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-rw-r--r--scene/2d/navigation_agent_2d.cpp21
-rw-r--r--scene/2d/navigation_agent_2d.h4
-rw-r--r--scene/3d/navigation_agent_3d.cpp21
-rw-r--r--scene/3d/navigation_agent_3d.h4
-rw-r--r--scene/gui/control.cpp1
5 files changed, 47 insertions, 4 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index daa6d83867..00082b321e 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -37,6 +37,9 @@
void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent2D::set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent2D::get_avoidance_enabled);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
@@ -82,6 +85,7 @@ void NavigationAgent2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
@@ -97,7 +101,7 @@ void NavigationAgent2D::_notification(int p_what) {
if (agent_parent != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ set_avoidance_enabled(avoidance_enabled);
}
set_physics_process_internal(true);
} break;
@@ -150,6 +154,19 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
+void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
+ avoidance_enabled = p_enabled;
+ if (avoidance_enabled) {
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ } else {
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ }
+}
+
+bool NavigationAgent2D::get_avoidance_enabled() const {
+ return avoidance_enabled;
+}
+
void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
bool layers_changed = navigable_layers != p_layers;
navigable_layers = p_layers;
@@ -268,7 +285,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D node."));
+ warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));
}
return warnings;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 2a401190d0..5ab4cdba5d 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -43,6 +43,7 @@ class NavigationAgent2D : public Node {
RID agent;
RID map_before_pause;
+ bool avoidance_enabled = false;
uint32_t navigable_layers = 1;
real_t target_desired_distance = 1.0;
@@ -78,6 +79,9 @@ public:
return agent;
}
+ void set_avoidance_enabled(bool p_enabled);
+ bool get_avoidance_enabled() const;
+
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index fb19479eb9..88f676d031 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -35,6 +35,9 @@
void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
+ ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent3D::set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent3D::get_avoidance_enabled);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
@@ -88,6 +91,7 @@ void NavigationAgent3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
@@ -103,7 +107,7 @@ void NavigationAgent3D::_notification(int p_what) {
if (agent_parent != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
- NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ set_avoidance_enabled(avoidance_enabled);
}
set_physics_process_internal(true);
} break;
@@ -157,6 +161,19 @@ NavigationAgent3D::~NavigationAgent3D() {
agent = RID(); // Pointless
}
+void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
+ avoidance_enabled = p_enabled;
+ if (avoidance_enabled) {
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
+ } else {
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ }
+}
+
+bool NavigationAgent3D::get_avoidance_enabled() const {
+ return avoidance_enabled;
+}
+
void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) {
bool layers_changed = navigable_layers != p_layers;
navigable_layers = p_layers;
@@ -283,7 +300,7 @@ TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(RTR("The NavigationAgent3D can be used only under a spatial node."));
+ warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node."));
}
return warnings;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 6a88bd13e2..28bcffd5b4 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -43,6 +43,7 @@ class NavigationAgent3D : public Node {
RID agent;
RID map_before_pause;
+ bool avoidance_enabled = false;
uint32_t navigable_layers = 1;
real_t target_desired_distance = 1.0;
@@ -80,6 +81,9 @@ public:
return agent;
}
+ void set_avoidance_enabled(bool p_enabled);
+ bool get_avoidance_enabled() const;
+
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 903e7a26a1..db78b4adb6 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -836,6 +836,7 @@ void Control::_notification(int p_notification) {
}
} else {
data.minimum_size_valid = false;
+ _update_minimum_size();
_size_changed();
}
} break;