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-rw-r--r--scene/2d/navigation2d.h6
-rw-r--r--scene/3d/navigation.h6
2 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index e5d71f48c3..54e89de9e2 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -57,9 +57,9 @@ class Navigation2D : public Node2D {
return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
};
- EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) {
- a = p_a;
- b = p_b;
+ EdgeKey(const Point &p_a = Point(), const Point &p_b = Point())
+ : a(p_a),
+ b(p_b) {
if (a.key > b.key) {
SWAP(a, b);
}
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 53e0b6399a..80699fce72 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -58,9 +58,9 @@ class Navigation : public Spatial {
return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
};
- EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) {
- a = p_a;
- b = p_b;
+ EdgeKey(const Point &p_a = Point(), const Point &p_b = Point())
+ : a(p_a),
+ b(p_b) {
if (a.key > b.key) {
SWAP(a, b);
}