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-rw-r--r--scene/3d/audio_stream_player_3d.cpp6
-rw-r--r--scene/3d/audio_stream_player_3d.h3
-rw-r--r--scene/3d/fog_volume.cpp2
-rw-r--r--scene/animation/animation_player.cpp38
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/tree.cpp196
-rw-r--r--scene/gui/tree.h10
-rw-r--r--scene/resources/animation_library.cpp6
-rw-r--r--scene/resources/fog_material.cpp6
-rw-r--r--scene/resources/material.cpp38
-rw-r--r--scene/resources/particles_material.cpp8
-rw-r--r--scene/resources/primitive_meshes.cpp57
-rw-r--r--scene/resources/primitive_meshes.h10
-rw-r--r--scene/resources/sky_material.cpp93
-rw-r--r--scene/resources/sky_material.h12
-rw-r--r--scene/resources/tile_set.cpp2
-rw-r--r--scene/resources/visual_shader.cpp1
-rw-r--r--scene/resources/visual_shader_nodes.cpp224
19 files changed, 370 insertions, 346 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 735ce0bb07..18a9cc5c8b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -273,7 +273,8 @@ void AudioStreamPlayer3D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// Update anything related to position first, if possible of course.
Vector<AudioFrame> volume_vector;
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
+ force_update_panning = false;
volume_vector = _update_panning();
}
@@ -318,6 +319,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
+// Interacts with PhysicsServer3D, so can only be called during _physics_process
Area3D *AudioStreamPlayer3D::_get_overriding_area() {
//check if any area is diverting sound into a bus
Ref<World3D> world_3d = get_world_3d();
@@ -356,6 +358,7 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() {
return nullptr;
}
+// Interacts with PhysicsServer3D, so can only be called during _physics_process
StringName AudioStreamPlayer3D::_get_actual_bus() {
Area3D *overriding_area = _get_overriding_area();
if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
@@ -364,6 +367,7 @@ StringName AudioStreamPlayer3D::_get_actual_bus() {
return bus;
}
+// Interacts with PhysicsServer3D, so can only be called during _physics_process
Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
Vector<AudioFrame> output_volume_vector;
output_volume_vector.resize(4);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 53cdd2e630..bc47a8de93 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -82,12 +82,13 @@ private:
int max_polyphony = 1;
uint64_t last_mix_count = -1;
+ bool force_update_panning = false;
static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output);
void _calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol);
- static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_update_panning(); }
+ static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->force_update_panning = true; }
void _set_playing(bool p_enable);
bool _is_active() const;
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 8d05254a25..8fbadb4b7b 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -41,7 +41,7 @@ void FogVolume::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid,Box,World"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid (Local),Cone (Local),Cylinder (Local),Box (Local),World (Global)"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 921a06b73c..921b59748c 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1240,8 +1240,6 @@ void AnimationPlayer::_animation_set_cache_update() {
void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
_animation_set_cache_update();
-
- update_configuration_warnings();
}
void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) {
@@ -1265,8 +1263,6 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
blend_times.erase(to_erase.front()->get());
to_erase.pop_front();
}
-
- update_configuration_warnings();
}
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
@@ -1317,7 +1313,6 @@ void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringN
_animation_set_cache_update();
_rename_animation(from_name, to_name);
- update_configuration_warnings();
}
Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) {
@@ -1353,7 +1348,6 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref
notify_property_list_changed();
- update_configuration_warnings();
return OK;
}
@@ -1383,7 +1377,6 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) {
_animation_set_cache_update();
notify_property_list_changed();
- update_configuration_warnings();
}
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
@@ -1469,25 +1462,12 @@ void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries)
}
}
-TypedArray<String> AnimationPlayer::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
-
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
- if (animation_set.has(K.key) && animation_set[K.key].animation_library != animation_libraries[i].name) {
- warnings.push_back(vformat(RTR("Animation '%s' in library '%s' is unused because another animation with the same name exists in library '%s'."), K.key, animation_libraries[i].name, animation_set[K.key].animation_library));
- }
- }
- }
- return warnings;
-}
-
bool AnimationPlayer::has_animation(const StringName &p_name) const {
return animation_set.has(p_name);
}
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
+ ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name));
const AnimationData &data = animation_set[p_name];
@@ -1509,8 +1489,8 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
}
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(!animation_set.has(p_animation1));
- ERR_FAIL_COND(!animation_set.has(p_animation2));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
BlendKey bk;
@@ -1567,7 +1547,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
name = playback.assigned;
}
- ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
+ ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name));
Playback &c = playback;
@@ -1670,7 +1650,7 @@ void AnimationPlayer::set_assigned_animation(const String &p_anim) {
if (is_playing()) {
play(p_anim);
} else {
- ERR_FAIL_COND(!animation_set.has(p_anim));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
playback.current.pos = 0;
playback.current.from = &animation_set[p_anim];
playback.assigned = p_anim;
@@ -1713,7 +1693,7 @@ float AnimationPlayer::get_playing_speed() const {
void AnimationPlayer::seek(double p_time, bool p_update) {
if (!playback.current.from) {
if (playback.assigned) {
- ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
ERR_FAIL_COND(!playback.current.from);
@@ -1729,7 +1709,7 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
void AnimationPlayer::seek_delta(double p_time, float p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
- ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
ERR_FAIL_COND(!playback.current.from);
@@ -1899,7 +1879,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
}
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
- ERR_FAIL_COND(!animation_set.has(p_animation));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
animation_set[p_animation].next = p_next;
}
@@ -2012,7 +1992,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
aux_player->add_animation_library("default", al);
- aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
+ aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index c679405dfe..7e4bda14e5 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -388,8 +388,6 @@ public:
bool can_apply_reset() const;
#endif
- TypedArray<String> get_configuration_warnings() const override;
-
AnimationPlayer();
~AnimationPlayer();
};
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 4b79d79846..a86f2bdbc1 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -320,7 +320,7 @@ int OptionButton::get_selectable_item(bool p_from_last) const {
}
}
} else {
- for (int i = get_item_count() - 1; i >= 0; i++) {
+ for (int i = get_item_count() - 1; i >= 0; i--) {
if (!is_item_disabled(i) && !is_item_separator(i)) {
return i;
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 0ca9a66e08..4d18bc91c4 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -544,6 +544,21 @@ bool TreeItem::is_collapsed() {
return collapsed;
}
+void TreeItem::set_visible(bool p_visible) {
+ if (visible == p_visible) {
+ return;
+ }
+ visible = p_visible;
+ if (tree) {
+ tree->update();
+ _changed_notify();
+ }
+}
+
+bool TreeItem::is_visible() {
+ return visible;
+}
+
void TreeItem::uncollapse_tree() {
TreeItem *t = this;
while (t) {
@@ -646,7 +661,7 @@ TreeItem *TreeItem::get_first_child() const {
return first_child;
}
-TreeItem *TreeItem::get_prev_visible(bool p_wrap) {
+TreeItem *TreeItem::_get_prev_visible(bool p_wrap) {
TreeItem *current = this;
TreeItem *prev = current->get_prev();
@@ -682,7 +697,21 @@ TreeItem *TreeItem::get_prev_visible(bool p_wrap) {
return current;
}
-TreeItem *TreeItem::get_next_visible(bool p_wrap) {
+TreeItem *TreeItem::get_prev_visible(bool p_wrap) {
+ TreeItem *loop = this;
+ TreeItem *prev = this->_get_prev_visible(p_wrap);
+ while (prev && !prev->is_visible()) {
+ prev = prev->_get_prev_visible(p_wrap);
+ if (prev == loop) {
+ // Check that we haven't looped all the way around to the start.
+ prev = nullptr;
+ break;
+ }
+ }
+ return prev;
+}
+
+TreeItem *TreeItem::_get_next_visible(bool p_wrap) {
TreeItem *current = this;
if (!current->collapsed && current->first_child) {
@@ -709,12 +738,37 @@ TreeItem *TreeItem::get_next_visible(bool p_wrap) {
return current;
}
+TreeItem *TreeItem::get_next_visible(bool p_wrap) {
+ TreeItem *loop = this;
+ TreeItem *next = this->_get_next_visible(p_wrap);
+ while (next && !next->is_visible()) {
+ next = next->_get_next_visible(p_wrap);
+ if (next == loop) {
+ // Check that we haven't looped all the way around to the start.
+ next = nullptr;
+ break;
+ }
+ }
+ return next;
+}
+
TreeItem *TreeItem::get_child(int p_idx) {
_create_children_cache();
ERR_FAIL_INDEX_V(p_idx, children_cache.size(), nullptr);
return children_cache.get(p_idx);
}
+int TreeItem::get_visible_child_count() {
+ _create_children_cache();
+ int visible_count = 0;
+ for (int i = 0; i < children_cache.size(); i++) {
+ if (children_cache[i]->is_visible()) {
+ visible_count += 1;
+ }
+ }
+ return visible_count;
+}
+
int TreeItem::get_child_count() {
_create_children_cache();
return children_cache.size();
@@ -1256,6 +1310,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
+ ClassDB::bind_method(D_METHOD("set_visible", "enable"), &TreeItem::set_visible);
+ ClassDB::bind_method(D_METHOD("is_visible"), &TreeItem::is_visible);
+
ClassDB::bind_method(D_METHOD("uncollapse_tree"), &TreeItem::uncollapse_tree);
ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height);
@@ -1340,6 +1397,7 @@ void TreeItem::_bind_methods() {
}
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_folding"), "set_disable_folding", "is_folding_disabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_minimum_height", PROPERTY_HINT_RANGE, "0,1000,1"), "set_custom_minimum_height", "get_custom_minimum_height");
@@ -1445,7 +1503,7 @@ void Tree::update_cache() {
}
int Tree::compute_item_height(TreeItem *p_item) const {
- if (p_item == root && hide_root) {
+ if ((p_item == root && hide_root) || !p_item->is_visible()) {
return 0;
}
@@ -1506,6 +1564,9 @@ int Tree::compute_item_height(TreeItem *p_item) const {
}
int Tree::get_item_height(TreeItem *p_item) const {
+ if (!p_item->is_visible()) {
+ return 0;
+ }
int height = compute_item_height(p_item);
height += cache.vseparation;
@@ -1686,6 +1747,10 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
return -1; //draw no more!
}
+ if (!p_item->is_visible()) {
+ return 0;
+ }
+
RID ci = get_canvas_item();
int htotal = 0;
@@ -2056,7 +2121,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
- if (!p_item->disable_folding && !hide_folding && p_item->first_child) { //has children, draw the guide box
+ if (!p_item->disable_folding && !hide_folding && p_item->first_child && p_item->get_visible_child_count() != 0) { //has visible children, draw the guide box
Ref<Texture2D> arrow;
@@ -2382,6 +2447,11 @@ void Tree::_range_click_timeout() {
}
int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod) {
+ if (p_item && !p_item->is_visible()) {
+ // Skip any processing of invisible items.
+ return 0;
+ }
+
int item_h = compute_item_height(p_item) + cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2491,7 +2561,6 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
cache.click_column = col;
cache.click_pos = click_pos;
update();
- //emit_signal(SNAME("button_pressed"));
return -1;
}
@@ -2513,9 +2582,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (!c.selected || p_button == MouseButton::RIGHT) {
p_item->select(col);
emit_signal(SNAME("multi_selected"), p_item, col, true);
- if (p_button == MouseButton::RIGHT) {
- emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
- }
+ emit_signal(SNAME("item_mouse_selected"), get_local_mouse_position(), p_button);
//p_item->selected_signal.call(col);
} else {
@@ -2530,9 +2597,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
bool inrange = false;
select_single_item(p_item, root, col, selected_item, &inrange);
- if (p_button == MouseButton::RIGHT) {
- emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
- }
+ emit_signal(SNAME("item_mouse_selected"), get_local_mouse_position(), p_button);
} else {
int icount = _count_selected_items(root);
@@ -2544,9 +2609,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
select_single_item(p_item, root, col);
}
- if (p_button == MouseButton::RIGHT) {
- emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
- }
+ emit_signal(SNAME("item_mouse_selected"), get_local_mouse_position(), p_button);
}
}
@@ -2583,11 +2646,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (force_edit_checkbox_only_on_checkbox) {
if (x < cache.checked->get_width()) {
p_item->set_checked(col, !c.checked);
- item_edited(col, p_item);
+ item_edited(col, p_item, p_button);
}
} else {
p_item->set_checked(col, !c.checked);
- item_edited(col, p_item);
+ item_edited(col, p_item, p_button);
}
click_handled = true;
//p_item->edited_signal.call(col);
@@ -2629,17 +2692,17 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
p_item->set_range(col, c.val + (up ? 1.0 : -1.0) * c.step);
- item_edited(col, p_item);
+ item_edited(col, p_item, p_button);
} else if (p_button == MouseButton::RIGHT) {
p_item->set_range(col, (up ? c.max : c.min));
- item_edited(col, p_item);
+ item_edited(col, p_item, p_button);
} else if (p_button == MouseButton::WHEEL_UP) {
p_item->set_range(col, c.val + c.step);
- item_edited(col, p_item);
+ item_edited(col, p_item, p_button);
} else if (p_button == MouseButton::WHEEL_DOWN) {
p_item->set_range(col, c.val - c.step);
- item_edited(col, p_item);
+ item_edited(col, p_item, p_button);
}
//p_item->edited_signal.call(col);
@@ -2670,7 +2733,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (!p_item->cells[col].custom_button || !on_arrow) {
- item_edited(col, p_item, p_button == MouseButton::LEFT);
+ item_edited(col, p_item, p_button);
}
click_handled = true;
return -1;
@@ -2717,8 +2780,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
item_h += child_h;
}
}
- if (p_item == root && p_button == MouseButton::RIGHT) {
- emit_signal(SNAME("empty_rmb"), get_local_mouse_position());
+ if (p_item == root) {
+ emit_signal(SNAME("empty_clicked"), get_local_mouse_position(), p_button);
}
}
@@ -3126,7 +3189,6 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
-
if (mm.is_valid()) {
if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
update_cache();
@@ -3256,18 +3318,17 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
- Ref<InputEventMouseButton> b = p_event;
-
- if (b.is_valid()) {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
update_cache();
}
bool rtl = is_layout_rtl();
- if (!b->is_pressed()) {
- if (b->get_button_index() == MouseButton::LEFT) {
- Point2 pos = b->get_position();
+ if (!mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
+ Point2 pos = mb->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
}
@@ -3302,7 +3363,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
warp_mouse(range_drag_capture_pos);
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
- Point2 mpos = b->get_position();
+ Point2 mpos = mb->get_position();
int icon_size_x = 0;
Ref<Texture2D> icon = get_selected()->get_icon(selected_col);
if (icon.is_valid()) {
@@ -3330,17 +3391,6 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pressing_for_editor = false;
}
- if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item != nullptr) {
- // make sure in case of wrong reference after reconstructing whole TreeItems
- cache.click_item = get_item_at_position(cache.click_pos);
- emit_signal(SNAME("button_pressed"), cache.click_item, cache.click_column, cache.click_id);
- }
- cache.click_type = Cache::CLICK_NONE;
- cache.click_index = -1;
- cache.click_id = -1;
- cache.click_item = nullptr;
- cache.click_column = 0;
-
if (drag_touching) {
if (drag_speed == 0) {
drag_touching_deaccel = false;
@@ -3350,8 +3400,20 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
drag_touching_deaccel = true;
}
}
- update();
}
+
+ if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item != nullptr) {
+ // make sure in case of wrong reference after reconstructing whole TreeItems
+ cache.click_item = get_item_at_position(cache.click_pos);
+ emit_signal("button_clicked", cache.click_item, cache.click_column, cache.click_id, mb->get_button_index());
+ }
+
+ cache.click_type = Cache::CLICK_NONE;
+ cache.click_index = -1;
+ cache.click_id = -1;
+ cache.click_item = nullptr;
+ cache.click_column = 0;
+ update();
return;
}
@@ -3359,12 +3421,12 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- switch (b->get_button_index()) {
+ switch (mb->get_button_index()) {
case MouseButton::RIGHT:
case MouseButton::LEFT: {
Ref<StyleBox> bg = cache.bg;
- Point2 pos = b->get_position();
+ Point2 pos = mb->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
}
@@ -3374,7 +3436,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (b->get_button_index() == MouseButton::LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
pos.x += cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -3391,10 +3453,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
break;
}
}
+
if (!root || (!root->get_first_child() && hide_root)) {
- if (b->get_button_index() == MouseButton::RIGHT && allow_rmb_select) {
- emit_signal(SNAME("empty_tree_rmb_selected"), get_local_mouse_position());
- }
break;
}
@@ -3409,17 +3469,17 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
cache.rtl = is_layout_rtl();
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, b->is_double_click(), root, b->get_button_index(), b);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, mb->is_double_click(), root, mb->get_button_index(), mb);
blocked--;
if (pressing_for_editor) {
- pressing_pos = b->get_position();
+ pressing_pos = mb->get_position();
if (rtl) {
pressing_pos.x = get_size().width - pressing_pos.x;
}
}
- if (b->get_button_index() == MouseButton::RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
break;
}
@@ -3442,8 +3502,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
set_physics_process_internal(true);
}
- if (b->get_button_index() == MouseButton::LEFT) {
- if (get_item_at_position(b->get_position()) == nullptr && !b->is_shift_pressed() && !b->is_ctrl_pressed() && !b->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
+ if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_pressed()) {
emit_signal(SNAME("nothing_selected"));
}
}
@@ -3457,7 +3517,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} break;
case MouseButton::WHEEL_UP: {
double prev_value = v_scroll->get_value();
- v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
+ v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * mb->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
accept_event();
}
@@ -3465,7 +3525,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} break;
case MouseButton::WHEEL_DOWN: {
double prev_value = v_scroll->get_value();
- v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
+ v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * mb->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
accept_event();
}
@@ -3911,16 +3971,16 @@ TreeItem *Tree::get_last_item() const {
return last;
}
-void Tree::item_edited(int p_column, TreeItem *p_item, bool p_lmb) {
+void Tree::item_edited(int p_column, TreeItem *p_item, MouseButton p_mouse_index) {
edited_item = p_item;
edited_col = p_column;
if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) {
edited_item->cells.write[p_column].dirty = true;
}
- if (p_lmb) {
+ if (p_mouse_index == MouseButton::NONE) {
emit_signal(SNAME("item_edited"));
} else {
- emit_signal(SNAME("item_rmb_edited"));
+ emit_signal(SNAME("custom_item_clicked"), p_mouse_index);
}
}
@@ -4147,7 +4207,7 @@ int Tree::get_column_minimum_width(int p_column) const {
depth += 1;
} else {
TreeItem *common_parent = item->get_parent();
- while (common_parent != next->get_parent()) {
+ while (common_parent != next->get_parent() && common_parent) {
common_parent = common_parent->get_parent();
depth -= 1;
}
@@ -4464,7 +4524,7 @@ Point2 Tree::get_scroll() const {
}
void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
- if (!is_visible_in_tree()) {
+ if (!is_visible_in_tree() || !p_item->is_visible()) {
return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
}
@@ -4588,7 +4648,7 @@ void Tree::_do_incr_search(const String &p_add) {
TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_column, int &h, int &section) const {
Point2 pos = p_pos;
- if (root != p_item || !hide_root) {
+ if ((root != p_item || !hide_root) && p_item->is_visible()) {
h = compute_item_height(p_item) + cache.vseparation;
if (pos.y < h) {
if (drop_mode_flags == DROP_MODE_ON_ITEM) {
@@ -4621,7 +4681,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_
h = 0;
}
- if (p_item->is_collapsed()) {
+ if (p_item->is_collapsed() || !p_item->is_visible()) {
return nullptr; // do not try children, it's collapsed
}
@@ -4965,17 +5025,15 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_selected"));
ADD_SIGNAL(MethodInfo("cell_selected"));
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
- ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
- ADD_SIGNAL(MethodInfo("empty_rmb", PropertyInfo(Variant::VECTOR2, "position")));
- ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
+ ADD_SIGNAL(MethodInfo("item_mouse_selected", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::INT, "mouse_button_index")));
+ ADD_SIGNAL(MethodInfo("empty_clicked", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("item_edited"));
- ADD_SIGNAL(MethodInfo("item_rmb_edited"));
+ ADD_SIGNAL(MethodInfo("custom_item_clicked", PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
ADD_SIGNAL(MethodInfo("check_propagated_to_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column")));
- //ADD_SIGNAL( MethodInfo("item_double_clicked" ) );
- ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("button_clicked", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
ADD_SIGNAL(MethodInfo("item_activated"));
ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column")));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 8ee2a3c382..a70f24cb62 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -124,6 +124,7 @@ private:
Vector<Cell> cells;
bool collapsed = false; // won't show children
+ bool visible = true;
bool disable_folding = false;
int custom_min_height = 0;
@@ -209,6 +210,9 @@ private:
void _propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal);
void _propagate_check_through_parents(int p_column, bool p_emit_signal);
+ TreeItem *_get_prev_visible(bool p_wrap = false);
+ TreeItem *_get_next_visible(bool p_wrap = false);
+
public:
void set_text(int p_column, String p_text);
String get_text(int p_column) const;
@@ -273,6 +277,9 @@ public:
void set_collapsed(bool p_collapsed);
bool is_collapsed();
+ void set_visible(bool p_visible);
+ bool is_visible();
+
void uncollapse_tree();
void set_custom_minimum_height(int p_height);
@@ -335,6 +342,7 @@ public:
TreeItem *get_next_visible(bool p_wrap = false);
TreeItem *get_child(int p_idx);
+ int get_visible_child_count();
int get_child_count();
Array get_children();
int get_index();
@@ -466,7 +474,7 @@ private:
void _notification(int p_what);
- void item_edited(int p_column, TreeItem *p_item, bool p_lmb = true);
+ void item_edited(int p_column, TreeItem *p_item, MouseButton p_mouse_index = MouseButton::NONE);
void item_changed(int p_column, TreeItem *p_item);
void item_selected(int p_column, TreeItem *p_item);
void item_deselected(int p_column, TreeItem *p_item);
diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp
index 2a581fb126..361bfd0cb3 100644
--- a/scene/resources/animation_library.cpp
+++ b/scene/resources/animation_library.cpp
@@ -63,7 +63,7 @@ Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animat
}
void AnimationLibrary::remove_animation(const StringName &p_name) {
- ERR_FAIL_COND(!animations.has(p_name));
+ ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
animations.erase(p_name);
emit_signal(SNAME("animation_removed"), p_name);
@@ -71,9 +71,9 @@ void AnimationLibrary::remove_animation(const StringName &p_name) {
}
void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND(!animations.has(p_name));
+ ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
ERR_FAIL_COND_MSG(!is_valid_animation_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'.");
- ERR_FAIL_COND(animations.has(p_new_name));
+ ERR_FAIL_COND_MSG(animations.has(p_new_name), vformat("Animation name \"%s\" already exists in library.", p_new_name));
animations.insert(p_new_name, animations[p_name]);
animations.erase(p_name);
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index a05ef0c779..39ade85af6 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -148,11 +148,11 @@ void FogMaterial::_update_shader() {
shader_type fog;
uniform float density : hint_range(0, 1, 0.0001) = 1.0;
-uniform vec4 albedo : hint_color = vec4(1.0);
-uniform vec4 emission : hint_color = vec4(0, 0, 0, 1);
+uniform vec4 albedo : source_color = vec4(1.0);
+uniform vec4 emission : source_color = vec4(0, 0, 0, 1);
uniform float height_falloff = 0.0;
uniform float edge_fade = 0.1;
-uniform sampler3D density_texture: hint_white;
+uniform sampler3D density_texture: hint_default_white;
void fog() {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b8171ca4bd..997a45cce5 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -631,8 +631,8 @@ void BaseMaterial3D::_update_shader() {
code += ";\n";
- code += "uniform vec4 albedo : hint_color;\n";
- code += "uniform sampler2D texture_albedo : hint_albedo," + texfilter_str + ";\n";
+ code += "uniform vec4 albedo : source_color;\n";
+ code += "uniform sampler2D texture_albedo : source_color," + texfilter_str + ";\n";
if (grow_enabled) {
code += "uniform float grow;\n";
}
@@ -669,7 +669,7 @@ void BaseMaterial3D::_update_shader() {
//TODO ALL HINTS
if (!orm) {
code += "uniform float roughness : hint_range(0,1);\n";
- code += "uniform sampler2D texture_metallic : hint_white," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_metallic : hint_default_white," + texfilter_str + ";\n";
code += "uniform vec4 metallic_texture_channel;\n";
switch (roughness_texture_channel) {
case TEXTURE_CHANNEL_RED: {
@@ -704,8 +704,8 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_EMISSION]) {
- code += "uniform sampler2D texture_emission : hint_black_albedo," + texfilter_str + ";\n";
- code += "uniform vec4 emission : hint_color;\n";
+ code += "uniform sampler2D texture_emission : source_color, hint_default_black," + texfilter_str + ";\n";
+ code += "uniform vec4 emission : source_color;\n";
code += "uniform float emission_energy;\n";
}
@@ -722,48 +722,48 @@ void BaseMaterial3D::_update_shader() {
if (features[FEATURE_RIM]) {
code += "uniform float rim : hint_range(0,1);\n";
code += "uniform float rim_tint : hint_range(0,1);\n";
- code += "uniform sampler2D texture_rim : hint_white," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_rim : hint_default_white," + texfilter_str + ";\n";
}
if (features[FEATURE_CLEARCOAT]) {
code += "uniform float clearcoat : hint_range(0,1);\n";
code += "uniform float clearcoat_roughness : hint_range(0,1);\n";
- code += "uniform sampler2D texture_clearcoat : hint_white," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_clearcoat : hint_default_white," + texfilter_str + ";\n";
}
if (features[FEATURE_ANISOTROPY]) {
code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_ambient_occlusion : hint_default_white, " + texfilter_str + ";\n";
code += "uniform vec4 ao_texture_channel;\n";
code += "uniform float ao_light_affect;\n";
}
if (features[FEATURE_DETAIL]) {
- code += "uniform sampler2D texture_detail_albedo : hint_albedo," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_detail_albedo : source_color," + texfilter_str + ";\n";
code += "uniform sampler2D texture_detail_normal : hint_normal," + texfilter_str + ";\n";
- code += "uniform sampler2D texture_detail_mask : hint_white," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_detail_mask : hint_default_white," + texfilter_str + ";\n";
}
if (features[FEATURE_SUBSURFACE_SCATTERING]) {
code += "uniform float subsurface_scattering_strength : hint_range(0,1);\n";
- code += "uniform sampler2D texture_subsurface_scattering : hint_white," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_subsurface_scattering : hint_default_white," + texfilter_str + ";\n";
}
if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) {
- code += "uniform vec4 transmittance_color : hint_color;\n";
+ code += "uniform vec4 transmittance_color : source_color;\n";
code += "uniform float transmittance_depth;\n";
- code += "uniform sampler2D texture_subsurface_transmittance : hint_white," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_subsurface_transmittance : hint_default_white," + texfilter_str + ";\n";
code += "uniform float transmittance_boost;\n";
}
if (features[FEATURE_BACKLIGHT]) {
- code += "uniform vec4 backlight : hint_color;\n";
- code += "uniform sampler2D texture_backlight : hint_black," + texfilter_str + ";\n";
+ code += "uniform vec4 backlight : source_color;\n";
+ code += "uniform sampler2D texture_backlight : hint_default_black," + texfilter_str + ";\n";
}
if (features[FEATURE_HEIGHT_MAPPING]) {
- code += "uniform sampler2D texture_heightmap : hint_black," + texfilter_str + ";\n";
+ code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_str + ";\n";
code += "uniform float heightmap_scale;\n";
code += "uniform int heightmap_min_layers;\n";
code += "uniform int heightmap_max_layers;\n";
@@ -2557,8 +2557,8 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Albedo", "albedo_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_msdf"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_MSDF);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_texture_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_texture_msdf"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_MSDF);
ADD_GROUP("ORM", "orm_");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orm_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ORM);
@@ -2965,7 +2965,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
{ "flags_no_depth_test", "no_depth_test" },
{ "flags_use_point_size", "use_point_size" },
{ "flags_fixed_size", "fixed_Size" },
- { "flags_albedo_tex_force_srg", "albedo_tex_force_srgb" },
+ { "flags_albedo_tex_force_srgb", "albedo_texture_force_srgb" },
{ "flags_do_not_receive_shadows", "disable_receive_shadows" },
{ "flags_disable_ambient_light", "disable_ambient_light" },
{ "params_diffuse_mode", "diffuse_mode" },
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index fced9e91c9..c4b15df6bb 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -197,14 +197,14 @@ void ParticlesMaterial::_update_shader() {
code += "uniform vec3 emission_box_extents;\n";
} break;
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += "uniform sampler2D emission_texture_normal : hint_black;\n";
+ code += "uniform sampler2D emission_texture_normal : hint_default_black;\n";
[[fallthrough]];
}
case EMISSION_SHAPE_POINTS: {
- code += "uniform sampler2D emission_texture_points : hint_black;\n";
+ code += "uniform sampler2D emission_texture_points : hint_default_black;\n";
code += "uniform int emission_texture_point_count;\n";
if (emission_color_texture.is_valid()) {
- code += "uniform sampler2D emission_texture_color : hint_white;\n";
+ code += "uniform sampler2D emission_texture_color : hint_default_white;\n";
}
} break;
case EMISSION_SHAPE_RING: {
@@ -228,7 +228,7 @@ void ParticlesMaterial::_update_shader() {
code += "uniform bool sub_emitter_keep_velocity;\n";
}
- code += "uniform vec4 color_value : hint_color;\n";
+ code += "uniform vec4 color_value : source_color;\n";
code += "uniform vec3 gravity;\n";
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 36f5f92085..f5ab0085f1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -745,10 +745,10 @@ BoxMesh::BoxMesh() {}
*/
void CylinderMesh::_create_mesh_array(Array &p_arr) const {
- create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings);
+ create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom);
}
-void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings) {
+void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom) {
int i, j, prevrow, thisrow, point;
float x, y, z, u, v, radius;
@@ -806,7 +806,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
};
// add top
- if (top_radius > 0.0) {
+ if (cap_top && top_radius > 0.0) {
y = height * 0.5;
thisrow = point;
@@ -842,7 +842,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
};
// add bottom
- if (bottom_radius > 0.0) {
+ if (cap_bottom && bottom_radius > 0.0) {
y = height * -0.5;
thisrow = point;
@@ -897,11 +897,19 @@ void CylinderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
+ ClassDB::bind_method(D_METHOD("set_cap_top", "cap_top"), &CylinderMesh::set_cap_top);
+ ClassDB::bind_method(D_METHOD("is_cap_top"), &CylinderMesh::is_cap_top);
+
+ ClassDB::bind_method(D_METHOD("set_cap_bottom", "cap_bottom"), &CylinderMesh::set_cap_bottom);
+ ClassDB::bind_method(D_METHOD("is_cap_bottom"), &CylinderMesh::is_cap_bottom);
+
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater,suffix:m"), "set_top_radius", "get_top_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater,suffix:m"), "set_bottom_radius", "get_bottom_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cap_top"), "set_cap_top", "is_cap_top");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cap_bottom"), "set_cap_bottom", "is_cap_bottom");
}
void CylinderMesh::set_top_radius(const float p_radius) {
@@ -949,6 +957,24 @@ int CylinderMesh::get_rings() const {
return rings;
}
+void CylinderMesh::set_cap_top(bool p_cap_top) {
+ cap_top = p_cap_top;
+ _request_update();
+}
+
+bool CylinderMesh::is_cap_top() const {
+ return cap_top;
+}
+
+void CylinderMesh::set_cap_bottom(bool p_cap_bottom) {
+ cap_bottom = p_cap_bottom;
+ _request_update();
+}
+
+bool CylinderMesh::is_cap_bottom() const {
+ return cap_bottom;
+}
+
CylinderMesh::CylinderMesh() {}
/**
@@ -2313,18 +2339,18 @@ void TextMesh::_generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_gl) con
//Decompose and triangulate.
List<TPPLPoly> out_poly;
if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) {
- ERR_FAIL_MSG("Convex decomposing failed!");
+ ERR_FAIL_MSG("Convex decomposing failed. Make sure the font doesn't contain self-intersecting lines, as these are not supported in TextMesh.");
}
List<TPPLPoly> out_tris;
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
if (tpart.Triangulate_OPT(&(I->get()), &out_tris) == 0) {
- ERR_FAIL_MSG("Triangulation failed!");
+ ERR_FAIL_MSG("Triangulation failed. Make sure the font doesn't contain self-intersecting lines, as these are not supported in TextMesh.");
}
}
for (List<TPPLPoly>::Element *I = out_tris.front(); I; I = I->next()) {
TPPLPoly &tp = I->get();
- ERR_FAIL_COND(tp.GetNumPoints() != 3); // Trianges only.
+ ERR_FAIL_COND(tp.GetNumPoints() != 3); // Triangles only.
for (int i = 0; i < 3; i++) {
gl_data.triangles.push_back(Vector2(tp.GetPoint(i).x, tp.GetPoint(i).y));
@@ -2359,6 +2385,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
dirty_text = false;
dirty_font = false;
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
} else if (dirty_font) {
int spans = TS->shaped_get_span_count(text_rid);
for (int i = 0; i < spans; i++) {
@@ -2366,11 +2395,9 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
}
dirty_font = false;
- }
- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
- } else {
- TS->shaped_text_fit_to_width(text_rid, -1, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
}
Vector2 offset;
@@ -2767,6 +2794,9 @@ TextMesh::~TextMesh() {
void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX((int)p_alignment, 4);
if (horizontal_alignment != p_alignment) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ dirty_text = true;
+ }
horizontal_alignment = p_alignment;
_request_update();
}
@@ -2874,6 +2904,9 @@ real_t TextMesh::get_depth() const {
void TextMesh::set_width(real_t p_width) {
if (width != p_width) {
width = p_width;
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ dirty_text = true;
+ }
_request_update();
}
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 3849c92a7b..38cc7db5fe 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -183,13 +183,15 @@ private:
float height = 2.0;
int radial_segments = 64;
int rings = 4;
+ bool cap_top = true;
+ bool cap_bottom = true;
protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
public:
- static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4);
+ static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true);
void set_top_radius(const float p_radius);
float get_top_radius() const;
@@ -206,6 +208,12 @@ public:
void set_rings(const int p_rings);
int get_rings() const;
+ void set_cap_top(bool p_cap_top);
+ bool is_cap_top() const;
+
+ void set_cap_bottom(bool p_cap_bottom);
+ bool is_cap_bottom() const;
+
CylinderMesh();
};
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 593689fbcb..5d1a223cc7 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -144,13 +144,13 @@ float ProceduralSkyMaterial::get_sun_curve() const {
return sun_curve;
}
-void ProceduralSkyMaterial::set_dither_strength(float p_dither_strength) {
- dither_strength = p_dither_strength;
- RS::get_singleton()->material_set_param(_get_material(), "dither_strength", dither_strength);
+void ProceduralSkyMaterial::set_use_debanding(bool p_use_debanding) {
+ use_debanding = p_use_debanding;
+ RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
}
-float ProceduralSkyMaterial::get_dither_strength() const {
- return dither_strength;
+bool ProceduralSkyMaterial::get_use_debanding() const {
+ return use_debanding;
}
Shader::Mode ProceduralSkyMaterial::get_shader_mode() const {
@@ -208,8 +208,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sun_curve", "curve"), &ProceduralSkyMaterial::set_sun_curve);
ClassDB::bind_method(D_METHOD("get_sun_curve"), &ProceduralSkyMaterial::get_sun_curve);
- ClassDB::bind_method(D_METHOD("set_dither_strength", "strength"), &ProceduralSkyMaterial::set_dither_strength);
- ClassDB::bind_method(D_METHOD("get_dither_strength"), &ProceduralSkyMaterial::get_dither_strength);
+ ClassDB::bind_method(D_METHOD("set_use_debanding", "use_debanding"), &ProceduralSkyMaterial::set_use_debanding);
+ ClassDB::bind_method(D_METHOD("get_use_debanding"), &ProceduralSkyMaterial::get_use_debanding);
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_top_color", "get_sky_top_color");
@@ -230,7 +230,7 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
ADD_GROUP("", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dither_strength", PROPERTY_HINT_RANGE, "0,10,0.01"), "set_dither_strength", "get_dither_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "get_use_debanding");
}
void ProceduralSkyMaterial::cleanup_shader() {
@@ -250,25 +250,25 @@ void ProceduralSkyMaterial::_update_shader() {
shader_type sky;
-uniform vec4 sky_top_color : hint_color = vec4(0.385, 0.454, 0.55, 1.0);
-uniform vec4 sky_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
+uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0);
+uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float sky_curve : hint_range(0, 1) = 0.15;
uniform float sky_energy = 1.0;
-uniform sampler2D sky_cover : hint_black_albedo;
-uniform vec4 sky_cover_modulate : hint_color = vec4(1.0, 1.0, 1.0, 1.0);
-uniform vec4 ground_bottom_color : hint_color = vec4(0.2, 0.169, 0.133, 1.0);
-uniform vec4 ground_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
+uniform sampler2D sky_cover : source_color, hint_default_black;
+uniform vec4 sky_cover_modulate : source_color = vec4(1.0, 1.0, 1.0, 1.0);
+uniform vec4 ground_bottom_color : source_color = vec4(0.2, 0.169, 0.133, 1.0);
+uniform vec4 ground_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float ground_curve : hint_range(0, 1) = 0.02;
uniform float ground_energy = 1.0;
uniform float sun_angle_max = 30.0;
uniform float sun_curve : hint_range(0, 1) = 0.15;
-uniform float dither_strength : hint_range(0, 10) = 1.0;
+uniform bool use_debanding = true;
-// From: https://www.shadertoy.com/view/4sfGzS credit to iq
-float hash(vec3 p) {
- p = fract( p * 0.3183099 + 0.1 );
- p *= 17.0;
- return fract(p.x * p.y * p.z * (p.x + p.y + p.z));
+// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+vec3 interleaved_gradient_noise(vec2 pos) {
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
+ return vec3(res, -res, res) / 255.0;
}
void sky() {
@@ -325,9 +325,9 @@ void sky() {
ground *= ground_energy;
COLOR = mix(ground, sky, step(0.0, EYEDIR.y));
-
- // Make optional, eliminates banding.
- COLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;
+ if (use_debanding) {
+ COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
+ }
}
)");
}
@@ -348,7 +348,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_sun_angle_max(30.0);
set_sun_curve(0.15);
- set_dither_strength(1.0);
+ set_use_debanding(true);
}
ProceduralSkyMaterial::~ProceduralSkyMaterial() {
@@ -434,7 +434,7 @@ void PanoramaSkyMaterial::_update_shader() {
shader_type sky;
-uniform sampler2D source_panorama : %s, hint_black_albedo;
+uniform sampler2D source_panorama : %s, source_color, hint_default_black;
void sky() {
COLOR = texture(source_panorama, SKY_COORDS).rgb;
@@ -537,13 +537,13 @@ float PhysicalSkyMaterial::get_exposure() const {
return exposure;
}
-void PhysicalSkyMaterial::set_dither_strength(float p_dither_strength) {
- dither_strength = p_dither_strength;
- RS::get_singleton()->material_set_param(_get_material(), "dither_strength", dither_strength);
+void PhysicalSkyMaterial::set_use_debanding(bool p_use_debanding) {
+ use_debanding = p_use_debanding;
+ RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
}
-float PhysicalSkyMaterial::get_dither_strength() const {
- return dither_strength;
+bool PhysicalSkyMaterial::get_use_debanding() const {
+ return use_debanding;
}
void PhysicalSkyMaterial::set_night_sky(const Ref<Texture2D> &p_night_sky) {
@@ -605,8 +605,8 @@ void PhysicalSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exposure", "exposure"), &PhysicalSkyMaterial::set_exposure);
ClassDB::bind_method(D_METHOD("get_exposure"), &PhysicalSkyMaterial::get_exposure);
- ClassDB::bind_method(D_METHOD("set_dither_strength", "strength"), &PhysicalSkyMaterial::set_dither_strength);
- ClassDB::bind_method(D_METHOD("get_dither_strength"), &PhysicalSkyMaterial::get_dither_strength);
+ ClassDB::bind_method(D_METHOD("set_use_debanding", "use_debanding"), &PhysicalSkyMaterial::set_use_debanding);
+ ClassDB::bind_method(D_METHOD("get_use_debanding"), &PhysicalSkyMaterial::get_use_debanding);
ClassDB::bind_method(D_METHOD("set_night_sky", "night_sky"), &PhysicalSkyMaterial::set_night_sky);
ClassDB::bind_method(D_METHOD("get_night_sky"), &PhysicalSkyMaterial::get_night_sky);
@@ -624,7 +624,7 @@ void PhysicalSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_disk_scale", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_disk_scale", "get_sun_disk_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_color", "get_ground_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_exposure", "get_exposure");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dither_strength", PROPERTY_HINT_RANGE, "0,10,0.01"), "set_dither_strength", "get_dither_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "get_use_debanding");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "night_sky", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_night_sky", "get_night_sky");
}
@@ -646,18 +646,18 @@ void PhysicalSkyMaterial::_update_shader() {
shader_type sky;
uniform float rayleigh : hint_range(0, 64) = 2.0;
-uniform vec4 rayleigh_color : hint_color = vec4(0.3, 0.405, 0.6, 1.0);
+uniform vec4 rayleigh_color : source_color = vec4(0.3, 0.405, 0.6, 1.0);
uniform float mie : hint_range(0, 1) = 0.005;
uniform float mie_eccentricity : hint_range(-1, 1) = 0.8;
-uniform vec4 mie_color : hint_color = vec4(0.69, 0.729, 0.812, 1.0);
+uniform vec4 mie_color : source_color = vec4(0.69, 0.729, 0.812, 1.0);
uniform float turbidity : hint_range(0, 1000) = 10.0;
uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
-uniform vec4 ground_color : hint_color = vec4(0.1, 0.07, 0.034, 1.0);
+uniform vec4 ground_color : source_color = vec4(0.1, 0.07, 0.034, 1.0);
uniform float exposure : hint_range(0, 128) = 0.1;
-uniform float dither_strength : hint_range(0, 10) = 1.0;
+uniform bool use_debanding = true;
-uniform sampler2D night_sky : hint_black_albedo;
+uniform sampler2D night_sky : source_color, hint_default_black;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );
@@ -673,11 +673,11 @@ float henyey_greenstein(float cos_theta, float g) {
return k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5));
}
-// From: https://www.shadertoy.com/view/4sfGzS credit to iq
-float hash(vec3 p) {
- p = fract( p * 0.3183099 + 0.1 );
- p *= 17.0;
- return fract(p.x * p.y * p.z * (p.x + p.y + p.z));
+// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+vec3 interleaved_gradient_noise(vec2 pos) {
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
+ return vec3(res, -res, res) / 255.0;
}
void sky() {
@@ -727,8 +727,9 @@ void sky() {
vec3 color = (Lin + L0) * 0.04;
COLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));
COLOR *= exposure;
- // Make optional, eliminates banding.
- COLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;
+ if (use_debanding) {
+ COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
+ }
} else {
// There is no sun, so display night_sky and nothing else.
COLOR = texture(night_sky, SKY_COORDS).xyz * 0.04;
@@ -751,7 +752,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
set_sun_disk_scale(1.0);
set_ground_color(Color(0.1, 0.07, 0.034));
set_exposure(0.1);
- set_dither_strength(1.0);
+ set_use_debanding(true);
}
PhysicalSkyMaterial::~PhysicalSkyMaterial() {
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 8163a42519..5be8922ba4 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -52,7 +52,7 @@ private:
float sun_angle_max = 0.0f;
float sun_curve = 0.0f;
- float dither_strength = 0.0f;
+ bool use_debanding = true;
static Mutex shader_mutex;
static RID shader;
@@ -99,8 +99,8 @@ public:
void set_sun_curve(float p_curve);
float get_sun_curve() const;
- void set_dither_strength(float p_dither_strength);
- float get_dither_strength() const;
+ void set_use_debanding(bool p_use_debanding);
+ bool get_use_debanding() const;
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
@@ -167,7 +167,7 @@ private:
float sun_disk_scale = 0.0f;
Color ground_color;
float exposure = 0.0f;
- float dither_strength = 0.0f;
+ bool use_debanding = true;
Ref<Texture2D> night_sky;
static void _update_shader();
mutable bool shader_set = false;
@@ -203,8 +203,8 @@ public:
void set_exposure(float p_exposure);
float get_exposure() const;
- void set_dither_strength(float p_dither_strength);
- float get_dither_strength() const;
+ void set_use_debanding(bool p_use_debanding);
+ bool get_use_debanding() const;
void set_night_sky(const Ref<Texture2D> &p_night_sky);
Ref<Texture2D> get_night_sky() const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 1b1107d79e..9d2d4cdb20 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -281,7 +281,7 @@ void TileSet::TerrainsPattern::set_terrains_from_array(Array p_terrains) {
int in_array_index = 0;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
if (is_valid_bit[i]) {
- ERR_FAIL_COND(in_array_index >= p_terrains.size());
+ ERR_FAIL_INDEX(in_array_index, p_terrains.size());
set_terrain(TileSet::CellNeighbor(i), p_terrains[in_array_index]);
in_array_index++;
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 47bb1b264c..a1a23124a3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2926,6 +2926,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "quarter_res_color", "QUARTER_RES_COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index dbd45793f9..5c0f36ca92 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -700,7 +700,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_DATA:
break;
case TYPE_COLOR:
- u += " : hint_albedo";
+ u += " : source_color";
break;
case TYPE_NORMAL_MAP:
u += " : hint_normal";
@@ -1463,7 +1463,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_DATA:
break;
case TYPE_COLOR:
- u += " : hint_albedo";
+ u += " : source_color";
break;
case TYPE_NORMAL_MAP:
u += " : hint_normal";
@@ -5113,7 +5113,7 @@ Color VisualShaderNodeColorUniform::get_default_value() const {
}
String VisualShaderNodeColorUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : hint_color";
+ String code = _get_qual_str() + "uniform vec4 " + get_uniform_name() + " : source_color";
if (default_value_enabled) {
code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.r, default_value.g, default_value.b, default_value.a);
}
@@ -5567,71 +5567,32 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c
VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
}
-////////////// Texture Uniform
-
-String VisualShaderNodeTextureUniform::get_caption() const {
- return "TextureUniform";
-}
-
-int VisualShaderNodeTextureUniform::get_input_port_count() const {
- return 0;
-}
-
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
-}
-
-String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
- return "";
-}
+//////////////
-int VisualShaderNodeTextureUniform::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
- switch (p_port) {
- case 0:
- return PORT_TYPE_SAMPLER;
- default:
- return PORT_TYPE_SCALAR;
- }
-}
-
-String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
- switch (p_port) {
- case 0:
- return "sampler2D";
- default:
- return "";
- }
-}
-
-String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String get_sampler_hint(VisualShaderNodeTextureUniform::TextureType p_texture_type, VisualShaderNodeTextureUniform::ColorDefault p_color_default, VisualShaderNodeTextureUniform::TextureFilter p_texture_filter, VisualShaderNodeTextureUniform::TextureRepeat p_texture_repeat) {
+ String code;
bool has_colon = false;
- String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
// type
{
String type_code;
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- type_code = "hint_black";
+ switch (p_texture_type) {
+ case VisualShaderNodeTextureUniform::TYPE_DATA:
+ if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ type_code = "hint_default_black";
}
break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- type_code = "hint_black_albedo";
- } else {
- type_code = "hint_albedo";
+ case VisualShaderNodeTextureUniform::TYPE_COLOR:
+ type_code = "source_color";
+ if (p_color_default == VisualShaderNodeTextureUniform::COLOR_DEFAULT_BLACK) {
+ type_code += ", hint_default_black";
}
break;
- case TYPE_NORMAL_MAP:
+ case VisualShaderNodeTextureUniform::TYPE_NORMAL_MAP:
type_code = "hint_normal";
break;
- case TYPE_ANISOTROPY:
+ case VisualShaderNodeTextureUniform::TYPE_ANISOTROPY:
type_code = "hint_anisotropy";
break;
default:
@@ -5648,23 +5609,23 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
{
String filter_code;
- switch (texture_filter) {
- case FILTER_NEAREST:
+ switch (p_texture_filter) {
+ case VisualShaderNodeTextureUniform::FILTER_NEAREST:
filter_code = "filter_nearest";
break;
- case FILTER_LINEAR:
+ case VisualShaderNodeTextureUniform::FILTER_LINEAR:
filter_code = "filter_linear";
break;
- case FILTER_NEAREST_MIPMAP:
+ case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP:
filter_code = "filter_nearest_mipmap";
break;
- case FILTER_LINEAR_MIPMAP:
+ case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP:
filter_code = "filter_linear_mipmap";
break;
- case FILTER_NEAREST_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureUniform::FILTER_NEAREST_MIPMAP_ANISOTROPIC:
filter_code = "filter_nearest_mipmap_anisotropic";
break;
- case FILTER_LINEAR_MIPMAP_ANISOTROPIC:
+ case VisualShaderNodeTextureUniform::FILTER_LINEAR_MIPMAP_ANISOTROPIC:
filter_code = "filter_linear_mipmap_anisotropic";
break;
default:
@@ -5686,11 +5647,11 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
{
String repeat_code;
- switch (texture_repeat) {
- case REPEAT_ENABLED:
+ switch (p_texture_repeat) {
+ case VisualShaderNodeTextureUniform::REPEAT_ENABLED:
repeat_code = "repeat_enable";
break;
- case REPEAT_DISABLED:
+ case VisualShaderNodeTextureUniform::REPEAT_DISABLED:
repeat_code = "repeat_disable";
break;
default:
@@ -5707,6 +5668,52 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
}
}
+ return code;
+}
+
+////////////// Texture Uniform
+
+String VisualShaderNodeTextureUniform::get_caption() const {
+ return "TextureUniform";
+}
+
+int VisualShaderNodeTextureUniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeTextureUniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
+}
+
+String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "sampler2D";
+ default:
+ return "";
+ }
+}
+
+String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_uniform_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
code += ";\n";
return code;
}
@@ -5986,33 +5993,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) c
String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name();
-
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
- } else {
- code += ";\n";
- }
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
- } else {
- code += " : hint_albedo;\n";
- }
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISOTROPY:
- code += " : hint_anisotropy;\n";
- break;
- default:
- code += ";\n";
- break;
- }
-
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
return code;
}
@@ -6035,33 +6017,8 @@ String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const
String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
-
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
- } else {
- code += ";\n";
- }
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
- } else {
- code += " : hint_albedo;\n";
- }
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISOTROPY:
- code += " : hint_anisotropy;\n";
- break;
- default:
- code += ";\n";
- break;
- }
-
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
return code;
}
@@ -6084,33 +6041,8 @@ String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
-
- switch (texture_type) {
- case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black;\n";
- } else {
- code += ";\n";
- }
- break;
- case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK) {
- code += " : hint_black_albedo;\n";
- } else {
- code += " : hint_albedo;\n";
- }
- break;
- case TYPE_NORMAL_MAP:
- code += " : hint_normal;\n";
- break;
- case TYPE_ANISOTROPY:
- code += " : hint_anisotropy;\n";
- break;
- default:
- code += ";\n";
- break;
- }
-
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
return code;
}