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-rw-r--r--scene/3d/collision_shape_3d.cpp23
-rw-r--r--scene/3d/collision_shape_3d.h2
-rw-r--r--scene/3d/soft_body_3d.cpp2
-rw-r--r--scene/3d/soft_body_3d.h2
-rw-r--r--scene/gui/label.cpp12
-rw-r--r--scene/gui/line_edit.cpp16
-rw-r--r--scene/gui/popup.cpp68
-rw-r--r--scene/gui/popup.h9
-rw-r--r--scene/gui/popup_menu.cpp11
-rw-r--r--scene/gui/rich_text_effect.h4
-rw-r--r--scene/gui/rich_text_label.cpp6
-rw-r--r--scene/gui/text_edit.cpp90
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/main/canvas_item.cpp4
-rw-r--r--scene/main/node.cpp4
-rw-r--r--scene/main/window.cpp5
-rw-r--r--scene/resources/dynamic_font.cpp16
-rw-r--r--scene/resources/dynamic_font.h16
-rw-r--r--scene/resources/font.cpp26
-rw-r--r--scene/resources/font.h26
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/syntax_highlighter.cpp35
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/visual_shader.cpp65
-rw-r--r--scene/resources/visual_shader.h1
26 files changed, 252 insertions, 203 deletions
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 56367e9bdd..e7f3f53ca9 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -44,23 +44,36 @@
//TODO: Implement CylinderShape and HeightMapShape?
-void CollisionShape3D::make_convex_from_brothers() {
+void CollisionShape3D::make_convex_from_siblings() {
Node *p = get_parent();
if (!p) {
return;
}
+ Vector<Vector3> vertices;
+
for (int i = 0; i < p->get_child_count(); i++) {
Node *n = p->get_child(i);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
if (mi) {
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
- Ref<Shape3D> s = m->create_convex_shape();
- set_shape(s);
+ for (int j = 0; j < m->get_surface_count(); j++) {
+ Array a = m->surface_get_arrays(j);
+ if (!a.empty()) {
+ Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
+ for (int k = 0; k < v.size(); k++) {
+ vertices.append(mi->get_transform().xform(v[k]));
+ }
+ }
+ }
}
}
}
+
+ Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
+ shape->set_points(vertices);
+ set_shape(shape);
}
void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
@@ -137,8 +150,8 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
- ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers);
- ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
+ ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index a32a3efeb6..35f40d27b1 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -60,7 +60,7 @@ protected:
static void _bind_methods();
public:
- void make_convex_from_brothers();
+ void make_convex_from_siblings();
void set_shape(const Ref<Shape3D> &p_shape);
Ref<Shape3D> get_shape() const;
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index a267c57f5e..d3d7cdc1ce 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
-SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
+SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) {
point_index = obj.point_index;
spatial_attachment_path = obj.spatial_attachment_path;
spatial_attachment = obj.spatial_attachment;
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 85cfb81637..c59a0b3aa3 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -74,7 +74,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
- PinnedPoint operator=(const PinnedPoint &obj);
+ PinnedPoint &operator=(const PinnedPoint &obj);
};
private:
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index f49acc1b96..9f3db2ba20 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -235,8 +235,8 @@ void Label::_notification(int p_what) {
float x_ofs_shadow = x_ofs;
for (int i = 0; i < from->word_len; i++) {
if (visible_chars < 0 || chars_total_shadow < visible_chars) {
- CharType c = xl_text[i + pos];
- CharType n = xl_text[i + pos + 1];
+ char32_t c = xl_text[i + pos];
+ char32_t n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
n = String::char_uppercase(n);
@@ -255,8 +255,8 @@ void Label::_notification(int p_what) {
}
for (int i = 0; i < from->word_len; i++) {
if (visible_chars < 0 || chars_total < visible_chars) {
- CharType c = xl_text[i + pos];
- CharType n = xl_text[i + pos + 1];
+ char32_t c = xl_text[i + pos];
+ char32_t n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
n = String::char_uppercase(n);
@@ -308,7 +308,7 @@ int Label::get_longest_line_width() const {
real_t line_width = 0;
for (int i = 0; i < xl_text.size(); i++) {
- CharType current = xl_text[i];
+ char32_t current = xl_text[i];
if (uppercase) {
current = String::char_uppercase(current);
}
@@ -390,7 +390,7 @@ void Label::regenerate_word_cache() {
WordCache *last = nullptr;
for (int i = 0; i <= xl_text.length(); i++) {
- CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
+ char32_t current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
if (uppercase) {
current = String::char_uppercase(current);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 14167531a5..8b95acff70 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -42,7 +42,7 @@
#include "editor/editor_settings.h"
#endif
#include "scene/main/window.h"
-static bool _is_text_char(CharType c) {
+static bool _is_text_char(char32_t c) {
return !is_symbol(c);
}
@@ -582,7 +582,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) {
if (editable) {
selection_delete();
- CharType ucodestr[2] = { (CharType)k->get_unicode(), 0 };
+ char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 };
int prev_len = text.length();
append_at_cursor(ucodestr);
if (text.length() != prev_len) {
@@ -807,8 +807,8 @@ void LineEdit::_notification(int p_what) {
break;
}
- CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
- CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
+ char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
+ char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
int im_char_width = font->get_char_size(cchar, next).width;
if ((x_ofs + im_char_width) > ofs_max) {
@@ -830,8 +830,8 @@ void LineEdit::_notification(int p_what) {
}
}
- CharType cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs];
- CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1];
+ char32_t cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs];
+ char32_t next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1];
int char_width = font->get_char_size(cchar, next).width;
// End of widget, break.
@@ -870,8 +870,8 @@ void LineEdit::_notification(int p_what) {
break;
}
- CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
- CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
+ char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs];
+ char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1];
int im_char_width = font->get_char_size(cchar, next).width;
if ((x_ofs + im_char_width) > ofs_max) {
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 4e63cb66ea..8a65aa5032 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -41,55 +41,71 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
}
}
-void Popup::_parent_focused() {
- _close_pressed();
+void Popup::_initialize_visible_parents() {
+ visible_parents.clear();
+
+ Window *parent_window = this;
+ while (parent_window) {
+ parent_window = parent_window->get_parent_visible_window();
+ if (parent_window) {
+ visible_parents.push_back(parent_window);
+ parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
+ }
+}
+
+void Popup::_deinitialize_visible_parents() {
+ for (uint32_t i = 0; i < visible_parents.size(); ++i) {
+ visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
+
+ visible_parents.clear();
}
void Popup::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
- parent_visible = get_parent_visible_window();
- if (parent_visible) {
- parent_visible->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- }
+ _initialize_visible_parents();
} else {
- if (parent_visible) {
- parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_visible = nullptr;
- }
-
+ _deinitialize_visible_parents();
emit_signal("popup_hide");
}
} break;
- case NOTIFICATION_EXIT_TREE: {
- if (parent_visible) {
- parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_visible = nullptr;
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ if (has_focus()) {
+ popped_up = true;
}
} break;
+ case NOTIFICATION_EXIT_TREE: {
+ _deinitialize_visible_parents();
+ } break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
_close_pressed();
-
+ } break;
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
+ _close_pressed();
} break;
}
}
-void Popup::_close_pressed() {
- Window *parent_window = parent_visible;
- if (parent_visible) {
- parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_visible = nullptr;
+void Popup::_parent_focused() {
+ if (popped_up) {
+ _close_pressed();
}
+}
+
+void Popup::_close_pressed() {
+ popped_up = false;
+
+ _deinitialize_visible_parents();
call_deferred("hide");
emit_signal("cancelled");
-
- if (parent_window) {
- //parent_window->grab_focus();
- }
}
void Popup::set_as_minsize() {
@@ -152,8 +168,6 @@ Rect2i Popup::_popup_adjust_rect() const {
}
Popup::Popup() {
- parent_visible = nullptr;
-
set_wrap_controls(true);
set_visible(false);
set_transient(true);
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 97c08095d3..3e5b89ccf3 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -33,12 +33,19 @@
#include "scene/main/window.h"
+#include "core/local_vector.h"
+
class Popup : public Window {
GDCLASS(Popup, Window);
- Window *parent_visible;
+ LocalVector<Window *> visible_parents;
+ bool popped_up = false;
void _input_from_window(const Ref<InputEvent> &p_event);
+
+ void _initialize_visible_parents();
+ void _deinitialize_visible_parents();
+
void _parent_focused();
protected:
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 40bcc243d1..c9022e9844 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -282,14 +282,15 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
// Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
- Rect2 item_clickable_area = control->get_global_rect();
- float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
- item_clickable_area.set_size(Size2(item_clickable_area.size.width - scroll_width, item_clickable_area.size.height));
+ Rect2 item_clickable_area = scroll_container->get_rect();
+ if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) {
+ item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width;
+ }
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (!item_clickable_area.has_point(b->get_global_position())) {
+ if (!item_clickable_area.has_point(b->get_position())) {
return;
}
@@ -331,7 +332,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
- if (!item_clickable_area.has_point(m->get_global_position())) {
+ if (!item_clickable_area.has_point(m->get_position())) {
return;
}
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index 77c82aa780..a5401f7eaa 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -59,7 +59,7 @@ public:
bool visibility;
Point2 offset;
Color color;
- CharType character;
+ char32_t character;
float elapsed_time;
Dictionary environment;
@@ -79,7 +79,7 @@ public:
Color get_color() { return color; }
void set_color(Color p_color) { color = p_color; }
int get_character() { return (int)character; }
- void set_character(int p_char) { character = (CharType)p_char; }
+ void set_character(int p_char) { character = (char32_t)p_char; }
Dictionary get_environment() { return environment; }
void set_environment(Dictionary p_environment) { environment = p_environment; }
};
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 29337e20f3..c62fd24a5e 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -354,8 +354,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
font = p_base_font;
}
- const CharType *c = text->text.c_str();
- const CharType *cf = c;
+ const char32_t *c = text->text.get_data();
+ const char32_t *cf = c;
int ascent = font->get_ascent();
int descent = font->get_descent();
@@ -461,7 +461,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
bool selected = false;
Color fx_color = Color(color);
Point2 fx_offset;
- CharType fx_char = c[i];
+ char32_t fx_char = c[i];
if (selection.active) {
int cofs = (&c[i]) - cf;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d6d8e74748..1d732bec5b 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -44,23 +44,23 @@
#define TAB_PIXELS
-inline bool _is_symbol(CharType c) {
+inline bool _is_symbol(char32_t c) {
return is_symbol(c);
}
-static bool _is_text_char(CharType c) {
+static bool _is_text_char(char32_t c) {
return !is_symbol(c);
}
-static bool _is_whitespace(CharType c) {
+static bool _is_whitespace(char32_t c) {
return c == '\t' || c == ' ';
}
-static bool _is_char(CharType c) {
+static bool _is_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
}
-static bool _is_pair_right_symbol(CharType c) {
+static bool _is_pair_right_symbol(char32_t c) {
return c == '"' ||
c == '\'' ||
c == ')' ||
@@ -68,7 +68,7 @@ static bool _is_pair_right_symbol(CharType c) {
c == '}';
}
-static bool _is_pair_left_symbol(CharType c) {
+static bool _is_pair_left_symbol(char32_t c) {
return c == '"' ||
c == '\'' ||
c == '(' ||
@@ -76,11 +76,11 @@ static bool _is_pair_left_symbol(CharType c) {
c == '{';
}
-static bool _is_pair_symbol(CharType c) {
+static bool _is_pair_symbol(char32_t c) {
return _is_pair_left_symbol(c) || _is_pair_right_symbol(c);
}
-static CharType _get_right_pair_symbol(CharType c) {
+static char32_t _get_right_pair_symbol(char32_t c) {
if (c == '"') {
return '"';
}
@@ -119,7 +119,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
int w = 0;
int len = text[p_line].data.length();
- const CharType *str = text[p_line].data.c_str();
+ const char32_t *str = text[p_line].data.get_data();
// Update width.
@@ -214,7 +214,7 @@ void TextEdit::Text::remove(int p_at) {
text.remove(p_at);
}
-int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const {
+int TextEdit::Text::get_char_width(char32_t c, char32_t next_c, int px) const {
int tab_w = font->get_char_size(' ').width * indent_size;
int w = 0;
@@ -654,8 +654,8 @@ void TextEdit::_notification(int p_what) {
if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) {
if (cursor.column < text[cursor.line].length()) {
// Check for open.
- CharType c = text[cursor.line][cursor.column];
- CharType closec = 0;
+ char32_t c = text[cursor.line][cursor.column];
+ char32_t closec = 0;
if (c == '[') {
closec = ']';
@@ -671,10 +671,10 @@ void TextEdit::_notification(int p_what) {
for (int i = cursor.line; i < text.size(); i++) {
int from = i == cursor.line ? cursor.column + 1 : 0;
for (int j = from; j < text[i].length(); j++) {
- CharType cc = text[i][j];
+ char32_t cc = text[i][j];
// Ignore any brackets inside a string.
if (cc == '"' || cc == '\'') {
- CharType quotation = cc;
+ char32_t quotation = cc;
do {
j++;
if (!(j < text[i].length())) {
@@ -720,8 +720,8 @@ void TextEdit::_notification(int p_what) {
}
if (cursor.column > 0) {
- CharType c = text[cursor.line][cursor.column - 1];
- CharType closec = 0;
+ char32_t c = text[cursor.line][cursor.column - 1];
+ char32_t closec = 0;
if (c == ']') {
closec = '[';
@@ -737,10 +737,10 @@ void TextEdit::_notification(int p_what) {
for (int i = cursor.line; i >= 0; i--) {
int from = i == cursor.line ? cursor.column - 2 : text[i].length() - 1;
for (int j = from; j >= 0; j--) {
- CharType cc = text[i][j];
+ char32_t cc = text[i][j];
// Ignore any brackets inside a string.
if (cc == '"' || cc == '\'') {
- CharType quotation = cc;
+ char32_t quotation = cc;
do {
j--;
if (!(j >= 0)) {
@@ -1303,8 +1303,8 @@ void TextEdit::_notification(int p_what) {
break;
}
- CharType cchar = ime_text[ofs];
- CharType next = ime_text[ofs + 1];
+ char32_t cchar = ime_text[ofs];
+ char32_t next = ime_text[ofs + 1];
int im_char_width = cache.font->get_char_size(cchar, next).width;
if ((char_ofs + char_margin + im_char_width) >= xmargin_end) {
@@ -1399,8 +1399,8 @@ void TextEdit::_notification(int p_what) {
break;
}
- CharType cchar = ime_text[ofs];
- CharType next = ime_text[ofs + 1];
+ char32_t cchar = ime_text[ofs];
+ char32_t next = ime_text[ofs + 1];
int im_char_width = cache.font->get_char_size(cchar, next).width;
if ((char_ofs + char_margin + im_char_width) >= xmargin_end) {
@@ -1661,12 +1661,12 @@ void TextEdit::_notification(int p_what) {
}
}
-void TextEdit::_consume_pair_symbol(CharType ch) {
+void TextEdit::_consume_pair_symbol(char32_t ch) {
int cursor_position_to_move = cursor_get_column() + 1;
- CharType ch_single[2] = { ch, 0 };
- CharType ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 };
- CharType ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 };
+ char32_t ch_single[2] = { ch, 0 };
+ char32_t ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 };
+ char32_t ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 };
if (is_selection_active()) {
int new_column, new_line;
@@ -1771,8 +1771,8 @@ void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column
bool remove_right_symbol = false;
if (cursor.column < text[cursor.line].length() && cursor.column > 0) {
- CharType left_char = text[cursor.line][cursor.column - 1];
- CharType right_char = text[cursor.line][cursor.column];
+ char32_t left_char = text[cursor.line][cursor.column - 1];
+ char32_t right_char = text[cursor.line][cursor.column];
if (right_char == _get_right_pair_symbol(left_char)) {
remove_right_symbol = true;
@@ -2540,7 +2540,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (k->get_unicode() > 32) {
_reset_caret_blink_timer();
- const CharType chr[2] = { (CharType)k->get_unicode(), 0 };
+ const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 };
if (auto_brace_completion_enabled && _is_pair_symbol(chr[0])) {
_consume_pair_symbol(chr[0]);
} else {
@@ -2784,7 +2784,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
// No need to move the brace below if we are not taking the text with us.
- char closing_char = _get_right_pair_symbol(indent_char);
+ char32_t closing_char = _get_right_pair_symbol(indent_char);
if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) {
brace_indent = true;
ins += "\n" + ins.substr(1, ins.length() - 2);
@@ -3312,7 +3312,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// Compute whitespace symbols seq length.
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
- CharType c = text[cursor.line][current_line_whitespace_len];
+ char32_t c = text[cursor.line][current_line_whitespace_len];
if (c != '\t' && c != ' ') {
break;
}
@@ -3458,7 +3458,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
- CharType c = text[cursor.line][current_line_whitespace_len];
+ char32_t c = text[cursor.line][current_line_whitespace_len];
if (c != '\t' && c != ' ')
break;
current_line_whitespace_len++;
@@ -3624,7 +3624,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- const CharType chr[2] = { (CharType)k->get_unicode(), 0 };
+ const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 };
if (completion_hint != "" && k->get_unicode() == ')') {
completion_hint = "";
@@ -4251,7 +4251,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
}
while (col < line_text.length()) {
- CharType c = line_text[col];
+ char32_t c = line_text[col];
int w = text.get_char_width(c, line_text[col + 1], px + word_px);
int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0);
@@ -6115,9 +6115,9 @@ void TextEdit::_confirm_completion() {
// When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket.
String line = text[cursor.line];
- CharType next_char = line[cursor.column];
- CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1];
- CharType last_completion_char_display = completion_current.display[completion_current.display.length() - 1];
+ char32_t next_char = line[cursor.column];
+ char32_t last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1];
+ char32_t last_completion_char_display = completion_current.display[completion_current.display.length() - 1];
if ((last_completion_char == '"' || last_completion_char == '\'') && (last_completion_char == next_char || last_completion_char_display == next_char)) {
_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
@@ -6161,7 +6161,7 @@ void TextEdit::_cancel_completion() {
update();
}
-static bool _is_completable(CharType c) {
+static bool _is_completable(char32_t c) {
return !_is_symbol(c) || c == '"' || c == '\'';
}
@@ -6292,14 +6292,14 @@ void TextEdit::_update_completion_candidates() {
String display_lower = option.display.to_lower();
- const CharType *ssq = &s[0];
- const CharType *ssq_lower = &s_lower[0];
+ const char32_t *ssq = &s[0];
+ const char32_t *ssq_lower = &s_lower[0];
- const CharType *tgt = &option.display[0];
- const CharType *tgt_lower = &display_lower[0];
+ const char32_t *tgt = &option.display[0];
+ const char32_t *tgt_lower = &display_lower[0];
- const CharType *ssq_last_tgt = nullptr;
- const CharType *ssq_lower_last_tgt = nullptr;
+ const char32_t *ssq_last_tgt = nullptr;
+ const char32_t *ssq_lower_last_tgt = nullptr;
for (; *tgt; tgt++, tgt_lower++) {
if (*ssq == *tgt) {
@@ -6416,7 +6416,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
int beg, end;
if (select_word(s, col, beg, end)) {
bool inside_quotes = false;
- CharType selected_quote = '\0';
+ char32_t selected_quote = '\0';
int qbegin = 0, qend = 0;
for (int i = 0; i < s.length(); i++) {
if (s[i] == '"' || s[i] == '\'') {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index a6bc9963cc..70d7365d71 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -79,7 +79,7 @@ public:
void set_font(const Ref<Font> &p_font);
int get_line_width(int p_line) const;
int get_max_width(bool p_exclude_hidden = false) const;
- int get_char_width(CharType c, CharType next_c, int px) const;
+ int get_char_width(char32_t c, char32_t next_c, int px) const;
void set_line_wrap_amount(int p_line, int p_wrap_amount) const;
int get_line_wrap_amount(int p_line) const;
void set(int p_line, const String &p_text);
@@ -488,7 +488,7 @@ protected:
void _gui_input(const Ref<InputEvent> &p_gui_input);
void _notification(int p_what);
- void _consume_pair_symbol(CharType ch);
+ void _consume_pair_symbol(char32_t ch);
void _consume_backspace_for_pair_symbol(int prev_line, int prev_column);
static void _bind_methods();
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index d6d1134cc9..5cd45ea408 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -939,9 +939,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const
ERR_FAIL_COND_V(p_font.is_null(), 0);
if (p_font->has_outline()) {
- p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true);
+ p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], Color(1, 1, 1), true);
}
- return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
+ return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_modulate);
}
void CanvasItem::_notify_transform(CanvasItem *p_node) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 6b304c03d2..e7753089c7 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1094,7 +1094,7 @@ String increase_numeric_string(const String &s) {
if (!carry) {
break;
}
- CharType n = s[i];
+ char32_t n = s[i];
if (n == '9') { // keep carry as true: 9 + 1
res[i] = '0';
} else {
@@ -1155,7 +1155,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
String name_string = name;
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
- CharType n = name_string[i];
+ char32_t n = name_string[i];
if (n >= '0' && n <= '9') {
nums = String::chr(name_string[i]) + nums;
} else {
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 68ffdfe2e8..7c2350d1c0 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -246,7 +246,10 @@ void Window::_make_window() {
}
}
+ _update_window_callbacks();
+
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
+ DisplayServer::get_singleton()->show_window(window_id);
}
void Window::_update_from_window() {
@@ -378,7 +381,6 @@ void Window::set_visible(bool p_visible) {
}
if (p_visible && window_id == DisplayServer::INVALID_WINDOW_ID) {
_make_window();
- _update_window_callbacks();
}
} else {
if (visible) {
@@ -737,7 +739,6 @@ void Window::_notification(int p_what) {
//create
if (visible) {
_make_window();
- _update_window_callbacks();
}
}
}
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 99f87dd6ed..bc983c1d7e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -239,7 +239,7 @@ float DynamicFontAtSize::get_underline_thickness() const {
return underline_thickness;
}
-const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
+const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
const Character *chr = char_map.getptr(p_char);
ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr)));
@@ -271,7 +271,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon
return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this));
}
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
+Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
if (!valid) {
return Size2(1, 1);
}
@@ -297,7 +297,7 @@ String DynamicFontAtSize::get_available_chars() const {
FT_ULong charcode = FT_Get_First_Char(face, &gindex);
while (gindex != 0) {
if (charcode != 0) {
- chars += CharType(charcode);
+ chars += char32_t(charcode);
}
charcode = FT_Get_Next_Char(face, charcode, &gindex);
}
@@ -305,7 +305,7 @@ String DynamicFontAtSize::get_available_chars() const {
return chars;
}
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid) {
return 0;
}
@@ -560,7 +560,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
return chr;
}
-DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) {
+DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) {
Character ret = Character::not_found();
if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) {
@@ -596,7 +596,7 @@ cleanup_stroker:
return ret;
}
-void DynamicFontAtSize::_update_char(CharType p_char) {
+void DynamicFontAtSize::_update_char(char32_t p_char) {
if (char_map.has(p_char)) {
return;
}
@@ -849,7 +849,7 @@ float DynamicFont::get_underline_thickness() const {
return data_at_size->get_underline_thickness();
}
-Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
+Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const {
if (!data_at_size.is_valid()) {
return Size2(1, 1);
}
@@ -891,7 +891,7 @@ bool DynamicFont::has_outline() const {
return outline_cache_id.outline_size > 0;
}
-float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
+float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const {
const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size;
if (!font_at_size.is_valid()) {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index e8637e7e34..a881e21da8 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -159,17 +159,17 @@ class DynamicFontAtSize : public Reference {
int y;
};
- const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- Character _make_outline_char(CharType p_char);
+ const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ Character _make_outline_char(char32_t p_char);
TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);
static void _ft_stream_close(FT_Stream stream);
- HashMap<CharType, Character> char_map;
+ HashMap<char32_t, Character> char_map;
- _FORCE_INLINE_ void _update_char(CharType p_char);
+ _FORCE_INLINE_ void _update_char(char32_t p_char);
friend class DynamicFontData;
Ref<DynamicFontData> font;
@@ -188,10 +188,10 @@ public:
float get_underline_position() const;
float get_underline_thickness() const;
- Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
String get_available_chars() const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
void set_texture_flags(uint32_t p_flags);
void update_oversampling();
@@ -277,14 +277,14 @@ public:
virtual float get_underline_position() const override;
virtual float get_underline_thickness() const override;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override;
+ virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override;
String get_available_chars() const;
virtual bool is_distance_field_hint() const override;
virtual bool has_outline() const override;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
SelfList<DynamicFont> font_list;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index ccab88a153..7cc39f661d 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -125,7 +125,7 @@ void BitmapFont::_set_chars(const Vector<int> &p_chars) {
Vector<int> BitmapFont::_get_chars() const {
Vector<int> chars;
- const CharType *key = nullptr;
+ const char32_t *key = nullptr;
while ((key = char_map.next(key))) {
const Character *c = char_map.getptr(*key);
@@ -272,7 +272,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
}
}
} else if (type == "char") {
- CharType idx = 0;
+ char32_t idx = 0;
if (keys.has("id")) {
idx = keys["id"].to_int();
}
@@ -313,7 +313,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
add_char(idx, texture, rect, ofs, advance);
} else if (type == "kerning") {
- CharType first = 0, second = 0;
+ char32_t first = 0, second = 0;
int k = 0;
if (keys.has("first")) {
@@ -385,10 +385,10 @@ int BitmapFont::get_character_count() const {
return char_map.size();
};
-Vector<CharType> BitmapFont::get_char_keys() const {
- Vector<CharType> chars;
+Vector<char32_t> BitmapFont::get_char_keys() const {
+ Vector<char32_t> chars;
chars.resize(char_map.size());
- const CharType *ct = nullptr;
+ const char32_t *ct = nullptr;
int count = 0;
while ((ct = char_map.next(ct))) {
chars.write[count++] = *ct;
@@ -397,7 +397,7 @@ Vector<CharType> BitmapFont::get_char_keys() const {
return chars;
};
-BitmapFont::Character BitmapFont::get_character(CharType p_char) const {
+BitmapFont::Character BitmapFont::get_character(char32_t p_char) const {
if (!char_map.has(p_char)) {
ERR_FAIL_V(Character());
};
@@ -405,7 +405,7 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const {
return char_map[p_char];
};
-void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
if (p_advance < 0) {
p_advance = p_rect.size.width;
}
@@ -420,7 +420,7 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec
char_map[p_char] = c;
}
-void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) {
+void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
KerningPairKey kpk;
kpk.A = p_A;
kpk.B = p_B;
@@ -444,7 +444,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const {
return ret;
}
-int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const {
+int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const {
KerningPairKey kpk;
kpk.A = p_A;
kpk.B = p_B;
@@ -482,7 +482,7 @@ Size2 Font::get_string_size(const String &p_string) const {
if (l == 0) {
return Size2(0, get_height());
}
- const CharType *sptr = &p_string[0];
+ const char32_t *sptr = &p_string[0];
for (int i = 0; i < l; i++) {
w += get_char_size(sptr[i], sptr[i + 1]).width;
@@ -534,7 +534,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const {
return fallback;
}
-float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const {
+float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const {
const Character *c = char_map.getptr(p_char);
if (!c) {
@@ -556,7 +556,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c
return get_char_size(p_char, p_next).width;
}
-Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const {
+Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const {
const Character *c = char_map.getptr(p_char);
if (!c) {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e6b296800b..c739520da3 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -49,7 +49,7 @@ public:
virtual float get_underline_position() const = 0;
virtual float get_underline_thickness() const = 0;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0;
+ virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0;
Size2 get_string_size(const String &p_string) const;
Size2 get_wordwrap_string_size(const String &p_string, float p_width) const;
@@ -59,7 +59,7 @@ public:
void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const;
virtual bool has_outline() const { return false; }
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
+ virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
void update_changes();
Font();
@@ -74,8 +74,8 @@ class FontDrawer {
struct PendingDraw {
RID canvas_item;
Point2 pos;
- CharType chr;
- CharType next;
+ char32_t chr;
+ char32_t next;
Color modulate;
};
@@ -88,7 +88,7 @@ public:
has_outline = p_font->has_outline();
}
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
if (has_outline) {
PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate };
pending_draws.push_back(draw);
@@ -137,7 +137,7 @@ public:
};
private:
- HashMap<CharType, Character> char_map;
+ HashMap<char32_t, Character> char_map;
Map<KerningPairKey, int> kerning_map;
float height;
@@ -169,20 +169,20 @@ public:
float get_underline_thickness() const override;
void add_texture(const Ref<Texture2D> &p_texture);
- void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
+ void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
int get_character_count() const;
- Vector<CharType> get_char_keys() const;
- Character get_character(CharType p_char) const;
+ Vector<char32_t> get_char_keys() const;
+ Character get_character(char32_t p_char) const;
int get_texture_count() const;
Ref<Texture2D> get_texture(int p_idx) const;
- void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning);
- int get_kerning_pair(CharType p_A, CharType p_B) const;
+ void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning);
+ int get_kerning_pair(char32_t p_A, char32_t p_B) const;
Vector<KerningPairKey> get_kerning_pair_keys() const;
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const override;
+ Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override;
void set_fallback(const Ref<BitmapFont> &p_fallback);
Ref<BitmapFont> get_fallback() const;
@@ -192,7 +192,7 @@ public:
void set_distance_field_hint(bool p_distance_field);
bool is_distance_field_hint() const override;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override;
BitmapFont();
~BitmapFont();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index fc92a721db..a0095ed952 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -277,7 +277,7 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void vertex() {\n";
+ code += "void compute() {\n";
code += " uint base_number = NUMBER / uint(trail_divisor);\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 4249542567..92f0353abf 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -142,8 +142,6 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
- //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index 4479b822c0..d7a08d9eb6 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -125,11 +125,11 @@ void SyntaxHighlighter::_bind_methods() {
////////////////////////////////////////////////////////////////////////////////
-static bool _is_char(CharType c) {
+static bool _is_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
}
-static bool _is_hex_symbol(CharType c) {
+static bool _is_hex_symbol(char32_t c) {
return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
}
@@ -195,7 +195,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
/* search the line */
bool match = true;
- const CharType *start_key = color_regions[c].start_key.c_str();
+ const char32_t *start_key = color_regions[c].start_key.get_data();
for (int k = 0; k < start_key_length; k++) {
if (start_key[k] != str[from + k]) {
match = false;
@@ -229,18 +229,16 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
/* if we are in one find the end key */
if (in_region != -1) {
- /* check there is enough room */
- int chars_left = line_length - from;
- int end_key_length = color_regions[in_region].end_key.length();
- if (chars_left < end_key_length) {
- continue;
- }
-
/* search the line */
int region_end_index = -1;
- const CharType *end_key = color_regions[in_region].start_key.c_str();
+ int end_key_length = color_regions[in_region].end_key.length();
+ const char32_t *end_key = color_regions[in_region].end_key.get_data();
for (; from < line_length; from++) {
- if (!is_a_symbol) {
+ if (line_length - from < end_key_length) {
+ break;
+ }
+
+ if (!is_symbol(str[from])) {
continue;
}
@@ -249,9 +247,10 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
continue;
}
+ region_end_index = from;
for (int k = 0; k < end_key_length; k++) {
- if (end_key[k] == str[from + k]) {
- region_end_index = from;
+ if (end_key[k] != str[from + k]) {
+ region_end_index = -1;
break;
}
}
@@ -265,7 +264,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
highlighter_info["color"] = color_regions[in_region].color;
color_map[j] = highlighter_info;
- j = from;
+ j = from + (end_key_length - 1);
if (region_end_index == -1) {
color_region_cache[p_line] = in_region;
}
@@ -484,8 +483,12 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
}
}
+ int at = 0;
for (int i = 0; i < color_regions.size(); i++) {
ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists.");
+ if (p_start_key.length() < color_regions[i].start_key.length()) {
+ at++;
+ }
}
ColorRegion color_region;
@@ -493,7 +496,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
color_region.start_key = p_start_key;
color_region.end_key = p_end_key;
color_region.line_only = p_line_only || p_end_key == "";
- color_regions.push_back(color_region);
+ color_regions.insert(at, color_region);
clear_highlighting_cache();
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 6992360df7..84b067d1e2 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -40,7 +40,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
if (slash == -1) {
return false;
}
- int id = String::to_int(n.c_str(), slash);
+ int id = String::to_int(n.get_data(), slash);
if (!tile_map.has(id)) {
create_tile(id);
@@ -216,7 +216,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
if (slash == -1) {
return false;
}
- int id = String::to_int(n.c_str(), slash);
+ int id = String::to_int(n.get_data(), slash);
ERR_FAIL_COND_V(!tile_map.has(id), false);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index e4851ad9f7..c774fb4b69 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -920,7 +920,8 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = {
static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
- "light"
+ "light",
+ "compute"
};
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -1367,10 +1368,19 @@ void VisualShader::_update_shader() const {
{
//fill render mode enums
int idx = 0;
+ bool specular = false;
while (render_mode_enums[idx].string) {
if (shader_mode == render_mode_enums[idx].mode) {
- if (modes.has(render_mode_enums[idx].string)) {
- int which = modes[render_mode_enums[idx].string];
+ if (shader_mode == Shader::MODE_SPATIAL) {
+ if (String(render_mode_enums[idx].string) == "specular") {
+ specular = true;
+ }
+ }
+ if (modes.has(render_mode_enums[idx].string) || specular) {
+ int which = 0;
+ if (modes.has(render_mode_enums[idx].string)) {
+ which = modes[render_mode_enums[idx].string];
+ }
int count = 0;
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
@@ -1406,7 +1416,7 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "compute" };
String global_expressions;
Set<String> used_uniform_names;
@@ -1567,9 +1577,12 @@ void VisualShader::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version");
+ ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
+
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
+ BIND_ENUM_CONSTANT(TYPE_COMPUTE);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1711,22 +1724,20 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
-
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Compute
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
@@ -2283,13 +2294,13 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Particles, Vertex
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ // Particles, Compute
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 05d8950be9..4ef9db06bc 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -50,6 +50,7 @@ public:
TYPE_VERTEX,
TYPE_FRAGMENT,
TYPE_LIGHT,
+ TYPE_COMPUTE,
TYPE_MAX
};