diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/camera_2d.cpp | 118 | ||||
| -rw-r--r-- | scene/2d/camera_2d.h | 31 | ||||
| -rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 4 | ||||
| -rw-r--r-- | scene/2d/path_2d.cpp | 2 | ||||
| -rw-r--r-- | scene/2d/touch_screen_button.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/camera_3d.cpp | 24 | ||||
| -rw-r--r-- | scene/3d/camera_3d.h | 8 | ||||
| -rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/velocity_tracker_3d.cpp | 6 | ||||
| -rw-r--r-- | scene/3d/xr_nodes.cpp | 10 | ||||
| -rw-r--r-- | scene/gui/control.cpp | 3 | ||||
| -rw-r--r-- | scene/gui/file_dialog.cpp | 10 | ||||
| -rw-r--r-- | scene/gui/file_dialog.h | 2 | ||||
| -rw-r--r-- | scene/gui/graph_edit.cpp | 14 | ||||
| -rw-r--r-- | scene/gui/item_list.cpp | 12 | ||||
| -rw-r--r-- | scene/gui/item_list.h | 4 | ||||
| -rw-r--r-- | scene/main/node.cpp | 42 | ||||
| -rw-r--r-- | scene/main/node.h | 8 | ||||
| -rw-r--r-- | scene/main/scene_tree.cpp | 30 | ||||
| -rw-r--r-- | scene/main/scene_tree.h | 12 | ||||
| -rw-r--r-- | scene/resources/box_shape_3d.cpp | 26 | ||||
| -rw-r--r-- | scene/resources/box_shape_3d.h | 6 | ||||
| -rw-r--r-- | scene/resources/line_shape_2d.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/rectangle_shape_2d.cpp | 24 | ||||
| -rw-r--r-- | scene/resources/rectangle_shape_2d.h | 6 | ||||
| -rw-r--r-- | scene/resources/style_box.cpp | 2 |
26 files changed, 203 insertions, 211 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 2ba9de9e87..515a95bbb1 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -104,31 +104,31 @@ Transform2D Camera2D::get_camera_transform() { if (!first) { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { - if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) { + if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) { camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT])); } else { - if (h_ofs < 0) { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs; + if (drag_horizontal_offset < 0) { + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; } else { - camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs; + camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; } - h_offset_changed = false; + drag_horizontal_offset_changed = false; } - if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) { + if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) { camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM])); } else { - if (v_ofs < 0) { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs; + if (drag_vertical_offset < 0) { + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; } else { - camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs; + camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; } - v_offset_changed = false; + drag_vertical_offset_changed = false; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { @@ -476,15 +476,15 @@ void Camera2D::align() { Point2 current_camera_pos = get_global_transform().get_origin(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { - if (h_ofs < 0) { - camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * h_ofs; + if (drag_horizontal_offset < 0) { + camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; } else { - camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * h_ofs; + camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; } - if (v_ofs < 0) { - camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * v_ofs; + if (drag_vertical_offset < 0) { + camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; } else { - camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * v_ofs; + camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { camera_pos = current_camera_pos; @@ -518,44 +518,44 @@ Size2 Camera2D::_get_camera_screen_size() const { return get_viewport_rect().size; } -void Camera2D::set_h_drag_enabled(bool p_enabled) { - h_drag_enabled = p_enabled; +void Camera2D::set_drag_horizontal_enabled(bool p_enabled) { + drag_horizontal_enabled = p_enabled; } -bool Camera2D::is_h_drag_enabled() const { - return h_drag_enabled; +bool Camera2D::is_drag_horizontal_enabled() const { + return drag_horizontal_enabled; } -void Camera2D::set_v_drag_enabled(bool p_enabled) { - v_drag_enabled = p_enabled; +void Camera2D::set_drag_vertical_enabled(bool p_enabled) { + drag_vertical_enabled = p_enabled; } -bool Camera2D::is_v_drag_enabled() const { - return v_drag_enabled; +bool Camera2D::is_drag_vertical_enabled() const { + return drag_vertical_enabled; } -void Camera2D::set_v_offset(float p_offset) { - v_ofs = p_offset; - v_offset_changed = true; +void Camera2D::set_drag_vertical_offset(float p_offset) { + drag_vertical_offset = p_offset; + drag_vertical_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_v_offset() const { - return v_ofs; +float Camera2D::get_drag_vertical_offset() const { + return drag_vertical_offset; } -void Camera2D::set_h_offset(float p_offset) { - h_ofs = p_offset; - h_offset_changed = true; +void Camera2D::set_drag_horizontal_offset(float p_offset) { + drag_horizontal_offset = p_offset; + drag_horizontal_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_h_offset() const { - return h_ofs; +float Camera2D::get_drag_horizontal_offset() const { + return drag_horizontal_offset; } void Camera2D::_set_old_smoothing(float p_enable) { @@ -663,17 +663,17 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled); - ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled); - ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled); + ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled); + ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled); - ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled); - ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled); + ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled); + ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled); - ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset); - ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset); + ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset); + ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset); - ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset); - ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset); + ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset); + ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset); ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin); ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin); @@ -723,23 +723,19 @@ void Camera2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", SIDE_BOTTOM); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); - ADD_GROUP("Draw Margin", "draw_margin_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled"); - ADD_GROUP("Smoothing", "smoothing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing"); - ADD_GROUP("Offset", "offset_"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); - - ADD_GROUP("Drag Margin", "drag_margin_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM); + ADD_GROUP("Drag", "drag_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM); ADD_GROUP("Editor", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled"); @@ -780,12 +776,12 @@ Camera2D::Camera2D() { limit_drawing_enabled = false; margin_drawing_enabled = false; - h_drag_enabled = false; - v_drag_enabled = false; - h_ofs = 0; - v_ofs = 0; - h_offset_changed = false; - v_offset_changed = false; + drag_horizontal_enabled = false; + drag_vertical_enabled = false; + drag_horizontal_offset = 0; + drag_vertical_offset = 0; + drag_horizontal_offset_changed = false; + drag_vertical_offset_changed = false; set_notify_transform(true); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index ebfcf97861..7c9ad38b68 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -69,15 +69,14 @@ protected: bool smoothing_enabled; int limit[4]; bool limit_smoothing_enabled; - float drag_margin[4]; - - bool h_drag_enabled; - bool v_drag_enabled; - float h_ofs; - float v_ofs; - bool h_offset_changed; - bool v_offset_changed; + float drag_margin[4]; + bool drag_horizontal_enabled; + bool drag_vertical_enabled; + float drag_horizontal_offset; + float drag_vertical_offset; + bool drag_horizontal_offset_changed; + bool drag_vertical_offset_changed; Point2 camera_screen_center; void _update_process_mode(); @@ -117,20 +116,20 @@ public: void set_limit_smoothing_enabled(bool enable); bool is_limit_smoothing_enabled() const; - void set_h_drag_enabled(bool p_enabled); - bool is_h_drag_enabled() const; + void set_drag_horizontal_enabled(bool p_enabled); + bool is_drag_horizontal_enabled() const; - void set_v_drag_enabled(bool p_enabled); - bool is_v_drag_enabled() const; + void set_drag_vertical_enabled(bool p_enabled); + bool is_drag_vertical_enabled() const; void set_drag_margin(Side p_side, float p_drag_margin); float get_drag_margin(Side p_side) const; - void set_v_offset(float p_offset); - float get_v_offset() const; + void set_drag_horizontal_offset(float p_offset); + float get_drag_horizontal_offset() const; - void set_h_offset(float p_offset); - float get_h_offset() const; + void set_drag_vertical_offset(float p_offset); + float get_drag_vertical_offset() const; void set_enable_follow_smoothing(bool p_enabled); bool is_follow_smoothing_enabled() const; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 3649746c40..3f6035d309 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -743,7 +743,7 @@ void CPUParticles2D::_particles_process(float p_delta) { Vector2 normal = emission_normals.get(random_idx); Transform2D m2; m2.set_axis(0, normal); - m2.set_axis(1, normal.tangent()); + m2.set_axis(1, normal.orthogonal()); p.velocity = m2.basis_xform(p.velocity); } @@ -908,7 +908,7 @@ void CPUParticles2D::_particles_process(float p_delta) { if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { if (p.velocity.length() > 0.0) { p.transform.elements[1] = p.velocity.normalized(); - p.transform.elements[0] = p.transform.elements[1].tangent(); + p.transform.elements[0] = p.transform.elements[1].orthogonal(); } } else { diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 199373f459..528f191118 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -200,7 +200,7 @@ void PathFollow2D::_update_transform() { tangent_to_curve = (ahead_pos - pos).normalized(); } - Vector2 normal_of_curve = -tangent_to_curve.tangent(); + Vector2 normal_of_curve = -tangent_to_curve.orthogonal(); pos += tangent_to_curve * h_offset; pos += normal_of_curve * v_offset; diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 4597300db8..41b51a59bc 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -405,5 +405,5 @@ TouchScreenButton::TouchScreenButton() { shape_centered = true; shape_visible = true; unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D)); - unit_rect->set_extents(Vector2(0.5, 0.5)); + unit_rect->set_size(Vector2(1, 1)); } diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 178c5c8ff8..2e47f9f4a3 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -476,13 +476,13 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov); ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset); ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size); - ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar); - ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear); + ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far); + ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near); ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov); ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset); ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size); - ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar); - ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear); + ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far); + ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near); ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection); ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection); ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset); @@ -519,8 +519,8 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far"); BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); @@ -542,7 +542,7 @@ float Camera3D::get_size() const { return size; } -float Camera3D::get_znear() const { +float Camera3D::get_near() const { return near; } @@ -550,7 +550,7 @@ Vector2 Camera3D::get_frustum_offset() const { return frustum_offset; } -float Camera3D::get_zfar() const { +float Camera3D::get_far() const { return far; } @@ -572,8 +572,8 @@ void Camera3D::set_size(float p_size) { _change_notify("size"); } -void Camera3D::set_znear(float p_znear) { - near = p_znear; +void Camera3D::set_near(float p_near) { + near = p_near; _update_camera_mode(); } @@ -582,8 +582,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) { _update_camera_mode(); } -void Camera3D::set_zfar(float p_zfar) { - far = p_zfar; +void Camera3D::set_far(float p_far) { + far = p_far; _update_camera_mode(); } diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 04cec92b14..8b99f78370 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -121,16 +121,16 @@ public: float get_fov() const; float get_size() const; - float get_zfar() const; - float get_znear() const; + float get_far() const; + float get_near() const; Vector2 get_frustum_offset() const; Projection get_projection() const; void set_fov(float p_fov); void set_size(float p_size); - void set_zfar(float p_zfar); - void set_znear(float p_znear); + void set_far(float p_far); + void set_near(float p_near); void set_frustum_offset(Vector2 p_offset); virtual Transform get_camera_transform() const; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 215d9e062c..aca482f40b 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -730,7 +730,7 @@ void CPUParticles3D::_particles_process(float p_delta) { Vector2 normal_2d(normal.x, normal.y); Transform2D m2; m2.set_axis(0, normal_2d); - m2.set_axis(1, normal_2d.tangent()); + m2.set_axis(1, normal_2d.orthogonal()); Vector2 velocity_2d(p.velocity.x, p.velocity.y); velocity_2d = m2.basis_xform(velocity_2d); p.velocity.x = velocity_2d.x; diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp index eba7d44c16..4ffa335775 100644 --- a/scene/3d/velocity_tracker_3d.cpp +++ b/scene/3d/velocity_tracker_3d.cpp @@ -45,7 +45,7 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) { if (physics_step) { ph.frame = Engine::get_singleton()->get_physics_frames(); } else { - ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); + ph.frame = Engine::get_singleton()->get_frame_ticks(); } if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest @@ -72,7 +72,7 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const { uint64_t base = Engine::get_singleton()->get_physics_frames(); base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second(); } else { - uint64_t base = Engine::get_singleton()->get_idle_frame_ticks(); + uint64_t base = Engine::get_singleton()->get_frame_ticks(); base_time = double(base - position_history[0].frame) / 1000000.0; } } @@ -109,7 +109,7 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) { if (physics_step) { ph.frame = Engine::get_singleton()->get_physics_frames(); } else { - ph.frame = Engine::get_singleton()->get_idle_frame_ticks(); + ph.frame = Engine::get_singleton()->get_frame_ticks(); } position_history.write[0] = ph; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index abcec289ca..47b0536843 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -91,9 +91,9 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const { Vector2 cpos = get_viewport()->get_camera_coords(p_pos); Vector3 ray; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); Vector2 screen_he = cm.get_viewport_half_extents(); - ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized(); + ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized(); return ray; }; @@ -113,7 +113,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const { Size2 viewport_size = get_viewport()->get_visible_rect().size; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); Plane p(get_camera_transform().xform_inv(p_pos), 1.0); @@ -142,7 +142,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con Size2 viewport_size = get_viewport()->get_visible_rect().size; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); Vector2 vp_he = cm.get_viewport_half_extents(); @@ -170,7 +170,7 @@ Vector<Plane> XRCamera3D::get_frustum() const { ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); Size2 viewport_size = get_viewport()->get_visible_rect().size; - CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar()); + CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far()); return cm.get_projection_planes(get_camera_transform()); }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index bac7e56aac..78abacea42 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2913,7 +2913,8 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents"); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 3da12c038a..fa29bedd62 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -136,7 +136,7 @@ void FileDialog::update_dir() { } // Deselect any item, to make "Select Current Folder" button text by default. - deselect_items(); + deselect_all(); } void FileDialog::_dir_entered(String p_dir) { @@ -172,7 +172,7 @@ void FileDialog::_post_popup() { // For open dir mode, deselect all items on file dialog open. if (mode == FILE_MODE_OPEN_DIR) { - deselect_items(); + deselect_all(); file_box->set_visible(false); } else { file_box->set_visible(true); @@ -318,7 +318,7 @@ void FileDialog::_go_up() { update_dir(); } -void FileDialog::deselect_items() { +void FileDialog::deselect_all() { // Clear currently selected items in file manager. tree->deselect_all(); @@ -808,7 +808,7 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name); ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir); ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list); - ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items); + ClassDB::bind_method(D_METHOD("deselect_all"), &FileDialog::deselect_all); ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate); @@ -932,7 +932,7 @@ FileDialog::FileDialog() { tree->connect("multi_selected", callable_mp(this, &FileDialog::_tree_multi_selected), varray(), CONNECT_DEFERRED); tree->connect("cell_selected", callable_mp(this, &FileDialog::_tree_selected), varray(), CONNECT_DEFERRED); tree->connect("item_activated", callable_mp(this, &FileDialog::_tree_item_activated), varray()); - tree->connect("nothing_selected", callable_mp(this, &FileDialog::deselect_items)); + tree->connect("nothing_selected", callable_mp(this, &FileDialog::deselect_all)); dir->connect("text_entered", callable_mp(this, &FileDialog::_dir_entered)); file->connect("text_entered", callable_mp(this, &FileDialog::_file_entered)); filter->connect("item_selected", callable_mp(this, &FileDialog::_filter_selected)); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 8003650668..3649a30756 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -170,7 +170,7 @@ public: void invalidate(); - void deselect_items(); + void deselect_all(); FileDialog(); ~FileDialog(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index c010616aed..ce68aeeeed 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1081,13 +1081,13 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (!gn->is_selected() && box_selection_mode_additive) { emit_signal("node_selected", gn); } else if (gn->is_selected() && !box_selection_mode_additive) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); } gn->set_selected(box_selection_mode_additive); } else { bool select = (previus_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { emit_signal("node_selected", gn); } @@ -1112,7 +1112,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { bool select = (previus_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { emit_signal("node_selected", gn); } @@ -1141,7 +1141,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { Rect2 r = gn->get_rect(); r.size *= zoom; if (r.has_point(b->get_position())) { - emit_signal("node_unselected", gn); + emit_signal("node_deselected", gn); gn->set_selected(false); } } @@ -1204,7 +1204,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { o_gn->set_selected(true); } else { if (o_gn->is_selected()) { - emit_signal("node_unselected", o_gn); + emit_signal("node_deselected", o_gn); } o_gn->set_selected(false); } @@ -1264,7 +1264,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { continue; } if (gn2->is_selected()) { - emit_signal("node_unselected", gn2); + emit_signal("node_deselected", gn2); } gn2->set_selected(false); } @@ -1628,7 +1628,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("copy_nodes_request")); ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("node_unselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 221e74d35b..30610c63b5 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -333,7 +333,7 @@ void ItemList::select(int p_idx, bool p_single) { update(); } -void ItemList::unselect(int p_idx) { +void ItemList::deselect(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); if (select_mode != SELECT_MULTI) { @@ -345,7 +345,7 @@ void ItemList::unselect(int p_idx) { update(); } -void ItemList::unselect_all() { +void ItemList::deselect_all() { if (items.size() < 1) { return; } @@ -573,7 +573,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { int i = closest; if (select_mode == SELECT_MULTI && items[i].selected && mb->get_command()) { - unselect(i); + deselect(i); emit_signal("multi_selected", i, false); } else if (select_mode == SELECT_MULTI && mb->get_shift() && current >= 0 && current < items.size() && current != i) { @@ -759,7 +759,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { select(current, false); emit_signal("multi_selected", current, true); } else if (items[current].selected) { - unselect(current); + deselect(current); emit_signal("multi_selected", current, false); } } @@ -1519,8 +1519,8 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &ItemList::get_item_tooltip); ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect); - ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all); + ClassDB::bind_method(D_METHOD("deselect", "idx"), &ItemList::deselect); + ClassDB::bind_method(D_METHOD("deselect_all"), &ItemList::deselect_all); ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected); ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 9684ce0a32..281814e178 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -183,8 +183,8 @@ public: Color get_item_custom_fg_color(int p_idx) const; void select(int p_idx, bool p_single = true); - void unselect(int p_idx); - void unselect_all(); + void deselect(int p_idx); + void deselect_all(); bool is_selected(int p_idx) const; Vector<int> get_selected_items(); bool is_anything_selected(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index b0e5196cef..402d047ccd 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -797,9 +797,9 @@ bool Node::can_process_notification(int p_what) const { case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process; case NOTIFICATION_PROCESS: - return data.idle_process; + return data.process; case NOTIFICATION_INTERNAL_PROCESS: - return data.idle_process_internal; + return data.process_internal; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal; } @@ -845,50 +845,50 @@ float Node::get_physics_process_delta_time() const { float Node::get_process_delta_time() const { if (data.tree) { - return data.tree->get_idle_process_time(); + return data.tree->get_process_time(); } else { return 0; } } -void Node::set_process(bool p_idle_process) { - if (data.idle_process == p_idle_process) { +void Node::set_process(bool p_process) { + if (data.process == p_process) { return; } - data.idle_process = p_idle_process; + data.process = p_process; - if (data.idle_process) { - add_to_group("idle_process", false); + if (data.process) { + add_to_group("process", false); } else { - remove_from_group("idle_process"); + remove_from_group("process"); } - _change_notify("idle_process"); + _change_notify("process"); } bool Node::is_processing() const { - return data.idle_process; + return data.process; } -void Node::set_process_internal(bool p_idle_process_internal) { - if (data.idle_process_internal == p_idle_process_internal) { +void Node::set_process_internal(bool p_process_internal) { + if (data.process_internal == p_process_internal) { return; } - data.idle_process_internal = p_idle_process_internal; + data.process_internal = p_process_internal; - if (data.idle_process_internal) { - add_to_group("idle_process_internal", false); + if (data.process_internal) { + add_to_group("process_internal", false); } else { - remove_from_group("idle_process_internal"); + remove_from_group("process_internal"); } - _change_notify("idle_process_internal"); + _change_notify("process_internal"); } bool Node::is_processing_internal() const { - return data.idle_process_internal; + return data.process_internal; } void Node::set_process_priority(int p_priority) { @@ -900,11 +900,11 @@ void Node::set_process_priority(int p_priority) { } if (is_processing()) { - data.tree->make_group_changed("idle_process"); + data.tree->make_group_changed("process"); } if (is_processing_internal()) { - data.tree->make_group_changed("idle_process_internal"); + data.tree->make_group_changed("process_internal"); } if (is_physics_processing()) { diff --git a/scene/main/node.h b/scene/main/node.h index 5c178d401c..9df89fb51d 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -121,11 +121,11 @@ private: // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. bool physics_process = false; - bool idle_process = false; + bool process = false; int process_priority = 0; bool physics_process_internal = false; - bool idle_process_internal = false; + bool process_internal = false; bool input = false; bool unhandled_input = false; @@ -339,14 +339,14 @@ public: float get_physics_process_delta_time() const; bool is_physics_processing() const; - void set_process(bool p_idle_process); + void set_process(bool p_process); float get_process_delta_time() const; bool is_processing() const; void set_physics_process_internal(bool p_process_internal); bool is_physics_processing_internal() const; - void set_process_internal(bool p_idle_process_internal); + void set_process_internal(bool p_process_internal); bool is_processing_internal() const; void set_process_priority(int p_priority); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 9fbffb1246..58bc6099f6 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -390,20 +390,20 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const set_group_flags(0, p_group, p_name, p_value); } -void SceneTree::init() { +void SceneTree::initialize() { initialized = true; root->_set_tree(this); - MainLoop::init(); + MainLoop::initialize(); } -bool SceneTree::iteration(float p_time) { +bool SceneTree::physics_process(float p_time) { root_lock++; current_frame++; flush_transform_notifications(); - MainLoop::iteration(p_time); + MainLoop::physics_process(p_time); physics_process_time = p_time; emit_signal("physics_frame"); @@ -422,29 +422,25 @@ bool SceneTree::iteration(float p_time) { return _quit; } -bool SceneTree::idle(float p_time) { - //print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage())); - //print_line("node count: "+itos(get_node_count())); - //print_line("TEXTURE RAM: "+itos(RS::get_singleton()->get_render_info(RS::INFO_TEXTURE_MEM_USED))); - +bool SceneTree::process(float p_time) { root_lock++; - MainLoop::idle(p_time); + MainLoop::process(p_time); - idle_process_time = p_time; + process_time = p_time; if (multiplayer_poll) { multiplayer->poll(); } - emit_signal("idle_frame"); + emit_signal("process_frame"); MessageQueue::get_singleton()->flush(); //small little hack flush_transform_notifications(); - _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); - _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); + _notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); + _notify_group_pause("process", Node::NOTIFICATION_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack @@ -516,14 +512,14 @@ bool SceneTree::idle(float p_time) { return _quit; } -void SceneTree::finish() { +void SceneTree::finalize() { _flush_delete_queue(); _flush_ugc(); initialized = false; - MainLoop::finish(); + MainLoop::finalize(); if (root) { root->_set_tree(nullptr); @@ -1265,7 +1261,7 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("idle_frame")); + ADD_SIGNAL(MethodInfo("process_frame")); ADD_SIGNAL(MethodInfo("physics_frame")); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 9cf129d959..00d4b25e76 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -88,7 +88,7 @@ private: uint64_t tree_version = 1; float physics_process_time = 1.0; - float idle_process_time = 1.0; + float process_time = 1.0; bool accept_quit = true; bool quit_on_go_back = true; @@ -236,12 +236,12 @@ public: void flush_transform_notifications(); - virtual void init() override; + virtual void initialize() override; - virtual bool iteration(float p_time) override; - virtual bool idle(float p_time) override; + virtual bool physics_process(float p_time) override; + virtual bool process(float p_time) override; - virtual void finish() override; + virtual void finalize() override; void set_auto_accept_quit(bool p_enable); void set_quit_on_go_back(bool p_enable); @@ -249,7 +249,7 @@ public: void quit(int p_exit_code = -1); _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; } - _FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; } + _FORCE_INLINE_ float get_process_time() const { return process_time; } #ifdef TOOLS_ENABLED bool is_node_being_edited(const Node *p_node) const; diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index e1c8a377c0..dcfd211451 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -34,8 +34,8 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { Vector<Vector3> lines; AABB aabb; - aabb.position = -get_extents(); - aabb.size = aabb.position * -2; + aabb.position = -size / 2; + aabb.size = size; for (int i = 0; i < 12; i++) { Vector3 a, b; @@ -48,33 +48,33 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { } real_t BoxShape3D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void BoxShape3D::_update_shape() { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents); + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2); Shape3D::_update_shape(); } -void BoxShape3D::set_extents(const Vector3 &p_extents) { - extents = p_extents; +void BoxShape3D::set_size(const Vector3 &p_size) { + size = p_size; _update_shape(); notify_change_to_owners(); - _change_notify("extents"); + _change_notify("size"); } -Vector3 BoxShape3D::get_extents() const { - return extents; +Vector3 BoxShape3D::get_size() const { + return size; } void BoxShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); } BoxShape3D::BoxShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) { - set_extents(Vector3(1, 1, 1)); + set_size(Vector3(2, 2, 2)); } diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index fe634ce568..54840bc696 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -35,7 +35,7 @@ class BoxShape3D : public Shape3D { GDCLASS(BoxShape3D, Shape3D); - Vector3 extents; + Vector3 size; protected: static void _bind_methods(); @@ -43,8 +43,8 @@ protected: virtual void _update_shape() override; public: - void set_extents(const Vector3 &p_extents); - Vector3 get_extents() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index 58653c5f4a..bb6d60ffb5 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -36,7 +36,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_distance() * get_normal(); - Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; + Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]); @@ -77,7 +77,7 @@ real_t LineShape2D::get_distance() const { void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; + Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); Vector2 l2[2] = { point, point + get_normal() * 30 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); @@ -86,7 +86,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { Rect2 LineShape2D::get_rect() const { Vector2 point = get_distance() * get_normal(); - Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; + Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; Rect2 rect; rect.position = l1[0]; diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 949fddf2e7..645eb4b1ff 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -33,40 +33,40 @@ #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RectangleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents); + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2); emit_changed(); } -void RectangleShape2D::set_extents(const Vector2 &p_extents) { - extents = p_extents; +void RectangleShape2D::set_size(const Vector2 &p_size) { + size = p_size; _update_shape(); } -Vector2 RectangleShape2D::get_extents() const { - return extents; +Vector2 RectangleShape2D::get_size() const { + return size; } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color); } Rect2 RectangleShape2D::get_rect() const { - return Rect2(-extents, extents * 2.0); + return Rect2(-size / 2, size); } real_t RectangleShape2D::get_enclosing_radius() const { - return extents.length(); + return size.length() / 2; } void RectangleShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); - ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); + ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } RectangleShape2D::RectangleShape2D() : Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { - extents = Vector2(10, 10); + size = Vector2(20, 20); _update_shape(); } diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 6efa7ab9c8..57d0c2b9af 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -36,15 +36,15 @@ class RectangleShape2D : public Shape2D { GDCLASS(RectangleShape2D, Shape2D); - Vector2 extents; + Vector2 size; void _update_shape(); protected: static void _bind_methods(); public: - void set_extents(const Vector2 &p_extents); - Vector2 get_extents() const; + void set_size(const Vector2 &p_size); + Vector2 get_size() const; virtual void draw(const RID &p_to_rid, const Color &p_color) override; virtual Rect2 get_rect() const override; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 0271edaff0..3c0f485561 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -687,7 +687,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { if (aa_on) { for (int i = 0; i < 4; i++) { if (border_width[i] > 0) { - border_style_rect = border_style_rect.grow_margin((Side)i, -aa_size_grow); + border_style_rect = border_style_rect.grow_side((Side)i, -aa_size_grow); } } } |