diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/path_texture.cpp | 90 | ||||
-rw-r--r-- | scene/2d/path_texture.h | 64 | ||||
-rw-r--r-- | scene/resources/canvas.cpp | 46 | ||||
-rw-r--r-- | scene/resources/canvas.h | 48 |
4 files changed, 0 insertions, 248 deletions
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp deleted file mode 100644 index 590f70a1b2..0000000000 --- a/scene/2d/path_texture.cpp +++ /dev/null @@ -1,90 +0,0 @@ -/*************************************************************************/ -/* path_texture.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "path_texture.h" - -void PathTexture::set_begin_texture(const Ref<Texture2D> &p_texture) { - - begin = p_texture; - update(); -} - -Ref<Texture2D> PathTexture::get_begin_texture() const { - - return begin; -} - -void PathTexture::set_repeat_texture(const Ref<Texture2D> &p_texture) { - - repeat = p_texture; - update(); -} -Ref<Texture2D> PathTexture::get_repeat_texture() const { - - return repeat; -} - -void PathTexture::set_end_texture(const Ref<Texture2D> &p_texture) { - - end = p_texture; - update(); -} -Ref<Texture2D> PathTexture::get_end_texture() const { - - return end; -} - -void PathTexture::set_subdivisions(int p_amount) { - - ERR_FAIL_INDEX(p_amount, 32); - subdivs = p_amount; - update(); -} - -int PathTexture::get_subdivisions() const { - - return subdivs; -} - -void PathTexture::set_overlap(int p_amount) { - - overlap = p_amount; - update(); -} -int PathTexture::get_overlap() const { - - return overlap; -} - -PathTexture::PathTexture() { - - overlap = 0; - subdivs = 1; -} diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h deleted file mode 100644 index 014d0dc959..0000000000 --- a/scene/2d/path_texture.h +++ /dev/null @@ -1,64 +0,0 @@ -/*************************************************************************/ -/* path_texture.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PATH_TEXTURE_H -#define PATH_TEXTURE_H - -#include "scene/2d/node_2d.h" - -class PathTexture : public Node2D { - GDCLASS(PathTexture, Node2D); - - Ref<Texture2D> begin; - Ref<Texture2D> repeat; - Ref<Texture2D> end; - int subdivs; - bool overlap; - -public: - void set_begin_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_begin_texture() const; - - void set_repeat_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_repeat_texture() const; - - void set_end_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_end_texture() const; - - void set_subdivisions(int p_amount); - int get_subdivisions() const; - - void set_overlap(int p_amount); - int get_overlap() const; - - PathTexture(); -}; - -#endif // PATH_TEXTURE_H diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp deleted file mode 100644 index 1dbd02ea28..0000000000 --- a/scene/resources/canvas.cpp +++ /dev/null @@ -1,46 +0,0 @@ -/*************************************************************************/ -/* canvas.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "canvas.h" -#include "servers/visual_server.h" - -RID Canvas::get_rid() const { - - return canvas; -} - -Canvas::Canvas() { - - canvas = VisualServer::get_singleton()->canvas_create(); -} - -Canvas::~Canvas() { - VisualServer::get_singleton()->free(canvas); -} diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h deleted file mode 100644 index 621911fe0a..0000000000 --- a/scene/resources/canvas.h +++ /dev/null @@ -1,48 +0,0 @@ -/*************************************************************************/ -/* canvas.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef CANVAS_H -#define CANVAS_H - -#include "core/resource.h" - -class Canvas : public Resource { - - GDCLASS(Canvas, Resource); - - RID canvas; - -public: - virtual RID get_rid() const; - Canvas(); - ~Canvas(); -}; - -#endif // CANVAS_H |