diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/tree.cpp | 4 | ||||
-rw-r--r-- | scene/main/node.cpp | 12 | ||||
-rw-r--r-- | scene/resources/font.cpp | 1 | ||||
-rw-r--r-- | scene/resources/shader.cpp | 11 | ||||
-rw-r--r-- | scene/resources/shader.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 2 |
7 files changed, 32 insertions, 4 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 365a6a5cae..24b9083964 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2239,13 +2239,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) { if (!cursor_can_exit_tree) accept_event(); _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) { if (!cursor_can_exit_tree) accept_event(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index d4456738ae..06bc12d774 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2116,6 +2116,12 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p node->set(name, value); } + List<GroupInfo> groups; + get_groups(&groups); + + for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) + node->add_to_group(E->get().name, E->get().persistent); + node->set_name(get_name()); p_new_parent->add_child(node); @@ -2210,6 +2216,12 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { node->set(name, get(name)); } + List<GroupInfo> groups; + get_groups(&groups); + + for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) + node->add_to_group(E->get().name, E->get().persistent); + for (int i = 0; i < get_child_count(); i++) { get_child(i)->_duplicate_and_reown(node, p_reown_map); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 50bf8f38f7..b78b3a6ffb 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -178,6 +178,7 @@ PoolVector<int> BitmapFont::_get_kernings() const { void BitmapFont::_set_textures(const Vector<Variant> &p_textures) { + textures.clear(); for (int i = 0; i < p_textures.size(); i++) { Ref<Texture> tex = p_textures[i]; ERR_CONTINUE(!tex.is_valid()); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 1bfc41bd92..66bf3b4991 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -126,6 +126,11 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const r_textures->push_back(E->key()); } } + +bool Shader::is_text_shader() const { + return true; +} + bool Shader::has_param(const StringName &p_param) const { return params_cache.has(p_param); @@ -235,8 +240,10 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (Object::cast_to<Shader>(*p_resource)) { - p_extensions->push_back("shader"); + if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) { + if (shader->is_text_shader()) { + p_extensions->push_back("shader"); + } } } bool ResourceFormatSaverShader::recognize(const RES &p_resource) const { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6c91205c0c..c2c205237f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -79,6 +79,8 @@ public: Ref<Texture> get_default_texture_param(const StringName &p_param) const; void get_default_texture_param_list(List<StringName> *r_textures) const; + virtual bool is_text_shader() const; + _FORCE_INLINE_ StringName remap_param(const StringName &p_param) const { if (params_cache_dirty) get_param_list(NULL); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 6bfb6ec5bf..f12ea8f2bb 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const { return shader_mode; } +bool VisualShader::is_text_shader() const { + return false; +} + String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const { Ref<VisualShaderNode> node = get_node(p_type, p_node); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 70d2425304..2867daac3a 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -141,6 +141,8 @@ public: void set_mode(Mode p_mode); virtual Mode get_mode() const; + virtual bool is_text_shader() const; + void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; |