] - p_points[0];
+ Vector2 v2 = p_pos - p_points[0];
+
+ float d00 = v0.dot(v0);
+ float d01 = v0.dot(v1);
+ float d11 = v1.dot(v1);
+ float d20 = v2.dot(v0);
+ float d21 = v2.dot(v1);
+ float denom = (d00 * d11 - d01 * d01);
+ if (denom == 0) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+
+ r_weights[0] = u;
+ r_weights[1] = v;
+ r_weights[2] = w;
+}
+
+float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
+
+ _update_triangles();
+
+ if (triangles.size() == 0)
+ return 0;
+
+ Vector2 best_point;
+ bool first = true;
+ int blend_triangle = -1;
+ float blend_weights[3] = { 0, 0, 0 };
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+
+ blend_triangle = i;
+ _blend_triangle(blend_pos, points, blend_weights);
+ break;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest;
+ blend_triangle = i;
+ first = false;
+ float d = s[0].distance_to(s[1]);
+ if (d == 0.0) {
+ blend_weights[j] = 1.0;
+ blend_weights[(j + 1) % 3] = 0.0;
+ blend_weights[(j + 2) % 3] = 0.0;
+ } else {
+ float c = s[0].distance_to(closest) / d;
+
+ blend_weights[j] = 1.0 - c;
+ blend_weights[(j + 1) % 3] = c;
+ blend_weights[(j + 2) % 3] = 0.0;
+ }
+ }
+ }
+ }
+
+ ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
+
+ int triangle_points[3];
+ for (int j = 0; j < 3; j++) {
+ triangle_points[j] = get_triangle_point(blend_triangle, j);
+ }
+
+ first = true;
+ float mind;
+ for (int i = 0; i < blend_points_used; i++) {
+
+ bool found = false;
+ for (int j = 0; j < 3; j++) {
+ if (i == triangle_points[j]) {
+ //blend with the given weight
+ float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ if (first || t < mind) {
+ mind = t;
+ first = false;
+ }
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ //ignore
+ blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ }
+ }
+ return mind;
+}
+
+String AnimationNodeBlendSpace2D::get_caption() const {
+ return "BlendSpace2D";
+}
+
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
+ auto_triangles = p_enable;
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+
+bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
+ return auto_triangles;
+}
+
+void AnimationNodeBlendSpace2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
+ ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
+ ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
+ ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
+
+ ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
+ ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
+
+ ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
+ ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
+
+ ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
+ ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
+
+ ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
+ ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles");
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_position", "get_blend_position");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
+}
+
+AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
+
+ auto_triangles = true;
+ blend_points_used = 0;
+ max_space = Vector2(1, 1);
+ min_space = Vector2(-1, -1);
+ snap = Vector2(0.1, 0.1);
+ x_label = "x";
+ y_label = "y";
+ trianges_dirty = false;
+}
+
+AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_tree(get_tree());
+ }
+}
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
new file mode 100644
index 0000000000..4778299df1
--- /dev/null
+++ b/scene/animation/animation_blend_space_2d.h
@@ -0,0 +1,97 @@
+#ifndef ANIMATION_BLEND_SPACE_2D_H
+#define ANIMATION_BLEND_SPACE_2D_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeBlendSpace2D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ Vector2 position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ struct BlendTriangle {
+ int points[3];
+ };
+
+ Vector<BlendTriangle> triangles;
+
+ Vector2 blend_pos;
+ Vector2 max_space;
+ Vector2 min_space;
+ Vector2 snap;
+ String x_label;
+ String y_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+ void _set_triangles(const Vector<int> &p_triangles);
+ Vector<int> _get_triangles() const;
+
+ void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
+
+ bool auto_triangles;
+ bool trianges_dirty;
+
+ void _update_triangles();
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, const Vector2 &p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+ Vector2 get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ bool has_triangle(int p_x, int p_y, int p_z) const;
+ void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
+ int get_triangle_point(int p_triangle, int p_point);
+ void remove_triangle(int p_triangle);
+ int get_triangle_count() const;
+
+ void set_min_space(const Vector2 &p_min);
+ Vector2 get_min_space() const;
+
+ void set_max_space(const Vector2 &p_max);
+ Vector2 get_max_space() const;
+
+ void set_snap(const Vector2 &p_snap);
+ Vector2 get_snap() const;
+
+ void set_blend_position(const Vector2 &p_pos);
+ Vector2 get_blend_position() const;
+
+ void set_x_label(const String &p_label);
+ String get_x_label() const;
+
+ void set_y_label(const String &p_label);
+ String get_y_label() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ Vector2 get_closest_point(const Vector2 &p_point);
+
+ void set_auto_triangles(bool p_enable);
+ bool get_auto_triangles() const;
+
+ AnimationNodeBlendSpace2D();
+ ~AnimationNodeBlendSpace2D();
+};
+
+#endif // ANIMATION_BLEND_SPACE_2D_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
new file mode 100644
index 0000000000..6dcd5ca8ea
--- /dev/null
+++ b/scene/animation/animation_blend_tree.cpp
@@ -0,0 +1,1170 @@
+#include "animation_blend_tree.h"
+#include "scene/scene_string_names.h"
+
+void AnimationNodeAnimation::set_animation(const StringName &p_name) {
+ animation = p_name;
+}
+
+StringName AnimationNodeAnimation::get_animation() const {
+ return animation;
+}
+
+float AnimationNodeAnimation::get_playback_time() const {
+ return time;
+}
+
+void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "animation") {
+ AnimationTree *gp = get_tree();
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ String anims;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (E != names.front()) {
+ anims += ",";
+ }
+ anims += String(E->get());
+ }
+ if (anims != String()) {
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = anims;
+ }
+ }
+ }
+ }
+
+ AnimationRootNode::_validate_property(property);
+}
+
+float AnimationNodeAnimation::process(float p_time, bool p_seek) {
+
+ AnimationPlayer *ap = get_player();
+ ERR_FAIL_COND_V(!ap, 0);
+
+ Ref<Animation> anim = ap->get_animation(animation);
+ if (!anim.is_valid()) {
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+ if (tree.is_valid()) {
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
+
+ } else {
+ make_invalid(vformat(RTR("Animation not found: '%s'"), animation));
+ }
+
+ return 0;
+ }
+
+ if (p_seek) {
+ time = p_time;
+ step = 0;
+ } else {
+ time = MAX(0, time + p_time);
+ step = p_time;
+ }
+
+ float anim_size = anim->get_length();
+
+ if (anim->has_loop()) {
+
+ if (anim_size) {
+ time = Math::fposmod(time, anim_size);
+ }
+
+ } else if (time > anim_size) {
+
+ time = anim_size;
+ }
+
+ blend_animation(animation, time, step, p_seek, 1.0);
+
+ return anim_size - time;
+}
+
+String AnimationNodeAnimation::get_caption() const {
+ return "Animation";
+}
+
+void AnimationNodeAnimation::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
+ ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
+
+ ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
+}
+
+AnimationNodeAnimation::AnimationNodeAnimation() {
+ last_version = 0;
+ skip = false;
+ time = 0;
+ step = 0;
+}
+
+////////////////////////////////////////////////////////
+
+void AnimationNodeOneShot::set_fadein_time(float p_time) {
+
+ fade_in = p_time;
+}
+
+void AnimationNodeOneShot::set_fadeout_time(float p_time) {
+
+ fade_out = p_time;
+}
+
+float AnimationNodeOneShot::get_fadein_time() const {
+
+ return fade_in;
+}
+float AnimationNodeOneShot::get_fadeout_time() const {
+
+ return fade_out;
+}
+
+void AnimationNodeOneShot::set_autorestart(bool p_active) {
+
+ autorestart = p_active;
+}
+void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
+
+ autorestart_delay = p_time;
+}
+void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
+
+ autorestart_random_delay = p_time;
+}
+
+bool AnimationNodeOneShot::has_autorestart() const {
+
+ return autorestart;
+}
+float AnimationNodeOneShot::get_autorestart_delay() const {
+
+ return autorestart_delay;
+}
+float AnimationNodeOneShot::get_autorestart_random_delay() const {
+
+ return autorestart_random_delay;
+}
+
+void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
+
+ mix = p_mix;
+}
+AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
+
+ return mix;
+}
+
+void AnimationNodeOneShot::start() {
+ active = true;
+ do_start = true;
+}
+void AnimationNodeOneShot::stop() {
+ active = false;
+}
+bool AnimationNodeOneShot::is_active() const {
+
+ return active;
+}
+
+String AnimationNodeOneShot::get_caption() const {
+ return "OneShot";
+}
+
+bool AnimationNodeOneShot::has_filter() const {
+ return true;
+}
+
+float AnimationNodeOneShot::process(float p_time, bool p_seek) {
+
+ if (!active) {
+ //make it as if this node doesn't exist, pass input 0 by.
+ return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ }
+
+ bool os_seek = p_seek;
+
+ if (p_seek)
+ time = p_time;
+ if (do_start) {
+ time = 0;
+ os_seek = true;
+ }
+
+ float blend;
+
+ if (time < fade_in) {
+
+ if (fade_in > 0)
+ blend = time / fade_in;
+ else
+ blend = 0; //wtf
+
+ } else if (!do_start && remaining < fade_out) {
+
+ if (fade_out)
+ blend = (remaining / fade_out);
+ else
+ blend = 1.0;
+ } else
+ blend = 1.0;
+
+ float main_rem;
+ if (mix == MIX_MODE_ADD) {
+ main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ } else {
+ main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
+ }
+
+ float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
+
+ if (do_start) {
+ remaining = os_rem;
+ do_start = false;
+ }
+
+ if (!p_seek) {
+ time += p_time;
+ remaining = os_rem;
+ if (remaining <= 0)
+ active = false;
+ }
+
+ return MAX(main_rem, remaining);
+}
+void AnimationNodeOneShot::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeOneShot::is_using_sync() const {
+
+ return sync;
+}
+
+void AnimationNodeOneShot::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
+ ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
+
+ ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time);
+ ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart);
+ ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay);
+ ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay);
+ ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay);
+
+ ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
+ ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
+
+ ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
+
+ ADD_GROUP("autorestart_", "Auto Restart");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay");
+
+ ADD_GROUP("", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+
+ BIND_CONSTANT(MIX_MODE_BLEND)
+ BIND_CONSTANT(MIX_MODE_ADD)
+}
+
+AnimationNodeOneShot::AnimationNodeOneShot() {
+
+ add_input("in");
+ add_input("shot");
+
+ time = 0;
+ fade_in = 0.1;
+ fade_out = 0.1;
+ autorestart = false;
+ autorestart_delay = 1;
+ autorestart_remaining = 0;
+ mix = MIX_MODE_BLEND;
+ active = false;
+ do_start = false;
+ sync = false;
+}
+
+////////////////////////////////////////////////
+
+void AnimationNodeAdd2::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeAdd2::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeAdd2::get_caption() const {
+ return "Add2";
+}
+void AnimationNodeAdd2::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeAdd2::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeAdd2::has_filter() const {
+
+ return true;
+}
+
+float AnimationNodeAdd2::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+
+ return rem0;
+}
+
+void AnimationNodeAdd2::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+AnimationNodeAdd2::AnimationNodeAdd2() {
+
+ add_input("in");
+ add_input("add");
+ amount = 0;
+ sync = false;
+}
+
+////////////////////////////////////////////////
+
+void AnimationNodeAdd3::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeAdd3::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeAdd3::get_caption() const {
+ return "Add3";
+}
+void AnimationNodeAdd3::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeAdd3::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeAdd3::has_filter() const {
+
+ return true;
+}
+
+float AnimationNodeAdd3::process(float p_time, bool p_seek) {
+
+ blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
+ float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
+
+ return rem0;
+}
+
+void AnimationNodeAdd3::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+AnimationNodeAdd3::AnimationNodeAdd3() {
+
+ add_input("-add");
+ add_input("in");
+ add_input("+add");
+ amount = 0;
+ sync = false;
+}
+/////////////////////////////////////////////
+
+void AnimationNodeBlend2::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeBlend2::get_amount() const {
+ return amount;
+}
+String AnimationNodeBlend2::get_caption() const {
+ return "Blend2";
+}
+
+float AnimationNodeBlend2::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
+ float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+
+ return amount > 0.5 ? rem1 : rem0; //hacky but good enough
+}
+
+void AnimationNodeBlend2::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeBlend2::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeBlend2::has_filter() const {
+
+ return true;
+}
+void AnimationNodeBlend2::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+AnimationNodeBlend2::AnimationNodeBlend2() {
+ add_input("in");
+ add_input("blend");
+ sync = false;
+
+ amount = 0;
+}
+
+//////////////////////////////////////
+
+void AnimationNodeBlend3::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeBlend3::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeBlend3::get_caption() const {
+ return "Blend3";
+}
+
+void AnimationNodeBlend3::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeBlend3::is_using_sync() const {
+
+ return sync;
+}
+
+float AnimationNodeBlend3::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
+ float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
+ float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
+
+ return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
+}
+
+void AnimationNodeBlend3::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+AnimationNodeBlend3::AnimationNodeBlend3() {
+ add_input("-blend");
+ add_input("in");
+ add_input("+blend");
+ sync = false;
+ amount = 0;
+}
+
+/////////////////////////////////
+
+void AnimationNodeTimeScale::set_scale(float p_scale) {
+ scale = p_scale;
+}
+
+float AnimationNodeTimeScale::get_scale() const {
+ return scale;
+}
+
+String AnimationNodeTimeScale::get_caption() const {
+ return "TimeScale";
+}
+
+float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
+
+ if (p_seek) {
+ return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ } else {
+ return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false);
+ }
+}
+
+void AnimationNodeTimeScale::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale);
+ ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale");
+}
+AnimationNodeTimeScale::AnimationNodeTimeScale() {
+ add_input("in");
+ scale = 1.0;
+}
+
+////////////////////////////////////
+
+void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) {
+ seek_pos = p_seek_pos;
+}
+
+float AnimationNodeTimeSeek::get_seek_pos() const {
+ return seek_pos;
+}
+
+String AnimationNodeTimeSeek::get_caption() const {
+ return "Seek";
+}
+
+float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
+
+ if (p_seek) {
+ return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ } else if (seek_pos >= 0) {
+ float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
+ seek_pos = -1;
+ _change_notify("seek_pos");
+ return ret;
+ } else {
+ return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false);
+ }
+}
+
+void AnimationNodeTimeSeek::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos);
+ ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos");
+}
+AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
+ add_input("in");
+ seek_pos = -1;
+}
+
+/////////////////////////////////////////////////
+
+String AnimationNodeTransition::get_caption() const {
+ return "Transition";
+}
+
+void AnimationNodeTransition::_update_inputs() {
+ while (get_input_count() < enabled_inputs) {
+ add_input(inputs[get_input_count()].name);
+ }
+
+ while (get_input_count() > enabled_inputs) {
+ remove_input(get_input_count() - 1);
+ }
+}
+
+void AnimationNodeTransition::set_enabled_inputs(int p_inputs) {
+ ERR_FAIL_INDEX(p_inputs, MAX_INPUTS);
+ enabled_inputs = p_inputs;
+ _update_inputs();
+}
+
+int AnimationNodeTransition::get_enabled_inputs() {
+ return enabled_inputs;
+}
+
+void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
+ ERR_FAIL_INDEX(p_input, MAX_INPUTS);
+ inputs[p_input].auto_advance = p_enable;
+}
+
+bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false);
+ return inputs[p_input].auto_advance;
+}
+
+void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX(p_input, MAX_INPUTS);
+ inputs[p_input].name = p_name;
+ set_input_name(p_input, p_name);
+}
+
+String AnimationNodeTransition::get_input_caption(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String());
+ return inputs[p_input].name;
+}
+
+void AnimationNodeTransition::set_current(int p_current) {
+
+ if (current == p_current)
+ return;
+ ERR_FAIL_INDEX(p_current, enabled_inputs);
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (tree.is_valid() && current >= 0) {
+ prev = current;
+ prev_xfading = xfade;
+ prev_time = time;
+ time = 0;
+ current = p_current;
+ switched = true;
+ _change_notify("current");
+ } else {
+ current = p_current;
+ }
+}
+
+int AnimationNodeTransition::get_current() const {
+ return current;
+}
+void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
+ xfade = p_fade;
+}
+
+float AnimationNodeTransition::get_cross_fade_time() const {
+ return xfade;
+}
+
+float AnimationNodeTransition::process(float p_time, bool p_seek) {
+
+ if (prev < 0) { // process current animation, check for transition
+
+ float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+
+ if (p_seek)
+ time = p_time;
+ else
+ time += p_time;
+
+ if (inputs[current].auto_advance && rem <= xfade) {
+
+ set_current((current + 1) % enabled_inputs);
+ }
+
+ return rem;
+ } else { // cross-fading from prev to current
+
+ float blend = xfade ? (prev_xfading / xfade) : 1;
+
+ float rem;
+
+ if (!p_seek && switched) { //just switched, seek to start of current
+
+ rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
+ } else {
+
+ rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
+ }
+
+ switched = false;
+
+ if (p_seek) { // don't seek prev animation
+ blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
+ time = p_time;
+ } else {
+ blend_input(prev, p_time, false, blend, FILTER_IGNORE, false);
+ time += p_time;
+ prev_xfading -= p_time;
+ if (prev_xfading < 0) {
+ prev = -1;
+ }
+ }
+
+ return rem;
+ }
+}
+
+void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "current" && enabled_inputs > 0) {
+ property.hint = PROPERTY_HINT_ENUM;
+ String anims;
+ for (int i = 0; i < enabled_inputs; i++) {
+ if (i > 0) {
+ anims += ",";
+ }
+ anims += inputs[i].name;
+ }
+ property.hint_string = anims;
+ }
+
+ if (property.name.begins_with("input_")) {
+ String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
+ if (n != "count") {
+ int idx = n.to_int();
+ if (idx >= enabled_inputs) {
+ property.usage = 0;
+ }
+ }
+ }
+
+ AnimationNode::_validate_property(property);
+}
+
+void AnimationNodeTransition::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
+ ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
+ ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
+
+ ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
+ ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
+
+ ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current);
+ ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current);
+
+ ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
+ ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
+
+ for (int i = 0; i < MAX_INPUTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"), "set_input_caption", "get_input_caption", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance"), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i);
+ }
+}
+
+AnimationNodeTransition::AnimationNodeTransition() {
+ enabled_inputs = 0;
+ xfade = 0;
+ current = -1;
+ prev = -1;
+ prev_time = 0;
+ prev_xfading = 0;
+ switched = false;
+ for (int i = 0; i < MAX_INPUTS; i++) {
+ inputs[i].auto_advance = false;
+ inputs[i].name = itos(i + 1);
+ }
+}
+
+/////////////////////
+
+String AnimationNodeOutput::get_caption() const {
+ return "Output";
+}
+
+float AnimationNodeOutput::process(float p_time, bool p_seek) {
+ return blend_input(0, p_time, p_seek, 1.0);
+}
+
+AnimationNodeOutput::AnimationNodeOutput() {
+ add_input("output");
+}
+
+///////////////////////////////////////////////////////
+void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+
+ ERR_FAIL_COND(nodes.has(p_name));
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+ nodes[p_name] = p_node;
+
+ p_node->set_parent(this);
+ p_node->set_tree(get_tree());
+
+ emit_changed();
+}
+
+Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
+
+ return nodes[p_name];
+}
+
+StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ if (E->get() == p_node) {
+ return E->key();
+ }
+ }
+
+ ERR_FAIL_V(StringName());
+}
+bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
+ return nodes.has(p_name);
+}
+void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
+
+ ERR_FAIL_COND(!nodes.has(p_name));
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
+
+ {
+ //erase node connections
+ Ref<AnimationNode> node = nodes[p_name];
+ for (int i = 0; i < node->get_input_count(); i++) {
+ node->set_input_connection(i, StringName());
+ }
+ node->set_parent(NULL);
+ node->set_tree(NULL);
+ }
+
+ nodes.erase(p_name);
+
+ //erase connections to name
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ if (node->get_input_connection(i) == p_name) {
+ node->set_input_connection(i, StringName());
+ }
+ }
+ }
+
+ emit_changed();
+}
+
+void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
+
+ ERR_FAIL_COND(!nodes.has(p_name));
+ ERR_FAIL_COND(nodes.has(p_new_name));
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
+
+ nodes[p_new_name] = nodes[p_name];
+ nodes.erase(p_name);
+
+ //rename connections
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ if (node->get_input_connection(i) == p_name) {
+ node->set_input_connection(i, p_new_name);
+ }
+ }
+ }
+}
+
+void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
+
+ ERR_FAIL_COND(!nodes.has(p_output_node));
+ ERR_FAIL_COND(!nodes.has(p_input_node));
+ ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(p_input_node == p_output_node);
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+ ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ ERR_FAIL_COND(output == p_output_node);
+ }
+ }
+
+ input->set_input_connection(p_input_index, p_output_node);
+ emit_changed();
+}
+
+void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
+
+ ERR_FAIL_COND(!nodes.has(p_node));
+
+ Ref<AnimationNode> input = nodes[p_node];
+ ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+
+ input->set_input_connection(p_input_index, StringName());
+}
+
+float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
+
+ ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+ ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0);
+
+ return input->get_input_activity(p_input_index);
+}
+
+AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
+
+ if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
+ return CONNECTION_ERROR_NO_OUTPUT;
+ }
+
+ if (!nodes.has(p_input_node)) {
+ return CONNECTION_ERROR_NO_INPUT;
+ }
+
+ if (!nodes.has(p_input_node)) {
+ return CONNECTION_ERROR_SAME_NODE;
+ }
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+
+ if (p_input_index < 0 || p_input_index >= input->get_input_count()) {
+ return CONNECTION_ERROR_NO_INPUT_INDEX;
+ }
+
+ if (input->get_input_connection(p_input_index) != StringName()) {
+ return CONNECTION_ERROR_CONNECTION_EXISTS;
+ }
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ if (output == p_output_node) {
+ return CONNECTION_ERROR_CONNECTION_EXISTS;
+ }
+ }
+ }
+ return CONNECTION_OK;
+}
+
+void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ if (output != StringName()) {
+ NodeConnection nc;
+ nc.input_node = E->key();
+ nc.input_index = i;
+ nc.output_node = output;
+ r_connections->push_back(nc);
+ }
+ }
+ }
+}
+
+String AnimationNodeBlendTree::get_caption() const {
+ return "BlendTree";
+}
+
+float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
+
+ Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output];
+ return blend_node(output, p_time, p_seek, 1.0);
+}
+
+void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ r_list->push_back(E->key());
+ }
+}
+
+void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
+
+ graph_offset = p_graph_offset;
+}
+
+Vector2 AnimationNodeBlendTree::get_graph_offset() const {
+
+ return graph_offset;
+}
+
+void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) {
+
+ AnimationNode::set_tree(p_player);
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ node->set_tree(p_player);
+ }
+}
+
+bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
+
+ String name = p_name;
+ if (name.begins_with("nodes/")) {
+
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ Ref<AnimationNode> anode = p_value;
+ if (anode.is_valid()) {
+ add_node(node_name, p_value);
+ }
+ return true;
+ }
+
+ if (what == "position") {
+
+ if (nodes.has(node_name)) {
+ nodes[node_name]->set_position(p_value);
+ }
+ return true;
+ }
+ } else if (name == "node_connections") {
+
+ Array conns = p_value;
+ ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
+
+ for (int i = 0; i < conns.size(); i += 3) {
+ connect_node(conns[i], conns[i + 1], conns[i + 2]);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
+
+ String name = p_name;
+ if (name.begins_with("nodes/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ if (nodes.has(node_name)) {
+ r_ret = nodes[node_name];
+ return true;
+ }
+ }
+
+ if (what == "position") {
+
+ if (nodes.has(node_name)) {
+ r_ret = nodes[node_name]->get_position();
+ return true;
+ }
+ }
+ } else if (name == "node_connections") {
+ List<NodeConnection> nc;
+ get_node_connections(&nc);
+ Array conns;
+ conns.resize(nc.size() * 3);
+
+ int idx = 0;
+ for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) {
+ conns[idx * 3 + 0] = E->get().input_node;
+ conns[idx * 3 + 1] = E->get().input_index;
+ conns[idx * 3 + 2] = E->get().output_node;
+ idx++;
+ }
+
+ r_ret = conns;
+ return true;
+ }
+
+ return false;
+}
+void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ List<StringName> names;
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ String name = E->get();
+ if (name != "output") {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ }
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+}
+
+void AnimationNodeBlendTree::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node);
+ ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
+ ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
+ ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
+ ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);
+ ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
+ ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
+
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
+
+ BIND_CONSTANT(CONNECTION_OK);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
+ BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
+ BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
+}
+
+AnimationNodeBlendTree::AnimationNodeBlendTree() {
+
+ Ref<AnimationNodeOutput> output;
+ output.instance();
+ output->set_position(Vector2(300, 150));
+ output->set_parent(this);
+ nodes["output"] = output;
+}
+
+AnimationNodeBlendTree::~AnimationNodeBlendTree() {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ E->get()->set_parent(NULL);
+ E->get()->set_tree(NULL);
+ }
+}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
new file mode 100644
index 0000000000..e86cc2e823
--- /dev/null
+++ b/scene/animation/animation_blend_tree.h
@@ -0,0 +1,352 @@
+#ifndef ANIMATION_BLEND_TREE_H
+#define ANIMATION_BLEND_TREE_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeAnimation : public AnimationRootNode {
+
+ GDCLASS(AnimationNodeAnimation, AnimationRootNode);
+
+ StringName animation;
+
+ uint64_t last_version;
+ float time;
+ float step;
+ bool skip;
+
+protected:
+ void _validate_property(PropertyInfo &property) const;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void set_animation(const StringName &p_name);
+ StringName get_animation() const;
+
+ float get_playback_time() const;
+
+ AnimationNodeAnimation();
+};
+
+class AnimationNodeOneShot : public AnimationNode {
+ GDCLASS(AnimationNodeOneShot, AnimationNode);
+
+public:
+ enum MixMode {
+ MIX_MODE_BLEND,
+ MIX_MODE_ADD
+ };
+
+private:
+ bool active;
+ bool do_start;
+ float fade_in;
+ float fade_out;
+
+ bool autorestart;
+ float autorestart_delay;
+ float autorestart_random_delay;
+ MixMode mix;
+
+ float time;
+ float remaining;
+ float autorestart_remaining;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_fadein_time(float p_time);
+ void set_fadeout_time(float p_time);
+
+ float get_fadein_time() const;
+ float get_fadeout_time() const;
+
+ void set_autorestart(bool p_active);
+ void set_autorestart_delay(float p_time);
+ void set_autorestart_random_delay(float p_time);
+
+ bool has_autorestart() const;
+ float get_autorestart_delay() const;
+ float get_autorestart_random_delay() const;
+
+ void set_mix_mode(MixMode p_mix);
+ MixMode get_mix_mode() const;
+
+ void start();
+ void stop();
+ bool is_active() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeOneShot();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
+
+class AnimationNodeAdd2 : public AnimationNode {
+ GDCLASS(AnimationNodeAdd2, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeAdd2();
+};
+
+class AnimationNodeAdd3 : public AnimationNode {
+ GDCLASS(AnimationNodeAdd3, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeAdd3();
+};
+
+class AnimationNodeBlend2 : public AnimationNode {
+ GDCLASS(AnimationNodeBlend2, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ AnimationNodeBlend2();
+};
+
+class AnimationNodeBlend3 : public AnimationNode {
+ GDCLASS(AnimationNodeBlend3, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ float process(float p_time, bool p_seek);
+ AnimationNodeBlend3();
+};
+
+class AnimationNodeTimeScale : public AnimationNode {
+ GDCLASS(AnimationNodeTimeScale, AnimationNode);
+
+ float scale;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_scale(float p_scale);
+ float get_scale() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTimeScale();
+};
+
+class AnimationNodeTimeSeek : public AnimationNode {
+ GDCLASS(AnimationNodeTimeSeek, AnimationNode);
+
+ float seek_pos;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_seek_pos(float p_sec);
+ float get_seek_pos() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTimeSeek();
+};
+
+class AnimationNodeTransition : public AnimationNode {
+ GDCLASS(AnimationNodeTransition, AnimationNode);
+
+ enum {
+ MAX_INPUTS = 32
+ };
+ struct InputData {
+
+ String name;
+ bool auto_advance;
+ InputData() { auto_advance = false; }
+ };
+
+ InputData inputs[MAX_INPUTS];
+ int enabled_inputs;
+
+ float prev_time;
+ float prev_xfading;
+ int prev;
+ bool switched;
+
+ float time;
+ int current;
+
+ float xfade;
+
+ void _update_inputs();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ virtual String get_caption() const;
+
+ void set_enabled_inputs(int p_inputs);
+ int get_enabled_inputs();
+
+ void set_input_as_auto_advance(int p_input, bool p_enable);
+ bool is_input_set_as_auto_advance(int p_input) const;
+
+ void set_input_caption(int p_input, const String &p_name);
+ String get_input_caption(int p_input) const;
+
+ void set_current(int p_current);
+ int get_current() const;
+
+ void set_cross_fade_time(float p_fade);
+ float get_cross_fade_time() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTransition();
+};
+
+class AnimationNodeOutput : public AnimationNode {
+ GDCLASS(AnimationNodeOutput, AnimationNode)
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+ AnimationNodeOutput();
+};
+
+/////
+
+class AnimationNodeBlendTree : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendTree, AnimationRootNode)
+
+ Map<StringName, Ref<AnimationNode> > nodes;
+
+ Vector2 graph_offset;
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ enum ConnectionError {
+ CONNECTION_OK,
+ CONNECTION_ERROR_NO_INPUT,
+ CONNECTION_ERROR_NO_INPUT_INDEX,
+ CONNECTION_ERROR_NO_OUTPUT,
+ CONNECTION_ERROR_SAME_NODE,
+ CONNECTION_ERROR_CONNECTION_EXISTS,
+ //no need to check for cycles due to tree topology
+ };
+
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ Ref<AnimationNode> get_node(const StringName &p_name) const;
+ void remove_node(const StringName &p_name);
+ void rename_node(const StringName &p_name, const StringName &p_new_name);
+ bool has_node(const StringName &p_name) const;
+ StringName get_node_name(const Ref<AnimationNode> &p_node) const;
+
+ void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
+ void disconnect_node(const StringName &p_node, int p_input_index);
+ float get_connection_activity(const StringName &p_input_node, int p_input_index) const;
+
+ struct NodeConnection {
+ StringName input_node;
+ int input_index;
+ StringName output_node;
+ };
+
+ ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
+ void get_node_connections(List<NodeConnection> *r_connections) const;
+
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void get_node_list(List<StringName> *r_list);
+
+ void set_graph_offset(const Vector2 &p_graph_offset);
+ Vector2 get_graph_offset() const;
+
+ virtual void set_tree(AnimationTree *p_player);
+ AnimationNodeBlendTree();
+ ~AnimationNodeBlendTree();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
+
+#endif // ANIMATION_BLEND_TREE_H
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
new file mode 100644
index 0000000000..c5ad980806
--- /dev/null
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -0,0 +1,790 @@
+#include "animation_node_state_machine.h"
+
+/////////////////////////////////////////////////
+
+void AnimationNodeStateMachineTransition::set_switch_mode(SwitchMode p_mode) {
+
+ switch_mode = p_mode;
+}
+
+AnimationNodeStateMachineTransition::SwitchMode AnimationNodeStateMachineTransition::get_switch_mode() const {
+
+ return switch_mode;
+}
+
+void AnimationNodeStateMachineTransition::set_auto_advance(bool p_enable) {
+ auto_advance = p_enable;
+}
+
+bool AnimationNodeStateMachineTransition::has_auto_advance() const {
+ return auto_advance;
+}
+
+void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
+
+ ERR_FAIL_COND(p_xfade < 0);
+ xfade = p_xfade;
+ emit_changed();
+}
+
+float AnimationNodeStateMachineTransition::get_xfade_time() const {
+ return xfade;
+}
+
+void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
+ disabled = p_disabled;
+ emit_changed();
+}
+
+bool AnimationNodeStateMachineTransition::is_disabled() const {
+ return disabled;
+}
+
+void AnimationNodeStateMachineTransition::set_priority(int p_priority) {
+ priority = p_priority;
+ emit_changed();
+}
+
+int AnimationNodeStateMachineTransition::get_priority() const {
+ return priority;
+}
+
+void AnimationNodeStateMachineTransition::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_switch_mode", "mode"), &AnimationNodeStateMachineTransition::set_switch_mode);
+ ClassDB::bind_method(D_METHOD("get_switch_mode"), &AnimationNodeStateMachineTransition::get_switch_mode);
+
+ ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance);
+ ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance);
+
+ ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
+ ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
+
+ ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
+ ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+
+ BIND_CONSTANT(SWITCH_MODE_IMMEDIATE);
+ BIND_CONSTANT(SWITCH_MODE_SYNC);
+ BIND_CONSTANT(SWITCH_MODE_AT_END);
+}
+
+AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
+
+ switch_mode = SWITCH_MODE_IMMEDIATE;
+ auto_advance = false;
+ xfade = 0;
+ disabled = false;
+ priority = 1;
+}
+
+///////////////////////////////////////////////////////
+void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+
+ ERR_FAIL_COND(states.has(p_name));
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+ states[p_name] = p_node;
+
+ p_node->set_parent(this);
+ p_node->set_tree(get_tree());
+
+ emit_changed();
+}
+
+Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
+
+ return states[p_name];
+}
+
+StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const {
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ if (E->get() == p_node) {
+ return E->key();
+ }
+ }
+
+ ERR_FAIL_V(StringName());
+}
+
+bool AnimationNodeStateMachine::has_node(const StringName &p_name) const {
+ return states.has(p_name);
+}
+void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
+
+ ERR_FAIL_COND(!states.has(p_name));
+
+ {
+ //erase node connections
+ Ref<AnimationNode> node = states[p_name];
+ for (int i = 0; i < node->get_input_count(); i++) {
+ node->set_input_connection(i, StringName());
+ }
+ node->set_parent(NULL);
+ node->set_tree(NULL);
+ }
+
+ states.erase(p_name);
+ path.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name || transitions[i].to == p_name) {
+ transitions.remove(i);
+ i--;
+ }
+ }
+
+ if (start_node == p_name) {
+ start_node = StringName();
+ }
+
+ if (end_node == p_name) {
+ end_node = StringName();
+ }
+
+ if (playing && current == p_name) {
+ stop();
+ }
+ emit_changed();
+}
+
+void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
+
+ ERR_FAIL_COND(!states.has(p_name));
+ ERR_FAIL_COND(states.has(p_new_name));
+
+ states[p_new_name] = states[p_name];
+ states.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name) {
+ transitions[i].from = p_new_name;
+ }
+
+ if (transitions[i].to == p_name) {
+ transitions[i].to = p_new_name;
+ }
+ }
+
+ if (start_node == p_name) {
+ start_node = p_new_name;
+ }
+
+ if (end_node == p_name) {
+ end_node = p_new_name;
+ }
+
+ if (playing && current == p_name) {
+ current = p_new_name;
+ }
+
+ path.clear(); //clear path
+}
+
+void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
+
+ List<StringName> nodes;
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ nodes.push_back(E->key());
+ }
+ nodes.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
+ r_nodes->push_back(E->get());
+ }
+}
+
+bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return true;
+ }
+ return false;
+}
+
+int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return i;
+ }
+ return -1;
+}
+
+void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
+
+ ERR_FAIL_COND(p_from == p_to);
+ ERR_FAIL_COND(!states.has(p_from));
+ ERR_FAIL_COND(!states.has(p_to));
+ ERR_FAIL_COND(p_transition.is_null());
+
+ for (int i = 0; i < transitions.size(); i++) {
+ ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to);
+ }
+
+ Transition tr;
+ tr.from = p_from;
+ tr.to = p_to;
+ tr.transition = p_transition;
+
+ transitions.push_back(tr);
+}
+
+Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), Ref<AnimationNodeStateMachineTransition>());
+ return transitions[p_transition].transition;
+}
+StringName AnimationNodeStateMachine::get_transition_from(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].from;
+}
+StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].to;
+}
+
+int AnimationNodeStateMachine::get_transition_count() const {
+
+ return transitions.size();
+}
+void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to) {
+ transitions.remove(i);
+ return;
+ }
+ }
+
+ if (playing) {
+ path.clear();
+ }
+}
+
+void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
+
+ transitions.remove(p_transition);
+ if (playing) {
+ path.clear();
+ }
+}
+
+void AnimationNodeStateMachine::set_start_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ start_node = p_node;
+}
+
+String AnimationNodeStateMachine::get_start_node() const {
+
+ return start_node;
+}
+
+void AnimationNodeStateMachine::set_end_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ end_node = p_node;
+}
+
+String AnimationNodeStateMachine::get_end_node() const {
+
+ return end_node;
+}
+
+void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
+ graph_offset = p_offset;
+}
+
+Vector2 AnimationNodeStateMachine::get_graph_offset() const {
+ return graph_offset;
+}
+
+float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+
+ //if not playing and it can restart, then restart
+ if (!playing) {
+ if (start_node) {
+ start(start_node);
+ } else {
+ return 0;
+ }
+ }
+
+ bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
+
+ if (do_start) {
+
+ if (start_node != StringName() && p_seek && p_time == 0) {
+ current = start_node;
+ }
+
+ len_current = blend_node(states[current], 0, true, 1.0, FILTER_IGNORE, false);
+ pos_current = 0;
+ loops_current = 0;
+ play_start = false;
+ }
+
+ float fade_blend = 1.0;
+
+ if (fading_from != StringName()) {
+
+ if (!p_seek) {
+ fading_pos += p_time;
+ }
+ fade_blend = MIN(1.0, fading_pos / fading_time);
+ if (fade_blend >= 1.0) {
+ fading_from = StringName();
+ }
+ }
+
+ float rem = blend_node(states[current], p_time, p_seek, fade_blend, FILTER_IGNORE, false);
+
+ if (fading_from != StringName()) {
+
+ blend_node(states[fading_from], p_time, p_seek, 1.0 - fade_blend, FILTER_IGNORE, false);
+ }
+
+ //guess playback position
+ if (rem > len_current) { // weird but ok
+ len_current = rem;
+ }
+
+ { //advance and loop check
+
+ float next_pos = len_current - rem;
+
+ if (next_pos < pos_current) {
+ loops_current++;
+ }
+ pos_current = next_pos; //looped
+ }
+
+ //find next
+ StringName next;
+ float next_xfade = 0;
+ AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE;
+
+ if (path.size()) {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current && transitions[i].to == path[0]) {
+ next_xfade = transitions[i].transition->get_xfade_time();
+ switch_mode = transitions[i].transition->get_switch_mode();
+ next = path[0];
+ }
+ }
+ } else {
+ float priority_best = 1e20;
+ int auto_advance_to = -1;
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current && transitions[i].transition->has_auto_advance()) {
+
+ if (transitions[i].transition->get_priority() < priority_best) {
+ auto_advance_to = i;
+ }
+ }
+ }
+
+ if (auto_advance_to != -1) {
+ next = transitions[auto_advance_to].to;
+ next_xfade = transitions[auto_advance_to].transition->get_xfade_time();
+ switch_mode = transitions[auto_advance_to].transition->get_switch_mode();
+ }
+ }
+
+ //if next, see when to transition
+ if (next != StringName()) {
+
+ bool goto_next = false;
+
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
+ goto_next = fading_from == StringName();
+ } else {
+ goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
+ if (loops_current > 0) {
+ next_xfade = 0;
+ }
+ }
+
+ if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
+
+ if (next_xfade) {
+ //time to fade, baby
+ fading_from = current;
+ fading_time = next_xfade;
+ fading_pos = 0;
+ } else {
+ fading_from = StringName();
+ fading_pos = 0;
+ }
+
+ if (path.size()) { //if it came from path, remove path
+ path.remove(0);
+ }
+ current = next;
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
+ len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ pos_current = MIN(pos_current, len_current);
+ blend_node(states[current], pos_current, true, 0, FILTER_IGNORE, false);
+
+ } else {
+ len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ pos_current = 0;
+ }
+
+ rem = len_current; //so it does not show 0 on transition
+ loops_current = 0;
+ }
+ }
+
+ //compute time left for transitions by using the end node
+
+ if (end_node != StringName() && end_node != current) {
+
+ rem = blend_node(states[end_node], 0, true, 0, FILTER_IGNORE, false);
+ }
+
+ return rem;
+}
+
+bool AnimationNodeStateMachine::travel(const StringName &p_state) {
+ ERR_FAIL_COND_V(!playing, false);
+ ERR_FAIL_COND_V(!states.has(p_state), false);
+ ERR_FAIL_COND_V(!states.has(current), false);
+
+ path.clear(); //a new one will be needed
+
+ if (current == p_state)
+ return true; //nothing to do
+
+ loops_current = 0; // reset loops, so fade does not happen immediately
+
+ Vector2 current_pos = states[current]->get_position();
+ Vector2 target_pos = states[p_state]->get_position();
+
+ Map<StringName, AStarCost> cost_map;
+
+ List<int> open_list;
+
+ //build open list
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current) {
+ open_list.push_back(i);
+ float cost = states[transitions[i].to]->get_position().distance_to(current_pos);
+ cost *= transitions[i].transition->get_priority();
+ AStarCost ap;
+ ap.prev = current;
+ ap.distance = cost;
+ cost_map[transitions[i].to] = ap;
+
+ if (transitions[i].to == p_state) { //prematurely found it! :D
+ path.push_back(p_state);
+ return true;
+ }
+ }
+ }
+
+ //begin astar
+ bool found_route = false;
+ while (!found_route) {
+
+ if (open_list.size() == 0) {
+ return false; //no path found
+ }
+
+ //find the last cost transition
+ List<int>::Element *least_cost_transition = NULL;
+ float least_cost = 1e20;
+
+ for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
+
+ float cost = cost_map[transitions[E->get()].to].distance;
+ cost += states[transitions[E->get()].to]->get_position().distance_to(target_pos);
+
+ if (cost < least_cost) {
+ least_cost_transition = E;
+ }
+ }
+
+ StringName transition_prev = transitions[least_cost_transition->get()].from;
+ StringName transition = transitions[least_cost_transition->get()].to;
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from != transition || transitions[i].to == transition_prev) {
+ continue; //not interested on those
+ }
+
+ float distance = states[transitions[i].from]->get_position().distance_to(states[transitions[i].to]->get_position());
+ distance *= transitions[i].transition->get_priority();
+ distance += cost_map[transitions[i].from].distance;
+
+ if (cost_map.has(transitions[i].to)) {
+ //oh this was visited already, can we win the cost?
+ if (distance < cost_map[transitions[i].to].distance) {
+ cost_map[transitions[i].to].distance = distance;
+ cost_map[transitions[i].to].prev = transitions[i].from;
+ }
+ } else {
+ //add to open list
+ AStarCost ac;
+ ac.prev = transitions[i].from;
+ ac.distance = distance;
+ cost_map[transitions[i].to] = ac;
+
+ open_list.push_back(i);
+
+ if (transitions[i].to == p_state) {
+ found_route = true;
+ break;
+ }
+ }
+ }
+
+ if (found_route) {
+ break;
+ }
+
+ open_list.erase(least_cost_transition);
+ }
+
+ //make path
+ StringName at = p_state;
+ while (at != current) {
+ path.push_back(at);
+ at = cost_map[at].prev;
+ }
+
+ path.invert();
+
+ return true;
+}
+
+void AnimationNodeStateMachine::start(const StringName &p_state) {
+
+ ERR_FAIL_COND(!states.has(p_state));
+ path.clear();
+ current = p_state;
+ playing = true;
+ play_start = true;
+}
+void AnimationNodeStateMachine::stop() {
+ playing = false;
+ play_start = false;
+ current = StringName();
+}
+bool AnimationNodeStateMachine::is_playing() const {
+
+ return playing;
+}
+StringName AnimationNodeStateMachine::get_current_node() const {
+ if (!playing) {
+ return StringName();
+ }
+
+ return current;
+}
+
+StringName AnimationNodeStateMachine::get_blend_from_node() const {
+ if (!playing) {
+ return StringName();
+ }
+
+ return fading_from;
+}
+
+float AnimationNodeStateMachine::get_current_play_pos() const {
+ return pos_current;
+}
+float AnimationNodeStateMachine::get_current_length() const {
+ return len_current;
+}
+
+Vector<StringName> AnimationNodeStateMachine::get_travel_path() const {
+ return path;
+}
+String AnimationNodeStateMachine::get_caption() const {
+ return "StateMachine";
+}
+
+void AnimationNodeStateMachine::_notification(int p_what) {
+}
+
+void AnimationNodeStateMachine::set_tree(AnimationTree *p_player) {
+
+ AnimationNode::set_tree(p_player);
+
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ Ref<AnimationRootNode> node = E->get();
+ node->set_tree(p_player);
+ }
+}
+
+bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_value) {
+
+ String name = p_name;
+ if (name.begins_with("states/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ Ref<AnimationNode> anode = p_value;
+ if (anode.is_valid()) {
+ add_node(node_name, p_value);
+ }
+ return true;
+ }
+
+ if (what == "position") {
+
+ if (states.has(node_name)) {
+ states[node_name]->set_position(p_value);
+ }
+ return true;
+ }
+ } else if (name == "transitions") {
+
+ Array trans = p_value;
+ ERR_FAIL_COND_V(trans.size() % 3 != 0, false);
+
+ for (int i = 0; i < trans.size(); i += 3) {
+ add_transition(trans[i], trans[i + 1], trans[i + 2]);
+ }
+ return true;
+ } else if (name == "start_node") {
+ set_start_node(p_value);
+ return true;
+ } else if (name == "end_node") {
+ set_end_node(p_value);
+ return true;
+ } else if (name == "graph_offset") {
+ set_graph_offset(p_value);
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) const {
+
+ String name = p_name;
+ if (name.begins_with("states/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ if (states.has(node_name)) {
+ r_ret = states[node_name];
+ return true;
+ }
+ }
+
+ if (what == "position") {
+
+ if (states.has(node_name)) {
+ r_ret = states[node_name]->get_position();
+ return true;
+ }
+ }
+ } else if (name == "transitions") {
+ Array trans;
+ trans.resize(transitions.size() * 3);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ trans[i * 3 + 0] = transitions[i].from;
+ trans[i * 3 + 1] = transitions[i].to;
+ trans[i * 3 + 2] = transitions[i].transition;
+ }
+
+ r_ret = trans;
+ return true;
+ } else if (name == "start_node") {
+ r_ret = get_start_node();
+ return true;
+ } else if (name == "end_node") {
+ r_ret = get_end_node();
+ return true;
+ } else if (name == "graph_offset") {
+ r_ret = get_graph_offset();
+ return true;
+ }
+
+ return false;
+}
+void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ List<StringName> names;
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ String name = E->get();
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+}
+
+void AnimationNodeStateMachine::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeStateMachine::add_node);
+ ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node);
+ ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node);
+ ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node);
+ ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeStateMachine::has_node);
+ ClassDB::bind_method(D_METHOD("get_node_name", "node"), &AnimationNodeStateMachine::get_node_name);
+
+ ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::add_transition);
+ ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition);
+ ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition);
+ ClassDB::bind_method(D_METHOD("get_transition_from", "idx"), &AnimationNodeStateMachine::get_transition_from);
+ ClassDB::bind_method(D_METHOD("get_transition_to", "idx"), &AnimationNodeStateMachine::get_transition_to);
+ ClassDB::bind_method(D_METHOD("get_transition_count"), &AnimationNodeStateMachine::get_transition_count);
+ ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index);
+ ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition);
+
+ ClassDB::bind_method(D_METHOD("set_start_node", "name"), &AnimationNodeStateMachine::set_start_node);
+ ClassDB::bind_method(D_METHOD("get_start_node"), &AnimationNodeStateMachine::get_start_node);
+
+ ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
+ ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
+
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
+
+ ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachine::travel);
+ ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachine::start);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachine::stop);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachine::is_playing);
+ ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachine::get_current_node);
+ ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachine::get_travel_path);
+}
+
+AnimationNodeStateMachine::AnimationNodeStateMachine() {
+
+ play_start = false;
+
+ playing = false;
+ len_current = 0;
+
+ fading_time = 0;
+}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
new file mode 100644
index 0000000000..e7357e09ea
--- /dev/null
+++ b/scene/animation/animation_node_state_machine.h
@@ -0,0 +1,142 @@
+#ifndef ANIMATION_NODE_STATE_MACHINE_H
+#define ANIMATION_NODE_STATE_MACHINE_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeStateMachineTransition : public Resource {
+ GDCLASS(AnimationNodeStateMachineTransition, Resource)
+public:
+ enum SwitchMode {
+ SWITCH_MODE_IMMEDIATE,
+ SWITCH_MODE_SYNC,
+ SWITCH_MODE_AT_END,
+ };
+
+private:
+ SwitchMode switch_mode;
+ bool auto_advance;
+ float xfade;
+ bool disabled;
+ int priority;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_switch_mode(SwitchMode p_mode);
+ SwitchMode get_switch_mode() const;
+
+ void set_auto_advance(bool p_enable);
+ bool has_auto_advance() const;
+
+ void set_xfade_time(float p_xfade);
+ float get_xfade_time() const;
+
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
+
+ void set_priority(int p_priority);
+ int get_priority() const;
+
+ AnimationNodeStateMachineTransition();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeStateMachineTransition::SwitchMode)
+
+class AnimationNodeStateMachine : public AnimationRootNode {
+
+ GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
+
+private:
+ Map<StringName, Ref<AnimationRootNode> > states;
+
+ struct Transition {
+
+ StringName from;
+ StringName to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
+ struct AStarCost {
+ float distance;
+ StringName prev;
+ };
+
+ Vector<Transition> transitions;
+
+ float len_total;
+
+ float len_current;
+ float pos_current;
+ int loops_current;
+
+ bool play_start;
+ StringName start_node;
+ StringName end_node;
+
+ Vector2 graph_offset;
+
+ StringName current;
+
+ StringName fading_from;
+ float fading_time;
+ float fading_pos;
+
+ Vector<StringName> path;
+ bool playing;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ Ref<AnimationNode> get_node(const StringName &p_name) const;
+ void remove_node(const StringName &p_name);
+ void rename_node(const StringName &p_name, const StringName &p_new_name);
+ bool has_node(const StringName &p_name) const;
+ StringName get_node_name(const Ref<AnimationNode> &p_node) const;
+ void get_node_list(List<StringName> *r_nodes) const;
+
+ bool has_transition(const StringName &p_from, const StringName &p_to) const;
+ int find_transition(const StringName &p_from, const StringName &p_to) const;
+ void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition);
+ Ref<AnimationNodeStateMachineTransition> get_transition(int p_transition) const;
+ StringName get_transition_from(int p_transition) const;
+ StringName get_transition_to(int p_transition) const;
+ int get_transition_count() const;
+ void remove_transition_by_index(int p_transition);
+ void remove_transition(const StringName &p_from, const StringName &p_to);
+
+ void set_start_node(const StringName &p_node);
+ String get_start_node() const;
+
+ void set_end_node(const StringName &p_node);
+ String get_end_node() const;
+
+ void set_graph_offset(const Vector2 &p_offset);
+ Vector2 get_graph_offset() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ bool travel(const StringName &p_state);
+ void start(const StringName &p_state);
+ void stop();
+ bool is_playing() const;
+ StringName get_current_node() const;
+ StringName get_blend_from_node() const;
+ Vector<StringName> get_travel_path() const;
+ float get_current_play_pos() const;
+ float get_current_length() const;
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ AnimationNodeStateMachine();
+};
+
+#endif // ANIMATION_NODE_STATE_MACHINE_H
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 9db4a5fb04..eac2c8d0c1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -33,7 +33,7 @@
#include "engine.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
-
+#include "servers/audio/audio_stream.h"
#ifdef TOOLS_ENABLED
void AnimatedValuesBackup::update_skeletons() {
@@ -182,8 +182,8 @@ void AnimationPlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_physics_process(false);
- set_process(false);
+ set_physics_process_internal(false);
+ set_process_internal(false);
}
//_set_process(false);
clear_caches();
@@ -246,8 +246,9 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) {
- bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_subname(0));
- if (bone_idx == -1) {
+ Skeleton *sk = Object::cast_to<Skeleton>(child);
+ bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
+ if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
continue;
}
@@ -324,10 +325,27 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
}
}
+
+ if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) {
+
+ if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
+
+ TrackNodeCache::BezierAnim ba;
+ String path = leftover_path[leftover_path.size() - 1];
+ Vector<String> index = path.split(".");
+ for (int j = 0; j < index.size(); j++) {
+ ba.bezier_property.push_back(index[j]);
+ }
+ ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
+ ba.owner = p_anim->node_cache[i];
+
+ p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba;
+ }
+ }
}
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -393,7 +411,51 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
TrackNodeCache::PropertyAnim *pa = &E->get();
- if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
+ Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
+
+ if (update_mode == Animation::UPDATE_CAPTURE) {
+
+ if (p_started) {
+ pa->capture = pa->object->get_indexed(pa->subpath);
+ }
+
+ int key_count = a->track_get_key_count(i);
+ if (key_count == 0)
+ continue; //eeh not worth it
+
+ float first_key_time = a->track_get_key_time(i, 0);
+ float transition = 1.0;
+ int first_key = 0;
+
+ if (first_key_time == 0.0) {
+ //ignore, use for transition
+ if (key_count == 1)
+ continue; //with one key we cant do anything
+ transition = a->track_get_key_transition(i, 0);
+ first_key_time = a->track_get_key_time(i, 1);
+ first_key = 1;
+ }
+
+ if (p_time < first_key_time) {
+ float c = Math::ease(p_time / first_key_time, transition);
+ Variant first_value = a->track_get_key_value(i, first_key);
+ Variant interp_value;
+ Variant::interpolate(pa->capture, first_value, c, interp_value);
+
+ if (pa->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_prop[cache_update_prop_size++] = pa;
+ pa->value_accum = interp_value;
+ pa->accum_pass = accum_pass;
+ } else {
+ Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum);
+ }
+
+ continue; //handled
+ }
+ }
+
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
Variant value = a->value_track_interpolate(i, p_time);
@@ -414,7 +476,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
}
- } else if (p_allow_discrete && p_delta != 0) {
+ } else if (p_is_current && p_delta != 0) {
List<int> indices;
a->value_track_get_key_indices(i, p_time, p_delta, &indices);
@@ -469,9 +531,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (!nc->node)
continue;
- if (p_delta == 0)
+ if (p_delta == 0) {
continue;
- if (!p_allow_discrete)
+ }
+ if (!p_is_current)
break;
List<int> indices;
@@ -499,14 +562,197 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
} break;
+ case Animation::TYPE_BEZIER: {
+
+ if (!nc->node)
+ continue;
+
+ Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ ERR_CONTINUE(!E); //should it continue, or create a new one?
+
+ TrackNodeCache::BezierAnim *ba = &E->get();
+
+ float bezier = a->bezier_track_interpolate(i, p_time);
+ if (ba->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_bezier[cache_update_bezier_size++] = ba;
+ ba->bezier_accum = bezier;
+ ba->accum_pass = accum_pass;
+ } else {
+ ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp);
+ }
+
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ if (!nc->node)
+ continue;
+ if (p_delta == 0) {
+ continue;
+ }
+
+ if (p_seeked) {
+ //find whathever should be playing
+ int idx = a->track_find_key(i, p_time);
+ if (idx < 0)
+ continue;
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ start_ofs += p_time - a->track_get_key_time(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ if (start_ofs > len - end_ofs) {
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ continue;
+ }
+
+ nc->node->call("set_stream", stream);
+ nc->node->call("play", start_ofs);
+
+ nc->audio_playing = true;
+ playing_caches.insert(nc);
+ if (len && end_ofs > 0) { //force a end at a time
+ nc->audio_len = len - start_ofs - end_ofs;
+ } else {
+ nc->audio_len = 0;
+ }
+
+ nc->audio_start = p_time;
+ }
+
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ nc->node->call("set_stream", stream);
+ nc->node->call("play", start_ofs);
+
+ nc->audio_playing = true;
+ playing_caches.insert(nc);
+ if (len && end_ofs > 0) { //force a end at a time
+ nc->audio_len = len - start_ofs - end_ofs;
+ } else {
+ nc->audio_len = 0;
+ }
+
+ nc->audio_start = p_time;
+ }
+ } else if (nc->audio_playing) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && p_time < nc->audio_start) {
+ stop = true;
+ } else if (nc->audio_len > 0) {
+ float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+
+ if (len > nc->audio_len) {
+ stop = true;
+ }
+ }
+
+ if (stop) {
+ //time to stop
+ nc->node->call("stop");
+ nc->audio_playing = false;
+ playing_caches.erase(nc);
+ }
+ }
+ }
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
+ if (!player)
+ continue;
+
+ if (p_delta == 0 || p_seeked) {
+ //seek
+ int idx = a->track_find_key(i, p_time);
+ if (idx < 0)
+ continue;
+
+ float pos = a->track_get_key_time(i, idx);
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ continue;
+
+ Ref<Animation> anim = player->get_animation(anim_name);
+
+ float at_anim_pos;
+
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
+ }
+
+ if (player->is_playing() || p_seeked) {
+ player->play(anim_name);
+ player->seek(at_anim_pos);
+ nc->animation_playing = true;
+ playing_caches.insert(nc);
+ } else {
+ player->set_assigned_animation(anim_name);
+ player->seek(at_anim_pos, true);
+ }
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+
+ if (playing_caches.has(nc)) {
+ playing_caches.erase(nc);
+ player->stop();
+ nc->animation_playing = false;
+ }
+ } else {
+ player->play(anim_name);
+ nc->animation_playing = true;
+ playing_caches.insert(nc);
+ }
+ }
+ }
+
+ } break;
}
}
}
-void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
+void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) {
float delta = p_delta * speed_scale * cd.speed_scale;
- bool backwards = delta < 0;
float next_pos = cd.pos + delta;
float len = cd.from->animation->get_length();
@@ -524,6 +770,8 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
if (&cd == &playback.current) {
+ bool backwards = delta < 0;
+
if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
end_reached = true;
@@ -551,22 +799,25 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
+ _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
}
-void AnimationPlayer::_animation_process2(float p_delta) {
+void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
Playback &c = playback;
accum_pass++;
- _animation_process_data(c.current, p_delta, 1.0f);
+ _animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started);
+ if (p_delta != 0) {
+ c.seeked = false;
+ }
List<Blend>::Element *prev = NULL;
for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
Blend &b = E->get();
float blend = b.blend_left / b.blend_time;
- _animation_process_data(b.data, p_delta, blend);
+ _animation_process_data(b.data, p_delta, blend, false, false);
b.blend_left -= Math::absf(speed_scale * p_delta);
@@ -579,20 +830,16 @@ void AnimationPlayer::_animation_process2(float p_delta) {
}
void AnimationPlayer::_animation_update_transforms() {
+ {
+ Transform t;
+ for (int i = 0; i < cache_update_size; i++) {
- for (int i = 0; i < cache_update_size; i++) {
-
- TrackNodeCache *nc = cache_update[i];
+ TrackNodeCache *nc = cache_update[i];
- ERR_CONTINUE(nc->accum_pass != accum_pass);
+ ERR_CONTINUE(nc->accum_pass != accum_pass);
- if (nc->spatial) {
-
- Transform t;
t.origin = nc->loc_accum;
- t.basis = nc->rot_accum;
- t.basis.scale(nc->scale_accum);
-
+ t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
if (nc->skeleton && nc->bone_idx >= 0) {
nc->skeleton->set_bone_pose(nc->bone_idx, t);
@@ -654,6 +901,16 @@ void AnimationPlayer::_animation_update_transforms() {
}
cache_update_prop_size = 0;
+
+ for (int i = 0; i < cache_update_bezier_size; i++) {
+
+ TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
+
+ ERR_CONTINUE(ba->accum_pass != accum_pass);
+ ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
+ }
+
+ cache_update_bezier_size = 0;
}
void AnimationPlayer::_animation_process(float p_delta) {
@@ -662,7 +919,12 @@ void AnimationPlayer::_animation_process(float p_delta) {
end_reached = false;
end_notify = false;
- _animation_process2(p_delta);
+ _animation_process2(p_delta, playback.started);
+
+ if (playback.started) {
+ playback.started = false;
+ }
+
_animation_update_transforms();
if (end_reached) {
if (queued.size()) {
@@ -867,7 +1129,7 @@ void AnimationPlayer::queue(const StringName &p_name) {
void AnimationPlayer::clear_queue() {
queued.clear();
-};
+}
void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
@@ -932,10 +1194,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
}
}
+ _stop_playing_caches();
+
c.current.from = &animation_set[name];
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
c.current.speed_scale = p_custom_scale;
c.assigned = p_name;
+ c.seeked = false;
+ c.started = true;
if (!end_reached)
queued.clear();
@@ -1006,10 +1272,12 @@ String AnimationPlayer::get_assigned_animation() const {
void AnimationPlayer::stop(bool p_reset) {
+ _stop_playing_caches();
Playback &c = playback;
c.blend.clear();
if (p_reset) {
c.current.from = NULL;
+ c.current.speed_scale = 1;
}
_set_process(false);
queued.clear();
@@ -1024,6 +1292,13 @@ float AnimationPlayer::get_speed_scale() const {
return speed_scale;
}
+float AnimationPlayer::get_playing_speed() const {
+
+ if (!playing) {
+ return 0;
+ }
+ return speed_scale * playback.current.speed_scale;
+}
void AnimationPlayer::seek(float p_time, bool p_update) {
@@ -1036,6 +1311,7 @@ void AnimationPlayer::seek(float p_time, bool p_update) {
}
playback.current.pos = p_time;
+ playback.seeked = true;
if (p_update) {
_animation_process(0);
}
@@ -1078,6 +1354,25 @@ float AnimationPlayer::get_current_animation_length() const {
void AnimationPlayer::_animation_changed() {
clear_caches();
+ emit_signal("caches_cleared");
+}
+
+void AnimationPlayer::_stop_playing_caches() {
+
+ for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+
+ if (E->get()->node && E->get()->audio_playing) {
+ E->get()->node->call("stop");
+ }
+ if (E->get()->node && E->get()->animation_playing) {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
+ if (!player)
+ continue;
+ player->stop();
+ }
+ }
+
+ playing_caches.clear();
}
void AnimationPlayer::_node_removed(Node *p_node) {
@@ -1087,6 +1382,8 @@ void AnimationPlayer::_node_removed(Node *p_node) {
void AnimationPlayer::clear_caches() {
+ _stop_playing_caches();
+
node_cache_map.clear();
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
@@ -1096,6 +1393,7 @@ void AnimationPlayer::clear_caches() {
cache_update_size = 0;
cache_update_prop_size = 0;
+ cache_update_bezier_size = 0;
}
void AnimationPlayer::set_active(bool p_active) {
@@ -1202,7 +1500,7 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
- if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
+ if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
@@ -1315,6 +1613,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
@@ -1351,6 +1650,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name")));
+ ADD_SIGNAL(MethodInfo("caches_cleared"));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
@@ -1361,6 +1661,7 @@ AnimationPlayer::AnimationPlayer() {
accum_pass = 1;
cache_update_size = 0;
cache_update_prop_size = 0;
+ cache_update_bezier_size = 0;
speed_scale = 1;
end_reached = false;
end_notify = false;
@@ -1370,6 +1671,8 @@ AnimationPlayer::AnimationPlayer() {
root = SceneStringNames::get_singleton()->path_pp;
playing = false;
active = true;
+ playback.seeked = false;
+ playback.started = false;
}
AnimationPlayer::~AnimationPlayer() {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index ef758bac44..49c73e54ad 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -98,6 +98,12 @@ private:
Vector3 scale_accum;
uint64_t accum_pass;
+ bool audio_playing;
+ float audio_start;
+ float audio_len;
+
+ bool animation_playing;
+
struct PropertyAnim {
TrackNodeCache *owner;
@@ -106,6 +112,7 @@ private:
Object *object;
Variant value_accum;
uint64_t accum_pass;
+ Variant capture;
PropertyAnim() {
accum_pass = 0;
object = NULL;
@@ -114,6 +121,22 @@ private:
Map<StringName, PropertyAnim> property_anim;
+ struct BezierAnim {
+
+ Vector<StringName> bezier_property;
+ TrackNodeCache *owner;
+ float bezier_accum;
+ Object *object;
+ uint64_t accum_pass;
+ BezierAnim() {
+ accum_pass = 0;
+ bezier_accum = 0;
+ object = NULL;
+ }
+ };
+
+ Map<StringName, BezierAnim> bezier_anim;
+
TrackNodeCache() {
skeleton = NULL;
spatial = NULL;
@@ -121,6 +144,8 @@ private:
accum_pass = 0;
bone_idx = -1;
node_2d = NULL;
+ audio_playing = false;
+ animation_playing = false;
}
};
@@ -146,6 +171,10 @@ private:
int cache_update_size;
TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
int cache_update_prop_size;
+ TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
+ int cache_update_bezier_size;
+ Set<TrackNodeCache *> playing_caches;
+
Map<Ref<Animation>, int> used_anims;
uint64_t accum_pass;
@@ -202,6 +231,8 @@ private:
List<Blend> blend;
PlaybackData current;
StringName assigned;
+ bool seeked;
+ bool started;
} playback;
List<StringName> queued;
@@ -216,15 +247,16 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true);
+ void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _ensure_node_caches(AnimationData *p_anim);
- void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend);
- void _animation_process2(float p_delta);
+ void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
+ void _animation_process2(float p_delta, bool p_started);
void _animation_update_transforms();
void _animation_process(float p_delta);
void _node_removed(Node *p_node);
+ void _stop_playing_caches();
// bind helpers
PoolVector<String> _get_animation_list() const {
@@ -293,6 +325,7 @@ public:
void set_speed_scale(float p_speed);
float get_speed_scale() const;
+ float get_playing_speed() const;
void set_autoplay(const String &p_name);
String get_autoplay() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
new file mode 100644
index 0000000000..83ec9f819b
--- /dev/null
+++ b/scene/animation/animation_tree.cpp
@@ -0,0 +1,1338 @@
+#include "animation_tree.h"
+#include "animation_blend_tree.h"
+#include "core/method_bind_ext.gen.inc"
+#include "engine.h"
+#include "scene/scene_string_names.h"
+#include "servers/audio/audio_stream.h"
+
+void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
+
+ ERR_FAIL_COND(!state);
+ ERR_FAIL_COND(!state->player->has_animation(p_animation));
+
+ Ref<Animation> animation = state->player->get_animation(p_animation);
+
+ if (animation.is_null()) {
+
+ Ref<AnimationNodeBlendTree> btree = get_parent();
+ if (btree.is_valid()) {
+ String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
+ } else {
+ make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
+ }
+ return;
+ }
+
+ ERR_FAIL_COND(!animation.is_valid());
+
+ AnimationState anim_state;
+ anim_state.blend = p_blend;
+ anim_state.track_blends = &blends;
+ anim_state.delta = p_delta;
+ anim_state.time = p_time;
+ anim_state.animation = animation;
+ anim_state.seeked = p_seeked;
+
+ state->animation_states.push_back(anim_state);
+}
+
+float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) {
+ state = p_state;
+ float t = process(p_time, p_seek);
+ state = NULL;
+ return t;
+}
+
+void AnimationNode::make_invalid(const String &p_reason) {
+ ERR_FAIL_COND(!state);
+ state->valid = false;
+ if (state->invalid_reasons != String()) {
+ state->invalid_reasons += "\n";
+ }
+ state->invalid_reasons += "- " + p_reason;
+}
+
+float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+ ERR_FAIL_COND_V(!get_tree(), 0); //should not happen, but used to catch bugs
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (!tree.is_valid() && get_tree()->get_tree_root().ptr() != this) {
+ make_invalid(RTR("Can't blend input because node is not in a tree"));
+ return 0;
+ }
+
+ ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
+
+ StringName anim_name = inputs[p_input].connected_to;
+
+ Ref<AnimationNode> node = tree->get_node(anim_name);
+
+ if (node.is_null()) {
+
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
+ return 0;
+ }
+
+ inputs[p_input].last_pass = state->last_pass;
+
+ return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
+}
+
+float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+
+ return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
+}
+
+float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
+
+ ERR_FAIL_COND_V(!p_node.is_valid(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+
+ int blend_count = blends.size();
+
+ if (p_node->blends.size() != blend_count) {
+ p_node->blends.resize(blend_count);
+ }
+
+ float *blendw = p_node->blends.ptrw();
+ const float *blendr = blends.ptr();
+
+ bool any_valid = false;
+
+ if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
+
+ for (int i = 0; i < blend_count; i++) {
+ blendw[i] = 0.0; //all to zero by default
+ }
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ if (!state->track_map.has(*K)) {
+ continue;
+ }
+ int idx = state->track_map[*K];
+ blendw[idx] = 1.0; //filtered goes to one
+ }
+
+ switch (p_filter) {
+ case FILTER_IGNORE:
+ break; //will not happen anyway
+ case FILTER_PASS: {
+ //values filtered pass, the rest dont
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 0) //not filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_STOP: {
+
+ //values filtered dont pass, the rest are blended
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] > 0) //filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_BLEND: {
+
+ //filtered values are blended, the rest are passed without blending
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 1.0) {
+ blendw[i] = blendr[i] * p_blend; //filtered, blend
+ } else {
+ blendw[i] = blendr[i]; //not filtered, do not blend
+ }
+
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ }
+ } else {
+ for (int i = 0; i < blend_count; i++) {
+
+ //regular blend
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+ }
+
+ if (r_max) {
+ *r_max = 0;
+ for (int i = 0; i < blend_count; i++) {
+ *r_max = MAX(*r_max, blendw[i]);
+ }
+ }
+
+ if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
+ return 0;
+
+ return p_node->_pre_process(state, p_time, p_seek);
+}
+
+int AnimationNode::get_input_count() const {
+
+ return inputs.size();
+}
+String AnimationNode::get_input_name(int p_input) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
+ return inputs[p_input].name;
+}
+
+float AnimationNode::get_input_activity(int p_input) const {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ if (!get_tree())
+ return 0;
+
+ if (get_tree()->get_last_process_pass() != inputs[p_input].last_pass) {
+ return 0;
+ }
+ return inputs[p_input].activity;
+}
+StringName AnimationNode::get_input_connection(int p_input) {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName());
+ return inputs[p_input].connected_to;
+}
+
+void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
+
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ inputs[p_input].connected_to = p_connection;
+}
+
+String AnimationNode::get_caption() const {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("get_caption");
+ }
+
+ return "Node";
+}
+
+void AnimationNode::add_input(const String &p_name) {
+ //root nodes cant add inputs
+ ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
+ Input input;
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ input.name = p_name;
+ input.activity = 0;
+ input.last_pass = 0;
+ inputs.push_back(input);
+ emit_changed();
+}
+
+void AnimationNode::set_input_name(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ inputs[p_input].name = p_name;
+ emit_changed();
+}
+
+void AnimationNode::remove_input(int p_index) {
+ ERR_FAIL_INDEX(p_index, inputs.size());
+ inputs.remove(p_index);
+ emit_changed();
+}
+
+void AnimationNode::_set_parent(Object *p_parent) {
+ set_parent(Object::cast_to<AnimationNode>(p_parent));
+}
+
+void AnimationNode::set_parent(AnimationNode *p_parent) {
+ parent = p_parent; //do not use ref because parent contains children
+ if (get_script_instance()) {
+ get_script_instance()->call("_parent_set", p_parent);
+ }
+}
+
+Ref<AnimationNode> AnimationNode::get_parent() const {
+ if (parent) {
+ return Ref<AnimationNode>(parent);
+ }
+
+ return Ref<AnimationNode>();
+}
+
+AnimationTree *AnimationNode::get_tree() const {
+
+ return player;
+}
+
+AnimationPlayer *AnimationNode::get_player() const {
+ ERR_FAIL_COND_V(!state, NULL);
+ return state->player;
+}
+
+float AnimationNode::process(float p_time, bool p_seek) {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("process", p_time, p_seek);
+ }
+
+ return 0;
+}
+
+void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
+ if (p_enable) {
+ filter[p_path] = true;
+ } else {
+ filter.erase(p_path);
+ }
+}
+
+void AnimationNode::set_filter_enabled(bool p_enable) {
+ filter_enabled = p_enable;
+}
+
+bool AnimationNode::is_filter_enabled() const {
+ return filter_enabled;
+}
+
+bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
+ return filter.has(p_path);
+}
+
+bool AnimationNode::has_filter() const {
+ return false;
+}
+
+void AnimationNode::set_position(const Vector2 &p_position) {
+ position = p_position;
+}
+
+Vector2 AnimationNode::get_position() const {
+ return position;
+}
+
+void AnimationNode::set_tree(AnimationTree *p_player) {
+
+ if (player != NULL && p_player == NULL) {
+ emit_signal("removed_from_graph");
+ }
+ player = p_player;
+}
+
+Array AnimationNode::_get_filters() const {
+
+ Array paths;
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ paths.push_back(String(*K)); //use strings, so sorting is possible
+ }
+ paths.sort(); //done so every time the scene is saved, it does not change
+
+ return paths;
+}
+void AnimationNode::_set_filters(const Array &p_filters) {
+ filter.clear();
+ for (int i = 0; i < p_filters.size(); i++) {
+ set_filter_path(p_filters[i], true);
+ }
+}
+
+void AnimationNode::_validate_property(PropertyInfo &property) const {
+ if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
+ property.usage = 0;
+ }
+}
+
+void AnimationNode::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
+ ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
+ ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection);
+ ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity);
+
+ ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
+ ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
+
+ ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
+ ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
+
+ ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
+ ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position);
+
+ ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
+ ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
+
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
+ ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+
+ ClassDB::bind_method(D_METHOD("set_parent", "parent"), &AnimationNode::_set_parent);
+ ClassDB::bind_method(D_METHOD("get_parent"), &AnimationNode::get_parent);
+ ClassDB::bind_method(D_METHOD("get_tree"), &AnimationNode::get_tree);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
+
+ BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter"));
+ BIND_VMETHOD(MethodInfo("_parent_set", PropertyInfo(Variant::OBJECT, "parent")));
+
+ ADD_SIGNAL(MethodInfo("removed_from_graph"));
+ BIND_ENUM_CONSTANT(FILTER_IGNORE);
+ BIND_ENUM_CONSTANT(FILTER_PASS);
+ BIND_ENUM_CONSTANT(FILTER_STOP);
+ BIND_ENUM_CONSTANT(FILTER_BLEND);
+}
+
+AnimationNode::AnimationNode() {
+
+ state = NULL;
+ parent = NULL;
+ player = NULL;
+ set_local_to_scene(true);
+ filter_enabled = false;
+}
+
+////////////////////
+
+void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
+
+ if (root.is_valid()) {
+ root->set_tree(NULL);
+ }
+ if (p_root.is_valid()) {
+ ERR_EXPLAIN("root node already set to another player");
+ ERR_FAIL_COND(p_root->player);
+ }
+ root = p_root;
+
+ if (root.is_valid()) {
+ root->set_tree(this);
+ }
+
+ update_configuration_warning();
+}
+
+Ref<AnimationNode> AnimationTree::get_tree_root() const {
+ return root;
+}
+
+void AnimationTree::set_active(bool p_active) {
+
+ if (active == p_active)
+ return;
+
+ active = p_active;
+ started = active;
+
+ if (process_mode == ANIMATION_PROCESS_IDLE) {
+ set_process_internal(active);
+ } else {
+
+ set_physics_process_internal(active);
+ }
+
+ if (!active && is_inside_tree()) {
+ for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+
+ if (ObjectDB::get_instance(E->get()->object_id)) {
+ E->get()->object->call("stop");
+ }
+ }
+
+ playing_caches.clear();
+ }
+}
+
+bool AnimationTree::is_active() const {
+
+ return active;
+}
+
+void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
+
+ if (process_mode == p_mode)
+ return;
+
+ bool was_active = is_active();
+ if (was_active) {
+ set_active(false);
+ }
+
+ process_mode = p_mode;
+
+ if (was_active) {
+ set_active(true);
+ }
+}
+
+AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
+ return process_mode;
+}
+
+void AnimationTree::_node_removed(Node *p_node) {
+ cache_valid = false;
+}
+
+bool AnimationTree::_update_caches(AnimationPlayer *player) {
+
+ setup_pass++;
+
+ if (!player->has_node(player->get_root())) {
+ ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
+ set_active(false);
+ return false;
+ }
+ Node *parent = player->get_node(player->get_root());
+
+ List<StringName> sname;
+ player->get_animation_list(&sname);
+
+ for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
+ Ref<Animation> anim = player->get_animation(E->get());
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ NodePath path = anim->track_get_path(i);
+ Animation::TrackType track_type = anim->track_get_type(i);
+
+ TrackCache *track = NULL;
+ if (track_cache.has(path)) {
+ track = track_cache.get(path);
+ }
+
+ //if not valid, delete track
+ if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) {
+ playing_caches.erase(track);
+ memdelete(track);
+ track_cache.erase(path);
+ track = NULL;
+ }
+
+ if (!track) {
+
+ RES resource;
+ Vector<StringName> leftover_path;
+ Node *child = parent->get_node_and_resource(path, resource, leftover_path);
+
+ if (!child) {
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
+ continue;
+ }
+
+ if (!child->is_connected("tree_exited", this, "_node_removed")) {
+ child->connect("tree_exited", this, "_node_removed", varray(child));
+ }
+
+ switch (track_type) {
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *track_value = memnew(TrackCacheValue);
+
+ if (resource.is_valid()) {
+ track_value->object = resource.ptr();
+ } else {
+ track_value->object = child;
+ }
+
+ track_value->subpath = leftover_path;
+ track_value->object_id = track_value->object->get_instance_id();
+
+ track = track_value;
+
+ } break;
+ case Animation::TYPE_TRANSFORM: {
+
+ Spatial *spatial = Object::cast_to<Spatial>(child);
+
+ if (!spatial) {
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
+ continue;
+ }
+
+ TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
+
+ track_xform->spatial = spatial;
+ track_xform->skeleton = NULL;
+ track_xform->bone_idx = -1;
+
+ if (path.get_subname_count() == 1 && Object::cast_to<Skeleton>(spatial)) {
+
+ Skeleton *sk = Object::cast_to<Skeleton>(spatial);
+ int bone_idx = sk->find_bone(path.get_subname(0));
+ if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
+
+ track_xform->skeleton = sk;
+ track_xform->bone_idx = bone_idx;
+ }
+ }
+
+ track_xform->object = spatial;
+ track_xform->object_id = track_xform->object->get_instance_id();
+
+ track = track_xform;
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ TrackCacheMethod *track_method = memnew(TrackCacheMethod);
+
+ if (resource.is_valid()) {
+ track_method->object = resource.ptr();
+ } else {
+ track_method->object = child;
+ }
+
+ track_method->object_id = track_method->object->get_instance_id();
+
+ track = track_method;
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
+
+ if (resource.is_valid()) {
+ track_bezier->object = resource.ptr();
+ } else {
+ track_bezier->object = child;
+ }
+
+ track_bezier->subpath = leftover_path;
+ track_bezier->object_id = track_bezier->object->get_instance_id();
+
+ track = track_bezier;
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
+
+ track_audio->object = child;
+ track_audio->object_id = track_audio->object->get_instance_id();
+
+ track = track_audio;
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
+
+ track_animation->object = child;
+ track_animation->object_id = track_animation->object->get_instance_id();
+
+ track = track_animation;
+
+ } break;
+ }
+
+ track_cache[path] = track;
+ }
+
+ track->setup_pass = setup_pass;
+ }
+ }
+
+ List<NodePath> to_delete;
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *tc = track_cache[*K];
+ if (tc->setup_pass != setup_pass) {
+ to_delete.push_back(*K);
+ }
+ }
+
+ while (to_delete.front()) {
+ NodePath np = to_delete.front()->get();
+ memdelete(track_cache[np]);
+ track_cache.erase(np);
+ to_delete.pop_front();
+ }
+
+ state.track_map.clear();
+
+ K = NULL;
+ int idx = 0;
+ while ((K = track_cache.next(K))) {
+ state.track_map[*K] = idx;
+ idx++;
+ }
+
+ state.track_count = idx;
+
+ cache_valid = true;
+
+ return true;
+}
+
+void AnimationTree::_clear_caches() {
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ memdelete(track_cache[*K]);
+ }
+ playing_caches.clear();
+
+ track_cache.clear();
+ cache_valid = false;
+}
+
+void AnimationTree::_process_graph(float p_delta) {
+
+ //check all tracks, see if they need modification
+ root_motion_transform = Transform();
+
+ if (!root.is_valid()) {
+ ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!has_node(animation_player)) {
+ ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+
+ if (!player) {
+ ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!cache_valid) {
+ if (!_update_caches(player)) {
+ return;
+ }
+ }
+
+ { //setup
+
+ process_pass++;
+
+ state.valid = true;
+ state.invalid_reasons = "";
+ state.animation_states.clear(); //will need to be re-created
+ state.valid = true;
+ state.player = player;
+ state.last_pass = process_pass;
+
+ // root source blends
+
+ root->blends.resize(state.track_count);
+ float *src_blendsw = root->blends.ptrw();
+ for (int i = 0; i < state.track_count; i++) {
+ src_blendsw[i] = 1.0; //by default all go to 1 for the root input
+ }
+ }
+
+ //process
+
+ {
+
+ if (started) {
+ //if started, seek
+ root->_pre_process(&state, 0, true);
+ started = false;
+ }
+
+ root->_pre_process(&state, p_delta, false);
+ }
+
+ if (!state.valid) {
+ return; //state is not valid. do nothing.
+ }
+ //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
+
+ {
+
+ bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+
+ for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {
+
+ const AnimationNode::AnimationState &as = E->get();
+
+ Ref<Animation> a = as.animation;
+ float time = as.time;
+ float delta = as.delta;
+ bool seeked = as.seeked;
+
+ for (int i = 0; i < a->get_track_count(); i++) {
+
+ NodePath path = a->track_get_path(i);
+ TrackCache *track = track_cache[path];
+ if (track->type != a->track_get_type(i)) {
+ continue; //may happen should not
+ }
+
+ track->root_motion = root_motion_track == path;
+
+ ERR_CONTINUE(!state.track_map.has(path));
+ int blend_idx = state.track_map[path];
+
+ ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
+
+ float blend = (*as.track_blends)[blend_idx];
+
+ if (blend < CMP_EPSILON)
+ continue; //nothing to blend
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->rot_blend_accum = 0;
+ t->scale = Vector3();
+ }
+
+ if (track->root_motion) {
+
+ float prev_time = time - delta;
+ if (prev_time < 0) {
+ if (!a->has_loop()) {
+ prev_time = 0;
+ } else {
+ prev_time = a->get_length() + prev_time;
+ }
+ }
+
+ Vector3 loc[2];
+ Quat rot[2];
+ Vector3 scale[2];
+
+ if (prev_time > time) {
+
+ Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+
+ a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]);
+
+ t->loc += (loc[1] - loc[0]) * blend;
+ t->scale += (scale[1] - scale[0]) * blend;
+ Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+
+ prev_time = 0;
+ }
+
+ Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+
+ a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]);
+
+ t->loc += (loc[1] - loc[0]) * blend;
+ t->scale += (scale[1] - scale[0]) * blend;
+ Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+
+ prev_time = 0;
+
+ } else {
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+
+ if (err != OK)
+ continue;
+
+ t->loc = t->loc.linear_interpolate(loc, blend);
+ if (t->rot_blend_accum==0) {
+ t->rot = rot;
+ t->rot_blend_accum = blend;
+ } else {
+ float rot_total = t->rot_blend_accum + blend;
+ t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
+ t->rot_blend_accum = rot_total;
+ }
+ t->scale = t->scale.linear_interpolate(scale, blend);
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+
+ Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
+
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
+
+ Variant value = a->value_track_interpolate(i, time);
+
+ if (value == Variant())
+ continue;
+
+ if (t->process_pass != process_pass) {
+ Variant::CallError ce;
+ t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->process_pass = process_pass;
+ }
+
+ Variant::interpolate(t->value, value, blend, t->value);
+
+ } else if (delta != 0) {
+
+ List<int> indices;
+ a->value_track_get_key_indices(i, time, delta, &indices);
+
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
+
+ Variant value = a->track_get_key_value(i, F->get());
+ t->object->set_indexed(t->subpath, value);
+ }
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ if (delta == 0) {
+ continue;
+ }
+ TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
+
+ List<int> indices;
+
+ a->method_track_get_key_indices(i, time, delta, &indices);
+
+ for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+
+ StringName method = a->method_track_get_name(i, E->get());
+ Vector<Variant> params = a->method_track_get_params(i, E->get());
+
+ int s = params.size();
+
+ ERR_CONTINUE(s > VARIANT_ARG_MAX);
+ if (can_call) {
+ t->object->call_deferred(
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ }
+ }
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+
+ float bezier = a->bezier_track_interpolate(i, time);
+
+ if (t->process_pass != process_pass) {
+ t->value = 0;
+ t->process_pass = process_pass;
+ }
+
+ t->value = Math::lerp(t->value, bezier, blend);
+
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
+
+ if (seeked) {
+ //find whathever should be playing
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ start_ofs += time - a->track_get_key_time(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ if (start_ofs > len - end_ofs) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ continue;
+ }
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+ } else if (t->playing) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && time < t->start) {
+ stop = true;
+ } else if (t->len > 0) {
+ float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+
+ if (len > t->len) {
+ stop=true;
+ }
+ }
+
+ if (stop) {
+ //time to stop
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ }
+ }
+ }
+
+ float db = Math::linear2db(MAX(blend,0.00001));
+ if (t->object->has_method("set_unit_db")) {
+ t->object->call("set_unit_db", db);
+ } else {
+ t->object->call("set_volume_db", db);
+ }
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
+
+ if (!player)
+ continue;
+
+ if (delta == 0 || seeked) {
+ //seek
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ float pos = a->track_get_key_time(i, idx);
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ continue;
+
+ Ref<Animation> anim = player->get_animation(anim_name);
+
+ float at_anim_pos;
+
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
+ }
+
+ if (player->is_playing() || seeked) {
+ player->play(anim_name);
+ player->seek(at_anim_pos);
+ t->playing = true;
+ playing_caches.insert(t);
+ } else {
+ player->set_assigned_animation(anim_name);
+ player->seek(at_anim_pos, true);
+ }
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+
+ if (playing_caches.has(t)) {
+ playing_caches.erase(t);
+ player->stop();
+ t->playing = false;
+ }
+ } else {
+ player->play(anim_name);
+ t->playing = true;
+ playing_caches.insert(t);
+ }
+ }
+ }
+
+ } break;
+ }
+ }
+ }
+ }
+
+ {
+ // finally, set the tracks
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *track = track_cache[*K];
+ if (track->process_pass != process_pass)
+ continue; //not processed, ignore
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+
+ Transform xform;
+ xform.origin = t->loc;
+
+ t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
+
+ xform.basis.set_quat_scale(t->rot, t->scale);
+
+ if (t->root_motion) {
+
+ root_motion_transform = xform;
+
+ if (t->skeleton && t->bone_idx >= 0) {
+ root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse();
+ }
+ } else if (t->skeleton && t->bone_idx >= 0) {
+
+ t->skeleton->set_bone_pose(t->bone_idx, xform);
+
+ } else {
+
+ t->spatial->set_transform(xform);
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ default: {} //the rest dont matter
+ }
+ }
+ }
+}
+
+void AnimationTree::_notification(int p_what) {
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
+ _process_graph(get_physics_process_delta_time());
+ }
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
+ _process_graph(get_process_delta_time());
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ _clear_caches();
+ }
+}
+
+void AnimationTree::set_animation_player(const NodePath &p_player) {
+ animation_player = p_player;
+ update_configuration_warning();
+}
+
+NodePath AnimationTree::get_animation_player() const {
+ return animation_player;
+}
+
+bool AnimationTree::is_state_invalid() const {
+
+ return !state.valid;
+}
+String AnimationTree::get_invalid_state_reason() const {
+
+ return state.invalid_reasons;
+}
+
+uint64_t AnimationTree::get_last_process_pass() const {
+ return process_pass;
+}
+
+String AnimationTree::get_configuration_warning() const {
+
+ String warning = Node::get_configuration_warning();
+
+ if (!root.is_valid()) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("A root AnimationNode for the graph is not set.");
+ }
+
+ if (!has_node(animation_player)) {
+
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
+ return warning;
+ }
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+
+ if (!player) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
+ return warning;
+ }
+
+ if (!player->has_node(player->get_root())) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("AnimationPlayer root is not a valid node.");
+ return warning;
+ }
+
+ return warning;
+}
+
+void AnimationTree::set_root_motion_track(const NodePath &p_track) {
+ root_motion_track = p_track;
+}
+
+NodePath AnimationTree::get_root_motion_track() const {
+ return root_motion_track;
+}
+
+Transform AnimationTree::get_root_motion_transform() const {
+ return root_motion_transform;
+}
+
+void AnimationTree::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
+
+ ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
+ ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
+
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
+
+ ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
+ ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
+
+ ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
+ ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
+
+ ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
+
+
+
+ ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_GROUP("Root Motion", "root_motion_");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
+}
+
+AnimationTree::AnimationTree() {
+
+ process_mode = ANIMATION_PROCESS_IDLE;
+ active = false;
+ cache_valid = false;
+ setup_pass = 1;
+ started = true;
+}
+
+AnimationTree::~AnimationTree() {
+ if (root.is_valid()) {
+ root->player = NULL;
+ }
+}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
new file mode 100644
index 0000000000..540c36437a
--- /dev/null
+++ b/scene/animation/animation_tree.h
@@ -0,0 +1,281 @@
+#ifndef ANIMATION_GRAPH_PLAYER_H
+#define ANIMATION_GRAPH_PLAYER_H
+
+#include "animation_player.h"
+#include "scene/3d/skeleton.h"
+#include "scene/3d/spatial.h"
+#include "scene/resources/animation.h"
+
+class AnimationNodeBlendTree;
+class AnimationPlayer;
+class AnimationTree;
+
+class AnimationNode : public Resource {
+ GDCLASS(AnimationNode, Resource)
+public:
+ enum FilterAction {
+ FILTER_IGNORE,
+ FILTER_PASS,
+ FILTER_STOP,
+ FILTER_BLEND
+ };
+
+ struct Input {
+
+ String name;
+ StringName connected_to;
+ float activity;
+ uint64_t last_pass;
+ };
+
+ Vector<Input> inputs;
+
+ float process_input(int p_input, float p_time, bool p_seek, float p_blend);
+
+ friend class AnimationTree;
+
+ struct AnimationState {
+
+ Ref<Animation> animation;
+ float time;
+ float delta;
+ const Vector<float> *track_blends;
+ float blend;
+ bool seeked;
+ };
+
+ struct State {
+
+ int track_count;
+ HashMap<NodePath, int> track_map;
+ List<AnimationState> animation_states;
+ bool valid;
+ AnimationPlayer *player;
+ String invalid_reasons;
+ uint64_t last_pass;
+ };
+
+ Vector<float> blends;
+ State *state;
+ float _pre_process(State *p_state, float p_time, bool p_seek);
+ void _pre_update_animations(HashMap<NodePath, int> *track_map);
+ Vector2 position;
+
+ AnimationNode *parent;
+ AnimationTree *player;
+
+ float _blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
+
+ HashMap<NodePath, bool> filter;
+ bool filter_enabled;
+
+ Array _get_filters() const;
+ void _set_filters(const Array &p_filters);
+
+protected:
+ void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
+ float blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void make_invalid(const String &p_reason);
+
+ static void _bind_methods();
+
+ void _validate_property(PropertyInfo &property) const;
+
+ void _set_parent(Object *p_parent);
+
+public:
+ void set_parent(AnimationNode *p_parent);
+ Ref<AnimationNode> get_parent() const;
+ virtual void set_tree(AnimationTree *p_player);
+ AnimationTree *get_tree() const;
+ AnimationPlayer *get_player() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ int get_input_count() const;
+ String get_input_name(int p_input);
+ StringName get_input_connection(int p_input);
+ void set_input_connection(int p_input, const StringName &p_connection);
+ float get_input_activity(int p_input) const;
+
+ void add_input(const String &p_name);
+ void set_input_name(int p_input, const String &p_name);
+ void remove_input(int p_index);
+
+ void set_filter_path(const NodePath &p_path, bool p_enable);
+ bool is_path_filtered(const NodePath &p_path) const;
+
+ void set_filter_enabled(bool p_enable);
+ bool is_filter_enabled() const;
+
+ virtual bool has_filter() const;
+
+ void set_position(const Vector2 &p_position);
+ Vector2 get_position() const;
+
+ AnimationNode();
+};
+
+VARIANT_ENUM_CAST(AnimationNode::FilterAction)
+
+//root node does not allow inputs
+class AnimationRootNode : public AnimationNode {
+ GDCLASS(AnimationRootNode, AnimationNode)
+public:
+ AnimationRootNode() {}
+};
+
+class AnimationTree : public Node {
+ GDCLASS(AnimationTree, Node)
+public:
+ enum AnimationProcessMode {
+ ANIMATION_PROCESS_PHYSICS,
+ ANIMATION_PROCESS_IDLE,
+ };
+
+private:
+ struct TrackCache {
+
+ bool root_motion;
+ uint64_t setup_pass;
+ uint64_t process_pass;
+ Animation::TrackType type;
+ Object *object;
+ ObjectID object_id;
+
+ TrackCache() {
+ root_motion = false;
+ setup_pass = 0;
+ process_pass = 0;
+ object = NULL;
+ object_id = 0;
+ }
+ virtual ~TrackCache() {}
+ };
+
+ struct TrackCacheTransform : public TrackCache {
+ Spatial *spatial;
+ Skeleton *skeleton;
+ int bone_idx;
+ Vector3 loc;
+ Quat rot;
+ float rot_blend_accum;
+ Vector3 scale;
+
+ TrackCacheTransform() {
+ type = Animation::TYPE_TRANSFORM;
+ spatial = NULL;
+ bone_idx = -1;
+ skeleton = NULL;
+ }
+ };
+
+ struct TrackCacheValue : public TrackCache {
+
+ Variant value;
+ Vector<StringName> subpath;
+ TrackCacheValue() { type = Animation::TYPE_VALUE; }
+ };
+
+ struct TrackCacheMethod : public TrackCache {
+
+ TrackCacheMethod() { type = Animation::TYPE_METHOD; }
+ };
+
+ struct TrackCacheBezier : public TrackCache {
+
+ float value;
+ Vector<StringName> subpath;
+ TrackCacheBezier() {
+ type = Animation::TYPE_BEZIER;
+ value = 0;
+ }
+ };
+
+ struct TrackCacheAudio : public TrackCache {
+
+ bool playing;
+ float start;
+ float len;
+
+ TrackCacheAudio() {
+ type = Animation::TYPE_AUDIO;
+ playing = false;
+ start = 0;
+ len = 0;
+ }
+ };
+
+ struct TrackCacheAnimation : public TrackCache {
+
+ bool playing;
+
+ TrackCacheAnimation() {
+ type = Animation::TYPE_ANIMATION;
+ playing = false;
+ }
+ };
+
+ HashMap<NodePath, TrackCache *> track_cache;
+ Set<TrackCache *> playing_caches;
+
+ Ref<AnimationNode> root;
+
+ AnimationProcessMode process_mode;
+ bool active;
+ NodePath animation_player;
+
+ AnimationNode::State state;
+ bool cache_valid;
+ void _node_removed(Node *p_node);
+ void _caches_cleared();
+
+ void _clear_caches();
+ bool _update_caches(AnimationPlayer *player);
+ void _process_graph(float p_delta);
+
+ uint64_t setup_pass;
+ uint64_t process_pass;
+
+ bool started;
+
+ NodePath root_motion_track;
+ Transform root_motion_transform;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_tree_root(const Ref<AnimationNode> &p_root);
+ Ref<AnimationNode> get_tree_root() const;
+
+ void set_active(bool p_active);
+ bool is_active() const;
+
+ void set_process_mode(AnimationProcessMode p_mode);
+ AnimationProcessMode get_process_mode() const;
+
+ void set_animation_player(const NodePath &p_player);
+ NodePath get_animation_player() const;
+
+ virtual String get_configuration_warning() const;
+
+ bool is_state_invalid() const;
+ String get_invalid_state_reason() const;
+
+ void set_root_motion_track(const NodePath &p_track);
+ NodePath get_root_motion_track() const;
+
+ Transform get_root_motion_transform() const;
+
+ uint64_t get_last_process_pass() const;
+ AnimationTree();
+ ~AnimationTree();
+};
+
+VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode)
+
+#endif // ANIMATION_GRAPH_PLAYER_H
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 89f0e43a86..026215508b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -813,7 +813,11 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
t.value = t.object->get_indexed(t.subpath);
t.value.zero();
- t.skip = false;
+ if (t.skeleton) {
+ t.skip = t.skeleton->is_bone_ignore_animation(t.bone_idx);
+ } else {
+ t.skip = false;
+ }
}
/* STEP 2 PROCESS ANIMATIONS */
@@ -895,13 +899,12 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
}
Transform xform;
- xform.basis = t.rot;
xform.origin = t.loc;
t.scale.x += 1.0;
t.scale.y += 1.0;
t.scale.z += 1.0;
- xform.basis.scale(t.scale);
+ xform.basis.set_quat_scale(t.rot, t.scale);
if (t.bone_idx >= 0) {
if (t.skeleton)
@@ -1213,6 +1216,12 @@ String AnimationTreePlayer::animation_node_get_master_animation(const StringName
return n->from;
}
+float AnimationTreePlayer::animation_node_get_position(const StringName &p_node) const {
+
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, 0);
+ return n->time;
+}
+
bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, 0);
@@ -1721,6 +1730,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation);
ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation);
+ ClassDB::bind_method(D_METHOD("animation_node_get_position", "id"), &AnimationTreePlayer::animation_node_get_position);
ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path);
ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time);
@@ -1804,7 +1814,7 @@ void AnimationTreePlayer::_bind_methods() {
ADD_GROUP("Playback", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_master_player", "get_master_player");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 09d6f6fcb4..d2d7b1c9ec 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -348,6 +348,7 @@ public:
Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
String animation_node_get_master_animation(const StringName &p_node) const;
+ float animation_node_get_position(const StringName &p_node) const;
void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
new file mode 100644
index 0000000000..a28c63064a
--- /dev/null
+++ b/scene/animation/root_motion_view.cpp
@@ -0,0 +1,178 @@
+#include "root_motion_view.h"
+#include "scene/animation/animation_tree.h"
+#include "scene/resources/material.h"
+void RootMotionView::set_animation_path(const NodePath &p_path) {
+ path = p_path;
+ first = true;
+}
+
+NodePath RootMotionView::get_animation_path() const {
+ return path;
+}
+
+void RootMotionView::set_color(const Color &p_color) {
+ color = p_color;
+ first = true;
+}
+
+Color RootMotionView::get_color() const {
+ return color;
+}
+
+void RootMotionView::set_cell_size(float p_size) {
+ cell_size = p_size;
+ first = true;
+}
+
+float RootMotionView::get_cell_size() const {
+ return cell_size;
+}
+
+void RootMotionView::set_radius(float p_radius) {
+ radius = p_radius;
+ first = true;
+}
+
+float RootMotionView::get_radius() const {
+ return radius;
+}
+
+void RootMotionView::set_zero_y(bool p_zero_y) {
+ zero_y = p_zero_y;
+}
+
+bool RootMotionView::get_zero_y() const {
+ return zero_y;
+}
+
+void RootMotionView::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+
+ VS::get_singleton()->immediate_set_material(immediate, SpatialMaterial::get_material_rid_for_2d(false, true, false, false, false));
+ first = true;
+ }
+
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ Transform transform;
+
+ if (has_node(path)) {
+
+ Node *node = get_node(path);
+
+ AnimationTree *tree = Object::cast_to<AnimationTree>(node);
+ if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
+ if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
+ set_process_internal(false);
+ set_physics_process_internal(true);
+ }
+
+ if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) {
+ set_process_internal(true);
+ set_physics_process_internal(false);
+ }
+
+ transform = tree->get_root_motion_transform();
+ }
+ }
+
+ if (!first && transform == Transform()) {
+ return;
+ }
+
+ first = false;
+
+ transform.orthonormalize(); //dont want scale, too imprecise
+ transform.affine_invert();
+
+ accumulated = transform * accumulated;
+ accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
+ if (zero_y) {
+ accumulated.origin.y = 0;
+ }
+ accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
+
+ VS::get_singleton()->immediate_clear(immediate);
+
+ int cells_in_radius = int((radius / cell_size) + 1.0);
+
+ VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES);
+ for (int i = -cells_in_radius; i < cells_in_radius; i++) {
+ for (int j = -cells_in_radius; j < cells_in_radius; j++) {
+
+ Vector3 from(i * cell_size, 0, j * cell_size);
+ Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
+ Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
+ from = accumulated.xform(from);
+ from_i = accumulated.xform(from_i);
+ from_j = accumulated.xform(from_j);
+
+ Color c = color, c_i = color, c_j = color;
+ c.a *= MAX(0, 1.0 - from.length() / radius);
+ c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
+ c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
+
+ VS::get_singleton()->immediate_color(immediate, c);
+ VS::get_singleton()->immediate_vertex(immediate, from);
+
+ VS::get_singleton()->immediate_color(immediate, c_i);
+ VS::get_singleton()->immediate_vertex(immediate, from_i);
+
+ VS::get_singleton()->immediate_color(immediate, c);
+ VS::get_singleton()->immediate_vertex(immediate, from);
+
+ VS::get_singleton()->immediate_color(immediate, c_j);
+ VS::get_singleton()->immediate_vertex(immediate, from_j);
+ }
+ }
+
+ VS::get_singleton()->immediate_end(immediate);
+ }
+}
+
+AABB RootMotionView::get_aabb() const {
+
+ return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
+}
+PoolVector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const {
+ return PoolVector<Face3>();
+}
+
+void RootMotionView::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
+ ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);
+
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color);
+
+ ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size);
+
+ ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
+
+ ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
+ ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
+}
+
+RootMotionView::RootMotionView() {
+ zero_y = true;
+ radius = 10;
+ cell_size = 1;
+ set_process_internal(true);
+ immediate = VisualServer::get_singleton()->immediate_create();
+ set_base(immediate);
+ color = Color(0.5, 0.5, 1.0);
+}
+
+RootMotionView::~RootMotionView() {
+ set_base(RID());
+ VisualServer::get_singleton()->free(immediate);
+}
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
new file mode 100644
index 0000000000..611183d364
--- /dev/null
+++ b/scene/animation/root_motion_view.h
@@ -0,0 +1,47 @@
+#ifndef ROOT_MOTION_VIEW_H
+#define ROOT_MOTION_VIEW_H
+
+#include "scene/3d/visual_instance.h"
+
+class RootMotionView : public VisualInstance {
+ GDCLASS(RootMotionView, VisualInstance)
+public:
+ RID immediate;
+ NodePath path;
+ float cell_size;
+ float radius;
+ bool use_in_game;
+ Color color;
+ bool first;
+ bool zero_y;
+
+ Transform accumulated;
+
+private:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_animation_path(const NodePath &p_path);
+ NodePath get_animation_path() const;
+
+ void set_color(const Color &p_path);
+ Color get_color() const;
+
+ void set_cell_size(float p_size);
+ float get_cell_size() const;
+
+ void set_radius(float p_radius);
+ float get_radius() const;
+
+ void set_zero_y(bool p_zero_y);
+ bool get_zero_y() const;
+
+ virtual AABB get_aabb() const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ RootMotionView();
+ ~RootMotionView();
+};
+
+#endif // ROOT_MOTION_VIEW_H
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 49013b160a..9f7503577b 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -201,6 +201,7 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all);
ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL(""));
ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all);
+ ClassDB::bind_method(D_METHOD("is_stopped"), &Tween::is_stopped);
ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL(""));
ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all);
ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL(""));
@@ -743,6 +744,10 @@ bool Tween::stop(Object *p_object, StringName p_key) {
return true;
}
+bool Tween::is_stopped() const {
+ return tell() >= get_runtime();
+}
+
bool Tween::stop_all() {
set_active(false);
@@ -886,6 +891,10 @@ real_t Tween::tell() const {
real_t Tween::get_runtime() const {
+ if (speed_scale == 0) {
+ return INFINITY;
+ }
+
pending_update++;
real_t runtime = 0;
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -896,7 +905,8 @@ real_t Tween::get_runtime() const {
runtime = t;
}
pending_update--;
- return runtime;
+
+ return runtime / speed_scale;
}
bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) {
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 757d80e90a..36094bf294 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -162,6 +162,7 @@ public:
bool reset_all();
bool stop(Object *p_object, StringName p_key);
bool stop_all();
+ bool is_stopped() const;
bool resume(Object *p_object, StringName p_key);
bool resume_all();
bool remove(Object *p_object, StringName p_key);
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 408c00334a..b5c232c33c 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -44,14 +44,23 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
buffer_size = MIN(buffer_size, 16); //short fadeout ramp
}
- //mix
- stream_playback->mix(buffer, pitch_scale, buffer_size);
+ // Mix if we're not paused or we're fading out
+ if (!stream_paused || stream_paused_fade > 0.f) {
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+ }
//multiply volume interpolating to avoid clicks if this changes
float target_volume = p_fadeout ? -80.0 : volume_db;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+ if (stream_paused) {
+ vol = vol * stream_paused_fade;
+ if (stream_paused_fade > 0.f) {
+ stream_paused_fade -= 0.1f;
+ }
+ }
+
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
@@ -90,11 +99,8 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
void AudioStreamPlayer::_mix_audio() {
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && stream_paused_fade <= 0.f)) {
return;
}
@@ -135,6 +141,17 @@ void AudioStreamPlayer::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
+
+ if (p_what == NOTIFICATION_PAUSED) {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ }
+
+ if (p_what == NOTIFICATION_UNPAUSED) {
+ set_stream_paused(false);
+ }
}
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
@@ -275,6 +292,19 @@ bool AudioStreamPlayer::_is_active() const {
return active;
}
+void AudioStreamPlayer::set_stream_paused(bool p_pause) {
+
+ if (p_pause != stream_paused) {
+ stream_paused = p_pause;
+ stream_paused_fade = stream_paused ? 1.f : 0.f;
+ }
+}
+
+bool AudioStreamPlayer::get_stream_paused() const {
+
+ return stream_paused;
+}
+
void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
@@ -328,11 +358,15 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
+ ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
@@ -351,6 +385,8 @@ AudioStreamPlayer::AudioStreamPlayer() {
autoplay = false;
setseek = -1;
active = false;
+ stream_paused = false;
+ stream_paused_fade = 0.f;
mix_target = MIX_TARGET_STEREO;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 21189aea6d..c42f191589 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -56,7 +56,9 @@ private:
float mix_volume_db;
float pitch_scale;
float volume_db;
+ float stream_paused_fade;
bool autoplay;
+ bool stream_paused;
StringName bus;
MixTarget mix_target;
@@ -100,6 +102,9 @@ public:
void set_mix_target(MixTarget p_target);
MixTarget get_mix_target() const;
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
AudioStreamPlayer();
~AudioStreamPlayer();
};
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 5f541ea16a..acdbd9de08 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (status.disabled || b->get_button_index() != 1)
+ if (status.disabled || ((1 << (b->get_button_index() - 1)) & button_mask) == 0)
return;
if (status.pressing_button)
@@ -211,6 +211,11 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (!toggle_mode) { //mouse press attempt
pressed();
+ if (get_script_instance()) {
+ Variant::CallError ce;
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
+ }
+
emit_signal("pressed");
} else {
@@ -247,7 +252,7 @@ void BaseButton::_notification(int p_what) {
status.hovering = false;
update();
}
- if (p_what == NOTIFICATION_DRAG_BEGIN) {
+ if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
if (status.press_attempt) {
status.press_attempt = false;
@@ -403,6 +408,16 @@ BaseButton::ActionMode BaseButton::get_action_mode() const {
return action_mode;
}
+void BaseButton::set_button_mask(int p_mask) {
+
+ button_mask = p_mask;
+}
+
+int BaseButton::get_button_mask() const {
+
+ return button_mask;
+}
+
void BaseButton::set_enabled_focus_mode(FocusMode p_mode) {
enabled_focus_mode = p_mode;
@@ -491,6 +506,8 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled);
ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode);
ClassDB::bind_method(D_METHOD("get_action_mode"), &BaseButton::get_action_mode);
+ ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask);
+ ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask);
ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode);
ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode);
ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode);
@@ -512,6 +529,7 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
@@ -537,6 +555,7 @@ BaseButton::BaseButton() {
set_focus_mode(FOCUS_ALL);
enabled_focus_mode = FOCUS_ALL;
action_mode = ACTION_MODE_BUTTON_RELEASE;
+ button_mask = BUTTON_MASK_LEFT;
}
BaseButton::~BaseButton() {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 6917e112ab..79638bbcce 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -49,6 +49,7 @@ public:
};
private:
+ int button_mask;
bool toggle_mode;
FocusMode enabled_focus_mode;
Ref<ShortCut> shortcut;
@@ -104,6 +105,9 @@ public:
void set_action_mode(ActionMode p_mode);
ActionMode get_action_mode() const;
+ void set_button_mask(int p_mask);
+ int get_button_mask() const;
+
void set_enabled_focus_mode(FocusMode p_mode);
FocusMode get_enabled_focus_mode() const;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 30bcc48149..f8c188d33d 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -77,8 +77,7 @@ void ColorPicker::_notification(int p_what) {
void ColorPicker::set_focus_on_line_edit() {
- c_text->grab_focus();
- c_text->select();
+ c_text->call_deferred("grab_focus");
}
void ColorPicker::_update_controls() {
@@ -159,14 +158,16 @@ void ColorPicker::_update_color() {
updating = true;
for (int i = 0; i < 4; i++) {
- scroll[i]->set_max(255);
scroll[i]->set_step(0.01);
if (raw_mode_enabled) {
+ scroll[i]->set_max(100);
if (i == 3)
scroll[i]->set_max(1);
scroll[i]->set_value(color.components[i]);
} else {
- scroll[i]->set_value(color.components[i] * 255);
+ const int byte_value = color.components[i] * 255;
+ scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1);
+ scroll[i]->set_value(byte_value);
}
}
@@ -241,7 +242,16 @@ bool ColorPicker::is_raw_mode() const {
return raw_mode_enabled;
}
+void ColorPicker::set_deferred_mode(bool p_enabled) {
+ deferred_mode_enabled = p_enabled;
+}
+
+bool ColorPicker::is_deferred_mode() const {
+ return deferred_mode_enabled;
+}
+
void ColorPicker::_update_text_value() {
+ bool visible = true;
if (text_is_constructor) {
String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
if (edit_alpha && color.a < 1)
@@ -250,8 +260,13 @@ void ColorPicker::_update_text_value() {
t += ")";
c_text->set_text(t);
} else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
}
+ c_text->set_visible(visible);
}
void ColorPicker::_sample_draw() {
@@ -321,7 +336,11 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
emit_signal("color_changed", color);
+ changing_color = false;
} else {
changing_color = false;
}
@@ -340,7 +359,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
- emit_signal("color_changed", color);
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
}
}
@@ -361,7 +381,10 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
- emit_signal("color_changed", color);
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
+ else if (!bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT)
+ emit_signal("color_changed", color);
}
Ref<InputEventMouseMotion> mev = p_event;
@@ -376,7 +399,8 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
- emit_signal("color_changed", color);
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
}
}
@@ -462,12 +486,39 @@ void ColorPicker::_screen_pick_pressed() {
screen->show_modal();
}
+void ColorPicker::_focus_enter() {
+ if (c_text->has_focus()) {
+ c_text->select_all();
+ return;
+ }
+ for (int i = 0; i < 4; i++) {
+ if (values[i]->get_line_edit()->has_focus()) {
+ values[i]->get_line_edit()->select_all();
+ break;
+ }
+ }
+}
+
+void ColorPicker::_focus_exit() {
+ for (int i = 0; i < 4; i++) {
+ values[i]->get_line_edit()->select(0, 0);
+ }
+ c_text->select(0, 0);
+}
+
+void ColorPicker::_html_focus_exit() {
+ _html_entered(c_text->get_text());
+ _focus_exit();
+}
+
void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color);
ClassDB::bind_method(D_METHOD("set_raw_mode", "mode"), &ColorPicker::set_raw_mode);
ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode);
+ ClassDB::bind_method(D_METHOD("set_deferred_mode", "mode"), &ColorPicker::set_deferred_mode);
+ ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode);
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
@@ -483,10 +534,14 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_w_input"), &ColorPicker::_w_input);
ClassDB::bind_method(D_METHOD("_preset_input"), &ColorPicker::_preset_input);
ClassDB::bind_method(D_METHOD("_screen_input"), &ColorPicker::_screen_input);
+ ClassDB::bind_method(D_METHOD("_focus_enter"), &ColorPicker::_focus_enter);
+ ClassDB::bind_method(D_METHOD("_focus_exit"), &ColorPicker::_focus_exit);
+ ClassDB::bind_method(D_METHOD("_html_focus_exit"), &ColorPicker::_html_focus_exit);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode");
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
}
@@ -498,6 +553,7 @@ ColorPicker::ColorPicker() :
edit_alpha = true;
text_is_constructor = false;
raw_mode_enabled = false;
+ deferred_mode_enabled = false;
changing_color = false;
screen = NULL;
@@ -559,11 +615,14 @@ ColorPicker::ColorPicker() :
scroll[i] = memnew(HSlider);
scroll[i]->set_v_size_flags(SIZE_SHRINK_CENTER);
+ scroll[i]->set_focus_mode(FOCUS_NONE);
hbc->add_child(scroll[i]);
values[i] = memnew(SpinBox);
scroll[i]->share(values[i]);
hbc->add_child(values[i]);
+ values[i]->get_line_edit()->connect("focus_entered", this, "_focus_enter");
+ values[i]->get_line_edit()->connect("focus_exited", this, "_focus_exit");
scroll[i]->set_min(0);
scroll[i]->set_page(0);
@@ -589,6 +648,9 @@ ColorPicker::ColorPicker() :
c_text = memnew(LineEdit);
hhb->add_child(c_text);
c_text->connect("text_entered", this, "_html_entered");
+ c_text->connect("focus_entered", this, "_focus_enter");
+ c_text->connect("focus_exited", this, "_html_focus_exit");
+
text_type->set_text("#");
c_text->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -615,12 +677,19 @@ ColorPicker::ColorPicker() :
void ColorPickerButton::_color_changed(const Color &p_color) {
+ color = p_color;
update();
- emit_signal("color_changed", p_color);
+ emit_signal("color_changed", color);
+}
+
+void ColorPickerButton::_modal_closed() {
+
+ emit_signal("popup_closed");
}
void ColorPickerButton::pressed() {
+ _update_picker();
popup->set_position(get_global_position() - picker->get_combined_minimum_size());
popup->popup();
picker->set_focus_on_line_edit();
@@ -633,37 +702,44 @@ void ColorPickerButton::_notification(int p_what) {
Ref<StyleBox> normal = get_stylebox("normal");
Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
- draw_rect(r, picker->get_pick_color());
+ draw_rect(r, color);
}
- if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
+ if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST && popup) {
popup->hide();
}
}
void ColorPickerButton::set_pick_color(const Color &p_color) {
- picker->set_pick_color(p_color);
+ color = p_color;
+ if (picker) {
+ picker->set_pick_color(p_color);
+ }
+
update();
- emit_signal("color_changed", p_color);
}
Color ColorPickerButton::get_pick_color() const {
- return picker->get_pick_color();
+ return color;
}
void ColorPickerButton::set_edit_alpha(bool p_show) {
- picker->set_edit_alpha(p_show);
+ edit_alpha = p_show;
+ if (picker) {
+ picker->set_edit_alpha(p_show);
+ }
}
bool ColorPickerButton::is_editing_alpha() const {
- return picker->is_editing_alpha();
+ return edit_alpha;
}
-ColorPicker *ColorPickerButton::get_picker() const {
+ColorPicker *ColorPickerButton::get_picker() {
+ _update_picker();
return picker;
}
@@ -672,6 +748,19 @@ PopupPanel *ColorPickerButton::get_popup() const {
return popup;
}
+void ColorPickerButton::_update_picker() {
+ if (!picker) {
+ popup = memnew(PopupPanel);
+ picker = memnew(ColorPicker);
+ popup->add_child(picker);
+ add_child(popup);
+ picker->connect("color_changed", this, "_color_changed");
+ popup->connect("modal_closed", this, "_modal_closed");
+ picker->set_pick_color(color);
+ picker->set_edit_alpha(edit_alpha);
+ }
+}
+
void ColorPickerButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPickerButton::set_pick_color);
@@ -681,18 +770,20 @@ void ColorPickerButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha);
ClassDB::bind_method(D_METHOD("_color_changed"), &ColorPickerButton::_color_changed);
+ ClassDB::bind_method(D_METHOD("_modal_closed"), &ColorPickerButton::_modal_closed);
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
+ ADD_SIGNAL(MethodInfo("popup_closed"));
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
}
ColorPickerButton::ColorPickerButton() {
- popup = memnew(PopupPanel);
- picker = memnew(ColorPicker);
- popup->add_child(picker);
-
- picker->connect("color_changed", this, "_color_changed");
- add_child(popup);
+ //Initialization is now done deferred
+ //this improves performance in the inspector as the color picker
+ //can be expensive to initialize
+ picker = NULL;
+ popup = NULL;
+ edit_alpha = true;
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 01ae1cc464..c8d8e1aa8a 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -67,6 +67,7 @@ private:
Color color;
bool raw_mode_enabled;
+ bool deferred_mode_enabled;
bool updating;
bool changing_color;
float h, s, v;
@@ -88,6 +89,9 @@ private:
void _screen_input(const Ref<InputEvent> &p_event);
void _add_preset_pressed();
void _screen_pick_pressed();
+ void _focus_enter();
+ void _focus_exit();
+ void _html_focus_exit();
protected:
void _notification(int);
@@ -104,6 +108,9 @@ public:
void set_raw_mode(bool p_enabled);
bool is_raw_mode() const;
+ void set_deferred_mode(bool p_enabled);
+ bool is_deferred_mode() const;
+
void set_focus_on_line_edit();
ColorPicker();
@@ -115,10 +122,16 @@ class ColorPickerButton : public Button {
PopupPanel *popup;
ColorPicker *picker;
+ Color color;
+ bool edit_alpha;
void _color_changed(const Color &p_color);
+ void _modal_closed();
+
virtual void pressed();
+ void _update_picker();
+
protected:
void _notification(int);
static void _bind_methods();
@@ -130,7 +143,7 @@ public:
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
- ColorPicker *get_picker() const;
+ ColorPicker *get_picker();
PopupPanel *get_popup() const;
ColorPickerButton();
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 7cb0ad5707..7df03bf7c6 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -34,9 +34,9 @@
void Container::_child_minsize_changed() {
- Size2 ms = get_combined_minimum_size();
- if (ms.width > get_size().width || ms.height > get_size().height)
- minimum_size_changed();
+ //Size2 ms = get_combined_minimum_size();
+ //if (ms.width > get_size().width || ms.height > get_size().height) {
+ minimum_size_changed();
queue_sort();
}
@@ -51,6 +51,8 @@ void Container::add_child_notify(Node *p_child) {
control->connect("size_flags_changed", this, "queue_sort");
control->connect("minimum_size_changed", this, "_child_minsize_changed");
control->connect("visibility_changed", this, "_child_minsize_changed");
+
+ minimum_size_changed();
queue_sort();
}
@@ -61,6 +63,7 @@ void Container::move_child_notify(Node *p_child) {
if (!Object::cast_to<Control>(p_child))
return;
+ minimum_size_changed();
queue_sort();
}
@@ -75,6 +78,8 @@ void Container::remove_child_notify(Node *p_child) {
control->disconnect("size_flags_changed", this, "queue_sort");
control->disconnect("minimum_size_changed", this, "_child_minsize_changed");
control->disconnect("visibility_changed", this, "_child_minsize_changed");
+
+ minimum_size_changed();
queue_sort();
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a5883863cd..289924976d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -94,6 +94,14 @@ Point2 Control::_edit_get_position() const {
return get_position();
};
+void Control::_edit_set_scale(const Size2 &p_scale) {
+ set_scale(p_scale);
+}
+
+Size2 Control::_edit_get_scale() const {
+ return data.scale;
+}
+
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
@@ -147,12 +155,29 @@ Size2 Control::get_custom_minimum_size() const {
return data.custom_minimum_size;
}
-Size2 Control::get_combined_minimum_size() const {
+void Control::_update_minimum_size_cache() {
Size2 minsize = get_minimum_size();
minsize.x = MAX(minsize.x, data.custom_minimum_size.x);
minsize.y = MAX(minsize.y, data.custom_minimum_size.y);
- return minsize;
+
+ bool size_changed = false;
+ if (data.minimum_size_cache != minsize)
+ size_changed = true;
+
+ data.minimum_size_cache = minsize;
+ data.minimum_size_valid = true;
+
+ if (size_changed)
+ minimum_size_changed();
+}
+
+Size2 Control::get_combined_minimum_size() const {
+
+ if (!data.minimum_size_valid) {
+ const_cast<Control *>(this)->_update_minimum_size_cache();
+ }
+ return data.minimum_size_cache;
}
Size2 Control::_edit_get_minimum_size() const {
@@ -251,14 +276,18 @@ void Control::_update_minimum_size() {
if (!is_inside_tree())
return;
- data.pending_min_size_update = false;
Size2 minsize = get_combined_minimum_size();
if (minsize.x > data.size_cache.x ||
minsize.y > data.size_cache.y) {
_size_changed();
}
- emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
+ data.updating_last_minimum_size = false;
+
+ if (minsize != data.last_minimum_size) {
+ data.last_minimum_size = minsize;
+ emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
+ }
}
bool Control::_get(const StringName &p_name, Variant &r_ret) const {
@@ -429,8 +458,10 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_ENTER_TREE: {
+ } break;
+ case NOTIFICATION_POST_ENTER_TREE: {
+ data.minimum_size_valid = false;
_size_changed();
-
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -612,13 +643,12 @@ void Control::_notification(int p_notification) {
if (is_inside_tree()) {
_modal_stack_remove();
- minimum_size_changed();
}
//remove key focus
//remove modalness
} else {
-
+ data.minimum_size_valid = false;
_size_changed();
}
@@ -1244,21 +1274,23 @@ bool Control::has_constant(const StringName &p_name, const StringName &p_type) c
return Theme::get_default()->has_constant(p_name, type);
}
-Size2 Control::get_parent_area_size() const {
-
- ERR_FAIL_COND_V(!is_inside_tree(), Size2());
-
- Size2 parent_size;
+Rect2 Control::get_parent_anchorable_rect() const {
+ if (!is_inside_tree())
+ return Rect2();
+ Rect2 parent_rect;
if (data.parent_canvas_item) {
-
- parent_size = data.parent_canvas_item->_edit_get_rect().size;
+ parent_rect = data.parent_canvas_item->get_anchorable_rect();
} else {
-
- parent_size = get_viewport()->get_visible_rect().size;
+ parent_rect = get_viewport()->get_visible_rect();
}
- return parent_size;
+ return parent_rect;
+}
+
+Size2 Control::get_parent_area_size() const {
+
+ return get_parent_anchorable_rect().size;
}
void Control::_size_changed() {
@@ -1266,13 +1298,13 @@ void Control::_size_changed() {
if (!is_inside_tree())
return;
- Size2 parent_size = get_parent_area_size();
+ Rect2 parent_rect = get_parent_anchorable_rect();
float margin_pos[4];
for (int i = 0; i < 4; i++) {
- float area = parent_size[i & 1];
+ float area = parent_rect.size[i & 1];
margin_pos[i] = data.margin[i] + (data.anchor[i] * area);
}
@@ -1281,22 +1313,24 @@ void Control::_size_changed() {
Size2 minimum_size = get_combined_minimum_size();
- if (data.h_grow == GROW_DIRECTION_BEGIN) {
- if (minimum_size.width > new_size_cache.width) {
- new_pos_cache.x = new_pos_cache.x + new_size_cache.width - minimum_size.width;
- new_size_cache.width = minimum_size.width;
+ if (minimum_size.width > new_size_cache.width) {
+ if (data.h_grow == GROW_DIRECTION_BEGIN) {
+ new_pos_cache.x += new_size_cache.width - minimum_size.width;
+ } else if (data.h_grow == GROW_DIRECTION_BOTH) {
+ new_pos_cache.x += 0.5 * (new_size_cache.width - minimum_size.width);
}
- } else {
- new_size_cache.width = MAX(minimum_size.width, new_size_cache.width);
+
+ new_size_cache.width = minimum_size.width;
}
- if (data.v_grow == GROW_DIRECTION_BEGIN) {
- if (minimum_size.height > new_size_cache.height) {
- new_pos_cache.y = new_pos_cache.y + new_size_cache.height - minimum_size.height;
- new_size_cache.height = minimum_size.height;
+ if (minimum_size.height > new_size_cache.height) {
+ if (data.v_grow == GROW_DIRECTION_BEGIN) {
+ new_pos_cache.y += new_size_cache.height - minimum_size.height;
+ } else if (data.v_grow == GROW_DIRECTION_BOTH) {
+ new_pos_cache.y += 0.5 * (new_size_cache.height - minimum_size.height);
}
- } else {
- new_size_cache.height = MAX(minimum_size.height, new_size_cache.height);
+
+ new_size_cache.height = minimum_size.height;
}
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
@@ -1324,43 +1358,9 @@ void Control::_size_changed() {
}
}
-float Control::_get_parent_range(int p_idx) const {
-
- if (!is_inside_tree()) {
-
- return 0;
- }
- if (data.parent_canvas_item) {
-
- return data.parent_canvas_item->_edit_get_rect().size[p_idx & 1];
- } else {
- return get_viewport()->get_visible_rect().size[p_idx & 1];
- }
-
- return 0;
-}
-
-float Control::_get_range(int p_idx) const {
-
- p_idx &= 1;
-
- float parent_range = _get_parent_range(p_idx);
- float from = _a2s(data.margin[p_idx], data.anchor[p_idx], parent_range);
- float to = _a2s(data.margin[p_idx + 2], data.anchor[p_idx + 2], parent_range);
-
- return to - from;
-}
-
-float Control::_s2a(float p_val, float p_anchor, float p_range) const {
- return p_val - (p_anchor * p_range);
-}
-
-float Control::_a2s(float p_val, float p_anchor, float p_range) const {
- return Math::floor(p_val + (p_anchor * p_range));
-}
-
void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bool p_push_opposite_anchor) {
- float parent_range = _get_parent_range((p_margin == MARGIN_LEFT || p_margin == MARGIN_RIGHT) ? 0 : 1);
+ Rect2 parent_rect = get_parent_anchorable_rect();
+ float parent_range = (p_margin == MARGIN_LEFT || p_margin == MARGIN_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
float previous_margin_pos = data.margin[p_margin] + data.anchor[p_margin] * parent_range;
float previous_opposite_margin_pos = data.margin[(p_margin + 2) % 4] + data.anchor[(p_margin + 2) % 4] * parent_range;
@@ -1376,9 +1376,9 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
}
if (!p_keep_margin) {
- data.margin[p_margin] = _s2a(previous_margin_pos, data.anchor[p_margin], parent_range);
+ data.margin[p_margin] = previous_margin_pos - data.anchor[p_margin] * parent_range;
if (p_push_opposite_anchor) {
- data.margin[(p_margin + 2) % 4] = _s2a(previous_opposite_margin_pos, data.anchor[(p_margin + 2) % 4], parent_range);
+ data.margin[(p_margin + 2) % 4] = previous_opposite_margin_pos - data.anchor[(p_margin + 2) % 4] * parent_range;
}
}
if (is_inside_tree()) {
@@ -1532,8 +1532,7 @@ void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
new_size.y = min_size.y;
}
- float pw = _get_parent_range(0);
- float ph = _get_parent_range(1);
+ Rect2 parent_rect = get_parent_anchorable_rect();
//Left
switch (p_preset) {
@@ -1545,21 +1544,21 @@ void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
case PRESET_LEFT_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- data.margin[0] = pw * (0.0 - data.anchor[0]) + p_margin;
+ data.margin[0] = parent_rect.size.x * (0.0 - data.anchor[0]) + p_margin + parent_rect.position.x;
break;
case PRESET_CENTER_TOP:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
case PRESET_VCENTER_WIDE:
- data.margin[0] = pw * (0.5 - data.anchor[0]) - new_size.x / 2;
+ data.margin[0] = parent_rect.size.x * (0.5 - data.anchor[0]) - new_size.x / 2 + parent_rect.position.x;
break;
case PRESET_TOP_RIGHT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_RIGHT:
case PRESET_RIGHT_WIDE:
- data.margin[0] = pw * (1.0 - data.anchor[0]) - new_size.x - p_margin;
+ data.margin[0] = parent_rect.size.x * (1.0 - data.anchor[0]) - new_size.x - p_margin + parent_rect.position.x;
break;
}
@@ -1573,21 +1572,21 @@ void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
case PRESET_TOP_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_WIDE:
- data.margin[1] = ph * (0.0 - data.anchor[1]) + p_margin;
+ data.margin[1] = parent_rect.size.y * (0.0 - data.anchor[1]) + p_margin + parent_rect.position.y;
break;
case PRESET_CENTER_LEFT:
case PRESET_CENTER_RIGHT:
case PRESET_CENTER:
case PRESET_HCENTER_WIDE:
- data.margin[1] = ph * (0.5 - data.anchor[1]) - new_size.y / 2;
+ data.margin[1] = parent_rect.size.y * (0.5 - data.anchor[1]) - new_size.y / 2 + parent_rect.position.y;
break;
case PRESET_BOTTOM_LEFT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_BOTTOM:
case PRESET_BOTTOM_WIDE:
- data.margin[1] = ph * (1.0 - data.anchor[1]) - new_size.y - p_margin;
+ data.margin[1] = parent_rect.size.y * (1.0 - data.anchor[1]) - new_size.y - p_margin + parent_rect.position.y;
break;
}
@@ -1597,14 +1596,14 @@ void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
case PRESET_BOTTOM_LEFT:
case PRESET_CENTER_LEFT:
case PRESET_LEFT_WIDE:
- data.margin[2] = pw * (0.0 - data.anchor[2]) + new_size.x + p_margin;
+ data.margin[2] = parent_rect.size.x * (0.0 - data.anchor[2]) + new_size.x + p_margin + parent_rect.position.x;
break;
case PRESET_CENTER_TOP:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
case PRESET_VCENTER_WIDE:
- data.margin[2] = pw * (0.5 - data.anchor[2]) + new_size.x / 2;
+ data.margin[2] = parent_rect.size.x * (0.5 - data.anchor[2]) + new_size.x / 2 + parent_rect.position.x;
break;
case PRESET_TOP_RIGHT:
@@ -1615,7 +1614,7 @@ void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
case PRESET_BOTTOM_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- data.margin[2] = pw * (1.0 - data.anchor[2]) - p_margin;
+ data.margin[2] = parent_rect.size.x * (1.0 - data.anchor[2]) - p_margin + parent_rect.position.x;
break;
}
@@ -1625,14 +1624,14 @@ void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
case PRESET_TOP_RIGHT:
case PRESET_CENTER_TOP:
case PRESET_TOP_WIDE:
- data.margin[3] = ph * (0.0 - data.anchor[3]) + new_size.y + p_margin;
+ data.margin[3] = parent_rect.size.y * (0.0 - data.anchor[3]) + new_size.y + p_margin + parent_rect.position.y;
break;
case PRESET_CENTER_LEFT:
case PRESET_CENTER_RIGHT:
case PRESET_CENTER:
case PRESET_HCENTER_WIDE:
- data.margin[3] = ph * (0.5 - data.anchor[3]) + new_size.y / 2;
+ data.margin[3] = parent_rect.size.y * (0.5 - data.anchor[3]) + new_size.y / 2 + parent_rect.position.y;
break;
case PRESET_BOTTOM_LEFT:
@@ -1643,7 +1642,7 @@ void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
case PRESET_BOTTOM_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_WIDE:
- data.margin[3] = ph * (1.0 - data.anchor[3]) - p_margin;
+ data.margin[3] = parent_rect.size.y * (1.0 - data.anchor[3]) - p_margin + parent_rect.position.y;
break;
}
@@ -1722,31 +1721,29 @@ void Control::set_global_position(const Point2 &p_point) {
set_position(inv.xform(p_point));
}
-void Control::set_position(const Size2 &p_point) {
-
- float pw = _get_parent_range(0);
- float ph = _get_parent_range(1);
+Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const {
- float x = _a2s(data.margin[0], data.anchor[0], pw);
- float y = _a2s(data.margin[1], data.anchor[1], ph);
- float x2 = _a2s(data.margin[2], data.anchor[2], pw);
- float y2 = _a2s(data.margin[3], data.anchor[3], ph);
+ Rect2 anchorable = get_parent_anchorable_rect();
+ Rect2 result = anchorable;
+ for (int i = 0; i < 4; i++) {
+ result.grow_margin((Margin)i, p_anchors[i] * anchorable.get_size()[i % 2] + p_margins[i]);
+ }
- Size2 ret = Size2(x2 - x, y2 - y);
- Size2 min = get_combined_minimum_size();
+ return result;
+}
- Size2 size = Size2(MAX(min.width, ret.width), MAX(min.height, ret.height));
- float w = size.x;
- float h = size.y;
+void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]) {
- x = p_point.x;
- y = p_point.y;
+ Size2 parent_rect_size = get_parent_anchorable_rect().size;
+ r_margins[0] = Math::floor(p_rect.position.x - (p_anchors[0] * parent_rect_size.x));
+ r_margins[1] = Math::floor(p_rect.position.y - (p_anchors[1] * parent_rect_size.y));
+ r_margins[2] = Math::floor(p_rect.position.x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x));
+ r_margins[3] = Math::floor(p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y));
+}
- data.margin[0] = _s2a(x, data.anchor[0], pw);
- data.margin[1] = _s2a(y, data.anchor[1], ph);
- data.margin[2] = _s2a(x + w, data.anchor[2], pw);
- data.margin[3] = _s2a(y + h, data.anchor[3], ph);
+void Control::set_position(const Size2 &p_point) {
+ _compute_margins(Rect2(p_point, data.size_cache), data.anchor, data.margin);
_size_changed();
}
@@ -1759,18 +1756,7 @@ void Control::set_size(const Size2 &p_size) {
if (new_size.y < min.y)
new_size.y = min.y;
- float pw = _get_parent_range(0);
- float ph = _get_parent_range(1);
-
- float x = _a2s(data.margin[0], data.anchor[0], pw);
- float y = _a2s(data.margin[1], data.anchor[1], ph);
-
- float w = new_size.width;
- float h = new_size.height;
-
- data.margin[2] = _s2a(x + w, data.anchor[2], pw);
- data.margin[3] = _s2a(y + h, data.anchor[3], ph);
-
+ _compute_margins(Rect2(data.pos_cache, new_size), data.anchor, data.margin);
_size_changed();
}
@@ -1801,6 +1787,11 @@ Rect2 Control::get_rect() const {
return Rect2(get_position(), get_size());
}
+Rect2 Control::get_anchorable_rect() const {
+
+ return Rect2(Point2(), get_size());
+}
+
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
@@ -2300,12 +2291,11 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Point2 points[4];
Transform2D xform = get_global_transform();
- Rect2 rect = _edit_get_rect();
- points[0] = xform.xform(rect.position);
- points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
- points[2] = xform.xform(rect.position + rect.size);
- points[3] = xform.xform(rect.position + Point2(0, rect.size.y));
+ points[0] = xform.xform(Point2());
+ points[1] = xform.xform(Point2(get_size().x, 0));
+ points[2] = xform.xform(get_size());
+ points[3] = xform.xform(Point2(0, get_size().y));
const Vector2 dir[4] = {
Vector2(-1, 0),
@@ -2359,12 +2349,11 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Point2 points[4];
Transform2D xform = c->get_global_transform();
- Rect2 rect = c->_edit_get_rect();
- points[0] = xform.xform(rect.position);
- points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
- points[2] = xform.xform(rect.position + rect.size);
- points[3] = xform.xform(rect.position + Point2(0, rect.size.y));
+ points[0] = xform.xform(Point2());
+ points[1] = xform.xform(Point2(get_size().x, 0));
+ points[2] = xform.xform(get_size());
+ points[3] = xform.xform(Point2(0, get_size().y));
float min = 1e7;
@@ -2454,17 +2443,25 @@ void Control::minimum_size_changed() {
if (!is_inside_tree() || data.block_minimum_size_adjust)
return;
- if (data.pending_min_size_update)
+ Control *invalidate = this;
+
+ //invalidate cache upwards
+ while (invalidate && invalidate->data.minimum_size_valid) {
+ invalidate->data.minimum_size_valid = false;
+ if (invalidate->is_set_as_toplevel())
+ break; // do not go further up
+ invalidate = invalidate->data.parent;
+ }
+
+ if (!is_visible_in_tree())
return;
- data.pending_min_size_update = true;
- MessageQueue::get_singleton()->push_call(this, "_update_minimum_size");
+ if (data.updating_last_minimum_size)
+ return;
- if (!is_toplevel_control()) {
- Control *pc = get_parent_control();
- if (pc)
- pc->minimum_size_changed();
- }
+ data.updating_last_minimum_size = true;
+
+ MessageQueue::get_singleton()->push_call(this, "_update_minimum_size");
}
int Control::get_v_size_flags() const {
@@ -2838,8 +2835,8 @@ void Control::_bind_methods() {
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "margin_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_BOTTOM);
ADD_GROUP("Grow Direction", "grow_");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End"), "set_h_grow_direction", "get_h_grow_direction");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End"), "set_v_grow_direction", "get_v_grow_direction");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_h_grow_direction", "get_h_grow_direction");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction");
ADD_GROUP("Rect", "rect_");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
@@ -2855,12 +2852,12 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
ADD_GROUP("Focus", "focus_");
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next"), "set_focus_next", "get_focus_next");
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous"), "set_focus_previous", "get_focus_previous");
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_GROUP("Mouse", "mouse_");
@@ -2886,6 +2883,8 @@ void Control::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_FOCUS_EXIT);
BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
BIND_CONSTANT(NOTIFICATION_MODAL_CLOSE);
+ BIND_CONSTANT(NOTIFICATION_SCROLL_BEGIN);
+ BIND_CONSTANT(NOTIFICATION_SCROLL_END);
BIND_ENUM_CONSTANT(CURSOR_ARROW);
BIND_ENUM_CONSTANT(CURSOR_IBEAM);
@@ -2939,6 +2938,7 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(GROW_DIRECTION_BEGIN);
BIND_ENUM_CONSTANT(GROW_DIRECTION_END);
+ BIND_ENUM_CONSTANT(GROW_DIRECTION_BOTH);
BIND_ENUM_CONSTANT(ANCHOR_BEGIN);
BIND_ENUM_CONSTANT(ANCHOR_END);
@@ -2972,7 +2972,6 @@ Control::Control() {
data.h_size_flags = SIZE_FILL;
data.v_size_flags = SIZE_FILL;
data.expand = 1;
- data.pending_min_size_update = false;
data.rotation = 0;
data.parent_canvas_item = NULL;
data.scale = Vector2(1, 1);
@@ -2982,6 +2981,8 @@ Control::Control() {
data.disable_visibility_clip = false;
data.h_grow = GROW_DIRECTION_END;
data.v_grow = GROW_DIRECTION_END;
+ data.minimum_size_valid = false;
+ data.updating_last_minimum_size = false;
data.clip_contents = false;
for (int i = 0; i < 4; i++) {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 51325f27b5..fa5274d854 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -60,7 +60,8 @@ public:
enum GrowDirection {
GROW_DIRECTION_BEGIN,
- GROW_DIRECTION_END
+ GROW_DIRECTION_END,
+ GROW_DIRECTION_BOTH
};
enum FocusMode {
@@ -147,6 +148,11 @@ private:
Point2 pos_cache;
Size2 size_cache;
+ Size2 minimum_size_cache;
+ bool minimum_size_valid;
+
+ Size2 last_minimum_size;
+ bool updating_last_minimum_size;
float margin[4];
float anchor[4];
@@ -163,7 +169,6 @@ private:
int h_size_flags;
int v_size_flags;
float expand;
- bool pending_min_size_update;
Point2 custom_minimum_size;
bool pass_on_modal_close_click;
@@ -197,12 +202,12 @@ private:
NodePath focus_next;
NodePath focus_prev;
- HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
- HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> style_override;
- HashMap<StringName, Ref<Font>, StringNameHasher> font_override;
- HashMap<StringName, Color, StringNameHasher> color_override;
- HashMap<StringName, int, StringNameHasher> constant_override;
+ HashMap<StringName, Ref<Texture> > icon_override;
+ HashMap<StringName, Ref<Shader> > shader_override;
+ HashMap<StringName, Ref<StyleBox> > style_override;
+ HashMap<StringName, Ref<Font> > font_override;
+ HashMap<StringName, Color> color_override;
+ HashMap<StringName, int> constant_override;
Map<Ref<Font>, int> font_refcount;
} data;
@@ -215,10 +220,6 @@ private:
void _set_anchor(Margin p_margin, float p_anchor);
- float _get_parent_range(int p_idx) const;
- float _get_range(int p_idx) const;
- float _s2a(float p_val, float p_anchor, float p_range) const;
- float _a2s(float p_val, float p_anchor, float p_range) const;
void _propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool p_assign = true);
void _theme_changed();
@@ -228,6 +229,9 @@ private:
void _update_scroll();
void _resize(const Size2 &p_size);
+ Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const;
+ void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);
+
void _size_changed();
String _get_tooltip() const;
@@ -243,6 +247,8 @@ private:
void _modal_stack_remove();
void _modal_set_prev_focus_owner(ObjectID p_prev);
+ void _update_minimum_size_cache();
+
protected:
virtual void add_child_notify(Node *p_child);
virtual void remove_child_notify(Node *p_child);
@@ -271,15 +277,21 @@ public:
NOTIFICATION_FOCUS_EXIT = 44,
NOTIFICATION_THEME_CHANGED = 45,
NOTIFICATION_MODAL_CLOSE = 46,
+ NOTIFICATION_SCROLL_BEGIN = 47,
+ NOTIFICATION_SCROLL_END = 48,
};
+ /* EDITOR */
virtual Dictionary _edit_get_state() const;
virtual void _edit_set_state(const Dictionary &p_state);
virtual void _edit_set_position(const Point2 &p_position);
virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_scale(const Size2 &p_scale);
+ virtual Size2 _edit_get_scale() const;
+
virtual void _edit_set_rect(const Rect2 &p_edit_rect);
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
@@ -346,6 +358,7 @@ public:
Rect2 get_rect() const;
Rect2 get_global_rect() const;
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
+ Rect2 get_anchorable_rect() const;
void set_rotation(float p_radians);
void set_rotation_degrees(float p_degrees);
@@ -453,6 +466,7 @@ public:
bool is_toplevel_control() const;
Size2 get_parent_area_size() const;
+ Rect2 get_parent_anchorable_rect() const;
void grab_click_focus();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 4bd92d888d..25cb74a494 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -777,6 +777,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &FileDialog::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &FileDialog::get_mode);
ClassDB::bind_method(D_METHOD("get_vbox"), &FileDialog::get_vbox);
+ ClassDB::bind_method(D_METHOD("get_line_edit"), &FileDialog::get_line_edit);
ClassDB::bind_method(D_METHOD("set_access", "access"), &FileDialog::set_access);
ClassDB::bind_method(D_METHOD("get_access"), &FileDialog::get_access);
ClassDB::bind_method(D_METHOD("set_show_hidden_files", "show"), &FileDialog::set_show_hidden_files);
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 3985039716..b5622604e2 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -147,6 +147,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
grabbed = _get_point_from_pos(x);
//grab or select
if (grabbed != -1) {
+ grabbed = false;
return;
}
@@ -367,6 +368,13 @@ void GradientEdit::_notification(int p_what) {
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
}
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible()) {
+ grabbing = false;
+ }
+ }
}
void GradientEdit::_draw_checker(int x, int y, int w, int h) {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 38ce91a4df..e2c730a56e 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -58,6 +58,7 @@ Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const S
c.from_port = p_from_port;
c.to = p_to;
c.to_port = p_to_port;
+ c.activity = 0;
connections.push_back(c);
top_layer->update();
update();
@@ -624,6 +625,7 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
void GraphEdit::_connections_layer_draw() {
+ Color activity_color = get_color("activity");
//draw connections
List<List<Connection>::Element *> to_erase;
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -661,6 +663,11 @@ void GraphEdit::_connections_layer_draw() {
Color color = gfrom->get_connection_output_color(E->get().from_port);
Vector2 topos = gto->get_connection_input_position(E->get().to_port) + gto->get_offset() * zoom;
Color tocolor = gto->get_connection_input_color(E->get().to_port);
+
+ if (E->get().activity > 0) {
+ color = color.linear_interpolate(activity_color, E->get().activity);
+ tocolor = tocolor.linear_interpolate(activity_color, E->get().activity);
+ }
_draw_cos_line(connections_layer, frompos, topos, color, tocolor);
}
@@ -980,6 +987,23 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
+void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
+
+ for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
+
+ if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
+
+ if (ABS(E->get().activity != p_activity)) {
+ //update only if changed
+ top_layer->update();
+ connections_layer->update();
+ }
+ E->get().activity = p_activity;
+ return;
+ }
+ }
+}
+
void GraphEdit::clear_connections() {
connections.clear();
@@ -1141,11 +1165,16 @@ void GraphEdit::_snap_value_changed(double) {
update();
}
+HBoxContainer *GraphEdit::get_zoom_hbox() {
+ return zoom_hb;
+}
+
void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_node", "from", "from_port", "to", "to_port"), &GraphEdit::connect_node);
ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected);
ClassDB::bind_method(D_METHOD("disconnect_node", "from", "from_port", "to", "to_port"), &GraphEdit::disconnect_node);
+ ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity);
ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
ClassDB::bind_method(D_METHOD("get_scroll_ofs"), &GraphEdit::get_scroll_ofs);
@@ -1187,6 +1216,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
ClassDB::bind_method(D_METHOD("_connections_layer_draw"), &GraphEdit::_connections_layer_draw);
+ ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
+
ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
@@ -1253,7 +1284,7 @@ GraphEdit::GraphEdit() {
zoom = 1;
- HBoxContainer *zoom_hb = memnew(HBoxContainer);
+ zoom_hb = memnew(HBoxContainer);
top_layer->add_child(zoom_hb);
zoom_hb->set_position(Vector2(10, 10));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 3bfde44854..14789001e4 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -31,6 +31,7 @@
#ifndef GRAPH_EDIT_H
#define GRAPH_EDIT_H
+#include "scene/gui/box_container.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
@@ -62,6 +63,7 @@ public:
StringName to;
int from_port;
int to_port;
+ float activity;
};
private:
@@ -157,6 +159,8 @@ private:
Set<int> valid_left_disconnect_types;
Set<int> valid_right_disconnect_types;
+ HBoxContainer *zoom_hb;
+
friend class GraphEditFilter;
bool _filter_input(const Point2 &p_point);
void _snap_toggled();
@@ -175,6 +179,8 @@ public:
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void clear_connections();
+ void set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity);
+
void add_valid_connection_type(int p_type, int p_with_type);
void remove_valid_connection_type(int p_type, int p_with_type);
bool is_valid_connection_type(int p_type, int p_with_type) const;
@@ -206,6 +212,8 @@ public:
int get_snap() const;
void set_snap(int p_snap);
+ HBoxContainer *get_zoom_hbox();
+
GraphEdit();
};
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index c2b8a7dfab..278e4123d7 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -36,10 +36,12 @@ void GridContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw;
- Map<int, int> row_minh;
- Set<int> col_expanded;
- Set<int> row_expanded;
+ int valid_controls_index;
+
+ Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col)
+ Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row)
+ Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set
+ Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
@@ -47,13 +49,15 @@ void GridContainer::_notification(int p_what) {
int max_row = get_child_count() / columns;
// Compute the per-column/per-row data
+ valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
- int row = i / columns;
- int col = i % columns;
+ int row = valid_controls_index / columns;
+ int col = valid_controls_index % columns;
+ valid_controls_index++;
Size2i ms = c->get_combined_minimum_size();
if (col_minw.has(col))
@@ -84,17 +88,17 @@ void GridContainer::_notification(int p_what) {
if (!row_expanded.has(E->key()))
remaining_space.height -= E->get();
}
- remaining_space.height -= vsep * (max_row - 1);
- remaining_space.width -= hsep * (max_col - 1);
+ remaining_space.height -= vsep * MAX(max_row - 1, 0);
+ remaining_space.width -= hsep * MAX(max_col - 1, 0);
bool can_fit = false;
- while (!can_fit) {
+ while (!can_fit && col_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = col_expanded.front()->get();
for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
if (col_minw[E->get()] > col_minw[max_index]) {
- max_index = col_minw[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E->get()]) {
can_fit = false;
@@ -109,13 +113,13 @@ void GridContainer::_notification(int p_what) {
}
can_fit = false;
- while (!can_fit) {
+ while (!can_fit && row_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = row_expanded.front()->get();
for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
if (row_minh[E->get()] > row_minh[max_index]) {
- max_index = row_minh[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E->get()]) {
can_fit = false;
@@ -130,18 +134,20 @@ void GridContainer::_notification(int p_what) {
}
// Finally, fit the nodes
- int col_expand = remaining_space.width / col_expanded.size();
- int row_expand = remaining_space.height / row_expanded.size();
+ int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
+ int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
int col_ofs = 0;
int row_ofs = 0;
+ valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
- int row = i / columns;
- int col = i % columns;
+ int row = valid_controls_index / columns;
+ int col = valid_controls_index % columns;
+ valid_controls_index++;
if (col == 0) {
col_ofs = 0;
@@ -178,6 +184,8 @@ void GridContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns);
ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns);
+ ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"),
+ &GridContainer::get_child_control_at_cell);
ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns");
}
@@ -190,17 +198,19 @@ Size2 GridContainer::get_minimum_size() const {
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
- int idx = 0;
int max_row = 0;
int max_col = 0;
+ int valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
- int row = idx / columns;
- int col = idx % columns;
+ int row = valid_controls_index / columns;
+ int col = valid_controls_index % columns;
+ valid_controls_index++;
+
Size2i ms = c->get_combined_minimum_size();
if (col_minw.has(col))
col_minw[col] = MAX(col_minw[col], ms.width);
@@ -213,7 +223,6 @@ Size2 GridContainer::get_minimum_size() const {
row_minh[row] = ms.height;
max_col = MAX(col, max_col);
max_row = MAX(row, max_row);
- idx++;
}
Size2 ms;
@@ -232,6 +241,21 @@ Size2 GridContainer::get_minimum_size() const {
return ms;
}
+Control *GridContainer::get_child_control_at_cell(int row, int column) {
+ Control *c;
+ int grid_index = row * columns + column;
+ for (int i = 0; i < get_child_count(); i++) {
+ c = Object::cast_to<Control>(get_child(i));
+ if (!c || !c->is_visible_in_tree())
+ continue;
+
+ if (grid_index == i) {
+ break;
+ }
+ }
+ return c;
+}
+
GridContainer::GridContainer() {
set_mouse_filter(MOUSE_FILTER_PASS);
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 243d06f034..7e3470dc89 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -47,6 +47,7 @@ public:
void set_columns(int p_columns);
int get_columns() const;
virtual Size2 get_minimum_size() const;
+ Control *get_child_control_at_cell(int row, int column);
GridContainer();
};
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f7574ca2cd..72ed0e9b81 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -37,6 +37,7 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo
Item item;
item.icon = p_texture;
item.icon_region = Rect2i();
+ item.icon_modulate = Color(1, 1, 1, 1);
item.text = p_item;
item.selectable = p_selectable;
item.selected = false;
@@ -54,6 +55,7 @@ void ItemList::add_icon_item(const Ref<Texture> &p_item, bool p_selectable) {
Item item;
item.icon = p_item;
item.icon_region = Rect2i();
+ item.icon_modulate = Color(1, 1, 1, 1);
//item.text=p_item;
item.selectable = p_selectable;
item.selected = false;
@@ -138,6 +140,21 @@ Rect2 ItemList::get_item_icon_region(int p_idx) const {
return items[p_idx].icon_region;
}
+void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
+
+ ERR_FAIL_INDEX(p_idx, items.size());
+
+ items[p_idx].icon_modulate = p_modulate;
+ update();
+}
+
+Color ItemList::get_item_icon_modulate(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Color());
+
+ return items[p_idx].icon_modulate;
+}
+
void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color) {
ERR_FAIL_INDEX(p_idx, items.size());
@@ -295,35 +312,21 @@ int ItemList::get_current() const {
return current;
}
-void ItemList::move_item(int p_item, int p_to_pos) {
+void ItemList::move_item(int p_from_idx, int p_to_idx) {
- ERR_FAIL_INDEX(p_item, items.size());
- ERR_FAIL_INDEX(p_to_pos, items.size() + 1);
+ ERR_FAIL_INDEX(p_from_idx, items.size());
+ ERR_FAIL_INDEX(p_to_idx, items.size());
- Item it = items[p_item];
- items.remove(p_item);
-
- if (p_to_pos > p_item) {
- p_to_pos--;
+ if (is_anything_selected() && get_selected_items()[0] == p_from_idx) {
+ current = p_to_idx;
}
- if (p_to_pos >= items.size()) {
- items.push_back(it);
- } else {
- items.insert(p_to_pos, it);
- }
-
- if (current < 0) {
- //do none
- } else if (p_item == current) {
- current = p_to_pos;
- } else if (p_to_pos > p_item && current > p_item && current < p_to_pos) {
- current--;
- } else if (p_to_pos < p_item && current < p_item && current > p_to_pos) {
- current++;
- }
+ Item item = items[p_from_idx];
+ items.remove(p_from_idx);
+ items.insert(p_to_idx, item);
update();
+ shape_changed = true;
}
int ItemList::get_item_count() const {
@@ -675,7 +678,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
search_string = ""; //any mousepress cancels
- if (current % current_columns != (current_columns - 1)) {
+ if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) {
set_current(current + 1);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
@@ -939,6 +942,7 @@ void ItemList::_notification(int p_what) {
}
}
+ minimum_size_changed();
shape_changed = false;
}
@@ -1059,7 +1063,7 @@ void ItemList::_notification(int p_what) {
draw_rect.size = adj.size;
}
- Color modulate = Color(1, 1, 1, 1);
+ Color modulate = items[i].icon_modulate;
if (items[i].disabled)
modulate.a *= 0.5;
@@ -1118,6 +1122,7 @@ void ItemList::_notification(int p_what) {
text_ofs += base_ofs;
text_ofs += items[i].rect_cache.position;
+ FontDrawer drawer(font, Color(1, 1, 1));
for (int j = 0; j < ss; j++) {
if (j == line_limit_cache[line]) {
@@ -1126,7 +1131,7 @@ void ItemList::_notification(int p_what) {
if (line >= max_text_lines)
break;
}
- ofs += font->draw_char(get_canvas_item(), text_ofs + Vector2(ofs + (max_len - line_size_cache[line]) / 2, line * (font_height + line_separation)).floor(), items[i].text[j], items[i].text[j + 1], modulate);
+ ofs += drawer.draw_char(get_canvas_item(), text_ofs + Vector2(ofs + (max_len - line_size_cache[line]) / 2, line * (font_height + line_separation)).floor(), items[i].text[j], items[i].text[j + 1], modulate);
}
//special multiline mode
@@ -1240,7 +1245,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const {
String ItemList::get_tooltip(const Point2 &p_pos) const {
- int closest = get_item_at_position(p_pos);
+ int closest = get_item_at_position(p_pos, true);
if (closest != -1) {
if (!items[closest].tooltip_enabled) {
@@ -1403,6 +1408,9 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_icon_region", "idx", "rect"), &ItemList::set_item_icon_region);
ClassDB::bind_method(D_METHOD("get_item_icon_region", "idx"), &ItemList::get_item_icon_region);
+ ClassDB::bind_method(D_METHOD("set_item_icon_modulate", "idx", "modulate"), &ItemList::set_item_icon_modulate);
+ ClassDB::bind_method(D_METHOD("get_item_icon_modulate", "idx"), &ItemList::get_item_icon_modulate);
+
ClassDB::bind_method(D_METHOD("set_item_selectable", "idx", "selectable"), &ItemList::set_item_selectable);
ClassDB::bind_method(D_METHOD("is_item_selectable", "idx"), &ItemList::is_item_selectable);
@@ -1423,9 +1431,13 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true));
ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect);
+ ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all);
+
ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected);
ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items);
+ ClassDB::bind_method(D_METHOD("move_item", "from_idx", "to_idx"), &ItemList::move_item);
+
ClassDB::bind_method(D_METHOD("get_item_count"), &ItemList::get_item_count);
ClassDB::bind_method(D_METHOD("remove_item", "idx"), &ItemList::remove_item);
@@ -1465,6 +1477,8 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
+ ClassDB::bind_method(D_METHOD("is_anything_selected"), &ItemList::is_anything_selected);
+
ClassDB::bind_method(D_METHOD("get_item_at_position", "position", "exact"), &ItemList::get_item_at_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 7f34a250bd..58771c1777 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -54,6 +54,7 @@ private:
Ref<Texture> icon;
Rect2i icon_region;
+ Color icon_modulate;
Ref<Texture> tag_icon;
String text;
bool selectable;
@@ -135,6 +136,9 @@ public:
void set_item_icon_region(int p_idx, const Rect2 &p_region);
Rect2 get_item_icon_region(int p_idx) const;
+ void set_item_icon_modulate(int p_idx, const Color &p_modulate);
+ Color get_item_icon_modulate(int p_idx) const;
+
void set_item_selectable(int p_idx, bool p_selectable);
bool is_item_selectable(int p_idx) const;
@@ -169,7 +173,7 @@ public:
void set_current(int p_current);
int get_current() const;
- void move_item(int p_item, int p_to_pos);
+ void move_item(int p_from_idx, int p_to_idx);
int get_item_count() const;
void remove_item(int p_idx);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 830f724b3c..9af479c1cc 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -93,6 +93,7 @@ void Label::_notification(int p_what) {
bool use_outline = get_constant("shadow_as_outline");
Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
int line_spacing = get_constant("line_spacing");
+ Color font_outline_modulate = get_color("font_outline_modulate");
style->draw(ci, Rect2(Point2(0, 0), get_size()));
@@ -102,7 +103,8 @@ void Label::_notification(int p_what) {
int lines_visible = (size.y + line_spacing) / font_h;
- int space_w = font->get_char_size(' ').width;
+ // ceiling to ensure autowrapping does not cut text
+ int space_w = Math::ceil(font->get_char_size(' ').width);
int chars_total = 0;
int vbegin = 0, vsep = 0;
@@ -150,6 +152,7 @@ void Label::_notification(int p_what) {
int line = 0;
int line_to = lines_skipped + (lines_visible > 0 ? lines_visible : 1);
+ FontDrawer drawer(font, font_outline_modulate);
while (wc) {
/* handle lines not meant to be drawn quickly */
if (line >= line_to)
@@ -244,11 +247,11 @@ void Label::_notification(int p_what) {
n = String::char_uppercase(c);
}
- float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow);
+ float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow, false);
if (use_outline) {
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow, false);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false);
}
x_ofs_shadow += move;
chars_total_shadow++;
@@ -265,7 +268,7 @@ void Label::_notification(int p_what) {
n = String::char_uppercase(c);
}
- x_ofs += font->draw_char(ci, Point2(x_ofs, y_ofs), c, n, font_color);
+ x_ofs += drawer.draw_char(ci, Point2(x_ofs, y_ofs), c, n, font_color);
chars_total++;
}
}
@@ -329,7 +332,8 @@ int Label::get_longest_line_width() const {
}
} else {
- int char_width = font->get_char_size(current, xl_text[i + 1]).width;
+ // ceiling to ensure autowrapping does not cut text
+ int char_width = Math::ceil(font->get_char_size(current, xl_text[i + 1]).width);
line_width += char_width;
}
}
@@ -382,7 +386,8 @@ void Label::regenerate_word_cache() {
int word_pos = 0;
int line_width = 0;
int space_count = 0;
- int space_width = font->get_char_size(' ').width;
+ // ceiling to ensure autowrapping does not cut text
+ int space_width = Math::ceil(font->get_char_size(' ').width);
int line_spacing = get_constant("line_spacing");
line_count = 1;
total_char_cache = 0;
@@ -444,8 +449,8 @@ void Label::regenerate_word_cache() {
if (current_word_size == 0) {
word_pos = i;
}
-
- char_width = font->get_char_size(current, xl_text[i + 1]).width;
+ // ceiling to ensure autowrapping does not cut text
+ char_width = Math::ceil(font->get_char_size(current, xl_text[i + 1]).width);
current_word_size += char_width;
line_width += char_width;
total_char_cache++;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 03dc6686b8..0cd5219f8f 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -215,6 +215,14 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
case (KEY_A): { //Select All
select();
} break;
+#ifdef APPLE_STYLE_KEYS
+ case (KEY_LEFT): { // Go to start of text - like HOME key
+ set_cursor_position(0);
+ } break;
+ case (KEY_RIGHT): { // Go to end of text - like END key
+ set_cursor_position(text.length());
+ } break;
+#endif
default: { handled = false; }
}
@@ -373,12 +381,14 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
case KEY_UP: {
shift_selection_check_pre(k->get_shift());
+ if (get_cursor_position() == 0) handled = false;
set_cursor_position(0);
shift_selection_check_post(k->get_shift());
} break;
case KEY_DOWN: {
shift_selection_check_pre(k->get_shift());
+ if (get_cursor_position() == text.length()) handled = false;
set_cursor_position(text.length());
shift_selection_check_post(k->get_shift());
} break;
@@ -555,6 +565,9 @@ void LineEdit::_notification(int p_what) {
#endif
case NOTIFICATION_RESIZED: {
+ if (expand_to_text_length) {
+ window_pos = 0; //force scroll back since it's expanding to text length
+ }
set_cursor_position(get_cursor_position());
} break;
@@ -600,6 +613,8 @@ void LineEdit::_notification(int p_what) {
}
int x_ofs = 0;
+ bool using_placeholder = text.empty();
+ int cached_text_width = using_placeholder ? cached_placeholder_width : cached_width;
switch (align) {
@@ -613,15 +628,15 @@ void LineEdit::_notification(int p_what) {
if (window_pos != 0)
x_ofs = style->get_offset().x;
else
- x_ofs = int(size.width - (cached_width)) / 2;
+ x_ofs = MAX(style->get_margin(MARGIN_LEFT), int(size.width - (cached_text_width)) / 2);
} break;
case ALIGN_RIGHT: {
- x_ofs = int(size.width - style->get_offset().x - (cached_width));
+ x_ofs = MAX(style->get_margin(MARGIN_LEFT), int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_text_width)));
} break;
}
- int ofs_max = width - style->get_minimum_size().width;
+ int ofs_max = width - style->get_margin(MARGIN_RIGHT);
int char_ofs = window_pos;
int y_area = height - style->get_minimum_size().height;
@@ -634,9 +649,9 @@ void LineEdit::_notification(int p_what) {
Color font_color_selected = get_color("font_color_selected");
Color cursor_color = get_color("cursor_color");
- const String &t = text.empty() ? placeholder : text;
+ const String &t = using_placeholder ? placeholder : text;
// draw placeholder color
- if (text.empty())
+ if (using_placeholder)
font_color.a *= placeholder_alpha;
font_color.a *= disabled_alpha;
@@ -647,6 +662,7 @@ void LineEdit::_notification(int p_what) {
}
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
+ FontDrawer drawer(font, Color(1, 1, 1));
while (true) {
//end of string, break!
@@ -660,8 +676,8 @@ void LineEdit::_notification(int p_what) {
if (ofs >= ime_text.length())
break;
- CharType cchar = (pass && !text.empty()) ? '*' : ime_text[ofs];
- CharType next = (pass && !text.empty()) ? '*' : ime_text[ofs + 1];
+ CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
+ CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
int im_char_width = font->get_char_size(cchar, next).width;
if ((x_ofs + im_char_width) > ofs_max)
@@ -674,7 +690,7 @@ void LineEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs + caret_height), Size2(im_char_width, 1)), font_color);
}
- font->draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color);
+ drawer.draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color);
x_ofs += im_char_width;
ofs++;
@@ -682,8 +698,8 @@ void LineEdit::_notification(int p_what) {
}
}
- CharType cchar = (pass && !text.empty()) ? '*' : t[char_ofs];
- CharType next = (pass && !text.empty()) ? '*' : t[char_ofs + 1];
+ CharType cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs];
+ CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1];
int char_width = font->get_char_size(cchar, next).width;
// end of widget, break!
@@ -695,7 +711,7 @@ void LineEdit::_notification(int p_what) {
if (selected)
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(char_width, caret_height)), selection_color);
- font->draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, selected ? font_color_selected : font_color);
+ drawer.draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, selected ? font_color_selected : font_color);
if (char_ofs == cursor_pos && draw_caret) {
if (ime_text.length() == 0) {
@@ -714,8 +730,8 @@ void LineEdit::_notification(int p_what) {
if (ofs >= ime_text.length())
break;
- CharType cchar = (pass && !text.empty()) ? '*' : ime_text[ofs];
- CharType next = (pass && !text.empty()) ? '*' : ime_text[ofs + 1];
+ CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
+ CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
int im_char_width = font->get_char_size(cchar, next).width;
if ((x_ofs + im_char_width) > ofs_max)
@@ -728,7 +744,7 @@ void LineEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs + caret_height), Size2(im_char_width, 1)), font_color);
}
- font->draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color);
+ drawer.draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color);
x_ofs += im_char_width;
ofs++;
@@ -744,7 +760,8 @@ void LineEdit::_notification(int p_what) {
if (has_focus()) {
- OS::get_singleton()->set_ime_position(get_global_position() + Point2(x_ofs, y_ofs + caret_height));
+ OS::get_singleton()->set_ime_active(true);
+ OS::get_singleton()->set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + caret_height));
OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
}
} break;
@@ -754,6 +771,7 @@ void LineEdit::_notification(int p_what) {
draw_caret = true;
}
+ OS::get_singleton()->set_ime_active(true);
Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);
OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
@@ -766,6 +784,7 @@ void LineEdit::_notification(int p_what) {
OS::get_singleton()->set_ime_position(Point2());
OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL);
+ OS::get_singleton()->set_ime_active(false);
ime_text = "";
ime_selection = Point2();
@@ -879,7 +898,7 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
} break;
case ALIGN_RIGHT: {
- pixel_ofs = int(size.width - style->get_offset().x - (cached_width));
+ pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width));
} break;
}
@@ -995,7 +1014,6 @@ void LineEdit::set_text(String p_text) {
update();
cursor_pos = 0;
window_pos = 0;
- _text_changed();
}
void LineEdit::clear() {
@@ -1012,6 +1030,15 @@ String LineEdit::get_text() const {
void LineEdit::set_placeholder(String p_text) {
placeholder = tr(p_text);
+ if ((max_length <= 0) || (placeholder.length() <= max_length)) {
+ Ref<Font> font = get_font("font");
+ cached_placeholder_width = 0;
+ if (font != NULL) {
+ for (int i = 0; i < placeholder.length(); i++) {
+ cached_placeholder_width += font->get_char_size(placeholder[i]).width;
+ }
+ }
+ }
update();
}
@@ -1074,11 +1101,12 @@ void LineEdit::set_cursor_position(int p_pos) {
for (int i = cursor_pos; i >= window_pos; i--) {
if (i >= text.length()) {
- accum_width = font->get_char_size(' ').width; //anything should do
+ //do not do this, because if the cursor is at the end, its just fine that it takes no space
+ //accum_width = font->get_char_size(' ').width; //anything should do
} else {
accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; //anything should do
}
- if (accum_width >= window_width)
+ if (accum_width > window_width)
break;
wp = i;
@@ -1145,7 +1173,7 @@ Size2 LineEdit::get_minimum_size() const {
int mstext = get_constant("minimum_spaces") * space_size;
if (expand_to_text_length) {
- mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact
+ mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact, and because cursor needs a bit more when at the end
}
min.width += mstext;
@@ -1212,6 +1240,7 @@ void LineEdit::select_all() {
selection.enabled = true;
update();
}
+
void LineEdit::set_editable(bool p_editable) {
editable = p_editable;
@@ -1228,11 +1257,27 @@ void LineEdit::set_secret(bool p_secret) {
pass = p_secret;
update();
}
+
bool LineEdit::is_secret() const {
return pass;
}
+void LineEdit::set_secret_character(const String &p_string) {
+
+ // An empty string as the secret character would crash the engine
+ // It also wouldn't make sense to use multiple characters as the secret character
+ ERR_EXPLAIN("Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)");
+ ERR_FAIL_COND(p_string.length() != 1);
+
+ secret_character = p_string;
+ update();
+}
+
+String LineEdit::get_secret_character() const {
+ return secret_character;
+}
+
void LineEdit::select(int p_from, int p_to) {
if (p_from == 0 && p_to == 0) {
@@ -1314,12 +1359,12 @@ PopupMenu *LineEdit::get_menu() const {
return menu;
}
-#ifdef TOOLS_ENABLED
void LineEdit::_editor_settings_changed() {
+#ifdef TOOLS_ENABLED
cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
-}
#endif
+}
void LineEdit::set_expand_to_text_length(bool p_enabled) {
@@ -1388,9 +1433,7 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &LineEdit::_toggle_draw_caret);
-#ifdef TOOLS_ENABLED
ClassDB::bind_method("_editor_settings_changed", &LineEdit::_editor_settings_changed);
-#endif
ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align);
ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align);
@@ -1421,6 +1464,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable);
ClassDB::bind_method(D_METHOD("set_secret", "enabled"), &LineEdit::set_secret);
ClassDB::bind_method(D_METHOD("is_secret"), &LineEdit::is_secret);
+ ClassDB::bind_method(D_METHOD("set_secret_character", "character"), &LineEdit::set_secret_character);
+ ClassDB::bind_method(D_METHOD("get_secret_character"), &LineEdit::get_secret_character);
ClassDB::bind_method(D_METHOD("menu_option", "option"), &LineEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu"), &LineEdit::get_menu);
ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &LineEdit::set_context_menu_enabled);
@@ -1448,6 +1493,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
@@ -1456,7 +1502,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position");
}
@@ -1466,11 +1512,13 @@ LineEdit::LineEdit() {
_create_undo_state();
align = ALIGN_LEFT;
cached_width = 0;
+ cached_placeholder_width = 0;
cursor_pos = 0;
window_pos = 0;
window_has_focus = true;
max_length = 0;
pass = false;
+ secret_character = "*";
text_changed_dirty = false;
placeholder_alpha = 0.6;
@@ -1491,15 +1539,15 @@ LineEdit::LineEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(TTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(TTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(TTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
+ menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
+ menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
+ menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
menu->add_separator();
- menu->add_item(TTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(TTR("Clear"), MENU_CLEAR);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(TTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
- menu->add_item(TTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
menu->connect("id_pressed", this, "menu_option");
expand_to_text_length = false;
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index e3ad3b17f1..e9314ba8dd 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -72,6 +72,7 @@ private:
String undo_text;
String text;
String placeholder;
+ String secret_character;
float placeholder_alpha;
String ime_text;
Point2 ime_selection;
@@ -84,6 +85,7 @@ private:
int max_length; // 0 for no maximum
int cached_width;
+ int cached_placeholder_width;
struct Selection {
@@ -122,7 +124,6 @@ private:
void shift_selection_check_post(bool);
void selection_fill_at_cursor();
- void selection_delete();
void set_window_pos(int p_pos);
void set_cursor_at_pixel_pos(int p_x);
@@ -133,9 +134,7 @@ private:
void clear_internal();
void changed_internal();
-#ifdef TOOLS_ENABLED
void _editor_settings_changed();
-#endif
void _gui_input(Ref<InputEvent> p_event);
void _notification(int p_what);
@@ -158,6 +157,7 @@ public:
void select(int p_from = 0, int p_to = -1);
void select_all();
+ void selection_delete();
void deselect();
void delete_char();
@@ -193,6 +193,9 @@ public:
void set_secret(bool p_secret);
bool is_secret() const;
+ void set_secret_character(const String &p_string);
+ String get_secret_character() const;
+
virtual Size2 get_minimum_size() const;
void set_expand_to_text_length(bool p_enabled);
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 2e74faa61d..87cf4dc334 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -59,7 +59,6 @@ void MenuButton::pressed() {
popup->set_size(Size2(size.width, 0));
popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size()));
popup->popup();
- popup->set_invalidate_click_until_motion();
}
void MenuButton::_gui_input(Ref<InputEvent> p_event) {
@@ -109,7 +108,6 @@ MenuButton::MenuButton() {
add_child(popup);
popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- connect("button_up", popup, "call_deferred", make_binds("grab_click_focus"));
set_process_unhandled_key_input(true);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 71c14810f6..c5e4149782 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -75,6 +75,10 @@ void OptionButton::_notification(int p_what) {
}
}
+void OptionButton::_focused(int p_which) {
+ emit_signal("item_focused", p_which);
+}
+
void OptionButton::_selected(int p_which) {
int selid = -1;
@@ -108,13 +112,13 @@ void OptionButton::pressed() {
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
- popup->add_icon_check_item(p_icon, p_label, p_ID);
+ popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
if (popup->get_item_count() == 1)
select(0);
}
void OptionButton::add_item(const String &p_label, int p_ID) {
- popup->add_check_item(p_label, p_ID);
+ popup->add_radio_check_item(p_label, p_ID);
if (popup->get_item_count() == 1)
select(0);
}
@@ -290,9 +294,10 @@ void OptionButton::get_translatable_strings(List<String> *p_strings) const {
void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_selected"), &OptionButton::_selected);
+ ClassDB::bind_method(D_METHOD("_focused"), &OptionButton::_focused);
ClassDB::bind_method(D_METHOD("add_item", "label", "id"), &OptionButton::add_item, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id"), &OptionButton::add_icon_item);
+ ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id"), &OptionButton::add_icon_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &OptionButton::set_item_text);
ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "texture"), &OptionButton::set_item_icon);
ClassDB::bind_method(D_METHOD("set_item_disabled", "idx", "disabled"), &OptionButton::set_item_disabled);
@@ -322,6 +327,7 @@ void OptionButton::_bind_methods() {
// "selected" property must come after "items", otherwise GH-10213 occurs
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "ID")));
}
OptionButton::OptionButton() {
@@ -336,6 +342,7 @@ OptionButton::OptionButton() {
popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
popup->connect("id_pressed", this, "_selected");
+ popup->connect("id_focused", this, "_focused");
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index f65fa1b631..d5f866d806 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -43,6 +43,7 @@ class OptionButton : public Button {
PopupMenu *popup;
int current;
+ void _focused(int p_which);
void _selected(int p_which);
void _select(int p_which, bool p_emit = false);
void _select_int(int p_which);
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index d18a3a3f2f..26d01ecc09 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -113,37 +113,9 @@ void Popup::set_as_minsize() {
void Popup::popup_centered_minsize(const Size2 &p_minsize) {
- Size2 total_minsize = p_minsize;
-
- for (int i = 0; i < get_child_count(); i++) {
-
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c)
- continue;
- if (!c->is_visible())
- continue;
-
- Size2 minsize = c->get_combined_minimum_size();
-
- for (int j = 0; j < 2; j++) {
-
- Margin m_beg = Margin(0 + j);
- Margin m_end = Margin(2 + j);
-
- float margin_begin = c->get_margin(m_beg);
- float margin_end = c->get_margin(m_end);
- float anchor_begin = c->get_anchor(m_beg);
- float anchor_end = c->get_anchor(m_end);
-
- minsize[j] += margin_begin * (ANCHOR_END - anchor_begin) + margin_end * anchor_end;
- }
-
- total_minsize.width = MAX(total_minsize.width, minsize.width);
- total_minsize.height = MAX(total_minsize.height, minsize.height);
- }
-
- popup_centered(total_minsize);
- popped_up = true;
+ set_custom_minimum_size(p_minsize);
+ _fix_size();
+ popup_centered();
}
void Popup::popup_centered(const Size2 &p_size) {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 89000fcde1..18e609c798 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -55,7 +55,7 @@ Size2 PopupMenu::get_minimum_size() const {
float max_w = 0;
int font_h = font->get_height();
- int check_w = get_icon("checked")->get_width();
+ int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width());
int accel_max_w = 0;
for (int i = 0; i < items.size(); i++) {
@@ -74,7 +74,7 @@ Size2 PopupMenu::get_minimum_size() const {
size.width += items[i].h_ofs;
- if (items[i].checkable) {
+ if (items[i].checkable_type) {
size.width += check_w + hseparation;
}
@@ -211,86 +211,69 @@ void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid()) {
-
- if (!k->is_pressed())
- return;
-
- switch (k->get_scancode()) {
+ if (p_event->is_action("ui_down") && p_event->is_pressed()) {
- case KEY_DOWN: {
+ int search_from = mouse_over + 1;
+ if (search_from >= items.size())
+ search_from = 0;
- int search_from = mouse_over + 1;
- if (search_from >= items.size())
- search_from = 0;
+ for (int i = search_from; i < items.size(); i++) {
- for (int i = search_from; i < items.size(); i++) {
-
- if (i < 0 || i >= items.size())
- continue;
-
- if (!items[i].separator && !items[i].disabled) {
-
- mouse_over = i;
- update();
- break;
- }
- }
- } break;
- case KEY_UP: {
-
- int search_from = mouse_over - 1;
- if (search_from < 0)
- search_from = items.size() - 1;
-
- for (int i = search_from; i >= 0; i--) {
-
- if (i < 0 || i >= items.size())
- continue;
+ if (i < 0 || i >= items.size())
+ continue;
- if (!items[i].separator && !items[i].disabled) {
+ if (!items[i].separator && !items[i].disabled) {
- mouse_over = i;
- update();
- break;
- }
- }
- } break;
-
- case KEY_LEFT: {
+ mouse_over = i;
+ emit_signal("id_focused", i);
+ update();
+ accept_event();
+ break;
+ }
+ }
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
- Node *n = get_parent();
- if (!n)
- break;
+ int search_from = mouse_over - 1;
+ if (search_from < 0)
+ search_from = items.size() - 1;
- PopupMenu *pm = Object::cast_to<PopupMenu>(n);
- if (!pm)
- break;
+ for (int i = search_from; i >= 0; i--) {
- hide();
- } break;
+ if (i < 0 || i >= items.size())
+ continue;
- case KEY_RIGHT: {
+ if (!items[i].separator && !items[i].disabled) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over)
- _activate_submenu(mouse_over);
- } break;
+ mouse_over = i;
+ emit_signal("id_focused", i);
+ update();
+ accept_event();
+ break;
+ }
+ }
+ } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
- case KEY_ENTER:
- case KEY_KP_ENTER: {
+ Node *n = get_parent();
+ if (n && Object::cast_to<PopupMenu>(n)) {
+ hide();
+ accept_event();
+ }
+ } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
+ if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ _activate_submenu(mouse_over);
+ accept_event();
+ }
+ } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
- if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
- _activate_submenu(mouse_over);
- break;
- }
+ if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
- activate_item(mouse_over);
- }
- } break;
+ if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ _activate_submenu(mouse_over);
+ } else {
+ activate_item(mouse_over);
+ }
+ accept_event();
}
}
@@ -301,7 +284,8 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed())
return;
- switch (b->get_button_index()) {
+ int button_idx = b->get_button_index();
+ switch (button_idx) {
case BUTTON_WHEEL_DOWN: {
@@ -315,30 +299,37 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
_scroll(b->get_factor(), b->get_position());
}
} break;
- case BUTTON_LEFT: {
+ default: {
+ // Allow activating item by releasing the LMB or any that was down when the popup appeared
+ if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
- int over = _get_mouse_over(b->get_position());
+ bool was_during_grabbed_click = during_grabbed_click;
+ during_grabbed_click = false;
- if (invalidated_click) {
- invalidated_click = false;
- break;
- }
- if (over < 0) {
- hide();
- break; //non-activable
- }
+ int over = _get_mouse_over(b->get_position());
+
+ if (invalidated_click) {
+ invalidated_click = false;
+ break;
+ }
+ if (over < 0) {
+ if (!was_during_grabbed_click) {
+ hide();
+ }
+ break; //non-activable
+ }
- if (items[over].separator || items[over].disabled)
- break;
+ if (items[over].separator || items[over].disabled)
+ break;
- if (items[over].submenu != "") {
+ if (items[over].submenu != "") {
- _activate_submenu(over);
- return;
+ _activate_submenu(over);
+ return;
+ }
+ activate_item(over);
}
- activate_item(over);
-
- } break;
+ }
}
//update();
@@ -425,8 +416,9 @@ void PopupMenu::_notification(int p_what) {
Ref<StyleBox> style = get_stylebox("panel");
Ref<StyleBox> hover = get_stylebox("hover");
Ref<Font> font = get_font("font");
- Ref<Texture> check = get_icon("checked");
- Ref<Texture> uncheck = get_icon("unchecked");
+ // In Item::checkable_type enum order (less the non-checkable member)
+ Ref<Texture> check[] = { get_icon("checked"), get_icon("radio_checked") };
+ Ref<Texture> uncheck[] = { get_icon("unchecked"), get_icon("radio_unchecked") };
Ref<Texture> submenu = get_icon("submenu");
Ref<StyleBox> separator = get_stylebox("separator");
@@ -448,6 +440,8 @@ void PopupMenu::_notification(int p_what) {
float h;
Size2 icon_size;
+ Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
+
item_ofs.x += items[i].h_ofs;
if (!items[i].icon.is_null()) {
@@ -469,24 +463,20 @@ void PopupMenu::_notification(int p_what) {
separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(get_size().width - style->get_minimum_size().width, sep_h)));
}
- if (items[i].checkable) {
-
- if (items[i].checked)
- check->draw(ci, item_ofs + Point2(0, Math::floor((h - check->get_height()) / 2.0)));
- else
- uncheck->draw(ci, item_ofs + Point2(0, Math::floor((h - check->get_height()) / 2.0)));
-
- item_ofs.x += check->get_width() + hseparation;
+ if (items[i].checkable_type) {
+ Texture *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
+ icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color);
+ item_ofs.x += icon->get_width() + hseparation;
}
if (!items[i].icon.is_null()) {
- items[i].icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon_size.height) / 2.0)));
+ items[i].icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
item_ofs.x += items[i].icon->get_width();
item_ofs.x += hseparation;
}
if (items[i].submenu != "") {
- submenu->draw(ci, Point2(size.width - style->get_margin(MARGIN_RIGHT) - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2));
+ submenu->draw(ci, Point2(size.width - style->get_margin(MARGIN_RIGHT) - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
}
item_ofs.y += font->get_ascent();
@@ -520,6 +510,11 @@ void PopupMenu::_notification(int p_what) {
update();
}
} break;
+ case NOTIFICATION_POST_POPUP: {
+
+ initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
+ during_grabbed_click = (bool)initial_button_mask;
+ } break;
case NOTIFICATION_POPUP_HIDE: {
if (mouse_over >= 0) {
@@ -540,6 +535,7 @@ void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label,
item.ID = p_ID;
items.push_back(item);
update();
+ minimum_size_changed();
}
void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) {
@@ -550,6 +546,7 @@ void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) {
item.ID = p_ID;
items.push_back(item);
update();
+ minimum_size_changed();
}
void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_ID) {
@@ -561,6 +558,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu,
item.submenu = p_submenu;
items.push_back(item);
update();
+ minimum_size_changed();
}
void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
@@ -571,10 +569,12 @@ void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_
item.xl_text = tr(p_label);
item.accel = p_accel;
item.ID = p_ID;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
+ minimum_size_changed();
}
+
void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
Item item;
@@ -582,9 +582,26 @@ void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel
item.xl_text = tr(p_label);
item.accel = p_accel;
item.ID = p_ID;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
+ minimum_size_changed();
+}
+
+void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+
+ add_check_item(p_label, p_ID, p_accel);
+ items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ update();
+ minimum_size_changed();
+}
+
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+
+ add_icon_check_item(p_icon, p_label, p_ID, p_accel);
+ items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ update();
+ minimum_size_changed();
}
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
@@ -600,6 +617,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut
item.shortcut_is_global = p_global;
items.push_back(item);
update();
+ minimum_size_changed();
}
void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
@@ -614,7 +632,9 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_g
item.shortcut_is_global = p_global;
items.push_back(item);
update();
+ minimum_size_changed();
}
+
void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
@@ -624,11 +644,12 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
Item item;
item.ID = p_ID;
item.shortcut = p_shortcut;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
item.icon = p_icon;
item.shortcut_is_global = p_global;
items.push_back(item);
update();
+ minimum_size_changed();
}
void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
@@ -641,9 +662,18 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo
item.ID = p_ID;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
+ minimum_size_changed();
+}
+
+void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+
+ add_check_shortcut(p_shortcut, p_ID, p_global);
+ items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ update();
+ minimum_size_changed();
}
void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID, uint32_t p_accel) {
@@ -653,11 +683,11 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
item.xl_text = tr(p_label);
item.accel = p_accel;
item.ID = p_ID;
- item.checkable = false;
item.max_states = p_max_states;
item.state = p_default_state;
items.push_back(item);
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_text(int p_idx, const String &p_text) {
@@ -667,6 +697,7 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) {
items[p_idx].xl_text = tr(p_text);
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
@@ -674,6 +705,7 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
items[p_idx].icon = p_icon;
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
@@ -682,6 +714,7 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
items[p_idx].checked = p_checked;
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_id(int p_idx, int p_ID) {
@@ -689,6 +722,7 @@ void PopupMenu::set_item_id(int p_idx, int p_ID) {
items[p_idx].ID = p_ID;
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) {
@@ -697,6 +731,7 @@ void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) {
items[p_idx].accel = p_accel;
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
@@ -704,6 +739,7 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
ERR_FAIL_INDEX(p_idx, items.size());
items[p_idx].metadata = p_meta;
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
@@ -711,6 +747,7 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_idx, items.size());
items[p_idx].disabled = p_disabled;
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
@@ -718,6 +755,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
ERR_FAIL_INDEX(p_idx, items.size());
items[p_idx].submenu = p_submenu;
update();
+ minimum_size_changed();
}
void PopupMenu::toggle_item_checked(int p_idx) {
@@ -725,6 +763,7 @@ void PopupMenu::toggle_item_checked(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
items[p_idx].checked = !items[p_idx].checked;
update();
+ minimum_size_changed();
}
String PopupMenu::get_item_text(int p_idx) const {
@@ -828,7 +867,14 @@ bool PopupMenu::is_item_separator(int p_idx) const {
void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].checkable = p_checkable;
+ items[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
+ update();
+}
+
+void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
+
+ ERR_FAIL_INDEX(p_idx, items.size());
+ items[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
update();
}
@@ -859,6 +905,7 @@ void PopupMenu::set_item_h_offset(int p_idx, int p_offset) {
ERR_FAIL_INDEX(p_idx, items.size());
items[p_idx].h_ofs = p_offset;
update();
+ minimum_size_changed();
}
void PopupMenu::set_item_multistate(int p_idx, int p_state) {
@@ -868,6 +915,13 @@ void PopupMenu::set_item_multistate(int p_idx, int p_state) {
update();
}
+void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) {
+
+ ERR_FAIL_INDEX(p_idx, items.size());
+ items[p_idx].shortcut_is_disabled = p_disabled;
+ update();
+}
+
void PopupMenu::toggle_item_multistate(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
@@ -884,7 +938,18 @@ void PopupMenu::toggle_item_multistate(int p_idx) {
bool PopupMenu::is_item_checkable(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), false);
- return items[p_idx].checkable;
+ return items[p_idx].checkable_type;
+}
+
+bool PopupMenu::is_item_radio_checkable(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, items.size(), false);
+ return items[p_idx].checkable_type == Item::CHECKABLE_TYPE_RADIO_BUTTON;
+}
+
+bool PopupMenu::is_item_shortcut_disabled(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx, items.size(), false);
+ return items[p_idx].shortcut_is_disabled;
}
int PopupMenu::get_item_count() const {
@@ -913,7 +978,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
int il = items.size();
for (int i = 0; i < il; i++) {
- if (is_item_disabled(i))
+ if (is_item_disabled(i) || items[i].shortcut_is_disabled)
continue;
if (items[i].shortcut.is_valid() && items[i].shortcut->is_shortcut(p_event) && (items[i].shortcut_is_global || !p_for_global_only)) {
@@ -958,7 +1023,7 @@ void PopupMenu::activate_item(int p_item) {
// We close all parents that are chained together,
// with hide_on_item_selection enabled
- if (items[p_item].checkable) {
+ if (items[p_item].checkable_type) {
if (!hide_on_checkable_item_selection || !pop->is_hide_on_checkable_item_selection())
break;
} else if (0 < items[p_item].max_states) {
@@ -975,7 +1040,7 @@ void PopupMenu::activate_item(int p_item) {
// Hides popup by default; unless otherwise specified
// by using set_hide_on_item_selection and set_hide_on_checkable_item_selection
- if (items[p_item].checkable) {
+ if (items[p_item].checkable_type) {
if (!hide_on_checkable_item_selection)
return;
} else if (0 < items[p_item].max_states) {
@@ -1018,6 +1083,7 @@ void PopupMenu::clear() {
items.clear();
mouse_over = -1;
update();
+ minimum_size_changed();
}
Array PopupMenu::_get_items() const {
@@ -1027,7 +1093,9 @@ Array PopupMenu::_get_items() const {
items.push_back(get_item_text(i));
items.push_back(get_item_icon(i));
- items.push_back(is_item_checkable(i));
+ // For compatibility, use false/true for no/checkbox and integers for other values
+ int ct = this->items[i].checkable_type;
+ items.push_back(Variant(ct <= Item::CHECKABLE_TYPE_CHECK_BOX ? is_item_checkable(i) : ct));
items.push_back(is_item_checked(i));
items.push_back(is_item_disabled(i));
@@ -1070,7 +1138,9 @@ void PopupMenu::_set_items(const Array &p_items) {
String text = p_items[i + 0];
Ref<Texture> icon = p_items[i + 1];
+ // For compatibility, use false/true for no/checkbox and integers for other values
bool checkable = p_items[i + 2];
+ bool radio_checkable = (int)p_items[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON;
bool checked = p_items[i + 3];
bool disabled = p_items[i + 4];
@@ -1083,7 +1153,13 @@ void PopupMenu::_set_items(const Array &p_items) {
int idx = get_item_count();
add_item(text, id);
set_item_icon(idx, icon);
- set_item_as_checkable(idx, checkable);
+ if (checkable) {
+ if (radio_checkable) {
+ set_item_as_radio_checkable(idx, true);
+ } else {
+ set_item_as_checkable(idx, true);
+ }
+ }
set_item_checked(idx, checked);
set_item_disabled(idx, disabled);
set_item_id(idx, id);
@@ -1164,12 +1240,14 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
@@ -1181,9 +1259,11 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_submenu", "idx", "submenu"), &PopupMenu::set_item_submenu);
ClassDB::bind_method(D_METHOD("set_item_as_separator", "idx", "enable"), &PopupMenu::set_item_as_separator);
ClassDB::bind_method(D_METHOD("set_item_as_checkable", "idx", "enable"), &PopupMenu::set_item_as_checkable);
+ ClassDB::bind_method(D_METHOD("set_item_as_radio_checkable", "idx", "enable"), &PopupMenu::set_item_as_radio_checkable);
ClassDB::bind_method(D_METHOD("set_item_tooltip", "idx", "tooltip"), &PopupMenu::set_item_tooltip);
ClassDB::bind_method(D_METHOD("set_item_shortcut", "idx", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_item_multistate", "idx", "state"), &PopupMenu::set_item_multistate);
+ ClassDB::bind_method(D_METHOD("set_item_shortcut_disabled", "idx", "disabled"), &PopupMenu::set_item_shortcut_disabled);
ClassDB::bind_method(D_METHOD("toggle_item_checked", "idx"), &PopupMenu::toggle_item_checked);
ClassDB::bind_method(D_METHOD("toggle_item_multistate", "idx"), &PopupMenu::toggle_item_multistate);
@@ -1199,6 +1279,8 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_submenu", "idx"), &PopupMenu::get_item_submenu);
ClassDB::bind_method(D_METHOD("is_item_separator", "idx"), &PopupMenu::is_item_separator);
ClassDB::bind_method(D_METHOD("is_item_checkable", "idx"), &PopupMenu::is_item_checkable);
+ ClassDB::bind_method(D_METHOD("is_item_radio_checkable", "idx"), &PopupMenu::is_item_radio_checkable);
+ ClassDB::bind_method(D_METHOD("is_item_shortcut_disabled", "idx"), &PopupMenu::is_item_shortcut_disabled);
ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &PopupMenu::get_item_tooltip);
ClassDB::bind_method(D_METHOD("get_item_shortcut", "idx"), &PopupMenu::get_item_shortcut);
@@ -1229,18 +1311,24 @@ void PopupMenu::_bind_methods() {
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection");
ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "ID")));
ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index")));
}
-void PopupMenu::set_invalidate_click_until_motion() {
+void PopupMenu::popup(const Rect2 &p_bounds) {
+
+ grab_click_focus();
moved = Vector2();
invalidated_click = true;
+ Popup::popup(p_bounds);
}
PopupMenu::PopupMenu() {
mouse_over = -1;
submenu_over = -1;
+ initial_button_mask = 0;
+ during_grabbed_click = false;
set_focus_mode(FOCUS_ALL);
set_as_toplevel(true);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 60f36e95ec..d3ee9be1c0 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -46,7 +46,11 @@ class PopupMenu : public Popup {
String text;
String xl_text;
bool checked;
- bool checkable;
+ enum {
+ CHECKABLE_TYPE_NONE,
+ CHECKABLE_TYPE_CHECK_BOX,
+ CHECKABLE_TYPE_RADIO_BUTTON,
+ } checkable_type;
int max_states;
int state;
bool separator;
@@ -60,10 +64,11 @@ class PopupMenu : public Popup {
int h_ofs;
Ref<ShortCut> shortcut;
bool shortcut_is_global;
+ bool shortcut_is_disabled;
Item() {
checked = false;
- checkable = false;
+ checkable_type = CHECKABLE_TYPE_NONE;
separator = false;
max_states = 0;
state = 0;
@@ -72,12 +77,15 @@ class PopupMenu : public Popup {
_ofs_cache = 0;
h_ofs = 0;
shortcut_is_global = false;
+ shortcut_is_disabled = false;
}
};
Timer *submenu_timer;
List<Rect2> autohide_areas;
Vector<Item> items;
+ int initial_button_mask;
+ bool during_grabbed_click;
int mouse_over;
int submenu_over;
Rect2 parent_rect;
@@ -115,12 +123,15 @@ public:
void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
+ void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
+ void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
+ void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID = -1, uint32_t p_accel = 0);
@@ -134,11 +145,13 @@ public:
void set_item_submenu(int p_idx, const String &p_submenu);
void set_item_as_separator(int p_idx, bool p_separator);
void set_item_as_checkable(int p_idx, bool p_checkable);
+ void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
void set_item_tooltip(int p_idx, const String &p_tooltip);
void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false);
void set_item_h_offset(int p_idx, int p_offset);
void set_item_multistate(int p_idx, int p_state);
void toggle_item_multistate(int p_idx);
+ void set_item_shortcut_disabled(int p_idx, bool p_disabled);
void toggle_item_checked(int p_idx);
@@ -154,6 +167,8 @@ public:
String get_item_submenu(int p_idx) const;
bool is_item_separator(int p_idx) const;
bool is_item_checkable(int p_idx) const;
+ bool is_item_radio_checkable(int p_idx) const;
+ bool is_item_shortcut_disabled(int p_idx) const;
String get_item_tooltip(int p_idx) const;
Ref<ShortCut> get_item_shortcut(int p_idx) const;
int get_item_state(int p_idx) const;
@@ -178,7 +193,6 @@ public:
void add_autohide_area(const Rect2 &p_area);
void clear_autohide_areas();
- void set_invalidate_click_until_motion();
void set_hide_on_item_selection(bool p_enabled);
bool is_hide_on_item_selection() const;
@@ -188,6 +202,8 @@ public:
void set_hide_on_multistate_item_selection(bool p_enabled);
bool is_hide_on_multistate_item_selection() const;
+ virtual void popup(const Rect2 &p_bounds = Rect2());
+
PopupMenu();
~PopupMenu();
};
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index c85bed0451..fc5d56237a 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -33,13 +33,16 @@
Size2 ProgressBar::get_minimum_size() const {
Ref<StyleBox> bg = get_stylebox("bg");
+ Ref<StyleBox> fg = get_stylebox("fg");
Ref<Font> font = get_font("font");
- Size2 ms = bg->get_minimum_size() + bg->get_center_size();
- if (percent_visible) {
- ms.height = MAX(ms.height, bg->get_minimum_size().height + font->get_height());
- }
- return ms;
+ Size2 minimum_size = bg->get_minimum_size();
+ minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
+ minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
+ //if (percent_visible) { this is needed, else the progressbar will collapse
+ minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
+ //}
+ return minimum_size;
}
void ProgressBar::_notification(int p_what) {
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index cd6c6bb65c..4062e48640 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -71,10 +71,10 @@ void Range::set_value(double p_val) {
p_val = Math::round(p_val);
}
- if (p_val > shared->max - shared->page)
+ if (!shared->allow_greater && p_val > shared->max - shared->page)
p_val = shared->max - shared->page;
- if (p_val < shared->min)
+ if (!shared->allow_lesser && p_val < shared->min)
p_val = shared->min;
if (shared->val == p_val)
@@ -136,9 +136,9 @@ void Range::set_as_ratio(double p_value) {
double v;
- if (shared->exp_ratio && get_min() > 0) {
+ if (shared->exp_ratio && get_min() >= 0) {
- double exp_min = Math::log(get_min()) / Math::log((double)2);
+ double exp_min = get_min() == 0 ? 0.0 : Math::log(get_min()) / Math::log((double)2);
double exp_max = Math::log(get_max()) / Math::log((double)2);
v = Math::pow(2, exp_min + (exp_max - exp_min) * p_value);
} else {
@@ -151,21 +151,24 @@ void Range::set_as_ratio(double p_value) {
v = percent + get_min();
}
}
+ v = CLAMP(v, get_min(), get_max());
set_value(v);
}
double Range::get_as_ratio() const {
- if (shared->exp_ratio && get_min() > 0) {
+ if (shared->exp_ratio && get_min() >= 0) {
- double exp_min = Math::log(get_min()) / Math::log((double)2);
+ double exp_min = get_min() == 0 ? 0.0 : Math::log(get_min()) / Math::log((double)2);
double exp_max = Math::log(get_max()) / Math::log((double)2);
- double v = Math::log(get_value()) / Math::log((double)2);
+ float value = CLAMP(get_value(), shared->min, shared->max);
+ double v = Math::log(value) / Math::log((double)2);
return (v - exp_min) / (exp_max - exp_min);
} else {
- return (get_value() - get_min()) / (get_max() - get_min());
+ float value = CLAMP(get_value(), shared->min, shared->max);
+ return (value - get_min()) / (get_max() - get_min());
}
}
@@ -193,6 +196,8 @@ void Range::unshare() {
nshared->val = shared->val;
nshared->step = shared->step;
nshared->page = shared->page;
+ nshared->allow_greater = shared->allow_greater;
+ nshared->allow_lesser = shared->allow_lesser;
_unref_shared();
_ref_shared(nshared);
}
@@ -236,6 +241,10 @@ void Range::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_using_rounded_values"), &Range::is_using_rounded_values);
ClassDB::bind_method(D_METHOD("set_exp_ratio", "enabled"), &Range::set_exp_ratio);
ClassDB::bind_method(D_METHOD("is_ratio_exp"), &Range::is_ratio_exp);
+ ClassDB::bind_method(D_METHOD("set_allow_greater", "allow"), &Range::set_allow_greater);
+ ClassDB::bind_method(D_METHOD("is_greater_allowed"), &Range::is_greater_allowed);
+ ClassDB::bind_method(D_METHOD("set_allow_lesser", "allow"), &Range::set_allow_lesser);
+ ClassDB::bind_method(D_METHOD("is_lesser_allowed"), &Range::is_lesser_allowed);
ClassDB::bind_method(D_METHOD("share", "with"), &Range::_share);
ClassDB::bind_method(D_METHOD("unshare"), &Range::unshare);
@@ -251,6 +260,8 @@ void Range::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ratio", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_as_ratio", "get_as_ratio");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exp_edit"), "set_exp_ratio", "is_ratio_exp");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rounded"), "set_use_rounded_values", "is_using_rounded_values");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "allow_greater"), "set_allow_greater", "is_greater_allowed");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "allow_lesser"), "set_allow_lesser", "is_lesser_allowed");
}
void Range::set_use_rounded_values(bool p_enable) {
@@ -273,6 +284,22 @@ bool Range::is_ratio_exp() const {
return shared->exp_ratio;
}
+void Range::set_allow_greater(bool p_allow) {
+ shared->allow_greater = p_allow;
+}
+
+bool Range::is_greater_allowed() const {
+ return shared->allow_greater;
+}
+
+void Range::set_allow_lesser(bool p_allow) {
+ shared->allow_lesser = p_allow;
+}
+
+bool Range::is_lesser_allowed() const {
+ return shared->allow_lesser;
+}
+
Range::Range() {
shared = memnew(Shared);
shared->min = 0;
@@ -282,6 +309,8 @@ Range::Range() {
shared->page = 0;
shared->owners.insert(this);
shared->exp_ratio = false;
+ shared->allow_greater = false;
+ shared->allow_lesser = false;
_rounded_values = false;
}
diff --git a/scene/gui/range.h b/scene/gui/range.h
index de9383afd8..125f559248 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -43,6 +43,8 @@ class Range : public Control {
double val, min, max;
double step, page;
bool exp_ratio;
+ bool allow_greater;
+ bool allow_lesser;
Set<Range *> owners;
void emit_value_changed();
void emit_changed(const char *p_what = "");
@@ -86,6 +88,12 @@ public:
void set_exp_ratio(bool p_enable);
bool is_ratio_exp() const;
+ void set_allow_greater(bool p_allow);
+ bool is_greater_allowed() const;
+
+ void set_allow_lesser(bool p_allow);
+ bool is_lesser_allowed() const;
+
void share(Range *p_range);
void unshare();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 381c6c75a5..ce2e3538da 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -86,11 +86,59 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
return NULL;
}
+RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) {
+ if (p_free) {
+
+ if (p_item->subitems.size()) {
+
+ return p_item->subitems.back()->get();
+ } else if (!p_item->parent) {
+ return NULL;
+ } else if (p_item->E->prev()) {
+
+ return p_item->E->prev()->get();
+ } else {
+ //go back until something with a prev is found
+ while (p_item->parent && !p_item->E->prev()) {
+ p_item = p_item->parent;
+ }
+
+ if (p_item->parent)
+ return p_item->E->prev()->get();
+ else
+ return NULL;
+ }
+
+ } else {
+ if (p_item->subitems.size() && p_item->type != ITEM_TABLE) {
+
+ return p_item->subitems.back()->get();
+ } else if (p_item->type == ITEM_FRAME) {
+ return NULL;
+ } else if (p_item->E->prev()) {
+
+ return p_item->E->prev()->get();
+ } else {
+ //go back until something with a prev is found
+ while (p_item->type != ITEM_FRAME && !p_item->E->prev()) {
+ p_item = p_item->parent;
+ }
+
+ if (p_item->type != ITEM_FRAME)
+ return p_item->E->prev()->get();
+ else
+ return NULL;
+ }
+ }
+
+ return NULL;
+}
+
Rect2 RichTextLabel::_get_text_rect() {
Ref<StyleBox> style = get_stylebox("normal");
return Rect2(style->get_offset(), get_size() - style->get_minimum_size());
}
-int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) {
+int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) {
RID ci;
if (r_outside)
@@ -125,6 +173,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
l.descent_caches.clear();
l.char_count = 0;
l.minimum_width = 0;
+ l.maximum_width = 0;
}
int wofs = margin;
@@ -200,7 +249,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
#define ENSURE_WIDTH(m_width) \
if (p_mode == PROCESS_CACHE) { \
- l.minimum_width = MAX(l.minimum_width, wofs + m_width); \
+ l.maximum_width = MAX(l.maximum_width, MIN(p_width, wofs + m_width)); \
+ l.minimum_width = MAX(l.minimum_width, m_width); \
} \
if (wofs + m_width > p_width) { \
if (p_mode == PROCESS_CACHE) { \
@@ -247,6 +297,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ int fh = 0;
while (it) {
@@ -262,21 +313,18 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const CharType *c = text->text.c_str();
const CharType *cf = c;
- int fh = font->get_height();
int ascent = font->get_ascent();
int descent = font->get_descent();
- line_ascent = MAX(line_ascent, ascent);
- line_descent = MAX(line_descent, descent);
- fh = MAX(fh, line_ascent + line_descent); // various fonts!
-
Color color;
+ Color font_color_shadow;
bool underline = false;
if (p_mode == PROCESS_DRAW) {
color = _find_color(text, p_base_color);
+ font_color_shadow = _find_color(text, p_font_color_shadow);
underline = _find_underline(text);
- if (_find_meta(text, &meta)) {
+ if (_find_meta(text, &meta) && underline_meta) {
underline = true;
}
@@ -286,7 +334,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
rchar = 0;
-
+ FontDrawer drawer(font, Color(1, 1, 1));
while (*c) {
int end = 0;
@@ -299,7 +347,6 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1;
line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1;
}
-
while (c[end] != 0 && !(end && c[end - 1] == ' ' && c[end] != ' ')) {
int cw = font->get_char_size(c[end], c[end + 1]).width;
@@ -316,9 +363,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
end++;
}
-
+ CHECK_HEIGHT(fh);
ENSURE_WIDTH(w);
+ line_ascent = MAX(line_ascent, ascent);
+ line_descent = MAX(line_descent, descent);
+ fh = line_ascent + line_descent;
+
if (end && c[end - 1] == ' ') {
if (p_mode == PROCESS_CACHE) {
spaces_size += font->get_char_size(' ').width;
@@ -373,16 +424,30 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (c[i] == '\t')
visible = false;
- if (selected) {
+ if (visible) {
+ if (selected) {
+ cw = font->get_char_size(c[i], c[i + 1]).x;
+ draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
+ }
- cw = font->get_char_size(c[i], c[i + 1]).x;
- draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
- if (visible)
- font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
+ if (p_font_color_shadow.a > 0) {
+ float x_ofs_shadow = align_ofs + pofs;
+ float y_ofs_shadow = y + lh - line_descent;
+ float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs, c[i], c[i + 1], p_font_color_shadow);
+
+ if (p_shadow_as_outline) {
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow);
+ font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow);
+ }
+ x_ofs_shadow += move;
+ }
- } else {
- if (visible)
- cw = font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color);
+ if (selected) {
+ drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
+ } else {
+ cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color);
+ }
}
p_char_count++;
@@ -461,6 +526,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int vseparation = get_constant("table_vseparation");
Color ccolor = _find_color(table, p_base_color);
Vector2 draw_ofs = Point2(wofs, y);
+ Color font_color_shadow = get_color("font_color_shadow");
+ bool use_outline = get_constant("shadow_as_outline");
+ Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
if (p_mode == PROCESS_CACHE) {
@@ -468,6 +536,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
//set minimums to zero
for (int i = 0; i < table->columns.size(); i++) {
table->columns[i].min_width = 0;
+ table->columns[i].max_width = 0;
table->columns[i].width = 0;
}
//compute minimum width for each cell
@@ -483,8 +552,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
- _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color());
+ _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
table->columns[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
+ table->columns[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
}
idx++;
}
@@ -497,12 +567,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < table->columns.size(); i++) {
remaining_width -= table->columns[i].min_width;
+ if (table->columns[i].max_width > table->columns[i].min_width)
+ table->columns[i].expand = true;
if (table->columns[i].expand)
total_ratio += table->columns[i].expand_ratio;
}
//assign actual widths
-
for (int i = 0; i < table->columns.size(); i++) {
table->columns[i].width = table->columns[i].min_width;
if (table->columns[i].expand)
@@ -510,6 +581,39 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
table->total_width += table->columns[i].width + hseparation;
}
+ //resize to max_width if needed and distribute the remaining space
+ bool table_need_fit = true;
+ while (table_need_fit) {
+ table_need_fit = false;
+ //fit slim
+ for (int i = 0; i < table->columns.size(); i++) {
+ if (!table->columns[i].expand)
+ continue;
+ int dif = table->columns[i].width - table->columns[i].max_width;
+ if (dif > 0) {
+ table_need_fit = true;
+ table->columns[i].width = table->columns[i].max_width;
+ table->total_width -= dif;
+ total_ratio -= table->columns[i].expand_ratio;
+ }
+ }
+ //grow
+ remaining_width = available_width - table->total_width;
+ if (remaining_width > 0 && total_ratio > 0) {
+ for (int i = 0; i < table->columns.size(); i++) {
+ if (table->columns[i].expand) {
+ int dif = table->columns[i].max_width - table->columns[i].width;
+ if (dif > 0) {
+ int slice = table->columns[i].expand_ratio * remaining_width / total_ratio;
+ int incr = MIN(dif, slice);
+ table->columns[i].width += incr;
+ table->total_width += incr;
+ }
+ }
+ }
+ }
+ }
+
//compute caches properly again with the right width
idx = 0;
for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) {
@@ -521,7 +625,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
int ly = 0;
- _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color());
+ _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
frame->lines[i].height_cache = ly; //actual height
frame->lines[i].height_accum_cache = ly; //actual height
}
@@ -554,9 +658,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (visible) {
if (p_mode == PROCESS_DRAW) {
- nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor);
+ nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs);
} else if (p_mode == PROCESS_POINTER) {
- _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, p_click_pos, r_click_item, r_click_char, r_outside);
+ _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs, p_click_pos, r_click_item, r_click_char, r_outside);
if (r_click_item && *r_click_item) {
RETURN; // exit early
}
@@ -637,9 +741,7 @@ void RichTextLabel::_scroll_changed(double) {
void RichTextLabel::_update_scroll() {
- int total_height = 0;
- if (main->lines.size())
- total_height = main->lines[main->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height;
+ int total_height = get_content_height();
bool exceeds = total_height > get_size().height && scroll_active;
@@ -728,12 +830,18 @@ void RichTextLabel::_notification(int p_what) {
int y = (main->lines[from_line].height_accum_cache - main->lines[from_line].height_cache) - ofs;
Ref<Font> base_font = get_font("normal_font");
Color base_color = get_color("default_color");
+ Color font_color_shadow = get_color("font_color_shadow");
+ bool use_outline = get_constant("shadow_as_outline");
+ Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
+
+ float x_ofs = 0;
visible_line_count = 0;
while (y < size.height && from_line < main->lines.size()) {
- visible_line_count += _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars);
+ visible_line_count += _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, font_color_shadow, use_outline, shadow_ofs, Point2i(), NULL, NULL, NULL, total_chars);
total_chars += main->lines[from_line].char_count;
+
from_line++;
}
}
@@ -748,6 +856,9 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Size2 size = get_size();
Rect2 text_rect = _get_text_rect();
int ofs = vscroll->get_value();
+ Color font_color_shadow = get_color("font_color_shadow");
+ bool use_outline = get_constant("shadow_as_outline");
+ Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
//todo, change to binary search
int from_line = 0;
@@ -768,7 +879,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
while (y < text_rect.get_size().height && from_line < p_frame->lines.size()) {
- _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, p_click, r_click_item, r_click_char, r_outside);
+ _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, font_color_shadow, use_outline, shadow_ofs, p_click, r_click_item, r_click_char, r_outside);
if (r_click_item && *r_click_item)
return;
from_line++;
@@ -828,9 +939,9 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
// Erase previous selection.
if (selection.active) {
selection.from = NULL;
- selection.from_char = NULL;
+ selection.from_char = '\0';
selection.to = NULL;
- selection.to_char = NULL;
+ selection.to_char = '\0';
selection.active = false;
update();
@@ -1143,13 +1254,16 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
//validate invalid lines
Size2 size = get_size();
Rect2 text_rect = _get_text_rect();
+ Color font_color_shadow = get_color("font_color_shadow");
+ bool use_outline = get_constant("shadow_as_outline");
+ Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
Ref<Font> base_font = get_font("normal_font");
for (int i = p_frame->first_invalid_line; i < p_frame->lines.size(); i++) {
int y = 0;
- _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, i, PROCESS_CACHE, base_font, Color());
+ _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, i, PROCESS_CACHE, base_font, Color(), font_color_shadow, use_outline, shadow_ofs);
p_frame->lines[i].height_cache = y;
p_frame->lines[i].height_accum_cache = y;
@@ -1632,7 +1746,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
tag_stack.push_front(tag);
} else if (tag.begins_with("cell=")) {
- int ratio = tag.substr(6, tag.length()).to_int();
+ int ratio = tag.substr(5, tag.length()).to_int();
if (ratio < 1)
ratio = 1;
//use monospace font
@@ -1823,7 +1937,7 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) {
}
}
-bool RichTextLabel::search(const String &p_string, bool p_from_selection) {
+bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p_search_previous) {
ERR_FAIL_COND_V(!selection.enabled, false);
Item *it = main;
@@ -1872,7 +1986,10 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection) {
}
}
- it = _get_next_item(it, true);
+ if (p_search_previous)
+ it = _get_prev_item(it, true);
+ else
+ it = _get_next_item(it, true);
charidx = 0;
}
@@ -1991,6 +2108,13 @@ float RichTextLabel::get_percent_visible() const {
return percent_visible;
}
+int RichTextLabel::get_content_height() {
+ int total_height = 0;
+ if (main->lines.size())
+ total_height = main->lines[main->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height;
+ return total_height;
+}
+
void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input);
@@ -2057,6 +2181,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_count"), &RichTextLabel::get_line_count);
ClassDB::bind_method(D_METHOD("get_visible_line_count"), &RichTextLabel::get_visible_line_count);
+ ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height);
+
ADD_GROUP("BBCode", "bbcode_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode");
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index e7d5e6bb1b..af368af46a 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -87,6 +87,7 @@ private:
int height_accum_cache;
int char_count;
int minimum_width;
+ int maximum_width;
Line() {
from = NULL;
@@ -189,7 +190,6 @@ private:
struct ItemNewline : public Item {
- int line; // FIXME: Overriding base's line ?
ItemNewline() { type = ITEM_NEWLINE; }
};
@@ -199,6 +199,7 @@ private:
bool expand;
int expand_ratio;
int min_width;
+ int max_width;
int width;
};
@@ -268,7 +269,7 @@ private:
int visible_characters;
float percent_visible;
- int _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0);
+ int _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0);
void _find_click(ItemFrame *p_frame, const Point2i &p_click, Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL);
Ref<Font> _find_font(Item *p_item);
@@ -283,6 +284,7 @@ private:
void _gui_input(Ref<InputEvent> p_event);
Item *_get_next_item(Item *p_item, bool p_free = false);
+ Item *_get_prev_item(Item *p_item, bool p_free = false);
Rect2 _get_text_rect();
@@ -332,12 +334,14 @@ public:
void set_tab_size(int p_spaces);
int get_tab_size() const;
- bool search(const String &p_string, bool p_from_selection = false);
+ bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false);
void scroll_to_line(int p_line);
int get_line_count() const;
int get_visible_line_count() const;
+ int get_content_height();
+
VScrollBar *get_v_scroll() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 95fcda2db3..6ec67aca6b 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -114,7 +114,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_physics_process(true);
+ set_physics_process_internal(true);
} else {
set_value(target_scroll);
}
@@ -138,7 +138,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_physics_process(true);
+ set_physics_process_internal(true);
} else {
set_value(target_scroll);
}
@@ -199,54 +199,40 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
}
}
- Ref<InputEventKey> k = p_event;
+ if (p_event->is_pressed()) {
- if (k.is_valid()) {
+ if (p_event->is_action("ui_left")) {
- if (!k->is_pressed())
- return;
-
- switch (k->get_scancode()) {
-
- case KEY_LEFT: {
-
- if (orientation != HORIZONTAL)
- return;
- set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ if (orientation != HORIZONTAL)
+ return;
+ set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- } break;
- case KEY_RIGHT: {
+ } else if (p_event->is_action("ui_right")) {
- if (orientation != HORIZONTAL)
- return;
- set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
-
- } break;
- case KEY_UP: {
+ if (orientation != HORIZONTAL)
+ return;
+ set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- if (orientation != VERTICAL)
- return;
+ } else if (p_event->is_action("ui_up")) {
- set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ if (orientation != VERTICAL)
+ return;
- } break;
- case KEY_DOWN: {
+ set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- if (orientation != VERTICAL)
- return;
- set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
+ } else if (p_event->is_action("ui_down")) {
- } break;
- case KEY_HOME: {
+ if (orientation != VERTICAL)
+ return;
+ set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- set_value(get_min());
+ } else if (p_event->is_action("ui_home")) {
- } break;
- case KEY_END: {
+ set_value(get_min());
- set_value(get_max());
+ } else if (p_event->is_action("ui_end")) {
- } break;
+ set_value(get_max());
}
}
}
@@ -336,7 +322,7 @@ void ScrollBar::_notification(int p_what) {
drag_slave = NULL;
}
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
if (scrolling) {
if (get_value() != target_scroll) {
@@ -351,7 +337,7 @@ void ScrollBar::_notification(int p_what) {
}
} else {
scrolling = false;
- set_physics_process(false);
+ set_physics_process_internal(false);
}
} else if (drag_slave_touching) {
@@ -411,7 +397,7 @@ void ScrollBar::_notification(int p_what) {
}
if (turnoff) {
- set_physics_process(false);
+ set_physics_process_internal(false);
drag_slave_touching = false;
drag_slave_touching_deaccel = false;
}
@@ -580,7 +566,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
if (drag_slave_touching) {
- set_physics_process(false);
+ set_physics_process_internal(false);
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
drag_slave_speed = Vector2();
@@ -600,7 +586,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
drag_slave_touching_deaccel = false;
time_since_motion = 0;
if (drag_slave_touching) {
- set_physics_process(true);
+ set_physics_process_internal(true);
time_since_motion = 0;
}
}
@@ -612,7 +598,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (drag_slave_speed == Vector2()) {
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
- set_physics_process(false);
+ set_physics_process_internal(false);
} else {
drag_slave_touching_deaccel = true;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 33b3d46486..495d618930 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -37,6 +37,7 @@ bool ScrollContainer::clips_input() const {
Size2 ScrollContainer::get_minimum_size() const {
+ Ref<StyleBox> sb = get_stylebox("bg");
Size2 min_size;
for (int i = 0; i < get_child_count(); i++) {
@@ -64,17 +65,24 @@ Size2 ScrollContainer::get_minimum_size() const {
if (v_scroll->is_visible_in_tree()) {
min_size.x += v_scroll->get_minimum_size().x;
}
+ min_size += sb->get_minimum_size();
return min_size;
-};
+}
void ScrollContainer::_cancel_drag() {
- set_physics_process(false);
+ set_physics_process_internal(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
drag_accum = Vector2();
last_drag_accum = Vector2();
drag_from = Vector2();
+
+ if (beyond_deadzone) {
+ emit_signal("scroll_ended");
+ propagate_notification(NOTIFICATION_SCROLL_END);
+ beyond_deadzone = false;
+ }
}
void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
@@ -122,13 +130,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->is_pressed()) {
if (drag_touching) {
- set_physics_process(false);
- drag_touching_deaccel = false;
- drag_touching = false;
- drag_speed = Vector2();
- drag_accum = Vector2();
- last_drag_accum = Vector2();
- drag_from = Vector2();
+ _cancel_drag();
}
if (true) {
@@ -138,9 +140,10 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
drag_touching_deaccel = false;
+ beyond_deadzone = false;
time_since_motion = 0;
if (drag_touching) {
- set_physics_process(true);
+ set_physics_process_internal(true);
time_since_motion = 0;
}
}
@@ -149,9 +152,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (drag_touching) {
if (drag_speed == Vector2()) {
- drag_touching_deaccel = false;
- drag_touching = false;
- set_physics_process(false);
+ _cancel_drag();
} else {
drag_touching_deaccel = true;
@@ -168,17 +169,27 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
drag_accum -= motion;
- Vector2 diff = drag_from + drag_accum;
-
- if (scroll_h)
- h_scroll->set_value(diff.x);
- else
- drag_accum.x = 0;
- if (scroll_v)
- v_scroll->set_value(diff.y);
- else
- drag_accum.y = 0;
- time_since_motion = 0;
+
+ if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) {
+ if (!beyond_deadzone) {
+ propagate_notification(NOTIFICATION_SCROLL_BEGIN);
+ emit_signal("scroll_started");
+
+ beyond_deadzone = true;
+ // resetting drag_accum here ensures smooth scrolling after reaching deadzone
+ drag_accum = -motion;
+ }
+ Vector2 diff = drag_from + drag_accum;
+ if (scroll_h)
+ h_scroll->set_value(diff.x);
+ else
+ drag_accum.x = 0;
+ if (scroll_v)
+ v_scroll->set_value(diff.y);
+ else
+ drag_accum.y = 0;
+ time_since_motion = 0;
+ }
}
}
@@ -224,10 +235,16 @@ void ScrollContainer::_notification(int p_what) {
child_max_size = Size2(0, 0);
Size2 size = get_size();
- if (h_scroll->is_visible_in_tree())
+ Point2 ofs;
+
+ Ref<StyleBox> sb = get_stylebox("bg");
+ size -= sb->get_minimum_size();
+ ofs += sb->get_offset();
+
+ if (h_scroll->is_visible_in_tree() && h_scroll->get_parent() == this) //scrolls may have been moved out for reasons
size.y -= h_scroll->get_minimum_size().y;
- if (v_scroll->is_visible_in_tree())
+ if (v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) //scrolls may have been moved out for reasons
size.x -= h_scroll->get_minimum_size().x;
for (int i = 0; i < get_child_count(); i++) {
@@ -259,6 +276,7 @@ void ScrollContainer::_notification(int p_what) {
else
r.size.height = minsize.height;
}
+ r.position += ofs;
fit_child_in_rect(c, r);
}
update();
@@ -266,10 +284,13 @@ void ScrollContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
+ Ref<StyleBox> sb = get_stylebox("bg");
+ draw_style_box(sb, Rect2(Vector2(), get_size()));
+
update_scrollbars();
}
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
if (drag_touching) {
@@ -323,9 +344,7 @@ void ScrollContainer::_notification(int p_what) {
drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
if (turnoff_h && turnoff_v) {
- set_physics_process(false);
- drag_touching = false;
- drag_touching_deaccel = false;
+ _cancel_drag();
}
} else {
@@ -346,6 +365,8 @@ void ScrollContainer::_notification(int p_what) {
void ScrollContainer::update_scrollbars() {
Size2 size = get_size();
+ Ref<StyleBox> sb = get_stylebox("bg");
+ size -= sb->get_minimum_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
@@ -430,6 +451,14 @@ void ScrollContainer::set_h_scroll(int p_pos) {
_cancel_drag();
}
+int ScrollContainer::get_deadzone() const {
+ return deadzone;
+}
+
+void ScrollContainer::set_deadzone(int p_deadzone) {
+ deadzone = p_deadzone;
+}
+
String ScrollContainer::get_configuration_warning() const {
int found = 0;
@@ -453,6 +482,16 @@ String ScrollContainer::get_configuration_warning() const {
return "";
}
+HScrollBar *ScrollContainer::get_h_scrollbar() {
+
+ return h_scroll;
+}
+
+VScrollBar *ScrollContainer::get_v_scrollbar() {
+
+ return v_scroll;
+}
+
void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_scroll_moved"), &ScrollContainer::_scroll_moved);
@@ -466,12 +505,23 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
+ ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
+
+ ClassDB::bind_method(D_METHOD("get_h_scrollbar"), &ScrollContainer::get_h_scrollbar);
+ ClassDB::bind_method(D_METHOD("get_v_scrollbar"), &ScrollContainer::get_v_scrollbar);
+
+ ADD_SIGNAL(MethodInfo("scroll_started"));
+ ADD_SIGNAL(MethodInfo("scroll_ended"));
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
+
+ GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
};
ScrollContainer::ScrollContainer() {
@@ -490,8 +540,11 @@ ScrollContainer::ScrollContainer() {
drag_speed = Vector2();
drag_touching = false;
drag_touching_deaccel = false;
+ beyond_deadzone = false;
scroll_h = true;
scroll_v = true;
+ deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone");
+
set_clip_contents(true);
};
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 6e3387918b..abef80294a 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -56,10 +56,13 @@ class ScrollContainer : public Container {
bool drag_touching;
bool drag_touching_deaccel;
bool click_handled;
+ bool beyond_deadzone;
bool scroll_h;
bool scroll_v;
+ int deadzone;
+
void _cancel_drag();
protected:
@@ -86,6 +89,12 @@ public:
void set_enable_v_scroll(bool p_enable);
bool is_v_scroll_enabled() const;
+ int get_deadzone() const;
+ void set_deadzone(int p_deadzone);
+
+ HScrollBar *get_h_scrollbar();
+ VScrollBar *get_v_scrollbar();
+
virtual bool clips_input() const;
virtual String get_configuration_warning() const;
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index a7a1b499c3..46215c9277 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -118,28 +118,14 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
return;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
+ } else if (p_event->is_action("ui_home") && p_event->is_pressed()) {
- } else {
-
- Ref<InputEventKey> k = p_event;
-
- if (!k.is_valid() || !k->is_pressed())
- return;
-
- switch (k->get_scancode()) {
-
- case KEY_HOME: {
-
- set_value(get_min());
- accept_event();
- } break;
- case KEY_END: {
-
- set_value(get_max());
- accept_event();
+ set_value(get_min());
+ accept_event();
+ } else if (p_event->is_action("ui_end") && p_event->is_pressed()) {
- } break;
- }
+ set_value(get_max());
+ accept_event();
}
}
}
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index bf7033e8ba..c38c411333 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -33,13 +33,6 @@
#include "label.h"
#include "margin_container.h"
-struct _MinSizeCache {
-
- int min_size;
- bool will_stretch;
- int final_size;
-};
-
Control *SplitContainer::_getch(int p_idx) const {
int idx = 0;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 6e85ce5eb4..4f72b5c6ed 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -31,6 +31,9 @@
#include "tab_container.h"
#include "message_queue.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/label.h"
+#include "scene/gui/texture_rect.h"
int TabContainer::_get_top_margin() const {
@@ -140,6 +143,42 @@ void TabContainer::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+
+ Vector<Control *> tabs = _get_tabs();
+ int side_margin = get_constant("side_margin");
+ Ref<Texture> menu = get_icon("menu");
+ Ref<Texture> increment = get_icon("increment");
+ Ref<Texture> decrement = get_icon("decrement");
+ int header_width = get_size().width - side_margin * 2;
+
+ // Find the width of the header area.
+ if (popup)
+ header_width -= menu->get_width();
+ if (buttons_visible_cache)
+ header_width -= increment->get_width() + decrement->get_width();
+ if (popup || buttons_visible_cache)
+ header_width += side_margin;
+
+ // Find the width of all tabs after first_tab_cache.
+ int all_tabs_width = 0;
+ for (int i = first_tab_cache; i < tabs.size(); i++) {
+ int tab_width = _get_tab_width(i);
+ all_tabs_width += tab_width;
+ }
+
+ // Check if tabs before first_tab_cache would fit into the header area.
+ for (int i = first_tab_cache - 1; i >= 0; i--) {
+ int tab_width = _get_tab_width(i);
+
+ if (all_tabs_width + tab_width > header_width)
+ break;
+
+ all_tabs_width += tab_width;
+ first_tab_cache--;
+ }
+ } break;
+
case NOTIFICATION_DRAW: {
RID canvas = get_canvas_item();
@@ -194,6 +233,10 @@ void TabContainer::_notification(int p_what) {
header_width += side_margin;
}
+ if (!buttons_visible_cache) {
+ first_tab_cache = 0;
+ }
+
// Go through the visible tabs to find the width they occupy.
all_tabs_width = 0;
Vector<int> tab_widths;
@@ -492,6 +535,141 @@ void TabContainer::_update_current_tab() {
set_current_tab(current);
}
+Variant TabContainer::get_drag_data(const Point2 &p_point) {
+
+ if (!drag_to_rearrange_enabled)
+ return Variant();
+
+ int tab_over = get_tab_idx_at_point(p_point);
+
+ if (tab_over < 0)
+ return Variant();
+
+ HBoxContainer *drag_preview = memnew(HBoxContainer);
+
+ Ref<Texture> icon = get_tab_icon(tab_over);
+ if (!icon.is_null()) {
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(icon);
+ drag_preview->add_child(tf);
+ }
+ Label *label = memnew(Label(get_tab_title(tab_over)));
+ drag_preview->add_child(label);
+ set_drag_preview(drag_preview);
+
+ Dictionary drag_data;
+ drag_data["type"] = "tabc_element";
+ drag_data["tabc_element"] = tab_over;
+ drag_data["from_path"] = get_path();
+ return drag_data;
+}
+
+bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
+
+ if (!drag_to_rearrange_enabled)
+ return false;
+
+ Dictionary d = p_data;
+ if (!d.has("type"))
+ return false;
+
+ if (String(d["type"]) == "tabc_element") {
+
+ NodePath from_path = d["from_path"];
+ NodePath to_path = get_path();
+ if (from_path == to_path) {
+ return true;
+ } else if (get_tabs_rearrange_group() != -1) {
+ // drag and drop between other TabContainers
+ Node *from_node = get_node(from_path);
+ TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
+ if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
+
+ if (!drag_to_rearrange_enabled)
+ return;
+
+ int hover_now = get_tab_idx_at_point(p_point);
+
+ Dictionary d = p_data;
+ if (!d.has("type"))
+ return;
+
+ if (String(d["type"]) == "tabc_element") {
+
+ int tab_from_id = d["tabc_element"];
+ NodePath from_path = d["from_path"];
+ NodePath to_path = get_path();
+ if (from_path == to_path) {
+ if (hover_now < 0)
+ hover_now = get_tab_count() - 1;
+ move_child(get_tab_control(tab_from_id), hover_now);
+ set_current_tab(hover_now);
+ } else if (get_tabs_rearrange_group() != -1) {
+ // drag and drop between TabContainers
+ Node *from_node = get_node(from_path);
+ TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
+ if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
+ Control *moving_tabc = from_tabc->get_tab_control(tab_from_id);
+ from_tabc->remove_child(moving_tabc);
+ add_child(moving_tabc);
+ if (hover_now < 0)
+ hover_now = get_tab_count() - 1;
+ move_child(moving_tabc, hover_now);
+ set_current_tab(hover_now);
+ emit_signal("tab_changed", hover_now);
+ }
+ }
+ }
+ update();
+}
+
+int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
+
+ if (get_tab_count() == 0)
+ return -1;
+
+ // must be on tabs in the tab header area.
+ if (p_point.x < tabs_ofs_cache || p_point.y > _get_top_margin())
+ return -1;
+
+ Size2 size = get_size();
+ int right_ofs = 0;
+
+ if (popup) {
+ Ref<Texture> menu = get_icon("menu");
+ right_ofs += menu->get_width();
+ }
+ if (buttons_visible_cache) {
+ Ref<Texture> increment = get_icon("increment");
+ Ref<Texture> decrement = get_icon("decrement");
+ right_ofs += increment->get_width() + decrement->get_width();
+ }
+ if (p_point.x > size.width - right_ofs) {
+ return -1;
+ }
+
+ // get the tab at the point
+ Vector<Control *> tabs = _get_tabs();
+ int px = p_point.x;
+ px -= tabs_ofs_cache;
+ for (int i = first_tab_cache; i <= last_tab_cache; i++) {
+ int tab_width = _get_tab_width(i);
+ if (px < tab_width) {
+ return i;
+ }
+ px -= tab_width;
+ }
+ return -1;
+}
+
void TabContainer::set_tab_align(TabAlign p_align) {
ERR_FAIL_INDEX(p_align, 3);
@@ -500,6 +678,7 @@ void TabContainer::set_tab_align(TabAlign p_align) {
_change_notify("tab_align");
}
+
TabContainer::TabAlign TabContainer::get_tab_align() const {
return align;
@@ -643,6 +822,21 @@ Popup *TabContainer::get_popup() const {
return popup;
}
+void TabContainer::set_drag_to_rearrange_enabled(bool p_enabled) {
+ drag_to_rearrange_enabled = p_enabled;
+}
+
+bool TabContainer::get_drag_to_rearrange_enabled() const {
+ return drag_to_rearrange_enabled;
+}
+void TabContainer::set_tabs_rearrange_group(int p_group_id) {
+ tabs_rearrange_group = p_group_id;
+}
+
+int TabContainer::get_tabs_rearrange_group() const {
+ return tabs_rearrange_group;
+}
+
void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input);
@@ -664,6 +858,10 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled);
ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup);
ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup);
+ ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled);
+ ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabContainer::get_drag_to_rearrange_enabled);
+ ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabContainer::set_tabs_rearrange_group);
+ ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabContainer::get_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
@@ -676,6 +874,7 @@ void TabContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
BIND_ENUM_CONSTANT(ALIGN_LEFT);
BIND_ENUM_CONSTANT(ALIGN_CENTER);
@@ -694,4 +893,6 @@ TabContainer::TabContainer() {
align = ALIGN_CENTER;
tabs_visible = true;
popup = NULL;
+ drag_to_rearrange_enabled = false;
+ tabs_rearrange_group = -1;
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 4bc6e00145..1afe5f7541 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -58,6 +58,8 @@ private:
Control *_get_tab(int p_idx) const;
int _get_top_margin() const;
Popup *popup;
+ bool drag_to_rearrange_enabled;
+ int tabs_rearrange_group;
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
@@ -71,6 +73,11 @@ protected:
virtual void add_child_notify(Node *p_child);
virtual void remove_child_notify(Node *p_child);
+ Variant get_drag_data(const Point2 &p_point);
+ bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
+ void drop_data(const Point2 &p_point, const Variant &p_data);
+ int get_tab_idx_at_point(const Point2 &p_point) const;
+
static void _bind_methods();
public:
@@ -104,6 +111,11 @@ public:
void set_popup(Node *p_popup);
Popup *get_popup() const;
+ void set_drag_to_rearrange_enabled(bool p_enabled);
+ bool get_drag_to_rearrange_enabled() const;
+ void set_tabs_rearrange_group(int p_group_id);
+ int get_tabs_rearrange_group() const;
+
TabContainer();
};
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index f0e89877cd..b114264de1 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -31,6 +31,9 @@
#include "tabs.h"
#include "message_queue.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/label.h"
+#include "scene/gui/texture_rect.h"
Size2 Tabs::get_minimum_size() const {
@@ -624,20 +627,105 @@ void Tabs::remove_tab(int p_idx) {
Variant Tabs::get_drag_data(const Point2 &p_point) {
- return get_tab_idx_at_point(p_point);
+ if (!drag_to_rearrange_enabled)
+ return Variant();
+
+ int tab_over = get_tab_idx_at_point(p_point);
+
+ if (tab_over < 0)
+ return Variant();
+
+ HBoxContainer *drag_preview = memnew(HBoxContainer);
+
+ if (!tabs[tab_over].icon.is_null()) {
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(tabs[tab_over].icon);
+ drag_preview->add_child(tf);
+ }
+ Label *label = memnew(Label(tabs[tab_over].text));
+ drag_preview->add_child(label);
+ if (!tabs[tab_over].right_button.is_null()) {
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(tabs[tab_over].right_button);
+ drag_preview->add_child(tf);
+ }
+ set_drag_preview(drag_preview);
+
+ Dictionary drag_data;
+ drag_data["type"] = "tab_element";
+ drag_data["tab_element"] = tab_over;
+ drag_data["from_path"] = get_path();
+ return drag_data;
}
bool Tabs::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
- return get_tab_idx_at_point(p_point) > -1;
+ if (!drag_to_rearrange_enabled)
+ return false;
+
+ Dictionary d = p_data;
+ if (!d.has("type"))
+ return false;
+
+ if (String(d["type"]) == "tab_element") {
+
+ NodePath from_path = d["from_path"];
+ NodePath to_path = get_path();
+ if (from_path == to_path) {
+ return true;
+ } else if (get_tabs_rearrange_group() != -1) {
+ // drag and drop between other Tabs
+ Node *from_node = get_node(from_path);
+ Tabs *from_tabs = Object::cast_to<Tabs>(from_node);
+ if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
+ return true;
+ }
+ }
+ }
+ return false;
}
void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) {
+ if (!drag_to_rearrange_enabled)
+ return;
+
int hover_now = get_tab_idx_at_point(p_point);
- ERR_FAIL_INDEX(hover_now, tabs.size());
- emit_signal("reposition_active_tab_request", hover_now);
+ Dictionary d = p_data;
+ if (!d.has("type"))
+ return;
+
+ if (String(d["type"]) == "tab_element") {
+
+ int tab_from_id = d["tab_element"];
+ NodePath from_path = d["from_path"];
+ NodePath to_path = get_path();
+ if (from_path == to_path) {
+ if (hover_now < 0)
+ hover_now = get_tab_count() - 1;
+ move_tab(tab_from_id, hover_now);
+ emit_signal("reposition_active_tab_request", hover_now);
+ set_current_tab(hover_now);
+ } else if (get_tabs_rearrange_group() != -1) {
+ // drag and drop between Tabs
+ Node *from_node = get_node(from_path);
+ Tabs *from_tabs = Object::cast_to<Tabs>(from_node);
+ if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
+ if (tab_from_id >= from_tabs->get_tab_count())
+ return;
+ Tab moving_tab = from_tabs->tabs[tab_from_id];
+ if (hover_now < 0)
+ hover_now = get_tab_count();
+ tabs.insert(hover_now, moving_tab);
+ from_tabs->remove_tab(tab_from_id);
+ set_current_tab(hover_now);
+ emit_signal("tab_changed", hover_now);
+ _update_cache();
+ }
+ }
+ }
+ update();
}
int Tabs::get_tab_idx_at_point(const Point2 &p_point) const {
@@ -817,6 +905,21 @@ bool Tabs::get_scrolling_enabled() const {
return scrolling_enabled;
}
+void Tabs::set_drag_to_rearrange_enabled(bool p_enabled) {
+ drag_to_rearrange_enabled = p_enabled;
+}
+
+bool Tabs::get_drag_to_rearrange_enabled() const {
+ return drag_to_rearrange_enabled;
+}
+void Tabs::set_tabs_rearrange_group(int p_group_id) {
+ tabs_rearrange_group = p_group_id;
+}
+
+int Tabs::get_tabs_rearrange_group() const {
+ return tabs_rearrange_group;
+}
+
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
@@ -842,6 +945,10 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &Tabs::get_tab_close_display_policy);
ClassDB::bind_method(D_METHOD("set_scrolling_enabled", "enabled"), &Tabs::set_scrolling_enabled);
ClassDB::bind_method(D_METHOD("get_scrolling_enabled"), &Tabs::get_scrolling_enabled);
+ ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &Tabs::set_drag_to_rearrange_enabled);
+ ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &Tabs::get_drag_to_rearrange_enabled);
+ ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &Tabs::set_tabs_rearrange_group);
+ ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &Tabs::get_tabs_rearrange_group);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab")));
@@ -854,6 +961,7 @@ void Tabs::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
BIND_ENUM_CONSTANT(ALIGN_LEFT);
BIND_ENUM_CONSTANT(ALIGN_CENTER);
@@ -882,4 +990,8 @@ Tabs::Tabs() {
min_width = 0;
scrolling_enabled = true;
+ buttons_visible = false;
+ hover = -1;
+ drag_to_rearrange_enabled = false;
+ tabs_rearrange_group = -1;
}
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 246b3cba67..3b38e7f2cb 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -90,6 +90,8 @@ private:
int hover; // hovered tab
int min_width;
bool scrolling_enabled;
+ bool drag_to_rearrange_enabled;
+ int tabs_rearrange_group;
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
@@ -143,6 +145,11 @@ public:
void set_scrolling_enabled(bool p_enabled);
bool get_scrolling_enabled() const;
+ void set_drag_to_rearrange_enabled(bool p_enabled);
+ bool get_drag_to_rearrange_enabled() const;
+ void set_tabs_rearrange_group(int p_group_id);
+ int get_tabs_rearrange_group() const;
+
void ensure_tab_visible(int p_idx);
void set_min_width(int p_width);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 95d9173d39..327c236f8c 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -117,7 +117,6 @@ void TextEdit::Text::set_indent_size(int p_indent_size) {
void TextEdit::Text::_update_line_cache(int p_line) const {
int w = 0;
- int tab_w = font->get_char_size(' ').width * indent_size;
int len = text[p_line].data.length();
const CharType *str = text[p_line].data.c_str();
@@ -125,22 +124,13 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
//update width
for (int i = 0; i < len; i++) {
- if (str[i] == '\t') {
-
- int left = w % tab_w;
- if (left == 0)
- w += tab_w;
- else
- w += tab_w - w % tab_w; // is right...
-
- } else {
-
- w += font->get_char_size(str[i], str[i + 1]).width;
- }
+ w += get_char_width(str[i], str[i + 1], w);
}
text[p_line].width_cache = w;
+ text[p_line].wrap_amount_cache = -1;
+
//update regions
text[p_line].region_info.clear();
@@ -184,6 +174,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
cri.region = j;
text[p_line].region_info[i] = cri;
i += lr - 1;
+
break;
}
@@ -211,6 +202,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
cri.region = j;
text[p_line].region_info[i] = cri;
i += lr - 1;
+
break;
}
}
@@ -240,10 +232,32 @@ int TextEdit::Text::get_line_width(int p_line) const {
return text[p_line].width_cache;
}
-void TextEdit::Text::clear_caches() {
+void TextEdit::Text::set_line_wrap_amount(int p_line, int p_wrap_amount) const {
+
+ ERR_FAIL_INDEX(p_line, text.size());
+
+ text[p_line].wrap_amount_cache = p_wrap_amount;
+}
+
+int TextEdit::Text::get_line_wrap_amount(int p_line) const {
+
+ ERR_FAIL_INDEX_V(p_line, text.size(), -1);
- for (int i = 0; i < text.size(); i++)
+ return text[p_line].wrap_amount_cache;
+}
+
+void TextEdit::Text::clear_width_cache() {
+
+ for (int i = 0; i < text.size(); i++) {
text[i].width_cache = -1;
+ }
+}
+
+void TextEdit::Text::clear_wrap_cache() {
+
+ for (int i = 0; i < text.size(); i++) {
+ text[i].wrap_amount_cache = -1;
+ }
}
void TextEdit::Text::clear() {
@@ -268,6 +282,7 @@ void TextEdit::Text::set(int p_line, const String &p_text) {
ERR_FAIL_INDEX(p_line, text.size());
text[p_line].width_cache = -1;
+ text[p_line].wrap_amount_cache = -1;
text[p_line].data = p_text;
}
@@ -278,6 +293,7 @@ void TextEdit::Text::insert(int p_at, const String &p_text) {
line.breakpoint = false;
line.hidden = false;
line.width_cache = -1;
+ line.wrap_amount_cache = -1;
line.data = p_text;
text.insert(p_at, line);
}
@@ -286,6 +302,25 @@ void TextEdit::Text::remove(int p_at) {
text.remove(p_at);
}
+int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const {
+
+ int tab_w = font->get_char_size(' ').width * indent_size;
+ int w = 0;
+
+ if (c == '\t') {
+
+ int left = px % tab_w;
+ if (left == 0)
+ w = tab_w;
+ else
+ w = tab_w - px % tab_w; // is right...
+ } else {
+
+ w = font->get_char_size(c, next_c).width;
+ }
+ return w;
+}
+
void TextEdit::_update_scrollbars() {
Size2 size = get_size();
@@ -300,9 +335,12 @@ void TextEdit::_update_scrollbars() {
int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1;
int visible_rows = get_visible_rows();
- int num_rows = MAX(visible_rows, num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(visible_rows, text.size() - 1 - cursor.line_ofs)));
- int total_rows = (is_hiding_enabled() ? get_total_unhidden_rows() : text.size());
+ int first_vis_line = get_first_visible_line();
+ int wi;
+ int num_rows = MAX(visible_rows, num_lines_from_rows(first_vis_line, cursor.wrap_ofs, visible_rows, wi));
+
+ int total_rows = get_total_visible_rows();
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
}
@@ -348,28 +386,24 @@ void TextEdit::_update_scrollbars() {
if (use_vscroll) {
v_scroll->show();
- v_scroll->set_max(total_rows);
- v_scroll->set_page(visible_rows);
+ v_scroll->set_max(total_rows + get_visible_rows_offset());
+ v_scroll->set_page(visible_rows + get_visible_rows_offset());
if (smooth_scroll_enabled) {
v_scroll->set_step(0.25);
} else {
v_scroll->set_step(1);
}
-
- update_line_scroll_pos();
- if (fabs(v_scroll->get_value() - get_line_scroll_pos()) >= 1) {
- cursor.line_ofs += v_scroll->get_value() - get_line_scroll_pos();
- }
+ set_v_scroll(get_v_scroll());
} else {
cursor.line_ofs = 0;
- line_scroll_pos = 0;
+ cursor.wrap_ofs = 0;
v_scroll->set_value(0);
v_scroll->hide();
}
- if (use_hscroll) {
+ if (use_hscroll && !is_wrap_enabled()) {
h_scroll->show();
h_scroll->set_max(total_width);
@@ -392,6 +426,9 @@ void TextEdit::_update_scrollbars() {
void TextEdit::_click_selection_held() {
+ // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
+ // I'm unsure if there's an actual fix that doesn't have a ton of side effects.
if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
switch (selection.selecting_mode) {
case Selection::MODE_POINTER: {
@@ -413,14 +450,14 @@ void TextEdit::_click_selection_held() {
}
void TextEdit::_update_selection_mode_pointer() {
- Point2 mp = Input::get_singleton()->get_mouse_position() - get_global_position();
+ Point2 mp = get_local_mouse_position();
int row, col;
_get_mouse_pos(Point2i(mp.x, mp.y), row, col);
select(selection.selecting_line, selection.selecting_column, row, col);
- cursor_set_line(row);
+ cursor_set_line(row, false);
cursor_set_column(col);
update();
@@ -428,7 +465,7 @@ void TextEdit::_update_selection_mode_pointer() {
}
void TextEdit::_update_selection_mode_word() {
- Point2 mp = Input::get_singleton()->get_mouse_position() - get_global_position();
+ Point2 mp = get_local_mouse_position();
int row, col;
_get_mouse_pos(Point2i(mp.x, mp.y), row, col);
@@ -462,26 +499,29 @@ void TextEdit::_update_selection_mode_word() {
selection.selected_word_beg = beg;
selection.selected_word_end = end;
selection.selected_word_origin = beg;
+ cursor_set_line(selection.to_line, false);
cursor_set_column(selection.to_column);
} else {
if ((col <= selection.selected_word_origin && row == selection.selecting_line) || row < selection.selecting_line) {
selection.selecting_column = selection.selected_word_end;
select(row, beg, selection.selecting_line, selection.selected_word_end);
+ cursor_set_line(selection.from_line, false);
cursor_set_column(selection.from_column);
} else {
selection.selecting_column = selection.selected_word_beg;
select(selection.selecting_line, selection.selected_word_beg, row, end);
+ cursor_set_line(selection.to_line, false);
cursor_set_column(selection.to_column);
}
}
- cursor_set_line(row);
update();
+
click_select_held->start();
}
void TextEdit::_update_selection_mode_line() {
- Point2 mp = Input::get_singleton()->get_mouse_position() - get_global_position();
+ Point2 mp = get_local_mouse_position();
int row, col;
_get_mouse_pos(Point2i(mp.x, mp.y), row, col);
@@ -489,11 +529,11 @@ void TextEdit::_update_selection_mode_line() {
col = 0;
if (row < selection.selecting_line) {
// cursor is above us
- cursor_set_line(row - 1);
+ cursor_set_line(row - 1, false);
selection.selecting_column = text[selection.selecting_line].length();
} else {
// cursor is below us
- cursor_set_line(row + 1);
+ cursor_set_line(row + 1, false);
selection.selecting_column = 0;
col = text[row].length();
}
@@ -515,13 +555,13 @@ void TextEdit::_notification(int p_what) {
MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit");
if (text_changed_dirty)
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
-
+ update_wrap_at();
} break;
case NOTIFICATION_RESIZED: {
cache.size = get_size();
- adjust_viewport_to_cursor();
-
+ _update_scrollbars();
+ update_wrap_at();
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -537,26 +577,25 @@ void TextEdit::_notification(int p_what) {
draw_caret = false;
update();
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
- if (scrolling && v_scroll->get_value() != target_v_scroll) {
- double target_y = target_v_scroll - v_scroll->get_value();
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (scrolling && get_v_scroll() != target_v_scroll) {
+ double target_y = target_v_scroll - get_v_scroll();
double dist = sqrt(target_y * target_y);
double vel = ((target_y / dist) * v_scroll_speed) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
- v_scroll->set_value(target_v_scroll);
+ set_v_scroll(target_v_scroll);
scrolling = false;
- set_physics_process(false);
+ set_physics_process_internal(false);
} else {
- v_scroll->set_value(v_scroll->get_value() + vel);
+ set_v_scroll(get_v_scroll() + vel);
}
} else {
scrolling = false;
- set_physics_process(false);
+ set_physics_process_internal(false);
}
} break;
case NOTIFICATION_DRAW: {
-
if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
draw_caret = false;
}
@@ -619,44 +658,10 @@ void TextEdit::_notification(int p_what) {
Color color = cache.font_color;
color.a *= readonly_alpha;
- int in_region = -1;
-
if (syntax_coloring) {
-
if (cache.background_color.a > 0.01) {
-
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
- //compute actual region to start (may be inside say, a comment).
- //slow in very large documents :( but ok for source!
-
- for (int i = 0; i < cursor.line_ofs; i++) {
-
- const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(i);
-
- if (in_region >= 0 && color_regions[in_region].line_only) {
- in_region = -1; //reset regions that end at end of line
- }
-
- for (const Map<int, Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
-
- const Text::ColorRegionInfo &cri = E->get();
-
- if (in_region == -1) {
-
- if (!cri.end) {
-
- in_region = cri.region;
- }
- } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise
-
- if (cri.end || color_regions[cri.region].eq) {
-
- in_region = -1;
- }
- }
- }
- }
}
int brace_open_match_line = -1;
@@ -804,18 +809,20 @@ void TextEdit::_notification(int p_what) {
}
}
- int deregion = 0; //force it to clear inrgion
Point2 cursor_pos;
// get the highlighted words
String highlighted_text = get_selection_text();
String line_num_padding = line_numbers_zero_padded ? "0" : " ";
- update_line_scroll_pos();
- int line = cursor.line_ofs - 1;
- // another row may be visible during smooth scrolling
+ int cursor_wrap_index = get_cursor_wrap_index();
+
+ FontDrawer drawer(cache.font, Color(1, 1, 1));
+
+ int line = get_first_visible_line() - 1;
int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0);
+ draw_amount += times_line_wraps(line + 1);
for (int i = 0; i < draw_amount; i++) {
line++;
@@ -833,407 +840,360 @@ void TextEdit::_notification(int p_what) {
if (line < 0 || line >= (int)text.size())
continue;
- const String &str = text[line];
-
- int char_margin = xmargin_beg - cursor.x_ofs;
- int char_ofs = 0;
+ const String &fullstr = text[line];
- int ofs_readonly = 0;
- int ofs_x = 0;
+ Map<int, HighlighterInfo> color_map;
+ if (syntax_coloring) {
+ color_map = _get_line_syntax_highlighting(line);
+ }
+ // ensure we at least use the font color
+ Color current_color = cache.font_color;
if (readonly) {
- ofs_readonly = cache.style_readonly->get_offset().y / 2;
- ofs_x = cache.style_readonly->get_offset().x / 2;
+ current_color.a *= readonly_alpha;
}
- int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly;
- if (smooth_scroll_enabled)
- ofs_y -= ((v_scroll->get_value() - get_line_scroll_pos()) * get_row_height());
- bool prev_is_char = false;
- bool prev_is_number = false;
- bool in_keyword = false;
bool underlined = false;
- bool in_word = false;
- bool in_function_name = false;
- bool in_member_variable = false;
- bool is_hex_notation = false;
- Color keyword_color;
-
- // check if line contains highlighted word
- int highlighted_text_col = -1;
- int search_text_col = -1;
- if (!search_text.empty())
- search_text_col = _get_column_pos_of_word(search_text, str, search_flags, 0);
+ int line_wrap_amount = times_line_wraps(line);
+ int last_wrap_column = 0;
+ Vector<String> wrap_rows = get_wrap_rows_text(line);
- if (highlighted_text.length() != 0 && highlighted_text != search_text)
- highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
+ for (int line_wrap_index = 0; line_wrap_index < line_wrap_amount + 1; line_wrap_index++) {
+ if (line_wrap_index != 0) {
+ i++;
+ if (i >= draw_amount)
+ break;
+ }
- const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(line);
+ const String &str = wrap_rows[line_wrap_index];
+ int indent_px = line_wrap_index != 0 ? get_indent_level(line) * cache.font->get_char_size(' ').width : 0;
- if (text.is_marked(line)) {
+ if (line_wrap_index > 0)
+ last_wrap_column += wrap_rows[line_wrap_index - 1].length();
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
- }
+ int char_margin = xmargin_beg - cursor.x_ofs;
+ char_margin += indent_px;
+ int char_ofs = 0;
- if (str.length() == 0) {
- // draw line background if empty as we won't loop at at all
- if (line == cursor.line && highlight_current_line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
+ int ofs_readonly = 0;
+ int ofs_x = 0;
+ if (readonly) {
+ ofs_readonly = cache.style_readonly->get_offset().y / 2;
+ ofs_x = cache.style_readonly->get_offset().x / 2;
}
- // give visual indication of empty selected line
- if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) {
- int char_w = cache.font->get_char_size(' ').width;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color);
- }
- } else {
- // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later.
- if (line == cursor.line && highlight_current_line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg + ofs_x, get_row_height()), cache.current_line_color);
- }
- }
+ int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly;
+ ofs_y -= cursor.wrap_ofs * get_row_height();
+ if (smooth_scroll_enabled)
+ ofs_y += (-get_v_scroll_offset()) * get_row_height();
- if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
-#ifdef TOOLS_ENABLED
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
-#else
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
-#endif
- }
+ // check if line contains highlighted word
+ int highlighted_text_col = -1;
+ int search_text_col = -1;
+ int highlighted_word_col = -1;
- // draw breakpoint marker
- if (text.is_breakpoint(line)) {
- if (draw_breakpoint_gutter) {
- int vertical_gap = (get_row_height() * 40) / 100;
- int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
- int marker_height = get_row_height() - (vertical_gap * 2);
- int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2);
- // no transparency on marker
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b));
- }
- }
+ if (!search_text.empty())
+ search_text_col = _get_column_pos_of_word(search_text, str, search_flags, 0);
- // draw fold markers
- if (draw_fold_gutter) {
- int horizontal_gap = (cache.fold_gutter_width * 30) / 100;
- int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w;
- if (is_folded(line)) {
- int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
- int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
- cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
- } else if (can_fold(line)) {
- int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3;
- int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2;
- cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
- }
- }
+ if (highlighted_text.length() != 0 && highlighted_text != search_text)
+ highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
- if (cache.line_number_w) {
- String fc = String::num(line + 1);
- while (fc.length() < line_number_char_count) {
- fc = line_num_padding + fc;
+ if (select_identifiers_enabled && highlighted_word.length() != 0) {
+ if (_is_char(highlighted_word[0])) {
+ highlighted_word_col = _get_column_pos_of_word(highlighted_word, fullstr, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
+ }
}
- cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
- }
- //loop through characters in one line
- for (int j = 0; j < str.length(); j++) {
-
- //look for keyword
-
- if (deregion > 0) {
- deregion--;
- if (deregion == 0)
- in_region = -1;
+ if (text.is_marked(line)) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
}
- if (syntax_coloring && deregion == 0) {
-
- color = cache.font_color; //reset
- color.a *= readonly_alpha;
- //find keyword
- bool is_char = _is_text_char(str[j]);
- bool is_symbol = _is_symbol(str[j]);
- bool is_number = _is_number(str[j]);
- if (j == 0 && in_region >= 0 && color_regions[in_region].line_only) {
- in_region = -1; //reset regions that end at end of line
+ if (str.length() == 0) {
+ // draw line background if empty as we won't loop at at all
+ if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
}
- // allow ABCDEF in hex notation
- if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
- is_number = true;
- } else {
- is_hex_notation = false;
+ // give visual indication of empty selected line
+ if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) {
+ int char_w = cache.font->get_char_size(' ').width;
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color);
}
-
- // check for dot or underscore or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
- is_number = true;
- is_symbol = false;
- is_char = false;
-
- if (str[j] == 'x' && str[j - 1] == '0') {
- is_hex_notation = true;
- }
+ } else {
+ // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later.
+ if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color);
}
+ }
- if (!in_word && _is_char(str[j]) && !is_number) {
- in_word = true;
- }
+ if (line_wrap_index == 0) {
+ // only do these if we are on the first wrapped part of a line
- if ((in_keyword || in_word) && !is_hex_notation) {
- is_number = false;
+ if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
+#ifdef TOOLS_ENABLED
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
+#else
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
+#endif
}
- if (is_symbol && str[j] != '.' && in_word) {
- in_word = false;
+ // draw breakpoint marker
+ if (text.is_breakpoint(line)) {
+ if (draw_breakpoint_gutter) {
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
+ int marker_height = get_row_height() - (vertical_gap * 2);
+ int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2);
+ // no transparency on marker
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b));
+ }
}
- if (is_symbol && cri_map.has(j)) {
-
- const Text::ColorRegionInfo &cri = cri_map[j];
-
- if (in_region == -1) {
+ // draw fold markers
+ if (draw_fold_gutter) {
+ int horizontal_gap = (cache.fold_gutter_width * 30) / 100;
+ int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w;
+ if (is_folded(line)) {
+ int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
+ int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
+ cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
+ } else if (can_fold(line)) {
+ int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3;
+ int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2;
+ cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
+ }
+ }
- if (!cri.end) {
+ // draw line numbers
+ if (cache.line_number_w) {
+ String fc = String::num(line + 1);
+ while (fc.length() < line_number_char_count) {
+ fc = line_num_padding + fc;
+ }
- in_region = cri.region;
- }
- } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise
+ cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
+ }
+ }
- if (cri.end || color_regions[cri.region].eq) {
+ //loop through characters in one line
+ for (int j = 0; j < str.length(); j++) {
- deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length();
+ if (syntax_coloring) {
+ if (color_map.has(last_wrap_column + j)) {
+ current_color = color_map[last_wrap_column + j].color;
+ if (readonly) {
+ current_color.a *= readonly_alpha;
}
}
+ color = current_color;
}
- if (!is_char) {
- in_keyword = false;
- underlined = false;
- }
-
- if (in_region == -1 && !in_keyword && is_char && !prev_is_char) {
-
- int to = j;
- while (to < str.length() && _is_text_char(str[to]))
- to++;
+ int char_w;
- uint32_t hash = String::hash(&str[j], to - j);
- StrRange range(&str[j], to - j);
+ //handle tabulator
+ char_w = text.get_char_width(str[j], str[j + 1], char_ofs);
- const Color *col = keywords.custom_getptr(range, hash);
+ if ((char_ofs + char_margin) < xmargin_beg) {
+ char_ofs += char_w;
- if (!col) {
- col = member_keywords.custom_getptr(range, hash);
+ // line highlighting handle horizontal clipping
+ if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
- if (col) {
- for (int k = j - 1; k >= 0; k--) {
- if (str[k] == '.') {
- col = NULL; //member indexing not allowed
- break;
- } else if (str[k] > 32) {
- break;
- }
- }
+ if (j == str.length() - 1) {
+ // end of line when last char is skipped
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
+ } else if ((char_ofs + char_margin) > xmargin_beg) {
+ // char next to margin is skipped
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, (char_ofs + char_margin) - (xmargin_beg + ofs_x), get_row_height()), cache.current_line_color);
}
}
+ continue;
+ }
- if (col) {
-
- in_keyword = true;
- keyword_color = *col;
- }
-
- if (select_identifiers_enabled && highlighted_word != String()) {
- if (highlighted_word == range) {
- underlined = true;
- }
- }
+ if ((char_ofs + char_margin + char_w) >= xmargin_end) {
+ if (syntax_coloring)
+ continue;
+ else
+ break;
}
- if (!in_function_name && in_word && !in_keyword) {
+ bool in_search_result = false;
- int k = j;
- while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
- k++;
- }
+ if (search_text_col != -1) {
+ // if we are at the end check for new search result on same line
+ if (j >= search_text_col + search_text.length())
+ search_text_col = _get_column_pos_of_word(search_text, str, search_flags, j);
- // check for space between name and bracket
- while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
- k++;
- }
+ in_search_result = j >= search_text_col && j < search_text_col + search_text.length();
- if (str[k] == '(') {
- in_function_name = true;
+ if (in_search_result) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.search_result_color);
}
}
- if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
- int k = j;
- while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
- k--;
- }
+ //current line highlighting
+ bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || last_wrap_column + j >= selection.from_column) && (line < selection.to_line || last_wrap_column + j < selection.to_column));
- if (str[k] == '.') {
- in_member_variable = true;
+ if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
+ // draw the wrap indent offset highlight
+ if (line_wrap_index != 0 && j == 0) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ }
+ // if its the last char draw to end of the line
+ if (j == str.length() - 1) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
+ }
+ // actual text
+ if (!in_selection) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
}
}
- if (is_symbol) {
- in_function_name = false;
- in_member_variable = false;
+ if (in_selection) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color);
}
- if (in_region >= 0)
- color = color_regions[in_region].color;
- else if (in_keyword)
- color = keyword_color;
- else if (in_member_variable)
- color = cache.member_variable_color;
- else if (in_function_name)
- color = cache.function_color;
- else if (is_symbol)
- color = cache.symbol_color;
- else if (is_number)
- color = cache.number_color;
-
- prev_is_char = is_char;
- prev_is_number = is_number;
- }
- int char_w;
+ if (in_search_result) {
+ Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color;
- //handle tabulator
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color);
- if (str[j] == '\t') {
- int left = char_ofs % tab_w;
- if (left == 0)
- char_w = tab_w;
- else
- char_w = tab_w - char_ofs % tab_w; // is right...
+ if (j == search_text_col)
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color);
+ if (j == search_text_col + search_text.length() - 1)
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color);
+ }
- } else {
- char_w = cache.font->get_char_size(str[j], str[j + 1]).width;
- }
+ if (highlight_all_occurrences) {
+ if (highlighted_text_col != -1) {
- if ((char_ofs + char_margin) < xmargin_beg) {
- char_ofs += char_w;
+ // if we are at the end check for new word on same line
+ if (j > highlighted_text_col + highlighted_text.length()) {
+ highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j);
+ }
- // line highlighting handle horizontal clipping
- if (line == cursor.line && highlight_current_line) {
+ bool in_highlighted_word = (j >= highlighted_text_col && j < highlighted_text_col + highlighted_text.length());
- if (j == str.length() - 1) {
- // end of line when last char is skipped
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - (xmargin_beg + ofs_x), get_row_height()), cache.current_line_color);
+ // if this is the original highlighted text we don't want to highlight it again
+ if (cursor.line == line && cursor_wrap_index == line_wrap_index && (cursor.column >= highlighted_text_col && cursor.column <= highlighted_text_col + highlighted_text.length())) {
+ in_highlighted_word = false;
+ }
- } else if ((char_ofs + char_margin) > xmargin_beg) {
- // char next to margin is skipped
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, (char_ofs + char_margin) - xmargin_beg, get_row_height()), cache.current_line_color);
+ if (in_highlighted_word) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color);
+ }
}
}
- continue;
- }
- if ((char_ofs + char_margin + char_w) >= xmargin_end) {
- if (syntax_coloring)
- continue;
- else
- break;
- }
+ if (highlighted_word_col != -1) {
+ if (j + last_wrap_column > highlighted_word_col + highlighted_word.length()) {
+ highlighted_word_col = _get_column_pos_of_word(highlighted_word, fullstr, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j + last_wrap_column);
+ }
+ underlined = (j + last_wrap_column >= highlighted_word_col && j + last_wrap_column < highlighted_word_col + highlighted_word.length());
+ }
- bool in_search_result = false;
+ if (brace_matching_enabled) {
+ if ((brace_open_match_line == line && brace_open_match_column == last_wrap_column + j) ||
+ (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_open_matching || brace_open_mismatch))) {
- if (search_text_col != -1) {
- // if we are at the end check for new search result on same line
- if (j >= search_text_col + search_text.length())
- search_text_col = _get_column_pos_of_word(search_text, str, search_flags, j);
+ if (brace_open_mismatch)
+ color = cache.brace_mismatch_color;
+ drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ }
- in_search_result = j >= search_text_col && j < search_text_col + search_text.length();
+ if ((brace_close_match_line == line && brace_close_match_column == last_wrap_column + j) ||
+ (cursor.column == last_wrap_column + j + 1 && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_close_matching || brace_close_mismatch))) {
- if (in_search_result) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.search_result_color);
+ if (brace_close_mismatch)
+ color = cache.brace_mismatch_color;
+ drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ }
}
- }
- //current line highlighting
- bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column));
+ if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index) {
- if (line == cursor.line && highlight_current_line) {
- // if its the last char draw to end of the line
- if (j == str.length() - 1) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
- }
- // actual text
- if (!in_selection) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
- }
- }
+ cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
- if (in_selection) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color);
- }
+ if (insert_mode) {
+ cursor_pos.y += (get_row_height() - 3);
+ }
- if (in_search_result) {
- Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color;
+ int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w;
+ if (ime_text.length() > 0) {
+ int ofs = 0;
+ while (true) {
+ if (ofs >= ime_text.length())
+ break;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color);
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color);
+ CharType cchar = ime_text[ofs];
+ CharType next = ime_text[ofs + 1];
+ int im_char_width = cache.font->get_char_size(cchar, next).width;
- if (j == search_text_col)
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color);
- if (j == search_text_col + search_text.length() - 1)
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color);
- }
-
- if (highlight_all_occurrences) {
- if (highlighted_text_col != -1) {
+ if ((char_ofs + char_margin + im_char_width) >= xmargin_end)
+ break;
- // if we are at the end check for new word on same line
- if (j > highlighted_text_col + highlighted_text.length()) {
- highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j);
- }
+ bool selected = ofs >= ime_selection.x && ofs < ime_selection.x + ime_selection.y;
+ if (selected) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 3)), color);
+ } else {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color);
+ }
- bool in_highlighted_word = (j >= highlighted_text_col && j < highlighted_text_col + highlighted_text.length());
+ drawer.draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color);
- /* if this is the original highlighted text we don't want to highlight it again */
- if (cursor.line == line && (cursor.column >= highlighted_text_col && cursor.column <= highlighted_text_col + highlighted_text.length())) {
- in_highlighted_word = false;
+ char_ofs += im_char_width;
+ ofs++;
+ }
}
-
- if (in_highlighted_word) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color);
+ if (ime_text.length() == 0) {
+ if (draw_caret) {
+ if (insert_mode) {
+ int caret_h = (block_caret) ? 4 : 1;
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, caret_h)), cache.caret_color);
+ } else {
+ caret_w = (block_caret) ? caret_w : 1;
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
+ }
+ }
}
}
- }
- if (brace_matching_enabled) {
- if ((brace_open_match_line == line && brace_open_match_column == j) ||
- (cursor.column == j && cursor.line == line && (brace_open_matching || brace_open_mismatch))) {
+ if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && block_caret && draw_caret && !insert_mode) {
+ color = cache.caret_background_color;
+ } else if (!syntax_coloring && block_caret) {
+ color = cache.font_color;
+ color.a *= readonly_alpha;
+ }
- if (brace_open_mismatch)
- color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ if (str[j] >= 32) {
+ int w = drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ if (underlined) {
+ draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ }
+ } else if (draw_tabs && str[j] == '\t') {
+ int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
+ cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
- if (
- (brace_close_match_line == line && brace_close_match_column == j) ||
- (cursor.column == j + 1 && cursor.line == line && (brace_close_matching || brace_close_mismatch))) {
+ char_ofs += char_w;
- if (brace_close_mismatch)
- color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ if (line_wrap_index == line_wrap_amount && j == str.length() - 1 && is_folded(line)) {
+ int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2;
+ int xofs = cache.folded_eol_icon->get_width() / 2;
+ Color eol_color = cache.code_folding_color;
+ eol_color.a = 1;
+ cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color);
}
}
- if (cursor.column == j && cursor.line == line) {
+ if (cursor.column == last_wrap_column + str.length() && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) {
cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
if (insert_mode) {
cursor_pos.y += (get_row_height() - 3);
}
-
- int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w;
if (ime_text.length() > 0) {
int ofs = 0;
while (true) {
@@ -1254,7 +1214,7 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color);
}
- cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color);
+ drawer.draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color);
char_ofs += im_char_width;
ofs++;
@@ -1263,92 +1223,17 @@ void TextEdit::_notification(int p_what) {
if (ime_text.length() == 0) {
if (draw_caret) {
if (insert_mode) {
+ int char_w = cache.font->get_char_size(' ').width;
int caret_h = (block_caret) ? 4 : 1;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, caret_h)), cache.caret_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(char_w, caret_h)), cache.caret_color);
} else {
- caret_w = (block_caret) ? caret_w : 1;
+ int char_w = cache.font->get_char_size(' ').width;
+ int caret_w = (block_caret) ? char_w : 1;
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
}
}
}
}
-
- if (cursor.column == j && cursor.line == line && block_caret && draw_caret && !insert_mode) {
- color = cache.caret_background_color;
- } else if (!syntax_coloring && block_caret) {
- color = cache.font_color;
- color.a *= readonly_alpha;
- }
-
- if (str[j] >= 32) {
- int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
- if (underlined) {
- draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
- }
- }
-
- else if (draw_tabs && str[j] == '\t') {
- int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
- cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
- }
-
- char_ofs += char_w;
-
- if (j == str.length() - 1 && is_folded(line)) {
- int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2;
- int xofs = cache.folded_eol_icon->get_width() / 2;
- Color eol_color = cache.code_folding_color;
- eol_color.a = 1;
- cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color);
- }
- }
-
- if (cursor.column == str.length() && cursor.line == line && (char_ofs + char_margin) >= xmargin_beg) {
-
- cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
-
- if (insert_mode) {
- cursor_pos.y += (get_row_height() - 3);
- }
- if (ime_text.length() > 0) {
- int ofs = 0;
- while (true) {
- if (ofs >= ime_text.length())
- break;
-
- CharType cchar = ime_text[ofs];
- CharType next = ime_text[ofs + 1];
- int im_char_width = cache.font->get_char_size(cchar, next).width;
-
- if ((char_ofs + char_margin + im_char_width) >= xmargin_end)
- break;
-
- bool selected = ofs >= ime_selection.x && ofs < ime_selection.x + ime_selection.y;
- if (selected) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 3)), color);
- } else {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color);
- }
-
- cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color);
-
- char_ofs += im_char_width;
- ofs++;
- }
- }
- if (ime_text.length() == 0) {
- if (draw_caret) {
- if (insert_mode) {
- int char_w = cache.font->get_char_size(' ').width;
- int caret_h = (block_caret) ? 4 : 1;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(char_w, caret_h)), cache.caret_color);
- } else {
- int char_w = cache.font->get_char_size(' ').width;
- int caret_w = (block_caret) ? char_w : 1;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
- }
- }
- }
}
}
@@ -1509,9 +1394,11 @@ void TextEdit::_notification(int p_what) {
}
if (has_focus()) {
+ OS::get_singleton()->set_ime_active(true);
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos + Point2(0, get_row_height()));
OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
}
+
} break;
case NOTIFICATION_FOCUS_ENTER: {
@@ -1519,6 +1406,7 @@ void TextEdit::_notification(int p_what) {
draw_caret = true;
}
+ OS::get_singleton()->set_ime_active(true);
Point2 cursor_pos = Point2(cursor_get_column(), cursor_get_line()) * get_row_height();
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);
OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
@@ -1528,12 +1416,12 @@ void TextEdit::_notification(int p_what) {
if (raised_from_completion) {
VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
}
-
} break;
case NOTIFICATION_FOCUS_EXIT: {
OS::get_singleton()->set_ime_position(Point2());
OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL);
+ OS::get_singleton()->set_ime_active(false);
ime_text = "";
ime_selection = Point2();
@@ -1775,16 +1663,20 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
float rows = p_mouse.y;
rows -= cache.style_normal->get_margin(MARGIN_TOP);
- rows += (CLAMP(v_scroll->get_value() - get_line_scroll_pos(true), 0, 1) * get_row_height());
rows /= get_row_height();
- int first_vis_line = CLAMP(cursor.line_ofs, 0, text.size() - 1);
+ rows += get_v_scroll_offset();
+ int first_vis_line = get_first_visible_line();
+ int last_vis_line = get_last_visible_line();
int row = first_vis_line + Math::floor(rows);
+ int wrap_index = 0;
- if (is_hiding_enabled()) {
- // row will be offset by the hidden rows
- int f_ofs = num_lines_from(first_vis_line, rows + 1) - 1;
- row = first_vis_line + f_ofs;
- row = CLAMP(row, 0, text.size() - num_lines_from(text.size() - 1, -1));
+ if (is_wrap_enabled() || is_hiding_enabled()) {
+
+ int f_ofs = num_lines_from_rows(first_vis_line, cursor.wrap_ofs, rows + (1 * SGN(rows)), wrap_index) - 1;
+ if (rows < 0)
+ row = first_vis_line - f_ofs;
+ else
+ row = first_vis_line + f_ofs;
}
if (row < 0)
@@ -1798,9 +1690,19 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
col = text[row].size();
} else {
- col = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width);
- col += cursor.x_ofs;
- col = get_char_pos_for(col, get_line(row));
+ int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width);
+ colx += cursor.x_ofs;
+ col = get_char_pos_for_line(colx, row, wrap_index);
+ if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) {
+ // move back one if we are at the end of the row
+ Vector<String> rows = get_wrap_rows_text(row);
+ int row_end_col = 0;
+ for (int i = 0; i < wrap_index + 1; i++) {
+ row_end_col += rows[i].length();
+ }
+ if (col >= row_end_col)
+ col -= 1;
+ }
}
r_row = row;
@@ -1875,7 +1777,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_reset_caret_blink_timer();
int row, col;
- update_line_scroll_pos();
_get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
if (mb->get_command() && highlighted_word != String()) {
@@ -2007,7 +1908,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_reset_caret_blink_timer();
int row, col;
- update_line_scroll_pos();
_get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
if (is_right_click_moving_caret()) {
@@ -2141,9 +2041,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index > 0) {
completion_index--;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = completion_options.size() - 1;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -2152,9 +2055,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index < completion_options.size() - 1) {
completion_index++;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = 0;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -2576,6 +2482,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
cursor_set_line(line);
cursor_set_column(column);
+#ifdef APPLE_STYLE_KEYS
+ } else if (k->get_command()) {
+ int cursor_current_column = cursor.column;
+ cursor.column = 0;
+ _remove_text(cursor.line, 0, cursor.line, cursor_current_column);
+#endif
} else {
if (cursor.line > 0 && is_line_hidden(cursor.line - 1))
unfold_line(cursor.line - 1);
@@ -2612,13 +2524,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
} else if (k->get_command()) {
#endif
- bool prev_char = false;
int cc = cursor.column;
if (cc == 0 && cursor.line > 0) {
cursor_set_line(cursor.line - 1);
cursor_set_column(text[cursor.line].length());
} else {
+ bool prev_char = false;
+
while (cc > 0) {
bool ischar = _is_text_char(text[cursor.line][cc - 1]);
@@ -2673,13 +2586,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
} else if (k->get_command()) {
#endif
- bool prev_char = false;
int cc = cursor.column;
if (cc == text[cursor.line].length() && cursor.line < text.size() - 1) {
cursor_set_line(cursor.line + 1);
cursor_set_column(0);
} else {
+ bool prev_char = false;
+
while (cc < text[cursor.line].length()) {
bool ischar = _is_text_char(text[cursor.line][cc]);
@@ -2731,11 +2645,25 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
}
- if (k->get_command())
+ if (k->get_command()) {
cursor_set_line(0);
- else
+ } else
#endif
- cursor_set_line(cursor_get_line() - num_lines_from(CLAMP(cursor.line - 1, 0, text.size() - 1), -1));
+ {
+ int cur_wrap_index = get_cursor_wrap_index();
+ if (cur_wrap_index > 0) {
+ cursor_set_line(cursor.line, true, false, cur_wrap_index - 1);
+ } else if (cursor.line == 0) {
+ cursor_set_column(0);
+ } else {
+ int new_line = cursor.line - num_lines_from(cursor.line - 1, -1);
+ if (line_wraps(new_line)) {
+ cursor_set_line(new_line, true, false, times_line_wraps(new_line));
+ } else {
+ cursor_set_line(new_line, true, false);
+ }
+ }
+ }
if (k->get_shift())
_post_shift_selection();
@@ -2763,22 +2691,25 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
break;
}
- {
#else
if (k->get_command() && k->get_alt()) {
_scroll_lines_down();
break;
}
- if (k->get_command())
- cursor_set_line(text.size() - 1, true, false);
- else {
+ if (k->get_command()) {
+ cursor_set_line(get_last_unhidden_line(), true, false, 9999);
+ } else
#endif
- if (!is_last_visible_line(cursor.line)) {
- cursor_set_line(cursor_get_line() + num_lines_from(CLAMP(cursor.line + 1, 0, text.size() - 1), 1), true, false);
+ {
+ int cur_wrap_index = get_cursor_wrap_index();
+ if (cur_wrap_index < times_line_wraps(cursor.line)) {
+ cursor_set_line(cursor.line, true, false, cur_wrap_index + 1);
+ } else if (cursor.line == get_last_unhidden_line()) {
+ cursor_set_column(text[cursor.line].length());
} else {
- cursor_set_line(text.size() - 1);
- cursor_set_column(get_line(cursor.line).length(), true);
+ int new_line = cursor.line + num_lines_from(CLAMP(cursor.line + 1, 0, text.size() - 1), 1);
+ cursor_set_line(new_line, true, false, 0);
}
}
@@ -2787,7 +2718,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_cancel_code_hint();
} break;
-
case KEY_DELETE: {
if (readonly)
@@ -2850,7 +2780,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
next_line = line;
next_column = column;
-
+#ifdef APPLE_STYLE_KEYS
+ } else if (k->get_command()) {
+ next_column = curline_len;
+ next_line = cursor.line;
+#endif
} else {
next_column = cursor.column < curline_len ? (cursor.column + 1) : 0;
}
@@ -2890,19 +2824,31 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
cursor_set_line(0);
cursor_set_column(0);
} else {
- // compute whitespace symbols seq length
- int current_line_whitespace_len = 0;
- while (current_line_whitespace_len < text[cursor.line].length()) {
- CharType c = text[cursor.line][current_line_whitespace_len];
- if (c != '\t' && c != ' ')
- break;
- current_line_whitespace_len++;
+
+ // move cursor column to start of wrapped row and then to start of text
+ Vector<String> rows = get_wrap_rows_text(cursor.line);
+ int wi = get_cursor_wrap_index();
+ int row_start_col = 0;
+ for (int i = 0; i < wi; i++) {
+ row_start_col += rows[i].length();
}
+ if (cursor.column == row_start_col || wi == 0) {
+ // compute whitespace symbols seq length
+ int current_line_whitespace_len = 0;
+ while (current_line_whitespace_len < text[cursor.line].length()) {
+ CharType c = text[cursor.line][current_line_whitespace_len];
+ if (c != '\t' && c != ' ')
+ break;
+ current_line_whitespace_len++;
+ }
- if (cursor_get_column() == current_line_whitespace_len)
- cursor_set_column(0);
- else
- cursor_set_column(current_line_whitespace_len);
+ if (cursor_get_column() == current_line_whitespace_len)
+ cursor_set_column(0);
+ else
+ cursor_set_column(current_line_whitespace_len);
+ } else {
+ cursor_set_column(row_start_col);
+ }
}
if (k->get_shift())
@@ -2927,7 +2873,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (k->get_shift())
_pre_shift_selection();
- cursor_set_line(text.size() - 1, true, false);
+ cursor_set_line(get_last_unhidden_line(), true, false, 9999);
if (k->get_shift())
_post_shift_selection();
@@ -2942,8 +2888,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_pre_shift_selection();
if (k->get_command())
- cursor_set_line(text.size() - 1, true, false);
- cursor_set_column(text[cursor.line].length());
+ cursor_set_line(get_last_unhidden_line(), true, false, 9999);
+
+ // move cursor column to end of wrapped row and then to end of text
+ Vector<String> rows = get_wrap_rows_text(cursor.line);
+ int wi = get_cursor_wrap_index();
+ int row_end_col = -1;
+ for (int i = 0; i < wi + 1; i++) {
+ row_end_col += rows[i].length();
+ }
+ if (wi == rows.size() - 1 || cursor.column == row_end_col) {
+ cursor_set_column(text[cursor.line].length());
+ } else {
+ cursor_set_column(row_end_col);
+ }
if (k->get_shift())
_post_shift_selection();
@@ -2967,7 +2925,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (k->get_shift())
_pre_shift_selection();
- cursor_set_line(cursor_get_line() - num_lines_from(cursor.line, -get_visible_rows()), true, false);
+ int wi;
+ int n_line = cursor.line - num_lines_from_rows(cursor.line, get_cursor_wrap_index(), -get_visible_rows(), wi) + 1;
+ cursor_set_line(n_line, true, false, wi);
if (k->get_shift())
_post_shift_selection();
@@ -2981,14 +2941,16 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_pageup
+ // numlock disabled. fallthrough to key_pagedown
}
case KEY_PAGEDOWN: {
if (k->get_shift())
_pre_shift_selection();
- cursor_set_line(cursor_get_line() + num_lines_from(cursor.line, get_visible_rows()), true, false);
+ int wi;
+ int n_line = cursor.line + num_lines_from_rows(cursor.line, get_cursor_wrap_index(), get_visible_rows(), wi) - 1;
+ cursor_set_line(n_line, true, false, wi);
if (k->get_shift())
_post_shift_selection();
@@ -2999,13 +2961,64 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} break;
case KEY_A: {
- if (!k->get_command() || k->get_shift() || k->get_alt()) {
+#ifndef APPLE_STYLE_KEYS
+ if (!k->get_control() || k->get_shift() || k->get_alt()) {
scancode_handled = false;
break;
}
-
select_all();
+#else
+ if ((!k->get_command() && !k->get_control())) {
+ scancode_handled = false;
+ break;
+ }
+ if (!k->get_shift() && k->get_command())
+ select_all();
+ else if (k->get_control()) {
+ if (k->get_shift())
+ _pre_shift_selection();
+ int current_line_whitespace_len = 0;
+ while (current_line_whitespace_len < text[cursor.line].length()) {
+ CharType c = text[cursor.line][current_line_whitespace_len];
+ if (c != '\t' && c != ' ')
+ break;
+ current_line_whitespace_len++;
+ }
+
+ if (cursor_get_column() == current_line_whitespace_len)
+ cursor_set_column(0);
+ else
+ cursor_set_column(current_line_whitespace_len);
+
+ if (k->get_shift())
+ _post_shift_selection();
+ else if (k->get_command() || k->get_control())
+ deselect();
+ }
+ } break;
+ case KEY_E: {
+
+ if (!k->get_control() || k->get_command() || k->get_alt()) {
+ scancode_handled = false;
+ break;
+ }
+
+ if (k->get_shift())
+ _pre_shift_selection();
+
+ if (k->get_command())
+ cursor_set_line(text.size() - 1, true, false);
+ cursor_set_column(text[cursor.line].length());
+
+ if (k->get_shift())
+ _post_shift_selection();
+ else if (k->get_command() || k->get_control())
+ deselect();
+
+ _cancel_completion();
+ completion_hint = "";
+#endif
} break;
case KEY_X: {
if (readonly) {
@@ -3182,7 +3195,7 @@ void TextEdit::_scroll_up(real_t p_delta) {
if (scrolling) {
target_v_scroll = (target_v_scroll - p_delta);
} else {
- target_v_scroll = (v_scroll->get_value() - p_delta);
+ target_v_scroll = (get_v_scroll() - p_delta);
}
if (smooth_scroll_enabled) {
@@ -3193,10 +3206,10 @@ void TextEdit::_scroll_up(real_t p_delta) {
v_scroll->set_value(target_v_scroll);
} else {
scrolling = true;
- set_physics_process(true);
+ set_physics_process_internal(true);
}
} else {
- v_scroll->set_value(target_v_scroll);
+ set_v_scroll(target_v_scroll);
}
}
@@ -3208,28 +3221,23 @@ void TextEdit::_scroll_down(real_t p_delta) {
if (scrolling) {
target_v_scroll = (target_v_scroll + p_delta);
} else {
- target_v_scroll = (v_scroll->get_value() + p_delta);
+ target_v_scroll = (get_v_scroll() + p_delta);
}
if (smooth_scroll_enabled) {
- int max_v_scroll = get_total_unhidden_rows();
- if (!scroll_past_end_of_file_enabled) {
- max_v_scroll -= get_visible_rows();
- max_v_scroll = CLAMP(max_v_scroll, 0, get_total_unhidden_rows());
- }
-
+ int max_v_scroll = v_scroll->get_max() - v_scroll->get_page();
if (target_v_scroll > max_v_scroll) {
target_v_scroll = max_v_scroll;
+ v_scroll->set_value(target_v_scroll);
}
-
if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
v_scroll->set_value(target_v_scroll);
} else {
scrolling = true;
- set_physics_process(true);
+ set_physics_process_internal(true);
}
} else {
- v_scroll->set_value(target_v_scroll);
+ set_v_scroll(target_v_scroll);
}
}
@@ -3260,35 +3268,37 @@ void TextEdit::_scroll_lines_up() {
scrolling = false;
// adjust the vertical scroll
- if (get_v_scroll() >= 0) {
- set_v_scroll(get_v_scroll() - 1);
- }
+ set_v_scroll(get_v_scroll() - 1);
- // adjust the cursor
- int num_lines = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), get_visible_rows());
- if (cursor.line >= cursor.line_ofs + num_lines && !selection.active) {
- cursor_set_line(cursor.line_ofs + num_lines, false, false);
+ // adjust the cursor to viewport
+ if (!selection.active) {
+ int cur_line = cursor.line;
+ int cur_wrap = get_cursor_wrap_index();
+ int last_vis_line = get_last_visible_line();
+ int last_vis_wrap = get_last_visible_line_wrap_index();
+
+ if (cur_line > last_vis_line || (cur_line == last_vis_line && cur_wrap > last_vis_wrap)) {
+ cursor_set_line(last_vis_line, false, false, last_vis_wrap);
+ }
}
}
void TextEdit::_scroll_lines_down() {
scrolling = false;
- // calculate the maximum vertical scroll position
- int max_v_scroll = get_total_unhidden_rows();
- if (!scroll_past_end_of_file_enabled) {
- max_v_scroll -= get_visible_rows();
- max_v_scroll = CLAMP(max_v_scroll, 0, get_total_unhidden_rows());
- }
-
// adjust the vertical scroll
- if (get_v_scroll() < max_v_scroll) {
- set_v_scroll(get_v_scroll() + 1);
- }
+ set_v_scroll(get_v_scroll() + 1);
- // adjust the cursor
- if (cursor.line <= cursor.line_ofs - 1 && !selection.active) {
- cursor_set_line(cursor.line_ofs, false, false);
+ // adjust the cursor to viewport
+ if (!selection.active) {
+ int cur_line = cursor.line;
+ int cur_wrap = get_cursor_wrap_index();
+ int first_vis_line = get_first_visible_line();
+ int first_vis_wrap = cursor.wrap_ofs;
+
+ if (cur_line < first_vis_line || (cur_line == first_vis_line && cur_wrap < first_vis_wrap)) {
+ cursor_set_line(first_vis_line, false, false, first_vis_wrap);
+ }
}
}
@@ -3342,6 +3352,8 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
text.set_hidden(p_line, false);
}
+ text.set_line_wrap_amount(p_line, -1);
+
r_end_line = p_line + substrings.size() - 1;
r_end_column = text[r_end_line].length() - postinsert_text.length();
@@ -3350,6 +3362,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
text_changed_dirty = true;
}
+ _line_edited_from(p_line);
}
String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) const {
@@ -3395,11 +3408,14 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
text.set(p_from_line, pre_text + post_text);
+ text.set_line_wrap_amount(p_from_line, -1);
+
if (!text_changed_dirty && !setting_text) {
if (is_inside_tree())
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
text_changed_dirty = true;
}
+ _line_edited_from(p_from_line);
}
void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) {
@@ -3522,6 +3538,13 @@ void TextEdit::_insert_text_at_cursor(const String &p_text) {
update();
}
+void TextEdit::_line_edited_from(int p_line) {
+ int cache_size = color_region_cache.size();
+ for (int i = p_line; i < cache_size; i++) {
+ color_region_cache.erase(i);
+ }
+}
+
int TextEdit::get_char_count() {
int totalsize = 0;
@@ -3545,61 +3568,63 @@ int TextEdit::get_visible_rows() const {
int total = cache.size.height;
total -= cache.style_normal->get_minimum_size().height;
+ if (h_scroll->is_visible_in_tree())
+ total -= h_scroll->get_size().height;
total /= get_row_height();
return total;
}
-int TextEdit::get_total_unhidden_rows() const {
- if (!is_hiding_enabled())
+int TextEdit::get_total_visible_rows() const {
+
+ // returns the total amount of rows we need in the editor.
+ // This skips hidden lines and counts each wrapping of a line.
+ if (!is_hiding_enabled() && !is_wrap_enabled())
return text.size();
- int total_unhidden = 0;
+ int total_rows = 0;
for (int i = 0; i < text.size(); i++) {
- if (!text.is_hidden(i))
- total_unhidden++;
+ if (!text.is_hidden(i)) {
+ total_rows++;
+ total_rows += times_line_wraps(i);
+ }
}
- return total_unhidden;
+ return total_rows;
}
-double TextEdit::get_line_scroll_pos(bool p_recalculate) const {
+void TextEdit::update_wrap_at() {
- if (!is_hiding_enabled())
- return cursor.line_ofs;
- if (!p_recalculate)
- return line_scroll_pos;
+ wrap_at = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
+ update_cursor_wrap_offset();
+ text.clear_wrap_cache();
- // count num unhidden lines to the cursor line ofs
- double new_line_scroll_pos = 0;
- int to = CLAMP(cursor.line_ofs, 0, text.size() - 1);
- for (int i = 0; i < to; i++) {
- if (!text.is_hidden(i))
- new_line_scroll_pos++;
+ for (int i = 0; i < text.size(); i++) {
+ // update all values that wrap
+ if (!line_wraps(i))
+ continue;
+ Vector<String> rows = get_wrap_rows_text(i);
+ text.set_line_wrap_amount(i, rows.size() - 1);
}
- return new_line_scroll_pos;
}
-void TextEdit::update_line_scroll_pos() {
+void TextEdit::adjust_viewport_to_cursor() {
- if (!is_hiding_enabled()) {
- line_scroll_pos = cursor.line_ofs;
- return;
- }
+ // make sure cursor is visible on the screen
+ scrolling = false;
- // count num unhidden lines to the cursor line ofs
- double new_line_scroll_pos = 0;
- int to = CLAMP(cursor.line_ofs, 0, text.size() - 1);
- for (int i = 0; i < to; i++) {
- if (!text.is_hidden(i))
- new_line_scroll_pos++;
- }
- line_scroll_pos = new_line_scroll_pos;
-}
+ int cur_line = cursor.line;
+ int cur_wrap = get_cursor_wrap_index();
-void TextEdit::adjust_viewport_to_cursor() {
- scrolling = false;
+ int first_vis_line = get_first_visible_line();
+ int first_vis_wrap = cursor.wrap_ofs;
+ int last_vis_line = get_last_visible_line();
+ int last_vis_wrap = get_last_visible_line_wrap_index();
- if (cursor.line_ofs > cursor.line) {
- cursor.line_ofs = cursor.line;
+ if (cur_line < first_vis_line || (cur_line == first_vis_line && cur_wrap < first_vis_wrap)) {
+ // cursor is above screen
+ set_line_as_first_visible(cur_line, cur_wrap);
+ } else if (cur_line > last_vis_line || (cur_line == last_vis_line && cur_wrap > last_vis_wrap)) {
+ // cursor is below screen
+ set_line_as_last_visible(cur_line, cur_wrap);
}
int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
@@ -3607,91 +3632,174 @@ void TextEdit::adjust_viewport_to_cursor() {
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
- int visible_rows = get_visible_rows();
- if (h_scroll->is_visible_in_tree() && !scroll_past_end_of_file_enabled)
- visible_rows -= ((h_scroll->get_combined_minimum_size().height - 1) / get_row_height());
- int num_rows = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(visible_rows, text.size() - 1 - cursor.line_ofs));
-
- // make sure the cursor is on the screen
- // above the caret
- if (cursor.line > (cursor.line_ofs + MAX(num_rows, visible_rows))) {
- cursor.line_ofs = cursor.line - num_lines_from(cursor.line, -visible_rows) + 1;
- }
- // below the caret
- if (cursor.line_ofs == cursor.line) {
- cursor.line_ofs = cursor.line - 2;
- }
- int line_ofs_max = text.size() - 1;
- if (!scroll_past_end_of_file_enabled) {
- line_ofs_max -= num_lines_from(text.size() - 1, -visible_rows) - 1;
- line_ofs_max += (h_scroll->is_visible_in_tree() ? 1 : 0);
- line_ofs_max += (cursor.line == text.size() - 1 ? 1 : 0);
- }
- line_ofs_max = MAX(line_ofs_max, 0);
- cursor.line_ofs = CLAMP(cursor.line_ofs, 0, line_ofs_max);
-
- // adjust x offset
- int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
-
- if (cursor_x > (cursor.x_ofs + visible_width))
- cursor.x_ofs = cursor_x - visible_width + 1;
+ if (!is_wrap_enabled()) {
+ // adjust x offset
+ int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
- if (cursor_x < cursor.x_ofs)
- cursor.x_ofs = cursor_x;
+ if (cursor_x > (cursor.x_ofs + visible_width))
+ cursor.x_ofs = cursor_x - visible_width + 1;
- updating_scrolls = true;
- h_scroll->set_value(cursor.x_ofs);
- update_line_scroll_pos();
- double new_v_scroll = get_line_scroll_pos();
- // keep offset if smooth scroll is enabled
- if (smooth_scroll_enabled) {
- new_v_scroll += fmod(v_scroll->get_value(), 1.0);
+ if (cursor_x < cursor.x_ofs)
+ cursor.x_ofs = cursor_x;
+ } else {
+ cursor.x_ofs = 0;
}
- v_scroll->set_value(new_v_scroll);
- updating_scrolls = false;
+ h_scroll->set_value(cursor.x_ofs);
+
update();
}
void TextEdit::center_viewport_to_cursor() {
- scrolling = false;
- if (cursor.line_ofs > cursor.line)
- cursor.line_ofs = cursor.line;
+ // move viewport so the cursor is in the center of the screen
+ scrolling = false;
if (is_line_hidden(cursor.line))
unfold_line(cursor.line);
+ set_line_as_center_visible(cursor.line, get_cursor_wrap_index());
int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
- int visible_rows = get_visible_rows();
- if (h_scroll->is_visible_in_tree())
- visible_rows -= ((h_scroll->get_combined_minimum_size().height - 1) / get_row_height());
- if (text.size() >= visible_rows) {
- int max_ofs = text.size() - (scroll_past_end_of_file_enabled ? 1 : MAX(num_lines_from(text.size() - 1, -visible_rows), 0));
- cursor.line_ofs = CLAMP(cursor.line - num_lines_from(MAX(cursor.line - visible_rows / 2, 0), -visible_rows / 2), 0, max_ofs);
+ if (is_wrap_enabled()) {
+ // center x offset
+ int cursor_x = get_column_x_offset_for_line(cursor.column, cursor.line);
+
+ if (cursor_x > (cursor.x_ofs + visible_width))
+ cursor.x_ofs = cursor_x - visible_width + 1;
+
+ if (cursor_x < cursor.x_ofs)
+ cursor.x_ofs = cursor_x;
+ } else {
+ cursor.x_ofs = 0;
+ }
+ h_scroll->set_value(cursor.x_ofs);
+
+ update();
+}
+
+void TextEdit::update_cursor_wrap_offset() {
+ int first_vis_line = get_first_visible_line();
+ if (line_wraps(first_vis_line)) {
+ cursor.wrap_ofs = MIN(cursor.wrap_ofs, times_line_wraps(first_vis_line));
+ } else {
+ cursor.wrap_ofs = 0;
}
- int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
+ set_line_as_first_visible(cursor.line_ofs, cursor.wrap_ofs);
+}
- if (cursor_x > (cursor.x_ofs + visible_width))
- cursor.x_ofs = cursor_x - visible_width + 1;
+bool TextEdit::line_wraps(int line) const {
- if (cursor_x < cursor.x_ofs)
- cursor.x_ofs = cursor_x;
+ ERR_FAIL_INDEX_V(line, text.size(), 0);
+ if (!is_wrap_enabled())
+ return false;
+ return text.get_line_width(line) > wrap_at;
+}
- updating_scrolls = true;
- h_scroll->set_value(cursor.x_ofs);
- update_line_scroll_pos();
- double new_v_scroll = get_line_scroll_pos();
- // keep offset if smooth scroll is enabled
- if (smooth_scroll_enabled) {
- new_v_scroll += fmod(v_scroll->get_value(), 1.0);
+int TextEdit::times_line_wraps(int line) const {
+
+ ERR_FAIL_INDEX_V(line, text.size(), 0);
+ if (!line_wraps(line))
+ return 0;
+
+ int wrap_amount = text.get_line_wrap_amount(line);
+ if (wrap_amount == -1) {
+ // update the value
+ Vector<String> rows = get_wrap_rows_text(line);
+ wrap_amount = rows.size() - 1;
+ text.set_line_wrap_amount(line, wrap_amount);
}
- v_scroll->set_value(new_v_scroll);
- updating_scrolls = false;
- update();
+
+ return wrap_amount;
+}
+
+Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
+
+ ERR_FAIL_INDEX_V(p_line, text.size(), Vector<String>());
+
+ Vector<String> lines;
+ if (!line_wraps(p_line)) {
+ lines.push_back(text[p_line]);
+ return lines;
+ }
+
+ int px = 0;
+ int col = 0;
+ String line_text = text[p_line];
+ String wrap_substring = "";
+
+ int word_px = 0;
+ String word_str = "";
+ int cur_wrap_index = 0;
+
+ int tab_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+
+ while (col < line_text.length()) {
+ char c = line_text[col];
+ int w = text.get_char_width(c, line_text[col + 1], px + word_px);
+
+ int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0);
+
+ word_str += c;
+ word_px += w;
+ if (c == ' ') {
+ // end of a word; add this word to the substring
+ wrap_substring += word_str;
+ px += word_px;
+ word_str = "";
+ word_px = 0;
+ }
+
+ if ((indent_ofs + px + word_px) > wrap_at) {
+ // do not want to add this word
+ if (indent_ofs + word_px > wrap_at) {
+ // not enough space; add it anyway
+ wrap_substring += word_str;
+ px += word_px;
+ word_str = "";
+ word_px = 0;
+ }
+ lines.push_back(wrap_substring);
+ // reset for next wrap
+ cur_wrap_index++;
+ wrap_substring = "";
+ px = 0;
+ }
+ col++;
+ }
+ // line ends before hit wrap_at; add this word to the substring
+ wrap_substring += word_str;
+ px += word_px;
+ lines.push_back(wrap_substring);
+ return lines;
+}
+
+int TextEdit::get_cursor_wrap_index() const {
+
+ return get_line_wrap_index_at_col(cursor.line, cursor.column);
+}
+
+int TextEdit::get_line_wrap_index_at_col(int p_line, int p_column) const {
+
+ ERR_FAIL_INDEX_V(p_line, text.size(), 0);
+
+ if (!line_wraps(p_line))
+ return 0;
+
+ // loop through wraps in the line text until we get to the column
+ int wrap_index = 0;
+ int col = 0;
+ Vector<String> rows = get_wrap_rows_text(p_line);
+ for (int i = 0; i < rows.size(); i++) {
+ wrap_index = i;
+ String s = rows[wrap_index];
+ col += s.length();
+ if (col > p_column)
+ break;
+ }
+ return wrap_index;
}
void TextEdit::cursor_set_column(int p_col, bool p_adjust_viewport) {
@@ -3703,7 +3811,7 @@ void TextEdit::cursor_set_column(int p_col, bool p_adjust_viewport) {
if (cursor.column > get_line(cursor.line).length())
cursor.column = get_line(cursor.line).length();
- cursor.last_fit_x = get_column_x_offset(cursor.column, get_line(cursor.line));
+ cursor.last_fit_x = get_column_x_offset_for_line(cursor.column, cursor.line);
if (p_adjust_viewport)
adjust_viewport_to_cursor();
@@ -3715,7 +3823,7 @@ void TextEdit::cursor_set_column(int p_col, bool p_adjust_viewport) {
}
}
-void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_hidden) {
+void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_hidden, int p_wrap_index) {
if (setting_row)
return;
@@ -3724,8 +3832,8 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_
if (p_row < 0)
p_row = 0;
- if (p_row >= (int)text.size())
- p_row = (int)text.size() - 1;
+ if (p_row >= text.size())
+ p_row = text.size() - 1;
if (!p_can_be_hidden) {
if (is_line_hidden(CLAMP(p_row, 0, text.size() - 1))) {
@@ -3743,7 +3851,18 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_
}
}
cursor.line = p_row;
- cursor.column = get_char_pos_for(cursor.last_fit_x, get_line(cursor.line));
+
+ int n_col = get_char_pos_for_line(cursor.last_fit_x, p_row, p_wrap_index);
+ if (is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) {
+ Vector<String> rows = get_wrap_rows_text(p_row);
+ int row_end_col = 0;
+ for (int i = 0; i < p_wrap_index + 1; i++) {
+ row_end_col += rows[i].length();
+ }
+ if (n_col >= row_end_col)
+ n_col -= 1;
+ }
+ cursor.column = n_col;
if (p_adjust_viewport)
adjust_viewport_to_cursor();
@@ -3820,9 +3939,25 @@ void TextEdit::_scroll_moved(double p_to_val) {
if (h_scroll->is_visible_in_tree())
cursor.x_ofs = h_scroll->get_value();
if (v_scroll->is_visible_in_tree()) {
- double val = v_scroll->get_value();
- cursor.line_ofs = num_lines_from(0, (int)floor(val));
- line_scroll_pos = (int)floor(val);
+
+ // set line ofs and wrap ofs
+ int v_scroll_i = floor(get_v_scroll());
+ int sc = 0;
+ int n_line;
+ for (n_line = 0; n_line < text.size(); n_line++) {
+ if (!is_line_hidden(n_line)) {
+ sc++;
+ sc += times_line_wraps(n_line);
+ if (sc > v_scroll_i)
+ break;
+ }
+ }
+ int line_wrap_amount = times_line_wraps(n_line);
+ int wi = line_wrap_amount - (sc - v_scroll_i - 1);
+ wi = CLAMP(wi, 0, line_wrap_amount);
+
+ cursor.line_ofs = n_line;
+ cursor.wrap_ofs = wi;
}
update();
}
@@ -3832,29 +3967,73 @@ int TextEdit::get_row_height() const {
return cache.font->get_height() + cache.line_spacing;
}
-int TextEdit::get_char_pos_for(int p_px, String p_str) const {
+int TextEdit::get_char_pos_for_line(int p_px, int p_line, int p_wrap_index) const {
- int px = 0;
- int c = 0;
+ ERR_FAIL_INDEX_V(p_line, text.size(), 0);
- int tab_w = cache.font->get_char_size(' ').width * indent_size;
+ if (line_wraps(p_line)) {
- while (c < p_str.length()) {
+ int line_wrap_amount = times_line_wraps(p_line);
+ int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (p_wrap_index > line_wrap_amount)
+ p_wrap_index = line_wrap_amount;
+ if (p_wrap_index > 0)
+ p_px -= wrap_offset_px;
+ else
+ p_wrap_index = 0;
+ Vector<String> rows = get_wrap_rows_text(p_line);
+ int c_pos = get_char_pos_for(p_px, rows[p_wrap_index]);
+ for (int i = 0; i < p_wrap_index; i++) {
+ String s = rows[i];
+ c_pos += s.length();
+ }
- int w = 0;
+ return c_pos;
+ } else {
- if (p_str[c] == '\t') {
+ return get_char_pos_for(p_px, text[p_line]);
+ }
+}
- int left = px % tab_w;
- if (left == 0)
- w = tab_w;
- else
- w = tab_w - px % tab_w; // is right...
+int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const {
- } else {
+ ERR_FAIL_INDEX_V(p_line, text.size(), 0);
- w = cache.font->get_char_size(p_str[c], p_str[c + 1]).width;
+ if (line_wraps(p_line)) {
+
+ int n_char = p_char;
+ int col = 0;
+ Vector<String> rows = get_wrap_rows_text(p_line);
+ int wrap_index = 0;
+ for (int i = 0; i < rows.size(); i++) {
+ wrap_index = i;
+ String s = rows[wrap_index];
+ col += s.length();
+ if (col > p_char)
+ break;
+ n_char -= s.length();
}
+ int px = get_column_x_offset(n_char, rows[wrap_index]);
+
+ int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (wrap_index != 0)
+ px += wrap_offset_px;
+
+ return px;
+ } else {
+
+ return get_column_x_offset(p_char, text[p_line]);
+ }
+}
+
+int TextEdit::get_char_pos_for(int p_px, String p_str) const {
+
+ int px = 0;
+ int c = 0;
+
+ while (c < p_str.length()) {
+
+ int w = text.get_char_width(p_str[c], p_str[c + 1], px);
if (p_px < (px + w / 2))
break;
@@ -3865,28 +4044,16 @@ int TextEdit::get_char_pos_for(int p_px, String p_str) const {
return c;
}
-int TextEdit::get_column_x_offset(int p_char, String p_str) {
+int TextEdit::get_column_x_offset(int p_char, String p_str) const {
int px = 0;
- int tab_w = cache.font->get_char_size(' ').width * indent_size;
-
for (int i = 0; i < p_char; i++) {
if (i >= p_str.length())
break;
- if (p_str[i] == '\t') {
-
- int left = px % tab_w;
- if (left == 0)
- px += tab_w;
- else
- px += tab_w - px % tab_w; // is right...
-
- } else {
- px += cache.font->get_char_size(p_str[i], p_str[i + 1]).width;
- }
+ px += text.get_char_width(p_str[i], p_str[i + 1], px);
}
return px;
@@ -3955,20 +4122,20 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
void TextEdit::set_text(String p_text) {
setting_text = true;
- clear();
+ _clear();
_insert_text_at_cursor(p_text);
clear_undo_history();
cursor.column = 0;
cursor.line = 0;
cursor.x_ofs = 0;
cursor.line_ofs = 0;
- line_scroll_pos = 0;
+ cursor.wrap_ofs = 0;
cursor.last_fit_x = 0;
cursor_set_line(0);
cursor_set_column(0);
update();
setting_text = false;
- _text_changed_emit();
+
//get_range()->set(0);
};
@@ -4048,7 +4215,7 @@ void TextEdit::_clear() {
cursor.line = 0;
cursor.x_ofs = 0;
cursor.line_ofs = 0;
- line_scroll_pos = 0;
+ cursor.wrap_ofs = 0;
cursor.last_fit_x = 0;
}
@@ -4070,14 +4237,14 @@ bool TextEdit::is_readonly() const {
return readonly;
}
-void TextEdit::set_wrap(bool p_wrap) {
+void TextEdit::set_wrap_enabled(bool p_wrap_enabled) {
- wrap = p_wrap;
+ wrap_enabled = p_wrap_enabled;
}
-bool TextEdit::is_wrapping() const {
+bool TextEdit::is_wrap_enabled() const {
- return wrap;
+ return wrap_enabled;
}
void TextEdit::set_max_chars(int p_max_chars) {
@@ -4144,13 +4311,89 @@ void TextEdit::_update_caches() {
cache.can_fold_icon = get_icon("GuiTreeArrowDown", "EditorIcons");
cache.folded_eol_icon = get_icon("GuiEllipsis", "EditorIcons");
text.set_font(cache.font);
+
+ if (syntax_highlighter) {
+ syntax_highlighter->_update_cache();
+ }
+}
+
+SyntaxHighlighter *TextEdit::_get_syntax_highlighting() {
+ return syntax_highlighter;
+}
+
+void TextEdit::_set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter) {
+ syntax_highlighter = p_syntax_highlighter;
+ if (syntax_highlighter) {
+ syntax_highlighter->set_text_editor(this);
+ syntax_highlighter->_update_cache();
+ }
+ update();
+}
+
+int TextEdit::_is_line_in_region(int p_line) {
+
+ // do we have in cache?
+ if (color_region_cache.has(p_line)) {
+ return color_region_cache[p_line];
+ }
+
+ // if not find the closest line we have
+ int previous_line = p_line - 1;
+ for (previous_line; previous_line > -1; previous_line--) {
+ if (color_region_cache.has(p_line)) {
+ break;
+ }
+ }
+
+ // calculate up to line we need and update the cache along the way.
+ int in_region = color_region_cache[previous_line];
+ if (previous_line == -1) {
+ in_region = -1;
+ }
+ for (int i = previous_line; i < p_line; i++) {
+ const Map<int, Text::ColorRegionInfo> &cri_map = _get_line_color_region_info(i);
+ for (const Map<int, Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
+ const Text::ColorRegionInfo &cri = E->get();
+ if (in_region == -1) {
+ if (!cri.end) {
+ in_region = cri.region;
+ }
+ } else if (in_region == cri.region && !_get_color_region(cri.region).line_only) {
+ if (cri.end || _get_color_region(cri.region).eq) {
+ in_region = -1;
+ }
+ }
+ }
+
+ if (in_region >= 0 && _get_color_region(in_region).line_only) {
+ in_region = -1;
+ }
+
+ color_region_cache[i + 1] = in_region;
+ }
+ return in_region;
+}
+
+TextEdit::ColorRegion TextEdit::_get_color_region(int p_region) const {
+ if (p_region < 0 || p_region >= color_regions.size()) {
+ return ColorRegion();
+ }
+ return color_regions[p_region];
+}
+
+Map<int, TextEdit::Text::ColorRegionInfo> TextEdit::_get_line_color_region_info(int p_line) const {
+ if (p_line < 0 || p_line > text.size() - 1) {
+ return Map<int, Text::ColorRegionInfo>();
+ }
+ return text.get_color_region_info(p_line);
}
void TextEdit::clear_colors() {
keywords.clear();
color_regions.clear();
- text.clear_caches();
+ color_region_cache.clear();
+ text.clear_width_cache();
}
void TextEdit::add_keyword_color(const String &p_keyword, const Color &p_color) {
@@ -4159,10 +4402,18 @@ void TextEdit::add_keyword_color(const String &p_keyword, const Color &p_color)
update();
}
+bool TextEdit::has_keyword_color(String p_keyword) const {
+ return keywords.has(p_keyword);
+}
+
+Color TextEdit::get_keyword_color(String p_keyword) const {
+ return keywords[p_keyword];
+}
+
void TextEdit::add_color_region(const String &p_begin_key, const String &p_end_key, const Color &p_color, bool p_line_only) {
color_regions.push_back(ColorRegion(p_begin_key, p_end_key, p_color, p_line_only));
- text.clear_caches();
+ text.clear_width_cache();
update();
}
@@ -4171,6 +4422,14 @@ void TextEdit::add_member_keyword(const String &p_keyword, const Color &p_color)
update();
}
+bool TextEdit::has_member_color(String p_member) const {
+ return member_keywords.has(p_member);
+}
+
+Color TextEdit::get_member_color(String p_member) const {
+ return member_keywords[p_member];
+}
+
void TextEdit::clear_member_keywords() {
member_keywords.clear();
update();
@@ -4239,6 +4498,7 @@ void TextEdit::paste() {
String clipboard = OS::get_singleton()->get_clipboard();
+ begin_complex_operation();
if (selection.active) {
selection.active = false;
@@ -4255,6 +4515,8 @@ void TextEdit::paste() {
}
_insert_text_at_cursor(clipboard);
+ end_complex_operation();
+
update();
}
@@ -4648,52 +4910,99 @@ void TextEdit::unhide_all_lines() {
update();
}
-int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const {
+int TextEdit::num_lines_from(int p_line_from, int visible_amount) const {
- // returns the number of hidden and unhidden lines from p_line_from to p_line_from + amount of visible lines
- ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(unhidden_amount));
+ // returns the number of lines (hidden and unhidden) from p_line_from to (p_line_from + visible_amount of unhidden lines)
+ ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount));
if (!is_hiding_enabled())
- return ABS(unhidden_amount);
+ return ABS(visible_amount);
+
int num_visible = 0;
int num_total = 0;
- if (unhidden_amount >= 0) {
+ if (visible_amount >= 0) {
for (int i = p_line_from; i < text.size(); i++) {
num_total++;
- if (!is_line_hidden(i))
+ if (!is_line_hidden(i)) {
num_visible++;
- if (num_visible >= unhidden_amount)
+ }
+ if (num_visible >= visible_amount)
break;
}
} else {
- unhidden_amount = ABS(unhidden_amount);
+ visible_amount = ABS(visible_amount);
for (int i = p_line_from; i >= 0; i--) {
num_total++;
- if (!is_line_hidden(i))
+ if (!is_line_hidden(i)) {
num_visible++;
- if (num_visible >= unhidden_amount)
+ }
+ if (num_visible >= visible_amount)
break;
}
}
return num_total;
}
-bool TextEdit::is_last_visible_line(int p_line) const {
+int TextEdit::num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), false);
+ // returns the number of lines (hidden and unhidden) from (p_line_from + p_wrap_index_from) row to (p_line_from + visible_amount of unhidden and wrapped rows)
+ // wrap index is set to the wrap index of the last line
+ wrap_index = 0;
+ ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount));
- if (p_line == text.size() - 1)
- return true;
+ if (!is_hiding_enabled() && !is_wrap_enabled())
+ return ABS(visible_amount);
+ int num_visible = 0;
+ int num_total = 0;
+ if (visible_amount == 0) {
+ num_total = 0;
+ wrap_index = 0;
+ } else if (visible_amount > 0) {
+ int i;
+ num_visible -= p_wrap_index_from;
+ for (i = p_line_from; i < text.size(); i++) {
+ num_total++;
+ if (!is_line_hidden(i)) {
+ num_visible++;
+ num_visible += times_line_wraps(i);
+ }
+ if (num_visible >= visible_amount)
+ break;
+ }
+ wrap_index = times_line_wraps(MIN(i, text.size() - 1)) - (num_visible - visible_amount);
+ } else {
+ visible_amount = ABS(visible_amount);
+ int i;
+ num_visible -= times_line_wraps(p_line_from) - p_wrap_index_from;
+ for (i = p_line_from; i >= 0; i--) {
+ num_total++;
+ if (!is_line_hidden(i)) {
+ num_visible++;
+ num_visible += times_line_wraps(i);
+ }
+ if (num_visible >= visible_amount)
+ break;
+ }
+ wrap_index = (num_visible - visible_amount);
+ }
+ wrap_index = MAX(wrap_index, 0);
+ return num_total;
+}
+
+int TextEdit::get_last_unhidden_line() const {
+
+ // returns the last line in the text that is not hidden
if (!is_hiding_enabled())
- return false;
+ return text.size() - 1;
- for (int i = p_line + 1; i < text.size(); i++) {
- if (!is_line_hidden(i))
- return false;
+ int last_line;
+ for (last_line = text.size() - 1; last_line > 0; last_line--) {
+ if (!is_line_hidden(last_line)) {
+ break;
+ }
}
-
- return true;
+ return last_line;
}
int TextEdit::get_indent_level(int p_line) const {
@@ -4713,7 +5022,7 @@ int TextEdit::get_indent_level(int p_line) const {
break;
}
}
- return tab_count + whitespace_count / indent_size;
+ return tab_count * indent_size + whitespace_count;
}
bool TextEdit::is_line_comment(int p_line) const {
@@ -5043,6 +5352,11 @@ void TextEdit::set_indent_size(const int p_size) {
update();
}
+int TextEdit::get_indent_size() {
+
+ return indent_size;
+}
+
void TextEdit::set_draw_tabs(bool p_draw) {
draw_tabs = p_draw;
@@ -5056,6 +5370,7 @@ bool TextEdit::is_drawing_tabs() const {
void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
override_selected_font_color = p_override_selected_font_color;
}
+
bool TextEdit::is_overriding_selected_font_color() const {
return override_selected_font_color;
}
@@ -5076,58 +5391,143 @@ bool TextEdit::is_insert_text_operation() {
uint32_t TextEdit::get_version() const {
return current_op.version;
}
+
uint32_t TextEdit::get_saved_version() const {
return saved_version;
}
+
void TextEdit::tag_saved_version() {
saved_version = get_version();
}
-int TextEdit::get_v_scroll() const {
+double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const {
- return v_scroll->get_value();
-}
-void TextEdit::set_v_scroll(int p_scroll) {
+ if (!is_wrap_enabled() && !is_hiding_enabled())
+ return p_line;
- if (p_scroll < 0) {
- p_scroll = 0;
- }
- if (!scroll_past_end_of_file_enabled) {
- if (p_scroll + get_visible_rows() > get_total_unhidden_rows()) {
- int num_rows = num_lines_from(CLAMP(p_scroll, 0, text.size() - 1), MIN(get_visible_rows(), text.size() - 1 - p_scroll));
- p_scroll = text.size() - num_rows;
+ // count the number of visible lines up to this line
+ double new_line_scroll_pos = 0;
+ int to = CLAMP(p_line, 0, text.size() - 1);
+ for (int i = 0; i < to; i++) {
+ if (!text.is_hidden(i)) {
+ new_line_scroll_pos++;
+ new_line_scroll_pos += times_line_wraps(i);
}
}
+ new_line_scroll_pos += p_wrap_index;
+ return new_line_scroll_pos;
+}
+
+void TextEdit::set_line_as_first_visible(int p_line, int p_wrap_index) {
+
+ set_v_scroll(get_scroll_pos_for_line(p_line, p_wrap_index));
+}
+
+void TextEdit::set_line_as_center_visible(int p_line, int p_wrap_index) {
+
+ int visible_rows = get_visible_rows();
+ int wi;
+ int first_line = p_line - num_lines_from_rows(p_line, p_wrap_index, -visible_rows / 2, wi) + 1;
+
+ set_v_scroll(get_scroll_pos_for_line(first_line, wi));
+}
+
+void TextEdit::set_line_as_last_visible(int p_line, int p_wrap_index) {
+
+ int wi;
+ int first_line = p_line - num_lines_from_rows(p_line, p_wrap_index, -get_visible_rows() - 1, wi) + 1;
+
+ set_v_scroll(get_scroll_pos_for_line(first_line, wi) + get_visible_rows_offset());
+}
+
+int TextEdit::get_first_visible_line() const {
+
+ return CLAMP(cursor.line_ofs, 0, text.size() - 1);
+}
+
+int TextEdit::get_last_visible_line() const {
+
+ int first_vis_line = get_first_visible_line();
+ int last_vis_line = 0;
+ int wi;
+ last_vis_line = first_vis_line + num_lines_from_rows(first_vis_line, cursor.wrap_ofs, get_visible_rows() + 1, wi) - 1;
+ last_vis_line = CLAMP(last_vis_line, 0, text.size() - 1);
+ return last_vis_line;
+}
+
+int TextEdit::get_last_visible_line_wrap_index() const {
+
+ int first_vis_line = get_first_visible_line();
+ int last_vis_line = 0;
+ int wi;
+ last_vis_line = first_vis_line + num_lines_from_rows(first_vis_line, cursor.wrap_ofs, get_visible_rows() + 1, wi) - 1;
+ return wi;
+}
+
+double TextEdit::get_visible_rows_offset() const {
+
+ double total = cache.size.height;
+ total -= cache.style_normal->get_minimum_size().height;
+ if (h_scroll->is_visible_in_tree())
+ total -= h_scroll->get_size().height;
+ total /= (double)get_row_height();
+ total = total - floor(total);
+ total = -CLAMP(total, 0.001, 1) + 1;
+ return total;
+}
+
+double TextEdit::get_v_scroll_offset() const {
+
+ double val = get_v_scroll() - floor(get_v_scroll());
+ return CLAMP(val, 0, 1);
+}
+
+double TextEdit::get_v_scroll() const {
+
+ return v_scroll->get_value();
+}
+
+void TextEdit::set_v_scroll(double p_scroll) {
+
v_scroll->set_value(p_scroll);
- cursor.line_ofs = num_lines_from(0, p_scroll);
- line_scroll_pos = p_scroll;
+ int max_v_scroll = v_scroll->get_max() - v_scroll->get_page();
+ if (p_scroll >= max_v_scroll - 1.0)
+ _scroll_moved(v_scroll->get_value());
}
int TextEdit::get_h_scroll() const {
return h_scroll->get_value();
}
+
void TextEdit::set_h_scroll(int p_scroll) {
+ if (p_scroll < 0) {
+ p_scroll = 0;
+ }
h_scroll->set_value(p_scroll);
}
void TextEdit::set_smooth_scroll_enabled(bool p_enable) {
+
v_scroll->set_smooth_scroll_enabled(p_enable);
smooth_scroll_enabled = p_enable;
}
bool TextEdit::is_smooth_scroll_enabled() const {
+
return smooth_scroll_enabled;
}
void TextEdit::set_v_scroll_speed(float p_speed) {
+
v_scroll_speed = p_speed;
}
float TextEdit::get_v_scroll_speed() const {
+
return v_scroll_speed;
}
@@ -5232,7 +5632,7 @@ void TextEdit::_update_completion_candidates() {
} else {
- while (cofs > 0 && l[cofs - 1] > 32 && _is_completable(l[cofs - 1])) {
+ while (cofs > 0 && l[cofs - 1] > 32 && (l[cofs - 1] == '/' || _is_completable(l[cofs - 1]))) {
s = String::chr(l[cofs - 1]) + s;
if (l[cofs - 1] == '\'' || l[cofs - 1] == '"' || l[cofs - 1] == '$')
break;
@@ -5374,18 +5774,23 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
if (select_word(s, col, beg, end)) {
bool inside_quotes = false;
+ char selected_quote = '\0';
int qbegin = 0, qend = 0;
for (int i = 0; i < s.length(); i++) {
- if (s[i] == '"') {
- if (inside_quotes) {
- qend = i;
- inside_quotes = false;
- if (col >= qbegin && col <= qend) {
- return s.substr(qbegin, qend - qbegin);
+ if (s[i] == '"' || s[i] == '\'') {
+ if (i == 0 || s[i - 1] != '\\') {
+ if (inside_quotes && selected_quote == s[i]) {
+ qend = i;
+ inside_quotes = false;
+ selected_quote = '\0';
+ if (col >= qbegin && col <= qend) {
+ return s.substr(qbegin, qend - qbegin);
+ }
+ } else if (!inside_quotes) {
+ qbegin = i + 1;
+ inside_quotes = true;
+ selected_quote = s[i];
}
- } else {
- qbegin = i + 1;
- inside_quotes = true;
}
}
}
@@ -5607,7 +6012,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
ClassDB::bind_method(D_METHOD("cursor_set_column", "column", "adjust_viewport"), &TextEdit::cursor_set_column, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport", "can_be_hidden"), &TextEdit::cursor_set_line, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport", "can_be_hidden", "wrap_index"), &TextEdit::cursor_set_line, DEFVAL(true), DEFVAL(true), DEFVAL(0));
ClassDB::bind_method(D_METHOD("cursor_get_column"), &TextEdit::cursor_get_column);
ClassDB::bind_method(D_METHOD("cursor_get_line"), &TextEdit::cursor_get_line);
@@ -5624,8 +6029,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_readonly", "enable"), &TextEdit::set_readonly);
ClassDB::bind_method(D_METHOD("is_readonly"), &TextEdit::is_readonly);
- ClassDB::bind_method(D_METHOD("set_wrap", "enable"), &TextEdit::set_wrap);
- ClassDB::bind_method(D_METHOD("is_wrapping"), &TextEdit::is_wrapping);
+ ClassDB::bind_method(D_METHOD("set_wrap_enabled", "enable"), &TextEdit::set_wrap_enabled);
+ ClassDB::bind_method(D_METHOD("is_wrap_enabled"), &TextEdit::is_wrap_enabled);
// ClassDB::bind_method(D_METHOD("set_max_chars", "amount"), &TextEdit::set_max_chars);
// ClassDB::bind_method(D_METHOD("get_max_char"), &TextEdit::get_max_chars);
ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled);
@@ -5685,6 +6090,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_v_scroll_speed"), &TextEdit::get_v_scroll_speed);
ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &TextEdit::add_keyword_color);
+ ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &TextEdit::has_keyword_color);
+ ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &TextEdit::get_keyword_color);
ClassDB::bind_method(D_METHOD("add_color_region", "begin_key", "end_key", "color", "line_only"), &TextEdit::add_color_region, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_colors"), &TextEdit::clear_colors);
ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option);
@@ -5701,13 +6108,13 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_lines"), "set_wrap", "is_wrapping");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_enabled"), "set_wrap_enabled", "is_wrap_enabled");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "max_chars"), "set_max_chars", "get_max_chars");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_block_mode"), "cursor_set_block_mode", "cursor_is_block_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_moving_by_right_click"), "set_right_click_moves_caret", "is_right_click_moving_caret");
ADD_SIGNAL(MethodInfo("cursor_changed"));
@@ -5736,8 +6143,10 @@ TextEdit::TextEdit() {
draw_caret = true;
max_chars = 0;
clear();
- wrap = false;
+ wrap_enabled = false;
+ wrap_right_offset = 10;
set_focus_mode(FOCUS_ALL);
+ syntax_highlighter = NULL;
_update_caches();
cache.size = Size2(1, 1);
cache.row_height = 1;
@@ -5751,7 +6160,7 @@ TextEdit::TextEdit() {
indent_size = 4;
text.set_indent_size(indent_size);
text.clear();
- //text.insert(1,"Mongolia..");
+ //text.insert(1,"Mongolia...");
//text.insert(2,"PAIS GENEROSO!!");
text.set_color_regions(&color_regions);
@@ -5841,16 +6250,213 @@ TextEdit::TextEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(TTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(TTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(TTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
+ menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
+ menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
+ menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
menu->add_separator();
- menu->add_item(TTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(TTR("Clear"), MENU_CLEAR);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(TTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
menu->connect("id_pressed", this, "menu_option");
}
TextEdit::~TextEdit() {
}
+
+///////////////////////////////////////////////////////////////////////////////
+
+Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int p_line) {
+ if (syntax_highlighter != NULL) {
+ return syntax_highlighter->_get_line_syntax_highlighting(p_line);
+ }
+
+ Map<int, HighlighterInfo> color_map;
+
+ bool prev_is_char = false;
+ bool prev_is_number = false;
+ bool in_keyword = false;
+ bool in_word = false;
+ bool in_function_name = false;
+ bool in_member_variable = false;
+ bool is_hex_notation = false;
+ Color keyword_color;
+ Color color;
+
+ int in_region = _is_line_in_region(p_line);
+ int deregion = 0;
+
+ const Map<int, TextEdit::Text::ColorRegionInfo> cri_map = text.get_color_region_info(p_line);
+ const String &str = text[p_line];
+ Color prev_color;
+ for (int j = 0; j < str.length(); j++) {
+ HighlighterInfo highlighter_info;
+
+ if (deregion > 0) {
+ deregion--;
+ if (deregion == 0) {
+ in_region = -1;
+ }
+ }
+
+ if (deregion != 0) {
+ if (color != prev_color) {
+ prev_color = color;
+ highlighter_info.color = color;
+ color_map[j] = highlighter_info;
+ }
+ continue;
+ }
+
+ color = cache.font_color;
+
+ bool is_char = _is_text_char(str[j]);
+ bool is_symbol = _is_symbol(str[j]);
+ bool is_number = _is_number(str[j]);
+
+ // allow ABCDEF in hex notation
+ if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
+ is_number = true;
+ } else {
+ is_hex_notation = false;
+ }
+
+ // check for dot or underscore or 'x' for hex notation in floating point number
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
+ is_number = true;
+ is_symbol = false;
+ is_char = false;
+
+ if (str[j] == 'x' && str[j - 1] == '0') {
+ is_hex_notation = true;
+ }
+ }
+
+ if (!in_word && _is_char(str[j]) && !is_number) {
+ in_word = true;
+ }
+
+ if ((in_keyword || in_word) && !is_hex_notation) {
+ is_number = false;
+ }
+
+ if (is_symbol && str[j] != '.' && in_word) {
+ in_word = false;
+ }
+
+ if (is_symbol && cri_map.has(j)) {
+ const TextEdit::Text::ColorRegionInfo &cri = cri_map[j];
+
+ if (in_region == -1) {
+ if (!cri.end) {
+ in_region = cri.region;
+ }
+ } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise
+ if (cri.end || color_regions[cri.region].eq) {
+ deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length();
+ }
+ }
+ }
+
+ if (!is_char) {
+ in_keyword = false;
+ }
+
+ if (in_region == -1 && !in_keyword && is_char && !prev_is_char) {
+
+ int to = j;
+ while (to < str.length() && _is_text_char(str[to]))
+ to++;
+
+ uint32_t hash = String::hash(&str[j], to - j);
+ StrRange range(&str[j], to - j);
+
+ const Color *col = keywords.custom_getptr(range, hash);
+
+ if (!col) {
+ col = member_keywords.custom_getptr(range, hash);
+
+ if (col) {
+ for (int k = j - 1; k >= 0; k--) {
+ if (str[k] == '.') {
+ col = NULL; //member indexing not allowed
+ break;
+ } else if (str[k] > 32) {
+ break;
+ }
+ }
+ }
+ }
+
+ if (col) {
+ in_keyword = true;
+ keyword_color = *col;
+ }
+ }
+
+ if (!in_function_name && in_word && !in_keyword) {
+
+ int k = j;
+ while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k++;
+ }
+
+ // check for space between name and bracket
+ while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
+ k++;
+ }
+
+ if (str[k] == '(') {
+ in_function_name = true;
+ }
+ }
+
+ if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
+ int k = j;
+ while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k--;
+ }
+
+ if (str[k] == '.') {
+ in_member_variable = true;
+ }
+ }
+
+ if (is_symbol) {
+ in_function_name = false;
+ in_member_variable = false;
+ }
+
+ if (in_region >= 0)
+ color = color_regions[in_region].color;
+ else if (in_keyword)
+ color = keyword_color;
+ else if (in_member_variable)
+ color = cache.member_variable_color;
+ else if (in_function_name)
+ color = cache.function_color;
+ else if (is_symbol)
+ color = cache.symbol_color;
+ else if (is_number)
+ color = cache.number_color;
+
+ prev_is_char = is_char;
+ prev_is_number = is_number;
+
+ if (color != prev_color) {
+ prev_color = color;
+ highlighter_info.color = color;
+ color_map[j] = highlighter_info;
+ }
+ }
+
+ return color_map;
+}
+
+void SyntaxHighlighter::set_text_editor(TextEdit *p_text_editor) {
+ text_editor = p_text_editor;
+}
+
+TextEdit *SyntaxHighlighter::get_text_editor() {
+ return text_editor;
+}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 8ac3b9fce6..5c82d1ac20 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -36,14 +36,91 @@
#include "scene/gui/scroll_bar.h"
#include "scene/main/timer.h"
+class SyntaxHighlighter;
+
class TextEdit : public Control {
- GDCLASS(TextEdit, Control);
+ GDCLASS(TextEdit, Control)
+
+public:
+ struct HighlighterInfo {
+ Color color;
+ };
+
+ struct ColorRegion {
+ Color color;
+ String begin_key;
+ String end_key;
+ bool line_only;
+ bool eq;
+ ColorRegion(const String &p_begin_key = "", const String &p_end_key = "", const Color &p_color = Color(), bool p_line_only = false) {
+ begin_key = p_begin_key;
+ end_key = p_end_key;
+ color = p_color;
+ line_only = p_line_only || p_end_key == "";
+ eq = begin_key == end_key;
+ }
+ };
+
+ class Text {
+ public:
+ struct ColorRegionInfo {
+
+ int region;
+ bool end;
+ };
+
+ struct Line {
+ int width_cache : 24;
+ bool marked : 1;
+ bool breakpoint : 1;
+ bool hidden : 1;
+ int wrap_amount_cache : 24;
+ Map<int, ColorRegionInfo> region_info;
+ String data;
+ };
+
+ private:
+ const Vector<ColorRegion> *color_regions;
+ mutable Vector<Line> text;
+ Ref<Font> font;
+ int indent_size;
+
+ void _update_line_cache(int p_line) const;
+
+ public:
+ void set_indent_size(int p_indent_size);
+ void set_font(const Ref<Font> &p_font);
+ void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
+ int get_line_width(int p_line) const;
+ int get_max_width(bool p_exclude_hidden = false) const;
+ int get_char_width(CharType c, CharType next_c, int px) const;
+ void set_line_wrap_amount(int p_line, int p_wrap_amount) const;
+ int get_line_wrap_amount(int p_line) const;
+ const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const;
+ void set(int p_line, const String &p_text);
+ void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
+ bool is_marked(int p_line) const { return text[p_line].marked; }
+ void set_breakpoint(int p_line, bool p_breakpoint) { text[p_line].breakpoint = p_breakpoint; }
+ bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
+ void set_hidden(int p_line, bool p_hidden) { text[p_line].hidden = p_hidden; }
+ bool is_hidden(int p_line) const { return text[p_line].hidden; }
+ void insert(int p_at, const String &p_text);
+ void remove(int p_at);
+ int size() const { return text.size(); }
+ void clear();
+ void clear_width_cache();
+ void clear_wrap_cache();
+ _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; }
+ Text() { indent_size = 4; }
+ };
+
+private:
struct Cursor {
int last_fit_x;
int line, column; ///< cursor
- int x_ofs, line_ofs;
+ int x_ofs, line_ofs, wrap_ofs;
} cursor;
struct Selection {
@@ -115,69 +192,7 @@ class TextEdit : public Control {
Size2 size;
} cache;
- struct ColorRegion {
-
- Color color;
- String begin_key;
- String end_key;
- bool line_only;
- bool eq;
- ColorRegion(const String &p_begin_key = "", const String &p_end_key = "", const Color &p_color = Color(), bool p_line_only = false) {
- begin_key = p_begin_key;
- end_key = p_end_key;
- color = p_color;
- line_only = p_line_only || p_end_key == "";
- eq = begin_key == end_key;
- }
- };
-
- class Text {
- public:
- struct ColorRegionInfo {
-
- int region;
- bool end;
- };
-
- struct Line {
- int width_cache : 24;
- bool marked : 1;
- bool breakpoint : 1;
- bool hidden : 1;
- Map<int, ColorRegionInfo> region_info;
- String data;
- };
-
- private:
- const Vector<ColorRegion> *color_regions;
- mutable Vector<Line> text;
- Ref<Font> font;
- int indent_size;
-
- void _update_line_cache(int p_line) const;
-
- public:
- void set_indent_size(int p_indent_size);
- void set_font(const Ref<Font> &p_font);
- void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
- int get_line_width(int p_line) const;
- int get_max_width(bool p_exclude_hidden = false) const;
- const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const;
- void set(int p_line, const String &p_text);
- void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
- bool is_marked(int p_line) const { return text[p_line].marked; }
- void set_breakpoint(int p_line, bool p_breakpoint) { text[p_line].breakpoint = p_breakpoint; }
- bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
- void set_hidden(int p_line, bool p_hidden) { text[p_line].hidden = p_hidden; }
- bool is_hidden(int p_line) const { return text[p_line].hidden; }
- void insert(int p_at, const String &p_text);
- void remove(int p_at);
- int size() const { return text.size(); }
- void clear();
- void clear_caches();
- _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; }
- Text() { indent_size = 4; }
- };
+ Map<int, int> color_region_cache;
struct TextOperation {
@@ -209,9 +224,12 @@ class TextEdit : public Control {
void _do_text_op(const TextOperation &p_op, bool p_reverse);
//syntax coloring
+ SyntaxHighlighter *syntax_highlighter;
HashMap<String, Color> keywords;
HashMap<String, Color> member_keywords;
+ Map<int, HighlighterInfo> _get_line_syntax_highlighting(int p_line);
+
Vector<ColorRegion> color_regions;
Set<String> completion_prefixes;
@@ -250,8 +268,11 @@ class TextEdit : public Control {
bool block_caret;
bool right_click_moves_caret;
+ bool wrap_enabled;
+ int wrap_at;
+ int wrap_right_offset;
+
bool setting_row;
- bool wrap;
bool draw_tabs;
bool override_selected_font_color;
bool cursor_changed_dirty;
@@ -308,19 +329,34 @@ class TextEdit : public Control {
int search_result_line;
int search_result_col;
- double line_scroll_pos;
-
bool context_menu_enabled;
int get_visible_rows() const;
- int get_total_unhidden_rows() const;
- double get_line_scroll_pos(bool p_recalculate = false) const;
- void update_line_scroll_pos();
-
+ int get_total_visible_rows() const;
+
+ void update_cursor_wrap_offset();
+ void update_wrap_at();
+ bool line_wraps(int line) const;
+ int times_line_wraps(int line) const;
+ Vector<String> get_wrap_rows_text(int p_line) const;
+ int get_cursor_wrap_index() const;
+ int get_line_wrap_index_at_col(int p_line, int p_column) const;
int get_char_count();
+ double get_scroll_pos_for_line(int p_line, int p_wrap_index = 0) const;
+ void set_line_as_first_visible(int p_line, int p_wrap_index = 0);
+ void set_line_as_center_visible(int p_line, int p_wrap_index = 0);
+ void set_line_as_last_visible(int p_line, int p_wrap_index = 0);
+ int get_first_visible_line() const;
+ int get_last_visible_line() const;
+ int get_last_visible_line_wrap_index() const;
+ double get_visible_rows_offset() const;
+ double get_v_scroll_offset() const;
+
+ int get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const;
+ int get_column_x_offset_for_line(int p_char, int p_line) const;
int get_char_pos_for(int p_px, String p_str) const;
- int get_column_x_offset(int p_char, String p_str);
+ int get_column_x_offset(int p_char, String p_str) const;
void adjust_viewport_to_cursor();
double get_scroll_line_diff() const;
@@ -355,6 +391,7 @@ class TextEdit : public Control {
void _update_caches();
void _cursor_changed_emit();
void _text_changed_emit();
+ void _line_edited_from(int p_line);
void _push_current_op();
@@ -391,6 +428,13 @@ protected:
static void _bind_methods();
public:
+ SyntaxHighlighter *_get_syntax_highlighting();
+ void _set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter);
+
+ int _is_line_in_region(int p_line);
+ ColorRegion _get_color_region(int p_region) const;
+ Map<int, Text::ColorRegionInfo> _get_line_color_region_info(int p_line) const;
+
enum MenuItems {
MENU_CUT,
MENU_COPY,
@@ -434,8 +478,10 @@ public:
bool is_line_hidden(int p_line) const;
void fold_all_lines();
void unhide_all_lines();
- int num_lines_from(int p_line_from, int unhidden_amount) const;
- bool is_last_visible_line(int p_line) const;
+ int num_lines_from(int p_line_from, int visible_amount) const;
+ int num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const;
+ int get_last_unhidden_line() const;
+
bool can_fold(int p_line) const;
bool is_folded(int p_line) const;
void fold_line(int p_line);
@@ -472,7 +518,7 @@ public:
void center_viewport_to_cursor();
void cursor_set_column(int p_col, bool p_adjust_viewport = true);
- void cursor_set_line(int p_row, bool p_adjust_viewport = true, bool p_can_be_hidden = true);
+ void cursor_set_line(int p_row, bool p_adjust_viewport = true, bool p_can_be_hidden = true, int p_wrap_index = 0);
int cursor_get_column() const;
int cursor_get_line() const;
@@ -495,8 +541,8 @@ public:
void set_max_chars(int p_max_chars);
int get_max_chars() const;
- void set_wrap(bool p_wrap);
- bool is_wrapping() const;
+ void set_wrap_enabled(bool p_wrap_enabled);
+ bool is_wrap_enabled() const;
void clear();
@@ -536,6 +582,7 @@ public:
void set_indent_using_spaces(const bool p_use_spaces);
bool is_indent_using_spaces() const;
void set_indent_size(const int p_size);
+ int get_indent_size();
void set_draw_tabs(bool p_draw);
bool is_drawing_tabs() const;
void set_override_selected_font_color(bool p_override_selected_font_color);
@@ -545,14 +592,19 @@ public:
bool is_insert_mode() const;
void add_keyword_color(const String &p_keyword, const Color &p_color);
+ bool has_keyword_color(String p_keyword) const;
+ Color get_keyword_color(String p_keyword) const;
+
void add_color_region(const String &p_begin_key = String(), const String &p_end_key = String(), const Color &p_color = Color(), bool p_line_only = false);
void clear_colors();
void add_member_keyword(const String &p_keyword, const Color &p_color);
+ bool has_member_color(String p_member) const;
+ Color get_member_color(String p_member) const;
void clear_member_keywords();
- int get_v_scroll() const;
- void set_v_scroll(int p_scroll);
+ double get_v_scroll() const;
+ void set_v_scroll(double p_scroll);
int get_h_scroll() const;
void set_h_scroll(int p_scroll);
@@ -621,4 +673,19 @@ public:
VARIANT_ENUM_CAST(TextEdit::MenuItems);
VARIANT_ENUM_CAST(TextEdit::SearchFlags);
+class SyntaxHighlighter {
+protected:
+ TextEdit *text_editor;
+
+public:
+ virtual void _update_cache() = 0;
+ virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
+
+ virtual String get_name() = 0;
+ virtual List<String> get_supported_languages() = 0;
+
+ void set_text_editor(TextEdit *p_text_editor);
+ TextEdit *get_text_editor();
+};
+
#endif // TEXT_EDIT_H
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 4a419098a0..82d983184b 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -106,6 +106,33 @@ Ref<Texture> TextureProgress::get_progress_texture() const {
return progress;
}
+void TextureProgress::set_tint_under(const Color &p_tint) {
+ tint_under = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_under() const {
+ return tint_under;
+}
+
+void TextureProgress::set_tint_progress(const Color &p_tint) {
+ tint_progress = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_progress() const {
+ return tint_progress;
+}
+
+void TextureProgress::set_tint_over(const Color &p_tint) {
+ tint_over = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_over() const {
+ return tint_over;
+}
+
Point2 TextureProgress::unit_val_to_uv(float val) {
if (progress.is_null())
return Point2();
@@ -117,22 +144,45 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
Point2 p = get_relative_center();
- if (val < 0.125)
- return Point2(p.x + (1 - p.x) * val * 8, 0);
- if (val < 0.25)
- return Point2(1, p.y * (val - 0.125) * 8);
- if (val < 0.375)
- return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8);
- if (val < 0.5)
- return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1);
- if (val < 0.625)
- return Point2(p.x * (1 - (val - 0.5) * 8), 1);
- if (val < 0.75)
- return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8));
- if (val < 0.875)
- return Point2(0, p.y - p.y * (val - 0.75) * 8);
- else
- return Point2(p.x * (val - 0.875) * 8, 0);
+ // Minimal version of Liang-Barsky clipping algorithm
+ float angle = (val * Math_TAU) - Math_PI * 0.5;
+ Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
+ float t1 = 1.0;
+ float cp;
+ float cq;
+ float cr;
+ float edgeLeft = 0.0;
+ float edgeRight = 1.0;
+ float edgeBottom = 0.0;
+ float edgeTop = 1.0;
+
+ for (int edge = 0; edge < 4; edge++) {
+ if (edge == 0) {
+ if (dir.x > 0)
+ continue;
+ cp = -dir.x;
+ cq = -(edgeLeft - p.x);
+ } else if (edge == 1) {
+ if (dir.x < 0)
+ continue;
+ cp = dir.x;
+ cq = (edgeRight - p.x);
+ } else if (edge == 2) {
+ if (dir.y > 0)
+ continue;
+ cp = -dir.y;
+ cq = -(edgeBottom - p.y);
+ } else if (edge == 3) {
+ if (dir.y < 0)
+ continue;
+ cp = dir.y;
+ cq = (edgeTop - p.y);
+ }
+ cr = cq / cp;
+ if (cr >= 0 && cr < t1)
+ t1 = cr;
+ }
+ return (p + t1 * dir);
}
Point2 TextureProgress::get_relative_center() {
@@ -147,7 +197,7 @@ Point2 TextureProgress::get_relative_center() {
return p;
}
-void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) {
+void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
Vector2 texture_size = p_texture->get_size();
Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
@@ -217,7 +267,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
}
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright);
+ VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate);
}
void TextureProgress::_notification(int p_what) {
@@ -228,42 +278,42 @@ void TextureProgress::_notification(int p_what) {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
if (under.is_valid()) {
- draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
}
if (progress.is_valid()) {
- draw_nine_patch_stretched(progress, mode, get_as_ratio());
+ draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
}
if (over.is_valid()) {
- draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
}
} else {
if (under.is_valid())
- draw_texture(under, Point2());
+ draw_texture(under, Point2(), tint_under);
if (progress.is_valid()) {
Size2 s = progress->get_size();
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_RIGHT_TO_LEFT: {
Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_TOP_TO_BOTTOM: {
Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_BOTTOM_TO_TOP: {
Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE: {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} else if (val != 0) {
Array pts;
float direction = mode == FILL_CLOCKWISE ? 1 : -1;
@@ -288,7 +338,9 @@ void TextureProgress::_notification(int p_what) {
uvs.push_back(uv);
points.push_back(Point2(uv.x * s.x, uv.y * s.y));
}
- draw_polygon(points, Vector<Color>(), uvs, progress);
+ Vector<Color> colors;
+ colors.push_back(tint_progress);
+ draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p = progress->get_size();
@@ -300,11 +352,11 @@ void TextureProgress::_notification(int p_what) {
}
} break;
default:
- draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)));
+ draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
if (over.is_valid())
- draw_texture(over, Point2());
+ draw_texture(over, Point2(), tint_over);
}
} break;
@@ -366,6 +418,15 @@ void TextureProgress::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
+ ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under);
+ ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under);
+
+ ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress);
+ ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress);
+
+ ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over);
+ ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over);
+
ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle);
ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
@@ -386,6 +447,10 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+ ADD_GROUP("Tint", "tint_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress");
ADD_GROUP("Radial Fill", "radial_");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
@@ -417,4 +482,6 @@ TextureProgress::TextureProgress() {
stretch_margin[MARGIN_RIGHT] = 0;
stretch_margin[MARGIN_BOTTOM] = 0;
stretch_margin[MARGIN_TOP] = 0;
+
+ tint_under = tint_progress = tint_over = Color(1, 1, 1);
}
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index 77c3980e29..34158b5db5 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -82,6 +82,15 @@ public:
void set_nine_patch_stretch(bool p_stretch);
bool get_nine_patch_stretch() const;
+ void set_tint_under(const Color &p_tint);
+ Color get_tint_under() const;
+
+ void set_tint_progress(const Color &p_tint);
+ Color get_tint_progress() const;
+
+ void set_tint_over(const Color &p_tint);
+ Color get_tint_over() const;
+
Size2 get_minimum_size() const;
TextureProgress();
@@ -93,10 +102,11 @@ private:
Point2 rad_center_off;
bool nine_patch_stretch;
int stretch_margin[4];
+ Color tint_under, tint_progress, tint_over;
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
- void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio);
+ void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
};
VARIANT_ENUM_CAST(TextureProgress::FillMode);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index cdbdc9b0d7..1d27612766 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2061,322 +2061,318 @@ void Tree::popup_select(int p_option) {
item_edited(popup_edited_item_col, popup_edited_item);
}
-void Tree::_gui_input(Ref<InputEvent> p_event) {
-
- Ref<InputEventKey> k = p_event;
+void Tree::_go_left() {
+ if (selected_col == 0) {
+ if (selected_item->get_children() != NULL && !selected_item->is_collapsed()) {
+ selected_item->set_collapsed(true);
+ } else {
+ if (columns.size() == 1) { // goto parent with one column
+ TreeItem *parent = selected_item->get_parent();
+ if (selected_item != get_root() && parent && parent->is_selectable(selected_col) && !(hide_root && parent == get_root())) {
+ select_single_item(parent, get_root(), selected_col);
+ }
+ } else if (selected_item->get_prev_visible()) {
+ selected_col = columns.size() - 1;
+ _go_up(); // go to upper column if possible
+ }
+ }
+ } else {
+ if (select_mode == SELECT_MULTI) {
+ selected_col--;
+ emit_signal("cell_selected");
+ } else {
- if (k.is_valid()) {
+ selected_item->select(selected_col - 1);
+ }
+ }
+ update();
+ accept_event();
+ ensure_cursor_is_visible();
+}
- if (!k->is_pressed())
- return;
- if (k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey())
- return;
- if (!root)
+void Tree::_go_right() {
+ if (selected_col == (columns.size() - 1)) {
+ if (selected_item->get_children() != NULL && selected_item->is_collapsed()) {
+ selected_item->set_collapsed(false);
+ } else if (selected_item->get_next_visible()) {
+ selected_item->select(0);
+ _go_down();
return;
+ }
+ } else {
+ if (select_mode == SELECT_MULTI) {
+ selected_col++;
+ emit_signal("cell_selected");
+ } else {
- if (hide_root && !root->get_next_visible())
+ selected_item->select(selected_col + 1);
+ }
+ }
+ update();
+ ensure_cursor_is_visible();
+ accept_event();
+}
+
+void Tree::_go_up() {
+ TreeItem *prev = NULL;
+ if (!selected_item) {
+ prev = get_last_item();
+ selected_col = 0;
+ } else {
+
+ prev = selected_item->get_prev_visible();
+ if (last_keypress != 0) {
+ //incr search next
+ int col;
+ prev = _search_item_text(prev, incr_search, &col, true, true);
+ if (!prev) {
+ accept_event();
+ return;
+ }
+ }
+ }
+
+ if (select_mode == SELECT_MULTI) {
+
+ if (!prev)
return;
+ selected_item = prev;
+ emit_signal("cell_selected");
+ update();
+ } else {
- switch (k->get_scancode()) {
-#define EXIT_BREAK \
- { \
- if (!cursor_can_exit_tree) accept_event(); \
- break; \
+ int col = selected_col < 0 ? 0 : selected_col;
+ while (prev && !prev->cells[col].selectable)
+ prev = prev->get_prev_visible();
+ if (!prev)
+ return; // do nothing..
+ prev->select(col);
}
- case KEY_RIGHT: {
- bool dobreak = true;
- //TreeItem *next = NULL;
- if (!selected_item)
- break;
- if (select_mode == SELECT_ROW) {
- EXIT_BREAK;
- }
- if (selected_col > (columns.size() - 1)) {
- EXIT_BREAK;
- }
- if (k->get_alt()) {
- selected_item->set_collapsed(false);
- TreeItem *next = selected_item->get_children();
- while (next && next != selected_item->next) {
- next->set_collapsed(false);
- next = next->get_next_visible();
- }
- } else if (selected_col == (columns.size() - 1)) {
- if (selected_item->get_children() != NULL && selected_item->is_collapsed()) {
- selected_item->set_collapsed(false);
- } else {
- selected_col = 0;
- dobreak = false; // fall through to key_down
- }
- } else {
- if (select_mode == SELECT_MULTI) {
- selected_col++;
- emit_signal("cell_selected");
- } else {
+ ensure_cursor_is_visible();
+ accept_event();
+}
- selected_item->select(selected_col + 1);
- }
- }
- update();
- ensure_cursor_is_visible();
+void Tree::_go_down() {
+ TreeItem *next = NULL;
+ if (!selected_item) {
+
+ next = hide_root ? root->get_next_visible() : root;
+ selected_item = 0;
+ } else {
+
+ next = selected_item->get_next_visible();
+
+ if (last_keypress != 0) {
+ //incr search next
+ int col;
+ next = _search_item_text(next, incr_search, &col, true);
+ if (!next) {
accept_event();
- if (dobreak) {
- break;
- }
+ return;
}
- case KEY_DOWN: {
+ }
+ }
- TreeItem *next = NULL;
- if (!selected_item) {
+ if (select_mode == SELECT_MULTI) {
- next = hide_root ? root->get_next_visible() : root;
- selected_item = 0;
- } else {
+ if (!next) {
+ return;
+ }
- next = selected_item->get_next_visible();
+ selected_item = next;
+ emit_signal("cell_selected");
+ update();
+ } else {
- //if (diff < uint64_t(GLOBAL_DEF("gui/incr_search_max_interval_msec",2000))) {
- if (last_keypress != 0) {
- //incr search next
- int col;
- next = _search_item_text(next, incr_search, &col, true);
- if (!next) {
- accept_event();
- return;
- }
- }
- }
+ int col = selected_col < 0 ? 0 : selected_col;
- if (select_mode == SELECT_MULTI) {
+ while (next && !next->cells[col].selectable)
+ next = next->get_next_visible();
+ if (!next) {
+ return; // do nothing..
+ }
+ next->select(col);
+ }
- if (!next)
- EXIT_BREAK;
+ ensure_cursor_is_visible();
+ accept_event();
+}
- selected_item = next;
- emit_signal("cell_selected");
- update();
- } else {
+void Tree::_gui_input(Ref<InputEvent> p_event) {
- int col = selected_col < 0 ? 0 : selected_col;
+ Ref<InputEventKey> k = p_event;
- while (next && !next->cells[col].selectable)
- next = next->get_next_visible();
- if (!next)
- EXIT_BREAK; // do nothing..
- next->select(col);
- }
+ if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- ensure_cursor_is_visible();
- accept_event();
+ if (!cursor_can_exit_tree) accept_event();
- } break;
- case KEY_LEFT: {
- bool dobreak = true;
+ if (!selected_item || select_mode == SELECT_ROW || selected_col > (columns.size() - 1)) {
+ return;
+ }
+ if (k.is_valid() && k->get_alt()) {
+ selected_item->set_collapsed(false);
+ TreeItem *next = selected_item->get_children();
+ while (next && next != selected_item->next) {
+ next->set_collapsed(false);
+ next = next->get_next_visible();
+ }
+ } else {
+ _go_right();
+ }
+ } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
- //TreeItem *next = NULL;
- if (!selected_item)
- break;
- if (select_mode == SELECT_ROW) {
- EXIT_BREAK;
- }
- if (selected_col < 0) {
- EXIT_BREAK;
- }
- if (k->get_alt()) {
- selected_item->set_collapsed(true);
- TreeItem *next = selected_item->get_children();
- while (next && next != selected_item->next) {
- next->set_collapsed(true);
- next = next->get_next_visible();
- }
- } else if (selected_col == 0) {
- if (selected_item->get_children() != NULL && !selected_item->is_collapsed()) {
- selected_item->set_collapsed(true);
- } else {
- if (columns.size() == 1) { // goto parent with one column
- TreeItem *parent = selected_item->get_parent();
- if (selected_item != get_root() && parent && parent->is_selectable(selected_col) && !(hide_root && parent == get_root())) {
- select_single_item(parent, get_root(), selected_col);
- }
- } else {
- selected_col = columns.size() - 1;
- dobreak = false; // fall through to key_up
- }
- }
- } else {
- if (select_mode == SELECT_MULTI) {
- selected_col--;
- emit_signal("cell_selected");
- } else {
+ if (!cursor_can_exit_tree) accept_event();
- selected_item->select(selected_col - 1);
- }
- }
- update();
- accept_event();
- ensure_cursor_is_visible();
+ if (!selected_item || select_mode == SELECT_ROW || selected_col < 0) {
+ return;
+ }
- if (dobreak) {
- break;
- }
+ if (k.is_valid() && k->get_alt()) {
+ selected_item->set_collapsed(true);
+ TreeItem *next = selected_item->get_children();
+ while (next && next != selected_item->next) {
+ next->set_collapsed(true);
+ next = next->get_next_visible();
}
- case KEY_UP: {
+ } else {
+ _go_left();
+ }
- TreeItem *prev = NULL;
- if (!selected_item) {
- prev = get_last_item();
- selected_col = 0;
- } else {
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
- prev = selected_item->get_prev_visible();
- if (last_keypress != 0) {
- //incr search next
- int col;
- prev = _search_item_text(prev, incr_search, &col, true, true);
- if (!prev) {
- accept_event();
- return;
- }
- }
- }
+ if (!cursor_can_exit_tree) accept_event();
- if (select_mode == SELECT_MULTI) {
+ _go_up();
- if (!prev)
- break;
- selected_item = prev;
- emit_signal("cell_selected");
- update();
- } else {
+ } else if (p_event->is_action("ui_down") && p_event->is_pressed()) {
- int col = selected_col < 0 ? 0 : selected_col;
- while (prev && !prev->cells[col].selectable)
- prev = prev->get_prev_visible();
- if (!prev)
- break; // do nothing..
- prev->select(col);
- }
+ if (!cursor_can_exit_tree) accept_event();
- ensure_cursor_is_visible();
- accept_event();
+ _go_down();
- } break;
- case KEY_PAGEDOWN: {
+ } else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) {
- TreeItem *next = NULL;
- if (!selected_item)
- break;
- next = selected_item;
+ if (!cursor_can_exit_tree) accept_event();
- for (int i = 0; i < 10; i++) {
+ TreeItem *next = NULL;
+ if (!selected_item)
+ return;
+ next = selected_item;
- TreeItem *_n = next->get_next_visible();
- if (_n) {
- next = _n;
- } else {
+ for (int i = 0; i < 10; i++) {
- break;
- }
- }
- if (next == selected_item)
- break;
+ TreeItem *_n = next->get_next_visible();
+ if (_n) {
+ next = _n;
+ } else {
- if (select_mode == SELECT_MULTI) {
+ return;
+ }
+ }
+ if (next == selected_item)
+ return;
- selected_item = next;
- emit_signal("cell_selected");
- update();
- } else {
+ if (select_mode == SELECT_MULTI) {
- while (next && !next->cells[selected_col].selectable)
- next = next->get_next_visible();
- if (!next)
- EXIT_BREAK; // do nothing..
- next->select(selected_col);
- }
+ selected_item = next;
+ emit_signal("cell_selected");
+ update();
+ } else {
- ensure_cursor_is_visible();
- } break;
- case KEY_PAGEUP: {
+ while (next && !next->cells[selected_col].selectable)
+ next = next->get_next_visible();
+ if (!next) {
+ return; // do nothing..
+ }
+ next->select(selected_col);
+ }
- TreeItem *prev = NULL;
- if (!selected_item)
- break;
- prev = selected_item;
+ ensure_cursor_is_visible();
+ } else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) {
- for (int i = 0; i < 10; i++) {
+ if (!cursor_can_exit_tree) accept_event();
- TreeItem *_n = prev->get_prev_visible();
- if (_n) {
- prev = _n;
- } else {
+ TreeItem *prev = NULL;
+ if (!selected_item)
+ return;
+ prev = selected_item;
- break;
- }
- }
- if (prev == selected_item)
- break;
+ for (int i = 0; i < 10; i++) {
- if (select_mode == SELECT_MULTI) {
+ TreeItem *_n = prev->get_prev_visible();
+ if (_n) {
+ prev = _n;
+ } else {
- selected_item = prev;
- emit_signal("cell_selected");
- update();
- } else {
+ return;
+ }
+ }
+ if (prev == selected_item)
+ return;
- while (prev && !prev->cells[selected_col].selectable)
- prev = prev->get_prev_visible();
- if (!prev)
- EXIT_BREAK; // do nothing..
- prev->select(selected_col);
- }
+ if (select_mode == SELECT_MULTI) {
- ensure_cursor_is_visible();
+ selected_item = prev;
+ emit_signal("cell_selected");
+ update();
+ } else {
- } break;
- case KEY_F2:
- case KEY_ENTER:
- case KEY_KP_ENTER: {
-
- if (selected_item) {
- //bring up editor if possible
- if (!edit_selected()) {
- emit_signal("item_activated");
- incr_search.clear();
- }
- }
- accept_event();
+ while (prev && !prev->cells[selected_col].selectable)
+ prev = prev->get_prev_visible();
+ if (!prev) {
+ return; // do nothing..
+ }
+ prev->select(selected_col);
+ }
+ ensure_cursor_is_visible();
+ } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
- } break;
- case KEY_SPACE: {
- if (select_mode == SELECT_MULTI) {
- if (!selected_item)
- break;
- if (selected_item->is_selected(selected_col)) {
- selected_item->deselect(selected_col);
- emit_signal("multi_selected", selected_item, selected_col, false);
- } else if (selected_item->is_selectable(selected_col)) {
- selected_item->select(selected_col);
- emit_signal("multi_selected", selected_item, selected_col, true);
- }
- }
- accept_event();
+ if (selected_item) {
+ //bring up editor if possible
+ if (!edit_selected()) {
+ emit_signal("item_activated");
+ incr_search.clear();
+ }
+ }
+ accept_event();
+ } else if (p_event->is_action("ui_select") && p_event->is_pressed()) {
- } break;
- default: {
+ if (select_mode == SELECT_MULTI) {
+ if (!selected_item)
+ return;
+ if (selected_item->is_selected(selected_col)) {
+ selected_item->deselect(selected_col);
+ emit_signal("multi_selected", selected_item, selected_col, false);
+ } else if (selected_item->is_selectable(selected_col)) {
+ selected_item->select(selected_col);
+ emit_signal("multi_selected", selected_item, selected_col, true);
+ }
+ }
+ accept_event();
+ }
+
+ if (k.is_valid()) { // Incremental search
+
+ if (!k->is_pressed())
+ return;
+ if (k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey())
+ return;
+ if (!root)
+ return;
- if (k->get_unicode() > 0) {
+ if (hide_root && !root->get_next_visible())
+ return;
- _do_incr_search(String::chr(k->get_unicode()));
- accept_event();
+ if (k->get_unicode() > 0) {
- return;
- } else {
- if (k->get_scancode() != KEY_SHIFT)
- last_keypress = 0;
- }
- } break;
+ _do_incr_search(String::chr(k->get_unicode()));
+ accept_event();
+
+ return;
+ } else {
+ if (k->get_scancode() != KEY_SHIFT)
+ last_keypress = 0;
}
}
@@ -2549,7 +2545,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (drag_speed == 0) {
drag_touching_deaccel = false;
drag_touching = false;
- set_physics_process(false);
+ set_physics_process_internal(false);
} else {
drag_touching_deaccel = true;
@@ -2615,7 +2611,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
break;
if (drag_touching) {
- set_physics_process(false);
+ set_physics_process_internal(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = 0;
@@ -2630,7 +2626,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
drag_touching_deaccel = false;
if (drag_touching) {
- set_physics_process(true);
+ set_physics_process_internal(true);
}
if (b->get_button_index() == BUTTON_LEFT) {
@@ -2833,7 +2829,7 @@ void Tree::_notification(int p_what) {
drop_mode_flags = 0;
scrolling = false;
- set_physics_process(false);
+ set_physics_process_internal(false);
update();
}
if (p_what == NOTIFICATION_DRAG_BEGIN) {
@@ -2841,10 +2837,10 @@ void Tree::_notification(int p_what) {
single_select_defer = NULL;
if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) {
scrolling = true;
- set_physics_process(true);
+ set_physics_process_internal(true);
}
}
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
if (drag_touching) {
@@ -2857,7 +2853,7 @@ void Tree::_notification(int p_what) {
if (pos < 0) {
pos = 0;
turnoff = true;
- set_physics_process(false);
+ set_physics_process_internal(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -2877,7 +2873,7 @@ void Tree::_notification(int p_what) {
drag_speed = sgn * val;
if (turnoff) {
- set_physics_process(false);
+ set_physics_process_internal(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -3911,6 +3907,8 @@ Tree::Tree() {
cache.click_id = -1;
cache.click_item = NULL;
cache.click_column = 0;
+ cache.hover_cell = -1;
+ cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 2a8546a743..5af66c5faa 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -507,6 +507,10 @@ private:
ValueEvaluator *evaluator;
int _count_selected_items(TreeItem *p_from) const;
+ void _go_left();
+ void _go_right();
+ void _go_down();
+ void _go_up();
protected:
static void _bind_methods();
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 4eee0126d8..88e1847533 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "video_player.h"
+#include "scene/scene_string_names.h"
#include "os/os.h"
#include "servers/audio_server.h"
@@ -159,11 +160,7 @@ void VideoPlayer::_notification(int p_notification) {
bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
- if (stream.is_null())
- return;
- if (paused)
- return;
- if (!playback->is_playing())
+ if (stream.is_null() || paused || !playback->is_playing())
return;
double audio_time = USEC_TO_SEC(OS::get_singleton()->get_ticks_usec());
@@ -174,7 +171,11 @@ void VideoPlayer::_notification(int p_notification) {
if (delta == 0)
return;
- playback->update(delta);
+ playback->update(delta); // playback->is_playing() returns false in the last video frame
+
+ if (!playback->is_playing()) {
+ emit_signal(SceneStringNames::get_singleton()->finished);
+ }
} break;
@@ -467,6 +468,8 @@ void VideoPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoPlayer::get_video_texture);
+ ADD_SIGNAL(MethodInfo("finished"));
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
//ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 31d45d8e4c..8414210952 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
+ VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
}
int CanvasLayer::get_layer() const {
@@ -48,7 +48,7 @@ void CanvasLayer::set_transform(const Transform2D &p_xform) {
transform = p_xform;
locrotscale_dirty = true;
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
Transform2D CanvasLayer::get_transform() const {
@@ -61,7 +61,7 @@ void CanvasLayer::_update_xform() {
transform.set_rotation_and_scale(rot, scale);
transform.set_origin(ofs);
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
void CanvasLayer::_update_locrotscale() {
@@ -133,11 +133,6 @@ Vector2 CanvasLayer::get_scale() const {
return scale;
}
-Ref<World2D> CanvasLayer::get_world_2d() const {
-
- return canvas;
-}
-
void CanvasLayer::_notification(int p_what) {
switch (p_what) {
@@ -153,14 +148,14 @@ void CanvasLayer::_notification(int p_what) {
ERR_FAIL_COND(!vp);
viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas());
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
+ VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
} break;
case NOTIFICATION_EXIT_TREE: {
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas());
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
} break;
@@ -184,7 +179,7 @@ RID CanvasLayer::get_viewport() const {
void CanvasLayer::set_custom_viewport(Node *p_viewport) {
ERR_FAIL_NULL(p_viewport);
if (is_inside_tree()) {
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas());
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
}
@@ -205,9 +200,9 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) {
viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas());
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
+ VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
}
@@ -225,6 +220,10 @@ int CanvasLayer::get_sort_index() {
return sort_index++;
}
+RID CanvasLayer::get_canvas() const {
+
+ return canvas;
+}
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
@@ -248,7 +247,7 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasLayer::get_world_2d);
+ ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasLayer::get_viewport);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
@@ -268,8 +267,13 @@ CanvasLayer::CanvasLayer() {
rot = 0;
locrotscale_dirty = false;
layer = 1;
- canvas = Ref<World2D>(memnew(World2D));
+ canvas = VS::get_singleton()->canvas_create();
custom_viewport = NULL;
custom_viewport_id = 0;
sort_index = 0;
}
+
+CanvasLayer::~CanvasLayer() {
+
+ VS::get_singleton()->free(canvas);
+}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index c3352a6dba..aae23fbb12 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -45,7 +45,7 @@ class CanvasLayer : public Node {
real_t rot;
int layer;
Transform2D transform;
- Ref<World2D> canvas;
+ RID canvas;
ObjectID custom_viewport_id; // to check validity
Viewport *custom_viewport;
@@ -81,8 +81,6 @@ public:
void set_scale(const Size2 &p_scale);
Size2 get_scale() const;
- Ref<World2D> get_world_2d() const;
-
Size2 get_viewport_size() const;
RID get_viewport() const;
@@ -93,7 +91,10 @@ public:
void reset_sort_index();
int get_sort_index();
+ RID get_canvas() const;
+
CanvasLayer();
+ ~CanvasLayer();
};
#endif // CANVAS_LAYER_H
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 3d58aa65f8..ae21775c55 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -121,7 +121,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
}
if (!has_user_agent) {
- headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")");
+ headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")");
}
if (!has_accept) {
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 24b04c0c4a..1443d5efbf 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -52,6 +52,7 @@ bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const {
}
return false;
}
+
void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const {
for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
@@ -73,13 +74,14 @@ String InstancePlaceholder::get_instance_path() const {
return path;
}
-void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) {
- ERR_FAIL_COND(!is_inside_tree());
+Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene> &p_custom_scene) {
+
+ ERR_FAIL_COND_V(!is_inside_tree(), NULL);
Node *base = get_parent();
if (!base)
- return;
+ return NULL;
Ref<PackedScene> ps;
if (p_custom_scene.is_valid())
@@ -88,7 +90,7 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s
ps = ResourceLoader::load(path, "PackedScene");
if (!ps.is_valid())
- return;
+ return NULL;
Node *scene = ps->instance();
scene->set_name(get_name());
int pos = get_position_in_parent();
@@ -97,11 +99,20 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s
scene->set(E->get().name, E->get().value);
}
- queue_delete();
+ if (p_replace) {
+ queue_delete();
+ base->remove_child(this);
+ }
- base->remove_child(this);
base->add_child(scene);
base->move_child(scene, pos);
+
+ return scene;
+}
+
+void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) {
+ //Deprecated by
+ create_instance(true, p_custom_scene);
}
Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
@@ -124,6 +135,7 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
void InstancePlaceholder::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_instance", "replace", "custom_scene"), &InstancePlaceholder::create_instance, DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("replace_by_instance", "custom_scene"), &InstancePlaceholder::replace_by_instance, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("get_instance_path"), &InstancePlaceholder::get_instance_path);
}
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index d70f1318ea..2158257c93 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -60,6 +60,7 @@ public:
Dictionary get_stored_values(bool p_with_order = false);
+ Node *create_instance(bool p_replace = false, const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>());
void replace_by_instance(const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>());
InstancePlaceholder();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index cf22383e36..6199f52ec5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -40,7 +40,6 @@
#include "viewport.h"
VARIANT_ENUM_CAST(Node::PauseMode);
-VARIANT_ENUM_CAST(Node::RPCMode);
void Node::_notification(int p_notification) {
@@ -136,7 +135,6 @@ void Node::_notification(int p_notification) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
}
- //emit_signal(SceneStringNames::get_singleton()->enter_tree);
} break;
case NOTIFICATION_POSTINITIALIZE: {
@@ -177,9 +175,13 @@ void Node::_propagate_ready() {
data.children[i]->_propagate_ready();
}
data.blocked--;
+
+ notification(NOTIFICATION_POST_ENTER_TREE);
+
if (data.ready_first) {
data.ready_first = false;
notification(NOTIFICATION_READY);
+ emit_signal(SceneStringNames::get_singleton()->ready);
}
}
@@ -477,23 +479,23 @@ bool Node::is_network_master() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return get_tree()->get_network_unique_id() == data.network_master;
+ return get_multiplayer()->get_network_unique_id() == data.network_master;
}
/***** RPC CONFIG ********/
-void Node::rpc_config(const StringName &p_method, RPCMode p_mode) {
+void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
- if (p_mode == RPC_MODE_DISABLED) {
+ if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_methods.erase(p_method);
} else {
data.rpc_methods[p_method] = p_mode;
};
}
-void Node::rset_config(const StringName &p_property, RPCMode p_mode) {
+void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
- if (p_mode == RPC_MODE_DISABLED) {
+ if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_properties.erase(p_property);
} else {
data.rpc_properties[p_property] = p_mode;
@@ -667,200 +669,16 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va
}
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
-
ERR_FAIL_COND(!is_inside_tree());
-
- bool skip_rpc = false;
- bool call_local_native = false;
- bool call_local_script = false;
-
- if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) {
- //check that send mode can use local call
-
- Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case RPC_MODE_SYNC: {
- //call it, sync always results in call
- call_local_native = true;
- } break;
- case RPC_MODE_MASTER: {
- call_local_native = is_network_master();
- if (call_local_native) {
- skip_rpc = true; //no other master so..
- }
- } break;
- case RPC_MODE_SLAVE: {
- call_local_native = !is_network_master();
- } break;
- }
- }
-
- if (call_local_native) {
- // done below
- } else if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method);
-
- switch (rpc_mode) {
-
- case ScriptInstance::RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- //call it, sync always results in call
- call_local_script = true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- call_local_script = is_network_master();
- if (call_local_script) {
- skip_rpc = true; //no other master so..
- }
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- call_local_script = !is_network_master();
- } break;
- }
- }
- }
-
- if (!skip_rpc) {
- get_tree()->_rpc(this, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
- }
-
- if (call_local_native) {
- Variant::CallError ce;
- call(p_method, p_arg, p_argcount, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error;
- ERR_PRINTS(error);
- return;
- }
- }
-
- if (call_local_script) {
- Variant::CallError ce;
- ce.error = Variant::CallError::CALL_OK;
- get_script_instance()->call(p_method, p_arg, p_argcount, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error;
- ERR_PRINTS(error);
- return;
- }
- }
+ get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
}
-/******** RSET *********/
-
void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
-
ERR_FAIL_COND(!is_inside_tree());
-
- bool skip_rset = false;
-
- if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) {
- //check that send mode can use local call
-
- bool set_local = false;
-
- Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case RPC_MODE_SYNC: {
- //call it, sync always results in call
- set_local = true;
- } break;
- case RPC_MODE_MASTER: {
- set_local = is_network_master();
- if (set_local) {
- skip_rset = true;
- }
-
- } break;
- case RPC_MODE_SLAVE: {
- set_local = !is_network_master();
- } break;
- }
- }
-
- if (set_local) {
- bool valid;
- set(p_property, p_value, &valid);
-
- if (!valid) {
- String error = "rset() aborted in local set, property not found: - " + String(p_property);
- ERR_PRINTS(error);
- return;
- }
- } else if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property);
-
- switch (rpc_mode) {
-
- case ScriptInstance::RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- //call it, sync always results in call
- set_local = true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- set_local = is_network_master();
- if (set_local) {
- skip_rset = true;
- }
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- set_local = !is_network_master();
- } break;
- }
-
- if (set_local) {
-
- bool valid = get_script_instance()->set(p_property, p_value);
-
- if (!valid) {
- String error = "rset() aborted in local script set, property not found: - " + String(p_property);
- ERR_PRINTS(error);
- return;
- }
- }
- }
- }
-
- if (skip_rset)
- return;
-
- const Variant *vptr = &p_value;
-
- get_tree()->_rpc(this, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
+ get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
}
+/******** RSET *********/
void Node::rset(const StringName &p_property, const Variant &p_value) {
rsetp(0, false, p_property, p_value);
@@ -882,112 +700,29 @@ void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const
}
//////////// end of rpc
-
-bool Node::can_call_rpc(const StringName &p_method, int p_from) const {
-
- const Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- return false;
- } break;
- case RPC_MODE_REMOTE: {
- return true;
- } break;
- case RPC_MODE_SYNC: {
- return true;
- } break;
- case RPC_MODE_MASTER: {
- return is_network_master();
- } break;
- case RPC_MODE_SLAVE: {
- return !is_network_master() && p_from == get_network_master();
- } break;
- }
- }
-
- if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method);
-
- switch (rpc_mode) {
-
- case ScriptInstance::RPC_MODE_DISABLED: {
- return false;
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- return true;
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- return true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- return is_network_master();
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- return !is_network_master() && p_from == get_network_master();
- } break;
- }
- }
-
- ERR_PRINTS("RPC from " + itos(p_from) + " on unauthorized method attempted: " + String(p_method) + " on base: " + String(Variant(this)));
- return false;
+Ref<MultiplayerAPI> Node::get_multiplayer() const {
+ if (multiplayer.is_valid())
+ return multiplayer;
+ if (!is_inside_tree())
+ return Ref<MultiplayerAPI>();
+ return get_tree()->get_multiplayer();
}
-bool Node::can_call_rset(const StringName &p_property, int p_from) const {
-
- const Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- return false;
- } break;
- case RPC_MODE_REMOTE: {
- return true;
- } break;
- case RPC_MODE_SYNC: {
- return true;
- } break;
- case RPC_MODE_MASTER: {
- return is_network_master();
- } break;
- case RPC_MODE_SLAVE: {
- return !is_network_master() && p_from == get_network_master();
- } break;
- }
- }
-
- if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property);
+Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
+ return multiplayer;
+}
- switch (rpc_mode) {
+void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- case ScriptInstance::RPC_MODE_DISABLED: {
- return false;
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- return true;
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- return true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- return is_network_master();
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- return !is_network_master() && p_from == get_network_master();
- } break;
- }
- }
+ multiplayer = p_multiplayer;
+}
- ERR_PRINTS("RSET from " + itos(p_from) + " on unauthorized property attempted: " + String(p_property) + " on base: " + String(Variant(this)));
+const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
+ return data.rpc_methods.find(p_method);
+}
- return false;
+const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
+ return data.rpc_properties.find(p_property);
}
bool Node::can_process() const {
@@ -1139,9 +874,23 @@ void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
}
+String Node::invalid_character = ". : @ / \"";
+
+bool Node::_validate_node_name(String &p_name) {
+ String name = p_name;
+ Vector<String> chars = Node::invalid_character.split(" ");
+ for (int i = 0; i < chars.size(); i++) {
+ name = name.replace(chars[i], "");
+ }
+ bool is_valid = name == p_name;
+ p_name = name;
+ return is_valid;
+}
+
void Node::set_name(const String &p_name) {
- String name = p_name.replace(":", "").replace("/", "").replace("@", "");
+ String name = p_name;
+ _validate_node_name(name);
ERR_FAIL_COND(name == "");
data.name = name;
@@ -1346,6 +1095,10 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) {
}
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) {
+
+ ERR_FAIL_NULL(p_node);
+ ERR_FAIL_NULL(p_child);
+
add_child(p_child, p_legible_unique_name);
if (is_a_parent_of(p_node)) {
@@ -1868,11 +1621,18 @@ bool Node::has_persistent_groups() const {
return false;
}
-void Node::_print_tree(const Node *p_node) {
+void Node::_print_tree_pretty(const String prefix, const bool last) {
- print_line(String(p_node->get_path_to(this)));
- for (int i = 0; i < data.children.size(); i++)
- data.children[i]->_print_tree(p_node);
+ String new_prefix = last ? String::utf8(" â”–â•´") : String::utf8(" â” â•´");
+ print_line(prefix + new_prefix + String(get_name()));
+ for (int i = 0; i < data.children.size(); i++) {
+ new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ ");
+ data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1);
+ }
+}
+
+void Node::print_tree_pretty() {
+ _print_tree_pretty("", true);
}
void Node::print_tree() {
@@ -1880,6 +1640,12 @@ void Node::print_tree() {
_print_tree(this);
}
+void Node::_print_tree(const Node *p_node) {
+ print_line(String(p_node->get_path_to(this)));
+ for (int i = 0; i < data.children.size(); i++)
+ data.children[i]->_print_tree(p_node);
+}
+
void Node::_propagate_reverse_notification(int p_notification) {
data.blocked++;
@@ -2163,19 +1929,14 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (name == script_property_name)
continue;
- Variant value = N->get()->get(name);
- // Duplicate dictionaries and arrays, mainly needed for __meta__
- if (value.get_type() == Variant::DICTIONARY) {
- value = Dictionary(value).duplicate();
- } else if (value.get_type() == Variant::ARRAY) {
- value = Array(value).duplicate();
- }
+ Variant value = N->get()->get(name).duplicate(true);
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
- if (res) // Duplicate only if it's a resource
+ if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
+ }
} else {
@@ -2313,13 +2074,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
continue;
String name = E->get().name;
- Variant value = get(name);
- // Duplicate dictionaries and arrays, mainly needed for __meta__
- if (value.get_type() == Variant::DICTIONARY) {
- value = Dictionary(value).duplicate();
- } else if (value.get_type() == Variant::ARRAY) {
- value = Array(value).duplicate();
- }
+ Variant value = get(name).duplicate(true);
node->set(name, value);
}
@@ -2502,7 +2257,10 @@ void Node::replace_by(Node *p_node, bool p_keep_data) {
Node *child = get_child(0);
remove_child(child);
- p_node->add_child(child);
+ if (!child->is_owned_by_parent()) {
+ // add the custom children to the p_node
+ p_node->add_child(child);
+ }
}
p_node->set_owner(owner);
@@ -2723,18 +2481,21 @@ Array Node::_get_children() const {
return arr;
}
-#ifdef TOOLS_ENABLED
void Node::set_import_path(const NodePath &p_import_path) {
+#ifdef TOOLS_ENABLED
data.import_path = p_import_path;
+#endif
}
NodePath Node::get_import_path() const {
+#ifdef TOOLS_ENABLED
return data.import_path;
-}
-
+#else
+ return NodePath();
#endif
+}
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
@@ -2837,6 +2598,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index);
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
+ ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
@@ -2886,16 +2648,16 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
+ ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
+ ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
+ ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
-#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
-#endif
-
{
MethodInfo mi;
@@ -2937,12 +2699,6 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
- BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
- BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
- BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
- BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
-
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
@@ -2952,6 +2708,7 @@ void Node::_bind_methods() {
BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
+ ADD_SIGNAL(MethodInfo("ready"));
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
@@ -2967,6 +2724,8 @@ void Node::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
diff --git a/scene/main/node.h b/scene/main/node.h
index 341869f7ba..341349de79 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -65,15 +65,6 @@ public:
#endif
};
- enum RPCMode {
-
- RPC_MODE_DISABLED, //no rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // using rpc() on it will call method / set property in all other peers
- RPC_MODE_SYNC, // using rpc() on it will call method / set property in all other peers and locally
- RPC_MODE_MASTER, // usinc rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_SLAVE, // usinc rpc() on it will call method for all slaves, be it local or remote
- };
-
struct Comparator {
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
@@ -120,8 +111,8 @@ private:
Node *pause_owner;
int network_master;
- Map<StringName, RPCMode> rpc_methods;
- Map<StringName, RPCMode> rpc_properties;
+ Map<StringName, MultiplayerAPI::RPCMode> rpc_methods;
+ Map<StringName, MultiplayerAPI::RPCMode> rpc_properties;
// variables used to properly sort the node when processing, ignored otherwise
//should move all the stuff below to bits
@@ -151,6 +142,9 @@ private:
NAME_CASING_SNAKE_CASE
};
+ Ref<MultiplayerAPI> multiplayer;
+
+ void _print_tree_pretty(const String prefix, const bool last);
void _print_tree(const Node *p_node);
Node *_get_node(const NodePath &p_path) const;
@@ -187,6 +181,12 @@ private:
void _set_tree(SceneTree *p_tree);
+#ifdef TOOLS_ENABLED
+ friend class SceneTreeEditor;
+#endif
+ static String invalid_character;
+ static bool _validate_node_name(String &p_name);
+
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }
@@ -228,6 +228,7 @@ public:
NOTIFICATION_TRANSLATION_CHANGED = 24,
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
+ NOTIFICATION_POST_ENTER_TREE = 27,
};
@@ -287,6 +288,7 @@ public:
int get_index() const;
void print_tree();
+ void print_tree_pretty();
void set_filename(const String &p_filename);
String get_filename() const;
@@ -370,10 +372,8 @@ public:
void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
-#ifdef TOOLS_ENABLED
void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
NodePath get_import_path() const;
-#endif
bool is_owned_by_parent() const;
@@ -395,25 +395,27 @@ public:
int get_network_master() const;
bool is_network_master() const;
- void rpc_config(const StringName &p_method, RPCMode p_mode); // config a local method for RPC
- void rset_config(const StringName &p_property, RPCMode p_mode); // config a local property for RPC
+ void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC
+ void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC
void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
-
void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
+ void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
- bool can_call_rpc(const StringName &p_method, int p_from) const;
- bool can_call_rset(const StringName &p_property, int p_from) const;
+ Ref<MultiplayerAPI> get_multiplayer() const;
+ Ref<MultiplayerAPI> get_custom_multiplayer() const;
+ void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
+ const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method);
+ const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property);
Node();
~Node();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 136fd4cfd1..8d6e57b335 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "io/marshalls.h"
#include "io/resource_loader.h"
+#include "main/input_default.h"
#include "message_queue.h"
#include "node.h"
#include "os/keyboard.h"
@@ -484,7 +485,9 @@ bool SceneTree::idle(float p_time) {
idle_process_time = p_time;
- _network_poll();
+ if (multiplayer_poll) {
+ multiplayer->poll();
+ }
emit_signal("idle_frame");
@@ -498,14 +501,14 @@ bool SceneTree::idle(float p_time) {
Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
if (win_size != last_screen_size) {
+ last_screen_size = win_size;
+ _update_root_rect();
+
if (use_font_oversampling) {
DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
DynamicFont::update_oversampling();
}
- last_screen_size = win_size;
- _update_root_rect();
-
emit_signal("screen_resized");
}
@@ -615,9 +618,18 @@ void SceneTree::_notification(int p_notification) {
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
+ case NOTIFICATION_WM_MOUSE_ENTER:
+ case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
+ if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
+ InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
+ if (id) {
+ id->ensure_touch_mouse_raised();
+ }
+ }
+
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -1195,16 +1207,20 @@ void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, c
_update_root_rect();
}
-#ifdef TOOLS_ENABLED
void SceneTree::set_edited_scene_root(Node *p_node) {
+#ifdef TOOLS_ENABLED
edited_scene_root = p_node;
+#endif
}
Node *SceneTree::get_edited_scene_root() const {
+#ifdef TOOLS_ENABLED
return edited_scene_root;
-}
+#else
+ return NULL;
#endif
+}
void SceneTree::set_current_scene(Node *p_scene) {
@@ -1631,16 +1647,11 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa
void SceneTree::_network_peer_connected(int p_id) {
- connected_peers.insert(p_id);
- path_get_cache.insert(p_id, PathGetCache());
-
emit_signal("network_peer_connected", p_id);
}
void SceneTree::_network_peer_disconnected(int p_id) {
- connected_peers.erase(p_id);
- path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected", p_id);
}
@@ -1659,471 +1670,78 @@ void SceneTree::_server_disconnected() {
emit_signal("server_disconnected");
}
-void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
- if (network_peer.is_valid()) {
- network_peer->disconnect("peer_connected", this, "_network_peer_connected");
- network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected");
- network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
- network_peer->disconnect("connection_failed", this, "_connection_failed");
- network_peer->disconnect("server_disconnected", this, "_server_disconnected");
- connected_peers.clear();
- path_get_cache.clear();
- path_send_cache.clear();
- last_send_cache_id = 1;
- }
+Ref<MultiplayerAPI> SceneTree::get_multiplayer() const {
+ return multiplayer;
+}
+
+void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) {
+ multiplayer_poll = p_enabled;
+}
- ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
- ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
+bool SceneTree::is_multiplayer_poll_enabled() const {
+ return multiplayer_poll;
+}
- network_peer = p_network_peer;
+void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
+ ERR_FAIL_COND(!p_multiplayer.is_valid());
- if (network_peer.is_valid()) {
- network_peer->connect("peer_connected", this, "_network_peer_connected");
- network_peer->connect("peer_disconnected", this, "_network_peer_disconnected");
- network_peer->connect("connection_succeeded", this, "_connected_to_server");
- network_peer->connect("connection_failed", this, "_connection_failed");
- network_peer->connect("server_disconnected", this, "_server_disconnected");
+ if (multiplayer.is_valid()) {
+ multiplayer->disconnect("network_peer_connected", this, "_network_peer_connected");
+ multiplayer->disconnect("network_peer_disconnected", this, "_network_peer_disconnected");
+ multiplayer->disconnect("connected_to_server", this, "_connected_to_server");
+ multiplayer->disconnect("connection_failed", this, "_connection_failed");
+ multiplayer->disconnect("server_disconnected", this, "_server_disconnected");
}
+
+ multiplayer = p_multiplayer;
+ multiplayer->set_root_node(root);
+
+ multiplayer->connect("network_peer_connected", this, "_network_peer_connected");
+ multiplayer->connect("network_peer_disconnected", this, "_network_peer_disconnected");
+ multiplayer->connect("connected_to_server", this, "_connected_to_server");
+ multiplayer->connect("connection_failed", this, "_connection_failed");
+ multiplayer->connect("server_disconnected", this, "_server_disconnected");
+}
+
+void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
+
+ multiplayer->set_network_peer(p_network_peer);
}
Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const {
- return network_peer;
+ return multiplayer->get_network_peer();
}
bool SceneTree::is_network_server() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
- return network_peer->is_server();
+ return multiplayer->is_network_server();
}
bool SceneTree::has_network_peer() const {
- return network_peer.is_valid();
+ return multiplayer->has_network_peer();
}
int SceneTree::get_network_unique_id() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
- return network_peer->get_unique_id();
+ return multiplayer->get_network_unique_id();
}
Vector<int> SceneTree::get_network_connected_peers() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
-
- Vector<int> ret;
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- return ret;
+ return multiplayer->get_network_connected_peers();
}
int SceneTree::get_rpc_sender_id() const {
- return rpc_sender_id;
+ return multiplayer->get_rpc_sender_id();
}
void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
- ERR_FAIL_COND(!network_peer.is_valid());
- network_peer->set_refuse_new_connections(p_refuse);
+ multiplayer->set_refuse_new_network_connections(p_refuse);
}
bool SceneTree::is_refusing_new_network_connections() const {
-
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
-
- return network_peer->is_refusing_new_connections();
-}
-
-void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
-
- if (network_peer.is_null()) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
- ERR_FAIL();
- }
-
- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
- ERR_FAIL();
- }
-
- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
- ERR_FAIL();
- }
-
- if (p_argcount > 255) {
- ERR_EXPLAIN("Too many arguments >255.");
- ERR_FAIL();
- }
-
- if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
- if (p_to == get_network_unique_id()) {
- ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id()));
- } else {
- ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
- }
-
- ERR_FAIL();
- }
-
- NodePath from_path = p_from->get_path();
- ERR_FAIL_COND(from_path.is_empty());
-
- //see if the path is cached
- PathSentCache *psc = path_send_cache.getptr(from_path);
- if (!psc) {
- //path is not cached, create
- path_send_cache[from_path] = PathSentCache();
- psc = path_send_cache.getptr(from_path);
- psc->id = last_send_cache_id++;
- }
-
- //create base packet, lots of hardcode because it must be tight
-
- int ofs = 0;
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
-
- //encode type
- MAKE_ROOM(1);
- packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
- ofs += 1;
-
- //encode ID
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc->id, &packet_cache[ofs]);
- ofs += 4;
-
- //encode function name
- CharString name = String(p_name).utf8();
- int len = encode_cstring(name.get_data(), NULL);
- MAKE_ROOM(ofs + len);
- encode_cstring(name.get_data(), &packet_cache[ofs]);
- ofs += len;
-
- if (p_set) {
- //set argument
- Error err = encode_variant(*p_arg[0], NULL, len);
- ERR_FAIL_COND(err != OK);
- MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[0], &packet_cache[ofs], len);
- ofs += len;
-
- } else {
- //call arguments
- MAKE_ROOM(ofs + 1);
- packet_cache[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- Error err = encode_variant(*p_arg[i], NULL, len);
- ERR_FAIL_COND(err != OK);
- MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[i], &packet_cache[ofs], len);
- ofs += len;
- }
- }
-
- //see if all peers have cached path (is so, call can be fast)
- bool has_all_peers = true;
-
- List<int> peers_to_add; //if one is missing, take note to add it
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
-
- if (p_to < 0 && E->get() == -p_to)
- continue; //continue, excluded
-
- if (p_to > 0 && E->get() != p_to)
- continue; //continue, not for this peer
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || F->get() == false) {
- //path was not cached, or was cached but is unconfirmed
- if (!F) {
- //not cached at all, take note
- peers_to_add.push_back(E->get());
- }
-
- has_all_peers = false;
- }
- }
-
- //those that need to be added, send a message for this
-
- for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
-
- //encode function name
- CharString pname = String(from_path).utf8();
- int len = encode_cstring(pname.get_data(), NULL);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 4 + len);
- packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
- encode_uint32(psc->id, &packet[1]);
- encode_cstring(pname.get_data(), &packet[5]);
-
- network_peer->set_target_peer(E->get()); //to all of you
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
- }
-
- //take chance and set transfer mode, since all send methods will use it
- network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
-
- if (has_all_peers) {
-
- //they all have verified paths, so send fast
- network_peer->set_target_peer(p_to); //to all of you
- network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
- } else {
- //not all verified path, so send one by one
-
- //apend path at the end, since we will need it for some packets
- CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(), NULL);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &packet_cache[ofs]);
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
-
- if (p_to < 0 && E->get() == -p_to)
- continue; //continue, excluded
-
- if (p_to > 0 && E->get() != p_to)
- continue; //continue, not for this peer
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
- ERR_CONTINUE(!F); //should never happen
-
- network_peer->set_target_peer(E->get()); //to this one specifically
-
- if (F->get() == true) {
- //this one confirmed path, so use id
- encode_uint32(psc->id, &packet_cache[1]);
- network_peer->put_packet(packet_cache.ptr(), ofs);
- } else {
- //this one did not confirm path yet, so use entire path (sorry!)
- encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag
- network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
- }
- }
- }
-}
-
-void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
-
- ERR_FAIL_COND(p_packet_len < 5);
-
- uint8_t packet_type = p_packet[0];
-
- switch (packet_type) {
-
- case NETWORK_COMMAND_REMOTE_CALL:
- case NETWORK_COMMAND_REMOTE_SET: {
-
- ERR_FAIL_COND(p_packet_len < 5);
- uint32_t target = decode_uint32(&p_packet[1]);
-
- Node *node = NULL;
-
- if (target & 0x80000000) {
- //use full path (not cached yet)
-
- int ofs = target & 0x7FFFFFFF;
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
-
- NodePath np = paths;
-
- node = get_root()->get_node(np);
- if (node == NULL) {
- ERR_EXPLAIN("Failed to get path from RPC: " + String(np));
- ERR_FAIL_COND(node == NULL);
- }
- } else {
- //use cached path
- int id = target;
-
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
- ERR_FAIL_COND(!E);
-
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
- ERR_FAIL_COND(!F);
-
- PathGetCache::NodeInfo *ni = &F->get();
- //do proper caching later
-
- node = get_root()->get_node(ni->path);
- if (node == NULL) {
- ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path));
- ERR_FAIL_COND(node == NULL);
- }
- }
-
- ERR_FAIL_COND(p_packet_len < 6);
-
- //detect cstring end
- int len_end = 5;
- for (; len_end < p_packet_len; len_end++) {
- if (p_packet[len_end] == 0) {
- break;
- }
- }
-
- ERR_FAIL_COND(len_end >= p_packet_len);
-
- StringName name = String::utf8((const char *)&p_packet[5]);
-
- if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
-
- if (!node->can_call_rpc(name, p_from))
- return;
-
- int ofs = len_end + 1;
-
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- int argc = p_packet[ofs];
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
-
- ofs++;
-
- for (int i = 0; i < argc; i++) {
-
- ERR_FAIL_COND(ofs >= p_packet_len);
- int vlen;
- Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen);
- ERR_FAIL_COND(err != OK);
- //args[i]=p_packet[3+i];
- argp[i] = &args[i];
- ofs += vlen;
- }
-
- Variant::CallError ce;
-
- node->call(name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINTS(error);
- }
-
- } else {
-
- if (!node->can_call_rset(name, p_from))
- return;
-
- int ofs = len_end + 1;
-
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- Variant value;
- decode_variant(value, &p_packet[ofs], p_packet_len - ofs);
-
- bool valid;
-
- node->set(name, value, &valid);
- if (!valid) {
- String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class();
- ERR_PRINTS(error);
- }
- }
-
- } break;
- case NETWORK_COMMAND_SIMPLIFY_PATH: {
-
- ERR_FAIL_COND(p_packet_len < 5);
- int id = decode_uint32(&p_packet[1]);
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
- ni.instance = 0;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- {
- //send ack
-
- //encode path
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), NULL);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + len);
- packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
- encode_cstring(pname.get_data(), &packet[1]);
-
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->set_target_peer(p_from);
- network_peer->put_packet(packet.ptr(), packet.size());
- }
- } break;
- case NETWORK_COMMAND_CONFIRM_PATH: {
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
-
- NodePath path = paths;
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND(!psc);
-
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND(!E);
- E->get() = true;
- } break;
- }
-}
-
-void SceneTree::_network_poll() {
-
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
- return;
-
- network_peer->poll();
-
- if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
- return;
-
- while (network_peer->get_available_packet_count()) {
-
- int sender = network_peer->get_packet_peer();
- const uint8_t *packet;
- int len;
-
- Error err = network_peer->get_packet(&packet, len);
- if (err != OK) {
- ERR_PRINT("Error getting packet!");
- }
-
- rpc_sender_id = sender;
- _network_process_packet(sender, packet, len);
- rpc_sender_id = 0;
-
- if (!network_peer.is_valid()) {
- break; //it's also possible that a packet or RPC caused a disconnection, so also check here
- }
- }
+ return multiplayer->is_refusing_new_network_connections();
}
void SceneTree::_bind_methods() {
@@ -2141,10 +1759,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
-#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
-#endif
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
@@ -2194,6 +1810,10 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
+ ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer);
+ ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
+ ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer);
ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server);
@@ -2217,12 +1837,12 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
-#ifdef TOOLS_ENABLED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
-#endif
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer", "get_multiplayer");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
@@ -2318,7 +1938,6 @@ SceneTree::SceneTree() {
call_lock = 0;
root_lock = 0;
node_count = 0;
- rpc_sender_id = 0;
//create with mainloop
@@ -2327,6 +1946,10 @@ SceneTree::SceneTree() {
if (!root->get_world().is_valid())
root->set_world(Ref<World>(memnew(World)));
+ // Initialize network state
+ multiplayer_poll = true;
+ set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
+
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
@@ -2421,8 +2044,6 @@ SceneTree::SceneTree() {
live_edit_root = NodePath("/root");
- last_send_cache_id = 1;
-
#endif
use_font_oversampling = false;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index c5357762ec..aa8d78b1e1 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,7 +31,7 @@
#ifndef SCENE_MAIN_LOOP_H
#define SCENE_MAIN_LOOP_H
-#include "io/networked_multiplayer_peer.h"
+#include "io/multiplayer_api.h"
#include "os/main_loop.h"
#include "os/thread_safe.h"
#include "scene/resources/mesh.h"
@@ -185,16 +185,9 @@ private:
///network///
- enum NetworkCommands {
- NETWORK_COMMAND_REMOTE_CALL,
- NETWORK_COMMAND_REMOTE_SET,
- NETWORK_COMMAND_SIMPLIFY_PATH,
- NETWORK_COMMAND_CONFIRM_PATH,
- };
-
- Ref<NetworkedMultiplayerPeer> network_peer;
+ Ref<MultiplayerAPI> multiplayer;
+ bool multiplayer_poll;
- Set<int> connected_peers;
void _network_peer_connected(int p_id);
void _network_peer_disconnected(int p_id);
@@ -202,39 +195,9 @@ private:
void _connection_failed();
void _server_disconnected();
- int rpc_sender_id;
-
- //path sent caches
- struct PathSentCache {
- Map<int, bool> confirmed_peers;
- int id;
- };
-
- HashMap<NodePath, PathSentCache> path_send_cache;
- int last_send_cache_id;
-
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
-
- Map<int, NodeInfo> nodes;
- };
-
- Map<int, PathGetCache> path_get_cache;
-
- Vector<uint8_t> packet_cache;
-
- void _network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _network_poll();
-
static SceneTree *singleton;
friend class Node;
- void _rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
-
void tree_changed();
void node_added(Node *p_node);
void node_removed(Node *p_node);
@@ -428,10 +391,8 @@ public:
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
-#ifdef TOOLS_ENABLED
void set_edited_scene_root(Node *p_node);
Node *get_edited_scene_root() const;
-#endif
void set_current_scene(Node *p_scene);
Node *get_current_scene() const;
@@ -450,6 +411,10 @@ public:
//network API
+ Ref<MultiplayerAPI> get_multiplayer() const;
+ void set_multiplayer_poll_enabled(bool p_enabled);
+ bool is_multiplayer_poll_enabled() const;
+ void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
Ref<NetworkedMultiplayerPeer> get_network_peer() const;
bool is_network_server() const;
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index ad2cdbfd0f..c285694dfa 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -107,7 +107,10 @@ bool Timer::has_autostart() const {
return autostart;
}
-void Timer::start() {
+void Timer::start(float p_time) {
+ if (p_time > 0) {
+ set_wait_time(p_time);
+ }
time_left = wait_time;
_set_process(true);
}
@@ -185,7 +188,7 @@ void Timer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart);
ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart);
- ClassDB::bind_method(D_METHOD("start"), &Timer::start);
+ ClassDB::bind_method(D_METHOD("start", "time_sec"), &Timer::start, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("stop"), &Timer::stop);
ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 410d985407..2f42252a7e 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -64,7 +64,7 @@ public:
void set_autostart(bool p_start);
bool has_autostart() const;
- void start();
+ void start(float p_time = -1);
void stop();
void set_paused(bool p_paused);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1ff1f4b6d8..a894b82a94 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -72,6 +72,9 @@ void ViewportTexture::setup_local_to_scene() {
vp->viewport_textures.insert(this);
VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
+
+ vp->texture_flags = flags;
+ VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
@@ -122,20 +125,18 @@ Ref<Image> ViewportTexture::get_data() const {
return VS::get_singleton()->texture_get_data(vp->texture_rid);
}
void ViewportTexture::set_flags(uint32_t p_flags) {
+ flags = p_flags;
if (!vp)
return;
- vp->texture_flags = p_flags;
- VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags);
+ vp->texture_flags = flags;
+ VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
}
uint32_t ViewportTexture::get_flags() const {
- if (!vp)
- return 0;
-
- return vp->texture_flags;
+ return flags;
}
void ViewportTexture::_bind_methods() {
@@ -143,12 +144,13 @@ void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
vp = NULL;
+ flags = 0;
set_local_to_scene(true);
proxy = VS::get_singleton()->texture_create();
}
@@ -181,6 +183,7 @@ public:
Viewport::GUI::GUI() {
mouse_focus = NULL;
+ mouse_click_grabber = NULL;
mouse_focus_button = -1;
key_focus = NULL;
mouse_over = NULL;
@@ -188,10 +191,12 @@ Viewport::GUI::GUI() {
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
+ subwindow_visibility_dirty = false;
subwindow_order_dirty = false;
}
/////////////////////////////////////
+
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
@@ -318,6 +323,11 @@ void Viewport::_notification(int p_what) {
first->make_current();
}
#endif
+
+ // Enable processing for tooltips, collision debugging, physics object picking, etc.
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -345,15 +355,18 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_physics_process_delta_time();
+ gui.tooltip_timer -= get_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
@@ -1241,6 +1254,24 @@ void Viewport::warp_mouse(const Vector2 &p_pos) {
Input::get_singleton()->warp_mouse_position(gpos);
}
+void Viewport::_gui_prepare_subwindows() {
+
+ if (gui.subwindow_visibility_dirty) {
+
+ gui.subwindows.clear();
+ for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) {
+ if (E->get()->is_visible_in_tree()) {
+ gui.subwindows.push_back(E->get());
+ }
+ }
+
+ gui.subwindow_visibility_dirty = false;
+ gui.subwindow_order_dirty = true;
+ }
+
+ _gui_sort_subwindows();
+}
+
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
@@ -1277,13 +1308,37 @@ void Viewport::_gui_cancel_tooltip() {
}
}
+String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos) {
+
+ Vector2 pos = p_pos;
+ String tooltip;
+
+ while (p_control) {
+
+ tooltip = p_control->get_tooltip(pos);
+
+ if (tooltip != String())
+ break;
+ pos = p_control->get_transform().xform(pos);
+
+ if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
+ break;
+ if (p_control->is_set_as_toplevel())
+ break;
+
+ p_control = p_control->get_parent_control();
+ }
+
+ return tooltip;
+}
+
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip) {
return;
}
- String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos));
+ String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos));
if (tooltip.length() == 0)
return; // bye
@@ -1316,7 +1371,7 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
gui.tooltip_label->set_text(tooltip.strip_edges());
- Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size());
+ Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_minimum_size() + ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
@@ -1357,12 +1412,14 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *control = Object::cast_to<Control>(ci);
if (control) {
- control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
+
+ control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
- control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev);
+ control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
+
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
@@ -1383,7 +1440,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *Viewport::_gui_find_control(const Point2 &p_global) {
- _gui_sort_subwindows();
+ _gui_prepare_subwindows();
for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
@@ -1531,7 +1588,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) {
+ if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
//do not steal mouse focus and stuff
@@ -1804,7 +1861,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (!over) {
- OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW);
+ OS::get_singleton()->set_cursor_shape((OS::CursorShape)Input::get_singleton()->get_default_cursor_shape());
return;
}
@@ -1833,7 +1890,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.tooltip_popup) {
if (can_tooltip) {
- String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos));
+ String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0)
_gui_cancel_tooltip();
@@ -1855,7 +1912,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm->set_position(pos);
- Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
+ Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
+ {
+ Control *c = over;
+ Vector2 cpos = pos;
+ while (c) {
+ cursor_shape = c->get_cursor_shape(cpos);
+ cpos = c->get_transform().xform(cpos);
+ if (cursor_shape != Control::CURSOR_ARROW)
+ break;
+ if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP)
+ break;
+ if (c->is_set_as_toplevel())
+ break;
+ c = c->get_parent_control();
+ }
+ }
+
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
if (over->can_process()) {
@@ -1925,6 +1998,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
+ gui.key_event_accepted = false;
+
_gui_cancel_tooltip();
Size2 pos = gesture_event->get_position();
@@ -2017,6 +2092,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
+ // Close modal, set input as handled
+ get_tree()->set_input_as_handled();
+ return;
}
}
@@ -2078,8 +2156,14 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
- gui.subwindow_order_dirty = true;
- return gui.subwindows.push_back(p_control);
+ p_control->connect("visibility_changed", this, "_subwindow_visibility_changed");
+
+ if (p_control->is_visible_in_tree()) {
+ gui.subwindow_order_dirty = true;
+ gui.subwindows.push_back(p_control);
+ }
+
+ return gui.all_known_subwindows.push_back(p_control);
}
void Viewport::_gui_set_subwindow_order_dirty() {
@@ -2153,9 +2237,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
- if (gui.drag_preview) {
- memdelete(gui.drag_preview);
- }
+
gui.drag_preview = p_control;
}
@@ -2166,7 +2248,17 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
- gui.subwindows.erase(SI);
+ ERR_FAIL_COND(!SI);
+
+ Control *control = SI->get();
+
+ control->disconnect("visibility_changed", this, "_subwindow_visibility_changed");
+
+ List<Control *>::Element *E = gui.subwindows.find(control);
+ if (E)
+ gui.subwindows.erase(E);
+
+ gui.all_known_subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
@@ -2193,7 +2285,7 @@ void Viewport::_gui_hid_control(Control *p_control) {
*/
if (gui.key_focus == p_control)
- gui.key_focus = NULL;
+ _gui_remove_focus();
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
@@ -2264,7 +2356,7 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
else
p_control->_modal_set_prev_focus_owner(0);
- if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) {
+ if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) {
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_position(gui.mouse_focus->get_local_mouse_position());
@@ -2286,9 +2378,22 @@ Control *Viewport::_gui_get_focus_owner() {
void Viewport::_gui_grab_click_focus(Control *p_control) {
+ gui.mouse_click_grabber = p_control;
+ call_deferred("_post_gui_grab_click_focus");
+}
+
+void Viewport::_post_gui_grab_click_focus() {
+
+ Control *focus_grabber = gui.mouse_click_grabber;
+ if (!focus_grabber) {
+ // Redundant grab requests were made
+ return;
+ }
+ gui.mouse_click_grabber = NULL;
+
if (gui.mouse_focus) {
- if (gui.mouse_focus == p_control)
+ if (gui.mouse_focus == focus_grabber)
return;
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -2299,9 +2404,9 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+ gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
- gui.mouse_focus = p_control;
+ gui.mouse_focus = focus_grabber;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb->set_position(click);
@@ -2404,9 +2509,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_physics_process(physics_object_picking);
- if (!physics_object_picking)
+ if (!physics_object_picking) {
physics_picking_events.clear();
+ }
+}
+
+bool Viewport::get_physics_object_picking() {
+
+ return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
@@ -2420,11 +2530,6 @@ Vector2 Viewport::get_camera_rect_size() const {
return size;
}
-bool Viewport::get_physics_object_picking() {
-
- return physics_object_picking;
-}
-
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
@@ -2449,6 +2554,16 @@ bool Viewport::is_3d_disabled() const {
return disable_3d;
}
+void Viewport::set_keep_3d_linear(bool p_keep_3d_linear) {
+ keep_3d_linear = p_keep_3d_linear;
+ VS::get_singleton()->viewport_set_keep_3d_linear(viewport, keep_3d_linear);
+}
+
+bool Viewport::get_keep_3d_linear() const {
+
+ return keep_3d_linear;
+}
+
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
@@ -2632,8 +2747,12 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
+ ClassDB::bind_method(D_METHOD("set_keep_3d_linear", "keep_3d_linear"), &Viewport::set_keep_3d_linear);
+ ClassDB::bind_method(D_METHOD("get_keep_3d_linear"), &Viewport::get_keep_3d_linear);
+
ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
+ ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
@@ -2644,6 +2763,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
@@ -2655,6 +2776,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
@@ -2723,6 +2845,13 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
+void Viewport::_subwindow_visibility_changed() {
+
+ // unfortunately, we don't know the sender, i.e. which subwindow changed;
+ // so we have to check them all.
+ gui.subwindow_visibility_dirty = true;
+}
+
Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));
@@ -2777,6 +2906,7 @@ Viewport::Viewport() {
disable_input = false;
disable_3d = false;
+ keep_3d_linear = false;
//window tooltip
gui.tooltip_timer = -1;
@@ -2789,6 +2919,7 @@ Viewport::Viewport() {
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
+ gui.roots_order_dirty = false;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 07bbd3f1fa..3000398540 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -58,6 +58,7 @@ class ViewportTexture : public Texture {
friend class Viewport;
Viewport *vp;
+ uint32_t flags;
RID proxy;
@@ -226,6 +227,7 @@ private:
void _update_global_transform();
bool disable_3d;
+ bool keep_3d_linear;
UpdateMode update_mode;
RID texture_rid;
uint32_t texture_flags;
@@ -248,6 +250,7 @@ private:
bool key_event_accepted;
Control *mouse_focus;
+ Control *mouse_click_grabber;
int mouse_focus_button;
Control *key_focus;
Control *mouse_over;
@@ -265,7 +268,9 @@ private:
List<Control *> modal_stack;
Transform2D focus_inv_xform;
bool subwindow_order_dirty;
- List<Control *> subwindows;
+ bool subwindow_visibility_dirty;
+ List<Control *> subwindows; // visible subwindows
+ List<Control *> all_known_subwindows;
bool roots_order_dirty;
List<Control *> roots;
int canvas_sort_index; //for sorting items with canvas as root
@@ -276,6 +281,7 @@ private:
bool disable_input;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ void _gui_prepare_subwindows();
void _gui_sort_subwindows();
void _gui_sort_roots();
void _gui_sort_modal_stack();
@@ -306,6 +312,7 @@ private:
void _gui_remove_root_control(List<Control *>::Element *RI);
void _gui_remove_subwindow_control(List<Control *>::Element *SI);
+ String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos);
void _gui_cancel_tooltip();
void _gui_show_tooltip();
@@ -323,6 +330,7 @@ private:
bool _gui_control_has_focus(const Control *p_control);
void _gui_control_grab_focus(Control *p_control);
void _gui_grab_click_focus(Control *p_control);
+ void _post_gui_grab_click_focus();
void _gui_accept_event();
Control *_gui_get_focus_owner();
@@ -431,6 +439,9 @@ public:
void set_disable_3d(bool p_disable);
bool is_3d_disabled() const;
+ void set_keep_3d_linear(bool p_keep_3d_linear);
+ bool get_keep_3d_linear() const;
+
void set_attach_to_screen_rect(const Rect2 &p_rect);
Rect2 get_attach_to_screen_rect() const;
@@ -461,6 +472,8 @@ public:
void set_snap_controls_to_pixels(bool p_enable);
bool is_snap_controls_to_pixels_enabled() const;
+ void _subwindow_visibility_changed();
+
Viewport();
~Viewport();
};
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 19d8f09ebe..55aa0024c8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -58,12 +58,19 @@
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/screen_button.h"
+#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite.h"
#include "scene/2d/tile_map.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
+#include "scene/animation/animation_blend_space_1d.h"
+#include "scene/animation/animation_blend_space_2d.h"
+#include "scene/animation/animation_blend_tree.h"
+#include "scene/animation/animation_node_state_machine.h"
#include "scene/animation/animation_player.h"
+#include "scene/animation/animation_tree.h"
#include "scene/animation/animation_tree_player.h"
+#include "scene/animation/root_motion_view.h"
#include "scene/animation/tween.h"
#include "scene/audio/audio_player.h"
#include "scene/gui/box_container.h"
@@ -381,6 +388,28 @@ void register_scene_types() {
ClassDB::register_class<NavigationMesh>();
ClassDB::register_class<Navigation>();
+ ClassDB::register_class<RootMotionView>();
+ ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor
+
+ ClassDB::register_class<AnimationTree>();
+ ClassDB::register_class<AnimationNode>();
+ ClassDB::register_class<AnimationRootNode>();
+ ClassDB::register_class<AnimationNodeBlendTree>();
+ ClassDB::register_class<AnimationNodeBlendSpace1D>();
+ ClassDB::register_class<AnimationNodeBlendSpace2D>();
+ ClassDB::register_class<AnimationNodeStateMachine>();
+ ClassDB::register_class<AnimationNodeStateMachineTransition>();
+ ClassDB::register_class<AnimationNodeOutput>();
+ ClassDB::register_class<AnimationNodeOneShot>();
+ ClassDB::register_class<AnimationNodeAnimation>();
+ ClassDB::register_class<AnimationNodeAdd2>();
+ ClassDB::register_class<AnimationNodeAdd3>();
+ ClassDB::register_class<AnimationNodeBlend2>();
+ ClassDB::register_class<AnimationNodeBlend3>();
+ ClassDB::register_class<AnimationNodeTimeScale>();
+ ClassDB::register_class<AnimationNodeTimeSeek>();
+ ClassDB::register_class<AnimationNodeTransition>();
+
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<CollisionObject>();
@@ -389,6 +418,7 @@ void register_scene_types() {
ClassDB::register_class<RigidBody>();
ClassDB::register_class<KinematicCollision>();
ClassDB::register_class<KinematicBody>();
+ ClassDB::register_class<PhysicalBone>();
ClassDB::register_class<VehicleBody>();
ClassDB::register_class<VehicleWheel>();
@@ -402,6 +432,7 @@ void register_scene_types() {
ClassDB::register_class<Curve3D>();
ClassDB::register_class<Path>();
ClassDB::register_class<PathFollow>();
+ ClassDB::register_class<OrientedPathFollow>();
ClassDB::register_class<VisibilityNotifier>();
ClassDB::register_class<VisibilityEnabler>();
ClassDB::register_class<WorldEnvironment>();
@@ -449,6 +480,8 @@ void register_scene_types() {
ClassDB::register_class<VisibilityNotifier2D>();
ClassDB::register_class<VisibilityEnabler2D>();
ClassDB::register_class<Polygon2D>();
+ ClassDB::register_class<Skeleton2D>();
+ ClassDB::register_class<Bone2D>();
ClassDB::register_class<Light2D>();
ClassDB::register_class<LightOccluder2D>();
ClassDB::register_class<OccluderPolygon2D>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 7a1fffaa26..3185fb6768 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -32,6 +32,8 @@
#include "geometry.h"
+#define ANIM_MIN_LENGTH 0.001
+
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -54,6 +56,15 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
} else if (type == "method") {
add_track(TYPE_METHOD);
+ } else if (type == "bezier") {
+
+ add_track(TYPE_BEZIER);
+ } else if (type == "audio") {
+
+ add_track(TYPE_AUDIO);
+ } else if (type == "animation") {
+
+ add_track(TYPE_ANIMATION);
} else {
return false;
@@ -123,8 +134,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
int um = d["update"];
if (um < 0)
um = 0;
- else if (um > 2)
- um = 2;
+ else if (um > 3)
+ um = 3;
vt->update_mode = UpdateMode(um);
}
@@ -163,7 +174,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
return true;
- } else {
+ } else if (track_get_type(track) == TYPE_METHOD) {
while (track_get_key_count(track))
track_remove_key(track, 0); //well shouldn't be set anyway
@@ -201,6 +212,114 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
}
}
}
+ } else if (track_get_type(track) == TYPE_BEZIER) {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(tracks[track]);
+ Dictionary d = p_value;
+ ERR_FAIL_COND_V(!d.has("times"), false);
+ ERR_FAIL_COND_V(!d.has("points"), false);
+
+ PoolVector<float> times = d["times"];
+ PoolRealArray values = d["points"];
+
+ ERR_FAIL_COND_V(times.size() * 5 != values.size(), false);
+
+ if (times.size()) {
+
+ int valcount = times.size();
+
+ PoolVector<float>::Read rt = times.read();
+ PoolVector<float>::Read rv = values.read();
+
+ bt->values.resize(valcount);
+
+ for (int i = 0; i < valcount; i++) {
+
+ bt->values[i].time = rt[i];
+ bt->values[i].transition = 0; //unused in bezier
+ bt->values[i].value.value = rv[i * 5 + 0];
+ bt->values[i].value.in_handle.x = rv[i * 5 + 1];
+ bt->values[i].value.in_handle.y = rv[i * 5 + 2];
+ bt->values[i].value.out_handle.x = rv[i * 5 + 3];
+ bt->values[i].value.out_handle.y = rv[i * 5 + 4];
+ }
+ }
+
+ return true;
+ } else if (track_get_type(track) == TYPE_AUDIO) {
+
+ AudioTrack *ad = static_cast<AudioTrack *>(tracks[track]);
+ Dictionary d = p_value;
+ ERR_FAIL_COND_V(!d.has("times"), false);
+ ERR_FAIL_COND_V(!d.has("clips"), false);
+
+ PoolVector<float> times = d["times"];
+ Array clips = d["clips"];
+
+ ERR_FAIL_COND_V(clips.size() != times.size(), false);
+
+ if (times.size()) {
+
+ int valcount = times.size();
+
+ PoolVector<float>::Read rt = times.read();
+
+ ad->values.clear();
+
+ for (int i = 0; i < valcount; i++) {
+
+ Dictionary d = clips[i];
+ if (!d.has("start_offset"))
+ continue;
+ if (!d.has("end_offset"))
+ continue;
+ if (!d.has("stream"))
+ continue;
+
+ TKey<AudioKey> ak;
+ ak.time = rt[i];
+ ak.value.start_offset = d["start_offset"];
+ ak.value.end_offset = d["end_offset"];
+ ak.value.stream = d["stream"];
+
+ ad->values.push_back(ak);
+ }
+ }
+
+ return true;
+ } else if (track_get_type(track) == TYPE_ANIMATION) {
+
+ AnimationTrack *an = static_cast<AnimationTrack *>(tracks[track]);
+ Dictionary d = p_value;
+ ERR_FAIL_COND_V(!d.has("times"), false);
+ ERR_FAIL_COND_V(!d.has("clips"), false);
+
+ PoolVector<float> times = d["times"];
+ PoolVector<String> clips = d["clips"];
+
+ ERR_FAIL_COND_V(clips.size() != times.size(), false);
+
+ if (times.size()) {
+
+ int valcount = times.size();
+
+ PoolVector<float>::Read rt = times.read();
+ PoolVector<String>::Read rc = clips.read();
+
+ an->values.resize(valcount);
+
+ for (int i = 0; i < valcount; i++) {
+
+ TKey<StringName> ak;
+ ak.time = rt[i];
+ ak.value = rc[i];
+ an->values[i] = ak;
+ }
+ }
+
+ return true;
+ } else {
+ return false;
}
} else
return false;
@@ -232,6 +351,9 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
case TYPE_TRANSFORM: r_ret = "transform"; break;
case TYPE_VALUE: r_ret = "value"; break;
case TYPE_METHOD: r_ret = "method"; break;
+ case TYPE_BEZIER: r_ret = "bezier"; break;
+ case TYPE_AUDIO: r_ret = "audio"; break;
+ case TYPE_ANIMATION: r_ret = "animation"; break;
}
return true;
@@ -329,7 +451,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
return true;
- } else {
+ } else if (track_get_type(track) == TYPE_METHOD) {
Dictionary d;
@@ -368,6 +490,119 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = d;
return true;
+ } else if (track_get_type(track) == TYPE_BEZIER) {
+
+ const BezierTrack *bt = static_cast<const BezierTrack *>(tracks[track]);
+
+ Dictionary d;
+
+ PoolVector<float> key_times;
+ PoolVector<float> key_points;
+
+ int kk = bt->values.size();
+
+ key_times.resize(kk);
+ key_points.resize(kk * 5);
+
+ PoolVector<float>::Write wti = key_times.write();
+ PoolVector<float>::Write wpo = key_points.write();
+
+ int idx = 0;
+
+ const TKey<BezierKey> *vls = bt->values.ptr();
+
+ for (int i = 0; i < kk; i++) {
+
+ wti[idx] = vls[i].time;
+ wpo[idx * 5 + 0] = vls[i].value.value;
+ wpo[idx * 5 + 1] = vls[i].value.in_handle.x;
+ wpo[idx * 5 + 2] = vls[i].value.in_handle.y;
+ wpo[idx * 5 + 3] = vls[i].value.out_handle.x;
+ wpo[idx * 5 + 4] = vls[i].value.out_handle.y;
+ idx++;
+ }
+
+ wti = PoolVector<float>::Write();
+ wpo = PoolVector<float>::Write();
+
+ d["times"] = key_times;
+ d["points"] = key_points;
+
+ r_ret = d;
+
+ return true;
+ } else if (track_get_type(track) == TYPE_AUDIO) {
+
+ const AudioTrack *ad = static_cast<const AudioTrack *>(tracks[track]);
+
+ Dictionary d;
+
+ PoolVector<float> key_times;
+ Array clips;
+
+ int kk = ad->values.size();
+
+ key_times.resize(kk);
+
+ PoolVector<float>::Write wti = key_times.write();
+
+ int idx = 0;
+
+ const TKey<AudioKey> *vls = ad->values.ptr();
+
+ for (int i = 0; i < kk; i++) {
+
+ wti[idx] = vls[i].time;
+ Dictionary clip;
+ clip["start_offset"] = vls[i].value.start_offset;
+ clip["end_offset"] = vls[i].value.end_offset;
+ clip["stream"] = vls[i].value.stream;
+ clips.push_back(clip);
+ idx++;
+ }
+
+ wti = PoolVector<float>::Write();
+
+ d["times"] = key_times;
+ d["clips"] = clips;
+
+ r_ret = d;
+
+ return true;
+ } else if (track_get_type(track) == TYPE_ANIMATION) {
+
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(tracks[track]);
+
+ Dictionary d;
+
+ PoolVector<float> key_times;
+ PoolVector<String> clips;
+
+ int kk = an->values.size();
+
+ key_times.resize(kk);
+ clips.resize(kk);
+
+ PoolVector<float>::Write wti = key_times.write();
+ PoolVector<String>::Write wcl = clips.write();
+
+ const TKey<StringName> *vls = an->values.ptr();
+
+ for (int i = 0; i < kk; i++) {
+
+ wti[i] = vls[i].time;
+ wcl[i] = vls[i].value;
+ }
+
+ wti = PoolVector<float>::Write();
+ wcl = PoolVector<String>::Write();
+
+ d["times"] = key_times;
+ d["clips"] = clips;
+
+ r_ret = d;
+
+ return true;
}
} else
return false;
@@ -412,6 +647,21 @@ int Animation::add_track(TrackType p_type, int p_at_pos) {
tracks.insert(p_at_pos, memnew(MethodTrack));
} break;
+ case TYPE_BEZIER: {
+
+ tracks.insert(p_at_pos, memnew(BezierTrack));
+
+ } break;
+ case TYPE_AUDIO: {
+
+ tracks.insert(p_at_pos, memnew(AudioTrack));
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ tracks.insert(p_at_pos, memnew(AnimationTrack));
+
+ } break;
default: {
ERR_PRINT("Unknown track type");
@@ -446,6 +696,24 @@ void Animation::remove_track(int p_track) {
_clear(mt->methods);
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bz = static_cast<BezierTrack *>(t);
+ _clear(bz->values);
+
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *ad = static_cast<AudioTrack *>(t);
+ _clear(ad->values);
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *an = static_cast<AnimationTrack *>(t);
+ _clear(an->values);
+
+ } break;
}
memdelete(t);
@@ -642,6 +910,27 @@ void Animation::track_remove_key(int p_track, int p_idx) {
mt->methods.remove(p_idx);
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bz = static_cast<BezierTrack *>(t);
+ ERR_FAIL_INDEX(p_idx, bz->values.size());
+ bz->values.remove(p_idx);
+
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *ad = static_cast<AudioTrack *>(t);
+ ERR_FAIL_INDEX(p_idx, ad->values.size());
+ ad->values.remove(p_idx);
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *an = static_cast<AnimationTrack *>(t);
+ ERR_FAIL_INDEX(p_idx, an->values.size());
+ an->values.remove(p_idx);
+
+ } break;
}
emit_changed();
@@ -686,6 +975,39 @@ int Animation::track_find_key(int p_track, float p_time, bool p_exact) const {
return k;
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+ int k = _find(bt->values, p_time);
+ if (k < 0 || k >= bt->values.size())
+ return -1;
+ if (bt->values[k].time != p_time && p_exact)
+ return -1;
+ return k;
+
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+ int k = _find(at->values, p_time);
+ if (k < 0 || k >= at->values.size())
+ return -1;
+ if (at->values[k].time != p_time && p_exact)
+ return -1;
+ return k;
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+ int k = _find(at->values, p_time);
+ if (k < 0 || k >= at->values.size())
+ return -1;
+ if (at->values[k].time != p_time && p_exact)
+ return -1;
+ return k;
+
+ } break;
}
return -1;
@@ -748,6 +1070,51 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key
_insert(p_time, mt->methods, k);
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ Array arr = p_key;
+ ERR_FAIL_COND(arr.size() != 5);
+
+ TKey<BezierKey> k;
+ k.time = p_time;
+ k.value.value = arr[0];
+ k.value.in_handle.x = arr[1];
+ k.value.in_handle.y = arr[2];
+ k.value.out_handle.x = arr[3];
+ k.value.out_handle.y = arr[4];
+ _insert(p_time, bt->values, k);
+
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ Dictionary k = p_key;
+ ERR_FAIL_COND(!k.has("start_offset"));
+ ERR_FAIL_COND(!k.has("end_offset"));
+ ERR_FAIL_COND(!k.has("stream"));
+
+ TKey<AudioKey> ak;
+ ak.time = p_time;
+ ak.value.start_offset = k["start_offset"];
+ ak.value.end_offset = k["end_offset"];
+ ak.value.stream = k["stream"];
+ _insert(p_time, at->values, ak);
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+
+ TKey<StringName> ak;
+ ak.time = p_time;
+ ak.value = p_key;
+
+ _insert(p_time, at->values, ak);
+
+ } break;
}
emit_changed();
@@ -776,6 +1143,21 @@ int Animation::track_get_key_count(int p_track) const {
MethodTrack *mt = static_cast<MethodTrack *>(t);
return mt->methods.size();
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+ return bt->values.size();
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+ return at->values.size();
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+ return at->values.size();
+ } break;
}
ERR_FAIL_V(-1);
@@ -817,6 +1199,41 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
return d;
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant());
+
+ Array arr;
+ arr.resize(5);
+ arr[0] = bt->values[p_key_idx].value.value;
+ arr[1] = bt->values[p_key_idx].value.in_handle.x;
+ arr[2] = bt->values[p_key_idx].value.in_handle.y;
+ arr[3] = bt->values[p_key_idx].value.out_handle.x;
+ arr[4] = bt->values[p_key_idx].value.out_handle.y;
+ return arr;
+
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
+
+ Dictionary k;
+ k["start_offset"] = at->values[p_key_idx].value.start_offset;
+ k["end_offset"] = at->values[p_key_idx].value.end_offset;
+ k["stream"] = at->values[p_key_idx].value.stream;
+ return k;
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), Variant());
+
+ return at->values[p_key_idx].value;
+
+ } break;
}
ERR_FAIL_V(Variant());
@@ -849,6 +1266,27 @@ float Animation::track_get_key_time(int p_track, int p_key_idx) const {
return mt->methods[p_key_idx].time;
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), -1);
+ return bt->values[p_key_idx].time;
+
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1);
+ return at->values[p_key_idx].time;
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+ ERR_FAIL_INDEX_V(p_key_idx, at->values.size(), -1);
+ return at->values[p_key_idx].time;
+
+ } break;
}
ERR_FAIL_V(-1);
@@ -881,6 +1319,18 @@ float Animation::track_get_key_transition(int p_track, int p_key_idx) const {
return mt->methods[p_key_idx].transition;
} break;
+ case TYPE_BEZIER: {
+
+ return 1; //bezier does not really use transitions
+ } break;
+ case TYPE_AUDIO: {
+
+ return 1; //audio does not really use transitions
+ } break;
+ case TYPE_ANIMATION: {
+
+ return 1; //animation does not really use transitions
+ } break;
}
ERR_FAIL_V(0);
@@ -923,6 +1373,42 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
if (d.has("args"))
mt->methods[p_key_idx].params = d["args"];
} break;
+ case TYPE_BEZIER: {
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+ ERR_FAIL_INDEX(p_key_idx, bt->values.size());
+
+ Array arr = p_value;
+ ERR_FAIL_COND(arr.size() != 5);
+
+ bt->values[p_key_idx].value.value = arr[0];
+ bt->values[p_key_idx].value.in_handle.x = arr[1];
+ bt->values[p_key_idx].value.in_handle.y = arr[2];
+ bt->values[p_key_idx].value.out_handle.x = arr[3];
+ bt->values[p_key_idx].value.out_handle.y = arr[4];
+
+ } break;
+ case TYPE_AUDIO: {
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ Dictionary k = p_value;
+ ERR_FAIL_COND(!k.has("start_offset"));
+ ERR_FAIL_COND(!k.has("end_offset"));
+ ERR_FAIL_COND(!k.has("stream"));
+
+ at->values[p_key_idx].value.start_offset = k["start_offset"];
+ at->values[p_key_idx].value.end_offset = k["end_offset"];
+ at->values[p_key_idx].value.stream = k["stream"];
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+
+ at->values[p_key_idx].value = p_value;
+
+ } break;
}
}
@@ -953,6 +1439,11 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
mt->methods[p_key_idx].transition = p_transition;
} break;
+ case TYPE_BEZIER:
+ case TYPE_AUDIO:
+ case TYPE_ANIMATION: {
+ // they dont use transition
+ } break;
}
}
@@ -1410,7 +1901,7 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
- ERR_FAIL_INDEX(p_mode, 3);
+ ERR_FAIL_INDEX(p_mode, 4);
ValueTrack *vt = static_cast<ValueTrack *>(t);
vt->update_mode = p_mode;
@@ -1426,6 +1917,161 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const
return vt->update_mode;
}
+template <class T>
+void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const {
+
+ if (from_time != length && to_time == length)
+ to_time = length * 1.01; //include a little more if at the end
+
+ int to = _find(p_array, to_time);
+
+ // can't really send the events == time, will be sent in the next frame.
+ // if event>=len then it will probably never be requested by the anim player.
+
+ if (to >= 0 && p_array[to].time >= to_time)
+ to--;
+
+ if (to < 0)
+ return; // not bother
+
+ int from = _find(p_array, from_time);
+
+ // position in the right first event.+
+ if (from < 0 || p_array[from].time < from_time)
+ from++;
+
+ int max = p_array.size();
+
+ for (int i = from; i <= to; i++) {
+
+ ERR_CONTINUE(i < 0 || i >= max); // shouldn't happen
+ p_indices->push_back(i);
+ }
+}
+
+void Animation::track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ const Track *t = tracks[p_track];
+
+ float from_time = p_time - p_delta;
+ float to_time = p_time;
+
+ if (from_time > to_time)
+ SWAP(from_time, to_time);
+
+ if (loop) {
+
+ if (from_time > length || from_time < 0)
+ from_time = Math::fposmod(from_time, length);
+
+ if (to_time > length || to_time < 0)
+ to_time = Math::fposmod(to_time, length);
+
+ if (from_time > to_time) {
+ // handle loop by splitting
+
+ switch (t->type) {
+
+ case TYPE_TRANSFORM: {
+
+ const TransformTrack *tt = static_cast<const TransformTrack *>(t);
+ _track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices);
+
+ } break;
+ case TYPE_VALUE: {
+
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+
+ } break;
+ case TYPE_METHOD: {
+
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+
+ } break;
+ case TYPE_BEZIER: {
+
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+
+ } break;
+ case TYPE_AUDIO: {
+
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+
+ } break;
+ }
+ return;
+ }
+ } else {
+
+ if (from_time < 0)
+ from_time = 0;
+ if (from_time > length)
+ from_time = length;
+
+ if (to_time < 0)
+ to_time = 0;
+ if (to_time > length)
+ to_time = length;
+ }
+
+ switch (t->type) {
+
+ case TYPE_TRANSFORM: {
+
+ const TransformTrack *tt = static_cast<const TransformTrack *>(t);
+ _track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices);
+
+ } break;
+ case TYPE_VALUE: {
+
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
+
+ } break;
+ case TYPE_METHOD: {
+
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices);
+
+ } break;
+ case TYPE_BEZIER: {
+
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices);
+
+ } break;
+ case TYPE_AUDIO: {
+
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices);
+
+ } break;
+ case TYPE_ANIMATION: {
+
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices);
+
+ } break;
+ }
+}
+
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length)
@@ -1527,9 +2173,362 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
return pm->methods[p_key_idx].method;
}
+int Animation::bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ TKey<BezierKey> k;
+ k.time = p_time;
+ k.value.value = p_value;
+ k.value.in_handle = p_in_handle;
+ if (k.value.in_handle.x > 0) {
+ k.value.in_handle.x = 0;
+ }
+ k.value.out_handle = p_out_handle;
+ if (k.value.out_handle.x < 0) {
+ k.value.out_handle.x = 0;
+ }
+
+ int key = _insert(p_time, bt->values, k);
+
+ emit_changed();
+
+ return key;
+}
+
+void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_value) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_BEZIER);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX(p_index, bt->values.size());
+
+ bt->values[p_index].value.value = p_value;
+ emit_changed();
+}
+
+void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_BEZIER);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX(p_index, bt->values.size());
+
+ bt->values[p_index].value.in_handle = p_handle;
+ if (bt->values[p_index].value.in_handle.x > 0) {
+ bt->values[p_index].value.in_handle.x = 0;
+ }
+ emit_changed();
+}
+void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_BEZIER);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX(p_index, bt->values.size());
+
+ bt->values[p_index].value.out_handle = p_handle;
+ if (bt->values[p_index].value.out_handle.x < 0) {
+ bt->values[p_index].value.out_handle.x = 0;
+ }
+ emit_changed();
+}
+float Animation::bezier_track_get_key_value(int p_track, int p_index) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0);
+
+ return bt->values[p_index].value.value;
+}
+Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2());
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2());
+
+ return bt->values[p_index].value.in_handle;
+}
+Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BEZIER, Vector2());
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_index, bt->values.size(), Vector2());
+
+ return bt->values[p_index].value.out_handle;
+}
+
+static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
+ /* Formula from Wikipedia article on Bezier curves. */
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
+}
+
+float Animation::bezier_track_interpolate(int p_track, float p_time) const {
+ //this uses a different interpolation scheme
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
+ Track *track = tracks[p_track];
+ ERR_FAIL_COND_V(track->type != TYPE_BEZIER, 0);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(track);
+
+ int len = _find(bt->values, length) + 1; // try to find last key (there may be more past the end)
+
+ if (len <= 0) {
+ // (-1 or -2 returned originally) (plus one above)
+ return 0;
+ } else if (len == 1) { // one key found (0+1), return it
+ return bt->values[0].value.value;
+ }
+
+ int idx = _find(bt->values, p_time);
+
+ ERR_FAIL_COND_V(idx == -2, 0);
+
+ //there really is no looping interpolation on bezier
+
+ if (idx < 0) {
+ return bt->values[0].value.value;
+ }
+
+ if (idx >= bt->values.size() - 1) {
+ return bt->values[bt->values.size() - 1].value.value;
+ }
+
+ float t = p_time - bt->values[idx].time;
+
+ int iterations = 10;
+
+ float low = 0;
+ float high = bt->values[idx + 1].time - bt->values[idx].time;
+ float middle = 0;
+
+ Vector2 start(0, bt->values[idx].value.value);
+ Vector2 start_out = start + bt->values[idx].value.out_handle;
+ Vector2 end(high, bt->values[idx + 1].value.value);
+ Vector2 end_in = end + bt->values[idx + 1].value.in_handle;
+
+ //narrow high and low as much as possible
+ for (int i = 0; i < iterations; i++) {
+
+ middle = (low + high) / 2;
+
+ Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end);
+
+ if (interp.x < t) {
+ low = middle;
+ } else {
+ high = middle;
+ }
+ }
+
+ //interpolate the result:
+ Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end);
+ Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end);
+
+ float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
+
+ return low_pos.linear_interpolate(high_pos, c).y;
+}
+
+int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) {
+
+ print_line("really insert key? ");
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1);
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ TKey<AudioKey> k;
+ k.time = p_time;
+ k.value.stream = p_stream;
+ k.value.start_offset = p_start_offset;
+ if (k.value.start_offset < 0)
+ k.value.start_offset = 0;
+ k.value.end_offset = p_end_offset;
+ if (k.value.end_offset < 0)
+ k.value.end_offset = 0;
+
+ int key = _insert(p_time, at->values, k);
+
+ emit_changed();
+
+ return key;
+}
+
+void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_AUDIO);
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ ERR_FAIL_INDEX(p_key, at->values.size());
+
+ at->values[p_key].value.stream = p_stream;
+
+ emit_changed();
+}
+
+void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p_offset) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_AUDIO);
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ ERR_FAIL_INDEX(p_key, at->values.size());
+
+ if (p_offset < 0)
+ p_offset = 0;
+
+ at->values[p_key].value.start_offset = p_offset;
+
+ emit_changed();
+}
+
+void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_offset) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_AUDIO);
+
+ AudioTrack *at = static_cast<AudioTrack *>(t);
+
+ ERR_FAIL_INDEX(p_key, at->values.size());
+
+ if (p_offset < 0)
+ p_offset = 0;
+
+ at->values[p_key].value.end_offset = p_offset;
+
+ emit_changed();
+}
+
+RES Animation::audio_track_get_key_stream(int p_track, int p_key) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), RES());
+ const Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_AUDIO, RES());
+
+ const AudioTrack *at = static_cast<const AudioTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_key, at->values.size(), RES());
+
+ return at->values[p_key].value.stream;
+}
+float Animation::audio_track_get_key_start_offset(int p_track, int p_key) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
+ const Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
+
+ const AudioTrack *at = static_cast<const AudioTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
+
+ return at->values[p_key].value.start_offset;
+}
+float Animation::audio_track_get_key_end_offset(int p_track, int p_key) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
+ const Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_AUDIO, 0);
+
+ const AudioTrack *at = static_cast<const AudioTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_key, at->values.size(), 0);
+
+ return at->values[p_key].value.end_offset;
+}
+
+//
+
+int Animation::animation_track_insert_key(int p_track, float p_time, const StringName &p_animation) {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, -1);
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+
+ TKey<StringName> k;
+ k.time = p_time;
+ k.value = p_animation;
+
+ int key = _insert(p_time, at->values, k);
+
+ emit_changed();
+
+ return key;
+}
+
+void Animation::animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_ANIMATION);
+
+ AnimationTrack *at = static_cast<AnimationTrack *>(t);
+
+ ERR_FAIL_INDEX(p_key, at->values.size());
+
+ at->values[p_key].value = p_animation;
+
+ emit_changed();
+}
+
+StringName Animation::animation_track_get_key_animation(int p_track, int p_key) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
+ const Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, StringName());
+
+ const AnimationTrack *at = static_cast<const AnimationTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_key, at->values.size(), StringName());
+
+ return at->values[p_key].value;
+}
+
void Animation::set_length(float p_length) {
- ERR_FAIL_COND(length < 0);
+ if (p_length < ANIM_MIN_LENGTH) {
+ p_length = ANIM_MIN_LENGTH;
+ }
length = p_length;
emit_changed();
}
@@ -1592,6 +2591,16 @@ void Animation::track_move_down(int p_track) {
emit_changed();
}
+void Animation::track_swap(int p_track, int p_with_track) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ ERR_FAIL_INDEX(p_with_track, tracks.size());
+ if (p_track == p_with_track)
+ return;
+ SWAP(tracks[p_track], tracks[p_with_track]);
+ emit_changed();
+}
+
void Animation::set_step(float p_step) {
step = p_step;
@@ -1631,6 +2640,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up);
ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down);
+ ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap);
ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported);
ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported);
@@ -1667,6 +2677,30 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("method_track_get_name", "idx", "key_idx"), &Animation::method_track_get_name);
ClassDB::bind_method(D_METHOD("method_track_get_params", "idx", "key_idx"), &Animation::method_track_get_params);
+ ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
+
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle);
+
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "idx", "key_idx"), &Animation::bezier_track_get_key_value);
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_in_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_out_handle);
+
+ ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track", "time"), &Animation::bezier_track_interpolate);
+
+ ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream);
+ ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "idx", "key_idx"), &Animation::audio_track_get_key_stream);
+ ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
+ ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
+
+ ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track", "time", "animation"), &Animation::animation_track_insert_key);
+ ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
+ ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "idx", "key_idx"), &Animation::animation_track_get_key_animation);
+
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
@@ -1686,6 +2720,9 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(TYPE_METHOD);
+ BIND_ENUM_CONSTANT(TYPE_BEZIER);
+ BIND_ENUM_CONSTANT(TYPE_AUDIO);
+ BIND_ENUM_CONSTANT(TYPE_ANIMATION);
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
@@ -1694,6 +2731,7 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
BIND_ENUM_CONSTANT(UPDATE_TRIGGER);
+ BIND_ENUM_CONSTANT(UPDATE_CAPTURE);
}
void Animation::clear() {
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 73691a69f2..a41e6ea5d7 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -45,6 +45,9 @@ public:
TYPE_VALUE, ///< Set a value in a property, can be interpolated.
TYPE_TRANSFORM, ///< Transform a node or a bone.
TYPE_METHOD, ///< Call any method on a specific node.
+ TYPE_BEZIER, ///< Bezier curve
+ TYPE_AUDIO,
+ TYPE_ANIMATION,
};
enum InterpolationType {
@@ -57,6 +60,7 @@ public:
UPDATE_CONTINUOUS,
UPDATE_DISCRETE,
UPDATE_TRIGGER,
+ UPDATE_CAPTURE,
};
@@ -137,6 +141,55 @@ private:
MethodTrack() { type = TYPE_METHOD; }
};
+ /* BEZIER TRACK */
+
+ struct BezierKey {
+ Vector2 in_handle; //relative (x always <0)
+ Vector2 out_handle; //relative (x always >0)
+ float value;
+ };
+
+ struct BezierTrack : public Track {
+
+ Vector<TKey<BezierKey> > values;
+
+ BezierTrack() {
+ type = TYPE_BEZIER;
+ }
+ };
+
+ /* AUDIO TRACK */
+
+ struct AudioKey {
+ RES stream;
+ float start_offset; //offset from start
+ float end_offset; //offset from end, if 0 then full length or infinite
+ AudioKey() {
+ start_offset = 0;
+ end_offset = 0;
+ }
+ };
+
+ struct AudioTrack : public Track {
+
+ Vector<TKey<AudioKey> > values;
+
+ AudioTrack() {
+ type = TYPE_AUDIO;
+ }
+ };
+
+ /* AUDIO TRACK */
+
+ struct AnimationTrack : public Track {
+
+ Vector<TKey<StringName> > values;
+
+ AnimationTrack() {
+ type = TYPE_ANIMATION;
+ }
+ };
+
Vector<Track *> tracks;
/*
@@ -168,6 +221,9 @@ private:
template <class T>
_FORCE_INLINE_ T _interpolate(const Vector<TKey<T> > &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
+ template <class T>
+ _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const;
+
_FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const;
_FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack *mt, float from_time, float to_time, List<int> *p_indices) const;
@@ -238,6 +294,7 @@ public:
void track_move_up(int p_track);
void track_move_down(int p_track);
+ void track_swap(int p_track, int p_with_track);
void track_set_imported(int p_track, bool p_imported);
bool track_is_imported(int p_track) const;
@@ -245,7 +302,6 @@ public:
void track_set_enabled(int p_track, bool p_enabled);
bool track_is_enabled(int p_track) const;
- int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
@@ -257,10 +313,33 @@ public:
float track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
+ int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
+ int bezier_track_insert_key(int p_track, float p_time, float p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
+ void bezier_track_set_key_value(int p_track, int p_index, float p_value);
+ void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle);
+ void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle);
+ float bezier_track_get_key_value(int p_track, int p_index) const;
+ Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const;
+ Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const;
+
+ float bezier_track_interpolate(int p_track, float p_time) const;
+
+ int audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset = 0, float p_end_offset = 0);
+ void audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream);
+ void audio_track_set_key_start_offset(int p_track, int p_key, float p_offset);
+ void audio_track_set_key_end_offset(int p_track, int p_key, float p_offset);
+ RES audio_track_get_key_stream(int p_track, int p_key) const;
+ float audio_track_get_key_start_offset(int p_track, int p_key) const;
+ float audio_track_get_key_end_offset(int p_track, int p_key) const;
+
+ int animation_track_insert_key(int p_track, float p_time, const StringName &p_animation);
+ void animation_track_set_key_animation(int p_track, int p_key, const StringName &p_animation);
+ StringName animation_track_get_key_animation(int p_track, int p_key) const;
+
void track_set_interpolation_loop_wrap(int p_track, bool p_enable);
bool track_get_interpolation_loop_wrap(int p_track) const;
@@ -277,6 +356,8 @@ public:
void copy_track(int p_track, Ref<Animation> p_to_animation);
+ void track_get_key_indices_in_range(int p_track, float p_time, float p_delta, List<int> *p_indices) const;
+
void set_length(float p_length);
float get_length() const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index b77143cd9d..02a9e4d69b 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -524,6 +524,9 @@ String AudioStreamSample::get_stream_name() const {
void AudioStreamSample::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamSample::set_data);
+ ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamSample::get_data);
+
ClassDB::bind_method(D_METHOD("set_format", "format"), &AudioStreamSample::set_format);
ClassDB::bind_method(D_METHOD("get_format"), &AudioStreamSample::get_format);
@@ -542,16 +545,13 @@ void AudioStreamSample::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stereo", "stereo"), &AudioStreamSample::set_stereo);
ClassDB::bind_method(D_METHOD("is_stereo"), &AudioStreamSample::is_stereo);
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &AudioStreamSample::set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &AudioStreamSample::get_data);
-
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_begin"), "set_loop_begin", "get_loop_begin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_end"), "set_loop_end", "get_loop_end");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_rate"), "set_mix_rate", "get_mix_rate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stereo"), "set_stereo", "is_stereo");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
BIND_ENUM_CONSTANT(FORMAT_8_BITS);
BIND_ENUM_CONSTANT(FORMAT_16_BITS);
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 5fd6f6c74d..7f902fc982 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -806,6 +806,87 @@ float Curve2D::get_bake_interval() const {
return bake_interval;
}
+Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const {
+ // Brute force method
+
+ if (baked_cache_dirty)
+ _bake();
+
+ //validate//
+ int pc = baked_point_cache.size();
+ if (pc == 0) {
+ ERR_EXPLAIN("No points in Curve2D");
+ ERR_FAIL_COND_V(pc == 0, Vector2());
+ }
+
+ if (pc == 1)
+ return baked_point_cache.get(0);
+
+ PoolVector2Array::Read r = baked_point_cache.read();
+
+ Vector2 nearest;
+ float nearest_dist = -1.0f;
+
+ for (int i = 0; i < pc - 1; i++) {
+ Vector2 origin = r[i];
+ Vector2 direction = (r[i + 1] - origin) / bake_interval;
+
+ float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ Vector2 proj = origin + direction * d;
+
+ float dist = proj.distance_squared_to(p_to_point);
+
+ if (nearest_dist < 0.0f || dist < nearest_dist) {
+ nearest = proj;
+ nearest_dist = dist;
+ }
+ }
+
+ return nearest;
+}
+
+float Curve2D::get_closest_offset(const Vector2 &p_to_point) const {
+ // Brute force method
+
+ if (baked_cache_dirty)
+ _bake();
+
+ //validate//
+ int pc = baked_point_cache.size();
+ if (pc == 0) {
+ ERR_EXPLAIN("No points in Curve2D");
+ ERR_FAIL_COND_V(pc == 0, 0.0f);
+ }
+
+ if (pc == 1)
+ return 0.0f;
+
+ PoolVector2Array::Read r = baked_point_cache.read();
+
+ float nearest = 0.0f;
+ float nearest_dist = -1.0f;
+ float offset = 0.0f;
+
+ for (int i = 0; i < pc - 1; i++) {
+ Vector2 origin = r[i];
+ Vector2 direction = (r[i + 1] - origin) / bake_interval;
+
+ float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ Vector2 proj = origin + direction * d;
+
+ float dist = proj.distance_squared_to(p_to_point);
+
+ if (nearest_dist < 0.0f || dist < nearest_dist) {
+ nearest = offset + d;
+ nearest_dist = dist;
+ }
+
+ offset += bake_interval;
+ }
+
+ return nearest;
+}
+
Dictionary Curve2D::_get_data() const {
Dictionary dc;
@@ -909,6 +990,8 @@ void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
+ ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point);
+ ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset);
ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4));
ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data);
@@ -1086,6 +1169,7 @@ void Curve3D::_bake() const {
if (points.size() == 0) {
baked_point_cache.resize(0);
baked_tilt_cache.resize(0);
+ baked_up_vector_cache.resize(0);
return;
}
@@ -1095,6 +1179,14 @@ void Curve3D::_bake() const {
baked_point_cache.set(0, points[0].pos);
baked_tilt_cache.resize(1);
baked_tilt_cache.set(0, points[0].tilt);
+
+ if (up_vector_enabled) {
+
+ baked_up_vector_cache.resize(1);
+ baked_up_vector_cache.set(0, Vector3(0, 1, 0));
+ } else
+ baked_up_vector_cache.resize(0);
+
return;
}
@@ -1164,10 +1256,51 @@ void Curve3D::_bake() const {
baked_tilt_cache.resize(pointlist.size());
PoolRealArray::Write wt = baked_tilt_cache.write();
+ baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0);
+ PoolVector3Array::Write up_write = baked_up_vector_cache.write();
+
+ Vector3 sideways;
+ Vector3 up;
+ Vector3 forward;
+
+ Vector3 prev_sideways = Vector3(1, 0, 0);
+ Vector3 prev_up = Vector3(0, 1, 0);
+ Vector3 prev_forward = Vector3(0, 0, 1);
+
for (List<Plane>::Element *E = pointlist.front(); E; E = E->next()) {
w[idx] = E->get().normal;
wt[idx] = E->get().d;
+
+ if (!up_vector_enabled) {
+ idx++;
+ continue;
+ }
+
+ forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward;
+
+ float y_dot = prev_up.dot(forward);
+
+ if (y_dot > (1.0f - CMP_EPSILON)) {
+ sideways = prev_sideways;
+ up = -prev_forward;
+ } else if (y_dot < -(1.0f - CMP_EPSILON)) {
+ sideways = prev_sideways;
+ up = prev_forward;
+ } else {
+ sideways = prev_up.cross(forward).normalized();
+ up = forward.cross(sideways).normalized();
+ }
+
+ if (idx == 1)
+ up_write[0] = up;
+
+ up_write[idx] = up;
+
+ prev_sideways = sideways;
+ prev_up = up;
+ prev_forward = forward;
+
idx++;
}
}
@@ -1260,6 +1393,53 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const {
return Math::lerp(r[idx], r[idx + 1], frac);
}
+Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) const {
+
+ if (baked_cache_dirty)
+ _bake();
+
+ //validate//
+ // curve may not have baked up vectors
+ int count = baked_up_vector_cache.size();
+ if (count == 0) {
+ ERR_EXPLAIN("No up vectors in Curve3D");
+ ERR_FAIL_COND_V(count == 0, Vector3(0, 1, 0));
+ }
+
+ if (count == 1)
+ return baked_up_vector_cache.get(0);
+
+ PoolVector3Array::Read r = baked_up_vector_cache.read();
+ PoolVector3Array::Read rp = baked_point_cache.read();
+ PoolRealArray::Read rt = baked_tilt_cache.read();
+
+ float offset = CLAMP(p_offset, 0.0f, baked_max_ofs);
+
+ int idx = Math::floor((double)offset / (double)bake_interval);
+ float frac = Math::fmod(offset, bake_interval) / bake_interval;
+
+ if (idx == count - 1)
+ return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx];
+
+ Vector3 forward = (rp[idx + 1] - rp[idx]).normalized();
+ Vector3 up = r[idx];
+ Vector3 up1 = r[idx + 1];
+
+ if (p_apply_tilt) {
+ up.rotate(forward, rt[idx]);
+ up1.rotate(idx + 2 >= count ? forward : (rp[idx + 2] - rp[idx + 1]).normalized(), rt[idx + 1]);
+ }
+
+ Vector3 axis = up.cross(up1);
+
+ if (axis.length_squared() < CMP_EPSILON2)
+ axis = forward;
+ else
+ axis.normalize();
+
+ return up.rotated(axis, up.angle_to(up1) * frac);
+}
+
PoolVector3Array Curve3D::get_baked_points() const {
if (baked_cache_dirty)
@@ -1276,6 +1456,95 @@ PoolRealArray Curve3D::get_baked_tilts() const {
return baked_tilt_cache;
}
+PoolVector3Array Curve3D::get_baked_up_vectors() const {
+
+ if (baked_cache_dirty)
+ _bake();
+
+ return baked_up_vector_cache;
+}
+
+Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const {
+ // Brute force method
+
+ if (baked_cache_dirty)
+ _bake();
+
+ //validate//
+ int pc = baked_point_cache.size();
+ if (pc == 0) {
+ ERR_EXPLAIN("No points in Curve3D");
+ ERR_FAIL_COND_V(pc == 0, Vector3());
+ }
+
+ if (pc == 1)
+ return baked_point_cache.get(0);
+
+ PoolVector3Array::Read r = baked_point_cache.read();
+
+ Vector3 nearest;
+ float nearest_dist = -1.0f;
+
+ for (int i = 0; i < pc - 1; i++) {
+ Vector3 origin = r[i];
+ Vector3 direction = (r[i + 1] - origin) / bake_interval;
+
+ float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ Vector3 proj = origin + direction * d;
+
+ float dist = proj.distance_squared_to(p_to_point);
+
+ if (nearest_dist < 0.0f || dist < nearest_dist) {
+ nearest = proj;
+ nearest_dist = dist;
+ }
+ }
+
+ return nearest;
+}
+
+float Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
+ // Brute force method
+
+ if (baked_cache_dirty)
+ _bake();
+
+ //validate//
+ int pc = baked_point_cache.size();
+ if (pc == 0) {
+ ERR_EXPLAIN("No points in Curve3D");
+ ERR_FAIL_COND_V(pc == 0, 0.0f);
+ }
+
+ if (pc == 1)
+ return 0.0f;
+
+ PoolVector3Array::Read r = baked_point_cache.read();
+
+ float nearest = 0.0f;
+ float nearest_dist = -1.0f;
+ float offset = 0.0f;
+
+ for (int i = 0; i < pc - 1; i++) {
+ Vector3 origin = r[i];
+ Vector3 direction = (r[i + 1] - origin) / bake_interval;
+
+ float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval);
+ Vector3 proj = origin + direction * d;
+
+ float dist = proj.distance_squared_to(p_to_point);
+
+ if (nearest_dist < 0.0f || dist < nearest_dist) {
+ nearest = offset + d;
+ nearest_dist = dist;
+ }
+
+ offset += bake_interval;
+ }
+
+ return nearest;
+}
+
void Curve3D::set_bake_interval(float p_tolerance) {
bake_interval = p_tolerance;
@@ -1288,6 +1557,18 @@ float Curve3D::get_bake_interval() const {
return bake_interval;
}
+void Curve3D::set_up_vector_enabled(bool p_enable) {
+
+ up_vector_enabled = p_enable;
+ baked_cache_dirty = true;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+bool Curve3D::is_up_vector_enabled() const {
+
+ return up_vector_enabled;
+}
+
Dictionary Curve3D::_get_data() const {
Dictionary dc;
@@ -1399,11 +1680,17 @@ void Curve3D::_bind_methods() {
//ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve3D::bake,DEFVAL(10));
ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve3D::set_bake_interval);
ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve3D::get_bake_interval);
+ ClassDB::bind_method(D_METHOD("set_up_vector_enabled", "enable"), &Curve3D::set_up_vector_enabled);
+ ClassDB::bind_method(D_METHOD("is_up_vector_enabled"), &Curve3D::is_up_vector_enabled);
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length);
ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("interpolate_baked_up_vector", "offset", "apply_tilt"), &Curve3D::interpolate_baked_up_vector, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts);
+ ClassDB::bind_method(D_METHOD("get_baked_up_vectors"), &Curve3D::get_baked_up_vectors);
+ ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve3D::get_closest_point);
+ ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve3D::get_closest_offset);
ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4));
ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data);
@@ -1411,6 +1698,9 @@ void Curve3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+
+ ADD_GROUP("Up Vector", "up_vector_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "up_vector_enabled"), "set_up_vector_enabled", "is_up_vector_enabled");
}
Curve3D::Curve3D() {
@@ -1420,4 +1710,5 @@ Curve3D::Curve3D() {
add_point(Vector3(0,2,0));
add_point(Vector3(0,3,5));*/
bake_interval = 0.2;
+ up_vector_enabled = true;
}
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 4f55e4055c..9cb12a4345 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -199,6 +199,8 @@ public:
float get_baked_length() const;
Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const;
PoolVector2Array get_baked_points() const; //useful for going through
+ Vector2 get_closest_point(const Vector2 &p_to_point) const;
+ float get_closest_offset(const Vector2 &p_to_point) const;
PoolVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
@@ -230,11 +232,13 @@ class Curve3D : public Resource {
mutable bool baked_cache_dirty;
mutable PoolVector3Array baked_point_cache;
mutable PoolRealArray baked_tilt_cache;
+ mutable PoolVector3Array baked_up_vector_cache;
mutable float baked_max_ofs;
void _bake() const;
float bake_interval;
+ bool up_vector_enabled;
void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const;
Dictionary _get_data() const;
@@ -262,12 +266,18 @@ public:
void set_bake_interval(float p_tolerance);
float get_bake_interval() const;
+ void set_up_vector_enabled(bool p_enable);
+ bool is_up_vector_enabled() const;
float get_baked_length() const;
Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const;
float interpolate_baked_tilt(float p_offset) const;
+ Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const;
PoolVector3Array get_baked_points() const; //useful for going through
PoolRealArray get_baked_tilts() const; //useful for going through
+ PoolVector3Array get_baked_up_vectors() const;
+ Vector3 get_closest_point(const Vector3 &p_to_point) const;
+ float get_closest_offset(const Vector3 &p_to_point) const;
PoolVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png
index fc837d120a..bfb87a4761 100644
--- a/scene/resources/default_theme/arrow_down.png
+++ b/scene/resources/default_theme/arrow_down.png
Binary files differ
diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png
index ebe6e26ace..1e4c8e5529 100644
--- a/scene/resources/default_theme/arrow_right.png
+++ b/scene/resources/default_theme/arrow_right.png
Binary files differ
diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png
index 03cfab1de3..6c5f43e3ce 100644
--- a/scene/resources/default_theme/background.png
+++ b/scene/resources/default_theme/background.png
Binary files differ
diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png
index d03d6f08d8..03a5b313d7 100644
--- a/scene/resources/default_theme/base_green.png
+++ b/scene/resources/default_theme/base_green.png
Binary files differ
diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png
index d75e76989d..708748dfe9 100644
--- a/scene/resources/default_theme/button_disabled.png
+++ b/scene/resources/default_theme/button_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/button_focus.png b/scene/resources/default_theme/button_focus.png
index 44e354be95..70e16b953b 100644
--- a/scene/resources/default_theme/button_focus.png
+++ b/scene/resources/default_theme/button_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png
index 6e609f435f..ef226e3caf 100644
--- a/scene/resources/default_theme/button_hover.png
+++ b/scene/resources/default_theme/button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png
index 92482aaf28..7d0bd16221 100644
--- a/scene/resources/default_theme/button_normal.png
+++ b/scene/resources/default_theme/button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png
index 93e291a29e..bde031b6a2 100644
--- a/scene/resources/default_theme/checked.png
+++ b/scene/resources/default_theme/checked.png
Binary files differ
diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png
index f58dfed29c..3eff2f0e08 100644
--- a/scene/resources/default_theme/checker_bg.png
+++ b/scene/resources/default_theme/checker_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/close.png
+++ b/scene/resources/default_theme/close.png
Binary files differ
diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/close_hl.png
+++ b/scene/resources/default_theme/close_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png
index b145a3e384..e6ec28d307 100644
--- a/scene/resources/default_theme/color_picker_sample.png
+++ b/scene/resources/default_theme/color_picker_sample.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 3e244aa8f8..702953fa40 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -415,6 +415,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "Label", Color(1, 1, 1));
theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0));
+ theme->set_color("font_outline_modulate", "Label", Color(1, 1, 1));
theme->set_constant("shadow_offset_x", "Label", 1 * scale);
theme->set_constant("shadow_offset_y", "Label", 1 * scale);
@@ -543,6 +544,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("updown", "SpinBox", make_icon(spinbox_updown_png));
+ //scroll container
+ Ref<StyleBoxEmpty> empty;
+ empty.instance();
+ theme->set_stylebox("bg", "ScrollContainer", empty);
+
// WindowDialog
theme->set_stylebox("panel", "WindowDialog", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6));
@@ -582,6 +588,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("checked", "PopupMenu", make_icon(checked_png));
theme->set_icon("unchecked", "PopupMenu", make_icon(unchecked_png));
+ theme->set_icon("radio_checked", "PopupMenu", make_icon(radio_checked_png));
+ theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png));
theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png));
theme->set_font("font", "PopupMenu", default_font);
@@ -816,6 +824,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
+ theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0));
+
+ theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale);
+ theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
+ theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale);
+
theme->set_constant("line_separation", "RichTextLabel", 1 * scale);
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);
@@ -830,7 +844,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("separation", "HBoxContainer", 4 * scale);
theme->set_constant("separation", "VBoxContainer", 4 * scale);
- theme->set_constant("margin_left", "MarginContainer", 8 * scale);
+ theme->set_constant("margin_left", "MarginContainer", 0 * scale);
theme->set_constant("margin_top", "MarginContainer", 0 * scale);
theme->set_constant("margin_right", "MarginContainer", 0 * scale);
theme->set_constant("margin_bottom", "MarginContainer", 0 * scale);
@@ -860,6 +874,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
+ theme->set_color("activity", "GraphEdit", Color(1, 1, 1));
theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png
index 814d2e9060..e2739b94ea 100644
--- a/scene/resources/default_theme/dosfont.png
+++ b/scene/resources/default_theme/dosfont.png
Binary files differ
diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png
index 3a6a2ed778..b5d9ffbbb4 100644
--- a/scene/resources/default_theme/dropdown.png
+++ b/scene/resources/default_theme/dropdown.png
Binary files differ
diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png
index f291362350..7741d00749 100644
--- a/scene/resources/default_theme/error_icon.png
+++ b/scene/resources/default_theme/error_icon.png
Binary files differ
diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png
index 5d37028f2d..f51ea89e8f 100644
--- a/scene/resources/default_theme/focus.png
+++ b/scene/resources/default_theme/focus.png
Binary files differ
diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png
index 9170db38ed..1b24ba47d8 100644
--- a/scene/resources/default_theme/frame_focus.png
+++ b/scene/resources/default_theme/frame_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png
index 7f02dc7259..85f753cc13 100644
--- a/scene/resources/default_theme/full_panel_bg.png
+++ b/scene/resources/default_theme/full_panel_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_breakpoint.png b/scene/resources/default_theme/graph_node_breakpoint.png
index 0e36f31bd4..e18c6f42e1 100644
--- a/scene/resources/default_theme/graph_node_breakpoint.png
+++ b/scene/resources/default_theme/graph_node_breakpoint.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png
index 144a8b9c4c..5c962ae1c6 100644
--- a/scene/resources/default_theme/graph_node_close.png
+++ b/scene/resources/default_theme/graph_node_close.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png
index f2d6daa259..cdec1d1eac 100644
--- a/scene/resources/default_theme/graph_node_comment.png
+++ b/scene/resources/default_theme/graph_node_comment.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png
index a4b7b5a618..472a6b6f53 100644
--- a/scene/resources/default_theme/graph_node_comment_focus.png
+++ b/scene/resources/default_theme/graph_node_comment_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_default.png b/scene/resources/default_theme/graph_node_default.png
index e3a220301f..359bbdc205 100644
--- a/scene/resources/default_theme/graph_node_default.png
+++ b/scene/resources/default_theme/graph_node_default.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_default_focus.png b/scene/resources/default_theme/graph_node_default_focus.png
index 9972b07593..204dd16ac0 100644
--- a/scene/resources/default_theme/graph_node_default_focus.png
+++ b/scene/resources/default_theme/graph_node_default_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png
index 7ec15e2ff4..24c2759be6 100644
--- a/scene/resources/default_theme/graph_node_position.png
+++ b/scene/resources/default_theme/graph_node_position.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png
index f76c9703dd..cc4eb7f753 100644
--- a/scene/resources/default_theme/graph_node_selected.png
+++ b/scene/resources/default_theme/graph_node_selected.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png
index 9d5082cfdb..f33ae3baf3 100644
--- a/scene/resources/default_theme/graph_port.png
+++ b/scene/resources/default_theme/graph_port.png
Binary files differ
diff --git a/scene/resources/default_theme/hseparator.png b/scene/resources/default_theme/hseparator.png
index 99609ac118..d4fd71ace5 100644
--- a/scene/resources/default_theme/hseparator.png
+++ b/scene/resources/default_theme/hseparator.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_bg.png b/scene/resources/default_theme/hslider_bg.png
index 9c2a2df62a..b402bd370d 100644
--- a/scene/resources/default_theme/hslider_bg.png
+++ b/scene/resources/default_theme/hslider_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber.png b/scene/resources/default_theme/hslider_grabber.png
index 2acd33879a..d273b491ee 100644
--- a/scene/resources/default_theme/hslider_grabber.png
+++ b/scene/resources/default_theme/hslider_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber_disabled.png b/scene/resources/default_theme/hslider_grabber_disabled.png
index 0d75182b8f..dddd1a468e 100644
--- a/scene/resources/default_theme/hslider_grabber_disabled.png
+++ b/scene/resources/default_theme/hslider_grabber_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber_hl.png b/scene/resources/default_theme/hslider_grabber_hl.png
index f8a011e64b..e3defb3610 100644
--- a/scene/resources/default_theme/hslider_grabber_hl.png
+++ b/scene/resources/default_theme/hslider_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_tick.png b/scene/resources/default_theme/hslider_tick.png
index f7afd78529..1ba19c37a1 100644
--- a/scene/resources/default_theme/hslider_tick.png
+++ b/scene/resources/default_theme/hslider_tick.png
Binary files differ
diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png
index 7dd1d48b29..a5749f6d5c 100644
--- a/scene/resources/default_theme/hsplit_bg.png
+++ b/scene/resources/default_theme/hsplit_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/hsplitter.png b/scene/resources/default_theme/hsplitter.png
index 71a3914d7e..2287753c9d 100644
--- a/scene/resources/default_theme/hsplitter.png
+++ b/scene/resources/default_theme/hsplitter.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_add.png b/scene/resources/default_theme/icon_add.png
index fa675045bc..eccb69b363 100644
--- a/scene/resources/default_theme/icon_add.png
+++ b/scene/resources/default_theme/icon_add.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_close.png b/scene/resources/default_theme/icon_close.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/icon_close.png
+++ b/scene/resources/default_theme/icon_close.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_color_pick.png b/scene/resources/default_theme/icon_color_pick.png
index 15679a9558..46953febb8 100644
--- a/scene/resources/default_theme/icon_color_pick.png
+++ b/scene/resources/default_theme/icon_color_pick.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_folder.png b/scene/resources/default_theme/icon_folder.png
index cc05e98ebb..d1b308e88d 100644
--- a/scene/resources/default_theme/icon_folder.png
+++ b/scene/resources/default_theme/icon_folder.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png
index 47fee1ad81..35d218722e 100644
--- a/scene/resources/default_theme/icon_parent_folder.png
+++ b/scene/resources/default_theme/icon_parent_folder.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_play.png b/scene/resources/default_theme/icon_play.png
index 864e4e4fb9..b9ed6e6d5b 100644
--- a/scene/resources/default_theme/icon_play.png
+++ b/scene/resources/default_theme/icon_play.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_reload.png b/scene/resources/default_theme/icon_reload.png
index 9303fabb9c..bec5f3f4f9 100644
--- a/scene/resources/default_theme/icon_reload.png
+++ b/scene/resources/default_theme/icon_reload.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_snap_grid.png b/scene/resources/default_theme/icon_snap_grid.png
index 44db9bdfdc..0680317d86 100644
--- a/scene/resources/default_theme/icon_snap_grid.png
+++ b/scene/resources/default_theme/icon_snap_grid.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_stop.png b/scene/resources/default_theme/icon_stop.png
index 1f194d0e14..0c1371ceb9 100644
--- a/scene/resources/default_theme/icon_stop.png
+++ b/scene/resources/default_theme/icon_stop.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_less.png b/scene/resources/default_theme/icon_zoom_less.png
index 888ddc995d..03119c60ca 100644
--- a/scene/resources/default_theme/icon_zoom_less.png
+++ b/scene/resources/default_theme/icon_zoom_less.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_more.png b/scene/resources/default_theme/icon_zoom_more.png
index fa675045bc..31467ec3de 100644
--- a/scene/resources/default_theme/icon_zoom_more.png
+++ b/scene/resources/default_theme/icon_zoom_more.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_reset.png b/scene/resources/default_theme/icon_zoom_reset.png
index 953ae47d24..cac68c09fa 100644
--- a/scene/resources/default_theme/icon_zoom_reset.png
+++ b/scene/resources/default_theme/icon_zoom_reset.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png
index bf2b91f1be..2b0c506f34 100644
--- a/scene/resources/default_theme/line_edit.png
+++ b/scene/resources/default_theme/line_edit.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_disabled.png b/scene/resources/default_theme/line_edit_disabled.png
index a0fa505e4c..69d78febd9 100644
--- a/scene/resources/default_theme/line_edit_disabled.png
+++ b/scene/resources/default_theme/line_edit_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png
index e66d7b60e3..1d74b74068 100644
--- a/scene/resources/default_theme/line_edit_focus.png
+++ b/scene/resources/default_theme/line_edit_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/logo.png b/scene/resources/default_theme/logo.png
index 2161402438..d0ef9d8aa7 100644
--- a/scene/resources/default_theme/logo.png
+++ b/scene/resources/default_theme/logo.png
Binary files differ
diff --git a/scene/resources/default_theme/mini_checkerboard.png b/scene/resources/default_theme/mini_checkerboard.png
index 3e53183847..d8279bda80 100644
--- a/scene/resources/default_theme/mini_checkerboard.png
+++ b/scene/resources/default_theme/mini_checkerboard.png
Binary files differ
diff --git a/scene/resources/default_theme/option_arrow.png b/scene/resources/default_theme/option_arrow.png
index 007de16bfa..40590fd60a 100644
--- a/scene/resources/default_theme/option_arrow.png
+++ b/scene/resources/default_theme/option_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_disabled.png b/scene/resources/default_theme/option_button_disabled.png
index ce727d56e1..1961b673cd 100644
--- a/scene/resources/default_theme/option_button_disabled.png
+++ b/scene/resources/default_theme/option_button_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_focus.png b/scene/resources/default_theme/option_button_focus.png
index c76d91287e..402670f9a2 100644
--- a/scene/resources/default_theme/option_button_focus.png
+++ b/scene/resources/default_theme/option_button_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_hover.png b/scene/resources/default_theme/option_button_hover.png
index fd1e987ceb..826fe1c9ca 100644
--- a/scene/resources/default_theme/option_button_hover.png
+++ b/scene/resources/default_theme/option_button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_normal.png b/scene/resources/default_theme/option_button_normal.png
index 9d7fb98d1c..2dadb40338 100644
--- a/scene/resources/default_theme/option_button_normal.png
+++ b/scene/resources/default_theme/option_button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_pressed.png b/scene/resources/default_theme/option_button_pressed.png
index 28b1d93468..68796f9d85 100644
--- a/scene/resources/default_theme/option_button_pressed.png
+++ b/scene/resources/default_theme/option_button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/panel_bg.png b/scene/resources/default_theme/panel_bg.png
index 320819ad6d..b496e2177e 100644
--- a/scene/resources/default_theme/panel_bg.png
+++ b/scene/resources/default_theme/panel_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_bg.png b/scene/resources/default_theme/popup_bg.png
index 63f5994441..023029f936 100644
--- a/scene/resources/default_theme/popup_bg.png
+++ b/scene/resources/default_theme/popup_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_bg_disabled.png b/scene/resources/default_theme/popup_bg_disabled.png
index 611d949380..8eab5f27bc 100644
--- a/scene/resources/default_theme/popup_bg_disabled.png
+++ b/scene/resources/default_theme/popup_bg_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_checked.png b/scene/resources/default_theme/popup_checked.png
index a24e0543c0..b7b05640e1 100644
--- a/scene/resources/default_theme/popup_checked.png
+++ b/scene/resources/default_theme/popup_checked.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_hover.png b/scene/resources/default_theme/popup_hover.png
index 85d4e48475..bdb6ae8bd0 100644
--- a/scene/resources/default_theme/popup_hover.png
+++ b/scene/resources/default_theme/popup_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_unchecked.png b/scene/resources/default_theme/popup_unchecked.png
index c1137e6fbf..ff922335c3 100644
--- a/scene/resources/default_theme/popup_unchecked.png
+++ b/scene/resources/default_theme/popup_unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_window.png b/scene/resources/default_theme/popup_window.png
index 59362a8ffd..174a29ef45 100644
--- a/scene/resources/default_theme/popup_window.png
+++ b/scene/resources/default_theme/popup_window.png
Binary files differ
diff --git a/scene/resources/default_theme/progress_bar.png b/scene/resources/default_theme/progress_bar.png
index bf81e3adea..057557e567 100644
--- a/scene/resources/default_theme/progress_bar.png
+++ b/scene/resources/default_theme/progress_bar.png
Binary files differ
diff --git a/scene/resources/default_theme/progress_fill.png b/scene/resources/default_theme/progress_fill.png
index 3a34dfdda6..e39bb2a021 100644
--- a/scene/resources/default_theme/progress_fill.png
+++ b/scene/resources/default_theme/progress_fill.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_checked.png b/scene/resources/default_theme/radio_checked.png
index 95d472022f..0ce575c15f 100644
--- a/scene/resources/default_theme/radio_checked.png
+++ b/scene/resources/default_theme/radio_checked.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked.png b/scene/resources/default_theme/radio_unchecked.png
index 7f0535c3a4..fe5bcf6ab1 100644
--- a/scene/resources/default_theme/radio_unchecked.png
+++ b/scene/resources/default_theme/radio_unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/reference_border.png b/scene/resources/default_theme/reference_border.png
index 96219676bf..6a680f393c 100644
--- a/scene/resources/default_theme/reference_border.png
+++ b/scene/resources/default_theme/reference_border.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_bg.png b/scene/resources/default_theme/scroll_bg.png
index cefadb2c08..fb151a48b1 100644
--- a/scene/resources/default_theme/scroll_bg.png
+++ b/scene/resources/default_theme/scroll_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png
index caeac9b286..1df4ef5b6b 100644
--- a/scene/resources/default_theme/scroll_button_down.png
+++ b/scene/resources/default_theme/scroll_button_down.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down_hl.png b/scene/resources/default_theme/scroll_button_down_hl.png
index 48036e0297..ba79087393 100644
--- a/scene/resources/default_theme/scroll_button_down_hl.png
+++ b/scene/resources/default_theme/scroll_button_down_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left.png b/scene/resources/default_theme/scroll_button_left.png
index 3b50938d97..e430cb4673 100644
--- a/scene/resources/default_theme/scroll_button_left.png
+++ b/scene/resources/default_theme/scroll_button_left.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left_hl.png b/scene/resources/default_theme/scroll_button_left_hl.png
index b3d348c24f..2a6ef17a34 100644
--- a/scene/resources/default_theme/scroll_button_left_hl.png
+++ b/scene/resources/default_theme/scroll_button_left_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right.png b/scene/resources/default_theme/scroll_button_right.png
index 1c622a41ad..4f61687aa4 100644
--- a/scene/resources/default_theme/scroll_button_right.png
+++ b/scene/resources/default_theme/scroll_button_right.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right_hl.png b/scene/resources/default_theme/scroll_button_right_hl.png
index 108796ca02..10e2722509 100644
--- a/scene/resources/default_theme/scroll_button_right_hl.png
+++ b/scene/resources/default_theme/scroll_button_right_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png
index 2c8238ae4c..f425412f50 100644
--- a/scene/resources/default_theme/scroll_button_up.png
+++ b/scene/resources/default_theme/scroll_button_up.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png
index 4283bd114a..615a236c52 100644
--- a/scene/resources/default_theme/scroll_button_up_hl.png
+++ b/scene/resources/default_theme/scroll_button_up_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png
index 1d625a9b7b..732725a28f 100644
--- a/scene/resources/default_theme/scroll_grabber.png
+++ b/scene/resources/default_theme/scroll_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png
index 99eb24b7e7..006cfa3361 100644
--- a/scene/resources/default_theme/scroll_grabber_hl.png
+++ b/scene/resources/default_theme/scroll_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_pressed.png b/scene/resources/default_theme/scroll_grabber_pressed.png
index a46d242ddd..f4886158fa 100644
--- a/scene/resources/default_theme/scroll_grabber_pressed.png
+++ b/scene/resources/default_theme/scroll_grabber_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png
index 501877a8b4..7d1c985b35 100644
--- a/scene/resources/default_theme/selection.png
+++ b/scene/resources/default_theme/selection.png
Binary files differ
diff --git a/scene/resources/default_theme/selection_oof.png b/scene/resources/default_theme/selection_oof.png
index 9594fe0913..2da0538389 100644
--- a/scene/resources/default_theme/selection_oof.png
+++ b/scene/resources/default_theme/selection_oof.png
Binary files differ
diff --git a/scene/resources/default_theme/spinbox_updown.png b/scene/resources/default_theme/spinbox_updown.png
index b40b1e9fd2..74fab19f34 100644
--- a/scene/resources/default_theme/spinbox_updown.png
+++ b/scene/resources/default_theme/spinbox_updown.png
Binary files differ
diff --git a/scene/resources/default_theme/submenu.png b/scene/resources/default_theme/submenu.png
index ec727eecf1..8f7de446d4 100644
--- a/scene/resources/default_theme/submenu.png
+++ b/scene/resources/default_theme/submenu.png
Binary files differ
diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png
index 3e4d792a48..895daa65e2 100644
--- a/scene/resources/default_theme/tab.png
+++ b/scene/resources/default_theme/tab.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_behind.png b/scene/resources/default_theme/tab_behind.png
index 12f07c3a91..2803d9db65 100644
--- a/scene/resources/default_theme/tab_behind.png
+++ b/scene/resources/default_theme/tab_behind.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_close.png b/scene/resources/default_theme/tab_close.png
index 20d9b5c810..af2775a132 100644
--- a/scene/resources/default_theme/tab_close.png
+++ b/scene/resources/default_theme/tab_close.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png
index 92482aaf28..7d0bd16221 100644
--- a/scene/resources/default_theme/tab_container_bg.png
+++ b/scene/resources/default_theme/tab_container_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png
index 7289e032da..520d147217 100644
--- a/scene/resources/default_theme/tab_current.png
+++ b/scene/resources/default_theme/tab_current.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png
index 148b64b8aa..fa4421a28a 100644
--- a/scene/resources/default_theme/tab_menu.png
+++ b/scene/resources/default_theme/tab_menu.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png
index 148b64b8aa..fa4421a28a 100644
--- a/scene/resources/default_theme/tab_menu_hl.png
+++ b/scene/resources/default_theme/tab_menu_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png
index 71cd64b001..64b51c8c9d 100644
--- a/scene/resources/default_theme/toggle_off.png
+++ b/scene/resources/default_theme/toggle_off.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png
index 6ea1b589c7..f0c699c181 100644
--- a/scene/resources/default_theme/toggle_on.png
+++ b/scene/resources/default_theme/toggle_on.png
Binary files differ
diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png
index bcf70b486d..5494475792 100644
--- a/scene/resources/default_theme/tool_button_pressed.png
+++ b/scene/resources/default_theme/tool_button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png
index eca0675a98..07b7d942ca 100644
--- a/scene/resources/default_theme/tooltip_bg.png
+++ b/scene/resources/default_theme/tooltip_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png
index 839a6a272a..2b0c506f34 100644
--- a/scene/resources/default_theme/tree_bg.png
+++ b/scene/resources/default_theme/tree_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png
index a0fa505e4c..69d78febd9 100644
--- a/scene/resources/default_theme/tree_bg_disabled.png
+++ b/scene/resources/default_theme/tree_bg_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png
index 692cf71926..aadc6b0db4 100644
--- a/scene/resources/default_theme/tree_bg_focus.png
+++ b/scene/resources/default_theme/tree_bg_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png
index 94d2a08818..2b8722d066 100644
--- a/scene/resources/default_theme/tree_cursor.png
+++ b/scene/resources/default_theme/tree_cursor.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png
index 3f023bbabe..bfaebbea85 100644
--- a/scene/resources/default_theme/tree_cursor_unfocus.png
+++ b/scene/resources/default_theme/tree_cursor_unfocus.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png
index b0ddcffbbe..e5f3f49695 100644
--- a/scene/resources/default_theme/tree_title.png
+++ b/scene/resources/default_theme/tree_title.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png
index 746d10039e..35e2bb3008 100644
--- a/scene/resources/default_theme/tree_title_pressed.png
+++ b/scene/resources/default_theme/tree_title_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png
index d6f790cbc2..8c818af755 100644
--- a/scene/resources/default_theme/unchecked.png
+++ b/scene/resources/default_theme/unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png
index 916284a3cf..56f81921e8 100644
--- a/scene/resources/default_theme/updown.png
+++ b/scene/resources/default_theme/updown.png
Binary files differ
diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png
index 498768c05b..51e79f3ac5 100644
--- a/scene/resources/default_theme/vseparator.png
+++ b/scene/resources/default_theme/vseparator.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png
index 8d9ead3c5a..ba3244e3e5 100644
--- a/scene/resources/default_theme/vslider_bg.png
+++ b/scene/resources/default_theme/vslider_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png
index afc490be45..6c6bf93e68 100644
--- a/scene/resources/default_theme/vslider_grabber.png
+++ b/scene/resources/default_theme/vslider_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_disabled.png b/scene/resources/default_theme/vslider_grabber_disabled.png
index c830359f45..49cced5055 100644
--- a/scene/resources/default_theme/vslider_grabber_disabled.png
+++ b/scene/resources/default_theme/vslider_grabber_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png
index 548972e115..28774fdbf8 100644
--- a/scene/resources/default_theme/vslider_grabber_hl.png
+++ b/scene/resources/default_theme/vslider_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_tick.png b/scene/resources/default_theme/vslider_tick.png
index 873ebb00d8..bde788b563 100644
--- a/scene/resources/default_theme/vslider_tick.png
+++ b/scene/resources/default_theme/vslider_tick.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png
index 7dd1d48b29..a5749f6d5c 100644
--- a/scene/resources/default_theme/vsplit_bg.png
+++ b/scene/resources/default_theme/vsplit_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png
index ec5542bf69..dde1f390df 100644
--- a/scene/resources/default_theme/vsplitter.png
+++ b/scene/resources/default_theme/vsplitter.png
Binary files differ
diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png
index ed51968c4e..b06e6f5366 100644
--- a/scene/resources/default_theme/window_resizer.png
+++ b/scene/resources/default_theme/window_resizer.png
Binary files differ
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 23c6dc200b..e5d463d391 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -33,8 +33,12 @@
#include "os/file_access.h"
#include "os/os.h"
-bool DynamicFontData::CacheID::operator<(CacheID right) const {
+#include FT_STROKER_H
+
+#define __STDC_LIMIT_MACROS
+#include <stdint.h>
+bool DynamicFontData::CacheID::operator<(CacheID right) const {
return key < right.key;
}
@@ -80,6 +84,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) {
void DynamicFontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path);
ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path);
+ ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting);
+ ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
+
+ BIND_ENUM_CONSTANT(HINTING_NONE);
+ BIND_ENUM_CONSTANT(HINTING_LIGHT);
+ BIND_ENUM_CONSTANT(HINTING_NORMAL);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path");
}
@@ -87,6 +99,7 @@ void DynamicFontData::_bind_methods() {
DynamicFontData::DynamicFontData() {
force_autohinter = false;
+ hinting = DynamicFontData::HINTING_NORMAL;
font_mem = NULL;
font_mem_size = 0;
}
@@ -203,8 +216,8 @@ Error DynamicFontAtSize::_load() {
error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
}
- ascent = (face->size->metrics.ascender >> 6) / oversampling * scale_color_font;
- descent = (-face->size->metrics.descender >> 6) / oversampling * scale_color_font;
+ ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font;
+ descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font;
linegap = 0;
texture_flags = 0;
if (id.mipmaps)
@@ -212,8 +225,6 @@ Error DynamicFontAtSize::_load() {
if (id.filter)
texture_flags |= Texture::FLAG_FILTER;
- //print_line("ASCENT: "+itos(ascent)+" descent "+itos(descent)+" hinted: "+itos(face->face_flags&FT_FACE_FLAG_HINTER));
-
valid = true;
return OK;
}
@@ -234,18 +245,11 @@ float DynamicFontAtSize::get_descent() const {
return descent;
}
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
-
- if (!valid)
- return Size2(1, 1);
- const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
-
- const Character *c = char_map.getptr(p_char);
- ERR_FAIL_COND_V(!c, Size2());
+const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
+ const Character *chr = char_map.getptr(p_char);
+ ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(NULL, NULL)));
- Size2 ret(0, get_height());
-
- if (!c->found) {
+ if (!chr->found) {
//not found, try in fallbacks
for (int i = 0; i < p_fallbacks.size(); i++) {
@@ -255,52 +259,54 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
continue;
fb->_update_char(p_char);
- const Character *ch = fb->char_map.getptr(p_char);
- ERR_CONTINUE(!ch);
+ const Character *fallback_chr = fb->char_map.getptr(p_char);
+ ERR_CONTINUE(!fallback_chr);
- if (!ch->found)
+ if (!fallback_chr->found)
continue;
- c = ch;
- break;
+ return Pair<const Character *, DynamicFontAtSize *>(fallback_chr, fb);
}
- //not found, try 0xFFFD to display 'not found'.
-
- if (!c->found) {
- const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD);
- c = char_map.getptr(0xFFFD);
- ERR_FAIL_COND_V(!c, Size2());
- }
+ //not found, try 0xFFFD to display 'not found'.
+ const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD);
+ chr = char_map.getptr(0xFFFD);
+ ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(NULL, NULL)));
}
- if (c->found) {
- ret.x = c->advance;
- }
+ return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this));
+}
+
+float DynamicFontAtSize::_get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const {
+ float advance = 0.0;
if (p_next) {
FT_Vector delta;
- FT_Get_Kerning(face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
+ FT_Get_Kerning(font->face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
+ advance = (delta.x / 64.0) / oversampling;
+ }
- if (delta.x == 0) {
- for (int i = 0; i < p_fallbacks.size(); i++) {
+ return advance;
+}
- DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr());
- if (!fb->valid)
- continue;
+Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
- FT_Get_Kerning(fb->face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
+ if (!valid)
+ return Size2(1, 1);
+ const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
- if (delta.x == 0)
- continue;
+ Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks);
+ const Character *ch = char_pair_with_font.first;
+ DynamicFontAtSize *font = char_pair_with_font.second;
+ ERR_FAIL_COND_V(!ch, Size2());
- ret.x += (delta.x >> 6) / oversampling;
- break;
- }
- } else {
- ret.x += (delta.x >> 6) / oversampling;
- }
+ Size2 ret(0, get_height());
+
+ if (ch->found) {
+ ret.x = ch->advance;
}
+ ret.x += _get_kerning_advance(font, p_char, p_next);
+
return ret;
}
@@ -314,102 +320,42 @@ void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) {
}
}
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only) const {
if (!valid)
return 0;
const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
- const Character *c = char_map.getptr(p_char);
+ Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks);
+ const Character *ch = char_pair_with_font.first;
+ DynamicFontAtSize *font = char_pair_with_font.second;
- float advance = 0;
+ ERR_FAIL_COND_V(!ch, 0.0);
- if (!c->found) {
+ float advance = 0.0;
- //not found, try in fallbacks
- bool used_fallback = false;
+ if (ch->found) {
+ ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= font->textures.size(), 0);
- for (int i = 0; i < p_fallbacks.size(); i++) {
-
- DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr());
- if (!fb->valid)
- continue;
-
- fb->_update_char(p_char);
- const Character *ch = fb->char_map.getptr(p_char);
- ERR_CONTINUE(!ch);
-
- if (!ch->found)
- continue;
+ if (!p_advance_only && ch->texture_idx != -1) {
Point2 cpos = p_pos;
cpos.x += ch->h_align;
- cpos.y -= fb->get_ascent();
+ cpos.y -= font->get_ascent();
cpos.y += ch->v_align;
- ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0);
- if (ch->texture_idx != -1) {
- Color modulate = p_modulate;
- if (FT_HAS_COLOR(fb->face)) {
- modulate.r = modulate.g = modulate.b = 1;
- }
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(fb->scale_color_font, fb->scale_color_font)), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, modulate, false, RID(), false);
- }
- advance = ch->advance;
- used_fallback = true;
- break;
- }
- //not found, try 0xFFFD to display 'not found'.
-
- if (!used_fallback) {
-
- const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD);
- c = char_map.getptr(0xFFFD);
- }
- }
-
- if (c->found) {
-
- Point2 cpos = p_pos;
- cpos.x += c->h_align;
- cpos.y -= get_ascent();
- cpos.y += c->v_align;
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1) {
Color modulate = p_modulate;
if (FT_HAS_COLOR(face)) {
- modulate.r = modulate.g = modulate.b = 1;
+ modulate.r = modulate.g = modulate.b = 1.0;
}
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size * Vector2(scale_color_font, scale_color_font)), textures[c->texture_idx].texture->get_rid(), c->rect_uv, modulate, false, RID(), false);
+ RID texture = font->textures[ch->texture_idx].texture->get_rid();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(font->scale_color_font, font->scale_color_font)), texture, ch->rect_uv, modulate, false, RID(), false);
}
- advance = c->advance;
- //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
- }
-
- if (p_next) {
- FT_Vector delta;
- FT_Get_Kerning(face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
-
- if (delta.x == 0) {
- for (int i = 0; i < p_fallbacks.size(); i++) {
-
- DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr());
- if (!fb->valid)
- continue;
-
- FT_Get_Kerning(fb->face, p_char, p_next, FT_KERNING_DEFAULT, &delta);
-
- if (delta.x == 0)
- continue;
-
- advance += (delta.x >> 6) / oversampling;
- break;
- }
- } else {
- advance += (delta.x >> 6) / oversampling;
- }
+ advance = ch->advance;
}
+ advance += _get_kerning_advance(font, p_char, p_next);
+
return advance;
}
@@ -433,84 +379,37 @@ void DynamicFontAtSize::_ft_stream_close(FT_Stream stream) {
memdelete(f);
}
-void DynamicFontAtSize::_update_char(CharType p_char) {
-
- if (char_map.has(p_char))
- return;
-
- _THREAD_SAFE_METHOD_
-
- FT_GlyphSlot slot = face->glyph;
-
- if (FT_Get_Char_Index(face, p_char) == 0) {
- //not found
- Character ch;
- ch.texture_idx = -1;
- ch.advance = 0;
- ch.h_align = 0;
- ch.v_align = 0;
- ch.found = false;
-
- char_map[p_char] = ch;
- return;
- }
- int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
- if (!error) {
- error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
- }
- if (error) {
-
- int advance = 0;
- //stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale));
- Character ch;
- ch.texture_idx = -1;
- ch.advance = advance;
- ch.h_align = 0;
- ch.v_align = 0;
- ch.found = false;
-
- char_map[p_char] = ch;
-
- return;
- }
-
- int w = slot->bitmap.width;
- int h = slot->bitmap.rows;
- //int p = slot->bitmap.pitch;
- int yofs = slot->bitmap_top;
- int xofs = slot->bitmap_left;
- int advance = slot->advance.x >> 6;
-
- int mw = w + rect_margin * 2;
- int mh = h + rect_margin * 2;
-
- if (mw > 4096 || mh > 4096) {
-
- ERR_FAIL_COND(mw > 4096);
- ERR_FAIL_COND(mh > 4096);
- }
+DynamicFontAtSize::Character DynamicFontAtSize::Character::not_found() {
+ Character ch;
+ ch.texture_idx = -1;
+ ch.advance = 0;
+ ch.h_align = 0;
+ ch.v_align = 0;
+ ch.found = false;
+ return ch;
+}
- //find a texture to fit this...
+DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height) {
+ TexturePosition ret;
+ ret.index = -1;
+ ret.x = 0;
+ ret.y = 0;
- int color_size = slot->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
- Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
- int tex_index = -1;
- int tex_x = 0;
- int tex_y = 0;
+ int mw = p_width;
+ int mh = p_height;
for (int i = 0; i < textures.size(); i++) {
CharTexture &ct = textures[i];
- if (ct.texture->get_format() != require_format)
+ if (ct.texture->get_format() != p_image_format)
continue;
if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture
continue;
- tex_y = 0x7FFFFFFF;
- tex_x = 0;
+ ret.y = 0x7FFFFFFF;
+ ret.x = 0;
for (int j = 0; j < ct.texture_size - mw; j++) {
@@ -523,27 +422,27 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
max_y = y;
}
- if (max_y < tex_y) {
- tex_y = max_y;
- tex_x = j;
+ if (max_y < ret.y) {
+ ret.y = max_y;
+ ret.x = j;
}
}
- if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size)
+ if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size)
continue; //fail, could not fit it here
- tex_index = i;
+ ret.index = i;
break;
}
//print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y));
- if (tex_index == -1) {
+ if (ret.index == -1) {
//could not find texture to fit, create one
- tex_x = 0;
- tex_y = 0;
+ ret.x = 0;
+ ret.y = 0;
- int texsize = MAX(id.size * 8, 256);
+ int texsize = MAX(id.size * oversampling * 8, 256);
if (mw > texsize)
texsize = mw; //special case, adapt to it?
if (mh > texsize)
@@ -555,13 +454,13 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture tex;
tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * color_size);
+ tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha
{
//zero texture
PoolVector<uint8_t>::Write w = tex.imgdata.write();
- ERR_FAIL_COND(texsize * texsize * color_size > tex.imgdata.size());
- for (int i = 0; i < texsize * texsize * color_size; i++) {
+ ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret);
+ for (int i = 0; i < texsize * texsize * p_color_size; i++) {
w[i] = 0;
}
}
@@ -570,12 +469,31 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
tex.offsets[i] = 0;
textures.push_back(tex);
- tex_index = textures.size() - 1;
+ ret.index = textures.size() - 1;
}
+ return ret;
+}
+
+DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance) {
+ int w = bitmap.width;
+ int h = bitmap.rows;
+
+ int mw = w + rect_margin * 2;
+ int mh = h + rect_margin * 2;
+
+ ERR_FAIL_COND_V(mw > 4096, Character::not_found());
+ ERR_FAIL_COND_V(mh > 4096, Character::not_found());
+
+ int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
+ Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
+
+ TexturePosition tex_pos = _find_texture_pos_for_glyph(color_size, require_format, mw, mh);
+ ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found());
+
//fit character in char texture
- CharTexture &tex = textures[tex_index];
+ CharTexture &tex = textures[tex_pos.index];
{
PoolVector<uint8_t>::Write wr = tex.imgdata.write();
@@ -583,30 +501,30 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
- int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * color_size;
- ERR_FAIL_COND(ofs >= tex.imgdata.size());
- switch (slot->bitmap.pixel_mode) {
+ int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size;
+ ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found());
+ switch (bitmap.pixel_mode) {
case FT_PIXEL_MODE_MONO: {
- int byte = i * slot->bitmap.pitch + (j >> 3);
+ int byte = i * bitmap.pitch + (j >> 3);
int bit = 1 << (7 - (j % 8));
wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = slot->bitmap.buffer[byte] & bit ? 255 : 0;
+ wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0;
} break;
case FT_PIXEL_MODE_GRAY:
wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
+ wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j];
break;
case FT_PIXEL_MODE_BGRA: {
- int ofs_color = i * slot->bitmap.pitch + (j << 2);
- wr[ofs + 2] = slot->bitmap.buffer[ofs_color + 0];
- wr[ofs + 1] = slot->bitmap.buffer[ofs_color + 1];
- wr[ofs + 0] = slot->bitmap.buffer[ofs_color + 2];
- wr[ofs + 3] = slot->bitmap.buffer[ofs_color + 3];
+ int ofs_color = i * bitmap.pitch + (j << 2);
+ wr[ofs + 2] = bitmap.buffer[ofs_color + 0];
+ wr[ofs + 1] = bitmap.buffer[ofs_color + 1];
+ wr[ofs + 0] = bitmap.buffer[ofs_color + 2];
+ wr[ofs + 3] = bitmap.buffer[ofs_color + 3];
} break;
// TODO: FT_PIXEL_MODE_LCD
default:
- ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
- ERR_FAIL();
+ ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(bitmap.pixel_mode));
+ ERR_FAIL_V(Character::not_found());
break;
}
}
@@ -628,33 +546,105 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
// update height array
- for (int k = tex_x; k < tex_x + mw; k++) {
-
- tex.offsets[k] = tex_y + mh;
+ for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
+ tex.offsets[k] = tex_pos.y + mh;
}
Character chr;
chr.h_align = xofs * scale_color_font / oversampling;
chr.v_align = ascent - (yofs * scale_color_font / oversampling); // + ascent - descent;
chr.advance = advance * scale_color_font / oversampling;
- chr.texture_idx = tex_index;
+ chr.texture_idx = tex_pos.index;
chr.found = true;
- chr.rect_uv = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h);
+ chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h);
chr.rect = chr.rect_uv;
chr.rect.position /= oversampling;
- chr.rect.size /= oversampling;
+ chr.rect.size = chr.rect.size * scale_color_font / oversampling;
+ return chr;
+}
+
+DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) {
+ Character ret = Character::not_found();
+
+ if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0)
+ return ret;
+
+ FT_Stroker stroker;
+ if (FT_Stroker_New(library, &stroker) != 0)
+ return ret;
+
+ FT_Stroker_Set(stroker, (int)(id.outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0);
+ FT_Glyph glyph;
+ FT_BitmapGlyph glyph_bitmap;
+
+ if (FT_Get_Glyph(face->glyph, &glyph) != 0)
+ goto cleanup_stroker;
+ if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0)
+ goto cleanup_glyph;
+ if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1) != 0)
+ goto cleanup_glyph;
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs));
+ glyph_bitmap = (FT_BitmapGlyph)glyph;
+ ret = _bitmap_to_character(glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, glyph->advance.x / 65536.0);
- char_map[p_char] = chr;
+cleanup_glyph:
+ FT_Done_Glyph(glyph);
+cleanup_stroker:
+ FT_Stroker_Done(stroker);
+ return ret;
}
-bool DynamicFontAtSize::update_oversampling() {
- if (oversampling == font_oversampling)
- return false;
- if (!valid)
- return false;
+void DynamicFontAtSize::_update_char(CharType p_char) {
+
+ if (char_map.has(p_char))
+ return;
+
+ _THREAD_SAFE_METHOD_
+
+ Character character = Character::not_found();
+
+ FT_GlyphSlot slot = face->glyph;
+
+ if (FT_Get_Char_Index(face, p_char) == 0) {
+ char_map[p_char] = character;
+ return;
+ }
+
+ int ft_hinting;
+
+ switch (font->hinting) {
+ case DynamicFontData::HINTING_NONE:
+ ft_hinting = FT_LOAD_NO_HINTING;
+ break;
+ case DynamicFontData::HINTING_LIGHT:
+ ft_hinting = FT_LOAD_TARGET_LIGHT;
+ break;
+ default:
+ ft_hinting = FT_LOAD_TARGET_NORMAL;
+ break;
+ }
+
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
+ if (error) {
+ char_map[p_char] = character;
+ return;
+ }
+
+ if (id.outline_size > 0) {
+ character = _make_outline_char(p_char);
+ } else {
+ error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
+ if (!error)
+ character = _bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0);
+ }
+
+ char_map[p_char] = character;
+}
+
+void DynamicFontAtSize::update_oversampling() {
+ if (oversampling == font_oversampling || !valid)
+ return;
FT_Done_FreeType(library);
textures.clear();
@@ -662,8 +652,6 @@ bool DynamicFontAtSize::update_oversampling() {
oversampling = font_oversampling;
valid = false;
_load();
-
- return true;
}
DynamicFontAtSize::DynamicFontAtSize() {
@@ -692,11 +680,27 @@ DynamicFontAtSize::~DynamicFontAtSize() {
void DynamicFont::_reload_cache() {
ERR_FAIL_COND(cache_id.size < 1);
- if (!data.is_valid())
+ if (!data.is_valid()) {
+ data_at_size.unref();
+ outline_data_at_size.unref();
+ fallback_data_at_size.resize(0);
+ fallback_outline_data_at_size.resize(0);
return;
+ }
+
data_at_size = data->_get_dynamic_font_at_size(cache_id);
+ if (outline_cache_id.outline_size > 0) {
+ outline_data_at_size = data->_get_dynamic_font_at_size(outline_cache_id);
+ fallback_outline_data_at_size.resize(fallback_data_at_size.size());
+ } else {
+ outline_data_at_size.unref();
+ fallback_outline_data_at_size.resize(0);
+ }
+
for (int i = 0; i < fallbacks.size(); i++) {
fallback_data_at_size[i] = fallbacks[i]->_get_dynamic_font_at_size(cache_id);
+ if (outline_cache_id.outline_size > 0)
+ fallback_outline_data_at_size[i] = fallbacks[i]->_get_dynamic_font_at_size(outline_cache_id);
}
emit_changed();
@@ -706,12 +710,10 @@ void DynamicFont::_reload_cache() {
void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) {
data = p_data;
- if (data.is_valid())
- data_at_size = data->_get_dynamic_font_at_size(cache_id);
- else
- data_at_size = Ref<DynamicFontAtSize>();
+ _reload_cache();
emit_changed();
+ _change_notify();
}
Ref<DynamicFontData> DynamicFont::get_font_data() const {
@@ -724,6 +726,7 @@ void DynamicFont::set_size(int p_size) {
if (cache_id.size == p_size)
return;
cache_id.size = p_size;
+ outline_cache_id.size = p_size;
_reload_cache();
}
@@ -732,6 +735,30 @@ int DynamicFont::get_size() const {
return cache_id.size;
}
+void DynamicFont::set_outline_size(int p_size) {
+ if (outline_cache_id.outline_size == p_size)
+ return;
+ ERR_FAIL_COND(p_size < 0 || p_size > UINT8_MAX);
+ outline_cache_id.outline_size = p_size;
+ _reload_cache();
+}
+
+int DynamicFont::get_outline_size() const {
+ return outline_cache_id.outline_size;
+}
+
+void DynamicFont::set_outline_color(Color p_color) {
+ if (p_color != outline_color) {
+ outline_color = p_color;
+ emit_changed();
+ _change_notify();
+ }
+}
+
+Color DynamicFont::get_outline_color() const {
+ return outline_color;
+}
+
bool DynamicFont::get_use_mipmaps() const {
return cache_id.mipmaps;
@@ -742,6 +769,7 @@ void DynamicFont::set_use_mipmaps(bool p_enable) {
if (cache_id.mipmaps == p_enable)
return;
cache_id.mipmaps = p_enable;
+ outline_cache_id.mipmaps = p_enable;
_reload_cache();
}
@@ -755,9 +783,22 @@ void DynamicFont::set_use_filter(bool p_enable) {
if (cache_id.filter == p_enable)
return;
cache_id.filter = p_enable;
+ outline_cache_id.filter = p_enable;
_reload_cache();
}
+DynamicFontData::Hinting DynamicFontData::get_hinting() const {
+
+ return hinting;
+}
+
+void DynamicFontData::set_hinting(Hinting p_hinting) {
+
+ if (hinting == p_hinting)
+ return;
+ hinting = p_hinting;
+}
+
int DynamicFont::get_spacing(int p_type) const {
if (p_type == SPACING_TOP) {
@@ -832,13 +873,24 @@ bool DynamicFont::is_distance_field_hint() const {
return false;
}
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const {
+bool DynamicFont::has_outline() const {
+ return outline_cache_id.outline_size > 0;
+}
- if (!data_at_size.is_valid())
+float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
+ const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size;
+
+ if (!font_at_size.is_valid())
return 0;
- return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, fallback_data_at_size) + spacing_char;
+ const Vector<Ref<DynamicFontAtSize> > &fallbacks = p_outline && outline_cache_id.outline_size > 0 ? fallback_outline_data_at_size : fallback_data_at_size;
+ Color color = p_outline && outline_cache_id.outline_size > 0 ? p_modulate * outline_color : p_modulate;
+
+ // If requested outline draw, but no outline is present, simply return advance without drawing anything
+ bool advance_only = p_outline && outline_cache_id.outline_size == 0;
+ return font_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, color, fallbacks, advance_only) + spacing_char;
}
+
void DynamicFont::set_fallback(int p_idx, const Ref<DynamicFontData> &p_data) {
ERR_FAIL_COND(p_data.is_null());
@@ -852,6 +904,8 @@ void DynamicFont::add_fallback(const Ref<DynamicFontData> &p_data) {
ERR_FAIL_COND(p_data.is_null());
fallbacks.push_back(p_data);
fallback_data_at_size.push_back(fallbacks[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const..
+ if (outline_cache_id.outline_size > 0)
+ fallback_outline_data_at_size.push_back(fallbacks[fallbacks.size() - 1]->_get_dynamic_font_at_size(outline_cache_id));
_change_notify();
emit_changed();
@@ -936,6 +990,12 @@ void DynamicFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
+ ClassDB::bind_method(D_METHOD("set_outline_size", "size"), &DynamicFont::set_outline_size);
+ ClassDB::bind_method(D_METHOD("get_outline_size"), &DynamicFont::get_outline_size);
+
+ ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &DynamicFont::set_outline_color);
+ ClassDB::bind_method(D_METHOD("get_outline_color"), &DynamicFont::get_outline_color);
+
ClassDB::bind_method(D_METHOD("set_use_mipmaps", "enable"), &DynamicFont::set_use_mipmaps);
ClassDB::bind_method(D_METHOD("get_use_mipmaps"), &DynamicFont::get_use_mipmaps);
ClassDB::bind_method(D_METHOD("set_use_filter", "enable"), &DynamicFont::set_use_filter);
@@ -951,6 +1011,8 @@ void DynamicFont::_bind_methods() {
ADD_GROUP("Settings", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter");
ADD_GROUP("Extra Spacing", "extra_spacing");
@@ -978,6 +1040,7 @@ DynamicFont::DynamicFont() :
spacing_bottom = 0;
spacing_char = 0;
spacing_space = 0;
+ outline_color = Color(1, 1, 1);
if (dynamic_font_mutex)
dynamic_font_mutex->lock();
dynamic_fonts.add(&font_list);
@@ -1013,7 +1076,13 @@ void DynamicFont::update_oversampling() {
SelfList<DynamicFont> *E = dynamic_fonts.first();
while (E) {
- if (E->self()->data_at_size.is_valid() && E->self()->data_at_size->update_oversampling()) {
+ if (E->self()->data_at_size.is_valid()) {
+ E->self()->data_at_size->update_oversampling();
+
+ if (E->self()->outline_data_at_size.is_valid()) {
+ E->self()->outline_data_at_size->update_oversampling();
+ }
+
changed.push_back(Ref<DynamicFont>(E->self()));
}
E = E->next();
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index d8adf35b6b..f460bca2d4 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -35,6 +35,7 @@
#include "io/resource_loader.h"
#include "os/mutex.h"
#include "os/thread_safe.h"
+#include "pair.h"
#include "scene/resources/font.h"
#include <ft2build.h>
@@ -49,10 +50,10 @@ class DynamicFontData : public Resource {
public:
struct CacheID {
-
union {
struct {
uint32_t size : 16;
+ uint32_t outline_size : 8;
bool mipmaps : 1;
bool filter : 1;
};
@@ -64,10 +65,20 @@ public:
}
};
+ enum Hinting {
+ HINTING_NONE,
+ HINTING_LIGHT,
+ HINTING_NORMAL
+ };
+
+ Hinting get_hinting() const;
+ void set_hinting(Hinting p_hinting);
+
private:
const uint8_t *font_mem;
int font_mem_size;
bool force_autohinter;
+ Hinting hinting;
String font_path;
Map<CacheID, DynamicFontAtSize *> size_cache;
@@ -91,6 +102,8 @@ public:
~DynamicFontData();
};
+VARIANT_ENUM_CAST(DynamicFontData::Hinting);
+
class DynamicFontAtSize : public Reference {
GDCLASS(DynamicFontAtSize, Reference)
@@ -136,8 +149,22 @@ class DynamicFontAtSize : public Reference {
texture_idx = 0;
v_align = 0;
}
+
+ static Character not_found();
+ };
+
+ struct TexturePosition {
+ int index;
+ int x;
+ int y;
};
+ const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
+ Character _make_outline_char(CharType p_char);
+ float _get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const;
+ TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
+ Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
+
static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);
static void _ft_stream_close(FT_Stream stream);
@@ -162,10 +189,10 @@ public:
Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only = false) const;
void set_texture_flags(uint32_t p_flags);
- bool update_oversampling();
+ void update_oversampling();
DynamicFontAtSize();
~DynamicFontAtSize();
@@ -188,17 +215,23 @@ public:
private:
Ref<DynamicFontData> data;
Ref<DynamicFontAtSize> data_at_size;
+ Ref<DynamicFontAtSize> outline_data_at_size;
Vector<Ref<DynamicFontData> > fallbacks;
Vector<Ref<DynamicFontAtSize> > fallback_data_at_size;
+ Vector<Ref<DynamicFontAtSize> > fallback_outline_data_at_size;
DynamicFontData::CacheID cache_id;
+ DynamicFontData::CacheID outline_cache_id;
+
bool valid;
int spacing_top;
int spacing_bottom;
int spacing_char;
int spacing_space;
+ Color outline_color;
+
protected:
void _reload_cache();
@@ -215,6 +248,12 @@ public:
void set_size(int p_size);
int get_size() const;
+ void set_outline_size(int p_size);
+ int get_outline_size() const;
+
+ void set_outline_color(Color p_color);
+ Color get_outline_color() const;
+
bool get_use_mipmaps() const;
void set_use_mipmaps(bool p_enable);
@@ -239,7 +278,9 @@ public:
virtual bool is_distance_field_hint() const;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
+ virtual bool has_outline() const;
+
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
SelfList<DynamicFont> font_list;
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 098b794a95..29f1106d16 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -162,7 +162,7 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const {
return ret;
}
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const {
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
const_cast<DynamicFontAtSize *>(this)->_update_char(p_char);
@@ -172,13 +172,15 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
return 0;
}
- Point2 cpos = p_pos;
- cpos.x += c->h_align;
- cpos.y -= get_ascent();
- cpos.y += c->v_align;
- ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate);
+ if (!p_outline) {
+ Point2 cpos = p_pos;
+ cpos.x += c->h_align;
+ cpos.y -= get_ascent();
+ cpos.y += c->v_align;
+ ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
+ if (c->texture_idx != -1)
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate);
+ }
//textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
@@ -459,12 +461,12 @@ bool DynamicFont::is_distance_field_hint() const {
return false;
}
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const {
+float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
if (!data_at_size.is_valid())
return 0;
- return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate);
+ return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline);
}
DynamicFont::DynamicFont() {
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index 4c1097d28b..feae29c0c2 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -136,7 +136,7 @@ public:
Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
DynamicFontAtSize();
~DynamicFontAtSize();
@@ -171,7 +171,7 @@ public:
virtual bool is_distance_field_hint() const;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
DynamicFont();
~DynamicFont();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 3fab4d3cfc..d3da842b79 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -378,7 +378,7 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
_change_notify();
}
@@ -390,7 +390,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius() const {
@@ -400,7 +400,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity() const {
@@ -411,7 +411,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_radius2(float p_radius) {
ssao_radius2 = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius2() const {
@@ -421,7 +421,7 @@ float Environment::get_ssao_radius2() const {
void Environment::set_ssao_intensity2(float p_intensity) {
ssao_intensity2 = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity2() const {
@@ -431,7 +431,7 @@ float Environment::get_ssao_intensity2() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_bias() const {
@@ -441,17 +441,27 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_direct_light_affect() const {
return ssao_direct_light_affect;
}
+void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+
+ ssao_ao_channel_affect = p_ao_channel_affect;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+}
+float Environment::get_ssao_ao_channel_affect() const {
+
+ return ssao_ao_channel_affect;
+}
+
void Environment::set_ssao_color(const Color &p_color) {
ssao_color = p_color;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Color Environment::get_ssao_color() const {
@@ -462,7 +472,7 @@ Color Environment::get_ssao_color() const {
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
@@ -472,7 +482,7 @@ Environment::SSAOBlur Environment::get_ssao_blur() const {
void Environment::set_ssao_quality(SSAOQuality p_quality) {
ssao_quality = p_quality;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOQuality Environment::get_ssao_quality() const {
@@ -483,7 +493,7 @@ Environment::SSAOQuality Environment::get_ssao_quality() const {
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_edge_sharpness() const {
@@ -1008,6 +1018,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
+ ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
+ ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
+
ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
@@ -1028,6 +1041,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
@@ -1220,6 +1234,7 @@ Environment::Environment() {
ssao_intensity2 = 1;
ssao_bias = 0.01;
ssao_direct_light_affect = 0.0;
+ ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
set_ssao_quality(SSAO_QUALITY_LOW);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 27fd57aa09..7d66c7e60b 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -127,6 +127,7 @@ private:
float ssao_intensity2;
float ssao_bias;
float ssao_direct_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
SSAOBlur ssao_blur;
float ssao_edge_sharpness;
@@ -274,6 +275,9 @@ public:
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
+ void set_ssao_ao_channel_affect(float p_ao_channel_affect);
+ float get_ssao_ao_channel_affect() const;
+
void set_ssao_color(const Color &p_color);
Color get_ssao_color() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 6fc5778dd8..0bae9d9b2d 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -32,12 +32,12 @@
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
+#include "method_bind_ext.gen.inc"
-void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate) const {
-
+void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const {
float length = get_string_size(p_text).width;
if (length >= p_width) {
- draw(p_canvas_item, p_pos, p_text, p_modulate, p_width);
+ draw(p_canvas_item, p_pos, p_text, p_modulate, p_width, p_outline_modulate);
return;
}
@@ -56,13 +56,14 @@ void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, f
ERR_PRINT("Unknown halignment type");
} break;
}
- draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width);
+ draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width, p_outline_modulate);
}
-void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) const {
-
+void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w, const Color &p_outline_modulate) const {
Vector2 ofs;
+ int chars_drawn = 0;
+ bool with_outline = has_outline();
for (int i = 0; i < p_text.length(); i++) {
int width = get_char_size(p_text[i]).width;
@@ -70,7 +71,15 @@ void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, co
if (p_clip_w >= 0 && (ofs.x + width) > p_clip_w)
break; //clip
- ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], p_modulate);
+ ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], with_outline ? p_outline_modulate : p_modulate, with_outline);
+ ++chars_drawn;
+ }
+
+ if (has_outline()) {
+ ofs = Vector2(0, 0);
+ for (int i = 0; i < chars_drawn; i++) {
+ ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], p_modulate, false);
+ }
}
}
@@ -81,13 +90,14 @@ void Font::update_changes() {
void Font::_bind_methods() {
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w", "outline_modulate"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("get_ascent"), &Font::get_ascent);
ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent);
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
- ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
+ ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
}
@@ -494,23 +504,24 @@ Ref<BitmapFont> BitmapFont::get_fallback() const {
return fallback;
}
-float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const {
+float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
const Character *c = char_map.getptr(p_char);
if (!c) {
if (fallback.is_valid())
- return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate);
+ return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline);
return 0;
}
- Point2 cpos = p_pos;
- cpos.x += c->h_align;
- cpos.y -= ascent;
- cpos.y += c->v_align;
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
+ if (!p_outline && c->texture_idx != -1) {
+ Point2 cpos = p_pos;
+ cpos.x += c->h_align;
+ cpos.y -= ascent;
+ cpos.y += c->v_align;
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), false);
+ }
return get_char_size(p_char, p_next).width;
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index ae08890be3..4e295b6035 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -56,14 +56,55 @@ public:
virtual bool is_distance_field_hint() const = 0;
- void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1) const;
- void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1)) const;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const = 0;
+ void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1, const Color &p_outline_modulate = Color(1, 1, 1)) const;
+ void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const;
+
+ virtual bool has_outline() const { return false; }
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
void update_changes();
Font();
};
+// Helper class to that draws outlines immediately and draws characters in its destructor.
+class FontDrawer {
+ const Ref<Font> &font;
+ Color outline_color;
+ bool has_outline;
+
+ struct PendingDraw {
+ RID canvas_item;
+ Point2 pos;
+ CharType chr;
+ CharType next;
+ Color modulate;
+ };
+
+ Vector<PendingDraw> pending_draws;
+
+public:
+ FontDrawer(const Ref<Font> &p_font, const Color &p_outline_color) :
+ font(p_font),
+ outline_color(p_outline_color) {
+ has_outline = p_font->has_outline();
+ }
+
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
+ if (has_outline) {
+ PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate };
+ pending_draws.push_back(draw);
+ }
+ return font->draw_char(p_canvas_item, p_pos, p_char, p_next, has_outline ? outline_color : p_modulate, has_outline);
+ }
+
+ ~FontDrawer() {
+ for (int i = 0; i < pending_draws.size(); ++i) {
+ const PendingDraw &draw = pending_draws[i];
+ font->draw_char(draw.canvas_item, draw.pos, draw.chr, draw.next, draw.modulate, false);
+ }
+ }
+};
+
class BitmapFont : public Font {
GDCLASS(BitmapFont, Font);
@@ -153,7 +194,7 @@ public:
void set_distance_field_hint(bool p_distance_field);
bool is_distance_field_hint() const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
BitmapFont();
~BitmapFont();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a83ef198fb..5e7569586a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -387,10 +387,12 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_USE_VERTEX_LIGHTING]) {
code += ",vertex_lighting";
}
-
if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) {
code += ",world_vertex_coords";
}
+ if (flags[FLAG_DONT_RECEIVE_SHADOWS]) {
+ code += ",shadows_disabled";
+ }
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -550,7 +552,7 @@ void SpatialMaterial::_update_shader() {
//handle animation
code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
- code += "\tint particle_frame = int(INSTANCE_CUSTOM.y * float(particle_total_frames));\n";
+ code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n";
code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n";
@@ -1849,6 +1851,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
@@ -2038,6 +2041,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
+ BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 2c297cda41..ce733bfb8d 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -188,6 +188,7 @@ public:
FLAG_EMISSION_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
+ FLAG_DONT_RECEIVE_SHADOWS,
FLAG_MAX
};
@@ -236,7 +237,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
- uint64_t flags : 14;
+ uint64_t flags : 15;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 949ba12a4c..b0620d3363 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -222,7 +222,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
continue;
Array a = surface_get_arrays(i);
- int vcount = 0;
if (i == 0) {
arrays = a;
@@ -230,6 +229,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
index_accum += v.size();
} else {
+ int vcount = 0;
for (int j = 0; j < arrays.size(); j++) {
if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
@@ -315,6 +315,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
}
}
+ ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
+
{
PoolVector<int>::Write ir;
PoolVector<int> indices = arrays[ARRAY_INDEX];
@@ -910,6 +912,7 @@ void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material)
VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
_change_notify("material");
+ emit_changed();
}
void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
@@ -917,6 +920,7 @@ void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].name = p_name;
+ emit_changed();
}
String ArrayMesh::surface_get_name(int p_idx) const {
@@ -929,6 +933,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
ERR_FAIL_INDEX(p_surface, surfaces.size());
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
+ emit_changed();
}
void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
@@ -936,6 +941,7 @@ void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].aabb = p_aabb;
// set custom aabb too?
+ emit_changed();
}
Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
@@ -984,6 +990,7 @@ void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
+ emit_changed();
}
AABB ArrayMesh::get_custom_aabb() const {
@@ -1187,8 +1194,6 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
for (int j = 0; j < 3; j++) {
- int vertex_idx = gen_vertices[gen_indices[i + j]];
-
SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index e8b7ecaf9a..a3fb068569 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -100,7 +100,7 @@ public:
ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
};
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 3df9285bb6..846f6e356e 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -249,6 +249,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//must make a copy, because this res is local to scene
}
}
+ } else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) {
+ value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor
}
node->set(snames[nprops[j].name], value, &valid);
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 94c54c91d3..28aa6f1aa7 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -57,6 +57,31 @@ void PrimitiveMesh::_update() const {
}
}
+ if (flip_faces) {
+ PoolVector<Vector3> normals = arr[VS::ARRAY_NORMAL];
+ PoolVector<int> indices = arr[VS::ARRAY_INDEX];
+ if (normals.size() && indices.size()) {
+
+ {
+ int nc = normals.size();
+ PoolVector<Vector3>::Write w = normals.write();
+ for (int i = 0; i < nc; i++) {
+ w[i] = -w[i];
+ }
+ }
+
+ {
+ int ic = indices.size();
+ PoolVector<int>::Write w = indices.write();
+ for (int i = 0; i < ic; i += 3) {
+ SWAP(w[i + 0], w[i + 1]);
+ }
+ }
+ arr[VS::ARRAY_NORMAL] = normals;
+ arr[VS::ARRAY_INDEX] = indices;
+ }
+ }
+
// in with the new
VisualServer::get_singleton()->mesh_clear(mesh);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)primitive_type, arr);
@@ -65,6 +90,8 @@ void PrimitiveMesh::_update() const {
pending_request = false;
_clear_triangle_mesh();
+
+ const_cast<PrimitiveMesh *>(this)->emit_changed();
}
void PrimitiveMesh::_request_update() {
@@ -164,7 +191,15 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays);
+ ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &PrimitiveMesh::set_custom_aabb);
+ ClassDB::bind_method(D_METHOD("get_custom_aabb"), &PrimitiveMesh::get_custom_aabb);
+
+ ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
+ ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
@@ -185,7 +220,30 @@ Array PrimitiveMesh::get_mesh_arrays() const {
return surface_get_arrays(0);
}
+void PrimitiveMesh::set_custom_aabb(const AABB &p_custom) {
+
+ custom_aabb = p_custom;
+ VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
+ emit_changed();
+}
+
+AABB PrimitiveMesh::get_custom_aabb() const {
+
+ return custom_aabb;
+}
+
+void PrimitiveMesh::set_flip_faces(bool p_enable) {
+ flip_faces = p_enable;
+ _request_update();
+}
+
+bool PrimitiveMesh::get_flip_faces() const {
+ return flip_faces;
+}
+
PrimitiveMesh::PrimitiveMesh() {
+
+ flip_faces = false;
// defaults
mesh = VisualServer::get_singleton()->mesh_create();
@@ -361,10 +419,10 @@ void CapsuleMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CapsuleMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_mid_height", "get_mid_height");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_mid_height", "get_mid_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
void CapsuleMesh::set_radius(const float p_radius) {
@@ -618,10 +676,10 @@ void CubeMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth);
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_height", "get_subdivide_height");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
}
void CubeMesh::set_size(const Vector3 &p_size) {
@@ -823,11 +881,11 @@ void CylinderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_top_radius", "get_top_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_bottom_radius", "get_bottom_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
void CylinderMesh::set_top_radius(const float p_radius) {
@@ -959,8 +1017,8 @@ void PlaneMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
}
void PlaneMesh::set_size(const Size2 &p_size) {
@@ -1225,9 +1283,9 @@ void PrismMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_width", "get_subdivide_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_height", "get_subdivide_height");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1"), "set_subdivide_depth", "get_subdivide_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
}
void PrismMesh::set_left_to_right(const float p_left_to_right) {
@@ -1294,10 +1352,10 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
PoolVector<float> tangents;
PoolVector<Vector2> uvs;
- faces.resize(4);
- normals.resize(4);
- tangents.resize(4 * 4);
- uvs.resize(4);
+ faces.resize(6);
+ normals.resize(6);
+ tangents.resize(6 * 4);
+ uvs.resize(6);
Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
@@ -1308,9 +1366,15 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
Vector3(_size.x, -_size.y, 0),
};
- for (int i = 0; i < 4; i++) {
+ static const int indices[6] = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
- faces.set(i, quad_faces[i]);
+ for (int i = 0; i < 6; i++) {
+
+ int j = indices[i];
+ faces.set(i, quad_faces[j]);
normals.set(i, Vector3(0, 0, 1));
tangents.set(i * 4 + 0, 1.0);
tangents.set(i * 4 + 1, 0.0);
@@ -1324,14 +1388,14 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const {
Vector2(1, 1),
};
- uvs.set(i, quad_uv[i]);
+ uvs.set(i, quad_uv[j]);
}
p_arr[VS::ARRAY_VERTEX] = faces;
p_arr[VS::ARRAY_NORMAL] = normals;
p_arr[VS::ARRAY_TANGENT] = tangents;
p_arr[VS::ARRAY_TEX_UV] = uvs;
-};
+}
void QuadMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
@@ -1340,7 +1404,7 @@ void QuadMesh::_bind_methods() {
}
QuadMesh::QuadMesh() {
- primitive_type = PRIMITIVE_TRIANGLE_FAN;
+ primitive_type = PRIMITIVE_TRIANGLES;
size = Size2(1.0, 1.0);
}
@@ -1441,10 +1505,10 @@ void SphereMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_is_hemisphere", "is_hemisphere"), &SphereMesh::set_is_hemisphere);
ClassDB::bind_method(D_METHOD("get_is_hemisphere"), &SphereMesh::get_is_hemisphere);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_hemisphere"), "set_is_hemisphere", "get_is_hemisphere");
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 94a7a055a3..a91aa09ffe 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -48,8 +48,10 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
mutable AABB aabb;
+ AABB custom_aabb;
Ref<Material> material;
+ bool flip_faces;
mutable bool pending_request;
void _update() const;
@@ -81,6 +83,12 @@ public:
Array get_mesh_arrays() const;
+ void set_custom_aabb(const AABB &p_custom);
+ AABB get_custom_aabb() const;
+
+ void set_flip_faces(bool p_enable);
+ bool get_flip_faces() const;
+
PrimitiveMesh();
~PrimitiveMesh();
};
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 91c801c016..597866eb74 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1445,8 +1445,15 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
static String _valprop(const String &p_name) {
- if (p_name.find("\"") != -1 || p_name.find("=") != -1 || p_name.find(" ") != -1)
- return "\"" + p_name.c_escape_multiline() + "\"";
+ // Escape and quote strings with extended ASCII or further Unicode characters
+ // as well as '"', '=' or ' ' (32)
+ const CharType *cstr = p_name.c_str();
+ for (int i = 0; cstr[i]; i++) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ return "\"" + p_name.c_escape_multiline() + "\"";
+ }
+ }
+ // Keep as is
return p_name;
}
@@ -1506,7 +1513,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
title += "load_steps=" + itos(load_steps) + " ";
}
title += "format=" + itos(FORMAT_VERSION) + "";
- //title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\"";
f->store_string(title);
f->store_line("]\n"); //one empty line
@@ -1666,7 +1672,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(vars);
}
- f->store_line("]\n");
+ f->store_line("]");
for (int j = 0; j < state->get_node_property_count(i); j++) {
@@ -1676,10 +1682,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n");
}
- if (state->get_node_property_count(i)) {
- //add space
- f->store_line(String());
- }
+ f->store_line(String());
}
for (int i = 0; i < state->get_connection_count(); i++) {
@@ -1702,14 +1705,12 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(" binds= " + vars);
}
- f->store_line("]\n");
+ f->store_line("]");
}
- f->store_line(String());
-
Vector<NodePath> editable_instances = state->get_editable_instances();
for (int i = 0; i < editable_instances.size(); i++) {
- f->store_line("[editable path=\"" + editable_instances[i].operator String() + "\"]");
+ f->store_line("\n[editable path=\"" + editable_instances[i].operator String() + "\"]");
}
}
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index ed655b8a93..7eb0406bd8 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -45,7 +45,7 @@ protected:
Shape2D(const RID &p_rid);
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index f256e0397d..ebad00b068 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -101,23 +101,27 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(RES p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
if (texture == p_texture)
return;
texture = p_texture;
- region_rect = Rect2(Point2(), texture->get_size());
+ if (p_texture.is_null()) {
+ region_rect = Rect2(0, 0, 0, 0);
+ } else {
+ region_rect = Rect2(Point2(), texture->get_size());
+ }
emit_signal("texture_changed");
emit_changed();
_change_notify("texture");
}
-RES StyleBoxTexture::get_texture() const {
+Ref<Texture> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(RES p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -125,15 +129,24 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) {
emit_changed();
}
-RES StyleBoxTexture::get_normal_map() const {
+Ref<Texture> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
+ ERR_FAIL_INDEX(p_margin, 4);
+
margin[p_margin] = p_size;
emit_changed();
+ static const char *margin_prop[4] = {
+ "content_margin_left",
+ "content_margin_top",
+ "content_margin_right",
+ "content_margin_bottom",
+ };
+ _change_notify(margin_prop[p_margin]);
}
float StyleBoxTexture::get_margin_size(Margin p_margin) const {
@@ -182,7 +195,7 @@ Size2 StyleBoxTexture::get_center_size() const {
if (texture.is_null())
return Size2();
- return texture->get_size() - get_minimum_size();
+ return region_rect.size - get_minimum_size();
}
void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) {
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index fb79aa360e..c1d84fe19f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -112,11 +112,11 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_texture(RES p_texture);
- RES get_texture() const;
+ void set_texture(Ref<Texture> p_texture);
+ Ref<Texture> get_texture() const;
- void set_normal_map(RES p_normal_map);
- RES get_normal_map() const;
+ void set_normal_map(Ref<Texture> p_normal_map);
+ Ref<Texture> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 07c1036a10..5a42873d79 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -861,7 +861,7 @@ void SurfaceTool::generate_tangents() {
}
}
-void SurfaceTool::generate_normals() {
+void SurfaceTool::generate_normals(bool p_flip) {
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
@@ -887,7 +887,11 @@ void SurfaceTool::generate_normals() {
ERR_FAIL_COND(!v[2]);
E = v[2]->next();
- Vector3 normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
+ Vector3 normal;
+ if (!p_flip)
+ normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
+ else
+ normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
if (smooth) {
@@ -980,7 +984,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index);
ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex);
- ClassDB::bind_method(D_METHOD("generate_normals"), &SurfaceTool::generate_normals);
+ ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 7a9aa349bb..459d399380 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -116,7 +116,7 @@ public:
void index();
void deindex();
- void generate_normals();
+ void generate_normals(bool p_flip = false);
void generate_tangents();
void add_to_format(int p_flags) { format |= p_flags; }
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index c0f6756fd1..54f5aea160 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -76,7 +76,9 @@ void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
+ ADD_GROUP("Flags", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
+ ADD_GROUP("", "");
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
@@ -220,12 +222,15 @@ Image::Format ImageTexture::get_format() const {
return format;
}
-void ImageTexture::load(const String &p_path) {
+Error ImageTexture::load(const String &p_path) {
Ref<Image> img;
img.instance();
- img->load(p_path);
- create_from_image(img);
+ Error err = img->load(p_path);
+ if (err == OK) {
+ create_from_image(img);
+ }
+ return err;
}
void ImageTexture::set_data(const Ref<Image> &p_image) {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 93d7ec4ef9..d81fd3b19b 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -124,7 +124,7 @@ public:
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
Image::Format get_format() const;
- void load(const String &p_path);
+ Error load(const String &p_path);
void set_data(const Ref<Image> &p_image);
Ref<Image> get_data() const;
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index c23f237c75..e0d4038e7e 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -55,12 +55,12 @@ class Theme : public Resource {
void _unref_font(Ref<Font> p_sc);
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture>, StringNameHasher>, StringNameHasher> icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox>, StringNameHasher>, StringNameHasher> style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font>, StringNameHasher>, StringNameHasher> font_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>, StringNameHasher>, StringNameHasher> shader_map;
- HashMap<StringName, HashMap<StringName, Color, StringNameHasher>, StringNameHasher> color_map;
- HashMap<StringName, HashMap<StringName, int, StringNameHasher>, StringNameHasher> constant_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
+ HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
+ HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
+ HashMap<StringName, HashMap<StringName, Color> > color_map;
+ HashMap<StringName, HashMap<StringName, int> > constant_map;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 4463f98b07..58057cda0c 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -142,6 +142,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_navigation_polygon(id, p_value);
else if (what == "navigation_offset")
tile_set_navigation_polygon_offset(id, p_value);
+ else if (what == "z_index")
+ tile_set_z_index(id, p_value);
else
return false;
@@ -239,6 +241,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_navigation_polygon(id);
else if (what == "navigation_offset")
r_ret = tile_get_navigation_polygon_offset(id);
+ else if (what == "z_index")
+ r_ret = tile_get_z_index(id);
else
return false;
@@ -260,7 +264,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE"));
if (tile_get_tile_mode(id) == AUTO_TILE) {
- p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
@@ -278,6 +282,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
}
}
@@ -347,6 +352,7 @@ void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].modulate = p_modulate;
emit_changed();
+ _change_notify("modulate");
}
Color TileSet::tile_get_modulate(int p_id) const {
@@ -747,6 +753,19 @@ Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const {
return tile_map[p_id].shapes_data;
}
+int TileSet::tile_get_z_index(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+ return tile_map[p_id].z_index;
+}
+
+void TileSet::tile_set_z_index(int p_id, int p_z_index) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].z_index = p_z_index;
+ emit_changed();
+}
+
void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -918,6 +937,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
+ ClassDB::bind_method(D_METHOD("tile_set_tile_mode", "id", "tilemode"), &TileSet::tile_set_tile_mode);
+ ClassDB::bind_method(D_METHOD("tile_get_tile_mode", "id"), &TileSet::tile_get_tile_mode);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon"), &TileSet::tile_set_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon", "id"), &TileSet::tile_get_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset);
@@ -926,6 +947,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_light_occluder", "id"), &TileSet::tile_get_light_occluder);
ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset);
ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset);
+ ClassDB::bind_method(D_METHOD("tile_set_z_index", "id", "z_index"), &TileSet::tile_set_z_index);
+ ClassDB::bind_method(D_METHOD("tile_get_z_index", "id"), &TileSet::tile_get_z_index);
ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile);
ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear);
@@ -937,6 +960,7 @@ void TileSet::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
BIND_ENUM_CONSTANT(BITMASK_2X2);
+ BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL);
BIND_ENUM_CONSTANT(BITMASK_3X3);
BIND_ENUM_CONSTANT(BIND_TOPLEFT);
@@ -947,6 +971,10 @@ void TileSet::_bind_methods() {
BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT);
BIND_ENUM_CONSTANT(BIND_BOTTOM);
BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT);
+
+ BIND_ENUM_CONSTANT(SINGLE_TILE);
+ BIND_ENUM_CONSTANT(AUTO_TILE);
+ BIND_ENUM_CONSTANT(ANIMATED_TILE);
}
TileSet::TileSet() {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 46f34b6252..ec635ee5cc 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -56,6 +56,7 @@ public:
enum BitmaskMode {
BITMASK_2X2,
+ BITMASK_3X3_MINIMAL,
BITMASK_3X3
};
@@ -113,11 +114,13 @@ private:
Color modulate;
TileMode tile_mode;
AutotileData autotile_data;
+ int z_index;
// Default modulate for back-compat
explicit TileData() :
tile_mode(SINGLE_TILE),
- modulate(1, 1, 1) {}
+ modulate(1, 1, 1),
+ z_index(0) {}
};
Map<int, TileData> tile_map;
@@ -220,6 +223,9 @@ public:
Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const;
const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const;
+ void tile_set_z_index(int p_id, int p_z_index);
+ int tile_get_z_index(int p_id) const;
+
void remove_tile(int p_id);
bool has_tile(int p_id) const;
@@ -238,5 +244,6 @@ public:
VARIANT_ENUM_CAST(TileSet::AutotileBindings);
VARIANT_ENUM_CAST(TileSet::BitmaskMode);
+VARIANT_ENUM_CAST(TileSet::TileMode);
#endif // TILE_SET_H
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index fdce0eb2b6..bf765385d0 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -51,6 +51,7 @@ SceneStringNames::SceneStringNames() {
tree_entered = StaticCString::create("tree_entered");
tree_exiting = StaticCString::create("tree_exiting");
tree_exited = StaticCString::create("tree_exited");
+ ready = StaticCString::create("ready");
item_rect_changed = StaticCString::create("item_rect_changed");
size_flags_changed = StaticCString::create("size_flags_changed");
minimum_size_changed = StaticCString::create("minimum_size_changed");
@@ -186,6 +187,8 @@ SceneStringNames::SceneStringNames() {
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
+ output = StaticCString::create("output");
+
path_pp = NodePath("..");
_default = StaticCString::create("default");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 63a9a5db4d..b88cf7d8d7 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -71,6 +71,7 @@ public:
StringName tree_entered;
StringName tree_exiting;
StringName tree_exited;
+ StringName ready;
StringName size_flags_changed;
StringName minimum_size_changed;
StringName sleeping_state_changed;
@@ -198,6 +199,8 @@ public:
StringName node_configuration_warning_changed;
+ StringName output;
+
enum {
MAX_MATERIALS = 32
};