diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/node.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index df00af8f5b..be3e3a5637 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2052,6 +2052,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (get_filename() != "") { //an instance node->set_filename(get_filename()); + node->data.editable_instance = data.editable_instance; } StringName script_property_name = CoreStringNames::get_singleton()->_script; @@ -2064,19 +2065,26 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties + Vector<const Node *> instance_roots; + instance_roots.push_back(this); + for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later // but remember non-instanced nodes that are hidden below instanced ones - if (descendant->data.owner != this) { - if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) { + if (!instance_roots.has(descendant->get_owner())) { + if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) { hidden_roots.push_back(descendant); } continue; } node_tree.push_back(descendant); + + if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) { + instance_roots.push_back(descendant); + } } } } |