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Diffstat (limited to 'scene')
-rw-r--r--scene/2d/skeleton_2d.h6
-rw-r--r--scene/animation/animation_player.cpp8
-rw-r--r--scene/gui/text_edit.cpp2
3 files changed, 15 insertions, 1 deletions
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index cf9877e6f8..d24c0a1561 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -39,6 +39,9 @@ class Bone2D : public Node2D {
GDCLASS(Bone2D, Node2D)
friend class Skeleton2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
Bone2D *parent_bone;
Skeleton2D *skeleton;
@@ -71,6 +74,9 @@ class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
friend class Bone2D;
+#ifdef TOOLS_ENABLED
+ friend class AnimatedValuesBackup;
+#endif
struct Bone {
bool operator<(const Bone &p_bone) const {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a5955d57f7..75088c79fe 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -37,12 +37,20 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
+ // 3D bone
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ } else {
+ Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
+ if (bone && bone->skeleton) {
+ // 2D bone
+ bone->skeleton->_update_transform();
+ }
}
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 380b670368..e039558abc 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1106,7 +1106,7 @@ void TextEdit::_notification(int p_what) {
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
// draw the wrap indent offset highlight
if (line_wrap_index != 0 && j == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color);
}
// if its the last char draw to end of the line
if (j == str.length() - 1) {