diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 3 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 1 | ||||
-rw-r--r-- | scene/3d/gi_probe.cpp | 1 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 1 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 2 | ||||
-rw-r--r-- | scene/debugger/scene_debugger.h | 2 | ||||
-rw-r--r-- | scene/gui/graph_node.cpp | 2 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 1 | ||||
-rw-r--r-- | scene/main/node.h | 1 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 93 | ||||
-rw-r--r-- | scene/resources/environment.h | 12 | ||||
-rw-r--r-- | scene/resources/font.cpp | 1 | ||||
-rw-r--r-- | scene/resources/surface_tool.cpp | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 1 |
16 files changed, 87 insertions, 41 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 320b382676..402eac644f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -30,12 +30,11 @@ #include "physics_body_2d.h" +#include "core/class_db.h" #include "core/core_string_names.h" #include "core/engine.h" #include "core/list.h" #include "core/math/math_funcs.h" -#include "core/method_bind_ext.gen.inc" -#include "core/object.h" #include "core/rid.h" #include "scene/scene_string_names.h" diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c2951559a4..94ec0998fa 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -32,7 +32,6 @@ #include "collision_object_2d.h" #include "core/io/marshalls.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "scene/2d/area_2d.h" #include "servers/navigation_server_2d.h" diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index ab30d2fec5..fd592012f8 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -32,7 +32,6 @@ #include "core/os/os.h" -#include "core/method_bind_ext.gen.inc" #include "mesh_instance_3d.h" #include "voxelizer.h" diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index aae81c6a34..579088b835 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -30,11 +30,10 @@ #include "physics_body_3d.h" +#include "core/class_db.h" #include "core/core_string_names.h" #include "core/engine.h" #include "core/list.h" -#include "core/method_bind_ext.gen.inc" -#include "core/object.h" #include "core/rid.h" #include "scene/3d/collision_shape_3d.h" #include "scene/scene_string_names.h" diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 018a2a7a39..3b5c328e43 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -30,8 +30,8 @@ #include "soft_body_3d.h" +#include "core/class_db.h" #include "core/list.h" -#include "core/object.h" #include "core/os/os.h" #include "core/rid.h" #include "scene/3d/collision_object_3d.h" diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index d7d55b468e..bb5d536600 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -32,7 +32,6 @@ #include "animation_blend_tree.h" #include "core/engine.h" -#include "core/method_bind_ext.gen.inc" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index bd4396d680..1a2a97ada8 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -30,8 +30,6 @@ #include "tween.h" -#include "core/method_bind_ext.gen.inc" - void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) { // Add a new pending command and reference it pending_commands.push_back(PendingCommand()); diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index a2bafde039..80e329f1f2 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -32,7 +32,7 @@ #define SCENE_DEBUGGER_H #include "core/array.h" -#include "core/object.h" +#include "core/class_db.h" #include "core/pair.h" #include "core/ustring.h" diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 38bf31830f..4454e87017 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -30,8 +30,6 @@ #include "graph_node.h" -#include "core/method_bind_ext.gen.inc" - bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { if (!p_name.operator String().begins_with("slot/")) { return false; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 0d9d9d6356..718d805bdd 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -32,7 +32,6 @@ #include "core/input/input.h" #include "core/message_queue.h" -#include "core/method_bind_ext.gen.inc" #include "scene/main/canvas_layer.h" #include "scene/main/viewport.h" #include "scene/main/window.h" diff --git a/scene/main/node.h b/scene/main/node.h index 2928466cd0..09943d0626 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -34,7 +34,6 @@ #include "core/class_db.h" #include "core/map.h" #include "core/node_path.h" -#include "core/object.h" #include "core/project_settings.h" #include "core/script_language.h" #include "core/typed_array.h" diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index ee8e63266d..f4edab07b5 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -44,6 +44,9 @@ void Environment::set_background(BGMode p_bg) { bg_mode = p_bg; RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg)); _change_notify(); + if (bg_mode != BG_SKY) { + set_fog_aerial_perspective(0.0); + } } Environment::BGMode Environment::get_background() const { @@ -578,22 +581,28 @@ bool Environment::is_glow_enabled() const { return glow_enabled; } -void Environment::set_glow_level_enabled(int p_level, bool p_enabled) { +void Environment::set_glow_level(int p_level, float p_intensity) { ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS); - if (p_enabled) { - glow_levels |= (1 << p_level); - } else { - glow_levels &= ~(1 << p_level); - } + glow_levels.write[p_level] = p_intensity; _update_glow(); } -bool Environment::is_glow_level_enabled(int p_level) const { +float Environment::get_glow_level(int p_level) const { ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false); - return glow_levels & (1 << p_level); + return glow_levels[p_level]; +} + +void Environment::set_glow_normalized(bool p_normalized) { + glow_normalize_levels = p_normalized; + + _update_glow(); +} + +bool Environment::is_glow_normalized() const { + return glow_normalize_levels; } void Environment::set_glow_intensity(float p_intensity) { @@ -670,10 +679,24 @@ float Environment::get_glow_hdr_luminance_cap() const { } void Environment::_update_glow() { + Vector<float> normalized_levels; + if (glow_normalize_levels) { + normalized_levels.resize(7); + float size = 0.0; + for (int i = 0; i < glow_levels.size(); i++) { + size += glow_levels[i]; + } + for (int i = 0; i < glow_levels.size(); i++) { + normalized_levels.write[i] = glow_levels[i] / size; + } + } else { + normalized_levels = glow_levels; + } + RS::get_singleton()->environment_set_glow( environment, glow_enabled, - glow_levels, + normalized_levels, glow_intensity, glow_strength, glow_mix, @@ -739,6 +762,14 @@ float Environment::get_fog_height_density() const { return fog_height_density; } +void Environment::set_fog_aerial_perspective(float p_aerial_perspective) { + fog_aerial_perspective = p_aerial_perspective; + _update_fog(); +} +float Environment::get_fog_aerial_perspective() const { + return fog_aerial_perspective; +} + void Environment::_update_fog() { RS::get_singleton()->environment_set_fog( environment, @@ -748,7 +779,8 @@ void Environment::_update_fog() { fog_sun_scatter, fog_density, fog_height, - fog_height_density); + fog_height_density, + fog_aerial_perspective); } // Volumetric Fog @@ -887,6 +919,12 @@ void Environment::_validate_property(PropertyInfo &property) const { } } + if (property.name == "fog_aerial_perspective") { + if (bg_mode != BG_SKY) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } + if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } @@ -1162,8 +1200,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled); ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled); - ClassDB::bind_method(D_METHOD("set_glow_level_enabled", "idx", "enabled"), &Environment::set_glow_level_enabled); - ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled); + ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level); + ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level); + ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized); + ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized); ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity); ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity); ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength); @@ -1183,13 +1223,14 @@ void Environment::_bind_methods() { ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level_enabled", "is_glow_level_enabled", 0); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level_enabled", "is_glow_level_enabled", 1); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level_enabled", "is_glow_level_enabled", 2); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level_enabled", "is_glow_level_enabled", 3); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level_enabled", "is_glow_level_enabled", 4); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level_enabled", "is_glow_level_enabled", 5); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level_enabled", "is_glow_level_enabled", 6); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); @@ -1219,6 +1260,9 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density); ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density); + ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective); + ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective); + ADD_GROUP("Fog", "fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); @@ -1226,6 +1270,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density"); @@ -1329,6 +1374,16 @@ Environment::Environment() { environment = RS::get_singleton()->environment_create(); set_camera_feed_id(bg_camera_feed_id); + + glow_levels.resize(7); + glow_levels.write[0] = 0.0; + glow_levels.write[1] = 0.0; + glow_levels.write[2] = 1.0; + glow_levels.write[3] = 0.0; + glow_levels.write[4] = 1.0; + glow_levels.write[5] = 0.0; + glow_levels.write[6] = 0.0; + _update_ambient_light(); _update_tonemap(); _update_ssr(); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index d4d84f31aa..9b7247b58d 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -171,7 +171,8 @@ private: // Glow bool glow_enabled = false; - int glow_levels = (1 << 2) | (1 << 4); + Vector<float> glow_levels; + bool glow_normalize_levels = false; float glow_intensity = 0.8; float glow_strength = 1.0; float glow_mix = 0.05; @@ -190,6 +191,7 @@ private: float fog_density = 0.001; float fog_height = 0.0; float fog_height_density = 0.0; //can be negative to invert effect + float fog_aerial_perspective = 0.0; void _update_fog(); @@ -332,8 +334,10 @@ public: // Glow void set_glow_enabled(bool p_enabled); bool is_glow_enabled() const; - void set_glow_level_enabled(int p_level, bool p_enabled); - bool is_glow_level_enabled(int p_level) const; + void set_glow_level(int p_level, float p_intensity); + float get_glow_level(int p_level) const; + void set_glow_normalized(bool p_normalized); + bool is_glow_normalized() const; void set_glow_intensity(float p_intensity); float get_glow_intensity() const; void set_glow_strength(float p_strength); @@ -368,6 +372,8 @@ public: float get_fog_height() const; void set_fog_height_density(float p_amount); float get_fog_height_density() const; + void set_fog_aerial_perspective(float p_aerial_perspective); + float get_fog_aerial_perspective() const; // Volumetric Fog void set_volumetric_fog_enabled(bool p_enable); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 7cc39f661d..b75657c2c2 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -31,7 +31,6 @@ #include "font.h" #include "core/io/resource_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/file_access.h" void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 1a2dcc84bb..ff14a5a292 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,8 +30,6 @@ #include "surface_tool.h" -#include "core/method_bind_ext.gen.inc" - #define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 39237e1a33..6291d2dddb 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -32,7 +32,6 @@ #include "core/core_string_names.h" #include "core/io/image_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" |