summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/line_builder.cpp2
-rw-r--r--scene/gui/box_container.cpp2
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/gui/scroll_bar.cpp2
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/io/resource_format_wav.cpp2
-rw-r--r--scene/main/scene_main_loop.cpp2
-rwxr-xr-x[-rw-r--r--]scene/main/timer.cpp26
-rwxr-xr-x[-rw-r--r--]scene/main/timer.h9
-rw-r--r--scene/resources/audio_stream_sample.cpp2
-rw-r--r--scene/resources/curve.h6
-rwxr-xr-xscene/resources/default_theme/make_header.py2
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/texture.cpp2
17 files changed, 39 insertions, 30 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 0912f6cfe8..024c0b89ee 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -515,7 +515,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) {
// Make a standalone arc that doesn't use existing vertices,
- // with undistorted UVs from withing a square section
+ // with undistorted UVs from within a square section
float radius = vbegin.length();
float angle_step = Math_PI / static_cast<float>(round_precision);
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 7c1487c42f..1096c43c10 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -98,7 +98,7 @@ void BoxContainer::_resort() {
elements exist */
bool has_stretched = false;
- while (stretch_ratio_total > 0) { // first of all, dont even be here if no stretchable objects exist
+ while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
has_stretched = true;
bool refit_successful = true; //assume refit-test will go well
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a8e364a4cd..d2f3eea721 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -485,7 +485,7 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
// some parents need to know the order of the childrens to draw (like TabContainer)
- // update if necesary
+ // update if necessary
if (data.parent)
data.parent->update();
update();
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index a58e62f061..35d54d9843 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -42,7 +42,7 @@ void WindowDialog::_post_popup() {
void WindowDialog::_fix_size() {
- // Perhaps this should be called when the viewport resizes aswell or windows go out of bounds...
+ // Perhaps this should be called when the viewport resizes as well or windows go out of bounds...
// Ensure the whole window is visible.
Point2i pos = get_global_pos();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 322d9dee20..eaa2a66a56 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -125,7 +125,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
if (cfont.is_null())
cfont = p_base_font;
- //line height should be the font height for the first time, this ensures that an empty line will never have zero height and succesive newlines are displayed
+ //line height should be the font height for the first time, this ensures that an empty line will never have zero height and successive newlines are displayed
int line_height = cfont->get_height();
Variant meta;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 37f7b46e22..b27104f788 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -705,7 +705,7 @@ void ScrollBar::mouse_motion(const Point2& p_pos, const Point2& p_rel, int b.but
if (value_ofs>(get_max()-get_page()))
value_ofs=get_max()-get_page();
if (get_val()==value_ofs)
- return; //dont bother if the value is the same
+ return; //don't bother if the value is the same
set_val( value_ofs );
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index d63ef41239..9a999c9323 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2912,7 +2912,7 @@ int Tree::get_column_width(int p_column) const {
if (expand_area < expanding_total)
return columns[p_column].min_width;
- ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldnt happen
+ ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldn't happen
return expand_area * columns[p_column].min_width / expanding_total;
}
diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp
index 1e14d01f4e..0d64743d1e 100644
--- a/scene/io/resource_format_wav.cpp
+++ b/scene/io/resource_format_wav.cpp
@@ -136,7 +136,7 @@ RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original
break;
}
- /* Dont need anything else, continue */
+ /* Don't need anything else, continue */
format_found=true;
}
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index e766d1c149..79ee4a6f75 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -573,7 +573,7 @@ bool SceneTree::idle(float p_time) {
}
_flush_ugc();
- _flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
+ _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 5df30e5080..2263e82312 100644..100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -116,16 +116,20 @@ void Timer::stop() {
autostart = false;
}
-void Timer::set_active(bool p_active) {
- if (active == p_active)
+void Timer::set_paused(bool p_paused) {
+ if (paused == p_paused)
return;
- active = p_active;
+ paused = p_paused;
_set_process(processing);
}
-bool Timer::is_active() const {
- return active;
+bool Timer::is_paused() const {
+ return paused;
+}
+
+bool Timer::is_stopped() const {
+ return get_time_left() <= 0;
}
float Timer::get_time_left() const {
@@ -162,8 +166,8 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const {
void Timer::_set_process(bool p_process, bool p_force) {
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
- case TIMER_PROCESS_IDLE: set_process_internal(p_process && active); break;
+ case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && !paused); break;
+ case TIMER_PROCESS_IDLE: set_process_internal(p_process && !paused); break;
}
processing = p_process;
}
@@ -182,8 +186,10 @@ void Timer::_bind_methods() {
ClassDB::bind_method(D_METHOD("start"), &Timer::start);
ClassDB::bind_method(D_METHOD("stop"), &Timer::stop);
- ClassDB::bind_method(D_METHOD("set_active", "active"), &Timer::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &Timer::is_active);
+ ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
+ ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);
+
+ ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);
ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);
@@ -208,5 +214,5 @@ Timer::Timer() {
one_shot = false;
time_left = -1;
processing = false;
- active = true;
+ paused = false;
}
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 756b779717..53a2ddb2bd 100644..100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -39,7 +39,7 @@ class Timer : public Node {
bool one_shot;
bool autostart;
bool processing;
- bool active;
+ bool paused;
double time_left;
@@ -64,8 +64,11 @@ public:
void start();
void stop();
- void set_active(bool p_active);
- bool is_active() const;
+
+ void set_paused(bool p_paused);
+ bool is_paused() const;
+
+ bool is_stopped() const;
float get_time_left() const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index b419f4b6be..8e40911887 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -289,7 +289,7 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
offset = loop_end_fp - (loop_begin_fp - offset);
}
} else {
- /* check for sample not reaching begining */
+ /* check for sample not reaching beginning */
if (offset < 0) {
active = false;
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 2a8fab7f4c..eae52d7bd4 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -135,7 +135,7 @@ public:
float get_baked_length() const;
Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const;
- PoolVector2Array get_baked_points() const; //useful for going thru
+ PoolVector2Array get_baked_points() const; //useful for going through
PoolVector2Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
@@ -203,8 +203,8 @@ public:
float get_baked_length() const;
Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const;
float interpolate_baked_tilt(float p_offset) const;
- PoolVector3Array get_baked_points() const; //useful for going thru
- PoolRealArray get_baked_tilts() const; //useful for going thru
+ PoolVector3Array get_baked_points() const; //useful for going through
+ PoolRealArray get_baked_tilts() const; //useful for going through
PoolVector3Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index 68c9e92527..03c2c9be4a 100755
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -8,7 +8,7 @@ import string
f = open("theme_data.h", "wb")
-f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n")
+f.write("// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n")
f.write("\n\n")
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 76c6543a2f..2bb9eda198 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -533,7 +533,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") {
//property has requested that no instance state is saved, sorry
- //also, meta won't be overriden or saved
+ //also, meta won't be overridden or saved
continue;
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index b7fa349dfe..bc98fbf737 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -54,7 +54,7 @@ private:
// hack the name of performance
// shaders keep a list of ShaderMaterial -> VisualServer name translations, to make
- // convertion fast and save memory.
+ // conversion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
Map<StringName, Ref<Texture> > default_textures;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f979c5c758..d08fc2634e 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -918,7 +918,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const {
- //this might not necesarily work well if using a rect, needs to be fixed properly
+ //this might not necessarily work well if using a rect, needs to be fixed properly
Rect2 rc = region;
if (!atlas.is_valid())