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-rw-r--r--scene/2d/animated_sprite_2d.cpp11
-rw-r--r--scene/2d/audio_listener_2d.cpp1
-rw-r--r--scene/2d/audio_stream_player_2d.cpp112
-rw-r--r--scene/2d/camera_2d.cpp18
-rw-r--r--scene/2d/canvas_modulate.cpp43
-rw-r--r--scene/2d/collision_polygon_2d.cpp12
-rw-r--r--scene/2d/collision_shape_2d.cpp14
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/gpu_particles_2d.cpp265
-rw-r--r--scene/2d/joint_2d.cpp18
-rw-r--r--scene/2d/light_2d.cpp33
-rw-r--r--scene/2d/light_occluder_2d.cpp68
-rw-r--r--scene/2d/line_2d.cpp11
-rw-r--r--scene/2d/mesh_instance_2d.cpp11
-rw-r--r--scene/2d/multimesh_instance_2d.cpp11
-rw-r--r--scene/2d/navigation_agent_2d.cpp2
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.cpp3
-rw-r--r--scene/2d/parallax_background.cpp3
-rw-r--r--scene/2d/parallax_layer.cpp1
-rw-r--r--scene/2d/path_2d.cpp47
-rw-r--r--scene/2d/physics_body_2d.cpp58
-rw-r--r--scene/2d/physics_body_2d.h6
-rw-r--r--scene/2d/polygon_2d.cpp9
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp5
-rw-r--r--scene/2d/remote_transform_2d.cpp3
-rw-r--r--scene/2d/shape_cast_2d.cpp2
-rw-r--r--scene/2d/skeleton_2d.cpp371
-rw-r--r--scene/2d/sprite_2d.cpp5
-rw-r--r--scene/2d/tile_map.cpp24
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/2d/touch_screen_button.cpp6
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp31
-rw-r--r--scene/3d/area_3d.cpp12
-rw-r--r--scene/3d/audio_listener_3d.cpp3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp130
-rw-r--r--scene/3d/bone_attachment_3d.cpp5
-rw-r--r--scene/3d/camera_3d.cpp12
-rw-r--r--scene/3d/collision_polygon_3d.cpp5
-rw-r--r--scene/3d/collision_shape_3d.cpp3
-rw-r--r--scene/3d/cpu_particles_3d.cpp104
-rw-r--r--scene/3d/cpu_particles_3d.h1
-rw-r--r--scene/3d/decal.cpp4
-rw-r--r--scene/3d/decal.h1
-rw-r--r--scene/3d/fog_volume.h1
-rw-r--r--scene/3d/gpu_particles_3d.cpp65
-rw-r--r--scene/3d/gpu_particles_3d.h1
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp68
-rw-r--r--scene/3d/gpu_particles_collision_3d.h4
-rw-r--r--scene/3d/joint_3d.cpp18
-rw-r--r--scene/3d/light_3d.cpp95
-rw-r--r--scene/3d/light_3d.h21
-rw-r--r--scene/3d/lightmap_gi.cpp26
-rw-r--r--scene/3d/lightmap_gi.h1
-rw-r--r--scene/3d/mesh_instance_3d.cpp18
-rw-r--r--scene/3d/mesh_instance_3d.h1
-rw-r--r--scene/3d/multimesh_instance_3d.cpp4
-rw-r--r--scene/3d/multimesh_instance_3d.h2
-rw-r--r--scene/3d/navigation_agent_3d.cpp2
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp4
-rw-r--r--scene/3d/navigation_region_3d.cpp4
-rw-r--r--scene/3d/node_3d.cpp8
-rw-r--r--scene/3d/occluder_instance_3d.cpp12
-rw-r--r--scene/3d/occluder_instance_3d.h1
-rw-r--r--scene/3d/path_3d.cpp5
-rw-r--r--scene/3d/path_3d.h1
-rw-r--r--scene/3d/physics_body_3d.cpp114
-rw-r--r--scene/3d/physics_body_3d.h20
-rw-r--r--scene/3d/ray_cast_3d.cpp5
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h1
-rw-r--r--scene/3d/remote_transform_3d.cpp3
-rw-r--r--scene/3d/skeleton_3d.cpp7
-rw-r--r--scene/3d/skeleton_ik_3d.cpp4
-rw-r--r--scene/3d/spring_arm_3d.cpp15
-rw-r--r--scene/3d/sprite_3d.cpp50
-rw-r--r--scene/3d/sprite_3d.h2
-rw-r--r--scene/3d/vehicle_body_3d.cpp10
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp39
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.h2
-rw-r--r--scene/3d/visual_instance_3d.cpp24
-rw-r--r--scene/3d/visual_instance_3d.h5
-rw-r--r--scene/3d/voxel_gi.cpp4
-rw-r--r--scene/3d/voxel_gi.h1
-rw-r--r--scene/3d/world_environment.cpp47
-rw-r--r--scene/3d/xr_nodes.cpp44
-rw-r--r--scene/3d/xr_nodes.h3
-rw-r--r--scene/animation/animation_node_state_machine.cpp3
-rw-r--r--scene/animation/animation_node_state_machine.h1
-rw-r--r--scene/animation/animation_player.cpp74
-rw-r--r--scene/animation/animation_tree.cpp104
-rw-r--r--scene/animation/root_motion_view.cpp131
-rw-r--r--scene/animation/root_motion_view.h1
-rw-r--r--scene/audio/audio_stream_player.cpp80
-rw-r--r--scene/debugger/scene_debugger.cpp33
-rw-r--r--scene/debugger/scene_debugger.h4
-rw-r--r--scene/gui/base_button.cpp72
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp3
-rw-r--r--scene/gui/button.cpp5
-rw-r--r--scene/gui/center_container.cpp30
-rw-r--r--scene/gui/check_box.cpp62
-rw-r--r--scene/gui/check_button.cpp93
-rw-r--r--scene/gui/check_button.h2
-rw-r--r--scene/gui/code_edit.cpp3
-rw-r--r--scene/gui/color_picker.cpp19
-rw-r--r--scene/gui/color_picker.h2
-rw-r--r--scene/gui/color_rect.cpp6
-rw-r--r--scene/gui/container.cpp7
-rw-r--r--scene/gui/control.cpp103
-rw-r--r--scene/gui/dialogs.cpp11
-rw-r--r--scene/gui/file_dialog.cpp55
-rw-r--r--scene/gui/file_dialog.h1
-rw-r--r--scene/gui/flow_container.cpp2
-rw-r--r--scene/gui/gradient_edit.cpp129
-rw-r--r--scene/gui/graph_edit.cpp122
-rw-r--r--scene/gui/graph_node.cpp1
-rw-r--r--scene/gui/grid_container.cpp3
-rw-r--r--scene/gui/item_list.cpp732
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/label.cpp425
-rw-r--r--scene/gui/line_edit.cpp32
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/link_button.cpp10
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/margin_container.cpp1
-rw-r--r--scene/gui/menu_button.cpp7
-rw-r--r--scene/gui/menu_button.h2
-rw-r--r--scene/gui/nine_patch_rect.cpp24
-rw-r--r--scene/gui/option_button.cpp5
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/panel.cpp10
-rw-r--r--scene/gui/panel_container.cpp70
-rw-r--r--scene/gui/popup.cpp80
-rw-r--r--scene/gui/popup.h6
-rw-r--r--scene/gui/popup_menu.cpp78
-rw-r--r--scene/gui/progress_bar.cpp55
-rw-r--r--scene/gui/range.cpp5
-rw-r--r--scene/gui/range.h4
-rw-r--r--scene/gui/reference_rect.cpp16
-rw-r--r--scene/gui/rich_text_label.cpp76
-rw-r--r--scene/gui/rich_text_label.h7
-rw-r--r--scene/gui/scroll_bar.cpp302
-rw-r--r--scene/gui/scroll_container.cpp177
-rw-r--r--scene/gui/separator.cpp1
-rw-r--r--scene/gui/slider.cpp8
-rw-r--r--scene/gui/spin_box.cpp69
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp4
-rw-r--r--scene/gui/subviewport_container.cpp93
-rw-r--r--scene/gui/subviewport_container.h1
-rw-r--r--scene/gui/tab_bar.cpp208
-rw-r--r--scene/gui/tab_bar.h11
-rw-r--r--scene/gui/tab_container.cpp1093
-rw-r--r--scene/gui/tab_container.h60
-rw-r--r--scene/gui/text_edit.cpp69
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/texture_rect.cpp151
-rw-r--r--scene/gui/tree.cpp333
-rw-r--r--scene/gui/video_stream_player.cpp49
-rw-r--r--scene/main/canvas_item.cpp73
-rw-r--r--scene/main/canvas_item.h5
-rw-r--r--scene/main/canvas_layer.cpp21
-rw-r--r--scene/main/canvas_layer.h2
-rw-r--r--scene/main/http_request.cpp28
-rw-r--r--scene/main/node.cpp119
-rw-r--r--scene/main/node.h32
-rw-r--r--scene/main/scene_tree.cpp64
-rw-r--r--scene/main/scene_tree.h23
-rw-r--r--scene/main/shader_globals_override.cpp35
-rw-r--r--scene/main/timer.cpp4
-rw-r--r--scene/main/viewport.cpp42
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp45
-rw-r--r--scene/main/window.h1
-rw-r--r--scene/multiplayer/multiplayer_spawner.cpp34
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp13
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp122
-rw-r--r--scene/multiplayer/scene_cache_interface.h2
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp3
-rw-r--r--scene/multiplayer/scene_rpc_interface.cpp6
-rw-r--r--scene/register_scene_types.cpp136
-rw-r--r--scene/resources/animation.cpp38
-rw-r--r--scene/resources/box_shape_3d.cpp1
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp1
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/default_theme/color_picker_sample.svg1
-rw-r--r--scene/resources/default_theme/default_theme.cpp47
-rw-r--r--scene/resources/default_theme/default_theme.h4
-rw-r--r--scene/resources/default_theme/mini_checkerboard.svg2
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--scene/resources/font.cpp63
-rw-r--r--scene/resources/font.h12
-rw-r--r--scene/resources/importer_mesh.cpp10
-rw-r--r--scene/resources/material.cpp70
-rw-r--r--scene/resources/material.h23
-rw-r--r--scene/resources/mesh.cpp132
-rw-r--r--scene/resources/mesh.h63
-rw-r--r--scene/resources/packed_scene.cpp6
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/primitive_meshes.cpp12
-rw-r--r--scene/resources/primitive_meshes.h3
-rw-r--r--scene/resources/rectangle_shape_2d.cpp1
-rw-r--r--scene/resources/resource_format_text.cpp11
-rw-r--r--scene/resources/sphere_shape_3d.cpp1
-rw-r--r--scene/resources/style_box.cpp33
-rw-r--r--scene/resources/style_box.h10
-rw-r--r--scene/resources/surface_tool.cpp27
-rw-r--r--scene/resources/texture.cpp440
-rw-r--r--scene/resources/texture.h120
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/visual_shader.cpp621
-rw-r--r--scene/resources/visual_shader.h170
-rw-r--r--scene/resources/visual_shader_nodes.cpp9
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp4
218 files changed, 5956 insertions, 4520 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index decb3d0dd8..257e334873 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -158,14 +158,14 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = _get_frame_duration();
@@ -247,7 +247,6 @@ void AnimatedSprite2D::_notification(int p_what) {
}
texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
-
} break;
}
}
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
index 8fae339756..eb463864e1 100644
--- a/scene/2d/audio_listener_2d.cpp
+++ b/scene/2d/audio_listener_2d.cpp
@@ -67,6 +67,7 @@ void AudioListener2D::_notification(int p_what) {
make_current();
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index f8e30c2462..c1328badfb 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -36,70 +36,72 @@
#include "scene/resources/world_2d.h"
void AudioStreamPlayer2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- stop();
- AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence.
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- _update_panning();
- }
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update anything related to position first, if possible of course.
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ _update_panning();
+ }
- if (setplay.get() >= 0 && stream.is_valid()) {
- active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
- ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
- stream_playbacks.push_back(new_playback);
- setplay.set(-1);
- }
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
+ }
- if (!stream_playbacks.is_empty() && active.is_set()) {
- // Stop playing if no longer active.
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
}
}
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_physics_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove_at(0);
+ }
+ } break;
}
}
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 548cd5de9a..390e6685b1 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -206,15 +206,7 @@ Transform2D Camera2D::get_camera_transform() {
if (rotating) {
xform.set_rotation(angle);
}
- xform.set_origin(screen_rect.position /*.floor()*/);
-
- /*
- if (0) {
- xform = get_global_transform() * xform;
- } else {
- xform.elements[2]+=get_global_transform().get_origin();
- }
-*/
+ xform.set_origin(screen_rect.position);
return (xform).affine_inverse();
}
@@ -224,14 +216,14 @@ void Camera2D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS:
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_processing_internal() && !is_physics_processing_internal()) {
_update_scroll();
}
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
@@ -256,8 +248,8 @@ void Camera2D::_notification(int p_what) {
_update_process_callback();
_update_scroll();
first = true;
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
@@ -269,8 +261,8 @@ void Camera2D::_notification(int p_what) {
remove_from_group(group_name);
remove_from_group(canvas_group_name);
viewport = nullptr;
-
} break;
+
#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index d0abed4a0c..7f7eae51a6 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -31,27 +31,32 @@
#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_CANVAS) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
- add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
+ add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
+ } break;
- } else if (p_what == NOTIFICATION_EXIT_CANVAS) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
- remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
- add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- } else {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
- remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
+ case NOTIFICATION_EXIT_CANVAS: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
+ remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
+ add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ } else {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
+ remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
- update_configuration_warnings();
+ update_configuration_warnings();
+ } break;
}
}
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 2923b287be..e3939130ec 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -102,26 +102,20 @@ void CollisionPolygon2D::_notification(int p_what) {
_build_polygon();
_update_in_shape_owner();
}
-
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z_index(RS::CANVAS_ITEM_Z_MAX - 1);
- }*/
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index a0520ca28f..db9a745436 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -59,34 +59,28 @@ void CollisionShape2D::_notification(int p_what) {
}
_update_in_shape_owner();
}
-
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z_index(RS::CANVAS_ITEM_Z_MAX - 1);
- }*/
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
}
owner_id = 0;
parent = nullptr;
-
} break;
+
case NOTIFICATION_DRAW: {
ERR_FAIL_COND(!is_inside_tree());
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 4673a99082..cd2153b132 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1091,9 +1091,11 @@ void CPUParticles2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(emitting);
} break;
+
case NOTIFICATION_EXIT_TREE: {
_set_redraw(false);
} break;
+
case NOTIFICATION_DRAW: {
// first update before rendering to avoid one frame delay after emitting starts
if (emitting && (time == 0)) {
@@ -1111,9 +1113,11 @@ void CPUParticles2D::_notification(int p_what) {
RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
_update_internal();
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
inv_emission_transform = get_global_transform().affine_inverse();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 11c036ac9c..8b0840e7c8 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -377,154 +377,157 @@ void GPUParticles2D::restart() {
}
void GPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID texture_rid;
- Size2 size;
- if (texture.is_valid()) {
- texture_rid = texture->get_rid();
- size = texture->get_size();
- } else {
- size = Size2(1, 1);
- }
-
- if (trail_enabled) {
- RS::get_singleton()->mesh_clear(mesh);
- PackedVector2Array points;
- PackedVector2Array uvs;
- PackedInt32Array bone_indices;
- PackedFloat32Array bone_weights;
- PackedInt32Array indices;
-
- int total_segments = trail_sections * trail_section_subdivisions;
- real_t depth = size.height * trail_sections;
-
- for (int j = 0; j <= total_segments; j++) {
- real_t v = j;
- v /= total_segments;
-
- real_t y = depth * v;
- y = (depth * 0.5) - y;
-
- int bone = j / trail_section_subdivisions;
- real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
-
- real_t s = size.width;
-
- points.push_back(Vector2(-s * 0.5, 0));
- points.push_back(Vector2(+s * 0.5, 0));
-
- uvs.push_back(Vector2(0, v));
- uvs.push_back(Vector2(1, v));
-
- for (int i = 0; i < 2; i++) {
- bone_indices.push_back(bone);
- bone_indices.push_back(MIN(trail_sections, bone + 1));
- bone_indices.push_back(0);
- bone_indices.push_back(0);
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID texture_rid;
+ Size2 size;
+ if (texture.is_valid()) {
+ texture_rid = texture->get_rid();
+ size = texture->get_size();
+ } else {
+ size = Size2(1, 1);
+ }
- bone_weights.push_back(blend);
- bone_weights.push_back(1.0 - blend);
- bone_weights.push_back(0);
- bone_weights.push_back(0);
+ if (trail_enabled) {
+ RS::get_singleton()->mesh_clear(mesh);
+ PackedVector2Array points;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int total_segments = trail_sections * trail_section_subdivisions;
+ real_t depth = size.height * trail_sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ real_t v = j;
+ v /= total_segments;
+
+ real_t y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / trail_section_subdivisions;
+ real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
+
+ real_t s = size.width;
+
+ points.push_back(Vector2(-s * 0.5, 0));
+ points.push_back(Vector2(+s * 0.5, 0));
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+
+ for (int i = 0; i < 2; i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(trail_sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
}
- if (j > 0) {
- int base = j * 2 - 2;
- indices.push_back(base + 0);
- indices.push_back(base + 1);
- indices.push_back(base + 2);
-
- indices.push_back(base + 1);
- indices.push_back(base + 3);
- indices.push_back(base + 2);
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_BONES] = bone_indices;
+ arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ Vector<Transform3D> xforms;
+ for (int i = 0; i <= trail_sections; i++) {
+ Transform3D xform;
+ /*
+ xform.origin.y = depth / 2.0 - size.height * real_t(i);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
+ xforms.push_back(xform);
}
- }
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- arr[RS::ARRAY_VERTEX] = points;
- arr[RS::ARRAY_TEX_UV] = uvs;
- arr[RS::ARRAY_BONES] = bone_indices;
- arr[RS::ARRAY_WEIGHTS] = bone_weights;
- arr[RS::ARRAY_INDEX] = indices;
-
- RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
-
- Vector<Transform3D> xforms;
- for (int i = 0; i <= trail_sections; i++) {
- Transform3D xform;
- /*
- xform.origin.y = depth / 2.0 - size.height * real_t(i);
- xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
- xforms.push_back(xform);
- }
-
- RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
- } else {
- RS::get_singleton()->mesh_clear(mesh);
+ } else {
+ RS::get_singleton()->mesh_clear(mesh);
- Vector<Vector2> points = {
- Vector2(-size.x / 2.0, -size.y / 2.0),
- Vector2(size.x / 2.0, -size.y / 2.0),
- Vector2(size.x / 2.0, size.y / 2.0),
- Vector2(-size.x / 2.0, size.y / 2.0)
- };
+ Vector<Vector2> points = {
+ Vector2(-size.x / 2.0, -size.y / 2.0),
+ Vector2(size.x / 2.0, -size.y / 2.0),
+ Vector2(size.x / 2.0, size.y / 2.0),
+ Vector2(-size.x / 2.0, size.y / 2.0)
+ };
- Vector<Vector2> uvs = {
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- Vector2(0, 1)
- };
+ Vector<Vector2> uvs = {
+ Vector2(0, 0),
+ Vector2(1, 0),
+ Vector2(1, 1),
+ Vector2(0, 1)
+ };
- Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
+ Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- arr[RS::ARRAY_VERTEX] = points;
- arr[RS::ARRAY_TEX_UV] = uvs;
- arr[RS::ARRAY_INDEX] = indices;
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_INDEX] = indices;
- RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
- RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
- }
- RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
+ }
+ RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
- if (show_visibility_rect) {
- draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
- }
+ if (show_visibility_rect) {
+ draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
+ }
#endif
- }
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (sub_emitter != NodePath()) {
- _attach_sub_emitter();
- }
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->particles_set_subemitter(particles, RID());
- }
+ } break;
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
- if (can_process()) {
- RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
- } else {
- RS::get_singleton()->particles_set_speed_scale(particles, 0);
- }
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ } break;
+
+ case NOTIFICATION_PAUSED:
+ case NOTIFICATION_UNPAUSED: {
+ if (can_process()) {
+ RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
+ } else {
+ RS::get_singleton()->particles_set_speed_scale(particles, 0);
+ }
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- _update_particle_emission_transform();
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ _update_particle_emission_transform();
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
- }
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (one_shot && !is_emitting()) {
+ notify_property_list_changed();
+ set_process_internal(false);
+ }
+ } break;
}
}
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 62a77fb969..c2773191ea 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -128,7 +128,7 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -145,7 +145,7 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -159,14 +159,18 @@ NodePath Joint2D::get_node_b() const {
void Joint2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -186,7 +190,9 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
-
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index f496e1aac2..ba168eeb86 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -192,21 +192,24 @@ Light2D::BlendMode Light2D::get_blend_mode() const {
}
void Light2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
- _update_light_visibility();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
+ _update_light_visibility();
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ _update_light_visibility();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
+ _update_light_visibility();
+ } break;
}
}
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 0a7e4c8841..0310817592 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "light_occluder_2d.h"
-#include "core/math/geometry_2d.h"
#include "core/config/engine.h"
+#include "core/math/geometry_2d.h"
#define LINE_GRAB_WIDTH 8
@@ -158,42 +158,46 @@ void LightOccluder2D::_poly_changed() {
}
void LightOccluder2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_CANVAS) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- if (Engine::get_singleton()->is_editor_hint()) {
- if (occluder_polygon.is_valid()) {
- Vector<Vector2> poly = occluder_polygon->get_polygon();
-
- if (poly.size()) {
- if (occluder_polygon->is_closed()) {
- Vector<Color> color;
- color.push_back(Color(0, 0, 0, 0.6));
- draw_polygon(Variant(poly), color);
- } else {
- int ps = poly.size();
- const Vector2 *r = poly.ptr();
- for (int i = 0; i < ps - 1; i++) {
- draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (occluder_polygon.is_valid()) {
+ Vector<Vector2> poly = occluder_polygon->get_polygon();
+
+ if (poly.size()) {
+ if (occluder_polygon->is_closed()) {
+ Vector<Color> color;
+ color.push_back(Color(0, 0, 0, 0.6));
+ draw_polygon(Variant(poly), color);
+ } else {
+ int ps = poly.size();
+ const Vector2 *r = poly.ptr();
+ for (int i = 0; i < ps - 1; i++) {
+ draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ }
}
}
}
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_EXIT_CANVAS) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ case NOTIFICATION_EXIT_CANVAS: {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ } break;
}
}
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 7f2290bdc7..2716bb2e25 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -228,9 +228,9 @@ Line2D::LineCapMode Line2D::get_end_cap_mode() const {
void Line2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_DRAW:
+ case NOTIFICATION_DRAW: {
_draw();
- break;
+ } break;
}
}
@@ -247,10 +247,7 @@ float Line2D::get_sharp_limit() const {
}
void Line2D::set_round_precision(int p_precision) {
- if (p_precision < 1) {
- p_precision = 1;
- }
- _round_precision = p_precision;
+ _round_precision = MAX(1, p_precision);
update();
}
@@ -409,7 +406,7 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
ADD_GROUP("Border", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 5f8a46ad2e..178addd62d 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
+
#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (mesh.is_valid()) {
- draw_mesh(mesh, texture);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (mesh.is_valid()) {
+ draw_mesh(mesh, texture);
+ }
+ } break;
}
}
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index e1af99d931..8f72ff1757 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+
#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (multimesh.is_valid()) {
+ draw_multimesh(multimesh, texture);
+ }
+ } break;
}
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 1bbf7236c5..78b5a39e9a 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -97,10 +97,12 @@ void NavigationAgent2D::_notification(int p_what) {
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 90d993f20b..65f7adb7a6 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -63,17 +63,21 @@ void NavigationObstacle2D::_notification(int p_what) {
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
parent_node2d = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_PARENTED: {
parent_node2d = Object::cast_to<Node2D>(get_parent());
reevaluate_agent_radius();
} break;
+
case NOTIFICATION_UNPARENTED: {
parent_node2d = nullptr;
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node2d) {
NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 99d8b0f604..34ac02a82a 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -406,15 +406,18 @@ void NavigationRegion2D::_notification(int p_what) {
NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
} break;
+
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
if (enabled) {
NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
+
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index f75baaab0f..dcbb6507f5 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "parallax_background.h"
+
#include "parallax_layer.h"
void ParallaxBackground::_notification(int p_what) {
@@ -36,8 +37,8 @@ void ParallaxBackground::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
group_name = "__cameras_" + itos(get_viewport().get_id());
add_to_group(group_name);
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
remove_from_group(group_name);
} break;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index ff572c9b9a..849412a7ae 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -99,6 +99,7 @@ void ParallaxLayer::_notification(int p_what) {
orig_scale = get_scale();
_update_mirroring();
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
break;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 742756113f..d001652ca3 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -86,36 +86,41 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
#endif
void Path2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
- //draw the curve!!
+ switch (p_what) {
+ // Draw the curve if navigation debugging is enabled.
+ case NOTIFICATION_DRAW: {
+ if (!curve.is_valid()) {
+ break;
+ }
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
- return;
- }
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ return;
+ }
- if (curve->get_point_count() < 2) {
- return;
- }
+ if (curve->get_point_count() < 2) {
+ return;
+ }
#ifdef TOOLS_ENABLED
- const real_t line_width = 2 * EDSCALE;
+ const real_t line_width = 2 * EDSCALE;
#else
- const real_t line_width = 2;
+ const real_t line_width = 2;
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
+ const Color color = Color(0.5, 0.6, 1.0, 0.7);
- _cached_draw_pts.resize(curve->get_point_count() * 8);
- int count = 0;
+ _cached_draw_pts.resize(curve->get_point_count() * 8);
+ int count = 0;
- for (int i = 0; i < curve->get_point_count(); i++) {
- for (int j = 0; j < 8; j++) {
- real_t frac = j * (1.0 / 8.0);
- Vector2 p = curve->interpolate(i, frac);
- _cached_draw_pts.set(count++, p);
+ for (int i = 0; i < curve->get_point_count(); i++) {
+ for (int j = 0; j < 8; j++) {
+ real_t frac = j * (1.0 / 8.0);
+ Vector2 p = curve->interpolate(i, frac);
+ _cached_draw_pts.set(count++, p);
+ }
}
- }
- draw_polyline(_cached_draw_pts, color, line_width, true);
+ draw_polyline(_cached_draw_pts, color, line_width, true);
+ } break;
}
}
@@ -226,8 +231,8 @@ void PathFollow2D::_notification(int p_what) {
if (path) {
_update_transform();
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
path = nullptr;
} break;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index fb611addf8..eb4d9d6445 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -906,7 +906,7 @@ void RigidDynamicBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
+ set_notify_local_transform(true); // Used for warnings and only in editor.
}
} break;
@@ -1168,7 +1168,7 @@ bool CharacterBody2D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- motion_velocity += current_platform_velocity;
+ velocity += current_platform_velocity;
}
}
@@ -1176,7 +1176,7 @@ bool CharacterBody2D::move_and_slide() {
}
void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector2 motion = motion_velocity * p_delta;
+ Vector2 motion = velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
Vector2 prev_floor_normal = floor_normal;
@@ -1194,7 +1194,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// If the platform's ceiling push down the body.
bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector2 last_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1211,26 +1211,26 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
motion_results.push_back(result);
_set_collision_direction(result);
- // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) {
// If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) {
apply_ceiling_velocity = true;
Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity);
- Vector2 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ Vector2 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
- motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
}
}
}
- if (on_floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
+ if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.elements[2] -= result.travel;
}
set_global_transform(gt);
- motion_velocity = Vector2();
+ velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
break;
@@ -1254,7 +1254,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
}
// Determines if you are on the ground.
_snap_on_floor(true, false);
- motion_velocity = Vector2();
+ velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
break;
@@ -1276,7 +1276,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) {
Vector2 slide_motion = result.remainder.slide(result.collision_normal);
- if (slide_motion.dot(motion_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector2();
@@ -1284,10 +1284,10 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (slide_on_ceiling && on_ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(result.collision_normal);
+ velocity = velocity.slide(result.collision_normal);
} else {
// Avoid acceleration in slope when falling.
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1295,7 +1295,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1329,23 +1329,23 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Scales the horizontal velocity according to the wall slope.
if (is_on_wall_only() && motion_slide_up.dot(motion_results.get(0).collision_normal) < 0) {
- Vector2 slide_motion = motion_velocity.slide(motion_results.get(0).collision_normal);
+ Vector2 slide_motion = velocity.slide(motion_results.get(0).collision_normal);
if (motion_slide_up.dot(slide_motion) < 0) {
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
} else {
- // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
- motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
}
}
// Reset the gravity accumulation when touching the ground.
if (on_floor && !vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
void CharacterBody2D::_move_and_slide_floating(double p_delta) {
- Vector2 motion = motion_velocity * p_delta;
+ Vector2 motion = velocity * p_delta;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1370,7 +1370,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
break;
}
- if (wall_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && result.get_angle(-velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector2();
} else if (first_slide) {
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
@@ -1379,7 +1379,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
motion = result.remainder.slide(result.collision_normal);
}
- if (motion.dot(motion_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector2();
}
}
@@ -1471,12 +1471,12 @@ void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
-const Vector2 &CharacterBody2D::get_motion_velocity() const {
- return motion_velocity;
+const Vector2 &CharacterBody2D::get_velocity() const {
+ return velocity;
}
-void CharacterBody2D::set_motion_velocity(const Vector2 &p_velocity) {
- motion_velocity = p_velocity;
+void CharacterBody2D::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody2D::is_on_floor() const {
@@ -1697,8 +1697,8 @@ void CharacterBody2D::_notification(int p_what) {
void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody2D::set_motion_velocity);
- ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody2D::get_motion_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody2D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody2D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
@@ -1750,7 +1750,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index cfaa2570fb..8d9e31d4dd 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -337,8 +337,8 @@ public:
};
bool move_and_slide();
- const Vector2 &get_motion_velocity() const;
- void set_motion_velocity(const Vector2 &p_velocity);
+ const Vector2 &get_velocity() const;
+ void set_velocity(const Vector2 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -378,7 +378,7 @@ private:
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
- Vector2 motion_velocity;
+ Vector2 velocity;
Vector2 floor_normal;
Vector2 platform_velocity;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 1f4dec6864..1fe4adb4db 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -428,15 +428,6 @@ Vector<Color> Polygon2D::get_vertex_colors() const {
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
-
- /*if (texture.is_valid()) {
- uint32_t flags=texture->get_flags();
- flags&=~Texture::FLAG_REPEAT;
- if (tex_tile)
- flags|=Texture::FLAG_REPEAT;
-
- texture->set_flags(flags);
- }*/
update();
}
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 67aff9c520..518593cee1 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -90,6 +90,7 @@ void Position2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
update();
} break;
+
case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
break;
@@ -97,7 +98,6 @@ void Position2D::_notification(int p_what) {
if (Engine::get_singleton()->is_editor_hint()) {
_draw_cross();
}
-
} break;
}
}
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 8b69d52c32..37db9211e1 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -150,11 +150,11 @@ void RayCast2D::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
}
-
} break;
case NOTIFICATION_DRAW: {
@@ -163,16 +163,13 @@ void RayCast2D::_notification(int p_what) {
break;
}
_draw_debug_shape();
-
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
}
-
_update_raycast_state();
-
} break;
}
}
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index e9431efde3..429f0f6f6f 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -115,8 +115,8 @@ void RemoteTransform2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_cache();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
break;
@@ -125,7 +125,6 @@ void RemoteTransform2D::_notification(int p_what) {
if (cache.is_valid()) {
_update_remote();
}
-
} break;
}
}
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 24199c96b5..a2c5d73b59 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -201,6 +201,7 @@ void ShapeCast2D::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
@@ -254,6 +255,7 @@ void ShapeCast2D::_notification(int p_what) {
}
#endif
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index a12147b7fd..360650c724 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -93,223 +93,228 @@ void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
}
void Bone2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- Node *parent = get_parent();
- parent_bone = Object::cast_to<Bone2D>(parent);
- skeleton = nullptr;
- while (parent) {
- skeleton = Object::cast_to<Skeleton2D>(parent);
- if (skeleton) {
- break;
- }
- if (!Object::cast_to<Bone2D>(parent)) {
- break; //skeletons must be chained to Bone2Ds.
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ Node *parent = get_parent();
+ parent_bone = Object::cast_to<Bone2D>(parent);
+ skeleton = nullptr;
+ while (parent) {
+ skeleton = Object::cast_to<Skeleton2D>(parent);
+ if (skeleton) {
+ break;
+ }
+ if (!Object::cast_to<Bone2D>(parent)) {
+ break; //skeletons must be chained to Bone2Ds.
+ }
- parent = parent->get_parent();
- }
+ parent = parent->get_parent();
+ }
- if (skeleton) {
- Skeleton2D::Bone bone;
- bone.bone = this;
- skeleton->bones.push_back(bone);
- skeleton->_make_bone_setup_dirty();
- }
+ if (skeleton) {
+ Skeleton2D::Bone bone;
+ bone.bone = this;
+ skeleton->bones.push_back(bone);
+ skeleton->_make_bone_setup_dirty();
+ }
- cache_transform = get_transform();
- copy_transform_to_cache = true;
+ cache_transform = get_transform();
+ copy_transform_to_cache = true;
#ifdef TOOLS_ENABLED
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
- update();
+ update();
#endif // TOOLS_ENABLED
- }
+ } break;
- else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (skeleton) {
- skeleton->_make_transform_dirty();
- }
- if (copy_transform_to_cache) {
- cache_transform = get_transform();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (skeleton) {
+ skeleton->_make_transform_dirty();
+ }
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
#ifdef TOOLS_ENABLED
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
- update();
+ update();
- if (get_parent()) {
- Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
- if (parent_bone) {
- parent_bone->update();
+ if (get_parent()) {
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
+ if (parent_bone) {
+ parent_bone->update();
+ }
}
- }
#endif // TOOLS_ENABLED
- }
+ } break;
- else if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
- if (skeleton) {
- skeleton->_make_bone_setup_dirty();
- }
- if (copy_transform_to_cache) {
- cache_transform = get_transform();
- }
- }
+ case NOTIFICATION_MOVED_IN_PARENT: {
+ if (skeleton) {
+ skeleton->_make_bone_setup_dirty();
+ }
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
+ } break;
- else if (p_what == NOTIFICATION_EXIT_TREE) {
- if (skeleton) {
- for (int i = 0; i < skeleton->bones.size(); i++) {
- if (skeleton->bones[i].bone == this) {
- skeleton->bones.remove_at(i);
- break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (skeleton) {
+ for (int i = 0; i < skeleton->bones.size(); i++) {
+ if (skeleton->bones[i].bone == this) {
+ skeleton->bones.remove_at(i);
+ break;
+ }
}
+ skeleton->_make_bone_setup_dirty();
+ skeleton = nullptr;
}
- skeleton->_make_bone_setup_dirty();
- skeleton = nullptr;
- }
- parent_bone = nullptr;
- set_transform(cache_transform);
- }
+ parent_bone = nullptr;
+ set_transform(cache_transform);
+ } break;
+
+ case NOTIFICATION_READY: {
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ } break;
- else if (p_what == NOTIFICATION_READY) {
- if (autocalculate_length_and_angle) {
- calculate_length_and_rotation();
- }
- }
#ifdef TOOLS_ENABLED
- else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) {
- Transform2D tmp_trans = get_transform();
- set_transform(cache_transform);
- cache_transform = tmp_trans;
- }
- // Bone2D Editor gizmo drawing:
+ case NOTIFICATION_EDITOR_PRE_SAVE:
+ case NOTIFICATION_EDITOR_POST_SAVE: {
+ Transform2D tmp_trans = get_transform();
+ set_transform(cache_transform);
+ cache_transform = tmp_trans;
+ } break;
+
+ // Bone2D Editor gizmo drawing:
#ifndef _MSC_VER
#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
#endif
- else if (p_what == NOTIFICATION_DRAW) {
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
-
- if (editor_gizmo_rid.is_null()) {
- editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
- RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
- RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
- RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
- }
- RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
-
- if (!_editor_show_bone_gizmo) {
- return;
- }
-
- // Undo scaling
- Transform2D editor_gizmo_trans = Transform2D();
- editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
- RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
-
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
-
- bool Bone2D_found = false;
- for (int i = 0; i < get_child_count(); i++) {
- Bone2D *child_node = nullptr;
- child_node = Object::cast_to<Bone2D>(get_child(i));
- if (!child_node) {
- continue;
+ case NOTIFICATION_DRAW: {
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
}
- Bone2D_found = true;
-
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
- _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
-
- Vector<Color> colors;
- if (has_meta("_local_pose_override_enabled_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
+ if (editor_gizmo_rid.is_null()) {
+ editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
+ RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
+ RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
}
+ RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
- Vector<Color> outline_colors;
- if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
+ if (!_editor_show_bone_gizmo) {
+ return;
}
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
- }
-
- if (!Bone2D_found) {
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
+ // Undo scaling
+ Transform2D editor_gizmo_trans = Transform2D();
+ editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
+ RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
+
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+
+ bool Bone2D_found = false;
+ for (int i = 0; i < get_child_count(); i++) {
+ Bone2D *child_node = nullptr;
+ child_node = Object::cast_to<Bone2D>(get_child(i));
+ if (!child_node) {
+ continue;
+ }
+ Bone2D_found = true;
+
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
- _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
- Vector<Color> colors;
- if (has_meta("_local_pose_override_enabled_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
}
- Vector<Color> outline_colors;
- if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- }
+ if (!Bone2D_found) {
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
- }
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+ } break;
+#endif // TOOLS_ENABLED
}
-#endif // TOOLS_ENALBED
}
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 389fa0388f..facd164a0e 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -122,11 +122,6 @@ void Sprite2D::_notification(int p_what) {
RID ci = get_canvas_item();
- /*
- texture->draw(ci,Point2());
- break;
- */
-
Rect2 src_rect, dst_rect;
bool filter_clip_enabled;
_get_rects(src_rect, dst_rect, filter_clip_enabled);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index cd39e08682..db33e6561a 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -489,6 +489,7 @@ void TileMap::_notification(int p_what) {
_clear_internals();
_recreate_internals();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_clear_internals();
} break;
@@ -980,7 +981,7 @@ void TileMap::_recompute_rect_cache() {
void TileMap::_rendering_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = is_visible_in_tree();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
@@ -997,7 +998,8 @@ void TileMap::_rendering_notification(int p_what) {
}
}
} break;
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
return;
}
@@ -1016,7 +1018,8 @@ void TileMap::_rendering_notification(int p_what) {
}
}
} break;
- case CanvasItem::NOTIFICATION_DRAW: {
+
+ case NOTIFICATION_DRAW: {
if (tile_set.is_valid()) {
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
}
@@ -1369,7 +1372,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
void TileMap::_physics_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
@@ -1382,7 +1385,8 @@ void TileMap::_physics_notification(int p_what) {
set_notify_local_transform(true);
}
} break;
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
@@ -1404,6 +1408,7 @@ void TileMap::_physics_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
@@ -1600,7 +1605,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
void TileMap::_navigation_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (is_inside_tree()) {
for (int layer = 0; layer < (int)layers.size(); layer++) {
Transform2D tilemap_xform = get_global_transform();
@@ -1992,6 +1997,10 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
}
}
+void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
+ set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
@@ -3617,7 +3626,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 0da04bfeae..a0655dea2a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -321,7 +321,8 @@ public:
VisibilityMode get_navigation_visibility_mode();
// Cells accessors.
- void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ void erase_cell(int p_layer, const Vector2i &p_coords);
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index ff186b01f2..9a68c17269 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -134,8 +134,8 @@ void TouchScreenButton::_notification(int p_what) {
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
@@ -145,13 +145,14 @@ void TouchScreenButton::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (is_pressed()) {
_release(true);
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
break;
@@ -165,6 +166,7 @@ void TouchScreenButton::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_PAUSED: {
if (is_pressed()) {
_release();
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index a7c2ae5bb1..4bceaf71c6 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -75,15 +75,16 @@ Rect2 VisibleOnScreenNotifier2D::get_rect() const {
void VisibleOnScreenNotifier2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- //get_world_2d()->
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
} break;
+
case NOTIFICATION_DRAW: {
if (Engine::get_singleton()->is_editor_hint()) {
draw_rect(rect, Color(1, 0.5, 1, 0.2));
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
@@ -169,21 +170,23 @@ void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {
}
}
void VisibleOnScreenEnabler2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- node_id = ObjectID();
+ case NOTIFICATION_EXIT_TREE: {
+ node_id = ObjectID();
+ } break;
}
}
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 5123a6eb6c..78c968a3d4 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -344,10 +344,14 @@ void Area3D::_clear_monitoring() {
}
void Area3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_monitoring();
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- _initialize_wind();
+ switch (p_what) {
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_monitoring();
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ _initialize_wind();
+ } break;
}
}
diff --git a/scene/3d/audio_listener_3d.cpp b/scene/3d/audio_listener_3d.cpp
index 0eb7588958..1ead9bb384 100644
--- a/scene/3d/audio_listener_3d.cpp
+++ b/scene/3d/audio_listener_3d.cpp
@@ -85,9 +85,11 @@ void AudioListener3D::_notification(int p_what) {
make_current();
}
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_listener_update();
} break;
+
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
@@ -100,7 +102,6 @@ void AudioListener3D::_notification(int p_what) {
}
get_viewport()->_audio_listener_3d_remove(this);
-
} break;
}
}
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 3b52974b8e..b17201f86b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -239,80 +239,82 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
}
void AudioStreamPlayer3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- velocity_tracker->reset(get_global_transform().origin);
- AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ velocity_tracker->reset(get_global_transform().origin);
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- stop();
- AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence.
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->update_position(get_global_transform().origin);
- }
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ velocity_tracker->update_position(get_global_transform().origin);
+ }
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
- Vector<AudioFrame> volume_vector;
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- volume_vector = _update_panning();
- }
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update anything related to position first, if possible of course.
+ Vector<AudioFrame> volume_vector;
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ volume_vector = _update_panning();
+ }
- if (setplay.get() >= 0 && stream.is_valid()) {
- active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
- ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- Map<StringName, Vector<AudioFrame>> bus_map;
- bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
- stream_playbacks.push_back(new_playback);
- setplay.set(-1);
- }
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ Map<StringName, Vector<AudioFrame>> bus_map;
+ bus_map[_get_actual_bus()] = volume_vector;
+ AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
+ }
- if (!stream_playbacks.is_empty() && active.is_set()) {
- // Stop playing if no longer active.
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
}
}
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_physics_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove_at(0);
+ }
+ } break;
}
}
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 73a4dcd1f7..8623c7d8b6 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -340,17 +340,20 @@ void BoneAttachment3D::_notification(int p_what) {
}
_check_bind();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_check_unbind();
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
_transform_changed();
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (_override_dirty) {
_override_dirty = false;
}
- }
+ } break;
}
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 2c95010eb4..4eace17cc0 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -82,12 +82,6 @@ void Camera3D::_update_camera() {
RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
- // here goes listener stuff
- /*
- if (viewport_ptr && is_inside_scene() && is_current())
- get_viewport()->_camera_3d_transform_changed_notify();
- */
-
if (get_tree()->is_node_being_edited(this) || !is_current()) {
return;
}
@@ -108,14 +102,15 @@ void Camera3D::_notification(int p_what) {
if (current || first_camera) {
viewport->_camera_3d_set(this);
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
} break;
+
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
@@ -131,13 +126,14 @@ void Camera3D::_notification(int p_what) {
viewport->_camera_3d_remove(this);
viewport = nullptr;
}
-
} break;
+
case NOTIFICATION_BECAME_CURRENT: {
if (viewport) {
viewport->find_world_3d()->_register_camera(this);
}
} break;
+
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
viewport->find_world_3d()->_remove_camera(this);
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 7926175459..88ef44b71f 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -93,18 +93,19 @@ void CollisionPolygon3D::_notification(int p_what) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 773095b377..e1a0e1427b 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -87,16 +87,19 @@ void CollisionShape3D::_notification(int p_what) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index e3d551d782..ab28a83806 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -39,10 +39,6 @@ AABB CPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_particle_flags) const {
- return Vector<Face3>();
-}
-
void CPUParticles3D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
return;
@@ -1251,65 +1247,67 @@ void CPUParticles3D::_update_render_thread() {
}
void CPUParticles3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(emitting);
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
- _update_internal();
- }
- }
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ _set_redraw(false);
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
_update_internal();
- }
- }
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ inv_emission_transform = get_global_transform().affine_inverse();
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
+ if (!local_coords) {
+ int pc = particles.size();
+
+ float *w = particle_data.ptrw();
+ const Particle *r = particles.ptr();
+ float *ptr = w;
+
+ for (int i = 0; i < pc; i++) {
+ Transform3D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.basis.elements[0][0];
+ ptr[1] = t.basis.elements[0][1];
+ ptr[2] = t.basis.elements[0][2];
+ ptr[3] = t.origin.x;
+ ptr[4] = t.basis.elements[1][0];
+ ptr[5] = t.basis.elements[1][1];
+ ptr[6] = t.basis.elements[1][2];
+ ptr[7] = t.origin.y;
+ ptr[8] = t.basis.elements[2][0];
+ ptr[9] = t.basis.elements[2][1];
+ ptr[10] = t.basis.elements[2][2];
+ ptr[11] = t.origin.z;
+ } else {
+ memset(ptr, 0, sizeof(float) * 12);
+ }
- if (!local_coords) {
- int pc = particles.size();
-
- float *w = particle_data.ptrw();
- const Particle *r = particles.ptr();
- float *ptr = w;
-
- for (int i = 0; i < pc; i++) {
- Transform3D t = inv_emission_transform * r[i].transform;
-
- if (r[i].active) {
- ptr[0] = t.basis.elements[0][0];
- ptr[1] = t.basis.elements[0][1];
- ptr[2] = t.basis.elements[0][2];
- ptr[3] = t.origin.x;
- ptr[4] = t.basis.elements[1][0];
- ptr[5] = t.basis.elements[1][1];
- ptr[6] = t.basis.elements[1][2];
- ptr[7] = t.origin.y;
- ptr[8] = t.basis.elements[2][0];
- ptr[9] = t.basis.elements[2][1];
- ptr[10] = t.basis.elements[2][2];
- ptr[11] = t.origin.z;
- } else {
- memset(ptr, 0, sizeof(float) * 12);
+ ptr += 20;
}
- ptr += 20;
+ can_update.set();
}
-
- can_update.set();
- }
+ } break;
}
}
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index bd736bdf24..5eeb5e75d3 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -201,7 +201,6 @@ protected:
public:
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index dfac9055f5..8d0edfd1f3 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -152,10 +152,6 @@ AABB Decal::get_aabb() const {
return aabb;
}
-Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void Decal::_validate_property(PropertyInfo &property) const {
if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 740dd2c407..d5990272c6 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -104,7 +104,6 @@ public:
uint32_t get_cull_mask() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Decal();
~Decal();
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index 68d5c58169..556a92ad3f 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -62,7 +62,6 @@ public:
Ref<Material> get_material() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
TypedArray<String> get_configuration_warnings() const override;
FogVolume();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index aaaa728838..9fe2210de6 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -36,10 +36,6 @@ AABB GPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void GPUParticles3D::set_emitting(bool p_emitting) {
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
@@ -423,38 +419,41 @@ NodePath GPUParticles3D::get_sub_emitter() const {
}
void GPUParticles3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
- if (can_process()) {
- RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
- } else {
- RS::get_singleton()->particles_set_speed_scale(particles, 0);
- }
- }
-
- // Use internal process when emitting and one_shot is on so that when
- // the shot ends the editor can properly update
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_PAUSED:
+ case NOTIFICATION_UNPAUSED: {
+ if (can_process()) {
+ RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
+ } else {
+ RS::get_singleton()->particles_set_speed_scale(particles, 0);
+ }
+ } break;
+
+ // Use internal process when emitting and one_shot is on so that when
+ // the shot ends the editor can properly update.
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (one_shot && !is_emitting()) {
+ notify_property_list_changed();
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (sub_emitter != NodePath()) {
- _attach_sub_emitter();
- }
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->particles_set_subemitter(particles, RID());
- }
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- // make sure particles are updated before rendering occurs if they were active before
- if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
- RS::get_singleton()->particles_request_process(particles);
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ // Make sure particles are updated before rendering occurs if they were active before.
+ if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
+ RS::get_singleton()->particles_request_process(particles);
+ }
+ } break;
}
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 54ae84628a..f3eb52d124 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -98,7 +98,6 @@ protected:
public:
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 54fbc720ce..6f94df284a 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -584,47 +584,49 @@ GPUParticlesCollisionSDF3D::~GPUParticlesCollisionSDF3D() {
////////////////////////////
void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (update_mode == UPDATE_MODE_ALWAYS) {
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
- }
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (update_mode == UPDATE_MODE_ALWAYS) {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
- if (follow_camera_mode && get_viewport()) {
- Camera3D *cam = get_viewport()->get_camera_3d();
- if (cam) {
- Transform3D xform = get_global_transform();
- Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
- Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
- float x_len = xform.basis.get_scale().x;
- float z_len = xform.basis.get_scale().z;
+ if (follow_camera_mode && get_viewport()) {
+ Camera3D *cam = get_viewport()->get_camera_3d();
+ if (cam) {
+ Transform3D xform = get_global_transform();
+ Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
+ Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ float x_len = xform.basis.get_scale().x;
+ float z_len = xform.basis.get_scale().z;
- Vector3 cam_pos = cam->get_global_transform().origin;
- Transform3D new_xform = xform;
+ Vector3 cam_pos = cam->get_global_transform().origin;
+ Transform3D new_xform = xform;
- while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
- new_xform.origin += x_axis * x_len;
- }
- while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
- new_xform.origin -= x_axis * x_len;
- }
+ while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
+ new_xform.origin += x_axis * x_len;
+ }
+ while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
+ new_xform.origin -= x_axis * x_len;
+ }
- while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
- new_xform.origin += z_axis * z_len;
- }
- while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
- new_xform.origin -= z_axis * z_len;
- }
+ while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
+ new_xform.origin += z_axis * z_len;
+ }
+ while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
+ new_xform.origin -= z_axis * z_len;
+ }
- if (new_xform != xform) {
- set_global_transform(new_xform);
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ if (new_xform != xform) {
+ set_global_transform(new_xform);
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
}
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ } break;
}
}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index b6de1d83fc..fdd2fa4b18 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -50,8 +50,6 @@ public:
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
-
~GPUParticlesCollision3D();
};
@@ -274,8 +272,6 @@ public:
void set_directionality(real_t p_directionality);
real_t get_directionality() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
-
~GPUParticlesAttractor3D();
};
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index bd47ab3462..ce7c0d8292 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -124,7 +124,7 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -141,7 +141,7 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -166,14 +166,18 @@ int Joint3D::get_solver_priority() const {
void Joint3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -182,6 +186,10 @@ void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
+ if (is_configured()) {
+ _disconnect_signals();
+ }
+ _update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index d88bb815bc..e7e164d7da 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -74,6 +74,43 @@ bool Light3D::is_negative() const {
return negative;
}
+void Light3D::set_enable_distance_fade(bool p_enable) {
+ distance_fade_enabled = p_enable;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+ notify_property_list_changed();
+}
+
+bool Light3D::is_distance_fade_enabled() const {
+ return distance_fade_enabled;
+}
+
+void Light3D::set_distance_fade_begin(real_t p_distance) {
+ distance_fade_begin = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_begin() const {
+ return distance_fade_begin;
+}
+
+void Light3D::set_distance_fade_shadow(real_t p_distance) {
+ distance_fade_shadow = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_shadow() const {
+ return distance_fade_shadow;
+}
+
+void Light3D::set_distance_fade_length(real_t p_length) {
+ distance_fade_length = p_length;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_length() const {
+ return distance_fade_length;
+}
+
void Light3D::set_cull_mask(uint32_t p_cull_mask) {
cull_mask = p_cull_mask;
RS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
@@ -94,15 +131,6 @@ Color Light3D::get_color() const {
return color;
}
-void Light3D::set_shadow_color(const Color &p_shadow_color) {
- shadow_color = p_shadow_color;
- RS::get_singleton()->light_set_shadow_color(light, p_shadow_color);
-}
-
-Color Light3D::get_shadow_color() const {
- return shadow_color;
-}
-
void Light3D::set_shadow_reverse_cull_face(bool p_enable) {
reverse_cull = p_enable;
RS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull);
@@ -128,10 +156,6 @@ AABB Light3D::get_aabb() const {
return AABB();
}
-Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void Light3D::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode));
@@ -177,12 +201,11 @@ void Light3D::_update_visibility() {
}
void Light3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_visibility();
- }
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _update_visibility();
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ _update_visibility();
+ } break;
}
}
@@ -196,7 +219,7 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
+ if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
@@ -204,6 +227,11 @@ void Light3D::_validate_property(PropertyInfo &property) const {
// Angular distance is only used in DirectionalLight3D.
property.usage = PROPERTY_USAGE_NONE;
}
+
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
VisualInstance3D::_validate_property(property);
}
@@ -223,15 +251,24 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light3D::get_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Light3D::set_enable_distance_fade);
+ ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Light3D::is_distance_fade_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Light3D::set_distance_fade_begin);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Light3D::get_distance_fade_begin);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_shadow", "distance"), &Light3D::set_distance_fade_shadow);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_shadow"), &Light3D::get_distance_fade_shadow);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Light3D::set_distance_fade_length);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Light3D::get_distance_fade_length);
+
ClassDB::bind_method(D_METHOD("set_color", "color"), &Light3D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Light3D::get_color);
ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light3D::set_shadow_reverse_cull_face);
ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light3D::get_shadow_reverse_cull_face);
- ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light3D::set_shadow_color);
- ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light3D::get_shadow_color);
-
ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode);
ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode);
@@ -251,13 +288,17 @@ void Light3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
+ ADD_GROUP("Distance Fade", "distance_fade_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_begin", "get_distance_fade_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_shadow", "get_distance_fade_shadow");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_length", "get_distance_fade_length");
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
@@ -392,6 +433,12 @@ void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+ // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
+ // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
Light3D::_validate_property(property);
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index d5d2aee43d..ed9e0bdfff 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -70,11 +70,14 @@ public:
private:
Color color;
real_t param[PARAM_MAX] = {};
- Color shadow_color;
bool shadow = false;
bool negative = false;
bool reverse_cull = false;
uint32_t cull_mask = 0;
+ bool distance_fade_enabled = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL;
bool editor_only = false;
void _update_visibility();
@@ -107,15 +110,24 @@ public:
void set_negative(bool p_enable);
bool is_negative() const;
+ void set_enable_distance_fade(bool p_enable);
+ bool is_distance_fade_enabled() const;
+
+ void set_distance_fade_begin(real_t p_distance);
+ real_t get_distance_fade_begin() const;
+
+ void set_distance_fade_shadow(real_t p_distance);
+ real_t get_distance_fade_shadow() const;
+
+ void set_distance_fade_length(real_t p_length);
+ real_t get_distance_fade_length() const;
+
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;
void set_color(const Color &p_color);
Color get_color() const;
- void set_shadow_color(const Color &p_shadow_color);
- Color get_shadow_color() const;
-
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
@@ -126,7 +138,6 @@ public:
Ref<Texture2D> get_projector() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Light3D();
~Light3D();
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 825742da35..c74654b4bd 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -982,7 +982,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
config->set_value("remap", "importer", "2d_array_texture");
- config->set_value("remap", "type", "StreamTexture2DArray");
+ config->set_value("remap", "type", "CompressedTexture2DArray");
if (!config->has_section_key("params", "compress/mode")) {
config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
}
@@ -1176,16 +1176,18 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
void LightmapGI::_notification(int p_what) {
- if (p_what == NOTIFICATION_POST_ENTER_TREE) {
- if (light_data.is_valid()) {
- _assign_lightmaps();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (light_data.is_valid()) {
+ _assign_lightmaps();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (light_data.is_valid()) {
- _clear_lightmaps();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (light_data.is_valid()) {
+ _clear_lightmaps();
+ }
+ } break;
}
}
@@ -1261,10 +1263,6 @@ AABB LightmapGI::get_aabb() const {
return AABB();
}
-Vector<Face3> LightmapGI::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void LightmapGI::set_use_denoiser(bool p_enable) {
use_denoiser = p_enable;
}
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 66acf4f487..d29d7a7c28 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -267,7 +267,6 @@ public:
GenerateProbes get_generate_probes() const;
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
LightmapGI();
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 58ff512130..31c33a6b61 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -219,18 +219,6 @@ AABB MeshInstance3D::get_aabb() const {
return AABB();
}
-Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) {
- return Vector<Face3>();
- }
-
- if (mesh.is_null()) {
- return Vector<Face3>();
- }
-
- return mesh->get_faces();
-}
-
Node *MeshInstance3D::create_trimesh_collision_node() {
if (mesh.is_null()) {
return nullptr;
@@ -328,8 +316,10 @@ void MeshInstance3D::create_multiple_convex_collisions() {
}
void MeshInstance3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _resolve_skeleton_path();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _resolve_skeleton_path();
+ } break;
}
}
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 03ee3cd608..0bf5c32410 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -93,7 +93,6 @@ public:
void create_debug_tangents();
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
MeshInstance3D();
~MeshInstance3D();
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
index 34b1e86435..d197388fad 100644
--- a/scene/3d/multimesh_instance_3d.cpp
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -49,10 +49,6 @@ Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
return multimesh;
}
-Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
AABB MultiMeshInstance3D::get_aabb() const {
if (multimesh.is_null()) {
return AABB();
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index d03b24eb4e..111f1e9c09 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -44,8 +44,6 @@ protected:
// bind helpers
public:
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index e90971845e..c4f062f0f9 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -103,10 +103,12 @@ void NavigationAgent3D::_notification(int p_what) {
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index ba6c50d98c..308545b2cc 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -63,17 +63,21 @@ void NavigationObstacle3D::_notification(int p_what) {
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
parent_node3d = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_PARENTED: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
reevaluate_agent_radius();
} break;
+
case NOTIFICATION_UNPARENTED: {
parent_node3d = nullptr;
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node3d) {
NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 1e298e0137..8f0fd8706d 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -93,12 +93,12 @@ void NavigationRegion3D::_notification(int p_what) {
add_child(dm);
debug_view = dm;
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index cad1201d63..62cc7c143b 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -147,8 +147,8 @@ void Node3D::_notification(int p_what) {
notification(NOTIFICATION_ENTER_WORLD);
_update_visibility_parent(true);
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
notification(NOTIFICATION_EXIT_WORLD, true);
if (xform_change.in_list()) {
@@ -162,6 +162,7 @@ void Node3D::_notification(int p_what) {
data.top_level_active = false;
_update_visibility_parent(true);
} break;
+
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
data.viewport = nullptr;
@@ -192,6 +193,7 @@ void Node3D::_notification(int p_what) {
}
#endif
} break;
+
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
clear_gizmos();
@@ -203,7 +205,6 @@ void Node3D::_notification(int p_what) {
data.viewport = nullptr;
data.inside_world = false;
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -213,9 +214,6 @@ void Node3D::_notification(int p_what) {
}
#endif
} break;
-
- default: {
- }
}
}
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index 231817526c..b82f05544b 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -122,8 +122,10 @@ AABB Occluder3D::get_aabb() const {
}
void Occluder3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_POSTINITIALIZE) {
- _update();
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ _update();
+ } break;
}
}
@@ -190,7 +192,6 @@ void QuadOccluder3D::set_size(const Vector2 &p_size) {
}
size = p_size.max(Vector2());
- ;
_update();
}
@@ -235,7 +236,6 @@ void BoxOccluder3D::set_size(const Vector3 &p_size) {
}
size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f));
- ;
_update();
}
@@ -433,10 +433,6 @@ AABB OccluderInstance3D::get_aabb() const {
return AABB();
}
-Vector<Face3> OccluderInstance3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
if (occluder == p_occluder) {
return;
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 669ddba775..ed6610074e 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -194,7 +194,6 @@ public:
Ref<Occluder3D> get_occluder() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_bake_mask(uint32_t p_mask);
uint32_t get_bake_mask() const;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 6e1c9ef781..5fd28a6ff3 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -30,9 +30,6 @@
#include "path_3d.h"
-void Path3D::_notification(int p_what) {
-}
-
void Path3D::_curve_changed() {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
update_gizmos();
@@ -223,8 +220,8 @@ void PathFollow3D::_notification(int p_what) {
_update_transform(false);
}
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
path = nullptr;
} break;
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 32ca5a1beb..e9ab557693 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -42,7 +42,6 @@ class Path3D : public Node3D {
void _curve_changed();
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 13a38f3b9f..47baa9e023 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -601,7 +601,7 @@ void RigidDynamicBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
+ set_notify_local_transform(true); // Used for warnings and only in editor.
}
} break;
@@ -1169,7 +1169,7 @@ bool CharacterBody3D::move_and_slide() {
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- motion_velocity[i] = 0.0;
+ velocity[i] = 0.0;
}
}
@@ -1239,7 +1239,7 @@ bool CharacterBody3D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- motion_velocity += current_platform_velocity;
+ velocity += current_platform_velocity;
}
}
@@ -1247,7 +1247,7 @@ bool CharacterBody3D::move_and_slide() {
}
void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector3 motion = motion_velocity * p_delta;
+ Vector3 motion = velocity * p_delta;
Vector3 motion_slide_up = motion.slide(up_direction);
Vector3 prev_floor_normal = floor_normal;
@@ -1267,7 +1267,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// If the platform's ceiling push down the body.
bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector3 total_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1287,26 +1287,26 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
CollisionState result_state;
_set_collision_direction(result, result_state);
- // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
if (collision_state.ceiling && platform_ceiling_velocity != Vector3() && platform_ceiling_velocity.dot(up_direction) < 0) {
// If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (ceiling_normal + up_direction).length() < 0.01) {
apply_ceiling_velocity = true;
Vector3 ceiling_vertical_velocity = up_direction * up_direction.dot(platform_ceiling_velocity);
- Vector3 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ Vector3 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
- motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
}
}
}
- if (collision_state.floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
+ if (collision_state.floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform3D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
}
set_global_transform(gt);
- motion_velocity = Vector3();
+ velocity = Vector3();
motion = Vector3();
last_motion = Vector3();
break;
@@ -1367,11 +1367,11 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Scales the horizontal velocity according to the wall slope.
if (vel_dir_facing_up) {
- Vector3 slide_motion = motion_velocity.slide(result.collisions[0].normal);
- // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
- motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ Vector3 slide_motion = velocity.slide(result.collisions[0].normal);
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
} else {
- motion_velocity = motion_velocity.slide(forward);
+ velocity = velocity.slide(forward);
}
// Allow only lateral motion along previous floor when already on floor.
@@ -1401,7 +1401,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (stop_all_motion) {
motion = Vector3();
- motion_velocity = Vector3();
+ velocity = Vector3();
}
}
}
@@ -1412,7 +1412,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(motion_slide_up.normalized())));
if (motion_angle < wall_min_slide_angle) {
motion = up_direction * motion.dot(up_direction);
- motion_velocity = up_direction * motion_velocity.dot(up_direction);
+ velocity = up_direction * velocity.dot(up_direction);
apply_default_sliding = false;
}
@@ -1425,7 +1425,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
Vector3 slide_motion = result.remainder.slide(collision.normal);
- if (collision_state.floor && !collision_state.wall) {
+ if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) {
// Slide using the intersection between the motion plane and the floor plane,
// in order to keep the direction intact.
real_t motion_length = slide_motion.length();
@@ -1437,7 +1437,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
slide_motion *= motion_length;
}
- if (slide_motion.dot(motion_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector3();
@@ -1446,10 +1446,10 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (slide_on_ceiling && result_state.ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(collision.normal);
+ velocity = velocity.slide(collision.normal);
} else {
// Avoid acceleration in slope when falling.
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1457,7 +1457,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (result_state.ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1502,12 +1502,12 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Reset the gravity accumulation when touching the ground.
if (collision_state.floor && !vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
void CharacterBody3D::_move_and_slide_floating(double p_delta) {
- Vector3 motion = motion_velocity * p_delta;
+ Vector3 motion = velocity * p_delta;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1534,7 +1534,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
break;
}
- if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-motion_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector3();
if (result.travel.length() < margin + CMP_EPSILON) {
Transform3D gt = get_global_transform();
@@ -1548,7 +1548,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
motion = result.remainder.slide(wall_normal);
}
- if (motion.dot(motion_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector3();
}
}
@@ -1723,12 +1723,12 @@ real_t CharacterBody3D::get_safe_margin() const {
return margin;
}
-const Vector3 &CharacterBody3D::get_motion_velocity() const {
- return motion_velocity;
+const Vector3 &CharacterBody3D::get_velocity() const {
+ return velocity;
}
-void CharacterBody3D::set_motion_velocity(const Vector3 &p_velocity) {
- motion_velocity = p_velocity;
+void CharacterBody3D::set_velocity(const Vector3 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody3D::is_on_floor() const {
@@ -1943,8 +1943,8 @@ void CharacterBody3D::_notification(int p_what) {
void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody3D::set_motion_velocity);
- ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody3D::get_motion_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
@@ -1997,7 +1997,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
@@ -2159,6 +2159,37 @@ void PhysicalBone3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_po
PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
+void PhysicalBone3D::set_linear_velocity(const Vector3 &p_velocity) {
+ linear_velocity = p_velocity;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
+}
+
+Vector3 PhysicalBone3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+void PhysicalBone3D::set_angular_velocity(const Vector3 &p_velocity) {
+ angular_velocity = p_velocity;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
+}
+
+Vector3 PhysicalBone3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void PhysicalBone3D::set_use_custom_integrator(bool p_enable) {
+ if (custom_integrator == p_enable) {
+ return;
+ }
+
+ custom_integrator = p_enable;
+ PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
+}
+
+bool PhysicalBone3D::is_using_custom_integrator() {
+ return custom_integrator;
+}
+
void PhysicalBone3D::reset_physics_simulation_state() {
if (simulate_physics) {
_start_physics_simulation();
@@ -2867,6 +2898,11 @@ void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
return;
}
+ linear_velocity = p_state->get_linear_velocity();
+ angular_velocity = p_state->get_angular_velocity();
+
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
+
/// Update bone transform.
Transform3D global_transform(p_state->get_transform());
@@ -2929,9 +2965,20 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &PhysicalBone3D::set_angular_damp);
ClassDB::bind_method(D_METHOD("get_angular_damp"), &PhysicalBone3D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &PhysicalBone3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicalBone3D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &PhysicalBone3D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicalBone3D::get_angular_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &PhysicalBone3D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &PhysicalBone3D::is_using_custom_integrator);
+
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
+ GDVIRTUAL_BIND(_integrate_forces, "state");
+
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
@@ -2943,10 +2990,13 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 67dc7382c3..6ace681021 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -354,8 +354,8 @@ public:
};
bool move_and_slide();
- const Vector3 &get_motion_velocity() const;
- void set_motion_velocity(const Vector3 &p_velocity);
+ const Vector3 &get_velocity() const;
+ void set_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -416,7 +416,7 @@ private:
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- Vector3 motion_velocity;
+ Vector3 velocity;
Vector3 floor_normal;
Vector3 wall_normal;
Vector3 ceiling_normal;
@@ -662,9 +662,13 @@ private:
real_t bounce = 0.0;
real_t mass = 1.0;
real_t friction = 1.0;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
real_t gravity_scale = 1.0;
bool can_sleep = true;
+ bool custom_integrator = false;
+
DampMode linear_damp_mode = DAMP_MODE_COMBINE;
DampMode angular_damp_mode = DAMP_MODE_COMBINE;
@@ -676,6 +680,7 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
void _body_state_changed(PhysicsDirectBodyState3D *p_state);
@@ -691,6 +696,15 @@ private:
public:
void _on_bone_parent_changed();
+ void set_linear_velocity(const Vector3 &p_velocity);
+ Vector3 get_linear_velocity() const override;
+
+ void set_angular_velocity(const Vector3 &p_velocity);
+ Vector3 get_angular_velocity() const override;
+
+ void set_use_custom_integrator(bool p_enable);
+ bool is_using_custom_integrator();
+
#ifdef TOOLS_ENABLED
void _set_gizmo_move_joint(bool p_move_joint);
virtual Transform3D get_global_gizmo_transform() const override;
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index b251aa38ba..f5e08b92ca 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -171,8 +171,8 @@ void RayCast3D::_notification(int p_what) {
exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
}
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
@@ -181,8 +181,8 @@ void RayCast3D::_notification(int p_what) {
if (debug_shape) {
_clear_debug_shape();
}
-
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
@@ -193,7 +193,6 @@ void RayCast3D::_notification(int p_what) {
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape_material(true);
}
-
} break;
}
}
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index be655e71db..1bebd8e335 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,10 +178,6 @@ AABB ReflectionProbe::get_aabb() const {
return aabb;
}
-Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index d0643496a4..424976d895 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -113,7 +113,6 @@ public:
UpdateMode get_update_mode() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ReflectionProbe();
~ReflectionProbe();
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 2770b6f40c..8b714850d6 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -111,8 +111,8 @@ void RemoteTransform3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_cache();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
break;
@@ -121,7 +121,6 @@ void RemoteTransform3D::_notification(int p_what) {
if (cache.is_valid()) {
_update_remote();
}
-
} break;
}
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index b6b5920f69..598897456d 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -318,11 +318,9 @@ void Skeleton3D::_notification(int p_what) {
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
-
#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
#endif // TOOLS_ENABLED
-
} break;
#ifndef _3D_DISABLED
@@ -344,19 +342,14 @@ void Skeleton3D::_notification(int p_what) {
if (modification_stack.is_valid()) {
execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process);
}
-
} break;
-#endif // _3D_DISABLED
-#ifndef _3D_DISABLED
case NOTIFICATION_INTERNAL_PROCESS: {
if (modification_stack.is_valid()) {
execute_modifications(get_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_process);
}
} break;
-#endif // _3D_DISABLED
-#ifndef _3D_DISABLED
case NOTIFICATION_READY: {
set_physics_process_internal(true);
set_process_internal(true);
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index c645009c72..f29b060069 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -407,14 +407,14 @@ void SkeletonIK3D::_notification(int p_what) {
set_process_priority(1);
reload_chain();
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (target_node_override) {
reload_goal();
}
-
_solve_chain();
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
reload_chain();
} break;
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 8a8964f69a..230801bd52 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -29,23 +29,26 @@
/*************************************************************************/
#include "spring_arm_3d.h"
+
#include "scene/3d/camera_3d.h"
void SpringArm3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(true);
}
- break;
- case NOTIFICATION_EXIT_TREE:
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(false);
}
- break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
process_spring();
- break;
+ } break;
}
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 331d58927b..514bd4aba0 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -66,23 +66,25 @@ void SpriteBase3D::_propagate_color_changed() {
}
void SpriteBase3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!pending_update) {
- _im_update();
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!pending_update) {
+ _im_update();
+ }
- parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
- if (parent_sprite) {
- pI = parent_sprite->children.push_back(this);
- }
- }
+ parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
+ if (parent_sprite) {
+ pI = parent_sprite->children.push_back(this);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (parent_sprite) {
- parent_sprite->children.erase(pI);
- pI = nullptr;
- parent_sprite = nullptr;
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (parent_sprite) {
+ parent_sprite->children.erase(pI);
+ pI = nullptr;
+ parent_sprite = nullptr;
+ }
+ } break;
}
}
@@ -175,10 +177,6 @@ AABB SpriteBase3D::get_aabb() const {
return aabb;
}
-Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
return triangle_mesh;
@@ -694,10 +692,6 @@ Rect2 Sprite3D::get_item_rect() const {
if (texture.is_null()) {
return Rect2(0, 0, 1, 1);
}
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
Size2 s;
@@ -1021,14 +1015,14 @@ void AnimatedSprite3D::_notification(int p_what) {
return;
}
- float speed = frames->get_animation_speed(animation);
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation);
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = 1.0 / speed;
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 985103e190..92dbef0855 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -137,7 +137,7 @@ public:
virtual Rect2 get_item_rect() const = 0;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index a5fd3a7dd0..8d02d26fc4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -116,9 +116,7 @@ TypedArray<String> VehicleWheel3D::get_configuration_warnings() const {
}
void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
- if (m_raycastInfo.m_isInContact)
-
- {
+ if (m_raycastInfo.m_isInContact) {
real_t project = m_raycastInfo.m_contactNormalWS.dot(m_raycastInfo.m_wheelDirectionWS);
Vector3 chassis_velocity_at_contactPoint;
Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin;
@@ -135,11 +133,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
m_suspensionRelativeVelocity = projVel * inv;
m_clippedInvContactDotSuspension = inv;
}
-
- }
-
- else // Not in contact : position wheel in a nice (rest length) position
- {
+ } else { // Not in contact : position wheel in a nice (rest length) position
m_raycastInfo.m_suspensionLength = m_suspensionRestLength;
m_suspensionRelativeVelocity = real_t(0.0);
m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 44d2a3e03f..41cd604a4f 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -71,8 +71,11 @@ bool VisibleOnScreenNotifier3D::is_on_screen() const {
}
void VisibleOnScreenNotifier3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
- on_screen = false;
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_EXIT_TREE: {
+ on_screen = false;
+ } break;
}
}
@@ -86,10 +89,6 @@ void VisibleOnScreenNotifier3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("screen_exited"));
}
-Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
RID notifier = RS::get_singleton()->visibility_notifier_create();
RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
@@ -161,21 +160,23 @@ void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
}
}
void VisibleOnScreenEnabler3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- node_id = ObjectID();
+ case NOTIFICATION_EXIT_TREE: {
+ node_id = ObjectID();
+ } break;
}
}
diff --git a/scene/3d/visible_on_screen_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h
index 852c7e2ed3..fe17f1e444 100644
--- a/scene/3d/visible_on_screen_notifier_3d.h
+++ b/scene/3d/visible_on_screen_notifier_3d.h
@@ -57,8 +57,6 @@ public:
virtual AABB get_aabb() const override;
bool is_on_screen() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
VisibleOnScreenNotifier3D();
~VisibleOnScreenNotifier3D();
};
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 005bb5a737..b8a68cdca9 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -32,6 +32,14 @@
#include "scene/scene_string_names.h"
+AABB VisualInstance3D::get_aabb() const {
+ AABB ret;
+ if (GDVIRTUAL_CALL(_get_aabb, ret)) {
+ return ret;
+ }
+ return AABB();
+}
+
AABB VisualInstance3D::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
}
@@ -47,27 +55,21 @@ void VisualInstance3D::_update_visibility() {
void VisualInstance3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // CHECK SKELETON => moving skeleton attaching logic to MeshInstance
- /*
- Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
- if (skeleton)
- RenderingServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
- */
ERR_FAIL_COND(get_world_3d().is_null());
RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
_update_visibility();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform3D gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
+
case NOTIFICATION_EXIT_WORLD: {
RenderingServer::get_singleton()->instance_set_scenario(instance, RID());
RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID());
- //RS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_visibility();
} break;
@@ -121,6 +123,7 @@ void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance3D::get_transformed_aabb);
+ GDVIRTUAL_BIND(_get_aabb);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
}
@@ -220,9 +223,6 @@ GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_r
return visibility_range_fade_mode;
}
-void GeometryInstance3D::_notification(int p_what) {
-}
-
const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
StringName *r = instance_uniform_property_remap.getptr(p_name);
if (!r) {
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index be964e5080..1c044ba681 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -49,6 +49,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL0RC(AABB, _get_aabb)
public:
enum GetFacesFlags {
FACES_SOLID = 1, // solid geometry
@@ -58,8 +59,7 @@ public:
};
RID get_instance() const;
- virtual AABB get_aabb() const = 0;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
+ virtual AABB get_aabb() const;
virtual AABB get_transformed_aabb() const; // helper
@@ -137,7 +137,6 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index bfe3c80a4f..6840d15f78 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -450,10 +450,6 @@ AABB VoxelGI::get_aabb() const {
return AABB(-extents, extents * 2);
}
-Vector<Face3> VoxelGI::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 3678bd4f3b..e1a38dd7a0 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -149,7 +149,6 @@ public:
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 98f28a8cff..300e761f39 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -34,27 +34,32 @@
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {
- if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
- if (environment.is_valid()) {
- add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_environment();
- }
-
- if (camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
- }
-
- } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid()) {
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_environment();
- }
-
- if (camera_effects.is_valid()) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
- }
+ switch (p_what) {
+ case Node3D::NOTIFICATION_ENTER_WORLD:
+ case Node3D::NOTIFICATION_ENTER_TREE: {
+ if (environment.is_valid()) {
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
+ }
+
+ if (camera_effects.is_valid()) {
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
+ }
+ } break;
+
+ case Node3D::NOTIFICATION_EXIT_WORLD:
+ case Node3D::NOTIFICATION_EXIT_TREE: {
+ if (environment.is_valid()) {
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
+ }
+
+ if (camera_effects.is_valid()) {
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
+ }
+ } break;
}
}
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 211c39c949..efae81e048 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -44,16 +44,17 @@ void XRCamera3D::_notification(int p_what) {
if (origin != nullptr) {
origin->set_tracked_camera(this);
}
- }; break;
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
// need to find our XROrigin3D parent and let it know we're no longer its camera!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin != nullptr && origin->get_tracked_camera() == this) {
origin->set_tracked_camera(nullptr);
}
- }; break;
- };
-};
+ } break;
+ }
+}
void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
if (p_tracker_name == tracker_name) {
@@ -447,11 +448,6 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
- ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
- ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
- ADD_PROPERTY_DEFAULT("rumble", 0.0);
-
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
@@ -557,20 +553,6 @@ Vector2 XRController3D::get_axis(const StringName &p_name) const {
}
}
-real_t XRController3D::get_rumble() const {
- if (!tracker.is_valid()) {
- return 0.0;
- }
-
- return tracker->get_rumble();
-}
-
-void XRController3D::set_rumble(real_t p_rumble) {
- if (tracker.is_valid()) {
- tracker->set_rumble(p_rumble);
- }
-}
-
XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
// get our XRServer
if (!tracker.is_valid()) {
@@ -611,7 +593,7 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
}
- bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+ bool xr_enabled = GLOBAL_GET("xr/shaders/enabled");
if (!xr_enabled) {
warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
}
@@ -657,10 +639,12 @@ void XROrigin3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
- }; break;
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
- }; break;
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
// set our world origin to our node transform
xr_server->set_world_origin(get_global_transform());
@@ -673,11 +657,9 @@ void XROrigin3D::_notification(int p_what) {
// now apply this to our camera
tracked_camera->set_transform(t);
- };
- }; break;
- default:
- break;
- };
+ }
+ } break;
+ }
// send our notification to all active XE interfaces, they may need to react to it also
for (int i = 0; i < xr_server->get_interface_count(); i++) {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 5675cbd944..3079e20dc7 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -139,9 +139,6 @@ public:
float get_value(const StringName &p_name) const;
Vector2 get_axis(const StringName &p_name) const;
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
-
XRPositionalTracker::TrackerHand get_tracker_hand() const;
XRController3D() {}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index a68f7e037d..5ea7f4b7d9 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -807,9 +807,6 @@ String AnimationNodeStateMachine::get_caption() const {
return "StateMachine";
}
-void AnimationNodeStateMachine::_notification(int p_what) {
-}
-
Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName &p_name) {
return get_node(p_name);
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index b980556875..3bae0fcffa 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -164,7 +164,6 @@ private:
void _tree_changed();
protected:
- void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 4a3fd72080..402418e5a9 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -202,15 +202,16 @@ void AnimationPlayer::_notification(int p_what) {
set_physics_process_internal(false);
set_process_internal(false);
}
- //_set_process(false);
clear_caches();
} break;
+
case NOTIFICATION_READY: {
if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
play(autoplay);
_animation_process(0);
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (process_callback == ANIMATION_PROCESS_PHYSICS) {
break;
@@ -220,6 +221,7 @@ void AnimationPlayer::_notification(int p_what) {
_animation_process(get_process_delta_time());
}
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (process_callback == ANIMATION_PROCESS_IDLE) {
break;
@@ -229,6 +231,7 @@ void AnimationPlayer::_notification(int p_what) {
_animation_process(get_physics_process_delta_time());
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
clear_caches();
} break;
@@ -398,6 +401,22 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
+static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
+ // Separate function to use alloca() more efficiently
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
+ const Variant *args = p_params.ptr();
+ uint32_t argcount = p_params.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+ if (p_deferred) {
+ MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
+ } else {
+ Callable::CallError ce;
+ p_object->callp(p_method, argptrs, argcount, ce);
+ }
+}
+
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -592,18 +611,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
-
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant()) {
continue;
}
- //thanks to trigger mode, this should be solved now..
- /*
- if (p_delta==0 && value.get_type()==Variant::STRING)
- continue; // doing this with strings is messy, should find another way
- */
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
@@ -680,41 +693,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
StringName method = a->method_track_get_name(i, E);
Vector<Variant> params = a->method_track_get_params(i, E);
- int s = params.size();
-
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
#ifdef DEBUG_ENABLED
if (!nc->node->has_method(method)) {
ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
if (can_call) {
- if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) {
- MessageQueue::get_singleton()->push_call(
- nc->node,
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
- } else {
- nc->node->call(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
- }
+ _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
}
}
@@ -757,7 +743,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
} else {
@@ -767,14 +753,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
float len = stream->get_length();
if (start_ofs > len - end_ofs) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
continue;
}
- nc->node->call("set_stream", stream);
- nc->node->call("play", start_ofs);
+ nc->node->call(SNAME("set_stream"), stream);
+ nc->node->call(SNAME("play"), start_ofs);
nc->audio_playing = true;
playing_caches.insert(nc);
@@ -796,7 +782,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
} else {
@@ -804,8 +790,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
float len = stream->get_length();
- nc->node->call("set_stream", stream);
- nc->node->call("play", start_ofs);
+ nc->node->call(SNAME("set_stream"), stream);
+ nc->node->call(SNAME("play"), start_ofs);
nc->audio_playing = true;
playing_caches.insert(nc);
@@ -836,7 +822,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (stop) {
//time to stop
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
}
@@ -1547,7 +1533,7 @@ void AnimationPlayer::_animation_changed() {
void AnimationPlayer::_stop_playing_caches() {
for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (E->get()->node && E->get()->audio_playing) {
- E->get()->node->call("stop");
+ E->get()->node->call(SNAME("stop"));
}
if (E->get()->node && E->get()->animation_playing) {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index f2f69fc439..e0e94d8632 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -490,7 +490,7 @@ void AnimationTree::set_active(bool p_active) {
if (!active && is_inside_tree()) {
for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call("stop");
+ E->get()->object->call(SNAME("stop"));
}
}
@@ -796,6 +796,21 @@ void AnimationTree::_clear_caches() {
cache_valid = false;
}
+static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
+ // Separate function to use alloca() more efficiently
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
+ const Variant *args = p_params.ptr();
+ uint32_t argcount = p_params.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+ if (p_deferred) {
+ MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
+ } else {
+ Callable::CallError ce;
+ p_object->callp(p_method, argptrs, argcount, ce);
+ }
+}
void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
@@ -1286,25 +1301,10 @@ void AnimationTree::_process_graph(double p_delta) {
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
Vector<Variant> params = a->method_track_get_params(i, F);
-
- int s = params.size();
-
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
if (can_call) {
- t->object->call_deferred(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
+ _call_object(t->object, method, params, true);
}
}
-
} break;
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
@@ -1331,7 +1331,7 @@ void AnimationTree::_process_graph(double p_delta) {
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
} else {
@@ -1341,14 +1341,14 @@ void AnimationTree::_process_graph(double p_delta) {
double len = stream->get_length();
if (start_ofs > len - end_ofs) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
continue;
}
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
+ t->object->call(SNAME("set_stream"), stream);
+ t->object->call(SNAME("play"), start_ofs);
t->playing = true;
playing_caches.insert(t);
@@ -1370,7 +1370,7 @@ void AnimationTree::_process_graph(double p_delta) {
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
} else {
@@ -1378,8 +1378,8 @@ void AnimationTree::_process_graph(double p_delta) {
double end_ofs = a->audio_track_get_key_end_offset(i, idx);
double len = stream->get_length();
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
+ t->object->call(SNAME("set_stream"), stream);
+ t->object->call(SNAME("play"), start_ofs);
t->playing = true;
playing_caches.insert(t);
@@ -1416,7 +1416,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (stop) {
//time to stop
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
}
@@ -1424,10 +1424,10 @@ void AnimationTree::_process_graph(double p_delta) {
}
real_t db = Math::linear2db(MAX(blend, 0.00001));
- if (t->object->has_method("set_unit_db")) {
- t->object->call("set_unit_db", db);
+ if (t->object->has_method(SNAME("set_unit_db"))) {
+ t->object->call(SNAME("set_unit_db"), db);
} else {
- t->object->call("set_volume_db", db);
+ t->object->call(SNAME("set_volume_db"), db);
}
} break;
case Animation::TYPE_ANIMATION: {
@@ -1586,29 +1586,37 @@ void AnimationTree::advance(real_t p_time) {
}
void AnimationTree::_notification(int p_what) {
- if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_callback == ANIMATION_PROCESS_PHYSICS) {
- _process_graph(get_physics_process_delta_time());
- }
-
- if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_callback == ANIMATION_PROCESS_IDLE) {
- _process_graph(get_process_delta_time());
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (last_animation_player.is_valid()) {
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ }
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_caches();
+ if (last_animation_player.is_valid()) {
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ }
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_caches();
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (active && process_callback == ANIMATION_PROCESS_IDLE) {
+ _process_graph(get_process_delta_time());
}
- }
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (active && process_callback == ANIMATION_PROCESS_PHYSICS) {
+ _process_graph(get_physics_process_delta_time());
}
- }
+ } break;
}
}
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 0d44687588..42adc1ea02 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -29,8 +29,10 @@
/*************************************************************************/
#include "root_motion_view.h"
+
#include "scene/animation/animation_tree.h"
#include "scene/resources/material.h"
+
void RootMotionView::set_animation_path(const NodePath &p_path) {
path = p_path;
first = true;
@@ -76,84 +78,87 @@ bool RootMotionView::get_zero_y() const {
}
void RootMotionView::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
- first = true;
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Transform3D transform;
-
- if (has_node(path)) {
- Node *node = get_node(path);
-
- AnimationTree *tree = Object::cast_to<AnimationTree>(node);
- if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
- if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
- set_process_internal(false);
- set_physics_process_internal(true);
- }
-
- if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) {
- set_process_internal(true);
- set_physics_process_internal(false);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
+ first = true;
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ Transform3D transform;
+
+ if (has_node(path)) {
+ Node *node = get_node(path);
+
+ AnimationTree *tree = Object::cast_to<AnimationTree>(node);
+ if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
+ if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
+ set_process_internal(false);
+ set_physics_process_internal(true);
+ }
+
+ if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) {
+ set_process_internal(true);
+ set_physics_process_internal(false);
+ }
+
+ transform = tree->get_root_motion_transform();
}
-
- transform = tree->get_root_motion_transform();
}
- }
- if (!first && transform == Transform3D()) {
- return;
- }
+ if (!first && transform == Transform3D()) {
+ return;
+ }
- first = false;
+ first = false;
- transform.orthonormalize(); //don't want scale, too imprecise
- transform.affine_invert();
+ transform.orthonormalize(); //don't want scale, too imprecise
+ transform.affine_invert();
- accumulated = transform * accumulated;
- accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
- if (zero_y) {
- accumulated.origin.y = 0;
- }
- accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
+ accumulated = transform * accumulated;
+ accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
+ if (zero_y) {
+ accumulated.origin.y = 0;
+ }
+ accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
- immediate->clear_surfaces();
+ immediate->clear_surfaces();
- int cells_in_radius = int((radius / cell_size) + 1.0);
+ int cells_in_radius = int((radius / cell_size) + 1.0);
- immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
+ immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
- for (int i = -cells_in_radius; i < cells_in_radius; i++) {
- for (int j = -cells_in_radius; j < cells_in_radius; j++) {
- Vector3 from(i * cell_size, 0, j * cell_size);
- Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
- Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
- from = accumulated.xform(from);
- from_i = accumulated.xform(from_i);
- from_j = accumulated.xform(from_j);
+ for (int i = -cells_in_radius; i < cells_in_radius; i++) {
+ for (int j = -cells_in_radius; j < cells_in_radius; j++) {
+ Vector3 from(i * cell_size, 0, j * cell_size);
+ Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
+ Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
+ from = accumulated.xform(from);
+ from_i = accumulated.xform(from_i);
+ from_j = accumulated.xform(from_j);
- Color c = color, c_i = color, c_j = color;
- c.a *= MAX(0, 1.0 - from.length() / radius);
- c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
- c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
+ Color c = color, c_i = color, c_j = color;
+ c.a *= MAX(0, 1.0 - from.length() / radius);
+ c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
+ c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
- immediate->surface_set_color(c);
- immediate->surface_add_vertex(from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- immediate->surface_set_color(c_i);
- immediate->surface_add_vertex(from_i);
+ immediate->surface_set_color(c_i);
+ immediate->surface_add_vertex(from_i);
- immediate->surface_set_color(c);
- immediate->surface_add_vertex(from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- immediate->surface_set_color(c_j);
- immediate->surface_add_vertex(from_j);
+ immediate->surface_set_color(c_j);
+ immediate->surface_add_vertex(from_j);
+ }
}
- }
- immediate->surface_end();
+ immediate->surface_end();
+ } break;
}
}
@@ -161,10 +166,6 @@ AABB RootMotionView::get_aabb() const {
return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
}
-Vector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void RootMotionView::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index e8b141c1fd..8cb8ea8a9a 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -71,7 +71,6 @@ public:
bool get_zero_y() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
RootMotionView();
~RootMotionView();
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 5f9d8a0d47..c8e8ff1cd1 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -35,49 +35,51 @@
#include "servers/audio_server.h"
void AudioStreamPlayer::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
}
- }
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
+ }
+ stream_playbacks.clear();
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
}
}
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index e5b81f9d8d..ac0d017a23 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -34,6 +34,7 @@
#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
+#include "core/templates/local_vector.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
@@ -236,12 +237,28 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_call") {
- ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA);
- live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_node_call_func(p_args[0], p_args[1], (const Variant **)argptrs.ptr(), argptrs.size());
} else if (p_msg == "live_res_call") {
ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA);
- live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]);
+
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_res_call_func(p_args[0], p_args[1], (const Variant **)argptrs.ptr(), argptrs.size());
} else if (p_msg == "live_create_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
@@ -636,7 +653,7 @@ void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const St
_node_set_func(p_id, p_prop, r);
}
-void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
+void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
@@ -668,7 +685,8 @@ void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_A
}
Node *n2 = n->get_node(np);
- n2->call(p_method, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ n2->callp(p_method, p_args, p_argcount, ce);
}
}
@@ -699,7 +717,7 @@ void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const Str
_res_set_func(p_id, p_prop, r);
}
-void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
+void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (!live_edit_resource_cache.has(p_id)) {
return;
}
@@ -715,7 +733,8 @@ void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_AR
return;
}
- r->call(p_method, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ r->callp(p_method, p_args, p_argcount, ce);
}
void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index dd0a17c2dc..29d7da7d11 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -148,10 +148,10 @@ private:
void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
+ void _node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
+ void _res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
void _root_func(const NodePath &p_scene_path, const String &p_scene_from);
void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index da2ef6c5ec..ab86face7e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -81,42 +81,50 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
}
void BaseButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_MOUSE_ENTER) {
- status.hovering = true;
- update();
- }
+ switch (p_what) {
+ case NOTIFICATION_MOUSE_ENTER: {
+ status.hovering = true;
+ update();
+ } break;
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- status.hovering = false;
- update();
- }
- if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
- if (status.press_attempt) {
- status.press_attempt = false;
+ case NOTIFICATION_MOUSE_EXIT: {
+ status.hovering = false;
update();
- }
- }
+ } break;
- if (p_what == NOTIFICATION_FOCUS_ENTER) {
- update();
- }
+ case NOTIFICATION_DRAG_BEGIN:
+ case NOTIFICATION_SCROLL_BEGIN: {
+ if (status.press_attempt) {
+ status.press_attempt = false;
+ update();
+ }
+ } break;
- if (p_what == NOTIFICATION_FOCUS_EXIT) {
- if (status.press_attempt) {
- status.press_attempt = false;
- update();
- } else if (status.hovering) {
+ case NOTIFICATION_FOCUS_ENTER: {
update();
- }
- }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) {
- if (!toggle_mode) {
- status.pressed = false;
- }
- status.hovering = false;
- status.press_attempt = false;
- status.pressing_inside = false;
+ case NOTIFICATION_FOCUS_EXIT: {
+ if (status.press_attempt) {
+ status.press_attempt = false;
+ update();
+ } else if (status.hovering) {
+ update();
+ }
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ case NOTIFICATION_EXIT_TREE: {
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) {
+ break;
+ }
+ if (!toggle_mode) {
+ status.pressed = false;
+ }
+ status.hovering = false;
+ status.press_attempt = false;
+ status.pressing_inside = false;
+ } break;
}
}
@@ -341,7 +349,7 @@ Ref<Shortcut> BaseButton::get_shortcut() const {
void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shorcut_context()) {
+ if (!_is_focus_owner_in_shortcut_context()) {
return;
}
@@ -396,7 +404,7 @@ Node *BaseButton::get_shortcut_context() const {
return ctx_node;
}
-bool BaseButton::_is_focus_owner_in_shorcut_context() const {
+bool BaseButton::_is_focus_owner_in_shortcut_context() const {
if (shortcut_context == ObjectID()) {
// No context, therefore global - always "in" context.
return true;
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 6bfffe7575..a2b6ee0845 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -80,7 +80,7 @@ protected:
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
- bool _is_focus_owner_in_shorcut_context() const;
+ bool _is_focus_owner_in_shortcut_context() const;
GDVIRTUAL0(_pressed)
GDVIRTUAL1(_toggled, bool)
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index ed54410636..251648da69 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "box_container.h"
+
#include "label.h"
#include "margin_container.h"
@@ -294,9 +295,11 @@ void BoxContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
_resort();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
queue_sort();
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 3ed1b873af..724714b93b 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -78,6 +78,7 @@ void Button::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
update();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
xl_text = atr(text);
_shape();
@@ -85,12 +86,14 @@ void Button::_notification(int p_what) {
update_minimum_size();
update();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
update();
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2 size = get_size();
@@ -580,8 +583,8 @@ void Button::_bind_methods() {
Button::Button(const String &p_text) {
text_buf.instantiate();
text_buf->set_flags(TextServer::BREAK_MANDATORY);
-
set_mouse_filter(MOUSE_FILTER_STOP);
+
set_text(p_text);
}
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index f6cd74583b..33ec4006ae 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -78,21 +78,23 @@ Vector<int> CenterContainer::get_allowed_size_flags_vertical() const {
}
void CenterContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Size2 size = get_size();
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
- continue;
- }
- if (c->is_set_as_top_level()) {
- continue;
- }
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
+ Size2 size = get_size();
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
- Size2 minsize = c->get_combined_minimum_size();
- Point2 ofs = use_top_left ? (-minsize * 0.5).floor() : ((size - minsize) / 2.0).floor();
- fit_child_in_rect(c, Rect2(ofs, minsize));
- }
+ Size2 minsize = c->get_combined_minimum_size();
+ Point2 ofs = use_top_left ? (-minsize * 0.5).floor() : ((size - minsize) / 2.0).floor();
+ fit_child_in_rect(c, Rect2(ofs, minsize));
+ }
+ } break;
}
}
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index da2d4369d1..063a154bb2 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -84,34 +84,40 @@ Size2 CheckBox::get_minimum_size() const {
}
void CheckBox::_notification(int p_what) {
- if ((p_what == NOTIFICATION_THEME_CHANGED) || (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || (p_what == NOTIFICATION_TRANSLATION_CHANGED))) {
- if (is_layout_rtl()) {
- _set_internal_margin(SIDE_LEFT, 0.f);
- _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
- } else {
- _set_internal_margin(SIDE_LEFT, get_icon_size().width);
- _set_internal_margin(SIDE_RIGHT, 0.f);
- }
- } else if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
-
- Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
- Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
-
- Vector2 ofs;
- if (is_layout_rtl()) {
- ofs.x = get_size().x - sb->get_margin(SIDE_RIGHT) - get_icon_size().width;
- } else {
- ofs.x = sb->get_margin(SIDE_LEFT);
- }
- ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_vadjust"));
-
- if (is_pressed()) {
- on->draw(ci, ofs);
- } else {
- off->draw(ci, ofs);
- }
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ if (is_layout_rtl()) {
+ _set_internal_margin(SIDE_LEFT, 0.f);
+ _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
+ } else {
+ _set_internal_margin(SIDE_LEFT, get_icon_size().width);
+ _set_internal_margin(SIDE_RIGHT, 0.f);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+
+ Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
+ Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
+
+ Vector2 ofs;
+ if (is_layout_rtl()) {
+ ofs.x = get_size().x - sb->get_margin(SIDE_RIGHT) - get_icon_size().width;
+ } else {
+ ofs.x = sb->get_margin(SIDE_LEFT);
+ }
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_vadjust"));
+
+ if (is_pressed()) {
+ on->draw(ci, ofs);
+ } else {
+ off->draw(ci, ofs);
+ }
+ } break;
}
}
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index afb23a540b..527b0061ac 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -61,53 +61,62 @@ Size2 CheckButton::get_minimum_size() const {
}
void CheckButton::_notification(int p_what) {
- if ((p_what == NOTIFICATION_THEME_CHANGED) || (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED) || (p_what == NOTIFICATION_TRANSLATION_CHANGED)) {
- if (is_layout_rtl()) {
- _set_internal_margin(SIDE_LEFT, get_icon_size().width);
- _set_internal_margin(SIDE_RIGHT, 0.f);
- } else {
- _set_internal_margin(SIDE_LEFT, 0.f);
- _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
- }
- } else if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- bool rtl = is_layout_rtl();
-
- Ref<Texture2D> on;
- if (rtl) {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled_mirrored" : "on_mirrored");
- } else {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
- }
- Ref<Texture2D> off;
- if (rtl) {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled_mirrored" : "off_mirrored");
- } else {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
- }
-
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
- Vector2 ofs;
- Size2 tex_size = get_icon_size();
-
- if (rtl) {
- ofs.x = sb->get_margin(SIDE_LEFT);
- } else {
- ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT));
- }
- ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_vadjust"));
-
- if (is_pressed()) {
- on->draw(ci, ofs);
- } else {
- off->draw(ci, ofs);
- }
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ if (is_layout_rtl()) {
+ _set_internal_margin(SIDE_LEFT, get_icon_size().width);
+ _set_internal_margin(SIDE_RIGHT, 0.f);
+ } else {
+ _set_internal_margin(SIDE_LEFT, 0.f);
+ _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
+
+ Ref<Texture2D> on;
+ if (rtl) {
+ on = Control::get_theme_icon(is_disabled() ? "on_disabled_mirrored" : "on_mirrored");
+ } else {
+ on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
+ }
+ Ref<Texture2D> off;
+ if (rtl) {
+ off = Control::get_theme_icon(is_disabled() ? "off_disabled_mirrored" : "off_mirrored");
+ } else {
+ off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
+ }
+
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
+ Vector2 ofs;
+ Size2 tex_size = get_icon_size();
+
+ if (rtl) {
+ ofs.x = sb->get_margin(SIDE_LEFT);
+ } else {
+ ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT));
+ }
+ ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_vadjust"));
+
+ if (is_pressed()) {
+ on->draw(ci, ofs);
+ } else {
+ off->draw(ci, ofs);
+ }
+ } break;
}
}
-CheckButton::CheckButton() {
+CheckButton::CheckButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
+
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+
if (is_layout_rtl()) {
_set_internal_margin(SIDE_LEFT, get_icon_size().width);
} else {
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 9a72d04db2..7d4bb8bdfc 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -42,7 +42,7 @@ protected:
void _notification(int p_what);
public:
- CheckButton();
+ CheckButton(const String &p_text = String());
~CheckButton();
};
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 8cb8a78e8d..3fa0cec302 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -74,6 +74,7 @@ void CodeEdit::_notification(int p_what) {
line_length_guideline_color = get_theme_color(SNAME("line_length_guideline_color"));
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
const Size2 size = get_size();
@@ -84,7 +85,7 @@ void CodeEdit::_notification(int p_what) {
if (line_length_guideline_columns.size() > 0) {
const int xmargin_beg = style_normal->get_margin(SIDE_LEFT) + get_total_gutter_width();
const int xmargin_end = size.width - style_normal->get_margin(SIDE_RIGHT) - (is_drawing_minimap() ? get_minimap_width() : 0);
- const int char_size = Math::round(font->get_char_size('0', 0, font_size).width);
+ const float char_size = font->get_char_size('0', 0, font_size).width;
for (int i = 0; i < line_length_guideline_columns.size(); i++) {
const int xoffset = xmargin_beg + char_size * (int)line_length_guideline_columns[i] - get_h_scroll();
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 36ea843d1e..9f32ac223c 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -33,11 +33,11 @@
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "scene/main/window.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
-#include "scene/main/window.h"
List<Color> ColorPicker::preset_cache;
@@ -45,7 +45,6 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_color();
-
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (preset_cache.is_empty()) {
@@ -1305,7 +1304,7 @@ void ColorPickerButton::pressed() {
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
- popup->set_as_minsize();
+ popup->reset_size();
picker->_update_presets();
Rect2i usable_rect = popup->get_usable_parent_rect();
@@ -1347,17 +1346,18 @@ void ColorPickerButton::_notification(int p_what) {
draw_texture(Control::get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPicker")), normal->get_offset());
}
} break;
+
case NOTIFICATION_WM_CLOSE_REQUEST: {
if (popup) {
popup->hide();
}
} break;
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (popup && !is_visible_in_tree()) {
- popup->hide();
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (popup && !is_visible_in_tree()) {
+ popup->hide();
+ }
+ } break;
}
}
@@ -1429,7 +1429,8 @@ void ColorPickerButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
}
-ColorPickerButton::ColorPickerButton() {
+ColorPickerButton::ColorPickerButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index d6067b1cf4..6f3e16009c 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -231,7 +231,7 @@ public:
ColorPicker *get_picker();
PopupPanel *get_popup();
- ColorPickerButton();
+ ColorPickerButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index dbac1fc78a..2955f74a0c 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -40,8 +40,10 @@ Color ColorRect::get_color() const {
}
void ColorRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- draw_rect(Rect2(Point2(), get_size()), color);
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ draw_rect(Rect2(Point2(), get_size()), color);
+ } break;
}
}
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index b8a5a06147..1dd88371ea 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "container.h"
+
#include "core/object/message_queue.h"
#include "scene/scene_string_names.h"
@@ -177,12 +178,12 @@ void Container::_notification(int p_what) {
pending_sort = false;
queue_sort();
} break;
- case NOTIFICATION_RESIZED: {
- queue_sort();
- } break;
+
+ case NOTIFICATION_RESIZED:
case NOTIFICATION_THEME_CHANGED: {
queue_sort();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree()) {
queue_sort();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index aa59df6337..d8659b1f18 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -190,10 +190,10 @@ String Control::properties_managed_by_container[] = {
"anchor_top",
"anchor_right",
"anchor_bottom",
- "rect_position",
- "rect_rotation",
- "rect_scale",
- "rect_size"
+ "position",
+ "rotation",
+ "scale",
+ "size"
};
void Control::accept_event() {
@@ -250,42 +250,41 @@ Transform2D Control::_get_internal_transform() const {
bool Control::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
- // Prefixes "custom_*" are supported for compatibility with 3.x.
- if (!name.begins_with("theme_override") && !name.begins_with("custom")) {
+ if (!name.begins_with("theme_override")) {
return false;
}
if (p_value.get_type() == Variant::NIL || (p_value.get_type() == Variant::OBJECT && (Object *)p_value == nullptr)) {
- if (name.begins_with("theme_override_icons/") || name.begins_with("custom_icons/")) {
+ if (name.begins_with("theme_override_icons/")) {
String dname = name.get_slicec('/', 1);
if (data.icon_override.has(dname)) {
data.icon_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_styles/") || name.begins_with("custom_styles/")) {
+ } else if (name.begins_with("theme_override_styles/")) {
String dname = name.get_slicec('/', 1);
if (data.style_override.has(dname)) {
data.style_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.style_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_fonts/") || name.begins_with("custom_fonts/")) {
+ } else if (name.begins_with("theme_override_fonts/")) {
String dname = name.get_slicec('/', 1);
if (data.font_override.has(dname)) {
data.font_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.font_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_font_sizes/") || name.begins_with("custom_font_sizes/")) {
+ } else if (name.begins_with("theme_override_font_sizes/")) {
String dname = name.get_slicec('/', 1);
data.font_size_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_colors/") || name.begins_with("custom_colors/")) {
+ } else if (name.begins_with("theme_override_colors/")) {
String dname = name.get_slicec('/', 1);
data.color_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_constants/") || name.begins_with("custom_constants/")) {
+ } else if (name.begins_with("theme_override_constants/")) {
String dname = name.get_slicec('/', 1);
data.constant_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
@@ -294,22 +293,22 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
}
} else {
- if (name.begins_with("theme_override_icons/") || name.begins_with("custom_icons/")) {
+ if (name.begins_with("theme_override_icons/")) {
String dname = name.get_slicec('/', 1);
add_theme_icon_override(dname, p_value);
- } else if (name.begins_with("theme_override_styles/") || name.begins_with("custom_styles/")) {
+ } else if (name.begins_with("theme_override_styles/")) {
String dname = name.get_slicec('/', 1);
add_theme_style_override(dname, p_value);
- } else if (name.begins_with("theme_override_fonts/") || name.begins_with("custom_fonts/")) {
+ } else if (name.begins_with("theme_override_fonts/")) {
String dname = name.get_slicec('/', 1);
add_theme_font_override(dname, p_value);
- } else if (name.begins_with("theme_override_font_sizes/") || name.begins_with("custom_font_sizes/")) {
+ } else if (name.begins_with("theme_override_font_sizes/")) {
String dname = name.get_slicec('/', 1);
add_theme_font_size_override(dname, p_value);
- } else if (name.begins_with("theme_override_colors/") || name.begins_with("custom_colors/")) {
+ } else if (name.begins_with("theme_override_colors/")) {
String dname = name.get_slicec('/', 1);
add_theme_color_override(dname, p_value);
- } else if (name.begins_with("theme_override_constants/") || name.begins_with("custom_constants/")) {
+ } else if (name.begins_with("theme_override_constants/")) {
String dname = name.get_slicec('/', 1);
add_theme_constant_override(dname, p_value);
} else {
@@ -491,7 +490,7 @@ void Control::_validate_property(PropertyInfo &property) const {
} else if (Object::cast_to<Container>(parent_node)) {
// If the parent is a container, display only container-related properties.
if (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_") || property.name == "anchors_preset" ||
- (property.name.begins_with("rect_") && property.name != "rect_min_size" && property.name != "rect_clip_content" && property.name != "rect_global_position")) {
+ property.name == "position" || property.name == "rotation" || property.name == "scale" || property.name == "size" || property.name == "pivot_offset") {
property.usage ^= PROPERTY_USAGE_EDITOR;
} else if (property.name == "layout_mode") {
@@ -691,17 +690,17 @@ void Control::_update_canvas_item_transform() {
void Control::_notification(int p_notification) {
switch (p_notification) {
- case NOTIFICATION_ENTER_TREE: {
- } break;
case NOTIFICATION_POST_ENTER_TREE: {
data.minimum_size_valid = false;
data.is_rtl_dirty = true;
_size_changed();
} break;
+
case NOTIFICATION_EXIT_TREE: {
release_focus();
get_viewport()->_gui_remove_control(this);
} break;
+
case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
connect("ready", callable_mp(this, &Control::_clear_size_warning), varray(), CONNECT_DEFERRED | CONNECT_ONESHOT);
@@ -764,6 +763,7 @@ void Control::_notification(int p_notification) {
viewport->connect("size_changed", callable_mp(this, &Control::_size_changed));
}
} break;
+
case NOTIFICATION_EXIT_CANVAS: {
if (data.parent_canvas_item) {
data.parent_canvas_item->disconnect("item_rect_changed", callable_mp(this, &Control::_size_changed));
@@ -784,8 +784,8 @@ void Control::_notification(int p_notification) {
data.parent_canvas_item = nullptr;
data.parent_window = nullptr;
data.is_rtl_dirty = true;
-
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
// some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
@@ -797,50 +797,52 @@ void Control::_notification(int p_notification) {
if (data.RI) {
get_viewport()->_gui_set_root_order_dirty();
}
-
} break;
+
case NOTIFICATION_RESIZED: {
emit_signal(SceneStringNames::get_singleton()->resized);
} break;
+
case NOTIFICATION_DRAW: {
_update_canvas_item_transform();
RenderingServer::get_singleton()->canvas_item_set_custom_rect(get_canvas_item(), !data.disable_visibility_clip, Rect2(Point2(), get_size()));
RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), data.clip_contents);
- //emit_signal(SceneStringNames::get_singleton()->draw);
-
} break;
+
case NOTIFICATION_MOUSE_ENTER: {
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
} break;
+
case NOTIFICATION_FOCUS_ENTER: {
emit_signal(SceneStringNames::get_singleton()->focus_entered);
update();
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
emit_signal(SceneStringNames::get_singleton()->focus_exited);
update();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
update();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
if (get_viewport() != nullptr) {
get_viewport()->_gui_hide_control(this);
}
-
- //remove key focus
-
} else {
data.minimum_size_valid = false;
_size_changed();
}
-
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
if (is_inside_tree()) {
@@ -1585,14 +1587,25 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos,
}
void Control::_set_anchors_layout_preset(int p_preset) {
- set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS);
+ bool list_changed = false;
+
+ if (has_meta("_edit_layout_mode") && (int)get_meta("_edit_layout_mode") != (int)LayoutMode::LAYOUT_MODE_ANCHORS) {
+ list_changed = true;
+ set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS);
+ }
if (p_preset == -1) {
- set_meta("_edit_use_custom_anchors", true);
- notify_property_list_changed();
+ if (!has_meta("_edit_use_custom_anchors") || !(bool)get_meta("_edit_use_custom_anchors")) {
+ set_meta("_edit_use_custom_anchors", true);
+ notify_property_list_changed();
+ }
return; // Keep settings as is.
}
- set_meta("_edit_use_custom_anchors", false);
+
+ if (!has_meta("_edit_use_custom_anchors") || (bool)get_meta("_edit_use_custom_anchors")) {
+ list_changed = true;
+ set_meta("_edit_use_custom_anchors", false);
+ }
LayoutPreset preset = (LayoutPreset)p_preset;
// Set correct anchors.
@@ -1625,7 +1638,9 @@ void Control::_set_anchors_layout_preset(int p_preset) {
// Select correct grow directions.
set_grow_direction_preset(preset);
- notify_property_list_changed();
+ if (list_changed) {
+ notify_property_list_changed();
+ }
}
int Control::_get_anchors_layout_preset() const {
@@ -3327,8 +3342,8 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating);
ADD_GROUP("Layout", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimum_size"), "set_custom_minimum_size", "get_custom_minimum_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);
@@ -3357,15 +3372,13 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Left,Right,Both"), "set_h_grow_direction", "get_h_grow_direction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Top,Bottom,Both"), "set_v_grow_direction", "get_v_grow_direction");
- ADD_SUBGROUP("Rectangle", "rect_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
-
- ADD_SUBGROUP("Transform", "rect_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
+ ADD_SUBGROUP("Transform", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_SUBGROUP("Container Sizing", "size_flags_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_h_size_flags", "get_h_size_flags");
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 1cbe3adb3c..e3744eedca 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -33,12 +33,7 @@
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
-#include "line_edit.h"
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
-#include "scene/main/window.h" // Only used to check for more modals when dimming the editor.
-#endif
+#include "scene/gui/line_edit.h"
// AcceptDialog
@@ -72,21 +67,25 @@ void AcceptDialog::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_THEME_CHANGED: {
bg->add_theme_style_override("panel", bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog")));
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (parent_visible) {
parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
parent_visible = nullptr;
}
} break;
+
case NOTIFICATION_READY:
case NOTIFICATION_WM_SIZE_CHANGED: {
if (is_visible()) {
_update_child_rects();
}
} break;
+
case NOTIFICATION_WM_CLOSE_REQUEST: {
_cancel_pressed();
} break;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index dad84461f4..e71ab64535 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -92,26 +92,30 @@ void FileDialog::_theme_changed() {
}
void FileDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible()) {
- set_process_unhandled_input(false);
- }
- }
- if (p_what == NOTIFICATION_ENTER_TREE) {
- dir_up->set_icon(vbox->get_theme_icon(SNAME("parent_folder"), SNAME("FileDialog")));
- if (vbox->is_layout_rtl()) {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
- } else {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
- }
- refresh->set_icon(vbox->get_theme_icon(SNAME("reload"), SNAME("FileDialog")));
- show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog")));
- _theme_changed();
- }
- if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- update_filters();
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ set_process_unhandled_input(false);
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ dir_up->set_icon(vbox->get_theme_icon(SNAME("parent_folder"), SNAME("FileDialog")));
+ if (vbox->is_layout_rtl()) {
+ dir_prev->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
+ dir_next->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
+ } else {
+ dir_prev->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
+ dir_next->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
+ }
+ refresh->set_icon(vbox->get_theme_icon(SNAME("reload"), SNAME("FileDialog")));
+ show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog")));
+ _theme_changed();
+ } break;
+
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ update_filters();
+ } break;
}
}
@@ -172,7 +176,7 @@ void FileDialog::update_dir() {
if (dir_access->get_current_dir().is_network_share_path()) {
_update_drives(false);
drives->add_item(RTR("Network"));
- drives->set_item_disabled(drives->get_item_count() - 1, true);
+ drives->set_item_disabled(-1, true);
drives->select(drives->get_item_count() - 1);
} else {
drives->select(dir_access->get_current_drive());
@@ -258,7 +262,8 @@ void FileDialog::_action_pressed() {
return;
}
- String f = dir_access->get_current_dir().plus_file(file->get_text());
+ String file_text = file->get_text();
+ String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text);
if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) {
emit_signal(SNAME("file_selected"), f);
@@ -914,9 +919,9 @@ void FileDialog::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "filters"), "set_filters", "get_filters");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_hidden_files"), "set_show_hidden_files", "is_showing_hidden_files");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_dir"), "set_current_dir", "get_current_dir");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_file"), "set_current_file", "get_current_file");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_path"), "set_current_path", "get_current_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_dir", PROPERTY_HINT_DIR, "", PROPERTY_USAGE_NONE), "set_current_dir", "get_current_dir");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_file", PROPERTY_HINT_FILE, "*", PROPERTY_USAGE_NONE), "set_current_file", "get_current_file");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_path", "get_current_path");
ADD_SIGNAL(MethodInfo("file_selected", PropertyInfo(Variant::STRING, "path")));
ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::PACKED_STRING_ARRAY, "paths")));
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 36a6b262b0..7a50efe40f 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -70,7 +70,6 @@ private:
Button *makedir;
Access access = ACCESS_RESOURCES;
- //Button *action;
VBoxContainer *vbox;
FileMode mode;
LineEdit *dir;
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index e806a4a8a6..3bd21f96b2 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -251,9 +251,11 @@ void FlowContainer::_notification(int p_what) {
_resort();
update_minimum_size();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
queue_sort();
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index bec3d58384..0690acbe16 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -287,84 +287,85 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
void GradientEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
- picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
+ picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
+ }
+ [[fallthrough]];
}
- }
+ case NOTIFICATION_THEME_CHANGED: {
+ draw_spacing = BASE_SPACING * get_theme_default_base_scale();
+ draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- draw_spacing = BASE_SPACING * get_theme_default_base_scale();
- draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
- }
+ case NOTIFICATION_DRAW: {
+ int w = get_size().x;
+ int h = get_size().y;
- if (p_what == NOTIFICATION_DRAW) {
- int w = get_size().x;
- int h = get_size().y;
+ if (w == 0 || h == 0) {
+ return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
+ }
- if (w == 0 || h == 0) {
- return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
- }
+ int total_w = get_size().width - get_size().height - draw_spacing;
- int total_w = get_size().width - get_size().height - draw_spacing;
+ // Draw checker pattern for ramp.
+ draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
- // Draw checker pattern for ramp.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
+ // Draw color ramp.
+ gradient_cache->set_points(points);
+ gradient_cache->set_interpolation_mode(interpolation_mode);
+ preview_texture->set_gradient(gradient_cache);
+ draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
- // Draw color ramp.
+ // Draw point markers.
+ for (int i = 0; i < points.size(); i++) {
+ Color col = points[i].color.inverted();
+ col.a = 0.9;
- gradient_cache->set_points(points);
- gradient_cache->set_interpolation_mode(interpolation_mode);
- preview_texture->set_gradient(gradient_cache);
- draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
+ draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
+ Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
+ draw_rect(rect, points[i].color, true);
+ draw_rect(rect, col, false);
+ if (grabbed == i) {
+ rect = rect.grow(-1);
+ if (has_focus()) {
+ draw_rect(rect, Color(1, 0, 0, 0.9), false);
+ } else {
+ draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
+ }
- // Draw point markers.
- for (int i = 0; i < points.size(); i++) {
- Color col = points[i].color.inverted();
- col.a = 0.9;
-
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
- draw_rect(rect, points[i].color, true);
- draw_rect(rect, col, false);
- if (grabbed == i) {
- rect = rect.grow(-1);
- if (has_focus()) {
- draw_rect(rect, Color(1, 0, 0, 0.9), false);
- } else {
- draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
+ rect = rect.grow(-1);
+ draw_rect(rect, col, false);
}
-
- rect = rect.grow(-1);
- draw_rect(rect, col, false);
}
- }
- //Draw "button" for color selector
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
- if (grabbed != -1) {
- //Draw with selection color
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
- } else {
- //if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
- }
+ // Draw "button" for color selector.
+ draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
+ if (grabbed != -1) {
+ // Draw with selection color.
+ draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
+ } else {
+ // If no color selected draw grey color with 'X' on top.
+ draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
+ draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
+ }
- // Draw borders around color ramp if in focus.
- if (has_focus()) {
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- }
- }
+ // Draw borders around color ramp if in focus.
+ if (has_focus()) {
+ draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible()) {
- grabbing = false;
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ grabbing = false;
+ }
+ } break;
}
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 95575a8226..1394b4192f 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -423,82 +423,86 @@ void GraphEdit::remove_child_notify(Node *p_child) {
}
void GraphEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- port_grab_distance_horizontal = get_theme_constant(SNAME("port_grab_distance_horizontal"));
- port_grab_distance_vertical = get_theme_constant(SNAME("port_grab_distance_vertical"));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ port_grab_distance_horizontal = get_theme_constant(SNAME("port_grab_distance_horizontal"));
+ port_grab_distance_vertical = get_theme_constant(SNAME("port_grab_distance_vertical"));
+
+ zoom_minus->set_icon(get_theme_icon(SNAME("minus")));
+ zoom_reset->set_icon(get_theme_icon(SNAME("reset")));
+ zoom_plus->set_icon(get_theme_icon(SNAME("more")));
+ snap_button->set_icon(get_theme_icon(SNAME("snap")));
+ minimap_button->set_icon(get_theme_icon(SNAME("minimap")));
+ layout_button->set_icon(get_theme_icon(SNAME("layout")));
+
+ zoom_label->set_custom_minimum_size(Size2(48, 0) * get_theme_default_base_scale());
+ } break;
- zoom_minus->set_icon(get_theme_icon(SNAME("minus")));
- zoom_reset->set_icon(get_theme_icon(SNAME("reset")));
- zoom_plus->set_icon(get_theme_icon(SNAME("more")));
- snap_button->set_icon(get_theme_icon(SNAME("snap")));
- minimap_button->set_icon(get_theme_icon(SNAME("minimap")));
- layout_button->set_icon(get_theme_icon(SNAME("layout")));
+ case NOTIFICATION_READY: {
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
- zoom_label->set_custom_minimum_size(Size2(48, 0) * get_theme_default_base_scale());
- }
- if (p_what == NOTIFICATION_READY) {
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
+ h_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
+ h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
+ h_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
+ h_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
- h_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
- h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- h_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
- h_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
+ v_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
+ v_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
+ v_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0);
+ v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
+ } break;
- v_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
- v_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- v_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0);
- v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
- }
- if (p_what == NOTIFICATION_DRAW) {
- draw_style_box(get_theme_stylebox(SNAME("bg")), Rect2(Point2(), get_size()));
+ case NOTIFICATION_DRAW: {
+ draw_style_box(get_theme_stylebox(SNAME("bg")), Rect2(Point2(), get_size()));
- if (is_using_snap()) {
- //draw grid
+ if (is_using_snap()) {
+ // Draw grid.
+ int snap = get_snap();
- int snap = get_snap();
+ Vector2 offset = get_scroll_ofs() / zoom;
+ Size2 size = get_size() / zoom;
- Vector2 offset = get_scroll_ofs() / zoom;
- Size2 size = get_size() / zoom;
+ Point2i from = (offset / float(snap)).floor();
+ Point2i len = (size / float(snap)).floor() + Vector2(1, 1);
- Point2i from = (offset / float(snap)).floor();
- Point2i len = (size / float(snap)).floor() + Vector2(1, 1);
+ Color grid_minor = get_theme_color(SNAME("grid_minor"));
+ Color grid_major = get_theme_color(SNAME("grid_major"));
- Color grid_minor = get_theme_color(SNAME("grid_minor"));
- Color grid_major = get_theme_color(SNAME("grid_major"));
+ for (int i = from.x; i < from.x + len.x; i++) {
+ Color color;
- for (int i = from.x; i < from.x + len.x; i++) {
- Color color;
+ if (ABS(i) % 10 == 0) {
+ color = grid_major;
+ } else {
+ color = grid_minor;
+ }
- if (ABS(i) % 10 == 0) {
- color = grid_major;
- } else {
- color = grid_minor;
+ float base_ofs = i * snap * zoom - offset.x * zoom;
+ draw_line(Vector2(base_ofs, 0), Vector2(base_ofs, get_size().height), color);
}
- float base_ofs = i * snap * zoom - offset.x * zoom;
- draw_line(Vector2(base_ofs, 0), Vector2(base_ofs, get_size().height), color);
- }
+ for (int i = from.y; i < from.y + len.y; i++) {
+ Color color;
- for (int i = from.y; i < from.y + len.y; i++) {
- Color color;
+ if (ABS(i) % 10 == 0) {
+ color = grid_major;
+ } else {
+ color = grid_minor;
+ }
- if (ABS(i) % 10 == 0) {
- color = grid_major;
- } else {
- color = grid_minor;
+ float base_ofs = i * snap * zoom - offset.y * zoom;
+ draw_line(Vector2(0, base_ofs), Vector2(get_size().width, base_ofs), color);
}
-
- float base_ofs = i * snap * zoom - offset.y * zoom;
- draw_line(Vector2(0, base_ofs), Vector2(get_size().width, base_ofs), color);
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_RESIZED) {
- _update_scroll();
- top_layer->update();
- minimap->update();
+ case NOTIFICATION_RESIZED: {
+ _update_scroll();
+ top_layer->update();
+ minimap->update();
+ } break;
}
}
@@ -1166,7 +1170,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (connecting) {
force_connection_drag_end();
} else {
- emit_signal(SNAME("popup_request"), get_screen_position() + b->get_position());
+ emit_signal(SNAME("popup_request"), b->get_position());
}
}
}
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e0c59dd1bf..ef0ac75cb4 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -31,6 +31,7 @@
#include "graph_node.h"
#include "core/string/translation.h"
+
#ifdef TOOLS_ENABLED
#include "graph_edit.h"
#endif
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 465c9dac78..3c1f4bb93b 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -179,11 +179,12 @@ void GridContainer::_notification(int p_what) {
col_ofs += s.width + hsep;
}
}
-
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
queue_sort();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 0cb3249c1d..8c0f696a9f 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -83,6 +83,9 @@ int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) {
}
void ItemList::set_item_text(int p_idx, const String &p_text) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].text = p_text;
@@ -97,6 +100,9 @@ String ItemList::get_item_text(int p_idx) const {
}
void ItemList::set_item_text_direction(int p_idx, Control::TextDirection p_text_direction) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (items[p_idx].text_direction != p_text_direction) {
@@ -119,6 +125,9 @@ void ItemList::clear_item_opentype_features(int p_idx) {
}
void ItemList::set_item_opentype_feature(int p_idx, const String &p_name, int p_value) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
int32_t tag = TS->name_to_tag(p_name);
if (!items[p_idx].opentype_features.has(tag) || (int)items[p_idx].opentype_features[tag] != p_value) {
@@ -138,6 +147,9 @@ int ItemList::get_item_opentype_feature(int p_idx, const String &p_name) const {
}
void ItemList::set_item_language(int p_idx, const String &p_language) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
if (items[p_idx].language != p_language) {
items.write[p_idx].language = p_language;
@@ -152,6 +164,9 @@ String ItemList::get_item_language(int p_idx) const {
}
void ItemList::set_item_tooltip_enabled(int p_idx, const bool p_enabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tooltip_enabled = p_enabled;
}
@@ -162,6 +177,9 @@ bool ItemList::is_item_tooltip_enabled(int p_idx) const {
}
void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tooltip = p_tooltip;
@@ -175,6 +193,9 @@ String ItemList::get_item_tooltip(int p_idx) const {
}
void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon = p_icon;
@@ -189,6 +210,9 @@ Ref<Texture2D> ItemList::get_item_icon(int p_idx) const {
}
void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon_transposed = p_transposed;
@@ -203,6 +227,9 @@ bool ItemList::is_item_icon_transposed(int p_idx) const {
}
void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon_region = p_region;
@@ -217,6 +244,9 @@ Rect2 ItemList::get_item_icon_region(int p_idx) const {
}
void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon_modulate = p_modulate;
@@ -230,6 +260,9 @@ Color ItemList::get_item_icon_modulate(int p_idx) const {
}
void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].custom_bg = p_custom_bg_color;
@@ -243,6 +276,9 @@ Color ItemList::get_item_custom_bg_color(int p_idx) const {
}
void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].custom_fg = p_custom_fg_color;
@@ -256,6 +292,9 @@ Color ItemList::get_item_custom_fg_color(int p_idx) const {
}
void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tag_icon = p_tag_icon;
@@ -270,6 +309,9 @@ Ref<Texture2D> ItemList::get_item_tag_icon(int p_idx) const {
}
void ItemList::set_item_selectable(int p_idx, bool p_selectable) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].selectable = p_selectable;
@@ -281,6 +323,9 @@ bool ItemList::is_item_selectable(int p_idx) const {
}
void ItemList::set_item_disabled(int p_idx, bool p_disabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].disabled = p_disabled;
@@ -293,6 +338,9 @@ bool ItemList::is_item_disabled(int p_idx) const {
}
void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].metadata = p_metadata;
@@ -855,445 +903,451 @@ static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) {
}
void ItemList::_notification(int p_what) {
- if (p_what == NOTIFICATION_RESIZED) {
- shape_changed = true;
- update();
- }
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ shape_changed = true;
+ update();
+ } break;
+
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
+ for (int i = 0; i < items.size(); i++) {
+ _shape(i);
+ }
+ shape_changed = true;
+ update();
+ } break;
- if ((p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED) || (p_what == NOTIFICATION_TRANSLATION_CHANGED) || (p_what == NOTIFICATION_THEME_CHANGED)) {
- for (int i = 0; i < items.size(); i++) {
- _shape(i);
- }
- shape_changed = true;
- update();
- }
+ case NOTIFICATION_DRAW: {
+ Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- if (p_what == NOTIFICATION_DRAW) {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
+ int mw = scroll_bar->get_minimum_size().x;
+ scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
+ scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
+ scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, bg->get_margin(SIDE_TOP));
+ scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM));
- int mw = scroll_bar->get_minimum_size().x;
- scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
- scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, bg->get_margin(SIDE_TOP));
- scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM));
+ Size2 size = get_size();
- Size2 size = get_size();
+ int width = size.width - bg->get_minimum_size().width;
+ if (scroll_bar->is_visible()) {
+ width -= mw;
+ }
- int width = size.width - bg->get_minimum_size().width;
- if (scroll_bar->is_visible()) {
- width -= mw;
- }
+ draw_style_box(bg, Rect2(Point2(), size));
- draw_style_box(bg, Rect2(Point2(), size));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
+ int vseparation = get_theme_constant(SNAME("vseparation"));
+ int icon_margin = get_theme_constant(SNAME("icon_margin"));
+ int line_separation = get_theme_constant(SNAME("line_separation"));
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
- int hseparation = get_theme_constant(SNAME("hseparation"));
- int vseparation = get_theme_constant(SNAME("vseparation"));
- int icon_margin = get_theme_constant(SNAME("icon_margin"));
- int line_separation = get_theme_constant(SNAME("line_separation"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Ref<StyleBox> sbsel = has_focus() ? get_theme_stylebox(SNAME("selected_focus")) : get_theme_stylebox(SNAME("selected"));
+ Ref<StyleBox> cursor = has_focus() ? get_theme_stylebox(SNAME("cursor")) : get_theme_stylebox(SNAME("cursor_unfocused"));
+ bool rtl = is_layout_rtl();
- Ref<StyleBox> sbsel = has_focus() ? get_theme_stylebox(SNAME("selected_focus")) : get_theme_stylebox(SNAME("selected"));
- Ref<StyleBox> cursor = has_focus() ? get_theme_stylebox(SNAME("cursor")) : get_theme_stylebox(SNAME("cursor_unfocused"));
- bool rtl = is_layout_rtl();
+ Color guide_color = get_theme_color(SNAME("guide_color"));
+ Color font_color = get_theme_color(SNAME("font_color"));
+ Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color guide_color = get_theme_color(SNAME("guide_color"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ if (has_focus()) {
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true);
+ draw_style_box(get_theme_stylebox(SNAME("bg_focus")), Rect2(Point2(), size));
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
+ }
- if (has_focus()) {
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true);
- draw_style_box(get_theme_stylebox(SNAME("bg_focus")), Rect2(Point2(), size));
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
- }
+ if (shape_changed) {
+ float max_column_width = 0.0;
- if (shape_changed) {
- float max_column_width = 0.0;
+ //1- compute item minimum sizes
+ for (int i = 0; i < items.size(); i++) {
+ Size2 minsize;
+ if (items[i].icon.is_valid()) {
+ if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
+ minsize = fixed_icon_size * icon_scale;
+ } else {
+ minsize = items[i].get_icon_size() * icon_scale;
+ }
- //1- compute item minimum sizes
- for (int i = 0; i < items.size(); i++) {
- Size2 minsize;
- if (items[i].icon.is_valid()) {
- if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
- minsize = fixed_icon_size * icon_scale;
- } else {
- minsize = items[i].get_icon_size() * icon_scale;
+ if (!items[i].text.is_empty()) {
+ if (icon_mode == ICON_MODE_TOP) {
+ minsize.y += icon_margin;
+ } else {
+ minsize.x += icon_margin;
+ }
+ }
}
if (!items[i].text.is_empty()) {
- if (icon_mode == ICON_MODE_TOP) {
- minsize.y += icon_margin;
- } else {
- minsize.x += icon_margin;
+ int max_width = -1;
+ if (fixed_column_width) {
+ max_width = fixed_column_width;
+ } else if (same_column_width) {
+ max_width = items[i].rect_cache.size.x;
}
- }
- }
+ items.write[i].text_buf->set_width(max_width);
+ Size2 s = items[i].text_buf->get_size();
- if (!items[i].text.is_empty()) {
- int max_width = -1;
- if (fixed_column_width) {
- max_width = fixed_column_width;
- } else if (same_column_width) {
- max_width = items[i].rect_cache.size.x;
- }
- items.write[i].text_buf->set_width(max_width);
- Size2 s = items[i].text_buf->get_size();
+ if (icon_mode == ICON_MODE_TOP) {
+ minsize.x = MAX(minsize.x, s.width);
+ if (max_text_lines > 0) {
+ minsize.y += s.height + line_separation * max_text_lines;
+ } else {
+ minsize.y += s.height;
+ }
- if (icon_mode == ICON_MODE_TOP) {
- minsize.x = MAX(minsize.x, s.width);
- if (max_text_lines > 0) {
- minsize.y += s.height + line_separation * max_text_lines;
} else {
- minsize.y += s.height;
+ minsize.y = MAX(minsize.y, s.height);
+ minsize.x += s.width;
}
+ }
- } else {
- minsize.y = MAX(minsize.y, s.height);
- minsize.x += s.width;
+ if (fixed_column_width > 0) {
+ minsize.x = fixed_column_width;
}
+ max_column_width = MAX(max_column_width, minsize.x);
+
+ // elements need to adapt to the selected size
+ minsize.y += vseparation;
+ minsize.x += hseparation;
+ items.write[i].rect_cache.size = minsize;
+ items.write[i].min_rect_cache.size = minsize;
}
- if (fixed_column_width > 0) {
- minsize.x = fixed_column_width;
+ int fit_size = size.x - bg->get_minimum_size().width - mw;
+
+ //2-attempt best fit
+ current_columns = 0x7FFFFFFF;
+ if (max_columns > 0) {
+ current_columns = max_columns;
}
- max_column_width = MAX(max_column_width, minsize.x);
- // elements need to adapt to the selected size
- minsize.y += vseparation;
- minsize.x += hseparation;
- items.write[i].rect_cache.size = minsize;
- items.write[i].min_rect_cache.size = minsize;
- }
+ while (true) {
+ //repeat until all fits
+ bool all_fit = true;
+ Vector2 ofs;
+ int col = 0;
+ int max_h = 0;
+ separators.clear();
+ for (int i = 0; i < items.size(); i++) {
+ if (current_columns > 1 && items[i].rect_cache.size.width + ofs.x > fit_size) {
+ //went past
+ current_columns = MAX(col, 1);
+ all_fit = false;
+ break;
+ }
- int fit_size = size.x - bg->get_minimum_size().width - mw;
+ if (same_column_width) {
+ items.write[i].rect_cache.size.x = max_column_width;
+ }
+ items.write[i].rect_cache.position = ofs;
+ max_h = MAX(max_h, items[i].rect_cache.size.y);
+ ofs.x += items[i].rect_cache.size.x + hseparation;
+ col++;
+ if (col == current_columns) {
+ if (i < items.size() - 1) {
+ separators.push_back(ofs.y + max_h + vseparation / 2);
+ }
- //2-attempt best fit
- current_columns = 0x7FFFFFFF;
- if (max_columns > 0) {
- current_columns = max_columns;
- }
+ for (int j = i; j >= 0 && col > 0; j--, col--) {
+ items.write[j].rect_cache.size.y = max_h;
+ }
- while (true) {
- //repeat until all fits
- bool all_fit = true;
- Vector2 ofs;
- int col = 0;
- int max_h = 0;
- separators.clear();
- for (int i = 0; i < items.size(); i++) {
- if (current_columns > 1 && items[i].rect_cache.size.width + ofs.x > fit_size) {
- //went past
- current_columns = MAX(col, 1);
- all_fit = false;
- break;
+ ofs.x = 0;
+ ofs.y += max_h + vseparation;
+ col = 0;
+ max_h = 0;
+ }
}
- if (same_column_width) {
- items.write[i].rect_cache.size.x = max_column_width;
+ for (int j = items.size() - 1; j >= 0 && col > 0; j--, col--) {
+ items.write[j].rect_cache.size.y = max_h;
}
- items.write[i].rect_cache.position = ofs;
- max_h = MAX(max_h, items[i].rect_cache.size.y);
- ofs.x += items[i].rect_cache.size.x + hseparation;
- col++;
- if (col == current_columns) {
- if (i < items.size() - 1) {
- separators.push_back(ofs.y + max_h + vseparation / 2);
- }
- for (int j = i; j >= 0 && col > 0; j--, col--) {
- items.write[j].rect_cache.size.y = max_h;
+ if (all_fit) {
+ float page = MAX(0, size.height - bg->get_minimum_size().height);
+ float max = MAX(page, ofs.y + max_h);
+ if (auto_height) {
+ auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
}
+ scroll_bar->set_max(max);
+ scroll_bar->set_page(page);
+ if (max <= page) {
+ scroll_bar->set_value(0);
+ scroll_bar->hide();
+ } else {
+ scroll_bar->show();
- ofs.x = 0;
- ofs.y += max_h + vseparation;
- col = 0;
- max_h = 0;
+ if (do_autoscroll_to_bottom) {
+ scroll_bar->set_value(max);
+ }
+ }
+ break;
}
}
- for (int j = items.size() - 1; j >= 0 && col > 0; j--, col--) {
- items.write[j].rect_cache.size.y = max_h;
- }
+ update_minimum_size();
+ shape_changed = false;
+ }
- if (all_fit) {
- float page = MAX(0, size.height - bg->get_minimum_size().height);
- float max = MAX(page, ofs.y + max_h);
- if (auto_height) {
- auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
- }
- scroll_bar->set_max(max);
- scroll_bar->set_page(page);
- if (max <= page) {
- scroll_bar->set_value(0);
- scroll_bar->hide();
- } else {
- scroll_bar->show();
+ //ensure_selected_visible needs to be checked before we draw the list.
+ if (ensure_selected_visible && current >= 0 && current < items.size()) {
+ Rect2 r = items[current].rect_cache;
+ int from = scroll_bar->get_value();
+ int to = from + scroll_bar->get_page();
- if (do_autoscroll_to_bottom) {
- scroll_bar->set_value(max);
- }
- }
- break;
+ if (r.position.y < from) {
+ scroll_bar->set_value(r.position.y);
+ } else if (r.position.y + r.size.y > to) {
+ scroll_bar->set_value(r.position.y + r.size.y - (to - from));
}
}
- update_minimum_size();
- shape_changed = false;
- }
+ ensure_selected_visible = false;
- //ensure_selected_visible needs to be checked before we draw the list.
- if (ensure_selected_visible && current >= 0 && current < items.size()) {
- Rect2 r = items[current].rect_cache;
- int from = scroll_bar->get_value();
- int to = from + scroll_bar->get_page();
-
- if (r.position.y < from) {
- scroll_bar->set_value(r.position.y);
- } else if (r.position.y + r.size.y > to) {
- scroll_bar->set_value(r.position.y + r.size.y - (to - from));
- }
- }
+ Vector2 base_ofs = bg->get_offset();
+ base_ofs.y -= int(scroll_bar->get_value());
- ensure_selected_visible = false;
+ const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
- Vector2 base_ofs = bg->get_offset();
- base_ofs.y -= int(scroll_bar->get_value());
-
- const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
-
- int first_item_visible;
- {
- // do a binary search to find the first item whose rect reaches below clip.position.y
- int lo = 0;
- int hi = items.size();
- while (lo < hi) {
- const int mid = (lo + hi) / 2;
- const Rect2 &rcache = items[mid].rect_cache;
- if (rcache.position.y + rcache.size.y < clip.position.y) {
- lo = mid + 1;
- } else {
- hi = mid;
+ int first_item_visible;
+ {
+ // do a binary search to find the first item whose rect reaches below clip.position.y
+ int lo = 0;
+ int hi = items.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ const Rect2 &rcache = items[mid].rect_cache;
+ if (rcache.position.y + rcache.size.y < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
}
+ // we might have ended up with column 2, or 3, ..., so let's find the first column
+ while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
+ lo -= 1;
+ }
+ first_item_visible = lo;
}
- // we might have ended up with column 2, or 3, ..., so let's find the first column
- while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
- lo -= 1;
- }
- first_item_visible = lo;
- }
- for (int i = first_item_visible; i < items.size(); i++) {
- Rect2 rcache = items[i].rect_cache;
+ for (int i = first_item_visible; i < items.size(); i++) {
+ Rect2 rcache = items[i].rect_cache;
- if (rcache.position.y > clip.position.y + clip.size.y) {
- break; // done
- }
-
- if (!clip.intersects(rcache)) {
- continue;
- }
-
- if (current_columns == 1) {
- rcache.size.width = width - rcache.position.x;
- }
+ if (rcache.position.y > clip.position.y + clip.size.y) {
+ break; // done
+ }
- if (items[i].selected) {
- Rect2 r = rcache;
- r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
-
- if (rtl) {
- r.position.x = size.width - r.position.x - r.size.x;
+ if (!clip.intersects(rcache)) {
+ continue;
}
- draw_style_box(sbsel, r);
- }
- if (items[i].custom_bg.a > 0.001) {
- Rect2 r = rcache;
- r.position += base_ofs;
-
- // Size rect to make the align the temperature colors
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
-
- if (rtl) {
- r.position.x = size.width - r.position.x - r.size.x;
+ if (current_columns == 1) {
+ rcache.size.width = width - rcache.position.x;
}
- draw_rect(r, items[i].custom_bg);
- }
+ if (items[i].selected) {
+ Rect2 r = rcache;
+ r.position += base_ofs;
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
- Vector2 text_ofs;
- if (items[i].icon.is_valid()) {
- Size2 icon_size;
- //= _adjust_to_max_size(items[i].get_icon_size(),fixed_icon_size) * icon_scale;
+ if (rtl) {
+ r.position.x = size.width - r.position.x - r.size.x;
+ }
- if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
- icon_size = fixed_icon_size * icon_scale;
- } else {
- icon_size = items[i].get_icon_size() * icon_scale;
+ draw_style_box(sbsel, r);
}
+ if (items[i].custom_bg.a > 0.001) {
+ Rect2 r = rcache;
+ r.position += base_ofs;
- Vector2 icon_ofs;
+ // Size rect to make the align the temperature colors
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
- Point2 pos = items[i].rect_cache.position + icon_ofs + base_ofs;
+ if (rtl) {
+ r.position.x = size.width - r.position.x - r.size.x;
+ }
- if (icon_mode == ICON_MODE_TOP) {
- pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2);
- pos.y += icon_margin;
- text_ofs.y = icon_size.height + icon_margin * 2;
- } else {
- pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2);
- text_ofs.x = icon_size.width + icon_margin;
+ draw_rect(r, items[i].custom_bg);
}
- Rect2 draw_rect = Rect2(pos, icon_size);
+ Vector2 text_ofs;
+ if (items[i].icon.is_valid()) {
+ Size2 icon_size;
+ //= _adjust_to_max_size(items[i].get_icon_size(),fixed_icon_size) * icon_scale;
- if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
- Rect2 adj = _adjust_to_max_size(items[i].get_icon_size() * icon_scale, icon_size);
- draw_rect.position += adj.position;
- draw_rect.size = adj.size;
- }
+ if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
+ icon_size = fixed_icon_size * icon_scale;
+ } else {
+ icon_size = items[i].get_icon_size() * icon_scale;
+ }
- Color modulate = items[i].icon_modulate;
- if (items[i].disabled) {
- modulate.a *= 0.5;
- }
+ Vector2 icon_ofs;
- // If the icon is transposed, we have to switch the size so that it is drawn correctly
- if (items[i].icon_transposed) {
- Size2 size_tmp = draw_rect.size;
- draw_rect.size.x = size_tmp.y;
- draw_rect.size.y = size_tmp.x;
- }
+ Point2 pos = items[i].rect_cache.position + icon_ofs + base_ofs;
- Rect2 region = (items[i].icon_region.size.x == 0 || items[i].icon_region.size.y == 0) ? Rect2(Vector2(), items[i].icon->get_size()) : Rect2(items[i].icon_region);
+ if (icon_mode == ICON_MODE_TOP) {
+ pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2);
+ pos.y += icon_margin;
+ text_ofs.y = icon_size.height + icon_margin * 2;
+ } else {
+ pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2);
+ text_ofs.x = icon_size.width + icon_margin;
+ }
- if (rtl) {
- draw_rect.position.x = size.width - draw_rect.position.x - draw_rect.size.x;
- }
- draw_texture_rect_region(items[i].icon, draw_rect, region, modulate, items[i].icon_transposed);
- }
+ Rect2 draw_rect = Rect2(pos, icon_size);
- if (items[i].tag_icon.is_valid()) {
- Point2 draw_pos = items[i].rect_cache.position;
- if (rtl) {
- draw_pos.x = size.width - draw_pos.x - items[i].tag_icon->get_width();
- }
- draw_texture(items[i].tag_icon, draw_pos + base_ofs);
- }
+ if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
+ Rect2 adj = _adjust_to_max_size(items[i].get_icon_size() * icon_scale, icon_size);
+ draw_rect.position += adj.position;
+ draw_rect.size = adj.size;
+ }
- if (!items[i].text.is_empty()) {
- int max_len = -1;
+ Color modulate = items[i].icon_modulate;
+ if (items[i].disabled) {
+ modulate.a *= 0.5;
+ }
- Vector2 size2 = items[i].text_buf->get_size();
- if (fixed_column_width) {
- max_len = fixed_column_width;
- } else if (same_column_width) {
- max_len = items[i].rect_cache.size.x;
- } else {
- max_len = size2.x;
- }
+ // If the icon is transposed, we have to switch the size so that it is drawn correctly
+ if (items[i].icon_transposed) {
+ Size2 size_tmp = draw_rect.size;
+ draw_rect.size.x = size_tmp.y;
+ draw_rect.size.y = size_tmp.x;
+ }
- Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
- if (items[i].disabled) {
- modulate.a *= 0.5;
- }
+ Rect2 region = (items[i].icon_region.size.x == 0 || items[i].icon_region.size.y == 0) ? Rect2(Vector2(), items[i].icon->get_size()) : Rect2(items[i].icon_region);
- if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- text_ofs += base_ofs;
- text_ofs += items[i].rect_cache.position;
+ if (rtl) {
+ draw_rect.position.x = size.width - draw_rect.position.x - draw_rect.size.x;
+ }
+ draw_texture_rect_region(items[i].icon, draw_rect, region, modulate, items[i].icon_transposed);
+ }
+ if (items[i].tag_icon.is_valid()) {
+ Point2 draw_pos = items[i].rect_cache.position;
if (rtl) {
- text_ofs.x = size.width - text_ofs.x - max_len;
+ draw_pos.x = size.width - draw_pos.x - items[i].tag_icon->get_width();
}
+ draw_texture(items[i].tag_icon, draw_pos + base_ofs);
+ }
- items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ if (!items[i].text.is_empty()) {
+ int max_len = -1;
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ Vector2 size2 = items[i].text_buf->get_size();
+ if (fixed_column_width) {
+ max_len = fixed_column_width;
+ } else if (same_column_width) {
+ max_len = items[i].rect_cache.size.x;
+ } else {
+ max_len = size2.x;
}
- items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
- } else {
- if (fixed_column_width > 0) {
- size2.x = MIN(size2.x, fixed_column_width);
+ Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
+ if (items[i].disabled) {
+ modulate.a *= 0.5;
}
- if (icon_mode == ICON_MODE_TOP) {
- text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
- } else {
- text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
- }
+ if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
+ text_ofs += base_ofs;
+ text_ofs += items[i].rect_cache.position;
- text_ofs += base_ofs;
- text_ofs += items[i].rect_cache.position;
+ if (rtl) {
+ text_ofs.x = size.width - text_ofs.x - max_len;
+ }
- if (rtl) {
- text_ofs.x = size.width - text_ofs.x - max_len;
- }
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- items.write[i].text_buf->set_width(max_len);
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ }
- if (rtl) {
- items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
} else {
- items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+ if (fixed_column_width > 0) {
+ size2.x = MIN(size2.x, fixed_column_width);
+ }
+
+ if (icon_mode == ICON_MODE_TOP) {
+ text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
+ } else {
+ text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
+ }
+
+ text_ofs += base_ofs;
+ text_ofs += items[i].rect_cache.position;
+
+ if (rtl) {
+ text_ofs.x = size.width - text_ofs.x - max_len;
+ }
+
+ items.write[i].text_buf->set_width(width - text_ofs.x);
+
+ if (rtl) {
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ } else {
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+ }
+
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ }
+
+ if (width - text_ofs.x > 0) {
+ items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
+ }
}
+ }
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ if (select_mode == SELECT_MULTI && i == current) {
+ Rect2 r = rcache;
+ r.position += base_ofs;
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
+
+ if (rtl) {
+ r.position.x = size.width - r.position.x - r.size.x;
}
- items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
+ draw_style_box(cursor, r);
}
}
- if (select_mode == SELECT_MULTI && i == current) {
- Rect2 r = rcache;
- r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
-
- if (rtl) {
- r.position.x = size.width - r.position.x - r.size.x;
+ int first_visible_separator = 0;
+ {
+ // do a binary search to find the first separator that is below clip_position.y
+ int lo = 0;
+ int hi = separators.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (separators[mid] < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
}
-
- draw_style_box(cursor, r);
+ first_visible_separator = lo;
}
- }
- int first_visible_separator = 0;
- {
- // do a binary search to find the first separator that is below clip_position.y
- int lo = 0;
- int hi = separators.size();
- while (lo < hi) {
- const int mid = (lo + hi) / 2;
- if (separators[mid] < clip.position.y) {
- lo = mid + 1;
- } else {
- hi = mid;
+ for (int i = first_visible_separator; i < separators.size(); i++) {
+ if (separators[i] > clip.position.y + clip.size.y) {
+ break; // done
}
- }
- first_visible_separator = lo;
- }
- for (int i = first_visible_separator; i < separators.size(); i++) {
- if (separators[i] > clip.position.y + clip.size.y) {
- break; // done
+ const int y = base_ofs.y + separators[i];
+ draw_line(Vector2(bg->get_margin(SIDE_LEFT), y), Vector2(width, y), guide_color);
}
-
- const int y = base_ofs.y + separators[i];
- draw_line(Vector2(bg->get_margin(SIDE_LEFT), y), Vector2(width, y), guide_color);
- }
+ } break;
}
}
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 77e910870f..96735678c1 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -99,7 +99,7 @@ private:
SelectMode select_mode = SELECT_SINGLE;
IconMode icon_mode = ICON_MODE_LEFT;
VScrollBar *scroll_bar;
- TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_NO_TRIMMING;
+ TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_TRIM_ELLIPSIS;
uint64_t search_time_msec = 0;
String search_string;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 7a24c76ff8..419901d5ea 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -263,168 +263,227 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
}
void Label::_notification(int p_what) {
- if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- String new_text = atr(text);
- if (new_text == xl_text) {
- return; // Nothing new.
- }
- xl_text = new_text;
- if (percent_visible < 1) {
- visible_chars = get_total_character_count() * percent_visible;
- }
- dirty = true;
+ switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_text = atr(text);
+ if (new_text == xl_text) {
+ return; // Nothing new.
+ }
+ xl_text = new_text;
+ if (percent_visible < 1) {
+ visible_chars = get_total_character_count() * percent_visible;
+ }
+ dirty = true;
- update();
- }
+ update();
+ } break;
- if (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED) {
- update();
- }
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ update();
+ } break;
- if (p_what == NOTIFICATION_DRAW) {
- if (clip) {
- RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
- }
+ case NOTIFICATION_DRAW: {
+ if (clip) {
+ RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
+ }
- if (dirty || font_dirty || lines_dirty) {
- _shape();
- }
+ if (dirty || font_dirty || lines_dirty) {
+ _shape();
+ }
- RID ci = get_canvas_item();
-
- Size2 string_size;
- Size2 size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
- int line_spacing = get_theme_constant(SNAME("line_spacing"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
- bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
- bool rtl_layout = is_layout_rtl();
-
- style->draw(ci, Rect2(Point2(0, 0), get_size()));
-
- float total_h = 0.0;
- int lines_visible = 0;
-
- // Get number of lines to fit to the height.
- for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
- if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
- break;
+ RID ci = get_canvas_item();
+
+ Size2 string_size;
+ Size2 size = get_size();
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<Font> font = get_theme_font(SNAME("font"));
+ Color font_color = get_theme_color(SNAME("font_color"));
+ Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
+ Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ int line_spacing = get_theme_constant(SNAME("line_spacing"));
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
+ int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+ bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
+ bool rtl_layout = is_layout_rtl();
+
+ style->draw(ci, Rect2(Point2(0, 0), get_size()));
+
+ float total_h = 0.0;
+ int lines_visible = 0;
+
+ // Get number of lines to fit to the height.
+ for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
+ break;
+ }
+ lines_visible++;
}
- lines_visible++;
- }
- if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
- lines_visible = max_lines_visible;
- }
+ if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
+ lines_visible = max_lines_visible;
+ }
- int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
- bool trim_chars = (visible_chars >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
- bool trim_glyphs_ltr = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !rtl_layout));
- bool trim_glyphs_rtl = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && rtl_layout));
-
- // Get real total height.
- int total_glyphs = 0;
- total_h = 0;
- for (int64_t i = lines_skipped; i < last_line; i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
- total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
- }
- int visible_glyphs = total_glyphs * percent_visible;
- int processed_glyphs = 0;
- total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
-
- int vbegin = 0, vsep = 0;
- if (lines_visible > 0) {
- switch (vertical_alignment) {
- case VERTICAL_ALIGNMENT_TOP: {
- // Nothing.
- } break;
- case VERTICAL_ALIGNMENT_CENTER: {
- vbegin = (size.y - (total_h - line_spacing)) / 2;
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_BOTTOM: {
- vbegin = size.y - (total_h - line_spacing);
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_FILL: {
- vbegin = 0;
- if (lines_visible > 1) {
- vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
- } else {
+ int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
+ bool trim_chars = (visible_chars >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
+ bool trim_glyphs_ltr = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !rtl_layout));
+ bool trim_glyphs_rtl = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && rtl_layout));
+
+ // Get real total height.
+ int total_glyphs = 0;
+ total_h = 0;
+ for (int64_t i = lines_skipped; i < last_line; i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
+ }
+ int visible_glyphs = total_glyphs * percent_visible;
+ int processed_glyphs = 0;
+ total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
+
+ int vbegin = 0, vsep = 0;
+ if (lines_visible > 0) {
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (size.y - (total_h - line_spacing)) / 2;
vsep = 0;
- }
- } break;
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = size.y - (total_h - line_spacing);
+ vsep = 0;
+
+ } break;
+ case VERTICAL_ALIGNMENT_FILL: {
+ vbegin = 0;
+ if (lines_visible > 1) {
+ vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
+ } else {
+ vsep = 0;
+ }
+
+ } break;
+ }
}
- }
- Vector2 ofs;
- ofs.y = style->get_offset().y + vbegin;
- for (int i = lines_skipped; i < last_line; i++) {
- Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
- ofs.x = 0;
- ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP);
- switch (horizontal_alignment) {
- case HORIZONTAL_ALIGNMENT_FILL:
- if (rtl && autowrap_mode != AUTOWRAP_OFF) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- break;
- case HORIZONTAL_ALIGNMENT_LEFT: {
- if (rtl_layout) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- } break;
- case HORIZONTAL_ALIGNMENT_CENTER: {
- ofs.x = int(size.width - line_size.width) / 2;
- } break;
- case HORIZONTAL_ALIGNMENT_RIGHT: {
- if (rtl_layout) {
- ofs.x = style->get_offset().x;
- } else {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ Vector2 ofs;
+ ofs.y = style->get_offset().y + vbegin;
+ for (int i = lines_skipped; i < last_line; i++) {
+ Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
+ ofs.x = 0;
+ ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP);
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ if (rtl && autowrap_mode != AUTOWRAP_OFF) {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ } else {
+ ofs.x = style->get_offset().x;
+ }
+ break;
+ case HORIZONTAL_ALIGNMENT_LEFT: {
+ if (rtl_layout) {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ } else {
+ ofs.x = style->get_offset().x;
+ }
+ } break;
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ ofs.x = int(size.width - line_size.width) / 2;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ if (rtl_layout) {
+ ofs.x = style->get_offset().x;
+ } else {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ }
+ } break;
+ }
+
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+
+ int ellipsis_pos = TS->shaped_text_get_ellipsis_pos(lines_rid[i]);
+ int trim_pos = TS->shaped_text_get_trim_pos(lines_rid[i]);
+
+ const Glyph *ellipsis_glyphs = TS->shaped_text_get_ellipsis_glyphs(lines_rid[i]);
+ int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
+
+ // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
+ int processed_glyphs_ol = processed_glyphs;
+ if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
+ Vector2 offset = ofs;
+ // Draw RTL ellipsis string when necessary.
+ if (rtl && ellipsis_pos >= 0) {
+ for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
+ for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ //Draw glyph outlines and shadow.
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
+ offset.x += ellipsis_glyphs[gl_idx].advance;
+ }
+ }
}
- } break;
- }
- const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
- int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ // Draw main text.
+ for (int j = 0; j < gl_size; j++) {
+ // Trim when necessary.
+ if (trim_pos >= 0) {
+ if (rtl) {
+ if (j < trim_pos) {
+ continue;
+ }
+ } else {
+ if (j >= trim_pos) {
+ break;
+ }
+ }
+ }
+ for (int k = 0; k < glyphs[j].repeat; k++) {
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
- int ellipsis_pos = TS->shaped_text_get_ellipsis_pos(lines_rid[i]);
- int trim_pos = TS->shaped_text_get_trim_pos(lines_rid[i]);
+ // Draw glyph outlines and shadow.
+ if (!skip) {
+ draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
+ offset.x += glyphs[j].advance;
+ }
+ }
+ // Draw LTR ellipsis string when necessary.
+ if (!rtl && ellipsis_pos >= 0) {
+ for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
+ for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ //Draw glyph outlines and shadow.
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
+ offset.x += ellipsis_glyphs[gl_idx].advance;
+ }
+ }
+ }
+ }
- const Glyph *ellipsis_glyphs = TS->shaped_text_get_ellipsis_glyphs(lines_rid[i]);
- int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
+ // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps.
- // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
- int processed_glyphs_ol = processed_glyphs;
- if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
- Vector2 offset = ofs;
// Draw RTL ellipsis string when necessary.
if (rtl && ellipsis_pos >= 0) {
for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
if (!skip) {
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
}
- processed_glyphs_ol++;
- offset.x += ellipsis_glyphs[gl_idx].advance;
+ processed_glyphs++;
+ ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
}
@@ -444,98 +503,42 @@ void Label::_notification(int p_what) {
}
}
for (int k = 0; k < glyphs[j].repeat; k++) {
- bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
// Draw glyph outlines and shadow.
if (!skip) {
- draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ draw_glyph(glyphs[j], ci, font_color, ofs);
}
- processed_glyphs_ol++;
- offset.x += glyphs[j].advance;
+ processed_glyphs++;
+ ofs.x += glyphs[j].advance;
}
}
// Draw LTR ellipsis string when necessary.
if (!rtl && ellipsis_pos >= 0) {
for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
if (!skip) {
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
}
- processed_glyphs_ol++;
- offset.x += ellipsis_glyphs[gl_idx].advance;
+ processed_glyphs++;
+ ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
}
+ ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM);
}
+ } break;
- // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps.
-
- // Draw RTL ellipsis string when necessary.
- if (rtl && ellipsis_pos >= 0) {
- for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
- for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
- //Draw glyph outlines and shadow.
- if (!skip) {
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
- }
- processed_glyphs++;
- ofs.x += ellipsis_glyphs[gl_idx].advance;
- }
- }
- }
+ case NOTIFICATION_THEME_CHANGED: {
+ font_dirty = true;
+ update();
+ } break;
- // Draw main text.
- for (int j = 0; j < gl_size; j++) {
- // Trim when necessary.
- if (trim_pos >= 0) {
- if (rtl) {
- if (j < trim_pos) {
- continue;
- }
- } else {
- if (j >= trim_pos) {
- break;
- }
- }
- }
- for (int k = 0; k < glyphs[j].repeat; k++) {
- bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
-
- // Draw glyph outlines and shadow.
- if (!skip) {
- draw_glyph(glyphs[j], ci, font_color, ofs);
- }
- processed_glyphs++;
- ofs.x += glyphs[j].advance;
- }
- }
- // Draw LTR ellipsis string when necessary.
- if (!rtl && ellipsis_pos >= 0) {
- for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
- for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
- //Draw glyph outlines and shadow.
- if (!skip) {
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
- }
- processed_glyphs++;
- ofs.x += ellipsis_glyphs[gl_idx].advance;
- }
- }
- }
- ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM);
- }
- }
-
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- font_dirty = true;
- update();
- }
- if (p_what == NOTIFICATION_RESIZED) {
- lines_dirty = true;
+ case NOTIFICATION_RESIZED: {
+ lines_dirty = true;
+ } break;
}
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 3aae3377bc..da39a3d387 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -647,8 +647,8 @@ void LineEdit::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
- set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false));
- set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
+ set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -656,31 +656,37 @@ void LineEdit::_notification(int p_what) {
}
} break;
#endif
+
case NOTIFICATION_RESIZED: {
_fit_to_width();
scroll_offset = 0;
set_caret_column(get_caret_column());
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
_shape();
update();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
placeholder_translated = atr(placeholder);
_shape();
update();
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
update();
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
update();
} break;
+
case NOTIFICATION_DRAW: {
if ((!has_focus() && !(menu && menu->has_focus()) && !caret_force_displayed) || !window_has_focus) {
draw_caret = false;
@@ -841,7 +847,8 @@ void LineEdit::_notification(int p_what) {
// Draw carets.
ofs.x = x_ofs + scroll_offset;
if (draw_caret || drag_caret_force_displayed) {
- const int caret_width = get_theme_constant(SNAME("caret_width")) * get_theme_default_base_scale();
+ // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
+ const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
if (ime_text.length() == 0) {
// Normal caret.
@@ -923,6 +930,7 @@ void LineEdit::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_FOCUS_ENTER: {
if (!caret_force_displayed) {
if (caret_blink_enabled) {
@@ -942,6 +950,7 @@ void LineEdit::_notification(int p_what) {
show_virtual_keyboard();
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
if (caret_blink_enabled && !caret_force_displayed) {
caret_blink_timer->stop();
@@ -964,6 +973,7 @@ void LineEdit::_notification(int p_what) {
deselect();
}
} break;
+
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
if (has_focus()) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
@@ -974,10 +984,12 @@ void LineEdit::_notification(int p_what) {
update();
}
} break;
- case Control::NOTIFICATION_DRAG_BEGIN: {
+
+ case NOTIFICATION_DRAG_BEGIN: {
drag_action = true;
} break;
- case Control::NOTIFICATION_DRAG_END: {
+
+ case NOTIFICATION_DRAG_END: {
if (is_drag_successful()) {
if (selection.drag_attempt) {
selection.drag_attempt = false;
@@ -1606,7 +1618,7 @@ Size2 LineEdit::get_minimum_size() const {
Size2 min_size;
// Minimum size of text.
- int em_space_size = font->get_char_size('M', 0, font_size).x;
+ float em_space_size = font->get_char_size('M', 0, font_size).x;
min_size.width = get_theme_constant(SNAME("minimum_character_width")) * em_space_size;
if (expand_to_text_length) {
@@ -1932,8 +1944,8 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
- set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false));
- set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
+ set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
#endif
}
@@ -2425,7 +2437,7 @@ void LineEdit::_ensure_menu() {
}
}
-LineEdit::LineEdit() {
+LineEdit::LineEdit(const String &p_placeholder) {
text_rid = TS->create_shaped_text();
_create_undo_state();
@@ -2440,6 +2452,8 @@ LineEdit::LineEdit() {
caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret));
set_caret_blink_enabled(false);
+ set_placeholder(p_placeholder);
+
set_editable(true); // Initialise to opposite first, so we get past the early-out in set_editable.
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 1519c09d73..444c9a1c50 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -332,7 +332,7 @@ public:
void show_virtual_keyboard();
- LineEdit();
+ LineEdit(const String &p_placeholder = String());
~LineEdit();
};
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 0ff05faf85..dc4f09d22d 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "link_button.h"
+
#include "core/string/translation.h"
void LinkButton::_shape() {
@@ -148,18 +149,20 @@ void LinkButton::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
xl_text = atr(text);
_shape();
-
update_minimum_size();
update();
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
update();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
update();
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2 size = get_size();
@@ -230,7 +233,6 @@ void LinkButton::_notification(int p_what) {
draw_line(Vector2(0, y), Vector2(width, y), color, text_buf->get_line_underline_thickness());
}
}
-
} break;
}
}
@@ -315,8 +317,10 @@ void LinkButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
}
-LinkButton::LinkButton() {
+LinkButton::LinkButton(const String &p_text) {
text_buf.instantiate();
set_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
+
+ set_text(p_text);
}
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index a455e866b1..f996558f32 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -90,7 +90,7 @@ public:
void set_underline_mode(UnderlineMode p_underline_mode);
UnderlineMode get_underline_mode() const;
- LinkButton();
+ LinkButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 89008a19c5..fac37a8634 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -107,6 +107,7 @@ void MarginContainer::_notification(int p_what) {
fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
}
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 94fa5d81d8..7e724e4d71 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -36,7 +36,7 @@
void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shorcut_context()) {
+ if (!_is_focus_owner_in_shortcut_context()) {
return;
}
@@ -139,11 +139,13 @@ void MenuButton::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
popup->set_layout_direction((Window::LayoutDirection)get_layout_direction());
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
popup->hide();
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
Vector2i mouse_pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted;
MenuButton *menu_btn_other = Object::cast_to<MenuButton>(get_viewport()->gui_find_control(mouse_pos));
@@ -225,7 +227,8 @@ void MenuButton::set_disable_shortcuts(bool p_disabled) {
disable_shortcuts = p_disabled;
}
-MenuButton::MenuButton() {
+MenuButton::MenuButton(const String &p_text) :
+ Button(p_text) {
set_flat(true);
set_toggle_mode(true);
set_disable_shortcuts(false);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 3647a69d33..9cfb780255 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -67,7 +67,7 @@ public:
void set_item_count(int p_count);
int get_item_count() const;
- MenuButton();
+ MenuButton(const String &p_text = String());
~MenuButton();
};
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 779d1307f5..4f34ece86f 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -34,18 +34,20 @@
#include "servers/rendering_server.h"
void NinePatchRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (texture.is_null()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (texture.is_null()) {
+ return;
+ }
- Rect2 rect = Rect2(Point2(), get_size());
- Rect2 src_rect = region_rect;
+ Rect2 rect = Rect2(Point2(), get_size());
+ Rect2 src_rect = region_rect;
- texture->get_rect_region(rect, src_rect, rect, src_rect);
+ texture->get_rect_region(rect, src_rect, rect, src_rect);
- RID ci = get_canvas_item();
- RS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center);
+ RID ci = get_canvas_item();
+ RS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center);
+ } break;
}
}
@@ -93,10 +95,6 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
}
texture = p_tex;
update();
- /*
- if (texture.is_valid())
- texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
- */
update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index ad2434cd8b..b3804e73d9 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -91,6 +91,7 @@ void OptionButton::_notification(int p_what) {
}
arrow->draw(ci, ofs, clr);
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
popup->set_layout_direction((Window::LayoutDirection)get_layout_direction());
@@ -107,6 +108,7 @@ void OptionButton::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
popup->hide();
@@ -410,7 +412,8 @@ void OptionButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
}
-OptionButton::OptionButton() {
+OptionButton::OptionButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index adf2bb90ef..5352fe18a6 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -94,7 +94,7 @@ public:
virtual void get_translatable_strings(List<String> *p_strings) const override;
- OptionButton();
+ OptionButton(const String &p_text = String());
~OptionButton();
};
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index c88e4ae2f2..1ac6cf57ab 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -31,10 +31,12 @@
#include "panel.h"
void Panel::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- style->draw(ci, Rect2(Point2(), get_size()));
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
+ style->draw(ci, Rect2(Point2(), get_size()));
+ } break;
}
}
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index 91a343084b..fe01712a89 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -79,46 +79,48 @@ Vector<int> PanelContainer::get_allowed_size_flags_vertical() const {
}
void PanelContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
-
- style->draw(ci, Rect2(Point2(), get_size()));
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+ Ref<StyleBox> style;
+
+ if (has_theme_stylebox(SNAME("panel"))) {
+ style = get_theme_stylebox(SNAME("panel"));
+ } else {
+ style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
+ }
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Ref<StyleBox> style;
+ style->draw(ci, Rect2(Point2(), get_size()));
+ } break;
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
+ case NOTIFICATION_SORT_CHILDREN: {
+ Ref<StyleBox> style;
- Size2 size = get_size();
- Point2 ofs;
- if (style.is_valid()) {
- size -= style->get_minimum_size();
- ofs += style->get_offset();
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree()) {
- continue;
+ if (has_theme_stylebox(SNAME("panel"))) {
+ style = get_theme_stylebox(SNAME("panel"));
+ } else {
+ style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
}
- if (c->is_set_as_top_level()) {
- continue;
+
+ Size2 size = get_size();
+ Point2 ofs;
+ if (style.is_valid()) {
+ size -= style->get_minimum_size();
+ ofs += style->get_offset();
}
- fit_child_in_rect(c, Rect2(ofs, size));
- }
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c || !c->is_visible_in_tree()) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+
+ fit_child_in_rect(c, Rect2(ofs, size));
+ }
+ } break;
}
}
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 7c03fcbb37..b9e3e7814e 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -42,26 +42,30 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
}
void Popup::_initialize_visible_parents() {
- visible_parents.clear();
-
- Window *parent_window = this;
- while (parent_window) {
- parent_window = parent_window->get_parent_visible_window();
- if (parent_window) {
- visible_parents.push_back(parent_window);
- parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ if (is_embedded()) {
+ visible_parents.clear();
+
+ Window *parent_window = this;
+ while (parent_window) {
+ parent_window = parent_window->get_parent_visible_window();
+ if (parent_window) {
+ visible_parents.push_back(parent_window);
+ parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
}
}
}
void Popup::_deinitialize_visible_parents() {
- for (uint32_t i = 0; i < visible_parents.size(); ++i) {
- visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
- }
+ if (is_embedded()) {
+ for (uint32_t i = 0; i < visible_parents.size(); ++i) {
+ visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
- visible_parents.clear();
+ visible_parents.clear();
+ }
}
void Popup::_notification(int p_what) {
@@ -74,19 +78,19 @@ void Popup::_notification(int p_what) {
emit_signal(SNAME("popup_hide"));
popped_up = false;
}
-
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
if (has_focus()) {
popped_up = true;
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
_deinitialize_visible_parents();
} break;
- case NOTIFICATION_WM_CLOSE_REQUEST: {
- _close_pressed();
- } break;
+
+ case NOTIFICATION_WM_CLOSE_REQUEST:
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
_close_pressed();
} break;
@@ -94,7 +98,7 @@ void Popup::_notification(int p_what) {
}
void Popup::_parent_focused() {
- if (popped_up && close_on_parent_focus) {
+ if (popped_up && get_flag(FLAG_POPUP)) {
_close_pressed();
}
}
@@ -107,23 +111,7 @@ void Popup::_close_pressed() {
call_deferred(SNAME("hide"));
}
-void Popup::set_as_minsize() {
- set_size(get_contents_minimum_size());
-}
-
-void Popup::set_close_on_parent_focus(bool p_close) {
- close_on_parent_focus = p_close;
-}
-
-bool Popup::get_close_on_parent_focus() {
- return close_on_parent_focus;
-}
-
void Popup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_close_on_parent_focus", "close"), &Popup::set_close_on_parent_focus);
- ClassDB::bind_method(D_METHOD("get_close_on_parent_focus"), &Popup::get_close_on_parent_focus);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "close_on_parent_focus"), "set_close_on_parent_focus", "get_close_on_parent_focus");
-
ADD_SIGNAL(MethodInfo("popup_hide"));
}
@@ -184,6 +172,7 @@ Popup::Popup() {
set_transient(true);
set_flag(FLAG_BORDERLESS, true);
set_flag(FLAG_RESIZE_DISABLED, true);
+ set_flag(FLAG_POPUP, true);
connect("window_input", callable_mp(this, &Popup::_input_from_window));
}
@@ -241,13 +230,20 @@ void PopupPanel::_update_child_rects() {
}
void PopupPanel::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
- } else if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_ENTER_TREE) {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
- _update_child_rects();
- } else if (p_what == NOTIFICATION_WM_SIZE_CHANGED) {
- _update_child_rects();
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
+ } break;
+
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_READY: {
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
+ _update_child_rects();
+ } break;
+
+ case NOTIFICATION_WM_SIZE_CHANGED: {
+ _update_child_rects();
+ } break;
}
}
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 5678043b23..c45f4ddc24 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -42,7 +42,6 @@ class Popup : public Window {
LocalVector<Window *> visible_parents;
bool popped_up = false;
- bool close_on_parent_focus = true;
void _input_from_window(const Ref<InputEvent> &p_event);
@@ -59,11 +58,6 @@ protected:
static void _bind_methods();
public:
- void set_as_minsize();
-
- void set_close_on_parent_focus(bool p_close);
- bool get_close_on_parent_focus();
-
Popup();
~Popup();
};
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 5c86e1850e..4220066b20 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -186,7 +186,7 @@ void PopupMenu::_activate_submenu(int p_over) {
float scroll_offset = control->get_position().y;
- submenu_popup->set_as_minsize(); // Shrink the popup size to its contents.
+ submenu_popup->reset_size(); // Shrink the popup size to its contents.
Size2 submenu_size = submenu_popup->get_size();
Point2 submenu_pos;
@@ -205,7 +205,6 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_pos.x = this_pos.x - submenu_size.width;
}
- submenu_popup->set_close_on_parent_focus(false);
submenu_popup->set_position(submenu_pos);
PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup);
@@ -223,6 +222,11 @@ void PopupMenu::_activate_submenu(int p_over) {
// Set autohide areas.
+ Rect2 safe_area = this_rect;
+ safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2;
+ safe_area.size.y = items[p_over]._height_cache;
+ DisplayServer::get_singleton()->window_set_popup_safe_rect(submenu_popup->get_window_id(), safe_area);
+
// Make the position of the parent popup relative to submenu popup.
this_rect.position = this_rect.position - submenu_pum->get_position();
@@ -736,6 +740,7 @@ void PopupMenu::_notification(int p_what) {
set_submenu_popup_delay(pm_delay);
}
} break;
+
case NOTIFICATION_THEME_CHANGED:
case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -748,23 +753,25 @@ void PopupMenu::_notification(int p_what) {
child_controls_changed();
control->update();
} break;
+
case NOTIFICATION_WM_MOUSE_ENTER: {
grab_focus();
} break;
+
case NOTIFICATION_WM_MOUSE_EXIT: {
if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) {
mouse_over = -1;
control->update();
}
} break;
+
case NOTIFICATION_POST_POPUP: {
initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
during_grabbed_click = (bool)initial_button_mask;
} break;
- case NOTIFICATION_WM_SIZE_CHANGED: {
- } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
- //only used when using operating system windows
+ // Only used when using operating system windows.
if (!is_embedded() && autohide_areas.size()) {
Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
mouse_pos -= get_position();
@@ -777,6 +784,7 @@ void PopupMenu::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
if (mouse_over >= 0) {
@@ -991,6 +999,9 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu,
/* Methods to modify existing items. */
void PopupMenu::set_item_text(int p_idx, const String &p_text) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].text = p_text;
items.write[p_idx].xl_text = atr(p_text);
@@ -1001,6 +1012,9 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) {
}
void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_text_direction) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (items[p_item].text_direction != p_text_direction) {
@@ -1011,6 +1025,9 @@ void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_tex
}
void PopupMenu::clear_item_opentype_features(int p_item) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
items.write[p_item].opentype_features.clear();
items.write[p_item].dirty = true;
@@ -1018,6 +1035,9 @@ void PopupMenu::clear_item_opentype_features(int p_item) {
}
void PopupMenu::set_item_opentype_feature(int p_item, const String &p_name, int p_value) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
int32_t tag = TS->name_to_tag(p_name);
if (!items[p_item].opentype_features.has(tag) || (int)items[p_item].opentype_features[tag] != p_value) {
@@ -1028,6 +1048,9 @@ void PopupMenu::set_item_opentype_feature(int p_item, const String &p_name, int
}
void PopupMenu::set_item_language(int p_item, const String &p_language) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
if (items[p_item].language != p_language) {
items.write[p_item].language = p_language;
@@ -1037,6 +1060,9 @@ void PopupMenu::set_item_language(int p_item, const String &p_language) {
}
void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon = p_icon;
@@ -1045,6 +1071,9 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
}
void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checked = p_checked;
@@ -1054,6 +1083,9 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
}
void PopupMenu::set_item_id(int p_idx, int p_id) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].id = p_id;
@@ -1062,6 +1094,9 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
}
void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
@@ -1071,6 +1106,9 @@ void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
}
void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].metadata = p_meta;
control->update();
@@ -1078,6 +1116,9 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
}
void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].disabled = p_disabled;
control->update();
@@ -1085,6 +1126,9 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
}
void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].submenu = p_submenu;
control->update();
@@ -1193,6 +1237,9 @@ int PopupMenu::get_item_state(int p_idx) const {
}
void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].separator = p_separator;
control->update();
@@ -1204,24 +1251,36 @@ bool PopupMenu::is_item_separator(int p_idx) const {
}
void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
control->update();
}
void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
control->update();
}
void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tooltip = p_tooltip;
control->update();
}
void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
if (items[p_idx].shortcut.is_valid()) {
_unref_shortcut(items[p_idx].shortcut);
@@ -1238,6 +1297,9 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo
}
void PopupMenu::set_item_h_offset(int p_idx, int p_offset) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].h_ofs = p_offset;
control->update();
@@ -1245,12 +1307,18 @@ void PopupMenu::set_item_h_offset(int p_idx, int p_offset) {
}
void PopupMenu::set_item_multistate(int p_idx, int p_state) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].state = p_state;
control->update();
}
void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].shortcut_is_disabled = p_disabled;
control->update();
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index c20fb0d7a8..20b3513375 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "progress_bar.h"
+
#include "scene/resources/text_line.h"
Size2 ProgressBar::get_minimum_size() const {
@@ -52,36 +53,38 @@ Size2 ProgressBar::get_minimum_size() const {
}
void ProgressBar::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- Color font_color = get_theme_color(SNAME("font_color"));
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
+ Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
+ Ref<Font> font = get_theme_font(SNAME("font"));
+ int font_size = get_theme_font_size(SNAME("font_size"));
+ Color font_color = get_theme_color(SNAME("font_color"));
- draw_style_box(bg, Rect2(Point2(), get_size()));
- float r = get_as_ratio();
- int mp = fg->get_minimum_size().width;
- int p = r * (get_size().width - mp);
- if (p > 0) {
- if (is_layout_rtl()) {
- draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
- } else {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ draw_style_box(bg, Rect2(Point2(), get_size()));
+ float r = get_as_ratio();
+ int mp = fg->get_minimum_size().width;
+ int p = r * (get_size().width - mp);
+ if (p > 0) {
+ if (is_layout_rtl()) {
+ draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
+ } else {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ }
}
- }
- if (percent_visible) {
- String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
- TextLine tl = TextLine(txt, font, font_size);
- Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- if (outline_size > 0 && font_outline_color.a > 0) {
- tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
+ if (percent_visible) {
+ String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
+ TextLine tl = TextLine(txt, font, font_size);
+ Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
+ }
+ tl.draw(get_canvas_item(), text_pos, font_color);
}
- tl.draw(get_canvas_item(), text_pos, font_color);
- }
+ } break;
}
}
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 879f25c8d8..2fb6452a97 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -40,6 +40,9 @@ TypedArray<String> Range::get_configuration_warnings() const {
return warnings;
}
+void Range::_value_changed(double p_value) {
+ GDVIRTUAL_CALL(_value_changed, p_value);
+}
void Range::_value_changed_notify() {
_value_changed(shared->val);
emit_signal(SNAME("value_changed"), shared->val);
@@ -279,6 +282,8 @@ void Range::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_greater"), "set_allow_greater", "is_greater_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_lesser"), "set_allow_lesser", "is_lesser_allowed");
+ GDVIRTUAL_BIND(_value_changed);
+
ADD_LINKED_PROPERTY("min_value", "value");
ADD_LINKED_PROPERTY("min_value", "max_value");
ADD_LINKED_PROPERTY("min_value", "page");
diff --git a/scene/gui/range.h b/scene/gui/range.h
index c27eeee13c..597c50ca26 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -62,12 +62,14 @@ class Range : public Control {
void _validate_values();
protected:
- virtual void _value_changed(double) {}
+ virtual void _value_changed(double p_value);
static void _bind_methods();
bool _rounded_values = false;
+ GDVIRTUAL1(_value_changed, double)
+
public:
void set_value(double p_val);
void set_min(double p_min);
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index e2a0d568a1..ed79da5c22 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -33,13 +33,15 @@
#include "core/config/engine.h"
void ReferenceRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (!is_inside_tree()) {
- return;
- }
- if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
- draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
+ draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
+ }
+ } break;
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 042aec7362..bad7be7d42 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1502,15 +1502,17 @@ void RichTextLabel::_notification(int p_what) {
update();
}
} break;
+
case NOTIFICATION_RESIZED: {
main->first_resized_line = 0; //invalidate ALL
update();
-
} break;
+
case NOTIFICATION_THEME_CHANGED: {
main->first_invalid_font_line = 0; //invalidate ALL
update();
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (!text.is_empty()) {
set_text(text);
@@ -1519,11 +1521,13 @@ void RichTextLabel::_notification(int p_what) {
main->first_invalid_line = 0; //invalidate ALL
update();
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
main->first_invalid_line = 0; //invalidate ALL
update();
} break;
+
case NOTIFICATION_DRAW: {
_validate_line_caches(main);
_update_scroll();
@@ -1578,6 +1582,7 @@ void RichTextLabel::_notification(int p_what) {
from_line++;
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (is_visible_in_tree()) {
double dt = get_process_delta_time();
@@ -1585,12 +1590,14 @@ void RichTextLabel::_notification(int p_what) {
update();
}
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
if (deselect_on_focus_loss_enabled) {
selection.active = false;
update();
}
} break;
+
case NOTIFICATION_DRAG_END: {
selection.drag_attempt = false;
} break;
@@ -3243,6 +3250,10 @@ void RichTextLabel::append_text(const String &p_bbcode) {
push_paragraph(HORIZONTAL_ALIGNMENT_FILL);
pos = brk_end + 1;
tag_stack.push_front(tag);
+ } else if (tag == "left") {
+ push_paragraph(HORIZONTAL_ALIGNMENT_LEFT);
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
} else if (tag == "right") {
push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT);
pos = brk_end + 1;
@@ -3718,7 +3729,7 @@ void RichTextLabel::scroll_to_line(int p_line) {
if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y;
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
}
vscroll->set_value(main->lines[i].offset.y + line_offset);
return;
@@ -3727,6 +3738,28 @@ void RichTextLabel::scroll_to_line(int p_line) {
}
}
+float RichTextLabel::get_line_offset(int p_line) {
+ int line_count = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
+ float line_offset = 0.f;
+ for (int j = 0; j < p_line - line_count; j++) {
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ }
+ return main->lines[i].offset.y + line_offset;
+ }
+ line_count += main->lines[i].text_buf->get_line_count();
+ }
+ return 0;
+}
+
+float RichTextLabel::get_paragraph_offset(int p_paragraph) {
+ if (0 <= p_paragraph && p_paragraph < main->lines.size()) {
+ return main->lines[p_paragraph].offset.y;
+ }
+ return 0;
+}
+
int RichTextLabel::get_line_count() const {
int line_count = 0;
for (int i = 0; i < main->lines.size(); i++) {
@@ -4327,6 +4360,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible);
ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible);
+ ClassDB::bind_method(D_METHOD("get_character_line", "character"), &RichTextLabel::get_character_line);
+ ClassDB::bind_method(D_METHOD("get_character_paragraph", "character"), &RichTextLabel::get_character_paragraph);
ClassDB::bind_method(D_METHOD("get_total_character_count"), &RichTextLabel::get_total_character_count);
ClassDB::bind_method(D_METHOD("set_use_bbcode", "enable"), &RichTextLabel::set_use_bbcode);
@@ -4341,6 +4376,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height);
ClassDB::bind_method(D_METHOD("get_content_width"), &RichTextLabel::get_content_width);
+ ClassDB::bind_method(D_METHOD("get_line_offset", "line"), &RichTextLabel::get_line_offset);
+ ClassDB::bind_method(D_METHOD("get_paragraph_offset", "paragraph"), &RichTextLabel::get_paragraph_offset);
+
ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values);
ClassDB::bind_method(D_METHOD("set_effects", "effects"), &RichTextLabel::set_effects);
@@ -4459,6 +4497,36 @@ int RichTextLabel::get_visible_characters() const {
return visible_characters;
}
+int RichTextLabel::get_character_line(int p_char) {
+ int line_count = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
+ for (int j = 0; j < main->lines[i].text_buf->get_line_count(); j++) {
+ Vector2i range = main->lines[i].text_buf->get_line_range(j);
+ if (main->lines[i].char_offset + range.x < p_char && p_char <= main->lines[i].char_offset + range.y) {
+ return line_count;
+ }
+ line_count++;
+ }
+ } else {
+ line_count += main->lines[i].text_buf->get_line_count();
+ }
+ }
+ return -1;
+}
+
+int RichTextLabel::get_character_paragraph(int p_char) {
+ int para_count = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
+ return para_count;
+ } else {
+ para_count++;
+ }
+ }
+ return -1;
+}
+
int RichTextLabel::get_total_character_count() const {
// Note: Do not use line buffer "char_count", it includes only visible characters.
int tc = 0;
@@ -4648,7 +4716,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
return d;
}
-RichTextLabel::RichTextLabel() {
+RichTextLabel::RichTextLabel(const String &p_text) {
main = memnew(ItemFrame);
main->index = 0;
current = main;
@@ -4670,6 +4738,8 @@ RichTextLabel::RichTextLabel() {
vscroll->set_step(1);
vscroll->hide();
+ set_text(p_text);
+
set_clip_contents(true);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 5ed1031798..076b68a0da 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -551,6 +551,9 @@ public:
int get_paragraph_count() const;
int get_visible_paragraph_count() const;
+ float get_line_offset(int p_line);
+ float get_paragraph_offset(int p_paragraph);
+
void scroll_to_line(int p_line);
int get_line_count() const;
int get_visible_line_count() const;
@@ -598,6 +601,8 @@ public:
void set_visible_characters(int p_visible);
int get_visible_characters() const;
+ int get_character_line(int p_char);
+ int get_character_paragraph(int p_char);
int get_total_character_count() const;
int get_total_glyph_count() const;
@@ -615,7 +620,7 @@ public:
void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const override;
- RichTextLabel();
+ RichTextLabel(const String &p_text = String());
~RichTextLabel();
};
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 343056957c..e1b0e8cca8 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -218,195 +218,198 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
}
void ScrollBar::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
- Ref<Texture2D> decr, incr;
+ Ref<Texture2D> decr, incr;
- if (decr_active) {
- decr = get_theme_icon(SNAME("decrement_pressed"));
- } else if (highlight == HIGHLIGHT_DECR) {
- decr = get_theme_icon(SNAME("decrement_highlight"));
- } else {
- decr = get_theme_icon(SNAME("decrement"));
- }
+ if (decr_active) {
+ decr = get_theme_icon(SNAME("decrement_pressed"));
+ } else if (highlight == HIGHLIGHT_DECR) {
+ decr = get_theme_icon(SNAME("decrement_highlight"));
+ } else {
+ decr = get_theme_icon(SNAME("decrement"));
+ }
- if (incr_active) {
- incr = get_theme_icon(SNAME("increment_pressed"));
- } else if (highlight == HIGHLIGHT_INCR) {
- incr = get_theme_icon(SNAME("increment_highlight"));
- } else {
- incr = get_theme_icon(SNAME("increment"));
- }
+ if (incr_active) {
+ incr = get_theme_icon(SNAME("increment_pressed"));
+ } else if (highlight == HIGHLIGHT_INCR) {
+ incr = get_theme_icon(SNAME("increment_highlight"));
+ } else {
+ incr = get_theme_icon(SNAME("increment"));
+ }
- Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
+ Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
- Ref<StyleBox> grabber;
- if (drag.active) {
- grabber = get_theme_stylebox(SNAME("grabber_pressed"));
- } else if (highlight == HIGHLIGHT_RANGE) {
- grabber = get_theme_stylebox(SNAME("grabber_highlight"));
- } else {
- grabber = get_theme_stylebox(SNAME("grabber"));
- }
+ Ref<StyleBox> grabber;
+ if (drag.active) {
+ grabber = get_theme_stylebox(SNAME("grabber_pressed"));
+ } else if (highlight == HIGHLIGHT_RANGE) {
+ grabber = get_theme_stylebox(SNAME("grabber_highlight"));
+ } else {
+ grabber = get_theme_stylebox(SNAME("grabber"));
+ }
- Point2 ofs;
+ Point2 ofs;
- decr->draw(ci, Point2());
+ decr->draw(ci, Point2());
- if (orientation == HORIZONTAL) {
- ofs.x += decr->get_width();
- } else {
- ofs.y += decr->get_height();
- }
+ if (orientation == HORIZONTAL) {
+ ofs.x += decr->get_width();
+ } else {
+ ofs.y += decr->get_height();
+ }
- Size2 area = get_size();
+ Size2 area = get_size();
- if (orientation == HORIZONTAL) {
- area.width -= incr->get_width() + decr->get_width();
- } else {
- area.height -= incr->get_height() + decr->get_height();
- }
+ if (orientation == HORIZONTAL) {
+ area.width -= incr->get_width() + decr->get_width();
+ } else {
+ area.height -= incr->get_height() + decr->get_height();
+ }
- bg->draw(ci, Rect2(ofs, area));
+ bg->draw(ci, Rect2(ofs, area));
- if (orientation == HORIZONTAL) {
- ofs.width += area.width;
- } else {
- ofs.height += area.height;
- }
+ if (orientation == HORIZONTAL) {
+ ofs.width += area.width;
+ } else {
+ ofs.height += area.height;
+ }
- incr->draw(ci, ofs);
- Rect2 grabber_rect;
+ incr->draw(ci, ofs);
+ Rect2 grabber_rect;
- if (orientation == HORIZONTAL) {
- grabber_rect.size.width = get_grabber_size();
- grabber_rect.size.height = get_size().height;
- grabber_rect.position.y = 0;
- grabber_rect.position.x = get_grabber_offset() + decr->get_width() + bg->get_margin(SIDE_LEFT);
- } else {
- grabber_rect.size.width = get_size().width;
- grabber_rect.size.height = get_grabber_size();
- grabber_rect.position.y = get_grabber_offset() + decr->get_height() + bg->get_margin(SIDE_TOP);
- grabber_rect.position.x = 0;
- }
+ if (orientation == HORIZONTAL) {
+ grabber_rect.size.width = get_grabber_size();
+ grabber_rect.size.height = get_size().height;
+ grabber_rect.position.y = 0;
+ grabber_rect.position.x = get_grabber_offset() + decr->get_width() + bg->get_margin(SIDE_LEFT);
+ } else {
+ grabber_rect.size.width = get_size().width;
+ grabber_rect.size.height = get_grabber_size();
+ grabber_rect.position.y = get_grabber_offset() + decr->get_height() + bg->get_margin(SIDE_TOP);
+ grabber_rect.position.x = 0;
+ }
- grabber->draw(ci, grabber_rect);
- }
+ grabber->draw(ci, grabber_rect);
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (has_node(drag_node_path)) {
- Node *n = get_node(drag_node_path);
- drag_node = Object::cast_to<Control>(n);
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (has_node(drag_node_path)) {
+ Node *n = get_node(drag_node_path);
+ drag_node = Object::cast_to<Control>(n);
+ }
- if (drag_node) {
- drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), varray(), CONNECT_ONESHOT);
- }
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (drag_node) {
- drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
- }
+ if (drag_node) {
+ drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), varray(), CONNECT_ONESHOT);
+ }
+ } break;
- drag_node = nullptr;
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (drag_node) {
+ drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
+ drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
+ }
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- if (scrolling) {
- if (get_value() != target_scroll) {
- double target = target_scroll - get_value();
- double dist = sqrt(target * target);
- double vel = ((target / dist) * 500) * get_physics_process_delta_time();
+ drag_node = nullptr;
+ } break;
- if (Math::abs(vel) >= dist) {
- set_value(target_scroll);
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (scrolling) {
+ if (get_value() != target_scroll) {
+ double target = target_scroll - get_value();
+ double dist = sqrt(target * target);
+ double vel = ((target / dist) * 500) * get_physics_process_delta_time();
+
+ if (Math::abs(vel) >= dist) {
+ set_value(target_scroll);
+ scrolling = false;
+ set_physics_process_internal(false);
+ } else {
+ set_value(get_value() + vel);
+ }
+ } else {
scrolling = false;
set_physics_process_internal(false);
- } else {
- set_value(get_value() + vel);
}
- } else {
- scrolling = false;
- set_physics_process_internal(false);
- }
- } else if (drag_node_touching) {
- if (drag_node_touching_deaccel) {
- Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_node_speed * get_physics_process_delta_time();
+ } else if (drag_node_touching) {
+ if (drag_node_touching_deaccel) {
+ Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
+ pos += drag_node_speed * get_physics_process_delta_time();
- bool turnoff = false;
+ bool turnoff = false;
- if (orientation == HORIZONTAL) {
- if (pos.x < 0) {
- pos.x = 0;
- turnoff = true;
- }
+ if (orientation == HORIZONTAL) {
+ if (pos.x < 0) {
+ pos.x = 0;
+ turnoff = true;
+ }
- if (pos.x > (get_max() - get_page())) {
- pos.x = get_max() - get_page();
- turnoff = true;
- }
+ if (pos.x > (get_max() - get_page())) {
+ pos.x = get_max() - get_page();
+ turnoff = true;
+ }
- set_value(pos.x);
+ set_value(pos.x);
- float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
- float val_x = Math::abs(drag_node_speed.x);
- val_x -= 1000 * get_physics_process_delta_time();
+ float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
+ float val_x = Math::abs(drag_node_speed.x);
+ val_x -= 1000 * get_physics_process_delta_time();
- if (val_x < 0) {
- turnoff = true;
- }
+ if (val_x < 0) {
+ turnoff = true;
+ }
- drag_node_speed.x = sgn_x * val_x;
+ drag_node_speed.x = sgn_x * val_x;
- } else {
- if (pos.y < 0) {
- pos.y = 0;
- turnoff = true;
- }
+ } else {
+ if (pos.y < 0) {
+ pos.y = 0;
+ turnoff = true;
+ }
- if (pos.y > (get_max() - get_page())) {
- pos.y = get_max() - get_page();
- turnoff = true;
- }
+ if (pos.y > (get_max() - get_page())) {
+ pos.y = get_max() - get_page();
+ turnoff = true;
+ }
- set_value(pos.y);
+ set_value(pos.y);
- float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
- float val_y = Math::abs(drag_node_speed.y);
- val_y -= 1000 * get_physics_process_delta_time();
+ float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
+ float val_y = Math::abs(drag_node_speed.y);
+ val_y -= 1000 * get_physics_process_delta_time();
- if (val_y < 0) {
- turnoff = true;
+ if (val_y < 0) {
+ turnoff = true;
+ }
+ drag_node_speed.y = sgn_y * val_y;
}
- drag_node_speed.y = sgn_y * val_y;
- }
- if (turnoff) {
- set_physics_process_internal(false);
- drag_node_touching = false;
- drag_node_touching_deaccel = false;
- }
+ if (turnoff) {
+ set_physics_process_internal(false);
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
+ }
- } else {
- if (time_since_motion == 0 || time_since_motion > 0.1) {
- Vector2 diff = drag_node_accum - last_drag_node_accum;
- last_drag_node_accum = drag_node_accum;
- drag_node_speed = diff / get_physics_process_delta_time();
- }
+ } else {
+ if (time_since_motion == 0 || time_since_motion > 0.1) {
+ Vector2 diff = drag_node_accum - last_drag_node_accum;
+ last_drag_node_accum = drag_node_accum;
+ drag_node_speed = diff / get_physics_process_delta_time();
+ }
- time_since_motion += get_physics_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
+ }
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- highlight = HIGHLIGHT_NONE;
- update();
+ case NOTIFICATION_MOUSE_EXIT: {
+ highlight = HIGHLIGHT_NONE;
+ update();
+ } break;
}
}
@@ -423,11 +426,6 @@ double ScrollBar::get_grabber_size() const {
}
float page = (get_page() > 0) ? get_page() : 0;
- /*
- if (grabber_range < get_step())
- grabber_range=get_step();
- */
-
double area_size = get_area_size();
double grabber_size = page / range * area_size;
return grabber_size + get_grabber_min_size();
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 7e69fa09e7..b3cf2cbf7e 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -316,97 +316,102 @@ void ScrollContainer::_update_dimensions() {
}
void ScrollContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- _updating_scrollbars = true;
- call_deferred(SNAME("_update_scrollbar_position"));
- };
-
- if (p_what == NOTIFICATION_READY) {
- Viewport *viewport = get_viewport();
- ERR_FAIL_COND(!viewport);
- viewport->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed));
- _update_dimensions();
- }
-
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- _update_dimensions();
- };
-
- if (p_what == NOTIFICATION_DRAW) {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- draw_style_box(sb, Rect2(Vector2(), get_size()));
-
- update_scrollbars();
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- if (drag_touching) {
- if (drag_touching_deaccel) {
- Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
- pos += drag_speed * get_physics_process_delta_time();
-
- bool turnoff_h = false;
- bool turnoff_v = false;
-
- if (pos.x < 0) {
- pos.x = 0;
- turnoff_h = true;
- }
- if (pos.x > (h_scroll->get_max() - h_scroll->get_page())) {
- pos.x = h_scroll->get_max() - h_scroll->get_page();
- turnoff_h = true;
- }
-
- if (pos.y < 0) {
- pos.y = 0;
- turnoff_v = true;
- }
- if (pos.y > (v_scroll->get_max() - v_scroll->get_page())) {
- pos.y = v_scroll->get_max() - v_scroll->get_page();
- turnoff_v = true;
- }
-
- if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
- h_scroll->set_value(pos.x);
- }
- if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
- v_scroll->set_value(pos.y);
- }
-
- float sgn_x = drag_speed.x < 0 ? -1 : 1;
- float val_x = Math::abs(drag_speed.x);
- val_x -= 1000 * get_physics_process_delta_time();
-
- if (val_x < 0) {
- turnoff_h = true;
- }
-
- float sgn_y = drag_speed.y < 0 ? -1 : 1;
- float val_y = Math::abs(drag_speed.y);
- val_y -= 1000 * get_physics_process_delta_time();
-
- if (val_y < 0) {
- turnoff_v = true;
- }
-
- drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ _updating_scrollbars = true;
+ call_deferred(SNAME("_update_scrollbar_position"));
+ } break;
+
+ case NOTIFICATION_READY: {
+ Viewport *viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+ viewport->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed));
+ _update_dimensions();
+ } break;
+
+ case NOTIFICATION_SORT_CHILDREN: {
+ _update_dimensions();
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
+ draw_style_box(sb, Rect2(Vector2(), get_size()));
+
+ update_scrollbars();
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (drag_touching) {
+ if (drag_touching_deaccel) {
+ Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
+ pos += drag_speed * get_physics_process_delta_time();
+
+ bool turnoff_h = false;
+ bool turnoff_v = false;
+
+ if (pos.x < 0) {
+ pos.x = 0;
+ turnoff_h = true;
+ }
+ if (pos.x > (h_scroll->get_max() - h_scroll->get_page())) {
+ pos.x = h_scroll->get_max() - h_scroll->get_page();
+ turnoff_h = true;
+ }
+
+ if (pos.y < 0) {
+ pos.y = 0;
+ turnoff_v = true;
+ }
+ if (pos.y > (v_scroll->get_max() - v_scroll->get_page())) {
+ pos.y = v_scroll->get_max() - v_scroll->get_page();
+ turnoff_v = true;
+ }
+
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
+ h_scroll->set_value(pos.x);
+ }
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
+ v_scroll->set_value(pos.y);
+ }
+
+ float sgn_x = drag_speed.x < 0 ? -1 : 1;
+ float val_x = Math::abs(drag_speed.x);
+ val_x -= 1000 * get_physics_process_delta_time();
+
+ if (val_x < 0) {
+ turnoff_h = true;
+ }
+
+ float sgn_y = drag_speed.y < 0 ? -1 : 1;
+ float val_y = Math::abs(drag_speed.y);
+ val_y -= 1000 * get_physics_process_delta_time();
+
+ if (val_y < 0) {
+ turnoff_v = true;
+ }
+
+ drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
+
+ if (turnoff_h && turnoff_v) {
+ _cancel_drag();
+ }
- if (turnoff_h && turnoff_v) {
- _cancel_drag();
- }
+ } else {
+ if (time_since_motion == 0 || time_since_motion > 0.1) {
+ Vector2 diff = drag_accum - last_drag_accum;
+ last_drag_accum = drag_accum;
+ drag_speed = diff / get_physics_process_delta_time();
+ }
- } else {
- if (time_since_motion == 0 || time_since_motion > 0.1) {
- Vector2 diff = drag_accum - last_drag_accum;
- last_drag_accum = drag_accum;
- drag_speed = diff / get_physics_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
-
- time_since_motion += get_physics_process_delta_time();
}
- }
+ } break;
}
-};
+}
void ScrollContainer::update_scrollbars() {
Size2 size = get_size();
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 9c19eb54dc..e3400d9c8f 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -52,7 +52,6 @@ void Separator::_notification(int p_what) {
} else {
style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
}
-
} break;
}
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 1d459d589f..4b680f72cf 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "slider.h"
+
#include "core/os/keyboard.h"
Size2 Slider::get_minimum_size() const {
@@ -150,19 +151,23 @@ void Slider::_notification(int p_what) {
update_minimum_size();
update();
} break;
+
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside = true;
update();
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
update();
} break;
- case NOTIFICATION_VISIBILITY_CHANGED: // fallthrough
+
+ case NOTIFICATION_VISIBILITY_CHANGED:
case NOTIFICATION_EXIT_TREE: {
mouse_inside = false;
grab.active = false;
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2i size = get_size();
@@ -209,7 +214,6 @@ void Slider::_notification(int p_what) {
}
grabber->draw(ci, Point2i(ratio * areasize, size.height / 2 - grabber->get_size().height / 2));
}
-
} break;
}
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 19d47ea492..e50d7e765c 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -39,7 +39,7 @@ Size2 SpinBox::get_minimum_size() const {
return ms;
}
-void SpinBox::_value_changed(double) {
+void SpinBox::_value_changed(double p_value) {
String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step())));
if (!prefix.is_empty()) {
value = prefix + " " + value;
@@ -48,6 +48,7 @@ void SpinBox::_value_changed(double) {
value += " " + suffix;
}
line_edit->set_text(value);
+ Range::_value_changed(p_value);
}
void SpinBox::_text_submitted(const String &p_string) {
@@ -196,34 +197,44 @@ inline void SpinBox::_adjust_width_for_icon(const Ref<Texture2D> &icon) {
}
void SpinBox::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture2D> updown = get_theme_icon(SNAME("updown"));
-
- _adjust_width_for_icon(updown);
-
- RID ci = get_canvas_item();
- Size2i size = get_size();
-
- if (is_layout_rtl()) {
- updown->draw(ci, Point2i(0, (size.height - updown->get_height()) / 2));
- } else {
- updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2));
- }
-
- } else if (p_what == NOTIFICATION_FOCUS_EXIT) {
- //_value_changed(0);
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- _adjust_width_for_icon(get_theme_icon(SNAME("updown")));
- _value_changed(0);
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
- _release_mouse();
- } else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- _value_changed(0);
- } else if (p_what == NOTIFICATION_THEME_CHANGED) {
- call_deferred(SNAME("update_minimum_size"));
- get_line_edit()->call_deferred(SNAME("update_minimum_size"));
- } else if (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- update();
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Ref<Texture2D> updown = get_theme_icon(SNAME("updown"));
+
+ _adjust_width_for_icon(updown);
+
+ RID ci = get_canvas_item();
+ Size2i size = get_size();
+
+ if (is_layout_rtl()) {
+ updown->draw(ci, Point2i(0, (size.height - updown->get_height()) / 2));
+ } else {
+ updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2));
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ _adjust_width_for_icon(get_theme_icon(SNAME("updown")));
+ _value_changed(0);
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _release_mouse();
+ } break;
+
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ _value_changed(0);
+ update();
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ call_deferred(SNAME("update_minimum_size"));
+ get_line_edit()->call_deferred(SNAME("update_minimum_size"));
+ } break;
+
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ update();
+ } break;
}
}
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 0691a4b48d..a15e3fe5f5 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -47,7 +47,7 @@ class SpinBox : public Range {
void _release_mouse();
void _text_submitted(const String &p_string);
- virtual void _value_changed(double) override;
+ virtual void _value_changed(double p_value) override;
void _text_changed(const String &p_string);
String prefix;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index b56326088d..6845d46721 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -168,15 +168,18 @@ void SplitContainer::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
queue_sort();
} break;
+
case NOTIFICATION_SORT_CHILDREN: {
_resort();
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
if (get_theme_constant(SNAME("autohide"))) {
update();
}
} break;
+
case NOTIFICATION_DRAW: {
if (!_getch(0) || !_getch(1)) {
return;
@@ -200,6 +203,7 @@ void SplitContainer::_notification(int p_what) {
draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
}
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index b8baefc307..c66e145bc4 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -100,51 +100,72 @@ Vector<int> SubViewportContainer::get_allowed_size_flags_vertical() const {
}
void SubViewportContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_RESIZED) {
- if (!stretch) {
- return;
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
- if (!c) {
- continue;
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ if (!stretch) {
+ return;
}
- c->set_size(get_size() / shrink);
- }
- }
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
+ }
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- for (int i = 0; i < get_child_count(); i++) {
- SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
- if (!c) {
- continue;
+ c->set_size(get_size() / shrink);
}
-
- if (is_visible_in_tree()) {
- c->set_update_mode(SubViewport::UPDATE_ALWAYS);
- } else {
- c->set_update_mode(SubViewport::UPDATE_DISABLED);
+ } break;
+
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
+ }
+
+ if (is_visible_in_tree()) {
+ c->set_update_mode(SubViewport::UPDATE_ALWAYS);
+ } else {
+ c->set_update_mode(SubViewport::UPDATE_DISABLED);
+ }
+
+ c->set_handle_input_locally(false); //do not handle input locally here
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
+ }
+
+ if (stretch) {
+ draw_texture_rect(c->get_texture(), Rect2(Vector2(), get_size()));
+ } else {
+ draw_texture_rect(c->get_texture(), Rect2(Vector2(), c->get_size()));
+ }
}
+ } break;
- c->set_handle_input_locally(false); //do not handle input locally here
- }
- }
+ case NOTIFICATION_MOUSE_ENTER: {
+ _notify_viewports(NOTIFICATION_VP_MOUSE_ENTER);
+ } break;
- if (p_what == NOTIFICATION_DRAW) {
- for (int i = 0; i < get_child_count(); i++) {
- SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
- if (!c) {
- continue;
- }
+ case NOTIFICATION_MOUSE_EXIT: {
+ _notify_viewports(NOTIFICATION_VP_MOUSE_EXIT);
+ } break;
+ }
+}
- if (stretch) {
- draw_texture_rect(c->get_texture(), Rect2(Vector2(), get_size()));
- } else {
- draw_texture_rect(c->get_texture(), Rect2(Vector2(), c->get_size()));
- }
+void SubViewportContainer::_notify_viewports(int p_notification) {
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
}
+ c->notification(p_notification);
}
}
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 3138a6144c..f52f01e4e2 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -38,6 +38,7 @@ class SubViewportContainer : public Container {
bool stretch = false;
int shrink = 1;
+ void _notify_viewports(int p_notification);
protected:
void _notification(int p_what);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index b1baacd887..af314b9545 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -32,7 +32,6 @@
#include "core/object/message_queue.h"
#include "core/string/translation.h"
-
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
@@ -72,7 +71,7 @@ Size2 TabBar::get_minimum_size() const {
Ref<Texture2D> tex = tabs[i].icon;
if (tex.is_valid()) {
- ms.height = MAX(ms.height, tex->get_size().height);
+ ms.height = MAX(ms.height, tex->get_size().height + y_margin);
ms.width += tex->get_size().width + hseparation;
}
@@ -92,13 +91,13 @@ Size2 TabBar::get_minimum_size() const {
ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
}
- ms.height = MAX(rb->get_height() + style->get_minimum_size().height, ms.height);
+ ms.height = MAX(ms.height, rb->get_height() + y_margin);
}
if (close_visible) {
ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation;
- ms.height = MAX(close->get_height() + style->get_minimum_size().height, ms.height);
+ ms.height = MAX(ms.height, close->get_height() + y_margin);
}
if (ms.width - ofs > style->get_minimum_size().width) {
@@ -313,6 +312,7 @@ void TabBar::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
update();
} break;
+
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
for (int i = 0; i < tabs.size(); ++i) {
@@ -332,6 +332,7 @@ void TabBar::_notification(int p_what) {
ensure_tab_visible(current);
}
} break;
+
case NOTIFICATION_DRAW: {
if (tabs.is_empty()) {
return;
@@ -524,13 +525,14 @@ void TabBar::set_tab_count(int p_count) {
offset = MIN(offset, p_count - 1);
max_drawn_tab = MIN(max_drawn_tab, p_count - 1);
current = MIN(current, p_count - 1);
- }
- _update_cache();
- _ensure_no_over_offset();
- if (scroll_to_selected) {
- ensure_tab_visible(current);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
}
+
update();
update_minimum_size();
notify_property_list_changed();
@@ -550,10 +552,6 @@ void TabBar::set_current_tab(int p_current) {
emit_signal(SNAME("tab_selected"), current);
return;
}
- // Triggered by dragging a tab from another TabBar to the selected index, to ensure that tab_changed is emitted.
- if (previous == -1) {
- previous = current;
- }
emit_signal(SNAME("tab_selected"), current);
@@ -829,78 +827,52 @@ void TabBar::_update_cache() {
int limit_minus_buttons = limit - incr->get_width() - decr->get_width();
int w = 0;
- int mw = 0;
- int size_fixed = 0;
- int count_resize = 0;
+
+ max_drawn_tab = tabs.size() - 1;
for (int i = 0; i < tabs.size(); i++) {
- tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x);
tabs.write[i].text_buf->set_width(-1);
-
- tabs.write[i].ofs_cache = 0;
+ tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x);
tabs.write[i].size_cache = get_tab_width(i);
- if (!tabs[i].hidden) {
- mw += tabs[i].size_cache;
+ if (max_width > 0 && tabs[i].size_cache > max_width) {
+ int size_textless = tabs[i].size_cache - tabs[i].size_text;
+ int mw = MAX(size_textless, max_width);
- if (tabs[i].size_cache <= min_width || i == current) {
- size_fixed += tabs[i].size_cache;
- } else {
- count_resize++;
- }
+ tabs.write[i].size_text = MAX(mw - size_textless, 1);
+ tabs.write[i].text_buf->set_width(tabs[i].size_text);
+ tabs.write[i].size_cache = size_textless + tabs[i].size_text;
}
- }
-
- int m_width = min_width;
- if (count_resize > 0) {
- m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width);
- }
-
- for (int i = offset; i < tabs.size(); i++) {
- if (tabs[i].hidden) {
- tabs.write[i].ofs_cache = w;
- max_drawn_tab = i;
+ if (i < offset || i > max_drawn_tab) {
+ tabs.write[i].ofs_cache = 0;
continue;
}
- int lsize = tabs[i].size_cache;
- int slen = tabs[i].size_text;
+ tabs.write[i].ofs_cache = w;
- // FIXME: This is completely broken.
- if (min_width > 0 && (mw > limit || (offset > 0 && mw > limit_minus_buttons)) && i != current && lsize > m_width) {
- slen = MAX(m_width - tabs[i].size_cache + tabs[i].size_text, 1);
- lsize = m_width;
+ if (tabs[i].hidden) {
+ continue;
}
- tabs.write[i].ofs_cache = w;
- tabs.write[i].size_cache = lsize;
- tabs.write[i].size_text = slen;
- tabs.write[i].text_buf->set_width(slen);
-
- w += lsize;
- max_drawn_tab = i;
+ w += tabs[i].size_cache;
// Check if all tabs would fit inside the area.
if (clip_tabs && i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) {
tabs.write[i].ofs_cache = 0;
- tabs.write[i].text_buf->set_width(-1);
w -= tabs[i].size_cache;
- max_drawn_tab--;
+ max_drawn_tab = i - 1;
while (w > limit_minus_buttons && max_drawn_tab > offset) {
tabs.write[max_drawn_tab].ofs_cache = 0;
if (!tabs[max_drawn_tab].hidden) {
- tabs.write[max_drawn_tab].text_buf->set_width(-1);
w -= tabs[max_drawn_tab].size_cache;
}
max_drawn_tab--;
}
-
- break;
}
}
@@ -940,28 +912,34 @@ void TabBar::_on_mouse_exited() {
void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
Tab t;
t.text = p_str;
- t.xl_text = atr(p_str);
t.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- t.text_buf->add_string(t.xl_text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
t.icon = p_icon;
tabs.push_back(t);
+ _shape(tabs.size() - 1);
_update_cache();
if (scroll_to_selected) {
ensure_tab_visible(current);
}
update();
update_minimum_size();
+
+ if (tabs.size() == 1 && is_inside_tree()) {
+ emit_signal(SNAME("tab_changed"), 0);
+ }
}
void TabBar::clear_tabs() {
+ if (tabs.is_empty()) {
+ return;
+ }
+
tabs.clear();
offset = 0;
max_drawn_tab = 0;
current = 0;
previous = 0;
- _update_cache();
update();
update_minimum_size();
notify_property_list_changed();
@@ -970,35 +948,43 @@ void TabBar::clear_tabs() {
void TabBar::remove_tab(int p_idx) {
ERR_FAIL_INDEX(p_idx, tabs.size());
tabs.remove_at(p_idx);
- if (current >= p_idx) {
+
+ bool is_tab_changing = current == p_idx && !tabs.is_empty();
+
+ if (current >= p_idx && current > 0) {
current--;
}
- if (current < 0) {
- current = 0;
+ if (tabs.is_empty()) {
+ offset = 0;
+ max_drawn_tab = 0;
previous = 0;
- }
- if (current >= tabs.size()) {
- current = tabs.size() - 1;
- }
+ } else {
+ offset = MIN(offset, tabs.size() - 1);
+ max_drawn_tab = MIN(max_drawn_tab, tabs.size() - 1);
- _update_cache();
- _ensure_no_over_offset();
- if (scroll_to_selected && !tabs.is_empty()) {
- ensure_tab_visible(current);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
}
+
update();
update_minimum_size();
notify_property_list_changed();
+
+ if (is_tab_changing && is_inside_tree()) {
+ emit_signal(SNAME("tab_changed"), current);
+ }
}
Variant TabBar::get_drag_data(const Point2 &p_point) {
if (!drag_to_rearrange_enabled) {
- return Variant();
+ return Control::get_drag_data(p_point); // Allow stuff like TabContainer to override it.
}
int tab_over = get_tab_idx_at_point(p_point);
-
if (tab_over < 0) {
return Variant();
}
@@ -1021,12 +1007,13 @@ Variant TabBar::get_drag_data(const Point2 &p_point) {
drag_data["type"] = "tab_element";
drag_data["tab_element"] = tab_over;
drag_data["from_path"] = get_path();
+
return drag_data;
}
bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
if (!drag_to_rearrange_enabled) {
- return false;
+ return Control::can_drop_data(p_point, p_data); // Allow stuff like TabContainer to override it.
}
Dictionary d = p_data;
@@ -1048,16 +1035,16 @@ bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
}
}
}
+
return false;
}
void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
if (!drag_to_rearrange_enabled) {
+ Control::drop_data(p_point, p_data); // Allow stuff like TabContainer to override it.
return;
}
- int hover_now = get_tab_idx_at_point(p_point);
-
Dictionary d = p_data;
if (!d.has("type")) {
return;
@@ -1065,6 +1052,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
if (String(d["type"]) == "tab_element") {
int tab_from_id = d["tab_element"];
+ int hover_now = get_tab_idx_at_point(p_point);
NodePath from_path = d["from_path"];
NodePath to_path = get_path();
@@ -1092,15 +1080,25 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now = get_tab_count();
}
- // Workaround to ensure that tab_changed is emitted.
- if (current == hover_now) {
- current = -1;
+ from_tabs->remove_tab(tab_from_id);
+ tabs.insert(hover_now, moving_tab);
+
+ if (tabs.size() > 1) {
+ if (current >= hover_now) {
+ current++;
+ }
+ if (previous >= hover_now) {
+ previous++;
+ }
}
- tabs.insert(hover_now, moving_tab);
- from_tabs->remove_tab(tab_from_id);
set_current_tab(hover_now);
update_minimum_size();
+
+ if (tabs.size() == 1) {
+ emit_signal(SNAME("tab_selected"), 0);
+ emit_signal(SNAME("tab_changed"), 0);
+ }
}
}
}
@@ -1153,17 +1151,33 @@ bool TabBar::get_clip_tabs() const {
return clip_tabs;
}
-void TabBar::move_tab(int from, int to) {
- if (from == to) {
+void TabBar::move_tab(int p_from, int p_to) {
+ if (p_from == p_to) {
return;
}
- ERR_FAIL_INDEX(from, tabs.size());
- ERR_FAIL_INDEX(to, tabs.size());
+ ERR_FAIL_INDEX(p_from, tabs.size());
+ ERR_FAIL_INDEX(p_to, tabs.size());
+
+ Tab tab_from = tabs[p_from];
+ tabs.remove_at(p_from);
+ tabs.insert(p_to, tab_from);
- Tab tab_from = tabs[from];
- tabs.remove_at(from);
- tabs.insert(to, tab_from);
+ if (current == p_from) {
+ current = p_to;
+ } else if (current > p_from && current <= p_to) {
+ current--;
+ } else if (current < p_from && current >= p_to) {
+ current++;
+ }
+
+ if (previous == p_from) {
+ previous = p_to;
+ } else if (previous > p_from && previous >= p_to) {
+ previous--;
+ } else if (previous < p_from && previous <= p_to) {
+ previous++;
+ }
_update_cache();
_ensure_no_over_offset();
@@ -1338,8 +1352,21 @@ TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const {
return cb_displaypolicy;
}
-void TabBar::set_min_width(int p_width) {
- min_width = p_width;
+void TabBar::set_max_tab_width(int p_width) {
+ ERR_FAIL_COND(p_width < 0);
+ max_width = p_width;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
+ update();
+ update_minimum_size();
+}
+
+int TabBar::get_max_tab_width() const {
+ return max_width;
}
void TabBar::set_scrolling_enabled(bool p_enabled) {
@@ -1462,6 +1489,7 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabBar::is_tab_hidden);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
+ ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabBar::get_tab_idx_at_point);
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment);
ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabBar::get_tab_alignment);
ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs);
@@ -1473,6 +1501,8 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &TabBar::move_tab);
ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &TabBar::set_tab_close_display_policy);
ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &TabBar::get_tab_close_display_policy);
+ ClassDB::bind_method(D_METHOD("set_max_tab_width", "width"), &TabBar::set_max_tab_width);
+ ClassDB::bind_method(D_METHOD("get_max_tab_width"), &TabBar::get_max_tab_width);
ClassDB::bind_method(D_METHOD("set_scrolling_enabled", "enabled"), &TabBar::set_scrolling_enabled);
ClassDB::bind_method(D_METHOD("get_scrolling_enabled"), &TabBar::get_scrolling_enabled);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabBar::set_drag_to_rearrange_enabled);
@@ -1497,8 +1527,10 @@ void TabBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_tab_width", PROPERTY_HINT_RANGE, "0,99999,1"), "set_max_tab_width", "get_max_tab_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_rearrange_group"), "set_tabs_rearrange_group", "get_tabs_rearrange_group");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_to_selected"), "set_scroll_to_selected", "get_scroll_to_selected");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index b428538570..0f2184aca7 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -98,7 +98,7 @@ private:
CloseButtonDisplayPolicy cb_displaypolicy = CLOSE_BUTTON_SHOW_NEVER;
int hover = -1; // Hovered tab.
- int min_width = 0;
+ int max_width = 0;
bool scrolling_enabled = true;
bool drag_to_rearrange_enabled = false;
bool scroll_to_selected = true;
@@ -126,7 +126,6 @@ protected:
Variant get_drag_data(const Point2 &p_point) override;
bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
void drop_data(const Point2 &p_point, const Variant &p_data) override;
- int get_tab_idx_at_point(const Point2 &p_point) const;
public:
void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>());
@@ -156,13 +155,15 @@ public:
void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_tab_button_icon(int p_tab) const;
+ int get_tab_idx_at_point(const Point2 &p_point) const;
+
void set_tab_alignment(AlignmentMode p_alignment);
AlignmentMode get_tab_alignment() const;
void set_clip_tabs(bool p_clip_tabs);
bool get_clip_tabs() const;
- void move_tab(int from, int to);
+ void move_tab(int p_from, int p_to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
CloseButtonDisplayPolicy get_tab_close_display_policy() const;
@@ -197,7 +198,9 @@ public:
bool get_select_with_rmb() const;
void ensure_tab_visible(int p_idx);
- void set_min_width(int p_width);
+
+ void set_max_tab_width(int p_width);
+ int get_max_tab_width() const;
Rect2 get_tab_rect(int p_tab) const;
Size2 get_minimum_size() const override;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 4bd3686e7c..ee61c862b7 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -30,45 +30,17 @@
#include "tab_container.h"
-#include "core/object/message_queue.h"
-#include "core/string/translation.h"
-
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
int TabContainer::_get_top_margin() const {
- if (!tabs_visible) {
- return 0;
- }
-
- // Respect the minimum tab height.
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
-
- int tab_height = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
-
- // Font height or higher icon wins.
- int content_height = 0;
-
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- content_height = MAX(content_height, text_buf[i]->get_size().y);
-
- Control *c = tabs[i];
- if (!c->has_meta("_tab_icon")) {
- continue;
- }
-
- Ref<Texture2D> tex = c->get_meta("_tab_icon");
- if (!tex.is_valid()) {
- continue;
- }
- content_height = MAX(content_height, tex->get_size().height);
+ int height = 0;
+ if (tabs_visible && get_tab_count() > 0) {
+ height = tab_bar->get_minimum_size().height;
}
- return tab_height + content_height;
+ return height;
}
void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
@@ -114,77 +86,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
-
- // Do not activate tabs when tabs is empty.
- if (get_tab_count() == 0) {
- return;
- }
-
- Vector<Control *> tabs = _get_tabs();
-
- // Handle navigation buttons.
- if (buttons_visible_cache) {
- int popup_ofs = 0;
- if (popup) {
- popup_ofs = menu->get_width();
- }
-
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- if (is_layout_rtl()) {
- if (pos.x < popup_ofs + decrement->get_width()) {
- if (last_tab_cache < tabs.size() - 1) {
- first_tab_cache += 1;
- update();
- }
- return;
- } else if (pos.x < popup_ofs + increment->get_width() + decrement->get_width()) {
- if (first_tab_cache > 0) {
- first_tab_cache -= 1;
- update();
- }
- return;
- }
- } else {
- if (pos.x > size.width - increment->get_width() - popup_ofs && pos.x) {
- if (last_tab_cache < tabs.size() - 1) {
- first_tab_cache += 1;
- update();
- }
- return;
- } else if (pos.x > size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
- if (first_tab_cache > 0) {
- first_tab_cache -= 1;
- update();
- }
- return;
- }
- }
- }
-
- // Activate the clicked tab.
- if (is_layout_rtl()) {
- pos.x = size.width - pos.x;
- }
-
- if (pos.x < tabs_ofs_cache) {
- return;
- }
-
- pos.x -= tabs_ofs_cache;
- for (int i = first_tab_cache; i <= last_tab_cache; i++) {
- if (get_tab_hidden(i)) {
- continue;
- }
- int tab_width = _get_tab_width(i);
- if (pos.x < tab_width) {
- if (!get_tab_disabled(i)) {
- set_current_tab(i);
- }
- break;
- }
- pos.x -= tab_width;
- }
}
Ref<InputEventMouseMotion> mm = p_event;
@@ -195,9 +96,8 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
// Mouse must be on tabs in the tab header area.
if (pos.y > _get_top_margin()) {
- if (menu_hovered || highlight_arrow > -1) {
+ if (menu_hovered) {
menu_hovered = false;
- highlight_arrow = -1;
update();
}
return;
@@ -209,7 +109,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x <= menu->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- highlight_arrow = -1;
update();
return;
}
@@ -221,7 +120,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x >= size.width - menu->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- highlight_arrow = -1;
update();
return;
}
@@ -235,101 +133,26 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
-
- // Do not activate tabs when tabs is empty.
- if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) {
- highlight_arrow = -1;
- update();
- return;
- }
-
- int popup_ofs = 0;
- if (popup) {
- popup_ofs = menu->get_width();
- }
-
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
-
- if (is_layout_rtl()) {
- if (pos.x <= popup_ofs + decrement->get_width()) {
- if (highlight_arrow != 1) {
- highlight_arrow = 1;
- update();
- }
- } else if (pos.x <= popup_ofs + increment->get_width() + decrement->get_width()) {
- if (highlight_arrow != 0) {
- highlight_arrow = 0;
- update();
- }
- } else if (highlight_arrow > -1) {
- highlight_arrow = -1;
- update();
- }
- } else {
- if (pos.x >= size.width - increment->get_width() - popup_ofs) {
- if (highlight_arrow != 1) {
- highlight_arrow = 1;
- update();
- }
- } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
- if (highlight_arrow != 0) {
- highlight_arrow = 0;
- update();
- }
- } else if (highlight_arrow > -1) {
- highlight_arrow = -1;
- update();
- }
- }
}
}
void TabContainer::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_RESIZED: {
- Vector<Control *> tabs = _get_tabs();
- int side_margin = get_theme_constant(SNAME("side_margin"));
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- int header_width = get_size().width - side_margin * 2;
-
- // Find the width of the header area.
- Popup *popup = get_popup();
- if (popup) {
- header_width -= menu->get_width();
- }
- if (buttons_visible_cache) {
- header_width -= increment->get_width() + decrement->get_width();
- }
- if (popup || buttons_visible_cache) {
- header_width += side_margin;
+ case NOTIFICATION_ENTER_TREE: {
+ // If some nodes happen to be renamed outside the tree, the tab names need to be updated manually.
+ if (get_tab_count() > 0) {
+ _refresh_tab_names();
}
+ } break;
- // Find the width of all tabs after first_tab_cache.
- int all_tabs_width = 0;
- for (int i = first_tab_cache; i < tabs.size(); i++) {
- int tab_width = _get_tab_width(i);
- all_tabs_width += tab_width;
- }
-
- // Check if tabs before first_tab_cache would fit into the header area.
- for (int i = first_tab_cache - 1; i >= 0; i--) {
- int tab_width = _get_tab_width(i);
-
- if (all_tabs_width + tab_width > header_width) {
- break;
- }
-
- all_tabs_width += tab_width;
- first_tab_cache--;
- }
+ case NOTIFICATION_READY:
+ case NOTIFICATION_RESIZED: {
+ _update_margins();
} break;
+
case NOTIFICATION_DRAW: {
RID canvas = get_canvas_item();
Size2 size = get_size();
- bool rtl = is_layout_rtl();
// Draw only the tab area if the header is hidden.
Ref<StyleBox> panel = get_theme_stylebox(SNAME("panel"));
@@ -338,480 +161,171 @@ void TabContainer::_notification(int p_what) {
return;
}
- Vector<Control *> tabs = _get_tabs();
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> increment_hl = get_theme_icon(SNAME("increment_highlight"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> decrement_hl = get_theme_icon(SNAME("decrement_highlight"));
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
- Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- int side_margin = get_theme_constant(SNAME("side_margin"));
-
- // Find out start and width of the header area.
- int header_x = side_margin;
- int header_width = size.width - side_margin * 2;
int header_height = _get_top_margin();
- Popup *popup = get_popup();
- if (popup) {
- header_width -= menu->get_width();
- }
-
- // Check if all tabs would fit into the header area.
- int all_tabs_width = 0;
- for (int i = 0; i < tabs.size(); i++) {
- if (get_tab_hidden(i)) {
- continue;
- }
- int tab_width = _get_tab_width(i);
- all_tabs_width += tab_width;
-
- if (all_tabs_width > header_width) {
- // Not all tabs are visible at the same time - reserve space for navigation buttons.
- buttons_visible_cache = true;
- header_width -= decrement->get_width() + increment->get_width();
- break;
- } else {
- buttons_visible_cache = false;
- }
- }
- // With buttons, a right side margin does not need to be respected.
- if (popup || buttons_visible_cache) {
- header_width += side_margin;
- }
-
- if (!buttons_visible_cache) {
- first_tab_cache = 0;
- }
- // Go through the visible tabs to find the width they occupy.
- all_tabs_width = 0;
- Vector<int> tab_widths;
- for (int i = first_tab_cache; i < tabs.size(); i++) {
- if (get_tab_hidden(i)) {
- tab_widths.push_back(0);
- continue;
- }
- int tab_width = _get_tab_width(i);
- if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0) {
- break;
- }
- all_tabs_width += tab_width;
- tab_widths.push_back(tab_width);
- }
+ panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- // Find the offset at which to draw tabs, according to the alignment.
- switch (alignment) {
- case ALIGNMENT_LEFT:
- tabs_ofs_cache = header_x;
- break;
- case ALIGNMENT_CENTER:
- tabs_ofs_cache = header_x + (header_width / 2) - (all_tabs_width / 2);
- break;
- case ALIGNMENT_RIGHT:
- tabs_ofs_cache = header_x + header_width - all_tabs_width;
- break;
- }
-
- if (all_tabs_in_front) {
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- }
-
- // Draw unselected tabs in back
- int x = 0;
- int x_current = 0;
- int index = 0;
- for (int i = 0; i < tab_widths.size(); i++) {
- index = i + first_tab_cache;
- if (get_tab_hidden(index)) {
- continue;
- }
-
- int tab_width = tab_widths[i];
- if (index == current) {
- x_current = x;
- } else if (get_tab_disabled(index)) {
- if (rtl) {
- _draw_tab(tab_disabled, font_disabled_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
- } else {
- _draw_tab(tab_disabled, font_disabled_color, index, tabs_ofs_cache + x);
- }
- } else {
- if (rtl) {
- _draw_tab(tab_unselected, font_unselected_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
- } else {
- _draw_tab(tab_unselected, font_unselected_color, index, tabs_ofs_cache + x);
- }
- }
+ // Draw the popup menu.
+ if (get_popup()) {
+ Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
+ Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
- x += tab_width;
- last_tab_cache = index;
- }
+ int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width();
- if (!all_tabs_in_front) {
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- }
-
- // Draw selected tab in front. Only draw selected tab when it's in visible range.
- if (tabs.size() > 0 && current - first_tab_cache < tab_widths.size() && current >= first_tab_cache) {
- Ref<StyleBox> current_style_box = get_tab_disabled(current) ? tab_disabled : tab_selected;
- if (rtl) {
- _draw_tab(current_style_box, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]);
- } else {
- _draw_tab(current_style_box, font_selected_color, current, tabs_ofs_cache + x_current);
- }
- }
-
- // Draw the popup menu.
- if (rtl) {
- x = 0;
- } else {
- x = get_size().width;
- }
- if (popup) {
- if (!rtl) {
- x -= menu->get_width();
- }
if (menu_hovered) {
menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2));
} else {
menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2));
}
- if (rtl) {
- x += menu->get_width();
- }
- }
-
- // Draw the navigation buttons.
- if (buttons_visible_cache) {
- if (rtl) {
- if (last_tab_cache < tabs.size() - 1) {
- draw_texture(highlight_arrow == 1 ? decrement_hl : decrement, Point2(x, (header_height - increment->get_height()) / 2));
- } else {
- draw_texture(decrement, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- x += increment->get_width();
-
- if (first_tab_cache > 0) {
- draw_texture(highlight_arrow == 0 ? increment_hl : increment, Point2(x, (header_height - decrement->get_height()) / 2));
- } else {
- draw_texture(increment, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- x += decrement->get_width();
- } else {
- x -= increment->get_width();
- if (last_tab_cache < tabs.size() - 1) {
- draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2));
- } else {
- draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
-
- x -= decrement->get_width();
- if (first_tab_cache > 0) {
- draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2));
- } else {
- draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- }
}
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- text_buf.write[i]->clear();
- }
- _theme_changing = true;
+ theme_changing = true;
call_deferred(SNAME("_on_theme_changed")); // Wait until all changed theme.
} break;
}
}
-void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
- Control *control = get_tab_control(p_index);
- RID canvas = get_canvas_item();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int icon_text_distance = get_theme_constant(SNAME("icon_separation"));
- int tab_width = _get_tab_width(p_index);
- int header_height = _get_top_margin();
-
- // Draw the tab background.
- Rect2 tab_rect(p_x, 0, tab_width, header_height);
- p_tab_style->draw(canvas, tab_rect);
-
- // Draw the tab contents.
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
-
- int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT);
- int top_margin = p_tab_style->get_margin(SIDE_TOP);
- int y_center = top_margin + (tab_rect.size.y - p_tab_style->get_minimum_size().y) / 2;
-
- // Draw the tab icon.
- if (control->has_meta("_tab_icon")) {
- Ref<Texture2D> icon = control->get_meta("_tab_icon");
- if (icon.is_valid()) {
- int y = y_center - (icon->get_height() / 2);
- icon->draw(canvas, Point2i(x_content, y));
- if (!text.is_empty()) {
- x_content += icon->get_width() + icon_text_distance;
- }
- }
- }
-
- // Draw the tab text.
- Point2i text_pos(x_content, y_center - text_buf[p_index]->get_size().y / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- text_buf[p_index]->draw_outline(canvas, text_pos, outline_size, font_outline_color);
- }
- text_buf[p_index]->draw(canvas, text_pos, p_font_color);
-}
-
-void TabContainer::_refresh_texts() {
- text_buf.clear();
- Vector<Control *> tabs = _get_tabs();
- bool rtl = is_layout_rtl();
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- for (int i = 0; i < tabs.size(); i++) {
- Control *control = Object::cast_to<Control>(tabs[i]);
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
-
- Ref<TextLine> name;
- name.instantiate();
- name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
- text_buf.push_back(name);
- }
-}
-
void TabContainer::_on_theme_changed() {
- if (!_theme_changing) {
+ if (!theme_changing) {
return;
}
- _refresh_texts();
-
- update_minimum_size();
+ tab_bar->add_theme_style_override(SNAME("tab_unselected"), get_theme_stylebox(SNAME("tab_unselected")));
+ tab_bar->add_theme_style_override(SNAME("tab_selected"), get_theme_stylebox(SNAME("tab_selected")));
+ tab_bar->add_theme_style_override(SNAME("tab_disabled"), get_theme_stylebox(SNAME("tab_disabled")));
+ tab_bar->add_theme_icon_override(SNAME("increment"), get_theme_icon(SNAME("increment")));
+ tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight")));
+ tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement")));
+ tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight")));
+ tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color")));
+ tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color")));
+ tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color")));
+ tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color")));
+ tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font")));
+ tab_bar->add_theme_constant_override(SNAME("font_size"), get_theme_constant(SNAME("font_size")));
+ tab_bar->add_theme_constant_override(SNAME("icon_separation"), get_theme_constant(SNAME("icon_separation")));
+ tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size")));
+
+ _update_margins();
if (get_tab_count() > 0) {
_repaint();
- update();
+ } else {
+ update_minimum_size();
}
- _theme_changing = false;
+ update();
+
+ theme_changing = false;
}
void TabContainer::_repaint() {
Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ Vector<Control *> controls = _get_tab_controls();
+ int current = get_current_tab();
+
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
+
if (i == current) {
c->show();
c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+
if (tabs_visible) {
c->set_offset(SIDE_TOP, _get_top_margin());
}
+
c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
-
} else {
c->hide();
}
}
-}
-
-void TabContainer::_on_mouse_exited() {
- if (menu_hovered || highlight_arrow > -1) {
- menu_hovered = false;
- highlight_arrow = -1;
- update();
- }
-}
-
-int TabContainer::_get_tab_width(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
- Control *control = get_tab_control(p_index);
- if (!control || get_tab_hidden(p_index)) {
- return 0;
- }
-
- // Get the width of the text displayed on the tab.
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
- int width = font->get_string_size(text, font_size).width;
-
- // Add space for a tab icon.
- if (control->has_meta("_tab_icon")) {
- Ref<Texture2D> icon = control->get_meta("_tab_icon");
- if (icon.is_valid()) {
- width += icon->get_width();
- if (!text.is_empty()) {
- width += get_theme_constant(SNAME("icon_separation"));
- }
- }
- }
-
- // Respect a minimum size.
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- if (get_tab_disabled(p_index)) {
- width += tab_disabled->get_minimum_size().width;
- } else if (p_index == current) {
- width += tab_selected->get_minimum_size().width;
- } else {
- width += tab_unselected->get_minimum_size().width;
- }
- return width;
+ update_minimum_size();
}
-Vector<Control *> TabContainer::_get_tabs() const {
- Vector<Control *> controls;
- for (int i = 0; i < get_child_count(); i++) {
- Control *control = Object::cast_to<Control>(get_child(i));
- if (!control || control->is_set_as_top_level()) {
- continue;
- }
-
- controls.push_back(control);
- }
- return controls;
-}
+void TabContainer::_update_margins() {
+ int menu_width = get_theme_icon(SNAME("menu"))->get_width();
+ int side_margin = get_theme_constant(SNAME("side_margin"));
-void TabContainer::_child_renamed_callback() {
- _refresh_texts();
- update();
-}
+ // Directly check for validity, to avoid errors when quitting.
+ bool has_popup = popup_obj_id.is_valid();
-void TabContainer::add_child_notify(Node *p_child) {
- Container::add_child_notify(p_child);
+ if (get_tab_count() == 0) {
+ tab_bar->set_offset(SIDE_LEFT, 0);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
return;
}
- _refresh_texts();
- call_deferred(SNAME("_repaint"));
- update();
-
- bool first = (_get_tabs().size() == 1);
- if (first) {
- current = 0;
- previous = 0;
- }
-
- p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
- if (first && is_inside_tree()) {
- emit_signal(SNAME("tab_changed"), current);
- }
-}
-
-void TabContainer::move_child_notify(Node *p_child) {
- Container::move_child_notify(p_child);
-
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
- return;
- }
+ switch (get_tab_alignment()) {
+ case TabBar::ALIGNMENT_LEFT: {
+ tab_bar->set_offset(SIDE_LEFT, side_margin);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } break;
- _update_current_tab();
- update();
-}
+ case TabBar::ALIGNMENT_CENTER: {
+ tab_bar->set_offset(SIDE_LEFT, 0);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } break;
-int TabContainer::get_tab_count() const {
- return _get_tabs().size();
-}
+ case TabBar::ALIGNMENT_RIGHT: {
+ tab_bar->set_offset(SIDE_LEFT, 0);
-void TabContainer::set_current_tab(int p_current) {
- ERR_FAIL_INDEX(p_current, get_tab_count());
+ if (has_popup) {
+ tab_bar->set_offset(SIDE_RIGHT, -menu_width);
+ return;
+ }
- int pending_previous = current;
- current = p_current;
+ int first_tab_pos = tab_bar->get_tab_rect(0).position.x;
+ Rect2 last_tab_rect = tab_bar->get_tab_rect(get_tab_count() - 1);
+ int total_tabs_width = last_tab_rect.position.x - first_tab_pos + last_tab_rect.size.width;
- _repaint();
+ // Calculate if all the tabs would still fit if the margin was present.
+ if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + side_margin) > get_size().width))) {
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } else {
+ tab_bar->set_offset(SIDE_RIGHT, -side_margin);
+ }
+ } break;
- if (pending_previous == current) {
- emit_signal(SNAME("tab_selected"), current);
- } else {
- previous = pending_previous;
- emit_signal(SNAME("tab_selected"), current);
- emit_signal(SNAME("tab_changed"), current);
+ case TabBar::ALIGNMENT_MAX:
+ break; // Can't happen, but silences warning.
}
-
- update();
-}
-
-int TabContainer::get_current_tab() const {
- return current;
-}
-
-int TabContainer::get_previous_tab() const {
- return previous;
}
-Control *TabContainer::get_tab_control(int p_idx) const {
- Vector<Control *> tabs = _get_tabs();
- if (p_idx >= 0 && p_idx < tabs.size()) {
- return tabs[p_idx];
- } else {
- return nullptr;
+void TabContainer::_on_mouse_exited() {
+ if (menu_hovered) {
+ menu_hovered = false;
+ update();
}
}
-Control *TabContainer::get_current_tab_control() const {
- return get_tab_control(current);
-}
-
-void TabContainer::remove_child_notify(Node *p_child) {
- Container::remove_child_notify(p_child);
+Vector<Control *> TabContainer::_get_tab_controls() const {
+ Vector<Control *> controls;
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *control = Object::cast_to<Control>(get_child(i));
+ if (!control || control->is_set_as_top_level() || control == tab_bar) {
+ continue;
+ }
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
- return;
+ controls.push_back(control);
}
- // Defer the call because tab is not yet removed (remove_child_notify is called right before p_child is actually removed).
- call_deferred(SNAME("_update_current_tab"));
-
- p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
-
- update();
-}
-
-void TabContainer::_update_current_tab() {
- _refresh_texts();
-
- int tc = get_tab_count();
- if (current >= tc) {
- current = tc - 1;
- }
- if (current < 0) {
- current = 0;
- } else {
- set_current_tab(current);
- }
+ return controls;
}
-Variant TabContainer::get_drag_data(const Point2 &p_point) {
+Variant TabContainer::_get_drag_data_fw(const Point2 &p_point, Control *p_from_control) {
if (!drag_to_rearrange_enabled) {
return Variant();
}
int tab_over = get_tab_idx_at_point(p_point);
-
if (tab_over < 0) {
return Variant();
}
@@ -824,18 +338,20 @@ Variant TabContainer::get_drag_data(const Point2 &p_point) {
tf->set_texture(icon);
drag_preview->add_child(tf);
}
+
Label *label = memnew(Label(get_tab_title(tab_over)));
- drag_preview->add_child(label);
set_drag_preview(drag_preview);
+ drag_preview->add_child(label);
Dictionary drag_data;
drag_data["type"] = "tabc_element";
drag_data["tabc_element"] = tab_over;
drag_data["from_path"] = get_path();
+
return drag_data;
}
-bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
+bool TabContainer::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const {
if (!drag_to_rearrange_enabled) {
return false;
}
@@ -851,7 +367,7 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c
if (from_path == to_path) {
return true;
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between other TabContainers
+ // Drag and drop between other TabContainers.
Node *from_node = get_node(from_path);
TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
@@ -859,10 +375,11 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c
}
}
}
+
return false;
}
-void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
+void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) {
if (!drag_to_rearrange_enabled) {
return;
}
@@ -882,85 +399,195 @@ void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index());
- set_current_tab(hover_now);
+
+ move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index(false));
+ if (!is_tab_disabled(hover_now)) {
+ set_current_tab(hover_now);
+ }
+
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between TabContainers
+ // Drag and drop between TabContainers.
Node *from_node = get_node(from_path);
TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
Control *moving_tabc = from_tabc->get_tab_control(tab_from_id);
from_tabc->remove_child(moving_tabc);
- add_child(moving_tabc, false, INTERNAL_MODE_FRONT);
+ add_child(moving_tabc, true);
+
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(moving_tabc, get_tab_control(hover_now)->get_index());
- set_current_tab(hover_now);
- emit_signal(SNAME("tab_changed"), hover_now);
+
+ move_child(moving_tabc, get_tab_control(hover_now)->get_index(false));
+ if (!is_tab_disabled(hover_now)) {
+ set_current_tab(hover_now);
+ }
}
}
}
- update();
}
-int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
- if (get_tab_count() == 0) {
- return -1;
+void TabContainer::_on_tab_changed(int p_tab) {
+ call_deferred(SNAME("_repaint"));
+
+ emit_signal(SNAME("tab_changed"), p_tab);
+}
+
+void TabContainer::_on_tab_selected(int p_tab) {
+ if (p_tab != get_previous_tab()) {
+ call_deferred(SNAME("_repaint"));
+ }
+
+ emit_signal(SNAME("tab_selected"), p_tab);
+}
+
+void TabContainer::_refresh_tab_names() {
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ if (!controls[i]->has_meta("_tab_name") && String(controls[i]->get_name()) != get_tab_title(i)) {
+ tab_bar->set_tab_title(i, controls[i]->get_name());
+ }
}
+}
- // must be on tabs in the tab header area.
- if (p_point.y > _get_top_margin()) {
- return -1;
+void TabContainer::add_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
+ }
+
+ Container::add_child_notify(p_child);
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
+ return;
}
+ c->hide();
+
+ tab_bar->add_tab(p_child->get_name());
- Size2 size = get_size();
- int button_ofs = 0;
- int px = p_point.x;
+ _update_margins();
- if (is_layout_rtl()) {
- px = size.width - px;
+ p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names));
+
+ // TabBar won't emit the "tab_changed" signal when not inside the tree.
+ if (!is_inside_tree()) {
+ call_deferred("_repaint");
}
+}
- if (px < tabs_ofs_cache) {
- return -1;
+void TabContainer::move_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
}
- Popup *popup = get_popup();
- if (popup) {
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- button_ofs += menu->get_width();
+ Container::move_child_notify(p_child);
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (c && !c->is_set_as_top_level()) {
+ int old_idx = -1;
+ String tab_name = c->has_meta("_tab_name") ? String(c->get_meta("_tab_name")) : String(c->get_name());
+
+ // Find the previous tab index of the control.
+ for (int i = 0; i < get_tab_count(); i++) {
+ if (get_tab_title(i) == tab_name) {
+ old_idx = i;
+ break;
+ }
+ }
+
+ tab_bar->move_tab(old_idx, get_tab_idx_from_control(c));
}
- if (buttons_visible_cache) {
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- button_ofs += increment->get_width() + decrement->get_width();
+}
+
+void TabContainer::remove_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
}
- if (px > size.width - button_ofs) {
- return -1;
+
+ Container::remove_child_notify(p_child);
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
+ return;
}
- // get the tab at the point
- Vector<Control *> tabs = _get_tabs();
- px -= tabs_ofs_cache;
- for (int i = first_tab_cache; i <= last_tab_cache; i++) {
- int tab_width = _get_tab_width(i);
- if (px < tab_width) {
+ tab_bar->remove_tab(get_tab_idx_from_control(c));
+
+ _update_margins();
+
+ if (p_child->has_meta("_tab_name")) {
+ p_child->remove_meta("_tab_name");
+ }
+ p_child->disconnect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names));
+
+ // TabBar won't emit the "tab_changed" signal when not inside the tree.
+ if (!is_inside_tree()) {
+ call_deferred("_repaint");
+ }
+}
+
+int TabContainer::get_tab_count() const {
+ return tab_bar->get_tab_count();
+}
+
+void TabContainer::set_current_tab(int p_current) {
+ tab_bar->set_current_tab(p_current);
+}
+
+int TabContainer::get_current_tab() const {
+ return tab_bar->get_current_tab();
+}
+
+int TabContainer::get_previous_tab() const {
+ return tab_bar->get_previous_tab();
+}
+
+Control *TabContainer::get_tab_control(int p_idx) const {
+ Vector<Control *> controls = _get_tab_controls();
+ if (p_idx >= 0 && p_idx < controls.size()) {
+ return controls[p_idx];
+ } else {
+ return nullptr;
+ }
+}
+
+Control *TabContainer::get_current_tab_control() const {
+ return get_tab_control(tab_bar->get_current_tab());
+}
+
+int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
+ return tab_bar->get_tab_idx_at_point(p_point);
+}
+
+int TabContainer::get_tab_idx_from_control(Control *p_child) const {
+ ERR_FAIL_NULL_V(p_child, -1);
+ ERR_FAIL_COND_V(p_child->get_parent() != this, -1);
+
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ if (controls[i] == p_child) {
return i;
}
- px -= tab_width;
}
+
return -1;
}
-void TabContainer::set_tab_alignment(AlignmentMode p_alignment) {
- ERR_FAIL_INDEX(p_alignment, 3);
- alignment = p_alignment;
- update();
+void TabContainer::set_tab_alignment(TabBar::AlignmentMode p_alignment) {
+ tab_bar->set_tab_alignment(p_alignment);
+ _update_margins();
}
-TabContainer::AlignmentMode TabContainer::get_tab_alignment() const {
- return alignment;
+TabBar::AlignmentMode TabContainer::get_tab_alignment() const {
+ return tab_bar->get_tab_alignment();
+}
+
+void TabContainer::set_clip_tabs(bool p_clip_tabs) {
+ tab_bar->set_clip_tabs(p_clip_tabs);
+}
+
+bool TabContainer::get_clip_tabs() const {
+ return tab_bar->get_clip_tabs();
}
void TabContainer::set_tabs_visible(bool p_visible) {
@@ -969,11 +596,12 @@ void TabContainer::set_tabs_visible(bool p_visible) {
}
tabs_visible = p_visible;
+ tab_bar->set_visible(tabs_visible);
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
- if (p_visible) {
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
+ if (tabs_visible) {
c->set_offset(SIDE_TOP, _get_top_margin());
} else {
c->set_offset(SIDE_TOP, 0);
@@ -995,7 +623,8 @@ void TabContainer::set_all_tabs_in_front(bool p_in_front) {
all_tabs_in_front = p_in_front;
- update();
+ remove_child(tab_bar);
+ add_child(tab_bar, false, all_tabs_in_front ? INTERNAL_MODE_FRONT : INTERNAL_MODE_BACK);
}
bool TabContainer::is_all_tabs_in_front() const {
@@ -1005,95 +634,78 @@ bool TabContainer::is_all_tabs_in_front() const {
void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
- child->set_meta("_tab_name", p_title);
- _refresh_texts();
- update();
-}
-String TabContainer::get_tab_title(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, "");
- if (child->has_meta("_tab_name")) {
- return child->get_meta("_tab_name");
+ tab_bar->set_tab_title(p_tab, p_title);
+
+ if (p_title == child->get_name()) {
+ if (child->has_meta("_tab_name")) {
+ child->remove_meta("_tab_name");
+ }
} else {
- return child->get_name();
+ child->set_meta("_tab_name", p_title);
+ }
+
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
}
}
+String TabContainer::get_tab_title(int p_tab) const {
+ return tab_bar->get_tab_title(p_tab);
+}
+
void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND(!child);
- child->set_meta("_tab_icon", p_icon);
- update();
+ tab_bar->set_tab_icon(p_tab, p_icon);
+
+ _update_margins();
+ _repaint();
}
Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, Ref<Texture2D>());
- if (child->has_meta("_tab_icon")) {
- return child->get_meta("_tab_icon");
- } else {
- return Ref<Texture2D>();
- }
+ return tab_bar->get_tab_icon(p_tab);
}
void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND(!child);
- child->set_meta("_tab_disabled", p_disabled);
- update();
-}
+ tab_bar->set_tab_disabled(p_tab, p_disabled);
-bool TabContainer::get_tab_disabled(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, false);
- if (child->has_meta("_tab_disabled")) {
- return child->get_meta("_tab_disabled");
- } else {
- return false;
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
}
}
+bool TabContainer::is_tab_disabled(int p_tab) const {
+ return tab_bar->is_tab_disabled(p_tab);
+}
+
void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
- child->set_meta("_tab_hidden", p_hidden);
- update();
- for (int i = 0; i < get_tab_count(); i++) {
- int try_tab = (p_tab + 1 + i) % get_tab_count();
- if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) {
- continue;
- }
-
- set_current_tab(try_tab);
- return;
- }
- //assumed no other tab can be switched to, just hide
+ tab_bar->set_tab_hidden(p_tab, p_hidden);
child->hide();
-}
-bool TabContainer::get_tab_hidden(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, false);
- if (child->has_meta("_tab_hidden")) {
- return child->get_meta("_tab_hidden");
- } else {
- return false;
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
}
}
+bool TabContainer::is_tab_hidden(int p_tab) const {
+ return tab_bar->is_tab_hidden(p_tab);
+}
+
void TabContainer::get_translatable_strings(List<String> *p_strings) const {
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
if (!c->has_meta("_tab_name")) {
continue;
}
String name = c->get_meta("_tab_name");
-
if (!name.is_empty()) {
p_strings->push_back(name);
}
@@ -1103,9 +715,26 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const {
Size2 TabContainer::get_minimum_size() const {
Size2 ms;
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ if (tabs_visible) {
+ ms = tab_bar->get_minimum_size();
+
+ if (!get_clip_tabs()) {
+ if (get_popup()) {
+ ms.x += get_theme_icon(SNAME("menu"))->get_width();
+ }
+
+ int side_margin = get_theme_constant(SNAME("side_margin"));
+ if (side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER &&
+ (get_tab_alignment() != TabBar::ALIGNMENT_RIGHT || !get_popup())) {
+ ms.x += side_margin;
+ }
+ }
+ }
+
+ Vector<Control *> controls = _get_tab_controls();
+ int max_control_height = 0;
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size) {
continue;
@@ -1113,29 +742,30 @@ Size2 TabContainer::get_minimum_size() const {
Size2 cms = c->get_combined_minimum_size();
ms.x = MAX(ms.x, cms.x);
- ms.y = MAX(ms.y, cms.y);
- }
-
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
-
- if (tabs_visible) {
- ms.y += MAX(MAX(tab_unselected->get_minimum_size().y, tab_selected->get_minimum_size().y), tab_disabled->get_minimum_size().y);
- ms.y += _get_top_margin();
+ max_control_height = MAX(max_control_height, cms.y);
}
+ ms.y += max_control_height;
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- ms += sb->get_minimum_size();
+ Size2 panel_ms = get_theme_stylebox(SNAME("panel"))->get_minimum_size();
+ ms.x = MAX(ms.x, panel_ms.x);
+ ms.y += panel_ms.y;
return ms;
}
void TabContainer::set_popup(Node *p_popup) {
- ERR_FAIL_NULL(p_popup);
+ bool had_popup = get_popup();
+
Popup *popup = Object::cast_to<Popup>(p_popup);
popup_obj_id = popup ? popup->get_instance_id() : ObjectID();
- update();
+
+ if (had_popup != bool(popup)) {
+ update();
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
+ }
+ }
}
Popup *TabContainer::get_popup() const {
@@ -1150,6 +780,7 @@ Popup *TabContainer::get_popup() const {
popup_obj_id = ObjectID();
}
}
+
return nullptr;
}
@@ -1162,15 +793,16 @@ bool TabContainer::get_drag_to_rearrange_enabled() const {
}
void TabContainer::set_tabs_rearrange_group(int p_group_id) {
- tabs_rearrange_group = p_group_id;
+ tab_bar->set_tabs_rearrange_group(p_group_id);
}
int TabContainer::get_tabs_rearrange_group() const {
- return tabs_rearrange_group;
+ return tab_bar->get_tabs_rearrange_group();
}
void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) {
use_hidden_tabs_for_min_size = p_use_hidden_tabs;
+ update_minimum_size();
}
bool TabContainer::get_use_hidden_tabs_for_min_size() const {
@@ -1194,6 +826,8 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control);
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment);
ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment);
+ ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabContainer::set_clip_tabs);
+ ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabContainer::get_clip_tabs);
ClassDB::bind_method(D_METHOD("set_tabs_visible", "visible"), &TabContainer::set_tabs_visible);
ClassDB::bind_method(D_METHOD("are_tabs_visible"), &TabContainer::are_tabs_visible);
ClassDB::bind_method(D_METHOD("set_all_tabs_in_front", "is_front"), &TabContainer::set_all_tabs_in_front);
@@ -1203,23 +837,25 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabContainer::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled);
- ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled);
+ ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabContainer::is_tab_disabled);
ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabContainer::set_tab_hidden);
- ClassDB::bind_method(D_METHOD("get_tab_hidden", "tab_idx"), &TabContainer::get_tab_hidden);
+ ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabContainer::is_tab_hidden);
ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point);
+ ClassDB::bind_method(D_METHOD("get_tab_idx_from_control", "control"), &TabContainer::get_tab_idx_from_control);
ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup);
ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabContainer::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabContainer::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabContainer::get_tabs_rearrange_group);
-
ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
- ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &TabContainer::_get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TabContainer::_can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TabContainer::_drop_data_fw);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
@@ -1227,16 +863,21 @@ void TabContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "all_tabs_in_front"), "set_all_tabs_in_front", "is_all_tabs_in_front");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tabs_rearrange_group"), "set_tabs_rearrange_group", "get_tabs_rearrange_group");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size");
-
- BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
- BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
- BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
}
TabContainer::TabContainer() {
+ tab_bar = memnew(TabBar);
+ tab_bar->set_drag_forwarding(this);
+ add_child(tab_bar, false, INTERNAL_MODE_FRONT);
+ tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
+ tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed));
+ tab_bar->connect("tab_selected", callable_mp(this, &TabContainer::_on_tab_selected));
+
connect("mouse_exited", callable_mp(this, &TabContainer::_on_mouse_exited));
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index ee1b3fea51..c54934b37b 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -33,65 +33,51 @@
#include "scene/gui/container.h"
#include "scene/gui/popup.h"
-#include "scene/resources/text_line.h"
+#include "scene/gui/tab_bar.h"
class TabContainer : public Container {
GDCLASS(TabContainer, Container);
-public:
- enum AlignmentMode {
- ALIGNMENT_LEFT,
- ALIGNMENT_CENTER,
- ALIGNMENT_RIGHT,
- };
-
-private:
- int first_tab_cache = 0;
- int tabs_ofs_cache = 0;
- int last_tab_cache = 0;
- int current = 0;
- int previous = 0;
+ TabBar *tab_bar;
bool tabs_visible = true;
bool all_tabs_in_front = false;
- bool buttons_visible_cache = false;
bool menu_hovered = false;
- int highlight_arrow = -1;
- AlignmentMode alignment = ALIGNMENT_CENTER;
- int _get_top_margin() const;
mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled = false;
bool use_hidden_tabs_for_min_size = false;
- int tabs_rearrange_group = -1;
+ bool theme_changing = false;
- Vector<Ref<TextLine>> text_buf;
- Vector<Control *> _get_tabs() const;
- int _get_tab_width(int p_index) const;
- bool _theme_changing = false;
+ int _get_top_margin() const;
+ Vector<Control *> _get_tab_controls() const;
void _on_theme_changed();
void _repaint();
+ void _refresh_tab_names();
+ void _update_margins();
void _on_mouse_exited();
- void _update_current_tab();
- void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x);
- void _refresh_texts();
+ void _on_tab_changed(int p_tab);
+ void _on_tab_selected(int p_tab);
+
+ Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control);
+ bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const;
+ void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control);
protected:
- void _child_renamed_callback();
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
+ static void _bind_methods();
- Variant get_drag_data(const Point2 &p_point) override;
- bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
- void drop_data(const Point2 &p_point, const Variant &p_data) override;
+public:
int get_tab_idx_at_point(const Point2 &p_point) const;
+ int get_tab_idx_from_control(Control *p_child) const;
- static void _bind_methods();
+ void set_tab_alignment(TabBar::AlignmentMode p_alignment);
+ TabBar::AlignmentMode get_tab_alignment() const;
-public:
- void set_tab_alignment(AlignmentMode p_alignment);
- AlignmentMode get_tab_alignment() const;
+ void set_clip_tabs(bool p_clip_tabs);
+ bool get_clip_tabs() const;
void set_tabs_visible(bool p_visible);
bool are_tabs_visible() const;
@@ -106,10 +92,10 @@ public:
Ref<Texture2D> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
- bool get_tab_disabled(int p_tab) const;
+ bool is_tab_disabled(int p_tab) const;
void set_tab_hidden(int p_tab, bool p_hidden);
- bool get_tab_hidden(int p_tab) const;
+ bool is_tab_hidden(int p_tab) const;
int get_tab_count() const;
void set_current_tab(int p_current);
@@ -139,6 +125,4 @@ public:
TabContainer();
};
-VARIANT_ENUM_CAST(TabContainer::AlignmentMode);
-
#endif // TAB_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 5295acce8f..3c80e3f987 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -432,32 +432,38 @@ void TextEdit::_notification(int p_what) {
}
_update_wrap_at_column(true);
} break;
+
case NOTIFICATION_RESIZED: {
_update_scrollbars();
_update_wrap_at_column();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
call_deferred(SNAME("_update_scrollbars"));
call_deferred(SNAME("_update_wrap_at_column"));
}
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
_update_caches();
_update_wrap_at_column(true);
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
update();
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
update();
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (scrolling && get_v_scroll() != target_v_scroll) {
double target_y = target_v_scroll - get_v_scroll();
@@ -479,6 +485,7 @@ void TextEdit::_notification(int p_what) {
set_physics_process_internal(false);
}
} break;
+
case NOTIFICATION_DRAW: {
if (first_draw) {
// Size may not be the final one, so attempts to ensure caret was visible may have failed.
@@ -961,7 +968,7 @@ void TextEdit::_notification(int p_what) {
// Give visual indication of empty selected line.
if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) {
- int char_w = font->get_char_size(' ', 0, font_size).width;
+ float char_w = font->get_char_size(' ', 0, font_size).width;
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - xmargin_beg - ofs_x - char_w, ofs_y, char_w, row_height), selection_color);
} else {
@@ -1276,7 +1283,8 @@ void TextEdit::_notification(int p_what) {
}
// Carets.
- const int caret_width = get_theme_constant(SNAME("caret_width")) * get_theme_default_base_scale();
+ // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
+ const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
if (!clipped && caret.line == line && line_wrap_index == caret_wrap_index) {
caret.draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index);
@@ -1427,6 +1435,7 @@ void TextEdit::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_FOCUS_ENTER: {
if (caret_blink_enabled) {
caret_blink_timer->start();
@@ -1458,6 +1467,7 @@ void TextEdit::_notification(int p_what) {
DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect(), true, -1, caret_start, caret_end);
}
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
if (caret_blink_enabled) {
caret_blink_timer->stop();
@@ -1481,6 +1491,7 @@ void TextEdit::_notification(int p_what) {
deselect();
}
} break;
+
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
if (has_focus()) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
@@ -1497,7 +1508,8 @@ void TextEdit::_notification(int p_what) {
update();
}
} break;
- case Control::NOTIFICATION_DRAG_BEGIN: {
+
+ case NOTIFICATION_DRAG_BEGIN: {
selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
drag_action = true;
dragging_minimap = false;
@@ -1505,7 +1517,8 @@ void TextEdit::_notification(int p_what) {
can_drag_minimap = false;
click_select_held->stop();
} break;
- case Control::NOTIFICATION_DRAG_END: {
+
+ case NOTIFICATION_DRAG_END: {
if (is_drag_successful()) {
if (selection.drag_attempt) {
selection.drag_attempt = false;
@@ -2362,7 +2375,7 @@ void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) {
if (p_all_to_left) {
int caret_current_column = caret.column;
- caret.column = 0;
+ set_caret_column(0);
_remove_text(caret.line, 0, caret.line, caret_current_column);
return;
}
@@ -2908,15 +2921,20 @@ void TextEdit::_clear() {
end_complex_operation();
return;
}
+ // Cannot merge with above, as we are not part of the tree on creation.
+ int old_text_size = text.size();
+
clear_undo_history();
text.clear();
- caret.column = 0;
- caret.line = 0;
+ set_caret_line(0, false);
+ set_caret_column(0);
caret.x_ofs = 0;
caret.line_ofs = 0;
caret.wrap_ofs = 0;
caret.last_fit_x = 0;
selection.active = false;
+
+ emit_signal(SNAME("lines_edited_from"), old_text_size, 0);
}
void TextEdit::set_text(const String &p_text) {
@@ -2975,14 +2993,16 @@ void TextEdit::set_line(int p_line, const String &p_new_text) {
if (p_line < 0 || p_line >= text.size()) {
return;
}
+ begin_complex_operation();
_remove_text(p_line, 0, p_line, text[p_line].length());
_insert_text(p_line, 0, p_new_text);
- if (caret.line == p_line) {
- caret.column = MIN(caret.column, p_new_text.length());
+ if (caret.line == p_line && caret.column > p_new_text.length()) {
+ set_caret_column(MIN(caret.column, p_new_text.length()), false);
}
if (has_selection() && p_line == selection.to_line && selection.to_column > text[p_line].length()) {
selection.to_column = text[p_line].length();
}
+ end_complex_operation();
}
String TextEdit::get_line(int p_line) const {
@@ -3037,8 +3057,10 @@ void TextEdit::swap_lines(int p_from_line, int p_to_line) {
String tmp = get_line(p_from_line);
String tmp2 = get_line(p_to_line);
+ begin_complex_operation();
set_line(p_to_line, tmp);
set_line(p_from_line, tmp2);
+ end_complex_operation();
}
void TextEdit::insert_line_at(int p_at, const String &p_text) {
@@ -3047,7 +3069,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) {
_insert_text(p_at, 0, p_text + "\n");
if (caret.line >= p_at) {
// offset caret when located after inserted line
- ++caret.line;
+ set_caret_line(caret.line + 1, false);
}
if (has_selection()) {
if (selection.from_line >= p_at) {
@@ -3952,6 +3974,7 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_
}
}
}
+ bool caret_moved = caret.line != p_line;
caret.line = p_line;
int n_col = _get_char_pos_for_line(caret.last_fit_x, p_line, p_wrap_index);
@@ -3965,15 +3988,16 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_
n_col -= 1;
}
}
+ caret_moved = (caret_moved || caret.column != n_col);
caret.column = n_col;
- if (p_adjust_viewport) {
+ if (is_inside_tree() && p_adjust_viewport) {
adjust_viewport_to_caret();
}
setting_caret_line = false;
- if (!caret_pos_dirty) {
+ if (caret_moved && !caret_pos_dirty) {
if (is_inside_tree()) {
MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed");
}
@@ -3990,6 +4014,7 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) {
p_col = 0;
}
+ bool caret_moved = caret.column != p_col;
caret.column = p_col;
if (caret.column > get_line(caret.line).length()) {
caret.column = get_line(caret.line).length();
@@ -3997,11 +4022,11 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) {
caret.last_fit_x = _get_column_x_offset_for_line(caret.column, caret.line);
- if (p_adjust_viewport) {
+ if (is_inside_tree() && p_adjust_viewport) {
adjust_viewport_to_caret();
}
- if (!caret_pos_dirty) {
+ if (caret_moved && !caret_pos_dirty) {
if (is_inside_tree()) {
MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed");
}
@@ -4444,7 +4469,11 @@ int TextEdit::get_visible_line_count() const {
int TextEdit::get_visible_line_count_in_range(int p_from_line, int p_to_line) const {
ERR_FAIL_INDEX_V(p_from_line, text.size(), 0);
ERR_FAIL_INDEX_V(p_to_line, text.size(), 0);
- ERR_FAIL_COND_V(p_from_line > p_to_line, 0);
+
+ // So we can handle inputs in whatever order
+ if (p_from_line > p_to_line) {
+ SWAP(p_from_line, p_to_line);
+ }
/* Returns the total number of (lines + wrapped - hidden). */
if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) {
@@ -5639,8 +5668,10 @@ void TextEdit::_generate_context_menu() {
if (editable) {
menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
- menu->add_separator();
- if (is_selecting_enabled()) {
+ if (selecting_enabled || editable) {
+ menu->add_separator();
+ }
+ if (selecting_enabled) {
menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
@@ -6554,7 +6585,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
emit_signal(SNAME("lines_edited_from"), p_to_line, p_from_line);
}
-TextEdit::TextEdit() {
+TextEdit::TextEdit(const String &p_placeholder) {
placeholder_data_buf.instantiate();
clear();
@@ -6596,5 +6627,7 @@ TextEdit::TextEdit() {
undo_stack_max_size = GLOBAL_GET("gui/common/text_edit_undo_stack_max_size");
+ set_placeholder(p_placeholder);
+
set_editable(true);
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 83a63ae40a..6deaf76e5e 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -940,7 +940,7 @@ public:
void set_draw_spaces(bool p_enabled);
bool is_drawing_spaces() const;
- TextEdit();
+ TextEdit(const String &p_placeholder = String());
};
VARIANT_ENUM_CAST(TextEdit::CaretType);
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index a8cdeb44f5..ecdf55caf0 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -29,84 +29,87 @@
/*************************************************************************/
#include "texture_rect.h"
+
#include "core/core_string_names.h"
#include "servers/rendering_server.h"
void TextureRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (texture.is_null()) {
- return;
- }
-
- Size2 size;
- Point2 offset;
- Rect2 region;
- bool tile = false;
-
- switch (stretch_mode) {
- case STRETCH_SCALE: {
- size = get_size();
- } break;
- case STRETCH_TILE: {
- size = get_size();
- tile = true;
- } break;
- case STRETCH_KEEP: {
- size = texture->get_size();
- } break;
- case STRETCH_KEEP_CENTERED: {
- offset = (get_size() - texture->get_size()) / 2;
- size = texture->get_size();
- } break;
- case STRETCH_KEEP_ASPECT_CENTERED:
- case STRETCH_KEEP_ASPECT: {
- size = get_size();
- int tex_width = texture->get_width() * size.height / texture->get_height();
- int tex_height = size.height;
-
- if (tex_width > size.width) {
- tex_width = size.width;
- tex_height = texture->get_height() * tex_width / texture->get_width();
- }
-
- if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
- offset.x += (size.width - tex_width) / 2;
- offset.y += (size.height - tex_height) / 2;
- }
-
- size.width = tex_width;
- size.height = tex_height;
- } break;
- case STRETCH_KEEP_ASPECT_COVERED: {
- size = get_size();
-
- Size2 tex_size = texture->get_size();
- Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
- float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
- Size2 scaled_tex_size = tex_size * scale;
-
- region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f;
- region.size = size / scale;
- } break;
- }
-
- Ref<AtlasTexture> p_atlas = texture;
-
- if (p_atlas.is_valid() && region.has_no_area()) {
- Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
-
- offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
- offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0;
- }
-
- size.width *= hflip ? -1.0f : 1.0f;
- size.height *= vflip ? -1.0f : 1.0f;
-
- if (region.has_no_area()) {
- draw_texture_rect(texture, Rect2(offset, size), tile);
- } else {
- draw_texture_rect_region(texture, Rect2(offset, size), region);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (texture.is_null()) {
+ return;
+ }
+
+ Size2 size;
+ Point2 offset;
+ Rect2 region;
+ bool tile = false;
+
+ switch (stretch_mode) {
+ case STRETCH_SCALE: {
+ size = get_size();
+ } break;
+ case STRETCH_TILE: {
+ size = get_size();
+ tile = true;
+ } break;
+ case STRETCH_KEEP: {
+ size = texture->get_size();
+ } break;
+ case STRETCH_KEEP_CENTERED: {
+ offset = (get_size() - texture->get_size()) / 2;
+ size = texture->get_size();
+ } break;
+ case STRETCH_KEEP_ASPECT_CENTERED:
+ case STRETCH_KEEP_ASPECT: {
+ size = get_size();
+ int tex_width = texture->get_width() * size.height / texture->get_height();
+ int tex_height = size.height;
+
+ if (tex_width > size.width) {
+ tex_width = size.width;
+ tex_height = texture->get_height() * tex_width / texture->get_width();
+ }
+
+ if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
+ offset.x += (size.width - tex_width) / 2;
+ offset.y += (size.height - tex_height) / 2;
+ }
+
+ size.width = tex_width;
+ size.height = tex_height;
+ } break;
+ case STRETCH_KEEP_ASPECT_COVERED: {
+ size = get_size();
+
+ Size2 tex_size = texture->get_size();
+ Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
+ float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
+ Size2 scaled_tex_size = tex_size * scale;
+
+ region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f;
+ region.size = size / scale;
+ } break;
+ }
+
+ Ref<AtlasTexture> p_atlas = texture;
+
+ if (p_atlas.is_valid() && region.has_no_area()) {
+ Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
+
+ offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
+ offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0;
+ }
+
+ size.width *= hflip ? -1.0f : 1.0f;
+ size.height *= vflip ? -1.0f : 1.0f;
+
+ if (region.has_no_area()) {
+ draw_texture_rect(texture, Rect2(offset, size), tile);
+ } else {
+ draw_texture_rect_region(texture, Rect2(offset, size), region);
+ }
+ } break;
}
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index a36eaaa0ee..ff8d2b88b1 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -37,10 +37,9 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
+#include "scene/gui/box_container.h"
#include "scene/main/window.h"
-#include "box_container.h"
-
#include <limits.h>
Size2 TreeItem::Cell::get_icon_size() const {
@@ -1187,7 +1186,7 @@ void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Vari
if (!p_item) {
return;
}
- p_item->call(p_method, p_args, p_argcount, r_error);
+ p_item->callp(p_method, p_args, p_argcount, r_error);
TreeItem *c = p_item->get_first_child();
while (c) {
recursive_call_aux(c, p_method, p_args, p_argcount, r_error);
@@ -1702,8 +1701,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
bool skip = (p_item == root && hide_root);
if (!skip && (p_pos.y + label_h - cache.offset.y) > 0) {
- //draw separation.
- //if (p_item->get_parent()!=root || !hide_root)
+ // Draw separation.
ERR_FAIL_COND_V(cache.font.is_null(), -1);
@@ -2260,11 +2258,6 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
emit_signal(SNAME("item_selected"));
emitted_row = true;
}
- /*
- if (p_col==i)
- p_current->selected_signal.call(p_col);
- */
-
} else if (c.selected) {
if (p_selected != p_current) {
// Deselect other rows.
@@ -3293,8 +3286,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
Point2 mpos = b->get_position();
+ int icon_size_x = 0;
+ Ref<Texture2D> icon = get_selected()->get_icon(selected_col);
+ if (icon.is_valid()) {
+ Rect2i icon_region = get_selected()->get_icon_region(selected_col);
+ if (icon_region == Rect2i()) {
+ icon_size_x = icon->get_width();
+ } else {
+ icon_size_x = icon_region.size.width;
+ }
+ }
+ // Icon is treated as if it is outside of the rect so that double clicking on it will emit the item_double_clicked signal.
if (rtl) {
- mpos.x = get_size().width - mpos.x;
+ mpos.x = get_size().width - (mpos.x + icon_size_x);
+ } else {
+ mpos.x -= icon_size_x;
}
if (rect.has_point(mpos)) {
if (!edit_selected()) {
@@ -3636,178 +3642,187 @@ int Tree::_get_title_button_height() const {
}
void Tree::_notification(int p_what) {
- if (p_what == NOTIFICATION_FOCUS_ENTER) {
- if (get_viewport()) {
- focus_in_id = get_viewport()->get_processed_events_count();
- }
- }
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- if (cache.hover_type != Cache::CLICK_NONE) {
- cache.hover_type = Cache::CLICK_NONE;
- update();
- }
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- drag_touching = false;
- }
+ switch (p_what) {
+ case NOTIFICATION_FOCUS_ENTER: {
+ if (get_viewport()) {
+ focus_in_id = get_viewport()->get_processed_events_count();
+ }
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- update_cache();
- }
- if (p_what == NOTIFICATION_DRAG_END) {
- drop_mode_flags = 0;
- scrolling = false;
- set_physics_process_internal(false);
- update();
- }
- if (p_what == NOTIFICATION_DRAG_BEGIN) {
- single_select_defer = nullptr;
- if (cache.scroll_speed > 0) {
- scrolling = true;
- set_physics_process_internal(true);
- }
- }
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- if (drag_touching) {
- if (drag_touching_deaccel) {
- float pos = v_scroll->get_value();
- pos += drag_speed * get_physics_process_delta_time();
+ case NOTIFICATION_MOUSE_EXIT: {
+ if (cache.hover_type != Cache::CLICK_NONE) {
+ cache.hover_type = Cache::CLICK_NONE;
+ update();
+ }
+ } break;
- bool turnoff = false;
- if (pos < 0) {
- pos = 0;
- turnoff = true;
- set_physics_process_internal(false);
- drag_touching = false;
- drag_touching_deaccel = false;
- }
- if (pos > (v_scroll->get_max() - v_scroll->get_page())) {
- pos = v_scroll->get_max() - v_scroll->get_page();
- turnoff = true;
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ drag_touching = false;
+ } break;
- v_scroll->set_value(pos);
- float sgn = drag_speed < 0 ? -1 : 1;
- float val = Math::abs(drag_speed);
- val -= 1000 * get_physics_process_delta_time();
+ case NOTIFICATION_ENTER_TREE: {
+ update_cache();
+ } break;
- if (val < 0) {
- turnoff = true;
- }
- drag_speed = sgn * val;
+ case NOTIFICATION_DRAG_END: {
+ drop_mode_flags = 0;
+ scrolling = false;
+ set_physics_process_internal(false);
+ update();
+ } break;
- if (turnoff) {
- set_physics_process_internal(false);
- drag_touching = false;
- drag_touching_deaccel = false;
- }
+ case NOTIFICATION_DRAG_BEGIN: {
+ single_select_defer = nullptr;
+ if (cache.scroll_speed > 0) {
+ scrolling = true;
+ set_physics_process_internal(true);
}
- }
+ } break;
- Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
- if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
- Point2 point;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (drag_touching) {
+ if (drag_touching_deaccel) {
+ float pos = v_scroll->get_value();
+ pos += drag_speed * get_physics_process_delta_time();
- if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
- point.x = mouse_position.x - cache.scroll_border;
- } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
- point.x = mouse_position.x - (get_size().width - cache.scroll_border);
- }
+ bool turnoff = false;
+ if (pos < 0) {
+ pos = 0;
+ turnoff = true;
+ set_physics_process_internal(false);
+ drag_touching = false;
+ drag_touching_deaccel = false;
+ }
+ if (pos > (v_scroll->get_max() - v_scroll->get_page())) {
+ pos = v_scroll->get_max() - v_scroll->get_page();
+ turnoff = true;
+ }
+
+ v_scroll->set_value(pos);
+ float sgn = drag_speed < 0 ? -1 : 1;
+ float val = Math::abs(drag_speed);
+ val -= 1000 * get_physics_process_delta_time();
- if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
- point.y = mouse_position.y - cache.scroll_border;
- } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
- point.y = mouse_position.y - (get_size().height - cache.scroll_border);
+ if (val < 0) {
+ turnoff = true;
+ }
+ drag_speed = sgn * val;
+
+ if (turnoff) {
+ set_physics_process_internal(false);
+ drag_touching = false;
+ drag_touching_deaccel = false;
+ }
+ }
}
- point *= cache.scroll_speed * get_physics_process_delta_time();
- point += get_scroll();
- h_scroll->set_value(point.x);
- v_scroll->set_value(point.y);
- }
- }
+ Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
+ if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
+ Point2 point;
- if (p_what == NOTIFICATION_DRAW) {
- update_cache();
- update_scrollbars();
- RID ci = get_canvas_item();
+ if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
+ point.x = mouse_position.x - cache.scroll_border;
+ } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
+ point.x = mouse_position.x - (get_size().width - cache.scroll_border);
+ }
- Ref<StyleBox> bg = cache.bg;
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
+ point.y = mouse_position.y - cache.scroll_border;
+ } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
+ point.y = mouse_position.y - (get_size().height - cache.scroll_border);
+ }
- Point2 draw_ofs;
- draw_ofs += bg->get_offset();
- Size2 draw_size = get_size() - bg->get_minimum_size();
- if (h_scroll->is_visible()) {
- draw_size.width -= h_scroll->get_minimum_size().width;
- }
+ point *= cache.scroll_speed * get_physics_process_delta_time();
+ point += get_scroll();
+ h_scroll->set_value(point.x);
+ v_scroll->set_value(point.y);
+ }
+ } break;
- bg->draw(ci, Rect2(Point2(), get_size()));
+ case NOTIFICATION_DRAW: {
+ update_cache();
+ update_scrollbars();
+ RID ci = get_canvas_item();
+
+ Ref<StyleBox> bg = cache.bg;
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
+
+ Point2 draw_ofs;
+ draw_ofs += bg->get_offset();
+ Size2 draw_size = get_size() - bg->get_minimum_size();
+ if (h_scroll->is_visible()) {
+ draw_size.width -= h_scroll->get_minimum_size().width;
+ }
- int tbh = _get_title_button_height();
+ bg->draw(ci, Rect2(Point2(), get_size()));
- draw_ofs.y += tbh;
- draw_size.y -= tbh;
+ int tbh = _get_title_button_height();
- cache.rtl = is_layout_rtl();
+ draw_ofs.y += tbh;
+ draw_size.y -= tbh;
- if (root && get_size().x > 0 && get_size().y > 0) {
- draw_item(Point2(), draw_ofs, draw_size, root);
- }
+ cache.rtl = is_layout_rtl();
- if (show_column_titles) {
- //title buttons
- int ofs2 = cache.bg->get_margin(SIDE_LEFT);
- for (int i = 0; i < columns.size(); i++) {
- Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
- Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
- if (cache.rtl) {
- tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
- }
- sb->draw(ci, tbrect);
- ofs2 += tbrect.size.width;
- //text
- int clip_w = tbrect.size.width - sb->get_minimum_size().width;
- columns.write[i].text_buf->set_width(clip_w);
-
- Vector2 text_pos = tbrect.position + Point2i(sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2, (tbrect.size.height - columns[i].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- columns[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
- }
- columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
+ if (root && get_size().x > 0 && get_size().y > 0) {
+ draw_item(Point2(), draw_ofs, draw_size, root);
}
- }
- // Draw the background focus outline last, so that it is drawn in front of the section headings.
- // Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
- if (has_focus()) {
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- const Ref<StyleBox> bg_focus = get_theme_stylebox(SNAME("bg_focus"));
- bg_focus->draw(ci, Rect2(Point2(), get_size()));
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
- }
- }
+ if (show_column_titles) {
+ //title buttons
+ int ofs2 = cache.bg->get_margin(SIDE_LEFT);
+ for (int i = 0; i < columns.size(); i++) {
+ Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
+ Ref<Font> f = cache.tb_font;
+ Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
+ if (cache.rtl) {
+ tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
+ }
+ sb->draw(ci, tbrect);
+ ofs2 += tbrect.size.width;
+ //text
+ int clip_w = tbrect.size.width - sb->get_minimum_size().width;
+ columns.write[i].text_buf->set_width(clip_w);
+
+ Vector2 text_pos = tbrect.position + Point2i(sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2, (tbrect.size.height - columns[i].text_buf->get_size().y) / 2);
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ columns[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ }
+ columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
+ }
+ }
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- update_cache();
- _update_all();
- }
+ // Draw the background focus outline last, so that it is drawn in front of the section headings.
+ // Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
+ if (has_focus()) {
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
+ const Ref<StyleBox> bg_focus = get_theme_stylebox(SNAME("bg_focus"));
+ bg_focus->draw(ci, Rect2(Point2(), get_size()));
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
+ }
+ } break;
- if (p_what == NOTIFICATION_RESIZED || p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (popup_edited_item != nullptr) {
- Rect2 rect = popup_edited_item->get_meta("__focus_rect");
- Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
- Point2i textedpos = get_global_position() + rect.position - ofs;
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ update_cache();
+ _update_all();
+ } break;
- if (cache.text_editor_position != textedpos) {
- cache.text_editor_position = textedpos;
- text_editor->set_position(textedpos);
- value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height));
+ case NOTIFICATION_RESIZED:
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (popup_edited_item != nullptr) {
+ Rect2 rect = popup_edited_item->get_meta("__focus_rect");
+ Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
+ Point2i textedpos = get_global_position() + rect.position - ofs;
+
+ if (cache.text_editor_position != textedpos) {
+ cache.text_editor_position = textedpos;
+ text_editor->set_position(textedpos);
+ value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height));
+ }
}
- }
+ } break;
}
}
@@ -4057,10 +4072,6 @@ int Tree::get_edited_column() const {
}
TreeItem *Tree::get_next_selected(TreeItem *p_item) {
- /*
- if (!p_item)
- return nullptr;
- */
if (!root) {
return nullptr;
}
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 1f2a8c8aa1..d7c76aa070 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -134,7 +134,6 @@ void VideoStreamPlayer::_notification(int p_notification) {
if (stream.is_valid() && autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
-
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -162,7 +161,6 @@ void VideoStreamPlayer::_notification(int p_notification) {
if (!playback->is_playing()) {
emit_signal(SceneStringNames::get_singleton()->finished);
}
-
} break;
case NOTIFICATION_DRAW: {
@@ -175,10 +173,9 @@ void VideoStreamPlayer::_notification(int p_notification) {
Size2 s = expand ? get_size() : texture->get_size();
draw_texture_rect(texture, Rect2(Point2(), s), false);
-
} break;
- };
-};
+ }
+}
Size2 VideoStreamPlayer::get_minimum_size() const {
if (!expand && !texture.is_null()) {
@@ -243,11 +240,11 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
if (!expand) {
update_minimum_size();
}
-};
+}
Ref<VideoStream> VideoStreamPlayer::get_stream() const {
return stream;
-};
+}
void VideoStreamPlayer::play() {
ERR_FAIL_COND(!is_inside_tree());
@@ -257,10 +254,8 @@ void VideoStreamPlayer::play() {
playback->stop();
playback->play();
set_process_internal(true);
- // AudioServer::get_singleton()->stream_set_active(stream_rid,true);
- // AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
last_audio_time = 0;
-};
+}
void VideoStreamPlayer::stop() {
if (!is_inside_tree()) {
@@ -271,11 +266,10 @@ void VideoStreamPlayer::stop() {
}
playback->stop();
- // AudioServer::get_singleton()->stream_set_active(stream_rid,false);
resampler.flush();
set_process_internal(false);
last_audio_time = 0;
-};
+}
bool VideoStreamPlayer::is_playing() const {
if (playback.is_null()) {
@@ -283,16 +277,16 @@ bool VideoStreamPlayer::is_playing() const {
}
return playback->is_playing();
-};
+}
void VideoStreamPlayer::set_paused(bool p_paused) {
paused = p_paused;
if (playback.is_valid()) {
playback->set_paused(p_paused);
set_process_internal(!p_paused);
- };
+ }
last_audio_time = 0;
-};
+}
bool VideoStreamPlayer::is_paused() const {
return paused;
@@ -316,11 +310,11 @@ int VideoStreamPlayer::get_audio_track() const {
void VideoStreamPlayer::set_volume(float p_vol) {
volume = p_vol;
-};
+}
float VideoStreamPlayer::get_volume() const {
return volume;
-};
+}
void VideoStreamPlayer::set_volume_db(float p_db) {
if (p_db < -79) {
@@ -328,7 +322,7 @@ void VideoStreamPlayer::set_volume_db(float p_db) {
} else {
set_volume(Math::db2linear(p_db));
}
-};
+}
float VideoStreamPlayer::get_volume_db() const {
if (volume == 0) {
@@ -336,21 +330,21 @@ float VideoStreamPlayer::get_volume_db() const {
} else {
return Math::linear2db(volume);
}
-};
+}
String VideoStreamPlayer::get_stream_name() const {
if (stream.is_null()) {
return "<No Stream>";
}
return stream->get_name();
-};
+}
float VideoStreamPlayer::get_stream_position() const {
if (playback.is_null()) {
return 0;
}
return playback->get_playback_position();
-};
+}
void VideoStreamPlayer::set_stream_position(float p_position) {
if (playback.is_valid()) {
@@ -368,14 +362,14 @@ Ref<Texture2D> VideoStreamPlayer::get_video_texture() const {
void VideoStreamPlayer::set_autoplay(bool p_enable) {
autoplay = p_enable;
-};
+}
bool VideoStreamPlayer::has_autoplay() const {
return autoplay;
-};
+}
void VideoStreamPlayer::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
+ // If audio is active, must lock this.
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
@@ -449,7 +443,6 @@ void VideoStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
- //ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ;
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_RANGE, "0,15,0.01,exp", PROPERTY_USAGE_NONE), "set_volume", "get_volume");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay");
@@ -464,7 +457,5 @@ void VideoStreamPlayer::_bind_methods() {
VideoStreamPlayer::VideoStreamPlayer() {}
VideoStreamPlayer::~VideoStreamPlayer() {
- // if (stream_rid.is_valid())
- // AudioServer::get_singleton()->free(stream_rid);
- resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
-};
+ resampler.clear(); // Not necessary here, but make in consistent with other "stream_player" classes.
+}
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index b794bbbc57..d2f5b52dbf 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -56,32 +56,19 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- return visible && visible_in_tree;
+ return visible && parent_visible_in_tree;
}
-void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
- if (p_visible && first_draw) { //avoid propagating it twice
- first_draw = false;
- }
- visible_in_tree = p_visible;
- notification(NOTIFICATION_VISIBILITY_CHANGED);
-
- if (visible && p_visible) {
- update();
- } else if (!p_visible && (visible || p_was_visible)) {
- emit_signal(SceneStringNames::get_singleton()->hidden);
+void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
+ parent_visible_in_tree = p_parent_visible_in_tree;
+ if (!visible) {
+ return;
}
- _block();
-
- for (int i = 0; i < get_child_count(); i++) {
- CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
-
- if (c && c->visible) { //should the top_levels stop propagation? i think so but..
- c->_propagate_visibility_changed(p_visible);
- }
+ if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
+ first_draw = false;
}
- _unblock();
+ _handle_visibility_change(p_parent_visible_in_tree);
}
void CanvasItem::set_visible(bool p_visible) {
@@ -90,13 +77,34 @@ void CanvasItem::set_visible(bool p_visible) {
}
visible = p_visible;
- RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
- if (!is_inside_tree()) {
+ if (!parent_visible_in_tree) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
return;
}
- _propagate_visibility_changed(p_visible, !p_visible);
+ _handle_visibility_change(p_visible);
+}
+
+void CanvasItem::_handle_visibility_change(bool p_visible) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+
+ if (p_visible) {
+ update();
+ } else {
+ emit_signal(SceneStringNames::get_singleton()->hidden);
+ }
+
+ _block();
+ for (int i = 0; i < get_child_count(); i++) {
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
+
+ if (c) { // Should the top_levels stop propagation? I think so, but...
+ c->_propagate_visibility_changed(p_visible);
+ }
+ }
+ _unblock();
}
void CanvasItem::show() {
@@ -264,13 +272,13 @@ void CanvasItem::_notification(int p_what) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
if (ci) {
- visible_in_tree = ci->is_visible_in_tree();
+ parent_visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
if (cl) {
- visible_in_tree = cl->is_visible();
+ parent_visible_in_tree = cl->is_visible();
} else {
// Look for a window.
Viewport *viewport = nullptr;
@@ -288,9 +296,9 @@ void CanvasItem::_notification(int p_what) {
window = Object::cast_to<Window>(viewport);
if (window) {
window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
- visible_in_tree = window->is_visible();
+ parent_visible_in_tree = window->is_visible();
} else {
- visible_in_tree = true;
+ parent_visible_in_tree = true;
}
}
}
@@ -305,6 +313,7 @@ void CanvasItem::_notification(int p_what) {
get_tree()->xform_change_list.add(&xform_change);
}
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (!is_inside_tree()) {
break;
@@ -317,8 +326,8 @@ void CanvasItem::_notification(int p_what) {
ERR_FAIL_COND(!p);
RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (xform_change.in_list()) {
get_tree()->xform_change_list.remove(&xform_change);
@@ -332,11 +341,9 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
- visible_in_tree = false;
- } break;
- case NOTIFICATION_DRAW:
- case NOTIFICATION_TRANSFORM_CHANGED: {
+ parent_visible_in_tree = false;
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
} break;
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 2a9e7bac3d..1b2c188fc0 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -85,7 +85,7 @@ private:
Window *window = nullptr;
bool first_draw = false;
bool visible = true;
- bool visible_in_tree = false;
+ bool parent_visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -108,7 +108,8 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
+ void _propagate_visibility_changed(bool p_parent_visible_in_tree);
+ void _handle_visibility_change(bool p_visible);
void _update_callback();
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index d4418a3cde..7aa4d391f8 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -58,15 +58,19 @@ void CanvasLayer::set_visible(bool p_visible) {
if (c) {
RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
- if (c->is_visible()) {
- c->_propagate_visibility_changed(p_visible);
- } else {
- c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
- }
+ c->_propagate_visibility_changed(p_visible);
}
}
}
+void CanvasLayer::show() {
+ set_visible(true);
+}
+
+void CanvasLayer::hide() {
+ set_visible(false);
+}
+
bool CanvasLayer::is_visible() const {
return visible;
}
@@ -166,8 +170,8 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
_update_follow_viewport();
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
@@ -175,13 +179,12 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
_update_follow_viewport(false);
-
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
}
-
} break;
}
}
@@ -295,6 +298,8 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
+ ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
+ ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index b7bd793440..2493675b31 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -72,6 +72,8 @@ public:
void set_visible(bool p_visible);
bool is_visible() const;
+ void show();
+ void hide();
void set_transform(const Transform2D &p_xform);
Transform2D get_transform() const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 4e91548d14..700ba761f6 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -464,20 +464,22 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
}
void HTTPRequest::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (use_threads.is_set()) {
- return;
- }
- bool done = _update_connection();
- if (done) {
- set_process_internal(false);
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (use_threads.is_set()) {
+ return;
+ }
+ bool done = _update_connection();
+ if (done) {
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (requesting) {
- cancel_request();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (requesting) {
+ cancel_request();
+ }
+ } break;
}
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 05086541a5..208bbe4d72 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -54,12 +54,12 @@ void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
GDVIRTUAL_CALL(_process, get_process_delta_time());
-
} break;
+
case NOTIFICATION_PHYSICS_PROCESS: {
GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -88,8 +88,8 @@ void Node::_notification(int p_notification) {
get_tree()->node_count++;
orphan_node_count--;
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -113,12 +113,14 @@ void Node::_notification(int p_notification) {
data.path_cache = nullptr;
}
} break;
+
case NOTIFICATION_PATH_RENAMED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
+
case NOTIFICATION_READY: {
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
@@ -141,9 +143,11 @@ void Node::_notification(int p_notification) {
GDVIRTUAL_CALL(_ready);
} break;
+
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
+
case NOTIFICATION_PREDELETE: {
if (data.parent) {
data.parent->remove_child(this);
@@ -207,7 +211,7 @@ void Node::_propagate_enter_tree() {
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
- data.parent->emit_signal(SNAME("child_entered_tree"), &cptr, 1);
+ data.parent->emit_signalp(SNAME("child_entered_tree"), &cptr, 1);
}
data.blocked++;
@@ -283,7 +287,7 @@ void Node::_propagate_exit_tree() {
if (data.parent) {
Variant c = this;
const Variant *cptr = &c;
- data.parent->emit_signal(SNAME("child_exited_tree"), &cptr, 1);
+ data.parent->emit_signalp(SNAME("child_exited_tree"), &cptr, 1);
}
// exit groups
@@ -578,34 +582,6 @@ uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc
/***** RPC FUNCTIONS ********/
-void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(0, p_method, argptr, argc);
-}
-
-void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(p_peer_id, p_method, argptr, argc);
-}
-
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@@ -1340,27 +1316,45 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
+TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bool p_recursive, bool p_owned) const {
+ TypedArray<Node> ret;
+ ERR_FAIL_COND_V(p_mask.is_empty() && p_type.is_empty(), ret);
+
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
- if (cptr[i]->data.name.operator String().match(p_mask)) {
- return cptr[i];
+
+ if (!p_mask.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_mask)) {
+ continue;
+ } else if (p_type.is_empty()) {
+ ret.append(cptr[i]);
+ }
}
- if (!p_recursive) {
- continue;
+ if (cptr[i]->is_class(p_type)) {
+ ret.append(cptr[i]);
+ } else if (cptr[i]->get_script_instance()) {
+ Ref<Script> script = cptr[i]->get_script_instance()->get_script();
+ while (script.is_valid()) {
+ if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) {
+ ret.append(cptr[i]);
+ break;
+ }
+
+ script = script->get_base_script();
+ }
}
- Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
- if (ret) {
- return ret;
+ if (p_recursive) {
+ ret.append_array(cptr[i]->find_nodes(p_mask, p_type, true, p_owned));
}
}
- return nullptr;
+
+ return ret;
}
Node *Node::get_parent() const {
@@ -2367,42 +2361,6 @@ void Node::_replace_connections_target(Node *p_new_target) {
}
}
-Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
- Vector<Variant> ret;
-
- if (p_arg1.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg1);
- }
-
- if (p_arg2.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg2);
- }
-
- if (p_arg3.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg3);
- }
-
- if (p_arg4.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg4);
- }
-
- if (p_arg5.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg5);
- }
-
- return ret;
-}
-
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
return false;
@@ -2702,7 +2660,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_nodes", "mask", "type", "recursive", "owned"), &Node::find_nodes, DEFVAL(""), DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
@@ -2841,6 +2799,9 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
diff --git a/scene/main/node.h b/scene/main/node.h
index f2dcdf4b43..f5fbcf6587 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -268,6 +268,8 @@ public:
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_SIZE_CHANGED = 1008,
NOTIFICATION_WM_DPI_CHANGE = 1009,
+ NOTIFICATION_VP_MOUSE_ENTER = 1010,
+ NOTIFICATION_VP_MOUSE_EXIT = 1011,
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
@@ -299,7 +301,7 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
@@ -418,7 +420,11 @@ public:
void set_scene_instance_load_placeholder(bool p_enable);
bool get_scene_instance_load_placeholder() const;
- static Vector<Variant> make_binds(VARIANT_ARG_LIST);
+ template <typename... VarArgs>
+ Vector<Variant> make_binds(VarArgs... p_args) {
+ Vector<Variant> binds = { p_args... };
+ return binds;
+ }
void replace_by(Node *p_node, bool p_keep_data = false);
@@ -470,8 +476,26 @@ public:
uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC
Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
+ template <typename... VarArgs>
+ void rpc(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(0, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f02032a6c9..3ddce28b69 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -175,13 +175,13 @@ void SceneTree::_flush_ugc() {
while (unique_group_calls.size()) {
Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
- Variant v[VARIANT_ARG_MAX];
+ const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *));
+
for (int i = 0; i < E->get().size(); i++) {
- v[i] = E->get()[i];
+ argptrs[i] = &E->get()[i];
}
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(GROUP_CALL_REALTIME, E->key().group, E->key().call, argptrs, E->get().size());
unique_group_calls.erase(E);
}
@@ -210,7 +210,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
g.changed = false;
}
-void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
+void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -231,14 +231,9 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
- VARIANT_ARGPTRS;
-
Vector<Variant> args;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- args.push_back(*argptr[i]);
+ for (int i = 0; i < p_argcount; i++) {
+ args.push_back(*p_args[i]);
}
unique_group_calls[ug] = args;
@@ -260,9 +255,10 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
}
if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
@@ -273,9 +269,10 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
}
if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
}
@@ -388,10 +385,6 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
}
-void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
- call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
-}
-
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
notify_group_flags(0, p_group, p_notification);
}
@@ -486,7 +479,7 @@ bool SceneTree::process(double p_time) {
}
E->get()->set_time_left(time_left);
- if (time_left < 0) {
+ if (time_left <= 0) {
E->get()->emit_signal(SNAME("timeout"));
timers.erase(E);
}
@@ -616,6 +609,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
}
} break;
+
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_ABOUT:
@@ -624,13 +618,11 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_APPLICATION_PAUSED:
case NOTIFICATION_APPLICATION_FOCUS_IN:
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- get_root()->propagate_notification(p_notification); //pass these to nodes, since they are mirrored
+ // Pass these to nodes, since they are mirrored.
+ get_root()->propagate_notification(p_notification);
} break;
-
- default:
- break;
- };
-};
+ }
+}
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
@@ -931,14 +923,8 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Cal
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
- v[i] = *p_args[i + 3];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3);
return Variant();
}
@@ -951,14 +937,8 @@ Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable:
StringName group = *p_args[0];
StringName method = *p_args[1];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
- v[i] = *p_args[i + 2];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(0, group, method, p_args + 2, p_argcount - 2);
return Variant();
}
@@ -1257,8 +1237,6 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
-
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 5f7c1729e8..6197e52fc1 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -229,14 +229,33 @@ public:
_FORCE_INLINE_ Window *get_root() const { return root; }
- void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
+ void call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
- void call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
void notify_group(const StringName &p_group, int p_notification);
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
+ template <typename... VarArgs>
+ void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(0, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void call_group_flags(uint32_t p_flags, const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(p_flags, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void flush_transform_notifications();
virtual void initialize() override;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 09dfc50066..5387dc01e2 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -247,26 +247,29 @@ void ShaderGlobalsOverride::_activate() {
}
void ShaderGlobalsOverride::_notification(int p_what) {
- if (p_what == Node3D::NOTIFICATION_ENTER_TREE) {
- add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
- _activate();
+ switch (p_what) {
+ case Node3D::NOTIFICATION_ENTER_TREE: {
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ _activate();
+ } break;
- } else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (active) {
- //remove overrides
- const StringName *K = nullptr;
- while ((K = overrides.next(K))) {
- Override *o = overrides.getptr(*K);
- if (o->in_use) {
- RS::get_singleton()->global_variable_set_override(*K, Variant());
+ case Node3D::NOTIFICATION_EXIT_TREE: {
+ if (active) {
+ //remove overrides
+ const StringName *K = nullptr;
+ while ((K = overrides.next(K))) {
+ Override *o = overrides.getptr(*K);
+ if (o->in_use) {
+ RS::get_singleton()->global_variable_set_override(*K, Variant());
+ }
}
}
- }
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
- get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
- active = false;
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ active = false;
+ } break;
}
}
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index babe62f453..120b537e4f 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -43,6 +43,7 @@ void Timer::_notification(int p_what) {
autostart = false;
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
return;
@@ -58,8 +59,8 @@ void Timer::_notification(int p_what) {
emit_signal(SNAME("timeout"));
}
-
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
return;
@@ -74,7 +75,6 @@ void Timer::_notification(int p_what) {
}
emit_signal(SNAME("timeout"));
}
-
} break;
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index a1ff95ea9a..de6aa2b139 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -406,8 +406,8 @@ void Viewport::_notification(int p_what) {
#endif // _3D_DISABLED
set_physics_process_internal(true);
}
-
} break;
+
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
@@ -438,6 +438,7 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
+
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
@@ -461,6 +462,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!get_tree()) {
return;
@@ -493,17 +495,20 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
- case NOTIFICATION_WM_MOUSE_ENTER: {
- gui.mouse_in_window = true;
+
+ case NOTIFICATION_VP_MOUSE_ENTER: {
+ gui.mouse_in_viewport = true;
} break;
- case NOTIFICATION_WM_MOUSE_EXIT: {
- gui.mouse_in_window = false;
+
+ case NOTIFICATION_VP_MOUSE_EXIT: {
+ gui.mouse_in_viewport = false;
_drop_physics_mouseover();
_drop_mouse_over();
- // When the mouse exits the window, we want to end mouse_over, but
+ // When the mouse exits the viewport, we want to end mouse_over, but
// not mouse_focus, because, for example, we want to continue
- // dragging a scrollbar even if the mouse has left the window.
+ // dragging a scrollbar even if the mouse has left the viewport.
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
_drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
@@ -1234,6 +1239,7 @@ void Viewport::_gui_show_tooltip() {
panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
+ panel->set_flag(Window::FLAG_POPUP, false);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
@@ -1263,7 +1269,10 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
- gui.tooltip_popup->show();
+ DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
+ if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
+ gui.tooltip_popup->show();
+ }
gui.tooltip_popup->child_controls_changed();
}
@@ -1678,7 +1687,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
- } else if (gui.mouse_in_window) {
+ } else if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
@@ -1714,7 +1723,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
-
+ tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
} else if (gui.tooltip_label) {
@@ -3939,11 +3948,14 @@ Transform2D SubViewport::_stretch_transform() {
}
void SubViewport::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ } break;
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 3a71745f44..93e42f1838 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -335,7 +335,7 @@ private:
// info used when this is a window
bool forced_mouse_focus = false; //used for menu buttons
- bool mouse_in_window = true;
+ bool mouse_in_viewport = true;
bool key_event_accepted = false;
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 77c0fa2a48..6837fcae21 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -340,9 +340,11 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
emit_signal(SNAME("mouse_entered"));
+ notification(NOTIFICATION_VP_MOUSE_ENTER);
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
+ notification(NOTIFICATION_VP_MOUSE_EXIT);
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
emit_signal(SNAME("mouse_exited"));
} break;
@@ -434,8 +436,12 @@ void Window::set_visible(bool p_visible) {
//update transient exclusive
if (transient_parent) {
if (exclusive && visible) {
- ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
- transient_parent->exclusive_child = this;
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
+ ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+ transient_parent->exclusive_child = this;
+ }
+#endif
} else {
if (transient_parent->exclusive_child == this) {
transient_parent->exclusive_child = nullptr;
@@ -738,18 +744,16 @@ void Window::_notification(int p_what) {
bool embedded = false;
{
embedder = _get_embedder();
-
if (embedder) {
embedded = true;
-
if (!visible) {
- embedder = nullptr; //not yet since not visible
+ embedder = nullptr; // Not yet since not visible.
}
}
}
if (embedded) {
- //create as embedded
+ // Create as embedded.
if (embedder) {
embedder->_sub_window_register(this);
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
@@ -757,22 +761,22 @@ void Window::_notification(int p_what) {
}
} else {
- if (get_parent() == nullptr) {
- //it's the root window!
- visible = true; //always visible
+ if (!get_parent()) {
+ // It's the root window!
+ visible = true; // Always visible.
window_id = DisplayServer::MAIN_WINDOW_ID;
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
_update_from_window();
- //since this window already exists (created on start), we must update pos and size from it
+ // Since this window already exists (created on start), we must update pos and size from it.
{
position = DisplayServer::get_singleton()->window_get_position(window_id);
size = DisplayServer::get_singleton()->window_get_size(window_id);
}
- _update_viewport_size(); //then feed back to the viewport
+ _update_viewport_size(); // Then feed back to the viewport.
_update_window_callbacks();
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
} else {
- //create
+ // Create.
if (visible) {
_make_window();
}
@@ -788,11 +792,13 @@ void Window::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
} break;
+
case NOTIFICATION_READY: {
if (wrap_controls) {
_update_child_controls();
}
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
if (embedder) {
embedder->_sub_window_update(this);
@@ -811,6 +817,7 @@ void Window::_notification(int p_what) {
child_controls_changed();
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (transient) {
_clear_transient();
@@ -948,7 +955,7 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
- //quit from game window using F8
+ // Quit from game window using F8.
Ref<InputEventKey> k = p_ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
@@ -956,15 +963,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
- /*
- Window *focus_target = exclusive_child;
- focus_target->grab_focus();
- while (focus_target->exclusive_child != nullptr) {
- focus_target = focus_target->exclusive_child;
- focus_target->grab_focus();
- }*/
-
- if (!is_embedding_subwindows()) { //not embedding, no need for event
+ if (!is_embedding_subwindows()) { // Not embedding, no need for event.
return;
}
}
@@ -1584,6 +1583,7 @@ void Window::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "always_on_top"), "set_flag", "get_flag", FLAG_ALWAYS_ON_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
ADD_GROUP("Limits", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size"), "set_min_size", "get_min_size");
@@ -1627,6 +1627,7 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
+ BIND_ENUM_CONSTANT(FLAG_POPUP);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
diff --git a/scene/main/window.h b/scene/main/window.h
index f37689f905..3d8e337b4a 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -55,6 +55,7 @@ public:
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
+ FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp
index 4f2a9d9e83..25ab27f3e7 100644
--- a/scene/multiplayer/multiplayer_spawner.cpp
+++ b/scene/multiplayer/multiplayer_spawner.cpp
@@ -84,22 +84,26 @@ void MultiplayerSpawner::_update_spawn_node() {
}
void MultiplayerSpawner::_notification(int p_what) {
- if (p_what == NOTIFICATION_POST_ENTER_TREE) {
- _update_spawn_node();
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
- _update_spawn_node();
- const ObjectID *oid = nullptr;
- while ((oid = tracked_nodes.next(oid))) {
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid));
- ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
- // This is unlikely, but might still crash the engine.
- if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) {
- node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready));
+ switch (p_what) {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ _update_spawn_node();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _update_spawn_node();
+ const ObjectID *oid = nullptr;
+ while ((oid = tracked_nodes.next(oid))) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid));
+ ERR_CONTINUE(!node);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
+ // This is unlikely, but might still crash the engine.
+ if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) {
+ node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready));
+ }
+ get_multiplayer()->despawn(node, this);
}
- get_multiplayer()->despawn(node, this);
- }
- tracked_nodes.clear();
+ tracked_nodes.clear();
+ } break;
}
}
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
index fbe1b99cc9..33e845a7a3 100644
--- a/scene/multiplayer/multiplayer_synchronizer.cpp
+++ b/scene/multiplayer/multiplayer_synchronizer.cpp
@@ -108,10 +108,15 @@ void MultiplayerSynchronizer::_notification(int p_what) {
if (root_path.is_empty()) {
return;
}
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _start();
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
- _stop();
+
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _start();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _stop();
+ } break;
}
}
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index 2f278ed864..f05dc5a2da 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -139,74 +139,46 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
E->get() = true;
}
-bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
- if (p_target < 0 && E->get() == -p_target) {
- continue; // Continue, excluded.
- }
-
- if (p_target > 0 && E->get() != p_target) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || !F->get()) {
- // Path was not cached, or was cached but is unconfirmed.
- if (!F) {
- // Not cached at all, take note.
- peers_to_add.push_back(E->get());
- }
+Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
+ // Encode function name.
+ const CharString path = String(p_path).utf8();
+ const int path_len = encode_cstring(path.get_data(), nullptr);
- has_all_peers = false;
- }
- }
-
- if (peers_to_add.size() > 0) {
- // Those that need to be added, send a message for this.
-
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
+ // Extract MD5 from rpc methods list.
+ const String methods_md5 = multiplayer->get_rpc_md5(p_node);
+ const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
- // Extract MD5 from rpc methods list.
- const String methods_md5 = multiplayer->get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
+ Vector<uint8_t> packet;
+ packet.resize(1 + 4 + path_len + methods_md5_len);
+ int ofs = 0;
- packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
+ packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
+ ofs += 1;
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
+ ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
+ ofs += encode_uint32(psc->id, &packet.write[ofs]);
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
+ ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
- Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_V(multiplayer_peer.is_null(), false);
+ Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size());
+ multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
#endif
- for (int &E : peers_to_add) {
- multiplayer_peer->set_target_peer(E); // To all of you.
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
- }
+ Error err = OK;
+ for (int peer_id : p_peers) {
+ multiplayer_peer->set_target_peer(peer_id);
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ err = multiplayer_peer->put_packet(packet.ptr(), packet.size());
+ ERR_FAIL_COND_V(err != OK, err);
+ // Insert into confirmed, but as false since it was not confirmed.
+ psc->confirmed_peers.insert(peer_id, false);
}
-
- return has_all_peers;
+ return err;
}
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
@@ -230,7 +202,43 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
}
r_id = psc->id;
- return _send_confirm_path(node, p_path, psc, p_peer_id);
+ bool has_all_peers = true;
+ List<int> peers_to_add; // If one is missing, take note to add it.
+
+ if (p_peer_id > 0) {
+ // Fast single peer check.
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
+ if (!F) {
+ peers_to_add.push_back(p_peer_id); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ } else {
+ // Long and painful.
+ for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
+ if (p_peer_id < 0 && E->get() == -p_peer_id) {
+ continue; // Continue, excluded.
+ }
+ if (p_peer_id > 0 && E->get() != p_peer_id) {
+ continue; // Continue, not for this peer.
+ }
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ if (!F) {
+ peers_to_add.push_back(E->get()); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ }
+ }
+
+ if (peers_to_add.size()) {
+ _send_confirm_path(node, p_path, psc, peers_to_add);
+ }
+
+ return has_all_peers;
}
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
index 91a53cb948..c709d26b51 100644
--- a/scene/multiplayer/scene_cache_interface.h
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -60,7 +60,7 @@ private:
int last_send_cache_id = 1;
protected:
- bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
+ Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer);
public:
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 25a704b37e..0764f136e4 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -350,11 +350,12 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
}
if (size) {
uint32_t net_id = rep_state->get_net_id(oid);
- if (net_id == 0) {
+ if (net_id == 0 || (net_id & 0x80000000)) {
// First time path based ID.
NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path());
int path_id = 0;
multiplayer->send_object_cache(sync, rel_path, p_peer, path_id);
+ ERR_CONTINUE_MSG(net_id && net_id != (uint32_t(path_id) | 0x80000000), "This should never happen!");
net_id = path_id;
rep_state->set_net_id(oid, net_id | 0x80000000);
}
diff --git a/scene/multiplayer/scene_rpc_interface.cpp b/scene/multiplayer/scene_rpc_interface.cpp
index 2239a5d81c..84700a82f3 100644
--- a/scene/multiplayer/scene_rpc_interface.cpp
+++ b/scene/multiplayer/scene_rpc_interface.cpp
@@ -278,7 +278,7 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i
Callable::CallError ce;
- p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
+ p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
error = "RPC - " + error;
@@ -480,7 +480,7 @@ void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_m
Callable::CallError ce;
multiplayer->set_remote_sender_override(peer->get_unique_id());
- node->call(p_method, p_arg, p_argcount, ce);
+ node->callp(p_method, p_arg, p_argcount, ce);
multiplayer->set_remote_sender_override(0);
if (ce.error != Callable::CallError::CALL_OK) {
@@ -496,7 +496,7 @@ void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_m
ce.error = Callable::CallError::CALL_OK;
multiplayer->set_remote_sender_override(peer->get_unique_id());
- node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
+ node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
multiplayer->set_remote_sender_override(0);
if (ce.error != Callable::CallError::CALL_OK) {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 87e9bd023b..fb5d57ab9e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -260,9 +260,9 @@
static Ref<ResourceFormatSaverText> resource_saver_text;
static Ref<ResourceFormatLoaderText> resource_loader_text;
-static Ref<ResourceFormatLoaderStreamTexture2D> resource_loader_stream_texture;
-static Ref<ResourceFormatLoaderStreamTextureLayered> resource_loader_texture_layered;
-static Ref<ResourceFormatLoaderStreamTexture3D> resource_loader_texture_3d;
+static Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture;
+static Ref<ResourceFormatLoaderCompressedTextureLayered> resource_loader_texture_layered;
+static Ref<ResourceFormatLoaderCompressedTexture3D> resource_loader_texture_3d;
static Ref<ResourceFormatSaverShader> resource_saver_shader;
static Ref<ResourceFormatLoaderShader> resource_loader_shader;
@@ -300,9 +300,9 @@ void register_scene_types() {
GDREGISTER_CLASS(Object);
GDREGISTER_CLASS(Node);
- GDREGISTER_VIRTUAL_CLASS(InstancePlaceholder);
+ GDREGISTER_ABSTRACT_CLASS(InstancePlaceholder);
- GDREGISTER_VIRTUAL_CLASS(Viewport);
+ GDREGISTER_ABSTRACT_CLASS(Viewport);
GDREGISTER_CLASS(SubViewport);
GDREGISTER_CLASS(ViewportTexture);
GDREGISTER_CLASS(HTTPRequest);
@@ -324,11 +324,11 @@ void register_scene_types() {
GDREGISTER_CLASS(Control);
GDREGISTER_CLASS(Button);
GDREGISTER_CLASS(Label);
- GDREGISTER_VIRTUAL_CLASS(ScrollBar);
+ GDREGISTER_ABSTRACT_CLASS(ScrollBar);
GDREGISTER_CLASS(HScrollBar);
GDREGISTER_CLASS(VScrollBar);
GDREGISTER_CLASS(ProgressBar);
- GDREGISTER_VIRTUAL_CLASS(Slider);
+ GDREGISTER_ABSTRACT_CLASS(Slider);
GDREGISTER_CLASS(HSlider);
GDREGISTER_CLASS(VSlider);
GDREGISTER_CLASS(Popup);
@@ -349,19 +349,19 @@ void register_scene_types() {
GDREGISTER_CLASS(AspectRatioContainer);
GDREGISTER_CLASS(TabContainer);
GDREGISTER_CLASS(TabBar);
- GDREGISTER_VIRTUAL_CLASS(Separator);
+ GDREGISTER_ABSTRACT_CLASS(Separator);
GDREGISTER_CLASS(HSeparator);
GDREGISTER_CLASS(VSeparator);
GDREGISTER_CLASS(TextureButton);
GDREGISTER_CLASS(Container);
- GDREGISTER_VIRTUAL_CLASS(BoxContainer);
+ GDREGISTER_ABSTRACT_CLASS(BoxContainer);
GDREGISTER_CLASS(HBoxContainer);
GDREGISTER_CLASS(VBoxContainer);
GDREGISTER_CLASS(GridContainer);
GDREGISTER_CLASS(CenterContainer);
GDREGISTER_CLASS(ScrollContainer);
GDREGISTER_CLASS(PanelContainer);
- GDREGISTER_VIRTUAL_CLASS(FlowContainer);
+ GDREGISTER_ABSTRACT_CLASS(FlowContainer);
GDREGISTER_CLASS(HFlowContainer);
GDREGISTER_CLASS(VFlowContainer);
@@ -384,7 +384,7 @@ void register_scene_types() {
GDREGISTER_CLASS(SyntaxHighlighter);
GDREGISTER_CLASS(CodeHighlighter);
- GDREGISTER_VIRTUAL_CLASS(TreeItem);
+ GDREGISTER_ABSTRACT_CLASS(TreeItem);
GDREGISTER_CLASS(OptionButton);
GDREGISTER_CLASS(SpinBox);
GDREGISTER_CLASS(ColorPicker);
@@ -398,7 +398,7 @@ void register_scene_types() {
GDREGISTER_CLASS(MarginContainer);
GDREGISTER_CLASS(SubViewportContainer);
- GDREGISTER_VIRTUAL_CLASS(SplitContainer);
+ GDREGISTER_ABSTRACT_CLASS(SplitContainer);
GDREGISTER_CLASS(HSplitContainer);
GDREGISTER_CLASS(VSplitContainer);
@@ -418,7 +418,7 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimationPlayer);
GDREGISTER_CLASS(Tween);
- GDREGISTER_VIRTUAL_CLASS(Tweener);
+ GDREGISTER_ABSTRACT_CLASS(Tweener);
GDREGISTER_CLASS(PropertyTweener);
GDREGISTER_CLASS(IntervalTweener);
GDREGISTER_CLASS(CallbackTweener);
@@ -453,9 +453,9 @@ void register_scene_types() {
#ifndef _3D_DISABLED
GDREGISTER_CLASS(Node3D);
- GDREGISTER_VIRTUAL_CLASS(Node3DGizmo);
+ GDREGISTER_ABSTRACT_CLASS(Node3DGizmo);
GDREGISTER_CLASS(Skin);
- GDREGISTER_VIRTUAL_CLASS(SkinReference);
+ GDREGISTER_ABSTRACT_CLASS(SkinReference);
GDREGISTER_CLASS(Skeleton3D);
GDREGISTER_CLASS(ImporterMesh);
GDREGISTER_CLASS(ImporterMeshInstance3D);
@@ -464,22 +464,22 @@ void register_scene_types() {
GDREGISTER_CLASS(Camera3D);
GDREGISTER_CLASS(AudioListener3D);
GDREGISTER_CLASS(XRCamera3D);
- GDREGISTER_VIRTUAL_CLASS(XRNode3D);
+ GDREGISTER_ABSTRACT_CLASS(XRNode3D);
GDREGISTER_CLASS(XRController3D);
GDREGISTER_CLASS(XRAnchor3D);
GDREGISTER_CLASS(XROrigin3D);
GDREGISTER_CLASS(MeshInstance3D);
GDREGISTER_CLASS(OccluderInstance3D);
- GDREGISTER_VIRTUAL_CLASS(Occluder3D);
+ GDREGISTER_ABSTRACT_CLASS(Occluder3D);
GDREGISTER_CLASS(ArrayOccluder3D);
GDREGISTER_CLASS(QuadOccluder3D);
GDREGISTER_CLASS(BoxOccluder3D);
GDREGISTER_CLASS(SphereOccluder3D);
GDREGISTER_CLASS(PolygonOccluder3D);
- GDREGISTER_VIRTUAL_CLASS(SpriteBase3D);
+ GDREGISTER_ABSTRACT_CLASS(SpriteBase3D);
GDREGISTER_CLASS(Sprite3D);
GDREGISTER_CLASS(AnimatedSprite3D);
- GDREGISTER_VIRTUAL_CLASS(Light3D);
+ GDREGISTER_ABSTRACT_CLASS(Light3D);
GDREGISTER_CLASS(DirectionalLight3D);
GDREGISTER_CLASS(OmniLight3D);
GDREGISTER_CLASS(SpotLight3D);
@@ -490,14 +490,14 @@ void register_scene_types() {
GDREGISTER_CLASS(LightmapGI);
GDREGISTER_CLASS(LightmapGIData);
GDREGISTER_CLASS(LightmapProbe);
- GDREGISTER_VIRTUAL_CLASS(Lightmapper);
+ GDREGISTER_ABSTRACT_CLASS(Lightmapper);
GDREGISTER_CLASS(GPUParticles3D);
- GDREGISTER_VIRTUAL_CLASS(GPUParticlesCollision3D);
+ GDREGISTER_ABSTRACT_CLASS(GPUParticlesCollision3D);
GDREGISTER_CLASS(GPUParticlesCollisionBox3D);
GDREGISTER_CLASS(GPUParticlesCollisionSphere3D);
GDREGISTER_CLASS(GPUParticlesCollisionSDF3D);
GDREGISTER_CLASS(GPUParticlesCollisionHeightField3D);
- GDREGISTER_VIRTUAL_CLASS(GPUParticlesAttractor3D);
+ GDREGISTER_ABSTRACT_CLASS(GPUParticlesAttractor3D);
GDREGISTER_CLASS(GPUParticlesAttractorBox3D);
GDREGISTER_CLASS(GPUParticlesAttractorSphere3D);
GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D);
@@ -509,8 +509,8 @@ void register_scene_types() {
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(CollisionObject3D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D);
+ GDREGISTER_ABSTRACT_CLASS(CollisionObject3D);
+ GDREGISTER_ABSTRACT_CLASS(PhysicsBody3D);
GDREGISTER_CLASS(StaticBody3D);
GDREGISTER_CLASS(AnimatableBody3D);
GDREGISTER_CLASS(RigidDynamicBody3D);
@@ -542,7 +542,7 @@ void register_scene_types() {
GDREGISTER_CLASS(FogMaterial);
GDREGISTER_CLASS(RemoteTransform3D);
- GDREGISTER_VIRTUAL_CLASS(Joint3D);
+ GDREGISTER_ABSTRACT_CLASS(Joint3D);
GDREGISTER_CLASS(PinJoint3D);
GDREGISTER_CLASS(HingeJoint3D);
GDREGISTER_CLASS(SliderJoint3D);
@@ -560,14 +560,14 @@ void register_scene_types() {
GDREGISTER_CLASS(Shader);
GDREGISTER_CLASS(VisualShader);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNode);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNode);
GDREGISTER_CLASS(VisualShaderNodeCustom);
GDREGISTER_CLASS(VisualShaderNodeInput);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeOutput);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeResizableBase);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeGroupBase);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeConstant);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeVectorBase);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeOutput);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeResizableBase);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeGroupBase);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeConstant);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVectorBase);
GDREGISTER_CLASS(VisualShaderNodeComment);
GDREGISTER_CLASS(VisualShaderNodeFloatConstant);
GDREGISTER_CLASS(VisualShaderNodeIntConstant);
@@ -607,11 +607,11 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeTexture);
GDREGISTER_CLASS(VisualShaderNodeCurveTexture);
GDREGISTER_CLASS(VisualShaderNodeCurveXYZTexture);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeSample3D);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeSample3D);
GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
GDREGISTER_CLASS(VisualShaderNodeTexture3D);
GDREGISTER_CLASS(VisualShaderNodeCubemap);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeUniform);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeUniform);
GDREGISTER_CLASS(VisualShaderNodeUniformRef);
GDREGISTER_CLASS(VisualShaderNodeFloatUniform);
GDREGISTER_CLASS(VisualShaderNodeIntUniform);
@@ -634,6 +634,9 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeCompare);
GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd);
GDREGISTER_CLASS(VisualShaderNodeBillboard);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying);
+ GDREGISTER_CLASS(VisualShaderNodeVaryingSetter);
+ GDREGISTER_CLASS(VisualShaderNodeVaryingGetter);
GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV);
GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF);
@@ -642,7 +645,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeSDFRaymarch);
GDREGISTER_CLASS(VisualShaderNodeParticleOutput);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeParticleEmitter);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParticleEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
@@ -654,7 +657,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleEmit);
GDREGISTER_CLASS(ShaderMaterial);
- GDREGISTER_VIRTUAL_CLASS(CanvasItem);
+ GDREGISTER_ABSTRACT_CLASS(CanvasItem);
GDREGISTER_CLASS(CanvasTexture);
GDREGISTER_CLASS(CanvasItemMaterial);
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
@@ -673,8 +676,8 @@ void register_scene_types() {
GDREGISTER_CLASS(Line2D);
GDREGISTER_CLASS(MeshInstance2D);
GDREGISTER_CLASS(MultiMeshInstance2D);
- GDREGISTER_VIRTUAL_CLASS(CollisionObject2D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D);
+ GDREGISTER_ABSTRACT_CLASS(CollisionObject2D);
+ GDREGISTER_ABSTRACT_CLASS(PhysicsBody2D);
GDREGISTER_CLASS(StaticBody2D);
GDREGISTER_CLASS(AnimatableBody2D);
GDREGISTER_CLASS(RigidDynamicBody2D);
@@ -690,7 +693,7 @@ void register_scene_types() {
GDREGISTER_CLASS(Polygon2D);
GDREGISTER_CLASS(Skeleton2D);
GDREGISTER_CLASS(Bone2D);
- GDREGISTER_VIRTUAL_CLASS(Light2D);
+ GDREGISTER_ABSTRACT_CLASS(Light2D);
GDREGISTER_CLASS(PointLight2D);
GDREGISTER_CLASS(DirectionalLight2D);
GDREGISTER_CLASS(LightOccluder2D);
@@ -701,12 +704,12 @@ void register_scene_types() {
GDREGISTER_CLASS(Camera2D);
GDREGISTER_CLASS(AudioListener2D);
- GDREGISTER_VIRTUAL_CLASS(Joint2D);
+ GDREGISTER_ABSTRACT_CLASS(Joint2D);
GDREGISTER_CLASS(PinJoint2D);
GDREGISTER_CLASS(GrooveJoint2D);
GDREGISTER_CLASS(DampedSpringJoint2D);
GDREGISTER_CLASS(TileSet);
- GDREGISTER_VIRTUAL_CLASS(TileSetSource);
+ GDREGISTER_ABSTRACT_CLASS(TileSetSource);
GDREGISTER_CLASS(TileSetAtlasSource);
GDREGISTER_CLASS(TileSetScenesCollectionSource);
GDREGISTER_CLASS(TileMapPattern);
@@ -733,7 +736,7 @@ void register_scene_types() {
/* REGISTER RESOURCES */
- GDREGISTER_VIRTUAL_CLASS(Shader);
+ GDREGISTER_ABSTRACT_CLASS(Shader);
GDREGISTER_CLASS(ParticlesMaterial);
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
@@ -762,7 +765,7 @@ void register_scene_types() {
GDREGISTER_CLASS(RibbonTrailMesh);
GDREGISTER_CLASS(PointMesh);
GDREGISTER_VIRTUAL_CLASS(Material);
- GDREGISTER_VIRTUAL_CLASS(BaseMaterial3D);
+ GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
GDREGISTER_CLASS(StandardMaterial3D);
GDREGISTER_CLASS(ORMMaterial3D);
SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
@@ -772,7 +775,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(Shape3D);
+ GDREGISTER_ABSTRACT_CLASS(Shape3D);
GDREGISTER_CLASS(SeparationRayShape3D);
GDREGISTER_CLASS(SphereShape3D);
GDREGISTER_CLASS(BoxShape3D);
@@ -805,7 +808,7 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(Texture);
GDREGISTER_VIRTUAL_CLASS(Texture2D);
GDREGISTER_CLASS(Sky);
- GDREGISTER_CLASS(StreamTexture2D);
+ GDREGISTER_CLASS(CompressedTexture2D);
GDREGISTER_CLASS(ImageTexture);
GDREGISTER_CLASS(AtlasTexture);
GDREGISTER_CLASS(MeshTexture);
@@ -817,17 +820,17 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimatedTexture);
GDREGISTER_CLASS(CameraTexture);
GDREGISTER_VIRTUAL_CLASS(TextureLayered);
- GDREGISTER_VIRTUAL_CLASS(ImageTextureLayered);
+ GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered);
GDREGISTER_VIRTUAL_CLASS(Texture3D);
GDREGISTER_CLASS(ImageTexture3D);
- GDREGISTER_CLASS(StreamTexture3D);
+ GDREGISTER_CLASS(CompressedTexture3D);
GDREGISTER_CLASS(Cubemap);
GDREGISTER_CLASS(CubemapArray);
GDREGISTER_CLASS(Texture2DArray);
- GDREGISTER_VIRTUAL_CLASS(StreamTextureLayered);
- GDREGISTER_CLASS(StreamCubemap);
- GDREGISTER_CLASS(StreamCubemapArray);
- GDREGISTER_CLASS(StreamTexture2DArray);
+ GDREGISTER_ABSTRACT_CLASS(CompressedTextureLayered);
+ GDREGISTER_CLASS(CompressedCubemap);
+ GDREGISTER_CLASS(CompressedCubemapArray);
+ GDREGISTER_CLASS(CompressedTexture2DArray);
GDREGISTER_CLASS(Animation);
GDREGISTER_CLASS(FontData);
@@ -857,12 +860,12 @@ void register_scene_types() {
#ifndef _3D_DISABLED
GDREGISTER_CLASS(AudioStreamPlayer3D);
#endif
- GDREGISTER_VIRTUAL_CLASS(VideoStream);
+ GDREGISTER_ABSTRACT_CLASS(VideoStream);
GDREGISTER_CLASS(AudioStreamSample);
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(Shape2D);
+ GDREGISTER_ABSTRACT_CLASS(Shape2D);
GDREGISTER_CLASS(WorldBoundaryShape2D);
GDREGISTER_CLASS(SegmentShape2D);
GDREGISTER_CLASS(SeparationRayShape2D);
@@ -883,11 +886,11 @@ void register_scene_types() {
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(SceneState);
+ GDREGISTER_ABSTRACT_CLASS(SceneState);
GDREGISTER_CLASS(PackedScene);
GDREGISTER_CLASS(SceneTree);
- GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); // sorry, you can't create it
+ GDREGISTER_ABSTRACT_CLASS(SceneTreeTimer); // sorry, you can't create it
#ifndef DISABLE_DEPRECATED
// Dropped in 4.0, near approximation.
@@ -925,8 +928,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("ARVRServer", "XRServer");
ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
- ClassDB::add_compatibility_class("BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D");
- ClassDB::add_compatibility_class("BulletPhysicsServer", "BulletPhysicsServer3D");
ClassDB::add_compatibility_class("Camera", "Camera3D");
ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D");
@@ -1013,7 +1014,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
ClassDB::add_compatibility_class("Sprite", "Sprite2D");
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
- ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
+ ClassDB::add_compatibility_class("StreamTexture", "CompressedTexture2D");
ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
@@ -1043,6 +1044,14 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("World", "World3D");
+
+ // Renamed during 4.0 alpha, added to ease transition between alphas.
+ ClassDB::add_compatibility_class("StreamCubemap", "CompressedCubemap");
+ ClassDB::add_compatibility_class("StreamCubemapArray", "CompressedCubemapArray");
+ ClassDB::add_compatibility_class("StreamTexture2D", "CompressedTexture2D");
+ ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
+ ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
+ ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init
@@ -1075,11 +1084,22 @@ void initialize_theme() {
// Allow creating the default theme at a different scale to suit higher/lower base resolutions.
float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ bool font_antialiased = (bool)GLOBAL_DEF_RST("gui/theme/default_font_antialiased", true);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiased", PropertyInfo(Variant::BOOL, "gui/theme/default_font_antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
Ref<Font> font;
if (!font_path.is_empty()) {
font = ResourceLoader::load(font_path);
@@ -1090,7 +1110,7 @@ void initialize_theme() {
// Always make the default theme to avoid invalid default font/icon/style in the given theme.
if (RenderingServer::get_singleton()) {
- make_default_theme(default_theme_scale, font);
+ make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased);
}
if (!theme_path.is_empty()) {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index b6151bccf4..f6e0df0265 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2320,22 +2320,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
//mix of real and int
+ real_t a = p_a;
+ real_t b = p_b;
+ real_t pa = p_pre_a;
+ real_t pb = p_post_b;
- real_t p0 = p_pre_a;
- real_t p1 = p_a;
- real_t p2 = p_b;
- real_t p3 = p_post_b;
-
- real_t t = p_c;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- return 0.5f *
- ((p1 * 2.0f) +
- (-p0 + p2) * t +
- (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
-
+ return Math::cubic_interpolate(a, b, pa, pb, p_c);
} else if ((vformat & (vformat - 1))) {
return p_a; //can't interpolate, mix of types
}
@@ -2423,7 +2413,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t c = 0.0;
// prepare for all cases of interpolation
- if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) {
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
// loop
if (!p_backward) {
// no backward
@@ -2577,11 +2567,19 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_CUBIC: {
int pre = idx - 1;
if (pre < 0) {
- pre = 0;
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ pre = len - 1;
+ } else {
+ pre = 0;
+ }
}
int post = next + 1;
if (post >= len) {
- post = next;
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ post = 0;
+ } else {
+ post = next;
+ }
}
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
@@ -4349,7 +4347,7 @@ struct AnimationCompressionDataState {
if (temp_packets.size() == 0) {
return; //nohing to do
}
-#define DEBUG_PACKET_PUSH
+//#define DEBUG_PACKET_PUSH
#ifdef DEBUG_PACKET_PUSH
#ifndef _MSC_VER
#warning Debugging packet push, disable this code in production to gain a bit more import performance.
@@ -4380,7 +4378,7 @@ struct AnimationCompressionDataState {
header_bytes += 2;
}
- while (header_bytes % 4 != 0) {
+ while (header_bytes < 8 && header_bytes % 4 != 0) { // First cond needed to silence wrong GCC warning.
header[header_bytes++] = 0;
}
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index a1ec9a2230..1abbf366fd 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -77,6 +77,7 @@ bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const {
#endif // DISABLE_DEPRECATED
void BoxShape3D::set_size(const Vector3 &p_size) {
+ ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0 || p_size.z < 0, "BoxShape3D size cannot be negative.");
size = p_size;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 4d2698d27d..a1ad487bff 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -59,6 +59,7 @@ void CapsuleShape2D::_update_shape() {
}
void CapsuleShape2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape2D radius cannot be negative.");
radius = p_radius;
if (radius > height * 0.5) {
height = radius * 2.0;
@@ -71,6 +72,7 @@ real_t CapsuleShape2D::get_radius() const {
}
void CapsuleShape2D::set_height(real_t p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape2D height cannot be negative.");
height = p_height;
if (radius > height * 0.5) {
radius = height * 0.5;
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index c16ddad984..2179ce82dd 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -79,6 +79,7 @@ void CapsuleShape3D::_update_shape() {
}
void CapsuleShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape3D radius cannot be negative.");
radius = p_radius;
if (radius > height * 0.5) {
height = radius * 2.0;
@@ -92,6 +93,7 @@ float CapsuleShape3D::get_radius() const {
}
void CapsuleShape3D::set_height(float p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape3D height cannot be negative.");
height = p_height;
if (radius > height * 0.5) {
radius = height * 0.5;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 9c16ac2eed..de931fca7e 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -43,6 +43,7 @@ void CircleShape2D::_update_shape() {
}
void CircleShape2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative.");
radius = p_radius;
_update_shape();
}
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 5eeb62d17b..c4f1cba341 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -72,6 +72,7 @@ void CylinderShape3D::_update_shape() {
}
void CylinderShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CylinderShape3D radius cannot be negative.");
radius = p_radius;
_update_shape();
notify_change_to_owners();
@@ -82,6 +83,7 @@ float CylinderShape3D::get_radius() const {
}
void CylinderShape3D::set_height(float p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CylinderShape3D height cannot be negative.");
height = p_height;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/default_theme/color_picker_sample.svg b/scene/resources/default_theme/color_picker_sample.svg
deleted file mode 100644
index 140ac20a99..0000000000
--- a/scene/resources/default_theme/color_picker_sample.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 256 20" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m0 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m5 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m80 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m85 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m159.978 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m164.978 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m39.991 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m44.991 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m119.99 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m124.99 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m199.968 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m204.968 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m9.98 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m14.98 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m89.98 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m94.98 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m169.957 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m174.957 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m49.97 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m54.97 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m129.97 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m134.97 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m209.948 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m214.948 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m19.995 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m24.995 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m99.995 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m104.995 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m179.973 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m184.973 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m59.986 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m64.986 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m139.986 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m144.986 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m219.964 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m224.964 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m30.011 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m35.011 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m110.011 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m115.011 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m189.989 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m194.989 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m70.001 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m75.001 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m150.001 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m155.001 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m229.979 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m234.979 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m240.017 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m245.017 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m249.996 0v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m254.996 0v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m249.996 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m254.996 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m240.017 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m245.017 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m0 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m5 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m80 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m85 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m159.978 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m164.978 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m39.991 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m44.991 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m119.99 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m124.99 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m199.968 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m204.968 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m9.98 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m14.98 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m89.98 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m94.98 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m169.957 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m174.957 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m49.97 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m54.97 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m129.97 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m134.97 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m209.948 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m214.948 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m19.995 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m24.995 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m99.995 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m104.995 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m179.973 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m184.973 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m59.986 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m64.986 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m139.986 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m144.986 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m219.964 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m224.964 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m30.011 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m35.011 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m110.011 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m115.011 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m189.989 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m194.989 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m70.001 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m75.001 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m150.001 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m155.001 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/><path d="m229.979 10v5h5v-5zm5 5v5h5v-5z" fill="#e0e0e0"/><path d="m234.979 10v5h5v-5zm0 5h-5v5h5z" fill="#fff"/></g></svg>
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index c92a46a98c..da37228ed9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -103,7 +103,7 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi
return style;
}
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
scale = p_scale;
// Font colors
@@ -466,7 +466,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2));
theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27));
theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13));
- theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color);
+ theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color * Color(1, 1, 1, 0.29));
theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67));
theme->set_color("font_color", "CodeEdit", control_font_color);
theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0));
@@ -490,7 +490,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_constant("completion_lines", "CodeEdit", 7);
theme->set_constant("completion_max_width", "CodeEdit", 50);
- theme->set_constant("completion_scroll_width", "CodeEdit", 3);
+ theme->set_constant("completion_scroll_width", "CodeEdit", 6);
theme->set_constant("line_spacing", "CodeEdit", 4 * scale);
theme->set_constant("outline_size", "CodeEdit", 0);
@@ -864,7 +864,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_icon("screen_picker", "ColorPicker", icons["color_picker_pipette"]);
theme->set_icon("add_preset", "ColorPicker", icons["add"]);
theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]);
- theme->set_icon("color_sample", "ColorPicker", icons["color_picker_sample"]);
theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]);
theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]);
theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]);
@@ -925,9 +924,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
theme->set_font("normal_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_font", "RichTextLabel", Ref<Font>());
- theme->set_font("italics_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("bold_font", "RichTextLabel", bold_font);
+ theme->set_font("italics_font", "RichTextLabel", italics_font);
+ theme->set_font("bold_italics_font", "RichTextLabel", bold_italics_font);
theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
theme->set_font_size("normal_font_size", "RichTextLabel", -1);
@@ -1019,13 +1018,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Te
default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2);
}
-void make_default_theme(float p_scale, Ref<Font> p_font) {
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa) {
Ref<Theme> t;
t.instantiate();
Ref<StyleBox> default_style;
Ref<Texture2D> default_icon;
Ref<Font> default_font;
+ Ref<Font> bold_font;
+ Ref<Font> bold_italics_font;
+ Ref<Font> italics_font;
float default_scale = CLAMP(p_scale, 0.5, 8.0);
if (p_font.is_valid()) {
@@ -1041,12 +1043,39 @@ void make_default_theme(float p_scale, Ref<Font> p_font) {
Ref<FontData> dynamic_font_data;
dynamic_font_data.instantiate();
dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size);
+ dynamic_font_data->set_subpixel_positioning(p_subpixel);
+ dynamic_font_data->set_hinting(p_hinting);
+ dynamic_font_data->set_antialiased(p_aa);
dynamic_font->add_data(dynamic_font_data);
default_font = dynamic_font;
}
- fill_default_theme(t, default_font, default_icon, default_style, default_scale);
+ if (default_font.is_valid()) {
+ bold_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_embolden(1.2);
+ bold_font->add_data(data);
+ }
+
+ bold_italics_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_embolden(1.2);
+ data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ bold_italics_font->add_data(data);
+ }
+
+ italics_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ italics_font->add_data(data);
+ }
+ }
+
+ fill_default_theme(t, default_font, bold_font, bold_italics_font, italics_font, default_icon, default_style, default_scale);
Theme::set_default(t);
Theme::set_fallback_base_scale(default_scale);
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 3016517824..a9e21dda3f 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -35,8 +35,8 @@
const int default_font_size = 16;
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
-void make_default_theme(float p_scale, Ref<Font> p_font);
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa);
void clear_default_theme();
#endif
diff --git a/scene/resources/default_theme/mini_checkerboard.svg b/scene/resources/default_theme/mini_checkerboard.svg
index 0ae6a855bd..03438f75a6 100644
--- a/scene/resources/default_theme/mini_checkerboard.svg
+++ b/scene/resources/default_theme/mini_checkerboard.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="1.9994"><path d="m0 0v8h8v-8zm8 8v8h8v-8z" fill="#e0e0e0"/><path d="m8 0v8h8v-8zm0 8h-8v8h8z" fill="#fff"/></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-width="2"><path d="m0 0v8h8v-8zm8 8v8h8v-8z" fill="#808080"/><path d="m8 0v8h8v-8zm0 8h-8v8h8z" fill="#fff"/></g></svg>
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index bf17a6ea97..82d8ad4444 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -155,7 +155,9 @@ float Environment::get_ambient_light_energy() const {
}
void Environment::set_ambient_light_sky_contribution(float p_ratio) {
- ambient_sky_contribution = p_ratio;
+ // Sky contribution values outside the [0.0; 1.0] range don't make sense and
+ // can result in negative colors.
+ ambient_sky_contribution = CLAMP(p_ratio, 0.0, 1.0);
_update_ambient_light();
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index b512acdd8a..ce2a675854 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -60,6 +60,9 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const {
TS->font_set_fixed_size(cache[p_cache_index], fixed_size);
TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter);
TS->font_set_hinting(cache[p_cache_index], hinting);
+ TS->font_set_subpixel_positioning(cache[p_cache_index], subpixel_positioning);
+ TS->font_set_embolden(cache[p_cache_index], embolden);
+ TS->font_set_transform(cache[p_cache_index], transform);
TS->font_set_oversampling(cache[p_cache_index], oversampling);
}
}
@@ -101,6 +104,15 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting);
ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting);
+ ClassDB::bind_method(D_METHOD("set_subpixel_positioning", "subpixel_positioning"), &FontData::set_subpixel_positioning);
+ ClassDB::bind_method(D_METHOD("get_subpixel_positioning"), &FontData::get_subpixel_positioning);
+
+ ClassDB::bind_method(D_METHOD("set_embolden", "strength"), &FontData::set_embolden);
+ ClassDB::bind_method(D_METHOD("get_embolden"), &FontData::get_embolden);
+
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &FontData::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &FontData::get_transform);
+
ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &FontData::set_oversampling);
ClassDB::bind_method(D_METHOD("get_oversampling"), &FontData::get_oversampling);
@@ -204,6 +216,9 @@ void FontData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "embolden", PROPERTY_HINT_RANGE, "-2,2,0.01", PROPERTY_USAGE_STORAGE), "set_embolden", "get_embolden");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size");
@@ -430,9 +445,12 @@ void FontData::reset_state() {
msdf = false;
force_autohinter = false;
hinting = TextServer::HINTING_LIGHT;
+ subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED;
msdf_pixel_range = 14;
msdf_size = 128;
fixed_size = 0;
+ embolden = 0.f;
+ transform = Transform2D();
oversampling = 0.f;
}
@@ -1364,6 +1382,51 @@ TextServer::Hinting FontData::get_hinting() const {
return hinting;
}
+void FontData::set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel) {
+ if (subpixel_positioning != p_subpixel) {
+ subpixel_positioning = p_subpixel;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_subpixel_positioning(cache[i], subpixel_positioning);
+ }
+ emit_changed();
+ }
+}
+
+TextServer::SubpixelPositioning FontData::get_subpixel_positioning() const {
+ return subpixel_positioning;
+}
+
+void FontData::set_embolden(float p_strength) {
+ if (embolden != p_strength) {
+ embolden = p_strength;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_embolden(cache[i], embolden);
+ }
+ emit_changed();
+ }
+}
+
+float FontData::get_embolden() const {
+ return embolden;
+}
+
+void FontData::set_transform(Transform2D p_transform) {
+ if (transform != p_transform) {
+ transform = p_transform;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_transform(cache[i], transform);
+ }
+ emit_changed();
+ }
+}
+
+Transform2D FontData::get_transform() const {
+ return transform;
+}
+
void FontData::set_oversampling(real_t p_oversampling) {
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 93351a3493..0185b019f1 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -55,7 +55,10 @@ class FontData : public Resource {
int fixed_size = 0;
bool force_autohinter = false;
TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
+ TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
real_t oversampling = 0.f;
+ real_t embolden = 0.f;
+ Transform2D transform;
// Cache.
mutable Vector<RID> cache;
@@ -118,6 +121,15 @@ public:
virtual void set_hinting(TextServer::Hinting p_hinting);
virtual TextServer::Hinting get_hinting() const;
+ virtual void set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel);
+ virtual TextServer::SubpixelPositioning get_subpixel_positioning() const;
+
+ virtual void set_embolden(float p_strength);
+ virtual float get_embolden() const;
+
+ virtual void set_transform(Transform2D p_transform);
+ virtual Transform2D get_transform() const;
+
virtual void set_oversampling(real_t p_oversampling);
virtual real_t get_oversampling() const;
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 92ab091b86..30deb5ccd5 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -275,6 +275,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX];
Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
+ Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2];
unsigned int index_count = indices.size();
unsigned int vertex_count = vertices.size();
@@ -287,7 +288,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const int *indices_ptr = indices.ptr();
if (normals.is_empty()) {
- normals.resize(vertices.size());
+ normals.resize(index_count);
Vector3 *n_ptr = normals.ptrw();
for (unsigned int j = 0; j < index_count; j += 3) {
const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
@@ -313,6 +314,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
LocalVector<Vector3> merged_normals;
LocalVector<int> merged_normals_counts;
const Vector2 *uvs_ptr = uvs.ptr();
+ const Vector2 *uv2s_ptr = uv2s.ptr();
for (unsigned int j = 0; j < vertex_count; j++) {
const Vector3 &v = vertices_ptr[j];
@@ -327,8 +329,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
for (unsigned int k = 0; k < close_verts.size(); k++) {
const Pair<int, int> &idx = close_verts[k];
- // TODO check more attributes?
- if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) {
+ bool is_uvs_close = (!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2);
+ bool is_uv2s_close = (!uv2s_ptr || uv2s_ptr[j].distance_squared_to(uv2s_ptr[idx.second]) < CMP_EPSILON2);
+ bool is_normals_close = normals[idx.second].dot(n) > normal_merge_threshold;
+ if (is_uvs_close && is_uv2s_close && is_normals_close) {
vertex_remap.push_back(idx.first);
merged_normals[idx.first] += normals[idx.second];
merged_normals_counts[idx.first]++;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b74f44c52f..a0e6cc28ce 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -88,6 +88,37 @@ void Material::inspect_native_shader_code() {
}
}
+RID Material::get_shader_rid() const {
+ RID ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret)) {
+ return ret;
+ }
+ return RID();
+}
+Shader::Mode Material::get_shader_mode() const {
+ Shader::Mode ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret)) {
+ return ret;
+ }
+
+ return Shader::MODE_MAX;
+}
+
+bool Material::_can_do_next_pass() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_can_do_next_pass, ret)) {
+ return ret;
+ }
+ return false;
+}
+bool Material::_can_use_render_priority() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_can_use_render_priority, ret)) {
+ return ret;
+ }
+ return false;
+}
+
void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
@@ -103,6 +134,11 @@ void Material::_bind_methods() {
BIND_CONSTANT(RENDER_PRIORITY_MAX);
BIND_CONSTANT(RENDER_PRIORITY_MIN);
+
+ GDVIRTUAL_BIND(_get_shader_rid)
+ GDVIRTUAL_BIND(_get_shader_mode)
+ GDVIRTUAL_BIND(_can_do_next_pass)
+ GDVIRTUAL_BIND(_can_use_render_priority)
}
Material::Material() {
@@ -330,7 +366,7 @@ void BaseMaterial3D::init_shaders() {
shader_names->rim = "rim";
shader_names->rim_tint = "rim_tint";
shader_names->clearcoat = "clearcoat";
- shader_names->clearcoat_gloss = "clearcoat_gloss";
+ shader_names->clearcoat_roughness = "clearcoat_roughness";
shader_names->anisotropy = "anisotropy_ratio";
shader_names->heightmap_scale = "heightmap_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
@@ -541,12 +577,6 @@ void BaseMaterial3D::_update_shader() {
case SPECULAR_SCHLICK_GGX:
code += ",specular_schlick_ggx";
break;
- case SPECULAR_BLINN:
- code += ",specular_blinn";
- break;
- case SPECULAR_PHONG:
- code += ",specular_phong";
- break;
case SPECULAR_TOON:
code += ",specular_toon";
break;
@@ -690,7 +720,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_CLEARCOAT]) {
code += "uniform float clearcoat : hint_range(0,1);\n";
- code += "uniform float clearcoat_gloss : hint_range(0,1);\n";
+ code += "uniform float clearcoat_roughness : hint_range(0,1);\n";
code += "uniform sampler2D texture_clearcoat : hint_white," + texfilter_str + ";\n";
}
if (features[FEATURE_ANISOTROPY]) {
@@ -1166,7 +1196,7 @@ void BaseMaterial3D::_update_shader() {
code += " vec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n";
}
code += " CLEARCOAT = clearcoat*clearcoat_tex.x;";
- code += " CLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n";
+ code += " CLEARCOAT_ROUGHNESS = clearcoat_roughness*clearcoat_tex.y;\n";
}
if (features[FEATURE_ANISOTROPY]) {
@@ -1408,13 +1438,13 @@ float BaseMaterial3D::get_clearcoat() const {
return clearcoat;
}
-void BaseMaterial3D::set_clearcoat_gloss(float p_clearcoat_gloss) {
- clearcoat_gloss = p_clearcoat_gloss;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss);
+void BaseMaterial3D::set_clearcoat_roughness(float p_clearcoat_roughness) {
+ clearcoat_roughness = p_clearcoat_roughness;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_roughness, p_clearcoat_roughness);
}
-float BaseMaterial3D::get_clearcoat_gloss() const {
- return clearcoat_gloss;
+float BaseMaterial3D::get_clearcoat_roughness() const {
+ return clearcoat_roughness;
}
void BaseMaterial3D::set_anisotropy(float p_anisotropy) {
@@ -2271,8 +2301,8 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &BaseMaterial3D::set_clearcoat);
ClassDB::bind_method(D_METHOD("get_clearcoat"), &BaseMaterial3D::get_clearcoat);
- ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &BaseMaterial3D::set_clearcoat_gloss);
- ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &BaseMaterial3D::get_clearcoat_gloss);
+ ClassDB::bind_method(D_METHOD("set_clearcoat_roughness", "clearcoat_roughness"), &BaseMaterial3D::set_clearcoat_roughness);
+ ClassDB::bind_method(D_METHOD("get_clearcoat_roughness"), &BaseMaterial3D::get_clearcoat_roughness);
ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &BaseMaterial3D::set_anisotropy);
ClassDB::bind_method(D_METHOD("get_anisotropy"), &BaseMaterial3D::get_anisotropy);
@@ -2438,7 +2468,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Shading", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
ADD_GROUP("Vertex Color", "vertex_color");
@@ -2486,7 +2516,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Clearcoat", "clearcoat_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_gloss", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_gloss", "get_clearcoat_gloss");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_roughness", "get_clearcoat_roughness");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
ADD_GROUP("Anisotropy", "anisotropy_");
@@ -2693,8 +2723,6 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
- BIND_ENUM_CONSTANT(SPECULAR_BLINN);
- BIND_ENUM_CONSTANT(SPECULAR_PHONG);
BIND_ENUM_CONSTANT(SPECULAR_TOON);
BIND_ENUM_CONSTANT(SPECULAR_DISABLED);
@@ -2732,7 +2760,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_rim(1.0);
set_rim_tint(0.5);
set_clearcoat(1);
- set_clearcoat_gloss(0.5);
+ set_clearcoat_roughness(0.5);
set_anisotropy(0);
set_heightmap_scale(0.05);
set_subsurface_scattering_strength(0);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 57591bee2f..07227c037c 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -51,11 +51,15 @@ class Material : public Resource {
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
- virtual bool _can_do_next_pass() const { return false; }
- virtual bool _can_use_render_priority() const { return false; }
+ virtual bool _can_do_next_pass() const;
+ virtual bool _can_use_render_priority() const;
void _validate_property(PropertyInfo &property) const override;
+ GDVIRTUAL0RC(RID, _get_shader_rid)
+ GDVIRTUAL0RC(Shader::Mode, _get_shader_mode)
+ GDVIRTUAL0RC(bool, _can_do_next_pass)
+ GDVIRTUAL0RC(bool, _can_use_render_priority)
public:
enum {
RENDER_PRIORITY_MAX = RS::MATERIAL_RENDER_PRIORITY_MAX,
@@ -68,9 +72,8 @@ public:
int get_render_priority() const;
virtual RID get_rid() const override;
- virtual RID get_shader_rid() const = 0;
-
- virtual Shader::Mode get_shader_mode() const = 0;
+ virtual RID get_shader_rid() const;
+ virtual Shader::Mode get_shader_mode() const;
Material();
virtual ~Material();
};
@@ -252,8 +255,6 @@ public:
enum SpecularMode {
SPECULAR_SCHLICK_GGX,
- SPECULAR_BLINN,
- SPECULAR_PHONG,
SPECULAR_TOON,
SPECULAR_DISABLED,
SPECULAR_MAX
@@ -387,7 +388,7 @@ private:
StringName rim;
StringName rim_tint;
StringName clearcoat;
- StringName clearcoat_gloss;
+ StringName clearcoat_roughness;
StringName anisotropy;
StringName heightmap_scale;
StringName subsurface_scattering_strength;
@@ -454,7 +455,7 @@ private:
float rim;
float rim_tint;
float clearcoat;
- float clearcoat_gloss;
+ float clearcoat_roughness;
float anisotropy;
float heightmap_scale;
float subsurface_scattering_strength;
@@ -572,8 +573,8 @@ public:
void set_clearcoat(float p_clearcoat);
float get_clearcoat() const;
- void set_clearcoat_gloss(float p_clearcoat_gloss);
- float get_clearcoat_gloss() const;
+ void set_clearcoat_roughness(float p_clearcoat_roughness);
+ float get_clearcoat_roughness() const;
void set_anisotropy(float p_anisotropy);
float get_anisotropy() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 441e84eccc..3c67a20f50 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -40,6 +40,122 @@
Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
+int Mesh::get_surface_count() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Mesh::surface_get_array_len(int p_idx) const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Mesh::surface_get_array_index_len(int p_idx) const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+Array Mesh::surface_get_arrays(int p_surface) const {
+ Array ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) {
+ return ret;
+ }
+ return Array();
+}
+
+Array Mesh::surface_get_blend_shape_arrays(int p_surface) const {
+ Array ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) {
+ return ret;
+ }
+
+ return Array();
+}
+
+Dictionary Mesh::surface_get_lods(int p_surface) const {
+ Dictionary ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) {
+ return ret;
+ }
+
+ return Dictionary();
+}
+
+uint32_t Mesh::surface_get_format(int p_idx) const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) {
+ return (Mesh::PrimitiveType)ret;
+ }
+
+ return PRIMITIVE_MAX;
+}
+
+void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) {
+ return;
+ }
+}
+
+Ref<Material> Mesh::surface_get_material(int p_idx) const {
+ Ref<Material> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) {
+ return ret;
+ }
+
+ return Ref<Material>();
+}
+
+int Mesh::get_blend_shape_count() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+StringName Mesh::get_blend_shape_name(int p_index) const {
+ StringName ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) {
+ return ret;
+ }
+
+ return StringName();
+}
+
+void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+ if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) {
+ return;
+ }
+}
+
+AABB Mesh::get_aabb() const {
+ AABB ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) {
+ return ret;
+ }
+
+ return AABB();
+}
+
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
return triangle_mesh;
@@ -502,6 +618,21 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ GDVIRTUAL_BIND(_get_surface_count)
+ GDVIRTUAL_BIND(_surface_get_array_len, "index")
+ GDVIRTUAL_BIND(_surface_get_array_index_len, "index")
+ GDVIRTUAL_BIND(_surface_get_arrays, "index")
+ GDVIRTUAL_BIND(_surface_get_blend_shape_arrays, "index")
+ GDVIRTUAL_BIND(_surface_get_lods, "index")
+ GDVIRTUAL_BIND(_surface_get_format, "index")
+ GDVIRTUAL_BIND(_surface_get_primitive_type, "index")
+ GDVIRTUAL_BIND(_surface_set_material, "index", "material")
+ GDVIRTUAL_BIND(_surface_get_material, "index")
+ GDVIRTUAL_BIND(_get_blend_shape_count)
+ GDVIRTUAL_BIND(_get_blend_shape_name, "index")
+ GDVIRTUAL_BIND(_set_blend_shape_name, "index", "name")
+ GDVIRTUAL_BIND(_get_aabb)
}
void Mesh::clear_cache() const {
@@ -1684,6 +1815,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_te
Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
+ ERR_FAIL_COND_V_MSG(p_texel_size <= 0.0f, ERR_PARAMETER_RANGE_ERROR, "Texel size must be greater than 0.");
LocalVector<float> vertices;
LocalVector<float> normals;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 08d834bdb9..652c045a24 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -45,9 +45,34 @@ class Mesh : public Resource {
mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint;
+public:
+ enum PrimitiveType {
+ PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
+ PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
+ };
+
protected:
static void _bind_methods();
+ GDVIRTUAL0RC(int, _get_surface_count)
+ GDVIRTUAL1RC(int, _surface_get_array_len, int)
+ GDVIRTUAL1RC(int, _surface_get_array_index_len, int)
+ GDVIRTUAL1RC(Array, _surface_get_arrays, int)
+ GDVIRTUAL1RC(Array, _surface_get_blend_shape_arrays, int)
+ GDVIRTUAL1RC(Dictionary, _surface_get_lods, int)
+ GDVIRTUAL1RC(uint32_t, _surface_get_format, int)
+ GDVIRTUAL1RC(uint32_t, _surface_get_primitive_type, int)
+ GDVIRTUAL2(_surface_set_material, int, Ref<Material>)
+ GDVIRTUAL1RC(Ref<Material>, _surface_get_material, int)
+ GDVIRTUAL0RC(int, _get_blend_shape_count)
+ GDVIRTUAL1RC(StringName, _get_blend_shape_name, int)
+ GDVIRTUAL2(_set_blend_shape_name, int, StringName)
+ GDVIRTUAL0RC(AABB, _get_aabb)
+
public:
enum {
NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
@@ -120,28 +145,20 @@ public:
};
- enum PrimitiveType {
- PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
- PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
- };
-
- virtual int get_surface_count() const = 0;
- virtual int surface_get_array_len(int p_idx) const = 0;
- virtual int surface_get_array_index_len(int p_idx) const = 0;
- virtual Array surface_get_arrays(int p_surface) const = 0;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
- virtual Dictionary surface_get_lods(int p_surface) const = 0;
- virtual uint32_t surface_get_format(int p_idx) const = 0;
- virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
- virtual Ref<Material> surface_get_material(int p_idx) const = 0;
- virtual int get_blend_shape_count() const = 0;
- virtual StringName get_blend_shape_name(int p_index) const = 0;
- virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
+ virtual int get_surface_count() const;
+ virtual int surface_get_array_len(int p_idx) const;
+ virtual int surface_get_array_index_len(int p_idx) const;
+ virtual Array surface_get_arrays(int p_surface) const;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const;
+ virtual Dictionary surface_get_lods(int p_surface) const;
+ virtual uint32_t surface_get_format(int p_idx) const;
+ virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
+ virtual Ref<Material> surface_get_material(int p_idx) const;
+ virtual int get_blend_shape_count() const;
+ virtual StringName get_blend_shape_name(int p_index) const;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name);
+ virtual AABB get_aabb() const;
Vector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
@@ -153,8 +170,6 @@ public:
Ref<Mesh> create_outline(float p_margin) const;
- virtual AABB get_aabb() const = 0;
-
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index f9a4eba978..2f1ac7a83a 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -529,10 +529,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
if (!gi.persistent) {
continue;
}
- /*
- if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name))
- continue; //group was instantiated, don't add here
- */
bool skip = false;
for (const SceneState::PackState &ia : states_stack) {
@@ -1657,7 +1653,7 @@ void PackedScene::recreate_state() {
#endif
}
-Ref<SceneState> PackedScene::get_state() {
+Ref<SceneState> PackedScene::get_state() const {
return state;
}
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 81b38840d9..96222937d0 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -228,7 +228,7 @@ public:
virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
#endif
- Ref<SceneState> get_state();
+ Ref<SceneState> get_state() const;
PackedScene();
};
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 38acd0af0a..781e219f1f 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -36,11 +36,17 @@
*/
void PrimitiveMesh::_update() const {
Array arr;
- arr.resize(RS::ARRAY_MAX);
- _create_mesh_array(arr);
+ if (GDVIRTUAL_CALL(_create_mesh_array, arr)) {
+ ERR_FAIL_COND_MSG(arr.size() != RS::ARRAY_MAX, "_create_mesh_array must return an array of Mesh.ARRAY_MAX elements.");
+ } else {
+ arr.resize(RS::ARRAY_MAX);
+ _create_mesh_array(arr);
+ }
Vector<Vector3> points = arr[RS::ARRAY_VERTEX];
+ ERR_FAIL_COND_MSG(points.size() == 0, "_create_mesh_array must return at least a vertex array.");
+
aabb = AABB();
int pc = points.size();
@@ -210,6 +216,8 @@ void PrimitiveMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
+
+ GDVIRTUAL_BIND(_create_mesh_array);
}
void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 3fc5fd4a16..eef5eb3f7d 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -64,8 +64,9 @@ protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const = 0;
+ virtual void _create_mesh_array(Array &p_arr) const {}
void _request_update();
+ GDVIRTUAL0RC(Array, _create_mesh_array)
public:
virtual int get_surface_count() const override;
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 27659f724e..5e88c9974c 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -58,6 +58,7 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
#endif // DISABLE_DEPRECATED
void RectangleShape2D::set_size(const Vector2 &p_size) {
+ ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index c03faa2c2d..fd6f018651 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -153,7 +153,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
RES res = ResourceLoader::load_threaded_get(path);
if (res.is_null()) {
if (ResourceLoader::get_abort_on_missing_resources()) {
- error = ERR_FILE_CORRUPT;
+ error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced nonexistent resource at: " + path;
_printerr();
return error;
@@ -165,7 +165,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
r_res = res;
}
} else {
- error = ERR_FILE_CORRUPT;
+ error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced non-loaded resource at: " + path;
_printerr();
return error;
@@ -265,7 +265,9 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &parser);
if (error) {
- if (error != ERR_FILE_EOF) {
+ if (error == ERR_FILE_MISSING_DEPENDENCIES) {
+ // Resource loading error, just skip it.
+ } else if (error != ERR_FILE_EOF) {
_printerr();
return Ref<PackedScene>();
} else {
@@ -906,10 +908,9 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p
return ERR_CANT_CREATE;
}
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->remove(p_path);
da->rename(p_path + ".depren", p_path);
- memdelete(da);
return OK;
}
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index ee789362c9..8282992401 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -63,6 +63,7 @@ void SphereShape3D::_update_shape() {
}
void SphereShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative.");
radius = p_radius;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 5afd424e03..fe52761482 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -34,10 +34,28 @@
#include <limits.h>
+float StyleBox::get_style_margin(Side p_side) const {
+ float ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret)) {
+ return ret;
+ }
+ return 0;
+}
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) {
+ return ret;
+ }
+
return true;
}
+void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const {
+ if (GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect)) {
+ return;
+ }
+}
+
void StyleBox::set_default_margin(Side p_side, float p_value) {
ERR_FAIL_INDEX((int)p_side, 4);
@@ -74,10 +92,19 @@ Point2 StyleBox::get_offset() const {
}
Size2 StyleBox::get_center_size() const {
+ Size2 ret;
+ if (GDVIRTUAL_CALL(_get_center_size, ret)) {
+ return ret;
+ }
+
return Size2();
}
Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const {
+ Rect2 ret;
+ if (GDVIRTUAL_CALL(_get_draw_rect, p_rect, ret)) {
+ return ret;
+ }
return p_rect;
}
@@ -100,6 +127,12 @@ void StyleBox::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM);
+
+ GDVIRTUAL_BIND(_get_style_margin, "side")
+ GDVIRTUAL_BIND(_test_mask, "point", "rect")
+ GDVIRTUAL_BIND(_get_center_size)
+ GDVIRTUAL_BIND(_get_draw_rect, "rect")
+ GDVIRTUAL_BIND(_draw, "to_canvas_item", "rect")
}
StyleBox::StyleBox() {
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 4c41f42293..68ad41b69c 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -44,9 +44,15 @@ class StyleBox : public Resource {
float margin[4];
protected:
- virtual float get_style_margin(Side p_side) const = 0;
+ virtual float get_style_margin(Side p_side) const;
static void _bind_methods();
+ GDVIRTUAL1RC(float, _get_style_margin, Side)
+ GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2)
+ GDVIRTUAL0RC(Size2, _get_center_size)
+ GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2)
+ GDVIRTUAL2C(_draw, RID, Rect2)
+
public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
@@ -56,7 +62,7 @@ public:
virtual Size2 get_center_size() const;
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
CanvasItem *get_current_item_drawn() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 52151ae846..8ff1fde2cf 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -150,12 +150,15 @@ uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
int t1 = p_triangle[1];
int t2 = p_triangle[2];
- if (t0 > t1)
+ if (t0 > t1) {
SWAP(t0, t1);
- if (t1 > t2)
+ }
+ if (t1 > t2) {
SWAP(t1, t2);
- if (t0 > t1)
+ }
+ if (t0 > t1) {
SWAP(t0, t1);
+ }
return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791);
}
@@ -165,23 +168,29 @@ bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) {
int r1 = p_rhs[1];
int r2 = p_rhs[2];
- if (r0 > r1)
+ if (r0 > r1) {
SWAP(r0, r1);
- if (r1 > r2)
+ }
+ if (r1 > r2) {
SWAP(r1, r2);
- if (r0 > r1)
+ }
+ if (r0 > r1) {
SWAP(r0, r1);
+ }
int l0 = p_lhs[0];
int l1 = p_lhs[1];
int l2 = p_lhs[2];
- if (l0 > l1)
+ if (l0 > l1) {
SWAP(l0, l1);
- if (l1 > l2)
+ }
+ if (l1 > l2) {
SWAP(l1, l2);
- if (l0 > l1)
+ }
+ if (l0 > l1) {
SWAP(l0, l1);
+ }
return l0 == r0 && l1 == r1 && l2 == r2;
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 0ee0e4b33e..1930fa2682 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,23 +38,61 @@
#include "scene/resources/bit_map.h"
#include "servers/camera/camera_feed.h"
+int Texture2D::get_width() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Texture2D::get_height() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
Size2 Texture2D::get_size() const {
return Size2(get_width(), get_height());
}
bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) {
+ return ret;
+ }
+
+ return true;
+}
+bool Texture2D::has_alpha() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_has_alpha, ret)) {
+ return ret;
+ }
+
return true;
}
void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ if (GDVIRTUAL_CALL(_draw, p_canvas_item, p_pos, p_modulate, p_transpose)) {
+ return;
+ }
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose);
}
void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ if (GDVIRTUAL_CALL(_draw_rect, p_canvas_item, p_rect, p_tile, p_modulate, p_transpose)) {
+ return;
+ }
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose);
}
void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ if (GDVIRTUAL_CALL(_draw_rect_region, p_canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv)) {
+ return;
+ }
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
@@ -75,6 +113,15 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
ADD_GROUP("", "");
+
+ GDVIRTUAL_BIND(_get_width);
+ GDVIRTUAL_BIND(_get_height);
+ GDVIRTUAL_BIND(_is_pixel_opaque, "x", "y");
+ GDVIRTUAL_BIND(_has_alpha);
+
+ GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose")
+ GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose")
+ GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv");
}
Texture2D::Texture2D() {
@@ -293,7 +340,7 @@ ImageTexture::~ImageTexture() {
//////////////////////////////////////////
-Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) {
+Ref<Image> CompressedTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) {
uint32_t data_format = f->get_32();
uint32_t w = f->get_16();
uint32_t h = f->get_16();
@@ -426,7 +473,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
return Ref<Image>();
}
-void StreamTexture2D::set_path(const String &p_path, bool p_take_over) {
+void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -434,36 +481,36 @@ void StreamTexture2D::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-void StreamTexture2D::_requested_3d(void *p_ud) {
- StreamTexture2D *st = (StreamTexture2D *)p_ud;
- Ref<StreamTexture2D> stex(st);
+void CompressedTexture2D::_requested_3d(void *p_ud) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_3d_callback);
- request_3d_callback(stex);
+ request_3d_callback(ctex);
}
-void StreamTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
- StreamTexture2D *st = (StreamTexture2D *)p_ud;
- Ref<StreamTexture2D> stex(st);
+void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_roughness_callback);
- request_roughness_callback(stex, p_normal_path, p_roughness_channel);
+ request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
}
-void StreamTexture2D::_requested_normal(void *p_ud) {
- StreamTexture2D *st = (StreamTexture2D *)p_ud;
- Ref<StreamTexture2D> stex(st);
+void CompressedTexture2D::_requested_normal(void *p_ud) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_normal_callback);
- request_normal_callback(stex);
+ request_normal_callback(ctex);
}
-StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_3d_callback = nullptr;
-StreamTexture2D::TextureFormatRoughnessRequestCallback StreamTexture2D::request_roughness_callback = nullptr;
-StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_normal_callback = nullptr;
+CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
+CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
+CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
-Image::Format StreamTexture2D::get_format() const {
+Image::Format CompressedTexture2D::get_format() const {
return format;
}
-Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
+Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
alpha_cache.unref();
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
@@ -475,14 +522,14 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_width = f->get_32();
r_height = f->get_32();
@@ -523,7 +570,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei
return OK;
}
-Error StreamTexture2D::load(const String &p_path) {
+Error CompressedTexture2D::load(const String &p_path) {
int lw, lh;
Ref<Image> image;
image.instantiate();
@@ -590,51 +637,51 @@ Error StreamTexture2D::load(const String &p_path) {
return OK;
}
-String StreamTexture2D::get_load_path() const {
+String CompressedTexture2D::get_load_path() const {
return path_to_file;
}
-int StreamTexture2D::get_width() const {
+int CompressedTexture2D::get_width() const {
return w;
}
-int StreamTexture2D::get_height() const {
+int CompressedTexture2D::get_height() const {
return h;
}
-RID StreamTexture2D::get_rid() const {
+RID CompressedTexture2D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
-void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
-bool StreamTexture2D::has_alpha() const {
+bool CompressedTexture2D::has_alpha() const {
return false;
}
-Ref<Image> StreamTexture2D::get_image() const {
+Ref<Image> CompressedTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
@@ -642,7 +689,7 @@ Ref<Image> StreamTexture2D::get_image() const {
}
}
-bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
+bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
@@ -676,7 +723,7 @@ bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void StreamTexture2D::reload_from_file() {
+void CompressedTexture2D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@@ -691,26 +738,26 @@ void StreamTexture2D::reload_from_file() {
load(path);
}
-void StreamTexture2D::_validate_property(PropertyInfo &property) const {
+void CompressedTexture2D::_validate_property(PropertyInfo &property) const {
}
-void StreamTexture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture2D::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture2D::get_load_path);
+void CompressedTexture2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
-StreamTexture2D::StreamTexture2D() {}
+CompressedTexture2D::CompressedTexture2D() {}
-StreamTexture2D::~StreamTexture2D() {
+CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
}
-RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<StreamTexture2D> st;
+RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTexture2D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
@@ -723,24 +770,24 @@ RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String
return st;
}
-void ResourceFormatLoaderStreamTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stex");
+void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctex");
}
-bool ResourceFormatLoaderStreamTexture2D::handles_type(const String &p_type) const {
- return p_type == "StreamTexture2D";
+bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture2D";
}
-String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stex") {
- return "StreamTexture2D";
+String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctex") {
+ return "CompressedTexture2D";
}
return "";
}
////////////////////////////////////
-TypedArray<Image> Texture3D::_get_data() const {
+TypedArray<Image> Texture3D::_get_datai() const {
Vector<Ref<Image>> data = get_data();
TypedArray<Image> ret;
@@ -751,13 +798,73 @@ TypedArray<Image> Texture3D::_get_data() const {
return ret;
}
+Image::Format Texture3D::get_format() const {
+ Image::Format ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
+ return ret;
+ }
+ return Image::FORMAT_MAX;
+}
+
+int Texture3D::get_width() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Texture3D::get_height() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Texture3D::get_depth() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+bool Texture3D::has_mipmaps() const {
+ bool ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+Vector<Ref<Image>> Texture3D::get_data() const {
+ TypedArray<Image> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) {
+ Vector<Ref<Image>> data;
+ data.resize(ret.size());
+ for (int i = 0; i < data.size(); i++) {
+ data.write[i] = ret[i];
+ }
+ return data;
+ }
+ return Vector<Ref<Image>>();
+}
void Texture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
- ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data);
+ ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai);
+
+ GDVIRTUAL_BIND(_get_format);
+ GDVIRTUAL_BIND(_get_width);
+ GDVIRTUAL_BIND(_get_height);
+ GDVIRTUAL_BIND(_get_depth);
+ GDVIRTUAL_BIND(_has_mipmaps);
+ GDVIRTUAL_BIND(_get_data);
}
//////////////////////////////////////////
@@ -846,7 +953,7 @@ ImageTexture3D::~ImageTexture3D() {
////////////////////////////////////////////
-void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
+void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -854,11 +961,11 @@ void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-Image::Format StreamTexture3D::get_format() const {
+Image::Format CompressedTexture3D::get_format() const {
return format;
}
-Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
+Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
@@ -866,11 +973,11 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
f->get_buffer(header, 4);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
- //stored as stream textures (used for lossless and lossy compression)
+ //stored as compressed textures (used for lossless and lossy compression)
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_depth = f->get_32(); //depth
@@ -887,7 +994,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
r_data.clear();
for (int i = 0; i < (r_depth + mipmaps); i++) {
- Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0);
+ Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
if (i == 0) {
r_format = image->get_format();
@@ -900,7 +1007,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
return OK;
}
-Error StreamTexture3D::load(const String &p_path) {
+Error CompressedTexture3D::load(const String &p_path) {
Vector<Ref<Image>> data;
int tw, th, td;
@@ -937,34 +1044,34 @@ Error StreamTexture3D::load(const String &p_path) {
return OK;
}
-String StreamTexture3D::get_load_path() const {
+String CompressedTexture3D::get_load_path() const {
return path_to_file;
}
-int StreamTexture3D::get_width() const {
+int CompressedTexture3D::get_width() const {
return w;
}
-int StreamTexture3D::get_height() const {
+int CompressedTexture3D::get_height() const {
return h;
}
-int StreamTexture3D::get_depth() const {
+int CompressedTexture3D::get_depth() const {
return d;
}
-bool StreamTexture3D::has_mipmaps() const {
+bool CompressedTexture3D::has_mipmaps() const {
return mipmaps;
}
-RID StreamTexture3D::get_rid() const {
+RID CompressedTexture3D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_3d_placeholder_create();
}
return texture;
}
-Vector<Ref<Image>> StreamTexture3D::get_data() const {
+Vector<Ref<Image>> CompressedTexture3D::get_data() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_3d_get(texture);
} else {
@@ -972,7 +1079,7 @@ Vector<Ref<Image>> StreamTexture3D::get_data() const {
}
}
-void StreamTexture3D::reload_from_file() {
+void CompressedTexture3D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@@ -987,19 +1094,19 @@ void StreamTexture3D::reload_from_file() {
load(path);
}
-void StreamTexture3D::_validate_property(PropertyInfo &property) const {
+void CompressedTexture3D::_validate_property(PropertyInfo &property) const {
}
-void StreamTexture3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path);
+void CompressedTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
-StreamTexture3D::StreamTexture3D() {}
+CompressedTexture3D::CompressedTexture3D() {}
-StreamTexture3D::~StreamTexture3D() {
+CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
@@ -1007,8 +1114,8 @@ StreamTexture3D::~StreamTexture3D() {
/////////////////////////////
-RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<StreamTexture3D> st;
+RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTexture3D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
@@ -1021,17 +1128,17 @@ RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String
return st;
}
-void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stex3d");
+void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctex3d");
}
-bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const {
- return p_type == "StreamTexture3D";
+bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture3D";
}
-String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stex3d") {
- return "StreamTexture3D";
+String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctex3d") {
+ return "CompressedTexture3D";
}
return "";
}
@@ -2446,6 +2553,63 @@ AnimatedTexture::~AnimatedTexture() {
///////////////////////////////
+Image::Format TextureLayered::get_format() const {
+ Image::Format ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
+ return ret;
+ }
+ return Image::FORMAT_MAX;
+}
+
+TextureLayered::LayeredType TextureLayered::get_layered_type() const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) {
+ return (LayeredType)ret;
+ }
+ return LAYERED_TYPE_2D_ARRAY;
+}
+
+int TextureLayered::get_width() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int TextureLayered::get_height() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int TextureLayered::get_layers() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+bool TextureLayered::has_mipmaps() const {
+ bool ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
+ Ref<Image> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) {
+ return ret;
+ }
+ return Ref<Image>();
+}
+
void TextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type);
@@ -2458,6 +2622,14 @@ void TextureLayered::_bind_methods() {
BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY);
BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP);
BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY);
+
+ GDVIRTUAL_BIND(_get_format);
+ GDVIRTUAL_BIND(_get_layered_type);
+ GDVIRTUAL_BIND(_get_width);
+ GDVIRTUAL_BIND(_get_height);
+ GDVIRTUAL_BIND(_get_layers);
+ GDVIRTUAL_BIND(_has_mipmaps);
+ GDVIRTUAL_BIND(_get_layer_data, "layer_index");
}
///////////////////////////////
@@ -2599,7 +2771,7 @@ ImageTextureLayered::~ImageTextureLayered() {
///////////////////////////////////////////
-void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) {
+void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -2607,11 +2779,11 @@ void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-Image::Format StreamTextureLayered::get_format() const {
+Image::Format CompressedTextureLayered::get_format() const {
return format;
}
-Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
+Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@@ -2620,13 +2792,13 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture layered file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
uint32_t layer_count = f->get_32(); //layer count
@@ -2647,7 +2819,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
images.resize(layer_count);
for (uint32_t i = 0; i < layer_count; i++) {
- Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit);
+ Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
images.write[i] = image;
}
@@ -2655,7 +2827,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
return OK;
}
-Error StreamTextureLayered::load(const String &p_path) {
+Error CompressedTextureLayered::load(const String &p_path) {
Vector<Ref<Image>> images;
int mipmap_limit;
@@ -2690,38 +2862,38 @@ Error StreamTextureLayered::load(const String &p_path) {
return OK;
}
-String StreamTextureLayered::get_load_path() const {
+String CompressedTextureLayered::get_load_path() const {
return path_to_file;
}
-int StreamTextureLayered::get_width() const {
+int CompressedTextureLayered::get_width() const {
return w;
}
-int StreamTextureLayered::get_height() const {
+int CompressedTextureLayered::get_height() const {
return h;
}
-int StreamTextureLayered::get_layers() const {
+int CompressedTextureLayered::get_layers() const {
return layers;
}
-bool StreamTextureLayered::has_mipmaps() const {
+bool CompressedTextureLayered::has_mipmaps() const {
return mipmaps;
}
-TextureLayered::LayeredType StreamTextureLayered::get_layered_type() const {
+TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
return layered_type;
}
-RID StreamTextureLayered::get_rid() const {
+RID CompressedTextureLayered::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
return texture;
}
-Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const {
+Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
} else {
@@ -2729,7 +2901,7 @@ Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const {
}
}
-void StreamTextureLayered::reload_from_file() {
+void CompressedTextureLayered::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@@ -2744,21 +2916,21 @@ void StreamTextureLayered::reload_from_file() {
load(path);
}
-void StreamTextureLayered::_validate_property(PropertyInfo &property) const {
+void CompressedTextureLayered::_validate_property(PropertyInfo &property) const {
}
-void StreamTextureLayered::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &StreamTextureLayered::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTextureLayered::get_load_path);
+void CompressedTextureLayered::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
-StreamTextureLayered::StreamTextureLayered(LayeredType p_type) {
+CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
layered_type = p_type;
}
-StreamTextureLayered::~StreamTextureLayered() {
+CompressedTextureLayered::~CompressedTextureLayered() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
@@ -2766,27 +2938,27 @@ StreamTextureLayered::~StreamTextureLayered() {
/////////////////////////////////////////////////
-RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<StreamTextureLayered> st;
- if (p_path.get_extension().to_lower() == "stexarray") {
- Ref<StreamTexture2DArray> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scube") {
- Ref<StreamCubemap> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scubearray") {
- Ref<StreamCubemapArray> s;
- s.instantiate();
- st = s;
+RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTextureLayered> ct;
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ Ref<CompressedTexture2DArray> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccube") {
+ Ref<CompressedCubemap> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccubearray") {
+ Ref<CompressedCubemapArray> c;
+ c.instantiate();
+ ct = c;
} else {
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
return RES();
}
- Error err = st->load(p_path);
+ Error err = ct->load(p_path);
if (r_error) {
*r_error = err;
}
@@ -2794,28 +2966,28 @@ RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const S
return RES();
}
- return st;
+ return ct;
}
-void ResourceFormatLoaderStreamTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stexarray");
- p_extensions->push_back("scube");
- p_extensions->push_back("scubearray");
+void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctexarray");
+ p_extensions->push_back("ccube");
+ p_extensions->push_back("ccubearray");
}
-bool ResourceFormatLoaderStreamTextureLayered::handles_type(const String &p_type) const {
- return p_type == "StreamTexture2DArray" || p_type == "StreamCubemap" || p_type == "StreamCubemapArray";
+bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
}
-String ResourceFormatLoaderStreamTextureLayered::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stexarray") {
- return "StreamTexture2DArray";
+String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ return "CompressedTexture2DArray";
}
- if (p_path.get_extension().to_lower() == "scube") {
- return "StreamCubemap";
+ if (p_path.get_extension().to_lower() == "ccube") {
+ return "CompressedCubemap";
}
- if (p_path.get_extension().to_lower() == "scubearray") {
- return "StreamCubemapArray";
+ if (p_path.get_extension().to_lower() == "ccubearray") {
+ return "CompressedCubemapArray";
}
return "";
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 8075497c42..1e07b83547 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -57,14 +57,23 @@ class Texture2D : public Texture {
protected:
static void _bind_methods();
+ GDVIRTUAL0RC(int, _get_width)
+ GDVIRTUAL0RC(int, _get_height)
+ GDVIRTUAL2RC(bool, _is_pixel_opaque, int, int)
+ GDVIRTUAL0RC(bool, _has_alpha)
+
+ GDVIRTUAL4C(_draw, RID, Point2, Color, bool)
+ GDVIRTUAL5C(_draw_rect, RID, Rect2, bool, Color, bool)
+ GDVIRTUAL6C(_draw_rect_region, RID, Rect2, Rect2, Color, bool, bool)
+
public:
- virtual int get_width() const = 0;
- virtual int get_height() const = 0;
+ virtual int get_width() const;
+ virtual int get_height() const;
virtual Size2 get_size() const;
virtual bool is_pixel_opaque(int p_x, int p_y) const;
- virtual bool has_alpha() const = 0;
+ virtual bool has_alpha() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
@@ -128,8 +137,8 @@ public:
~ImageTexture();
};
-class StreamTexture2D : public Texture2D {
- GDCLASS(StreamTexture2D, Texture2D);
+class CompressedTexture2D : public Texture2D {
+ GDCLASS(CompressedTexture2D, Texture2D);
public:
enum DataFormat {
@@ -174,8 +183,8 @@ protected:
public:
static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
- typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture2D> &);
- typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
+ typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
+ typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRoughnessRequestCallback request_roughness_callback;
@@ -200,11 +209,11 @@ public:
virtual Ref<Image> get_image() const override;
- StreamTexture2D();
- ~StreamTexture2D();
+ CompressedTexture2D();
+ ~CompressedTexture2D();
};
-class ResourceFormatLoaderStreamTexture2D : public ResourceFormatLoader {
+class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -300,6 +309,13 @@ class TextureLayered : public Texture {
protected:
static void _bind_methods();
+ GDVIRTUAL0RC(Image::Format, _get_format)
+ GDVIRTUAL0RC(uint32_t, _get_layered_type)
+ GDVIRTUAL0RC(int, _get_width)
+ GDVIRTUAL0RC(int, _get_height)
+ GDVIRTUAL0RC(int, _get_layers)
+ GDVIRTUAL0RC(bool, _has_mipmaps)
+ GDVIRTUAL1RC(Ref<Image>, _get_layer_data, int)
public:
enum LayeredType {
LAYERED_TYPE_2D_ARRAY,
@@ -307,13 +323,15 @@ public:
LAYERED_TYPE_CUBEMAP_ARRAY
};
- virtual Image::Format get_format() const = 0;
- virtual LayeredType get_layered_type() const = 0;
- virtual int get_width() const = 0;
- virtual int get_height() const = 0;
- virtual int get_layers() const = 0;
- virtual bool has_mipmaps() const = 0;
- virtual Ref<Image> get_layer_data(int p_layer) const = 0;
+ virtual Image::Format get_format() const;
+ virtual LayeredType get_layered_type() const;
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual int get_layers() const;
+ virtual bool has_mipmaps() const;
+ virtual Ref<Image> get_layer_data(int p_layer) const;
+
+ TextureLayered() {}
};
VARIANT_ENUM_CAST(TextureLayered::LayeredType)
@@ -380,8 +398,8 @@ public:
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
-class StreamTextureLayered : public TextureLayered {
- GDCLASS(StreamTextureLayered, TextureLayered);
+class CompressedTextureLayered : public TextureLayered {
+ GDCLASS(CompressedTextureLayered, TextureLayered);
public:
enum DataFormat {
@@ -433,34 +451,34 @@ public:
virtual Ref<Image> get_layer_data(int p_layer) const override;
- StreamTextureLayered(LayeredType p_layered_type);
- ~StreamTextureLayered();
+ CompressedTextureLayered(LayeredType p_layered_type);
+ ~CompressedTextureLayered();
};
-class StreamTexture2DArray : public StreamTextureLayered {
- GDCLASS(StreamTexture2DArray, StreamTextureLayered)
+class CompressedTexture2DArray : public CompressedTextureLayered {
+ GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
public:
- StreamTexture2DArray() :
- StreamTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
+ CompressedTexture2DArray() :
+ CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
-class StreamCubemap : public StreamTextureLayered {
- GDCLASS(StreamCubemap, StreamTextureLayered);
+class CompressedCubemap : public CompressedTextureLayered {
+ GDCLASS(CompressedCubemap, CompressedTextureLayered);
public:
- StreamCubemap() :
- StreamTextureLayered(LAYERED_TYPE_CUBEMAP) {}
+ CompressedCubemap() :
+ CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
-class StreamCubemapArray : public StreamTextureLayered {
- GDCLASS(StreamCubemapArray, StreamTextureLayered);
+class CompressedCubemapArray : public CompressedTextureLayered {
+ GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
public:
- StreamCubemapArray() :
- StreamTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
+ CompressedCubemapArray() :
+ CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
-class ResourceFormatLoaderStreamTextureLayered : public ResourceFormatLoader {
+class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -474,15 +492,21 @@ class Texture3D : public Texture {
protected:
static void _bind_methods();
- TypedArray<Image> _get_data() const;
-
-public:
- virtual Image::Format get_format() const = 0;
- virtual int get_width() const = 0;
- virtual int get_height() const = 0;
- virtual int get_depth() const = 0;
- virtual bool has_mipmaps() const = 0;
- virtual Vector<Ref<Image>> get_data() const = 0;
+ TypedArray<Image> _get_datai() const;
+
+ GDVIRTUAL0RC(Image::Format, _get_format)
+ GDVIRTUAL0RC(int, _get_width)
+ GDVIRTUAL0RC(int, _get_height)
+ GDVIRTUAL0RC(int, _get_depth)
+ GDVIRTUAL0RC(bool, _has_mipmaps)
+ GDVIRTUAL0RC(TypedArray<Image>, _get_data)
+public:
+ virtual Image::Format get_format() const;
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual int get_depth() const;
+ virtual bool has_mipmaps() const;
+ virtual Vector<Ref<Image>> get_data() const;
};
class ImageTexture3D : public Texture3D {
@@ -520,8 +544,8 @@ public:
~ImageTexture3D();
};
-class StreamTexture3D : public Texture3D {
- GDCLASS(StreamTexture3D, Texture3D);
+class CompressedTexture3D : public Texture3D {
+ GDCLASS(CompressedTexture3D, Texture3D);
public:
enum DataFormat {
@@ -571,11 +595,11 @@ public:
virtual Vector<Ref<Image>> get_data() const override;
- StreamTexture3D();
- ~StreamTexture3D();
+ CompressedTexture3D();
+ ~CompressedTexture3D();
};
-class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader {
+class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 1e84947b87..1174117028 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -4432,6 +4432,10 @@ void TileSetAtlasSource::_update_padded_texture() {
Ref<Image> src = texture->get_image();
+ if (!src.is_valid()) {
+ return;
+ }
+
Ref<Image> image;
image.instantiate();
image->create(size.x, size.y, false, src->get_format());
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index dae61c8609..d3e61dbc84 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -455,32 +455,69 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
for (int i = 0; i < get_output_port_count(); i++) {
output_vars.push_back(p_output_vars[i]);
}
- String code = " {\n";
+
String _code;
GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code);
- bool nend = _code.ends_with("\n");
- _code = _code.insert(0, " ");
- _code = _code.replace("\n", "\n ");
- code += _code;
- if (!nend) {
- code += "\n }";
- } else {
- code.remove_at(code.size() - 1);
- code += "}";
+ if (_is_valid_code(_code)) {
+ String code = " {\n";
+ bool nend = _code.ends_with("\n");
+ _code = _code.insert(0, " ");
+ _code = _code.replace("\n", "\n ");
+ code += _code;
+ if (!nend) {
+ code += "\n }";
+ } else {
+ code.remove_at(code.size() - 1);
+ code += "}";
+ }
+ code += "\n";
+ return code;
}
- code += "\n";
- return code;
+ return String();
}
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
- String ret;
- if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
- String code = "// " + get_caption() + "\n";
- code += ret;
- code += "\n";
- return code;
+ String _code;
+ if (GDVIRTUAL_CALL(_get_global_code, p_mode, _code)) {
+ if (_is_valid_code(_code)) {
+ String code = "// " + get_caption() + "\n";
+ code += _code;
+ code += "\n";
+ return code;
+ }
}
- return "";
+ return String();
+}
+
+String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String _code;
+ if (GDVIRTUAL_CALL(_get_func_code, p_mode, p_type, _code)) {
+ if (_is_valid_code(_code)) {
+ bool nend = _code.ends_with("\n");
+ String code = "// " + get_caption() + "\n";
+ code += " {\n";
+ _code = _code.insert(0, " ");
+ _code = _code.replace("\n", "\n ");
+ code += _code;
+ if (!nend) {
+ code += "\n }";
+ } else {
+ code.remove_at(code.size() - 1);
+ code += "}";
+ }
+ code += "\n";
+ return code;
+ }
+ }
+ return String();
+}
+
+bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) {
+ return ret;
+ }
+ return true;
}
void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) {
@@ -511,6 +548,13 @@ void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Var
VisualShaderNode::set_input_port_default_value(p_port, p_value);
}
+bool VisualShaderNodeCustom::_is_valid_code(const String &p_code) const {
+ if (p_code.is_empty() || p_code == "null") {
+ return false;
+ }
+ return true;
+}
+
bool VisualShaderNodeCustom::_is_initialized() {
return is_initialized;
}
@@ -531,8 +575,10 @@ void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_output_port_type, "port");
GDVIRTUAL_BIND(_get_output_port_name, "port");
GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
+ GDVIRTUAL_BIND(_get_func_code, "mode", "type");
GDVIRTUAL_BIND(_get_global_code, "mode");
GDVIRTUAL_BIND(_is_highend);
+ GDVIRTUAL_BIND(_is_available, "mode", "type");
ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
@@ -555,6 +601,72 @@ VisualShader::Type VisualShader::get_shader_type() const {
return current_type;
}
+void VisualShader::add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type) {
+ ERR_FAIL_COND(!p_name.is_valid_identifier());
+ ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
+ ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
+ ERR_FAIL_COND(varyings.has(p_name));
+ Varying var = Varying(p_name, p_mode, p_type);
+ varyings[p_name] = var;
+ varyings_list.push_back(var);
+ _queue_update();
+}
+
+void VisualShader::remove_varying(const String &p_name) {
+ ERR_FAIL_COND(!varyings.has(p_name));
+ varyings.erase(p_name);
+ for (List<Varying>::Element *E = varyings_list.front(); E; E = E->next()) {
+ if (E->get().name == p_name) {
+ varyings_list.erase(E);
+ break;
+ }
+ }
+ _queue_update();
+}
+
+bool VisualShader::has_varying(const String &p_name) const {
+ return varyings.has(p_name);
+}
+
+int VisualShader::get_varyings_count() const {
+ return varyings_list.size();
+}
+
+const VisualShader::Varying *VisualShader::get_varying_by_index(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, varyings_list.size(), nullptr);
+ return &varyings_list[p_idx];
+}
+
+void VisualShader::set_varying_mode(const String &p_name, VaryingMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
+ ERR_FAIL_COND(!varyings.has(p_name));
+ if (varyings[p_name].mode == p_mode) {
+ return;
+ }
+ varyings[p_name].mode = p_mode;
+ _queue_update();
+}
+
+VisualShader::VaryingMode VisualShader::get_varying_mode(const String &p_name) {
+ ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_MODE_MAX);
+ return varyings[p_name].mode;
+}
+
+void VisualShader::set_varying_type(const String &p_name, VaryingType p_type) {
+ ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
+ ERR_FAIL_COND(!varyings.has(p_name));
+ if (varyings[p_name].type == p_type) {
+ return;
+ }
+ varyings[p_name].type = p_type;
+ _queue_update();
+}
+
+VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) {
+ ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_TYPE_MAX);
+ return varyings[p_name].type;
+}
+
void VisualShader::set_engine_version(const Dictionary &p_engine_version) {
ERR_FAIL_COND(!p_engine_version.has("major"));
ERR_FAIL_COND(!p_engine_version.has("minor"));
@@ -1072,7 +1184,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
Set<int> processed;
- Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
+ Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
switch (node->get_output_port_type(p_port)) {
@@ -1253,6 +1365,16 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
}
_queue_update();
return true;
+ } else if (name.begins_with("varyings/")) {
+ String var_name = name.get_slicec('/', 1);
+ Varying value = Varying();
+ value.name = var_name;
+ if (value.from_string(p_value) && !varyings.has(var_name)) {
+ varyings[var_name] = value;
+ varyings_list.push_back(value);
+ }
+ _queue_update();
+ return true;
} else if (name.begins_with("nodes/")) {
String typestr = name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
@@ -1317,6 +1439,14 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = 0;
}
return true;
+ } else if (name.begins_with("varyings/")) {
+ String var_name = name.get_slicec('/', 1);
+ if (varyings.has(var_name)) {
+ r_ret = varyings[var_name].to_string();
+ } else {
+ r_ret = String();
+ }
+ return true;
} else if (name.begins_with("nodes/")) {
String typestr = name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
@@ -1411,6 +1541,10 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get()));
}
+ for (const KeyValue<String, Varying> &E : varyings) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "varyings/" + E.key));
+ }
+
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
String prop_name = "nodes/";
@@ -1435,7 +1569,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
+Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
if (vsnode->is_disabled()) {
@@ -1477,7 +1611,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (!skip_global) {
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
- global_code += vsnode->generate_global(get_mode(), type, node);
+ if (global_code) {
+ *global_code += vsnode->generate_global(get_mode(), type, node);
+ }
}
String class_name = vsnode->get_class_name();
@@ -1485,9 +1621,13 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
class_name = vsnode->get_script_instance()->get_script()->get_path();
}
if (!r_classes.has(class_name)) {
- global_code_per_node += vsnode->generate_global_per_node(get_mode(), node);
+ if (global_code_per_node) {
+ *global_code_per_node += vsnode->generate_global_per_node(get_mode(), node);
+ }
for (int i = 0; i < TYPE_MAX; i++) {
- global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ if (global_code_per_func) {
+ (*global_code_per_func)[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
}
r_classes.insert(class_name);
}
@@ -1940,6 +2080,7 @@ void VisualShader::_update_shader() const {
Set<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
Map<int, List<int>> emitters;
+ Map<int, List<int>> varying_setters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -1964,18 +2105,19 @@ void VisualShader::_update_shader() const {
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
+ Ref<VisualShaderNodeVaryingSetter> varying_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(E->get().node.ptr());
+ if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
+ if (!varying_setters.has(i)) {
+ varying_setters.insert(i, List<int>());
+ }
+ varying_setters[i].push_back(E->key());
+ }
Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
if (emit_particle.is_valid()) {
if (!emitters.has(i)) {
emitters.insert(i, List<int>());
}
-
- for (const KeyValue<int, Node> &M : graph[i].nodes) {
- if (M.value.node == emit_particle.ptr()) {
- emitters[i].push_back(M.key);
- break;
- }
- }
+ emitters[i].push_back(E->key());
}
}
}
@@ -1990,6 +2132,36 @@ void VisualShader::_update_shader() const {
}
}
+ if (!varyings.is_empty()) {
+ global_code += "\n// Varyings\n";
+
+ for (const KeyValue<String, Varying> &E : varyings) {
+ global_code += "varying ";
+ switch (E.value.type) {
+ case VaryingType::VARYING_TYPE_FLOAT:
+ global_code += "float ";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_2D:
+ global_code += "vec2 ";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_3D:
+ global_code += "vec3 ";
+ break;
+ case VaryingType::VARYING_TYPE_COLOR:
+ global_code += "vec4 ";
+ break;
+ case VaryingType::VARYING_TYPE_TRANSFORM:
+ global_code += "mat4 ";
+ break;
+ default:
+ break;
+ }
+ global_code += E.key + ";\n";
+ }
+
+ global_code += "\n";
+ }
+
Map<int, String> code_map;
Set<int> empty_funcs;
@@ -2003,12 +2175,54 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
StringBuilder func_code;
+ Set<int> processed;
bool is_empty_func = false;
if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) {
is_empty_func = true;
}
+ String varying_code;
+ if (shader_mode == Shader::MODE_SPATIAL || shader_mode == Shader::MODE_CANVAS_ITEM) {
+ for (const KeyValue<String, Varying> &E : varyings) {
+ if ((E.value.mode == VARYING_MODE_VERTEX_TO_FRAG_LIGHT && i == TYPE_VERTEX) || (E.value.mode == VARYING_MODE_FRAG_TO_LIGHT && i == TYPE_FRAGMENT)) {
+ bool found = false;
+ for (int key : varying_setters[i]) {
+ Ref<VisualShaderNodeVaryingSetter> setter = Object::cast_to<VisualShaderNodeVaryingSetter>(const_cast<VisualShaderNode *>(graph[i].nodes[key].node.ptr()));
+ if (setter.is_valid() && E.value.name == setter->get_varying_name()) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ String code2;
+ switch (E.value.type) {
+ case VaryingType::VARYING_TYPE_FLOAT:
+ code2 += "0.0";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_2D:
+ code2 += "vec2(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_3D:
+ code2 += "vec3(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_COLOR:
+ code2 += "vec4(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_TRANSFORM:
+ code2 += "mat4(1.0)";
+ break;
+ default:
+ break;
+ }
+ varying_code += vformat(" %s = %s;\n", E.key, code2);
+ }
+ is_empty_func = false;
+ }
+ }
+ }
+
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
@@ -2037,13 +2251,19 @@ void VisualShader::_update_shader() const {
}
insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length());
- Set<int> processed;
- Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
+ Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ if (varying_setters.has(i)) {
+ for (int &E : varying_setters[i]) {
+ err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+ ERR_FAIL_COND(err != OK);
+ }
+ }
+
if (emitters.has(i)) {
for (int &E : emitters[i]) {
- err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+ err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
ERR_FAIL_COND(err != OK);
}
}
@@ -2051,6 +2271,7 @@ void VisualShader::_update_shader() const {
if (shader_mode == Shader::MODE_PARTICLES) {
code_map.insert(i, func_code);
} else {
+ func_code += varying_code;
func_code += "}\n";
code += func_code;
}
@@ -2276,6 +2497,10 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset);
+ ClassDB::bind_method(D_METHOD("add_varying", "name", "mode", "type"), &VisualShader::add_varying);
+ ClassDB::bind_method(D_METHOD("remove_varying", "name"), &VisualShader::remove_varying);
+ ClassDB::bind_method(D_METHOD("has_varying", "name"), &VisualShader::has_varying);
+
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
@@ -2295,6 +2520,17 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_FOG);
BIND_ENUM_CONSTANT(TYPE_MAX);
+ BIND_ENUM_CONSTANT(VARYING_MODE_VERTEX_TO_FRAG_LIGHT);
+ BIND_ENUM_CONSTANT(VARYING_MODE_FRAG_TO_LIGHT);
+ BIND_ENUM_CONSTANT(VARYING_MODE_MAX);
+
+ BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
+
BIND_CONSTANT(NODE_ID_INVALID);
BIND_CONSTANT(NODE_ID_OUTPUT);
}
@@ -2327,6 +2563,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Node3D, Vertex
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
@@ -2348,6 +2585,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
@@ -2374,6 +2614,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_roughness_texture", "NORMAL_ROUGHNESS_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
@@ -2384,6 +2627,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow_attenuation", "SHADOW_ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" },
@@ -2415,6 +2659,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
@@ -3144,6 +3390,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" },
////////////////////////////////////////////////////////////////////////
// Node3D, Fragment.
@@ -3155,6 +3402,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
@@ -3163,14 +3411,17 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_roughness", "CLEARCOAT_ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_hash_scale", "ALPHA_HASH_SCALE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_aa_edge", "ALPHA_ANTIALIASING_EDGE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "alpha_uv", "ALPHA_TEXTURE_COORDINATE" },
+
////////////////////////////////////////////////////////////////////////
// Node3D, Light.
////////////////////////////////////////////////////////////////////////
@@ -3294,7 +3545,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
}
if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) {
String name = get_input_port_name(p_index);
- return bool(name == "Normal" || name == "Rim" || name == "Alpha Scissor Threshold");
+ return bool(name == "Ao" || name == "Normal" || name == "Rim" || name == "Clearcoat" || name == "Anisotropy" || name == "Subsurf Scatter" || name == "Alpha Scissor Threshold");
}
return false;
}
@@ -4199,3 +4450,299 @@ String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, Vi
VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
set_editable(false);
}
+
+////////////// Varying
+
+List<VisualShaderNodeVarying::Varying> varyings;
+
+void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
+ varyings.push_back({ p_name, p_mode, p_type });
+}
+
+void VisualShaderNodeVarying::clear_varyings() { // static
+ varyings.clear();
+}
+
+bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
+ for (const VisualShaderNodeVarying::Varying &E : varyings) {
+ if (E.name == p_name) {
+ return true;
+ }
+ }
+ return false;
+}
+
+int VisualShaderNodeVarying::get_varyings_count() const {
+ return varyings.size();
+}
+
+String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].name;
+ }
+ return "";
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
+ for (int i = 0; i < varyings.size(); i++) {
+ if (varyings[i].name == p_name) {
+ return varyings[i].type;
+ }
+ }
+ return VisualShader::VARYING_TYPE_FLOAT;
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].type;
+ }
+ return VisualShader::VARYING_TYPE_FLOAT;
+}
+
+VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
+ for (int i = 0; i < varyings.size(); i++) {
+ if (varyings[i].name == p_name) {
+ return varyings[i].mode;
+ }
+ }
+ return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
+}
+
+VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].mode;
+ }
+ return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
+}
+
+VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return get_port_type(varyings[p_idx].type, 0);
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+//////////////
+
+void VisualShaderNodeVarying::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_varying_name", "name"), &VisualShaderNodeVarying::set_varying_name);
+ ClassDB::bind_method(D_METHOD("get_varying_name"), &VisualShaderNodeVarying::get_varying_name);
+
+ ClassDB::bind_method(D_METHOD("set_varying_type", "type"), &VisualShaderNodeVarying::set_varying_type);
+ ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type");
+}
+
+String VisualShaderNodeVarying::get_type_str() const {
+ switch (varying_type) {
+ case VisualShader::VARYING_TYPE_FLOAT:
+ return "float";
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ return "vec2";
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ return "vec3";
+ case VisualShader::VARYING_TYPE_COLOR:
+ return "vec4";
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ return "mat4";
+ default:
+ break;
+ }
+ return "";
+}
+
+VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const {
+ switch (p_type) {
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_COLOR:
+ if (p_port == 1) {
+ break; // scalar
+ }
+ return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ return PORT_TYPE_TRANSFORM;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+void VisualShaderNodeVarying::set_varying_name(String p_varying_name) {
+ if (varying_name == p_varying_name) {
+ return;
+ }
+ varying_name = p_varying_name;
+ emit_changed();
+}
+
+String VisualShaderNodeVarying::get_varying_name() const {
+ return varying_name;
+}
+
+void VisualShaderNodeVarying::set_varying_type(VisualShader::VaryingType p_varying_type) {
+ ERR_FAIL_INDEX(p_varying_type, VisualShader::VARYING_TYPE_MAX);
+ if (varying_type == p_varying_type) {
+ return;
+ }
+ varying_type = p_varying_type;
+ emit_changed();
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type() const {
+ return varying_type;
+}
+
+VisualShaderNodeVarying::VisualShaderNodeVarying() {
+}
+
+////////////// Varying Setter
+
+String VisualShaderNodeVaryingSetter::get_caption() const {
+ return vformat("VaryingSetter");
+}
+
+int VisualShaderNodeVaryingSetter::get_input_port_count() const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ return 2;
+ }
+ return 1;
+}
+
+VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input_port_type(int p_port) const {
+ return get_port_type(varying_type, p_port);
+}
+
+String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ if (p_port == 0) {
+ return "color";
+ } else {
+ return "alpha";
+ }
+ }
+ return "";
+}
+
+int VisualShaderNodeVaryingSetter::get_output_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return vformat("varying %s %s;\n", get_type_str(), varying_name);
+}
+
+String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ if (varying_name == "[None]") {
+ return code;
+ }
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]);
+ } else {
+ code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
+ }
+ return code;
+}
+
+VisualShaderNodeVaryingSetter::VisualShaderNodeVaryingSetter() {
+}
+
+////////////// Varying Getter
+
+String VisualShaderNodeVaryingGetter::get_caption() const {
+ return vformat("VaryingGetter");
+}
+
+int VisualShaderNodeVaryingGetter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeVaryingGetter::get_output_port_count() const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ return 2;
+ }
+ return 1;
+}
+
+VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_output_port_type(int p_port) const {
+ return get_port_type(varying_type, p_port);
+}
+
+String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ if (p_port == 0) {
+ return "color";
+ } else {
+ return "alpha";
+ }
+ }
+ return "";
+}
+
+bool VisualShaderNodeVaryingGetter::has_output_port_preview(int p_port) const {
+ return false;
+}
+
+String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String from = varying_name;
+ String from2;
+
+ if (varying_name == "[None]") {
+ switch (varying_type) {
+ case VisualShader::VARYING_TYPE_FLOAT:
+ from = "0.0";
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ from = "vec2(0.0)";
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ from = "vec3(0.0)";
+ break;
+ case VisualShader::VARYING_TYPE_COLOR:
+ from = "vec3(0.0)";
+ from2 = "0.0";
+ break;
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ from = "mat4(1.0)";
+ break;
+ default:
+ break;
+ }
+ } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ from = varying_name + ".rgb";
+ from2 = varying_name + ".a";
+ }
+
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ String code;
+ code += vformat(" %s = %s;\n", p_output_vars[0], from);
+ code += vformat(" %s = %s;\n", p_output_vars[1], from2);
+ return code;
+ }
+ return vformat(" %s = %s;\n", p_output_vars[0], from);
+}
+
+VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() {
+ varying_name = "[None]";
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index d3b5365893..2d4b2852e9 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -73,6 +73,49 @@ public:
List<Ref<Texture2D>> params;
};
+ enum VaryingMode {
+ VARYING_MODE_VERTEX_TO_FRAG_LIGHT,
+ VARYING_MODE_FRAG_TO_LIGHT,
+ VARYING_MODE_MAX,
+ };
+
+ enum VaryingType {
+ VARYING_TYPE_FLOAT,
+ VARYING_TYPE_VECTOR_2D,
+ VARYING_TYPE_VECTOR_3D,
+ VARYING_TYPE_COLOR,
+ VARYING_TYPE_TRANSFORM,
+ VARYING_TYPE_MAX,
+ };
+
+ struct Varying {
+ String name;
+ VaryingMode mode;
+ VaryingType type;
+
+ Varying() {
+ }
+
+ Varying(String p_name, VaryingMode p_mode, VaryingType p_type) :
+ name(p_name), mode(p_mode), type(p_type) {}
+
+ bool from_string(const String &p_str) {
+ Vector<String> arr = p_str.split(",");
+ if (arr.size() != 2) {
+ return false;
+ }
+
+ mode = (VaryingMode)arr[0].to_int();
+ type = (VaryingType)arr[1].to_int();
+
+ return true;
+ }
+
+ String to_string() const {
+ return vformat("%s,%s", itos((int)mode), itos((int)type));
+ }
+ };
+
private:
Type current_type;
@@ -94,14 +137,12 @@ private:
Vector2 graph_offset;
- struct RenderModeEnums {
- Shader::Mode mode = Shader::Mode::MODE_MAX;
- const char *string;
- };
-
HashMap<String, int> modes;
Set<StringName> flags;
+ Map<String, Varying> varyings;
+ List<Varying> varyings_list;
+
mutable SafeFlag dirty;
void _queue_update();
@@ -116,7 +157,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
@@ -151,6 +192,18 @@ public:
void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id);
void set_node_position(Type p_type, int p_id, const Vector2 &p_position);
+ void add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type);
+ void remove_varying(const String &p_name);
+ bool has_varying(const String &p_name) const;
+ int get_varyings_count() const;
+ const Varying *get_varying_by_index(int p_idx) const;
+
+ void set_varying_mode(const String &p_name, VaryingMode p_mode);
+ VaryingMode get_varying_mode(const String &p_name);
+
+ void set_varying_type(const String &p_name, VaryingType p_type);
+ VaryingType get_varying_type(const String &p_name);
+
Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
@@ -190,6 +243,8 @@ public:
};
VARIANT_ENUM_CAST(VisualShader::Type)
+VARIANT_ENUM_CAST(VisualShader::VaryingMode)
+VARIANT_ENUM_CAST(VisualShader::VaryingType)
///
///
///
@@ -328,14 +383,20 @@ protected:
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type)
GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
+ GDVIRTUAL2RC(bool, _is_available, Shader::Mode, VisualShader::Type)
+
+ bool _is_valid_code(const String &p_code) const;
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
+ bool is_available(Shader::Mode p_mode, VisualShader::Type p_type) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
static void _bind_methods();
@@ -697,6 +758,103 @@ public:
VisualShaderNodeGlobalExpression();
};
+class VisualShaderNodeVarying : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVarying, VisualShaderNode);
+
+public:
+ struct Varying {
+ String name;
+ VisualShader::VaryingMode mode;
+ VisualShader::VaryingType type;
+ bool assigned = false;
+ };
+
+protected:
+ VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT;
+ String varying_name = "[None]";
+
+public: // internal
+ static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
+ static void clear_varyings();
+ static bool has_varying(const String &p_name);
+
+ int get_varyings_count() const;
+ String get_varying_name_by_index(int p_idx) const;
+ VisualShader::VaryingMode get_varying_mode_by_name(const String &p_name) const;
+ VisualShader::VaryingMode get_varying_mode_by_index(int p_idx) const;
+ VisualShader::VaryingType get_varying_type_by_name(const String &p_name) const;
+ VisualShader::VaryingType get_varying_type_by_index(int p_idx) const;
+ PortType get_port_type_by_index(int p_idx) const;
+
+protected:
+ static void _bind_methods();
+
+protected:
+ String get_type_str() const;
+ PortType get_port_type(VisualShader::VaryingType p_type, int p_port) const;
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override = 0;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override = 0;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ void set_varying_name(String p_varying_name);
+ String get_varying_name() const;
+
+ void set_varying_type(VisualShader::VaryingType p_varying_type);
+ VisualShader::VaryingType get_varying_type() const;
+
+ VisualShaderNodeVarying();
+};
+
+class VisualShaderNodeVaryingSetter : public VisualShaderNodeVarying {
+ GDCLASS(VisualShaderNodeVaryingSetter, VisualShaderNodeVarying);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeVaryingSetter();
+};
+
+class VisualShaderNodeVaryingGetter : public VisualShaderNodeVarying {
+ GDCLASS(VisualShaderNodeVaryingGetter, VisualShaderNodeVarying);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeVaryingGetter();
+};
+
extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index f2479199ee..7b4d7e66d4 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2843,8 +2843,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " float max1 = max(c.r, c.g);\n";
code += " float max2 = max(max1, c.b);\n";
- code += " float max3 = max(max1, max2);\n";
- code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
+ code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
case FUNC_SEPIA:
@@ -5697,7 +5696,7 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
- code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
+ code += "// " + get_caption() + "\n";
code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
code += " vec4 samp = vec4(0.0);\n";
code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
@@ -5720,11 +5719,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
String code;
if (p_type == VisualShader::TYPE_VERTEX) {
- code += " // TRIPLANAR FUNCTION VERTEX CODE\n";
+ code += "// " + get_caption() + "\n";
+ code += " {\n";
code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
+ code += " }\n";
}
return code;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 1885211d57..398c33c452 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -1318,7 +1318,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual
code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n";
}
} else {
- if (!p_input_vars[0].is_empty()) { // active (begin)
+ if (!p_input_vars[0].is_empty()) { // Active (begin).
code += tab + "ACTIVE = " + p_input_vars[0] + ";\n";
code += tab + "if(ACTIVE) {\n";
tab += " ";
@@ -1381,7 +1381,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual
code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n";
}
}
- if (!p_input_vars[0].is_empty()) { // active (end)
+ if (!p_input_vars[0].is_empty()) { // Active (end).
code += " }\n";
}
}