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-rw-r--r--scene/3d/particles.cpp4
-rw-r--r--scene/resources/shader.cpp2
2 files changed, 0 insertions, 6 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 80c706898d..73749cacb3 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() {
void ParticlesMaterial::_update_shader() {
- print_line("updating shader");
-
dirty_materials.remove(&element);
MaterialKey mk = _compute_key();
@@ -913,9 +911,7 @@ void ParticlesMaterial::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
- print_line("queuing change");
if (!element.in_list()) {
- print_line("not in list, adding");
dirty_materials.add(&element);
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index ec41630258..66df7dfda8 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -43,8 +43,6 @@ void Shader::set_code(const String &p_code) {
String type = ShaderLanguage::get_shader_type(p_code);
- print_line("mode: " + type);
-
if (type == "canvas_item") {
mode = MODE_CANVAS_ITEM;
} else if (type == "particles") {