diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/3d/area_3d.cpp | 12 | ||||
| -rw-r--r-- | scene/3d/area_3d.h | 4 | ||||
| -rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
| -rw-r--r-- | scene/animation/animation_player.cpp | 6 | ||||
| -rw-r--r-- | scene/gui/rich_text_label.cpp | 49 | ||||
| -rw-r--r-- | scene/gui/rich_text_label.h | 2 | ||||
| -rw-r--r-- | scene/resources/material.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/material.h | 2 | ||||
| -rw-r--r-- | scene/resources/texture.h | 10 |
9 files changed, 63 insertions, 30 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index cefa9eceff..c6433e773d 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -578,11 +578,11 @@ bool Area3D::is_using_reverb_bus() const { return use_reverb_bus; } -void Area3D::set_reverb_bus(const StringName &p_audio_bus) { +void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) { reverb_bus = p_audio_bus; } -StringName Area3D::get_reverb_bus() const { +StringName Area3D::get_reverb_bus_name() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { return reverb_bus; @@ -711,8 +711,8 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus); ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus); - ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus); - ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus); + ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name); + ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name); ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount); ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount); @@ -760,8 +760,8 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); ADD_GROUP("Reverb Bus", "reverb_bus_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 2125c35f67..195f9f0d9e 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -215,8 +215,8 @@ public: void set_use_reverb_bus(bool p_enable); bool is_using_reverb_bus() const; - void set_reverb_bus(const StringName &p_audio_bus); - StringName get_reverb_bus() const; + void set_reverb_bus_name(const StringName &p_audio_bus); + StringName get_reverb_bus_name() const; void set_reverb_amount(float p_amount); float get_reverb_amount() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 76cf0d2fd0..40afbdf2ed 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -485,7 +485,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { } if (area->is_using_reverb_bus()) { - StringName reverb_bus_name = area->get_reverb_bus(); + StringName reverb_bus_name = area->get_reverb_bus_name(); Vector<AudioFrame> reverb_vol; _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol); bus_volumes[reverb_bus_name] = reverb_vol; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2e3d0a26c2..e306d00a51 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1399,7 +1399,7 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref animation_libraries.insert(insert_pos, ald); ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); - ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); + ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name)); ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) { @@ -1465,11 +1465,11 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S animation_libraries[i].name = p_new_name; // rename connections animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); - animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name)); animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name)); for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 5060bacba5..9217f31310 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -2956,7 +2956,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub memdelete(p_item); } -void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment) { +void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment, const Rect2 &p_region) { _stop_thread(); MutexLock data_lock(data_mutex); @@ -2969,7 +2969,15 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, ERR_FAIL_COND(p_image->get_height() == 0); ItemImage *item = memnew(ItemImage); - item->image = p_image; + if (p_region.has_area()) { + Ref<AtlasTexture> atlas_tex = memnew(AtlasTexture); + atlas_tex->set_atlas(p_image); + atlas_tex->set_region(p_region); + item->image = atlas_tex; + } else { + item->image = p_image; + } + item->color = p_color; item->inline_align = p_alignment; @@ -2981,17 +2989,30 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, item->size.height = p_height; } else { // calculate height to keep aspect ratio - item->size.height = p_image->get_height() * p_width / p_image->get_width(); + if (p_region.has_area()) { + item->size.height = p_region.get_size().height * p_width / p_region.get_size().width; + } else { + item->size.height = p_image->get_height() * p_width / p_image->get_width(); + } } } else { if (p_height > 0) { // custom height item->size.height = p_height; // calculate width to keep aspect ratio - item->size.width = p_image->get_width() * p_height / p_image->get_height(); + if (p_region.has_area()) { + item->size.width = p_region.get_size().width * p_height / p_region.get_size().height; + } else { + item->size.width = p_image->get_width() * p_height / p_image->get_height(); + } } else { - // keep original width and height - item->size = p_image->get_size(); + if (p_region.has_area()) { + // if the image has a region, keep the region size + item->size = p_region.get_size(); + } else { + // keep original width and height + item->size = p_image->get_size(); + } } } @@ -4126,6 +4147,18 @@ void RichTextLabel::append_text(const String &p_bbcode) { Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D"); if (texture.is_valid()) { + Rect2 region; + OptionMap::Iterator region_option = bbcode_options.find("region"); + if (region_option) { + Vector<String> region_values = region_option->value.split(",", false); + if (region_values.size() == 4) { + region.position.x = region_values[0].to_float(); + region.position.y = region_values[1].to_float(); + region.size.x = region_values[2].to_float(); + region.size.y = region_values[3].to_float(); + } + } + Color color = Color(1.0, 1.0, 1.0); OptionMap::Iterator color_option = bbcode_options.find("color"); if (color_option) { @@ -4154,7 +4187,7 @@ void RichTextLabel::append_text(const String &p_bbcode) { } } - add_image(texture, width, height, color, (InlineAlignment)alignment); + add_image(texture, width, height, color, (InlineAlignment)alignment, region); } pos = end; @@ -5209,7 +5242,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_parsed_text"), &RichTextLabel::get_parsed_text); ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text); ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text); - ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGNMENT_CENTER)); + ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align", "region"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(Rect2(0, 0, 0, 0))); ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline); ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line); ClassDB::bind_method(D_METHOD("push_font", "font", "font_size"), &RichTextLabel::push_font); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 73b7676c22..04a682349d 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -569,7 +569,7 @@ private: public: String get_parsed_text() const; void add_text(const String &p_text); - void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER); + void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER, const Rect2 &p_region = Rect2(0, 0, 0, 0)); void add_newline(); bool remove_line(const int p_line); void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0)); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 838927e34f..8ae217dd1f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2348,7 +2348,7 @@ void BaseMaterial3D::set_on_top_of_alpha() { set_flag(FLAG_DISABLE_DEPTH_TEST, true); } -void BaseMaterial3D::set_proximity_fade(bool p_enable) { +void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) { proximity_fade_enabled = p_enable; _queue_shader_change(); notify_property_list_changed(); @@ -2624,7 +2624,7 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel); ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel); - ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade); + ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled", "enabled"), &BaseMaterial3D::set_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled); ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance); @@ -2808,7 +2808,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE); ADD_GROUP("Proximity Fade", "proximity_fade_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("MSDF", "msdf_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range"); diff --git a/scene/resources/material.h b/scene/resources/material.h index dd9589c577..b3c2159e70 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -719,7 +719,7 @@ public: void set_on_top_of_alpha(); - void set_proximity_fade(bool p_enable); + void set_proximity_fade_enabled(bool p_enable); bool is_proximity_fade_enabled() const; void set_proximity_fade_distance(float p_distance); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 4e529de8ee..9a9f0ad1af 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -238,7 +238,7 @@ private: Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; mutable Ref<BitMap> alpha_cache; @@ -415,7 +415,7 @@ class ImageTextureLayered : public TextureLayered { LayeredType layered_type; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int width = 0; int height = 0; @@ -495,7 +495,7 @@ private: Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; int layers = 0; @@ -587,7 +587,7 @@ class ImageTexture3D : public Texture3D { mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int width = 1; int height = 1; int depth = 1; @@ -641,7 +641,7 @@ private: Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps); String path_to_file; mutable RID texture; - Image::Format format = Image::FORMAT_MAX; + Image::Format format = Image::FORMAT_L8; int w = 0; int h = 0; int d = 0; |