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-rw-r--r--scene/2d/physics_body_2d.cpp16
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/3d/physics_body_3d.cpp16
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/3d/soft_body_3d.cpp4
-rw-r--r--scene/gui/texture_button.cpp50
-rw-r--r--scene/gui/texture_button.h20
7 files changed, 57 insertions, 57 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 0f3e6c7529..7f46ec4c1e 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,8 +54,8 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
- PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_motion, p_margin);
parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer2D::MotionResult result;
@@ -128,7 +128,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
@@ -140,7 +140,7 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distan
r = &temp_result;
}
- PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
+ PhysicsServer2D::MotionParameters parameters(p_from, p_motion, p_margin);
parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
@@ -162,14 +162,14 @@ TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D.");
PhysicsServer2D::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
}
void PhysicsBody2D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node);
- ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody2D type.");
+ ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two nodes that inherit from PhysicsBody2D.");
PhysicsServer2D::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 932ec1de16..504e1dc333 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false);
public:
bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d9fa37ce74..d29f337fc8 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "motion", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "motion", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -80,19 +80,19 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
void PhysicsBody3D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
}
void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
- PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_motion, p_margin);
parameters.max_collisions = p_max_collisions;
parameters.recovery_as_collision = p_recovery_as_collision;
@@ -169,7 +169,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -181,7 +181,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan
r = &temp_result;
}
- PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
+ PhysicsServer3D::MotionParameters parameters(p_from, p_motion, p_margin);
parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 4b874b91d9..36b7ce774c 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 83e3369423..1814baa9e9 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -607,14 +607,14 @@ TypedArray<PhysicsBody3D> SoftBody3D::get_collision_exceptions() {
void SoftBody3D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
}
void SoftBody3D::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node);
- ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds.");
+ ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two nodes that inherit from CollisionObject3D (such as Area3D or PhysicsBody3D).");
PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
}
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index ad12757921..ccdf56c1d7 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -250,11 +250,11 @@ void TextureButton::_notification(int p_what) {
}
void TextureButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &TextureButton::set_normal_texture);
- ClassDB::bind_method(D_METHOD("set_pressed_texture", "texture"), &TextureButton::set_pressed_texture);
- ClassDB::bind_method(D_METHOD("set_hover_texture", "texture"), &TextureButton::set_hover_texture);
- ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
- ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
+ ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TextureButton::set_texture_normal);
+ ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TextureButton::set_texture_pressed);
+ ClassDB::bind_method(D_METHOD("set_texture_hover", "texture"), &TextureButton::set_texture_hover);
+ ClassDB::bind_method(D_METHOD("set_texture_disabled", "texture"), &TextureButton::set_texture_disabled);
+ ClassDB::bind_method(D_METHOD("set_texture_focused", "texture"), &TextureButton::set_texture_focused);
ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
@@ -263,21 +263,21 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v);
- ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture);
- ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture);
- ClassDB::bind_method(D_METHOD("get_hover_texture"), &TextureButton::get_hover_texture);
- ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
- ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
+ ClassDB::bind_method(D_METHOD("get_texture_normal"), &TextureButton::get_texture_normal);
+ ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TextureButton::get_texture_pressed);
+ ClassDB::bind_method(D_METHOD("get_texture_hover"), &TextureButton::get_texture_hover);
+ ClassDB::bind_method(D_METHOD("get_texture_disabled"), &TextureButton::get_texture_disabled);
+ ClassDB::bind_method(D_METHOD("get_texture_focused"), &TextureButton::get_texture_focused);
ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_GROUP("Textures", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_pressed_texture", "get_pressed_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_hover_texture", "get_hover_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_hover", "get_texture_hover");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_disabled", "get_texture_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_focused", "get_texture_focused");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
@@ -293,7 +293,7 @@ void TextureButton::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
-void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
+void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) {
if (normal == p_normal) {
return;
}
@@ -303,7 +303,7 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
update_minimum_size();
}
-void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
+void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) {
if (pressed == p_pressed) {
return;
}
@@ -313,7 +313,7 @@ void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
update_minimum_size();
}
-void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
+void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) {
if (hover == p_hover) {
return;
}
@@ -323,7 +323,7 @@ void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
update_minimum_size();
}
-void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
+void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) {
if (disabled == p_disabled) {
return;
}
@@ -341,19 +341,19 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
update_minimum_size();
}
-Ref<Texture2D> TextureButton::get_normal_texture() const {
+Ref<Texture2D> TextureButton::get_texture_normal() const {
return normal;
}
-Ref<Texture2D> TextureButton::get_pressed_texture() const {
+Ref<Texture2D> TextureButton::get_texture_pressed() const {
return pressed;
}
-Ref<Texture2D> TextureButton::get_hover_texture() const {
+Ref<Texture2D> TextureButton::get_texture_hover() const {
return hover;
}
-Ref<Texture2D> TextureButton::get_disabled_texture() const {
+Ref<Texture2D> TextureButton::get_texture_disabled() const {
return disabled;
}
@@ -361,11 +361,11 @@ Ref<BitMap> TextureButton::get_click_mask() const {
return click_mask;
}
-Ref<Texture2D> TextureButton::get_focused_texture() const {
+Ref<Texture2D> TextureButton::get_texture_focused() const {
return focused;
};
-void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
+void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) {
focused = p_focused;
};
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 9f6f7c1515..4b6d5b5bec 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -71,18 +71,18 @@ protected:
static void _bind_methods();
public:
- void set_normal_texture(const Ref<Texture2D> &p_normal);
- void set_pressed_texture(const Ref<Texture2D> &p_pressed);
- void set_hover_texture(const Ref<Texture2D> &p_hover);
- void set_disabled_texture(const Ref<Texture2D> &p_disabled);
- void set_focused_texture(const Ref<Texture2D> &p_focused);
+ void set_texture_normal(const Ref<Texture2D> &p_normal);
+ void set_texture_pressed(const Ref<Texture2D> &p_pressed);
+ void set_texture_hover(const Ref<Texture2D> &p_hover);
+ void set_texture_disabled(const Ref<Texture2D> &p_disabled);
+ void set_texture_focused(const Ref<Texture2D> &p_focused);
void set_click_mask(const Ref<BitMap> &p_click_mask);
- Ref<Texture2D> get_normal_texture() const;
- Ref<Texture2D> get_pressed_texture() const;
- Ref<Texture2D> get_hover_texture() const;
- Ref<Texture2D> get_disabled_texture() const;
- Ref<Texture2D> get_focused_texture() const;
+ Ref<Texture2D> get_texture_normal() const;
+ Ref<Texture2D> get_texture_pressed() const;
+ Ref<Texture2D> get_texture_hover() const;
+ Ref<Texture2D> get_texture_disabled() const;
+ Ref<Texture2D> get_texture_focused() const;
Ref<BitMap> get_click_mask() const;
bool get_ignore_texture_size() const;