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-rw-r--r--scene/gui/base_button.cpp7
-rw-r--r--scene/gui/file_dialog.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp12
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/texture.cpp3
-rw-r--r--scene/resources/tile_set.cpp1
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp47
10 files changed, 44 insertions, 46 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 3d95677dcf..af6a99ca62 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -264,7 +264,7 @@ bool BaseButton::is_hovered() const {
BaseButton::DrawMode BaseButton::get_draw_mode() const {
if (status.disabled) {
return DRAW_DISABLED;
- };
+ }
if (!status.press_attempt && status.hovering) {
if (status.pressed) {
@@ -273,8 +273,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_HOVER;
} else {
- /* determine if pressed or not */
-
+ // Determine if pressed or not.
bool pressing;
if (status.press_attempt) {
pressing = (status.pressing_inside || keep_pressed_outside);
@@ -291,8 +290,6 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_NORMAL;
}
}
-
- return DRAW_NORMAL;
}
void BaseButton::set_toggle_mode(bool p_on) {
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 57f27e299f..cf7f439aef 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -172,18 +172,20 @@ void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) {
void FileDialog::set_enable_multiple_selection(bool p_enable) {
tree->set_select_mode(p_enable ? Tree::SELECT_MULTI : Tree::SELECT_SINGLE);
-};
+}
Vector<String> FileDialog::get_selected_files() const {
Vector<String> list;
TreeItem *item = tree->get_root();
- while ((item = tree->get_next_selected(item))) {
+ item = tree->get_next_selected(item);
+ while (item) {
list.push_back(dir_access->get_current_dir().path_join(item->get_text(0)));
- };
+ item = tree->get_next_selected(item);
+ }
return list;
-};
+}
void FileDialog::update_dir() {
if (root_prefix.is_empty()) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 8bccf3ada1..7ea46a0b4f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -52,7 +52,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->parent && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -72,7 +72,7 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
} else if (p_item->E->next()) {
return p_item->E->next()->get();
} else {
- //go up until something with a next is found
+ // Go up until something with a next is found.
while (p_item->type != ITEM_FRAME && !p_item->E->next()) {
p_item = p_item->parent;
}
@@ -84,8 +84,6 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) const {
@@ -97,7 +95,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->parent && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -117,7 +115,7 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
} else if (p_item->E->prev()) {
return p_item->E->prev()->get();
} else {
- //go back until something with a prev is found
+ // Go back until something with a prev is found.
while (p_item->type != ITEM_FRAME && !p_item->E->prev()) {
p_item = p_item->parent;
}
@@ -129,8 +127,6 @@ RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) co
}
}
}
-
- return nullptr;
}
Rect2 RichTextLabel::_get_text_rect() {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a52bfe97e7..f2ac1c2e58 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2102,11 +2102,9 @@ bool Animation::track_is_compressed(int p_track) const {
return bst->compressed_track >= 0;
} break;
default: {
- return false; //animation does not really use transitions
+ return false; // Animation does not really use transitions.
} break;
}
-
- ERR_FAIL_V(false);
}
void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 869d582935..f03e3813cc 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -43,6 +43,8 @@
#include "modules/svg/image_loader_svg.h"
#endif
+static const int default_font_size = 16;
+
static float scale = 1.0;
static const int default_margin = 4;
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 003934ce90..5243bcefa7 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -33,8 +33,6 @@
#include "scene/resources/theme.h"
-const int default_font_size = 16;
-
void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, TextServer::FontAntialiasing p_font_antialiased = TextServer::FONT_ANTIALIASING_GRAY, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index c1e30dd93c..838927e34f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -3123,8 +3123,6 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
-
- return false;
}
#endif // DISABLE_DEPRECATED
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d53dc1a8fc..15678c9281 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,6 +38,7 @@
#include "scene/resources/bit_map.h"
#include "scene/resources/mesh.h"
#include "servers/camera/camera_feed.h"
+
int Texture2D::get_width() const {
int ret;
if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
@@ -3105,7 +3106,7 @@ Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Imag
uint32_t layer_count = f->get_32(); //layer count
uint32_t type = f->get_32(); //layer count
- ERR_FAIL_COND_V(type != layered_type, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V((int)type != layered_type, ERR_INVALID_DATA);
uint32_t df = f->get_32(); //data format
mipmap_limit = int(f->get_32());
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 9138a82ba8..ae83e2136f 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -1537,7 +1537,6 @@ Vector<Point2> TileSet::get_terrain_polygon(int p_terrain_set) {
}
return _get_half_offset_terrain_polygon(tile_size, overlap, tile_offset_axis);
}
- return Vector<Point2>();
}
Vector<Point2> TileSet::get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index bdfbb59fa6..df6abe161e 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -1130,31 +1130,38 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
// VisualShaderNodeParticleOutput
String VisualShaderNodeParticleOutput::get_caption() const {
- if (shader_type == VisualShader::TYPE_START) {
- return "StartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS) {
- return "ProcessOutput";
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return "CollideOutput";
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM) {
- return "CustomStartOutput";
- } else if (shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return "CustomProcessOutput";
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return "StartOutput";
+ case VisualShader::TYPE_PROCESS:
+ return "ProcessOutput";
+ case VisualShader::TYPE_COLLIDE:
+ return "CollideOutput";
+ case VisualShader::TYPE_START_CUSTOM:
+ return "CustomStartOutput";
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return "CustomProcessOutput";
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return "";
}
- return String();
}
int VisualShaderNodeParticleOutput::get_input_port_count() const {
- if (shader_type == VisualShader::TYPE_START) {
- return 8;
- } else if (shader_type == VisualShader::TYPE_COLLIDE) {
- return 5;
- } else if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return 6;
- } else { // TYPE_PROCESS
- return 7;
+ switch (shader_type) {
+ case VisualShader::TYPE_START:
+ return 8;
+ case VisualShader::TYPE_PROCESS:
+ return 7;
+ case VisualShader::TYPE_COLLIDE:
+ return 5;
+ case VisualShader::TYPE_START_CUSTOM:
+ case VisualShader::TYPE_PROCESS_CUSTOM:
+ return 6;
+ default:
+ ERR_PRINT(vformat("Unexpected shader_type %d for VisualShaderNodeParticleOutput.", shader_type));
+ return 0;
}
- return 0;
}
VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_input_port_type(int p_port) const {