diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/label_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 4 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.h | 10 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 4 | ||||
-rw-r--r-- | scene/resources/canvas_item_material.h | 2 | ||||
-rw-r--r-- | scene/resources/concave_polygon_shape_3d.h | 4 | ||||
-rw-r--r-- | scene/resources/font.cpp | 8 | ||||
-rw-r--r-- | scene/resources/material.cpp | 2 | ||||
-rw-r--r-- | scene/resources/particles_material.h | 2 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 4 | ||||
-rw-r--r-- | scene/resources/surface_tool.cpp | 3 |
11 files changed, 19 insertions, 26 deletions
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 6ed4ce8c5b..0849b2c631 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -376,7 +376,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, } else { mat_hash = hash_one_uint64(0); } - mat_hash = hash_djb2_one_64(p_priority | (p_outline_size << 31), mat_hash); + mat_hash = hash_fmix32(hash_murmur3_one_64(p_priority | (p_outline_size << 31), mat_hash)); if (!surfaces.has(mat_hash)) { SurfaceData surf; diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 9d1d8721e6..a8eec4b1f3 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -665,7 +665,7 @@ void LightmapGI::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cel } } -void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) { +void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds) { for (int i = 0; i < 8; i++) { Vector3i pos = p_cell->offset; if (i & 1) { @@ -934,7 +934,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } LocalVector<Vector3> new_probe_positions; - HashMap<Vector3i, bool, Vector3iHash> positions_used; + HashMap<Vector3i, bool> positions_used; for (uint32_t i = 0; i < 8; i++) { //insert bounding endpoints Vector3i pos; if (i & 1) { diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index b39cde429d..f7a23c776a 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -212,16 +212,8 @@ private: } }; - struct Vector3iHash { - _FORCE_INLINE_ static uint32_t hash(const Vector3i &p_vtx) { - uint32_t h = hash_djb2_one_32(p_vtx.x); - h = hash_djb2_one_32(p_vtx.y, h); - return hash_djb2_one_32(p_vtx.z, h); - } - }; - void _plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle); - void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds); + void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds); protected: void _validate_property(PropertyInfo &property) const override; diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 7e4bda14e5..d3eb37a345 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -155,8 +155,8 @@ private: static uint32_t hash(const TrackNodeCacheKey &p_key) { uint32_t h = hash_one_uint64(p_key.id); - h = hash_djb2_one_32(p_key.bone_idx, h); - return hash_djb2_one_32(p_key.blend_shape_idx, h); + h = hash_murmur3_one_32(p_key.bone_idx, h); + return hash_fmix32(hash_murmur3_one_32(p_key.blend_shape_idx, h)); } inline bool operator==(const TrackNodeCacheKey &p_right) const { diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h index 7c44c125a8..160c67d6b1 100644 --- a/scene/resources/canvas_item_material.h +++ b/scene/resources/canvas_item_material.h @@ -64,7 +64,7 @@ private: uint32_t key = 0; static uint32_t hash(const MaterialKey &p_key) { - return hash_djb2_one_32(p_key.key); + return hash_murmur3_one_32(p_key.key); } bool operator==(const MaterialKey &p_key) const { return key == p_key.key; diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index 4711e38468..a265590edd 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -43,8 +43,8 @@ class ConcavePolygonShape3D : public Shape3D { Vector3 a; Vector3 b; static uint32_t hash(const DrawEdge &p_edge) { - uint32_t h = hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.a)); - return hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.b), h); + uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a)); + return hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h); } bool operator==(const DrawEdge &p_edge) const { return (a == p_edge.a && b == p_edge.b); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 8a353f4b49..46f23424dd 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -2273,7 +2273,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HorizontalAlignmen uint64_t hash = p_text.hash64(); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } hash = hash_djb2_one_64(p_size, hash); @@ -2297,7 +2297,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p } uint64_t hash = p_text.hash64(); - uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + uint64_t wrp_hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); wrp_hash = hash_djb2_one_64(p_size, wrp_hash); @@ -2335,7 +2335,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t uint64_t hash = p_text.hash64(); if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } hash = hash_djb2_one_64(p_size, hash); @@ -2374,7 +2374,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S } uint64_t hash = p_text.hash64(); - uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + uint64_t wrp_hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); wrp_hash = hash_djb2_one_64(p_size, wrp_hash); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index fc207d358e..b7a3b677f5 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2209,7 +2209,7 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transpar if (p_fixed_size) { hash |= 1 << 9; } - hash = hash_djb2_one_64(p_filter, hash); + hash = hash_murmur3_one_64(p_filter, hash); if (materials_for_2d.has(hash)) { if (r_shader_rid) { diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 24341d964d..af45593f38 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -110,7 +110,7 @@ private: uint32_t key = 0; static uint32_t hash(const MaterialKey &p_key) { - return hash_djb2_one_32(p_key.key); + return hash_murmur3_one_32(p_key.key); } bool operator==(const MaterialKey &p_key) const { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index f8fb51ae42..b2fd8eb895 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -2435,7 +2435,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { } if (glyphs[i].font_rid != RID()) { uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id()); - hash = hash_djb2_one_32(glyphs[i].index, hash); + hash = hash_murmur3_one_32(glyphs[i].index, hash); _generate_glyph_mesh_data(hash, glyphs[i]); GlyphMeshData &gl_data = cache[hash]; @@ -2494,7 +2494,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { } if (glyphs[i].font_rid != RID()) { uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id()); - hash = hash_djb2_one_32(glyphs[i].index, hash); + hash = hash_murmur3_one_32(glyphs[i].index, hash); const GlyphMeshData &gl_data = cache[hash]; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 77d6e3c6f9..9829c7e86b 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -141,7 +141,8 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h); h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h); - h = hash_djb2_one_32(p_vtx.smooth_group, h); + h = hash_murmur3_one_32(p_vtx.smooth_group, h); + h = hash_fmix32(h); return h; } |