diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 224 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 52 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 2 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
4 files changed, 172 insertions, 107 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index b1eb2ba267..c6cd3677cd 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -955,35 +955,25 @@ RigidBody2D::~RigidBody2D() { ////////////////////////// -Dictionary KinematicBody2D::_move(const Vector2 &p_motion) { +Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) { Collision col; - if (move(p_motion, col)) { - Dictionary d; - d["position"] = col.collision; - d["normal"] = col.normal; - d["local_shape"] = col.local_shape; - d["travel"] = col.travel; - d["remainder"] = col.remainder; - d["collider_id"] = col.collider; - d["collider_velocity"] = col.collider_vel; - if (col.collider) { - d["collider"] = ObjectDB::get_instance(col.collider); - } else { - d["collider"] = Variant(); - } - d["collider_shape_index"] = col.collider_shape; - d["collider_metadata"] = col.collider_metadata; + if (move_and_collide(p_motion, col)) { + if (motion_cache.is_null()) { + motion_cache.instance(); + motion_cache->owner = this; + } - return d; + motion_cache->collision = col; - } else { - return Dictionary(); + return motion_cache; } + + return Ref<KinematicCollision2D>(); } -bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) { +bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_collision) { Transform2D gt = get_global_transform(); Physics2DServer::MotionResult result; @@ -1007,7 +997,7 @@ bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) { return colliding; } -Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) { +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time(); Vector2 lv = p_linear_velocity; @@ -1018,11 +1008,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const colliders.clear(); floor_velocity = Vector2(); - while (p_max_bounces) { + while (p_max_slides) { Collision collision; - bool collided = move(motion, collision); + bool collided = move_and_collide(motion, collision); if (collided) { @@ -1060,7 +1050,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const break; } - p_max_bounces--; + p_max_slides--; if (motion == Vector2()) break; } @@ -1103,75 +1093,35 @@ float KinematicBody2D::get_safe_margin() const { return margin; } -int KinematicBody2D::get_collision_count() const { +int KinematicBody2D::get_slide_count() const { return colliders.size(); } -Vector2 KinematicBody2D::get_collision_position(int p_collision) const { - - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].collision; -} -Vector2 KinematicBody2D::get_collision_normal(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].normal; +KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const { + ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision()); + return colliders[p_bounce]; } -Vector2 KinematicBody2D::get_collision_travel(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].travel; -} -Vector2 KinematicBody2D::get_collision_remainder(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].remainder; -} -Object *KinematicBody2D::get_collision_local_shape(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL); - uint32_t owner = shape_find_owner(colliders[p_collision].local_shape); - return shape_owner_get_owner(owner); -} -Object *KinematicBody2D::get_collision_collider(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL); +Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) { - if (colliders[p_collision].collider) { - return ObjectDB::get_instance(colliders[p_collision].collider); + ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>()); + if (p_bounce >= slide_colliders.size()) { + slide_colliders.resize(p_bounce + 1); } - return NULL; -} -ObjectID KinematicBody2D::get_collision_collider_id(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0); - - return colliders[p_collision].collider; -} -Object *KinematicBody2D::get_collision_collider_shape(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL); - Object *collider = get_collision_collider(p_collision); - CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider); - if (obj2d) { - uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape); - return obj2d->shape_owner_get_owner(owner); + if (slide_colliders[p_bounce].is_null()) { + slide_colliders[p_bounce].instance(); + slide_colliders[p_bounce]->owner = this; } - return NULL; -} -int KinematicBody2D::get_collision_collider_shape_index(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1); - return colliders[p_collision].collider_shape; -} -Vector2 KinematicBody2D::get_collision_collider_velocity(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].collider_vel; -} -Variant KinematicBody2D::get_collision_collider_metadata(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant()); - return colliders[p_collision].collider_metadata; + slide_colliders[p_bounce]->collision = colliders[p_bounce]; + return slide_colliders[p_bounce]; } void KinematicBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody2D::_move); + ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody2D::_move); ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move); @@ -1184,18 +1134,8 @@ void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin); - ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody2D::get_collision_count); - ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody2D::get_collision_position); - ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody2D::get_collision_normal); - ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody2D::get_collision_travel); - ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody2D::get_collision_remainder); - ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody2D::get_collision_local_shape); - ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody2D::get_collision_collider); - ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody2D::get_collision_collider_id); - ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody2D::get_collision_collider_shape); - ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody2D::get_collision_collider_shape_index); - ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody2D::get_collision_collider_velocity); - ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody2D::get_collision_collider_metadata); + ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } @@ -1210,4 +1150,106 @@ KinematicBody2D::KinematicBody2D() on_wall = false; } KinematicBody2D::~KinematicBody2D() { + if (motion_cache.is_valid()) { + motion_cache->owner = NULL; + } + + for (int i = 0; i < slide_colliders.size(); i++) { + if (slide_colliders[i].is_valid()) { + slide_colliders[i]->owner = NULL; + } + } +} + +//////////////////////// + +Vector2 KinematicCollision2D::get_position() const { + + return collision.collision; +} +Vector2 KinematicCollision2D::get_normal() const { + return collision.normal; +} +Vector2 KinematicCollision2D::get_travel() const { + return collision.travel; +} +Vector2 KinematicCollision2D::get_remainder() const { + return collision.remainder; +} +Object *KinematicCollision2D::get_local_shape() const { + ERR_FAIL_COND_V(!owner, NULL); + uint32_t ownerid = owner->shape_find_owner(collision.local_shape); + return owner->shape_owner_get_owner(ownerid); +} + +Object *KinematicCollision2D::get_collider() const { + + if (collision.collider) { + return ObjectDB::get_instance(collision.collider); + } + + return NULL; +} +ObjectID KinematicCollision2D::get_collider_id() const { + + return collision.collider; +} +Object *KinematicCollision2D::get_collider_shape() const { + + Object *collider = get_collider(); + if (collider) { + CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider); + if (obj2d) { + uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape); + return obj2d->shape_owner_get_owner(ownerid); + } + } + + return NULL; +} +int KinematicCollision2D::get_collider_shape_index() const { + + return collision.collider_shape; +} +Vector2 KinematicCollision2D::get_collider_velocity() const { + + return collision.collider_vel; +} +Variant KinematicCollision2D::get_collider_metadata() const { + + return Variant(); +} + +void KinematicCollision2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position); + ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); + ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel); + ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder); + ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape); + ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata"); +} + +KinematicCollision2D::KinematicCollision2D() { + collision.collider = 0; + collision.collider_shape = 0; + collision.local_shape = 0; + owner = NULL; } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 1a4b0c0f5c..b82771a8f4 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -34,6 +34,8 @@ #include "servers/physics_2d_server.h" #include "vset.h" +class KinematicCollision2D; + class PhysicsBody2D : public CollisionObject2D { GDCLASS(PhysicsBody2D, CollisionObject2D); @@ -288,42 +290,62 @@ private: bool on_ceiling; bool on_wall; Vector<Collision> colliders; + Vector<Ref<KinematicCollision2D> > slide_colliders; + Ref<KinematicCollision2D> motion_cache; _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; - Dictionary _move(const Vector2 &p_motion); + Ref<KinematicCollision2D> _move(const Vector2 &p_motion); + Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); protected: static void _bind_methods(); public: - bool move(const Vector2 &p_motion, Collision &r_collision); + bool move_and_collide(const Vector2 &p_motion, Collision &r_collision); bool test_move(const Transform2D &p_from, const Vector2 &p_motion); void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; Vector2 get_floor_velocity() const; - int get_collision_count() const; - Vector2 get_collision_position(int p_collision) const; - Vector2 get_collision_normal(int p_collision) const; - Vector2 get_collision_travel(int p_collision) const; - Vector2 get_collision_remainder(int p_collision) const; - Object *get_collision_local_shape(int p_collision) const; - Object *get_collision_collider(int p_collision) const; - ObjectID get_collision_collider_id(int p_collision) const; - Object *get_collision_collider_shape(int p_collision) const; - int get_collision_collider_shape_index(int p_collision) const; - Vector2 get_collision_collider_velocity(int p_collision) const; - Variant get_collision_collider_metadata(int p_collision) const; + int get_slide_count() const; + Collision get_slide_collision(int p_bounce) const; KinematicBody2D(); ~KinematicBody2D(); }; +class KinematicCollision2D : public Reference { + + GDCLASS(KinematicCollision2D, Reference); + + KinematicBody2D *owner; + friend class KinematicBody2D; + KinematicBody2D::Collision collision; + +protected: + static void _bind_methods(); + +public: + Vector2 get_position() const; + Vector2 get_normal() const; + Vector2 get_travel() const; + Vector2 get_remainder() const; + Object *get_local_shape() const; + Object *get_collider() const; + ObjectID get_collider_id() const; + Object *get_collider_shape() const; + int get_collider_shape_index() const; + Vector2 get_collider_velocity() const; + Variant get_collider_metadata() const; + + KinematicCollision2D(); +}; + #endif // PHYSICS_BODY_2D_H diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 6a8226c0e1..7525eb5069 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1061,7 +1061,7 @@ KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>()); - if (p_bounce > slide_colliders.size()) { + if (p_bounce >= slide_colliders.size()) { slide_colliders.resize(p_bounce + 1); } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 9ed3734a36..b9dfbd6bb0 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -430,6 +430,7 @@ void register_scene_types() { ClassDB::register_class<StaticBody2D>(); ClassDB::register_class<RigidBody2D>(); ClassDB::register_class<KinematicBody2D>(); + ClassDB::register_class<KinematicCollision2D>(); ClassDB::register_class<Area2D>(); ClassDB::register_class<CollisionShape2D>(); ClassDB::register_class<CollisionPolygon2D>(); |