diff options
Diffstat (limited to 'scene')
108 files changed, 3094 insertions, 1939 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 9ee37670d1..da2ab6ada8 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -123,7 +123,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const { } property.hint_string += String(E->get()); - if (animation == E->get()) { + if (animation == E) { current_found = true; } } diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index f293081987..2219437c14 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -241,6 +241,10 @@ void Camera2D::_notification(int p_what) { viewport = get_viewport(); } + if (is_current()) { + viewport->_camera_2d_set(this); + } + canvas = get_canvas(); RID vp = viewport->get_viewport_rid(); @@ -259,6 +263,7 @@ void Camera2D::_notification(int p_what) { if (is_current()) { if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { viewport->set_canvas_transform(Transform2D()); + clear_current(); } } remove_from_group(group_name); @@ -392,18 +397,29 @@ Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const { void Camera2D::_make_current(Object *p_which) { if (p_which == this) { current = true; + if (is_inside_tree()) { + get_viewport()->_camera_2d_set(this); + update(); + } } else { current = false; + if (is_inside_tree()) { + if (get_viewport()->get_camera_2d() == this) { + get_viewport()->_camera_2d_set(nullptr); + } + update(); + } } } -void Camera2D::_set_current(bool p_current) { +void Camera2D::set_current(bool p_current) { if (p_current) { make_current(); + } else { + if (current) { + clear_current(); + } } - - current = p_current; - update(); } bool Camera2D::is_current() const { @@ -411,18 +427,19 @@ bool Camera2D::is_current() const { } void Camera2D::make_current() { - if (!is_inside_tree()) { - current = true; - } else { + if (is_inside_tree()) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this); + } else { + current = true; } _update_scroll(); } void Camera2D::clear_current() { - current = false; if (is_inside_tree()) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr); + } else { + current = false; } } @@ -466,8 +483,8 @@ void Camera2D::force_update_scroll() { } void Camera2D::reset_smoothing() { - smoothed_camera_pos = camera_pos; _update_scroll(); + smoothed_camera_pos = camera_pos; } void Camera2D::align() { @@ -659,17 +676,14 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating); ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating); - ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current); - ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current); - ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current); - ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll); ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback); ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback); - ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current); + ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current); + ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current); ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit); ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit); @@ -725,7 +739,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 7494e526cc..95b49cf076 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -83,7 +83,7 @@ protected: void _update_scroll(); void _make_current(Object *p_which); - void _set_current(bool p_current); + void set_current(bool p_current); void _set_old_smoothing(real_t p_enable); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 5b12da8b57..9b4da2a77a 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -145,8 +145,7 @@ TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); Array ret; - for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) { - RID body = E->get(); + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer2D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj); @@ -1188,9 +1187,6 @@ void CharacterBody2D::move_and_slide() { } void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) { - on_floor = false; - on_ceiling = false; - on_wall = false; if (up_direction == Vector2()) { //all is a wall on_wall = true; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 6d1e27bf1b..e9efa1cf84 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -58,7 +58,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { } int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), -1); + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE); return pattern[p_coords].source_id; } @@ -113,7 +113,7 @@ void TileMapPattern::clear() { }; void TileMapPattern::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); @@ -513,15 +513,15 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i Vector2i atlas_coords = p_atlas_coords; int alternative_tile = p_alternative_tile; - if ((source_id == -1 || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && - (source_id != -1 || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { + if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && + (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly."); - source_id = -1; + source_id = TileSet::INVALID_SOURCE; atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; } - if (!E && source_id == -1) { + if (!E && source_id == TileSet::INVALID_SOURCE) { return; // Nothing to do, the tile is already empty. } @@ -530,7 +530,7 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk); - if (source_id == -1) { + if (source_id == TileSet::INVALID_SOURCE) { // Erase existing cell in the tile map. tile_map.erase(pk); @@ -579,18 +579,23 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i } } -int TileMap::get_cell_source_id(const Vector2i &p_coords) const { +int TileMap::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const { // Get a cell source id from position const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); if (!E) { - return -1; + return TileSet::INVALID_SOURCE; + } + + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + return proxyed[0]; } return E->get().source_id; } -Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const { +Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const { // Get a cell source id from position const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); @@ -598,10 +603,15 @@ Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const { return TileSetSource::INVALID_ATLAS_COORDS; } + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + return proxyed[1]; + } + return E->get().get_atlas_coords(); } -int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const { +int TileMap::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const { // Get a cell source id from position const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); @@ -609,6 +619,11 @@ int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const { return TileSetSource::INVALID_TILE_ALTERNATIVE; } + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + return proxyed[2]; + } + return E->get().alternative_tile; } @@ -697,11 +712,18 @@ void TileMap::set_pattern(Vector2i p_position, const TileMapPattern *p_pattern) } } -TileMapCell TileMap::get_cell(const Vector2i &p_coords) const { +TileMapCell TileMap::get_cell(const Vector2i &p_coords, bool p_use_proxies) const { if (!tile_map.has(p_coords)) { return TileMapCell(); } else { - return tile_map.find(p_coords)->get(); + TileMapCell c = tile_map.find(p_coords)->get(); + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile); + c.source_id = proxyed[0]; + c.set_atlas_coords(proxyed[1]); + c.alternative_tile = proxyed[2]; + } + return c; } } @@ -720,7 +742,7 @@ void TileMap::fix_invalid_tiles() { } } for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) { - set_cell(E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); + set_cell(E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } } @@ -773,6 +795,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) { const int *r = p_data.ptr(); int offset = (format >= FORMAT_2) ? 3 : 2; + ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data."); clear(); @@ -799,25 +822,28 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) { SWAP(local[9], local[10]); } #endif + // Extracts position in TileMap. int16_t x = decode_uint16(&local[0]); int16_t y = decode_uint16(&local[2]); if (format == FORMAT_3) { uint16_t source_id = decode_uint16(&local[4]); uint16_t atlas_coords_x = decode_uint16(&local[6]); - uint16_t atlas_coords_y = decode_uint32(&local[8]); + uint16_t atlas_coords_y = decode_uint16(&local[8]); uint16_t alternative_tile = decode_uint16(&local[10]); set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); } else { #ifndef DISABLE_DEPRECATED - uint32_t v = decode_uint32(&local[4]); - v &= (1 << 29) - 1; + // Previous decated format. - // We generate an alternative tile number out of the the flags - // An option should create the alternative in the tileset for compatibility + uint32_t v = decode_uint32(&local[4]); + // Extract the transform flags that used to be in the tilemap. bool flip_h = v & (1 << 29); bool flip_v = v & (1 << 30); bool transpose = v & (1 << 31); + v &= (1 << 29) - 1; + + // Extract autotile/atlas coords. int16_t coord_x = 0; int16_t coord_y = 0; if (format == FORMAT_2) { @@ -825,13 +851,17 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) { coord_y = decode_uint16(&local[10]); } - int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2); - if (tile_set.is_valid()) { - v = tile_set->compatibility_get_source_for_tile_id(v); + Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose); + if (a.size() == 3) { + set_cell(Vector2i(x, y), a[0], a[1], a[2]); + } else { + ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose)); + } + } else { + int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2); + set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); } - - set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); #endif } } @@ -1567,8 +1597,8 @@ void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) { - RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask()); + for (const RID &F : E->get().canvas_items) { + RenderingServer::get_singleton()->canvas_item_set_light_mask(F, get_light_mask()); } } } @@ -1580,8 +1610,8 @@ void TileMap::set_material(const Ref<Material> &p_material) { // Update material for the whole tilemap. for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { TileMapQuadrant &q = E->get(); - for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) { - RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid()); + for (const RID &F : q.canvas_items) { + RS::get_singleton()->canvas_item_set_use_parent_material(F, get_use_parent_material() || get_material().is_valid()); } } } @@ -1593,8 +1623,8 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { // Update use_parent_material for the whole tilemap. for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { TileMapQuadrant &q = E->get(); - for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) { - RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid()); + for (const RID &F : q.canvas_items) { + RS::get_singleton()->canvas_item_set_use_parent_material(F, get_use_parent_material() || get_material().is_valid()); } } } @@ -1604,8 +1634,8 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { CanvasItem::set_texture_filter(p_texture_filter); for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); - for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter)); + for (const RID &E : q.canvas_items) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E, RS::CanvasItemTextureFilter(p_texture_filter)); _make_quadrant_dirty(F); } } @@ -1616,8 +1646,8 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { CanvasItem::set_texture_repeat(p_texture_repeat); for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); - for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat)); + for (const RID &E : q.canvas_items) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E, RS::CanvasItemTextureRepeat(p_texture_repeat)); _make_quadrant_dirty(F); } } @@ -1727,10 +1757,10 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMap::set_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); - ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id); - ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords); - ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile); + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords", "use_proxies"), &TileMap::get_cell_source_id); + ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords); + ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile); ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 3001e6b471..9e35e73ad8 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -265,16 +265,16 @@ public: VisibilityMode get_navigation_visibility_mode(); void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); - int get_cell_source_id(const Vector2i &p_coords) const; - Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; - int get_cell_alternative_tile(const Vector2i &p_coords) const; + int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const; + Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const; + int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const; TileMapPattern *get_pattern(TypedArray<Vector2i> p_coords_array); Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern); void set_pattern(Vector2i p_position, const TileMapPattern *p_pattern); // Not exposed to users - TileMapCell get_cell(const Vector2i &p_coords) const; + TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const; Map<Vector2i, TileMapQuadrant> &get_quadrant_map(); int get_effective_quadrant_size() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index dd8cb1f20d..bb8f9f8ccb 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -794,7 +794,7 @@ uint32_t AudioStreamPlayer3D::get_area_mask() const { void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) { emission_angle_enabled = p_enable; - update_gizmo(); + update_gizmos(); } bool AudioStreamPlayer3D::is_emission_angle_enabled() const { @@ -804,7 +804,7 @@ bool AudioStreamPlayer3D::is_emission_angle_enabled() const { void AudioStreamPlayer3D::set_emission_angle(float p_angle) { ERR_FAIL_COND(p_angle < 0 || p_angle > 90); emission_angle = p_angle; - update_gizmo(); + update_gizmos(); } float AudioStreamPlayer3D::get_emission_angle() const { diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 1ed8c0b4eb..2e962b96c3 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -85,14 +85,14 @@ void Camera3D::_update_camera() { // here goes listener stuff /* if (viewport_ptr && is_inside_scene() && is_current()) - get_viewport()->_camera_transform_changed_notify(); + get_viewport()->_camera_3d_transform_changed_notify(); */ if (get_tree()->is_node_being_edited(this) || !is_current()) { return; } - get_viewport()->_camera_transform_changed_notify(); + get_viewport()->_camera_3d_transform_changed_notify(); } void Camera3D::_notification(int p_what) { @@ -104,9 +104,9 @@ void Camera3D::_notification(int p_what) { viewport = get_viewport(); ERR_FAIL_COND(!viewport); - bool first_camera = viewport->_camera_add(this); + bool first_camera = viewport->_camera_3d_add(this); if (current || first_camera) { - viewport->_camera_set(this); + viewport->_camera_3d_set(this); } } break; @@ -128,7 +128,7 @@ void Camera3D::_notification(int p_what) { } if (viewport) { - viewport->_camera_remove(this); + viewport->_camera_3d_remove(this); viewport = nullptr; } @@ -164,7 +164,7 @@ void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_f mode = PROJECTION_PERSPECTIVE; RenderingServer::get_singleton()->camera_set_perspective(camera, fov, near, far); - update_gizmo(); + update_gizmos(); force_change = false; } @@ -181,7 +181,7 @@ void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) { force_change = false; RenderingServer::get_singleton()->camera_set_orthogonal(camera, size, near, far); - update_gizmo(); + update_gizmos(); } void Camera3D::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { @@ -198,7 +198,7 @@ void Camera3D::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float force_change = false; RenderingServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far); - update_gizmo(); + update_gizmos(); } void Camera3D::set_projection(Camera3D::Projection p_mode) { @@ -220,7 +220,7 @@ void Camera3D::make_current() { return; } - get_viewport()->_camera_set(this); + get_viewport()->_camera_3d_set(this); //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } @@ -231,11 +231,11 @@ void Camera3D::clear_current(bool p_enable_next) { return; } - if (get_viewport()->get_camera() == this) { - get_viewport()->_camera_set(nullptr); + if (get_viewport()->get_camera_3d() == this) { + get_viewport()->_camera_3d_set(nullptr); if (p_enable_next) { - get_viewport()->_camera_make_next_current(this); + get_viewport()->_camera_3d_make_next_current(this); } } } @@ -250,7 +250,7 @@ void Camera3D::set_current(bool p_current) { bool Camera3D::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - return get_viewport()->get_camera() == this; + return get_viewport()->get_camera_3d() == this; } else { return current; } @@ -755,7 +755,7 @@ void ClippedCamera3D::_notification(int p_what) { } if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { - update_gizmo(); + update_gizmos(); } } diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 8a4f8b639b..42645f47d4 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -122,7 +122,7 @@ void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { _build_polygon(); } update_configuration_warnings(); - update_gizmo(); + update_gizmos(); } Vector<Point2> CollisionPolygon3D::get_polygon() const { @@ -136,7 +136,7 @@ AABB CollisionPolygon3D::get_item_rect() const { void CollisionPolygon3D::set_depth(real_t p_depth) { depth = p_depth; _build_polygon(); - update_gizmo(); + update_gizmos(); } real_t CollisionPolygon3D::get_depth() const { @@ -145,7 +145,7 @@ real_t CollisionPolygon3D::get_depth() const { void CollisionPolygon3D::set_disabled(bool p_disabled) { disabled = p_disabled; - update_gizmo(); + update_gizmos(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index be3fde8013..9643d33c86 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -117,7 +117,7 @@ void CollisionShape3D::_notification(int p_what) { } void CollisionShape3D::resource_changed(RES res) { - update_gizmo(); + update_gizmos(); } TypedArray<String> CollisionShape3D::get_configuration_warnings() const { @@ -166,7 +166,7 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { if (!shape.is_null()) { shape->register_owner(this); } - update_gizmo(); + update_gizmos(); if (parent) { parent->shape_owner_clear_shapes(owner_id); if (shape.is_valid()) { @@ -187,7 +187,7 @@ Ref<Shape3D> CollisionShape3D::get_shape() const { void CollisionShape3D::set_disabled(bool p_disabled) { disabled = p_disabled; - update_gizmo(); + update_gizmos(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 178a269f17..60f8ad8f36 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -401,6 +401,22 @@ void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) { emission_colors = p_colors; } +void CPUParticles3D::set_emission_ring_axis(Vector3 p_axis) { + emission_ring_axis = p_axis; +} + +void CPUParticles3D::set_emission_ring_height(float p_height) { + emission_ring_height = p_height; +} + +void CPUParticles3D::set_emission_ring_radius(float p_radius) { + emission_ring_radius = p_radius; +} + +void CPUParticles3D::set_emission_ring_inner_radius(float p_radius) { + emission_ring_inner_radius = p_radius; +} + float CPUParticles3D::get_emission_sphere_radius() const { return emission_sphere_radius; } @@ -421,6 +437,22 @@ Vector<Color> CPUParticles3D::get_emission_colors() const { return emission_colors; } +Vector3 CPUParticles3D::get_emission_ring_axis() const { + return emission_ring_axis; +} + +float CPUParticles3D::get_emission_ring_height() const { + return emission_ring_height; +} + +float CPUParticles3D::get_emission_ring_radius() const { + return emission_ring_radius; +} + +float CPUParticles3D::get_emission_ring_inner_radius() const { + return emission_ring_inner_radius; +} + CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const { return emission_shape; } @@ -442,7 +474,7 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { + if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) { property.usage = PROPERTY_USAGE_NONE; } @@ -450,6 +482,10 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } + if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { + property.usage = PROPERTY_USAGE_NONE; + } + if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { property.usage = PROPERTY_USAGE_NONE; } @@ -746,6 +782,21 @@ void CPUParticles3D::_particles_process(float p_delta) { p.base_color = emission_colors.get(random_idx); } } break; + case EMISSION_SHAPE_RING: { + float ring_random_angle = Math::randf() * 2.0 * Math_PI; + float ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius; + Vector3 axis = emission_ring_axis.normalized(); + Vector3 ortho_axis = Vector3(); + if (axis == Vector3(1.0, 0.0, 0.0)) { + ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis); + } else { + ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis); + } + ortho_axis = ortho_axis.normalized(); + ortho_axis.rotate(axis, ring_random_angle); + ortho_axis = ortho_axis.normalized(); + p.transform.origin = ortho_axis * ring_random_radius + (Math::randf() * emission_ring_height - emission_ring_height / 2.0) * axis; + } break; case EMISSION_SHAPE_MAX: { // Max value for validity check. break; } @@ -1003,7 +1054,7 @@ void CPUParticles3D::_update_particle_data_buffer() { sorter.sort(order, pc); } else if (draw_order == DRAW_ORDER_VIEW_DEPTH) { ERR_FAIL_NULL(get_viewport()); - Camera3D *c = get_viewport()->get_camera(); + Camera3D *c = get_viewport()->get_camera_3d(); if (c) { Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close @@ -1336,18 +1387,34 @@ void CPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles3D::set_emission_colors); ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles3D::get_emission_colors); + ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &CPUParticles3D::set_emission_ring_axis); + ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &CPUParticles3D::get_emission_ring_axis); + + ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &CPUParticles3D::set_emission_ring_height); + ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &CPUParticles3D::get_emission_ring_height); + + ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &CPUParticles3D::set_emission_ring_radius); + ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &CPUParticles3D::get_emission_ring_radius); + + ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &CPUParticles3D::set_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &CPUParticles3D::get_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity); ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles); ADD_GROUP("Emission Shape", "emission_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius"); ADD_GROUP("Particle Flags", "particle_flag_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); @@ -1433,6 +1500,7 @@ void CPUParticles3D::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING); BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); } @@ -1461,6 +1529,10 @@ CPUParticles3D::CPUParticles3D() { set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); + set_emission_ring_axis(Vector3(0, 0, 1.0)); + set_emission_ring_height(1); + set_emission_ring_radius(1); + set_emission_ring_inner_radius(0); set_gravity(Vector3(0, -9.8, 0)); diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index b35e659757..07d345ba2c 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -76,6 +76,7 @@ public: EMISSION_SHAPE_BOX, EMISSION_SHAPE_POINTS, EMISSION_SHAPE_DIRECTED_POINTS, + EMISSION_SHAPE_RING, EMISSION_SHAPE_MAX }; @@ -171,6 +172,10 @@ private: Vector<Vector3> emission_normals; Vector<Color> emission_colors; int emission_point_count = 0; + Vector3 emission_ring_axis; + float emission_ring_height; + float emission_ring_radius; + float emission_ring_inner_radius; Vector3 gravity = Vector3(0, -9.8, 0); @@ -268,6 +273,10 @@ public: void set_emission_normals(const Vector<Vector3> &p_normals); void set_emission_colors(const Vector<Color> &p_colors); void set_emission_point_count(int p_count); + void set_emission_ring_axis(Vector3 p_axis); + void set_emission_ring_height(float p_height); + void set_emission_ring_radius(float p_radius); + void set_emission_ring_inner_radius(float p_radius); EmissionShape get_emission_shape() const; float get_emission_sphere_radius() const; @@ -276,6 +285,10 @@ public: Vector<Vector3> get_emission_normals() const; Vector<Color> get_emission_colors() const; int get_emission_point_count() const; + Vector3 get_emission_ring_axis() const; + float get_emission_ring_height() const; + float get_emission_ring_radius() const; + float get_emission_ring_inner_radius() const; void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index 5af7b8ca07..05f023721b 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -33,7 +33,7 @@ void Decal::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->decal_set_extents(decal, p_extents); - update_gizmo(); + update_gizmos(); } Vector3 Decal::get_extents() const { diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index f78027e6c7..44cd7c10d8 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -99,7 +99,7 @@ void GPUParticles3D::set_randomness_ratio(float p_ratio) { void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) { visibility_aabb = p_aabb; RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb); - update_gizmo(); + update_gizmos(); } void GPUParticles3D::set_use_local_coordinates(bool p_enable) { diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index c1e71b9565..cc1b620025 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -73,7 +73,7 @@ void GPUParticlesCollisionSphere::_bind_methods() { void GPUParticlesCollisionSphere::set_radius(float p_radius) { radius = p_radius; RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius); - update_gizmo(); + update_gizmos(); } float GPUParticlesCollisionSphere::get_radius() const { @@ -103,7 +103,7 @@ void GPUParticlesCollisionBox::_bind_methods() { void GPUParticlesCollisionBox::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); - update_gizmo(); + update_gizmos(); } Vector3 GPUParticlesCollisionBox::get_extents() const { @@ -397,9 +397,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() { bake_step_function(0, "Finding Meshes"); } - for (List<PlotMesh>::Element *E = plot_meshes.front(); E; E = E->next()) { - const PlotMesh &pm = E->get(); - + for (const PlotMesh &pm : plot_meshes) { for (int i = 0; i < pm.mesh->get_surface_count(); i++) { if (pm.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; //only triangles @@ -545,7 +543,7 @@ float GPUParticlesCollisionSDF::get_thickness() const { void GPUParticlesCollisionSDF::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); - update_gizmo(); + update_gizmos(); } Vector3 GPUParticlesCollisionSDF::get_extents() const { @@ -554,7 +552,7 @@ Vector3 GPUParticlesCollisionSDF::get_extents() const { void GPUParticlesCollisionSDF::set_resolution(Resolution p_resolution) { resolution = p_resolution; - update_gizmo(); + update_gizmos(); } GPUParticlesCollisionSDF::Resolution GPUParticlesCollisionSDF::get_resolution() const { @@ -596,7 +594,7 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) { } if (follow_camera_mode && get_viewport()) { - Camera3D *cam = get_viewport()->get_camera(); + Camera3D *cam = get_viewport()->get_camera_3d(); if (cam) { Transform3D xform = get_global_transform(); Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized(); @@ -680,7 +678,7 @@ float GPUParticlesCollisionHeightField::get_follow_camera_push_ratio() const { void GPUParticlesCollisionHeightField::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); - update_gizmo(); + update_gizmos(); RS::get_singleton()->particles_collision_height_field_update(_get_collision()); } @@ -691,7 +689,7 @@ Vector3 GPUParticlesCollisionHeightField::get_extents() const { void GPUParticlesCollisionHeightField::set_resolution(Resolution p_resolution) { resolution = p_resolution; RS::get_singleton()->particles_collision_set_height_field_resolution(_get_collision(), RS::ParticlesCollisionHeightfieldResolution(resolution)); - update_gizmo(); + update_gizmos(); RS::get_singleton()->particles_collision_height_field_update(_get_collision()); } @@ -761,7 +759,7 @@ float GPUParticlesAttractor3D::get_attenuation() const { void GPUParticlesAttractor3D::set_directionality(float p_directionality) { directionality = p_directionality; RS::get_singleton()->particles_collision_set_attractor_directionality(collision, p_directionality); - update_gizmo(); + update_gizmos(); } float GPUParticlesAttractor3D::get_directionality() const { @@ -808,7 +806,7 @@ void GPUParticlesAttractorSphere::_bind_methods() { void GPUParticlesAttractorSphere::set_radius(float p_radius) { radius = p_radius; RS::get_singleton()->particles_collision_set_sphere_radius(_get_collision(), radius); - update_gizmo(); + update_gizmos(); } float GPUParticlesAttractorSphere::get_radius() const { @@ -838,7 +836,7 @@ void GPUParticlesAttractorBox::_bind_methods() { void GPUParticlesAttractorBox::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); - update_gizmo(); + update_gizmos(); } Vector3 GPUParticlesAttractorBox::get_extents() const { @@ -872,7 +870,7 @@ void GPUParticlesAttractorVectorField::_bind_methods() { void GPUParticlesAttractorVectorField::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents); - update_gizmo(); + update_gizmos(); } Vector3 GPUParticlesAttractorVectorField::get_extents() const { diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 8478821ba1..c2943a9606 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -45,7 +45,7 @@ void Light3D::set_param(Param p_param, float p_value) { RS::get_singleton()->light_set_param(light, RS::LightParam(p_param), p_value); if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) { - update_gizmo(); + update_gizmos(); if (p_param == PARAM_SPOT_ANGLE) { update_configuration_warnings(); @@ -95,7 +95,7 @@ void Light3D::set_color(const Color &p_color) { color = p_color; RS::get_singleton()->light_set_color(light, p_color); // The gizmo color depends on the light color, so update it. - update_gizmo(); + update_gizmos(); } Color Light3D::get_color() const { diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 66e3535fc4..0085c8933d 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -599,7 +599,7 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f const Vector3 *pp = probe_positions.ptr(); bool exists = false; for (int j = 0; j < ppcount; j++) { - if (pp[j].distance_to(real_pos) < CMP_EPSILON) { + if (pp[j].is_equal_approx(real_pos)) { exists = true; break; } @@ -1250,7 +1250,7 @@ void LightmapGI::set_light_data(const Ref<LightmapGIData> &p_data) { } } - update_gizmo(); + update_gizmos(); } Ref<LightmapGIData> LightmapGI::get_light_data() const { diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 28ccbd3e68..9ca1d55d0b 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -94,8 +94,8 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { ls.sort(); - for (List<String>::Element *E = ls.front(); E; E = E->next()) { - p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "-1,1,0.00001")); + for (const String &E : ls) { + p_list->push_back(PropertyInfo(Variant::FLOAT, E, PROPERTY_HINT_RANGE, "-1,1,0.00001")); } if (mesh.is_valid()) { @@ -133,7 +133,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { set_base(RID()); } - update_gizmo(); + update_gizmos(); notify_property_list_changed(); } @@ -356,7 +356,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { void MeshInstance3D::_mesh_changed() { ERR_FAIL_COND(mesh.is_null()); surface_override_materials.resize(mesh->get_surface_count()); - update_gizmo(); + update_gizmos(); } void MeshInstance3D::create_debug_tangents() { diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 19abb3f33a..2976dad39d 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -59,7 +59,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) { } } - update_gizmo(); + update_gizmos(); } bool NavigationRegion3D::is_enabled() const { @@ -134,7 +134,7 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes emit_signal(SNAME("navigation_mesh_changed")); - update_gizmo(); + update_gizmos(); update_configuration_warnings(); } @@ -211,7 +211,7 @@ void NavigationRegion3D::_bind_methods() { } void NavigationRegion3D::_navigation_changed() { - update_gizmo(); + update_gizmos(); update_configuration_warnings(); } diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index d6c6ec75b4..0daee69ee5 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -76,7 +76,7 @@ Node3DGizmo::Node3DGizmo() { void Node3D::_notify_dirty() { #ifdef TOOLS_ENABLED - if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { + if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { @@ -103,14 +103,14 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) { data.children_lock++; - for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { - if (E->get()->data.top_level_active) { + for (Node3D *&E : data.children) { + if (E->data.top_level_active) { continue; //don't propagate to a top_level } - E->get()->_propagate_transform_changed(p_origin); + E->_propagate_transform_changed(p_origin); } #ifdef TOOLS_ENABLED - if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { + if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { #endif @@ -181,15 +181,14 @@ void Node3D::_notification(int p_what) { } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { - //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this); get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); - if (!data.gizmo_disabled) { - if (data.gizmo.is_valid()) { - data.gizmo->create(); + if (!data.gizmos_disabled) { + for (int i = 0; i < data.gizmos.size(); i++) { + data.gizmos.write[i]->create(); if (is_visible_in_tree()) { - data.gizmo->redraw(); + data.gizmos.write[i]->redraw(); } - data.gizmo->transform(); + data.gizmos.write[i]->transform(); } } } @@ -198,10 +197,7 @@ void Node3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_WORLD: { #ifdef TOOLS_ENABLED - if (data.gizmo.is_valid()) { - data.gizmo->free(); - data.gizmo.unref(); - } + clear_gizmos(); #endif if (get_script_instance()) { @@ -215,8 +211,8 @@ void Node3D::_notification(int p_what) { case NOTIFICATION_TRANSFORM_CHANGED: { #ifdef TOOLS_ENABLED - if (data.gizmo.is_valid()) { - data.gizmo->transform(); + for (int i = 0; i < data.gizmos.size(); i++) { + data.gizmos.write[i]->transform(); } #endif } break; @@ -368,80 +364,119 @@ Vector3 Node3D::get_scale() const { return data.scale; } -void Node3D::update_gizmo() { +void Node3D::update_gizmos() { #ifdef TOOLS_ENABLED if (!is_inside_world()) { return; } - if (!data.gizmo.is_valid()) { - get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); + + if (data.gizmos.is_empty()) { + return; } - if (!data.gizmo.is_valid()) { + data.gizmos_dirty = true; + MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos)); +#endif +} + +void Node3D::clear_subgizmo_selection() { +#ifdef TOOLS_ENABLED + if (!is_inside_world()) { return; } - if (data.gizmo_dirty) { + + if (data.gizmos.is_empty()) { return; } - data.gizmo_dirty = true; - MessageQueue::get_singleton()->push_call(this, "_update_gizmo"); + + if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { + get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this); + } #endif } -void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) { +void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) { #ifdef TOOLS_ENABLED - if (data.gizmo_disabled) { + if (data.gizmos_disabled || p_gizmo.is_null()) { return; } - if (data.gizmo.is_valid() && is_inside_world()) { - data.gizmo->free(); - } - data.gizmo = p_gizmo; - if (data.gizmo.is_valid() && is_inside_world()) { - data.gizmo->create(); + data.gizmos.push_back(p_gizmo); + + if (p_gizmo.is_valid() && is_inside_world()) { + p_gizmo->create(); if (is_visible_in_tree()) { - data.gizmo->redraw(); + p_gizmo->redraw(); } - data.gizmo->transform(); + p_gizmo->transform(); } +#endif +} + +void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) { +#ifdef TOOLS_ENABLED + int idx = data.gizmos.find(p_gizmo); + if (idx != -1) { + p_gizmo->free(); + data.gizmos.remove(idx); + } +#endif +} + +void Node3D::clear_gizmos() { +#ifdef TOOLS_ENABLED + for (int i = 0; i < data.gizmos.size(); i++) { + data.gizmos.write[i]->free(); + } + data.gizmos.clear(); +#endif +} + +Array Node3D::get_gizmos_bind() const { + Array ret; + +#ifdef TOOLS_ENABLED + for (int i = 0; i < data.gizmos.size(); i++) { + ret.push_back(Variant(data.gizmos[i].ptr())); + } #endif + + return ret; } -Ref<Node3DGizmo> Node3D::get_gizmo() const { +Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const { #ifdef TOOLS_ENABLED - return data.gizmo; + return data.gizmos; #else - return Ref<Node3DGizmo>(); + return Vector<Ref<Node3DGizmo>>(); #endif } -void Node3D::_update_gizmo() { +void Node3D::_update_gizmos() { #ifdef TOOLS_ENABLED - if (!is_inside_world()) { + if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) { return; } - data.gizmo_dirty = false; - if (data.gizmo.is_valid()) { + data.gizmos_dirty = false; + for (int i = 0; i < data.gizmos.size(); i++) { if (is_visible_in_tree()) { - data.gizmo->redraw(); + data.gizmos.write[i]->redraw(); } else { - data.gizmo->clear(); + data.gizmos.write[i]->clear(); } } #endif } #ifdef TOOLS_ENABLED -void Node3D::set_disable_gizmo(bool p_enabled) { - data.gizmo_disabled = p_enabled; - if (!p_enabled && data.gizmo.is_valid()) { - data.gizmo = Ref<Node3DGizmo>(); +void Node3D::set_disable_gizmos(bool p_enabled) { + data.gizmos_disabled = p_enabled; + if (!p_enabled) { + clear_gizmos(); } } - #endif void Node3D::set_disable_scale(bool p_enabled) { @@ -486,13 +521,13 @@ void Node3D::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); #ifdef TOOLS_ENABLED - if (data.gizmo.is_valid()) { - _update_gizmo(); + if (!data.gizmos.is_empty()) { + data.gizmos_dirty = true; + _update_gizmos(); } #endif - for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { - Node3D *c = E->get(); + for (Node3D *c : data.children) { if (!c || !c->data.visible) { continue; } @@ -717,8 +752,7 @@ void Node3D::_update_visibility_parent(bool p_update_root) { RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent); } - for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { - Node3D *c = E->get(); + for (Node3D *c : data.children) { c->_update_visibility_parent(false); } } @@ -758,11 +792,11 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_visibility_parent", "path"), &Node3D::set_visibility_parent); ClassDB::bind_method(D_METHOD("get_visibility_parent"), &Node3D::get_visibility_parent); - ClassDB::bind_method(D_METHOD("_update_gizmo"), &Node3D::_update_gizmo); - - ClassDB::bind_method(D_METHOD("update_gizmo"), &Node3D::update_gizmo); - ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Node3D::set_gizmo); - ClassDB::bind_method(D_METHOD("get_gizmo"), &Node3D::get_gizmo); + ClassDB::bind_method(D_METHOD("update_gizmos"), &Node3D::update_gizmos); + ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Node3D::add_gizmo); + ClassDB::bind_method(D_METHOD("get_gizmos"), &Node3D::get_gizmos_bind); + ClassDB::bind_method(D_METHOD("clear_gizmos"), &Node3D::clear_gizmos); + ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Node3D::clear_subgizmo_selection); ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Node3D::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &Node3D::is_visible); @@ -813,7 +847,6 @@ void Node3D::_bind_methods() { ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", PROPERTY_USAGE_NONE), "set_gizmo", "get_gizmo"); ADD_SIGNAL(MethodInfo("visibility_changed")); } diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index fe6324c796..282f4805cc 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -90,16 +90,16 @@ class Node3D : public Node { bool disable_scale = false; #ifdef TOOLS_ENABLED - Ref<Node3DGizmo> gizmo; - bool gizmo_disabled = false; - bool gizmo_dirty = false; + Vector<Ref<Node3DGizmo>> gizmos; + bool gizmos_disabled = false; + bool gizmos_dirty = false; #endif } data; NodePath visibility_parent_path; - void _update_gizmo(); + void _update_gizmos(); void _notify_dirty(); void _propagate_transform_changed(Node3D *p_origin); @@ -154,10 +154,14 @@ public: void set_disable_scale(bool p_enabled); bool is_scale_disabled() const; - void set_disable_gizmo(bool p_enabled); - void update_gizmo(); - void set_gizmo(const Ref<Node3DGizmo> &p_gizmo); - Ref<Node3DGizmo> get_gizmo() const; + void set_disable_gizmos(bool p_enabled); + void update_gizmos(); + void clear_subgizmo_selection(); + Vector<Ref<Node3DGizmo>> get_gizmos() const; + Array get_gizmos_bind() const; + void add_gizmo(Ref<Node3DGizmo> p_gizmo); + void remove_gizmo(Ref<Node3DGizmo> p_gizmo); + void clear_gizmos(); _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; } diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index 7b736e689c..3d1a27911b 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -173,12 +173,12 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) { set_base(RID()); } - update_gizmo(); + update_gizmos(); update_configuration_warnings(); } void OccluderInstance3D::_occluder_changed() { - update_gizmo(); + update_gizmos(); update_configuration_warnings(); } diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 54ae2cef75..6af2e7f879 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -38,7 +38,7 @@ void Path3D::_notification(int p_what) { void Path3D::_curve_changed() { if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) { - update_gizmo(); + update_gizmos(); } if (is_inside_tree()) { emit_signal(SNAME("curve_changed")); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 760dbdadca..93ecb2cd3a 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -78,8 +78,7 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions); Array ret; - for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) { - RID body = E->get(); + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); @@ -2181,9 +2180,7 @@ bool PhysicalBone3D::_set(const StringName &p_name, const Variant &p_value) { if (joint_data) { if (joint_data->_set(p_name, p_value, joint)) { #ifdef TOOLS_ENABLED - if (get_gizmo().is_valid()) { - get_gizmo()->redraw(); - } + update_gizmos(); #endif return true; } @@ -2371,9 +2368,7 @@ void PhysicalBone3D::_update_joint_offset() { set_ignore_transform_notification(false); #ifdef TOOLS_ENABLED - if (get_gizmo().is_valid()) { - get_gizmo()->redraw(); - } + update_gizmos(); #endif } @@ -2540,9 +2535,7 @@ void PhysicalBone3D::set_joint_type(JointType p_joint_type) { #ifdef TOOLS_ENABLED notify_property_list_changed(); - if (get_gizmo().is_valid()) { - get_gizmo()->redraw(); - } + update_gizmos(); #endif } diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 01f10c171f..59440bd1a8 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -348,7 +348,7 @@ void HingeJoint3D::set_param(Param p_param, real_t p_value) { PhysicsServer3D::get_singleton()->hinge_joint_set_param(get_joint(), PhysicsServer3D::HingeJointParam(p_param), p_value); } - update_gizmo(); + update_gizmos(); } real_t HingeJoint3D::get_param(Param p_param) const { @@ -363,7 +363,7 @@ void HingeJoint3D::set_flag(Flag p_flag, bool p_value) { PhysicsServer3D::get_singleton()->hinge_joint_set_flag(get_joint(), PhysicsServer3D::HingeJointFlag(p_flag), p_value); } - update_gizmo(); + update_gizmos(); } bool HingeJoint3D::get_flag(Flag p_flag) const { @@ -497,7 +497,7 @@ void SliderJoint3D::set_param(Param p_param, real_t p_value) { if (is_configured()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(get_joint(), PhysicsServer3D::SliderJointParam(p_param), p_value); } - update_gizmo(); + update_gizmos(); } real_t SliderJoint3D::get_param(Param p_param) const { @@ -602,7 +602,7 @@ void ConeTwistJoint3D::set_param(Param p_param, real_t p_value) { PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(get_joint(), PhysicsServer3D::ConeTwistJointParam(p_param), p_value); } - update_gizmo(); + update_gizmos(); } real_t ConeTwistJoint3D::get_param(Param p_param) const { @@ -857,7 +857,7 @@ void Generic6DOFJoint3D::set_param_x(Param p_param, real_t p_value) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value); } - update_gizmo(); + update_gizmos(); } real_t Generic6DOFJoint3D::get_param_x(Param p_param) const { @@ -871,7 +871,7 @@ void Generic6DOFJoint3D::set_param_y(Param p_param, real_t p_value) { if (is_configured()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value); } - update_gizmo(); + update_gizmos(); } real_t Generic6DOFJoint3D::get_param_y(Param p_param) const { @@ -885,7 +885,7 @@ void Generic6DOFJoint3D::set_param_z(Param p_param, real_t p_value) { if (is_configured()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_param(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisParam(p_param), p_value); } - update_gizmo(); + update_gizmos(); } real_t Generic6DOFJoint3D::get_param_z(Param p_param) const { @@ -899,7 +899,7 @@ void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) { if (is_configured()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_X, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled); } - update_gizmo(); + update_gizmos(); } bool Generic6DOFJoint3D::get_flag_x(Flag p_flag) const { @@ -913,7 +913,7 @@ void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) { if (is_configured()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Y, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled); } - update_gizmo(); + update_gizmos(); } bool Generic6DOFJoint3D::get_flag_y(Flag p_flag) const { @@ -927,7 +927,7 @@ void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) { if (is_configured()) { PhysicsServer3D::get_singleton()->generic_6dof_joint_set_flag(get_joint(), Vector3::AXIS_Z, PhysicsServer3D::G6DOFJointAxisFlag(p_flag), p_enabled); } - update_gizmo(); + update_gizmos(); } bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const { diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp index 037110eaa1..c8c61a9f00 100644 --- a/scene/3d/proximity_group_3d.cpp +++ b/scene/3d/proximity_group_3d.cpp @@ -128,6 +128,7 @@ void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) { void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) { if (dispatch_mode == MODE_PROXY) { + ERR_FAIL_COND(!is_inside_tree()); get_parent()->call(p_method, p_parameters); } else { emit_signal(SNAME("broadcast"), p_method, p_parameters); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index dfab3d4a17..7356ce478b 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -37,7 +37,7 @@ void RayCast3D::set_target_position(const Vector3 &p_point) { target_position = p_point; - update_gizmo(); + update_gizmos(); if (Engine::get_singleton()->is_editor_hint()) { if (is_inside_tree()) { @@ -102,7 +102,7 @@ Vector3 RayCast3D::get_collision_normal() const { void RayCast3D::set_enabled(bool p_enabled) { enabled = p_enabled; - update_gizmo(); + update_gizmos(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(p_enabled); @@ -366,7 +366,7 @@ void RayCast3D::_update_debug_shape_vertices() { void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) { debug_shape_thickness = p_debug_shape_thickness; - update_gizmo(); + update_gizmos(); if (Engine::get_singleton()->is_editor_hint()) { if (is_inside_tree()) { diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index c289fc4fd7..719dbedd94 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -101,7 +101,7 @@ void ReflectionProbe::set_extents(const Vector3 &p_extents) { RS::get_singleton()->reflection_probe_set_extents(probe, extents); RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset); - update_gizmo(); + update_gizmos(); } Vector3 ReflectionProbe::get_extents() const { @@ -119,7 +119,7 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) { RS::get_singleton()->reflection_probe_set_extents(probe, extents); RS::get_singleton()->reflection_probe_set_origin_offset(probe, origin_offset); - update_gizmo(); + update_gizmos(); } Vector3 ReflectionProbe::get_origin_offset() const { diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index fa3b16935c..9ce4c37457 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -264,8 +264,8 @@ void Skeleton3D::_notification(int p_what) { b.global_pose_override_amount = 0.0; } - for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->get()); + for (const ObjectID &E : b.nodes_bound) { + Object *obj = ObjectDB::get_instance(E); ERR_CONTINUE(!obj); Node3D *node_3d = Object::cast_to<Node3D>(obj); ERR_CONTINUE(!node_3d); @@ -404,7 +404,7 @@ void Skeleton3D::add_bone(const String &p_name) { process_order_dirty = true; version++; _make_dirty(); - update_gizmo(); + update_gizmos(); } int Skeleton3D::find_bone(const String &p_name) const { @@ -524,8 +524,8 @@ void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) { ObjectID id = p_node->get_instance_id(); - for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { - if (E->get() == id) { + for (const ObjectID &E : bones[p_bone].nodes_bound) { + if (E == id) { return; // already here } } @@ -544,8 +544,8 @@ void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) { void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { ERR_FAIL_INDEX(p_bone, bones.size()); - for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->get()); + for (const ObjectID &E : bones[p_bone].nodes_bound) { + Object *obj = ObjectDB::get_instance(E); ERR_CONTINUE(!obj); p_bound->push_back(Object::cast_to<Node>(obj)); } diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 05530c39a1..a7ff0842d2 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -592,8 +592,7 @@ Array SoftBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); Array ret; - for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) { - RID body = E->get(); + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 1911e14d54..5e9265b4c3 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -84,7 +84,7 @@ real_t SpringArm3D::get_length() const { void SpringArm3D::set_length(real_t p_length) { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update_gizmo(); + update_gizmos(); } spring_length = p_length; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 2a53dd6aca..a901920dbe 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -60,8 +60,8 @@ void SpriteBase3D::_propagate_color_changed() { color_dirty = true; _queue_update(); - for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) { - E->get()->_propagate_color_changed(); + for (SpriteBase3D *&E : children) { + E->_propagate_color_changed(); } } @@ -174,7 +174,7 @@ void SpriteBase3D::_queue_update() { } triangle_mesh.unref(); - update_gizmo(); + update_gizmos(); pending_update = true; call_deferred(SceneStringNames::get_singleton()->_im_update); @@ -996,7 +996,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } property.hint_string += String(E->get()); - if (animation == E->get()) { + if (animation == E) { current_found = true; } } diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index b0e37b81a5..92c0e09947 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -149,7 +149,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { void VehicleWheel3D::set_radius(real_t p_radius) { m_wheelRadius = p_radius; - update_gizmo(); + update_gizmos(); } real_t VehicleWheel3D::get_radius() const { @@ -158,7 +158,7 @@ real_t VehicleWheel3D::get_radius() const { void VehicleWheel3D::set_suspension_rest_length(real_t p_length) { m_suspensionRestLength = p_length; - update_gizmo(); + update_gizmos(); } real_t VehicleWheel3D::get_suspension_rest_length() const { diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index 682bcec449..6a80aa3f45 100644 --- a/scene/3d/visible_on_screen_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -63,7 +63,7 @@ void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) { RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb); - update_gizmo(); + update_gizmos(); } AABB VisibleOnScreenNotifier3D::get_aabb() const { diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index bd47af8100..c155819159 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -153,6 +153,7 @@ Ref<Material> GeometryInstance3D::get_material_override() const { void GeometryInstance3D::set_visibility_range_begin(float p_dist) { visibility_range_begin = p_dist; RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + update_configuration_warnings(); } float GeometryInstance3D::get_visibility_range_begin() const { @@ -162,6 +163,7 @@ float GeometryInstance3D::get_visibility_range_begin() const { void GeometryInstance3D::set_visibility_range_end(float p_dist) { visibility_range_end = p_dist; RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + update_configuration_warnings(); } float GeometryInstance3D::get_visibility_range_end() const { @@ -238,8 +240,7 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> pinfo; RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - PropertyInfo pi = E->get(); + for (PropertyInfo &pi : pinfo) { bool has_def_value = false; Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name); if (def_value.get_type() != Variant::NIL) { @@ -352,6 +353,16 @@ bool GeometryInstance3D::is_ignoring_occlusion_culling() { return ignore_occlusion_culling; } +TypedArray<String> GeometryInstance3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) { + warnings.push_back(TTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance.")); + } + + return warnings; +} + void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 2d5699859b..97aac149a1 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -177,6 +177,7 @@ public: void set_ignore_occlusion_culling(bool p_enabled); bool is_ignoring_occlusion_culling(); + TypedArray<String> get_configuration_warnings() const override; GeometryInstance3D(); }; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 3da59ac4c0..5cf7522667 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -265,7 +265,7 @@ Ref<VoxelGIData> VoxelGI::get_probe_data() const { void VoxelGI::set_subdiv(Subdiv p_subdiv) { ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX); subdiv = p_subdiv; - update_gizmo(); + update_gizmos(); } VoxelGI::Subdiv VoxelGI::get_subdiv() const { @@ -274,7 +274,7 @@ VoxelGI::Subdiv VoxelGI::get_subdiv() const { void VoxelGI::set_extents(const Vector3 &p_extents) { extents = p_extents; - update_gizmo(); + update_gizmos(); } Vector3 VoxelGI::get_extents() const { @@ -384,14 +384,14 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { int pmc = 0; - for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) { + for (PlotMesh &E : mesh_list) { if (bake_step_function) { bake_step_function(pmc, RTR("Plotting Meshes") + " " + itos(pmc) + "/" + itos(mesh_list.size())); } pmc++; - baker.plot_mesh(E->get().local_xform, E->get().mesh, E->get().instance_materials, E->get().override_material); + baker.plot_mesh(E.local_xform, E.mesh, E.instance_materials, E.override_material); } if (bake_step_function) { bake_step_function(pmc++, RTR("Finishing Plot")); diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 12f055c01d..f1b9708f91 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -36,17 +36,17 @@ #include <stdlib.h> static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) { - if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_vtx[0])) { r_uv = p_uv[0]; r_normal = p_normal[0]; return; } - if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_vtx[1])) { r_uv = p_uv[1]; r_normal = p_normal[1]; return; } - if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_vtx[2])) { r_uv = p_uv[2]; r_normal = p_normal[2]; return; diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 6878cbaa12..d88a9badf4 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -387,19 +387,19 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { } void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) { - if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_points[0])) { r_weights[0] = 1; r_weights[1] = 0; r_weights[2] = 0; return; } - if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_points[1])) { r_weights[0] = 0; r_weights[1] = 1; r_weights[2] = 0; return; } - if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) { + if (p_pos.is_equal_approx(p_points[2])) { r_weights[0] = 0; r_weights[1] = 0; r_weights[2] = 1; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 200a688067..4bddae3b14 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1089,10 +1089,10 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons conns.resize(nc.size() * 3); int idx = 0; - for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) { - conns[idx * 3 + 0] = E->get().input_node; - conns[idx * 3 + 1] = E->get().input_index; - conns[idx * 3 + 2] = E->get().output_node; + for (const NodeConnection &E : nc) { + conns[idx * 3 + 0] = E.input_node; + conns[idx * 3 + 1] = E.input_index; + conns[idx * 3 + 2] = E.output_node; idx++; } @@ -1110,8 +1110,8 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons } names.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - String name = E->get(); + for (const StringName &E : names) { + String name = E; if (name != "output") { p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); } diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index b8980fd56b..56743007e4 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -252,8 +252,8 @@ void AnimationCache::set_all(float p_time, float p_delta) { List<int> indices; animation->value_track_get_key_indices(i, p_time, p_delta, &indices); - for (List<int>::Element *E = indices.front(); E; E = E->next()) { - Variant v = animation->track_get_key_value(i, E->get()); + for (int &E : indices) { + Variant v = animation->track_get_key_value(i, E); set_track_value(i, v); } } @@ -263,9 +263,9 @@ void AnimationCache::set_all(float p_time, float p_delta) { List<int> indices; animation->method_track_get_key_indices(i, p_time, p_delta, &indices); - for (List<int>::Element *E = indices.front(); E; E = E->next()) { - Vector<Variant> args = animation->method_track_get_params(i, E->get()); - StringName name = animation->method_track_get_name(i, E->get()); + for (int &E : indices) { + Vector<Variant> args = animation->method_track_get_params(i, E); + StringName name = animation->method_track_get_name(i, E); Callable::CallError err; if (!args.size()) { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 6496331cb0..bf53b554bf 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -512,8 +512,8 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c } advance_conditions.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = advance_conditions.front(); E; E = E->next()) { - r_list->push_back(PropertyInfo(Variant::BOOL, E->get())); + for (const StringName &E : advance_conditions) { + r_list->push_back(PropertyInfo(Variant::BOOL, E)); } } @@ -679,8 +679,8 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { } nodes.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { - r_nodes->push_back(E->get()); + for (const StringName &E : nodes) { + r_nodes->push_back(E); } } @@ -902,8 +902,7 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c } names.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - String name = E->get(); + for (const StringName &name : names) { p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5d731629ca..67b6205a65 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -176,8 +176,8 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { anim_names.sort(); - for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) { - p_list->push_back(E->get()); + for (const PropertyInfo &E : anim_names) { + p_list->push_back(E); } p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -485,8 +485,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float List<int> indices; a->value_track_get_key_indices(i, p_time, p_delta, &indices); - for (List<int>::Element *F = indices.front(); F; F = F->next()) { - Variant value = a->track_get_key_value(i, F->get()); + for (int &F : indices) { + Variant value = a->track_get_key_value(i, F); switch (pa->special) { case SP_NONE: { bool valid; @@ -544,9 +544,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float a->method_track_get_key_indices(i, p_time, p_delta, &indices); - for (List<int>::Element *E = indices.front(); E; E = E->next()) { - StringName method = a->method_track_get_name(i, E->get()); - Vector<Variant> params = a->method_track_get_params(i, E->get()); + for (int &E : indices) { + StringName method = a->method_track_get_name(i, E); + Vector<Variant> params = a->method_track_get_params(i, E); int s = params.size(); @@ -557,6 +557,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } #endif + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); if (can_call) { if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) { MessageQueue::get_singleton()->push_call( @@ -566,7 +567,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float s >= 2 ? params[1] : Variant(), s >= 3 ? params[2] : Variant(), s >= 4 ? params[3] : Variant(), - s >= 5 ? params[4] : Variant()); + s >= 5 ? params[4] : Variant(), + s >= 6 ? params[5] : Variant(), + s >= 7 ? params[6] : Variant(), + s >= 8 ? params[7] : Variant()); } else { nc->node->call( method, @@ -574,7 +578,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float s >= 2 ? params[1] : Variant(), s >= 3 ? params[2] : Variant(), s >= 4 ? params[3] : Variant(), - s >= 5 ? params[4] : Variant()); + s >= 5 ? params[4] : Variant(), + s >= 6 ? params[5] : Variant(), + s >= 7 ? params[6] : Variant(), + s >= 8 ? params[7] : Variant()); } } } @@ -1069,8 +1076,8 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { anims.sort(); - for (List<String>::Element *E = anims.front(); E; E = E->next()) { - p_animations->push_back(E->get()); + for (const String &E : anims) { + p_animations->push_back(E); } } @@ -1111,8 +1118,8 @@ void AnimationPlayer::queue(const StringName &p_name) { Vector<String> AnimationPlayer::get_queue() { Vector<String> ret; - for (List<StringName>::Element *E = queued.front(); E; E = E->next()) { - ret.push_back(E->get()); + for (const StringName &E : queued) { + ret.push_back(E); } return ret; @@ -1495,8 +1502,8 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) { List<StringName> al; get_animation_list(&al); - for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - r_options->push_back(quote_style + String(E->get()) + quote_style); + for (const StringName &E : al) { + r_options->push_back(quote_style + String(E) + quote_style); } } Node::get_argument_options(p_function, p_idx, r_options); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index ef3a8840d0..e623309888 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -76,10 +76,10 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { Dictionary cn = get_script_instance()->call("_get_child_nodes"); List<Variant> keys; cn.get_key_list(&keys); - for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { + for (const Variant &E : keys) { ChildNode child; - child.name = E->get(); - child.node = cn[E->get()]; + child.name = E; + child.node = cn[E]; r_child_nodes->push_back(child); } } @@ -137,7 +137,7 @@ void AnimationNode::make_invalid(const String &p_reason) { if (state->invalid_reasons != String()) { state->invalid_reasons += "\n"; } - state->invalid_reasons += "- " + p_reason; + state->invalid_reasons += String::utf8("• ") + p_reason; } float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { @@ -536,8 +536,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { List<StringName> sname; player->get_animation_list(&sname); - for (List<StringName>::Element *E = sname.front(); E; E = E->next()) { - Ref<Animation> anim = player->get_animation(E->get()); + for (const StringName &E : sname) { + Ref<Animation> anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { NodePath path = anim->track_get_path(i); Animation::TrackType track_type = anim->track_get_type(i); @@ -561,7 +561,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { Node *child = parent->get_node_and_resource(path, resource, leftover_path); if (!child) { - ERR_PRINT("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'"); + ERR_PRINT("AnimationTree: '" + String(E) + "', couldn't resolve track: '" + String(path) + "'"); continue; } @@ -590,7 +590,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { Node3D *node_3d = Object::cast_to<Node3D>(child); if (!node_3d) { - ERR_PRINT("AnimationTree: '" + String(E->get()) + "', transform track does not point to Node3D: '" + String(path) + "'"); + ERR_PRINT("AnimationTree: '" + String(E) + "', transform track does not point to Node3D: '" + String(path) + "'"); continue; } @@ -816,9 +816,7 @@ void AnimationTree::_process_graph(float p_delta) { { bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); - for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) { - const AnimationNode::AnimationState &as = E->get(); - + for (const AnimationNode::AnimationState &as : state.animation_states) { Ref<Animation> a = as.animation; float time = as.time; float delta = as.delta; @@ -962,8 +960,8 @@ void AnimationTree::_process_graph(float p_delta) { List<int> indices; a->value_track_get_key_indices(i, time, delta, &indices); - for (List<int>::Element *F = indices.front(); F; F = F->next()) { - Variant value = a->track_get_key_value(i, F->get()); + for (int &F : indices) { + Variant value = a->track_get_key_value(i, F); t->object->set_indexed(t->subpath, value); } } @@ -979,12 +977,13 @@ void AnimationTree::_process_graph(float p_delta) { a->method_track_get_key_indices(i, time, delta, &indices); - for (List<int>::Element *F = indices.front(); F; F = F->next()) { - StringName method = a->method_track_get_name(i, F->get()); - Vector<Variant> params = a->method_track_get_params(i, F->get()); + for (int &F : indices) { + StringName method = a->method_track_get_name(i, F); + Vector<Variant> params = a->method_track_get_params(i, F); int s = params.size(); + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); ERR_CONTINUE(s > VARIANT_ARG_MAX); if (can_call) { t->object->call_deferred( @@ -993,7 +992,10 @@ void AnimationTree::_process_graph(float p_delta) { s >= 2 ? params[1] : Variant(), s >= 3 ? params[2] : Variant(), s >= 4 ? params[3] : Variant(), - s >= 5 ? params[4] : Variant()); + s >= 5 ? params[4] : Variant(), + s >= 6 ? params[5] : Variant(), + s >= 7 ? params[6] : Variant(), + s >= 8 ? params[7] : Variant()); } } @@ -1351,9 +1353,7 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A List<PropertyInfo> plist; node->get_parameter_list(&plist); - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - PropertyInfo pinfo = E->get(); - + for (PropertyInfo &pinfo : plist) { StringName key = pinfo.name; if (!property_map.has(p_base_path + key)) { @@ -1369,8 +1369,8 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A List<AnimationNode::ChildNode> children; node->get_child_nodes(&children); - for (List<AnimationNode::ChildNode>::Element *E = children.front(); E; E = E->next()) { - _update_properties_for_node(p_base_path + E->get().name + "/", E->get().node); + for (const AnimationNode::ChildNode &E : children) { + _update_properties_for_node(p_base_path + E.name + "/", E.node); } } @@ -1424,17 +1424,17 @@ void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const { const_cast<AnimationTree *>(this)->_update_properties(); } - for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - p_list->push_back(E->get()); + for (const PropertyInfo &E : properties) { + p_list->push_back(E); } } void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) { //rename values first - for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - if (E->get().name.begins_with(p_base)) { - String new_name = E->get().name.replace_first(p_base, p_new_base); - property_map[new_name] = property_map[E->get().name]; + for (const PropertyInfo &E : properties) { + if (E.name.begins_with(p_base)) { + String new_name = E.name.replace_first(p_base, p_new_base); + property_map[new_name] = property_map[E.name]; } } diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 761046c14a..a57e986877 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -46,8 +46,8 @@ void Tween::start_tweeners() { ERR_FAIL_MSG("Tween without commands, aborting."); } - for (List<Ref<Tweener>>::Element *E = tweeners.write[current_step].front(); E; E = E->next()) { - E->get()->start(); + for (Ref<Tweener> &tweener : tweeners.write[current_step]) { + tweener->start(); } } @@ -253,11 +253,11 @@ bool Tween::step(float p_delta) { float step_delta = rem_delta; step_active = false; - for (List<Ref<Tweener>>::Element *E = tweeners.write[current_step].front(); E; E = E->next()) { + for (Ref<Tweener> &tweener : tweeners.write[current_step]) { // Modified inside Tweener.step(). float temp_delta = rem_delta; // Turns to true if any Tweener returns true (i.e. is still not finished). - step_active = E->get()->step(temp_delta) || step_active; + step_active = tweener->step(temp_delta) || step_active; step_delta = MIN(temp_delta, rem_delta); } diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 1e121ab6e5..ce2b320c96 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -145,12 +145,12 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]); } else if (p_msg == "live_node_call") { - ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); - live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA); + live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]); } else if (p_msg == "live_res_call") { - ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); - live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA); + live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]); } else if (p_msg == "live_create_node") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); @@ -292,9 +292,9 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { // Add base object properties. List<PropertyInfo> pinfo; obj->get_property_list(&pinfo, true); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { - properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name))); + for (const PropertyInfo &E : pinfo) { + if (E.usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { + properties.push_back(SceneDebuggerProperty(E, obj->get(E.name))); } } } @@ -452,8 +452,7 @@ SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { } void SceneDebuggerTree::serialize(Array &p_arr) { - for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) { - RemoteNode &n = E->get(); + for (const RemoteNode &n : nodes) { p_arr.push_back(n.child_count); p_arr.push_back(n.name); p_arr.push_back(n.type_name); diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 4b6c0ef697..9cdf3bf210 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -79,7 +79,7 @@ void Button::_notification(int p_what) { update(); } break; case NOTIFICATION_TRANSLATION_CHANGED: { - xl_text = tr(text); + xl_text = atr(text); _shape(); minimum_size_changed(); @@ -355,7 +355,7 @@ void Button::_shape() { void Button::set_text(const String &p_text) { if (text != p_text) { text = p_text; - xl_text = tr(text); + xl_text = atr(text); _shape(); update(); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index f302f64224..be5e0bf4e5 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -2128,7 +2128,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value(); bool in_region = region != -1 && delimiters[region].type == p_type; for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) { - /* If column is specified, loop untill the key is larger then the column. */ + /* If column is specified, loop until the key is larger then the column. */ if (p_column != -1) { if (E->key() > p_column) { break; @@ -2138,7 +2138,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c continue; } - /* If no column, calulate if the entire line is a region */ + /* If no column, calculate if the entire line is a region */ /* excluding whitespace. */ const String line = get_line(p_line); if (!in_region) { @@ -2288,14 +2288,14 @@ void CodeEdit::_filter_code_completion_candidates() { TypedArray<Dictionary> completion_options_sources; completion_options_sources.resize(code_completion_option_sources.size()); int i = 0; - for (List<ScriptCodeCompletionOption>::Element *E = code_completion_option_sources.front(); E; E = E->next()) { + for (const ScriptCodeCompletionOption &E : code_completion_option_sources) { Dictionary option; - option["kind"] = E->get().kind; - option["display_text"] = E->get().display; - option["insert_text"] = E->get().insert_text; - option["font_color"] = E->get().font_color; - option["icon"] = E->get().icon; - option["default_value"] = E->get().default_value; + option["kind"] = E.kind; + option["display_text"] = E.display; + option["insert_text"] = E.insert_text; + option["font_color"] = E.font_color; + option["icon"] = E.icon; + option["default_value"] = E.default_value; completion_options_sources[i] = option; i++; } @@ -2406,9 +2406,7 @@ void CodeEdit::_filter_code_completion_candidates() { int max_width = 0; String string_to_complete_lower = string_to_complete.to_lower(); - for (List<ScriptCodeCompletionOption>::Element *E = code_completion_option_sources.front(); E; E = E->next()) { - ScriptCodeCompletionOption &option = E->get(); - + for (ScriptCodeCompletionOption &option : code_completion_option_sources) { if (single_quote && option.display.is_quoted()) { option.display = option.display.unquote().quote("'"); } @@ -2527,8 +2525,7 @@ void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) { int line_count = (p_to_line - p_from_line); List<int> breakpoints; breakpointed_lines.get_key_list(&breakpoints); - for (const List<int>::Element *E = breakpoints.front(); E; E = E->next()) { - int line = E->get(); + for (const int line : breakpoints) { if (line <= from_line) { continue; } diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index eaad887032..261480bcdd 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -97,43 +97,49 @@ Ref<Shader> ColorPicker::circle_shader; void ColorPicker::init_shaders() { wheel_shader.instantiate(); - wheel_shader->set_code( - "shader_type canvas_item;" - "void fragment() {" - " float x = UV.x - 0.5;" - " float y = UV.y - 0.5;" - " float a = atan(y, x);" - " x += 0.001;" - " y += 0.001;" - " float b = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" - " x -= 0.002;" - " float b2 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" - " y -= 0.002;" - " float b3 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" - " x += 0.002;" - " float b4 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);" - " COLOR = vec4(clamp((abs(fract(((a - TAU) / TAU) + vec3(3.0, 2.0, 1.0) / 3.0) * 6.0 - 3.0) - 1.0), 0.0, 1.0), (b + b2 + b3 + b4) / 4.00);" - "}"); + wheel_shader->set_code(R"( +shader_type canvas_item; + +void fragment() { + float x = UV.x - 0.5; + float y = UV.y - 0.5; + float a = atan(y, x); + x += 0.001; + y += 0.001; + float b = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42); + x -= 0.002; + float b2 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42); + y -= 0.002; + float b3 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42); + x += 0.002; + float b4 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42); + + COLOR = vec4(clamp((abs(fract(((a - TAU) / TAU) + vec3(3.0, 2.0, 1.0) / 3.0) * 6.0 - 3.0) - 1.0), 0.0, 1.0), (b + b2 + b3 + b4) / 4.00); +} +)"); circle_shader.instantiate(); - circle_shader->set_code( - "shader_type canvas_item;" - "uniform float v = 1.0;" - "void fragment() {" - " float x = UV.x - 0.5;" - " float y = UV.y - 0.5;" - " float a = atan(y, x);" - " x += 0.001;" - " y += 0.001;" - " float b = float(sqrt(x * x + y * y) < 0.5);" - " x -= 0.002;" - " float b2 = float(sqrt(x * x + y * y) < 0.5);" - " y -= 0.002;" - " float b3 = float(sqrt(x * x + y * y) < 0.5);" - " x += 0.002;" - " float b4 = float(sqrt(x * x + y * y) < 0.5);" - " COLOR = vec4(mix(vec3(1.0), clamp(abs(fract(vec3((a - TAU) / TAU) + vec3(1.0, 2.0 / 3.0, 1.0 / 3.0)) * 6.0 - vec3(3.0)) - vec3(1.0), 0.0, 1.0), ((float(sqrt(x * x + y * y)) * 2.0)) / 1.0) * vec3(v), (b + b2 + b3 + b4) / 4.00);" - "}"); + circle_shader->set_code(R"( +shader_type canvas_item; + +uniform float v = 1.0; + +void fragment() { + float x = UV.x - 0.5; + float y = UV.y - 0.5; + float a = atan(y, x); + x += 0.001; + y += 0.001; + float b = float(sqrt(x * x + y * y) < 0.5); + x -= 0.002; + float b2 = float(sqrt(x * x + y * y) < 0.5); + y -= 0.002; + float b3 = float(sqrt(x * x + y * y) < 0.5); + x += 0.002; + float b4 = float(sqrt(x * x + y * y) < 0.5); + + COLOR = vec4(mix(vec3(1.0), clamp(abs(fract(vec3((a - TAU) / TAU) + vec3(1.0, 2.0 / 3.0, 1.0 / 3.0)) * 6.0 - vec3(3.0)) - vec3(1.0), 0.0, 1.0), ((float(sqrt(x * x + y * y)) * 2.0)) / 1.0) * vec3(v), (b + b2 + b3 + b4) / 4.00); +})"); } void ColorPicker::finish_shaders() { diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index dea69aae6b..c97434f69b 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -47,9 +47,9 @@ void Container::add_child_notify(Node *p_child) { return; } - control->connect("size_flags_changed", callable_mp(this, &Container::queue_sort)); - control->connect("minimum_size_changed", callable_mp(this, &Container::_child_minsize_changed)); - control->connect("visibility_changed", callable_mp(this, &Container::_child_minsize_changed)); + control->connect(SNAME("size_flags_changed"), callable_mp(this, &Container::queue_sort)); + control->connect(SNAME("minimum_size_changed"), callable_mp(this, &Container::_child_minsize_changed)); + control->connect(SNAME("visibility_changed"), callable_mp(this, &Container::_child_minsize_changed)); minimum_size_changed(); queue_sort(); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 718e754514..81fcb96187 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -343,73 +343,73 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const { { List<StringName> names; theme->get_icon_list(get_class_name(), &names); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; - if (data.icon_override.has(E->get())) { + if (data.icon_override.has(E)) { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage)); } } { List<StringName> names; theme->get_stylebox_list(get_class_name(), &names); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; - if (data.style_override.has(E->get())) { + if (data.style_override.has(E)) { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_styles/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_styles/" + E, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage)); } } { List<StringName> names; theme->get_font_list(get_class_name(), &names); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; - if (data.font_override.has(E->get())) { + if (data.font_override.has(E)) { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_fonts/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Font", usage)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_fonts/" + E, PROPERTY_HINT_RESOURCE_TYPE, "Font", usage)); } } { List<StringName> names; theme->get_font_size_list(get_class_name(), &names); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; - if (data.font_size_override.has(E->get())) { + if (data.font_size_override.has(E)) { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::INT, "custom_font_sizes/" + E->get(), PROPERTY_HINT_NONE, "", usage)); + p_list->push_back(PropertyInfo(Variant::INT, "custom_font_sizes/" + E, PROPERTY_HINT_NONE, "", usage)); } } { List<StringName> names; theme->get_color_list(get_class_name(), &names); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; - if (data.color_override.has(E->get())) { + if (data.color_override.has(E)) { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::COLOR, "custom_colors/" + E->get(), PROPERTY_HINT_NONE, "", usage)); + p_list->push_back(PropertyInfo(Variant::COLOR, "custom_colors/" + E, PROPERTY_HINT_NONE, "", usage)); } } { List<StringName> names; theme->get_constant_list(get_class_name(), &names); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE; - if (data.constant_override.has(E->get())) { + if (data.constant_override.has(E)) { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::INT, "custom_constants/" + E->get(), PROPERTY_HINT_RANGE, "-16384,16384", usage)); + p_list->push_back(PropertyInfo(Variant::INT, "custom_constants/" + E, PROPERTY_HINT_RANGE, "-16384,16384", usage)); } } } @@ -428,14 +428,14 @@ void Control::_validate_property(PropertyInfo &property) const { Vector<StringName> unique_names; String hint_string; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { // Skip duplicate values. - if (unique_names.has(E->get())) { + if (unique_names.has(E)) { continue; } - hint_string += String(E->get()) + ","; - unique_names.append(E->get()); + hint_string += String(E) + ","; + unique_names.append(E); } property.hint_string = hint_string; @@ -446,10 +446,16 @@ Control *Control::get_parent_control() const { return data.parent; } +Window *Control::get_parent_window() const { + return data.parent_window; +} + void Control::set_layout_direction(Control::LayoutDirection p_direction) { ERR_FAIL_INDEX((int)p_direction, 4); data.layout_dir = p_direction; + data.is_rtl_dirty = true; + propagate_notification(NOTIFICATION_LAYOUT_DIRECTION_CHANGED); } @@ -458,29 +464,49 @@ Control::LayoutDirection Control::get_layout_direction() const { } bool Control::is_layout_rtl() const { - if (data.layout_dir == LAYOUT_DIRECTION_INHERITED) { - Window *parent_window = Object::cast_to<Window>(get_parent()); - Control *parent_control = get_parent_control(); - if (parent_control) { - return parent_control->is_layout_rtl(); - } else if (parent_window) { - return parent_window->is_layout_rtl(); - } else { - if (GLOBAL_GET("internationalization/rendering/force_right_to_left_layout_direction")) { - return true; + if (data.is_rtl_dirty) { + const_cast<Control *>(this)->data.is_rtl_dirty = false; + if (data.layout_dir == LAYOUT_DIRECTION_INHERITED) { + Window *parent_window = get_parent_window(); + Control *parent_control = get_parent_control(); + if (parent_control) { + const_cast<Control *>(this)->data.is_rtl = parent_control->is_layout_rtl(); + } else if (parent_window) { + const_cast<Control *>(this)->data.is_rtl = parent_window->is_layout_rtl(); + } else { + if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) { + const_cast<Control *>(this)->data.is_rtl = true; + } else { + String locale = TranslationServer::get_singleton()->get_tool_locale(); + const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale); + } } - String locale = TranslationServer::get_singleton()->get_tool_locale(); - return TS->is_locale_right_to_left(locale); - } - } else if (data.layout_dir == LAYOUT_DIRECTION_LOCALE) { - if (GLOBAL_GET("internationalization/rendering/force_right_to_left_layout_direction")) { - return true; + } else if (data.layout_dir == LAYOUT_DIRECTION_LOCALE) { + if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) { + const_cast<Control *>(this)->data.is_rtl = true; + } else { + String locale = TranslationServer::get_singleton()->get_tool_locale(); + const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale); + } + } else { + const_cast<Control *>(this)->data.is_rtl = (data.layout_dir == LAYOUT_DIRECTION_RTL); } - String locale = TranslationServer::get_singleton()->get_tool_locale(); - return TS->is_locale_right_to_left(locale); - } else { - return (data.layout_dir == LAYOUT_DIRECTION_RTL); } + return data.is_rtl; +} + +void Control::set_auto_translate(bool p_enable) { + if (p_enable == data.auto_translate) { + return; + } + + data.auto_translate = p_enable; + + notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); +} + +bool Control::is_auto_translating() const { + return data.auto_translate; } void Control::_clear_size_warning() { @@ -530,6 +556,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_POST_ENTER_TREE: { data.minimum_size_valid = false; + data.is_rtl_dirty = true; _size_changed(); } break; case NOTIFICATION_EXIT_TREE: { @@ -543,6 +570,8 @@ void Control::_notification(int p_notification) { case NOTIFICATION_ENTER_CANVAS: { data.parent = Object::cast_to<Control>(get_parent()); + data.parent_window = Object::cast_to<Window>(get_parent()); + data.is_rtl_dirty = true; Node *parent = this; //meh Control *parent_control = nullptr; @@ -607,6 +636,8 @@ void Control::_notification(int p_notification) { data.parent = nullptr; data.parent_canvas_item = nullptr; + data.parent_window = nullptr; + data.is_rtl_dirty = true; } break; case NOTIFICATION_MOVED_IN_PARENT: { @@ -666,6 +697,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_TRANSLATION_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { + data.is_rtl_dirty = true; _size_changed(); } break; } @@ -787,13 +819,13 @@ T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner Window *theme_owner_window = p_theme_owner_window; while (theme_owner || theme_owner_window) { - for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { - if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E->get())) { - return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E->get()); + for (const StringName &E : p_theme_types) { + if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) { + return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E); } - if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E->get())) { - return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E->get()); + if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) { + return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E); } } @@ -816,17 +848,17 @@ T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner // Secondly, check the project-defined Theme resource. if (Theme::get_project_default().is_valid()) { - for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { - if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E->get())) { - return Theme::get_project_default()->get_theme_item(p_data_type, p_name, E->get()); + for (const StringName &E : p_theme_types) { + if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) { + return Theme::get_project_default()->get_theme_item(p_data_type, p_name, E); } } } // Lastly, fall back on the items defined in the default Theme, if they exist. - for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { - if (Theme::get_default()->has_theme_item(p_data_type, p_name, E->get())) { - return Theme::get_default()->get_theme_item(p_data_type, p_name, E->get()); + for (const StringName &E : p_theme_types) { + if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) { + return Theme::get_default()->get_theme_item(p_data_type, p_name, E); } } // If they don't exist, use any type to return the default/empty value. @@ -842,12 +874,12 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow Window *theme_owner_window = p_theme_owner_window; while (theme_owner || theme_owner_window) { - for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { - if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E->get())) { + for (const StringName &E : p_theme_types) { + if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E)) { return true; } - if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E->get())) { + if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E)) { return true; } } @@ -871,16 +903,16 @@ bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_ow // Secondly, check the project-defined Theme resource. if (Theme::get_project_default().is_valid()) { - for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { - if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E->get())) { + for (const StringName &E : p_theme_types) { + if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E)) { return true; } } } // Lastly, fall back on the items defined in the default Theme, if they exist. - for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) { - if (Theme::get_default()->has_theme_item(p_data_type, p_name, E->get())) { + for (const StringName &E : p_theme_types) { + if (Theme::get_default()->has_theme_item(p_data_type, p_name, E)) { return true; } } @@ -1588,7 +1620,7 @@ void Control::set_rect(const Rect2 &p_rect) { void Control::_set_size(const Size2 &p_size) { #ifdef DEBUG_ENABLED if (data.size_warning && (data.anchor[SIDE_LEFT] != data.anchor[SIDE_RIGHT] || data.anchor[SIDE_TOP] != data.anchor[SIDE_BOTTOM])) { - WARN_PRINT("Nodes with non-equal opposite anchors will have their size overriden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred()."); + WARN_PRINT("Nodes with non-equal opposite anchors will have their size overridden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred()."); } #endif set_size(p_size); @@ -2574,8 +2606,8 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List } sn.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = sn.front(); E; E = E->next()) { - r_options->push_back(quote_style + E->get() + quote_style); + for (const StringName &E : sn) { + r_options->push_back(quote_style + E + quote_style); } } } @@ -2766,6 +2798,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("get_layout_direction"), &Control::get_layout_direction); ClassDB::bind_method(D_METHOD("is_layout_rtl"), &Control::is_layout_rtl); + ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); + ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); + BIND_VMETHOD(MethodInfo("_structured_text_parser", PropertyInfo(Variant::ARRAY, "args"), PropertyInfo(Variant::STRING, "text"))); BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); @@ -2830,9 +2865,13 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_v_size_flags", "get_v_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); + ADD_GROUP("Theme", "theme_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation"); + + ADD_GROUP("Auto Translate", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); ADD_GROUP("", ""); BIND_ENUM_CONSTANT(FOCUS_NONE); diff --git a/scene/gui/control.h b/scene/gui/control.h index fb01295668..8d669c7a6d 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -179,6 +179,10 @@ private: GrowDirection v_grow = GROW_DIRECTION_END; LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED; + bool is_rtl_dirty = true; + bool is_rtl = false; + + bool auto_translate = true; real_t rotation = 0.0; Vector2 scale = Vector2(1, 1); @@ -202,6 +206,7 @@ private: Ref<Theme> theme; Control *theme_owner = nullptr; Window *theme_owner_window = nullptr; + Window *parent_window = nullptr; StringName theme_type_variation; String tooltip; @@ -342,11 +347,16 @@ public: Size2 get_custom_minimum_size() const; Control *get_parent_control() const; + Window *get_parent_window() const; void set_layout_direction(LayoutDirection p_direction); LayoutDirection get_layout_direction() const; virtual bool is_layout_rtl() const; + void set_auto_translate(bool p_enable); + bool is_auto_translating() const; + _FORCE_INLINE_ String atr(const String p_string) const { return is_auto_translating() ? tr(p_string) : p_string; }; + /* POSITIONING */ void set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets = true); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index f5c764e9cc..da858e8e83 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -72,13 +72,10 @@ void AcceptDialog::_notification(int p_what) { parent_visible = nullptr; } } - } break; - case NOTIFICATION_THEME_CHANGED: { bg->add_theme_style_override("panel", bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog"))); } break; - case NOTIFICATION_EXIT_TREE: { if (parent_visible) { parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused)); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 9ed3a2244e..2e4204e171 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -552,9 +552,9 @@ void FileDialog::update_file_list() { bool match = patterns.is_empty(); String match_str; - for (List<String>::Element *E = patterns.front(); E; E = E->next()) { - if (files.front()->get().matchn(E->get())) { - match_str = E->get(); + for (const String &E : patterns) { + if (files.front()->get().matchn(E)) { + match_str = E; match = true; break; } diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 2281fb19c6..1fac2b9129 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -217,8 +217,8 @@ Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const S } bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) { - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) { + for (const Connection &E : connections) { + if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) { return true; } } @@ -227,7 +227,7 @@ bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, con } void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) { - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { + for (const List<Connection>::Element *E = connections.front(); E; E = E->next()) { if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) { connections.erase(E); top_layer->update(); @@ -561,20 +561,20 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (is_in_hot_zone(pos / zoom, click_pos)) { if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) { //check disconnect - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().from == gn->get_name() && E->get().from_port == j) { - Node *to = get_node(String(E->get().to)); + for (const Connection &E : connections) { + if (E.from == gn->get_name() && E.from_port == j) { + Node *to = get_node(String(E.to)); if (Object::cast_to<GraphNode>(to)) { - connecting_from = E->get().to; - connecting_index = E->get().to_port; + connecting_from = E.to; + connecting_index = E.to_port; connecting_out = false; - connecting_type = Object::cast_to<GraphNode>(to)->get_connection_input_type(E->get().to_port); - connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port); + connecting_type = Object::cast_to<GraphNode>(to)->get_connection_input_type(E.to_port); + connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E.to_port); connecting_target = false; connecting_to = pos; just_disconnected = true; - emit_signal(SNAME("disconnection_request"), E->get().from, E->get().from_port, E->get().to, E->get().to_port); + emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); to = get_node(String(connecting_from)); //maybe it was erased if (Object::cast_to<GraphNode>(to)) { connecting = true; @@ -603,20 +603,20 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (is_in_hot_zone(pos / zoom, click_pos)) { if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) { //check disconnect - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().to == gn->get_name() && E->get().to_port == j) { - Node *fr = get_node(String(E->get().from)); + for (const Connection &E : connections) { + if (E.to == gn->get_name() && E.to_port == j) { + Node *fr = get_node(String(E.from)); if (Object::cast_to<GraphNode>(fr)) { - connecting_from = E->get().from; - connecting_index = E->get().from_port; + connecting_from = E.from; + connecting_index = E.from_port; connecting_out = true; - connecting_type = Object::cast_to<GraphNode>(fr)->get_connection_output_type(E->get().from_port); - connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port); + connecting_type = Object::cast_to<GraphNode>(fr)->get_connection_output_type(E.from_port); + connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E.from_port); connecting_target = false; connecting_to = pos; just_disconnected = true; - emit_signal(SNAME("disconnection_request"), E->get().from, E->get().from_port, E->get().to, E->get().to_port); + emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port); fr = get_node(String(connecting_from)); //maybe it was erased if (Object::cast_to<GraphNode>(fr)) { connecting = true; @@ -1001,8 +1001,8 @@ void GraphEdit::_minimap_draw() { // Draw node connections. Color activity_color = get_theme_color(SNAME("activity")); - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - NodePath fromnp(E->get().from); + for (const Connection &E : connections) { + NodePath fromnp(E.from); Node *from = get_node(fromnp); if (!from) { @@ -1013,7 +1013,7 @@ void GraphEdit::_minimap_draw() { continue; } - NodePath tonp(E->get().to); + NodePath tonp(E.to); Node *to = get_node(tonp); if (!to) { continue; @@ -1023,16 +1023,16 @@ void GraphEdit::_minimap_draw() { continue; } - Vector2 from_slot_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E->get().from_port); + Vector2 from_slot_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port); Vector2 from_position = minimap->_convert_from_graph_position(from_slot_position - graph_offset) + minimap_offset; - Color from_color = gfrom->get_connection_output_color(E->get().from_port); - Vector2 to_slot_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E->get().to_port); + Color from_color = gfrom->get_connection_output_color(E.from_port); + Vector2 to_slot_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port); Vector2 to_position = minimap->_convert_from_graph_position(to_slot_position - graph_offset) + minimap_offset; - Color to_color = gto->get_connection_input_color(E->get().to_port); + Color to_color = gto->get_connection_input_color(E.to_port); - if (E->get().activity > 0) { - from_color = from_color.lerp(activity_color, E->get().activity); - to_color = to_color.lerp(activity_color, E->get().activity); + if (E.activity > 0) { + from_color = from_color.lerp(activity_color, E.activity); + to_color = to_color.lerp(activity_color, E.activity); } _draw_cos_line(minimap, from_position, to_position, from_color, to_color, 1.0, 0.5); } @@ -1360,15 +1360,15 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) { - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) { - if (Math::is_equal_approx(E->get().activity, p_activity)) { + for (Connection &E : connections) { + if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) { + if (Math::is_equal_approx(E.activity, p_activity)) { //update only if changed top_layer->update(); minimap->update(); connections_layer->update(); } - E->get().activity = p_activity; + E.activity = p_activity; return; } } @@ -1500,12 +1500,12 @@ Array GraphEdit::_get_connection_list() const { List<Connection> conns; get_connection_list(&conns); Array arr; - for (List<Connection>::Element *E = conns.front(); E; E = E->next()) { + for (const Connection &E : conns) { Dictionary d; - d["from"] = E->get().from; - d["from_port"] = E->get().from_port; - d["to"] = E->get().to; - d["to_port"] = E->get().to_port; + d["from"] = E.from; + d["from_port"] = E.from_port; + d["to"] = E.to; + d["to_port"] = E.to_port; arr.push_back(d); } return arr; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 06faf3fa3e..1603989243 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -221,7 +221,7 @@ void Label::_update_visible() { void Label::_notification(int p_what) { if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { - String new_text = tr(text); + String new_text = atr(text); if (new_text == xl_text) { return; //nothing new } @@ -509,7 +509,7 @@ void Label::set_text(const String &p_string) { return; } text = p_string; - xl_text = tr(p_string); + xl_text = atr(p_string); dirty = true; if (percent_visible < 1) { visible_chars = get_total_character_count() * percent_visible; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 19ffcfca6d..68e9171c15 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -597,7 +597,7 @@ void LineEdit::_notification(int p_what) { update(); } break; case NOTIFICATION_TRANSLATION_CHANGED: { - placeholder_translated = tr(placeholder); + placeholder_translated = atr(placeholder); _shape(); update(); } break; @@ -1364,7 +1364,7 @@ String LineEdit::get_text() const { void LineEdit::set_placeholder(String p_text) { placeholder = p_text; - placeholder_translated = tr(placeholder); + placeholder_translated = atr(placeholder); _shape(); update(); } diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 1e9baa77fc..cf1f41d0fc 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -55,6 +55,36 @@ void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { } } +void MenuButton::_popup_visibility_changed(bool p_visible) { + set_pressed(p_visible); + + if (!p_visible) { + set_process_internal(false); + return; + } + + if (switch_on_hover) { + Window *window = Object::cast_to<Window>(get_viewport()); + if (window) { + mouse_pos_adjusted = window->get_position(); + + if (window->is_embedded()) { + Window *window_parent = Object::cast_to<Window>(window->get_parent()->get_viewport()); + while (window_parent) { + if (!window_parent->is_embedded()) { + mouse_pos_adjusted += window_parent->get_position(); + break; + } + + window_parent = Object::cast_to<Window>(window_parent->get_parent()->get_viewport()); + } + } + + set_process_internal(true); + } + } +} + void MenuButton::pressed() { Size2 size = get_size(); @@ -94,10 +124,22 @@ bool MenuButton::is_switch_on_hover() { } void MenuButton::_notification(int p_what) { - if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - if (!is_visible_in_tree()) { - popup->hide(); - } + switch (p_what) { + case NOTIFICATION_VISIBILITY_CHANGED: { + if (!is_visible_in_tree()) { + popup->hide(); + } + } break; + case NOTIFICATION_INTERNAL_PROCESS: { + Vector2i mouse_pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted; + MenuButton *menu_btn_other = Object::cast_to<MenuButton>(get_viewport()->gui_find_control(mouse_pos)); + + if (menu_btn_other && menu_btn_other != this && menu_btn_other->is_switch_on_hover() && !menu_btn_other->is_disabled() && + (get_parent()->is_ancestor_of(menu_btn_other) || menu_btn_other->get_parent()->is_ancestor_of(popup))) { + popup->hide(); + menu_btn_other->pressed(); + } + } break; } } @@ -130,8 +172,8 @@ MenuButton::MenuButton() { popup = memnew(PopupMenu); popup->hide(); add_child(popup); - popup->connect("about_to_popup", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true)); // For when switching from another MenuButton. - popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); + popup->connect("about_to_popup", callable_mp(this, &MenuButton::_popup_visibility_changed), varray(true)); + popup->connect("popup_hide", callable_mp(this, &MenuButton::_popup_visibility_changed), varray(false)); } MenuButton::~MenuButton() { diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index fd9ae6021e..cc2ca117c4 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -42,11 +42,15 @@ class MenuButton : public Button { bool disable_shortcuts = false; PopupMenu *popup; + Vector2i mouse_pos_adjusted; + Array _get_items() const; void _set_items(const Array &p_items); void _gui_input(Ref<InputEvent> p_event) override; + void _popup_visibility_changed(bool p_visible); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 5e1c8cec37..f7e7e1cd60 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -72,6 +72,7 @@ void Popup::_notification(int p_what) { } else { _deinitialize_visible_parents(); emit_signal(SNAME("popup_hide")); + popped_up = false; } } break; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index ee9e0e8ab8..490548fce0 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -397,17 +397,17 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { - if (!item_clickable_area.has_point(m->get_position())) { - return; - } - - for (List<Rect2>::Element *E = autohide_areas.front(); E; E = E->next()) { - if (!Rect2(Point2(), get_size()).has_point(m->get_position()) && E->get().has_point(m->get_position())) { + for (const Rect2 &E : autohide_areas) { + if (!Rect2(Point2(), get_size()).has_point(m->get_position()) && E.has_point(m->get_position())) { _close_pressed(); return; } } + if (!item_clickable_area.has_point(m->get_position())) { + return; + } + int over = _get_mouse_over(m->get_position()); int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].id >= 0 ? items[over].id : over); @@ -722,7 +722,7 @@ void PopupMenu::_notification(int p_what) { case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_TRANSLATION_CHANGED: { for (int i = 0; i < items.size(); i++) { - items.write[i].xl_text = tr(items[i].text); + items.write[i].xl_text = atr(items[i].text); items.write[i].dirty = true; _shape_item(i); } @@ -747,12 +747,12 @@ void PopupMenu::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PROCESS: { //only used when using operating system windows - if (get_window_id() != DisplayServer::INVALID_WINDOW_ID && autohide_areas.size()) { + if (!is_embedded() && autohide_areas.size()) { Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); mouse_pos -= get_position(); - for (List<Rect2>::Element *E = autohide_areas.front(); E; E = E->next()) { - if (!Rect2(Point2(), get_size()).has_point(mouse_pos) && E->get().has_point(mouse_pos)) { + for (const Rect2 &E : autohide_areas) { + if (!Rect2(Point2(), get_size()).has_point(mouse_pos) && E.has_point(mouse_pos)) { _close_pressed(); return; } @@ -786,7 +786,7 @@ void PopupMenu::_notification(int p_what) { set_process_internal(false); } else { - if (get_window_id() != DisplayServer::INVALID_WINDOW_ID) { + if (!is_embedded()) { set_process_internal(true); } @@ -807,7 +807,7 @@ void PopupMenu::_notification(int p_what) { #define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \ item.text = p_label; \ - item.xl_text = tr(p_label); \ + item.xl_text = atr(p_label); \ item.id = p_id == -1 ? items.size() : p_id; \ item.accel = p_accel; @@ -887,7 +887,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \ _ref_shortcut(p_shortcut); \ item.text = p_shortcut->get_name(); \ - item.xl_text = tr(item.text); \ + item.xl_text = atr(item.text); \ item.id = p_id == -1 ? items.size() : p_id; \ item.shortcut = p_shortcut; \ item.shortcut_is_global = p_global; @@ -956,7 +956,7 @@ void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, cons void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) { Item item; item.text = p_label; - item.xl_text = tr(p_label); + item.xl_text = atr(p_label); item.id = p_id == -1 ? items.size() : p_id; item.submenu = p_submenu; items.push_back(item); @@ -973,7 +973,7 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, void PopupMenu::set_item_text(int p_idx, const String &p_text) { ERR_FAIL_INDEX(p_idx, items.size()); items.write[p_idx].text = p_text; - items.write[p_idx].xl_text = tr(p_text); + items.write[p_idx].xl_text = atr(p_text); _shape_item(p_idx); control->update(); @@ -1402,7 +1402,7 @@ void PopupMenu::add_separator(const String &p_text, int p_id) { sep.id = p_id; if (p_text != String()) { sep.text = p_text; - sep.xl_text = tr(p_text); + sep.xl_text = atr(p_text); } items.push_back(sep); control->update(); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 74718395d3..aedc5d0155 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -140,7 +140,6 @@ class PopupMenu : public Popup { void _close_pressed(); protected: - friend class MenuButton; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 99395aae30..3925e0c38e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -238,9 +238,9 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> } int idx = 0; - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { - ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames. - ItemFrame *frame = static_cast<ItemFrame *>(E->get()); + for (Item *E : table->subitems) { + ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. + ItemFrame *frame = static_cast<ItemFrame *>(E); for (int i = 0; i < frame->lines.size(); i++) { _resize_line(frame, i, p_base_font, p_base_font_size, 1); } @@ -316,9 +316,9 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> Vector2 offset; float row_height = 0.0; - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { - ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames. - ItemFrame *frame = static_cast<ItemFrame *>(E->get()); + for (Item *E : table->subitems) { + ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. + ItemFrame *frame = static_cast<ItemFrame *>(E); int column = idx % col_count; @@ -472,9 +472,9 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> const int available_width = p_width - hseparation * (col_count - 1); int idx = 0; - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { - ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames. - ItemFrame *frame = static_cast<ItemFrame *>(E->get()); + for (Item *E : table->subitems) { + ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. + ItemFrame *frame = static_cast<ItemFrame *>(E); int column = idx % col_count; for (int i = 0; i < frame->lines.size(); i++) { @@ -556,7 +556,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> Vector2 offset; float row_height = 0.0; - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { + for (const List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames. ItemFrame *frame = static_cast<ItemFrame *>(E->get()); @@ -783,8 +783,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o int row_count = table->rows.size(); int idx = 0; - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { - ItemFrame *frame = static_cast<ItemFrame *>(E->get()); + for (Item *E : table->subitems) { + ItemFrame *frame = static_cast<ItemFrame *>(E); int col = idx % col_count; int row = idx / col_count; @@ -1203,8 +1203,8 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V int col_count = table->columns.size(); int row_count = table->rows.size(); - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { - ItemFrame *frame = static_cast<ItemFrame *>(E->get()); + for (Item *E : table->subitems) { + ItemFrame *frame = static_cast<ItemFrame *>(E); int col = idx % col_count; int row = idx / col_count; @@ -2080,8 +2080,8 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) { return true; } - for (List<Item *>::Element *E = from->subitems.front(); E; E = E->next()) { - bool layout = _find_layout_subitem(E->get(), to); + for (Item *E : from->subitems) { + bool layout = _find_layout_subitem(E, to); if (layout) { return true; @@ -3448,8 +3448,8 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } Vector<ItemFX *> fx_items; - for (List<Item *>::Element *E = main->subitems.front(); E; E = E->next()) { - Item *subitem = static_cast<Item *>(E->get()); + for (Item *E : main->subitems) { + Item *subitem = static_cast<Item *>(E); _fetch_item_fx_stack(subitem, fx_items); if (fx_items.size()) { @@ -3719,9 +3719,9 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p ItemTable *table = static_cast<ItemTable *>(it); int idx = 0; int col_count = table->columns.size(); - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { - ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames. - ItemFrame *frame = static_cast<ItemFrame *>(E->get()); + for (Item *E : table->subitems) { + ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. + ItemFrame *frame = static_cast<ItemFrame *>(E); int column = idx % col_count; for (int i = 0; i < frame->lines.size(); i++) { diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 8f84585f9b..4b8c4b3e16 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -550,7 +550,7 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in // Draw the tab contents. Control *control = Object::cast_to<Control>(tabs[p_index]); - String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); + String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT); int top_margin = p_tab_style->get_margin(SIDE_TOP); @@ -584,7 +584,8 @@ void TabContainer::_refresh_texts() { int font_size = get_theme_font_size(SNAME("font_size")); for (int i = 0; i < tabs.size(); i++) { Control *control = Object::cast_to<Control>(tabs[i]); - String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); + String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); + Ref<TextLine> name; name.instantiate(); name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); @@ -648,7 +649,7 @@ int TabContainer::_get_tab_width(int p_index) const { // Get the width of the text displayed on the tab. Ref<Font> font = get_theme_font(SNAME("font")); int font_size = get_theme_font_size(SNAME("font_size")); - String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); + String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); int width = font->get_string_size(text, font_size).width; // Add space for a tab icon. diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 9e8fe27ffb..103860ad78 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -239,7 +239,7 @@ void Tabs::_shape(int p_tab) { Ref<Font> font = get_theme_font(SNAME("font")); int font_size = get_theme_font_size(SNAME("font_size")); - tabs.write[p_tab].xl_text = tr(tabs[p_tab].text); + tabs.write[p_tab].xl_text = atr(tabs[p_tab].text); tabs.write[p_tab].text_buf->clear(); if (tabs[p_tab].text_direction == Control::TEXT_DIRECTION_INHERITED) { tabs.write[p_tab].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); @@ -529,7 +529,7 @@ bool Tabs::get_offset_buttons_visible() const { void Tabs::set_tab_title(int p_tab, const String &p_title) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].text = p_title; - tabs.write[p_tab].xl_text = tr(p_title); + tabs.write[p_tab].xl_text = atr(p_title); _shape(p_tab); update(); minimum_size_changed(); @@ -742,7 +742,7 @@ void Tabs::_on_mouse_exited() { void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { Tab t; t.text = p_str; - t.xl_text = tr(p_str); + t.xl_text = atr(p_str); t.text_buf.instantiate(); t.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); t.text_buf->add_string(t.xl_text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index f81a3ef630..0a76351885 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -128,24 +128,21 @@ void CanvasItemMaterial::_update_shader() { if (particles_animation) { code += "uniform int particles_anim_h_frames;\n"; code += "uniform int particles_anim_v_frames;\n"; - code += "uniform bool particles_anim_loop;\n"; + code += "uniform bool particles_anim_loop;\n\n"; code += "void vertex() {\n"; - - code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; - code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; - - code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n"; - - code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; - code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (!particles_anim_loop) {\n"; - code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; - code += "\t} else {\n"; - code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; - code += "\t}"; - code += "\tUV /= vec2(h_frames, v_frames);\n"; - code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; + code += " float h_frames = float(particles_anim_h_frames);\n"; + code += " float v_frames = float(particles_anim_v_frames);\n"; + code += " VERTEX.xy /= vec2(h_frames, v_frames);\n"; + code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += " if (!particles_anim_loop) {\n"; + code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; + code += " } else {\n"; + code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; + code += " }"; + code += " UV /= vec2(h_frames, v_frames);\n"; + code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; code += "}\n"; } @@ -526,7 +523,7 @@ void CanvasItem::_enter_canvas() { get_viewport()->gui_reset_canvas_sort_index(); } - get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_top_level_raise_self"); + get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, SNAME("_top_level_raise_self")); } else { CanvasItem *parent = get_parent_item(); @@ -545,7 +542,7 @@ void CanvasItem::_exit_canvas() { notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, RID()); canvas_layer = nullptr; - group = ""; + group = StringName(); } void CanvasItem::_notification(int p_what) { @@ -591,7 +588,7 @@ void CanvasItem::_notification(int p_what) { break; } - if (group != "") { + if (group != StringName()) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_top_level_raise_self"); } else { CanvasItem *p = get_parent_item(); @@ -651,7 +648,7 @@ void CanvasItem::update() { pending_update = true; - MessageQueue::get_singleton()->push_call(this, "_update_callback"); + MessageQueue::get_singleton()->push_call(this, SNAME("_update_callback")); } void CanvasItem::set_modulate(const Color &p_modulate) { @@ -959,8 +956,7 @@ void CanvasItem::_notify_transform(CanvasItem *p_node) { } } - for (List<CanvasItem *>::Element *E = p_node->children_items.front(); E; E = E->next()) { - CanvasItem *ci = E->get(); + for (CanvasItem *ci : p_node->children_items) { if (ci->top_level) { continue; } @@ -1337,9 +1333,9 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) { update(); if (p_propagate) { - for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) { - if (!E->get()->top_level && E->get()->texture_filter == TEXTURE_FILTER_PARENT_NODE) { - E->get()->_update_texture_filter_changed(true); + for (CanvasItem *E : children_items) { + if (!E->top_level && E->texture_filter == TEXTURE_FILTER_PARENT_NODE) { + E->_update_texture_filter_changed(true); } } } @@ -1377,9 +1373,9 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); update(); if (p_propagate) { - for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) { - if (!E->get()->top_level && E->get()->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { - E->get()->_update_texture_repeat_changed(true); + for (CanvasItem *E : children_items) { + if (!E->top_level && E->texture_repeat == TEXTURE_REPEAT_PARENT_NODE) { + E->_update_texture_repeat_changed(true); } } } diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index afdd18d76b..f264764870 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -187,7 +187,7 @@ private: mutable SelfList<Node> xform_change; RID canvas_item; - String group; + StringName group; CanvasLayer *canvas_layer = nullptr; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index f649380afa..2c6cefa771 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -220,8 +220,8 @@ bool HTTPRequest::_handle_response(bool *ret_value) { client->get_response_headers(&rheaders); response_headers.resize(0); downloaded.set(0); - for (List<String>::Element *E = rheaders.front(); E; E = E->next()) { - response_headers.push_back(E->get()); + for (const String &E : rheaders) { + response_headers.push_back(E); } if (response_code == 301 || response_code == 302) { @@ -235,9 +235,9 @@ bool HTTPRequest::_handle_response(bool *ret_value) { String new_request; - for (List<String>::Element *E = rheaders.front(); E; E = E->next()) { - if (E->get().findn("Location: ") != -1) { - new_request = E->get().substr(9, E->get().length()).strip_edges(); + for (const String &E : rheaders) { + if (E.findn("Location: ") != -1) { + new_request = E.substr(9, E.length()).strip_edges(); } } diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 89dac5f5a8..b5ba1899ec 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -42,9 +42,9 @@ bool InstancePlaceholder::_set(const StringName &p_name, const Variant &p_value) } bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const { - for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { - if (E->get().name == p_name) { - r_ret = E->get().value; + for (const PropSet &E : stored_values) { + if (E.name == p_name) { + r_ret = E.value; return true; } } @@ -52,10 +52,10 @@ bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const { } void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const { - for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { + for (const PropSet &E : stored_values) { PropertyInfo pi; - pi.name = E->get().name; - pi.type = E->get().value.get_type(); + pi.name = E.name; + pi.type = E.value.get_type(); pi.usage = PROPERTY_USAGE_STORAGE; p_list->push_back(pi); @@ -95,8 +95,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene scene->set_name(get_name()); int pos = get_index(); - for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { - scene->set(E->get().name, E->get().value); + for (const PropSet &E : stored_values) { + scene->set(E.name, E.value); } if (p_replace) { @@ -114,10 +114,10 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { Dictionary ret; PackedStringArray order; - for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { - ret[E->get().name] = E->get().value; + for (const PropSet &E : stored_values) { + ret[E.name] = E.value; if (p_with_order) { - order.push_back(E->get().name); + order.push_back(E.name); } }; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 0d060240de..f1e5574351 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1597,8 +1597,8 @@ Array Node::_get_groups() const { Array groups; List<GroupInfo> gi; get_groups(&gi); - for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) { - groups.push_back(E->get().name); + for (const GroupInfo &E : gi) { + groups.push_back(E.name); } return groups; @@ -1947,18 +1947,18 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const List<PropertyInfo> plist; N->get()->get_property_list(&plist); - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : plist) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - String name = E->get().name; + String name = E.name; if (name == script_property_name) { continue; } Variant value = N->get()->get(name).duplicate(true); - if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { + if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { Resource *res = Object::cast_to<Resource>(value); if (res) { // Duplicate only if it's a resource current_node->set(name, res->duplicate()); @@ -1983,14 +1983,14 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (p_flags & DUPLICATE_GROUPS) { List<GroupInfo> gi; get_groups(&gi); - for (List<GroupInfo>::Element *E = gi.front(); E; E = E->next()) { + for (const GroupInfo &E : gi) { #ifdef TOOLS_ENABLED - if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent) { + if ((p_flags & DUPLICATE_FROM_EDITOR) && !E.persistent) { continue; } #endif - node->add_to_group(E->get().name, E->get().persistent); + node->add_to_group(E.name, E.persistent); } } @@ -2014,21 +2014,21 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const } } - for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) { - Node *parent = node->get_node(get_path_to(E->get()->data.parent)); + for (const Node *&E : hidden_roots) { + Node *parent = node->get_node(get_path_to(E->data.parent)); if (!parent) { memdelete(node); return nullptr; } - Node *dup = E->get()->_duplicate(p_flags, r_duplimap); + Node *dup = E->_duplicate(p_flags, r_duplimap); if (!dup) { memdelete(node); return nullptr; } parent->add_child(dup); - int pos = E->get()->get_index(); + int pos = E->get_index(); if (pos < parent->get_child_count() - 1) { parent->move_child(dup, pos); @@ -2073,17 +2073,17 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re List<PropertyInfo> props; p_node->get_property_list(&props); - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : props) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - Variant v = p_node->get(E->get().name); + Variant v = p_node->get(E.name); if (v.is_ref()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { - p_node->set(E->get().name, p_resource_remap[res]); + p_node->set(E.name, p_resource_remap[res]); remap_nested_resources(res, p_resource_remap); } } @@ -2099,17 +2099,17 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc List<PropertyInfo> props; p_resource->get_property_list(&props); - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : props) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - Variant v = p_resource->get(E->get().name); + Variant v = p_resource->get(E.name); if (v.is_ref()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { - p_resource->set(E->get().name, p_resource_remap[res]); + p_resource->set(E.name, p_resource_remap[res]); remap_nested_resources(res, p_resource_remap); } } @@ -2135,13 +2135,13 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { List<Connection> conns; n->get_all_signal_connections(&conns); - for (List<Connection>::Element *E = conns.front(); E; E = E->next()) { - if (E->get().flags & CONNECT_PERSIST) { + for (const Connection &E : conns) { + if (E.flags & CONNECT_PERSIST) { //user connected NodePath p = p_original->get_path_to(n); Node *copy = p_copy->get_node(p); - Node *target = Object::cast_to<Node>(E->get().callable.get_object()); + Node *target = Object::cast_to<Node>(E.callable.get_object()); if (!target) { continue; } @@ -2158,9 +2158,9 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { } if (copy && copytarget) { - const Callable copy_callable = Callable(copytarget, E->get().callable.get_method()); - if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) { - copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags); + const Callable copy_callable = Callable(copytarget, E.callable.get_method()); + if (!copy->is_connected(E.signal.get_name(), copy_callable)) { + copy->connect(E.signal.get_name(), copy_callable, E.binds, E.flags); } } } @@ -2194,8 +2194,8 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) { List<GroupInfo> groups; get_groups(&groups); - for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) { - p_node->add_to_group(E->get().name, E->get().persistent); + for (const GroupInfo &E : groups) { + p_node->add_to_group(E.name, E.persistent); } } @@ -2241,9 +2241,7 @@ void Node::_replace_connections_target(Node *p_new_target) { List<Connection> cl; get_signals_connected_to_this(&cl); - for (List<Connection>::Element *E = cl.front(); E; E = E->next()) { - Connection &c = E->get(); - + for (const Connection &c : cl) { if (c.flags & CONNECT_PERSIST) { c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method())); bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method()); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 2a5be0314d..dcbbebbc55 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -66,11 +66,11 @@ void SceneTreeTimer::_bind_methods() { ADD_SIGNAL(MethodInfo("timeout")); } -void SceneTreeTimer::set_time_left(float p_time) { +void SceneTreeTimer::set_time_left(double p_time) { time_left = p_time; } -float SceneTreeTimer::get_time_left() const { +double SceneTreeTimer::get_time_left() const { return time_left; } @@ -82,12 +82,19 @@ bool SceneTreeTimer::is_process_always() { return process_always; } +void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) { + ignore_time_scale = p_ignore; +} + +bool SceneTreeTimer::is_ignore_time_scale() { + return ignore_time_scale; +} + void SceneTreeTimer::release_connections() { List<Connection> connections; get_all_signal_connections(&connections); - for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - Connection const &connection = E->get(); + for (const Connection &connection : connections) { disconnect(connection.signal.get_name(), connection.callable); } } @@ -169,8 +176,8 @@ void SceneTree::_flush_ugc() { v[i] = E->get()[i]; } - static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5"); - call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]); + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); + call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); unique_group_calls.erase(E); } @@ -396,7 +403,7 @@ void SceneTree::initialize() { MainLoop::initialize(); } -bool SceneTree::physics_process(float p_time) { +bool SceneTree::physics_process(double p_time) { root_lock++; current_frame++; @@ -408,9 +415,9 @@ bool SceneTree::physics_process(float p_time) { emit_signal(SNAME("physics_frame")); - _notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_process_picking"); - _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); + _notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking")); + _notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack @@ -425,7 +432,7 @@ bool SceneTree::physics_process(float p_time) { return _quit; } -bool SceneTree::process(float p_time) { +bool SceneTree::process(double p_time) { root_lock++; MainLoop::process(p_time); @@ -442,8 +449,8 @@ bool SceneTree::process(float p_time) { flush_transform_notifications(); - _notify_group_pause("process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); - _notify_group_pause("process", Node::NOTIFICATION_PROCESS); + _notify_group_pause(SNAME("process_internal"), Node::NOTIFICATION_INTERNAL_PROCESS); + _notify_group_pause(SNAME("process"), Node::NOTIFICATION_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack @@ -466,8 +473,13 @@ bool SceneTree::process(float p_time) { E = N; continue; } - float time_left = E->get()->get_time_left(); - time_left -= p_time; + + double time_left = E->get()->get_time_left(); + if (E->get()->is_ignore_time_scale()) { + time_left -= Engine::get_singleton()->get_process_step(); + } else { + time_left -= p_time; + } E->get()->set_time_left(time_left); if (time_left < 0) { @@ -490,7 +502,7 @@ bool SceneTree::process(float p_time) { if (Engine::get_singleton()->is_editor_hint()) { //simple hack to reload fallback environment if it changed from editor - String env_path = ProjectSettings::get_singleton()->get("rendering/environment/defaults/default_environment"); + String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment")); env_path = env_path.strip_edges(); //user may have added a space or two String cpath; Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment(); @@ -559,8 +571,8 @@ void SceneTree::finalize() { } // cleanup timers - for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) { - E->get()->release_connections(); + for (Ref<SceneTreeTimer> &timer : timers) { + timer->release_connections(); } timers.clear(); } @@ -927,8 +939,8 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Cal v[i] = *p_args[i + 3]; } - static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5"); - call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]); + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); + call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); return Variant(); } @@ -947,8 +959,8 @@ Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable: v[i] = *p_args[i + 2]; } - static_assert(VARIANT_ARG_MAX == 5, "This code needs to be updated if VARIANT_ARG_MAX != 5"); - call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]); + static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); + call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]); return Variant(); } @@ -1112,7 +1124,7 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) { +Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) { Ref<SceneTreeTimer> stt; stt.instantiate(); stt->set_process_always(p_process_always); @@ -1134,8 +1146,8 @@ Array SceneTree::get_processed_tweens() { ret.resize(tweens.size()); int i = 0; - for (List<Ref<Tween>>::Element *E = tweens.front(); E; E = E->next()) { - ret[i] = E->get(); + for (const Ref<Tween> &tween : tweens) { + ret[i] = tween; i++; } @@ -1390,11 +1402,11 @@ SceneTree::SceneTree() { List<String> exts; ResourceLoader::get_recognized_extensions_for_type("Environment", &exts); String ext_hint; - for (List<String>::Element *E = exts.front(); E; E = E->next()) { + for (const String &E : exts) { if (ext_hint != String()) { ext_hint += ","; } - ext_hint += "*." + E->get(); + ext_hint += "*." + E; } // Get path. String env_path = GLOBAL_DEF("rendering/environment/defaults/default_environment", ""); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0be0e185a5..cfb95bd6b5 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -52,19 +52,23 @@ class Tween; class SceneTreeTimer : public RefCounted { GDCLASS(SceneTreeTimer, RefCounted); - float time_left = 0.0; + double time_left = 0.0; bool process_always = true; + bool ignore_time_scale = false; protected: static void _bind_methods(); public: - void set_time_left(float p_time); - float get_time_left() const; + void set_time_left(double p_time); + double get_time_left() const; void set_process_always(bool p_process_always); bool is_process_always(); + void set_ignore_time_scale(bool p_ignore); + bool is_ignore_time_scale(); + void release_connections(); SceneTreeTimer(); @@ -87,8 +91,8 @@ private: Window *root = nullptr; uint64_t tree_version = 1; - float physics_process_time = 1.0; - float process_time = 1.0; + double physics_process_time = 1.0; + double process_time = 1.0; bool accept_quit = true; bool quit_on_go_back = true; @@ -233,8 +237,8 @@ public: virtual void initialize() override; - virtual bool physics_process(float p_time) override; - virtual bool process(float p_time) override; + virtual bool physics_process(double p_time) override; + virtual bool process(double p_time) override; virtual void finalize() override; @@ -243,8 +247,8 @@ public: void quit(int p_exit_code = EXIT_SUCCESS); - _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; } - _FORCE_INLINE_ float get_process_time() const { return process_time; } + _FORCE_INLINE_ double get_physics_process_time() const { return physics_process_time; } + _FORCE_INLINE_ double get_process_time() const { return process_time; } #ifdef TOOLS_ENABLED bool is_node_being_edited(const Node *p_node) const; @@ -313,7 +317,7 @@ public: Error change_scene_to(const Ref<PackedScene> &p_scene); Error reload_current_scene(); - Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_always = true); + Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true); Ref<Tween> create_tween(); Array get_processed_tweens(); diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index ef8245076f..b5a2a30b3b 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -81,12 +81,12 @@ void Timer::_notification(int p_what) { } } -void Timer::set_wait_time(float p_time) { +void Timer::set_wait_time(double p_time) { ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero."); wait_time = p_time; } -float Timer::get_wait_time() const { +double Timer::get_wait_time() const { return wait_time; } @@ -106,7 +106,7 @@ bool Timer::has_autostart() const { return autostart; } -void Timer::start(float p_time) { +void Timer::start(double p_time) { ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true."); if (p_time > 0) { @@ -139,7 +139,7 @@ bool Timer::is_stopped() const { return get_time_left() <= 0; } -float Timer::get_time_left() const { +double Timer::get_time_left() const { return time_left > 0 ? time_left : 0; } diff --git a/scene/main/timer.h b/scene/main/timer.h index 3d9e21d7fc..2b9faddcb9 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -36,7 +36,7 @@ class Timer : public Node { GDCLASS(Timer, Node); - float wait_time = 1.0; + double wait_time = 1.0; bool one_shot = false; bool autostart = false; bool processing = false; @@ -54,8 +54,8 @@ public: TIMER_PROCESS_IDLE, }; - void set_wait_time(float p_time); - float get_wait_time() const; + void set_wait_time(double p_time); + double get_wait_time() const; void set_one_shot(bool p_one_shot); bool is_one_shot() const; @@ -63,7 +63,7 @@ public: void set_autostart(bool p_start); bool has_autostart() const; - void start(float p_time = -1); + void start(double p_time = -1); void stop(); void set_paused(bool p_paused); @@ -71,7 +71,7 @@ public: bool is_stopped() const; - float get_time_left() const; + double get_time_left() const; void set_timer_process_callback(TimerProcessCallback p_callback); TimerProcessCallback get_timer_process_callback() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b366f2d670..8e7182df46 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -37,6 +37,7 @@ #include "core/os/os.h" #include "core/string/translation.h" +#include "scene/2d/camera_2d.h" #include "scene/2d/collision_object_2d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_object_3d.h" @@ -195,7 +196,7 @@ void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera return; //discarded } } - p_object->_input_event(camera, p_input_event, p_pos, p_normal, p_shape); + p_object->_input_event(camera_3d, p_input_event, p_pos, p_normal, p_shape); physics_last_object_transform = object_transform; physics_last_camera_transform = camera_transform; physics_last_id = id; @@ -248,7 +249,7 @@ void Viewport::_sub_window_update(Window *p_window) { Rect2i r = Rect2i(p_window->get_position(), sw.window->get_size()); if (!p_window->get_flag(Window::FLAG_BORDERLESS)) { - Ref<StyleBox> panel = p_window->get_theme_stylebox(SNAME("panel_window")); + Ref<StyleBox> panel = p_window->get_theme_stylebox(SNAME("embedded_border")); panel->draw(sw.canvas_item, r); // Draw the title bar text. @@ -259,7 +260,7 @@ void Viewport::_sub_window_update(Window *p_window) { int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_ofs")); int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_ofs")); - TextLine title_text = TextLine(p_window->get_title(), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs); title_text.set_direction(p_window->is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); int x = (r.size.width - title_text.get_size().x) / 2; @@ -272,9 +273,8 @@ void Viewport::_sub_window_update(Window *p_window) { } title_text.draw(sw.canvas_item, r.position + Point2(x, y), title_color); - bool hl = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside; - - Ref<Texture2D> close_icon = p_window->get_theme_icon(hl ? "close_highlight" : "close"); + bool pressed = gui.subwindow_focused == sw.window && gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE && gui.subwindow_drag_close_inside; + Ref<Texture2D> close_icon = p_window->get_theme_icon(pressed ? "close_pressed" : "close"); close_icon->draw(sw.canvas_item, r.position + Vector2(r.size.width - close_h_ofs, -close_v_ofs)); } @@ -444,6 +444,7 @@ void Viewport::_notification(int p_what) { RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario()); //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); + set_physics_process_internal(true); } } break; @@ -462,7 +463,7 @@ void Viewport::_notification(int p_what) { } } - if (cameras.size() && !camera) { + if (cameras.size() && !camera_3d) { //there are cameras but no current camera, pick first in tree and make it current Camera3D *first = nullptr; for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { @@ -477,10 +478,6 @@ void Viewport::_notification(int p_what) { } #endif - // Enable processing for tooltips, collision debugging, physics object picking, etc. - set_process_internal(true); - set_physics_process_internal(true); - } break; case NOTIFICATION_EXIT_TREE: { _gui_cancel_tooltip(); @@ -500,19 +497,10 @@ void Viewport::_notification(int p_what) { } remove_from_group("_viewports"); + set_physics_process_internal(false); RS::get_singleton()->viewport_set_active(viewport, false); RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID()); - - } break; - case NOTIFICATION_INTERNAL_PROCESS: { - if (gui.tooltip_timer >= 0) { - gui.tooltip_timer -= get_process_delta_time(); - if (gui.tooltip_timer < 0) { - _gui_show_tooltip(); - } - } - } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { @@ -584,8 +572,7 @@ void Viewport::_process_picking() { // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame bool has_mouse_event = false; - for (List<Ref<InputEvent>>::Element *E = physics_picking_events.front(); E; E = E->next()) { - Ref<InputEventMouse> m = E->get(); + for (const Ref<InputEvent> &m : physics_picking_events) { if (m.is_valid()) { has_mouse_event = true; break; @@ -743,8 +730,8 @@ void Viewport::_process_picking() { if (physics_object_capture.is_valid()) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture)); - if (co && camera) { - _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0); + if (co && camera_3d) { + _collision_object_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0); captured = true; if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { physics_object_capture = ObjectID(); @@ -761,16 +748,16 @@ void Viewport::_process_picking() { if (last_id.is_valid()) { if (ObjectDB::get_instance(last_id) && last_object) { //good, exists - _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape); + _collision_object_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { physics_object_capture = last_id; } } } } else { - if (camera) { - Vector3 from = camera->project_ray_origin(pos); - Vector3 dir = camera->project_ray_normal(pos); + if (camera_3d) { + Vector3 from = camera_3d->project_ray_origin(pos); + Vector3 dir = camera_3d->project_ray_normal(pos); PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space()); if (space) { @@ -778,8 +765,8 @@ void Viewport::_process_picking() { ObjectID new_collider; if (col) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider); - if (co && co->can_process()) { - _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape); + if (co) { + _collision_object_input_event(co, camera_3d, ev, result.position, result.normal, result.shape); last_object = co; last_id = result.collider_id; new_collider = last_id; @@ -1033,64 +1020,68 @@ void Viewport::_listener_make_next_current(Listener3D *p_exclude) { } } else { // Attempt to reset listener to the camera position - if (camera != nullptr) { + if (camera_3d != nullptr) { _update_listener(); - _camera_transform_changed_notify(); + _camera_3d_transform_changed_notify(); } } } #endif -void Viewport::_camera_transform_changed_notify() { +void Viewport::_camera_3d_transform_changed_notify() { #ifndef _3D_DISABLED #endif } -void Viewport::_camera_set(Camera3D *p_camera) { +void Viewport::_camera_3d_set(Camera3D *p_camera) { #ifndef _3D_DISABLED - if (camera == p_camera) { + if (camera_3d == p_camera) { return; } - if (camera) { - camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT); + if (camera_3d) { + camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); } - camera = p_camera; + camera_3d = p_camera; if (!camera_override) { - if (camera) { - RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + if (camera_3d) { + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); } else { RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } } - if (camera) { - camera->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); + if (camera_3d) { + camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); } _update_listener(); - _camera_transform_changed_notify(); + _camera_3d_transform_changed_notify(); #endif } -bool Viewport::_camera_add(Camera3D *p_camera) { +void Viewport::_camera_2d_set(Camera2D *p_camera_2d) { + camera_2d = p_camera_2d; +} + +bool Viewport::_camera_3d_add(Camera3D *p_camera) { cameras.insert(p_camera); return cameras.size() == 1; } -void Viewport::_camera_remove(Camera3D *p_camera) { +void Viewport::_camera_3d_remove(Camera3D *p_camera) { cameras.erase(p_camera); - if (camera == p_camera) { - camera->notification(Camera3D::NOTIFICATION_LOST_CURRENT); - camera = nullptr; + if (camera_3d == p_camera) { + camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT); + camera_3d = nullptr; } } #ifndef _3D_DISABLED -void Viewport::_camera_make_next_current(Camera3D *p_exclude) { +void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) { for (Set<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { if (p_exclude == E->get()) { continue; @@ -1098,7 +1089,7 @@ void Viewport::_camera_make_next_current(Camera3D *p_exclude) { if (!E->get()->is_inside_tree()) { continue; } - if (camera != nullptr) { + if (camera_3d != nullptr) { return; } @@ -1287,8 +1278,12 @@ Listener3D *Viewport::get_listener() const { return listener; } -Camera3D *Viewport::get_camera() const { - return camera; +Camera3D *Viewport::get_camera_3d() const { + return camera_3d; +} + +Camera2D *Viewport::get_camera_2d() const { + return camera_2d; } void Viewport::enable_camera_override(bool p_enable) { @@ -1306,8 +1301,8 @@ void Viewport::enable_camera_override(bool p_enable) { if (p_enable) { RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid); - } else if (camera) { - RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + } else if (camera_3d) { + RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera()); } else { RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID()); } @@ -1481,7 +1476,10 @@ void Viewport::_gui_sort_roots() { void Viewport::_gui_cancel_tooltip() { gui.tooltip_control = nullptr; - gui.tooltip_timer = -1; + if (gui.tooltip_timer.is_valid()) { + gui.tooltip_timer->release_connections(); + gui.tooltip_timer = Ref<SceneTreeTimer>(); + } if (gui.tooltip_popup) { gui.tooltip_popup->queue_delete(); gui.tooltip_popup = nullptr; @@ -1560,6 +1558,7 @@ void Viewport::_gui_show_tooltip() { // If no custom tooltip is given, use a default implementation. if (!base_tooltip) { gui.tooltip_label = memnew(TooltipLabel); + gui.tooltip_label->set_auto_translate(gui.tooltip_control->is_auto_translating()); gui.tooltip_label->set_text(tooltip_text); base_tooltip = gui.tooltip_label; panel->connect("mouse_entered", callable_mp(this, &Viewport::_gui_cancel_tooltip)); @@ -1701,7 +1700,7 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) { //_unblock(); } -Control *Viewport::_gui_find_control(const Point2 &p_global) { +Control *Viewport::gui_find_control(const Point2 &p_global) { //aca va subwindows _gui_sort_roots(); @@ -1841,7 +1840,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { parent_xform=data.parent_canvas_item->get_global_transform(); */ - gui.mouse_focus = _gui_find_control(pos); + gui.mouse_focus = gui_find_control(pos); gui.last_mouse_focus = gui.mouse_focus; if (!gui.mouse_focus) { @@ -1982,7 +1981,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.mouse_focus) { over = gui.mouse_focus; } else { - over = _gui_find_control(mpos); + over = gui_find_control(mpos); } if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) { @@ -2065,7 +2064,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.mouse_focus) { over = gui.mouse_focus; } else { - over = _gui_find_control(mpos); + over = gui_find_control(mpos); } if (over != gui.mouse_over) { @@ -2130,9 +2129,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (can_tooltip && !is_tooltip_shown) { + if (gui.tooltip_timer.is_valid()) { + gui.tooltip_timer->release_connections(); + gui.tooltip_timer = Ref<SceneTreeTimer>(); + } gui.tooltip_control = over; gui.tooltip_pos = over->get_screen_transform().xform(pos); - gui.tooltip_timer = gui.tooltip_delay; + gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay); + gui.tooltip_timer->set_ignore_time_scale(true); + gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip)); } } @@ -2252,7 +2257,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform()); viewport_pos = ai.xform(viewport_pos); //find control under at pos - gui.drag_mouse_over = viewport_under->_gui_find_control(viewport_pos); + gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos); if (gui.drag_mouse_over) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); gui.drag_mouse_over_pos = localizer.xform(viewport_pos); @@ -2280,7 +2285,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (touch_event.is_valid()) { Size2 pos = touch_event->get_position(); if (touch_event->is_pressed()) { - Control *over = _gui_find_control(pos); + Control *over = gui_find_control(pos); if (over) { if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); //make a copy @@ -2315,7 +2320,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Size2 pos = gesture_event->get_position(); - Control *over = _gui_find_control(pos); + Control *over = gui_find_control(pos); if (over) { if (over->can_process()) { gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy @@ -2336,7 +2341,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (drag_event.is_valid()) { Control *over = gui.mouse_focus; if (!over) { - over = _gui_find_control(drag_event->get_position()); + over = gui_find_control(drag_event->get_position()); } if (over) { if (over->can_process()) { @@ -3172,8 +3177,13 @@ bool Viewport::is_using_own_world_3d() const { void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; - if (!physics_object_picking) { + if (physics_object_picking) { + add_to_group("_picking_viewports"); + } else { physics_picking_events.clear(); + if (is_in_group("_picking_viewports")) { + remove_from_group("_picking_viewports"); + } } } @@ -3542,7 +3552,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d); ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d); - ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera); + ClassDB::bind_method(D_METHOD("get_camera_3d"), &Viewport::get_camera_3d); + ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d); ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener); ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 59715ebd0e..b5c49a8a97 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -50,6 +50,7 @@ class Label; class Timer; class Viewport; class CollisionObject3D; +class SceneTreeTimer; class ViewportTexture : public Texture2D { GDCLASS(ViewportTexture, Texture2D); @@ -214,7 +215,8 @@ private: } } camera_override; - Camera3D *camera = nullptr; + Camera3D *camera_3d = nullptr; + Camera2D *camera_2d = nullptr; Set<Camera3D *> cameras; Set<CanvasLayer *> canvas_layers; @@ -262,7 +264,7 @@ private: Transform3D physics_last_camera_transform; ObjectID physics_last_id; bool physics_has_last_mousepos = false; - Vector2 physics_last_mousepos = Vector2(Math_INF, Math_INF); + Vector2 physics_last_mousepos = Vector2(INFINITY, INFINITY); struct { bool alt = false; bool control = false; @@ -372,7 +374,7 @@ private: bool drag_attempted = false; Variant drag_data; ObjectID drag_preview_id; - float tooltip_timer = -1.0; + Ref<SceneTreeTimer> tooltip_timer; float tooltip_delay = 0.0; Transform2D focus_inv_xform; bool roots_order_dirty = false; @@ -403,7 +405,6 @@ private: void _gui_call_notification(Control *p_control, int p_what); void _gui_sort_roots(); - Control *_gui_find_control(const Point2 &p_global); Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform); void _gui_input_event(Ref<InputEvent> p_event); @@ -450,11 +451,14 @@ private: void _listener_make_next_current(Listener3D *p_exclude); friend class Camera3D; - void _camera_transform_changed_notify(); - void _camera_set(Camera3D *p_camera); - bool _camera_add(Camera3D *p_camera); //true if first - void _camera_remove(Camera3D *p_camera); - void _camera_make_next_current(Camera3D *p_exclude); + void _camera_3d_transform_changed_notify(); + void _camera_3d_set(Camera3D *p_camera); + bool _camera_3d_add(Camera3D *p_camera); //true if first + void _camera_3d_remove(Camera3D *p_camera); + void _camera_3d_make_next_current(Camera3D *p_exclude); + + friend class Camera2D; + void _camera_2d_set(Camera2D *p_camera_2d); friend class CanvasLayer; void _canvas_layer_add(CanvasLayer *p_canvas_layer); @@ -497,7 +501,8 @@ public: uint64_t get_processed_events_count() const { return event_count; } Listener3D *get_listener() const; - Camera3D *get_camera() const; + Camera3D *get_camera_3d() const; + Camera2D *get_camera_2d() const; void enable_camera_override(bool p_enable); bool is_camera_override_enabled() const; @@ -624,6 +629,8 @@ public: bool gui_is_dragging() const; + Control *gui_find_control(const Point2 &p_global); + void set_sdf_oversize(SDFOversize p_sdf_oversize); SDFOversize get_sdf_oversize() const; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 7aa88fa766..1f1da7cefb 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -42,9 +42,8 @@ void Window::set_title(const String &p_title) { if (embedder) { embedder->_sub_window_update(this); - } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { - DisplayServer::get_singleton()->window_set_title(p_title, window_id); + DisplayServer::get_singleton()->window_set_title(atr(p_title), window_id); } } @@ -233,7 +232,7 @@ void Window::_make_window() { DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); DisplayServer::get_singleton()->window_set_min_size(min_size, window_id); - DisplayServer::get_singleton()->window_set_title(tr(title), window_id); + DisplayServer::get_singleton()->window_set_title(atr(title), window_id); DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); _update_window_size(); @@ -700,93 +699,98 @@ Viewport *Window::_get_embedder() const { } void Window::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - bool embedded = false; - { - embedder = _get_embedder(); - - if (embedder) { - embedded = true; - - if (!visible) { - embedder = nullptr; //not yet since not visible + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + bool embedded = false; + { + embedder = _get_embedder(); + + if (embedder) { + embedded = true; + + if (!visible) { + embedder = nullptr; //not yet since not visible + } } } - } - if (embedded) { - //create as embedded - if (embedder) { - embedder->_sub_window_register(this); - RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); - _update_window_size(); - } - - } else { - if (get_parent() == nullptr) { - //it's the root window! - visible = true; //always visible - window_id = DisplayServer::MAIN_WINDOW_ID; - DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); - _update_from_window(); - //since this window already exists (created on start), we must update pos and size from it - { - position = DisplayServer::get_singleton()->window_get_position(window_id); - size = DisplayServer::get_singleton()->window_get_size(window_id); + if (embedded) { + //create as embedded + if (embedder) { + embedder->_sub_window_register(this); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); + _update_window_size(); } - _update_viewport_size(); //then feed back to the viewport - _update_window_callbacks(); - RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); + } else { - //create - if (visible) { - _make_window(); + if (get_parent() == nullptr) { + //it's the root window! + visible = true; //always visible + window_id = DisplayServer::MAIN_WINDOW_ID; + DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); + _update_from_window(); + //since this window already exists (created on start), we must update pos and size from it + { + position = DisplayServer::get_singleton()->window_get_position(window_id); + size = DisplayServer::get_singleton()->window_get_size(window_id); + } + _update_viewport_size(); //then feed back to the viewport + _update_window_callbacks(); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); + } else { + //create + if (visible) { + _make_window(); + } } } - } - - if (transient) { - _make_transient(); - } - if (visible) { - notification(NOTIFICATION_VISIBILITY_CHANGED); - emit_signal(SceneStringNames::get_singleton()->visibility_changed); - RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); - } - } - if (p_what == NOTIFICATION_READY) { - if (wrap_controls) { - _update_child_controls(); - } - } - - if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { - child_controls_changed(); - } + if (transient) { + _make_transient(); + } + if (visible) { + notification(NOTIFICATION_VISIBILITY_CHANGED); + emit_signal(SceneStringNames::get_singleton()->visibility_changed); + RS::get_singleton()->viewport_set_active(get_viewport_rid(), true); + } + } break; + case NOTIFICATION_READY: { + if (wrap_controls) { + _update_child_controls(); + } + } break; + case NOTIFICATION_TRANSLATION_CHANGED: { + if (embedder) { + embedder->_sub_window_update(this); + } else if (window_id != DisplayServer::INVALID_WINDOW_ID) { + DisplayServer::get_singleton()->window_set_title(atr(title), window_id); + } - if (p_what == NOTIFICATION_EXIT_TREE) { - if (transient) { - _clear_transient(); - } + child_controls_changed(); + } break; + case NOTIFICATION_EXIT_TREE: { + if (transient) { + _clear_transient(); + } - if (!is_embedded() && window_id != DisplayServer::INVALID_WINDOW_ID) { - if (window_id == DisplayServer::MAIN_WINDOW_ID) { - RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); - _update_window_callbacks(); + if (!is_embedded() && window_id != DisplayServer::INVALID_WINDOW_ID) { + if (window_id == DisplayServer::MAIN_WINDOW_ID) { + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); + _update_window_callbacks(); + } else { + _clear_window(); + } } else { - _clear_window(); - } - } else { - if (embedder) { - embedder->_sub_window_remove(this); - embedder = nullptr; - RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); + if (embedder) { + embedder->_sub_window_remove(this); + embedder = nullptr; + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED); + } + _update_viewport_size(); //called by clear and make, which does not happen here } - _update_viewport_size(); //called by clear and make, which does not happen here - } - RS::get_singleton()->viewport_set_active(get_viewport_rid(), false); + RS::get_singleton()->viewport_set_active(get_viewport_rid(), false); + } break; } } @@ -1325,14 +1329,14 @@ bool Window::is_layout_rtl() const { if (parent) { return parent->is_layout_rtl(); } else { - if (GLOBAL_GET("internationalization/rendering/force_right_to_left_layout_direction")) { + if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) { return true; } String locale = TranslationServer::get_singleton()->get_tool_locale(); return TS->is_locale_right_to_left(locale); } } else if (layout_dir == LAYOUT_DIRECTION_LOCALE) { - if (GLOBAL_GET("internationalization/rendering/force_right_to_left_layout_direction")) { + if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) { return true; } String locale = TranslationServer::get_singleton()->get_tool_locale(); @@ -1342,6 +1346,20 @@ bool Window::is_layout_rtl() const { } } +void Window::set_auto_translate(bool p_enable) { + if (p_enable == auto_translate) { + return; + } + + auto_translate = p_enable; + + notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); +} + +bool Window::is_auto_translating() const { + return auto_translate; +} + void Window::_validate_property(PropertyInfo &property) const { if (property.name == "theme_type_variation") { List<StringName> names; @@ -1356,14 +1374,14 @@ void Window::_validate_property(PropertyInfo &property) const { Vector<StringName> unique_names; String hint_string; - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + for (const StringName &E : names) { // Skip duplicate values. - if (unique_names.has(E->get())) { + if (unique_names.has(E)) { continue; } - hint_string += String(E->get()) + ","; - unique_names.append(E->get()); + hint_string += String(E) + ","; + unique_names.append(E); } property.hint_string = hint_string; @@ -1468,6 +1486,9 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("get_layout_direction"), &Window::get_layout_direction); ClassDB::bind_method(D_METHOD("is_layout_rtl"), &Window::is_layout_rtl); + ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Window::set_auto_translate); + ClassDB::bind_method(D_METHOD("is_auto_translating"), &Window::is_auto_translating); + ClassDB::bind_method(D_METHOD("popup", "rect"), &Window::popup, DEFVAL(Rect2i())); ClassDB::bind_method(D_METHOD("popup_on_parent", "parent_rect"), &Window::popup_on_parent); ClassDB::bind_method(D_METHOD("popup_centered_ratio", "ratio"), &Window::popup_centered_ratio, DEFVAL(0.8)); @@ -1479,6 +1500,7 @@ void Window::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_screen"), "set_current_screen", "get_current_screen"); + ADD_GROUP("Flags", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_controls"), "set_wrap_controls", "is_wrapping_controls"); @@ -1489,17 +1511,23 @@ void Window::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "always_on_top"), "set_flag", "get_flag", FLAG_ALWAYS_ON_TOP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS); + ADD_GROUP("Limits", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size"), "set_min_size", "get_min_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "max_size"), "set_max_size", "get_max_size"); + ADD_GROUP("Content Scale", "content_scale_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "content_scale_size"), "set_content_scale_size", "get_content_scale_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,Canvas Items,Viewport"), "set_content_scale_mode", "get_content_scale_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,Keep Width,Keep Height,Expand"), "set_content_scale_aspect", "get_content_scale_aspect"); + ADD_GROUP("Theme", "theme_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation"); + ADD_GROUP("Auto Translate", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); + ADD_SIGNAL(MethodInfo("window_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/main/window.h b/scene/main/window.h index e92b5e22ed..7013694a06 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -103,6 +103,8 @@ private: LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED; + bool auto_translate = true; + void _update_child_controls(); Size2i content_scale_size; @@ -256,6 +258,10 @@ public: LayoutDirection get_layout_direction() const; bool is_layout_rtl() const; + void set_auto_translate(bool p_enable); + bool is_auto_translating() const; + _FORCE_INLINE_ String atr(const String p_string) const { return is_auto_translating() ? tr(p_string) : p_string; }; + Rect2i get_usable_parent_rect() const; Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 2d83f59bb5..8ede8e9a0b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -909,7 +909,6 @@ void register_scene_types() { ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D"); ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D"); ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D"); - ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D"); ClassDB::add_compatibility_class("Joint", "Joint3D"); ClassDB::add_compatibility_class("KinematicBody", "CharacterBody3D"); ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D"); @@ -1085,6 +1084,10 @@ void unregister_scene_types() { BaseMaterial3D::finish_shaders(); #endif // _3D_DISABLED + PhysicalSkyMaterial::cleanup_shader(); + PanoramaSkyMaterial::cleanup_shader(); + ProceduralSkyMaterial::cleanup_shader(); + ParticlesMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); ColorPicker::finish_shaders(); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 1484007333..920ee2e5ab 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -228,8 +228,8 @@ private: value_track_get_key_indices(p_track, p_time, p_delta, &idxs); Vector<int> idxr; - for (List<int>::Element *E = idxs.front(); E; E = E->next()) { - idxr.push_back(E->get()); + for (int &E : idxs) { + idxr.push_back(E); } return idxr; } @@ -238,8 +238,8 @@ private: method_track_get_key_indices(p_track, p_time, p_delta, &idxs); Vector<int> idxr; - for (List<int>::Element *E = idxs.front(); E; E = E->next()) { - idxr.push_back(E->get()); + for (int &E : idxs) { + idxr.push_back(E); } return idxr; } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 53979e16df..c13db83d6d 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -729,8 +729,8 @@ void Curve2D::_bake() const { Vector2 *w = baked_point_cache.ptrw(); int idx = 0; - for (List<Vector2>::Element *E = pointlist.front(); E; E = E->next()) { - w[idx] = E->get(); + for (const Vector2 &E : pointlist) { + w[idx] = E; idx++; } } @@ -1239,9 +1239,9 @@ void Curve3D::_bake() const { Vector3 prev_up = Vector3(0, 1, 0); Vector3 prev_forward = Vector3(0, 0, 1); - for (List<Plane>::Element *E = pointlist.front(); E; E = E->next()) { - w[idx] = E->get().normal; - wt[idx] = E->get().d; + for (const Plane &E : pointlist) { + w[idx] = E.normal; + wt[idx] = E.d; if (!up_vector_enabled) { idx++; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 1bbb84f43d..a4e126fcc6 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -571,10 +571,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const empty.instantiate(); theme->set_stylebox("bg", "ScrollContainer", empty); - // WindowDialog + // Window - theme->set_stylebox("panel", "Window", default_style); - theme->set_stylebox("window_panel", "Window", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6)); + theme->set_stylebox("embedded_border", "Window", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6)); theme->set_constant("scaleborder_size", "Window", 4 * scale); theme->set_font("title_font", "Window", large_font); @@ -588,10 +587,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("resize_margin", "Window", 4 * scale); theme->set_icon("close", "Window", make_icon(close_png)); - theme->set_icon("close_highlight", "Window", make_icon(close_hl_png)); + theme->set_icon("close_pressed", "Window", make_icon(close_hl_png)); theme->set_constant("close_h_ofs", "Window", 18 * scale); theme->set_constant("close_v_ofs", "Window", 18 * scale); + // AcceptDialog + + theme->set_stylebox("panel", "AcceptDialog", make_stylebox(dialog_bg_png, 0, 0, 0, 0)); + // File Dialog theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); diff --git a/scene/resources/default_theme/dialog_bg.png b/scene/resources/default_theme/dialog_bg.png Binary files differnew file mode 100644 index 0000000000..a23a10b48a --- /dev/null +++ b/scene/resources/default_theme/dialog_bg.png diff --git a/scene/resources/default_theme/popup_window.png b/scene/resources/default_theme/popup_window.png Binary files differindex 174a29ef45..442084049d 100644 --- a/scene/resources/default_theme/popup_window.png +++ b/scene/resources/default_theme/popup_window.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 7d747e3c9e..cdb1bc527b 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -70,6 +70,10 @@ static const unsigned char color_picker_sample_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x0, 0x0, 0x0, 0x0, 0x47, 0x29, 0xbc, 0x83, 0x0, 0x0, 0x0, 0x3c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xd5, 0x21, 0x11, 0x0, 0x30, 0xc, 0x4, 0xc1, 0xfa, 0x57, 0x53, 0x87, 0xed, 0x4, 0x45, 0xc4, 0xed, 0xa3, 0xc3, 0x4b, 0xfe, 0xbc, 0xd9, 0x9d, 0x35, 0x2b, 0xe, 0x0, 0x0, 0x0, 0x80, 0xed, 0x66, 0xc5, 0x1, 0x0, 0x0, 0x0, 0xe0, 0x6, 0x1, 0x0, 0x0, 0x90, 0x6, 0x70, 0x83, 0x0, 0x0, 0x0, 0x28, 0x3, 0x7c, 0x54, 0x93, 0xd6, 0xf1, 0xd1, 0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char dialog_bg_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x26, 0x8, 0x3, 0x0, 0x0, 0x0, 0xf7, 0x10, 0x9b, 0xa4, 0x0, 0x0, 0x2, 0xf5, 0x7a, 0x54, 0x58, 0x74, 0x52, 0x61, 0x77, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x20, 0x74, 0x79, 0x70, 0x65, 0x20, 0x65, 0x78, 0x69, 0x66, 0x0, 0x0, 0x78, 0xda, 0xb5, 0x95, 0x6d, 0x72, 0xe4, 0x28, 0xc, 0x86, 0xff, 0x73, 0x8a, 0x3d, 0x2, 0xfa, 0x42, 0x70, 0x1c, 0xc, 0xa6, 0x6a, 0x6f, 0xb0, 0xc7, 0x9f, 0x17, 0xec, 0x38, 0xd9, 0x4c, 0x57, 0xda, 0x49, 0xcf, 0x40, 0xb5, 0xa5, 0x92, 0x5, 0x12, 0x3c, 0x92, 0x3b, 0xec, 0xff, 0xfd, 0x3b, 0xc2, 0x3f, 0x18, 0xa4, 0x39, 0x6, 0x35, 0xcf, 0xa9, 0xa4, 0x14, 0x31, 0xb4, 0x68, 0xe1, 0xa, 0x25, 0xc7, 0xf7, 0xb1, 0x9f, 0xf2, 0xb0, 0x51, 0xd4, 0xf5, 0x5c, 0xa3, 0xe8, 0xf9, 0x8e, 0x22, 0x85, 0x8f, 0x2f, 0x2e, 0x8d, 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0x3, 0xc5, 0xcb, 0xfa, 0xa5, 0xe, 0x1c, 0x34, 0xad, 0xff, 0xe7, 0x72, 0x44, 0x14, 0x40, 0x97, 0x46, 0x3a, 0x8c, 0x63, 0xcd, 0x9e, 0x69, 0x41, 0x2d, 0x34, 0x6c, 0xe6, 0xa3, 0xb0, 0x50, 0x64, 0xab, 0x86, 0x3f, 0x82, 0xb3, 0xc6, 0xc7, 0x7e, 0x88, 0x66, 0x42, 0x78, 0x82, 0x31, 0x94, 0x22, 0x77, 0xd4, 0x2d, 0xbe, 0x9e, 0x25, 0x9d, 0x7b, 0xb0, 0x59, 0x6d, 0x9f, 0xd7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char progress_bar_png[] = { diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index ebe65605f8..05d1a7bf94 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -146,7 +146,7 @@ void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) { } void ImmediateMesh::surface_end() { ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); - ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface cant be created."); + ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface can't be created."); uint32_t format = ARRAY_FORMAT_VERTEX; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a264c2d1eb..08f7274ff6 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -278,8 +278,8 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id if (shader.is_valid()) { List<PropertyInfo> pl; shader->get_param_list(&pl); - for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) { - r_options->push_back(quote_style + E->get().name.replace_first("shader_param/", "") + quote_style); + for (const PropertyInfo &E : pl) { + r_options->push_back(quote_style + E.name.replace_first("shader_param/", "") + quote_style); } } } @@ -757,148 +757,148 @@ void BaseMaterial3D::_update_shader() { code += "void vertex() {\n"; if (flags[FLAG_SRGB_VERTEX_COLOR]) { - code += "\tif (!OUTPUT_IS_SRGB) {\n"; - code += "\t\tCOLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));\n"; - code += "\t}\n"; + code += " if (!OUTPUT_IS_SRGB) {\n"; + code += " COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));\n"; + code += " }\n"; } if (flags[FLAG_USE_POINT_SIZE]) { - code += "\tPOINT_SIZE=point_size;\n"; + code += " POINT_SIZE=point_size;\n"; } if (shading_mode == SHADING_MODE_PER_VERTEX) { - code += "\tROUGHNESS=roughness;\n"; + code += " ROUGHNESS=roughness;\n"; } if (!flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tUV=UV*uv1_scale.xy+uv1_offset.xy;\n"; + code += " UV=UV*uv1_scale.xy+uv1_offset.xy;\n"; } switch (billboard_mode) { case BILLBOARD_DISABLED: { } break; case BILLBOARD_ENABLED: { - code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; + code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; } } break; case BILLBOARD_FIXED_Y: { - code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n"; + code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n"; if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } else { - code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n"; + code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n"; } } break; case BILLBOARD_PARTICLES: { //make billboard - code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n"; + code += " mat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n"; //rotate by rotation - code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " mat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n"; //set modelview - code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; + code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; //handle animation - code += "\tfloat h_frames = float(particles_anim_h_frames);\n"; - code += "\tfloat v_frames = float(particles_anim_v_frames);\n"; - code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; - code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (!particles_anim_loop) {\n"; - code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; - code += "\t} else {\n"; - code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n"; - code += "\t}"; - code += "\tUV /= vec2(h_frames, v_frames);\n"; - code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; + code += " float h_frames = float(particles_anim_h_frames);\n"; + code += " float v_frames = float(particles_anim_v_frames);\n"; + code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += " if (!particles_anim_loop) {\n"; + code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; + code += " } else {\n"; + code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; + code += " }"; + code += " UV /= vec2(h_frames, v_frames);\n"; + code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; } break; case BILLBOARD_MAX: break; // Internal value, skip. } if (flags[FLAG_FIXED_SIZE]) { - code += "\tif (PROJECTION_MATRIX[3][3] != 0.0) {\n"; + code += " if (PROJECTION_MATRIX[3][3] != 0.0) {\n"; //orthogonal matrix, try to do about the same //with viewport size - code += "\t\tfloat h = abs(1.0 / (2.0 * PROJECTION_MATRIX[1][1]));\n"; - code += "\t\tfloat sc = (h * 2.0); //consistent with Y-fov\n"; - code += "\t\tMODELVIEW_MATRIX[0]*=sc;\n"; - code += "\t\tMODELVIEW_MATRIX[1]*=sc;\n"; - code += "\t\tMODELVIEW_MATRIX[2]*=sc;\n"; - code += "\t} else {\n"; + code += " float h = abs(1.0 / (2.0 * PROJECTION_MATRIX[1][1]));\n"; + code += " float sc = (h * 2.0); //consistent with Y-fov\n"; + code += " MODELVIEW_MATRIX[0]*=sc;\n"; + code += " MODELVIEW_MATRIX[1]*=sc;\n"; + code += " MODELVIEW_MATRIX[2]*=sc;\n"; + code += " } else {\n"; //just scale by depth - code += "\t\tfloat sc = -(MODELVIEW_MATRIX)[3].z;\n"; - code += "\t\tMODELVIEW_MATRIX[0]*=sc;\n"; - code += "\t\tMODELVIEW_MATRIX[1]*=sc;\n"; - code += "\t\tMODELVIEW_MATRIX[2]*=sc;\n"; - code += "\t}\n"; + code += " float sc = -(MODELVIEW_MATRIX)[3].z;\n"; + code += " MODELVIEW_MATRIX[0]*=sc;\n"; + code += " MODELVIEW_MATRIX[1]*=sc;\n"; + code += " MODELVIEW_MATRIX[2]*=sc;\n"; + code += " }\n"; } if (detail_uv == DETAIL_UV_2 && !flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tUV2=UV2*uv2_scale.xy+uv2_offset.xy;\n"; + code += " UV2=UV2*uv2_scale.xy+uv2_offset.xy;\n"; } if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) { //generate tangent and binormal in world space - code += "\tTANGENT = vec3(0.0,0.0,-1.0) * abs(NORMAL.x);\n"; - code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.y);\n"; - code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; - code += "\tTANGENT = normalize(TANGENT);\n"; + code += " TANGENT = vec3(0.0,0.0,-1.0) * abs(NORMAL.x);\n"; + code += " TANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.y);\n"; + code += " TANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; + code += " TANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; - code += "\tBINORMAL = normalize(BINORMAL);\n"; + code += " BINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; + code += " BINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; + code += " BINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; + code += " BINORMAL = normalize(BINORMAL);\n"; } if (flags[FLAG_UV1_USE_TRIPLANAR]) { if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { - code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; - code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; + code += " uv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n"; + code += " uv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n"; } else { - code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; - code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; + code += " uv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n"; + code += " uv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n"; } - code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; - code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; + code += " uv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n"; + code += " uv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } if (flags[FLAG_UV2_USE_TRIPLANAR]) { if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { - code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; - code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; + code += " uv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n"; + code += " uv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n"; } else { - code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; - code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; + code += " uv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n"; + code += " uv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n"; } - code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; - code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; + code += " uv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n"; + code += " uv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n"; } if (grow_enabled) { - code += "\tVERTEX+=NORMAL*grow;\n"; + code += " VERTEX+=NORMAL*grow;\n"; } code += "}\n"; code += "\n\n"; if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) { code += "vec4 triplanar_texture(sampler2D p_sampler,vec3 p_weights,vec3 p_triplanar_pos) {\n"; - code += "\tvec4 samp=vec4(0.0);\n"; - code += "\tsamp+= texture(p_sampler,p_triplanar_pos.xy) * p_weights.z;\n"; - code += "\tsamp+= texture(p_sampler,p_triplanar_pos.xz) * p_weights.y;\n"; - code += "\tsamp+= texture(p_sampler,p_triplanar_pos.zy * vec2(-1.0,1.0)) * p_weights.x;\n"; - code += "\treturn samp;\n"; + code += " vec4 samp=vec4(0.0);\n"; + code += " samp+= texture(p_sampler,p_triplanar_pos.xy) * p_weights.z;\n"; + code += " samp+= texture(p_sampler,p_triplanar_pos.xz) * p_weights.y;\n"; + code += " samp+= texture(p_sampler,p_triplanar_pos.zy * vec2(-1.0,1.0)) * p_weights.x;\n"; + code += " return samp;\n"; code += "}\n"; } code += "\n\n"; code += "void fragment() {\n"; if (!flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec2 base_uv = UV;\n"; + code += " vec2 base_uv = UV;\n"; } if ((features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) || (features[FEATURE_AMBIENT_OCCLUSION] && flags[FLAG_AO_ON_UV2]) || (features[FEATURE_EMISSION] && flags[FLAG_EMISSION_ON_UV2])) { - code += "\tvec2 base_uv2 = UV2;\n"; + code += " vec2 base_uv2 = UV2;\n"; } if (features[FEATURE_HEIGHT_MAPPING] && flags[FLAG_UV1_USE_TRIPLANAR]) { @@ -916,317 +916,317 @@ void BaseMaterial3D::_update_shader() { } if (!RenderingServer::get_singleton()->is_low_end() && features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //heightmap not supported with triplanar - code += "\t{\n"; - code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*heightmap_flip.x,-BINORMAL*heightmap_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) + code += " {\n"; + code += " vec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*heightmap_flip.x,-BINORMAL*heightmap_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) if (deep_parallax) { - code += "\t\tfloat num_layers = mix(float(heightmap_max_layers),float(heightmap_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n"; - code += "\t\tfloat layer_depth = 1.0 / num_layers;\n"; - code += "\t\tfloat current_layer_depth = 0.0;\n"; - code += "\t\tvec2 P = view_dir.xy * heightmap_scale;\n"; - code += "\t\tvec2 delta = P / num_layers;\n"; - code += "\t\tvec2 ofs = base_uv;\n"; + code += " float num_layers = mix(float(heightmap_max_layers),float(heightmap_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n"; + code += " float layer_depth = 1.0 / num_layers;\n"; + code += " float current_layer_depth = 0.0;\n"; + code += " vec2 P = view_dir.xy * heightmap_scale;\n"; + code += " vec2 delta = P / num_layers;\n"; + code += " vec2 ofs = base_uv;\n"; if (flags[FLAG_INVERT_HEIGHTMAP]) { - code += "\t\tfloat depth = texture(texture_heightmap, ofs).r;\n"; + code += " float depth = texture(texture_heightmap, ofs).r;\n"; } else { - code += "\t\tfloat depth = 1.0 - texture(texture_heightmap, ofs).r;\n"; + code += " float depth = 1.0 - texture(texture_heightmap, ofs).r;\n"; } - code += "\t\tfloat current_depth = 0.0;\n"; - code += "\t\twhile(current_depth < depth) {\n"; - code += "\t\t\tofs -= delta;\n"; + code += " float current_depth = 0.0;\n"; + code += " while(current_depth < depth) {\n"; + code += " ofs -= delta;\n"; if (flags[FLAG_INVERT_HEIGHTMAP]) { - code += "\t\t\tdepth = texture(texture_heightmap, ofs).r;\n"; + code += " depth = texture(texture_heightmap, ofs).r;\n"; } else { - code += "\t\t\tdepth = 1.0 - texture(texture_heightmap, ofs).r;\n"; + code += " depth = 1.0 - texture(texture_heightmap, ofs).r;\n"; } - code += "\t\t\tcurrent_depth += layer_depth;\n"; - code += "\t\t}\n"; - code += "\t\tvec2 prev_ofs = ofs + delta;\n"; - code += "\t\tfloat after_depth = depth - current_depth;\n"; + code += " current_depth += layer_depth;\n"; + code += " }\n"; + code += " vec2 prev_ofs = ofs + delta;\n"; + code += " float after_depth = depth - current_depth;\n"; if (flags[FLAG_INVERT_HEIGHTMAP]) { - code += "\t\tfloat before_depth = texture(texture_heightmap, prev_ofs).r - current_depth + layer_depth;\n"; + code += " float before_depth = texture(texture_heightmap, prev_ofs).r - current_depth + layer_depth;\n"; } else { - code += "\t\tfloat before_depth = ( 1.0 - texture(texture_heightmap, prev_ofs).r ) - current_depth + layer_depth;\n"; + code += " float before_depth = ( 1.0 - texture(texture_heightmap, prev_ofs).r ) - current_depth + layer_depth;\n"; } - code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n"; - code += "\t\tofs = mix(ofs,prev_ofs,weight);\n"; + code += " float weight = after_depth / (after_depth - before_depth);\n"; + code += " ofs = mix(ofs,prev_ofs,weight);\n"; } else { if (flags[FLAG_INVERT_HEIGHTMAP]) { - code += "\t\tfloat depth = texture(texture_heightmap, base_uv).r;\n"; + code += " float depth = texture(texture_heightmap, base_uv).r;\n"; } else { - code += "\t\tfloat depth = 1.0 - texture(texture_heightmap, base_uv).r;\n"; + code += " float depth = 1.0 - texture(texture_heightmap, base_uv).r;\n"; } - code += "\t\tvec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n"; + code += " vec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n"; } - code += "\t\tbase_uv=ofs;\n"; + code += " base_uv=ofs;\n"; if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) { - code += "\t\tbase_uv2-=ofs;\n"; + code += " base_uv2-=ofs;\n"; } - code += "\t}\n"; + code += " }\n"; } if (flags[FLAG_USE_POINT_SIZE]) { - code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n"; + code += " vec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n"; } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n"; + code += " vec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n"; + code += " vec4 albedo_tex = texture(texture_albedo,base_uv);\n"; } } if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { - code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; + code += " albedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; } if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { - code += "\talbedo_tex *= COLOR;\n"; + code += " albedo_tex *= COLOR;\n"; } - code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n"; + code += " ALBEDO = albedo.rgb * albedo_tex.rgb;\n"; if (!orm) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; + code += " float metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; } else { - code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; + code += " float metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; } - code += "\tMETALLIC = metallic_tex * metallic;\n"; + code += " METALLIC = metallic_tex * metallic;\n"; switch (roughness_texture_channel) { case TEXTURE_CHANNEL_RED: { - code += "\tvec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);\n"; + code += " vec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);\n"; } break; case TEXTURE_CHANNEL_GREEN: { - code += "\tvec4 roughness_texture_channel = vec4(0.0,1.0,0.0,0.0);\n"; + code += " vec4 roughness_texture_channel = vec4(0.0,1.0,0.0,0.0);\n"; } break; case TEXTURE_CHANNEL_BLUE: { - code += "\tvec4 roughness_texture_channel = vec4(0.0,0.0,1.0,0.0);\n"; + code += " vec4 roughness_texture_channel = vec4(0.0,0.0,1.0,0.0);\n"; } break; case TEXTURE_CHANNEL_ALPHA: { - code += "\tvec4 roughness_texture_channel = vec4(0.0,0.0,0.0,1.0);\n"; + code += " vec4 roughness_texture_channel = vec4(0.0,0.0,0.0,1.0);\n"; } break; case TEXTURE_CHANNEL_GRAYSCALE: { - code += "\tvec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n"; + code += " vec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n"; } break; case TEXTURE_CHANNEL_MAX: break; // Internal value, skip. } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; + code += " float roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; } else { - code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; + code += " float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; } - code += "\tROUGHNESS = roughness_tex * roughness;\n"; - code += "\tSPECULAR = specular;\n"; + code += " ROUGHNESS = roughness_tex * roughness;\n"; + code += " SPECULAR = specular;\n"; } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; + code += " vec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n"; + code += " vec4 orm_tex = texture(texture_orm,base_uv);\n"; } - code += "\tROUGHNESS = orm_tex.g;\n"; - code += "\tMETALLIC = orm_tex.b;\n"; + code += " ROUGHNESS = orm_tex.g;\n"; + code += " METALLIC = orm_tex.b;\n"; } if (features[FEATURE_NORMAL_MAPPING]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tNORMAL_MAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + code += " NORMAL_MAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; } else { - code += "\tNORMAL_MAP = texture(texture_normal,base_uv).rgb;\n"; + code += " NORMAL_MAP = texture(texture_normal,base_uv).rgb;\n"; } - code += "\tNORMAL_MAP_DEPTH = normal_scale;\n"; + code += " NORMAL_MAP_DEPTH = normal_scale;\n"; } if (features[FEATURE_EMISSION]) { if (flags[FLAG_EMISSION_ON_UV2]) { if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv2_power_normal,uv2_triplanar_pos).rgb;\n"; + code += " vec3 emission_tex = triplanar_texture(texture_emission,uv2_power_normal,uv2_triplanar_pos).rgb;\n"; } else { - code += "\tvec3 emission_tex = texture(texture_emission,base_uv2).rgb;\n"; + code += " vec3 emission_tex = texture(texture_emission,base_uv2).rgb;\n"; } } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + code += " vec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; } else { - code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; + code += " vec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; } } if (emission_op == EMISSION_OP_ADD) { - code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; + code += " EMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; } else { - code += "\tEMISSION = (emission.rgb*emission_tex)*emission_energy;\n"; + code += " EMISSION = (emission.rgb*emission_tex)*emission_energy;\n"; } } if (features[FEATURE_REFRACTION]) { if (features[FEATURE_NORMAL_MAPPING]) { - code += "\tvec3 unpacked_normal = NORMAL_MAP;\n"; - code += "\tunpacked_normal.xy = unpacked_normal.xy * 2.0 - 1.0;\n"; - code += "\tunpacked_normal.z = sqrt(max(0.0, 1.0 - dot(unpacked_normal.xy, unpacked_normal.xy)));\n"; - code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * unpacked_normal.x + BINORMAL * unpacked_normal.y + NORMAL * unpacked_normal.z,NORMAL_MAP_DEPTH) );\n"; + code += " vec3 unpacked_normal = NORMAL_MAP;\n"; + code += " unpacked_normal.xy = unpacked_normal.xy * 2.0 - 1.0;\n"; + code += " unpacked_normal.z = sqrt(max(0.0, 1.0 - dot(unpacked_normal.xy, unpacked_normal.xy)));\n"; + code += " vec3 ref_normal = normalize( mix(NORMAL,TANGENT * unpacked_normal.x + BINORMAL * unpacked_normal.y + NORMAL * unpacked_normal.z,NORMAL_MAP_DEPTH) );\n"; } else { - code += "\tvec3 ref_normal = NORMAL;\n"; + code += " vec3 ref_normal = NORMAL;\n"; } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n"; + code += " vec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n"; } else { - code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n"; + code += " vec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n"; } - code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n"; - code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n"; - code += "\tALBEDO *= 1.0 - ref_amount;\n"; - code += "\tALPHA = 1.0;\n"; + code += " float ref_amount = 1.0 - albedo.a * albedo_tex.a;\n"; + code += " EMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n"; + code += " ALBEDO *= 1.0 - ref_amount;\n"; + code += " ALPHA = 1.0;\n"; } else if (transparency != TRANSPARENCY_DISABLED || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { - code += "\tALPHA = albedo.a * albedo_tex.a;\n"; + code += " ALPHA = albedo.a * albedo_tex.a;\n"; } if (transparency == TRANSPARENCY_ALPHA_HASH) { - code += "\tALPHA_HASH_SCALE = alpha_hash_scale;\n"; + code += " ALPHA_HASH_SCALE = alpha_hash_scale;\n"; } else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { - code += "\tALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;\n"; + code += " ALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;\n"; } if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR)) { - code += "\tALPHA_ANTIALIASING_EDGE = alpha_antialiasing_edge;\n"; - code += "\tALPHA_TEXTURE_COORDINATE = UV * vec2(albedo_texture_size);\n"; + code += " ALPHA_ANTIALIASING_EDGE = alpha_antialiasing_edge;\n"; + code += " ALPHA_TEXTURE_COORDINATE = UV * vec2(albedo_texture_size);\n"; } if (proximity_fade_enabled) { - code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; - code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; - code += "\tworld_pos.xyz/=world_pos.w;\n"; - code += "\tALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n"; + code += " float depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; + code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; + code += " world_pos.xyz/=world_pos.w;\n"; + code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n"; } if (distance_fade != DISTANCE_FADE_DISABLED) { if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) { if (!RenderingServer::get_singleton()->is_low_end()) { - code += "\t{\n"; + code += " {\n"; if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { - code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; + code += " float fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; } else { - code += "\t\tfloat fade_distance=-VERTEX.z;\n"; + code += " float fade_distance=-VERTEX.z;\n"; } - code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; - code += "\t\tint x = int(FRAGCOORD.x) % 4;\n"; - code += "\t\tint y = int(FRAGCOORD.y) % 4;\n"; - code += "\t\tint index = x + y * 4;\n"; - code += "\t\tfloat limit = 0.0;\n\n"; - code += "\t\tif (x < 8) {\n"; - code += "\t\t\tif (index == 0) limit = 0.0625;\n"; - code += "\t\t\tif (index == 1) limit = 0.5625;\n"; - code += "\t\t\tif (index == 2) limit = 0.1875;\n"; - code += "\t\t\tif (index == 3) limit = 0.6875;\n"; - code += "\t\t\tif (index == 4) limit = 0.8125;\n"; - code += "\t\t\tif (index == 5) limit = 0.3125;\n"; - code += "\t\t\tif (index == 6) limit = 0.9375;\n"; - code += "\t\t\tif (index == 7) limit = 0.4375;\n"; - code += "\t\t\tif (index == 8) limit = 0.25;\n"; - code += "\t\t\tif (index == 9) limit = 0.75;\n"; - code += "\t\t\tif (index == 10) limit = 0.125;\n"; - code += "\t\t\tif (index == 11) limit = 0.625;\n"; - code += "\t\t\tif (index == 12) limit = 1.0;\n"; - code += "\t\t\tif (index == 13) limit = 0.5;\n"; - code += "\t\t\tif (index == 14) limit = 0.875;\n"; - code += "\t\t\tif (index == 15) limit = 0.375;\n"; - code += "\t\t}\n\n"; - code += "\tif (fade < limit)\n"; - code += "\t\tdiscard;\n"; - code += "\t}\n\n"; + code += " float fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; + code += " int x = int(FRAGCOORD.x) % 4;\n"; + code += " int y = int(FRAGCOORD.y) % 4;\n"; + code += " int index = x + y * 4;\n"; + code += " float limit = 0.0;\n\n"; + code += " if (x < 8) {\n"; + code += " if (index == 0) limit = 0.0625;\n"; + code += " if (index == 1) limit = 0.5625;\n"; + code += " if (index == 2) limit = 0.1875;\n"; + code += " if (index == 3) limit = 0.6875;\n"; + code += " if (index == 4) limit = 0.8125;\n"; + code += " if (index == 5) limit = 0.3125;\n"; + code += " if (index == 6) limit = 0.9375;\n"; + code += " if (index == 7) limit = 0.4375;\n"; + code += " if (index == 8) limit = 0.25;\n"; + code += " if (index == 9) limit = 0.75;\n"; + code += " if (index == 10) limit = 0.125;\n"; + code += " if (index == 11) limit = 0.625;\n"; + code += " if (index == 12) limit = 1.0;\n"; + code += " if (index == 13) limit = 0.5;\n"; + code += " if (index == 14) limit = 0.875;\n"; + code += " if (index == 15) limit = 0.375;\n"; + code += " }\n\n"; + code += " if (fade < limit)\n"; + code += " discard;\n"; + code += " }\n\n"; } } else { - code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; + code += " ALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; } } if (features[FEATURE_RIM]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec2 rim_tex = triplanar_texture(texture_rim,uv1_power_normal,uv1_triplanar_pos).xy;\n"; + code += " vec2 rim_tex = triplanar_texture(texture_rim,uv1_power_normal,uv1_triplanar_pos).xy;\n"; } else { - code += "\tvec2 rim_tex = texture(texture_rim,base_uv).xy;\n"; + code += " vec2 rim_tex = texture(texture_rim,base_uv).xy;\n"; } - code += "\tRIM = rim*rim_tex.x;"; - code += "\tRIM_TINT = rim_tint*rim_tex.y;\n"; + code += " RIM = rim*rim_tex.x;"; + code += " RIM_TINT = rim_tint*rim_tex.y;\n"; } if (features[FEATURE_CLEARCOAT]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec2 clearcoat_tex = triplanar_texture(texture_clearcoat,uv1_power_normal,uv1_triplanar_pos).xy;\n"; + code += " vec2 clearcoat_tex = triplanar_texture(texture_clearcoat,uv1_power_normal,uv1_triplanar_pos).xy;\n"; } else { - code += "\tvec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n"; + code += " vec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n"; } - code += "\tCLEARCOAT = clearcoat*clearcoat_tex.x;"; - code += "\tCLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n"; + code += " CLEARCOAT = clearcoat*clearcoat_tex.x;"; + code += " CLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n"; } if (features[FEATURE_ANISOTROPY]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec3 anisotropy_tex = triplanar_texture(texture_flowmap,uv1_power_normal,uv1_triplanar_pos).rga;\n"; + code += " vec3 anisotropy_tex = triplanar_texture(texture_flowmap,uv1_power_normal,uv1_triplanar_pos).rga;\n"; } else { - code += "\tvec3 anisotropy_tex = texture(texture_flowmap,base_uv).rga;\n"; + code += " vec3 anisotropy_tex = texture(texture_flowmap,base_uv).rga;\n"; } - code += "\tANISOTROPY = anisotropy_ratio*anisotropy_tex.b;\n"; - code += "\tANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n"; + code += " ANISOTROPY = anisotropy_ratio*anisotropy_tex.b;\n"; + code += " ANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n"; } if (features[FEATURE_AMBIENT_OCCLUSION]) { if (!orm) { if (flags[FLAG_AO_ON_UV2]) { if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n"; + code += " AO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n"; } else { - code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n"; + code += " AO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n"; } } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n"; + code += " AO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n"; } else { - code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n"; + code += " AO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n"; } } } else { - code += "\tAO = orm_tex.r;\n"; + code += " AO = orm_tex.r;\n"; } - code += "\tAO_LIGHT_AFFECT = ao_light_affect;\n"; + code += " AO_LIGHT_AFFECT = ao_light_affect;\n"; } if (features[FEATURE_SUBSURFACE_SCATTERING]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat sss_tex = triplanar_texture(texture_subsurface_scattering,uv1_power_normal,uv1_triplanar_pos).r;\n"; + code += " float sss_tex = triplanar_texture(texture_subsurface_scattering,uv1_power_normal,uv1_triplanar_pos).r;\n"; } else { - code += "\tfloat sss_tex = texture(texture_subsurface_scattering,base_uv).r;\n"; + code += " float sss_tex = texture(texture_subsurface_scattering,base_uv).r;\n"; } - code += "\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n"; + code += " SSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n"; } if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec4 trans_color_tex = triplanar_texture(texture_subsurface_transmittance,uv1_power_normal,uv1_triplanar_pos);\n"; + code += " vec4 trans_color_tex = triplanar_texture(texture_subsurface_transmittance,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tvec4 trans_color_tex = texture(texture_subsurface_transmittance,base_uv);\n"; + code += " vec4 trans_color_tex = texture(texture_subsurface_transmittance,base_uv);\n"; } - code += "\tSSS_TRANSMITTANCE_COLOR=transmittance_color*trans_color_tex;\n"; + code += " SSS_TRANSMITTANCE_COLOR=transmittance_color*trans_color_tex;\n"; - code += "\tSSS_TRANSMITTANCE_DEPTH=transmittance_depth;\n"; - code += "\tSSS_TRANSMITTANCE_BOOST=transmittance_boost;\n"; + code += " SSS_TRANSMITTANCE_DEPTH=transmittance_depth;\n"; + code += " SSS_TRANSMITTANCE_BOOST=transmittance_boost;\n"; } if (features[FEATURE_BACKLIGHT]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec3 backlight_tex = triplanar_texture(texture_backlight,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + code += " vec3 backlight_tex = triplanar_texture(texture_backlight,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; } else { - code += "\tvec3 backlight_tex = texture(texture_backlight,base_uv).rgb;\n"; + code += " vec3 backlight_tex = texture(texture_backlight,base_uv).rgb;\n"; } - code += "\tBACKLIGHT = (backlight.rgb+backlight_tex);\n"; + code += " BACKLIGHT = (backlight.rgb+backlight_tex);\n"; } if (features[FEATURE_DETAIL]) { @@ -1234,41 +1234,41 @@ void BaseMaterial3D::_update_shader() { if (triplanar) { String tp_uv = detail_uv == DETAIL_UV_1 ? "uv1" : "uv2"; - code += "\tvec4 detail_tex = triplanar_texture(texture_detail_albedo," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n"; - code += "\tvec4 detail_norm_tex = triplanar_texture(texture_detail_normal," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n"; + code += " vec4 detail_tex = triplanar_texture(texture_detail_albedo," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n"; + code += " vec4 detail_norm_tex = triplanar_texture(texture_detail_normal," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n"; } else { String det_uv = detail_uv == DETAIL_UV_1 ? "base_uv" : "base_uv2"; - code += "\tvec4 detail_tex = texture(texture_detail_albedo," + det_uv + ");\n"; - code += "\tvec4 detail_norm_tex = texture(texture_detail_normal," + det_uv + ");\n"; + code += " vec4 detail_tex = texture(texture_detail_albedo," + det_uv + ");\n"; + code += " vec4 detail_norm_tex = texture(texture_detail_normal," + det_uv + ");\n"; } if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal,uv1_triplanar_pos);\n"; + code += " vec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n"; + code += " vec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n"; } switch (detail_blend_mode) { case BLEND_MODE_MIX: { - code += "\tvec3 detail = mix(ALBEDO.rgb,detail_tex.rgb,detail_tex.a);\n"; + code += " vec3 detail = mix(ALBEDO.rgb,detail_tex.rgb,detail_tex.a);\n"; } break; case BLEND_MODE_ADD: { - code += "\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb+detail_tex.rgb,detail_tex.a);\n"; + code += " vec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb+detail_tex.rgb,detail_tex.a);\n"; } break; case BLEND_MODE_SUB: { - code += "\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb-detail_tex.rgb,detail_tex.a);\n"; + code += " vec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb-detail_tex.rgb,detail_tex.a);\n"; } break; case BLEND_MODE_MUL: { - code += "\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n"; + code += " vec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n"; } break; case BLEND_MODE_MAX: break; // Internal value, skip. } - code += "\tvec3 detail_norm = mix(NORMAL_MAP,detail_norm_tex.rgb,detail_tex.a);\n"; - code += "\tNORMAL_MAP = mix(NORMAL_MAP,detail_norm,detail_mask_tex.r);\n"; - code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; + code += " vec3 detail_norm = mix(NORMAL_MAP,detail_norm_tex.rgb,detail_tex.a);\n"; + code += " NORMAL_MAP = mix(NORMAL_MAP,detail_norm,detail_mask_tex.r);\n"; + code += " ALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; } code += "}\n"; diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index d2be2bdba1..ddc50c0490 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -329,9 +329,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { Vector3 *tw = tmeshfaces.ptrw(); int tidx = 0; - for (List<Face3>::Element *E = faces.front(); E; E = E->next()) { - const Face3 &f = E->get(); - + for (const Face3 &f : faces) { for (int j = 0; j < 3; j++) { tw[tidx++] = f.vertex[j]; _EdgeKey ek; @@ -366,8 +364,8 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { { Vector3 *w = varr.ptrw(); int idx = 0; - for (List<Vector3>::Element *E = lines.front(); E; E = E->next()) { - w[idx++] = E->get(); + for (const Vector3 &E : lines) { + w[idx++] = E; } } diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 9bb2a4ddb8..eddbb9a842 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -206,8 +206,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { node->set(snames[nprops[j].name], props[nprops[j].value], &valid); //restore old state for new script, if exists - for (List<Pair<StringName, Variant>>::Element *E = old_state.front(); E; E = E->next()) { - node->set(E->get().first, E->get().second); + for (const Pair<StringName, Variant> &E : old_state) { + node->set(E.first, E.second); } } else { Variant value = props[nprops[j].value]; @@ -477,13 +477,13 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map script->update_exports(); } - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : plist) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - String name = E->get().name; - Variant value = p_node->get(E->get().name); + String name = E.name; + Variant value = p_node->get(E.name); bool isdefault = false; Variant default_value = ClassDB::class_get_default_property_value(type, name); @@ -497,7 +497,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } // the version above makes more sense, because it does not rely on placeholder or usage flag // in the script, just the default value function. - // if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { + // if (E.usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { // isdefault = true; //is script default value // } @@ -507,7 +507,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // only save what has been changed // only save changed properties in instance - if ((E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E->get().name == "__meta__") { + if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E.name == "__meta__") { //property has requested that no instance state is saved, sorry //also, meta won't be overridden or saved continue; @@ -520,7 +520,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map //check all levels of pack to see if the property exists somewhere const PackState &ps = F->get(); - original = ps.state->get_property_value(ps.node, E->get().name, exists); + original = ps.state->get_property_value(ps.node, E.name, exists); if (exists) { break; } @@ -565,9 +565,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map List<Node::GroupInfo> groups; p_node->get_groups(&groups); - for (List<Node::GroupInfo>::Element *E = groups.front(); E; E = E->next()) { - Node::GroupInfo &gi = E->get(); - + for (const Node::GroupInfo &gi : groups) { if (!gi.persistent) { continue; } @@ -577,9 +575,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map */ bool skip = false; - for (List<PackState>::Element *F = pack_state_stack.front(); F; F = F->next()) { + for (const PackState &F : pack_state_stack) { //check all levels of pack to see if the group was added somewhere - const PackState &ps = F->get(); + const PackState &ps = F; if (ps.state->is_node_in_group(ps.node, gi.name)) { skip = true; break; @@ -679,14 +677,14 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName //ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG); //NodeData &nd = nodes[node_map[p_node]]; - for (List<MethodInfo>::Element *E = _signals.front(); E; E = E->next()) { + for (const MethodInfo &E : _signals) { List<Node::Connection> conns; - p_node->get_signal_connection_list(E->get().name, &conns); + p_node->get_signal_connection_list(E.name, &conns); conns.sort(); - for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) { - const Node::Connection &c = F->get(); + for (const Node::Connection &F : conns) { + const Node::Connection &c = F; if (!(c.flags & CONNECT_PERSIST)) { //only persistent connections get saved continue; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 00bea312b3..7da9cb96ee 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -90,6 +90,10 @@ void ParticlesMaterial::init_shaders() { shader_names->emission_texture_points = "emission_texture_points"; shader_names->emission_texture_normal = "emission_texture_normal"; shader_names->emission_texture_color = "emission_texture_color"; + shader_names->emission_ring_axis = "emission_ring_axis"; + shader_names->emission_ring_height = "emission_ring_height"; + shader_names->emission_ring_radius = "emission_ring_radius"; + shader_names->emission_ring_inner_radius = "emission_ring_inner_radius"; shader_names->gravity = "gravity"; @@ -194,6 +198,12 @@ void ParticlesMaterial::_update_shader() { code += "uniform sampler2D emission_texture_color : hint_white;\n"; } } break; + case EMISSION_SHAPE_RING: { + code += "uniform vec3 " + shader_names->emission_ring_axis + ";\n"; + code += "uniform float " + shader_names->emission_ring_height + ";\n"; + code += "uniform float " + shader_names->emission_ring_radius + ";\n"; + code += "uniform float " + shader_names->emission_ring_inner_radius + ";\n"; + } break; case EMISSION_SHAPE_MAX: { // Max value for validity check. break; } @@ -396,6 +406,28 @@ void ParticlesMaterial::_update_shader() { } } } break; + case EMISSION_SHAPE_RING: { + code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n"; + code += " vec3 axis = normalize(emission_ring_axis);\n"; + code += " vec3 ortho_axis = vec3(0.0);\n"; + code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n"; + code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n"; + code += " } else {\n"; + code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n"; + code += " }\n"; + code += " ortho_axis = normalize(ortho_axis);\n"; + code += " float s = sin(ring_spawn_angle);\n"; + code += " float c = cos(ring_spawn_angle);\n"; + code += " float oc = 1.0 - c;\n"; + code += " ortho_axis = mat3(\n"; + code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n"; + code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n"; + code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n"; + code += " ) * ortho_axis;\n"; + code += " ortho_axis = normalize(ortho_axis);\n"; + code += " TRANSFORM[3].xyz = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n"; + } break; case EMISSION_SHAPE_MAX: { // Max value for validity check. break; } @@ -990,6 +1022,26 @@ void ParticlesMaterial::set_emission_point_count(int p_count) { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count); } +void ParticlesMaterial::set_emission_ring_axis(Vector3 p_axis) { + emission_ring_axis = p_axis; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_axis, p_axis); +} + +void ParticlesMaterial::set_emission_ring_height(float p_height) { + emission_ring_height = p_height; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_height, p_height); +} + +void ParticlesMaterial::set_emission_ring_radius(float p_radius) { + emission_ring_radius = p_radius; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_radius, p_radius); +} + +void ParticlesMaterial::set_emission_ring_inner_radius(float p_radius) { + emission_ring_inner_radius = p_radius; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius); +} + ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const { return emission_shape; } @@ -1018,6 +1070,22 @@ int ParticlesMaterial::get_emission_point_count() const { return emission_point_count; } +Vector3 ParticlesMaterial::get_emission_ring_axis() const { + return emission_ring_axis; +} + +float ParticlesMaterial::get_emission_ring_height() const { + return emission_ring_height; +} + +float ParticlesMaterial::get_emission_ring_radius() const { + return emission_ring_radius; +} + +float ParticlesMaterial::get_emission_ring_inner_radius() const { + return emission_ring_inner_radius; +} + void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { gravity = p_gravity; Vector3 gset = gravity; @@ -1054,7 +1122,7 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) { + if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { property.usage = PROPERTY_USAGE_NONE; } @@ -1066,6 +1134,10 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } + if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) { + property.usage = PROPERTY_USAGE_NONE; + } + if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { property.usage = PROPERTY_USAGE_NONE; } @@ -1212,6 +1284,18 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); + ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &ParticlesMaterial::set_emission_ring_axis); + ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &ParticlesMaterial::get_emission_ring_axis); + + ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &ParticlesMaterial::set_emission_ring_height); + ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &ParticlesMaterial::get_emission_ring_height); + + ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &ParticlesMaterial::set_emission_ring_radius); + ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &ParticlesMaterial::get_emission_ring_radius); + + ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticlesMaterial::set_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticlesMaterial::get_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); @@ -1249,13 +1333,17 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_GROUP("Emission Shape", "emission_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius"); ADD_GROUP("ParticleFlags", "particle_flag_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); @@ -1355,6 +1443,7 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING); BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED); @@ -1384,6 +1473,10 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); + set_emission_ring_axis(Vector3(0, 0, 1.0)); + set_emission_ring_height(1); + set_emission_ring_radius(1); + set_emission_ring_inner_radius(0); set_gravity(Vector3(0, -9.8, 0)); set_lifetime_randomness(0); diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 3f874bd68c..8b0b26a3d1 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -74,6 +74,7 @@ public: EMISSION_SHAPE_BOX, EMISSION_SHAPE_POINTS, EMISSION_SHAPE_DIRECTED_POINTS, + EMISSION_SHAPE_RING, EMISSION_SHAPE_MAX }; @@ -195,6 +196,10 @@ private: StringName emission_texture_points; StringName emission_texture_normal; StringName emission_texture_color; + StringName emission_ring_axis; + StringName emission_ring_height; + StringName emission_ring_radius; + StringName emission_ring_inner_radius; StringName gravity; @@ -235,6 +240,10 @@ private: Ref<Texture2D> emission_point_texture; Ref<Texture2D> emission_normal_texture; Ref<Texture2D> emission_color_texture; + Vector3 emission_ring_axis; + float emission_ring_height; + float emission_ring_radius; + float emission_ring_inner_radius; int emission_point_count = 1; bool anim_loop; @@ -293,6 +302,10 @@ public: void set_emission_point_texture(const Ref<Texture2D> &p_points); void set_emission_normal_texture(const Ref<Texture2D> &p_normals); void set_emission_color_texture(const Ref<Texture2D> &p_colors); + void set_emission_ring_axis(Vector3 p_axis); + void set_emission_ring_height(float p_height); + void set_emission_ring_radius(float p_radius); + void set_emission_ring_inner_radius(float p_radius); void set_emission_point_count(int p_count); EmissionShape get_emission_shape() const; @@ -301,6 +314,10 @@ public: Ref<Texture2D> get_emission_point_texture() const; Ref<Texture2D> get_emission_normal_texture() const; Ref<Texture2D> get_emission_color_texture() const; + Vector3 get_emission_ring_axis() const; + float get_emission_ring_height() const; + float get_emission_ring_radius() const; + float get_emission_ring_inner_radius() const; int get_emission_point_count() const; void set_gravity(const Vector3 &p_gravity); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index ee61e64ed3..250a2311a0 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -35,8 +35,9 @@ #include "core/io/resource_format_binary.h" #include "core/version.h" -//version 2: changed names for basis, aabb, Vectors, etc. -#define FORMAT_VERSION 2 +// Version 2: changed names for Basis, AABB, Vectors, etc. +// Version 3: new string ID for ext/subresources, breaks forward compat. +#define FORMAT_VERSION 3 #include "core/io/dir_access.h" #include "core/version.h" @@ -56,22 +57,23 @@ Ref<Resource> ResourceLoaderText::get_resource() { Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); - if (token.type != VariantParser::TK_NUMBER) { - r_err_str = "Expected number (sub-resource index)"; + if (token.type != VariantParser::TK_NUMBER && token.type != VariantParser::TK_STRING) { + r_err_str = "Expected number (old style) or string (sub-resource index)"; return ERR_PARSE_ERROR; } - int index = token.value; + String unique_id = token.value; - if (!p_data->resource_map.has(index)) { + if (!p_data->resource_map.has(unique_id)) { Ref<DummyResource> dr; dr.instantiate(); - dr->set_subindex(index); - p_data->resource_map[index] = dr; - p_data->resource_set.insert(dr); + dr->set_scene_unique_id(unique_id); + p_data->resource_map[unique_id] = dr; + uint32_t im_size = p_data->resource_index_map.size(); + p_data->resource_index_map.insert(dr, im_size); } - r_res = p_data->resource_map[index]; + r_res = p_data->resource_map[unique_id]; VariantParser::get_token(p_stream, token, line, r_err_str); if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) { @@ -85,12 +87,12 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia Error ResourceLoaderText::_parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); - if (token.type != VariantParser::TK_NUMBER) { - r_err_str = "Expected number (sub-resource index)"; + if (token.type != VariantParser::TK_NUMBER && token.type != VariantParser::TK_STRING) { + r_err_str = "Expected number (old style sub-resource index) or String (ext-resource ID)"; return ERR_PARSE_ERROR; } - int id = token.value; + String id = token.value; ERR_FAIL_COND_V(!p_data->rev_external_resources.has(id), ERR_PARSE_ERROR); @@ -108,14 +110,14 @@ Error ResourceLoaderText::_parse_ext_resource_dummy(DummyReadData *p_data, Varia Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); - if (token.type != VariantParser::TK_NUMBER) { - r_err_str = "Expected number (sub-resource index)"; + if (token.type != VariantParser::TK_NUMBER && token.type != VariantParser::TK_STRING) { + r_err_str = "Expected number (old style sub-resource index) or string"; return ERR_PARSE_ERROR; } - int index = token.value; - ERR_FAIL_COND_V(!int_resources.has(index), ERR_INVALID_PARAMETER); - r_res = int_resources[index]; + String id = token.value; + ERR_FAIL_COND_V(!int_resources.has(id), ERR_INVALID_PARAMETER); + r_res = int_resources[id]; VariantParser::get_token(p_stream, token, line, r_err_str); if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) { @@ -129,16 +131,16 @@ Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, R Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { VariantParser::Token token; VariantParser::get_token(p_stream, token, line, r_err_str); - if (token.type != VariantParser::TK_NUMBER) { - r_err_str = "Expected number (sub-resource index)"; + if (token.type != VariantParser::TK_NUMBER && token.type != VariantParser::TK_STRING) { + r_err_str = "Expected number (old style sub-resource index) or String (ext-resource ID)"; return ERR_PARSE_ERROR; } - int id = token.value; + String id = token.value; if (!ignore_resource_parsing) { if (!ext_resources.has(id)) { - r_err_str = "Can't load cached ext-resource #" + itos(id); + r_err_str = "Can't load cached ext-resource id: " + id; return ERR_PARSE_ERROR; } @@ -409,7 +411,18 @@ Error ResourceLoaderText::load() { String path = next_tag.fields["path"]; String type = next_tag.fields["type"]; - int index = next_tag.fields["id"]; + String id = next_tag.fields["id"]; + + if (next_tag.fields.has("uid")) { + String uidt = next_tag.fields["uid"]; + ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(uidt); + if (uid != ResourceUID::INVALID_ID && ResourceUID::get_singleton()->has_id(uid)) { + // If a UID is found and the path is valid, it will be used, otherwise, it falls back to the path. + path = ResourceUID::get_singleton()->get_id_path(uid); + } else { + WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data()); + } + } if (path.find("://") == -1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path @@ -453,14 +466,14 @@ Error ResourceLoaderText::load() { } else { #ifdef TOOLS_ENABLED //remember ID for saving - res->set_id_for_path(local_path, index); + res->set_id_for_path(local_path, id); #endif } er.cache = res; } - ext_resources[index] = er; + ext_resources[id] = er; error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); @@ -489,15 +502,15 @@ Error ResourceLoaderText::load() { if (!next_tag.fields.has("id")) { error = ERR_FILE_CORRUPT; - error_text = "Missing 'index' in external resource tag"; + error_text = "Missing 'id' in external resource tag"; _printerr(); return error; } String type = next_tag.fields["type"]; - int id = next_tag.fields["id"]; + String id = next_tag.fields["id"]; - String path = local_path + "::" + itos(id); + String path = local_path + "::" + id; //bool exists=ResourceCache::has(path); @@ -575,7 +588,7 @@ Error ResourceLoaderText::load() { int_resources[id] = res; //always assign int resources if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); - res->set_subindex(id); + res->set_scene_unique_id(id); } if (progress && resources_total > 0) { @@ -736,7 +749,7 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen if (!next_tag.fields.has("id")) { error = ERR_FILE_CORRUPT; - error_text = "Missing 'index' in external resource tag"; + error_text = "Missing 'id' in external resource tag"; _printerr(); return; } @@ -744,7 +757,18 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen String path = next_tag.fields["path"]; String type = next_tag.fields["type"]; - if (path.find("://") == -1 && path.is_rel_path()) { + bool using_uid = false; + if (next_tag.fields.has("uid")) { + //if uid exists, return uid in text format, not the path + String uidt = next_tag.fields["uid"]; + ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(uidt); + if (uid != ResourceUID::INVALID_ID) { + path = ResourceUID::get_singleton()->id_to_text(uid); + using_uid = true; + } + } + + if (!using_uid && path.find("://") == -1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -814,9 +838,17 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p } String path = next_tag.fields["path"]; - int index = next_tag.fields["id"]; + String id = next_tag.fields["id"]; String type = next_tag.fields["type"]; + if (next_tag.fields.has("uid")) { + String uidt = next_tag.fields["uid"]; + ResourceUID::ID uid = ResourceUID::get_singleton()->text_to_id(uidt); + if (uid != ResourceUID::INVALID_ID && ResourceUID::get_singleton()->has_id(uid)) { + // If a UID is found and the path is valid, it will be used, otherwise, it falls back to the path. + path = ResourceUID::get_singleton()->get_id_path(uid); + } + } bool relative = false; if (!path.begins_with("res://")) { path = base_path.plus_file(path).simplify_path(); @@ -833,7 +865,14 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p path = base_path.path_to_file(path); } - fw->store_line("[ext_resource path=\"" + path + "\" type=\"" + type + "\" id=" + itos(index) + "]"); + String s = "[ext_resource type=\"" + type + "\""; + + ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(path); + if (uid != ResourceUID::INVALID_ID) { + s += " uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\""; + } + s += " path=\"" + path + "\" id=\"" + id + "\"]"; + fw->store_line(s); // Bundled. tag_end = f->get_position(); } @@ -919,6 +958,12 @@ void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { return; } + if (tag.fields.has("uid")) { + res_uid = ResourceUID::get_singleton()->text_to_id(tag.fields["uid"]); + } else { + res_uid = ResourceUID::INVALID_ID; + } + if (tag.fields.has("load_steps")) { resources_total = tag.fields["load_steps"]; } else { @@ -937,7 +982,6 @@ void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { rp.ext_func = _parse_ext_resources; rp.sub_func = _parse_sub_resources; - rp.func = nullptr; rp.userdata = this; } @@ -974,7 +1018,12 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) bs_save_unicode_string(wf.f, is_scene ? "PackedScene" : resource_type); wf->store_64(0); //offset to import metadata, this is no longer used - for (int i = 0; i < 14; i++) { + + f->store_32(ResourceFormatSaverBinaryInstance::FORMAT_FLAG_NAMED_SCENE_IDS | ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS); + + f->store_64(res_uid); + + for (int i = 0; i < 5; i++) { wf->store_32(0); // reserved } @@ -1015,17 +1064,23 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) String path = next_tag.fields["path"]; String type = next_tag.fields["type"]; - int index = next_tag.fields["id"]; + String id = next_tag.fields["id"]; + ResourceUID::ID uid = ResourceUID::INVALID_ID; + if (next_tag.fields.has("uid")) { + String uidt = next_tag.fields["uid"]; + uid = ResourceUID::get_singleton()->text_to_id(uidt); + } bs_save_unicode_string(wf.f, type); bs_save_unicode_string(wf.f, path); + wf.f->store_64(uid); int lindex = dummy_read.external_resources.size(); Ref<DummyResource> dr; dr.instantiate(); dr->set_path("res://dummy" + itos(lindex)); //anything is good to detect it for saving as external dummy_read.external_resources[dr] = lindex; - dummy_read.rev_external_resources[index] = dr; + dummy_read.rev_external_resources[id] = dr; error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); @@ -1069,7 +1124,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) if (!next_tag.fields.has("id")) { error = ERR_FILE_CORRUPT; - error_text = "Missing 'index' in external resource tag"; + error_text = "Missing 'id' in external resource tag"; _printerr(); return error; } @@ -1114,7 +1169,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) if (assign != String()) { Map<StringName, int> empty_string_map; //unused bs_save_unicode_string(wf2, assign, true); - ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_set, dummy_read.external_resources, empty_string_map); + ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map); prop_count++; } else if (next_tag.name != String()) { @@ -1165,17 +1220,17 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) int prop_count = 0; - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + for (const PropertyInfo &E : props) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - String name = E->get().name; + String name = E.name; Variant value = packed_scene->get(name); Map<StringName, int> empty_string_map; //unused bs_save_unicode_string(wf2, name, true); - ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_set, dummy_read.external_resources, empty_string_map); + ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map); prop_count++; } @@ -1255,6 +1310,32 @@ String ResourceLoaderText::recognize(FileAccess *p_f) { return tag.fields["type"]; } +ResourceUID::ID ResourceLoaderText::get_uid(FileAccess *p_f) { + error = OK; + + lines = 1; + f = p_f; + + stream.f = f; + + ignore_resource_parsing = true; + + VariantParser::Tag tag; + Error err = VariantParser::parse_tag(&stream, lines, error_text, tag); + + if (err) { + _printerr(); + return ResourceUID::INVALID_ID; + } + + if (tag.fields.has("uid")) { //field is optional + String uidt = tag.fields["uid"]; + return ResourceUID::get_singleton()->text_to_id(uidt); + } + + return ResourceUID::INVALID_ID; +} + ///////////////////// RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { @@ -1275,7 +1356,6 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina loader.local_path = ProjectSettings::get_singleton()->localize_path(path); loader.progress = r_progress; loader.res_path = loader.local_path; - //loader.set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); loader.open(f); err = loader.load(); if (r_error) { @@ -1318,7 +1398,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { return String(); } - //for anyhting else must test.. + // ...for anything else must test... FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { @@ -1328,11 +1408,28 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { ResourceLoaderText loader; loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path); loader.res_path = loader.local_path; - //loader.set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); String r = loader.recognize(f); return ClassDB::get_compatibility_remapped_class(r); } +ResourceUID::ID ResourceFormatLoaderText::get_resource_uid(const String &p_path) const { + String ext = p_path.get_extension().to_lower(); + + if (ext != "tscn" && ext != "tres") { + return ResourceUID::INVALID_ID; + } + + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + if (!f) { + return ResourceUID::INVALID_ID; //could not read + } + + ResourceLoaderText loader; + loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path); + loader.res_path = loader.local_path; + return loader.get_uid(f); +} + void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { @@ -1342,7 +1439,6 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin ResourceLoaderText loader; loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path); loader.res_path = loader.local_path; - //loader.set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); loader.get_dependencies(f, p_dependencies, p_add_types); } @@ -1355,7 +1451,6 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const ResourceLoaderText loader; loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path); loader.res_path = loader.local_path; - //loader.set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); return loader.rename_dependencies(f, p_path, p_map); } @@ -1371,7 +1466,6 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &path = p_src_path; loader.local_path = ProjectSettings::get_singleton()->localize_path(path); loader.res_path = loader.local_path; - //loader.set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); loader.open(f); return loader.save_as_binary(f, p_dst_path); } @@ -1394,10 +1488,10 @@ String ResourceFormatSaverTextInstance::_write_resources(void *ud, const RES &p_ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { if (external_resources.has(res)) { - return "ExtResource( " + itos(external_resources[res]) + " )"; + return "ExtResource( \"" + external_resources[res] + "\" )"; } else { if (internal_resources.has(res)) { - return "SubResource( " + itos(internal_resources[res]) + " )"; + return "SubResource( \"" + internal_resources[res] + "\" )"; } else if (res->get_path().length() && res->get_path().find("::") == -1) { if (res->get_path() == local_path) { //circular reference attempt return "null"; @@ -1426,8 +1520,11 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, ERR_PRINT("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded."); return; } - int index = external_resources.size(); - external_resources[res] = index; + + // Use a numeric ID as a base, because they are sorted in natural order before saving. + // This increases the chances of thread loading to fetch them first. + String id = itos(external_resources.size() + 1) + "_" + Resource::generate_scene_unique_id(); + external_resources[res] = id; return; } @@ -1483,8 +1580,8 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, Dictionary d = p_variant; List<Variant> keys; d.get_key_list(&keys); - for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { - Variant v = d[E->get()]; + for (const Variant &E : keys) { + Variant v = d[E]; _find_resources(v); } } break; @@ -1513,11 +1610,11 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r takeover_paths = false; } - // save resources + // Save resources. _find_resources(p_resource, true); if (packed_scene.is_valid()) { - //add instances to external resources if saving a packed scene + // Add instances to external resources if saving a packed scene. for (int i = 0; i < packed_scene->get_state()->get_node_count(); i++) { if (packed_scene->get_state()->is_node_instance_placeholder(i)) { continue; @@ -1525,8 +1622,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Ref<PackedScene> instance = packed_scene->get_state()->get_node_instance(i); if (instance.is_valid() && !external_resources.has(instance)) { - int index = external_resources.size(); - external_resources[instance] = index; + int index = external_resources.size() + 1; + external_resources[instance] = itos(index) + "_" + Resource::generate_scene_unique_id(); // Keep the order for improved thread loading performance. } } } @@ -1537,64 +1634,74 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r title += "type=\"" + p_resource->get_class() + "\" "; } int load_steps = saved_resources.size() + external_resources.size(); - /* - if (packed_scene.is_valid()) { - load_steps+=packed_scene->get_node_count(); - } - //no, better to not use load steps from nodes, no point to that - */ if (load_steps > 1) { title += "load_steps=" + itos(load_steps) + " "; } title += "format=" + itos(FORMAT_VERSION) + ""; + ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(local_path, true); + + if (uid != ResourceUID::INVALID_ID) { + title += " uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\""; + } + f->store_string(title); - f->store_line("]\n"); //one empty line + f->store_line("]\n"); // One empty line. } #ifdef TOOLS_ENABLED - //keep order from cached ids - Set<int> cached_ids_found; - for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - int cached_id = E->key()->get_id_for_path(local_path); - if (cached_id < 0 || cached_ids_found.has(cached_id)) { - E->get() = -1; //reset + // Keep order from cached ids. + Set<String> cached_ids_found; + for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { + String cached_id = E->key()->get_id_for_path(local_path); + if (cached_id == "" || cached_ids_found.has(cached_id)) { + int sep_pos = E->get().find("_"); + if (sep_pos != -1) { + E->get() = E->get().substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance. + } else { + E->get() = ""; + } + } else { E->get() = cached_id; cached_ids_found.insert(cached_id); } } - //create IDs for non cached resources - for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - if (cached_ids_found.has(E->get())) { //already cached, go on + // Create IDs for non cached resources. + for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { + if (cached_ids_found.has(E->get())) { // Already cached, go on. continue; } - int attempt = 1; //start from one, more readable format - while (cached_ids_found.has(attempt)) { - attempt++; + String attempt; + while (true) { + attempt = E->get() + Resource::generate_scene_unique_id(); + if (!cached_ids_found.has(attempt)) { + break; + } } cached_ids_found.insert(attempt); E->get() = attempt; - //update also in resource + // Update also in resource. Ref<Resource> res = E->key(); res->set_id_for_path(local_path, attempt); } #else - //make sure to start from one, as it makes format more readable - for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - E->get() = E->get() + 1; + // Make sure to start from one, as it makes format more readable. + int counter = 1; + for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { + E->get() = itos(counter++); } #endif Vector<ResourceSort> sorted_er; - for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + for (Map<RES, String>::Element *E = external_resources.front(); E; E = E->next()) { ResourceSort rs; rs.resource = E->key(); - rs.index = E->get(); + rs.id = E->get(); sorted_er.push_back(rs); } @@ -1603,23 +1710,30 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r for (int i = 0; i < sorted_er.size(); i++) { String p = sorted_er[i].resource->get_path(); - f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled + String s = "[ext_resource type=\"" + sorted_er[i].resource->get_save_class() + "\""; + + ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p, false); + if (uid != ResourceUID::INVALID_ID) { + s += " uid=\"" + ResourceUID::get_singleton()->id_to_text(uid) + "\""; + } + s += " path=\"" + p + "\" id=\"" + sorted_er[i].id + "\"]\n"; + f->store_string(s); // Bundled. } if (external_resources.size()) { - f->store_line(String()); //separate + f->store_line(String()); // Separate. } - Set<int> used_indices; + Set<String> used_unique_ids; for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) { RES res = E->get(); if (E->next() && (res->get_path() == "" || res->get_path().find("::") != -1)) { - if (res->get_subindex() != 0) { - if (used_indices.has(res->get_subindex())) { - res->set_subindex(0); //repeated + if (res->get_scene_unique_id() != "") { + if (used_unique_ids.has(res->get_scene_unique_id())) { + res->set_scene_unique_id(""); // Repeated. } else { - used_indices.insert(res->get_subindex()); + used_unique_ids.insert(res->get_scene_unique_id()); } } } @@ -1631,31 +1745,35 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r bool main = (E->next() == nullptr); if (main && packed_scene.is_valid()) { - break; //save as a scene + break; // Save as a scene. } if (main) { f->store_line("[resource]"); } else { String line = "[sub_resource "; - if (res->get_subindex() == 0) { - int new_subindex = 1; - if (used_indices.size()) { - new_subindex = used_indices.back()->get() + 1; + if (res->get_scene_unique_id() == "") { + String new_id; + while (true) { + new_id = res->get_class() + "_" + Resource::generate_scene_unique_id(); + + if (!used_unique_ids.has(new_id)) { + break; + } } - res->set_subindex(new_subindex); - used_indices.insert(new_subindex); + res->set_scene_unique_id(new_id); + used_unique_ids.insert(new_id); } - int idx = res->get_subindex(); - line += "type=\"" + res->get_class() + "\" id=" + itos(idx); - f->store_line(line + "]"); + String id = res->get_scene_unique_id(); + line += "type=\"" + res->get_class() + "\" id=\"" + id; + f->store_line(line + "\"]"); if (takeover_paths) { - res->set_path(p_path + "::" + itos(idx), true); + res->set_path(p_path + "::" + id, true); } - internal_resources[res] = idx; + internal_resources[res] = id; #ifdef TOOLS_ENABLED res->set_edited(false); #endif @@ -1663,7 +1781,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r List<PropertyInfo> property_list; res->get_property_list(&property_list); - //property_list.sort(); for (List<PropertyInfo>::Element *PE = property_list.front(); PE; PE = PE->next()) { if (skip_editor && PE->get().name.begins_with("__editor")) { continue; @@ -1704,7 +1821,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (packed_scene.is_valid()) { - //if this is a scene, save nodes and connections! + // If this is a scene, save nodes and connections! Ref<SceneState> state = packed_scene->get_state(); for (int i = 0; i < state->get_node_count(); i++) { StringName type = state->get_node_type(i); @@ -1812,7 +1929,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } f->close(); - //memdelete(f); return OK; } diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index f5d9cca859..373e71b2c4 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -58,10 +58,8 @@ class ResourceLoaderText { bool ignore_resource_parsing = false; - //Map<String,String> remaps; - - Map<int, ExtResource> ext_resources; - Map<int, RES> int_resources; + Map<String, ExtResource> ext_resources; + Map<String, RES> int_resources; int resources_total = 0; int resource_current = 0; @@ -76,8 +74,9 @@ class ResourceLoaderText { mutable int lines = 0; + ResourceUID::ID res_uid = ResourceUID::INVALID_ID; + Map<String, String> remaps; - //void _printerr(); static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); } static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); } @@ -92,9 +91,9 @@ class ResourceLoaderText { struct DummyReadData { Map<RES, int> external_resources; - Map<int, RES> rev_external_resources; - Set<RES> resource_set; - Map<int, RES> resource_map; + Map<String, RES> rev_external_resources; + Map<RES, int> resource_index_map; + Map<String, RES> resource_map; }; static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); } @@ -123,6 +122,7 @@ public: void open(FileAccess *p_f, bool p_skip_first_tag = false); String recognize(FileAccess *p_f); + ResourceUID::ID get_uid(FileAccess *p_f); void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types); Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map); @@ -139,6 +139,7 @@ public: virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; + virtual ResourceUID::ID get_resource_uid(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map); @@ -168,14 +169,14 @@ class ResourceFormatSaverTextInstance { Set<RES> resource_set; List<RES> saved_resources; - Map<RES, int> external_resources; - Map<RES, int> internal_resources; + Map<RES, String> external_resources; + Map<RES, String> internal_resources; struct ResourceSort { RES resource; - int index = 0; + String id; bool operator<(const ResourceSort &p_right) const { - return index < p_right.index; + return id.naturalnocasecmp_to(p_right.id) < 0; } }; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index f19d08dbb1..424a54f344 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -72,13 +72,12 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { params_cache.clear(); params_cache_dirty = false; - for (List<PropertyInfo>::Element *E = local.front(); E; E = E->next()) { - PropertyInfo pi = E->get(); + for (PropertyInfo &pi : local) { if (default_textures.has(pi.name)) { //do not show default textures continue; } pi.name = "shader_param/" + pi.name; - params_cache[pi.name] = E->get().name; + params_cache[pi.name] = pi.name; if (p_params) { //small little hack if (pi.type == Variant::RID) { diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 89b3336118..ec00f9d7b7 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -30,6 +30,9 @@ #include "sky_material.h" +Mutex ProceduralSkyMaterial::shader_mutex; +RID ProceduralSkyMaterial::shader; + void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) { sky_top_color = p_sky_top; RS::get_singleton()->material_set_param(_get_material(), "sky_top_color", sky_top_color.to_linear()); @@ -128,7 +131,17 @@ Shader::Mode ProceduralSkyMaterial::get_shader_mode() const { return Shader::MODE_SKY; } +RID ProceduralSkyMaterial::get_rid() const { + _update_shader(); + if (!shader_set) { + RS::get_singleton()->material_set_shader(_get_material(), shader); + shader_set = true; + } + return _get_material(); +} + RID ProceduralSkyMaterial::get_shader_rid() const { + _update_shader(); return shader; } @@ -180,72 +193,89 @@ void ProceduralSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve"); } -ProceduralSkyMaterial::ProceduralSkyMaterial() { - String code = "shader_type sky;\n\n"; - - code += "uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0);\n"; - code += "uniform vec4 sky_horizon_color : hint_color = vec4(0.55, 0.69, 0.81, 1.0);\n"; - code += "uniform float sky_curve : hint_range(0, 1) = 0.09;\n"; - code += "uniform float sky_energy = 1.0;\n\n"; - code += "uniform vec4 ground_bottom_color : hint_color = vec4(0.12, 0.12, 0.13, 1.0);\n"; - code += "uniform vec4 ground_horizon_color : hint_color = vec4(0.37, 0.33, 0.31, 1.0);\n"; - code += "uniform float ground_curve : hint_range(0, 1) = 0.02;\n"; - code += "uniform float ground_energy = 1.0;\n\n"; - code += "uniform float sun_angle_max = 1.74;\n"; - code += "uniform float sun_curve : hint_range(0, 1) = 0.05;\n\n"; - code += "void sky() {\n"; - code += "\tfloat v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));\n"; - code += "\tfloat c = (1.0 - v_angle / (PI * 0.5));\n"; - code += "\tvec3 sky = mix(sky_horizon_color.rgb, sky_top_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / sky_curve), 0.0, 1.0));\n"; - code += "\tsky *= sky_energy;\n"; - code += "\tif (LIGHT0_ENABLED) {\n"; - code += "\t\tfloat sun_angle = acos(dot(LIGHT0_DIRECTION, EYEDIR));\n"; - code += "\t\tif (sun_angle < LIGHT0_SIZE) {\n"; - code += "\t\t\tsky = LIGHT0_COLOR * LIGHT0_ENERGY;\n"; - code += "\t\t} else if (sun_angle < sun_angle_max) {\n"; - code += "\t\t\tfloat c2 = (sun_angle - LIGHT0_SIZE) / (sun_angle_max - LIGHT0_SIZE);\n"; - code += "\t\t\tsky = mix(LIGHT0_COLOR * LIGHT0_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n"; - code += "\t\t}\n"; - code += "\t}\n"; - code += "\tif (LIGHT1_ENABLED) {\n"; - code += "\t\tfloat sun_angle = acos(dot(LIGHT1_DIRECTION, EYEDIR));\n"; - code += "\t\tif (sun_angle < LIGHT1_SIZE) {\n"; - code += "\t\t\tsky = LIGHT1_COLOR * LIGHT1_ENERGY;\n"; - code += "\t\t} else if (sun_angle < sun_angle_max) {\n"; - code += "\t\t\tfloat c2 = (sun_angle - LIGHT1_SIZE) / (sun_angle_max - LIGHT1_SIZE);\n"; - code += "\t\t\tsky = mix(LIGHT1_COLOR * LIGHT1_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n"; - code += "\t\t}\n"; - code += "\t}\n"; - code += "\tif (LIGHT2_ENABLED) {\n"; - code += "\t\tfloat sun_angle = acos(dot(LIGHT2_DIRECTION, EYEDIR));\n"; - code += "\t\tif (sun_angle < LIGHT2_SIZE) {\n"; - code += "\t\t\tsky = LIGHT2_COLOR * LIGHT2_ENERGY;\n"; - code += "\t\t} else if (sun_angle < sun_angle_max) {\n"; - code += "\t\t\tfloat c2 = (sun_angle - LIGHT2_SIZE) / (sun_angle_max - LIGHT2_SIZE);\n"; - code += "\t\t\tsky = mix(LIGHT2_COLOR * LIGHT2_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n"; - code += "\t\t}\n"; - code += "\t}\n"; - code += "\tif (LIGHT3_ENABLED) {\n"; - code += "\t\tfloat sun_angle = acos(dot(LIGHT3_DIRECTION, EYEDIR));\n"; - code += "\t\tif (sun_angle < LIGHT3_SIZE) {\n"; - code += "\t\t\tsky = LIGHT3_COLOR * LIGHT3_ENERGY;\n"; - code += "\t\t} else if (sun_angle < sun_angle_max) {\n"; - code += "\t\t\tfloat c2 = (sun_angle - LIGHT3_SIZE) / (sun_angle_max - LIGHT3_SIZE);\n"; - code += "\t\t\tsky = mix(LIGHT3_COLOR * LIGHT3_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n"; - code += "\t\t}\n"; - code += "\t}\n"; - code += "\tc = (v_angle - (PI * 0.5)) / (PI * 0.5);\n"; - code += "\tvec3 ground = mix(ground_horizon_color.rgb, ground_bottom_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / ground_curve), 0.0, 1.0));\n"; - code += "\tground *= ground_energy;\n"; - code += "\tCOLOR = mix(ground, sky, step(0.0, EYEDIR.y));\n"; - code += "}\n"; - - shader = RS::get_singleton()->shader_create(); - - RS::get_singleton()->shader_set_code(shader, code); - - RS::get_singleton()->material_set_shader(_get_material(), shader); +void ProceduralSkyMaterial::cleanup_shader() { + if (shader.is_valid()) { + RS::get_singleton()->free(shader); + } +} + +void ProceduralSkyMaterial::_update_shader() { + shader_mutex.lock(); + if (shader.is_null()) { + shader = RS::get_singleton()->shader_create(); + + RS::get_singleton()->shader_set_code(shader, R"( +shader_type sky; + +uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0); +uniform vec4 sky_horizon_color : hint_color = vec4(0.55, 0.69, 0.81, 1.0); +uniform float sky_curve : hint_range(0, 1) = 0.09; +uniform float sky_energy = 1.0; +uniform vec4 ground_bottom_color : hint_color = vec4(0.12, 0.12, 0.13, 1.0); +uniform vec4 ground_horizon_color : hint_color = vec4(0.37, 0.33, 0.31, 1.0); +uniform float ground_curve : hint_range(0, 1) = 0.02; +uniform float ground_energy = 1.0; +uniform float sun_angle_max = 1.74; +uniform float sun_curve : hint_range(0, 1) = 0.05; + +void sky() { + float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0)); + float c = (1.0 - v_angle / (PI * 0.5)); + vec3 sky = mix(sky_horizon_color.rgb, sky_top_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / sky_curve), 0.0, 1.0)); + sky *= sky_energy; + + if (LIGHT0_ENABLED) { + float sun_angle = acos(dot(LIGHT0_DIRECTION, EYEDIR)); + if (sun_angle < LIGHT0_SIZE) { + sky = LIGHT0_COLOR * LIGHT0_ENERGY; + } else if (sun_angle < sun_angle_max) { + float c2 = (sun_angle - LIGHT0_SIZE) / (sun_angle_max - LIGHT0_SIZE); + sky = mix(LIGHT0_COLOR * LIGHT0_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0)); + } + } + + if (LIGHT1_ENABLED) { + float sun_angle = acos(dot(LIGHT1_DIRECTION, EYEDIR)); + if (sun_angle < LIGHT1_SIZE) { + sky = LIGHT1_COLOR * LIGHT1_ENERGY; + } else if (sun_angle < sun_angle_max) { + float c2 = (sun_angle - LIGHT1_SIZE) / (sun_angle_max - LIGHT1_SIZE); + sky = mix(LIGHT1_COLOR * LIGHT1_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0)); + } + } + + if (LIGHT2_ENABLED) { + float sun_angle = acos(dot(LIGHT2_DIRECTION, EYEDIR)); + if (sun_angle < LIGHT2_SIZE) { + sky = LIGHT2_COLOR * LIGHT2_ENERGY; + } else if (sun_angle < sun_angle_max) { + float c2 = (sun_angle - LIGHT2_SIZE) / (sun_angle_max - LIGHT2_SIZE); + sky = mix(LIGHT2_COLOR * LIGHT2_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0)); + } + } + + if (LIGHT3_ENABLED) { + float sun_angle = acos(dot(LIGHT3_DIRECTION, EYEDIR)); + if (sun_angle < LIGHT3_SIZE) { + sky = LIGHT3_COLOR * LIGHT3_ENERGY; + } else if (sun_angle < sun_angle_max) { + float c2 = (sun_angle - LIGHT3_SIZE) / (sun_angle_max - LIGHT3_SIZE); + sky = mix(LIGHT3_COLOR * LIGHT3_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0)); + } + } + + c = (v_angle - (PI * 0.5)) / (PI * 0.5); + vec3 ground = mix(ground_horizon_color.rgb, ground_bottom_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / ground_curve), 0.0, 1.0)); + ground *= ground_energy; + + COLOR = mix(ground, sky, step(0.0, EYEDIR.y)); +} +)"); + } + shader_mutex.unlock(); +} +ProceduralSkyMaterial::ProceduralSkyMaterial() { set_sky_top_color(Color(0.35, 0.46, 0.71)); set_sky_horizon_color(Color(0.55, 0.69, 0.81)); set_sky_curve(0.09); @@ -261,7 +291,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { } ProceduralSkyMaterial::~ProceduralSkyMaterial() { - RS::get_singleton()->free(shader); RS::get_singleton()->material_set_shader(_get_material(), RID()); } @@ -286,7 +315,17 @@ Shader::Mode PanoramaSkyMaterial::get_shader_mode() const { return Shader::MODE_SKY; } +RID PanoramaSkyMaterial::get_rid() const { + _update_shader(); + if (!shader_set) { + RS::get_singleton()->material_set_shader(_get_material(), shader); + shader_set = true; + } + return _get_material(); +} + RID PanoramaSkyMaterial::get_shader_rid() const { + _update_shader(); return shader; } @@ -297,23 +336,38 @@ void PanoramaSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_panorama", "get_panorama"); } -PanoramaSkyMaterial::PanoramaSkyMaterial() { - String code = "shader_type sky;\n\n"; +Mutex PanoramaSkyMaterial::shader_mutex; +RID PanoramaSkyMaterial::shader; + +void PanoramaSkyMaterial::cleanup_shader() { + if (shader.is_valid()) { + RS::get_singleton()->free(shader); + } +} + +void PanoramaSkyMaterial::_update_shader() { + shader_mutex.lock(); + if (shader.is_null()) { + shader = RS::get_singleton()->shader_create(); - code += "uniform sampler2D source_panorama : filter_linear;\n"; - code += "void sky() {\n"; - code += "\tCOLOR = texture(source_panorama, SKY_COORDS).rgb;\n"; - code += "}"; + RS::get_singleton()->shader_set_code(shader, R"( +shader_type sky; - shader = RS::get_singleton()->shader_create(); +uniform sampler2D source_panorama : filter_linear; - RS::get_singleton()->shader_set_code(shader, code); +void sky() { + COLOR = texture(source_panorama, SKY_COORDS).rgb; +} +)"); + } + + shader_mutex.unlock(); +} - RS::get_singleton()->material_set_shader(_get_material(), shader); +PanoramaSkyMaterial::PanoramaSkyMaterial() { } PanoramaSkyMaterial::~PanoramaSkyMaterial() { - RS::get_singleton()->free(shader); RS::get_singleton()->material_set_shader(_get_material(), RID()); } @@ -428,10 +482,23 @@ Shader::Mode PhysicalSkyMaterial::get_shader_mode() const { return Shader::MODE_SKY; } +RID PhysicalSkyMaterial::get_rid() const { + _update_shader(); + if (!shader_set) { + RS::get_singleton()->material_set_shader(_get_material(), shader); + shader_set = true; + } + return _get_material(); +} + RID PhysicalSkyMaterial::get_shader_rid() const { + _update_shader(); return shader; } +Mutex PhysicalSkyMaterial::shader_mutex; +RID PhysicalSkyMaterial::shader; + void PhysicalSkyMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rayleigh_coefficient", "rayleigh"), &PhysicalSkyMaterial::set_rayleigh_coefficient); ClassDB::bind_method(D_METHOD("get_rayleigh_coefficient"), &PhysicalSkyMaterial::get_rayleigh_coefficient); @@ -483,106 +550,117 @@ void PhysicalSkyMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky"); } -PhysicalSkyMaterial::PhysicalSkyMaterial() { - String code = "shader_type sky;\n\n"; - - code += "uniform float rayleigh : hint_range(0, 64) = 2.0;\n"; - code += "uniform vec4 rayleigh_color : hint_color = vec4(0.056, 0.14, 0.3, 1.0);\n"; - code += "uniform float mie : hint_range(0, 1) = 0.005;\n"; - code += "uniform float mie_eccentricity : hint_range(-1, 1) = 0.8;\n"; - code += "uniform vec4 mie_color : hint_color = vec4(0.36, 0.56, 0.82, 1.0);\n\n"; - - code += "uniform float turbidity : hint_range(0, 1000) = 10.0;\n"; - code += "uniform float sun_disk_scale : hint_range(0, 360) = 1.0;\n"; - code += "uniform vec4 ground_color : hint_color = vec4(1.0);\n"; - code += "uniform float exposure : hint_range(0, 128) = 0.1;\n"; - code += "uniform float dither_strength : hint_range(0, 10) = 1.0;\n\n"; - - code += "uniform sampler2D night_sky : hint_black;"; - - code += "const vec3 UP = vec3( 0.0, 1.0, 0.0 );\n\n"; - - code += "// Sun constants\n"; - code += "const float SUN_ENERGY = 1000.0;\n\n"; - - code += "// optical length at zenith for molecules\n"; - code += "const float rayleigh_zenith_size = 8.4e3;\n"; - code += "const float mie_zenith_size = 1.25e3;\n\n"; - - code += "float henyey_greenstein(float cos_theta, float g) {\n"; - code += "\tconst float k = 0.0795774715459;\n"; - code += "\treturn k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5));\n"; - code += "}\n\n"; - - code += "// From: https://www.shadertoy.com/view/4sfGzS credit to iq\n"; - code += "float hash(vec3 p) {\n"; - code += "\tp = fract( p * 0.3183099 + 0.1 );\n"; - code += "\tp *= 17.0;\n"; - code += "\treturn fract(p.x * p.y * p.z * (p.x + p.y + p.z));\n"; - code += "}\n\n"; - - code += "void sky() {\n"; - code += "\tif (LIGHT0_ENABLED) {\n"; - code += "\t\tfloat zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );\n"; - code += "\t\tfloat sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY;\n"; - code += "\t\tfloat sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0);\n\n"; - - code += "\t\t// rayleigh coefficients\n"; - code += "\t\tfloat rayleigh_coefficient = rayleigh - ( 1.0 * ( 1.0 - sun_fade ) );\n"; - code += "\t\tvec3 rayleigh_beta = rayleigh_coefficient * rayleigh_color.rgb * 0.0001;\n"; - code += "\t\t// mie coefficients from Preetham\n"; - code += "\t\tvec3 mie_beta = turbidity * mie * mie_color.rgb * 0.000434;\n\n"; - - code += "\t\t// optical length\n"; - code += "\t\tfloat zenith = acos(max(0.0, dot(UP, EYEDIR)));\n"; - code += "\t\tfloat optical_mass = 1.0 / (cos(zenith) + 0.15 * pow(93.885 - degrees(zenith), -1.253));\n"; - code += "\t\tfloat rayleigh_scatter = rayleigh_zenith_size * optical_mass;\n"; - code += "\t\tfloat mie_scatter = mie_zenith_size * optical_mass;\n\n"; - - code += "\t\t// light extinction based on thickness of atmosphere\n"; - code += "\t\tvec3 extinction = exp(-(rayleigh_beta * rayleigh_scatter + mie_beta * mie_scatter));\n\n"; - - code += "\t\t// in scattering\n"; - code += "\t\tfloat cos_theta = dot(EYEDIR, normalize(LIGHT0_DIRECTION));\n\n"; - - code += "\t\tfloat rayleigh_phase = (3.0 / (16.0 * PI)) * (1.0 + pow(cos_theta * 0.5 + 0.5, 2.0));\n"; - code += "\t\tvec3 betaRTheta = rayleigh_beta * rayleigh_phase;\n\n"; - - code += "\t\tfloat mie_phase = henyey_greenstein(cos_theta, mie_eccentricity);\n"; - code += "\t\tvec3 betaMTheta = mie_beta * mie_phase;\n\n"; - - code += "\t\tvec3 Lin = pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * (1.0 - extinction), vec3(1.5));\n"; - code += "\t\t// Hack from https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Sky.js\n"; - code += "\t\tLin *= mix(vec3(1.0), pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * extinction, vec3(0.5)), clamp(pow(1.0 - zenith_angle, 5.0), 0.0, 1.0));\n\n"; - - code += "\t\t// Hack in the ground color\n"; - code += "\t\tLin *= mix(ground_color.rgb, vec3(1.0), smoothstep(-0.1, 0.1, dot(UP, EYEDIR)));\n\n"; - - code += "\t\t// Solar disk and out-scattering\n"; - code += "\t\tfloat sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale);\n"; - code += "\t\tfloat sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);\n"; - code += "\t\tfloat sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);\n"; - code += "\t\tvec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;\n"; - code += "\t\tL0 += texture(night_sky, SKY_COORDS).xyz * extinction;\n\n"; - - code += "\t\tvec3 color = (Lin + L0) * 0.04;\n"; - code += "\t\tCOLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));\n"; - code += "\t\tCOLOR *= exposure;\n"; - code += "\t\t// Make optional, eliminates banding\n"; - code += "\t\tCOLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;\n"; - code += "\t} else {\n"; - code += "\t\t// There is no sun, so display night_sky and nothing else\n"; - code += "\t\tCOLOR = texture(night_sky, SKY_COORDS).xyz * 0.04;\n"; - code += "\t\tCOLOR *= exposure;\n"; - code += "\t}\n"; - code += "}\n"; - - shader = RS::get_singleton()->shader_create(); - - RS::get_singleton()->shader_set_code(shader, code); - - RS::get_singleton()->material_set_shader(_get_material(), shader); +void PhysicalSkyMaterial::cleanup_shader() { + if (shader.is_valid()) { + RS::get_singleton()->free(shader); + } +} + +void PhysicalSkyMaterial::_update_shader() { + shader_mutex.lock(); + if (shader.is_null()) { + shader = RS::get_singleton()->shader_create(); + + RS::get_singleton()->shader_set_code(shader, R"( +shader_type sky; + +uniform float rayleigh : hint_range(0, 64) = 2.0; +uniform vec4 rayleigh_color : hint_color = vec4(0.056, 0.14, 0.3, 1.0); +uniform float mie : hint_range(0, 1) = 0.005; +uniform float mie_eccentricity : hint_range(-1, 1) = 0.8; +uniform vec4 mie_color : hint_color = vec4(0.36, 0.56, 0.82, 1.0); +uniform float turbidity : hint_range(0, 1000) = 10.0; +uniform float sun_disk_scale : hint_range(0, 360) = 1.0; +uniform vec4 ground_color : hint_color = vec4(1.0); +uniform float exposure : hint_range(0, 128) = 0.1; +uniform float dither_strength : hint_range(0, 10) = 1.0; + +uniform sampler2D night_sky : hint_black; + +const vec3 UP = vec3( 0.0, 1.0, 0.0 ); + +// Sun constants +const float SUN_ENERGY = 1000.0; + +// Optical length at zenith for molecules. +const float rayleigh_zenith_size = 8.4e3; +const float mie_zenith_size = 1.25e3; + +float henyey_greenstein(float cos_theta, float g) { + const float k = 0.0795774715459; + return k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5)); +} + +// From: https://www.shadertoy.com/view/4sfGzS credit to iq +float hash(vec3 p) { + p = fract( p * 0.3183099 + 0.1 ); + p *= 17.0; + return fract(p.x * p.y * p.z * (p.x + p.y + p.z)); +} + +void sky() { + if (LIGHT0_ENABLED) { + float zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 ); + float sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY; + float sun_fade = 1.0 - clamp(1.0 - exp(LIGHT0_DIRECTION.y), 0.0, 1.0); + + // Rayleigh coefficients. + float rayleigh_coefficient = rayleigh - ( 1.0 * ( 1.0 - sun_fade ) ); + vec3 rayleigh_beta = rayleigh_coefficient * rayleigh_color.rgb * 0.0001; + // mie coefficients from Preetham + vec3 mie_beta = turbidity * mie * mie_color.rgb * 0.000434; + + // Optical length. + float zenith = acos(max(0.0, dot(UP, EYEDIR))); + float optical_mass = 1.0 / (cos(zenith) + 0.15 * pow(93.885 - degrees(zenith), -1.253)); + float rayleigh_scatter = rayleigh_zenith_size * optical_mass; + float mie_scatter = mie_zenith_size * optical_mass; + + // Light extinction based on thickness of atmosphere. + vec3 extinction = exp(-(rayleigh_beta * rayleigh_scatter + mie_beta * mie_scatter)); + + // In scattering. + float cos_theta = dot(EYEDIR, normalize(LIGHT0_DIRECTION)); + + float rayleigh_phase = (3.0 / (16.0 * PI)) * (1.0 + pow(cos_theta * 0.5 + 0.5, 2.0)); + vec3 betaRTheta = rayleigh_beta * rayleigh_phase; + + float mie_phase = henyey_greenstein(cos_theta, mie_eccentricity); + vec3 betaMTheta = mie_beta * mie_phase; + + vec3 Lin = pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * (1.0 - extinction), vec3(1.5)); + // Hack from https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Sky.js + Lin *= mix(vec3(1.0), pow(sun_energy * ((betaRTheta + betaMTheta) / (rayleigh_beta + mie_beta)) * extinction, vec3(0.5)), clamp(pow(1.0 - zenith_angle, 5.0), 0.0, 1.0)); + + // Hack in the ground color. + Lin *= mix(ground_color.rgb, vec3(1.0), smoothstep(-0.1, 0.1, dot(UP, EYEDIR))); + + // Solar disk and out-scattering. + float sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale); + float sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5); + float sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta); + vec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR; + L0 += texture(night_sky, SKY_COORDS).xyz * extinction; + + vec3 color = (Lin + L0) * 0.04; + COLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade)))); + COLOR *= exposure; + // Make optional, eliminates banding. + COLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength; + } else { + // There is no sun, so display night_sky and nothing else. + COLOR = texture(night_sky, SKY_COORDS).xyz * 0.04; + COLOR *= exposure; + } +} +)"); + } + + shader_mutex.unlock(); +} + +PhysicalSkyMaterial::PhysicalSkyMaterial() { set_rayleigh_coefficient(2.0); set_rayleigh_color(Color(0.056, 0.14, 0.3)); set_mie_coefficient(0.005); @@ -596,5 +674,4 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() { } PhysicalSkyMaterial::~PhysicalSkyMaterial() { - RS::get_singleton()->free(shader); } diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 8fe015519d..63e730617b 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -51,7 +51,10 @@ private: float sun_angle_max; float sun_curve; - RID shader; + static Mutex shader_mutex; + static RID shader; + static void _update_shader(); + mutable bool shader_set = false; protected: static void _bind_methods(); @@ -90,6 +93,9 @@ public: virtual Shader::Mode get_shader_mode() const override; virtual RID get_shader_rid() const override; + virtual RID get_rid() const override; + + static void cleanup_shader(); ProceduralSkyMaterial(); ~ProceduralSkyMaterial(); @@ -103,7 +109,11 @@ class PanoramaSkyMaterial : public Material { private: Ref<Texture2D> panorama; - RID shader; + + static Mutex shader_mutex; + static RID shader; + static void _update_shader(); + mutable bool shader_set = false; protected: static void _bind_methods(); @@ -115,6 +125,9 @@ public: virtual Shader::Mode get_shader_mode() const override; virtual RID get_shader_rid() const override; + virtual RID get_rid() const override; + + static void cleanup_shader(); PanoramaSkyMaterial(); ~PanoramaSkyMaterial(); @@ -127,7 +140,8 @@ class PhysicalSkyMaterial : public Material { GDCLASS(PhysicalSkyMaterial, Material); private: - RID shader; + static Mutex shader_mutex; + static RID shader; float rayleigh; Color rayleigh_color; @@ -140,6 +154,8 @@ private: float exposure; float dither_strength; Ref<Texture2D> night_sky; + static void _update_shader(); + mutable bool shader_set = false; protected: static void _bind_methods(); @@ -182,6 +198,9 @@ public: virtual Shader::Mode get_shader_mode() const override; virtual RID get_shader_rid() const override; + static void cleanup_shader(); + virtual RID get_rid() const override; + PhysicalSkyMaterial(); ~PhysicalSkyMaterial(); }; diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index df80084c5c..e9adf67559 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -100,8 +100,8 @@ Vector<String> SpriteFrames::_get_animation_list() const { Vector<String> ret; List<StringName> al; get_animation_list(&al); - for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - ret.push_back(E->get()); + for (const StringName &E : al) { + ret.push_back(E); } return ret; diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index bf889d7a1c..173ce2adce 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -529,8 +529,8 @@ void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) { List<Variant> keys; p_color_regions.get_key_list(&keys); - for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { - String key = E->get(); + for (const Variant &E : keys) { + String key = E; String start_key = key.get_slice(" ", 0); String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String(); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 38042d84fd..2ea55843ad 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -354,11 +354,11 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit } Ref<Image> img; - if (data_format == DATA_FORMAT_BASIS_UNIVERSAL) { + if (data_format == DATA_FORMAT_BASIS_UNIVERSAL && Image::basis_universal_unpacker) { img = Image::basis_universal_unpacker(pv); - } else if (data_format == DATA_FORMAT_PNG) { + } else if (data_format == DATA_FORMAT_PNG && Image::png_unpacker) { img = Image::png_unpacker(pv); - } else { + } else if (data_format == DATA_FORMAT_WEBP && Image::webp_unpacker) { img = Image::webp_unpacker(pv); } diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 303bbf38f4..e4a731c7f7 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -447,8 +447,8 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { // Sort and store properties. list.sort(); - for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) { - p_list->push_back(E->get()); + for (const PropertyInfo &E : list) { + p_list->push_back(E); } } @@ -1275,15 +1275,15 @@ void Theme::get_type_variation_list(const StringName &p_base_type, List<StringNa return; } - for (const List<StringName>::Element *E = variation_base_map[p_base_type].front(); E; E = E->next()) { + for (const StringName &E : variation_base_map[p_base_type]) { // Prevent infinite loops if variants were set to be cross-dependent (that's still invalid usage, but handling for stability sake). - if (p_list->find(E->get())) { + if (p_list->find(E)) { continue; } - p_list->push_back(E->get()); + p_list->push_back(E); // Continue looking for sub-variations. - get_type_variation_list(E->get(), p_list); + get_type_variation_list(E, p_list); } } diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index deb5a50eb2..737b47ed95 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -41,6 +41,8 @@ /////////////////////////////// TileSet ////////////////////////////////////// +const int TileSet::INVALID_SOURCE = -1; + const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = { "right_side", "right_corner", @@ -127,8 +129,8 @@ void TileSet::_compute_next_source_id() { // Sources management int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) { - ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), -1); - ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), -1, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override)); + ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), TileSet::INVALID_SOURCE); + ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), TileSet::INVALID_SOURCE, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override)); int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id; sources[new_source_id] = p_tile_set_source; @@ -191,7 +193,7 @@ int TileSet::get_source_count() const { } int TileSet::get_source_id(int p_index) const { - ERR_FAIL_INDEX_V(p_index, source_ids.size(), -1); + ERR_FAIL_INDEX_V(p_index, source_ids.size(), TileSet::INVALID_SOURCE); return source_ids[p_index]; } @@ -607,6 +609,254 @@ Variant::Type TileSet::get_custom_data_type(int p_layer_id) const { return custom_data_layers[p_layer_id].type; } +void TileSet::set_source_level_tile_proxy(int p_source_from, int p_source_to) { + ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE); + + source_level_proxies[p_source_from] = p_source_to; + + emit_changed(); +} + +int TileSet::get_source_level_tile_proxy(int p_source_from) { + ERR_FAIL_COND_V(!source_level_proxies.has(p_source_from), TileSet::INVALID_SOURCE); + + return source_level_proxies[p_source_from]; +} + +bool TileSet::has_source_level_tile_proxy(int p_source_from) { + return source_level_proxies.has(p_source_from); +} + +void TileSet::remove_source_level_tile_proxy(int p_source_from) { + ERR_FAIL_COND(!source_level_proxies.has(p_source_from)); + + source_level_proxies.erase(p_source_from); + + emit_changed(); +} + +void TileSet::set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to) { + ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE); + ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS); + + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + Array to; + to.push_back(p_source_to); + to.push_back(p_coords_to); + + coords_level_proxies[from] = to; + + emit_changed(); +} + +Array TileSet::get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + ERR_FAIL_COND_V(!coords_level_proxies.has(from), Array()); + + return coords_level_proxies[from]; +} + +bool TileSet::has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + return coords_level_proxies.has(from); +} + +void TileSet::remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + + ERR_FAIL_COND(!coords_level_proxies.has(from)); + + coords_level_proxies.erase(from); + + emit_changed(); +} + +void TileSet::set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to) { + ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE); + ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS); + + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + Array to; + to.push_back(p_source_to); + to.push_back(p_coords_to); + to.push_back(p_alternative_to); + + alternative_level_proxies[from] = to; + + emit_changed(); +} + +Array TileSet::get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + ERR_FAIL_COND_V(!alternative_level_proxies.has(from), Array()); + + return alternative_level_proxies[from]; +} + +bool TileSet::has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + return alternative_level_proxies.has(from); +} + +void TileSet::remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + ERR_FAIL_COND(!alternative_level_proxies.has(from)); + + alternative_level_proxies.erase(from); + + emit_changed(); +} + +Array TileSet::get_source_level_tile_proxies() const { + Array output; + for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { + Array proxy; + proxy.push_back(E->key()); + proxy.push_back(E->get()); + output.push_back(proxy); + } + return output; +} + +Array TileSet::get_coords_level_tile_proxies() const { + Array output; + for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { + Array proxy; + proxy.append_array(E->key()); + proxy.append_array(E->get()); + output.push_back(proxy); + } + return output; +} + +Array TileSet::get_alternative_level_tile_proxies() const { + Array output; + for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { + Array proxy; + proxy.append_array(E->key()); + proxy.append_array(E->get()); + output.push_back(proxy); + } + return output; +} + +Array TileSet::map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const { + Array from; + from.push_back(p_source_from); + from.push_back(p_coords_from); + from.push_back(p_alternative_from); + + // Check if the tile is valid, and if so, don't map the tile and return the input. + if (has_source(p_source_from)) { + Ref<TileSetSource> source = get_source(p_source_from); + if (source->has_tile(p_coords_from) && source->has_alternative_tile(p_coords_from, p_alternative_from)) { + return from; + } + } + + // Source, coords and alternative match. + if (alternative_level_proxies.has(from)) { + return alternative_level_proxies[from].duplicate(); + } + + // Source and coords match. + from.pop_back(); + if (coords_level_proxies.has(from)) { + Array output = coords_level_proxies[from].duplicate(); + output.push_back(p_alternative_from); + return output; + } + + // Source matches. + if (source_level_proxies.has(p_source_from)) { + Array output; + output.push_back(source_level_proxies[p_source_from]); + output.push_back(p_coords_from); + output.push_back(p_alternative_from); + return output; + } + + Array output; + output.push_back(p_source_from); + output.push_back(p_coords_from); + output.push_back(p_alternative_from); + return output; +} + +void TileSet::cleanup_invalid_tile_proxies() { + // Source level. + Vector<int> source_to_remove; + for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { + if (has_source(E->key())) { + source_to_remove.append(E->key()); + } + } + for (int i = 0; i < source_to_remove.size(); i++) { + remove_source_level_tile_proxy(source_to_remove[i]); + } + + // Coords level. + Vector<Array> coords_to_remove; + for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { + Array a = E->key(); + if (has_source(a[0]) && get_source(a[0])->has_tile(a[1])) { + coords_to_remove.append(a); + } + } + for (int i = 0; i < coords_to_remove.size(); i++) { + Array a = coords_to_remove[i]; + remove_coords_level_tile_proxy(a[0], a[1]); + } + + // Alternative level. + Vector<Array> alternative_to_remove; + for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { + Array a = E->key(); + if (has_source(a[0]) && get_source(a[0])->has_tile(a[1]) && get_source(a[0])->has_alternative_tile(a[1], a[2])) { + alternative_to_remove.append(a); + } + } + for (int i = 0; i < alternative_to_remove.size(); i++) { + Array a = alternative_to_remove[i]; + remove_alternative_level_tile_proxy(a[0], a[1], a[2]); + } +} + +void TileSet::clear_tile_proxies() { + source_level_proxies.clear(); + coords_level_proxies.clear(); + alternative_level_proxies.clear(); + + emit_changed(); +} + Vector<Vector2> TileSet::get_tile_shape_polygon() { Vector<Vector2> points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { @@ -1539,7 +1789,7 @@ const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1); const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1; #ifndef DISABLE_DEPRECATED -void TileSet::compatibility_conversion() { +void TileSet::_compatibility_conversion() { for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) { CompatibilityTileData *ctd = E->value(); @@ -1551,13 +1801,93 @@ void TileSet::compatibility_conversion() { // Handle each tile as a new source. Not optimal but at least it should stay compatible. switch (ctd->tile_mode) { - case 0: // SINGLE_TILE - // TODO - break; - case 1: // AUTO_TILE - // TODO - break; - case 2: // ATLAS_TILE + case COMPATIBILITY_TILE_MODE_SINGLE_TILE: { + atlas_source->set_margins(ctd->region.get_position()); + atlas_source->set_texture_region_size(ctd->region.get_size()); + + Vector2i coords; + for (int flags = 0; flags < 8; flags++) { + bool flip_h = flags & 1; + bool flip_v = flags & 2; + bool transpose = flags & 4; + + int alternative_tile = 0; + if (!atlas_source->has_tile(coords)) { + atlas_source->create_tile(coords); + } else { + alternative_tile = atlas_source->create_alternative_tile(coords); + } + + // Add to the mapping. + Array key_array; + key_array.push_back(flip_h); + key_array.push_back(flip_v); + key_array.push_back(transpose); + + Array value_array; + value_array.push_back(source_id); + value_array.push_back(coords); + value_array.push_back(alternative_tile); + + if (!compatibility_tilemap_mapping.has(E->key())) { + compatibility_tilemap_mapping[E->key()] = Map<Array, Array>(); + } + compatibility_tilemap_mapping[E->key()][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_SINGLE_TILE; + + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); + + tile_data->set_flip_h(flip_h); + tile_data->set_flip_v(flip_v); + tile_data->set_transpose(transpose); + tile_data->tile_set_material(ctd->material); + tile_data->set_modulate(ctd->modulate); + tile_data->set_z_index(ctd->z_index); + + if (ctd->occluder.is_valid()) { + if (get_occlusion_layers_count() < 1) { + set_occlusion_layers_count(1); + } + tile_data->set_occluder(0, ctd->occluder); + } + if (ctd->navigation.is_valid()) { + if (get_navigation_layers_count() < 1) { + set_navigation_layers_count(1); + } + tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]); + } + + tile_data->set_z_index(ctd->z_index); + + // Add the shapes. + if (ctd->shapes.size() > 0) { + if (get_physics_layers_count() < 1) { + set_physics_layers_count(1); + } + } + for (int k = 0; k < ctd->shapes.size(); k++) { + CompatibilityShapeData csd = ctd->shapes[k]; + if (csd.autotile_coords == coords) { + Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor + if (convex_shape.is_valid()) { + Vector<Vector2> polygon = convex_shape->get_points(); + for (int point_index = 0; point_index < polygon.size(); point_index++) { + polygon.write[point_index] = csd.transform.xform(polygon[point_index]); + } + tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1); + int index = tile_data->get_collision_polygons_count(0) - 1; + tile_data->set_collision_polygon_one_way(0, index, csd.one_way); + tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin); + tile_data->set_collision_polygon_points(0, index, polygon); + } + } + } + } + } break; + case COMPATIBILITY_TILE_MODE_AUTO_TILE: { + // Not supported. It would need manual conversion. + } break; + case COMPATIBILITY_TILE_MODE_ATLAS_TILE: { atlas_source->set_margins(ctd->region.get_position()); atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing)); atlas_source->set_texture_region_size(ctd->autotile_tile_size); @@ -1578,6 +1908,25 @@ void TileSet::compatibility_conversion() { } else { alternative_tile = atlas_source->create_alternative_tile(coords); } + + // Add to the mapping. + Array key_array; + key_array.push_back(coords); + key_array.push_back(flip_h); + key_array.push_back(flip_v); + key_array.push_back(transpose); + + Array value_array; + value_array.push_back(source_id); + value_array.push_back(coords); + value_array.push_back(alternative_tile); + + if (!compatibility_tilemap_mapping.has(E->key())) { + compatibility_tilemap_mapping[E->key()] = Map<Array, Array>(); + } + compatibility_tilemap_mapping[E->key()][key_array] = value_array; + compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_ATLAS_TILE; + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile)); tile_data->set_flip_h(flip_h); @@ -1641,7 +1990,7 @@ void TileSet::compatibility_conversion() { } } } - break; + } break; } // Offset all shapes @@ -1655,9 +2004,6 @@ void TileSet::compatibility_conversion() { convex->set_points(points); } } - - // Add the mapping to the map - compatibility_source_mapping.insert(E->key(), source_id); } // Reset compatibility data @@ -1666,14 +2012,50 @@ void TileSet::compatibility_conversion() { } compatibility_data = Map<int, CompatibilityTileData *>(); } + +Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose) { + Array cannot_convert_array; + cannot_convert_array.push_back(TileSet::INVALID_SOURCE); + cannot_convert_array.push_back(TileSetAtlasSource::INVALID_ATLAS_COORDS); + cannot_convert_array.push_back(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE); + + if (!compatibility_tilemap_mapping.has(p_tile_id)) { + return cannot_convert_array; + } + + int tile_mode = compatibility_tilemap_mapping_tile_modes[p_tile_id]; + switch (tile_mode) { + case COMPATIBILITY_TILE_MODE_SINGLE_TILE: { + Array a; + a.push_back(p_flip_h); + a.push_back(p_flip_v); + a.push_back(p_transpose); + return compatibility_tilemap_mapping[p_tile_id][a]; + } + case COMPATIBILITY_TILE_MODE_AUTO_TILE: + return cannot_convert_array; + break; + case COMPATIBILITY_TILE_MODE_ATLAS_TILE: { + Array a; + a.push_back(p_coords); + a.push_back(p_flip_h); + a.push_back(p_flip_v); + a.push_back(p_transpose); + return compatibility_tilemap_mapping[p_tile_id][a]; + } + default: + return cannot_convert_array; + break; + } +}; + #endif // DISABLE_DEPRECATED bool TileSet::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); #ifndef DISABLE_DEPRECATED - // TODO: THIS IS HOW WE CHECK IF WE HAVE A DEPRECATED RESOURCE - // This should be moved to a dedicated conversion system + // TODO: This should be moved to a dedicated conversion system (see #50691) if (components.size() >= 1 && components[0].is_valid_int()) { int id = components[0].to_int(); @@ -1809,29 +2191,23 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { /* // IGNORED FOR NOW, they seem duplicated data compared to the shapes array } else if (what == "shape") { - // TODO } else if (what == "shape_offset") { - // TODO } else if (what == "shape_transform") { - // TODO } else if (what == "shape_one_way") { - // TODO } else if (what == "shape_one_way_margin") { - // TODO } // IGNORED FOR NOW, maybe useless ? else if (what == "occluder_offset") { // Not } else if (what == "navigation_offset") { - // TODO } */ } else if (what == "z_index") { ctd->z_index = p_value; - // TODO: remove the conversion from here, it's not where it should be done - compatibility_conversion(); + // TODO: remove the conversion from here, it's not where it should be done (see #50691) + _compatibility_conversion(); } else { return false; } @@ -1966,6 +2342,31 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { add_source(p_value, source_id); } return true; + } else if (components.size() == 2 && components[0] == "tile_proxies") { + ERR_FAIL_COND_V(p_value.get_type() != Variant::ARRAY, false); + Array a = p_value; + ERR_FAIL_COND_V(a.size() % 2 != 0, false); + if (components[1] == "source_level") { + for (int i = 0; i < a.size(); i += 2) { + set_source_level_tile_proxy(a[i], a[i + 1]); + } + return true; + } else if (components[1] == "coords_level") { + for (int i = 0; i < a.size(); i += 2) { + Array key = a[i]; + Array value = a[i + 1]; + set_coords_level_tile_proxy(key[0], key[1], value[0], value[1]); + } + return true; + } else if (components[1] == "alternative_level") { + for (int i = 0; i < a.size(); i += 2) { + Array key = a[i]; + Array value = a[i + 1]; + set_alternative_level_tile_proxy(key[0], key[1], key[2], value[0], value[1], value[2]); + } + return true; + } + return false; } #ifndef DISABLE_DEPRECATED @@ -2065,6 +2466,33 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { } else { return false; } + } else if (components.size() == 2 && components[0] == "tile_proxies") { + if (components[1] == "source_level") { + Array a; + for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) { + a.push_back(E->key()); + a.push_back(E->get()); + } + r_ret = a; + return true; + } else if (components[1] == "coords_level") { + Array a; + for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) { + a.push_back(E->key()); + a.push_back(E->get()); + } + r_ret = a; + return true; + } else if (components[1] == "alternative_level") { + Array a; + for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) { + a.push_back(E->key()); + a.push_back(E->get()); + } + r_ret = a; + return true; + } + return false; } return false; @@ -2138,12 +2566,19 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } + + // Tile Proxies. + // Note: proxies need to be set after sources are set. + p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } void TileSet::_bind_methods() { // Sources management. ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id); - ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE)); ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source); ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id); ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count); @@ -2212,6 +2647,27 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count); ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count); + // Tile proxies + ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy); + ClassDB::bind_method(D_METHOD("get_source_level_tile_proxy", "source_from"), &TileSet::get_source_level_tile_proxy); + ClassDB::bind_method(D_METHOD("has_source_level_tile_proxy", "source_from"), &TileSet::has_source_level_tile_proxy); + ClassDB::bind_method(D_METHOD("remove_source_level_tile_proxy", "source_from"), &TileSet::remove_source_level_tile_proxy); + + ClassDB::bind_method(D_METHOD("set_coords_level_tile_proxy", "p_source_from", "coords_from", "source_to", "coords_to"), &TileSet::set_coords_level_tile_proxy); + ClassDB::bind_method(D_METHOD("get_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::get_coords_level_tile_proxy); + ClassDB::bind_method(D_METHOD("has_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::has_coords_level_tile_proxy); + ClassDB::bind_method(D_METHOD("remove_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::remove_coords_level_tile_proxy); + + ClassDB::bind_method(D_METHOD("set_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from", "source_to", "coords_to", "alternative_to"), &TileSet::set_alternative_level_tile_proxy); + ClassDB::bind_method(D_METHOD("get_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::get_alternative_level_tile_proxy); + ClassDB::bind_method(D_METHOD("has_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::has_alternative_level_tile_proxy); + ClassDB::bind_method(D_METHOD("remove_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::remove_alternative_level_tile_proxy); + + ClassDB::bind_method(D_METHOD("map_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::map_tile_proxy); + + ClassDB::bind_method(D_METHOD("cleanup_invalid_tile_proxies"), &TileSet::cleanup_invalid_tile_proxies); + ClassDB::bind_method(D_METHOD("clear_tile_proxies"), &TileSet::clear_tile_proxies); + ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sorting"), "set_y_sorting", "is_y_sorting"); @@ -2272,7 +2728,7 @@ TileSet::TileSet() { tile_lines_mesh.instantiate(); tile_filled_mesh.instantiate(); - // Instanciate and list all plugins. + // Instantiate and list all plugins. tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering)); tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics)); tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation)); @@ -2755,8 +3211,8 @@ void TileSetAtlasSource::clear_tiles_outside_texture() { } int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) { - ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); - ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override)); + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override)); int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id; @@ -2809,7 +3265,7 @@ bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int } int TileSetAtlasSource::get_next_alternative_tile_id(const Vector2i p_atlas_coords) const { - ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); return tiles[p_atlas_coords].next_alternative_id; } @@ -2819,8 +3275,8 @@ int TileSetAtlasSource::get_alternative_tiles_count(const Vector2i p_atlas_coord } int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const { - ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); - ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), -1); + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE); return tiles[p_atlas_coords].alternatives_ids[p_index]; } @@ -2861,7 +3317,7 @@ void TileSetAtlasSource::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords); // Alternative tiles - ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile); ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id); ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile); @@ -2948,7 +3404,7 @@ bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_ } int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_scene, int p_id_override) { - ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), -1, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override)); + ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), INVALID_TILE_ALTERNATIVE, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override)); int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id; @@ -3096,7 +3552,7 @@ void TileSetScenesCollectionSource::_bind_methods() { ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count); ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id); ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id); - ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id); ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene); ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene); @@ -3901,14 +4357,14 @@ void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, Se RenderingServer *rs = RenderingServer::get_singleton(); // Free the canvas items. - for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { - rs->free(E->get()); + for (const RID &E : q.canvas_items) { + rs->free(E); } q.canvas_items.clear(); // Free the occluders. - for (List<RID>::Element *E = q.occluders.front(); E; E = E->next()) { - rs->free(E->get()); + for (const RID &E : q.occluders) { + rs->free(E); } q.occluders.clear(); @@ -3919,7 +4375,7 @@ void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, Se // Iterate over the cells of the quadrant. for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = p_tile_map->get_cell(E_cell->value()); + TileMapCell c = p_tile_map->get_cell(E_cell->value(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -4017,8 +4473,8 @@ void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, Se // Sort the quadrants for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) { TileMapQuadrant &q = quadrant_map[E->value()]; - for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) { - RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++); + for (const RID &F : q.canvas_items) { + RS::get_singleton()->canvas_item_set_draw_index(F, index++); } } @@ -4035,14 +4491,14 @@ void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQu void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) { // Free the canvas items. - for (List<RID>::Element *E = p_quadrant->canvas_items.front(); E; E = E->next()) { - RenderingServer::get_singleton()->free(E->get()); + for (const RID &E : p_quadrant->canvas_items) { + RenderingServer::get_singleton()->free(E); } p_quadrant->canvas_items.clear(); // Free the occluders. - for (List<RID>::Element *E = p_quadrant->occluders.front(); E; E = E->next()) { - RenderingServer::get_singleton()->free(E->get()); + for (const RID &E : p_quadrant->occluders) { + RenderingServer::get_singleton()->free(E); } p_quadrant->occluders.clear(); } @@ -4059,7 +4515,7 @@ void TileSetPluginAtlasRendering::draw_quadrant_debug(TileMap *p_tile_map, TileM RenderingServer *rs = RenderingServer::get_singleton(); Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { - const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); + const TileMapCell &c = p_tile_map->get_cell(E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -4151,7 +4607,7 @@ void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, Self } for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = p_tile_map->get_cell(E_cell->get()); + TileMapCell c = p_tile_map->get_cell(E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -4276,7 +4732,7 @@ void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMap Color debug_collision_color = p_tile_map->get_tree()->get_debug_collisions_color(); for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = p_tile_map->get_cell(E_cell->get()); + TileMapCell c = p_tile_map->get_cell(E_cell->get(), true); Transform2D xform; xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos); @@ -4370,7 +4826,7 @@ void TileSetPluginAtlasNavigation::update_dirty_quadrants(TileMap *p_tile_map, S // Get the navigation polygons and create regions. for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = p_tile_map->get_cell(E_cell->get()); + TileMapCell c = p_tile_map->get_cell(E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -4455,7 +4911,7 @@ void TileSetPluginAtlasNavigation::draw_quadrant_debug(TileMap *p_tile_map, Tile Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = p_tile_map->get_cell(E_cell->get()); + TileMapCell c = p_tile_map->get_cell(E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -4526,7 +4982,7 @@ void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, // Recreate the scenes. for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { - const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); + const TileMapCell &c = p_tile_map->get_cell(E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -4585,7 +5041,7 @@ void TileSetPluginScenesCollections::draw_quadrant_debug(TileMap *p_tile_map, Ti RenderingServer *rs = RenderingServer::get_singleton(); Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()); for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { - const TileMapCell &c = p_tile_map->get_cell(E_cell->get()); + const TileMapCell &c = p_tile_map->get_cell(E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index dbf6dbabe6..0a07981171 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -79,15 +79,15 @@ private: Vector2 tex_offset; Ref<ShaderMaterial> material; Rect2 region; - int tile_mode; - Color modulate; + int tile_mode = 0; + Color modulate = Color(1, 1, 1); // Atlas or autotiles data - int autotile_bitmask_mode; + int autotile_bitmask_mode = 0; Vector2 autotile_icon_coordinate; Size2i autotile_tile_size = Size2i(16, 16); - int autotile_spacing; + int autotile_spacing = 0; Map<Vector2i, int> autotile_bitmask_flags; Map<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map; Map<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map; @@ -99,23 +99,29 @@ private: Vector2 occluder_offset; Ref<NavigationPolygon> navigation; Vector2 navigation_offset; - int z_index; + int z_index = 0; }; - Map<int, CompatibilityTileData *> compatibility_data = Map<int, CompatibilityTileData *>(); - Map<int, int> compatibility_source_mapping = Map<int, int>(); + enum CompatibilityTileMode { + COMPATIBILITY_TILE_MODE_SINGLE_TILE = 0, + COMPATIBILITY_TILE_MODE_AUTO_TILE, + COMPATIBILITY_TILE_MODE_ATLAS_TILE, + }; -private: - void compatibility_conversion(); + Map<int, CompatibilityTileData *> compatibility_data; + Map<int, int> compatibility_tilemap_mapping_tile_modes; + Map<int, Map<Array, Array>> compatibility_tilemap_mapping; -public: - int compatibility_get_source_for_tile_id(int p_old_source) { - return compatibility_source_mapping[p_old_source]; - }; + void _compatibility_conversion(); +public: + // Format of output array [source_id, atlas_coords, alternative] + Array compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose); #endif // DISABLE_DEPRECATED public: + static const int INVALID_SOURCE; // -1; + enum CellNeighbor { CELL_NEIGHBOR_RIGHT_SIDE = 0, CELL_NEIGHBOR_RIGHT_CORNER, @@ -165,7 +171,6 @@ public: TILE_OFFSET_AXIS_VERTICAL, }; -public: struct PackedSceneSource { Ref<PackedScene> scene; Vector2 offset; @@ -246,6 +251,11 @@ private: void _compute_next_source_id(); void _source_changed(); + // Tile proxies + Map<int, int> source_level_proxies; + Map<Array, Array> coords_level_proxies; + Map<Array, Array> alternative_level_proxies; + // Helpers Vector<Point2> _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); Vector<Point2> _get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit); @@ -341,6 +351,31 @@ public: void set_custom_data_type(int p_layer_id, Variant::Type p_value); Variant::Type get_custom_data_type(int p_layer_id) const; + // Tiles proxies. + void set_source_level_tile_proxy(int p_source_from, int p_source_to); + int get_source_level_tile_proxy(int p_source_from); + bool has_source_level_tile_proxy(int p_source_from); + void remove_source_level_tile_proxy(int p_source_from); + + void set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to); + Array get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); + bool has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); + void remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from); + + void set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to); + Array get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); + bool has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); + void remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from); + + Array get_source_level_tile_proxies() const; + Array get_coords_level_tile_proxies() const; + Array get_alternative_level_tile_proxies() const; + + Array map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const; + + void cleanup_invalid_tile_proxies(); + void clear_tile_proxies(); + // Helpers Vector<Vector2> get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index ae09872171..7292728251 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -352,14 +352,14 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: for (int i = 0; i < get_output_port_count(); i++) { output_vars.push_back(p_output_vars[i]); } - String code = "\t{\n"; + String code = " {\n"; String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type); bool nend = _code.ends_with("\n"); - _code = _code.insert(0, "\t\t"); - _code = _code.replace("\n", "\n\t\t"); + _code = _code.insert(0, " "); + _code = _code.replace("\n", "\n "); code += _code; if (!nend) { - code += "\n\t}"; + code += "\n }"; } else { code.remove(code.size() - 1); code += "}"; @@ -628,8 +628,8 @@ bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_p ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false); const Graph *g = &graph[p_type]; - for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + for (const Connection &E : g->connections) { + if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { return true; } } @@ -642,12 +642,12 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod const VisualShader::Node &node = p_graph->nodes[p_node]; - for (const List<int>::Element *E = node.prev_connected_nodes.front(); E; E = E->next()) { - if (E->get() == p_target) { + for (const int &E : node.prev_connected_nodes) { + if (E == p_target) { return true; } - result = is_nodes_connected_relatively(p_graph, E->get(), p_target); + result = is_nodes_connected_relatively(p_graph, E, p_target); if (result) { break; } @@ -686,8 +686,8 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po return false; } - for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + for (const Connection &E : g->connections) { + if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { return false; } } @@ -739,8 +739,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform."); - for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { + for (const Connection &E : g->connections) { + if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) { ERR_FAIL_V(ERR_ALREADY_EXISTS); } } @@ -763,7 +763,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; - for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node); @@ -780,12 +780,12 @@ Array VisualShader::_get_node_connections(Type p_type) const { const Graph *g = &graph[p_type]; Array ret; - for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + for (const Connection &E : g->connections) { Dictionary d; - d["from_node"] = E->get().from_node; - d["from_port"] = E->get().from_port; - d["to_node"] = E->get().to_node; - d["to_port"] = E->get().to_port; + d["from_node"] = E.from_node; + d["from_port"] = E.from_port; + d["to_node"] = E.to_node; + d["to_port"] = E.to_port; ret.push_back(d); } @@ -796,8 +796,8 @@ void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connect ERR_FAIL_INDEX(p_type, TYPE_MAX); const Graph *g = &graph[p_type]; - for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { - r_connections->push_back(E->get()); + for (const Connection &E : g->connections) { + r_connections->push_back(E); } } @@ -900,7 +900,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port String expr = ""; expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; expr += global_expression->generate_global(get_mode(), Type(i), -1); - expr = expr.replace("\n", "\n\t"); + expr = expr.replace("\n", "\n "); expr += "\n"; global_expressions += expr; } @@ -935,13 +935,13 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port ERR_FAIL_COND_V(err != OK, String()); if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { - code += "\tCOLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) { - code += "\tCOLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; + code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n"; } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { - code += "\tCOLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; + code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n"; } else { - code += "\tCOLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; + code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } code += "}\n"; @@ -1190,11 +1190,11 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { String index = name.get_slicec('/', 2); if (index == "connections") { Vector<int> conns; - for (const List<Connection>::Element *E = graph[type].connections.front(); E; E = E->next()) { - conns.push_back(E->get().from_node); - conns.push_back(E->get().from_port); - conns.push_back(E->get().to_node); - conns.push_back(E->get().to_port); + for (const Connection &E : graph[type].connections) { + conns.push_back(E.from_node); + conns.push_back(E.from_port); + conns.push_back(E.to_node); + conns.push_back(E.to_port); } r_ret = conns; @@ -1302,7 +1302,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (vsnode->is_disabled()) { code += "// " + vsnode->get_caption() + ":" + itos(node) + "\n"; - code += "\t// Node is disabled and code is not generated.\n"; + code += " // Node is disabled and code is not generated.\n"; return OK; } @@ -1432,19 +1432,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui if (defval.get_type() == Variant::FLOAT) { float val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - node_code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; + node_code += " float " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; } else if (defval.get_type() == Variant::INT) { int val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - node_code += "\tint " + inputs[i] + " = " + itos(val) + ";\n"; + node_code += " int " + inputs[i] + " = " + itos(val) + ";\n"; } else if (defval.get_type() == Variant::BOOL) { bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - node_code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - node_code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); + node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); } else if (defval.get_type() == Variant::TRANSFORM3D) { Transform3D val = defval; val.basis.transpose(); @@ -1459,7 +1459,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui values.push_back(val.origin.y); values.push_back(val.origin.z); bool err = false; - node_code += "\tmat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err); + node_code += " mat4 " + inputs[i] + " = " + String("mat4(vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 0.0), vec4(%.5f, %.5f, %.5f, 1.0));\n").sprintf(values, &err); } else { //will go empty, node is expected to know what it is doing at this point and handle it } @@ -1522,19 +1522,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui outputs[i] = "n_out" + itos(node) + "p" + itos(j); switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_SCALAR: - code += "\tfloat " + outputs[i] + ";\n"; + code += " float " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_SCALAR_INT: - code += "\tint " + outputs[i] + ";\n"; + code += " int " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_VECTOR: - code += "\tvec3 " + outputs[i] + ";\n"; + code += " vec3 " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_BOOLEAN: - code += "\tbool " + outputs[i] + ";\n"; + code += " bool " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_TRANSFORM: - code += "\tmat4 " + outputs[i] + ";\n"; + code += " mat4 " + outputs[i] + ";\n"; break; default: { } @@ -1564,7 +1564,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui new_line_inserted = true; } String r = "n_out" + itos(node) + "p" + itos(i + 1); - code += "\tfloat " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; outputs[i + 1] = r; } @@ -1574,7 +1574,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui new_line_inserted = true; } String g = "n_out" + itos(node) + "p" + itos(i + 2); - code += "\tfloat " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; outputs[i + 2] = g; } @@ -1584,7 +1584,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui new_line_inserted = true; } String b = "n_out" + itos(node) + "p" + itos(i + 3); - code += "\tfloat " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; outputs[i + 3] = b; } @@ -1701,7 +1701,7 @@ void VisualShader::_update_shader() const { String expr = ""; expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; expr += global_expression->generate_global(get_mode(), Type(i), -1); - expr = expr.replace("\n", "\n\t"); + expr = expr.replace("\n", "\n "); expr += "\n"; global_expressions += expr; } @@ -1740,6 +1740,7 @@ void VisualShader::_update_shader() const { } Map<int, String> code_map; + Set<int> empty_funcs; for (int i = 0; i < TYPE_MAX; i++) { if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { @@ -1776,6 +1777,7 @@ void VisualShader::_update_shader() const { } if (is_empty_func) { + empty_funcs.insert(i); continue; } @@ -1789,8 +1791,8 @@ void VisualShader::_update_shader() const { ERR_FAIL_COND(err != OK); if (emitters.has(i)) { - for (List<int>::Element *E = emitters[i].front(); E; E = E->next()) { - err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E->get(), processed, false, classes); + for (int &E : emitters[i]) { + err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes); ERR_FAIL_COND(err != OK); } } @@ -1814,112 +1816,112 @@ void VisualShader::_update_shader() const { code += "void start() {\n"; if (has_start || has_start_custom) { - code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; - code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; - code += "\tfloat __radians;\n"; - code += "\tvec3 __vec3_buff1;\n"; - code += "\tvec3 __vec3_buff2;\n"; - code += "\tfloat __scalar_buff1;\n"; - code += "\tfloat __scalar_buff2;\n"; - code += "\tvec3 __ndiff = normalize(__diff);\n\n"; + code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; + code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + code += " float __radians;\n"; + code += " vec3 __vec3_buff1;\n"; + code += " vec3 __vec3_buff2;\n"; + code += " float __scalar_buff1;\n"; + code += " float __scalar_buff2;\n"; + code += " vec3 __ndiff = normalize(__diff);\n\n"; } if (has_start) { - code += "\t{\n"; - code += code_map[TYPE_START].replace("\n\t", "\n\t\t"); - code += "\t}\n"; + code += " {\n"; + code += code_map[TYPE_START].replace("\n ", "\n "); + code += " }\n"; if (has_start_custom) { - code += "\t\n"; + code += " \n"; } } if (has_start_custom) { - code += "\t{\n"; - code += code_map[TYPE_START_CUSTOM].replace("\n\t", "\n\t\t"); - code += "\t}\n"; + code += " {\n"; + code += code_map[TYPE_START_CUSTOM].replace("\n ", "\n "); + code += " }\n"; } code += "}\n\n"; code += "void process() {\n"; if (has_process || has_process_custom || has_collide) { - code += "\tuint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; - code += "\tvec3 __vec3_buff1;\n"; - code += "\tvec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; - code += "\tvec3 __ndiff = normalize(__diff);\n\n"; + code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n"; + code += " vec3 __vec3_buff1;\n"; + code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n"; + code += " vec3 __ndiff = normalize(__diff);\n\n"; } - code += "\t{\n"; - String tab = "\t"; + code += " {\n"; + String tab = " "; if (has_collide) { - code += "\t\tif (COLLIDED) {\n\n"; - code += code_map[TYPE_COLLIDE].replace("\n\t", "\n\t\t\t"); + code += " if (COLLIDED) {\n\n"; + code += code_map[TYPE_COLLIDE].replace("\n ", "\n "); if (has_process) { - code += "\t\t} else {\n\n"; - tab += "\t"; + code += " } else {\n\n"; + tab += " "; } } if (has_process) { - code += code_map[TYPE_PROCESS].replace("\n\t", "\n\t" + tab); + code += code_map[TYPE_PROCESS].replace("\n ", "\n " + tab); } if (has_collide) { - code += "\t\t}\n"; + code += " }\n"; } - code += "\t}\n"; + code += " }\n"; if (has_process_custom) { - code += "\t{\n\n"; - code += code_map[TYPE_PROCESS_CUSTOM].replace("\n\t", "\n\t\t"); - code += "\t}\n"; + code += " {\n\n"; + code += code_map[TYPE_PROCESS_CUSTOM].replace("\n ", "\n "); + code += " }\n"; } code += "}\n\n"; global_compute_code += "float __rand_from_seed(inout uint seed) {\n"; - global_compute_code += "\tint k;\n"; - global_compute_code += "\tint s = int(seed);\n"; - global_compute_code += "\tif (s == 0)\n"; - global_compute_code += "\ts = 305420679;\n"; - global_compute_code += "\tk = s / 127773;\n"; - global_compute_code += "\ts = 16807 * (s - k * 127773) - 2836 * k;\n"; - global_compute_code += "\tif (s < 0)\n"; - global_compute_code += "\t\ts += 2147483647;\n"; - global_compute_code += "\tseed = uint(s);\n"; - global_compute_code += "\treturn float(seed % uint(65536)) / 65535.0;\n"; + global_compute_code += " int k;\n"; + global_compute_code += " int s = int(seed);\n"; + global_compute_code += " if (s == 0)\n"; + global_compute_code += " s = 305420679;\n"; + global_compute_code += " k = s / 127773;\n"; + global_compute_code += " s = 16807 * (s - k * 127773) - 2836 * k;\n"; + global_compute_code += " if (s < 0)\n"; + global_compute_code += " s += 2147483647;\n"; + global_compute_code += " seed = uint(s);\n"; + global_compute_code += " return float(seed % uint(65536)) / 65535.0;\n"; global_compute_code += "}\n\n"; global_compute_code += "float __rand_from_seed_m1_p1(inout uint seed) {\n"; - global_compute_code += "\treturn __rand_from_seed(seed) * 2.0 - 1.0;\n"; + global_compute_code += " return __rand_from_seed(seed) * 2.0 - 1.0;\n"; global_compute_code += "}\n\n"; global_compute_code += "float __randf_range(inout uint seed, float from, float to) {\n"; - global_compute_code += "\treturn __rand_from_seed(seed) * (to - from) + from;\n"; + global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n"; global_compute_code += "}\n\n"; global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n"; - global_compute_code += "\treturn vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; + global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; global_compute_code += "}\n\n"; global_compute_code += "uint __hash(uint x) {\n"; - global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n"; - global_compute_code += "\tx = ((x >> uint(16)) ^ x) * uint(73244475);\n"; - global_compute_code += "\tx = (x >> uint(16)) ^ x;\n"; - global_compute_code += "\treturn x;\n"; + global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + global_compute_code += " x = (x >> uint(16)) ^ x;\n"; + global_compute_code += " return x;\n"; global_compute_code += "}\n\n"; global_compute_code += "mat3 __build_rotation_mat3(vec3 axis, float angle) {\n"; - global_compute_code += "\taxis = normalize(axis);\n"; - global_compute_code += "\tfloat s = sin(angle);\n"; - global_compute_code += "\tfloat c = cos(angle);\n"; - global_compute_code += "\tfloat oc = 1.0 - c;\n"; - global_compute_code += "\treturn mat3(vec3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s), vec3(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s), vec3(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c));\n"; + global_compute_code += " axis = normalize(axis);\n"; + global_compute_code += " float s = sin(angle);\n"; + global_compute_code += " float c = cos(angle);\n"; + global_compute_code += " float oc = 1.0 - c;\n"; + global_compute_code += " return mat3(vec3(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s), vec3(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s), vec3(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c));\n"; global_compute_code += "}\n\n"; global_compute_code += "mat4 __build_rotation_mat4(vec3 axis, float angle) {\n"; - global_compute_code += "\taxis = normalize(axis);\n"; - global_compute_code += "\tfloat s = sin(angle);\n"; - global_compute_code += "\tfloat c = cos(angle);\n"; - global_compute_code += "\tfloat oc = 1.0 - c;\n"; - global_compute_code += "\treturn mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n"; + global_compute_code += " axis = normalize(axis);\n"; + global_compute_code += " float s = sin(angle);\n"; + global_compute_code += " float c = cos(angle);\n"; + global_compute_code += " float oc = 1.0 - c;\n"; + global_compute_code += " return mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n"; global_compute_code += "}\n\n"; global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n"; - global_compute_code += "\treturn normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n"; + global_compute_code += " return normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n"; global_compute_code += "}\n\n"; } @@ -1934,7 +1936,11 @@ void VisualShader::_update_shader() const { if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } - tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); + String func_code = global_code_per_func[Type(i)].as_string(); + if (empty_funcs.has(Type(i)) && !func_code.is_empty()) { + func_code = vformat("%s%s%s", String("\nvoid " + String(func_name[i]) + "() {\n"), func_code, "}\n"); + } + tcode = tcode.insert(insertion_pos[i], func_code); } final_code += tcode; @@ -2380,7 +2386,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T while (preview_ports[idx].mode != Shader::MODE_MAX) { if (preview_ports[idx].mode == shader_mode && preview_ports[idx].shader_type == shader_type && preview_ports[idx].name == input_name) { - code = "\t" + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n"; + code = " " + p_output_vars[0] + " = " + preview_ports[idx].string + ";\n"; break; } idx++; @@ -2389,19 +2395,19 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T if (code == String()) { switch (get_output_port_type(0)) { case PORT_TYPE_SCALAR: { - code = "\t" + p_output_vars[0] + " = 0.0;\n"; + code = " " + p_output_vars[0] + " = 0.0;\n"; } break; case PORT_TYPE_SCALAR_INT: { - code = "\t" + p_output_vars[0] + " = 0;\n"; + code = " " + p_output_vars[0] + " = 0;\n"; } break; case PORT_TYPE_VECTOR: { - code = "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; case PORT_TYPE_TRANSFORM: { - code = "\t" + p_output_vars[0] + " = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code = " " + p_output_vars[0] + " = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } break; case PORT_TYPE_BOOLEAN: { - code = "\t" + p_output_vars[0] + " = false;\n"; + code = " " + p_output_vars[0] + " = false;\n"; } break; default: //default (none found) is scalar break; @@ -2417,14 +2423,14 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T while (ports[idx].mode != Shader::MODE_MAX) { if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) { - code = "\t" + p_output_vars[0] + " = " + ports[idx].string + ";\n"; + code = " " + p_output_vars[0] + " = " + ports[idx].string + ";\n"; break; } idx++; } if (code == String()) { - code = "\t" + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar + code = " " + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar } return code; @@ -2580,8 +2586,8 @@ void VisualShaderNodeUniformRef::clear_uniforms() { } bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) { - for (List<VisualShaderNodeUniformRef::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().name == p_name) { + for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) { + if (E.name == p_name) { return true; } } @@ -2748,20 +2754,20 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad switch (uniform_type) { case UniformType::UNIFORM_TYPE_FLOAT: if (uniform_name == "[None]") { - return "\t" + p_output_vars[0] + " = 0.0;\n"; + return " " + p_output_vars[0] + " = 0.0;\n"; } - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; case UniformType::UNIFORM_TYPE_INT: - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; case UniformType::UNIFORM_TYPE_BOOLEAN: - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; case UniformType::UNIFORM_TYPE_VECTOR: - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; case UniformType::UNIFORM_TYPE_TRANSFORM: - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; case UniformType::UNIFORM_TYPE_COLOR: { - String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; - code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; + code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; return code; } break; case UniformType::UNIFORM_TYPE_SAMPLER: @@ -2957,9 +2963,9 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader:: if (p_input_vars[count] != String()) { String s = ports[idx].string; if (s.find(":") != -1) { - code += "\t" + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; + code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n"; } else { - code += "\t" + s + " = " + p_input_vars[count] + ";\n"; + code += " " + s + " = " + p_input_vars[count] + ";\n"; } } count++; @@ -3634,11 +3640,11 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad String _expression = expression; _expression = _expression.insert(0, "\n"); - _expression = _expression.replace("\n", "\n\t\t"); + _expression = _expression.replace("\n", "\n "); static Vector<String> pre_symbols; if (pre_symbols.is_empty()) { - pre_symbols.push_back("\t"); + pre_symbols.push_back(" "); pre_symbols.push_back(","); pre_symbols.push_back(";"); pre_symbols.push_back("{"); @@ -3658,7 +3664,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad static Vector<String> post_symbols; if (post_symbols.is_empty()) { - post_symbols.push_back("\t"); + post_symbols.push_back(" "); post_symbols.push_back("\n"); post_symbols.push_back(","); post_symbols.push_back(";"); @@ -3717,14 +3723,14 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad default: continue; } - output_initializer += "\t" + p_output_vars[i] + " = " + tk + ";\n"; + output_initializer += " " + p_output_vars[i] + " = " + tk + ";\n"; } String code; code += output_initializer; - code += "\t{"; + code += " {"; code += _expression; - code += "\n\t}\n"; + code += "\n }\n"; return code; } diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index c090ce78ee..6fd6fd8f3b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -66,7 +66,7 @@ String VisualShaderNodeFloatConstant::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; + return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; } void VisualShaderNodeFloatConstant::set_constant(float p_value) { @@ -125,7 +125,7 @@ String VisualShaderNodeIntConstant::get_output_port_name(int p_port) const { } String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + itos(constant) + ";\n"; + return " " + p_output_vars[0] + " = " + itos(constant) + ";\n"; } void VisualShaderNodeIntConstant::set_constant(int p_value) { @@ -184,7 +184,7 @@ String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const { } String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; + return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; } void VisualShaderNodeBooleanConstant::set_constant(bool p_value) { @@ -251,8 +251,8 @@ bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n"; - code += "\t" + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n"; + code += " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n"; + code += " " + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n"; return code; } @@ -313,7 +313,7 @@ String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { } String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n"; + return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n"; } void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) { @@ -375,7 +375,7 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis Transform3D t = constant; t.basis.transpose(); - String code = "\t" + p_output_vars[0] + " = mat4("; + String code = " " + p_output_vars[0] + " = mat4("; code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[0].x, t.basis[0].y, t.basis[0].z); code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[1].x, t.basis[1].y, t.basis[1].z); code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), ", t.basis[2].x, t.basis[2].y, t.basis[2].z); @@ -523,20 +523,20 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\tvec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; } else { - code += "\tvec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; + code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; return code; } @@ -544,98 +544,98 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: String id = p_input_vars[2]; String code; - code += "\t{\n"; + code += " {\n"; if (id == String()) { - code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + code += " vec4 " + id + "_tex_read = vec4(0.0);\n"; } else { if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; } - code += "\t}\n"; + code += " }\n"; return code; } if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = _tex_read.a;\n"; + code += " }\n"; return code; } if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = _tex_read.a;\n"; + code += " }\n"; return code; } if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; + code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = _tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = _tex_read.a;\n"; + code += " }\n"; return code; } @@ -643,44 +643,44 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: { if (source == SOURCE_DEPTH) { String code; - code += "\t" + p_output_vars[0] + " = 0.0;\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = 0.0;\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } } if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; + code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; } else { - code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; + code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tfloat _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n"; + code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n"; } else { - code += "\t\tfloat _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n"; + code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n"; } - code += "\t\t" + p_output_vars[0] + " = _depth;\n"; - code += "\t\t" + p_output_vars[1] + " = 1.0;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = _depth;\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; + code += " }\n"; return code; } else if (source == SOURCE_DEPTH) { String code; - code += "\t" + p_output_vars[0] + " = 0.0;\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = 0.0;\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } //none String code; - code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = vec3(0.0);\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } @@ -856,11 +856,11 @@ String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, Visual String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (p_input_vars[0] == String()) { - return "\t" + p_output_vars[0] + " = 0.0;\n"; + return " " + p_output_vars[0] + " = 0.0;\n"; } String id = make_unique_id(p_type, p_id, "curve"); String code; - code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n"; return code; } @@ -940,11 +940,11 @@ String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, Vis String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (p_input_vars[0] == String()) { - return "\t" + p_output_vars[0] + " = vec3(0.0);\n"; + return " " + p_output_vars[0] + " = vec3(0.0);\n"; } String id = make_unique_id(p_type, p_id, "curve3d"); String code; - code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n"; return code; } @@ -1040,7 +1040,7 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader String code; if (source == SOURCE_TEXTURE || source == SOURCE_PORT) { String id; - code += "\t{\n"; + code += " {\n"; if (source == SOURCE_TEXTURE) { id = make_unique_id(p_type, p_id, "tex3d"); } else { @@ -1049,27 +1049,27 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader if (id != String()) { if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } } else { - code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + code += " vec4 " + id + "_tex_read = vec4(0.0);\n"; } - code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + code += " }\n"; return code; } - code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; - code += "\t" + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = vec3(0.0);\n"; + code += " " + p_output_vars[1] + " = 1.0;\n"; return code; } @@ -1325,33 +1325,33 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: return String(); } - code += "\t{\n"; + code += " {\n"; if (id == String()) { - code += "\t\tvec4 " + id + "_read = vec4(0.0);\n"; - code += "\t\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; - code += "\t}\n"; + code += " vec4 " + id + "_read = vec4(0.0);\n"; + code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; + code += " }\n"; return code; } if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += "\t\tvec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; + code += " }\n"; return code; } @@ -1465,7 +1465,7 @@ String VisualShaderNodeFloatOp::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; + String code = " " + p_output_vars[0] + " = "; switch (op) { case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; @@ -1571,7 +1571,7 @@ String VisualShaderNodeIntOp::get_output_port_name(int p_port) const { } String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; + String code = " " + p_output_vars[0] + " = "; switch (op) { case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; @@ -1665,7 +1665,7 @@ String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = "; + String code = " " + p_output_vars[0] + " = "; switch (op) { case OP_ADD: code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; @@ -1783,64 +1783,64 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: static const char *axisn[3] = { "x", "y", "z" }; switch (op) { case OP_SCREEN: { - code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n"; } break; case OP_DIFFERENCE: { - code += "\t" + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n"; } break; case OP_DARKEN: { - code += "\t" + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } break; case OP_LIGHTEN: { - code += "\t" + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } break; case OP_OVERLAY: { for (int i = 0; i < 3; i++) { - code += "\t{\n"; - code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; - code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; - code += "\t\tif (base < 0.5) {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n"; - code += "\t\t} else {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; - code += "\t\t}\n"; - code += "\t}\n"; + code += " {\n"; + code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += " if (base < 0.5) {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n"; + code += " } else {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; + code += " }\n"; + code += " }\n"; } } break; case OP_DODGE: { - code += "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n"; } break; case OP_BURN: { - code += "\t" + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n"; } break; case OP_SOFT_LIGHT: { for (int i = 0; i < 3; i++) { - code += "\t{\n"; - code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; - code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; - code += "\t\tif (base < 0.5) {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (blend + 0.5));\n"; - code += "\t\t} else {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - (blend - 0.5)));\n"; - code += "\t\t}\n"; - code += "\t}\n"; + code += " {\n"; + code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += " if (base < 0.5) {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (blend + 0.5));\n"; + code += " } else {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - (blend - 0.5)));\n"; + code += " }\n"; + code += " }\n"; } } break; case OP_HARD_LIGHT: { for (int i = 0; i < 3; i++) { - code += "\t{\n"; - code += "\t\tfloat base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; - code += "\t\tfloat blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; - code += "\t\tif (base < 0.5) {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0 * blend));\n"; - code += "\t\t} else {\n"; - code += "\t\t\t" + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)));\n"; - code += "\t\t}\n"; - code += "\t}\n"; + code += " {\n"; + code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n"; + code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n"; + code += " if (base < 0.5) {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0 * blend));\n"; + code += " } else {\n"; + code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)));\n"; + code += " }\n"; + code += " }\n"; } } break; @@ -1947,13 +1947,13 @@ String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (op == OP_AxB) { - return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; } else if (op == OP_BxA) { - return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; } else if (op == OP_AxB_COMP) { - return "\t" + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } else { - return "\t" + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; } } @@ -2021,13 +2021,13 @@ String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (op == OP_AxB) { - return "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0)).xyz;\n"; + return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0)).xyz;\n"; } else if (op == OP_BxA) { - return "\t" + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + ").xyz;\n"; + return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + ").xyz;\n"; } else if (op == OP_3x3_AxB) { - return "\t" + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0)).xyz;\n"; + return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0)).xyz;\n"; } else { - return "\t" + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + ").xyz;\n"; + return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + ").xyz;\n"; } } @@ -2129,7 +2129,7 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade "1.0 - $" }; - return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeFloatFunc::set_function(Function p_func) { @@ -2228,7 +2228,7 @@ String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader: "sign($)" }; - return "\t" + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeIntFunc::set_function(Function p_func) { @@ -2333,25 +2333,25 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad String code; if (func == FUNC_RGB2HSV) { - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; - code += "\t\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; - code += "\t\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; - code += "\t\tfloat d = q.x - min(q.w, q.y);\n"; - code += "\t\tfloat e = 1.0e-10;\n"; - code += "\t\t" + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; + code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; + code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; + code += " float d = q.x - min(q.w, q.y);\n"; + code += " float e = 1.0e-10;\n"; + code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; + code += " }\n"; } else if (func == FUNC_HSV2RGB) { - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; - code += "\t\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; - code += "\t\t" + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; + code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; + code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; + code += " }\n"; } else { - code += "\t" + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; } return code; @@ -2461,22 +2461,22 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade switch (func) { case FUNC_GRAYSCALE: - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tfloat max1 = max(c.r, c.g);\n"; - code += "\t\tfloat max2 = max(max1, c.b);\n"; - code += "\t\tfloat max3 = max(max1, max2);\n"; - code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " float max1 = max(c.r, c.g);\n"; + code += " float max2 = max(max1, c.b);\n"; + code += " float max3 = max(max1, max2);\n"; + code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; + code += " }\n"; break; case FUNC_SEPIA: - code += "\t{\n"; - code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; - code += "\t\tfloat r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n"; - code += "\t\tfloat g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n"; - code += "\t\tfloat b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n"; - code += "\t\t" + p_output_vars[0] + " = vec3(r, g, b);\n"; - code += "\t}\n"; + code += " {\n"; + code += " vec3 c = " + p_input_vars[0] + ";\n"; + code += " float r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n"; + code += " float g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n"; + code += " float b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n"; + code += " " + p_output_vars[0] + " = vec3(r, g, b);\n"; + code += " }\n"; break; } @@ -2550,7 +2550,7 @@ String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualS }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } @@ -2668,10 +2668,10 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: switch (func) { case FUNC_PANNING: { - code += vformat("\t%s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv); + code += vformat(" %s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv); } break; case FUNC_SCALING: { - code += vformat("\t%s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); + code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); } break; case FUNC_MAX: break; @@ -2751,7 +2751,7 @@ String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { } String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = dot(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + return " " + p_output_vars[0] + " = dot(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() { @@ -2790,7 +2790,7 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; + return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n"; } VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { @@ -2828,7 +2828,7 @@ String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const { } String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = determinant(" + p_input_vars[0] + ");\n"; + return " " + p_output_vars[0] + " = determinant(" + p_input_vars[0] + ");\n"; } VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { @@ -2873,7 +2873,7 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } @@ -2945,7 +2945,7 @@ String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } @@ -3033,7 +3033,7 @@ String VisualShaderNodeClamp::get_output_port_name(int p_port) const { } String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { @@ -3132,7 +3132,7 @@ String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { } String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() { @@ -3179,7 +3179,7 @@ String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const { } String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = outerProduct(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0));\n"; + return " " + p_output_vars[0] + " = outerProduct(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0));\n"; } VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { @@ -3283,7 +3283,7 @@ VisualShaderNodeStep::OpType VisualShaderNodeStep::get_op_type() const { } String VisualShaderNodeStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + return " " + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } Vector<StringName> VisualShaderNodeStep::get_editable_properties() const { @@ -3410,7 +3410,7 @@ VisualShaderNodeSmoothStep::OpType VisualShaderNodeSmoothStep::get_op_type() con } String VisualShaderNodeSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const { @@ -3473,7 +3473,7 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { @@ -3523,7 +3523,7 @@ String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = refract(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = refract(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { @@ -3626,7 +3626,7 @@ VisualShaderNodeMix::OpType VisualShaderNodeMix::get_op_type() const { } String VisualShaderNodeMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } Vector<StringName> VisualShaderNodeMix::get_editable_properties() const { @@ -3690,7 +3690,7 @@ String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { @@ -3738,7 +3738,7 @@ String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const } String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = mat4(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0), vec4(" + p_input_vars[2] + ", 0.0), vec4(" + p_input_vars[3] + ", 1.0));\n"; + return " " + p_output_vars[0] + " = mat4(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0), vec4(" + p_input_vars[2] + ", 0.0), vec4(" + p_input_vars[3] + ", 1.0));\n"; } VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() { @@ -3785,9 +3785,9 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; - code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; - code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; return code; } @@ -3835,10 +3835,10 @@ String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) cons String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n"; - code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n"; - code += "\t" + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n"; - code += "\t" + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n"; + code += " " + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n"; return code; } @@ -3893,7 +3893,7 @@ String VisualShaderNodeFloatUniform::generate_global(Shader::Mode p_mode, Visual } String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } bool VisualShaderNodeFloatUniform::is_show_prop_names() const { @@ -4064,7 +4064,7 @@ String VisualShaderNodeIntUniform::generate_global(Shader::Mode p_mode, VisualSh } String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } bool VisualShaderNodeIntUniform::is_show_prop_names() const { @@ -4250,7 +4250,7 @@ String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, Visu } String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } bool VisualShaderNodeBooleanUniform::is_show_prop_names() const { @@ -4350,8 +4350,8 @@ String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, Visual } String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code = "\t" + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; - code += "\t" + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; + String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n"; + code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n"; return code; } @@ -4448,7 +4448,7 @@ String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualS } String VisualShaderNodeVec3Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeVec3Uniform::_bind_methods() { @@ -4552,7 +4552,7 @@ String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, Vi } String VisualShaderNodeTransformUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } void VisualShaderNodeTransformUniform::_bind_methods() { @@ -4684,23 +4684,23 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual } String id = get_uniform_name(); - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String()) { // Use UV by default. if (p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; + code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n"; } else { - code += "\t\tvec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = n_tex_read.a;\n"; + code += " }\n"; return code; } @@ -4805,20 +4805,20 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader: String code; code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; - code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; - code += "\t\tvec4 samp = vec4(0.0);\n"; - code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; - code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n"; - code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n"; - code += "\t\treturn samp;\n"; - code += "\t}\n"; + code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; + code += " vec4 samp = vec4(0.0);\n"; + code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; + code += " samp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n"; + code += " samp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n"; + code += " return samp;\n"; + code += " }\n"; code += "\n"; - code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n"; - code += "\tuniform vec3 triplanar_offset;\n"; - code += "\tuniform float triplanar_sharpness = 0.5;\n"; + code += " uniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n"; + code += " uniform vec3 triplanar_offset;\n"; + code += " uniform float triplanar_sharpness = 0.5;\n"; code += "\n"; - code += "\tvarying vec3 triplanar_power_normal;\n"; - code += "\tvarying vec3 triplanar_pos;\n"; + code += " varying vec3 triplanar_power_normal;\n"; + code += " varying vec3 triplanar_pos;\n"; return code; } @@ -4827,11 +4827,11 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: String code; if (p_type == VisualShader::TYPE_VERTEX) { - code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n"; - code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; - code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; - code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; - code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; + code += " // TRIPLANAR FUNCTION VERTEX CODE\n"; + code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; + code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; + code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; + code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; } return code; @@ -4839,21 +4839,21 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String id = get_uniform_name(); - String code = "\t{\n"; + String code = " {\n"; if (p_input_vars[0] == String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; } else { - code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; - code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += " " + p_output_vars[1] + " = n_tex_read.a;\n"; + code += " }\n"; return code; } @@ -5130,18 +5130,18 @@ String VisualShaderNodeIf::get_output_port_name(int p_port) const { String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\tif(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[3] + ";\n"; - code += "\t}\n"; - code += "\telse if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[5] + ";\n"; - code += "\t}\n"; - code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[4] + ";\n"; - code += "\t}\n"; + code += " if(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[3] + ";\n"; + code += " }\n"; + code += " else if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n"; // a < b + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[5] + ";\n"; + code += " }\n"; + code += " else\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[4] + ";\n"; + code += " }\n"; return code; } @@ -5282,14 +5282,14 @@ void VisualShaderNodeSwitch::_bind_methods() { // static String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\tif(" + p_input_vars[0] + ")\n"; - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[1] + ";\n"; - code += "\t}\n"; - code += "\telse\n"; - code += "\t{\n"; - code += "\t\t" + p_output_vars[0] + " = " + p_input_vars[2] + ";\n"; - code += "\t}\n"; + code += " if(" + p_input_vars[0] + ")\n"; + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n"; + code += " }\n"; + code += " else\n"; + code += " {\n"; + code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n"; + code += " }\n"; return code; } @@ -5374,12 +5374,12 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: } if (is_input_port_connected(2)) { - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; + return " " + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; } else { if (get_input_port_default_value(2)) { - return "\t" + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + return " " + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; } else { - return "\t" + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; + return " " + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n"; } } } @@ -5435,7 +5435,7 @@ String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type }; String code; - code += "\t" + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } @@ -5562,37 +5562,37 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: switch (ctype) { case CTYPE_SCALAR: if (func == FUNC_EQUAL) { - code += "\t" + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; + code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { - code += "\t" + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; + code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else { - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; } break; case CTYPE_SCALAR_INT: - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; break; case CTYPE_VECTOR: - code += "\t{\n"; - code += "\t\tbvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; - code += "\t\t" + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n"; - code += "\t}\n"; + code += " {\n"; + code += " bvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; break; case CTYPE_BOOLEAN: if (func > FUNC_NOT_EQUAL) { - return "\t" + p_output_vars[0] + " = false;\n"; + return " " + p_output_vars[0] + " = false;\n"; } - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; break; case CTYPE_TRANSFORM: if (func > FUNC_NOT_EQUAL) { - return "\t" + p_output_vars[0] + " = false;\n"; + return " " + p_output_vars[0] + " = false;\n"; } - code += "\t" + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; break; default: @@ -5748,7 +5748,7 @@ String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { } String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; + return " " + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { @@ -5836,34 +5836,34 @@ String VisualShaderNodeBillboard::generate_code(Shader::Mode p_mode, VisualShade switch (billboard_type) { case BILLBOARD_TYPE_ENABLED: - code += "\t{\n"; - code += "\t\tmat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n"; + code += " {\n"; + code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n"; if (keep_scale) { - code += "\t\t__mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } - code += "\t\t" + p_output_vars[0] + " = __mvm;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = __mvm;\n"; + code += " }\n"; break; case BILLBOARD_TYPE_FIXED_Y: - code += "\t{\n"; - code += "\t\tmat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n"; + code += " {\n"; + code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n"; if (keep_scale) { - code += "\t\t__mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } else { - code += "\t\t__mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } - code += "\t\t" + p_output_vars[0] + " = __mvm;\n"; - code += "\t}\n"; + code += " " + p_output_vars[0] + " = __mvm;\n"; + code += " }\n"; break; case BILLBOARD_TYPE_PARTICLES: - code += "\t{\n"; - code += "\t\tmat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n"; - code += "\t\t__wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; - code += "\t\t" + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n"; - code += "\t}\n"; + code += " {\n"; + code += " mat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n"; + code += " __wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " " + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n"; + code += " }\n"; break; default: - code += "\t" + p_output_vars[0] + " = mat4(1.0);\n"; + code += " " + p_output_vars[0] + " = mat4(1.0);\n"; break; } diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 29d583a82a..2250cf8d95 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -76,14 +76,14 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n"; - code += "\treturn __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n"; + code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n"; code += "}\n\n"; return code; } String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; return code; } @@ -119,15 +119,15 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n"; - code += "\tvec3 half_extents = extents / 2.0;\n"; - code += "\treturn vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n"; + code += " vec3 half_extents = extents / 2.0;\n"; + code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n"; code += "}\n\n"; return code; } String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t" + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; + code += " " + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; return code; } @@ -163,16 +163,16 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n"; - code += "\tfloat angle = __rand_from_seed(seed) * PI * 2.0;\n"; - code += "\tvec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; - code += "\treturn vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n"; + code += " float angle = __rand_from_seed(seed) * PI * 2.0;\n"; + code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; + code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n"; code += "}\n\n"; return code; } String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code = "\t" + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; + code = " " + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; return code; } @@ -242,9 +242,9 @@ String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_p String VisualShaderNodeParticleMultiplyByAxisAngle::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; if (degrees_mode) { - code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", radians(" + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ")) * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; } else { - code += "\t" + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = __build_rotation_mat3(" + (p_input_vars[1].is_empty() ? ("vec3" + (String)get_input_port_default_value(1)) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ") * " + (p_input_vars[0].is_empty() ? "vec3(0.0)" : p_input_vars[0]) + ";\n"; } return code; } @@ -315,16 +315,16 @@ String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) co String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t__radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; - code += "\t__scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; - code += "\t__scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; - code += "\t__vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n"; - code += "\t__scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n"; - code += "\t__scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n"; - code += "\t__vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n"; - code += "\t__vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n"; - code += "\t__vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n"; - code += "\t" + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n"; + code += " __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + code += " __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; + code += " __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n"; + code += " __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n"; + code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n"; + code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n"; + code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n"; + code += " __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n"; + code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n"; + code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n"; return code; } @@ -394,9 +394,9 @@ String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; if (op_type == OP_TYPE_SCALAR) { - code += vformat("\t%s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); } else if (op_type == OP_TYPE_VECTOR) { - code += vformat("\t%s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); + code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); } return code; } @@ -491,14 +491,14 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V String code; switch (mode) { case MODE_LINEAR: - code += "\t" + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; + code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; break; case MODE_RADIAL: - code += "\t" + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; + code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n"; break; case MODE_TANGENTIAL: - code += "\t__vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; - code += "\t" + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; + code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; + code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; break; case MODE_MAX: break; @@ -693,7 +693,7 @@ bool VisualShaderNodeParticleOutput::is_port_separator(int p_index) const { String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - String tab = "\t"; + String tab = " "; if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) { if (!p_input_vars[0].is_empty()) { // custom.rgb @@ -718,7 +718,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual if (!p_input_vars[0].is_empty()) { // active (begin) code += tab + "ACTIVE = " + p_input_vars[0] + ";\n"; code += tab + "if(ACTIVE) {\n"; - tab += "\t"; + tab += " "; } if (!p_input_vars[1].is_empty()) { // velocity code += tab + "VELOCITY = " + p_input_vars[1] + ";\n"; @@ -734,14 +734,14 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual if (shader_type == VisualShader::TYPE_START) { code += tab + "if (RESTART_POSITION) {\n"; if (!p_input_vars[4].is_empty()) { - code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n"; + code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(" + p_input_vars[4] + ", 1.0));\n"; } else { - code += tab + "\tTRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += tab + " TRANSFORM = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; } - code += tab + "\tif (RESTART_VELOCITY) {\n"; - code += tab + "\t\tVELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - code += tab + "\t}\n"; - code += tab + "\tTRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + code += tab + " if (RESTART_VELOCITY) {\n"; + code += tab + " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += tab + " }\n"; + code += tab + " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; code += tab + "}\n"; } else if (shader_type == VisualShader::TYPE_COLLIDE) { // position if (!p_input_vars[4].is_empty()) { @@ -779,7 +779,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual } } if (!p_input_vars[0].is_empty()) { // active (end) - code += "\t}\n"; + code += " }\n"; } } return code; @@ -926,12 +926,12 @@ String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualSh if (!is_input_port_connected(0)) { default_condition = true; if (get_input_port_default_value(0)) { - tab = "\t"; + tab = " "; } else { return code; } } else { - tab = "\t\t"; + tab = " "; } String transform; @@ -1008,13 +1008,13 @@ String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualSh } if (!default_condition) { - code += "\tif (" + p_input_vars[0] + ") {\n"; + code += " if (" + p_input_vars[0] + ") {\n"; } code += tab + "emit_subparticle(" + transform + ", " + velocity + ", vec4(" + color + ", " + alpha + "), vec4(" + custom + ", " + custom_alpha + "), " + flags + ");\n"; if (!default_condition) { - code += "\t}\n"; + code += " }\n"; } return code; diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index d25e32b070..14c655b129 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { } String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; } VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() { @@ -105,7 +105,7 @@ String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) co } String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; } VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() { @@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const { } String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n"; + return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n"; } VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() { @@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const } String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; + return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n"; } VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() { @@ -240,40 +240,40 @@ String VisualShaderNodeSDFRaymarch::get_output_port_name(int p_port) const { String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += "\t{\n"; + code += " {\n"; if (p_input_vars[0] == String()) { - code += "\t\tvec2 __from_pos = vec2(0.0f);\n"; + code += " vec2 __from_pos = vec2(0.0f);\n"; } else { - code += "\t\tvec2 __from_pos = " + p_input_vars[0] + ".xy;\n"; + code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n"; } if (p_input_vars[1] == String()) { - code += "\t\tvec2 __to_pos = vec2(0.0f);\n"; + code += " vec2 __to_pos = vec2(0.0f);\n"; } else { - code += "\t\tvec2 __to_pos = " + p_input_vars[1] + ".xy;\n"; + code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n"; } - code += "\n\t\tvec2 __at = __from_pos;\n"; - code += "\t\tfloat __max_dist = distance(__from_pos, __to_pos);\n"; - code += "\t\tvec2 __dir = normalize(__to_pos - __from_pos);\n\n"; - - code += "\t\tfloat __accum = 0.0f;\n"; - code += "\t\twhile(__accum < __max_dist) {\n"; - code += "\t\t\tfloat __d = texture_sdf(__at);\n"; - code += "\t\t\t__accum += __d;\n"; - code += "\t\t\tif (__d < 0.01f) {\n"; - code += "\t\t\t\tbreak;\n"; - code += "\t\t\t}\n"; - code += "\t\t\t__at += __d * __dir;\n"; - code += "\t\t}\n"; - - code += "\t\tfloat __dist = min(__max_dist, __accum);\n"; - code += "\t\t" + p_output_vars[0] + " = __dist;\n"; - code += "\t\t" + p_output_vars[1] + " = __accum < __max_dist;\n"; - code += "\t\t" + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n"; - - code += "\t}\n"; + code += "\n vec2 __at = __from_pos;\n"; + code += " float __max_dist = distance(__from_pos, __to_pos);\n"; + code += " vec2 __dir = normalize(__to_pos - __from_pos);\n\n"; + + code += " float __accum = 0.0f;\n"; + code += " while(__accum < __max_dist) {\n"; + code += " float __d = texture_sdf(__at);\n"; + code += " __accum += __d;\n"; + code += " if (__d < 0.01f) {\n"; + code += " break;\n"; + code += " }\n"; + code += " __at += __d * __dir;\n"; + code += " }\n"; + + code += " float __dist = min(__max_dist, __accum);\n"; + code += " " + p_output_vars[0] + " = __dist;\n"; + code += " " + p_output_vars[1] + " = __accum < __max_dist;\n"; + code += " " + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n"; + + code += " }\n"; return code; } diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index d53d155cce..b8173c9623 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -136,6 +136,7 @@ SceneStringNames::SceneStringNames() { _spatial_editor_group = StaticCString::create("_spatial_editor_group"); _request_gizmo = StaticCString::create("_request_gizmo"); + _clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection"); offset = StaticCString::create("offset"); unit_offset = StaticCString::create("unit_offset"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index a141c2b3aa..eddb0c33eb 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -156,6 +156,7 @@ public: StringName _spatial_editor_group; StringName _request_gizmo; + StringName _clear_subgizmo_selection; StringName offset; StringName unit_offset; |