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-rw-r--r--scene/3d/area_3d.cpp12
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/material.h2
5 files changed, 13 insertions, 13 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index cefa9eceff..c6433e773d 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -578,11 +578,11 @@ bool Area3D::is_using_reverb_bus() const {
return use_reverb_bus;
}
-void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
+void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) {
reverb_bus = p_audio_bus;
}
-StringName Area3D::get_reverb_bus() const {
+StringName Area3D::get_reverb_bus_name() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
return reverb_bus;
@@ -711,8 +711,8 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
- ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus);
- ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus);
+ ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name);
+ ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name);
ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
@@ -760,8 +760,8 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
ADD_GROUP("Reverb Bus", "reverb_bus_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 2125c35f67..195f9f0d9e 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -215,8 +215,8 @@ public:
void set_use_reverb_bus(bool p_enable);
bool is_using_reverb_bus() const;
- void set_reverb_bus(const StringName &p_audio_bus);
- StringName get_reverb_bus() const;
+ void set_reverb_bus_name(const StringName &p_audio_bus);
+ StringName get_reverb_bus_name() const;
void set_reverb_amount(float p_amount);
float get_reverb_amount() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 76cf0d2fd0..40afbdf2ed 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -485,7 +485,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
}
if (area->is_using_reverb_bus()) {
- StringName reverb_bus_name = area->get_reverb_bus();
+ StringName reverb_bus_name = area->get_reverb_bus_name();
Vector<AudioFrame> reverb_vol;
_calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
bus_volumes[reverb_bus_name] = reverb_vol;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 838927e34f..8ae217dd1f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2348,7 +2348,7 @@ void BaseMaterial3D::set_on_top_of_alpha() {
set_flag(FLAG_DISABLE_DEPTH_TEST, true);
}
-void BaseMaterial3D::set_proximity_fade(bool p_enable) {
+void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) {
proximity_fade_enabled = p_enable;
_queue_shader_change();
notify_property_list_changed();
@@ -2624,7 +2624,7 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel);
ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel);
- ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade);
+ ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled", "enabled"), &BaseMaterial3D::set_proximity_fade_enabled);
ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled);
ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance);
@@ -2808,7 +2808,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
ADD_GROUP("Proximity Fade", "proximity_fade_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance");
ADD_GROUP("MSDF", "msdf_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");
diff --git a/scene/resources/material.h b/scene/resources/material.h
index dd9589c577..b3c2159e70 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -719,7 +719,7 @@ public:
void set_on_top_of_alpha();
- void set_proximity_fade(bool p_enable);
+ void set_proximity_fade_enabled(bool p_enable);
bool is_proximity_fade_enabled() const;
void set_proximity_fade_distance(float p_distance);