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-rw-r--r--scene/2d/tile_map.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 4565543ec3..532a795b7c 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1526,6 +1526,12 @@ Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+ // Account for precision errors on the border (GH-23250).
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
+ // cell size is > 15,000, but we can hardly have more precision anyway with
+ // floating point.
+ ret += Vector2(0.00005, 0.00005);
+
switch (half_offset) {
case HALF_OFFSET_X: {
if (int(floor(ret.y)) & 1) {
@@ -1552,11 +1558,6 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
}
}
- // Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
- // cell size is > 15,000, but we can hardly have more precision anyway with
- // floating point.
- ret += Vector2(0.00005, 0.00005);
return ret.floor();
}