diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 2 | ||||
-rw-r--r-- | scene/gui/line_edit.cpp | 334 | ||||
-rw-r--r-- | scene/gui/line_edit.h | 48 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 257 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 80 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 1 |
7 files changed, 366 insertions, 358 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 97241be60f..628b823f89 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -346,7 +346,7 @@ void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) { ThreadWorkPool work_pool; work_pool.init(); work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params); - while (work_pool.get_work_index() < (uint32_t)params->size.z) { + while (!work_pool.is_done_dispatching()) { OS::get_singleton()->delay_usec(10000); bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF"); } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 6282549ab4..124a07fa65 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -51,13 +51,13 @@ void LineEdit::_swap_current_input_direction() { } else { input_direction = TEXT_DIRECTION_LTR; } - set_cursor_position(get_cursor_position()); + set_caret_column(get_caret_column()); update(); } -void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) { +void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) { if (selection.enabled && !p_select) { - set_cursor_position(selection.begin); + set_caret_column(selection.begin); deselect(); return; } @@ -65,7 +65,7 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) { shift_selection_check_pre(p_select); if (p_move_by_word) { - int cc = cursor_pos; + int cc = caret_column; Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); for (int i = words.size() - 1; i >= 0; i--) { @@ -75,21 +75,21 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) { } } - set_cursor_position(cc); + set_caret_column(cc); } else { - if (mid_grapheme_caret_enabled) { - set_cursor_position(get_cursor_position() - 1); + if (caret_mid_grapheme_enabled) { + set_caret_column(get_caret_column() - 1); } else { - set_cursor_position(TS->shaped_text_prev_grapheme_pos(text_rid, get_cursor_position())); + set_caret_column(TS->shaped_text_prev_grapheme_pos(text_rid, get_caret_column())); } } shift_selection_check_post(p_select); } -void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) { +void LineEdit::_move_caret_right(bool p_select, bool p_move_by_word) { if (selection.enabled && !p_select) { - set_cursor_position(selection.end); + set_caret_column(selection.end); deselect(); return; } @@ -97,7 +97,7 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) { shift_selection_check_pre(p_select); if (p_move_by_word) { - int cc = cursor_pos; + int cc = caret_column; Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); for (int i = 0; i < words.size(); i++) { @@ -107,27 +107,27 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) { } } - set_cursor_position(cc); + set_caret_column(cc); } else { - if (mid_grapheme_caret_enabled) { - set_cursor_position(get_cursor_position() + 1); + if (caret_mid_grapheme_enabled) { + set_caret_column(get_caret_column() + 1); } else { - set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, get_cursor_position())); + set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, get_caret_column())); } } shift_selection_check_post(p_select); } -void LineEdit::_move_cursor_start(bool p_select) { +void LineEdit::_move_caret_start(bool p_select) { shift_selection_check_pre(p_select); - set_cursor_position(0); + set_caret_column(0); shift_selection_check_post(p_select); } -void LineEdit::_move_cursor_end(bool p_select) { +void LineEdit::_move_caret_end(bool p_select) { shift_selection_check_pre(p_select); - set_cursor_position(text.length()); + set_caret_column(text.length()); shift_selection_check_post(p_select); } @@ -138,7 +138,7 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) { if (p_all_to_left) { deselect(); - text = text.substr(0, cursor_pos); + text = text.substr(0, caret_column); _text_changed(); return; } @@ -149,7 +149,7 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) { } if (p_word) { - int cc = cursor_pos; + int cc = caret_column; Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); for (int i = words.size() - 1; i >= 0; i--) { @@ -158,9 +158,9 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) { } } - delete_text(cc, cursor_pos); + delete_text(cc, caret_column); - set_cursor_position(cc); + set_caret_column(cc); } else { delete_char(); } @@ -173,9 +173,9 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { if (p_all_to_right) { deselect(); - text = text.substr(cursor_pos, text.length() - cursor_pos); + text = text.substr(caret_column, text.length() - caret_column); _shape(); - set_cursor_position(0); + set_caret_column(0); _text_changed(); return; } @@ -187,12 +187,12 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { int text_len = text.length(); - if (cursor_pos == text_len) { + if (caret_column == text_len) { return; // Nothing to do. } if (p_word) { - int cc = cursor_pos; + int cc = caret_column; Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); for (int i = 0; i < words.size(); i++) { if (words[i].y > cc) { @@ -201,15 +201,15 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { } } - delete_text(cursor_pos, cc); + delete_text(caret_column, cc); } else { - if (mid_grapheme_caret_enabled) { - set_cursor_position(cursor_pos + 1); + if (caret_mid_grapheme_enabled) { + set_caret_column(caret_column + 1); delete_char(); } else { - int cc = cursor_pos; - set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, cursor_pos)); - delete_text(cc, cursor_pos); + int cc = caret_column; + set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, caret_column)); + delete_text(cc, caret_column); } } } @@ -250,10 +250,10 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { shift_selection_check_pre(b->get_shift()); - set_cursor_at_pixel_pos(b->get_position().x); + set_caret_at_pixel_pos(b->get_position().x); if (b->get_shift()) { - selection_fill_at_cursor(); + selection_fill_at_caret(); selection.creating = true; } else { @@ -265,18 +265,18 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { selection.end = text.length(); selection.doubleclick = true; selection.last_dblclk = 0; - cursor_pos = selection.begin; + caret_column = selection.begin; } else if (b->is_doubleclick()) { // Double-click select word. Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid); for (int i = 0; i < words.size(); i++) { - if (words[i].x < cursor_pos && words[i].y > cursor_pos) { + if (words[i].x < caret_column && words[i].y > caret_column) { selection.enabled = true; selection.begin = words[i].x; selection.end = words[i].y; selection.doubleclick = true; selection.last_dblclk = OS::get_singleton()->get_ticks_msec(); - cursor_pos = selection.end; + caret_column = selection.end; break; } } @@ -285,9 +285,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { selection.drag_attempt = false; - if ((cursor_pos < selection.begin) || (cursor_pos > selection.end) || !selection.enabled) { + if ((caret_column < selection.begin) || (caret_column > selection.end) || !selection.enabled) { deselect(); - selection.cursor_start = cursor_pos; + selection.start_column = caret_column; selection.creating = true; } else if (selection.enabled) { selection.drag_attempt = true; @@ -331,8 +331,8 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (m->get_button_mask() & MOUSE_BUTTON_LEFT) { if (selection.creating) { - set_cursor_at_pixel_pos(m->get_position().x); - selection_fill_at_cursor(); + set_caret_at_pixel_pos(m->get_position().x); + selection_fill_at_caret(); } } } @@ -346,7 +346,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (context_menu_enabled) { if (k->is_action("ui_menu", true)) { - Point2 pos = Point2(get_cursor_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2); + Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2); menu->set_position(get_global_transform().xform(pos)); menu->set_size(Vector2(1, 1)); _generate_context_menu(); @@ -445,34 +445,34 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { k->set_shift(false); if (k->is_action("ui_text_caret_word_left", true)) { - _move_cursor_left(shift_pressed, true); + _move_caret_left(shift_pressed, true); accept_event(); return; } if (k->is_action("ui_text_caret_left", true)) { - _move_cursor_left(shift_pressed); + _move_caret_left(shift_pressed); accept_event(); return; } if (k->is_action("ui_text_caret_word_right", true)) { - _move_cursor_right(shift_pressed, true); + _move_caret_right(shift_pressed, true); accept_event(); return; } if (k->is_action("ui_text_caret_right", true)) { - _move_cursor_right(shift_pressed, false); + _move_caret_right(shift_pressed, false); accept_event(); return; } // Up = Home, Down = End if (k->is_action("ui_text_caret_up", true) || k->is_action("ui_text_caret_line_start", true) || k->is_action("ui_text_caret_page_up", true)) { - _move_cursor_start(shift_pressed); + _move_caret_start(shift_pressed); accept_event(); return; } if (k->is_action("ui_text_caret_down", true) || k->is_action("ui_text_caret_line_end", true) || k->is_action("ui_text_caret_page_down", true)) { - _move_cursor_end(shift_pressed); + _move_caret_end(shift_pressed); accept_event(); return; } @@ -495,7 +495,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { selection_delete(); char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 }; int prev_len = text.length(); - append_at_cursor(ucodestr); + insert_text_at_caret(ucodestr); if (text.length() != prev_len) { _text_changed(); } @@ -542,15 +542,15 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) { Control::drop_data(p_point, p_data); if (p_data.get_type() == Variant::STRING) { - set_cursor_at_pixel_pos(p_point.x); + set_caret_at_pixel_pos(p_point.x); int selected = selection.end - selection.begin; text.erase(selection.begin, selected); _shape(); - append_at_cursor(p_data); - selection.begin = cursor_pos - selected; - selection.end = cursor_pos; + insert_text_at_caret(p_data); + selection.begin = caret_column - selected; + selection.end = caret_column; } } @@ -575,8 +575,8 @@ void LineEdit::_notification(int p_what) { #ifdef TOOLS_ENABLED case NOTIFICATION_ENTER_TREE: { if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) { - cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) { EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed)); @@ -587,7 +587,7 @@ void LineEdit::_notification(int p_what) { case NOTIFICATION_RESIZED: { _fit_to_width(); scroll_offset = 0; - set_cursor_position(get_cursor_position()); + set_caret_column(get_caret_column()); } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_THEME_CHANGED: { @@ -674,7 +674,7 @@ void LineEdit::_notification(int p_what) { Color selection_color = get_theme_color("selection_color"); Color font_color = is_editable() ? get_theme_color("font_color") : get_theme_color("font_uneditable_color"); Color font_selected_color = get_theme_color("font_selected_color"); - Color cursor_color = get_theme_color("cursor_color"); + Color caret_color = get_theme_color("caret_color"); // Draw placeholder color. if (using_placeholder) { @@ -778,7 +778,7 @@ void LineEdit::_notification(int p_what) { // Normal caret. Rect2 l_caret, t_caret; TextServer::Direction l_dir, t_dir; - TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir); + TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir); if (l_caret == Rect2() && t_caret == Rect2()) { // No carets, add one at the start. @@ -791,28 +791,28 @@ void LineEdit::_notification(int p_what) { l_dir = TextServer::DIRECTION_LTR; l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h)); } - RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color); } else { if (l_caret != Rect2() && l_dir == TextServer::DIRECTION_AUTO) { // Draw extra marker on top of mid caret. Rect2 trect = Rect2(l_caret.position.x - 3 * caret_width, l_caret.position.y, 6 * caret_width, caret_width); trect.position += ofs; - RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, cursor_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color); } l_caret.position += ofs; l_caret.size.x = caret_width; - RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color); t_caret.position += ofs; t_caret.size.x = caret_width; - RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, cursor_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, caret_color); } } else { { // IME intermediate text range. - Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos, cursor_pos + ime_text.length()); + Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column, caret_column + ime_text.length()); for (int i = 0; i < sel.size(); i++) { Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height); if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) { @@ -825,12 +825,12 @@ void LineEdit::_notification(int p_what) { rect.size.x = ofs_max - rect.position.x; } rect.size.y = caret_width; - RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color); } } { // IME caret. - Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos + ime_selection.x, cursor_pos + ime_selection.x + ime_selection.y); + Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column + ime_selection.x, caret_column + ime_selection.x + ime_selection.y); for (int i = 0; i < sel.size(); i++) { Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height); if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) { @@ -843,7 +843,7 @@ void LineEdit::_notification(int p_what) { rect.size.x = ofs_max - rect.position.x; } rect.size.y = caret_width * 3; - RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color); } } } @@ -869,8 +869,8 @@ void LineEdit::_notification(int p_what) { if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id()); - Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height; - DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id()); + Point2 caret_column = Point2(get_caret_column(), 1) * get_minimum_size().height; + DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + caret_column, get_viewport()->get_window_id()); } show_virtual_keyboard(); @@ -887,7 +887,7 @@ void LineEdit::_notification(int p_what) { ime_text = ""; ime_selection = Point2(); _shape(); - set_cursor_position(cursor_pos); // Update scroll_offset + set_caret_column(caret_column); // Update scroll_offset if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { DisplayServer::get_singleton()->virtual_keyboard_hide(); @@ -899,7 +899,7 @@ void LineEdit::_notification(int p_what) { ime_text = DisplayServer::get_singleton()->ime_get_text(); ime_selection = DisplayServer::get_singleton()->ime_get_selection(); _shape(); - set_cursor_position(cursor_pos); // Update scroll_offset + set_caret_column(caret_column); // Update scroll_offset update(); } @@ -933,7 +933,7 @@ void LineEdit::paste_text() { if (selection.enabled) { selection_delete(); } - append_at_cursor(paste_buffer); + insert_text_at_caret(paste_buffer); if (!text_changed_dirty) { if (is_inside_tree() && text.length() != prev_len) { @@ -961,7 +961,7 @@ void LineEdit::undo() { TextOperation op = undo_stack_pos->get(); text = op.text; scroll_offset = op.scroll_offset; - set_cursor_position(op.cursor_pos); + set_caret_column(op.caret_column); _shape(); _emit_text_change(); @@ -982,7 +982,7 @@ void LineEdit::redo() { TextOperation op = undo_stack_pos->get(); text = op.text; scroll_offset = op.scroll_offset; - set_cursor_position(op.cursor_pos); + set_caret_column(op.caret_column); _shape(); _emit_text_change(); @@ -990,7 +990,7 @@ void LineEdit::redo() { void LineEdit::shift_selection_check_pre(bool p_shift) { if (!selection.enabled && p_shift) { - selection.cursor_start = cursor_pos; + selection.start_column = caret_column; } if (!p_shift) { deselect(); @@ -999,11 +999,11 @@ void LineEdit::shift_selection_check_pre(bool p_shift) { void LineEdit::shift_selection_check_post(bool p_shift) { if (p_shift) { - selection_fill_at_cursor(); + selection_fill_at_caret(); } } -void LineEdit::set_cursor_at_pixel_pos(int p_x) { +void LineEdit::set_caret_at_pixel_pos(int p_x) { Ref<StyleBox> style = get_theme_stylebox("normal"); bool rtl = is_layout_rtl(); @@ -1048,10 +1048,10 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { } int ofs = TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset); - set_cursor_position(ofs); + set_caret_column(ofs); } -Vector2i LineEdit::get_cursor_pixel_pos() { +Vector2i LineEdit::get_caret_pixel_pos() { Ref<StyleBox> style = get_theme_stylebox("normal"); bool rtl = is_layout_rtl(); @@ -1100,9 +1100,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() { TextServer::Direction l_dir, t_dir; // Get position of the start of caret. if (ime_text.length() != 0 && ime_selection.x != 0) { - TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x, l_caret, l_dir, t_caret, t_dir); + TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x, l_caret, l_dir, t_caret, t_dir); } else { - TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir); + TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir); } if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) { @@ -1114,9 +1114,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() { // Get position of the end of caret. if (ime_text.length() != 0) { if (ime_selection.y != 0) { - TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir); + TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir); } else { - TS->shaped_text_get_carets(text_rid, cursor_pos + ime_text.size(), l_caret, l_dir, t_caret, t_dir); + TS->shaped_text_get_carets(text_rid, caret_column + ime_text.size(), l_caret, l_dir, t_caret, t_dir); } if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) { ret.y = x_ofs + l_caret.position.x + scroll_offset; @@ -1130,19 +1130,19 @@ Vector2i LineEdit::get_cursor_pixel_pos() { return ret; } -void LineEdit::set_mid_grapheme_caret_enabled(const bool p_enabled) { - mid_grapheme_caret_enabled = p_enabled; +void LineEdit::set_caret_mid_grapheme_enabled(const bool p_enabled) { + caret_mid_grapheme_enabled = p_enabled; } -bool LineEdit::get_mid_grapheme_caret_enabled() const { - return mid_grapheme_caret_enabled; +bool LineEdit::is_caret_mid_grapheme_enabled() const { + return caret_mid_grapheme_enabled; } -bool LineEdit::cursor_get_blink_enabled() const { +bool LineEdit::is_caret_blink_enabled() const { return caret_blink_enabled; } -void LineEdit::cursor_set_blink_enabled(const bool p_enabled) { +void LineEdit::set_caret_blink_enabled(const bool p_enabled) { caret_blink_enabled = p_enabled; if (has_focus() || caret_force_displayed) { @@ -1160,21 +1160,21 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) { notify_property_list_changed(); } -bool LineEdit::cursor_get_force_displayed() const { +bool LineEdit::is_caret_force_displayed() const { return caret_force_displayed; } -void LineEdit::cursor_set_force_displayed(const bool p_enabled) { +void LineEdit::set_caret_force_displayed(const bool p_enabled) { caret_force_displayed = p_enabled; - cursor_set_blink_enabled(caret_blink_enabled); + set_caret_blink_enabled(caret_blink_enabled); update(); } -float LineEdit::cursor_get_blink_speed() const { +float LineEdit::get_caret_blink_speed() const { return caret_blink_timer->get_wait_time(); } -void LineEdit::cursor_set_blink_speed(const float p_speed) { +void LineEdit::set_caret_blink_speed(const float p_speed) { ERR_FAIL_COND(p_speed <= 0); caret_blink_timer->set_wait_time(p_speed); } @@ -1198,14 +1198,14 @@ void LineEdit::_toggle_draw_caret() { } void LineEdit::delete_char() { - if ((text.length() <= 0) || (cursor_pos == 0)) { + if ((text.length() <= 0) || (caret_column == 0)) { return; } - text.erase(cursor_pos - 1, 1); + text.erase(caret_column - 1, 1); _shape(); - set_cursor_position(get_cursor_position() - 1); + set_caret_column(get_caret_column() - 1); _text_changed(); } @@ -1217,10 +1217,10 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) { text.erase(p_from_column, p_to_column - p_from_column); _shape(); - cursor_pos -= CLAMP(cursor_pos - p_from_column, 0, p_to_column - p_from_column); + caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column); - if (cursor_pos >= text.length()) { - cursor_pos = text.length(); + if (caret_column >= text.length()) { + caret_column = text.length(); } if (!text_changed_dirty) { @@ -1233,11 +1233,11 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) { void LineEdit::set_text(String p_text) { clear_internal(); - append_at_cursor(p_text); + insert_text_at_caret(p_text); _create_undo_state(); update(); - cursor_pos = 0; + caret_column = 0; scroll_offset = 0; } @@ -1347,7 +1347,7 @@ void LineEdit::show_virtual_keyboard() { if (selection.enabled) { DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end); } else { - DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos); + DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, caret_column); } } } @@ -1376,16 +1376,16 @@ float LineEdit::get_placeholder_alpha() const { return placeholder_alpha; } -void LineEdit::set_cursor_position(int p_pos) { - if (p_pos > (int)text.length()) { - p_pos = text.length(); +void LineEdit::set_caret_column(int p_column) { + if (p_column > (int)text.length()) { + p_column = text.length(); } - if (p_pos < 0) { - p_pos = 0; + if (p_column < 0) { + p_column = 0; } - cursor_pos = p_pos; + caret_column = p_column; // Fit to window. @@ -1440,7 +1440,7 @@ void LineEdit::set_cursor_position(int p_pos) { } // Note: Use two coordinates to fit IME input range. - Vector2i primary_catret_offset = get_cursor_pixel_pos(); + Vector2i primary_catret_offset = get_caret_pixel_pos(); if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) { scroll_offset += (x_ofs - MIN(primary_catret_offset.x, primary_catret_offset.y)); @@ -1452,8 +1452,8 @@ void LineEdit::set_cursor_position(int p_pos) { update(); } -int LineEdit::get_cursor_position() const { - return cursor_pos; +int LineEdit::get_caret_column() const { + return caret_column; } void LineEdit::set_scroll_offset(int p_pos) { @@ -1467,17 +1467,17 @@ int LineEdit::get_scroll_offset() const { return scroll_offset; } -void LineEdit::append_at_cursor(String p_text) { +void LineEdit::insert_text_at_caret(String p_text) { if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) { - String pre = text.substr(0, cursor_pos); - String post = text.substr(cursor_pos, text.length() - cursor_pos); + String pre = text.substr(0, caret_column); + String post = text.substr(caret_column, text.length() - caret_column); text = pre + p_text + post; _shape(); - TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, cursor_pos, cursor_pos + p_text.length()); + TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length()); if (dir != TextServer::DIRECTION_AUTO) { input_direction = (TextDirection)dir; } - set_cursor_position(cursor_pos + p_text.length()); + set_caret_column(caret_column + p_text.length()); } else { emit_signal("text_change_rejected"); } @@ -1486,7 +1486,7 @@ void LineEdit::append_at_cursor(String p_text) { void LineEdit::clear_internal() { deselect(); _clear_undo_stack(); - cursor_pos = 0; + caret_column = 0; scroll_offset = 0; undo_text = ""; text = ""; @@ -1506,7 +1506,7 @@ Size2 LineEdit::get_minimum_size() const { min_size.width = get_theme_constant("minimum_character_width") * em_space_size; if (expand_to_text_length) { - // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end. + // Add a space because some fonts are too exact, and because caret needs a bit more when at the end. min_size.width = MAX(min_size.width, full_width + em_space_size); } @@ -1527,7 +1527,7 @@ Size2 LineEdit::get_minimum_size() const { void LineEdit::deselect() { selection.begin = 0; selection.end = 0; - selection.cursor_start = 0; + selection.start_column = 0; selection.enabled = false; selection.creating = false; selection.doubleclick = false; @@ -1552,13 +1552,13 @@ int LineEdit::get_max_length() const { return max_length; } -void LineEdit::selection_fill_at_cursor() { +void LineEdit::selection_fill_at_caret() { if (!selecting_enabled) { return; } - selection.begin = cursor_pos; - selection.end = selection.cursor_start; + selection.begin = caret_column; + selection.end = selection.start_column; if (selection.end < selection.begin) { int aux = selection.end; @@ -1715,82 +1715,82 @@ void LineEdit::menu_option(int p_option) { } break; case MENU_INSERT_LRM: { if (editable) { - append_at_cursor(String::chr(0x200E)); + insert_text_at_caret(String::chr(0x200E)); } } break; case MENU_INSERT_RLM: { if (editable) { - append_at_cursor(String::chr(0x200F)); + insert_text_at_caret(String::chr(0x200F)); } } break; case MENU_INSERT_LRE: { if (editable) { - append_at_cursor(String::chr(0x202A)); + insert_text_at_caret(String::chr(0x202A)); } } break; case MENU_INSERT_RLE: { if (editable) { - append_at_cursor(String::chr(0x202B)); + insert_text_at_caret(String::chr(0x202B)); } } break; case MENU_INSERT_LRO: { if (editable) { - append_at_cursor(String::chr(0x202D)); + insert_text_at_caret(String::chr(0x202D)); } } break; case MENU_INSERT_RLO: { if (editable) { - append_at_cursor(String::chr(0x202E)); + insert_text_at_caret(String::chr(0x202E)); } } break; case MENU_INSERT_PDF: { if (editable) { - append_at_cursor(String::chr(0x202C)); + insert_text_at_caret(String::chr(0x202C)); } } break; case MENU_INSERT_ALM: { if (editable) { - append_at_cursor(String::chr(0x061C)); + insert_text_at_caret(String::chr(0x061C)); } } break; case MENU_INSERT_LRI: { if (editable) { - append_at_cursor(String::chr(0x2066)); + insert_text_at_caret(String::chr(0x2066)); } } break; case MENU_INSERT_RLI: { if (editable) { - append_at_cursor(String::chr(0x2067)); + insert_text_at_caret(String::chr(0x2067)); } } break; case MENU_INSERT_FSI: { if (editable) { - append_at_cursor(String::chr(0x2068)); + insert_text_at_caret(String::chr(0x2068)); } } break; case MENU_INSERT_PDI: { if (editable) { - append_at_cursor(String::chr(0x2069)); + insert_text_at_caret(String::chr(0x2069)); } } break; case MENU_INSERT_ZWJ: { if (editable) { - append_at_cursor(String::chr(0x200D)); + insert_text_at_caret(String::chr(0x200D)); } } break; case MENU_INSERT_ZWNJ: { if (editable) { - append_at_cursor(String::chr(0x200C)); + insert_text_at_caret(String::chr(0x200C)); } } break; case MENU_INSERT_WJ: { if (editable) { - append_at_cursor(String::chr(0x2060)); + insert_text_at_caret(String::chr(0x2060)); } } break; case MENU_INSERT_SHY: { if (editable) { - append_at_cursor(String::chr(0x00AD)); + insert_text_at_caret(String::chr(0x00AD)); } } } @@ -1810,18 +1810,18 @@ PopupMenu *LineEdit::get_menu() const { void LineEdit::_editor_settings_changed() { #ifdef TOOLS_ENABLED - cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); #endif } -void LineEdit::set_expand_to_text_length(bool p_enabled) { +void LineEdit::set_expand_to_text_length_enabled(bool p_enabled) { expand_to_text_length = p_enabled; minimum_size_changed(); - set_cursor_position(cursor_pos); + set_caret_column(caret_column); } -bool LineEdit::get_expand_to_text_length() const { +bool LineEdit::is_expand_to_text_length_enabled() const { return expand_to_text_length; } @@ -1906,7 +1906,7 @@ void LineEdit::_shape() { t = secret_character.repeat(text.length() + ime_text.length()); } else { if (ime_text.length() > 0) { - t = text.substr(0, cursor_pos) + ime_text + text.substr(cursor_pos, text.length()); + t = text.substr(0, caret_column) + ime_text + text.substr(caret_column, text.length()); } else { t = text; } @@ -1971,7 +1971,7 @@ void LineEdit::_clear_undo_stack() { void LineEdit::_create_undo_state() { TextOperation op; op.text = text; - op.cursor_pos = cursor_pos; + op.caret_column = caret_column; op.scroll_offset = scroll_offset; undo_stack.push_back(op); } @@ -2116,23 +2116,23 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder); ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha); ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha); - ClassDB::bind_method(D_METHOD("set_cursor_position", "position"), &LineEdit::set_cursor_position); - ClassDB::bind_method(D_METHOD("get_cursor_position"), &LineEdit::get_cursor_position); + ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column); + ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column); ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset); - ClassDB::bind_method(D_METHOD("set_expand_to_text_length", "enabled"), &LineEdit::set_expand_to_text_length); - ClassDB::bind_method(D_METHOD("get_expand_to_text_length"), &LineEdit::get_expand_to_text_length); - ClassDB::bind_method(D_METHOD("cursor_set_blink_enabled", "enabled"), &LineEdit::cursor_set_blink_enabled); - ClassDB::bind_method(D_METHOD("cursor_get_blink_enabled"), &LineEdit::cursor_get_blink_enabled); - ClassDB::bind_method(D_METHOD("set_mid_grapheme_caret_enabled", "enabled"), &LineEdit::set_mid_grapheme_caret_enabled); - ClassDB::bind_method(D_METHOD("get_mid_grapheme_caret_enabled"), &LineEdit::get_mid_grapheme_caret_enabled); - ClassDB::bind_method(D_METHOD("cursor_set_force_displayed", "enabled"), &LineEdit::cursor_set_force_displayed); - ClassDB::bind_method(D_METHOD("cursor_get_force_displayed"), &LineEdit::cursor_get_force_displayed); - ClassDB::bind_method(D_METHOD("cursor_set_blink_speed", "blink_speed"), &LineEdit::cursor_set_blink_speed); - ClassDB::bind_method(D_METHOD("cursor_get_blink_speed"), &LineEdit::cursor_get_blink_speed); + ClassDB::bind_method(D_METHOD("set_expand_to_text_length_enabled", "enabled"), &LineEdit::set_expand_to_text_length_enabled); + ClassDB::bind_method(D_METHOD("is_expand_to_text_length_enabled"), &LineEdit::is_expand_to_text_length_enabled); + ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enabled"), &LineEdit::set_caret_blink_enabled); + ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &LineEdit::is_caret_blink_enabled); + ClassDB::bind_method(D_METHOD("set_caret_mid_grapheme_enabled", "enabled"), &LineEdit::set_caret_mid_grapheme_enabled); + ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled); + ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed); + ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed); + ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed); + ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed); ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length); ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length); - ClassDB::bind_method(D_METHOD("append_at_cursor", "text"), &LineEdit::append_at_cursor); - ClassDB::bind_method(D_METHOD("delete_char_at_cursor"), &LineEdit::delete_char); + ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret); + ClassDB::bind_method(D_METHOD("delete_char_at_caret"), &LineEdit::delete_char); ClassDB::bind_method(D_METHOD("delete_text", "from_column", "to_column"), &LineEdit::delete_text); ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &LineEdit::set_editable); ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable); @@ -2200,7 +2200,7 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length_enabled", "is_expand_to_text_length_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled"); @@ -2217,11 +2217,11 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha"); ADD_GROUP("Caret", "caret_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "cursor_set_force_displayed", "cursor_get_force_displayed"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_mid_grapheme_caret_enabled", "get_mid_grapheme_caret_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column"), "set_caret_column", "get_caret_column"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled"); } LineEdit::LineEdit() { @@ -2237,7 +2237,7 @@ LineEdit::LineEdit() { add_child(caret_blink_timer); caret_blink_timer->set_wait_time(0.65); caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret)); - cursor_set_blink_enabled(false); + set_caret_blink_enabled(false); menu = memnew(PopupMenu); add_child(menu); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index ef36377f2e..f4f0ff0629 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -103,9 +103,9 @@ private: PopupMenu *menu_dir = nullptr; PopupMenu *menu_ctl = nullptr; - bool mid_grapheme_caret_enabled = false; + bool caret_mid_grapheme_enabled = false; - int cursor_pos = 0; + int caret_column = 0; int scroll_offset = 0; int max_length = 0; // 0 for no maximum. @@ -131,7 +131,7 @@ private: struct Selection { int begin = 0; int end = 0; - int cursor_start = 0; + int start_column = 0; bool enabled = false; bool creating = false; bool doubleclick = false; @@ -140,7 +140,7 @@ private: } selection; struct TextOperation { - int cursor_pos = 0; + int caret_column = 0; int scroll_offset = 0; int cached_width = 0; String text; @@ -175,12 +175,12 @@ private: void shift_selection_check_pre(bool); void shift_selection_check_post(bool); - void selection_fill_at_cursor(); + void selection_fill_at_caret(); void set_scroll_offset(int p_pos); int get_scroll_offset() const; - void set_cursor_at_pixel_pos(int p_x); - Vector2i get_cursor_pixel_pos(); + void set_caret_at_pixel_pos(int p_x); + Vector2i get_caret_pixel_pos(); void _reset_caret_blink_timer(); void _toggle_draw_caret(); @@ -191,10 +191,10 @@ private: void _editor_settings_changed(); void _swap_current_input_direction(); - void _move_cursor_left(bool p_select, bool p_move_by_word = false); - void _move_cursor_right(bool p_select, bool p_move_by_word = false); - void _move_cursor_start(bool p_select); - void _move_cursor_end(bool p_select); + void _move_caret_left(bool p_select, bool p_move_by_word = false); + void _move_caret_right(bool p_select, bool p_move_by_word = false); + void _move_caret_start(bool p_select); + void _move_caret_end(bool p_select); void _backspace(bool p_word = false, bool p_all_to_left = false); void _delete(bool p_word = false, bool p_all_to_right = false); @@ -259,26 +259,26 @@ public: void set_placeholder_alpha(float p_alpha); float get_placeholder_alpha() const; - void set_cursor_position(int p_pos); - int get_cursor_position() const; + void set_caret_column(int p_column); + int get_caret_column() const; void set_max_length(int p_max_length); int get_max_length() const; - void append_at_cursor(String p_text); + void insert_text_at_caret(String p_text); void clear(); - void set_mid_grapheme_caret_enabled(const bool p_enabled); - bool get_mid_grapheme_caret_enabled() const; + void set_caret_mid_grapheme_enabled(const bool p_enabled); + bool is_caret_mid_grapheme_enabled() const; - bool cursor_get_blink_enabled() const; - void cursor_set_blink_enabled(const bool p_enabled); + bool is_caret_blink_enabled() const; + void set_caret_blink_enabled(const bool p_enabled); - float cursor_get_blink_speed() const; - void cursor_set_blink_speed(const float p_speed); + float get_caret_blink_speed() const; + void set_caret_blink_speed(const float p_speed); - bool cursor_get_force_displayed() const; - void cursor_set_force_displayed(const bool p_enabled); + void set_caret_force_displayed(const bool p_enabled); + bool is_caret_force_displayed() const; void copy_text(); void cut_text(); @@ -297,8 +297,8 @@ public: virtual Size2 get_minimum_size() const override; - void set_expand_to_text_length(bool p_enabled); - bool get_expand_to_text_length() const; + void set_expand_to_text_length_enabled(bool p_enabled); + bool is_expand_to_text_length_enabled() const; void set_clear_button_enabled(bool p_enabled); bool is_clear_button_enabled() const; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index f05b43377f..b9f4a7a741 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -438,7 +438,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0)); theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1)); - theme->set_color("cursor_color", "LineEdit", control_font_hover_color); + theme->set_color("caret_color", "LineEdit", control_font_hover_color); theme->set_color("selection_color", "LineEdit", control_selection_color); theme->set_color("clear_button_color", "LineEdit", control_font_color); theme->set_color("clear_button_color_pressed", "LineEdit", control_font_pressed_color); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 6a65173176..bb47eebe9b 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -289,7 +289,7 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void process() {\n"; + code += "void start() {\n"; code += " uint base_number = NUMBER;\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; code += " float angle_rand = rand_from_seed(alt_seed);\n"; @@ -305,97 +305,94 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " float tv = 0.0;\n"; - code += " if (RESTART) {\n"; - if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; + code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; } else { - code += " float tex_angle = 0.0;\n"; + code += " float tex_angle = 0.0;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; + code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_offset = 0.0;\n"; + code += " float tex_anim_offset = 0.0;\n"; } - code += " float spread_rad = spread * degree_to_rad;\n"; + code += " float spread_rad = spread * degree_to_rad;\n"; - code += " if (RESTART_VELOCITY) {\n"; + code += " if (RESTART_VELOCITY) {\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_velocity = 0.0;\n"; + code += " float tex_linear_velocity = 0.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; - code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; + code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; + code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec3 direction_nrm = normalize(direction);\n"; - code += " // rotate spread to direction\n"; - code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; - code += " if (length(binormal) < 0.0001) {\n"; - code += " // direction is parallel to Y. Choose Z as the binormal.\n"; - code += " binormal = vec3(0.0, 0.0, 1.0);\n"; - code += " }\n"; - code += " binormal = normalize(binormal);\n"; - code += " vec3 normal = cross(binormal, direction_nrm);\n"; - code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; - code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec3 direction_nrm = normalize(direction);\n"; + code += " // rotate spread to direction\n"; + code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; + code += " if (length(binormal) < 0.0001) {\n"; + code += " // direction is parallel to Y. Choose Z as the binormal.\n"; + code += " binormal = vec3(0.0, 0.0, 1.0);\n"; + code += " }\n"; + code += " binormal = normalize(binormal);\n"; + code += " vec3 normal = cross(binormal, direction_nrm);\n"; + code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; + code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } - code += " }\n"; + code += " }\n"; - code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; - code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.y = 0.0;\n"; // phase - code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; - code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; + code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle + code += " CUSTOM.y = 0.0;\n"; // phase + code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; + code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) - code += " if (RESTART_POSITION) {\n"; + code += " if (RESTART_POSITION) {\n"; switch (emission_shape) { case EMISSION_SHAPE_POINT: { //do none, identity (will later be multiplied by emission transform) - code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; + code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; } break; case EMISSION_SHAPE_SPHERE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; } break; case EMISSION_SHAPE_POINTS: case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; - code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; + code += " mat2 rotm;"; + code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; + code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; + code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; } else { - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; + code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; + code += " vec3 tangent = normalize(cross(v0, normal));\n"; + code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; + code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; } } } break; @@ -404,134 +401,144 @@ void ParticlesMaterial::_update_shader() { } } - code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; + code += " VELOCITY.z = 0.0;\n"; + code += " TRANSFORM[3].z = 0.0;\n"; } - code += " }\n"; + code += " }\n"; + code += "}\n\n"; - code += " } else {\n"; + code += "void process() {\n"; + code += " uint base_number = NUMBER;\n"; + code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; + code += " float angle_rand = rand_from_seed(alt_seed);\n"; + code += " float scale_rand = rand_from_seed(alt_seed);\n"; + code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; + code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += "\n"; - code += " CUSTOM.y += DELTA / LIFETIME;\n"; - code += " tv = CUSTOM.y / CUSTOM.w;\n"; + code += " CUSTOM.y += DELTA / LIFETIME;\n"; + code += " float tv = CUSTOM.y / CUSTOM.w;\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_velocity = 0.0;\n"; + code += " float tex_linear_velocity = 0.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_orbit_velocity = 0.0;\n"; + code += " float tex_orbit_velocity = 0.0;\n"; } } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_angular_velocity = 0.0;\n"; + code += " float tex_angular_velocity = 0.0;\n"; } if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_accel = 0.0;\n"; + code += " float tex_linear_accel = 0.0;\n"; } if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_radial_accel = 0.0;\n"; + code += " float tex_radial_accel = 0.0;\n"; } if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_tangent_accel = 0.0;\n"; + code += " float tex_tangent_accel = 0.0;\n"; } if (tex_parameters[PARAM_DAMPING].is_valid()) { - code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_damping = 0.0;\n"; + code += " float tex_damping = 0.0;\n"; } if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_angle = 0.0;\n"; + code += " float tex_angle = 0.0;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_speed = 0.0;\n"; + code += " float tex_anim_speed = 0.0;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_offset = 0.0;\n"; + code += " float tex_anim_offset = 0.0;\n"; } - code += " vec3 force = gravity;\n"; - code += " vec3 pos = TRANSFORM[3].xyz;\n"; + code += " vec3 force = gravity;\n"; + code += " vec3 pos = TRANSFORM[3].xyz;\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " pos.z = 0.0;\n"; - } - code += " // apply linear acceleration\n"; - code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n"; - code += " // apply radial acceleration\n"; - code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; - code += " vec3 diff = pos - org;\n"; - code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n"; - code += " // apply tangential acceleration;\n"; + code += " pos.z = 0.0;\n"; + } + code += " // apply linear acceleration\n"; + code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n"; + code += " // apply radial acceleration\n"; + code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; + code += " vec3 diff = pos - org;\n"; + code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n"; + code += " // apply tangential acceleration;\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; } else { - code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; - code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; + code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; } if (attractor_interaction_enabled) { - code += " force += ATTRACTOR_FORCE;\n\n"; + code += " force += ATTRACTOR_FORCE;\n\n"; } - code += " // apply attractor forces\n"; - code += " VELOCITY += force * DELTA;\n"; - code += " // orbit velocity\n"; + code += " // apply attractor forces\n"; + code += " VELOCITY += force * DELTA;\n"; + code += " // orbit velocity\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; - code += " if (orbit_amount != 0.0) {\n"; - code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; - code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; - code += " TRANSFORM[3].xy -= diff.xy;\n"; - code += " TRANSFORM[3].xy += rot * diff.xy;\n"; - code += " }\n"; + code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; + code += " if (orbit_amount != 0.0) {\n"; + code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; + code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; + code += " TRANSFORM[3].xy -= diff.xy;\n"; + code += " TRANSFORM[3].xy += rot * diff.xy;\n"; + code += " }\n"; } if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n"; - } - code += " if (damping + tex_damping > 0.0) {\n"; - code += " float v = length(VELOCITY);\n"; - code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n"; - code += " v -= damp * DELTA;\n"; - code += " if (v < 0.0) {\n"; - code += " VELOCITY = vec3(0.0);\n"; - code += " } else {\n"; - code += " VELOCITY = normalize(VELOCITY) * v;\n"; - code += " }\n"; + code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n"; + } + code += " if (damping + tex_damping > 0.0) {\n"; + code += " float v = length(VELOCITY);\n"; + code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n"; + code += " v -= damp * DELTA;\n"; + code += " if (v < 0.0) {\n"; + code += " VELOCITY = vec3(0.0);\n"; + code += " } else {\n"; + code += " VELOCITY = normalize(VELOCITY) * v;\n"; code += " }\n"; - code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; - code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n"; - code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle code += " }\n"; + code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; + code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n"; + code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle + code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle + // apply color // apply hue rotation if (tex_parameters[PARAM_SCALE].is_valid()) { @@ -659,7 +666,7 @@ void ParticlesMaterial::_update_shader() { code += " }"; } - code += " if (CUSTOM.y > CUSTOM.w) {"; + code += " if (CUSTOM.y > CUSTOM.w) {\n"; code += " ACTIVE = false;\n"; code += " }\n"; code += "}\n"; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e1e24ddab2..d09cf4b971 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -961,7 +961,8 @@ static const char *type_string[VisualShader::TYPE_MAX] = { "light", "emit", "process", - "end" + "end", + "sky", }; bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { @@ -1476,7 +1477,7 @@ void VisualShader::_update_shader() const { global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end", "sky" }; String global_expressions; Set<String> used_uniform_names; @@ -1667,6 +1668,7 @@ void VisualShader::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_EMIT); BIND_ENUM_CONSTANT(TYPE_PROCESS); BIND_ENUM_CONSTANT(TYPE_END); + BIND_ENUM_CONSTANT(TYPE_SKY); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_CONSTANT(NODE_ID_INVALID); @@ -1698,7 +1700,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, @@ -1721,10 +1722,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, @@ -1750,7 +1749,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" }, @@ -1759,6 +1757,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, + // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, @@ -1766,12 +1765,12 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, + // Canvas Item, Fragment { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, @@ -1789,6 +1788,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, + // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, @@ -1856,36 +1856,36 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, - // Sky, Fragment - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Sky, Sky + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, }; @@ -2449,9 +2449,9 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - // Sky, Fragment - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, - { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, + // Sky, Sky + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, }; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 54a5c19049..e2e1b473ed 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -54,6 +54,7 @@ public: TYPE_EMIT, TYPE_PROCESS, TYPE_END, + TYPE_SKY, TYPE_MAX }; |