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-rw-r--r--scene/2d/ray_cast_2d.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 792861cbf3..0a1a8b56ff 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -157,16 +157,16 @@ void RayCast2D::_notification(int p_what) {
break;
Transform2D xf;
xf.rotate(cast_to.angle());
- xf.translate(Vector2(0, cast_to.length()));
+ xf.translate(Vector2(cast_to.length(), 0));
//Vector2 tip = Vector2(0,s->get_length());
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
draw_line(Vector2(), cast_to, dcol, 3);
Vector<Vector2> pts;
float tsize = 4;
- pts.push_back(xf.xform(Vector2(0, tsize)));
- pts.push_back(xf.xform(Vector2(0.707 * tsize, 0)));
- pts.push_back(xf.xform(Vector2(-0.707 * tsize, 0)));
+ pts.push_back(xf.xform(Vector2(tsize, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
+ pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
cols.push_back(dcol);