diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/navigation_region_2d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/navigation_region_3d.cpp | 5 |
2 files changed, 5 insertions, 2 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index cdf7c5afa9..00aa4b0b59 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -494,7 +494,7 @@ void NavigationRegion2D::_notification(int p_what) { // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color; - random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); + random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2); random_variation_color.a = color.a; Vector<Color> colors; colors.push_back(random_variation_color); diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 4150b01651..1edeff034d 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -418,11 +418,14 @@ void NavigationRegion3D::_update_debug_mesh() { Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material(); Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material(); + RandomPCG rand; Color polygon_color = debug_navigation_geometry_face_color; for (int i = 0; i < polygon_count; i++) { if (enabled_geometry_face_random_color) { - polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf())); + // Generate the polygon color, slightly randomly modified from the settings one. + polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); + polygon_color.a = debug_navigation_geometry_face_color.a; } Vector<int> polygon = navmesh->get_polygon(i); |