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-rw-r--r--scene/gui/tree.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index d10ce584b7..7028d7aed4 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3178,7 +3178,6 @@ void Tree::_notification(int p_what) {
RID ci = get_canvas_item();
Ref<StyleBox> bg = cache.bg;
- Ref<StyleBox> bg_focus = get_theme_stylebox("bg_focus");
Color font_outline_color = get_theme_color("font_outline_color");
int outline_size = get_theme_constant("outline_size");
@@ -3187,11 +3186,6 @@ void Tree::_notification(int p_what) {
Size2 draw_size = get_size() - bg->get_minimum_size();
bg->draw(ci, Rect2(Point2(), get_size()));
- if (has_focus()) {
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- bg_focus->draw(ci, Rect2(Point2(), get_size()));
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
- }
int tbh = _get_title_button_height();
@@ -3225,6 +3219,15 @@ void Tree::_notification(int p_what) {
columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
}
}
+
+ // Draw the background focus outline last, so that it is drawn in front of the section headings.
+ // Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
+ if (has_focus()) {
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
+ const Ref<StyleBox> bg_focus = get_theme_stylebox("bg_focus");
+ bg_focus->draw(ci, Rect2(Point2(), get_size()));
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
+ }
}
if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {