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-rw-r--r--scene/2d/camera_2d.cpp118
-rw-r--r--scene/2d/camera_2d.h31
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/touch_screen_button.cpp2
-rw-r--r--scene/3d/camera_3d.cpp24
-rw-r--r--scene/3d/camera_3d.h8
-rw-r--r--scene/3d/cpu_particles_3d.cpp2
-rw-r--r--scene/3d/velocity_tracker_3d.cpp6
-rw-r--r--scene/3d/xr_nodes.cpp10
-rw-r--r--scene/gui/control.cpp3
-rw-r--r--scene/gui/file_dialog.cpp10
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/graph_edit.cpp14
-rw-r--r--scene/gui/item_list.cpp12
-rw-r--r--scene/gui/item_list.h4
-rw-r--r--scene/main/node.cpp42
-rw-r--r--scene/main/node.h8
-rw-r--r--scene/main/scene_tree.cpp30
-rw-r--r--scene/main/scene_tree.h12
-rw-r--r--scene/resources/box_shape_3d.cpp26
-rw-r--r--scene/resources/box_shape_3d.h6
-rw-r--r--scene/resources/line_shape_2d.cpp6
-rw-r--r--scene/resources/rectangle_shape_2d.cpp24
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/style_box.cpp2
26 files changed, 203 insertions, 211 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 2ba9de9e87..515a95bbb1 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -104,31 +104,31 @@ Transform2D Camera2D::get_camera_transform() {
if (!first) {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) {
+ if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT]));
} else {
- if (h_ofs < 0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs;
+ if (drag_horizontal_offset < 0) {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
} else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs;
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
}
- h_offset_changed = false;
+ drag_horizontal_offset_changed = false;
}
- if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) {
+ if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM]));
} else {
- if (v_ofs < 0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs;
+ if (drag_vertical_offset < 0) {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
} else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs;
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
}
- v_offset_changed = false;
+ drag_vertical_offset_changed = false;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
@@ -476,15 +476,15 @@ void Camera2D::align() {
Point2 current_camera_pos = get_global_transform().get_origin();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_ofs < 0) {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs;
+ if (drag_horizontal_offset < 0) {
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
} else {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs;
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
}
- if (v_ofs < 0) {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs;
+ if (drag_vertical_offset < 0) {
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
} else {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs;
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
camera_pos = current_camera_pos;
@@ -518,44 +518,44 @@ Size2 Camera2D::_get_camera_screen_size() const {
return get_viewport_rect().size;
}
-void Camera2D::set_h_drag_enabled(bool p_enabled) {
- h_drag_enabled = p_enabled;
+void Camera2D::set_drag_horizontal_enabled(bool p_enabled) {
+ drag_horizontal_enabled = p_enabled;
}
-bool Camera2D::is_h_drag_enabled() const {
- return h_drag_enabled;
+bool Camera2D::is_drag_horizontal_enabled() const {
+ return drag_horizontal_enabled;
}
-void Camera2D::set_v_drag_enabled(bool p_enabled) {
- v_drag_enabled = p_enabled;
+void Camera2D::set_drag_vertical_enabled(bool p_enabled) {
+ drag_vertical_enabled = p_enabled;
}
-bool Camera2D::is_v_drag_enabled() const {
- return v_drag_enabled;
+bool Camera2D::is_drag_vertical_enabled() const {
+ return drag_vertical_enabled;
}
-void Camera2D::set_v_offset(float p_offset) {
- v_ofs = p_offset;
- v_offset_changed = true;
+void Camera2D::set_drag_vertical_offset(float p_offset) {
+ drag_vertical_offset = p_offset;
+ drag_vertical_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_v_offset() const {
- return v_ofs;
+float Camera2D::get_drag_vertical_offset() const {
+ return drag_vertical_offset;
}
-void Camera2D::set_h_offset(float p_offset) {
- h_ofs = p_offset;
- h_offset_changed = true;
+void Camera2D::set_drag_horizontal_offset(float p_offset) {
+ drag_horizontal_offset = p_offset;
+ drag_horizontal_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_h_offset() const {
- return h_ofs;
+float Camera2D::get_drag_horizontal_offset() const {
+ return drag_horizontal_offset;
}
void Camera2D::_set_old_smoothing(float p_enable) {
@@ -663,17 +663,17 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled);
- ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled);
+ ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled);
+ ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled);
- ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled);
- ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled);
+ ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled);
+ ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset);
- ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset);
+ ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset);
+ ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset);
- ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset);
+ ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset);
+ ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset);
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
@@ -723,23 +723,19 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", SIDE_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
- ADD_GROUP("Draw Margin", "draw_margin_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled");
-
ADD_GROUP("Smoothing", "smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
- ADD_GROUP("Offset", "offset_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
-
- ADD_GROUP("Drag Margin", "drag_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
+ ADD_GROUP("Drag", "drag_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
ADD_GROUP("Editor", "editor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
@@ -780,12 +776,12 @@ Camera2D::Camera2D() {
limit_drawing_enabled = false;
margin_drawing_enabled = false;
- h_drag_enabled = false;
- v_drag_enabled = false;
- h_ofs = 0;
- v_ofs = 0;
- h_offset_changed = false;
- v_offset_changed = false;
+ drag_horizontal_enabled = false;
+ drag_vertical_enabled = false;
+ drag_horizontal_offset = 0;
+ drag_vertical_offset = 0;
+ drag_horizontal_offset_changed = false;
+ drag_vertical_offset_changed = false;
set_notify_transform(true);
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index ebfcf97861..7c9ad38b68 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -69,15 +69,14 @@ protected:
bool smoothing_enabled;
int limit[4];
bool limit_smoothing_enabled;
- float drag_margin[4];
-
- bool h_drag_enabled;
- bool v_drag_enabled;
- float h_ofs;
- float v_ofs;
- bool h_offset_changed;
- bool v_offset_changed;
+ float drag_margin[4];
+ bool drag_horizontal_enabled;
+ bool drag_vertical_enabled;
+ float drag_horizontal_offset;
+ float drag_vertical_offset;
+ bool drag_horizontal_offset_changed;
+ bool drag_vertical_offset_changed;
Point2 camera_screen_center;
void _update_process_mode();
@@ -117,20 +116,20 @@ public:
void set_limit_smoothing_enabled(bool enable);
bool is_limit_smoothing_enabled() const;
- void set_h_drag_enabled(bool p_enabled);
- bool is_h_drag_enabled() const;
+ void set_drag_horizontal_enabled(bool p_enabled);
+ bool is_drag_horizontal_enabled() const;
- void set_v_drag_enabled(bool p_enabled);
- bool is_v_drag_enabled() const;
+ void set_drag_vertical_enabled(bool p_enabled);
+ bool is_drag_vertical_enabled() const;
void set_drag_margin(Side p_side, float p_drag_margin);
float get_drag_margin(Side p_side) const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
+ void set_drag_horizontal_offset(float p_offset);
+ float get_drag_horizontal_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
+ void set_drag_vertical_offset(float p_offset);
+ float get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled);
bool is_follow_smoothing_enabled() const;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 3649746c40..3f6035d309 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -743,7 +743,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
Vector2 normal = emission_normals.get(random_idx);
Transform2D m2;
m2.set_axis(0, normal);
- m2.set_axis(1, normal.tangent());
+ m2.set_axis(1, normal.orthogonal());
p.velocity = m2.basis_xform(p.velocity);
}
@@ -908,7 +908,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
p.transform.elements[1] = p.velocity.normalized();
- p.transform.elements[0] = p.transform.elements[1].tangent();
+ p.transform.elements[0] = p.transform.elements[1].orthogonal();
}
} else {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 199373f459..528f191118 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -200,7 +200,7 @@ void PathFollow2D::_update_transform() {
tangent_to_curve = (ahead_pos - pos).normalized();
}
- Vector2 normal_of_curve = -tangent_to_curve.tangent();
+ Vector2 normal_of_curve = -tangent_to_curve.orthogonal();
pos += tangent_to_curve * h_offset;
pos += normal_of_curve * v_offset;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4597300db8..41b51a59bc 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -405,5 +405,5 @@ TouchScreenButton::TouchScreenButton() {
shape_centered = true;
shape_visible = true;
unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
- unit_rect->set_extents(Vector2(0.5, 0.5));
+ unit_rect->set_size(Vector2(1, 1));
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 178c5c8ff8..2e47f9f4a3 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -476,13 +476,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
- ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar);
- ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear);
+ ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
+ ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
- ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar);
- ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear);
+ ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
+ ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -542,7 +542,7 @@ float Camera3D::get_size() const {
return size;
}
-float Camera3D::get_znear() const {
+float Camera3D::get_near() const {
return near;
}
@@ -550,7 +550,7 @@ Vector2 Camera3D::get_frustum_offset() const {
return frustum_offset;
}
-float Camera3D::get_zfar() const {
+float Camera3D::get_far() const {
return far;
}
@@ -572,8 +572,8 @@ void Camera3D::set_size(float p_size) {
_change_notify("size");
}
-void Camera3D::set_znear(float p_znear) {
- near = p_znear;
+void Camera3D::set_near(float p_near) {
+ near = p_near;
_update_camera_mode();
}
@@ -582,8 +582,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) {
_update_camera_mode();
}
-void Camera3D::set_zfar(float p_zfar) {
- far = p_zfar;
+void Camera3D::set_far(float p_far) {
+ far = p_far;
_update_camera_mode();
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index 04cec92b14..8b99f78370 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -121,16 +121,16 @@ public:
float get_fov() const;
float get_size() const;
- float get_zfar() const;
- float get_znear() const;
+ float get_far() const;
+ float get_near() const;
Vector2 get_frustum_offset() const;
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
- void set_zfar(float p_zfar);
- void set_znear(float p_znear);
+ void set_far(float p_far);
+ void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 215d9e062c..aca482f40b 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -730,7 +730,7 @@ void CPUParticles3D::_particles_process(float p_delta) {
Vector2 normal_2d(normal.x, normal.y);
Transform2D m2;
m2.set_axis(0, normal_2d);
- m2.set_axis(1, normal_2d.tangent());
+ m2.set_axis(1, normal_2d.orthogonal());
Vector2 velocity_2d(p.velocity.x, p.velocity.y);
velocity_2d = m2.basis_xform(velocity_2d);
p.velocity.x = velocity_2d.x;
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index eba7d44c16..4ffa335775 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -45,7 +45,7 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) {
if (physics_step) {
ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
- ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ ph.frame = Engine::get_singleton()->get_frame_ticks();
}
if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
@@ -72,7 +72,7 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
uint64_t base = Engine::get_singleton()->get_physics_frames();
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
- uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
+ uint64_t base = Engine::get_singleton()->get_frame_ticks();
base_time = double(base - position_history[0].frame) / 1000000.0;
}
}
@@ -109,7 +109,7 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
if (physics_step) {
ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
- ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
+ ph.frame = Engine::get_singleton()->get_frame_ticks();
}
position_history.write[0] = ph;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index abcec289ca..47b0536843 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -91,9 +91,9 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
- ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
return ray;
};
@@ -113,7 +113,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
@@ -142,7 +142,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Vector2 vp_he = cm.get_viewport_half_extents();
@@ -170,7 +170,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
- CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index bac7e56aac..78abacea42 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2913,7 +2913,8 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 3da12c038a..fa29bedd62 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -136,7 +136,7 @@ void FileDialog::update_dir() {
}
// Deselect any item, to make "Select Current Folder" button text by default.
- deselect_items();
+ deselect_all();
}
void FileDialog::_dir_entered(String p_dir) {
@@ -172,7 +172,7 @@ void FileDialog::_post_popup() {
// For open dir mode, deselect all items on file dialog open.
if (mode == FILE_MODE_OPEN_DIR) {
- deselect_items();
+ deselect_all();
file_box->set_visible(false);
} else {
file_box->set_visible(true);
@@ -318,7 +318,7 @@ void FileDialog::_go_up() {
update_dir();
}
-void FileDialog::deselect_items() {
+void FileDialog::deselect_all() {
// Clear currently selected items in file manager.
tree->deselect_all();
@@ -808,7 +808,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name);
ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir);
ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list);
- ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items);
+ ClassDB::bind_method(D_METHOD("deselect_all"), &FileDialog::deselect_all);
ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate);
@@ -932,7 +932,7 @@ FileDialog::FileDialog() {
tree->connect("multi_selected", callable_mp(this, &FileDialog::_tree_multi_selected), varray(), CONNECT_DEFERRED);
tree->connect("cell_selected", callable_mp(this, &FileDialog::_tree_selected), varray(), CONNECT_DEFERRED);
tree->connect("item_activated", callable_mp(this, &FileDialog::_tree_item_activated), varray());
- tree->connect("nothing_selected", callable_mp(this, &FileDialog::deselect_items));
+ tree->connect("nothing_selected", callable_mp(this, &FileDialog::deselect_all));
dir->connect("text_entered", callable_mp(this, &FileDialog::_dir_entered));
file->connect("text_entered", callable_mp(this, &FileDialog::_file_entered));
filter->connect("item_selected", callable_mp(this, &FileDialog::_filter_selected));
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 8003650668..3649a30756 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -170,7 +170,7 @@ public:
void invalidate();
- void deselect_items();
+ void deselect_all();
FileDialog();
~FileDialog();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index c010616aed..ce68aeeeed 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1081,13 +1081,13 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (!gn->is_selected() && box_selection_mode_additive) {
emit_signal("node_selected", gn);
} else if (gn->is_selected() && !box_selection_mode_additive) {
- emit_signal("node_unselected", gn);
+ emit_signal("node_deselected", gn);
}
gn->set_selected(box_selection_mode_additive);
} else {
bool select = (previus_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
- emit_signal("node_unselected", gn);
+ emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
emit_signal("node_selected", gn);
}
@@ -1112,7 +1112,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
bool select = (previus_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
- emit_signal("node_unselected", gn);
+ emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
emit_signal("node_selected", gn);
}
@@ -1141,7 +1141,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Rect2 r = gn->get_rect();
r.size *= zoom;
if (r.has_point(b->get_position())) {
- emit_signal("node_unselected", gn);
+ emit_signal("node_deselected", gn);
gn->set_selected(false);
}
}
@@ -1204,7 +1204,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
o_gn->set_selected(true);
} else {
if (o_gn->is_selected()) {
- emit_signal("node_unselected", o_gn);
+ emit_signal("node_deselected", o_gn);
}
o_gn->set_selected(false);
}
@@ -1264,7 +1264,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
if (gn2->is_selected()) {
- emit_signal("node_unselected", gn2);
+ emit_signal("node_deselected", gn2);
}
gn2->set_selected(false);
}
@@ -1628,7 +1628,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("copy_nodes_request"));
ADD_SIGNAL(MethodInfo("paste_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("node_unselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("delete_nodes_request"));
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 221e74d35b..30610c63b5 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -333,7 +333,7 @@ void ItemList::select(int p_idx, bool p_single) {
update();
}
-void ItemList::unselect(int p_idx) {
+void ItemList::deselect(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
if (select_mode != SELECT_MULTI) {
@@ -345,7 +345,7 @@ void ItemList::unselect(int p_idx) {
update();
}
-void ItemList::unselect_all() {
+void ItemList::deselect_all() {
if (items.size() < 1) {
return;
}
@@ -573,7 +573,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
int i = closest;
if (select_mode == SELECT_MULTI && items[i].selected && mb->get_command()) {
- unselect(i);
+ deselect(i);
emit_signal("multi_selected", i, false);
} else if (select_mode == SELECT_MULTI && mb->get_shift() && current >= 0 && current < items.size() && current != i) {
@@ -759,7 +759,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
select(current, false);
emit_signal("multi_selected", current, true);
} else if (items[current].selected) {
- unselect(current);
+ deselect(current);
emit_signal("multi_selected", current, false);
}
}
@@ -1519,8 +1519,8 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &ItemList::get_item_tooltip);
ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect);
- ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all);
+ ClassDB::bind_method(D_METHOD("deselect", "idx"), &ItemList::deselect);
+ ClassDB::bind_method(D_METHOD("deselect_all"), &ItemList::deselect_all);
ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected);
ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 9684ce0a32..281814e178 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -183,8 +183,8 @@ public:
Color get_item_custom_fg_color(int p_idx) const;
void select(int p_idx, bool p_single = true);
- void unselect(int p_idx);
- void unselect_all();
+ void deselect(int p_idx);
+ void deselect_all();
bool is_selected(int p_idx) const;
Vector<int> get_selected_items();
bool is_anything_selected();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index b0e5196cef..402d047ccd 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -797,9 +797,9 @@ bool Node::can_process_notification(int p_what) const {
case NOTIFICATION_PHYSICS_PROCESS:
return data.physics_process;
case NOTIFICATION_PROCESS:
- return data.idle_process;
+ return data.process;
case NOTIFICATION_INTERNAL_PROCESS:
- return data.idle_process_internal;
+ return data.process_internal;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
return data.physics_process_internal;
}
@@ -845,50 +845,50 @@ float Node::get_physics_process_delta_time() const {
float Node::get_process_delta_time() const {
if (data.tree) {
- return data.tree->get_idle_process_time();
+ return data.tree->get_process_time();
} else {
return 0;
}
}
-void Node::set_process(bool p_idle_process) {
- if (data.idle_process == p_idle_process) {
+void Node::set_process(bool p_process) {
+ if (data.process == p_process) {
return;
}
- data.idle_process = p_idle_process;
+ data.process = p_process;
- if (data.idle_process) {
- add_to_group("idle_process", false);
+ if (data.process) {
+ add_to_group("process", false);
} else {
- remove_from_group("idle_process");
+ remove_from_group("process");
}
- _change_notify("idle_process");
+ _change_notify("process");
}
bool Node::is_processing() const {
- return data.idle_process;
+ return data.process;
}
-void Node::set_process_internal(bool p_idle_process_internal) {
- if (data.idle_process_internal == p_idle_process_internal) {
+void Node::set_process_internal(bool p_process_internal) {
+ if (data.process_internal == p_process_internal) {
return;
}
- data.idle_process_internal = p_idle_process_internal;
+ data.process_internal = p_process_internal;
- if (data.idle_process_internal) {
- add_to_group("idle_process_internal", false);
+ if (data.process_internal) {
+ add_to_group("process_internal", false);
} else {
- remove_from_group("idle_process_internal");
+ remove_from_group("process_internal");
}
- _change_notify("idle_process_internal");
+ _change_notify("process_internal");
}
bool Node::is_processing_internal() const {
- return data.idle_process_internal;
+ return data.process_internal;
}
void Node::set_process_priority(int p_priority) {
@@ -900,11 +900,11 @@ void Node::set_process_priority(int p_priority) {
}
if (is_processing()) {
- data.tree->make_group_changed("idle_process");
+ data.tree->make_group_changed("process");
}
if (is_processing_internal()) {
- data.tree->make_group_changed("idle_process_internal");
+ data.tree->make_group_changed("process_internal");
}
if (is_physics_processing()) {
diff --git a/scene/main/node.h b/scene/main/node.h
index 5c178d401c..9df89fb51d 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -121,11 +121,11 @@ private:
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
bool physics_process = false;
- bool idle_process = false;
+ bool process = false;
int process_priority = 0;
bool physics_process_internal = false;
- bool idle_process_internal = false;
+ bool process_internal = false;
bool input = false;
bool unhandled_input = false;
@@ -339,14 +339,14 @@ public:
float get_physics_process_delta_time() const;
bool is_physics_processing() const;
- void set_process(bool p_idle_process);
+ void set_process(bool p_process);
float get_process_delta_time() const;
bool is_processing() const;
void set_physics_process_internal(bool p_process_internal);
bool is_physics_processing_internal() const;
- void set_process_internal(bool p_idle_process_internal);
+ void set_process_internal(bool p_process_internal);
bool is_processing_internal() const;
void set_process_priority(int p_priority);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9fbffb1246..58bc6099f6 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -390,20 +390,20 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
set_group_flags(0, p_group, p_name, p_value);
}
-void SceneTree::init() {
+void SceneTree::initialize() {
initialized = true;
root->_set_tree(this);
- MainLoop::init();
+ MainLoop::initialize();
}
-bool SceneTree::iteration(float p_time) {
+bool SceneTree::physics_process(float p_time) {
root_lock++;
current_frame++;
flush_transform_notifications();
- MainLoop::iteration(p_time);
+ MainLoop::physics_process(p_time);
physics_process_time = p_time;
emit_signal("physics_frame");
@@ -422,29 +422,25 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
-bool SceneTree::idle(float p_time) {
- //print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
- //print_line("node count: "+itos(get_node_count()));
- //print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED)));
-
+bool SceneTree::process(float p_time) {
root_lock++;
- MainLoop::idle(p_time);
+ MainLoop::process(p_time);
- idle_process_time = p_time;
+ process_time = p_time;
if (multiplayer_poll) {
multiplayer->poll();
}
- emit_signal("idle_frame");
+ emit_signal("process_frame");
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications();
- _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
- _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
+ _notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
+ _notify_group_pause("process", Node::NOTIFICATION_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -516,14 +512,14 @@ bool SceneTree::idle(float p_time) {
return _quit;
}
-void SceneTree::finish() {
+void SceneTree::finalize() {
_flush_delete_queue();
_flush_ugc();
initialized = false;
- MainLoop::finish();
+ MainLoop::finalize();
if (root) {
root->_set_tree(nullptr);
@@ -1265,7 +1261,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("idle_frame"));
+ ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 9cf129d959..00d4b25e76 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -88,7 +88,7 @@ private:
uint64_t tree_version = 1;
float physics_process_time = 1.0;
- float idle_process_time = 1.0;
+ float process_time = 1.0;
bool accept_quit = true;
bool quit_on_go_back = true;
@@ -236,12 +236,12 @@ public:
void flush_transform_notifications();
- virtual void init() override;
+ virtual void initialize() override;
- virtual bool iteration(float p_time) override;
- virtual bool idle(float p_time) override;
+ virtual bool physics_process(float p_time) override;
+ virtual bool process(float p_time) override;
- virtual void finish() override;
+ virtual void finalize() override;
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
@@ -249,7 +249,7 @@ public:
void quit(int p_exit_code = -1);
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
- _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
+ _FORCE_INLINE_ float get_process_time() const { return process_time; }
#ifdef TOOLS_ENABLED
bool is_node_being_edited(const Node *p_node) const;
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index e1c8a377c0..dcfd211451 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -34,8 +34,8 @@
Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines;
AABB aabb;
- aabb.position = -get_extents();
- aabb.size = aabb.position * -2;
+ aabb.position = -size / 2;
+ aabb.size = size;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -48,33 +48,33 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
}
real_t BoxShape3D::get_enclosing_radius() const {
- return extents.length();
+ return size.length() / 2;
}
void BoxShape3D::_update_shape() {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents);
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2);
Shape3D::_update_shape();
}
-void BoxShape3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
+void BoxShape3D::set_size(const Vector3 &p_size) {
+ size = p_size;
_update_shape();
notify_change_to_owners();
- _change_notify("extents");
+ _change_notify("size");
}
-Vector3 BoxShape3D::get_extents() const {
- return extents;
+Vector3 BoxShape3D::get_size() const {
+ return size;
}
void BoxShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
}
BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
- set_extents(Vector3(1, 1, 1));
+ set_size(Vector3(2, 2, 2));
}
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index fe634ce568..54840bc696 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -35,7 +35,7 @@
class BoxShape3D : public Shape3D {
GDCLASS(BoxShape3D, Shape3D);
- Vector3 extents;
+ Vector3 size;
protected:
static void _bind_methods();
@@ -43,8 +43,8 @@ protected:
virtual void _update_shape() override;
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 58653c5f4a..bb6d60ffb5 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -36,7 +36,7 @@
bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 point = get_distance() * get_normal();
- Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
+ Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
for (int i = 0; i < 2; i++) {
Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
@@ -77,7 +77,7 @@ real_t LineShape2D::get_distance() const {
void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
+ Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
Vector2 l2[2] = { point, point + get_normal() * 30 };
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
@@ -86,7 +86,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Rect2 LineShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
+ Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
Vector2 l2[2] = { point, point + get_normal() * 30 };
Rect2 rect;
rect.position = l1[0];
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 949fddf2e7..645eb4b1ff 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -33,40 +33,40 @@
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
void RectangleShape2D::_update_shape() {
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents);
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
emit_changed();
}
-void RectangleShape2D::set_extents(const Vector2 &p_extents) {
- extents = p_extents;
+void RectangleShape2D::set_size(const Vector2 &p_size) {
+ size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_extents() const {
- return extents;
+Vector2 RectangleShape2D::get_size() const {
+ return size;
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
}
Rect2 RectangleShape2D::get_rect() const {
- return Rect2(-extents, extents * 2.0);
+ return Rect2(-size / 2, size);
}
real_t RectangleShape2D::get_enclosing_radius() const {
- return extents.length();
+ return size.length() / 2;
}
void RectangleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- extents = Vector2(10, 10);
+ size = Vector2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 6efa7ab9c8..57d0c2b9af 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -36,15 +36,15 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 extents;
+ Vector2 size;
void _update_shape();
protected:
static void _bind_methods();
public:
- void set_extents(const Vector2 &p_extents);
- Vector2 get_extents() const;
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 0271edaff0..3c0f485561 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
if (aa_on) {
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
- border_style_rect = border_style_rect.grow_margin((Side)i, -aa_size_grow);
+ border_style_rect = border_style_rect.grow_side((Side)i, -aa_size_grow);
}
}
}