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-rw-r--r--scene/3d/collision_polygon.cpp2
-rw-r--r--scene/3d/physics_body.cpp11
-rw-r--r--scene/3d/physics_body.h3
3 files changed, 15 insertions, 1 deletions
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 37aa95fb43..a59cce5c66 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -44,7 +44,7 @@ void CollisionPolygon::_build_polygon() {
if (polygon.size() == 0)
return;
- Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
if (decomp.size() == 0)
return;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 6049b6cdb4..dff1b07f3e 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1554,6 +1554,14 @@ bool PhysicalBone::JointData::_get(const StringName &p_name, Variant &r_ret) con
void PhysicalBone::JointData::_get_property_list(List<PropertyInfo> *p_list) const {
}
+void PhysicalBone::apply_central_impulse(const Vector3 &p_impulse) {
+ PhysicsServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
+}
+
+void PhysicalBone::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
+ PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
+}
+
bool PhysicalBone::PinJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
if (JointData::_set(p_name, p_value, j)) {
return true;
@@ -2216,6 +2224,9 @@ void PhysicalBone::_direct_state_changed(Object *p_state) {
}
void PhysicalBone::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone::apply_central_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &PhysicalBone::apply_impulse);
+
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone::_direct_state_changed);
ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone::set_joint_type);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0967cb9cd5..de1944bdf0 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -636,6 +636,9 @@ public:
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
+ void apply_central_impulse(const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+
PhysicalBone();
~PhysicalBone();