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-rw-r--r--scene/3d/arvr_nodes.h2
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/gui/range.cpp1
-rw-r--r--scene/gui/tree.cpp1
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp5
-rw-r--r--scene/resources/texture.cpp9
-rw-r--r--scene/resources/tile_set.cpp45
9 files changed, 52 insertions, 17 deletions
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 8e735f7110..b647df70aa 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -55,7 +55,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
virtual Vector<Plane> get_frustum() const;
ARVRCamera();
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9797b5f3ab..4d9bb69778 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -486,7 +486,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position);
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 22223880c1..d81e097fc5 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -142,7 +142,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
Vector<Vector3> get_near_plane_points() const;
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index ed5dd77f53..9c016b5a50 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -213,6 +213,7 @@ void Range::unshare() {
nshared->val = shared->val;
nshared->step = shared->step;
nshared->page = shared->page;
+ nshared->exp_ratio = shared->exp_ratio;
nshared->allow_greater = shared->allow_greater;
nshared->allow_lesser = shared->allow_lesser;
_unref_shared();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2c38676c83..a44b42a467 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4049,6 +4049,7 @@ Tree::Tree() {
drop_mode_section = 0;
single_select_defer = NULL;
+ scrolling = false;
allow_rmb_select = false;
force_edit_checkbox_only_on_checkbox = false;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 5653049060..78ceccfca2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -2066,7 +2066,7 @@ SceneTree::SceneTree() {
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,External 2x,External 4x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
GLOBAL_DEF("rendering/quality/depth/hdr", true);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1af88171f6..563fcb9961 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2955,7 +2955,7 @@ int Viewport::gui_get_canvas_sort_index() {
void Viewport::set_msaa(MSAA p_msaa) {
- ERR_FAIL_INDEX(p_msaa, 5);
+ ERR_FAIL_INDEX(p_msaa, 7);
if (msaa == p_msaa)
return;
msaa = p_msaa;
@@ -3022,6 +3022,7 @@ bool Viewport::gui_is_dragging() const {
}
void Viewport::set_input_as_handled() {
+ _drop_physics_mouseover();
if (handle_input_locally) {
local_input_handled = true;
} else {
@@ -3186,7 +3187,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,External 2x,External 4x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index c2e2f85723..593c399f62 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2369,16 +2369,20 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') {
if (tex3d.is_null()) {
+ f->close();
memdelete(f);
ERR_FAIL_COND_V(tex3d.is_null(), RES())
}
} else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') {
if (texarr.is_null()) {
+ f->close();
memdelete(f);
ERR_FAIL_COND_V(texarr.is_null(), RES())
}
} else {
+ f->close();
+ memdelete(f);
ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'.");
}
@@ -2418,6 +2422,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
+ f->close();
memdelete(f);
ERR_FAIL_V(RES());
}
@@ -2453,6 +2458,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
+ f->close();
memdelete(f);
ERR_FAIL_V(RES());
}
@@ -2473,8 +2479,9 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
if (bytes != total_size) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
- memdelete(f);
}
+ f->close();
+ memdelete(f);
ERR_FAIL_V(RES());
}
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 24122a8d99..16a95e65a8 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -148,20 +148,45 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
}
} else if (what == "shape")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape(id, i, p_value);
+ }
+ } else {
+ tile_set_shape(id, 0, p_value);
+ }
else if (what == "shape_offset")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_offset(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_offset(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_offset(id, 0, p_value);
+ }
else if (what == "shape_transform")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_transform(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_transform(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_transform(id, 0, p_value);
+ }
else if (what == "shape_one_way")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_one_way(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_one_way(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_one_way(id, 0, p_value);
+ }
else if (what == "shape_one_way_margin")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_one_way_margin(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_one_way_margin(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_one_way_margin(id, 0, p_value);
+ }
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")