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-rw-r--r--scene/2d/navigation_agent_2d.cpp32
-rw-r--r--scene/2d/navigation_agent_2d.h10
-rw-r--r--scene/2d/navigation_link_2d.cpp78
-rw-r--r--scene/2d/navigation_link_2d.h17
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/navigation_agent_3d.cpp32
-rw-r--r--scene/3d/navigation_agent_3d.h10
-rw-r--r--scene/3d/navigation_link_3d.cpp98
-rw-r--r--scene/3d/navigation_link_3d.h17
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp32
-rw-r--r--scene/animation/animation_node_state_machine.h9
-rw-r--r--scene/animation/animation_player.cpp49
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree.cpp78
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/button.cpp6
-rw-r--r--scene/gui/control.cpp24
-rw-r--r--scene/gui/graph_edit.cpp28
-rw-r--r--scene/gui/graph_edit.h5
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/rich_text_label.cpp56
-rw-r--r--scene/gui/rich_text_label.h9
-rw-r--r--scene/gui/text_edit.cpp15
-rw-r--r--scene/gui/tree.cpp8
-rw-r--r--scene/gui/view_panner.cpp84
-rw-r--r--scene/gui/view_panner.h16
-rw-r--r--scene/main/canvas_item.cpp12
-rw-r--r--scene/main/node.cpp10
-rw-r--r--scene/main/viewport.cpp73
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp13
-rw-r--r--scene/main/window.h1
-rw-r--r--scene/resources/font.cpp38
-rw-r--r--scene/resources/font.h8
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.cpp2
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp2
-rw-r--r--scene/resources/style_box.cpp16
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/surface_tool.cpp46
-rw-r--r--scene/resources/surface_tool.h15
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.cpp62
-rw-r--r--scene/resources/visual_shader_nodes.h13
46 files changed, 681 insertions, 371 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 6b842e6e6b..907fb7e6a9 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -76,10 +76,10 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
+ ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent2D::get_target_position);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
+ ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent2D::get_next_path_position);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity);
ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent2D::get_current_navigation_result);
@@ -88,12 +88,12 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent2D::is_target_reached);
ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent2D::is_target_reachable);
ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent2D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent2D::get_final_location);
+ ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent2D::get_final_position);
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
ADD_GROUP("Pathfinding", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,1000,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
@@ -328,17 +328,17 @@ real_t NavigationAgent2D::get_path_max_distance() {
return path_max_distance;
}
-void NavigationAgent2D::set_target_location(Vector2 p_location) {
- target_location = p_location;
+void NavigationAgent2D::set_target_position(Vector2 p_position) {
+ target_position = p_position;
target_position_submitted = true;
_request_repath();
}
-Vector2 NavigationAgent2D::get_target_location() const {
- return target_location;
+Vector2 NavigationAgent2D::get_target_position() const {
+ return target_position;
}
-Vector2 NavigationAgent2D::get_next_location() {
+Vector2 NavigationAgent2D::get_next_path_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
@@ -352,7 +352,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_position().distance_to(target_location);
+ return agent_parent->get_global_position().distance_to(target_position);
}
bool NavigationAgent2D::is_target_reached() const {
@@ -360,7 +360,7 @@ bool NavigationAgent2D::is_target_reached() const {
}
bool NavigationAgent2D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
+ return target_desired_distance >= get_final_position().distance_to(target_position);
}
bool NavigationAgent2D::is_navigation_finished() {
@@ -368,7 +368,7 @@ bool NavigationAgent2D::is_navigation_finished() {
return navigation_finished;
}
-Vector2 NavigationAgent2D::get_final_location() {
+Vector2 NavigationAgent2D::get_final_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
@@ -450,7 +450,7 @@ void NavigationAgent2D::update_navigation() {
if (reload_path) {
navigation_query->set_start_position(origin);
- navigation_query->set_target_position(target_location);
+ navigation_query->set_target_position(target_position);
navigation_query->set_navigation_layers(navigation_layers);
navigation_query->set_metadata_flags(path_metadata_flags);
@@ -472,7 +472,7 @@ void NavigationAgent2D::update_navigation() {
// Check if we can advance the navigation path
if (navigation_finished == false) {
- // Advances to the next far away location.
+ // Advances to the next far away position.
const Vector<Vector2> &navigation_path = navigation_result->get_path();
const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types();
const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids();
@@ -482,7 +482,7 @@ void NavigationAgent2D::update_navigation() {
Dictionary details;
const Vector2 waypoint = navigation_path[navigation_path_index];
- details[SNAME("location")] = waypoint;
+ details[SNAME("position")] = waypoint;
int waypoint_type = -1;
if (path_metadata_flags.has_flag(NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) {
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 190a2fcbda..9787bb1bdb 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -60,7 +60,7 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 100.0;
- Vector2 target_location;
+ Vector2 target_position;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters2D> navigation_query;
Ref<NavigationPathQueryResult2D> navigation_result;
@@ -143,10 +143,10 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector2 p_location);
- Vector2 get_target_location() const;
+ void set_target_position(Vector2 p_position);
+ Vector2 get_target_position() const;
- Vector2 get_next_location();
+ Vector2 get_next_path_position();
Ref<NavigationPathQueryResult2D> get_current_navigation_result() const {
return navigation_result;
@@ -162,7 +162,7 @@ public:
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector2 get_final_location();
+ Vector2 get_final_position();
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index 9ef0ba617e..65bf178cc5 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -48,11 +48,11 @@ void NavigationLink2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
- ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+ ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink2D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink2D::get_start_position);
- ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
- ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+ ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink2D::set_end_position);
+ ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink2D::get_end_position);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
@@ -63,12 +63,38 @@ void NavigationLink2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_position"), "set_end_position", "get_end_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
+#ifndef DISABLE_DEPRECATED
+bool NavigationLink2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "start_location") {
+ set_start_position(p_value);
+ return true;
+ }
+ if (p_name == "end_location") {
+ set_end_position(p_value);
+ return true;
+ }
+ return false;
+}
+
+bool NavigationLink2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "start_location") {
+ r_ret = get_start_position();
+ return true;
+ }
+ if (p_name == "end_location") {
+ r_ret = get_end_position();
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void NavigationLink2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -77,15 +103,15 @@ void NavigationLink2D::_notification(int p_what) {
// Update global positions for the link.
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
// Update global positions for the link.
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
} break;
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->link_set_map(link, RID());
@@ -102,9 +128,9 @@ void NavigationLink2D::_notification(int p_what) {
real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
- draw_line(get_start_location(), get_end_location(), color);
- draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
- draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ draw_line(get_start_position(), get_end_position(), color);
+ draw_arc(get_start_position(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_position(), radius, 0, Math_TAU, 10, color);
}
#endif // DEBUG_ENABLED
} break;
@@ -119,14 +145,14 @@ Rect2 NavigationLink2D::_edit_get_rect() const {
real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
- Rect2 rect(get_start_location(), Size2());
- rect.expand_to(get_end_location());
+ Rect2 rect(get_start_position(), Size2());
+ rect.expand_to(get_end_position());
rect.grow_by(radius);
return rect;
}
bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Point2 segment[2] = { get_start_location(), get_end_location() };
+ Point2 segment[2] = { get_start_position(), get_end_position() };
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
return p_point.distance_to(closest_point) < p_tolerance;
@@ -199,19 +225,19 @@ bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
-void NavigationLink2D::set_start_location(Vector2 p_location) {
- if (start_location.is_equal_approx(p_location)) {
+void NavigationLink2D::set_start_position(Vector2 p_position) {
+ if (start_position.is_equal_approx(p_position)) {
return;
}
- start_location = p_location;
+ start_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
update_configuration_warnings();
@@ -222,19 +248,19 @@ void NavigationLink2D::set_start_location(Vector2 p_location) {
#endif // DEBUG_ENABLED
}
-void NavigationLink2D::set_end_location(Vector2 p_location) {
- if (end_location.is_equal_approx(p_location)) {
+void NavigationLink2D::set_end_position(Vector2 p_position) {
+ if (end_position.is_equal_approx(p_position)) {
return;
}
- end_location = p_location;
+ end_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
update_configuration_warnings();
@@ -270,8 +296,8 @@ void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
PackedStringArray NavigationLink2D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
- if (start_location.is_equal_approx(end_location)) {
- warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ if (start_position.is_equal_approx(end_position)) {
+ warnings.push_back(RTR("NavigationLink2D start position should be different than the end position to be useful."));
}
return warnings;
diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h
index e14ee5adb9..5bf2a72358 100644
--- a/scene/2d/navigation_link_2d.h
+++ b/scene/2d/navigation_link_2d.h
@@ -40,8 +40,8 @@ class NavigationLink2D : public Node2D {
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector2 end_location;
- Vector2 start_location;
+ Vector2 end_position;
+ Vector2 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
@@ -49,6 +49,11 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
@@ -67,11 +72,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
- void set_start_location(Vector2 p_location);
- Vector2 get_start_location() const { return start_location; }
+ void set_start_position(Vector2 p_position);
+ Vector2 get_start_position() const { return start_position; }
- void set_end_location(Vector2 p_location);
- Vector2 get_end_location() const { return end_location; }
+ void set_end_position(Vector2 p_position);
+ Vector2 get_end_position() const { return end_position; }
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 02388a7681..83cfffc333 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -562,7 +562,7 @@ void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D",
- PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
void Skeleton2D::_make_bone_setup_dirty() {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index e91948c6e1..47eb1eaa40 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -554,7 +554,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,suffix:m"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,or_greater,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
@@ -602,7 +602,7 @@ void Camera3D::set_fov(real_t p_fov) {
}
void Camera3D::set_size(real_t p_size) {
- ERR_FAIL_COND(p_size < 0.001 || p_size > 16384);
+ ERR_FAIL_COND(p_size <= CMP_EPSILON);
size = p_size;
_update_camera_mode();
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 0034bf78b9..fe7ddcb06e 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -80,10 +80,10 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent3D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent3D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location);
+ ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent3D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent3D::get_target_position);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location);
+ ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent3D::get_next_path_position);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity);
ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent3D::get_current_navigation_result);
@@ -92,12 +92,12 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent3D::is_target_reached);
ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent3D::is_target_reachable);
ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent3D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent3D::get_final_location);
+ ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent3D::get_final_position);
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done);
ADD_GROUP("Pathfinding", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset");
@@ -344,17 +344,17 @@ real_t NavigationAgent3D::get_path_max_distance() {
return path_max_distance;
}
-void NavigationAgent3D::set_target_location(Vector3 p_location) {
- target_location = p_location;
+void NavigationAgent3D::set_target_position(Vector3 p_position) {
+ target_position = p_position;
target_position_submitted = true;
_request_repath();
}
-Vector3 NavigationAgent3D::get_target_location() const {
- return target_location;
+Vector3 NavigationAgent3D::get_target_position() const {
+ return target_position;
}
-Vector3 NavigationAgent3D::get_next_location() {
+Vector3 NavigationAgent3D::get_next_path_position() {
update_navigation();
const Vector<Vector3> &navigation_path = navigation_result->get_path();
@@ -368,7 +368,7 @@ Vector3 NavigationAgent3D::get_next_location() {
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_transform().origin.distance_to(target_location);
+ return agent_parent->get_global_transform().origin.distance_to(target_position);
}
bool NavigationAgent3D::is_target_reached() const {
@@ -376,7 +376,7 @@ bool NavigationAgent3D::is_target_reached() const {
}
bool NavigationAgent3D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
+ return target_desired_distance >= get_final_position().distance_to(target_position);
}
bool NavigationAgent3D::is_navigation_finished() {
@@ -384,7 +384,7 @@ bool NavigationAgent3D::is_navigation_finished() {
return navigation_finished;
}
-Vector3 NavigationAgent3D::get_final_location() {
+Vector3 NavigationAgent3D::get_final_position() {
update_navigation();
const Vector<Vector3> &navigation_path = navigation_result->get_path();
@@ -467,7 +467,7 @@ void NavigationAgent3D::update_navigation() {
if (reload_path) {
navigation_query->set_start_position(origin);
- navigation_query->set_target_position(target_location);
+ navigation_query->set_target_position(target_position);
navigation_query->set_navigation_layers(navigation_layers);
navigation_query->set_metadata_flags(path_metadata_flags);
@@ -489,7 +489,7 @@ void NavigationAgent3D::update_navigation() {
// Check if we can advance the navigation path
if (navigation_finished == false) {
- // Advances to the next far away location.
+ // Advances to the next far away position.
const Vector<Vector3> &navigation_path = navigation_result->get_path();
const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types();
const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids();
@@ -499,7 +499,7 @@ void NavigationAgent3D::update_navigation() {
Dictionary details;
const Vector3 waypoint = navigation_path[navigation_path_index];
- details[SNAME("location")] = waypoint;
+ details[SNAME("position")] = waypoint;
int waypoint_type = -1;
if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 91be068392..12f83ce6a8 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -62,7 +62,7 @@ class NavigationAgent3D : public Node {
real_t path_max_distance = 3.0;
- Vector3 target_location;
+ Vector3 target_position;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters3D> navigation_query;
Ref<NavigationPathQueryResult3D> navigation_result;
@@ -155,10 +155,10 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector3 p_location);
- Vector3 get_target_location() const;
+ void set_target_position(Vector3 p_position);
+ Vector3 get_target_position() const;
- Vector3 get_next_location();
+ Vector3 get_next_path_position();
Ref<NavigationPathQueryResult3D> get_current_navigation_result() const {
return navigation_result;
@@ -174,7 +174,7 @@ public:
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector3 get_final_location();
+ Vector3 get_final_position();
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index e058ef62d0..f47fcfaf51 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -70,10 +70,10 @@ void NavigationLink3D::_update_debug_mesh() {
Vector<Vector3> lines;
// Draw line between the points.
- lines.push_back(start_location);
- lines.push_back(end_location);
+ lines.push_back(start_position);
+ lines.push_back(end_position);
- // Draw start location search radius
+ // Draw start position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -84,21 +84,21 @@ void NavigationLink3D::_update_debug_mesh() {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(start_location + Vector3(0, a.x, a.y));
- lines.append(start_location + Vector3(0, b.x, b.y));
+ lines.append(start_position + Vector3(0, a.x, a.y));
+ lines.append(start_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(start_location + Vector3(a.x, 0, a.y));
- lines.append(start_location + Vector3(b.x, 0, b.y));
+ lines.append(start_position + Vector3(a.x, 0, a.y));
+ lines.append(start_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(start_location + Vector3(a.x, a.y, 0));
- lines.append(start_location + Vector3(b.x, b.y, 0));
+ lines.append(start_position + Vector3(a.x, a.y, 0));
+ lines.append(start_position + Vector3(b.x, b.y, 0));
break;
}
}
- // Draw end location search radius
+ // Draw end position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -109,16 +109,16 @@ void NavigationLink3D::_update_debug_mesh() {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(end_location + Vector3(0, a.x, a.y));
- lines.append(end_location + Vector3(0, b.x, b.y));
+ lines.append(end_position + Vector3(0, a.x, a.y));
+ lines.append(end_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(end_location + Vector3(a.x, 0, a.y));
- lines.append(end_location + Vector3(b.x, 0, b.y));
+ lines.append(end_position + Vector3(a.x, 0, a.y));
+ lines.append(end_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(end_location + Vector3(a.x, a.y, 0));
- lines.append(end_location + Vector3(b.x, b.y, 0));
+ lines.append(end_position + Vector3(a.x, a.y, 0));
+ lines.append(end_position + Vector3(b.x, b.y, 0));
break;
}
}
@@ -157,11 +157,11 @@ void NavigationLink3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location);
- ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location);
+ ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink3D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink3D::get_start_position);
- ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location);
- ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location);
+ ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position);
+ ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
@@ -172,12 +172,38 @@ void NavigationLink3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_position"), "set_end_position", "get_end_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
+#ifndef DISABLE_DEPRECATED
+bool NavigationLink3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "start_location") {
+ set_start_position(p_value);
+ return true;
+ }
+ if (p_name == "end_location") {
+ set_end_position(p_value);
+ return true;
+ }
+ return false;
+}
+
+bool NavigationLink3D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "start_location") {
+ r_ret = get_start_position();
+ return true;
+ }
+ if (p_name == "end_location") {
+ r_ret = get_end_position();
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void NavigationLink3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -186,8 +212,8 @@ void NavigationLink3D::_notification(int p_what) {
// Update global positions for the link.
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
}
#ifdef DEBUG_ENABLED
@@ -197,8 +223,8 @@ void NavigationLink3D::_notification(int p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
// Update global positions for the link.
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
#ifdef DEBUG_ENABLED
if (is_inside_tree() && debug_instance.is_valid()) {
@@ -316,19 +342,19 @@ bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
-void NavigationLink3D::set_start_location(Vector3 p_location) {
- if (start_location.is_equal_approx(p_location)) {
+void NavigationLink3D::set_start_position(Vector3 p_position) {
+ if (start_position.is_equal_approx(p_position)) {
return;
}
- start_location = p_location;
+ start_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
#ifdef DEBUG_ENABLED
_update_debug_mesh();
@@ -338,19 +364,19 @@ void NavigationLink3D::set_start_location(Vector3 p_location) {
update_configuration_warnings();
}
-void NavigationLink3D::set_end_location(Vector3 p_location) {
- if (end_location.is_equal_approx(p_location)) {
+void NavigationLink3D::set_end_position(Vector3 p_position) {
+ if (end_position.is_equal_approx(p_position)) {
return;
}
- end_location = p_location;
+ end_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
#ifdef DEBUG_ENABLED
_update_debug_mesh();
@@ -385,8 +411,8 @@ void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
PackedStringArray NavigationLink3D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
- if (start_location.is_equal_approx(end_location)) {
- warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));
+ if (start_position.is_equal_approx(end_position)) {
+ warnings.push_back(RTR("NavigationLink3D start position should be different than the end position to be useful."));
}
return warnings;
diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h
index 175c5cdd5d..5c9ec36189 100644
--- a/scene/3d/navigation_link_3d.h
+++ b/scene/3d/navigation_link_3d.h
@@ -40,8 +40,8 @@ class NavigationLink3D : public Node3D {
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector3 end_location;
- Vector3 start_location;
+ Vector3 end_position;
+ Vector3 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
@@ -56,6 +56,11 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
NavigationLink3D();
~NavigationLink3D();
@@ -72,11 +77,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
- void set_start_location(Vector3 p_location);
- Vector3 get_start_location() const { return start_location; }
+ void set_start_position(Vector3 p_position);
+ Vector3 get_start_position() const { return start_position; }
- void set_end_location(Vector3 p_location);
- Vector3 get_end_location() const { return end_location; }
+ void set_end_position(Vector3 p_position);
+ Vector3 get_end_position() const { return end_position; }
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 4325152a7b..41dc27352f 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -502,7 +502,7 @@ void VoxelGI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 02f1e9f9a6..7fb831b3b2 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -228,6 +228,22 @@ float AnimationNodeStateMachinePlayback::get_current_length() const {
return len_current;
}
+float AnimationNodeStateMachinePlayback::get_fade_from_play_pos() const {
+ return pos_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fade_from_length() const {
+ return len_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_time() const {
+ return fading_time;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_pos() const {
+ return fading_pos;
+}
+
bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel) {
ERR_FAIL_COND_V(!playing, false);
ERR_FAIL_COND_V(!p_state_machine->states.has(p_travel), false);
@@ -466,7 +482,17 @@ double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_
if (fading_from != StringName()) {
double fade_blend_inv = 1.0 - fade_blend;
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ float fading_from_rem = 0.0;
+ fading_from_rem = p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ //guess playback position
+ if (fading_from_rem > len_fade_from) { // weird but ok
+ len_fade_from = fading_from_rem;
+ }
+
+ { //advance and loop check
+ float next_pos = len_fade_from - fading_from_rem;
+ pos_fade_from = next_pos; //looped
+ }
if (fade_blend >= 1.0) {
fading_from = StringName();
}
@@ -633,6 +659,8 @@ double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_
}
current = next;
+ pos_fade_from = pos_current;
+ len_fade_from = len_current;
if (reset_request) {
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
@@ -716,7 +744,7 @@ AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
///////////////////////////////////////////////////////
void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
List<StringName> advance_conditions;
for (int i = 0; i < transitions.size(); i++) {
StringName ac = transitions[i].transition->get_advance_condition_name();
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 1b4e010a06..cf4d850aa6 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -118,6 +118,9 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName next;
};
+ double len_fade_from = 0.0;
+ double pos_fade_from = 0.0;
+
double len_current = 0.0;
double pos_current = 0.0;
bool end_loop = false;
@@ -164,6 +167,12 @@ public:
float get_current_play_pos() const;
float get_current_length() const;
+ float get_fade_from_play_pos() const;
+ float get_fade_from_length() const;
+
+ float get_fading_time() const;
+ float get_fading_pos() const;
+
AnimationNodeStateMachinePlayback();
};
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 047997ca09..77d82990d1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -451,6 +451,15 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec
}
}
+Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -473,7 +482,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
+#ifdef TOOLS_ENABLED
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+#endif // TOOLS_ENABLED
bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
@@ -512,7 +523,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
+ loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -540,7 +551,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
+ rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -568,7 +579,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
+ scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -596,7 +607,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
+ blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -649,7 +660,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (p_time < first_key_time) {
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
- first_value = _post_process_key_value(a, i, first_value, nc->node);
+ first_value = post_process_key_value(a, i, first_value, nc->node);
Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -670,7 +681,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (value == Variant()) {
continue;
}
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -701,7 +712,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -745,11 +756,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_METHOD: {
- if (!nc->node || is_stopping) {
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
continue;
}
- if (!p_is_current) {
- break;
+#endif // TOOLS_ENABLED
+ if (!p_is_current || !nc->node || is_stopping) {
+ continue;
}
List<int> indices;
@@ -772,16 +785,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
Vector<Variant> params = a->method_track_get_params(i, E);
-
#ifdef DEBUG_ENABLED
if (!nc->node->has_method(method)) {
ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
-
- if (can_call) {
- _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
- }
+ _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
}
} break;
@@ -796,7 +805,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
- bezier = _post_process_key_value(a, i, bezier, nc->node);
+ bezier = post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -813,7 +822,11 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
if (p_seeked) {
- //find whatever should be playing
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
+ continue; // To avoid spamming the preview in editor.
+ }
+#endif // TOOLS_ENABLED
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
continue;
@@ -2190,6 +2203,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 7e7d12f982..2901c43dcf 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -317,6 +317,8 @@ protected:
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 077a5696bb..a2a1a0aaef 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1015,8 +1015,9 @@ void AnimationTree::_process_graph(double p_delta) {
// Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks.
{
+#ifdef TOOLS_ENABLED
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
-
+#endif // TOOLS_ENABLED
for (const AnimationNode::AnimationState &as : state.animation_states) {
Ref<Animation> a = as.animation;
double time = as.time;
@@ -1104,9 +1105,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
}
@@ -1116,9 +1117,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, 0, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1128,10 +1129,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, time, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1142,7 +1143,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx);
+ loc = post_process_key_value(a, i, loc, t->object, t->bone_idx);
t->loc += (loc - t->init_loc) * blend;
}
@@ -1195,9 +1196,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
@@ -1207,7 +1208,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, 0, &rot[1]);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
@@ -1218,10 +1219,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, time, &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1232,7 +1233,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx);
+ rot = post_process_key_value(a, i, rot, t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
@@ -1285,10 +1286,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
t->scale += (scale[1] - scale[0]) * blend;
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
prev_time = 0;
}
} else {
@@ -1297,9 +1298,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, 0, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1309,10 +1310,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, time, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1323,7 +1324,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx);
+ scale = post_process_key_value(a, i, scale, t->object, t->bone_idx);
t->scale += (scale - t->init_scale) * blend;
}
@@ -1341,7 +1342,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- value = _post_process_key_value(a, i, value, t->object, t->shape_index);
+ value = post_process_key_value(a, i, value, t->object, t->shape_index);
t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
@@ -1353,7 +1354,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
if (value == Variant()) {
continue;
@@ -1393,14 +1394,14 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
Variant value = a->track_get_key_value(i, idx);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
}
}
@@ -1408,6 +1409,11 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_METHOD: {
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
+ return;
+ }
+#endif // TOOLS_ENABLED
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
@@ -1417,18 +1423,14 @@ void AnimationTree::_process_graph(double p_delta) {
}
StringName method = a->method_track_get_name(i, idx);
Vector<Variant> params = a->method_track_get_params(i, idx);
- if (can_call) {
- _call_object(t->object, method, params, false);
- }
+ _call_object(t->object, method, params, false);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
Vector<Variant> params = a->method_track_get_params(i, F);
- if (can_call) {
- _call_object(t->object, method, params, true);
- }
+ _call_object(t->object, method, params, true);
}
}
} break;
@@ -1436,7 +1438,7 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
- bezier = _post_process_key_value(a, i, bezier, t->object);
+ bezier = post_process_key_value(a, i, bezier, t->object);
t->value += (bezier - t->init_value) * blend;
} break;
@@ -1444,7 +1446,6 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
- //find whatever should be playing
int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
@@ -1700,6 +1701,15 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
+Variant AnimationTree::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -2034,6 +2044,8 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 52d3e1bd41..ab538feb58 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -328,6 +328,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 472299b135..c26a00221a 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -479,14 +479,16 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "button_pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
+
+ ADD_GROUP("Shortcut", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_feedback"), "set_shortcut_feedback", "is_shortcut_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
BIND_ENUM_CONSTANT(DRAW_NORMAL);
BIND_ENUM_CONSTANT(DRAW_PRESSED);
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 1e07a53642..2a8b1cd8c4 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -575,9 +575,13 @@ void Button::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
+
+ ADD_GROUP("Text Behavior", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_alignment", "get_text_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
+
+ ADD_GROUP("Icon Behavior", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_icon_alignment", "get_icon_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon");
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index fead0878fb..f7c056316d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1387,13 +1387,7 @@ Point2 Control::get_global_position() const {
Point2 Control::get_screen_position() const {
ERR_FAIL_COND_V(!is_inside_tree(), Point2());
- Point2 global_pos = get_global_transform_with_canvas().get_origin();
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- global_pos += w->get_position();
- }
-
- return global_pos;
+ return get_screen_transform().get_origin();
}
void Control::_set_size(const Size2 &p_size) {
@@ -1444,24 +1438,20 @@ void Control::set_rect(const Rect2 &p_rect) {
}
Rect2 Control::get_rect() const {
- return Rect2(get_position(), get_size());
+ Transform2D xform = get_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_global_rect() const {
- return Rect2(get_global_position(), get_size());
+ Transform2D xform = get_global_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_screen_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
- Rect2 r(get_global_position(), get_size());
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- r.position += w->get_position();
- }
-
- return r;
+ Transform2D xform = get_screen_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_anchorable_rect() const {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 6c495ab2c9..af52f6664a 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1380,34 +1380,15 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
accept_event();
}
}
-
- Ref<InputEventMagnifyGesture> magnify_gesture = p_ev;
- if (magnify_gesture.is_valid()) {
- set_zoom_custom(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
- }
-
- Ref<InputEventPanGesture> pan_gesture = p_ev;
- if (pan_gesture.is_valid()) {
- h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
- v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
- }
-}
-
-void GraphEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
- if (p_scroll_vec.x != 0) {
- h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * Math::abs(p_scroll_vec.x) / 8) * SIGN(p_scroll_vec.x));
- } else {
- v_scroll->set_value(v_scroll->get_value() + (v_scroll->get_page() * Math::abs(p_scroll_vec.y) / 8) * SIGN(p_scroll_vec.y));
- }
}
-void GraphEdit::_pan_callback(Vector2 p_scroll_vec) {
+void GraphEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
h_scroll->set_value(h_scroll->get_value() - p_scroll_vec.x);
v_scroll->set_value(v_scroll->get_value() - p_scroll_vec.y);
}
-void GraphEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
- set_zoom_custom(p_scroll_vec.y < 0 ? zoom * zoom_step : zoom / zoom_step, p_origin);
+void GraphEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
+ set_zoom_custom(zoom * p_zoom_factor, p_origin);
}
void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
@@ -1502,6 +1483,7 @@ void GraphEdit::set_zoom_step(float p_zoom_step) {
}
zoom_step = p_zoom_step;
+ panner->set_scroll_zoom_factor(zoom_step);
}
float GraphEdit::get_zoom_step() const {
@@ -2421,7 +2403,7 @@ GraphEdit::GraphEdit() {
zoom_max = (1 * Math::pow(zoom_step, 4));
panner.instantiate();
- panner->set_callbacks(callable_mp(this, &GraphEdit::_scroll_callback), callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
+ panner->set_callbacks(callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
top_layer = memnew(GraphEditFilter(this));
add_child(top_layer, false, INTERNAL_MODE_BACK);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 030f40e370..dfe6b94906 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -129,9 +129,8 @@ private:
Ref<ViewPanner> panner;
bool warped_panning = true;
- void _scroll_callback(Vector2 p_scroll_vec, bool p_alt);
- void _pan_callback(Vector2 p_scroll_vec);
- void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
+ void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
+ void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
bool arrange_nodes_button_hidden = false;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index e2a5b0c8a3..5aa777b40c 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1724,6 +1724,10 @@ void LineEdit::insert_text_at_caret(String p_text) {
input_direction = (TextDirection)dir;
}
set_caret_column(caret_column + p_text.length());
+
+ if (!ime_text.is_empty()) {
+ _shape();
+ }
}
void LineEdit::clear_internal() {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a7e50a765e..9baf7c9180 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2778,7 +2778,7 @@ bool RichTextLabel::_validate_line_caches() {
main->first_resized_line.store(main->lines.size());
- if (fit_content_height) {
+ if (fit_content) {
update_minimum_size();
}
return true;
@@ -2862,7 +2862,7 @@ void RichTextLabel::_process_line_caches() {
main->first_resized_line.store(main->lines.size());
main->first_invalid_font_line.store(main->lines.size());
- if (fit_content_height) {
+ if (fit_content) {
update_minimum_size();
}
emit_signal(SNAME("finished"));
@@ -2963,7 +2963,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
_invalidate_current_line(current_frame);
- if (fixed_width != -1) {
+ if (fit_content) {
update_minimum_size();
}
queue_redraw();
@@ -3435,6 +3435,8 @@ void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionar
item->custom_effect = p_custom_effect;
item->char_fx_transform->environment = p_environment;
_add_item(item, true);
+
+ set_process_internal(true);
}
void RichTextLabel::set_table_column_expand(int p_column, bool p_expand, int p_ratio) {
@@ -3551,7 +3553,7 @@ void RichTextLabel::clear() {
scroll_following = true;
}
- if (fixed_width != -1) {
+ if (fit_content) {
update_minimum_size();
}
}
@@ -3572,15 +3574,17 @@ int RichTextLabel::get_tab_size() const {
return tab_size;
}
-void RichTextLabel::set_fit_content_height(bool p_enabled) {
- if (p_enabled != fit_content_height) {
- fit_content_height = p_enabled;
- update_minimum_size();
+void RichTextLabel::set_fit_content(bool p_enabled) {
+ if (p_enabled == fit_content) {
+ return;
}
+
+ fit_content = p_enabled;
+ update_minimum_size();
}
-bool RichTextLabel::is_fit_content_height_enabled() const {
- return fit_content_height;
+bool RichTextLabel::is_fit_content_enabled() const {
+ return fit_content;
}
void RichTextLabel::set_meta_underline(bool p_underline) {
@@ -4550,7 +4554,6 @@ void RichTextLabel::append_text(const String &p_bbcode) {
push_customfx(effect, properties);
pos = brk_end + 1;
tag_stack.push_front(identifier);
- set_process_internal(true);
} else {
add_text("["); //ignore
pos = brk_pos + 1;
@@ -5344,6 +5347,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_cell"), &RichTextLabel::push_cell);
ClassDB::bind_method(D_METHOD("push_fgcolor", "fgcolor"), &RichTextLabel::push_fgcolor);
ClassDB::bind_method(D_METHOD("push_bgcolor", "bgcolor"), &RichTextLabel::push_bgcolor);
+ ClassDB::bind_method(D_METHOD("push_customfx", "effect", "env"), &RichTextLabel::push_customfx);
ClassDB::bind_method(D_METHOD("pop"), &RichTextLabel::pop);
ClassDB::bind_method(D_METHOD("clear"), &RichTextLabel::clear);
@@ -5381,8 +5385,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tab_size", "spaces"), &RichTextLabel::set_tab_size);
ClassDB::bind_method(D_METHOD("get_tab_size"), &RichTextLabel::get_tab_size);
- ClassDB::bind_method(D_METHOD("set_fit_content_height", "enabled"), &RichTextLabel::set_fit_content_height);
- ClassDB::bind_method(D_METHOD("is_fit_content_height_enabled"), &RichTextLabel::is_fit_content_height_enabled);
+ ClassDB::bind_method(D_METHOD("set_fit_content", "enabled"), &RichTextLabel::set_fit_content);
+ ClassDB::bind_method(D_METHOD("is_fit_content_enabled"), &RichTextLabel::is_fit_content_enabled);
ClassDB::bind_method(D_METHOD("set_selection_enabled", "enabled"), &RichTextLabel::set_selection_enabled);
ClassDB::bind_method(D_METHOD("is_selection_enabled"), &RichTextLabel::is_selection_enabled);
@@ -5457,7 +5461,7 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content"), "set_fit_content", "is_fit_content_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
@@ -5644,27 +5648,17 @@ int RichTextLabel::get_total_glyph_count() const {
return tg;
}
-void RichTextLabel::set_fixed_size_to_width(int p_width) {
- if (fixed_width == p_width) {
- return;
- }
-
- fixed_width = p_width;
- update_minimum_size();
-}
-
Size2 RichTextLabel::get_minimum_size() const {
- Size2 size = theme_cache.normal_style->get_minimum_size();
-
- if (fixed_width != -1) {
- size.x += fixed_width;
- }
+ Size2 sb_min_size = theme_cache.normal_style->get_minimum_size();
+ Size2 min_size;
- if (fit_content_height) {
- size.y += get_content_height();
+ if (fit_content) {
+ min_size.x = get_content_width();
+ min_size.y = get_content_height();
}
- return size;
+ return sb_min_size +
+ ((autowrap_mode != TextServer::AUTOWRAP_OFF) ? Size2(1, min_size.height) : min_size);
}
// Context menu.
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 8ac77d5b47..58b82d4672 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -524,9 +524,7 @@ private:
bool use_bbcode = false;
String text;
- int fixed_width = -1;
-
- bool fit_content_height = false;
+ bool fit_content = false;
struct ThemeCache {
Ref<StyleBox> normal_style;
@@ -640,8 +638,8 @@ public:
void set_shortcut_keys_enabled(bool p_enabled);
bool is_shortcut_keys_enabled() const;
- void set_fit_content_height(bool p_enabled);
- bool is_fit_content_height_enabled() const;
+ void set_fit_content(bool p_enabled);
+ bool is_fit_content_enabled() const;
bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false);
@@ -731,7 +729,6 @@ public:
void install_effect(const Variant effect);
- void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const override;
RichTextLabel(const String &p_text = String());
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 56bd5c872a..723f3fe7af 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3544,6 +3544,19 @@ void TextEdit::insert_text_at_caret(const String &p_text, int p_caret) {
adjust_carets_after_edit(i, new_line, new_column, from_line, from_col);
}
+
+ if (!ime_text.is_empty()) {
+ for (int i = 0; i < carets.size(); i++) {
+ String t;
+ if (get_caret_column(i) >= 0) {
+ t = text[get_caret_line(i)].substr(0, get_caret_column(i)) + ime_text + text[get_caret_line(i)].substr(get_caret_column(i), text[get_caret_line(i)].length());
+ } else {
+ t = ime_text;
+ }
+ text.invalidate_cache(get_caret_line(i), get_caret_column(i), true, t, structured_text_parser(st_parser, st_args, t));
+ }
+ }
+
end_complex_operation();
queue_redraw();
}
@@ -6374,7 +6387,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_smooth"), "set_smooth_scroll_enabled", "is_smooth_scroll_enabled");
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2d985c2324..d9e6157489 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3554,7 +3554,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
icon_size_x = icon_region.size.width;
}
}
- // Icon is treated as if it is outside of the rect so that double clicking on it will emit the item_double_clicked signal.
+ // Icon is treated as if it is outside of the rect so that double clicking on it will emit the item_icon_double_clicked signal.
if (rtl) {
mpos.x = get_size().width - (mpos.x + icon_size_x);
} else {
@@ -3562,10 +3562,10 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
if (rect.has_point(mpos)) {
if (!edit_selected()) {
- emit_signal(SNAME("item_double_clicked"));
+ emit_signal(SNAME("item_icon_double_clicked"));
}
} else {
- emit_signal(SNAME("item_double_clicked"));
+ emit_signal(SNAME("item_icon_double_clicked"));
}
}
pressing_for_editor = false;
@@ -5257,7 +5257,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_edited"));
ADD_SIGNAL(MethodInfo("custom_item_clicked", PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
- ADD_SIGNAL(MethodInfo("item_double_clicked"));
+ ADD_SIGNAL(MethodInfo("item_icon_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
ADD_SIGNAL(MethodInfo("check_propagated_to_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column")));
ADD_SIGNAL(MethodInfo("button_clicked", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "mouse_button_index")));
diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp
index e8d54e6937..145497fa61 100644
--- a/scene/gui/view_panner.cpp
+++ b/scene/gui/view_panner.cpp
@@ -43,36 +43,42 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
if (scroll_vec != Vector2() && mb->is_pressed()) {
if (control_scheme == SCROLL_PANS) {
if (mb->is_ctrl_pressed()) {
- scroll_vec.y *= mb->get_factor();
- callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
+ // Compute the zoom factor.
+ float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
+ zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
+ float zoom = (scroll_vec.x + scroll_vec.y) > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
+ callback_helper(zoom_callback, varray(zoom, mb->get_position(), p_event));
return true;
} else {
- Vector2 panning;
- if (mb->is_shift_pressed()) {
- panning.x += mb->get_factor() * scroll_vec.y;
- panning.y += mb->get_factor() * scroll_vec.x;
- } else {
- panning.y += mb->get_factor() * scroll_vec.y;
- panning.x += mb->get_factor() * scroll_vec.x;
+ Vector2 panning = scroll_vec * mb->get_factor();
+ if (pan_axis == PAN_AXIS_HORIZONTAL) {
+ panning = Vector2(panning.x + panning.y, 0);
+ } else if (pan_axis == PAN_AXIS_VERTICAL) {
+ panning = Vector2(0, panning.x + panning.y);
+ } else if (mb->is_shift_pressed()) {
+ panning = Vector2(panning.y, panning.x);
}
- callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
+ callback_helper(pan_callback, varray(-panning * scroll_speed, p_event));
return true;
}
} else {
if (mb->is_ctrl_pressed()) {
- Vector2 panning;
- if (mb->is_shift_pressed()) {
- panning.x += mb->get_factor() * scroll_vec.y;
- panning.y += mb->get_factor() * scroll_vec.x;
- } else {
- panning.y += mb->get_factor() * scroll_vec.y;
- panning.x += mb->get_factor() * scroll_vec.x;
+ Vector2 panning = scroll_vec * mb->get_factor();
+ if (pan_axis == PAN_AXIS_HORIZONTAL) {
+ panning = Vector2(panning.x + panning.y, 0);
+ } else if (pan_axis == PAN_AXIS_VERTICAL) {
+ panning = Vector2(0, panning.x + panning.y);
+ } else if (mb->is_shift_pressed()) {
+ panning = Vector2(panning.y, panning.x);
}
- callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
+ callback_helper(pan_callback, varray(-panning * scroll_speed, p_event));
return true;
} else if (!mb->is_shift_pressed()) {
- scroll_vec.y *= mb->get_factor();
- callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
+ // Compute the zoom factor.
+ float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
+ zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
+ float zoom = (scroll_vec.x + scroll_vec.y) > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
+ callback_helper(zoom_callback, varray(zoom, mb->get_position(), p_event));
return true;
}
}
@@ -102,14 +108,31 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
if (mm.is_valid()) {
if (is_dragging) {
if (p_canvas_rect != Rect2()) {
- callback_helper(pan_callback, varray(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect)));
+ callback_helper(pan_callback, varray(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect), p_event));
} else {
- callback_helper(pan_callback, varray(mm->get_relative()));
+ callback_helper(pan_callback, varray(mm->get_relative(), p_event));
}
return true;
}
}
+ Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
+ if (magnify_gesture.is_valid()) {
+ // Zoom gesture
+ callback_helper(zoom_callback, varray(magnify_gesture->get_factor(), magnify_gesture->get_position(), p_event));
+ return true;
+ }
+
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+ callback_helper(pan_callback, varray(-pan_gesture->get_delta(), p_event));
+ }
+
+ Ref<InputEventScreenDrag> screen_drag = p_event;
+ if (screen_drag.is_valid()) {
+ callback_helper(pan_callback, varray(screen_drag->get_relative(), p_event));
+ }
+
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) {
@@ -140,8 +163,7 @@ void ViewPanner::callback_helper(Callable p_callback, Vector<Variant> p_args) {
p_callback.callp(argptr, p_args.size(), result, ce);
}
-void ViewPanner::set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback) {
- scroll_callback = p_scroll_callback;
+void ViewPanner::set_callbacks(Callable p_pan_callback, Callable p_zoom_callback) {
pan_callback = p_pan_callback;
zoom_callback = p_zoom_callback;
}
@@ -163,6 +185,20 @@ void ViewPanner::set_simple_panning_enabled(bool p_enabled) {
simple_panning_enabled = p_enabled;
}
+void ViewPanner::set_scroll_speed(int p_scroll_speed) {
+ ERR_FAIL_COND(p_scroll_speed <= 0);
+ scroll_speed = p_scroll_speed;
+}
+
+void ViewPanner::set_scroll_zoom_factor(float p_scroll_zoom_factor) {
+ ERR_FAIL_COND(p_scroll_zoom_factor <= 1.0);
+ scroll_zoom_factor = p_scroll_zoom_factor;
+}
+
+void ViewPanner::set_pan_axis(PanAxis p_pan_axis) {
+ pan_axis = p_pan_axis;
+}
+
void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning) {
set_control_scheme(p_scheme);
set_pan_shortcut(p_shortcut);
diff --git a/scene/gui/view_panner.h b/scene/gui/view_panner.h
index 861574a80c..60d36ca04c 100644
--- a/scene/gui/view_panner.h
+++ b/scene/gui/view_panner.h
@@ -45,7 +45,17 @@ public:
SCROLL_PANS,
};
+ enum PanAxis {
+ PAN_AXIS_BOTH,
+ PAN_AXIS_HORIZONTAL,
+ PAN_AXIS_VERTICAL,
+ };
+
private:
+ int scroll_speed = 32;
+ float scroll_zoom_factor = 1.1;
+ PanAxis pan_axis = PAN_AXIS_BOTH;
+
bool is_dragging = false;
bool pan_key_pressed = false;
bool force_drag = false;
@@ -55,7 +65,6 @@ private:
Ref<Shortcut> pan_view_shortcut;
- Callable scroll_callback;
Callable pan_callback;
Callable zoom_callback;
@@ -63,11 +72,14 @@ private:
ControlScheme control_scheme = SCROLL_ZOOMS;
public:
- void set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback);
+ void set_callbacks(Callable p_pan_callback, Callable p_zoom_callback);
void set_control_scheme(ControlScheme p_scheme);
void set_enable_rmb(bool p_enable);
void set_pan_shortcut(Ref<Shortcut> p_shortcut);
void set_simple_panning_enabled(bool p_enabled);
+ void set_scroll_speed(int p_scroll_speed);
+ void set_scroll_zoom_factor(float p_scroll_zoom_factor);
+ void set_pan_axis(PanAxis p_pan_axis);
void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning);
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 7b0554442c..3323c0f848 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -154,17 +154,7 @@ Transform2D CanvasItem::get_global_transform_with_canvas() const {
Transform2D CanvasItem::get_screen_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
- Transform2D xform = get_global_transform_with_canvas();
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- Transform2D s;
- s.set_origin(w->get_position());
-
- xform = s * xform;
- }
-
- return xform;
+ return get_viewport()->get_popup_base_transform() * get_global_transform_with_canvas();
}
Transform2D CanvasItem::get_global_transform() const {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0b1f8f101c..de486094fe 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -946,7 +946,7 @@ String Node::validate_child_name(Node *p_child) {
#endif
String Node::adjust_name_casing(const String &p_name) {
- switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
+ switch (GLOBAL_GET("editor/naming/node_name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
return p_name.to_pascal_case();
case NAME_CASING_CAMEL_CASE:
@@ -2213,7 +2213,7 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
Variant value = N->get()->get(name).duplicate(true);
- if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
+ if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
@@ -2799,8 +2799,8 @@ void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
}
void Node::_bind_methods() {
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
@@ -3022,7 +3022,7 @@ void Node::_bind_methods() {
}
String Node::_get_name_num_separator() {
- switch (GLOBAL_GET("editor/node_naming/name_num_separator").operator int()) {
+ switch (GLOBAL_GET("editor/naming/node_name_num_separator").operator int()) {
case 0:
return "";
case 1:
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 07bcf45899..48cff5aa8e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -704,25 +704,15 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- bool captured = false;
-
+ CollisionObject3D *capture_object = nullptr;
if (physics_object_capture.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
- if (co && camera_3d) {
- _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
- captured = true;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- physics_object_capture = ObjectID();
- }
-
- } else {
+ capture_object = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
+ if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) {
physics_object_capture = ObjectID();
}
}
- if (captured) {
- // None.
- } else if (pos == last_pos) {
+ if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
@@ -748,13 +738,12 @@ void Viewport::_process_picking() {
bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
- if (col) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
- if (co && co->can_process()) {
- _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ CollisionObject3D *co = col ? Object::cast_to<CollisionObject3D>(result.collider) : nullptr;
+ if (co && co->can_process()) {
+ new_collider = result.collider_id;
+ if (!capture_object) {
last_object = co;
last_id = result.collider_id;
- new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -763,21 +752,24 @@ void Viewport::_process_picking() {
if (is_mouse && new_collider != physics_object_over) {
if (physics_object_over.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
+ CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
+ if (previous_co) {
+ previous_co->_mouse_exit();
}
}
if (new_collider.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
+ DEV_ASSERT(co);
+ co->_mouse_enter();
}
physics_object_over = new_collider;
}
+ if (capture_object) {
+ _collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
+ } else if (new_collider.is_valid()) {
+ _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ }
}
last_pos = pos;
@@ -1050,7 +1042,7 @@ Camera2D *Viewport::get_camera_2d() const {
}
Transform2D Viewport::get_final_transform() const {
- return stretch_transform * global_canvas_transform;
+ return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform;
}
void Viewport::_update_canvas_items(Node *p_node) {
@@ -1133,7 +1125,7 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
return ev; // No transformation defined for null event
}
- Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse();
return ev->xformed_by(ai);
}
@@ -1795,9 +1787,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (w->is_embedded()) {
embedder = w->_get_embedder();
- Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
-
- viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
+ viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -1847,7 +1837,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (viewport_under) {
if (viewport_under != this) {
- Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
+ Transform2D ai = viewport_under->get_final_transform().affine_inverse();
viewport_pos = ai.xform(viewport_pos);
}
// Find control under at position.
@@ -2853,7 +2843,7 @@ bool Viewport::get_physics_object_picking() {
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
- Transform2D xf = get_final_transform();
+ Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
}
@@ -3245,7 +3235,7 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
}
Transform2D Viewport::get_screen_transform() const {
- return _get_input_pre_xform().affine_inverse() * get_final_transform();
+ return get_final_transform();
}
void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) {
@@ -4188,6 +4178,21 @@ Transform2D SubViewport::get_screen_transform() const {
return container_transform * Viewport::get_screen_transform();
}
+Transform2D SubViewport::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (!c) {
+ return Viewport::get_screen_transform();
+ }
+ Transform2D container_transform;
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ return c->get_screen_transform() * container_transform * Viewport::get_screen_transform();
+}
+
void SubViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 603e92b071..d5d5201e9a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -649,6 +649,7 @@ public:
bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
virtual Transform2D get_screen_transform() const;
+ virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
#ifndef _3D_DISABLED
bool use_xr = false;
@@ -775,6 +776,7 @@ public:
ClearMode get_clear_mode() const;
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
SubViewport();
~SubViewport();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 2c6599d849..3ceb27b3e6 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -2104,6 +2104,19 @@ Transform2D Window::get_screen_transform() const {
return embedder_transform * Viewport::get_screen_transform();
}
+Transform2D Window::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ Transform2D window_transform;
+ window_transform.set_origin(get_position());
+ window_transform *= Viewport::get_screen_transform();
+ if (_get_embedder()) {
+ return _get_embedder()->get_popup_base_transform() * window_transform;
+ }
+ return window_transform;
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
diff --git a/scene/main/window.h b/scene/main/window.h
index e9c217f973..18841a4f1a 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -373,6 +373,7 @@ public:
//
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index deee187e8e..e5a1adff20 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -2868,6 +2868,12 @@ void SystemFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &SystemFont::set_multichannel_signed_distance_field);
ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &SystemFont::is_multichannel_signed_distance_field);
+ ClassDB::bind_method(D_METHOD("set_msdf_pixel_range", "msdf_pixel_range"), &SystemFont::set_msdf_pixel_range);
+ ClassDB::bind_method(D_METHOD("get_msdf_pixel_range"), &SystemFont::get_msdf_pixel_range);
+
+ ClassDB::bind_method(D_METHOD("set_msdf_size", "msdf_size"), &SystemFont::set_msdf_size);
+ ClassDB::bind_method(D_METHOD("get_msdf_size"), &SystemFont::get_msdf_size);
+
ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &SystemFont::set_oversampling);
ClassDB::bind_method(D_METHOD("get_oversampling"), &SystemFont::get_oversampling);
@@ -2890,6 +2896,8 @@ void SystemFont::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), "set_subpixel_positioning", "get_subpixel_positioning");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range"), "set_msdf_pixel_range", "get_msdf_pixel_range");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size"), "set_msdf_size", "get_msdf_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks");
}
@@ -2987,6 +2995,8 @@ void SystemFont::_update_base_font() {
file->set_hinting(hinting);
file->set_subpixel_positioning(subpixel_positioning);
file->set_multichannel_signed_distance_field(msdf);
+ file->set_msdf_pixel_range(msdf_pixel_range);
+ file->set_msdf_size(msdf_size);
file->set_oversampling(oversampling);
base_font = file;
@@ -3186,6 +3196,34 @@ bool SystemFont::is_multichannel_signed_distance_field() const {
return msdf;
}
+void SystemFont::set_msdf_pixel_range(int p_msdf_pixel_range) {
+ if (msdf_pixel_range != p_msdf_pixel_range) {
+ msdf_pixel_range = p_msdf_pixel_range;
+ if (base_font.is_valid()) {
+ base_font->set_msdf_pixel_range(msdf_pixel_range);
+ }
+ emit_changed();
+ }
+}
+
+int SystemFont::get_msdf_pixel_range() const {
+ return msdf_pixel_range;
+}
+
+void SystemFont::set_msdf_size(int p_msdf_size) {
+ if (msdf_size != p_msdf_size) {
+ msdf_size = p_msdf_size;
+ if (base_font.is_valid()) {
+ base_font->set_msdf_size(msdf_size);
+ }
+ emit_changed();
+ }
+}
+
+int SystemFont::get_msdf_size() const {
+ return msdf_size;
+}
+
void SystemFont::set_oversampling(real_t p_oversampling) {
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 4d468a8841..ef79f8bd02 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -452,6 +452,8 @@ class SystemFont : public Font {
TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
real_t oversampling = 0.f;
bool msdf = false;
+ int msdf_pixel_range = 16;
+ int msdf_size = 48;
protected:
static void _bind_methods();
@@ -488,6 +490,12 @@ public:
virtual void set_multichannel_signed_distance_field(bool p_msdf);
virtual bool is_multichannel_signed_distance_field() const;
+ virtual void set_msdf_pixel_range(int p_msdf_pixel_range);
+ virtual int get_msdf_pixel_range() const;
+
+ virtual void set_msdf_size(int p_msdf_size);
+ virtual int get_msdf_size() const;
+
virtual void set_font_names(const PackedStringArray &p_names);
virtual PackedStringArray get_font_names() const;
diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/skeleton_modification_2d_stackholder.cpp
index 121108965b..34d31bac8a 100644
--- a/scene/resources/skeleton_modification_2d_stackholder.cpp
+++ b/scene/resources/skeleton_modification_2d_stackholder.cpp
@@ -64,7 +64,7 @@ bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &
}
void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index 4fa287e7b6..71ddbc0898 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -37,7 +37,7 @@ void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list)
PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModification2D",
- PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
}
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 4f16986392..0beb62185d 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -231,22 +231,6 @@ bool StyleBoxTexture::is_draw_center_enabled() const {
return draw_center;
}
-Size2 StyleBoxTexture::get_minimum_size() const {
- Size2 min_size = StyleBox::get_minimum_size();
-
- // Make sure that the min size is no smaller than the used texture region.
- if (texture.is_valid()) {
- if (min_size.x < region_rect.size.x) {
- min_size.x = region_rect.size.x;
- }
- if (min_size.y < region_rect.size.y) {
- min_size.y = region_rect.size.y;
- }
- }
-
- return min_size;
-}
-
void StyleBoxTexture::set_expand_margin(Side p_side, float p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
expand_margin[p_side] = p_size;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 91033617ab..17acfd773e 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -107,8 +107,6 @@ protected:
static void _bind_methods();
public:
- virtual Size2 get_minimum_size() const override;
-
void set_expand_margin(Side p_expand_side, float p_size);
void set_expand_margin_all(float p_expand_margin_size);
void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 17e92ddfca..5a2b917b9a 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -146,6 +146,25 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
return h;
}
+bool SurfaceTool::SmoothGroupVertex::operator==(const SmoothGroupVertex &p_vertex) const {
+ if (vertex != p_vertex.vertex) {
+ return false;
+ }
+
+ if (smooth_group != p_vertex.smooth_group) {
+ return false;
+ }
+
+ return true;
+}
+
+uint32_t SurfaceTool::SmoothGroupVertexHasher::hash(const SmoothGroupVertex &p_vtx) {
+ uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
+ h = hash_murmur3_one_32(p_vtx.smooth_group, h);
+ h = hash_fmix32(h);
+ return h;
+}
+
uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
int t0 = p_triangle[0];
int t1 = p_triangle[1];
@@ -1152,7 +1171,7 @@ void SurfaceTool::generate_normals(bool p_flip) {
ERR_FAIL_COND((vertex_array.size() % 3) != 0);
- HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
+ HashMap<SmoothGroupVertex, Vector3, SmoothGroupVertexHasher> smooth_hash;
for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
Vertex *v = &vertex_array[vi];
@@ -1165,21 +1184,28 @@ void SurfaceTool::generate_normals(bool p_flip) {
}
for (int i = 0; i < 3; i++) {
- Vector3 *lv = vertex_hash.getptr(v[i]);
- if (!lv) {
- vertex_hash.insert(v[i], normal);
+ // Add face normal to smooth vertex influence if vertex is member of a smoothing group
+ if (v[i].smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(v[i]);
+ if (!lv) {
+ smooth_hash.insert(v[i], normal);
+ } else {
+ (*lv) += normal;
+ }
} else {
- (*lv) += normal;
+ v[i].normal = normal;
}
}
}
for (Vertex &vertex : vertex_array) {
- Vector3 *lv = vertex_hash.getptr(vertex);
- if (!lv) {
- vertex.normal = Vector3();
- } else {
- vertex.normal = lv->normalized();
+ if (vertex.smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(vertex);
+ if (!lv) {
+ vertex.normal = Vector3();
+ } else {
+ vertex.normal = lv->normalized();
+ }
}
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 25e078d2ff..00438c4a53 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -97,6 +97,21 @@ private:
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct SmoothGroupVertex {
+ Vector3 vertex;
+ uint32_t smooth_group = 0;
+ bool operator==(const SmoothGroupVertex &p_vertex) const;
+
+ SmoothGroupVertex(const Vertex &p_vertex) {
+ vertex = p_vertex.vertex;
+ smooth_group = p_vertex.smooth_group;
+ };
+ };
+
+ struct SmoothGroupVertexHasher {
+ static _FORCE_INLINE_ uint32_t hash(const SmoothGroupVertex &p_vtx);
+ };
+
struct TriangleHasher {
static _FORCE_INLINE_ uint32_t hash(const int *p_triangle);
static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 1cbeaae428..bfcf5cb137 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1561,7 +1561,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
prop_name += "/" + itos(E.key);
if (E.key != NODE_ID_OUTPUT) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e78d9b924d..12be0f46a6 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3690,16 +3690,47 @@ String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *functions[FUNC_MAX] = {
- "fwidth($)",
- "dFdx($)",
- "dFdy($)"
+ "fwidth$($)",
+ "dFdx$($)",
+ "dFdy$($)"
+ };
+
+ static const char *precisions[PRECISION_MAX] = {
+ "",
+ "Coarse",
+ "Fine"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", "").replace_first("$", p_input_vars[0]) + ";\n";
+ return code;
+ }
+
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", String(precisions[precision])).replace_first("$", p_input_vars[0]) + ";\n";
return code;
}
+String VisualShaderNodeDerivativeFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (precision != PRECISION_NONE && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ String precision_str;
+ switch (precision) {
+ case PRECISION_COARSE: {
+ precision_str = "Coarse";
+ } break;
+ case PRECISION_FINE: {
+ precision_str = "Fine";
+ } break;
+ default: {
+ } break;
+ }
+
+ return vformat(RTR("`%s` precision mode is not available for `gl_compatibility` profile.\nReverted to `None` precision."), precision_str);
+ }
+
+ return String();
+}
+
void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) {
ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
@@ -3742,10 +3773,24 @@ VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_fun
return func;
}
+void VisualShaderNodeDerivativeFunc::set_precision(Precision p_precision) {
+ ERR_FAIL_INDEX(int(p_precision), int(PRECISION_MAX));
+ if (precision == p_precision) {
+ return;
+ }
+ precision = p_precision;
+ emit_changed();
+}
+
+VisualShaderNodeDerivativeFunc::Precision VisualShaderNodeDerivativeFunc::get_precision() const {
+ return precision;
+}
+
Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const {
Vector<StringName> props;
props.push_back("op_type");
props.push_back("function");
+ props.push_back("precision");
return props;
}
@@ -3756,8 +3801,12 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function);
+ ClassDB::bind_method(D_METHOD("set_precision", "precision"), &VisualShaderNodeDerivativeFunc::set_precision);
+ ClassDB::bind_method(D_METHOD("get_precision"), &VisualShaderNodeDerivativeFunc::get_precision);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_ENUM, "None,Coarse,Fine"), "set_precision", "get_precision");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
@@ -3769,6 +3818,11 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
BIND_ENUM_CONSTANT(FUNC_MAX);
+
+ BIND_ENUM_CONSTANT(PRECISION_NONE);
+ BIND_ENUM_CONSTANT(PRECISION_COARSE);
+ BIND_ENUM_CONSTANT(PRECISION_FINE);
+ BIND_ENUM_CONSTANT(PRECISION_MAX);
}
VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index e3b101cf84..fa6b134526 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1536,9 +1536,17 @@ public:
FUNC_MAX,
};
+ enum Precision {
+ PRECISION_NONE,
+ PRECISION_COARSE,
+ PRECISION_FINE,
+ PRECISION_MAX,
+ };
+
protected:
OpType op_type = OP_TYPE_SCALAR;
Function func = FUNC_SUM;
+ Precision precision = PRECISION_NONE;
protected:
static void _bind_methods();
@@ -1555,6 +1563,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
void set_op_type(OpType p_op_type);
OpType get_op_type() const;
@@ -1562,6 +1571,9 @@ public:
void set_function(Function p_func);
Function get_function() const;
+ void set_precision(Precision p_precision);
+ Precision get_precision() const;
+
virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeDerivativeFunc();
@@ -1569,6 +1581,7 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
///////////////////////////////////////
/// FACEFORWARD