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-rw-r--r--scene/3d/light.cpp8
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/main/node.cpp13
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/environment.cpp9
-rw-r--r--scene/resources/environment.h3
-rw-r--r--scene/resources/polygon_path_finder.cpp413
-rw-r--r--scene/resources/polygon_path_finder.h58
9 files changed, 501 insertions, 8 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7cc1d12daa..b79fd8617f 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -40,7 +40,9 @@ static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={
"params/attenuation",
"shadow/darkening",
"shadow/z_offset",
- "shadow/z_slope_scale"
+ "shadow/z_slope_scale",
+ "shadow/esm_multiplier",
+ "shadow/blur_passes"
};
void Light::set_parameter(Parameter p_param, float p_value) {
@@ -479,6 +481,8 @@ void Light::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
+ ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator"));
@@ -511,6 +515,8 @@ Light::Light(VisualServer::LightType p_type) {
set_parameter(PARAM_SHADOW_DARKENING,0.0);
set_parameter(PARAM_SHADOW_Z_OFFSET,0.05);
set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0);
+ set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60);
+ set_parameter(PARAM_SHADOW_BLUR_PASSES,1);
set_color( COLOR_AMBIENT, Color(0,0,0));
set_color( COLOR_DIFFUSE, Color(1,1,1));
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 76b44c8712..f090ae5782 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -53,6 +53,8 @@ public:
PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING,
PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET,
PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,
+ PARAM_SHADOW_ESM_MULTIPLIER=VisualServer::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER,
+ PARAM_SHADOW_BLUR_PASSES=VisualServer::LIGHT_PARAM_SHADOW_BLUR_PASSES,
PARAM_MAX=VisualServer::LIGHT_PARAM_MAX
};
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d4f043c538..042666988a 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1078,6 +1078,18 @@ void Node::remove_from_group(const StringName& p_identifier) {
}
+Array Node::_get_groups() const {
+
+ Array groups;
+ List<GroupInfo> gi;
+ get_groups(&gi);
+ for (List<GroupInfo>::Element *E=gi.front();E;E=E->next()) {
+ groups.push_back(E->get().name);
+ }
+
+ return groups;
+}
+
void Node::get_groups(List<GroupInfo> *p_groups) const {
const StringName *K=NULL;
@@ -1712,6 +1724,7 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("remove_from_group","group"),&Node::remove_from_group);
ObjectTypeDB::bind_method(_MD("is_in_group","group"),&Node::is_in_group);
ObjectTypeDB::bind_method(_MD("move_child","child_node:Node","to_pos"),&Node::move_child);
+ ObjectTypeDB::bind_method(_MD("get_groups"),&Node::_get_groups);
ObjectTypeDB::bind_method(_MD("raise"),&Node::raise);
ObjectTypeDB::bind_method(_MD("set_owner","owner:Node"),&Node::set_owner);
ObjectTypeDB::bind_method(_MD("get_owner:Node"),&Node::get_owner);
diff --git a/scene/main/node.h b/scene/main/node.h
index b8981d3307..32c5d8ef38 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -125,6 +125,7 @@ private:
void _duplicate_and_reown(Node* p_new_parent, const Map<Node*,Node*>& p_reown_map) const;
Array _get_children() const;
+ Array _get_groups() const;
friend class SceneMainLoop;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 30e6e01842..9a6454e416 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -140,6 +140,7 @@
#include "scene/resources/mesh_library.h"
#include "scene/resources/image_path_finder.h"
+#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/sample.h"
#include "scene/audio/sample_player.h"
@@ -536,6 +537,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<StyleBoxImageMask>();
ObjectTypeDB::register_type<Theme>();
ObjectTypeDB::register_type<ImagePathFinder>();
+ ObjectTypeDB::register_type<PolygonPathFinder>();
ObjectTypeDB::register_type<BitMap>();
OS::get_singleton()->yield(); //may take time to init
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 99447c0a0e..5c1d190b2e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -140,8 +140,8 @@ void Environment::_bind_methods() {
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"gamma/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GAMMA);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"gamma/gamma",PROPERTY_HINT_EXP_EASING,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GAMMA);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"srgb/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_SRGB);
+
@@ -194,7 +194,7 @@ void Environment::_bind_methods() {
BIND_CONSTANT( FX_HDR );
BIND_CONSTANT( FX_FOG );
BIND_CONSTANT( FX_BCS);
- BIND_CONSTANT( FX_GAMMA );
+ BIND_CONSTANT( FX_SRGB );
BIND_CONSTANT( FX_MAX );
@@ -226,7 +226,6 @@ void Environment::_bind_methods() {
BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS );
BIND_CONSTANT( FX_PARAM_BCS_CONTRAST );
BIND_CONSTANT( FX_PARAM_BCS_SATURATION );
- BIND_CONSTANT( FX_PARAM_GAMMA );
BIND_CONSTANT( FX_PARAM_MAX );
}
@@ -269,7 +268,7 @@ Environment::Environment() {
fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0);
fx_set_param(FX_PARAM_BCS_CONTRAST,1.0);
fx_set_param(FX_PARAM_BCS_SATURATION,1.0);
- fx_set_param(FX_PARAM_GAMMA,1.0);
+
}
Environment::~Environment() {
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 627fbb7cc0..b72d6d74be 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -67,7 +67,7 @@ public:
FX_HDR=VS::ENV_FX_HDR,
FX_FOG=VS::ENV_FX_FOG,
FX_BCS=VS::ENV_FX_BCS,
- FX_GAMMA=VS::ENV_FX_GAMMA,
+ FX_SRGB=VS::ENV_FX_SRGB,
FX_MAX=VS::ENV_FX_MAX,
};
@@ -102,7 +102,6 @@ public:
FX_PARAM_BCS_BRIGHTNESS=VS::ENV_FX_PARAM_BCS_BRIGHTNESS,
FX_PARAM_BCS_CONTRAST=VS::ENV_FX_PARAM_BCS_CONTRAST,
FX_PARAM_BCS_SATURATION=VS::ENV_FX_PARAM_BCS_SATURATION,
- FX_PARAM_GAMMA=VS::ENV_FX_PARAM_GAMMA,
FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
};
private:
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
new file mode 100644
index 0000000000..9f7b6d5b9e
--- /dev/null
+++ b/scene/resources/polygon_path_finder.cpp
@@ -0,0 +1,413 @@
+#include "polygon_path_finder.h"
+#include "geometry.h"
+
+
+bool PolygonPathFinder::_is_point_inside(const Vector2& p_point) {
+
+ int crosses=0;
+
+
+ for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
+
+
+ const Edge& e=E->get();
+
+ Vector2 a = points[e.points[0]].pos;
+ Vector2 b = points[e.points[1]].pos;
+
+
+ if (Geometry::segment_intersects_segment_2d(a,b,p_point,outside_point,NULL)) {
+ crosses++;
+ }
+ }
+
+ return crosses&1;
+}
+
+void PolygonPathFinder::setup(const Vector<Vector2>& p_points, const Vector<int>& p_connections) {
+
+
+ ERR_FAIL_COND(p_connections.size()&1);
+
+ points.clear();
+ edges.clear();
+
+ //insert points
+
+ int point_count=p_points.size();
+ points.resize(point_count+2);
+
+ for(int i=0;i<p_points.size();i++) {
+
+ points[i].pos=p_points[i];
+
+ outside_point.x = i==0?p_points[0].x:(MAX( p_points[i].x, outside_point.x ));
+ outside_point.y = i==0?p_points[0].y:(MAX( p_points[i].y, outside_point.y ));
+ }
+
+ outside_point.x+=20.451+Math::randf()*10.2039;
+ outside_point.y+=21.193+Math::randf()*12.5412;
+
+ //insert edges (which are also connetions)
+
+ for(int i=0;i<p_connections.size();i+=2) {
+
+ Edge e(p_connections[i],p_connections[i+1]);
+ ERR_FAIL_INDEX(e.points[0],point_count);
+ ERR_FAIL_INDEX(e.points[1],point_count);
+ points[p_connections[i]].connections.insert(p_connections[i+1]);
+ points[p_connections[i+1]].connections.insert(p_connections[i]);
+ edges.insert(e);
+ }
+
+
+ //fill the remaining connections based on visibility
+
+ for(int i=0;i<point_count;i++) {
+
+ for(int j=i+1;j<point_count;j++) {
+
+ if (edges.has(Edge(i,j)))
+ continue; //if in edge ignore
+
+ Vector2 from=points[i].pos;
+ Vector2 to=points[j].pos;
+
+ if (!_is_point_inside(from*0.5+to*0.5)) //connection between points in inside space
+ continue;
+
+ bool valid=true;
+
+ for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
+
+ const Edge& e=E->get();
+ if (e.points[0]==i || e.points[1]==i || e.points[0]==j || e.points[1]==j )
+ continue;
+
+
+ Vector2 a = points[e.points[0]].pos;
+ Vector2 b = points[e.points[1]].pos;
+
+
+ if (Geometry::segment_intersects_segment_2d(a,b,from,to,NULL)) {
+ valid=false;
+ break;
+ }
+
+ }
+
+ if (valid) {
+ points[i].connections.insert(j);
+ points[j].connections.insert(i);
+ }
+ }
+ }
+}
+
+
+Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector2& p_to) {
+
+ Vector<Vector2> path;
+ if (!_is_point_inside(p_from))
+ return path;
+ if (!_is_point_inside(p_to))
+ return path;
+
+ //test direct connection
+ {
+
+ bool can_see_eachother=true;
+
+ for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
+
+ const Edge& e=E->get();
+ Vector2 a = points[e.points[0]].pos;
+ Vector2 b = points[e.points[1]].pos;
+
+
+ if (Geometry::segment_intersects_segment_2d(a,b,p_from,p_to,NULL)) {
+ can_see_eachother=false;
+ break;
+ }
+
+ }
+
+ if (can_see_eachother) {
+
+ path.push_back(p_from);
+ path.push_back(p_to);
+ return path;
+ }
+ }
+
+ //add to graph
+
+ int aidx = points.size()-2;
+ int bidx = points.size()-1;
+ points[aidx].pos=p_from;
+ points[bidx].pos=p_to;
+ points[aidx].distance=0;
+ points[bidx].distance=0;
+ points[aidx].distance=0;
+ points[bidx].distance=0;
+
+
+ for(int i=0;i<points.size()-2;i++) {
+
+
+ bool valid_a=true;
+ bool valid_b=true;
+ points[i].prev=-1;
+ points[i].distance=0;
+
+ for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
+
+ const Edge& e=E->get();
+
+ if (e.points[0]==i || e.points[1]==i)
+ continue;
+
+ Vector2 a = points[e.points[0]].pos;
+ Vector2 b = points[e.points[1]].pos;
+
+ if (valid_a) {
+
+ if (Geometry::segment_intersects_segment_2d(a,b,p_from,points[i].pos,NULL)) {
+ valid_a=false;
+ }
+ }
+
+ if (valid_b) {
+
+ if (Geometry::segment_intersects_segment_2d(a,b,p_to,points[i].pos,NULL)) {
+ valid_b=false;
+ }
+ }
+
+ if (!valid_a && !valid_b)
+ continue;
+
+ }
+
+ if (valid_a) {
+ points[i].connections.insert(aidx);
+ points[aidx].connections.insert(i);
+ }
+
+ if (valid_b) {
+ points[i].connections.insert(bidx);
+ points[bidx].connections.insert(i);
+ }
+
+ }
+ //solve graph
+
+ Set<int> open_list;
+
+ points[aidx].distance=0;
+ points[aidx].prev=aidx;
+ for(Set<int>::Element *E=points[aidx].connections.front();E;E=E->next()) {
+
+ open_list.insert(E->get());
+ points[E->get()].distance=p_from.distance_to(points[E->get()].pos);
+ points[E->get()].prev=aidx;
+
+ }
+
+
+ bool found_route=false;
+
+ while(true) {
+
+ if (open_list.size()==0) {
+ break;
+ }
+ //check open list
+
+ int least_cost_point=-1;
+ float least_cost=1e30;
+
+ //this could be faster (cache previous results)
+ for (Set<int>::Element *E=open_list.front();E;E=E->next()) {
+
+ const Point& p =points[E->get()];
+ float cost = p.distance;
+ cost+=p.pos.distance_to(p_to);
+ if (cost<least_cost) {
+
+ least_cost_point=E->get();
+ least_cost=cost;
+ }
+ }
+
+
+ Point &np = points[least_cost_point];
+ //open the neighbours for search
+
+ for(Set<int>::Element *E=np.connections.front();E;E=E->next()) {
+
+ Point& p =points[E->get()];
+ float distance = np.pos.distance_to(p.pos) + np.distance;
+
+ if (p.prev!=-1) {
+ //oh this was visited already, can we win the cost?
+
+ if (p.distance>distance) {
+
+ p.prev=least_cost_point; //reasign previous
+ p.distance=distance;
+ }
+ } else {
+ //add to open neighbours
+
+ p.prev=least_cost_point;
+ p.distance=distance;
+ open_list.insert(E->get());
+
+ if (E->get()==bidx) {
+ //oh my reached end! stop algorithm
+ found_route=true;
+ break;
+
+ }
+
+ }
+ }
+
+ if (found_route)
+ break;
+
+ open_list.erase(least_cost_point);
+ }
+
+ if (found_route) {
+ int at = bidx;
+ path.push_back(points[at].pos);
+ do {
+ at=points[at].prev;
+ path.push_back(points[at].pos);
+ } while (at!=aidx);
+
+ path.invert();;
+ }
+
+ for(int i=0;i<points.size()-2;i++) {
+
+ points[i].connections.erase(aidx);
+ points[i].connections.erase(bidx);
+ points[i].prev=-1;
+ points[i].distance=0;
+ }
+
+ points[aidx].connections.clear();
+ points[aidx].prev=-1;
+ points[aidx].distance=0;
+ points[bidx].connections.clear();
+ points[bidx].prev=-1;
+ points[bidx].distance=0;
+
+ return path;
+}
+
+void PolygonPathFinder::_set_data(const Dictionary& p_data) {
+
+
+ ERR_FAIL_COND(!p_data.has("points"));
+ ERR_FAIL_COND(!p_data.has("connections"));
+ ERR_FAIL_COND(!p_data.has("segments"));
+
+ DVector<Vector2> p=p_data["points"];
+ Array c=p_data["connections"];
+
+ ERR_FAIL_COND(c.size()!=p.size());
+ if (c.size())
+ return;
+
+ int pc = p.size();
+ points.resize(pc+2);
+
+ DVector<Vector2>::Read pr=p.read();
+ for(int i=0;i<pc;i++) {
+ points[i].pos=pr[i];
+ DVector<int> con=c[i];
+ DVector<int>::Read cr=con.read();
+ int cc=con.size();
+ for(int j=0;j<cc;j++) {
+
+ points[i].connections.insert(cr[j]);
+ }
+
+ }
+
+ DVector<int> segs=p_data["segments"];
+ int sc=segs.size();
+ ERR_FAIL_COND(sc&1);
+ DVector<int>::Read sr = segs.read();
+ for(int i=0;i<sc;i+=2) {
+
+ Edge e(sr[i],sr[i+1]);
+ edges.insert(e);
+ }
+
+}
+
+Dictionary PolygonPathFinder::_get_data() const{
+
+ Dictionary d;
+ DVector<Vector2> p;
+ DVector<int> ind;
+ Array connections;
+ p.resize(points.size()-2);
+ connections.resize(points.size()-2);
+ ind.resize(edges.size()*2);
+ {
+ DVector<Vector2>::Write wp=p.write();
+ for(int i=0;i<points.size()-2;i++) {
+ wp[i]=points[i].pos;
+ DVector<int> c;
+ c.resize(points[i].connections.size());
+ {
+ DVector<int>::Write cw=c.write();
+ int idx=0;
+ for (Set<int>::Element *E=points[i].connections.front();E;E=E->next()) {
+ cw[idx++]=E->get();
+ }
+ }
+ connections[i]=c;
+ }
+ }
+ {
+
+ DVector<int>::Write iw=ind.write();
+ int idx=0;
+ for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
+ iw[idx++]=E->get().points[0];
+ iw[idx++]=E->get().points[1];
+ }
+
+ }
+
+ d["points"]=p;
+ d["connections"]=connections;
+ d["segments"]=ind;
+
+ return d;
+
+}
+
+void PolygonPathFinder::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("setup","points","connections"),&PolygonPathFinder::setup);
+ ObjectTypeDB::bind_method(_MD("find_path","from","to"),&PolygonPathFinder::find_path);
+ ObjectTypeDB::bind_method(_MD("_set_data"),&PolygonPathFinder::_set_data);
+ ObjectTypeDB::bind_method(_MD("_get_data"),&PolygonPathFinder::_get_data);
+
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_data"),_SCS("_get_data"));
+
+}
+
+PolygonPathFinder::PolygonPathFinder()
+{
+}
+
+
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
new file mode 100644
index 0000000000..31253e3177
--- /dev/null
+++ b/scene/resources/polygon_path_finder.h
@@ -0,0 +1,58 @@
+#ifndef POLYGON_PATH_FINDER_H
+#define POLYGON_PATH_FINDER_H
+
+#include "resource.h"
+
+class PolygonPathFinder : public Resource {
+
+ OBJ_TYPE(PolygonPathFinder,Resource);
+
+ struct Point {
+ Vector2 pos;
+ Set<int> connections;
+ float distance;
+ int prev;
+ };
+
+ struct Edge {
+
+ int points[2];
+
+ _FORCE_INLINE_ bool operator<(const Edge& p_edge) const {
+
+ if (points[0]==p_edge.points[0])
+ return points[1]<p_edge.points[1];
+ else
+ return points[0]<p_edge.points[0];
+ }
+
+ Edge(int a=0, int b=0) {
+
+ if (a>b) {
+ SWAP(a,b);
+ }
+ }
+ };
+
+ Vector2 outside_point;
+
+ Vector<Point> points;
+ Set<Edge> edges;
+
+ bool _is_point_inside(const Vector2& p_point);
+
+ void _set_data(const Dictionary& p_data);
+ Dictionary _get_data() const;
+protected:
+
+ static void _bind_methods();
+public:
+
+
+ void setup(const Vector<Vector2>& p_points, const Vector<int>& p_connections);
+ Vector<Vector2> find_path(const Vector2& p_from, const Vector2& p_to);
+
+ PolygonPathFinder();
+};
+
+#endif // POLYGON_PATH_FINDER_H