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-rw-r--r--scene/2d/animated_sprite_2d.cpp84
-rw-r--r--scene/2d/area_2d.cpp35
-rw-r--r--scene/2d/area_2d.h3
-rw-r--r--scene/2d/audio_stream_player_2d.cpp7
-rw-r--r--scene/2d/camera_2d.cpp18
-rw-r--r--scene/2d/canvas_group.cpp4
-rw-r--r--scene/2d/collision_polygon_2d.cpp8
-rw-r--r--scene/2d/collision_shape_2d.cpp8
-rw-r--r--scene/2d/cpu_particles_2d.cpp86
-rw-r--r--scene/2d/cpu_particles_2d.h4
-rw-r--r--scene/2d/gpu_particles_2d.cpp52
-rw-r--r--scene/2d/gpu_particles_2d.h2
-rw-r--r--scene/2d/joint_2d.cpp14
-rw-r--r--scene/2d/light_occluder_2d.cpp4
-rw-r--r--scene/2d/line_2d.cpp38
-rw-r--r--scene/2d/line_builder.cpp10
-rw-r--r--scene/2d/marker_2d.cpp4
-rw-r--r--scene/2d/mesh_instance_2d.cpp6
-rw-r--r--scene/2d/multimesh_instance_2d.cpp6
-rw-r--r--scene/2d/navigation_link_2d.cpp288
-rw-r--r--scene/2d/navigation_link_2d.h (renamed from scene/resources/camera_effects.h)103
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp52
-rw-r--r--scene/2d/navigation_obstacle_2d.h7
-rw-r--r--scene/2d/navigation_region_2d.cpp6
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/path_2d.cpp20
-rw-r--r--scene/2d/physics_body_2d.cpp12
-rw-r--r--scene/2d/polygon_2d.cpp36
-rw-r--r--scene/2d/ray_cast_2d.cpp6
-rw-r--r--scene/2d/shape_cast_2d.cpp10
-rw-r--r--scene/2d/skeleton_2d.cpp12
-rw-r--r--scene/2d/sprite_2d.cpp20
-rw-r--r--scene/2d/tile_map.cpp99
-rw-r--r--scene/2d/tile_map.h14
-rw-r--r--scene/2d/touch_screen_button.cpp24
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp2
-rw-r--r--scene/3d/area_3d.cpp40
-rw-r--r--scene/3d/area_3d.h3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp7
-rw-r--r--scene/3d/camera_3d.cpp60
-rw-r--r--scene/3d/camera_3d.h15
-rw-r--r--scene/3d/cpu_particles_3d.cpp64
-rw-r--r--scene/3d/fog_volume.cpp1
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/joint_3d.cpp2
-rw-r--r--scene/3d/label_3d.cpp3
-rw-r--r--scene/3d/light_3d.cpp91
-rw-r--r--scene/3d/light_3d.h9
-rw-r--r--scene/3d/lightmap_gi.cpp54
-rw-r--r--scene/3d/lightmap_gi.h11
-rw-r--r--scene/3d/lightmapper.h2
-rw-r--r--scene/3d/mesh_instance_3d.cpp9
-rw-r--r--scene/3d/navigation_link_3d.cpp389
-rw-r--r--scene/3d/navigation_link_3d.h (renamed from scene/gui/gradient_edit.h)94
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp52
-rw-r--r--scene/3d/navigation_obstacle_3d.h7
-rw-r--r--scene/3d/navigation_region_3d.cpp1
-rw-r--r--scene/3d/node_3d.cpp8
-rw-r--r--scene/3d/occluder_instance_3d.cpp8
-rw-r--r--scene/3d/occluder_instance_3d.h6
-rw-r--r--scene/3d/path_3d.cpp26
-rw-r--r--scene/3d/physics_body_3d.cpp20
-rw-r--r--scene/3d/shape_cast_3d.cpp6
-rw-r--r--scene/3d/skeleton_3d.cpp17
-rw-r--r--scene/3d/skeleton_3d.h7
-rw-r--r--scene/3d/sprite_3d.cpp203
-rw-r--r--scene/3d/sprite_3d.h15
-rw-r--r--scene/3d/visual_instance_3d.cpp28
-rw-r--r--scene/3d/visual_instance_3d.h4
-rw-r--r--scene/3d/voxel_gi.cpp23
-rw-r--r--scene/3d/voxel_gi.h7
-rw-r--r--scene/3d/voxelizer.cpp10
-rw-r--r--scene/3d/voxelizer.h3
-rw-r--r--scene/3d/world_environment.cpp54
-rw-r--r--scene/3d/world_environment.h10
-rw-r--r--scene/animation/animation_blend_tree.cpp6
-rw-r--r--scene/animation/animation_node_state_machine.cpp61
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/tween.cpp13
-rw-r--r--scene/audio/audio_stream_player.cpp5
-rw-r--r--scene/gui/base_button.cpp24
-rw-r--r--scene/gui/box_container.cpp38
-rw-r--r--scene/gui/box_container.h17
-rw-r--r--scene/gui/button.cpp160
-rw-r--r--scene/gui/button.h38
-rw-r--r--scene/gui/check_box.cpp96
-rw-r--r--scene/gui/check_box.h17
-rw-r--r--scene/gui/check_button.cpp90
-rw-r--r--scene/gui/check_button.h17
-rw-r--r--scene/gui/code_edit.cpp62
-rw-r--r--scene/gui/color_picker.cpp24
-rw-r--r--scene/gui/color_rect.cpp2
-rw-r--r--scene/gui/control.cpp477
-rw-r--r--scene/gui/control.h35
-rw-r--r--scene/gui/dialogs.cpp204
-rw-r--r--scene/gui/dialogs.h20
-rw-r--r--scene/gui/file_dialog.cpp131
-rw-r--r--scene/gui/file_dialog.h21
-rw-r--r--scene/gui/flow_container.cpp52
-rw-r--r--scene/gui/flow_container.h18
-rw-r--r--scene/gui/gradient_edit.cpp446
-rw-r--r--scene/gui/graph_edit.cpp286
-rw-r--r--scene/gui/graph_edit.h8
-rw-r--r--scene/gui/graph_node.cpp198
-rw-r--r--scene/gui/graph_node.h30
-rw-r--r--scene/gui/grid_container.cpp27
-rw-r--r--scene/gui/grid_container.h7
-rw-r--r--scene/gui/item_list.cpp227
-rw-r--r--scene/gui/item_list.h32
-rw-r--r--scene/gui/label.cpp105
-rw-r--r--scene/gui/label.h17
-rw-r--r--scene/gui/line_edit.cpp195
-rw-r--r--scene/gui/line_edit.h32
-rw-r--r--scene/gui/link_button.cpp62
-rw-r--r--scene/gui/link_button.h19
-rw-r--r--scene/gui/margin_container.cpp29
-rw-r--r--scene/gui/margin_container.h9
-rw-r--r--scene/gui/menu_bar.cpp122
-rw-r--r--scene/gui/menu_bar.h29
-rw-r--r--scene/gui/menu_button.cpp4
-rw-r--r--scene/gui/nine_patch_rect.cpp10
-rw-r--r--scene/gui/option_button.cpp73
-rw-r--r--scene/gui/option_button.h18
-rw-r--r--scene/gui/panel.cpp9
-rw-r--r--scene/gui/panel.h6
-rw-r--r--scene/gui/panel_container.cpp42
-rw-r--r--scene/gui/panel_container.h5
-rw-r--r--scene/gui/popup.cpp30
-rw-r--r--scene/gui/popup.h11
-rw-r--r--scene/gui/popup_menu.cpp319
-rw-r--r--scene/gui/popup_menu.h49
-rw-r--r--scene/gui/progress_bar.cpp84
-rw-r--r--scene/gui/progress_bar.h19
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/reference_rect.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp376
-rw-r--r--scene/gui/rich_text_label.h41
-rw-r--r--scene/gui/scroll_bar.cpp92
-rw-r--r--scene/gui/scroll_bar.h19
-rw-r--r--scene/gui/scroll_container.cpp22
-rw-r--r--scene/gui/scroll_container.h5
-rw-r--r--scene/gui/separator.cpp18
-rw-r--r--scene/gui/separator.h8
-rw-r--r--scene/gui/slider.cpp69
-rw-r--r--scene/gui/slider.h15
-rw-r--r--scene/gui/spin_box.cpp20
-rw-r--r--scene/gui/spin_box.h5
-rw-r--r--scene/gui/split_container.cpp368
-rw-r--r--scene/gui/split_container.h51
-rw-r--r--scene/gui/subviewport_container.cpp4
-rw-r--r--scene/gui/tab_bar.cpp294
-rw-r--r--scene/gui/tab_bar.h29
-rw-r--r--scene/gui/tab_container.cpp154
-rw-r--r--scene/gui/tab_container.h35
-rw-r--r--scene/gui/text_edit.cpp150
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/gui/texture_button.cpp22
-rw-r--r--scene/gui/texture_progress_bar.cpp26
-rw-r--r--scene/gui/texture_rect.cpp20
-rw-r--r--scene/gui/tree.cpp638
-rw-r--r--scene/gui/tree.h22
-rw-r--r--scene/gui/video_stream_player.cpp4
-rw-r--r--scene/main/canvas_item.cpp28
-rw-r--r--scene/main/canvas_item.h5
-rw-r--r--scene/main/canvas_layer.cpp4
-rw-r--r--scene/main/http_request.cpp26
-rw-r--r--scene/main/http_request.h10
-rw-r--r--scene/main/multiplayer_peer.cpp110
-rw-r--r--scene/main/multiplayer_peer.h67
-rw-r--r--scene/main/node.cpp88
-rw-r--r--scene/main/node.h12
-rw-r--r--scene/main/scene_tree.cpp185
-rw-r--r--scene/main/scene_tree.h19
-rw-r--r--scene/main/shader_globals_override.cpp14
-rw-r--r--scene/main/viewport.cpp110
-rw-r--r--scene/main/viewport.h11
-rw-r--r--scene/main/window.cpp202
-rw-r--r--scene/main/window.h28
-rw-r--r--scene/register_scene_types.cpp65
-rw-r--r--scene/resources/bit_map.cpp150
-rw-r--r--scene/resources/bit_map.h27
-rw-r--r--scene/resources/camera_attributes.cpp493
-rw-r--r--scene/resources/camera_attributes.h183
-rw-r--r--scene/resources/camera_effects.cpp206
-rw-r--r--scene/resources/curve.cpp58
-rw-r--r--scene/resources/curve.h22
-rw-r--r--scene/resources/default_theme/default_theme.cpp98
-rw-r--r--scene/resources/environment.cpp163
-rw-r--r--scene/resources/environment.h31
-rw-r--r--scene/resources/fog_material.cpp2
-rw-r--r--scene/resources/font.cpp10
-rw-r--r--scene/resources/gradient.cpp2
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/importer_mesh.cpp45
-rw-r--r--scene/resources/importer_mesh.h4
-rw-r--r--scene/resources/material.cpp112
-rw-r--r--scene/resources/material.h14
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/navigation_mesh.cpp98
-rw-r--r--scene/resources/navigation_mesh.h8
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/particle_process_material.cpp36
-rw-r--r--scene/resources/primitive_meshes.cpp22
-rw-r--r--scene/resources/rectangle_shape_2d.cpp8
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/resource_format_text.cpp6
-rw-r--r--scene/resources/shader.cpp40
-rw-r--r--scene/resources/shader.h45
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp2
-rw-r--r--scene/resources/sky_material.cpp168
-rw-r--r--scene/resources/sky_material.h30
-rw-r--r--scene/resources/style_box.cpp38
-rw-r--r--scene/resources/style_box.h5
-rw-r--r--scene/resources/text_paragraph.cpp2
-rw-r--r--scene/resources/texture.cpp92
-rw-r--r--scene/resources/texture.h22
-rw-r--r--scene/resources/tile_set.cpp25
-rw-r--r--scene/resources/tile_set.h6
-rw-r--r--scene/resources/visual_shader.cpp355
-rw-r--r--scene/resources/visual_shader.h84
-rw-r--r--scene/resources/visual_shader_nodes.cpp788
-rw-r--r--scene/resources/visual_shader_nodes.h123
-rw-r--r--scene/resources/world_2d.cpp1
-rw-r--r--scene/resources/world_3d.cpp23
-rw-r--r--scene/resources/world_3d.h8
-rw-r--r--scene/theme/theme_owner.cpp410
-rw-r--r--scene/theme/theme_owner.h75
228 files changed, 8395 insertions, 5932 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 4565462247..7fe464d2f4 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -108,6 +108,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
+
if (p_property.name == "animation") {
p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -137,9 +138,15 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
@@ -175,37 +182,42 @@ void AnimatedSprite2D::_notification(int p_what) {
if (timeout <= 0) {
timeout = _get_frame_duration();
- int fc = frames->get_frame_count(animation);
- if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
- if (frames->get_animation_loop(animation)) {
- if (backwards) {
- frame = fc - 1;
- } else {
- frame = 0;
- }
-
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- } else {
- if (backwards) {
+ int last_frame = frames->get_frame_count(animation) - 1;
+ if (!backwards) {
+ // Forward.
+ if (frame >= last_frame) {
+ if (frames->get_animation_loop(animation)) {
frame = 0;
- } else {
- frame = fc - 1;
- }
-
- if (!is_over) {
- is_over = true;
emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = last_frame;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
}
+ } else {
+ frame++;
}
} else {
- if (backwards) {
- frame--;
+ // Reversed.
+ if (frame <= 0) {
+ if (frames->get_animation_loop(animation)) {
+ frame = last_frame;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = 0;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
} else {
- frame++;
+ frame--;
}
}
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -259,14 +271,15 @@ void AnimatedSprite2D::_notification(int p_what) {
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
+
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
frame = 0;
} else {
set_frame(frame);
@@ -274,7 +287,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -283,7 +296,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
}
void AnimatedSprite2D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
return;
}
@@ -304,7 +317,7 @@ void AnimatedSprite2D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -318,7 +331,7 @@ void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
speed_scale = MAX(p_speed_scale, 0.0f);
- // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
_reset_timeout();
timeout -= elapsed;
}
@@ -329,7 +342,7 @@ double AnimatedSprite2D::get_speed_scale() const {
void AnimatedSprite2D::set_centered(bool p_center) {
centered = p_center;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -339,7 +352,7 @@ bool AnimatedSprite2D::is_centered() const {
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -349,7 +362,7 @@ Point2 AnimatedSprite2D::get_offset() const {
void AnimatedSprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_h() const {
@@ -358,7 +371,7 @@ bool AnimatedSprite2D::is_flipped_h() const {
void AnimatedSprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_v() const {
@@ -368,7 +381,7 @@ bool AnimatedSprite2D::is_flipped_v() const {
void AnimatedSprite2D::_res_changed() {
set_frame(frame);
- update();
+ queue_redraw();
}
void AnimatedSprite2D::set_playing(bool p_playing) {
@@ -378,6 +391,7 @@ void AnimatedSprite2D::set_playing(bool p_playing) {
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
bool AnimatedSprite2D::is_playing() const {
@@ -433,7 +447,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) {
_reset_timeout();
set_frame(0);
notify_property_list_changed();
- update();
+ queue_redraw();
}
StringName AnimatedSprite2D::get_animation() const {
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75f1497edc..b3f80b5e43 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -426,39 +426,49 @@ bool Area2D::is_monitorable() const {
}
TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Node2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
TypedArray<Area2D> Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
TypedArray<Area2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
+bool Area2D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
+bool Area2D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -578,6 +588,9 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
@@ -607,7 +620,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 3d8d77eabb..f70f1dfc3d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -180,6 +180,9 @@ public:
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index fc019b6cf9..85ec745aee 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -43,13 +43,18 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 88f9c2a4a6..a11b2b66bf 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -39,7 +39,7 @@ void Camera2D::_update_scroll() {
}
if (Engine::get_singleton()->is_editor_hint()) {
- update(); //will just be drawn
+ queue_redraw(); //will just be drawn
return;
}
@@ -392,7 +392,7 @@ void Camera2D::_make_current(Object *p_which) {
current = true;
if (is_inside_tree()) {
get_viewport()->_camera_2d_set(this);
- update();
+ queue_redraw();
}
} else {
current = false;
@@ -400,7 +400,7 @@ void Camera2D::_make_current(Object *p_which) {
if (get_viewport()->get_camera_2d() == this) {
get_viewport()->_camera_2d_set(nullptr);
}
- update();
+ queue_redraw();
}
}
}
@@ -461,7 +461,7 @@ bool Camera2D::is_limit_smoothing_enabled() const {
void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
- update();
+ queue_redraw();
}
real_t Camera2D::get_drag_margin(Side p_side) const {
@@ -625,7 +625,7 @@ Node *Camera2D::get_custom_viewport() const {
void Camera2D::set_screen_drawing_enabled(bool enable) {
screen_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -636,7 +636,7 @@ bool Camera2D::is_screen_drawing_enabled() const {
void Camera2D::set_limit_drawing_enabled(bool enable) {
limit_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -647,7 +647,7 @@ bool Camera2D::is_limit_drawing_enabled() const {
void Camera2D::set_margin_drawing_enabled(bool enable) {
margin_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -701,8 +701,8 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
- ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position);
+ ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index bbf3fff0ad..d4182f85a7 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -36,7 +36,7 @@ void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
fit_margin = p_fit_margin;
RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
- update();
+ queue_redraw();
}
real_t CanvasGroup::get_fit_margin() const {
@@ -49,7 +49,7 @@ void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
clear_margin = p_clear_margin;
RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps);
- update();
+ queue_redraw();
}
real_t CanvasGroup::get_clear_margin() const {
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 04cd999982..b69b19d30d 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -198,7 +198,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
_build_polygon();
_update_in_shape_owner();
}
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -213,7 +213,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_build_polygon();
_update_in_shape_owner();
}
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -264,7 +264,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
void CollisionPolygon2D::set_disabled(bool p_disabled) {
disabled = p_disabled;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
@@ -276,7 +276,7 @@ bool CollisionPolygon2D::is_disabled() const {
void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
one_way_collision = p_enable;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index cbecf28877..039bfee451 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -36,7 +36,7 @@
#include "scene/resources/convex_polygon_shape_2d.h"
void CollisionShape2D::_shape_changed() {
- update();
+ queue_redraw();
}
void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
@@ -140,7 +140,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
shape = p_shape;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_clear_shapes(owner_id);
if (shape.is_valid()) {
@@ -192,7 +192,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
void CollisionShape2D::set_disabled(bool p_disabled) {
disabled = p_disabled;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_disabled(owner_id, p_disabled);
}
@@ -204,7 +204,7 @@ bool CollisionShape2D::is_disabled() const {
void CollisionShape2D::set_one_way_collision(bool p_enable) {
one_way_collision = p_enable;
- update();
+ queue_redraw();
if (parent) {
parent->shape_owner_set_one_way_collision(owner_id, p_enable);
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 1929475c8f..4523e5dfe9 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -211,13 +211,13 @@ void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CPUParticles2D::_texture_changed));
}
- update();
+ queue_redraw();
_update_mesh_texture();
}
void CPUParticles2D::_texture_changed() {
if (texture.is_valid()) {
- update();
+ queue_redraw();
_update_mesh_texture();
}
}
@@ -556,7 +556,7 @@ static real_t rand_from_seed(uint32_t &seed) {
void CPUParticles2D::_update_internal() {
if (particles.size() == 0 || !is_visible_in_tree()) {
- _set_redraw(false);
+ _set_do_redraw(false);
return;
}
@@ -567,7 +567,7 @@ void CPUParticles2D::_update_internal() {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
- _set_redraw(false);
+ _set_do_redraw(false);
//reset variables
time = 0;
@@ -577,7 +577,7 @@ void CPUParticles2D::_update_internal() {
return;
}
}
- _set_redraw(true);
+ _set_do_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
double frame_time;
@@ -719,17 +719,17 @@ void CPUParticles2D::_particles_process(double p_delta) {
/*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
}*/
real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
}
p.seed = Math::rand();
@@ -825,51 +825,51 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
}
real_t tex_orbit_velocity = 1.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
}
real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
}
real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
}
real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
}
real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
}
real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
+ tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
}
real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
}
real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
}
Vector2 force = gravity;
@@ -921,18 +921,18 @@ void CPUParticles2D::_particles_process(double p_delta) {
Vector2 tex_scale = Vector2(1.0, 1.0);
if (split_scale) {
if (scale_curve_x.is_valid()) {
- tex_scale.x = scale_curve_x->interpolate(tv);
+ tex_scale.x = scale_curve_x->sample(tv);
} else {
tex_scale.x = 1.0;
}
if (scale_curve_y.is_valid()) {
- tex_scale.y = scale_curve_y->interpolate(tv);
+ tex_scale.y = scale_curve_y->sample(tv);
} else {
tex_scale.y = 1.0;
}
} else {
if (curve_parameters[PARAM_SCALE].is_valid()) {
- real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ real_t tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
tex_scale.x = tmp_scale;
tex_scale.y = tmp_scale;
}
@@ -940,7 +940,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
}
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
@@ -1062,16 +1062,16 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
}
-void CPUParticles2D::_set_redraw(bool p_redraw) {
- if (redraw == p_redraw) {
+void CPUParticles2D::_set_do_redraw(bool p_do_redraw) {
+ if (do_redraw == p_do_redraw) {
return;
}
- redraw = p_redraw;
+ do_redraw = p_do_redraw;
{
MutexLock lock(update_mutex);
- if (redraw) {
+ if (do_redraw) {
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles2D::_update_render_thread));
RS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
@@ -1086,7 +1086,7 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
}
}
- update(); // redraw to update render list
+ queue_redraw(); // redraw to update render list
}
void CPUParticles2D::_update_render_thread() {
@@ -1102,7 +1102,7 @@ void CPUParticles2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- _set_redraw(false);
+ _set_do_redraw(false);
} break;
case NOTIFICATION_DRAW: {
@@ -1111,7 +1111,7 @@ void CPUParticles2D::_notification(int p_what) {
_update_internal();
}
- if (!redraw) {
+ if (!do_redraw) {
return; // don't add to render list
}
@@ -1383,32 +1383,32 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1428,8 +1428,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8f1671d280..3fd1c7fd0f 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -102,7 +102,7 @@ private:
double inactive_time = 0.0;
double frame_remainder = 0.0;
int cycle = 0;
- bool redraw = false;
+ bool do_redraw = false;
RID mesh;
RID multimesh;
@@ -186,7 +186,7 @@ private:
void _update_mesh_texture();
- void _set_redraw(bool p_redraw);
+ void _set_do_redraw(bool p_do_redraw);
void _texture_changed();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 65ead7afbc..bed68b4ee0 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -30,6 +30,7 @@
#include "gpu_particles_2d.h"
+#include "core/core_string_names.h"
#include "scene/resources/particle_process_material.h"
#ifdef TOOLS_ENABLED
@@ -99,7 +100,7 @@ void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
- update();
+ queue_redraw();
}
void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
@@ -141,7 +142,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
void GPUParticles2D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update();
+ queue_redraw();
RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
}
@@ -150,7 +151,7 @@ void GPUParticles2D::set_trail_length(double p_seconds) {
ERR_FAIL_COND(p_seconds < 0.001);
trail_length = p_seconds;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
- update();
+ queue_redraw();
}
void GPUParticles2D::set_trail_sections(int p_sections) {
@@ -158,7 +159,7 @@ void GPUParticles2D::set_trail_sections(int p_sections) {
ERR_FAIL_COND(p_sections > 128);
trail_sections = p_sections;
- update();
+ queue_redraw();
}
void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
@@ -166,13 +167,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
ERR_FAIL_COND(p_subdivisions > 1024);
trail_section_subdivisions = p_subdivisions;
- update();
+ queue_redraw();
}
#ifdef TOOLS_ENABLED
void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
show_visibility_rect = p_show_visibility_rect;
- update();
+ queue_redraw();
}
#endif
@@ -331,9 +332,17 @@ Rect2 GPUParticles2D::capture_rect() const {
}
void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
+ if (texture.is_valid()) {
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
+ }
+
texture = p_texture;
+
+ if (texture.is_valid()) {
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GPUParticles2D::_texture_changed));
+ }
_update_collision_size();
- update();
+ queue_redraw();
}
Ref<Texture2D> GPUParticles2D::get_texture() const {
@@ -363,6 +372,14 @@ void GPUParticles2D::_attach_sub_emitter() {
}
}
+void GPUParticles2D::_texture_changed() {
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid()) {
+ queue_redraw();
+ }
+}
+
void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
if (is_inside_tree()) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
@@ -480,12 +497,21 @@ void GPUParticles2D::_notification(int p_what) {
Vector2(-size.x / 2.0, size.y / 2.0)
};
- Vector<Vector2> uvs = {
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- Vector2(0, 1)
- };
+ Vector<Vector2> uvs;
+ AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
+ if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
+ Rect2 region_rect = atlas_texure->get_region();
+ Size2 atlas_size = atlas_texure->get_atlas()->get_size();
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
+ uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
+ } else {
+ uvs.push_back(Vector2(0, 0));
+ uvs.push_back(Vector2(1, 0));
+ uvs.push_back(Vector2(1, 1));
+ uvs.push_back(Vector2(0, 1));
+ }
Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 7eece32898..10ae91775f 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -82,6 +82,8 @@ private:
void _attach_sub_emitter();
+ void _texture_changed();
+
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 7b9f7e14ca..89b6f3f9da 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -267,7 +267,7 @@ void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBod
void PinJoint2D::set_softness(real_t p_softness) {
softness = p_softness;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness);
}
@@ -321,7 +321,7 @@ void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, Physics
void GrooveJoint2D::set_length(real_t p_length) {
length = p_length;
- update();
+ queue_redraw();
}
real_t GrooveJoint2D::get_length() const {
@@ -330,7 +330,7 @@ real_t GrooveJoint2D::get_length() const {
void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) {
initial_offset = p_initial_offset;
- update();
+ queue_redraw();
}
real_t GrooveJoint2D::get_initial_offset() const {
@@ -387,7 +387,7 @@ void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, P
void DampedSpringJoint2D::set_length(real_t p_length) {
length = p_length;
- update();
+ queue_redraw();
}
real_t DampedSpringJoint2D::get_length() const {
@@ -396,7 +396,7 @@ real_t DampedSpringJoint2D::get_length() const {
void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
@@ -408,7 +408,7 @@ real_t DampedSpringJoint2D::get_rest_length() const {
void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness);
}
@@ -420,7 +420,7 @@ real_t DampedSpringJoint2D::get_stiffness() const {
void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
- update();
+ queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_joint(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping);
}
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 14188d7120..6c171383ca 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -153,7 +153,7 @@ OccluderPolygon2D::~OccluderPolygon2D() {
void LightOccluder2D::_poly_changed() {
#ifdef DEBUG_ENABLED
- update();
+ queue_redraw();
#endif
}
@@ -229,7 +229,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg
if (occluder_polygon.is_valid()) {
occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed));
}
- update();
+ queue_redraw();
#endif
}
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 837f3061f1..6a72280f3d 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -76,7 +76,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
void Line2D::set_points(const Vector<Vector2> &p_points) {
_points = p_points;
- update();
+ queue_redraw();
}
void Line2D::set_width(float p_width) {
@@ -84,7 +84,7 @@ void Line2D::set_width(float p_width) {
p_width = 0.0;
}
_width = p_width;
- update();
+ queue_redraw();
}
float Line2D::get_width() const {
@@ -104,7 +104,7 @@ void Line2D::set_curve(const Ref<Curve> &p_curve) {
_curve->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_curve_changed));
}
- update();
+ queue_redraw();
}
Ref<Curve> Line2D::get_curve() const {
@@ -118,7 +118,7 @@ Vector<Vector2> Line2D::get_points() const {
void Line2D::set_point_position(int i, Vector2 p_pos) {
ERR_FAIL_INDEX(i, _points.size());
_points.set(i, p_pos);
- update();
+ queue_redraw();
}
Vector2 Line2D::get_point_position(int i) const {
@@ -134,7 +134,7 @@ void Line2D::clear_points() {
int count = _points.size();
if (count > 0) {
_points.clear();
- update();
+ queue_redraw();
}
}
@@ -144,17 +144,17 @@ void Line2D::add_point(Vector2 p_pos, int p_atpos) {
} else {
_points.insert(p_atpos, p_pos);
}
- update();
+ queue_redraw();
}
void Line2D::remove_point(int i) {
_points.remove_at(i);
- update();
+ queue_redraw();
}
void Line2D::set_default_color(Color p_color) {
_default_color = p_color;
- update();
+ queue_redraw();
}
Color Line2D::get_default_color() const {
@@ -174,7 +174,7 @@ void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
_gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Line2D::_gradient_changed));
}
- update();
+ queue_redraw();
}
Ref<Gradient> Line2D::get_gradient() const {
@@ -183,7 +183,7 @@ Ref<Gradient> Line2D::get_gradient() const {
void Line2D::set_texture(const Ref<Texture2D> &p_texture) {
_texture = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> Line2D::get_texture() const {
@@ -192,7 +192,7 @@ Ref<Texture2D> Line2D::get_texture() const {
void Line2D::set_texture_mode(const LineTextureMode p_mode) {
_texture_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineTextureMode Line2D::get_texture_mode() const {
@@ -201,7 +201,7 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const {
void Line2D::set_joint_mode(LineJointMode p_mode) {
_joint_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineJointMode Line2D::get_joint_mode() const {
@@ -210,7 +210,7 @@ Line2D::LineJointMode Line2D::get_joint_mode() const {
void Line2D::set_begin_cap_mode(LineCapMode p_mode) {
_begin_cap_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
@@ -219,7 +219,7 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
void Line2D::set_end_cap_mode(LineCapMode p_mode) {
_end_cap_mode = p_mode;
- update();
+ queue_redraw();
}
Line2D::LineCapMode Line2D::get_end_cap_mode() const {
@@ -239,7 +239,7 @@ void Line2D::set_sharp_limit(float p_limit) {
p_limit = 0.f;
}
_sharp_limit = p_limit;
- update();
+ queue_redraw();
}
float Line2D::get_sharp_limit() const {
@@ -248,7 +248,7 @@ float Line2D::get_sharp_limit() const {
void Line2D::set_round_precision(int p_precision) {
_round_precision = MAX(1, p_precision);
- update();
+ queue_redraw();
}
int Line2D::get_round_precision() const {
@@ -257,7 +257,7 @@ int Line2D::get_round_precision() const {
void Line2D::set_antialiased(bool p_antialiased) {
_antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool Line2D::get_antialiased() const {
@@ -334,11 +334,11 @@ void Line2D::_draw() {
}
void Line2D::_gradient_changed() {
- update();
+ queue_redraw();
}
void Line2D::_curve_changed() {
- update();
+ queue_redraw();
}
// static
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 25eb9b9851..2bbe88b0e0 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -137,14 +137,14 @@ void LineBuilder::build() {
// The line's outer length will be a little higher due to begin and end caps
if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (retrieve_curve) {
- total_distance += width * curve->interpolate_baked(0.f) * 0.5f;
+ total_distance += width * curve->sample_baked(0.f) * 0.5f;
} else {
total_distance += width * 0.5f;
}
}
if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) {
if (retrieve_curve) {
- total_distance += width * curve->interpolate_baked(1.f) * 0.5f;
+ total_distance += width * curve->sample_baked(1.f) * 0.5f;
} else {
total_distance += width * 0.5f;
}
@@ -160,7 +160,7 @@ void LineBuilder::build() {
float uvx1 = 0.f;
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(0.f);
+ width_factor = curve->sample_baked(0.f);
}
pos_up0 += u0 * hw * width_factor;
@@ -219,7 +219,7 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(current_distance1 / total_distance);
+ width_factor = curve->sample_baked(current_distance1 / total_distance);
}
Vector2 inner_normal0, inner_normal1;
@@ -383,7 +383,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (retrieve_curve) {
- width_factor = curve->interpolate_baked(1.f);
+ width_factor = curve->sample_baked(1.f);
}
Vector2 pos_up1 = pos1 + u0 * hw * width_factor;
diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp
index ba1d2ffbfd..d203c58ffd 100644
--- a/scene/2d/marker_2d.cpp
+++ b/scene/2d/marker_2d.cpp
@@ -86,7 +86,7 @@ bool Marker2D::_edit_use_rect() const {
void Marker2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -102,7 +102,7 @@ void Marker2D::_notification(int p_what) {
void Marker2D::set_gizmo_extents(real_t p_extents) {
gizmo_extents = p_extents;
- update();
+ queue_redraw();
}
real_t Marker2D::get_gizmo_extents() const {
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 178addd62d..56099205d4 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -61,7 +61,7 @@ void MeshInstance2D::_bind_methods() {
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- update();
+ queue_redraw();
}
Ref<Mesh> MeshInstance2D::get_mesh() const {
@@ -73,13 +73,13 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
texture = p_texture;
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> MeshInstance2D::get_normal_map() const {
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 8f72ff1757..68d529fd32 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -61,7 +61,7 @@ void MultiMeshInstance2D::_bind_methods() {
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
multimesh = p_multimesh;
- update();
+ queue_redraw();
}
Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
@@ -73,7 +73,7 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
texture = p_texture;
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -83,7 +83,7 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
new file mode 100644
index 0000000000..8ba51482ee
--- /dev/null
+++ b/scene/2d/navigation_link_2d.cpp
@@ -0,0 +1,288 @@
+/*************************************************************************/
+/* navigation_link_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_2d.h"
+
+#include "core/math/geometry_2d.h"
+#include "scene/resources/world_2d.h"
+#include "servers/navigation_server_2d.h"
+#include "servers/navigation_server_3d.h"
+
+void NavigationLink2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink2D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink2D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink2D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink2D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink2D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink2D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } break;
+ case NOTIFICATION_DRAW: {
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled())) {
+ Color color;
+ if (enabled) {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_color();
+ } else {
+ color = NavigationServer2D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ draw_line(get_start_location(), get_end_location(), color);
+ draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+#ifdef TOOLS_ENABLED
+Rect2 NavigationLink2D::_edit_get_rect() const {
+ if (!is_inside_tree()) {
+ return Rect2();
+ }
+
+ real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
+
+ Rect2 rect(get_start_location(), Size2());
+ rect.expand_to(get_end_location());
+ rect.grow_by(radius);
+ return rect;
+}
+
+bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ Point2 segment[2] = { get_start_location(), get_end_location() };
+
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
+ return p_point.distance_to(closest_point) < p_tolerance;
+}
+#endif // TOOLS_ENABLED
+
+void NavigationLink2D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (!enabled) {
+ NavigationServer2D::get_singleton()->link_set_map(link, RID());
+ } else {
+ NavigationServer2D::get_singleton()->link_set_map(link, get_world_2d()->get_navigation_map());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer2D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink2D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer2D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink2D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink2D::set_start_location(Vector2 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_end_location(Vector2 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform2D gt = get_global_transform();
+ NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+ update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ if (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) {
+ queue_redraw();
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink2D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer2D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+TypedArray<String> NavigationLink2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
+
+NavigationLink2D::NavigationLink2D() {
+ link = NavigationServer2D::get_singleton()->link_create();
+ set_notify_transform(true);
+}
+
+NavigationLink2D::~NavigationLink2D() {
+ NavigationServer2D::get_singleton()->free(link);
+ link = RID();
+}
diff --git a/scene/resources/camera_effects.h b/scene/2d/navigation_link_2d.h
index 7353931d16..5990ea082c 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/2d/navigation_link_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* camera_effects.h */
+/* navigation_link_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,68 +28,61 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERA_EFFECTS_H
-#define CAMERA_EFFECTS_H
+#ifndef NAVIGATION_LINK_2D_H
+#define NAVIGATION_LINK_2D_H
-#include "core/io/resource.h"
-#include "core/templates/rid.h"
+#include "scene/2d/node_2d.h"
-class CameraEffects : public Resource {
- GDCLASS(CameraEffects, Resource);
+class NavigationLink2D : public Node2D {
+ GDCLASS(NavigationLink2D, Node2D);
-private:
- RID camera_effects;
+ bool enabled = true;
+ RID link = RID();
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector2 end_location = Vector2();
+ Vector2 start_location = Vector2();
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
- // DOF blur
- bool dof_blur_far_enabled = false;
- float dof_blur_far_distance = 10.0;
- float dof_blur_far_transition = 5.0;
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
- bool dof_blur_near_enabled = false;
- float dof_blur_near_distance = 2.0;
- float dof_blur_near_transition = 1.0;
+public:
+#ifdef TOOLS_ENABLED
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#endif
- float dof_blur_amount = 0.1;
- void _update_dof_blur();
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
- // Override exposure
- bool override_exposure_enabled = false;
- float override_exposure = 1.0;
- void _update_override_exposure();
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
-public:
- virtual RID get_rid() const override;
-
- // DOF blur
- void set_dof_blur_far_enabled(bool p_enabled);
- bool is_dof_blur_far_enabled() const;
- void set_dof_blur_far_distance(float p_distance);
- float get_dof_blur_far_distance() const;
- void set_dof_blur_far_transition(float p_distance);
- float get_dof_blur_far_transition() const;
-
- void set_dof_blur_near_enabled(bool p_enabled);
- bool is_dof_blur_near_enabled() const;
- void set_dof_blur_near_distance(float p_distance);
- float get_dof_blur_near_distance() const;
- void set_dof_blur_near_transition(float p_distance);
- float get_dof_blur_near_transition() const;
-
- void set_dof_blur_amount(float p_amount);
- float get_dof_blur_amount() const;
-
- // Override exposure
- void set_override_exposure_enabled(bool p_enabled);
- bool is_override_exposure_enabled() const;
- void set_override_exposure(float p_exposure);
- float get_override_exposure() const;
-
- CameraEffects();
- ~CameraEffects();
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector2 p_location);
+ Vector2 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector2 p_location);
+ Vector2 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ TypedArray<String> get_configuration_warnings() const override;
+
+ NavigationLink2D();
+ ~NavigationLink2D();
};
-#endif // CAMERA_EFFECTS_H
+#endif // NAVIGATION_LINK_2D_H
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index a592d20cba..1850e00ecd 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -38,6 +38,9 @@
void NavigationObstacle2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle2D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle2D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
@@ -57,28 +60,26 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- parent_node2d = Object::cast_to<Node2D>(get_parent());
- reevaluate_agent_radius();
- if (parent_node2d != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- parent_node2d = nullptr;
+ set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
- parent_node2d = Object::cast_to<Node2D>(get_parent());
- reevaluate_agent_radius();
+ if (is_inside_tree() && (get_parent() != parent_node2d)) {
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
} break;
case NOTIFICATION_UNPARENTED: {
- parent_node2d = nullptr;
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
} break;
case NOTIFICATION_PAUSED: {
@@ -182,6 +183,35 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
return 1.0; // Never a 0 radius
}
+void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
+ if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
+ parent_node2d = Object::cast_to<Node2D>(p_agent_parent);
+ if (map_override.is_valid()) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
+ }
+ reevaluate_agent_radius();
+ } else {
+ parent_node2d = nullptr;
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
+void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
+}
+
+RID NavigationObstacle2D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (parent_node2d != nullptr) {
+ return parent_node2d->get_world_2d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) {
estimate_radius = p_estimate_radius;
notify_property_list_changed();
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 5795c6c94f..6eff95adec 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -38,8 +38,10 @@ class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
Node2D *parent_node2d = nullptr;
+
RID agent;
RID map_before_pause;
+ RID map_override;
bool estimate_radius = true;
real_t radius = 1.0;
@@ -57,6 +59,11 @@ public:
return agent;
}
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 00aa4b0b59..ffccb95a22 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -374,7 +374,7 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
#ifdef DEBUG_ENABLED
if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) {
- update();
+ queue_redraw();
}
#endif // DEBUG_ENABLED
}
@@ -551,7 +551,7 @@ Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
void NavigationRegion2D::_navpoly_changed() {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
- update();
+ queue_redraw();
}
if (navpoly.is_valid()) {
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
@@ -561,7 +561,7 @@ void NavigationRegion2D::_navpoly_changed() {
void NavigationRegion2D::_map_changed(RID p_map) {
#ifdef DEBUG_ENABLED
if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) {
- update();
+ queue_redraw();
}
#endif // DEBUG_ENABLED
}
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 4599785ce4..7765533016 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -437,8 +437,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,no_slider,suffix:px"), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_less,or_greater,no_slider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index bbc326a4b4..90b2e3d460 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -47,7 +47,7 @@ Rect2 Path2D::_edit_get_rect() const {
for (int i = 0; i < curve->get_point_count(); i++) {
for (int j = 0; j <= 8; j++) {
real_t frac = j / 8.0;
- Vector2 p = curve->interpolate(i, frac);
+ Vector2 p = curve->sample(i, frac);
aabb.expand_to(p);
}
}
@@ -70,7 +70,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
for (int j = 1; j <= 8; j++) {
real_t frac = j / 8.0;
- s[1] = curve->interpolate(i, frac);
+ s[1] = curve->sample(i, frac);
Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
if (p.distance_to(p_point) <= p_tolerance) {
@@ -112,7 +112,7 @@ void Path2D::_notification(int p_what) {
for (int i = 0; i < curve->get_point_count(); i++) {
for (int j = 0; j < 8; j++) {
real_t frac = j * (1.0 / 8.0);
- Vector2 p = curve->interpolate(i, frac);
+ Vector2 p = curve->sample(i, frac);
_cached_draw_pts.set(count++, p);
}
}
@@ -131,7 +131,7 @@ void Path2D::_curve_changed() {
return;
}
- update();
+ queue_redraw();
}
void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
@@ -175,7 +175,7 @@ void PathFollow2D::_update_transform() {
if (path_length == 0) {
return;
}
- Vector2 pos = c->interpolate_baked(progress, cubic);
+ Vector2 pos = c->sample_baked(progress, cubic);
if (rotates) {
real_t ahead = progress + lookahead;
@@ -195,14 +195,14 @@ void PathFollow2D::_update_transform() {
}
}
- Vector2 ahead_pos = c->interpolate_baked(ahead, cubic);
+ Vector2 ahead_pos = c->sample_baked(ahead, cubic);
Vector2 tangent_to_curve;
if (ahead_pos == pos) {
// This will happen at the end of non-looping or non-closed paths.
// We'll try a look behind instead, in order to get a meaningful angle.
tangent_to_curve =
- (pos - c->interpolate_baked(progress - lookahead, cubic)).normalized();
+ (pos - c->sample_baked(progress - lookahead, cubic)).normalized();
} else {
tangent_to_curve = (ahead_pos - pos).normalized();
}
@@ -252,7 +252,7 @@ void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
max = path->get_curve()->get_baked_length();
}
- p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
@@ -293,8 +293,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_progress", "get_progress");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:px"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 43158344b4..714d196779 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1024,7 +1024,7 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1142,7 +1142,7 @@ bool CharacterBody2D::move_and_slide() {
on_ceiling = false;
on_wall = false;
- if (!current_platform_velocity.is_equal_approx(Vector2())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
@@ -1241,7 +1241,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1325,7 +1325,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
sliding_enabled = true;
first_slide = false;
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
}
@@ -1371,7 +1371,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (result.remainder.is_equal_approx(Vector2())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector2();
break;
}
@@ -1390,7 +1390,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 8161fb5bd9..5e77902977 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -97,7 +97,7 @@ void Polygon2D::_validate_property(PropertyInfo &p_property) const {
}
void Polygon2D::_skeleton_bone_setup_changed() {
- update();
+ queue_redraw();
}
void Polygon2D::_notification(int p_what) {
@@ -375,7 +375,7 @@ void Polygon2D::_notification(int p_what) {
void Polygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
polygon = p_polygon;
rect_cache_dirty = true;
- update();
+ queue_redraw();
}
Vector<Vector2> Polygon2D::get_polygon() const {
@@ -392,7 +392,7 @@ int Polygon2D::get_internal_vertex_count() const {
void Polygon2D::set_uv(const Vector<Vector2> &p_uv) {
uv = p_uv;
- update();
+ queue_redraw();
}
Vector<Vector2> Polygon2D::get_uv() const {
@@ -401,7 +401,7 @@ Vector<Vector2> Polygon2D::get_uv() const {
void Polygon2D::set_polygons(const Array &p_polygons) {
polygons = p_polygons;
- update();
+ queue_redraw();
}
Array Polygon2D::get_polygons() const {
@@ -410,7 +410,7 @@ Array Polygon2D::get_polygons() const {
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
- update();
+ queue_redraw();
}
Color Polygon2D::get_color() const {
@@ -419,7 +419,7 @@ Color Polygon2D::get_color() const {
void Polygon2D::set_vertex_colors(const Vector<Color> &p_colors) {
vertex_colors = p_colors;
- update();
+ queue_redraw();
}
Vector<Color> Polygon2D::get_vertex_colors() const {
@@ -428,7 +428,7 @@ Vector<Color> Polygon2D::get_vertex_colors() const {
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> Polygon2D::get_texture() const {
@@ -437,7 +437,7 @@ Ref<Texture2D> Polygon2D::get_texture() const {
void Polygon2D::set_texture_offset(const Vector2 &p_offset) {
tex_ofs = p_offset;
- update();
+ queue_redraw();
}
Vector2 Polygon2D::get_texture_offset() const {
@@ -446,7 +446,7 @@ Vector2 Polygon2D::get_texture_offset() const {
void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
- update();
+ queue_redraw();
}
real_t Polygon2D::get_texture_rotation() const {
@@ -455,7 +455,7 @@ real_t Polygon2D::get_texture_rotation() const {
void Polygon2D::set_texture_scale(const Size2 &p_scale) {
tex_scale = p_scale;
- update();
+ queue_redraw();
}
Size2 Polygon2D::get_texture_scale() const {
@@ -464,7 +464,7 @@ Size2 Polygon2D::get_texture_scale() const {
void Polygon2D::set_invert(bool p_invert) {
invert = p_invert;
- update();
+ queue_redraw();
notify_property_list_changed();
}
@@ -474,7 +474,7 @@ bool Polygon2D::get_invert() const {
void Polygon2D::set_antialiased(bool p_antialiased) {
antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool Polygon2D::get_antialiased() const {
@@ -483,7 +483,7 @@ bool Polygon2D::get_antialiased() const {
void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
- update();
+ queue_redraw();
}
real_t Polygon2D::get_invert_border() const {
@@ -493,7 +493,7 @@ real_t Polygon2D::get_invert_border() const {
void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
- update();
+ queue_redraw();
}
Vector2 Polygon2D::get_offset() const {
@@ -533,13 +533,13 @@ void Polygon2D::clear_bones() {
void Polygon2D::set_bone_weights(int p_index, const Vector<float> &p_weights) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
bone_weights.write[p_index].weights = p_weights;
- update();
+ queue_redraw();
}
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
bone_weights.write[p_index].path = p_path;
- update();
+ queue_redraw();
}
Array Polygon2D::_get_bones() const {
@@ -567,7 +567,7 @@ void Polygon2D::set_skeleton(const NodePath &p_skeleton) {
return;
}
skeleton = p_skeleton;
- update();
+ queue_redraw();
}
NodePath Polygon2D::get_skeleton() const {
@@ -640,7 +640,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale", PROPERTY_HINT_LINK), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index c4036faa79..2c8a2e715a 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -36,7 +36,7 @@
void RayCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update();
+ queue_redraw();
}
}
@@ -100,7 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- update();
+ queue_redraw();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(p_enabled);
}
@@ -219,7 +219,7 @@ void RayCast2D::_update_raycast_state() {
}
if (prev_collision_state != collided) {
- update();
+ queue_redraw();
}
}
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 316988d298..a25d5934ee 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -40,7 +40,7 @@
void ShapeCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update();
+ queue_redraw();
}
}
@@ -132,7 +132,7 @@ real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
void ShapeCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- update();
+ queue_redraw();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(p_enabled);
}
@@ -152,7 +152,7 @@ void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
shape_rid = shape->get_rid();
}
update_configuration_warnings();
- update();
+ queue_redraw();
}
Ref<Shape2D> ShapeCast2D::get_shape() const {
@@ -182,7 +182,7 @@ bool ShapeCast2D::get_exclude_parent_body() const {
}
void ShapeCast2D::_redraw_shape() {
- update();
+ queue_redraw();
}
void ShapeCast2D::_notification(int p_what) {
@@ -325,7 +325,7 @@ void ShapeCast2D::_update_shapecast_state() {
collided = !result.is_empty();
if (prev_collision_state != collided) {
- update();
+ queue_redraw();
}
}
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 13a32fbfd4..8f0bf22617 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -126,7 +126,7 @@ void Bone2D::_notification(int p_what) {
return;
}
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
} break;
@@ -143,12 +143,12 @@ void Bone2D::_notification(int p_what) {
return;
}
- update();
+ queue_redraw();
if (get_parent()) {
Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
if (parent_bone) {
- parent_bone->update();
+ parent_bone->queue_redraw();
}
}
#endif // TOOLS_ENABLED
@@ -365,7 +365,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
void Bone2D::_editor_set_show_bone_gizmo(bool p_show_gizmo) {
_editor_show_bone_gizmo = p_show_gizmo;
- update();
+ queue_redraw();
}
bool Bone2D::_editor_get_show_bone_gizmo() const {
@@ -493,7 +493,7 @@ void Bone2D::set_length(real_t p_length) {
length = p_length;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
}
@@ -505,7 +505,7 @@ void Bone2D::set_bone_angle(real_t p_angle) {
bone_angle = p_angle;
#ifdef TOOLS_ENABLED
- update();
+ queue_redraw();
#endif // TOOLS_ENABLED
}
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index e1983f9cb9..0ecf8333a0 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -146,7 +146,7 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
}
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
item_rect_changed();
}
@@ -157,7 +157,7 @@ Ref<Texture2D> Sprite2D::get_texture() const {
void Sprite2D::set_centered(bool p_center) {
centered = p_center;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -167,7 +167,7 @@ bool Sprite2D::is_centered() const {
void Sprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -177,7 +177,7 @@ Point2 Sprite2D::get_offset() const {
void Sprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
- update();
+ queue_redraw();
}
bool Sprite2D::is_flipped_h() const {
@@ -186,7 +186,7 @@ bool Sprite2D::is_flipped_h() const {
void Sprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
- update();
+ queue_redraw();
}
bool Sprite2D::is_flipped_v() const {
@@ -199,7 +199,7 @@ void Sprite2D::set_region_enabled(bool p_region_enabled) {
}
region_enabled = p_region_enabled;
- update();
+ queue_redraw();
notify_property_list_changed();
}
@@ -225,7 +225,7 @@ Rect2 Sprite2D::get_region_rect() const {
void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
region_filter_clip_enabled = p_region_filter_clip_enabled;
- update();
+ queue_redraw();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
@@ -262,7 +262,7 @@ Vector2i Sprite2D::get_frame_coords() const {
void Sprite2D::set_vframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
- update();
+ queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
@@ -274,7 +274,7 @@ int Sprite2D::get_vframes() const {
void Sprite2D::set_hframes(int p_amount) {
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
- update();
+ queue_redraw();
item_rect_changed();
notify_property_list_changed();
}
@@ -388,7 +388,7 @@ void Sprite2D::_texture_changed() {
// Changes to the texture need to trigger an update to make
// the editor redraw the sprite with the updated texture.
if (texture.is_valid()) {
- update();
+ queue_redraw();
}
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 129cce93fa..5de6d547d7 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,6 +34,10 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
+#ifdef DEBUG_ENABLED
+#include "servers/navigation_server_3d.h"
+#endif // DEBUG_ENABLED
+
HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
HashMap<Vector2i, TileSet::CellNeighbor> output;
@@ -828,13 +832,13 @@ void TileMap::_update_dirty_quadrants() {
// Update the coords cache.
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_world.clear();
- q->self()->world_to_map.clear();
+ q->self()->map_to_local.clear();
+ q->self()->local_to_map.clear();
for (const Vector2i &E : q->self()->cells) {
Vector2i pk = E;
- Vector2i pk_world_coords = map_to_world(pk);
- q->self()->map_to_world[pk] = pk_world_coords;
- q->self()->world_to_map[pk_world_coords] = pk;
+ Vector2i pk_local_coords = map_to_local(pk);
+ q->self()->map_to_local[pk] = pk_local_coords;
+ q->self()->local_to_map[pk_local_coords] = pk;
}
}
@@ -852,7 +856,7 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
rs->canvas_item_clear(q->self()->debug_canvas_item);
Transform2D xform;
- xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
_rendering_draw_quadrant_debug(q->self());
@@ -978,10 +982,10 @@ void TileMap::_recompute_rect_cache() {
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
if (first) {
r_total = r;
first = false;
@@ -1010,7 +1014,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1030,7 +1034,7 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
@@ -1126,7 +1130,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -1151,7 +1155,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int z_index = tile_data->get_z_index();
// Quandrant pos.
- Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ Vector2 position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
@@ -1223,14 +1227,14 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int index = -(int64_t)0x80000000; //always must be drawn below children.
for (int layer = 0; layer < (int)layers.size(); layer++) {
- // Sort the quadrants coords per world coordinates
- RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
- world_to_map[map_to_world(E.key)] = E.key;
+ local_to_map[map_to_local(E.key)] = E.key;
}
- // Sort the quadrants
- for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
+ // Sort the quadrants.
+ for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
@@ -1270,7 +1274,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1302,7 +1306,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1423,7 +1427,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
@@ -1446,7 +1450,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
- xform.set_origin(map_to_world(bodies_coords[body]));
+ xform.set_origin(map_to_local(bodies_coords[body]));
xform = new_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1516,7 +1520,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
xform = global_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1602,7 +1606,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector<Color> color;
color.push_back(debug_collision_color);
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
Transform2D qudrant_xform;
qudrant_xform.set_origin(quadrant_pos);
Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
@@ -1641,7 +1645,7 @@ void TileMap::_navigation_notification(int p_what) {
continue;
}
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_region.key));
+ tile_transform.set_origin(map_to_local(E_region.key));
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
}
@@ -1656,14 +1660,6 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(!tile_set.is_valid());
- // Get colors for debug.
- SceneTree *st = SceneTree::get_singleton();
- Color debug_navigation_color;
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
- }
-
Transform2D tilemap_xform = get_global_transform();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
@@ -1709,7 +1705,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell));
+ tile_transform.set_origin(map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
@@ -1766,10 +1762,13 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
RenderingServer *rs = RenderingServer::get_singleton();
- Color color = get_tree()->get_debug_navigation_color();
+ Color color = Color(0.5, 1.0, 1.0, 1.0);
+#ifdef DEBUG_ENABLED
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
+#endif // DEBUG_ENABLED
RandomPCG rand;
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1792,7 +1791,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1866,10 +1865,10 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell));
+ xform.set_origin(map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
q.scenes[E_cell] = scene->get_name();
@@ -1903,7 +1902,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
@@ -1933,7 +1932,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell) - quadrant_pos);
+ xform.set_origin(map_to_local(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -2822,7 +2821,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
// Iterate over the cells of the quadrant.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
TileSetSource *source;
@@ -2981,7 +2980,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
// SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
@@ -3058,10 +3057,10 @@ Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- Vector2 ret = p_pos;
+ Vector2 ret = p_local_position;
ret /= tile_set->get_tile_size();
TileSet::TileShape tile_shape = tile_set->get_tile_shape();
@@ -3086,7 +3085,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
ret.x /= overlapping_ratio;
}
- // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
// Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
// square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
@@ -3771,7 +3770,7 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
TileSet::TileShape shape = tile_set->get_tile_shape();
for (const Vector2i &E : p_cells) {
- Vector2 center = map_to_world(E);
+ Vector2 center = map_to_local(E);
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
if (!p_cells.has(get_neighbor_cell(E, side))) { \
@@ -3901,8 +3900,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index ecc6ee1d59..a819eeab71 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -40,7 +40,7 @@ class TileSetAtlasSource;
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
- // We sort the cells by their world coords, as it is needed by rendering.
+ // We sort the cells by their local coords, as it is needed by rendering.
if (p_a.y == p_b.y) {
return p_a.x > p_b.x;
} else {
@@ -49,7 +49,7 @@ struct TileMapQuadrant {
}
};
- // Dirty list element
+ // Dirty list element.
SelfList<TileMapQuadrant> dirty_list_element;
// Quadrant layer and coords.
@@ -58,10 +58,10 @@ struct TileMapQuadrant {
// TileMapCells
RBSet<Vector2i> cells;
- // We need those two maps to sort by world position for rendering
+ // We need those two maps to sort by local position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- RBMap<Vector2i, Vector2i> map_to_world;
- RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_local;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map;
// Debug.
RID debug_canvas_item;
@@ -368,8 +368,8 @@ public:
virtual void set_y_sort_enabled(bool p_enable) override;
- Vector2 map_to_world(const Vector2i &p_pos) const;
- Vector2i world_to_map(const Vector2 &p_pos) const;
+ Vector2 map_to_local(const Vector2i &p_pos) const;
+ Vector2i local_to_map(const Vector2 &p_pos) const;
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 9dea69cd64..a02f322ef1 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -34,7 +34,7 @@
void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
texture_normal = p_texture;
- update();
+ queue_redraw();
}
Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
@@ -43,7 +43,7 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
texture_pressed = p_texture_pressed;
- update();
+ queue_redraw();
}
Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {
@@ -60,16 +60,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
if (shape.is_valid()) {
- shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
shape = p_shape;
if (shape.is_valid()) {
- shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
- update();
+ queue_redraw();
}
Ref<Shape2D> TouchScreenButton::get_shape() const {
@@ -78,7 +78,7 @@ Ref<Shape2D> TouchScreenButton::get_shape() const {
void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
shape_centered = p_shape_centered;
- update();
+ queue_redraw();
}
bool TouchScreenButton::is_shape_visible() const {
@@ -87,7 +87,7 @@ bool TouchScreenButton::is_shape_visible() const {
void TouchScreenButton::set_shape_visible(bool p_shape_visible) {
shape_visible = p_shape_visible;
- update();
+ queue_redraw();
}
bool TouchScreenButton::is_shape_centered() const {
@@ -140,7 +140,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
}
- update();
+ queue_redraw();
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
@@ -264,7 +264,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
if (bitmask.is_valid()) {
check_rect = false;
if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
- if (bitmask->get_bit(coord)) {
+ if (bitmask->get_bitv(coord)) {
touched = true;
}
}
@@ -292,7 +292,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
}
emit_signal(SNAME("pressed"));
- update();
+ queue_redraw();
}
void TouchScreenButton::_release(bool p_exiting_tree) {
@@ -311,7 +311,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
if (!p_exiting_tree) {
emit_signal(SNAME("released"));
- update();
+ queue_redraw();
}
}
@@ -339,7 +339,7 @@ Rect2 TouchScreenButton::get_anchorable_rect() const {
void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
visibility = p_mode;
- update();
+ queue_redraw();
}
TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 1971dc1240..263c3a12a2 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -66,7 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
if (is_inside_tree()) {
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
}
- update();
+ queue_redraw();
}
Rect2 VisibleOnScreenNotifier2D::get_rect() const {
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index db7c3233f6..cefa9eceff 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -473,22 +473,27 @@ bool Area3D::is_monitoring() const {
}
TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
+ TypedArray<Node3D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
+ ret.resize(idx);
return ret;
}
+bool Area3D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
void Area3D::set_monitorable(bool p_enable) {
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
@@ -506,22 +511,26 @@ bool Area3D::is_monitorable() const {
}
TypedArray<Area3D> Area3D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
+ TypedArray<Area3D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
}
}
-
+ ret.resize(idx);
return ret;
}
+bool Area3D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -687,6 +696,9 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
@@ -728,7 +740,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_lesser,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 48364739b7..0f0bcc7ce0 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -201,6 +201,9 @@ public:
TypedArray<Node3D> get_overlapping_bodies() const;
TypedArray<Area3D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 0e7b71f74a..21cf3bdb3b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -247,13 +247,18 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_EXIT_TREE: {
- stop();
+ set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
+ case NOTIFICATION_PREDELETE: {
+ stop();
+ } break;
+
case NOTIFICATION_PAUSED: {
if (!can_process()) {
// Node can't process so we start fading out to silence.
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index b8b6296c45..304e56326d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,6 +31,7 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
+#include "core/core_string_names.h"
#include "core/math/projection.h"
#include "scene/main/viewport.h"
@@ -71,6 +72,17 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
+
+ if (attributes.is_valid()) {
+ const CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ if (p_property.name == "near" || p_property.name == "far" || p_property.name == "fov" || p_property.name == "keep_aspect") {
+ p_property.usage = PROPERTY_USAGE_READ_ONLY | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR;
+ }
+ }
+ }
+
+ Node3D::_validate_property(p_property);
}
void Camera3D::_update_camera() {
@@ -400,18 +412,44 @@ Ref<Environment> Camera3D::get_environment() const {
return environment;
}
-void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) {
- effects = p_effects;
- if (effects.is_valid()) {
- RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid());
+void Camera3D::set_attributes(const Ref<CameraAttributes> &p_attributes) {
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ }
+ }
+
+ attributes = p_attributes;
+
+ if (attributes.is_valid()) {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ if (physical_attributes) {
+ attributes->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Camera3D::_attributes_changed));
+ _attributes_changed();
+ }
+
+ RS::get_singleton()->camera_set_camera_attributes(camera, attributes->get_rid());
} else {
- RS::get_singleton()->camera_set_camera_effects(camera, RID());
+ RS::get_singleton()->camera_set_camera_attributes(camera, RID());
}
- _update_camera_mode();
+
+ notify_property_list_changed();
}
-Ref<CameraEffects> Camera3D::get_effects() const {
- return effects;
+Ref<CameraAttributes> Camera3D::get_attributes() const {
+ return attributes;
+}
+
+void Camera3D::_attributes_changed() {
+ CameraAttributesPhysical *physical_attributes = Object::cast_to<CameraAttributesPhysical>(attributes.ptr());
+ ERR_FAIL_COND(!physical_attributes);
+
+ fov = physical_attributes->get_fov();
+ near = physical_attributes->get_near();
+ far = physical_attributes->get_far();
+ keep_aspect = KEEP_HEIGHT;
+ _update_camera_mode();
}
void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) {
@@ -479,8 +517,8 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment);
- ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects);
- ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects);
+ ClassDB::bind_method(D_METHOD("set_attributes", "env"), &Camera3D::set_attributes);
+ ClassDB::bind_method(D_METHOD("get_attributes"), &Camera3D::get_attributes);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking);
@@ -498,7 +536,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_attributes", "get_attributes");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index bba9b7d1e4..f150a23e27 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -33,7 +33,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
class Camera3D : public Node3D {
@@ -64,11 +64,11 @@ private:
ProjectionType mode = PROJECTION_PERSPECTIVE;
- real_t fov = 0.0;
+ real_t fov = 75.0;
real_t size = 1.0;
Vector2 frustum_offset;
- real_t near = 0.0;
- real_t far = 0.0;
+ real_t near = 0.05;
+ real_t far = 4000.0;
real_t v_offset = 0.0;
real_t h_offset = 0.0;
KeepAspect keep_aspect = KEEP_HEIGHT;
@@ -81,7 +81,8 @@ private:
uint32_t layers = 0xfffff;
Ref<Environment> environment;
- Ref<CameraEffects> effects;
+ Ref<CameraAttributes> attributes;
+ void _attributes_changed();
// void _camera_make_current(Node *p_camera);
friend class Viewport;
@@ -159,8 +160,8 @@ public:
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
- void set_effects(const Ref<CameraEffects> &p_effects);
- Ref<CameraEffects> get_effects() const;
+ void set_attributes(const Ref<CameraAttributes> &p_effects);
+ Ref<CameraAttributes> get_attributes() const;
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 9dc61b35af..d7bf76a6f6 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -739,17 +739,17 @@ void CPUParticles3D::_particles_process(double p_delta) {
/*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
}*/
real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
}
p.seed = Math::rand();
@@ -907,53 +907,53 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
}
real_t tex_orbit_velocity = 1.0;
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
+ tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
}
}
real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
}
real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
}
real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
}
real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
}
real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
- tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
+ tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
}
real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
- tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
+ tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
}
real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
- tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
}
real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
}
Vector3 force = gravity;
@@ -1016,23 +1016,23 @@ void CPUParticles3D::_particles_process(double p_delta) {
Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
if (split_scale) {
if (scale_curve_x.is_valid()) {
- tex_scale.x = scale_curve_x->interpolate(tv);
+ tex_scale.x = scale_curve_x->sample(tv);
} else {
tex_scale.x = 1.0;
}
if (scale_curve_y.is_valid()) {
- tex_scale.y = scale_curve_y->interpolate(tv);
+ tex_scale.y = scale_curve_y->sample(tv);
} else {
tex_scale.y = 1.0;
}
if (scale_curve_z.is_valid()) {
- tex_scale.z = scale_curve_z->interpolate(tv);
+ tex_scale.z = scale_curve_z->sample(tv);
} else {
tex_scale.z = 1.0;
}
} else {
if (curve_parameters[PARAM_SCALE].is_valid()) {
- float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
tex_scale.x = tmp_scale;
tex_scale.y = tmp_scale;
tex_scale.z = tmp_scale;
@@ -1041,7 +1041,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
- tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
}
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
@@ -1568,32 +1568,32 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1613,8 +1613,8 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 319129603e..cfee7028d4 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "fog_volume.h"
+#include "scene/resources/environment.h"
///////////////////////////
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 1cfd889272..24bfa7b6de 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -807,7 +807,7 @@ void GPUParticlesAttractor3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_directionality", "amount"), &GPUParticlesAttractor3D::set_directionality);
ClassDB::bind_method(D_METHOD("get_directionality"), &GPUParticlesAttractor3D::get_directionality);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_lesser"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "-128,128,0.01,or_greater,or_less"), "set_strength", "get_strength");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "0,8,0.01"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "directionality", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_directionality", "get_directionality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index d5cab6728a..7dc094062b 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -309,7 +309,7 @@ void HingeJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_less,suffix:m/s"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
BIND_ENUM_CONSTANT(PARAM_BIAS);
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index e4a7cf6ee5..d977874911 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -486,8 +486,9 @@ void Label3D::_shape() {
case TextServer::AUTOWRAP_OFF:
break;
}
- PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+ autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
float max_line_w = 0.0;
for (int i = 0; i < line_breaks.size(); i = i + 2) {
RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 8d96d13f0c..e51f06e083 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "core/config/project_settings.h"
+
#include "light_3d.h"
void Light3D::set_param(Param p_param, real_t p_value) {
@@ -122,7 +124,14 @@ uint32_t Light3D::get_cull_mask() const {
void Light3D::set_color(const Color &p_color) {
color = p_color;
- RS::get_singleton()->light_set_color(light, p_color);
+
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ Color combined = color.srgb_to_linear();
+ combined *= correlated_color.srgb_to_linear();
+ RS::get_singleton()->light_set_color(light, combined.linear_to_srgb());
+ } else {
+ RS::get_singleton()->light_set_color(light, color);
+ }
// The gizmo color depends on the light color, so update it.
update_gizmos();
}
@@ -181,6 +190,56 @@ void Light3D::owner_changed_notify() {
_update_visibility();
}
+// Temperature expressed in Kelvins. Valid range 1000 - 15000
+// First converts to CIE 1960 then to sRGB
+// As explained in the Filament documentation: https://google.github.io/filament/Filament.md.html#lighting/directlighting/lightsparameterization
+Color _color_from_temperature(float p_temperature) {
+ float T2 = p_temperature * p_temperature;
+ float u = (0.860117757f + 1.54118254e-4f * p_temperature + 1.28641212e-7f * T2) /
+ (1.0f + 8.42420235e-4f * p_temperature + 7.08145163e-7f * T2);
+ float v = (0.317398726f + 4.22806245e-5f * p_temperature + 4.20481691e-8f * T2) /
+ (1.0f - 2.89741816e-5f * p_temperature + 1.61456053e-7f * T2);
+
+ // Convert to xyY space.
+ float d = 1.0f / (2.0f * u - 8.0f * v + 4.0f);
+ float x = 3.0f * u * d;
+ float y = 2.0f * v * d;
+
+ // Convert to XYZ space
+ const float a = 1.0 / MAX(y, 1e-5f);
+ Vector3 xyz = Vector3(x * a, 1.0, (1.0f - x - y) * a);
+
+ // Convert from XYZ to sRGB(linear)
+ Vector3 linear = Vector3(3.2404542f * xyz.x - 1.5371385f * xyz.y - 0.4985314f * xyz.z,
+ -0.9692660f * xyz.x + 1.8760108f * xyz.y + 0.0415560f * xyz.z,
+ 0.0556434f * xyz.x - 0.2040259f * xyz.y + 1.0572252f * xyz.z);
+ linear /= MAX(1e-5f, linear[linear.max_axis_index()]);
+ // Normalize, clamp, and convert to sRGB.
+ return Color(linear.x, linear.y, linear.z).clamp().linear_to_srgb();
+}
+
+void Light3D::set_temperature(const float p_temperature) {
+ temperature = p_temperature;
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ return;
+ }
+ correlated_color = _color_from_temperature(temperature);
+
+ Color combined = color.srgb_to_linear() * correlated_color.srgb_to_linear();
+
+ RS::get_singleton()->light_set_color(light, combined.linear_to_srgb());
+ // The gizmo color depends on the light color, so update it.
+ update_gizmos();
+}
+
+Color Light3D::get_correlated_color() const {
+ return correlated_color;
+}
+
+float Light3D::get_temperature() const {
+ return temperature;
+}
+
void Light3D::_update_visibility() {
if (!is_inside_tree()) {
return;
@@ -224,12 +283,18 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &p_property) const {
- if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_fog_fade" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
+ if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (get_light_type() != RS::LIGHT_DIRECTIONAL && p_property.name == "light_angular_distance") {
- // Angular distance is only used in DirectionalLight3D.
+ if (get_light_type() != RS::LIGHT_DIRECTIONAL && (p_property.name == "light_angular_distance" || p_property.name == "light_intensity_lux")) {
+ // Angular distance and Light Intensity Lux are only used in DirectionalLight3D.
+ p_property.usage = PROPERTY_USAGE_NONE;
+ } else if (get_light_type() == RS::LIGHT_DIRECTIONAL && p_property.name == "light_intensity_lumens") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (p_property.name == "light_intensity_lumens" || p_property.name == "light_intensity_lux" || p_property.name == "light_temperature")) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -278,10 +343,18 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector);
ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector);
+ ClassDB::bind_method(D_METHOD("set_temperature", "temperature"), &Light3D::set_temperature);
+ ClassDB::bind_method(D_METHOD("get_temperature"), &Light3D::get_temperature);
+ ClassDB::bind_method(D_METHOD("get_correlated_color"), &Light3D::get_correlated_color);
+
ADD_GROUP("Light", "light_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lumens", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:lm"), "set_param", "get_param", PARAM_INTENSITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lux", PROPERTY_HINT_RANGE, "0,150000.0,0.01,or_greater,suffix:lx"), "set_param", "get_param", PARAM_INTENSITY);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "light_temperature", PROPERTY_HINT_RANGE, "1000,15000.0,1.0,suffix:k"), "set_temperature", "get_temperature");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_volumetric_fog_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_VOLUMETRIC_FOG_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_param", "get_param", PARAM_SIZE);
@@ -296,7 +369,6 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_OPACITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BLUR);
@@ -313,6 +385,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_ENERGY);
BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY);
+ BIND_ENUM_CONSTANT(PARAM_VOLUMETRIC_FOG_ENERGY);
BIND_ENUM_CONSTANT(PARAM_SPECULAR);
BIND_ENUM_CONSTANT(PARAM_RANGE);
BIND_ENUM_CONSTANT(PARAM_SIZE);
@@ -329,8 +402,8 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_OPACITY);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
- BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_INTENSITY);
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
@@ -363,6 +436,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_ENERGY, 1);
set_param(PARAM_INDIRECT_ENERGY, 1);
+ set_param(PARAM_VOLUMETRIC_FOG_ENERGY, 1);
set_param(PARAM_SPECULAR, 0.5);
set_param(PARAM_RANGE, 5);
set_param(PARAM_SIZE, 0);
@@ -380,8 +454,10 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.03);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
- set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1);
set_param(PARAM_SHADOW_FADE_START, 1);
+ // For OmniLight3D and SpotLight3D, specified in Lumens.
+ set_param(PARAM_INTENSITY, 1000.0);
+ set_temperature(6500.0); // Nearly white.
set_disable_scale(true);
}
@@ -487,6 +563,7 @@ DirectionalLight3D::DirectionalLight3D() :
set_param(PARAM_SHADOW_FADE_START, 0.8);
// Increase the default shadow bias to better suit most scenes.
set_param(PARAM_SHADOW_BIAS, 0.1);
+ set_param(PARAM_INTENSITY, 100000.0); // Specified in Lux, approximate mid-day sun.
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
blend_splits = false;
set_sky_mode(SKY_MODE_LIGHT_AND_SKY);
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 035ba50e42..e43d6f0419 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -40,6 +40,7 @@ public:
enum Param {
PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY,
PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY,
+ PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY,
PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR,
PARAM_RANGE = RS::LIGHT_PARAM_RANGE,
PARAM_SIZE = RS::LIGHT_PARAM_SIZE,
@@ -56,8 +57,8 @@ public:
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY,
PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
- PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
+ PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
@@ -83,6 +84,8 @@ private:
void _update_visibility();
BakeMode bake_mode = BAKE_DYNAMIC;
Ref<Texture2D> projector;
+ Color correlated_color = Color(1.0, 1.0, 1.0);
+ float temperature = 6500.0;
// bind helpers
@@ -139,6 +142,10 @@ public:
void set_projector(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_projector() const;
+ void set_temperature(const float p_temperature);
+ float get_temperature() const;
+ Color get_correlated_color() const;
+
virtual AABB get_aabb() const override;
Light3D();
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 7efda6db32..b0bccc4571 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -30,10 +30,14 @@
#include "lightmap_gi.h"
+#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/math/delaunay_3d.h"
#include "lightmap_probe.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/camera_attributes.h"
+#include "scene/resources/environment.h"
+#include "scene/resources/sky.h"
void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
User user;
@@ -101,6 +105,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
Vector<Ref<Image>> images;
for (int i = 0; i < p_data.size(); i++) {
Ref<TextureLayered> texture = p_data[i];
+ ERR_FAIL_COND_MSG(texture.is_null(), vformat("Invalid TextureLayered at index %d.", i));
for (int j = 0; j < texture->get_layers(); j++) {
images.push_back(texture->get_layer_data(j));
}
@@ -207,7 +212,7 @@ bool LightmapGIData::is_using_spherical_harmonics() const {
return uses_spherical_harmonics;
}
-void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure) {
if (p_points.size()) {
int pc = p_points.size();
ERR_FAIL_COND(pc * 9 != p_point_sh.size());
@@ -221,6 +226,8 @@ void LightmapGIData::set_capture_data(const AABB &p_bounds, bool p_interior, con
RS::get_singleton()->lightmap_set_probe_bounds(lightmap, AABB());
RS::get_singleton()->lightmap_set_probe_interior(lightmap, false);
}
+ RS::get_singleton()->lightmap_set_baked_exposure_normalization(lightmap, p_baked_exposure);
+ baked_exposure = p_baked_exposure;
interior = p_interior;
bounds = p_bounds;
}
@@ -249,6 +256,10 @@ bool LightmapGIData::is_interior() const {
return interior;
}
+float LightmapGIData::get_baked_exposure() const {
+ return baked_exposure;
+}
+
void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bounds"));
ERR_FAIL_COND(!p_data.has("points"));
@@ -256,7 +267,8 @@ void LightmapGIData::_set_probe_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("bsp"));
ERR_FAIL_COND(!p_data.has("sh"));
ERR_FAIL_COND(!p_data.has("interior"));
- set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]);
+ ERR_FAIL_COND(!p_data.has("baked_exposure"));
+ set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"], p_data["baked_exposure"]);
}
Dictionary LightmapGIData::_get_probe_data() const {
@@ -267,6 +279,7 @@ Dictionary LightmapGIData::_get_probe_data() const {
d["bsp"] = get_capture_bsp_tree();
d["sh"] = get_capture_sh();
d["interior"] = is_interior();
+ d["baked_exposure"] = get_baked_exposure();
return d;
}
@@ -753,11 +766,11 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
MeshesFound &mf = meshes_found.write[m_i];
Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale;
- Vector<RID> overrides;
+ TypedArray<RID> overrides;
overrides.resize(mf.overrides.size());
for (int i = 0; i < mf.overrides.size(); i++) {
if (mf.overrides[i].is_valid()) {
- overrides.write[i] = mf.overrides[i]->get_rid();
+ overrides[i] = mf.overrides[i]->get_rid();
}
}
TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size);
@@ -977,15 +990,21 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Transform3D xf = lights_found[i].xform;
Color linear_color = light->get_color().srgb_to_linear();
+ float energy = light->get_param(Light3D::PARAM_ENERGY);
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ energy *= light->get_param(Light3D::PARAM_INTENSITY);
+ linear_color *= light->get_correlated_color().srgb_to_linear();
+ }
+
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy, l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
- lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, energy * (1.0 / (Math_PI * 4.0)), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, energy * (1.0 / Math_PI), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE), l->get_param(Light3D::PARAM_SHADOW_BLUR));
}
}
for (int i = 0; i < probes_found.size(); i++) {
@@ -1040,7 +1059,12 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
}
- Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud);
+ float exposure_normalization = 1.0;
+ if (camera_attributes.is_valid()) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ }
+
+ Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud, exposure_normalization);
if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES) {
return BAKE_ERROR_MESHES_INVALID;
@@ -1214,7 +1238,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
/* Obtain the colors from the images, they will be re-created as cubemaps on the server, depending on the driver */
- data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array);
+ data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array, exposure_normalization);
/* Compute a BSP tree of the simplices, so it's easy to find the exact one */
}
@@ -1410,6 +1434,14 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
+void LightmapGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+}
+
+Ref<CameraAttributes> LightmapGI::get_camera_attributes() const {
+ return camera_attributes;
+}
+
void LightmapGI::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
p_property.usage = PROPERTY_USAGE_NONE;
@@ -1462,6 +1494,9 @@ void LightmapGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_directional", "directional"), &LightmapGI::set_directional);
ClassDB::bind_method(D_METHOD("is_directional"), &LightmapGI::is_directional);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &LightmapGI::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &LightmapGI::get_camera_attributes);
+
// ClassDB::bind_method(D_METHOD("bake", "from_node"), &LightmapGI::bake, DEFVAL(Variant()));
ADD_GROUP("Tweaks", "");
@@ -1477,6 +1512,7 @@ void LightmapGI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "environment_custom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_environment_custom_color", "get_environment_custom_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "environment_custom_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_environment_custom_energy", "get_environment_custom_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_GROUP("Gen Probes", "generate_probes_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes");
ADD_GROUP("Data", "");
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 87add9facc..0062a4a093 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -36,6 +36,9 @@
#include "scene/3d/lightmapper.h"
#include "scene/3d/visual_instance_3d.h"
+class Sky;
+class CameraAttributes;
+
class LightmapGIData : public Resource {
GDCLASS(LightmapGIData, Resource);
RES_BASE_EXTENSION("lmbake")
@@ -47,6 +50,7 @@ class LightmapGIData : public Resource {
RID lightmap;
AABB bounds;
+ float baked_exposure = 1.0;
struct User {
NodePath path;
@@ -83,8 +87,9 @@ public:
bool is_using_spherical_harmonics() const;
bool is_interior() const;
+ float get_baked_exposure() const;
- void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
+ void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree, float p_baked_exposure);
PackedVector3Array get_capture_points() const;
PackedColorArray get_capture_sh() const;
PackedInt32Array get_capture_tetrahedra() const;
@@ -147,6 +152,7 @@ private:
float environment_custom_energy = 1.0;
bool directional = false;
GenerateProbes gen_probes = GENERATE_PROBES_DISABLED;
+ Ref<CameraAttributes> camera_attributes;
Ref<LightmapGIData> light_data;
@@ -260,6 +266,9 @@ public:
void set_generate_probes(GenerateProbes p_generate_probes);
GenerateProbes get_generate_probes() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
+
AABB get_aabb() const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index 9b973fd6bc..5b5c6cf53a 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -180,7 +180,7 @@ public:
virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) = 0;
virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) = 0;
virtual void add_probe(const Vector3 &p_position) = 0;
- virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr) = 0;
+ virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr, float p_exposure_normalization = 1.0) = 0;
virtual int get_bake_texture_count() const = 0;
virtual Ref<Image> get_bake_texture(int p_index) const = 0;
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 31993f898d..a76f4dd0d5 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -115,8 +115,8 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
if (mesh.is_valid()) {
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- _mesh_changed();
set_base(mesh->get_rid());
+ _mesh_changed();
} else {
blend_shape_tracks.clear();
blend_shape_properties.clear();
@@ -380,6 +380,13 @@ void MeshInstance3D::_mesh_changed() {
}
}
+ int surface_count = mesh->get_surface_count();
+ for (int surface_index = 0; surface_index < surface_count; ++surface_index) {
+ if (surface_override_materials[surface_index].is_valid()) {
+ RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid());
+ }
+ }
+
update_gizmos();
}
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
new file mode 100644
index 0000000000..47b602c966
--- /dev/null
+++ b/scene/3d/navigation_link_3d.cpp
@@ -0,0 +1,389 @@
+/*************************************************************************/
+/* navigation_link_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_link_3d.h"
+
+#include "mesh_instance_3d.h"
+#include "servers/navigation_server_3d.h"
+
+#ifdef DEBUG_ENABLED
+void NavigationLink3D::_update_debug_mesh() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // don't update inside Editor as node 3d gizmo takes care of this
+ // as collisions and selections for Editor Viewport need to be updated
+ return;
+ }
+
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ return;
+ }
+
+ if (!debug_instance.is_valid()) {
+ debug_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!debug_mesh.is_valid()) {
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ RID nav_map = get_world_3d()->get_navigation_map();
+ real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
+ Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
+ Vector3::Axis up_axis = up_vector.max_axis_index();
+
+ debug_mesh->clear_surfaces();
+
+ Vector<Vector3> lines;
+
+ // Draw line between the points.
+ lines.push_back(start_location);
+ lines.push_back(end_location);
+
+ // Draw start location search radius
+ for (int i = 0; i < 30; i++) {
+ // Create a circle
+ const float ra = Math::deg_to_rad((float)(i * 12));
+ const float rb = Math::deg_to_rad((float)((i + 1) * 12));
+ const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
+ const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
+
+ // Draw axis-aligned circle
+ switch (up_axis) {
+ case Vector3::AXIS_X:
+ lines.append(start_location + Vector3(0, a.x, a.y));
+ lines.append(start_location + Vector3(0, b.x, b.y));
+ break;
+ case Vector3::AXIS_Y:
+ lines.append(start_location + Vector3(a.x, 0, a.y));
+ lines.append(start_location + Vector3(b.x, 0, b.y));
+ break;
+ case Vector3::AXIS_Z:
+ lines.append(start_location + Vector3(a.x, a.y, 0));
+ lines.append(start_location + Vector3(b.x, b.y, 0));
+ break;
+ }
+ }
+
+ // Draw end location search radius
+ for (int i = 0; i < 30; i++) {
+ // Create a circle
+ const float ra = Math::deg_to_rad((float)(i * 12));
+ const float rb = Math::deg_to_rad((float)((i + 1) * 12));
+ const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
+ const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
+
+ // Draw axis-aligned circle
+ switch (up_axis) {
+ case Vector3::AXIS_X:
+ lines.append(end_location + Vector3(0, a.x, a.y));
+ lines.append(end_location + Vector3(0, b.x, b.y));
+ break;
+ case Vector3::AXIS_Y:
+ lines.append(end_location + Vector3(a.x, 0, a.y));
+ lines.append(end_location + Vector3(b.x, 0, b.y));
+ break;
+ case Vector3::AXIS_Z:
+ lines.append(end_location + Vector3(a.x, a.y, 0));
+ lines.append(end_location + Vector3(b.x, b.y, 0));
+ break;
+ }
+ }
+
+ Array mesh_array;
+ mesh_array.resize(Mesh::ARRAY_MAX);
+ mesh_array[Mesh::ARRAY_VERTEX] = lines;
+
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
+
+ RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
+ RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
+
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+
+ if (enabled) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
+ } else {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
+ }
+}
+#endif // DEBUG_ENABLED
+
+void NavigationLink3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink3D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink3D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink3D::set_bidirectional);
+ ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink3D::is_bidirectional);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink3D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink3D::get_navigation_layers);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location);
+ ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location);
+
+ ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location);
+ ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink3D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink3D::get_travel_cost);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
+}
+
+void NavigationLink3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled) {
+ NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
+
+ // Update global positions for the link.
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ }
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update global positions for the link.
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ NavigationServer3D::get_singleton()->link_set_map(link, RID());
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_scenario(debug_instance, RID());
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+ }
+}
+
+NavigationLink3D::NavigationLink3D() {
+ link = NavigationServer3D::get_singleton()->link_create();
+ set_notify_transform(true);
+}
+
+NavigationLink3D::~NavigationLink3D() {
+ NavigationServer3D::get_singleton()->free(link);
+ link = RID();
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_instance);
+ }
+ if (debug_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_mesh->get_rid());
+ }
+#endif // DEBUG_ENABLED
+}
+
+void NavigationLink3D::set_enabled(bool p_enabled) {
+ if (enabled == p_enabled) {
+ return;
+ }
+
+ enabled = p_enabled;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (enabled) {
+ NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
+ } else {
+ NavigationServer3D::get_singleton()->link_set_map(link, RID());
+ }
+
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid() && debug_mesh.is_valid()) {
+ if (enabled) {
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
+ } else {
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
+ }
+ }
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+}
+
+void NavigationLink3D::set_bidirectional(bool p_bidirectional) {
+ if (bidirectional == p_bidirectional) {
+ return;
+ }
+
+ bidirectional = p_bidirectional;
+
+ NavigationServer3D::get_singleton()->link_set_bidirectional(link, bidirectional);
+}
+
+void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) {
+ if (navigation_layers == p_navigation_layers) {
+ return;
+ }
+
+ navigation_layers = p_navigation_layers;
+
+ NavigationServer3D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
+}
+
+void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ uint32_t _navigation_layers = get_navigation_layers();
+
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationLink3D::set_start_location(Vector3 p_location) {
+ if (start_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ start_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+ update_configuration_warnings();
+}
+
+void NavigationLink3D::set_end_location(Vector3 p_location) {
+ if (end_location.is_equal_approx(p_location)) {
+ return;
+ }
+
+ end_location = p_location;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ Transform3D gt = get_global_transform();
+ NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+
+#ifdef DEBUG_ENABLED
+ _update_debug_mesh();
+#endif // DEBUG_ENABLED
+
+ update_gizmos();
+ update_configuration_warnings();
+}
+
+void NavigationLink3D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
+ return;
+ }
+
+ enter_cost = p_enter_cost;
+
+ NavigationServer3D::get_singleton()->link_set_enter_cost(link, enter_cost);
+}
+
+void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
+ return;
+ }
+
+ travel_cost = p_travel_cost;
+
+ NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost);
+}
+
+TypedArray<String> NavigationLink3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (start_location.is_equal_approx(end_location)) {
+ warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));
+ }
+
+ return warnings;
+}
diff --git a/scene/gui/gradient_edit.h b/scene/3d/navigation_link_3d.h
index b7c99f1f1c..1f88075527 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/3d/navigation_link_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gradient_edit.h */
+/* navigation_link_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,59 +28,63 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GRADIENT_EDIT_H
-#define GRADIENT_EDIT_H
+#ifndef NAVIGATION_LINK_3D_H
+#define NAVIGATION_LINK_3D_H
-#include "scene/gui/color_picker.h"
-#include "scene/gui/popup.h"
-#include "scene/resources/gradient.h"
+#include "scene/3d/node_3d.h"
-class GradientEdit : public Control {
- GDCLASS(GradientEdit, Control);
+class NavigationLink3D : public Node3D {
+ GDCLASS(NavigationLink3D, Node3D);
- PopupPanel *popup = nullptr;
- ColorPicker *picker = nullptr;
+ bool enabled = true;
+ RID link = RID();
+ bool bidirectional = true;
+ uint32_t navigation_layers = 1;
+ Vector3 end_location = Vector3();
+ Vector3 start_location = Vector3();
+ real_t enter_cost = 0.0;
+ real_t travel_cost = 1.0;
- bool grabbing = false;
- int grabbed = -1;
- Vector<Gradient::Point> points;
- Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
+#ifdef DEBUG_ENABLED
+ RID debug_instance;
+ Ref<ArrayMesh> debug_mesh;
- Ref<Gradient> gradient_cache;
- Ref<GradientTexture1D> preview_texture;
-
- // Make sure to use the scaled value below.
- const int BASE_SPACING = 3;
- const int BASE_POINT_WIDTH = 8;
-
- int draw_spacing = BASE_SPACING;
- int draw_point_width = BASE_POINT_WIDTH;
-
- void _draw_checker(int x, int y, int w, int h);
- void _color_changed(const Color &p_color);
- int _get_point_from_pos(int x);
- void _show_color_picker();
+ void _update_debug_mesh();
+#endif // DEBUG_ENABLED
protected:
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _notification(int p_what);
static void _bind_methods();
+ void _notification(int p_what);
public:
- void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- void set_points(Vector<Gradient::Point> &p_points);
- Vector<Gradient::Point> &get_points();
- void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
- Gradient::InterpolationMode get_interpolation_mode();
- ColorPicker *get_picker();
- PopupPanel *get_popup();
-
- virtual Size2 get_minimum_size() const override;
-
- GradientEdit();
- virtual ~GradientEdit();
+ NavigationLink3D();
+ ~NavigationLink3D();
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const { return enabled; }
+
+ void set_bidirectional(bool p_bidirectional);
+ bool is_bidirectional() const { return bidirectional; }
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const { return navigation_layers; }
+
+ void set_navigation_layer_value(int p_layer_number, bool p_value);
+ bool get_navigation_layer_value(int p_layer_number) const;
+
+ void set_start_location(Vector3 p_location);
+ Vector3 get_start_location() const { return start_location; }
+
+ void set_end_location(Vector3 p_location);
+ Vector3 get_end_location() const { return end_location; }
+
+ void set_enter_cost(real_t p_enter_cost);
+ real_t get_enter_cost() const { return enter_cost; }
+
+ void set_travel_cost(real_t p_travel_cost);
+ real_t get_travel_cost() const { return travel_cost; }
+
+ TypedArray<String> get_configuration_warnings() const override;
};
-#endif // GRADIENT_EDIT_H
+#endif // NAVIGATION_LINK_3D_H
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 953e52e591..9b49238333 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -37,6 +37,9 @@
void NavigationObstacle3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
@@ -56,28 +59,26 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- parent_node3d = Object::cast_to<Node3D>(get_parent());
- reevaluate_agent_radius();
- if (parent_node3d != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- parent_node3d = nullptr;
+ set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_PARENTED: {
- parent_node3d = Object::cast_to<Node3D>(get_parent());
- reevaluate_agent_radius();
+ if (is_inside_tree() && (get_parent() != parent_node3d)) {
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
} break;
case NOTIFICATION_UNPARENTED: {
- parent_node3d = nullptr;
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
} break;
case NOTIFICATION_PAUSED: {
@@ -189,6 +190,35 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
return 1.0; // Never a 0 radius
}
+void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
+ if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
+ parent_node3d = Object::cast_to<Node3D>(p_agent_parent);
+ if (map_override.is_valid()) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override);
+ } else {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
+ }
+ reevaluate_agent_radius();
+ } else {
+ parent_node3d = nullptr;
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
+void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
+ map_override = p_navigation_map;
+ NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
+}
+
+RID NavigationObstacle3D::get_navigation_map() const {
+ if (map_override.is_valid()) {
+ return map_override;
+ } else if (parent_node3d != nullptr) {
+ return parent_node3d->get_world_3d()->get_navigation_map();
+ }
+ return RID();
+}
+
void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) {
estimate_radius = p_estimate_radius;
notify_property_list_changed();
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 7f6af668b6..24caf50680 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -37,8 +37,10 @@ class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
Node3D *parent_node3d = nullptr;
+
RID agent;
RID map_before_pause;
+ RID map_override;
bool estimate_radius = true;
real_t radius = 1.0;
@@ -56,6 +58,11 @@ public:
return agent;
}
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_estimate_radius(bool p_estimate_radius);
bool is_radius_estimated() const {
return estimate_radius;
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 29ad1ba93d..049ca4c8a0 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -539,6 +539,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() {
}
Vector<Vector3> vertex_array;
+ vertex_array.resize(connections_count * 6);
for (int i = 0; i < connections_count; i++) {
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 426a8c1684..59ec036558 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -792,8 +792,8 @@ void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos);
Vector3 original_scale = get_scale();
@@ -1052,8 +1052,8 @@ void Node3D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index c1c309fdbe..015cb9a21d 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -186,21 +186,21 @@ ArrayOccluder3D::~ArrayOccluder3D() {
/////////////////////////////////////////////////
-void QuadOccluder3D::set_size(const Vector2 &p_size) {
+void QuadOccluder3D::set_size(const Size2 &p_size) {
if (size == p_size) {
return;
}
- size = p_size.max(Vector2());
+ size = p_size.max(Size2());
_update();
}
-Vector2 QuadOccluder3D::get_size() const {
+Size2 QuadOccluder3D::get_size() const {
return size;
}
void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
+ Size2 _size = Size2(size.x / 2.0f, size.y / 2.0f);
r_vertices = {
Vector3(-_size.x, -_size.y, 0),
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 11d731b989..69a80e63fc 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -88,15 +88,15 @@ class QuadOccluder3D : public Occluder3D {
GDCLASS(QuadOccluder3D, Occluder3D);
private:
- Vector2 size = Vector2(1.0f, 1.0f);
+ Size2 size = Vector2(1.0f, 1.0f);
protected:
virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
static void _bind_methods();
public:
- Vector2 get_size() const;
- void set_size(const Vector2 &p_size);
+ Size2 get_size() const;
+ void set_size(const Size2 &p_size);
QuadOccluder3D();
~QuadOccluder3D();
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 7d79d9b4fd..2d1f4a579b 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -198,17 +198,17 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
}
- Vector3 pos = c->interpolate_baked(progress, cubic);
+ Vector3 pos = c->sample_baked(progress, cubic);
Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+ Vector3 forward = c->sample_baked(o_next, cubic) - pos;
// Try with the previous position
if (forward.length_squared() < CMP_EPSILON2) {
- forward = pos - c->interpolate_baked(o_prev, cubic);
+ forward = pos - c->sample_baked(o_prev, cubic);
}
if (forward.length_squared() < CMP_EPSILON2) {
@@ -217,10 +217,10 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
forward.normalize();
}
- Vector3 up = c->interpolate_baked_up_vector(progress, true);
+ Vector3 up = c->sample_baked_up_vector(progress, true);
if (o_next < progress) {
- Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
+ Vector3 up1 = c->sample_baked_up_vector(o_next, true);
Vector3 axis = up.cross(up1);
if (axis.length_squared() < CMP_EPSILON2) {
@@ -249,10 +249,10 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
t.origin = pos;
if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
real_t sample_distance = bi * 0.01;
- Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic);
- Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic);
- Vector3 t_cur_pos_a = c->interpolate_baked(progress - sample_distance, cubic);
- Vector3 t_cur_pos_b = c->interpolate_baked(progress + sample_distance, cubic);
+ Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic);
+ Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic);
+ Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic);
+ Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic);
Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
@@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
// do the additional tilting
- real_t tilt_angle = c->interpolate_baked_tilt(progress);
+ real_t tilt_angle = c->sample_baked_tilt(progress);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
@@ -337,7 +337,7 @@ void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
max = path->get_curve()->get_baked_length();
}
- p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_less,or_greater";
}
}
@@ -380,8 +380,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 5534bc28f1..8888aa183a 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1088,7 +1088,7 @@ void RigidBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5m\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_less,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1208,7 +1208,7 @@ bool CharacterBody3D::move_and_slide() {
last_motion = Vector3();
- if (!current_platform_velocity.is_equal_approx(Vector3())) {
+ if (!current_platform_velocity.is_zero_approx()) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
@@ -1315,7 +1315,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
break;
}
- if (result.remainder.is_equal_approx(Vector3())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector3();
break;
}
@@ -1428,7 +1428,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
Vector3 slide_motion = result.remainder.slide(collision.normal);
- if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) {
+ if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_zero_approx()) {
// Slide using the intersection between the motion plane and the floor plane,
// in order to keep the direction intact.
real_t motion_length = slide_motion.length();
@@ -1469,7 +1469,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
total_travel += result.travel;
// Apply Constant Speed.
- if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_equal_approx(Vector3())) {
+ if (p_was_on_floor && floor_constant_speed && can_apply_constant_speed && collision_state.floor && !motion.is_zero_approx()) {
Vector3 travel_slide_up = total_travel.slide(up_direction);
motion = motion.normalized() * MAX(0, (motion_slide_up.length() - travel_slide_up.length()));
}
@@ -1492,7 +1492,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
collided = true;
}
- if (!collided || motion.is_equal_approx(Vector3())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
@@ -1533,7 +1533,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
CollisionState result_state;
_set_collision_direction(result, result_state);
- if (result.remainder.is_equal_approx(Vector3())) {
+ if (result.remainder.is_zero_approx()) {
motion = Vector3();
break;
}
@@ -1557,7 +1557,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
}
}
- if (!collided || motion.is_equal_approx(Vector3())) {
+ if (!collided || motion.is_zero_approx()) {
break;
}
@@ -2346,7 +2346,7 @@ void PhysicalBone3D::ConeJointData::_get_property_list(List<PropertyInfo> *p_lis
JointData::_get_property_list(p_list);
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/swing_span"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_less,or_greater"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/bias"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/relaxation"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
@@ -2997,7 +2997,7 @@ void PhysicalBone3D::_bind_methods() {
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_joint_offset", "get_joint_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_less,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_body_offset", "get_body_offset");
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp
index d324e09df5..a2fecf9c31 100644
--- a/scene/3d/shape_cast_3d.cpp
+++ b/scene/3d/shape_cast_3d.cpp
@@ -205,7 +205,7 @@ bool ShapeCast3D::is_enabled() const {
void ShapeCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -306,7 +306,7 @@ real_t ShapeCast3D::get_closest_collision_unsafe_fraction() const {
}
void ShapeCast3D::resource_changed(Ref<Resource> p_res) {
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
update_gizmos();
@@ -327,7 +327,7 @@ void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) {
shape_rid = shape->get_rid();
}
- if (is_inside_tree()) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape();
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 1bc138704e..e04e1866db 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -315,9 +315,7 @@ void Skeleton3D::_notification(int p_what) {
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
-#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
-#endif // TOOLS_ENABLED
} break;
#ifndef _3D_DISABLED
@@ -603,18 +601,25 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
int Skeleton3D::get_bone_parent(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
-
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
+ }
return bones[p_bone].parent;
}
-Vector<int> Skeleton3D::get_bone_children(int p_bone) {
+Vector<int> Skeleton3D::get_bone_children(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>());
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
+ }
return bones[p_bone].child_bones;
}
-Vector<int> Skeleton3D::get_parentless_bones() {
- _update_process_order();
+Vector<int> Skeleton3D::get_parentless_bones() const {
+ if (process_order_dirty) {
+ const_cast<Skeleton3D *>(this)->_update_process_order();
+ }
return parentless_bones;
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 79feadf44f..5e49dfa1f4 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -191,11 +191,8 @@ public:
void unparent_bone_and_rest(int p_bone);
- Vector<int> get_bone_children(int p_bone);
- void set_bone_children(int p_bone, Vector<int> p_children);
- void add_bone_child(int p_bone, int p_child);
- void remove_bone_child(int p_bone, int p_child);
- Vector<int> get_parentless_bones();
+ Vector<int> get_bone_children(int p_bone) const;
+ Vector<int> get_parentless_bones() const;
int get_bone_count() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 669c3eb7fd..7a89bf81bb 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -30,7 +30,6 @@
#include "sprite_3d.h"
-#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
@@ -58,7 +57,7 @@ void SpriteBase3D::_propagate_color_changed() {
}
color_dirty = true;
- _queue_update();
+ _queue_redraw();
for (SpriteBase3D *&E : children) {
E->_propagate_color_changed();
@@ -90,7 +89,7 @@ void SpriteBase3D::_notification(int p_what) {
void SpriteBase3D::set_centered(bool p_center) {
centered = p_center;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_centered() const {
@@ -99,7 +98,7 @@ bool SpriteBase3D::is_centered() const {
void SpriteBase3D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- _queue_update();
+ _queue_redraw();
}
Point2 SpriteBase3D::get_offset() const {
@@ -108,7 +107,7 @@ Point2 SpriteBase3D::get_offset() const {
void SpriteBase3D::set_flip_h(bool p_flip) {
hflip = p_flip;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_flipped_h() const {
@@ -117,7 +116,7 @@ bool SpriteBase3D::is_flipped_h() const {
void SpriteBase3D::set_flip_v(bool p_flip) {
vflip = p_flip;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::is_flipped_v() const {
@@ -127,7 +126,7 @@ bool SpriteBase3D::is_flipped_v() const {
void SpriteBase3D::set_modulate(const Color &p_color) {
modulate = p_color;
_propagate_color_changed();
- _queue_update();
+ _queue_redraw();
}
Color SpriteBase3D::get_modulate() const {
@@ -137,7 +136,7 @@ Color SpriteBase3D::get_modulate() const {
void SpriteBase3D::set_render_priority(int p_priority) {
ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
render_priority = p_priority;
- _queue_update();
+ _queue_redraw();
}
int SpriteBase3D::get_render_priority() const {
@@ -146,7 +145,7 @@ int SpriteBase3D::get_render_priority() const {
void SpriteBase3D::set_pixel_size(real_t p_amount) {
pixel_size = p_amount;
- _queue_update();
+ _queue_redraw();
}
real_t SpriteBase3D::get_pixel_size() const {
@@ -156,7 +155,7 @@ real_t SpriteBase3D::get_pixel_size() const {
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
- _queue_update();
+ _queue_redraw();
}
Vector3::Axis SpriteBase3D::get_axis() const {
@@ -171,7 +170,8 @@ void SpriteBase3D::_im_update() {
//texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
}
-void SpriteBase3D::_queue_update() {
+void SpriteBase3D::_queue_redraw() {
+ // The 3D equivalent of CanvasItem.queue_redraw().
if (pending_update) {
return;
}
@@ -250,7 +250,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
- _queue_update();
+ _queue_redraw();
}
bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
@@ -261,7 +261,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
ERR_FAIL_INDEX(p_mode, 3);
alpha_cut = p_mode;
- _queue_update();
+ _queue_redraw();
}
SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
@@ -269,9 +269,9 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
}
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 3);
+ ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
billboard_mode = p_mode;
- _queue_update();
+ _queue_redraw();
}
StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
@@ -281,7 +281,7 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
if (texture_filter != p_filter) {
texture_filter = p_filter;
- _queue_update();
+ _queue_redraw();
}
}
@@ -329,7 +329,6 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
@@ -368,7 +367,7 @@ SpriteBase3D::SpriteBase3D() {
}
material = RenderingServer::get_singleton()->material_create();
- // Set defaults for material, names need to match up those in StandardMaterial3D
+ // Set defaults for material, names need to match up those in StandardMaterial3D.
RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
RS::get_singleton()->material_set_param(material, "specular", 0.5);
RS::get_singleton()->material_set_param(material, "metallic", 0.0);
@@ -394,7 +393,7 @@ SpriteBase3D::SpriteBase3D() {
mesh_colors.resize(4);
mesh_uvs.resize(4);
- // create basic mesh and store format information
+ // Create basic mesh and store format information.
for (int i = 0; i < 4; i++) {
mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0);
mesh_tangents.write[i * 4 + 0] = 0.0;
@@ -554,7 +553,7 @@ void Sprite3D::_draw() {
AABB aabb;
- // Everything except position and UV is compressed
+ // Everything except position and UV is compressed.
uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
@@ -637,13 +636,14 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
+ texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
+ texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
- _queue_update();
+
+ _queue_redraw();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -657,7 +657,7 @@ void Sprite3D::set_region_enabled(bool p_region) {
}
region = p_region;
- _queue_update();
+ _queue_redraw();
}
bool Sprite3D::is_region_enabled() const {
@@ -668,7 +668,7 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
if (region && changed) {
- _queue_update();
+ _queue_redraw();
}
}
@@ -681,7 +681,7 @@ void Sprite3D::set_frame(int p_frame) {
frame = p_frame;
- _queue_update();
+ _queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -704,7 +704,7 @@ Vector2i Sprite3D::get_frame_coords() const {
void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
- _queue_update();
+ _queue_redraw();
notify_property_list_changed();
}
@@ -715,7 +715,7 @@ int Sprite3D::get_vframes() const {
void Sprite3D::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
- _queue_update();
+ _queue_redraw();
notify_property_list_changed();
}
@@ -820,9 +820,9 @@ void AnimatedSprite3D::_draw() {
}
Ref<Texture2D> texture = frames->get_frame(animation, frame);
- if (!texture.is_valid()) {
+ if (texture.is_null()) {
set_base(RID());
- return; //no texuture no life
+ return;
}
Size2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
@@ -917,7 +917,7 @@ void AnimatedSprite3D::_draw() {
AABB aabb;
- // Everything except position and UV is compressed
+ // Everything except position and UV is compressed.
uint8_t *vertex_write_buffer = vertex_buffer.ptrw();
uint8_t *attribute_write_buffer = attribute_buffer.ptrw();
@@ -997,6 +997,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
+
if (p_property.name == "animation") {
p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -1026,9 +1027,15 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
@@ -1056,27 +1063,51 @@ void AnimatedSprite3D::_notification(int p_what) {
double remaining = get_process_delta_time();
while (remaining) {
- double speed = frames->get_animation_speed(animation);
+ double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed == 0) {
return; // Do nothing.
}
if (timeout <= 0) {
- timeout = 1.0 / speed;
-
- int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
- if (frames->get_animation_loop(animation)) {
- frame = 0;
+ timeout = _get_frame_duration();
+
+ int last_frame = frames->get_frame_count(animation) - 1;
+ if (!backwards) {
+ // Forward.
+ if (frame >= last_frame) {
+ if (frames->get_animation_loop(animation)) {
+ frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = last_frame;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
} else {
- frame = fc - 1;
+ frame++;
}
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
- frame++;
+ // Reversed.
+ if (frame <= 0) {
+ if (frames->get_animation_loop(animation)) {
+ frame = last_frame;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = 0;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
+ } else {
+ frame--;
+ }
}
- _queue_update();
+ _queue_redraw();
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1090,14 +1121,15 @@ void AnimatedSprite3D::_notification(int p_what) {
void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", Callable(this, "_res_changed"));
+ frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
}
+
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", Callable(this, "_res_changed"));
+ frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
}
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
frame = 0;
} else {
set_frame(frame);
@@ -1105,7 +1137,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
- _queue_update();
+ _queue_redraw();
update_configuration_warnings();
}
@@ -1114,7 +1146,7 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
}
void AnimatedSprite3D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
return;
}
@@ -1135,7 +1167,8 @@ void AnimatedSprite3D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
- _queue_update();
+ _queue_redraw();
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -1143,6 +1176,20 @@ int AnimatedSprite3D::get_frame() const {
return frame;
}
+void AnimatedSprite3D::set_speed_scale(double p_speed_scale) {
+ double elapsed = _get_frame_duration() - timeout;
+
+ speed_scale = MAX(p_speed_scale, 0.0f);
+
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
+ _reset_timeout();
+ timeout -= elapsed;
+}
+
+double AnimatedSprite3D::get_speed_scale() const {
+ return speed_scale;
+}
+
Rect2 AnimatedSprite3D::get_item_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2(0, 0, 1, 1);
@@ -1171,35 +1218,50 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
void AnimatedSprite3D::_res_changed() {
set_frame(frame);
- _queue_update();
+
+ _queue_redraw();
}
-void AnimatedSprite3D::_set_playing(bool p_playing) {
+void AnimatedSprite3D::set_playing(bool p_playing) {
if (playing == p_playing) {
return;
}
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
-bool AnimatedSprite3D::_is_playing() const {
+bool AnimatedSprite3D::is_playing() const {
return playing;
}
-void AnimatedSprite3D::play(const StringName &p_animation) {
+void AnimatedSprite3D::play(const StringName &p_animation, const bool p_backwards) {
+ backwards = p_backwards;
+
if (p_animation) {
set_animation(p_animation);
+ if (frames.is_valid() && backwards && get_frame() == 0) {
+ set_frame(frames->get_frame_count(p_animation) - 1);
+ }
}
- _set_playing(true);
+
+ is_over = false;
+ set_playing(true);
}
void AnimatedSprite3D::stop() {
- _set_playing(false);
+ set_playing(false);
}
-bool AnimatedSprite3D::is_playing() const {
- return playing;
+double AnimatedSprite3D::_get_frame_duration() {
+ if (frames.is_valid() && frames->has_animation(animation)) {
+ double speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed > 0) {
+ return 1.0 / speed;
+ }
+ }
+ return 0.0;
}
void AnimatedSprite3D::_reset_timeout() {
@@ -1207,19 +1269,13 @@ void AnimatedSprite3D::_reset_timeout() {
return;
}
- if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation);
- if (speed > 0) {
- timeout = 1.0 / speed;
- } else {
- timeout = 0;
- }
- } else {
- timeout = 0;
- }
+ timeout = _get_frame_duration();
+ is_over = false;
}
void AnimatedSprite3D::set_animation(const StringName &p_animation) {
+ ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
if (animation == p_animation) {
return;
}
@@ -1228,7 +1284,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) {
_reset_timeout();
set_frame(0);
notify_property_list_changed();
- _queue_update();
+ _queue_redraw();
}
StringName AnimatedSprite3D::get_animation() const {
@@ -1262,16 +1318,18 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing);
+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale);
+
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
@@ -1280,7 +1338,8 @@ void AnimatedSprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 03688cf787..e6a546a76d 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -106,7 +106,7 @@ protected:
uint32_t skin_stride = 0;
uint32_t mesh_surface_format = 0;
- void _queue_update();
+ void _queue_redraw();
public:
void set_centered(bool p_center);
@@ -209,18 +209,20 @@ class AnimatedSprite3D : public SpriteBase3D {
Ref<SpriteFrames> frames;
bool playing = false;
+ bool backwards = false;
StringName animation = "default";
int frame = 0;
+ float speed_scale = 1.0f;
bool centered = false;
+ bool is_over = false;
double timeout = 0.0;
void _res_changed();
+ double _get_frame_duration();
void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
RID last_shader;
RID last_texture;
@@ -235,8 +237,10 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
+
+ void set_playing(bool p_playing);
bool is_playing() const;
void set_animation(const StringName &p_animation);
@@ -245,6 +249,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_speed_scale(double p_speed_scale);
+ double get_speed_scale() const;
+
virtual Rect2 get_item_rect() const override;
virtual TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 5af06cff29..db9f68544b 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -242,7 +242,7 @@ const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringNa
bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
- set_instance_shader_uniform(*r, p_value);
+ set_instance_shader_parameter(*r, p_value);
return true;
}
#ifndef DISABLE_DEPRECATED
@@ -262,7 +262,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
const StringName *r = _instance_uniform_get_remap(p_name);
if (r) {
- r_ret = get_instance_shader_uniform(*r);
+ r_ret = get_instance_shader_parameter(*r);
return true;
}
@@ -271,10 +271,10 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> pinfo;
- RS::get_singleton()->instance_geometry_get_shader_uniform_list(get_instance(), &pinfo);
+ RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
for (PropertyInfo &pi : pinfo) {
bool has_def_value = false;
- Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), pi.name);
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
if (def_value.get_type() != Variant::NIL) {
has_def_value = true;
}
@@ -319,24 +319,24 @@ float GeometryInstance3D::get_lod_bias() const {
return lod_bias;
}
-void GeometryInstance3D::set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value) {
+void GeometryInstance3D::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
- Variant def_value = RS::get_singleton()->instance_geometry_get_shader_uniform_default_value(get_instance(), p_uniform);
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, def_value);
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_name);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, def_value);
instance_uniforms.erase(p_value);
} else {
- instance_uniforms[p_uniform] = p_value;
+ instance_uniforms[p_name] = p_value;
if (p_value.get_type() == Variant::OBJECT) {
RID tex_id = p_value;
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, tex_id);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, tex_id);
} else {
- RS::get_singleton()->instance_geometry_set_shader_uniform(get_instance(), p_uniform, p_value);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_name, p_value);
}
}
}
-Variant GeometryInstance3D::get_instance_shader_uniform(const StringName &p_uniform) const {
- return RS::get_singleton()->instance_geometry_get_shader_uniform(get_instance(), p_uniform);
+Variant GeometryInstance3D::get_instance_shader_parameter(const StringName &p_name) const {
+ return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_name);
}
void GeometryInstance3D::set_custom_aabb(AABB aabb) {
@@ -434,8 +434,8 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode);
ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode);
- ClassDB::bind_method(D_METHOD("set_instance_shader_uniform", "uniform", "value"), &GeometryInstance3D::set_instance_shader_uniform);
- ClassDB::bind_method(D_METHOD("get_instance_shader_uniform", "uniform"), &GeometryInstance3D::get_instance_shader_uniform);
+ ClassDB::bind_method(D_METHOD("set_instance_shader_parameter", "name", "value"), &GeometryInstance3D::set_instance_shader_parameter);
+ ClassDB::bind_method(D_METHOD("get_instance_shader_parameter", "name"), &GeometryInstance3D::get_instance_shader_parameter);
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index f7cdcbf411..100d8d8836 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -178,8 +178,8 @@ public:
void set_lightmap_scale(LightmapScale p_scale);
LightmapScale get_lightmap_scale() const;
- void set_instance_shader_uniform(const StringName &p_uniform, const Variant &p_value);
- Variant get_instance_shader_uniform(const StringName &p_uniform) const;
+ void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value);
+ Variant get_instance_shader_parameter(const StringName &p_name) const;
void set_custom_aabb(AABB aabb);
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index ae231026a7..c97af087bf 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -30,8 +30,10 @@
#include "voxel_gi.h"
+#include "core/core_string_names.h"
#include "mesh_instance_3d.h"
#include "multimesh_instance_3d.h"
+#include "scene/resources/camera_attributes.h"
#include "voxelizer.h"
void VoxelGIData::_set_data(const Dictionary &p_data) {
@@ -281,6 +283,14 @@ Vector3 VoxelGI::get_extents() const {
return extents;
}
+void VoxelGI::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+}
+
+Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
+ return camera_attributes;
+}
+
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
@@ -370,9 +380,14 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
p_from_node = p_from_node ? p_from_node : get_parent();
ERR_FAIL_NULL(p_from_node);
+ float exposure_normalization = 1.0;
+ if (camera_attributes.is_valid()) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ }
+
Voxelizer baker;
- baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
+ baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0), exposure_normalization);
List<PlotMesh> mesh_list;
@@ -428,6 +443,8 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
Vector<uint8_t> df = baker.get_sdf_3d_image();
+ RS::get_singleton()->voxel_gi_set_baked_exposure_normalization(probe_data->get_rid(), exposure_normalization);
+
probe_data->allocate(baker.get_to_cell_space_xform(), AABB(-extents, extents * 2.0), baker.get_voxel_gi_octree_size(), baker.get_voxel_gi_octree_cells(), baker.get_voxel_gi_data_cells(), df, baker.get_voxel_gi_level_cell_count());
set_probe_data(probe_data);
@@ -472,12 +489,16 @@ void VoxelGI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &VoxelGI::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &VoxelGI::get_extents);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &VoxelGI::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &VoxelGI::get_camera_attributes);
+
ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &VoxelGI::bake, DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("debug_bake"), &VoxelGI::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 6d173dea87..b31ae4cd95 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -33,6 +33,8 @@
#include "scene/3d/visual_instance_3d.h"
+class CameraAttributes;
+
class VoxelGIData : public Resource {
GDCLASS(VoxelGIData, Resource);
@@ -117,6 +119,7 @@ private:
Subdiv subdiv = SUBDIV_128;
Vector3 extents = Vector3(10, 10, 10);
+ Ref<CameraAttributes> camera_attributes;
struct PlotMesh {
Ref<Material> override_material;
@@ -144,6 +147,10 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
+
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
+
Vector3i get_estimated_cell_size() const;
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 9380d1cf32..6daa9e0aec 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -30,6 +30,8 @@
#include "voxelizer.h"
+#include "core/config/project_settings.h"
+
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
if (p_pos.is_equal_approx(p_vtx[0])) {
r_uv = p_uv[0];
@@ -348,7 +350,10 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
Color emission_col = mat->get_emission();
- float emission_energy = mat->get_emission_energy();
+ float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization;
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ emission_energy *= mat->get_emission_intensity();
+ }
Ref<Image> img_emission;
@@ -608,10 +613,11 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
}
}
-void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) {
+void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization) {
sorted = false;
original_bounds = p_bounds;
cell_subdiv = p_subdiv;
+ exposure_normalization = p_exposure_normalization;
bake_cells.resize(1);
material_cache.clear();
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 68bce768b7..f5bb9af107 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -87,6 +87,7 @@ private:
};
HashMap<Ref<Material>, MaterialCache> material_cache;
+ float exposure_normalization = 1.0;
AABB original_bounds;
AABB po2_bounds;
int axis_cell_size[3] = {};
@@ -111,7 +112,7 @@ private:
void _sort();
public:
- void begin_bake(int p_subdiv, const AABB &p_bounds);
+ void begin_bake(int p_subdiv, const AABB &p_bounds, float p_exposure_normalization);
void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index fe9d9ae4dd..ae7d79e8b0 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -42,9 +42,9 @@ void WorldEnvironment::_notification(int p_what) {
_update_current_environment();
}
- if (camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
+ if (camera_attributes.is_valid()) {
+ add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_attributes();
}
} break;
@@ -55,9 +55,9 @@ void WorldEnvironment::_notification(int p_what) {
_update_current_environment();
}
- if (camera_effects.is_valid()) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
+ if (camera_attributes.is_valid()) {
+ remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_attributes();
}
} break;
}
@@ -74,15 +74,15 @@ void WorldEnvironment::_update_current_environment() {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
-void WorldEnvironment::_update_current_camera_effects() {
- WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+void WorldEnvironment::_update_current_camera_attributes() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
if (first) {
- get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
+ get_viewport()->find_world_3d()->set_camera_attributes(first->camera_attributes);
} else {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ get_viewport()->find_world_3d()->set_camera_attributes(Ref<CameraAttributes>());
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
@@ -110,36 +110,36 @@ Ref<Environment> WorldEnvironment::get_environment() const {
return environment;
}
-void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
- if (camera_effects == p_camera_effects) {
+void WorldEnvironment::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ if (camera_attributes == p_camera_attributes) {
return;
}
- if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ if (is_inside_tree() && camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() == camera_attributes) {
+ remove_from_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- camera_effects = p_camera_effects;
- if (is_inside_tree() && camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ camera_attributes = p_camera_attributes;
+ if (is_inside_tree() && camera_attributes.is_valid()) {
+ add_to_group("_world_camera_attributes_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
if (is_inside_tree()) {
- _update_current_camera_effects();
+ _update_current_camera_attributes();
} else {
update_configuration_warnings();
}
}
-Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
- return camera_effects;
+Ref<CameraAttributes> WorldEnvironment::get_camera_attributes() const {
+ return camera_attributes;
}
TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!environment.is_valid() && !camera_effects.is_valid()) {
- warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both."));
+ if (!environment.is_valid() && !camera_attributes.is_valid()) {
+ warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Attributes\" property to contain a CameraAttributes resource, or both."));
}
if (!is_inside_tree()) {
@@ -150,7 +150,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
}
- if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
+ if (camera_attributes.is_valid() && get_viewport()->find_world_3d()->get_camera_attributes() != camera_attributes) {
warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes)."));
}
@@ -162,9 +162,9 @@ void WorldEnvironment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &WorldEnvironment::set_camera_effects);
- ClassDB::bind_method(D_METHOD("get_camera_effects"), &WorldEnvironment::get_camera_effects);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "camera_attributes"), &WorldEnvironment::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &WorldEnvironment::get_camera_attributes);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
}
WorldEnvironment::WorldEnvironment() {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 9955aa72a8..07f243c750 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -32,17 +32,17 @@
#define WORLD_ENVIRONMENT_H
#include "scene/main/node.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/environment.h"
class WorldEnvironment : public Node {
GDCLASS(WorldEnvironment, Node);
Ref<Environment> environment;
- Ref<CameraEffects> camera_effects;
+ Ref<CameraAttributes> camera_attributes;
void _update_current_environment();
- void _update_current_camera_effects();
+ void _update_current_camera_attributes();
protected:
void _notification(int p_what);
@@ -52,8 +52,8 @@ public:
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
- void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
- Ref<CameraEffects> get_camera_effects() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 61f068408c..99f17a1eef 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -542,7 +542,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_less,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
@@ -750,7 +750,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
if (xfade_curve.is_valid()) {
- blend = xfade_curve->interpolate(blend);
+ blend = xfade_curve->sample(blend);
}
if (from_start && !p_seek && switched) { //just switched, seek to start of current
@@ -810,7 +810,7 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index afb52de307..49a59de9b2 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -344,6 +344,15 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
}
double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) {
+ if (p_time == -1) {
+ Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
+ if (anodesm.is_valid()) {
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ }
+ playing = false;
+ return 0;
+ }
+
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@@ -433,7 +442,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (current_curve.is_valid()) {
- fade_blend = current_curve->interpolate(fade_blend);
+ fade_blend = current_curve->sample(fade_blend);
}
float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
@@ -491,7 +500,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
// handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to
if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) {
if (p_state_machine->prev_state_machine != nullptr) {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
if (prev_playback.is_valid()) {
StringName prev_local_to = String(prev_playback->current_transition.next).replace_first(String(p_state_machine->state_machine_name) + "/", "");
@@ -530,7 +539,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine;
if (prev_state_machine != nullptr) {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback");
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter(p_state_machine->playback);
if (prev_playback.is_valid()) {
if (next_xfade) {
@@ -578,7 +587,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
-
if (next_xfade) {
//time to fade, baby
fading_from = current;
@@ -592,7 +600,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (path.size()) { //if it came from path, remove path
path.remove_at(0);
}
+
+ { // if the current node is a state machine, update the "playing" variable to false by passing -1 in p_time
+ Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
+ if (anodesm.is_valid()) {
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, -1, p_seek, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
+ }
+ }
+
current = next;
+
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, true);
pos_current = MIN(pos_current, len_current);
@@ -607,15 +624,16 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
- // time left must always be 1 because the end node don't length to compute
- if (p_state_machine->end_node != current) {
- rem = 1;
+ if (current != p_state_machine->end_node) {
+ rem = 1; // the time remaining must always be 1 because there is no way to predict how long it takes for the entire state machine to complete
} else {
- Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+ if (p_state_machine->prev_state_machine != nullptr) {
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter(p_state_machine->playback);
- if (prev_playback.is_valid()) {
- prev_playback->current_transition = current_transition;
- prev_playback->force_auto_advance = true;
+ if (prev_playback.is_valid()) {
+ prev_playback->current_transition = current_transition;
+ prev_playback->force_auto_advance = true;
+ }
}
}
@@ -690,23 +708,6 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
for (const StringName &E : advance_conditions) {
r_list->push_back(PropertyInfo(Variant::BOOL, E));
}
-
- // for (const KeyValue<StringName, State> &E : states) {
- // if (E->node == ansm) {
- // for (int i = 0; i < E->node->transitions.size(); i++) {
- // StringName ac = E->node->transitions[i].transition->get_advance_condition_name();
- // if (ac != StringName() && advance_conditions.find(ac) == nullptr) {
- // advance_conditions.push_back(ac);
- // }
- // }
-
- // advance_conditions.sort_custom<StringName::AlphCompare>();
-
- // for (const StringName &E : advance_conditions) {
- // r_list->push_back(PropertyInfo(Variant::BOOL, E));
- // }
- // }
- // }
}
Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
@@ -900,10 +901,6 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
for (const KeyValue<StringName, State> &E : states) {
- if (E.key == end_node && prev_state_machine == nullptr) {
- continue;
- }
-
nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 073f61bfdd..096f4edee2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -323,7 +323,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
#endif // _3D_DISABLED
if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
- child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONESHOT);
+ child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT);
}
TrackNodeCacheKey key;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 7d9f83b7a2..5b18d4e457 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -75,10 +75,17 @@ Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first.");
-#ifdef DEBUG_ENABLED
Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
- ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
-#endif
+ if (property_type != p_to.get_type()) {
+ // Cast p_to between floats and ints to avoid minor annoyances.
+ if (property_type == Variant::FLOAT && p_to.get_type() == Variant::INT) {
+ p_to = float(p_to);
+ } else if (property_type == Variant::INT && p_to.get_type() == Variant::FLOAT) {
+ p_to = int(p_to);
+ } else {
+ ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
+ }
+ }
Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
append(tweener);
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 04feb0dc6f..03115e765f 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -40,6 +40,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
+ set_stream_paused(false);
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
@@ -64,6 +65,10 @@ void AudioStreamPlayer::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
+ set_stream_paused(true);
+ } break;
+
+ case NOTIFICATION_PREDELETE: {
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->stop_playback_stream(playback);
}
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index cee7c049a9..cf467ceafb 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -77,7 +77,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
bool last_press_inside = status.pressing_inside;
status.pressing_inside = has_point(mouse_motion->get_position());
if (last_press_inside != status.pressing_inside) {
- update();
+ queue_redraw();
}
}
}
@@ -87,32 +87,32 @@ void BaseButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
status.hovering = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_MOUSE_EXIT: {
status.hovering = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAG_BEGIN:
case NOTIFICATION_SCROLL_BEGIN: {
if (status.press_attempt) {
status.press_attempt = false;
- update();
+ queue_redraw();
}
} break;
case NOTIFICATION_FOCUS_ENTER: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_FOCUS_EXIT: {
if (status.press_attempt) {
status.press_attempt = false;
- update();
+ queue_redraw();
} else if (status.hovering) {
- update();
+ queue_redraw();
}
} break;
@@ -188,7 +188,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
emit_signal(SNAME("button_up"));
}
- update();
+ queue_redraw();
}
void BaseButton::pressed() {
@@ -210,7 +210,7 @@ void BaseButton::set_disabled(bool p_disabled) {
status.press_attempt = false;
status.pressing_inside = false;
}
- update();
+ queue_redraw();
}
bool BaseButton::is_disabled() const {
@@ -234,7 +234,7 @@ void BaseButton::set_pressed(bool p_pressed) {
}
_toggled(status.pressed);
- update();
+ queue_redraw();
}
void BaseButton::set_pressed_no_signal(bool p_pressed) {
@@ -246,7 +246,7 @@ void BaseButton::set_pressed_no_signal(bool p_pressed) {
}
status.pressed = p_pressed;
- update();
+ queue_redraw();
}
bool BaseButton::is_pressing() const {
@@ -385,7 +385,7 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) {
button_group->buttons.insert(this);
}
- update(); //checkbox changes to radio if set a buttongroup
+ queue_redraw(); //checkbox changes to radio if set a buttongroup
}
Ref<ButtonGroup> BaseButton::get_button_group() const {
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index a56a51a547..151b0b93d4 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -44,7 +44,6 @@ void BoxContainer::_resort() {
Size2i new_size = get_size();
- int sep = get_theme_constant(SNAME("separation")); //,vertical?"VBoxContainer":"HBoxContainer");
bool rtl = is_layout_rtl();
bool first = true;
@@ -90,7 +89,7 @@ void BoxContainer::_resort() {
return;
}
- int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * sep;
+ int stretch_max = (vertical ? new_size.height : new_size.width) - (children_count - 1) * theme_cache.separation;
int stretch_diff = stretch_max - stretch_min;
if (stretch_diff < 0) {
//avoid negative stretch space
@@ -214,7 +213,7 @@ void BoxContainer::_resort() {
if (first) {
first = false;
} else {
- ofs += sep;
+ ofs += theme_cache.separation;
}
int from = ofs;
@@ -248,7 +247,6 @@ Size2 BoxContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
- int sep = get_theme_constant(SNAME("separation")); //,vertical?"VBoxContainer":"HBoxContainer");
bool first = true;
@@ -273,7 +271,7 @@ Size2 BoxContainer::get_minimum_size() const {
minimum.width = size.width;
}
- minimum.height += size.height + (first ? 0 : sep);
+ minimum.height += size.height + (first ? 0 : theme_cache.separation);
} else { /* HORIZONTAL */
@@ -281,7 +279,7 @@ Size2 BoxContainer::get_minimum_size() const {
minimum.height = size.height;
}
- minimum.width += size.width + (first ? 0 : sep);
+ minimum.width += size.width + (first ? 0 : theme_cache.separation);
}
first = false;
@@ -290,6 +288,12 @@ Size2 BoxContainer::get_minimum_size() const {
return minimum;
}
+void BoxContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.separation = get_theme_constant(SNAME("separation"));
+}
+
void BoxContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
@@ -307,6 +311,12 @@ void BoxContainer::_notification(int p_what) {
}
}
+void BoxContainer::_validate_property(PropertyInfo &p_property) const {
+ if (is_fixed && p_property.name == "vertical") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
void BoxContainer::set_alignment(AlignmentMode p_alignment) {
if (alignment == p_alignment) {
return;
@@ -319,6 +329,17 @@ BoxContainer::AlignmentMode BoxContainer::get_alignment() const {
return alignment;
}
+void BoxContainer::set_vertical(bool p_vertical) {
+ ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + ".");
+ vertical = p_vertical;
+ update_minimum_size();
+ _resort();
+}
+
+bool BoxContainer::is_vertical() const {
+ return vertical;
+}
+
Control *BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
@@ -367,14 +388,17 @@ BoxContainer::BoxContainer(bool p_vertical) {
void BoxContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_spacer", "begin"), &BoxContainer::add_spacer);
- ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
+ ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
+ ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &BoxContainer::set_vertical);
+ ClassDB::bind_method(D_METHOD("is_vertical"), &BoxContainer::is_vertical);
BIND_ENUM_CONSTANT(ALIGNMENT_BEGIN);
BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
BIND_ENUM_CONSTANT(ALIGNMENT_END);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control *p_control, bool p_expand) {
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 3043c3ea45..0ee5bd1772 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -47,11 +47,19 @@ private:
bool vertical = false;
AlignmentMode alignment = ALIGNMENT_BEGIN;
+ struct ThemeCache {
+ int separation = 0;
+ } theme_cache;
+
void _resort();
protected:
- void _notification(int p_what);
+ bool is_fixed = false;
+
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -60,6 +68,9 @@ public:
void set_alignment(AlignmentMode p_alignment);
AlignmentMode get_alignment() const;
+ void set_vertical(bool p_vertical);
+ bool is_vertical() const;
+
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
@@ -73,7 +84,7 @@ class HBoxContainer : public BoxContainer {
public:
HBoxContainer() :
- BoxContainer(false) {}
+ BoxContainer(false) { is_fixed = true; }
};
class MarginContainer;
@@ -84,7 +95,7 @@ public:
MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
VBoxContainer() :
- BoxContainer(true) {}
+ BoxContainer(true) { is_fixed = true; }
};
VARIANT_ENUM_CAST(BoxContainer::AlignmentMode);
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index e163f4355c..c2b82e01d1 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -36,7 +36,7 @@
Size2 Button::get_minimum_size() const {
Ref<Texture2D> _icon = icon;
if (_icon.is_null() && has_theme_icon(SNAME("icon"))) {
- _icon = Control::get_theme_icon(SNAME("icon"));
+ _icon = theme_cache.icon;
}
return get_minimum_size_for_text_and_icon("", _icon);
@@ -46,10 +46,49 @@ void Button::_set_internal_margin(Side p_side, float p_value) {
_internal_margin[p_side] = p_value;
}
+void Button::_update_theme_item_cache() {
+ BaseButton::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+ theme_cache.normal_mirrored = get_theme_stylebox(SNAME("normal_mirrored"));
+ theme_cache.pressed = get_theme_stylebox(SNAME("pressed"));
+ theme_cache.pressed_mirrored = get_theme_stylebox(SNAME("pressed_mirrored"));
+ theme_cache.hover = get_theme_stylebox(SNAME("hover"));
+ theme_cache.hover_mirrored = get_theme_stylebox(SNAME("hover_mirrored"));
+ theme_cache.hover_pressed = get_theme_stylebox(SNAME("hover_pressed"));
+ theme_cache.hover_pressed_mirrored = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+ theme_cache.disabled = get_theme_stylebox(SNAME("disabled"));
+ theme_cache.disabled_mirrored = get_theme_stylebox(SNAME("disabled_mirrored"));
+ theme_cache.focus = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.icon_normal_color = get_theme_color(SNAME("icon_normal_color"));
+ theme_cache.icon_focus_color = get_theme_color(SNAME("icon_focus_color"));
+ theme_cache.icon_pressed_color = get_theme_color(SNAME("icon_pressed_color"));
+ theme_cache.icon_hover_color = get_theme_color(SNAME("icon_hover_color"));
+ theme_cache.icon_hover_pressed_color = get_theme_color(SNAME("icon_hover_pressed_color"));
+ theme_cache.icon_disabled_color = get_theme_color(SNAME("icon_disabled_color"));
+
+ theme_cache.icon = get_theme_icon(SNAME("icon"));
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+}
+
void Button::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -57,14 +96,14 @@ void Button::_notification(int p_what) {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -73,15 +112,15 @@ void Button::_notification(int p_what) {
Color color;
Color color_icon(1, 1, 1, 1);
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
switch (get_draw_mode()) {
case DRAW_NORMAL: {
if (rtl && has_theme_stylebox(SNAME("normal_mirrored"))) {
- style = get_theme_stylebox(SNAME("normal_mirrored"));
+ style = theme_cache.normal_mirrored;
} else {
- style = get_theme_stylebox(SNAME("normal"));
+ style = theme_cache.normal;
}
if (!flat) {
@@ -90,14 +129,14 @@ void Button::_notification(int p_what) {
// Focus colors only take precedence over normal state.
if (has_focus()) {
- color = get_theme_color(SNAME("font_focus_color"));
+ color = theme_cache.font_focus_color;
if (has_theme_color(SNAME("icon_focus_color"))) {
- color_icon = get_theme_color(SNAME("icon_focus_color"));
+ color_icon = theme_cache.icon_focus_color;
}
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
if (has_theme_color(SNAME("icon_normal_color"))) {
- color_icon = get_theme_color(SNAME("icon_normal_color"));
+ color_icon = theme_cache.icon_normal_color;
}
}
} break;
@@ -105,19 +144,19 @@ void Button::_notification(int p_what) {
// Edge case for CheckButton and CheckBox.
if (has_theme_stylebox("hover_pressed")) {
if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+ style = theme_cache.hover_pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover_pressed"));
+ style = theme_cache.hover_pressed;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
if (has_theme_color(SNAME("font_hover_pressed_color"))) {
- color = get_theme_color(SNAME("font_hover_pressed_color"));
+ color = theme_cache.font_hover_pressed_color;
}
if (has_theme_color(SNAME("icon_hover_pressed_color"))) {
- color_icon = get_theme_color(SNAME("icon_hover_pressed_color"));
+ color_icon = theme_cache.icon_hover_pressed_color;
}
break;
@@ -126,53 +165,53 @@ void Button::_notification(int p_what) {
}
case DRAW_PRESSED: {
if (rtl && has_theme_stylebox(SNAME("pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("pressed_mirrored"));
+ style = theme_cache.pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("pressed"));
+ style = theme_cache.pressed;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
if (has_theme_color(SNAME("font_pressed_color"))) {
- color = get_theme_color(SNAME("font_pressed_color"));
+ color = theme_cache.font_pressed_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
if (has_theme_color(SNAME("icon_pressed_color"))) {
- color_icon = get_theme_color(SNAME("icon_pressed_color"));
+ color_icon = theme_cache.icon_pressed_color;
}
} break;
case DRAW_HOVER: {
if (rtl && has_theme_stylebox(SNAME("hover_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_mirrored"));
+ style = theme_cache.hover_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover"));
+ style = theme_cache.hover;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
- color = get_theme_color(SNAME("font_hover_color"));
+ color = theme_cache.font_hover_color;
if (has_theme_color(SNAME("icon_hover_color"))) {
- color_icon = get_theme_color(SNAME("icon_hover_color"));
+ color_icon = theme_cache.icon_hover_color;
}
} break;
case DRAW_DISABLED: {
if (rtl && has_theme_stylebox(SNAME("disabled_mirrored"))) {
- style = get_theme_stylebox(SNAME("disabled_mirrored"));
+ style = theme_cache.disabled_mirrored;
} else {
- style = get_theme_stylebox(SNAME("disabled"));
+ style = theme_cache.disabled;
}
if (!flat) {
style->draw(ci, Rect2(Point2(0, 0), size));
}
- color = get_theme_color(SNAME("font_disabled_color"));
+ color = theme_cache.font_disabled_color;
if (has_theme_color(SNAME("icon_disabled_color"))) {
- color_icon = get_theme_color(SNAME("icon_disabled_color"));
+ color_icon = theme_cache.icon_disabled_color;
} else {
color_icon.a = 0.4;
}
@@ -181,13 +220,13 @@ void Button::_notification(int p_what) {
}
if (has_focus()) {
- Ref<StyleBox> style2 = get_theme_stylebox(SNAME("focus"));
+ Ref<StyleBox> style2 = theme_cache.focus;
style2->draw(ci, Rect2(Point2(), size));
}
Ref<Texture2D> _icon;
if (icon.is_null() && has_theme_icon(SNAME("icon"))) {
- _icon = Control::get_theme_icon(SNAME("icon"));
+ _icon = theme_cache.icon;
} else {
_icon = icon;
}
@@ -217,21 +256,21 @@ void Button::_notification(int p_what) {
if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
style_offset.x = style->get_margin(SIDE_LEFT);
if (_internal_margin[SIDE_LEFT] > 0) {
- icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
+ icon_ofs_region = _internal_margin[SIDE_LEFT] + theme_cache.h_separation;
}
} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
style_offset.x = 0.0;
} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
style_offset.x = -style->get_margin(SIDE_RIGHT);
if (_internal_margin[SIDE_RIGHT] > 0) {
- icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation"));
+ icon_ofs_region = -_internal_margin[SIDE_RIGHT] - theme_cache.h_separation;
}
}
style_offset.y = style->get_margin(SIDE_TOP);
if (expand_icon) {
Size2 _size = get_size() - style->get_offset() * 2;
- int icon_text_separation = text.is_empty() ? 0 : get_theme_constant(SNAME("h_separation"));
+ int icon_text_separation = text.is_empty() ? 0 : theme_cache.h_separation;
_size.width -= icon_text_separation + icon_ofs_region;
if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) {
_size.width -= text_buf->get_size().width;
@@ -261,7 +300,7 @@ void Button::_notification(int p_what) {
}
}
- Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("h_separation")), 0) : Point2();
+ Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + theme_cache.h_separation, 0) : Point2();
if (align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER && icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
icon_ofs.x = 0.0;
}
@@ -271,10 +310,10 @@ void Button::_notification(int p_what) {
int text_width = MAX(1, (clip_text || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) ? MIN(text_clip, text_buf->get_size().x) : text_buf->get_size().x);
if (_internal_margin[SIDE_LEFT] > 0) {
- text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
+ text_clip -= _internal_margin[SIDE_LEFT] + theme_cache.h_separation;
}
if (_internal_margin[SIDE_RIGHT] > 0) {
- text_clip -= _internal_margin[SIDE_RIGHT] + get_theme_constant(SNAME("h_separation"));
+ text_clip -= _internal_margin[SIDE_RIGHT] + theme_cache.h_separation;
}
Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0;
@@ -288,7 +327,7 @@ void Button::_notification(int p_what) {
icon_ofs.x = 0.0;
}
if (_internal_margin[SIDE_LEFT] > 0) {
- text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
+ text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + theme_cache.h_separation;
} else {
text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x;
}
@@ -305,7 +344,7 @@ void Button::_notification(int p_what) {
} break;
case HORIZONTAL_ALIGNMENT_RIGHT: {
if (_internal_margin[SIDE_RIGHT] > 0) {
- text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation"));
+ text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - theme_cache.h_separation;
} else {
text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width;
}
@@ -316,8 +355,8 @@ void Button::_notification(int p_what) {
} break;
}
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
if (outline_size > 0 && font_outline_color.a > 0) {
text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color);
}
@@ -346,7 +385,7 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu
if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += p_icon->get_width();
if (!xl_text.is_empty() || !p_text.is_empty()) {
- minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
+ minsize.width += MAX(0, theme_cache.h_separation);
}
} else {
minsize.width = MAX(minsize.width, p_icon->get_width());
@@ -354,12 +393,12 @@ Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Textu
}
if (!xl_text.is_empty() || !p_text.is_empty()) {
- Ref<Font> font = get_theme_font(SNAME("font"));
- float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
+ Ref<Font> font = theme_cache.font;
+ float font_height = font->get_height(theme_cache.font_size);
minsize.height = MAX(font_height, minsize.height);
}
- return get_theme_stylebox(SNAME("normal"))->get_minimum_size() + minsize;
+ return theme_cache.normal->get_minimum_size() + minsize;
}
void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) {
@@ -371,10 +410,15 @@ void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) {
p_text = xl_text;
}
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
p_paragraph->clear();
+
+ Ref<Font> font = theme_cache.font;
+ int font_size = theme_cache.font_size;
+ if (font.is_null() || font_size == 0) {
+ // Can't shape without a valid font and a non-zero size.
+ return;
+ }
+
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
p_paragraph->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
@@ -389,7 +433,7 @@ void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
overrun_behavior = p_behavior;
_shape();
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -404,7 +448,7 @@ void Button::set_text(const String &p_text) {
xl_text = atr(text);
_shape();
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -418,7 +462,7 @@ void Button::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
_shape();
- update();
+ queue_redraw();
}
}
@@ -430,7 +474,7 @@ void Button::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -441,7 +485,7 @@ String Button::get_language() const {
void Button::set_icon(const Ref<Texture2D> &p_icon) {
if (icon != p_icon) {
icon = p_icon;
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -453,7 +497,7 @@ Ref<Texture2D> Button::get_icon() const {
void Button::set_expand_icon(bool p_enabled) {
if (expand_icon != p_enabled) {
expand_icon = p_enabled;
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -465,7 +509,7 @@ bool Button::is_expand_icon() const {
void Button::set_flat(bool p_enabled) {
if (flat != p_enabled) {
flat = p_enabled;
- update();
+ queue_redraw();
}
}
@@ -476,7 +520,7 @@ bool Button::is_flat() const {
void Button::set_clip_text(bool p_enabled) {
if (clip_text != p_enabled) {
clip_text = p_enabled;
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -488,7 +532,7 @@ bool Button::get_clip_text() const {
void Button::set_text_alignment(HorizontalAlignment p_alignment) {
if (alignment != p_alignment) {
alignment = p_alignment;
- update();
+ queue_redraw();
}
}
@@ -499,7 +543,7 @@ HorizontalAlignment Button::get_text_alignment() const {
void Button::set_icon_alignment(HorizontalAlignment p_alignment) {
icon_alignment = p_alignment;
update_minimum_size();
- update();
+ queue_redraw();
}
HorizontalAlignment Button::get_icon_alignment() const {
@@ -544,7 +588,7 @@ void Button::_bind_methods() {
Button::Button(const String &p_text) {
text_buf.instantiate();
- text_buf->set_break_flags(TextServer::BREAK_MANDATORY);
+ text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_TRIM_EDGE_SPACES);
set_mouse_filter(MOUSE_FILTER_STOP);
set_text(p_text);
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 23b5c78166..9d9f9763db 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -54,10 +54,48 @@ private:
HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
float _internal_margin[4] = {};
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+ Ref<StyleBox> normal_mirrored;
+ Ref<StyleBox> pressed;
+ Ref<StyleBox> pressed_mirrored;
+ Ref<StyleBox> hover;
+ Ref<StyleBox> hover_mirrored;
+ Ref<StyleBox> hover_pressed;
+ Ref<StyleBox> hover_pressed_mirrored;
+ Ref<StyleBox> disabled;
+ Ref<StyleBox> disabled_mirrored;
+ Ref<StyleBox> focus;
+
+ Color font_color;
+ Color font_focus_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_disabled_color;
+
+ Ref<Font> font;
+ int font_size = 0;
+ int outline_size = 0;
+ Color font_outline_color;
+
+ Color icon_normal_color;
+ Color icon_focus_color;
+ Color icon_pressed_color;
+ Color icon_hover_color;
+ Color icon_hover_pressed_color;
+ Color icon_disabled_color;
+
+ Ref<Texture2D> icon;
+
+ int h_separation = 0;
+ } theme_cache;
+
void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
protected:
void _set_internal_margin(Side p_side, float p_value);
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 26edc1f1b0..f5eb0b957f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -33,39 +33,30 @@
#include "servers/rendering_server.h"
Size2 CheckBox::get_icon_size() const {
- Ref<Texture2D> checked = Control::get_theme_icon(SNAME("checked"));
- Ref<Texture2D> unchecked = Control::get_theme_icon(SNAME("unchecked"));
- Ref<Texture2D> radio_checked = Control::get_theme_icon(SNAME("radio_checked"));
- Ref<Texture2D> radio_unchecked = Control::get_theme_icon(SNAME("radio_unchecked"));
- Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled"));
- Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled"));
- Ref<Texture2D> radio_checked_disabled = Control::get_theme_icon(SNAME("radio_checked_disabled"));
- Ref<Texture2D> radio_unchecked_disabled = Control::get_theme_icon(SNAME("radio_unchecked_disabled"));
-
Size2 tex_size = Size2(0, 0);
- if (!checked.is_null()) {
- tex_size = Size2(checked->get_width(), checked->get_height());
+ if (!theme_cache.checked.is_null()) {
+ tex_size = Size2(theme_cache.checked->get_width(), theme_cache.checked->get_height());
}
- if (!unchecked.is_null()) {
- tex_size = Size2(MAX(tex_size.width, unchecked->get_width()), MAX(tex_size.height, unchecked->get_height()));
+ if (!theme_cache.unchecked.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked->get_width()), MAX(tex_size.height, theme_cache.unchecked->get_height()));
}
- if (!radio_checked.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_checked->get_width()), MAX(tex_size.height, radio_checked->get_height()));
+ if (!theme_cache.radio_checked.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked->get_width()), MAX(tex_size.height, theme_cache.radio_checked->get_height()));
}
- if (!radio_unchecked.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height()));
+ if (!theme_cache.radio_unchecked.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked->get_height()));
}
- if (!checked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, checked_disabled->get_width()), MAX(tex_size.height, checked_disabled->get_height()));
+ if (!theme_cache.checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.checked_disabled->get_width()), MAX(tex_size.height, theme_cache.checked_disabled->get_height()));
}
- if (!unchecked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, unchecked_disabled->get_width()), MAX(tex_size.height, unchecked_disabled->get_height()));
+ if (!theme_cache.unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.unchecked_disabled->get_height()));
}
- if (!radio_checked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_checked_disabled->get_width()), MAX(tex_size.height, radio_checked_disabled->get_height()));
+ if (!theme_cache.radio_checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_checked_disabled->get_height()));
}
- if (!radio_unchecked_disabled.is_null()) {
- tex_size = Size2(MAX(tex_size.width, radio_unchecked_disabled->get_width()), MAX(tex_size.height, radio_unchecked_disabled->get_height()));
+ if (!theme_cache.radio_unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked_disabled->get_height()));
}
return tex_size;
}
@@ -75,14 +66,30 @@ Size2 CheckBox::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
+ minsize.width += MAX(0, theme_cache.h_separation);
}
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
- minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
+ minsize.height = MAX(minsize.height, tex_size.height + theme_cache.normal_style->get_margin(SIDE_TOP) + theme_cache.normal_style->get_margin(SIDE_BOTTOM));
return minsize;
}
+void CheckBox::_update_theme_item_cache() {
+ Button::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset"));
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.radio_checked = get_theme_icon(SNAME("radio_checked"));
+ theme_cache.radio_unchecked = get_theme_icon(SNAME("radio_unchecked"));
+ theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled"));
+ theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled"));
+ theme_cache.radio_checked_disabled = get_theme_icon(SNAME("radio_checked_disabled"));
+ theme_cache.radio_unchecked_disabled = get_theme_icon(SNAME("radio_unchecked_disabled"));
+}
+
void CheckBox::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
@@ -100,22 +107,39 @@ void CheckBox::_notification(int p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
- Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
- Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
+ Ref<Texture2D> on_tex;
+ Ref<Texture2D> off_tex;
+
+ if (is_radio()) {
+ if (is_disabled()) {
+ on_tex = theme_cache.radio_checked_disabled;
+ off_tex = theme_cache.radio_unchecked_disabled;
+ } else {
+ on_tex = theme_cache.radio_checked;
+ off_tex = theme_cache.radio_unchecked;
+ }
+ } else {
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled;
+ off_tex = theme_cache.unchecked_disabled;
+ } else {
+ on_tex = theme_cache.checked;
+ off_tex = theme_cache.unchecked;
+ }
+ }
Vector2 ofs;
if (is_layout_rtl()) {
- ofs.x = get_size().x - sb->get_margin(SIDE_RIGHT) - get_icon_size().width;
+ ofs.x = get_size().x - theme_cache.normal_style->get_margin(SIDE_RIGHT) - get_icon_size().width;
} else {
- ofs.x = sb->get_margin(SIDE_LEFT);
+ ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT);
}
- ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_v_adjust"));
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + theme_cache.check_v_offset;
if (is_pressed()) {
- on->draw(ci, ofs);
+ on_tex->draw(ci, ofs);
} else {
- off->draw(ci, ofs);
+ off_tex->draw(ci, ofs);
}
} break;
}
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index fcdb2ce08c..8438d0e589 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -36,9 +36,26 @@
class CheckBox : public Button {
GDCLASS(CheckBox, Button);
+ struct ThemeCache {
+ int h_separation = 0;
+ int check_v_offset = 0;
+ Ref<StyleBox> normal_style;
+
+ Ref<Texture2D> checked;
+ Ref<Texture2D> unchecked;
+ Ref<Texture2D> radio_checked;
+ Ref<Texture2D> radio_unchecked;
+ Ref<Texture2D> checked_disabled;
+ Ref<Texture2D> unchecked_disabled;
+ Ref<Texture2D> radio_checked_disabled;
+ Ref<Texture2D> radio_unchecked_disabled;
+ } theme_cache;
+
protected:
Size2 get_icon_size() const;
Size2 get_minimum_size() const override;
+
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
bool is_radio();
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index b9674ca41e..9466512699 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -34,14 +34,33 @@
#include "servers/rendering_server.h"
Size2 CheckButton::get_icon_size() const {
- Ref<Texture2D> on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
- Ref<Texture2D> off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
+ Ref<Texture2D> on_tex;
+ Ref<Texture2D> off_tex;
+
+ if (is_layout_rtl()) {
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled_mirrored;
+ off_tex = theme_cache.unchecked_disabled_mirrored;
+ } else {
+ on_tex = theme_cache.checked_mirrored;
+ off_tex = theme_cache.unchecked_mirrored;
+ }
+ } else {
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled;
+ off_tex = theme_cache.unchecked_disabled;
+ } else {
+ on_tex = theme_cache.checked;
+ off_tex = theme_cache.unchecked;
+ }
+ }
+
Size2 tex_size = Size2(0, 0);
- if (!on.is_null()) {
- tex_size = Size2(on->get_width(), on->get_height());
+ if (!on_tex.is_null()) {
+ tex_size = Size2(on_tex->get_width(), on_tex->get_height());
}
- if (!off.is_null()) {
- tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height()));
+ if (!off_tex.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, off_tex->get_width()), MAX(tex_size.height, off_tex->get_height()));
}
return tex_size;
@@ -52,14 +71,30 @@ Size2 CheckButton::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += MAX(0, get_theme_constant(SNAME("h_separation")));
+ minsize.width += MAX(0, theme_cache.h_separation);
}
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
- minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
+ minsize.height = MAX(minsize.height, tex_size.height + theme_cache.normal_style->get_margin(SIDE_TOP) + theme_cache.normal_style->get_margin(SIDE_BOTTOM));
return minsize;
}
+void CheckButton::_update_theme_item_cache() {
+ Button::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.check_v_offset = get_theme_constant(SNAME("check_v_offset"));
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled"));
+ theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled"));
+ theme_cache.checked_mirrored = get_theme_icon(SNAME("checked_mirrored"));
+ theme_cache.unchecked_mirrored = get_theme_icon(SNAME("unchecked_mirrored"));
+ theme_cache.checked_disabled_mirrored = get_theme_icon(SNAME("checked_disabled_mirrored"));
+ theme_cache.unchecked_disabled_mirrored = get_theme_icon(SNAME("unchecked_disabled_mirrored"));
+}
+
void CheckButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
@@ -78,34 +113,41 @@ void CheckButton::_notification(int p_what) {
RID ci = get_canvas_item();
bool rtl = is_layout_rtl();
- Ref<Texture2D> on;
- if (rtl) {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled_mirrored" : "on_mirrored");
- } else {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
- }
- Ref<Texture2D> off;
+ Ref<Texture2D> on_tex;
+ Ref<Texture2D> off_tex;
+
if (rtl) {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled_mirrored" : "off_mirrored");
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled_mirrored;
+ off_tex = theme_cache.unchecked_disabled_mirrored;
+ } else {
+ on_tex = theme_cache.checked_mirrored;
+ off_tex = theme_cache.unchecked_mirrored;
+ }
} else {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
+ if (is_disabled()) {
+ on_tex = theme_cache.checked_disabled;
+ off_tex = theme_cache.unchecked_disabled;
+ } else {
+ on_tex = theme_cache.checked;
+ off_tex = theme_cache.unchecked;
+ }
}
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
Vector2 ofs;
Size2 tex_size = get_icon_size();
if (rtl) {
- ofs.x = sb->get_margin(SIDE_LEFT);
+ ofs.x = theme_cache.normal_style->get_margin(SIDE_LEFT);
} else {
- ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT));
+ ofs.x = get_size().width - (tex_size.width + theme_cache.normal_style->get_margin(SIDE_RIGHT));
}
- ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_v_adjust"));
+ ofs.y = (get_size().height - tex_size.height) / 2 + theme_cache.check_v_offset;
if (is_pressed()) {
- on->draw(ci, ofs);
+ on_tex->draw(ci, ofs);
} else {
- off->draw(ci, ofs);
+ off_tex->draw(ci, ofs);
}
} break;
}
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 7d4bb8bdfc..3878c9628a 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -36,9 +36,26 @@
class CheckButton : public Button {
GDCLASS(CheckButton, Button);
+ struct ThemeCache {
+ int h_separation = 0;
+ int check_v_offset = 0;
+ Ref<StyleBox> normal_style;
+
+ Ref<Texture2D> checked;
+ Ref<Texture2D> unchecked;
+ Ref<Texture2D> checked_disabled;
+ Ref<Texture2D> unchecked_disabled;
+ Ref<Texture2D> checked_mirrored;
+ Ref<Texture2D> unchecked_mirrored;
+ Ref<Texture2D> checked_disabled_mirrored;
+ Ref<Texture2D> unchecked_disabled_mirrored;
+ } theme_cache;
+
protected:
Size2 get_icon_size() const;
virtual Size2 get_minimum_size() const override;
+
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
public:
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index e54ba7ce13..f6e0e4216d 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -268,7 +268,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (is_code_completion_scroll_pressed && mb->get_button_index() == MouseButton::LEFT) {
is_code_completion_scroll_pressed = false;
- update();
+ queue_redraw();
return;
}
@@ -281,13 +281,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
case MouseButton::WHEEL_UP: {
if (code_completion_current_selected > 0) {
code_completion_current_selected--;
- update();
+ queue_redraw();
}
} break;
case MouseButton::WHEEL_DOWN: {
if (code_completion_current_selected < code_completion_options.size() - 1) {
code_completion_current_selected++;
- update();
+ queue_redraw();
}
} break;
case MouseButton::LEFT: {
@@ -295,7 +295,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->is_double_click()) {
confirm_code_completion();
}
- update();
+ queue_redraw();
} break;
default:
break;
@@ -310,7 +310,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
is_code_completion_scroll_pressed = true;
_update_scroll_selected_line(mb->get_position().y);
- update();
+ queue_redraw();
}
return;
@@ -344,7 +344,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_command_pressed() && !symbol_lookup_word.is_empty()) {
+ if (mb->is_command_or_control_pressed() && !symbol_lookup_word.is_empty()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -371,7 +371,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
+ if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
@@ -384,12 +384,12 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
bool scroll_hovered = code_completion_scroll_rect.has_point(mpos);
if (is_code_completion_scroll_hovered != scroll_hovered) {
is_code_completion_scroll_hovered = scroll_hovered;
- update();
+ queue_redraw();
}
if (is_code_completion_scroll_pressed) {
_update_scroll_selected_line(mpos.y);
- update();
+ queue_redraw();
return;
}
}
@@ -432,7 +432,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* Allow unicode handling if: */
/* No Modifiers are pressed (except shift) */
- bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
+ bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
/* AUTO-COMPLETE */
if (code_completion_enabled && k->is_action("ui_text_completion_query", true)) {
@@ -448,7 +448,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
code_completion_current_selected = code_completion_options.size() - 1;
}
- update();
+ queue_redraw();
accept_event();
return;
}
@@ -458,31 +458,31 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
code_completion_current_selected = 0;
}
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_page_up", true)) {
code_completion_current_selected = MAX(0, code_completion_current_selected - code_completion_max_lines);
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_page_down", true)) {
code_completion_current_selected = MIN(code_completion_options.size() - 1, code_completion_current_selected + code_completion_max_lines);
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_home", true)) {
code_completion_current_selected = 0;
- update();
+ queue_redraw();
accept_event();
return;
}
if (k->is_action("ui_end", true)) {
code_completion_current_selected = code_completion_options.size() - 1;
- update();
+ queue_redraw();
accept_event();
return;
}
@@ -1106,7 +1106,7 @@ bool CodeEdit::is_auto_brace_completion_enabled() const {
void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) {
highlight_matching_braces_enabled = p_enabled;
- update();
+ queue_redraw();
}
bool CodeEdit::is_highlight_matching_braces_enabled() const {
@@ -1265,7 +1265,7 @@ void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) {
breakpointed_lines.erase(p_line);
}
emit_signal(SNAME("breakpoint_toggled"), p_line);
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_breakpointed(int p_line) const {
@@ -1294,7 +1294,7 @@ PackedInt32Array CodeEdit::get_breakpointed_lines() const {
void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) {
int mask = get_line_gutter_metadata(p_line, main_gutter);
set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK);
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_bookmarked(int p_line) const {
@@ -1323,7 +1323,7 @@ PackedInt32Array CodeEdit::get_bookmarked_lines() const {
void CodeEdit::set_line_as_executing(int p_line, bool p_executing) {
int mask = get_line_gutter_metadata(p_line, main_gutter);
set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING);
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_executing(int p_line) const {
@@ -1359,7 +1359,7 @@ bool CodeEdit::is_draw_line_numbers_enabled() const {
void CodeEdit::set_line_numbers_zero_padded(bool p_zero_padded) {
p_zero_padded ? line_number_padding = "0" : line_number_padding = " ";
- update();
+ queue_redraw();
}
bool CodeEdit::is_line_numbers_zero_padded() const {
@@ -1529,7 +1529,7 @@ void CodeEdit::fold_line(int p_line) {
set_caret_line(p_line, false, false);
set_caret_column(get_line(p_line).length(), false);
}
- update();
+ queue_redraw();
}
void CodeEdit::unfold_line(int p_line) {
@@ -1552,14 +1552,14 @@ void CodeEdit::unfold_line(int p_line) {
}
_set_line_as_hidden(i, false);
}
- update();
+ queue_redraw();
}
void CodeEdit::fold_all_lines() {
for (int i = 0; i < get_line_count(); i++) {
fold_line(i);
}
- update();
+ queue_redraw();
}
void CodeEdit::unfold_all_lines() {
@@ -1765,12 +1765,12 @@ Point2 CodeEdit::get_delimiter_end_position(int p_line, int p_column) const {
void CodeEdit::set_code_hint(const String &p_hint) {
code_hint = p_hint;
code_hint_xpos = -0xFFFF;
- update();
+ queue_redraw();
}
void CodeEdit::set_code_hint_draw_below(bool p_below) {
code_hint_draw_below = p_below;
- update();
+ queue_redraw();
}
/* Code Completion */
@@ -1929,7 +1929,7 @@ void CodeEdit::set_code_completion_selected_index(int p_index) {
}
ERR_FAIL_INDEX(p_index, code_completion_options.size());
code_completion_current_selected = p_index;
- update();
+ queue_redraw();
}
void CodeEdit::confirm_code_completion(bool p_replace) {
@@ -2043,13 +2043,13 @@ void CodeEdit::cancel_code_completion() {
}
code_completion_forced = false;
code_completion_active = false;
- update();
+ queue_redraw();
}
/* Line length guidelines */
void CodeEdit::set_line_length_guidelines(TypedArray<int> p_guideline_columns) {
line_length_guideline_columns = p_guideline_columns;
- update();
+ queue_redraw();
}
TypedArray<int> CodeEdit::get_line_length_guidelines() const {
@@ -2802,7 +2802,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size);
code_completion_current_selected = 0;
code_completion_active = true;
- update();
+ queue_redraw();
return;
}
@@ -3052,7 +3052,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size);
code_completion_current_selected = 0;
code_completion_active = true;
- update();
+ queue_redraw();
}
void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index a417e7b9e2..4a1f2ab7c6 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -303,7 +303,7 @@ void ColorPicker::set_edit_alpha(bool p_show) {
}
_update_color();
- sample->update();
+ sample->queue_redraw();
}
bool ColorPicker::is_editing_alpha() const {
@@ -458,15 +458,15 @@ void ColorPicker::_update_color(bool p_update_sliders) {
_update_text_value();
- sample->update();
- uv_edit->update();
- w_edit->update();
+ sample->queue_redraw();
+ uv_edit->queue_redraw();
+ w_edit->queue_redraw();
for (int i = 0; i < current_slider_count; i++) {
- sliders[i]->update();
+ sliders[i]->queue_redraw();
}
- alpha_slider->update();
- wheel->update();
- wheel_uv->update();
+ alpha_slider->queue_redraw();
+ wheel->queue_redraw();
+ wheel_uv->queue_redraw();
updating = false;
}
@@ -853,7 +853,7 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
} else if (p_which == 2) {
c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1));
if (actual_shape == SHAPE_VHS_CIRCLE || actual_shape == SHAPE_OKHSL_CIRCLE) {
- circle_mat->set_shader_uniform("v", v);
+ circle_mat->set_shader_parameter("v", v);
}
}
}
@@ -1086,7 +1086,7 @@ void ColorPicker::_screen_pick_pressed() {
} else {
screen->show();
}
- screen->raise();
+ screen->move_to_front();
#ifndef _MSC_VER
#warning show modal no longer works, needs to be converted to a popup
#endif
@@ -1359,7 +1359,7 @@ void ColorPickerButton::_about_to_popup() {
void ColorPickerButton::_color_changed(const Color &p_color) {
color = p_color;
- update();
+ queue_redraw();
emit_signal(SNAME("color_changed"), color);
}
@@ -1439,7 +1439,7 @@ void ColorPickerButton::set_pick_color(const Color &p_color) {
picker->set_pick_color(p_color);
}
- update();
+ queue_redraw();
}
Color ColorPickerButton::get_pick_color() const {
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index c30fa8461a..143662efc6 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -35,7 +35,7 @@ void ColorRect::set_color(const Color &p_color) {
return;
}
color = p_color;
- update();
+ queue_redraw();
}
Color ColorRect::get_color() const {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4de16a0a29..347fe9aa11 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -44,6 +44,7 @@
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
+#include "scene/theme/theme_owner.h"
#include "servers/rendering_server.h"
#include "servers/text_server.h"
@@ -713,7 +714,7 @@ void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool
_size_changed();
}
- update();
+ queue_redraw();
}
real_t Control::get_anchor(Side p_side) const {
@@ -1459,7 +1460,7 @@ void Control::set_scale(const Vector2 &p_scale) {
if (data.scale.y == 0) {
data.scale.y = CMP_EPSILON;
}
- update();
+ queue_redraw();
_notify_transform();
}
@@ -1473,7 +1474,7 @@ void Control::set_rotation(real_t p_radians) {
}
data.rotation = p_radians;
- update();
+ queue_redraw();
_notify_transform();
}
@@ -1487,7 +1488,7 @@ void Control::set_pivot_offset(const Vector2 &p_pivot) {
}
data.pivot_offset = p_pivot;
- update();
+ queue_redraw();
_notify_transform();
}
@@ -1563,7 +1564,7 @@ Size2 Control::get_minimum_size() const {
return Vector2();
}
-void Control::set_custom_minimum_size(const Size2 &p_custom) {
+void Control::set_custom_minimum_size(const Size2i &p_custom) {
if (p_custom == data.custom_minimum_size) {
return;
}
@@ -1571,7 +1572,7 @@ void Control::set_custom_minimum_size(const Size2 &p_custom) {
update_minimum_size();
}
-Size2 Control::get_custom_minimum_size() const {
+Size2i Control::get_custom_minimum_size() const {
return data.custom_minimum_size;
}
@@ -2240,7 +2241,7 @@ void Control::set_disable_visibility_clip(bool p_ignore) {
return;
}
data.disable_visibility_clip = p_ignore;
- update();
+ queue_redraw();
}
bool Control::is_visibility_clip_disabled() const {
@@ -2252,7 +2253,7 @@ void Control::set_clip_contents(bool p_clip) {
return;
}
data.clip_contents = p_clip;
- update();
+ queue_redraw();
}
bool Control::is_clipping_contents() {
@@ -2261,57 +2262,9 @@ bool Control::is_clipping_contents() {
// Theming.
-void Control::_propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign) {
- Control *c = Object::cast_to<Control>(p_at);
- Window *w = c == nullptr ? Object::cast_to<Window>(p_at) : nullptr;
-
- if (!c && !w) {
- // Theme inheritance chains are broken by nodes that aren't Control or Window.
- return;
- }
-
- bool assign = p_assign;
- if (c) {
- if (c != p_owner && c->data.theme.is_valid()) {
- // Has a theme, so we don't want to change the theme owner,
- // but we still want to propagate in case this child has theme items
- // it inherits from the theme this node uses.
- // See https://github.com/godotengine/godot/issues/62844.
- assign = false;
- }
-
- if (assign) {
- c->data.theme_owner = p_owner;
- c->data.theme_owner_window = p_owner_window;
- }
-
- if (p_notify) {
- c->notification(Control::NOTIFICATION_THEME_CHANGED);
- }
- } else if (w) {
- if (w != p_owner_window && w->theme.is_valid()) {
- // Same as above.
- assign = false;
- }
-
- if (assign) {
- w->theme_owner = p_owner;
- w->theme_owner_window = p_owner_window;
- }
-
- if (p_notify) {
- w->notification(Window::NOTIFICATION_THEME_CHANGED);
- }
- }
-
- for (int i = 0; i < p_at->get_child_count(); i++) {
- _propagate_theme_changed(p_at->get_child(i), p_owner, p_owner_window, p_notify, assign);
- }
-}
-
void Control::_theme_changed() {
if (is_inside_tree()) {
- _propagate_theme_changed(this, this, nullptr, true, false);
+ data.theme_owner->propagate_theme_changed(this, this, true, false);
}
}
@@ -2330,6 +2283,21 @@ void Control::_invalidate_theme_cache() {
data.theme_constant_cache.clear();
}
+void Control::_update_theme_item_cache() {
+}
+
+void Control::set_theme_owner_node(Node *p_node) {
+ data.theme_owner->set_owner_node(p_node);
+}
+
+Node *Control::get_theme_owner_node() const {
+ return data.theme_owner->get_owner_node();
+}
+
+bool Control::has_theme_owner_node() const {
+ return data.theme_owner->has_owner_node();
+}
+
void Control::set_theme(const Ref<Theme> &p_theme) {
if (data.theme == p_theme) {
return;
@@ -2341,24 +2309,24 @@ void Control::set_theme(const Ref<Theme> &p_theme) {
data.theme = p_theme;
if (data.theme.is_valid()) {
- _propagate_theme_changed(this, this, nullptr, is_inside_tree(), true);
+ data.theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED);
return;
}
Control *parent_c = Object::cast_to<Control>(get_parent());
- if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
- _propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ data.theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
return;
}
Window *parent_w = cast_to<Window>(get_parent());
- if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
- _propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ data.theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
return;
}
- _propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true);
+ data.theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Control::get_theme() const {
@@ -2381,130 +2349,6 @@ StringName Control::get_theme_type_variation() const {
/// Theme property lookup.
-template <class T>
-T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
- ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified.");
-
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- // For each theme resource check the theme types provided and see if p_name exists with any of them.
- for (const StringName &E : p_theme_types) {
- if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
- return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E);
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) {
- return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E);
- }
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
- return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E);
- }
- }
- }
-
- // Lastly, fall back on the items defined in the default Theme, if they exist.
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
- return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E);
- }
- }
- // If they don't exist, use any type to return the default/empty value.
- return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
-}
-
-bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
- ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
-
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- // For each theme resource check the theme types provided and see if p_name exists with any of them.
- for (const StringName &E : p_theme_types) {
- if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
- }
-
- // Lastly, fall back on the items defined in the default Theme, if they exist.
- for (const StringName &E : p_theme_types) {
- if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
- return true;
- }
- }
- return false;
-}
-
-void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
- if (ThemeDB::get_singleton()->get_project_theme().is_valid() && ThemeDB::get_singleton()->get_project_theme()->get_type_variation_base(data.theme_type_variation) != StringName()) {
- ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), data.theme_type_variation, p_list);
- }
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(p_theme_type, StringName(), p_list);
- }
-}
-
Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) {
const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
@@ -2518,8 +2362,8 @@ Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringNam
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Texture2D> icon = get_theme_item_in_types<Ref<Texture2D>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Texture2D> icon = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
data.theme_icon_cache[p_theme_type][p_name] = icon;
return icon;
}
@@ -2537,8 +2381,8 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<StyleBox> style = get_theme_item_in_types<Ref<StyleBox>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<StyleBox> style = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
data.theme_style_cache[p_theme_type][p_name] = style;
return style;
}
@@ -2556,8 +2400,8 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Ref<Font> font = get_theme_item_in_types<Ref<Font>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Font> font = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
data.theme_font_cache[p_theme_type][p_name] = font;
return font;
}
@@ -2575,8 +2419,8 @@ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int font_size = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int font_size = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
data.theme_font_size_cache[p_theme_type][p_name] = font_size;
return font_size;
}
@@ -2594,8 +2438,8 @@ Color Control::get_theme_color(const StringName &p_name, const StringName &p_the
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- Color color = get_theme_item_in_types<Color>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Color color = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
data.theme_color_cache[p_theme_type][p_name] = color;
return color;
}
@@ -2613,8 +2457,8 @@ int Control::get_theme_constant(const StringName &p_name, const StringName &p_th
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- int constant = get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int constant = data.theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
data.theme_constant_cache[p_theme_type][p_name] = constant;
return constant;
}
@@ -2627,8 +2471,8 @@ bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
}
bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2639,8 +2483,8 @@ bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2651,8 +2495,8 @@ bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
}
bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2663,8 +2507,8 @@ bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
bool Control::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2675,8 +2519,8 @@ bool Control::has_theme_color(const StringName &p_name, const StringName &p_them
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
bool Control::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
@@ -2687,8 +2531,8 @@ bool Control::has_theme_constant(const StringName &p_name, const StringName &p_t
}
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ data.theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return data.theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
/// Local property overrides.
@@ -2818,157 +2662,16 @@ bool Control::has_theme_constant_override(const StringName &p_name) const {
/// Default theme properties.
-float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_base_scale()) {
- return theme_owner->data.theme->get_default_base_scale();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_base_scale()) {
- return theme_owner_window->theme->get_default_base_scale();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) {
- return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) {
- return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale();
- }
- return ThemeDB::get_singleton()->get_fallback_base_scale();
-}
-
float Control::get_theme_default_base_scale() const {
- return fetch_theme_default_base_scale(data.theme_owner, data.theme_owner_window);
-}
-
-Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_font()) {
- return theme_owner->data.theme->get_default_font();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_font()) {
- return theme_owner_window->theme->get_default_font();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) {
- return ThemeDB::get_singleton()->get_project_theme()->get_default_font();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) {
- return ThemeDB::get_singleton()->get_default_theme()->get_default_font();
- }
- return ThemeDB::get_singleton()->get_fallback_font();
+ return data.theme_owner->get_theme_default_base_scale();
}
Ref<Font> Control::get_theme_default_font() const {
- return fetch_theme_default_font(data.theme_owner, data.theme_owner_window);
-}
-
-int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window) {
- // First, look through each control or window node in the branch, until no valid parent can be found.
- // Only nodes with a theme resource attached are considered.
- // For each theme resource see if their assigned theme has the default value defined and valid.
- Control *theme_owner = p_theme_owner;
- Window *theme_owner_window = p_theme_owner_window;
-
- while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_font_size()) {
- return theme_owner->data.theme->get_default_font_size();
- }
-
- if (theme_owner_window && theme_owner_window->theme->has_default_font_size()) {
- return theme_owner_window->theme->get_default_font_size();
- }
-
- Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
- Control *parent_c = Object::cast_to<Control>(parent);
- if (parent_c) {
- theme_owner = parent_c->data.theme_owner;
- theme_owner_window = parent_c->data.theme_owner_window;
- } else {
- Window *parent_w = Object::cast_to<Window>(parent);
- if (parent_w) {
- theme_owner = parent_w->theme_owner;
- theme_owner_window = parent_w->theme_owner_window;
- } else {
- theme_owner = nullptr;
- theme_owner_window = nullptr;
- }
- }
- }
-
- // Secondly, check the project-defined Theme resource.
- if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
- if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) {
- return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size();
- }
- }
-
- // Lastly, fall back on the default Theme.
- if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) {
- return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size();
- }
- return ThemeDB::get_singleton()->get_fallback_font_size();
+ return data.theme_owner->get_theme_default_font();
}
int Control::get_theme_default_font_size() const {
- return fetch_theme_default_font_size(data.theme_owner, data.theme_owner_window);
+ return data.theme_owner->get_theme_default_font_size();
}
/// Bulk actions.
@@ -3086,27 +2789,23 @@ Control *Control::make_custom_tooltip(const String &p_text) const {
// Base object overrides.
-void Control::add_child_notify(Node *p_child) {
- // We propagate when this node uses a custom theme, so it can pass it on to its children.
- if (data.theme_owner || data.theme_owner_window) {
- // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`.
- _propagate_theme_changed(p_child, data.theme_owner, data.theme_owner_window, false, true);
- }
-}
-
-void Control::remove_child_notify(Node *p_child) {
- // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate.
- if (data.theme_owner || data.theme_owner_window) {
- _propagate_theme_changed(p_child, nullptr, nullptr, false, true);
- }
-}
-
void Control::_notification(int p_notification) {
switch (p_notification) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
+ } break;
+
+ case NOTIFICATION_PARENTED: {
+ data.theme_owner->assign_theme_on_parented(this);
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ data.theme_owner->clear_theme_on_unparented(this);
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
- // Need to defer here, because theme owner information might be set in
- // add_child_notify, which doesn't get called until right after this.
- call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED);
+ notification(NOTIFICATION_THEME_CHANGED);
} break;
case NOTIFICATION_POST_ENTER_TREE: {
@@ -3122,7 +2821,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
- connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONESHOT);
+ connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONE_SHOT);
#endif
} break;
@@ -3196,9 +2895,9 @@ void Control::_notification(int p_notification) {
// some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
if (data.parent) {
- data.parent->update();
+ data.parent->queue_redraw();
}
- update();
+ queue_redraw();
if (data.RI) {
get_viewport()->_gui_set_root_order_dirty();
@@ -3225,19 +2924,20 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_FOCUS_ENTER: {
emit_signal(SceneStringNames::get_singleton()->focus_entered);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_FOCUS_EXIT: {
emit_signal(SceneStringNames::get_singleton()->focus_exited);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->theme_changed);
_invalidate_theme_cache();
+ _update_theme_item_cache();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -3257,6 +2957,7 @@ void Control::_notification(int p_notification) {
if (is_inside_tree()) {
data.is_rtl_dirty = true;
_invalidate_theme_cache();
+ _update_theme_item_cache();
_size_changed();
}
} break;
@@ -3431,7 +3132,7 @@ void Control::_bind_methods() {
ADD_GROUP("Layout", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);
@@ -3445,10 +3146,10 @@ void Control::_bind_methods() {
ADD_PROPERTY_DEFAULT("anchors_preset", -1);
ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_less,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
ADD_SUBGROUP_INDENT("Anchor Offsets", "offset_", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_LEFT);
@@ -3464,7 +3165,7 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_pivot_offset", "get_pivot_offset");
@@ -3601,7 +3302,13 @@ void Control::_bind_methods() {
GDVIRTUAL_BIND(_gui_input, "event");
}
+Control::Control() {
+ data.theme_owner = memnew(ThemeOwner);
+}
+
Control::~Control() {
+ memdelete(data.theme_owner);
+
// Resources need to be disconnected.
for (KeyValue<StringName, Ref<Texture2D>> &E : data.icon_override) {
E.value->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 6215594ae0..38cafd835a 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -41,6 +41,7 @@
class Viewport;
class Label;
class Panel;
+class ThemeOwner;
class Control : public CanvasItem {
GDCLASS(Control, CanvasItem);
@@ -199,7 +200,7 @@ private:
int h_size_flags = SIZE_FILL;
int v_size_flags = SIZE_FILL;
real_t expand = 1.0;
- Point2 custom_minimum_size;
+ Point2i custom_minimum_size;
// Input events and rendering.
@@ -219,9 +220,8 @@ private:
// Theming.
+ ThemeOwner *theme_owner = nullptr;
Ref<Theme> theme;
- Control *theme_owner = nullptr;
- Window *theme_owner_window = nullptr;
StringName theme_type_variation;
bool bulk_theme_override = false;
@@ -261,7 +261,6 @@ private:
// Global relations.
friend class Viewport;
- friend class Window;
// Positioning and sizing.
@@ -303,13 +302,6 @@ private:
void _notify_theme_override_changed();
void _invalidate_theme_cache();
- static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_notify, bool p_assign);
-
- template <class T>
- static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
- static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
- _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
-
// Extra properties.
String get_tooltip_text() const;
@@ -325,15 +317,16 @@ protected:
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
+ // Theming.
+
+ virtual void _update_theme_item_cache();
+
// Internationalization.
virtual TypedArray<Vector2i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
// Base object overrides.
- virtual void add_child_notify(Node *p_child) override;
- virtual void remove_child_notify(Node *p_child) override;
-
void _notification(int p_notification);
static void _bind_methods();
@@ -467,8 +460,8 @@ public:
virtual Size2 get_minimum_size() const;
virtual Size2 get_combined_minimum_size() const;
- void set_custom_minimum_size(const Size2 &p_custom);
- Size2 get_custom_minimum_size() const;
+ void set_custom_minimum_size(const Size2i &p_custom);
+ Size2i get_custom_minimum_size() const;
// Container sizing.
@@ -538,6 +531,10 @@ public:
// Theming.
+ void set_theme_owner_node(Node *p_node);
+ Node *get_theme_owner_node() const;
+ bool has_theme_owner_node() const;
+
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
@@ -582,10 +579,6 @@ public:
bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
- static float fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_theme_owner_window);
- static Ref<Font> fetch_theme_default_font(Control *p_theme_owner, Window *p_theme_owner_window);
- static int fetch_theme_default_font_size(Control *p_theme_owner, Window *p_theme_owner_window);
-
float get_theme_default_base_scale() const;
Ref<Font> get_theme_default_font() const;
int get_theme_default_font_size() const;
@@ -608,7 +601,7 @@ public:
virtual String get_tooltip(const Point2 &p_pos) const;
virtual Control *make_custom_tooltip(const String &p_text) const;
- Control() {}
+ Control();
~Control();
};
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index b4e0747ab8..f5edaf02d8 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -50,12 +50,27 @@ void AcceptDialog::_parent_focused() {
}
}
+void AcceptDialog::_update_theme_item_cache() {
+ Window::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.buttons_separation = get_theme_constant(SNAME("buttons_separation"));
+}
+
void AcceptDialog::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
+ case NOTIFICATION_POST_ENTER_TREE: {
if (is_visible()) {
get_ok_button()->grab_focus();
+ }
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible()) {
+ if (get_ok_button()->is_inside_tree()) {
+ get_ok_button()->grab_focus();
+ }
_update_child_rects();
+
parent_visible = get_parent_visible_window();
if (parent_visible) {
parent_visible->connect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
@@ -69,7 +84,12 @@ void AcceptDialog::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- bg->add_theme_style_override("panel", bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog")));
+ bg_panel->add_theme_style_override("panel", theme_cache.panel_style);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -126,14 +146,16 @@ void AcceptDialog::_cancel_pressed() {
}
String AcceptDialog::get_text() const {
- return label->get_text();
+ return message_label->get_text();
}
void AcceptDialog::set_text(String p_text) {
- if (label->get_text() == p_text) {
+ if (message_label->get_text() == p_text) {
return;
}
- label->set_text(p_text);
+
+ message_label->set_text(p_text);
+
child_controls_changed();
if (is_visible()) {
_update_child_rects();
@@ -157,19 +179,24 @@ bool AcceptDialog::get_close_on_escape() const {
}
void AcceptDialog::set_autowrap(bool p_autowrap) {
- label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF);
+ message_label->set_autowrap_mode(p_autowrap ? TextServer::AUTOWRAP_WORD : TextServer::AUTOWRAP_OFF);
}
bool AcceptDialog::has_autowrap() {
- return label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF;
+ return message_label->get_autowrap_mode() != TextServer::AUTOWRAP_OFF;
}
void AcceptDialog::set_ok_button_text(String p_ok_button_text) {
- ok->set_text(p_ok_button_text);
+ ok_button->set_text(p_ok_button_text);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
}
String AcceptDialog::get_ok_button_text() const {
- return ok->get_text();
+ return ok_button->get_text();
}
void AcceptDialog::register_text_enter(Control *p_line_edit) {
@@ -181,69 +208,79 @@ void AcceptDialog::register_text_enter(Control *p_line_edit) {
}
void AcceptDialog::_update_child_rects() {
- Size2 label_size = label->get_minimum_size();
- if (label->get_text().is_empty()) {
- label_size.height = 0;
- }
- int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs"));
Size2 size = get_size();
- Size2 hminsize = hbc->get_combined_minimum_size();
+ float h_margins = theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT);
+ float v_margins = theme_cache.panel_style->get_margin(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_BOTTOM);
+
+ // Fill the entire size of the window with the background.
+ bg_panel->set_position(Point2());
+ bg_panel->set_size(size);
+
+ // Place the buttons from the bottom edge to their minimum required size.
+ Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size();
+ Size2 buttons_size = Size2(size.x - h_margins, buttons_minsize.y);
+ Point2 buttons_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), size.y - theme_cache.panel_style->get_margin(SIDE_BOTTOM) - buttons_size.y);
+ buttons_hbox->set_position(buttons_position);
+ buttons_hbox->set_size(buttons_size);
- Vector2 cpos(margin, margin + label_size.height);
- Vector2 csize(size.x - margin * 2, size.y - margin * 3 - hminsize.y - label_size.height);
+ // Place the content from the top to fill the rest of the space (minus the separation).
+ Point2 content_position = Point2(theme_cache.panel_style->get_margin(SIDE_LEFT), theme_cache.panel_style->get_margin(SIDE_TOP));
+ Size2 content_size = Size2(size.x - h_margins, size.y - v_margins - buttons_size.y - theme_cache.buttons_separation);
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
continue;
}
-
- if (c == hbc || c == label || c == bg || c->is_set_as_top_level()) {
+ if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) {
continue;
}
- c->set_position(cpos);
- c->set_size(csize);
+ c->set_position(content_position);
+ c->set_size(content_size);
}
-
- cpos.y += csize.y + margin;
- csize.y = hminsize.y;
-
- hbc->set_position(cpos);
- hbc->set_size(csize);
-
- bg->set_position(Point2());
- bg->set_size(size);
}
Size2 AcceptDialog::_get_contents_minimum_size() const {
- int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs"));
- Size2 minsize = label->get_combined_minimum_size();
-
+ // First, we then iterate over the label and any other custom controls
+ // to try and find the size that encompasses all content.
+ Size2 content_minsize;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
if (!c) {
continue;
}
- if (c == hbc || c == label || c->is_set_as_top_level()) {
+ // Buttons will be included afterwards.
+ // The panel only displays the stylebox and doesn't contribute to the size.
+ if (c == buttons_hbox || c == bg_panel || c->is_set_as_top_level()) {
continue;
}
- Size2 cminsize = c->get_combined_minimum_size();
- minsize.x = MAX(cminsize.x, minsize.x);
- minsize.y = MAX(cminsize.y, minsize.y);
+ Size2 child_minsize = c->get_combined_minimum_size();
+ content_minsize.x = MAX(child_minsize.x, content_minsize.x);
+ content_minsize.y = MAX(child_minsize.y, content_minsize.y);
+ }
+
+ // Then we take the background panel as it provides the offsets,
+ // which are always added to the minimum size.
+ if (theme_cache.panel_style.is_valid()) {
+ content_minsize += theme_cache.panel_style->get_minimum_size();
}
- Size2 hminsize = hbc->get_combined_minimum_size();
- minsize.x = MAX(hminsize.x, minsize.x);
- minsize.y += hminsize.y;
- minsize.x += margin * 2;
- minsize.y += margin * 3; //one as separation between hbc and child
+ // Then we add buttons. Horizontally we're interested in whichever
+ // value is the biggest. Vertically buttons add to the overall size.
+ Size2 buttons_minsize = buttons_hbox->get_combined_minimum_size();
+ content_minsize.x = MAX(buttons_minsize.x, content_minsize.x);
+ content_minsize.y += buttons_minsize.y;
+ // Plus there is a separation size added on top.
+ content_minsize.y += theme_cache.buttons_separation;
- Size2 wmsize = get_min_size();
- minsize.x = MAX(wmsize.x, minsize.x);
- return minsize;
+ // Last, we make sure that we aren't below the minimum window size.
+ Size2 window_minsize = get_min_size();
+ content_minsize.x = MAX(window_minsize.x, content_minsize.x);
+ content_minsize.y = MAX(window_minsize.y, content_minsize.y);
+ return content_minsize;
}
void AcceptDialog::_custom_action(const String &p_action) {
@@ -254,13 +291,19 @@ void AcceptDialog::_custom_action(const String &p_action) {
Button *AcceptDialog::add_button(const String &p_text, bool p_right, const String &p_action) {
Button *button = memnew(Button);
button->set_text(p_text);
+
if (p_right) {
- hbc->add_child(button);
- hbc->add_spacer();
+ buttons_hbox->add_child(button);
+ buttons_hbox->add_spacer();
} else {
- hbc->add_child(button);
- hbc->move_child(button, 0);
- hbc->add_spacer(true);
+ buttons_hbox->add_child(button);
+ buttons_hbox->move_child(button, 0);
+ buttons_hbox->add_spacer(true);
+ }
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
}
if (!p_action.is_empty()) {
@@ -275,24 +318,19 @@ Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
if (p_cancel.is_empty()) {
c = "Cancel";
}
+
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
+
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
+
return b;
}
void AcceptDialog::remove_button(Control *p_button) {
Button *button = Object::cast_to<Button>(p_button);
ERR_FAIL_NULL(button);
- ERR_FAIL_COND_MSG(button->get_parent() != hbc, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name()));
- ERR_FAIL_COND_MSG(button == ok, "Cannot remove dialog's OK button.");
-
- Node *right_spacer = hbc->get_child(button->get_index() + 1);
- // Should always be valid but let's avoid crashing
- if (right_spacer) {
- hbc->remove_child(right_spacer);
- memdelete(right_spacer);
- }
- hbc->remove_child(button);
+ ERR_FAIL_COND_MSG(button->get_parent() != buttons_hbox, vformat("Cannot remove button %s as it does not belong to this dialog.", button->get_name()));
+ ERR_FAIL_COND_MSG(button == ok_button, "Cannot remove dialog's OK button.");
if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_custom_action))) {
button->disconnect("pressed", callable_mp(this, &AcceptDialog::_custom_action));
@@ -300,6 +338,19 @@ void AcceptDialog::remove_button(Control *p_button) {
if (button->is_connected("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed))) {
button->disconnect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
}
+
+ Node *right_spacer = buttons_hbox->get_child(button->get_index() + 1);
+ // Should always be valid but let's avoid crashing.
+ if (right_spacer) {
+ buttons_hbox->remove_child(right_spacer);
+ memdelete(right_spacer);
+ }
+ buttons_hbox->remove_child(button);
+
+ child_controls_changed();
+ if (is_visible()) {
+ _update_child_rects();
+ }
}
void AcceptDialog::_bind_methods() {
@@ -345,30 +396,25 @@ AcceptDialog::AcceptDialog() {
set_exclusive(true);
set_clamp_to_embedder(true);
- bg = memnew(Panel);
- add_child(bg, false, INTERNAL_MODE_FRONT);
-
- hbc = memnew(HBoxContainer);
+ bg_panel = memnew(Panel);
+ add_child(bg_panel, false, INTERNAL_MODE_FRONT);
- int margin = hbc->get_theme_constant(SNAME("margin"), SNAME("Dialogs"));
- int button_margin = hbc->get_theme_constant(SNAME("button_margin"), SNAME("Dialogs"));
+ buttons_hbox = memnew(HBoxContainer);
- label = memnew(Label);
- label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
- label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
- label->set_begin(Point2(margin, margin));
- label->set_end(Point2(-margin, -button_margin - 10));
- add_child(label, false, INTERNAL_MODE_FRONT);
+ message_label = memnew(Label);
+ message_label->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
+ message_label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END);
+ add_child(message_label, false, INTERNAL_MODE_FRONT);
- add_child(hbc, false, INTERNAL_MODE_FRONT);
+ add_child(buttons_hbox, false, INTERNAL_MODE_FRONT);
- hbc->add_spacer();
- ok = memnew(Button);
- ok->set_text("OK");
- hbc->add_child(ok);
- hbc->add_spacer();
+ buttons_hbox->add_spacer();
+ ok_button = memnew(Button);
+ ok_button->set_text("OK");
+ buttons_hbox->add_child(ok_button);
+ buttons_hbox->add_spacer();
- ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
+ ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
set_title(TTRC("Alert!"));
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 9ebf5ddfb2..81e82d851e 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -45,13 +45,20 @@ class AcceptDialog : public Window {
GDCLASS(AcceptDialog, Window);
Window *parent_visible = nullptr;
- Panel *bg = nullptr;
- HBoxContainer *hbc = nullptr;
- Label *label = nullptr;
- Button *ok = nullptr;
+
+ Panel *bg_panel = nullptr;
+ Label *message_label = nullptr;
+ HBoxContainer *buttons_hbox = nullptr;
+ Button *ok_button = nullptr;
+
bool hide_on_ok = true;
bool close_on_escape = true;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ int buttons_separation = 0;
+ } theme_cache;
+
void _custom_action(const String &p_action);
void _update_child_rects();
@@ -62,6 +69,7 @@ class AcceptDialog : public Window {
protected:
virtual Size2 _get_contents_minimum_size() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
@@ -75,12 +83,12 @@ protected:
void _cancel_pressed();
public:
- Label *get_label() { return label; }
+ Label *get_label() { return message_label; }
static void set_swap_cancel_ok(bool p_swap);
void register_text_enter(Control *p_line_edit);
- Button *get_ok_button() { return ok; }
+ Button *get_ok_button() { return ok_button; }
Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
Button *add_cancel_button(const String &p_cancel = "");
void remove_button(Control *p_button);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 57655afb4c..57f27e299f 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -59,36 +59,26 @@ VBoxContainer *FileDialog::get_vbox() {
return vbox;
}
-void FileDialog::_theme_changed() {
- Color font_color = vbox->get_theme_color(SNAME("font_color"), SNAME("Button"));
- Color font_hover_color = vbox->get_theme_color(SNAME("font_hover_color"), SNAME("Button"));
- Color font_focus_color = vbox->get_theme_color(SNAME("font_focus_color"), SNAME("Button"));
- Color font_pressed_color = vbox->get_theme_color(SNAME("font_pressed_color"), SNAME("Button"));
-
- dir_up->add_theme_color_override("icon_normal_color", font_color);
- dir_up->add_theme_color_override("icon_hover_color", font_hover_color);
- dir_up->add_theme_color_override("icon_focus_color", font_focus_color);
- dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color);
-
- dir_prev->add_theme_color_override("icon_color_normal", font_color);
- dir_prev->add_theme_color_override("icon_color_hover", font_hover_color);
- dir_prev->add_theme_color_override("icon_focus_color", font_focus_color);
- dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color);
-
- dir_next->add_theme_color_override("icon_color_normal", font_color);
- dir_next->add_theme_color_override("icon_color_hover", font_hover_color);
- dir_next->add_theme_color_override("icon_focus_color", font_focus_color);
- dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color);
-
- refresh->add_theme_color_override("icon_normal_color", font_color);
- refresh->add_theme_color_override("icon_hover_color", font_hover_color);
- refresh->add_theme_color_override("icon_focus_color", font_focus_color);
- refresh->add_theme_color_override("icon_pressed_color", font_pressed_color);
-
- show_hidden->add_theme_color_override("icon_normal_color", font_color);
- show_hidden->add_theme_color_override("icon_hover_color", font_hover_color);
- show_hidden->add_theme_color_override("icon_focus_color", font_focus_color);
- show_hidden->add_theme_color_override("icon_pressed_color", font_pressed_color);
+void FileDialog::_update_theme_item_cache() {
+ ConfirmationDialog::_update_theme_item_cache();
+
+ theme_cache.parent_folder = get_theme_icon(SNAME("parent_folder"));
+ theme_cache.forward_folder = get_theme_icon(SNAME("forward_folder"));
+ theme_cache.back_folder = get_theme_icon(SNAME("back_folder"));
+ theme_cache.reload = get_theme_icon(SNAME("reload"));
+ theme_cache.toggle_hidden = get_theme_icon(SNAME("toggle_hidden"));
+ theme_cache.folder = get_theme_icon(SNAME("folder"));
+ theme_cache.file = get_theme_icon(SNAME("file"));
+
+ theme_cache.folder_icon_color = get_theme_color(SNAME("folder_icon_color"));
+ theme_cache.file_icon_color = get_theme_color(SNAME("file_icon_color"));
+ theme_cache.file_disabled_color = get_theme_color(SNAME("file_disabled_color"));
+
+ // TODO: Define own colors?
+ theme_cache.icon_normal_color = get_theme_color(SNAME("font_color"), SNAME("Button"));
+ theme_cache.icon_hover_color = get_theme_color(SNAME("font_hover_color"), SNAME("Button"));
+ theme_cache.icon_focus_color = get_theme_color(SNAME("font_focus_color"), SNAME("Button"));
+ theme_cache.icon_pressed_color = get_theme_color(SNAME("font_pressed_color"), SNAME("Button"));
}
void FileDialog::_notification(int p_what) {
@@ -97,20 +87,46 @@ void FileDialog::_notification(int p_what) {
if (!is_visible()) {
set_process_shortcut_input(false);
}
+
+ invalidate(); // Put it here to preview in the editor.
} break;
- case NOTIFICATION_ENTER_TREE: {
- dir_up->set_icon(vbox->get_theme_icon(SNAME("parent_folder"), SNAME("FileDialog")));
+ case NOTIFICATION_THEME_CHANGED: {
+ dir_up->set_icon(theme_cache.parent_folder);
if (vbox->is_layout_rtl()) {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
+ dir_prev->set_icon(theme_cache.forward_folder);
+ dir_next->set_icon(theme_cache.back_folder);
} else {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
+ dir_prev->set_icon(theme_cache.back_folder);
+ dir_next->set_icon(theme_cache.forward_folder);
}
- refresh->set_icon(vbox->get_theme_icon(SNAME("reload"), SNAME("FileDialog")));
- show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog")));
- _theme_changed();
+ refresh->set_icon(theme_cache.reload);
+ show_hidden->set_icon(theme_cache.toggle_hidden);
+
+ dir_up->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color);
+ dir_up->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color);
+ dir_up->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ dir_up->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color);
+
+ dir_prev->add_theme_color_override("icon_color_normal", theme_cache.icon_normal_color);
+ dir_prev->add_theme_color_override("icon_color_hover", theme_cache.icon_hover_color);
+ dir_prev->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ dir_prev->add_theme_color_override("icon_color_pressed", theme_cache.icon_pressed_color);
+
+ dir_next->add_theme_color_override("icon_color_normal", theme_cache.icon_normal_color);
+ dir_next->add_theme_color_override("icon_color_hover", theme_cache.icon_hover_color);
+ dir_next->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ dir_next->add_theme_color_override("icon_color_pressed", theme_cache.icon_pressed_color);
+
+ refresh->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color);
+ refresh->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color);
+ refresh->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ refresh->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color);
+
+ show_hidden->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color);
+ show_hidden->add_theme_color_override("icon_hover_color", theme_cache.icon_hover_color);
+ show_hidden->add_theme_color_override("icon_focus_color", theme_cache.icon_focus_color);
+ show_hidden->add_theme_color_override("icon_pressed_color", theme_cache.icon_pressed_color);
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -129,7 +145,7 @@ void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) {
switch (k->get_keycode()) {
case Key::H: {
- if (k->is_command_pressed()) {
+ if (k->is_command_or_control_pressed()) {
set_show_hidden_files(!show_hidden_files);
} else {
handled = false;
@@ -163,7 +179,7 @@ Vector<String> FileDialog::get_selected_files() const {
TreeItem *item = tree->get_root();
while ((item = tree->get_next_selected(item))) {
- list.push_back(dir_access->get_current_dir().plus_file(item->get_text(0)));
+ list.push_back(dir_access->get_current_dir().path_join(item->get_text(0)));
};
return list;
@@ -192,7 +208,7 @@ void FileDialog::update_dir() {
}
void FileDialog::_dir_submitted(String p_dir) {
- _change_dir(root_prefix.plus_file(p_dir));
+ _change_dir(root_prefix.path_join(p_dir));
file->set_text("");
_push_history();
}
@@ -202,17 +218,13 @@ void FileDialog::_file_submitted(const String &p_file) {
}
void FileDialog::_save_confirm_pressed() {
- String f = dir_access->get_current_dir().plus_file(file->get_text());
+ String f = dir_access->get_current_dir().path_join(file->get_text());
emit_signal(SNAME("file_selected"), f);
hide();
}
void FileDialog::_post_popup() {
ConfirmationDialog::_post_popup();
- if (invalidated) {
- update_file_list();
- invalidated = false;
- }
if (mode == FILE_MODE_SAVE_FILE) {
file->grab_focus();
} else {
@@ -252,7 +264,7 @@ void FileDialog::_action_pressed() {
Vector<String> files;
while (ti) {
- files.push_back(fbase.plus_file(ti->get_text(0)));
+ files.push_back(fbase.path_join(ti->get_text(0)));
ti = tree->get_next_selected(ti);
}
@@ -265,7 +277,7 @@ void FileDialog::_action_pressed() {
}
String file_text = file->get_text();
- String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text);
+ String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().path_join(file_text);
if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) {
emit_signal(SNAME("file_selected"), f);
@@ -278,7 +290,7 @@ void FileDialog::_action_pressed() {
if (item) {
Dictionary d = item->get_metadata(0);
if (d["dir"] && d["name"] != "..") {
- path = path.plus_file(d["name"]);
+ path = path.path_join(d["name"]);
}
}
@@ -506,10 +518,6 @@ void FileDialog::update_file_list() {
}
TreeItem *root = tree->create_item();
- Ref<Texture2D> folder = vbox->get_theme_icon(SNAME("folder"), SNAME("FileDialog"));
- Ref<Texture2D> file_icon = vbox->get_theme_icon(SNAME("file"), SNAME("FileDialog"));
- const Color folder_color = vbox->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog"));
- const Color file_color = vbox->get_theme_color(SNAME("file_icon_modulate"), SNAME("FileDialog"));
List<String> files;
List<String> dirs;
@@ -541,8 +549,8 @@ void FileDialog::update_file_list() {
String &dir_name = dirs.front()->get();
TreeItem *ti = tree->create_item(root);
ti->set_text(0, dir_name);
- ti->set_icon(0, folder);
- ti->set_icon_modulate(0, folder_color);
+ ti->set_icon(0, theme_cache.folder);
+ ti->set_icon_modulate(0, theme_cache.folder_icon_color);
Dictionary d;
d["name"] = dir_name;
@@ -598,15 +606,15 @@ void FileDialog::update_file_list() {
ti->set_text(0, files.front()->get());
if (get_icon_func) {
- Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
+ Ref<Texture2D> icon = get_icon_func(base_dir.path_join(files.front()->get()));
ti->set_icon(0, icon);
} else {
- ti->set_icon(0, file_icon);
+ ti->set_icon(0, theme_cache.file);
}
- ti->set_icon_modulate(0, file_color);
+ ti->set_icon_modulate(0, theme_cache.file_icon_color);
if (mode == FILE_MODE_OPEN_DIR) {
- ti->set_custom_color(0, vbox->get_theme_color(SNAME("files_disabled"), SNAME("FileDialog")));
+ ti->set_custom_color(0, theme_cache.file_disabled_color);
ti->set_selectable(0, false);
}
Dictionary d;
@@ -706,7 +714,7 @@ String FileDialog::get_current_file() const {
}
String FileDialog::get_current_path() const {
- return dir->get_text().plus_file(file->get_text());
+ return dir->get_text().path_join(file->get_text());
}
void FileDialog::set_current_dir(const String &p_dir) {
@@ -1006,7 +1014,6 @@ FileDialog::FileDialog() {
vbox = memnew(VBoxContainer);
add_child(vbox, false, INTERNAL_MODE_FRONT);
- vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed));
mode = FILE_MODE_SAVE_FILE;
set_title(TTRC("Save a File"));
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 4945094086..1add0a9cf5 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -109,6 +109,25 @@ private:
bool invalidated = true;
+ struct ThemeCache {
+ Ref<Texture2D> parent_folder;
+ Ref<Texture2D> forward_folder;
+ Ref<Texture2D> back_folder;
+ Ref<Texture2D> reload;
+ Ref<Texture2D> toggle_hidden;
+ Ref<Texture2D> folder;
+ Ref<Texture2D> file;
+
+ Color folder_icon_color;
+ Color file_icon_color;
+ Color file_disabled_color;
+
+ Color icon_normal_color;
+ Color icon_hover_color;
+ Color icon_focus_color;
+ Color icon_pressed_color;
+ } theme_cache;
+
void update_dir();
void update_file_name();
void update_file_list();
@@ -143,7 +162,7 @@ private:
virtual void _post_popup() override;
protected:
- void _theme_changed();
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 30b694da76..b0d15aa7f4 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -44,9 +44,6 @@ void FlowContainer::_resort() {
return;
}
- int separation_horizontal = get_theme_constant(SNAME("h_separation"));
- int separation_vertical = get_theme_constant(SNAME("v_separation"));
-
bool rtl = is_layout_rtl();
HashMap<Control *, Size2i> children_minsize_cache;
@@ -74,14 +71,14 @@ void FlowContainer::_resort() {
if (vertical) { /* VERTICAL */
if (children_in_current_line > 0) {
- ofs.y += separation_vertical;
+ ofs.y += theme_cache.v_separation;
}
if (ofs.y + child_msc.y > current_container_size) {
- line_length = ofs.y - separation_vertical;
+ line_length = ofs.y - theme_cache.v_separation;
lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total });
// Move in new column (vertical line).
- ofs.x += line_height + separation_horizontal;
+ ofs.x += line_height + theme_cache.h_separation;
ofs.y = 0;
line_height = 0;
line_stretch_ratio_total = 0;
@@ -96,14 +93,14 @@ void FlowContainer::_resort() {
} else { /* HORIZONTAL */
if (children_in_current_line > 0) {
- ofs.x += separation_horizontal;
+ ofs.x += theme_cache.h_separation;
}
if (ofs.x + child_msc.x > current_container_size) {
- line_length = ofs.x - separation_horizontal;
+ line_length = ofs.x - theme_cache.h_separation;
lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total });
// Move in new line.
- ofs.y += line_height + separation_vertical;
+ ofs.y += line_height + theme_cache.v_separation;
ofs.x = 0;
line_height = 0;
line_stretch_ratio_total = 0;
@@ -146,11 +143,11 @@ void FlowContainer::_resort() {
current_line_idx++;
child_idx_in_line = 0;
if (vertical) {
- ofs.x += line_data.min_line_height + separation_horizontal;
+ ofs.x += line_data.min_line_height + theme_cache.h_separation;
ofs.y = 0;
} else {
ofs.x = 0;
- ofs.y += line_data.min_line_height + separation_vertical;
+ ofs.y += line_data.min_line_height + theme_cache.v_separation;
}
line_data = lines_data[current_line_idx];
}
@@ -184,9 +181,9 @@ void FlowContainer::_resort() {
fit_child_in_rect(child, child_rect);
if (vertical) { /* VERTICAL */
- ofs.y += child_size.height + separation_vertical;
+ ofs.y += child_size.height + theme_cache.v_separation;
} else { /* HORIZONTAL */
- ofs.x += child_size.width + separation_horizontal;
+ ofs.x += child_size.width + theme_cache.h_separation;
}
child_idx_in_line++;
@@ -250,6 +247,13 @@ Vector<int> FlowContainer::get_allowed_size_flags_vertical() const {
return flags;
}
+void FlowContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+}
+
void FlowContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
@@ -268,14 +272,36 @@ void FlowContainer::_notification(int p_what) {
}
}
+void FlowContainer::_validate_property(PropertyInfo &p_property) const {
+ if (is_fixed && p_property.name == "vertical") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
int FlowContainer::get_line_count() const {
return cached_line_count;
}
+void FlowContainer::set_vertical(bool p_vertical) {
+ ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + ".");
+ vertical = p_vertical;
+ update_minimum_size();
+ _resort();
+}
+
+bool FlowContainer::is_vertical() const {
+ return vertical;
+}
+
FlowContainer::FlowContainer(bool p_vertical) {
vertical = p_vertical;
}
void FlowContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_count"), &FlowContainer::get_line_count);
+
+ ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &FlowContainer::set_vertical);
+ ClassDB::bind_method(D_METHOD("is_vertical"), &FlowContainer::is_vertical);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
diff --git a/scene/gui/flow_container.h b/scene/gui/flow_container.h
index a2da43e071..536df27ad6 100644
--- a/scene/gui/flow_container.h
+++ b/scene/gui/flow_container.h
@@ -42,16 +42,28 @@ private:
bool vertical = false;
+ struct ThemeCache {
+ int h_separation = 0;
+ int v_separation = 0;
+ } theme_cache;
+
void _resort();
protected:
- void _notification(int p_what);
+ bool is_fixed = false;
+
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
int get_line_count() const;
+ void set_vertical(bool p_vertical);
+ bool is_vertical() const;
+
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
@@ -65,7 +77,7 @@ class HFlowContainer : public FlowContainer {
public:
HFlowContainer() :
- FlowContainer(false) {}
+ FlowContainer(false) { is_fixed = true; }
};
class VFlowContainer : public FlowContainer {
@@ -73,7 +85,7 @@ class VFlowContainer : public FlowContainer {
public:
VFlowContainer() :
- FlowContainer(true) {}
+ FlowContainer(true) { is_fixed = true; }
};
#endif // FLOW_CONTAINER_H
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
deleted file mode 100644
index cc27a6b7c2..0000000000
--- a/scene/gui/gradient_edit.cpp
+++ /dev/null
@@ -1,446 +0,0 @@
-/*************************************************************************/
-/* gradient_edit.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gradient_edit.h"
-
-#include "core/os/keyboard.h"
-
-GradientEdit::GradientEdit() {
- set_focus_mode(FOCUS_ALL);
-
- popup = memnew(PopupPanel);
- picker = memnew(ColorPicker);
- popup->add_child(picker);
-
- gradient_cache.instantiate();
- preview_texture.instantiate();
-
- preview_texture->set_width(1024);
- add_child(popup, false, INTERNAL_MODE_FRONT);
-}
-
-int GradientEdit::_get_point_from_pos(int x) {
- int result = -1;
- int total_w = get_size().width - get_size().height - draw_spacing;
- float min_distance = 1e20;
- for (int i = 0; i < points.size(); i++) {
- // Check if we clicked at point.
- float distance = ABS(x - points[i].offset * total_w);
- float min = (draw_point_width / 2 * 1.7); //make it easier to grab
- if (distance <= min && distance < min_distance) {
- result = i;
- min_distance = distance;
- }
- }
- return result;
-}
-
-void GradientEdit::_show_color_picker() {
- if (grabbed == -1) {
- return;
- }
- picker->set_pick_color(points[grabbed].color);
- Size2 minsize = popup->get_contents_minimum_size();
- bool show_above = false;
- if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) {
- show_above = true;
- }
- if (show_above) {
- popup->set_position(get_screen_position() - Vector2(0, minsize.y));
- } else {
- popup->set_position(get_screen_position() + Vector2(0, get_size().y));
- }
- popup->popup();
-}
-
-GradientEdit::~GradientEdit() {
-}
-
-void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
-
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) {
- points.remove_at(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal(SNAME("ramp_changed"));
- accept_event();
- }
-
- Ref<InputEventMouseButton> mb = p_event;
- // Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- _show_color_picker();
- accept_event();
- }
-
- // Delete point on right click.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- if (grabbed != -1) {
- points.remove_at(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal(SNAME("ramp_changed"));
- accept_event();
- }
- }
-
- // Hold alt key to duplicate selected color.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) {
- int x = mb->get_position().x;
- grabbed = _get_point_from_pos(x);
-
- if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - draw_spacing;
- Gradient::Point new_point = points[grabbed];
- new_point.offset = CLAMP(x / float(total_w), 0, 1);
-
- points.push_back(new_point);
- points.sort();
- for (int i = 0; i < points.size(); ++i) {
- if (points[i].offset == new_point.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal(SNAME("ramp_changed"));
- update();
- }
- }
-
- // Select.
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- update();
- int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - draw_spacing;
-
- //Check if color selector was clicked.
- if (x > total_w + draw_spacing) {
- _show_color_picker();
- return;
- }
-
- grabbing = true;
-
- grabbed = _get_point_from_pos(x);
- //grab or select
- if (grabbed != -1) {
- return;
- }
-
- // Insert point.
- Gradient::Point new_point;
- new_point.offset = CLAMP(x / float(total_w), 0, 1);
-
- Gradient::Point prev;
- Gradient::Point next;
-
- int pos = -1;
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset < new_point.offset) {
- pos = i;
- }
- }
-
- if (pos == -1) {
- prev.color = Color(0, 0, 0);
- prev.offset = 0;
- if (points.size()) {
- next = points[0];
- } else {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- }
- } else {
- if (pos == points.size() - 1) {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- } else {
- next = points[pos + 1];
- }
- prev = points[pos];
- }
-
- new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset));
-
- points.push_back(new_point);
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == new_point.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal(SNAME("ramp_changed"));
- }
-
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- if (grabbing) {
- grabbing = false;
- emit_signal(SNAME("ramp_changed"));
- }
- update();
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid() && grabbing) {
- int total_w = get_size().width - get_size().height - draw_spacing;
-
- int x = mm->get_position().x;
-
- float newofs = CLAMP(x / float(total_w), 0, 1);
-
- // Snap to "round" coordinates if holding Ctrl.
- // Be more precise if holding Shift as well.
- if (mm->is_ctrl_pressed()) {
- newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
- } else if (mm->is_shift_pressed()) {
- // Snap to nearest point if holding just Shift
- const float snap_threshold = 0.03;
- float smallest_ofs = snap_threshold;
- bool found = false;
- int nearest_point = 0;
- for (int i = 0; i < points.size(); ++i) {
- if (i != grabbed) {
- float temp_ofs = ABS(points[i].offset - newofs);
- if (temp_ofs < smallest_ofs) {
- smallest_ofs = temp_ofs;
- nearest_point = i;
- if (found) {
- break;
- }
- found = true;
- }
- }
- }
- if (found) {
- if (points[nearest_point].offset < newofs) {
- newofs = points[nearest_point].offset + 0.00001;
- } else {
- newofs = points[nearest_point].offset - 0.00001;
- }
- newofs = CLAMP(newofs, 0, 1);
- }
- }
-
- bool valid = true;
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newofs && i != grabbed) {
- valid = false;
- break;
- }
- }
-
- if (!valid || grabbed == -1) {
- return;
- }
- points.write[grabbed].offset = newofs;
-
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newofs) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal(SNAME("ramp_changed"));
-
- update();
- }
-}
-
-void GradientEdit::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
- picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
- }
- [[fallthrough]];
- }
- case NOTIFICATION_THEME_CHANGED: {
- draw_spacing = BASE_SPACING * get_theme_default_base_scale();
- draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
- } break;
-
- case NOTIFICATION_DRAW: {
- int w = get_size().x;
- int h = get_size().y;
-
- if (w == 0 || h == 0) {
- return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
- }
-
- int total_w = get_size().width - get_size().height - draw_spacing;
-
- // Draw checker pattern for ramp.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
-
- // Draw color ramp.
- gradient_cache->set_points(points);
- gradient_cache->set_interpolation_mode(interpolation_mode);
- preview_texture->set_gradient(gradient_cache);
- draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
-
- // Draw point markers.
- for (int i = 0; i < points.size(); i++) {
- Color col = points[i].color.inverted();
- col.a = 0.9;
-
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
- draw_rect(rect, points[i].color, true);
- draw_rect(rect, col, false);
- if (grabbed == i) {
- rect = rect.grow(-1);
- if (has_focus()) {
- draw_rect(rect, Color(1, 0, 0, 0.9), false);
- } else {
- draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
- }
-
- rect = rect.grow(-1);
- draw_rect(rect, col, false);
- }
- }
-
- // Draw "button" for color selector.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
- if (grabbed != -1) {
- // Draw with selection color.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
- } else {
- // If no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
- }
-
- // Draw borders around color ramp if in focus.
- if (has_focus()) {
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- }
- } break;
-
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible()) {
- grabbing = false;
- }
- } break;
- }
-}
-
-Size2 GradientEdit::get_minimum_size() const {
- return Vector2(0, 16);
-}
-
-void GradientEdit::_color_changed(const Color &p_color) {
- if (grabbed == -1) {
- return;
- }
- points.write[grabbed].color = p_color;
- update();
- emit_signal(SNAME("ramp_changed"));
-}
-
-void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
- ERR_FAIL_COND(p_offsets.size() != p_colors.size());
- points.clear();
- for (int i = 0; i < p_offsets.size(); i++) {
- Gradient::Point p;
- p.offset = p_offsets[i];
- p.color = p_colors[i];
- points.push_back(p);
- }
-
- points.sort();
- update();
-}
-
-Vector<float> GradientEdit::get_offsets() const {
- Vector<float> ret;
- for (int i = 0; i < points.size(); i++) {
- ret.push_back(points[i].offset);
- }
- return ret;
-}
-
-Vector<Color> GradientEdit::get_colors() const {
- Vector<Color> ret;
- for (int i = 0; i < points.size(); i++) {
- ret.push_back(points[i].color);
- }
- return ret;
-}
-
-void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
- if (points.size() != p_points.size()) {
- grabbed = -1;
- }
- points.clear();
- points = p_points;
- points.sort();
-}
-
-Vector<Gradient::Point> &GradientEdit::get_points() {
- return points;
-}
-
-void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
- interpolation_mode = p_interp_mode;
-}
-
-Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
- return interpolation_mode;
-}
-
-ColorPicker *GradientEdit::get_picker() {
- return picker;
-}
-
-PopupPanel *GradientEdit::get_popup() {
- return popup;
-}
-
-void GradientEdit::_bind_methods() {
- ADD_SIGNAL(MethodInfo("ramp_changed"));
-}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 00f2e48601..5a0236268b 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -176,7 +176,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y);
ge->set_minimap_size(new_minimap_size);
- update();
+ queue_redraw();
} else {
Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
_adjust_graph_scroll(click_position);
@@ -190,6 +190,14 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
ge->set_scroll_ofs(p_offset + graph_offset - camera_size / 2);
}
+TypedArray<String> GraphEdit::get_configuration_warnings() const {
+ TypedArray<String> warnings = Control::get_configuration_warnings();
+
+ warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future beta version involving compatibility-breaking API changes."));
+
+ return warnings;
+}
+
Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
return OK;
@@ -201,10 +209,10 @@ Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const S
c.to_port = p_to_port;
c.activity = 0;
connections.push_back(c);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
return OK;
}
@@ -223,10 +231,10 @@ void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const
for (const List<Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
connections.erase(E);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
return;
}
}
@@ -253,9 +261,9 @@ void GraphEdit::_scroll_moved(double) {
call_deferred(SNAME("_update_scroll_offset"));
awaiting_scroll_offset_update = true;
}
- top_layer->update();
- minimap->update();
- update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
if (!setting_scroll_ofs) { //in godot, signals on change value are avoided as a convention
emit_signal(SNAME("scroll_offset_changed"), get_scroll_ofs());
@@ -351,27 +359,40 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
if (gn->is_comment()) {
move_child(gn, 0);
} else {
- gn->raise();
+ gn->move_to_front();
}
- emit_signal(SNAME("node_selected"), p_gn);
+}
+
+void GraphEdit::_graph_node_selected(Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+
+ emit_signal(SNAME("node_selected"), gn);
+}
+
+void GraphEdit::_graph_node_deselected(Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+
+ emit_signal(SNAME("node_deselected"), gn);
}
void GraphEdit::_graph_node_moved(Node *p_gn) {
GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
ERR_FAIL_COND(!gn);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_gn) {
GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
ERR_FAIL_COND(!gn);
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
void GraphEdit::add_child_notify(Node *p_child) {
@@ -383,10 +404,12 @@ void GraphEdit::add_child_notify(Node *p_child) {
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn));
+ gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
+ gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn));
- gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
- gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
+ gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
+ gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
_graph_node_moved(gn);
gn->set_mouse_filter(MOUSE_FILTER_PASS);
}
@@ -409,15 +432,17 @@ void GraphEdit::remove_child_notify(Node *p_child) {
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
+ gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected));
+ gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
// In case of the whole GraphEdit being destroyed these references can already be freed.
if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
- gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
+ gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
}
if (minimap != nullptr && minimap->is_inside_tree()) {
- gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
+ gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
}
}
}
@@ -500,8 +525,8 @@ void GraphEdit::_notification(int p_what) {
case NOTIFICATION_RESIZED: {
_update_scroll();
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
} break;
}
}
@@ -698,8 +723,8 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (mm.is_valid() && connecting) {
connecting_to = mm->get_position();
connecting_target = false;
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0;
if (connecting_valid) {
@@ -756,25 +781,25 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
- int from_slot = connecting_index;
+ int from_port = connecting_index;
String to = connecting_target_to;
- int to_slot = connecting_target_index;
+ int to_port = connecting_target_index;
if (!connecting_out) {
SWAP(from, to);
- SWAP(from_slot, to_slot);
+ SWAP(from_port, to_port);
}
- emit_signal(SNAME("connection_request"), from, from_slot, to, to_slot);
+ emit_signal(SNAME("connection_request"), from, from_port, to, to_port);
} else if (!just_disconnected) {
String from = connecting_from;
- int from_slot = connecting_index;
+ int from_port = connecting_index;
Vector2 ofs = mb->get_position();
if (!connecting_out) {
- emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs);
+ emit_signal(SNAME("connection_from_empty"), from, from_port, ofs);
} else {
- emit_signal(SNAME("connection_to_empty"), from, from_slot, ofs);
+ emit_signal(SNAME("connection_to_empty"), from, from_port, ofs);
}
}
}
@@ -813,22 +838,22 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos
}
}
-bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
+bool GraphEdit::is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
bool success;
- if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_node, p_port, p_mouse_pos, success)) {
return success;
} else {
- Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position();
+ Vector2 pos = p_node->get_connection_input_position(p_port) + p_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
}
}
-bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
+bool GraphEdit::is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
bool success;
- if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_node, p_port, p_mouse_pos, success)) {
return success;
} else {
- Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position();
+ Vector2 pos = p_node->get_connection_output_position(p_port) + p_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
}
}
@@ -1083,11 +1108,11 @@ void GraphEdit::_minimap_draw() {
continue;
}
- Vector2 from_slot_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port);
- Vector2 from_position = minimap->_convert_from_graph_position(from_slot_position - graph_offset) + minimap_offset;
+ Vector2 from_port_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port);
+ Vector2 from_position = minimap->_convert_from_graph_position(from_port_position - graph_offset) + minimap_offset;
Color from_color = gfrom->get_connection_output_color(E.from_port);
- Vector2 to_slot_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port);
- Vector2 to_position = minimap->_convert_from_graph_position(to_slot_position - graph_offset) + minimap_offset;
+ Vector2 to_port_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port);
+ Vector2 to_position = minimap->_convert_from_graph_position(to_port_position - graph_offset) + minimap_offset;
Color to_color = gto->get_connection_input_color(E.to_port);
if (E.activity > 0) {
@@ -1170,29 +1195,14 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
bool in_box = r.intersects(box_selecting_rect);
if (in_box) {
- if (!gn->is_selected() && box_selection_mode_additive) {
- emit_signal(SNAME("node_selected"), gn);
- } else if (gn->is_selected() && !box_selection_mode_additive) {
- emit_signal(SNAME("node_deselected"), gn);
- }
- if (gn->is_selectable()) {
- gn->set_selected(box_selection_mode_additive);
- }
+ gn->set_selected(box_selection_mode_additive);
} else {
- bool select = (previous_selected.find(gn) != nullptr);
- if (gn->is_selected() && !select) {
- emit_signal(SNAME("node_deselected"), gn);
- } else if (!gn->is_selected() && select) {
- emit_signal(SNAME("node_selected"), gn);
- }
- if (gn->is_selectable()) {
- gn->set_selected(select);
- }
+ gn->set_selected(previous_selected.find(gn) != nullptr);
}
}
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
}
Ref<InputEventMouseButton> b = p_ev;
@@ -1206,16 +1216,10 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- bool select = (gn->is_selectable() && previous_selected.find(gn) != nullptr);
- if (gn->is_selected() && !select) {
- emit_signal(SNAME("node_deselected"), gn);
- } else if (!gn->is_selected() && select) {
- emit_signal(SNAME("node_selected"), gn);
- }
- gn->set_selected(select);
+ gn->set_selected(previous_selected.find(gn) != nullptr);
}
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
} else {
if (connecting) {
force_connection_drag_end();
@@ -1235,7 +1239,6 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
Rect2 r = gn->get_rect();
r.size *= zoom;
if (r.has_point(b->get_position())) {
- emit_signal(SNAME("node_deselected"), gn);
gn->set_selected(false);
}
}
@@ -1261,27 +1264,30 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
dragging = false;
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
+ // Find node which was clicked on.
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn_selected = Object::cast_to<GraphNode>(get_child(i));
- if (gn_selected) {
- if (gn_selected->is_resizing()) {
- continue;
- }
+ if (!gn_selected) {
+ continue;
+ }
- if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
- gn = gn_selected;
- break;
- }
+ if (gn_selected->is_resizing()) {
+ continue;
+ }
+
+ if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
+ gn = gn_selected;
+ break;
}
}
@@ -1290,26 +1296,22 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
return;
}
+ // Left-clicked on a node, select it.
dragging = true;
drag_accum = Vector2();
just_selected = !gn->is_selected();
if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
- if (o_gn) {
- if (o_gn == gn) {
- o_gn->set_selected(o_gn->is_selectable());
- } else {
- if (o_gn->is_selected()) {
- emit_signal(SNAME("node_deselected"), o_gn);
- }
- o_gn->set_selected(false);
- }
+ if (!o_gn) {
+ continue;
}
+
+ o_gn->set_selected(o_gn == gn);
}
}
- gn->set_selected(gn->is_selectable());
+ gn->set_selected(true);
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (!o_gn) {
@@ -1332,6 +1334,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
return;
}
+ // Left-clicked on empty space, start box select.
box_selecting = true;
box_selecting_from = b->get_position();
if (b->is_ctrl_pressed()) {
@@ -1364,9 +1367,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (!gn2) {
continue;
}
- if (gn2->is_selected()) {
- emit_signal(SNAME("node_deselected"), gn2);
- }
+
gn2->set_selected(false);
}
}
@@ -1374,11 +1375,12 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) {
+ // Box selection ended. Nodes were selected during mouse movement.
box_selecting = false;
box_selecting_rect = Rect2();
previous_selected.clear();
- top_layer->update();
- minimap->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
}
}
@@ -1444,9 +1446,9 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) {
if (Math::is_equal_approx(E.activity, p_activity)) {
//update only if changed
- top_layer->update();
- minimap->update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ connections_layer->queue_redraw();
}
E.activity = p_activity;
return;
@@ -1456,19 +1458,19 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
void GraphEdit::clear_connections() {
connections.clear();
- minimap->update();
- update();
- connections_layer->update();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
}
void GraphEdit::force_connection_drag_end() {
ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
connecting = false;
connecting_valid = false;
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ top_layer->queue_redraw();
+ minimap->queue_redraw();
+ queue_redraw();
+ connections_layer->queue_redraw();
emit_signal(SNAME("connection_drag_ended"));
}
@@ -1502,14 +1504,14 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) {
Vector2 sbofs = (Vector2(h_scroll->get_value(), v_scroll->get_value()) + p_center) / zoom;
zoom = p_zoom;
- top_layer->update();
+ top_layer->queue_redraw();
zoom_minus->set_disabled(zoom == zoom_min);
zoom_plus->set_disabled(zoom == zoom_max);
_update_scroll();
- minimap->update();
- connections_layer->update();
+ minimap->queue_redraw();
+ connections_layer->queue_redraw();
if (is_visible_in_tree()) {
Vector2 ofs = sbofs * zoom - p_center;
@@ -1518,7 +1520,7 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) {
}
_update_zoom_label();
- update();
+ queue_redraw();
}
float GraphEdit::get_zoom() const {
@@ -1657,7 +1659,7 @@ void GraphEdit::set_use_snap(bool p_enable) {
return;
}
snap_button->set_pressed(p_enable);
- update();
+ queue_redraw();
}
bool GraphEdit::is_using_snap() const {
@@ -1671,15 +1673,15 @@ int GraphEdit::get_snap() const {
void GraphEdit::set_snap(int p_snap) {
ERR_FAIL_COND(p_snap < 5);
snap_amount->set_value(p_snap);
- update();
+ queue_redraw();
}
void GraphEdit::_snap_toggled() {
- update();
+ queue_redraw();
}
void GraphEdit::_snap_value_changed(double) {
- update();
+ queue_redraw();
}
void GraphEdit::set_minimap_size(Vector2 p_size) {
@@ -1691,7 +1693,7 @@ void GraphEdit::set_minimap_size(Vector2 p_size) {
minimap->set_offset(Side::SIDE_TOP, -minimap_size.y - MINIMAP_OFFSET);
minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
- minimap->update();
+ minimap->queue_redraw();
}
Vector2 GraphEdit::get_minimap_size() const {
@@ -1703,7 +1705,7 @@ void GraphEdit::set_minimap_opacity(float p_opacity) {
return;
}
minimap->set_modulate(Color(1, 1, 1, p_opacity));
- minimap->update();
+ minimap->queue_redraw();
}
float GraphEdit::get_minimap_opacity() const {
@@ -1717,7 +1719,7 @@ void GraphEdit::set_minimap_enabled(bool p_enable) {
}
minimap_button->set_pressed(p_enable);
_minimap_toggled();
- minimap->update();
+ minimap->queue_redraw();
}
bool GraphEdit::is_minimap_enabled() const {
@@ -1740,7 +1742,7 @@ bool GraphEdit::is_arrange_nodes_button_hidden() const {
void GraphEdit::_minimap_toggled() {
if (is_minimap_enabled()) {
minimap->set_visible(true);
- minimap->update();
+ minimap->queue_redraw();
} else {
minimap->set_visible(false);
}
@@ -1748,7 +1750,7 @@ void GraphEdit::_minimap_toggled() {
void GraphEdit::set_connection_lines_curvature(float p_curvature) {
lines_curvature = p_curvature;
- update();
+ queue_redraw();
}
float GraphEdit::get_connection_lines_curvature() const {
@@ -1760,7 +1762,7 @@ void GraphEdit::set_connection_lines_thickness(float p_thickness) {
return;
}
lines_thickness = p_thickness;
- update();
+ queue_redraw();
}
float GraphEdit::get_connection_lines_thickness() const {
@@ -1772,7 +1774,7 @@ void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) {
return;
}
lines_antialiased = p_antialiased;
- update();
+ queue_redraw();
}
bool GraphEdit::is_connection_lines_antialiased() const {
@@ -2309,10 +2311,10 @@ void GraphEdit::arrange_nodes() {
}
void GraphEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("connect_node", "from", "from_port", "to", "to_port"), &GraphEdit::connect_node);
- ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected);
- ClassDB::bind_method(D_METHOD("disconnect_node", "from", "from_port", "to", "to_port"), &GraphEdit::disconnect_node);
- ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity);
+ ClassDB::bind_method(D_METHOD("connect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::connect_node);
+ ClassDB::bind_method(D_METHOD("is_node_connected", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::is_node_connected);
+ ClassDB::bind_method(D_METHOD("disconnect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::disconnect_node);
+ ClassDB::bind_method(D_METHOD("set_connection_activity", "from_node", "from_port", "to_node", "to_port", "amount"), &GraphEdit::set_connection_activity);
ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
@@ -2326,7 +2328,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type);
ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type);
ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
- ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line);
+ ClassDB::bind_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::get_connection_line);
ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme);
ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme);
@@ -2376,8 +2378,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
- GDVIRTUAL_BIND(_is_in_input_hotzone, "graph_node", "slot_index", "mouse_position");
- GDVIRTUAL_BIND(_is_in_output_hotzone, "graph_node", "slot_index", "mouse_position");
+ GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position");
+ GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position");
ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
@@ -2385,8 +2387,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
- GDVIRTUAL_BIND(_get_connection_line, "from", "to")
- GDVIRTUAL_BIND(_is_node_hover_valid, "from", "from_slot", "to", "to_slot");
+ GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position")
+ GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_ofs", "get_scroll_ofs");
@@ -2414,21 +2416,21 @@ void GraphEdit::_bind_methods() {
ADD_GROUP("UI", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arrange_nodes_button_hidden"), "set_arrange_nodes_button_hidden", "is_arrange_nodes_button_hidden");
- ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot")));
- ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot")));
+ ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
+ ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
ADD_SIGNAL(MethodInfo("copy_nodes_request"));
ADD_SIGNAL(MethodInfo("paste_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
- ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
+ ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
+ ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
- ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "slot"), PropertyInfo(Variant::BOOL, "is_output")));
+ ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output")));
ADD_SIGNAL(MethodInfo("connection_drag_ended"));
BIND_ENUM_CONSTANT(SCROLL_ZOOMS);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 0a0676699f..0fe9e7c555 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -186,6 +186,8 @@ private:
PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to);
void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom);
+ void _graph_node_selected(Node *p_gn);
+ void _graph_node_deselected(Node *p_gn);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
void _graph_node_slot_updated(int p_index, Node *p_gn);
@@ -199,8 +201,8 @@ private:
GraphEditMinimap *minimap = nullptr;
void _top_layer_input(const Ref<InputEvent> &p_ev);
- bool is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
- bool is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
+ bool is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
+ bool is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size);
bool is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left);
void _top_layer_draw();
@@ -285,6 +287,8 @@ protected:
GDVIRTUAL4R(bool, _is_node_hover_valid, StringName, int, StringName, int);
public:
+ TypedArray<String> get_configuration_warnings() const override;
+
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b07d401e6b..21c0b5a842 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -78,7 +78,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
}
set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right, si.draw_stylebox);
- update();
+ queue_redraw();
return true;
}
@@ -288,7 +288,7 @@ void GraphNode::_resort() {
idx++;
}
- update();
+ queue_redraw();
connpos_dirty = true;
}
@@ -416,7 +416,7 @@ void GraphNode::_notification(int p_what) {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
}
}
@@ -475,7 +475,7 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
s.custom_slot_right = p_custom_right;
s.draw_stylebox = p_draw_stylebox;
slot_info[p_idx] = s;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -483,13 +483,13 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
void GraphNode::clear_slot(int p_idx) {
slot_info.erase(p_idx);
- update();
+ queue_redraw();
connpos_dirty = true;
}
void GraphNode::clear_all_slots() {
slot_info.clear();
- update();
+ queue_redraw();
connpos_dirty = true;
}
@@ -508,7 +508,7 @@ void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) {
}
slot_info[p_idx].enable_left = p_enable_left;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -522,7 +522,7 @@ void GraphNode::set_slot_type_left(int p_idx, int p_type_left) {
}
slot_info[p_idx].type_left = p_type_left;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -543,7 +543,7 @@ void GraphNode::set_slot_color_left(int p_idx, const Color &p_color_left) {
}
slot_info[p_idx].color_left = p_color_left;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -571,7 +571,7 @@ void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) {
}
slot_info[p_idx].enable_right = p_enable_right;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -585,7 +585,7 @@ void GraphNode::set_slot_type_right(int p_idx, int p_type_right) {
}
slot_info[p_idx].type_right = p_type_right;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -606,7 +606,7 @@ void GraphNode::set_slot_color_right(int p_idx, const Color &p_color_right) {
}
slot_info[p_idx].color_right = p_color_right;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -630,7 +630,7 @@ void GraphNode::set_slot_draw_stylebox(int p_idx, bool p_enable) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set draw_stylebox for the slot with p_idx (%d) lesser than zero.", p_idx));
slot_info[p_idx].draw_stylebox = p_enable;
- update();
+ queue_redraw();
connpos_dirty = true;
emit_signal(SNAME("slot_updated"), p_idx);
@@ -688,7 +688,7 @@ void GraphNode::set_title(const String &p_title) {
title = p_title;
_shape();
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -701,7 +701,7 @@ void GraphNode::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
_shape();
- update();
+ queue_redraw();
}
}
@@ -713,7 +713,7 @@ void GraphNode::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -728,7 +728,7 @@ void GraphNode::set_position_offset(const Vector2 &p_offset) {
position_offset = p_offset;
emit_signal(SNAME("position_offset_changed"));
- update();
+ queue_redraw();
}
Vector2 GraphNode::get_position_offset() const {
@@ -736,12 +736,13 @@ Vector2 GraphNode::get_position_offset() const {
}
void GraphNode::set_selected(bool p_selected) {
- if (selected == p_selected) {
+ if (!is_selectable() || selected == p_selected) {
return;
}
selected = p_selected;
- update();
+ emit_signal(p_selected ? SNAME("selected") : SNAME("deselected"));
+ queue_redraw();
}
bool GraphNode::is_selected() {
@@ -766,7 +767,7 @@ void GraphNode::set_show_close_button(bool p_enable) {
}
show_close = p_enable;
- update();
+ queue_redraw();
}
bool GraphNode::is_close_button_visible() const {
@@ -778,8 +779,8 @@ void GraphNode::_connpos_update() {
int sep = get_theme_constant(SNAME("separation"));
Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame"));
- conn_input_cache.clear();
- conn_output_cache.clear();
+ left_port_cache.clear();
+ right_port_cache.clear();
int vofs = 0;
int idx = 0;
@@ -800,20 +801,26 @@ void GraphNode::_connpos_update() {
if (slot_info.has(idx)) {
if (slot_info[idx].enable_left) {
- ConnCache cc;
- cc.pos = Point2i(edgeofs, y + h / 2);
+ PortCache cc;
+ cc.position = Point2i(edgeofs, y + h / 2);
+ cc.height = size.height;
+
+ cc.slot_idx = idx;
cc.type = slot_info[idx].type_left;
cc.color = slot_info[idx].color_left;
- cc.height = size.height;
- conn_input_cache.push_back(cc);
+
+ left_port_cache.push_back(cc);
}
if (slot_info[idx].enable_right) {
- ConnCache cc;
- cc.pos = Point2i(get_size().width - edgeofs, y + h / 2);
+ PortCache cc;
+ cc.position = Point2i(get_size().width - edgeofs, y + h / 2);
+ cc.height = size.height;
+
+ cc.slot_idx = idx;
cc.type = slot_info[idx].type_right;
cc.color = slot_info[idx].color_right;
- cc.height = size.height;
- conn_output_cache.push_back(cc);
+
+ right_port_cache.push_back(cc);
}
}
@@ -830,46 +837,55 @@ int GraphNode::get_connection_input_count() {
_connpos_update();
}
- return conn_input_cache.size();
+ return left_port_cache.size();
}
-int GraphNode::get_connection_input_height(int p_idx) {
+int GraphNode::get_connection_input_height(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0);
- return conn_input_cache[p_idx].height;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0);
+ return left_port_cache[p_port].height;
}
-Vector2 GraphNode::get_connection_input_position(int p_idx) {
+Vector2 GraphNode::get_connection_input_position(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Vector2());
- Vector2 pos = conn_input_cache[p_idx].pos;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Vector2());
+ Vector2 pos = left_port_cache[p_port].position;
pos.x *= get_scale().x;
pos.y *= get_scale().y;
return pos;
}
-int GraphNode::get_connection_input_type(int p_idx) {
+int GraphNode::get_connection_input_type(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0);
- return conn_input_cache[p_idx].type;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0);
+ return left_port_cache[p_port].type;
}
-Color GraphNode::get_connection_input_color(int p_idx) {
+Color GraphNode::get_connection_input_color(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Color());
- return conn_input_cache[p_idx].color;
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Color());
+ return left_port_cache[p_port].color;
+}
+
+int GraphNode::get_connection_input_slot(int p_port) {
+ if (connpos_dirty) {
+ _connpos_update();
+ }
+
+ ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), -1);
+ return left_port_cache[p_port].slot_idx;
}
int GraphNode::get_connection_output_count() {
@@ -877,46 +893,55 @@ int GraphNode::get_connection_output_count() {
_connpos_update();
}
- return conn_output_cache.size();
+ return right_port_cache.size();
}
-int GraphNode::get_connection_output_height(int p_idx) {
+int GraphNode::get_connection_output_height(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0);
- return conn_output_cache[p_idx].height;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0);
+ return right_port_cache[p_port].height;
}
-Vector2 GraphNode::get_connection_output_position(int p_idx) {
+Vector2 GraphNode::get_connection_output_position(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Vector2());
- Vector2 pos = conn_output_cache[p_idx].pos;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Vector2());
+ Vector2 pos = right_port_cache[p_port].position;
pos.x *= get_scale().x;
pos.y *= get_scale().y;
return pos;
}
-int GraphNode::get_connection_output_type(int p_idx) {
+int GraphNode::get_connection_output_type(int p_port) {
+ if (connpos_dirty) {
+ _connpos_update();
+ }
+
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0);
+ return right_port_cache[p_port].type;
+}
+
+Color GraphNode::get_connection_output_color(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0);
- return conn_output_cache[p_idx].type;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Color());
+ return right_port_cache[p_port].color;
}
-Color GraphNode::get_connection_output_color(int p_idx) {
+int GraphNode::get_connection_output_slot(int p_port) {
if (connpos_dirty) {
_connpos_update();
}
- ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Color());
- return conn_output_cache[p_idx].color;
+ ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), -1);
+ return right_port_cache[p_port].slot_idx;
}
void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
@@ -970,7 +995,7 @@ void GraphNode::set_overlay(Overlay p_overlay) {
}
overlay = p_overlay;
- update();
+ queue_redraw();
}
GraphNode::Overlay GraphNode::get_overlay() const {
@@ -983,7 +1008,7 @@ void GraphNode::set_comment(bool p_enable) {
}
comment = p_enable;
- update();
+ queue_redraw();
}
bool GraphNode::is_comment() const {
@@ -996,7 +1021,7 @@ void GraphNode::set_resizable(bool p_enable) {
}
resizable = p_enable;
- update();
+ queue_redraw();
}
bool GraphNode::is_resizable() const {
@@ -1012,6 +1037,9 @@ bool GraphNode::is_draggable() {
}
void GraphNode::set_selectable(bool p_selectable) {
+ if (!p_selectable) {
+ set_selected(false);
+ }
selectable = p_selectable;
}
@@ -1046,30 +1074,30 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language);
- ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right", "enable"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
+ ClassDB::bind_method(D_METHOD("set_slot", "slot_index", "enable_left_port", "type_left", "color_left", "enable_right_port", "type_right", "color_right", "custom_icon_left", "custom_icon_right", "draw_stylebox"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("clear_slot", "slot_index"), &GraphNode::clear_slot);
ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
- ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "idx"), &GraphNode::is_slot_enabled_left);
- ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "idx", "enable_left"), &GraphNode::set_slot_enabled_left);
+ ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "slot_index", "enable"), &GraphNode::set_slot_enabled_left);
+ ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "slot_index"), &GraphNode::is_slot_enabled_left);
- ClassDB::bind_method(D_METHOD("set_slot_type_left", "idx", "type_left"), &GraphNode::set_slot_type_left);
- ClassDB::bind_method(D_METHOD("get_slot_type_left", "idx"), &GraphNode::get_slot_type_left);
+ ClassDB::bind_method(D_METHOD("set_slot_type_left", "slot_index", "type"), &GraphNode::set_slot_type_left);
+ ClassDB::bind_method(D_METHOD("get_slot_type_left", "slot_index"), &GraphNode::get_slot_type_left);
- ClassDB::bind_method(D_METHOD("set_slot_color_left", "idx", "color_left"), &GraphNode::set_slot_color_left);
- ClassDB::bind_method(D_METHOD("get_slot_color_left", "idx"), &GraphNode::get_slot_color_left);
+ ClassDB::bind_method(D_METHOD("set_slot_color_left", "slot_index", "color"), &GraphNode::set_slot_color_left);
+ ClassDB::bind_method(D_METHOD("get_slot_color_left", "slot_index"), &GraphNode::get_slot_color_left);
- ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "idx"), &GraphNode::is_slot_enabled_right);
- ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "idx", "enable_right"), &GraphNode::set_slot_enabled_right);
+ ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "slot_index", "enable"), &GraphNode::set_slot_enabled_right);
+ ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "slot_index"), &GraphNode::is_slot_enabled_right);
- ClassDB::bind_method(D_METHOD("set_slot_type_right", "idx", "type_right"), &GraphNode::set_slot_type_right);
- ClassDB::bind_method(D_METHOD("get_slot_type_right", "idx"), &GraphNode::get_slot_type_right);
+ ClassDB::bind_method(D_METHOD("set_slot_type_right", "slot_index", "type"), &GraphNode::set_slot_type_right);
+ ClassDB::bind_method(D_METHOD("get_slot_type_right", "slot_index"), &GraphNode::get_slot_type_right);
- ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right);
- ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right);
+ ClassDB::bind_method(D_METHOD("set_slot_color_right", "slot_index", "color"), &GraphNode::set_slot_color_right);
+ ClassDB::bind_method(D_METHOD("get_slot_color_right", "slot_index"), &GraphNode::get_slot_color_right);
- ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "idx"), &GraphNode::is_slot_draw_stylebox);
- ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "idx", "draw_stylebox"), &GraphNode::set_slot_draw_stylebox);
+ ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "slot_index"), &GraphNode::is_slot_draw_stylebox);
+ ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "slot_index", "enable"), &GraphNode::set_slot_draw_stylebox);
ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset);
ClassDB::bind_method(D_METHOD("get_position_offset"), &GraphNode::get_position_offset);
@@ -1090,16 +1118,18 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_selected"), &GraphNode::is_selected);
ClassDB::bind_method(D_METHOD("get_connection_input_count"), &GraphNode::get_connection_input_count);
- ClassDB::bind_method(D_METHOD("get_connection_input_height", "idx"), &GraphNode::get_connection_input_height);
- ClassDB::bind_method(D_METHOD("get_connection_input_position", "idx"), &GraphNode::get_connection_input_position);
- ClassDB::bind_method(D_METHOD("get_connection_input_type", "idx"), &GraphNode::get_connection_input_type);
- ClassDB::bind_method(D_METHOD("get_connection_input_color", "idx"), &GraphNode::get_connection_input_color);
+ ClassDB::bind_method(D_METHOD("get_connection_input_height", "port"), &GraphNode::get_connection_input_height);
+ ClassDB::bind_method(D_METHOD("get_connection_input_position", "port"), &GraphNode::get_connection_input_position);
+ ClassDB::bind_method(D_METHOD("get_connection_input_type", "port"), &GraphNode::get_connection_input_type);
+ ClassDB::bind_method(D_METHOD("get_connection_input_color", "port"), &GraphNode::get_connection_input_color);
+ ClassDB::bind_method(D_METHOD("get_connection_input_slot", "port"), &GraphNode::get_connection_input_slot);
ClassDB::bind_method(D_METHOD("get_connection_output_count"), &GraphNode::get_connection_output_count);
- ClassDB::bind_method(D_METHOD("get_connection_output_height", "idx"), &GraphNode::get_connection_output_height);
- ClassDB::bind_method(D_METHOD("get_connection_output_position", "idx"), &GraphNode::get_connection_output_position);
- ClassDB::bind_method(D_METHOD("get_connection_output_type", "idx"), &GraphNode::get_connection_output_type);
- ClassDB::bind_method(D_METHOD("get_connection_output_color", "idx"), &GraphNode::get_connection_output_color);
+ ClassDB::bind_method(D_METHOD("get_connection_output_height", "port"), &GraphNode::get_connection_output_height);
+ ClassDB::bind_method(D_METHOD("get_connection_output_position", "port"), &GraphNode::get_connection_output_position);
+ ClassDB::bind_method(D_METHOD("get_connection_output_type", "port"), &GraphNode::get_connection_output_type);
+ ClassDB::bind_method(D_METHOD("get_connection_output_color", "port"), &GraphNode::get_connection_output_color);
+ ClassDB::bind_method(D_METHOD("get_connection_output_slot", "port"), &GraphNode::get_connection_output_slot);
ClassDB::bind_method(D_METHOD("set_show_close_button", "show"), &GraphNode::set_show_close_button);
ClassDB::bind_method(D_METHOD("is_close_button_visible"), &GraphNode::is_close_button_visible);
@@ -1123,6 +1153,8 @@ void GraphNode::_bind_methods() {
ADD_GROUP("", "");
ADD_SIGNAL(MethodInfo("position_offset_changed"));
+ ADD_SIGNAL(MethodInfo("selected"));
+ ADD_SIGNAL(MethodInfo("deselected"));
ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
ADD_SIGNAL(MethodInfo("raise_request"));
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 9c8f926403..e66b0cfc20 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -78,15 +78,17 @@ private:
Vector<int> cache_y;
- struct ConnCache {
- Vector2 pos;
+ struct PortCache {
+ Vector2 position;
+ int height;
+
+ int slot_idx;
int type = 0;
Color color;
- int height;
};
- Vector<ConnCache> conn_input_cache;
- Vector<ConnCache> conn_output_cache;
+ Vector<PortCache> left_port_cache;
+ Vector<PortCache> right_port_cache;
HashMap<int, Slot> slot_info;
@@ -165,16 +167,18 @@ public:
bool is_close_button_visible() const;
int get_connection_input_count();
- int get_connection_input_height(int p_idx);
- Vector2 get_connection_input_position(int p_idx);
- int get_connection_input_type(int p_idx);
- Color get_connection_input_color(int p_idx);
+ int get_connection_input_height(int p_port);
+ Vector2 get_connection_input_position(int p_port);
+ int get_connection_input_type(int p_port);
+ Color get_connection_input_color(int p_port);
+ int get_connection_input_slot(int p_port);
int get_connection_output_count();
- int get_connection_output_height(int p_idx);
- Vector2 get_connection_output_position(int p_idx);
- int get_connection_output_type(int p_idx);
- Color get_connection_output_color(int p_idx);
+ int get_connection_output_height(int p_port);
+ Vector2 get_connection_output_position(int p_port);
+ int get_connection_output_type(int p_port);
+ Color get_connection_output_color(int p_port);
+ int get_connection_output_slot(int p_port);
void set_overlay(Overlay p_overlay);
Overlay get_overlay() const;
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 3163d17846..8dc890eccb 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -31,6 +31,13 @@
#include "grid_container.h"
#include "core/templates/rb_set.h"
+void GridContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+}
+
void GridContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
@@ -39,9 +46,6 @@ void GridContainer::_notification(int p_what) {
RBSet<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
RBSet<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
- int hsep = get_theme_constant(SNAME("h_separation"));
- int vsep = get_theme_constant(SNAME("v_separation"));
-
// Compute the per-column/per-row data.
int valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
@@ -98,8 +102,8 @@ void GridContainer::_notification(int p_what) {
remaining_space.height -= E.value;
}
}
- remaining_space.height -= vsep * MAX(max_row - 1, 0);
- remaining_space.width -= hsep * MAX(max_col - 1, 0);
+ remaining_space.height -= theme_cache.v_separation * MAX(max_row - 1, 0);
+ remaining_space.width -= theme_cache.h_separation * MAX(max_col - 1, 0);
bool can_fit = false;
while (!can_fit && col_expanded.size() > 0) {
@@ -202,7 +206,7 @@ void GridContainer::_notification(int p_what) {
col_ofs = 0;
}
if (row > 0) {
- row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep;
+ row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + theme_cache.v_separation;
if (row_expanded.has(row - 1) && row - 1 < row_remaining_pixel_index) {
// Apply the remaining pixel of the previous row.
@@ -224,11 +228,11 @@ void GridContainer::_notification(int p_what) {
if (rtl) {
Point2 p(col_ofs - s.width, row_ofs);
fit_child_in_rect(c, Rect2(p, s));
- col_ofs -= s.width + hsep;
+ col_ofs -= s.width + theme_cache.h_separation;
} else {
Point2 p(col_ofs, row_ofs);
fit_child_in_rect(c, Rect2(p, s));
- col_ofs += s.width + hsep;
+ col_ofs += s.width + theme_cache.h_separation;
}
}
} break;
@@ -271,9 +275,6 @@ Size2 GridContainer::get_minimum_size() const {
RBMap<int, int> col_minw;
RBMap<int, int> row_minh;
- int hsep = get_theme_constant(SNAME("h_separation"));
- int vsep = get_theme_constant(SNAME("v_separation"));
-
int max_row = 0;
int max_col = 0;
@@ -313,8 +314,8 @@ Size2 GridContainer::get_minimum_size() const {
ms.height += E.value;
}
- ms.height += vsep * max_row;
- ms.width += hsep * max_col;
+ ms.height += theme_cache.v_separation * max_row;
+ ms.width += theme_cache.h_separation * max_col;
return ms;
}
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 9d77f90ab3..522046f694 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -38,7 +38,14 @@ class GridContainer : public Container {
int columns = 1;
+ struct ThemeCache {
+ int h_separation = 0;
+ int v_separation = 0;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 086f729603..008109da65 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -43,9 +43,9 @@ void ItemList::_shape(int p_idx) {
} else {
item.text_buf->set_direction((TextServer::Direction)item.text_direction);
}
- item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.language);
+ item.text_buf->add_string(item.text, theme_cache.font, theme_cache.font_size, item.language);
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
+ item.text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES);
} else {
item.text_buf->set_break_flags(TextServer::BREAK_NONE);
}
@@ -63,7 +63,7 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo
_shape(items.size() - 1);
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
return item_id;
@@ -76,7 +76,7 @@ int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) {
items.push_back(item);
int item_id = items.size() - 1;
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
return item_id;
@@ -94,7 +94,7 @@ void ItemList::set_item_text(int p_idx, const String &p_text) {
items.write[p_idx].text = p_text;
_shape(p_idx);
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -112,7 +112,7 @@ void ItemList::set_item_text_direction(int p_idx, Control::TextDirection p_text_
if (items[p_idx].text_direction != p_text_direction) {
items.write[p_idx].text_direction = p_text_direction;
_shape(p_idx);
- update();
+ queue_redraw();
}
}
@@ -129,7 +129,7 @@ void ItemList::set_item_language(int p_idx, const String &p_language) {
if (items[p_idx].language != p_language) {
items.write[p_idx].language = p_language;
_shape(p_idx);
- update();
+ queue_redraw();
}
}
@@ -162,7 +162,7 @@ void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) {
}
items.write[p_idx].tooltip = p_tooltip;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -182,7 +182,7 @@ void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
}
items.write[p_idx].icon = p_icon;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -203,7 +203,7 @@ void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) {
}
items.write[p_idx].icon_transposed = p_transposed;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -224,7 +224,7 @@ void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) {
}
items.write[p_idx].icon_region = p_region;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -245,7 +245,7 @@ void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
}
items.write[p_idx].icon_modulate = p_modulate;
- update();
+ queue_redraw();
}
Color ItemList::get_item_icon_modulate(int p_idx) const {
@@ -265,7 +265,7 @@ void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_colo
}
items.write[p_idx].custom_bg = p_custom_bg_color;
- update();
+ queue_redraw();
}
Color ItemList::get_item_custom_bg_color(int p_idx) const {
@@ -285,7 +285,7 @@ void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_colo
}
items.write[p_idx].custom_fg = p_custom_fg_color;
- update();
+ queue_redraw();
}
Color ItemList::get_item_custom_fg_color(int p_idx) const {
@@ -305,7 +305,7 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) {
}
items.write[p_idx].tag_icon = p_tag_icon;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -340,7 +340,7 @@ void ItemList::set_item_disabled(int p_idx, bool p_disabled) {
}
items.write[p_idx].disabled = p_disabled;
- update();
+ queue_redraw();
}
bool ItemList::is_item_disabled(int p_idx) const {
@@ -359,7 +359,7 @@ void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) {
}
items.write[p_idx].metadata = p_metadata;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -387,7 +387,7 @@ void ItemList::select(int p_idx, bool p_single) {
items.write[p_idx].selected = true;
}
}
- update();
+ queue_redraw();
}
void ItemList::deselect(int p_idx) {
@@ -399,7 +399,7 @@ void ItemList::deselect(int p_idx) {
} else {
items.write[p_idx].selected = false;
}
- update();
+ queue_redraw();
}
void ItemList::deselect_all() {
@@ -411,7 +411,7 @@ void ItemList::deselect_all() {
items.write[i].selected = false;
}
current = -1;
- update();
+ queue_redraw();
}
bool ItemList::is_selected(int p_idx) const {
@@ -431,7 +431,7 @@ void ItemList::set_current(int p_current) {
select(p_current, true);
} else {
current = p_current;
- update();
+ queue_redraw();
}
}
@@ -451,7 +451,7 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) {
items.remove_at(p_from_idx);
items.insert(p_to_idx, item);
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
}
@@ -464,7 +464,7 @@ void ItemList::set_item_count(int p_count) {
}
items.resize(p_count);
- update();
+ queue_redraw();
shape_changed = true;
notify_property_list_changed();
}
@@ -480,7 +480,7 @@ void ItemList::remove_item(int p_idx) {
if (current == p_idx) {
current = -1;
}
- update();
+ queue_redraw();
shape_changed = true;
defer_select_single = -1;
notify_property_list_changed();
@@ -490,7 +490,7 @@ void ItemList::clear() {
items.clear();
current = -1;
ensure_selected_visible = false;
- update();
+ queue_redraw();
shape_changed = true;
defer_select_single = -1;
notify_property_list_changed();
@@ -504,7 +504,7 @@ void ItemList::set_fixed_column_width(int p_size) {
}
fixed_column_width = p_size;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -518,7 +518,7 @@ void ItemList::set_same_column_width(bool p_enable) {
}
same_column_width = p_enable;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -532,14 +532,14 @@ void ItemList::set_max_text_lines(int p_lines) {
max_text_lines = p_lines;
for (int i = 0; i < items.size(); i++) {
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
+ items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES);
items.write[i].text_buf->set_max_lines_visible(p_lines);
} else {
items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE);
}
}
shape_changed = true;
- update();
+ queue_redraw();
}
}
@@ -555,7 +555,7 @@ void ItemList::set_max_columns(int p_amount) {
}
max_columns = p_amount;
- update();
+ queue_redraw();
shape_changed = true;
}
@@ -569,7 +569,7 @@ void ItemList::set_select_mode(SelectMode p_mode) {
}
select_mode = p_mode;
- update();
+ queue_redraw();
}
ItemList::SelectMode ItemList::get_select_mode() const {
@@ -582,13 +582,13 @@ void ItemList::set_icon_mode(IconMode p_mode) {
icon_mode = p_mode;
for (int i = 0; i < items.size(); i++) {
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
+ items.write[i].text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_TRIM_EDGE_SPACES);
} else {
items.write[i].text_buf->set_break_flags(TextServer::BREAK_NONE);
}
}
shape_changed = true;
- update();
+ queue_redraw();
}
}
@@ -596,16 +596,16 @@ ItemList::IconMode ItemList::get_icon_mode() const {
return icon_mode;
}
-void ItemList::set_fixed_icon_size(const Size2 &p_size) {
+void ItemList::set_fixed_icon_size(const Size2i &p_size) {
if (fixed_icon_size == p_size) {
return;
}
fixed_icon_size = p_size;
- update();
+ queue_redraw();
}
-Size2 ItemList::get_fixed_icon_size() const {
+Size2i ItemList::get_fixed_icon_size() const {
return fixed_icon_size;
}
@@ -655,8 +655,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- pos -= bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
@@ -680,7 +679,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (closest != -1 && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT))) {
int i = closest;
- if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_pressed()) {
+ if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_or_control_pressed()) {
deselect(i);
emit_signal(SNAME("multi_selected"), i, false);
@@ -703,13 +702,13 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index());
} else {
- if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
+ if (!mb->is_double_click() && !mb->is_command_or_control_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
defer_select_single = i;
return;
}
if (!items[i].selected || allow_reselect) {
- select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed());
+ select(i, select_mode == SELECT_SINGLE || !mb->is_command_or_control_pressed());
if (select_mode == SELECT_SINGLE) {
emit_signal(SNAME("item_selected"), i);
@@ -961,7 +960,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
void ItemList::ensure_current_is_visible() {
ensure_selected_visible = true;
- update();
+ queue_redraw();
}
static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) {
@@ -980,11 +979,36 @@ static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) {
return Rect2(ofs_x, ofs_y, tex_width, tex_height);
}
+void ItemList::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.line_separation = get_theme_constant(SNAME("line_separation"));
+ theme_cache.icon_margin = get_theme_constant(SNAME("icon_margin"));
+ theme_cache.selected_style = get_theme_stylebox(SNAME("selected"));
+ theme_cache.selected_focus_style = get_theme_stylebox(SNAME("selected_focus"));
+ theme_cache.cursor_style = get_theme_stylebox(SNAME("cursor_unfocused"));
+ theme_cache.cursor_focus_style = get_theme_stylebox(SNAME("cursor"));
+ theme_cache.guide_color = get_theme_color(SNAME("guide_color"));
+}
+
void ItemList::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_RESIZED: {
shape_changed = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
@@ -994,41 +1018,36 @@ void ItemList::_notification(int p_what) {
_shape(i);
}
shape_changed = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
-
int mw = scroll_bar->get_minimum_size().x;
scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, bg->get_margin(SIDE_TOP));
- scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM));
+ scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, theme_cache.panel_style->get_margin(SIDE_TOP));
+ scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -theme_cache.panel_style->get_margin(SIDE_BOTTOM));
Size2 size = get_size();
- int width = size.width - bg->get_minimum_size().width;
+ int width = size.width - theme_cache.panel_style->get_minimum_size().width;
- draw_style_box(bg, Rect2(Point2(), size));
+ draw_style_box(theme_cache.panel_style, Rect2(Point2(), size));
- int hseparation = get_theme_constant(SNAME("h_separation"));
- int vseparation = get_theme_constant(SNAME("v_separation"));
- int icon_margin = get_theme_constant(SNAME("icon_margin"));
- int line_separation = get_theme_constant(SNAME("line_separation"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Ref<StyleBox> sbsel;
+ Ref<StyleBox> cursor;
- Ref<StyleBox> sbsel = has_focus() ? get_theme_stylebox(SNAME("selected_focus")) : get_theme_stylebox(SNAME("selected"));
- Ref<StyleBox> cursor = has_focus() ? get_theme_stylebox(SNAME("cursor")) : get_theme_stylebox(SNAME("cursor_unfocused"));
+ if (has_focus()) {
+ sbsel = theme_cache.selected_focus_style;
+ cursor = theme_cache.cursor_focus_style;
+ } else {
+ sbsel = theme_cache.selected_style;
+ cursor = theme_cache.cursor_style;
+ }
bool rtl = is_layout_rtl();
- Color guide_color = get_theme_color(SNAME("guide_color"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
-
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true);
- draw_style_box(get_theme_stylebox(SNAME("bg_focus")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.focus_style, Rect2(Point2(), size));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
}
@@ -1047,9 +1066,9 @@ void ItemList::_notification(int p_what) {
if (!items[i].text.is_empty()) {
if (icon_mode == ICON_MODE_TOP) {
- minsize.y += icon_margin;
+ minsize.y += theme_cache.icon_margin;
} else {
- minsize.x += icon_margin;
+ minsize.x += theme_cache.icon_margin;
}
}
}
@@ -1067,7 +1086,7 @@ void ItemList::_notification(int p_what) {
if (icon_mode == ICON_MODE_TOP) {
minsize.x = MAX(minsize.x, s.width);
if (max_text_lines > 0) {
- minsize.y += s.height + line_separation * max_text_lines;
+ minsize.y += s.height + theme_cache.line_separation * max_text_lines;
} else {
minsize.y += s.height;
}
@@ -1084,13 +1103,13 @@ void ItemList::_notification(int p_what) {
max_column_width = MAX(max_column_width, minsize.x);
// elements need to adapt to the selected size
- minsize.y += vseparation;
- minsize.x += hseparation;
+ minsize.y += theme_cache.v_separation;
+ minsize.x += theme_cache.h_separation;
items.write[i].rect_cache.size = minsize;
items.write[i].min_rect_cache.size = minsize;
}
- int fit_size = size.x - bg->get_minimum_size().width - mw;
+ int fit_size = size.x - theme_cache.panel_style->get_minimum_size().width - mw;
//2-attempt best fit
current_columns = 0x7FFFFFFF;
@@ -1118,11 +1137,11 @@ void ItemList::_notification(int p_what) {
}
items.write[i].rect_cache.position = ofs;
max_h = MAX(max_h, items[i].rect_cache.size.y);
- ofs.x += items[i].rect_cache.size.x + hseparation;
+ ofs.x += items[i].rect_cache.size.x + theme_cache.h_separation;
col++;
if (col == current_columns) {
if (i < items.size() - 1) {
- separators.push_back(ofs.y + max_h + vseparation / 2);
+ separators.push_back(ofs.y + max_h + theme_cache.v_separation / 2);
}
for (int j = i; j >= 0 && col > 0; j--, col--) {
@@ -1130,7 +1149,7 @@ void ItemList::_notification(int p_what) {
}
ofs.x = 0;
- ofs.y += max_h + vseparation;
+ ofs.y += max_h + theme_cache.v_separation;
col = 0;
max_h = 0;
}
@@ -1141,10 +1160,10 @@ void ItemList::_notification(int p_what) {
}
if (all_fit) {
- float page = MAX(0, size.height - bg->get_minimum_size().height);
+ float page = MAX(0, size.height - theme_cache.panel_style->get_minimum_size().height);
float max = MAX(page, ofs.y + max_h);
if (auto_height) {
- auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
+ auto_height_value = ofs.y + max_h + theme_cache.panel_style->get_minimum_size().height;
}
scroll_bar->set_max(max);
scroll_bar->set_page(page);
@@ -1185,7 +1204,7 @@ void ItemList::_notification(int p_what) {
ensure_selected_visible = false;
- Vector2 base_ofs = bg->get_offset();
+ Vector2 base_ofs = theme_cache.panel_style->get_offset();
base_ofs.y -= int(scroll_bar->get_value());
const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
@@ -1229,10 +1248,10 @@ void ItemList::_notification(int p_what) {
if (items[i].selected) {
Rect2 r = rcache;
r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
+ r.position.y -= theme_cache.v_separation / 2;
+ r.size.y += theme_cache.v_separation;
+ r.position.x -= theme_cache.h_separation / 2;
+ r.size.x += theme_cache.h_separation;
if (rtl) {
r.position.x = size.width - r.position.x - r.size.x;
@@ -1245,10 +1264,10 @@ void ItemList::_notification(int p_what) {
r.position += base_ofs;
// Size rect to make the align the temperature colors
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
+ r.position.y -= theme_cache.v_separation / 2;
+ r.size.y += theme_cache.v_separation;
+ r.position.x -= theme_cache.h_separation / 2;
+ r.size.x += theme_cache.h_separation;
if (rtl) {
r.position.x = size.width - r.position.x - r.size.x;
@@ -1274,11 +1293,11 @@ void ItemList::_notification(int p_what) {
if (icon_mode == ICON_MODE_TOP) {
pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2);
- pos.y += icon_margin;
- text_ofs.y = icon_size.height + icon_margin * 2;
+ pos.y += theme_cache.icon_margin;
+ text_ofs.y = icon_size.height + theme_cache.icon_margin * 2;
} else {
pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2);
- text_ofs.x = icon_size.width + icon_margin;
+ text_ofs.x = icon_size.width + theme_cache.icon_margin;
}
Rect2 draw_rect = Rect2(pos, icon_size);
@@ -1329,7 +1348,7 @@ void ItemList::_notification(int p_what) {
max_len = size2.x;
}
- Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
+ Color modulate = items[i].selected ? theme_cache.font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : theme_cache.font_color);
if (items[i].disabled) {
modulate.a *= 0.5;
}
@@ -1344,8 +1363,8 @@ void ItemList::_notification(int p_what) {
items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
@@ -1375,8 +1394,8 @@ void ItemList::_notification(int p_what) {
items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
}
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
if (width - text_ofs.x > 0) {
@@ -1388,10 +1407,10 @@ void ItemList::_notification(int p_what) {
if (select_mode == SELECT_MULTI && i == current) {
Rect2 r = rcache;
r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
+ r.position.y -= theme_cache.v_separation / 2;
+ r.size.y += theme_cache.v_separation;
+ r.position.x -= theme_cache.h_separation / 2;
+ r.size.x += theme_cache.h_separation;
if (rtl) {
r.position.x = size.width - r.position.x - r.size.x;
@@ -1423,20 +1442,19 @@ void ItemList::_notification(int p_what) {
}
const int y = base_ofs.y + separators[i];
- draw_line(Vector2(bg->get_margin(SIDE_LEFT), y), Vector2(width, y), guide_color);
+ draw_line(Vector2(theme_cache.panel_style->get_margin(SIDE_LEFT), y), Vector2(width, y), theme_cache.guide_color);
}
} break;
}
}
void ItemList::_scroll_changed(double) {
- update();
+ queue_redraw();
}
int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
Vector2 pos = p_pos;
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- pos -= bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
@@ -1473,8 +1491,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const {
}
Vector2 pos = p_pos;
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- pos -= bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y += scroll_bar->get_value();
if (is_layout_rtl()) {
@@ -1505,7 +1522,7 @@ String ItemList::get_tooltip(const Point2 &p_pos) const {
void ItemList::sort_items_by_text() {
items.sort();
- update();
+ queue_redraw();
shape_changed = true;
if (select_mode == SELECT_SINGLE) {
@@ -1593,7 +1610,7 @@ void ItemList::set_auto_height(bool p_enable) {
auto_height = p_enable;
shape_changed = true;
- update();
+ queue_redraw();
}
bool ItemList::has_auto_height() const {
@@ -1607,7 +1624,7 @@ void ItemList::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior)
items.write[i].text_buf->set_text_overrun_behavior(p_behavior);
}
shape_changed = true;
- update();
+ queue_redraw();
}
}
@@ -1813,7 +1830,7 @@ void ItemList::_bind_methods() {
ADD_GROUP("Icon", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_mode", PROPERTY_HINT_ENUM, "Top,Left"), "set_icon_mode", "get_icon_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "icon_scale"), "set_icon_scale", "get_icon_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fixed_icon_size", PROPERTY_HINT_NONE, "suffix:px"), "set_fixed_icon_size", "get_fixed_icon_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "fixed_icon_size", PROPERTY_HINT_NONE, "suffix:px"), "set_fixed_icon_size", "get_fixed_icon_size");
BIND_ENUM_CONSTANT(ICON_MODE_TOP);
BIND_ENUM_CONSTANT(ICON_MODE_LEFT);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 21bd22759c..4b1b9d9282 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -109,23 +109,45 @@ private:
int max_columns = 1;
Size2 fixed_icon_size;
-
Size2 max_item_size_cache;
int defer_select_single = -1;
-
bool allow_rmb_select = false;
-
bool allow_reselect = false;
real_t icon_scale = 1.0;
bool do_autoscroll_to_bottom = false;
+ struct ThemeCache {
+ int h_separation = 0;
+ int v_separation = 0;
+
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> focus_style;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Color font_color;
+ Color font_selected_color;
+ int font_outline_size = 0;
+ Color font_outline_color;
+
+ int line_separation = 0;
+ int icon_margin = 0;
+ Ref<StyleBox> selected_style;
+ Ref<StyleBox> selected_focus_style;
+ Ref<StyleBox> cursor_style;
+ Ref<StyleBox> cursor_focus_style;
+ Color guide_color;
+ } theme_cache;
+
void _scroll_changed(double);
void _shape(int p_idx);
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -222,8 +244,8 @@ public:
void set_icon_mode(IconMode p_mode);
IconMode get_icon_mode() const;
- void set_fixed_icon_size(const Size2 &p_size);
- Size2 get_fixed_icon_size() const;
+ void set_fixed_icon_size(const Size2i &p_size);
+ Size2i get_fixed_icon_size() const;
void set_allow_rmb_select(bool p_allow);
bool get_allow_rmb_select() const;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index fa7d4195cb..306ca3d340 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -44,7 +44,7 @@ void Label::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
autowrap_mode = p_mode;
lines_dirty = true;
- update();
+ queue_redraw();
if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
update_minimum_size();
@@ -63,7 +63,7 @@ void Label::set_uppercase(bool p_uppercase) {
uppercase = p_uppercase;
dirty = true;
- update();
+ queue_redraw();
}
bool Label::is_uppercase() const {
@@ -71,7 +71,7 @@ bool Label::is_uppercase() const {
}
int Label::get_line_height(int p_line) const {
- Ref<Font> font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
+ Ref<Font> font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
if (p_line >= 0 && p_line < lines_rid.size()) {
return TS->shaped_text_get_size(lines_rid[p_line]).y;
} else if (lines_rid.size() > 0) {
@@ -81,13 +81,13 @@ int Label::get_line_height(int p_line) const {
}
return h;
} else {
- int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+ int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size;
return font->get_height(font_size);
}
}
void Label::_shape() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label"));
+ Ref<StyleBox> style = theme_cache.normal_style;
int width = (get_size().width - style->get_minimum_size().width);
if (dirty || font_dirty) {
@@ -99,8 +99,8 @@ void Label::_shape() {
} else {
TS->shaped_text_set_direction(text_rid, (TextServer::Direction)text_direction);
}
- const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
- int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+ const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
+ int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size;
ERR_FAIL_COND(font.is_null());
String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
if (visible_chars >= 0 && visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
@@ -143,8 +143,9 @@ void Label::_shape() {
case TextServer::AUTOWRAP_OFF:
break;
}
- PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+ autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
for (int i = 0; i < line_breaks.size(); i = i + 2) {
RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
lines_rid.push_back(line);
@@ -231,8 +232,8 @@ void Label::_shape() {
}
void Label::_update_visible() {
- int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"), SNAME("Label"));
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label"));
+ int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing;
+ Ref<StyleBox> style = theme_cache.normal_style;
int lines_visible = lines_rid.size();
if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
@@ -271,6 +272,22 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
}
}
+void Label::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+ theme_cache.font = get_theme_font(SNAME("font"));
+
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.line_spacing = get_theme_constant(SNAME("line_spacing"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
+ theme_cache.font_shadow_offset = Point2(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+}
+
void Label::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -284,11 +301,11 @@ void Label::_notification(int p_what) {
}
dirty = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -306,15 +323,15 @@ void Label::_notification(int p_what) {
Size2 string_size;
Size2 size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
- Color font_color = has_settings ? settings->get_font_color() : get_theme_color(SNAME("font_color"));
- Color font_shadow_color = has_settings ? settings->get_shadow_color() : get_theme_color(SNAME("font_shadow_color"));
- Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : Point2(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
- int line_spacing = has_settings ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"));
- Color font_outline_color = has_settings ? settings->get_outline_color() : get_theme_color(SNAME("font_outline_color"));
- int outline_size = has_settings ? settings->get_outline_size() : get_theme_constant(SNAME("outline_size"));
- int shadow_outline_size = has_settings ? settings->get_shadow_size() : get_theme_constant(SNAME("shadow_outline_size"));
+ Ref<StyleBox> style = theme_cache.normal_style;
+ Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
+ Color font_color = has_settings ? settings->get_font_color() : theme_cache.font_color;
+ Color font_shadow_color = has_settings ? settings->get_shadow_color() : theme_cache.font_shadow_color;
+ Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : theme_cache.font_shadow_offset;
+ int line_spacing = has_settings ? settings->get_line_spacing() : theme_cache.line_spacing;
+ Color font_outline_color = has_settings ? settings->get_outline_color() : theme_cache.font_outline_color;
+ int outline_size = has_settings ? settings->get_outline_size() : theme_cache.font_outline_size;
+ int shadow_outline_size = has_settings ? settings->get_shadow_size() : theme_cache.font_shadow_outline_size;
bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
bool rtl_layout = is_layout_rtl();
@@ -544,7 +561,7 @@ void Label::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
font_dirty = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_RESIZED: {
@@ -561,12 +578,12 @@ Size2 Label::get_minimum_size() const {
Size2 min_size = minsize;
- const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : get_theme_font(SNAME("font"));
- int font_size = settings.is_valid() ? settings->get_font_size() : get_theme_font_size(SNAME("font_size"));
+ const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
+ int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size;
min_size.height = MAX(min_size.height, font->get_height(font_size) + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM));
- Size2 min_style = get_theme_stylebox(SNAME("normal"))->get_minimum_size();
+ Size2 min_style = theme_cache.normal_style->get_minimum_size();
if (autowrap_mode != TextServer::AUTOWRAP_OFF) {
return Size2(1, (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) ? 1 : min_size.height) + min_style;
} else {
@@ -589,8 +606,8 @@ int Label::get_line_count() const {
}
int Label::get_visible_line_count() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int line_spacing = settings.is_valid() ? settings->get_line_spacing() : get_theme_constant(SNAME("line_spacing"));
+ Ref<StyleBox> style = theme_cache.normal_style;
+ int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing;
int lines_visible = 0;
float total_h = 0.0;
for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
@@ -623,7 +640,7 @@ void Label::set_horizontal_alignment(HorizontalAlignment p_alignment) {
}
horizontal_alignment = p_alignment;
- update();
+ queue_redraw();
}
HorizontalAlignment Label::get_horizontal_alignment() const {
@@ -638,7 +655,7 @@ void Label::set_vertical_alignment(VerticalAlignment p_alignment) {
}
vertical_alignment = p_alignment;
- update();
+ queue_redraw();
}
VerticalAlignment Label::get_vertical_alignment() const {
@@ -655,13 +672,13 @@ void Label::set_text(const String &p_string) {
if (visible_ratio < 1) {
visible_chars = get_total_character_count() * visible_ratio;
}
- update();
+ queue_redraw();
update_minimum_size();
}
void Label::_invalidate() {
font_dirty = true;
- update();
+ queue_redraw();
}
void Label::set_label_settings(const Ref<LabelSettings> &p_settings) {
@@ -686,7 +703,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
font_dirty = true;
- update();
+ queue_redraw();
}
}
@@ -694,7 +711,7 @@ void Label::set_structured_text_bidi_override(TextServer::StructuredTextParser p
if (st_parser != p_parser) {
st_parser = p_parser;
dirty = true;
- update();
+ queue_redraw();
}
}
@@ -709,7 +726,7 @@ void Label::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
dirty = true;
- update();
+ queue_redraw();
}
Array Label::get_structured_text_bidi_override_options() const {
@@ -724,7 +741,7 @@ void Label::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
dirty = true;
- update();
+ queue_redraw();
}
}
@@ -738,7 +755,7 @@ void Label::set_clip_text(bool p_clip) {
}
clip = p_clip;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -753,7 +770,7 @@ void Label::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
overrun_behavior = p_behavior;
lines_dirty = true;
- update();
+ queue_redraw();
if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
update_minimum_size();
}
@@ -778,7 +795,7 @@ void Label::set_visible_characters(int p_amount) {
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
dirty = true;
}
- update();
+ queue_redraw();
}
}
@@ -788,10 +805,10 @@ int Label::get_visible_characters() const {
void Label::set_visible_ratio(float p_ratio) {
if (visible_ratio != p_ratio) {
- if (visible_ratio >= 1.0) {
+ if (p_ratio >= 1.0) {
visible_chars = -1;
visible_ratio = 1.0;
- } else if (visible_ratio < 0.0) {
+ } else if (p_ratio < 0.0) {
visible_chars = 0;
visible_ratio = 0.0;
} else {
@@ -802,7 +819,7 @@ void Label::set_visible_ratio(float p_ratio) {
if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
dirty = true;
}
- update();
+ queue_redraw();
}
}
@@ -818,7 +835,7 @@ void Label::set_visible_characters_behavior(TextServer::VisibleCharactersBehavio
if (visible_chars_behavior != p_behavior) {
visible_chars_behavior = p_behavior;
dirty = true;
- update();
+ queue_redraw();
}
}
@@ -831,7 +848,7 @@ void Label::set_lines_skipped(int p_lines) {
lines_skipped = p_lines;
_update_visible();
- update();
+ queue_redraw();
}
int Label::get_lines_skipped() const {
@@ -845,7 +862,7 @@ void Label::set_max_lines_visible(int p_lines) {
max_lines_visible = p_lines;
_update_visible();
- update();
+ queue_redraw();
}
int Label::get_max_lines_visible() const {
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 65831cab6e..b79c94a5ba 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -67,13 +67,28 @@ private:
Ref<LabelSettings> settings;
+ struct ThemeCache {
+ Ref<StyleBox> normal_style;
+ Ref<Font> font;
+
+ int font_size = 0;
+ int line_spacing = 0;
+ Color font_color;
+ Color font_shadow_color;
+ Point2 font_shadow_offset;
+ Color font_outline_color;
+ int font_outline_size;
+ int font_shadow_outline_size;
+ } theme_cache;
+
void _update_visible();
void _shape();
void _invalidate();
protected:
- void _notification(int p_what);
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 34a60b907c..be94337c89 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -51,7 +51,7 @@ void LineEdit::_swap_current_input_direction() {
input_direction = TEXT_DIRECTION_LTR;
}
set_caret_column(get_caret_column());
- update();
+ queue_redraw();
}
void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) {
@@ -285,7 +285,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) {
clear_button_status.press_attempt = true;
clear_button_status.pressing_inside = true;
- update();
+ queue_redraw();
return;
}
@@ -348,7 +348,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- update();
+ queue_redraw();
} else {
if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
@@ -375,7 +375,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
show_virtual_keyboard();
}
- update();
+ queue_redraw();
}
Ref<InputEventMouseMotion> m = p_event;
@@ -385,7 +385,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
bool last_press_inside = clear_button_status.pressing_inside;
clear_button_status.pressing_inside = clear_button_status.press_attempt && _is_over_clear_button(m->get_position());
if (last_press_inside != clear_button_status.pressing_inside) {
- update();
+ queue_redraw();
}
}
@@ -448,7 +448,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (context_menu_enabled) {
if (k->is_action("ui_menu", true)) {
_ensure_menu();
- Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")))) / 2);
+ Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + theme_cache.font->get_height(theme_cache.font_size)) / 2);
menu->set_position(get_screen_position() + pos);
menu->reset_size();
menu->popup();
@@ -589,7 +589,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
// Allow unicode handling if:
// * No Modifiers are pressed (except shift)
- bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
+ bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
if (allow_unicode_handling && editable && k->get_unicode() >= 32) {
// Handle Unicode (if no modifiers active)
@@ -613,7 +613,7 @@ void LineEdit::set_horizontal_alignment(HorizontalAlignment p_alignment) {
alignment = p_alignment;
_shape();
- update();
+ queue_redraw();
}
HorizontalAlignment LineEdit::get_horizontal_alignment() const {
@@ -681,7 +681,7 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
}
text_changed_dirty = true;
}
- update();
+ queue_redraw();
}
}
@@ -696,18 +696,45 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const {
if (!clear_button_enabled || !has_point(p_pos)) {
return false;
}
- Ref<Texture2D> icon = Control::get_theme_icon(SNAME("clear"));
- int x_ofs = get_theme_stylebox(SNAME("normal"))->get_margin(SIDE_RIGHT);
+ Ref<Texture2D> icon = theme_cache.clear_icon;
+ int x_ofs = theme_cache.normal->get_margin(SIDE_RIGHT);
return p_pos.x > get_size().width - icon->get_width() - x_ofs;
}
+void LineEdit::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+ theme_cache.read_only = get_theme_stylebox(SNAME("read_only"));
+ theme_cache.focus = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_uneditable_color = get_theme_color(SNAME("font_uneditable_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_placeholder_color = get_theme_color(SNAME("font_placeholder_color"));
+ theme_cache.caret_width = get_theme_constant(SNAME("caret_width"));
+ theme_cache.caret_color = get_theme_color(SNAME("caret_color"));
+ theme_cache.minimum_character_width = get_theme_constant(SNAME("minimum_character_width"));
+ theme_cache.selection_color = get_theme_color(SNAME("selection_color"));
+
+ theme_cache.clear_icon = get_theme_icon(SNAME("clear"));
+ theme_cache.clear_button_color = get_theme_color(SNAME("clear_button_color"));
+ theme_cache.clear_button_color_pressed = get_theme_color(SNAME("clear_button_color_pressed"));
+
+ theme_cache.base_scale = get_theme_default_base_scale();
+}
+
void LineEdit::_notification(int p_what) {
switch (p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
- set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
+ set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -725,32 +752,32 @@ void LineEdit::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
_shape();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
placeholder_translated = atr(placeholder);
_shape();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (caret_blinking) {
caret_blink_timer += get_process_delta_time();
- if (caret_blink_timer >= caret_blink_speed) {
+ if (caret_blink_timer >= caret_blink_interval) {
caret_blink_timer = 0.0;
_toggle_draw_caret();
}
@@ -771,19 +798,19 @@ void LineEdit::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
if (!is_editable()) {
- style = get_theme_stylebox(SNAME("read_only"));
+ style = theme_cache.read_only;
draw_caret = false;
}
- Ref<Font> font = get_theme_font(SNAME("font"));
+ Ref<Font> font = theme_cache.font;
if (!flat) {
style->draw(ci, Rect2(Point2(), size));
}
if (has_focus()) {
- get_theme_stylebox(SNAME("focus"))->draw(ci, Rect2(Point2(), size));
+ theme_cache.focus->draw(ci, Rect2(Point2(), size));
}
int x_ofs = 0;
@@ -821,25 +848,30 @@ void LineEdit::_notification(int p_what) {
int y_area = height - style->get_minimum_size().height;
int y_ofs = style->get_offset().y + (y_area - text_height) / 2;
- Color selection_color = get_theme_color(SNAME("selection_color"));
- Color font_color = get_theme_color(is_editable() ? SNAME("font_color") : SNAME("font_uneditable_color"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color caret_color = get_theme_color(SNAME("caret_color"));
+ Color selection_color = theme_cache.selection_color;
+ Color font_color;
+ if (is_editable()) {
+ font_color = theme_cache.font_color;
+ } else {
+ font_color = theme_cache.font_uneditable_color;
+ }
+ Color font_selected_color = theme_cache.font_selected_color;
+ Color caret_color = theme_cache.caret_color;
// Draw placeholder color.
if (using_placeholder) {
- font_color = get_theme_color(SNAME("font_placeholder_color"));
+ font_color = theme_cache.font_placeholder_color;
}
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
Color color_icon(1, 1, 1, !is_editable() ? .5 * .9 : .9);
if (display_clear_icon) {
if (clear_button_status.press_attempt && clear_button_status.pressing_inside) {
- color_icon = get_theme_color(SNAME("clear_button_color_pressed"));
+ color_icon = theme_cache.clear_button_color_pressed;
} else {
- color_icon = get_theme_color(SNAME("clear_button_color"));
+ color_icon = theme_cache.clear_button_color;
}
}
@@ -879,8 +911,8 @@ void LineEdit::_notification(int p_what) {
// Draw text.
ofs.y += TS->shaped_text_get_ascent(text_rid);
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.font_outline_size;
if (outline_size > 0 && font_outline_color.a > 0) {
Vector2 oofs = ofs;
for (int i = 0; i < gl_size; i++) {
@@ -918,7 +950,7 @@ void LineEdit::_notification(int p_what) {
ofs.x = x_ofs + scroll_offset;
if (draw_caret || drag_caret_force_displayed) {
// Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
- const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
+ const int caret_width = theme_cache.caret_width * MAX(1, theme_cache.base_scale);
if (ime_text.length() == 0) {
// Normal caret.
@@ -926,7 +958,7 @@ void LineEdit::_notification(int p_what) {
if (caret.l_caret == Rect2() && caret.t_caret == Rect2()) {
// No carets, add one at the start.
- int h = get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")));
+ int h = theme_cache.font->get_height(theme_cache.font_size);
int y = style->get_offset().y + (y_area - h) / 2;
if (rtl) {
caret.l_dir = TextServer::DIRECTION_RTL;
@@ -1052,7 +1084,7 @@ void LineEdit::_notification(int p_what) {
_shape();
set_caret_column(caret_column); // Update scroll_offset
- update();
+ queue_redraw();
}
} break;
@@ -1193,7 +1225,7 @@ void LineEdit::shift_selection_check_post(bool p_shift) {
}
void LineEdit::set_caret_at_pixel_pos(int p_x) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
int x_ofs = 0;
@@ -1226,7 +1258,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (Math::is_zero_approx(scroll_offset)) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
@@ -1241,7 +1273,7 @@ void LineEdit::set_caret_at_pixel_pos(int p_x) {
}
Vector2 LineEdit::get_caret_pixel_pos() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
int x_ofs = 0;
@@ -1274,7 +1306,7 @@ Vector2 LineEdit::get_caret_pixel_pos() {
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (Math::is_zero_approx(scroll_offset)) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
@@ -1357,16 +1389,16 @@ bool LineEdit::is_caret_force_displayed() const {
void LineEdit::set_caret_force_displayed(const bool p_enabled) {
caret_force_displayed = p_enabled;
set_caret_blink_enabled(caret_blink_enabled);
- update();
+ queue_redraw();
}
-float LineEdit::get_caret_blink_speed() const {
- return caret_blink_speed;
+float LineEdit::get_caret_blink_interval() const {
+ return caret_blink_interval;
}
-void LineEdit::set_caret_blink_speed(const float p_speed) {
- ERR_FAIL_COND(p_speed <= 0);
- caret_blink_speed = p_speed;
+void LineEdit::set_caret_blink_interval(const float p_interval) {
+ ERR_FAIL_COND(p_interval <= 0);
+ caret_blink_interval = p_interval;
}
void LineEdit::_reset_caret_blink_timer() {
@@ -1374,7 +1406,7 @@ void LineEdit::_reset_caret_blink_timer() {
draw_caret = true;
if (has_focus()) {
caret_blink_timer = 0.0;
- update();
+ queue_redraw();
}
}
}
@@ -1382,7 +1414,7 @@ void LineEdit::_reset_caret_blink_timer() {
void LineEdit::_toggle_draw_caret() {
draw_caret = !draw_caret;
if (is_visible_in_tree() && ((has_focus() && window_has_focus) || caret_force_displayed)) {
- update();
+ queue_redraw();
}
}
@@ -1425,7 +1457,7 @@ void LineEdit::set_text(String p_text) {
insert_text_at_caret(p_text);
_create_undo_state();
- update();
+ queue_redraw();
caret_column = 0;
scroll_offset = 0.0;
}
@@ -1445,7 +1477,7 @@ void LineEdit::set_text_direction(Control::TextDirection p_text_direction) {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
}
- update();
+ queue_redraw();
}
}
@@ -1457,7 +1489,7 @@ void LineEdit::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -1472,7 +1504,7 @@ void LineEdit::set_draw_control_chars(bool p_draw_control_chars) {
menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
}
_shape();
- update();
+ queue_redraw();
}
}
@@ -1484,7 +1516,7 @@ void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse
if (st_parser != p_parser) {
st_parser = p_parser;
_shape();
- update();
+ queue_redraw();
}
}
@@ -1495,7 +1527,7 @@ TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() c
void LineEdit::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
_shape();
- update();
+ queue_redraw();
}
Array LineEdit::get_structured_text_bidi_override_options() const {
@@ -1534,7 +1566,7 @@ void LineEdit::set_placeholder(String p_text) {
placeholder = p_text;
placeholder_translated = atr(placeholder);
_shape();
- update();
+ queue_redraw();
}
String LineEdit::get_placeholder() const {
@@ -1559,7 +1591,7 @@ void LineEdit::set_caret_column(int p_column) {
return;
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
bool rtl = is_layout_rtl();
int x_ofs = 0;
@@ -1593,7 +1625,7 @@ void LineEdit::set_caret_column(int p_column) {
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
if (Math::is_zero_approx(scroll_offset)) {
x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
@@ -1614,7 +1646,7 @@ void LineEdit::set_caret_column(int p_column) {
}
scroll_offset = MIN(0, scroll_offset);
- update();
+ queue_redraw();
}
int LineEdit::get_caret_column() const {
@@ -1660,19 +1692,19 @@ void LineEdit::clear_internal() {
undo_text = "";
text = "";
_shape();
- update();
+ queue_redraw();
}
Size2 LineEdit::get_minimum_size() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
+ Ref<StyleBox> style = theme_cache.normal;
+ Ref<Font> font = theme_cache.font;
+ int font_size = theme_cache.font_size;
Size2 min_size;
// Minimum size of text.
float em_space_size = font->get_char_size('M', font_size).x;
- min_size.width = get_theme_constant(SNAME("minimum_character_width")) * em_space_size;
+ min_size.width = theme_cache.minimum_character_width * em_space_size;
if (expand_to_text_length) {
// Add a space because some fonts are too exact, and because caret needs a bit more when at the end.
@@ -1688,9 +1720,8 @@ Size2 LineEdit::get_minimum_size() const {
icon_max_width = right_icon->get_width();
}
if (clear_button_enabled) {
- Ref<Texture2D> clear_icon = Control::get_theme_icon(SNAME("clear"));
- min_size.height = MAX(min_size.height, clear_icon->get_height());
- icon_max_width = MAX(icon_max_width, clear_icon->get_width());
+ min_size.height = MAX(min_size.height, theme_cache.clear_icon->get_height());
+ icon_max_width = MAX(icon_max_width, theme_cache.clear_icon->get_width());
}
min_size.width += icon_max_width;
@@ -1704,7 +1735,7 @@ void LineEdit::deselect() {
selection.enabled = false;
selection.creating = false;
selection.double_click = false;
- update();
+ queue_redraw();
}
bool LineEdit::has_selection() const {
@@ -1768,7 +1799,7 @@ void LineEdit::select_all() {
selection.begin = 0;
selection.end = text.length();
selection.enabled = true;
- update();
+ queue_redraw();
}
void LineEdit::set_editable(bool p_editable) {
@@ -1779,7 +1810,7 @@ void LineEdit::set_editable(bool p_editable) {
editable = p_editable;
update_minimum_size();
- update();
+ queue_redraw();
}
bool LineEdit::is_editable() const {
@@ -1793,7 +1824,7 @@ void LineEdit::set_secret(bool p_secret) {
pass = p_secret;
_shape();
- update();
+ queue_redraw();
}
bool LineEdit::is_secret() const {
@@ -1811,7 +1842,7 @@ void LineEdit::set_secret_character(const String &p_string) {
secret_character = p_string;
_shape();
- update();
+ queue_redraw();
}
String LineEdit::get_secret_character() const {
@@ -1848,7 +1879,7 @@ void LineEdit::select(int p_from, int p_to) {
selection.end = p_to;
selection.creating = false;
selection.double_click = false;
- update();
+ queue_redraw();
}
bool LineEdit::is_text_field() const {
@@ -2006,7 +2037,7 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
- set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
+ set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
#endif
}
@@ -2027,7 +2058,7 @@ void LineEdit::set_clear_button_enabled(bool p_enabled) {
clear_button_enabled = p_enabled;
_fit_to_width();
update_minimum_size();
- update();
+ queue_redraw();
}
bool LineEdit::is_clear_button_enabled() const {
@@ -2104,7 +2135,7 @@ void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) {
right_icon = p_icon;
_fit_to_width();
update_minimum_size();
- update();
+ queue_redraw();
}
Ref<Texture2D> LineEdit::get_right_icon() {
@@ -2114,7 +2145,7 @@ Ref<Texture2D> LineEdit::get_right_icon() {
void LineEdit::set_flat(bool p_enabled) {
if (flat != p_enabled) {
flat = p_enabled;
- update();
+ queue_redraw();
}
}
@@ -2155,8 +2186,8 @@ void LineEdit::_shape() {
}
TS->shaped_text_set_preserve_control(text_rid, draw_control_chars);
- const Ref<Font> &font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
+ const Ref<Font> &font = theme_cache.font;
+ int font_size = theme_cache.font_size;
ERR_FAIL_COND(font.is_null());
TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, font->get_opentype_features(), language);
for (int i = 0; i < TextServer::SPACING_MAX; i++) {
@@ -2176,12 +2207,12 @@ void LineEdit::_shape() {
void LineEdit::_fit_to_width() {
if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
int t_width = get_size().width - style->get_margin(SIDE_RIGHT) - style->get_margin(SIDE_LEFT);
bool using_placeholder = text.is_empty() && ime_text.is_empty();
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture2D> r_icon = display_clear_icon ? Control::get_theme_icon(SNAME("clear")) : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
t_width -= r_icon->get_width();
}
TS->shaped_text_fit_to_width(text_rid, MAX(t_width, full_width));
@@ -2243,7 +2274,7 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
}
void LineEdit::_validate_property(PropertyInfo &p_property) const {
- if (!caret_blink_enabled && p_property.name == "caret_blink_speed") {
+ if (!caret_blink_enabled && p_property.name == "caret_blink_interval") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
@@ -2286,8 +2317,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled);
ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed);
ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed);
- ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed);
- ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &LineEdit::set_caret_blink_interval);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &LineEdit::get_caret_blink_interval);
ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length);
ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length);
ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret);
@@ -2388,7 +2419,7 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_interval", "get_caret_blink_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_caret_column", "get_caret_column");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index dabdaa3395..a4d5205f81 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -170,10 +170,35 @@ private:
bool caret_blink_enabled = false;
bool caret_force_displayed = false;
bool draw_caret = true;
- float caret_blink_speed = 0.65;
+ float caret_blink_interval = 0.65;
double caret_blink_timer = 0.0;
bool caret_blinking = false;
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+ Ref<StyleBox> read_only;
+ Ref<StyleBox> focus;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Color font_color;
+ Color font_uneditable_color;
+ Color font_selected_color;
+ int font_outline_size;
+ Color font_outline_color;
+ Color font_placeholder_color;
+ int caret_width = 0;
+ Color caret_color;
+ int minimum_character_width = 0;
+ Color selection_color;
+
+ Ref<Texture2D> clear_icon;
+ Color clear_button_color;
+ Color clear_button_color_pressed;
+
+ float base_scale = 1.0;
+ } theme_cache;
+
bool _is_over_clear_button(const Point2 &p_pos) const;
void _clear_undo_stack();
@@ -215,6 +240,7 @@ private:
void _ensure_menu();
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
@@ -285,8 +311,8 @@ public:
bool is_caret_blink_enabled() const;
void set_caret_blink_enabled(const bool p_enabled);
- float get_caret_blink_speed() const;
- void set_caret_blink_speed(const float p_speed);
+ float get_caret_blink_interval() const;
+ void set_caret_blink_interval(const float p_interval);
void set_caret_force_displayed(const bool p_enabled);
bool is_caret_force_displayed() const;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index ee3f64e0e5..7219e86f52 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -33,8 +33,8 @@
#include "core/string/translation.h"
void LinkButton::_shape() {
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
+ Ref<Font> font = theme_cache.font;
+ int font_size = theme_cache.font_size;
text_buf->clear();
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
@@ -54,7 +54,7 @@ void LinkButton::set_text(const String &p_text) {
xl_text = atr(text);
_shape();
update_minimum_size();
- update();
+ queue_redraw();
}
String LinkButton::get_text() const {
@@ -65,7 +65,7 @@ void LinkButton::set_structured_text_bidi_override(TextServer::StructuredTextPar
if (st_parser != p_parser) {
st_parser = p_parser;
_shape();
- update();
+ queue_redraw();
}
}
@@ -76,7 +76,7 @@ TextServer::StructuredTextParser LinkButton::get_structured_text_bidi_override()
void LinkButton::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
_shape();
- update();
+ queue_redraw();
}
Array LinkButton::get_structured_text_bidi_override_options() const {
@@ -88,7 +88,7 @@ void LinkButton::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
_shape();
- update();
+ queue_redraw();
}
}
@@ -100,7 +100,7 @@ void LinkButton::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
- update();
+ queue_redraw();
}
}
@@ -114,7 +114,7 @@ void LinkButton::set_underline_mode(UnderlineMode p_underline_mode) {
}
underline_mode = p_underline_mode;
- update();
+ queue_redraw();
}
LinkButton::UnderlineMode LinkButton::get_underline_mode() const {
@@ -125,23 +125,43 @@ Size2 LinkButton::get_minimum_size() const {
return text_buf->get_size();
}
+void LinkButton::_update_theme_item_cache() {
+ BaseButton::_update_theme_item_cache();
+
+ theme_cache.focus = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.underline_spacing = get_theme_constant(SNAME("underline_spacing"));
+}
+
void LinkButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
xl_text = atr(text);
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -153,9 +173,9 @@ void LinkButton::_notification(int p_what) {
switch (get_draw_mode()) {
case DRAW_NORMAL: {
if (has_focus()) {
- color = get_theme_color(SNAME("font_focus_color"));
+ color = theme_cache.font_focus_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
do_underline = underline_mode == UNDERLINE_MODE_ALWAYS;
@@ -163,35 +183,35 @@ void LinkButton::_notification(int p_what) {
case DRAW_HOVER_PRESSED:
case DRAW_PRESSED: {
if (has_theme_color(SNAME("font_pressed_color"))) {
- color = get_theme_color(SNAME("font_pressed_color"));
+ color = theme_cache.font_pressed_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
do_underline = underline_mode != UNDERLINE_MODE_NEVER;
} break;
case DRAW_HOVER: {
- color = get_theme_color(SNAME("font_hover_color"));
+ color = theme_cache.font_hover_color;
do_underline = underline_mode != UNDERLINE_MODE_NEVER;
} break;
case DRAW_DISABLED: {
- color = get_theme_color(SNAME("font_disabled_color"));
+ color = theme_cache.font_disabled_color;
do_underline = underline_mode == UNDERLINE_MODE_ALWAYS;
} break;
}
if (has_focus()) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("focus"));
+ Ref<StyleBox> style = theme_cache.focus;
style->draw(ci, Rect2(Point2(), size));
}
int width = text_buf->get_line_width();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
if (is_layout_rtl()) {
if (outline_size > 0 && font_outline_color.a > 0) {
text_buf->draw_outline(get_canvas_item(), Vector2(size.width - width, 0), outline_size, font_outline_color);
@@ -205,7 +225,7 @@ void LinkButton::_notification(int p_what) {
}
if (do_underline) {
- int underline_spacing = get_theme_constant(SNAME("underline_spacing")) + text_buf->get_line_underline_position();
+ int underline_spacing = theme_cache.underline_spacing + text_buf->get_line_underline_position();
int y = text_buf->get_line_ascent() + underline_spacing;
if (is_layout_rtl()) {
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 12a6a7618f..accd848163 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -55,10 +55,29 @@ private:
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
+ struct ThemeCache {
+ Ref<StyleBox> focus;
+
+ Color font_color;
+ Color font_focus_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_disabled_color;
+
+ Ref<Font> font;
+ int font_size = 0;
+ int outline_size = 0;
+ Color font_outline_color;
+
+ int underline_spacing = 0;
+ } theme_cache;
+
void _shape();
protected:
virtual Size2 get_minimum_size() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index fac37a8634..60fe681824 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -30,12 +30,16 @@
#include "margin_container.h"
-Size2 MarginContainer::get_minimum_size() const {
- int margin_left = get_theme_constant(SNAME("margin_left"));
- int margin_top = get_theme_constant(SNAME("margin_top"));
- int margin_right = get_theme_constant(SNAME("margin_right"));
- int margin_bottom = get_theme_constant(SNAME("margin_bottom"));
+void MarginContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.margin_left = get_theme_constant(SNAME("margin_left"));
+ theme_cache.margin_top = get_theme_constant(SNAME("margin_top"));
+ theme_cache.margin_right = get_theme_constant(SNAME("margin_right"));
+ theme_cache.margin_bottom = get_theme_constant(SNAME("margin_bottom"));
+}
+Size2 MarginContainer::get_minimum_size() const {
Size2 max;
for (int i = 0; i < get_child_count(); i++) {
@@ -59,8 +63,8 @@ Size2 MarginContainer::get_minimum_size() const {
}
}
- max.width += (margin_left + margin_right);
- max.height += (margin_top + margin_bottom);
+ max.width += (theme_cache.margin_left + theme_cache.margin_right);
+ max.height += (theme_cache.margin_top + theme_cache.margin_bottom);
return max;
}
@@ -86,11 +90,6 @@ Vector<int> MarginContainer::get_allowed_size_flags_vertical() const {
void MarginContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- int margin_left = get_theme_constant(SNAME("margin_left"));
- int margin_top = get_theme_constant(SNAME("margin_top"));
- int margin_right = get_theme_constant(SNAME("margin_right"));
- int margin_bottom = get_theme_constant(SNAME("margin_bottom"));
-
Size2 s = get_size();
for (int i = 0; i < get_child_count(); i++) {
@@ -102,9 +101,9 @@ void MarginContainer::_notification(int p_what) {
continue;
}
- int w = s.width - margin_left - margin_right;
- int h = s.height - margin_top - margin_bottom;
- fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
+ int w = s.width - theme_cache.margin_left - theme_cache.margin_right;
+ int h = s.height - theme_cache.margin_top - theme_cache.margin_bottom;
+ fit_child_in_rect(c, Rect2(theme_cache.margin_left, theme_cache.margin_top, w, h));
}
} break;
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index f8a3c5bb11..5c33785170 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -36,7 +36,16 @@
class MarginContainer : public Container {
GDCLASS(MarginContainer, Container);
+ struct ThemeCache {
+ int margin_left = 0;
+ int margin_top = 0;
+ int margin_right = 0;
+ int margin_bottom = 0;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
public:
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index 9b7b67d83e..d6bf84ea5a 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -95,7 +95,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
selected_menu = focused_menu;
}
if (selected_menu != old_sel) {
- update();
+ queue_redraw();
}
}
@@ -137,22 +137,18 @@ void MenuBar::_open_popup(int p_index, bool p_focus_item) {
if (p_focus_item) {
for (int i = 0; i < pm->get_item_count(); i++) {
if (!pm->is_item_disabled(i)) {
- pm->set_current_index(i);
+ pm->set_focused_item(i);
break;
}
}
}
- update();
+ queue_redraw();
}
void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (is_native_menu()) {
- return;
- }
-
if (!_is_focus_owner_in_shortcut_context()) {
return;
}
@@ -212,7 +208,7 @@ void MenuBar::_popup_visibility_changed(bool p_visible) {
active_menu = -1;
focused_menu = -1;
set_process_internal(false);
- update();
+ queue_redraw();
return;
}
@@ -253,7 +249,7 @@ void MenuBar::_update_submenu(const String &p_menu_name, PopupMenu *p_child) {
DisplayServer::get_singleton()->global_menu_add_submenu_item(p_menu_name, p_child->get_item_text(i), p_menu_name + "/" + itos(i));
_update_submenu(p_menu_name + "/" + itos(i), pm);
} else {
- int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), i);
+ int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), Callable(), i);
if (p_child->is_item_checkable(i)) {
DisplayServer::get_singleton()->global_menu_set_item_checkable(p_menu_name, index, true);
@@ -337,7 +333,36 @@ void MenuBar::_update_menu() {
}
}
update_minimum_size();
- update();
+ queue_redraw();
+}
+
+void MenuBar::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+ theme_cache.normal_mirrored = get_theme_stylebox(SNAME("normal_mirrored"));
+ theme_cache.disabled = get_theme_stylebox(SNAME("disabled"));
+ theme_cache.disabled_mirrored = get_theme_stylebox(SNAME("disabled_mirrored"));
+ theme_cache.pressed = get_theme_stylebox(SNAME("pressed"));
+ theme_cache.pressed_mirrored = get_theme_stylebox(SNAME("pressed_mirrored"));
+ theme_cache.hover = get_theme_stylebox(SNAME("hover"));
+ theme_cache.hover_mirrored = get_theme_stylebox(SNAME("hover_mirrored"));
+ theme_cache.hover_pressed = get_theme_stylebox(SNAME("hover_pressed"));
+ theme_cache.hover_pressed_mirrored = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
}
void MenuBar::_notification(int p_what) {
@@ -352,7 +377,7 @@ void MenuBar::_notification(int p_what) {
} break;
case NOTIFICATION_MOUSE_EXIT: {
focused_menu = -1;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
@@ -376,12 +401,24 @@ void MenuBar::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
MutexLock lock(mutex);
+ if (is_native_menu()) {
+ // Handled by OS.
+ return;
+ }
+
Vector2 pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted - get_global_position();
+ if (pos == old_mouse_pos) {
+ return;
+ }
+ old_mouse_pos = pos;
+
int index = _get_index_at_point(pos);
if (index >= 0 && index != active_menu) {
selected_menu = index;
focused_menu = selected_menu;
- get_menu_popup(active_menu)->hide();
+ if (active_menu >= 0) {
+ get_menu_popup(active_menu)->hide();
+ }
_open_popup(index);
}
} break;
@@ -389,8 +426,7 @@ void MenuBar::_notification(int p_what) {
}
int MenuBar::_get_index_at_point(const Point2 &p_point) const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int hsep = get_theme_constant(SNAME("h_separation"));
+ Ref<StyleBox> style = theme_cache.normal;
int offset = 0;
for (int i = 0; i < menu_cache.size(); i++) {
if (menu_cache[i].hidden) {
@@ -402,7 +438,7 @@ int MenuBar::_get_index_at_point(const Point2 &p_point) const {
return i;
}
}
- offset += size.x + hsep;
+ offset += size.x + theme_cache.h_separation;
}
return -1;
}
@@ -410,8 +446,7 @@ int MenuBar::_get_index_at_point(const Point2 &p_point) const {
Rect2 MenuBar::_get_menu_item_rect(int p_index) const {
ERR_FAIL_INDEX_V(p_index, menu_cache.size(), Rect2());
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- int hsep = get_theme_constant(SNAME("h_separation"));
+ Ref<StyleBox> style = theme_cache.normal;
int offset = 0;
for (int i = 0; i < p_index; i++) {
@@ -419,7 +454,7 @@ Rect2 MenuBar::_get_menu_item_rect(int p_index) const {
continue;
}
Size2 size = menu_cache[i].text_buf->get_size() + style->get_minimum_size();
- offset += size.x + hsep;
+ offset += size.x + theme_cache.h_separation;
}
return Rect2(Point2(offset, 0), menu_cache[p_index].text_buf->get_size() + style->get_minimum_size());
@@ -438,76 +473,76 @@ void MenuBar::_draw_menu_item(int p_index) {
}
Color color;
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
Rect2 item_rect = _get_menu_item_rect(p_index);
if (menu_cache[p_index].disabled) {
if (rtl && has_theme_stylebox(SNAME("disabled_mirrored"))) {
- style = get_theme_stylebox(SNAME("disabled_mirrored"));
+ style = theme_cache.disabled_mirrored;
} else {
- style = get_theme_stylebox(SNAME("disabled"));
+ style = theme_cache.disabled;
}
if (!flat) {
style->draw(ci, item_rect);
}
- color = get_theme_color(SNAME("font_disabled_color"));
+ color = theme_cache.font_disabled_color;
} else if (hovered && pressed && has_theme_stylebox("hover_pressed")) {
if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
+ style = theme_cache.hover_pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover_pressed"));
+ style = theme_cache.hover_pressed;
}
if (!flat) {
style->draw(ci, item_rect);
}
if (has_theme_color(SNAME("font_hover_pressed_color"))) {
- color = get_theme_color(SNAME("font_hover_pressed_color"));
+ color = theme_cache.font_hover_pressed_color;
}
} else if (pressed) {
if (rtl && has_theme_stylebox(SNAME("pressed_mirrored"))) {
- style = get_theme_stylebox(SNAME("pressed_mirrored"));
+ style = theme_cache.pressed_mirrored;
} else {
- style = get_theme_stylebox(SNAME("pressed"));
+ style = theme_cache.pressed;
}
if (!flat) {
style->draw(ci, item_rect);
}
if (has_theme_color(SNAME("font_pressed_color"))) {
- color = get_theme_color(SNAME("font_pressed_color"));
+ color = theme_cache.font_pressed_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
} else if (hovered) {
if (rtl && has_theme_stylebox(SNAME("hover_mirrored"))) {
- style = get_theme_stylebox(SNAME("hover_mirrored"));
+ style = theme_cache.hover_mirrored;
} else {
- style = get_theme_stylebox(SNAME("hover"));
+ style = theme_cache.hover;
}
if (!flat) {
style->draw(ci, item_rect);
}
- color = get_theme_color(SNAME("font_hover_color"));
+ color = theme_cache.font_hover_color;
} else {
if (rtl && has_theme_stylebox(SNAME("normal_mirrored"))) {
- style = get_theme_stylebox(SNAME("normal_mirrored"));
+ style = theme_cache.normal_mirrored;
} else {
- style = get_theme_stylebox(SNAME("normal"));
+ style = theme_cache.normal;
}
if (!flat) {
style->draw(ci, item_rect);
}
// Focus colors only take precedence over normal state.
if (has_focus()) {
- color = get_theme_color(SNAME("font_focus_color"));
+ color = theme_cache.font_focus_color;
} else {
- color = get_theme_color(SNAME("font_color"));
+ color = theme_cache.font_color;
}
}
Point2 text_ofs = item_rect.position + Point2(style->get_margin(SIDE_LEFT), style->get_margin(SIDE_TOP));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
if (outline_size > 0 && font_outline_color.a > 0) {
menu_cache[p_index].text_buf->draw_outline(ci, text_ofs, outline_size, font_outline_color);
}
@@ -515,16 +550,13 @@ void MenuBar::_draw_menu_item(int p_index) {
}
void MenuBar::shape(Menu &p_menu) {
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
p_menu.text_buf->clear();
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
p_menu.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
p_menu.text_buf->set_direction((TextServer::Direction)text_direction);
}
- p_menu.text_buf->add_string(p_menu.name, font, font_size, language);
+ p_menu.text_buf->add_string(p_menu.name, theme_cache.font, theme_cache.font_size, language);
}
void MenuBar::_refresh_menu_names() {
@@ -716,7 +748,7 @@ String MenuBar::get_language() const {
void MenuBar::set_flat(bool p_enabled) {
if (flat != p_enabled) {
flat = p_enabled;
- update();
+ queue_redraw();
}
}
@@ -754,7 +786,7 @@ Size2 MenuBar::get_minimum_size() const {
return Size2();
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<StyleBox> style = theme_cache.normal;
Vector2 size;
for (int i = 0; i < menu_cache.size(); i++) {
@@ -766,7 +798,7 @@ Size2 MenuBar::get_minimum_size() const {
size.x += sz.x;
}
if (menu_cache.size() > 1) {
- size.x += get_theme_constant(SNAME("h_separation")) * (menu_cache.size() - 1);
+ size.x += theme_cache.h_separation * (menu_cache.size() - 1);
}
return size;
}
diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h
index b7d9933ab2..f7ef19e98b 100644
--- a/scene/gui/menu_bar.h
+++ b/scene/gui/menu_bar.h
@@ -73,8 +73,36 @@ class MenuBar : public Control {
int active_menu = -1;
Vector2i mouse_pos_adjusted;
+ Vector2i old_mouse_pos;
ObjectID shortcut_context;
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+ Ref<StyleBox> normal_mirrored;
+ Ref<StyleBox> disabled;
+ Ref<StyleBox> disabled_mirrored;
+ Ref<StyleBox> pressed;
+ Ref<StyleBox> pressed_mirrored;
+ Ref<StyleBox> hover;
+ Ref<StyleBox> hover_mirrored;
+ Ref<StyleBox> hover_pressed;
+ Ref<StyleBox> hover_pressed_mirrored;
+
+ Ref<Font> font;
+ int font_size = 0;
+ int outline_size = 0;
+ Color font_outline_color;
+
+ Color font_color;
+ Color font_disabled_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_focus_color;
+
+ int h_separation = 0;
+ } theme_cache;
+
int _get_index_at_point(const Point2 &p_point) const;
Rect2 _get_menu_item_rect(int p_index) const;
void _draw_menu_item(int p_index);
@@ -95,6 +123,7 @@ class MenuBar : public Control {
protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index f779f87ae7..67a36240a2 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -107,7 +107,7 @@ void MenuButton::pressed() {
if (!_was_pressed_by_mouse()) {
for (int i = 0; i < popup->get_item_count(); i++) {
if (!popup->is_item_disabled(i)) {
- popup->set_current_index(i);
+ popup->set_focused_item(i);
break;
}
}
@@ -169,7 +169,7 @@ void MenuButton::_notification(int p_what) {
menu_btn_other->pressed();
// As the popup wasn't triggered by a mouse click, the item focus needs to be removed manually.
- menu_btn_other->get_popup()->set_current_index(-1);
+ menu_btn_other->get_popup()->set_focused_item(-1);
}
} break;
}
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index a7e86dd5de..6048916d7d 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -94,7 +94,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
return;
}
texture = p_tex;
- update();
+ queue_redraw();
update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -111,7 +111,7 @@ void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
}
margin[p_side] = p_size;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -140,7 +140,7 @@ void NinePatchRect::set_draw_center(bool p_enabled) {
}
draw_center = p_enabled;
- update();
+ queue_redraw();
}
bool NinePatchRect::is_draw_center_enabled() const {
@@ -153,7 +153,7 @@ void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
}
axis_h = p_mode;
- update();
+ queue_redraw();
}
NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const {
@@ -166,7 +166,7 @@ void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
}
axis_v = p_mode;
- update();
+ queue_redraw();
}
NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const {
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index a87c46e8ac..08f5e0bbfb 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -43,11 +43,11 @@ Size2 OptionButton::get_minimum_size() const {
}
if (has_theme_icon(SNAME("arrow"))) {
- const Size2 padding = get_theme_stylebox(SNAME("normal"))->get_minimum_size();
- const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size();
+ const Size2 padding = theme_cache.normal->get_minimum_size();
+ const Size2 arrow_size = theme_cache.arrow_icon->get_size();
Size2 content_size = minsize - padding;
- content_size.width += arrow_size.width + MAX(0, get_theme_constant(SNAME("h_separation")));
+ content_size.width += arrow_size.width + MAX(0, theme_cache.h_separation);
content_size.height = MAX(content_size.height, arrow_size.height);
minsize = content_size + padding;
@@ -56,35 +56,63 @@ Size2 OptionButton::get_minimum_size() const {
return minsize;
}
+void OptionButton::_update_theme_item_cache() {
+ Button::_update_theme_item_cache();
+
+ theme_cache.normal = get_theme_stylebox(SNAME("normal"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_focus_color = get_theme_color(SNAME("font_focus_color"));
+ theme_cache.font_pressed_color = get_theme_color(SNAME("font_pressed_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_hover_pressed_color = get_theme_color(SNAME("font_hover_pressed_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+
+ theme_cache.arrow_icon = get_theme_icon(SNAME("arrow"));
+ theme_cache.arrow_margin = get_theme_constant(SNAME("arrow_margin"));
+ theme_cache.modulate_arrow = get_theme_constant(SNAME("modulate_arrow"));
+}
+
void OptionButton::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ if (has_theme_icon(SNAME("arrow"))) {
+ if (is_layout_rtl()) {
+ _set_internal_margin(SIDE_LEFT, theme_cache.arrow_icon->get_width());
+ } else {
+ _set_internal_margin(SIDE_RIGHT, theme_cache.arrow_icon->get_width());
+ }
+ }
+ } break;
+
case NOTIFICATION_DRAW: {
if (!has_theme_icon(SNAME("arrow"))) {
return;
}
RID ci = get_canvas_item();
- Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"));
Color clr = Color(1, 1, 1);
- if (get_theme_constant(SNAME("modulate_arrow"))) {
+ if (theme_cache.modulate_arrow) {
switch (get_draw_mode()) {
case DRAW_PRESSED:
- clr = get_theme_color(SNAME("font_pressed_color"));
+ clr = theme_cache.font_pressed_color;
break;
case DRAW_HOVER:
- clr = get_theme_color(SNAME("font_hover_color"));
+ clr = theme_cache.font_hover_color;
break;
case DRAW_HOVER_PRESSED:
- clr = get_theme_color(SNAME("font_hover_pressed_color"));
+ clr = theme_cache.font_hover_pressed_color;
break;
case DRAW_DISABLED:
- clr = get_theme_color(SNAME("font_disabled_color"));
+ clr = theme_cache.font_disabled_color;
break;
default:
if (has_focus()) {
- clr = get_theme_color(SNAME("font_focus_color"));
+ clr = theme_cache.font_focus_color;
} else {
- clr = get_theme_color(SNAME("font_color"));
+ clr = theme_cache.font_color;
}
}
}
@@ -93,11 +121,11 @@ void OptionButton::_notification(int p_what) {
Point2 ofs;
if (is_layout_rtl()) {
- ofs = Point2(get_theme_constant(SNAME("arrow_margin")), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ ofs = Point2(theme_cache.arrow_margin, int(Math::abs((size.height - theme_cache.arrow_icon->get_height()) / 2)));
} else {
- ofs = Point2(size.width - arrow->get_width() - get_theme_constant(SNAME("arrow_margin")), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ ofs = Point2(size.width - theme_cache.arrow_icon->get_width() - theme_cache.arrow_margin, int(Math::abs((size.height - theme_cache.arrow_icon->get_height()) / 2)));
}
- arrow->draw(ci, ofs, clr);
+ theme_cache.arrow_icon->draw(ci, ofs, clr);
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
@@ -108,11 +136,11 @@ void OptionButton::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
if (has_theme_icon(SNAME("arrow"))) {
if (is_layout_rtl()) {
- _set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width());
+ _set_internal_margin(SIDE_LEFT, theme_cache.arrow_icon->get_width());
_set_internal_margin(SIDE_RIGHT, 0.f);
} else {
_set_internal_margin(SIDE_LEFT, 0.f);
- _set_internal_margin(SIDE_RIGHT, Control::get_theme_icon(SNAME("arrow"))->get_width());
+ _set_internal_margin(SIDE_RIGHT, theme_cache.arrow_icon->get_width());
}
}
_refresh_size_cache();
@@ -210,7 +238,7 @@ void OptionButton::pressed() {
// If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused.
if (current != NONE_SELECTED && !popup->is_item_disabled(current)) {
if (!_was_pressed_by_mouse()) {
- popup->set_current_index(current);
+ popup->set_focused_item(current);
} else {
popup->scroll_to_item(current);
}
@@ -218,7 +246,7 @@ void OptionButton::pressed() {
for (int i = 0; i < popup->get_item_count(); i++) {
if (!popup->is_item_disabled(i)) {
if (!_was_pressed_by_mouse()) {
- popup->set_current_index(i);
+ popup->set_focused_item(i);
} else {
popup->scroll_to_item(i);
}
@@ -540,15 +568,6 @@ OptionButton::OptionButton(const String &p_text) :
Button(p_text) {
set_toggle_mode(true);
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
- if (is_layout_rtl()) {
- if (has_theme_icon(SNAME("arrow"))) {
- _set_internal_margin(SIDE_LEFT, Control::get_theme_icon(SNAME("arrow"))->get_width());
- }
- } else {
- if (has_theme_icon(SNAME("arrow"))) {
- _set_internal_margin(SIDE_RIGHT, Control::get_theme_icon(SNAME("arrow"))->get_width());
- }
- }
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index cd709b8f5f..2c7e0510f5 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -43,6 +43,23 @@ class OptionButton : public Button {
Vector2 _cached_size;
bool cache_refresh_pending = false;
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+
+ Color font_color;
+ Color font_focus_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_disabled_color;
+
+ int h_separation = 0;
+
+ Ref<Texture2D> arrow_icon;
+ int arrow_margin = 0;
+ int modulate_arrow = 0;
+ } theme_cache;
+
void _focused(int p_which);
void _selected(int p_which);
void _select(int p_which, bool p_emit = false);
@@ -54,6 +71,7 @@ class OptionButton : public Button {
protected:
Size2 get_minimum_size() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index 1ac6cf57ab..09bc295513 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -30,12 +30,17 @@
#include "panel.h"
+void Panel::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void Panel::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- style->draw(ci, Rect2(Point2(), get_size()));
+ theme_cache.panel_style->draw(ci, Rect2(Point2(), get_size()));
} break;
}
}
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index 5d2e912680..f9bd721681 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -36,7 +36,13 @@
class Panel : public Control {
GDCLASS(Panel, Control);
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
public:
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index fe01712a89..eeaded1788 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -31,14 +31,6 @@
#include "panel_container.h"
Size2 PanelContainer::get_minimum_size() const {
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
-
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -54,8 +46,8 @@ Size2 PanelContainer::get_minimum_size() const {
ms.height = MAX(ms.height, minsize.height);
}
- if (style.is_valid()) {
- ms += style->get_minimum_size();
+ if (theme_cache.panel_style.is_valid()) {
+ ms += theme_cache.panel_style->get_minimum_size();
}
return ms;
}
@@ -78,35 +70,25 @@ Vector<int> PanelContainer::get_allowed_size_flags_vertical() const {
return flags;
}
+void PanelContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void PanelContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
-
- style->draw(ci, Rect2(Point2(), get_size()));
+ theme_cache.panel_style->draw(ci, Rect2(Point2(), get_size()));
} break;
case NOTIFICATION_SORT_CHILDREN: {
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
-
Size2 size = get_size();
Point2 ofs;
- if (style.is_valid()) {
- size -= style->get_minimum_size();
- ofs += style->get_offset();
+ if (theme_cache.panel_style.is_valid()) {
+ size -= theme_cache.panel_style->get_minimum_size();
+ ofs += theme_cache.panel_style->get_offset();
}
for (int i = 0; i < get_child_count(); i++) {
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index 8f07ce38eb..97d0cdc872 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -36,7 +36,12 @@
class PanelContainer : public Container {
GDCLASS(PanelContainer, Container);
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
public:
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index c4396f636a..ceae3791f3 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -68,6 +68,12 @@ void Popup::_deinitialize_visible_parents() {
}
}
+void Popup::_update_theme_item_cache() {
+ Window::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void Popup::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -186,8 +192,6 @@ Popup::~Popup() {
}
Size2 PopupPanel::_get_contents_minimum_size() const {
- Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name());
-
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
@@ -205,14 +209,12 @@ Size2 PopupPanel::_get_contents_minimum_size() const {
ms.y = MAX(cms.y, ms.y);
}
- return ms + p->get_minimum_size();
+ return ms + theme_cache.panel_style->get_minimum_size();
}
void PopupPanel::_update_child_rects() {
- Ref<StyleBox> p = get_theme_stylebox(SNAME("panel"), get_class_name());
-
- Vector2 cpos(p->get_offset());
- Vector2 csize(get_size() - p->get_minimum_size());
+ Vector2 cpos(theme_cache.panel_style->get_offset());
+ Vector2 csize(get_size() - theme_cache.panel_style->get_minimum_size());
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -234,15 +236,17 @@ void PopupPanel::_update_child_rects() {
}
}
+void PopupPanel::_update_theme_item_cache() {
+ Popup::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void PopupPanel::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_READY:
case NOTIFICATION_THEME_CHANGED: {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
- } break;
-
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_READY: {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
+ panel->add_theme_style_override("panel", theme_cache.panel_style);
_update_child_rects();
} break;
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 70eb8722d0..0d6ca25c18 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -43,6 +43,10 @@ class Popup : public Window {
LocalVector<Window *> visible_parents;
bool popped_up = false;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
void _input_from_window(const Ref<InputEvent> &p_event);
void _initialize_visible_parents();
@@ -52,6 +56,7 @@ protected:
void _close_pressed();
virtual Rect2i _popup_adjust_rect() const override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
@@ -69,8 +74,14 @@ class PopupPanel : public Popup {
Panel *panel = nullptr;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
protected:
void _update_child_rects();
+
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
virtual Size2 _get_contents_minimum_size() const override;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index c8bb9fd530..d4a4efd578 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -48,15 +48,12 @@ String PopupMenu::_get_accel_text(const Item &p_item) const {
}
Size2 PopupMenu::_get_contents_minimum_size() const {
- int vseparation = get_theme_constant(SNAME("v_separation"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
- Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container
+ Size2 minsize = theme_cache.panel_style->get_minimum_size(); // Accounts for margin in the margin container
minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
float max_w = 0.0;
float icon_w = 0.0;
- int check_w = MAX(get_theme_icon(SNAME("checked"))->get_width(), get_theme_icon(SNAME("radio_checked"))->get_width()) + hseparation;
+ int check_w = MAX(theme_cache.checked->get_width(), theme_cache.radio_checked->get_width()) + theme_cache.h_separation;
int accel_max_w = 0;
bool has_check = false;
@@ -67,23 +64,23 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
size.height = _get_item_height(i);
icon_w = MAX(icon_size.width, icon_w);
- size.width += items[i].indent * get_theme_constant(SNAME("indent"));
+ size.width += items[i].indent * theme_cache.indent;
if (items[i].checkable_type && !items[i].separator) {
has_check = true;
}
size.width += items[i].text_buf->get_size().x;
- size.height += vseparation;
+ size.height += theme_cache.v_separation;
if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
- int accel_w = hseparation * 2;
+ int accel_w = theme_cache.h_separation * 2;
accel_w += items[i].accel_text_buf->get_size().x;
accel_max_w = MAX(accel_w, accel_max_w);
}
if (!items[i].submenu.is_empty()) {
- size.width += get_theme_icon(SNAME("submenu"))->get_width();
+ size.width += theme_cache.submenu->get_width();
}
max_w = MAX(max_w, size.width);
@@ -91,7 +88,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
minsize.height += size.height;
}
- int item_side_padding = get_theme_constant(SNAME("item_start_padding")) + get_theme_constant(SNAME("item_end_padding"));
+ int item_side_padding = theme_cache.item_start_padding + theme_cache.item_end_padding;
minsize.width += max_w + icon_w + accel_max_w + item_side_padding;
if (has_check) {
@@ -113,33 +110,31 @@ int PopupMenu::_get_item_height(int p_item) const {
int icon_height = items[p_item].get_icon_size().height;
if (items[p_item].checkable_type && !items[p_item].separator) {
- icon_height = MAX(icon_height, MAX(get_theme_icon(SNAME("checked"))->get_height(), get_theme_icon(SNAME("radio_checked"))->get_height()));
+ icon_height = MAX(icon_height, MAX(theme_cache.checked->get_height(), theme_cache.radio_checked->get_height()));
}
int text_height = items[p_item].text_buf->get_size().height;
if (text_height == 0 && !items[p_item].separator) {
- text_height = get_theme_font(SNAME("font"))->get_height(get_theme_font_size(SNAME("font_size")));
+ text_height = theme_cache.font->get_height(theme_cache.font_size);
}
int separator_height = 0;
if (items[p_item].separator) {
- separator_height = MAX(get_theme_stylebox(SNAME("separator"))->get_minimum_size().height, MAX(get_theme_stylebox(SNAME("labeled_separator_left"))->get_minimum_size().height, get_theme_stylebox(SNAME("labeled_separator_right"))->get_minimum_size().height));
+ separator_height = MAX(theme_cache.separator_style->get_minimum_size().height, MAX(theme_cache.labeled_separator_left->get_minimum_size().height, theme_cache.labeled_separator_right->get_minimum_size().height));
}
return MAX(separator_height, MAX(text_height, icon_height));
}
int PopupMenu::_get_items_total_height() const {
- int vsep = get_theme_constant(SNAME("v_separation"));
-
// Get total height of all items by taking max of icon height and font height
int items_total_height = 0;
for (int i = 0; i < items.size(); i++) {
- items_total_height += _get_item_height(i) + vsep;
+ items_total_height += _get_item_height(i) + theme_cache.v_separation;
}
// Subtract a separator which is not needed for the last item.
- return items_total_height - vsep;
+ return items_total_height - theme_cache.v_separation;
}
int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
@@ -147,18 +142,15 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
return -1;
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); // Accounts for margin in the margin container
-
- int vseparation = get_theme_constant(SNAME("v_separation"));
-
- Point2 ofs = style->get_offset() + Point2(0, vseparation / 2);
+ // Accounts for margin in the margin container
+ Point2 ofs = theme_cache.panel_style->get_offset() + Point2(0, theme_cache.v_separation / 2);
if (ofs.y > p_over.y) {
return -1;
}
for (int i = 0; i < items.size(); i++) {
- ofs.y += i > 0 ? vseparation : (float)vseparation / 2;
+ ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2;
ofs.y += _get_item_height(i);
@@ -179,9 +171,6 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
return; // Already visible.
}
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- int vsep = get_theme_constant(SNAME("v_separation"));
-
Point2 this_pos = get_position();
Rect2 this_rect(this_pos, get_size());
@@ -220,7 +209,7 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
if (p_by_keyboard) {
for (int i = 0; i < submenu_pum->get_item_count(); i++) {
if (!submenu_pum->is_item_disabled(i)) {
- submenu_pum->set_current_index(i);
+ submenu_pum->set_focused_item(i);
break;
}
}
@@ -231,7 +220,7 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
// Set autohide areas.
Rect2 safe_area = this_rect;
- safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2;
+ safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + theme_cache.panel_style->get_offset().height - theme_cache.v_separation / 2;
safe_area.size.y = items[p_over]._height_cache;
DisplayServer::get_singleton()->window_set_popup_safe_rect(submenu_popup->get_window_id(), safe_area);
@@ -240,11 +229,11 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
// Autohide area above the submenu item.
submenu_pum->clear_autohide_areas();
- submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2));
+ submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + theme_cache.panel_style->get_offset().height - theme_cache.v_separation / 2));
// If there is an area below the submenu item, add an autohide area there.
if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) {
- int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height;
+ int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + theme_cache.v_separation / 2 + theme_cache.panel_style->get_offset().height;
submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from));
}
}
@@ -296,7 +285,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
match_found = true;
break;
@@ -310,7 +299,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
break;
}
@@ -328,7 +317,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
match_found = true;
break;
@@ -342,7 +331,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
break;
}
@@ -442,7 +431,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
- if (m->get_velocity().is_equal_approx(Vector2())) {
+ if (m->get_velocity().is_zero_approx()) {
return;
}
activated_by_keyboard = false;
@@ -463,7 +452,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (id < 0) {
mouse_over = -1;
- control->update();
+ control->queue_redraw();
return;
}
@@ -474,7 +463,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (over != mouse_over) {
mouse_over = over;
- control->update();
+ control->queue_redraw();
}
}
@@ -511,7 +500,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
scroll_to_item(i);
- control->update();
+ control->queue_redraw();
set_input_as_handled();
break;
}
@@ -528,34 +517,17 @@ void PopupMenu::_draw_items() {
margin_size.height = margin_container->get_theme_constant(SNAME("margin_top")) + margin_container->get_theme_constant(SNAME("margin_bottom"));
// Space between the item content and the sides of popup menu.
- int item_start_padding = get_theme_constant(SNAME("item_start_padding"));
- int item_end_padding = get_theme_constant(SNAME("item_end_padding"));
-
bool rtl = control->is_layout_rtl();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- Ref<StyleBox> hover = get_theme_stylebox(SNAME("hover"));
// In Item::checkable_type enum order (less the non-checkable member), with disabled repeated at the end.
- Ref<Texture2D> check[] = { get_theme_icon(SNAME("checked")), get_theme_icon(SNAME("radio_checked")), get_theme_icon(SNAME("checked_disabled")), get_theme_icon(SNAME("radio_checked_disabled")) };
- Ref<Texture2D> uncheck[] = { get_theme_icon(SNAME("unchecked")), get_theme_icon(SNAME("radio_unchecked")), get_theme_icon(SNAME("unchecked_disabled")), get_theme_icon(SNAME("radio_unchecked_disabled")) };
+ Ref<Texture2D> check[] = { theme_cache.checked, theme_cache.radio_checked, theme_cache.checked_disabled, theme_cache.radio_checked_disabled };
+ Ref<Texture2D> uncheck[] = { theme_cache.unchecked, theme_cache.radio_unchecked, theme_cache.unchecked_disabled, theme_cache.radio_unchecked_disabled };
Ref<Texture2D> submenu;
if (rtl) {
- submenu = get_theme_icon(SNAME("submenu_mirrored"));
+ submenu = theme_cache.submenu_mirrored;
} else {
- submenu = get_theme_icon(SNAME("submenu"));
+ submenu = theme_cache.submenu;
}
- Ref<StyleBox> separator = get_theme_stylebox(SNAME("separator"));
- Ref<StyleBox> labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left"));
- Ref<StyleBox> labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right"));
-
- int vseparation = get_theme_constant(SNAME("v_separation"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- Color font_accelerator_color = get_theme_color(SNAME("font_accelerator_color"));
- Color font_hover_color = get_theme_color(SNAME("font_hover_color"));
- Color font_separator_color = get_theme_color(SNAME("font_separator_color"));
-
float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0;
float display_width = control->get_size().width - scroll_width;
@@ -574,7 +546,7 @@ void PopupMenu::_draw_items() {
}
}
if (icon_ofs > 0.0) {
- icon_ofs += hseparation;
+ icon_ofs += theme_cache.h_separation;
}
float check_ofs = 0.0;
@@ -583,7 +555,7 @@ void PopupMenu::_draw_items() {
check_ofs = MAX(check_ofs, check[i]->get_width());
check_ofs = MAX(check_ofs, uncheck[i]->get_width());
}
- check_ofs += hseparation;
+ check_ofs += theme_cache.h_separation;
}
Point2 ofs = Point2();
@@ -591,7 +563,7 @@ void PopupMenu::_draw_items() {
// Loop through all items and draw each.
for (int i = 0; i < items.size(); i++) {
// For the first item only add half a separation. For all other items, add a whole separation to the offset.
- ofs.y += i > 0 ? vseparation : (float)vseparation / 2;
+ ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2;
_shape_item(i);
@@ -601,47 +573,47 @@ void PopupMenu::_draw_items() {
if (i == mouse_over) {
if (rtl) {
- hover->draw(ci, Rect2(item_ofs + Point2(scroll_width, -vseparation / 2), Size2(display_width, h + vseparation)));
+ theme_cache.hover_style->draw(ci, Rect2(item_ofs + Point2(scroll_width, -theme_cache.v_separation / 2), Size2(display_width, h + theme_cache.v_separation)));
} else {
- hover->draw(ci, Rect2(item_ofs + Point2(0, -vseparation / 2), Size2(display_width, h + vseparation)));
+ theme_cache.hover_style->draw(ci, Rect2(item_ofs + Point2(0, -theme_cache.v_separation / 2), Size2(display_width, h + theme_cache.v_separation)));
}
}
String text = items[i].xl_text;
// Separator
- item_ofs.x += items[i].indent * get_theme_constant(SNAME("indent"));
+ item_ofs.x += items[i].indent * theme_cache.indent;
if (items[i].separator) {
if (!text.is_empty() || !items[i].icon.is_null()) {
- int content_size = items[i].text_buf->get_size().width + hseparation * 2;
+ int content_size = items[i].text_buf->get_size().width + theme_cache.h_separation * 2;
if (!items[i].icon.is_null()) {
- content_size += icon_size.width + hseparation;
+ content_size += icon_size.width + theme_cache.h_separation;
}
int content_center = display_width / 2;
int content_left = content_center - content_size / 2;
int content_right = content_center + content_size / 2;
if (content_left > item_ofs.x) {
- int sep_h = labeled_separator_left->get_center_size().height + labeled_separator_left->get_minimum_size().height;
+ int sep_h = theme_cache.labeled_separator_left->get_center_size().height + theme_cache.labeled_separator_left->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h)));
+ theme_cache.labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h)));
}
if (content_right < display_width) {
- int sep_h = labeled_separator_right->get_center_size().height + labeled_separator_right->get_minimum_size().height;
+ int sep_h = theme_cache.labeled_separator_right->get_center_size().height + theme_cache.labeled_separator_right->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h)));
+ theme_cache.labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h)));
}
} else {
- int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
+ int sep_h = theme_cache.separator_style->get_center_size().height + theme_cache.separator_style->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- separator->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h)));
+ theme_cache.separator_style->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h)));
}
}
Color icon_color(1, 1, 1, items[i].disabled && !items[i].separator ? 0.5 : 1);
// For non-separator items, add some padding for the content.
- item_ofs.x += item_start_padding;
+ item_ofs.x += theme_cache.item_start_padding;
// Checkboxes
if (items[i].checkable_type && !items[i].separator) {
@@ -659,7 +631,7 @@ void PopupMenu::_draw_items() {
// Icon
if (!items[i].icon.is_null()) {
if (items[i].separator) {
- separator_ofs -= (icon_size.width + hseparation) / 2;
+ separator_ofs -= (icon_size.width + theme_cache.h_separation) / 2;
if (rtl) {
items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - separator_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
@@ -678,61 +650,55 @@ void PopupMenu::_draw_items() {
// Submenu arrow on right hand side.
if (!items[i].submenu.is_empty()) {
if (rtl) {
- submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
+ submenu->draw(ci, Point2(scroll_width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
} else {
- submenu->draw(ci, Point2(display_width - style->get_margin(SIDE_RIGHT) - submenu->get_width() - item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
+ submenu->draw(ci, Point2(display_width - theme_cache.panel_style->get_margin(SIDE_RIGHT) - submenu->get_width() - theme_cache.item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
}
}
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
-
// Text
if (items[i].separator) {
- Color font_separator_outline_color = get_theme_color(SNAME("font_separator_outline_color"));
- int separator_outline_size = get_theme_constant(SNAME("separator_outline_size"));
-
if (!text.is_empty()) {
Vector2 text_pos = Point2(separator_ofs, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
if (!rtl && !items[i].icon.is_null()) {
- text_pos.x += icon_size.width + hseparation;
+ text_pos.x += icon_size.width + theme_cache.h_separation;
}
- if (separator_outline_size > 0 && font_separator_outline_color.a > 0) {
- items[i].text_buf->draw_outline(ci, text_pos, separator_outline_size, font_separator_outline_color);
+ if (theme_cache.font_separator_outline_size > 0 && theme_cache.font_separator_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_separator_outline_size, theme_cache.font_separator_outline_color);
}
- items[i].text_buf->draw(ci, text_pos, font_separator_color);
+ items[i].text_buf->draw(ci, text_pos, theme_cache.font_separator_color);
}
} else {
item_ofs.x += icon_ofs + check_ofs;
if (rtl) {
Vector2 text_pos = Size2(control->get_size().width - items[i].text_buf->get_size().width - item_ofs.x, item_ofs.y) + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- items[i].text_buf->draw(ci, text_pos, items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color));
+ items[i].text_buf->draw(ci, text_pos, items[i].disabled ? theme_cache.font_disabled_color : (i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_color));
} else {
Vector2 text_pos = item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- items[i].text_buf->draw(ci, text_pos, items[i].disabled ? font_disabled_color : (i == mouse_over ? font_hover_color : font_color));
+ items[i].text_buf->draw(ci, text_pos, items[i].disabled ? theme_cache.font_disabled_color : (i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_color));
}
}
// Accelerator / Shortcut
if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
if (rtl) {
- item_ofs.x = scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding;
+ item_ofs.x = scroll_width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.item_end_padding;
} else {
- item_ofs.x = display_width - style->get_margin(SIDE_RIGHT) - items[i].accel_text_buf->get_size().x - item_end_padding;
+ item_ofs.x = display_width - theme_cache.panel_style->get_margin(SIDE_RIGHT) - items[i].accel_text_buf->get_size().x - theme_cache.item_end_padding;
}
Vector2 text_pos = item_ofs + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].accel_text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ items[i].accel_text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? font_hover_color : font_accelerator_color);
+ items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? theme_cache.font_hover_color : theme_cache.font_accelerator_color);
}
// Cache the item vertical offset from the first item and the height.
@@ -744,9 +710,8 @@ void PopupMenu::_draw_items() {
}
void PopupMenu::_draw_background() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
RID ci2 = margin_container->get_canvas_item();
- style->draw(ci2, Rect2(Point2(), margin_container->get_size()));
+ theme_cache.panel_style->draw(ci2, Rect2(Point2(), margin_container->get_size()));
}
void PopupMenu::_minimum_lifetime_timeout() {
@@ -778,8 +743,8 @@ void PopupMenu::_shape_item(int p_item) {
if (items.write[p_item].dirty) {
items.write[p_item].text_buf->clear();
- Ref<Font> font = get_theme_font(items[p_item].separator ? SNAME("font_separator") : SNAME("font"));
- int font_size = get_theme_font_size(items[p_item].separator ? SNAME("font_separator_size") : SNAME("font_size"));
+ Ref<Font> font = items[p_item].separator ? theme_cache.font_separator : theme_cache.font;
+ int font_size = items[p_item].separator ? theme_cache.font_separator_size : theme_cache.font_size;
if (items[p_item].text_direction == Control::TEXT_DIRECTION_INHERITED) {
items.write[p_item].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
@@ -821,6 +786,51 @@ void PopupMenu::remove_child_notify(Node *p_child) {
_menu_changed();
}
+void PopupMenu::_update_theme_item_cache() {
+ Popup::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.hover_style = get_theme_stylebox(SNAME("hover"));
+
+ theme_cache.separator_style = get_theme_stylebox(SNAME("separator"));
+ theme_cache.labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left"));
+ theme_cache.labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right"));
+
+ theme_cache.v_separation = get_theme_constant(SNAME("v_separation"));
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.indent = get_theme_constant(SNAME("indent"));
+ theme_cache.item_start_padding = get_theme_constant(SNAME("item_start_padding"));
+ theme_cache.item_end_padding = get_theme_constant(SNAME("item_end_padding"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.checked_disabled = get_theme_icon(SNAME("checked_disabled"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.unchecked_disabled = get_theme_icon(SNAME("unchecked_disabled"));
+ theme_cache.radio_checked = get_theme_icon(SNAME("radio_checked"));
+ theme_cache.radio_checked_disabled = get_theme_icon(SNAME("radio_checked_disabled"));
+ theme_cache.radio_unchecked = get_theme_icon(SNAME("radio_unchecked"));
+ theme_cache.radio_unchecked_disabled = get_theme_icon(SNAME("radio_unchecked_disabled"));
+
+ theme_cache.submenu = get_theme_icon(SNAME("submenu"));
+ theme_cache.submenu_mirrored = get_theme_icon(SNAME("submenu_mirrored"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_separator = get_theme_font(SNAME("font_separator"));
+ theme_cache.font_separator_size = get_theme_font_size(SNAME("font_separator_size"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_hover_color = get_theme_color(SNAME("font_hover_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_accelerator_color = get_theme_color(SNAME("font_accelerator_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.font_separator_color = get_theme_color(SNAME("font_separator_color"));
+ theme_cache.font_separator_outline_size = get_theme_constant(SNAME("separator_outline_size"));
+ theme_cache.font_separator_outline_color = get_theme_color(SNAME("font_separator_outline_color"));
+}
+
void PopupMenu::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -843,7 +853,7 @@ void PopupMenu::_notification(int p_what) {
child_controls_changed();
_menu_changed();
- control->update();
+ control->queue_redraw();
} break;
case NOTIFICATION_WM_MOUSE_ENTER: {
@@ -853,7 +863,7 @@ void PopupMenu::_notification(int p_what) {
case NOTIFICATION_WM_MOUSE_EXIT: {
if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) {
mouse_over = -1;
- control->update();
+ control->queue_redraw();
}
} break;
@@ -881,7 +891,7 @@ void PopupMenu::_notification(int p_what) {
if (!is_visible()) {
if (mouse_over >= 0) {
mouse_over = -1;
- control->update();
+ control->queue_redraw();
}
for (int i = 0; i < items.size(); i++) {
@@ -909,11 +919,10 @@ void PopupMenu::_notification(int p_what) {
}
// Set margin on the margin container
- Ref<StyleBox> panel_style = get_theme_stylebox(SNAME("panel"));
- margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Side::SIDE_LEFT));
- margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Side::SIDE_TOP));
- margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Side::SIDE_RIGHT));
- margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Side::SIDE_BOTTOM));
+ margin_container->add_theme_constant_override("margin_left", theme_cache.panel_style->get_margin(Side::SIDE_LEFT));
+ margin_container->add_theme_constant_override("margin_top", theme_cache.panel_style->get_margin(Side::SIDE_TOP));
+ margin_container->add_theme_constant_override("margin_right", theme_cache.panel_style->get_margin(Side::SIDE_RIGHT));
+ margin_container->add_theme_constant_override("margin_bottom", theme_cache.panel_style->get_margin(Side::SIDE_BOTTOM));
}
} break;
}
@@ -934,7 +943,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) {
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -946,7 +955,7 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe
item.icon = p_icon;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -958,7 +967,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) {
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -970,7 +979,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
}
@@ -980,7 +989,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_acce
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -992,7 +1001,7 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1004,7 +1013,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
item.state = p_default_state;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1023,7 +1032,7 @@ void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_g
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1034,7 +1043,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortc
item.icon = p_icon;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1045,7 +1054,7 @@ void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bo
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1057,7 +1066,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1068,7 +1077,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1080,7 +1089,7 @@ void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, cons
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1093,7 +1102,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu,
item.submenu = p_submenu;
items.push_back(item);
_shape_item(items.size() - 1);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1116,7 +1125,7 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) {
items.write[p_idx].dirty = true;
_shape_item(p_idx);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1130,7 +1139,7 @@ void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_tex
if (items[p_item].text_direction != p_text_direction) {
items.write[p_item].text_direction = p_text_direction;
items.write[p_item].dirty = true;
- control->update();
+ control->queue_redraw();
}
}
@@ -1142,7 +1151,7 @@ void PopupMenu::set_item_language(int p_item, const String &p_language) {
if (items[p_item].language != p_language) {
items.write[p_item].language = p_language;
items.write[p_item].dirty = true;
- control->update();
+ control->queue_redraw();
}
}
@@ -1158,7 +1167,7 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
items.write[p_idx].icon = p_icon;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1175,7 +1184,7 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
items.write[p_idx].checked = p_checked;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1192,7 +1201,7 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
items.write[p_idx].id = p_id;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1210,7 +1219,7 @@ void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1226,7 +1235,7 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
}
items.write[p_idx].metadata = p_meta;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1242,7 +1251,7 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
}
items.write[p_idx].disabled = p_disabled;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1258,7 +1267,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
}
items.write[p_idx].submenu = p_submenu;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1266,7 +1275,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
void PopupMenu::toggle_item_checked(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checked = !items[p_idx].checked;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1377,7 +1386,7 @@ void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) {
}
items.write[p_idx].separator = p_separator;
- control->update();
+ control->queue_redraw();
}
bool PopupMenu::is_item_separator(int p_idx) const {
@@ -1397,7 +1406,7 @@ void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
}
items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1413,7 +1422,7 @@ void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
}
items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1428,7 +1437,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
}
items.write[p_idx].tooltip = p_tooltip;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1453,7 +1462,7 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo
_ref_shortcut(items[p_idx].shortcut);
}
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1468,7 +1477,7 @@ void PopupMenu::set_item_indent(int p_idx, int p_indent) {
}
items.write[p_idx].indent = p_indent;
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1484,7 +1493,7 @@ void PopupMenu::set_item_multistate(int p_idx, int p_state) {
}
items.write[p_idx].state = p_state;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1499,7 +1508,7 @@ void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) {
}
items.write[p_idx].shortcut_is_disabled = p_disabled;
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1514,7 +1523,7 @@ void PopupMenu::toggle_item_multistate(int p_idx) {
items.write[p_idx].state = 0;
}
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1538,7 +1547,7 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const {
return items[p_idx].shortcut_is_disabled;
}
-void PopupMenu::set_current_index(int p_idx) {
+void PopupMenu::set_focused_item(int p_idx) {
if (p_idx != -1) {
ERR_FAIL_INDEX(p_idx, items.size());
}
@@ -1552,10 +1561,10 @@ void PopupMenu::set_current_index(int p_idx) {
scroll_to_item(mouse_over);
}
- control->update();
+ control->queue_redraw();
}
-int PopupMenu::get_current_index() const {
+int PopupMenu::get_focused_item() const {
return mouse_over;
}
@@ -1575,7 +1584,7 @@ void PopupMenu::set_item_count(int p_count) {
}
}
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -1718,7 +1727,7 @@ void PopupMenu::remove_item(int p_idx) {
}
items.remove_at(p_idx);
- control->update();
+ control->queue_redraw();
child_controls_changed();
_menu_changed();
}
@@ -1732,7 +1741,7 @@ void PopupMenu::add_separator(const String &p_text, int p_id) {
sep.xl_text = atr(p_text);
}
items.push_back(sep);
- control->update();
+ control->queue_redraw();
_menu_changed();
}
@@ -1744,7 +1753,7 @@ void PopupMenu::clear() {
}
items.clear();
mouse_over = -1;
- control->update();
+ control->queue_redraw();
child_controls_changed();
notify_property_list_changed();
_menu_changed();
@@ -1753,7 +1762,7 @@ void PopupMenu::clear() {
void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) {
if (!shortcut_refcount.has(p_sc)) {
shortcut_refcount[p_sc] = 1;
- p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
} else {
shortcut_refcount[p_sc] += 1;
}
@@ -1763,7 +1772,7 @@ void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) {
ERR_FAIL_COND(!shortcut_refcount.has(p_sc));
shortcut_refcount[p_sc]--;
if (shortcut_refcount[p_sc] == 0) {
- p_sc->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+ p_sc->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
shortcut_refcount.erase(p_sc);
}
}
@@ -2048,8 +2057,8 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut);
ClassDB::bind_method(D_METHOD("get_item_indent", "index"), &PopupMenu::get_item_indent);
- ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index);
- ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
+ ClassDB::bind_method(D_METHOD("set_focused_item", "index"), &PopupMenu::set_focused_item);
+ ClassDB::bind_method(D_METHOD("get_focused_item"), &PopupMenu::get_focused_item);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index d3ad0762e4..ad7909842e 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -129,6 +129,49 @@ class PopupMenu : public Popup {
ScrollContainer *scroll_container = nullptr;
Control *control = nullptr;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> hover_style;
+
+ Ref<StyleBox> separator_style;
+ Ref<StyleBox> labeled_separator_left;
+ Ref<StyleBox> labeled_separator_right;
+
+ int v_separation = 0;
+ int h_separation = 0;
+ int indent = 0;
+ int item_start_padding = 0;
+ int item_end_padding = 0;
+
+ Ref<Texture2D> checked;
+ Ref<Texture2D> checked_disabled;
+ Ref<Texture2D> unchecked;
+ Ref<Texture2D> unchecked_disabled;
+ Ref<Texture2D> radio_checked;
+ Ref<Texture2D> radio_checked_disabled;
+ Ref<Texture2D> radio_unchecked;
+ Ref<Texture2D> radio_unchecked_disabled;
+
+ Ref<Texture2D> submenu;
+ Ref<Texture2D> submenu_mirrored;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Ref<Font> font_separator;
+ int font_separator_size = 0;
+
+ Color font_color;
+ Color font_hover_color;
+ Color font_disabled_color;
+ Color font_accelerator_color;
+ int font_outline_size = 0;
+ Color font_outline_color;
+
+ Color font_separator_color;
+ int font_separator_outline_size = 0;
+ Color font_separator_outline_color;
+ } theme_cache;
+
void _draw_items();
void _draw_background();
@@ -137,6 +180,8 @@ class PopupMenu : public Popup {
void _menu_changed();
protected:
+ virtual void _update_theme_item_cache() override;
+
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
void _notification(int p_what);
@@ -216,8 +261,8 @@ public:
int get_item_max_states(int p_idx) const;
int get_item_state(int p_idx) const;
- void set_current_index(int p_idx);
- int get_current_index() const;
+ void set_focused_item(int p_idx);
+ int get_focused_item() const;
void set_item_count(int p_count);
int get_item_count() const;
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 80859e8eb9..8369eaa227 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -33,18 +33,13 @@
#include "scene/resources/text_line.h"
Size2 ProgressBar::get_minimum_size() const {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
- Size2 minimum_size = bg->get_minimum_size();
- minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
- minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
- if (percent_visible) {
+ Size2 minimum_size = theme_cache.background_style->get_minimum_size();
+ minimum_size.height = MAX(minimum_size.height, theme_cache.fill_style->get_minimum_size().height);
+ minimum_size.width = MAX(minimum_size.width, theme_cache.fill_style->get_minimum_size().width);
+ if (show_percentage) {
String txt = "100%";
- TextLine tl = TextLine(txt, font, font_size);
- minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + tl.get_size().y);
+ TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
+ minimum_size.height = MAX(minimum_size.height, theme_cache.background_style->get_minimum_size().height + tl.get_size().y);
} else { // this is needed, else the progressbar will collapse
minimum_size.width = MAX(minimum_size.width, 1);
minimum_size.height = MAX(minimum_size.height, 1);
@@ -52,23 +47,30 @@ Size2 ProgressBar::get_minimum_size() const {
return minimum_size;
}
+void ProgressBar::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.background_style = get_theme_stylebox(SNAME("background"));
+ theme_cache.fill_style = get_theme_stylebox(SNAME("fill"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+}
+
void ProgressBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- Color font_color = get_theme_color(SNAME("font_color"));
-
- draw_style_box(bg, Rect2(Point2(), get_size()));
+ draw_style_box(theme_cache.background_style, Rect2(Point2(), get_size()));
float r = get_as_ratio();
switch (mode) {
case FILL_BEGIN_TO_END:
case FILL_END_TO_BEGIN: {
- int mp = fg->get_minimum_size().width;
+ int mp = theme_cache.fill_style->get_minimum_size().width;
int p = round(r * (get_size().width - mp));
// We want FILL_BEGIN_TO_END to map to right to left when UI layout is RTL,
// and left to right otherwise. And likewise for FILL_END_TO_BEGIN.
@@ -76,23 +78,23 @@ void ProgressBar::_notification(int p_what) {
if (p > 0) {
if (right_to_left) {
int p_remaining = round((1.0 - r) * (get_size().width - mp));
- draw_style_box(fg, Rect2(Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(p_remaining, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height)));
} else {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(p + theme_cache.fill_style->get_minimum_size().width, get_size().height)));
}
}
} break;
case FILL_TOP_TO_BOTTOM:
case FILL_BOTTOM_TO_TOP: {
- int mp = fg->get_minimum_size().height;
+ int mp = theme_cache.fill_style->get_minimum_size().height;
int p = round(r * (get_size().height - mp));
if (p > 0) {
if (mode == FILL_TOP_TO_BOTTOM) {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, 0), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height)));
} else {
int p_remaining = round((1.0 - r) * (get_size().height - mp));
- draw_style_box(fg, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ draw_style_box(theme_cache.fill_style, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + theme_cache.fill_style->get_minimum_size().height)));
}
}
} break;
@@ -100,16 +102,16 @@ void ProgressBar::_notification(int p_what) {
break;
}
- if (percent_visible) {
+ if (show_percentage) {
String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
- TextLine tl = TextLine(txt, font, font_size);
+ TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- if (outline_size > 0 && font_outline_color.a > 0) {
- tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
+
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ tl.draw_outline(get_canvas_item(), text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- tl.draw(get_canvas_item(), text_pos, font_color);
+
+ tl.draw(get_canvas_item(), text_pos, theme_cache.font_color);
}
} break;
}
@@ -118,34 +120,34 @@ void ProgressBar::_notification(int p_what) {
void ProgressBar::set_fill_mode(int p_fill) {
ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
mode = (FillMode)p_fill;
- update();
+ queue_redraw();
}
int ProgressBar::get_fill_mode() {
return mode;
}
-void ProgressBar::set_percent_visible(bool p_visible) {
- if (percent_visible == p_visible) {
+void ProgressBar::set_show_percentage(bool p_visible) {
+ if (show_percentage == p_visible) {
return;
}
- percent_visible = p_visible;
+ show_percentage = p_visible;
update_minimum_size();
- update();
+ queue_redraw();
}
-bool ProgressBar::is_percent_visible() const {
- return percent_visible;
+bool ProgressBar::is_percentage_shown() const {
+ return show_percentage;
}
void ProgressBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &ProgressBar::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &ProgressBar::get_fill_mode);
- ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
- ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
+ ClassDB::bind_method(D_METHOD("set_show_percentage", "visible"), &ProgressBar::set_show_percentage);
+ ClassDB::bind_method(D_METHOD("is_percentage_shown"), &ProgressBar::is_percentage_shown);
ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Begin to End,End to Begin,Top to Bottom,Bottom to Top"), "set_fill_mode", "get_fill_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_percentage"), "set_show_percentage", "is_percentage_shown");
BIND_ENUM_CONSTANT(FILL_BEGIN_TO_END);
BIND_ENUM_CONSTANT(FILL_END_TO_BEGIN);
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 5ba21ad7d5..b6d7d2c7cf 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -36,9 +36,22 @@
class ProgressBar : public Range {
GDCLASS(ProgressBar, Range);
- bool percent_visible = true;
+ bool show_percentage = true;
+
+ struct ThemeCache {
+ Ref<StyleBox> background_style;
+ Ref<StyleBox> fill_style;
+
+ Ref<Font> font;
+ int font_size = 0;
+ Color font_color;
+ int font_outline_size = 0;
+ Color font_outline_color;
+ } theme_cache;
protected:
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
static void _bind_methods();
@@ -54,8 +67,8 @@ public:
void set_fill_mode(int p_fill);
int get_fill_mode();
- void set_percent_visible(bool p_visible);
- bool is_percent_visible() const;
+ void set_show_percentage(bool p_visible);
+ bool is_percentage_shown() const;
Size2 get_minimum_size() const override;
ProgressBar();
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 0fb1f27802..1eb412abaf 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -46,7 +46,7 @@ void Range::_value_changed(double p_value) {
void Range::_value_changed_notify() {
_value_changed(shared->val);
emit_signal(SNAME("value_changed"), shared->val);
- update();
+ queue_redraw();
}
void Range::Shared::emit_value_changed() {
@@ -61,7 +61,7 @@ void Range::Shared::emit_value_changed() {
void Range::_changed_notify(const char *p_what) {
emit_signal(SNAME("changed"));
- update();
+ queue_redraw();
}
void Range::_validate_values() {
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 05dfe4b118..fa5ac5b864 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -51,7 +51,7 @@ void ReferenceRect::set_border_color(const Color &p_color) {
}
border_color = p_color;
- update();
+ queue_redraw();
}
Color ReferenceRect::get_border_color() const {
@@ -65,7 +65,7 @@ void ReferenceRect::set_border_width(float p_width) {
}
border_width = width_max;
- update();
+ queue_redraw();
}
float ReferenceRect::get_border_width() const {
@@ -78,7 +78,7 @@ void ReferenceRect::set_editor_only(const bool &p_enabled) {
}
editor_only = p_enabled;
- update();
+ queue_redraw();
}
bool ReferenceRect::get_editor_only() const {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 8ce8663091..64a0402149 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -134,8 +134,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
}
Rect2 RichTextLabel::_get_text_rect() {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- return Rect2(style->get_offset(), get_size() - style->get_minimum_size());
+ return Rect2(theme_cache.normal_style->get_offset(), get_size() - theme_cache.normal_style->get_minimum_size());
}
RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item_from, RichTextLabel::Item *p_item_to, int p_position) {
@@ -287,8 +286,6 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
switch (it->type) {
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
for (int i = 0; i < col_count; i++) {
@@ -309,12 +306,12 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
}
// Compute minimum width for each cell.
- const int available_width = p_width - hseparation * (col_count - 1);
+ const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1);
// Compute available width and total ratio (for expanders).
int total_ratio = 0;
int remaining_width = available_width;
- table->total_width = hseparation;
+ table->total_width = theme_cache.table_h_separation;
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
@@ -332,7 +329,7 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
- table->total_width += table->columns[i].width + hseparation;
+ table->total_width += table->columns[i].width + theme_cache.table_h_separation;
}
// Resize to max_width if needed and distribute the remaining space.
@@ -394,9 +391,9 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
frame->lines[i].offset.y = prev_h;
frame->lines[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation;
if (i > 0) {
- h += get_theme_constant(SNAME("line_separation"));
+ h += theme_cache.line_separation;
}
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
@@ -405,15 +402,15 @@ float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
- prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation;
}
yofs += frame->padding.size.y;
- offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
+ offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
if (column == col_count - 1) {
offset.x = 0;
- row_height += vseparation;
+ row_height += theme_cache.table_v_separation;
table->total_height += row_height;
offset.y += row_height;
table->rows.push_back(row_height);
@@ -453,6 +450,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
case TextServer::AUTOWRAP_OFF:
break;
}
+ autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
// Clear cache.
l.text_buf->clear();
@@ -550,8 +548,6 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
int t_char_count = 0;
// Set minimums to zero.
@@ -561,7 +557,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
table->columns[i].width = 0;
}
// Compute minimum width for each cell.
- const int available_width = p_width - hseparation * (col_count - 1);
+ const int available_width = p_width - theme_cache.table_h_separation * (col_count - 1);
int idx = 0;
for (Item *E : table->subitems) {
@@ -590,7 +586,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Compute available width and total ratio (for expanders).
int total_ratio = 0;
int remaining_width = available_width;
- table->total_width = hseparation;
+ table->total_width = theme_cache.table_h_separation;
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
@@ -608,7 +604,7 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
- table->total_width += table->columns[i].width + hseparation;
+ table->total_width += table->columns[i].width + theme_cache.table_h_separation;
}
// Resize to max_width if needed and distribute the remaining space.
@@ -671,9 +667,9 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
frame->lines[i].offset.y = prev_h;
frame->lines[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation;
if (i > 0) {
- h += get_theme_constant(SNAME("line_separation"));
+ h += theme_cache.line_separation;
}
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
@@ -682,16 +678,16 @@ float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
- prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation;
}
yofs += frame->padding.size.y;
- offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
+ offset.x += table->columns[column].width + theme_cache.table_h_separation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
// Add row height after last column of the row or last cell of the table.
if (column == col_count - 1 || E->next() == nullptr) {
offset.x = 0;
- row_height += vseparation;
+ row_height += theme_cache.table_v_separation;
table->total_height += row_height;
offset.y += row_height;
table->rows.push_back(row_height);
@@ -722,7 +718,6 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), 0);
Vector2 off;
- int line_spacing = get_theme_constant(SNAME("line_separation"));
Line &l = p_frame->lines[p_line];
MutexLock lock(l.text_buf->get_mutex());
@@ -774,8 +769,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
if (!prefix.is_empty()) {
- Ref<Font> font = get_theme_font(SNAME("normal_font"));
- int font_size = get_theme_font_size(SNAME("normal_font_size"));
+ Ref<Font> font = theme_cache.normal_font;
+ int font_size = theme_cache.normal_font_size;
ItemFont *font_it = _find_font(l.from);
if (font_it) {
@@ -818,7 +813,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
// Draw text.
for (int line = 0; line < l.text_buf->get_line_count(); line++) {
if (line > 0) {
- off.y += line_spacing;
+ off.y += theme_cache.line_separation;
}
if (p_ofs.y + off.y >= ctrl_size.height) {
@@ -893,10 +888,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- Color odd_row_bg = get_theme_color(SNAME("table_odd_row_bg"));
- Color even_row_bg = get_theme_color(SNAME("table_even_row_bg"));
- Color border = get_theme_color(SNAME("table_border"));
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
+ Color odd_row_bg = theme_cache.table_odd_row_bg;
+ Color even_row_bg = theme_cache.table_even_row_bg;
+ Color border = theme_cache.table_border;
+ int hseparation = theme_cache.table_h_separation;
+
int col_count = table->columns.size();
int row_count = table->rows.size();
@@ -1032,8 +1028,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
n_time = (n_time > 1.0) ? 1.0 : n_time;
item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
@@ -1092,8 +1088,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
_draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 0);
// Draw main text.
- Color selection_fg = get_theme_color(SNAME("font_selected_color"));
- Color selection_bg = get_theme_color(SNAME("selection_color"));
+ Color selection_fg = theme_cache.font_selected_color;
+ Color selection_bg = theme_cache.selection_color;
int sel_start = -1;
int sel_end = -1;
@@ -1135,7 +1131,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (_find_hint(it, nullptr) && underline_hint) {
@@ -1148,7 +1144,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (_find_strikethrough(it)) {
@@ -1161,7 +1157,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
} else if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
@@ -1247,8 +1243,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
uint64_t char_current_rand = item_shake->offset_random(glyphs[i].start);
uint64_t char_previous_rand = item_shake->offset_previous_random(glyphs[i].start);
uint64_t max_rand = 2147483647;
- double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
- double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double current_offset = Math::remap(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
+ double previous_offset = Math::remap(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI);
double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate));
n_time = (n_time > 1.0) ? 1.0 : n_time;
item_shake->prev_off = Point2(Math::lerp(Math::sin(previous_offset), Math::sin(current_offset), n_time), Math::lerp(Math::cos(previous_offset), Math::cos(current_offset), n_time)) * (float)item_shake->strength / 10.0f;
@@ -1300,19 +1296,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
}
@@ -1322,19 +1318,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (ul_started) {
ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
}
if (dot_ul_started) {
dot_ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
}
if (st_started) {
st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
- float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * theme_cache.base_scale;
draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
// Draw foreground color box
@@ -1370,7 +1366,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
while (ofs.y < size.height && from_line < to_line) {
MutexLock lock(main->lines[from_line].text_buf->get_mutex());
_find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char, false, p_meta);
- ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation;
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1448,9 +1444,6 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
switch (it->type) {
case ITEM_TABLE: {
- int hseparation = get_theme_constant(SNAME("table_h_separation"));
- int vseparation = get_theme_constant(SNAME("table_v_separation"));
-
ItemTable *table = static_cast<ItemTable *>(it);
int idx = 0;
@@ -1468,7 +1461,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (rtl) {
coff.x = rect.size.width - table->columns[col].width - coff.x;
}
- Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + hseparation, table->rows[row] + vseparation) + frame->padding.position + frame->padding.size);
+ Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + theme_cache.table_h_separation, table->rows[row] + theme_cache.table_v_separation) + frame->padding.position + frame->padding.size);
if (col == col_count - 1) {
if (rtl) {
crect.size.x = crect.position.x + crect.size.x;
@@ -1507,7 +1500,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
Rect2 rect = Rect2(p_ofs + off - Vector2(0, TS->shaped_text_get_ascent(rid)) - p_frame->padding.position, TS->shaped_text_get_size(rid) + p_frame->padding.position + p_frame->padding.size);
if (p_table) {
- rect.size.y += get_theme_constant(SNAME("table_v_separation"));
+ rect.size.y += theme_cache.table_v_separation;
}
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
@@ -1546,7 +1539,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
return table_offy;
}
- off.y += TS->shaped_text_get_descent(rid) + get_theme_constant(SNAME("line_separation"));
+ off.y += TS->shaped_text_get_descent(rid) + theme_cache.line_separation;
}
// Text line hit.
@@ -1561,8 +1554,8 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
int stop = text_rect_begin;
*r_click_item = _find_indentable(it);
while (*r_click_item) {
- Ref<Font> font = get_theme_font(SNAME("normal_font"));
- int font_size = get_theme_font_size(SNAME("normal_font_size"));
+ Ref<Font> font = theme_cache.normal_font;
+ int font_size = theme_cache.normal_font_size;
ItemFont *font_it = _find_font(*r_click_item);
if (font_it) {
if (font_it->font.is_valid()) {
@@ -1621,7 +1614,7 @@ void RichTextLabel::_scroll_changed(double) {
scroll_updated = true;
- update();
+ queue_redraw();
}
void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta_time) {
@@ -1671,11 +1664,52 @@ int RichTextLabel::_find_first_line(int p_from, int p_to, int p_vofs) const {
r = m;
}
}
- return l;
+ return MIN(l, (int)main->lines.size() - 1);
}
_FORCE_INLINE_ float RichTextLabel::_calculate_line_vertical_offset(const RichTextLabel::Line &line) const {
- return line.get_height(get_theme_constant(SNAME("line_separation")));
+ return line.get_height(theme_cache.line_separation);
+}
+
+void RichTextLabel::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+ theme_cache.progress_bg_style = get_theme_stylebox(SNAME("background"), SNAME("ProgressBar"));
+ theme_cache.progress_fg_style = get_theme_stylebox(SNAME("fill"), SNAME("ProgressBar"));
+
+ theme_cache.line_separation = get_theme_constant(SNAME("line_separation"));
+
+ theme_cache.normal_font = get_theme_font(SNAME("normal_font"));
+ theme_cache.normal_font_size = get_theme_font_size(SNAME("normal_font_size"));
+
+ theme_cache.default_color = get_theme_color(SNAME("default_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.selection_color = get_theme_color(SNAME("selection_color"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
+ theme_cache.shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+ theme_cache.shadow_offset_x = get_theme_constant(SNAME("shadow_offset_x"));
+ theme_cache.shadow_offset_y = get_theme_constant(SNAME("shadow_offset_y"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.bold_font = get_theme_font(SNAME("bold_font"));
+ theme_cache.bold_font_size = get_theme_font_size(SNAME("bold_font_size"));
+ theme_cache.bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
+ theme_cache.bold_italics_font_size = get_theme_font_size(SNAME("bold_italics_font_size"));
+ theme_cache.italics_font = get_theme_font(SNAME("italics_font"));
+ theme_cache.italics_font_size = get_theme_font_size(SNAME("italics_font_size"));
+ theme_cache.mono_font = get_theme_font(SNAME("mono_font"));
+ theme_cache.mono_font_size = get_theme_font_size(SNAME("mono_font_size"));
+
+ theme_cache.table_h_separation = get_theme_constant(SNAME("table_h_separation"));
+ theme_cache.table_v_separation = get_theme_constant(SNAME("table_v_separation"));
+ theme_cache.table_odd_row_bg = get_theme_color(SNAME("table_odd_row_bg"));
+ theme_cache.table_even_row_bg = get_theme_color(SNAME("table_even_row_bg"));
+ theme_cache.table_border = get_theme_color(SNAME("table_border"));
+
+ theme_cache.base_scale = get_theme_default_base_scale();
}
void RichTextLabel::_notification(int p_what) {
@@ -1685,20 +1719,20 @@ void RichTextLabel::_notification(int p_what) {
meta_hovering = nullptr;
emit_signal(SNAME("meta_hover_ended"), current_meta);
current_meta = false;
- update();
+ queue_redraw();
}
} break;
case NOTIFICATION_RESIZED: {
_stop_thread();
main->first_resized_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
_stop_thread();
main->first_invalid_font_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -1708,7 +1742,7 @@ void RichTextLabel::_notification(int p_what) {
}
main->first_invalid_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_PREDELETE:
@@ -1720,22 +1754,22 @@ void RichTextLabel::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
_stop_thread();
main->first_invalid_line.store(0); //invalidate ALL
- update();
+ queue_redraw();
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2 size = get_size();
- draw_style_box(get_theme_stylebox(SNAME("normal")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.normal_style, Rect2(Point2(), size));
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- draw_style_box(get_theme_stylebox(SNAME("focus")), Rect2(Point2(), size));
+ draw_style_box(theme_cache.focus_style, Rect2(Point2(), size));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
}
@@ -1745,24 +1779,20 @@ void RichTextLabel::_notification(int p_what) {
} else {
// Draw loading progress bar.
if ((progress_delay > 0) && (OS::get_singleton()->get_ticks_msec() - loading_started >= (uint64_t)progress_delay)) {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"), SNAME("ProgressBar"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"), SNAME("ProgressBar"));
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
-
- Vector2 p_size = Vector2(size.width - (style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
- Vector2 p_pos = Vector2(style->get_offset().x, size.height - style->get_offset().y - vscroll->get_combined_minimum_size().width);
+ Vector2 p_size = Vector2(size.width - (theme_cache.normal_style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
+ Vector2 p_pos = Vector2(theme_cache.normal_style->get_offset().x, size.height - theme_cache.normal_style->get_offset().y - vscroll->get_combined_minimum_size().width);
- draw_style_box(bg, Rect2(p_pos, p_size));
+ draw_style_box(theme_cache.progress_bg_style, Rect2(p_pos, p_size));
bool right_to_left = is_layout_rtl();
double r = loaded.load();
- int mp = fg->get_minimum_size().width;
+ int mp = theme_cache.progress_fg_style->get_minimum_size().width;
int p = round(r * (p_size.width - mp));
if (right_to_left) {
int p_remaining = round((1.0 - r) * (p_size.width - mp));
- draw_style_box(fg, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, p_size.height)));
+ draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
} else {
- draw_style_box(fg, Rect2(p_pos, Size2(p + fg->get_minimum_size().width, p_size.height)));
+ draw_style_box(theme_cache.progress_fg_style, Rect2(p_pos, Size2(p + theme_cache.progress_fg_style->get_minimum_size().width, p_size.height)));
}
}
}
@@ -1775,13 +1805,7 @@ void RichTextLabel::_notification(int p_what) {
int to_line = main->first_invalid_line.load();
int from_line = _find_first_line(0, to_line, vofs);
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- Color base_color = get_theme_color(SNAME("default_color"));
- Color outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ Point2 shadow_ofs(theme_cache.shadow_offset_x, theme_cache.shadow_offset_y);
visible_paragraph_count = 0;
visible_line_count = 0;
@@ -1793,8 +1817,8 @@ void RichTextLabel::_notification(int p_what) {
MutexLock lock(main->lines[from_line].text_buf->get_mutex());
visible_paragraph_count++;
- visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs);
- ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, theme_cache.default_color, theme_cache.outline_size, theme_cache.font_outline_color, theme_cache.font_shadow_color, theme_cache.shadow_outline_size, shadow_ofs, processed_glyphs);
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * theme_cache.line_separation;
from_line++;
}
} break;
@@ -1806,7 +1830,7 @@ void RichTextLabel::_notification(int p_what) {
}
double dt = get_process_delta_time();
_update_fx(main, dt);
- update();
+ queue_redraw();
}
} break;
@@ -1918,7 +1942,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
- update();
+ queue_redraw();
break;
}
}
@@ -2002,11 +2026,11 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
handled = true;
}
if (k->is_action("ui_up") && vscroll->is_visible_in_tree()) {
- vscroll->set_value(vscroll->get_value() - get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size"))));
+ vscroll->set_value(vscroll->get_value() - theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
if (k->is_action("ui_down") && vscroll->is_visible_in_tree()) {
- vscroll->set_value(vscroll->get_value() + get_theme_font(SNAME("normal_font"))->get_height(get_theme_font_size(SNAME("normal_font_size"))));
+ vscroll->set_value(vscroll->get_value() + theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
if (k->is_action("ui_home") && vscroll->is_visible_in_tree()) {
@@ -2084,7 +2108,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
selection.active = true;
- update();
+ queue_redraw();
}
Variant meta;
@@ -2539,9 +2563,11 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) {
void RichTextLabel::_thread_function(void *self) {
RichTextLabel *rtl = reinterpret_cast<RichTextLabel *>(self);
+ rtl->set_physics_process_internal(true);
rtl->_process_line_caches();
+ rtl->set_physics_process_internal(false);
rtl->updating.store(false);
- rtl->call_deferred(SNAME("update"));
+ rtl->call_deferred(SNAME("queue_redraw"));
}
void RichTextLabel::_stop_thread() {
@@ -2562,7 +2588,7 @@ void RichTextLabel::set_threaded(bool p_threaded) {
if (threaded != p_threaded) {
_stop_thread();
threaded = p_threaded;
- update();
+ queue_redraw();
}
}
@@ -2586,14 +2612,12 @@ bool RichTextLabel::_validate_line_caches() {
MutexLock data_lock(data_mutex);
Rect2 text_rect = _get_text_rect();
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
int ctrl_height = get_size().height;
// Update fonts.
if (main->first_invalid_font_line.load() != (int)main->lines.size()) {
for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) {
- _update_line_font(main, i, base_font, base_font_size);
+ _update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size);
}
main->first_resized_line.store(main->first_invalid_font_line.load());
main->first_invalid_font_line.store(main->lines.size());
@@ -2608,7 +2632,7 @@ bool RichTextLabel::_validate_line_caches() {
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {
- total_height = _resize_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
updating_scroll = true;
bool exceeds = total_height > ctrl_height && scroll_active;
@@ -2628,7 +2652,7 @@ bool RichTextLabel::_validate_line_caches() {
total_height = 0;
for (int j = 0; j <= i; j++) {
- total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
main->first_resized_line.store(j);
}
@@ -2657,11 +2681,10 @@ bool RichTextLabel::_validate_line_caches() {
loaded.store(true);
thread.start(RichTextLabel::_thread_function, reinterpret_cast<void *>(this));
loading_started = OS::get_singleton()->get_ticks_msec();
- set_physics_process_internal(true);
return false;
} else {
_process_line_caches();
- update();
+ queue_redraw();
return true;
}
}
@@ -2675,15 +2698,13 @@ void RichTextLabel::_process_line_caches() {
MutexLock data_lock(data_mutex);
Rect2 text_rect = _get_text_rect();
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
int ctrl_height = get_size().height;
int fi = main->first_invalid_line.load();
int total_chars = (fi == 0) ? 0 : (main->lines[fi].char_offset + main->lines[fi].char_count);
float total_height = (fi == 0) ? 0 : _calculate_line_vertical_offset(main->lines[fi - 1]);
for (int i = fi; i < (int)main->lines.size(); i++) {
- total_height = _shape_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
+ total_height = _shape_line(main, i, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
updating_scroll = true;
bool exceeds = total_height > ctrl_height && scroll_active;
if (exceeds != scroll_visible) {
@@ -2704,7 +2725,7 @@ void RichTextLabel::_process_line_caches() {
// since scroll was added or removed we need to resize all lines
total_height = 0;
for (int j = 0; j <= i; j++) {
- total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+ total_height = _resize_line(main, j, theme_cache.normal_font, theme_cache.normal_font_size, text_rect.get_size().width - scroll_w, total_height);
main->first_invalid_line.store(j);
main->first_resized_line.store(j);
@@ -2799,7 +2820,7 @@ void RichTextLabel::add_text(const String &p_text) {
pos = end + 1;
}
- update();
+ queue_redraw();
}
void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) {
@@ -2837,7 +2858,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
if (fixed_width != -1) {
update_minimum_size();
}
- update();
+ queue_redraw();
}
void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_subitem_line) {
@@ -2918,7 +2939,7 @@ void RichTextLabel::add_newline() {
_add_item(item, false);
current_frame->lines.resize(current_frame->lines.size() + 1);
_invalidate_current_line(current_frame);
- update();
+ queue_redraw();
}
bool RichTextLabel::remove_line(const int p_line) {
@@ -2957,7 +2978,7 @@ bool RichTextLabel::remove_line(const int p_line) {
}
main->first_invalid_line.store(0);
- update();
+ queue_redraw();
return true;
}
@@ -2997,38 +3018,33 @@ void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) {
}
void RichTextLabel::push_normal() {
- Ref<Font> normal_font = get_theme_font(SNAME("normal_font"));
- ERR_FAIL_COND(normal_font.is_null());
+ ERR_FAIL_COND(theme_cache.normal_font.is_null());
- push_font(normal_font, get_theme_font_size(SNAME("normal_font_size")));
+ push_font(theme_cache.normal_font, theme_cache.normal_font_size);
}
void RichTextLabel::push_bold() {
- Ref<Font> bold_font = get_theme_font(SNAME("bold_font"));
- ERR_FAIL_COND(bold_font.is_null());
+ ERR_FAIL_COND(theme_cache.bold_font.is_null());
- push_font(bold_font, get_theme_font_size(SNAME("bold_font_size")));
+ push_font(theme_cache.bold_font, theme_cache.bold_font_size);
}
void RichTextLabel::push_bold_italics() {
- Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
- ERR_FAIL_COND(bold_italics_font.is_null());
+ ERR_FAIL_COND(theme_cache.bold_italics_font.is_null());
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
}
void RichTextLabel::push_italics() {
- Ref<Font> italics_font = get_theme_font(SNAME("italics_font"));
- ERR_FAIL_COND(italics_font.is_null());
+ ERR_FAIL_COND(theme_cache.italics_font.is_null());
- push_font(italics_font, get_theme_font_size(SNAME("italics_font_size")));
+ push_font(theme_cache.italics_font, theme_cache.italics_font_size);
}
void RichTextLabel::push_mono() {
- Ref<Font> mono_font = get_theme_font(SNAME("mono_font"));
- ERR_FAIL_COND(mono_font.is_null());
+ ERR_FAIL_COND(theme_cache.mono_font.is_null());
- push_font(mono_font, get_theme_font_size(SNAME("mono_font_size")));
+ push_font(theme_cache.mono_font, theme_cache.mono_font_size);
}
void RichTextLabel::push_font_size(int p_font_size) {
@@ -3386,7 +3402,7 @@ void RichTextLabel::set_tab_size(int p_spaces) {
tab_size = p_spaces;
main->first_resized_line.store(0);
- update();
+ queue_redraw();
}
int RichTextLabel::get_tab_size() const {
@@ -3410,7 +3426,7 @@ void RichTextLabel::set_meta_underline(bool p_underline) {
}
underline_meta = p_underline;
- update();
+ queue_redraw();
}
bool RichTextLabel::is_meta_underlined() const {
@@ -3419,7 +3435,7 @@ bool RichTextLabel::is_meta_underlined() const {
void RichTextLabel::set_hint_underline(bool p_underline) {
underline_hint = p_underline;
- update();
+ queue_redraw();
}
bool RichTextLabel::is_hint_underlined() const {
@@ -3445,7 +3461,7 @@ void RichTextLabel::set_scroll_active(bool p_active) {
scroll_active = p_active;
vscroll->set_drag_node_enabled(p_active);
- update();
+ queue_redraw();
}
bool RichTextLabel::is_scroll_active() const {
@@ -3475,13 +3491,6 @@ void RichTextLabel::append_text(const String &p_bbcode) {
int pos = 0;
List<String> tag_stack;
- Ref<Font> normal_font = get_theme_font(SNAME("normal_font"));
- Ref<Font> bold_font = get_theme_font(SNAME("bold_font"));
- Ref<Font> italics_font = get_theme_font(SNAME("italics_font"));
- Ref<Font> bold_italics_font = get_theme_font(SNAME("bold_italics_font"));
- Ref<Font> mono_font = get_theme_font(SNAME("mono_font"));
-
- Color base_color = get_theme_color(SNAME("default_color"));
int indent_level = 0;
@@ -3626,9 +3635,9 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use bold font
in_bold = true;
if (in_italics) {
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
} else {
- push_font(bold_font, get_theme_font_size(SNAME("bold_font_size")));
+ push_font(theme_cache.bold_font, theme_cache.bold_font_size);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
@@ -3636,15 +3645,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use italics font
in_italics = true;
if (in_bold) {
- push_font(bold_italics_font, get_theme_font_size(SNAME("bold_italics_font_size")));
+ push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
} else {
- push_font(italics_font, get_theme_font_size(SNAME("italics_font_size")));
+ push_font(theme_cache.italics_font, theme_cache.italics_font_size);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code") {
//use monospace font
- push_font(mono_font, get_theme_font_size(SNAME("mono_font_size")));
+ push_font(theme_cache.mono_font, theme_cache.mono_font_size);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag.begins_with("table=")) {
@@ -3929,11 +3938,11 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front("hint");
} else if (tag.begins_with("dropcap")) {
Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
- int fs = get_theme_font_size(SNAME("normal_font_size")) * 3;
- Ref<Font> f = get_theme_font(SNAME("normal_font"));
- Color color = get_theme_color(SNAME("default_color"));
- Color outline_color = get_theme_color(SNAME("outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ int fs = theme_cache.normal_font_size * 3;
+ Ref<Font> f = theme_cache.normal_font;
+ Color color = theme_cache.default_color;
+ Color outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.outline_size;
Rect2 dropcap_margins = Rect2();
for (int i = 0; i < subtag.size(); i++) {
@@ -4051,14 +4060,14 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front(bbcode_name);
} else if (tag.begins_with("color=")) {
String color_str = tag.substr(6, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_color(color);
pos = brk_end + 1;
tag_stack.push_front("color");
} else if (tag.begins_with("outline_color=")) {
String color_str = tag.substr(14, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_outline_color(color);
pos = brk_end + 1;
tag_stack.push_front("outline_color");
@@ -4073,7 +4082,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
String fnt_ftr = tag.substr(18, tag.length());
Vector<String> subtag = fnt_ftr.split(",");
if (subtag.size() > 0) {
- Ref<Font> font = normal_font;
+ Ref<Font> font = theme_cache.normal_font;
int font_size = 0;
ItemFont *font_it = _find_font(current);
if (font_it) {
@@ -4285,7 +4294,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (tag.begins_with("bgcolor=")) {
String color_str = tag.substr(8, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_bgcolor(color);
pos = brk_end + 1;
@@ -4293,7 +4302,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (tag.begins_with("fgcolor=")) {
String color_str = tag.substr(8, tag.length());
- Color color = Color::from_string(color_str, base_color);
+ Color color = Color::from_string(color_str, theme_cache.default_color);
push_fgcolor(color);
pos = brk_end + 1;
@@ -4355,16 +4364,18 @@ int RichTextLabel::get_visible_paragraph_count() const {
if (!is_visible()) {
return 0;
}
+
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
return visible_paragraph_count;
}
void RichTextLabel::scroll_to_line(int p_line) {
- _validate_line_caches();
-
if (p_line <= 0) {
vscroll->set_value(0);
return;
}
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4372,7 +4383,7 @@ void RichTextLabel::scroll_to_line(int p_line) {
if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation;
}
vscroll->set_value(main->lines[i].offset.y + line_offset);
return;
@@ -4383,6 +4394,8 @@ void RichTextLabel::scroll_to_line(int p_line) {
}
float RichTextLabel::get_line_offset(int p_line) {
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4390,7 +4403,7 @@ float RichTextLabel::get_line_offset(int p_line) {
if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation;
}
return main->lines[i].offset.y + line_offset;
}
@@ -4400,6 +4413,8 @@ float RichTextLabel::get_line_offset(int p_line) {
}
float RichTextLabel::get_paragraph_offset(int p_paragraph) {
+ _validate_line_caches();
+
int to_line = main->first_invalid_line.load();
if (0 <= p_paragraph && p_paragraph < to_line) {
return main->lines[p_paragraph].offset.y;
@@ -4408,6 +4423,8 @@ float RichTextLabel::get_paragraph_offset(int p_paragraph) {
}
int RichTextLabel::get_line_count() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4421,6 +4438,8 @@ int RichTextLabel::get_visible_line_count() const {
if (!is_visible()) {
return 0;
}
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
return visible_line_count;
}
@@ -4570,7 +4589,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
if (!(p_search_previous && char_idx < 0) &&
_search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) {
scroll_to_line(selection.from_frame->line + selection.from_line);
- update();
+ queue_redraw();
return true;
}
char_idx = p_search_previous ? -1 : 0;
@@ -4595,7 +4614,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
// Search for next element
if (_search_table(parent_table, parent_element, p_string, p_search_previous)) {
scroll_to_line(selection.from_frame->line + selection.from_line);
- update();
+ queue_redraw();
return true;
}
}
@@ -4619,7 +4638,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) {
scroll_to_line(current_line);
- update();
+ queue_redraw();
return true;
}
p_search_previous ? current_line-- : current_line++;
@@ -4729,7 +4748,7 @@ String RichTextLabel::get_selected_text() const {
void RichTextLabel::deselect() {
selection.active = false;
- update();
+ queue_redraw();
}
void RichTextLabel::selection_copy() {
@@ -4784,7 +4803,7 @@ void RichTextLabel::select_all() {
selection.to_char = to_frame->lines[to_line].char_count;
selection.to_item = to_item;
selection.active = true;
- update();
+ queue_redraw();
}
bool RichTextLabel::is_selection_enabled() const {
@@ -4835,7 +4854,14 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
}
use_bbcode = p_enable;
notify_property_list_changed();
- set_text(text);
+
+ const String current_text = text;
+ if (use_bbcode) {
+ parse_bbcode(current_text);
+ } else { // raw text
+ clear();
+ add_text(current_text);
+ }
}
bool RichTextLabel::is_using_bbcode() const {
@@ -4872,7 +4898,7 @@ void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction)
text_direction = p_text_direction;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4883,7 +4909,7 @@ void RichTextLabel::set_structured_text_bidi_override(TextServer::StructuredText
st_parser = p_parser;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4898,7 +4924,7 @@ void RichTextLabel::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4917,7 +4943,7 @@ void RichTextLabel::set_language(const String &p_language) {
language = p_language;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4932,7 +4958,7 @@ void RichTextLabel::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
autowrap_mode = p_mode;
main->first_invalid_line = 0; //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -4944,10 +4970,10 @@ void RichTextLabel::set_visible_ratio(float p_ratio) {
if (visible_ratio != p_ratio) {
_stop_thread();
- if (visible_ratio >= 1.0) {
+ if (p_ratio >= 1.0) {
visible_characters = -1;
visible_ratio = 1.0;
- } else if (visible_ratio < 0.0) {
+ } else if (p_ratio < 0.0) {
visible_characters = 0;
visible_ratio = 0.0;
} else {
@@ -4959,7 +4985,7 @@ void RichTextLabel::set_visible_ratio(float p_ratio) {
main->first_invalid_line.store(0); // Invalidate ALL.
_validate_line_caches();
}
- update();
+ queue_redraw();
}
}
@@ -4996,7 +5022,12 @@ int RichTextLabel::get_content_height() const {
int to_line = main->first_invalid_line.load();
if (to_line) {
MutexLock lock(main->lines[to_line - 1].text_buf->get_mutex());
- total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ if (theme_cache.line_separation < 0) {
+ // Do not apply to the last line to avoid cutting text.
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + (main->lines[to_line - 1].text_buf->get_line_count() - 1) * theme_cache.line_separation;
+ } else {
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * theme_cache.line_separation;
+ }
}
return total_height;
}
@@ -5259,7 +5290,7 @@ void RichTextLabel::set_visible_characters_behavior(TextServer::VisibleCharacter
visible_chars_behavior = p_behavior;
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
- update();
+ queue_redraw();
}
}
@@ -5280,7 +5311,7 @@ void RichTextLabel::set_visible_characters(int p_visible) {
main->first_invalid_line.store(0); //invalidate ALL
_validate_line_caches();
}
- update();
+ queue_redraw();
}
}
@@ -5289,6 +5320,8 @@ int RichTextLabel::get_visible_characters() const {
}
int RichTextLabel::get_character_line(int p_char) {
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -5309,6 +5342,8 @@ int RichTextLabel::get_character_line(int p_char) {
}
int RichTextLabel::get_character_paragraph(int p_char) {
+ _validate_line_caches();
+
int para_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -5340,6 +5375,8 @@ int RichTextLabel::get_total_character_count() const {
}
int RichTextLabel::get_total_glyph_count() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int tg = 0;
Item *it = main;
while (it) {
@@ -5366,8 +5403,7 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) {
}
Size2 RichTextLabel::get_minimum_size() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Size2 size = style->get_minimum_size();
+ Size2 size = theme_cache.normal_style->get_minimum_size();
if (fixed_width != -1) {
size.x += fixed_width;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 79f9c62539..8bc28a9ecf 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -83,6 +83,7 @@ public:
};
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
@@ -512,6 +513,46 @@ private:
bool fit_content_height = false;
+ struct ThemeCache {
+ Ref<StyleBox> normal_style;
+ Ref<StyleBox> focus_style;
+ Ref<StyleBox> progress_bg_style;
+ Ref<StyleBox> progress_fg_style;
+
+ int line_separation;
+
+ Ref<Font> normal_font;
+ int normal_font_size;
+
+ Color default_color;
+ Color font_selected_color;
+ Color selection_color;
+ Color font_outline_color;
+ Color font_shadow_color;
+ int shadow_outline_size;
+ int shadow_offset_x;
+ int shadow_offset_y;
+ int outline_size;
+ Color outline_color;
+
+ Ref<Font> bold_font;
+ int bold_font_size;
+ Ref<Font> bold_italics_font;
+ int bold_italics_font_size;
+ Ref<Font> italics_font;
+ int italics_font_size;
+ Ref<Font> mono_font;
+ int mono_font_size;
+
+ int table_h_separation;
+ int table_v_separation;
+ Color table_odd_row_bg;
+ Color table_even_row_bg;
+ Color table_border;
+
+ float base_scale = 1.0;
+ } theme_cache;
+
public:
String get_parsed_text() const;
void add_text(const String &p_text);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 48c57d9b1b..6c05b171e3 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -70,8 +70,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed()) {
double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
+ Ref<Texture2D> incr = theme_cache.increment_icon;
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
@@ -82,14 +82,14 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (ofs < decr_size) {
decr_active = true;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- update();
+ queue_redraw();
return;
}
if (ofs > total - incr_size) {
incr_active = true;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- update();
+ queue_redraw();
return;
}
@@ -117,7 +117,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
drag.active = true;
drag.pos_at_click = grabber_ofs + ofs;
drag.value_at_click = get_as_ratio();
- update();
+ queue_redraw();
} else {
if (scrolling) {
target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
@@ -137,7 +137,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
incr_active = false;
decr_active = false;
drag.active = false;
- update();
+ queue_redraw();
}
}
@@ -146,7 +146,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (drag.active) {
double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
ofs -= decr_size;
@@ -156,8 +156,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
set_as_ratio(drag.value_at_click + diff);
} else {
double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
+ Ref<Texture2D> incr = theme_cache.increment_icon;
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
@@ -177,7 +177,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (new_hilite != highlight) {
highlight = new_hilite;
- update();
+ queue_redraw();
}
}
}
@@ -217,6 +217,24 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void ScrollBar::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.scroll_style = get_theme_stylebox(SNAME("scroll"));
+ theme_cache.scroll_focus_style = get_theme_stylebox(SNAME("scroll_focus"));
+ theme_cache.scroll_offset_style = get_theme_stylebox(SNAME("hscroll"));
+ theme_cache.grabber_style = get_theme_stylebox(SNAME("grabber"));
+ theme_cache.grabber_hl_style = get_theme_stylebox(SNAME("grabber_highlight"));
+ theme_cache.grabber_pressed_style = get_theme_stylebox(SNAME("grabber_pressed"));
+
+ theme_cache.increment_icon = get_theme_icon(SNAME("increment"));
+ theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight"));
+ theme_cache.increment_pressed_icon = get_theme_icon(SNAME("increment_pressed"));
+ theme_cache.decrement_icon = get_theme_icon(SNAME("decrement"));
+ theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight"));
+ theme_cache.decrement_pressed_icon = get_theme_icon(SNAME("decrement_pressed"));
+}
+
void ScrollBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
@@ -225,30 +243,30 @@ void ScrollBar::_notification(int p_what) {
Ref<Texture2D> decr, incr;
if (decr_active) {
- decr = get_theme_icon(SNAME("decrement_pressed"));
+ decr = theme_cache.decrement_pressed_icon;
} else if (highlight == HIGHLIGHT_DECR) {
- decr = get_theme_icon(SNAME("decrement_highlight"));
+ decr = theme_cache.decrement_hl_icon;
} else {
- decr = get_theme_icon(SNAME("decrement"));
+ decr = theme_cache.decrement_icon;
}
if (incr_active) {
- incr = get_theme_icon(SNAME("increment_pressed"));
+ incr = theme_cache.increment_pressed_icon;
} else if (highlight == HIGHLIGHT_INCR) {
- incr = get_theme_icon(SNAME("increment_highlight"));
+ incr = theme_cache.increment_hl_icon;
} else {
- incr = get_theme_icon(SNAME("increment"));
+ incr = theme_cache.increment_icon;
}
- Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
+ Ref<StyleBox> bg = has_focus() ? theme_cache.scroll_focus_style : theme_cache.scroll_style;
Ref<StyleBox> grabber;
if (drag.active) {
- grabber = get_theme_stylebox(SNAME("grabber_pressed"));
+ grabber = theme_cache.grabber_pressed_style;
} else if (highlight == HIGHLIGHT_RANGE) {
- grabber = get_theme_stylebox(SNAME("grabber_highlight"));
+ grabber = theme_cache.grabber_hl_style;
} else {
- grabber = get_theme_stylebox(SNAME("grabber"));
+ grabber = theme_cache.grabber_style;
}
Point2 ofs;
@@ -303,7 +321,7 @@ void ScrollBar::_notification(int p_what) {
if (drag_node) {
drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
}
} break;
@@ -408,13 +426,13 @@ void ScrollBar::_notification(int p_what) {
case NOTIFICATION_MOUSE_EXIT: {
highlight = HIGHLIGHT_NONE;
- update();
+ queue_redraw();
} break;
}
}
double ScrollBar::get_grabber_min_size() const {
- Ref<StyleBox> grabber = get_theme_stylebox(SNAME("grabber"));
+ Ref<StyleBox> grabber = theme_cache.grabber_style;
Size2 gminsize = grabber->get_minimum_size() + grabber->get_center_size();
return (orientation == VERTICAL) ? gminsize.height : gminsize.width;
}
@@ -435,17 +453,17 @@ double ScrollBar::get_area_size() const {
switch (orientation) {
case VERTICAL: {
double area = get_size().height;
- area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().height;
- area -= get_theme_icon(SNAME("increment"))->get_height();
- area -= get_theme_icon(SNAME("decrement"))->get_height();
+ area -= theme_cache.scroll_style->get_minimum_size().height;
+ area -= theme_cache.increment_icon->get_height();
+ area -= theme_cache.decrement_icon->get_height();
area -= get_grabber_min_size();
return area;
} break;
case HORIZONTAL: {
double area = get_size().width;
- area -= get_theme_stylebox(SNAME("scroll"))->get_minimum_size().width;
- area -= get_theme_icon(SNAME("increment"))->get_width();
- area -= get_theme_icon(SNAME("decrement"))->get_width();
+ area -= theme_cache.scroll_style->get_minimum_size().width;
+ area -= theme_cache.increment_icon->get_width();
+ area -= theme_cache.decrement_icon->get_width();
area -= get_grabber_min_size();
return area;
} break;
@@ -459,13 +477,13 @@ double ScrollBar::get_area_offset() const {
double ofs = 0.0;
if (orientation == VERTICAL) {
- ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_TOP);
- ofs += get_theme_icon(SNAME("decrement"))->get_height();
+ ofs += theme_cache.scroll_offset_style->get_margin(SIDE_TOP);
+ ofs += theme_cache.decrement_icon->get_height();
}
if (orientation == HORIZONTAL) {
- ofs += get_theme_stylebox(SNAME("hscroll"))->get_margin(SIDE_LEFT);
- ofs += get_theme_icon(SNAME("decrement"))->get_width();
+ ofs += theme_cache.scroll_offset_style->get_margin(SIDE_LEFT);
+ ofs += theme_cache.decrement_icon->get_width();
}
return ofs;
@@ -476,9 +494,9 @@ double ScrollBar::get_grabber_offset() const {
}
Size2 ScrollBar::get_minimum_size() const {
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("scroll"));
+ Ref<Texture2D> incr = theme_cache.increment_icon;
+ Ref<Texture2D> decr = theme_cache.decrement_icon;
+ Ref<StyleBox> bg = theme_cache.scroll_style;
Size2 minsize;
if (orientation == VERTICAL) {
@@ -595,7 +613,7 @@ void ScrollBar::set_drag_node(const NodePath &p_path) {
if (drag_node) {
drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONESHOT);
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
}
}
}
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 1823f86a67..13ca62d7ff 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -86,14 +86,31 @@ class ScrollBar : public Range {
double target_scroll = 0.0;
bool smooth_scroll_enabled = false;
+ struct ThemeCache {
+ Ref<StyleBox> scroll_style;
+ Ref<StyleBox> scroll_focus_style;
+ Ref<StyleBox> scroll_offset_style;
+ Ref<StyleBox> grabber_style;
+ Ref<StyleBox> grabber_hl_style;
+ Ref<StyleBox> grabber_pressed_style;
+
+ Ref<Texture2D> increment_icon;
+ Ref<Texture2D> increment_hl_icon;
+ Ref<Texture2D> increment_pressed_icon;
+ Ref<Texture2D> decrement_icon;
+ Ref<Texture2D> decrement_hl_icon;
+ Ref<Texture2D> decrement_pressed_icon;
+ } theme_cache;
+
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> &p_input);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
protected:
- void _notification(int p_what);
+ virtual void _update_theme_item_cache() override;
+ void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 8fd547813d..c12ac115b7 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -35,7 +35,6 @@
#include "scene/main/window.h"
Size2 ScrollContainer::get_minimum_size() const {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
Size2 min_size;
// Calculated in this function, as it needs to traverse all child controls once to calculate;
@@ -77,10 +76,16 @@ Size2 ScrollContainer::get_minimum_size() const {
min_size.x += v_scroll->get_minimum_size().x;
}
- min_size += sb->get_minimum_size();
+ min_size += theme_cache.panel_style->get_minimum_size();
return min_size;
}
+void ScrollContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+}
+
void ScrollContainer::_cancel_drag() {
set_physics_process_internal(false);
drag_touching_deaccel = false;
@@ -271,9 +276,8 @@ void ScrollContainer::_reposition_children() {
Size2 size = get_size();
Point2 ofs;
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- size -= sb->get_minimum_size();
- ofs += sb->get_offset();
+ size -= theme_cache.panel_style->get_minimum_size();
+ ofs += theme_cache.panel_style->get_offset();
bool rtl = is_layout_rtl();
if (h_scroll->is_visible_in_tree() && h_scroll->get_parent() == this) { //scrolls may have been moved out for reasons
@@ -312,7 +316,7 @@ void ScrollContainer::_reposition_children() {
fit_child_in_rect(c, r);
}
- update();
+ queue_redraw();
}
void ScrollContainer::_notification(int p_what) {
@@ -337,8 +341,7 @@ void ScrollContainer::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- draw_style_box(sb, Rect2(Vector2(), get_size()));
+ draw_style_box(theme_cache.panel_style, Rect2(Vector2(), get_size()));
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -413,8 +416,7 @@ void ScrollContainer::_notification(int p_what) {
void ScrollContainer::update_scrollbars() {
Size2 size = get_size();
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- size -= sb->get_minimum_size();
+ size -= theme_cache.panel_style->get_minimum_size();
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index bfa74cfd0f..f4899846f4 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -69,9 +69,14 @@ private:
int deadzone = 0;
bool follow_focus = false;
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ } theme_cache;
+
void _cancel_drag();
protected:
+ virtual void _update_theme_item_cache() override;
Size2 get_minimum_size() const override;
void _gui_focus_changed(Control *p_control);
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index e3400d9c8f..8177c1e469 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -33,24 +33,30 @@
Size2 Separator::get_minimum_size() const {
Size2 ms(3, 3);
if (orientation == VERTICAL) {
- ms.x = get_theme_constant(SNAME("separation"));
+ ms.x = theme_cache.separation;
} else { // HORIZONTAL
- ms.y = get_theme_constant(SNAME("separation"));
+ ms.y = theme_cache.separation;
}
return ms;
}
+void Separator::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.separation = get_theme_constant(SNAME("separation"));
+ theme_cache.separator_style = get_theme_stylebox(SNAME("separator"));
+}
+
void Separator::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Size2i size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("separator"));
- Size2i ssize = style->get_minimum_size() + style->get_center_size();
+ Size2i ssize = theme_cache.separator_style->get_minimum_size() + theme_cache.separator_style->get_center_size();
if (orientation == VERTICAL) {
- style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
+ theme_cache.separator_style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
} else {
- style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
+ theme_cache.separator_style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
}
} break;
}
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index e6578a4d04..44e18a3f00 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -35,8 +35,16 @@
class Separator : public Control {
GDCLASS(Separator, Control);
+ struct ThemeCache {
+ int separation = 0;
+ Ref<StyleBox> separator_style;
+ } theme_cache;
+
protected:
Orientation orientation = Orientation::HORIZONTAL;
+
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
public:
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 2695ad1f14..ff3adfb9ac 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -33,11 +33,8 @@
#include "core/os/keyboard.h"
Size2 Slider::get_minimum_size() const {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("slider"));
- Size2i ss = style->get_minimum_size() + style->get_center_size();
-
- Ref<Texture2D> grabber = get_theme_icon(SNAME("grabber"));
- Size2i rs = grabber->get_size();
+ Size2i ss = theme_cache.slider_style->get_minimum_size() + theme_cache.slider_style->get_center_size();
+ Size2i rs = theme_cache.grabber_icon->get_size();
if (orientation == HORIZONTAL) {
return Size2i(ss.width, MAX(ss.height, rs.height));
@@ -58,7 +55,13 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
- Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
+ Ref<Texture2D> grabber;
+ if (mouse_inside || has_focus()) {
+ grabber = theme_cache.grabber_hl_icon;
+ } else {
+ grabber = theme_cache.grabber_icon;
+ }
+
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
double grab_width = (double)grabber->get_size().width;
@@ -95,7 +98,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
if (grab.active) {
Size2i size = get_size();
- Ref<Texture2D> grabber = get_theme_icon(SNAME("grabber"));
+ Ref<Texture2D> grabber = theme_cache.grabber_icon;
double motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos;
if (orientation == VERTICAL) {
motion = -motion;
@@ -145,21 +148,34 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void Slider::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.slider_style = get_theme_stylebox(SNAME("slider"));
+ theme_cache.grabber_area_style = get_theme_stylebox(SNAME("grabber_area"));
+ theme_cache.grabber_area_hl_style = get_theme_stylebox(SNAME("grabber_area_highlight"));
+
+ theme_cache.grabber_icon = get_theme_icon(SNAME("grabber"));
+ theme_cache.grabber_hl_icon = get_theme_icon(SNAME("grabber_highlight"));
+ theme_cache.grabber_disabled_icon = get_theme_icon(SNAME("grabber_disabled"));
+ theme_cache.tick_icon = get_theme_icon(SNAME("tick"));
+}
+
void Slider::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
- update();
+ queue_redraw();
} break;
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_VISIBILITY_CHANGED:
@@ -171,13 +187,30 @@ void Slider::_notification(int p_what) {
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2i size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("slider"));
- bool highlighted = mouse_inside || has_focus();
- Ref<StyleBox> grabber_area = get_theme_stylebox(highlighted ? "grabber_area_highlight" : "grabber_area");
- Ref<Texture2D> grabber = get_theme_icon(editable ? (highlighted ? "grabber_highlight" : "grabber") : "grabber_disabled");
- Ref<Texture2D> tick = get_theme_icon(SNAME("tick"));
double ratio = Math::is_nan(get_as_ratio()) ? 0 : get_as_ratio();
+ Ref<StyleBox> style = theme_cache.slider_style;
+ Ref<Texture2D> tick = theme_cache.tick_icon;
+
+ bool highlighted = mouse_inside || has_focus();
+ Ref<Texture2D> grabber;
+ if (editable) {
+ if (highlighted) {
+ grabber = theme_cache.grabber_hl_icon;
+ } else {
+ grabber = theme_cache.grabber_icon;
+ }
+ } else {
+ grabber = theme_cache.grabber_disabled_icon;
+ }
+
+ Ref<StyleBox> grabber_area;
+ if (highlighted) {
+ grabber_area = theme_cache.grabber_area_hl_style;
+ } else {
+ grabber_area = theme_cache.grabber_area_style;
+ }
+
if (orientation == VERTICAL) {
int widget_width = style->get_minimum_size().width + style->get_center_size().width;
double areasize = size.height - grabber->get_size().height;
@@ -232,7 +265,7 @@ void Slider::set_ticks(int p_count) {
}
ticks = p_count;
- update();
+ queue_redraw();
}
int Slider::get_ticks() const {
@@ -249,7 +282,7 @@ void Slider::set_ticks_on_borders(bool _tob) {
}
ticks_on_borders = _tob;
- update();
+ queue_redraw();
}
void Slider::set_editable(bool p_editable) {
@@ -258,7 +291,7 @@ void Slider::set_editable(bool p_editable) {
}
editable = p_editable;
- update();
+ queue_redraw();
}
bool Slider::is_editable() const {
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 5abaee27aa..51adb354fb 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -49,11 +49,24 @@ class Slider : public Range {
bool editable = true;
bool scrollable = true;
+ struct ThemeCache {
+ Ref<StyleBox> slider_style;
+ Ref<StyleBox> grabber_area_style;
+ Ref<StyleBox> grabber_area_hl_style;
+
+ Ref<Texture2D> grabber_icon;
+ Ref<Texture2D> grabber_hl_icon;
+ Ref<Texture2D> grabber_disabled_icon;
+ Ref<Texture2D> tick_icon;
+ } theme_cache;
+
protected:
+ bool ticks_on_borders = false;
+
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
- bool ticks_on_borders = false;
public:
virtual Size2 get_minimum_size() const override;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 65c4a09c84..fe14049d93 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -210,25 +210,29 @@ inline void SpinBox::_adjust_width_for_icon(const Ref<Texture2D> &icon) {
}
}
+void SpinBox::_update_theme_item_cache() {
+ Range::_update_theme_item_cache();
+
+ theme_cache.updown_icon = get_theme_icon(SNAME("updown"));
+}
+
void SpinBox::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Ref<Texture2D> updown = get_theme_icon(SNAME("updown"));
-
- _adjust_width_for_icon(updown);
+ _adjust_width_for_icon(theme_cache.updown_icon);
RID ci = get_canvas_item();
Size2i size = get_size();
if (is_layout_rtl()) {
- updown->draw(ci, Point2i(0, (size.height - updown->get_height()) / 2));
+ theme_cache.updown_icon->draw(ci, Point2i(0, (size.height - theme_cache.updown_icon->get_height()) / 2));
} else {
- updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2));
+ theme_cache.updown_icon->draw(ci, Point2i(size.width - theme_cache.updown_icon->get_width(), (size.height - theme_cache.updown_icon->get_height()) / 2));
}
} break;
case NOTIFICATION_ENTER_TREE: {
- _adjust_width_for_icon(get_theme_icon(SNAME("updown")));
+ _adjust_width_for_icon(theme_cache.updown_icon);
_value_changed(0);
} break;
@@ -238,7 +242,7 @@ void SpinBox::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
_value_changed(0);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -247,7 +251,7 @@ void SpinBox::_notification(int p_what) {
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
}
}
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 3fcb85ac99..c2f2ac3f5a 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -69,9 +69,14 @@ class SpinBox : public Range {
inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
+ struct ThemeCache {
+ Ref<Texture2D> updown_icon;
+ } theme_cache;
+
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 3e60db0846..2ca1d6239e 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -33,11 +33,99 @@
#include "label.h"
#include "margin_container.h"
+void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+
+ if (sc->collapsed || !sc->_getch(0) || !sc->_getch(1) || sc->dragger_visibility != SplitContainer::DRAGGER_VISIBLE) {
+ return;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ sc->_compute_middle_sep(true);
+ dragging = true;
+ drag_ofs = sc->split_offset;
+ if (sc->vertical) {
+ drag_from = get_transform().xform(mb->get_position()).y;
+ } else {
+ drag_from = get_transform().xform(mb->get_position()).x;
+ }
+ } else {
+ dragging = false;
+ queue_redraw();
+ }
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+ if (!dragging) {
+ return;
+ }
+
+ Vector2i in_parent_pos = get_transform().xform(mm->get_position());
+ if (!sc->vertical && is_layout_rtl()) {
+ sc->split_offset = drag_ofs - ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
+ } else {
+ sc->split_offset = drag_ofs + ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
+ }
+ sc->_compute_middle_sep(true);
+ sc->queue_sort();
+ sc->emit_signal(SNAME("dragged"), sc->get_split_offset());
+ }
+}
+
+Control::CursorShape SplitContainerDragger::get_cursor_shape(const Point2 &p_pos) const {
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+
+ if (!sc->collapsed && sc->dragger_visibility == SplitContainer::DRAGGER_VISIBLE) {
+ return (sc->vertical ? CURSOR_VSPLIT : CURSOR_HSPLIT);
+ }
+
+ return Control::get_cursor_shape(p_pos);
+}
+
+void SplitContainerDragger::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_MOUSE_ENTER: {
+ mouse_inside = true;
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+ if (sc->get_theme_constant(SNAME("autohide"))) {
+ queue_redraw();
+ }
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT: {
+ mouse_inside = false;
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+ if (sc->get_theme_constant(SNAME("autohide"))) {
+ queue_redraw();
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ SplitContainer *sc = Object::cast_to<SplitContainer>(get_parent());
+ if (!dragging && !mouse_inside && sc->get_theme_constant(SNAME("autohide"))) {
+ return;
+ }
+
+ Ref<Texture2D> tex = sc->get_theme_icon(SNAME("grabber"));
+ draw_texture(tex, (get_size() - tex->get_size()) / 2);
+ } break;
+ }
+}
+
Control *SplitContainer::_getch(int p_idx) const {
int idx = 0;
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
+ for (int i = 0; i < get_child_count(false); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i, false));
if (!c || !c->is_visible()) {
continue;
}
@@ -55,58 +143,84 @@ Control *SplitContainer::_getch(int p_idx) const {
return nullptr;
}
-void SplitContainer::_resort() {
- int axis = vertical ? 1 : 0;
+Ref<Texture2D> SplitContainer::_get_grabber_icon() const {
+ if (is_fixed) {
+ return theme_cache.grabber_icon;
+ } else {
+ if (vertical) {
+ return theme_cache.grabber_icon_v;
+ } else {
+ return theme_cache.grabber_icon_h;
+ }
+ }
+}
+void SplitContainer::_compute_middle_sep(bool p_clamp) {
Control *first = _getch(0);
Control *second = _getch(1);
- // If we have only one element
- if (!first || !second) {
- if (first) {
- fit_child_in_rect(first, Rect2(Point2(), get_size()));
- } else if (second) {
- fit_child_in_rect(second, Rect2(Point2(), get_size()));
- }
- return;
- }
-
- // Determine expanded children
+ // Determine expanded children.
bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
- // Determine the separation between items
- Ref<Texture2D> g = get_theme_icon(SNAME("grabber"));
- int sep = get_theme_constant(SNAME("separation"));
- sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
+ // Compute the minimum size.
+ int axis = vertical ? 1 : 0;
+ int size = get_size()[axis];
+ int ms_first = first->get_combined_minimum_size()[axis];
+ int ms_second = second->get_combined_minimum_size()[axis];
- // Compute the minimum size
- Size2 ms_first = first->get_combined_minimum_size();
- Size2 ms_second = second->get_combined_minimum_size();
+ // Determine the separation between items.
+ Ref<Texture2D> g = _get_grabber_icon();
+ int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
- // Compute the separator position without the split offset
- float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
- int no_offset_middle_sep = 0;
+ // Compute the wished separation_point.
+ int wished_middle_sep = 0;
+ int split_offset_with_collapse = 0;
+ if (!collapsed) {
+ split_offset_with_collapse = split_offset;
+ }
if (first_expanded && second_expanded) {
- no_offset_middle_sep = get_size()[axis] * ratio - sep / 2;
+ float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
+ wished_middle_sep = size * ratio - sep / 2 + split_offset_with_collapse;
} else if (first_expanded) {
- no_offset_middle_sep = get_size()[axis] - ms_second[axis] - sep;
+ wished_middle_sep = size - sep + split_offset_with_collapse;
} else {
- no_offset_middle_sep = ms_first[axis];
+ wished_middle_sep = split_offset_with_collapse;
}
- // Compute the final middle separation.
- middle_sep = no_offset_middle_sep;
- if (!collapsed) {
- int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep);
- middle_sep += clamped_split_offset;
- if (should_clamp_split_offset) {
- split_offset = clamped_split_offset;
+ // Clamp the middle sep to acceptatble values.
+ middle_sep = CLAMP(wished_middle_sep, ms_first, size - sep - ms_second);
- should_clamp_split_offset = false;
+ // Clamp the split_offset if requested.
+ if (p_clamp) {
+ split_offset -= wished_middle_sep - middle_sep;
+ p_clamp = false;
+ }
+}
+
+void SplitContainer::_resort() {
+ Control *first = _getch(0);
+ Control *second = _getch(1);
+
+ // If we have only one element.
+ if (!first || !second) {
+ if (first) {
+ fit_child_in_rect(first, Rect2(Point2(), get_size()));
+ } else if (second) {
+ fit_child_in_rect(second, Rect2(Point2(), get_size()));
}
+ dragging_area_control->hide();
+ return;
}
+ // If we have more that one.
+ _compute_middle_sep(false);
+
+ // Determine the separation between items.
+ Ref<Texture2D> g = _get_grabber_icon();
+ int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
+
+ // Move the children, including the dragger.
if (vertical) {
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep)));
int sofs = middle_sep + sep;
@@ -124,16 +238,27 @@ void SplitContainer::_resort() {
}
}
- update();
+ // Handle the dragger visibility and position.
+ if (dragger_visibility == DRAGGER_VISIBLE && !collapsed) {
+ dragging_area_control->show();
+
+ int dragger_ctrl_size = MAX(sep, theme_cache.minimum_grab_thickness);
+ if (vertical) {
+ dragging_area_control->set_rect(Rect2(Point2(0, middle_sep - (dragger_ctrl_size - sep) / 2), Size2(get_size().width, dragger_ctrl_size)));
+ } else {
+ dragging_area_control->set_rect(Rect2(Point2(middle_sep - (dragger_ctrl_size - sep) / 2, 0), Size2(dragger_ctrl_size, get_size().height)));
+ }
+
+ dragging_area_control->queue_redraw();
+ } else {
+ dragging_area_control->hide();
+ }
}
Size2 SplitContainer::get_minimum_size() const {
- /* Calculate MINIMUM SIZE */
-
Size2i minimum;
- Ref<Texture2D> g = get_theme_icon(SNAME("grabber"));
- int sep = get_theme_constant(SNAME("separation"));
- sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
+ Ref<Texture2D> g = _get_grabber_icon();
+ int sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(theme_cache.separation, vertical ? g->get_height() : g->get_width()) : 0;
for (int i = 0; i < 2; i++) {
if (!_getch(i)) {
@@ -162,6 +287,23 @@ Size2 SplitContainer::get_minimum_size() const {
return minimum;
}
+void SplitContainer::_validate_property(PropertyInfo &p_property) const {
+ if (is_fixed && p_property.name == "vertical") {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
+void SplitContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.separation = get_theme_constant(SNAME("separation"));
+ theme_cache.minimum_grab_thickness = get_theme_constant(SNAME("minimum_grab_thickness"));
+ theme_cache.autohide = get_theme_constant(SNAME("autohide"));
+ theme_cache.grabber_icon = get_theme_icon(SNAME("grabber"));
+ theme_cache.grabber_icon_h = get_theme_icon(SNAME("h_grabber"));
+ theme_cache.grabber_icon_v = get_theme_icon(SNAME("v_grabber"));
+}
+
void SplitContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED:
@@ -173,130 +315,12 @@ void SplitContainer::_notification(int p_what) {
_resort();
} break;
- case NOTIFICATION_MOUSE_EXIT: {
- mouse_inside = false;
- if (get_theme_constant(SNAME("autohide"))) {
- update();
- }
- } break;
-
- case NOTIFICATION_DRAW: {
- if (!_getch(0) || !_getch(1)) {
- return;
- }
-
- if (collapsed || (!dragging && !mouse_inside && get_theme_constant(SNAME("autohide")))) {
- return;
- }
-
- if (dragger_visibility != DRAGGER_VISIBLE) {
- return;
- }
-
- int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_theme_constant(SNAME("separation")) : 0;
- Ref<Texture2D> tex = get_theme_icon(SNAME("grabber"));
- Size2 size = get_size();
-
- if (vertical) {
- draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
- } else {
- draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
- }
- } break;
-
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
}
}
-void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
-
- if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) {
- return;
- }
-
- Ref<InputEventMouseButton> mb = p_event;
-
- if (mb.is_valid()) {
- if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- int sep = get_theme_constant(SNAME("separation"));
-
- if (vertical) {
- if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) {
- dragging = true;
- drag_from = mb->get_position().y;
- drag_ofs = split_offset;
- }
- } else {
- if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) {
- dragging = true;
- drag_from = mb->get_position().x;
- drag_ofs = split_offset;
- }
- }
- } else {
- dragging = false;
- }
- }
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
- bool mouse_inside_state = false;
- if (vertical) {
- mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_theme_constant(SNAME("separation"));
- } else {
- mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_theme_constant(SNAME("separation"));
- }
-
- if (mouse_inside != mouse_inside_state) {
- mouse_inside = mouse_inside_state;
- if (get_theme_constant(SNAME("autohide"))) {
- update();
- }
- }
-
- if (!dragging) {
- return;
- }
-
- if (!vertical && is_layout_rtl()) {
- split_offset = drag_ofs + (drag_from - (vertical ? mm->get_position().y : mm->get_position().x));
- } else {
- split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
- }
- should_clamp_split_offset = true;
- queue_sort();
- emit_signal(SNAME("dragged"), get_split_offset());
- }
-}
-
-Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const {
- if (dragging) {
- return (vertical ? CURSOR_VSPLIT : CURSOR_HSPLIT);
- }
-
- if (!collapsed && _getch(0) && _getch(1) && dragger_visibility == DRAGGER_VISIBLE) {
- int sep = get_theme_constant(SNAME("separation"));
-
- if (vertical) {
- if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep) {
- return CURSOR_VSPLIT;
- }
- } else {
- if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep) {
- return CURSOR_HSPLIT;
- }
- }
- }
-
- return Control::get_cursor_shape(p_pos);
-}
-
void SplitContainer::set_split_offset(int p_offset) {
if (split_offset == p_offset) {
return;
@@ -312,8 +336,11 @@ int SplitContainer::get_split_offset() const {
}
void SplitContainer::clamp_split_offset() {
- should_clamp_split_offset = true;
+ if (!_getch(0) || !_getch(1)) {
+ return;
+ }
+ _compute_middle_sep(true);
queue_sort();
}
@@ -333,7 +360,6 @@ void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) {
dragger_visibility = p_visibility;
queue_sort();
- update();
}
SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const {
@@ -344,6 +370,17 @@ bool SplitContainer::is_collapsed() const {
return collapsed;
}
+void SplitContainer::set_vertical(bool p_vertical) {
+ ERR_FAIL_COND_MSG(is_fixed, "Can't change orientation of " + get_class() + ".");
+ vertical = p_vertical;
+ update_minimum_size();
+ _resort();
+}
+
+bool SplitContainer::is_vertical() const {
+ return vertical;
+}
+
Vector<int> SplitContainer::get_allowed_size_flags_horizontal() const {
Vector<int> flags;
flags.append(SIZE_FILL);
@@ -379,11 +416,15 @@ void SplitContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_dragger_visibility", "mode"), &SplitContainer::set_dragger_visibility);
ClassDB::bind_method(D_METHOD("get_dragger_visibility"), &SplitContainer::get_dragger_visibility);
+ ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &SplitContainer::set_vertical);
+ ClassDB::bind_method(D_METHOD("is_vertical"), &SplitContainer::is_vertical);
+
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::INT, "offset")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "split_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_split_offset", "get_split_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dragger_visibility", PROPERTY_HINT_ENUM, "Visible,Hidden,Hidden and Collapsed"), "set_dragger_visibility", "get_dragger_visibility");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
BIND_ENUM_CONSTANT(DRAGGER_VISIBLE);
BIND_ENUM_CONSTANT(DRAGGER_HIDDEN);
@@ -392,4 +433,7 @@ void SplitContainer::_bind_methods() {
SplitContainer::SplitContainer(bool p_vertical) {
vertical = p_vertical;
+
+ dragging_area_control = memnew(SplitContainerDragger);
+ add_child(dragging_area_control, false, Node::INTERNAL_MODE_BACK);
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index a69ffe4de9..d297e3a3ea 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -33,8 +33,26 @@
#include "scene/gui/container.h"
+class SplitContainerDragger : public Control {
+ GDCLASS(SplitContainerDragger, Control);
+
+protected:
+ void _notification(int p_what);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+
+private:
+ bool dragging = false;
+ int drag_from = 0;
+ int drag_ofs = 0;
+ bool mouse_inside = false;
+
+public:
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
+};
+
class SplitContainer : public Container {
GDCLASS(SplitContainer, Container);
+ friend class SplitContainerDragger;
public:
enum DraggerVisibility {
@@ -44,24 +62,38 @@ public:
};
private:
- bool should_clamp_split_offset = false;
int split_offset = 0;
int middle_sep = 0;
bool vertical = false;
- bool dragging = false;
- int drag_from = 0;
- int drag_ofs = 0;
bool collapsed = false;
DraggerVisibility dragger_visibility = DRAGGER_VISIBLE;
- bool mouse_inside = false;
+
+ SplitContainerDragger *dragging_area_control = nullptr;
+
+ struct ThemeCache {
+ int separation = 0;
+ int minimum_grab_thickness = 0;
+ int autohide = 0;
+ Ref<Texture2D> grabber_icon;
+ Ref<Texture2D> grabber_icon_h;
+ Ref<Texture2D> grabber_icon_v;
+ } theme_cache;
Control *_getch(int p_idx) const;
+ Ref<Texture2D> _get_grabber_icon() const;
+ void _compute_middle_sep(bool p_clamp);
void _resort();
+ void _dragging_area_gui_input(const Ref<InputEvent> &p_event);
+
protected:
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ bool is_fixed = false;
+
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
public:
@@ -75,7 +107,8 @@ public:
void set_dragger_visibility(DraggerVisibility p_visibility);
DraggerVisibility get_dragger_visibility() const;
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
+ void set_vertical(bool p_vertical);
+ bool is_vertical() const;
virtual Size2 get_minimum_size() const override;
@@ -92,7 +125,7 @@ class HSplitContainer : public SplitContainer {
public:
HSplitContainer() :
- SplitContainer(false) {}
+ SplitContainer(false) { is_fixed = true; }
};
class VSplitContainer : public SplitContainer {
@@ -100,7 +133,7 @@ class VSplitContainer : public SplitContainer {
public:
VSplitContainer() :
- SplitContainer(true) {}
+ SplitContainer(true) { is_fixed = true; }
};
#endif // SPLIT_CONTAINER_H
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 869683e427..88e68ec763 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -60,7 +60,7 @@ void SubViewportContainer::set_stretch(bool p_enable) {
stretch = p_enable;
update_minimum_size();
queue_sort();
- update();
+ queue_redraw();
}
bool SubViewportContainer::is_stretch_enabled() const {
@@ -88,7 +88,7 @@ void SubViewportContainer::set_stretch_shrink(int p_shrink) {
c->set_size(get_size() / shrink);
}
- update();
+ queue_redraw();
}
int SubViewportContainer::get_stretch_shrink() const {
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index e0739f909f..cf6681f809 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -44,14 +44,7 @@ Size2 TabBar::get_minimum_size() const {
return ms;
}
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight"));
- Ref<Texture2D> close = get_theme_icon(SNAME("close"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
- int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
+ int y_margin = MAX(MAX(theme_cache.tab_unselected_style->get_minimum_size().height, theme_cache.tab_selected_style->get_minimum_size().height), theme_cache.tab_disabled_style->get_minimum_size().height);
for (int i = 0; i < tabs.size(); i++) {
if (tabs[i].hidden) {
@@ -62,22 +55,22 @@ Size2 TabBar::get_minimum_size() const {
Ref<StyleBox> style;
if (tabs[i].disabled) {
- style = tab_disabled;
+ style = theme_cache.tab_disabled_style;
} else if (current == i) {
- style = tab_selected;
+ style = theme_cache.tab_selected_style;
} else {
- style = tab_unselected;
+ style = theme_cache.tab_unselected_style;
}
ms.width += style->get_minimum_size().width;
Ref<Texture2D> tex = tabs[i].icon;
if (tex.is_valid()) {
ms.height = MAX(ms.height, tex->get_size().height + y_margin);
- ms.width += tex->get_size().width + hseparation;
+ ms.width += tex->get_size().width + theme_cache.h_separation;
}
if (!tabs[i].text.is_empty()) {
- ms.width += tabs[i].size_text + hseparation;
+ ms.width += tabs[i].size_text + theme_cache.h_separation;
}
ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
@@ -87,22 +80,22 @@ Size2 TabBar::get_minimum_size() const {
Ref<Texture2D> rb = tabs[i].right_button;
if (close_visible) {
- ms.width += button_highlight->get_minimum_size().width + rb->get_width();
+ ms.width += theme_cache.button_hl_style->get_minimum_size().width + rb->get_width();
} else {
- ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ ms.width += theme_cache.button_hl_style->get_margin(SIDE_LEFT) + rb->get_width() + theme_cache.h_separation;
}
ms.height = MAX(ms.height, rb->get_height() + y_margin);
}
if (close_visible) {
- ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation;
+ ms.width += theme_cache.button_hl_style->get_margin(SIDE_LEFT) + theme_cache.close_icon->get_width() + theme_cache.h_separation;
- ms.height = MAX(ms.height, close->get_height() + y_margin);
+ ms.height = MAX(ms.height, theme_cache.close_icon->get_height() + y_margin);
}
if (ms.width - ofs > style->get_minimum_size().width) {
- ms.width -= hseparation;
+ ms.width -= theme_cache.h_separation;
}
}
@@ -122,46 +115,43 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
Point2 pos = mm->get_position();
if (buttons_visible) {
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
if (is_layout_rtl()) {
- if (pos.x < decr->get_width()) {
+ if (pos.x < theme_cache.decrement_icon->get_width()) {
if (highlight_arrow != 1) {
highlight_arrow = 1;
- update();
+ queue_redraw();
}
- } else if (pos.x < incr->get_width() + decr->get_width()) {
+ } else if (pos.x < theme_cache.increment_icon->get_width() + theme_cache.decrement_icon->get_width()) {
if (highlight_arrow != 0) {
highlight_arrow = 0;
- update();
+ queue_redraw();
}
} else if (highlight_arrow != -1) {
highlight_arrow = -1;
- update();
+ queue_redraw();
}
} else {
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
- if (pos.x > limit_minus_buttons + decr->get_width()) {
+ int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
+ if (pos.x > limit_minus_buttons + theme_cache.decrement_icon->get_width()) {
if (highlight_arrow != 1) {
highlight_arrow = 1;
- update();
+ queue_redraw();
}
} else if (pos.x > limit_minus_buttons) {
if (highlight_arrow != 0) {
highlight_arrow = 0;
- update();
+ queue_redraw();
}
} else if (highlight_arrow != -1) {
highlight_arrow = -1;
- update();
+ queue_redraw();
}
}
}
if (get_viewport()->gui_is_dragging() && can_drop_data(pos, get_viewport()->gui_get_drag_data())) {
dragging_valid_tab = true;
- update();
+ queue_redraw();
}
_update_hover();
@@ -172,22 +162,22 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_or_control_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
_update_cache();
- update();
+ queue_redraw();
}
}
}
- if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_or_control_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right && offset < tabs.size()) {
offset++;
_update_cache();
- update();
+ queue_redraw();
}
}
}
@@ -198,7 +188,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
rb_pressing = false;
- update();
+ queue_redraw();
}
if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
@@ -207,46 +197,43 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
cb_pressing = false;
- update();
+ queue_redraw();
}
if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
Point2 pos = mb->get_position();
if (buttons_visible) {
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
if (is_layout_rtl()) {
- if (pos.x < decr->get_width()) {
+ if (pos.x < theme_cache.decrement_icon->get_width()) {
if (missing_right) {
offset++;
_update_cache();
- update();
+ queue_redraw();
}
return;
- } else if (pos.x < incr->get_width() + decr->get_width()) {
+ } else if (pos.x < theme_cache.increment_icon->get_width() + theme_cache.decrement_icon->get_width()) {
if (offset > 0) {
offset--;
_update_cache();
- update();
+ queue_redraw();
}
return;
}
} else {
- int limit = get_size().width - incr->get_width() - decr->get_width();
- if (pos.x > limit + decr->get_width()) {
+ int limit = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
+ if (pos.x > limit + theme_cache.decrement_icon->get_width()) {
if (missing_right) {
offset++;
_update_cache();
- update();
+ queue_redraw();
}
return;
} else if (pos.x > limit) {
if (offset > 0) {
offset--;
_update_cache();
- update();
+ queue_redraw();
}
return;
}
@@ -266,13 +253,13 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
- update();
+ queue_redraw();
return;
}
if (tabs[i].cb_rect.has_point(pos) && (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current))) {
cb_pressing = true;
- update();
+ queue_redraw();
return;
}
@@ -299,9 +286,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
void TabBar::_shape(int p_tab) {
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
-
tabs.write[p_tab].xl_text = atr(tabs[p_tab].text);
tabs.write[p_tab].text_buf->clear();
tabs.write[p_tab].text_buf->set_width(-1);
@@ -311,13 +295,43 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, font, font_size, tabs[p_tab].language);
+ tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, theme_cache.font, theme_cache.font_size, tabs[p_tab].language);
+}
+
+void TabBar::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.h_separation = get_theme_constant(SNAME("h_separation"));
+
+ theme_cache.tab_unselected_style = get_theme_stylebox(SNAME("tab_unselected"));
+ theme_cache.tab_selected_style = get_theme_stylebox(SNAME("tab_selected"));
+ theme_cache.tab_disabled_style = get_theme_stylebox(SNAME("tab_disabled"));
+
+ theme_cache.increment_icon = get_theme_icon(SNAME("increment"));
+ theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight"));
+ theme_cache.decrement_icon = get_theme_icon(SNAME("decrement"));
+ theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight"));
+ theme_cache.drop_mark_icon = get_theme_icon(SNAME("drop_mark"));
+ theme_cache.drop_mark_color = get_theme_color(SNAME("drop_mark_color"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.close_icon = get_theme_icon(SNAME("close"));
+ theme_cache.button_pressed_style = get_theme_stylebox(SNAME("button_pressed"));
+ theme_cache.button_hl_style = get_theme_stylebox(SNAME("button_highlight"));
}
void TabBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- update();
+ queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED:
@@ -343,7 +357,7 @@ void TabBar::_notification(int p_what) {
case NOTIFICATION_DRAG_END: {
if (dragging_valid_tab) {
dragging_valid_tab = false;
- update();
+ queue_redraw();
}
} break;
@@ -352,18 +366,9 @@ void TabBar::_notification(int p_what) {
return;
}
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
- Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
bool rtl = is_layout_rtl();
Vector2 size = get_size();
- int limit_minus_buttons = size.width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = size.width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int ofs = tabs[offset].ofs_cache;
@@ -378,14 +383,14 @@ void TabBar::_notification(int p_what) {
Color col;
if (tabs[i].disabled) {
- sb = tab_disabled;
- col = font_disabled_color;
+ sb = theme_cache.tab_disabled_style;
+ col = theme_cache.font_disabled_color;
} else if (i == current) {
- sb = tab_selected;
- col = font_selected_color;
+ sb = theme_cache.tab_selected_style;
+ col = theme_cache.font_selected_color;
} else {
- sb = tab_unselected;
- col = font_unselected_color;
+ sb = theme_cache.tab_unselected_style;
+ col = theme_cache.font_unselected_color;
}
_draw_tab(sb, col, i, rtl ? size.width - ofs - tabs[i].size_cache : ofs);
@@ -396,41 +401,38 @@ void TabBar::_notification(int p_what) {
// Draw selected tab in the front, but only if it's visible.
if (current >= offset && current <= max_drawn_tab && !tabs[current].hidden) {
- Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected;
+ Ref<StyleBox> sb = tabs[current].disabled ? theme_cache.tab_disabled_style : theme_cache.tab_selected_style;
float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache;
- _draw_tab(sb, font_selected_color, current, x);
+ _draw_tab(sb, theme_cache.font_selected_color, current, x);
}
if (buttons_visible) {
- Ref<Texture2D> incr_hl = get_theme_icon(SNAME("increment_highlight"));
- Ref<Texture2D> decr_hl = get_theme_icon(SNAME("decrement_highlight"));
-
- int vofs = (size.height - incr->get_size().height) / 2;
+ int vofs = (size.height - theme_cache.increment_icon->get_size().height) / 2;
if (rtl) {
if (missing_right) {
- draw_texture(highlight_arrow == 1 ? decr_hl : decr, Point2(0, vofs));
+ draw_texture(highlight_arrow == 1 ? theme_cache.decrement_hl_icon : theme_cache.decrement_icon, Point2(0, vofs));
} else {
- draw_texture(decr, Point2(0, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.decrement_icon, Point2(0, vofs), Color(1, 1, 1, 0.5));
}
if (offset > 0) {
- draw_texture(highlight_arrow == 0 ? incr_hl : incr, Point2(incr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 0 ? theme_cache.increment_hl_icon : theme_cache.increment_icon, Point2(theme_cache.increment_icon->get_size().width, vofs));
} else {
- draw_texture(incr, Point2(incr->get_size().width, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.increment_icon, Point2(theme_cache.increment_icon->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
} else {
if (offset > 0) {
- draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs));
+ draw_texture(highlight_arrow == 0 ? theme_cache.decrement_hl_icon : theme_cache.decrement_icon, Point2(limit_minus_buttons, vofs));
} else {
- draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.decrement_icon, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5));
}
if (missing_right) {
- draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 1 ? theme_cache.increment_hl_icon : theme_cache.increment_icon, Point2(limit_minus_buttons + theme_cache.decrement_icon->get_size().width, vofs));
} else {
- draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(theme_cache.increment_icon, Point2(limit_minus_buttons + theme_cache.decrement_icon->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
}
}
@@ -462,10 +464,7 @@ void TabBar::_notification(int p_what) {
}
}
- Ref<Texture2D> drop_mark = get_theme_icon(SNAME("drop_mark"));
- Color drop_mark_color = get_theme_color(SNAME("drop_mark_color"));
-
- drop_mark->draw(get_canvas_item(), Point2(x - drop_mark->get_width() / 2, (size.height - drop_mark->get_height()) / 2), drop_mark_color);
+ theme_cache.drop_mark_icon->draw(get_canvas_item(), Point2(x - theme_cache.drop_mark_icon->get_width() / 2, (size.height - theme_cache.drop_mark_icon->get_height()) / 2), theme_cache.drop_mark_color);
}
} break;
}
@@ -475,10 +474,6 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
RID ci = get_canvas_item();
bool rtl = is_layout_rtl();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height);
p_tab_style->draw(ci, sb_rect);
@@ -491,7 +486,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
if (icon.is_valid()) {
icon->draw(ci, Point2i(rtl ? p_x - icon->get_width() : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
- p_x = rtl ? p_x - icon->get_width() - hseparation : p_x + icon->get_width() + hseparation;
+ p_x = rtl ? p_x - icon->get_width() - theme_cache.h_separation : p_x + icon->get_width() + theme_cache.h_separation;
}
// Draw the text.
@@ -499,17 +494,17 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
Point2i text_pos = Point2i(rtl ? p_x - tabs[p_index].size_text : p_x,
p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[p_index].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- tabs[p_index].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ tabs[p_index].text_buf->draw_outline(ci, text_pos, theme_cache.outline_size, theme_cache.font_outline_color);
}
tabs[p_index].text_buf->draw(ci, text_pos, p_font_color);
- p_x = rtl ? p_x - tabs[p_index].size_text - hseparation : p_x + tabs[p_index].size_text + hseparation;
+ p_x = rtl ? p_x - tabs[p_index].size_text - theme_cache.h_separation : p_x + tabs[p_index].size_text + theme_cache.h_separation;
}
// Draw and calculate rect of the right button.
if (tabs[p_index].right_button.is_valid()) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<StyleBox> style = theme_cache.button_hl_style;
Ref<Texture2D> rb = tabs[p_index].right_button;
Rect2 rb_rect;
@@ -521,7 +516,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
if (rb_hover == p_index) {
if (rb_pressing) {
- get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect);
+ theme_cache.button_pressed_style->draw(ci, rb_rect);
} else {
style->draw(ci, rb_rect);
}
@@ -534,8 +529,8 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
// Draw and calculate rect of the close button.
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
+ Ref<StyleBox> style = theme_cache.button_hl_style;
+ Ref<Texture2D> cb = theme_cache.close_icon;
Rect2 cb_rect;
cb_rect.size = style->get_minimum_size() + cb->get_size();
@@ -546,7 +541,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
if (!tabs[p_index].disabled && cb_hover == p_index) {
if (cb_pressing) {
- get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect);
+ theme_cache.button_pressed_style->draw(ci, cb_rect);
} else {
style->draw(ci, cb_rect);
}
@@ -581,7 +576,7 @@ void TabBar::set_tab_count(int p_count) {
}
}
- update();
+ queue_redraw();
update_minimum_size();
notify_property_list_changed();
}
@@ -607,7 +602,7 @@ void TabBar::set_current_tab(int p_current) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
emit_signal(SNAME("tab_changed"), p_current);
}
@@ -647,7 +642,7 @@ void TabBar::set_tab_title(int p_tab, const String &p_title) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -663,7 +658,7 @@ void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_dir
if (tabs[p_tab].text_direction != p_text_direction) {
tabs.write[p_tab].text_direction = p_text_direction;
_shape(p_tab);
- update();
+ queue_redraw();
}
}
@@ -683,7 +678,7 @@ void TabBar::set_tab_language(int p_tab, const String &p_language) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -707,7 +702,7 @@ void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -730,7 +725,7 @@ void TabBar::set_tab_disabled(int p_tab, bool p_disabled) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -753,7 +748,7 @@ void TabBar::set_tab_hidden(int p_tab, bool p_hidden) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -776,7 +771,7 @@ void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -817,7 +812,7 @@ void TabBar::_update_hover() {
}
if (hover_buttons != -1) {
- update();
+ queue_redraw();
break;
}
}
@@ -838,7 +833,7 @@ void TabBar::_update_hover() {
cb_hover = hover_buttons;
if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) {
- update();
+ queue_redraw();
}
}
}
@@ -849,14 +844,8 @@ void TabBar::_update_cache() {
return;
}
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
int limit = get_size().width;
- int limit_minus_buttons = limit - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = limit - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int w = 0;
@@ -940,7 +929,7 @@ void TabBar::_on_mouse_exited() {
highlight_arrow = -1;
dragging_valid_tab = false;
- update();
+ queue_redraw();
}
void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
@@ -955,7 +944,7 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
if (tabs.size() == 1 && is_inside_tree()) {
@@ -974,7 +963,7 @@ void TabBar::clear_tabs() {
current = 0;
previous = 0;
- update();
+ queue_redraw();
update_minimum_size();
notify_property_list_changed();
}
@@ -1004,7 +993,7 @@ void TabBar::remove_tab(int p_idx) {
}
}
- update();
+ queue_redraw();
update_minimum_size();
notify_property_list_changed();
@@ -1152,7 +1141,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
set_current_tab(hover_now);
} else {
_update_cache();
- update();
+ queue_redraw();
}
update_minimum_size();
@@ -1188,7 +1177,7 @@ void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
tab_alignment = p_alignment;
_update_cache();
- update();
+ queue_redraw();
}
TabBar::AlignmentMode TabBar::get_tab_alignment() const {
@@ -1210,7 +1199,7 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -1251,59 +1240,54 @@ void TabBar::move_tab(int p_from, int p_to) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
notify_property_list_changed();
}
int TabBar::get_tab_width(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, tabs.size(), 0);
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- int hseparation = get_theme_constant(SNAME("h_separation"));
-
Ref<StyleBox> style;
if (tabs[p_idx].disabled) {
- style = tab_disabled;
+ style = theme_cache.tab_disabled_style;
} else if (current == p_idx) {
- style = tab_selected;
+ style = theme_cache.tab_selected_style;
} else {
- style = tab_unselected;
+ style = theme_cache.tab_unselected_style;
}
int x = style->get_minimum_size().width;
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
- x += tex->get_width() + hseparation;
+ x += tex->get_width() + theme_cache.h_separation;
}
if (!tabs[p_idx].text.is_empty()) {
- x += tabs[p_idx].size_text + hseparation;
+ x += tabs[p_idx].size_text + theme_cache.h_separation;
}
bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current);
if (tabs[p_idx].right_button.is_valid()) {
- Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<StyleBox> btn_style = theme_cache.button_hl_style;
Ref<Texture2D> rb = tabs[p_idx].right_button;
if (close_visible) {
x += btn_style->get_minimum_size().width + rb->get_width();
} else {
- x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + theme_cache.h_separation;
}
}
if (close_visible) {
- Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + hseparation;
+ Ref<StyleBox> btn_style = theme_cache.button_hl_style;
+ Ref<Texture2D> cb = theme_cache.close_icon;
+ x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + theme_cache.h_separation;
}
if (x > style->get_minimum_size().width) {
- x -= hseparation;
+ x -= theme_cache.h_separation;
}
return x;
@@ -1314,9 +1298,7 @@ void TabBar::_ensure_no_over_offset() {
return;
}
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int prev_offset = offset;
@@ -1337,7 +1319,7 @@ void TabBar::_ensure_no_over_offset() {
if (prev_offset != offset) {
_update_cache();
- update();
+ queue_redraw();
}
}
@@ -1354,14 +1336,12 @@ void TabBar::ensure_tab_visible(int p_idx) {
if (p_idx < offset) {
offset = p_idx;
_update_cache();
- update();
+ queue_redraw();
return;
}
- Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = get_size().width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache;
for (int i = max_drawn_tab; i <= p_idx; i++) {
@@ -1389,7 +1369,7 @@ void TabBar::ensure_tab_visible(int p_idx) {
if (prev_offset != offset) {
_update_cache();
- update();
+ queue_redraw();
}
}
@@ -1416,7 +1396,7 @@ void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -1438,7 +1418,7 @@ void TabBar::set_max_tab_width(int p_width) {
if (scroll_to_selected) {
ensure_tab_visible(current);
}
- update();
+ queue_redraw();
update_minimum_size();
}
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index d123385e47..ac4a6a195e 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -104,6 +104,34 @@ private:
bool scroll_to_selected = true;
int tabs_rearrange_group = -1;
+ struct ThemeCache {
+ int h_separation = 0;
+
+ Ref<StyleBox> tab_unselected_style;
+ Ref<StyleBox> tab_selected_style;
+ Ref<StyleBox> tab_disabled_style;
+
+ Ref<Texture2D> increment_icon;
+ Ref<Texture2D> increment_hl_icon;
+ Ref<Texture2D> decrement_icon;
+ Ref<Texture2D> decrement_hl_icon;
+ Ref<Texture2D> drop_mark_icon;
+ Color drop_mark_color;
+
+ Ref<Font> font;
+ int font_size;
+ int outline_size = 0;
+
+ Color font_selected_color;
+ Color font_unselected_color;
+ Color font_disabled_color;
+ Color font_outline_color;
+
+ Ref<Texture2D> close_icon;
+ Ref<StyleBox> button_pressed_style;
+ Ref<StyleBox> button_hl_style;
+ } theme_cache;
+
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
@@ -117,6 +145,7 @@ private:
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 10a6d18330..f45d132a66 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -60,26 +60,24 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
}
// Handle menu button.
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
-
if (is_layout_rtl()) {
- if (popup && pos.x < menu->get_width()) {
+ if (popup && pos.x < theme_cache.menu_icon->get_width()) {
emit_signal(SNAME("pre_popup_pressed"));
Vector2 popup_pos = get_screen_position();
- popup_pos.y += menu->get_height();
+ popup_pos.y += theme_cache.menu_icon->get_height();
popup->set_position(popup_pos);
popup->popup();
return;
}
} else {
- if (popup && pos.x > size.width - menu->get_width()) {
+ if (popup && pos.x > size.width - theme_cache.menu_icon->get_width()) {
emit_signal(SNAME("pre_popup_pressed"));
Vector2 popup_pos = get_screen_position();
popup_pos.x += size.width - popup->get_size().width;
- popup_pos.y += menu->get_height();
+ popup_pos.y += theme_cache.menu_icon->get_height();
popup->set_position(popup_pos);
popup->popup();
@@ -98,34 +96,33 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.y > _get_top_margin()) {
if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
return;
}
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
if (popup) {
if (is_layout_rtl()) {
- if (pos.x <= menu->get_width()) {
+ if (pos.x <= theme_cache.menu_icon->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- update();
+ queue_redraw();
return;
}
} else if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
} else {
- if (pos.x >= size.width - menu->get_width()) {
+ if (pos.x >= size.width - theme_cache.menu_icon->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- update();
+ queue_redraw();
return;
}
} else if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
}
@@ -136,6 +133,41 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
}
}
+void TabContainer::_update_theme_item_cache() {
+ Container::_update_theme_item_cache();
+
+ theme_cache.side_margin = get_theme_constant(SNAME("side_margin"));
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.tabbar_style = get_theme_stylebox(SNAME("tabbar_background"));
+
+ theme_cache.menu_icon = get_theme_icon(SNAME("menu"));
+ theme_cache.menu_hl_icon = get_theme_icon(SNAME("menu_highlight"));
+
+ // TabBar overrides.
+ theme_cache.icon_separation = get_theme_constant(SNAME("icon_separation"));
+ theme_cache.outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.tab_unselected_style = get_theme_stylebox(SNAME("tab_unselected"));
+ theme_cache.tab_selected_style = get_theme_stylebox(SNAME("tab_selected"));
+ theme_cache.tab_disabled_style = get_theme_stylebox(SNAME("tab_disabled"));
+
+ theme_cache.increment_icon = get_theme_icon(SNAME("increment"));
+ theme_cache.increment_hl_icon = get_theme_icon(SNAME("increment_highlight"));
+ theme_cache.decrement_icon = get_theme_icon(SNAME("decrement"));
+ theme_cache.decrement_hl_icon = get_theme_icon(SNAME("decrement_highlight"));
+ theme_cache.drop_mark_icon = get_theme_icon(SNAME("drop_mark"));
+ theme_cache.drop_mark_color = get_theme_color(SNAME("drop_mark_color"));
+
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
+ theme_cache.font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+
+ theme_cache.tab_font = get_theme_font(SNAME("font"));
+ theme_cache.tab_font_size = get_theme_font_size(SNAME("font_size"));
+}
+
void TabContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -155,27 +187,26 @@ void TabContainer::_notification(int p_what) {
Size2 size = get_size();
// Draw only the tab area if the header is hidden.
- Ref<StyleBox> panel = get_theme_stylebox(SNAME("panel"));
if (!tabs_visible) {
- panel->draw(canvas, Rect2(0, 0, size.width, size.height));
+ theme_cache.panel_style->draw(canvas, Rect2(0, 0, size.width, size.height));
return;
}
int header_height = _get_top_margin();
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
+ // Draw background for the tabbar.
+ theme_cache.tabbar_style->draw(canvas, Rect2(0, 0, size.width, header_height));
+ // Draw the background for the tab's content.
+ theme_cache.panel_style->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
// Draw the popup menu.
if (get_popup()) {
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
-
- int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width();
+ int x = is_layout_rtl() ? 0 : get_size().width - theme_cache.menu_icon->get_width();
if (menu_hovered) {
- menu_hl->draw(get_canvas_item(), Point2(x, (header_height - menu_hl->get_height()) / 2));
+ theme_cache.menu_hl_icon->draw(get_canvas_item(), Point2(x, (header_height - theme_cache.menu_hl_icon->get_height()) / 2));
} else {
- menu->draw(get_canvas_item(), Point2(x, (header_height - menu->get_height()) / 2));
+ theme_cache.menu_icon->draw(get_canvas_item(), Point2(x, (header_height - theme_cache.menu_icon->get_height()) / 2));
}
}
} break;
@@ -194,23 +225,27 @@ void TabContainer::_on_theme_changed() {
return;
}
- tab_bar->add_theme_style_override(SNAME("tab_unselected"), get_theme_stylebox(SNAME("tab_unselected")));
- tab_bar->add_theme_style_override(SNAME("tab_selected"), get_theme_stylebox(SNAME("tab_selected")));
- tab_bar->add_theme_style_override(SNAME("tab_disabled"), get_theme_stylebox(SNAME("tab_disabled")));
- tab_bar->add_theme_icon_override(SNAME("increment"), get_theme_icon(SNAME("increment")));
- tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight")));
- tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement")));
- tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight")));
- tab_bar->add_theme_icon_override(SNAME("drop_mark"), get_theme_icon(SNAME("drop_mark")));
- tab_bar->add_theme_color_override(SNAME("drop_mark_color"), get_theme_color(SNAME("drop_mark_color")));
- tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color")));
- tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color")));
- tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color")));
- tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color")));
- tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font")));
- tab_bar->add_theme_font_size_override(SNAME("font_size"), get_theme_font_size(SNAME("font_size")));
- tab_bar->add_theme_constant_override(SNAME("h_separation"), get_theme_constant(SNAME("icon_separation")));
- tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size")));
+ tab_bar->add_theme_style_override(SNAME("tab_unselected"), theme_cache.tab_unselected_style);
+ tab_bar->add_theme_style_override(SNAME("tab_selected"), theme_cache.tab_selected_style);
+ tab_bar->add_theme_style_override(SNAME("tab_disabled"), theme_cache.tab_disabled_style);
+
+ tab_bar->add_theme_icon_override(SNAME("increment"), theme_cache.increment_icon);
+ tab_bar->add_theme_icon_override(SNAME("increment_highlight"), theme_cache.increment_hl_icon);
+ tab_bar->add_theme_icon_override(SNAME("decrement"), theme_cache.decrement_icon);
+ tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), theme_cache.decrement_hl_icon);
+ tab_bar->add_theme_icon_override(SNAME("drop_mark"), theme_cache.drop_mark_icon);
+ tab_bar->add_theme_color_override(SNAME("drop_mark_color"), theme_cache.drop_mark_color);
+
+ tab_bar->add_theme_color_override(SNAME("font_selected_color"), theme_cache.font_selected_color);
+ tab_bar->add_theme_color_override(SNAME("font_unselected_color"), theme_cache.font_unselected_color);
+ tab_bar->add_theme_color_override(SNAME("font_disabled_color"), theme_cache.font_disabled_color);
+ tab_bar->add_theme_color_override(SNAME("font_outline_color"), theme_cache.font_outline_color);
+
+ tab_bar->add_theme_font_override(SNAME("font"), theme_cache.tab_font);
+ tab_bar->add_theme_font_size_override(SNAME("font_size"), theme_cache.tab_font_size);
+
+ tab_bar->add_theme_constant_override(SNAME("h_separation"), theme_cache.icon_separation);
+ tab_bar->add_theme_constant_override(SNAME("outline_size"), theme_cache.outline_size);
_update_margins();
if (get_tab_count() > 0) {
@@ -218,13 +253,12 @@ void TabContainer::_on_theme_changed() {
} else {
update_minimum_size();
}
- update();
+ queue_redraw();
theme_changing = false;
}
void TabContainer::_repaint() {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
Vector<Control *> controls = _get_tab_controls();
int current = get_current_tab();
@@ -239,10 +273,10 @@ void TabContainer::_repaint() {
c->set_offset(SIDE_TOP, _get_top_margin());
}
- c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
- c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
- c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
- c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
+ c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + theme_cache.panel_style->get_margin(SIDE_TOP));
+ c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_LEFT));
+ c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - theme_cache.panel_style->get_margin(SIDE_RIGHT));
+ c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - theme_cache.panel_style->get_margin(SIDE_BOTTOM));
} else {
c->hide();
}
@@ -252,8 +286,7 @@ void TabContainer::_repaint() {
}
void TabContainer::_update_margins() {
- int menu_width = get_theme_icon(SNAME("menu"))->get_width();
- int side_margin = get_theme_constant(SNAME("side_margin"));
+ int menu_width = theme_cache.menu_icon->get_width();
// Directly check for validity, to avoid errors when quitting.
bool has_popup = popup_obj_id.is_valid();
@@ -267,7 +300,7 @@ void TabContainer::_update_margins() {
switch (get_tab_alignment()) {
case TabBar::ALIGNMENT_LEFT: {
- tab_bar->set_offset(SIDE_LEFT, side_margin);
+ tab_bar->set_offset(SIDE_LEFT, theme_cache.side_margin);
tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
} break;
@@ -289,10 +322,10 @@ void TabContainer::_update_margins() {
int total_tabs_width = last_tab_rect.position.x - first_tab_pos + last_tab_rect.size.width;
// Calculate if all the tabs would still fit if the margin was present.
- if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + side_margin) > get_size().width))) {
+ if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + theme_cache.side_margin) > get_size().width))) {
tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
} else {
- tab_bar->set_offset(SIDE_RIGHT, -side_margin);
+ tab_bar->set_offset(SIDE_RIGHT, -theme_cache.side_margin);
}
} break;
@@ -304,7 +337,7 @@ void TabContainer::_update_margins() {
void TabContainer::_on_mouse_exited() {
if (menu_hovered) {
menu_hovered = false;
- update();
+ queue_redraw();
}
}
@@ -502,7 +535,7 @@ void TabContainer::add_child_notify(Node *p_child) {
_update_margins();
if (get_tab_count() == 1) {
- update();
+ queue_redraw();
}
p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names));
@@ -558,7 +591,7 @@ void TabContainer::remove_child_notify(Node *p_child) {
_update_margins();
if (get_tab_count() == 0) {
- update();
+ queue_redraw();
}
p_child->remove_meta("_tab_name");
@@ -656,7 +689,7 @@ void TabContainer::set_tabs_visible(bool p_visible) {
}
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -794,13 +827,12 @@ Size2 TabContainer::get_minimum_size() const {
if (!get_clip_tabs()) {
if (get_popup()) {
- ms.x += get_theme_icon(SNAME("menu"))->get_width();
+ ms.x += theme_cache.menu_icon->get_width();
}
- int side_margin = get_theme_constant(SNAME("side_margin"));
- if (side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER &&
+ if (theme_cache.side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER &&
(get_tab_alignment() != TabBar::ALIGNMENT_RIGHT || !get_popup())) {
- ms.x += side_margin;
+ ms.x += theme_cache.side_margin;
}
}
}
@@ -820,7 +852,7 @@ Size2 TabContainer::get_minimum_size() const {
}
ms.y += max_control_height;
- Size2 panel_ms = get_theme_stylebox(SNAME("panel"))->get_minimum_size();
+ Size2 panel_ms = theme_cache.panel_style->get_minimum_size();
ms.x = MAX(ms.x, panel_ms.x);
ms.y += panel_ms.y;
@@ -838,7 +870,7 @@ void TabContainer::set_popup(Node *p_popup) {
popup_obj_id = popup_id;
if (had_popup != bool(popup)) {
- update();
+ queue_redraw();
_update_margins();
if (!get_clip_tabs()) {
update_minimum_size();
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 60c8130939..b552aa459b 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -48,6 +48,39 @@ class TabContainer : public Container {
bool theme_changing = false;
Node *child_removing = nullptr;
+ struct ThemeCache {
+ int side_margin = 0;
+
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> tabbar_style;
+
+ Ref<Texture2D> menu_icon;
+ Ref<Texture2D> menu_hl_icon;
+
+ // TabBar overrides.
+ int icon_separation = 0;
+ int outline_size = 0;
+
+ Ref<StyleBox> tab_unselected_style;
+ Ref<StyleBox> tab_selected_style;
+ Ref<StyleBox> tab_disabled_style;
+
+ Ref<Texture2D> increment_icon;
+ Ref<Texture2D> increment_hl_icon;
+ Ref<Texture2D> decrement_icon;
+ Ref<Texture2D> decrement_hl_icon;
+ Ref<Texture2D> drop_mark_icon;
+ Color drop_mark_color;
+
+ Color font_selected_color;
+ Color font_unselected_color;
+ Color font_disabled_color;
+ Color font_outline_color;
+
+ Ref<Font> tab_font;
+ int tab_font_size;
+ } theme_cache;
+
int _get_top_margin() const;
Vector<Control *> _get_tab_controls() const;
void _on_theme_changed();
@@ -65,6 +98,8 @@ class TabContainer : public Container {
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void _update_theme_item_cache() override;
+
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 097eb1fd95..318447ecd8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -452,13 +452,13 @@ void TextEdit::_notification(int p_what) {
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
- update();
+ queue_redraw();
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -1507,7 +1507,7 @@ void TextEdit::_notification(int p_what) {
}
text.invalidate_cache(caret.line, caret.column, true, t, structured_text_parser(st_parser, st_args, t));
- update();
+ queue_redraw();
}
} break;
@@ -1614,7 +1614,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_or_control_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1625,7 +1625,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_or_control_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1696,7 +1696,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
selection.selecting_line = prev_line;
selection.selecting_column = prev_col;
- update();
+ queue_redraw();
} else {
if (caret.line < selection.selecting_line || (caret.line == selection.selecting_line && caret.column < selection.selecting_column)) {
if (selection.shiftclick_left) {
@@ -1718,7 +1718,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
selection.active = false;
}
- update();
+ queue_redraw();
}
} else if (drag_and_drop_selection_enabled && is_mouse_over_selection()) {
selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
@@ -1746,7 +1746,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
last_dblclk = OS::get_singleton()->get_ticks_msec();
last_dblclk_pos = mb->get_position();
}
- update();
+ queue_redraw();
}
if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
@@ -1880,7 +1880,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
if (current_hovered_gutter != hovered_gutter) {
hovered_gutter = current_hovered_gutter;
- update();
+ queue_redraw();
}
if (drag_action && can_drop_data(mpos, get_viewport()->gui_get_drag_data())) {
@@ -1920,7 +1920,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
// Allow unicode handling if:
// * No Modifiers are pressed (except shift)
- bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
+ bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
selection.selecting_text = false;
@@ -2146,7 +2146,7 @@ void TextEdit::_swap_current_input_direction() {
input_direction = TEXT_DIRECTION_LTR;
}
set_caret_column(caret.column);
- update();
+ queue_redraw();
}
void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
@@ -2527,7 +2527,7 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) {
}
_remove_text(caret.line, caret.column, next_line, next_column);
- update();
+ queue_redraw();
}
void TextEdit::_move_caret_document_start(bool p_select) {
@@ -2816,7 +2816,7 @@ void TextEdit::set_editable(const bool p_editable) {
editable = p_editable;
- update();
+ queue_redraw();
}
bool TextEdit::is_editable() const {
@@ -2846,7 +2846,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
}
- update();
+ queue_redraw();
}
}
@@ -2866,7 +2866,7 @@ void TextEdit::set_language(const String &p_language) {
text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
_update_placeholder();
- update();
+ queue_redraw();
}
}
@@ -2880,7 +2880,7 @@ void TextEdit::set_structured_text_bidi_override(TextServer::StructuredTextParse
for (int i = 0; i < text.size(); i++) {
text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i]));
}
- update();
+ queue_redraw();
}
}
@@ -2897,7 +2897,7 @@ void TextEdit::set_structured_text_bidi_override_options(Array p_args) {
for (int i = 0; i < text.size(); i++) {
text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i]));
}
- update();
+ queue_redraw();
}
Array TextEdit::get_structured_text_bidi_override_options() const {
@@ -2912,7 +2912,7 @@ void TextEdit::set_tab_size(const int p_size) {
text.set_tab_size(p_size);
text.invalidate_all_lines();
_update_placeholder();
- update();
+ queue_redraw();
}
int TextEdit::get_tab_size() const {
@@ -2926,7 +2926,7 @@ void TextEdit::set_overtype_mode_enabled(const bool p_enabled) {
}
overtype_mode = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_overtype_mode_enabled() const {
@@ -3022,7 +3022,7 @@ void TextEdit::set_text(const String &p_text) {
set_caret_line(0);
set_caret_column(0);
- update();
+ queue_redraw();
setting_text = false;
emit_signal(SNAME("text_set"));
}
@@ -3050,7 +3050,7 @@ void TextEdit::set_placeholder(const String &p_text) {
placeholder_text = p_text;
_update_placeholder();
- update();
+ queue_redraw();
}
String TextEdit::get_placeholder() const {
@@ -3149,7 +3149,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) {
++selection.to_line;
}
}
- update();
+ queue_redraw();
}
void TextEdit::insert_text_at_caret(const String &p_text) {
@@ -3166,7 +3166,7 @@ void TextEdit::insert_text_at_caret(const String &p_text) {
set_caret_line(new_line, false);
set_caret_column(new_column);
- update();
+ queue_redraw();
if (had_selection) {
end_complex_operation();
@@ -3557,7 +3557,7 @@ void TextEdit::undo() {
set_caret_line(undo_stack_pos->get().from_line, false);
set_caret_column(undo_stack_pos->get().from_column);
}
- update();
+ queue_redraw();
}
void TextEdit::redo() {
@@ -3592,7 +3592,7 @@ void TextEdit::redo() {
set_caret_line(undo_stack_pos->get().to_line, false);
set_caret_column(undo_stack_pos->get().to_column);
undo_stack_pos = undo_stack_pos->next();
- update();
+ queue_redraw();
}
void TextEdit::clear_undo_history() {
@@ -3962,7 +3962,7 @@ void TextEdit::set_caret_type(CaretType p_type) {
}
caret_type = p_type;
- update();
+ queue_redraw();
}
TextEdit::CaretType TextEdit::get_caret_type() const {
@@ -3990,13 +3990,13 @@ bool TextEdit::is_caret_blink_enabled() const {
return caret_blink_enabled;
}
-float TextEdit::get_caret_blink_speed() const {
+float TextEdit::get_caret_blink_interval() const {
return caret_blink_timer->get_wait_time();
}
-void TextEdit::set_caret_blink_speed(const float p_speed) {
- ERR_FAIL_COND(p_speed <= 0);
- caret_blink_timer->set_wait_time(p_speed);
+void TextEdit::set_caret_blink_interval(const float p_interval) {
+ ERR_FAIL_COND(p_interval <= 0);
+ caret_blink_timer->set_wait_time(p_interval);
}
void TextEdit::set_move_caret_on_right_click_enabled(const bool p_enabled) {
@@ -4217,7 +4217,7 @@ void TextEdit::select_all() {
selection.shiftclick_left = true;
set_caret_line(selection.to_line, false);
set_caret_column(selection.to_column, false);
- update();
+ queue_redraw();
}
void TextEdit::select_word_under_caret() {
@@ -4312,7 +4312,7 @@ void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_t
selection.shiftclick_left = true;
}
- update();
+ queue_redraw();
}
bool TextEdit::has_selection() const {
@@ -4359,7 +4359,7 @@ int TextEdit::get_selection_to_column() const {
void TextEdit::deselect() {
selection.active = false;
- update();
+ queue_redraw();
}
void TextEdit::delete_selection() {
@@ -4372,7 +4372,7 @@ void TextEdit::delete_selection() {
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
set_caret_line(selection.from_line, false, false);
set_caret_column(selection.from_column);
- update();
+ queue_redraw();
}
/* Line wrapping. */
@@ -4464,7 +4464,7 @@ void TextEdit::set_scroll_past_end_of_file_enabled(const bool p_enabled) {
}
scroll_past_end_of_file_enabled = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_scroll_past_end_of_file_enabled() const {
@@ -4688,7 +4688,7 @@ void TextEdit::adjust_viewport_to_caret() {
}
h_scroll->set_value(caret.x_ofs);
- update();
+ queue_redraw();
}
void TextEdit::center_viewport_to_caret() {
@@ -4741,7 +4741,7 @@ void TextEdit::center_viewport_to_caret() {
}
h_scroll->set_value(caret.x_ofs);
- update();
+ queue_redraw();
}
/* Minimap */
@@ -4752,7 +4752,7 @@ void TextEdit::set_draw_minimap(bool p_enabled) {
draw_minimap = p_enabled;
_update_wrap_at_column();
- update();
+ queue_redraw();
}
bool TextEdit::is_drawing_minimap() const {
@@ -4766,7 +4766,7 @@ void TextEdit::set_minimap_width(int p_minimap_width) {
minimap_width = p_minimap_width;
_update_wrap_at_column();
- update();
+ queue_redraw();
}
int TextEdit::get_minimap_width() const {
@@ -4786,8 +4786,11 @@ void TextEdit::add_gutter(int p_at) {
}
text.add_gutter(p_at);
+
+ _update_gutter_width();
+
emit_signal(SNAME("gutter_added"));
- update();
+ queue_redraw();
}
void TextEdit::remove_gutter(int p_gutter) {
@@ -4796,8 +4799,11 @@ void TextEdit::remove_gutter(int p_gutter) {
gutters.remove_at(p_gutter);
text.remove_gutter(p_gutter);
+
+ _update_gutter_width();
+
emit_signal(SNAME("gutter_removed"));
- update();
+ queue_redraw();
}
int TextEdit::get_gutter_count() const {
@@ -4822,7 +4828,7 @@ void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) {
}
gutters.write[p_gutter].type = p_type;
- update();
+ queue_redraw();
}
TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const {
@@ -4870,7 +4876,7 @@ void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) {
}
gutters.write[p_gutter].clickable = p_clickable;
- update();
+ queue_redraw();
}
bool TextEdit::is_gutter_clickable(int p_gutter) const {
@@ -4918,7 +4924,7 @@ void TextEdit::merge_gutters(int p_from_line, int p_to_line) {
text.set_line_gutter_clickable(p_to_line, i, true);
}
}
- update();
+ queue_redraw();
}
void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback) {
@@ -4929,7 +4935,7 @@ void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callb
}
gutters.write[p_gutter].custom_draw_callback = p_draw_callback;
- update();
+ queue_redraw();
}
// Line gutters.
@@ -4954,7 +4960,7 @@ void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_te
}
text.set_line_gutter_text(p_line, p_gutter, p_text);
- update();
+ queue_redraw();
}
String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const {
@@ -4972,7 +4978,7 @@ void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, const Ref<Texture2
}
text.set_line_gutter_icon(p_line, p_gutter, p_icon);
- update();
+ queue_redraw();
}
Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const {
@@ -4990,7 +4996,7 @@ void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color
}
text.set_line_gutter_item_color(p_line, p_gutter, p_color);
- update();
+ queue_redraw();
}
Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) const {
@@ -5020,7 +5026,7 @@ void TextEdit::set_line_background_color(int p_line, const Color &p_color) {
}
text.set_line_background_color(p_line, p_color);
- update();
+ queue_redraw();
}
Color TextEdit::get_line_background_color(int p_line) const {
@@ -5038,7 +5044,7 @@ void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighte
if (syntax_highlighter.is_valid()) {
syntax_highlighter->set_text_edit(this);
}
- update();
+ queue_redraw();
}
Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() const {
@@ -5052,7 +5058,7 @@ void TextEdit::set_highlight_current_line(bool p_enabled) {
}
highlight_current_line = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_highlight_current_line_enabled() const {
@@ -5065,7 +5071,7 @@ void TextEdit::set_highlight_all_occurrences(const bool p_enabled) {
}
highlight_all_occurrences = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_highlight_all_occurrences_enabled() const {
@@ -5081,7 +5087,7 @@ void TextEdit::set_draw_control_chars(bool p_enabled) {
text.set_draw_control_chars(draw_control_chars);
text.invalidate_font();
_update_placeholder();
- update();
+ queue_redraw();
}
}
@@ -5095,7 +5101,7 @@ void TextEdit::set_draw_tabs(bool p_enabled) {
}
draw_tabs = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_drawing_tabs() const {
@@ -5108,7 +5114,7 @@ void TextEdit::set_draw_spaces(bool p_enabled) {
}
draw_spaces = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::is_drawing_spaces() const {
@@ -5288,8 +5294,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enable"), &TextEdit::set_caret_blink_enabled);
ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &TextEdit::is_caret_blink_enabled);
- ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &TextEdit::set_caret_blink_speed);
- ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &TextEdit::get_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_interval", "interval"), &TextEdit::set_caret_blink_interval);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_interval"), &TextEdit::get_caret_blink_interval);
ClassDB::bind_method(D_METHOD("set_move_caret_on_right_click_enabled", "enable"), &TextEdit::set_move_caret_on_right_click_enabled);
ClassDB::bind_method(D_METHOD("is_move_caret_on_right_click_enabled"), &TextEdit::is_move_caret_on_right_click_enabled);
@@ -5518,7 +5524,7 @@ void TextEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_type", PROPERTY_HINT_ENUM, "Line,Block"), "set_caret_type", "get_caret_type");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_interval", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_caret_blink_interval", "get_caret_blink_interval");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_move_on_right_click"), "set_move_caret_on_right_click_enabled", "is_move_caret_on_right_click_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
@@ -5560,7 +5566,7 @@ void TextEdit::_set_hiding_enabled(bool p_enabled) {
_unhide_all_lines();
}
hiding_enabled = p_enabled;
- update();
+ queue_redraw();
}
bool TextEdit::_is_hiding_enabled() const {
@@ -5577,7 +5583,7 @@ void TextEdit::_unhide_all_lines() {
text.set_hidden(i, false);
}
_update_scrollbars();
- update();
+ queue_redraw();
}
void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) {
@@ -5590,7 +5596,7 @@ void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) {
if (_is_hiding_enabled() || !p_hidden) {
text.set_hidden(p_line, p_hidden);
}
- update();
+ queue_redraw();
}
// Symbol lookup.
@@ -5600,7 +5606,7 @@ void TextEdit::_set_symbol_lookup_word(const String &p_symbol) {
}
lookup_symbol_word = p_symbol;
- update();
+ queue_redraw();
}
/* Text manipulation */
@@ -5985,14 +5991,14 @@ void TextEdit::_reset_caret_blink_timer() {
if (has_focus()) {
caret_blink_timer->stop();
caret_blink_timer->start();
- update();
+ queue_redraw();
}
}
void TextEdit::_toggle_draw_caret() {
draw_caret = !draw_caret;
if (is_visible_in_tree() && has_focus() && window_has_focus) {
- update();
+ queue_redraw();
}
}
@@ -6054,7 +6060,7 @@ void TextEdit::_update_selection_mode_pointer() {
set_caret_line(line, false);
set_caret_column(col);
- update();
+ queue_redraw();
click_select_held->start();
}
@@ -6106,7 +6112,7 @@ void TextEdit::_update_selection_mode_word() {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
- update();
+ queue_redraw();
click_select_held->start();
}
@@ -6137,7 +6143,7 @@ void TextEdit::_update_selection_mode_line() {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
- update();
+ queue_redraw();
click_select_held->start();
}
@@ -6163,7 +6169,7 @@ void TextEdit::_post_shift_selection() {
if (selection.active && selection.selecting_mode == SelectionMode::SELECTION_MODE_SHIFT) {
select(selection.selecting_line, selection.selecting_column, caret.line, caret.column);
- update();
+ queue_redraw();
}
selection.selecting_text = true;
@@ -6325,7 +6331,7 @@ void TextEdit::_scroll_moved(double p_to_val) {
caret.line_ofs = n_line;
caret.wrap_ofs = wi;
}
- update();
+ queue_redraw();
}
double TextEdit::_get_visible_lines_offset() const {
@@ -6447,7 +6453,7 @@ void TextEdit::_update_minimap_hover() {
if (hovering_minimap) {
// Only redraw if the hovering status changed.
hovering_minimap = false;
- update();
+ queue_redraw();
}
// Return early to avoid running the operations below when not needed.
@@ -6460,7 +6466,7 @@ void TextEdit::_update_minimap_hover() {
if (new_hovering_minimap != hovering_minimap) {
// Only redraw if the hovering status changed.
hovering_minimap = new_hovering_minimap;
- update();
+ queue_redraw();
}
}
@@ -6522,7 +6528,7 @@ void TextEdit::_update_gutter_width() {
if (gutters_width > 0) {
gutter_padding = 2;
}
- update();
+ queue_redraw();
}
/* Syntax highlighting. */
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f97f99075c..a8da878ede 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -762,8 +762,8 @@ public:
void set_caret_blink_enabled(const bool p_enabled);
bool is_caret_blink_enabled() const;
- void set_caret_blink_speed(const float p_speed);
- float get_caret_blink_speed() const;
+ void set_caret_blink_interval(const float p_interval);
+ float get_caret_blink_interval() const;
void set_move_caret_on_right_click_enabled(const bool p_enabled);
bool is_move_caret_on_right_click_enabled() const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 916bb2981e..d9ab1c2c55 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -67,7 +67,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
- if (_position_rect.has_no_area()) {
+ if (!_position_rect.has_area()) {
rect.size = mask_size;
} else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size
@@ -112,7 +112,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
}
Point2i p = point;
- return click_mask->get_bit(p);
+ return click_mask->get_bitv(p);
}
return Control::has_point(p_point);
@@ -299,7 +299,7 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
}
normal = p_normal;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -309,7 +309,7 @@ void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
}
pressed = p_pressed;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -319,7 +319,7 @@ void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
}
hover = p_hover;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -329,7 +329,7 @@ void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
}
disabled = p_disabled;
- update();
+ queue_redraw();
}
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
@@ -337,7 +337,7 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
return;
}
click_mask = p_click_mask;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -380,7 +380,7 @@ void TextureButton::set_ignore_texture_size(bool p_ignore) {
ignore_texture_size = p_ignore;
update_minimum_size();
- update();
+ queue_redraw();
}
void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {
@@ -389,7 +389,7 @@ void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {
}
stretch_mode = p_stretch_mode;
- update();
+ queue_redraw();
}
TextureButton::StretchMode TextureButton::get_stretch_mode() const {
@@ -402,7 +402,7 @@ void TextureButton::set_flip_h(bool p_flip) {
}
hflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureButton::is_flipped_h() const {
@@ -415,7 +415,7 @@ void TextureButton::set_flip_v(bool p_flip) {
}
vflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureButton::is_flipped_v() const {
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 2a9e1a8990..a9982b3ece 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -38,7 +38,7 @@ void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
}
under = p_texture;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -52,7 +52,7 @@ void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
}
over = p_texture;
- update();
+ queue_redraw();
if (under.is_null()) {
update_minimum_size();
}
@@ -70,7 +70,7 @@ void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
}
stretch_margin[p_side] = p_size;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -85,7 +85,7 @@ void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
}
nine_patch_stretch = p_stretch;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -113,7 +113,7 @@ void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
}
progress = p_texture;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -127,7 +127,7 @@ void TextureProgressBar::set_progress_offset(Point2 p_offset) {
}
progress_offset = p_offset;
- update();
+ queue_redraw();
}
Point2 TextureProgressBar::get_progress_offset() const {
@@ -140,7 +140,7 @@ void TextureProgressBar::set_tint_under(const Color &p_tint) {
}
tint_under = p_tint;
- update();
+ queue_redraw();
}
Color TextureProgressBar::get_tint_under() const {
@@ -153,7 +153,7 @@ void TextureProgressBar::set_tint_progress(const Color &p_tint) {
}
tint_progress = p_tint;
- update();
+ queue_redraw();
}
Color TextureProgressBar::get_tint_progress() const {
@@ -166,7 +166,7 @@ void TextureProgressBar::set_tint_over(const Color &p_tint) {
}
tint_over = p_tint;
- update();
+ queue_redraw();
}
Color TextureProgressBar::get_tint_over() const {
@@ -591,7 +591,7 @@ void TextureProgressBar::set_fill_mode(int p_fill) {
}
mode = (FillMode)p_fill;
- update();
+ queue_redraw();
}
int TextureProgressBar::get_fill_mode() {
@@ -611,7 +611,7 @@ void TextureProgressBar::set_radial_initial_angle(float p_angle) {
}
rad_init_angle = p_angle;
- update();
+ queue_redraw();
}
float TextureProgressBar::get_radial_initial_angle() {
@@ -626,7 +626,7 @@ void TextureProgressBar::set_fill_degrees(float p_angle) {
}
rad_max_degrees = angle_clamped;
- update();
+ queue_redraw();
}
float TextureProgressBar::get_fill_degrees() {
@@ -639,7 +639,7 @@ void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) {
}
rad_center_off = p_off;
- update();
+ queue_redraw();
}
Point2 TextureProgressBar::get_radial_center_offset() {
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 4dd1c74c12..459e67091d 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -94,7 +94,7 @@ void TextureRect::_notification(int p_what) {
Ref<AtlasTexture> p_atlas = texture;
- if (p_atlas.is_valid() && region.has_no_area()) {
+ if (p_atlas.is_valid() && !region.has_area()) {
Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
@@ -104,10 +104,10 @@ void TextureRect::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (region.has_no_area()) {
- draw_texture_rect(texture, Rect2(offset, size), tile);
- } else {
+ if (region.has_area()) {
draw_texture_rect_region(texture, Rect2(offset, size), region);
+ } else {
+ draw_texture_rect(texture, Rect2(offset, size), tile);
}
} break;
}
@@ -150,7 +150,7 @@ void TextureRect::_bind_methods() {
void TextureRect::_texture_changed() {
if (texture.is_valid()) {
- update();
+ queue_redraw();
update_minimum_size();
}
}
@@ -170,7 +170,7 @@ void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
}
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -184,7 +184,7 @@ void TextureRect::set_ignore_texture_size(bool p_ignore) {
}
ignore_texture_size = p_ignore;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -198,7 +198,7 @@ void TextureRect::set_stretch_mode(StretchMode p_mode) {
}
stretch_mode = p_mode;
- update();
+ queue_redraw();
}
TextureRect::StretchMode TextureRect::get_stretch_mode() const {
@@ -211,7 +211,7 @@ void TextureRect::set_flip_h(bool p_flip) {
}
hflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureRect::is_flipped_h() const {
@@ -224,7 +224,7 @@ void TextureRect::set_flip_v(bool p_flip) {
}
vflip = p_flip;
- update();
+ queue_redraw();
}
bool TextureRect::is_flipped_v() const {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2b19ee4d0b..237c78407b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -126,13 +126,13 @@ void TreeItem::_change_tree(Tree *p_tree) {
tree->pressing_for_editor = false;
}
- tree->update();
+ tree->queue_redraw();
}
tree = p_tree;
if (tree) {
- tree->update();
+ tree->queue_redraw();
cells.resize(tree->columns.size());
}
}
@@ -551,7 +551,7 @@ void TreeItem::set_collapsed(bool p_collapsed) {
select(tree->selected_col);
}
- tree->update();
+ tree->queue_redraw();
}
}
@@ -569,7 +569,7 @@ void TreeItem::set_visible(bool p_visible) {
}
visible = p_visible;
if (tree) {
- tree->update();
+ tree->queue_redraw();
_changed_notify();
}
}
@@ -610,7 +610,7 @@ TreeItem *TreeItem::create_child(int p_idx) {
TreeItem *ti = memnew(TreeItem(tree));
if (tree) {
ti->cells.resize(tree->columns.size());
- tree->update();
+ tree->queue_redraw();
}
TreeItem *l_prev = nullptr;
@@ -880,7 +880,7 @@ void TreeItem::move_before(TreeItem *p_item) {
p_item->prev = this;
if (tree && old_tree == tree) {
- tree->update();
+ tree->queue_redraw();
}
validate_cache();
@@ -924,7 +924,7 @@ void TreeItem::move_after(TreeItem *p_item) {
}
if (tree && old_tree == tree) {
- tree->update();
+ tree->queue_redraw();
}
validate_cache();
}
@@ -939,7 +939,7 @@ void TreeItem::remove_child(TreeItem *p_item) {
p_item->parent = nullptr;
if (tree) {
- tree->update();
+ tree->queue_redraw();
}
validate_cache();
}
@@ -972,7 +972,7 @@ void TreeItem::set_as_cursor(int p_column) {
}
tree->selected_item = this;
tree->selected_col = p_column;
- tree->update();
+ tree->queue_redraw();
}
void TreeItem::select(int p_column) {
@@ -1013,7 +1013,7 @@ Ref<Texture2D> TreeItem::get_button(int p_column, int p_idx) const {
return cells[p_column].buttons[p_idx].texture;
}
-String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
+String TreeItem::get_button_tooltip_text(int p_column, int p_idx) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), String());
ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String());
return cells[p_column].buttons[p_idx].tooltip;
@@ -1160,12 +1160,12 @@ int TreeItem::get_custom_font_size(int p_column) const {
return cells[p_column].custom_font_size;
}
-void TreeItem::set_tooltip(int p_column, const String &p_tooltip) {
+void TreeItem::set_tooltip_text(int p_column, const String &p_tooltip) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].tooltip = p_tooltip;
}
-String TreeItem::get_tooltip(int p_column) const {
+String TreeItem::get_tooltip_text(int p_column) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), "");
return cells[p_column].tooltip;
}
@@ -1286,14 +1286,14 @@ Size2 TreeItem::get_minimum_size(int p_column) {
// Icon.
if (cell.mode == CELL_MODE_CHECK) {
- size.width += tree->cache.checked->get_width() + tree->cache.hseparation;
+ size.width += tree->theme_cache.checked->get_width() + tree->theme_cache.hseparation;
}
if (cell.icon.is_valid()) {
Size2i icon_size = cell.get_icon_size();
if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) {
icon_size.width = cell.icon_max_w;
}
- size.width += icon_size.width + tree->cache.hseparation;
+ size.width += icon_size.width + tree->theme_cache.hseparation;
size.height = MAX(size.height, icon_size.height);
}
@@ -1301,13 +1301,13 @@ Size2 TreeItem::get_minimum_size(int p_column) {
for (int i = 0; i < cell.buttons.size(); i++) {
Ref<Texture2D> texture = cell.buttons[i].texture;
if (texture.is_valid()) {
- Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size();
+ Size2 button_size = texture->get_size() + tree->theme_cache.button_pressed->get_minimum_size();
size.width += button_size.width;
size.height = MAX(size.height, button_size.height);
}
}
if (cell.buttons.size() >= 2) {
- size.width += (cell.buttons.size() - 1) * tree->cache.button_margin;
+ size.width += (cell.buttons.size() - 1) * tree->theme_cache.button_margin;
}
cells.write[p_column].cached_minimum_size = size;
@@ -1441,9 +1441,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button);
ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button);
- ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip_text"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
- ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip);
+ ClassDB::bind_method(D_METHOD("get_button_tooltip_text", "column", "button_idx"), &TreeItem::get_button_tooltip_text);
ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id);
ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id);
ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
@@ -1452,8 +1452,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled);
ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled);
- ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip);
- ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip);
+ ClassDB::bind_method(D_METHOD("set_tooltip_text", "column", "tooltip"), &TreeItem::set_tooltip_text);
+ ClassDB::bind_method(D_METHOD("get_tooltip_text", "column"), &TreeItem::get_tooltip_text);
ClassDB::bind_method(D_METHOD("set_text_alignment", "column", "text_alignment"), &TreeItem::set_text_alignment);
ClassDB::bind_method(D_METHOD("get_text_alignment", "column"), &TreeItem::get_text_alignment);
@@ -1535,68 +1535,68 @@ TreeItem::~TreeItem() {
/**********************************************/
/**********************************************/
-void Tree::update_cache() {
- cache.font = get_theme_font(SNAME("font"));
- cache.font_size = get_theme_font_size(SNAME("font_size"));
- cache.tb_font = get_theme_font(SNAME("title_button_font"));
- cache.tb_font_size = get_theme_font_size(SNAME("title_button_font_size"));
- cache.bg = get_theme_stylebox(SNAME("bg"));
- cache.selected = get_theme_stylebox(SNAME("selected"));
- cache.selected_focus = get_theme_stylebox(SNAME("selected_focus"));
- cache.cursor = get_theme_stylebox(SNAME("cursor"));
- cache.cursor_unfocus = get_theme_stylebox(SNAME("cursor_unfocused"));
- cache.button_pressed = get_theme_stylebox(SNAME("button_pressed"));
-
- cache.checked = get_theme_icon(SNAME("checked"));
- cache.unchecked = get_theme_icon(SNAME("unchecked"));
- cache.indeterminate = get_theme_icon(SNAME("indeterminate"));
- if (is_layout_rtl()) {
- cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed_mirrored"));
- } else {
- cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed"));
- }
- cache.arrow = get_theme_icon(SNAME("arrow"));
- cache.select_arrow = get_theme_icon(SNAME("select_arrow"));
- cache.updown = get_theme_icon(SNAME("updown"));
-
- cache.custom_button = get_theme_stylebox(SNAME("custom_button"));
- cache.custom_button_hover = get_theme_stylebox(SNAME("custom_button_hover"));
- cache.custom_button_pressed = get_theme_stylebox(SNAME("custom_button_pressed"));
- cache.custom_button_font_highlight = get_theme_color(SNAME("custom_button_font_highlight"));
-
- cache.font_color = get_theme_color(SNAME("font_color"));
- cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
- cache.drop_position_color = get_theme_color(SNAME("drop_position_color"));
- cache.hseparation = get_theme_constant(SNAME("h_separation"));
- cache.vseparation = get_theme_constant(SNAME("v_separation"));
- cache.item_margin = get_theme_constant(SNAME("item_margin"));
- cache.button_margin = get_theme_constant(SNAME("button_margin"));
-
- cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
- cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
-
- cache.draw_guides = get_theme_constant(SNAME("draw_guides"));
- cache.guide_color = get_theme_color(SNAME("guide_color"));
- cache.draw_relationship_lines = get_theme_constant(SNAME("draw_relationship_lines"));
- cache.relationship_line_width = get_theme_constant(SNAME("relationship_line_width"));
- cache.parent_hl_line_width = get_theme_constant(SNAME("parent_hl_line_width"));
- cache.children_hl_line_width = get_theme_constant(SNAME("children_hl_line_width"));
- cache.parent_hl_line_margin = get_theme_constant(SNAME("parent_hl_line_margin"));
- cache.relationship_line_color = get_theme_color(SNAME("relationship_line_color"));
- cache.parent_hl_line_color = get_theme_color(SNAME("parent_hl_line_color"));
- cache.children_hl_line_color = get_theme_color(SNAME("children_hl_line_color"));
-
- cache.scroll_border = get_theme_constant(SNAME("scroll_border"));
- cache.scroll_speed = get_theme_constant(SNAME("scroll_speed"));
-
- cache.title_button = get_theme_stylebox(SNAME("title_button_normal"));
- cache.title_button_pressed = get_theme_stylebox(SNAME("title_button_pressed"));
- cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover"));
- cache.title_button_color = get_theme_color(SNAME("title_button_color"));
-
- cache.base_scale = get_theme_default_base_scale();
-
- v_scroll->set_custom_step(cache.font->get_height(cache.font_size));
+void Tree::_update_theme_item_cache() {
+ Control::_update_theme_item_cache();
+
+ theme_cache.panel_style = get_theme_stylebox(SNAME("panel"));
+ theme_cache.focus_style = get_theme_stylebox(SNAME("focus"));
+
+ theme_cache.font = get_theme_font(SNAME("font"));
+ theme_cache.font_size = get_theme_font_size(SNAME("font_size"));
+ theme_cache.tb_font = get_theme_font(SNAME("title_button_font"));
+ theme_cache.tb_font_size = get_theme_font_size(SNAME("title_button_font_size"));
+
+ theme_cache.selected = get_theme_stylebox(SNAME("selected"));
+ theme_cache.selected_focus = get_theme_stylebox(SNAME("selected_focus"));
+ theme_cache.cursor = get_theme_stylebox(SNAME("cursor"));
+ theme_cache.cursor_unfocus = get_theme_stylebox(SNAME("cursor_unfocused"));
+ theme_cache.button_pressed = get_theme_stylebox(SNAME("button_pressed"));
+
+ theme_cache.checked = get_theme_icon(SNAME("checked"));
+ theme_cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ theme_cache.indeterminate = get_theme_icon(SNAME("indeterminate"));
+ theme_cache.arrow = get_theme_icon(SNAME("arrow"));
+ theme_cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed"));
+ theme_cache.arrow_collapsed_mirrored = get_theme_icon(SNAME("arrow_collapsed_mirrored"));
+ theme_cache.select_arrow = get_theme_icon(SNAME("select_arrow"));
+ theme_cache.updown = get_theme_icon(SNAME("updown"));
+
+ theme_cache.custom_button = get_theme_stylebox(SNAME("custom_button"));
+ theme_cache.custom_button_hover = get_theme_stylebox(SNAME("custom_button_hover"));
+ theme_cache.custom_button_pressed = get_theme_stylebox(SNAME("custom_button_pressed"));
+ theme_cache.custom_button_font_highlight = get_theme_color(SNAME("custom_button_font_highlight"));
+
+ theme_cache.font_color = get_theme_color(SNAME("font_color"));
+ theme_cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ theme_cache.drop_position_color = get_theme_color(SNAME("drop_position_color"));
+ theme_cache.hseparation = get_theme_constant(SNAME("h_separation"));
+ theme_cache.vseparation = get_theme_constant(SNAME("v_separation"));
+ theme_cache.item_margin = get_theme_constant(SNAME("item_margin"));
+ theme_cache.button_margin = get_theme_constant(SNAME("button_margin"));
+
+ theme_cache.font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ theme_cache.font_outline_size = get_theme_constant(SNAME("outline_size"));
+
+ theme_cache.draw_guides = get_theme_constant(SNAME("draw_guides"));
+ theme_cache.guide_color = get_theme_color(SNAME("guide_color"));
+ theme_cache.draw_relationship_lines = get_theme_constant(SNAME("draw_relationship_lines"));
+ theme_cache.relationship_line_width = get_theme_constant(SNAME("relationship_line_width"));
+ theme_cache.parent_hl_line_width = get_theme_constant(SNAME("parent_hl_line_width"));
+ theme_cache.children_hl_line_width = get_theme_constant(SNAME("children_hl_line_width"));
+ theme_cache.parent_hl_line_margin = get_theme_constant(SNAME("parent_hl_line_margin"));
+ theme_cache.relationship_line_color = get_theme_color(SNAME("relationship_line_color"));
+ theme_cache.parent_hl_line_color = get_theme_color(SNAME("parent_hl_line_color"));
+ theme_cache.children_hl_line_color = get_theme_color(SNAME("children_hl_line_color"));
+
+ theme_cache.scroll_border = get_theme_constant(SNAME("scroll_border"));
+ theme_cache.scroll_speed = get_theme_constant(SNAME("scroll_speed"));
+
+ theme_cache.title_button = get_theme_stylebox(SNAME("title_button_normal"));
+ theme_cache.title_button_pressed = get_theme_stylebox(SNAME("title_button_pressed"));
+ theme_cache.title_button_hover = get_theme_stylebox(SNAME("title_button_hover"));
+ theme_cache.title_button_color = get_theme_color(SNAME("title_button_color"));
+
+ theme_cache.base_scale = get_theme_default_base_scale();
}
int Tree::compute_item_height(TreeItem *p_item) const {
@@ -1604,7 +1604,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
return 0;
}
- ERR_FAIL_COND_V(cache.font.is_null(), 0);
+ ERR_FAIL_COND_V(theme_cache.font.is_null(), 0);
int height = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -1622,7 +1622,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
switch (p_item->cells[i].mode) {
case TreeItem::CELL_MODE_CHECK: {
- int check_icon_h = cache.checked->get_height();
+ int check_icon_h = theme_cache.checked->get_height();
if (height < check_icon_h) {
height = check_icon_h;
}
@@ -1642,7 +1642,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
}
}
if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) {
- height += cache.custom_button->get_minimum_size().height;
+ height += theme_cache.custom_button->get_minimum_size().height;
}
} break;
@@ -1655,7 +1655,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
height = item_min_height;
}
- height += cache.vseparation;
+ height += theme_cache.vseparation;
return height;
}
@@ -1665,7 +1665,7 @@ int Tree::get_item_height(TreeItem *p_item) const {
return 0;
}
int height = compute_item_height(p_item);
- height += cache.vseparation;
+ height += theme_cache.vseparation;
if (!p_item->collapsed) { /* if not collapsed, check the children */
@@ -1682,7 +1682,7 @@ int Tree::get_item_height(TreeItem *p_item) const {
}
void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color) {
- ERR_FAIL_COND(cache.font.is_null());
+ ERR_FAIL_COND(theme_cache.font.is_null());
Rect2i rect = p_rect;
Size2 ts = p_cell.text_buf->get_size();
@@ -1694,7 +1694,7 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
if (p_cell.icon_max_w > 0 && bmsize.width > p_cell.icon_max_w) {
bmsize.width = p_cell.icon_max_w;
}
- w += bmsize.width + cache.hseparation;
+ w += bmsize.width + theme_cache.hseparation;
if (rect.size.width > 0 && (w + ts.width) > rect.size.width) {
ts.width = rect.size.width - w;
}
@@ -1728,8 +1728,8 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
p_cell.text_buf->draw_outline(ci, draw_pos, p_ol_size, p_ol_color);
}
p_cell.text_buf->draw(ci, draw_pos, p_color);
- rect.position.x += ts.width + cache.hseparation;
- rect.size.x -= ts.width + cache.hseparation;
+ rect.position.x += ts.width + theme_cache.hseparation;
+ rect.size.x -= ts.width + theme_cache.hseparation;
}
if (!p_cell.icon.is_null()) {
@@ -1741,8 +1741,8 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co
}
p_cell.draw_icon(ci, rect.position + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize, p_icon_color);
- rect.position.x += bmsize.x + cache.hseparation;
- rect.size.x -= bmsize.x + cache.hseparation;
+ rect.position.x += bmsize.x + theme_cache.hseparation;
+ rect.size.x -= bmsize.x + theme_cache.hseparation;
}
if (!rtl) {
@@ -1764,7 +1764,7 @@ void Tree::update_column(int p_col) {
columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction);
}
- columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].language);
+ columns.write[p_col].text_buf->add_string(columns[p_col].title, theme_cache.font, theme_cache.font_size, columns[p_col].language);
}
void Tree::update_item_cell(TreeItem *p_item, int p_col) {
@@ -1813,14 +1813,14 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
if (p_item->cells[p_col].custom_font.is_valid()) {
font = p_item->cells[p_col].custom_font;
} else {
- font = cache.font;
+ font = theme_cache.font;
}
int font_size;
if (p_item->cells[p_col].custom_font_size > 0) {
font_size = p_item->cells[p_col].custom_font_size;
} else {
- font_size = cache.font_size;
+ font_size = theme_cache.font_size;
}
p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].language);
TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext));
@@ -1840,7 +1840,7 @@ void Tree::update_item_cache(TreeItem *p_item) {
}
int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item) {
- if (p_pos.y - cache.offset.y > (p_draw_size.height)) {
+ if (p_pos.y - theme_cache.offset.y > (p_draw_size.height)) {
return -1; //draw no more!
}
@@ -1856,18 +1856,18 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
bool rtl = cache.rtl;
/* Calculate height of the label part */
- label_h += cache.vseparation;
+ label_h += theme_cache.vseparation;
/* Draw label, if height fits */
bool skip = (p_item == root && hide_root);
- if (!skip && (p_pos.y + label_h - cache.offset.y) > 0) {
+ if (!skip && (p_pos.y + label_h - theme_cache.offset.y) > 0) {
// Draw separation.
- ERR_FAIL_COND_V(cache.font.is_null(), -1);
+ ERR_FAIL_COND_V(theme_cache.font.is_null(), -1);
- int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
+ int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.hseparation : theme_cache.item_margin);
int skip2 = 0;
for (int i = 0; i < columns.size(); i++) {
if (skip2) {
@@ -1885,8 +1885,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
continue;
}
} else {
- ofs += cache.hseparation;
- w -= cache.hseparation;
+ ofs += theme_cache.hseparation;
+ w -= theme_cache.hseparation;
}
if (p_item->cells[i].expand_right) {
@@ -1902,10 +1902,10 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int button_w = 0;
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
- button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ button_w += b->get_size().width + theme_cache.button_pressed->get_minimum_size().width + theme_cache.button_margin;
}
- int total_ofs = ofs - cache.offset.x;
+ int total_ofs = ofs - theme_cache.offset.x;
if (total_ofs + w > p_draw_size.width) {
w = MAX(button_w, p_draw_size.width - total_ofs);
@@ -1915,9 +1915,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int bw = 0;
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
- Size2 s = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 s = b->get_size() + theme_cache.button_pressed->get_minimum_size();
- Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs;
+ Point2i o = Point2i(ofs + w - s.width, p_pos.y) - theme_cache.offset + p_draw_ofs;
if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item == p_item && cache.click_column == i && cache.click_index == j && !p_item->cells[i].buttons[j].disabled) {
// Being pressed.
@@ -1925,48 +1925,48 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (rtl) {
od.x = get_size().width - od.x - s.x;
}
- cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h)));
+ theme_cache.button_pressed->draw(get_canvas_item(), Rect2(od.x, od.y, s.width, MAX(s.height, label_h)));
}
o.y += (label_h - s.height) / 2;
- o += cache.button_pressed->get_offset();
+ o += theme_cache.button_pressed->get_offset();
if (rtl) {
o.x = get_size().width - o.x - b->get_width();
}
b->draw(ci, o, p_item->cells[i].buttons[j].disabled ? Color(1, 1, 1, 0.5) : p_item->cells[i].buttons[j].color);
- w -= s.width + cache.button_margin;
- bw += s.width + cache.button_margin;
+ w -= s.width + theme_cache.button_margin;
+ bw += s.width + theme_cache.button_margin;
}
- Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - cache.offset + p_draw_ofs, Size2i(w, label_h));
+ Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - theme_cache.offset + p_draw_ofs, Size2i(w, label_h));
Rect2i cell_rect = item_rect;
if (i != 0) {
- cell_rect.position.x -= cache.hseparation;
- cell_rect.size.x += cache.hseparation;
+ cell_rect.position.x -= theme_cache.hseparation;
+ cell_rect.size.x += theme_cache.hseparation;
}
- if (cache.draw_guides) {
+ if (theme_cache.draw_guides) {
Rect2 r = cell_rect;
if (rtl) {
r.position.x = get_size().width - r.position.x - r.size.x;
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, cache.guide_color, 1);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, theme_cache.guide_color, 1);
}
if (i == 0) {
if (p_item->cells[0].selected && select_mode == SELECT_ROW) {
- Rect2i row_rect = Rect2i(Point2i(cache.bg->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - cache.bg->get_minimum_size().width, item_rect.size.y));
+ Rect2i row_rect = Rect2i(Point2i(theme_cache.panel_style->get_margin(SIDE_LEFT), item_rect.position.y), Size2i(get_size().width - theme_cache.panel_style->get_minimum_size().width, item_rect.size.y));
//Rect2 r = Rect2i(row_rect.pos,row_rect.size);
//r.grow(cache.selected->get_margin(SIDE_LEFT));
if (rtl) {
row_rect.position.x = get_size().width - row_rect.position.x - row_rect.size.x;
}
if (has_focus()) {
- cache.selected_focus->draw(ci, row_rect);
+ theme_cache.selected_focus->draw(ci, row_rect);
} else {
- cache.selected->draw(ci, row_rect);
+ theme_cache.selected->draw(ci, row_rect);
}
}
}
@@ -1982,9 +1982,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
if (p_item->cells[i].selected) {
if (has_focus()) {
- cache.selected_focus->draw(ci, r);
+ theme_cache.selected_focus->draw(ci, r);
} else {
- cache.selected->draw(ci, r);
+ theme_cache.selected->draw(ci, r);
}
}
}
@@ -1996,8 +1996,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
r.position.x = p_draw_ofs.x;
r.size.x = w + ofs;
} else {
- r.position.x -= cache.hseparation;
- r.size.x += cache.hseparation;
+ r.position.x -= theme_cache.hseparation;
+ r.size.x += theme_cache.hseparation;
}
if (rtl) {
r.position.x = get_size().width - r.position.x - r.size.x;
@@ -2020,28 +2020,34 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (drop_mode_over == p_item) {
if (drop_mode_section == 0 || drop_mode_section == -1) {
// Line above.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), theme_cache.drop_position_color);
}
if (drop_mode_section == 0) {
// Side lines.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), cache.drop_position_color);
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), theme_cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), theme_cache.drop_position_color);
}
if (drop_mode_section == 0 || (drop_mode_section == 1 && (!p_item->get_first_child() || p_item->is_collapsed()))) {
// Line below.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), theme_cache.drop_position_color);
}
} else if (drop_mode_over == p_item->get_parent()) {
if (drop_mode_section == 1 && !p_item->get_prev() /* && !drop_mode_over->is_collapsed() */) { // The drop_mode_over shouldn't ever be collapsed in here, otherwise we would be drawing a child of a collapsed item.
// Line above.
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), theme_cache.drop_position_color);
}
}
}
- Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_selected_color" : "font_color");
- Color font_outline_color = cache.font_outline_color;
- int outline_size = cache.font_outline_size;
+ Color col;
+ if (p_item->cells[i].custom_color) {
+ col = p_item->cells[i].color;
+ } else {
+ col = p_item->cells[i].selected ? theme_cache.font_selected_color : theme_cache.font_color;
+ }
+
+ Color font_outline_color = theme_cache.font_outline_color;
+ int outline_size = theme_cache.font_outline_size;
Color icon_col = p_item->cells[i].icon_color;
if (p_item->cells[i].dirty) {
@@ -2061,9 +2067,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
draw_item_rect(p_item->cells.write[i], item_rect, col, icon_col, outline_size, font_outline_color);
} break;
case TreeItem::CELL_MODE_CHECK: {
- Ref<Texture2D> checked = cache.checked;
- Ref<Texture2D> unchecked = cache.unchecked;
- Ref<Texture2D> indeterminate = cache.indeterminate;
+ Ref<Texture2D> checked = theme_cache.checked;
+ Ref<Texture2D> unchecked = theme_cache.unchecked;
+ Ref<Texture2D> indeterminate = theme_cache.indeterminate;
Point2i check_ofs = item_rect.position;
check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2);
@@ -2075,7 +2081,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
unchecked->draw(ci, check_ofs);
}
- int check_w = checked->get_width() + cache.hseparation;
+ int check_w = checked->get_width() + theme_cache.hseparation;
text_pos.x += check_w;
@@ -2091,7 +2097,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
break;
}
- Ref<Texture2D> downarrow = cache.select_arrow;
+ Ref<Texture2D> downarrow = theme_cache.select_arrow;
int cell_width = item_rect.size.x - downarrow->get_width();
p_item->cells.write[i].text_buf->set_width(cell_width);
@@ -2113,7 +2119,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
downarrow->draw(ci, arrow_pos);
} else {
- Ref<Texture2D> updown = cache.updown;
+ Ref<Texture2D> updown = theme_cache.updown;
int cell_width = item_rect.size.x - updown->get_width();
@@ -2170,7 +2176,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
break;
}
- Ref<Texture2D> downarrow = cache.select_arrow;
+ Ref<Texture2D> downarrow = theme_cache.select_arrow;
Rect2i ir = item_rect;
@@ -2182,16 +2188,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
- draw_style_box(cache.custom_button_pressed, ir);
+ draw_style_box(theme_cache.custom_button_pressed, ir);
} else {
- draw_style_box(cache.custom_button_hover, ir);
- col = cache.custom_button_font_highlight;
+ draw_style_box(theme_cache.custom_button_hover, ir);
+ col = theme_cache.custom_button_font_highlight;
}
} else {
- draw_style_box(cache.custom_button, ir);
+ draw_style_box(theme_cache.custom_button, ir);
}
- ir.size -= cache.custom_button->get_minimum_size();
- ir.position += cache.custom_button->get_offset();
+ ir.size -= theme_cache.custom_button->get_minimum_size();
+ ir.position += theme_cache.custom_button->get_offset();
}
draw_item_rect(p_item->cells.write[i], ir, col, icon_col, outline_size, font_outline_color);
@@ -2212,9 +2218,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
cell_rect.position.x = get_size().width - cell_rect.position.x - cell_rect.size.x;
}
if (has_focus()) {
- cache.cursor->draw(ci, cell_rect);
+ theme_cache.cursor->draw(ci, cell_rect);
} else {
- cache.cursor_unfocus->draw(ci, cell_rect);
+ theme_cache.cursor_unfocus->draw(ci, cell_rect);
}
}
}
@@ -2224,13 +2230,17 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Ref<Texture2D> arrow;
if (p_item->collapsed) {
- arrow = cache.arrow_collapsed;
+ if (is_layout_rtl()) {
+ arrow = theme_cache.arrow_collapsed_mirrored;
+ } else {
+ arrow = theme_cache.arrow_collapsed;
+ }
} else {
- arrow = cache.arrow;
+ arrow = theme_cache.arrow;
}
- Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset + p_draw_ofs;
- apos.x += cache.item_margin - arrow->get_width();
+ Point2 apos = p_pos + Point2i(0, (label_h - arrow->get_height()) / 2) - theme_cache.offset + p_draw_ofs;
+ apos.x += theme_cache.item_margin - arrow->get_width();
if (rtl) {
apos.x = get_size().width - apos.x - arrow->get_width();
@@ -2243,7 +2253,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Point2 children_pos = p_pos;
if (!skip) {
- children_pos.x += cache.item_margin;
+ children_pos.x += theme_cache.item_margin;
htotal += label_h;
children_pos.y += htotal;
}
@@ -2251,7 +2261,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (!p_item->collapsed) { /* if not collapsed, check the children */
TreeItem *c = p_item->first_child;
- int base_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
+ int base_ofs = children_pos.y - theme_cache.offset.y + p_draw_ofs.y;
int prev_ofs = base_ofs;
int prev_hl_ofs = base_ofs;
@@ -2262,20 +2272,20 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
// Draw relationship lines.
- if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) {
- int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
- int parent_ofs = p_pos.x + cache.item_margin;
- Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
+ if (theme_cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) {
+ int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.hseparation : theme_cache.item_margin);
+ int parent_ofs = p_pos.x + theme_cache.item_margin;
+ Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - theme_cache.offset + p_draw_ofs;
if (c->get_visible_child_count() > 0) {
- root_pos -= Point2i(cache.arrow->get_width(), 0);
+ root_pos -= Point2i(theme_cache.arrow->get_width(), 0);
}
- float line_width = cache.relationship_line_width * Math::round(cache.base_scale);
- float parent_line_width = cache.parent_hl_line_width * Math::round(cache.base_scale);
- float children_line_width = cache.children_hl_line_width * Math::round(cache.base_scale);
+ float line_width = theme_cache.relationship_line_width * Math::round(theme_cache.base_scale);
+ float parent_line_width = theme_cache.parent_hl_line_width * Math::round(theme_cache.base_scale);
+ float children_line_width = theme_cache.children_hl_line_width * Math::round(theme_cache.base_scale);
- Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
+ Point2i parent_pos = Point2i(parent_ofs - theme_cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + theme_cache.arrow->get_height() / 2) - theme_cache.offset + p_draw_ofs;
int more_prev_ofs = 0;
@@ -2289,43 +2299,43 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (_is_branch_selected(c)) {
// If this item or one of its children is selected, we draw the line using parent highlight style.
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), theme_cache.parent_hl_line_color, parent_line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width);
- more_prev_ofs = cache.parent_hl_line_margin;
+ more_prev_ofs = theme_cache.parent_hl_line_margin;
prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
} else if (p_item->is_selected(0)) {
// If parent item is selected (but this item is not), we draw the line using children highlight style.
// Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted.
if (_is_sibling_branch_selected(c)) {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), theme_cache.children_hl_line_color, children_line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width);
prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
} else {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), theme_cache.children_hl_line_color, children_line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), theme_cache.children_hl_line_color, children_line_width);
}
} else {
// If nothing of the above is true, we draw the line using normal style.
// Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted.
if (_is_sibling_branch_selected(c)) {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + cache.parent_hl_line_margin, root_pos.y), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + theme_cache.parent_hl_line_margin, root_pos.y), theme_cache.relationship_line_color, line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), theme_cache.parent_hl_line_color, parent_line_width);
prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2);
} else {
if (htotal >= 0) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), theme_cache.relationship_line_color, line_width);
}
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width);
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), theme_cache.relationship_line_color, line_width);
}
}
}
@@ -2338,12 +2348,12 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
break; // Last loop done, stop.
}
- if (cache.draw_relationship_lines == 0) {
+ if (theme_cache.draw_relationship_lines == 0) {
return -1; // No need to draw anymore, full stop.
}
htotal = -1;
- children_pos.y = cache.offset.y + p_draw_size.height;
+ children_pos.y = theme_cache.offset.y + p_draw_size.height;
} else {
htotal += child_h;
children_pos.y += child_h;
@@ -2494,7 +2504,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
void Tree::_range_click_timeout() {
if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
- Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
+ Point2 pos = get_local_mouse_position() - theme_cache.panel_style->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2512,7 +2522,7 @@ void Tree::_range_click_timeout() {
Ref<InputEventMouseButton> mb;
mb.instantiate();
- int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
if (h_scroll->is_visible()) {
x_limit -= h_scroll->get_minimum_size().width;
}
@@ -2521,7 +2531,7 @@ void Tree::_range_click_timeout() {
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MouseButton::LEFT, mb);
+ propagate_mouse_event(pos + theme_cache.offset, 0, 0, x_limit + theme_cache.offset.width, false, root, MouseButton::LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -2550,7 +2560,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return 0;
}
- int item_h = compute_item_height(p_item) + cache.vseparation;
+ int item_h = compute_item_height(p_item) + theme_cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2561,7 +2571,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return -1;
}
- if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
+ if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + theme_cache.item_margin))) {
p_item->set_collapsed(!p_item->is_collapsed());
return -1;
}
@@ -2580,7 +2590,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (p_item->cells[i].expand_right) {
int plus = 1;
while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
- col_width += cache.hseparation;
+ col_width += theme_cache.hseparation;
col_width += get_column_width(i + plus);
plus++;
}
@@ -2600,16 +2610,16 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (col == -1) {
return -1;
} else if (col == 0) {
- int margin = x_ofs + cache.item_margin; //-cache.hseparation;
- //int lm = cache.bg->get_margin(SIDE_LEFT);
+ int margin = x_ofs + theme_cache.item_margin; //-theme_cache.hseparation;
+ //int lm = theme_cache.panel_style->get_margin(SIDE_LEFT);
col_width -= margin;
limit_w -= margin;
col_ofs += margin;
x -= margin;
} else {
- col_width -= cache.hseparation;
- limit_w -= cache.hseparation;
- x -= cache.hseparation;
+ col_width -= theme_cache.hseparation;
+ limit_w -= theme_cache.hseparation;
+ x -= theme_cache.hseparation;
}
if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) {
@@ -2626,7 +2636,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
int button_w = 0;
for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[col].buttons[j].texture;
- button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin;
+ button_w += b->get_size().width + theme_cache.button_pressed->get_minimum_size().width + theme_cache.button_margin;
}
col_width = MAX(button_w, MIN(limit_w, col_width));
@@ -2634,7 +2644,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- int w = b->get_size().width + cache.button_pressed->get_minimum_size().width;
+ int w = b->get_size().width + theme_cache.button_pressed->get_minimum_size().width;
if (x > col_width - w) {
if (c.buttons[j].disabled) {
@@ -2658,11 +2668,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
cache.click_item = p_item;
cache.click_column = col;
cache.click_pos = click_pos;
- update();
+ queue_redraw();
return -1;
}
- col_width -= w + cache.button_margin;
+ col_width -= w + theme_cache.button_margin;
}
if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) {
@@ -2676,7 +2686,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return -1;
}
- if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) {
+ if (select_mode == SELECT_MULTI && p_mod->is_command_or_control_pressed() && c.selectable) {
if (!c.selected || p_button == MouseButton::RIGHT) {
p_item->select(col);
emit_signal(SNAME("multi_selected"), p_item, col, true);
@@ -2716,7 +2726,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
emit_signal(SNAME("multi_selected"),p_item,col,true);
}
*/
- update();
+ queue_redraw();
}
}
}
@@ -2742,7 +2752,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
case TreeItem::CELL_MODE_CHECK: {
bring_up_editor = false; //checkboxes are not edited with editor
if (force_edit_checkbox_only_on_checkbox) {
- if (x < cache.checked->get_width()) {
+ if (x < theme_cache.checked->get_width()) {
p_item->set_checked(col, !c.checked);
item_edited(col, p_item, p_button);
}
@@ -2764,7 +2774,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
popup_menu->set_size(Size2(col_width, 0));
- popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - cache.offset);
+ popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - theme_cache.offset);
popup_menu->popup();
popup_edited_item = p_item;
popup_edited_item_col = col;
@@ -2822,9 +2832,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
case TreeItem::CELL_MODE_CUSTOM: {
edited_item = p_item;
edited_col = col;
- bool on_arrow = x > col_width - cache.select_arrow->get_width();
+ bool on_arrow = x > col_width - theme_cache.select_arrow->get_width();
- custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h));
+ custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - theme_cache.offset.y), Size2(get_column_width(col), item_h));
if (on_arrow || !p_item->cells[col].custom_button) {
emit_signal(SNAME("custom_popup_edited"), ((bool)(x >= (col_width - item_h / 2))));
@@ -2846,7 +2856,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
popup_pressing_edited_item = p_item;
popup_pressing_edited_item_column = col;
- pressing_item_rect = Rect2(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs) - cache.offset, Size2(col_width, item_h));
+ pressing_item_rect = Rect2(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs) - theme_cache.offset, Size2(col_width, item_h));
pressing_for_editor_text = editor_text;
pressing_for_editor = true;
@@ -2855,8 +2865,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
Point2i new_pos = p_pos;
if (!skip) {
- x_ofs += cache.item_margin;
- //new_pos.x-=cache.item_margin;
+ x_ofs += theme_cache.item_margin;
+ //new_pos.x-=theme_cache.item_margin;
y_ofs += item_h;
new_pos.y -= item_h;
}
@@ -2935,7 +2945,7 @@ void Tree::_text_editor_submit(String p_text) {
}
item_edited(popup_edited_item_col, popup_edited_item);
- update();
+ queue_redraw();
}
void Tree::value_editor_changed(double p_value) {
@@ -2952,7 +2962,7 @@ void Tree::value_editor_changed(double p_value) {
text_editor->set_text(String::num(c.val, Math::range_step_decimals(c.step)));
item_edited(popup_edited_item_col, popup_edited_item);
- update();
+ queue_redraw();
}
void Tree::popup_select(int p_option) {
@@ -2966,7 +2976,7 @@ void Tree::popup_select(int p_option) {
popup_edited_item->cells.write[popup_edited_item_col].val = p_option;
//popup_edited_item->edited_signal.call( popup_edited_item_col );
- update();
+ queue_redraw();
item_edited(popup_edited_item_col, popup_edited_item);
}
@@ -2993,7 +3003,7 @@ void Tree::_go_left() {
selected_item->select(selected_col - 1);
}
}
- update();
+ queue_redraw();
accept_event();
ensure_cursor_is_visible();
}
@@ -3014,7 +3024,7 @@ void Tree::_go_right() {
selected_item->select(selected_col + 1);
}
}
- update();
+ queue_redraw();
ensure_cursor_is_visible();
accept_event();
}
@@ -3043,7 +3053,7 @@ void Tree::_go_up() {
}
selected_item = prev;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
int col = selected_col < 0 ? 0 : selected_col;
while (prev && !prev->cells[col].selectable) {
@@ -3086,7 +3096,7 @@ void Tree::_go_down() {
selected_item = next;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
int col = selected_col < 0 ? 0 : selected_col;
@@ -3117,7 +3127,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- bool is_command = k.is_valid() && k->is_command_pressed();
+ bool is_command = k.is_valid() && k->is_command_or_control_pressed();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
@@ -3196,7 +3206,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (select_mode == SELECT_MULTI) {
selected_item = next;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
while (next && !next->cells[selected_col].selectable) {
next = next->get_next_visible();
@@ -3234,7 +3244,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (select_mode == SELECT_MULTI) {
selected_item = prev;
emit_signal(SNAME("cell_selected"));
- update();
+ queue_redraw();
} else {
while (prev && !prev->cells[selected_col].selectable) {
prev = prev->get_prev_visible();
@@ -3275,7 +3285,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (!k->is_pressed()) {
return;
}
- if (k->is_command_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) {
+ if (k->is_command_or_control_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) {
return;
}
if (!root) {
@@ -3300,18 +3310,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
- update_cache();
- }
-
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
bool rtl = is_layout_rtl();
Point2 pos = mm->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
Cache::ClickType old_hover = cache.hover_type;
int old_index = cache.hover_index;
@@ -3321,7 +3327,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (show_column_titles) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- pos.x += cache.offset.x;
+ pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
@@ -3339,7 +3345,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (rtl) {
mpos.x = get_size().width - mpos.x;
}
- mpos -= cache.bg->get_offset();
+ mpos -= theme_cache.panel_style->get_offset();
mpos.y -= _get_title_button_height();
if (mpos.y >= 0) {
if (h_scroll->is_visible_in_tree()) {
@@ -3358,11 +3364,11 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (drop_mode_flags) {
if (it != drop_mode_over) {
drop_mode_over = it;
- update();
+ queue_redraw();
}
if (it && section != drop_mode_section) {
drop_mode_section = section;
- update();
+ queue_redraw();
}
}
@@ -3371,14 +3377,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (it != old_it || col != old_col) {
if (old_it && old_col >= old_it->cells.size()) {
- // Columns may have changed since last update().
- update();
+ // Columns may have changed since last redraw().
+ queue_redraw();
} else {
// Only need to update if mouse enters/exits a button
bool was_over_button = old_it && old_it->cells[old_col].custom_button;
bool is_over_button = it && it->cells[col].custom_button;
if (was_over_button || is_over_button) {
- update();
+ queue_redraw();
}
}
}
@@ -3387,7 +3393,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
// Update if mouse enters/exits columns
if (cache.hover_type != old_hover || cache.hover_index != old_index) {
- update();
+ queue_redraw();
}
if (pressing_for_editor && popup_pressing_edited_item && (popup_pressing_edited_item->get_cell_mode(popup_pressing_edited_item_column) == TreeItem::CELL_MODE_RANGE)) {
@@ -3430,10 +3436,6 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
- update_cache();
- }
-
bool rtl = is_layout_rtl();
if (!mb->is_pressed()) {
@@ -3443,12 +3445,12 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (rtl) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- pos.x += cache.offset.x;
+ pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
@@ -3526,7 +3528,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
cache.click_id = -1;
cache.click_item = nullptr;
cache.click_column = 0;
- update();
+ queue_redraw();
return;
}
@@ -3537,7 +3539,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
switch (mb->get_button_index()) {
case MouseButton::RIGHT:
case MouseButton::LEFT: {
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
Point2 pos = mb->get_position();
if (rtl) {
@@ -3549,14 +3551,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- pos.x += cache.offset.x;
+ pos.x += theme_cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
if (pos.x < static_cast<real_t>(len)) {
cache.click_type = Cache::CLICK_TITLE;
cache.click_index = i;
- update();
+ queue_redraw();
break;
}
}
@@ -3572,14 +3574,14 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pressing_for_editor = false;
propagate_mouse_activated = false;
- int x_limit = get_size().width - cache.bg->get_minimum_size().width;
+ int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width;
if (h_scroll->is_visible()) {
x_limit -= h_scroll->get_minimum_size().width;
}
cache.rtl = is_layout_rtl();
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, mb->is_double_click(), root, mb->get_button_index(), mb);
+ propagate_mouse_event(pos + theme_cache.offset, 0, 0, x_limit + theme_cache.offset.width, mb->is_double_click(), root, mb->get_button_index(), mb);
blocked--;
if (pressing_for_editor) {
@@ -3613,7 +3615,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb->get_button_index() == MouseButton::LEFT) {
- if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_pressed()) {
+ if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_or_control_pressed()) {
emit_signal(SNAME("nothing_selected"));
}
}
@@ -3766,7 +3768,7 @@ bool Tree::is_editing() {
}
Size2 Tree::get_internal_min_size() const {
- Size2i size = cache.bg->get_offset();
+ Size2i size = theme_cache.panel_style->get_offset();
if (root) {
size.height += get_item_height(root);
}
@@ -3789,23 +3791,23 @@ void Tree::update_scrollbars() {
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
- v_scroll->set_begin(Point2(size.width - vmin.width, cache.bg->get_margin(SIDE_TOP)));
- v_scroll->set_end(Point2(size.width, size.height - cache.bg->get_margin(SIDE_TOP) - cache.bg->get_margin(SIDE_BOTTOM)));
+ v_scroll->set_begin(Point2(size.width - vmin.width, theme_cache.panel_style->get_margin(SIDE_TOP)));
+ v_scroll->set_end(Point2(size.width, size.height - theme_cache.panel_style->get_margin(SIDE_TOP) - theme_cache.panel_style->get_margin(SIDE_BOTTOM)));
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
Size2 internal_min_size = get_internal_min_size();
- bool display_vscroll = internal_min_size.height + cache.bg->get_margin(SIDE_TOP) > size.height;
- bool display_hscroll = internal_min_size.width + cache.bg->get_margin(SIDE_LEFT) > size.width;
+ bool display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) > size.height;
+ bool display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) > size.width;
for (int i = 0; i < 2; i++) {
// Check twice, as both values are dependent on each other.
if (display_hscroll) {
- display_vscroll = internal_min_size.height + cache.bg->get_margin(SIDE_TOP) + hmin.height > size.height;
+ display_vscroll = internal_min_size.height + theme_cache.panel_style->get_margin(SIDE_TOP) + hmin.height > size.height;
}
if (display_vscroll) {
- display_hscroll = internal_min_size.width + cache.bg->get_margin(SIDE_LEFT) + vmin.width > size.width;
+ display_hscroll = internal_min_size.width + theme_cache.panel_style->get_margin(SIDE_LEFT) + vmin.width > size.width;
}
}
@@ -3813,29 +3815,29 @@ void Tree::update_scrollbars() {
v_scroll->show();
v_scroll->set_max(internal_min_size.height);
v_scroll->set_page(size.height - hmin.height - tbh);
- cache.offset.y = v_scroll->get_value();
+ theme_cache.offset.y = v_scroll->get_value();
} else {
v_scroll->hide();
- cache.offset.y = 0;
+ theme_cache.offset.y = 0;
}
if (display_hscroll) {
h_scroll->show();
h_scroll->set_max(internal_min_size.width);
h_scroll->set_page(size.width - vmin.width);
- cache.offset.x = h_scroll->get_value();
+ theme_cache.offset.x = h_scroll->get_value();
} else {
h_scroll->hide();
- cache.offset.x = 0;
+ theme_cache.offset.x = 0;
}
}
int Tree::_get_title_button_height() const {
- ERR_FAIL_COND_V(cache.font.is_null() || cache.title_button.is_null(), 0);
+ ERR_FAIL_COND_V(theme_cache.font.is_null() || theme_cache.title_button.is_null(), 0);
int h = 0;
if (show_column_titles) {
for (int i = 0; i < columns.size(); i++) {
- h = MAX(h, columns[i].text_buf->get_size().y + cache.title_button->get_minimum_size().height);
+ h = MAX(h, columns[i].text_buf->get_size().y + theme_cache.title_button->get_minimum_size().height);
}
}
return h;
@@ -3852,7 +3854,7 @@ void Tree::_notification(int p_what) {
case NOTIFICATION_MOUSE_EXIT: {
if (cache.hover_type != Cache::CLICK_NONE) {
cache.hover_type = Cache::CLICK_NONE;
- update();
+ queue_redraw();
}
} break;
@@ -3860,20 +3862,16 @@ void Tree::_notification(int p_what) {
drag_touching = false;
} break;
- case NOTIFICATION_ENTER_TREE: {
- update_cache();
- } break;
-
case NOTIFICATION_DRAG_END: {
drop_mode_flags = 0;
scrolling = false;
set_physics_process_internal(false);
- update();
+ queue_redraw();
} break;
case NOTIFICATION_DRAG_BEGIN: {
single_select_defer = nullptr;
- if (cache.scroll_speed > 0) {
+ if (theme_cache.scroll_speed > 0) {
scrolling = true;
set_physics_process_internal(true);
}
@@ -3917,22 +3915,22 @@ void Tree::_notification(int p_what) {
}
Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
- if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
+ if (scrolling && get_rect().grow(theme_cache.scroll_border).has_point(mouse_position)) {
Point2 point;
- if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
- point.x = mouse_position.x - cache.scroll_border;
- } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
- point.x = mouse_position.x - (get_size().width - cache.scroll_border);
+ if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < theme_cache.scroll_border)) {
+ point.x = mouse_position.x - theme_cache.scroll_border;
+ } else if (ABS(mouse_position.x - get_size().width) < theme_cache.scroll_border) {
+ point.x = mouse_position.x - (get_size().width - theme_cache.scroll_border);
}
- if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
- point.y = mouse_position.y - cache.scroll_border;
- } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
- point.y = mouse_position.y - (get_size().height - cache.scroll_border);
+ if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < theme_cache.scroll_border)) {
+ point.y = mouse_position.y - theme_cache.scroll_border;
+ } else if (ABS(mouse_position.y - get_size().height) < theme_cache.scroll_border) {
+ point.y = mouse_position.y - (get_size().height - theme_cache.scroll_border);
}
- point *= cache.scroll_speed * get_physics_process_delta_time();
+ point *= theme_cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
v_scroll->set_value(point.y);
@@ -3940,13 +3938,12 @@ void Tree::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- update_cache();
+ v_scroll->set_custom_step(theme_cache.font->get_height(theme_cache.font_size));
+
update_scrollbars();
RID ci = get_canvas_item();
- Ref<StyleBox> bg = cache.bg;
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Ref<StyleBox> bg = theme_cache.panel_style;
Point2 draw_ofs;
draw_ofs += bg->get_offset();
@@ -3970,11 +3967,11 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
//title buttons
- int ofs2 = cache.bg->get_margin(SIDE_LEFT);
+ int ofs2 = theme_cache.panel_style->get_margin(SIDE_LEFT);
for (int i = 0; i < columns.size(); i++) {
- Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
- Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
+ Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? theme_cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? theme_cache.title_button_hover : theme_cache.title_button);
+ Ref<Font> f = theme_cache.tb_font;
+ Rect2 tbrect = Rect2(ofs2 - theme_cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
if (cache.rtl) {
tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
}
@@ -3985,19 +3982,18 @@ void Tree::_notification(int p_what) {
columns.write[i].text_buf->set_width(clip_w);
Vector2 text_pos = tbrect.position + Point2i(sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2, (tbrect.size.height - columns[i].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- columns[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
+ columns[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
}
- columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
+ columns[i].text_buf->draw(ci, text_pos, theme_cache.title_button_color);
}
}
- // Draw the background focus outline last, so that it is drawn in front of the section headings.
+ // Draw the focus outline last, so that it is drawn in front of the section headings.
// Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
if (has_focus()) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- const Ref<StyleBox> bg_focus = get_theme_stylebox(SNAME("bg_focus"));
- bg_focus->draw(ci, Rect2(Point2(), get_size()));
+ theme_cache.focus_style->draw(ci, Rect2(Point2(), get_size()));
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
}
} break;
@@ -4005,7 +4001,6 @@ void Tree::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
- update_cache();
_update_all();
} break;
@@ -4040,7 +4035,7 @@ Size2 Tree::get_minimum_size() const {
return Size2();
} else {
Vector2 min_size = get_internal_min_size();
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
if (bg.is_valid()) {
min_size.x += bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
min_size.y += bg->get_margin(SIDE_TOP) + bg->get_margin(SIDE_BOTTOM);
@@ -4110,7 +4105,7 @@ void Tree::item_changed(int p_column, TreeItem *p_item) {
if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) {
p_item->cells.write[p_column].dirty = true;
}
- update();
+ queue_redraw();
}
void Tree::item_selected(int p_column, TreeItem *p_item) {
@@ -4129,7 +4124,7 @@ void Tree::item_selected(int p_column, TreeItem *p_item) {
} else {
select_single_item(p_item, root, p_column);
}
- update();
+ queue_redraw();
}
void Tree::item_deselected(int p_column, TreeItem *p_item) {
@@ -4144,7 +4139,7 @@ void Tree::item_deselected(int p_column, TreeItem *p_item) {
if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) {
p_item->cells.write[p_column].selected = false;
}
- update();
+ queue_redraw();
}
void Tree::set_select_mode(SelectMode p_mode) {
@@ -4167,7 +4162,7 @@ void Tree::deselect_all() {
selected_item = nullptr;
selected_col = -1;
- update();
+ queue_redraw();
}
bool Tree::is_anything_selected() {
@@ -4196,7 +4191,7 @@ void Tree::clear() {
popup_edited_item = nullptr;
popup_pressing_edited_item = nullptr;
- update();
+ queue_redraw();
};
void Tree::set_hide_root(bool p_enabled) {
@@ -4205,7 +4200,7 @@ void Tree::set_hide_root(bool p_enabled) {
}
hide_root = p_enabled;
- update();
+ queue_redraw();
}
bool Tree::is_root_hidden() const {
@@ -4223,7 +4218,7 @@ void Tree::set_column_custom_minimum_width(int p_column, int p_min_width) {
return;
}
columns.write[p_column].custom_min_width = p_min_width;
- update();
+ queue_redraw();
}
void Tree::set_column_expand(int p_column, bool p_expand) {
@@ -4234,7 +4229,7 @@ void Tree::set_column_expand(int p_column, bool p_expand) {
}
columns.write[p_column].expand = p_expand;
- update();
+ queue_redraw();
}
void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
@@ -4245,7 +4240,7 @@ void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
}
columns.write[p_column].expand_ratio = p_ratio;
- update();
+ queue_redraw();
}
void Tree::set_column_clip_content(int p_column, bool p_fit) {
@@ -4256,7 +4251,7 @@ void Tree::set_column_clip_content(int p_column, bool p_fit) {
}
columns.write[p_column].clip_content = p_fit;
- update();
+ queue_redraw();
}
bool Tree::is_column_expanding(int p_column) const {
@@ -4336,7 +4331,7 @@ int Tree::get_column_minimum_width(int p_column) const {
// Check if the visible title of the column is wider.
if (show_column_titles) {
- min_width = MAX(cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, cache.font_size).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width);
+ min_width = MAX(theme_cache.font->get_string_size(columns[p_column].title, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + theme_cache.panel_style->get_margin(SIDE_LEFT) + theme_cache.panel_style->get_margin(SIDE_RIGHT), min_width);
}
if (!columns[p_column].clip_content) {
@@ -4360,9 +4355,9 @@ int Tree::get_column_minimum_width(int p_column) const {
// Get the item minimum size.
Size2 item_size = item->get_minimum_size(p_column);
if (p_column == 0) {
- item_size.width += cache.item_margin * depth;
+ item_size.width += theme_cache.item_margin * depth;
} else {
- item_size.width += cache.hseparation;
+ item_size.width += theme_cache.hseparation;
}
// Check if the item is wider.
@@ -4381,7 +4376,7 @@ int Tree::get_column_width(int p_column) const {
if (columns[p_column].expand) {
int expand_area = get_size().width;
- Ref<StyleBox> bg = cache.bg;
+ Ref<StyleBox> bg = theme_cache.panel_style;
if (bg.is_valid()) {
expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
@@ -4429,7 +4424,7 @@ void Tree::set_columns(int p_columns) {
if (selected_col >= p_columns) {
selected_col = p_columns - 1;
}
- update();
+ queue_redraw();
}
int Tree::get_columns() const {
@@ -4437,7 +4432,7 @@ int Tree::get_columns() const {
}
void Tree::_scroll_moved(float) {
- update();
+ queue_redraw();
}
Rect2 Tree::get_custom_popup_rect() const {
@@ -4458,7 +4453,7 @@ int Tree::get_item_offset(TreeItem *p_item) const {
ofs += compute_item_height(it);
if (it != root || !hide_root) {
- ofs += cache.vseparation;
+ ofs += theme_cache.vseparation;
}
if (it->first_child && !it->collapsed) {
@@ -4489,14 +4484,14 @@ void Tree::ensure_cursor_is_visible() {
return; // Nothing under cursor.
}
- const Size2 area_size = get_size() - cache.bg->get_minimum_size();
+ const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size();
int y_offset = get_item_offset(selected_item);
if (y_offset != -1) {
const int tbh = _get_title_button_height();
y_offset -= tbh;
- const int cell_h = compute_item_height(selected_item) + cache.vseparation;
+ const int cell_h = compute_item_height(selected_item) + theme_cache.vseparation;
const int screen_h = area_size.height - h_scroll->get_combined_minimum_size().height - tbh;
if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
@@ -4563,7 +4558,7 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const {
Vector2 ofst = Vector2(r.position.x + r.size.x, r.position.y);
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
ofst.x -= size.x;
if (j == p_button) {
@@ -4582,7 +4577,7 @@ void Tree::set_column_titles_visible(bool p_show) {
}
show_column_titles = p_show;
- update();
+ queue_redraw();
}
bool Tree::are_column_titles_visible() const {
@@ -4596,12 +4591,9 @@ void Tree::set_column_title(int p_column, const String &p_title) {
return;
}
- if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
- update_cache();
- }
columns.write[p_column].title = p_title;
update_column(p_column);
- update();
+ queue_redraw();
}
String Tree::get_column_title(int p_column) const {
@@ -4615,7 +4607,7 @@ void Tree::set_column_title_direction(int p_column, Control::TextDirection p_tex
if (columns[p_column].text_direction != p_text_direction) {
columns.write[p_column].text_direction = p_text_direction;
update_column(p_column);
- update();
+ queue_redraw();
}
}
@@ -4629,7 +4621,7 @@ void Tree::set_column_title_language(int p_column, const String &p_language) {
if (columns[p_column].language != p_language) {
columns.write[p_column].language = p_language;
update_column(p_column);
- update();
+ queue_redraw();
}
}
@@ -4660,7 +4652,7 @@ void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
const real_t tree_height = get_size().y;
const Rect2 item_rect = get_item_rect(p_item);
const real_t item_y = item_rect.position.y;
- const real_t item_height = item_rect.size.y + cache.vseparation;
+ const real_t item_height = item_rect.size.y + theme_cache.vseparation;
if (p_center_on_item) {
v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f);
@@ -4784,7 +4776,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_
Point2 pos = p_pos;
if ((root != p_item || !hide_root) && p_item->is_visible()) {
- h = compute_item_height(p_item) + cache.vseparation;
+ h = compute_item_height(p_item) + theme_cache.vseparation;
if (pos.y < h) {
if (drop_mode_flags == DROP_MODE_ON_ITEM) {
section = 0;
@@ -4841,7 +4833,7 @@ int Tree::get_column_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -1;
@@ -4871,7 +4863,7 @@ int Tree::get_drop_section_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -100;
@@ -4901,7 +4893,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
if (is_layout_rtl()) {
pos.x = get_size().width - pos.x;
}
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return nullptr;
@@ -4928,7 +4920,7 @@ TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
int Tree::get_button_id_at_position(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return -1;
@@ -4954,7 +4946,7 @@ int Tree::get_button_id_at_position(const Point2 &p_pos) const {
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
return c.buttons[j].id;
}
@@ -4969,7 +4961,7 @@ int Tree::get_button_id_at_position(const Point2 &p_pos) const {
String Tree::get_tooltip(const Point2 &p_pos) const {
if (root) {
Point2 pos = p_pos;
- pos -= cache.bg->get_offset();
+ pos -= theme_cache.panel_style->get_offset();
pos.y -= _get_title_button_height();
if (pos.y < 0) {
return Control::get_tooltip(p_pos);
@@ -4995,7 +4987,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = c.buttons[j].texture;
- Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
+ Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
String tooltip = c.buttons[j].tooltip;
if (!tooltip.is_empty()) {
@@ -5005,10 +4997,10 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
col_width -= size.width;
}
String ret;
- if (it->get_tooltip(col) == "") {
+ if (it->get_tooltip_text(col) == "") {
ret = it->get_text(col);
} else {
- ret = it->get_tooltip(col);
+ ret = it->get_tooltip_text(col);
}
return ret;
}
@@ -5027,7 +5019,7 @@ void Tree::set_hide_folding(bool p_hide) {
}
hide_folding = p_hide;
- update();
+ queue_redraw();
}
bool Tree::is_folding_hidden() const {
@@ -5043,7 +5035,7 @@ void Tree::set_drop_mode_flags(int p_flags) {
drop_mode_over = nullptr;
}
- update();
+ queue_redraw();
}
int Tree::get_drop_mode_flags() const {
@@ -5231,8 +5223,6 @@ Tree::Tree() {
set_mouse_filter(MOUSE_FILTER_STOP);
set_clip_contents(true);
-
- update_cache();
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 7f9c00b1b9..450943c048 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -245,7 +245,7 @@ public:
void add_button(int p_column, const Ref<Texture2D> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
int get_button_count(int p_column) const;
- String get_button_tooltip(int p_column, int p_idx) const;
+ String get_button_tooltip_text(int p_column, int p_idx) const;
Ref<Texture2D> get_button(int p_column, int p_idx) const;
int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
@@ -308,8 +308,8 @@ public:
void set_custom_as_button(int p_column, bool p_button);
bool is_custom_set_as_button(int p_column) const;
- void set_tooltip(int p_column, const String &p_tooltip);
- String get_tooltip(int p_column) const;
+ void set_tooltip_text(int p_column, const String &p_tooltip);
+ String get_tooltip_text(int p_column) const;
void set_text_alignment(int p_column, HorizontalAlignment p_alignment);
HorizontalAlignment get_text_alignment(int p_column) const;
@@ -482,12 +482,15 @@ private:
void propagate_set_columns(TreeItem *p_item);
- struct Cache {
+ struct ThemeCache {
+ Ref<StyleBox> panel_style;
+ Ref<StyleBox> focus_style;
+
Ref<Font> font;
Ref<Font> tb_font;
int font_size = 0;
int tb_font_size = 0;
- Ref<StyleBox> bg;
+
Ref<StyleBox> selected;
Ref<StyleBox> selected_focus;
Ref<StyleBox> cursor;
@@ -505,8 +508,9 @@ private:
Ref<Texture2D> checked;
Ref<Texture2D> unchecked;
Ref<Texture2D> indeterminate;
- Ref<Texture2D> arrow_collapsed;
Ref<Texture2D> arrow;
+ Ref<Texture2D> arrow_collapsed;
+ Ref<Texture2D> arrow_collapsed_mirrored;
Ref<Texture2D> select_arrow;
Ref<Texture2D> updown;
@@ -536,7 +540,9 @@ private:
int scroll_border = 0;
int scroll_speed = 0;
int font_outline_size = 0;
+ } theme_cache;
+ struct Cache {
enum ClickType {
CLICK_NONE,
CLICK_TITLE,
@@ -559,7 +565,6 @@ private:
Point2i text_editor_position;
bool rtl = false;
-
} cache;
int _get_title_button_height() const;
@@ -572,7 +577,6 @@ private:
bool v_scroll_enabled = true;
Size2 get_internal_min_size() const;
- void update_cache();
void update_scrollbars();
Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
@@ -620,6 +624,8 @@ private:
bool _scroll(bool p_horizontal, float p_pages);
protected:
+ virtual void _update_theme_item_cache() override;
+
static void _bind_methods();
public:
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 4024d4c80e..1e03ed6e76 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -213,7 +213,7 @@ void VideoStreamPlayer::set_expand(bool p_expand) {
}
expand = p_expand;
- update();
+ queue_redraw();
update_minimum_size();
}
@@ -261,7 +261,7 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
AudioServer::get_singleton()->unlock();
}
- update();
+ queue_redraw();
if (!expand) {
update_minimum_size();
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 515f4d88a6..05d86f77f2 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -88,7 +88,7 @@ void CanvasItem::_handle_visibility_change(bool p_visible) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible) {
- update();
+ queue_redraw();
} else {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
@@ -121,7 +121,7 @@ CanvasItem *CanvasItem::get_current_item_drawn() {
return current_item_drawn;
}
-void CanvasItem::_update_callback() {
+void CanvasItem::_redraw_callback() {
if (!is_inside_tree()) {
pending_update = false;
return;
@@ -242,7 +242,7 @@ void CanvasItem::_enter_canvas() {
}
pending_update = false;
- update();
+ queue_redraw();
notification(NOTIFICATION_ENTER_CANVAS);
}
@@ -338,6 +338,7 @@ void CanvasItem::_notification(int p_what) {
}
if (window) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ window = nullptr;
}
global_invalid = true;
parent_visible_in_tree = false;
@@ -355,7 +356,7 @@ void CanvasItem::_window_visibility_changed() {
}
}
-void CanvasItem::update() {
+void CanvasItem::queue_redraw() {
if (!is_inside_tree()) {
return;
}
@@ -365,7 +366,14 @@ void CanvasItem::update() {
pending_update = true;
- MessageQueue::get_singleton()->push_call(this, SNAME("_update_callback"));
+ MessageQueue::get_singleton()->push_callable(callable_mp(this, &CanvasItem::_redraw_callback));
+}
+
+void CanvasItem::move_to_front() {
+ if (!get_parent()) {
+ return;
+ }
+ get_parent()->move_child(this, -1);
}
void CanvasItem::set_modulate(const Color &p_modulate) {
@@ -438,7 +446,7 @@ int CanvasItem::get_light_mask() const {
void CanvasItem::item_rect_changed(bool p_size_changed) {
if (p_size_changed) {
- update();
+ queue_redraw();
}
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
@@ -867,7 +875,6 @@ void CanvasItem::force_update_transform() {
void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_top_level_raise_self"), &CanvasItem::_top_level_raise_self);
- ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
@@ -896,7 +903,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);
ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide);
- ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update);
+ ClassDB::bind_method(D_METHOD("queue_redraw"), &CanvasItem::queue_redraw);
+ ClassDB::bind_method(D_METHOD("move_to_front"), &CanvasItem::move_to_front);
ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &CanvasItem::set_as_top_level);
ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &CanvasItem::is_set_as_top_level);
@@ -1100,7 +1108,7 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) {
texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter);
}
RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache);
- update();
+ queue_redraw();
if (p_propagate) {
for (CanvasItem *E : children_items) {
@@ -1141,7 +1149,7 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) {
texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat);
}
RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache);
- update();
+ queue_redraw();
if (p_propagate) {
for (CanvasItem *E : children_items) {
if (!E->top_level && E->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 1e0d4552ce..b80289fdb4 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -110,7 +110,7 @@ private:
void _propagate_visibility_changed(bool p_parent_visible_in_tree);
void _handle_visibility_change(bool p_visible);
- void _update_callback();
+ void _redraw_callback();
void _enter_canvas();
void _exit_canvas();
@@ -197,7 +197,8 @@ public:
void show();
void hide();
- void update();
+ void queue_redraw();
+ void move_to_front();
void set_clip_children(bool p_enabled);
bool is_clipping_children() const;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 4890db995a..214efe432b 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -329,14 +329,14 @@ void CanvasLayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_less,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale", PROPERTY_HINT_LINK), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px"), "set_transform", "get_transform");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_GROUP("Follow Viewport", "follow_viewport");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_less"), "set_follow_viewport_scale", "get_follow_viewport_scale");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 9a23bc65bf..bec378dd91 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -36,11 +36,11 @@ void HTTPRequest::_redirect_request(const String &p_new_url) {
}
Error HTTPRequest::_request() {
- return client->connect_to_host(url, port, use_ssl, validate_ssl);
+ return client->connect_to_host(url, port, use_tls, validate_tls);
}
Error HTTPRequest::_parse_url(const String &p_url) {
- use_ssl = false;
+ use_tls = false;
request_string = "";
port = 80;
request_sent = false;
@@ -54,12 +54,12 @@ Error HTTPRequest::_parse_url(const String &p_url) {
Error err = p_url.parse_url(scheme, url, port, request_string);
ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing URL: " + p_url + ".");
if (scheme == "https://") {
- use_ssl = true;
+ use_tls = true;
} else if (scheme != "http://") {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid URL scheme: " + scheme + ".");
}
if (port == 0) {
- port = use_ssl ? 443 : 80;
+ port = use_tls ? 443 : 80;
}
if (request_string.is_empty()) {
request_string = "/";
@@ -98,7 +98,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
return value;
}
-Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
+Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
// Copy the string into a raw buffer.
Vector<uint8_t> raw_data;
@@ -110,10 +110,10 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
memcpy(w, charstr.ptr(), len);
}
- return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data);
+ return request_raw(p_url, p_custom_headers, p_tls_validate_domain, p_method, raw_data);
}
-Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) {
+Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_tls_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) {
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
@@ -129,7 +129,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
return err;
}
- validate_ssl = p_ssl_validate_domain;
+ validate_tls = p_tls_validate_domain;
headers = p_custom_headers;
@@ -413,8 +413,8 @@ bool HTTPRequest::_update_connection() {
call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
} break;
- case HTTPClient::STATUS_SSL_HANDSHAKE_ERROR: {
- call_deferred(SNAME("_request_done"), RESULT_SSL_HANDSHAKE_ERROR, 0, PackedStringArray(), PackedByteArray());
+ case HTTPClient::STATUS_TLS_HANDSHAKE_ERROR: {
+ call_deferred(SNAME("_request_done"), RESULT_TLS_HANDSHAKE_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
} break;
}
@@ -570,8 +570,8 @@ void HTTPRequest::_timeout() {
}
void HTTPRequest::_bind_methods() {
- ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
- ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "ssl_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray()));
+ ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "tls_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "tls_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray()));
ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request);
ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status);
@@ -621,7 +621,7 @@ void HTTPRequest::_bind_methods() {
BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT);
BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE);
BIND_ENUM_CONSTANT(RESULT_CONNECTION_ERROR);
- BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR);
+ BIND_ENUM_CONSTANT(RESULT_TLS_HANDSHAKE_ERROR);
BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE);
BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED);
BIND_ENUM_CONSTANT(RESULT_BODY_DECOMPRESS_FAILED);
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 4b32188377..290bacd9d2 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -48,7 +48,7 @@ public:
RESULT_CANT_CONNECT,
RESULT_CANT_RESOLVE,
RESULT_CONNECTION_ERROR,
- RESULT_SSL_HANDSHAKE_ERROR,
+ RESULT_TLS_HANDSHAKE_ERROR,
RESULT_NO_RESPONSE,
RESULT_BODY_SIZE_LIMIT_EXCEEDED,
RESULT_BODY_DECOMPRESS_FAILED,
@@ -67,8 +67,8 @@ private:
String url;
int port = 80;
Vector<String> headers;
- bool validate_ssl = false;
- bool use_ssl = false;
+ bool validate_tls = false;
+ bool use_tls = false;
HTTPClient::Method method;
Vector<uint8_t> request_data;
@@ -121,8 +121,8 @@ protected:
static void _bind_methods();
public:
- Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
- Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request
+ Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
+ Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_tls_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request
void cancel_request();
HTTPClient::Status get_http_client_status() const;
diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp
index aad5baccab..9b63118f7c 100644
--- a/scene/main/multiplayer_peer.cpp
+++ b/scene/main/multiplayer_peer.cpp
@@ -120,19 +120,10 @@ void MultiplayerPeer::_bind_methods() {
/*************/
-int MultiplayerPeerExtension::get_available_packet_count() const {
- int count;
- if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
- return count;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
- return -1;
-}
-
Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
- return (Error)err;
+ return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) {
if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) {
@@ -153,9 +144,9 @@ Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buff
}
Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
- return (Error)err;
+ return err;
}
if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) {
PackedByteArray a;
@@ -171,87 +162,6 @@ Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer
return FAILED;
}
-int MultiplayerPeerExtension::get_max_packet_size() const {
- int size;
- if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
- return size;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
- return 0;
-}
-
-void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
- if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
- return;
- }
- MultiplayerPeer::set_transfer_channel(p_channel);
-}
-
-int MultiplayerPeerExtension::get_transfer_channel() const {
- int channel;
- if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
- return channel;
- }
- return MultiplayerPeer::get_transfer_channel();
-}
-
-void MultiplayerPeerExtension::set_transfer_mode(TransferMode p_mode) {
- if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
- return;
- }
- MultiplayerPeer::set_transfer_mode(p_mode);
-}
-
-MultiplayerPeer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
- int mode;
- if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
- return (MultiplayerPeer::TransferMode)mode;
- }
- return MultiplayerPeer::get_transfer_mode();
-}
-
-void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
- if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
- return;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
-}
-
-int MultiplayerPeerExtension::get_packet_peer() const {
- int peer;
- if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
- return peer;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
- return 0;
-}
-
-bool MultiplayerPeerExtension::is_server() const {
- bool server;
- if (GDVIRTUAL_CALL(_is_server, server)) {
- return server;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
- return false;
-}
-
-void MultiplayerPeerExtension::poll() {
- int err;
- if (GDVIRTUAL_CALL(_poll, err)) {
- return;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
-}
-
-int MultiplayerPeerExtension::get_unique_id() const {
- int id;
- if (GDVIRTUAL_CALL(_get_unique_id, id)) {
- return id;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
- return 0;
-}
-
void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
return;
@@ -267,15 +177,6 @@ bool MultiplayerPeerExtension::is_refusing_new_connections() const {
return MultiplayerPeer::is_refusing_new_connections();
}
-MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
- int status;
- if (GDVIRTUAL_CALL(_get_connection_status, status)) {
- return (ConnectionStatus)status;
- }
- WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
- return CONNECTION_DISCONNECTED;
-}
-
void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
@@ -300,4 +201,7 @@ void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
GDVIRTUAL_BIND(_is_refusing_new_connections);
GDVIRTUAL_BIND(_get_connection_status);
+
+ ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_RELIABLE);
+ ADD_PROPERTY_DEFAULT("transfer_channel", 0);
}
diff --git a/scene/main/multiplayer_peer.h b/scene/main/multiplayer_peer.h
index 8a012d7520..ab7483ece5 100644
--- a/scene/main/multiplayer_peer.h
+++ b/scene/main/multiplayer_peer.h
@@ -33,6 +33,7 @@
#include "core/io/packet_peer.h"
+#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
@@ -103,55 +104,35 @@ protected:
PackedByteArray script_buffer;
public:
- /* PacketPeer */
- virtual int get_available_packet_count() const override;
+ /* PacketPeer extension */
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- virtual int get_max_packet_size() const override;
-
- /* MultiplayerPeer */
- virtual void set_transfer_channel(int p_channel) override;
- virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(TransferMode p_mode) override;
- virtual TransferMode get_transfer_mode() const override;
- virtual void set_target_peer(int p_peer_id) override;
-
- virtual int get_packet_peer() const override;
-
- virtual bool is_server() const override;
+ GDVIRTUAL2R(Error, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL0R(PackedByteArray, _get_packet_script); // For GDScript.
- virtual void poll() override;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ GDVIRTUAL2R(Error, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL1R(Error, _put_packet_script, PackedByteArray); // For GDScript.
- virtual int get_unique_id() const override;
+ EXBIND0RC(int, get_available_packet_count);
+ EXBIND0RC(int, get_max_packet_size);
+ /* MultiplayerPeer extension */
virtual void set_refuse_new_connections(bool p_enable) override;
- virtual bool is_refusing_new_connections() const override;
+ GDVIRTUAL1(_set_refuse_new_connections, bool); // Optional.
- virtual ConnectionStatus get_connection_status() const override;
-
- /* PacketPeer GDExtension */
- GDVIRTUAL0RC(int, _get_available_packet_count);
- GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
- GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
- GDVIRTUAL0RC(int, _get_max_packet_size);
-
- /* PacketPeer GDScript */
- GDVIRTUAL0R(PackedByteArray, _get_packet_script);
- GDVIRTUAL1R(int, _put_packet_script, PackedByteArray);
-
- /* MultiplayerPeer GDExtension */
- GDVIRTUAL1(_set_transfer_channel, int);
- GDVIRTUAL0RC(int, _get_transfer_channel);
- GDVIRTUAL1(_set_transfer_mode, int);
- GDVIRTUAL0RC(int, _get_transfer_mode);
- GDVIRTUAL1(_set_target_peer, int);
- GDVIRTUAL0RC(int, _get_packet_peer);
- GDVIRTUAL0RC(bool, _is_server);
- GDVIRTUAL0R(int, _poll);
- GDVIRTUAL0RC(int, _get_unique_id);
- GDVIRTUAL1(_set_refuse_new_connections, bool);
- GDVIRTUAL0RC(bool, _is_refusing_new_connections);
- GDVIRTUAL0RC(int, _get_connection_status);
+ virtual bool is_refusing_new_connections() const override;
+ GDVIRTUAL0RC(bool, _is_refusing_new_connections); // Optional.
+
+ EXBIND1(set_transfer_channel, int);
+ EXBIND0RC(int, get_transfer_channel);
+ EXBIND1(set_transfer_mode, TransferMode);
+ EXBIND0RC(TransferMode, get_transfer_mode);
+ EXBIND1(set_target_peer, int);
+ EXBIND0RC(int, get_packet_peer);
+ EXBIND0RC(bool, is_server);
+ EXBIND0(poll);
+ EXBIND0RC(int, get_unique_id);
+ EXBIND0RC(ConnectionStatus, get_connection_status);
};
#endif // MULTIPLAYER_PEER_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index cc3d14e5be..29f4d4fb1c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -328,12 +328,21 @@ void Node::move_child(Node *p_child, int p_pos) {
// We need to check whether node is internal and move it only in the relevant node range.
if (p_child->_is_internal_front()) {
+ if (p_pos < 0) {
+ p_pos += data.internal_children_front;
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, p_pos);
} else if (p_child->_is_internal_back()) {
+ if (p_pos < 0) {
+ p_pos += data.internal_children_back;
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos));
_move_child(p_child, data.children.size() - data.internal_children_back + p_pos);
} else {
+ if (p_pos < 0) {
+ p_pos += get_child_count(false);
+ }
ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos));
_move_child(p_child, p_pos + data.internal_children_front);
}
@@ -389,21 +398,6 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
data.blocked--;
}
-void Node::raise() {
- if (!data.parent) {
- return;
- }
-
- // Internal children move within a different index range.
- if (_is_internal_front()) {
- data.parent->move_child(this, data.parent->data.internal_children_front - 1);
- } else if (_is_internal_back()) {
- data.parent->move_child(this, data.parent->data.internal_children_back - 1);
- } else {
- data.parent->move_child(this, data.parent->get_child_count(false) - 1);
- }
-}
-
void Node::_propagate_groups_dirty() {
for (const KeyValue<StringName, GroupData> &E : data.grouped) {
if (E.value.group) {
@@ -951,14 +945,11 @@ String Node::validate_child_name(Node *p_child) {
String Node::adjust_name_casing(const String &p_name) {
switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
- return p_name.capitalize().replace(" ", "");
- case NAME_CASING_CAMEL_CASE: {
- String name = p_name.capitalize().replace(" ", "");
- name[0] = name.to_lower()[0];
- return name;
- }
+ return p_name.to_pascal_case();
+ case NAME_CASING_CAMEL_CASE:
+ return p_name.to_camel_case();
case NAME_CASING_SNAKE_CASE:
- return p_name.capitalize().replace(" ", "_").to_lower();
+ return p_name.to_snake_case();
}
return p_name;
}
@@ -1134,7 +1125,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
add_child_notify(p_child);
}
-void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) {
+void Node::add_child(Node *p_child, bool p_force_readable_name, InternalMode p_internal) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
@@ -1143,7 +1134,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i
#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
- _validate_child_name(p_child, p_legible_unique_name);
+ _validate_child_name(p_child, p_force_readable_name);
_add_child_nocheck(p_child, p_child->data.name);
if (p_internal == INTERNAL_MODE_FRONT) {
@@ -1157,7 +1148,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_i
}
}
-void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
+void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {
ERR_FAIL_NULL(p_sibling);
ERR_FAIL_NULL(data.parent);
ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
@@ -1170,7 +1161,7 @@ void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
internal = INTERNAL_MODE_BACK;
}
- data.parent->add_child(p_sibling, p_legible_unique_name, internal);
+ data.parent->add_child(p_sibling, p_force_readable_name, internal);
data.parent->_move_child(p_sibling, get_index() + 1);
}
@@ -1925,43 +1916,6 @@ Ref<Tween> Node::create_tween() {
return tween;
}
-void Node::remove_and_skip() {
- ERR_FAIL_COND(!data.parent);
-
- Node *new_owner = get_owner();
-
- List<Node *> children;
-
- while (true) {
- bool clear = true;
- for (int i = 0; i < data.children.size(); i++) {
- Node *c_node = data.children[i];
- if (!c_node->get_owner()) {
- continue;
- }
-
- remove_child(c_node);
- c_node->_propagate_replace_owner(this, nullptr);
- children.push_back(c_node);
- clear = false;
- break;
- }
-
- if (clear) {
- break;
- }
- }
-
- while (!children.is_empty()) {
- Node *c_node = children.front()->get();
- data.parent->add_child(c_node);
- c_node->_propagate_replace_owner(nullptr, new_owner);
- children.pop_front();
- }
-
- data.parent->remove_child(this);
-}
-
void Node::set_scene_file_path(const String &p_scene_file_path) {
data.scene_file_path = p_scene_file_path;
}
@@ -2790,11 +2744,11 @@ void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_casing", PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
- ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "legible_unique_name"), &Node::add_sibling, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
- ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));
@@ -2819,10 +2773,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
- ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
- ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
@@ -2926,7 +2878,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
- BIND_CONSTANT(NOTIFICATION_INSTANCED);
+ BIND_CONSTANT(NOTIFICATION_SCENE_INSTANTIATED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_RENAMED);
diff --git a/scene/main/node.h b/scene/main/node.h
index 703c580d3f..13a938ef97 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -259,7 +259,7 @@ public:
NOTIFICATION_PROCESS = 17,
NOTIFICATION_PARENTED = 18,
NOTIFICATION_UNPARENTED = 19,
- NOTIFICATION_INSTANCED = 20,
+ NOTIFICATION_SCENE_INSTANTIATED = 20,
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
NOTIFICATION_PATH_RENAMED = 23,
@@ -303,8 +303,8 @@ public:
StringName get_name() const;
void set_name(const String &p_name);
- void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
- void add_sibling(Node *p_sibling, bool p_legible_unique_name = false);
+ void add_child(Node *p_child, bool p_force_readable_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
+ void add_sibling(Node *p_sibling, bool p_force_readable_name = false);
void remove_child(Node *p_child);
int get_child_count(bool p_include_internal = true) const;
@@ -348,7 +348,6 @@ public:
void move_child(Node *p_child, int p_pos);
void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false);
- void raise();
void set_owner(Node *p_owner);
Node *get_owner() const;
@@ -357,7 +356,6 @@ public:
void set_unique_name_in_owner(bool p_enabled);
bool is_unique_name_in_owner() const;
- void remove_and_skip();
int get_index(bool p_include_internal = true) const;
Ref<Tween> create_tween();
@@ -531,4 +529,8 @@ Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args)
return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
+// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
+#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
+#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
+
#endif // NODE_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 109799e23a..c18aa5aaa2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -46,6 +46,7 @@
#include "scene/debugger/scene_debugger.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/viewport.h"
+#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -87,6 +88,14 @@ bool SceneTreeTimer::is_process_always() {
return process_always;
}
+void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) {
+ process_in_physics = p_process_in_physics;
+}
+
+bool SceneTreeTimer::is_process_in_physics() {
+ return process_in_physics;
+}
+
void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) {
ignore_time_scale = p_ignore;
}
@@ -419,6 +428,8 @@ bool SceneTree::physics_process(double p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
+ process_timers(p_time, true); //go through timers
+
process_tweens(p_time, true);
flush_transform_notifications();
@@ -461,37 +472,7 @@ bool SceneTree::process(double p_time) {
_flush_delete_queue();
- //go through timers
-
- List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
-
- for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
- List<Ref<SceneTreeTimer>>::Element *N = E->next();
- if (paused && !E->get()->is_process_always()) {
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- continue;
- }
-
- double time_left = E->get()->get_time_left();
- if (E->get()->is_ignore_time_scale()) {
- time_left -= Engine::get_singleton()->get_process_step();
- } else {
- time_left -= p_time;
- }
- E->get()->set_time_left(time_left);
-
- if (time_left <= 0) {
- E->get()->emit_signal(SNAME("timeout"));
- timers.erase(E);
- }
- if (E == L) {
- break; //break on last, so if new timers were added during list traversal, ignore them.
- }
- E = N;
- }
+ process_timers(p_time, false); //go through timers
process_tweens(p_time, false);
@@ -529,6 +510,38 @@ bool SceneTree::process(double p_time) {
return _quit;
}
+void SceneTree::process_timers(float p_delta, bool p_physics_frame) {
+ List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
+
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
+ List<Ref<SceneTreeTimer>>::Element *N = E->next();
+ if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) {
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ continue;
+ }
+
+ double time_left = E->get()->get_time_left();
+ if (E->get()->is_ignore_time_scale()) {
+ time_left -= Engine::get_singleton()->get_process_step();
+ } else {
+ time_left -= p_delta;
+ }
+ E->get()->set_time_left(time_left);
+
+ if (time_left <= 0) {
+ E->get()->emit_signal(SNAME("timeout"));
+ timers.erase(E);
+ }
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
+ E = N;
+ }
+}
+
void SceneTree::process_tweens(float p_delta, bool p_physics) {
// This methods works similarly to how SceneTreeTimers are handled.
List<Ref<Tween>>::Element *L = tweens.back();
@@ -709,22 +722,6 @@ float SceneTree::get_debug_paths_width() const {
return debug_paths_width;
}
-void SceneTree::set_debug_navigation_color(const Color &p_color) {
- debug_navigation_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_color() const {
- return debug_navigation_color;
-}
-
-void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
- debug_navigation_disabled_color = p_color;
-}
-
-Color SceneTree::get_debug_navigation_disabled_color() const {
- return debug_navigation_disabled_color;
-}
-
Ref<Material> SceneTree::get_debug_paths_material() {
if (debug_paths_material.is_valid()) {
return debug_paths_material;
@@ -742,40 +739,6 @@ Ref<Material> SceneTree::get_debug_paths_material() {
return debug_paths_material;
}
-Ref<Material> SceneTree::get_debug_navigation_material() {
- if (navigation_material.is_valid()) {
- return navigation_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_color());
-
- navigation_material = line_material;
-
- return navigation_material;
-}
-
-Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
- if (navigation_disabled_material.is_valid()) {
- return navigation_disabled_material;
- }
-
- Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_albedo(get_debug_navigation_disabled_color());
-
- navigation_disabled_material = line_material;
-
- return navigation_disabled_material;
-}
-
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid()) {
return collision_material;
@@ -1125,16 +1088,16 @@ void SceneTree::_change_scene(Node *p_to) {
}
}
-Error SceneTree::change_scene(const String &p_path) {
+Error SceneTree::change_scene_to_file(const String &p_path) {
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null()) {
return ERR_CANT_OPEN;
}
- return change_scene_to(new_scene);
+ return change_scene_to_packed(new_scene);
}
-Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
+Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
Node *new_scene = nullptr;
if (p_scene.is_valid()) {
new_scene = p_scene->instantiate();
@@ -1148,7 +1111,7 @@ Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
Error SceneTree::reload_current_scene() {
ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
String fname = current_scene->get_scene_file_path();
- return change_scene(fname);
+ return change_scene_to_file(fname);
}
void SceneTree::add_current_scene(Node *p_current) {
@@ -1156,11 +1119,13 @@ void SceneTree::add_current_scene(Node *p_current) {
root->add_child(p_current);
}
-Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) {
+Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) {
Ref<SceneTreeTimer> stt;
stt.instantiate();
stt->set_process_always(p_process_always);
stt->set_time_left(p_delay_sec);
+ stt->set_process_in_physics(p_process_in_physics);
+ stt->set_ignore_time_scale(p_ignore_time_scale);
timers.push_back(stt);
return stt;
}
@@ -1258,7 +1223,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
- ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always", "process_in_physics", "ignore_time_scale"), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween);
ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens);
@@ -1295,8 +1260,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
- ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene);
- ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene"), &SceneTree::change_scene_to);
+ ClassDB::bind_method(D_METHOD("change_scene_to_file", "path"), &SceneTree::change_scene_to_file);
+ ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed);
ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
@@ -1351,7 +1316,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
}
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- if (p_function == "change_scene") {
+ if (p_function == "change_scene_to_file") {
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
@@ -1370,9 +1335,9 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
}
if (dir_access->dir_exists(filename)) {
- directories.push_back(dir_access->get_current_dir().plus_file(filename));
+ directories.push_back(dir_access->get_current_dir().path_join(filename));
} else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
- r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\"");
+ r_options->push_back("\"" + dir_access->get_current_dir().path_join(filename) + "\"");
}
filename = dir_access->get_next();
@@ -1389,8 +1354,6 @@ SceneTree::SceneTree() {
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
- debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
- debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
@@ -1418,9 +1381,13 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
- root->set_msaa(Viewport::MSAA(msaa_mode));
+ const int msaa_mode_2d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_2d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_2d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d));
+
+ const int msaa_mode_3d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_3d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d));
const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
@@ -1468,18 +1435,18 @@ SceneTree::SceneTree() {
}
}
- int shadowmap_size = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size", 4096);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
- GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_size.mobile", 2048);
- bool shadowmap_16_bits = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_16_bits", true);
- int atlas_q0 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", 2);
- int atlas_q1 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", 2);
- int atlas_q2 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", 3);
- int atlas_q3 = GLOBAL_DEF("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ int shadowmap_size = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size", 4096);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_size", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile", 2048);
+ bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true);
+ int atlas_q0 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", 2);
+ int atlas_q1 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", 2);
+ int atlas_q2 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", 3);
+ int atlas_q3 = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", 4);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
root->set_positional_shadow_atlas_size(shadowmap_size);
root->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index e66363ab33..031a331a99 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -53,6 +53,7 @@ class SceneTreeTimer : public RefCounted {
double time_left = 0.0;
bool process_always = true;
+ bool process_in_physics = false;
bool ignore_time_scale = false;
protected:
@@ -65,6 +66,9 @@ public:
void set_process_always(bool p_process_always);
bool is_process_always();
+ void set_process_in_physics(bool p_process_in_physics);
+ bool is_process_in_physics();
+
void set_ignore_time_scale(bool p_ignore);
bool is_ignore_time_scale();
@@ -176,6 +180,7 @@ private:
void node_added(Node *p_node);
void node_removed(Node *p_node);
void node_renamed(Node *p_node);
+ void process_timers(float p_delta, bool p_physics_frame);
void process_tweens(float p_delta, bool p_physics_frame);
Group *add_to_group(const StringName &p_group, Node *p_node);
@@ -329,15 +334,7 @@ public:
void set_debug_paths_width(float p_width);
float get_debug_paths_width() const;
- void set_debug_navigation_color(const Color &p_color);
- Color get_debug_navigation_color() const;
-
- void set_debug_navigation_disabled_color(const Color &p_color);
- Color get_debug_navigation_disabled_color() const;
-
Ref<Material> get_debug_paths_material();
- Ref<Material> get_debug_navigation_material();
- Ref<Material> get_debug_navigation_disabled_material();
Ref<Material> get_debug_collision_material();
Ref<ArrayMesh> get_debug_contact_mesh();
@@ -361,11 +358,11 @@ public:
void set_current_scene(Node *p_scene);
Node *get_current_scene() const;
- Error change_scene(const String &p_path);
- Error change_scene_to(const Ref<PackedScene> &p_scene);
+ Error change_scene_to_file(const String &p_path);
+ Error change_scene_to_packed(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
- Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true);
+ Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false);
Ref<Tween> create_tween();
TypedArray<Tween> get_processed_tweens();
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index a621aea9c8..13034c5447 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -64,9 +64,9 @@ bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_valu
if (active) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = p_value;
- RS::get_singleton()->global_shader_uniform_set_override(*r, tex_rid);
+ RS::get_singleton()->global_shader_parameter_set_override(*r, tex_rid);
} else {
- RS::get_singleton()->global_shader_uniform_set_override(*r, p_value);
+ RS::get_singleton()->global_shader_parameter_set_override(*r, p_value);
}
}
o->in_use = p_value.get_type() != Variant::NIL;
@@ -93,13 +93,13 @@ bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const
void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
- variables = RS::get_singleton()->global_shader_uniform_get_list();
+ variables = RS::get_singleton()->global_shader_parameter_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = "params/" + variables[i];
pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) {
+ switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
@@ -234,9 +234,9 @@ void ShaderGlobalsOverride::_activate() {
if (o->in_use && o->override.get_type() != Variant::NIL) {
if (o->override.get_type() == Variant::OBJECT) {
RID tex_rid = o->override;
- RS::get_singleton()->global_shader_uniform_set_override(E.key, tex_rid);
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, tex_rid);
} else {
- RS::get_singleton()->global_shader_uniform_set_override(E.key, o->override);
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, o->override);
}
}
@@ -258,7 +258,7 @@ void ShaderGlobalsOverride::_notification(int p_what) {
for (const KeyValue<StringName, Override> &E : overrides) {
const Override *o = &E.value;
if (o->in_use) {
- RS::get_singleton()->global_shader_uniform_set_override(E.key, Variant());
+ RS::get_singleton()->global_shader_parameter_set_override(E.key, Variant());
}
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index a5a4e29186..5295de5c09 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -190,14 +190,7 @@ void Viewport::_sub_window_register(Window *p_window) {
}
void Viewport::_sub_window_update(Window *p_window) {
- int index = -1;
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- index = i;
- break;
- }
- }
-
+ int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
const SubWindow &sw = gui.sub_windows[index];
@@ -257,14 +250,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
return;
}
- int index = -1;
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- index = i;
- break;
- }
- }
-
+ int index = _sub_window_find(p_window);
ERR_FAIL_COND(index == -1);
if (p_window->get_flag(Window::FLAG_NO_FOCUS)) {
@@ -312,13 +298,11 @@ void Viewport::_sub_window_grab_focus(Window *p_window) {
}
void Viewport::_sub_window_remove(Window *p_window) {
- for (int i = 0; i < gui.sub_windows.size(); i++) {
- if (gui.sub_windows[i].window == p_window) {
- RS::get_singleton()->free(gui.sub_windows[i].canvas_item);
- gui.sub_windows.remove_at(i);
- break;
- }
- }
+ int index = _sub_window_find(p_window);
+ ERR_FAIL_COND(index == -1);
+
+ RS::get_singleton()->free(gui.sub_windows[index].canvas_item);
+ gui.sub_windows.remove_at(index);
if (gui.sub_windows.size() == 0) {
RS::get_singleton()->free(subwindow_canvas);
@@ -326,27 +310,46 @@ void Viewport::_sub_window_remove(Window *p_window) {
}
if (gui.subwindow_focused == p_window) {
+ Window *new_focused_window;
Window *parent_visible = p_window->get_parent_visible_window();
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
- if (parent_visible && parent_visible != this) {
- gui.subwindow_focused = parent_visible;
- gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ if (parent_visible) {
+ new_focused_window = parent_visible;
} else {
- gui.subwindow_focused = nullptr;
- Window *this_window = Object::cast_to<Window>(this);
- if (this_window) {
- this_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ new_focused_window = Object::cast_to<Window>(this);
+ }
+
+ if (new_focused_window) {
+ int new_focused_index = _sub_window_find(new_focused_window);
+ if (new_focused_index != -1) {
+ gui.subwindow_focused = new_focused_window;
+ } else {
+ gui.subwindow_focused = nullptr;
}
+
+ new_focused_window->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN);
+ } else {
+ gui.subwindow_focused = nullptr;
}
}
RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
+int Viewport::_sub_window_find(Window *p_window) {
+ for (int i = 0; i < gui.sub_windows.size(); i++) {
+ if (gui.sub_windows[i].window == p_window) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -802,6 +805,10 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
update_canvas_items();
+ for (ViewportTexture *E : viewport_textures) {
+ E->emit_changed();
+ }
+
emit_signal(SNAME("size_changed"));
}
@@ -1023,7 +1030,7 @@ void Viewport::_update_canvas_items(Node *p_node) {
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
if (ci) {
- ci->update();
+ ci->queue_redraw();
}
}
@@ -2096,7 +2103,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport.
- p_control->raise();
+ p_control->move_to_front();
gui.drag_preview_id = p_control->get_instance_id();
}
@@ -2197,7 +2204,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
- p_control->update();
+ p_control->queue_redraw();
}
void Viewport::_gui_accept_event() {
@@ -2865,7 +2872,7 @@ void Viewport::gui_release_focus() {
Control *f = gui.key_focus;
gui.key_focus = nullptr;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
- f->update();
+ f->queue_redraw();
}
}
@@ -2873,17 +2880,30 @@ Control *Viewport::gui_get_focus_owner() {
return gui.key_focus;
}
-void Viewport::set_msaa(MSAA p_msaa) {
+void Viewport::set_msaa_2d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
- if (msaa == p_msaa) {
+ if (msaa_2d == p_msaa) {
return;
}
- msaa = p_msaa;
- RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa));
+ msaa_2d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa));
}
-Viewport::MSAA Viewport::get_msaa() const {
- return msaa;
+Viewport::MSAA Viewport::get_msaa_2d() const {
+ return msaa_2d;
+}
+
+void Viewport::set_msaa_3d(MSAA p_msaa) {
+ ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
+ if (msaa_3d == p_msaa) {
+ return;
+ }
+ msaa_3d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa));
+}
+
+Viewport::MSAA Viewport::get_msaa_3d() const {
+ return msaa_3d;
}
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
@@ -3675,8 +3695,11 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
- ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
- ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
+ ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d);
+ ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d);
+
+ ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d);
+ ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d);
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
@@ -3816,7 +3839,8 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 83083cd65a..afea3ea56c 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -297,7 +297,8 @@ private:
bool positional_shadow_atlas_16_bits = true;
PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
- MSAA msaa = MSAA_DISABLED;
+ MSAA msaa_2d = MSAA_DISABLED;
+ MSAA msaa_3d = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_taa = false;
@@ -460,6 +461,7 @@ private:
void _sub_window_update(Window *p_window);
void _sub_window_grab_focus(Window *p_window);
void _sub_window_remove(Window *p_window);
+ int _sub_window_find(Window *p_window);
bool _sub_windows_forward_input(const Ref<InputEvent> &p_event);
SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point);
@@ -522,8 +524,11 @@ public:
void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
- void set_msaa(MSAA p_msaa);
- MSAA get_msaa() const;
+ void set_msaa_2d(MSAA p_msaa);
+ MSAA get_msaa_2d() const;
+
+ void set_msaa_3d(MSAA p_msaa);
+ MSAA get_msaa_3d() const;
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 5328ae7b8c..04f56bb874 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -32,10 +32,13 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
+#include "core/input/shortcut.h"
#include "core/string/translation.h"
+#include "core/variant/variant_parser.h"
#include "scene/gui/control.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
+#include "scene/theme/theme_owner.h"
void Window::set_title(const String &p_title) {
title = p_title;
@@ -797,6 +800,19 @@ Viewport *Window::_get_embedder() const {
void Window::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
+ } break;
+
+ case NOTIFICATION_PARENTED: {
+ theme_owner->assign_theme_on_parented(this);
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ theme_owner->clear_theme_on_unparented(this);
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
bool embedded = false;
{
@@ -849,13 +865,13 @@ void Window::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
- // Need to defer here, because theme owner information might be set in
- // add_child_notify, which doesn't get called until right after this.
- call_deferred(SNAME("notification"), NOTIFICATION_THEME_CHANGED);
+ notification(NOTIFICATION_THEME_CHANGED);
} break;
case NOTIFICATION_THEME_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->theme_changed);
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
} break;
case NOTIFICATION_READY: {
@@ -865,6 +881,9 @@ void Window::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
+ _invalidate_theme_cache();
+ _update_theme_item_cache();
+
if (embedder) {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
@@ -1034,9 +1053,31 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
- // Quit from game window using F8.
+ // Quit from game window using the stop shortcut (F8 by default).
+ // The custom shortcut is provided via environment variable when running from the editor.
+ if (debugger_stop_shortcut.is_null()) {
+ String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__");
+ if (!shortcut_str.is_empty()) {
+ Variant shortcut_var;
+
+ VariantParser::StreamString ss;
+ ss.s = shortcut_str;
+
+ String errs;
+ int line;
+ VariantParser::parse(&ss, shortcut_var, errs, line);
+ debugger_stop_shortcut = shortcut_var;
+ }
+
+ if (debugger_stop_shortcut.is_null()) {
+ // Define a default shortcut if it wasn't provided or is invalid.
+ debugger_stop_shortcut.instantiate();
+ debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) });
+ }
+ }
+
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}
@@ -1255,28 +1296,29 @@ Rect2i Window::get_usable_parent_rect() const {
}
void Window::add_child_notify(Node *p_child) {
- // We propagate when this node uses a custom theme, so it can pass it on to its children.
- if (theme_owner || theme_owner_window) {
- // `p_notify` is false here as `NOTIFICATION_THEME_CHANGED` will be handled by `NOTIFICATION_ENTER_TREE`.
- Control::_propagate_theme_changed(this, theme_owner, theme_owner_window, false, true);
- }
-
if (is_inside_tree() && wrap_controls) {
child_controls_changed();
}
}
void Window::remove_child_notify(Node *p_child) {
- // If the removed child isn't inheriting any theme items through this node, then there's no need to propagate.
- if (theme_owner || theme_owner_window) {
- Control::_propagate_theme_changed(this, nullptr, nullptr, false, true);
- }
-
if (is_inside_tree() && wrap_controls) {
child_controls_changed();
}
}
+void Window::set_theme_owner_node(Node *p_node) {
+ theme_owner->set_owner_node(p_node);
+}
+
+Node *Window::get_theme_owner_node() const {
+ return theme_owner->get_owner_node();
+}
+
+bool Window::has_theme_owner_node() const {
+ return theme_owner->has_owner_node();
+}
+
void Window::set_theme(const Ref<Theme> &p_theme) {
if (theme == p_theme) {
return;
@@ -1288,24 +1330,24 @@ void Window::set_theme(const Ref<Theme> &p_theme) {
theme = p_theme;
if (theme.is_valid()) {
- Control::_propagate_theme_changed(this, nullptr, this, is_inside_tree(), true);
+ theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
theme->connect("changed", callable_mp(this, &Window::_theme_changed), CONNECT_DEFERRED);
return;
}
Control *parent_c = Object::cast_to<Control>(get_parent());
- if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_c->data.theme_owner, parent_c->data.theme_owner_window, is_inside_tree(), true);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
return;
}
Window *parent_w = cast_to<Window>(get_parent());
- if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
- Control::_propagate_theme_changed(this, parent_w->theme_owner, parent_w->theme_owner_window, is_inside_tree(), true);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
return;
}
- Control::_propagate_theme_changed(this, nullptr, nullptr, is_inside_tree(), true);
+ theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Window::get_theme() const {
@@ -1314,10 +1356,22 @@ Ref<Theme> Window::get_theme() const {
void Window::_theme_changed() {
if (is_inside_tree()) {
- Control::_propagate_theme_changed(this, nullptr, this, true, false);
+ theme_owner->propagate_theme_changed(this, this, true, false);
}
}
+void Window::_invalidate_theme_cache() {
+ theme_icon_cache.clear();
+ theme_style_cache.clear();
+ theme_font_cache.clear();
+ theme_font_size_cache.clear();
+ theme_color_cache.clear();
+ theme_constant_cache.clear();
+}
+
+void Window::_update_theme_item_cache() {
+}
+
void Window::set_theme_type_variation(const StringName &p_theme_type) {
theme_type_variation = p_theme_type;
if (is_inside_tree()) {
@@ -1329,100 +1383,124 @@ StringName Window::get_theme_type_variation() const {
return theme_type_variation;
}
-void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
- if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) {
- if (ThemeDB::get_singleton()->get_project_theme().is_valid() && ThemeDB::get_singleton()->get_project_theme()->get_type_variation_base(theme_type_variation) != StringName()) {
- ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list);
- }
- } else {
- ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(p_theme_type, StringName(), p_list);
+Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_icon_cache.has(p_theme_type) && theme_icon_cache[p_theme_type].has(p_name)) {
+ return theme_icon_cache[p_theme_type][p_name];
}
-}
-Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Ref<Texture2D>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Texture2D> icon = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_icon_cache[p_theme_type][p_name] = icon;
+ return icon;
}
Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_style_cache.has(p_theme_type) && theme_style_cache[p_theme_type].has(p_name)) {
+ return theme_style_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Ref<StyleBox>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<StyleBox> style = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_style_cache[p_theme_type][p_name] = style;
+ return style;
}
Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_font_cache.has(p_theme_type) && theme_font_cache[p_theme_type].has(p_name)) {
+ return theme_font_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Ref<Font>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Ref<Font> font = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_font_cache[p_theme_type][p_name] = font;
+ return font;
}
int Window::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_font_size_cache.has(p_theme_type) && theme_font_size_cache[p_theme_type].has(p_name)) {
+ return theme_font_size_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int font_size = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_font_size_cache[p_theme_type][p_name] = font_size;
+ return font_size;
}
Color Window::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_color_cache.has(p_theme_type) && theme_color_cache[p_theme_type].has(p_name)) {
+ return theme_color_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<Color>(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ Color color = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_color_cache[p_theme_type][p_name] = color;
+ return color;
}
int Window::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ if (theme_constant_cache.has(p_theme_type) && theme_constant_cache[p_theme_type].has(p_name)) {
+ return theme_constant_cache[p_theme_type][p_name];
+ }
+
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ int constant = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_constant_cache[p_theme_type][p_name] = constant;
+ return constant;
}
bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
}
bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
bool Window::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
}
bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
bool Window::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
List<StringName> theme_types;
- _get_theme_type_dependencies(p_theme_type, &theme_types);
- return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
+ theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
+ return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
float Window::get_theme_default_base_scale() const {
- return Control::fetch_theme_default_base_scale(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_base_scale();
}
Ref<Font> Window::get_theme_default_font() const {
- return Control::fetch_theme_default_font(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_font();
}
int Window::get_theme_default_font_size() const {
- return Control::fetch_theme_default_font_size(theme_owner, theme_owner_window);
+ return theme_owner->get_theme_default_font_size();
}
Rect2i Window::get_parent_rect() const {
@@ -1752,8 +1830,10 @@ void Window::_bind_methods() {
}
Window::Window() {
+ theme_owner = memnew(ThemeOwner);
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
Window::~Window() {
+ memdelete(theme_owner);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index a5b6b26104..8113117103 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -32,11 +32,13 @@
#define WINDOW_H
#include "scene/main/viewport.h"
+#include "scene/resources/theme.h"
class Control;
class Font;
+class Shortcut;
class StyleBox;
-class Theme;
+class ThemeOwner;
class Window : public Viewport {
GDCLASS(Window, Viewport)
@@ -134,12 +136,20 @@ private:
Window *exclusive_child = nullptr;
HashSet<Window *> transient_children;
- friend class Control;
+ ThemeOwner *theme_owner = nullptr;
Ref<Theme> theme;
- Control *theme_owner = nullptr;
- Window *theme_owner_window = nullptr;
StringName theme_type_variation;
+ mutable HashMap<StringName, Theme::ThemeIconMap> theme_icon_cache;
+ mutable HashMap<StringName, Theme::ThemeStyleMap> theme_style_cache;
+ mutable HashMap<StringName, Theme::ThemeFontMap> theme_font_cache;
+ mutable HashMap<StringName, Theme::ThemeFontSizeMap> theme_font_size_cache;
+ mutable HashMap<StringName, Theme::ThemeColorMap> theme_color_cache;
+ mutable HashMap<StringName, Theme::ThemeConstantMap> theme_constant_cache;
+
+ void _theme_changed();
+ void _invalidate_theme_cache();
+
Viewport *embedder = nullptr;
friend class Viewport; //friend back, can call the methods below
@@ -151,10 +161,14 @@ private:
void _event_callback(DisplayServer::WindowEvent p_event);
virtual bool _can_consume_input_events() const override;
+ Ref<Shortcut> debugger_stop_shortcut;
+
protected:
Viewport *_get_embedder() const;
virtual Rect2i _popup_adjust_rect() const { return Rect2i(); }
+ virtual void _update_theme_item_cache();
+
virtual void _post_popup() {}
virtual Size2 _get_contents_minimum_size() const;
static void _bind_methods();
@@ -254,13 +268,15 @@ public:
void popup_centered(const Size2i &p_minsize = Size2i());
void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
+ void set_theme_owner_node(Node *p_node);
+ Node *get_theme_owner_node() const;
+ bool has_theme_owner_node() const;
+
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
- void _theme_changed();
void set_theme_type_variation(const StringName &p_theme_type);
StringName get_theme_type_variation() const;
- _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
Size2 get_contents_minimum_size() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 6c7bc552bf..72c57f1bfc 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -54,6 +54,7 @@
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_agent_2d.h"
+#include "scene/2d/navigation_link_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
@@ -142,7 +143,7 @@
#include "scene/resources/bit_map.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/box_shape_3d.h"
-#include "scene/resources/camera_effects.h"
+#include "scene/resources/camera_attributes.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/circle_shape_2d.h"
@@ -152,6 +153,7 @@
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/default_theme/default_theme.h"
+#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape_3d.h"
@@ -239,6 +241,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/navigation_agent_3d.h"
+#include "scene/3d/navigation_link_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/node_3d.h"
@@ -377,14 +380,14 @@ void register_scene_types() {
GDREGISTER_CLASS(VSeparator);
GDREGISTER_CLASS(TextureButton);
GDREGISTER_CLASS(Container);
- GDREGISTER_ABSTRACT_CLASS(BoxContainer);
+ GDREGISTER_CLASS(BoxContainer);
GDREGISTER_CLASS(HBoxContainer);
GDREGISTER_CLASS(VBoxContainer);
GDREGISTER_CLASS(GridContainer);
GDREGISTER_CLASS(CenterContainer);
GDREGISTER_CLASS(ScrollContainer);
GDREGISTER_CLASS(PanelContainer);
- GDREGISTER_ABSTRACT_CLASS(FlowContainer);
+ GDREGISTER_CLASS(FlowContainer);
GDREGISTER_CLASS(HFlowContainer);
GDREGISTER_CLASS(VFlowContainer);
@@ -421,7 +424,7 @@ void register_scene_types() {
GDREGISTER_CLASS(MarginContainer);
GDREGISTER_CLASS(SubViewportContainer);
- GDREGISTER_ABSTRACT_CLASS(SplitContainer);
+ GDREGISTER_CLASS(SplitContainer);
GDREGISTER_CLASS(HSplitContainer);
GDREGISTER_CLASS(VSplitContainer);
@@ -576,6 +579,7 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationRegion3D);
GDREGISTER_CLASS(NavigationAgent3D);
GDREGISTER_CLASS(NavigationObstacle3D);
+ GDREGISTER_CLASS(NavigationLink3D);
OS::get_singleton()->yield(); // may take time to init
#endif // _3D_DISABLED
@@ -638,21 +642,22 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
GDREGISTER_CLASS(VisualShaderNodeTexture3D);
GDREGISTER_CLASS(VisualShaderNodeCubemap);
- GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeUniform);
- GDREGISTER_CLASS(VisualShaderNodeUniformRef);
- GDREGISTER_CLASS(VisualShaderNodeFloatUniform);
- GDREGISTER_CLASS(VisualShaderNodeIntUniform);
- GDREGISTER_CLASS(VisualShaderNodeBooleanUniform);
- GDREGISTER_CLASS(VisualShaderNodeColorUniform);
- GDREGISTER_CLASS(VisualShaderNodeVec2Uniform);
- GDREGISTER_CLASS(VisualShaderNodeVec3Uniform);
- GDREGISTER_CLASS(VisualShaderNodeVec4Uniform);
- GDREGISTER_CLASS(VisualShaderNodeTransformUniform);
- GDREGISTER_CLASS(VisualShaderNodeTextureUniform);
- GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar);
- GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayUniform);
- GDREGISTER_CLASS(VisualShaderNodeTexture3DUniform);
- GDREGISTER_CLASS(VisualShaderNodeCubemapUniform);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParameter);
+ GDREGISTER_CLASS(VisualShaderNodeParameterRef);
+ GDREGISTER_CLASS(VisualShaderNodeFloatParameter);
+ GDREGISTER_CLASS(VisualShaderNodeIntParameter);
+ GDREGISTER_CLASS(VisualShaderNodeBooleanParameter);
+ GDREGISTER_CLASS(VisualShaderNodeColorParameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec2Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec3Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeVec4Parameter);
+ GDREGISTER_CLASS(VisualShaderNodeTransformParameter);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeTextureParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTextureParameterTriplanar);
+ GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayParameter);
+ GDREGISTER_CLASS(VisualShaderNodeTexture3DParameter);
+ GDREGISTER_CLASS(VisualShaderNodeCubemapParameter);
GDREGISTER_CLASS(VisualShaderNodeLinearSceneDepth);
GDREGISTER_CLASS(VisualShaderNodeIf);
GDREGISTER_CLASS(VisualShaderNodeSwitch);
@@ -836,7 +841,9 @@ void register_scene_types() {
GDREGISTER_CLASS(PhysicsMaterial);
GDREGISTER_CLASS(World3D);
GDREGISTER_CLASS(Environment);
- GDREGISTER_CLASS(CameraEffects);
+ GDREGISTER_VIRTUAL_CLASS(CameraAttributes);
+ GDREGISTER_CLASS(CameraAttributesPhysical);
+ GDREGISTER_CLASS(CameraAttributesPractical);
GDREGISTER_CLASS(World2D);
GDREGISTER_VIRTUAL_CLASS(Texture);
GDREGISTER_VIRTUAL_CLASS(Texture2D);
@@ -931,6 +938,7 @@ void register_scene_types() {
GDREGISTER_CLASS(NavigationRegion2D);
GDREGISTER_CLASS(NavigationAgent2D);
GDREGISTER_CLASS(NavigationObstacle2D);
+ GDREGISTER_CLASS(NavigationLink2D);
OS::get_singleton()->yield(); // may take time to init
@@ -1081,10 +1089,12 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
+ ClassDB::add_compatibility_class("World", "World3D");
+
+ // VisualShader classes.
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
- ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp");
ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp");
ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix");
@@ -1098,7 +1108,17 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
- ClassDB::add_compatibility_class("World", "World3D");
+
+ ClassDB::add_compatibility_class("VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubeMapParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar");
+ ClassDB::add_compatibility_class("VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeUniform", "VisualShaderNodeParameter");
+ ClassDB::add_compatibility_class("VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef");
// Renamed during 4.0 alpha, added to ease transition between alphas.
ClassDB::add_compatibility_class("AudioStreamOGGVorbis", "AudioStreamOggVorbis");
@@ -1110,6 +1130,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
+ ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter");
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 9b1adde00a..0505f6b559 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -33,13 +33,18 @@
#include "core/io/image_loader.h"
#include "core/variant/typed_array.h"
-void BitMap::create(const Size2 &p_size) {
+void BitMap::create(const Size2i &p_size) {
ERR_FAIL_COND(p_size.width < 1);
ERR_FAIL_COND(p_size.height < 1);
+ ERR_FAIL_COND(static_cast<int64_t>(p_size.width) * static_cast<int64_t>(p_size.height) > INT32_MAX);
+
+ Error err = bitmask.resize((((p_size.width * p_size.height) - 1) / 8) + 1);
+ ERR_FAIL_COND(err != OK);
+
width = p_size.width;
height = p_size.height;
- bitmask.resize((((width * height) - 1) / 8) + 1);
+
memset(bitmask.ptrw(), 0, bitmask.size());
}
@@ -49,7 +54,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
img->convert(Image::FORMAT_LA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(img->get_size());
+ create(Size2i(img->get_width(), img->get_height()));
const uint8_t *r = img->get_data().ptr();
uint8_t *w = bitmask.ptrw();
@@ -63,7 +68,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
}
}
-void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
+void BitMap::set_bit_rect(const Rect2i &p_rect, bool p_value) {
Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
uint8_t *data = bitmask.ptrw();
@@ -91,7 +96,7 @@ int BitMap::get_true_bit_count() const {
const uint8_t *d = bitmask.ptr();
int c = 0;
- //fast, almost branchless version
+ // Fast, almost branchless version.
for (int i = 0; i < ds; i++) {
c += (d[i] & (1 << 7)) >> 7;
@@ -107,14 +112,15 @@ int BitMap::get_true_bit_count() const {
return c;
}
-void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
- int x = p_pos.x;
- int y = p_pos.y;
+void BitMap::set_bitv(const Point2i &p_pos, bool p_value) {
+ set_bit(p_pos.x, p_pos.y, p_value);
+}
- ERR_FAIL_INDEX(x, width);
- ERR_FAIL_INDEX(y, height);
+void BitMap::set_bit(int p_x, int p_y, bool p_value) {
+ ERR_FAIL_INDEX(p_x, width);
+ ERR_FAIL_INDEX(p_y, height);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
@@ -129,21 +135,23 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
bitmask.write[bbyte] = b;
}
-bool BitMap::get_bit(const Point2 &p_pos) const {
- int x = Math::fast_ftoi(p_pos.x);
- int y = Math::fast_ftoi(p_pos.y);
- ERR_FAIL_INDEX_V(x, width, false);
- ERR_FAIL_INDEX_V(y, height, false);
+bool BitMap::get_bitv(const Point2i &p_pos) const {
+ return get_bit(p_pos.x, p_pos.y);
+}
+
+bool BitMap::get_bit(int p_x, int p_y) const {
+ ERR_FAIL_INDEX_V(p_x, width, false);
+ ERR_FAIL_INDEX_V(p_y, height, false);
- int ofs = width * y + x;
+ int ofs = width * p_y + p_x;
int bbyte = ofs / 8;
int bbit = ofs % 8;
return (bitmask[bbyte] & (1 << bbit)) != 0;
}
-Size2 BitMap::get_size() const {
- return Size2(width, height);
+Size2i BitMap::get_size() const {
+ return Size2i(width, height);
}
void BitMap::_set_data(const Dictionary &p_d) {
@@ -161,13 +169,13 @@ Dictionary BitMap::_get_data() const {
return d;
}
-Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
+Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const {
int stepx = 0;
int stepy = 0;
int prevx = 0;
int prevy = 0;
- int startx = start.x;
- int starty = start.y;
+ int startx = p_start.x;
+ int starty = p_start.y;
int curx = startx;
int cury = starty;
unsigned int count = 0;
@@ -176,7 +184,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
Vector<Vector2> _points;
do {
int sv = 0;
- { //square value
+ { // Square value
/*
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
@@ -187,13 +195,13 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
*/
Point2i tl = Point2i(curx - 1, cury - 1);
- sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ sv += (p_rect.has_point(tl) && get_bitv(tl)) ? 1 : 0;
Point2i tr = Point2i(curx, cury - 1);
- sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ sv += (p_rect.has_point(tr) && get_bitv(tr)) ? 2 : 0;
Point2i bl = Point2i(curx - 1, cury);
- sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0;
Point2i br = Point2i(curx, cury);
- sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0;
ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
}
@@ -303,16 +311,16 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
default:
ERR_PRINT("this shouldn't happen.");
}
- //little optimization
- // if previous direction is same as current direction,
- // then we should modify the last vec to current
+ // Small optimization:
+ // If the previous direction is same as the current direction,
+ // then we should modify the last vector to current.
curx += stepx;
cury += stepy;
if (stepx == prevx && stepy == prevy) {
- _points.write[_points.size() - 1].x = (float)(curx - rect.position.x);
- _points.write[_points.size() - 1].y = (float)(cury + rect.position.y);
+ _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x);
+ _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y);
} else {
- _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
+ _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y)));
}
count++;
@@ -348,7 +356,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
int index = -1;
float dist = 0.0;
- //not looping first and last point
+ // Not looping first and last point.
for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
if (cdist > dist) {
@@ -385,9 +393,9 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
int size = points.size();
- // if there are less than 3 points, then we have nothing
+ // If there are less than 3 points, then we have nothing.
ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
- // if there are less than 9 points (but more than 3), then we don't need to reduce it
+ // If there are less than 9 points (but more than 3), then we don't need to reduce it.
if (size < 9) {
return points;
}
@@ -412,9 +420,9 @@ struct FillBitsStackEntry {
};
static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
- // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
+ // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps.
Vector<FillBitsStackEntry> stack;
- // Tracking size since we won't be shrinking the stack vector
+ // Tracking size since we won't be shrinking the stack vector.
int stack_size = 0;
Point2i pos = p_pos;
@@ -433,10 +441,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
for (int i = next_i; i <= pos.x + 1; i++) {
for (int j = next_j; j <= pos.y + 1; j++) {
if (popped) {
- // The next loop over j must start normally
+ // The next loop over j must start normally.
next_j = pos.y;
popped = false;
- // Skip because an iteration was already executed with current counter values
+ // Skip because an iteration was already executed with current counter values.
continue;
}
@@ -447,11 +455,11 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
continue;
}
- if (p_map->get_bit(Vector2(i, j))) {
+ if (p_map->get_bit(i, j)) {
continue;
- } else if (p_src->get_bit(Vector2(i, j))) {
- p_map->set_bit(Vector2(i, j), true);
+ } else if (p_src->get_bit(i, j)) {
+ p_map->set_bit(i, j, true);
FillBitsStackEntry se = { pos, i, j };
stack.resize(MAX(stack_size + 1, stack.size()));
@@ -482,7 +490,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
print_verbose("BitMap: Max stack size: " + itos(stack.size()));
}
-Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
print_verbose("BitMap: Rect: " + r);
@@ -494,7 +502,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
Vector<Vector<Vector2>> polygons;
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+ if (!fill->get_bit(j, i) && get_bit(j, i)) {
fill_bits(this, fill, Point2i(j, i), r);
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
@@ -515,7 +523,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo
return polygons;
}
-void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::grow_mask(int p_pixels, const Rect2i &p_rect) {
if (p_pixels == 0) {
return;
}
@@ -532,7 +540,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (bit_value == get_bit(Point2(j, i))) {
+ if (bit_value == get_bit(j, i)) {
continue;
}
@@ -543,7 +551,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
bool outside = false;
if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
- // outside of rectangle counts as bit not set
+ // Outside of rectangle counts as bit not set.
if (!bit_value) {
outside = true;
} else {
@@ -556,7 +564,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
continue;
}
- if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
+ if (outside || (bit_value == copy->get_bit(x, y))) {
found = true;
break;
}
@@ -567,20 +575,20 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
}
if (found) {
- set_bit(Point2(j, i), bit_value);
+ set_bit(j, i, bit_value);
}
}
}
}
-void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
+void BitMap::shrink_mask(int p_pixels, const Rect2i &p_rect) {
grow_mask(-p_pixels, p_rect);
}
-TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
+TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const {
Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon);
- // Convert result to bindable types
+ // Convert result to bindable types.
TypedArray<PackedVector2Array> result_array;
result_array.resize(result.size());
@@ -603,15 +611,25 @@ TypedArray<PackedVector2Array> BitMap::_opaque_to_polygons_bind(const Rect2 &p_r
return result_array;
}
-void BitMap::resize(const Size2 &p_new_size) {
+void BitMap::resize(const Size2i &p_new_size) {
+ ERR_FAIL_COND(p_new_size.width < 0 || p_new_size.height < 0);
+ if (p_new_size == get_size()) {
+ return;
+ }
+
Ref<BitMap> new_bitmap;
new_bitmap.instantiate();
new_bitmap->create(p_new_size);
- int lw = MIN(width, p_new_size.width);
- int lh = MIN(height, p_new_size.height);
+ // also allow for upscaling
+ int lw = (width == 0) ? 0 : p_new_size.width;
+ int lh = (height == 0) ? 0 : p_new_size.height;
+
+ float scale_x = ((float)width / p_new_size.width);
+ float scale_y = ((float)height / p_new_size.height);
for (int x = 0; x < lw; x++) {
for (int y = 0; y < lh; y++) {
- new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y)));
+ bool new_bit = get_bit(x * scale_x, y * scale_y);
+ new_bitmap->set_bit(x, y, new_bit);
}
}
@@ -627,14 +645,16 @@ Ref<Image> BitMap::convert_to_image() const {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0));
+ image->set_pixel(i, j, get_bit(i, j) ? Color(1, 1, 1) : Color(0, 0, 0));
}
}
return image;
}
-void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
+void BitMap::blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap) {
+ ERR_FAIL_COND_MSG(p_bitmap.is_null(), "It's not a reference to a valid BitMap object.");
+
int x = p_pos.x;
int y = p_pos.y;
int w = p_bitmap->get_size().width;
@@ -650,8 +670,8 @@ void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) {
if (py < 0 || py >= height) {
continue;
}
- if (p_bitmap->get_bit(Vector2(i, j))) {
- set_bit(Vector2(x, y), true);
+ if (p_bitmap->get_bit(i, j)) {
+ set_bit(px, py, true);
}
}
}
@@ -661,8 +681,10 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
- ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
- ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
+ ClassDB::bind_method(D_METHOD("set_bitv", "position", "bit"), &BitMap::set_bitv);
+ ClassDB::bind_method(D_METHOD("set_bit", "x", "y", "bit"), &BitMap::set_bit);
+ ClassDB::bind_method(D_METHOD("get_bitv", "position"), &BitMap::get_bitv);
+ ClassDB::bind_method(D_METHOD("get_bit", "x", "y"), &BitMap::get_bit);
ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
@@ -681,5 +703,3 @@ void BitMap::_bind_methods() {
}
BitMap::BitMap() {}
-
-//////////////////////////////////////
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index d8507dfa8b..291ed8c4d0 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -46,9 +46,9 @@ class BitMap : public Resource {
int width = 0;
int height = 0;
- Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+ Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
- TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
+ TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
protected:
void _set_data(const Dictionary &p_d);
@@ -57,24 +57,27 @@ protected:
static void _bind_methods();
public:
- void create(const Size2 &p_size);
+ void create(const Size2i &p_size);
void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
- void set_bit(const Point2 &p_pos, bool p_value);
- bool get_bit(const Point2 &p_pos) const;
- void set_bit_rect(const Rect2 &p_rect, bool p_value);
+ void set_bitv(const Point2i &p_pos, bool p_value);
+ void set_bit(int p_x, int p_y, bool p_value);
+ void set_bit_rect(const Rect2i &p_rect, bool p_value);
+ bool get_bitv(const Point2i &p_pos) const;
+ bool get_bit(int p_x, int p_y) const;
+
int get_true_bit_count() const;
- Size2 get_size() const;
- void resize(const Size2 &p_new_size);
+ Size2i get_size() const;
+ void resize(const Size2i &p_new_size);
- void grow_mask(int p_pixels, const Rect2 &p_rect);
- void shrink_mask(int p_pixels, const Rect2 &p_rect);
+ void grow_mask(int p_pixels, const Rect2i &p_rect);
+ void shrink_mask(int p_pixels, const Rect2i &p_rect);
- void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
+ void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
- Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+ Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
BitMap();
};
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
new file mode 100644
index 0000000000..3c322f32b6
--- /dev/null
+++ b/scene/resources/camera_attributes.cpp
@@ -0,0 +1,493 @@
+/*************************************************************************/
+/* camera_attributes.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_attributes.h"
+
+#include "core/config/project_settings.h"
+#include "servers/rendering_server.h"
+
+void CameraAttributes::set_exposure_multiplier(float p_multiplier) {
+ exposure_multiplier = p_multiplier;
+ _update_exposure();
+ emit_changed();
+}
+
+float CameraAttributes::get_exposure_multiplier() const {
+ return exposure_multiplier;
+}
+
+void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) {
+ exposure_sensitivity = p_sensitivity;
+ _update_exposure();
+ emit_changed();
+}
+
+float CameraAttributes::get_exposure_sensitivity() const {
+ return exposure_sensitivity;
+}
+
+void CameraAttributes::_update_exposure() {
+ float exposure_normalization = 1.0;
+ // Ignore physical properties if not using physical light units.
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = calculate_exposure_normalization();
+ }
+
+ RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization);
+}
+
+void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) {
+ auto_exposure_enabled = p_enabled;
+ _update_auto_exposure();
+ notify_property_list_changed();
+}
+
+bool CameraAttributes::is_auto_exposure_enabled() const {
+ return auto_exposure_enabled;
+}
+
+void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {
+ auto_exposure_speed = p_auto_exposure_speed;
+ _update_auto_exposure();
+}
+
+float CameraAttributes::get_auto_exposure_speed() const {
+ return auto_exposure_speed;
+}
+
+void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {
+ auto_exposure_scale = p_auto_exposure_scale;
+ _update_auto_exposure();
+}
+
+float CameraAttributes::get_auto_exposure_scale() const {
+ return auto_exposure_scale;
+}
+
+RID CameraAttributes::get_rid() const {
+ return camera_attributes;
+}
+
+void CameraAttributes::_validate_property(PropertyInfo &p_property) const {
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+
+ if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+}
+
+void CameraAttributes::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier);
+ ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier);
+ ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity);
+ ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity);
+
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale);
+
+ ADD_GROUP("Exposure", "exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier");
+
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed");
+}
+
+CameraAttributes::CameraAttributes() {
+ camera_attributes = RS::get_singleton()->camera_attributes_create();
+}
+
+CameraAttributes::~CameraAttributes() {
+ RS::get_singleton()->free(camera_attributes);
+}
+
+//////////////////////////////////////////////////////
+/* CameraAttributesPractical */
+
+void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) {
+ dof_blur_far_enabled = p_enabled;
+ _update_dof_blur();
+ notify_property_list_changed();
+}
+
+bool CameraAttributesPractical::is_dof_blur_far_enabled() const {
+ return dof_blur_far_enabled;
+}
+
+void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) {
+ dof_blur_far_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_far_distance() const {
+ return dof_blur_far_distance;
+}
+
+void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) {
+ dof_blur_far_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_far_transition() const {
+ return dof_blur_far_transition;
+}
+
+void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) {
+ dof_blur_near_enabled = p_enabled;
+ _update_dof_blur();
+ notify_property_list_changed();
+}
+
+bool CameraAttributesPractical::is_dof_blur_near_enabled() const {
+ return dof_blur_near_enabled;
+}
+
+void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) {
+ dof_blur_near_distance = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_near_distance() const {
+ return dof_blur_near_distance;
+}
+
+void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) {
+ dof_blur_near_transition = p_distance;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_near_transition() const {
+ return dof_blur_near_transition;
+}
+
+void CameraAttributesPractical::set_dof_blur_amount(float p_amount) {
+ dof_blur_amount = p_amount;
+ _update_dof_blur();
+}
+
+float CameraAttributesPractical::get_dof_blur_amount() const {
+ return dof_blur_amount;
+}
+
+void CameraAttributesPractical::_update_dof_blur() {
+ RS::get_singleton()->camera_attributes_set_dof_blur(
+ get_rid(),
+ dof_blur_far_enabled,
+ dof_blur_far_distance,
+ dof_blur_far_transition,
+ dof_blur_near_enabled,
+ dof_blur_near_distance,
+ dof_blur_near_transition,
+ dof_blur_amount);
+}
+
+float CameraAttributesPractical::calculate_exposure_normalization() const {
+ return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100.
+}
+
+void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) {
+ auto_exposure_min = p_min;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const {
+ return auto_exposure_min;
+}
+
+void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) {
+ auto_exposure_max = p_max;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const {
+ return auto_exposure_max;
+}
+
+void CameraAttributesPractical::_update_auto_exposure() {
+ RS::get_singleton()->camera_attributes_set_auto_exposure(
+ get_rid(),
+ auto_exposure_enabled,
+ auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
+ auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance
+ auto_exposure_speed,
+ auto_exposure_scale);
+ emit_changed();
+}
+
+void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const {
+ if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
+ (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
+void CameraAttributesPractical::_bind_methods() {
+ // DOF blur
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition);
+
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition);
+ ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount);
+ ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount);
+
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity);
+
+ ADD_GROUP("DOF Blur", "dof_blur_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
+
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity");
+}
+
+CameraAttributesPractical::CameraAttributesPractical() {
+ _update_dof_blur();
+ _update_exposure();
+ set_auto_exposure_min_sensitivity(0.0);
+ set_auto_exposure_max_sensitivity(800.0);
+ notify_property_list_changed();
+}
+
+CameraAttributesPractical::~CameraAttributesPractical() {
+}
+
+//////////////////////////////////////////////////////
+/* CameraAttributesPhysical */
+
+void CameraAttributesPhysical::set_aperture(float p_aperture) {
+ exposure_aperture = p_aperture;
+ _update_exposure();
+ _update_frustum();
+}
+
+float CameraAttributesPhysical::get_aperture() const {
+ return exposure_aperture;
+}
+
+void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {
+ exposure_shutter_speed = p_shutter_speed;
+ _update_exposure();
+}
+
+float CameraAttributesPhysical::get_shutter_speed() const {
+ return exposure_shutter_speed;
+}
+
+void CameraAttributesPhysical::set_focal_length(float p_focal_length) {
+ frustum_focal_length = p_focal_length;
+ _update_frustum();
+ emit_changed();
+}
+
+float CameraAttributesPhysical::get_focal_length() const {
+ return frustum_focal_length;
+}
+
+void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) {
+ frustum_focus_distance = p_focus_distance;
+ _update_frustum();
+}
+
+float CameraAttributesPhysical::get_focus_distance() const {
+ return frustum_focus_distance;
+}
+
+void CameraAttributesPhysical::set_near(real_t p_near) {
+ frustum_near = p_near;
+ _update_frustum();
+ emit_changed();
+}
+
+real_t CameraAttributesPhysical::get_near() const {
+ return frustum_near;
+}
+
+void CameraAttributesPhysical::set_far(real_t p_far) {
+ frustum_far = p_far;
+ _update_frustum();
+ emit_changed();
+}
+
+real_t CameraAttributesPhysical::get_far() const {
+ return frustum_far;
+}
+
+real_t CameraAttributesPhysical::get_fov() const {
+ return frustum_fov;
+}
+
+void CameraAttributesPhysical::_update_frustum() {
+ //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500
+ Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand.
+ float CoC = sensor_size.length() / 1500.0;
+
+ frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length)));
+
+ // Based on https://en.wikipedia.org/wiki/Depth_of_field.
+ float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens.
+ float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC));
+
+ // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small
+ // that it is not picked up by the camera sensors.
+ // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC
+ // will be visible, this introduces some value shifts in the near field that we have to compensate for below.
+ float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters.
+ float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters.
+ float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture);
+
+ bool use_far = (far < frustum_far) && (far > 0.0);
+ bool use_near = near > frustum_near;
+ RS::get_singleton()->camera_attributes_set_dof_blur(
+ get_rid(),
+ use_far,
+ u / 1000.0, // Focus distance clampd to focal length expressed in meters.
+ -1.0, // Negative to tell Bokeh effect to use physically-based scaling.
+ use_near,
+ u / 1000.0,
+ -1.0,
+ scale / 5.0); // Arbitrary scaling to get close to how much blur there should be.
+}
+
+float CameraAttributesPhysical::calculate_exposure_normalization() const {
+ const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity);
+ return 1.0 / (e * 1.2);
+}
+
+void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) {
+ auto_exposure_min = p_min;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const {
+ return auto_exposure_min;
+}
+
+void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) {
+ auto_exposure_max = p_max;
+ _update_auto_exposure();
+}
+
+float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const {
+ return auto_exposure_max;
+}
+
+void CameraAttributesPhysical::_update_auto_exposure() {
+ RS::get_singleton()->camera_attributes_set_auto_exposure(
+ get_rid(),
+ auto_exposure_enabled,
+ pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
+ pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance
+ auto_exposure_speed,
+ auto_exposure_scale);
+ emit_changed();
+}
+
+void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const {
+ if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ return;
+ }
+}
+
+void CameraAttributesPhysical::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture);
+ ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture);
+ ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed);
+ ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed);
+
+ ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length);
+ ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length);
+ ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance);
+ ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance);
+ ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near);
+ ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near);
+ ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far);
+ ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far);
+ ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov);
+
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value);
+ ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value);
+ ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value);
+
+ ADD_GROUP("Frustum", "frustum_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
+
+ ADD_GROUP("Exposure", "exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed");
+
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");
+};
+
+CameraAttributesPhysical::CameraAttributesPhysical() {
+ _update_exposure();
+ _update_frustum();
+ set_auto_exposure_min_exposure_value(-8);
+ set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera.
+ notify_property_list_changed();
+}
+
+CameraAttributesPhysical::~CameraAttributesPhysical() {
+}
diff --git a/scene/resources/camera_attributes.h b/scene/resources/camera_attributes.h
new file mode 100644
index 0000000000..c4c783af29
--- /dev/null
+++ b/scene/resources/camera_attributes.h
@@ -0,0 +1,183 @@
+/*************************************************************************/
+/* camera_attributes.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_ATTRIBUTES_H
+#define CAMERA_ATTRIBUTES_H
+
+#include "core/io/resource.h"
+#include "core/templates/rid.h"
+
+class CameraAttributes : public Resource {
+ GDCLASS(CameraAttributes, Resource);
+
+private:
+ RID camera_attributes;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+ float exposure_multiplier = 1.0;
+ float exposure_sensitivity = 100.0; // In ISO.
+ void _update_exposure();
+
+ bool auto_exposure_enabled = false;
+ float auto_exposure_min = 0.01;
+ float auto_exposure_max = 64.0;
+ float auto_exposure_speed = 0.5;
+ float auto_exposure_scale = 0.4;
+ virtual void _update_auto_exposure(){};
+
+public:
+ virtual RID get_rid() const override;
+ virtual float calculate_exposure_normalization() const { return 1.0; }
+
+ void set_exposure_multiplier(float p_multiplier);
+ float get_exposure_multiplier() const;
+ void set_exposure_sensitivity(float p_sensitivity);
+ float get_exposure_sensitivity() const;
+
+ void set_auto_exposure_enabled(bool p_enabled);
+ bool is_auto_exposure_enabled() const;
+ void set_auto_exposure_speed(float p_auto_exposure_speed);
+ float get_auto_exposure_speed() const;
+ void set_auto_exposure_scale(float p_auto_exposure_scale);
+ float get_auto_exposure_scale() const;
+
+ CameraAttributes();
+ ~CameraAttributes();
+};
+
+class CameraAttributesPractical : public CameraAttributes {
+ GDCLASS(CameraAttributesPractical, CameraAttributes);
+
+private:
+ // DOF blur
+ bool dof_blur_far_enabled = false;
+ float dof_blur_far_distance = 10.0;
+ float dof_blur_far_transition = 5.0;
+
+ bool dof_blur_near_enabled = false;
+ float dof_blur_near_distance = 2.0;
+ float dof_blur_near_transition = 1.0;
+
+ float dof_blur_amount = 0.1;
+ void _update_dof_blur();
+
+ virtual void _update_auto_exposure() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ // DOF blur
+ void set_dof_blur_far_enabled(bool p_enabled);
+ bool is_dof_blur_far_enabled() const;
+ void set_dof_blur_far_distance(float p_distance);
+ float get_dof_blur_far_distance() const;
+ void set_dof_blur_far_transition(float p_distance);
+ float get_dof_blur_far_transition() const;
+
+ void set_dof_blur_near_enabled(bool p_enabled);
+ bool is_dof_blur_near_enabled() const;
+ void set_dof_blur_near_distance(float p_distance);
+ float get_dof_blur_near_distance() const;
+ void set_dof_blur_near_transition(float p_distance);
+ float get_dof_blur_near_transition() const;
+ void set_dof_blur_amount(float p_amount);
+ float get_dof_blur_amount() const;
+
+ void set_auto_exposure_min_sensitivity(float p_min);
+ float get_auto_exposure_min_sensitivity() const;
+ void set_auto_exposure_max_sensitivity(float p_max);
+ float get_auto_exposure_max_sensitivity() const;
+
+ virtual float calculate_exposure_normalization() const override;
+
+ CameraAttributesPractical();
+ ~CameraAttributesPractical();
+};
+
+class CameraAttributesPhysical : public CameraAttributes {
+ GDCLASS(CameraAttributesPhysical, CameraAttributes);
+
+private:
+ // Exposure
+ float exposure_aperture = 16.0; // In f-stops;
+ float exposure_shutter_speed = 100.0; // In 1 / seconds;
+
+ // Camera properties.
+ float frustum_focal_length = 35.0; // In millimeters.
+ float frustum_focus_distance = 10.0; // In Meters.
+ real_t frustum_near = 0.05;
+ real_t frustum_far = 4000.0;
+ real_t frustum_fov = 75.0;
+ void _update_frustum();
+
+ virtual void _update_auto_exposure() override;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_aperture(float p_aperture);
+ float get_aperture() const;
+
+ void set_shutter_speed(float p_shutter_speed);
+ float get_shutter_speed() const;
+
+ void set_focal_length(float p_focal_length);
+ float get_focal_length() const;
+
+ void set_focus_distance(float p_focus_distance);
+ float get_focus_distance() const;
+
+ void set_near(real_t p_near);
+ real_t get_near() const;
+
+ void set_far(real_t p_far);
+ real_t get_far() const;
+
+ real_t get_fov() const;
+
+ void set_auto_exposure_min_exposure_value(float p_min);
+ float get_auto_exposure_min_exposure_value() const;
+ void set_auto_exposure_max_exposure_value(float p_max);
+ float get_auto_exposure_max_exposure_value() const;
+
+ virtual float calculate_exposure_normalization() const override;
+
+ CameraAttributesPhysical();
+ ~CameraAttributesPhysical();
+};
+
+#endif // CAMERA_ATTRIBUTES_H
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
deleted file mode 100644
index 0b11366591..0000000000
--- a/scene/resources/camera_effects.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
-/*************************************************************************/
-/* camera_effects.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "camera_effects.h"
-
-#include "servers/rendering_server.h"
-
-RID CameraEffects::get_rid() const {
- return camera_effects;
-}
-
-// DOF blur
-
-void CameraEffects::set_dof_blur_far_enabled(bool p_enabled) {
- dof_blur_far_enabled = p_enabled;
- _update_dof_blur();
- notify_property_list_changed();
-}
-
-bool CameraEffects::is_dof_blur_far_enabled() const {
- return dof_blur_far_enabled;
-}
-
-void CameraEffects::set_dof_blur_far_distance(float p_distance) {
- dof_blur_far_distance = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_far_distance() const {
- return dof_blur_far_distance;
-}
-
-void CameraEffects::set_dof_blur_far_transition(float p_distance) {
- dof_blur_far_transition = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_far_transition() const {
- return dof_blur_far_transition;
-}
-
-void CameraEffects::set_dof_blur_near_enabled(bool p_enabled) {
- dof_blur_near_enabled = p_enabled;
- _update_dof_blur();
- notify_property_list_changed();
-}
-
-bool CameraEffects::is_dof_blur_near_enabled() const {
- return dof_blur_near_enabled;
-}
-
-void CameraEffects::set_dof_blur_near_distance(float p_distance) {
- dof_blur_near_distance = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_near_distance() const {
- return dof_blur_near_distance;
-}
-
-void CameraEffects::set_dof_blur_near_transition(float p_distance) {
- dof_blur_near_transition = p_distance;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_near_transition() const {
- return dof_blur_near_transition;
-}
-
-void CameraEffects::set_dof_blur_amount(float p_amount) {
- dof_blur_amount = p_amount;
- _update_dof_blur();
-}
-
-float CameraEffects::get_dof_blur_amount() const {
- return dof_blur_amount;
-}
-
-void CameraEffects::_update_dof_blur() {
- RS::get_singleton()->camera_effects_set_dof_blur(
- camera_effects,
- dof_blur_far_enabled,
- dof_blur_far_distance,
- dof_blur_far_transition,
- dof_blur_near_enabled,
- dof_blur_near_distance,
- dof_blur_near_transition,
- dof_blur_amount);
-}
-
-// Custom exposure
-
-void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
- override_exposure_enabled = p_enabled;
- _update_override_exposure();
- notify_property_list_changed();
-}
-
-bool CameraEffects::is_override_exposure_enabled() const {
- return override_exposure_enabled;
-}
-
-void CameraEffects::set_override_exposure(float p_exposure) {
- override_exposure = p_exposure;
- _update_override_exposure();
-}
-
-float CameraEffects::get_override_exposure() const {
- return override_exposure;
-}
-
-void CameraEffects::_update_override_exposure() {
- RS::get_singleton()->camera_effects_set_custom_exposure(
- camera_effects,
- override_exposure_enabled,
- override_exposure);
-}
-
-// Private methods, constructor and destructor
-
-void CameraEffects::_validate_property(PropertyInfo &p_property) const {
- if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) ||
- (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition")) ||
- (!override_exposure_enabled && p_property.name == "override_exposure")) {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
-}
-
-void CameraEffects::_bind_methods() {
- // DOF blur
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraEffects::set_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraEffects::is_dof_blur_far_enabled);
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraEffects::set_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraEffects::get_dof_blur_far_distance);
- ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraEffects::set_dof_blur_far_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraEffects::get_dof_blur_far_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraEffects::set_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraEffects::is_dof_blur_near_enabled);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraEffects::set_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraEffects::get_dof_blur_near_distance);
- ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraEffects::set_dof_blur_near_transition);
- ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraEffects::get_dof_blur_near_transition);
-
- ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraEffects::set_dof_blur_amount);
- ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraEffects::get_dof_blur_amount);
-
- ADD_GROUP("DOF Blur", "dof_blur_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
-
- // Override exposure
-
- ClassDB::bind_method(D_METHOD("set_override_exposure_enabled", "enabled"), &CameraEffects::set_override_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_override_exposure_enabled"), &CameraEffects::is_override_exposure_enabled);
- ClassDB::bind_method(D_METHOD("set_override_exposure", "exposure"), &CameraEffects::set_override_exposure);
- ClassDB::bind_method(D_METHOD("get_override_exposure"), &CameraEffects::get_override_exposure);
-
- ADD_GROUP("Override Exposure", "override_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_exposure_enabled"), "set_override_exposure_enabled", "is_override_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "override_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_override_exposure", "get_override_exposure");
-}
-
-CameraEffects::CameraEffects() {
- camera_effects = RS::get_singleton()->camera_effects_create();
-
- _update_dof_blur();
- _update_override_exposure();
-}
-
-CameraEffects::~CameraEffects() {
- RS::get_singleton()->free(camera_effects);
-}
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index ee53578517..0ea5264935 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -313,7 +313,7 @@ void Curve::set_max_value(real_t p_max) {
emit_signal(SNAME(SIGNAL_RANGE_CHANGED));
}
-real_t Curve::interpolate(real_t p_offset) const {
+real_t Curve::sample(real_t p_offset) const {
if (_points.size() == 0) {
return 0;
}
@@ -333,10 +333,10 @@ real_t Curve::interpolate(real_t p_offset) const {
return _points[0].position.y;
}
- return interpolate_local_nocheck(i, local);
+ return sample_local_nocheck(i, local);
}
-real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) const {
+real_t Curve::sample_local_nocheck(int p_index, real_t p_local_offset) const {
const Point a = _points[p_index];
const Point b = _points[p_index + 1];
@@ -440,7 +440,7 @@ void Curve::bake() {
for (int i = 1; i < _bake_resolution - 1; ++i) {
real_t x = i / static_cast<real_t>(_bake_resolution);
- real_t y = interpolate(x);
+ real_t y = sample(x);
_baked_cache.write[i] = y;
}
@@ -459,7 +459,7 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
-real_t Curve::interpolate_baked(real_t p_offset) const {
+real_t Curve::sample_baked(real_t p_offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
const_cast<Curve *>(this)->bake();
@@ -486,7 +486,7 @@ real_t Curve::interpolate_baked(real_t p_offset) const {
fi = 0;
}
- // Interpolate
+ // Sample
if (i + 1 < _baked_cache.size()) {
real_t t = fi - i;
return Math::lerp(_baked_cache[i], _baked_cache[i + 1], t);
@@ -595,8 +595,8 @@ void Curve::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Curve::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_value", "index", "y"), &Curve::set_point_value);
ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_offset);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Curve::interpolate);
- ClassDB::bind_method(D_METHOD("interpolate_baked", "offset"), &Curve::interpolate_baked);
+ ClassDB::bind_method(D_METHOD("sample", "offset"), &Curve::sample);
+ ClassDB::bind_method(D_METHOD("sample_baked", "offset"), &Curve::sample_baked);
ClassDB::bind_method(D_METHOD("get_point_left_tangent", "index"), &Curve::get_point_left_tangent);
ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_right_tangent);
ClassDB::bind_method(D_METHOD("get_point_left_mode", "index"), &Curve::get_point_left_mode);
@@ -720,7 +720,7 @@ void Curve2D::clear_points() {
}
}
-Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const {
+Vector2 Curve2D::sample(int p_index, const real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector2());
@@ -738,14 +738,14 @@ Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const {
return p0.bezier_interpolate(p1, p2, p3, p_offset);
}
-Vector2 Curve2D::interpolatef(real_t p_findex) const {
+Vector2 Curve2D::samplef(real_t p_findex) const {
if (p_findex < 0) {
p_findex = 0;
} else if (p_findex >= points.size()) {
p_findex = points.size();
}
- return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
+ return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
void Curve2D::mark_dirty() {
@@ -883,7 +883,7 @@ real_t Curve2D::get_baked_length() const {
return baked_max_ofs;
}
-Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
+Vector2 Curve2D::sample_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -923,7 +923,7 @@ Vector2 Curve2D::interpolate_baked(real_t p_offset, bool p_cubic) const {
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
@@ -1176,14 +1176,14 @@ void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve2D::get_point_out);
ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve2D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve2D::clear_points);
- ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve2D::interpolate);
- ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve2D::interpolatef);
+ ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve2D::sample);
+ ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve2D::samplef);
//ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve2D::bake,DEFVAL(10));
ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve2D::set_bake_interval);
ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve2D::get_bake_interval);
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length);
- ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve2D::sample_baked, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point);
ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset);
@@ -1309,7 +1309,7 @@ void Curve3D::clear_points() {
}
}
-Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const {
+Vector3 Curve3D::sample(int p_index, real_t p_offset) const {
int pc = points.size();
ERR_FAIL_COND_V(pc == 0, Vector3());
@@ -1327,14 +1327,14 @@ Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const {
return p0.bezier_interpolate(p1, p2, p3, p_offset);
}
-Vector3 Curve3D::interpolatef(real_t p_findex) const {
+Vector3 Curve3D::samplef(real_t p_findex) const {
if (p_findex < 0) {
p_findex = 0;
} else if (p_findex >= points.size()) {
p_findex = points.size();
}
- return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
+ return sample((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
void Curve3D::mark_dirty() {
@@ -1536,7 +1536,7 @@ real_t Curve3D::get_baked_length() const {
return baked_max_ofs;
}
-Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
+Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1576,7 +1576,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
@@ -1589,7 +1589,7 @@ Vector3 Curve3D::interpolate_baked(real_t p_offset, bool p_cubic) const {
}
}
-real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
+real_t Curve3D::sample_baked_tilt(real_t p_offset) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1629,14 +1629,14 @@ real_t Curve3D::interpolate_baked_tilt(real_t p_offset) const {
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
return Math::lerp(r[idx], r[idx + 1], (real_t)frac);
}
-Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
+Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const {
if (baked_cache_dirty) {
_bake();
}
@@ -1671,7 +1671,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt)
real_t offset_end = baked_dist_cache[idx + 1];
real_t idx_interval = offset_end - offset_begin;
- ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "failed to find baked segment");
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "Couldn't find baked segment.");
real_t frac = (p_offset - offset_begin) / idx_interval;
@@ -1983,8 +1983,8 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve3D::get_point_out);
ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve3D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve3D::clear_points);
- ClassDB::bind_method(D_METHOD("interpolate", "idx", "t"), &Curve3D::interpolate);
- ClassDB::bind_method(D_METHOD("interpolatef", "fofs"), &Curve3D::interpolatef);
+ ClassDB::bind_method(D_METHOD("sample", "idx", "t"), &Curve3D::sample);
+ ClassDB::bind_method(D_METHOD("samplef", "fofs"), &Curve3D::samplef);
//ClassDB::bind_method(D_METHOD("bake","subdivs"),&Curve3D::bake,DEFVAL(10));
ClassDB::bind_method(D_METHOD("set_bake_interval", "distance"), &Curve3D::set_bake_interval);
ClassDB::bind_method(D_METHOD("get_bake_interval"), &Curve3D::get_bake_interval);
@@ -1992,8 +1992,8 @@ void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_up_vector_enabled"), &Curve3D::is_up_vector_enabled);
ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length);
- ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("interpolate_baked_up_vector", "offset", "apply_tilt"), &Curve3D::interpolate_baked_up_vector, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points);
ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts);
ClassDB::bind_method(D_METHOD("get_baked_up_vectors"), &Curve3D::get_baked_up_vectors);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 08807b1b6e..88b6dda096 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -100,8 +100,8 @@ public:
real_t get_max_value() const { return _max_value; }
void set_max_value(real_t p_max);
- real_t interpolate(real_t p_offset) const;
- real_t interpolate_local_nocheck(int p_index, real_t p_local_offset) const;
+ real_t sample(real_t p_offset) const;
+ real_t sample_local_nocheck(int p_index, real_t p_local_offset) const;
void clean_dupes();
@@ -123,7 +123,7 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t p_offset) const;
+ real_t sample_baked(real_t p_offset) const;
void ensure_default_setup(real_t p_min, real_t p_max);
@@ -208,14 +208,14 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector2 interpolate(int p_index, real_t p_offset) const;
- Vector2 interpolatef(real_t p_findex) const;
+ Vector2 sample(int p_index, real_t p_offset) const;
+ Vector2 samplef(real_t p_findex) const;
void set_bake_interval(real_t p_tolerance);
real_t get_bake_interval() const;
real_t get_baked_length() const;
- Vector2 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
+ Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const;
PackedVector2Array get_baked_points() const; //useful for going through
Vector2 get_closest_point(const Vector2 &p_to_point) const;
real_t get_closest_offset(const Vector2 &p_to_point) const;
@@ -285,8 +285,8 @@ public:
void remove_point(int p_index);
void clear_points();
- Vector3 interpolate(int p_index, real_t p_offset) const;
- Vector3 interpolatef(real_t p_findex) const;
+ Vector3 sample(int p_index, real_t p_offset) const;
+ Vector3 samplef(real_t p_findex) const;
void set_bake_interval(real_t p_tolerance);
real_t get_bake_interval() const;
@@ -294,9 +294,9 @@ public:
bool is_up_vector_enabled() const;
real_t get_baked_length() const;
- Vector3 interpolate_baked(real_t p_offset, bool p_cubic = false) const;
- real_t interpolate_baked_tilt(real_t p_offset) const;
- Vector3 interpolate_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
+ Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const;
+ real_t sample_baked_tilt(real_t p_offset) const;
+ Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
PackedVector3Array get_baked_points() const; //useful for going through
Vector<real_t> get_baked_tilts() const; //useful for going through
PackedVector3Array get_baked_up_vectors() const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 410f35e597..869d582935 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -51,10 +51,7 @@ static const int default_corner_radius = 3;
static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) {
Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
style->set_bg_color(p_color);
- style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
- style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
- style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
- style->set_default_margin(SIDE_TOP, p_margin_top * scale);
+ style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
style->set_corner_radius_all(p_corner_radius);
style->set_anti_aliased(true);
@@ -93,12 +90,7 @@ static Ref<ImageTexture> generate_icon(int p_index) {
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
-
- style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
- style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
- style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
- style->set_default_margin(SIDE_TOP, p_margin_top * scale);
-
+ style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
return style;
}
@@ -139,7 +131,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Panel
theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
- theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
// Button
@@ -280,15 +271,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// CheckBox
Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty);
- cbx_empty->set_default_margin(SIDE_LEFT, 4 * scale);
- cbx_empty->set_default_margin(SIDE_RIGHT, 4 * scale);
- cbx_empty->set_default_margin(SIDE_TOP, 4 * scale);
- cbx_empty->set_default_margin(SIDE_BOTTOM, 4 * scale);
+ cbx_empty->set_default_margin_all(4 * scale);
Ref<StyleBox> cbx_focus = focus;
- cbx_focus->set_default_margin(SIDE_LEFT, 4 * scale);
- cbx_focus->set_default_margin(SIDE_RIGHT, 4 * scale);
- cbx_focus->set_default_margin(SIDE_TOP, 4 * scale);
- cbx_focus->set_default_margin(SIDE_BOTTOM, 4 * scale);
+ cbx_focus->set_default_margin_all(4 * scale);
theme->set_stylebox("normal", "CheckBox", cbx_empty);
theme->set_stylebox("pressed", "CheckBox", cbx_empty);
@@ -318,16 +303,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckBox", 4 * scale);
- theme->set_constant("check_v_adjust", "CheckBox", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckBox", 0 * scale);
theme->set_constant("outline_size", "CheckBox", 0);
// CheckButton
Ref<StyleBox> cb_empty = memnew(StyleBoxEmpty);
- cb_empty->set_default_margin(SIDE_LEFT, 6 * scale);
- cb_empty->set_default_margin(SIDE_RIGHT, 6 * scale);
- cb_empty->set_default_margin(SIDE_TOP, 4 * scale);
- cb_empty->set_default_margin(SIDE_BOTTOM, 4 * scale);
+ cb_empty->set_default_margin_individual(6 * scale, 4 * scale, 6 * scale, 4 * scale);
theme->set_stylebox("normal", "CheckButton", cb_empty);
theme->set_stylebox("pressed", "CheckButton", cb_empty);
@@ -336,15 +318,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("hover_pressed", "CheckButton", cb_empty);
theme->set_stylebox("focus", "CheckButton", focus);
- theme->set_icon("on", "CheckButton", icons["toggle_on"]);
- theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]);
- theme->set_icon("off", "CheckButton", icons["toggle_off"]);
- theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]);
+ theme->set_icon("checked", "CheckButton", icons["toggle_on"]);
+ theme->set_icon("checked_disabled", "CheckButton", icons["toggle_on_disabled"]);
+ theme->set_icon("unchecked", "CheckButton", icons["toggle_off"]);
+ theme->set_icon("unchecked_disabled", "CheckButton", icons["toggle_off_disabled"]);
- theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
- theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
- theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
- theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
+ theme->set_icon("checked_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
+ theme->set_icon("checked_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
+ theme->set_icon("unchecked_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
+ theme->set_icon("unchecked_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
theme->set_font("font", "CheckButton", Ref<Font>());
theme->set_font_size("font_size", "CheckButton", -1);
@@ -358,7 +340,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckButton", 4 * scale);
- theme->set_constant("check_v_adjust", "CheckButton", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckButton", 0 * scale);
theme->set_constant("outline_size", "CheckButton", 0);
// Label
@@ -423,8 +405,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ProgressBar
- theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
- theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox("background", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox("fill", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
theme->set_font("font", "ProgressBar", Ref<Font>());
theme->set_font_size("font_size", "ProgressBar", -1);
@@ -588,7 +570,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxEmpty> empty;
empty.instantiate();
- theme->set_stylebox("bg", "ScrollContainer", empty);
+ theme->set_stylebox("panel", "ScrollContainer", empty);
// Window
@@ -609,12 +591,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Dialogs
- theme->set_constant("margin", "Dialogs", 8 * scale);
- theme->set_constant("button_margin", "Dialogs", 32 * scale);
-
- // AcceptDialog
-
- theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0));
+ // AcceptDialog is currently the base dialog, so this defines styles for all extending nodes.
+ theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 8 * scale, 8 * scale, 8 * scale, 8 * scale));
+ theme->set_constant("buttons_separation", "AcceptDialog", 10 * scale);
// File Dialog
@@ -625,9 +604,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]);
theme->set_icon("folder", "FileDialog", icons["folder"]);
theme->set_icon("file", "FileDialog", icons["file"]);
- theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("files_disabled", "FileDialog", Color(1, 1, 1, 0.25));
+ theme->set_color("folder_icon_color", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_color", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_disabled_color", "FileDialog", Color(1, 1, 1, 0.25));
// Popup
@@ -642,16 +621,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxLine> separator_horizontal = memnew(StyleBoxLine);
separator_horizontal->set_thickness(Math::round(scale));
separator_horizontal->set_color(style_separator_color);
- separator_horizontal->set_default_margin(SIDE_LEFT, default_margin);
- separator_horizontal->set_default_margin(SIDE_TOP, 0);
- separator_horizontal->set_default_margin(SIDE_RIGHT, default_margin);
- separator_horizontal->set_default_margin(SIDE_BOTTOM, 0);
+ separator_horizontal->set_default_margin_individual(default_margin, 0, default_margin, 0);
Ref<StyleBoxLine> separator_vertical = separator_horizontal->duplicate();
separator_vertical->set_vertical(true);
- separator_vertical->set_default_margin(SIDE_LEFT, 0);
- separator_vertical->set_default_margin(SIDE_TOP, default_margin);
- separator_vertical->set_default_margin(SIDE_RIGHT, 0);
- separator_vertical->set_default_margin(SIDE_BOTTOM, default_margin);
+ separator_vertical->set_default_margin_individual(0, default_margin, 0, default_margin);
// Always display a border for PopupMenus so they can be distinguished from their background.
Ref<StyleBoxFlat> style_popup_panel = make_flat_stylebox(style_popup_color);
@@ -739,8 +712,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Tree
- theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
- theme->set_stylebox("bg_focus", "Tree", focus);
+ theme->set_stylebox("panel", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
+ theme->set_stylebox("focus", "Tree", focus);
theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("cursor", "Tree", focus);
@@ -793,8 +766,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ItemList
- theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color));
- theme->set_stylebox("bg_focus", "ItemList", focus);
+ theme->set_stylebox("panel", "ItemList", make_flat_stylebox(style_normal_color));
+ theme->set_stylebox("focus", "ItemList", focus);
theme->set_constant("h_separation", "ItemList", 4);
theme->set_constant("v_separation", "ItemList", 2);
theme->set_constant("icon_margin", "ItemList", 4);
@@ -831,6 +804,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected);
theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled);
theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+ theme->set_stylebox("tabbar_background", "TabContainer", make_empty_stylebox(0, 0, 0, 0));
theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]);
theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]);
@@ -997,9 +971,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Containers
+ theme->set_icon("h_grabber", "SplitContainer", icons["hsplitter"]);
+ theme->set_icon("v_grabber", "SplitContainer", icons["vsplitter"]);
theme->set_icon("grabber", "VSplitContainer", icons["vsplitter"]);
theme->set_icon("grabber", "HSplitContainer", icons["hsplitter"]);
+ theme->set_constant("separation", "BoxContainer", 4 * scale);
theme->set_constant("separation", "HBoxContainer", 4 * scale);
theme->set_constant("separation", "VBoxContainer", 4 * scale);
theme->set_constant("margin_left", "MarginContainer", 0 * scale);
@@ -1008,10 +985,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("margin_bottom", "MarginContainer", 0 * scale);
theme->set_constant("h_separation", "GridContainer", 4 * scale);
theme->set_constant("v_separation", "GridContainer", 4 * scale);
+ theme->set_constant("separation", "SplitContainer", 12 * scale);
theme->set_constant("separation", "HSplitContainer", 12 * scale);
theme->set_constant("separation", "VSplitContainer", 12 * scale);
+ theme->set_constant("minimum_grab_thickness", "SplitContainer", 6 * scale);
+ theme->set_constant("minimum_grab_thickness", "HSplitContainer", 6 * scale);
+ theme->set_constant("minimum_grab_thickness", "VSplitContainer", 6 * scale);
+ theme->set_constant("autohide", "SplitContainer", 1 * scale);
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
+ theme->set_constant("h_separation", "FlowContainer", 4 * scale);
+ theme->set_constant("v_separation", "FlowContainer", 4 * scale);
theme->set_constant("h_separation", "HFlowContainer", 4 * scale);
theme->set_constant("v_separation", "HFlowContainer", 4 * scale);
theme->set_constant("h_separation", "VFlowContainer", 4 * scale);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f7a7818b3b..ebdaaaa95f 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -94,13 +94,30 @@ Color Environment::get_bg_color() const {
return bg_color;
}
-void Environment::set_bg_energy(float p_energy) {
- bg_energy = p_energy;
- RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
+void Environment::set_bg_energy_multiplier(float p_multiplier) {
+ bg_energy_multiplier = p_multiplier;
+ _update_bg_energy();
}
-float Environment::get_bg_energy() const {
- return bg_energy;
+float Environment::get_bg_energy_multiplier() const {
+ return bg_energy_multiplier;
+}
+
+void Environment::set_bg_intensity(float p_exposure_value) {
+ bg_intensity = p_exposure_value;
+ _update_bg_energy();
+}
+
+float Environment::get_bg_intensity() const {
+ return bg_intensity;
+}
+
+void Environment::_update_bg_energy() {
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity);
+ } else {
+ RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0);
+ }
}
void Environment::set_canvas_max_layer(int p_max_layer) {
@@ -214,63 +231,12 @@ float Environment::get_tonemap_white() const {
return tonemap_white;
}
-void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
- tonemap_auto_exposure_enabled = p_enabled;
- _update_tonemap();
- notify_property_list_changed();
-}
-
-bool Environment::is_tonemap_auto_exposure_enabled() const {
- return tonemap_auto_exposure_enabled;
-}
-
-void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
- tonemap_auto_exposure_min = p_auto_exposure_min;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_min() const {
- return tonemap_auto_exposure_min;
-}
-
-void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
- tonemap_auto_exposure_max = p_auto_exposure_max;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_max() const {
- return tonemap_auto_exposure_max;
-}
-
-void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
- tonemap_auto_exposure_speed = p_auto_exposure_speed;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_speed() const {
- return tonemap_auto_exposure_speed;
-}
-
-void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
- tonemap_auto_exposure_grey = p_auto_exposure_grey;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_grey() const {
- return tonemap_auto_exposure_grey;
-}
-
void Environment::_update_tonemap() {
RS::get_singleton()->environment_set_tonemap(
environment,
RS::EnvironmentToneMapper(tone_mapper),
tonemap_exposure,
- tonemap_white,
- tonemap_auto_exposure_enabled,
- tonemap_auto_exposure_min,
- tonemap_auto_exposure_max,
- tonemap_auto_exposure_speed,
- tonemap_auto_exposure_grey);
+ tonemap_white);
}
// SSR
@@ -852,6 +818,15 @@ float Environment::get_fog_aerial_perspective() const {
return fog_aerial_perspective;
}
+void Environment::set_fog_sky_affect(float p_sky_affect) {
+ fog_sky_affect = p_sky_affect;
+ _update_fog();
+}
+
+float Environment::get_fog_sky_affect() const {
+ return fog_sky_affect;
+}
+
void Environment::_update_fog() {
RS::get_singleton()->environment_set_fog(
environment,
@@ -862,13 +837,28 @@ void Environment::_update_fog() {
fog_density,
fog_height,
fog_height_density,
- fog_aerial_perspective);
+ fog_aerial_perspective,
+ fog_sky_affect);
}
// Volumetric Fog
void Environment::_update_volumetric_fog() {
- RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject);
+ RS::get_singleton()->environment_set_volumetric_fog(
+ environment,
+ volumetric_fog_enabled,
+ volumetric_fog_density,
+ volumetric_fog_albedo,
+ volumetric_fog_emission,
+ volumetric_fog_emission_energy,
+ volumetric_fog_anisotropy,
+ volumetric_fog_length,
+ volumetric_fog_detail_spread,
+ volumetric_fog_gi_inject,
+ volumetric_fog_temporal_reproject,
+ volumetric_fog_temporal_reproject_amount,
+ volumetric_fog_ambient_inject,
+ volumetric_fog_sky_affect);
}
void Environment::set_volumetric_fog_enabled(bool p_enable) {
@@ -946,6 +936,15 @@ float Environment::get_volumetric_fog_ambient_inject() const {
return volumetric_fog_ambient_inject;
}
+void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) {
+ volumetric_fog_sky_affect = p_sky_affect;
+ _update_volumetric_fog();
+}
+
+float Environment::get_volumetric_fog_sky_affect() const {
+ return volumetric_fog_sky_affect;
+}
+
void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
volumetric_fog_temporal_reproject = p_enable;
_update_volumetric_fog();
@@ -1080,10 +1079,13 @@ void Environment::_validate_property(PropertyInfo &p_property) const {
}
}
+ if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
static const char *hide_prefixes[] = {
"fog_",
"volumetric_fog_",
- "auto_exposure_",
"ssr_",
"ssao_",
"ssil_",
@@ -1095,7 +1097,6 @@ void Environment::_validate_property(PropertyInfo &p_property) const {
};
static const char *high_end_prefixes[] = {
- "auto_exposure_",
"ssr_",
"ssao_",
nullptr
@@ -1162,8 +1163,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
- ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
- ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
+ ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity);
+ ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity);
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
@@ -1172,14 +1175,16 @@ void Environment::_bind_methods() {
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
// Ambient light
@@ -1211,27 +1216,11 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
- ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
// SSR
@@ -1419,6 +1408,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect);
+
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
@@ -1427,8 +1419,9 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_less,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_less,or_greater"), "set_fog_height_density", "get_fog_height_density");
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
@@ -1450,6 +1443,8 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject);
ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
@@ -1466,6 +1461,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
@@ -1549,6 +1545,7 @@ Environment::Environment() {
_update_fog();
_update_adjustment();
_update_volumetric_fog();
+ _update_bg_energy();
notify_property_list_changed();
}
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index d39cb1acd8..507a0cee39 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -92,9 +92,11 @@ private:
float bg_sky_custom_fov = 0.0;
Vector3 bg_sky_rotation;
Color bg_color;
- float bg_energy = 1.0;
int bg_canvas_max_layer = 0;
int bg_camera_feed_id = 1;
+ float bg_energy_multiplier = 1.0;
+ float bg_intensity = 30000.0; // Measured in nits or candela/m^2
+ void _update_bg_energy();
// Ambient light
Color ambient_color;
@@ -108,11 +110,6 @@ private:
ToneMapper tone_mapper = TONE_MAPPER_LINEAR;
float tonemap_exposure = 1.0;
float tonemap_white = 1.0;
- bool tonemap_auto_exposure_enabled = false;
- float tonemap_auto_exposure_min = 0.05;
- float tonemap_auto_exposure_max = 8.0;
- float tonemap_auto_exposure_speed = 0.5;
- float tonemap_auto_exposure_grey = 0.4;
void _update_tonemap();
// SSR
@@ -182,6 +179,7 @@ private:
float fog_height = 0.0;
float fog_height_density = 0.0; //can be negative to invert effect
float fog_aerial_perspective = 0.0;
+ float fog_sky_affect = 1.0;
void _update_fog();
@@ -196,6 +194,7 @@ private:
float volumetric_fog_detail_spread = 2.0;
float volumetric_fog_gi_inject = 1.0;
float volumetric_fog_ambient_inject = 0.0;
+ float volumetric_fog_sky_affect = 1.0;
bool volumetric_fog_temporal_reproject = true;
float volumetric_fog_temporal_reproject_amount = 0.9;
void _update_volumetric_fog();
@@ -231,8 +230,10 @@ public:
Vector3 get_sky_rotation() const;
void set_bg_color(const Color &p_color);
Color get_bg_color() const;
- void set_bg_energy(float p_energy);
- float get_bg_energy() const;
+ void set_bg_energy_multiplier(float p_energy);
+ float get_bg_energy_multiplier() const;
+ void set_bg_intensity(float p_energy);
+ float get_bg_intensity() const;
void set_canvas_max_layer(int p_max_layer);
int get_canvas_max_layer() const;
void set_camera_feed_id(int p_id);
@@ -257,16 +258,6 @@ public:
float get_tonemap_exposure() const;
void set_tonemap_white(float p_white);
float get_tonemap_white() const;
- void set_tonemap_auto_exposure_enabled(bool p_enabled);
- bool is_tonemap_auto_exposure_enabled() const;
- void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
- float get_tonemap_auto_exposure_min() const;
- void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
- float get_tonemap_auto_exposure_max() const;
- void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
- float get_tonemap_auto_exposure_speed() const;
- void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
- float get_tonemap_auto_exposure_grey() const;
// SSR
void set_ssr_enabled(bool p_enabled);
@@ -385,6 +376,8 @@ public:
float get_fog_height_density() const;
void set_fog_aerial_perspective(float p_aerial_perspective);
float get_fog_aerial_perspective() const;
+ void set_fog_sky_affect(float p_sky_affect);
+ float get_fog_sky_affect() const;
// Volumetric Fog
void set_volumetric_fog_enabled(bool p_enable);
@@ -407,6 +400,8 @@ public:
float get_volumetric_fog_gi_inject() const;
void set_volumetric_fog_ambient_inject(float p_ambient_inject);
float get_volumetric_fog_ambient_inject() const;
+ void set_volumetric_fog_sky_affect(float p_sky_affect);
+ float get_volumetric_fog_sky_affect() const;
void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable);
bool is_volumetric_fog_temporal_reprojection_enabled() const;
void set_volumetric_fog_temporal_reprojection_amount(float p_amount);
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 39ade85af6..0395ed0346 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -122,7 +122,7 @@ void FogMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_density_texture", "density_texture"), &FogMaterial::set_density_texture);
ClassDB::bind_method(D_METHOD("get_density_texture"), &FogMaterial::get_density_texture);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_lesser"), "set_density", "get_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_less"), "set_density", "get_density");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_albedo", "get_albedo");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_falloff", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_height_falloff", "get_height_falloff");
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 8ec5678f0a..3d9e4e4a63 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -554,7 +554,6 @@ Font::Font() {
}
Font::~Font() {
- reset_state();
}
/*************************************************************************/
@@ -1427,7 +1426,7 @@ Error FontFile::load_bitmap_font(const String &p_path) {
while (!f->eof_reached() && f->get_position() <= off + block_size) {
if (c == '\0') {
String base_dir = p_path.get_base_dir();
- String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length()));
+ String file = base_dir.path_join(String::utf8(cs.ptr(), cs.length()));
if (RenderingServer::get_singleton() != nullptr) {
Ref<Image> img;
img.instantiate();
@@ -1660,7 +1659,7 @@ Error FontFile::load_bitmap_font(const String &p_path) {
}
if (keys.has("file")) {
String base_dir = p_path.get_base_dir();
- String file = base_dir.plus_file(keys["file"]);
+ String file = base_dir.path_join(keys["file"]);
if (RenderingServer::get_singleton() != nullptr) {
Ref<Image> img;
img.instantiate();
@@ -2433,11 +2432,10 @@ int32_t FontFile::get_glyph_index(int p_size, char32_t p_char, char32_t p_variat
}
FontFile::FontFile() {
- /* NOP */
}
FontFile::~FontFile() {
- reset_state();
+ _clear_cache();
}
/*************************************************************************/
@@ -2688,7 +2686,6 @@ FontVariation::FontVariation() {
}
FontVariation::~FontVariation() {
- reset_state();
}
/*************************************************************************/
@@ -3081,5 +3078,4 @@ SystemFont::SystemFont() {
}
SystemFont::~SystemFont() {
- reset_state();
}
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index a9c44dc6bf..f04eb75d86 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -56,7 +56,7 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Gradient::get_color_at_offset);
+ ClassDB::bind_method(D_METHOD("sample", "offset"), &Gradient::get_color_at_offset);
ClassDB::bind_method(D_METHOD("get_point_count"), &Gradient::get_points_count);
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index e4bac15e4b..2b91331ab0 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -122,7 +122,7 @@ public:
}
}
- // Return interpolated value.
+ // Return sampled value.
if (points[middle].offset > p_offset) {
middle--;
}
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 3638d1862c..de3d502102 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -154,7 +154,7 @@ Mesh::BlendShapeMode ImporterMesh::get_blend_shape_mode() const {
return blend_shape_mode;
}
-void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
+void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) {
ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size());
ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX);
Surface s;
@@ -254,7 +254,20 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
mesh.unref();
}
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle) {
+#define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \
+ Vector3 transformed_vert = Vector3(); \
+ for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \
+ int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \
+ float w = weight_array[vert_idx * bone_count + weight_idx]; \
+ if (w < FLT_EPSILON) { \
+ continue; \
+ } \
+ ERR_FAIL_INDEX(bone_idx, static_cast<int>(transform_array.size())); \
+ transformed_vert += transform_array[bone_idx].xform(read_array[vert_idx]) * w; \
+ } \
+ write_array[vert_idx] = transformed_vert;
+
+void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
@@ -265,6 +278,12 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
return;
}
+ LocalVector<Transform3D> bone_transform_vector;
+ for (int i = 0; i < p_bone_transform_array.size(); i++) {
+ ERR_FAIL_COND(p_bone_transform_array[i].get_type() != Variant::TRANSFORM3D);
+ bone_transform_vector.push_back(p_bone_transform_array[i]);
+ }
+
for (int i = 0; i < surfaces.size(); i++) {
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
continue;
@@ -276,6 +295,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2];
+ Vector<int> bones = surfaces[i].arrays[RS::ARRAY_BONES];
+ Vector<float> weights = surfaces[i].arrays[RS::ARRAY_WEIGHTS];
unsigned int index_count = indices.size();
unsigned int vertex_count = vertices.size();
@@ -301,6 +322,22 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
+ if (bones.size() > 0 && weights.size() && bone_transform_vector.size() > 0) {
+ Vector3 *vertices_ptrw = vertices.ptrw();
+
+ // Apply bone transforms to regular surface.
+ unsigned int bone_weight_length = surfaces[i].flags & Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS ? 8 : 4;
+
+ const int *bo = bones.ptr();
+ const float *we = weights.ptr();
+
+ for (unsigned int j = 0; j < vertex_count; j++) {
+ VERTEX_SKIN_FUNC(bone_weight_length, j, vertices_ptr, vertices_ptrw, bone_transform_vector, bo, we)
+ }
+
+ vertices_ptr = vertices.ptr();
+ }
+
float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
@@ -1230,7 +1267,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ImporterMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ImporterMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(TypedArray<Array>()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_surface_count"), &ImporterMesh::get_surface_count);
ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &ImporterMesh::get_surface_primitive_type);
@@ -1246,7 +1283,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material);
- ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle"), &ImporterMesh::generate_lods);
+ ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle", "bone_transform_array"), &ImporterMesh::generate_lods);
ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>()));
ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear);
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index bf1d0301d1..088a77edd1 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -93,7 +93,7 @@ public:
int get_blend_shape_count() const;
String get_blend_shape_name(int p_blend_shape) const;
- void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
+ void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0);
int get_surface_count() const;
void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode);
@@ -112,7 +112,7 @@ public:
void set_surface_material(int p_surface, const Ref<Material> &p_material);
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle);
+ void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index bd0e470112..e47bfef576 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -31,6 +31,8 @@
#include "material.h"
#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/error/error_macros.h"
#include "core/version.h"
#include "scene/main/scene_tree.h"
#include "scene/scene_string_names.h"
@@ -154,18 +156,9 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- }
- }
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- set_shader_uniform(pr, p_value);
+ set_shader_parameter(pr, p_value);
return true;
}
}
@@ -175,24 +168,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- }
- }
-
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
- if (E) {
- r_ret = E->value;
- } else {
- r_ret = Variant();
- }
+ r_ret = get_shader_parameter(pr);
return true;
}
}
@@ -234,6 +212,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
info.name = last_group.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> none_subgroup;
none_subgroup.push_back(info);
@@ -248,6 +227,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_SUBGROUP;
info.name = last_subgroup.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> subgroup;
subgroup.push_back(info);
@@ -267,12 +247,13 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
- info.name = "Shader Param";
+ info.name = "Shader Parameters";
+ info.hint_string = "shader_parameter/";
groups["<None>"]["<None>"].push_back(info);
}
PropertyInfo info = E->get();
- info.name = info.name;
+ info.name = "shader_parameter/" + info.name;
groups[last_group][last_subgroup].push_back(info);
}
@@ -299,9 +280,9 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- Variant default_value = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
+ Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
Variant current_value;
_get(p_name, current_value);
return default_value.get_type() != Variant::NIL && default_value != current_value;
@@ -312,9 +293,9 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- r_property = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr);
+ r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
return true;
}
}
@@ -349,7 +330,7 @@ Ref<Shader> ShaderMaterial::get_shader() const {
return shader;
}
-void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant &p_value) {
+void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
param_cache.erase(p_param);
RS::get_singleton()->material_set_param(_get_material(), p_param, Variant());
@@ -369,7 +350,7 @@ void ShaderMaterial::set_shader_uniform(const StringName &p_param, const Variant
}
}
-Variant ShaderMaterial::get_shader_uniform(const StringName &p_param) const {
+Variant ShaderMaterial::get_shader_parameter(const StringName &p_param) const {
if (param_cache.has(p_param)) {
return param_cache[p_param];
} else {
@@ -384,20 +365,20 @@ void ShaderMaterial::_shader_changed() {
void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader);
ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader);
- ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform);
- ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform);
+ ClassDB::bind_method(D_METHOD("set_shader_parameter", "param", "value"), &ShaderMaterial::set_shader_parameter);
+ ClassDB::bind_method(D_METHOD("get_shader_parameter", "param"), &ShaderMaterial::get_shader_parameter);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String f = p_function.operator String();
- if ((f == "get_shader_uniform" || f == "set_shader_uniform") && p_idx == 0) {
+ if ((f == "get_shader_parameter" || f == "set_shader_parameter") && p_idx == 0) {
if (shader.is_valid()) {
List<PropertyInfo> pl;
shader->get_shader_uniform_list(&pl);
for (const PropertyInfo &E : pl) {
- r_options->push_back(E.name.replace_first("shader_uniform/", "").quote());
+ r_options->push_back(E.name.replace_first("shader_parameter/", "").quote());
}
}
}
@@ -920,6 +901,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_FIXED_Y: {
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n";
@@ -927,6 +909,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_PARTICLES: {
//make billboard
@@ -935,6 +918,8 @@ void BaseMaterial3D::_update_shader() {
code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n";
+ //set modelview normal
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
//handle animation
code += " float h_frames = float(particles_anim_h_frames);\n";
@@ -945,7 +930,7 @@ void BaseMaterial3D::_update_shader() {
code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
code += " } else {\n";
code += " particle_frame = mod(particle_frame, particle_total_frames);\n";
- code += " }";
+ code += " }\n";
code += " UV /= vec2(h_frames, v_frames);\n";
code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n";
} break;
@@ -1504,13 +1489,27 @@ Color BaseMaterial3D::get_emission() const {
return emission;
}
-void BaseMaterial3D::set_emission_energy(float p_emission_energy) {
- emission_energy = p_emission_energy;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy);
+void BaseMaterial3D::set_emission_energy_multiplier(float p_emission_energy_multiplier) {
+ emission_energy_multiplier = p_emission_energy_multiplier;
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier * emission_intensity);
+ } else {
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier);
+ }
}
-float BaseMaterial3D::get_emission_energy() const {
- return emission_energy;
+float BaseMaterial3D::get_emission_energy_multiplier() const {
+ return emission_energy_multiplier;
+}
+
+void BaseMaterial3D::set_emission_intensity(float p_emission_intensity) {
+ ERR_FAIL_COND_EDMSG(!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units"), "Cannot set material emission intensity when Physical Light Units disabled.");
+ emission_intensity = p_emission_intensity;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, emission_energy_multiplier * emission_intensity);
+}
+
+float BaseMaterial3D::get_emission_intensity() const {
+ return emission_intensity;
}
void BaseMaterial3D::set_normal_scale(float p_normal_scale) {
@@ -1884,6 +1883,10 @@ void BaseMaterial3D::_validate_property(PropertyInfo &p_property) const {
_validate_high_end("subsurf_scatter", p_property);
_validate_high_end("heightmap", p_property);
+ if (p_property.name == "emission_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
if (p_property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -2463,8 +2466,11 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission", "emission"), &BaseMaterial3D::set_emission);
ClassDB::bind_method(D_METHOD("get_emission"), &BaseMaterial3D::get_emission);
- ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &BaseMaterial3D::set_emission_energy);
- ClassDB::bind_method(D_METHOD("get_emission_energy"), &BaseMaterial3D::get_emission_energy);
+ ClassDB::bind_method(D_METHOD("set_emission_energy_multiplier", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_emission_energy_multiplier"), &BaseMaterial3D::get_emission_energy_multiplier);
+
+ ClassDB::bind_method(D_METHOD("set_emission_intensity", "emission_energy_multiplier"), &BaseMaterial3D::set_emission_intensity);
+ ClassDB::bind_method(D_METHOD("get_emission_intensity"), &BaseMaterial3D::get_emission_intensity);
ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &BaseMaterial3D::set_normal_scale);
ClassDB::bind_method(D_METHOD("get_normal_scale"), &BaseMaterial3D::get_normal_scale);
@@ -2681,7 +2687,9 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Emission", "emission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy_multiplier", "get_emission_energy_multiplier");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_intensity", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:nt"), "set_emission_intensity", "get_emission_intensity");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
@@ -2943,7 +2951,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_roughness(1.0);
set_metallic(0.0);
set_emission(Color(0, 0, 0));
- set_emission_energy(1.0);
+ set_emission_energy_multiplier(1.0);
set_normal_scale(1);
set_rim(1.0);
set_rim_tint(0.5);
@@ -2971,6 +2979,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_transparency(TRANSPARENCY_DISABLED);
set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
+ // Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default.
+ // <https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_alphacutoff>
set_alpha_scissor_threshold(0.5);
set_alpha_hash_scale(1.0);
set_alpha_antialiasing_edge(0.3);
@@ -3094,6 +3104,8 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
{ "depth_flip_binormal", "heightmap_flip_binormal" },
{ "depth_texture", "heightmap_texture" },
+ { "emission_energy", "emission_energy_multiplier" },
+
{ nullptr, nullptr },
};
diff --git a/scene/resources/material.h b/scene/resources/material.h
index c6be1b8766..6c81293ee3 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -115,8 +115,8 @@ public:
void set_shader(const Ref<Shader> &p_shader);
Ref<Shader> get_shader() const;
- void set_shader_uniform(const StringName &p_param, const Variant &p_value);
- Variant get_shader_uniform(const StringName &p_param) const;
+ void set_shader_parameter(const StringName &p_param, const Variant &p_value);
+ Variant get_shader_parameter(const StringName &p_param) const;
virtual Shader::Mode get_shader_mode() const override;
@@ -467,7 +467,8 @@ private:
float metallic = 0.0f;
float roughness = 0.0f;
Color emission;
- float emission_energy = 0.0f;
+ float emission_energy_multiplier = 1.0f;
+ float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting.
float normal_scale = 0.0f;
float rim = 0.0f;
float rim_tint = 0.0f;
@@ -573,8 +574,11 @@ public:
void set_emission(const Color &p_emission);
Color get_emission() const;
- void set_emission_energy(float p_emission_energy);
- float get_emission_energy() const;
+ void set_emission_energy_multiplier(float p_emission_energy_multiplier);
+ float get_emission_energy_multiplier() const;
+
+ void set_emission_intensity(float p_emission_intensity);
+ float get_emission_intensity() const;
void set_normal_scale(float p_normal_scale);
float get_normal_scale() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 7f318af899..b42e65c8df 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1614,7 +1614,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
emit_changed();
}
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index fd3c2c4fa4..5ed4164117 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -265,7 +265,7 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 6c9c8ffdba..90ea879012 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -32,7 +32,7 @@
#ifdef DEBUG_ENABLED
#include "servers/navigation_server_3d.h"
-#endif
+#endif // DEBUG_ENABLED
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND(p_mesh.is_null());
@@ -341,94 +341,8 @@ void NavigationMesh::clear_polygons() {
polygons.clear();
}
-#ifndef DISABLE_DEPRECATED
-Ref<Mesh> NavigationMesh::get_debug_mesh() {
- if (debug_mesh.is_valid()) {
- return debug_mesh;
- }
-
- Vector<Vector3> vertices = get_vertices();
- const Vector3 *vr = vertices.ptr();
- List<Face3> faces;
- for (int i = 0; i < get_polygon_count(); i++) {
- Vector<int> p = get_polygon(i);
-
- for (int j = 2; j < p.size(); j++) {
- Face3 f;
- f.vertex[0] = vr[p[0]];
- f.vertex[1] = vr[p[j - 1]];
- f.vertex[2] = vr[p[j]];
-
- faces.push_back(f);
- }
- }
-
- HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
- Vector<Vector3> tmeshfaces;
- tmeshfaces.resize(faces.size() * 3);
-
- {
- Vector3 *tw = tmeshfaces.ptrw();
- int tidx = 0;
-
- for (const Face3 &f : faces) {
- for (int j = 0; j < 3; j++) {
- tw[tidx++] = f.vertex[j];
- _EdgeKey ek;
- ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- if (ek.from < ek.to) {
- SWAP(ek.from, ek.to);
- }
-
- HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
-
- if (F) {
- F->value = false;
-
- } else {
- edge_map[ek] = true;
- }
- }
- }
- }
- List<Vector3> lines;
-
- for (const KeyValue<_EdgeKey, bool> &E : edge_map) {
- if (E.value) {
- lines.push_back(E.key.from);
- lines.push_back(E.key.to);
- }
- }
-
- Vector<Vector3> varr;
- varr.resize(lines.size());
- {
- Vector3 *w = varr.ptrw();
- int idx = 0;
- for (const Vector3 &E : lines) {
- w[idx++] = E;
- }
- }
-
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
-
- if (!lines.size()) {
- return debug_mesh;
- }
-
- Array arr;
- arr.resize(Mesh::ARRAY_MAX);
- arr[Mesh::ARRAY_VERTEX] = varr;
-
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
-
- return debug_mesh;
-}
-#endif // DISABLE_DEPRECATED
-
#ifdef DEBUG_ENABLED
-Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
+Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid()) {
// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
return debug_mesh;
@@ -479,8 +393,6 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
for (int i = 0; i < polygon_count; i++) {
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
- Vector<int> polygon = get_polygon(i);
-
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
@@ -490,7 +402,7 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
- debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material);
+ debug_mesh->surface_set_material(0, debug_geometry_face_material);
// if enabled build geometry edge line surface
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
@@ -515,12 +427,12 @@ Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
- debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_edge_material);
+ debug_mesh->surface_set_material(1, debug_geometry_edge_material);
}
return debug_mesh;
}
-#endif
+#endif // DEBUG_ENABLED
void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index c66025dc6d..5ddbd75dcb 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -202,11 +202,9 @@ public:
Vector<int> get_polygon(int p_idx);
void clear_polygons();
-#ifndef DISABLE_DEPRECATED
- Ref<Mesh> get_debug_mesh();
-#endif // DISABLE_DEPRECATED
-
- Ref<ArrayMesh> _get_debug_mesh();
+#ifdef DEBUG_ENABLED
+ Ref<ArrayMesh> get_debug_mesh();
+#endif // DEBUG_ENABLED
NavigationMesh();
};
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 33334801c3..e0bedad595 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1755,7 +1755,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const {
s->set_scene_file_path(get_path());
}
- s->notification(Node::NOTIFICATION_INSTANCED);
+ s->notification(Node::NOTIFICATION_SCENE_INSTANTIATED);
return s;
}
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index ed19101de4..e51c786786 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -1684,35 +1684,35 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
ADD_GROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
@@ -1741,11 +1741,11 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Sub Emitter", "sub_emitter_");
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index fc5cf2a028..c017c90370 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1822,7 +1822,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
float r = radius;
if (curve.is_valid() && curve->get_point_count() > 0) {
- r *= curve->interpolate_baked(v);
+ r *= curve->sample_baked(v);
}
float x = sin(u * Math_TAU);
float z = cos(u * Math_TAU);
@@ -1863,7 +1863,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
// add top
float scale_pos = 1.0;
if (curve.is_valid() && curve->get_point_count() > 0) {
- scale_pos = curve->interpolate_baked(0);
+ scale_pos = curve->sample_baked(0);
}
if (scale_pos > CMP_EPSILON) {
@@ -1925,7 +1925,7 @@ void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
float scale_neg = 1.0;
if (curve.is_valid() && curve->get_point_count() > 0) {
- scale_neg = curve->interpolate_baked(1.0);
+ scale_neg = curve->sample_baked(1.0);
}
// add bottom
@@ -2138,7 +2138,7 @@ void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
float s = size;
if (curve.is_valid() && curve->get_point_count() > 0) {
- s *= curve->interpolate_baked(v);
+ s *= curve->sample_baked(v);
}
points.push_back(Vector3(-s * 0.5, y, 0));
@@ -2663,9 +2663,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
vertices_ptr[p_idx] = point;
normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
if (has_depth) {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
} else {
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
}
tangents_ptr[p_idx * 4 + 0] = 1.0;
tangents_ptr[p_idx * 4 + 1] = 0.0;
@@ -2680,7 +2680,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
vertices_ptr[p_idx] = point;
normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4)));
+ uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4)));
tangents_ptr[p_idx * 4 + 0] = -1.0;
tangents_ptr[p_idx * 4 + 1] = 0.0;
tangents_ptr[p_idx * 4 + 2] = 0.0;
@@ -2721,9 +2721,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
vertices_ptr[p_idx + m] = quad_faces[m];
normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
if (m < 2) {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
} else {
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
}
tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
@@ -2760,9 +2760,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
vertices_ptr[p_idx + k] = quad_faces[k];
normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
if (has_depth) {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
+ uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
} else {
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
+ uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
}
tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index a64b262cb4..6ebf96db8e 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -41,7 +41,7 @@ void RectangleShape2D::_update_shape() {
bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "extents") { // Compatibility with Godot 3.x.
// Convert to `size`, twice as big.
- set_size((Vector2)p_value * 2);
+ set_size((Size2)p_value * 2);
return true;
}
return false;
@@ -57,13 +57,13 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
}
#endif // DISABLE_DEPRECATED
-void RectangleShape2D::set_size(const Vector2 &p_size) {
+void RectangleShape2D::set_size(const Size2 &p_size) {
ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_size() const {
+Size2 RectangleShape2D::get_size() const {
return size;
}
@@ -106,6 +106,6 @@ void RectangleShape2D::_bind_methods() {
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- size = Vector2(20, 20);
+ size = Size2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index fa85aef428..9cc7b999be 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -36,7 +36,7 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 size;
+ Size2 size;
void _update_shape();
protected:
@@ -47,8 +47,8 @@ protected:
#endif // DISABLE_DEPRECATED
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 2b1d91e4ef..0d798d2e27 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -451,7 +451,7 @@ Error ResourceLoaderText::load() {
if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path));
}
if (remaps.has(path)) {
@@ -861,7 +861,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d
if (!using_uid && !path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().path_join(path));
}
if (p_add_types) {
@@ -938,7 +938,7 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
}
bool relative = false;
if (!path.begins_with("res://")) {
- path = base_path.plus_file(path).simplify_path();
+ path = base_path.path_join(path).simplify_path();
relative = true;
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 48d06934e3..4d566178a5 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -107,7 +107,7 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr
_update_shader();
List<PropertyInfo> local;
- RenderingServer::get_singleton()->shader_get_shader_uniform_list(shader, &local);
+ RenderingServer::get_singleton()->get_shader_parameter_list(shader, &local);
params_cache.clear();
params_cache_dirty = false;
@@ -138,35 +138,35 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
+void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
- if (!default_textures.has(p_param)) {
- default_textures[p_param] = HashMap<int, Ref<Texture2D>>();
+ if (!default_textures.has(p_name)) {
+ default_textures[p_name] = HashMap<int, Ref<Texture2D>>();
}
- default_textures[p_param][p_index] = p_texture;
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
+ default_textures[p_name][p_index] = p_texture;
+ RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, p_texture->get_rid(), p_index);
} else {
- if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
- default_textures[p_param].erase(p_index);
+ if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
+ default_textures[p_name].erase(p_index);
- if (default_textures[p_param].is_empty()) {
- default_textures.erase(p_param);
+ if (default_textures[p_name].is_empty()) {
+ default_textures.erase(p_name);
}
}
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index);
+ RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, RID(), p_index);
}
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const {
- if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
- return default_textures[p_param][p_index];
+Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const {
+ if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
+ return default_textures[p_name][p_index];
}
return Ref<Texture2D>();
}
-void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
+void Shader::get_default_texture_parameter_list(List<StringName> *r_textures) const {
for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
@@ -176,8 +176,8 @@ bool Shader::is_text_shader() const {
return true;
}
-bool Shader::has_uniform(const StringName &p_param) const {
- return params_cache.has("shader_uniform/" + p_param);
+bool Shader::has_parameter(const StringName &p_name) const {
+ return params_cache.has("shader_parameter/" + p_name);
}
void Shader::_update_shader() const {
@@ -189,10 +189,10 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
- ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::set_default_texture_parameter, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::get_default_texture_parameter, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("has_uniform", "name"), &Shader::has_uniform);
+ ClassDB::bind_method(D_METHOD("has_parameter", "name"), &Shader::has_parameter);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index abc953de5f..57be142a95 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -79,23 +79,52 @@ public:
String get_code() const;
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
- bool has_uniform(const StringName &p_param) const;
+ bool has_parameter(const StringName &p_name) const;
- void set_default_texture_param(const StringName &p_uniform, const Ref<Texture2D> &p_texture, int p_index = 0);
- Ref<Texture2D> get_default_texture_param(const StringName &p_uniform, int p_index = 0) const;
- void get_default_texture_param_list(List<StringName> *r_textures) const;
+ void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
+ void get_default_texture_parameter_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
- _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const {
+ // Finds the shader parameter name for the given property name, which should start with "shader_parameter/".
+ _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const {
if (params_cache_dirty) {
get_shader_uniform_list(nullptr);
}
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform);
- if (E) {
- return E->value;
+ String n = p_property;
+
+ // Backwards compatibility with old shader parameter names.
+ // Note: The if statements are important to make sure we are only replacing text exactly at index 0.
+ if (n.find("param/") == 0) {
+ n = n.replace_first("param/", "shader_parameter/");
+ }
+ if (n.find("shader_param/") == 0) {
+ n = n.replace_first("shader_param/", "shader_parameter/");
+ }
+ if (n.find("shader_uniform/") == 0) {
+ n = n.replace_first("shader_uniform/", "shader_parameter/");
+ }
+
+ {
+ // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development).
+ // These projects did not have any prefix for shader uniforms due to a bug.
+ // This code should be removed during beta or rc of 4.0.
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
+ }
+
+ if (n.begins_with("shader_parameter/")) {
+ n = n.replace_first("shader_parameter/", "");
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
}
+
return StringName();
}
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index 38ec19828f..068c756849 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -138,7 +138,7 @@ void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
if (!editor_gizmo_dirty && p_dirty) {
editor_gizmo_dirty = p_dirty;
if (skeleton) {
- skeleton->update();
+ skeleton->queue_redraw();
}
} else {
editor_gizmo_dirty = p_dirty;
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 737c50e570..d21f04fab8 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -30,10 +30,11 @@
#include "sky_material.h"
+#include "core/config/project_settings.h"
#include "core/version.h"
Mutex ProceduralSkyMaterial::shader_mutex;
-RID ProceduralSkyMaterial::shader;
+RID ProceduralSkyMaterial::shader_cache[2];
void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) {
sky_top_color = p_sky_top;
@@ -62,13 +63,13 @@ float ProceduralSkyMaterial::get_sky_curve() const {
return sky_curve;
}
-void ProceduralSkyMaterial::set_sky_energy(float p_energy) {
- sky_energy = p_energy;
- RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy);
+void ProceduralSkyMaterial::set_sky_energy_multiplier(float p_multiplier) {
+ sky_energy_multiplier = p_multiplier;
+ RS::get_singleton()->material_set_param(_get_material(), "sky_energy", sky_energy_multiplier);
}
-float ProceduralSkyMaterial::get_sky_energy() const {
- return sky_energy;
+float ProceduralSkyMaterial::get_sky_energy_multiplier() const {
+ return sky_energy_multiplier;
}
void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) {
@@ -117,13 +118,13 @@ float ProceduralSkyMaterial::get_ground_curve() const {
return ground_curve;
}
-void ProceduralSkyMaterial::set_ground_energy(float p_energy) {
- ground_energy = p_energy;
- RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy);
+void ProceduralSkyMaterial::set_ground_energy_multiplier(float p_multiplier) {
+ ground_energy_multiplier = p_multiplier;
+ RS::get_singleton()->material_set_param(_get_material(), "ground_energy", ground_energy_multiplier);
}
-float ProceduralSkyMaterial::get_ground_energy() const {
- return ground_energy;
+float ProceduralSkyMaterial::get_ground_energy_multiplier() const {
+ return ground_energy_multiplier;
}
void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) {
@@ -146,7 +147,11 @@ float ProceduralSkyMaterial::get_sun_curve() const {
void ProceduralSkyMaterial::set_use_debanding(bool p_use_debanding) {
use_debanding = p_use_debanding;
- RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
+ }
}
bool ProceduralSkyMaterial::get_use_debanding() const {
@@ -160,7 +165,8 @@ Shader::Mode ProceduralSkyMaterial::get_shader_mode() const {
RID ProceduralSkyMaterial::get_rid() const {
_update_shader();
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
shader_set = true;
}
return _get_material();
@@ -168,7 +174,13 @@ RID ProceduralSkyMaterial::get_rid() const {
RID ProceduralSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(use_debanding)];
+}
+
+void ProceduralSkyMaterial::_validate_property(PropertyInfo &p_property) const {
+ if ((p_property.name == "sky_luminance" || p_property.name == "ground_luminance") && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
void ProceduralSkyMaterial::_bind_methods() {
@@ -181,8 +193,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSkyMaterial::set_sky_curve);
ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSkyMaterial::get_sky_curve);
- ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy);
- ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy);
+ ClassDB::bind_method(D_METHOD("set_sky_energy_multiplier", "multiplier"), &ProceduralSkyMaterial::set_sky_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_sky_energy_multiplier"), &ProceduralSkyMaterial::get_sky_energy_multiplier);
ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover);
ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover);
@@ -199,8 +211,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSkyMaterial::set_ground_curve);
ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSkyMaterial::get_ground_curve);
- ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSkyMaterial::set_ground_energy);
- ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSkyMaterial::get_ground_energy);
+ ClassDB::bind_method(D_METHOD("set_ground_energy_multiplier", "energy"), &ProceduralSkyMaterial::set_ground_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_ground_energy_multiplier"), &ProceduralSkyMaterial::get_ground_energy_multiplier);
ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSkyMaterial::set_sun_angle_max);
ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSkyMaterial::get_sun_angle_max);
@@ -215,7 +227,7 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_top_color", "get_sky_top_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy_multiplier", "get_sky_energy_multiplier");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate");
@@ -223,7 +235,7 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_horizon_color", "get_ground_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy_multiplier", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy_multiplier", "get_ground_energy_multiplier");
ADD_GROUP("Sun", "sun_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01,degrees"), "set_sun_angle_max", "get_sun_angle_max");
@@ -234,26 +246,29 @@ void ProceduralSkyMaterial::_bind_methods() {
}
void ProceduralSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void ProceduralSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial.
shader_type sky;
+%s
uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0);
uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float sky_curve : hint_range(0, 1) = 0.15;
-uniform float sky_energy = 1.0;
+uniform float sky_energy = 1.0; // In Lux.
uniform sampler2D sky_cover : source_color, hint_default_black;
uniform vec4 sky_cover_modulate : source_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform vec4 ground_bottom_color : source_color = vec4(0.2, 0.169, 0.133, 1.0);
@@ -262,14 +277,6 @@ uniform float ground_curve : hint_range(0, 1) = 0.02;
uniform float ground_energy = 1.0;
uniform float sun_angle_max = 30.0;
uniform float sun_curve : hint_range(0, 1) = 0.15;
-uniform bool use_debanding = true;
-
-// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
-vec3 interleaved_gradient_noise(vec2 pos) {
- const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
- float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
- return vec3(res, -res, res) / 255.0;
-}
void sky() {
float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));
@@ -325,11 +332,10 @@ void sky() {
ground *= ground_energy;
COLOR = mix(ground, sky, step(0.0, EYEDIR.y));
- if (use_debanding) {
- COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
- }
}
-)");
+)",
+ i ? "render_mode use_debanding;" : ""));
+ }
}
shader_mutex.unlock();
}
@@ -338,13 +344,13 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_sky_top_color(Color(0.385, 0.454, 0.55));
set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708));
set_sky_curve(0.15);
- set_sky_energy(1.0);
+ set_sky_energy_multiplier(1.0);
set_sky_cover_modulate(Color(1, 1, 1));
set_ground_bottom_color(Color(0.2, 0.169, 0.133));
set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708));
set_ground_curve(0.02);
- set_ground_energy(1.0);
+ set_ground_energy_multiplier(1.0);
set_sun_angle_max(30.0);
set_sun_curve(0.15);
@@ -528,18 +534,22 @@ Color PhysicalSkyMaterial::get_ground_color() const {
return ground_color;
}
-void PhysicalSkyMaterial::set_exposure(float p_exposure) {
- exposure = p_exposure;
- RS::get_singleton()->material_set_param(_get_material(), "exposure", exposure);
+void PhysicalSkyMaterial::set_energy_multiplier(float p_multiplier) {
+ energy_multiplier = p_multiplier;
+ RS::get_singleton()->material_set_param(_get_material(), "exposure", energy_multiplier);
}
-float PhysicalSkyMaterial::get_exposure() const {
- return exposure;
+float PhysicalSkyMaterial::get_energy_multiplier() const {
+ return energy_multiplier;
}
void PhysicalSkyMaterial::set_use_debanding(bool p_use_debanding) {
use_debanding = p_use_debanding;
- RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
+ }
}
bool PhysicalSkyMaterial::get_use_debanding() const {
@@ -563,7 +573,8 @@ Shader::Mode PhysicalSkyMaterial::get_shader_mode() const {
RID PhysicalSkyMaterial::get_rid() const {
_update_shader();
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
shader_set = true;
}
return _get_material();
@@ -571,11 +582,17 @@ RID PhysicalSkyMaterial::get_rid() const {
RID PhysicalSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(use_debanding)];
+}
+
+void PhysicalSkyMaterial::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "exposure_value" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
Mutex PhysicalSkyMaterial::shader_mutex;
-RID PhysicalSkyMaterial::shader;
+RID PhysicalSkyMaterial::shader_cache[2];
void PhysicalSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rayleigh_coefficient", "rayleigh"), &PhysicalSkyMaterial::set_rayleigh_coefficient);
@@ -602,8 +619,8 @@ void PhysicalSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ground_color", "color"), &PhysicalSkyMaterial::set_ground_color);
ClassDB::bind_method(D_METHOD("get_ground_color"), &PhysicalSkyMaterial::get_ground_color);
- ClassDB::bind_method(D_METHOD("set_exposure", "exposure"), &PhysicalSkyMaterial::set_exposure);
- ClassDB::bind_method(D_METHOD("get_exposure"), &PhysicalSkyMaterial::get_exposure);
+ ClassDB::bind_method(D_METHOD("set_energy_multiplier", "multiplier"), &PhysicalSkyMaterial::set_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_energy_multiplier"), &PhysicalSkyMaterial::get_energy_multiplier);
ClassDB::bind_method(D_METHOD("set_use_debanding", "use_debanding"), &PhysicalSkyMaterial::set_use_debanding);
ClassDB::bind_method(D_METHOD("get_use_debanding"), &PhysicalSkyMaterial::get_use_debanding);
@@ -623,27 +640,30 @@ void PhysicalSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbidity", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_turbidity", "get_turbidity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_disk_scale", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_disk_scale", "get_sun_disk_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_color", "get_ground_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_exposure", "get_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy_multiplier", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_energy_multiplier", "get_energy_multiplier");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "get_use_debanding");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky");
}
void PhysicalSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void PhysicalSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial.
shader_type sky;
+%s
uniform float rayleigh : hint_range(0, 64) = 2.0;
uniform vec4 rayleigh_color : source_color = vec4(0.3, 0.405, 0.6, 1.0);
@@ -654,16 +674,12 @@ uniform vec4 mie_color : source_color = vec4(0.69, 0.729, 0.812, 1.0);
uniform float turbidity : hint_range(0, 1000) = 10.0;
uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
uniform vec4 ground_color : source_color = vec4(0.1, 0.07, 0.034, 1.0);
-uniform float exposure : hint_range(0, 128) = 0.1;
-uniform bool use_debanding = true;
+uniform float exposure : hint_range(0, 128) = 1.0;
uniform sampler2D night_sky : source_color, hint_default_black;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );
-// Sun constants
-const float SUN_ENERGY = 1000.0;
-
// Optical length at zenith for molecules.
const float rayleigh_zenith_size = 8.4e3;
const float mie_zenith_size = 1.25e3;
@@ -673,17 +689,10 @@ float henyey_greenstein(float cos_theta, float g) {
return k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5));
}
-// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
-vec3 interleaved_gradient_noise(vec2 pos) {
- const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
- float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
- return vec3(res, -res, res) / 255.0;
-}
-
void sky() {
if (LIGHT0_ENABLED) {
float zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );
- float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY;
+ float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * LIGHT0_ENERGY;
float sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0);
// Rayleigh coefficients.
@@ -721,22 +730,21 @@ void sky() {
float sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale);
float sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);
float sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);
- vec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;
+ vec3 L0 = (sun_energy * extinction) * sundisk * LIGHT0_COLOR;
L0 += texture(night_sky, SKY_COORDS).xyz * extinction;
- vec3 color = (Lin + L0) * 0.04;
+ vec3 color = Lin + L0;
COLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));
COLOR *= exposure;
- if (use_debanding) {
- COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
- }
} else {
// There is no sun, so display night_sky and nothing else.
- COLOR = texture(night_sky, SKY_COORDS).xyz * 0.04;
+ COLOR = texture(night_sky, SKY_COORDS).xyz;
COLOR *= exposure;
}
}
-)");
+)",
+ i ? "render_mode use_debanding;" : ""));
+ }
}
shader_mutex.unlock();
@@ -751,7 +759,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
set_turbidity(10.0);
set_sun_disk_scale(1.0);
set_ground_color(Color(0.1, 0.07, 0.034));
- set_exposure(0.1);
+ set_energy_multiplier(1.0);
set_use_debanding(true);
}
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 61999af3c4..fbb202d8d8 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -41,26 +41,27 @@ private:
Color sky_top_color;
Color sky_horizon_color;
float sky_curve = 0.0f;
- float sky_energy = 0.0f;
+ float sky_energy_multiplier = 0.0f;
Ref<Texture2D> sky_cover;
Color sky_cover_modulate;
Color ground_bottom_color;
Color ground_horizon_color;
float ground_curve = 0.0f;
- float ground_energy = 0.0f;
+ float ground_energy_multiplier = 0.0f;
float sun_angle_max = 0.0f;
float sun_curve = 0.0f;
bool use_debanding = true;
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
static void _update_shader();
mutable bool shader_set = false;
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
public:
void set_sky_top_color(const Color &p_sky_top);
@@ -72,8 +73,8 @@ public:
void set_sky_curve(float p_curve);
float get_sky_curve() const;
- void set_sky_energy(float p_energy);
- float get_sky_energy() const;
+ void set_sky_energy_multiplier(float p_multiplier);
+ float get_sky_energy_multiplier() const;
void set_sky_cover(const Ref<Texture2D> &p_sky_cover);
Ref<Texture2D> get_sky_cover() const;
@@ -90,8 +91,8 @@ public:
void set_ground_curve(float p_curve);
float get_ground_curve() const;
- void set_ground_energy(float p_energy);
- float get_ground_energy() const;
+ void set_ground_energy_multiplier(float p_energy);
+ float get_ground_energy_multiplier() const;
void set_sun_angle_max(float p_angle);
float get_sun_angle_max() const;
@@ -138,6 +139,9 @@ public:
void set_filtering_enabled(bool p_enabled);
bool is_filtering_enabled() const;
+ void set_energy_multiplier(float p_multiplier);
+ float get_energy_multiplier() const;
+
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
virtual RID get_rid() const override;
@@ -156,7 +160,7 @@ class PhysicalSkyMaterial : public Material {
private:
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
float rayleigh = 0.0f;
Color rayleigh_color;
@@ -166,7 +170,7 @@ private:
float turbidity = 0.0f;
float sun_disk_scale = 0.0f;
Color ground_color;
- float exposure = 0.0f;
+ float energy_multiplier = 1.0f;
bool use_debanding = true;
Ref<Texture2D> night_sky;
static void _update_shader();
@@ -174,6 +178,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
public:
void set_rayleigh_coefficient(float p_rayleigh);
@@ -200,8 +205,11 @@ public:
void set_ground_color(Color p_ground_color);
Color get_ground_color() const;
- void set_exposure(float p_exposure);
- float get_exposure() const;
+ void set_energy_multiplier(float p_multiplier);
+ float get_energy_multiplier() const;
+
+ void set_exposure_value(float p_exposure);
+ float get_exposure_value() const;
void set_use_debanding(bool p_use_debanding);
bool get_use_debanding() const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index ff5210f1b3..cd893d8c23 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -41,6 +41,7 @@ float StyleBox::get_style_margin(Side p_side) const {
}
return 0;
}
+
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
bool ret;
if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) {
@@ -63,6 +64,21 @@ void StyleBox::set_default_margin(Side p_side, float p_value) {
emit_changed();
}
+void StyleBox::set_default_margin_all(float p_value) {
+ for (int i = 0; i < 4; i++) {
+ margin[i] = p_value;
+ }
+ emit_changed();
+}
+
+void StyleBox::set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ margin[SIDE_LEFT] = p_left;
+ margin[SIDE_TOP] = p_top;
+ margin[SIDE_RIGHT] = p_right;
+ margin[SIDE_BOTTOM] = p_bottom;
+ emit_changed();
+}
+
float StyleBox::get_default_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
@@ -112,6 +128,7 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("test_mask", "point", "rect"), &StyleBox::test_mask);
ClassDB::bind_method(D_METHOD("set_default_margin", "margin", "offset"), &StyleBox::set_default_margin);
+ ClassDB::bind_method(D_METHOD("set_default_margin_all", "offset"), &StyleBox::set_default_margin_all);
ClassDB::bind_method(D_METHOD("get_default_margin", "margin"), &StyleBox::get_default_margin);
ClassDB::bind_method(D_METHOD("get_margin", "margin"), &StyleBox::get_margin);
@@ -165,6 +182,21 @@ void StyleBoxTexture::set_margin_size(Side p_side, float p_size) {
emit_changed();
}
+void StyleBoxTexture::set_margin_size_all(float p_size) {
+ for (int i = 0; i < 4; i++) {
+ margin[i] = p_size;
+ }
+ emit_changed();
+}
+
+void StyleBoxTexture::set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ margin[SIDE_LEFT] = p_left;
+ margin[SIDE_TOP] = p_top;
+ margin[SIDE_RIGHT] = p_right;
+ margin[SIDE_BOTTOM] = p_bottom;
+ emit_changed();
+}
+
float StyleBoxTexture::get_margin_size(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
@@ -292,11 +324,11 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture);
ClassDB::bind_method(D_METHOD("set_margin_size", "margin", "size"), &StyleBoxTexture::set_margin_size);
+ ClassDB::bind_method(D_METHOD("set_margin_size_all", "size"), &StyleBoxTexture::set_margin_size_all);
ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size);
ClassDB::bind_method(D_METHOD("set_expand_margin_size", "margin", "size"), &StyleBoxTexture::set_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxTexture::set_expand_margin_size_all);
- ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxTexture::set_expand_margin_size_individual);
ClassDB::bind_method(D_METHOD("get_expand_margin_size", "margin"), &StyleBoxTexture::get_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_region_rect", "region"), &StyleBoxTexture::set_region_rect);
@@ -687,7 +719,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
// Only enable antialiasing if it is actually needed. This improve performances
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
- const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased;
+ const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
const bool blend_on = blend_border && draw_border;
@@ -864,7 +896,6 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
- ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_bottom_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
@@ -872,7 +903,6 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_size_all);
- ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxFlat::set_expand_margin_size_individual);
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 88db4f5fbd..2c72446567 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -57,7 +57,10 @@ public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
void set_default_margin(Side p_side, float p_value);
+ void set_default_margin_all(float p_value);
+ void set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_default_margin(Side p_side) const;
+
float get_margin(Side p_side) const;
virtual Size2 get_center_size() const;
@@ -112,6 +115,8 @@ public:
float get_expand_margin_size(Side p_expand_side) const;
void set_margin_size(Side p_side, float p_size);
+ void set_margin_size_all(float p_size);
+ void set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_margin_size(Side p_side) const;
void set_region_rect(const Rect2 &p_region_rect);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 43d3f329fa..7e9a2591e4 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -77,7 +77,7 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_break_flags", "flags"), &TextParagraph::set_break_flags);
ClassDB::bind_method(D_METHOD("get_break_flags"), &TextParagraph::get_break_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive,Trim Spaces"), "set_break_flags", "get_break_flags");
ClassDB::bind_method(D_METHOD("set_justification_flags", "flags"), &TextParagraph::set_justification_flags);
ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextParagraph::get_justification_flags);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 25f5006c4f..d53dc1a8fc 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -294,7 +294,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -561,7 +561,7 @@ bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -1017,7 +1017,7 @@ bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
x = CLAMP(x, 0, aw);
y = CLAMP(y, 0, ah);
- return alpha_cache->get_bit(Point2(x, y));
+ return alpha_cache->get_bit(x, y);
}
return true;
@@ -1866,11 +1866,11 @@ void CurveTexture::_update() {
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
if (texture_mode == TEXTURE_MODE_RGB) {
- wd[i * 3 + 0] = curve.interpolate_baked(t);
+ wd[i * 3 + 0] = curve.sample_baked(t);
wd[i * 3 + 1] = wd[i * 3 + 0];
wd[i * 3 + 2] = wd[i * 3 + 0];
} else {
- wd[i] = curve.interpolate_baked(t);
+ wd[i] = curve.sample_baked(t);
}
}
@@ -2054,7 +2054,7 @@ void CurveXYZTexture::_update() {
Curve &curve_x = **_curve_x;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
- wd[i * 3 + 0] = curve_x.interpolate_baked(t);
+ wd[i * 3 + 0] = curve_x.sample_baked(t);
}
} else {
@@ -2067,7 +2067,7 @@ void CurveXYZTexture::_update() {
Curve &curve_y = **_curve_y;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
- wd[i * 3 + 1] = curve_y.interpolate_baked(t);
+ wd[i * 3 + 1] = curve_y.sample_baked(t);
}
} else {
@@ -2080,7 +2080,7 @@ void CurveXYZTexture::_update() {
Curve &curve_z = **_curve_z;
for (int i = 0; i < _width; ++i) {
float t = i / static_cast<float>(_width);
- wd[i * 3 + 2] = curve_z.interpolate_baked(t);
+ wd[i * 3 + 2] = curve_z.sample_baked(t);
}
} else {
@@ -2617,26 +2617,30 @@ void AnimatedTexture::_update_proxy() {
time += delta;
- float limit;
-
- if (fps == 0) {
- limit = 0;
- } else {
- limit = 1.0 / fps;
- }
+ float speed = speed_scale == 0 ? 0 : abs(1.0 / speed_scale);
int iter_max = frame_count;
while (iter_max && !pause) {
- float frame_limit = limit + frames[current_frame].delay_sec;
+ float frame_limit = frames[current_frame].duration * speed;
if (time > frame_limit) {
- current_frame++;
+ if (speed_scale > 0.0) {
+ current_frame++;
+ } else {
+ current_frame--;
+ }
if (current_frame >= frame_count) {
- if (oneshot) {
+ if (one_shot) {
current_frame = frame_count - 1;
} else {
current_frame = 0;
}
+ } else if (current_frame < 0) {
+ if (one_shot) {
+ current_frame = 0;
+ } else {
+ current_frame = frame_count - 1;
+ }
}
time -= frame_limit;
@@ -2684,13 +2688,13 @@ bool AnimatedTexture::get_pause() const {
return pause;
}
-void AnimatedTexture::set_oneshot(bool p_oneshot) {
+void AnimatedTexture::set_one_shot(bool p_one_shot) {
RWLockWrite r(rw_lock);
- oneshot = p_oneshot;
+ one_shot = p_one_shot;
}
-bool AnimatedTexture::get_oneshot() const {
- return oneshot;
+bool AnimatedTexture::get_one_shot() const {
+ return one_shot;
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
@@ -2710,30 +2714,30 @@ Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
return frames[p_frame].texture;
}
-void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
+void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockRead r(rw_lock);
- frames[p_frame].delay_sec = p_delay_sec;
+ frames[p_frame].duration = p_duration;
}
-float AnimatedTexture::get_frame_delay(int p_frame) const {
+float AnimatedTexture::get_frame_duration(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
RWLockRead r(rw_lock);
- return frames[p_frame].delay_sec;
+ return frames[p_frame].duration;
}
-void AnimatedTexture::set_fps(float p_fps) {
- ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
+void AnimatedTexture::set_speed_scale(float p_scale) {
+ ERR_FAIL_COND(p_scale < -1000 || p_scale >= 1000);
- fps = p_fps;
+ speed_scale = p_scale;
}
-float AnimatedTexture::get_fps() const {
- return fps;
+float AnimatedTexture::get_speed_scale() const {
+ return speed_scale;
}
int AnimatedTexture::get_width() const {
@@ -2809,27 +2813,27 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
- ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot);
- ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "one_shot"), &AnimatedTexture::set_one_shot);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &AnimatedTexture::get_one_shot);
- ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
- ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &AnimatedTexture::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedTexture::get_speed_scale);
ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
- ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
- ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
+ ClassDB::bind_method(D_METHOD("set_frame_duration", "frame", "duration"), &AnimatedTexture::set_frame_duration);
+ ClassDB::bind_method(D_METHOD("get_frame_duration", "frame"), &AnimatedTexture::get_frame_duration);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-60,60,0.1,or_greater,or_lesser"), "set_speed_scale", "get_speed_scale");
for (int i = 0; i < MAX_FRAMES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "frame_" + itos(i) + "/duration", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_duration", "get_frame_duration", i);
}
BIND_CONSTANT(MAX_FRAMES);
@@ -2955,7 +2959,7 @@ ImageTextureLayered::LayeredType ImageTextureLayered::get_layered_type() const {
return layered_type;
}
-Error ImageTextureLayered::_create_from_images(const Array &p_images) {
+Error ImageTextureLayered::_create_from_images(const TypedArray<Image> &p_images) {
Vector<Ref<Image>> images;
for (int i = 0; i < p_images.size(); i++) {
Ref<Image> img = p_images[i];
@@ -2966,8 +2970,8 @@ Error ImageTextureLayered::_create_from_images(const Array &p_images) {
return create_from_images(images);
}
-Array ImageTextureLayered::_get_images() const {
- Array images;
+TypedArray<Image> ImageTextureLayered::_get_images() const {
+ TypedArray<Image> images;
for (int i = 0; i < layers; i++) {
images.push_back(get_layer_data(i));
}
@@ -3054,7 +3058,7 @@ void ImageTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_images"), &ImageTextureLayered::_get_images);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_ARRAY_TYPE, "Image", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
}
ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 133b312d27..da4b8046a5 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -422,9 +422,9 @@ class ImageTextureLayered : public TextureLayered {
int layers = 0;
bool mipmaps = false;
- Error _create_from_images(const Array &p_images);
+ Error _create_from_images(const TypedArray<Image> &p_images);
- Array _get_images() const;
+ TypedArray<Image> _get_images() const;
protected:
static void _bind_methods();
@@ -922,15 +922,15 @@ private:
struct Frame {
Ref<Texture2D> texture;
- float delay_sec = 0.0;
+ float duration = 1.0;
};
Frame frames[MAX_FRAMES];
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
- bool oneshot = false;
- float fps = 4.0;
+ bool one_shot = false;
+ float speed_scale = 1.0;
float time = 0.0;
@@ -952,17 +952,17 @@ public:
void set_pause(bool p_pause);
bool get_pause() const;
- void set_oneshot(bool p_oneshot);
- bool get_oneshot() const;
+ void set_one_shot(bool p_one_shot);
+ bool get_one_shot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
- void set_frame_delay(int p_frame, float p_delay_sec);
- float get_frame_delay(int p_frame) const;
+ void set_frame_duration(int p_frame, float p_duration);
+ float get_frame_duration(int p_frame) const;
- void set_fps(float p_fps);
- float get_fps() const;
+ void set_speed_scale(float p_scale);
+ float get_speed_scale() const;
virtual int get_width() const override;
virtual int get_height() const override;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 552d856034..9138a82ba8 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -118,7 +118,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
pattern.erase(p_coords);
if (p_update_size) {
- size = Vector2i();
+ size = Size2i();
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
size = size.max(E.key + Vector2i(1, 1));
}
@@ -157,11 +157,11 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
return a;
}
-Vector2i TileMapPattern::get_size() const {
+Size2i TileMapPattern::get_size() const {
return size;
}
-void TileMapPattern::set_size(const Vector2i &p_size) {
+void TileMapPattern::set_size(const Size2i &p_size) {
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
Vector2i coords = E.key;
if (p_size.x <= coords.x || p_size.y <= coords.y) {
@@ -178,7 +178,7 @@ bool TileMapPattern::is_empty() const {
};
void TileMapPattern::clear() {
- size = Vector2i();
+ size = Size2i();
pattern.clear();
emit_changed();
};
@@ -4716,14 +4716,19 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) {
void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) {
ERR_FAIL_COND(!scenes.has(p_id));
if (p_packed_scene.is_valid()) {
- // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
- ERR_FAIL_COND(!p_packed_scene->get_state().is_valid());
- ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1);
-
// Check if it extends CanvasItem.
- String type = p_packed_scene->get_state()->get_node_type(0);
+ Ref<SceneState> scene_state = p_packed_scene->get_state();
+ String type;
+ while (scene_state.is_valid() && type.is_empty()) {
+ // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
+ ERR_FAIL_COND(scene_state->get_node_count() < 1);
+
+ type = scene_state->get_node_type(0);
+ scene_state = scene_state->get_base_scene_state();
+ }
+ ERR_FAIL_COND_MSG(type.is_empty(), vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Could not get the type of the root node.", p_packed_scene->get_path()));
bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D");
- ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path()));
+ ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D. Found %s instead.", p_packed_scene->get_path(), type));
scenes[p_id].scene = p_packed_scene;
} else {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4c0823cdf2..e156679711 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -117,7 +117,7 @@ union TileMapCell {
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
- Vector2i size;
+ Size2i size;
HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
@@ -140,8 +140,8 @@ public:
TypedArray<Vector2i> get_used_cells() const;
- Vector2i get_size() const;
- void set_size(const Vector2i &p_size);
+ Size2i get_size() const;
+ void set_size(const Size2i &p_size);
bool is_empty() const;
void clear();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 90f1a1bff1..262dbe28ed 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -723,10 +723,10 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co
n.node = p_node;
n.position = p_position;
- Ref<VisualShaderNodeUniform> uniform = n.node;
- if (uniform.is_valid()) {
- String valid_name = validate_uniform_name(uniform->get_uniform_name(), uniform);
- uniform->set_uniform_name(valid_name);
+ Ref<VisualShaderNodeParameter> parameter = n.node;
+ if (parameter.is_valid()) {
+ String valid_name = validate_parameter_name(parameter->get_parameter_name(), parameter);
+ parameter->set_parameter_name(valid_name);
}
Ref<VisualShaderNodeInput> input = n.node;
@@ -1279,7 +1279,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
return name;
}
-String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
+String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const {
String name = p_name; //validate name first
while (name.length() && !is_ascii_char(name[0])) {
name = name.substr(1, name.length() - 1);
@@ -1299,7 +1299,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
}
if (name.is_empty()) {
- name = p_uniform->get_caption();
+ name = p_parameter->get_caption();
}
int attempt = 1;
@@ -1308,11 +1308,11 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
bool exists = false;
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
- Ref<VisualShaderNodeUniform> node = E.value.node;
- if (node == p_uniform) { //do not test on self
+ Ref<VisualShaderNodeParameter> node = E.value.node;
+ if (node == p_parameter) { //do not test on self
continue;
}
- if (node.is_valid() && node->get_uniform_name() == name) {
+ if (node.is_valid() && node->get_parameter_name() == name) {
exists = true;
break;
}
@@ -1620,8 +1620,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
bool skip_global = input.is_valid() && for_preview;
if (!skip_global) {
- Ref<VisualShaderNodeUniform> uniform = vsnode;
- if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
+ Ref<VisualShaderNodeParameter> parameter = vsnode;
+ if (!parameter.is_valid() || !parameter->is_global_code_generated()) {
if (global_code) {
*global_code += vsnode->generate_global(get_mode(), type, node);
}
@@ -1680,8 +1680,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr());
if (ptr->has_method("get_input_real_name")) {
inputs[i] = ptr->call("get_input_real_name");
- } else if (ptr->has_method("get_uniform_name")) {
- inputs[i] = ptr->call("get_uniform_name");
+ } else if (ptr->has_method("get_parameter_name")) {
+ inputs[i] = ptr->call("get_parameter_name");
} else {
inputs[i] = "";
}
@@ -2150,8 +2150,8 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
String global_expressions;
- HashSet<String> used_uniform_names;
- List<VisualShaderNodeUniform *> uniforms;
+ HashSet<String> used_parameter_names;
+ List<VisualShaderNodeParameter *> parameters;
HashMap<int, List<int>> emitters;
HashMap<int, List<int>> varying_setters;
@@ -2170,13 +2170,13 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = E.value.node;
- if (uniform_ref.is_valid()) {
- used_uniform_names.insert(uniform_ref->get_uniform_name());
+ Ref<VisualShaderNodeParameterRef> parameter_ref = E.value.node;
+ if (parameter_ref.is_valid()) {
+ used_parameter_names.insert(parameter_ref->get_parameter_name());
}
- Ref<VisualShaderNodeUniform> uniform = E.value.node;
- if (uniform.is_valid()) {
- uniforms.push_back(uniform.ptr());
+ Ref<VisualShaderNodeParameter> parameter = E.value.node;
+ if (parameter.is_valid()) {
+ parameters.push_back(parameter.ptr());
}
Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node;
if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
@@ -2195,13 +2195,13 @@ void VisualShader::_update_shader() const {
}
}
- for (int i = 0; i < uniforms.size(); i++) {
- VisualShaderNodeUniform *uniform = uniforms[i];
- if (used_uniform_names.has(uniform->get_uniform_name())) {
- global_code += uniform->generate_global(get_mode(), Type(i), -1);
- const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(true);
+ for (int i = 0; i < parameters.size(); i++) {
+ VisualShaderNodeParameter *parameter = parameters[i];
+ if (used_parameter_names.has(parameter->get_parameter_name())) {
+ global_code += parameter->generate_global(get_mode(), Type(i), -1);
+ const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(true);
} else {
- const_cast<VisualShaderNodeUniform *>(uniform)->set_global_code_generated(false);
+ const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(false);
}
}
@@ -2520,7 +2520,7 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
for (int j = 0; j < default_tex_params[i].params.size(); j++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, default_tex_params[i].params[j], j);
}
}
if (previous_code != final_code) {
@@ -3215,20 +3215,20 @@ void VisualShaderNodeInput::_bind_methods() {
VisualShaderNodeInput::VisualShaderNodeInput() {
}
-////////////// UniformRef
+////////////// ParameterRef
-RBMap<RID, List<VisualShaderNodeUniformRef::Uniform>> uniforms;
+RBMap<RID, List<VisualShaderNodeParameterRef::Parameter>> parameters;
-void VisualShaderNodeUniformRef::add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type) {
- uniforms[p_shader_rid].push_back({ p_name, p_type });
+void VisualShaderNodeParameterRef::add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type) {
+ parameters[p_shader_rid].push_back({ p_name, p_type });
}
-void VisualShaderNodeUniformRef::clear_uniforms(RID p_shader_rid) {
- uniforms[p_shader_rid].clear();
+void VisualShaderNodeParameterRef::clear_parameters(RID p_shader_rid) {
+ parameters[p_shader_rid].clear();
}
-bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_name) {
- for (const VisualShaderNodeUniformRef::Uniform &E : uniforms[p_shader_rid]) {
+bool VisualShaderNodeParameterRef::has_parameter(RID p_shader_rid, const String &p_name) {
+ for (const VisualShaderNodeParameterRef::Parameter &E : parameters[p_shader_rid]) {
if (E.name == p_name) {
return true;
}
@@ -3236,41 +3236,41 @@ bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_n
return false;
}
-String VisualShaderNodeUniformRef::get_caption() const {
- return "UniformRef";
+String VisualShaderNodeParameterRef::get_caption() const {
+ return "ParameterRef";
}
-int VisualShaderNodeUniformRef::get_input_port_count() const {
+int VisualShaderNodeParameterRef::get_input_port_count() const {
return 0;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_input_port_type(int p_port) const {
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_input_port_type(int p_port) const {
return PortType::PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::get_input_port_name(int p_port) const {
+String VisualShaderNodeParameterRef::get_input_port_name(int p_port) const {
return "";
}
-int VisualShaderNodeUniformRef::get_output_port_count() const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+int VisualShaderNodeParameterRef::get_output_port_count() const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return 1;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return 1;
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return 1;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return 1;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
return 2;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return 1;
default:
break;
@@ -3278,30 +3278,30 @@ int VisualShaderNodeUniformRef::get_output_port_count() const {
return 1;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port_type(int p_port) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_output_port_type(int p_port) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return PortType::PORT_TYPE_SCALAR;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return PortType::PORT_TYPE_SCALAR_INT;
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return PortType::PORT_TYPE_BOOLEAN;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return PortType::PORT_TYPE_VECTOR_2D;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return PortType::PORT_TYPE_VECTOR_3D;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return PortType::PORT_TYPE_VECTOR_4D;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return PortType::PORT_TYPE_TRANSFORM;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
if (p_port == 0) {
return PortType::PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
}
break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return PortType::PORT_TYPE_SAMPLER;
default:
break;
@@ -3309,30 +3309,30 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
return "";
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return "";
- case UniformType::UNIFORM_TYPE_BOOLEAN:
+ case PARAMETER_TYPE_BOOLEAN:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return "";
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return "";
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
if (p_port == 0) {
return "rgb";
} else if (p_port == 1) {
return "alpha";
}
break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return "";
break;
default:
@@ -3341,85 +3341,85 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
return "";
}
-void VisualShaderNodeUniformRef::set_shader_rid(const RID &p_shader_rid) {
+void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) {
shader_rid = p_shader_rid;
}
-void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) {
- uniform_name = p_name;
+void VisualShaderNodeParameterRef::set_parameter_name(const String &p_name) {
+ parameter_name = p_name;
if (shader_rid.is_valid()) {
- update_uniform_type();
+ update_parameter_type();
}
emit_changed();
}
-void VisualShaderNodeUniformRef::update_uniform_type() {
- if (uniform_name != "[None]") {
- uniform_type = get_uniform_type_by_name(uniform_name);
+void VisualShaderNodeParameterRef::update_parameter_type() {
+ if (parameter_name != "[None]") {
+ param_type = get_parameter_type_by_name(parameter_name);
} else {
- uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ param_type = PARAMETER_TYPE_FLOAT;
}
}
-String VisualShaderNodeUniformRef::get_uniform_name() const {
- return uniform_name;
+String VisualShaderNodeParameterRef::get_parameter_name() const {
+ return parameter_name;
}
-int VisualShaderNodeUniformRef::get_uniforms_count() const {
+int VisualShaderNodeParameterRef::get_parameters_count() const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), 0);
- return uniforms[shader_rid].size();
+ return parameters[shader_rid].size();
}
-String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const {
+String VisualShaderNodeParameterRef::get_parameter_name_by_index(int p_idx) const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), String());
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- return uniforms[shader_rid][p_idx].name;
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ return parameters[shader_rid][p_idx].name;
}
return "";
}
-VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const {
- ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_name(const String &p_name) const {
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
- for (int i = 0; i < uniforms[shader_rid].size(); i++) {
- if (uniforms[shader_rid][i].name == p_name) {
- return uniforms[shader_rid][i].type;
+ for (int i = 0; i < parameters[shader_rid].size(); i++) {
+ if (parameters[shader_rid][i].name == p_name) {
+ return parameters[shader_rid][i].type;
}
}
- return UniformType::UNIFORM_TYPE_FLOAT;
+ return PARAMETER_TYPE_FLOAT;
}
-VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const {
- ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT);
+VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_index(int p_idx) const {
+ ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- return uniforms[shader_rid][p_idx].type;
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ return parameters[shader_rid][p_idx].type;
}
- return UniformType::UNIFORM_TYPE_FLOAT;
+ return PARAMETER_TYPE_FLOAT;
}
-VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const {
+VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_port_type_by_index(int p_idx) const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR);
- if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) {
- switch (uniforms[shader_rid][p_idx].type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
+ if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
+ switch (parameters[shader_rid][p_idx].type) {
+ case PARAMETER_TYPE_FLOAT:
return PORT_TYPE_SCALAR;
- case UniformType::UNIFORM_TYPE_INT:
+ case PARAMETER_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return PORT_TYPE_SAMPLER;
- case UniformType::UNIFORM_TYPE_VECTOR2:
+ case PARAMETER_TYPE_VECTOR2:
return PORT_TYPE_VECTOR_2D;
- case UniformType::UNIFORM_TYPE_VECTOR3:
+ case PARAMETER_TYPE_VECTOR3:
return PORT_TYPE_VECTOR_3D;
- case UniformType::UNIFORM_TYPE_VECTOR4:
+ case PARAMETER_TYPE_VECTOR4:
return PORT_TYPE_VECTOR_4D;
- case UniformType::UNIFORM_TYPE_TRANSFORM:
+ case PARAMETER_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
- case UniformType::UNIFORM_TYPE_COLOR:
+ case PARAMETER_TYPE_COLOR:
return PORT_TYPE_VECTOR_3D;
default:
break;
@@ -3428,54 +3428,54 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- switch (uniform_type) {
- case UniformType::UNIFORM_TYPE_FLOAT:
- if (uniform_name == "[None]") {
+String VisualShaderNodeParameterRef::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ switch (param_type) {
+ case PARAMETER_TYPE_FLOAT:
+ if (parameter_name == "[None]") {
return " " + p_output_vars[0] + " = 0.0;\n";
}
break;
- case UniformType::UNIFORM_TYPE_COLOR: {
- String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
- code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
+ case PARAMETER_TYPE_COLOR: {
+ String code = " " + p_output_vars[0] + " = " + get_parameter_name() + ".rgb;\n";
+ code += " " + p_output_vars[1] + " = " + get_parameter_name() + ".a;\n";
return code;
} break;
- case UniformType::UNIFORM_TYPE_SAMPLER:
+ case UNIFORM_TYPE_SAMPLER:
return String();
default:
break;
}
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
- uniform_type = (UniformType)p_uniform_type;
+void VisualShaderNodeParameterRef::_set_parameter_type(int p_type) {
+ param_type = (ParameterType)p_type;
}
-int VisualShaderNodeUniformRef::_get_uniform_type() const {
- return (int)uniform_type;
+int VisualShaderNodeParameterRef::_get_parameter_type() const {
+ return (int)param_type;
}
-void VisualShaderNodeUniformRef::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniformRef::set_uniform_name);
- ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniformRef::get_uniform_name);
+void VisualShaderNodeParameterRef::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameterRef::set_parameter_name);
+ ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameterRef::get_parameter_name);
- ClassDB::bind_method(D_METHOD("_set_uniform_type", "type"), &VisualShaderNodeUniformRef::_set_uniform_type);
- ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type);
+ ClassDB::bind_method(D_METHOD("_set_parameter_type", "type"), &VisualShaderNodeParameterRef::_set_parameter_type);
+ ClassDB::bind_method(D_METHOD("_get_parameter_type"), &VisualShaderNodeParameterRef::_get_parameter_type);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name", PROPERTY_HINT_ENUM, ""), "set_parameter_name", "get_parameter_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "param_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_parameter_type", "_get_parameter_type");
}
-Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeParameterRef::get_editable_properties() const {
Vector<StringName> props;
- props.push_back("uniform_name");
- props.push_back("uniform_type");
+ props.push_back("parameter_name");
+ props.push_back("param_type");
return props;
}
-VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
+VisualShaderNodeParameterRef::VisualShaderNodeParameterRef() {
}
////////////////////////////////////////////
@@ -3687,17 +3687,17 @@ VisualShaderNodeOutput::VisualShaderNodeOutput() {
///////////////////////////
-void VisualShaderNodeUniform::set_uniform_name(const String &p_name) {
- uniform_name = p_name;
+void VisualShaderNodeParameter::set_parameter_name(const String &p_name) {
+ parameter_name = p_name;
emit_signal(SNAME("name_changed"));
emit_changed();
}
-String VisualShaderNodeUniform::get_uniform_name() const {
- return uniform_name;
+String VisualShaderNodeParameter::get_parameter_name() const {
+ return parameter_name;
}
-void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+void VisualShaderNodeParameter::set_qualifier(VisualShaderNodeParameter::Qualifier p_qual) {
ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX));
if (qualifier == p_qual) {
return;
@@ -3706,26 +3706,37 @@ void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p
emit_changed();
}
-VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() const {
+VisualShaderNodeParameter::Qualifier VisualShaderNodeParameter::get_qualifier() const {
return qualifier;
}
-void VisualShaderNodeUniform::set_global_code_generated(bool p_enabled) {
+void VisualShaderNodeParameter::set_global_code_generated(bool p_enabled) {
global_code_generated = p_enabled;
}
-bool VisualShaderNodeUniform::is_global_code_generated() const {
+bool VisualShaderNodeParameter::is_global_code_generated() const {
return global_code_generated;
}
-void VisualShaderNodeUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
- ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
+#ifndef DISABLE_DEPRECATED
+// Kept for compatibility from 3.x to 4.0.
+bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "uniform_name") {
+ set_parameter_name(p_value);
+ return true;
+ }
+ return false;
+}
+#endif
+
+void VisualShaderNodeParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameter::set_parameter_name);
+ ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameter::get_parameter_name);
- ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeUniform::set_qualifier);
- ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeUniform::get_qualifier);
+ ClassDB::bind_method(D_METHOD("set_qualifier", "qualifier"), &VisualShaderNodeParameter::set_qualifier);
+ ClassDB::bind_method(D_METHOD("get_qualifier"), &VisualShaderNodeParameter::get_qualifier);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "parameter_name"), "set_parameter_name", "get_parameter_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "qualifier", PROPERTY_HINT_ENUM, "None,Global,Instance"), "set_qualifier", "get_qualifier");
BIND_ENUM_CONSTANT(QUAL_NONE);
@@ -3734,7 +3745,7 @@ void VisualShaderNodeUniform::_bind_methods() {
BIND_ENUM_CONSTANT(QUAL_MAX);
}
-String VisualShaderNodeUniform::_get_qual_str() const {
+String VisualShaderNodeParameter::_get_qual_str() const {
if (is_qualifier_supported(qualifier)) {
switch (qualifier) {
case QUAL_NONE:
@@ -3750,11 +3761,11 @@ String VisualShaderNodeUniform::_get_qual_str() const {
return String();
}
-String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+String VisualShaderNodeParameter::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
List<String> keyword_list;
ShaderLanguage::get_keyword_list(&keyword_list);
- if (keyword_list.find(uniform_name)) {
- return RTR("Shader keywords cannot be used as uniform names.\nChoose another name.");
+ if (keyword_list.find(parameter_name)) {
+ return RTR("Shader keywords cannot be used as parameter names.\nChoose another name.");
}
if (!is_qualifier_supported(qualifier)) {
String qualifier_str;
@@ -3770,66 +3781,66 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
default:
break;
}
- return vformat(RTR("This uniform type does not support the '%s' qualifier."), qualifier_str);
+ return vformat(RTR("This parameter type does not support the '%s' qualifier."), qualifier_str);
} else if (qualifier == Qualifier::QUAL_GLOBAL) {
- RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(uniform_name);
+ RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(parameter_name);
if (gvt == RS::GLOBAL_VAR_TYPE_MAX) {
- return vformat(RTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name);
+ return vformat(RTR("Global parameter '%s' does not exist.\nCreate it in the Project Settings."), parameter_name);
}
bool incompatible_type = false;
switch (gvt) {
case RS::GLOBAL_VAR_TYPE_FLOAT: {
- if (!Object::cast_to<VisualShaderNodeFloatUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeFloatParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_INT: {
- if (!Object::cast_to<VisualShaderNodeIntUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeIntParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_BOOL: {
- if (!Object::cast_to<VisualShaderNodeBooleanUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeBooleanParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_COLOR: {
- if (!Object::cast_to<VisualShaderNodeColorUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeColorParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_VEC3: {
- if (!Object::cast_to<VisualShaderNodeVec3Uniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeVec3Parameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- if (!Object::cast_to<VisualShaderNodeVec4Uniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeVec4Parameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
- if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTransformParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
- if (!Object::cast_to<VisualShaderNodeTextureUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTextureParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
- if (!Object::cast_to<VisualShaderNodeTexture3DUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTexture3DParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
- if (!Object::cast_to<VisualShaderNodeTexture2DArrayUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeTexture2DArrayParameter>(this)) {
incompatible_type = true;
}
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
- if (!Object::cast_to<VisualShaderNodeCubemapUniform>(this)) {
+ if (!Object::cast_to<VisualShaderNodeCubemapParameter>(this)) {
incompatible_type = true;
}
} break;
@@ -3837,29 +3848,29 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
break;
}
if (incompatible_type) {
- return vformat(RTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name);
+ return vformat(RTR("Global parameter '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), parameter_name);
}
}
return String();
}
-Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeParameter::get_editable_properties() const {
Vector<StringName> props;
props.push_back("qualifier");
return props;
}
-VisualShaderNodeUniform::VisualShaderNodeUniform() {
+VisualShaderNodeParameter::VisualShaderNodeParameter() {
}
////////////// ResizeableBase
-void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
+void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) {
size = p_size;
}
-Vector2 VisualShaderNodeResizableBase::get_size() const {
+Size2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 09a3917a16..4116eaa196 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -36,7 +36,7 @@
#include "scene/gui/control.h"
#include "scene/resources/shader.h"
-class VisualShaderNodeUniform;
+class VisualShaderNodeParameter;
class VisualShaderNode;
class VisualShader : public Shader {
@@ -229,7 +229,7 @@ public: // internal methods
String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const;
String validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const;
- String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const;
+ String validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const;
VisualShader();
};
@@ -499,8 +499,8 @@ public:
VisualShaderNodeOutput();
};
-class VisualShaderNodeUniform : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUniform, VisualShaderNode);
+class VisualShaderNodeParameter : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParameter, VisualShaderNode);
public:
enum Qualifier {
@@ -511,7 +511,7 @@ public:
};
private:
- String uniform_name = "";
+ String parameter_name = "";
Qualifier qualifier = QUAL_NONE;
bool global_code_generated = false;
@@ -519,9 +519,13 @@ protected:
static void _bind_methods();
String _get_qual_str() const;
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
+
public:
- void set_uniform_name(const String &p_name);
- String get_uniform_name() const;
+ void set_parameter_name(const String &p_name);
+ String get_parameter_name() const;
void set_qualifier(Qualifier p_qual);
Qualifier get_qualifier() const;
@@ -535,44 +539,44 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeUniform();
+ VisualShaderNodeParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeUniform::Qualifier)
+VARIANT_ENUM_CAST(VisualShaderNodeParameter::Qualifier)
-class VisualShaderNodeUniformRef : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUniformRef, VisualShaderNode);
+class VisualShaderNodeParameterRef : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParameterRef, VisualShaderNode);
public:
- enum UniformType {
- UNIFORM_TYPE_FLOAT,
- UNIFORM_TYPE_INT,
- UNIFORM_TYPE_BOOLEAN,
- UNIFORM_TYPE_VECTOR2,
- UNIFORM_TYPE_VECTOR3,
- UNIFORM_TYPE_VECTOR4,
- UNIFORM_TYPE_TRANSFORM,
- UNIFORM_TYPE_COLOR,
+ enum ParameterType {
+ PARAMETER_TYPE_FLOAT,
+ PARAMETER_TYPE_INT,
+ PARAMETER_TYPE_BOOLEAN,
+ PARAMETER_TYPE_VECTOR2,
+ PARAMETER_TYPE_VECTOR3,
+ PARAMETER_TYPE_VECTOR4,
+ PARAMETER_TYPE_TRANSFORM,
+ PARAMETER_TYPE_COLOR,
UNIFORM_TYPE_SAMPLER,
};
- struct Uniform {
+ struct Parameter {
String name;
- UniformType type;
+ ParameterType type;
};
private:
RID shader_rid;
- String uniform_name = "[None]";
- UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
+ String parameter_name = "[None]";
+ ParameterType param_type = ParameterType::PARAMETER_TYPE_FLOAT;
protected:
static void _bind_methods();
public:
- static void add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type);
- static void clear_uniforms(RID p_shader_rid);
- static bool has_uniform(RID p_shader_rid, const String &p_name);
+ static void add_parameter(RID p_shader_rid, const String &p_name, ParameterType p_type);
+ static void clear_parameters(RID p_shader_rid);
+ static bool has_parameter(RID p_shader_rid, const String &p_name);
public:
virtual String get_caption() const override;
@@ -587,40 +591,40 @@ public:
void set_shader_rid(const RID &p_shader);
- void set_uniform_name(const String &p_name);
- String get_uniform_name() const;
+ void set_parameter_name(const String &p_name);
+ String get_parameter_name() const;
- void update_uniform_type();
+ void update_parameter_type();
- void _set_uniform_type(int p_uniform_type);
- int _get_uniform_type() const;
+ void _set_parameter_type(int p_parameter_type);
+ int _get_parameter_type() const;
- int get_uniforms_count() const;
- String get_uniform_name_by_index(int p_idx) const;
- UniformType get_uniform_type_by_name(const String &p_name) const;
- UniformType get_uniform_type_by_index(int p_idx) const;
+ int get_parameters_count() const;
+ String get_parameter_name_by_index(int p_idx) const;
+ ParameterType get_parameter_type_by_name(const String &p_name) const;
+ ParameterType get_parameter_type_by_index(int p_idx) const;
PortType get_port_type_by_index(int p_idx) const;
virtual Vector<StringName> get_editable_properties() const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeUniformRef();
+ VisualShaderNodeParameterRef();
};
class VisualShaderNodeResizableBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
protected:
- Vector2 size = Size2(0, 0);
+ Size2 size = Size2(0, 0);
bool allow_v_resize = true;
protected:
static void _bind_methods();
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
bool is_allow_v_resize() const;
void set_allow_v_resize(bool p_enabled);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 3b2b58516d..de13912b75 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1636,10 +1636,14 @@ String VisualShaderNodeLinearSceneDepth::get_output_port_name(int p_port) const
return "linear depth";
}
+bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const {
+ return false;
+}
+
String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " float _log_depth = texture(DEPTH_TEXTURE, SCREEN_UV).x;\n";
+ code += " float _log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n";
code += " vec3 _depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, _log_depth);\n";
code += " vec4 _depth_view = INV_PROJECTION_MATRIX * vec4(_depth_ndc, 1.0);\n";
code += " _depth_view.xyz /= _depth_view.w;";
@@ -4712,44 +4716,44 @@ VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() {
set_input_port_default_value(0, Transform3D());
}
-////////////// Float Uniform
+////////////// Float Parameter
-String VisualShaderNodeFloatUniform::get_caption() const {
- return "FloatUniform";
+String VisualShaderNodeFloatParameter::get_caption() const {
+ return "FloatParameter";
}
-int VisualShaderNodeFloatUniform::get_input_port_count() const {
+int VisualShaderNodeFloatParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeFloatUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeFloatParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeFloatUniform::get_output_port_count() const {
+int VisualShaderNodeFloatParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeFloatUniform::PortType VisualShaderNodeFloatUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeFloatUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeFloatParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "";
if (hint == HINT_RANGE) {
- code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
+ code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- code += _get_qual_str() + "uniform float " + get_uniform_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
+ code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")";
} else {
- code += _get_qual_str() + "uniform float " + get_uniform_name();
+ code += _get_qual_str() + "uniform float " + get_parameter_name();
}
if (default_value_enabled) {
code += " = " + rtos(default_value);
@@ -4758,19 +4762,19 @@ String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, Visual
return code;
}
-String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeFloatParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeFloatUniform::is_show_prop_names() const {
+bool VisualShaderNodeFloatParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
+bool VisualShaderNodeFloatParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
+void VisualShaderNodeFloatParameter::set_hint(Hint p_hint) {
ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
if (hint == p_hint) {
return;
@@ -4779,11 +4783,11 @@ void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
emit_changed();
}
-VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() const {
+VisualShaderNodeFloatParameter::Hint VisualShaderNodeFloatParameter::get_hint() const {
return hint;
}
-void VisualShaderNodeFloatUniform::set_min(float p_value) {
+void VisualShaderNodeFloatParameter::set_min(float p_value) {
if (Math::is_equal_approx(hint_range_min, p_value)) {
return;
}
@@ -4791,11 +4795,11 @@ void VisualShaderNodeFloatUniform::set_min(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_min() const {
+float VisualShaderNodeFloatParameter::get_min() const {
return hint_range_min;
}
-void VisualShaderNodeFloatUniform::set_max(float p_value) {
+void VisualShaderNodeFloatParameter::set_max(float p_value) {
if (Math::is_equal_approx(hint_range_max, p_value)) {
return;
}
@@ -4803,11 +4807,11 @@ void VisualShaderNodeFloatUniform::set_max(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_max() const {
+float VisualShaderNodeFloatParameter::get_max() const {
return hint_range_max;
}
-void VisualShaderNodeFloatUniform::set_step(float p_value) {
+void VisualShaderNodeFloatParameter::set_step(float p_value) {
if (Math::is_equal_approx(hint_range_step, p_value)) {
return;
}
@@ -4815,11 +4819,11 @@ void VisualShaderNodeFloatUniform::set_step(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_step() const {
+float VisualShaderNodeFloatParameter::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeFloatParameter::set_default_value_enabled(bool p_enabled) {
if (default_value_enabled == p_enabled) {
return;
}
@@ -4827,11 +4831,11 @@ void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
emit_changed();
}
-bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
+bool VisualShaderNodeFloatParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+void VisualShaderNodeFloatParameter::set_default_value(float p_value) {
if (Math::is_equal_approx(default_value, p_value)) {
return;
}
@@ -4839,28 +4843,28 @@ void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
emit_changed();
}
-float VisualShaderNodeFloatUniform::get_default_value() const {
+float VisualShaderNodeFloatParameter::get_default_value() const {
return default_value;
}
-void VisualShaderNodeFloatUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatUniform::set_hint);
- ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatUniform::get_hint);
+void VisualShaderNodeFloatParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeFloatParameter::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeFloatParameter::get_hint);
- ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatUniform::set_min);
- ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatUniform::get_min);
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeFloatParameter::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeFloatParameter::get_min);
- ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatUniform::set_max);
- ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatUniform::get_max);
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeFloatParameter::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeFloatParameter::get_max);
- ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatUniform::set_step);
- ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeFloatParameter::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeFloatParameter::get_step);
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatUniform::is_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeFloatParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeFloatParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeFloatParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeFloatParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range+Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min"), "set_min", "get_min");
@@ -4875,16 +4879,16 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_MAX);
}
-bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeFloatParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeFloatParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeFloatParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -4900,47 +4904,47 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const
return props;
}
-VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() {
+VisualShaderNodeFloatParameter::VisualShaderNodeFloatParameter() {
}
-////////////// Integer Uniform
+////////////// Integer Parametet
-String VisualShaderNodeIntUniform::get_caption() const {
- return "IntUniform";
+String VisualShaderNodeIntParameter::get_caption() const {
+ return "IntParameter";
}
-int VisualShaderNodeIntUniform::get_input_port_count() const {
+int VisualShaderNodeIntParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR_INT;
}
-String VisualShaderNodeIntUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeIntParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeIntUniform::get_output_port_count() const {
+int VisualShaderNodeIntParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeIntUniform::PortType VisualShaderNodeIntUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR_INT;
}
-String VisualShaderNodeIntUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeIntParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "";
if (hint == HINT_RANGE) {
- code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
+ code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
- code += _get_qual_str() + "uniform int " + get_uniform_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
+ code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
} else {
- code += _get_qual_str() + "uniform int " + get_uniform_name();
+ code += _get_qual_str() + "uniform int " + get_parameter_name();
}
if (default_value_enabled) {
code += " = " + itos(default_value);
@@ -4949,19 +4953,19 @@ String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualSh
return code;
}
-String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeIntParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeIntUniform::is_show_prop_names() const {
+bool VisualShaderNodeIntParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
+bool VisualShaderNodeIntParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
+void VisualShaderNodeIntParameter::set_hint(Hint p_hint) {
ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
if (hint == p_hint) {
return;
@@ -4970,11 +4974,11 @@ void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
emit_changed();
}
-VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const {
+VisualShaderNodeIntParameter::Hint VisualShaderNodeIntParameter::get_hint() const {
return hint;
}
-void VisualShaderNodeIntUniform::set_min(int p_value) {
+void VisualShaderNodeIntParameter::set_min(int p_value) {
if (hint_range_min == p_value) {
return;
}
@@ -4982,11 +4986,11 @@ void VisualShaderNodeIntUniform::set_min(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_min() const {
+int VisualShaderNodeIntParameter::get_min() const {
return hint_range_min;
}
-void VisualShaderNodeIntUniform::set_max(int p_value) {
+void VisualShaderNodeIntParameter::set_max(int p_value) {
if (hint_range_max == p_value) {
return;
}
@@ -4994,11 +4998,11 @@ void VisualShaderNodeIntUniform::set_max(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_max() const {
+int VisualShaderNodeIntParameter::get_max() const {
return hint_range_max;
}
-void VisualShaderNodeIntUniform::set_step(int p_value) {
+void VisualShaderNodeIntParameter::set_step(int p_value) {
if (hint_range_step == p_value) {
return;
}
@@ -5006,11 +5010,11 @@ void VisualShaderNodeIntUniform::set_step(int p_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_step() const {
+int VisualShaderNodeIntParameter::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) {
+void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) {
if (default_value_enabled == p_default_value_enabled) {
return;
}
@@ -5018,11 +5022,11 @@ void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_
emit_changed();
}
-bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
+bool VisualShaderNodeIntParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
+void VisualShaderNodeIntParameter::set_default_value(int p_default_value) {
if (default_value == p_default_value) {
return;
}
@@ -5030,28 +5034,28 @@ void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
emit_changed();
}
-int VisualShaderNodeIntUniform::get_default_value() const {
+int VisualShaderNodeIntParameter::get_default_value() const {
return default_value;
}
-void VisualShaderNodeIntUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntUniform::set_hint);
- ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntUniform::get_hint);
+void VisualShaderNodeIntParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_hint", "hint"), &VisualShaderNodeIntParameter::set_hint);
+ ClassDB::bind_method(D_METHOD("get_hint"), &VisualShaderNodeIntParameter::get_hint);
- ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntUniform::set_min);
- ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntUniform::get_min);
+ ClassDB::bind_method(D_METHOD("set_min", "value"), &VisualShaderNodeIntParameter::set_min);
+ ClassDB::bind_method(D_METHOD("get_min"), &VisualShaderNodeIntParameter::get_min);
- ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntUniform::set_max);
- ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntUniform::get_max);
+ ClassDB::bind_method(D_METHOD("set_max", "value"), &VisualShaderNodeIntParameter::set_max);
+ ClassDB::bind_method(D_METHOD("get_max"), &VisualShaderNodeIntParameter::get_max);
- ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntUniform::set_step);
- ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntUniform::get_step);
+ ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntParameter::set_step);
+ ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntParameter::get_step);
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntUniform::is_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min");
@@ -5066,16 +5070,16 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_MAX);
}
-bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeIntParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeIntUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeIntParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("hint");
if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) {
props.push_back("min");
@@ -5091,40 +5095,40 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
return props;
}
-VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() {
+VisualShaderNodeIntParameter::VisualShaderNodeIntParameter() {
}
-////////////// Boolean Uniform
+////////////// Boolean Parameter
-String VisualShaderNodeBooleanUniform::get_caption() const {
- return "BooleanUniform";
+String VisualShaderNodeBooleanParameter::get_caption() const {
+ return "BooleanParameter";
}
-int VisualShaderNodeBooleanUniform::get_input_port_count() const {
+int VisualShaderNodeBooleanParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_BOOLEAN;
}
-String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeBooleanParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeBooleanUniform::get_output_port_count() const {
+int VisualShaderNodeBooleanParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_BOOLEAN;
}
-String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeBooleanParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) {
+void VisualShaderNodeBooleanParameter::set_default_value_enabled(bool p_default_value_enabled) {
if (default_value_enabled == p_default_value_enabled) {
return;
}
@@ -5132,11 +5136,11 @@ void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_va
emit_changed();
}
-bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
+bool VisualShaderNodeBooleanParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
+void VisualShaderNodeBooleanParameter::set_default_value(bool p_default_value) {
if (default_value == p_default_value) {
return;
}
@@ -5144,12 +5148,12 @@ void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
emit_changed();
}
-bool VisualShaderNodeBooleanUniform::get_default_value() const {
+bool VisualShaderNodeBooleanParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform bool " + get_uniform_name();
+String VisualShaderNodeBooleanParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform bool " + get_parameter_name();
if (default_value_enabled) {
if (default_value) {
code += " = true";
@@ -5161,39 +5165,39 @@ String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeBooleanParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeBooleanUniform::is_show_prop_names() const {
+bool VisualShaderNodeBooleanParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const {
+bool VisualShaderNodeBooleanParameter::is_use_prop_slots() const {
return true;
}
-void VisualShaderNodeBooleanUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled);
+void VisualShaderNodeBooleanParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeBooleanParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeBooleanParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeBooleanParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeBooleanParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeBooleanParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5201,47 +5205,47 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con
return props;
}
-VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
+VisualShaderNodeBooleanParameter::VisualShaderNodeBooleanParameter() {
}
-////////////// Color Uniform
+////////////// Color Parameter
-String VisualShaderNodeColorUniform::get_caption() const {
- return "ColorUniform";
+String VisualShaderNodeColorParameter::get_caption() const {
+ return "ColorParameter";
}
-int VisualShaderNodeColorUniform::get_input_port_count() const {
+int VisualShaderNodeColorParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeColorParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeColorUniform::get_output_port_count() const {
+int VisualShaderNodeColorParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
-String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const {
return "color";
}
-bool VisualShaderNodeColorUniform::is_output_port_expandable(int p_port) const {
+bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const {
if (p_port == 0) {
return true;
}
return false;
}
-void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) {
if (default_value_enabled == p_enabled) {
return;
}
@@ -5249,11 +5253,11 @@ void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
emit_changed();
}
-bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
+bool VisualShaderNodeColorParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+void VisualShaderNodeColorParameter::set_default_value(const Color &p_value) {
if (default_value.is_equal_approx(p_value)) {
return;
}
@@ -5261,12 +5265,12 @@ void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
emit_changed();
}
-Color VisualShaderNodeColorUniform::get_default_value() const {
+Color VisualShaderNodeColorParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : source_color";
+String VisualShaderNodeColorParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec4 " + get_parameter_name() + " : source_color";
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
}
@@ -5274,35 +5278,35 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual
return code;
}
-String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeColorParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-bool VisualShaderNodeColorUniform::is_show_prop_names() const {
+bool VisualShaderNodeColorParameter::is_show_prop_names() const {
return true;
}
-void VisualShaderNodeColorUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled);
+void VisualShaderNodeColorParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeColorParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeColorParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeColorParameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeColorUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeColorParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeColorParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5310,59 +5314,59 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const
return props;
}
-VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
+VisualShaderNodeColorParameter::VisualShaderNodeColorParameter() {
}
-////////////// Vector2 Uniform
+////////////// Vector2 Parameter
-String VisualShaderNodeVec2Uniform::get_caption() const {
- return "Vector2Uniform";
+String VisualShaderNodeVec2Parameter::get_caption() const {
+ return "Vector2Parameter";
}
-int VisualShaderNodeVec2Uniform::get_input_port_count() const {
+int VisualShaderNodeVec2Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_2D;
}
-String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec2Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec2Uniform::get_output_port_count() const {
+int VisualShaderNodeVec2Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_2D;
}
-String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const {
return String();
}
-void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec2Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) {
+void VisualShaderNodeVec2Parameter::set_default_value(const Vector2 &p_value) {
default_value = p_value;
emit_changed();
}
-Vector2 VisualShaderNodeVec2Uniform::get_default_value() const {
+Vector2 VisualShaderNodeVec2Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec2 " + get_uniform_name();
+String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec2 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y);
}
@@ -5370,39 +5374,39 @@ String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec2Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec2Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled);
+void VisualShaderNodeVec2Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec2Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec2Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec2Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec2Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec2Parameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec2Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5410,59 +5414,59 @@ Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() {
+VisualShaderNodeVec2Parameter::VisualShaderNodeVec2Parameter() {
}
-////////////// Vector3 Uniform
+////////////// Vector3 Parameter
-String VisualShaderNodeVec3Uniform::get_caption() const {
- return "Vector3Uniform";
+String VisualShaderNodeVec3Parameter::get_caption() const {
+ return "Vector3Parameter";
}
-int VisualShaderNodeVec3Uniform::get_input_port_count() const {
+int VisualShaderNodeVec3Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec3Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec3Uniform::get_output_port_count() const {
+int VisualShaderNodeVec3Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeVec3Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec3Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec3Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec3Uniform::set_default_value(const Vector3 &p_value) {
+void VisualShaderNodeVec3Parameter::set_default_value(const Vector3 &p_value) {
default_value = p_value;
emit_changed();
}
-Vector3 VisualShaderNodeVec3Uniform::get_default_value() const {
+Vector3 VisualShaderNodeVec3Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec3 " + get_uniform_name();
+String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec3 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec3(%.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z);
}
@@ -5470,39 +5474,39 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec3Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec3Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Uniform::is_default_value_enabled);
+void VisualShaderNodeVec3Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec3Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec3Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec3Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec3Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec3Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec3Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec3Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec3Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
-bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec3Parameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec3Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5510,59 +5514,59 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
+VisualShaderNodeVec3Parameter::VisualShaderNodeVec3Parameter() {
}
-////////////// Vector4 Uniform
+////////////// Vector4 Parameter
-String VisualShaderNodeVec4Uniform::get_caption() const {
- return "Vector4Uniform";
+String VisualShaderNodeVec4Parameter::get_caption() const {
+ return "Vector4Parameter";
}
-int VisualShaderNodeVec4Uniform::get_input_port_count() const {
+int VisualShaderNodeVec4Parameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_input_port_type(int p_port) const {
+VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_4D;
}
-String VisualShaderNodeVec4Uniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeVec4Parameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeVec4Uniform::get_output_port_count() const {
+int VisualShaderNodeVec4Parameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_output_port_type(int p_port) const {
+VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR_4D;
}
-String VisualShaderNodeVec4Uniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const {
return ""; // No output port means the editor will be used as port.
}
-void VisualShaderNodeVec4Uniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeVec4Uniform::is_default_value_enabled() const {
+bool VisualShaderNodeVec4Parameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeVec4Uniform::set_default_value(const Quaternion &p_value) {
+void VisualShaderNodeVec4Parameter::set_default_value(const Vector4 &p_value) {
default_value = p_value;
emit_changed();
}
-Quaternion VisualShaderNodeVec4Uniform::get_default_value() const {
+Vector4 VisualShaderNodeVec4Parameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name();
+String VisualShaderNodeVec4Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec4 " + get_parameter_name();
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w);
}
@@ -5570,39 +5574,39 @@ String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualS
return code;
}
-String VisualShaderNodeVec4Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeVec4Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeVec4Uniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Uniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Uniform::is_default_value_enabled);
+void VisualShaderNodeVec4Parameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Parameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Parameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Uniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Uniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Parameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Parameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "default_value"), "set_default_value", "get_default_value");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR4, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeVec4Uniform::is_show_prop_names() const {
+bool VisualShaderNodeVec4Parameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeVec4Uniform::is_use_prop_slots() const {
+bool VisualShaderNodeVec4Parameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeVec4Uniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeVec4Parameter::is_qualifier_supported(Qualifier p_qual) const {
return true; // All qualifiers are supported.
}
-bool VisualShaderNodeVec4Uniform::is_convertible_to_constant() const {
+bool VisualShaderNodeVec4Parameter::is_convertible_to_constant() const {
return true; // Conversion is allowed.
}
-Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeVec4Parameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5610,59 +5614,59 @@ Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const
return props;
}
-VisualShaderNodeVec4Uniform::VisualShaderNodeVec4Uniform() {
+VisualShaderNodeVec4Parameter::VisualShaderNodeVec4Parameter() {
}
-////////////// Transform Uniform
+////////////// Transform Parameter
-String VisualShaderNodeTransformUniform::get_caption() const {
- return "TransformUniform";
+String VisualShaderNodeTransformParameter::get_caption() const {
+ return "TransformParameter";
}
-int VisualShaderNodeTransformUniform::get_input_port_count() const {
+int VisualShaderNodeTransformParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR_3D;
}
-String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeTransformParameter::get_input_port_name(int p_port) const {
return String();
}
-int VisualShaderNodeTransformUniform::get_output_port_count() const {
+int VisualShaderNodeTransformParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
-String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTransformParameter::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeTransformUniform::set_default_value_enabled(bool p_enabled) {
+void VisualShaderNodeTransformParameter::set_default_value_enabled(bool p_enabled) {
default_value_enabled = p_enabled;
emit_changed();
}
-bool VisualShaderNodeTransformUniform::is_default_value_enabled() const {
+bool VisualShaderNodeTransformParameter::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) {
+void VisualShaderNodeTransformParameter::set_default_value(const Transform3D &p_value) {
default_value = p_value;
emit_changed();
}
-Transform3D VisualShaderNodeTransformUniform::get_default_value() const {
+Transform3D VisualShaderNodeTransformParameter::get_default_value() const {
return default_value;
}
-String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform mat4 " + get_uniform_name();
+String VisualShaderNodeTransformParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform mat4 " + get_parameter_name();
if (default_value_enabled) {
Vector3 row0 = default_value.basis.rows[0];
Vector3 row1 = default_value.basis.rows[1];
@@ -5674,42 +5678,42 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi
return code;
}
-String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+String VisualShaderNodeTransformParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n";
}
-void VisualShaderNodeTransformUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformUniform::set_default_value_enabled);
- ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformUniform::is_default_value_enabled);
+void VisualShaderNodeTransformParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeTransformParameter::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeTransformParameter::is_default_value_enabled);
- ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformUniform::set_default_value);
- ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformUniform::get_default_value);
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeTransformParameter::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeTransformParameter::get_default_value);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value"), "set_default_value", "get_default_value");
}
-bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
+bool VisualShaderNodeTransformParameter::is_show_prop_names() const {
return true;
}
-bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
+bool VisualShaderNodeTransformParameter::is_use_prop_slots() const {
return true;
}
-bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeTransformParameter::is_qualifier_supported(Qualifier p_qual) const {
if (p_qual == Qualifier::QUAL_INSTANCE) {
return false;
}
return true;
}
-bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeTransformParameter::is_convertible_to_constant() const {
return true; // conversion is allowed
}
-Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeTransformParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
@@ -5717,12 +5721,12 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c
return props;
}
-VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
+VisualShaderNodeTransformParameter::VisualShaderNodeTransformParameter() {
}
//////////////
-String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_type, VisualShaderNodeTextureUniform::ColorDefault p_color_default, VisualShaderNodeTextureUniform::TextureFilter p_texture_filter, VisualShaderNodeTextureUniform::TextureRepeat p_texture_repeat) {
+String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat) {
String code;
bool has_colon = false;
@@ -5731,25 +5735,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String type_code;
switch (p_texture_type) {
- case VisualShaderNodeTextureUniform::TYPE_DATA:
- if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ case VisualShaderNodeTextureParameter::TYPE_DATA:
+ if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) {
type_code = "hint_default_black";
- } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
+ } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) {
type_code = "hint_default_transparent";
}
break;
- case VisualShaderNodeTextureUniform::TYPE_COLOR:
+ case VisualShaderNodeTextureParameter::TYPE_COLOR:
type_code = "source_color";
- if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) {
type_code += ", hint_default_black";
- } else if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_TRANSPARENT) {
+ } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) {
type_code += ", hint_default_transparent";
}
break;
- case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP:
+ case VisualShaderNodeTextureParameter::TYPE_NORMAL_MAP:
type_code = "hint_normal";
break;
- case VisualShaderNodeTextureUniform::TYPE_ANISOTROPY:
+ case VisualShaderNodeTextureParameter::TYPE_ANISOTROPY:
type_code = "hint_anisotropy";
break;
default:
@@ -5767,22 +5771,22 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String filter_code;
switch (p_texture_filter) {
- case VisualShaderNodeTextureUniform::FILTER_NEAREST:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST:
filter_code = "filter_nearest";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR:
filter_code = "filter_linear";
break;
- case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP:
filter_code = "filter_nearest_mipmap";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP:
filter_code = "filter_linear_mipmap";
break;
- case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
filter_code = "filter_nearest_mipmap_anisotropic";
break;
- case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
filter_code = "filter_linear_mipmap_anisotropic";
break;
default:
@@ -5805,10 +5809,10 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
String repeat_code;
switch (p_texture_repeat) {
- case VisualShaderNodeTextureUniform::REPEAT_ENABLED:
+ case VisualShaderNodeTextureParameter::REPEAT_ENABLED:
repeat_code = "repeat_enable";
break;
- case VisualShaderNodeTextureUniform::REPEAT_DISABLED:
+ case VisualShaderNodeTextureParameter::REPEAT_DISABLED:
repeat_code = "repeat_disable";
break;
default:
@@ -5828,29 +5832,25 @@ String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_ty
return code;
}
-////////////// Texture Uniform
-
-String VisualShaderNodeTextureUniform::get_caption() const {
- return "TextureUniform";
-}
+////////////// Texture Parameter
-int VisualShaderNodeTextureUniform::get_input_port_count() const {
+int VisualShaderNodeTextureParameter::get_input_port_count() const {
return 0;
}
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeTextureParameter::get_input_port_name(int p_port) const {
return "";
}
-int VisualShaderNodeTextureUniform::get_output_port_count() const {
+int VisualShaderNodeTextureParameter::get_output_port_count() const {
return 1;
}
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_SAMPLER;
@@ -5859,27 +5859,11 @@ VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_out
}
}
-String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- switch (p_port) {
- case 0:
- return "sampler2D";
- default:
- return "";
- }
-}
-
-String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
- code += ";\n";
- return code;
-}
-
-String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeTextureParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "";
}
-void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) {
+void VisualShaderNodeTextureParameter::set_texture_type(TextureType p_texture_type) {
ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
if (texture_type == p_texture_type) {
return;
@@ -5888,11 +5872,11 @@ void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_texture_type() const {
+VisualShaderNodeTextureParameter::TextureType VisualShaderNodeTextureParameter::get_texture_type() const {
return texture_type;
}
-void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) {
+void VisualShaderNodeTextureParameter::set_color_default(ColorDefault p_color_default) {
ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX));
if (color_default == p_color_default) {
return;
@@ -5901,11 +5885,11 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_defa
emit_changed();
}
-VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const {
+VisualShaderNodeTextureParameter::ColorDefault VisualShaderNodeTextureParameter::get_color_default() const {
return color_default;
}
-void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter) {
+void VisualShaderNodeTextureParameter::set_texture_filter(TextureFilter p_filter) {
ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX));
if (texture_filter == p_filter) {
return;
@@ -5914,11 +5898,11 @@ void VisualShaderNodeTextureUniform::set_texture_filter(TextureFilter p_filter)
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureFilter VisualShaderNodeTextureUniform::get_texture_filter() const {
+VisualShaderNodeTextureParameter::TextureFilter VisualShaderNodeTextureParameter::get_texture_filter() const {
return texture_filter;
}
-void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat) {
+void VisualShaderNodeTextureParameter::set_texture_repeat(TextureRepeat p_repeat) {
ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX));
if (texture_repeat == p_repeat) {
return;
@@ -5927,12 +5911,12 @@ void VisualShaderNodeTextureUniform::set_texture_repeat(TextureRepeat p_repeat)
emit_changed();
}
-VisualShaderNodeTextureUniform::TextureRepeat VisualShaderNodeTextureUniform::get_texture_repeat() const {
+VisualShaderNodeTextureParameter::TextureRepeat VisualShaderNodeTextureParameter::get_texture_repeat() const {
return texture_repeat;
}
-Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() const {
- Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("texture_type");
if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) {
props.push_back("color_default");
@@ -5942,11 +5926,11 @@ Vector<StringName> VisualShaderNodeTextureUniform::get_editable_properties() con
return props;
}
-bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
+bool VisualShaderNodeTextureParameter::is_show_prop_names() const {
return true;
}
-HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const {
HashMap<StringName, String> names;
names.insert("texture_type", RTR("Type"));
names.insert("color_default", RTR("Default Color"));
@@ -5955,18 +5939,18 @@ HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_propert
return names;
}
-void VisualShaderNodeTextureUniform::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureUniform::set_texture_type);
- ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureUniform::get_texture_type);
+void VisualShaderNodeTextureParameter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureParameter::set_texture_type);
+ ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureParameter::get_texture_type);
- ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureUniform::set_color_default);
- ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureUniform::get_color_default);
+ ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureParameter::set_color_default);
+ ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureParameter::get_color_default);
- ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureUniform::set_texture_filter);
- ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureUniform::get_texture_filter);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureParameter::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureParameter::get_texture_filter);
- ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureUniform::set_texture_repeat);
- ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureUniform::get_texture_repeat);
+ ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureParameter::set_texture_repeat);
+ ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureParameter::get_texture_repeat);
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default");
@@ -5999,7 +5983,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(REPEAT_MAX);
}
-bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
+bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual) const {
switch (p_qual) {
case Qualifier::QUAL_NONE:
return true;
@@ -6013,31 +5997,56 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return false;
}
-bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const {
+bool VisualShaderNodeTextureParameter::is_convertible_to_constant() const {
return false; // conversion is not allowed
}
-VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
+VisualShaderNodeTextureParameter::VisualShaderNodeTextureParameter() {
+}
+
+////////////// Texture2D Parameter
+
+String VisualShaderNodeTexture2DParameter::get_caption() const {
+ return "Texture2DParameter";
+}
+
+String VisualShaderNodeTexture2DParameter::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "sampler2D";
+ default:
+ return "";
+ }
+}
+
+String VisualShaderNodeTexture2DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
+ return code;
+}
+
+VisualShaderNodeTexture2DParameter::VisualShaderNodeTexture2DParameter() {
}
-////////////// Texture Uniform (Triplanar)
+////////////// Texture Parameter (Triplanar)
-String VisualShaderNodeTextureUniformTriplanar::get_caption() const {
+String VisualShaderNodeTextureParameterTriplanar::get_caption() const {
return "TextureUniformTriplanar";
}
-int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
+int VisualShaderNodeTextureParameterTriplanar::get_input_port_count() const {
return 2;
}
-VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
+VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const {
+String VisualShaderNodeTextureParameterTriplanar::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "weights";
} else if (p_port == 1) {
@@ -6046,11 +6055,11 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
return "";
}
-int VisualShaderNodeTextureUniformTriplanar::get_output_port_count() const {
+int VisualShaderNodeTextureParameterTriplanar::get_output_port_count() const {
return 2;
}
-VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_output_port_type(int p_port) const {
+VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_VECTOR_4D;
@@ -6061,7 +6070,7 @@ VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniform
}
}
-String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port) const {
+String VisualShaderNodeTextureParameterTriplanar::get_output_port_name(int p_port) const {
switch (p_port) {
case 0:
return "color";
@@ -6072,7 +6081,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port)
}
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
+String VisualShaderNodeTextureParameterTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "// " + get_caption() + "\n";
@@ -6094,7 +6103,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader:
return code;
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code;
if (p_type == VisualShader::TYPE_VERTEX) {
@@ -6110,8 +6119,15 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
return code;
}
-String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String id = get_uniform_name();
+String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
+ return code;
+}
+
+String VisualShaderNodeTextureParameterTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String id = get_parameter_name();
String code;
if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
@@ -6127,7 +6143,7 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
return code;
}
-bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+bool VisualShaderNodeTextureParameterTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
return true;
} else if (p_port == 1) {
@@ -6136,79 +6152,67 @@ bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port,
return false;
}
-VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
+VisualShaderNodeTextureParameterTriplanar::VisualShaderNodeTextureParameterTriplanar() {
}
-////////////// Texture2DArray Uniform
+////////////// Texture2DArray Parameter
-String VisualShaderNodeTexture2DArrayUniform::get_caption() const {
- return "Texture2DArrayUniform";
+String VisualShaderNodeTexture2DArrayParameter::get_caption() const {
+ return "Texture2DArrayParameter";
}
-String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTexture2DArrayParameter::get_output_port_name(int p_port) const {
return "sampler2DArray";
}
-String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name();
+String VisualShaderNodeTexture2DArrayParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2DArray " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() {
+VisualShaderNodeTexture2DArrayParameter::VisualShaderNodeTexture2DArrayParameter() {
}
-////////////// Texture3D Uniform
+////////////// Texture3D Parameter
-String VisualShaderNodeTexture3DUniform::get_caption() const {
- return "Texture3DUniform";
+String VisualShaderNodeTexture3DParameter::get_caption() const {
+ return "Texture3DParameter";
}
-String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeTexture3DParameter::get_output_port_name(int p_port) const {
return "sampler3D";
}
-String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
+String VisualShaderNodeTexture3DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler3D " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() {
+VisualShaderNodeTexture3DParameter::VisualShaderNodeTexture3DParameter() {
}
-////////////// Cubemap Uniform
+////////////// Cubemap Parameter
-String VisualShaderNodeCubemapUniform::get_caption() const {
- return "CubemapUniform";
+String VisualShaderNodeCubemapParameter::get_caption() const {
+ return "CubemapParameter";
}
-String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeCubemapParameter::get_output_port_name(int p_port) const {
return "samplerCube";
}
-String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
+String VisualShaderNodeCubemapParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform samplerCube " + get_parameter_name();
code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
-String VisualShaderNodeCubemapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return String();
-}
-
-VisualShaderNodeCubemapUniform::VisualShaderNodeCubemapUniform() {
+VisualShaderNodeCubemapParameter::VisualShaderNodeCubemapParameter() {
}
////////////// If
@@ -7201,6 +7205,10 @@ String VisualShaderNodeDistanceFade::get_output_port_name(int p_port) const {
return "amount";
}
+bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const {
+ return false;
+}
+
String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
@@ -7242,12 +7250,20 @@ String VisualShaderNodeProximityFade::get_output_port_name(int p_port) const {
return "fade";
}
+bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const {
+ return false;
+}
+
String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
String proximity_fade_distance = vformat("%s", p_input_vars[0]);
code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n";
- code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
+ if (!RenderingServer::get_singleton()->is_low_end()) {
+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n";
+ } else {
+ code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n";
+ }
code += " __depth_world_pos.xyz /= __depth_world_pos.z;\n";
code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0]);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index c603a10eae..4b883c25cc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -636,6 +636,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -1762,11 +1763,11 @@ public:
};
///////////////////////////////////////
-/// UNIFORMS
+/// PARAMETERS
///////////////////////////////////////
-class VisualShaderNodeFloatUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeFloatUniform, VisualShaderNodeUniform);
+class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
public:
enum Hint {
@@ -1827,13 +1828,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeFloatUniform();
+ VisualShaderNodeFloatParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeFloatUniform::Hint)
+VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
-class VisualShaderNodeIntUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeIntUniform, VisualShaderNodeUniform);
+class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
public:
enum Hint {
@@ -1894,15 +1895,15 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIntUniform();
+ VisualShaderNodeIntParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeIntUniform::Hint)
+VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
///////////////////////////////////////
-class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
+class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -1939,13 +1940,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeBooleanUniform();
+ VisualShaderNodeBooleanParameter();
};
///////////////////////////////////////
-class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
+class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -1983,13 +1984,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeColorUniform();
+ VisualShaderNodeColorParameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2026,13 +2027,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec2Uniform();
+ VisualShaderNodeVec2Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2069,17 +2070,17 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec3Uniform();
+ VisualShaderNodeVec3Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeVec4Uniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeVec4Uniform, VisualShaderNodeUniform);
+class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
- Quaternion default_value;
+ Vector4 default_value;
protected:
static void _bind_methods();
@@ -2104,21 +2105,21 @@ public:
void set_default_value_enabled(bool p_enabled);
bool is_default_value_enabled() const;
- void set_default_value(const Quaternion &p_value);
- Quaternion get_default_value() const;
+ void set_default_value(const Vector4 &p_value);
+ Vector4 get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec4Uniform();
+ VisualShaderNodeVec4Parameter();
};
///////////////////////////////////////
-class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
+class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
private:
bool default_value_enabled = false;
@@ -2155,13 +2156,13 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformUniform();
+ VisualShaderNodeTransformParameter();
};
///////////////////////////////////////
-class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform {
- GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform);
+class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
+ GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
public:
enum TextureType {
@@ -2207,17 +2208,13 @@ protected:
static void _bind_methods();
public:
- virtual String get_caption() const override;
-
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual HashMap<StringName, String> get_editable_properties_names() const override;
@@ -2240,18 +2237,32 @@ public:
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
- VisualShaderNodeTextureUniform();
+ VisualShaderNodeTextureParameter();
};
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureFilter)
-VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureRepeat)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
///////////////////////////////////////
-class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
+
+public:
+ virtual String get_caption() const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+
+ VisualShaderNodeTexture2DParameter();
+};
+
+///////////////////////////////////////
+
+class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
@@ -2268,54 +2279,52 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTextureUniformTriplanar();
+ VisualShaderNodeTextureParameterTriplanar();
};
///////////////////////////////////////
-class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTexture2DArrayUniform();
+ VisualShaderNodeTexture2DArrayParameter();
};
///////////////////////////////////////
-class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTexture3DUniform();
+ VisualShaderNodeTexture3DParameter();
};
///////////////////////////////////////
-class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
+ GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
public:
virtual String get_caption() const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeCubemapUniform();
+ VisualShaderNodeCubemapParameter();
};
///////////////////////////////////////
@@ -2636,6 +2645,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2655,6 +2665,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 4dfbe5f079..75deb1e60b 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -85,6 +85,7 @@ World2D::World2D() {
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
+ NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4));
}
World2D::~World2D() {
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index fb6dcd3d57..ae8c9a182f 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -33,6 +33,8 @@
#include "core/config/project_settings.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/visible_on_screen_notifier_3d.h"
+#include "scene/resources/camera_attributes.h"
+#include "scene/resources/environment.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
@@ -98,17 +100,17 @@ Ref<Environment> World3D::get_fallback_environment() const {
return fallback_environment;
}
-void World3D::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
- camera_effects = p_camera_effects;
- if (camera_effects.is_valid()) {
- RS::get_singleton()->scenario_set_camera_effects(scenario, camera_effects->get_rid());
+void World3D::set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes) {
+ camera_attributes = p_camera_attributes;
+ if (camera_attributes.is_valid()) {
+ RS::get_singleton()->scenario_set_camera_attributes(scenario, camera_attributes->get_rid());
} else {
- RS::get_singleton()->scenario_set_camera_effects(scenario, RID());
+ RS::get_singleton()->scenario_set_camera_attributes(scenario, RID());
}
}
-Ref<CameraEffects> World3D::get_camera_effects() const {
- return camera_effects;
+Ref<CameraAttributes> World3D::get_camera_attributes() const {
+ return camera_attributes;
}
PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
@@ -123,12 +125,12 @@ void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
- ClassDB::bind_method(D_METHOD("set_camera_effects", "effects"), &World3D::set_camera_effects);
- ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
+ ClassDB::bind_method(D_METHOD("set_camera_attributes", "attributes"), &World3D::set_camera_attributes);
+ ClassDB::bind_method(D_METHOD("get_camera_attributes"), &World3D::get_camera_attributes);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario");
@@ -151,6 +153,7 @@ World3D::World3D() {
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25));
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25));
+ NavigationServer3D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0));
}
World3D::~World3D() {
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 08bc050349..411b9aab37 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -32,11 +32,11 @@
#define WORLD_3D_H
#include "core/io/resource.h"
-#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
+class CameraAttributes;
class Camera3D;
class VisibleOnScreenNotifier3D;
struct SpatialIndexer;
@@ -51,7 +51,7 @@ private:
Ref<Environment> environment;
Ref<Environment> fallback_environment;
- Ref<CameraEffects> camera_effects;
+ Ref<CameraAttributes> camera_attributes;
HashSet<Camera3D *> cameras;
@@ -74,8 +74,8 @@ public:
void set_fallback_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_fallback_environment() const;
- void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
- Ref<CameraEffects> get_camera_effects() const;
+ void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
+ Ref<CameraAttributes> get_camera_attributes() const;
_FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; }
diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp
new file mode 100644
index 0000000000..e89aa1b28d
--- /dev/null
+++ b/scene/theme/theme_owner.cpp
@@ -0,0 +1,410 @@
+/*************************************************************************/
+/* theme_owner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "theme_owner.h"
+
+#include "scene/gui/control.h"
+#include "scene/main/window.h"
+#include "scene/theme/theme_db.h"
+
+// Theme owner node.
+
+void ThemeOwner::set_owner_node(Node *p_node) {
+ owner_control = nullptr;
+ owner_window = nullptr;
+
+ Control *c = Object::cast_to<Control>(p_node);
+ if (c) {
+ owner_control = c;
+ return;
+ }
+
+ Window *w = Object::cast_to<Window>(p_node);
+ if (w) {
+ owner_window = w;
+ return;
+ }
+}
+
+Node *ThemeOwner::get_owner_node() const {
+ if (owner_control) {
+ return owner_control;
+ } else if (owner_window) {
+ return owner_window;
+ }
+ return nullptr;
+}
+
+bool ThemeOwner::has_owner_node() const {
+ return bool(owner_control || owner_window);
+}
+
+// Theme propagation.
+
+void ThemeOwner::assign_theme_on_parented(Node *p_for_node) {
+ // We check if there are any themes affecting the parent. If that's the case
+ // its children also need to be affected.
+ // We don't notify here because `NOTIFICATION_THEME_CHANGED` will be handled
+ // a bit later by `NOTIFICATION_ENTER_TREE`.
+
+ Node *parent = p_for_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, parent_c->get_theme_owner_node(), false, true);
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, parent_w->get_theme_owner_node(), false, true);
+ }
+ }
+}
+
+void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) {
+ // We check if there were any themes affecting the parent. If that's the case
+ // its children need were also affected and need to be updated.
+ // We don't notify because we're exiting the tree, and it's not important.
+
+ Node *parent = p_for_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c && parent_c->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, nullptr, false, true);
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w && parent_w->has_theme_owner_node()) {
+ propagate_theme_changed(p_for_node, nullptr, false, true);
+ }
+ }
+}
+
+void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) {
+ Control *c = Object::cast_to<Control>(p_to_node);
+ Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr;
+
+ if (!c && !w) {
+ // Theme inheritance chains are broken by nodes that aren't Control or Window.
+ return;
+ }
+
+ bool assign = p_assign;
+ if (c) {
+ if (c != p_owner_node && c->get_theme().is_valid()) {
+ // Has a theme, so we don't want to change the theme owner,
+ // but we still want to propagate in case this child has theme items
+ // it inherits from the theme this node uses.
+ // See https://github.com/godotengine/godot/issues/62844.
+ assign = false;
+ }
+
+ if (assign) {
+ c->set_theme_owner_node(p_owner_node);
+ }
+
+ if (p_notify) {
+ c->notification(Control::NOTIFICATION_THEME_CHANGED);
+ }
+ } else if (w) {
+ if (w != p_owner_node && w->get_theme().is_valid()) {
+ // Same as above.
+ assign = false;
+ }
+
+ if (assign) {
+ w->set_theme_owner_node(p_owner_node);
+ }
+
+ if (p_notify) {
+ w->notification(Window::NOTIFICATION_THEME_CHANGED);
+ }
+ }
+
+ for (int i = 0; i < p_to_node->get_child_count(); i++) {
+ propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign);
+ }
+}
+
+// Theme lookup.
+
+void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const {
+ const Control *for_c = Object::cast_to<Control>(p_for_node);
+ const Window *for_w = Object::cast_to<Window>(p_for_node);
+ ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming.");
+
+ Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme();
+ Ref<Theme> project_theme = ThemeDB::get_singleton()->get_project_theme();
+
+ StringName type_variation;
+ if (for_c) {
+ type_variation = for_c->get_theme_type_variation();
+ } else if (for_w) {
+ type_variation = for_w->get_theme_type_variation();
+ }
+
+ if (p_theme_type == StringName() || p_theme_type == p_for_node->get_class_name() || p_theme_type == type_variation) {
+ if (project_theme.is_valid() && project_theme->get_type_variation_base(type_variation) != StringName()) {
+ project_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
+ } else {
+ default_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list);
+ }
+ } else {
+ default_theme->get_type_dependencies(p_theme_type, StringName(), r_list);
+ }
+}
+
+Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const {
+ Node *parent = p_from_node->get_parent();
+
+ Control *parent_c = Object::cast_to<Control>(parent);
+ if (parent_c) {
+ return parent_c->get_theme_owner_node();
+ } else {
+ Window *parent_w = Object::cast_to<Window>(parent);
+ if (parent_w) {
+ return parent_w->get_theme_owner_node();
+ }
+ }
+
+ return nullptr;
+}
+
+Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
+ for (const StringName &E : p_theme_types) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
+ return owner_theme->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E);
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
+}
+
+bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ // For each theme resource check the theme types provided and see if p_name exists with any of them.
+ for (const StringName &E : p_theme_types) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (const StringName &E : p_theme_types) {
+ if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+float ThemeOwner::get_theme_default_base_scale() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) {
+ return owner_theme->get_default_base_scale();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale();
+ }
+ return ThemeDB::get_singleton()->get_fallback_base_scale();
+}
+
+Ref<Font> ThemeOwner::get_theme_default_font() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_font()) {
+ return owner_theme->get_default_font();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_font();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_font();
+ }
+ return ThemeDB::get_singleton()->get_fallback_font();
+}
+
+int ThemeOwner::get_theme_default_font_size() {
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // Only nodes with a theme resource attached are considered.
+ // For each theme resource see if their assigned theme has the default value defined and valid.
+ Node *owner_node = get_owner_node();
+
+ while (owner_node) {
+ Ref<Theme> owner_theme;
+
+ Control *owner_c = Object::cast_to<Control>(owner_node);
+ if (owner_c) {
+ owner_theme = owner_c->get_theme();
+ }
+ Window *owner_w = Object::cast_to<Window>(owner_node);
+ if (owner_w) {
+ owner_theme = owner_w->get_theme();
+ }
+
+ if (owner_theme.is_valid() && owner_theme->has_default_font_size()) {
+ return owner_theme->get_default_font_size();
+ }
+
+ owner_node = _get_next_owner_node(owner_node);
+ }
+
+ // Secondly, check the project-defined Theme resource.
+ if (ThemeDB::get_singleton()->get_project_theme().is_valid()) {
+ if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) {
+ return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size();
+ }
+ }
+
+ // Lastly, fall back on the default Theme.
+ if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) {
+ return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size();
+ }
+ return ThemeDB::get_singleton()->get_fallback_font_size();
+}
diff --git a/scene/theme/theme_owner.h b/scene/theme/theme_owner.h
new file mode 100644
index 0000000000..59b72c1627
--- /dev/null
+++ b/scene/theme/theme_owner.h
@@ -0,0 +1,75 @@
+/*************************************************************************/
+/* theme_owner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THEME_OWNER_H
+#define THEME_OWNER_H
+
+#include "core/object/object.h"
+#include "scene/resources/theme.h"
+
+class Control;
+class Node;
+class Window;
+
+class ThemeOwner : public Object {
+ Control *owner_control = nullptr;
+ Window *owner_window = nullptr;
+
+ Node *_get_next_owner_node(Node *p_from_node) const;
+
+public:
+ // Theme owner node.
+
+ void set_owner_node(Node *p_node);
+ Node *get_owner_node() const;
+ bool has_owner_node() const;
+
+ // Theme propagation.
+
+ void assign_theme_on_parented(Node *p_for_node);
+ void clear_theme_on_unparented(Node *p_for_node);
+ void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
+
+ // Theme lookup.
+
+ void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const;
+
+ Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+ bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+
+ float get_theme_default_base_scale();
+ Ref<Font> get_theme_default_font();
+ int get_theme_default_font_size();
+
+ ThemeOwner() {}
+ ~ThemeOwner() {}
+};
+
+#endif // THEME_OWNER_H