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Diffstat (limited to 'scene')
-rw-r--r--scene/3d/cpu_particles.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index c3b0196316..8b2000d2e9 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -25,7 +25,7 @@ void CPUParticles::set_emitting(bool p_emitting) {
update_mutex->lock();
#endif
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
#ifndef NO_THREADS
update_mutex->unlock();
@@ -983,7 +983,7 @@ void CPUParticles::_notification(int p_what) {
update_mutex->lock();
#endif
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
#ifndef NO_THREADS
update_mutex->unlock();
#endif
@@ -997,7 +997,7 @@ void CPUParticles::_notification(int p_what) {
update_mutex->lock();
#endif
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
#ifndef NO_THREADS
update_mutex->unlock();
#endif
@@ -1024,7 +1024,7 @@ void CPUParticles::_notification(int p_what) {
update_mutex->lock();
#endif
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
#ifndef NO_THREADS
update_mutex->unlock();