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-rw-r--r--scene/2d/animated_sprite_2d.cpp13
-rw-r--r--scene/2d/audio_listener_2d.cpp1
-rw-r--r--scene/2d/audio_stream_player_2d.cpp113
-rw-r--r--scene/2d/camera_2d.cpp40
-rw-r--r--scene/2d/camera_2d.h1
-rw-r--r--scene/2d/canvas_modulate.cpp43
-rw-r--r--scene/2d/collision_object_2d.cpp5
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp28
-rw-r--r--scene/2d/collision_shape_2d.cpp30
-rw-r--r--scene/2d/cpu_particles_2d.cpp48
-rw-r--r--scene/2d/cpu_particles_2d.h1
-rw-r--r--scene/2d/gpu_particles_2d.cpp308
-rw-r--r--scene/2d/gpu_particles_2d.h16
-rw-r--r--scene/2d/joint_2d.cpp18
-rw-r--r--scene/2d/light_2d.cpp33
-rw-r--r--scene/2d/light_occluder_2d.cpp68
-rw-r--r--scene/2d/line_2d.cpp19
-rw-r--r--scene/2d/mesh_instance_2d.cpp11
-rw-r--r--scene/2d/multimesh_instance_2d.cpp11
-rw-r--r--scene/2d/navigation_agent_2d.cpp5
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp12
-rw-r--r--scene/2d/navigation_region_2d.cpp14
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/2d/node_2d.cpp5
-rw-r--r--scene/2d/parallax_background.cpp3
-rw-r--r--scene/2d/parallax_layer.cpp1
-rw-r--r--scene/2d/path_2d.cpp45
-rw-r--r--scene/2d/physics_body_2d.cpp106
-rw-r--r--scene/2d/physics_body_2d.h20
-rw-r--r--scene/2d/polygon_2d.cpp15
-rw-r--r--scene/2d/position_2d.cpp48
-rw-r--r--scene/2d/ray_cast_2d.cpp47
-rw-r--r--scene/2d/ray_cast_2d.h6
-rw-r--r--scene/2d/remote_transform_2d.cpp3
-rw-r--r--scene/2d/shape_cast_2d.cpp38
-rw-r--r--scene/2d/shape_cast_2d.h7
-rw-r--r--scene/2d/skeleton_2d.cpp372
-rw-r--r--scene/2d/sprite_2d.cpp5
-rw-r--r--scene/2d/tile_map.cpp49
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/2d/touch_screen_button.cpp54
-rw-r--r--scene/2d/touch_screen_button.h6
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp31
-rw-r--r--scene/3d/area_3d.cpp12
-rw-r--r--scene/3d/audio_listener_3d.cpp3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp130
-rw-r--r--scene/3d/bone_attachment_3d.cpp5
-rw-r--r--scene/3d/camera_3d.cpp24
-rw-r--r--scene/3d/camera_3d.h2
-rw-r--r--scene/3d/collision_object_3d.cpp4
-rw-r--r--scene/3d/collision_object_3d.h2
-rw-r--r--scene/3d/collision_polygon_3d.cpp5
-rw-r--r--scene/3d/collision_shape_3d.cpp3
-rw-r--r--scene/3d/cpu_particles_3d.cpp116
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/decal.cpp4
-rw-r--r--scene/3d/decal.h1
-rw-r--r--scene/3d/fog_volume.h1
-rw-r--r--scene/3d/gpu_particles_3d.cpp65
-rw-r--r--scene/3d/gpu_particles_3d.h1
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp68
-rw-r--r--scene/3d/gpu_particles_collision_3d.h4
-rw-r--r--scene/3d/joint_3d.cpp18
-rw-r--r--scene/3d/light_3d.cpp120
-rw-r--r--scene/3d/light_3d.h36
-rw-r--r--scene/3d/lightmap_gi.cpp34
-rw-r--r--scene/3d/lightmap_gi.h1
-rw-r--r--scene/3d/mesh_instance_3d.cpp18
-rw-r--r--scene/3d/mesh_instance_3d.h1
-rw-r--r--scene/3d/multimesh_instance_3d.cpp4
-rw-r--r--scene/3d/multimesh_instance_3d.h2
-rw-r--r--scene/3d/navigation_agent_3d.cpp2
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp11
-rw-r--r--scene/3d/navigation_region_3d.cpp4
-rw-r--r--scene/3d/node_3d.cpp77
-rw-r--r--scene/3d/node_3d.h4
-rw-r--r--scene/3d/occluder_instance_3d.cpp554
-rw-r--r--scene/3d/occluder_instance_3d.h129
-rw-r--r--scene/3d/path_3d.cpp5
-rw-r--r--scene/3d/path_3d.h1
-rw-r--r--scene/3d/physics_body_3d.cpp145
-rw-r--r--scene/3d/physics_body_3d.h28
-rw-r--r--scene/3d/ray_cast_3d.cpp36
-rw-r--r--scene/3d/ray_cast_3d.h10
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h1
-rw-r--r--scene/3d/remote_transform_3d.cpp3
-rw-r--r--scene/3d/skeleton_3d.cpp9
-rw-r--r--scene/3d/skeleton_ik_3d.cpp8
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp14
-rw-r--r--scene/3d/soft_dynamic_body_3d.h4
-rw-r--r--scene/3d/spring_arm_3d.cpp23
-rw-r--r--scene/3d/sprite_3d.cpp68
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/vehicle_body_3d.cpp10
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp39
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.h2
-rw-r--r--scene/3d/visual_instance_3d.cpp32
-rw-r--r--scene/3d/visual_instance_3d.h7
-rw-r--r--scene/3d/voxel_gi.cpp6
-rw-r--r--scene/3d/voxel_gi.h1
-rw-r--r--scene/3d/voxelizer.cpp2
-rw-r--r--scene/3d/world_environment.cpp47
-rw-r--r--scene/3d/xr_nodes.cpp53
-rw-r--r--scene/3d/xr_nodes.h11
-rw-r--r--scene/SCsub1
-rw-r--r--scene/animation/animation_blend_space_1d.cpp4
-rw-r--r--scene/animation/animation_blend_space_2d.cpp6
-rw-r--r--scene/animation/animation_blend_tree.cpp8
-rw-r--r--scene/animation/animation_node_state_machine.cpp9
-rw-r--r--scene/animation/animation_node_state_machine.h1
-rw-r--r--scene/animation/animation_player.cpp98
-rw-r--r--scene/animation/animation_tree.cpp236
-rw-r--r--scene/animation/animation_tree.h21
-rw-r--r--scene/animation/root_motion_view.cpp131
-rw-r--r--scene/animation/root_motion_view.h1
-rw-r--r--scene/animation/tween.cpp38
-rw-r--r--scene/animation/tween.h5
-rw-r--r--scene/audio/audio_stream_player.cpp80
-rw-r--r--scene/debugger/scene_debugger.cpp136
-rw-r--r--scene/debugger/scene_debugger.h33
-rw-r--r--scene/gui/aspect_ratio_container.cpp18
-rw-r--r--scene/gui/aspect_ratio_container.h3
-rw-r--r--scene/gui/base_button.cpp87
-rw-r--r--scene/gui/base_button.h3
-rw-r--r--scene/gui/box_container.cpp27
-rw-r--r--scene/gui/box_container.h3
-rw-r--r--scene/gui/button.cpp22
-rw-r--r--scene/gui/center_container.cpp38
-rw-r--r--scene/gui/center_container.h3
-rw-r--r--scene/gui/check_box.cpp62
-rw-r--r--scene/gui/check_box.h6
-rw-r--r--scene/gui/check_button.cpp93
-rw-r--r--scene/gui/check_button.h8
-rw-r--r--scene/gui/code_edit.cpp98
-rw-r--r--scene/gui/color_picker.cpp19
-rw-r--r--scene/gui/color_picker.h2
-rw-r--r--scene/gui/color_rect.cpp6
-rw-r--r--scene/gui/container.cpp38
-rw-r--r--scene/gui/container.h6
-rw-r--r--scene/gui/control.cpp519
-rw-r--r--scene/gui/control.h31
-rw-r--r--scene/gui/dialogs.cpp11
-rw-r--r--scene/gui/file_dialog.cpp89
-rw-r--r--scene/gui/file_dialog.h5
-rw-r--r--scene/gui/flow_container.cpp281
-rw-r--r--scene/gui/flow_container.h79
-rw-r--r--scene/gui/gradient_edit.cpp129
-rw-r--r--scene/gui/gradient_edit.h1
-rw-r--r--scene/gui/graph_edit.cpp245
-rw-r--r--scene/gui/graph_edit.h26
-rw-r--r--scene/gui/graph_node.cpp28
-rw-r--r--scene/gui/graph_node.h3
-rw-r--r--scene/gui/grid_container.cpp3
-rw-r--r--scene/gui/item_list.cpp742
-rw-r--r--scene/gui/item_list.h4
-rw-r--r--scene/gui/label.cpp498
-rw-r--r--scene/gui/label.h1
-rw-r--r--scene/gui/line_edit.cpp61
-rw-r--r--scene/gui/line_edit.h8
-rw-r--r--scene/gui/link_button.cpp18
-rw-r--r--scene/gui/link_button.h3
-rw-r--r--scene/gui/margin_container.cpp19
-rw-r--r--scene/gui/margin_container.h3
-rw-r--r--scene/gui/menu_button.cpp20
-rw-r--r--scene/gui/menu_button.h2
-rw-r--r--scene/gui/nine_patch_rect.cpp24
-rw-r--r--scene/gui/option_button.cpp119
-rw-r--r--scene/gui/option_button.h5
-rw-r--r--scene/gui/panel.cpp31
-rw-r--r--scene/gui/panel.h15
-rw-r--r--scene/gui/panel_container.cpp86
-rw-r--r--scene/gui/panel_container.h3
-rw-r--r--scene/gui/popup.cpp80
-rw-r--r--scene/gui/popup.h6
-rw-r--r--scene/gui/popup_menu.cpp270
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/progress_bar.cpp55
-rw-r--r--scene/gui/range.cpp5
-rw-r--r--scene/gui/range.h4
-rw-r--r--scene/gui/reference_rect.cpp16
-rw-r--r--scene/gui/rich_text_label.cpp531
-rw-r--r--scene/gui/rich_text_label.h39
-rw-r--r--scene/gui/scroll_bar.cpp302
-rw-r--r--scene/gui/scroll_container.cpp179
-rw-r--r--scene/gui/separator.cpp1
-rw-r--r--scene/gui/slider.cpp16
-rw-r--r--scene/gui/spin_box.cpp69
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp28
-rw-r--r--scene/gui/split_container.h3
-rw-r--r--scene/gui/subviewport_container.cpp102
-rw-r--r--scene/gui/subviewport_container.h4
-rw-r--r--scene/gui/tab_bar.cpp1021
-rw-r--r--scene/gui/tab_bar.h41
-rw-r--r--scene/gui/tab_container.cpp1101
-rw-r--r--scene/gui/tab_container.h63
-rw-r--r--scene/gui/text_edit.cpp349
-rw-r--r--scene/gui/text_edit.h34
-rw-r--r--scene/gui/texture_button.cpp113
-rw-r--r--scene/gui/texture_button.h8
-rw-r--r--scene/gui/texture_rect.cpp173
-rw-r--r--scene/gui/texture_rect.h9
-rw-r--r--scene/gui/tree.cpp456
-rw-r--r--scene/gui/tree.h38
-rw-r--r--scene/gui/video_stream_player.cpp49
-rw-r--r--scene/gui/view_panner.cpp184
-rw-r--r--scene/gui/view_panner.h83
-rw-r--r--scene/main/canvas_item.cpp173
-rw-r--r--scene/main/canvas_item.h9
-rw-r--r--scene/main/canvas_layer.cpp48
-rw-r--r--scene/main/canvas_layer.h6
-rw-r--r--scene/main/http_request.cpp99
-rw-r--r--scene/main/node.cpp171
-rw-r--r--scene/main/node.h38
-rw-r--r--scene/main/scene_tree.cpp76
-rw-r--r--scene/main/scene_tree.h28
-rw-r--r--scene/main/shader_globals_override.cpp36
-rw-r--r--scene/main/timer.cpp4
-rw-r--r--scene/main/viewport.cpp186
-rw-r--r--scene/main/viewport.h15
-rw-r--r--scene/main/window.cpp91
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/multiplayer/SCsub5
-rw-r--r--scene/multiplayer/multiplayer_spawner.cpp231
-rw-r--r--scene/multiplayer/multiplayer_spawner.h101
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.cpp163
-rw-r--r--scene/multiplayer/multiplayer_synchronizer.h72
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp265
-rw-r--r--scene/multiplayer/scene_cache_interface.h82
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp417
-rw-r--r--scene/multiplayer/scene_replication_interface.h84
-rw-r--r--scene/multiplayer/scene_replication_state.cpp258
-rw-r--r--scene/multiplayer/scene_replication_state.h121
-rw-r--r--scene/multiplayer/scene_rpc_interface.cpp511
-rw-r--r--scene/multiplayer/scene_rpc_interface.h91
-rw-r--r--scene/property_utils.cpp33
-rw-r--r--scene/register_scene_types.cpp167
-rw-r--r--scene/resources/animation.cpp62
-rw-r--r--scene/resources/bit_map.cpp2
-rw-r--r--scene/resources/box_shape_3d.cpp3
-rw-r--r--scene/resources/capsule_shape_2d.cpp8
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.h4
-rw-r--r--scene/resources/circle_shape_2d.cpp12
-rw-r--r--scene/resources/curve.cpp14
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/cylinder_shape_3d.h2
-rw-r--r--scene/resources/default_theme/SCsub17
-rw-r--r--scene/resources/default_theme/add.svg1
-rw-r--r--scene/resources/default_theme/arrow_down.pngbin109 -> 0 bytes
-rw-r--r--scene/resources/default_theme/arrow_down.svg1
-rw-r--r--scene/resources/default_theme/arrow_left.pngbin159 -> 0 bytes
-rw-r--r--scene/resources/default_theme/arrow_left.svg1
-rw-r--r--scene/resources/default_theme/arrow_right.pngbin103 -> 0 bytes
-rw-r--r--scene/resources/default_theme/arrow_right.svg1
-rw-r--r--scene/resources/default_theme/bar_arrow.pngbin208 -> 0 bytes
-rw-r--r--scene/resources/default_theme/bookmark.pngbin160 -> 0 bytes
-rw-r--r--scene/resources/default_theme/bookmark.svg1
-rw-r--r--scene/resources/default_theme/breakpoint.svg1
-rw-r--r--scene/resources/default_theme/button_disabled.pngbin256 -> 0 bytes
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-rw-r--r--scene/resources/default_theme/checked_disabled.pngbin421 -> 0 bytes
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-rw-r--r--scene/resources/default_theme/close.svg1
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-rw-r--r--scene/resources/default_theme/color_picker_sample.pngbin117 -> 0 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp815
-rw-r--r--scene/resources/default_theme/default_theme.h4
-rw-r--r--scene/resources/default_theme/default_theme_icons_builders.py78
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-rw-r--r--scene/resources/default_theme/error_icon.pngbin106 -> 0 bytes
-rw-r--r--scene/resources/default_theme/error_icon.svg1
-rw-r--r--scene/resources/default_theme/error_icon.xpm38
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-rw-r--r--scene/resources/default_theme/folder.svg1
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-rw-r--r--scene/resources/default_theme/graph_node.pngbin762 -> 0 bytes
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-rw-r--r--scene/resources/default_theme/popup_bg_disabled.pngbin362 -> 0 bytes
-rw-r--r--scene/resources/default_theme/popup_window.pngbin921 -> 0 bytes
-rw-r--r--scene/resources/default_theme/progress_bar.pngbin194 -> 0 bytes
-rw-r--r--scene/resources/default_theme/progress_fill.pngbin112 -> 0 bytes
-rw-r--r--scene/resources/default_theme/radio_checked.pngbin257 -> 0 bytes
-rw-r--r--scene/resources/default_theme/radio_checked.svg1
-rw-r--r--scene/resources/default_theme/radio_checked_disabled.pngbin235 -> 0 bytes
-rw-r--r--scene/resources/default_theme/radio_checked_disabled.svg1
-rw-r--r--scene/resources/default_theme/radio_unchecked.pngbin207 -> 0 bytes
-rw-r--r--scene/resources/default_theme/radio_unchecked.svg1
-rw-r--r--scene/resources/default_theme/radio_unchecked_disabled.pngbin183 -> 0 bytes
-rw-r--r--scene/resources/default_theme/radio_unchecked_disabled.svg1
-rw-r--r--scene/resources/default_theme/reload.svg1
-rw-r--r--scene/resources/default_theme/resizer_nw.svg1
-rw-r--r--scene/resources/default_theme/resizer_se.svg1
-rw-r--r--scene/resources/default_theme/scroll_bg.pngbin252 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left.pngbin196 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left.svg1
-rw-r--r--scene/resources/default_theme/scroll_button_left_hl.pngbin200 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left_hl.svg1
-rw-r--r--scene/resources/default_theme/scroll_button_right.pngbin198 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right.svg1
-rw-r--r--scene/resources/default_theme/scroll_button_right_hl.pngbin210 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right_hl.svg1
-rw-r--r--scene/resources/default_theme/scroll_grabber.pngbin264 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_hl.pngbin275 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_pressed.pngbin104 -> 0 bytes
-rw-r--r--scene/resources/default_theme/selection.pngbin195 -> 0 bytes
-rw-r--r--scene/resources/default_theme/selection_oof.pngbin196 -> 0 bytes
-rw-r--r--scene/resources/default_theme/slider_grabber.svg1
-rw-r--r--scene/resources/default_theme/slider_grabber_disabled.svg1
-rw-r--r--scene/resources/default_theme/slider_grabber_hl.svg1
-rw-r--r--scene/resources/default_theme/space.pngbin99 -> 0 bytes
-rw-r--r--scene/resources/default_theme/spinbox_updown.pngbin146 -> 0 bytes
-rw-r--r--scene/resources/default_theme/submenu.pngbin103 -> 0 bytes
-rw-r--r--scene/resources/default_theme/submenu_mirrored.pngbin157 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab.pngbin82 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_behind.pngbin282 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_close.pngbin158 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_container_bg.pngbin336 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_current.pngbin346 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_disabled.pngbin258 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_menu.pngbin111 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tab_menu_hl.pngbin111 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tabs_menu.svg1
-rw-r--r--scene/resources/default_theme/tabs_menu_hl.svg1
-rw-r--r--scene/resources/default_theme/text_edit_ellipsis.svg1
-rw-r--r--scene/resources/default_theme/text_edit_space.svg1
-rw-r--r--scene/resources/default_theme/text_edit_tab.svg1
-rw-r--r--scene/resources/default_theme/theme_data.h517
-rw-r--r--scene/resources/default_theme/toggle_off.pngbin1077 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_off.svg1
-rw-r--r--scene/resources/default_theme/toggle_off_disabled.pngbin932 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_off_disabled.svg1
-rw-r--r--scene/resources/default_theme/toggle_off_disabled_mirrored.pngbin535 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_off_disabled_mirrored.svg1
-rw-r--r--scene/resources/default_theme/toggle_off_mirrored.pngbin1169 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_off_mirrored.svg1
-rw-r--r--scene/resources/default_theme/toggle_on.pngbin1034 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_on.svg1
-rw-r--r--scene/resources/default_theme/toggle_on_disabled.pngbin1039 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_on_disabled.svg1
-rw-r--r--scene/resources/default_theme/toggle_on_disabled_mirrored.pngbin496 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_on_disabled_mirrored.svg1
-rw-r--r--scene/resources/default_theme/toggle_on_mirrored.pngbin1133 -> 0 bytes
-rw-r--r--scene/resources/default_theme/toggle_on_mirrored.svg1
-rw-r--r--scene/resources/default_theme/tooltip_bg.pngbin198 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_bg.pngbin176 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_disabled.pngbin135 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_title.pngbin86 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_title_pressed.pngbin86 -> 0 bytes
-rw-r--r--scene/resources/default_theme/unchecked.pngbin222 -> 0 bytes
-rw-r--r--scene/resources/default_theme/unchecked.svg1
-rw-r--r--scene/resources/default_theme/unchecked_disabled.pngbin246 -> 0 bytes
-rw-r--r--scene/resources/default_theme/unchecked_disabled.svg1
-rw-r--r--scene/resources/default_theme/updown.pngbin144 -> 0 bytes
-rw-r--r--scene/resources/default_theme/updown.svg1
-rw-r--r--scene/resources/default_theme/visibility_visible.svg1
-rw-r--r--scene/resources/default_theme/vseparator.pngbin108 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vslider_bg.pngbin276 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber.pngbin245 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_disabled.pngbin237 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_hl.pngbin261 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vslider_tick.pngbin145 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vslider_tick.svg1
-rw-r--r--scene/resources/default_theme/vsplit_bg.pngbin85 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vsplitter.pngbin95 -> 0 bytes
-rw-r--r--scene/resources/default_theme/vsplitter.svg1
-rw-r--r--scene/resources/default_theme/window_resizer.pngbin87 -> 0 bytes
-rw-r--r--scene/resources/default_theme/window_resizer_mirrored.pngbin109 -> 0 bytes
-rw-r--r--scene/resources/default_theme/zoom_less.svg1
-rw-r--r--scene/resources/default_theme/zoom_more.svg1
-rw-r--r--scene/resources/default_theme/zoom_reset.svg1
-rw-r--r--scene/resources/environment.cpp69
-rw-r--r--scene/resources/environment.h30
-rw-r--r--scene/resources/font.cpp960
-rw-r--r--scene/resources/font.h26
-rw-r--r--scene/resources/immediate_mesh.cpp2
-rw-r--r--scene/resources/importer_mesh.cpp10
-rw-r--r--scene/resources/material.cpp110
-rw-r--r--scene/resources/material.h24
-rw-r--r--scene/resources/mesh.cpp320
-rw-r--r--scene/resources/mesh.h63
-rw-r--r--scene/resources/mesh_library.cpp33
-rw-r--r--scene/resources/packed_scene.cpp20
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/particles_material.cpp15
-rw-r--r--scene/resources/particles_material.h1
-rw-r--r--scene/resources/primitive_meshes.cpp12
-rw-r--r--scene/resources/primitive_meshes.h16
-rw-r--r--scene/resources/rectangle_shape_2d.cpp1
-rw-r--r--scene/resources/resource_format_text.cpp25
-rw-r--r--scene/resources/scene_replication_config.cpp187
-rw-r--r--scene/resources/scene_replication_config.h90
-rw-r--r--scene/resources/separation_ray_shape_2d.cpp16
-rw-r--r--scene/resources/separation_ray_shape_3d.cpp7
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.cpp2
-rw-r--r--scene/resources/skeleton_modification_3d.cpp3
-rw-r--r--scene/resources/skin.cpp1
-rw-r--r--scene/resources/sky_material.cpp124
-rw-r--r--scene/resources/sky_material.h15
-rw-r--r--scene/resources/sphere_shape_3d.cpp1
-rw-r--r--scene/resources/style_box.cpp56
-rw-r--r--scene/resources/style_box.h10
-rw-r--r--scene/resources/surface_tool.cpp89
-rw-r--r--scene/resources/surface_tool.h12
-rw-r--r--scene/resources/syntax_highlighter.cpp62
-rw-r--r--scene/resources/text_line.cpp8
-rw-r--r--scene/resources/text_line.h2
-rw-r--r--scene/resources/text_paragraph.cpp38
-rw-r--r--scene/resources/text_paragraph.h2
-rw-r--r--scene/resources/texture.cpp454
-rw-r--r--scene/resources/texture.h126
-rw-r--r--scene/resources/theme.cpp148
-rw-r--r--scene/resources/theme.h10
-rw-r--r--scene/resources/tile_set.cpp123
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/visual_shader.cpp1495
-rw-r--r--scene/resources/visual_shader.h186
-rw-r--r--scene/resources/visual_shader_nodes.cpp1543
-rw-r--r--scene/resources/visual_shader_nodes.h279
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp225
-rw-r--r--scene/resources/visual_shader_particle_nodes.h16
-rw-r--r--scene/resources/visual_shader_sdf_nodes.cpp38
-rw-r--r--scene/resources/visual_shader_sdf_nodes.h2
-rw-r--r--scene/resources/world_2d.cpp4
-rw-r--r--scene/resources/world_2d.h2
-rw-r--r--scene/resources/world_3d.cpp2
-rw-r--r--scene/resources/world_boundary_shape_3d.cpp23
505 files changed, 17558 insertions, 8535 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 4916eb573c..257e334873 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -158,14 +158,14 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = _get_frame_duration();
@@ -247,7 +247,6 @@ void AnimatedSprite2D::_notification(int p_what) {
}
texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
-
} break;
}
}
@@ -417,7 +416,7 @@ void AnimatedSprite2D::_reset_timeout() {
void AnimatedSprite2D::set_animation(const StringName &p_animation) {
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
- ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation));
if (animation == p_animation) {
return;
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
index 8fae339756..eb463864e1 100644
--- a/scene/2d/audio_listener_2d.cpp
+++ b/scene/2d/audio_listener_2d.cpp
@@ -67,6 +67,7 @@ void AudioListener2D::_notification(int p_what) {
make_current();
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index a761d0d1ec..c1328badfb 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -33,72 +33,75 @@
#include "scene/2d/area_2d.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
+#include "scene/resources/world_2d.h"
void AudioStreamPlayer2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- stop();
- AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence.
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- _update_panning();
- }
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update anything related to position first, if possible of course.
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ _update_panning();
+ }
- if (setplay.get() >= 0 && stream.is_valid()) {
- active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
- ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
- stream_playbacks.push_back(new_playback);
- setplay.set(-1);
- }
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
+ }
- if (!stream_playbacks.is_empty() && active.is_set()) {
- // Stop playing if no longer active.
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
}
}
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_physics_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove_at(0);
+ }
+ } break;
}
}
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index f4c0665f36..efde8d8a2b 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -30,6 +30,7 @@
#include "camera_2d.h"
+#include "core/config/project_settings.h"
#include "scene/main/window.h"
void Camera2D::_update_scroll() {
@@ -78,6 +79,7 @@ void Camera2D::set_zoom(const Vector2 &p_zoom) {
ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
zoom = p_zoom;
+ zoom_scale = Vector2(1, 1) / zoom;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
@@ -102,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() {
if (!first) {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
- camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT]));
- camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT]));
+ camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT]));
+ camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT]));
} else {
if (drag_horizontal_offset < 0) {
camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
@@ -115,8 +117,8 @@ Transform2D Camera2D::get_camera_transform() {
}
if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
- camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP]));
- camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM]));
+ camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP]));
+ camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM]));
} else {
if (drag_vertical_offset < 0) {
@@ -132,8 +134,8 @@ Transform2D Camera2D::get_camera_transform() {
camera_pos = new_camera_pos;
}
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
+ Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
+ Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale);
if (limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
@@ -167,14 +169,14 @@ Transform2D Camera2D::get_camera_transform() {
first = false;
}
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
+ Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
real_t angle = get_global_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
- Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
+ Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
if (!smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
@@ -201,19 +203,11 @@ Transform2D Camera2D::get_camera_transform() {
camera_screen_center = screen_rect.get_center();
Transform2D xform;
- xform.scale_basis(zoom);
+ xform.scale_basis(zoom_scale);
if (rotating) {
xform.set_rotation(angle);
}
- xform.set_origin(screen_rect.position /*.floor()*/);
-
- /*
- if (0) {
- xform = get_global_transform() * xform;
- } else {
- xform.elements[2]+=get_global_transform().get_origin();
- }
-*/
+ xform.set_origin(screen_rect.position);
return (xform).affine_inverse();
}
@@ -223,14 +217,14 @@ void Camera2D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS:
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_processing_internal() && !is_physics_processing_internal()) {
_update_scroll();
}
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
@@ -255,8 +249,8 @@ void Camera2D::_notification(int p_what) {
_update_process_callback();
_update_scroll();
first = true;
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
@@ -268,8 +262,8 @@ void Camera2D::_notification(int p_what) {
remove_from_group(group_name);
remove_from_group(canvas_group_name);
viewport = nullptr;
-
} break;
+
#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
@@ -530,7 +524,7 @@ Point2 Camera2D::get_camera_screen_center() const {
Size2 Camera2D::_get_camera_screen_size() const {
// special case if the camera2D is in the root viewport
if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
- return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ return Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
}
return get_viewport_rect().size;
}
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 662bee3612..294a6fcb80 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -61,6 +61,7 @@ protected:
RID canvas;
Vector2 offset;
Vector2 zoom = Vector2(1, 1);
+ Vector2 zoom_scale = Vector2(1, 1);
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool rotating = false;
bool current = false;
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index d0abed4a0c..7f7eae51a6 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -31,27 +31,32 @@
#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_CANVAS) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
- add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
+ add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
+ } break;
- } else if (p_what == NOTIFICATION_EXIT_CANVAS) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
- remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (is_visible_in_tree()) {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
- add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- } else {
- RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
- remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
- }
+ case NOTIFICATION_EXIT_CANVAS: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
+ remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_visible_in_tree()) {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), color);
+ add_to_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ } else {
+ RS::get_singleton()->canvas_set_modulate(get_canvas(), Color(1, 1, 1, 1));
+ remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
+ }
- update_configuration_warnings();
+ update_configuration_warnings();
+ } break;
}
}
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 0f4e3c8bed..fbfe1d7eff 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -30,6 +30,7 @@
#include "collision_object_2d.h"
+#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
void CollisionObject2D::_notification(int p_what) {
@@ -268,7 +269,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
id = shapes.back()->key() + 1;
}
- sd.owner = p_owner;
+ sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
shapes[id] = sd;
@@ -382,7 +383,7 @@ Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const
Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
- return shapes[p_owner].owner;
+ return ObjectDB::get_instance(shapes[p_owner].owner_id);
}
void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 9463b2c429..f2b7eecc7b 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -59,7 +59,7 @@ private:
PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
struct ShapeData {
- Object *owner = nullptr;
+ ObjectID owner_id;
Transform2D xform;
struct Shape {
Ref<Shape2D> shape;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 9bc3226851..e3939130ec 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -102,26 +102,20 @@ void CollisionPolygon2D::_notification(int p_what) {
_build_polygon();
_update_in_shape_owner();
}
-
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z_index(RS::CANVAS_ITEM_Z_MAX - 1);
- }*/
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
@@ -164,15 +158,15 @@ void CollisionPolygon2D::_notification(int p_what) {
dcol.a = 1.0;
Vector2 line_to(0, 20);
draw_line(Vector2(), line_to, dcol, 3);
- Vector<Vector2> pts;
real_t tsize = 8;
- pts.push_back(line_to + (Vector2(0, tsize)));
- pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
- pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(dcol);
- }
+
+ Vector<Vector2> pts = {
+ line_to + Vector2(0, tsize),
+ line_to + Vector2(Math_SQRT12 * tsize, 0),
+ line_to + Vector2(-Math_SQRT12 * tsize, 0)
+ };
+
+ Vector<Color> cols{ dcol, dcol, dcol };
draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
}
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 18426c088d..db9a745436 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -59,34 +59,28 @@ void CollisionShape2D::_notification(int p_what) {
}
_update_in_shape_owner();
}
-
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z_index(RS::CANVAS_ITEM_Z_MAX - 1);
- }*/
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
}
owner_id = 0;
parent = nullptr;
-
} break;
+
case NOTIFICATION_DRAW: {
ERR_FAIL_COND(!is_inside_tree());
@@ -121,15 +115,15 @@ void CollisionShape2D::_notification(int p_what) {
}
Vector2 line_to(0, 20);
draw_line(Vector2(), line_to, draw_col, 2);
- Vector<Vector2> pts;
real_t tsize = 8;
- pts.push_back(line_to + (Vector2(0, tsize)));
- pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0)));
- pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
+
+ Vector<Vector2> pts{
+ line_to + Vector2(0, tsize),
+ line_to + Vector2(Math_SQRT12 * tsize, 0),
+ line_to + Vector2(-Math_SQRT12 * tsize, 0)
+ };
+
+ Vector<Color> cols{ draw_col, draw_col, draw_col };
draw_primitive(pts, cols, Vector<Vector2>());
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index f62e7f24e3..dd9df3c485 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -152,11 +152,14 @@ void CPUParticles2D::_update_mesh_texture() {
} else {
tex_size = Size2(1, 1);
}
- Vector<Vector2> vertices;
- vertices.push_back(-tex_size * 0.5);
- vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
- vertices.push_back(-tex_size * 0.5 + tex_size);
- vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
+
+ Vector<Vector2> vertices = {
+ -tex_size * 0.5,
+ -tex_size * 0.5 + Vector2(tex_size.x, 0),
+ -tex_size * 0.5 + tex_size,
+ -tex_size * 0.5 + Vector2(0, tex_size.y)
+ };
+
Vector<Vector2> uvs;
AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
@@ -172,18 +175,15 @@ void CPUParticles2D::_update_mesh_texture() {
uvs.push_back(Vector2(1, 1));
uvs.push_back(Vector2(0, 1));
}
- Vector<Color> colors;
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- Vector<int> indices;
- indices.push_back(0);
- indices.push_back(1);
- indices.push_back(2);
- indices.push_back(2);
- indices.push_back(3);
- indices.push_back(0);
+
+ Vector<Color> colors = {
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1),
+ Color(1, 1, 1, 1)
+ };
+
+ Vector<int> indices = { 0, 1, 2, 2, 3, 0 };
Array arr;
arr.resize(RS::ARRAY_MAX);
@@ -500,7 +500,7 @@ bool CPUParticles2D::get_split_scale() {
}
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -762,6 +762,11 @@ void CPUParticles2D::_particles_process(double p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
+ real_t t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::randf();
+ p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
real_t s = Math::randf(), t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
@@ -1091,9 +1096,11 @@ void CPUParticles2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(emitting);
} break;
+
case NOTIFICATION_EXIT_TREE: {
_set_redraw(false);
} break;
+
case NOTIFICATION_DRAW: {
// first update before rendering to avoid one frame delay after emitting starts
if (emitting && (time == 0)) {
@@ -1111,9 +1118,11 @@ void CPUParticles2D::_notification(int p_what) {
RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
_update_internal();
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
inv_emission_transform = get_global_transform().affine_inverse();
@@ -1353,7 +1362,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1443,6 +1452,7 @@ void CPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 8c8f161d74..7ae51e3966 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -69,6 +69,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_RECTANGLE,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 8c8f794298..8b0840e7c8 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -335,153 +335,199 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
void GPUParticles2D::_validate_property(PropertyInfo &property) const {
}
-void GPUParticles2D::restart() {
- RS::get_singleton()->particles_restart(particles);
- RS::get_singleton()->particles_set_emitting(particles, true);
+void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ Transform3D transform;
+ transform.basis.set_axis(0, Vector3(p_transform2d.get_axis(0).x, p_transform2d.get_axis(0).y, 0));
+ transform.basis.set_axis(1, Vector3(p_transform2d.get_axis(1).x, p_transform2d.get_axis(1).y, 0));
+ transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
+ Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0);
+
+ RS::get_singleton()->particles_emit(particles, transform, velocity, p_color, p_custom, p_emit_flags);
+}
+
+void GPUParticles2D::_attach_sub_emitter() {
+ Node *n = get_node_or_null(sub_emitter);
+ if (n) {
+ GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n);
+ if (sen && sen != this) {
+ RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
+ }
+ }
}
-void GPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID texture_rid;
- Size2 size;
- if (texture.is_valid()) {
- texture_rid = texture->get_rid();
- size = texture->get_size();
- } else {
- size = Size2(1, 1);
- }
+void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
+ if (is_inside_tree()) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
- if (trail_enabled) {
- RS::get_singleton()->mesh_clear(mesh);
- PackedVector2Array points;
- PackedVector2Array uvs;
- PackedInt32Array bone_indices;
- PackedFloat32Array bone_weights;
- PackedInt32Array indices;
+ sub_emitter = p_path;
- int total_segments = trail_sections * trail_section_subdivisions;
- real_t depth = size.height * trail_sections;
+ if (is_inside_tree() && sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+}
- for (int j = 0; j <= total_segments; j++) {
- real_t v = j;
- v /= total_segments;
+NodePath GPUParticles2D::get_sub_emitter() const {
+ return sub_emitter;
+}
- real_t y = depth * v;
- y = (depth * 0.5) - y;
+void GPUParticles2D::restart() {
+ RS::get_singleton()->particles_restart(particles);
+ RS::get_singleton()->particles_set_emitting(particles, true);
+}
- int bone = j / trail_section_subdivisions;
- real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
+void GPUParticles2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID texture_rid;
+ Size2 size;
+ if (texture.is_valid()) {
+ texture_rid = texture->get_rid();
+ size = texture->get_size();
+ } else {
+ size = Size2(1, 1);
+ }
- real_t s = size.width;
+ if (trail_enabled) {
+ RS::get_singleton()->mesh_clear(mesh);
+ PackedVector2Array points;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int total_segments = trail_sections * trail_section_subdivisions;
+ real_t depth = size.height * trail_sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ real_t v = j;
+ v /= total_segments;
+
+ real_t y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / trail_section_subdivisions;
+ real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
+
+ real_t s = size.width;
+
+ points.push_back(Vector2(-s * 0.5, 0));
+ points.push_back(Vector2(+s * 0.5, 0));
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+
+ for (int i = 0; i < 2; i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(trail_sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
- points.push_back(Vector2(-s * 0.5, 0));
- points.push_back(Vector2(+s * 0.5, 0));
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_BONES] = bone_indices;
+ arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ Vector<Transform3D> xforms;
+ for (int i = 0; i <= trail_sections; i++) {
+ Transform3D xform;
+ /*
+ xform.origin.y = depth / 2.0 - size.height * real_t(i);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
+ xforms.push_back(xform);
+ }
- uvs.push_back(Vector2(0, v));
- uvs.push_back(Vector2(1, v));
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
- for (int i = 0; i < 2; i++) {
- bone_indices.push_back(bone);
- bone_indices.push_back(MIN(trail_sections, bone + 1));
- bone_indices.push_back(0);
- bone_indices.push_back(0);
+ } else {
+ RS::get_singleton()->mesh_clear(mesh);
- bone_weights.push_back(blend);
- bone_weights.push_back(1.0 - blend);
- bone_weights.push_back(0);
- bone_weights.push_back(0);
- }
+ Vector<Vector2> points = {
+ Vector2(-size.x / 2.0, -size.y / 2.0),
+ Vector2(size.x / 2.0, -size.y / 2.0),
+ Vector2(size.x / 2.0, size.y / 2.0),
+ Vector2(-size.x / 2.0, size.y / 2.0)
+ };
- if (j > 0) {
- int base = j * 2 - 2;
- indices.push_back(base + 0);
- indices.push_back(base + 1);
- indices.push_back(base + 2);
+ Vector<Vector2> uvs = {
+ Vector2(0, 0),
+ Vector2(1, 0),
+ Vector2(1, 1),
+ Vector2(0, 1)
+ };
- indices.push_back(base + 1);
- indices.push_back(base + 3);
- indices.push_back(base + 2);
- }
- }
+ Vector<int> indices = { 0, 1, 2, 0, 2, 3 };
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- arr[RS::ARRAY_VERTEX] = points;
- arr[RS::ARRAY_TEX_UV] = uvs;
- arr[RS::ARRAY_BONES] = bone_indices;
- arr[RS::ARRAY_WEIGHTS] = bone_weights;
- arr[RS::ARRAY_INDEX] = indices;
-
- RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
-
- Vector<Transform3D> xforms;
- for (int i = 0; i <= trail_sections; i++) {
- Transform3D xform;
- /*
- xform.origin.y = depth / 2.0 - size.height * real_t(i);
- xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
- xforms.push_back(xform);
- }
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_INDEX] = indices;
- RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
-
- } else {
- RS::get_singleton()->mesh_clear(mesh);
- Vector<Vector2> points;
- points.resize(4);
- points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0);
- points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0);
- points.write[2] = Vector2(size.x / 2.0, size.y / 2.0);
- points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0);
- Vector<Vector2> uvs;
- uvs.resize(4);
- uvs.write[0] = Vector2(0, 0);
- uvs.write[1] = Vector2(1, 0);
- uvs.write[2] = Vector2(1, 1);
- uvs.write[3] = Vector2(0, 1);
- Vector<int> indices;
- indices.resize(6);
- indices.write[0] = 0;
- indices.write[1] = 1;
- indices.write[2] = 2;
- indices.write[3] = 0;
- indices.write[4] = 2;
- indices.write[5] = 3;
- Array arr;
- arr.resize(RS::ARRAY_MAX);
- arr[RS::ARRAY_VERTEX] = points;
- arr[RS::ARRAY_TEX_UV] = uvs;
- arr[RS::ARRAY_INDEX] = indices;
-
- RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
- RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
- }
- RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>());
+ }
+ RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
- if (show_visibility_rect) {
- draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
- }
+ if (show_visibility_rect) {
+ draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
+ }
#endif
- }
+ } break;
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
- if (can_process()) {
- RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
- } else {
- RS::get_singleton()->particles_set_speed_scale(particles, 0);
- }
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ } break;
+
+ case NOTIFICATION_PAUSED:
+ case NOTIFICATION_UNPAUSED: {
+ if (can_process()) {
+ RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
+ } else {
+ RS::get_singleton()->particles_set_speed_scale(particles, 0);
+ }
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- _update_particle_emission_transform();
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ _update_particle_emission_transform();
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
- }
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (one_shot && !is_emitting()) {
+ notify_property_list_changed();
+ set_process_internal(false);
+ }
+ } break;
}
}
@@ -526,6 +572,11 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles2D::set_sub_emitter);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles2D::get_sub_emitter);
+
+ ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles2D::emit_particle);
+
ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length);
@@ -541,6 +592,7 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -569,6 +621,12 @@ void GPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
+
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
}
GPUParticles2D::GPUParticles2D() {
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index aa9a8da129..fc95ae27b2 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -79,6 +79,8 @@ private:
RID mesh;
+ void _attach_sub_emitter();
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
@@ -139,6 +141,19 @@ public:
TypedArray<String> get_configuration_warnings() const override;
+ void set_sub_emitter(const NodePath &p_path);
+ NodePath get_sub_emitter() const;
+
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
+ EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
+ EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
+ EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
+ EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
+ };
+
+ void emit_particle(const Transform2D &p_transform, const Vector2 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
void restart();
Rect2 capture_rect() const;
GPUParticles2D();
@@ -146,5 +161,6 @@ public:
};
VARIANT_ENUM_CAST(GPUParticles2D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles2D::EmitFlags)
#endif // PARTICLES_2D_H
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 62a77fb969..c2773191ea 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -128,7 +128,7 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -145,7 +145,7 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -159,14 +159,18 @@ NodePath Joint2D::get_node_b() const {
void Joint2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -186,7 +190,9 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
-
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index f496e1aac2..ba168eeb86 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -192,21 +192,24 @@ Light2D::BlendMode Light2D::get_blend_mode() const {
}
void Light2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_light_visibility();
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
- _update_light_visibility();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
+ _update_light_visibility();
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ _update_light_visibility();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
+ _update_light_visibility();
+ } break;
}
}
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 0a7e4c8841..0310817592 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "light_occluder_2d.h"
-#include "core/math/geometry_2d.h"
#include "core/config/engine.h"
+#include "core/math/geometry_2d.h"
#define LINE_GRAB_WIDTH 8
@@ -158,42 +158,46 @@ void LightOccluder2D::_poly_changed() {
}
void LightOccluder2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_CANVAS) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- if (Engine::get_singleton()->is_editor_hint()) {
- if (occluder_polygon.is_valid()) {
- Vector<Vector2> poly = occluder_polygon->get_polygon();
-
- if (poly.size()) {
- if (occluder_polygon->is_closed()) {
- Vector<Color> color;
- color.push_back(Color(0, 0, 0, 0.6));
- draw_polygon(Variant(poly), color);
- } else {
- int ps = poly.size();
- const Vector2 *r = poly.ptr();
- for (int i = 0; i < ps - 1; i++) {
- draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (occluder_polygon.is_valid()) {
+ Vector<Vector2> poly = occluder_polygon->get_polygon();
+
+ if (poly.size()) {
+ if (occluder_polygon->is_closed()) {
+ Vector<Color> color;
+ color.push_back(Color(0, 0, 0, 0.6));
+ draw_polygon(Variant(poly), color);
+ } else {
+ int ps = poly.size();
+ const Vector2 *r = poly.ptr();
+ for (int i = 0; i < ps - 1; i++) {
+ draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);
+ }
}
}
}
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_EXIT_CANVAS) {
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ case NOTIFICATION_EXIT_CANVAS: {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());
+ } break;
}
}
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 1a6aaecaa8..8cbcc9acf6 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -133,7 +133,7 @@ int Line2D::get_point_count() const {
void Line2D::clear_points() {
int count = _points.size();
if (count > 0) {
- _points.resize(0);
+ _points.clear();
update();
}
}
@@ -228,9 +228,9 @@ Line2D::LineCapMode Line2D::get_end_cap_mode() const {
void Line2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_DRAW:
+ case NOTIFICATION_DRAW: {
_draw();
- break;
+ } break;
}
}
@@ -247,10 +247,7 @@ float Line2D::get_sharp_limit() const {
}
void Line2D::set_round_precision(int p_precision) {
- if (p_precision < 1) {
- p_precision = 1;
- }
- _round_precision = p_precision;
+ _round_precision = MAX(1, p_precision);
update();
}
@@ -268,15 +265,15 @@ bool Line2D::get_antialiased() const {
}
void Line2D::_draw() {
- if (_points.size() <= 1 || _width == 0.f) {
+ int len = _points.size();
+ if (len <= 1 || _width == 0.f) {
return;
}
// TODO Is this really needed?
// Copy points for faster access
Vector<Vector2> points;
- points.resize(_points.size());
- int len = points.size();
+ points.resize(len);
{
const Vector2 *points_read = _points.ptr();
for (int i = 0; i < len; ++i) {
@@ -409,7 +406,7 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
ADD_GROUP("Border", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 5f8a46ad2e..178addd62d 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "mesh_instance_2d.h"
+
#include "scene/scene_string_names.h"
void MeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (mesh.is_valid()) {
- draw_mesh(mesh, texture);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (mesh.is_valid()) {
+ draw_mesh(mesh, texture);
+ }
+ } break;
}
}
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index e1af99d931..8f72ff1757 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -29,13 +29,16 @@
/*************************************************************************/
#include "multimesh_instance_2d.h"
+
#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (multimesh.is_valid()) {
- draw_multimesh(multimesh, texture);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (multimesh.is_valid()) {
+ draw_multimesh(multimesh, texture);
+ }
+ } break;
}
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 00d0996e08..78b5a39e9a 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -31,6 +31,7 @@
#include "navigation_agent_2d.h"
#include "core/math/geometry_2d.h"
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
@@ -96,10 +97,12 @@ void NavigationAgent2D::_notification(int p_what) {
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
@@ -241,7 +244,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node"));
+ warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node."));
}
return warnings;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index e5df089771..65f7adb7a6 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,6 +31,7 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
@@ -53,26 +54,30 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- initialize_agent();
+ case NOTIFICATION_ENTER_TREE: {
parent_node2d = Object::cast_to<Node2D>(get_parent());
+ reevaluate_agent_radius();
if (parent_node2d != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map());
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
parent_node2d = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_PARENTED: {
parent_node2d = Object::cast_to<Node2D>(get_parent());
reevaluate_agent_radius();
} break;
+
case NOTIFICATION_UNPARENTED: {
parent_node2d = nullptr;
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node2d) {
NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
@@ -83,6 +88,7 @@ void NavigationObstacle2D::_notification(int p_what) {
NavigationObstacle2D::NavigationObstacle2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
+ initialize_agent();
}
NavigationObstacle2D::~NavigationObstacle2D() {
@@ -110,7 +116,7 @@ void NavigationObstacle2D::initialize_agent() {
void NavigationObstacle2D::reevaluate_agent_radius() {
if (!estimate_radius) {
NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- } else if (parent_node2d) {
+ } else if (parent_node2d && parent_node2d->is_inside_tree()) {
NavigationServer2D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
}
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 34f5830d8d..34ac02a82a 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -33,6 +33,7 @@
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "thirdparty/misc/polypartition.h"
@@ -104,8 +105,8 @@ void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array
}
}
-Array NavigationPolygon::_get_polygons() const {
- Array ret;
+TypedArray<Vector<int32_t>> NavigationPolygon::_get_polygons() const {
+ TypedArray<Vector<int32_t>> ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = polygons[i].indices;
@@ -122,8 +123,8 @@ void NavigationPolygon::_set_outlines(const TypedArray<Vector<Vector2>> &p_array
rect_cache_dirty = true;
}
-Array NavigationPolygon::_get_outlines() const {
- Array ret;
+TypedArray<Vector<Vector2>> NavigationPolygon::_get_outlines() const {
+ TypedArray<Vector<Vector2>> ret;
ret.resize(outlines.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = outlines[i];
@@ -299,7 +300,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
}
polygons.clear();
- vertices.resize(0);
+ vertices.clear();
Map<Vector2, int> points;
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
@@ -405,15 +406,18 @@ void NavigationRegion2D::_notification(int p_what) {
NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
} break;
+
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
if (enabled) {
NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
+
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 012debb584..487a578401 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -55,10 +55,10 @@ protected:
static void _bind_methods();
void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
- Array _get_polygons() const;
+ TypedArray<Vector<int32_t>> _get_polygons() const;
void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
- Array _get_outlines() const;
+ TypedArray<Vector<Vector2>> _get_outlines() const;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9331340e1b..dd88bda304 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -244,10 +244,9 @@ Point2 Node2D::get_global_position() const {
}
void Node2D::set_global_position(const Point2 &p_pos) {
- Transform2D inv;
CanvasItem *pi = get_parent_item();
if (pi) {
- inv = pi->get_global_transform().affine_inverse();
+ Transform2D inv = pi->get_global_transform().affine_inverse();
set_position(inv.xform(p_pos));
} else {
set_position(p_pos);
@@ -413,7 +412,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_lesser,or_greater,noslider,suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index f75baaab0f..dcbb6507f5 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "parallax_background.h"
+
#include "parallax_layer.h"
void ParallaxBackground::_notification(int p_what) {
@@ -36,8 +37,8 @@ void ParallaxBackground::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
group_name = "__cameras_" + itos(get_viewport().get_id());
add_to_group(group_name);
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
remove_from_group(group_name);
} break;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index ff572c9b9a..849412a7ae 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -99,6 +99,7 @@ void ParallaxLayer::_notification(int p_what) {
orig_scale = get_scale();
_update_mirroring();
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
break;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 4f24b0e004..d001652ca3 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -86,32 +86,41 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
#endif
void Path2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
- //draw the curve!!
+ switch (p_what) {
+ // Draw the curve if navigation debugging is enabled.
+ case NOTIFICATION_DRAW: {
+ if (!curve.is_valid()) {
+ break;
+ }
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
- return;
- }
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ return;
+ }
+
+ if (curve->get_point_count() < 2) {
+ return;
+ }
#ifdef TOOLS_ENABLED
- const real_t line_width = 2 * EDSCALE;
+ const real_t line_width = 2 * EDSCALE;
#else
- const real_t line_width = 2;
+ const real_t line_width = 2;
#endif
- const Color color = Color(0.5, 0.6, 1.0, 0.7);
+ const Color color = Color(0.5, 0.6, 1.0, 0.7);
- _cached_draw_pts.resize(curve->get_point_count() * 8);
- int count = 0;
+ _cached_draw_pts.resize(curve->get_point_count() * 8);
+ int count = 0;
- for (int i = 0; i < curve->get_point_count(); i++) {
- for (int j = 0; j < 8; j++) {
- real_t frac = j * (1.0 / 8.0);
- Vector2 p = curve->interpolate(i, frac);
- _cached_draw_pts.set(count++, p);
+ for (int i = 0; i < curve->get_point_count(); i++) {
+ for (int j = 0; j < 8; j++) {
+ real_t frac = j * (1.0 / 8.0);
+ Vector2 p = curve->interpolate(i, frac);
+ _cached_draw_pts.set(count++, p);
+ }
}
- }
- draw_polyline(_cached_draw_pts, color, line_width, true);
+ draw_polyline(_cached_draw_pts, color, line_width, true);
+ } break;
}
}
@@ -222,8 +231,8 @@ void PathFollow2D::_notification(int p_what) {
if (path) {
_update_transform();
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
path = nullptr;
} break;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index b2cc8164b6..eb4d9d6445 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,11 +54,8 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_linear_velocity, bool p_test_only, real_t p_margin) {
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin);
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) {
+ PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
PhysicsServer2D::MotionResult result;
if (move_and_collide(parameters, result, p_test_only)) {
@@ -129,7 +126,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
@@ -141,10 +138,7 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
r = &temp_result;
}
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
+ PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
@@ -912,7 +906,7 @@ void RigidDynamicBody2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
+ set_notify_local_transform(true); // Used for warnings and only in editor.
}
} break;
@@ -1162,7 +1156,7 @@ bool CharacterBody2D::move_and_slide() {
if (motion_mode == MOTION_MODE_GROUNDED) {
_move_and_slide_grounded(delta, was_on_floor);
} else {
- _move_and_slide_free(delta);
+ _move_and_slide_floating(delta);
}
// Compute real velocity.
@@ -1174,7 +1168,7 @@ bool CharacterBody2D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- motion_velocity += current_platform_velocity;
+ velocity += current_platform_velocity;
}
}
@@ -1182,7 +1176,7 @@ bool CharacterBody2D::move_and_slide() {
}
void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector2 motion = motion_velocity * p_delta;
+ Vector2 motion = velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
Vector2 prev_floor_normal = floor_normal;
@@ -1200,7 +1194,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// If the platform's ceiling push down the body.
bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector2 last_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1217,26 +1211,26 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
motion_results.push_back(result);
_set_collision_direction(result);
- // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) {
// If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) {
apply_ceiling_velocity = true;
Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity);
- Vector2 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ Vector2 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
- motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
}
}
}
- if (on_floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
+ if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.elements[2] -= result.travel;
}
set_global_transform(gt);
- motion_velocity = Vector2();
+ velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
break;
@@ -1260,7 +1254,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
}
// Determines if you are on the ground.
_snap_on_floor(true, false);
- motion_velocity = Vector2();
+ velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
break;
@@ -1282,7 +1276,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) {
Vector2 slide_motion = result.remainder.slide(result.collision_normal);
- if (slide_motion.dot(motion_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector2();
@@ -1290,10 +1284,10 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (slide_on_ceiling && on_ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(result.collision_normal);
+ velocity = velocity.slide(result.collision_normal);
} else {
// Avoid acceleration in slope when falling.
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1301,7 +1295,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1335,23 +1329,23 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Scales the horizontal velocity according to the wall slope.
if (is_on_wall_only() && motion_slide_up.dot(motion_results.get(0).collision_normal) < 0) {
- Vector2 slide_motion = motion_velocity.slide(motion_results.get(0).collision_normal);
+ Vector2 slide_motion = velocity.slide(motion_results.get(0).collision_normal);
if (motion_slide_up.dot(slide_motion) < 0) {
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
} else {
- // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
- motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
}
}
// Reset the gravity accumulation when touching the ground.
if (on_floor && !vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
-void CharacterBody2D::_move_and_slide_free(double p_delta) {
- Vector2 motion = motion_velocity * p_delta;
+void CharacterBody2D::_move_and_slide_floating(double p_delta) {
+ Vector2 motion = velocity * p_delta;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1376,7 +1370,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
break;
}
- if (free_mode_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && result.get_angle(-velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector2();
} else if (first_slide) {
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
@@ -1385,7 +1379,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
motion = result.remainder.slide(result.collision_normal);
}
- if (motion.dot(motion_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector2();
}
}
@@ -1477,12 +1471,12 @@ void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
-const Vector2 &CharacterBody2D::get_motion_velocity() const {
- return motion_velocity;
+const Vector2 &CharacterBody2D::get_velocity() const {
+ return velocity;
}
-void CharacterBody2D::set_motion_velocity(const Vector2 &p_velocity) {
- motion_velocity = p_velocity;
+void CharacterBody2D::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody2D::is_on_floor() const {
@@ -1668,12 +1662,12 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) {
floor_snap_length = p_floor_snap_length;
}
-real_t CharacterBody2D::get_free_mode_min_slide_angle() const {
- return free_mode_min_slide_angle;
+real_t CharacterBody2D::get_wall_min_slide_angle() const {
+ return wall_min_slide_angle;
}
-void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) {
- free_mode_min_slide_angle = p_radians;
+void CharacterBody2D::set_wall_min_slide_angle(real_t p_radians) {
+ wall_min_slide_angle = p_radians;
}
const Vector2 &CharacterBody2D::get_up_direction() const {
@@ -1681,7 +1675,7 @@ const Vector2 &CharacterBody2D::get_up_direction() const {
}
void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
- ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead.");
+ ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Floating motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1703,8 +1697,8 @@ void CharacterBody2D::_notification(int p_what) {
void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody2D::set_motion_velocity);
- ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody2D::get_motion_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody2D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody2D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
@@ -1728,8 +1722,8 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length);
ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length);
- ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle);
- ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("get_wall_min_slide_angle"), &CharacterBody2D::get_wall_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_wall_min_slide_angle", "radians"), &CharacterBody2D::set_wall_min_slide_angle);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
@@ -1754,14 +1748,12 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
-
- ADD_GROUP("Free Mode", "free_mode_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
@@ -1775,7 +1767,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
- BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
@@ -1783,12 +1775,12 @@ void CharacterBody2D::_bind_methods() {
}
void CharacterBody2D::_validate_property(PropertyInfo &property) const {
- if (motion_mode == MOTION_MODE_FREE) {
+ if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
} else {
- if (property.name == "free_mode_min_slide_angle") {
+ if (property.name == "wall_min_slide_angle") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 649d67d759..8d9e31d4dd 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.08);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08);
public:
bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform2D &p_from, const Vector2 &p_linear_velocity, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
@@ -328,7 +328,7 @@ class CharacterBody2D : public PhysicsBody2D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -337,8 +337,8 @@ public:
};
bool move_and_slide();
- const Vector2 &get_motion_velocity() const;
- void set_motion_velocity(const Vector2 &p_velocity);
+ const Vector2 &get_velocity() const;
+ void set_velocity(const Vector2 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -374,11 +374,11 @@ private:
int platform_layer = 0;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t floor_snap_length = 1;
- real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
+ real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
- Vector2 motion_velocity;
+ Vector2 velocity;
Vector2 floor_normal;
Vector2 platform_velocity;
@@ -420,8 +420,8 @@ private:
real_t get_floor_snap_length();
void set_floor_snap_length(real_t p_floor_snap_length);
- real_t get_free_mode_min_slide_angle() const;
- void set_free_mode_min_slide_angle(real_t p_radians);
+ real_t get_wall_min_slide_angle() const;
+ void set_wall_min_slide_angle(real_t p_radians);
uint32_t get_moving_platform_floor_layers() const;
void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
@@ -435,7 +435,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 5451d95be9..f9986c2f30 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -295,14 +295,14 @@ void Polygon2D::_notification(int p_what) {
}
Vector<Color> colors;
+ colors.resize(len);
+
if (vertex_colors.size() == points.size()) {
- colors.resize(len);
const Color *color_r = vertex_colors.ptr();
for (int i = 0; i < len; i++) {
colors.write[i] = color_r[i];
}
} else {
- colors.resize(len);
for (int i = 0; i < len; i++) {
colors.write[i] = color;
}
@@ -428,15 +428,6 @@ Vector<Color> Polygon2D::get_vertex_colors() const {
void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
-
- /*if (texture.is_valid()) {
- uint32_t flags=texture->get_flags();
- flags&=~Texture::FLAG_REPEAT;
- if (tex_tile)
- flags|=Texture::FLAG_REPEAT;
-
- texture->set_flags(flags);
- }*/
update();
}
@@ -662,7 +653,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones");
ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
}
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 28aeff98ca..518593cee1 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -36,37 +36,41 @@ void Position2D::_draw_cross() {
const real_t extents = get_gizmo_extents();
// Add more points to create a "hard stop" in the color gradient.
- PackedVector2Array points_x;
- points_x.push_back(Point2(+extents, 0));
- points_x.push_back(Point2());
- points_x.push_back(Point2());
- points_x.push_back(Point2(-extents, 0));
-
- PackedVector2Array points_y;
- points_y.push_back(Point2(0, +extents));
- points_y.push_back(Point2());
- points_y.push_back(Point2());
- points_y.push_back(Point2(0, -extents));
+ PackedVector2Array points_x = {
+ Point2(+extents, 0),
+ Point2(),
+ Point2(),
+ Point2(-extents, 0)
+ };
+
+ PackedVector2Array points_y = {
+ Point2(0, +extents),
+ Point2(),
+ Point2(),
+ Point2(0, -extents)
+ };
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Position3D node is rotated
// (which can be important depending on how it's used).
// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
- PackedColorArray colors_x;
const Color color_x = Color(0.96, 0.20, 0.32);
- colors_x.push_back(color_x);
- colors_x.push_back(color_x);
- colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
- colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5));
+ PackedColorArray colors_x = {
+ color_x,
+ color_x,
+ color_x.lerp(Color(0, 0, 0), 0.5),
+ color_x.lerp(Color(0, 0, 0), 0.5)
+ };
draw_multiline_colors(points_x, colors_x);
- PackedColorArray colors_y;
const Color color_y = Color(0.53, 0.84, 0.01);
- colors_y.push_back(color_y);
- colors_y.push_back(color_y);
- colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
- colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5));
+ PackedColorArray colors_y = {
+ color_y,
+ color_y,
+ color_y.lerp(Color(0, 0, 0), 0.5),
+ color_y.lerp(Color(0, 0, 0), 0.5)
+ };
draw_multiline_colors(points_y, colors_y);
}
@@ -86,6 +90,7 @@ void Position2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
update();
} break;
+
case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
break;
@@ -93,7 +98,6 @@ void Position2D::_notification(int p_what) {
if (Engine::get_singleton()->is_editor_hint()) {
_draw_cross();
}
-
} break;
}
}
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 33090fbacc..37db9211e1 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -31,6 +31,7 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
+#include "scene/resources/world_2d.h"
void RayCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
@@ -149,11 +150,11 @@ void RayCast2D::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
}
-
} break;
case NOTIFICATION_DRAW: {
@@ -162,16 +163,13 @@ void RayCast2D::_notification(int p_what) {
break;
}
_draw_debug_shape();
-
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
}
-
_update_raycast_state();
-
} break;
}
}
@@ -244,15 +242,13 @@ void RayCast2D::_draw_debug_shape() {
xf.rotate(target_position.angle());
xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
- Vector<Vector2> pts;
- pts.push_back(xf.xform(Vector2(arrow_size, 0)));
- pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
- pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+ Vector<Vector2> pts = {
+ xf.xform(Vector2(arrow_size, 0)),
+ xf.xform(Vector2(0, 0.5 * arrow_size)),
+ xf.xform(Vector2(0, -0.5 * arrow_size))
+ };
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
+ Vector<Color> cols = { draw_col, draw_col, draw_col };
draw_primitive(pts, cols, Vector<Vector2>());
}
@@ -265,30 +261,29 @@ void RayCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast2D::clear_exceptions() {
exclude.clear();
+
+ if (exclude_parent_body && is_inside_tree()) {
+ CollisionObject2D *parent = Object::cast_to<CollisionObject2D>(get_parent());
+ if (parent) {
+ exclude.insert(parent->get_rid());
+ }
+ }
}
void RayCast2D::set_collide_with_areas(bool p_enabled) {
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index a1015c6ce0..2c6f2d5c00 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -33,6 +33,8 @@
#include "scene/2d/node_2d.h"
+class CollisionObject2D;
+
class RayCast2D : public Node2D {
GDCLASS(RayCast2D, Node2D);
@@ -94,9 +96,9 @@ public:
Vector2 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject2D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
RayCast2D();
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index e9431efde3..429f0f6f6f 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -115,8 +115,8 @@ void RemoteTransform2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_cache();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
break;
@@ -125,7 +125,6 @@ void RemoteTransform2D::_notification(int p_what) {
if (cache.is_valid()) {
_update_remote();
}
-
} break;
}
}
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 7fc1992e96..a2c5d73b59 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -201,6 +201,7 @@ void ShapeCast2D::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
@@ -239,19 +240,22 @@ void ShapeCast2D::_notification(int p_what) {
xf.translate(Vector2(target_position.length(), 0));
draw_line(Vector2(), target_position, draw_col, 2);
- Vector<Vector2> pts;
+
float tsize = 8;
- pts.push_back(xf.xform(Vector2(tsize, 0)));
- pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
- pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++)
- cols.push_back(draw_col);
+
+ Vector<Vector2> pts = {
+ xf.xform(Vector2(tsize, 0)),
+ xf.xform(Vector2(0, Math_SQRT12 * tsize)),
+ xf.xform(Vector2(0, -Math_SQRT12 * tsize))
+ };
+
+ Vector<Color> cols = { draw_col, draw_col, draw_col };
draw_primitive(pts, cols, Vector<Vector2>());
}
#endif
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
@@ -320,26 +324,18 @@ void ShapeCast2D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void ShapeCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void ShapeCast2D::add_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ add_exception_rid(p_node->get_rid());
}
void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void ShapeCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void ShapeCast2D::remove_exception(const CollisionObject2D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D.");
+ remove_exception_rid(p_node->get_rid());
}
void ShapeCast2D::clear_exceptions() {
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 7e1ebeb315..15436d6e3d 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -33,6 +33,9 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/shape_2d.h"
+#include "scene/resources/world_2d.h"
+
+class CollisionObject2D;
class ShapeCast2D : public Node2D {
GDCLASS(ShapeCast2D, Node2D);
@@ -109,9 +112,9 @@ public:
real_t get_closest_collision_unsafe_fraction() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject2D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject2D *p_node);
void clear_exceptions();
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2270926ea7..360650c724 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -31,6 +31,7 @@
#include "skeleton_2d.h"
#ifdef TOOLS_ENABLED
+#include "editor/editor_data.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#endif //TOOLS_ENABLED
@@ -92,223 +93,228 @@ void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
}
void Bone2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- Node *parent = get_parent();
- parent_bone = Object::cast_to<Bone2D>(parent);
- skeleton = nullptr;
- while (parent) {
- skeleton = Object::cast_to<Skeleton2D>(parent);
- if (skeleton) {
- break;
- }
- if (!Object::cast_to<Bone2D>(parent)) {
- break; //skeletons must be chained to Bone2Ds.
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ Node *parent = get_parent();
+ parent_bone = Object::cast_to<Bone2D>(parent);
+ skeleton = nullptr;
+ while (parent) {
+ skeleton = Object::cast_to<Skeleton2D>(parent);
+ if (skeleton) {
+ break;
+ }
+ if (!Object::cast_to<Bone2D>(parent)) {
+ break; //skeletons must be chained to Bone2Ds.
+ }
- parent = parent->get_parent();
- }
+ parent = parent->get_parent();
+ }
- if (skeleton) {
- Skeleton2D::Bone bone;
- bone.bone = this;
- skeleton->bones.push_back(bone);
- skeleton->_make_bone_setup_dirty();
- }
+ if (skeleton) {
+ Skeleton2D::Bone bone;
+ bone.bone = this;
+ skeleton->bones.push_back(bone);
+ skeleton->_make_bone_setup_dirty();
+ }
- cache_transform = get_transform();
- copy_transform_to_cache = true;
+ cache_transform = get_transform();
+ copy_transform_to_cache = true;
#ifdef TOOLS_ENABLED
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
- update();
+ update();
#endif // TOOLS_ENABLED
- }
+ } break;
- else if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (skeleton) {
- skeleton->_make_transform_dirty();
- }
- if (copy_transform_to_cache) {
- cache_transform = get_transform();
- }
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (skeleton) {
+ skeleton->_make_transform_dirty();
+ }
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
#ifdef TOOLS_ENABLED
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
+ }
- update();
+ update();
- if (get_parent()) {
- Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
- if (parent_bone) {
- parent_bone->update();
+ if (get_parent()) {
+ Bone2D *parent_bone = Object::cast_to<Bone2D>(get_parent());
+ if (parent_bone) {
+ parent_bone->update();
+ }
}
- }
#endif // TOOLS_ENABLED
- }
+ } break;
- else if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
- if (skeleton) {
- skeleton->_make_bone_setup_dirty();
- }
- if (copy_transform_to_cache) {
- cache_transform = get_transform();
- }
- }
+ case NOTIFICATION_MOVED_IN_PARENT: {
+ if (skeleton) {
+ skeleton->_make_bone_setup_dirty();
+ }
+ if (copy_transform_to_cache) {
+ cache_transform = get_transform();
+ }
+ } break;
- else if (p_what == NOTIFICATION_EXIT_TREE) {
- if (skeleton) {
- for (int i = 0; i < skeleton->bones.size(); i++) {
- if (skeleton->bones[i].bone == this) {
- skeleton->bones.remove_at(i);
- break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (skeleton) {
+ for (int i = 0; i < skeleton->bones.size(); i++) {
+ if (skeleton->bones[i].bone == this) {
+ skeleton->bones.remove_at(i);
+ break;
+ }
}
+ skeleton->_make_bone_setup_dirty();
+ skeleton = nullptr;
}
- skeleton->_make_bone_setup_dirty();
- skeleton = nullptr;
- }
- parent_bone = nullptr;
- set_transform(cache_transform);
- }
+ parent_bone = nullptr;
+ set_transform(cache_transform);
+ } break;
+
+ case NOTIFICATION_READY: {
+ if (autocalculate_length_and_angle) {
+ calculate_length_and_rotation();
+ }
+ } break;
- else if (p_what == NOTIFICATION_READY) {
- if (autocalculate_length_and_angle) {
- calculate_length_and_rotation();
- }
- }
#ifdef TOOLS_ENABLED
- else if (p_what == NOTIFICATION_EDITOR_PRE_SAVE || p_what == NOTIFICATION_EDITOR_POST_SAVE) {
- Transform2D tmp_trans = get_transform();
- set_transform(cache_transform);
- cache_transform = tmp_trans;
- }
- // Bone2D Editor gizmo drawing:
+ case NOTIFICATION_EDITOR_PRE_SAVE:
+ case NOTIFICATION_EDITOR_POST_SAVE: {
+ Transform2D tmp_trans = get_transform();
+ set_transform(cache_transform);
+ cache_transform = tmp_trans;
+ } break;
+
+ // Bone2D Editor gizmo drawing:
#ifndef _MSC_VER
#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
#endif
- else if (p_what == NOTIFICATION_DRAW) {
- // Only draw the gizmo in the editor!
- if (Engine::get_singleton()->is_editor_hint() == false) {
- return;
- }
-
- if (editor_gizmo_rid.is_null()) {
- editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
- RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
- RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
- RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
- }
- RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
-
- if (!_editor_show_bone_gizmo) {
- return;
- }
-
- // Undo scaling
- Transform2D editor_gizmo_trans = Transform2D();
- editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
- RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
-
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
-
- bool Bone2D_found = false;
- for (int i = 0; i < get_child_count(); i++) {
- Bone2D *child_node = nullptr;
- child_node = Object::cast_to<Bone2D>(get_child(i));
- if (!child_node) {
- continue;
+ case NOTIFICATION_DRAW: {
+ // Only draw the gizmo in the editor!
+ if (Engine::get_singleton()->is_editor_hint() == false) {
+ return;
}
- Bone2D_found = true;
-
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
- _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
-
- Vector<Color> colors;
- if (has_meta("_local_pose_override_enabled_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
+ if (editor_gizmo_rid.is_null()) {
+ editor_gizmo_rid = RenderingServer::get_singleton()->canvas_item_create();
+ RenderingServer::get_singleton()->canvas_item_set_parent(editor_gizmo_rid, get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_z_as_relative_to_parent(editor_gizmo_rid, true);
+ RenderingServer::get_singleton()->canvas_item_set_z_index(editor_gizmo_rid, 10);
}
+ RenderingServer::get_singleton()->canvas_item_clear(editor_gizmo_rid);
- Vector<Color> outline_colors;
- if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
+ if (!_editor_show_bone_gizmo) {
+ return;
}
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
- }
-
- if (!Bone2D_found) {
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
+ // Undo scaling
+ Transform2D editor_gizmo_trans = Transform2D();
+ editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
+ RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
+
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+
+ bool Bone2D_found = false;
+ for (int i = 0; i < get_child_count(); i++) {
+ Bone2D *child_node = nullptr;
+ child_node = Object::cast_to<Bone2D>(get_child(i));
+ if (!child_node) {
+ continue;
+ }
+ Bone2D_found = true;
+
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, child_node);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
- _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
- Vector<Color> colors;
- if (has_meta("_local_pose_override_enabled_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
}
- Vector<Color> outline_colors;
- if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- }
+ if (!Bone2D_found) {
+ Vector<Vector2> bone_shape;
+ Vector<Vector2> bone_shape_outline;
+
+ _editor_get_bone_shape(&bone_shape, &bone_shape_outline, nullptr);
+
+ Vector<Color> colors;
+ if (has_meta("_local_pose_override_enabled_")) {
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ colors.push_back(bone_ik_color);
+ } else {
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ colors.push_back(bone_color1);
+ colors.push_back(bone_color2);
+ }
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
- }
+ Vector<Color> outline_colors;
+ if (CanvasItemEditor::get_singleton()->editor_selection->is_selected(this)) {
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ outline_colors.push_back(bone_selected_color);
+ } else {
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ outline_colors.push_back(bone_outline_color);
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape_outline, outline_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polygon(editor_gizmo_rid, bone_shape, colors);
+ }
+ } break;
+#endif // TOOLS_ENABLED
}
-#endif // TOOLS_ENALBED
}
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 389fa0388f..facd164a0e 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -122,11 +122,6 @@ void Sprite2D::_notification(int p_what) {
RID ci = get_canvas_item();
- /*
- texture->draw(ci,Point2());
- break;
- */
-
Rect2 src_rect, dst_rect;
bool filter_clip_enabled;
_get_rects(src_rect, dst_rect, filter_clip_enabled);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 62dc4d1c15..db33e6561a 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -31,7 +31,7 @@
#include "tile_map.h"
#include "core/io/marshalls.h"
-
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
@@ -489,6 +489,7 @@ void TileMap::_notification(int p_what) {
_clear_internals();
_recreate_internals();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_clear_internals();
} break;
@@ -980,7 +981,7 @@ void TileMap::_recompute_rect_cache() {
void TileMap::_rendering_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = is_visible_in_tree();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
@@ -997,7 +998,8 @@ void TileMap::_rendering_notification(int p_what) {
}
}
} break;
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
return;
}
@@ -1016,7 +1018,8 @@ void TileMap::_rendering_notification(int p_what) {
}
}
} break;
- case CanvasItem::NOTIFICATION_DRAW: {
+
+ case NOTIFICATION_DRAW: {
if (tile_set.is_valid()) {
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
}
@@ -1119,7 +1122,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (q.runtime_tile_data_cache.has(E_cell.value)) {
tile_data = q.runtime_tile_data_cache[E_cell.value];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Ref<ShaderMaterial> mat = tile_data->get_material();
@@ -1311,7 +1314,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get tile data.
- const TileData *tile_data = p_tile_data_override ? p_tile_data_override : Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
+ const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
// Get the tile modulation.
Color modulate = tile_data->get_modulate() * p_modulation;
@@ -1369,7 +1372,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
void TileMap::_physics_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
@@ -1382,7 +1385,8 @@ void TileMap::_physics_notification(int p_what) {
set_notify_local_transform(true);
}
} break;
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
@@ -1404,6 +1408,7 @@ void TileMap::_physics_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
bool in_editor = false;
#ifdef TOOLS_ENABLED
@@ -1474,7 +1479,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
if (q.runtime_tile_data_cache.has(E_cell->get())) {
tile_data = q.runtime_tile_data_cache[E_cell->get()];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
@@ -1600,7 +1605,7 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
void TileMap::_navigation_notification(int p_what) {
switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ case NOTIFICATION_TRANSFORM_CHANGED: {
if (is_inside_tree()) {
for (int layer = 0; layer < (int)layers.size(); layer++) {
Transform2D tilemap_xform = get_global_transform();
@@ -1671,7 +1676,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (q.runtime_tile_data_cache.has(E_cell->get())) {
tile_data = q.runtime_tile_data_cache[E_cell->get()];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
@@ -1760,7 +1765,7 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) {
tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()];
} else {
- tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Transform2D xform;
@@ -1809,7 +1814,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
// Clear the scenes.
for (const KeyValue<Vector2i, String> &E : q.scenes) {
- Node *node = get_node(E.value);
+ Node *node = get_node_or_null(E.value);
if (node) {
node->queue_delete();
}
@@ -1857,7 +1862,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear the scenes.
for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
- Node *node = get_node(E.value);
+ Node *node = get_node_or_null(E.value);
if (node) {
node->queue_delete();
}
@@ -1992,6 +1997,10 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
}
}
+void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
+ set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
@@ -2204,7 +2213,7 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
neighbor_tile_data = tile_data;
}
@@ -2580,7 +2589,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
if (atlas_source) {
bool ret = false;
if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
// Create the runtime TileData.
TileData *tile_data_runtime_use = tile_data->duplicate();
@@ -2725,7 +2734,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE TILE
+ // SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
Vector2 ret = p_pos;
@@ -3617,7 +3626,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
@@ -3648,9 +3658,6 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data", "layer", "data"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
-
ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 0da04bfeae..a0655dea2a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -321,7 +321,8 @@ public:
VisibilityMode get_navigation_visibility_mode();
// Cells accessors.
- void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ void erase_cell(int p_layer, const Vector2i &p_coords);
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 77e6ad44c6..9a68c17269 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -32,13 +32,13 @@
#include "scene/main/window.h"
-void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
- texture = p_texture;
+void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
+ texture_normal = p_texture;
update();
}
-Ref<Texture2D> TouchScreenButton::get_texture() const {
- return texture;
+Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
+ return texture_normal;
}
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
@@ -107,13 +107,13 @@ void TouchScreenButton::_notification(int p_what) {
if (finger_pressed != -1) {
if (texture_pressed.is_valid()) {
draw_texture(texture_pressed, Point2());
- } else if (texture.is_valid()) {
- draw_texture(texture, Point2());
+ } else if (texture_normal.is_valid()) {
+ draw_texture(texture_normal, Point2());
}
} else {
- if (texture.is_valid()) {
- draw_texture(texture, Point2());
+ if (texture_normal.is_valid()) {
+ draw_texture(texture_normal, Point2());
}
}
@@ -127,15 +127,15 @@ void TouchScreenButton::_notification(int p_what) {
Color draw_col = get_tree()->get_debug_collisions_color();
Vector2 pos;
- if (shape_centered && texture.is_valid()) {
- pos = texture->get_size() * 0.5;
+ if (shape_centered && texture_normal.is_valid()) {
+ pos = texture_normal->get_size() * 0.5;
}
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint() && !!DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())) && visibility == VISIBILITY_TOUCHSCREEN_ONLY) {
return;
@@ -145,13 +145,14 @@ void TouchScreenButton::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (is_pressed()) {
_release(true);
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
break;
@@ -165,6 +166,7 @@ void TouchScreenButton::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_PAUSED: {
if (is_pressed()) {
_release();
@@ -254,8 +256,8 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
check_rect = false;
Vector2 pos;
- if (shape_centered && texture.is_valid()) {
- pos = texture->get_size() * 0.5;
+ if (shape_centered && texture_normal.is_valid()) {
+ pos = texture_normal->get_size() * 0.5;
}
touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
@@ -271,8 +273,8 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
}
if (!touched && check_rect) {
- if (texture.is_valid()) {
- touched = Rect2(Size2(), texture->get_size()).has_point(coord);
+ if (texture_normal.is_valid()) {
+ touched = Rect2(Size2(), texture_normal->get_size()).has_point(coord);
}
}
@@ -317,24 +319,24 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
#ifdef TOOLS_ENABLED
Rect2 TouchScreenButton::_edit_get_rect() const {
- if (texture.is_null()) {
+ if (texture_normal.is_null()) {
return CanvasItem::_edit_get_rect();
}
- return Rect2(Size2(), texture->get_size());
+ return Rect2(Size2(), texture_normal->get_size());
}
bool TouchScreenButton::_edit_use_rect() const {
- return !texture.is_null();
+ return !texture_normal.is_null();
}
#endif
Rect2 TouchScreenButton::get_anchorable_rect() const {
- if (texture.is_null()) {
+ if (texture_normal.is_null()) {
return CanvasItem::get_anchorable_rect();
}
- return Rect2(Size2(), texture->get_size());
+ return Rect2(Size2(), texture_normal->get_size());
}
void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
@@ -355,10 +357,10 @@ bool TouchScreenButton::is_passby_press_enabled() const {
}
void TouchScreenButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TouchScreenButton::set_texture_normal);
+ ClassDB::bind_method(D_METHOD("get_texture_normal"), &TouchScreenButton::get_texture_normal);
- ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed);
+ ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TouchScreenButton::set_texture_pressed);
ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
@@ -384,8 +386,8 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 6ed9ba8dc7..e7f6da9f50 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -46,7 +46,7 @@ public:
};
private:
- Ref<Texture2D> texture;
+ Ref<Texture2D> texture_normal;
Ref<Texture2D> texture_pressed;
Ref<BitMap> bitmask;
Ref<Shape2D> shape;
@@ -78,8 +78,8 @@ public:
virtual bool _edit_use_rect() const override;
#endif
- void set_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture() const;
+ void set_texture_normal(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture_normal() const;
void set_texture_pressed(const Ref<Texture2D> &p_texture_pressed);
Ref<Texture2D> get_texture_pressed() const;
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index a7c2ae5bb1..4bceaf71c6 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -75,15 +75,16 @@ Rect2 VisibleOnScreenNotifier2D::get_rect() const {
void VisibleOnScreenNotifier2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- //get_world_2d()->
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
} break;
+
case NOTIFICATION_DRAW: {
if (Engine::get_singleton()->is_editor_hint()) {
draw_rect(rect, Color(1, 0.5, 1, 0.2));
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
on_screen = false;
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
@@ -169,21 +170,23 @@ void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {
}
}
void VisibleOnScreenEnabler2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- node_id = ObjectID();
+ case NOTIFICATION_EXIT_TREE: {
+ node_id = ObjectID();
+ } break;
}
}
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 5123a6eb6c..78c968a3d4 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -344,10 +344,14 @@ void Area3D::_clear_monitoring() {
}
void Area3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_monitoring();
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- _initialize_wind();
+ switch (p_what) {
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_monitoring();
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ _initialize_wind();
+ } break;
}
}
diff --git a/scene/3d/audio_listener_3d.cpp b/scene/3d/audio_listener_3d.cpp
index 0eb7588958..1ead9bb384 100644
--- a/scene/3d/audio_listener_3d.cpp
+++ b/scene/3d/audio_listener_3d.cpp
@@ -85,9 +85,11 @@ void AudioListener3D::_notification(int p_what) {
make_current();
}
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_listener_update();
} break;
+
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
@@ -100,7 +102,6 @@ void AudioListener3D::_notification(int p_what) {
}
get_viewport()->_audio_listener_3d_remove(this);
-
} break;
}
}
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 3b52974b8e..b17201f86b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -239,80 +239,82 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
}
void AudioStreamPlayer3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- velocity_tracker->reset(get_global_transform().origin);
- AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ velocity_tracker->reset(get_global_transform().origin);
+ AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- stop();
- AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ stop();
+ AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence.
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->update_position(get_global_transform().origin);
- }
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ velocity_tracker->update_position(get_global_transform().origin);
+ }
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
- Vector<AudioFrame> volume_vector;
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
- volume_vector = _update_panning();
- }
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update anything related to position first, if possible of course.
+ Vector<AudioFrame> volume_vector;
+ if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
+ volume_vector = _update_panning();
+ }
- if (setplay.get() >= 0 && stream.is_valid()) {
- active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
- ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- Map<StringName, Vector<AudioFrame>> bus_map;
- bus_map[_get_actual_bus()] = volume_vector;
- AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
- stream_playbacks.push_back(new_playback);
- setplay.set(-1);
- }
+ if (setplay.get() >= 0 && stream.is_valid()) {
+ active.set();
+ Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
+ Map<StringName, Vector<AudioFrame>> bus_map;
+ bus_map[_get_actual_bus()] = volume_vector;
+ AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
+ stream_playbacks.push_back(new_playback);
+ setplay.set(-1);
+ }
- if (!stream_playbacks.is_empty() && active.is_set()) {
- // Stop playing if no longer active.
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
+ if (!stream_playbacks.is_empty() && active.is_set()) {
+ // Stop playing if no longer active.
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_physics_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
}
}
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_physics_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
- }
+ while (stream_playbacks.size() > max_polyphony) {
+ AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
+ stream_playbacks.remove_at(0);
+ }
+ } break;
}
}
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 73a4dcd1f7..8623c7d8b6 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -340,17 +340,20 @@ void BoneAttachment3D::_notification(int p_what) {
}
_check_bind();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_check_unbind();
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
_transform_changed();
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (_override_dirty) {
_override_dirty = false;
}
- }
+ } break;
}
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 55fa05d3fd..4eace17cc0 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -82,12 +82,6 @@ void Camera3D::_update_camera() {
RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
- // here goes listener stuff
- /*
- if (viewport_ptr && is_inside_scene() && is_current())
- get_viewport()->_camera_3d_transform_changed_notify();
- */
-
if (get_tree()->is_node_being_edited(this) || !is_current()) {
return;
}
@@ -108,14 +102,15 @@ void Camera3D::_notification(int p_what) {
if (current || first_camera) {
viewport->_camera_3d_set(this);
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
_request_camera_update();
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
} break;
+
case NOTIFICATION_EXIT_WORLD: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
@@ -131,13 +126,14 @@ void Camera3D::_notification(int p_what) {
viewport->_camera_3d_remove(this);
viewport = nullptr;
}
-
} break;
+
case NOTIFICATION_BECAME_CURRENT: {
if (viewport) {
viewport->find_world_3d()->_register_camera(this);
}
} break;
+
case NOTIFICATION_LOST_CURRENT: {
if (viewport) {
viewport->find_world_3d()->_remove_camera(this);
@@ -331,11 +327,13 @@ Vector<Vector3> Camera3D::get_near_plane_points() const {
Vector3 endpoints[8];
cm.get_endpoints(Transform3D(), endpoints);
- Vector<Vector3> points;
- points.push_back(Vector3());
- for (int i = 0; i < 4; i++) {
- points.push_back(endpoints[i + 4]);
- }
+ Vector<Vector3> points = {
+ Vector3(),
+ endpoints[4],
+ endpoints[5],
+ endpoints[6],
+ endpoints[7]
+ };
return points;
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index b5665814c7..9f2f8ceed1 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -33,6 +33,8 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
+#include "scene/resources/camera_effects.h"
+#include "scene/resources/environment.h"
class Camera3D : public Node3D {
GDCLASS(Camera3D, Node3D);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index df7c044f9e..3ab09550fa 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -484,7 +484,7 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
id = shapes.back()->key() + 1;
}
- sd.owner = p_owner;
+ sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
shapes[id] = sd;
@@ -563,7 +563,7 @@ Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const
Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
- return shapes[p_owner].owner;
+ return ObjectDB::get_instance(shapes[p_owner].owner_id);
}
void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index f560753543..e92843d784 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -57,7 +57,7 @@ private:
PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC;
struct ShapeData {
- Object *owner = nullptr;
+ ObjectID owner_id;
Transform3D xform;
struct ShapeBase {
RID debug_shape;
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 7926175459..88ef44b71f 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -93,18 +93,19 @@ void CollisionPolygon3D::_notification(int p_what) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
-
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
-
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 773095b377..e1a0e1427b 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -87,16 +87,19 @@ void CollisionShape3D::_notification(int p_what) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_ENTER_TREE: {
if (parent) {
_update_in_shape_owner();
}
} break;
+
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
_update_in_shape_owner(true);
}
} break;
+
case NOTIFICATION_UNPARENTED: {
if (parent) {
parent->remove_shape_owner(owner_id);
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index e3d551d782..8c8596fc2e 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -39,10 +39,6 @@ AABB CPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_particle_flags) const {
- return Vector<Face3>();
-}
-
void CPUParticles3D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
return;
@@ -512,7 +508,7 @@ bool CPUParticles3D::get_split_scale() {
}
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -808,6 +804,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
case EMISSION_SHAPE_SPHERE: {
real_t s = 2.0 * Math::randf() - 1.0;
real_t t = Math_TAU * Math::randf();
+ real_t x = Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ real_t s = 2.0 * Math::randf() - 1.0;
+ real_t t = Math_TAU * Math::randf();
real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
@@ -1251,65 +1254,67 @@ void CPUParticles3D::_update_render_thread() {
}
void CPUParticles3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(emitting);
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
- _update_internal();
- }
- }
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
+ case NOTIFICATION_EXIT_TREE: {
+ _set_redraw(false);
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
_update_internal();
- }
- }
+ } break;
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ inv_emission_transform = get_global_transform().affine_inverse();
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
+ if (!local_coords) {
+ int pc = particles.size();
+
+ float *w = particle_data.ptrw();
+ const Particle *r = particles.ptr();
+ float *ptr = w;
+
+ for (int i = 0; i < pc; i++) {
+ Transform3D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.basis.elements[0][0];
+ ptr[1] = t.basis.elements[0][1];
+ ptr[2] = t.basis.elements[0][2];
+ ptr[3] = t.origin.x;
+ ptr[4] = t.basis.elements[1][0];
+ ptr[5] = t.basis.elements[1][1];
+ ptr[6] = t.basis.elements[1][2];
+ ptr[7] = t.origin.y;
+ ptr[8] = t.basis.elements[2][0];
+ ptr[9] = t.basis.elements[2][1];
+ ptr[10] = t.basis.elements[2][2];
+ ptr[11] = t.origin.z;
+ } else {
+ memset(ptr, 0, sizeof(float) * 12);
+ }
- if (!local_coords) {
- int pc = particles.size();
-
- float *w = particle_data.ptrw();
- const Particle *r = particles.ptr();
- float *ptr = w;
-
- for (int i = 0; i < pc; i++) {
- Transform3D t = inv_emission_transform * r[i].transform;
-
- if (r[i].active) {
- ptr[0] = t.basis.elements[0][0];
- ptr[1] = t.basis.elements[0][1];
- ptr[2] = t.basis.elements[0][2];
- ptr[3] = t.origin.x;
- ptr[4] = t.basis.elements[1][0];
- ptr[5] = t.basis.elements[1][1];
- ptr[6] = t.basis.elements[1][2];
- ptr[7] = t.origin.y;
- ptr[8] = t.basis.elements[2][0];
- ptr[9] = t.basis.elements[2][1];
- ptr[10] = t.basis.elements[2][2];
- ptr[11] = t.origin.z;
- } else {
- memset(ptr, 0, sizeof(float) * 12);
+ ptr += 20;
}
- ptr += 20;
+ can_update.set();
}
-
- can_update.set();
- }
+ } break;
}
}
@@ -1532,7 +1537,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
@@ -1629,6 +1634,7 @@ void CPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index bd736bdf24..521b6c615e 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -71,6 +71,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
@@ -201,7 +202,6 @@ protected:
public:
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index dfac9055f5..8d0edfd1f3 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -152,10 +152,6 @@ AABB Decal::get_aabb() const {
return aabb;
}
-Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void Decal::_validate_property(PropertyInfo &property) const {
if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 740dd2c407..d5990272c6 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -104,7 +104,6 @@ public:
uint32_t get_cull_mask() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Decal();
~Decal();
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index 68d5c58169..556a92ad3f 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -62,7 +62,6 @@ public:
Ref<Material> get_material() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
TypedArray<String> get_configuration_warnings() const override;
FogVolume();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index aaaa728838..9fe2210de6 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -36,10 +36,6 @@ AABB GPUParticles3D::get_aabb() const {
return AABB();
}
-Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void GPUParticles3D::set_emitting(bool p_emitting) {
RS::get_singleton()->particles_set_emitting(particles, p_emitting);
@@ -423,38 +419,41 @@ NodePath GPUParticles3D::get_sub_emitter() const {
}
void GPUParticles3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
- if (can_process()) {
- RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
- } else {
- RS::get_singleton()->particles_set_speed_scale(particles, 0);
- }
- }
-
- // Use internal process when emitting and one_shot is on so that when
- // the shot ends the editor can properly update
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (one_shot && !is_emitting()) {
- notify_property_list_changed();
- set_process_internal(false);
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_PAUSED:
+ case NOTIFICATION_UNPAUSED: {
+ if (can_process()) {
+ RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
+ } else {
+ RS::get_singleton()->particles_set_speed_scale(particles, 0);
+ }
+ } break;
+
+ // Use internal process when emitting and one_shot is on so that when
+ // the shot ends the editor can properly update.
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (one_shot && !is_emitting()) {
+ notify_property_list_changed();
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (sub_emitter != NodePath()) {
- _attach_sub_emitter();
- }
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->particles_set_subemitter(particles, RID());
- }
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- // make sure particles are updated before rendering occurs if they were active before
- if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
- RS::get_singleton()->particles_request_process(particles);
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ // Make sure particles are updated before rendering occurs if they were active before.
+ if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
+ RS::get_singleton()->particles_request_process(particles);
+ }
+ } break;
}
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 54ae84628a..f3eb52d124 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -98,7 +98,6 @@ protected:
public:
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 54fbc720ce..6f94df284a 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -584,47 +584,49 @@ GPUParticlesCollisionSDF3D::~GPUParticlesCollisionSDF3D() {
////////////////////////////
void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (update_mode == UPDATE_MODE_ALWAYS) {
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
- }
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (update_mode == UPDATE_MODE_ALWAYS) {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
- if (follow_camera_mode && get_viewport()) {
- Camera3D *cam = get_viewport()->get_camera_3d();
- if (cam) {
- Transform3D xform = get_global_transform();
- Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
- Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
- float x_len = xform.basis.get_scale().x;
- float z_len = xform.basis.get_scale().z;
+ if (follow_camera_mode && get_viewport()) {
+ Camera3D *cam = get_viewport()->get_camera_3d();
+ if (cam) {
+ Transform3D xform = get_global_transform();
+ Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
+ Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ float x_len = xform.basis.get_scale().x;
+ float z_len = xform.basis.get_scale().z;
- Vector3 cam_pos = cam->get_global_transform().origin;
- Transform3D new_xform = xform;
+ Vector3 cam_pos = cam->get_global_transform().origin;
+ Transform3D new_xform = xform;
- while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
- new_xform.origin += x_axis * x_len;
- }
- while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
- new_xform.origin -= x_axis * x_len;
- }
+ while (x_axis.dot(cam_pos - new_xform.origin) > x_len) {
+ new_xform.origin += x_axis * x_len;
+ }
+ while (x_axis.dot(cam_pos - new_xform.origin) < -x_len) {
+ new_xform.origin -= x_axis * x_len;
+ }
- while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
- new_xform.origin += z_axis * z_len;
- }
- while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
- new_xform.origin -= z_axis * z_len;
- }
+ while (z_axis.dot(cam_pos - new_xform.origin) > z_len) {
+ new_xform.origin += z_axis * z_len;
+ }
+ while (z_axis.dot(cam_pos - new_xform.origin) < -z_len) {
+ new_xform.origin -= z_axis * z_len;
+ }
- if (new_xform != xform) {
- set_global_transform(new_xform);
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ if (new_xform != xform) {
+ set_global_transform(new_xform);
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ }
}
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ RS::get_singleton()->particles_collision_height_field_update(_get_collision());
+ } break;
}
}
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index b6de1d83fc..fdd2fa4b18 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -50,8 +50,6 @@ public:
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
-
~GPUParticlesCollision3D();
};
@@ -274,8 +272,6 @@ public:
void set_directionality(real_t p_directionality);
real_t get_directionality() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); }
-
~GPUParticlesAttractor3D();
};
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index bd47ab3462..ce7c0d8292 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -124,7 +124,7 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -141,7 +141,7 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -166,14 +166,18 @@ int Joint3D::get_solver_priority() const {
void Joint3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
+
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -182,6 +186,10 @@ void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
+ if (is_configured()) {
+ _disconnect_signals();
+ }
+ _update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 0a0507207a..8396c23af7 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -74,6 +74,43 @@ bool Light3D::is_negative() const {
return negative;
}
+void Light3D::set_enable_distance_fade(bool p_enable) {
+ distance_fade_enabled = p_enable;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+ notify_property_list_changed();
+}
+
+bool Light3D::is_distance_fade_enabled() const {
+ return distance_fade_enabled;
+}
+
+void Light3D::set_distance_fade_begin(real_t p_distance) {
+ distance_fade_begin = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_begin() const {
+ return distance_fade_begin;
+}
+
+void Light3D::set_distance_fade_shadow(real_t p_distance) {
+ distance_fade_shadow = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_shadow() const {
+ return distance_fade_shadow;
+}
+
+void Light3D::set_distance_fade_length(real_t p_length) {
+ distance_fade_length = p_length;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_length() const {
+ return distance_fade_length;
+}
+
void Light3D::set_cull_mask(uint32_t p_cull_mask) {
cull_mask = p_cull_mask;
RS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
@@ -94,15 +131,6 @@ Color Light3D::get_color() const {
return color;
}
-void Light3D::set_shadow_color(const Color &p_shadow_color) {
- shadow_color = p_shadow_color;
- RS::get_singleton()->light_set_shadow_color(light, p_shadow_color);
-}
-
-Color Light3D::get_shadow_color() const {
- return shadow_color;
-}
-
void Light3D::set_shadow_reverse_cull_face(bool p_enable) {
reverse_cull = p_enable;
RS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull);
@@ -128,10 +156,6 @@ AABB Light3D::get_aabb() const {
return AABB();
}
-Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void Light3D::set_bake_mode(BakeMode p_mode) {
bake_mode = p_mode;
RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode));
@@ -177,12 +201,11 @@ void Light3D::_update_visibility() {
}
void Light3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- _update_visibility();
- }
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _update_visibility();
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ _update_visibility();
+ } break;
}
}
@@ -196,7 +219,7 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
+ if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
@@ -204,6 +227,11 @@ void Light3D::_validate_property(PropertyInfo &property) const {
// Angular distance is only used in DirectionalLight3D.
property.usage = PROPERTY_USAGE_NONE;
}
+
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
VisualInstance3D::_validate_property(property);
}
@@ -223,15 +251,24 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light3D::get_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Light3D::set_enable_distance_fade);
+ ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Light3D::is_distance_fade_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Light3D::set_distance_fade_begin);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Light3D::get_distance_fade_begin);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_shadow", "distance"), &Light3D::set_distance_fade_shadow);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_shadow"), &Light3D::get_distance_fade_shadow);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Light3D::set_distance_fade_length);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Light3D::get_distance_fade_length);
+
ClassDB::bind_method(D_METHOD("set_color", "color"), &Light3D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Light3D::get_color);
ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light3D::set_shadow_reverse_cull_face);
ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light3D::get_shadow_reverse_cull_face);
- ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light3D::set_shadow_color);
- ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light3D::get_shadow_color);
-
ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode);
ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode);
@@ -247,17 +284,21 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
+ ADD_GROUP("Distance Fade", "distance_fade_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_begin", "get_distance_fade_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_shadow", "get_distance_fade_shadow");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_length", "get_distance_fade_length");
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
@@ -284,8 +325,8 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
- BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(BAKE_STATIC);
+ BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
}
Light3D::Light3D(RenderingServer::LightType p_type) {
@@ -367,13 +408,13 @@ bool DirectionalLight3D::is_blend_splits_enabled() const {
return blend_splits;
}
-void DirectionalLight3D::set_sky_only(bool p_sky_only) {
- sky_only = p_sky_only;
- RS::get_singleton()->light_directional_set_sky_only(light, p_sky_only);
+void DirectionalLight3D::set_sky_mode(SkyMode p_mode) {
+ sky_mode = p_mode;
+ RS::get_singleton()->light_directional_set_sky_mode(light, RS::LightDirectionalSkyMode(p_mode));
}
-bool DirectionalLight3D::is_sky_only() const {
- return sky_only;
+DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const {
+ return sky_mode;
}
void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
@@ -392,6 +433,12 @@ void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+ // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
+ // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
Light3D::_validate_property(property);
}
@@ -402,8 +449,8 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits);
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
- ClassDB::bind_method(D_METHOD("set_sky_only", "priority"), &DirectionalLight3D::set_sky_only);
- ClassDB::bind_method(D_METHOD("is_sky_only"), &DirectionalLight3D::is_sky_only);
+ ClassDB::bind_method(D_METHOD("set_sky_mode", "mode"), &DirectionalLight3D::set_sky_mode);
+ ClassDB::bind_method(D_METHOD("get_sky_mode"), &DirectionalLight3D::get_sky_mode);
ADD_GROUP("Directional Shadow", "directional_shadow_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
@@ -415,11 +462,15 @@ void DirectionalLight3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_sky_only"), "set_sky_only", "is_sky_only");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sky_mode", PROPERTY_HINT_ENUM, "Light and Sky,Light Only,Sky Only"), "set_sky_mode", "get_sky_mode");
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
+
+ BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_AND_SKY);
+ BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_ONLY);
+ BIND_ENUM_CONSTANT(SKY_MODE_SKY_ONLY);
}
DirectionalLight3D::DirectionalLight3D() :
@@ -430,6 +481,7 @@ DirectionalLight3D::DirectionalLight3D() :
set_param(PARAM_SHADOW_BIAS, 0.1);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
blend_splits = false;
+ set_sky_mode(SKY_MODE_LIGHT_AND_SKY);
}
void OmniLight3D::set_shadow_mode(ShadowMode p_mode) {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 93dc8155bb..81c25f01c3 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -63,18 +63,21 @@ public:
enum BakeMode {
BAKE_DISABLED,
+ BAKE_STATIC,
BAKE_DYNAMIC,
- BAKE_STATIC
};
private:
Color color;
real_t param[PARAM_MAX] = {};
- Color shadow_color;
bool shadow = false;
bool negative = false;
bool reverse_cull = false;
uint32_t cull_mask = 0;
+ bool distance_fade_enabled = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL;
bool editor_only = false;
void _update_visibility();
@@ -107,15 +110,24 @@ public:
void set_negative(bool p_enable);
bool is_negative() const;
+ void set_enable_distance_fade(bool p_enable);
+ bool is_distance_fade_enabled() const;
+
+ void set_distance_fade_begin(real_t p_distance);
+ real_t get_distance_fade_begin() const;
+
+ void set_distance_fade_shadow(real_t p_distance);
+ real_t get_distance_fade_shadow() const;
+
+ void set_distance_fade_length(real_t p_length);
+ real_t get_distance_fade_length() const;
+
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;
void set_color(const Color &p_color);
Color get_color() const;
- void set_shadow_color(const Color &p_shadow_color);
- Color get_shadow_color() const;
-
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
@@ -126,7 +138,6 @@ public:
Ref<Texture2D> get_projector() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
Light3D();
~Light3D();
@@ -145,10 +156,16 @@ public:
SHADOW_PARALLEL_4_SPLITS,
};
+ enum SkyMode {
+ SKY_MODE_LIGHT_AND_SKY,
+ SKY_MODE_LIGHT_ONLY,
+ SKY_MODE_SKY_ONLY,
+ };
+
private:
bool blend_splits;
ShadowMode shadow_mode;
- bool sky_only = false;
+ SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY;
protected:
static void _bind_methods();
@@ -161,13 +178,14 @@ public:
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
- void set_sky_only(bool p_sky_only);
- bool is_sky_only() const;
+ void set_sky_mode(SkyMode p_mode);
+ SkyMode get_sky_mode() const;
DirectionalLight3D();
};
VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode)
+VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode)
class OmniLight3D : public Light3D {
GDCLASS(OmniLight3D, Light3D);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index d97d33117a..c74654b4bd 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -217,7 +217,7 @@ LightmapGIData::~LightmapGIData() {
void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
bool all_have_uv2_and_normal = true;
@@ -942,11 +942,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
c.r *= environment_custom_energy;
c.g *= environment_custom_energy;
c.b *= environment_custom_energy;
- for (int i = 0; i < 128; i++) {
- for (int j = 0; j < 64; j++) {
- environment_image->set_pixel(i, j, c);
- }
- }
+ environment_image->fill(c);
} break;
}
@@ -986,7 +982,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
config->set_value("remap", "importer", "2d_array_texture");
- config->set_value("remap", "type", "StreamTexture2DArray");
+ config->set_value("remap", "type", "CompressedTexture2DArray");
if (!config->has_section_key("params", "compress/mode")) {
config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
}
@@ -1180,16 +1176,18 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
void LightmapGI::_notification(int p_what) {
- if (p_what == NOTIFICATION_POST_ENTER_TREE) {
- if (light_data.is_valid()) {
- _assign_lightmaps();
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (light_data.is_valid()) {
+ _assign_lightmaps();
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (light_data.is_valid()) {
- _clear_lightmaps();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (light_data.is_valid()) {
+ _clear_lightmaps();
+ }
+ } break;
}
}
@@ -1265,10 +1263,6 @@ AABB LightmapGI::get_aabb() const {
return AABB();
}
-Vector<Face3> LightmapGI::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void LightmapGI::set_use_denoiser(bool p_enable) {
use_denoiser = p_enable;
}
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 66acf4f487..d29d7a7c28 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -267,7 +267,6 @@ public:
GenerateProbes get_generate_probes() const;
AABB get_aabb() const override;
- Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
LightmapGI();
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 58ff512130..31c33a6b61 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -219,18 +219,6 @@ AABB MeshInstance3D::get_aabb() const {
return AABB();
}
-Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) {
- return Vector<Face3>();
- }
-
- if (mesh.is_null()) {
- return Vector<Face3>();
- }
-
- return mesh->get_faces();
-}
-
Node *MeshInstance3D::create_trimesh_collision_node() {
if (mesh.is_null()) {
return nullptr;
@@ -328,8 +316,10 @@ void MeshInstance3D::create_multiple_convex_collisions() {
}
void MeshInstance3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _resolve_skeleton_path();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _resolve_skeleton_path();
+ } break;
}
}
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 03ee3cd608..0bf5c32410 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -93,7 +93,6 @@ public:
void create_debug_tangents();
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
MeshInstance3D();
~MeshInstance3D();
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
index 34b1e86435..d197388fad 100644
--- a/scene/3d/multimesh_instance_3d.cpp
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -49,10 +49,6 @@ Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
return multimesh;
}
-Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
AABB MultiMeshInstance3D::get_aabb() const {
if (multimesh.is_null()) {
return AABB();
diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h
index d03b24eb4e..111f1e9c09 100644
--- a/scene/3d/multimesh_instance_3d.h
+++ b/scene/3d/multimesh_instance_3d.h
@@ -44,8 +44,6 @@ protected:
// bind helpers
public:
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index e90971845e..c4f062f0f9 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -103,10 +103,12 @@ void NavigationAgent3D::_notification(int p_what) {
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index b1f6f0cf91..308545b2cc 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -54,26 +54,30 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const {
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- initialize_agent();
+ case NOTIFICATION_ENTER_TREE: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
+ reevaluate_agent_radius();
if (parent_node3d != nullptr) {
// place agent on navigation map first or else the RVO agent callback creation fails silently later
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map());
}
set_physics_process_internal(true);
} break;
+
case NOTIFICATION_EXIT_TREE: {
parent_node3d = nullptr;
set_physics_process_internal(false);
} break;
+
case NOTIFICATION_PARENTED: {
parent_node3d = Object::cast_to<Node3D>(get_parent());
reevaluate_agent_radius();
} break;
+
case NOTIFICATION_UNPARENTED: {
parent_node3d = nullptr;
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node3d) {
NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
@@ -91,6 +95,7 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationObstacle3D::NavigationObstacle3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
+ initialize_agent();
}
NavigationObstacle3D::~NavigationObstacle3D() {
@@ -118,7 +123,7 @@ void NavigationObstacle3D::initialize_agent() {
void NavigationObstacle3D::reevaluate_agent_radius() {
if (!estimate_radius) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- } else if (parent_node3d) {
+ } else if (parent_node3d && parent_node3d->is_inside_tree()) {
NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius());
}
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 1e298e0137..8f0fd8706d 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -93,12 +93,12 @@ void NavigationRegion3D::_notification(int p_what) {
add_child(dm);
debug_view = dm;
}
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 4426a646f4..62cc7c143b 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -33,6 +33,7 @@
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/viewport.h"
+#include "scene/property_utils.h"
#include "scene/scene_string_names.h"
/*
@@ -146,8 +147,8 @@ void Node3D::_notification(int p_what) {
notification(NOTIFICATION_ENTER_WORLD);
_update_visibility_parent(true);
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
notification(NOTIFICATION_EXIT_WORLD, true);
if (xform_change.in_list()) {
@@ -161,6 +162,7 @@ void Node3D::_notification(int p_what) {
data.top_level_active = false;
_update_visibility_parent(true);
} break;
+
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
data.viewport = nullptr;
@@ -191,6 +193,7 @@ void Node3D::_notification(int p_what) {
}
#endif
} break;
+
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
clear_gizmos();
@@ -202,7 +205,6 @@ void Node3D::_notification(int p_what) {
data.viewport = nullptr;
data.inside_world = false;
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -212,9 +214,6 @@ void Node3D::_notification(int p_what) {
}
#endif
} break;
-
- default: {
- }
}
}
@@ -299,8 +298,9 @@ Node3D *Node3D::get_parent_node_3d() const {
}
Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this)
+ if (p_parent == this) {
return Transform3D();
+ }
ERR_FAIL_COND_V(!data.parent, Transform3D());
@@ -837,6 +837,64 @@ void Node3D::_validate_property(PropertyInfo &property) const {
}
}
+bool Node3D::property_can_revert(const String &p_name) {
+ if (p_name == "basis") {
+ return true;
+ } else if (p_name == "scale") {
+ return true;
+ } else if (p_name == "quaternion") {
+ return true;
+ } else if (p_name == "rotation") {
+ return true;
+ } else if (p_name == "position") {
+ return true;
+ }
+ return false;
+}
+
+Variant Node3D::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ bool valid = false;
+
+ if (p_name == "basis") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis();
+ } else {
+ r_ret = Basis();
+ }
+ } else if (p_name == "scale") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_scale();
+ } else {
+ return Vector3(1.0, 1.0, 1.0);
+ }
+ } else if (p_name == "quaternion") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Quaternion(Transform3D(variant).get_basis());
+ } else {
+ return Quaternion();
+ }
+ } else if (p_name == "rotation") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.rotation_order);
+ } else {
+ return Vector3();
+ }
+ } else if (p_name == "position") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid) {
+ r_ret = Transform3D(variant).get_origin();
+ } else {
+ return Vector3();
+ }
+ }
+ return r_ret;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
@@ -908,6 +966,9 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert);
+
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
@@ -926,8 +987,9 @@ void Node3D::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
@@ -935,7 +997,6 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index ec62291d41..65d0e071cf 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -32,6 +32,7 @@
#define NODE_3D_H
#include "scene/main/node.h"
+#include "scene/resources/world_3d.h"
class Node3DGizmo : public RefCounted {
GDCLASS(Node3DGizmo, RefCounted);
@@ -137,6 +138,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const override;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
+
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index e0e2eae4a5..b82f05544b 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -29,42 +29,27 @@
/*************************************************************************/
#include "occluder_instance_3d.h"
+
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/triangulate.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/resources/importer_mesh.h"
+#include "scene/resources/surface_tool.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
RID Occluder3D::get_rid() const {
- if (!occluder.is_valid()) {
- occluder = RS::get_singleton()->occluder_create();
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
return occluder;
}
-void Occluder3D::set_vertices(PackedVector3Array p_vertices) {
- vertices = p_vertices;
- if (occluder.is_valid()) {
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
- _update_changes();
-}
+void Occluder3D::_update() {
+ _update_arrays(vertices, indices);
-PackedVector3Array Occluder3D::get_vertices() const {
- return vertices;
-}
-
-void Occluder3D::set_indices(PackedInt32Array p_indices) {
- indices = p_indices;
- if (occluder.is_valid()) {
- RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
- }
- _update_changes();
-}
-
-PackedInt32Array Occluder3D::get_indices() const {
- return indices;
-}
-
-void Occluder3D::_update_changes() {
aabb = AABB();
const Vector3 *ptr = vertices.ptr();
@@ -75,9 +60,18 @@ void Occluder3D::_update_changes() {
debug_lines.clear();
debug_mesh.unref();
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
emit_changed();
}
+PackedVector3Array Occluder3D::get_vertices() const {
+ return vertices;
+}
+
+PackedInt32Array Occluder3D::get_indices() const {
+ return indices;
+}
+
Vector<Vector3> Occluder3D::get_debug_lines() const {
if (!debug_lines.is_empty()) {
return debug_lines;
@@ -87,14 +81,18 @@ Vector<Vector3> Occluder3D::get_debug_lines() const {
return Vector<Vector3>();
}
+ const Vector3 *vertices_ptr = vertices.ptr();
+ debug_lines.resize(indices.size() / 3 * 6);
+ Vector3 *line_ptr = debug_lines.ptrw();
+ int line_i = 0;
for (int i = 0; i < indices.size() / 3; i++) {
for (int j = 0; j < 3; j++) {
int a = indices[i * 3 + j];
int b = indices[i * 3 + (j + 1) % 3];
ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
- debug_lines.push_back(vertices[a]);
- debug_lines.push_back(vertices[b]);
+ line_ptr[line_i++] = vertices_ptr[a];
+ line_ptr[line_i++] = vertices_ptr[b];
}
}
return debug_lines;
@@ -105,7 +103,7 @@ Ref<ArrayMesh> Occluder3D::get_debug_mesh() const {
return debug_mesh;
}
- if (indices.size() % 3 != 0) {
+ if (vertices.is_empty() || indices.is_empty() || indices.size() % 3 != 0) {
return debug_mesh;
}
@@ -123,18 +121,19 @@ AABB Occluder3D::get_aabb() const {
return aabb;
}
-void Occluder3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices);
-
- ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices);
- ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices);
+void Occluder3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ _update();
+ } break;
+ }
+}
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices");
+void Occluder3D::_bind_methods() {
}
Occluder3D::Occluder3D() {
+ occluder = RS::get_singleton()->occluder_create();
}
Occluder3D::~Occluder3D() {
@@ -142,6 +141,289 @@ Occluder3D::~Occluder3D() {
RS::get_singleton()->free(occluder);
}
}
+
+/////////////////////////////////////////////////
+
+void ArrayOccluder3D::set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices) {
+ vertices = p_vertices;
+ indices = p_indices;
+ _update();
+}
+
+void ArrayOccluder3D::set_vertices(PackedVector3Array p_vertices) {
+ vertices = p_vertices;
+ _update();
+}
+
+void ArrayOccluder3D::set_indices(PackedInt32Array p_indices) {
+ indices = p_indices;
+ _update();
+}
+
+void ArrayOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ r_vertices = vertices;
+ r_indices = indices;
+}
+
+void ArrayOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_arrays", "vertices", "indices"), &ArrayOccluder3D::set_arrays);
+
+ ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &ArrayOccluder3D::set_vertices);
+ ClassDB::bind_method(D_METHOD("get_vertices"), &ArrayOccluder3D::get_vertices);
+
+ ClassDB::bind_method(D_METHOD("set_indices", "indices"), &ArrayOccluder3D::set_indices);
+ ClassDB::bind_method(D_METHOD("get_indices"), &ArrayOccluder3D::get_indices);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices");
+}
+
+ArrayOccluder3D::ArrayOccluder3D() {
+}
+
+ArrayOccluder3D::~ArrayOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void QuadOccluder3D::set_size(const Vector2 &p_size) {
+ if (size == p_size) {
+ return;
+ }
+
+ size = p_size.max(Vector2());
+ _update();
+}
+
+Vector2 QuadOccluder3D::get_size() const {
+ return size;
+}
+
+void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
+
+ r_vertices = {
+ Vector3(-_size.x, -_size.y, 0),
+ Vector3(-_size.x, _size.y, 0),
+ Vector3(_size.x, _size.y, 0),
+ Vector3(_size.x, -_size.y, 0),
+ };
+
+ r_indices = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+}
+
+void QuadOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadOccluder3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &QuadOccluder3D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+}
+
+QuadOccluder3D::QuadOccluder3D() {
+}
+
+QuadOccluder3D::~QuadOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void BoxOccluder3D::set_size(const Vector3 &p_size) {
+ if (size == p_size) {
+ return;
+ }
+
+ size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f));
+ _update();
+}
+
+Vector3 BoxOccluder3D::get_size() const {
+ return size;
+}
+
+void BoxOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ Vector3 _size = Vector3(size.x / 2.0f, size.y / 2.0f, size.z / 2.0f);
+
+ r_vertices = {
+ // front
+ Vector3(-_size.x, -_size.y, _size.z),
+ Vector3(_size.x, -_size.y, _size.z),
+ Vector3(_size.x, _size.y, _size.z),
+ Vector3(-_size.x, _size.y, _size.z),
+ // back
+ Vector3(-_size.x, -_size.y, -_size.z),
+ Vector3(_size.x, -_size.y, -_size.z),
+ Vector3(_size.x, _size.y, -_size.z),
+ Vector3(-_size.x, _size.y, -_size.z),
+ };
+
+ r_indices = {
+ // front
+ 0, 1, 2,
+ 2, 3, 0,
+ // right
+ 1, 5, 6,
+ 6, 2, 1,
+ // back
+ 7, 6, 5,
+ 5, 4, 7,
+ // left
+ 4, 0, 3,
+ 3, 7, 4,
+ // bottom
+ 4, 5, 1,
+ 1, 0, 4,
+ // top
+ 3, 2, 6,
+ 6, 7, 3
+ };
+}
+
+void BoxOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxOccluder3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxOccluder3D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+}
+
+BoxOccluder3D::BoxOccluder3D() {
+}
+
+BoxOccluder3D::~BoxOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void SphereOccluder3D::set_radius(float p_radius) {
+ if (radius == p_radius) {
+ return;
+ }
+
+ radius = MAX(p_radius, 0.0f);
+ _update();
+}
+
+float SphereOccluder3D::get_radius() const {
+ return radius;
+}
+
+void SphereOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ r_vertices.resize((RINGS + 2) * (RADIAL_SEGMENTS + 1));
+ int vertex_i = 0;
+ Vector3 *vertex_ptr = r_vertices.ptrw();
+
+ r_indices.resize((RINGS + 1) * RADIAL_SEGMENTS * 6);
+ int idx_i = 0;
+ int *idx_ptr = r_indices.ptrw();
+
+ int current_row = 0;
+ int previous_row = 0;
+ int point = 0;
+ for (int j = 0; j <= (RINGS + 1); j++) {
+ float v = j / float(RINGS + 1);
+ float w = Math::sin(Math_PI * v);
+ float y = Math::cos(Math_PI * v);
+ for (int i = 0; i <= RADIAL_SEGMENTS; i++) {
+ float u = i / float(RADIAL_SEGMENTS);
+
+ float x = Math::cos(u * Math_TAU);
+ float z = Math::sin(u * Math_TAU);
+ vertex_ptr[vertex_i++] = Vector3(x * w, y, z * w) * radius;
+
+ if (i > 0 && j > 0) {
+ idx_ptr[idx_i++] = previous_row + i - 1;
+ idx_ptr[idx_i++] = previous_row + i;
+ idx_ptr[idx_i++] = current_row + i - 1;
+
+ idx_ptr[idx_i++] = previous_row + i;
+ idx_ptr[idx_i++] = current_row + i;
+ idx_ptr[idx_i++] = current_row + i - 1;
+ }
+
+ point++;
+ }
+
+ previous_row = current_row;
+ current_row = point;
+ }
+}
+
+void SphereOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereOccluder3D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &SphereOccluder3D::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
+}
+
+SphereOccluder3D::SphereOccluder3D() {
+}
+
+SphereOccluder3D::~SphereOccluder3D() {
+}
+
+/////////////////////////////////////////////////
+
+void PolygonOccluder3D::set_polygon(const Vector<Vector2> &p_polygon) {
+ polygon = p_polygon;
+ _update();
+}
+
+Vector<Vector2> PolygonOccluder3D::get_polygon() const {
+ return polygon;
+}
+
+void PolygonOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ if (polygon.size() < 3) {
+ r_vertices.clear();
+ r_indices.clear();
+ return;
+ }
+
+ Vector<Point2> occluder_polygon = polygon;
+ if (Triangulate::get_area(occluder_polygon) > 0) {
+ occluder_polygon.reverse();
+ }
+
+ Vector<int> occluder_indices = Geometry2D::triangulate_polygon(occluder_polygon);
+
+ if (occluder_indices.size() < 3) {
+ r_vertices.clear();
+ r_indices.clear();
+ ERR_FAIL_MSG("Failed to triangulate PolygonOccluder3D. Make sure the polygon doesn't have any intersecting edges.");
+ }
+
+ r_vertices.resize(occluder_polygon.size());
+ Vector3 *vertex_ptr = r_vertices.ptrw();
+ const Vector2 *polygon_ptr = occluder_polygon.ptr();
+ for (int i = 0; i < occluder_polygon.size(); i++) {
+ vertex_ptr[i] = Vector3(polygon_ptr[i].x, polygon_ptr[i].y, 0.0);
+ }
+
+ r_indices.resize(occluder_indices.size());
+ memcpy(r_indices.ptrw(), occluder_indices.ptr(), occluder_indices.size() * sizeof(int));
+}
+
+bool PolygonOccluder3D::_has_editable_3d_polygon_no_depth() const {
+ return false;
+}
+
+void PolygonOccluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &PolygonOccluder3D::set_polygon);
+ ClassDB::bind_method(D_METHOD("get_polygon"), &PolygonOccluder3D::get_polygon);
+
+ ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &PolygonOccluder3D::_has_editable_3d_polygon_no_depth);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+}
+
+PolygonOccluder3D::PolygonOccluder3D() {
+}
+
+PolygonOccluder3D::~PolygonOccluder3D() {
+}
+
/////////////////////////////////////////////////
AABB OccluderInstance3D::get_aabb() const {
@@ -151,10 +433,6 @@ AABB OccluderInstance3D::get_aabb() const {
return AABB();
}
-Vector<Face3> OccluderInstance3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
if (occluder == p_occluder) {
return;
@@ -175,6 +453,13 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
update_gizmos();
update_configuration_warnings();
+
+#ifdef TOOLS_ENABLED
+ // PolygonOccluder3D is edited via an editor plugin, this ensures the plugin is shown/hidden when necessary
+ if (Engine::get_singleton()->is_editor_hint()) {
+ EditorNode::get_singleton()->call_deferred(SNAME("edit_current"));
+ }
+#endif
}
void OccluderInstance3D::_occluder_changed() {
@@ -195,6 +480,14 @@ uint32_t OccluderInstance3D::get_bake_mask() const {
return bake_mask;
}
+void OccluderInstance3D::set_bake_simplification_distance(float p_dist) {
+ bake_simplification_dist = MAX(p_dist, 0.0f);
+}
+
+float OccluderInstance3D::get_bake_simplification_distance() const {
+ return bake_simplification_dist;
+}
+
void OccluderInstance3D::set_bake_mask_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive.");
@@ -221,6 +514,47 @@ bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
return true;
}
+void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ if (!_bake_material_check(p_material)) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(p_surface_arrays.size() != Mesh::ARRAY_MAX, "Invalid surface array.");
+
+ PackedVector3Array vertices = p_surface_arrays[Mesh::ARRAY_VERTEX];
+ PackedInt32Array indices = p_surface_arrays[Mesh::ARRAY_INDEX];
+
+ if (vertices.size() == 0 || indices.size() == 0) {
+ return;
+ }
+
+ Vector3 *vertices_ptr = vertices.ptrw();
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices_ptr[j] = p_transform.xform(vertices_ptr[j]);
+ }
+
+ if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) {
+ float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3));
+ float target_error = p_simplification_dist / error_scale;
+ float error = -1.0f;
+ int target_index_count = MIN(indices.size(), 36);
+ uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error);
+ indices.resize(index_count);
+ }
+
+ SurfaceTool::strip_mesh_arrays(vertices, indices);
+
+ int vertex_offset = r_vertices.size();
+ r_vertices.resize(vertex_offset + vertices.size());
+ memcpy(r_vertices.ptrw() + vertex_offset, vertices.ptr(), vertices.size() * sizeof(Vector3));
+
+ int index_offset = r_indices.size();
+ r_indices.resize(index_offset + indices.size());
+ int *idx_ptr = r_indices.ptrw();
+ for (int j = 0; j < indices.size(); j++) {
+ idx_ptr[index_offset + j] = vertex_offset + indices[j];
+ }
+}
+
void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
if (mi && mi->is_visible_in_tree()) {
@@ -243,58 +577,76 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
+ _bake_surface(global_to_local, mesh->surface_get_arrays(i), mi->get_active_material(i), bake_simplification_dist, r_vertices, r_indices);
+ }
+ }
+ }
- if (mi->get_surface_override_material(i).is_valid()) {
- if (!_bake_material_check(mi->get_surface_override_material(i))) {
- continue;
- }
- } else {
- if (!_bake_material_check(mesh->surface_get_material(i))) {
- continue;
- }
- }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ if (!child->get_owner()) {
+ continue; // may be a helper
+ }
- Array arrays = mesh->surface_get_arrays(i);
+ _bake_node(child, r_vertices, r_indices);
+ }
+}
- int vertex_offset = r_vertices.size();
- PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX];
- r_vertices.resize(r_vertices.size() + vertices.size());
+void OccluderInstance3D::bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ ERR_FAIL_COND(!p_node);
- Vector3 *vtx_ptr = r_vertices.ptrw();
- for (int j = 0; j < vertices.size(); j++) {
- vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]);
- }
+ Transform3D xform = p_node->is_inside_tree() ? p_node->get_global_transform() : p_node->get_transform();
- int index_offset = r_indices.size();
- PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX];
- r_indices.resize(r_indices.size() + indices.size());
+ const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ if (mi) {
+ Ref<Mesh> mesh = mi->get_mesh();
+ bool valid = true;
- int *idx_ptr = r_indices.ptrw();
- for (int j = 0; j < indices.size(); j++) {
- idx_ptr[index_offset + j] = vertex_offset + indices[j];
- }
+ if (mesh.is_null()) {
+ valid = false;
+ }
+
+ if (valid && !_bake_material_check(mi->get_material_override())) {
+ valid = false;
+ }
+
+ if (valid) {
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ _bake_surface(xform, mesh->surface_get_arrays(i), mi->get_active_material(i), p_simplification_distance, r_vertices, r_indices);
}
}
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
- if (!child->get_owner()) {
- continue; //maybe a helper
+ const ImporterMeshInstance3D *imi = Object::cast_to<ImporterMeshInstance3D>(p_node);
+ if (imi) {
+ Ref<ImporterMesh> mesh = imi->get_mesh();
+ bool valid = true;
+
+ if (mesh.is_null()) {
+ valid = false;
}
- _bake_node(child, r_vertices, r_indices);
+ if (valid) {
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ Ref<Material> material = imi->get_surface_material(i);
+ if (material.is_null()) {
+ material = mesh->get_surface_material(i);
+ }
+ _bake_surface(xform, mesh->get_surface_arrays(i), material, p_simplification_distance, r_vertices, r_indices);
+ }
+ }
}
}
-OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
+OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node, String p_occluder_path) {
if (p_occluder_path.is_empty()) {
if (get_occluder().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
+ p_occluder_path = get_occluder()->get_path();
+ if (!p_occluder_path.is_resource_file()) {
+ return BAKE_ERROR_NO_SAVE_PATH;
+ }
}
PackedVector3Array vertices;
@@ -306,16 +658,25 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String
return BAKE_ERROR_NO_MESHES;
}
- Ref<Occluder3D> occ;
+ Ref<ArrayOccluder3D> occ;
if (get_occluder().is_valid()) {
occ = get_occluder();
- } else {
+ set_occluder(Ref<Occluder3D>()); // clear
+ }
+
+ if (occ.is_null()) {
occ.instantiate();
- occ->set_path(p_occluder_path);
}
- occ->set_vertices(vertices);
- occ->set_indices(indices);
+ occ->set_arrays(vertices, indices);
+
+ Error err = ResourceSaver::save(p_occluder_path, occ);
+
+ if (err != OK) {
+ return BAKE_ERROR_CANT_SAVE;
+ }
+
+ occ->set_path(p_occluder_path);
set_occluder(occ);
return BAKE_ERROR_OK;
@@ -333,28 +694,49 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
}
if (occluder.is_null()) {
- warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
- } else if (occluder->get_vertices().size() < 3) {
- // Using the "New Occluder" dropdown button won't result in a correct occluder,
- // so warn the user about this.
- warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport."));
+ } else {
+ Ref<ArrayOccluder3D> arr_occluder = occluder;
+ if (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) {
+ // Setting a new ArrayOccluder3D from the inspector will create an empty occluder,
+ // so warn the user about this.
+ warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ }
+ Ref<PolygonOccluder3D> poly_occluder = occluder;
+ if (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) {
+ warnings.push_back(TTR("The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nVertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport."));
+ }
}
return warnings;
}
+bool OccluderInstance3D::_is_editable_3d_polygon() const {
+ return Ref<PolygonOccluder3D>(occluder).is_valid();
+}
+
+Ref<Resource> OccluderInstance3D::_get_editable_3d_polygon_resource() const {
+ return occluder;
+}
+
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &OccluderInstance3D::set_bake_mask_value);
ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &OccluderInstance3D::get_bake_mask_value);
+ ClassDB::bind_method(D_METHOD("set_bake_simplification_distance", "simplification_distance"), &OccluderInstance3D::set_bake_simplification_distance);
+ ClassDB::bind_method(D_METHOD("get_bake_simplification_distance"), &OccluderInstance3D::get_bake_simplification_distance);
ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);
+ ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &OccluderInstance3D::_is_editable_3d_polygon);
+ ClassDB::bind_method(D_METHOD("_get_editable_3d_polygon_resource"), &OccluderInstance3D::_get_editable_3d_polygon_resource);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder");
ADD_GROUP("Bake", "bake_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_simplification_distance", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_bake_simplification_distance", "get_bake_simplification_distance");
}
OccluderInstance3D::OccluderInstance3D() {
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 8a8d4c9af4..ed6610074e 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -37,24 +37,23 @@ class Occluder3D : public Resource {
GDCLASS(Occluder3D, Resource);
RES_BASE_EXTENSION("occ");
- mutable RID occluder;
- mutable Ref<ArrayMesh> debug_mesh;
- mutable Vector<Vector3> debug_lines;
- AABB aabb;
-
+ RID occluder;
PackedVector3Array vertices;
PackedInt32Array indices;
+ AABB aabb;
- void _update_changes();
+ mutable Ref<ArrayMesh> debug_mesh;
+ mutable Vector<Vector3> debug_lines;
protected:
+ void _update();
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) = 0;
+
static void _bind_methods();
+ void _notification(int p_what);
public:
- void set_vertices(PackedVector3Array p_vertices);
PackedVector3Array get_vertices() const;
-
- void set_indices(PackedInt32Array p_indices);
PackedInt32Array get_indices() const;
Vector<Vector3> get_debug_lines() const;
@@ -63,7 +62,102 @@ public:
virtual RID get_rid() const override;
Occluder3D();
- ~Occluder3D();
+ virtual ~Occluder3D();
+};
+
+class ArrayOccluder3D : public Occluder3D {
+ GDCLASS(ArrayOccluder3D, Occluder3D);
+
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ void set_arrays(PackedVector3Array p_vertices, PackedInt32Array p_indices);
+ void set_vertices(PackedVector3Array p_vertices);
+ void set_indices(PackedInt32Array p_indices);
+
+ ArrayOccluder3D();
+ ~ArrayOccluder3D();
+};
+
+class QuadOccluder3D : public Occluder3D {
+ GDCLASS(QuadOccluder3D, Occluder3D);
+
+private:
+ Vector2 size = Vector2(1.0f, 1.0f);
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ Vector2 get_size() const;
+ void set_size(const Vector2 &p_size);
+
+ QuadOccluder3D();
+ ~QuadOccluder3D();
+};
+
+class BoxOccluder3D : public Occluder3D {
+ GDCLASS(BoxOccluder3D, Occluder3D);
+
+private:
+ Vector3 size = Vector3(1.0f, 1.0f, 1.0f);
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ Vector3 get_size() const;
+ void set_size(const Vector3 &p_size);
+
+ BoxOccluder3D();
+ ~BoxOccluder3D();
+};
+
+class SphereOccluder3D : public Occluder3D {
+ GDCLASS(SphereOccluder3D, Occluder3D);
+
+private:
+ static constexpr int RINGS = 7;
+ static constexpr int RADIAL_SEGMENTS = 7;
+ float radius = 1.0f;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ float get_radius() const;
+ void set_radius(float p_radius);
+
+ SphereOccluder3D();
+ ~SphereOccluder3D();
+};
+
+class PolygonOccluder3D : public Occluder3D {
+ GDCLASS(PolygonOccluder3D, Occluder3D);
+
+private:
+ Vector<Vector2> polygon;
+
+ bool _has_editable_3d_polygon_no_depth() const;
+
+protected:
+ virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
+ static void _bind_methods();
+
+public:
+ void set_polygon(const Vector<Vector2> &p_polygon);
+ Vector<Vector2> get_polygon() const;
+
+ PolygonOccluder3D();
+ ~PolygonOccluder3D();
};
class OccluderInstance3D : public VisualInstance3D {
@@ -72,12 +166,17 @@ class OccluderInstance3D : public VisualInstance3D {
private:
Ref<Occluder3D> occluder;
uint32_t bake_mask = 0xFFFFFFFF;
+ float bake_simplification_dist = 0.1f;
void _occluder_changed();
- bool _bake_material_check(Ref<Material> p_material);
+ static bool _bake_material_check(Ref<Material> p_material);
+ static void _bake_surface(const Transform3D &p_transform, Array p_surface_arrays, Ref<Material> p_material, float p_simplification_dist, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
+ bool _is_editable_3d_polygon() const;
+ Ref<Resource> _get_editable_3d_polygon_resource() const;
+
protected:
static void _bind_methods();
@@ -88,21 +187,25 @@ public:
BAKE_ERROR_OK,
BAKE_ERROR_NO_SAVE_PATH,
BAKE_ERROR_NO_MESHES,
+ BAKE_ERROR_CANT_SAVE,
};
void set_occluder(const Ref<Occluder3D> &p_occluder);
Ref<Occluder3D> get_occluder() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
void set_bake_mask(uint32_t p_mask);
uint32_t get_bake_mask() const;
+ void set_bake_simplification_distance(float p_dist);
+ float get_bake_simplification_distance() const;
+
void set_bake_mask_value(int p_layer_number, bool p_enable);
bool get_bake_mask_value(int p_layer_number) const;
- BakeError bake(Node *p_from_node, String p_occluder_path = "");
+ BakeError bake_scene(Node *p_from_node, String p_occluder_path = "");
+ static void bake_single_node(const Node3D *p_node, float p_simplification_distance, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
OccluderInstance3D();
~OccluderInstance3D();
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 6e1c9ef781..5fd28a6ff3 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -30,9 +30,6 @@
#include "path_3d.h"
-void Path3D::_notification(int p_what) {
-}
-
void Path3D::_curve_changed() {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
update_gizmos();
@@ -223,8 +220,8 @@ void PathFollow3D::_notification(int p_what) {
_update_transform(false);
}
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
path = nullptr;
} break;
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 32ca5a1beb..e9ab557693 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -42,7 +42,6 @@ class Path3D : public Node3D {
void _curve_changed();
protected:
- void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index b3192a5bb5..47baa9e023 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "linear_velocity", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "linear_velocity", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -91,11 +91,8 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_linear_velocity, bool p_test_only, real_t p_margin, int p_max_collisions) {
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_linear_velocity * delta, p_margin);
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
+ PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
parameters.max_collisions = p_max_collisions;
PhysicsServer3D::MotionResult result;
@@ -170,7 +167,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -182,10 +179,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
r = &temp_result;
}
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
-
- PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
+ PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
@@ -607,7 +601,7 @@ void RigidDynamicBody3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
+ set_notify_local_transform(true); // Used for warnings and only in editor.
}
} break;
@@ -1175,7 +1169,7 @@ bool CharacterBody3D::move_and_slide() {
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- motion_velocity[i] = 0.0;
+ velocity[i] = 0.0;
}
}
@@ -1233,7 +1227,7 @@ bool CharacterBody3D::move_and_slide() {
if (motion_mode == MOTION_MODE_GROUNDED) {
_move_and_slide_grounded(delta, was_on_floor);
} else {
- _move_and_slide_free(delta);
+ _move_and_slide_floating(delta);
}
// Compute real velocity.
@@ -1245,7 +1239,7 @@ bool CharacterBody3D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- motion_velocity += current_platform_velocity;
+ velocity += current_platform_velocity;
}
}
@@ -1253,7 +1247,7 @@ bool CharacterBody3D::move_and_slide() {
}
void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector3 motion = motion_velocity * p_delta;
+ Vector3 motion = velocity * p_delta;
Vector3 motion_slide_up = motion.slide(up_direction);
Vector3 prev_floor_normal = floor_normal;
@@ -1273,7 +1267,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// If the platform's ceiling push down the body.
bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector3 total_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1293,26 +1287,26 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
CollisionState result_state;
_set_collision_direction(result, result_state);
- // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
if (collision_state.ceiling && platform_ceiling_velocity != Vector3() && platform_ceiling_velocity.dot(up_direction) < 0) {
// If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (ceiling_normal + up_direction).length() < 0.01) {
apply_ceiling_velocity = true;
Vector3 ceiling_vertical_velocity = up_direction * up_direction.dot(platform_ceiling_velocity);
- Vector3 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ Vector3 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
- motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
}
}
}
- if (collision_state.floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
+ if (collision_state.floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform3D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
}
set_global_transform(gt);
- motion_velocity = Vector3();
+ velocity = Vector3();
motion = Vector3();
last_motion = Vector3();
break;
@@ -1373,11 +1367,11 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Scales the horizontal velocity according to the wall slope.
if (vel_dir_facing_up) {
- Vector3 slide_motion = motion_velocity.slide(result.collisions[0].normal);
- // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
- motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ Vector3 slide_motion = velocity.slide(result.collisions[0].normal);
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
} else {
- motion_velocity = motion_velocity.slide(forward);
+ velocity = velocity.slide(forward);
}
// Allow only lateral motion along previous floor when already on floor.
@@ -1407,7 +1401,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (stop_all_motion) {
motion = Vector3();
- motion_velocity = Vector3();
+ velocity = Vector3();
}
}
}
@@ -1418,7 +1412,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(motion_slide_up.normalized())));
if (motion_angle < wall_min_slide_angle) {
motion = up_direction * motion.dot(up_direction);
- motion_velocity = up_direction * motion_velocity.dot(up_direction);
+ velocity = up_direction * velocity.dot(up_direction);
apply_default_sliding = false;
}
@@ -1431,7 +1425,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
const PhysicsServer3D::MotionCollision &collision = result.collisions[0];
Vector3 slide_motion = result.remainder.slide(collision.normal);
- if (collision_state.floor && !collision_state.wall) {
+ if (collision_state.floor && !collision_state.wall && !motion_slide_up.is_equal_approx(Vector3())) {
// Slide using the intersection between the motion plane and the floor plane,
// in order to keep the direction intact.
real_t motion_length = slide_motion.length();
@@ -1443,7 +1437,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
slide_motion *= motion_length;
}
- if (slide_motion.dot(motion_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector3();
@@ -1452,10 +1446,10 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (slide_on_ceiling && result_state.ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(collision.normal);
+ velocity = velocity.slide(collision.normal);
} else {
// Avoid acceleration in slope when falling.
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1463,7 +1457,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (result_state.ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1508,12 +1502,12 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Reset the gravity accumulation when touching the ground.
if (collision_state.floor && !vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
-void CharacterBody3D::_move_and_slide_free(double p_delta) {
- Vector3 motion = motion_velocity * p_delta;
+void CharacterBody3D::_move_and_slide_floating(double p_delta) {
+ Vector3 motion = velocity * p_delta;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1540,7 +1534,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
break;
}
- if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-motion_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector3();
if (result.travel.length() < margin + CMP_EPSILON) {
Transform3D gt = get_global_transform();
@@ -1554,7 +1548,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
motion = result.remainder.slide(wall_normal);
}
- if (motion.dot(motion_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector3();
}
}
@@ -1729,12 +1723,12 @@ real_t CharacterBody3D::get_safe_margin() const {
return margin;
}
-const Vector3 &CharacterBody3D::get_motion_velocity() const {
- return motion_velocity;
+const Vector3 &CharacterBody3D::get_velocity() const {
+ return velocity;
}
-void CharacterBody3D::set_motion_velocity(const Vector3 &p_velocity) {
- motion_velocity = p_velocity;
+void CharacterBody3D::set_velocity(const Vector3 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody3D::is_on_floor() const {
@@ -1929,7 +1923,7 @@ const Vector3 &CharacterBody3D::get_up_direction() const {
}
void CharacterBody3D::set_up_direction(const Vector3 &p_up_direction) {
- ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Free motion mode instead.");
+ ERR_FAIL_COND_MSG(p_up_direction == Vector3(), "up_direction can't be equal to Vector3.ZERO, consider using Floating motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1949,8 +1943,8 @@ void CharacterBody3D::_notification(int p_what) {
void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody3D::set_motion_velocity);
- ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody3D::get_motion_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
@@ -2000,12 +1994,11 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
- ADD_GROUP("Free Mode", "free_mode_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
@@ -2020,7 +2013,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
- BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
@@ -2028,7 +2021,7 @@ void CharacterBody3D::_bind_methods() {
}
void CharacterBody3D::_validate_property(PropertyInfo &property) const {
- if (motion_mode == MOTION_MODE_FREE) {
+ if (motion_mode == MOTION_MODE_FLOATING) {
if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
@@ -2166,6 +2159,37 @@ void PhysicalBone3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_po
PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
}
+void PhysicalBone3D::set_linear_velocity(const Vector3 &p_velocity) {
+ linear_velocity = p_velocity;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
+}
+
+Vector3 PhysicalBone3D::get_linear_velocity() const {
+ return linear_velocity;
+}
+
+void PhysicalBone3D::set_angular_velocity(const Vector3 &p_velocity) {
+ angular_velocity = p_velocity;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
+}
+
+Vector3 PhysicalBone3D::get_angular_velocity() const {
+ return angular_velocity;
+}
+
+void PhysicalBone3D::set_use_custom_integrator(bool p_enable) {
+ if (custom_integrator == p_enable) {
+ return;
+ }
+
+ custom_integrator = p_enable;
+ PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
+}
+
+bool PhysicalBone3D::is_using_custom_integrator() {
+ return custom_integrator;
+}
+
void PhysicalBone3D::reset_physics_simulation_state() {
if (simulate_physics) {
_start_physics_simulation();
@@ -2874,6 +2898,11 @@ void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
return;
}
+ linear_velocity = p_state->get_linear_velocity();
+ angular_velocity = p_state->get_angular_velocity();
+
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
+
/// Update bone transform.
Transform3D global_transform(p_state->get_transform());
@@ -2936,9 +2965,20 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &PhysicalBone3D::set_angular_damp);
ClassDB::bind_method(D_METHOD("get_angular_damp"), &PhysicalBone3D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &PhysicalBone3D::set_linear_velocity);
+ ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicalBone3D::get_linear_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &PhysicalBone3D::set_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicalBone3D::get_angular_velocity);
+
+ ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &PhysicalBone3D::set_use_custom_integrator);
+ ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &PhysicalBone3D::is_using_custom_integrator);
+
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
+ GDVIRTUAL_BIND(_integrate_forces, "state");
+
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
@@ -2950,10 +2990,13 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e37b841117..6ace681021 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_linear_velocity, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_linear_velocity, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
@@ -345,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -354,8 +354,8 @@ public:
};
bool move_and_slide();
- const Vector3 &get_motion_velocity() const;
- void set_motion_velocity(const Vector3 &p_velocity);
+ const Vector3 &get_velocity() const;
+ void set_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -416,7 +416,7 @@ private:
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- Vector3 motion_velocity;
+ Vector3 velocity;
Vector3 floor_normal;
Vector3 wall_normal;
Vector3 ceiling_normal;
@@ -468,7 +468,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
@@ -662,9 +662,13 @@ private:
real_t bounce = 0.0;
real_t mass = 1.0;
real_t friction = 1.0;
+ Vector3 linear_velocity;
+ Vector3 angular_velocity;
real_t gravity_scale = 1.0;
bool can_sleep = true;
+ bool custom_integrator = false;
+
DampMode linear_damp_mode = DAMP_MODE_COMBINE;
DampMode angular_damp_mode = DAMP_MODE_COMBINE;
@@ -676,6 +680,7 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state);
void _body_state_changed(PhysicsDirectBodyState3D *p_state);
@@ -691,6 +696,15 @@ private:
public:
void _on_bone_parent_changed();
+ void set_linear_velocity(const Vector3 &p_velocity);
+ Vector3 get_linear_velocity() const override;
+
+ void set_angular_velocity(const Vector3 &p_velocity);
+ Vector3 get_angular_velocity() const override;
+
+ void set_use_custom_integrator(bool p_enable);
+ bool is_using_custom_integrator();
+
#ifdef TOOLS_ENABLED
void _set_gizmo_move_joint(bool p_move_joint);
virtual Transform3D get_global_gizmo_transform() const override;
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index d2ba6809b3..f5e08b92ca 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -171,8 +171,8 @@ void RayCast3D::_notification(int p_what) {
exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid());
}
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
set_physics_process_internal(false);
@@ -181,8 +181,8 @@ void RayCast3D::_notification(int p_what) {
if (debug_shape) {
_clear_debug_shape();
}
-
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!enabled) {
break;
@@ -193,7 +193,6 @@ void RayCast3D::_notification(int p_what) {
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape_material(true);
}
-
} break;
}
}
@@ -243,30 +242,29 @@ void RayCast3D::add_exception_rid(const RID &p_rid) {
exclude.insert(p_rid);
}
-void RayCast3D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
+void RayCast3D::add_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ add_exception_rid(p_node->get_rid());
}
void RayCast3D::remove_exception_rid(const RID &p_rid) {
exclude.erase(p_rid);
}
-void RayCast3D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- remove_exception_rid(co->get_rid());
+void RayCast3D::remove_exception(const CollisionObject3D *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
+ remove_exception_rid(p_node->get_rid());
}
void RayCast3D::clear_exceptions() {
exclude.clear();
+
+ if (exclude_parent_body && is_inside_tree()) {
+ CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent());
+ if (parent) {
+ exclude.insert(parent->get_rid());
+ }
+ }
}
void RayCast3D::set_collide_with_areas(bool p_enabled) {
@@ -355,7 +353,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
-float RayCast3D::get_debug_shape_thickness() const {
+int RayCast3D::get_debug_shape_thickness() const {
return debug_shape_thickness;
}
@@ -384,7 +382,7 @@ void RayCast3D::_update_debug_shape_vertices() {
}
}
-void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
+void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) {
debug_shape_thickness = p_debug_shape_thickness;
update_gizmos();
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index a580afe8db..ad85001591 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -33,6 +33,8 @@
#include "scene/3d/node_3d.h"
+class CollisionObject3D;
+
class RayCast3D : public Node3D {
GDCLASS(RayCast3D, Node3D);
@@ -105,8 +107,8 @@ public:
Ref<StandardMaterial3D> get_debug_material();
- float get_debug_shape_thickness() const;
- void set_debug_shape_thickness(const float p_debug_thickness);
+ int get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const int p_debug_thickness);
void force_raycast_update();
bool is_colliding() const;
@@ -116,9 +118,9 @@ public:
Vector3 get_collision_normal() const;
void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
+ void add_exception(const CollisionObject3D *p_node);
void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
+ void remove_exception(const CollisionObject3D *p_node);
void clear_exceptions();
RayCast3D();
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index be655e71db..1bebd8e335 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,10 +178,6 @@ AABB ReflectionProbe::get_aabb() const {
return aabb;
}
-Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void ReflectionProbe::_validate_property(PropertyInfo &property) const {
if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index d0643496a4..424976d895 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -113,7 +113,6 @@ public:
UpdateMode get_update_mode() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
ReflectionProbe();
~ReflectionProbe();
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 2770b6f40c..8b714850d6 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -111,8 +111,8 @@ void RemoteTransform3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_cache();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_inside_tree()) {
break;
@@ -121,7 +121,6 @@ void RemoteTransform3D::_notification(int p_what) {
if (cache.is_valid()) {
_update_remote();
}
-
} break;
}
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 3957a1653f..598897456d 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -318,11 +318,9 @@ void Skeleton3D::_notification(int p_what) {
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
-
#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
#endif // TOOLS_ENABLED
-
} break;
#ifndef _3D_DISABLED
@@ -344,19 +342,14 @@ void Skeleton3D::_notification(int p_what) {
if (modification_stack.is_valid()) {
execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process);
}
-
} break;
-#endif // _3D_DISABLED
-#ifndef _3D_DISABLED
case NOTIFICATION_INTERNAL_PROCESS: {
if (modification_stack.is_valid()) {
execute_modifications(get_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_process);
}
} break;
-#endif // _3D_DISABLED
-#ifndef _3D_DISABLED
case NOTIFICATION_READY: {
set_physics_process_internal(true);
set_process_internal(true);
@@ -506,7 +499,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
// Skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
- ERR_FAIL_COND(p_name.is_empty() || p_name.find(":") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/"));
for (int i = 0; i < bones.size(); i++) {
ERR_FAIL_COND(bones[i].name == p_name);
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 6089c785a2..f29b060069 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -28,10 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/**
- * @author AndreaCatania
- */
-
#include "skeleton_ik_3d.h"
#ifndef _3D_DISABLED
@@ -411,14 +407,14 @@ void SkeletonIK3D::_notification(int p_what) {
set_process_priority(1);
reload_chain();
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (target_node_override) {
reload_goal();
}
-
_solve_chain();
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
reload_chain();
} break;
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 8ee777bcbf..eafb74f203 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -417,8 +417,8 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid);
}
- if (!rendering_server_handler.is_ready(mesh_rid)) {
- rendering_server_handler.prepare(mesh_rid, 0);
+ if (!rendering_server_handler->is_ready(mesh_rid)) {
+ rendering_server_handler->prepare(mesh_rid, 0);
/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
simulation_started = true;
@@ -428,11 +428,11 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
_update_physics_server();
- rendering_server_handler.open();
- PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, &rendering_server_handler);
- rendering_server_handler.close();
+ rendering_server_handler->open();
+ PhysicsServer3D::get_singleton()->soft_body_update_rendering_server(physics_rid, rendering_server_handler);
+ rendering_server_handler->close();
- rendering_server_handler.commit_changes();
+ rendering_server_handler->commit_changes();
}
void SoftDynamicBody3D::_prepare_physics_server() {
@@ -688,10 +688,12 @@ bool SoftDynamicBody3D::is_ray_pickable() const {
SoftDynamicBody3D::SoftDynamicBody3D() :
physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) {
+ rendering_server_handler = memnew(SoftDynamicBodyRenderingServerHandler);
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
}
SoftDynamicBody3D::~SoftDynamicBody3D() {
+ memdelete(rendering_server_handler);
PhysicsServer3D::get_singleton()->free(physics_rid);
}
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index c30ec701c7..e11e5c73df 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -36,7 +36,7 @@
class SoftDynamicBody3D;
-class SoftDynamicBodyRenderingServerHandler : public RenderingServerHandler {
+class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
friend class SoftDynamicBody3D;
RID mesh;
@@ -84,7 +84,7 @@ public:
};
private:
- SoftDynamicBodyRenderingServerHandler rendering_server_handler;
+ SoftDynamicBodyRenderingServerHandler *rendering_server_handler = nullptr;
RID physics_rid;
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index e0cd44e05b..230801bd52 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -29,23 +29,26 @@
/*************************************************************************/
#include "spring_arm_3d.h"
+
#include "scene/3d/camera_3d.h"
void SpringArm3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(true);
}
- break;
- case NOTIFICATION_EXIT_TREE:
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(false);
}
- break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
process_spring();
- break;
+ } break;
}
}
@@ -185,14 +188,14 @@ void SpringArm3D::process_spring() {
}
current_spring_length = spring_length * motion_delta;
- Transform3D childs_transform;
- childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
+ Transform3D child_transform;
+ child_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
for (int i = get_child_count() - 1; 0 <= i; --i) {
Node3D *child = Object::cast_to<Node3D>(get_child(i));
if (child) {
- childs_transform.basis = child->get_global_transform().basis;
- child->set_global_transform(childs_transform);
+ child_transform.basis = child->get_global_transform().basis;
+ child->set_global_transform(child_transform);
}
}
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 2b4ddce0e2..514bd4aba0 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -66,23 +66,25 @@ void SpriteBase3D::_propagate_color_changed() {
}
void SpriteBase3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!pending_update) {
- _im_update();
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!pending_update) {
+ _im_update();
+ }
- parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
- if (parent_sprite) {
- pI = parent_sprite->children.push_back(this);
- }
- }
+ parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
+ if (parent_sprite) {
+ pI = parent_sprite->children.push_back(this);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (parent_sprite) {
- parent_sprite->children.erase(pI);
- pI = nullptr;
- parent_sprite = nullptr;
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (parent_sprite) {
+ parent_sprite->children.erase(pI);
+ pI = nullptr;
+ parent_sprite = nullptr;
+ }
+ } break;
}
}
@@ -141,15 +143,6 @@ real_t SpriteBase3D::get_pixel_size() const {
return pixel_size;
}
-void SpriteBase3D::set_opacity(float p_amount) {
- opacity = p_amount;
- _queue_update();
-}
-
-float SpriteBase3D::get_opacity() const {
- return opacity;
-}
-
void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
ERR_FAIL_INDEX(p_axis, 3);
axis = p_axis;
@@ -184,10 +177,6 @@ AABB SpriteBase3D::get_aabb() const {
return aabb;
}
-Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
return triangle_mesh;
@@ -295,9 +284,6 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
- ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity);
- ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity);
-
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
@@ -324,7 +310,6 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
ADD_GROUP("Flags", "");
@@ -468,7 +453,6 @@ void Sprite3D::_draw() {
}
Color color = _get_color_accum();
- color.a *= get_opacity();
real_t pixel_size = get_pixel_size();
@@ -708,10 +692,6 @@ Rect2 Sprite3D::get_item_rect() const {
if (texture.is_null()) {
return Rect2(0, 0, 1, 1);
}
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
Size2 s;
@@ -837,7 +817,6 @@ void AnimatedSprite3D::_draw() {
}
Color color = _get_color_accum();
- color.a *= get_opacity();
real_t pixel_size = get_pixel_size();
@@ -1036,14 +1015,14 @@ void AnimatedSprite3D::_notification(int p_what) {
return;
}
- float speed = frames->get_animation_speed(animation);
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation);
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = 1.0 / speed;
@@ -1103,8 +1082,9 @@ void AnimatedSprite3D::set_frame(int p_frame) {
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
+ if (p_frame >= limit) {
p_frame = limit - 1;
+ }
}
if (p_frame < 0) {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 6a61219edf..92dbef0855 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -69,7 +69,6 @@ private:
bool vflip = false;
Color modulate = Color(1, 1, 1, 1);
- float opacity = 1.0;
Vector3::Axis axis = Vector3::AXIS_Z;
real_t pixel_size = 0.01;
@@ -121,9 +120,6 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- void set_opacity(float p_amount);
- float get_opacity() const;
-
void set_pixel_size(real_t p_amount);
real_t get_pixel_size() const;
@@ -141,7 +137,7 @@ public:
virtual Rect2 get_item_rect() const = 0;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
Ref<TriangleMesh> generate_triangle_mesh() const;
SpriteBase3D();
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index a5fd3a7dd0..8d02d26fc4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -116,9 +116,7 @@ TypedArray<String> VehicleWheel3D::get_configuration_warnings() const {
}
void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
- if (m_raycastInfo.m_isInContact)
-
- {
+ if (m_raycastInfo.m_isInContact) {
real_t project = m_raycastInfo.m_contactNormalWS.dot(m_raycastInfo.m_wheelDirectionWS);
Vector3 chassis_velocity_at_contactPoint;
Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin;
@@ -135,11 +133,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
m_suspensionRelativeVelocity = projVel * inv;
m_clippedInvContactDotSuspension = inv;
}
-
- }
-
- else // Not in contact : position wheel in a nice (rest length) position
- {
+ } else { // Not in contact : position wheel in a nice (rest length) position
m_raycastInfo.m_suspensionLength = m_suspensionRestLength;
m_suspensionRelativeVelocity = real_t(0.0);
m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 44d2a3e03f..41cd604a4f 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -71,8 +71,11 @@ bool VisibleOnScreenNotifier3D::is_on_screen() const {
}
void VisibleOnScreenNotifier3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
- on_screen = false;
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_EXIT_TREE: {
+ on_screen = false;
+ } break;
}
}
@@ -86,10 +89,6 @@ void VisibleOnScreenNotifier3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("screen_exited"));
}
-Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {
RID notifier = RS::get_singleton()->visibility_notifier_create();
RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
@@ -161,21 +160,23 @@ void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {
}
}
void VisibleOnScreenEnabler3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
- node_id = ObjectID();
- Node *node = get_node(enable_node_path);
- if (node) {
- node_id = node->get_instance_id();
- node->set_process_mode(PROCESS_MODE_DISABLED);
- }
- }
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- node_id = ObjectID();
+ case NOTIFICATION_EXIT_TREE: {
+ node_id = ObjectID();
+ } break;
}
}
diff --git a/scene/3d/visible_on_screen_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h
index 852c7e2ed3..fe17f1e444 100644
--- a/scene/3d/visible_on_screen_notifier_3d.h
+++ b/scene/3d/visible_on_screen_notifier_3d.h
@@ -57,8 +57,6 @@ public:
virtual AABB get_aabb() const override;
bool is_on_screen() const;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
-
VisibleOnScreenNotifier3D();
~VisibleOnScreenNotifier3D();
};
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 0db2fe9fc6..b8a68cdca9 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -32,6 +32,14 @@
#include "scene/scene_string_names.h"
+AABB VisualInstance3D::get_aabb() const {
+ AABB ret;
+ if (GDVIRTUAL_CALL(_get_aabb, ret)) {
+ return ret;
+ }
+ return AABB();
+}
+
AABB VisualInstance3D::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
}
@@ -47,27 +55,21 @@ void VisualInstance3D::_update_visibility() {
void VisualInstance3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // CHECK SKELETON => moving skeleton attaching logic to MeshInstance
- /*
- Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
- if (skeleton)
- RenderingServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
- */
ERR_FAIL_COND(get_world_3d().is_null());
RenderingServer::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
_update_visibility();
-
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform3D gt = get_global_transform();
RenderingServer::get_singleton()->instance_set_transform(instance, gt);
} break;
+
case NOTIFICATION_EXIT_WORLD: {
RenderingServer::get_singleton()->instance_set_scenario(instance, RID());
RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID());
- //RS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
-
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_visibility();
} break;
@@ -121,6 +123,7 @@ void VisualInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance3D::get_transformed_aabb);
+ GDVIRTUAL_BIND(_get_aabb);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask");
}
@@ -220,9 +223,6 @@ GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_r
return visibility_range_fade_mode;
}
-void GeometryInstance3D::_notification(int p_what) {
-}
-
const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
StringName *r = instance_uniform_property_remap.getptr(p_name);
if (!r) {
@@ -247,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
}
#ifndef DISABLE_DEPRECATED
if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) {
- set_gi_mode(GI_MODE_BAKED);
+ set_gi_mode(GI_MODE_STATIC);
return true;
}
@@ -358,7 +358,7 @@ void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
} break;
- case GI_MODE_BAKED: {
+ case GI_MODE_STATIC: {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
@@ -462,7 +462,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
ADD_GROUP("Global Illumination", "gi_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale");
ADD_GROUP("Visibility Range", "visibility_range_");
@@ -479,7 +479,7 @@ void GeometryInstance3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
BIND_ENUM_CONSTANT(GI_MODE_DISABLED);
- BIND_ENUM_CONSTANT(GI_MODE_BAKED);
+ BIND_ENUM_CONSTANT(GI_MODE_STATIC);
BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index dd0eb25001..1c044ba681 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -49,6 +49,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL0RC(AABB, _get_aabb)
public:
enum GetFacesFlags {
FACES_SOLID = 1, // solid geometry
@@ -58,8 +59,7 @@ public:
};
RID get_instance() const;
- virtual AABB get_aabb() const = 0;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
+ virtual AABB get_aabb() const;
virtual AABB get_transformed_aabb() const; // helper
@@ -89,7 +89,7 @@ public:
enum GIMode {
GI_MODE_DISABLED,
- GI_MODE_BAKED,
+ GI_MODE_STATIC,
GI_MODE_DYNAMIC
};
@@ -137,7 +137,6 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 35ac1792e9..6840d15f78 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -282,7 +282,7 @@ Vector3 VoxelGI::get_extents() const {
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
@@ -450,10 +450,6 @@ AABB VoxelGI::get_aabb() const {
return AABB(-extents, extents * 2);
}
-Vector<Face3> VoxelGI::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
TypedArray<String> VoxelGI::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 3678bd4f3b..e1a38dd7a0 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -149,7 +149,6 @@ public:
void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index f56e3caa4b..bda3868fbb 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -872,7 +872,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
if (d == 0) {
w[i] = 0;
} else {
- w[i] = MIN(d, 254) + 1;
+ w[i] = MIN(d, 254u) + 1;
}
}
}
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 98f28a8cff..300e761f39 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -34,27 +34,32 @@
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {
- if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
- if (environment.is_valid()) {
- add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_environment();
- }
-
- if (camera_effects.is_valid()) {
- add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
- }
-
- } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid()) {
- remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_environment();
- }
-
- if (camera_effects.is_valid()) {
- remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- _update_current_camera_effects();
- }
+ switch (p_what) {
+ case Node3D::NOTIFICATION_ENTER_WORLD:
+ case Node3D::NOTIFICATION_ENTER_TREE: {
+ if (environment.is_valid()) {
+ add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
+ }
+
+ if (camera_effects.is_valid()) {
+ add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
+ }
+ } break;
+
+ case Node3D::NOTIFICATION_EXIT_WORLD:
+ case Node3D::NOTIFICATION_EXIT_TREE: {
+ if (environment.is_valid()) {
+ remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
+ }
+
+ if (camera_effects.is_valid()) {
+ remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
+ }
+ } break;
}
}
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index a054f35d2e..efae81e048 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -30,6 +30,7 @@
#include "xr_nodes.h"
+#include "core/config/project_settings.h"
#include "scene/main/viewport.h"
#include "servers/xr/xr_interface.h"
@@ -43,16 +44,17 @@ void XRCamera3D::_notification(int p_what) {
if (origin != nullptr) {
origin->set_tracked_camera(this);
}
- }; break;
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
// need to find our XROrigin3D parent and let it know we're no longer its camera!
XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
if (origin != nullptr && origin->get_tracked_camera() == this) {
origin->set_tracked_camera(nullptr);
}
- }; break;
- };
-};
+ } break;
+ }
+}
void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
if (p_tracker_name == tracker_name) {
@@ -446,11 +448,6 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
- ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
- ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
- ADD_PROPERTY_DEFAULT("rumble", 0.0);
-
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
@@ -482,22 +479,22 @@ void XRController3D::_unbind_tracker() {
void XRController3D::_button_pressed(const String &p_name) {
// just pass it on...
- emit_signal("button_pressed", p_name);
+ emit_signal(SNAME("button_pressed"), p_name);
}
void XRController3D::_button_released(const String &p_name) {
// just pass it on...
- emit_signal("button_released", p_name);
+ emit_signal(SNAME("button_released"), p_name);
}
void XRController3D::_input_value_changed(const String &p_name, float p_value) {
// just pass it on...
- emit_signal("input_value_changed", p_name, p_value);
+ emit_signal(SNAME("input_value_changed"), p_name, p_value);
}
void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
// just pass it on...
- emit_signal("input_axis_changed", p_name, p_value);
+ emit_signal(SNAME("input_axis_changed"), p_name, p_value);
}
bool XRController3D::is_button_pressed(const StringName &p_name) const {
@@ -556,20 +553,6 @@ Vector2 XRController3D::get_axis(const StringName &p_name) const {
}
}
-real_t XRController3D::get_rumble() const {
- if (!tracker.is_valid()) {
- return 0.0;
- }
-
- return tracker->get_rumble();
-}
-
-void XRController3D::set_rumble(real_t p_rumble) {
- if (tracker.is_valid()) {
- tracker->set_rumble(p_rumble);
- }
-}
-
XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
// get our XRServer
if (!tracker.is_valid()) {
@@ -610,7 +593,7 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
}
- bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+ bool xr_enabled = GLOBAL_GET("xr/shaders/enabled");
if (!xr_enabled) {
warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
}
@@ -656,10 +639,12 @@ void XROrigin3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
set_process_internal(true);
- }; break;
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
- }; break;
+ } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
// set our world origin to our node transform
xr_server->set_world_origin(get_global_transform());
@@ -672,11 +657,9 @@ void XROrigin3D::_notification(int p_what) {
// now apply this to our camera
tracked_camera->set_transform(t);
- };
- }; break;
- default:
- break;
- };
+ }
+ } break;
+ }
// send our notification to all active XE interfaces, they may need to react to it also
for (int i = 0; i < xr_server->get_interface_count(); i++) {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 8e1ef1a4fb..3079e20dc7 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -34,13 +34,10 @@
#include "scene/3d/camera_3d.h"
#include "servers/xr/xr_positional_tracker.h"
-/**
- @author Bastiaan Olij <mux213@gmail.com>
-**/
-
/*
XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned
*/
+
class XRCamera3D : public Camera3D {
GDCLASS(XRCamera3D, Camera3D);
@@ -142,9 +139,6 @@ public:
float get_value(const StringName &p_name) const;
Vector2 get_axis(const StringName &p_name) const;
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
-
XRPositionalTracker::TrackerHand get_tracker_hand() const;
XRController3D() {}
@@ -181,6 +175,7 @@ public:
Our camera and controllers will always be child nodes and thus place relative to this origin point.
This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers.
*/
+
class XROrigin3D : public Node3D {
GDCLASS(XROrigin3D, Node3D);
@@ -204,4 +199,4 @@ public:
~XROrigin3D() {}
};
-#endif /* XR_NODES_H */
+#endif // XR_NODES_H
diff --git a/scene/SCsub b/scene/SCsub
index 92288211bb..a7b23af598 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -9,6 +9,7 @@ env.add_source_files(env.scene_sources, "*.cpp")
# Chain load SCsubs
SConscript("main/SCsub")
+SConscript("multiplayer/SCsub")
SConscript("gui/SCsub")
if not env["disable_3d"]:
SConscript("3d/SCsub")
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 33939d4cd6..849316c568 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -292,10 +292,10 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) {
// actually blend the animations now
- float max_time_remaining = 0.0;
+ double max_time_remaining = 0.0;
for (int i = 0; i < blend_points_used; i++) {
- float remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
+ double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
max_time_remaining = MAX(max_time_remaining, remaining);
}
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index f169e79751..a3aa3f6cc8 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -438,7 +438,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
Vector2 blend_pos = get_parameter(blend_position);
int closest = get_parameter(this->closest);
double length_internal = get_parameter(this->length_internal);
- float mind = 0.0; //time of min distance point
+ double mind = 0.0; //time of min distance point
if (blend_mode == BLEND_MODE_INTERPOLATED) {
if (triangles.size() == 0) {
@@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
- float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
if (first || t < mind) {
mind = t;
first = false;
@@ -530,7 +530,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
}
if (new_closest != closest && new_closest != -1) {
- float from = 0.0;
+ double from = 0.0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
//for ping-pong loop
Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 2740103a4a..433f21f91f 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -371,10 +371,12 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode");
+
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
- ADD_GROUP("autorestart_", "Auto Restart");
+ ADD_GROUP("Auto Restart", "autorestart_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
@@ -748,7 +750,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) {
return 0;
}
- float rem = 0.0;
+ double rem = 0.0;
if (prev < 0) { // process current animation, check for transition
@@ -855,7 +857,7 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
- ERR_FAIL_COND(String(p_name).find("/") != -1);
+ ERR_FAIL_COND(String(p_name).contains("/"));
Node n;
n.node = p_node;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index a23e1b689c..5ea7f4b7d9 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -50,7 +50,7 @@ bool AnimationNodeStateMachineTransition::has_auto_advance() const {
void AnimationNodeStateMachineTransition::set_advance_condition(const StringName &p_condition) {
String cs = p_condition;
- ERR_FAIL_COND(cs.find("/") != -1 || cs.find(":") != -1);
+ ERR_FAIL_COND(cs.contains("/") || cs.contains(":"));
advance_condition = p_condition;
if (!cs.is_empty()) {
advance_condition_name = "conditions/" + cs;
@@ -536,7 +536,7 @@ Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName
void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
ERR_FAIL_COND(states.has(p_name));
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(String(p_name).find("/") != -1);
+ ERR_FAIL_COND(String(p_name).contains("/"));
State state;
state.node = p_node;
@@ -553,7 +553,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) {
ERR_FAIL_COND(states.has(p_name) == false);
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(String(p_name).find("/") != -1);
+ ERR_FAIL_COND(String(p_name).contains("/"));
{
Ref<AnimationNode> node = states[p_name].node;
@@ -807,9 +807,6 @@ String AnimationNodeStateMachine::get_caption() const {
return "StateMachine";
}
-void AnimationNodeStateMachine::_notification(int p_what) {
-}
-
Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName &p_name) {
return get_node(p_name);
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index b980556875..3bae0fcffa 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -164,7 +164,6 @@ private:
void _tree_changed();
protected:
- void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a942fc90aa..402418e5a9 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -202,15 +202,16 @@ void AnimationPlayer::_notification(int p_what) {
set_physics_process_internal(false);
set_process_internal(false);
}
- //_set_process(false);
clear_caches();
} break;
+
case NOTIFICATION_READY: {
if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
play(autoplay);
_animation_process(0);
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (process_callback == ANIMATION_PROCESS_PHYSICS) {
break;
@@ -220,6 +221,7 @@ void AnimationPlayer::_notification(int p_what) {
_animation_process(get_process_delta_time());
}
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (process_callback == ANIMATION_PROCESS_IDLE) {
break;
@@ -229,6 +231,7 @@ void AnimationPlayer::_notification(int p_what) {
_animation_process(get_physics_process_delta_time());
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
clear_caches();
} break;
@@ -398,6 +401,22 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
+static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
+ // Separate function to use alloca() more efficiently
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
+ const Variant *args = p_params.ptr();
+ uint32_t argcount = p_params.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+ if (p_deferred) {
+ MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
+ } else {
+ Callable::CallError ce;
+ p_object->callp(p_method, argptrs, argcount, ce);
+ }
+}
+
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -592,18 +611,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
-
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant()) {
continue;
}
- //thanks to trigger mode, this should be solved now..
- /*
- if (p_delta==0 && value.get_type()==Variant::STRING)
- continue; // doing this with strings is messy, should find another way
- */
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
@@ -625,7 +638,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
- ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
+ ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if the property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
@@ -680,41 +693,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
StringName method = a->method_track_get_name(i, E);
Vector<Variant> params = a->method_track_get_params(i, E);
- int s = params.size();
-
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
#ifdef DEBUG_ENABLED
if (!nc->node->has_method(method)) {
ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
if (can_call) {
- if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) {
- MessageQueue::get_singleton()->push_call(
- nc->node,
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
- } else {
- nc->node->call(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
- }
+ _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
}
}
@@ -757,7 +743,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
} else {
@@ -767,14 +753,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
float len = stream->get_length();
if (start_ofs > len - end_ofs) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
continue;
}
- nc->node->call("set_stream", stream);
- nc->node->call("play", start_ofs);
+ nc->node->call(SNAME("set_stream"), stream);
+ nc->node->call(SNAME("play"), start_ofs);
nc->audio_playing = true;
playing_caches.insert(nc);
@@ -796,7 +782,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
} else {
@@ -804,8 +790,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
float len = stream->get_length();
- nc->node->call("set_stream", stream);
- nc->node->call("play", start_ofs);
+ nc->node->call(SNAME("set_stream"), stream);
+ nc->node->call(SNAME("play"), start_ofs);
nc->audio_playing = true;
playing_caches.insert(nc);
@@ -836,7 +822,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (stop) {
//time to stop
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
}
@@ -1070,8 +1056,24 @@ void AnimationPlayer::_animation_update_transforms() {
bool valid;
pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
+
if (!valid) {
- ERR_PRINT("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
+ // Get subpath as string for printing the error
+ // Cannot use `String::join(Vector<String>)` because this is a vector of StringName
+ String key_debug;
+ if (pa->subpath.size() > 0) {
+ key_debug = pa->subpath[0];
+ for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) {
+ key_debug += ".";
+ key_debug += pa->subpath[subpath_index];
+ }
+ }
+ ERR_PRINT("Failed setting key '" + key_debug +
+ "' at time " + rtos(playback.current.pos) +
+ " in Animation '" + get_current_animation() +
+ "' at Node '" + get_path() +
+ "', Track '" + String(pa->owner->path) +
+ "'. Check if the property exists or the type of key is right for the property.");
}
#endif
@@ -1155,7 +1157,7 @@ void AnimationPlayer::_animation_process(double p_delta) {
Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
+ ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
#endif
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
@@ -1197,7 +1199,7 @@ void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
ERR_FAIL_COND(!animation_set.has(p_name));
- ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
+ ERR_FAIL_COND(String(p_new_name).contains("/") || String(p_new_name).contains(":"));
ERR_FAIL_COND(animation_set.has(p_new_name));
stop();
@@ -1531,7 +1533,7 @@ void AnimationPlayer::_animation_changed() {
void AnimationPlayer::_stop_playing_caches() {
for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (E->get()->node && E->get()->audio_playing) {
- E->get()->node->call("stop");
+ E->get()->node->call(SNAME("stop"));
}
if (E->get()->node && E->get()->animation_playing) {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index a551417778..309c2b5245 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -88,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
+void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -119,13 +119,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
state->animation_states.push_back(anim_state);
}
-real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
+double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
- real_t t = process(p_time, p_seek);
+ double t = process(p_time, p_seek);
state = nullptr;
parent = nullptr;
@@ -144,7 +144,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -163,7 +163,7 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -174,11 +174,11 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
return ret;
}
-real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
}
-real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -273,10 +273,6 @@ real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
}
- if (!p_seek && p_optimize && !any_valid) { //pointless to go on, all are zero
- return 0;
- }
-
String new_path;
AnimationNode *new_parent;
@@ -289,6 +285,10 @@ real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
new_parent = parent;
new_path = String(parent->base_path) + String(p_subpath) + "/";
}
+
+ if (!p_seek && p_optimize && !any_valid) {
+ return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_connections);
+ }
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
}
@@ -314,7 +314,7 @@ void AnimationNode::add_input(const String &p_name) {
//root nodes can't add inputs
ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr);
Input input;
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
input.name = p_name;
inputs.push_back(input);
emit_changed();
@@ -322,7 +322,7 @@ void AnimationNode::add_input(const String &p_name) {
void AnimationNode::set_input_name(int p_input, const String &p_name) {
ERR_FAIL_INDEX(p_input, inputs.size());
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
inputs.write[p_input].name = p_name;
emit_changed();
}
@@ -490,7 +490,7 @@ void AnimationTree::set_active(bool p_active) {
if (!active && is_inside_tree()) {
for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call("stop");
+ E->get()->object->call(SNAME("stop"));
}
}
@@ -618,6 +618,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
track_xform->bone_idx = bone_idx;
+ Transform3D rest = sk->get_bone_rest(bone_idx);
+ track_xform->init_loc = rest.origin;
+ track_xform->ref_rot = rest.basis.get_rotation_quaternion();
+ track_xform->init_rot = track_xform->ref_rot.log();
+ track_xform->init_scale = rest.basis.get_scale();
}
}
@@ -644,7 +649,6 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
} break;
case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
-
if (path.get_subname_count() != 1) {
ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname: '" + String(path) + "'");
continue;
@@ -796,7 +800,22 @@ void AnimationTree::_clear_caches() {
cache_valid = false;
}
-void AnimationTree::_process_graph(real_t p_delta) {
+static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
+ // Separate function to use alloca() more efficiently
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
+ const Variant *args = p_params.ptr();
+ uint32_t argcount = p_params.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+ if (p_deferred) {
+ MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
+ } else {
+ Callable::CallError ce;
+ p_object->callp(p_method, argptrs, argcount, ce);
+ }
+}
+void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
@@ -927,23 +946,16 @@ void AnimationTree::_process_graph(real_t p_delta) {
real_t blend = (*as.track_blends)[blend_idx] * weight;
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
-
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
}
-
if (track->root_motion) {
double prev_time = time - delta;
if (!backward) {
@@ -1021,22 +1033,19 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- t->loc = t->loc.lerp(loc, blend);
+ t->loc += (loc - t->init_loc) * blend;
}
#endif // _3D_DISABLED
} break;
case Animation::TYPE_ROTATION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
}
-
if (track->root_motion) {
double prev_time = time - delta;
if (!backward) {
@@ -1082,8 +1091,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
+ t->rot += (rot[1].log() - rot[0].log()) * blend;
prev_time = 0;
}
} else {
@@ -1093,8 +1101,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
a->rotation_track_interpolate(i, 0, &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
+ t->rot += (rot[1].log() - rot[0].log()) * blend;
prev_time = 0;
}
}
@@ -1105,8 +1112,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
a->rotation_track_interpolate(i, time, &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
+ t->rot += (rot[1].log() - rot[0].log()) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
} else {
@@ -1117,29 +1123,22 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- if (t->rot_blend_accum == 0) {
- t->rot = rot;
- t->rot_blend_accum = blend;
- } else {
- real_t rot_total = t->rot_blend_accum + blend;
- t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
- t->rot_blend_accum = rot_total;
+ if (signbit(rot.dot(t->ref_rot))) {
+ rot = -rot;
}
+ t->rot += (rot.log() - t->init_rot) * blend;
}
#endif // _3D_DISABLED
} break;
case Animation::TYPE_SCALE_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
}
-
if (track->root_motion) {
double prev_time = time - delta;
if (!backward) {
@@ -1217,7 +1216,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- t->scale = t->scale.lerp(scale, blend);
+ t->scale += (scale - t->init_scale) * blend;
}
#endif // _3D_DISABLED
} break;
@@ -1239,7 +1238,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- t->value = Math::lerp(t->value, value, (float)blend);
+ t->value += value * blend;
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
@@ -1256,13 +1255,16 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
if (t->process_pass != process_pass) {
- t->value = value;
t->process_pass = process_pass;
+ t->value = value;
+ t->value.zero();
}
- Variant::interpolate(t->value, value, blend, t->value);
-
+ Variant::blend(t->value, value, blend, t->value);
} else {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
List<int> indices;
a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
@@ -1274,7 +1276,10 @@ void AnimationTree::_process_graph(real_t p_delta) {
} break;
case Animation::TYPE_METHOD: {
- if (delta == 0) {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
+ if (!seeked && Math::is_zero_approx(delta)) {
continue;
}
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
@@ -1286,25 +1291,10 @@ void AnimationTree::_process_graph(real_t p_delta) {
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
Vector<Variant> params = a->method_track_get_params(i, F);
-
- int s = params.size();
-
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
if (can_call) {
- t->object->call_deferred(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
+ _call_object(t->object, method, params, true);
}
}
-
} break;
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
@@ -1312,14 +1302,16 @@ void AnimationTree::_process_graph(real_t p_delta) {
real_t bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
- t->value = bezier;
t->process_pass = process_pass;
+ t->value = 0;
}
- t->value = Math::lerp(t->value, bezier, blend);
-
+ t->value += bezier * blend;
} break;
case Animation::TYPE_AUDIO: {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
@@ -1331,24 +1323,24 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
start_ofs += time - a->track_get_key_time(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
if (start_ofs > len - end_ofs) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
continue;
}
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
+ t->object->call(SNAME("set_stream"), stream);
+ t->object->call(SNAME("play"), start_ofs);
t->playing = true;
playing_caches.insert(t);
@@ -1370,16 +1362,16 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
+ t->object->call(SNAME("set_stream"), stream);
+ t->object->call(SNAME("play"), start_ofs);
t->playing = true;
playing_caches.insert(t);
@@ -1407,7 +1399,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
}
} else if (t->len > 0) {
- real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+ double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
stop = true;
@@ -1416,7 +1408,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
if (stop) {
//time to stop
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
}
@@ -1424,13 +1416,16 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
real_t db = Math::linear2db(MAX(blend, 0.00001));
- if (t->object->has_method("set_unit_db")) {
- t->object->call("set_unit_db", db);
+ if (t->object->has_method(SNAME("set_unit_db"))) {
+ t->object->call(SNAME("set_unit_db"), db);
} else {
- t->object->call("set_volume_db", db);
+ t->object->call(SNAME("set_volume_db"), db);
}
} break;
case Animation::TYPE_ANIMATION: {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
@@ -1455,7 +1450,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos = 0.0;
+ double at_anim_pos = 0.0;
switch (anim->get_loop_mode()) {
case Animation::LoopMode::LOOP_NONE: {
@@ -1521,6 +1516,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+ t->rot = t->rot.exp();
if (t->root_motion) {
Transform3D xform;
@@ -1586,29 +1582,37 @@ void AnimationTree::advance(real_t p_time) {
}
void AnimationTree::_notification(int p_what) {
- if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_callback == ANIMATION_PROCESS_PHYSICS) {
- _process_graph(get_physics_process_delta_time());
- }
-
- if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_callback == ANIMATION_PROCESS_IDLE) {
- _process_graph(get_process_delta_time());
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (last_animation_player.is_valid()) {
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ }
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_caches();
+ if (last_animation_player.is_valid()) {
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ }
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_caches();
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (active && process_callback == ANIMATION_PROCESS_IDLE) {
+ _process_graph(get_process_delta_time());
}
- }
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (active && process_callback == ANIMATION_PROCESS_PHYSICS) {
+ _process_graph(get_physics_process_delta_time());
}
- }
+ } break;
}
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 11c9bcd4ef..3ccb6be073 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -83,7 +83,7 @@ public:
Vector<real_t> blends;
State *state = nullptr;
- real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections);
+ double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections);
//all this is temporary
StringName base_path;
@@ -96,12 +96,12 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
+ double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
- real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
+ double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ double blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
@@ -197,9 +197,12 @@ private:
bool loc_used = false;
bool rot_used = false;
bool scale_used = false;
+ Vector3 init_loc = Vector3(0, 0, 0);
+ Quaternion ref_rot = Quaternion(0, 0, 0, 1);
+ Quaternion init_rot = Quaternion(0, 0, 0, 0);
+ Vector3 init_scale = Vector3(1, 1, 1);
Vector3 loc;
Quaternion rot;
- real_t rot_blend_accum = 0.0;
Vector3 scale;
TrackCacheTransform() {
@@ -234,8 +237,8 @@ private:
struct TrackCacheAudio : public TrackCache {
bool playing = false;
- real_t start = 0.0;
- real_t len = 0.0;
+ double start = 0.0;
+ double len = 0.0;
TrackCacheAudio() {
type = Animation::TYPE_AUDIO;
@@ -265,7 +268,7 @@ private:
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
- void _process_graph(real_t p_delta);
+ void _process_graph(double p_delta);
uint64_t setup_pass = 1;
uint64_t process_pass = 1;
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 0d44687588..42adc1ea02 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -29,8 +29,10 @@
/*************************************************************************/
#include "root_motion_view.h"
+
#include "scene/animation/animation_tree.h"
#include "scene/resources/material.h"
+
void RootMotionView::set_animation_path(const NodePath &p_path) {
path = p_path;
first = true;
@@ -76,84 +78,87 @@ bool RootMotionView::get_zero_y() const {
}
void RootMotionView::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
- first = true;
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Transform3D transform;
-
- if (has_node(path)) {
- Node *node = get_node(path);
-
- AnimationTree *tree = Object::cast_to<AnimationTree>(node);
- if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
- if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
- set_process_internal(false);
- set_physics_process_internal(true);
- }
-
- if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) {
- set_process_internal(true);
- set_physics_process_internal(false);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false);
+ first = true;
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ Transform3D transform;
+
+ if (has_node(path)) {
+ Node *node = get_node(path);
+
+ AnimationTree *tree = Object::cast_to<AnimationTree>(node);
+ if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
+ if (is_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
+ set_process_internal(false);
+ set_physics_process_internal(true);
+ }
+
+ if (is_physics_processing_internal() && tree->get_process_callback() == AnimationTree::ANIMATION_PROCESS_IDLE) {
+ set_process_internal(true);
+ set_physics_process_internal(false);
+ }
+
+ transform = tree->get_root_motion_transform();
}
-
- transform = tree->get_root_motion_transform();
}
- }
- if (!first && transform == Transform3D()) {
- return;
- }
+ if (!first && transform == Transform3D()) {
+ return;
+ }
- first = false;
+ first = false;
- transform.orthonormalize(); //don't want scale, too imprecise
- transform.affine_invert();
+ transform.orthonormalize(); //don't want scale, too imprecise
+ transform.affine_invert();
- accumulated = transform * accumulated;
- accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
- if (zero_y) {
- accumulated.origin.y = 0;
- }
- accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
+ accumulated = transform * accumulated;
+ accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
+ if (zero_y) {
+ accumulated.origin.y = 0;
+ }
+ accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
- immediate->clear_surfaces();
+ immediate->clear_surfaces();
- int cells_in_radius = int((radius / cell_size) + 1.0);
+ int cells_in_radius = int((radius / cell_size) + 1.0);
- immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
+ immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material);
- for (int i = -cells_in_radius; i < cells_in_radius; i++) {
- for (int j = -cells_in_radius; j < cells_in_radius; j++) {
- Vector3 from(i * cell_size, 0, j * cell_size);
- Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
- Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
- from = accumulated.xform(from);
- from_i = accumulated.xform(from_i);
- from_j = accumulated.xform(from_j);
+ for (int i = -cells_in_radius; i < cells_in_radius; i++) {
+ for (int j = -cells_in_radius; j < cells_in_radius; j++) {
+ Vector3 from(i * cell_size, 0, j * cell_size);
+ Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
+ Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
+ from = accumulated.xform(from);
+ from_i = accumulated.xform(from_i);
+ from_j = accumulated.xform(from_j);
- Color c = color, c_i = color, c_j = color;
- c.a *= MAX(0, 1.0 - from.length() / radius);
- c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
- c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
+ Color c = color, c_i = color, c_j = color;
+ c.a *= MAX(0, 1.0 - from.length() / radius);
+ c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
+ c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
- immediate->surface_set_color(c);
- immediate->surface_add_vertex(from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- immediate->surface_set_color(c_i);
- immediate->surface_add_vertex(from_i);
+ immediate->surface_set_color(c_i);
+ immediate->surface_add_vertex(from_i);
- immediate->surface_set_color(c);
- immediate->surface_add_vertex(from);
+ immediate->surface_set_color(c);
+ immediate->surface_add_vertex(from);
- immediate->surface_set_color(c_j);
- immediate->surface_add_vertex(from_j);
+ immediate->surface_set_color(c_j);
+ immediate->surface_add_vertex(from_j);
+ }
}
- }
- immediate->surface_end();
+ immediate->surface_end();
+ } break;
}
}
@@ -161,10 +166,6 @@ AABB RootMotionView::get_aabb() const {
return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
}
-Vector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
-}
-
void RootMotionView::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index e8b141c1fd..8cb8ea8a9a 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -71,7 +71,6 @@ public:
bool get_zero_y() const;
virtual AABB get_aabb() const override;
- virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
RootMotionView();
~RootMotionView();
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 2e6a123016..a2fed718be 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -249,8 +249,6 @@ bool Tween::custom_step(float p_delta) {
}
bool Tween::step(float p_delta) {
- ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners.");
-
if (dead) {
return false;
}
@@ -260,10 +258,8 @@ bool Tween::step(float p_delta) {
}
if (is_bound) {
- Object *bound_instance = ObjectDB::get_instance(bound_node);
- if (bound_instance) {
- Node *bound_node = Object::cast_to<Node>(bound_instance);
- // This can't by anything else than Node, so we can omit checking if casting succeeded.
+ Node *bound_node = get_bound_node();
+ if (bound_node) {
if (!bound_node->is_inside_tree()) {
return true;
}
@@ -273,6 +269,7 @@ bool Tween::step(float p_delta) {
}
if (!started) {
+ ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners.");
current_step = 0;
loops_done = 0;
start_tweeners();
@@ -286,6 +283,10 @@ bool Tween::step(float p_delta) {
float step_delta = rem_delta;
step_active = false;
+#ifdef DEBUG_ENABLED
+ float prev_delta = rem_delta;
+#endif
+
for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
// Modified inside Tweener.step().
float temp_delta = rem_delta;
@@ -315,21 +316,34 @@ bool Tween::step(float p_delta) {
start_tweeners();
}
}
+
+#ifdef DEBUG_ENABLED
+ if (Math::is_equal_approx(rem_delta, prev_delta) && running && loops <= 0) {
+ ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info.");
+ }
+#endif
}
return true;
}
-bool Tween::should_pause() {
+bool Tween::can_process(bool p_tree_paused) const {
if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) {
- Object *bound_instance = ObjectDB::get_instance(bound_node);
- if (bound_instance) {
- Node *bound_node = Object::cast_to<Node>(bound_instance);
- return !bound_node->can_process();
+ Node *bound_node = get_bound_node();
+ if (bound_node) {
+ return bound_node->can_process();
}
}
- return pause_mode != TWEEN_PAUSE_PROCESS;
+ return !p_tree_paused || pause_mode == TWEEN_PAUSE_PROCESS;
+}
+
+Node *Tween::get_bound_node() const {
+ if (is_bound) {
+ return Object::cast_to<Node>(ObjectDB::get_instance(bound_node));
+ } else {
+ return nullptr;
+ }
}
real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t p_time, real_t p_initial, real_t p_delta, real_t p_duration) {
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 7ecdb64f0d..5b0745b2b3 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -97,7 +97,7 @@ public:
private:
TweenProcessMode process_mode = TweenProcessMode::TWEEN_PROCESS_IDLE;
- TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_STOP;
+ TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_BOUND;
TransitionType default_transition = TransitionType::TRANS_LINEAR;
EaseType default_ease = EaseType::EASE_IN_OUT;
ObjectID bound_node;
@@ -164,7 +164,8 @@ public:
Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
bool step(float p_delta);
- bool should_pause();
+ bool can_process(bool p_tree_paused) const;
+ Node *get_bound_node() const;
Tween() {}
};
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 5f9d8a0d47..c8e8ff1cd1 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -35,49 +35,51 @@
#include "servers/audio_server.h"
void AudioStreamPlayer::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
+ play();
}
- }
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
+ } break;
+
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
+ playbacks_to_remove.push_back(playback);
+ }
+ }
+ // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
+ for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
+ stream_playbacks.erase(playback);
+ }
+ if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
+ // This node is no longer actively playing audio.
+ active.clear();
+ set_process_internal(false);
+ }
+ if (!playbacks_to_remove.is_empty()) {
+ emit_signal(SNAME("finished"));
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ AudioServer::get_singleton()->stop_playback_stream(playback);
+ }
+ stream_playbacks.clear();
+ } break;
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
+ case NOTIFICATION_PAUSED: {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ } break;
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
+ case NOTIFICATION_UNPAUSED: {
+ set_stream_paused(false);
+ } break;
}
}
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 41340f281b..ac0d017a23 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -31,30 +31,122 @@
#include "scene_debugger.h"
#include "core/debugger/engine_debugger.h"
+#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
+#include "core/templates/local_vector.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-void SceneDebugger::initialize() {
+Array SceneDebugger::RPCProfilerFrame::serialize() {
+ Array arr;
+ arr.push_back(infos.size() * 4);
+ for (int i = 0; i < infos.size(); ++i) {
+ arr.push_back(uint64_t(infos[i].node));
+ arr.push_back(infos[i].node_path);
+ arr.push_back(infos[i].incoming_rpc);
+ arr.push_back(infos[i].outgoing_rpc);
+ }
+ return arr;
+}
+
+bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
+ ERR_FAIL_COND_V(p_arr.size() < 1, false);
+ uint32_t size = p_arr[0];
+ ERR_FAIL_COND_V(size % 4, false);
+ ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
+ infos.resize(size / 4);
+ int idx = 1;
+ for (uint32_t i = 0; i < size / 4; ++i) {
+ infos.write[i].node = uint64_t(p_arr[idx]);
+ infos.write[i].node_path = p_arr[idx + 1];
+ infos.write[i].incoming_rpc = p_arr[idx + 2];
+ infos.write[i].outgoing_rpc = p_arr[idx + 3];
+ }
+ return true;
+}
+
+class SceneDebugger::RPCProfiler : public EngineProfiler {
+ Map<ObjectID, RPCNodeInfo> rpc_node_data;
+ uint64_t last_profile_time = 0;
+
+ void init_node(const ObjectID p_node) {
+ if (rpc_node_data.has(p_node)) {
+ return;
+ }
+ rpc_node_data.insert(p_node, RPCNodeInfo());
+ rpc_node_data[p_node].node = p_node;
+ rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
+ rpc_node_data[p_node].incoming_rpc = 0;
+ rpc_node_data[p_node].outgoing_rpc = 0;
+ }
+
+public:
+ void toggle(bool p_enable, const Array &p_opts) {
+ rpc_node_data.clear();
+ }
+
+ void add(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() < 2);
+ const ObjectID id = p_data[0];
+ const String what = p_data[1];
+ init_node(id);
+ RPCNodeInfo &info = rpc_node_data[id];
+ if (what == "rpc_in") {
+ info.incoming_rpc++;
+ } else if (what == "rpc_out") {
+ info.outgoing_rpc++;
+ }
+ }
+
+ void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_profile_time > 100) {
+ last_profile_time = pt;
+ RPCProfilerFrame frame;
+ for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
+ frame.infos.push_back(E.value);
+ }
+ rpc_node_data.clear();
+ EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
+ }
+ }
+};
+
+SceneDebugger *SceneDebugger::singleton = nullptr;
+
+SceneDebugger::SceneDebugger() {
+ singleton = this;
+ rpc_profiler.instantiate();
+ rpc_profiler->bind("rpc");
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
#endif
}
-void SceneDebugger::deinitialize() {
+SceneDebugger::~SceneDebugger() {
#ifdef DEBUG_ENABLED
if (LiveEditor::singleton) {
- // Should be removed automatically when deiniting debugger, but just in case
- if (EngineDebugger::has_capture("scene")) {
- EngineDebugger::unregister_message_capture("scene");
- }
+ EngineDebugger::unregister_message_capture("scene");
memdelete(LiveEditor::singleton);
LiveEditor::singleton = nullptr;
}
#endif
+ singleton = nullptr;
+}
+
+void SceneDebugger::initialize() {
+ if (EngineDebugger::is_active()) {
+ memnew(SceneDebugger);
+ }
+}
+
+void SceneDebugger::deinitialize() {
+ if (singleton) {
+ memdelete(singleton);
+ }
}
#ifdef DEBUG_ENABLED
@@ -145,12 +237,28 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
} else if (p_msg == "live_node_call") {
- ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA);
- live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_node_call_func(p_args[0], p_args[1], (const Variant **)argptrs.ptr(), argptrs.size());
} else if (p_msg == "live_res_call") {
ERR_FAIL_COND_V(p_args.size() < 10, ERR_INVALID_DATA);
- live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6], p_args[7], p_args[8], p_args[9]);
+
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_res_call_func(p_args[0], p_args[1], (const Variant **)argptrs.ptr(), argptrs.size());
} else if (p_msg == "live_create_node") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
@@ -545,7 +653,7 @@ void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const St
_node_set_func(p_id, p_prop, r);
}
-void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
+void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return;
@@ -577,7 +685,8 @@ void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_A
}
Node *n2 = n->get_node(np);
- n2->call(p_method, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ n2->callp(p_method, p_args, p_argcount, ce);
}
}
@@ -608,7 +717,7 @@ void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const Str
_res_set_func(p_id, p_prop, r);
}
-void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
+void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (!live_edit_resource_cache.has(p_id)) {
return;
}
@@ -624,7 +733,8 @@ void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_AR
return;
}
- r->call(p_method, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ r->callp(p_method, p_args, p_argcount, ce);
}
void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index 432317a423..29d7da7d11 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -32,17 +32,46 @@
#define SCENE_DEBUGGER_H
#include "core/object/class_db.h"
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/pair.h"
#include "core/variant/array.h"
class Script;
+class Node;
class SceneDebugger {
public:
+ // RPC profiler
+ struct RPCNodeInfo {
+ ObjectID node;
+ String node_path;
+ int incoming_rpc = 0;
+ int outgoing_rpc = 0;
+ };
+
+ struct RPCProfilerFrame {
+ Vector<RPCNodeInfo> infos;
+
+ Array serialize();
+ bool deserialize(const Array &p_arr);
+ };
+
+private:
+ class RPCProfiler;
+
+ static SceneDebugger *singleton;
+
+ Ref<RPCProfiler> rpc_profiler;
+
+ SceneDebugger();
+
+public:
static void initialize();
static void deinitialize();
+ ~SceneDebugger();
+
#ifdef DEBUG_ENABLED
private:
static void _save_node(ObjectID id, const String &p_path);
@@ -119,10 +148,10 @@ private:
void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
+ void _node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE);
+ void _res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
void _root_func(const NodePath &p_scene_path, const String &p_scene_from);
void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp
index 181d1bf33b..b59eda465e 100644
--- a/scene/gui/aspect_ratio_container.cpp
+++ b/scene/gui/aspect_ratio_container.cpp
@@ -70,6 +70,24 @@ void AspectRatioContainer::set_alignment_vertical(AlignmentMode p_alignment_vert
queue_sort();
}
+Vector<int> AspectRatioContainer::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+Vector<int> AspectRatioContainer::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
void AspectRatioContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h
index 4a168bad14..6740e2f329 100644
--- a/scene/gui/aspect_ratio_container.h
+++ b/scene/gui/aspect_ratio_container.h
@@ -72,6 +72,9 @@ public:
void set_alignment_vertical(AlignmentMode p_alignment_vertical);
AlignmentMode get_alignment_vertical() const { return alignment_vertical; }
+
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
};
VARIANT_ENUM_CAST(AspectRatioContainer::StretchMode);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index eee7663b09..ab86face7e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -81,42 +81,50 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
}
void BaseButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_MOUSE_ENTER) {
- status.hovering = true;
- update();
- }
+ switch (p_what) {
+ case NOTIFICATION_MOUSE_ENTER: {
+ status.hovering = true;
+ update();
+ } break;
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- status.hovering = false;
- update();
- }
- if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
- if (status.press_attempt) {
- status.press_attempt = false;
+ case NOTIFICATION_MOUSE_EXIT: {
+ status.hovering = false;
update();
- }
- }
+ } break;
- if (p_what == NOTIFICATION_FOCUS_ENTER) {
- update();
- }
+ case NOTIFICATION_DRAG_BEGIN:
+ case NOTIFICATION_SCROLL_BEGIN: {
+ if (status.press_attempt) {
+ status.press_attempt = false;
+ update();
+ }
+ } break;
- if (p_what == NOTIFICATION_FOCUS_EXIT) {
- if (status.press_attempt) {
- status.press_attempt = false;
+ case NOTIFICATION_FOCUS_ENTER: {
update();
- } else if (status.hovering) {
- update();
- }
- }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) {
- if (!toggle_mode) {
- status.pressed = false;
- }
- status.hovering = false;
- status.press_attempt = false;
- status.pressing_inside = false;
+ case NOTIFICATION_FOCUS_EXIT: {
+ if (status.press_attempt) {
+ status.press_attempt = false;
+ update();
+ } else if (status.hovering) {
+ update();
+ }
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ case NOTIFICATION_EXIT_TREE: {
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) {
+ break;
+ }
+ if (!toggle_mode) {
+ status.pressed = false;
+ }
+ status.hovering = false;
+ status.press_attempt = false;
+ status.pressing_inside = false;
+ } break;
}
}
@@ -341,7 +349,7 @@ Ref<Shortcut> BaseButton::get_shortcut() const {
void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shorcut_context()) {
+ if (!_is_focus_owner_in_shortcut_context()) {
return;
}
@@ -382,8 +390,11 @@ Ref<ButtonGroup> BaseButton::get_button_group() const {
}
void BaseButton::set_shortcut_context(Node *p_node) {
- ERR_FAIL_NULL_MSG(p_node, "Shortcut context node can't be null.");
- shortcut_context = p_node->get_instance_id();
+ if (p_node != nullptr) {
+ shortcut_context = p_node->get_instance_id();
+ } else {
+ shortcut_context = ObjectID();
+ }
}
Node *BaseButton::get_shortcut_context() const {
@@ -393,14 +404,14 @@ Node *BaseButton::get_shortcut_context() const {
return ctx_node;
}
-bool BaseButton::_is_focus_owner_in_shorcut_context() const {
+bool BaseButton::_is_focus_owner_in_shortcut_context() const {
if (shortcut_context == ObjectID()) {
// No context, therefore global - always "in" context.
return true;
}
Node *ctx_node = get_shortcut_context();
- Control *vp_focus = get_focus_owner();
+ Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
// If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
@@ -441,10 +452,11 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("button_up"));
ADD_SIGNAL(MethodInfo("button_down"));
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "button_pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
@@ -500,7 +512,8 @@ BaseButton *ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
- ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button")));
+
+ ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
}
ButtonGroup::ButtonGroup() {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 0bcad4fc0e..a2b6ee0845 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -31,6 +31,7 @@
#ifndef BASE_BUTTON_H
#define BASE_BUTTON_H
+#include "core/input/shortcut.h"
#include "scene/gui/control.h"
class ButtonGroup;
@@ -79,7 +80,7 @@ protected:
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
- bool _is_focus_owner_in_shorcut_context() const;
+ bool _is_focus_owner_in_shortcut_context() const;
GDVIRTUAL0(_pressed)
GDVIRTUAL1(_toggled, bool)
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 9827bd0cef..251648da69 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "box_container.h"
+
#include "label.h"
#include "margin_container.h"
@@ -294,9 +295,11 @@ void BoxContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
_resort();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
queue_sort();
@@ -331,6 +334,30 @@ Control *BoxContainer::add_spacer(bool p_begin) {
return c;
}
+Vector<int> BoxContainer::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ if (!vertical) {
+ flags.append(SIZE_EXPAND);
+ }
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+Vector<int> BoxContainer::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ if (vertical) {
+ flags.append(SIZE_EXPAND);
+ }
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
BoxContainer::BoxContainer(bool p_vertical) {
vertical = p_vertical;
}
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 68d55e1aaf..3043c3ea45 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -62,6 +62,9 @@ public:
virtual Size2 get_minimum_size() const override;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
BoxContainer(bool p_vertical = false);
};
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 25e931c287..29a0681f9c 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -78,6 +78,7 @@ void Button::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
update();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
xl_text = atr(text);
_shape();
@@ -85,12 +86,14 @@ void Button::_notification(int p_what) {
update_minimum_size();
update();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
update();
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2 size = get_size();
@@ -197,6 +200,8 @@ void Button::_notification(int p_what) {
color = get_theme_color(SNAME("font_disabled_color"));
if (has_theme_color(SNAME("icon_disabled_color"))) {
color_icon = get_theme_color(SNAME("icon_disabled_color"));
+ } else {
+ color_icon.a = 0.4;
}
} break;
@@ -232,9 +237,6 @@ void Button::_notification(int p_what) {
}
if (!_icon.is_null()) {
int valign = size.height - style->get_minimum_size().y;
- if (is_disabled()) {
- color_icon.a = 0.4;
- }
float icon_ofs_region = 0.0;
Point2 style_offset;
@@ -291,7 +293,7 @@ void Button::_notification(int p_what) {
int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width;
text_buf->set_width(clip_text ? text_clip : -1);
- int text_width = clip_text ? MIN(text_clip, text_buf->get_size().x) : text_buf->get_size().x;
+ int text_width = MAX(1, clip_text ? MIN(text_clip, text_buf->get_size().x) : text_buf->get_size().x);
if (_internal_margin[SIDE_LEFT] > 0) {
text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation"));
@@ -302,6 +304,8 @@ void Button::_notification(int p_what) {
Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0;
+ text_buf->set_alignment(align_rtl_checked);
+ text_buf->set_width(text_width);
switch (align_rtl_checked) {
case HORIZONTAL_ALIGNMENT_FILL:
case HORIZONTAL_ALIGNMENT_LEFT: {
@@ -497,7 +501,7 @@ bool Button::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -505,7 +509,7 @@ bool Button::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -537,7 +541,7 @@ bool Button::_get(const StringName &p_name, Variant &r_ret) const {
void Button::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
@@ -567,7 +571,7 @@ void Button::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
@@ -579,8 +583,8 @@ void Button::_bind_methods() {
Button::Button(const String &p_text) {
text_buf.instantiate();
text_buf->set_flags(TextServer::BREAK_MANDATORY);
-
set_mouse_filter(MOUSE_FILTER_STOP);
+
set_text(p_text);
}
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index f3306783f3..33ec4006ae 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -69,22 +69,32 @@ bool CenterContainer::is_using_top_left() const {
return use_top_left;
}
+Vector<int> CenterContainer::get_allowed_size_flags_horizontal() const {
+ return Vector<int>();
+}
+
+Vector<int> CenterContainer::get_allowed_size_flags_vertical() const {
+ return Vector<int>();
+}
+
void CenterContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Size2 size = get_size();
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
- continue;
- }
- if (c->is_set_as_top_level()) {
- continue;
- }
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
+ Size2 size = get_size();
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
- Size2 minsize = c->get_combined_minimum_size();
- Point2 ofs = use_top_left ? (-minsize * 0.5).floor() : ((size - minsize) / 2.0).floor();
- fit_child_in_rect(c, Rect2(ofs, minsize));
- }
+ Size2 minsize = c->get_combined_minimum_size();
+ Point2 ofs = use_top_left ? (-minsize * 0.5).floor() : ((size - minsize) / 2.0).floor();
+ fit_child_in_rect(c, Rect2(ofs, minsize));
+ }
+ } break;
}
}
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 16a10c8070..c35e0c4e29 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -48,6 +48,9 @@ public:
virtual Size2 get_minimum_size() const override;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
CenterContainer();
};
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index da2d4369d1..063a154bb2 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -84,34 +84,40 @@ Size2 CheckBox::get_minimum_size() const {
}
void CheckBox::_notification(int p_what) {
- if ((p_what == NOTIFICATION_THEME_CHANGED) || (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || (p_what == NOTIFICATION_TRANSLATION_CHANGED))) {
- if (is_layout_rtl()) {
- _set_internal_margin(SIDE_LEFT, 0.f);
- _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
- } else {
- _set_internal_margin(SIDE_LEFT, get_icon_size().width);
- _set_internal_margin(SIDE_RIGHT, 0.f);
- }
- } else if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
-
- Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
- Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
-
- Vector2 ofs;
- if (is_layout_rtl()) {
- ofs.x = get_size().x - sb->get_margin(SIDE_RIGHT) - get_icon_size().width;
- } else {
- ofs.x = sb->get_margin(SIDE_LEFT);
- }
- ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_vadjust"));
-
- if (is_pressed()) {
- on->draw(ci, ofs);
- } else {
- off->draw(ci, ofs);
- }
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ if (is_layout_rtl()) {
+ _set_internal_margin(SIDE_LEFT, 0.f);
+ _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
+ } else {
+ _set_internal_margin(SIDE_LEFT, get_icon_size().width);
+ _set_internal_margin(SIDE_RIGHT, 0.f);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+
+ Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
+ Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
+
+ Vector2 ofs;
+ if (is_layout_rtl()) {
+ ofs.x = get_size().x - sb->get_margin(SIDE_RIGHT) - get_icon_size().width;
+ } else {
+ ofs.x = sb->get_margin(SIDE_LEFT);
+ }
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_vadjust"));
+
+ if (is_pressed()) {
+ on->draw(ci, ofs);
+ } else {
+ off->draw(ci, ofs);
+ }
+ } break;
}
}
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 735c7aedfe..fcdb2ce08c 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -32,9 +32,7 @@
#define CHECK_BOX_H
#include "scene/gui/button.h"
-/**
-@author Mariano Suligoy <marianognu.esyrpg@gmail.com>
-*/
+
class CheckBox : public Button {
GDCLASS(CheckBox, Button);
@@ -50,4 +48,4 @@ public:
~CheckBox();
};
-#endif
+#endif // CHECK_BOX_H
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index afb23a540b..527b0061ac 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -61,53 +61,62 @@ Size2 CheckButton::get_minimum_size() const {
}
void CheckButton::_notification(int p_what) {
- if ((p_what == NOTIFICATION_THEME_CHANGED) || (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED) || (p_what == NOTIFICATION_TRANSLATION_CHANGED)) {
- if (is_layout_rtl()) {
- _set_internal_margin(SIDE_LEFT, get_icon_size().width);
- _set_internal_margin(SIDE_RIGHT, 0.f);
- } else {
- _set_internal_margin(SIDE_LEFT, 0.f);
- _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
- }
- } else if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- bool rtl = is_layout_rtl();
-
- Ref<Texture2D> on;
- if (rtl) {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled_mirrored" : "on_mirrored");
- } else {
- on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
- }
- Ref<Texture2D> off;
- if (rtl) {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled_mirrored" : "off_mirrored");
- } else {
- off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
- }
-
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
- Vector2 ofs;
- Size2 tex_size = get_icon_size();
-
- if (rtl) {
- ofs.x = sb->get_margin(SIDE_LEFT);
- } else {
- ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT));
- }
- ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_vadjust"));
-
- if (is_pressed()) {
- on->draw(ci, ofs);
- } else {
- off->draw(ci, ofs);
- }
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ if (is_layout_rtl()) {
+ _set_internal_margin(SIDE_LEFT, get_icon_size().width);
+ _set_internal_margin(SIDE_RIGHT, 0.f);
+ } else {
+ _set_internal_margin(SIDE_LEFT, 0.f);
+ _set_internal_margin(SIDE_RIGHT, get_icon_size().width);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
+
+ Ref<Texture2D> on;
+ if (rtl) {
+ on = Control::get_theme_icon(is_disabled() ? "on_disabled_mirrored" : "on_mirrored");
+ } else {
+ on = Control::get_theme_icon(is_disabled() ? "on_disabled" : "on");
+ }
+ Ref<Texture2D> off;
+ if (rtl) {
+ off = Control::get_theme_icon(is_disabled() ? "off_disabled_mirrored" : "off_mirrored");
+ } else {
+ off = Control::get_theme_icon(is_disabled() ? "off_disabled" : "off");
+ }
+
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
+ Vector2 ofs;
+ Size2 tex_size = get_icon_size();
+
+ if (rtl) {
+ ofs.x = sb->get_margin(SIDE_LEFT);
+ } else {
+ ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT));
+ }
+ ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_vadjust"));
+
+ if (is_pressed()) {
+ on->draw(ci, ofs);
+ } else {
+ off->draw(ci, ofs);
+ }
+ } break;
}
}
-CheckButton::CheckButton() {
+CheckButton::CheckButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
+
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+
if (is_layout_rtl()) {
_set_internal_margin(SIDE_LEFT, get_icon_size().width);
} else {
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 5ba81a1027..7d4bb8bdfc 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -32,9 +32,7 @@
#define CHECK_BUTTON_H
#include "scene/gui/button.h"
-/**
-@author Juan Linietsky <reduzio@gmail.com>
-*/
+
class CheckButton : public Button {
GDCLASS(CheckButton, Button);
@@ -44,8 +42,8 @@ protected:
void _notification(int p_what);
public:
- CheckButton();
+ CheckButton(const String &p_text = String());
~CheckButton();
};
-#endif
+#endif // CHECK_BUTTON_H
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 398b909195..3fa0cec302 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -34,14 +34,6 @@
#include "core/string/string_builder.h"
#include "core/string/ustring.h"
-static bool _is_whitespace(char32_t c) {
- return c == '\t' || c == ' ';
-}
-
-static bool _is_char(char32_t c) {
- return !is_symbol(c);
-}
-
void CodeEdit::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED:
@@ -82,6 +74,7 @@ void CodeEdit::_notification(int p_what) {
line_length_guideline_color = get_theme_color(SNAME("line_length_guideline_color"));
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
const Size2 size = get_size();
@@ -92,7 +85,7 @@ void CodeEdit::_notification(int p_what) {
if (line_length_guideline_columns.size() > 0) {
const int xmargin_beg = style_normal->get_margin(SIDE_LEFT) + get_total_gutter_width();
const int xmargin_end = size.width - style_normal->get_margin(SIDE_RIGHT) - (is_drawing_minimap() ? get_minimap_width() : 0);
- const int char_size = (int)font->get_char_size('0', 0, font_size).width;
+ const float char_size = font->get_char_size('0', 0, font_size).width;
for (int i = 0; i < line_length_guideline_columns.size(); i++) {
const int xoffset = xmargin_beg + char_size * (int)line_length_guideline_columns[i] - get_h_scroll();
@@ -232,7 +225,7 @@ void CodeEdit::_notification(int p_what) {
int begin = 0;
int end = 0;
- if (line.find(String::chr(0xFFFF)) != -1) {
+ if (line.contains(String::chr(0xFFFF))) {
begin = font->get_string_size(line.substr(0, line.find(String::chr(0xFFFF))), font_size).x;
end = font->get_string_size(line.substr(0, line.rfind(String::chr(0xFFFF))), font_size).x;
}
@@ -571,6 +564,8 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
// Overridable actions
void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
bool had_selection = has_selection();
+ String selection_text = (had_selection ? get_selected_text() : "");
+
if (had_selection) {
begin_complex_operation();
delete_selection();
@@ -591,27 +586,38 @@ void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
if (auto_brace_completion_enabled) {
int cl = get_caret_line();
int cc = get_caret_column();
- int caret_move_offset = 1;
-
- int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1;
- if (has_string_delimiter(chr) && cc > 0 && _is_char(get_line(cl)[cc - 1]) && post_brace_pair == -1) {
- insert_text_at_caret(chr);
- } else if (cc < get_line(cl).length() && _is_char(get_line(cl)[cc])) {
- insert_text_at_caret(chr);
- } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) {
- caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length();
- } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) {
+ if (had_selection) {
insert_text_at_caret(chr);
+
+ String close_key = get_auto_brace_completion_close_key(chr);
+ if (!close_key.is_empty()) {
+ insert_text_at_caret(selection_text + close_key);
+ set_caret_column(get_caret_column() - 1);
+ }
} else {
- insert_text_at_caret(chr);
+ int caret_move_offset = 1;
+
+ int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1;
+
+ if (has_string_delimiter(chr) && cc > 0 && !is_symbol(get_line(cl)[cc - 1]) && post_brace_pair == -1) {
+ insert_text_at_caret(chr);
+ } else if (cc < get_line(cl).length() && !is_symbol(get_line(cl)[cc])) {
+ insert_text_at_caret(chr);
+ } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) {
+ caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length();
+ } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) {
+ insert_text_at_caret(chr);
+ } else {
+ insert_text_at_caret(chr);
- int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1);
- if (pre_brace_pair != -1) {
- insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1);
+ if (pre_brace_pair != -1) {
+ insert_text_at_caret(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ }
}
+ set_caret_column(cc + caret_move_offset);
}
- set_caret_column(cc + caret_move_offset);
} else {
insert_text_at_caret(chr);
}
@@ -937,8 +943,10 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
return;
}
- const int cc = get_caret_column();
+ /* When not splitting the line, we need to factor in indentation from the end of the current line. */
+ const int cc = p_split_current_line ? get_caret_column() : get_line(get_caret_line()).length();
const int cl = get_caret_line();
+
const String line = get_line(cl);
String ins = "\n";
@@ -986,7 +994,7 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
}
/* Make sure this is the last char, trailing whitespace or comments are okay. */
- if (should_indent && (!_is_whitespace(c) && is_in_comment(cl, cc) == -1)) {
+ if (should_indent && (!is_whitespace(c) && is_in_comment(cl, cc) == -1)) {
should_indent = false;
}
}
@@ -1012,6 +1020,8 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
bool first_line = false;
if (!p_split_current_line) {
+ deselect();
+
if (p_above) {
if (cl > 0) {
set_caret_line(cl - 1, false);
@@ -1793,17 +1803,17 @@ void CodeEdit::request_code_completion(bool p_force) {
}
if (p_force) {
- emit_signal(SNAME("request_code_completion"));
+ emit_signal(SNAME("code_completion_requested"));
return;
}
String line = get_line(get_caret_line());
int ofs = CLAMP(get_caret_column(), 0, line.length());
- if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || _is_char(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) {
- emit_signal(SNAME("request_code_completion"));
+ if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || !is_symbol(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) {
+ emit_signal(SNAME("code_completion_requested"));
} else if (ofs > 1 && line[ofs - 1] == ' ' && code_completion_prefixes.has(line[ofs - 2])) {
- emit_signal(SNAME("request_code_completion"));
+ emit_signal(SNAME("code_completion_requested"));
}
}
@@ -1909,7 +1919,7 @@ void CodeEdit::confirm_code_completion(bool p_replace) {
if (merge_text) {
for (; caret_col < line.length(); caret_col++) {
- if (!_is_char(line[caret_col])) {
+ if (is_symbol(line[caret_col])) {
break;
}
}
@@ -2085,8 +2095,6 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_auto_brace_completion_close_key", "open_key"), &CodeEdit::get_auto_brace_completion_close_key);
/* Main Gutter */
- ClassDB::bind_method(D_METHOD("_main_gutter_draw_callback"), &CodeEdit::_main_gutter_draw_callback);
-
ClassDB::bind_method(D_METHOD("set_draw_breakpoints_gutter", "enable"), &CodeEdit::set_draw_breakpoints_gutter);
ClassDB::bind_method(D_METHOD("is_drawing_breakpoints_gutter"), &CodeEdit::is_drawing_breakpoints_gutter);
@@ -2115,16 +2123,12 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_executing_lines"), &CodeEdit::get_executing_lines);
/* Line numbers */
- ClassDB::bind_method(D_METHOD("_line_number_draw_callback"), &CodeEdit::_line_number_draw_callback);
-
ClassDB::bind_method(D_METHOD("set_draw_line_numbers", "enable"), &CodeEdit::set_draw_line_numbers);
ClassDB::bind_method(D_METHOD("is_draw_line_numbers_enabled"), &CodeEdit::is_draw_line_numbers_enabled);
ClassDB::bind_method(D_METHOD("set_line_numbers_zero_padded", "enable"), &CodeEdit::set_line_numbers_zero_padded);
ClassDB::bind_method(D_METHOD("is_line_numbers_zero_padded"), &CodeEdit::is_line_numbers_zero_padded);
/* Fold Gutter */
- ClassDB::bind_method(D_METHOD("_fold_gutter_draw_callback"), &CodeEdit::_fold_gutter_draw_callback);
-
ClassDB::bind_method(D_METHOD("set_draw_fold_gutter", "enable"), &CodeEdit::set_draw_fold_gutter);
ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &CodeEdit::is_drawing_fold_gutter);
@@ -2267,7 +2271,7 @@ void CodeEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "line")));
/* Code Completion */
- ADD_SIGNAL(MethodInfo("request_code_completion"));
+ ADD_SIGNAL(MethodInfo("code_completion_requested"));
/* Symbol lookup */
ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "column")));
@@ -2551,7 +2555,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
region = E->value();
in_region = true;
for (int i = E->key() - 2; i >= 0; i--) {
- if (!_is_whitespace(line[i])) {
+ if (!is_whitespace(line[i])) {
return -1;
}
}
@@ -2570,7 +2574,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
}
for (int i = end_col; i < line.length(); i++) {
- if (!_is_whitespace(line[i])) {
+ if (!is_whitespace(line[i])) {
return -1;
}
}
@@ -2786,11 +2790,11 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
while (ofs > 0 && line[ofs] == ' ') {
ofs--;
}
- prev_is_word = _is_char(line[ofs]);
+ prev_is_word = !is_symbol(line[ofs]);
/* Otherwise get current word and set cofs to the start. */
} else {
int start_cofs = cofs;
- while (cofs > 0 && line[cofs - 1] > 32 && (line[cofs - 1] == '/' || _is_char(line[cofs - 1]))) {
+ while (cofs > 0 && line[cofs - 1] > 32 && (line[cofs - 1] == '/' || !is_symbol(line[cofs - 1]))) {
cofs--;
}
string_to_complete = line.substr(cofs, start_cofs - cofs);
@@ -2859,7 +2863,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
completion_options_casei.push_back(option);
} else if (s.is_subsequence_of(option.display)) {
completion_options_subseq.push_back(option);
- } else if (s.is_subsequence_ofi(option.display)) {
+ } else if (s.is_subsequence_ofn(option.display)) {
completion_options_subseq_casei.push_back(option);
}
@@ -3084,7 +3088,7 @@ CodeEdit::CodeEdit() {
set_gutter_draw(gutter_idx, false);
set_gutter_overwritable(gutter_idx, true);
set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
- set_gutter_custom_draw(gutter_idx, this, "_main_gutter_draw_callback");
+ set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_main_gutter_draw_callback));
gutter_idx++;
/* Line numbers */
@@ -3092,7 +3096,7 @@ CodeEdit::CodeEdit() {
set_gutter_name(gutter_idx, "line_numbers");
set_gutter_draw(gutter_idx, false);
set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
- set_gutter_custom_draw(gutter_idx, this, "_line_number_draw_callback");
+ set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_line_number_draw_callback));
gutter_idx++;
/* Fold Gutter */
@@ -3100,7 +3104,7 @@ CodeEdit::CodeEdit() {
set_gutter_name(gutter_idx, "fold_gutter");
set_gutter_draw(gutter_idx, false);
set_gutter_type(gutter_idx, GUTTER_TYPE_CUSTOM);
- set_gutter_custom_draw(gutter_idx, this, "_fold_gutter_draw_callback");
+ set_gutter_custom_draw(gutter_idx, callable_mp(this, &CodeEdit::_fold_gutter_draw_callback));
gutter_idx++;
connect("lines_edited_from", callable_mp(this, &CodeEdit::_lines_edited_from));
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 36ea843d1e..9f32ac223c 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -33,11 +33,11 @@
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "scene/main/window.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
-#include "scene/main/window.h"
List<Color> ColorPicker::preset_cache;
@@ -45,7 +45,6 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_color();
-
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (preset_cache.is_empty()) {
@@ -1305,7 +1304,7 @@ void ColorPickerButton::pressed() {
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
- popup->set_as_minsize();
+ popup->reset_size();
picker->_update_presets();
Rect2i usable_rect = popup->get_usable_parent_rect();
@@ -1347,17 +1346,18 @@ void ColorPickerButton::_notification(int p_what) {
draw_texture(Control::get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPicker")), normal->get_offset());
}
} break;
+
case NOTIFICATION_WM_CLOSE_REQUEST: {
if (popup) {
popup->hide();
}
} break;
- }
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (popup && !is_visible_in_tree()) {
- popup->hide();
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (popup && !is_visible_in_tree()) {
+ popup->hide();
+ }
+ } break;
}
}
@@ -1429,7 +1429,8 @@ void ColorPickerButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
}
-ColorPickerButton::ColorPickerButton() {
+ColorPickerButton::ColorPickerButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index d6067b1cf4..6f3e16009c 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -231,7 +231,7 @@ public:
ColorPicker *get_picker();
PopupPanel *get_popup();
- ColorPickerButton();
+ ColorPickerButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index dbac1fc78a..2955f74a0c 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -40,8 +40,10 @@ Color ColorRect::get_color() const {
}
void ColorRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- draw_rect(Rect2(Point2(), get_size()), color);
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ draw_rect(Rect2(Point2(), get_size()), color);
+ } break;
}
}
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 7b213ec314..1dd88371ea 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "container.h"
+
#include "core/object/message_queue.h"
#include "scene/scene_string_names.h"
@@ -143,18 +144,46 @@ void Container::queue_sort() {
pending_sort = true;
}
+Vector<int> Container::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ if (GDVIRTUAL_CALL(_get_allowed_size_flags_horizontal, flags)) {
+ return flags;
+ }
+
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_EXPAND);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+Vector<int> Container::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ if (GDVIRTUAL_CALL(_get_allowed_size_flags_vertical, flags)) {
+ return flags;
+ }
+
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_EXPAND);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
void Container::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
pending_sort = false;
queue_sort();
} break;
- case NOTIFICATION_RESIZED: {
- queue_sort();
- } break;
+
+ case NOTIFICATION_RESIZED:
case NOTIFICATION_THEME_CHANGED: {
queue_sort();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree()) {
queue_sort();
@@ -177,6 +206,9 @@ void Container::_bind_methods() {
ClassDB::bind_method(D_METHOD("queue_sort"), &Container::queue_sort);
ClassDB::bind_method(D_METHOD("fit_child_in_rect", "child", "rect"), &Container::fit_child_in_rect);
+ GDVIRTUAL_BIND(_get_allowed_size_flags_horizontal);
+ GDVIRTUAL_BIND(_get_allowed_size_flags_vertical);
+
BIND_CONSTANT(NOTIFICATION_PRE_SORT_CHILDREN);
BIND_CONSTANT(NOTIFICATION_SORT_CHILDREN);
diff --git a/scene/gui/container.h b/scene/gui/container.h
index 0e986f46ef..9ec4ad3200 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -46,6 +46,9 @@ protected:
virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
+ GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_horizontal)
+ GDVIRTUAL0RC(Vector<int>, _get_allowed_size_flags_vertical)
+
void _notification(int p_what);
static void _bind_methods();
@@ -57,6 +60,9 @@ public:
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
+ virtual Vector<int> get_allowed_size_flags_horizontal() const;
+ virtual Vector<int> get_allowed_size_flags_vertical() const;
+
TypedArray<String> get_configuration_warnings() const override;
Container();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 69e6d74292..d2d1b5e9b7 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -47,7 +47,7 @@
#include "servers/text_server.h"
#ifdef TOOLS_ENABLED
-#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "editor/plugins/control_editor_plugin.h"
#endif
#ifdef TOOLS_ENABLED
@@ -56,51 +56,71 @@ Dictionary Control::_edit_get_state() const {
s["rotation"] = get_rotation();
s["scale"] = get_scale();
s["pivot"] = get_pivot_offset();
+
Array anchors;
anchors.push_back(get_anchor(SIDE_LEFT));
anchors.push_back(get_anchor(SIDE_TOP));
anchors.push_back(get_anchor(SIDE_RIGHT));
anchors.push_back(get_anchor(SIDE_BOTTOM));
s["anchors"] = anchors;
+
Array offsets;
offsets.push_back(get_offset(SIDE_LEFT));
offsets.push_back(get_offset(SIDE_TOP));
offsets.push_back(get_offset(SIDE_RIGHT));
offsets.push_back(get_offset(SIDE_BOTTOM));
s["offsets"] = offsets;
+
+ s["layout_mode"] = _get_layout_mode();
+ s["anchors_layout_preset"] = _get_anchors_layout_preset();
+
return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {
ERR_FAIL_COND((p_state.size() <= 0) ||
!p_state.has("rotation") || !p_state.has("scale") ||
- !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets"));
+ !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets") ||
+ !p_state.has("layout_mode") || !p_state.has("anchors_layout_preset"));
Dictionary state = p_state;
set_rotation(state["rotation"]);
set_scale(state["scale"]);
set_pivot_offset(state["pivot"]);
+
Array anchors = state["anchors"];
+
+ // If anchors are not in their default position, force the anchor layout mode in place of position.
+ LayoutMode _layout = (LayoutMode)(int)state["layout_mode"];
+ if (_layout == LayoutMode::LAYOUT_MODE_POSITION) {
+ bool anchors_mode = ((real_t)anchors[0] != 0.0 || (real_t)anchors[1] != 0.0 || (real_t)anchors[2] != 0.0 || (real_t)anchors[3] != 0.0);
+ if (anchors_mode) {
+ _layout = LayoutMode::LAYOUT_MODE_ANCHORS;
+ }
+ }
+
+ _set_layout_mode(_layout);
+ if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS) {
+ _set_anchors_layout_preset((int)state["anchors_layout_preset"]);
+ }
+
data.anchor[SIDE_LEFT] = anchors[0];
data.anchor[SIDE_TOP] = anchors[1];
data.anchor[SIDE_RIGHT] = anchors[2];
data.anchor[SIDE_BOTTOM] = anchors[3];
+
Array offsets = state["offsets"];
data.offset[SIDE_LEFT] = offsets[0];
data.offset[SIDE_TOP] = offsets[1];
data.offset[SIDE_RIGHT] = offsets[2];
data.offset[SIDE_BOTTOM] = offsets[3];
+
_size_changed();
}
void Control::_edit_set_position(const Point2 &p_position) {
-#ifdef TOOLS_ENABLED
ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
- set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
-#else
- // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
- set_position(p_position);
-#endif
+ set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
};
Point2 Control::_edit_get_position() const {
@@ -116,15 +136,9 @@ Size2 Control::_edit_get_scale() const {
}
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
-#ifdef TOOLS_ENABLED
ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
- set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
- set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
-#else
- // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
- set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
- set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
-#endif
+ set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled());
+ set_size(p_edit_rect.size.snapped(Vector2(1, 1)), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled());
}
Rect2 Control::_edit_get_rect() const {
@@ -176,9 +190,10 @@ String Control::properties_managed_by_container[] = {
"anchor_top",
"anchor_right",
"anchor_bottom",
- "rect_position",
- "rect_scale",
- "rect_size"
+ "position",
+ "rotation",
+ "scale",
+ "size"
};
void Control::accept_event() {
@@ -235,42 +250,41 @@ Transform2D Control::_get_internal_transform() const {
bool Control::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
- // Prefixes "custom_*" are supported for compatibility with 3.x.
- if (!name.begins_with("theme_override") && !name.begins_with("custom")) {
+ if (!name.begins_with("theme_override")) {
return false;
}
- if (p_value.get_type() == Variant::NIL) {
- if (name.begins_with("theme_override_icons/") || name.begins_with("custom_icons/")) {
+ if (p_value.get_type() == Variant::NIL || (p_value.get_type() == Variant::OBJECT && (Object *)p_value == nullptr)) {
+ if (name.begins_with("theme_override_icons/")) {
String dname = name.get_slicec('/', 1);
if (data.icon_override.has(dname)) {
data.icon_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_styles/") || name.begins_with("custom_styles/")) {
+ } else if (name.begins_with("theme_override_styles/")) {
String dname = name.get_slicec('/', 1);
if (data.style_override.has(dname)) {
data.style_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.style_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_fonts/") || name.begins_with("custom_fonts/")) {
+ } else if (name.begins_with("theme_override_fonts/")) {
String dname = name.get_slicec('/', 1);
if (data.font_override.has(dname)) {
data.font_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.font_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_font_sizes/") || name.begins_with("custom_font_sizes/")) {
+ } else if (name.begins_with("theme_override_font_sizes/")) {
String dname = name.get_slicec('/', 1);
data.font_size_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_colors/") || name.begins_with("custom_colors/")) {
+ } else if (name.begins_with("theme_override_colors/")) {
String dname = name.get_slicec('/', 1);
data.color_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("theme_override_constants/") || name.begins_with("custom_constants/")) {
+ } else if (name.begins_with("theme_override_constants/")) {
String dname = name.get_slicec('/', 1);
data.constant_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
@@ -279,22 +293,22 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
}
} else {
- if (name.begins_with("theme_override_icons/") || name.begins_with("custom_icons/")) {
+ if (name.begins_with("theme_override_icons/")) {
String dname = name.get_slicec('/', 1);
add_theme_icon_override(dname, p_value);
- } else if (name.begins_with("theme_override_styles/") || name.begins_with("custom_styles/")) {
+ } else if (name.begins_with("theme_override_styles/")) {
String dname = name.get_slicec('/', 1);
add_theme_style_override(dname, p_value);
- } else if (name.begins_with("theme_override_fonts/") || name.begins_with("custom_fonts/")) {
+ } else if (name.begins_with("theme_override_fonts/")) {
String dname = name.get_slicec('/', 1);
add_theme_font_override(dname, p_value);
- } else if (name.begins_with("theme_override_font_sizes/") || name.begins_with("custom_font_sizes/")) {
+ } else if (name.begins_with("theme_override_font_sizes/")) {
String dname = name.get_slicec('/', 1);
add_theme_font_size_override(dname, p_value);
- } else if (name.begins_with("theme_override_colors/") || name.begins_with("custom_colors/")) {
+ } else if (name.begins_with("theme_override_colors/")) {
String dname = name.get_slicec('/', 1);
add_theme_color_override(dname, p_value);
- } else if (name.begins_with("theme_override_constants/") || name.begins_with("custom_constants/")) {
+ } else if (name.begins_with("theme_override_constants/")) {
String dname = name.get_slicec('/', 1);
add_theme_constant_override(dname, p_value);
} else {
@@ -430,6 +444,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
}
void Control::_validate_property(PropertyInfo &property) const {
+ // Update theme type variation options.
if (property.name == "theme_type_variation") {
List<StringName> names;
@@ -455,10 +470,99 @@ void Control::_validate_property(PropertyInfo &property) const {
property.hint_string = hint_string;
}
- if (!Object::cast_to<Container>(get_parent())) {
- return;
+
+ // Validate which positioning properties should be displayed depending on the parent and the layout mode.
+ Node *parent_node = get_parent_control();
+ if (!parent_node) {
+ // If there is no parent, display both anchor and container options.
+
+ // Set the layout mode to be disabled with the proper value.
+ if (property.name == "layout_mode") {
+ property.hint_string = "Position,Anchors,Container,Uncontrolled";
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+
+ // Use the layout mode to display or hide advanced anchoring properties.
+ bool use_custom_anchors = _get_anchors_layout_preset() == -1; // Custom "preset".
+ if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) {
+ property.usage ^= PROPERTY_USAGE_EDITOR;
+ }
+ } else if (Object::cast_to<Container>(parent_node)) {
+ // If the parent is a container, display only container-related properties.
+ if (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_") || property.name == "anchors_preset" ||
+ property.name == "position" || property.name == "rotation" || property.name == "scale" || property.name == "size" || property.name == "pivot_offset") {
+ property.usage ^= PROPERTY_USAGE_EDITOR;
+
+ } else if (property.name == "layout_mode") {
+ // Set the layout mode to be disabled with the proper value.
+ property.hint_string = "Position,Anchors,Container,Uncontrolled";
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ } else if (property.name == "size_flags_horizontal" || property.name == "size_flags_vertical") {
+ // Filter allowed size flags based on the parent container configuration.
+ Container *parent_container = Object::cast_to<Container>(parent_node);
+ Vector<int> size_flags;
+ if (property.name == "size_flags_horizontal") {
+ size_flags = parent_container->get_allowed_size_flags_horizontal();
+ } else if (property.name == "size_flags_vertical") {
+ size_flags = parent_container->get_allowed_size_flags_vertical();
+ }
+
+ // Enforce the order of the options, regardless of what the container provided.
+ String hint_string;
+ if (size_flags.has(SIZE_FILL)) {
+ hint_string += "Fill:1";
+ }
+ if (size_flags.has(SIZE_EXPAND)) {
+ if (!hint_string.is_empty()) {
+ hint_string += ",";
+ }
+ hint_string += "Expand:2";
+ }
+ if (size_flags.has(SIZE_SHRINK_CENTER)) {
+ if (!hint_string.is_empty()) {
+ hint_string += ",";
+ }
+ hint_string += "Shrink Center:4";
+ }
+ if (size_flags.has(SIZE_SHRINK_END)) {
+ if (!hint_string.is_empty()) {
+ hint_string += ",";
+ }
+ hint_string += "Shrink End:8";
+ }
+
+ if (hint_string.is_empty()) {
+ property.hint_string = "";
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ } else {
+ property.hint_string = hint_string;
+ }
+ }
+ } else {
+ // If the parent is NOT a container or not a control at all, display only anchoring-related properties.
+ if (property.name.begins_with("size_flags_")) {
+ property.usage ^= PROPERTY_USAGE_EDITOR;
+
+ } else if (property.name == "layout_mode") {
+ // Set the layout mode to be enabled with proper options.
+ property.hint_string = "Position,Anchors";
+ }
+
+ // Use the layout mode to display or hide advanced anchoring properties.
+ bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS;
+ if (!use_anchors && property.name == "anchors_preset") {
+ property.usage ^= PROPERTY_USAGE_EDITOR;
+ }
+ bool use_custom_anchors = use_anchors && _get_anchors_layout_preset() == -1; // Custom "preset".
+ if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) {
+ property.usage ^= PROPERTY_USAGE_EDITOR;
+ }
}
+
// Disable the property if it's managed by the parent container.
+ if (!Object::cast_to<Container>(parent_node)) {
+ return;
+ }
bool property_is_managed_by_container = false;
for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
property_is_managed_by_container = properties_managed_by_container[i] == property.name;
@@ -576,22 +680,27 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ xform[2] = xform[2].round();
+ }
+
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}
void Control::_notification(int p_notification) {
switch (p_notification) {
- case NOTIFICATION_ENTER_TREE: {
- } break;
case NOTIFICATION_POST_ENTER_TREE: {
data.minimum_size_valid = false;
data.is_rtl_dirty = true;
_size_changed();
} break;
+
case NOTIFICATION_EXIT_TREE: {
release_focus();
get_viewport()->_gui_remove_control(this);
} break;
+
case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
connect("ready", callable_mp(this, &Control::_clear_size_warning), varray(), CONNECT_DEFERRED | CONNECT_ONESHOT);
@@ -654,6 +763,7 @@ void Control::_notification(int p_notification) {
viewport->connect("size_changed", callable_mp(this, &Control::_size_changed));
}
} break;
+
case NOTIFICATION_EXIT_CANVAS: {
if (data.parent_canvas_item) {
data.parent_canvas_item->disconnect("item_rect_changed", callable_mp(this, &Control::_size_changed));
@@ -674,8 +784,8 @@ void Control::_notification(int p_notification) {
data.parent_canvas_item = nullptr;
data.parent_window = nullptr;
data.is_rtl_dirty = true;
-
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
// some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
@@ -687,54 +797,58 @@ void Control::_notification(int p_notification) {
if (data.RI) {
get_viewport()->_gui_set_root_order_dirty();
}
-
} break;
+
case NOTIFICATION_RESIZED: {
emit_signal(SceneStringNames::get_singleton()->resized);
} break;
+
case NOTIFICATION_DRAW: {
_update_canvas_item_transform();
RenderingServer::get_singleton()->canvas_item_set_custom_rect(get_canvas_item(), !data.disable_visibility_clip, Rect2(Point2(), get_size()));
RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), data.clip_contents);
- //emit_signal(SceneStringNames::get_singleton()->draw);
-
} break;
+
case NOTIFICATION_MOUSE_ENTER: {
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
} break;
+
case NOTIFICATION_FOCUS_ENTER: {
emit_signal(SceneStringNames::get_singleton()->focus_entered);
update();
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
emit_signal(SceneStringNames::get_singleton()->focus_exited);
update();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
update();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
if (get_viewport() != nullptr) {
get_viewport()->_gui_hide_control(this);
}
-
- //remove key focus
-
} else {
data.minimum_size_valid = false;
_size_changed();
}
-
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- data.is_rtl_dirty = true;
- _size_changed();
+ if (is_inside_tree()) {
+ data.is_rtl_dirty = true;
+ _size_changed();
+ }
} break;
}
}
@@ -1306,7 +1420,7 @@ Rect2 Control::get_parent_anchorable_rect() const {
#ifdef TOOLS_ENABLED
Node *edited_root = get_tree()->get_edited_scene_root();
if (edited_root && (this == edited_root || edited_root->is_ancestor_of(this))) {
- parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height"));
} else {
parent_rect = get_viewport()->get_visible_rect();
}
@@ -1383,6 +1497,54 @@ void Control::_size_changed() {
}
}
+void Control::_set_layout_mode(LayoutMode p_mode) {
+ bool list_changed = false;
+
+ if (p_mode == LayoutMode::LAYOUT_MODE_POSITION || p_mode == LayoutMode::LAYOUT_MODE_ANCHORS) {
+ if (has_meta("_edit_layout_mode") && (int)get_meta("_edit_layout_mode") != (int)p_mode) {
+ list_changed = true;
+ }
+
+ set_meta("_edit_layout_mode", (int)p_mode);
+
+ if (p_mode == LayoutMode::LAYOUT_MODE_POSITION) {
+ set_meta("_edit_use_custom_anchors", false);
+ set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE);
+ set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT);
+ }
+ } else {
+ if (has_meta("_edit_layout_mode")) {
+ remove_meta("_edit_layout_mode");
+ list_changed = true;
+ }
+ }
+
+ if (list_changed) {
+ notify_property_list_changed();
+ }
+}
+
+Control::LayoutMode Control::_get_layout_mode() const {
+ Node *parent_node = get_parent_control();
+ // In these modes the property is read-only.
+ if (!parent_node) {
+ return LayoutMode::LAYOUT_MODE_UNCONTROLLED;
+ } else if (Object::cast_to<Container>(parent_node)) {
+ return LayoutMode::LAYOUT_MODE_CONTAINER;
+ }
+
+ // If anchors are not in the top-left position, this is definitely in anchors mode.
+ if (_get_anchors_layout_preset() != (int)LayoutPreset::PRESET_TOP_LEFT) {
+ return LayoutMode::LAYOUT_MODE_ANCHORS;
+ }
+ // Otherwise check what was saved.
+ if (has_meta("_edit_layout_mode")) {
+ return (LayoutMode)(int)get_meta("_edit_layout_mode");
+ }
+ // Or fallback on default.
+ return LayoutMode::LAYOUT_MODE_POSITION;
+}
+
void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) {
ERR_FAIL_INDEX((int)p_side, 4);
@@ -1424,6 +1586,133 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos,
set_offset(p_side, p_pos);
}
+void Control::_set_anchors_layout_preset(int p_preset) {
+ bool list_changed = false;
+
+ if (has_meta("_edit_layout_mode") && (int)get_meta("_edit_layout_mode") != (int)LayoutMode::LAYOUT_MODE_ANCHORS) {
+ list_changed = true;
+ set_meta("_edit_layout_mode", (int)LayoutMode::LAYOUT_MODE_ANCHORS);
+ }
+
+ if (p_preset == -1) {
+ if (!has_meta("_edit_use_custom_anchors") || !(bool)get_meta("_edit_use_custom_anchors")) {
+ set_meta("_edit_use_custom_anchors", true);
+ notify_property_list_changed();
+ }
+ return; // Keep settings as is.
+ }
+
+ if (!has_meta("_edit_use_custom_anchors") || (bool)get_meta("_edit_use_custom_anchors")) {
+ list_changed = true;
+ set_meta("_edit_use_custom_anchors", false);
+ }
+
+ LayoutPreset preset = (LayoutPreset)p_preset;
+ // Set correct anchors.
+ set_anchors_preset(preset);
+
+ // Select correct preset mode.
+ switch (preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ set_offsets_preset(preset, LayoutPresetMode::PRESET_MODE_KEEP_SIZE);
+ break;
+ case PRESET_LEFT_WIDE:
+ case PRESET_TOP_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ set_offsets_preset(preset, LayoutPresetMode::PRESET_MODE_MINSIZE);
+ break;
+ }
+
+ // Select correct grow directions.
+ set_grow_direction_preset(preset);
+
+ if (list_changed) {
+ notify_property_list_changed();
+ }
+}
+
+int Control::_get_anchors_layout_preset() const {
+ // If the custom preset was selected by user, use it.
+ if (has_meta("_edit_use_custom_anchors") && (bool)get_meta("_edit_use_custom_anchors")) {
+ return -1;
+ }
+
+ // Check anchors to determine if the current state matches a preset, or not.
+
+ float left = get_anchor(SIDE_LEFT);
+ float right = get_anchor(SIDE_RIGHT);
+ float top = get_anchor(SIDE_TOP);
+ float bottom = get_anchor(SIDE_BOTTOM);
+
+ if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
+ return (int)LayoutPreset::PRESET_TOP_LEFT;
+ }
+ if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
+ return (int)LayoutPreset::PRESET_TOP_RIGHT;
+ }
+ if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_END && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_BOTTOM_LEFT;
+ }
+ if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_END && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_BOTTOM_RIGHT;
+ }
+
+ if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == 0.5 && bottom == 0.5) {
+ return (int)LayoutPreset::PRESET_CENTER_LEFT;
+ }
+ if (left == ANCHOR_END && right == ANCHOR_END && top == 0.5 && bottom == 0.5) {
+ return (int)LayoutPreset::PRESET_CENTER_RIGHT;
+ }
+ if (left == 0.5 && right == 0.5 && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
+ return (int)LayoutPreset::PRESET_CENTER_TOP;
+ }
+ if (left == 0.5 && right == 0.5 && top == ANCHOR_END && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_CENTER_BOTTOM;
+ }
+ if (left == 0.5 && right == 0.5 && top == 0.5 && bottom == 0.5) {
+ return (int)LayoutPreset::PRESET_CENTER;
+ }
+
+ if (left == ANCHOR_BEGIN && right == ANCHOR_BEGIN && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_LEFT_WIDE;
+ }
+ if (left == ANCHOR_END && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_RIGHT_WIDE;
+ }
+ if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_BEGIN) {
+ return (int)LayoutPreset::PRESET_TOP_WIDE;
+ }
+ if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_END && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_BOTTOM_WIDE;
+ }
+
+ if (left == 0.5 && right == 0.5 && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_VCENTER_WIDE;
+ }
+ if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == 0.5 && bottom == 0.5) {
+ return (int)LayoutPreset::PRESET_HCENTER_WIDE;
+ }
+
+ if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
+ return (int)LayoutPreset::PRESET_WIDE;
+ }
+
+ // Does not match any preset, return "Custom".
+ return -1;
+}
+
void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets) {
ERR_FAIL_INDEX((int)p_preset, 16);
@@ -1680,6 +1969,62 @@ void Control::set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPreset
set_offsets_preset(p_preset, p_resize_mode, p_margin);
}
+void Control::set_grow_direction_preset(LayoutPreset p_preset) {
+ // Select correct horizontal grow direction.
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_CENTER_LEFT:
+ case PRESET_LEFT_WIDE:
+ set_h_grow_direction(GrowDirection::GROW_DIRECTION_END);
+ break;
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_RIGHT_WIDE:
+ set_h_grow_direction(GrowDirection::GROW_DIRECTION_BEGIN);
+ break;
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ case PRESET_TOP_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ set_h_grow_direction(GrowDirection::GROW_DIRECTION_BOTH);
+ break;
+ }
+
+ // Select correct vertical grow direction.
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_CENTER_TOP:
+ case PRESET_TOP_WIDE:
+ set_v_grow_direction(GrowDirection::GROW_DIRECTION_END);
+ break;
+
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_BOTTOM_WIDE:
+ set_v_grow_direction(GrowDirection::GROW_DIRECTION_BEGIN);
+ break;
+
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER:
+ case PRESET_LEFT_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ set_v_grow_direction(GrowDirection::GROW_DIRECTION_BOTH);
+ break;
+ }
+}
+
real_t Control::get_anchor(Side p_side) const {
ERR_FAIL_INDEX_V(int(p_side), 4, 0.0);
@@ -2189,8 +2534,7 @@ void Control::release_focus() {
return;
}
- get_viewport()->_gui_remove_focus();
- update();
+ get_viewport()->gui_release_focus();
}
bool Control::is_top_level_control() const {
@@ -2593,11 +2937,6 @@ Control::MouseFilter Control::get_mouse_filter() const {
return data.mouse_filter;
}
-Control *Control::get_focus_owner() const {
- ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
- return get_viewport()->_gui_get_focus_owner();
-}
-
void Control::warp_mouse(const Point2 &p_to_pos) {
ERR_FAIL_COND(!is_inside_tree());
get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos));
@@ -2846,14 +3185,22 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event);
ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size);
+
+ ClassDB::bind_method(D_METHOD("_set_layout_mode", "mode"), &Control::_set_layout_mode);
+ ClassDB::bind_method(D_METHOD("_get_layout_mode"), &Control::_get_layout_mode);
+ ClassDB::bind_method(D_METHOD("_set_anchors_layout_preset", "preset"), &Control::_set_anchors_layout_preset);
+ ClassDB::bind_method(D_METHOD("_get_anchors_layout_preset"), &Control::_get_anchors_layout_preset);
ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_offsets"), &Control::set_anchors_preset, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_offsets_preset", "preset", "resize_mode", "margin"), &Control::set_offsets_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_anchors_and_offsets_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_offsets_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
+
ClassDB::bind_method(D_METHOD("_set_anchor", "side", "anchor"), &Control::_set_anchor);
ClassDB::bind_method(D_METHOD("set_anchor", "side", "anchor", "keep_offset", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_anchor", "side"), &Control::get_anchor);
ClassDB::bind_method(D_METHOD("set_offset", "side", "offset"), &Control::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset", "offset"), &Control::get_offset);
ClassDB::bind_method(D_METHOD("set_anchor_and_offset", "side", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_offset, DEFVAL(false));
+
ClassDB::bind_method(D_METHOD("set_begin", "position"), &Control::set_begin);
ClassDB::bind_method(D_METHOD("set_end", "position"), &Control::set_end);
ClassDB::bind_method(D_METHOD("set_position", "position", "keep_offsets"), &Control::set_position, DEFVAL(false));
@@ -2867,7 +3214,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
ClassDB::bind_method(D_METHOD("set_pivot_offset", "pivot_offset"), &Control::set_pivot_offset);
- ClassDB::bind_method(D_METHOD("get_offset", "offset"), &Control::get_offset);
ClassDB::bind_method(D_METHOD("get_begin"), &Control::get_begin);
ClassDB::bind_method(D_METHOD("get_end"), &Control::get_end);
ClassDB::bind_method(D_METHOD("get_position"), &Control::get_position);
@@ -2878,6 +3224,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
+ ClassDB::bind_method(D_METHOD("get_screen_position"), &Control::get_screen_position);
ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
ClassDB::bind_method(D_METHOD("set_focus_mode", "mode"), &Control::set_focus_mode);
@@ -2887,7 +3234,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("release_focus"), &Control::release_focus);
ClassDB::bind_method(D_METHOD("find_prev_valid_focus"), &Control::find_prev_valid_focus);
ClassDB::bind_method(D_METHOD("find_next_valid_focus"), &Control::find_next_valid_focus);
- ClassDB::bind_method(D_METHOD("get_focus_owner"), &Control::get_focus_owner);
ClassDB::bind_method(D_METHOD("set_h_size_flags", "flags"), &Control::set_h_size_flags);
ClassDB::bind_method(D_METHOD("get_h_size_flags"), &Control::get_h_size_flags);
@@ -2996,38 +3342,53 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate);
ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating);
- ADD_GROUP("Anchor", "anchor_");
+ ADD_GROUP("Layout", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimum_size"), "set_custom_minimum_size", "get_custom_minimum_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_mode", PROPERTY_HINT_ENUM, "Position,Anchors,Container,Uncontrolled", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_layout_mode", "_get_layout_mode");
+ ADD_PROPERTY_DEFAULT("layout_mode", LayoutMode::LAYOUT_MODE_POSITION);
+
+ const String anchors_presets_options = "Custom:-1,PresetWide:15,"
+ "PresetTopLeft:0,PresetTopRight:1,PresetBottomRight:3,PresetBottomLeft:2,"
+ "PresetCenterLeft:4,PresetCenterTop:5,PresetCenterRight:6,PresetCenterBottom:7,PresetCenter:8,"
+ "PresetLeftWide:9,PresetTopWide:10,PresetRightWide:11,PresetBottomWide:12,PresetVCenterWide:13,PresetHCenterWide:14";
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "anchors_preset", PROPERTY_HINT_ENUM, anchors_presets_options, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_anchors_layout_preset", "_get_anchors_layout_preset");
+ ADD_PROPERTY_DEFAULT("anchors_preset", -1);
+
+ ADD_SUBGROUP_INDENT("Anchor Points", "anchor_", 1);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
- ADD_GROUP("Offset", "offset_");
+ ADD_SUBGROUP_INDENT("Anchor Offsets", "offset_", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_top", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_right", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_BOTTOM);
- ADD_GROUP("Grow Direction", "grow_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_h_grow_direction", "get_h_grow_direction");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction");
-
- ADD_GROUP("Layout Direction", "layout_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
+ ADD_SUBGROUP_INDENT("Grow Direction", "grow_", 1);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Left,Right,Both"), "set_h_grow_direction", "get_h_grow_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Top,Bottom,Both"), "set_v_grow_direction", "get_v_grow_direction");
+
+ ADD_SUBGROUP("Transform", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset"), "set_pivot_offset", "get_pivot_offset");
+
+ ADD_SUBGROUP("Container Sizing", "size_flags_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_h_size_flags", "get_h_size_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_v_size_flags", "get_v_size_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio");
ADD_GROUP("Auto Translate", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating");
- ADD_GROUP("Rect", "rect_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
-
ADD_GROUP("Hint", "hint_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
@@ -3044,11 +3405,6 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,I-Beam,Pointing Hand,Cross,Wait,Busy,Drag,Can Drop,Forbidden,Vertical Resize,Horizontal Resize,Secondary Diagonal Resize,Main Diagonal Resize,Move,Vertical Split,Horizontal Split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
- ADD_GROUP("Size Flags", "size_flags_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_v_size_flags", "get_v_size_flags");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio");
-
ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation");
@@ -3107,6 +3463,7 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
+ BIND_ENUM_CONSTANT(SIZE_SHRINK_BEGIN);
BIND_ENUM_CONSTANT(SIZE_FILL);
BIND_ENUM_CONSTANT(SIZE_EXPAND);
BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index bf79f790e7..becb50a118 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -31,12 +31,10 @@
#ifndef CONTROL_H
#define CONTROL_H
-#include "core/input/shortcut.h"
#include "core/math/transform_2d.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/templates/rid.h"
#include "scene/main/canvas_item.h"
-#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
@@ -67,12 +65,13 @@ public:
};
enum SizeFlags {
+ SIZE_SHRINK_BEGIN = 0,
SIZE_FILL = 1,
SIZE_EXPAND = 2,
- SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL,
- SIZE_SHRINK_CENTER = 4, //ignored by expand or fill
- SIZE_SHRINK_END = 8, //ignored by expand or fill
+ SIZE_SHRINK_CENTER = 4,
+ SIZE_SHRINK_END = 8,
+ SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL,
};
enum MouseFilter {
@@ -128,6 +127,13 @@ public:
PRESET_MODE_KEEP_SIZE
};
+ enum LayoutMode {
+ LAYOUT_MODE_POSITION,
+ LAYOUT_MODE_ANCHORS,
+ LAYOUT_MODE_CONTAINER,
+ LAYOUT_MODE_UNCONTROLLED,
+ };
+
enum LayoutDirection {
LAYOUT_DIRECTION_INHERITED,
LAYOUT_DIRECTION_LOCALE,
@@ -230,7 +236,7 @@ private:
} data;
- static constexpr unsigned properties_managed_by_container_count = 11;
+ static constexpr unsigned properties_managed_by_container_count = 12;
static String properties_managed_by_container[properties_managed_by_container_count];
void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest);
@@ -241,6 +247,12 @@ private:
void _set_global_position(const Point2 &p_point);
void _set_size(const Size2 &p_size);
+ void _set_layout_mode(LayoutMode p_mode);
+ LayoutMode _get_layout_mode() const;
+
+ void _set_anchors_layout_preset(int p_preset);
+ int _get_anchors_layout_preset() const;
+
void _theme_changed();
void _notify_theme_changed();
@@ -285,9 +297,10 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
+
void _notification(int p_notification);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
//bind helpers
@@ -378,6 +391,7 @@ public:
void set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets = true);
void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
+ void set_grow_direction_preset(LayoutPreset p_preset);
void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
real_t get_anchor(Side p_side) const;
@@ -462,8 +476,6 @@ public:
void set_focus_previous(const NodePath &p_prev);
NodePath get_focus_previous() const;
- Control *get_focus_owner() const;
-
void set_mouse_filter(MouseFilter p_filter);
MouseFilter get_mouse_filter() const;
@@ -565,6 +577,7 @@ VARIANT_ENUM_CAST(Control::LayoutPresetMode);
VARIANT_ENUM_CAST(Control::MouseFilter);
VARIANT_ENUM_CAST(Control::GrowDirection);
VARIANT_ENUM_CAST(Control::Anchor);
+VARIANT_ENUM_CAST(Control::LayoutMode);
VARIANT_ENUM_CAST(Control::LayoutDirection);
VARIANT_ENUM_CAST(Control::TextDirection);
VARIANT_ENUM_CAST(Control::StructuredTextParser);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 1cbe3adb3c..e3744eedca 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -33,12 +33,7 @@
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
-#include "line_edit.h"
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
-#include "scene/main/window.h" // Only used to check for more modals when dimming the editor.
-#endif
+#include "scene/gui/line_edit.h"
// AcceptDialog
@@ -72,21 +67,25 @@ void AcceptDialog::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_THEME_CHANGED: {
bg->add_theme_style_override("panel", bg->get_theme_stylebox(SNAME("panel"), SNAME("AcceptDialog")));
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (parent_visible) {
parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
parent_visible = nullptr;
}
} break;
+
case NOTIFICATION_READY:
case NOTIFICATION_WM_SIZE_CHANGED: {
if (is_visible()) {
_update_child_rects();
}
} break;
+
case NOTIFICATION_WM_CLOSE_REQUEST: {
_cancel_pressed();
} break;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 389c368409..e71ab64535 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -42,6 +42,17 @@ FileDialog::RegisterFunc FileDialog::unregister_func = nullptr;
void FileDialog::popup_file_dialog() {
popup_centered_clamped(Size2i(700, 500), 0.8f);
+ _focus_file_text();
+}
+
+void FileDialog::_focus_file_text() {
+ int lp = file->get_text().rfind(".");
+ if (lp != -1) {
+ file->select(0, lp);
+ if (file->is_inside_tree() && !get_tree()->is_node_being_edited(file)) {
+ file->grab_focus();
+ }
+ }
}
VBoxContainer *FileDialog::get_vbox() {
@@ -81,23 +92,30 @@ void FileDialog::_theme_changed() {
}
void FileDialog::_notification(int p_what) {
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible()) {
- set_process_unhandled_input(false);
- }
- }
- if (p_what == NOTIFICATION_ENTER_TREE) {
- dir_up->set_icon(vbox->get_theme_icon(SNAME("parent_folder"), SNAME("FileDialog")));
- if (vbox->is_layout_rtl()) {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
- } else {
- dir_prev->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
- dir_next->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
- }
- refresh->set_icon(vbox->get_theme_icon(SNAME("reload"), SNAME("FileDialog")));
- show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog")));
- _theme_changed();
+ switch (p_what) {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ set_process_unhandled_input(false);
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ dir_up->set_icon(vbox->get_theme_icon(SNAME("parent_folder"), SNAME("FileDialog")));
+ if (vbox->is_layout_rtl()) {
+ dir_prev->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
+ dir_next->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
+ } else {
+ dir_prev->set_icon(vbox->get_theme_icon(SNAME("back_folder"), SNAME("FileDialog")));
+ dir_next->set_icon(vbox->get_theme_icon(SNAME("forward_folder"), SNAME("FileDialog")));
+ }
+ refresh->set_icon(vbox->get_theme_icon(SNAME("reload"), SNAME("FileDialog")));
+ show_hidden->set_icon(vbox->get_theme_icon(SNAME("toggle_hidden"), SNAME("FileDialog")));
+ _theme_changed();
+ } break;
+
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ update_filters();
+ } break;
}
}
@@ -155,7 +173,14 @@ void FileDialog::update_dir() {
dir->set_text(dir_access->get_current_dir(false));
if (drives->is_visible()) {
- drives->select(dir_access->get_current_drive());
+ if (dir_access->get_current_dir().is_network_share_path()) {
+ _update_drives(false);
+ drives->add_item(RTR("Network"));
+ drives->set_item_disabled(-1, true);
+ drives->select(drives->get_item_count() - 1);
+ } else {
+ drives->select(dir_access->get_current_drive());
+ }
}
// Deselect any item, to make "Select Current Folder" button text by default.
@@ -237,7 +262,8 @@ void FileDialog::_action_pressed() {
return;
}
- String f = dir_access->get_current_dir().plus_file(file->get_text());
+ String file_text = file->get_text();
+ String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text);
if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) {
emit_signal(SNAME("file_selected"), f);
@@ -627,7 +653,7 @@ void FileDialog::update_filters() {
all_filters += ", ...";
}
- filter->add_item(String(TTRC("All Recognized")) + " (" + all_filters + ")");
+ filter->add_item(RTR("All Recognized") + " (" + all_filters + ")");
}
for (int i = 0; i < filters.size(); i++) {
String flt = filters[i].get_slice(";", 0).strip_edges();
@@ -639,7 +665,7 @@ void FileDialog::update_filters() {
}
}
- filter->add_item(TTRC("All Files (*)"));
+ filter->add_item(RTR("All Files") + " (*)");
}
void FileDialog::clear_filters() {
@@ -649,6 +675,7 @@ void FileDialog::clear_filters() {
}
void FileDialog::add_filter(const String &p_filter) {
+ ERR_FAIL_COND_MSG(p_filter.begins_with("."), "Filter must be \"filename.extension\", can't start with dot.");
filters.push_back(p_filter);
update_filters();
invalidate();
@@ -687,13 +714,7 @@ void FileDialog::set_current_file(const String &p_file) {
file->set_text(p_file);
update_dir();
invalidate();
- int lp = p_file.rfind(".");
- if (lp != -1) {
- file->select(0, lp);
- if (file->is_inside_tree() && !get_tree()->is_node_being_edited(file)) {
- file->grab_focus();
- }
- }
+ _focus_file_text();
}
void FileDialog::set_current_path(const String &p_path) {
@@ -837,7 +858,7 @@ void FileDialog::_select_drive(int p_idx) {
_push_history();
}
-void FileDialog::_update_drives() {
+void FileDialog::_update_drives(bool p_select) {
int dc = dir_access->get_drive_count();
if (dc == 0 || access != ACCESS_FILESYSTEM) {
drives->hide();
@@ -855,7 +876,9 @@ void FileDialog::_update_drives() {
drives->add_item(dir_access->get_drive(i));
}
- drives->select(dir_access->get_current_drive());
+ if (p_select) {
+ drives->select(dir_access->get_current_drive());
+ }
}
}
@@ -896,9 +919,9 @@ void FileDialog::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "filters"), "set_filters", "get_filters");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_hidden_files"), "set_show_hidden_files", "is_showing_hidden_files");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_dir"), "set_current_dir", "get_current_dir");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_file"), "set_current_file", "get_current_file");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_path"), "set_current_path", "get_current_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_dir", PROPERTY_HINT_DIR, "", PROPERTY_USAGE_NONE), "set_current_dir", "get_current_dir");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_file", PROPERTY_HINT_FILE, "*", PROPERTY_USAGE_NONE), "set_current_file", "get_current_file");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_path", "get_current_path");
ADD_SIGNAL(MethodInfo("file_selected", PropertyInfo(Variant::STRING, "path")));
ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::PACKED_STRING_ARRAY, "paths")));
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 782d11afe1..7a50efe40f 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -70,7 +70,6 @@ private:
Button *makedir;
Access access = ACCESS_RESOURCES;
- //Button *action;
VBoxContainer *vbox;
FileMode mode;
LineEdit *dir;
@@ -113,6 +112,8 @@ private:
void update_file_list();
void update_filters();
+ void _focus_file_text();
+
void _tree_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _tree_selected();
@@ -130,7 +131,7 @@ private:
void _go_back();
void _go_forward();
- void _update_drives();
+ void _update_drives(bool p_select = true);
virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
new file mode 100644
index 0000000000..40aca555db
--- /dev/null
+++ b/scene/gui/flow_container.cpp
@@ -0,0 +1,281 @@
+/*************************************************************************/
+/* flow_container.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "flow_container.h"
+
+struct _LineData {
+ int child_count = 0;
+ int min_line_height = 0;
+ int min_line_length = 0;
+ int stretch_avail = 0;
+ float stretch_ratio_total = 0;
+};
+
+void FlowContainer::_resort() {
+ // Avoid resorting if invisible.
+ if (!is_visible_in_tree()) {
+ return;
+ }
+
+ int separation_horizontal = get_theme_constant(SNAME("hseparation"));
+ int separation_vertical = get_theme_constant(SNAME("vseparation"));
+
+ bool rtl = is_layout_rtl();
+
+ Map<Control *, Size2i> children_minsize_cache;
+
+ Vector<_LineData> lines_data;
+
+ Vector2i ofs;
+ int line_height = 0;
+ int line_length = 0;
+ float line_stretch_ratio_total = 0;
+ int current_container_size = vertical ? get_rect().size.y : get_rect().size.x;
+ int children_in_current_line = 0;
+
+ // First pass for line wrapping and minimum size calculation.
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *child = Object::cast_to<Control>(get_child(i));
+ if (!child || !child->is_visible()) {
+ continue;
+ }
+ if (child->is_set_as_top_level()) {
+ continue;
+ }
+
+ Size2i child_msc = child->get_combined_minimum_size();
+
+ if (vertical) { /* VERTICAL */
+ if (children_in_current_line > 0) {
+ ofs.y += separation_vertical;
+ }
+ if (ofs.y + child_msc.y > current_container_size) {
+ line_length = ofs.y - separation_vertical;
+ lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total });
+
+ // Move in new column (vertical line).
+ ofs.x += line_height + separation_horizontal;
+ ofs.y = 0;
+ line_height = 0;
+ line_stretch_ratio_total = 0;
+ children_in_current_line = 0;
+ }
+
+ line_height = MAX(line_height, child_msc.x);
+ if (child->get_v_size_flags() & SIZE_EXPAND) {
+ line_stretch_ratio_total += child->get_stretch_ratio();
+ }
+ ofs.y += child_msc.y;
+
+ } else { /* HORIZONTAL */
+ if (children_in_current_line > 0) {
+ ofs.x += separation_horizontal;
+ }
+ if (ofs.x + child_msc.x > current_container_size) {
+ line_length = ofs.x - separation_horizontal;
+ lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total });
+
+ // Move in new line.
+ ofs.y += line_height + separation_vertical;
+ ofs.x = 0;
+ line_height = 0;
+ line_stretch_ratio_total = 0;
+ children_in_current_line = 0;
+ }
+
+ line_height = MAX(line_height, child_msc.y);
+ if (child->get_h_size_flags() & SIZE_EXPAND) {
+ line_stretch_ratio_total += child->get_stretch_ratio();
+ }
+ ofs.x += child_msc.x;
+ }
+
+ children_minsize_cache[child] = child_msc;
+ children_in_current_line++;
+ }
+ line_length = vertical ? (ofs.y) : (ofs.x);
+ lines_data.push_back(_LineData{ children_in_current_line, line_height, line_length, current_container_size - line_length, line_stretch_ratio_total });
+
+ // Second pass for in-line expansion and alignment.
+
+ int current_line_idx = 0;
+ int child_idx_in_line = 0;
+
+ ofs.x = 0;
+ ofs.y = 0;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *child = Object::cast_to<Control>(get_child(i));
+ if (!child || !child->is_visible()) {
+ continue;
+ }
+ if (child->is_set_as_top_level()) {
+ continue;
+ }
+ Size2i child_size = children_minsize_cache[child];
+
+ _LineData line_data = lines_data[current_line_idx];
+ if (child_idx_in_line >= lines_data[current_line_idx].child_count) {
+ current_line_idx++;
+ child_idx_in_line = 0;
+ if (vertical) {
+ ofs.x += line_data.min_line_height + separation_horizontal;
+ ofs.y = 0;
+ } else {
+ ofs.x = 0;
+ ofs.y += line_data.min_line_height + separation_vertical;
+ }
+ line_data = lines_data[current_line_idx];
+ }
+
+ if (vertical) { /* VERTICAL */
+ if (child->get_h_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) {
+ child_size.width = line_data.min_line_height;
+ }
+
+ if (child->get_v_size_flags() & SIZE_EXPAND) {
+ int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total;
+ child_size.height += stretch;
+ }
+
+ } else { /* HORIZONTAL */
+ if (child->get_v_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) {
+ child_size.height = line_data.min_line_height;
+ }
+
+ if (child->get_h_size_flags() & SIZE_EXPAND) {
+ int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total;
+ child_size.width += stretch;
+ }
+ }
+
+ Rect2 child_rect = Rect2(ofs, child_size);
+ if (rtl) {
+ child_rect.position.x = get_rect().size.x - child_rect.position.x - child_rect.size.width;
+ }
+
+ fit_child_in_rect(child, child_rect);
+
+ if (vertical) { /* VERTICAL */
+ ofs.y += child_size.height + separation_vertical;
+ } else { /* HORIZONTAL */
+ ofs.x += child_size.width + separation_horizontal;
+ }
+
+ child_idx_in_line++;
+ }
+ cached_size = (vertical ? ofs.x : ofs.y) + line_height;
+ cached_line_count = lines_data.size();
+}
+
+Size2 FlowContainer::get_minimum_size() const {
+ Size2i minimum;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+
+ if (!c->is_visible()) {
+ continue;
+ }
+
+ Size2i size = c->get_combined_minimum_size();
+
+ if (vertical) { /* VERTICAL */
+ minimum.height = MAX(minimum.height, size.height);
+ minimum.width = cached_size;
+
+ } else { /* HORIZONTAL */
+ minimum.width = MAX(minimum.width, size.width);
+ minimum.height = cached_size;
+ }
+ }
+
+ return minimum;
+}
+
+Vector<int> FlowContainer::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ if (!vertical) {
+ flags.append(SIZE_EXPAND);
+ }
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+Vector<int> FlowContainer::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ if (vertical) {
+ flags.append(SIZE_EXPAND);
+ }
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+void FlowContainer::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_SORT_CHILDREN: {
+ _resort();
+ update_minimum_size();
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ update_minimum_size();
+ } break;
+
+ case NOTIFICATION_TRANSLATION_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ queue_sort();
+ } break;
+ }
+}
+
+int FlowContainer::get_line_count() const {
+ return cached_line_count;
+}
+
+FlowContainer::FlowContainer(bool p_vertical) {
+ vertical = p_vertical;
+}
+
+void FlowContainer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_line_count"), &FlowContainer::get_line_count);
+}
diff --git a/scene/gui/flow_container.h b/scene/gui/flow_container.h
new file mode 100644
index 0000000000..a2da43e071
--- /dev/null
+++ b/scene/gui/flow_container.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* flow_container.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FLOW_CONTAINER_H
+#define FLOW_CONTAINER_H
+
+#include "scene/gui/container.h"
+
+class FlowContainer : public Container {
+ GDCLASS(FlowContainer, Container);
+
+private:
+ int cached_size = 0;
+ int cached_line_count = 0;
+
+ bool vertical = false;
+
+ void _resort();
+
+protected:
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ int get_line_count() const;
+
+ virtual Size2 get_minimum_size() const override;
+
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
+ FlowContainer(bool p_vertical = false);
+};
+
+class HFlowContainer : public FlowContainer {
+ GDCLASS(HFlowContainer, FlowContainer);
+
+public:
+ HFlowContainer() :
+ FlowContainer(false) {}
+};
+
+class VFlowContainer : public FlowContainer {
+ GDCLASS(VFlowContainer, FlowContainer);
+
+public:
+ VFlowContainer() :
+ FlowContainer(true) {}
+};
+
+#endif // FLOW_CONTAINER_H
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index bec3d58384..0690acbe16 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -287,84 +287,85 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
void GradientEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
- picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!picker->is_connected("color_changed", callable_mp(this, &GradientEdit::_color_changed))) {
+ picker->connect("color_changed", callable_mp(this, &GradientEdit::_color_changed));
+ }
+ [[fallthrough]];
}
- }
+ case NOTIFICATION_THEME_CHANGED: {
+ draw_spacing = BASE_SPACING * get_theme_default_base_scale();
+ draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- draw_spacing = BASE_SPACING * get_theme_default_base_scale();
- draw_point_width = BASE_POINT_WIDTH * get_theme_default_base_scale();
- }
+ case NOTIFICATION_DRAW: {
+ int w = get_size().x;
+ int h = get_size().y;
- if (p_what == NOTIFICATION_DRAW) {
- int w = get_size().x;
- int h = get_size().y;
+ if (w == 0 || h == 0) {
+ return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
+ }
- if (w == 0 || h == 0) {
- return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
- }
+ int total_w = get_size().width - get_size().height - draw_spacing;
- int total_w = get_size().width - get_size().height - draw_spacing;
+ // Draw checker pattern for ramp.
+ draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
- // Draw checker pattern for ramp.
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
+ // Draw color ramp.
+ gradient_cache->set_points(points);
+ gradient_cache->set_interpolation_mode(interpolation_mode);
+ preview_texture->set_gradient(gradient_cache);
+ draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
- // Draw color ramp.
+ // Draw point markers.
+ for (int i = 0; i < points.size(); i++) {
+ Color col = points[i].color.inverted();
+ col.a = 0.9;
- gradient_cache->set_points(points);
- gradient_cache->set_interpolation_mode(interpolation_mode);
- preview_texture->set_gradient(gradient_cache);
- draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
+ draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
+ Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
+ draw_rect(rect, points[i].color, true);
+ draw_rect(rect, col, false);
+ if (grabbed == i) {
+ rect = rect.grow(-1);
+ if (has_focus()) {
+ draw_rect(rect, Color(1, 0, 0, 0.9), false);
+ } else {
+ draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
+ }
- // Draw point markers.
- for (int i = 0; i < points.size(); i++) {
- Color col = points[i].color.inverted();
- col.a = 0.9;
-
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- Rect2 rect = Rect2(points[i].offset * total_w - draw_point_width / 2, h / 2, draw_point_width, h / 2);
- draw_rect(rect, points[i].color, true);
- draw_rect(rect, col, false);
- if (grabbed == i) {
- rect = rect.grow(-1);
- if (has_focus()) {
- draw_rect(rect, Color(1, 0, 0, 0.9), false);
- } else {
- draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
+ rect = rect.grow(-1);
+ draw_rect(rect, col, false);
}
-
- rect = rect.grow(-1);
- draw_rect(rect, col, false);
}
- }
- //Draw "button" for color selector
- draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
- if (grabbed != -1) {
- //Draw with selection color
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
- } else {
- //if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
- }
+ // Draw "button" for color selector.
+ draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + draw_spacing, 0, h, h), true);
+ if (grabbed != -1) {
+ // Draw with selection color.
+ draw_rect(Rect2(total_w + draw_spacing, 0, h, h), points[grabbed].color);
+ } else {
+ // If no color selected draw grey color with 'X' on top.
+ draw_rect(Rect2(total_w + draw_spacing, 0, h, h), Color(0.5, 0.5, 0.5, 1));
+ draw_line(Vector2(total_w + draw_spacing, 0), Vector2(total_w + draw_spacing + h, h), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
+ }
- // Draw borders around color ramp if in focus.
- if (has_focus()) {
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- }
- }
+ // Draw borders around color ramp if in focus.
+ if (has_focus()) {
+ draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
+ }
+ } break;
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- if (!is_visible()) {
- grabbing = false;
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ grabbing = false;
+ }
+ } break;
}
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 407f61f7c1..67531d4f4a 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -33,7 +33,6 @@
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
-#include "scene/resources/default_theme/theme_data.h"
#include "scene/resources/gradient.h"
class GradientEdit : public Control {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 1ddec4f587..1394b4192f 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -35,6 +35,7 @@
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
+#include "scene/gui/view_panner.h"
constexpr int MINIMAP_OFFSET = 12;
constexpr int MINIMAP_PADDING = 5;
@@ -422,82 +423,86 @@ void GraphEdit::remove_child_notify(Node *p_child) {
}
void GraphEdit::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- port_grab_distance_horizontal = get_theme_constant(SNAME("port_grab_distance_horizontal"));
- port_grab_distance_vertical = get_theme_constant(SNAME("port_grab_distance_vertical"));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ port_grab_distance_horizontal = get_theme_constant(SNAME("port_grab_distance_horizontal"));
+ port_grab_distance_vertical = get_theme_constant(SNAME("port_grab_distance_vertical"));
+
+ zoom_minus->set_icon(get_theme_icon(SNAME("minus")));
+ zoom_reset->set_icon(get_theme_icon(SNAME("reset")));
+ zoom_plus->set_icon(get_theme_icon(SNAME("more")));
+ snap_button->set_icon(get_theme_icon(SNAME("snap")));
+ minimap_button->set_icon(get_theme_icon(SNAME("minimap")));
+ layout_button->set_icon(get_theme_icon(SNAME("layout")));
+
+ zoom_label->set_custom_minimum_size(Size2(48, 0) * get_theme_default_base_scale());
+ } break;
- zoom_minus->set_icon(get_theme_icon(SNAME("minus")));
- zoom_reset->set_icon(get_theme_icon(SNAME("reset")));
- zoom_plus->set_icon(get_theme_icon(SNAME("more")));
- snap_button->set_icon(get_theme_icon(SNAME("snap")));
- minimap_button->set_icon(get_theme_icon(SNAME("minimap")));
- layout_button->set_icon(get_theme_icon(SNAME("layout")));
+ case NOTIFICATION_READY: {
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
- zoom_label->set_custom_minimum_size(Size2(48, 0) * get_theme_default_base_scale());
- }
- if (p_what == NOTIFICATION_READY) {
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
+ h_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
+ h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
+ h_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
+ h_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
- h_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
- h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- h_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
- h_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
+ v_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
+ v_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
+ v_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0);
+ v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
+ } break;
- v_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
- v_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- v_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0);
- v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
- }
- if (p_what == NOTIFICATION_DRAW) {
- draw_style_box(get_theme_stylebox(SNAME("bg")), Rect2(Point2(), get_size()));
+ case NOTIFICATION_DRAW: {
+ draw_style_box(get_theme_stylebox(SNAME("bg")), Rect2(Point2(), get_size()));
- if (is_using_snap()) {
- //draw grid
+ if (is_using_snap()) {
+ // Draw grid.
+ int snap = get_snap();
- int snap = get_snap();
+ Vector2 offset = get_scroll_ofs() / zoom;
+ Size2 size = get_size() / zoom;
- Vector2 offset = get_scroll_ofs() / zoom;
- Size2 size = get_size() / zoom;
+ Point2i from = (offset / float(snap)).floor();
+ Point2i len = (size / float(snap)).floor() + Vector2(1, 1);
- Point2i from = (offset / float(snap)).floor();
- Point2i len = (size / float(snap)).floor() + Vector2(1, 1);
+ Color grid_minor = get_theme_color(SNAME("grid_minor"));
+ Color grid_major = get_theme_color(SNAME("grid_major"));
- Color grid_minor = get_theme_color(SNAME("grid_minor"));
- Color grid_major = get_theme_color(SNAME("grid_major"));
+ for (int i = from.x; i < from.x + len.x; i++) {
+ Color color;
- for (int i = from.x; i < from.x + len.x; i++) {
- Color color;
+ if (ABS(i) % 10 == 0) {
+ color = grid_major;
+ } else {
+ color = grid_minor;
+ }
- if (ABS(i) % 10 == 0) {
- color = grid_major;
- } else {
- color = grid_minor;
+ float base_ofs = i * snap * zoom - offset.x * zoom;
+ draw_line(Vector2(base_ofs, 0), Vector2(base_ofs, get_size().height), color);
}
- float base_ofs = i * snap * zoom - offset.x * zoom;
- draw_line(Vector2(base_ofs, 0), Vector2(base_ofs, get_size().height), color);
- }
+ for (int i = from.y; i < from.y + len.y; i++) {
+ Color color;
- for (int i = from.y; i < from.y + len.y; i++) {
- Color color;
+ if (ABS(i) % 10 == 0) {
+ color = grid_major;
+ } else {
+ color = grid_minor;
+ }
- if (ABS(i) % 10 == 0) {
- color = grid_major;
- } else {
- color = grid_minor;
+ float base_ofs = i * snap * zoom - offset.y * zoom;
+ draw_line(Vector2(0, base_ofs), Vector2(get_size().width, base_ofs), color);
}
-
- float base_ofs = i * snap * zoom - offset.y * zoom;
- draw_line(Vector2(0, base_ofs), Vector2(get_size().width, base_ofs), color);
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_RESIZED) {
- _update_scroll();
- top_layer->update();
- minimap->update();
+ case NOTIFICATION_RESIZED: {
+ _update_scroll();
+ top_layer->update();
+ minimap->update();
+ } break;
}
}
@@ -600,6 +605,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
to = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(to)) {
connecting = true;
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
}
return;
}
@@ -616,6 +622,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
connecting_to = pos;
just_disconnected = false;
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
return;
}
}
@@ -642,6 +649,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
fr = get_node(String(connecting_from)); //maybe it was erased
if (Object::cast_to<GraphNode>(fr)) {
connecting = true;
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
}
return;
}
@@ -658,7 +666,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
connecting_to = pos;
just_disconnected = false;
-
+ emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
return;
}
}
@@ -740,11 +748,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- connecting = false;
- top_layer->update();
- minimap->update();
- update();
- connections_layer->update();
+ if (connecting) {
+ force_connection_drag_end();
+ }
}
}
@@ -772,8 +778,9 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos)
}
bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
- if (get_script_instance() && get_script_instance()->has_method("_is_in_input_hotzone")) {
- return get_script_instance()->call("_is_in_input_hotzone", p_graph_node, p_slot_index, p_mouse_pos);
+ bool success;
+ if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ return success;
} else {
Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
@@ -781,8 +788,9 @@ bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, c
}
bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
- if (get_script_instance() && get_script_instance()->has_method("_is_in_output_hotzone")) {
- return get_script_instance()->call("_is_in_output_hotzone", p_graph_node, p_slot_index, p_mouse_pos);
+ bool success;
+ if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) {
+ return success;
} else {
Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position();
return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
@@ -1066,13 +1074,11 @@ void GraphEdit::set_selected(Node *p_child) {
void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
+ if (panner->gui_input(p_ev, warped_panning ? get_global_rect() : Rect2())) {
+ return;
+ }
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && Input::get_singleton()->is_key_pressed(Key::SPACE)))) {
- Vector2i relative = Input::get_singleton()->warp_mouse_motion(mm, get_global_rect());
- h_scroll->set_value(h_scroll->get_value() - relative.x);
- v_scroll->set_value(v_scroll->get_value() - relative.y);
- }
if (mm.is_valid() && dragging) {
if (!moving_selection) {
@@ -1162,11 +1168,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
minimap->update();
} else {
if (connecting) {
- connecting = false;
- top_layer->update();
- minimap->update();
+ force_connection_drag_end();
} else {
- emit_signal(SNAME("popup_request"), get_screen_position() + b->get_position());
+ emit_signal(SNAME("popup_request"), b->get_position());
}
}
}
@@ -1274,7 +1278,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (_filter_input(b->get_position())) {
return;
}
- if (Input::get_singleton()->is_key_pressed(Key::SPACE)) {
+ if (panner->is_panning()) {
return;
}
@@ -1326,22 +1330,6 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
top_layer->update();
minimap->update();
}
-
- int scroll_direction = (b->get_button_index() == MouseButton::WHEEL_DOWN) - (b->get_button_index() == MouseButton::WHEEL_UP);
- if (scroll_direction != 0) {
- if (b->is_ctrl_pressed()) {
- if (b->is_shift_pressed()) {
- // Horizontal scrolling.
- h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * b->get_factor() / 8) * scroll_direction);
- } else {
- // Vertical scrolling.
- v_scroll->set_value(v_scroll->get_value() + (v_scroll->get_page() * b->get_factor() / 8) * scroll_direction);
- }
- } else {
- // Zooming.
- set_zoom_custom(scroll_direction < 0 ? zoom * zoom_step : zoom / zoom_step, b->get_position());
- }
- }
}
if (p_ev->is_pressed()) {
@@ -1372,6 +1360,23 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
}
+void GraphEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
+ if (p_scroll_vec.x != 0) {
+ h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * Math::abs(p_scroll_vec.x) / 8) * SIGN(p_scroll_vec.x));
+ } else {
+ v_scroll->set_value(v_scroll->get_value() + (v_scroll->get_page() * Math::abs(p_scroll_vec.y) / 8) * SIGN(p_scroll_vec.y));
+ }
+}
+
+void GraphEdit::_pan_callback(Vector2 p_scroll_vec) {
+ h_scroll->set_value(h_scroll->get_value() - p_scroll_vec.x);
+ v_scroll->set_value(v_scroll->get_value() - p_scroll_vec.y);
+}
+
+void GraphEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
+ set_zoom_custom(p_scroll_vec.y < 0 ? zoom * zoom_step : zoom / zoom_step, p_origin);
+}
+
void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
for (Connection &E : connections) {
if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) {
@@ -1394,6 +1399,26 @@ void GraphEdit::clear_connections() {
connections_layer->update();
}
+void GraphEdit::force_connection_drag_end() {
+ ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
+ connecting = false;
+ connecting_valid = false;
+ top_layer->update();
+ minimap->update();
+ update();
+ connections_layer->update();
+ emit_signal(SNAME("connection_drag_ended"));
+}
+
+void GraphEdit::set_panning_scheme(PanningScheme p_scheme) {
+ panning_scheme = p_scheme;
+ panner->set_control_scheme((ViewPanner::ControlScheme)p_scheme);
+}
+
+GraphEdit::PanningScheme GraphEdit::get_panning_scheme() const {
+ return panning_scheme;
+}
+
void GraphEdit::set_zoom(float p_zoom) {
set_zoom_custom(p_zoom, get_size() / 2);
}
@@ -1659,12 +1684,21 @@ HBoxContainer *GraphEdit::get_zoom_hbox() {
return zoom_hb;
}
+Ref<ViewPanner> GraphEdit::get_panner() {
+ return panner;
+}
+
+void GraphEdit::set_warped_panning(bool p_warped) {
+ warped_panning = p_warped;
+}
+
int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v) {
switch (p_operation) {
case GraphEdit::IS_EQUAL: {
for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
- if (!r_v.has(E->get()))
+ if (!r_v.has(E->get())) {
return 0;
+ }
}
return r_u.size() == r_v.size();
} break;
@@ -1673,8 +1707,9 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return 1;
}
for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
- if (!r_v.has(E->get()))
+ if (!r_v.has(E->get())) {
return 0;
+ }
}
return 1;
} break;
@@ -2165,6 +2200,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity);
ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
+ ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
ClassDB::bind_method(D_METHOD("get_scroll_ofs"), &GraphEdit::get_scroll_ofs);
ClassDB::bind_method(D_METHOD("set_scroll_ofs", "ofs"), &GraphEdit::set_scroll_ofs);
@@ -2177,6 +2213,9 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line);
+ ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme);
+ ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme);
+
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom);
@@ -2216,8 +2255,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_input_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "_is_in_output_hotzone", PropertyInfo(Variant::OBJECT, "graph_node"), PropertyInfo(Variant::INT, "slot_index"), PropertyInfo(Variant::VECTOR2, "mouse_position")));
+ GDVIRTUAL_BIND(_is_in_input_hotzone, "graph_node", "slot_index", "mouse_position");
+ GDVIRTUAL_BIND(_is_in_output_hotzone, "graph_node", "slot_index", "mouse_position");
ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
@@ -2231,6 +2270,7 @@ void GraphEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_ofs", "get_scroll_ofs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "snap_distance"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_snap"), "set_use_snap", "is_using_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme");
ADD_GROUP("Connection Lines", "connection_lines");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness"), "set_connection_lines_thickness", "get_connection_lines_thickness");
@@ -2262,6 +2302,11 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "ofs")));
+ ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output")));
+ ADD_SIGNAL(MethodInfo("connection_drag_ended"));
+
+ BIND_ENUM_CONSTANT(SCROLL_ZOOMS);
+ BIND_ENUM_CONSTANT(SCROLL_PANS);
}
GraphEdit::GraphEdit() {
@@ -2274,12 +2319,16 @@ GraphEdit::GraphEdit() {
// Allow zooming 4 times from the default zoom level.
zoom_max = (1 * Math::pow(zoom_step, 4));
+ panner.instantiate();
+ panner->set_callbacks(callable_mp(this, &GraphEdit::_scroll_callback), callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
+
top_layer = memnew(GraphEditFilter(this));
add_child(top_layer, false, INTERNAL_MODE_BACK);
top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
top_layer->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
top_layer->connect("draw", callable_mp(this, &GraphEdit::_top_layer_draw));
top_layer->connect("gui_input", callable_mp(this, &GraphEdit::_top_layer_input));
+ top_layer->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
connections_layer = memnew(Control);
add_child(connections_layer, false, INTERNAL_MODE_FRONT);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 7cbd0d179d..b0d1944d6e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -36,11 +36,10 @@
#include "scene/gui/graph_node.h"
#include "scene/gui/label.h"
#include "scene/gui/scroll_bar.h"
-#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
-#include "scene/gui/texture_rect.h"
class GraphEdit;
+class ViewPanner;
class GraphEditFilter : public Control {
GDCLASS(GraphEditFilter, Control);
@@ -103,6 +102,12 @@ public:
float activity = 0.0;
};
+ // Should be in sync with ControlScheme in ViewPanner.
+ enum PanningScheme {
+ SCROLL_ZOOMS,
+ SCROLL_PANS,
+ };
+
private:
Label *zoom_label;
Button *zoom_minus;
@@ -122,6 +127,12 @@ private:
float port_grab_distance_horizontal = 0.0;
float port_grab_distance_vertical;
+ Ref<ViewPanner> panner;
+ bool warped_panning = true;
+ void _scroll_callback(Vector2 p_scroll_vec, bool p_alt);
+ void _pan_callback(Vector2 p_scroll_vec);
+ void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
+
bool connecting = false;
String connecting_from;
bool connecting_out = false;
@@ -136,6 +147,7 @@ private:
bool connecting_valid = false;
Vector2 click_pos;
+ PanningScheme panning_scheme = SCROLL_ZOOMS;
bool dragging = false;
bool just_selected = false;
bool moving_selection = false;
@@ -261,12 +273,15 @@ protected:
void _notification(int p_what);
GDVIRTUAL2RC(Vector<Vector2>, _get_connection_line, Vector2, Vector2)
+ GDVIRTUAL3R(bool, _is_in_input_hotzone, Object *, int, Vector2)
+ GDVIRTUAL3R(bool, _is_in_output_hotzone, Object *, int, Vector2)
public:
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void clear_connections();
+ void force_connection_drag_end();
void set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity);
@@ -274,6 +289,9 @@ public:
void remove_valid_connection_type(int p_type, int p_with_type);
bool is_valid_connection_type(int p_type, int p_with_type) const;
+ void set_panning_scheme(PanningScheme p_scheme);
+ PanningScheme get_panning_scheme() const;
+
void set_zoom(float p_zoom);
void set_zoom_custom(float p_zoom, const Vector2 &p_center);
float get_zoom() const;
@@ -329,10 +347,14 @@ public:
bool is_connection_lines_antialiased() const;
HBoxContainer *get_zoom_hbox();
+ Ref<ViewPanner> get_panner();
+ void set_warped_panning(bool p_warped);
void arrange_nodes();
GraphEdit();
};
+VARIANT_ENUM_CAST(GraphEdit::PanningScheme);
+
#endif // GRAPHEdit_H
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 1a270ff942..ef0ac75cb4 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -31,6 +31,7 @@
#include "graph_node.h"
#include "core/string/translation.h"
+
#ifdef TOOLS_ENABLED
#include "graph_edit.h"
#endif
@@ -46,7 +47,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -54,7 +55,7 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -153,7 +154,7 @@ bool GraphNode::_get(const StringName &p_name, Variant &r_ret) const {
void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
@@ -959,6 +960,25 @@ bool GraphNode::is_resizable() const {
return resizable;
}
+Vector<int> GraphNode::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+Vector<int> GraphNode::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_EXPAND);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &GraphNode::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &GraphNode::get_title);
@@ -1022,7 +1042,7 @@ void GraphNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position_offset"), "set_position_offset", "get_position_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_close"), "set_show_close_button", "is_close_button_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resizable"), "set_resizable", "is_resizable");
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index b41fc7f5d4..7eb5f27cff 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -182,6 +182,9 @@ public:
virtual Size2 get_minimum_size() const override;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
bool is_resizing() const { return resizing; }
GraphNode();
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 465c9dac78..3c1f4bb93b 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -179,11 +179,12 @@ void GridContainer::_notification(int p_what) {
col_ofs += s.width + hsep;
}
}
-
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
queue_sort();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index b0dc12d046..8c0f696a9f 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -83,6 +83,9 @@ int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) {
}
void ItemList::set_item_text(int p_idx, const String &p_text) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].text = p_text;
@@ -97,6 +100,9 @@ String ItemList::get_item_text(int p_idx) const {
}
void ItemList::set_item_text_direction(int p_idx, Control::TextDirection p_text_direction) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (items[p_idx].text_direction != p_text_direction) {
@@ -119,6 +125,9 @@ void ItemList::clear_item_opentype_features(int p_idx) {
}
void ItemList::set_item_opentype_feature(int p_idx, const String &p_name, int p_value) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
int32_t tag = TS->name_to_tag(p_name);
if (!items[p_idx].opentype_features.has(tag) || (int)items[p_idx].opentype_features[tag] != p_value) {
@@ -138,6 +147,9 @@ int ItemList::get_item_opentype_feature(int p_idx, const String &p_name) const {
}
void ItemList::set_item_language(int p_idx, const String &p_language) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
if (items[p_idx].language != p_language) {
items.write[p_idx].language = p_language;
@@ -152,6 +164,9 @@ String ItemList::get_item_language(int p_idx) const {
}
void ItemList::set_item_tooltip_enabled(int p_idx, const bool p_enabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tooltip_enabled = p_enabled;
}
@@ -162,6 +177,9 @@ bool ItemList::is_item_tooltip_enabled(int p_idx) const {
}
void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tooltip = p_tooltip;
@@ -175,6 +193,9 @@ String ItemList::get_item_tooltip(int p_idx) const {
}
void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon = p_icon;
@@ -189,6 +210,9 @@ Ref<Texture2D> ItemList::get_item_icon(int p_idx) const {
}
void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon_transposed = p_transposed;
@@ -203,6 +227,9 @@ bool ItemList::is_item_icon_transposed(int p_idx) const {
}
void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon_region = p_region;
@@ -217,6 +244,9 @@ Rect2 ItemList::get_item_icon_region(int p_idx) const {
}
void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon_modulate = p_modulate;
@@ -230,6 +260,9 @@ Color ItemList::get_item_icon_modulate(int p_idx) const {
}
void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].custom_bg = p_custom_bg_color;
@@ -243,6 +276,9 @@ Color ItemList::get_item_custom_bg_color(int p_idx) const {
}
void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].custom_fg = p_custom_fg_color;
@@ -256,6 +292,9 @@ Color ItemList::get_item_custom_fg_color(int p_idx) const {
}
void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tag_icon = p_tag_icon;
@@ -270,6 +309,9 @@ Ref<Texture2D> ItemList::get_item_tag_icon(int p_idx) const {
}
void ItemList::set_item_selectable(int p_idx, bool p_selectable) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].selectable = p_selectable;
@@ -281,6 +323,9 @@ bool ItemList::is_item_selectable(int p_idx) const {
}
void ItemList::set_item_disabled(int p_idx, bool p_disabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].disabled = p_disabled;
@@ -293,6 +338,9 @@ bool ItemList::is_item_disabled(int p_idx) const {
}
void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].metadata = p_metadata;
@@ -855,445 +903,451 @@ static Rect2 _adjust_to_max_size(Size2 p_size, Size2 p_max_size) {
}
void ItemList::_notification(int p_what) {
- if (p_what == NOTIFICATION_RESIZED) {
- shape_changed = true;
- update();
- }
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ shape_changed = true;
+ update();
+ } break;
+
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED:
+ case NOTIFICATION_THEME_CHANGED: {
+ for (int i = 0; i < items.size(); i++) {
+ _shape(i);
+ }
+ shape_changed = true;
+ update();
+ } break;
- if ((p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED) || (p_what == NOTIFICATION_TRANSLATION_CHANGED) || (p_what == NOTIFICATION_THEME_CHANGED)) {
- for (int i = 0; i < items.size(); i++) {
- _shape(i);
- }
- shape_changed = true;
- update();
- }
+ case NOTIFICATION_DRAW: {
+ Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- if (p_what == NOTIFICATION_DRAW) {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
+ int mw = scroll_bar->get_minimum_size().x;
+ scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
+ scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
+ scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, bg->get_margin(SIDE_TOP));
+ scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM));
- int mw = scroll_bar->get_minimum_size().x;
- scroll_bar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -mw);
- scroll_bar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- scroll_bar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, bg->get_margin(SIDE_TOP));
- scroll_bar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -bg->get_margin(SIDE_BOTTOM));
+ Size2 size = get_size();
- Size2 size = get_size();
+ int width = size.width - bg->get_minimum_size().width;
+ if (scroll_bar->is_visible()) {
+ width -= mw;
+ }
- int width = size.width - bg->get_minimum_size().width;
- if (scroll_bar->is_visible()) {
- width -= mw;
- }
+ draw_style_box(bg, Rect2(Point2(), size));
- draw_style_box(bg, Rect2(Point2(), size));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
+ int vseparation = get_theme_constant(SNAME("vseparation"));
+ int icon_margin = get_theme_constant(SNAME("icon_margin"));
+ int line_separation = get_theme_constant(SNAME("line_separation"));
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
- int hseparation = get_theme_constant(SNAME("hseparation"));
- int vseparation = get_theme_constant(SNAME("vseparation"));
- int icon_margin = get_theme_constant(SNAME("icon_margin"));
- int line_separation = get_theme_constant(SNAME("line_separation"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ Ref<StyleBox> sbsel = has_focus() ? get_theme_stylebox(SNAME("selected_focus")) : get_theme_stylebox(SNAME("selected"));
+ Ref<StyleBox> cursor = has_focus() ? get_theme_stylebox(SNAME("cursor")) : get_theme_stylebox(SNAME("cursor_unfocused"));
+ bool rtl = is_layout_rtl();
- Ref<StyleBox> sbsel = has_focus() ? get_theme_stylebox(SNAME("selected_focus")) : get_theme_stylebox(SNAME("selected"));
- Ref<StyleBox> cursor = has_focus() ? get_theme_stylebox(SNAME("cursor")) : get_theme_stylebox(SNAME("cursor_unfocused"));
- bool rtl = is_layout_rtl();
+ Color guide_color = get_theme_color(SNAME("guide_color"));
+ Color font_color = get_theme_color(SNAME("font_color"));
+ Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color guide_color = get_theme_color(SNAME("guide_color"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
+ if (has_focus()) {
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true);
+ draw_style_box(get_theme_stylebox(SNAME("bg_focus")), Rect2(Point2(), size));
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
+ }
- if (has_focus()) {
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), true);
- draw_style_box(get_theme_stylebox(SNAME("bg_focus")), Rect2(Point2(), size));
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(get_canvas_item(), false);
- }
+ if (shape_changed) {
+ float max_column_width = 0.0;
- if (shape_changed) {
- float max_column_width = 0.0;
+ //1- compute item minimum sizes
+ for (int i = 0; i < items.size(); i++) {
+ Size2 minsize;
+ if (items[i].icon.is_valid()) {
+ if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
+ minsize = fixed_icon_size * icon_scale;
+ } else {
+ minsize = items[i].get_icon_size() * icon_scale;
+ }
- //1- compute item minimum sizes
- for (int i = 0; i < items.size(); i++) {
- Size2 minsize;
- if (items[i].icon.is_valid()) {
- if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
- minsize = fixed_icon_size * icon_scale;
- } else {
- minsize = items[i].get_icon_size() * icon_scale;
+ if (!items[i].text.is_empty()) {
+ if (icon_mode == ICON_MODE_TOP) {
+ minsize.y += icon_margin;
+ } else {
+ minsize.x += icon_margin;
+ }
+ }
}
if (!items[i].text.is_empty()) {
- if (icon_mode == ICON_MODE_TOP) {
- minsize.y += icon_margin;
- } else {
- minsize.x += icon_margin;
+ int max_width = -1;
+ if (fixed_column_width) {
+ max_width = fixed_column_width;
+ } else if (same_column_width) {
+ max_width = items[i].rect_cache.size.x;
}
- }
- }
+ items.write[i].text_buf->set_width(max_width);
+ Size2 s = items[i].text_buf->get_size();
- if (!items[i].text.is_empty()) {
- int max_width = -1;
- if (fixed_column_width) {
- max_width = fixed_column_width;
- } else if (same_column_width) {
- max_width = items[i].rect_cache.size.x;
- }
- items.write[i].text_buf->set_width(max_width);
- Size2 s = items[i].text_buf->get_size();
+ if (icon_mode == ICON_MODE_TOP) {
+ minsize.x = MAX(minsize.x, s.width);
+ if (max_text_lines > 0) {
+ minsize.y += s.height + line_separation * max_text_lines;
+ } else {
+ minsize.y += s.height;
+ }
- if (icon_mode == ICON_MODE_TOP) {
- minsize.x = MAX(minsize.x, s.width);
- if (max_text_lines > 0) {
- minsize.y += s.height + line_separation * max_text_lines;
} else {
- minsize.y += s.height;
+ minsize.y = MAX(minsize.y, s.height);
+ minsize.x += s.width;
}
+ }
- } else {
- minsize.y = MAX(minsize.y, s.height);
- minsize.x += s.width;
+ if (fixed_column_width > 0) {
+ minsize.x = fixed_column_width;
}
+ max_column_width = MAX(max_column_width, minsize.x);
+
+ // elements need to adapt to the selected size
+ minsize.y += vseparation;
+ minsize.x += hseparation;
+ items.write[i].rect_cache.size = minsize;
+ items.write[i].min_rect_cache.size = minsize;
}
- if (fixed_column_width > 0) {
- minsize.x = fixed_column_width;
+ int fit_size = size.x - bg->get_minimum_size().width - mw;
+
+ //2-attempt best fit
+ current_columns = 0x7FFFFFFF;
+ if (max_columns > 0) {
+ current_columns = max_columns;
}
- max_column_width = MAX(max_column_width, minsize.x);
- // elements need to adapt to the selected size
- minsize.y += vseparation;
- minsize.x += hseparation;
- items.write[i].rect_cache.size = minsize;
- items.write[i].min_rect_cache.size = minsize;
- }
+ while (true) {
+ //repeat until all fits
+ bool all_fit = true;
+ Vector2 ofs;
+ int col = 0;
+ int max_h = 0;
+ separators.clear();
+ for (int i = 0; i < items.size(); i++) {
+ if (current_columns > 1 && items[i].rect_cache.size.width + ofs.x > fit_size) {
+ //went past
+ current_columns = MAX(col, 1);
+ all_fit = false;
+ break;
+ }
- int fit_size = size.x - bg->get_minimum_size().width - mw;
+ if (same_column_width) {
+ items.write[i].rect_cache.size.x = max_column_width;
+ }
+ items.write[i].rect_cache.position = ofs;
+ max_h = MAX(max_h, items[i].rect_cache.size.y);
+ ofs.x += items[i].rect_cache.size.x + hseparation;
+ col++;
+ if (col == current_columns) {
+ if (i < items.size() - 1) {
+ separators.push_back(ofs.y + max_h + vseparation / 2);
+ }
- //2-attempt best fit
- current_columns = 0x7FFFFFFF;
- if (max_columns > 0) {
- current_columns = max_columns;
- }
+ for (int j = i; j >= 0 && col > 0; j--, col--) {
+ items.write[j].rect_cache.size.y = max_h;
+ }
- while (true) {
- //repeat until all fits
- bool all_fit = true;
- Vector2 ofs;
- int col = 0;
- int max_h = 0;
- separators.clear();
- for (int i = 0; i < items.size(); i++) {
- if (current_columns > 1 && items[i].rect_cache.size.width + ofs.x > fit_size) {
- //went past
- current_columns = MAX(col, 1);
- all_fit = false;
- break;
+ ofs.x = 0;
+ ofs.y += max_h + vseparation;
+ col = 0;
+ max_h = 0;
+ }
}
- if (same_column_width) {
- items.write[i].rect_cache.size.x = max_column_width;
+ for (int j = items.size() - 1; j >= 0 && col > 0; j--, col--) {
+ items.write[j].rect_cache.size.y = max_h;
}
- items.write[i].rect_cache.position = ofs;
- max_h = MAX(max_h, items[i].rect_cache.size.y);
- ofs.x += items[i].rect_cache.size.x + hseparation;
- col++;
- if (col == current_columns) {
- if (i < items.size() - 1) {
- separators.push_back(ofs.y + max_h + vseparation / 2);
- }
- for (int j = i; j >= 0 && col > 0; j--, col--) {
- items.write[j].rect_cache.size.y = max_h;
+ if (all_fit) {
+ float page = MAX(0, size.height - bg->get_minimum_size().height);
+ float max = MAX(page, ofs.y + max_h);
+ if (auto_height) {
+ auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
}
+ scroll_bar->set_max(max);
+ scroll_bar->set_page(page);
+ if (max <= page) {
+ scroll_bar->set_value(0);
+ scroll_bar->hide();
+ } else {
+ scroll_bar->show();
- ofs.x = 0;
- ofs.y += max_h + vseparation;
- col = 0;
- max_h = 0;
+ if (do_autoscroll_to_bottom) {
+ scroll_bar->set_value(max);
+ }
+ }
+ break;
}
}
- for (int j = items.size() - 1; j >= 0 && col > 0; j--, col--) {
- items.write[j].rect_cache.size.y = max_h;
- }
+ update_minimum_size();
+ shape_changed = false;
+ }
- if (all_fit) {
- float page = MAX(0, size.height - bg->get_minimum_size().height);
- float max = MAX(page, ofs.y + max_h);
- if (auto_height) {
- auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
- }
- scroll_bar->set_max(max);
- scroll_bar->set_page(page);
- if (max <= page) {
- scroll_bar->set_value(0);
- scroll_bar->hide();
- } else {
- scroll_bar->show();
+ //ensure_selected_visible needs to be checked before we draw the list.
+ if (ensure_selected_visible && current >= 0 && current < items.size()) {
+ Rect2 r = items[current].rect_cache;
+ int from = scroll_bar->get_value();
+ int to = from + scroll_bar->get_page();
- if (do_autoscroll_to_bottom) {
- scroll_bar->set_value(max);
- }
- }
- break;
+ if (r.position.y < from) {
+ scroll_bar->set_value(r.position.y);
+ } else if (r.position.y + r.size.y > to) {
+ scroll_bar->set_value(r.position.y + r.size.y - (to - from));
}
}
- update_minimum_size();
- shape_changed = false;
- }
-
- //ensure_selected_visible needs to be checked before we draw the list.
- if (ensure_selected_visible && current >= 0 && current < items.size()) {
- Rect2 r = items[current].rect_cache;
- int from = scroll_bar->get_value();
- int to = from + scroll_bar->get_page();
+ ensure_selected_visible = false;
- if (r.position.y < from) {
- scroll_bar->set_value(r.position.y);
- } else if (r.position.y + r.size.y > to) {
- scroll_bar->set_value(r.position.y + r.size.y - (to - from));
- }
- }
+ Vector2 base_ofs = bg->get_offset();
+ base_ofs.y -= int(scroll_bar->get_value());
- ensure_selected_visible = false;
+ const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
- Vector2 base_ofs = bg->get_offset();
- base_ofs.y -= int(scroll_bar->get_value());
-
- const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
-
- int first_item_visible;
- {
- // do a binary search to find the first item whose rect reaches below clip.position.y
- int lo = 0;
- int hi = items.size();
- while (lo < hi) {
- const int mid = (lo + hi) / 2;
- const Rect2 &rcache = items[mid].rect_cache;
- if (rcache.position.y + rcache.size.y < clip.position.y) {
- lo = mid + 1;
- } else {
- hi = mid;
+ int first_item_visible;
+ {
+ // do a binary search to find the first item whose rect reaches below clip.position.y
+ int lo = 0;
+ int hi = items.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ const Rect2 &rcache = items[mid].rect_cache;
+ if (rcache.position.y + rcache.size.y < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
}
- }
- // we might have ended up with column 2, or 3, ..., so let's find the first column
- while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
- lo -= 1;
- }
- first_item_visible = lo;
- }
-
- for (int i = first_item_visible; i < items.size(); i++) {
- Rect2 rcache = items[i].rect_cache;
-
- if (rcache.position.y > clip.position.y + clip.size.y) {
- break; // done
+ // we might have ended up with column 2, or 3, ..., so let's find the first column
+ while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
+ lo -= 1;
+ }
+ first_item_visible = lo;
}
- if (!clip.intersects(rcache)) {
- continue;
- }
+ for (int i = first_item_visible; i < items.size(); i++) {
+ Rect2 rcache = items[i].rect_cache;
- if (current_columns == 1) {
- rcache.size.width = width - rcache.position.x;
- }
+ if (rcache.position.y > clip.position.y + clip.size.y) {
+ break; // done
+ }
- if (items[i].selected) {
- Rect2 r = rcache;
- r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
-
- if (rtl) {
- r.position.x = size.width - r.position.x - r.size.x;
+ if (!clip.intersects(rcache)) {
+ continue;
}
- draw_style_box(sbsel, r);
- }
- if (items[i].custom_bg.a > 0.001) {
- Rect2 r = rcache;
- r.position += base_ofs;
-
- // Size rect to make the align the temperature colors
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
-
- if (rtl) {
- r.position.x = size.width - r.position.x - r.size.x;
+ if (current_columns == 1) {
+ rcache.size.width = width - rcache.position.x;
}
- draw_rect(r, items[i].custom_bg);
- }
+ if (items[i].selected) {
+ Rect2 r = rcache;
+ r.position += base_ofs;
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
- Vector2 text_ofs;
- if (items[i].icon.is_valid()) {
- Size2 icon_size;
- //= _adjust_to_max_size(items[i].get_icon_size(),fixed_icon_size) * icon_scale;
+ if (rtl) {
+ r.position.x = size.width - r.position.x - r.size.x;
+ }
- if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
- icon_size = fixed_icon_size * icon_scale;
- } else {
- icon_size = items[i].get_icon_size() * icon_scale;
+ draw_style_box(sbsel, r);
}
+ if (items[i].custom_bg.a > 0.001) {
+ Rect2 r = rcache;
+ r.position += base_ofs;
- Vector2 icon_ofs;
+ // Size rect to make the align the temperature colors
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
- Point2 pos = items[i].rect_cache.position + icon_ofs + base_ofs;
+ if (rtl) {
+ r.position.x = size.width - r.position.x - r.size.x;
+ }
- if (icon_mode == ICON_MODE_TOP) {
- pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2);
- pos.y += icon_margin;
- text_ofs.y = icon_size.height + icon_margin * 2;
- } else {
- pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2);
- text_ofs.x = icon_size.width + icon_margin;
+ draw_rect(r, items[i].custom_bg);
}
- Rect2 draw_rect = Rect2(pos, icon_size);
+ Vector2 text_ofs;
+ if (items[i].icon.is_valid()) {
+ Size2 icon_size;
+ //= _adjust_to_max_size(items[i].get_icon_size(),fixed_icon_size) * icon_scale;
- if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
- Rect2 adj = _adjust_to_max_size(items[i].get_icon_size() * icon_scale, icon_size);
- draw_rect.position += adj.position;
- draw_rect.size = adj.size;
- }
+ if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
+ icon_size = fixed_icon_size * icon_scale;
+ } else {
+ icon_size = items[i].get_icon_size() * icon_scale;
+ }
- Color modulate = items[i].icon_modulate;
- if (items[i].disabled) {
- modulate.a *= 0.5;
- }
+ Vector2 icon_ofs;
- // If the icon is transposed, we have to switch the size so that it is drawn correctly
- if (items[i].icon_transposed) {
- Size2 size_tmp = draw_rect.size;
- draw_rect.size.x = size_tmp.y;
- draw_rect.size.y = size_tmp.x;
- }
+ Point2 pos = items[i].rect_cache.position + icon_ofs + base_ofs;
- Rect2 region = (items[i].icon_region.size.x == 0 || items[i].icon_region.size.y == 0) ? Rect2(Vector2(), items[i].icon->get_size()) : Rect2(items[i].icon_region);
+ if (icon_mode == ICON_MODE_TOP) {
+ pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2);
+ pos.y += icon_margin;
+ text_ofs.y = icon_size.height + icon_margin * 2;
+ } else {
+ pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2);
+ text_ofs.x = icon_size.width + icon_margin;
+ }
- if (rtl) {
- draw_rect.position.x = size.width - draw_rect.position.x - draw_rect.size.x;
- }
- draw_texture_rect_region(items[i].icon, draw_rect, region, modulate, items[i].icon_transposed);
- }
+ Rect2 draw_rect = Rect2(pos, icon_size);
- if (items[i].tag_icon.is_valid()) {
- Point2 draw_pos = items[i].rect_cache.position;
- if (rtl) {
- draw_pos.x = size.width - draw_pos.x - items[i].tag_icon->get_width();
- }
- draw_texture(items[i].tag_icon, draw_pos + base_ofs);
- }
+ if (fixed_icon_size.x > 0 && fixed_icon_size.y > 0) {
+ Rect2 adj = _adjust_to_max_size(items[i].get_icon_size() * icon_scale, icon_size);
+ draw_rect.position += adj.position;
+ draw_rect.size = adj.size;
+ }
+
+ Color modulate = items[i].icon_modulate;
+ if (items[i].disabled) {
+ modulate.a *= 0.5;
+ }
- if (!items[i].text.is_empty()) {
- int max_len = -1;
+ // If the icon is transposed, we have to switch the size so that it is drawn correctly
+ if (items[i].icon_transposed) {
+ Size2 size_tmp = draw_rect.size;
+ draw_rect.size.x = size_tmp.y;
+ draw_rect.size.y = size_tmp.x;
+ }
- Vector2 size2 = items[i].text_buf->get_size();
- if (fixed_column_width) {
- max_len = fixed_column_width;
- } else if (same_column_width) {
- max_len = items[i].rect_cache.size.x;
- } else {
- max_len = size2.x;
- }
+ Rect2 region = (items[i].icon_region.size.x == 0 || items[i].icon_region.size.y == 0) ? Rect2(Vector2(), items[i].icon->get_size()) : Rect2(items[i].icon_region);
- Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
- if (items[i].disabled) {
- modulate.a *= 0.5;
+ if (rtl) {
+ draw_rect.position.x = size.width - draw_rect.position.x - draw_rect.size.x;
+ }
+ draw_texture_rect_region(items[i].icon, draw_rect, region, modulate, items[i].icon_transposed);
}
- if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
- text_ofs += base_ofs;
- text_ofs += items[i].rect_cache.position;
-
+ if (items[i].tag_icon.is_valid()) {
+ Point2 draw_pos = items[i].rect_cache.position;
if (rtl) {
- text_ofs.x = size.width - text_ofs.x - max_len;
+ draw_pos.x = size.width - draw_pos.x - items[i].tag_icon->get_width();
}
+ draw_texture(items[i].tag_icon, draw_pos + base_ofs);
+ }
- items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ if (!items[i].text.is_empty()) {
+ int max_len = -1;
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ Vector2 size2 = items[i].text_buf->get_size();
+ if (fixed_column_width) {
+ max_len = fixed_column_width;
+ } else if (same_column_width) {
+ max_len = items[i].rect_cache.size.x;
+ } else {
+ max_len = size2.x;
}
- items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
- } else {
- if (fixed_column_width > 0) {
- size2.x = MIN(size2.x, fixed_column_width);
+ Color modulate = items[i].selected ? font_selected_color : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
+ if (items[i].disabled) {
+ modulate.a *= 0.5;
}
- if (icon_mode == ICON_MODE_TOP) {
- text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
- } else {
- text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
- }
+ if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
+ text_ofs += base_ofs;
+ text_ofs += items[i].rect_cache.position;
- text_ofs += base_ofs;
- text_ofs += items[i].rect_cache.position;
+ if (rtl) {
+ text_ofs.x = size.width - text_ofs.x - max_len;
+ }
- if (rtl) {
- text_ofs.x = size.width - text_ofs.x - max_len;
- }
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- items.write[i].text_buf->set_width(max_len);
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ }
- if (rtl) {
- items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
} else {
- items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+ if (fixed_column_width > 0) {
+ size2.x = MIN(size2.x, fixed_column_width);
+ }
+
+ if (icon_mode == ICON_MODE_TOP) {
+ text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
+ } else {
+ text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
+ }
+
+ text_ofs += base_ofs;
+ text_ofs += items[i].rect_cache.position;
+
+ if (rtl) {
+ text_ofs.x = size.width - text_ofs.x - max_len;
+ }
+
+ items.write[i].text_buf->set_width(width - text_ofs.x);
+
+ if (rtl) {
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ } else {
+ items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+ }
+
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ }
+
+ if (width - text_ofs.x > 0) {
+ items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
+ }
}
+ }
- if (outline_size > 0 && font_outline_color.a > 0) {
- items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
+ if (select_mode == SELECT_MULTI && i == current) {
+ Rect2 r = rcache;
+ r.position += base_ofs;
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
+
+ if (rtl) {
+ r.position.x = size.width - r.position.x - r.size.x;
}
- items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
+ draw_style_box(cursor, r);
}
}
- if (select_mode == SELECT_MULTI && i == current) {
- Rect2 r = rcache;
- r.position += base_ofs;
- r.position.y -= vseparation / 2;
- r.size.y += vseparation;
- r.position.x -= hseparation / 2;
- r.size.x += hseparation;
-
- if (rtl) {
- r.position.x = size.width - r.position.x - r.size.x;
+ int first_visible_separator = 0;
+ {
+ // do a binary search to find the first separator that is below clip_position.y
+ int lo = 0;
+ int hi = separators.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (separators[mid] < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
}
-
- draw_style_box(cursor, r);
+ first_visible_separator = lo;
}
- }
- int first_visible_separator = 0;
- {
- // do a binary search to find the first separator that is below clip_position.y
- int lo = 0;
- int hi = separators.size();
- while (lo < hi) {
- const int mid = (lo + hi) / 2;
- if (separators[mid] < clip.position.y) {
- lo = mid + 1;
- } else {
- hi = mid;
+ for (int i = first_visible_separator; i < separators.size(); i++) {
+ if (separators[i] > clip.position.y + clip.size.y) {
+ break; // done
}
- }
- first_visible_separator = lo;
- }
- for (int i = first_visible_separator; i < separators.size(); i++) {
- if (separators[i] > clip.position.y + clip.size.y) {
- break; // done
+ const int y = base_ofs.y + separators[i];
+ draw_line(Vector2(bg->get_margin(SIDE_LEFT), y), Vector2(width, y), guide_color);
}
-
- const int y = base_ofs.y + separators[i];
- draw_line(Vector2(bg->get_margin(SIDE_LEFT), y), Vector2(width, y), guide_color);
- }
+ } break;
}
}
@@ -1492,6 +1546,9 @@ bool ItemList::_set(const StringName &p_name, const Variant &p_value) {
} else if (components[1] == "disabled") {
set_item_disabled(item_index, p_value);
return true;
+ } else if (components[1] == "selectable") {
+ set_item_selectable(item_index, p_value);
+ return true;
}
}
#ifndef DISABLE_DEPRECATED
@@ -1528,6 +1585,9 @@ bool ItemList::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "disabled") {
r_ret = is_item_disabled(item_index);
return true;
+ } else if (components[1] == "selectable") {
+ r_ret = is_item_selectable(item_index);
+ return true;
}
}
return false;
@@ -1541,6 +1601,10 @@ void ItemList::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
+ pi = PropertyInfo(Variant::BOOL, vformat("item_%d/selectable", i));
+ pi.usage &= ~(is_item_selectable(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i));
pi.usage &= ~(!is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index e688ba9826..96735678c1 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -62,7 +62,7 @@ private:
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
- bool selectable = false;
+ bool selectable = true;
bool selected = false;
bool disabled = false;
bool tooltip_enabled = true;
@@ -99,7 +99,7 @@ private:
SelectMode select_mode = SELECT_SINGLE;
IconMode icon_mode = ICON_MODE_LEFT;
VScrollBar *scroll_bar;
- TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_NO_TRIMMING;
+ TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_TRIM_ELLIPSIS;
uint64_t search_time_msec = 0;
String search_string;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 54c4835ccf..cd6fc168c2 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -82,8 +82,11 @@ void Label::_shape() {
Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"), SNAME("Label"));
int width = (get_size().width - style->get_minimum_size().width);
- if (dirty) {
- TS->shaped_text_clear(text_rid);
+ if (dirty || font_dirty) {
+ String lang = (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale();
+ if (dirty) {
+ TS->shaped_text_clear(text_rid);
+ }
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
TS->shaped_text_set_direction(text_rid, is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
} else {
@@ -92,19 +95,27 @@ void Label::_shape() {
const Ref<Font> &font = get_theme_font(SNAME("font"));
int font_size = get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
- String text = (uppercase) ? xl_text.to_upper() : xl_text;
+ String text = (uppercase) ? TS->string_to_upper(xl_text, lang) : xl_text;
if (visible_chars >= 0 && visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
text = text.substr(0, visible_chars);
}
- TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
+ if (dirty) {
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, lang);
+ } else {
+ int spans = TS->shaped_get_span_count(text_rid);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
+ }
+ }
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text));
dirty = false;
+ font_dirty = false;
lines_dirty = true;
}
if (lines_dirty) {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
@@ -183,11 +194,9 @@ void Label::_shape() {
TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags);
}
}
-
} else if (lines_hidden) {
TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags);
}
-
} else {
// Autowrap disabled.
for (int i = 0; i < lines_rid.size(); i++) {
@@ -254,285 +263,288 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
}
void Label::_notification(int p_what) {
- if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- String new_text = atr(text);
- if (new_text == xl_text) {
- return; // Nothing new.
- }
- xl_text = new_text;
- if (percent_visible < 1) {
- visible_chars = get_total_character_count() * percent_visible;
- }
- dirty = true;
-
- update();
- }
-
- if (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED) {
- update();
- }
+ switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_text = atr(text);
+ if (new_text == xl_text) {
+ return; // Nothing new.
+ }
+ xl_text = new_text;
+ if (percent_visible < 1) {
+ visible_chars = get_total_character_count() * percent_visible;
+ }
+ dirty = true;
- if (p_what == NOTIFICATION_DRAW) {
- if (clip) {
- RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
- }
+ update();
+ } break;
- if (dirty || lines_dirty) {
- _shape();
- }
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ update();
+ } break;
- RID ci = get_canvas_item();
-
- Size2 string_size;
- Size2 size = get_size();
- Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- Color font_color = get_theme_color(SNAME("font_color"));
- Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
- int line_spacing = get_theme_constant(SNAME("line_spacing"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
- bool rtl = TS->shaped_text_get_direction(text_rid);
- bool rtl_layout = is_layout_rtl();
-
- style->draw(ci, Rect2(Point2(0, 0), get_size()));
-
- float total_h = 0.0;
- int lines_visible = 0;
-
- // Get number of lines to fit to the height.
- for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
- if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
- break;
+ case NOTIFICATION_DRAW: {
+ if (clip) {
+ RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
}
- lines_visible++;
- }
- if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
- lines_visible = max_lines_visible;
- }
+ if (dirty || font_dirty || lines_dirty) {
+ _shape();
+ }
- int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
- bool trim_chars = (visible_chars >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
- bool trim_glyphs_ltr = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !rtl_layout));
- bool trim_glyphs_rtl = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && rtl_layout));
-
- // Get real total height.
- int total_glyphs = 0;
- total_h = 0;
- for (int64_t i = lines_skipped; i < last_line; i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
- total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
- }
- int visible_glyphs = total_glyphs * percent_visible;
- int processed_glyphs = 0;
- total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
-
- int vbegin = 0, vsep = 0;
- if (lines_visible > 0) {
- switch (vertical_alignment) {
- case VERTICAL_ALIGNMENT_TOP: {
- // Nothing.
- } break;
- case VERTICAL_ALIGNMENT_CENTER: {
- vbegin = (size.y - (total_h - line_spacing)) / 2;
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_BOTTOM: {
- vbegin = size.y - (total_h - line_spacing);
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_FILL: {
- vbegin = 0;
- if (lines_visible > 1) {
- vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
- } else {
- vsep = 0;
- }
+ RID ci = get_canvas_item();
+
+ Size2 string_size;
+ Size2 size = get_size();
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+ Ref<Font> font = get_theme_font(SNAME("font"));
+ Color font_color = get_theme_color(SNAME("font_color"));
+ Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
+ Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
+ int line_spacing = get_theme_constant(SNAME("line_spacing"));
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
+ int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
+ bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
+ bool rtl_layout = is_layout_rtl();
+
+ style->draw(ci, Rect2(Point2(0, 0), get_size()));
+
+ float total_h = 0.0;
+ int lines_visible = 0;
+
+ // Get number of lines to fit to the height.
+ for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
+ break;
+ }
+ lines_visible++;
+ }
- } break;
+ if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
+ lines_visible = max_lines_visible;
}
- }
- Vector2 ofs;
- ofs.y = style->get_offset().y + vbegin;
- for (int i = lines_skipped; i < last_line; i++) {
- Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
- ofs.x = 0;
- ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP);
- switch (horizontal_alignment) {
- case HORIZONTAL_ALIGNMENT_FILL:
- if (rtl && autowrap_mode != AUTOWRAP_OFF) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- break;
- case HORIZONTAL_ALIGNMENT_LEFT: {
- if (rtl_layout) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- } break;
- case HORIZONTAL_ALIGNMENT_CENTER: {
- ofs.x = int(size.width - line_size.width) / 2;
- } break;
- case HORIZONTAL_ALIGNMENT_RIGHT: {
- if (rtl_layout) {
- ofs.x = style->get_offset().x;
- } else {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- }
- } break;
+ int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
+ bool trim_chars = (visible_chars >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
+ bool trim_glyphs_ltr = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !rtl_layout));
+ bool trim_glyphs_rtl = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && rtl_layout));
+
+ // Get real total height.
+ int total_glyphs = 0;
+ total_h = 0;
+ for (int64_t i = lines_skipped; i < last_line; i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
}
+ int visible_glyphs = total_glyphs * percent_visible;
+ int processed_glyphs = 0;
+ total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
+
+ int vbegin = 0, vsep = 0;
+ if (lines_visible > 0) {
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (size.y - (total_h - line_spacing)) / 2;
+ vsep = 0;
- const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
- int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = size.y - (total_h - line_spacing);
+ vsep = 0;
- int ellipsis_pos = TS->shaped_text_get_ellipsis_pos(lines_rid[i]);
- int trim_pos = TS->shaped_text_get_trim_pos(lines_rid[i]);
+ } break;
+ case VERTICAL_ALIGNMENT_FILL: {
+ vbegin = 0;
+ if (lines_visible > 1) {
+ vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
+ } else {
+ vsep = 0;
+ }
- const Glyph *ellipsis_glyphs = TS->shaped_text_get_ellipsis_glyphs(lines_rid[i]);
- int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
+ } break;
+ }
+ }
- // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
- int processed_glyphs_ol = processed_glyphs;
- if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
- Vector2 offset = ofs;
- // Draw RTL ellipsis string when necessary.
- if (rtl && ellipsis_pos >= 0) {
- for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
- for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
- //Draw glyph outlines and shadow.
- if (!skip) {
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ Vector2 ofs;
+ ofs.y = style->get_offset().y + vbegin;
+ for (int i = lines_skipped; i < last_line; i++) {
+ Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
+ ofs.x = 0;
+ ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP);
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ if (rtl && autowrap_mode != AUTOWRAP_OFF) {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ } else {
+ ofs.x = style->get_offset().x;
+ }
+ break;
+ case HORIZONTAL_ALIGNMENT_LEFT: {
+ if (rtl_layout) {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ } else {
+ ofs.x = style->get_offset().x;
+ }
+ } break;
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ ofs.x = int(size.width - line_size.width) / 2;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ if (rtl_layout) {
+ ofs.x = style->get_offset().x;
+ } else {
+ ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ }
+ } break;
+ }
+
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+
+ int ellipsis_pos = TS->shaped_text_get_ellipsis_pos(lines_rid[i]);
+ int trim_pos = TS->shaped_text_get_trim_pos(lines_rid[i]);
+
+ const Glyph *ellipsis_glyphs = TS->shaped_text_get_ellipsis_glyphs(lines_rid[i]);
+ int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
+
+ // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
+ int processed_glyphs_ol = processed_glyphs;
+ if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
+ Vector2 offset = ofs;
+ // Draw RTL ellipsis string when necessary.
+ if (rtl && ellipsis_pos >= 0) {
+ for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
+ for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ //Draw glyph outlines and shadow.
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
+ offset.x += ellipsis_glyphs[gl_idx].advance;
}
- processed_glyphs_ol++;
- offset.x += ellipsis_glyphs[gl_idx].advance;
}
}
- }
- // Draw main text.
- for (int j = 0; j < gl_size; j++) {
- for (int k = 0; k < glyphs[j].repeat; k++) {
+ // Draw main text.
+ for (int j = 0; j < gl_size; j++) {
// Trim when necessary.
if (trim_pos >= 0) {
if (rtl) {
- if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ if (j < trim_pos) {
continue;
}
} else {
- if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ if (j >= trim_pos) {
break;
}
}
}
- bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ for (int k = 0; k < glyphs[j].repeat; k++) {
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
- // Draw glyph outlines and shadow.
- if (!skip) {
- draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
- }
- processed_glyphs_ol++;
- offset.x += glyphs[j].advance;
- }
- }
- // Draw LTR ellipsis string when necessary.
- if (!rtl && ellipsis_pos >= 0) {
- for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
- for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
- //Draw glyph outlines and shadow.
+ // Draw glyph outlines and shadow.
if (!skip) {
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
}
processed_glyphs_ol++;
- offset.x += ellipsis_glyphs[gl_idx].advance;
+ offset.x += glyphs[j].advance;
+ }
+ }
+ // Draw LTR ellipsis string when necessary.
+ if (!rtl && ellipsis_pos >= 0) {
+ for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
+ for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ //Draw glyph outlines and shadow.
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
+ offset.x += ellipsis_glyphs[gl_idx].advance;
+ }
}
}
}
- }
- // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps.
+ // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps.
- // Draw RTL ellipsis string when necessary.
- if (rtl && ellipsis_pos >= 0) {
- for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
- for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
- //Draw glyph outlines and shadow.
- if (!skip) {
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ // Draw RTL ellipsis string when necessary.
+ if (rtl && ellipsis_pos >= 0) {
+ for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
+ for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
+ //Draw glyph outlines and shadow.
+ if (!skip) {
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ }
+ processed_glyphs++;
+ ofs.x += ellipsis_glyphs[gl_idx].advance;
}
- processed_glyphs++;
- ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
- }
- // Draw main text.
- for (int j = 0; j < gl_size; j++) {
- for (int k = 0; k < glyphs[j].repeat; k++) {
+ // Draw main text.
+ for (int j = 0; j < gl_size; j++) {
// Trim when necessary.
if (trim_pos >= 0) {
if (rtl) {
- if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ if (j < trim_pos) {
continue;
}
} else {
- if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ if (j >= trim_pos) {
break;
}
}
}
- bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
+ for (int k = 0; k < glyphs[j].repeat; k++) {
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
- // Draw glyph outlines and shadow.
- if (!skip) {
- draw_glyph(glyphs[j], ci, font_color, ofs);
- }
- processed_glyphs++;
- ofs.x += glyphs[j].advance;
- }
- }
- // Draw LTR ellipsis string when necessary.
- if (!rtl && ellipsis_pos >= 0) {
- for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
- for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
- bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
- //Draw glyph outlines and shadow.
+ // Draw glyph outlines and shadow.
if (!skip) {
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ draw_glyph(glyphs[j], ci, font_color, ofs);
}
processed_glyphs++;
- ofs.x += ellipsis_glyphs[gl_idx].advance;
+ ofs.x += glyphs[j].advance;
}
}
+ // Draw LTR ellipsis string when necessary.
+ if (!rtl && ellipsis_pos >= 0) {
+ for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
+ for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
+ //Draw glyph outlines and shadow.
+ if (!skip) {
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ }
+ processed_glyphs++;
+ ofs.x += ellipsis_glyphs[gl_idx].advance;
+ }
+ }
+ }
+ ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM);
}
- ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM);
- }
- }
+ } break;
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- dirty = true;
- update();
- }
- if (p_what == NOTIFICATION_RESIZED) {
- lines_dirty = true;
+ case NOTIFICATION_THEME_CHANGED: {
+ font_dirty = true;
+ update();
+ } break;
+
+ case NOTIFICATION_RESIZED: {
+ lines_dirty = true;
+ } break;
}
}
Size2 Label::get_minimum_size() const {
// don't want to mutable everything
- if (dirty || lines_dirty) {
+ if (dirty || font_dirty || lines_dirty) {
const_cast<Label *>(this)->_shape();
}
@@ -556,7 +568,7 @@ int Label::get_line_count() const {
if (!is_inside_tree()) {
return 1;
}
- if (dirty || lines_dirty) {
+ if (dirty || font_dirty || lines_dirty) {
const_cast<Label *>(this)->_shape();
}
@@ -631,7 +643,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) {
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
- dirty = true;
+ font_dirty = true;
update();
}
}
@@ -639,7 +651,7 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) {
void Label::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
st_parser = p_parser;
- dirty = true;
+ font_dirty = true;
update();
}
}
@@ -650,7 +662,7 @@ Control::StructuredTextParser Label::get_structured_text_bidi_override() const {
void Label::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
- dirty = true;
+ font_dirty = true;
update();
}
@@ -664,7 +676,7 @@ Control::TextDirection Label::get_text_direction() const {
void Label::clear_opentype_features() {
opentype_features.clear();
- dirty = true;
+ font_dirty = true;
update();
}
@@ -672,7 +684,7 @@ void Label::set_opentype_feature(const String &p_name, int p_value) {
int32_t tag = TS->name_to_tag(p_name);
if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
opentype_features[tag] = p_value;
- dirty = true;
+ font_dirty = true;
update();
}
}
@@ -799,7 +811,7 @@ int Label::get_max_lines_visible() const {
}
int Label::get_total_character_count() const {
- if (dirty || lines_dirty) {
+ if (dirty || font_dirty || lines_dirty) {
const_cast<Label *>(this)->_shape();
}
@@ -811,17 +823,17 @@ bool Label::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
- dirty = true;
+ font_dirty = true;
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
- dirty = true;
+ font_dirty = true;
update();
}
}
@@ -851,7 +863,7 @@ bool Label::_get(const StringName &p_name, Variant &r_ret) const {
void Label::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
@@ -915,20 +927,24 @@ void Label::_bind_methods() {
BIND_ENUM_CONSTANT(VC_GLYPHS_RTL);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
- ADD_GROUP("Locale", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "is_clipping_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible");
+
+ // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied.
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible");
+
+ ADD_GROUP("Locale", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
+
ADD_GROUP("Structured Text", "structured_text_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
@@ -944,8 +960,8 @@ Label::Label(const String &p_text) {
Label::~Label() {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
- TS->free(text_rid);
+ TS->free_rid(text_rid);
}
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 354e9c664d..0b931b3084 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -73,6 +73,7 @@ private:
bool lines_dirty = true;
bool dirty = true;
+ bool font_dirty = true;
RID text_rid;
Vector<RID> lines_rid;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index f000f64caf..e063d3aeba 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -647,8 +647,8 @@ void LineEdit::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
- set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false));
- set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
+ set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -656,31 +656,37 @@ void LineEdit::_notification(int p_what) {
}
} break;
#endif
+
case NOTIFICATION_RESIZED: {
_fit_to_width();
scroll_offset = 0;
set_caret_column(get_caret_column());
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
_shape();
update();
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
placeholder_translated = atr(placeholder);
_shape();
update();
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
update();
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
update();
} break;
+
case NOTIFICATION_DRAW: {
if ((!has_focus() && !(menu && menu->has_focus()) && !caret_force_displayed) || !window_has_focus) {
draw_caret = false;
@@ -752,7 +758,7 @@ void LineEdit::_notification(int p_what) {
// Draw placeholder color.
if (using_placeholder) {
- font_color.a *= placeholder_alpha;
+ font_color = get_theme_color(SNAME("font_placeholder_color"));
}
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
@@ -780,8 +786,6 @@ void LineEdit::_notification(int p_what) {
ofs_max -= r_icon->get_width();
}
- int caret_width = Math::round(1 * get_theme_default_base_scale());
-
// Draw selections rects.
Vector2 ofs = Point2(x_ofs + scroll_offset, y_ofs);
if (selection.enabled) {
@@ -843,6 +847,9 @@ void LineEdit::_notification(int p_what) {
// Draw carets.
ofs.x = x_ofs + scroll_offset;
if (draw_caret || drag_caret_force_displayed) {
+ // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
+ const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
+
if (ime_text.length() == 0) {
// Normal caret.
CaretInfo caret = TS->shaped_text_get_carets(text_rid, caret_column);
@@ -923,6 +930,7 @@ void LineEdit::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_FOCUS_ENTER: {
if (!caret_force_displayed) {
if (caret_blink_enabled) {
@@ -942,6 +950,7 @@ void LineEdit::_notification(int p_what) {
show_virtual_keyboard();
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
if (caret_blink_enabled && !caret_force_displayed) {
caret_blink_timer->stop();
@@ -964,6 +973,7 @@ void LineEdit::_notification(int p_what) {
deselect();
}
} break;
+
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
if (has_focus()) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
@@ -974,10 +984,12 @@ void LineEdit::_notification(int p_what) {
update();
}
} break;
- case Control::NOTIFICATION_DRAG_BEGIN: {
+
+ case NOTIFICATION_DRAG_BEGIN: {
drag_action = true;
} break;
- case Control::NOTIFICATION_DRAG_END: {
+
+ case NOTIFICATION_DRAG_END: {
if (is_drag_successful()) {
if (selection.drag_attempt) {
selection.drag_attempt = false;
@@ -1476,15 +1488,6 @@ String LineEdit::get_placeholder() const {
return placeholder;
}
-void LineEdit::set_placeholder_alpha(float p_alpha) {
- placeholder_alpha = p_alpha;
- update();
-}
-
-float LineEdit::get_placeholder_alpha() const {
- return placeholder_alpha;
-}
-
void LineEdit::set_caret_column(int p_column) {
if (p_column > (int)text.length()) {
p_column = text.length();
@@ -1615,7 +1618,7 @@ Size2 LineEdit::get_minimum_size() const {
Size2 min_size;
// Minimum size of text.
- int em_space_size = font->get_char_size('M', 0, font_size).x;
+ float em_space_size = font->get_char_size('M', 0, font_size).x;
min_size.width = get_theme_constant(SNAME("minimum_character_width")) * em_space_size;
if (expand_to_text_length) {
@@ -1941,8 +1944,8 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
- set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false));
- set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
+ set_caret_blink_speed(EDITOR_GET("text_editor/appearance/caret/caret_blink_speed"));
#endif
}
@@ -2164,7 +2167,7 @@ bool LineEdit::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -2172,7 +2175,7 @@ bool LineEdit::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -2204,7 +2207,7 @@ bool LineEdit::_get(const StringName &p_name, Variant &r_ret) const {
void LineEdit::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
@@ -2245,8 +2248,6 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &LineEdit::get_structured_text_bidi_override_options);
ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &LineEdit::set_placeholder);
ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder);
- ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha);
ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column);
ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset);
@@ -2328,6 +2329,7 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_length", PROPERTY_HINT_RANGE, "0,1000,1,or_greater"), "set_max_length", "get_max_length");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
@@ -2344,14 +2346,11 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_control_chars"), "set_draw_control_chars", "get_draw_control_chars");
ADD_GROUP("Structured Text", "structured_text_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
- ADD_GROUP("Placeholder", "placeholder_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
@@ -2438,7 +2437,7 @@ void LineEdit::_ensure_menu() {
}
}
-LineEdit::LineEdit() {
+LineEdit::LineEdit(const String &p_placeholder) {
text_rid = TS->create_shaped_text();
_create_undo_state();
@@ -2453,9 +2452,11 @@ LineEdit::LineEdit() {
caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret));
set_caret_blink_enabled(false);
+ set_placeholder(p_placeholder);
+
set_editable(true); // Initialise to opposite first, so we get past the early-out in set_editable.
}
LineEdit::~LineEdit() {
- TS->free(text_rid);
+ TS->free_rid(text_rid);
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 029ff07d13..444c9a1c50 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -82,7 +82,6 @@ private:
String placeholder;
String placeholder_translated;
String secret_character = "*";
- float placeholder_alpha = 0.6;
String ime_text;
Point2 ime_selection;
@@ -97,7 +96,7 @@ private:
PopupMenu *menu_dir = nullptr;
PopupMenu *menu_ctl = nullptr;
- bool caret_mid_grapheme_enabled = false;
+ bool caret_mid_grapheme_enabled = true;
int caret_column = 0;
int scroll_offset = 0;
@@ -262,9 +261,6 @@ public:
void set_placeholder(String p_text);
String get_placeholder() const;
- void set_placeholder_alpha(float p_alpha);
- float get_placeholder_alpha() const;
-
void set_caret_column(int p_column);
int get_caret_column() const;
@@ -336,7 +332,7 @@ public:
void show_virtual_keyboard();
- LineEdit();
+ LineEdit(const String &p_placeholder = String());
~LineEdit();
};
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 1890e461e9..dc4f09d22d 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "link_button.h"
+
#include "core/string/translation.h"
void LinkButton::_shape() {
@@ -148,18 +149,20 @@ void LinkButton::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
xl_text = atr(text);
_shape();
-
update_minimum_size();
update();
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
update();
} break;
+
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
update();
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2 size = get_size();
@@ -230,7 +233,6 @@ void LinkButton::_notification(int p_what) {
draw_line(Vector2(0, y), Vector2(width, y), color, text_buf->get_line_underline_thickness());
}
}
-
} break;
}
}
@@ -240,7 +242,7 @@ bool LinkButton::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
@@ -248,7 +250,7 @@ bool LinkButton::_set(const StringName &p_name, const Variant &p_value) {
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
_shape();
update();
@@ -280,7 +282,7 @@ bool LinkButton::_get(const StringName &p_name, Variant &r_ret) const {
void LinkButton::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
@@ -308,15 +310,17 @@ void LinkButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::INT, "underline", PROPERTY_HINT_ENUM, "Always,On Hover,Never"), "set_underline_mode", "get_underline_mode");
ADD_GROUP("Structured Text", "structured_text_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
}
-LinkButton::LinkButton() {
+LinkButton::LinkButton(const String &p_text) {
text_buf.instantiate();
set_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
+
+ set_text(p_text);
}
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 7d302e967d..f996558f32 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -32,7 +32,6 @@
#define LINKBUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_map.h"
#include "scene/resources/text_line.h"
class LinkButton : public BaseButton {
@@ -91,7 +90,7 @@ public:
void set_underline_mode(UnderlineMode p_underline_mode);
UnderlineMode get_underline_mode() const;
- LinkButton();
+ LinkButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 7b696ddb84..fac37a8634 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -65,6 +65,24 @@ Size2 MarginContainer::get_minimum_size() const {
return max;
}
+Vector<int> MarginContainer::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+Vector<int> MarginContainer::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
void MarginContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
@@ -89,6 +107,7 @@ void MarginContainer::_notification(int p_what) {
fit_child_in_rect(c, Rect2(margin_left, margin_top, w, h));
}
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index 3a2f0fa8b3..f8a3c5bb11 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -42,6 +42,9 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
MarginContainer();
};
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 5420f9c5a5..7e724e4d71 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -36,7 +36,7 @@
void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shorcut_context()) {
+ if (!_is_focus_owner_in_shortcut_context()) {
return;
}
@@ -98,7 +98,13 @@ void MenuButton::pressed() {
popup->set_position(gp);
popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size));
- popup->take_mouse_focus();
+ // If not triggered by the mouse, start the popup with its first item selected.
+ if (popup->get_item_count() > 0 &&
+ ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
+ (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) {
+ popup->set_current_index(0);
+ }
+
popup->popup();
}
@@ -130,11 +136,16 @@ int MenuButton::get_item_count() const {
void MenuButton::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ popup->set_layout_direction((Window::LayoutDirection)get_layout_direction());
+ } break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
popup->hide();
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
Vector2i mouse_pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted;
MenuButton *menu_btn_other = Object::cast_to<MenuButton>(get_viewport()->gui_find_control(mouse_pos));
@@ -184,7 +195,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater");
p_list->push_back(pi);
pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i));
@@ -216,7 +227,8 @@ void MenuButton::set_disable_shortcuts(bool p_disabled) {
disable_shortcuts = p_disabled;
}
-MenuButton::MenuButton() {
+MenuButton::MenuButton(const String &p_text) :
+ Button(p_text) {
set_flat(true);
set_toggle_mode(true);
set_disable_shortcuts(false);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 3647a69d33..9cfb780255 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -67,7 +67,7 @@ public:
void set_item_count(int p_count);
int get_item_count() const;
- MenuButton();
+ MenuButton(const String &p_text = String());
~MenuButton();
};
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 779d1307f5..4f34ece86f 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -34,18 +34,20 @@
#include "servers/rendering_server.h"
void NinePatchRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (texture.is_null()) {
- return;
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (texture.is_null()) {
+ return;
+ }
- Rect2 rect = Rect2(Point2(), get_size());
- Rect2 src_rect = region_rect;
+ Rect2 rect = Rect2(Point2(), get_size());
+ Rect2 src_rect = region_rect;
- texture->get_rect_region(rect, src_rect, rect, src_rect);
+ texture->get_rect_region(rect, src_rect, rect, src_rect);
- RID ci = get_canvas_item();
- RS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center);
+ RID ci = get_canvas_item();
+ RS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center);
+ } break;
}
}
@@ -93,10 +95,6 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
}
texture = p_tex;
update();
- /*
- if (texture.is_valid())
- texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
- */
update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index e721b01cbc..1e8a149e11 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -32,6 +32,8 @@
#include "core/string/print_string.h"
+static const int NONE_SELECTED = -1;
+
Size2 OptionButton::get_minimum_size() const {
Size2 minsize = Button::get_minimum_size();
@@ -89,8 +91,12 @@ void OptionButton::_notification(int p_what) {
}
arrow->draw(ci, ofs, clr);
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
- case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ popup->set_layout_direction((Window::LayoutDirection)get_layout_direction());
+ [[fallthrough]];
+ }
case NOTIFICATION_THEME_CHANGED: {
if (has_theme_icon(SNAME("arrow"))) {
if (is_layout_rtl()) {
@@ -102,6 +108,7 @@ void OptionButton::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible_in_tree()) {
popup->hide();
@@ -113,13 +120,18 @@ void OptionButton::_notification(int p_what) {
bool OptionButton::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() >= 2 && components[0] == "popup") {
+ String property = components[2];
+ if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") {
+ return false;
+ }
+
bool valid;
popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid);
int idx = components[1].get_slice("_", 1).to_int();
if (idx == current) {
// Force refreshing currently displayed item.
- current = -1;
+ current = NONE_SELECTED;
_select(idx, false);
}
@@ -131,6 +143,11 @@ bool OptionButton::_set(const StringName &p_name, const Variant &p_value) {
bool OptionButton::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() >= 2 && components[0] == "popup") {
+ String property = components[2];
+ if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") {
+ return false;
+ }
+
bool valid;
r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid);
return valid;
@@ -146,15 +163,7 @@ void OptionButton::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
- pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
- p_list->push_back(pi);
-
- pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i));
- pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
- p_list->push_back(pi);
-
- pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater");
p_list->push_back(pi);
pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i));
@@ -179,6 +188,17 @@ void OptionButton::pressed() {
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
+
+ // If not triggered by the mouse, start the popup with the checked item selected.
+ if (popup->get_item_count() > 0) {
+ if ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
+ (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept"))) {
+ popup->set_current_index(current > -1 ? current : 0);
+ } else {
+ popup->scroll_to_item(current > -1 ? current : 0);
+ }
+ }
+
popup->popup();
}
@@ -220,6 +240,10 @@ void OptionButton::set_item_metadata(int p_idx, const Variant &p_metadata) {
popup->set_item_metadata(p_idx, p_metadata);
}
+void OptionButton::set_item_tooltip(int p_idx, const String &p_tooltip) {
+ popup->set_item_tooltip(p_idx, p_tooltip);
+}
+
void OptionButton::set_item_disabled(int p_idx, bool p_disabled) {
popup->set_item_disabled(p_idx, p_disabled);
}
@@ -233,6 +257,10 @@ Ref<Texture2D> OptionButton::get_item_icon(int p_idx) const {
}
int OptionButton::get_item_id(int p_idx) const {
+ if (p_idx == NONE_SELECTED) {
+ return NONE_SELECTED;
+ }
+
return popup->get_item_id(p_idx);
}
@@ -244,13 +272,30 @@ Variant OptionButton::get_item_metadata(int p_idx) const {
return popup->get_item_metadata(p_idx);
}
+String OptionButton::get_item_tooltip(int p_idx) const {
+ return popup->get_item_tooltip(p_idx);
+}
+
bool OptionButton::is_item_disabled(int p_idx) const {
return popup->is_item_disabled(p_idx);
}
void OptionButton::set_item_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
+
+ int count_old = get_item_count();
+ if (p_count == count_old) {
+ return;
+ }
+
popup->set_item_count(p_count);
+
+ if (p_count > count_old) {
+ for (int i = count_old; i < p_count; i++) {
+ popup->set_item_as_radio_checkable(i, true);
+ }
+ }
+
notify_property_list_changed();
}
@@ -265,26 +310,33 @@ void OptionButton::add_separator() {
void OptionButton::clear() {
popup->clear();
set_text("");
- current = -1;
+ current = NONE_SELECTED;
}
void OptionButton::_select(int p_which, bool p_emit) {
- if (p_which < 0) {
- return;
- }
if (p_which == current) {
return;
}
- ERR_FAIL_INDEX(p_which, popup->get_item_count());
+ if (p_which == NONE_SELECTED) {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ popup->set_item_checked(i, false);
+ }
- for (int i = 0; i < popup->get_item_count(); i++) {
- popup->set_item_checked(i, i == p_which);
- }
+ current = NONE_SELECTED;
+ set_text("");
+ set_icon(nullptr);
+ } else {
+ ERR_FAIL_INDEX(p_which, popup->get_item_count());
- current = p_which;
- set_text(popup->get_item_text(current));
- set_icon(popup->get_item_icon(current));
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ popup->set_item_checked(i, i == p_which);
+ }
+
+ current = p_which;
+ set_text(popup->get_item_text(current));
+ set_icon(popup->get_item_icon(current));
+ }
if (is_inside_tree() && p_emit) {
emit_signal(SNAME("item_selected"), current);
@@ -292,7 +344,7 @@ void OptionButton::_select(int p_which, bool p_emit) {
}
void OptionButton::_select_int(int p_which) {
- if (p_which < 0 || p_which >= popup->get_item_count()) {
+ if (p_which < NONE_SELECTED || p_which >= popup->get_item_count()) {
return;
}
_select(p_which, false);
@@ -307,10 +359,6 @@ int OptionButton::get_selected() const {
}
int OptionButton::get_selected_id() const {
- int idx = get_selected();
- if (idx < 0) {
- return 0;
- }
return get_item_id(current);
}
@@ -324,6 +372,9 @@ Variant OptionButton::get_selected_metadata() const {
void OptionButton::remove_item(int p_idx) {
popup->remove_item(p_idx);
+ if (current == p_idx) {
+ _select(NONE_SELECTED);
+ }
}
PopupMenu *OptionButton::get_popup() const {
@@ -334,6 +385,12 @@ void OptionButton::get_translatable_strings(List<String> *p_strings) const {
popup->get_translatable_strings(p_strings);
}
+void OptionButton::_validate_property(PropertyInfo &property) const {
+ if (property.name == "text" || property.name == "icon") {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_item", "label", "id"), &OptionButton::add_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id"), &OptionButton::add_icon_item, DEFVAL(-1));
@@ -342,11 +399,13 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_disabled", "idx", "disabled"), &OptionButton::set_item_disabled);
ClassDB::bind_method(D_METHOD("set_item_id", "idx", "id"), &OptionButton::set_item_id);
ClassDB::bind_method(D_METHOD("set_item_metadata", "idx", "metadata"), &OptionButton::set_item_metadata);
+ ClassDB::bind_method(D_METHOD("set_item_tooltip", "idx", "tooltip"), &OptionButton::set_item_tooltip);
ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &OptionButton::get_item_text);
ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &OptionButton::get_item_icon);
ClassDB::bind_method(D_METHOD("get_item_id", "idx"), &OptionButton::get_item_id);
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &OptionButton::get_item_index);
ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata);
+ ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &OptionButton::get_item_tooltip);
ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled);
ClassDB::bind_method(D_METHOD("add_separator"), &OptionButton::add_separator);
ClassDB::bind_method(D_METHOD("clear"), &OptionButton::clear);
@@ -359,8 +418,9 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
- ClassDB::bind_method(D_METHOD("set_item_count"), &OptionButton::set_item_count);
+ ClassDB::bind_method(D_METHOD("set_item_count", "count"), &OptionButton::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
+
// "selected" property must come after "item_count", otherwise GH-10213 occurs.
ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
@@ -368,7 +428,8 @@ void OptionButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
}
-OptionButton::OptionButton() {
+OptionButton::OptionButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index adf2bb90ef..732730e0f4 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -53,6 +53,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
static void _bind_methods();
public:
@@ -68,6 +69,7 @@ public:
void set_item_id(int p_idx, int p_id);
void set_item_metadata(int p_idx, const Variant &p_metadata);
void set_item_disabled(int p_idx, bool p_disabled);
+ void set_item_tooltip(int p_idx, const String &p_tooltip);
String get_item_text(int p_idx) const;
Ref<Texture2D> get_item_icon(int p_idx) const;
@@ -75,6 +77,7 @@ public:
int get_item_index(int p_id) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
+ String get_item_tooltip(int p_idx) const;
void set_item_count(int p_count);
int get_item_count() const;
@@ -94,7 +97,7 @@ public:
virtual void get_translatable_strings(List<String> *p_strings) const override;
- OptionButton();
+ OptionButton(const String &p_text = String());
~OptionButton();
};
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index 86858fdc78..1ac6cf57ab 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -30,35 +30,16 @@
#include "panel.h"
-#include "core/string/print_string.h"
-
void Panel::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- Ref<StyleBox> style = mode == MODE_BACKGROUND ? get_theme_stylebox(SNAME("panel")) : get_theme_stylebox(SNAME("panel_fg"));
- style->draw(ci, Rect2(Point2(), get_size()));
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
+ style->draw(ci, Rect2(Point2(), get_size()));
+ } break;
}
}
-void Panel::set_mode(Mode p_mode) {
- mode = p_mode;
- update();
-}
-
-Panel::Mode Panel::get_mode() const {
- return mode;
-}
-
-void Panel::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Panel::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &Panel::get_mode);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Background,Foreground"), "set_mode", "get_mode");
-
- BIND_ENUM_CONSTANT(MODE_BACKGROUND);
- BIND_ENUM_CONSTANT(MODE_FOREGROUND);
-}
-
Panel::Panel() {
// Has visible stylebox, so stop by default.
set_mouse_filter(MOUSE_FILTER_STOP);
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index 37f14c250c..5d2e912680 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -36,26 +36,11 @@
class Panel : public Control {
GDCLASS(Panel, Control);
-public:
- enum Mode {
- MODE_BACKGROUND,
- MODE_FOREGROUND,
- };
-
-private:
- Mode mode = MODE_BACKGROUND;
-
protected:
void _notification(int p_what);
- static void _bind_methods();
public:
- void set_mode(Mode p_mode);
- Mode get_mode() const;
-
Panel();
};
-VARIANT_ENUM_CAST(Panel::Mode)
-
#endif // PANEL_H
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index 463ad3c513..fe01712a89 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -60,47 +60,67 @@ Size2 PanelContainer::get_minimum_size() const {
return ms;
}
-void PanelContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
- Ref<StyleBox> style;
-
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
+Vector<int> PanelContainer::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
- style->draw(ci, Rect2(Point2(), get_size()));
- }
+Vector<int> PanelContainer::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- Ref<StyleBox> style;
+void PanelContainer::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
+ Ref<StyleBox> style;
- if (has_theme_stylebox(SNAME("panel"))) {
- style = get_theme_stylebox(SNAME("panel"));
- } else {
- style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
- }
+ if (has_theme_stylebox(SNAME("panel"))) {
+ style = get_theme_stylebox(SNAME("panel"));
+ } else {
+ style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
+ }
- Size2 size = get_size();
- Point2 ofs;
- if (style.is_valid()) {
- size -= style->get_minimum_size();
- ofs += style->get_offset();
- }
+ style->draw(ci, Rect2(Point2(), get_size()));
+ } break;
- for (int i = 0; i < get_child_count(); i++) {
- Control *c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree()) {
- continue;
+ case NOTIFICATION_SORT_CHILDREN: {
+ Ref<StyleBox> style;
+
+ if (has_theme_stylebox(SNAME("panel"))) {
+ style = get_theme_stylebox(SNAME("panel"));
+ } else {
+ style = get_theme_stylebox(SNAME("panel"), SNAME("PanelContainer"));
}
- if (c->is_set_as_top_level()) {
- continue;
+
+ Size2 size = get_size();
+ Point2 ofs;
+ if (style.is_valid()) {
+ size -= style->get_minimum_size();
+ ofs += style->get_offset();
}
- fit_child_in_rect(c, Rect2(ofs, size));
- }
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c || !c->is_visible_in_tree()) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+
+ fit_child_in_rect(c, Rect2(ofs, size));
+ }
+ } break;
}
}
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index a5ff74cebb..8f07ce38eb 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -42,6 +42,9 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
PanelContainer();
};
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 7c03fcbb37..b9e3e7814e 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -42,26 +42,30 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
}
void Popup::_initialize_visible_parents() {
- visible_parents.clear();
-
- Window *parent_window = this;
- while (parent_window) {
- parent_window = parent_window->get_parent_visible_window();
- if (parent_window) {
- visible_parents.push_back(parent_window);
- parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ if (is_embedded()) {
+ visible_parents.clear();
+
+ Window *parent_window = this;
+ while (parent_window) {
+ parent_window = parent_window->get_parent_visible_window();
+ if (parent_window) {
+ visible_parents.push_back(parent_window);
+ parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
}
}
}
void Popup::_deinitialize_visible_parents() {
- for (uint32_t i = 0; i < visible_parents.size(); ++i) {
- visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
- }
+ if (is_embedded()) {
+ for (uint32_t i = 0; i < visible_parents.size(); ++i) {
+ visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
- visible_parents.clear();
+ visible_parents.clear();
+ }
}
void Popup::_notification(int p_what) {
@@ -74,19 +78,19 @@ void Popup::_notification(int p_what) {
emit_signal(SNAME("popup_hide"));
popped_up = false;
}
-
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
if (has_focus()) {
popped_up = true;
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
_deinitialize_visible_parents();
} break;
- case NOTIFICATION_WM_CLOSE_REQUEST: {
- _close_pressed();
- } break;
+
+ case NOTIFICATION_WM_CLOSE_REQUEST:
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
_close_pressed();
} break;
@@ -94,7 +98,7 @@ void Popup::_notification(int p_what) {
}
void Popup::_parent_focused() {
- if (popped_up && close_on_parent_focus) {
+ if (popped_up && get_flag(FLAG_POPUP)) {
_close_pressed();
}
}
@@ -107,23 +111,7 @@ void Popup::_close_pressed() {
call_deferred(SNAME("hide"));
}
-void Popup::set_as_minsize() {
- set_size(get_contents_minimum_size());
-}
-
-void Popup::set_close_on_parent_focus(bool p_close) {
- close_on_parent_focus = p_close;
-}
-
-bool Popup::get_close_on_parent_focus() {
- return close_on_parent_focus;
-}
-
void Popup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_close_on_parent_focus", "close"), &Popup::set_close_on_parent_focus);
- ClassDB::bind_method(D_METHOD("get_close_on_parent_focus"), &Popup::get_close_on_parent_focus);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "close_on_parent_focus"), "set_close_on_parent_focus", "get_close_on_parent_focus");
-
ADD_SIGNAL(MethodInfo("popup_hide"));
}
@@ -184,6 +172,7 @@ Popup::Popup() {
set_transient(true);
set_flag(FLAG_BORDERLESS, true);
set_flag(FLAG_RESIZE_DISABLED, true);
+ set_flag(FLAG_POPUP, true);
connect("window_input", callable_mp(this, &Popup::_input_from_window));
}
@@ -241,13 +230,20 @@ void PopupPanel::_update_child_rects() {
}
void PopupPanel::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
- } else if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_ENTER_TREE) {
- panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
- _update_child_rects();
- } else if (p_what == NOTIFICATION_WM_SIZE_CHANGED) {
- _update_child_rects();
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
+ } break;
+
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_READY: {
+ panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), get_class_name()));
+ _update_child_rects();
+ } break;
+
+ case NOTIFICATION_WM_SIZE_CHANGED: {
+ _update_child_rects();
+ } break;
}
}
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 5678043b23..c45f4ddc24 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -42,7 +42,6 @@ class Popup : public Window {
LocalVector<Window *> visible_parents;
bool popped_up = false;
- bool close_on_parent_focus = true;
void _input_from_window(const Ref<InputEvent> &p_event);
@@ -59,11 +58,6 @@ protected:
static void _bind_methods();
public:
- void set_as_minsize();
-
- void set_close_on_parent_focus(bool p_close);
- bool get_close_on_parent_focus();
-
Popup();
~Popup();
};
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index e47b7280b9..9fc1fb072c 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -30,6 +30,7 @@
#include "popup_menu.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -67,7 +68,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
size.width += items[i].h_ofs;
- if (items[i].checkable_type) {
+ if (items[i].checkable_type && !items[i].separator) {
has_check = true;
}
@@ -108,10 +109,9 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
int PopupMenu::_get_item_height(int p_item) const {
ERR_FAIL_INDEX_V(p_item, items.size(), 0);
- ERR_FAIL_COND_V(p_item < 0, 0);
int icon_height = items[p_item].get_icon_size().height;
- if (items[p_item].checkable_type) {
+ if (items[p_item].checkable_type && !items[p_item].separator) {
icon_height = MAX(icon_height, MAX(get_theme_icon(SNAME("checked"))->get_height(), get_theme_icon(SNAME("radio_checked"))->get_height()));
}
@@ -141,23 +141,6 @@ int PopupMenu::_get_items_total_height() const {
return items_total_height - vsep;
}
-void PopupMenu::_scroll_to_item(int p_item) {
- ERR_FAIL_INDEX(p_item, items.size());
- ERR_FAIL_COND(p_item < 0);
-
- // Scroll item into view (upwards)
- if (items[p_item]._ofs_cache < -control->get_position().y) {
- int amnt_over = items[p_item]._ofs_cache + control->get_position().y;
- scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over);
- }
-
- // Scroll item into view (downwards)
- if (items[p_item]._ofs_cache + items[p_item]._height_cache > -control->get_position().y + scroll_container->get_size().height) {
- int amnt_over = items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y - scroll_container->get_size().height;
- scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over);
- }
-}
-
int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
if (p_over.x < 0 || p_over.x >= get_size().width) {
return -1;
@@ -192,7 +175,7 @@ void PopupMenu::_activate_submenu(int p_over) {
Popup *submenu_popup = Object::cast_to<Popup>(n);
ERR_FAIL_COND_MSG(!submenu_popup, "Item subnode is not a Popup: " + items[p_over].submenu + ".");
if (submenu_popup->is_visible()) {
- return; //already visible!
+ return; // Already visible.
}
Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
@@ -203,15 +186,17 @@ void PopupMenu::_activate_submenu(int p_over) {
float scroll_offset = control->get_position().y;
- Point2 submenu_pos;
+ submenu_popup->reset_size(); // Shrink the popup size to its contents.
Size2 submenu_size = submenu_popup->get_size();
+
+ Point2 submenu_pos;
if (control->is_layout_rtl()) {
submenu_pos = this_pos + Point2(-submenu_size.width, items[p_over]._ofs_cache + scroll_offset);
} else {
submenu_pos = this_pos + Point2(this_rect.size.width, items[p_over]._ofs_cache + scroll_offset);
}
- // Fix pos if going outside parent rect
+ // Fix pos if going outside parent rect.
if (submenu_pos.x < get_parent_rect().position.x) {
submenu_pos.x = this_pos.x + submenu_size.width;
}
@@ -220,27 +205,39 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_pos.x = this_pos.x - submenu_size.width;
}
- submenu_popup->set_close_on_parent_focus(false);
submenu_popup->set_position(submenu_pos);
- submenu_popup->set_as_minsize(); // Shrink the popup size to its contents.
- submenu_popup->popup();
- // Set autohide areas
PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup);
- if (submenu_pum) {
- submenu_pum->take_mouse_focus();
- // Make the position of the parent popup relative to submenu popup
- this_rect.position = this_rect.position - submenu_pum->get_position();
-
- // Autohide area above the submenu item
- submenu_pum->clear_autohide_areas();
- submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2));
-
- // If there is an area below the submenu item, add an autohide area there.
- if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) {
- int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height;
- submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from));
- }
+ if (!submenu_pum) {
+ submenu_popup->popup();
+ return;
+ }
+
+ // If not triggered by the mouse, start the popup with its first item selected.
+ if (submenu_pum->get_item_count() > 0 && Input::get_singleton()->is_action_just_pressed("ui_accept")) {
+ submenu_pum->set_current_index(0);
+ }
+
+ submenu_pum->popup();
+
+ // Set autohide areas.
+
+ Rect2 safe_area = this_rect;
+ safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2;
+ safe_area.size.y = items[p_over]._height_cache;
+ DisplayServer::get_singleton()->window_set_popup_safe_rect(submenu_popup->get_window_id(), safe_area);
+
+ // Make the position of the parent popup relative to submenu popup.
+ this_rect.position = this_rect.position - submenu_pum->get_position();
+
+ // Autohide area above the submenu item.
+ submenu_pum->clear_autohide_areas();
+ submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2));
+
+ // If there is an area below the submenu item, add an autohide area there.
+ if (items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset <= control->get_size().height) {
+ int from = items[p_over]._ofs_cache + items[p_over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height;
+ submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from));
}
}
@@ -266,7 +263,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
- _scroll_to_item(i);
+ scroll_to_item(i);
control->update();
set_input_as_handled();
match_found = true;
@@ -280,7 +277,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
- _scroll_to_item(i);
+ scroll_to_item(i);
control->update();
set_input_as_handled();
break;
@@ -298,7 +295,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
- _scroll_to_item(i);
+ scroll_to_item(i);
control->update();
set_input_as_handled();
match_found = true;
@@ -312,7 +309,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (!items[i].separator && !items[i].disabled) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
- _scroll_to_item(i);
+ scroll_to_item(i);
control->update();
set_input_as_handled();
break;
@@ -462,7 +459,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
if (items[i].text.findn(search_string) == 0) {
mouse_over = i;
emit_signal(SNAME("id_focused"), i);
- _scroll_to_item(i);
+ scroll_to_item(i);
control->update();
set_input_as_handled();
break;
@@ -486,7 +483,7 @@ void PopupMenu::_draw_items() {
bool rtl = control->is_layout_rtl();
Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
Ref<StyleBox> hover = get_theme_stylebox(SNAME("hover"));
- // In Item::checkable_type enum order (less the non-checkable member)
+ // In Item::checkable_type enum order (less the non-checkable member).
Ref<Texture2D> check[] = { get_theme_icon(SNAME("checked")), get_theme_icon(SNAME("radio_checked")) };
Ref<Texture2D> uncheck[] = { get_theme_icon(SNAME("unchecked")), get_theme_icon(SNAME("radio_unchecked")) };
Ref<Texture2D> submenu;
@@ -515,6 +512,10 @@ void PopupMenu::_draw_items() {
float icon_ofs = 0.0;
bool has_check = false;
for (int i = 0; i < items.size(); i++) {
+ if (items[i].separator) {
+ continue;
+ }
+
icon_ofs = MAX(items[i].get_icon_size().width, icon_ofs);
if (items[i].checkable_type) {
@@ -558,29 +559,33 @@ void PopupMenu::_draw_items() {
if (items[i].separator) {
int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- if (!text.is_empty()) {
- int text_size = items[i].text_buf->get_size().width;
- int text_center = display_width / 2;
- int text_left = text_center - text_size / 2;
- int text_right = text_center + text_size / 2;
- if (text_left > item_ofs.x) {
- labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, text_left - item_ofs.x), sep_h)));
+ if (!text.is_empty() || !items[i].icon.is_null()) {
+ int content_size = items[i].text_buf->get_size().width;
+ if (!items[i].icon.is_null()) {
+ content_size += icon_size.width + hseparation;
+ }
+
+ int content_center = display_width / 2;
+ int content_left = content_center - content_size / 2;
+ int content_right = content_center + content_size / 2;
+ if (content_left > item_ofs.x) {
+ labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h)));
}
- if (text_right < display_width) {
- labeled_separator_right->draw(ci, Rect2(Point2(text_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - text_right), sep_h)));
+ if (content_right < display_width) {
+ labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h)));
}
} else {
separator->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h)));
}
}
- Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
+ Color icon_color(1, 1, 1, items[i].disabled && !items[i].separator ? 0.5 : 1);
// For non-separator items, add some padding for the content.
item_ofs.x += item_start_padding;
// Checkboxes
- if (items[i].checkable_type) {
+ if (items[i].checkable_type && !items[i].separator) {
Texture2D *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
if (rtl) {
icon->draw(ci, Size2(control->get_size().width - item_ofs.x - icon->get_width(), item_ofs.y) + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color);
@@ -589,16 +594,28 @@ void PopupMenu::_draw_items() {
}
}
+ int separator_ofs = (display_width - items[i].text_buf->get_size().width) / 2;
+
// Icon
if (!items[i].icon.is_null()) {
- if (rtl) {
- items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - check_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
+ if (items[i].separator) {
+ separator_ofs -= (icon_size.width + hseparation) / 2;
+
+ if (rtl) {
+ items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - separator_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
+ } else {
+ items[i].icon->draw(ci, item_ofs + Size2(separator_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
+ }
} else {
- items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
+ if (rtl) {
+ items[i].icon->draw(ci, Size2(control->get_size().width - item_ofs.x - check_ofs - icon_size.width, item_ofs.y) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
+ } else {
+ items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color);
+ }
}
}
- // Submenu arrow on right hand side
+ // Submenu arrow on right hand side.
if (!items[i].submenu.is_empty()) {
if (rtl) {
submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
@@ -612,8 +629,11 @@ void PopupMenu::_draw_items() {
int outline_size = get_theme_constant(SNAME("outline_size"));
if (items[i].separator) {
if (!text.is_empty()) {
- int center = (display_width - items[i].text_buf->get_size().width) / 2;
- Vector2 text_pos = Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
+ Vector2 text_pos = Point2(separator_ofs, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
+ if (!rtl && !items[i].icon.is_null()) {
+ text_pos.x += icon_size.width + hseparation;
+ }
+
if (outline_size > 0 && font_outline_color.a > 0) {
items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
}
@@ -650,7 +670,7 @@ void PopupMenu::_draw_items() {
items[i].accel_text_buf->draw(ci, text_pos, i == mouse_over ? font_hover_color : font_accelerator_color);
}
- // Cache the item vertical offset from the first item and the height
+ // Cache the item vertical offset from the first item and the height.
items.write[i]._ofs_cache = ofs.y;
items.write[i]._height_cache = h;
@@ -715,11 +735,12 @@ void PopupMenu::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
PopupMenu *pm = Object::cast_to<PopupMenu>(get_parent());
if (pm) {
- // Inherit submenu's popup delay time from parent menu
+ // Inherit submenu's popup delay time from parent menu.
float pm_delay = pm->get_submenu_popup_delay();
set_submenu_popup_delay(pm_delay);
}
} break;
+
case NOTIFICATION_THEME_CHANGED:
case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -732,23 +753,25 @@ void PopupMenu::_notification(int p_what) {
child_controls_changed();
control->update();
} break;
+
case NOTIFICATION_WM_MOUSE_ENTER: {
grab_focus();
} break;
+
case NOTIFICATION_WM_MOUSE_EXIT: {
if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) {
mouse_over = -1;
control->update();
}
} break;
+
case NOTIFICATION_POST_POPUP: {
initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
during_grabbed_click = (bool)initial_button_mask;
} break;
- case NOTIFICATION_WM_SIZE_CHANGED: {
- } break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
- //only used when using operating system windows
+ // Only used when using operating system windows.
if (!is_embedded() && autohide_areas.size()) {
Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
mouse_pos -= get_position();
@@ -761,6 +784,7 @@ void PopupMenu::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
if (mouse_over >= 0) {
@@ -975,9 +999,16 @@ void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu,
/* Methods to modify existing items. */
void PopupMenu::set_item_text(int p_idx, const String &p_text) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].text == p_text) {
+ return;
+ }
items.write[p_idx].text = p_text;
items.write[p_idx].xl_text = atr(p_text);
+ items.write[p_idx].dirty = true;
_shape_item(p_idx);
control->update();
@@ -985,6 +1016,9 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) {
}
void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_text_direction) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
if (items[p_item].text_direction != p_text_direction) {
@@ -995,6 +1029,9 @@ void PopupMenu::set_item_text_direction(int p_item, Control::TextDirection p_tex
}
void PopupMenu::clear_item_opentype_features(int p_item) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
items.write[p_item].opentype_features.clear();
items.write[p_item].dirty = true;
@@ -1002,6 +1039,9 @@ void PopupMenu::clear_item_opentype_features(int p_item) {
}
void PopupMenu::set_item_opentype_feature(int p_item, const String &p_name, int p_value) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
int32_t tag = TS->name_to_tag(p_name);
if (!items[p_item].opentype_features.has(tag) || (int)items[p_item].opentype_features[tag] != p_value) {
@@ -1012,6 +1052,9 @@ void PopupMenu::set_item_opentype_feature(int p_item, const String &p_name, int
}
void PopupMenu::set_item_language(int p_item, const String &p_language) {
+ if (p_item < 0) {
+ p_item += get_item_count();
+ }
ERR_FAIL_INDEX(p_item, items.size());
if (items[p_item].language != p_language) {
items.write[p_item].language = p_language;
@@ -1021,6 +1064,9 @@ void PopupMenu::set_item_language(int p_item, const String &p_language) {
}
void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon = p_icon;
@@ -1029,6 +1075,9 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
}
void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checked = p_checked;
@@ -1038,6 +1087,9 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
}
void PopupMenu::set_item_id(int p_idx, int p_id) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].id = p_id;
@@ -1046,6 +1098,9 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
}
void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
@@ -1055,6 +1110,9 @@ void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
}
void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].metadata = p_meta;
control->update();
@@ -1062,6 +1120,9 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
}
void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].disabled = p_disabled;
control->update();
@@ -1069,6 +1130,9 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
}
void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].submenu = p_submenu;
control->update();
@@ -1177,6 +1241,9 @@ int PopupMenu::get_item_state(int p_idx) const {
}
void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].separator = p_separator;
control->update();
@@ -1188,24 +1255,36 @@ bool PopupMenu::is_item_separator(int p_idx) const {
}
void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
control->update();
}
void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
control->update();
}
void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].tooltip = p_tooltip;
control->update();
}
void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
if (items[p_idx].shortcut.is_valid()) {
_unref_shortcut(items[p_idx].shortcut);
@@ -1222,6 +1301,9 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo
}
void PopupMenu::set_item_h_offset(int p_idx, int p_offset) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].h_ofs = p_offset;
control->update();
@@ -1229,12 +1311,18 @@ void PopupMenu::set_item_h_offset(int p_idx, int p_offset) {
}
void PopupMenu::set_item_multistate(int p_idx, int p_state) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].state = p_state;
control->update();
}
void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) {
+ if (p_idx < 0) {
+ p_idx += get_item_count();
+ }
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].shortcut_is_disabled = p_disabled;
control->update();
@@ -1269,13 +1357,28 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const {
return items[p_idx].shortcut_is_disabled;
}
+void PopupMenu::set_current_index(int p_idx) {
+ ERR_FAIL_INDEX(p_idx, items.size());
+ mouse_over = p_idx;
+ scroll_to_item(mouse_over);
+ control->update();
+}
+
int PopupMenu::get_current_index() const {
return mouse_over;
}
void PopupMenu::set_item_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
+ int prev_size = items.size();
items.resize(p_count);
+
+ if (prev_size < p_count) {
+ for (int i = prev_size; i < p_count; i++) {
+ items.write[i].id = i;
+ }
+ }
+
control->update();
child_controls_changed();
notify_property_list_changed();
@@ -1285,6 +1388,20 @@ int PopupMenu::get_item_count() const {
return items.size();
}
+void PopupMenu::scroll_to_item(int p_item) {
+ ERR_FAIL_INDEX(p_item, items.size());
+
+ // Scroll item into view (upwards).
+ if (items[p_item]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) {
+ scroll_container->set_v_scroll(items[p_item]._ofs_cache + control->get_position().y);
+ }
+
+ // Scroll item into view (downwards).
+ if (items[p_item]._ofs_cache + items[p_item]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) {
+ scroll_container->set_v_scroll(items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y);
+ }
+}
+
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
Key code = Key::NONE;
Ref<InputEventKey> k = p_event;
@@ -1388,12 +1505,12 @@ void PopupMenu::activate_item(int p_item) {
need_hide = false;
}
- emit_signal(SNAME("id_pressed"), id);
- emit_signal(SNAME("index_pressed"), p_item);
-
if (need_hide) {
hide();
}
+
+ emit_signal(SNAME("id_pressed"), id);
+ emit_signal(SNAME("index_pressed"), p_item);
}
void PopupMenu::remove_item(int p_idx) {
@@ -1558,7 +1675,7 @@ bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) {
} else if (property == "id") {
set_item_id(item_index, p_value);
return true;
- } else if (components[1] == "disabled") {
+ } else if (property == "disabled") {
set_item_disabled(item_index, p_value);
return true;
} else if (property == "separator") {
@@ -1631,7 +1748,7 @@ bool PopupMenu::_get(const StringName &p_name, Variant &r_ret) const {
} else if (property == "id") {
r_ret = get_item_id(item_index);
return true;
- } else if (components[1] == "disabled") {
+ } else if (property == "disabled") {
r_ret = is_item_disabled(item_index);
return true;
} else if (property == "separator") {
@@ -1658,7 +1775,7 @@ void PopupMenu::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(!is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater");
p_list->push_back(pi);
pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i));
@@ -1732,10 +1849,13 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_tooltip", "index"), &PopupMenu::get_item_tooltip);
ClassDB::bind_method(D_METHOD("get_item_shortcut", "index"), &PopupMenu::get_item_shortcut);
+ ClassDB::bind_method(D_METHOD("set_current_index", "index"), &PopupMenu::set_current_index);
ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index);
ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count);
+ ClassDB::bind_method(D_METHOD("scroll_to_item", "index"), &PopupMenu::scroll_to_item);
+
ClassDB::bind_method(D_METHOD("remove_item", "index"), &PopupMenu::remove_item);
ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1));
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 5d6b75cbf5..5ce55209d4 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -103,7 +103,6 @@ class PopupMenu : public Popup {
int _get_item_height(int p_item) const;
int _get_items_total_height() const;
- void _scroll_to_item(int p_item);
void _shape_item(int p_item);
@@ -212,11 +211,14 @@ public:
Ref<Shortcut> get_item_shortcut(int p_idx) const;
int get_item_state(int p_idx) const;
+ void set_current_index(int p_idx);
int get_current_index() const;
void set_item_count(int p_count);
int get_item_count() const;
+ void scroll_to_item(int p_item);
+
bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
void activate_item(int p_item);
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index c20fb0d7a8..20b3513375 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "progress_bar.h"
+
#include "scene/resources/text_line.h"
Size2 ProgressBar::get_minimum_size() const {
@@ -52,36 +53,38 @@ Size2 ProgressBar::get_minimum_size() const {
}
void ProgressBar::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
- Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- Color font_color = get_theme_color(SNAME("font_color"));
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
+ Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"));
+ Ref<Font> font = get_theme_font(SNAME("font"));
+ int font_size = get_theme_font_size(SNAME("font_size"));
+ Color font_color = get_theme_color(SNAME("font_color"));
- draw_style_box(bg, Rect2(Point2(), get_size()));
- float r = get_as_ratio();
- int mp = fg->get_minimum_size().width;
- int p = r * (get_size().width - mp);
- if (p > 0) {
- if (is_layout_rtl()) {
- draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
- } else {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ draw_style_box(bg, Rect2(Point2(), get_size()));
+ float r = get_as_ratio();
+ int mp = fg->get_minimum_size().width;
+ int p = r * (get_size().width - mp);
+ if (p > 0) {
+ if (is_layout_rtl()) {
+ draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
+ } else {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ }
}
- }
- if (percent_visible) {
- String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
- TextLine tl = TextLine(txt, font, font_size);
- Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- if (outline_size > 0 && font_outline_color.a > 0) {
- tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
+ if (percent_visible) {
+ String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
+ TextLine tl = TextLine(txt, font, font_size);
+ Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
+ }
+ tl.draw(get_canvas_item(), text_pos, font_color);
}
- tl.draw(get_canvas_item(), text_pos, font_color);
- }
+ } break;
}
}
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 879f25c8d8..2fb6452a97 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -40,6 +40,9 @@ TypedArray<String> Range::get_configuration_warnings() const {
return warnings;
}
+void Range::_value_changed(double p_value) {
+ GDVIRTUAL_CALL(_value_changed, p_value);
+}
void Range::_value_changed_notify() {
_value_changed(shared->val);
emit_signal(SNAME("value_changed"), shared->val);
@@ -279,6 +282,8 @@ void Range::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_greater"), "set_allow_greater", "is_greater_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_lesser"), "set_allow_lesser", "is_lesser_allowed");
+ GDVIRTUAL_BIND(_value_changed);
+
ADD_LINKED_PROPERTY("min_value", "value");
ADD_LINKED_PROPERTY("min_value", "max_value");
ADD_LINKED_PROPERTY("min_value", "page");
diff --git a/scene/gui/range.h b/scene/gui/range.h
index c27eeee13c..597c50ca26 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -62,12 +62,14 @@ class Range : public Control {
void _validate_values();
protected:
- virtual void _value_changed(double) {}
+ virtual void _value_changed(double p_value);
static void _bind_methods();
bool _rounded_values = false;
+ GDVIRTUAL1(_value_changed, double)
+
public:
void set_value(double p_val);
void set_min(double p_min);
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index e2a0d568a1..ed79da5c22 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -33,13 +33,15 @@
#include "core/config/engine.h"
void ReferenceRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (!is_inside_tree()) {
- return;
- }
- if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
- draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
+ draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
+ }
+ } break;
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index fe25d027f6..d585fb3a7a 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -33,6 +33,7 @@
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "label.h"
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
@@ -205,6 +206,49 @@ String RichTextLabel::_letters(int p_num, bool p_capitalize) const {
return s;
}
+void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size) {
+ ERR_FAIL_COND(p_frame == nullptr);
+ ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size());
+
+ Line &l = p_frame->lines.write[p_line];
+
+ RID t = l.text_buf->get_rid();
+ int spans = TS->shaped_get_span_count(t);
+ for (int i = 0; i < spans; i++) {
+ ItemText *it = (ItemText *)(uint64_t)TS->shaped_get_span_meta(t, i);
+ if (it) {
+ Ref<Font> font = _find_font(it);
+ if (font.is_null()) {
+ font = p_base_font;
+ }
+ int font_size = _find_font_size(it);
+ if (font_size == -1) {
+ font_size = p_base_font_size;
+ }
+ Dictionary font_ftr = _find_font_features(it);
+ TS->shaped_set_span_update_font(t, i, font->get_rids(), font_size, font_ftr);
+ }
+ }
+
+ Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
+ switch (it->type) {
+ case ITEM_TABLE: {
+ ItemTable *table = static_cast<ItemTable *>(it);
+ for (Item *E : table->subitems) {
+ ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
+ ItemFrame *frame = static_cast<ItemFrame *>(E);
+ for (int i = 0; i < frame->lines.size(); i++) {
+ _update_line_font(frame, i, p_base_font, p_base_font_size);
+ }
+ }
+ } break;
+ default:
+ break;
+ }
+ }
+}
+
void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width) {
ERR_FAIL_COND(p_frame == nullptr);
ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size());
@@ -238,7 +282,8 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
ItemFrame *frame = static_cast<ItemFrame *>(E);
for (int i = 0; i < frame->lines.size(); i++) {
- _resize_line(frame, i, p_base_font, p_base_font_size, 1);
+ int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1;
+ _resize_line(frame, i, p_base_font, p_base_font_size, w);
}
idx++;
}
@@ -264,7 +309,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Assign actual widths.
for (int i = 0; i < col_count; i++) {
table->columns.write[i].width = table->columns[i].min_width;
- if (table->columns[i].expand && total_ratio > 0) {
+ if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns.write[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
table->total_width += table->columns[i].width + hseparation;
@@ -325,13 +370,16 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
table->columns.write[column].width = MAX(table->columns.write[column].width, ceil(frame->lines[i].text_buf->get_size().x));
if (i > 0) {
- frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y;
+ frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + frame->lines[i - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
} else {
frame->lines.write[i].offset.y = 0;
}
frame->lines.write[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y;
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ if (i > 0) {
+ h += get_theme_constant(SNAME("line_separation"));
+ }
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
}
@@ -362,7 +410,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
if (p_line > 0) {
- l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
+ l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + p_frame->lines[p_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
} else {
l.offset.y = 0;
}
@@ -374,9 +422,24 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
Line &l = p_frame->lines.write[p_line];
+ uint16_t autowrap_flags = TextServer::BREAK_MANDATORY;
+ switch (autowrap_mode) {
+ case AUTOWRAP_WORD_SMART:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_WORD:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_ARBITRARY:
+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_OFF:
+ break;
+ }
+
// Clear cache.
l.text_buf->clear();
- l.text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_TRIM_EDGE_SPACES);
+ l.text_buf->set_flags(autowrap_flags | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_TRIM_EDGE_SPACES);
l.char_offset = *r_char_offset;
l.char_count = 0;
@@ -445,13 +508,13 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
remaining_characters -= tx.length();
- l.text_buf->add_string(tx, font, font_size, font_ftr, lang);
+ l.text_buf->add_string(tx, font, font_size, font_ftr, lang, (uint64_t)it);
text += tx;
l.char_count += tx.length();
} break;
case ITEM_IMAGE: {
ItemImage *img = (ItemImage *)it;
- l.text_buf->add_object((uint64_t)it, img->image->get_size(), img->inline_align, 1);
+ l.text_buf->add_object((uint64_t)it, img->size, img->inline_align, 1);
text += String::chr(0xfffc);
l.char_count++;
remaining_characters--;
@@ -479,7 +542,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
int column = idx % col_count;
for (int i = 0; i < frame->lines.size(); i++) {
int char_offset = l.char_offset + l.char_count;
- _shape_line(frame, i, p_base_font, p_base_font_size, 1, &char_offset);
+ int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1;
+ _shape_line(frame, i, p_base_font, p_base_font_size, w, &char_offset);
int cell_ch = (char_offset - (l.char_offset + l.char_count));
l.char_count += cell_ch;
t_char_count += cell_ch;
@@ -509,7 +573,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Assign actual widths.
for (int i = 0; i < col_count; i++) {
table->columns.write[i].width = table->columns[i].min_width;
- if (table->columns[i].expand && total_ratio > 0) {
+ if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
table->columns.write[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
table->total_width += table->columns[i].width + hseparation;
@@ -570,13 +634,16 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
table->columns.write[column].width = MAX(table->columns.write[column].width, ceil(frame->lines[i].text_buf->get_size().x));
if (i > 0) {
- frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y;
+ frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + frame->lines[i - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
} else {
frame->lines.write[i].offset.y = 0;
}
frame->lines.write[i].offset += offset;
- float h = frame->lines[i].text_buf->get_size().y;
+ float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
+ if (i > 0) {
+ h += get_theme_constant(SNAME("line_separation"));
+ }
if (frame->min_size_over.y > 0) {
h = MAX(h, frame->min_size_over.y);
}
@@ -615,23 +682,23 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
*r_char_offset = l.char_offset + l.char_count;
if (p_line > 0) {
- l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
+ l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + p_frame->lines[p_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
} else {
l.offset.y = 0;
}
}
int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs) {
- Vector2 off;
-
ERR_FAIL_COND_V(p_frame == nullptr, 0);
ERR_FAIL_COND_V(p_line < 0 || p_line >= p_frame->lines.size(), 0);
+ Vector2 off;
+ int line_spacing = get_theme_constant(SNAME("line_separation"));
+
Line &l = p_frame->lines.write[p_line];
Item *it_from = l.from;
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
- Variant meta;
if (it_from == nullptr) {
return 0;
@@ -712,6 +779,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Size2 ctrl_size = get_size();
// Draw text.
for (int line = 0; line < l.text_buf->get_line_count(); line++) {
+ if (line > 0) {
+ off.y += line_spacing;
+ }
+
RID rid = l.text_buf->get_line_rid(line);
if (p_ofs.y + off.y >= ctrl_size.height) {
break;
@@ -830,9 +901,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
for (int i = 0; i < gl_size; i++) {
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
int size = _find_outline_size(it, p_outline_size);
- Color font_color = _find_outline_color(it, p_outline_color);
+ Color font_color = _find_color(it, p_base_color);
+ Color font_outline_color = _find_outline_color(it, p_outline_color);
Color font_shadow_color = p_font_shadow_color;
- if ((size <= 0 || font_color.a == 0) && (font_shadow_color.a == 0)) {
+ if ((size <= 0 || font_outline_color.a == 0) && (font_shadow_color.a == 0)) {
gloff.x += glyphs[i].advance;
continue;
}
@@ -878,11 +950,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
faded_visibility -= (float)(glyphs[i].start - fade->starting_index) / (float)fade->length;
faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility;
}
- font_color.a = faded_visibility;
+ font_outline_color.a = faded_visibility;
font_shadow_color.a = faded_visibility;
}
- bool visible = (font_color.a != 0) || (font_shadow_color.a != 0);
+ bool visible = (font_outline_color.a != 0) || (font_shadow_color.a != 0);
for (int j = 0; j < fx_stack.size(); j++) {
ItemFX *item_fx = fx_stack[j];
@@ -952,18 +1024,20 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
// Draw glyph outlines.
+ const Color modulated_outline_color = font_outline_color * Color(1, 1, 1, font_color.a);
+ const Color modulated_shadow_color = font_shadow_color * Color(1, 1, 1, font_color.a);
for (int j = 0; j < glyphs[i].repeat; j++) {
if (visible) {
bool skip = (trim_chars && l.char_offset + glyphs[i].end > visible_characters) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
if (!skip && frid != RID()) {
- if (font_shadow_color.a > 0) {
- TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
+ if (modulated_shadow_color.a > 0) {
+ TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, modulated_shadow_color);
}
- if (font_shadow_color.a > 0 && p_shadow_outline_size > 0) {
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, p_shadow_outline_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
+ if (modulated_shadow_color.a > 0 && p_shadow_outline_size > 0) {
+ TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, p_shadow_outline_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, modulated_shadow_color);
}
- if (font_color.a != 0.0 && size > 0) {
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color);
+ if (modulated_outline_color.a != 0.0 && size > 0) {
+ TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, modulated_outline_color);
}
}
processed_glyphs_ol++;
@@ -995,22 +1069,60 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
+ Vector2 ul_start;
+ bool ul_started = false;
+ Color ul_color;
+
+ Vector2 dot_ul_start;
+ bool dot_ul_started = false;
+ Color dot_ul_color;
+
+ Vector2 st_start;
+ bool st_started = false;
+ Color st_color;
+
for (int i = 0; i < gl_size; i++) {
bool selected = selection.active && (sel_start != -1) && (glyphs[i].start >= sel_start) && (glyphs[i].end <= sel_end);
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
Color font_color = _find_color(it, p_base_color);
- if (_find_underline(it) || (_find_meta(it, &meta) && underline_meta)) {
- Color uc = font_color;
- uc.a *= 0.5;
+ if (_find_underline(it) || (_find_meta(it, nullptr) && underline_meta)) {
+ if (!ul_started) {
+ ul_started = true;
+ ul_start = p_ofs + Vector2(off.x, off.y);
+ ul_color = font_color;
+ ul_color.a *= 0.5;
+ }
+ } else if (ul_started) {
+ ul_started = false;
float y_off = TS->shaped_text_get_underline_position(rid);
float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
- draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
- } else if (_find_strikethrough(it)) {
- Color uc = font_color;
- uc.a *= 0.5;
+ draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
+ }
+ if (_find_hint(it, nullptr) && underline_hint) {
+ if (!dot_ul_started) {
+ dot_ul_started = true;
+ dot_ul_start = p_ofs + Vector2(off.x, off.y);
+ dot_ul_color = font_color;
+ dot_ul_color.a *= 0.5;
+ }
+ } else if (dot_ul_started) {
+ dot_ul_started = false;
+ float y_off = TS->shaped_text_get_underline_position(rid);
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
+ }
+ if (_find_strikethrough(it)) {
+ if (!st_started) {
+ st_started = true;
+ st_start = p_ofs + Vector2(off.x, off.y);
+ st_color = font_color;
+ st_color.a *= 0.5;
+ }
+ } else if (st_started) {
+ st_started = false;
float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
- draw_line(p_ofs + Vector2(off.x, off.y + y_off), p_ofs + Vector2(off.x + glyphs[i].advance * glyphs[i].repeat, off.y + y_off), uc, underline_width);
+ draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
}
// Get FX.
@@ -1146,6 +1258,24 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
off.x += glyphs[i].advance;
}
}
+ if (ul_started) {
+ ul_started = false;
+ float y_off = TS->shaped_text_get_underline_position(rid);
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_line(ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), ul_color, underline_width);
+ }
+ if (dot_ul_started) {
+ dot_ul_started = false;
+ float y_off = TS->shaped_text_get_underline_position(rid);
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_dashed_line(dot_ul_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), dot_ul_color, underline_width, underline_width * 2);
+ }
+ if (st_started) {
+ st_started = false;
+ float y_off = -TS->shaped_text_get_ascent(rid) + TS->shaped_text_get_size(rid).y / 2;
+ float underline_width = TS->shaped_text_get_underline_thickness(rid) * get_theme_default_base_scale();
+ draw_line(st_start + Vector2(0, y_off), p_ofs + Vector2(off.x, off.y + y_off), st_color, underline_width);
+ }
// Draw foreground color box
_draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 1);
@@ -1176,7 +1306,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
//TODO, change to binary search ?
while (from_line < main->lines.size()) {
- if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y >= vofs) {
+ if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")) >= vofs) {
break;
}
from_line++;
@@ -1189,7 +1319,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < main->lines.size()) {
_find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
- ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1308,7 +1438,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (rect.has_point(p_click) && !table_hit) {
char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x);
}
- off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom();
+ off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom() + get_theme_constant(SNAME("line_separation"));
}
if (char_pos >= 0) {
@@ -1429,12 +1559,17 @@ void RichTextLabel::_notification(int p_what) {
update();
}
} break;
+
case NOTIFICATION_RESIZED: {
main->first_resized_line = 0; //invalidate ALL
update();
+ } break;
+ case NOTIFICATION_THEME_CHANGED: {
+ main->first_invalid_font_line = 0; //invalidate ALL
+ update();
} break;
- case NOTIFICATION_THEME_CHANGED:
+
case NOTIFICATION_ENTER_TREE: {
if (!text.is_empty()) {
set_text(text);
@@ -1443,11 +1578,13 @@ void RichTextLabel::_notification(int p_what) {
main->first_invalid_line = 0; //invalidate ALL
update();
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
main->first_invalid_line = 0; //invalidate ALL
update();
} break;
+
case NOTIFICATION_DRAW: {
_validate_line_caches(main);
_update_scroll();
@@ -1472,7 +1609,7 @@ void RichTextLabel::_notification(int p_what) {
//TODO, change to binary search ?
while (from_line < main->lines.size()) {
- if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y >= vofs) {
+ if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")) >= vofs) {
break;
}
from_line++;
@@ -1498,10 +1635,11 @@ void RichTextLabel::_notification(int p_what) {
while (ofs.y < size.height && from_line < main->lines.size()) {
visible_paragraph_count++;
visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs);
- ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
+ ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
from_line++;
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (is_visible_in_tree()) {
double dt = get_process_delta_time();
@@ -1509,12 +1647,17 @@ void RichTextLabel::_notification(int p_what) {
update();
}
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
if (deselect_on_focus_loss_enabled) {
selection.active = false;
update();
}
} break;
+
+ case NOTIFICATION_DRAG_END: {
+ selection.drag_attempt = false;
+ } break;
}
}
@@ -1531,6 +1674,10 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
return get_default_cursor_shape(); //invalid
}
+ if (main->first_invalid_font_line < main->lines.size()) {
+ return get_default_cursor_shape(); //invalid
+ }
+
if (main->first_resized_line < main->lines.size()) {
return get_default_cursor_shape(); //invalid
}
@@ -1555,6 +1702,9 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (main->first_invalid_line < main->lines.size()) {
return;
}
+ if (main->first_invalid_font_line < main->lines.size()) {
+ return;
+ }
if (main->first_resized_line < main->lines.size()) {
return;
}
@@ -1568,6 +1718,8 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
int c_index = 0;
bool outside;
+ selection.drag_attempt = false;
+
_find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside);
if (c_item != nullptr) {
if (selection.enabled) {
@@ -1578,17 +1730,22 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
// Erase previous selection.
if (selection.active) {
- selection.from_frame = nullptr;
- selection.from_line = 0;
- selection.from_item = nullptr;
- selection.from_char = 0;
- selection.to_frame = nullptr;
- selection.to_line = 0;
- selection.to_item = nullptr;
- selection.to_char = 0;
- selection.active = false;
-
- update();
+ if (_is_click_inside_selection()) {
+ selection.drag_attempt = true;
+ selection.click_item = nullptr;
+ } else {
+ selection.from_frame = nullptr;
+ selection.from_line = 0;
+ selection.from_item = nullptr;
+ selection.from_char = 0;
+ selection.to_frame = nullptr;
+ selection.to_line = 0;
+ selection.to_item = nullptr;
+ selection.to_char = 0;
+ selection.active = false;
+
+ update();
+ }
}
}
}
@@ -1601,6 +1758,8 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
int c_index = 0;
bool outside;
+ selection.drag_attempt = false;
+
_find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside);
if (c_frame) {
@@ -1632,6 +1791,22 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
}
selection.click_item = nullptr;
+ if (selection.drag_attempt) {
+ selection.drag_attempt = false;
+ if (_is_click_inside_selection()) {
+ selection.from_frame = nullptr;
+ selection.from_line = 0;
+ selection.from_item = nullptr;
+ selection.from_char = 0;
+ selection.to_frame = nullptr;
+ selection.to_line = 0;
+ selection.to_item = nullptr;
+ selection.to_char = 0;
+ selection.active = false;
+
+ update();
+ }
+ }
if (!b->is_double_click() && !scroll_updated) {
Item *c_item = nullptr;
@@ -1718,6 +1893,9 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (main->first_invalid_line < main->lines.size()) {
return;
}
+ if (main->first_invalid_font_line < main->lines.size()) {
+ return;
+ }
if (main->first_resized_line < main->lines.size()) {
return;
}
@@ -1783,6 +1961,20 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
}
+String RichTextLabel::get_tooltip(const Point2 &p_pos) const {
+ Item *c_item = nullptr;
+ bool outside;
+
+ const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &c_item, nullptr, &outside);
+
+ String description;
+ if (c_item && !outside && const_cast<RichTextLabel *>(this)->_find_hint(c_item, &description)) {
+ return description;
+ } else {
+ return Control::get_tooltip(p_pos);
+ }
+}
+
void RichTextLabel::_find_frame(Item *p_item, ItemFrame **r_frame, int *r_line) {
if (r_frame != nullptr) {
*r_frame = nullptr;
@@ -2120,6 +2312,24 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item)
return false;
}
+bool RichTextLabel::_find_hint(Item *p_item, String *r_description) {
+ Item *item = p_item;
+
+ while (item) {
+ if (item->type == ITEM_HINT) {
+ ItemHint *hint = static_cast<ItemHint *>(item);
+ if (r_description) {
+ *r_description = hint->description;
+ }
+ return true;
+ }
+
+ item = item->parent;
+ }
+
+ return false;
+}
+
Color RichTextLabel::_find_bgcolor(Item *p_item) {
Item *item = p_item;
@@ -2170,27 +2380,32 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) {
void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
if (p_frame->first_invalid_line == p_frame->lines.size()) {
+ Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
+ int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
+
+ // Update fonts.
+ if (p_frame->first_invalid_font_line != p_frame->lines.size()) {
+ for (int i = p_frame->first_invalid_font_line; i < p_frame->lines.size(); i++) {
+ _update_line_font(p_frame, i, base_font, base_font_size);
+ }
+ p_frame->first_resized_line = p_frame->first_invalid_font_line;
+ p_frame->first_invalid_font_line = p_frame->lines.size();
+ }
+
if (p_frame->first_resized_line == p_frame->lines.size()) {
return;
}
// Resize lines without reshaping.
- Size2 size = get_size();
- if (fixed_width != -1) {
- size.width = fixed_width;
- }
Rect2 text_rect = _get_text_rect();
- Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
- int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
-
for (int i = p_frame->first_resized_line; i < p_frame->lines.size(); i++) {
_resize_line(p_frame, i, base_font, base_font_size, text_rect.get_size().width - scroll_w);
}
int total_height = 0;
if (p_frame->lines.size()) {
- total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y;
+ total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
p_frame->first_resized_line = p_frame->lines.size();
@@ -2199,7 +2414,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
vscroll->set_max(total_height);
vscroll->set_page(text_rect.size.height);
if (scroll_follow && scroll_following) {
- vscroll->set_value(total_height - size.height);
+ vscroll->set_value(total_height);
}
updating_scroll = false;
@@ -2210,10 +2425,6 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
}
// Shape invalid lines.
- Size2 size = get_size();
- if (fixed_width != -1) {
- size.width = fixed_width;
- }
Rect2 text_rect = _get_text_rect();
Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
@@ -2226,17 +2437,18 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
int total_height = 0;
if (p_frame->lines.size()) {
- total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y;
+ total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
p_frame->first_invalid_line = p_frame->lines.size();
p_frame->first_resized_line = p_frame->lines.size();
+ p_frame->first_invalid_font_line = p_frame->lines.size();
updating_scroll = true;
vscroll->set_max(total_height);
vscroll->set_page(text_rect.size.height);
if (scroll_follow && scroll_following) {
- vscroll->set_value(total_height - size.height);
+ vscroll->set_value(total_height);
}
updating_scroll = false;
@@ -2363,6 +2575,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
// Then remove the provided item itself.
p_item->parent->subitems.erase(p_item);
}
+ memdelete(p_item);
}
void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment) {
@@ -2609,6 +2822,14 @@ void RichTextLabel::push_meta(const Variant &p_meta) {
_add_item(item, true);
}
+void RichTextLabel::push_hint(const String &p_string) {
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
+ ItemHint *item = memnew(ItemHint);
+
+ item->description = p_string;
+ _add_item(item, true);
+}
+
void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment) {
ERR_FAIL_COND(p_columns < 1);
ItemTable *item = memnew(ItemTable);
@@ -2803,6 +3024,15 @@ bool RichTextLabel::is_meta_underlined() const {
return underline_meta;
}
+void RichTextLabel::set_hint_underline(bool p_underline) {
+ underline_hint = p_underline;
+ update();
+}
+
+bool RichTextLabel::is_hint_underlined() const {
+ return underline_hint;
+}
+
void RichTextLabel::set_override_selected_font_color(bool p_override_selected_font_color) {
override_selected_font_color = p_override_selected_font_color;
}
@@ -3064,6 +3294,12 @@ void RichTextLabel::append_text(const String &p_bbcode) {
push_strikethrough();
pos = brk_end + 1;
tag_stack.push_front(tag);
+ } else if (tag == "lb") {
+ add_text("[");
+ pos = brk_end + 1;
+ } else if (tag == "rb") {
+ add_text("]");
+ pos = brk_end + 1;
} else if (tag == "lrm") {
add_text(String::chr(0x200E));
pos = brk_end + 1;
@@ -3120,6 +3356,10 @@ void RichTextLabel::append_text(const String &p_bbcode) {
push_paragraph(HORIZONTAL_ALIGNMENT_FILL);
pos = brk_end + 1;
tag_stack.push_front(tag);
+ } else if (tag == "left") {
+ push_paragraph(HORIZONTAL_ALIGNMENT_LEFT);
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
} else if (tag == "right") {
push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT);
pos = brk_end + 1;
@@ -3133,7 +3373,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
indent_level++;
push_list(indent_level, LIST_NUMBERS, false);
pos = brk_end + 1;
- tag_stack.push_front(tag);
+ tag_stack.push_front("ol");
} else if (tag == "ol type=a") {
indent_level++;
push_list(indent_level, LIST_LETTERS, false);
@@ -3230,6 +3470,11 @@ void RichTextLabel::append_text(const String &p_bbcode) {
push_meta(url);
pos = brk_end + 1;
tag_stack.push_front("url");
+ } else if (tag.begins_with("hint=")) {
+ String description = tag.substr(5, tag.length());
+ push_hint(description);
+ pos = brk_end + 1;
+ tag_stack.push_front("hint");
} else if (tag.begins_with("dropcap")) {
Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
Ref<Font> f = get_theme_font(SNAME("normal_font"));
@@ -3595,7 +3840,7 @@ void RichTextLabel::scroll_to_line(int p_line) {
if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
- line_offset += main->lines[i].text_buf->get_line_size(j).y;
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
}
vscroll->set_value(main->lines[i].offset.y + line_offset);
return;
@@ -3604,6 +3849,28 @@ void RichTextLabel::scroll_to_line(int p_line) {
}
}
+float RichTextLabel::get_line_offset(int p_line) {
+ int line_count = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
+ float line_offset = 0.f;
+ for (int j = 0; j < p_line - line_count; j++) {
+ line_offset += main->lines[i].text_buf->get_line_size(j).y + get_theme_constant(SNAME("line_separation"));
+ }
+ return main->lines[i].offset.y + line_offset;
+ }
+ line_count += main->lines[i].text_buf->get_line_count();
+ }
+ return 0;
+}
+
+float RichTextLabel::get_paragraph_offset(int p_paragraph) {
+ if (0 <= p_paragraph && p_paragraph < main->lines.size()) {
+ return main->lines[p_paragraph].offset.y;
+ }
+ return 0;
+}
+
int RichTextLabel::get_line_count() const {
int line_count = 0;
for (int i = 0; i < main->lines.size(); i++) {
@@ -3640,6 +3907,29 @@ void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) {
}
}
+Variant RichTextLabel::get_drag_data(const Point2 &p_point) {
+ if (selection.drag_attempt && selection.enabled) {
+ String t = get_selected_text();
+ Label *l = memnew(Label);
+ l->set_text(t);
+ set_drag_preview(l);
+ return t;
+ }
+
+ return Variant();
+}
+
+bool RichTextLabel::_is_click_inside_selection() const {
+ if (selection.active && selection.enabled && selection.click_frame && selection.from_frame && selection.to_frame) {
+ const Line &l_click = selection.click_frame->lines[selection.click_line];
+ const Line &l_from = selection.from_frame->lines[selection.from_line];
+ const Line &l_to = selection.to_frame->lines[selection.to_line];
+ return (l_click.char_offset + selection.click_char >= l_from.char_offset + selection.from_char) && (l_click.char_offset + selection.click_char <= l_to.char_offset + selection.to_char);
+ } else {
+ return false;
+ }
+}
+
bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search) {
List<Item *>::Element *E = p_from;
while (E != nullptr) {
@@ -3898,7 +4188,7 @@ int RichTextLabel::get_selection_to() const {
void RichTextLabel::set_text(const String &p_bbcode) {
text = p_bbcode;
- if (is_inside_tree() && use_bbcode) {
+ if (use_bbcode) {
parse_bbcode(p_bbcode);
} else { // raw text
clear();
@@ -3998,6 +4288,19 @@ String RichTextLabel::get_language() const {
return language;
}
+void RichTextLabel::set_autowrap_mode(RichTextLabel::AutowrapMode p_mode) {
+ if (autowrap_mode != p_mode) {
+ autowrap_mode = p_mode;
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ update();
+ }
+}
+
+RichTextLabel::AutowrapMode RichTextLabel::get_autowrap_mode() const {
+ return autowrap_mode;
+}
+
void RichTextLabel::set_percent_visible(float p_percent) {
if (percent_visible != p_percent) {
if (p_percent < 0 || p_percent >= 1) {
@@ -4045,11 +4348,19 @@ void RichTextLabel::install_effect(const Variant effect) {
int RichTextLabel::get_content_height() const {
int total_height = 0;
if (main->lines.size()) {
- total_height = main->lines[main->lines.size() - 1].offset.y + main->lines[main->lines.size() - 1].text_buf->get_size().y;
+ total_height = main->lines[main->lines.size() - 1].offset.y + main->lines[main->lines.size() - 1].text_buf->get_size().y + main->lines[main->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
return total_height;
}
+int RichTextLabel::get_content_width() const {
+ int total_width = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ total_width = MAX(total_width, main->lines[i].offset.x + main->lines[i].text_buf->get_size().x);
+ }
+ return total_width;
+}
+
#ifndef DISABLE_DEPRECATED
// People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0)
// Although some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty.
@@ -4084,6 +4395,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent);
ClassDB::bind_method(D_METHOD("push_list", "level", "type", "capitalize"), &RichTextLabel::push_list);
ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta);
+ ClassDB::bind_method(D_METHOD("push_hint", "description"), &RichTextLabel::push_hint);
ClassDB::bind_method(D_METHOD("push_underline"), &RichTextLabel::push_underline);
ClassDB::bind_method(D_METHOD("push_strikethrough"), &RichTextLabel::push_strikethrough);
ClassDB::bind_method(D_METHOD("push_table", "columns", "inline_align"), &RichTextLabel::push_table, DEFVAL(INLINE_ALIGNMENT_TOP));
@@ -4109,9 +4421,15 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_language", "language"), &RichTextLabel::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &RichTextLabel::get_language);
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &RichTextLabel::set_autowrap_mode);
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &RichTextLabel::get_autowrap_mode);
+
ClassDB::bind_method(D_METHOD("set_meta_underline", "enable"), &RichTextLabel::set_meta_underline);
ClassDB::bind_method(D_METHOD("is_meta_underlined"), &RichTextLabel::is_meta_underlined);
+ ClassDB::bind_method(D_METHOD("set_hint_underline", "enable"), &RichTextLabel::set_hint_underline);
+ ClassDB::bind_method(D_METHOD("is_hint_underlined"), &RichTextLabel::is_hint_underlined);
+
ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &RichTextLabel::set_override_selected_font_color);
ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &RichTextLabel::is_overriding_selected_font_color);
@@ -4157,6 +4475,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible);
ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible);
+ ClassDB::bind_method(D_METHOD("get_character_line", "character"), &RichTextLabel::get_character_line);
+ ClassDB::bind_method(D_METHOD("get_character_paragraph", "character"), &RichTextLabel::get_character_paragraph);
ClassDB::bind_method(D_METHOD("get_total_character_count"), &RichTextLabel::get_total_character_count);
ClassDB::bind_method(D_METHOD("set_use_bbcode", "enable"), &RichTextLabel::set_use_bbcode);
@@ -4169,6 +4489,10 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_visible_paragraph_count"), &RichTextLabel::get_visible_paragraph_count);
ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height);
+ ClassDB::bind_method(D_METHOD("get_content_width"), &RichTextLabel::get_content_width);
+
+ ClassDB::bind_method(D_METHOD("get_line_offset", "line"), &RichTextLabel::get_line_offset);
+ ClassDB::bind_method(D_METHOD("get_paragraph_offset", "paragraph"), &RichTextLabel::get_paragraph_offset);
ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values);
@@ -4176,30 +4500,30 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects);
ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
+ // Note: set "bbcode_enabled" first, to avoid unnecessery "text" resets.
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
-
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled");
-
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following");
-
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
-
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
-
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hint_underlined"), "set_hint_underline", "is_hint_underlined");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
+ // Note: "visible_characters" and "percent_visible" should be set after "text" to be correctly applied.
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+
+ ADD_GROUP("Locale", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
ADD_GROUP("Structured Text", "structured_text_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
@@ -4209,6 +4533,11 @@ void RichTextLabel::_bind_methods() {
ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
+ BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
+ BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART);
+
BIND_ENUM_CONSTANT(LIST_NUMBERS);
BIND_ENUM_CONSTANT(LIST_LETTERS);
BIND_ENUM_CONSTANT(LIST_ROMAN);
@@ -4238,6 +4567,7 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_BGCOLOR);
BIND_ENUM_CONSTANT(ITEM_FGCOLOR);
BIND_ENUM_CONSTANT(ITEM_META);
+ BIND_ENUM_CONSTANT(ITEM_HINT);
BIND_ENUM_CONSTANT(ITEM_DROPCAP);
BIND_ENUM_CONSTANT(ITEM_CUSTOMFX);
@@ -4284,6 +4614,36 @@ int RichTextLabel::get_visible_characters() const {
return visible_characters;
}
+int RichTextLabel::get_character_line(int p_char) {
+ int line_count = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
+ for (int j = 0; j < main->lines[i].text_buf->get_line_count(); j++) {
+ Vector2i range = main->lines[i].text_buf->get_line_range(j);
+ if (main->lines[i].char_offset + range.x < p_char && p_char <= main->lines[i].char_offset + range.y) {
+ return line_count;
+ }
+ line_count++;
+ }
+ } else {
+ line_count += main->lines[i].text_buf->get_line_count();
+ }
+ }
+ return -1;
+}
+
+int RichTextLabel::get_character_paragraph(int p_char) {
+ int para_count = 0;
+ for (int i = 0; i < main->lines.size(); i++) {
+ if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
+ return para_count;
+ } else {
+ para_count++;
+ }
+ }
+ return -1;
+}
+
int RichTextLabel::get_total_character_count() const {
// Note: Do not use line buffer "char_count", it includes only visible characters.
int tc = 0;
@@ -4332,7 +4692,7 @@ Size2 RichTextLabel::get_minimum_size() const {
size.x += fixed_width;
}
- if (fixed_width != -1 || fit_content_height) {
+ if (fit_content_height) {
const_cast<RichTextLabel *>(this)->_validate_line_caches(main);
size.y += get_content_height();
}
@@ -4473,7 +4833,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
return d;
}
-RichTextLabel::RichTextLabel() {
+RichTextLabel::RichTextLabel(const String &p_text) {
main = memnew(ItemFrame);
main->index = 0;
current = main;
@@ -4481,6 +4841,7 @@ RichTextLabel::RichTextLabel() {
main->lines.write[0].from = main;
main->first_invalid_line = 0;
main->first_resized_line = 0;
+ main->first_invalid_font_line = 0;
current_frame = main;
vscroll = memnew(VScrollBar);
@@ -4494,6 +4855,8 @@ RichTextLabel::RichTextLabel() {
vscroll->set_step(1);
vscroll->hide();
+ set_text(p_text);
+
set_clip_contents(true);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 70467e7e7c..c9cbbe9d15 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -39,6 +39,13 @@ class RichTextLabel : public Control {
GDCLASS(RichTextLabel, Control);
public:
+ enum AutowrapMode {
+ AUTOWRAP_OFF,
+ AUTOWRAP_ARBITRARY,
+ AUTOWRAP_WORD,
+ AUTOWRAP_WORD_SMART
+ };
+
enum ListType {
LIST_NUMBERS,
LIST_LETTERS,
@@ -71,6 +78,7 @@ public:
ITEM_BGCOLOR,
ITEM_FGCOLOR,
ITEM_META,
+ ITEM_HINT,
ITEM_DROPCAP,
ITEM_CUSTOMFX
};
@@ -129,6 +137,7 @@ private:
Vector<Line> lines;
int first_invalid_line = 0;
+ int first_invalid_font_line = 0;
int first_resized_line = 0;
ItemFrame *parent_frame = nullptr;
@@ -210,6 +219,11 @@ private:
ItemMeta() { type = ITEM_META; }
};
+ struct ItemHint : public Item {
+ String description;
+ ItemHint() { type = ITEM_HINT; }
+ };
+
struct ItemParagraph : public Item {
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
String language;
@@ -345,6 +359,8 @@ private:
VScrollBar *vscroll = nullptr;
+ AutowrapMode autowrap_mode = AUTOWRAP_WORD_SMART;
+
bool scroll_visible = false;
bool scroll_follow = false;
bool scroll_following = false;
@@ -359,6 +375,7 @@ private:
int tab_size = 4;
bool underline_meta = true;
+ bool underline_hint = true;
bool override_selected_font_color = false;
HorizontalAlignment default_alignment = HORIZONTAL_ALIGNMENT_LEFT;
@@ -397,6 +414,7 @@ private:
bool active = false; // anything selected? i.e. from, to, etc. valid?
bool enabled = false; // allow selections?
+ bool drag_attempt = false;
};
Selection selection;
@@ -406,6 +424,7 @@ private:
float percent_visible = 1.0;
VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING;
+ bool _is_click_inside_selection() const;
void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr);
String _get_line_text(ItemFrame *p_frame, int p_line, Selection p_sel) const;
@@ -414,6 +433,7 @@ private:
void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset);
void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width);
+ void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size);
int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr);
@@ -439,6 +459,7 @@ private:
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr);
+ bool _find_hint(Item *p_item, String *r_description);
Color _find_bgcolor(Item *p_item);
Color _find_fgcolor(Item *p_item);
bool _find_layout_subitem(Item *from, Item *to);
@@ -449,6 +470,7 @@ private:
void _scroll_changed(double);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual String get_tooltip(const Point2 &p_pos) const override;
Item *_get_next_item(Item *p_item, bool p_free = false) const;
Item *_get_prev_item(Item *p_item, bool p_free = false) const;
@@ -492,6 +514,7 @@ public:
void push_indent(int p_level);
void push_list(int p_level, ListType p_list, bool p_capitalize);
void push_meta(const Variant &p_meta);
+ void push_hint(const String &p_string);
void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP);
void push_fade(int p_start_index, int p_length);
void push_shake(int p_strength, float p_rate);
@@ -517,6 +540,9 @@ public:
void set_meta_underline(bool p_underline);
bool is_meta_underlined() const;
+ void set_hint_underline(bool p_underline);
+ bool is_hint_underlined() const;
+
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
@@ -538,15 +564,20 @@ public:
int get_paragraph_count() const;
int get_visible_paragraph_count() const;
+ float get_line_offset(int p_line);
+ float get_paragraph_offset(int p_paragraph);
+
void scroll_to_line(int p_line);
int get_line_count() const;
int get_visible_line_count() const;
int get_content_height() const;
+ int get_content_width() const;
VScrollBar *get_v_scroll_bar() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
+ virtual Variant get_drag_data(const Point2 &p_point) override;
void set_selection_enabled(bool p_enabled);
bool is_selection_enabled() const;
@@ -572,6 +603,9 @@ public:
void set_language(const String &p_language);
String get_language() const;
+ void set_autowrap_mode(AutowrapMode p_mode);
+ AutowrapMode get_autowrap_mode() const;
+
void set_structured_text_bidi_override(Control::StructuredTextParser p_parser);
Control::StructuredTextParser get_structured_text_bidi_override() const;
@@ -580,6 +614,8 @@ public:
void set_visible_characters(int p_visible);
int get_visible_characters() const;
+ int get_character_line(int p_char);
+ int get_character_paragraph(int p_char);
int get_total_character_count() const;
int get_total_glyph_count() const;
@@ -597,10 +633,11 @@ public:
void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const override;
- RichTextLabel();
+ RichTextLabel(const String &p_text = String());
~RichTextLabel();
};
+VARIANT_ENUM_CAST(RichTextLabel::AutowrapMode);
VARIANT_ENUM_CAST(RichTextLabel::ListType);
VARIANT_ENUM_CAST(RichTextLabel::ItemType);
VARIANT_ENUM_CAST(RichTextLabel::VisibleCharactersBehavior);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 343056957c..e1b0e8cca8 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -218,195 +218,198 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
}
void ScrollBar::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- RID ci = get_canvas_item();
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ RID ci = get_canvas_item();
- Ref<Texture2D> decr, incr;
+ Ref<Texture2D> decr, incr;
- if (decr_active) {
- decr = get_theme_icon(SNAME("decrement_pressed"));
- } else if (highlight == HIGHLIGHT_DECR) {
- decr = get_theme_icon(SNAME("decrement_highlight"));
- } else {
- decr = get_theme_icon(SNAME("decrement"));
- }
+ if (decr_active) {
+ decr = get_theme_icon(SNAME("decrement_pressed"));
+ } else if (highlight == HIGHLIGHT_DECR) {
+ decr = get_theme_icon(SNAME("decrement_highlight"));
+ } else {
+ decr = get_theme_icon(SNAME("decrement"));
+ }
- if (incr_active) {
- incr = get_theme_icon(SNAME("increment_pressed"));
- } else if (highlight == HIGHLIGHT_INCR) {
- incr = get_theme_icon(SNAME("increment_highlight"));
- } else {
- incr = get_theme_icon(SNAME("increment"));
- }
+ if (incr_active) {
+ incr = get_theme_icon(SNAME("increment_pressed"));
+ } else if (highlight == HIGHLIGHT_INCR) {
+ incr = get_theme_icon(SNAME("increment_highlight"));
+ } else {
+ incr = get_theme_icon(SNAME("increment"));
+ }
- Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
+ Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll"));
- Ref<StyleBox> grabber;
- if (drag.active) {
- grabber = get_theme_stylebox(SNAME("grabber_pressed"));
- } else if (highlight == HIGHLIGHT_RANGE) {
- grabber = get_theme_stylebox(SNAME("grabber_highlight"));
- } else {
- grabber = get_theme_stylebox(SNAME("grabber"));
- }
+ Ref<StyleBox> grabber;
+ if (drag.active) {
+ grabber = get_theme_stylebox(SNAME("grabber_pressed"));
+ } else if (highlight == HIGHLIGHT_RANGE) {
+ grabber = get_theme_stylebox(SNAME("grabber_highlight"));
+ } else {
+ grabber = get_theme_stylebox(SNAME("grabber"));
+ }
- Point2 ofs;
+ Point2 ofs;
- decr->draw(ci, Point2());
+ decr->draw(ci, Point2());
- if (orientation == HORIZONTAL) {
- ofs.x += decr->get_width();
- } else {
- ofs.y += decr->get_height();
- }
+ if (orientation == HORIZONTAL) {
+ ofs.x += decr->get_width();
+ } else {
+ ofs.y += decr->get_height();
+ }
- Size2 area = get_size();
+ Size2 area = get_size();
- if (orientation == HORIZONTAL) {
- area.width -= incr->get_width() + decr->get_width();
- } else {
- area.height -= incr->get_height() + decr->get_height();
- }
+ if (orientation == HORIZONTAL) {
+ area.width -= incr->get_width() + decr->get_width();
+ } else {
+ area.height -= incr->get_height() + decr->get_height();
+ }
- bg->draw(ci, Rect2(ofs, area));
+ bg->draw(ci, Rect2(ofs, area));
- if (orientation == HORIZONTAL) {
- ofs.width += area.width;
- } else {
- ofs.height += area.height;
- }
+ if (orientation == HORIZONTAL) {
+ ofs.width += area.width;
+ } else {
+ ofs.height += area.height;
+ }
- incr->draw(ci, ofs);
- Rect2 grabber_rect;
+ incr->draw(ci, ofs);
+ Rect2 grabber_rect;
- if (orientation == HORIZONTAL) {
- grabber_rect.size.width = get_grabber_size();
- grabber_rect.size.height = get_size().height;
- grabber_rect.position.y = 0;
- grabber_rect.position.x = get_grabber_offset() + decr->get_width() + bg->get_margin(SIDE_LEFT);
- } else {
- grabber_rect.size.width = get_size().width;
- grabber_rect.size.height = get_grabber_size();
- grabber_rect.position.y = get_grabber_offset() + decr->get_height() + bg->get_margin(SIDE_TOP);
- grabber_rect.position.x = 0;
- }
+ if (orientation == HORIZONTAL) {
+ grabber_rect.size.width = get_grabber_size();
+ grabber_rect.size.height = get_size().height;
+ grabber_rect.position.y = 0;
+ grabber_rect.position.x = get_grabber_offset() + decr->get_width() + bg->get_margin(SIDE_LEFT);
+ } else {
+ grabber_rect.size.width = get_size().width;
+ grabber_rect.size.height = get_grabber_size();
+ grabber_rect.position.y = get_grabber_offset() + decr->get_height() + bg->get_margin(SIDE_TOP);
+ grabber_rect.position.x = 0;
+ }
- grabber->draw(ci, grabber_rect);
- }
+ grabber->draw(ci, grabber_rect);
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (has_node(drag_node_path)) {
- Node *n = get_node(drag_node_path);
- drag_node = Object::cast_to<Control>(n);
- }
+ case NOTIFICATION_ENTER_TREE: {
+ if (has_node(drag_node_path)) {
+ Node *n = get_node(drag_node_path);
+ drag_node = Object::cast_to<Control>(n);
+ }
- if (drag_node) {
- drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), varray(), CONNECT_ONESHOT);
- }
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (drag_node) {
- drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
- drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
- }
+ if (drag_node) {
+ drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
+ drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), varray(), CONNECT_ONESHOT);
+ }
+ } break;
- drag_node = nullptr;
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (drag_node) {
+ drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
+ drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
+ }
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- if (scrolling) {
- if (get_value() != target_scroll) {
- double target = target_scroll - get_value();
- double dist = sqrt(target * target);
- double vel = ((target / dist) * 500) * get_physics_process_delta_time();
+ drag_node = nullptr;
+ } break;
- if (Math::abs(vel) >= dist) {
- set_value(target_scroll);
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (scrolling) {
+ if (get_value() != target_scroll) {
+ double target = target_scroll - get_value();
+ double dist = sqrt(target * target);
+ double vel = ((target / dist) * 500) * get_physics_process_delta_time();
+
+ if (Math::abs(vel) >= dist) {
+ set_value(target_scroll);
+ scrolling = false;
+ set_physics_process_internal(false);
+ } else {
+ set_value(get_value() + vel);
+ }
+ } else {
scrolling = false;
set_physics_process_internal(false);
- } else {
- set_value(get_value() + vel);
}
- } else {
- scrolling = false;
- set_physics_process_internal(false);
- }
- } else if (drag_node_touching) {
- if (drag_node_touching_deaccel) {
- Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_node_speed * get_physics_process_delta_time();
+ } else if (drag_node_touching) {
+ if (drag_node_touching_deaccel) {
+ Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
+ pos += drag_node_speed * get_physics_process_delta_time();
- bool turnoff = false;
+ bool turnoff = false;
- if (orientation == HORIZONTAL) {
- if (pos.x < 0) {
- pos.x = 0;
- turnoff = true;
- }
+ if (orientation == HORIZONTAL) {
+ if (pos.x < 0) {
+ pos.x = 0;
+ turnoff = true;
+ }
- if (pos.x > (get_max() - get_page())) {
- pos.x = get_max() - get_page();
- turnoff = true;
- }
+ if (pos.x > (get_max() - get_page())) {
+ pos.x = get_max() - get_page();
+ turnoff = true;
+ }
- set_value(pos.x);
+ set_value(pos.x);
- float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
- float val_x = Math::abs(drag_node_speed.x);
- val_x -= 1000 * get_physics_process_delta_time();
+ float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
+ float val_x = Math::abs(drag_node_speed.x);
+ val_x -= 1000 * get_physics_process_delta_time();
- if (val_x < 0) {
- turnoff = true;
- }
+ if (val_x < 0) {
+ turnoff = true;
+ }
- drag_node_speed.x = sgn_x * val_x;
+ drag_node_speed.x = sgn_x * val_x;
- } else {
- if (pos.y < 0) {
- pos.y = 0;
- turnoff = true;
- }
+ } else {
+ if (pos.y < 0) {
+ pos.y = 0;
+ turnoff = true;
+ }
- if (pos.y > (get_max() - get_page())) {
- pos.y = get_max() - get_page();
- turnoff = true;
- }
+ if (pos.y > (get_max() - get_page())) {
+ pos.y = get_max() - get_page();
+ turnoff = true;
+ }
- set_value(pos.y);
+ set_value(pos.y);
- float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
- float val_y = Math::abs(drag_node_speed.y);
- val_y -= 1000 * get_physics_process_delta_time();
+ float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
+ float val_y = Math::abs(drag_node_speed.y);
+ val_y -= 1000 * get_physics_process_delta_time();
- if (val_y < 0) {
- turnoff = true;
+ if (val_y < 0) {
+ turnoff = true;
+ }
+ drag_node_speed.y = sgn_y * val_y;
}
- drag_node_speed.y = sgn_y * val_y;
- }
- if (turnoff) {
- set_physics_process_internal(false);
- drag_node_touching = false;
- drag_node_touching_deaccel = false;
- }
+ if (turnoff) {
+ set_physics_process_internal(false);
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
+ }
- } else {
- if (time_since_motion == 0 || time_since_motion > 0.1) {
- Vector2 diff = drag_node_accum - last_drag_node_accum;
- last_drag_node_accum = drag_node_accum;
- drag_node_speed = diff / get_physics_process_delta_time();
- }
+ } else {
+ if (time_since_motion == 0 || time_since_motion > 0.1) {
+ Vector2 diff = drag_node_accum - last_drag_node_accum;
+ last_drag_node_accum = drag_node_accum;
+ drag_node_speed = diff / get_physics_process_delta_time();
+ }
- time_since_motion += get_physics_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
+ }
}
- }
- }
+ } break;
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- highlight = HIGHLIGHT_NONE;
- update();
+ case NOTIFICATION_MOUSE_EXIT: {
+ highlight = HIGHLIGHT_NONE;
+ update();
+ } break;
}
}
@@ -423,11 +426,6 @@ double ScrollBar::get_grabber_size() const {
}
float page = (get_page() > 0) ? get_page() : 0;
- /*
- if (grabber_range < get_step())
- grabber_range=get_step();
- */
-
double area_size = get_area_size();
double grabber_size = page / range * area_size;
return grabber_size + get_grabber_min_size();
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 5e128d594c..b3cf2cbf7e 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "scroll_container.h"
+
+#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "scene/main/window.h"
@@ -314,97 +316,102 @@ void ScrollContainer::_update_dimensions() {
}
void ScrollContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- _updating_scrollbars = true;
- call_deferred(SNAME("_update_scrollbar_position"));
- };
-
- if (p_what == NOTIFICATION_READY) {
- Viewport *viewport = get_viewport();
- ERR_FAIL_COND(!viewport);
- viewport->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed));
- _update_dimensions();
- }
-
- if (p_what == NOTIFICATION_SORT_CHILDREN) {
- _update_dimensions();
- };
-
- if (p_what == NOTIFICATION_DRAW) {
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
- draw_style_box(sb, Rect2(Vector2(), get_size()));
-
- update_scrollbars();
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- if (drag_touching) {
- if (drag_touching_deaccel) {
- Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
- pos += drag_speed * get_physics_process_delta_time();
-
- bool turnoff_h = false;
- bool turnoff_v = false;
-
- if (pos.x < 0) {
- pos.x = 0;
- turnoff_h = true;
- }
- if (pos.x > (h_scroll->get_max() - h_scroll->get_page())) {
- pos.x = h_scroll->get_max() - h_scroll->get_page();
- turnoff_h = true;
- }
-
- if (pos.y < 0) {
- pos.y = 0;
- turnoff_v = true;
- }
- if (pos.y > (v_scroll->get_max() - v_scroll->get_page())) {
- pos.y = v_scroll->get_max() - v_scroll->get_page();
- turnoff_v = true;
- }
-
- if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
- h_scroll->set_value(pos.x);
- }
- if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
- v_scroll->set_value(pos.y);
- }
-
- float sgn_x = drag_speed.x < 0 ? -1 : 1;
- float val_x = Math::abs(drag_speed.x);
- val_x -= 1000 * get_physics_process_delta_time();
-
- if (val_x < 0) {
- turnoff_h = true;
- }
-
- float sgn_y = drag_speed.y < 0 ? -1 : 1;
- float val_y = Math::abs(drag_speed.y);
- val_y -= 1000 * get_physics_process_delta_time();
-
- if (val_y < 0) {
- turnoff_v = true;
- }
-
- drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ _updating_scrollbars = true;
+ call_deferred(SNAME("_update_scrollbar_position"));
+ } break;
+
+ case NOTIFICATION_READY: {
+ Viewport *viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+ viewport->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed));
+ _update_dimensions();
+ } break;
+
+ case NOTIFICATION_SORT_CHILDREN: {
+ _update_dimensions();
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
+ draw_style_box(sb, Rect2(Vector2(), get_size()));
+
+ update_scrollbars();
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (drag_touching) {
+ if (drag_touching_deaccel) {
+ Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
+ pos += drag_speed * get_physics_process_delta_time();
+
+ bool turnoff_h = false;
+ bool turnoff_v = false;
+
+ if (pos.x < 0) {
+ pos.x = 0;
+ turnoff_h = true;
+ }
+ if (pos.x > (h_scroll->get_max() - h_scroll->get_page())) {
+ pos.x = h_scroll->get_max() - h_scroll->get_page();
+ turnoff_h = true;
+ }
+
+ if (pos.y < 0) {
+ pos.y = 0;
+ turnoff_v = true;
+ }
+ if (pos.y > (v_scroll->get_max() - v_scroll->get_page())) {
+ pos.y = v_scroll->get_max() - v_scroll->get_page();
+ turnoff_v = true;
+ }
+
+ if (horizontal_scroll_mode != SCROLL_MODE_DISABLED) {
+ h_scroll->set_value(pos.x);
+ }
+ if (vertical_scroll_mode != SCROLL_MODE_DISABLED) {
+ v_scroll->set_value(pos.y);
+ }
+
+ float sgn_x = drag_speed.x < 0 ? -1 : 1;
+ float val_x = Math::abs(drag_speed.x);
+ val_x -= 1000 * get_physics_process_delta_time();
+
+ if (val_x < 0) {
+ turnoff_h = true;
+ }
+
+ float sgn_y = drag_speed.y < 0 ? -1 : 1;
+ float val_y = Math::abs(drag_speed.y);
+ val_y -= 1000 * get_physics_process_delta_time();
+
+ if (val_y < 0) {
+ turnoff_v = true;
+ }
+
+ drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
+
+ if (turnoff_h && turnoff_v) {
+ _cancel_drag();
+ }
- if (turnoff_h && turnoff_v) {
- _cancel_drag();
- }
+ } else {
+ if (time_since_motion == 0 || time_since_motion > 0.1) {
+ Vector2 diff = drag_accum - last_drag_accum;
+ last_drag_accum = drag_accum;
+ drag_speed = diff / get_physics_process_delta_time();
+ }
- } else {
- if (time_since_motion == 0 || time_since_motion > 0.1) {
- Vector2 diff = drag_accum - last_drag_accum;
- last_drag_accum = drag_accum;
- drag_speed = diff / get_physics_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
-
- time_since_motion += get_physics_process_delta_time();
}
- }
+ } break;
}
-};
+}
void ScrollContainer::update_scrollbars() {
Size2 size = get_size();
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 9c19eb54dc..e3400d9c8f 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -52,7 +52,6 @@ void Separator::_notification(int p_what) {
} else {
style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
}
-
} break;
}
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 7d07299d88..4b680f72cf 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "slider.h"
+
#include "core/os/keyboard.h"
Size2 Slider::get_minimum_size() const {
@@ -70,8 +71,13 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
grab.active = true;
grab.uvalue = get_as_ratio();
+
+ emit_signal(SNAME("drag_started"));
} else {
grab.active = false;
+
+ const bool value_changed = !Math::is_equal_approx((double)grab.uvalue, get_as_ratio());
+ emit_signal(SNAME("drag_ended"), value_changed);
}
} else if (scrollable) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
@@ -145,19 +151,23 @@ void Slider::_notification(int p_what) {
update_minimum_size();
update();
} break;
+
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside = true;
update();
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
update();
} break;
- case NOTIFICATION_VISIBILITY_CHANGED: // fallthrough
+
+ case NOTIFICATION_VISIBILITY_CHANGED:
case NOTIFICATION_EXIT_TREE: {
mouse_inside = false;
grab.active = false;
} break;
+
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2i size = get_size();
@@ -204,7 +214,6 @@ void Slider::_notification(int p_what) {
}
grabber->draw(ci, Point2i(ratio * areasize, size.height / 2 - grabber->get_size().height / 2));
}
-
} break;
}
}
@@ -264,6 +273,9 @@ void Slider::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scrollable", "scrollable"), &Slider::set_scrollable);
ClassDB::bind_method(D_METHOD("is_scrollable"), &Slider::is_scrollable);
+ ADD_SIGNAL(MethodInfo("drag_started"));
+ ADD_SIGNAL(MethodInfo("drag_ended", PropertyInfo(Variant::BOOL, "value_changed")));
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrollable"), "set_scrollable", "is_scrollable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tick_count", PROPERTY_HINT_RANGE, "0,4096,1"), "set_ticks", "get_ticks");
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 19d47ea492..e50d7e765c 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -39,7 +39,7 @@ Size2 SpinBox::get_minimum_size() const {
return ms;
}
-void SpinBox::_value_changed(double) {
+void SpinBox::_value_changed(double p_value) {
String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step())));
if (!prefix.is_empty()) {
value = prefix + " " + value;
@@ -48,6 +48,7 @@ void SpinBox::_value_changed(double) {
value += " " + suffix;
}
line_edit->set_text(value);
+ Range::_value_changed(p_value);
}
void SpinBox::_text_submitted(const String &p_string) {
@@ -196,34 +197,44 @@ inline void SpinBox::_adjust_width_for_icon(const Ref<Texture2D> &icon) {
}
void SpinBox::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture2D> updown = get_theme_icon(SNAME("updown"));
-
- _adjust_width_for_icon(updown);
-
- RID ci = get_canvas_item();
- Size2i size = get_size();
-
- if (is_layout_rtl()) {
- updown->draw(ci, Point2i(0, (size.height - updown->get_height()) / 2));
- } else {
- updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2));
- }
-
- } else if (p_what == NOTIFICATION_FOCUS_EXIT) {
- //_value_changed(0);
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- _adjust_width_for_icon(get_theme_icon(SNAME("updown")));
- _value_changed(0);
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
- _release_mouse();
- } else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- _value_changed(0);
- } else if (p_what == NOTIFICATION_THEME_CHANGED) {
- call_deferred(SNAME("update_minimum_size"));
- get_line_edit()->call_deferred(SNAME("update_minimum_size"));
- } else if (p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- update();
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ Ref<Texture2D> updown = get_theme_icon(SNAME("updown"));
+
+ _adjust_width_for_icon(updown);
+
+ RID ci = get_canvas_item();
+ Size2i size = get_size();
+
+ if (is_layout_rtl()) {
+ updown->draw(ci, Point2i(0, (size.height - updown->get_height()) / 2));
+ } else {
+ updown->draw(ci, Point2i(size.width - updown->get_width(), (size.height - updown->get_height()) / 2));
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ _adjust_width_for_icon(get_theme_icon(SNAME("updown")));
+ _value_changed(0);
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _release_mouse();
+ } break;
+
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ _value_changed(0);
+ update();
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ call_deferred(SNAME("update_minimum_size"));
+ get_line_edit()->call_deferred(SNAME("update_minimum_size"));
+ } break;
+
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
+ update();
+ } break;
}
}
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 0691a4b48d..a15e3fe5f5 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -47,7 +47,7 @@ class SpinBox : public Range {
void _release_mouse();
void _text_submitted(const String &p_string);
- virtual void _value_changed(double) override;
+ virtual void _value_changed(double p_value) override;
void _text_changed(const String &p_string);
String prefix;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 874e5868b6..6845d46721 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -168,15 +168,18 @@ void SplitContainer::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
queue_sort();
} break;
+
case NOTIFICATION_SORT_CHILDREN: {
_resort();
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
if (get_theme_constant(SNAME("autohide"))) {
update();
}
} break;
+
case NOTIFICATION_DRAW: {
if (!_getch(0) || !_getch(1)) {
return;
@@ -200,6 +203,7 @@ void SplitContainer::_notification(int p_what) {
draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
}
} break;
+
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
} break;
@@ -336,6 +340,30 @@ bool SplitContainer::is_collapsed() const {
return collapsed;
}
+Vector<int> SplitContainer::get_allowed_size_flags_horizontal() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ if (!vertical) {
+ flags.append(SIZE_EXPAND);
+ }
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
+Vector<int> SplitContainer::get_allowed_size_flags_vertical() const {
+ Vector<int> flags;
+ flags.append(SIZE_FILL);
+ if (vertical) {
+ flags.append(SIZE_EXPAND);
+ }
+ flags.append(SIZE_SHRINK_BEGIN);
+ flags.append(SIZE_SHRINK_CENTER);
+ flags.append(SIZE_SHRINK_END);
+ return flags;
+}
+
void SplitContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset);
ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset);
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index ba6fff6f55..a69ffe4de9 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -79,6 +79,9 @@ public:
virtual Size2 get_minimum_size() const override;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
SplitContainer(bool p_vertical = false);
};
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 6cc64e7ada..c66e145bc4 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -54,6 +54,7 @@ Size2 SubViewportContainer::get_minimum_size() const {
void SubViewportContainer::set_stretch(bool p_enable) {
stretch = p_enable;
+ update_minimum_size();
queue_sort();
update();
}
@@ -90,52 +91,81 @@ int SubViewportContainer::get_stretch_shrink() const {
return shrink;
}
-void SubViewportContainer::_notification(int p_what) {
- if (p_what == NOTIFICATION_RESIZED) {
- if (!stretch) {
- return;
- }
+Vector<int> SubViewportContainer::get_allowed_size_flags_horizontal() const {
+ return Vector<int>();
+}
+
+Vector<int> SubViewportContainer::get_allowed_size_flags_vertical() const {
+ return Vector<int>();
+}
- for (int i = 0; i < get_child_count(); i++) {
- SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
- if (!c) {
- continue;
+void SubViewportContainer::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ if (!stretch) {
+ return;
}
- c->set_size(get_size() / shrink);
- }
- }
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
+ }
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- for (int i = 0; i < get_child_count(); i++) {
- SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
- if (!c) {
- continue;
+ c->set_size(get_size() / shrink);
}
-
- if (is_visible_in_tree()) {
- c->set_update_mode(SubViewport::UPDATE_ALWAYS);
- } else {
- c->set_update_mode(SubViewport::UPDATE_DISABLED);
+ } break;
+
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
+ }
+
+ if (is_visible_in_tree()) {
+ c->set_update_mode(SubViewport::UPDATE_ALWAYS);
+ } else {
+ c->set_update_mode(SubViewport::UPDATE_DISABLED);
+ }
+
+ c->set_handle_input_locally(false); //do not handle input locally here
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
+ }
+
+ if (stretch) {
+ draw_texture_rect(c->get_texture(), Rect2(Vector2(), get_size()));
+ } else {
+ draw_texture_rect(c->get_texture(), Rect2(Vector2(), c->get_size()));
+ }
}
+ } break;
- c->set_handle_input_locally(false); //do not handle input locally here
- }
- }
+ case NOTIFICATION_MOUSE_ENTER: {
+ _notify_viewports(NOTIFICATION_VP_MOUSE_ENTER);
+ } break;
- if (p_what == NOTIFICATION_DRAW) {
- for (int i = 0; i < get_child_count(); i++) {
- SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
- if (!c) {
- continue;
- }
+ case NOTIFICATION_MOUSE_EXIT: {
+ _notify_viewports(NOTIFICATION_VP_MOUSE_EXIT);
+ } break;
+ }
+}
- if (stretch) {
- draw_texture_rect(c->get_texture(), Rect2(Vector2(), get_size()));
- } else {
- draw_texture_rect(c->get_texture(), Rect2(Vector2(), c->get_size()));
- }
+void SubViewportContainer::_notify_viewports(int p_notification) {
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
}
+ c->notification(p_notification);
}
}
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index e7520763fb..f52f01e4e2 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -38,6 +38,7 @@ class SubViewportContainer : public Container {
bool stretch = false;
int shrink = 1;
+ void _notify_viewports(int p_notification);
protected:
void _notification(int p_what);
@@ -54,6 +55,9 @@ public:
virtual Size2 get_minimum_size() const override;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
SubViewportContainer();
};
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index f4a0a2fa56..8128bbd11d 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -32,54 +32,76 @@
#include "core/object/message_queue.h"
#include "core/string/translation.h"
-
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
Size2 TabBar::get_minimum_size() const {
+ Size2 ms;
+
+ if (tabs.is_empty()) {
+ return ms;
+ }
+
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
+ Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<Texture2D> close = get_theme_icon(SNAME("close"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
- Size2 ms(0, 0);
-
for (int i = 0; i < tabs.size(); i++) {
- Ref<Texture2D> tex = tabs[i].icon;
- if (tex.is_valid()) {
- ms.height = MAX(ms.height, tex->get_size().height);
- if (!tabs[i].text.is_empty()) {
- ms.width += get_theme_constant(SNAME("hseparation"));
- }
+ if (tabs[i].hidden) {
+ continue;
}
- ms.width += Math::ceil(tabs[i].text_buf->get_size().x);
- ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
+ int ofs = ms.width;
+ Ref<StyleBox> style;
if (tabs[i].disabled) {
- ms.width += tab_disabled->get_minimum_size().width;
+ style = tab_disabled;
} else if (current == i) {
- ms.width += tab_selected->get_minimum_size().width;
+ style = tab_selected;
} else {
- ms.width += tab_unselected->get_minimum_size().width;
+ style = tab_unselected;
}
+ ms.width += style->get_minimum_size().width;
+
+ Ref<Texture2D> tex = tabs[i].icon;
+ if (tex.is_valid()) {
+ ms.height = MAX(ms.height, tex->get_size().height + y_margin);
+ ms.width += tex->get_size().width + hseparation;
+ }
+
+ if (!tabs[i].text.is_empty()) {
+ ms.width += tabs[i].size_text + hseparation;
+ }
+ ms.height = MAX(ms.height, tabs[i].text_buf->get_size().y + y_margin);
+
+ bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current);
if (tabs[i].right_button.is_valid()) {
Ref<Texture2D> rb = tabs[i].right_button;
- Size2 bms = rb->get_size();
- bms.width += get_theme_constant(SNAME("hseparation"));
- ms.width += bms.width;
- ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height);
+
+ if (close_visible) {
+ ms.width += button_highlight->get_minimum_size().width + rb->get_width();
+ } else {
+ ms.width += button_highlight->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ }
+
+ ms.height = MAX(ms.height, rb->get_height() + y_margin);
}
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- Size2 bms = cb->get_size();
- bms.width += get_theme_constant(SNAME("hseparation"));
- ms.width += bms.width;
- ms.height = MAX(bms.height + tab_unselected->get_minimum_size().height, ms.height);
+ if (close_visible) {
+ ms.width += button_highlight->get_margin(SIDE_LEFT) + close->get_width() + hseparation;
+
+ ms.height = MAX(ms.height, close->get_height() + y_margin);
+ }
+
+ if (ms.width - ofs > style->get_minimum_size().width) {
+ ms.width -= hseparation;
}
}
@@ -147,6 +169,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
+ _update_cache();
update();
}
}
@@ -154,9 +177,9 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
- if (missing_right) {
+ if (missing_right && offset < tabs.size()) {
offset++;
- _ensure_no_over_offset(); // Avoid overreaching when scrolling fast.
+ _update_cache();
update();
}
}
@@ -164,8 +187,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (rb_hover != -1) {
- // Right mouse button clicked.
- emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
+ emit_signal(SNAME("tab_button_pressed"), rb_hover);
}
rb_pressing = false;
@@ -174,7 +196,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (cb_hover != -1) {
- // Close button pressed.
emit_signal(SNAME("tab_close_pressed"), cb_hover);
}
@@ -183,7 +204,6 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
- // Clicks.
Point2 pos = mb->get_position();
if (buttons_visible) {
@@ -194,12 +214,14 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x < decr->get_width()) {
if (missing_right) {
offset++;
+ _update_cache();
update();
}
return;
} else if (pos.x < incr->get_width() + decr->get_width()) {
if (offset > 0) {
offset--;
+ _update_cache();
update();
}
return;
@@ -209,12 +231,14 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x > limit + decr->get_width()) {
if (missing_right) {
offset++;
+ _update_cache();
update();
}
return;
} else if (pos.x > limit) {
if (offset > 0) {
offset--;
+ _update_cache();
update();
}
return;
@@ -229,6 +253,10 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
int found = -1;
for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
if (tabs[i].rb_rect.has_point(pos)) {
rb_pressing = true;
update();
@@ -251,6 +279,12 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
if (found != -1) {
set_current_tab(found);
+
+ if (mb->get_button_index() == MouseButton::RIGHT) {
+ // Right mouse button clicked.
+ emit_signal(SNAME("tab_rmb_clicked"), found);
+ }
+
emit_signal(SNAME("tab_clicked"), found);
}
}
@@ -270,32 +304,39 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
+ tabs.write[p_tab].text_buf->add_string(tabs[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
}
void TabBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
- _update_cache();
update();
} break;
+
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
for (int i = 0; i < tabs.size(); ++i) {
_shape(i);
}
- _update_cache();
- update_minimum_size();
- update();
- } break;
+
+ [[fallthrough]];
+ }
case NOTIFICATION_RESIZED: {
+ int ofs_old = offset;
+ int max_old = max_drawn_tab;
+
_update_cache();
_ensure_no_over_offset();
- ensure_tab_visible(current);
+
+ if (scroll_to_selected && (offset != ofs_old || max_drawn_tab != max_old)) {
+ ensure_tab_visible(current);
+ }
} break;
+
case NOTIFICATION_DRAW: {
- _update_cache();
- RID ci = get_canvas_item();
+ if (tabs.is_empty()) {
+ return;
+ }
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
@@ -303,177 +344,53 @@ void TabBar::_notification(int p_what) {
Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
Color font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- Ref<Texture2D> close = get_theme_icon(SNAME("close"));
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
-
- Vector2 size = get_size();
- bool rtl = is_layout_rtl();
-
- int h = get_size().height;
- int w = 0;
- int mw = 0;
-
- for (int i = 0; i < tabs.size(); i++) {
- tabs.write[i].ofs_cache = mw;
- mw += get_tab_width(i);
- }
-
- if (tab_alignment == ALIGNMENT_CENTER) {
- w = (get_size().width - mw) / 2;
- } else if (tab_alignment == ALIGNMENT_RIGHT) {
- w = get_size().width - mw;
- }
-
- if (w < 0) {
- w = 0;
- }
-
Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
Ref<Texture2D> incr_hl = get_theme_icon(SNAME("increment_highlight"));
Ref<Texture2D> decr_hl = get_theme_icon(SNAME("decrement_highlight"));
- int limit = get_size().width;
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
-
- missing_right = false;
-
- for (int i = offset; i < tabs.size(); i++) {
- tabs.write[i].ofs_cache = w;
-
- int lsize = tabs[i].size_cache;
-
- Ref<StyleBox> sb;
- Color col;
-
- if (tabs[i].disabled) {
- sb = tab_disabled;
- col = font_disabled_color;
- } else if (i == current) {
- sb = tab_selected;
- col = font_selected_color;
- } else {
- sb = tab_unselected;
- col = font_unselected_color;
- }
-
- int new_width = w + lsize;
- if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons.
- max_drawn_tab = i - 1;
- missing_right = true;
- break;
- } else {
- max_drawn_tab = i;
- }
-
- Rect2 sb_rect;
- if (rtl) {
- sb_rect = Rect2(size.width - w - tabs[i].size_cache, 0, tabs[i].size_cache, h);
- } else {
- sb_rect = Rect2(w, 0, tabs[i].size_cache, h);
- }
- sb->draw(ci, sb_rect);
-
- w += sb->get_margin(SIDE_LEFT);
+ bool rtl = is_layout_rtl();
+ Vector2 size = get_size();
+ int limit_minus_buttons = size.width - incr->get_width() - decr->get_width();
- Size2i sb_ms = sb->get_minimum_size();
- Ref<Texture2D> icon = tabs[i].icon;
- if (icon.is_valid()) {
- if (rtl) {
- icon->draw(ci, Point2i(size.width - w - icon->get_width(), sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
- } else {
- icon->draw(ci, Point2i(w, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
- }
- if (!tabs[i].text.is_empty()) {
- w += icon->get_width() + get_theme_constant(SNAME("hseparation"));
- }
- }
+ int ofs = tabs[offset].ofs_cache;
- if (rtl) {
- Vector2 text_pos = Point2i(size.width - w - tabs[i].text_buf->get_size().x, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[i].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- tabs[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
- }
- tabs[i].text_buf->draw(ci, text_pos, col);
- } else {
- Vector2 text_pos = Point2i(w, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[i].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- tabs[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
- }
- tabs[i].text_buf->draw(ci, text_pos, col);
+ // Draw unselected tabs in the back.
+ for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
}
- w += tabs[i].size_text;
+ if (i != current) {
+ Ref<StyleBox> sb;
+ Color col;
- if (tabs[i].right_button.is_valid()) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight"));
- Ref<Texture2D> rb = tabs[i].right_button;
-
- w += get_theme_constant(SNAME("hseparation"));
-
- Rect2 rb_rect;
- rb_rect.size = style->get_minimum_size() + rb->get_size();
- if (rtl) {
- rb_rect.position.x = size.width - w - rb_rect.size.x;
+ if (tabs[i].disabled) {
+ sb = tab_disabled;
+ col = font_disabled_color;
+ } else if (i == current) {
+ sb = tab_selected;
+ col = font_selected_color;
} else {
- rb_rect.position.x = w;
+ sb = tab_unselected;
+ col = font_unselected_color;
}
- rb_rect.position.y = sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2;
- if (rb_hover == i) {
- if (rb_pressing) {
- get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect);
- } else {
- style->draw(ci, rb_rect);
- }
- }
-
- if (rtl) {
- rb->draw(ci, Point2i(size.width - w - rb_rect.size.x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP)));
- } else {
- rb->draw(ci, Point2i(w + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP)));
- }
- w += rb->get_width();
- tabs.write[i].rb_rect = rb_rect;
+ _draw_tab(sb, col, i, rtl ? size.width - ofs - tabs[i].size_cache : ofs);
}
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight"));
- Ref<Texture2D> cb = close;
-
- w += get_theme_constant(SNAME("hseparation"));
-
- Rect2 cb_rect;
- cb_rect.size = style->get_minimum_size() + cb->get_size();
- if (rtl) {
- cb_rect.position.x = size.width - w - cb_rect.size.x;
- } else {
- cb_rect.position.x = w;
- }
- cb_rect.position.y = sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2;
+ ofs += tabs[i].size_cache;
+ }
- if (!tabs[i].disabled && cb_hover == i) {
- if (cb_pressing) {
- get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect);
- } else {
- style->draw(ci, cb_rect);
- }
- }
+ // Draw selected tab in the front, but only if it's visible.
+ if (current >= offset && current <= max_drawn_tab && !tabs[current].hidden) {
+ Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected;
+ float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache;
- if (rtl) {
- cb->draw(ci, Point2i(size.width - w - cb_rect.size.x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP)));
- } else {
- cb->draw(ci, Point2i(w + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP)));
- }
- w += cb->get_width();
- tabs.write[i].cb_rect = cb_rect;
- }
-
- w += sb->get_margin(SIDE_RIGHT);
+ _draw_tab(sb, font_selected_color, current, x);
}
- if (offset > 0 || missing_right) {
+ if (buttons_visible) {
int vofs = (get_size().height - incr->get_size().height) / 2;
if (rtl) {
@@ -501,13 +418,124 @@ void TabBar::_notification(int p_what) {
draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
}
+ }
+ } break;
+ }
+}
+
+void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
+ RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
+
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
+
+ Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height);
+ p_tab_style->draw(ci, sb_rect);
+
+ p_x += rtl ? tabs[p_index].size_cache - p_tab_style->get_margin(SIDE_LEFT) : p_tab_style->get_margin(SIDE_LEFT);
+
+ Size2i sb_ms = p_tab_style->get_minimum_size();
+
+ // Draw the icon.
+ Ref<Texture2D> icon = tabs[p_index].icon;
+ if (icon.is_valid()) {
+ icon->draw(ci, Point2i(rtl ? p_x - icon->get_width() : p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
+
+ p_x = rtl ? p_x - icon->get_width() - hseparation : p_x + icon->get_width() + hseparation;
+ }
+
+ // Draw the text.
+ if (!tabs[p_index].text.is_empty()) {
+ Point2i text_pos = Point2i(rtl ? p_x - tabs[p_index].size_text : p_x,
+ p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[p_index].text_buf->get_size().y) / 2);
+
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ tabs[p_index].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ }
+ tabs[p_index].text_buf->draw(ci, text_pos, p_font_color);
+
+ p_x = rtl ? p_x - tabs[p_index].size_text - hseparation : p_x + tabs[p_index].size_text + hseparation;
+ }
+
+ // Draw and calculate rect of the right button.
+ if (tabs[p_index].right_button.is_valid()) {
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<Texture2D> rb = tabs[p_index].right_button;
+
+ Rect2 rb_rect;
+ rb_rect.size = style->get_minimum_size() + rb->get_size();
+ rb_rect.position.x = rtl ? p_x - rb_rect.size.width : p_x;
+ rb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2;
+
+ tabs.write[p_index].rb_rect = rb_rect;
- buttons_visible = true;
+ if (rb_hover == p_index) {
+ if (rb_pressing) {
+ get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect);
} else {
- buttons_visible = false;
+ style->draw(ci, rb_rect);
}
- } break;
+ }
+
+ rb->draw(ci, Point2i(rb_rect.position.x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP)));
+
+ p_x = rtl ? rb_rect.position.x : rb_rect.position.x + rb_rect.size.width;
+ }
+
+ // Draw and calculate rect of the close button.
+ if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) {
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("button_highlight"));
+ Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
+
+ Rect2 cb_rect;
+ cb_rect.size = style->get_minimum_size() + cb->get_size();
+ cb_rect.position.x = rtl ? p_x - cb_rect.size.width : p_x;
+ cb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2;
+
+ tabs.write[p_index].cb_rect = cb_rect;
+
+ if (!tabs[p_index].disabled && cb_hover == p_index) {
+ if (cb_pressing) {
+ get_theme_stylebox(SNAME("button_pressed"))->draw(ci, cb_rect);
+ } else {
+ style->draw(ci, cb_rect);
+ }
+ }
+
+ cb->draw(ci, Point2i(cb_rect.position.x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP)));
+ }
+}
+
+void TabBar::set_tab_count(int p_count) {
+ if (p_count == tabs.size()) {
+ return;
+ }
+
+ ERR_FAIL_COND(p_count < 0);
+ tabs.resize(p_count);
+
+ if (p_count == 0) {
+ offset = 0;
+ max_drawn_tab = 0;
+ current = 0;
+ previous = 0;
+ } else {
+ offset = MIN(offset, p_count - 1);
+ max_drawn_tab = MIN(max_drawn_tab, p_count - 1);
+ current = MIN(current, p_count - 1);
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
}
+
+ update();
+ update_minimum_size();
+ notify_property_list_changed();
}
int TabBar::get_tab_count() const {
@@ -515,15 +543,22 @@ int TabBar::get_tab_count() const {
}
void TabBar::set_current_tab(int p_current) {
- if (current == p_current) {
- return;
- }
ERR_FAIL_INDEX(p_current, get_tab_count());
previous = current;
current = p_current;
+ if (current == previous) {
+ emit_signal(SNAME("tab_selected"), current);
+ return;
+ }
+
+ emit_signal(SNAME("tab_selected"), current);
+
_update_cache();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
emit_signal(SNAME("tab_changed"), p_current);
@@ -552,7 +587,13 @@ bool TabBar::get_offset_buttons_visible() const {
void TabBar::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].text = p_title;
+
_shape(p_tab);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -565,6 +606,7 @@ String TabBar::get_tab_title(int p_tab) const {
void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) {
ERR_FAIL_INDEX(p_tab, tabs.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+
if (tabs[p_tab].text_direction != p_text_direction) {
tabs.write[p_tab].text_direction = p_text_direction;
_shape(p_tab);
@@ -580,22 +622,38 @@ Control::TextDirection TabBar::get_tab_text_direction(int p_tab) const {
void TabBar::clear_tab_opentype_features(int p_tab) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].opentype_features.clear();
+
_shape(p_tab);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
void TabBar::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag) || (int)tabs[p_tab].opentype_features[tag] != p_value) {
tabs.write[p_tab].opentype_features[tag] = p_value;
+
_shape(p_tab);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
}
int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), -1);
+
int32_t tag = TS->name_to_tag(p_name);
if (!tabs[p_tab].opentype_features.has(tag)) {
return -1;
@@ -605,10 +663,17 @@ int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const {
void TabBar::set_tab_language(int p_tab, const String &p_language) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
if (tabs[p_tab].language != p_language) {
tabs.write[p_tab].language = p_language;
_shape(p_tab);
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
}
@@ -620,6 +685,12 @@ String TabBar::get_tab_language(int p_tab) const {
void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].icon = p_icon;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -632,23 +703,53 @@ Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const {
void TabBar::set_tab_disabled(int p_tab, bool p_disabled) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].disabled = p_disabled;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
-bool TabBar::get_tab_disabled(int p_tab) const {
+bool TabBar::is_tab_disabled(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), false);
return tabs[p_tab].disabled;
}
-void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) {
+void TabBar::set_tab_hidden(int p_tab, bool p_hidden) {
+ ERR_FAIL_INDEX(p_tab, tabs.size());
+ tabs.write[p_tab].hidden = p_hidden;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
+ update();
+ update_minimum_size();
+}
+
+bool TabBar::is_tab_hidden(int p_tab) const {
+ ERR_FAIL_INDEX_V(p_tab, tabs.size(), false);
+ return tabs[p_tab].hidden;
+}
+
+void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
- tabs.write[p_tab].right_button = p_right_button;
+ tabs.write[p_tab].right_button = p_icon;
+
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
-Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const {
+Ref<Texture2D> TabBar::get_tab_button_icon(int p_tab) const {
ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>());
return tabs[p_tab].right_button;
}
@@ -658,99 +759,146 @@ void TabBar::_update_hover() {
return;
}
+ ERR_FAIL_COND(tabs.is_empty());
+
const Point2 &pos = get_local_mouse_position();
- // test hovering to display right or close button.
+ // Test hovering to display right or close button.
int hover_now = -1;
int hover_buttons = -1;
- for (int i = offset; i < tabs.size(); i++) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
Rect2 rect = get_tab_rect(i);
if (rect.has_point(pos)) {
hover_now = i;
}
+
if (tabs[i].rb_rect.has_point(pos)) {
rb_hover = i;
cb_hover = -1;
hover_buttons = i;
- break;
} else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
cb_hover = i;
rb_hover = -1;
hover_buttons = i;
+ }
+
+ if (hover_buttons != -1) {
+ update();
break;
}
}
+
if (hover != hover_now) {
hover = hover_now;
- emit_signal(SNAME("tab_hovered"), hover);
+
+ if (hover != -1) {
+ emit_signal(SNAME("tab_hovered"), hover);
+ }
}
if (hover_buttons == -1) { // No hover.
+ int rb_hover_old = rb_hover;
+ int cb_hover_old = cb_hover;
+
rb_hover = hover_buttons;
cb_hover = hover_buttons;
+
+ if (rb_hover != rb_hover_old || cb_hover != cb_hover_old) {
+ update();
+ }
}
}
void TabBar::_update_cache() {
+ if (tabs.is_empty()) {
+ return;
+ }
+
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+
+ int limit = get_size().width;
+ int limit_minus_buttons = limit - incr->get_width() - decr->get_width();
int w = 0;
- int mw = 0;
- int size_fixed = 0;
- int count_resize = 0;
+
+ max_drawn_tab = tabs.size() - 1;
+
for (int i = 0; i < tabs.size(); i++) {
- tabs.write[i].ofs_cache = mw;
- tabs.write[i].size_cache = get_tab_width(i);
- tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x);
tabs.write[i].text_buf->set_width(-1);
- mw += tabs[i].size_cache;
- if (tabs[i].size_cache <= min_width || i == current) {
- size_fixed += tabs[i].size_cache;
- } else {
- count_resize++;
+ tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x);
+ tabs.write[i].size_cache = get_tab_width(i);
+
+ if (max_width > 0 && tabs[i].size_cache > max_width) {
+ int size_textless = tabs[i].size_cache - tabs[i].size_text;
+ int mw = MAX(size_textless, max_width);
+
+ tabs.write[i].size_text = MAX(mw - size_textless, 1);
+ tabs.write[i].text_buf->set_width(tabs[i].size_text);
+ tabs.write[i].size_cache = size_textless + tabs[i].size_text;
}
- }
- int m_width = min_width;
- if (count_resize > 0) {
- m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width);
- }
- for (int i = offset; i < tabs.size(); i++) {
- Ref<StyleBox> sb;
- if (tabs[i].disabled) {
- sb = tab_disabled;
- } else if (i == current) {
- sb = tab_selected;
- } else {
- sb = tab_unselected;
+
+ if (i < offset || i > max_drawn_tab) {
+ tabs.write[i].ofs_cache = 0;
+ continue;
}
- int lsize = tabs[i].size_cache;
- int slen = tabs[i].size_text;
- if (min_width > 0 && mw > limit_minus_buttons && i != current) {
- if (lsize > m_width) {
- slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT));
- if (tabs[i].icon.is_valid()) {
- slen -= tabs[i].icon->get_width();
- slen -= get_theme_constant(SNAME("hseparation"));
- }
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- slen -= cb->get_width();
- slen -= get_theme_constant(SNAME("hseparation"));
+
+ tabs.write[i].ofs_cache = w;
+
+ if (tabs[i].hidden) {
+ continue;
+ }
+
+ w += tabs[i].size_cache;
+
+ // Check if all tabs would fit inside the area.
+ if (clip_tabs && i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) {
+ tabs.write[i].ofs_cache = 0;
+
+ w -= tabs[i].size_cache;
+ max_drawn_tab = i - 1;
+
+ while (w > limit_minus_buttons && max_drawn_tab > offset) {
+ tabs.write[max_drawn_tab].ofs_cache = 0;
+
+ if (!tabs[max_drawn_tab].hidden) {
+ w -= tabs[max_drawn_tab].size_cache;
}
- slen = MAX(slen, 1);
- lsize = m_width;
+
+ max_drawn_tab--;
}
}
+ }
+
+ missing_right = max_drawn_tab < tabs.size() - 1;
+ buttons_visible = offset > 0 || missing_right;
+
+ if (tab_alignment == ALIGNMENT_LEFT) {
+ _update_hover();
+ return;
+ }
+
+ if (tab_alignment == ALIGNMENT_CENTER) {
+ w = ((buttons_visible ? limit_minus_buttons : limit) - w) / 2;
+ } else if (tab_alignment == ALIGNMENT_RIGHT) {
+ w = (buttons_visible ? limit_minus_buttons : limit) - w;
+ }
+
+ for (int i = offset; i <= max_drawn_tab; i++) {
tabs.write[i].ofs_cache = w;
- tabs.write[i].size_cache = lsize;
- tabs.write[i].size_text = slen;
- tabs.write[i].text_buf->set_width(slen);
- w += lsize;
+
+ if (!tabs[i].hidden) {
+ w += tabs[i].size_cache;
+ }
}
+
+ _update_hover();
}
void TabBar::_on_mouse_exited() {
@@ -764,59 +912,79 @@ void TabBar::_on_mouse_exited() {
void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
Tab t;
t.text = p_str;
- t.xl_text = atr(p_str);
- t.text_buf.instantiate();
t.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- t.text_buf->add_string(t.xl_text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
t.icon = p_icon;
- t.disabled = false;
- t.ofs_cache = 0;
- t.size_cache = 0;
-
tabs.push_back(t);
+
+ _shape(tabs.size() - 1);
_update_cache();
- call_deferred(SNAME("_update_hover"));
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
+
+ if (tabs.size() == 1 && is_inside_tree()) {
+ emit_signal(SNAME("tab_changed"), 0);
+ }
}
void TabBar::clear_tabs() {
+ if (tabs.is_empty()) {
+ return;
+ }
+
tabs.clear();
+ offset = 0;
+ max_drawn_tab = 0;
current = 0;
previous = 0;
- call_deferred(SNAME("_update_hover"));
+
update();
+ update_minimum_size();
+ notify_property_list_changed();
}
void TabBar::remove_tab(int p_idx) {
ERR_FAIL_INDEX(p_idx, tabs.size());
tabs.remove_at(p_idx);
- if (current >= p_idx) {
+
+ bool is_tab_changing = current == p_idx && !tabs.is_empty();
+
+ if (current >= p_idx && current > 0) {
current--;
}
- _update_cache();
- call_deferred(SNAME("_update_hover"));
- update();
- update_minimum_size();
- if (current < 0) {
- current = 0;
+ if (tabs.is_empty()) {
+ offset = 0;
+ max_drawn_tab = 0;
previous = 0;
- }
- if (current >= tabs.size()) {
- current = tabs.size() - 1;
+ } else {
+ offset = MIN(offset, tabs.size() - 1);
+ max_drawn_tab = MIN(max_drawn_tab, tabs.size() - 1);
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
}
- _ensure_no_over_offset();
+ update();
+ update_minimum_size();
+ notify_property_list_changed();
+
+ if (is_tab_changing && is_inside_tree()) {
+ emit_signal(SNAME("tab_changed"), current);
+ }
}
Variant TabBar::get_drag_data(const Point2 &p_point) {
if (!drag_to_rearrange_enabled) {
- return Variant();
+ return Control::get_drag_data(p_point); // Allow stuff like TabContainer to override it.
}
int tab_over = get_tab_idx_at_point(p_point);
-
if (tab_over < 0) {
return Variant();
}
@@ -826,27 +994,26 @@ Variant TabBar::get_drag_data(const Point2 &p_point) {
if (!tabs[tab_over].icon.is_null()) {
TextureRect *tf = memnew(TextureRect);
tf->set_texture(tabs[tab_over].icon);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
drag_preview->add_child(tf);
}
+
Label *label = memnew(Label(tabs[tab_over].xl_text));
drag_preview->add_child(label);
- if (!tabs[tab_over].right_button.is_null()) {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(tabs[tab_over].right_button);
- drag_preview->add_child(tf);
- }
+
set_drag_preview(drag_preview);
Dictionary drag_data;
drag_data["type"] = "tab_element";
drag_data["tab_element"] = tab_over;
drag_data["from_path"] = get_path();
+
return drag_data;
}
bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
if (!drag_to_rearrange_enabled) {
- return false;
+ return Control::can_drop_data(p_point, p_data); // Allow stuff like TabContainer to override it.
}
Dictionary d = p_data;
@@ -868,16 +1035,16 @@ bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
}
}
}
+
return false;
}
void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
if (!drag_to_rearrange_enabled) {
+ Control::drop_data(p_point, p_data); // Allow stuff like TabContainer to override it.
return;
}
- int hover_now = get_tab_idx_at_point(p_point);
-
Dictionary d = p_data;
if (!d.has("type")) {
return;
@@ -885,36 +1052,56 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
if (String(d["type"]) == "tab_element") {
int tab_from_id = d["tab_element"];
+ int hover_now = get_tab_idx_at_point(p_point);
NodePath from_path = d["from_path"];
NodePath to_path = get_path();
+
if (from_path == to_path) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
+
move_tab(tab_from_id, hover_now);
emit_signal(SNAME("active_tab_rearranged"), hover_now);
set_current_tab(hover_now);
} else if (get_tabs_rearrange_group() != -1) {
// Drag and drop between Tabs.
+
Node *from_node = get_node(from_path);
TabBar *from_tabs = Object::cast_to<TabBar>(from_node);
+
if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
if (tab_from_id >= from_tabs->get_tab_count()) {
return;
}
+
Tab moving_tab = from_tabs->tabs[tab_from_id];
if (hover_now < 0) {
hover_now = get_tab_count();
}
- tabs.insert(hover_now, moving_tab);
+
from_tabs->remove_tab(tab_from_id);
+ tabs.insert(hover_now, moving_tab);
+
+ if (tabs.size() > 1) {
+ if (current >= hover_now) {
+ current++;
+ }
+ if (previous >= hover_now) {
+ previous++;
+ }
+ }
+
set_current_tab(hover_now);
- emit_signal(SNAME("tab_changed"), hover_now);
- _update_cache();
+ update_minimum_size();
+
+ if (tabs.size() == 1) {
+ emit_signal(SNAME("tab_selected"), 0);
+ emit_signal(SNAME("tab_changed"), 0);
+ }
}
}
}
- update();
}
int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
@@ -932,6 +1119,8 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX);
tab_alignment = p_alignment;
+
+ _update_cache();
update();
}
@@ -944,6 +1133,16 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) {
return;
}
clip_tabs = p_clip_tabs;
+
+ if (!clip_tabs) {
+ offset = 0;
+ max_drawn_tab = 0;
+ }
+
+ _update_cache();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
update_minimum_size();
}
@@ -952,20 +1151,41 @@ bool TabBar::get_clip_tabs() const {
return clip_tabs;
}
-void TabBar::move_tab(int from, int to) {
- if (from == to) {
+void TabBar::move_tab(int p_from, int p_to) {
+ if (p_from == p_to) {
return;
}
- ERR_FAIL_INDEX(from, tabs.size());
- ERR_FAIL_INDEX(to, tabs.size());
+ ERR_FAIL_INDEX(p_from, tabs.size());
+ ERR_FAIL_INDEX(p_to, tabs.size());
+
+ Tab tab_from = tabs[p_from];
+ tabs.remove_at(p_from);
+ tabs.insert(p_to, tab_from);
+
+ if (current == p_from) {
+ current = p_to;
+ } else if (current > p_from && current <= p_to) {
+ current--;
+ } else if (current < p_from && current >= p_to) {
+ current++;
+ }
- Tab tab_from = tabs[from];
- tabs.remove_at(from);
- tabs.insert(to, tab_from);
+ if (previous == p_from) {
+ previous = p_to;
+ } else if (previous > p_from && previous >= p_to) {
+ previous--;
+ } else if (previous < p_from && previous <= p_to) {
+ previous++;
+ }
_update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ notify_property_list_changed();
}
int TabBar::get_tab_width(int p_idx) const {
@@ -974,101 +1194,134 @@ int TabBar::get_tab_width(int p_idx) const {
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
+ int hseparation = get_theme_constant(SNAME("hseparation"));
- int x = 0;
+ Ref<StyleBox> style;
+
+ if (tabs[p_idx].disabled) {
+ style = tab_disabled;
+ } else if (current == p_idx) {
+ style = tab_selected;
+ } else {
+ style = tab_unselected;
+ }
+ int x = style->get_minimum_size().width;
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
- x += tex->get_width();
- if (!tabs[p_idx].text.is_empty()) {
- x += get_theme_constant(SNAME("hseparation"));
- }
+ x += tex->get_width() + hseparation;
}
- x += Math::ceil(tabs[p_idx].text_buf->get_size().x);
-
- if (tabs[p_idx].disabled) {
- x += tab_disabled->get_minimum_size().width;
- } else if (current == p_idx) {
- x += tab_selected->get_minimum_size().width;
- } else {
- x += tab_unselected->get_minimum_size().width;
+ if (!tabs[p_idx].text.is_empty()) {
+ x += tabs[p_idx].size_text + hseparation;
}
+ bool close_visible = cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current);
+
if (tabs[p_idx].right_button.is_valid()) {
+ Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> rb = tabs[p_idx].right_button;
- x += rb->get_width();
- x += get_theme_constant(SNAME("hseparation"));
+
+ if (close_visible) {
+ x += btn_style->get_minimum_size().width + rb->get_width();
+ } else {
+ x += btn_style->get_margin(SIDE_LEFT) + rb->get_width() + hseparation;
+ }
}
- if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current)) {
+ if (close_visible) {
+ Ref<StyleBox> btn_style = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> cb = get_theme_icon(SNAME("close"));
- x += cb->get_width();
- x += get_theme_constant(SNAME("hseparation"));
+ x += btn_style->get_margin(SIDE_LEFT) + cb->get_width() + hseparation;
+ }
+
+ if (x > style->get_minimum_size().width) {
+ x -= hseparation;
}
return x;
}
void TabBar::_ensure_no_over_offset() {
- if (!is_inside_tree()) {
+ if (!is_inside_tree() || !buttons_visible) {
return;
}
Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
-
- int limit = get_size().width;
int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
- while (offset > 0) {
- int total_w = 0;
- for (int i = offset - 1; i < tabs.size(); i++) {
- total_w += tabs[i].size_cache;
+ int prev_offset = offset;
+
+ int total_w = tabs[max_drawn_tab].ofs_cache + tabs[max_drawn_tab].size_cache - tabs[offset].ofs_cache;
+ for (int i = offset; i > 0; i--) {
+ if (tabs[i - 1].hidden) {
+ continue;
}
- if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons.
+ total_w += tabs[i - 1].size_cache;
+
+ if (total_w < limit_minus_buttons) {
offset--;
- update();
} else {
break;
}
}
-}
-void TabBar::ensure_tab_visible(int p_idx) {
- if (!is_inside_tree()) {
- return;
+ if (prev_offset != offset) {
+ _update_cache();
+ update();
}
+}
- if (tabs.size() == 0) {
+void TabBar::ensure_tab_visible(int p_idx) {
+ if (!is_inside_tree() || !buttons_visible) {
return;
}
ERR_FAIL_INDEX(p_idx, tabs.size());
- if (p_idx == offset) {
+ if (tabs[p_idx].hidden || (p_idx >= offset && p_idx <= max_drawn_tab)) {
return;
}
+
if (p_idx < offset) {
offset = p_idx;
+ _update_cache();
update();
+
return;
}
- int prev_offset = offset;
Ref<Texture2D> incr = get_theme_icon(SNAME("increment"));
Ref<Texture2D> decr = get_theme_icon(SNAME("decrement"));
- int limit = get_size().width;
int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
- for (int i = offset; i <= p_idx; i++) {
- int total_w = tabs[i].ofs_cache + tabs[i].size_cache;
- if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) {
+ int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache;
+ for (int i = max_drawn_tab; i <= p_idx; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
+ total_w += tabs[i].size_cache;
+ }
+
+ int prev_offset = offset;
+
+ for (int i = offset; i < p_idx; i++) {
+ if (tabs[i].hidden) {
+ continue;
+ }
+
+ if (total_w > limit_minus_buttons) {
+ total_w -= tabs[i].size_cache;
offset++;
+ } else {
+ break;
}
}
if (prev_offset != offset) {
+ _update_cache();
update();
}
}
@@ -1085,15 +1338,35 @@ Rect2 TabBar::get_tab_rect(int p_tab) const {
void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX);
cb_displaypolicy = p_policy;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
update();
+ update_minimum_size();
}
TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const {
return cb_displaypolicy;
}
-void TabBar::set_min_width(int p_width) {
- min_width = p_width;
+void TabBar::set_max_tab_width(int p_width) {
+ ERR_FAIL_COND(p_width < 0);
+ max_width = p_width;
+
+ _update_cache();
+ _ensure_no_over_offset();
+ if (scroll_to_selected) {
+ ensure_tab_visible(current);
+ }
+ update();
+ update_minimum_size();
+}
+
+int TabBar::get_max_tab_width() const {
+ return max_width;
}
void TabBar::set_scrolling_enabled(bool p_enabled) {
@@ -1120,6 +1393,17 @@ int TabBar::get_tabs_rearrange_group() const {
return tabs_rearrange_group;
}
+void TabBar::set_scroll_to_selected(bool p_enabled) {
+ scroll_to_selected = p_enabled;
+ if (p_enabled) {
+ ensure_tab_visible(current);
+ }
+}
+
+bool TabBar::get_scroll_to_selected() const {
+ return scroll_to_selected;
+}
+
void TabBar::set_select_with_rmb(bool p_enabled) {
select_with_rmb = p_enabled;
}
@@ -1128,8 +1412,60 @@ bool TabBar::get_select_with_rmb() const {
return select_with_rmb;
}
+bool TabBar::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("tab_") && components[0].trim_prefix("tab_").is_valid_int()) {
+ int tab_index = components[0].trim_prefix("tab_").to_int();
+ String property = components[1];
+ if (property == "title") {
+ set_tab_title(tab_index, p_value);
+ return true;
+ } else if (property == "icon") {
+ set_tab_icon(tab_index, p_value);
+ return true;
+ } else if (components[1] == "disabled") {
+ set_tab_disabled(tab_index, p_value);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool TabBar::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("tab_") && components[0].trim_prefix("tab_").is_valid_int()) {
+ int tab_index = components[0].trim_prefix("tab_").to_int();
+ String property = components[1];
+ if (property == "title") {
+ r_ret = get_tab_title(tab_index);
+ return true;
+ } else if (property == "icon") {
+ r_ret = get_tab_icon(tab_index);
+ return true;
+ } else if (components[1] == "disabled") {
+ r_ret = is_tab_disabled(tab_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void TabBar::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < tabs.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("tab_%d/title", i)));
+
+ PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("tab_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D");
+ pi.usage &= ~(get_tab_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("tab_%d/disabled", i));
+ pi.usage &= ~(!is_tab_disabled(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+ }
+}
+
void TabBar::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_hover"), &TabBar::_update_hover);
+ ClassDB::bind_method(D_METHOD("set_tab_count", "count"), &TabBar::set_tab_count);
ClassDB::bind_method(D_METHOD("get_tab_count"), &TabBar::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabBar::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &TabBar::get_current_tab);
@@ -1145,10 +1481,15 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &TabBar::get_tab_language);
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabBar::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabBar::get_tab_icon);
+ ClassDB::bind_method(D_METHOD("set_tab_button_icon", "tab_idx", "icon"), &TabBar::set_tab_button_icon);
+ ClassDB::bind_method(D_METHOD("get_tab_button_icon", "tab_idx"), &TabBar::get_tab_button_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabBar::set_tab_disabled);
- ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabBar::get_tab_disabled);
+ ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabBar::is_tab_disabled);
+ ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabBar::set_tab_hidden);
+ ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabBar::is_tab_hidden);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
+ ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabBar::get_tab_idx_at_point);
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment);
ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabBar::get_tab_alignment);
ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs);
@@ -1160,29 +1501,40 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &TabBar::move_tab);
ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &TabBar::set_tab_close_display_policy);
ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &TabBar::get_tab_close_display_policy);
+ ClassDB::bind_method(D_METHOD("set_max_tab_width", "width"), &TabBar::set_max_tab_width);
+ ClassDB::bind_method(D_METHOD("get_max_tab_width"), &TabBar::get_max_tab_width);
ClassDB::bind_method(D_METHOD("set_scrolling_enabled", "enabled"), &TabBar::set_scrolling_enabled);
ClassDB::bind_method(D_METHOD("get_scrolling_enabled"), &TabBar::get_scrolling_enabled);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabBar::set_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabBar::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabBar::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabBar::get_tabs_rearrange_group);
-
+ ClassDB::bind_method(D_METHOD("set_scroll_to_selected", "enabled"), &TabBar::set_scroll_to_selected);
+ ClassDB::bind_method(D_METHOD("get_scroll_to_selected"), &TabBar::get_scroll_to_selected);
ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb);
ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb);
+ ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
+ ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_close_pressed", PropertyInfo(Variant::INT, "tab")));
+ ADD_SIGNAL(MethodInfo("tab_button_pressed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to")));
- ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_tab_width", PROPERTY_HINT_RANGE, "0,99999,1"), "set_max_tab_width", "get_max_tab_width");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tabs_rearrange_group"), "set_tabs_rearrange_group", "get_tabs_rearrange_group");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_to_selected"), "set_scroll_to_selected", "get_scroll_to_selected");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb");
+
+ ADD_ARRAY_COUNT("Tabs", "tab_count", "set_tab_count", "get_tab_count", "tab_");
BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
@@ -1196,5 +1548,6 @@ void TabBar::_bind_methods() {
}
TabBar::TabBar() {
+ set_size(Size2(get_size().width, get_minimum_size().height));
connect("mouse_exited", callable_mp(this, &TabBar::_on_mouse_exited));
}
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index d9f9cca305..e0c4ba85ef 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -63,16 +63,19 @@ private:
Ref<TextLine> text_buf;
Ref<Texture2D> icon;
- int ofs_cache = 0;
bool disabled = false;
+ bool hidden = false;
+ int ofs_cache = 0;
int size_cache = 0;
int size_text = 0;
- int x_cache = 0;
- int x_size_cache = 0;
Ref<Texture2D> right_button;
Rect2 rb_rect;
Rect2 cb_rect;
+
+ Tab() {
+ text_buf.instantiate();
+ }
};
int offset = 0;
@@ -83,7 +86,7 @@ private:
Vector<Tab> tabs;
int current = 0;
int previous = 0;
- AlignmentMode tab_alignment = ALIGNMENT_CENTER;
+ AlignmentMode tab_alignment = ALIGNMENT_LEFT;
bool clip_tabs = true;
int rb_hover = -1;
bool rb_pressing = false;
@@ -95,9 +98,10 @@ private:
CloseButtonDisplayPolicy cb_displaypolicy = CLOSE_BUTTON_SHOW_NEVER;
int hover = -1; // Hovered tab.
- int min_width = 0;
+ int max_width = 0;
bool scrolling_enabled = true;
bool drag_to_rearrange_enabled = false;
+ bool scroll_to_selected = true;
int tabs_rearrange_group = -1;
int get_tab_width(int p_idx) const;
@@ -109,16 +113,19 @@ private:
void _on_mouse_exited();
void _shape(int p_tab);
+ void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x);
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
Variant get_drag_data(const Point2 &p_point) override;
bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
void drop_data(const Point2 &p_point, const Variant &p_data) override;
- int get_tab_idx_at_point(const Point2 &p_point) const;
public:
void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>());
@@ -140,10 +147,15 @@ public:
Ref<Texture2D> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
- bool get_tab_disabled(int p_tab) const;
+ bool is_tab_disabled(int p_tab) const;
+
+ void set_tab_hidden(int p_tab, bool p_hidden);
+ bool is_tab_hidden(int p_tab) const;
- void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button);
- Ref<Texture2D> get_tab_right_button(int p_tab) const;
+ void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_tab_button_icon(int p_tab) const;
+
+ int get_tab_idx_at_point(const Point2 &p_point) const;
void set_tab_alignment(AlignmentMode p_alignment);
AlignmentMode get_tab_alignment() const;
@@ -151,12 +163,14 @@ public:
void set_clip_tabs(bool p_clip_tabs);
bool get_clip_tabs() const;
- void move_tab(int from, int to);
+ void move_tab(int p_from, int p_to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
CloseButtonDisplayPolicy get_tab_close_display_policy() const;
+ void set_tab_count(int p_count);
int get_tab_count() const;
+
void set_current_tab(int p_current);
int get_current_tab() const;
int get_previous_tab() const;
@@ -177,11 +191,16 @@ public:
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
+ void set_scroll_to_selected(bool p_enabled);
+ bool get_scroll_to_selected() const;
+
void set_select_with_rmb(bool p_enabled);
bool get_select_with_rmb() const;
void ensure_tab_visible(int p_idx);
- void set_min_width(int p_width);
+
+ void set_max_tab_width(int p_width);
+ int get_max_tab_width() const;
Rect2 get_tab_rect(int p_tab) const;
Size2 get_minimum_size() const override;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index c3fc08731e..ee61c862b7 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -30,45 +30,17 @@
#include "tab_container.h"
-#include "core/object/message_queue.h"
-#include "core/string/translation.h"
-
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
int TabContainer::_get_top_margin() const {
- if (!tabs_visible) {
- return 0;
- }
-
- // Respect the minimum tab height.
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
-
- int tab_height = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
-
- // Font height or higher icon wins.
- int content_height = 0;
-
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- content_height = MAX(content_height, text_buf[i]->get_size().y);
-
- Control *c = tabs[i];
- if (!c->has_meta("_tab_icon")) {
- continue;
- }
-
- Ref<Texture2D> tex = c->get_meta("_tab_icon");
- if (!tex.is_valid()) {
- continue;
- }
- content_height = MAX(content_height, tex->get_size().height);
+ int height = 0;
+ if (tabs_visible && get_tab_count() > 0) {
+ height = tab_bar->get_minimum_size().height;
}
- return tab_height + content_height;
+ return height;
}
void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
@@ -114,77 +86,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
-
- // Do not activate tabs when tabs is empty.
- if (get_tab_count() == 0) {
- return;
- }
-
- Vector<Control *> tabs = _get_tabs();
-
- // Handle navigation buttons.
- if (buttons_visible_cache) {
- int popup_ofs = 0;
- if (popup) {
- popup_ofs = menu->get_width();
- }
-
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- if (is_layout_rtl()) {
- if (pos.x < popup_ofs + decrement->get_width()) {
- if (last_tab_cache < tabs.size() - 1) {
- first_tab_cache += 1;
- update();
- }
- return;
- } else if (pos.x < popup_ofs + increment->get_width() + decrement->get_width()) {
- if (first_tab_cache > 0) {
- first_tab_cache -= 1;
- update();
- }
- return;
- }
- } else {
- if (pos.x > size.width - increment->get_width() - popup_ofs && pos.x) {
- if (last_tab_cache < tabs.size() - 1) {
- first_tab_cache += 1;
- update();
- }
- return;
- } else if (pos.x > size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
- if (first_tab_cache > 0) {
- first_tab_cache -= 1;
- update();
- }
- return;
- }
- }
- }
-
- // Activate the clicked tab.
- if (is_layout_rtl()) {
- pos.x = size.width - pos.x;
- }
-
- if (pos.x < tabs_ofs_cache) {
- return;
- }
-
- pos.x -= tabs_ofs_cache;
- for (int i = first_tab_cache; i <= last_tab_cache; i++) {
- if (get_tab_hidden(i)) {
- continue;
- }
- int tab_width = _get_tab_width(i);
- if (pos.x < tab_width) {
- if (!get_tab_disabled(i)) {
- set_current_tab(i);
- }
- break;
- }
- pos.x -= tab_width;
- }
}
Ref<InputEventMouseMotion> mm = p_event;
@@ -195,9 +96,8 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
// Mouse must be on tabs in the tab header area.
if (pos.y > _get_top_margin()) {
- if (menu_hovered || highlight_arrow > -1) {
+ if (menu_hovered) {
menu_hovered = false;
- highlight_arrow = -1;
update();
}
return;
@@ -209,7 +109,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x <= menu->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- highlight_arrow = -1;
update();
return;
}
@@ -221,7 +120,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x >= size.width - menu->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- highlight_arrow = -1;
update();
return;
}
@@ -235,101 +133,26 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
-
- // Do not activate tabs when tabs is empty.
- if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) {
- highlight_arrow = -1;
- update();
- return;
- }
-
- int popup_ofs = 0;
- if (popup) {
- popup_ofs = menu->get_width();
- }
-
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
-
- if (is_layout_rtl()) {
- if (pos.x <= popup_ofs + decrement->get_width()) {
- if (highlight_arrow != 1) {
- highlight_arrow = 1;
- update();
- }
- } else if (pos.x <= popup_ofs + increment->get_width() + decrement->get_width()) {
- if (highlight_arrow != 0) {
- highlight_arrow = 0;
- update();
- }
- } else if (highlight_arrow > -1) {
- highlight_arrow = -1;
- update();
- }
- } else {
- if (pos.x >= size.width - increment->get_width() - popup_ofs) {
- if (highlight_arrow != 1) {
- highlight_arrow = 1;
- update();
- }
- } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
- if (highlight_arrow != 0) {
- highlight_arrow = 0;
- update();
- }
- } else if (highlight_arrow > -1) {
- highlight_arrow = -1;
- update();
- }
- }
}
}
void TabContainer::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_RESIZED: {
- Vector<Control *> tabs = _get_tabs();
- int side_margin = get_theme_constant(SNAME("side_margin"));
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- int header_width = get_size().width - side_margin * 2;
-
- // Find the width of the header area.
- Popup *popup = get_popup();
- if (popup) {
- header_width -= menu->get_width();
- }
- if (buttons_visible_cache) {
- header_width -= increment->get_width() + decrement->get_width();
- }
- if (popup || buttons_visible_cache) {
- header_width += side_margin;
+ case NOTIFICATION_ENTER_TREE: {
+ // If some nodes happen to be renamed outside the tree, the tab names need to be updated manually.
+ if (get_tab_count() > 0) {
+ _refresh_tab_names();
}
+ } break;
- // Find the width of all tabs after first_tab_cache.
- int all_tabs_width = 0;
- for (int i = first_tab_cache; i < tabs.size(); i++) {
- int tab_width = _get_tab_width(i);
- all_tabs_width += tab_width;
- }
-
- // Check if tabs before first_tab_cache would fit into the header area.
- for (int i = first_tab_cache - 1; i >= 0; i--) {
- int tab_width = _get_tab_width(i);
-
- if (all_tabs_width + tab_width > header_width) {
- break;
- }
-
- all_tabs_width += tab_width;
- first_tab_cache--;
- }
+ case NOTIFICATION_READY:
+ case NOTIFICATION_RESIZED: {
+ _update_margins();
} break;
+
case NOTIFICATION_DRAW: {
RID canvas = get_canvas_item();
Size2 size = get_size();
- bool rtl = is_layout_rtl();
// Draw only the tab area if the header is hidden.
Ref<StyleBox> panel = get_theme_stylebox(SNAME("panel"));
@@ -338,480 +161,171 @@ void TabContainer::_notification(int p_what) {
return;
}
- Vector<Control *> tabs = _get_tabs();
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> increment_hl = get_theme_icon(SNAME("increment_highlight"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> decrement_hl = get_theme_icon(SNAME("decrement_highlight"));
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
- Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- int side_margin = get_theme_constant(SNAME("side_margin"));
-
- // Find out start and width of the header area.
- int header_x = side_margin;
- int header_width = size.width - side_margin * 2;
int header_height = _get_top_margin();
- Popup *popup = get_popup();
- if (popup) {
- header_width -= menu->get_width();
- }
-
- // Check if all tabs would fit into the header area.
- int all_tabs_width = 0;
- for (int i = 0; i < tabs.size(); i++) {
- if (get_tab_hidden(i)) {
- continue;
- }
- int tab_width = _get_tab_width(i);
- all_tabs_width += tab_width;
-
- if (all_tabs_width > header_width) {
- // Not all tabs are visible at the same time - reserve space for navigation buttons.
- buttons_visible_cache = true;
- header_width -= decrement->get_width() + increment->get_width();
- break;
- } else {
- buttons_visible_cache = false;
- }
- }
- // With buttons, a right side margin does not need to be respected.
- if (popup || buttons_visible_cache) {
- header_width += side_margin;
- }
-
- if (!buttons_visible_cache) {
- first_tab_cache = 0;
- }
-
- // Go through the visible tabs to find the width they occupy.
- all_tabs_width = 0;
- Vector<int> tab_widths;
- for (int i = first_tab_cache; i < tabs.size(); i++) {
- if (get_tab_hidden(i)) {
- tab_widths.push_back(0);
- continue;
- }
- int tab_width = _get_tab_width(i);
- if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0) {
- break;
- }
- all_tabs_width += tab_width;
- tab_widths.push_back(tab_width);
- }
-
- // Find the offset at which to draw tabs, according to the alignment.
- switch (alignment) {
- case ALIGNMENT_LEFT:
- tabs_ofs_cache = header_x;
- break;
- case ALIGNMENT_CENTER:
- tabs_ofs_cache = header_x + (header_width / 2) - (all_tabs_width / 2);
- break;
- case ALIGNMENT_RIGHT:
- tabs_ofs_cache = header_x + header_width - all_tabs_width;
- break;
- }
-
- if (all_tabs_in_front) {
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- }
-
- // Draw unselected tabs in back
- int x = 0;
- int x_current = 0;
- int index = 0;
- for (int i = 0; i < tab_widths.size(); i++) {
- index = i + first_tab_cache;
- if (get_tab_hidden(index)) {
- continue;
- }
-
- int tab_width = tab_widths[i];
- if (index == current) {
- x_current = x;
- } else if (get_tab_disabled(index)) {
- if (rtl) {
- _draw_tab(tab_disabled, font_disabled_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
- } else {
- _draw_tab(tab_disabled, font_disabled_color, index, tabs_ofs_cache + x);
- }
- } else {
- if (rtl) {
- _draw_tab(tab_unselected, font_unselected_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
- } else {
- _draw_tab(tab_unselected, font_unselected_color, index, tabs_ofs_cache + x);
- }
- }
- x += tab_width;
- last_tab_cache = index;
- }
+ panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- if (!all_tabs_in_front) {
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- }
+ // Draw the popup menu.
+ if (get_popup()) {
+ Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
+ Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
- // Draw selected tab in front. Only draw selected tab when it's in visible range.
- if (tabs.size() > 0 && current - first_tab_cache < tab_widths.size() && current >= first_tab_cache) {
- Ref<StyleBox> current_style_box = get_tab_disabled(current) ? tab_disabled : tab_selected;
- if (rtl) {
- _draw_tab(current_style_box, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]);
- } else {
- _draw_tab(current_style_box, font_selected_color, current, tabs_ofs_cache + x_current);
- }
- }
+ int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width();
- // Draw the popup menu.
- if (rtl) {
- x = 0;
- } else {
- x = get_size().width;
- }
- if (popup) {
- if (!rtl) {
- x -= menu->get_width();
- }
if (menu_hovered) {
menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2));
} else {
menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2));
}
- if (rtl) {
- x += menu->get_width();
- }
- }
-
- // Draw the navigation buttons.
- if (buttons_visible_cache) {
- if (rtl) {
- if (last_tab_cache < tabs.size() - 1) {
- draw_texture(highlight_arrow == 1 ? decrement_hl : decrement, Point2(x, (header_height - increment->get_height()) / 2));
- } else {
- draw_texture(decrement, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- x += increment->get_width();
-
- if (first_tab_cache > 0) {
- draw_texture(highlight_arrow == 0 ? increment_hl : increment, Point2(x, (header_height - decrement->get_height()) / 2));
- } else {
- draw_texture(increment, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- x += decrement->get_width();
- } else {
- x -= increment->get_width();
- if (last_tab_cache < tabs.size() - 1) {
- draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2));
- } else {
- draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
-
- x -= decrement->get_width();
- if (first_tab_cache > 0) {
- draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2));
- } else {
- draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- }
}
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- text_buf.write[i]->clear();
- }
- _theme_changing = true;
+ theme_changing = true;
call_deferred(SNAME("_on_theme_changed")); // Wait until all changed theme.
} break;
}
}
-void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
- Control *control = get_tab_control(p_index);
- RID canvas = get_canvas_item();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int icon_text_distance = get_theme_constant(SNAME("icon_separation"));
- int tab_width = _get_tab_width(p_index);
- int header_height = _get_top_margin();
-
- // Draw the tab background.
- Rect2 tab_rect(p_x, 0, tab_width, header_height);
- p_tab_style->draw(canvas, tab_rect);
-
- // Draw the tab contents.
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
-
- int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT);
- int top_margin = p_tab_style->get_margin(SIDE_TOP);
- int y_center = top_margin + (tab_rect.size.y - p_tab_style->get_minimum_size().y) / 2;
-
- // Draw the tab icon.
- if (control->has_meta("_tab_icon")) {
- Ref<Texture2D> icon = control->get_meta("_tab_icon");
- if (icon.is_valid()) {
- int y = y_center - (icon->get_height() / 2);
- icon->draw(canvas, Point2i(x_content, y));
- if (!text.is_empty()) {
- x_content += icon->get_width() + icon_text_distance;
- }
- }
- }
-
- // Draw the tab text.
- Point2i text_pos(x_content, y_center - text_buf[p_index]->get_size().y / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- text_buf[p_index]->draw_outline(canvas, text_pos, outline_size, font_outline_color);
- }
- text_buf[p_index]->draw(canvas, text_pos, p_font_color);
-}
-
-void TabContainer::_refresh_texts() {
- text_buf.clear();
- Vector<Control *> tabs = _get_tabs();
- bool rtl = is_layout_rtl();
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- for (int i = 0; i < tabs.size(); i++) {
- Control *control = Object::cast_to<Control>(tabs[i]);
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
-
- Ref<TextLine> name;
- name.instantiate();
- name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
- text_buf.push_back(name);
- }
-}
-
void TabContainer::_on_theme_changed() {
- if (!_theme_changing) {
+ if (!theme_changing) {
return;
}
- _refresh_texts();
-
- update_minimum_size();
+ tab_bar->add_theme_style_override(SNAME("tab_unselected"), get_theme_stylebox(SNAME("tab_unselected")));
+ tab_bar->add_theme_style_override(SNAME("tab_selected"), get_theme_stylebox(SNAME("tab_selected")));
+ tab_bar->add_theme_style_override(SNAME("tab_disabled"), get_theme_stylebox(SNAME("tab_disabled")));
+ tab_bar->add_theme_icon_override(SNAME("increment"), get_theme_icon(SNAME("increment")));
+ tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight")));
+ tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement")));
+ tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight")));
+ tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color")));
+ tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color")));
+ tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color")));
+ tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color")));
+ tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font")));
+ tab_bar->add_theme_constant_override(SNAME("font_size"), get_theme_constant(SNAME("font_size")));
+ tab_bar->add_theme_constant_override(SNAME("icon_separation"), get_theme_constant(SNAME("icon_separation")));
+ tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size")));
+
+ _update_margins();
if (get_tab_count() > 0) {
_repaint();
- update();
+ } else {
+ update_minimum_size();
}
- _theme_changing = false;
+ update();
+
+ theme_changing = false;
}
void TabContainer::_repaint() {
Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ Vector<Control *> controls = _get_tab_controls();
+ int current = get_current_tab();
+
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
+
if (i == current) {
c->show();
c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+
if (tabs_visible) {
c->set_offset(SIDE_TOP, _get_top_margin());
}
+
c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
-
} else {
c->hide();
}
}
-}
-void TabContainer::_on_mouse_exited() {
- if (menu_hovered || highlight_arrow > -1) {
- menu_hovered = false;
- highlight_arrow = -1;
- update();
- }
-}
-
-int TabContainer::_get_tab_width(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
- Control *control = get_tab_control(p_index);
- if (!control || get_tab_hidden(p_index)) {
- return 0;
- }
-
- // Get the width of the text displayed on the tab.
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
- int width = font->get_string_size(text, font_size).width;
-
- // Add space for a tab icon.
- if (control->has_meta("_tab_icon")) {
- Ref<Texture2D> icon = control->get_meta("_tab_icon");
- if (icon.is_valid()) {
- width += icon->get_width();
- if (!text.is_empty()) {
- width += get_theme_constant(SNAME("icon_separation"));
- }
- }
- }
-
- // Respect a minimum size.
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- if (get_tab_disabled(p_index)) {
- width += tab_disabled->get_minimum_size().width;
- } else if (p_index == current) {
- width += tab_selected->get_minimum_size().width;
- } else {
- width += tab_unselected->get_minimum_size().width;
- }
-
- return width;
+ update_minimum_size();
}
-Vector<Control *> TabContainer::_get_tabs() const {
- Vector<Control *> controls;
- for (int i = 0; i < get_child_count(); i++) {
- Control *control = Object::cast_to<Control>(get_child(i));
- if (!control || control->is_set_as_top_level()) {
- continue;
- }
-
- controls.push_back(control);
- }
- return controls;
-}
+void TabContainer::_update_margins() {
+ int menu_width = get_theme_icon(SNAME("menu"))->get_width();
+ int side_margin = get_theme_constant(SNAME("side_margin"));
-void TabContainer::_child_renamed_callback() {
- _refresh_texts();
- update();
-}
+ // Directly check for validity, to avoid errors when quitting.
+ bool has_popup = popup_obj_id.is_valid();
-void TabContainer::add_child_notify(Node *p_child) {
- Container::add_child_notify(p_child);
+ if (get_tab_count() == 0) {
+ tab_bar->set_offset(SIDE_LEFT, 0);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
return;
}
- _refresh_texts();
- call_deferred("_repaint");
- update();
-
- bool first = (_get_tabs().size() == 1);
- if (first) {
- current = 0;
- previous = 0;
- }
-
- p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
- if (first && is_inside_tree()) {
- emit_signal(SNAME("tab_changed"), current);
- }
-}
-
-void TabContainer::move_child_notify(Node *p_child) {
- Container::move_child_notify(p_child);
-
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
- return;
- }
+ switch (get_tab_alignment()) {
+ case TabBar::ALIGNMENT_LEFT: {
+ tab_bar->set_offset(SIDE_LEFT, side_margin);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } break;
- _update_current_tab();
- update();
-}
+ case TabBar::ALIGNMENT_CENTER: {
+ tab_bar->set_offset(SIDE_LEFT, 0);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } break;
-int TabContainer::get_tab_count() const {
- return _get_tabs().size();
-}
+ case TabBar::ALIGNMENT_RIGHT: {
+ tab_bar->set_offset(SIDE_LEFT, 0);
-void TabContainer::set_current_tab(int p_current) {
- ERR_FAIL_INDEX(p_current, get_tab_count());
+ if (has_popup) {
+ tab_bar->set_offset(SIDE_RIGHT, -menu_width);
+ return;
+ }
- int pending_previous = current;
- current = p_current;
+ int first_tab_pos = tab_bar->get_tab_rect(0).position.x;
+ Rect2 last_tab_rect = tab_bar->get_tab_rect(get_tab_count() - 1);
+ int total_tabs_width = last_tab_rect.position.x - first_tab_pos + last_tab_rect.size.width;
- _repaint();
+ // Calculate if all the tabs would still fit if the margin was present.
+ if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + side_margin) > get_size().width))) {
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } else {
+ tab_bar->set_offset(SIDE_RIGHT, -side_margin);
+ }
+ } break;
- if (pending_previous == current) {
- emit_signal(SNAME("tab_selected"), current);
- } else {
- previous = pending_previous;
- emit_signal(SNAME("tab_selected"), current);
- emit_signal(SNAME("tab_changed"), current);
+ case TabBar::ALIGNMENT_MAX:
+ break; // Can't happen, but silences warning.
}
-
- update();
-}
-
-int TabContainer::get_current_tab() const {
- return current;
}
-int TabContainer::get_previous_tab() const {
- return previous;
-}
-
-Control *TabContainer::get_tab_control(int p_idx) const {
- Vector<Control *> tabs = _get_tabs();
- if (p_idx >= 0 && p_idx < tabs.size()) {
- return tabs[p_idx];
- } else {
- return nullptr;
+void TabContainer::_on_mouse_exited() {
+ if (menu_hovered) {
+ menu_hovered = false;
+ update();
}
}
-Control *TabContainer::get_current_tab_control() const {
- return get_tab_control(current);
-}
-
-void TabContainer::remove_child_notify(Node *p_child) {
- Container::remove_child_notify(p_child);
+Vector<Control *> TabContainer::_get_tab_controls() const {
+ Vector<Control *> controls;
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *control = Object::cast_to<Control>(get_child(i));
+ if (!control || control->is_set_as_top_level() || control == tab_bar) {
+ continue;
+ }
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
- return;
+ controls.push_back(control);
}
- // Defer the call because tab is not yet removed (remove_child_notify is called right before p_child is actually removed).
- call_deferred(SNAME("_update_current_tab"));
-
- p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
-
- update();
-}
-
-void TabContainer::_update_current_tab() {
- _refresh_texts();
-
- int tc = get_tab_count();
- if (current >= tc) {
- current = tc - 1;
- }
- if (current < 0) {
- current = 0;
- } else {
- set_current_tab(current);
- }
+ return controls;
}
-Variant TabContainer::get_drag_data(const Point2 &p_point) {
+Variant TabContainer::_get_drag_data_fw(const Point2 &p_point, Control *p_from_control) {
if (!drag_to_rearrange_enabled) {
return Variant();
}
int tab_over = get_tab_idx_at_point(p_point);
-
if (tab_over < 0) {
return Variant();
}
@@ -824,18 +338,20 @@ Variant TabContainer::get_drag_data(const Point2 &p_point) {
tf->set_texture(icon);
drag_preview->add_child(tf);
}
+
Label *label = memnew(Label(get_tab_title(tab_over)));
- drag_preview->add_child(label);
set_drag_preview(drag_preview);
+ drag_preview->add_child(label);
Dictionary drag_data;
drag_data["type"] = "tabc_element";
drag_data["tabc_element"] = tab_over;
drag_data["from_path"] = get_path();
+
return drag_data;
}
-bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
+bool TabContainer::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const {
if (!drag_to_rearrange_enabled) {
return false;
}
@@ -851,7 +367,7 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c
if (from_path == to_path) {
return true;
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between other TabContainers
+ // Drag and drop between other TabContainers.
Node *from_node = get_node(from_path);
TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
@@ -859,10 +375,11 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c
}
}
}
+
return false;
}
-void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
+void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) {
if (!drag_to_rearrange_enabled) {
return;
}
@@ -882,85 +399,195 @@ void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index());
- set_current_tab(hover_now);
+
+ move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index(false));
+ if (!is_tab_disabled(hover_now)) {
+ set_current_tab(hover_now);
+ }
+
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between TabContainers
+ // Drag and drop between TabContainers.
Node *from_node = get_node(from_path);
TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
Control *moving_tabc = from_tabc->get_tab_control(tab_from_id);
from_tabc->remove_child(moving_tabc);
- add_child(moving_tabc, false, INTERNAL_MODE_FRONT);
+ add_child(moving_tabc, true);
+
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(moving_tabc, get_tab_control(hover_now)->get_index());
- set_current_tab(hover_now);
- emit_signal(SNAME("tab_changed"), hover_now);
+
+ move_child(moving_tabc, get_tab_control(hover_now)->get_index(false));
+ if (!is_tab_disabled(hover_now)) {
+ set_current_tab(hover_now);
+ }
}
}
}
- update();
}
-int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
- if (get_tab_count() == 0) {
- return -1;
+void TabContainer::_on_tab_changed(int p_tab) {
+ call_deferred(SNAME("_repaint"));
+
+ emit_signal(SNAME("tab_changed"), p_tab);
+}
+
+void TabContainer::_on_tab_selected(int p_tab) {
+ if (p_tab != get_previous_tab()) {
+ call_deferred(SNAME("_repaint"));
+ }
+
+ emit_signal(SNAME("tab_selected"), p_tab);
+}
+
+void TabContainer::_refresh_tab_names() {
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ if (!controls[i]->has_meta("_tab_name") && String(controls[i]->get_name()) != get_tab_title(i)) {
+ tab_bar->set_tab_title(i, controls[i]->get_name());
+ }
}
+}
- // must be on tabs in the tab header area.
- if (p_point.y > _get_top_margin()) {
- return -1;
+void TabContainer::add_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
}
- Size2 size = get_size();
- int button_ofs = 0;
- int px = p_point.x;
+ Container::add_child_notify(p_child);
- if (is_layout_rtl()) {
- px = size.width - px;
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
+ return;
}
+ c->hide();
+
+ tab_bar->add_tab(p_child->get_name());
+
+ _update_margins();
- if (px < tabs_ofs_cache) {
- return -1;
+ p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names));
+
+ // TabBar won't emit the "tab_changed" signal when not inside the tree.
+ if (!is_inside_tree()) {
+ call_deferred("_repaint");
}
+}
- Popup *popup = get_popup();
- if (popup) {
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- button_ofs += menu->get_width();
+void TabContainer::move_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
+ }
+
+ Container::move_child_notify(p_child);
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (c && !c->is_set_as_top_level()) {
+ int old_idx = -1;
+ String tab_name = c->has_meta("_tab_name") ? String(c->get_meta("_tab_name")) : String(c->get_name());
+
+ // Find the previous tab index of the control.
+ for (int i = 0; i < get_tab_count(); i++) {
+ if (get_tab_title(i) == tab_name) {
+ old_idx = i;
+ break;
+ }
+ }
+
+ tab_bar->move_tab(old_idx, get_tab_idx_from_control(c));
+ }
+}
+
+void TabContainer::remove_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
+ }
+
+ Container::remove_child_notify(p_child);
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
+ return;
+ }
+
+ tab_bar->remove_tab(get_tab_idx_from_control(c));
+
+ _update_margins();
+
+ if (p_child->has_meta("_tab_name")) {
+ p_child->remove_meta("_tab_name");
}
- if (buttons_visible_cache) {
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- button_ofs += increment->get_width() + decrement->get_width();
+ p_child->disconnect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names));
+
+ // TabBar won't emit the "tab_changed" signal when not inside the tree.
+ if (!is_inside_tree()) {
+ call_deferred("_repaint");
}
- if (px > size.width - button_ofs) {
- return -1;
+}
+
+int TabContainer::get_tab_count() const {
+ return tab_bar->get_tab_count();
+}
+
+void TabContainer::set_current_tab(int p_current) {
+ tab_bar->set_current_tab(p_current);
+}
+
+int TabContainer::get_current_tab() const {
+ return tab_bar->get_current_tab();
+}
+
+int TabContainer::get_previous_tab() const {
+ return tab_bar->get_previous_tab();
+}
+
+Control *TabContainer::get_tab_control(int p_idx) const {
+ Vector<Control *> controls = _get_tab_controls();
+ if (p_idx >= 0 && p_idx < controls.size()) {
+ return controls[p_idx];
+ } else {
+ return nullptr;
}
+}
+
+Control *TabContainer::get_current_tab_control() const {
+ return get_tab_control(tab_bar->get_current_tab());
+}
+
+int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
+ return tab_bar->get_tab_idx_at_point(p_point);
+}
- // get the tab at the point
- Vector<Control *> tabs = _get_tabs();
- px -= tabs_ofs_cache;
- for (int i = first_tab_cache; i <= last_tab_cache; i++) {
- int tab_width = _get_tab_width(i);
- if (px < tab_width) {
+int TabContainer::get_tab_idx_from_control(Control *p_child) const {
+ ERR_FAIL_NULL_V(p_child, -1);
+ ERR_FAIL_COND_V(p_child->get_parent() != this, -1);
+
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ if (controls[i] == p_child) {
return i;
}
- px -= tab_width;
}
+
return -1;
}
-void TabContainer::set_tab_alignment(AlignmentMode p_alignment) {
- ERR_FAIL_INDEX(p_alignment, 3);
- alignment = p_alignment;
- update();
+void TabContainer::set_tab_alignment(TabBar::AlignmentMode p_alignment) {
+ tab_bar->set_tab_alignment(p_alignment);
+ _update_margins();
+}
+
+TabBar::AlignmentMode TabContainer::get_tab_alignment() const {
+ return tab_bar->get_tab_alignment();
+}
+
+void TabContainer::set_clip_tabs(bool p_clip_tabs) {
+ tab_bar->set_clip_tabs(p_clip_tabs);
}
-TabContainer::AlignmentMode TabContainer::get_tab_alignment() const {
- return alignment;
+bool TabContainer::get_clip_tabs() const {
+ return tab_bar->get_clip_tabs();
}
void TabContainer::set_tabs_visible(bool p_visible) {
@@ -969,11 +596,12 @@ void TabContainer::set_tabs_visible(bool p_visible) {
}
tabs_visible = p_visible;
+ tab_bar->set_visible(tabs_visible);
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
- if (p_visible) {
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
+ if (tabs_visible) {
c->set_offset(SIDE_TOP, _get_top_margin());
} else {
c->set_offset(SIDE_TOP, 0);
@@ -995,7 +623,8 @@ void TabContainer::set_all_tabs_in_front(bool p_in_front) {
all_tabs_in_front = p_in_front;
- update();
+ remove_child(tab_bar);
+ add_child(tab_bar, false, all_tabs_in_front ? INTERNAL_MODE_FRONT : INTERNAL_MODE_BACK);
}
bool TabContainer::is_all_tabs_in_front() const {
@@ -1005,95 +634,78 @@ bool TabContainer::is_all_tabs_in_front() const {
void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
- child->set_meta("_tab_name", p_title);
- _refresh_texts();
- update();
-}
-String TabContainer::get_tab_title(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, "");
- if (child->has_meta("_tab_name")) {
- return child->get_meta("_tab_name");
+ tab_bar->set_tab_title(p_tab, p_title);
+
+ if (p_title == child->get_name()) {
+ if (child->has_meta("_tab_name")) {
+ child->remove_meta("_tab_name");
+ }
} else {
- return child->get_name();
+ child->set_meta("_tab_name", p_title);
+ }
+
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
}
}
+String TabContainer::get_tab_title(int p_tab) const {
+ return tab_bar->get_tab_title(p_tab);
+}
+
void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND(!child);
- child->set_meta("_tab_icon", p_icon);
- update();
+ tab_bar->set_tab_icon(p_tab, p_icon);
+
+ _update_margins();
+ _repaint();
}
Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, Ref<Texture2D>());
- if (child->has_meta("_tab_icon")) {
- return child->get_meta("_tab_icon");
- } else {
- return Ref<Texture2D>();
- }
+ return tab_bar->get_tab_icon(p_tab);
}
void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND(!child);
- child->set_meta("_tab_disabled", p_disabled);
- update();
-}
+ tab_bar->set_tab_disabled(p_tab, p_disabled);
-bool TabContainer::get_tab_disabled(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, false);
- if (child->has_meta("_tab_disabled")) {
- return child->get_meta("_tab_disabled");
- } else {
- return false;
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
}
}
+bool TabContainer::is_tab_disabled(int p_tab) const {
+ return tab_bar->is_tab_disabled(p_tab);
+}
+
void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
- child->set_meta("_tab_hidden", p_hidden);
- update();
- for (int i = 0; i < get_tab_count(); i++) {
- int try_tab = (p_tab + 1 + i) % get_tab_count();
- if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) {
- continue;
- }
- set_current_tab(try_tab);
- return;
- }
-
- //assumed no other tab can be switched to, just hide
+ tab_bar->set_tab_hidden(p_tab, p_hidden);
child->hide();
-}
-bool TabContainer::get_tab_hidden(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, false);
- if (child->has_meta("_tab_hidden")) {
- return child->get_meta("_tab_hidden");
- } else {
- return false;
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
}
}
+bool TabContainer::is_tab_hidden(int p_tab) const {
+ return tab_bar->is_tab_hidden(p_tab);
+}
+
void TabContainer::get_translatable_strings(List<String> *p_strings) const {
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
if (!c->has_meta("_tab_name")) {
continue;
}
String name = c->get_meta("_tab_name");
-
if (!name.is_empty()) {
p_strings->push_back(name);
}
@@ -1103,9 +715,26 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const {
Size2 TabContainer::get_minimum_size() const {
Size2 ms;
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ if (tabs_visible) {
+ ms = tab_bar->get_minimum_size();
+
+ if (!get_clip_tabs()) {
+ if (get_popup()) {
+ ms.x += get_theme_icon(SNAME("menu"))->get_width();
+ }
+
+ int side_margin = get_theme_constant(SNAME("side_margin"));
+ if (side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER &&
+ (get_tab_alignment() != TabBar::ALIGNMENT_RIGHT || !get_popup())) {
+ ms.x += side_margin;
+ }
+ }
+ }
+
+ Vector<Control *> controls = _get_tab_controls();
+ int max_control_height = 0;
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size) {
continue;
@@ -1113,29 +742,30 @@ Size2 TabContainer::get_minimum_size() const {
Size2 cms = c->get_combined_minimum_size();
ms.x = MAX(ms.x, cms.x);
- ms.y = MAX(ms.y, cms.y);
+ max_control_height = MAX(max_control_height, cms.y);
}
+ ms.y += max_control_height;
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
-
- if (tabs_visible) {
- ms.y += MAX(MAX(tab_unselected->get_minimum_size().y, tab_selected->get_minimum_size().y), tab_disabled->get_minimum_size().y);
- ms.y += _get_top_margin();
- }
-
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- ms += sb->get_minimum_size();
+ Size2 panel_ms = get_theme_stylebox(SNAME("panel"))->get_minimum_size();
+ ms.x = MAX(ms.x, panel_ms.x);
+ ms.y += panel_ms.y;
return ms;
}
void TabContainer::set_popup(Node *p_popup) {
- ERR_FAIL_NULL(p_popup);
+ bool had_popup = get_popup();
+
Popup *popup = Object::cast_to<Popup>(p_popup);
popup_obj_id = popup ? popup->get_instance_id() : ObjectID();
- update();
+
+ if (had_popup != bool(popup)) {
+ update();
+ _update_margins();
+ if (!get_clip_tabs()) {
+ update_minimum_size();
+ }
+ }
}
Popup *TabContainer::get_popup() const {
@@ -1150,6 +780,7 @@ Popup *TabContainer::get_popup() const {
popup_obj_id = ObjectID();
}
}
+
return nullptr;
}
@@ -1162,21 +793,30 @@ bool TabContainer::get_drag_to_rearrange_enabled() const {
}
void TabContainer::set_tabs_rearrange_group(int p_group_id) {
- tabs_rearrange_group = p_group_id;
+ tab_bar->set_tabs_rearrange_group(p_group_id);
}
int TabContainer::get_tabs_rearrange_group() const {
- return tabs_rearrange_group;
+ return tab_bar->get_tabs_rearrange_group();
}
void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) {
use_hidden_tabs_for_min_size = p_use_hidden_tabs;
+ update_minimum_size();
}
bool TabContainer::get_use_hidden_tabs_for_min_size() const {
return use_hidden_tabs_for_min_size;
}
+Vector<int> TabContainer::get_allowed_size_flags_horizontal() const {
+ return Vector<int>();
+}
+
+Vector<int> TabContainer::get_allowed_size_flags_vertical() const {
+ return Vector<int>();
+}
+
void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_count"), &TabContainer::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabContainer::set_current_tab);
@@ -1186,6 +826,8 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control);
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment);
ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment);
+ ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabContainer::set_clip_tabs);
+ ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabContainer::get_clip_tabs);
ClassDB::bind_method(D_METHOD("set_tabs_visible", "visible"), &TabContainer::set_tabs_visible);
ClassDB::bind_method(D_METHOD("are_tabs_visible"), &TabContainer::are_tabs_visible);
ClassDB::bind_method(D_METHOD("set_all_tabs_in_front", "is_front"), &TabContainer::set_all_tabs_in_front);
@@ -1195,23 +837,25 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabContainer::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled);
- ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled);
+ ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabContainer::is_tab_disabled);
ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabContainer::set_tab_hidden);
- ClassDB::bind_method(D_METHOD("get_tab_hidden", "tab_idx"), &TabContainer::get_tab_hidden);
+ ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabContainer::is_tab_hidden);
ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point);
+ ClassDB::bind_method(D_METHOD("get_tab_idx_from_control", "control"), &TabContainer::get_tab_idx_from_control);
ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup);
ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabContainer::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabContainer::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabContainer::get_tabs_rearrange_group);
-
ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
- ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &TabContainer::_get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TabContainer::_can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TabContainer::_drop_data_fw);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
@@ -1219,16 +863,21 @@ void TabContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "all_tabs_in_front"), "set_all_tabs_in_front", "is_all_tabs_in_front");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tabs_rearrange_group"), "set_tabs_rearrange_group", "get_tabs_rearrange_group");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size");
-
- BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
- BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
- BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
}
TabContainer::TabContainer() {
+ tab_bar = memnew(TabBar);
+ tab_bar->set_drag_forwarding(this);
+ add_child(tab_bar, false, INTERNAL_MODE_FRONT);
+ tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
+ tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed));
+ tab_bar->connect("tab_selected", callable_mp(this, &TabContainer::_on_tab_selected));
+
connect("mouse_exited", callable_mp(this, &TabContainer::_on_mouse_exited));
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 01e71e9fa8..c54934b37b 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -33,65 +33,51 @@
#include "scene/gui/container.h"
#include "scene/gui/popup.h"
-#include "scene/resources/text_line.h"
+#include "scene/gui/tab_bar.h"
class TabContainer : public Container {
GDCLASS(TabContainer, Container);
-public:
- enum AlignmentMode {
- ALIGNMENT_LEFT,
- ALIGNMENT_CENTER,
- ALIGNMENT_RIGHT,
- };
-
-private:
- int first_tab_cache = 0;
- int tabs_ofs_cache = 0;
- int last_tab_cache = 0;
- int current = 0;
- int previous = 0;
+ TabBar *tab_bar;
bool tabs_visible = true;
bool all_tabs_in_front = false;
- bool buttons_visible_cache = false;
bool menu_hovered = false;
- int highlight_arrow = -1;
- AlignmentMode alignment = ALIGNMENT_CENTER;
- int _get_top_margin() const;
mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled = false;
bool use_hidden_tabs_for_min_size = false;
- int tabs_rearrange_group = -1;
+ bool theme_changing = false;
- Vector<Ref<TextLine>> text_buf;
- Vector<Control *> _get_tabs() const;
- int _get_tab_width(int p_index) const;
- bool _theme_changing = false;
+ int _get_top_margin() const;
+ Vector<Control *> _get_tab_controls() const;
void _on_theme_changed();
void _repaint();
+ void _refresh_tab_names();
+ void _update_margins();
void _on_mouse_exited();
- void _update_current_tab();
- void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x);
- void _refresh_texts();
+ void _on_tab_changed(int p_tab);
+ void _on_tab_selected(int p_tab);
+
+ Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control);
+ bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const;
+ void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control);
protected:
- void _child_renamed_callback();
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
+ static void _bind_methods();
- Variant get_drag_data(const Point2 &p_point) override;
- bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
- void drop_data(const Point2 &p_point, const Variant &p_data) override;
+public:
int get_tab_idx_at_point(const Point2 &p_point) const;
+ int get_tab_idx_from_control(Control *p_child) const;
- static void _bind_methods();
+ void set_tab_alignment(TabBar::AlignmentMode p_alignment);
+ TabBar::AlignmentMode get_tab_alignment() const;
-public:
- void set_tab_alignment(AlignmentMode p_alignment);
- AlignmentMode get_tab_alignment() const;
+ void set_clip_tabs(bool p_clip_tabs);
+ bool get_clip_tabs() const;
void set_tabs_visible(bool p_visible);
bool are_tabs_visible() const;
@@ -106,10 +92,10 @@ public:
Ref<Texture2D> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
- bool get_tab_disabled(int p_tab) const;
+ bool is_tab_disabled(int p_tab) const;
void set_tab_hidden(int p_tab, bool p_hidden);
- bool get_tab_hidden(int p_tab) const;
+ bool is_tab_hidden(int p_tab) const;
int get_tab_count() const;
void set_current_tab(int p_current);
@@ -133,9 +119,10 @@ public:
void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs);
bool get_use_hidden_tabs_for_min_size() const;
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
TabContainer();
};
-VARIANT_ENUM_CAST(TabContainer::AlignmentMode);
-
#endif // TAB_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 817a4453a8..3c80e3f987 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -43,18 +43,6 @@
#include "scene/main/window.h"
-static bool _is_text_char(char32_t c) {
- return !is_symbol(c);
-}
-
-static bool _is_whitespace(char32_t c) {
- return c == '\t' || c == ' ';
-}
-
-static bool _is_char(char32_t c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
-}
-
///////////////////////////////////////////////////////////////////////////////
/// TEXT ///
///////////////////////////////////////////////////////////////////////////////
@@ -128,6 +116,10 @@ void TextEdit::Text::set_width(float p_width) {
width = p_width;
}
+float TextEdit::Text::get_width() const {
+ return width;
+}
+
int TextEdit::Text::get_line_wrap_amount(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
@@ -183,29 +175,44 @@ void TextEdit::Text::_calculate_max_line_width() {
max_width = width;
}
-void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Array &p_bidi_override) {
+void TextEdit::Text::invalidate_cache(int p_line, int p_column, bool p_text_changed, const String &p_ime_text, const Array &p_bidi_override) {
ERR_FAIL_INDEX(p_line, text.size());
if (font.is_null() || font_size <= 0) {
return; // Not in tree?
}
- text.write[p_line].data_buf->clear();
+ if (p_text_changed) {
+ text.write[p_line].data_buf->clear();
+ }
+
text.write[p_line].data_buf->set_width(width);
text.write[p_line].data_buf->set_direction((TextServer::Direction)direction);
text.write[p_line].data_buf->set_preserve_control(draw_control_chars);
if (p_ime_text.length() > 0) {
- text.write[p_line].data_buf->add_string(p_ime_text, font, font_size, opentype_features, language);
+ if (p_text_changed) {
+ text.write[p_line].data_buf->add_string(p_ime_text, font, font_size, opentype_features, language);
+ }
if (!p_bidi_override.is_empty()) {
TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), p_bidi_override);
}
} else {
- text.write[p_line].data_buf->add_string(text[p_line].data, font, font_size, opentype_features, language);
+ if (p_text_changed) {
+ text.write[p_line].data_buf->add_string(text[p_line].data, font, font_size, opentype_features, language);
+ }
if (!text[p_line].bidi_override.is_empty()) {
TS->shaped_text_set_bidi_override(text.write[p_line].data_buf->get_rid(), text[p_line].bidi_override);
}
}
+ if (!p_text_changed) {
+ RID r = text.write[p_line].data_buf->get_rid();
+ int spans = TS->shaped_get_span_count(r);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(r, i, font->get_rids(), font_size, opentype_features);
+ }
+ }
+
// Apply tab align.
if (tab_size > 0) {
Vector<float> tabs;
@@ -262,6 +269,24 @@ void TextEdit::Text::invalidate_all_lines() {
}
}
+void TextEdit::Text::invalidate_font() {
+ if (!is_dirty) {
+ return;
+ }
+
+ max_width = -1;
+ line_height = -1;
+
+ if (!font.is_null() && font_size > 0) {
+ font_height = font->get_height(font_size);
+ }
+
+ for (int i = 0; i < text.size(); i++) {
+ invalidate_cache(i, -1, false);
+ }
+ is_dirty = false;
+}
+
void TextEdit::Text::invalidate_all() {
if (!is_dirty) {
return;
@@ -275,7 +300,7 @@ void TextEdit::Text::invalidate_all() {
}
for (int i = 0; i < text.size(); i++) {
- invalidate_cache(i);
+ invalidate_cache(i, -1, true);
}
is_dirty = false;
}
@@ -290,7 +315,7 @@ void TextEdit::Text::clear() {
line.gutters.resize(gutter_count);
line.data = "";
text.insert(0, line);
- invalidate_cache(0);
+ invalidate_cache(0, -1, true);
}
int TextEdit::Text::get_max_width() const {
@@ -302,7 +327,7 @@ void TextEdit::Text::set(int p_line, const String &p_text, const Array &p_bidi_o
text.write[p_line].data = p_text;
text.write[p_line].bidi_override = p_bidi_override;
- invalidate_cache(p_line);
+ invalidate_cache(p_line, -1, true);
}
void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector<Array> &p_bidi_override) {
@@ -327,7 +352,7 @@ void TextEdit::Text::insert(int p_at, const Vector<String> &p_text, const Vector
line.data = p_text[i];
line.bidi_override = p_bidi_override[i];
text.write[p_at + i] = line;
- invalidate_cache(p_at + i);
+ invalidate_cache(p_at + i, -1, true);
}
}
@@ -407,32 +432,38 @@ void TextEdit::_notification(int p_what) {
}
_update_wrap_at_column(true);
} break;
+
case NOTIFICATION_RESIZED: {
_update_scrollbars();
_update_wrap_at_column();
} break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
call_deferred(SNAME("_update_scrollbars"));
call_deferred(SNAME("_update_wrap_at_column"));
}
} break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
_update_caches();
_update_wrap_at_column(true);
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
window_has_focus = true;
draw_caret = true;
update();
} break;
+
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
window_has_focus = false;
draw_caret = false;
update();
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (scrolling && get_v_scroll() != target_v_scroll) {
double target_y = target_v_scroll - get_v_scroll();
@@ -454,6 +485,7 @@ void TextEdit::_notification(int p_what) {
set_physics_process_internal(false);
}
} break;
+
case NOTIFICATION_DRAW: {
if (first_draw) {
// Size may not be the final one, so attempts to ensure caret was visible may have failed.
@@ -646,6 +678,8 @@ void TextEdit::_notification(int p_what) {
}
}
+ bool draw_placeholder = text.size() == 1 && text[0].length() == 0;
+
// Get the highlighted words.
String highlighted_text = get_selected_text();
@@ -656,7 +690,7 @@ void TextEdit::_notification(int p_what) {
int first_visible_line = get_first_visible_line() - 1;
int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0);
- draw_amount += get_line_wrap_count(first_visible_line + 1);
+ draw_amount += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(first_visible_line + 1);
// Draw minimap.
if (draw_minimap) {
@@ -781,8 +815,8 @@ void TextEdit::_notification(int p_what) {
int xpos = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * j)) + tabs;
bool out_of_bounds = (xpos >= xmargin_end + minimap_width);
- bool is_whitespace = _is_whitespace(str[j]);
- if (!is_whitespace) {
+ bool whitespace = is_whitespace(str[j]);
+ if (!whitespace) {
characters++;
if (j < str.length() - 1 && color == previous_color && !out_of_bounds) {
@@ -804,7 +838,7 @@ void TextEdit::_notification(int p_what) {
if (characters > 0) {
previous_color.a *= 0.6;
// take one for zero indexing, and if we hit whitespace / the end of a word.
- int chars = MAX(0, (j - (characters - 1)) - (is_whitespace ? 1 : 0)) + 1;
+ int chars = MAX(0, (j - (characters - 1)) - (whitespace ? 1 : 0)) + 1;
int char_x_ofs = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * chars)) + tabs;
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(size.width - char_x_ofs - minimap_char_size.x * characters, minimap_line_height * i), Point2(minimap_char_size.x * characters, minimap_char_size.y)), previous_color);
@@ -841,7 +875,7 @@ void TextEdit::_notification(int p_what) {
// Draw main text.
caret.visible = false;
line_drawing_cache.clear();
- int row_height = get_line_height();
+ int row_height = draw_placeholder ? placeholder_line_height + line_spacing : get_line_height();
int line = first_visible_line;
for (int i = 0; i < draw_amount; i++) {
line++;
@@ -867,11 +901,14 @@ void TextEdit::_notification(int p_what) {
// Ensure we at least use the font color.
Color current_color = !editable ? font_readonly_color : font_color;
+ if (draw_placeholder) {
+ current_color = font_placeholder_color;
+ }
- const Ref<TextParagraph> ldata = text.get_line_data(line);
+ const Ref<TextParagraph> ldata = draw_placeholder ? placeholder_data_buf : text.get_line_data(line);
- Vector<String> wrap_rows = get_line_wrapped_text(line);
- int line_wrap_amount = get_line_wrap_count(line);
+ Vector<String> wrap_rows = draw_placeholder ? placeholder_wraped_rows : get_line_wrapped_text(line);
+ int line_wrap_amount = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(line);
for (int line_wrap_index = 0; line_wrap_index <= line_wrap_amount; line_wrap_index++) {
if (line_wrap_index != 0) {
@@ -931,7 +968,7 @@ void TextEdit::_notification(int p_what) {
// Give visual indication of empty selected line.
if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) {
- int char_w = font->get_char_size(' ', 0, font_size).width;
+ float char_w = font->get_char_size(' ', 0, font_size).width;
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - xmargin_beg - ofs_x - char_w, ofs_y, char_w, row_height), selection_color);
} else {
@@ -1008,15 +1045,17 @@ void TextEdit::_notification(int p_what) {
icon->draw_rect(ci, gutter_rect, false, get_line_gutter_item_color(line, g));
} break;
case GUTTER_TYPE_CUSTOM: {
- if (gutter.custom_draw_obj.is_valid()) {
- Object *cdo = ObjectDB::get_instance(gutter.custom_draw_obj);
- if (cdo) {
- Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, row_height));
- if (rtl) {
- gutter_rect.position.x = size.width - gutter_rect.position.x - gutter_rect.size.x;
- }
- cdo->call(gutter.custom_draw_callback, line, g, Rect2(gutter_rect));
+ if (gutter.custom_draw_callback.is_valid()) {
+ Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, row_height));
+ if (rtl) {
+ gutter_rect.position.x = size.width - gutter_rect.position.x - gutter_rect.size.x;
}
+
+ Variant args[3] = { line, g, Rect2(gutter_rect) };
+ const Variant *argp[] = { &args[0], &args[1], &args[2] };
+ Callable::CallError ce;
+ Variant ret;
+ gutter.custom_draw_callback.call(argp, 3, ret, ce);
}
} break;
}
@@ -1100,7 +1139,7 @@ void TextEdit::_notification(int p_what) {
}
if (!clipped && lookup_symbol_word.length() != 0) { // Highlight word
- if (_is_char(lookup_symbol_word[0]) || lookup_symbol_word[0] == '.') {
+ if (is_ascii_char(lookup_symbol_word[0]) || lookup_symbol_word[0] == '_' || lookup_symbol_word[0] == '.') {
int highlighted_word_col = _get_column_pos_of_word(lookup_symbol_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
while (highlighted_word_col != -1) {
Vector<Vector2> sel = TS->shaped_text_get_selection(rid, highlighted_word_col + start, highlighted_word_col + lookup_symbol_word.length() + start);
@@ -1135,7 +1174,7 @@ void TextEdit::_notification(int p_what) {
int first_visible_char = TS->shaped_text_get_range(rid).y;
int last_visible_char = TS->shaped_text_get_range(rid).x;
- int char_ofs = 0;
+ float char_ofs = 0;
if (outline_size > 0 && outline_color.a > 0) {
for (int j = 0; j < gl_size; j++) {
for (int k = 0; k < glyphs[j].repeat; k++) {
@@ -1170,7 +1209,7 @@ void TextEdit::_notification(int p_what) {
}
}
- int char_pos = char_ofs + char_margin + ofs_x;
+ float char_pos = char_ofs + char_margin + ofs_x;
if (char_pos >= xmargin_beg) {
if (highlight_matching_braces_enabled) {
if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) ||
@@ -1244,7 +1283,8 @@ void TextEdit::_notification(int p_what) {
}
// Carets.
- int caret_width = Math::round(1 * get_theme_default_base_scale());
+ // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
+ const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
if (!clipped && caret.line == line && line_wrap_index == caret_wrap_index) {
caret.draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index);
@@ -1383,7 +1423,9 @@ void TextEdit::_notification(int p_what) {
}
}
- line_drawing_cache[line] = cache_entry;
+ if (draw_placeholder) {
+ line_drawing_cache[line] = cache_entry;
+ }
}
if (has_focus()) {
@@ -1393,6 +1435,7 @@ void TextEdit::_notification(int p_what) {
}
}
} break;
+
case NOTIFICATION_FOCUS_ENTER: {
if (caret_blink_enabled) {
caret_blink_timer->start();
@@ -1424,6 +1467,7 @@ void TextEdit::_notification(int p_what) {
DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect(), true, -1, caret_start, caret_end);
}
} break;
+
case NOTIFICATION_FOCUS_EXIT: {
if (caret_blink_enabled) {
caret_blink_timer->stop();
@@ -1433,9 +1477,11 @@ void TextEdit::_notification(int p_what) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
- ime_text = "";
- ime_selection = Point2();
- text.invalidate_cache(caret.line, caret.column, ime_text);
+ if (!ime_text.is_empty()) {
+ ime_text = "";
+ ime_selection = Point2();
+ text.invalidate_cache(caret.line, caret.column, true, ime_text);
+ }
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
@@ -1445,6 +1491,7 @@ void TextEdit::_notification(int p_what) {
deselect();
}
} break;
+
case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
if (has_focus()) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
@@ -1457,11 +1504,12 @@ void TextEdit::_notification(int p_what) {
t = ime_text;
}
- text.invalidate_cache(caret.line, caret.column, t, structured_text_parser(st_parser, st_args, t));
+ text.invalidate_cache(caret.line, caret.column, true, t, structured_text_parser(st_parser, st_args, t));
update();
}
} break;
- case Control::NOTIFICATION_DRAG_BEGIN: {
+
+ case NOTIFICATION_DRAG_BEGIN: {
selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
drag_action = true;
dragging_minimap = false;
@@ -1469,7 +1517,8 @@ void TextEdit::_notification(int p_what) {
can_drag_minimap = false;
click_select_held->stop();
} break;
- case Control::NOTIFICATION_DRAG_END: {
+
+ case NOTIFICATION_DRAG_END: {
if (is_drag_successful()) {
if (selection.drag_attempt) {
selection.drag_attempt = false;
@@ -2045,6 +2094,7 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
bool first_line = false;
if (!p_split_current_line) {
+ deselect();
if (p_above) {
if (caret.line > 0) {
set_caret_line(caret.line - 1, false);
@@ -2325,7 +2375,7 @@ void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) {
if (p_all_to_left) {
int caret_current_column = caret.column;
- caret.column = 0;
+ set_caret_column(0);
_remove_text(caret.line, 0, caret.line, caret_current_column);
return;
}
@@ -2430,6 +2480,47 @@ void TextEdit::_move_caret_document_end(bool p_select) {
}
}
+void TextEdit::_update_placeholder() {
+ if (font.is_null() || font_size <= 0) {
+ return; // Not in tree?
+ }
+
+ // Placeholder is generally smaller then text documents, and updates less so this should be fast enough for now.
+ placeholder_data_buf->clear();
+ placeholder_data_buf->set_width(text.get_width());
+ placeholder_data_buf->set_direction((TextServer::Direction)text_direction);
+ placeholder_data_buf->set_preserve_control(draw_control_chars);
+ placeholder_data_buf->add_string(placeholder_text, font, font_size, opentype_features, language);
+
+ placeholder_bidi_override = structured_text_parser(st_parser, st_args, placeholder_text);
+ if (placeholder_bidi_override.is_empty()) {
+ TS->shaped_text_set_bidi_override(placeholder_data_buf->get_rid(), placeholder_bidi_override);
+ }
+
+ if (get_tab_size() > 0) {
+ Vector<float> tabs;
+ tabs.push_back(font->get_char_size(' ', 0, font_size).width * get_tab_size());
+ placeholder_data_buf->tab_align(tabs);
+ }
+
+ // Update height.
+ const int wrap_amount = placeholder_data_buf->get_line_count() - 1;
+ placeholder_line_height = font->get_height(font_size);
+ for (int i = 0; i <= wrap_amount; i++) {
+ placeholder_line_height = MAX(placeholder_line_height, placeholder_data_buf->get_line_size(i).y);
+ }
+
+ // Update width.
+ placeholder_max_width = placeholder_data_buf->get_size().x;
+
+ // Update wrapped rows.
+ placeholder_wraped_rows.clear();
+ for (int i = 0; i <= wrap_amount; i++) {
+ Vector2i line_range = placeholder_data_buf->get_line_range(i);
+ placeholder_wraped_rows.push_back(placeholder_text.substr(line_range.x, line_range.y - line_range.x));
+ }
+}
+
void TextEdit::_update_caches() {
/* Internal API for CodeEdit. */
brace_mismatch_color = get_theme_color(SNAME("brace_mismatch_color"), SNAME("CodeEdit"));
@@ -2460,6 +2551,7 @@ void TextEdit::_update_caches() {
font_size = get_theme_font_size(SNAME("font_size"));
font_color = get_theme_color(SNAME("font_color"));
font_readonly_color = get_theme_color(SNAME("font_readonly_color"));
+ font_placeholder_color = get_theme_color(SNAME("font_placeholder_color"));
outline_size = get_theme_constant(SNAME("outline_size"));
outline_color = get_theme_color(SNAME("font_outline_color"));
@@ -2482,7 +2574,8 @@ void TextEdit::_update_caches() {
text.set_draw_control_chars(draw_control_chars);
text.set_font(font);
text.set_font_size(font_size);
- text.invalidate_all();
+ text.invalidate_font();
+ _update_placeholder();
/* Syntax highlighting. */
if (syntax_highlighter.is_valid()) {
@@ -2598,8 +2691,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
}
String TextEdit::get_tooltip(const Point2 &p_pos) const {
- Object *tooltip_obj = ObjectDB::get_instance(tooltip_obj_id);
- if (!tooltip_obj) {
+ if (!tooltip_callback.is_valid()) {
return Control::get_tooltip(p_pos);
}
Point2i pos = get_line_column_at_pos(p_pos);
@@ -2612,19 +2704,20 @@ String TextEdit::get_tooltip(const Point2 &p_pos) const {
}
int beg, end;
if (select_word(s, col, beg, end)) {
- String tt = tooltip_obj->call(tooltip_func, s.substr(beg, end - beg), tooltip_ud);
-
- return tt;
+ Variant args[1] = { s.substr(beg, end - beg) };
+ const Variant *argp[] = { &args[0] };
+ Callable::CallError ce;
+ Variant ret;
+ tooltip_callback.call(argp, 1, ret, ce);
+ ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, "", "Failed to call custom tooltip.");
+ return ret;
}
return Control::get_tooltip(p_pos);
}
-void TextEdit::set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata) {
- ERR_FAIL_NULL(p_obj);
- tooltip_obj_id = p_obj->get_instance_id();
- tooltip_func = p_function;
- tooltip_ud = p_udata;
+void TextEdit::set_tooltip_request_func(const Callable &p_tooltip_callback) {
+ tooltip_callback = p_tooltip_callback;
}
/* Text */
@@ -2661,7 +2754,8 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
dir = (TextServer::Direction)text_direction;
}
text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
- text.invalidate_all();
+ text.invalidate_font();
+ _update_placeholder();
if (menu_dir) {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED);
@@ -2682,7 +2776,8 @@ void TextEdit::set_opentype_feature(const String &p_name, int p_value) {
if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
opentype_features[tag] = p_value;
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
+ _update_placeholder();
update();
}
}
@@ -2698,7 +2793,8 @@ int TextEdit::get_opentype_feature(const String &p_name) const {
void TextEdit::clear_opentype_features() {
opentype_features.clear();
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
+ _update_placeholder();
update();
}
@@ -2713,6 +2809,7 @@ void TextEdit::set_language(const String &p_language) {
}
text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
+ _update_placeholder();
update();
}
}
@@ -2754,6 +2851,7 @@ void TextEdit::set_tab_size(const int p_size) {
}
text.set_tab_size(p_size);
text.invalidate_all_lines();
+ _update_placeholder();
update();
}
@@ -2812,15 +2910,31 @@ void TextEdit::clear() {
}
void TextEdit::_clear() {
+ if (editable && undo_enabled) {
+ _move_caret_document_start(false);
+ begin_complex_operation();
+
+ _remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
+ insert_text_at_caret("");
+ text.clear();
+
+ end_complex_operation();
+ return;
+ }
+ // Cannot merge with above, as we are not part of the tree on creation.
+ int old_text_size = text.size();
+
clear_undo_history();
text.clear();
- caret.column = 0;
- caret.line = 0;
+ set_caret_line(0, false);
+ set_caret_column(0);
caret.x_ofs = 0;
caret.line_ofs = 0;
caret.wrap_ofs = 0;
caret.last_fit_x = 0;
selection.active = false;
+
+ emit_signal(SNAME("lines_edited_from"), old_text_size, 0);
}
void TextEdit::set_text(const String &p_text) {
@@ -2865,18 +2979,30 @@ int TextEdit::get_line_count() const {
return text.size();
}
+void TextEdit::set_placeholder(const String &p_text) {
+ placeholder_text = p_text;
+ _update_placeholder();
+ update();
+}
+
+String TextEdit::get_placeholder() const {
+ return placeholder_text;
+}
+
void TextEdit::set_line(int p_line, const String &p_new_text) {
if (p_line < 0 || p_line >= text.size()) {
return;
}
+ begin_complex_operation();
_remove_text(p_line, 0, p_line, text[p_line].length());
_insert_text(p_line, 0, p_new_text);
- if (caret.line == p_line) {
- caret.column = MIN(caret.column, p_new_text.length());
+ if (caret.line == p_line && caret.column > p_new_text.length()) {
+ set_caret_column(MIN(caret.column, p_new_text.length()), false);
}
if (has_selection() && p_line == selection.to_line && selection.to_column > text[p_line].length()) {
selection.to_column = text[p_line].length();
}
+ end_complex_operation();
}
String TextEdit::get_line(int p_line) const {
@@ -2919,7 +3045,7 @@ int TextEdit::get_first_non_whitespace_column(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
int col = 0;
- while (col < text[p_line].length() && _is_whitespace(text[p_line][col])) {
+ while (col < text[p_line].length() && is_whitespace(text[p_line][col])) {
col++;
}
return col;
@@ -2931,8 +3057,10 @@ void TextEdit::swap_lines(int p_from_line, int p_to_line) {
String tmp = get_line(p_from_line);
String tmp2 = get_line(p_to_line);
+ begin_complex_operation();
set_line(p_to_line, tmp);
set_line(p_from_line, tmp2);
+ end_complex_operation();
}
void TextEdit::insert_line_at(int p_at, const String &p_text) {
@@ -2941,7 +3069,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) {
_insert_text(p_at, 0, p_text + "\n");
if (caret.line >= p_at) {
// offset caret when located after inserted line
- ++caret.line;
+ set_caret_line(caret.line + 1, false);
}
if (has_selection()) {
if (selection.from_line >= p_at) {
@@ -3504,9 +3632,9 @@ Point2i TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_fro
if (pos != -1 && (p_search_flags & SEARCH_WHOLE_WORDS)) {
// Validate for whole words.
- if (pos > 0 && _is_text_char(text_line[pos - 1])) {
+ if (pos > 0 && !is_symbol(text_line[pos - 1])) {
is_match = false;
- } else if (pos + p_key.length() < text_line.length() && _is_text_char(text_line[pos + p_key.length()])) {
+ } else if (pos + p_key.length() < text_line.length() && !is_symbol(text_line[pos + p_key.length()])) {
is_match = false;
}
}
@@ -3846,6 +3974,7 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_
}
}
}
+ bool caret_moved = caret.line != p_line;
caret.line = p_line;
int n_col = _get_char_pos_for_line(caret.last_fit_x, p_line, p_wrap_index);
@@ -3859,15 +3988,16 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_
n_col -= 1;
}
}
+ caret_moved = (caret_moved || caret.column != n_col);
caret.column = n_col;
- if (p_adjust_viewport) {
+ if (is_inside_tree() && p_adjust_viewport) {
adjust_viewport_to_caret();
}
setting_caret_line = false;
- if (!caret_pos_dirty) {
+ if (caret_moved && !caret_pos_dirty) {
if (is_inside_tree()) {
MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed");
}
@@ -3884,6 +4014,7 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) {
p_col = 0;
}
+ bool caret_moved = caret.column != p_col;
caret.column = p_col;
if (caret.column > get_line(caret.line).length()) {
caret.column = get_line(caret.line).length();
@@ -3891,11 +4022,11 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) {
caret.last_fit_x = _get_column_x_offset_for_line(caret.column, caret.line);
- if (p_adjust_viewport) {
+ if (is_inside_tree() && p_adjust_viewport) {
adjust_viewport_to_caret();
}
- if (!caret_pos_dirty) {
+ if (caret_moved && !caret_pos_dirty) {
if (is_inside_tree()) {
MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed");
}
@@ -4338,7 +4469,11 @@ int TextEdit::get_visible_line_count() const {
int TextEdit::get_visible_line_count_in_range(int p_from_line, int p_to_line) const {
ERR_FAIL_INDEX_V(p_from_line, text.size(), 0);
ERR_FAIL_INDEX_V(p_to_line, text.size(), 0);
- ERR_FAIL_COND_V(p_from_line > p_to_line, 0);
+
+ // So we can handle inputs in whatever order
+ if (p_from_line > p_to_line) {
+ SWAP(p_from_line, p_to_line);
+ }
/* Returns the total number of (lines + wrapped - hidden). */
if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) {
@@ -4647,12 +4782,10 @@ void TextEdit::merge_gutters(int p_from_line, int p_to_line) {
update();
}
-void TextEdit::set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback) {
+void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
- ERR_FAIL_NULL(p_object);
- gutters.write[p_gutter].custom_draw_obj = p_object->get_instance_id();
- gutters.write[p_gutter].custom_draw_callback = p_callback;
+ gutters.write[p_gutter].custom_draw_callback = p_draw_callback;
update();
}
@@ -4771,7 +4904,8 @@ void TextEdit::set_draw_control_chars(bool p_enabled) {
menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
}
text.set_draw_control_chars(draw_control_chars);
- text.invalidate_all();
+ text.invalidate_font();
+ _update_placeholder();
update();
}
}
@@ -4851,6 +4985,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text);
ClassDB::bind_method(D_METHOD("get_line_count"), &TextEdit::get_line_count);
+ ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &TextEdit::set_placeholder);
+ ClassDB::bind_method(D_METHOD("get_placeholder"), &TextEdit::get_placeholder);
+
ClassDB::bind_method(D_METHOD("set_line", "line", "new_text"), &TextEdit::set_line);
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
@@ -4942,7 +5079,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("search", "text", "flags", "from_line", "from_colum"), &TextEdit::search);
/* Tooltip */
- ClassDB::bind_method(D_METHOD("set_tooltip_request_func", "object", "callback", "data"), &TextEdit::set_tooltip_request_func);
+ ClassDB::bind_method(D_METHOD("set_tooltip_request_func", "callback"), &TextEdit::set_tooltip_request_func);
/* Mouse */
ClassDB::bind_method(D_METHOD("get_local_mouse_pos"), &TextEdit::get_local_mouse_pos);
@@ -5114,7 +5251,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gutter_overwritable", "gutter", "overwritable"), &TextEdit::set_gutter_overwritable);
ClassDB::bind_method(D_METHOD("is_gutter_overwritable", "gutter"), &TextEdit::is_gutter_overwritable);
ClassDB::bind_method(D_METHOD("merge_gutters", "from_line", "to_line"), &TextEdit::merge_gutters);
- ClassDB::bind_method(D_METHOD("set_gutter_custom_draw", "column", "object", "callback"), &TextEdit::set_gutter_custom_draw);
+ ClassDB::bind_method(D_METHOD("set_gutter_custom_draw", "column", "draw_callback"), &TextEdit::set_gutter_custom_draw);
ClassDB::bind_method(D_METHOD("get_total_gutter_width"), &TextEdit::get_total_gutter_width);
// Line gutters.
@@ -5159,8 +5296,9 @@ void TextEdit::_bind_methods() {
/* Inspector */
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text", PROPERTY_HINT_MULTILINE_TEXT), "set_placeholder", "get_placeholder");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
@@ -5228,19 +5366,21 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) {
if (str.begins_with("opentype_features/")) {
String name = str.get_slicec('/', 1);
int32_t tag = TS->name_to_tag(name);
- double value = p_value;
+ int value = p_value;
if (value == -1) {
if (opentype_features.has(tag)) {
opentype_features.erase(tag);
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
+ _update_placeholder();
update();
}
} else {
- if ((double)opentype_features[tag] != value) {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
opentype_features[tag] = value;
text.set_font_features(opentype_features);
- text.invalidate_all();
+ text.invalidate_font();
+ _update_placeholder();
update();
}
}
@@ -5270,7 +5410,7 @@ bool TextEdit::_get(const StringName &p_name, Variant &r_ret) const {
void TextEdit::_get_property_list(List<PropertyInfo> *p_list) const {
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
String name = TS->tag_to_name(*ftr);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "opentype_features/" + name));
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
}
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
@@ -5528,8 +5668,10 @@ void TextEdit::_generate_context_menu() {
if (editable) {
menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
- menu->add_separator();
- if (is_selecting_enabled()) {
+ if (selecting_enabled || editable) {
+ menu->add_separator();
+ }
+ if (selecting_enabled) {
menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
@@ -5656,9 +5798,9 @@ int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_searc
if (col != -1 && p_search_flags & SEARCH_WHOLE_WORDS) {
p_from_column = col;
- if (col > 0 && _is_text_char(p_search[col - 1])) {
+ if (col > 0 && !is_symbol(p_search[col - 1])) {
col = -1;
- } else if ((col + p_key.length()) < p_search.length() && _is_text_char(p_search[col + p_key.length()])) {
+ } else if ((col + p_key.length()) < p_search.length() && !is_symbol(p_search[col + p_key.length()])) {
col = -1;
}
}
@@ -5892,6 +6034,7 @@ void TextEdit::_update_wrap_at_column(bool p_force) {
text.set_width(-1);
}
text.invalidate_all_lines();
+ _update_placeholder();
}
_update_caret_wrap_offset();
@@ -5919,14 +6062,16 @@ void TextEdit::_update_scrollbars() {
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
+ bool draw_placeholder = text.size() == 1 && text[0].length() == 0;
+
int visible_rows = get_visible_line_count();
- int total_rows = get_total_visible_line_count();
+ int total_rows = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_total_visible_line_count();
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
}
int visible_width = size.width - style_normal->get_minimum_size().width;
- int total_width = text.get_max_width() + vmin.x + gutters_width + gutter_padding;
+ int total_width = (draw_placeholder ? placeholder_max_width : text.get_max_width()) + vmin.x + gutters_width + gutter_padding;
if (draw_minimap) {
total_width += minimap_width;
@@ -5949,6 +6094,7 @@ void TextEdit::_update_scrollbars() {
caret.line_ofs = 0;
caret.wrap_ofs = 0;
v_scroll->set_value(0);
+ v_scroll->set_max(0);
v_scroll->hide();
}
@@ -5966,6 +6112,7 @@ void TextEdit::_update_scrollbars() {
} else {
caret.x_ofs = 0;
h_scroll->set_value(0);
+ h_scroll->set_max(0);
h_scroll->hide();
}
@@ -5996,20 +6143,22 @@ void TextEdit::_scroll_moved(double p_to_val) {
}
if (v_scroll->is_visible_in_tree()) {
// Set line ofs and wrap ofs.
+ bool draw_placeholder = text.size() == 1 && text[0].length() == 0;
+
int v_scroll_i = floor(get_v_scroll());
int sc = 0;
int n_line;
for (n_line = 0; n_line < text.size(); n_line++) {
if (!_is_line_hidden(n_line)) {
sc++;
- sc += get_line_wrap_count(n_line);
+ sc += draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line);
if (sc > v_scroll_i) {
break;
}
}
}
n_line = MIN(n_line, text.size() - 1);
- int line_wrap_amount = get_line_wrap_count(n_line);
+ int line_wrap_amount = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line);
int wi = line_wrap_amount - (sc - v_scroll_i - 1);
wi = CLAMP(wi, 0, line_wrap_amount);
@@ -6436,7 +6585,9 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
emit_signal(SNAME("lines_edited_from"), p_to_line, p_from_line);
}
-TextEdit::TextEdit() {
+TextEdit::TextEdit(const String &p_placeholder) {
+ placeholder_data_buf.instantiate();
+
clear();
set_focus_mode(FOCUS_ALL);
_update_caches();
@@ -6476,5 +6627,7 @@ TextEdit::TextEdit() {
undo_stack_max_size = GLOBAL_GET("gui/common/text_edit_undo_stack_max_size");
+ set_placeholder(p_placeholder);
+
set_editable(true);
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index d51ac8dffc..6deaf76e5e 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -120,8 +120,7 @@ private:
bool clickable = false;
bool overwritable = false;
- ObjectID custom_draw_obj = ObjectID();
- StringName custom_draw_callback;
+ Callable custom_draw_callback;
};
class Text {
@@ -190,6 +189,7 @@ private:
int get_max_width() const;
void set_width(float p_width);
+ float get_width() const;
int get_line_wrap_amount(int p_line) const;
Vector<Vector2i> get_line_wrap_ranges(int p_line) const;
@@ -210,7 +210,8 @@ private:
int size() const { return text.size(); }
void clear();
- void invalidate_cache(int p_line, int p_column = -1, const String &p_ime_text = String(), const Array &p_bidi_override = Array());
+ void invalidate_cache(int p_line, int p_column = -1, bool p_text_changed = false, const String &p_ime_text = String(), const Array &p_bidi_override = Array());
+ void invalidate_font();
void invalidate_all();
void invalidate_all_lines();
@@ -250,6 +251,17 @@ private:
String ime_text = "";
Point2 ime_selection;
+ // Placeholder
+ String placeholder_text = "";
+ Array placeholder_bidi_override;
+ Ref<TextParagraph> placeholder_data_buf;
+ int placeholder_line_height = -1;
+ int placeholder_max_width = -1;
+
+ Vector<String> placeholder_wraped_rows;
+
+ void _update_placeholder();
+
/* Initialise to opposite first, so we get past the early-out in set_editable. */
bool editable = false;
@@ -332,9 +344,7 @@ private:
int _get_column_pos_of_word(const String &p_key, const String &p_search, uint32_t p_search_flags, int p_from_column) const;
/* Tooltip. */
- ObjectID tooltip_obj_id;
- StringName tooltip_func;
- Variant tooltip_ud;
+ Callable tooltip_callback;
/* Mouse */
struct LineDrawingCache {
@@ -374,7 +384,7 @@ private:
bool move_caret_on_right_click = true;
- bool caret_mid_grapheme_enabled = false;
+ bool caret_mid_grapheme_enabled = true;
bool drag_action = false;
bool drag_caret_force_displayed = false;
@@ -514,6 +524,7 @@ private:
int font_size = 16;
Color font_color = Color(1, 1, 1);
Color font_readonly_color = Color(1, 1, 1);
+ Color font_placeholder_color = Color(1, 1, 1, 0.6);
int outline_size = 0;
Color outline_color = Color(1, 1, 1);
@@ -620,7 +631,7 @@ public:
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
virtual String get_tooltip(const Point2 &p_pos) const override;
- void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata);
+ void set_tooltip_request_func(const Callable &p_tooltip_callback);
/* Text */
// Text properties.
@@ -670,6 +681,9 @@ public:
String get_text() const;
int get_line_count() const;
+ void set_placeholder(const String &p_text);
+ String get_placeholder() const;
+
void set_line(int p_line, const String &p_new_text);
String get_line(int p_line) const;
@@ -884,7 +898,7 @@ public:
void merge_gutters(int p_from_line, int p_to_line);
- void set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback);
+ void set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback);
// Line gutters.
void set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata);
@@ -926,7 +940,7 @@ public:
void set_draw_spaces(bool p_enabled);
bool is_drawing_spaces() const;
- TextEdit();
+ TextEdit(const String &p_placeholder = String());
};
VARIANT_ENUM_CAST(TextEdit::CaretType);
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 4c2229acb7..26acfaaa70 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -37,7 +37,7 @@
Size2 TextureButton::get_minimum_size() const {
Size2 rscale = Control::get_minimum_size();
- if (!expand) {
+ if (!ignore_texture_size) {
if (normal.is_null()) {
if (pressed.is_null()) {
if (hover.is_null()) {
@@ -170,55 +170,60 @@ void TextureButton::_notification(int p_what) {
Point2 ofs;
Size2 size;
+ bool draw_focus = (has_focus() && focused.is_valid());
+
+ // If no other texture is valid, try using focused texture.
+ bool draw_focus_only = draw_focus && !texdraw.is_valid();
+ if (draw_focus_only) {
+ texdraw = focused;
+ }
if (texdraw.is_valid()) {
size = texdraw->get_size();
_texture_region = Rect2(Point2(), texdraw->get_size());
_tile = false;
- if (expand) {
- switch (stretch_mode) {
- case STRETCH_KEEP:
- size = texdraw->get_size();
- break;
- case STRETCH_SCALE:
- size = get_size();
- break;
- case STRETCH_TILE:
- size = get_size();
- _tile = true;
- break;
- case STRETCH_KEEP_CENTERED:
- ofs = (get_size() - texdraw->get_size()) / 2;
- size = texdraw->get_size();
- break;
- case STRETCH_KEEP_ASPECT_CENTERED:
- case STRETCH_KEEP_ASPECT: {
- Size2 _size = get_size();
- float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
- float tex_height = _size.height;
-
- if (tex_width > _size.width) {
- tex_width = _size.width;
- tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
- }
+ switch (stretch_mode) {
+ case STRETCH_KEEP:
+ size = texdraw->get_size();
+ break;
+ case STRETCH_SCALE:
+ size = get_size();
+ break;
+ case STRETCH_TILE:
+ size = get_size();
+ _tile = true;
+ break;
+ case STRETCH_KEEP_CENTERED:
+ ofs = (get_size() - texdraw->get_size()) / 2;
+ size = texdraw->get_size();
+ break;
+ case STRETCH_KEEP_ASPECT_CENTERED:
+ case STRETCH_KEEP_ASPECT: {
+ Size2 _size = get_size();
+ float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
+ float tex_height = _size.height;
+
+ if (tex_width > _size.width) {
+ tex_width = _size.width;
+ tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
+ }
- if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
- ofs.x = (_size.width - tex_width) / 2;
- ofs.y = (_size.height - tex_height) / 2;
- }
- size.width = tex_width;
- size.height = tex_height;
- } break;
- case STRETCH_KEEP_ASPECT_COVERED: {
- size = get_size();
- Size2 tex_size = texdraw->get_size();
- Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
- float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
- Size2 scaled_tex_size = tex_size * scale;
- Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
- _texture_region = Rect2(ofs2, size / scale);
- } break;
- }
+ if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
+ ofs.x = (_size.width - tex_width) / 2;
+ ofs.y = (_size.height - tex_height) / 2;
+ }
+ size.width = tex_width;
+ size.height = tex_height;
+ } break;
+ case STRETCH_KEEP_ASPECT_COVERED: {
+ size = get_size();
+ Size2 tex_size = texdraw->get_size();
+ Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
+ float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
+ Size2 scaled_tex_size = tex_size * scale;
+ Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
+ _texture_region = Rect2(ofs2, size / scale);
+ } break;
}
_position_rect = Rect2(ofs, size);
@@ -226,7 +231,9 @@ void TextureButton::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (_tile) {
+ if (draw_focus_only) {
+ // Do nothing, we only needed to calculate the rectangle.
+ } else if (_tile) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
} else {
draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
@@ -235,7 +242,7 @@ void TextureButton::_notification(int p_what) {
_position_rect = Rect2();
}
- if (has_focus() && focused.is_valid()) {
+ if (draw_focus) {
draw_texture_rect(focused, Rect2(ofs, size), false);
};
} break;
@@ -249,7 +256,7 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
- ClassDB::bind_method(D_METHOD("set_expand", "expand"), &TextureButton::set_expand);
+ ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
@@ -262,7 +269,7 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
- ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand);
+ ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_GROUP("Textures", "texture_");
@@ -272,7 +279,7 @@ void TextureButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
@@ -343,12 +350,12 @@ void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
focused = p_focused;
};
-bool TextureButton::get_expand() const {
- return expand;
+bool TextureButton::get_ignore_texture_size() const {
+ return ignore_texture_size;
}
-void TextureButton::set_expand(bool p_expand) {
- expand = p_expand;
+void TextureButton::set_ignore_texture_size(bool p_ignore) {
+ ignore_texture_size = p_ignore;
update_minimum_size();
update();
}
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 1428a79a1d..5762949acd 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -54,8 +54,8 @@ private:
Ref<Texture2D> disabled;
Ref<Texture2D> focused;
Ref<BitMap> click_mask;
- bool expand = false;
- StretchMode stretch_mode = STRETCH_SCALE;
+ bool ignore_texture_size = false;
+ StretchMode stretch_mode = STRETCH_KEEP;
Rect2 _texture_region;
Rect2 _position_rect;
@@ -85,8 +85,8 @@ public:
Ref<Texture2D> get_focused_texture() const;
Ref<BitMap> get_click_mask() const;
- bool get_expand() const;
- void set_expand(bool p_expand);
+ bool get_ignore_texture_size() const;
+ void set_ignore_texture_size(bool p_ignore);
void set_stretch_mode(StretchMode p_stretch_mode);
StretchMode get_stretch_mode() const;
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index ebf5ce597e..ecdf55caf0 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -29,92 +29,92 @@
/*************************************************************************/
#include "texture_rect.h"
+
#include "core/core_string_names.h"
#include "servers/rendering_server.h"
void TextureRect::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (texture.is_null()) {
- return;
- }
-
- Size2 size;
- Point2 offset;
- Rect2 region;
- bool tile = false;
-
- switch (stretch_mode) {
- case STRETCH_SCALE_ON_EXPAND: {
- size = expand ? get_size() : texture->get_size();
- } break;
- case STRETCH_SCALE: {
- size = get_size();
- } break;
- case STRETCH_TILE: {
- size = get_size();
- tile = true;
- } break;
- case STRETCH_KEEP: {
- size = texture->get_size();
- } break;
- case STRETCH_KEEP_CENTERED: {
- offset = (get_size() - texture->get_size()) / 2;
- size = texture->get_size();
- } break;
- case STRETCH_KEEP_ASPECT_CENTERED:
- case STRETCH_KEEP_ASPECT: {
- size = get_size();
- int tex_width = texture->get_width() * size.height / texture->get_height();
- int tex_height = size.height;
-
- if (tex_width > size.width) {
- tex_width = size.width;
- tex_height = texture->get_height() * tex_width / texture->get_width();
- }
-
- if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
- offset.x += (size.width - tex_width) / 2;
- offset.y += (size.height - tex_height) / 2;
- }
-
- size.width = tex_width;
- size.height = tex_height;
- } break;
- case STRETCH_KEEP_ASPECT_COVERED: {
- size = get_size();
-
- Size2 tex_size = texture->get_size();
- Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
- float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
- Size2 scaled_tex_size = tex_size * scale;
-
- region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f;
- region.size = size / scale;
- } break;
- }
-
- Ref<AtlasTexture> p_atlas = texture;
-
- if (p_atlas.is_valid() && region.has_no_area()) {
- Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
-
- offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
- offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0;
- }
-
- size.width *= hflip ? -1.0f : 1.0f;
- size.height *= vflip ? -1.0f : 1.0f;
-
- if (region.has_no_area()) {
- draw_texture_rect(texture, Rect2(offset, size), tile);
- } else {
- draw_texture_rect_region(texture, Rect2(offset, size), region);
- }
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ if (texture.is_null()) {
+ return;
+ }
+
+ Size2 size;
+ Point2 offset;
+ Rect2 region;
+ bool tile = false;
+
+ switch (stretch_mode) {
+ case STRETCH_SCALE: {
+ size = get_size();
+ } break;
+ case STRETCH_TILE: {
+ size = get_size();
+ tile = true;
+ } break;
+ case STRETCH_KEEP: {
+ size = texture->get_size();
+ } break;
+ case STRETCH_KEEP_CENTERED: {
+ offset = (get_size() - texture->get_size()) / 2;
+ size = texture->get_size();
+ } break;
+ case STRETCH_KEEP_ASPECT_CENTERED:
+ case STRETCH_KEEP_ASPECT: {
+ size = get_size();
+ int tex_width = texture->get_width() * size.height / texture->get_height();
+ int tex_height = size.height;
+
+ if (tex_width > size.width) {
+ tex_width = size.width;
+ tex_height = texture->get_height() * tex_width / texture->get_width();
+ }
+
+ if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
+ offset.x += (size.width - tex_width) / 2;
+ offset.y += (size.height - tex_height) / 2;
+ }
+
+ size.width = tex_width;
+ size.height = tex_height;
+ } break;
+ case STRETCH_KEEP_ASPECT_COVERED: {
+ size = get_size();
+
+ Size2 tex_size = texture->get_size();
+ Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
+ float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
+ Size2 scaled_tex_size = tex_size * scale;
+
+ region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f;
+ region.size = size / scale;
+ } break;
+ }
+
+ Ref<AtlasTexture> p_atlas = texture;
+
+ if (p_atlas.is_valid() && region.has_no_area()) {
+ Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
+
+ offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
+ offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0;
+ }
+
+ size.width *= hflip ? -1.0f : 1.0f;
+ size.height *= vflip ? -1.0f : 1.0f;
+
+ if (region.has_no_area()) {
+ draw_texture_rect(texture, Rect2(offset, size), tile);
+ } else {
+ draw_texture_rect_region(texture, Rect2(offset, size), region);
+ }
+ } break;
}
}
Size2 TextureRect::get_minimum_size() const {
- if (!expand && !texture.is_null()) {
+ if (!ignore_texture_size && !texture.is_null()) {
return texture->get_size();
} else {
return Size2();
@@ -124,8 +124,8 @@ Size2 TextureRect::get_minimum_size() const {
void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
- ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
- ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
+ ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureRect::set_ignore_texture_size);
+ ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureRect::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
@@ -134,12 +134,11 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size"), "set_ignore_texture_size", "get_ignore_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
BIND_ENUM_CONSTANT(STRETCH_SCALE);
BIND_ENUM_CONSTANT(STRETCH_TILE);
BIND_ENUM_CONSTANT(STRETCH_KEEP);
@@ -179,14 +178,14 @@ Ref<Texture2D> TextureRect::get_texture() const {
return texture;
}
-void TextureRect::set_expand(bool p_expand) {
- expand = p_expand;
+void TextureRect::set_ignore_texture_size(bool p_ignore) {
+ ignore_texture_size = p_ignore;
update();
update_minimum_size();
}
-bool TextureRect::has_expand() const {
- return expand;
+bool TextureRect::get_ignore_texture_size() const {
+ return ignore_texture_size;
}
void TextureRect::set_stretch_mode(StretchMode p_mode) {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index ede5b7b480..7d667b25a8 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -38,7 +38,6 @@ class TextureRect : public Control {
public:
enum StretchMode {
- STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
STRETCH_SCALE,
STRETCH_TILE,
STRETCH_KEEP,
@@ -49,11 +48,11 @@ public:
};
private:
- bool expand = false;
+ bool ignore_texture_size = false;
bool hflip = false;
bool vflip = false;
Ref<Texture2D> texture;
- StretchMode stretch_mode = STRETCH_SCALE_ON_EXPAND;
+ StretchMode stretch_mode = STRETCH_SCALE;
void _texture_changed();
@@ -66,8 +65,8 @@ public:
void set_texture(const Ref<Texture2D> &p_tex);
Ref<Texture2D> get_texture() const;
- void set_expand(bool p_expand);
- bool has_expand() const;
+ void set_ignore_texture_size(bool p_ignore);
+ bool get_ignore_texture_size() const;
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 73d39aee8a..ff8d2b88b1 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -37,10 +37,9 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
+#include "scene/gui/box_container.h"
#include "scene/main/window.h"
-#include "box_container.h"
-
#include <limits.h>
Size2 TreeItem::Cell::get_icon_size() const {
@@ -198,6 +197,65 @@ bool TreeItem::is_indeterminate(int p_column) const {
return cells[p_column].indeterminate;
}
+void TreeItem::propagate_check(int p_column, bool p_emit_signal) {
+ bool ch = cells[p_column].checked;
+
+ if (p_emit_signal) {
+ tree->emit_signal(SNAME("check_propagated_to_item"), this, p_column);
+ }
+ _propagate_check_through_children(p_column, ch, p_emit_signal);
+ _propagate_check_through_parents(p_column, p_emit_signal);
+}
+
+void TreeItem::_propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal) {
+ TreeItem *current = get_first_child();
+ while (current) {
+ current->set_checked(p_column, p_checked);
+ if (p_emit_signal) {
+ current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column);
+ }
+ current->_propagate_check_through_children(p_column, p_checked, p_emit_signal);
+ current = current->get_next();
+ }
+}
+
+void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal) {
+ TreeItem *current = get_parent();
+ if (!current) {
+ return;
+ }
+
+ bool all_unchecked_and_not_indeterminate = true;
+ bool any_unchecked_or_indeterminate = false;
+
+ TreeItem *child_item = current->get_first_child();
+ while (child_item) {
+ if (!child_item->is_checked(p_column)) {
+ any_unchecked_or_indeterminate = true;
+ if (child_item->is_indeterminate(p_column)) {
+ all_unchecked_and_not_indeterminate = false;
+ break;
+ }
+ } else {
+ all_unchecked_and_not_indeterminate = false;
+ }
+ child_item = child_item->get_next();
+ }
+
+ if (all_unchecked_and_not_indeterminate) {
+ current->set_checked(p_column, false);
+ } else if (any_unchecked_or_indeterminate) {
+ current->set_indeterminate(p_column, true);
+ } else {
+ current->set_checked(p_column, true);
+ }
+
+ if (p_emit_signal) {
+ current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column);
+ }
+ current->_propagate_check_through_parents(p_column, p_emit_signal);
+}
+
void TreeItem::set_text(int p_column, String p_text) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].text = p_text;
@@ -496,8 +554,9 @@ void TreeItem::uncollapse_tree() {
void TreeItem::set_custom_minimum_height(int p_height) {
custom_min_height = p_height;
- for (Cell &c : cells)
+ for (Cell &c : cells) {
c.cached_minimum_size_dirty = true;
+ }
_changed_notify();
}
@@ -845,6 +904,12 @@ String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
return cells[p_column].buttons[p_idx].tooltip;
}
+int TreeItem::get_button_id(int p_column, int p_idx) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
+ ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1);
+ return cells[p_column].buttons[p_idx].id;
+}
+
void TreeItem::erase_button(int p_column, int p_idx) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
@@ -1033,8 +1098,9 @@ bool TreeItem::get_expand_right(int p_column) const {
void TreeItem::set_disable_folding(bool p_disable) {
disable_folding = p_disable;
- for (Cell &c : cells)
+ for (Cell &c : cells) {
c.cached_minimum_size_dirty = true;
+ }
_changed_notify(0);
}
@@ -1120,7 +1186,7 @@ void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Vari
if (!p_item) {
return;
}
- p_item->call(p_method, p_args, p_argcount, r_error);
+ p_item->callp(p_method, p_args, p_argcount, r_error);
TreeItem *c = p_item->get_first_child();
while (c) {
recursive_call_aux(c, p_method, p_args, p_argcount, r_error);
@@ -1141,6 +1207,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_checked", "column"), &TreeItem::is_checked);
ClassDB::bind_method(D_METHOD("is_indeterminate", "column"), &TreeItem::is_indeterminate);
+ ClassDB::bind_method(D_METHOD("propagate_check", "column", "emit_signal"), &TreeItem::propagate_check, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text);
ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text);
@@ -1220,9 +1288,11 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button);
ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button);
- ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip);
+ ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id);
+ ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id);
ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button);
ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button);
@@ -1256,10 +1326,10 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children);
ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index);
- ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::_move_before);
- ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::_move_after);
+ ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::move_before);
+ ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::move_after);
- ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
+ ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::remove_child);
{
MethodInfo mi;
@@ -1631,8 +1701,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
bool skip = (p_item == root && hide_root);
if (!skip && (p_pos.y + label_h - cache.offset.y) > 0) {
- //draw separation.
- //if (p_item->get_parent()!=root || !hide_root)
+ // Draw separation.
ERR_FAIL_COND_V(cache.font.is_null(), -1);
@@ -2189,11 +2258,6 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
emit_signal(SNAME("item_selected"));
emitted_row = true;
}
- /*
- if (p_col==i)
- p_current->selected_signal.call(p_col);
- */
-
} else if (c.selected) {
if (p_selected != p_current) {
// Deselect other rows.
@@ -2427,7 +2491,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
/* process selection */
if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
-
+ // Emits the "item_activated" signal.
propagate_mouse_activated = true;
incr_search.clear();
@@ -3171,7 +3235,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
if (drag_touching && !drag_touching_deaccel) {
drag_accum -= mm->get_relative().y;
v_scroll->set_value(drag_from + drag_accum);
- drag_speed = -mm->get_speed().y;
+ drag_speed = -mm->get_velocity().y;
}
}
@@ -3222,8 +3286,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
Point2 mpos = b->get_position();
+ int icon_size_x = 0;
+ Ref<Texture2D> icon = get_selected()->get_icon(selected_col);
+ if (icon.is_valid()) {
+ Rect2i icon_region = get_selected()->get_icon_region(selected_col);
+ if (icon_region == Rect2i()) {
+ icon_size_x = icon->get_width();
+ } else {
+ icon_size_x = icon_region.size.width;
+ }
+ }
+ // Icon is treated as if it is outside of the rect so that double clicking on it will emit the item_double_clicked signal.
if (rtl) {
- mpos.x = get_size().width - mpos.x;
+ mpos.x = get_size().width - (mpos.x + icon_size_x);
+ } else {
+ mpos.x -= icon_size_x;
}
if (rect.has_point(mpos)) {
if (!edit_selected()) {
@@ -3565,178 +3642,187 @@ int Tree::_get_title_button_height() const {
}
void Tree::_notification(int p_what) {
- if (p_what == NOTIFICATION_FOCUS_ENTER) {
- if (get_viewport()) {
- focus_in_id = get_viewport()->get_processed_events_count();
- }
- }
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- if (cache.hover_type != Cache::CLICK_NONE) {
- cache.hover_type = Cache::CLICK_NONE;
- update();
- }
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
- drag_touching = false;
- }
+ switch (p_what) {
+ case NOTIFICATION_FOCUS_ENTER: {
+ if (get_viewport()) {
+ focus_in_id = get_viewport()->get_processed_events_count();
+ }
+ } break;
- if (p_what == NOTIFICATION_ENTER_TREE) {
- update_cache();
- }
- if (p_what == NOTIFICATION_DRAG_END) {
- drop_mode_flags = 0;
- scrolling = false;
- set_physics_process_internal(false);
- update();
- }
- if (p_what == NOTIFICATION_DRAG_BEGIN) {
- single_select_defer = nullptr;
- if (cache.scroll_speed > 0) {
- scrolling = true;
- set_physics_process_internal(true);
- }
- }
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- if (drag_touching) {
- if (drag_touching_deaccel) {
- float pos = v_scroll->get_value();
- pos += drag_speed * get_physics_process_delta_time();
+ case NOTIFICATION_MOUSE_EXIT: {
+ if (cache.hover_type != Cache::CLICK_NONE) {
+ cache.hover_type = Cache::CLICK_NONE;
+ update();
+ }
+ } break;
- bool turnoff = false;
- if (pos < 0) {
- pos = 0;
- turnoff = true;
- set_physics_process_internal(false);
- drag_touching = false;
- drag_touching_deaccel = false;
- }
- if (pos > (v_scroll->get_max() - v_scroll->get_page())) {
- pos = v_scroll->get_max() - v_scroll->get_page();
- turnoff = true;
- }
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ drag_touching = false;
+ } break;
- v_scroll->set_value(pos);
- float sgn = drag_speed < 0 ? -1 : 1;
- float val = Math::abs(drag_speed);
- val -= 1000 * get_physics_process_delta_time();
+ case NOTIFICATION_ENTER_TREE: {
+ update_cache();
+ } break;
- if (val < 0) {
- turnoff = true;
- }
- drag_speed = sgn * val;
+ case NOTIFICATION_DRAG_END: {
+ drop_mode_flags = 0;
+ scrolling = false;
+ set_physics_process_internal(false);
+ update();
+ } break;
- if (turnoff) {
- set_physics_process_internal(false);
- drag_touching = false;
- drag_touching_deaccel = false;
- }
+ case NOTIFICATION_DRAG_BEGIN: {
+ single_select_defer = nullptr;
+ if (cache.scroll_speed > 0) {
+ scrolling = true;
+ set_physics_process_internal(true);
}
- }
+ } break;
- Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
- if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
- Point2 point;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (drag_touching) {
+ if (drag_touching_deaccel) {
+ float pos = v_scroll->get_value();
+ pos += drag_speed * get_physics_process_delta_time();
- if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
- point.x = mouse_position.x - cache.scroll_border;
- } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
- point.x = mouse_position.x - (get_size().width - cache.scroll_border);
- }
+ bool turnoff = false;
+ if (pos < 0) {
+ pos = 0;
+ turnoff = true;
+ set_physics_process_internal(false);
+ drag_touching = false;
+ drag_touching_deaccel = false;
+ }
+ if (pos > (v_scroll->get_max() - v_scroll->get_page())) {
+ pos = v_scroll->get_max() - v_scroll->get_page();
+ turnoff = true;
+ }
+
+ v_scroll->set_value(pos);
+ float sgn = drag_speed < 0 ? -1 : 1;
+ float val = Math::abs(drag_speed);
+ val -= 1000 * get_physics_process_delta_time();
- if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
- point.y = mouse_position.y - cache.scroll_border;
- } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
- point.y = mouse_position.y - (get_size().height - cache.scroll_border);
+ if (val < 0) {
+ turnoff = true;
+ }
+ drag_speed = sgn * val;
+
+ if (turnoff) {
+ set_physics_process_internal(false);
+ drag_touching = false;
+ drag_touching_deaccel = false;
+ }
+ }
}
- point *= cache.scroll_speed * get_physics_process_delta_time();
- point += get_scroll();
- h_scroll->set_value(point.x);
- v_scroll->set_value(point.y);
- }
- }
+ Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
+ if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
+ Point2 point;
- if (p_what == NOTIFICATION_DRAW) {
- update_cache();
- update_scrollbars();
- RID ci = get_canvas_item();
+ if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
+ point.x = mouse_position.x - cache.scroll_border;
+ } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
+ point.x = mouse_position.x - (get_size().width - cache.scroll_border);
+ }
- Ref<StyleBox> bg = cache.bg;
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
+ if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
+ point.y = mouse_position.y - cache.scroll_border;
+ } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
+ point.y = mouse_position.y - (get_size().height - cache.scroll_border);
+ }
- Point2 draw_ofs;
- draw_ofs += bg->get_offset();
- Size2 draw_size = get_size() - bg->get_minimum_size();
- if (h_scroll->is_visible()) {
- draw_size.width -= h_scroll->get_minimum_size().width;
- }
+ point *= cache.scroll_speed * get_physics_process_delta_time();
+ point += get_scroll();
+ h_scroll->set_value(point.x);
+ v_scroll->set_value(point.y);
+ }
+ } break;
- bg->draw(ci, Rect2(Point2(), get_size()));
+ case NOTIFICATION_DRAW: {
+ update_cache();
+ update_scrollbars();
+ RID ci = get_canvas_item();
+
+ Ref<StyleBox> bg = cache.bg;
+ Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
+ int outline_size = get_theme_constant(SNAME("outline_size"));
+
+ Point2 draw_ofs;
+ draw_ofs += bg->get_offset();
+ Size2 draw_size = get_size() - bg->get_minimum_size();
+ if (h_scroll->is_visible()) {
+ draw_size.width -= h_scroll->get_minimum_size().width;
+ }
- int tbh = _get_title_button_height();
+ bg->draw(ci, Rect2(Point2(), get_size()));
- draw_ofs.y += tbh;
- draw_size.y -= tbh;
+ int tbh = _get_title_button_height();
- cache.rtl = is_layout_rtl();
+ draw_ofs.y += tbh;
+ draw_size.y -= tbh;
- if (root && get_size().x > 0 && get_size().y > 0) {
- draw_item(Point2(), draw_ofs, draw_size, root);
- }
+ cache.rtl = is_layout_rtl();
- if (show_column_titles) {
- //title buttons
- int ofs2 = cache.bg->get_margin(SIDE_LEFT);
- for (int i = 0; i < columns.size(); i++) {
- Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
- Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
- if (cache.rtl) {
- tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
- }
- sb->draw(ci, tbrect);
- ofs2 += tbrect.size.width;
- //text
- int clip_w = tbrect.size.width - sb->get_minimum_size().width;
- columns.write[i].text_buf->set_width(clip_w);
-
- Vector2 text_pos = tbrect.position + Point2i(sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2, (tbrect.size.height - columns[i].text_buf->get_size().y) / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- columns[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
- }
- columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
+ if (root && get_size().x > 0 && get_size().y > 0) {
+ draw_item(Point2(), draw_ofs, draw_size, root);
}
- }
- // Draw the background focus outline last, so that it is drawn in front of the section headings.
- // Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
- if (has_focus()) {
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- const Ref<StyleBox> bg_focus = get_theme_stylebox(SNAME("bg_focus"));
- bg_focus->draw(ci, Rect2(Point2(), get_size()));
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
- }
- }
+ if (show_column_titles) {
+ //title buttons
+ int ofs2 = cache.bg->get_margin(SIDE_LEFT);
+ for (int i = 0; i < columns.size(); i++) {
+ Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
+ Ref<Font> f = cache.tb_font;
+ Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh);
+ if (cache.rtl) {
+ tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x;
+ }
+ sb->draw(ci, tbrect);
+ ofs2 += tbrect.size.width;
+ //text
+ int clip_w = tbrect.size.width - sb->get_minimum_size().width;
+ columns.write[i].text_buf->set_width(clip_w);
+
+ Vector2 text_pos = tbrect.position + Point2i(sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2, (tbrect.size.height - columns[i].text_buf->get_size().y) / 2);
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ columns[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color);
+ }
+ columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
+ }
+ }
- if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
- update_cache();
- _update_all();
- }
+ // Draw the background focus outline last, so that it is drawn in front of the section headings.
+ // Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
+ if (has_focus()) {
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
+ const Ref<StyleBox> bg_focus = get_theme_stylebox(SNAME("bg_focus"));
+ bg_focus->draw(ci, Rect2(Point2(), get_size()));
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
+ }
+ } break;
- if (p_what == NOTIFICATION_RESIZED || p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (popup_edited_item != nullptr) {
- Rect2 rect = popup_edited_item->get_meta("__focus_rect");
- Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
- Point2i textedpos = get_global_position() + rect.position - ofs;
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ update_cache();
+ _update_all();
+ } break;
- if (cache.text_editor_position != textedpos) {
- cache.text_editor_position = textedpos;
- text_editor->set_position(textedpos);
- value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height));
+ case NOTIFICATION_RESIZED:
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (popup_edited_item != nullptr) {
+ Rect2 rect = popup_edited_item->get_meta("__focus_rect");
+ Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
+ Point2i textedpos = get_global_position() + rect.position - ofs;
+
+ if (cache.text_editor_position != textedpos) {
+ cache.text_editor_position = textedpos;
+ text_editor->set_position(textedpos);
+ value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height));
+ }
}
- }
+ } break;
}
}
@@ -3986,10 +4072,6 @@ int Tree::get_edited_column() const {
}
TreeItem *Tree::get_next_selected(TreeItem *p_item) {
- /*
- if (!p_item)
- return nullptr;
- */
if (!root) {
return nullptr;
}
@@ -4346,21 +4428,29 @@ Point2 Tree::get_scroll() const {
return ofs;
}
-void Tree::scroll_to_item(TreeItem *p_item) {
+void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
if (!is_visible_in_tree()) {
- // hack to work around crash in get_item_rect() if Tree is not in tree.
- return;
+ return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
}
- // make sure the scrollbar min and max are up to date with latest changes.
update_scrollbars();
- const Rect2 r = get_item_rect(p_item);
+ const real_t tree_height = get_size().y;
+ const Rect2 item_rect = get_item_rect(p_item);
+ const real_t item_y = item_rect.position.y;
+ const real_t item_height = item_rect.size.y + cache.vseparation;
- if (r.position.y <= v_scroll->get_value()) {
- v_scroll->set_value(r.position.y);
- } else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) {
- v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y);
+ if (p_center_on_item) {
+ v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f);
+ } else {
+ if (item_y < v_scroll->get_value()) {
+ v_scroll->set_value(item_y);
+ } else {
+ const real_t new_position = item_y + item_height - tree_height;
+ if (new_position > v_scroll->get_value()) {
+ v_scroll->set_value(new_position);
+ }
+ }
}
}
@@ -4752,7 +4842,7 @@ bool Tree::get_allow_reselect() const {
void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &Tree::clear);
- ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::_create_item, DEFVAL(Variant()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::create_item, DEFVAL(Variant()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root);
ClassDB::bind_method(D_METHOD("set_column_custom_minimum_width", "column", "min_width"), &Tree::set_column_custom_minimum_width);
@@ -4767,7 +4857,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hide_root", "enable"), &Tree::set_hide_root);
ClassDB::bind_method(D_METHOD("is_root_hidden"), &Tree::is_root_hidden);
- ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::_get_next_selected);
+ ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::get_next_selected);
ClassDB::bind_method(D_METHOD("get_selected"), &Tree::get_selected);
ClassDB::bind_method(D_METHOD("get_selected_column"), &Tree::get_selected_column);
ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button);
@@ -4781,10 +4871,11 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_edited_column"), &Tree::get_edited_column);
ClassDB::bind_method(D_METHOD("edit_selected"), &Tree::edit_selected);
ClassDB::bind_method(D_METHOD("get_custom_popup_rect"), &Tree::get_custom_popup_rect);
- ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::get_item_rect, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position);
ClassDB::bind_method(D_METHOD("get_column_at_position", "position"), &Tree::get_column_at_position);
ClassDB::bind_method(D_METHOD("get_drop_section_at_position", "position"), &Tree::get_drop_section_at_position);
+ ClassDB::bind_method(D_METHOD("get_button_id_at_position", "position"), &Tree::get_button_id_at_position);
ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible);
@@ -4805,7 +4896,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_column_title_language", "column"), &Tree::get_column_title_language);
ClassDB::bind_method(D_METHOD("get_scroll"), &Tree::get_scroll);
- ClassDB::bind_method(D_METHOD("scroll_to_item", "item"), &Tree::_scroll_to_item);
+ ClassDB::bind_method(D_METHOD("scroll_to_item", "item", "center_on_item"), &Tree::scroll_to_item, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_h_scroll_enabled", "h_scroll"), &Tree::set_h_scroll_enabled);
ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &Tree::is_h_scroll_enabled);
@@ -4847,6 +4938,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
+ ADD_SIGNAL(MethodInfo("check_propagated_to_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column")));
//ADD_SIGNAL( MethodInfo("item_double_clicked" ) );
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index c60c87564e..dc786de6dc 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -188,16 +188,6 @@ protected:
return d;
}
- void _remove_child(Object *p_child) {
- remove_child(Object::cast_to<TreeItem>(p_child));
- }
-
- void _move_before(Object *p_item) {
- move_before(Object::cast_to<TreeItem>(p_item));
- }
- void _move_after(Object *p_item) {
- move_after(Object::cast_to<TreeItem>(p_item));
- }
Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
@@ -212,6 +202,14 @@ public:
bool is_checked(int p_column) const;
bool is_indeterminate(int p_column) const;
+ void propagate_check(int p_column, bool p_emit_signal = true);
+
+private:
+ // Check helpers.
+ void _propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal);
+ void _propagate_check_through_parents(int p_column, bool p_emit_signal);
+
+public:
void set_text(int p_column, String p_text);
String get_text(int p_column) const;
@@ -250,6 +248,7 @@ public:
int get_button_count(int p_column) const;
String get_button_tooltip(int p_column, int p_idx) const;
Ref<Texture2D> get_button(int p_column, int p_idx) const;
+ int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
int get_button_by_id(int p_column, int p_id) const;
void set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button);
@@ -609,23 +608,6 @@ private:
protected:
static void _bind_methods();
- //bind helpers
- TreeItem *_create_item(Object *p_parent, int p_idx = -1) {
- return create_item(Object::cast_to<TreeItem>(p_parent), p_idx);
- }
-
- TreeItem *_get_next_selected(Object *p_item) {
- return get_next_selected(Object::cast_to<TreeItem>(p_item));
- }
-
- Rect2 _get_item_rect(Object *p_item, int p_column) const {
- return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column);
- }
-
- void _scroll_to_item(Object *p_item) {
- scroll_to_item(Object::cast_to<TreeItem>(p_item));
- }
-
public:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
@@ -701,7 +683,7 @@ public:
TreeItem *get_item_with_text(const String &p_find) const;
Point2 get_scroll() const;
- void scroll_to_item(TreeItem *p_item);
+ void scroll_to_item(TreeItem *p_item, bool p_center_on_item = false);
void set_h_scroll_enabled(bool p_enable);
bool is_h_scroll_enabled() const;
void set_v_scroll_enabled(bool p_enable);
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 1f2a8c8aa1..d7c76aa070 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -134,7 +134,6 @@ void VideoStreamPlayer::_notification(int p_notification) {
if (stream.is_valid() && autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
-
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -162,7 +161,6 @@ void VideoStreamPlayer::_notification(int p_notification) {
if (!playback->is_playing()) {
emit_signal(SceneStringNames::get_singleton()->finished);
}
-
} break;
case NOTIFICATION_DRAW: {
@@ -175,10 +173,9 @@ void VideoStreamPlayer::_notification(int p_notification) {
Size2 s = expand ? get_size() : texture->get_size();
draw_texture_rect(texture, Rect2(Point2(), s), false);
-
} break;
- };
-};
+ }
+}
Size2 VideoStreamPlayer::get_minimum_size() const {
if (!expand && !texture.is_null()) {
@@ -243,11 +240,11 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
if (!expand) {
update_minimum_size();
}
-};
+}
Ref<VideoStream> VideoStreamPlayer::get_stream() const {
return stream;
-};
+}
void VideoStreamPlayer::play() {
ERR_FAIL_COND(!is_inside_tree());
@@ -257,10 +254,8 @@ void VideoStreamPlayer::play() {
playback->stop();
playback->play();
set_process_internal(true);
- // AudioServer::get_singleton()->stream_set_active(stream_rid,true);
- // AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
last_audio_time = 0;
-};
+}
void VideoStreamPlayer::stop() {
if (!is_inside_tree()) {
@@ -271,11 +266,10 @@ void VideoStreamPlayer::stop() {
}
playback->stop();
- // AudioServer::get_singleton()->stream_set_active(stream_rid,false);
resampler.flush();
set_process_internal(false);
last_audio_time = 0;
-};
+}
bool VideoStreamPlayer::is_playing() const {
if (playback.is_null()) {
@@ -283,16 +277,16 @@ bool VideoStreamPlayer::is_playing() const {
}
return playback->is_playing();
-};
+}
void VideoStreamPlayer::set_paused(bool p_paused) {
paused = p_paused;
if (playback.is_valid()) {
playback->set_paused(p_paused);
set_process_internal(!p_paused);
- };
+ }
last_audio_time = 0;
-};
+}
bool VideoStreamPlayer::is_paused() const {
return paused;
@@ -316,11 +310,11 @@ int VideoStreamPlayer::get_audio_track() const {
void VideoStreamPlayer::set_volume(float p_vol) {
volume = p_vol;
-};
+}
float VideoStreamPlayer::get_volume() const {
return volume;
-};
+}
void VideoStreamPlayer::set_volume_db(float p_db) {
if (p_db < -79) {
@@ -328,7 +322,7 @@ void VideoStreamPlayer::set_volume_db(float p_db) {
} else {
set_volume(Math::db2linear(p_db));
}
-};
+}
float VideoStreamPlayer::get_volume_db() const {
if (volume == 0) {
@@ -336,21 +330,21 @@ float VideoStreamPlayer::get_volume_db() const {
} else {
return Math::linear2db(volume);
}
-};
+}
String VideoStreamPlayer::get_stream_name() const {
if (stream.is_null()) {
return "<No Stream>";
}
return stream->get_name();
-};
+}
float VideoStreamPlayer::get_stream_position() const {
if (playback.is_null()) {
return 0;
}
return playback->get_playback_position();
-};
+}
void VideoStreamPlayer::set_stream_position(float p_position) {
if (playback.is_valid()) {
@@ -368,14 +362,14 @@ Ref<Texture2D> VideoStreamPlayer::get_video_texture() const {
void VideoStreamPlayer::set_autoplay(bool p_enable) {
autoplay = p_enable;
-};
+}
bool VideoStreamPlayer::has_autoplay() const {
return autoplay;
-};
+}
void VideoStreamPlayer::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
+ // If audio is active, must lock this.
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
@@ -449,7 +443,6 @@ void VideoStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
- //ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ;
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_RANGE, "0,15,0.01,exp", PROPERTY_USAGE_NONE), "set_volume", "get_volume");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay");
@@ -464,7 +457,5 @@ void VideoStreamPlayer::_bind_methods() {
VideoStreamPlayer::VideoStreamPlayer() {}
VideoStreamPlayer::~VideoStreamPlayer() {
- // if (stream_rid.is_valid())
- // AudioServer::get_singleton()->free(stream_rid);
- resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes
-};
+ resampler.clear(); // Not necessary here, but make in consistent with other "stream_player" classes.
+}
diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp
new file mode 100644
index 0000000000..71865b4864
--- /dev/null
+++ b/scene/gui/view_panner.cpp
@@ -0,0 +1,184 @@
+/*************************************************************************/
+/* view_panner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "view_panner.h"
+
+#include "core/input/input.h"
+#include "core/input/shortcut.h"
+#include "core/os/keyboard.h"
+
+bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP));
+ if (scroll_vec != Vector2()) {
+ if (control_scheme == SCROLL_PANS) {
+ if (mb->is_ctrl_pressed()) {
+ scroll_vec.y *= mb->get_factor();
+ callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
+ return true;
+ } else {
+ Vector2 panning;
+ if (mb->is_shift_pressed()) {
+ panning.x += mb->get_factor() * scroll_vec.y;
+ panning.y += mb->get_factor() * scroll_vec.x;
+ } else {
+ panning.y += mb->get_factor() * scroll_vec.y;
+ panning.x += mb->get_factor() * scroll_vec.x;
+ }
+ callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
+ return true;
+ }
+ } else {
+ if (mb->is_ctrl_pressed()) {
+ Vector2 panning;
+ if (mb->is_shift_pressed()) {
+ panning.x += mb->get_factor() * scroll_vec.y;
+ panning.y += mb->get_factor() * scroll_vec.x;
+ } else {
+ panning.y += mb->get_factor() * scroll_vec.y;
+ panning.x += mb->get_factor() * scroll_vec.x;
+ }
+ callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
+ return true;
+ } else if (!mb->is_shift_pressed()) {
+ scroll_vec.y *= mb->get_factor();
+ callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
+ return true;
+ }
+ }
+ }
+
+ // Alt is not used for button presses, so ignore it.
+ if (mb->is_alt_pressed()) {
+ return false;
+ }
+
+ bool is_drag_event = mb->get_button_index() == MouseButton::MIDDLE ||
+ (enable_rmb && mb->get_button_index() == MouseButton::RIGHT) ||
+ (!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning()) ||
+ (force_drag && mb->get_button_index() == MouseButton::LEFT);
+
+ if (is_drag_event) {
+ if (mb->is_pressed()) {
+ is_dragging = true;
+ } else {
+ is_dragging = false;
+ }
+ return mb->get_button_index() != MouseButton::LEFT || mb->is_pressed(); // Don't consume LMB release events (it fixes some selection problems).
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ if (is_dragging) {
+ if (p_canvas_rect != Rect2()) {
+ callback_helper(pan_callback, varray(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect)));
+ } else {
+ callback_helper(pan_callback, varray(mm->get_relative()));
+ }
+ return true;
+ }
+ }
+
+ Ref<InputEventKey> k = p_event;
+ if (k.is_valid()) {
+ if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) {
+ pan_key_pressed = k->is_pressed();
+ if (simple_panning_enabled || (Input::get_singleton()->get_mouse_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
+ is_dragging = pan_key_pressed;
+ }
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void ViewPanner::release_pan_key() {
+ pan_key_pressed = false;
+ is_dragging = false;
+}
+
+void ViewPanner::callback_helper(Callable p_callback, Vector<Variant> p_args) {
+ const Variant **argptr = (const Variant **)alloca(sizeof(Variant *) * p_args.size());
+ for (int i = 0; i < p_args.size(); i++) {
+ argptr[i] = &p_args[i];
+ }
+
+ Variant result;
+ Callable::CallError ce;
+ p_callback.call(argptr, p_args.size(), result, ce);
+}
+
+void ViewPanner::set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback) {
+ scroll_callback = p_scroll_callback;
+ pan_callback = p_pan_callback;
+ zoom_callback = p_zoom_callback;
+}
+
+void ViewPanner::set_control_scheme(ControlScheme p_scheme) {
+ control_scheme = p_scheme;
+}
+
+void ViewPanner::set_enable_rmb(bool p_enable) {
+ enable_rmb = p_enable;
+}
+
+void ViewPanner::set_pan_shortcut(Ref<Shortcut> p_shortcut) {
+ pan_view_shortcut = p_shortcut;
+ pan_key_pressed = false;
+}
+
+void ViewPanner::set_simple_panning_enabled(bool p_enabled) {
+ simple_panning_enabled = p_enabled;
+}
+
+void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning) {
+ set_control_scheme(p_scheme);
+ set_pan_shortcut(p_shortcut);
+ set_simple_panning_enabled(p_simple_panning);
+}
+
+bool ViewPanner::is_panning() const {
+ return is_dragging || pan_key_pressed;
+}
+
+void ViewPanner::set_force_drag(bool p_force) {
+ force_drag = p_force;
+}
+
+ViewPanner::ViewPanner() {
+ Array inputs;
+ inputs.append(InputEventKey::create_reference(Key::SPACE));
+
+ pan_view_shortcut.instantiate();
+ pan_view_shortcut->set_events(inputs);
+}
diff --git a/scene/gui/view_panner.h b/scene/gui/view_panner.h
new file mode 100644
index 0000000000..5b820c5f8f
--- /dev/null
+++ b/scene/gui/view_panner.h
@@ -0,0 +1,83 @@
+/*************************************************************************/
+/* view_panner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VIEW_PANNER_H
+#define VIEW_PANNER_H
+
+#include "core/object/ref_counted.h"
+
+class InputEvent;
+class Shortcut;
+
+class ViewPanner : public RefCounted {
+ GDCLASS(ViewPanner, RefCounted);
+
+public:
+ enum ControlScheme {
+ SCROLL_ZOOMS,
+ SCROLL_PANS,
+ };
+
+private:
+ bool is_dragging = false;
+ bool pan_key_pressed = false;
+ bool force_drag = false;
+
+ bool enable_rmb = false;
+ bool simple_panning_enabled = false;
+
+ Ref<Shortcut> pan_view_shortcut;
+
+ Callable scroll_callback;
+ Callable pan_callback;
+ Callable zoom_callback;
+
+ void callback_helper(Callable p_callback, Vector<Variant> p_args);
+ ControlScheme control_scheme = SCROLL_ZOOMS;
+
+public:
+ void set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback);
+ void set_control_scheme(ControlScheme p_scheme);
+ void set_enable_rmb(bool p_enable);
+ void set_pan_shortcut(Ref<Shortcut> p_shortcut);
+ void set_simple_panning_enabled(bool p_enabled);
+
+ void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning);
+
+ bool is_panning() const;
+ void set_force_drag(bool p_force);
+
+ bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2());
+ void release_pan_key();
+
+ ViewPanner();
+};
+
+#endif // VIEW_PANNER_H
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index c80665cf2e..b50f7866af 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -56,77 +56,67 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- if (!is_inside_tree()) {
- return false;
+ return visible && parent_visible_in_tree;
+}
+
+void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
+ parent_visible_in_tree = p_parent_visible_in_tree;
+ if (!visible) {
+ return;
+ }
+ if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
+ first_draw = false;
}
- const CanvasItem *p = this;
+ _handle_visibility_change(p_parent_visible_in_tree);
+}
- while (p) {
- if (!p->visible) {
- return false;
- }
- if (p->window && !p->window->is_visible()) {
- return false;
- }
- p = p->get_parent_item();
+void CanvasItem::set_visible(bool p_visible) {
+ if (visible == p_visible) {
+ return;
}
- return true;
-}
+ visible = p_visible;
-void CanvasItem::_propagate_visibility_changed(bool p_visible) {
- if (p_visible && first_draw) { //avoid propagating it twice
- first_draw = false;
+ if (!parent_visible_in_tree) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+ return;
}
+
+ _handle_visibility_change(p_visible);
+}
+
+void CanvasItem::_handle_visibility_change(bool p_visible) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible) {
- update(); //todo optimize
+ update();
} else {
emit_signal(SceneStringNames::get_singleton()->hidden);
}
- _block();
+ _block();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
- if (c && c->visible) { //should the top_levels stop propagation? i think so but..
+ if (c) { // Should the top_levels stop propagation? I think so, but...
c->_propagate_visibility_changed(p_visible);
}
}
-
_unblock();
}
void CanvasItem::show() {
- if (visible) {
- return;
- }
-
- visible = true;
- RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, true);
-
- if (!is_inside_tree()) {
- return;
- }
-
- _propagate_visibility_changed(true);
+ set_visible(true);
}
void CanvasItem::hide() {
- if (!visible) {
- return;
- }
-
- visible = false;
- RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, false);
-
- if (!is_inside_tree()) {
- return;
- }
+ set_visible(false);
+}
- _propagate_visibility_changed(false);
+bool CanvasItem::is_visible() const {
+ return visible;
}
CanvasItem *CanvasItem::current_item_drawn = nullptr;
@@ -142,7 +132,7 @@ void CanvasItem::_update_callback() {
RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
- if (is_visible_in_tree()) { //todo optimize this!!
+ if (is_visible_in_tree()) {
if (first_draw) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
first_draw = false;
@@ -276,32 +266,44 @@ void CanvasItem::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
first_draw = true;
+
Node *parent = get_parent();
if (parent) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
+
if (ci) {
+ parent_visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
- }
- if (!ci) {
- //look for a window
- Viewport *viewport = nullptr;
-
- while (parent) {
- viewport = Object::cast_to<Viewport>(parent);
- if (viewport) {
- break;
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
+
+ if (cl) {
+ parent_visible_in_tree = cl->is_visible();
+ } else {
+ // Look for a window.
+ Viewport *viewport = nullptr;
+
+ while (parent) {
+ viewport = Object::cast_to<Viewport>(parent);
+ if (viewport) {
+ break;
+ }
+ parent = parent->get_parent();
}
- parent = parent->get_parent();
- }
- ERR_FAIL_COND(!viewport);
+ ERR_FAIL_COND(!viewport);
- window = Object::cast_to<Window>(viewport);
- if (window) {
- window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ window = Object::cast_to<Window>(viewport);
+ if (window) {
+ window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
+ parent_visible_in_tree = window->is_visible();
+ } else {
+ parent_visible_in_tree = true;
+ }
}
}
}
+
_enter_canvas();
_update_texture_filter_changed(false);
@@ -311,6 +313,7 @@ void CanvasItem::_notification(int p_what) {
get_tree()->xform_change_list.add(&xform_change);
}
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (!is_inside_tree()) {
break;
@@ -323,8 +326,8 @@ void CanvasItem::_notification(int p_what) {
ERR_FAIL_COND(!p);
RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (xform_change.in_list()) {
get_tree()->xform_change_list.remove(&xform_change);
@@ -338,34 +341,21 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
+ parent_visible_in_tree = false;
} break;
- case NOTIFICATION_DRAW:
- case NOTIFICATION_TRANSFORM_CHANGED: {
- } break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
} break;
}
}
-void CanvasItem::set_visible(bool p_visible) {
- if (p_visible) {
- show();
- } else {
- hide();
- }
-}
-
void CanvasItem::_window_visibility_changed() {
if (visible) {
_propagate_visibility_changed(window->is_visible());
}
}
-bool CanvasItem::is_visible() const {
- return visible;
-}
-
void CanvasItem::update() {
if (!is_inside_tree()) {
return;
@@ -454,6 +444,25 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
+void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash) {
+ ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+
+ float length = (p_to - p_from).length();
+ if (length < p_dash) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
+ return;
+ }
+
+ Point2 off = p_from;
+ Vector2 step = p_dash * (p_to - p_from).normalized();
+ int steps = length / p_dash / 2;
+ for (int i = 0; i < steps; i++) {
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, (off + step), p_color, p_width);
+ off += 2 * step;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, p_to, p_color, p_width);
+}
+
void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -876,9 +885,9 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);
ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
- //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash"), &CanvasItem::draw_dashed_line, DEFVAL(1.0), DEFVAL(2.0));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false));
@@ -909,6 +918,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
+ ClassDB::bind_method(D_METHOD("get_screen_transform"), &CanvasItem::get_screen_transform);
ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
@@ -1005,12 +1015,7 @@ Transform2D CanvasItem::get_viewport_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
if (canvas_layer) {
- if (get_viewport()) {
- return get_viewport()->get_final_transform() * canvas_layer->get_transform();
- } else {
- return canvas_layer->get_transform();
- }
-
+ return get_viewport()->get_final_transform() * canvas_layer->get_transform();
} else {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
}
@@ -1032,8 +1037,8 @@ void CanvasItem::set_notify_transform(bool p_enable) {
notify_transform = p_enable;
if (notify_transform && is_inside_tree()) {
- //this ensures that invalid globals get resolved, so notifications can be received
- get_global_transform();
+ // This ensures that invalid globals get resolved, so notifications can be received.
+ _ALLOW_DISCARD_ get_global_transform();
}
}
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 3d49d89746..dbc833aa5b 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -32,10 +32,8 @@
#define CANVAS_ITEM_H
#include "scene/main/node.h"
-#include "scene/main/scene_tree.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/font.h"
-#include "servers/text_server.h"
class CanvasLayer;
class MultiMesh;
@@ -46,6 +44,8 @@ class World2D;
class CanvasItem : public Node {
GDCLASS(CanvasItem, Node);
+ friend class CanvasLayer;
+
public:
enum TextureFilter {
TEXTURE_FILTER_PARENT_NODE,
@@ -85,6 +85,7 @@ private:
Window *window = nullptr;
bool first_draw = false;
bool visible = true;
+ bool parent_visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -107,7 +108,8 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible);
+ void _propagate_visibility_changed(bool p_parent_visible_in_tree);
+ void _handle_visibility_change(bool p_visible);
void _update_callback();
@@ -215,6 +217,7 @@ public:
/* DRAWING API */
+ void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, real_t p_dash = 2.0);
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 282ab6b497..7aa4d391f8 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -29,7 +29,10 @@
/*************************************************************************/
#include "canvas_layer.h"
-#include "viewport.h"
+
+#include "scene/main/canvas_item.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/world_2d.h"
void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
@@ -42,6 +45,36 @@ int CanvasLayer::get_layer() const {
return layer;
}
+void CanvasLayer::set_visible(bool p_visible) {
+ if (p_visible == visible) {
+ return;
+ }
+
+ visible = p_visible;
+ emit_signal(SNAME("visibility_changed"));
+
+ for (int i = 0; i < get_child_count(); i++) {
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
+ if (c) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
+
+ c->_propagate_visibility_changed(p_visible);
+ }
+ }
+}
+
+void CanvasLayer::show() {
+ set_visible(true);
+}
+
+void CanvasLayer::hide() {
+ set_visible(false);
+}
+
+bool CanvasLayer::is_visible() const {
+ return visible;
+}
+
void CanvasLayer::set_transform(const Transform2D &p_xform) {
transform = p_xform;
locrotscale_dirty = true;
@@ -137,8 +170,8 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
_update_follow_viewport();
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
@@ -146,13 +179,12 @@ void CanvasLayer::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
_update_follow_viewport(false);
-
} break;
+
case NOTIFICATION_MOVED_IN_PARENT: {
if (is_inside_tree()) {
RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index());
}
-
} break;
}
}
@@ -264,6 +296,11 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
+ ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
+ ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);
+ ClassDB::bind_method(D_METHOD("show"), &CanvasLayer::show);
+ ClassDB::bind_method(D_METHOD("hide"), &CanvasLayer::hide);
+
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
@@ -289,6 +326,7 @@ void CanvasLayer::_bind_methods() {
ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
@@ -299,6 +337,8 @@ void CanvasLayer::_bind_methods() {
ADD_GROUP("Follow Viewport", "follow_viewport");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
+
+ ADD_SIGNAL(MethodInfo("visibility_changed"));
}
CanvasLayer::CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 93a0152787..2493675b31 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -52,6 +52,7 @@ class CanvasLayer : public Node {
Viewport *vp = nullptr;
int sort_index = 0;
+ bool visible = true;
bool follow_viewport = false;
float follow_viewport_scale = 1.0;
@@ -69,6 +70,11 @@ public:
void set_layer(int p_xform);
int get_layer() const;
+ void set_visible(bool p_visible);
+ bool is_visible() const;
+ void show();
+ void hide();
+
void set_transform(const Transform2D &p_xform);
Transform2D get_transform() const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 34cc4aceb8..700ba761f6 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -46,7 +46,7 @@ Error HTTPRequest::_parse_url(const String &p_url) {
request_sent = false;
got_response = false;
body_len = -1;
- body.resize(0);
+ body.clear();
downloaded.set(0);
redirections = 0;
@@ -86,9 +86,9 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
String lowwer_case_header_name = p_header_name.to_lower();
for (int i = 0; i < p_headers.size(); i++) {
- if (p_headers[i].find(":", 0) >= 0) {
+ if (p_headers[i].find(":") > 0) {
Vector<String> parts = p_headers[i].split(":", false, 1);
- if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
+ if (parts.size() > 1 && parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
value = parts[1].strip_edges();
break;
}
@@ -99,7 +99,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
}
Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
- // Copy the string into a raw buffer
+ // Copy the string into a raw buffer.
Vector<uint8_t> raw_data;
CharString charstr = p_request_data.utf8();
@@ -134,7 +134,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust
headers = p_custom_headers;
if (accept_gzip) {
- // If the user has specified a different Accept-Encoding, don't overwrite it
+ // If the user has specified an Accept-Encoding header, don't overwrite it.
if (!has_header(headers, "Accept-Encoding")) {
headers.push_back("Accept-Encoding: gzip, deflate");
}
@@ -202,7 +202,7 @@ void HTTPRequest::cancel_request() {
file = nullptr;
}
client->close();
- body.resize(0);
+ body.clear();
got_response = false;
response_code = -1;
request_sent = false;
@@ -220,14 +220,14 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
response_code = client->get_response_code();
List<String> rheaders;
client->get_response_headers(&rheaders);
- response_headers.resize(0);
+ response_headers.clear();
downloaded.set(0);
for (const String &E : rheaders) {
response_headers.push_back(E);
}
if (response_code == 301 || response_code == 302) {
- // Handle redirect
+ // Handle redirect.
if (max_redirects >= 0 && redirections >= max_redirects) {
call_deferred(SNAME("_request_done"), RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PackedByteArray());
@@ -244,12 +244,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
if (!new_request.is_empty()) {
- // Process redirect
+ // Process redirect.
client->close();
- int new_redirs = redirections + 1; // Because _request() will clear it
+ int new_redirs = redirections + 1; // Because _request() will clear it.
Error err;
if (new_request.begins_with("http")) {
- // New url, request all again
+ // New url, new request.
_parse_url(new_request);
} else {
request_string = new_request;
@@ -260,7 +260,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
request_sent = false;
got_response = false;
body_len = -1;
- body.resize(0);
+ body.clear();
downloaded.set(0);
redirections = new_redirs;
*ret_value = false;
@@ -276,11 +276,11 @@ bool HTTPRequest::_update_connection() {
switch (client->get_status()) {
case HTTPClient::STATUS_DISCONNECTED: {
call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
- return true; // End it, since it's doing something
+ return true; // End it, since it's disconnected.
} break;
case HTTPClient::STATUS_RESOLVING: {
client->poll();
- // Must wait
+ // Must wait.
return false;
} break;
case HTTPClient::STATUS_CANT_RESOLVE: {
@@ -290,9 +290,9 @@ bool HTTPRequest::_update_connection() {
} break;
case HTTPClient::STATUS_CONNECTING: {
client->poll();
- // Must wait
+ // Must wait.
return false;
- } break; // Connecting to IP
+ } break; // Connecting to IP.
case HTTPClient::STATUS_CANT_CONNECT: {
call_deferred(SNAME("_request_done"), RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -301,7 +301,7 @@ bool HTTPRequest::_update_connection() {
case HTTPClient::STATUS_CONNECTED: {
if (request_sent) {
if (!got_response) {
- // No body
+ // No body.
bool ret_value;
@@ -313,16 +313,16 @@ bool HTTPRequest::_update_connection() {
return true;
}
if (body_len < 0) {
- // Chunked transfer is done
+ // Chunked transfer is done.
call_deferred(SNAME("_request_done"), RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
call_deferred(SNAME("_request_done"), RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
return true;
- // Request might have been done
+ // Request might have been done.
} else {
- // Did not request yet, do request
+ // Did not request yet, do request.
int size = request_data.size();
Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size);
@@ -334,13 +334,13 @@ bool HTTPRequest::_update_connection() {
request_sent = true;
return false;
}
- } break; // Connected: break requests only accepted here
+ } break; // Connected: break requests only accepted here.
case HTTPClient::STATUS_REQUESTING: {
- // Must wait, still requesting
+ // Must wait, still requesting.
client->poll();
return false;
- } break; // Request in progress
+ } break; // Request in progress.
case HTTPClient::STATUS_BODY: {
if (!got_response) {
bool ret_value;
@@ -411,7 +411,7 @@ bool HTTPRequest::_update_connection() {
return false;
- } break; // Request resulted in body: break which must be read
+ } break; // Request resulted in body: break which must be read.
case HTTPClient::STATUS_CONNECTION_ERROR: {
call_deferred(SNAME("_request_done"), RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -428,7 +428,7 @@ bool HTTPRequest::_update_connection() {
void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) {
cancel_request();
- // Determine if the request body is compressed
+ // Determine if the request body is compressed.
bool is_compressed;
String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower();
Compression::Mode mode;
@@ -442,48 +442,44 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
is_compressed = false;
}
- const PackedByteArray *data = nullptr;
-
if (accept_gzip && is_compressed && p_data.size() > 0) {
// Decompress request body
- PackedByteArray *decompressed = memnew(PackedByteArray);
- int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
+ PackedByteArray decompressed;
+ int result = Compression::decompress_dynamic(&decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
if (result == OK) {
- data = decompressed;
+ emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, decompressed);
+ return;
} else if (result == -5) {
WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit");
p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED;
- // Just return the raw data if we failed to decompress it
- data = &p_data;
+ // Just return the raw data if we failed to decompress it.
} else {
WARN_PRINT("Failed to decompress HTTP response body");
p_status = RESULT_BODY_DECOMPRESS_FAILED;
- // Just return the raw data if we failed to decompress it
- data = &p_data;
+ // Just return the raw data if we failed to decompress it.
}
- } else {
- data = &p_data;
}
- emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, *data);
+ emit_signal(SNAME("request_completed"), p_status, p_code, p_headers, p_data);
}
void HTTPRequest::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (use_threads.is_set()) {
- return;
- }
- bool done = _update_connection();
- if (done) {
- set_process_internal(false);
- // cancel_request(); called from _request done now
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (use_threads.is_set()) {
+ return;
+ }
+ bool done = _update_connection();
+ if (done) {
+ set_process_internal(false);
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (requesting) {
- cancel_request();
- }
+ case NOTIFICATION_EXIT_TREE: {
+ if (requesting) {
+ cancel_request();
+ }
+ } break;
}
}
@@ -624,7 +620,6 @@ void HTTPRequest::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "headers"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "body")));
BIND_ENUM_CONSTANT(RESULT_SUCCESS);
- //BIND_ENUM_CONSTANT( RESULT_NO_BODY );
BIND_ENUM_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH);
BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT);
BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8b5883a742..208bbe4d72 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -30,8 +30,10 @@
#include "node.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
+#include "core/multiplayer/multiplayer_api.h"
#include "core/object/message_queue.h"
#include "core/string/print_string.h"
#include "instance_placeholder.h"
@@ -52,12 +54,12 @@ void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
GDVIRTUAL_CALL(_process, get_process_delta_time());
-
} break;
+
case NOTIFICATION_PHYSICS_PROCESS: {
GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
-
} break;
+
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -86,8 +88,8 @@ void Node::_notification(int p_notification) {
get_tree()->node_count++;
orphan_node_count--;
-
} break;
+
case NOTIFICATION_EXIT_TREE: {
ERR_FAIL_COND(!get_viewport());
ERR_FAIL_COND(!get_tree());
@@ -110,16 +112,15 @@ void Node::_notification(int p_notification) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
- if (data.scene_file_path.length()) {
- get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, false);
- }
} break;
+
case NOTIFICATION_PATH_RENAMED: {
if (data.path_cache) {
memdelete(data.path_cache);
data.path_cache = nullptr;
}
} break;
+
case NOTIFICATION_READY: {
if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
set_process_input(true);
@@ -141,16 +142,12 @@ void Node::_notification(int p_notification) {
}
GDVIRTUAL_CALL(_ready);
-
- if (data.scene_file_path.length()) {
- ERR_FAIL_COND(!is_inside_tree());
- get_multiplayer()->scene_enter_exit_notify(data.scene_file_path, this, true);
- }
-
} break;
+
case NOTIFICATION_POSTINITIALIZE: {
data.in_constructor = false;
} break;
+
case NOTIFICATION_PREDELETE: {
if (data.parent) {
data.parent->remove_child(this);
@@ -211,6 +208,12 @@ void Node::_propagate_enter_tree() {
data.tree->node_added(this);
+ if (data.parent) {
+ Variant c = this;
+ const Variant *cptr = &c;
+ data.parent->emit_signalp(SNAME("child_entered_tree"), &cptr, 1);
+ }
+
data.blocked++;
//block while adding children
@@ -281,6 +284,12 @@ void Node::_propagate_exit_tree() {
data.tree->node_removed(this);
}
+ if (data.parent) {
+ Variant c = this;
+ const Variant *cptr = &c;
+ data.parent->emit_signalp(SNAME("child_exited_tree"), &cptr, 1);
+ }
+
// exit groups
for (KeyValue<StringName, GroupData> &E : data.grouped) {
@@ -573,34 +582,6 @@ uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc
/***** RPC FUNCTIONS ********/
-void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(0, p_method, argptr, argc);
-}
-
-void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- rpcp(p_peer_id, p_method, argptr, argc);
-}
-
Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@@ -608,14 +589,15 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
return Variant();
}
- if (p_args[0]->get_type() != Variant::STRING_NAME) {
+ Variant::Type type = p_args[0]->get_type();
+ if (type != Variant::STRING_NAME && type != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
return Variant();
}
- StringName method = *p_args[0];
+ StringName method = (*p_args[0]).operator StringName();
rpcp(0, method, &p_args[1], p_argcount - 1);
@@ -637,7 +619,8 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
return Variant();
}
- if (p_args[1]->get_type() != Variant::STRING_NAME) {
+ Variant::Type type = p_args[1]->get_type();
+ if (type != Variant::STRING_NAME && type != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
@@ -645,7 +628,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
}
int peer_id = *p_args[0];
- StringName method = *p_args[1];
+ StringName method = (*p_args[1]).operator StringName();
rpcp(peer_id, method, &p_args[2], p_argcount - 2);
@@ -1049,7 +1032,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
String nums;
for (int i = name_string.length() - 1; i >= 0; i--) {
char32_t n = name_string[i];
- if (n >= '0' && n <= '9') {
+ if (is_digit(n)) {
nums = String::chr(name_string[i]) + nums;
} else {
break;
@@ -1316,12 +1299,14 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
- if (p_path.is_absolute()) {
- ERR_FAIL_COND_V_MSG(!node, nullptr,
- vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
- } else {
- ERR_FAIL_COND_V_MSG(!node, nullptr,
- vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ if (unlikely(!node)) {
+ if (p_path.is_absolute()) {
+ ERR_FAIL_V_MSG(nullptr,
+ vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
+ } else {
+ ERR_FAIL_V_MSG(nullptr,
+ vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ }
}
return node;
@@ -1331,27 +1316,45 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
+TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bool p_recursive, bool p_owned) const {
+ TypedArray<Node> ret;
+ ERR_FAIL_COND_V(p_mask.is_empty() && p_type.is_empty(), ret);
+
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
- if (cptr[i]->data.name.operator String().match(p_mask)) {
- return cptr[i];
+
+ if (!p_mask.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_mask)) {
+ continue;
+ } else if (p_type.is_empty()) {
+ ret.append(cptr[i]);
+ }
}
- if (!p_recursive) {
- continue;
+ if (cptr[i]->is_class(p_type)) {
+ ret.append(cptr[i]);
+ } else if (cptr[i]->get_script_instance()) {
+ Ref<Script> script = cptr[i]->get_script_instance()->get_script();
+ while (script.is_valid()) {
+ if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) {
+ ret.append(cptr[i]);
+ break;
+ }
+
+ script = script->get_base_script();
+ }
}
- Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
- if (ret) {
- return ret;
+ if (p_recursive) {
+ ret.append_array(cptr[i]->find_nodes(p_mask, p_type, true, p_owned));
}
}
- return nullptr;
+
+ return ret;
}
Node *Node::get_parent() const {
@@ -1986,6 +1989,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
#endif
node = res->instantiate(ges);
ERR_FAIL_COND_V(!node, nullptr);
+ node->set_scene_instance_load_placeholder(get_scene_instance_load_placeholder());
instantiated = true;
@@ -2185,7 +2189,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
}
Variant v = p_node->get(E.name);
- if (v.is_ref()) {
+ if (v.is_ref_counted()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
@@ -2211,7 +2215,7 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
}
Variant v = p_resource->get(E.name);
- if (v.is_ref()) {
+ if (v.is_ref_counted()) {
RES res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
@@ -2357,42 +2361,6 @@ void Node::_replace_connections_target(Node *p_new_target) {
}
}
-Vector<Variant> Node::make_binds(VARIANT_ARG_DECLARE) {
- Vector<Variant> ret;
-
- if (p_arg1.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg1);
- }
-
- if (p_arg2.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg2);
- }
-
- if (p_arg3.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg3);
- }
-
- if (p_arg4.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg4);
- }
-
- if (p_arg5.get_type() == Variant::NIL) {
- return ret;
- } else {
- ret.push_back(p_arg5);
- }
-
- return ret;
-}
-
bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
return false;
@@ -2692,7 +2660,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_nodes", "mask", "type", "recursive", "owned"), &Node::find_nodes, DEFVAL(""), DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
@@ -2831,6 +2799,9 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
@@ -2862,6 +2833,8 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_entered"));
ADD_SIGNAL(MethodInfo("tree_exiting"));
ADD_SIGNAL(MethodInfo("tree_exited"));
+ ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
+ ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
diff --git a/scene/main/node.h b/scene/main/node.h
index a1fc672a15..f5fbcf6587 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -31,9 +31,6 @@
#ifndef NODE_H
#define NODE_H
-#include "core/config/project_settings.h"
-#include "core/object/class_db.h"
-#include "core/object/script_language.h"
#include "core/string/node_path.h"
#include "core/templates/map.h"
#include "core/variant/typed_array.h"
@@ -212,7 +209,6 @@ protected:
static String _get_name_num_separator();
friend class SceneState;
- friend class MultiplayerReplicator;
void _add_child_nocheck(Node *p_child, const StringName &p_name);
void _set_owner_nocheck(Node *p_owner);
@@ -272,6 +268,8 @@ public:
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_SIZE_CHANGED = 1008,
NOTIFICATION_WM_DPI_CHANGE = 1009,
+ NOTIFICATION_VP_MOUSE_ENTER = 1010,
+ NOTIFICATION_VP_MOUSE_EXIT = 1011,
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
@@ -303,7 +301,7 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
@@ -422,7 +420,11 @@ public:
void set_scene_instance_load_placeholder(bool p_enable);
bool get_scene_instance_load_placeholder() const;
- static Vector<Variant> make_binds(VARIANT_ARG_LIST);
+ template <typename... VarArgs>
+ Vector<Variant> make_binds(VarArgs... p_args) {
+ Vector<Variant> binds = { p_args... };
+ return binds;
+ }
void replace_by(Node *p_node, bool p_keep_data = false);
@@ -467,15 +469,33 @@ public:
bool is_displayed_folded() const;
/* NETWORK */
- void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
+ virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
int get_multiplayer_authority() const;
bool is_multiplayer_authority() const;
uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, bool p_call_local = false, Multiplayer::TransferMode p_transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0); // config a local method for RPC
Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const;
- void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel
- void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel
+ template <typename... VarArgs>
+ void rpc(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(0, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9e4908a23d..3ddce28b69 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -36,6 +36,7 @@
#include "core/io/dir_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
+#include "core/multiplayer/multiplayer_api.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -43,10 +44,13 @@
#include "node.h"
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
+#include "scene/main/viewport.h"
#include "scene/resources/font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
+#include "scene/resources/world_2d.h"
+#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
@@ -130,7 +134,7 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod
E = group_map.insert(p_group, Group());
}
- ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + ".");
+ ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + ".");
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
E->get().changed = true;
@@ -171,13 +175,13 @@ void SceneTree::_flush_ugc() {
while (unique_group_calls.size()) {
Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
- Variant v[VARIANT_ARG_MAX];
+ const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *));
+
for (int i = 0; i < E->get().size(); i++) {
- v[i] = E->get()[i];
+ argptrs[i] = &E->get()[i];
}
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(GROUP_CALL_REALTIME, E->key().group, E->key().call, argptrs, E->get().size());
unique_group_calls.erase(E);
}
@@ -206,7 +210,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
g.changed = false;
}
-void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
+void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -227,14 +231,9 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
return;
}
- VARIANT_ARGPTRS;
-
Vector<Variant> args;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- args.push_back(*argptr[i]);
+ for (int i = 0; i < p_argcount; i++) {
+ args.push_back(*p_args[i]);
}
unique_group_calls[ug] = args;
@@ -256,9 +255,10 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
}
if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
@@ -269,9 +269,10 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
}
if (p_call_flags & GROUP_CALL_REALTIME) {
- nodes[i]->call(p_function, VARIANT_ARG_PASS);
+ Callable::CallError ce;
+ nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
- MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
+ MessageQueue::get_singleton()->push_callp(nodes[i], p_function, p_args, p_argcount);
}
}
}
@@ -384,10 +385,6 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
}
-void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
- call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
-}
-
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
notify_group_flags(0, p_group, p_notification);
}
@@ -482,7 +479,7 @@ bool SceneTree::process(double p_time) {
}
E->get()->set_time_left(time_left);
- if (time_left < 0) {
+ if (time_left <= 0) {
E->get()->emit_signal(SNAME("timeout"));
timers.erase(E);
}
@@ -535,7 +532,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) {
for (List<Ref<Tween>>::Element *E = tweens.front(); E;) {
List<Ref<Tween>>::Element *N = E->next();
// Don't process if paused or process mode doesn't match.
- if ((paused && E->get()->should_pause()) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
+ if (!E->get()->can_process(paused) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
if (E == L) {
break;
}
@@ -612,6 +609,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
}
} break;
+
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_OS_IME_UPDATE:
case NOTIFICATION_WM_ABOUT:
@@ -620,13 +618,11 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_APPLICATION_PAUSED:
case NOTIFICATION_APPLICATION_FOCUS_IN:
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- get_root()->propagate_notification(p_notification); //pass these to nodes, since they are mirrored
+ // Pass these to nodes, since they are mirrored.
+ get_root()->propagate_notification(p_notification);
} break;
-
- default:
- break;
- };
-};
+ }
+}
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
@@ -927,14 +923,8 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Cal
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
- v[i] = *p_args[i + 3];
- }
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3);
return Variant();
}
@@ -947,14 +937,8 @@ Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable:
StringName group = *p_args[0];
StringName method = *p_args[1];
- Variant v[VARIANT_ARG_MAX];
- for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
- v[i] = *p_args[i + 2];
- }
-
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
+ call_group_flagsp(0, group, method, p_args + 2, p_argcount - 2);
return Variant();
}
@@ -1164,7 +1148,7 @@ void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
ERR_FAIL_COND(!p_multiplayer.is_valid());
multiplayer = p_multiplayer;
- multiplayer->set_root_node(root);
+ multiplayer->set_root_path("/" + root->get_name());
}
void SceneTree::_bind_methods() {
@@ -1253,8 +1237,6 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
-
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
@@ -1328,6 +1310,8 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
+ root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
+
#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
root->set_world_3d(Ref<World3D>(memnew(World3D)));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 1dff1dab4f..6197e52fc1 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,13 +31,10 @@
#ifndef SCENE_TREE_H
#define SCENE_TREE_H
-#include "core/multiplayer/multiplayer_api.h"
#include "core/os/main_loop.h"
#include "core/os/thread_safe.h"
#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
-#include "scene/resources/world_2d.h"
-#include "scene/resources/world_3d.h"
#undef Window
@@ -46,8 +43,10 @@ class Node;
class Window;
class Material;
class Mesh;
+class MultiplayerAPI;
class SceneDebugger;
class Tween;
+class Viewport;
class SceneTreeTimer : public RefCounted {
GDCLASS(SceneTreeTimer, RefCounted);
@@ -230,14 +229,33 @@ public:
_FORCE_INLINE_ Window *get_root() const { return root; }
- void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
+ void call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
- void call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
void notify_group(const StringName &p_group, int p_notification);
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
+ template <typename... VarArgs>
+ void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(0, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ template <typename... VarArgs>
+ void call_group_flags(uint32_t p_flags, const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ call_group_flagsp(p_flags, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void flush_transform_notifications();
virtual void initialize() override;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 240e662efb..5387dc01e2 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -221,6 +221,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
}
void ShaderGlobalsOverride::_activate() {
+ ERR_FAIL_NULL(get_tree());
List<Node *> nodes;
get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes);
if (nodes.size() == 0) {
@@ -246,26 +247,29 @@ void ShaderGlobalsOverride::_activate() {
}
void ShaderGlobalsOverride::_notification(int p_what) {
- if (p_what == Node3D::NOTIFICATION_ENTER_TREE) {
- add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
- _activate();
+ switch (p_what) {
+ case Node3D::NOTIFICATION_ENTER_TREE: {
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ _activate();
+ } break;
- } else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (active) {
- //remove overrides
- const StringName *K = nullptr;
- while ((K = overrides.next(K))) {
- Override *o = overrides.getptr(*K);
- if (o->in_use) {
- RS::get_singleton()->global_variable_set_override(*K, Variant());
+ case Node3D::NOTIFICATION_EXIT_TREE: {
+ if (active) {
+ //remove overrides
+ const StringName *K = nullptr;
+ while ((K = overrides.next(K))) {
+ Override *o = overrides.getptr(*K);
+ if (o->in_use) {
+ RS::get_singleton()->global_variable_set_override(*K, Variant());
+ }
}
}
- }
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
- remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
- get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
- active = false;
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ active = false;
+ } break;
}
}
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index babe62f453..120b537e4f 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -43,6 +43,7 @@ void Timer::_notification(int p_what) {
autostart = false;
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
return;
@@ -58,8 +59,8 @@ void Timer::_notification(int p_what) {
emit_signal(SNAME("timeout"));
}
-
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
return;
@@ -74,7 +75,6 @@ void Timer::_notification(int p_what) {
}
emit_signal(SNAME("timeout"));
}
-
} break;
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 0a9f98bb2f..ec33e5752e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -30,6 +30,7 @@
#include "viewport.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/object/message_queue.h"
@@ -48,6 +49,7 @@
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
+#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
@@ -371,8 +373,6 @@ void Viewport::_sub_window_remove(Window *p_window) {
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- gui.embedding_subwindows = gui.embed_subwindows_hint;
-
if (get_parent()) {
parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
@@ -406,8 +406,8 @@ void Viewport::_notification(int p_what) {
#endif // _3D_DISABLED
set_physics_process_internal(true);
}
-
} break;
+
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
@@ -438,6 +438,7 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
+
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
@@ -461,6 +462,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(viewport, false);
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!get_tree()) {
return;
@@ -493,20 +495,29 @@ void Viewport::_notification(int p_what) {
}
#endif // _3D_DISABLED
} break;
- case NOTIFICATION_WM_MOUSE_EXIT: {
- _drop_physics_mouseover();
- // Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not
- // drop the gui mouseover here, as a scrollbar may be dragged while the
- // mouse is outside the window (without the window having lost focus).
- // See bug #39634
+ case NOTIFICATION_VP_MOUSE_ENTER: {
+ gui.mouse_in_viewport = true;
} break;
- case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
+
+ case NOTIFICATION_VP_MOUSE_EXIT: {
+ gui.mouse_in_viewport = false;
_drop_physics_mouseover();
+ _drop_mouse_over();
+ // When the mouse exits the viewport, we want to end mouse_over, but
+ // not mouse_focus, because, for example, we want to continue
+ // dragging a scrollbar even if the mouse has left the viewport.
+ } break;
+ case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
+ _drop_physics_mouseover();
if (gui.mouse_focus && !gui.forced_mouse_focus) {
_drop_mouse_focus();
}
+ // When the window focus changes, we want to end mouse_focus, but
+ // not the mouse_over. Note: The OS will trigger a separate mouse
+ // exit event if the change in focus results in the mouse exiting
+ // the window.
} break;
}
}
@@ -524,6 +535,13 @@ void Viewport::_process_picking() {
_drop_physics_mouseover(true);
+#ifndef _3D_DISABLED
+ Vector2 last_pos(1e20, 1e20);
+ CollisionObject3D *last_object = nullptr;
+ ObjectID last_id;
+ PhysicsDirectSpaceState3D::RayResult result;
+#endif // _3D_DISABLED
+
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
@@ -691,10 +709,6 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- Vector2 last_pos(1e20, 1e20);
- CollisionObject3D *last_object = nullptr;
- ObjectID last_id;
- PhysicsDirectSpaceState3D::RayResult result;
bool captured = false;
if (physics_object_capture.is_valid()) {
@@ -791,7 +805,7 @@ void Viewport::update_canvas_items() {
}
void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) {
- if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) {
+ if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect == p_to_screen_rect) {
return;
}
@@ -1091,7 +1105,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
pre_xf.elements[2] = -to_screen_rect.position;
- pre_xf.scale(size / to_screen_rect.size);
+ pre_xf.scale(Vector2(size) / to_screen_rect.size);
}
return pre_xf;
@@ -1223,8 +1237,9 @@ void Viewport::_gui_show_tooltip() {
base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- panel->set_transient(false);
+ panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
+ panel->set_flag(Window::FLAG_POPUP, false);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
@@ -1254,7 +1269,10 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
- gui.tooltip_popup->show();
+ DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
+ if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
+ gui.tooltip_popup->show();
+ }
gui.tooltip_popup->child_controls_changed();
}
@@ -1445,8 +1463,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb.is_valid()) {
gui.key_event_accepted = false;
- Control *over = nullptr;
-
Point2 mpos = mb->get_position();
gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
@@ -1592,6 +1608,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// it is different, rather than wait for it to be updated the next time the
// mouse is moved, notify the control so that it can e.g. drop the highlight.
// This code is duplicated from the mm.is_valid()-case further below.
+ Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
} else {
@@ -1599,10 +1616,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
+ _drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
@@ -1623,8 +1637,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.last_mouse_pos = mpos;
- Control *over = nullptr;
-
// Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
@@ -1672,41 +1684,35 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- // These sections of code are reused in the mb.is_valid() case further up
- // for the purpose of notifying controls about potential changes in focus
- // when the mousebutton is released.
+ Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
- } else {
+ } else if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
if (over != gui.mouse_over) {
- if (gui.mouse_over) {
- _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
- }
-
+ _drop_mouse_over();
_gui_cancel_tooltip();
if (over) {
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+ gui.mouse_over = over;
}
}
- gui.mouse_over = over;
-
DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
- Vector2 speed = localizer.basis_xform(mm->get_speed());
+ Vector2 velocity = localizer.basis_xform(mm->get_velocity());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); // Make a copy.
mm->set_global_position(mpos);
- mm->set_speed(speed);
+ mm->set_velocity(velocity);
mm->set_relative(rel);
if (mm->get_button_mask() == MouseButton::NONE) {
@@ -1717,7 +1723,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.tooltip_popup) {
if (gui.tooltip_control) {
String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos));
-
+ tooltip = tooltip.strip_edges();
if (tooltip.length() == 0) {
_gui_cancel_tooltip();
} else if (gui.tooltip_label) {
@@ -1956,12 +1962,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
- Vector2 speed = localizer.basis_xform(drag_event->get_speed());
+ Vector2 velocity = localizer.basis_xform(drag_event->get_velocity());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); // Make a copy.
- drag_event->set_speed(speed);
+ drag_event->set_velocity(velocity);
drag_event->set_relative(rel);
drag_event->set_position(pos);
@@ -2027,6 +2033,17 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ if (!mb->is_pressed()) {
+ gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ }
+ }
+}
+
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
@@ -2096,7 +2113,7 @@ void Viewport::_gui_hide_control(Control *p_control) {
}
if (gui.key_focus == p_control) {
- _gui_remove_focus();
+ gui_release_focus();
}
if (gui.mouse_over == p_control) {
gui.mouse_over = nullptr;
@@ -2146,15 +2163,7 @@ Window *Viewport::get_base_window() const {
}
void Viewport::_gui_remove_focus_for_window(Node *p_window) {
if (get_base_window() == p_window) {
- _gui_remove_focus();
- }
-}
-
-void Viewport::_gui_remove_focus() {
- if (gui.key_focus) {
- Node *f = gui.key_focus;
- gui.key_focus = nullptr;
- f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
+ gui_release_focus();
}
}
@@ -2181,6 +2190,13 @@ void Viewport::_gui_accept_event() {
}
}
+void Viewport::_drop_mouse_over() {
+ if (gui.mouse_over) {
+ _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+ gui.mouse_over = nullptr;
+ }
+}
+
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
MouseButton mask = gui.mouse_focus_mask;
@@ -2276,10 +2292,6 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
}
-Control *Viewport::_gui_get_focus_owner() {
- return gui.key_focus;
-}
-
void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_click_grabber = p_control;
call_deferred(SNAME("_post_gui_grab_click_focus"));
@@ -2349,7 +2361,7 @@ void Viewport::push_text_input(const String &p_text) {
}
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) {
- if (p_subwindow->get_flag(Window::FLAG_BORDERLESS)) {
+ if (p_subwindow->get_flag(Window::FLAG_BORDERLESS) || p_subwindow->get_flag(Window::FLAG_RESIZE_DISABLED)) {
return SUB_WINDOW_RESIZE_DISABLED;
}
@@ -2545,7 +2557,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
- SubWindow &sw = gui.sub_windows.write[i];
+ SubWindow sw = gui.sub_windows.write[i];
// Clicked inside window?
@@ -2694,6 +2706,9 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
if (!is_input_handled()) {
_gui_input_event(ev);
+ } else {
+ // Cleanup internal GUI state after accepting event during _input().
+ _gui_cleanup_internal_state(ev);
}
event_count++;
@@ -2767,6 +2782,14 @@ Vector2 Viewport::get_camera_rect_size() const {
}
void Viewport::set_disable_input(bool p_disable) {
+ if (p_disable == disable_input) {
+ return;
+ }
+ if (p_disable) {
+ _drop_mouse_focus();
+ _drop_mouse_over();
+ _gui_cancel_tooltip();
+ }
disable_input = p_disable;
}
@@ -2795,6 +2818,19 @@ int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
+void Viewport::gui_release_focus() {
+ if (gui.key_focus) {
+ Control *f = gui.key_focus;
+ gui.key_focus = nullptr;
+ f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
+ f->update();
+ }
+}
+
+Control *Viewport::gui_get_focus_owner() {
+ return gui.key_focus;
+}
+
void Viewport::set_msaa(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
if (msaa == p_msaa) {
@@ -3026,14 +3062,10 @@ Viewport *Viewport::get_parent_viewport() const {
return get_parent()->get_viewport();
}
-void Viewport::set_embed_subwindows_hint(bool p_embed) {
+void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
-bool Viewport::get_embed_subwindows_hint() const {
- return gui.embed_subwindows_hint;
-}
-
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
@@ -3588,6 +3620,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
ClassDB::bind_method(D_METHOD("gui_is_drag_successful"), &Viewport::gui_is_drag_successful);
+ ClassDB::bind_method(D_METHOD("gui_release_focus"), &Viewport::gui_release_focus);
+ ClassDB::bind_method(D_METHOD("gui_get_focus_owner"), &Viewport::gui_get_focus_owner);
+
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
@@ -3621,8 +3656,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
- ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint);
- ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint);
+ ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
@@ -3704,7 +3738,7 @@ void Viewport::_bind_methods() {
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
@@ -3865,6 +3899,11 @@ Viewport::~Viewport() {
void SubViewport::set_size(const Size2i &p_size) {
_set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
+
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (c) {
+ c->update_minimum_size();
+ }
}
Size2i SubViewport::get_size() const {
@@ -3926,11 +3965,14 @@ Transform2D SubViewport::_stretch_transform() {
}
void SubViewport::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
+ } break;
}
}
@@ -3950,8 +3992,8 @@ void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 57e1100521..e4912f31c5 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -335,6 +335,7 @@ private:
// info used when this is a window
bool forced_mouse_focus = false; //used for menu buttons
+ bool mouse_in_viewport = true;
bool key_event_accepted = false;
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
@@ -362,7 +363,6 @@ private:
bool dragging = false;
bool drag_successful = false;
bool embed_subwindows_hint = false;
- bool embedding_subwindows = false;
Window *subwindow_focused = nullptr;
SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
@@ -373,7 +373,7 @@ private:
SubWindowResize subwindow_resize_mode;
Rect2i subwindow_resize_from_rect;
- Vector<SubWindow> sub_windows;
+ Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change.
} gui;
DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
@@ -388,6 +388,7 @@ private:
Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform);
void _gui_input_event(Ref<InputEvent> p_event);
+ void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
@@ -411,7 +412,6 @@ private:
Control *_gui_get_drag_preview();
void _gui_remove_focus_for_window(Node *p_window);
- void _gui_remove_focus();
void _gui_unfocus_control(Control *p_control);
bool _gui_control_has_focus(const Control *p_control);
void _gui_control_grab_focus(Control *p_control);
@@ -419,8 +419,6 @@ private:
void _post_gui_grab_click_focus();
void _gui_accept_event();
- Control *_gui_get_focus_owner();
-
bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
friend class AudioListener2D;
@@ -434,6 +432,7 @@ private:
void _canvas_layer_add(CanvasLayer *p_canvas_layer);
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
+ void _drop_mouse_over();
void _drop_mouse_focus();
void _drop_physics_mouseover(bool p_paused_only = false);
@@ -558,6 +557,9 @@ public:
void gui_reset_canvas_sort_index();
int gui_get_canvas_sort_index();
+ void gui_release_focus();
+ Control *gui_get_focus_owner();
+
TypedArray<String> get_configuration_warnings() const override;
void set_debug_draw(DebugDraw p_debug_draw);
@@ -599,8 +601,7 @@ public:
virtual DisplayServer::WindowID get_window_id() const = 0;
- void set_embed_subwindows_hint(bool p_embed);
- bool get_embed_subwindows_hint() const;
+ void set_embedding_subwindows(bool p_embed);
bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 43de4187d4..6837fcae21 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -30,6 +30,7 @@
#include "window.h"
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/string/translation.h"
#include "scene/gui/control.h"
@@ -41,7 +42,16 @@ void Window::set_title(const String &p_title) {
if (embedder) {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_title(atr(p_title), window_id);
+ String tr_title = atr(p_title);
+#ifdef DEBUG_ENABLED
+ if (window_id == DisplayServer::MAIN_WINDOW_ID) {
+ // Append a suffix to the window title to denote that the project is running
+ // from a debug build (including the editor). Since this results in lower performance,
+ // this should be clearly presented to the user.
+ tr_title = vformat("%s (DEBUG)", tr_title);
+ }
+#endif
+ DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
}
}
@@ -234,8 +244,18 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
- DisplayServer::get_singleton()->window_set_title(atr(title), window_id);
+ String tr_title = atr(title);
+#ifdef DEBUG_ENABLED
+ if (window_id == DisplayServer::MAIN_WINDOW_ID) {
+ // Append a suffix to the window title to denote that the project is running
+ // from a debug build (including the editor). Since this results in lower performance,
+ // this should be clearly presented to the user.
+ tr_title = vformat("%s (DEBUG)", tr_title);
+ }
+#endif
+ DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
_update_window_size();
@@ -281,6 +301,11 @@ void Window::_clear_window() {
DisplayServer::get_singleton()->delete_sub_window(window_id);
window_id = DisplayServer::INVALID_WINDOW_ID;
+ // If closing window was focused and has a parent, return focus.
+ if (focused && transient_parent) {
+ transient_parent->grab_focus();
+ }
+
_update_viewport_size();
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
}
@@ -315,9 +340,11 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
emit_signal(SNAME("mouse_entered"));
+ notification(NOTIFICATION_VP_MOUSE_ENTER);
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
+ notification(NOTIFICATION_VP_MOUSE_EXIT);
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
emit_signal(SNAME("mouse_exited"));
} break;
@@ -409,8 +436,12 @@ void Window::set_visible(bool p_visible) {
//update transient exclusive
if (transient_parent) {
if (exclusive && visible) {
- ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
- transient_parent->exclusive_child = this;
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
+ ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+ transient_parent->exclusive_child = this;
+ }
+#endif
} else {
if (transient_parent->exclusive_child == this) {
transient_parent->exclusive_child = nullptr;
@@ -499,6 +530,10 @@ void Window::set_exclusive(bool p_exclusive) {
exclusive = p_exclusive;
+ if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
+ DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
+ }
+
if (transient_parent) {
if (p_exclusive && is_inside_tree() && is_visible()) {
ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
@@ -709,18 +744,16 @@ void Window::_notification(int p_what) {
bool embedded = false;
{
embedder = _get_embedder();
-
if (embedder) {
embedded = true;
-
if (!visible) {
- embedder = nullptr; //not yet since not visible
+ embedder = nullptr; // Not yet since not visible.
}
}
}
if (embedded) {
- //create as embedded
+ // Create as embedded.
if (embedder) {
embedder->_sub_window_register(this);
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
@@ -728,22 +761,22 @@ void Window::_notification(int p_what) {
}
} else {
- if (get_parent() == nullptr) {
- //it's the root window!
- visible = true; //always visible
+ if (!get_parent()) {
+ // It's the root window!
+ visible = true; // Always visible.
window_id = DisplayServer::MAIN_WINDOW_ID;
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
_update_from_window();
- //since this window already exists (created on start), we must update pos and size from it
+ // Since this window already exists (created on start), we must update pos and size from it.
{
position = DisplayServer::get_singleton()->window_get_position(window_id);
size = DisplayServer::get_singleton()->window_get_size(window_id);
}
- _update_viewport_size(); //then feed back to the viewport
+ _update_viewport_size(); // Then feed back to the viewport.
_update_window_callbacks();
RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
} else {
- //create
+ // Create.
if (visible) {
_make_window();
}
@@ -759,20 +792,32 @@ void Window::_notification(int p_what) {
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
} break;
+
case NOTIFICATION_READY: {
if (wrap_controls) {
_update_child_controls();
}
} break;
+
case NOTIFICATION_TRANSLATION_CHANGED: {
if (embedder) {
embedder->_sub_window_update(this);
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_title(atr(title), window_id);
+ String tr_title = atr(title);
+#ifdef DEBUG_ENABLED
+ if (window_id == DisplayServer::MAIN_WINDOW_ID) {
+ // Append a suffix to the window title to denote that the project is running
+ // from a debug build (including the editor). Since this results in lower performance,
+ // this should be clearly presented to the user.
+ tr_title = vformat("%s (DEBUG)", tr_title);
+ }
+#endif
+ DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
}
child_controls_changed();
} break;
+
case NOTIFICATION_EXIT_TREE: {
if (transient) {
_clear_transient();
@@ -910,7 +955,7 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
- //quit from game window using F8
+ // Quit from game window using F8.
Ref<InputEventKey> k = p_ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
@@ -918,15 +963,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
- /*
- Window *focus_target = exclusive_child;
- focus_target->grab_focus();
- while (focus_target->exclusive_child != nullptr) {
- focus_target = focus_target->exclusive_child;
- focus_target->grab_focus();
- }*/
-
- if (!is_embedding_subwindows()) { //not embedding, no need for event
+ if (!is_embedding_subwindows()) { // Not embedding, no need for event.
return;
}
}
@@ -1546,6 +1583,7 @@ void Window::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "always_on_top"), "set_flag", "get_flag", FLAG_ALWAYS_ON_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
ADD_GROUP("Limits", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size"), "set_min_size", "get_min_size");
@@ -1574,6 +1612,7 @@ void Window::_bind_methods() {
ADD_SIGNAL(MethodInfo("go_back_requested"));
ADD_SIGNAL(MethodInfo("visibility_changed"));
ADD_SIGNAL(MethodInfo("about_to_popup"));
+ ADD_SIGNAL(MethodInfo("theme_changed"));
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
@@ -1581,12 +1620,14 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_MINIMIZED);
BIND_ENUM_CONSTANT(MODE_MAXIMIZED);
BIND_ENUM_CONSTANT(MODE_FULLSCREEN);
+ BIND_ENUM_CONSTANT(MODE_EXCLUSIVE_FULLSCREEN);
BIND_ENUM_CONSTANT(FLAG_RESIZE_DISABLED);
BIND_ENUM_CONSTANT(FLAG_BORDERLESS);
BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
+ BIND_ENUM_CONSTANT(FLAG_POPUP);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
diff --git a/scene/main/window.h b/scene/main/window.h
index 2dd1dd6601..3d8e337b4a 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -46,6 +46,7 @@ public:
MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN,
+ MODE_EXCLUSIVE_FULLSCREEN = DisplayServer::WINDOW_MODE_EXCLUSIVE_FULLSCREEN,
};
enum Flags {
@@ -54,6 +55,7 @@ public:
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
+ FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
diff --git a/scene/multiplayer/SCsub b/scene/multiplayer/SCsub
new file mode 100644
index 0000000000..fc61250247
--- /dev/null
+++ b/scene/multiplayer/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/multiplayer/multiplayer_spawner.cpp b/scene/multiplayer/multiplayer_spawner.cpp
new file mode 100644
index 0000000000..25ab27f3e7
--- /dev/null
+++ b/scene/multiplayer/multiplayer_spawner.cpp
@@ -0,0 +1,231 @@
+/*************************************************************************/
+/* multiplayer_spawner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_spawner.h"
+
+#include "core/io/marshalls.h"
+#include "core/multiplayer/multiplayer_api.h"
+#include "scene/main/window.h"
+#include "scene/scene_string_names.h"
+
+void MultiplayerSpawner::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("spawn", "data"), &MultiplayerSpawner::spawn, DEFVAL(Variant()));
+
+ ClassDB::bind_method(D_METHOD("get_spawnable_scenes"), &MultiplayerSpawner::get_spawnable_scenes);
+ ClassDB::bind_method(D_METHOD("set_spawnable_scenes", "scenes"), &MultiplayerSpawner::set_spawnable_scenes);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "replication", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_spawnable_scenes", "get_spawnable_scenes");
+
+ ClassDB::bind_method(D_METHOD("get_spawn_path"), &MultiplayerSpawner::get_spawn_path);
+ ClassDB::bind_method(D_METHOD("set_spawn_path", "path"), &MultiplayerSpawner::set_spawn_path);
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path", PROPERTY_HINT_NONE, ""), "set_spawn_path", "get_spawn_path");
+
+ ClassDB::bind_method(D_METHOD("get_spawn_limit"), &MultiplayerSpawner::get_spawn_limit);
+ ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit");
+
+ ClassDB::bind_method(D_METHOD("set_auto_spawning", "enabled"), &MultiplayerSpawner::set_auto_spawning);
+ ClassDB::bind_method(D_METHOD("is_auto_spawning"), &MultiplayerSpawner::is_auto_spawning);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_spawn"), "set_auto_spawning", "is_auto_spawning");
+
+ GDVIRTUAL_BIND(_spawn_custom, "data");
+
+ ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+}
+
+void MultiplayerSpawner::_update_spawn_node() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ if (spawn_node.is_valid()) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node));
+ if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
+ node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
+ }
+ }
+ Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path);
+ if (node) {
+ spawn_node = node->get_instance_id();
+ if (auto_spawn) {
+ node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
+ }
+ } else {
+ spawn_node = ObjectID();
+ }
+}
+
+void MultiplayerSpawner::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ _update_spawn_node();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _update_spawn_node();
+ const ObjectID *oid = nullptr;
+ while ((oid = tracked_nodes.next(oid))) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid));
+ ERR_CONTINUE(!node);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
+ // This is unlikely, but might still crash the engine.
+ if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) {
+ node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready));
+ }
+ get_multiplayer()->despawn(node, this);
+ }
+ tracked_nodes.clear();
+ } break;
+ }
+}
+
+void MultiplayerSpawner::_node_added(Node *p_node) {
+ if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) {
+ return;
+ }
+ if (tracked_nodes.has(p_node->get_instance_id())) {
+ return;
+ }
+ const Node *parent = get_spawn_node();
+ if (!parent || p_node->get_parent() != parent) {
+ return;
+ }
+ int id = get_scene_id(p_node->get_scene_file_path());
+ if (id == INVALID_ID) {
+ return;
+ }
+ const String name = p_node->get_name();
+ ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names.", name));
+ _track(p_node, Variant(), id);
+}
+
+void MultiplayerSpawner::set_auto_spawning(bool p_enabled) {
+ auto_spawn = p_enabled;
+ _update_spawn_node();
+}
+
+bool MultiplayerSpawner::is_auto_spawning() const {
+ return auto_spawn;
+}
+
+TypedArray<PackedScene> MultiplayerSpawner::get_spawnable_scenes() {
+ return spawnable_scenes;
+}
+
+void MultiplayerSpawner::set_spawnable_scenes(TypedArray<PackedScene> p_scenes) {
+ spawnable_scenes = p_scenes;
+}
+
+NodePath MultiplayerSpawner::get_spawn_path() const {
+ return spawn_path;
+}
+
+void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) {
+ spawn_path = p_path;
+ _update_spawn_node();
+}
+
+void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) {
+ ObjectID oid = p_node->get_instance_id();
+ if (!tracked_nodes.has(oid)) {
+ tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id);
+ p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit), varray(p_node->get_instance_id()), CONNECT_ONESHOT);
+ p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready), varray(p_node->get_instance_id()), CONNECT_ONESHOT);
+ }
+}
+
+void MultiplayerSpawner::_node_ready(ObjectID p_id) {
+ get_multiplayer()->spawn(ObjectDB::get_instance(p_id), this);
+}
+
+void MultiplayerSpawner::_node_exit(ObjectID p_id) {
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ ERR_FAIL_COND(!node);
+ if (tracked_nodes.has(p_id)) {
+ tracked_nodes.erase(p_id);
+ get_multiplayer()->despawn(node, this);
+ }
+}
+
+int MultiplayerSpawner::get_scene_id(const String &p_scene) const {
+ for (int i = 0; i < spawnable_scenes.size(); i++) {
+ Ref<PackedScene> ps = spawnable_scenes[i];
+ ERR_CONTINUE(ps.is_null());
+ if (ps->get_path() == p_scene) {
+ return i;
+ }
+ }
+ return INVALID_ID;
+}
+
+int MultiplayerSpawner::get_spawn_id(const ObjectID &p_id) const {
+ const SpawnInfo *info = tracked_nodes.getptr(p_id);
+ return info ? info->id : INVALID_ID;
+}
+
+const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const {
+ const SpawnInfo *info = tracked_nodes.getptr(p_id);
+ return info ? info->args : Variant();
+}
+
+Node *MultiplayerSpawner::instantiate_scene(int p_id) {
+ ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
+ ERR_FAIL_INDEX_V(p_id, spawnable_scenes.size(), nullptr);
+ Ref<PackedScene> scene = spawnable_scenes[p_id];
+ ERR_FAIL_COND_V(scene.is_null(), nullptr);
+ return scene->instantiate();
+}
+
+Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
+ ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
+ Object *obj = nullptr;
+ Node *node = nullptr;
+ if (GDVIRTUAL_CALL(_spawn_custom, p_data, obj)) {
+ node = Object::cast_to<Node>(obj);
+ }
+ return node;
+}
+
+Node *MultiplayerSpawner::spawn(const Variant &p_data) {
+ ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr);
+ ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
+ ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script.");
+
+ Node *parent = get_spawn_node();
+ ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node.");
+
+ Node *node = instantiate_custom(p_data);
+ ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node.");
+
+ _track(node, p_data);
+ parent->add_child(node, true);
+ return node;
+}
diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h
new file mode 100644
index 0000000000..63948e39a5
--- /dev/null
+++ b/scene/multiplayer/multiplayer_spawner.h
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* multiplayer_spawner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_SPAWNER_H
+#define MULTIPLAYER_SPAWNER_H
+
+#include "scene/main/node.h"
+
+#include "core/variant/typed_array.h"
+#include "scene/resources/packed_scene.h"
+#include "scene/resources/scene_replication_config.h"
+
+class MultiplayerSpawner : public Node {
+ GDCLASS(MultiplayerSpawner, Node);
+
+public:
+ enum {
+ INVALID_ID = 0xFF,
+ };
+
+private:
+ TypedArray<PackedScene> spawnable_scenes;
+ Set<ResourceUID::ID> spawnable_ids;
+ NodePath spawn_path;
+
+ struct SpawnInfo {
+ Variant args;
+ int id = INVALID_ID;
+ SpawnInfo(Variant p_args, int p_id) {
+ id = p_id;
+ args = p_args;
+ }
+ SpawnInfo() {}
+ };
+
+ ObjectID spawn_node;
+ HashMap<ObjectID, SpawnInfo> tracked_nodes;
+ bool auto_spawn = false;
+ uint32_t spawn_limit = 0;
+
+ void _update_spawn_node();
+ void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID);
+ void _node_added(Node *p_node);
+ void _node_exit(ObjectID p_id);
+ void _node_ready(ObjectID p_id);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; }
+ TypedArray<PackedScene> get_spawnable_scenes();
+ void set_spawnable_scenes(TypedArray<PackedScene> p_scenes);
+ NodePath get_spawn_path() const;
+ void set_spawn_path(const NodePath &p_path);
+ uint32_t get_spawn_limit() const { return spawn_limit; }
+ void set_spawn_limit(uint32_t p_limit) { spawn_limit = p_limit; }
+ bool is_auto_spawning() const;
+ void set_auto_spawning(bool p_enabled);
+
+ const Variant get_spawn_argument(const ObjectID &p_id) const;
+ int get_spawn_id(const ObjectID &p_id) const;
+ int get_scene_id(const String &p_path) const;
+ Node *spawn(const Variant &p_data = Variant());
+ Node *instantiate_custom(const Variant &p_data);
+ Node *instantiate_scene(int p_idx);
+
+ GDVIRTUAL1R(Object *, _spawn_custom, const Variant &);
+
+ MultiplayerSpawner() {}
+};
+
+#endif // MULTIPLAYER_SPAWNER_H
diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp
new file mode 100644
index 0000000000..33e845a7a3
--- /dev/null
+++ b/scene/multiplayer/multiplayer_synchronizer.cpp
@@ -0,0 +1,163 @@
+/*************************************************************************/
+/* multiplayer_synchronizer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_synchronizer.h"
+
+#include "core/config/engine.h"
+#include "core/multiplayer/multiplayer_api.h"
+
+Object *MultiplayerSynchronizer::_get_prop_target(Object *p_obj, const NodePath &p_path) {
+ if (p_path.get_name_count() == 0) {
+ return p_obj;
+ }
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V_MSG(!node || !node->has_node(p_path), nullptr, vformat("Node '%s' not found.", p_path));
+ return node->get_node(p_path);
+}
+
+void MultiplayerSynchronizer::_stop() {
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (node) {
+ get_multiplayer()->replication_stop(node, this);
+ }
+}
+
+void MultiplayerSynchronizer::_start() {
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (node) {
+ get_multiplayer()->replication_start(node, this);
+ }
+}
+
+Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) {
+ ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
+ r_variant.resize(p_properties.size());
+ r_variant_ptrs.resize(r_variant.size());
+ int i = 0;
+ for (const NodePath &prop : p_properties) {
+ bool valid = false;
+ const Object *obj = _get_prop_target(p_obj, prop);
+ ERR_FAIL_COND_V(!obj, FAILED);
+ r_variant.write[i] = obj->get(prop.get_concatenated_subnames(), &valid);
+ r_variant_ptrs.write[i] = &r_variant[i];
+ ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop));
+ i++;
+ }
+ return OK;
+}
+
+Error MultiplayerSynchronizer::set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state) {
+ ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
+ int i = 0;
+ for (const NodePath &prop : p_properties) {
+ Object *obj = _get_prop_target(p_obj, prop);
+ ERR_FAIL_COND_V(!obj, FAILED);
+ obj->set(prop.get_concatenated_subnames(), p_state[i]);
+ i += 1;
+ }
+ return OK;
+}
+
+void MultiplayerSynchronizer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerSynchronizer::set_root_path);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerSynchronizer::get_root_path);
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
+
+ ClassDB::bind_method(D_METHOD("set_replication_interval", "milliseconds"), &MultiplayerSynchronizer::set_replication_interval);
+ ClassDB::bind_method(D_METHOD("get_replication_interval"), &MultiplayerSynchronizer::get_replication_interval);
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "replication_interval", PROPERTY_HINT_RANGE, "0,5,0.001"), "set_replication_interval", "get_replication_interval");
+
+ ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
+ ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
+}
+
+void MultiplayerSynchronizer::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ if (root_path.is_empty()) {
+ return;
+ }
+
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _start();
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _stop();
+ } break;
+ }
+}
+
+void MultiplayerSynchronizer::set_replication_interval(double p_interval) {
+ ERR_FAIL_COND_MSG(p_interval < 0, "Interval must be greater or equal to 0 (where 0 means default)");
+ interval_msec = uint64_t(p_interval * 1000);
+}
+
+double MultiplayerSynchronizer::get_replication_interval() const {
+ return double(interval_msec) / 1000.0;
+}
+
+uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const {
+ return interval_msec;
+}
+
+void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) {
+ replication_config = p_config;
+}
+
+Ref<SceneReplicationConfig> MultiplayerSynchronizer::get_replication_config() {
+ return replication_config;
+}
+
+void MultiplayerSynchronizer::set_root_path(const NodePath &p_path) {
+ _stop();
+ root_path = p_path;
+ _start();
+}
+
+NodePath MultiplayerSynchronizer::get_root_path() const {
+ return root_path;
+}
+
+void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
+ Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
+ if (!node) {
+ Node::set_multiplayer_authority(p_peer_id, p_recursive);
+ return;
+ }
+ get_multiplayer()->replication_stop(node, this);
+ Node::set_multiplayer_authority(p_peer_id, p_recursive);
+ get_multiplayer()->replication_start(node, this);
+}
diff --git a/scene/multiplayer/multiplayer_synchronizer.h b/scene/multiplayer/multiplayer_synchronizer.h
new file mode 100644
index 0000000000..e856745379
--- /dev/null
+++ b/scene/multiplayer/multiplayer_synchronizer.h
@@ -0,0 +1,72 @@
+/*************************************************************************/
+/* multiplayer_synchronizer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_SYNCHRONIZER_H
+#define MULTIPLAYER_SYNCHRONIZER_H
+
+#include "scene/main/node.h"
+
+#include "scene/resources/scene_replication_config.h"
+
+class MultiplayerSynchronizer : public Node {
+ GDCLASS(MultiplayerSynchronizer, Node);
+
+private:
+ Ref<SceneReplicationConfig> replication_config;
+ NodePath root_path;
+ uint64_t interval_msec = 0;
+
+ static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
+ void _start();
+ void _stop();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
+ static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
+
+ void set_replication_interval(double p_interval);
+ double get_replication_interval() const;
+ uint64_t get_replication_interval_msec() const;
+
+ void set_replication_config(Ref<SceneReplicationConfig> p_config);
+ Ref<SceneReplicationConfig> get_replication_config();
+
+ void set_root_path(const NodePath &p_path);
+ NodePath get_root_path() const;
+ virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true) override;
+
+ MultiplayerSynchronizer() {}
+};
+
+#endif // MULTIPLAYER_SYNCHRONIZER_H
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
new file mode 100644
index 0000000000..f05dc5a2da
--- /dev/null
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* scene_cache_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_cache_interface.h"
+
+#include "core/io/marshalls.h"
+#include "scene/main/node.h"
+#include "scene/main/window.h"
+
+MultiplayerCacheInterface *SceneCacheInterface::_create(MultiplayerAPI *p_multiplayer) {
+ return memnew(SceneCacheInterface(p_multiplayer));
+}
+
+void SceneCacheInterface::make_default() {
+ MultiplayerAPI::create_default_cache_interface = _create;
+}
+
+void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
+ if (p_connected) {
+ path_get_cache.insert(p_id, PathGetCache());
+ } else {
+ // Cleanup get cache.
+ path_get_cache.erase(p_id);
+ // Cleanup sent cache.
+ // Some refactoring is needed to make this faster and do paths GC.
+ List<NodePath> keys;
+ path_send_cache.get_key_list(&keys);
+ for (const NodePath &E : keys) {
+ PathSentCache *psc = path_send_cache.getptr(E);
+ psc->confirmed_peers.erase(p_id);
+ }
+ }
+}
+
+void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
+ ERR_FAIL_COND(!root_node);
+ ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
+ int ofs = 1;
+
+ String methods_md5;
+ methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
+ ofs += 33;
+
+ int id = decode_uint32(&p_packet[ofs]);
+ ofs += 4;
+
+ String paths;
+ paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
+
+ NodePath path = paths;
+
+ if (!path_get_cache.has(p_from)) {
+ path_get_cache[p_from] = PathGetCache();
+ }
+
+ Node *node = root_node->get_node(path);
+ ERR_FAIL_COND(node == nullptr);
+ const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
+ if (valid_rpc_checksum == false) {
+ ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
+ }
+
+ PathGetCache::NodeInfo ni;
+ ni.path = path;
+
+ path_get_cache[p_from].nodes[id] = ni;
+
+ // Encode path to send ack.
+ CharString pname = String(path).utf8();
+ int len = encode_cstring(pname.get_data(), nullptr);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1 + 1 + len);
+ packet.write[0] = MultiplayerAPI::NETWORK_COMMAND_CONFIRM_PATH;
+ packet.write[1] = valid_rpc_checksum;
+ encode_cstring(pname.get_data(), &packet.write[2]);
+
+ Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND(multiplayer_peer.is_null());
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", packet.size());
+#endif
+
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ multiplayer_peer->set_target_peer(p_from);
+ multiplayer_peer->put_packet(packet.ptr(), packet.size());
+}
+
+void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
+
+ const bool valid_rpc_checksum = p_packet[1];
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
+
+ NodePath path = paths;
+
+ if (valid_rpc_checksum == false) {
+ ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
+ }
+
+ PathSentCache *psc = path_send_cache.getptr(path);
+ ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
+
+ Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
+ ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
+ E->get() = true;
+}
+
+Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
+ // Encode function name.
+ const CharString path = String(p_path).utf8();
+ const int path_len = encode_cstring(path.get_data(), nullptr);
+
+ // Extract MD5 from rpc methods list.
+ const String methods_md5 = multiplayer->get_rpc_md5(p_node);
+ const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
+
+ Vector<uint8_t> packet;
+ packet.resize(1 + 4 + path_len + methods_md5_len);
+ int ofs = 0;
+
+ packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
+ ofs += 1;
+
+ ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
+
+ ofs += encode_uint32(psc->id, &packet.write[ofs]);
+
+ ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
+
+ Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
+#endif
+
+ Error err = OK;
+ for (int peer_id : p_peers) {
+ multiplayer_peer->set_target_peer(peer_id);
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ err = multiplayer_peer->put_packet(packet.ptr(), packet.size());
+ ERR_FAIL_COND_V(err != OK, err);
+ // Insert into confirmed, but as false since it was not confirmed.
+ psc->confirmed_peers.insert(peer_id, false);
+ }
+ return err;
+}
+
+bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
+ const PathSentCache *psc = path_send_cache.getptr(p_path);
+ ERR_FAIL_COND_V(!psc, false);
+ const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
+ ERR_FAIL_COND_V(!F, false); // Should never happen.
+ return F->get();
+}
+
+bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node, false);
+ // See if the path is cached.
+ PathSentCache *psc = path_send_cache.getptr(p_path);
+ if (!psc) {
+ // Path is not cached, create.
+ path_send_cache[p_path] = PathSentCache();
+ psc = path_send_cache.getptr(p_path);
+ psc->id = last_send_cache_id++;
+ }
+ r_id = psc->id;
+
+ bool has_all_peers = true;
+ List<int> peers_to_add; // If one is missing, take note to add it.
+
+ if (p_peer_id > 0) {
+ // Fast single peer check.
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
+ if (!F) {
+ peers_to_add.push_back(p_peer_id); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ } else {
+ // Long and painful.
+ for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
+ if (p_peer_id < 0 && E->get() == -p_peer_id) {
+ continue; // Continue, excluded.
+ }
+ if (p_peer_id > 0 && E->get() != p_peer_id) {
+ continue; // Continue, not for this peer.
+ }
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ if (!F) {
+ peers_to_add.push_back(E->get()); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ }
+ }
+
+ if (peers_to_add.size()) {
+ _send_confirm_path(node, p_path, psc, peers_to_add);
+ }
+
+ return has_all_peers;
+}
+
+Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
+ Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
+ ERR_FAIL_COND_V(!root_node, nullptr);
+ Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
+ ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
+
+ Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id);
+ ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
+
+ PathGetCache::NodeInfo *ni = &F->get();
+ Node *node = root_node->get_node(ni->path);
+ if (!node) {
+ ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
+ }
+ return node;
+}
+
+void SceneCacheInterface::clear() {
+ path_get_cache.clear();
+ path_send_cache.clear();
+ last_send_cache_id = 1;
+}
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
new file mode 100644
index 0000000000..c709d26b51
--- /dev/null
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* scene_cache_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_CACHE_INTERFACE_H
+#define SCENE_CACHE_INTERFACE_H
+
+#include "core/multiplayer/multiplayer_api.h"
+
+class SceneCacheInterface : public MultiplayerCacheInterface {
+ GDCLASS(SceneCacheInterface, MultiplayerCacheInterface);
+
+private:
+ MultiplayerAPI *multiplayer;
+
+ //path sent caches
+ struct PathSentCache {
+ Map<int, bool> confirmed_peers;
+ int id;
+ };
+
+ //path get caches
+ struct PathGetCache {
+ struct NodeInfo {
+ NodePath path;
+ ObjectID instance;
+ };
+
+ Map<int, NodeInfo> nodes;
+ };
+
+ HashMap<NodePath, PathSentCache> path_send_cache;
+ Map<int, PathGetCache> path_get_cache;
+ int last_send_cache_id = 1;
+
+protected:
+ Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
+ static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer);
+
+public:
+ static void make_default();
+
+ virtual void clear() override;
+ virtual void on_peer_change(int p_id, bool p_connected) override;
+ virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) override;
+ virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) override;
+
+ // Returns true if all peers have cached path.
+ virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) override;
+ virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) override;
+ virtual bool is_cache_confirmed(NodePath p_path, int p_peer) override;
+
+ SceneCacheInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
+};
+
+#endif // SCENE_CACHE_INTERFACE_H
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
new file mode 100644
index 0000000000..0764f136e4
--- /dev/null
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -0,0 +1,417 @@
+/*************************************************************************/
+/* scene_replication_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_replication_interface.h"
+
+#include "core/io/marshalls.h"
+#include "scene/main/node.h"
+#include "scene/multiplayer/multiplayer_spawner.h"
+#include "scene/multiplayer/multiplayer_synchronizer.h"
+
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) \
+ packet_cache.resize(m_amount);
+
+MultiplayerReplicationInterface *SceneReplicationInterface::_create(MultiplayerAPI *p_multiplayer) {
+ return memnew(SceneReplicationInterface(p_multiplayer));
+}
+
+void SceneReplicationInterface::make_default() {
+ MultiplayerAPI::create_default_replication_interface = _create;
+}
+
+void SceneReplicationInterface::_free_remotes(int p_id) {
+ const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id);
+ const uint32_t *k = nullptr;
+ while ((k = remotes.next(k))) {
+ Node *node = rep_state->get_node(remotes.get(*k));
+ ERR_CONTINUE(!node);
+ node->queue_delete();
+ }
+}
+
+void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
+ if (p_connected) {
+ rep_state->on_peer_change(p_id, p_connected);
+ for (const ObjectID &oid : rep_state->get_spawned_nodes()) {
+ _send_spawn(rep_state->get_node(oid), rep_state->get_spawner(oid), p_id);
+ }
+ for (const ObjectID &oid : rep_state->get_path_only_nodes()) {
+ Node *node = rep_state->get_node(oid);
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
+ ERR_CONTINUE(!node || !sync);
+ if (sync->is_multiplayer_authority()) {
+ rep_state->peer_add_node(p_id, oid);
+ }
+ }
+ } else {
+ _free_remotes(p_id);
+ rep_state->on_peer_change(p_id, p_connected);
+ }
+}
+
+void SceneReplicationInterface::on_reset() {
+ for (int pid : rep_state->get_peers()) {
+ _free_remotes(pid);
+ }
+ rep_state->reset();
+}
+
+void SceneReplicationInterface::on_network_process() {
+ uint64_t msec = OS::get_singleton()->get_ticks_msec();
+ for (int peer : rep_state->get_peers()) {
+ _send_sync(peer, msec);
+ }
+}
+
+Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER);
+ Error err = rep_state->config_add_spawn(node, spawner);
+ ERR_FAIL_COND_V(err != OK, err);
+ return _send_spawn(node, spawner, 0);
+}
+
+Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!p_obj || !spawner, ERR_INVALID_PARAMETER);
+ Error err = rep_state->config_del_spawn(node, spawner);
+ ERR_FAIL_COND_V(err != OK, err);
+ return _send_despawn(node, 0);
+}
+
+Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
+ rep_state->config_add_sync(node, sync);
+ // Try to apply initial state if spawning (hack to apply if before ready).
+ if (pending_spawn == p_obj->get_instance_id()) {
+ pending_spawn = ObjectID(); // Make sure this only happens once.
+ const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
+ Vector<Variant> vars;
+ vars.resize(props.size());
+ int consumed;
+ Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
+ ERR_FAIL_COND_V(err, err);
+ err = MultiplayerSynchronizer::set_state(props, node, vars);
+ ERR_FAIL_COND_V(err, err);
+ } else if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
+ // Either it's a spawn or a static sync, in any case add it to the list of known nodes.
+ rep_state->peer_add_node(0, p_obj->get_instance_id());
+ }
+ return OK;
+}
+
+Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_config) {
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
+ ERR_FAIL_COND_V(!p_obj || !sync, ERR_INVALID_PARAMETER);
+ return rep_state->config_del_sync(node, sync);
+}
+
+Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
+ ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!multiplayer, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", p_size);
+#endif
+
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ peer->set_target_peer(p_peer);
+ peer->set_transfer_channel(0);
+ peer->set_transfer_mode(p_reliable ? Multiplayer::TRANSFER_MODE_RELIABLE : Multiplayer::TRANSFER_MODE_UNRELIABLE);
+ return peer->put_packet(p_buffer, p_size);
+}
+
+Error SceneReplicationInterface::_send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer) {
+ ERR_FAIL_COND_V(p_peer < 0, ERR_BUG);
+ ERR_FAIL_COND_V(!multiplayer, ERR_BUG);
+ ERR_FAIL_COND_V(!p_spawner || !p_node, ERR_BUG);
+
+ const ObjectID oid = p_node->get_instance_id();
+ uint32_t nid = rep_state->ensure_net_id(oid);
+
+ // Prepare custom arg and scene_id
+ uint8_t scene_id = p_spawner->get_spawn_id(oid);
+ bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
+ Variant spawn_arg = p_spawner->get_spawn_argument(oid);
+ int spawn_arg_size = 0;
+ if (is_custom) {
+ Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false);
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ // Prepare spawn state.
+ int state_size = 0;
+ Vector<Variant> state_vars;
+ Vector<const Variant *> state_varp;
+ MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid);
+ if (synchronizer && synchronizer->get_replication_config().is_valid()) {
+ const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties();
+ Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state.");
+ err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state.");
+ }
+
+ // Prepare simplified path.
+ NodePath rel_path = multiplayer->get_root_path().rel_path_to(p_spawner->get_path());
+
+ int path_id = 0;
+ multiplayer->send_object_cache(p_spawner, rel_path, p_peer, path_id);
+
+ // Encode name and parent ID.
+ CharString cname = p_node->get_name().operator String().utf8();
+ int nlen = encode_cstring(cname.get_data(), nullptr);
+ MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_SPAWN;
+ ptr[1] = scene_id;
+ int ofs = 2;
+ ofs += encode_uint32(path_id, &ptr[ofs]);
+ ofs += encode_uint32(nid, &ptr[ofs]);
+ ofs += encode_uint32(nlen, &ptr[ofs]);
+ ofs += encode_cstring(cname.get_data(), &ptr[ofs]);
+ // Write args
+ if (is_custom) {
+ ofs += encode_uint32(spawn_arg_size, &ptr[ofs]);
+ Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, &ptr[ofs], spawn_arg_size, false);
+ ERR_FAIL_COND_V(err, err);
+ ofs += spawn_arg_size;
+ }
+ // Write state.
+ if (state_size) {
+ Error err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), &ptr[ofs], state_size);
+ ERR_FAIL_COND_V(err, err);
+ ofs += state_size;
+ }
+ Error err = _send_raw(ptr, ofs, p_peer, true);
+ ERR_FAIL_COND_V(err, err);
+ return rep_state->peer_add_node(p_peer, oid);
+}
+
+Error SceneReplicationInterface::_send_despawn(Node *p_node, int p_peer) {
+ const ObjectID oid = p_node->get_instance_id();
+ MAKE_ROOM(5);
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = (uint8_t)MultiplayerAPI::NETWORK_COMMAND_DESPAWN;
+ int ofs = 1;
+ uint32_t nid = rep_state->get_net_id(oid);
+ ofs += encode_uint32(nid, &ptr[ofs]);
+ Error err = _send_raw(ptr, ofs, p_peer, true);
+ ERR_FAIL_COND_V(err, err);
+ return rep_state->peer_del_node(p_peer, oid);
+}
+
+Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received");
+ int ofs = 1; // The spawn/despawn command.
+ uint8_t scene_id = p_buffer[ofs];
+ ofs += 1;
+ uint32_t node_target = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_cached_object(p_from, node_target));
+ ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST);
+ ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
+
+ uint32_t net_id = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ uint32_t name_len = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len));
+ ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size.");
+
+ // We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names.
+ const String name = String::utf8((const char *)&p_buffer[ofs], name_len);
+ ERR_FAIL_COND_V_MSG(name.validate_node_name() != name, ERR_INVALID_DATA, vformat("Invalid node name received: '%s'. Make sure to add nodes via 'add_child(node, true)' remotely.", name));
+ ofs += name_len;
+
+ // Check that we can spawn.
+ Node *parent = spawner->get_node_or_null(spawner->get_spawn_path());
+ ERR_FAIL_COND_V(!parent, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(parent->has_node(name), ERR_INVALID_DATA);
+
+ Node *node = nullptr;
+ if (scene_id == MultiplayerSpawner::INVALID_ID) {
+ // Custom spawn.
+ ERR_FAIL_COND_V(p_buffer_len - ofs < 4, ERR_INVALID_DATA);
+ uint32_t arg_size = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ ERR_FAIL_COND_V(arg_size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA);
+ Variant v;
+ Error err = MultiplayerAPI::decode_and_decompress_variant(v, &p_buffer[ofs], arg_size, nullptr, false);
+ ERR_FAIL_COND_V(err != OK, err);
+ ofs += arg_size;
+ node = spawner->instantiate_custom(v);
+ } else {
+ // Scene based spawn.
+ node = spawner->instantiate_scene(scene_id);
+ }
+ ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED);
+ node->set_name(name);
+ rep_state->peer_add_remote(p_from, net_id, node, spawner);
+ // The initial state will be applied during the sync config (i.e. before _ready).
+ int state_len = p_buffer_len - ofs;
+ if (state_len) {
+ pending_spawn = node->get_instance_id();
+ pending_buffer = &p_buffer[ofs];
+ pending_buffer_size = state_len;
+ }
+ parent->add_child(node);
+ pending_spawn = ObjectID();
+ pending_buffer = nullptr;
+ pending_buffer_size = 0;
+ return OK;
+}
+
+Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 5, ERR_INVALID_DATA, "Invalid spawn packet received");
+ int ofs = 1; // The spawn/despawn command.
+ uint32_t net_id = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ Node *node = nullptr;
+ Error err = rep_state->peer_del_remote(p_from, net_id, &node);
+ ERR_FAIL_COND_V(err != OK, err);
+ ERR_FAIL_COND_V(!node, ERR_BUG);
+ node->queue_delete();
+ return OK;
+}
+
+void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
+ const Set<ObjectID> &known = rep_state->get_known_nodes(p_peer);
+ if (known.is_empty()) {
+ return;
+ }
+ MAKE_ROOM(sync_mtu);
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
+ int ofs = 1;
+ ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]);
+ // Can only send updates for already notified nodes.
+ // This is a lazy implementation, we could optimize much more here with by grouping by replication config.
+ for (const ObjectID &oid : known) {
+ if (!rep_state->update_sync_time(oid, p_msec)) {
+ continue; // nothing to sync.
+ }
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
+ ERR_CONTINUE(!sync);
+ Node *node = rep_state->get_node(oid);
+ ERR_CONTINUE(!node);
+ int size;
+ Vector<Variant> vars;
+ Vector<const Variant *> varp;
+ const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
+ Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp);
+ ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state.");
+ err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size);
+ ERR_CONTINUE_MSG(err != OK, "Unable to encode sync state.");
+ // TODO Handle single state above MTU.
+ ERR_CONTINUE_MSG(size > 3 + 4 + 4 + sync_mtu, vformat("Node states bigger then MTU will not be sent (%d > %d): %s", size, sync_mtu, node->get_path()));
+ if (ofs + 4 + 4 + size > sync_mtu) {
+ // Send what we got, and reset write.
+ _send_raw(packet_cache.ptr(), ofs, p_peer, false);
+ ofs = 3;
+ }
+ if (size) {
+ uint32_t net_id = rep_state->get_net_id(oid);
+ if (net_id == 0 || (net_id & 0x80000000)) {
+ // First time path based ID.
+ NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path());
+ int path_id = 0;
+ multiplayer->send_object_cache(sync, rel_path, p_peer, path_id);
+ ERR_CONTINUE_MSG(net_id && net_id != (uint32_t(path_id) | 0x80000000), "This should never happen!");
+ net_id = path_id;
+ rep_state->set_net_id(oid, net_id | 0x80000000);
+ }
+ ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]);
+ ofs += encode_uint32(size, &ptr[ofs]);
+ MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size);
+ ofs += size;
+ }
+ }
+ if (ofs > 3) {
+ // Got some left over to send.
+ _send_raw(packet_cache.ptr(), ofs, p_peer, false);
+ }
+}
+
+Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received");
+ uint16_t time = decode_uint16(&p_buffer[1]);
+ int ofs = 3;
+ rep_state->peer_sync_recv(p_from, time);
+ while (ofs + 8 < p_buffer_len) {
+ uint32_t net_id = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ uint32_t size = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
+ Node *node = nullptr;
+ if (net_id & 0x80000000) {
+ MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_cached_object(p_from, net_id & 0x7FFFFFFF));
+ ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED);
+ node = sync->get_node(sync->get_root_path());
+ } else {
+ node = rep_state->peer_get_remote(p_from, net_id);
+ }
+ if (!node) {
+ // Not received yet.
+ ofs += size;
+ continue;
+ }
+ const ObjectID oid = node->get_instance_id();
+ if (!rep_state->update_last_node_sync(oid, time)) {
+ // State is too old.
+ ofs += size;
+ continue;
+ }
+ MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
+ ERR_FAIL_COND_V(!sync, ERR_BUG);
+ ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG);
+ const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
+ Vector<Variant> vars;
+ vars.resize(props.size());
+ int consumed;
+ Error err = MultiplayerAPI::decode_and_decompress_variants(vars, &p_buffer[ofs], size, consumed);
+ ERR_FAIL_COND_V(err, err);
+ err = MultiplayerSynchronizer::set_state(props, node, vars);
+ ERR_FAIL_COND_V(err, err);
+ ofs += size;
+ }
+ return OK;
+}
diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h
new file mode 100644
index 0000000000..855878d029
--- /dev/null
+++ b/scene/multiplayer/scene_replication_interface.h
@@ -0,0 +1,84 @@
+/*************************************************************************/
+/* scene_replication_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_TREE_REPLICATOR_INTERFACE_H
+#define SCENE_TREE_REPLICATOR_INTERFACE_H
+
+#include "core/multiplayer/multiplayer_api.h"
+
+#include "scene/multiplayer/scene_replication_state.h"
+
+class SceneReplicationInterface : public MultiplayerReplicationInterface {
+ GDCLASS(SceneReplicationInterface, MultiplayerReplicationInterface);
+
+private:
+ void _send_sync(int p_peer, uint64_t p_msec);
+ Error _send_spawn(Node *p_node, MultiplayerSpawner *p_spawner, int p_peer);
+ Error _send_despawn(Node *p_node, int p_peer);
+ Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
+
+ void _free_remotes(int p_peer);
+
+ Ref<SceneReplicationState> rep_state;
+ MultiplayerAPI *multiplayer;
+ PackedByteArray packet_cache;
+ int sync_mtu = 1350; // Highly dependent on underlying protocol.
+
+ // An hack to apply the initial state before ready.
+ ObjectID pending_spawn;
+ const uint8_t *pending_buffer = nullptr;
+ int pending_buffer_size = 0;
+
+protected:
+ static MultiplayerReplicationInterface *_create(MultiplayerAPI *p_multiplayer);
+
+public:
+ static void make_default();
+
+ virtual void on_reset() override;
+ virtual void on_peer_change(int p_id, bool p_connected) override;
+
+ virtual Error on_spawn(Object *p_obj, Variant p_config) override;
+ virtual Error on_despawn(Object *p_obj, Variant p_config) override;
+ virtual Error on_replication_start(Object *p_obj, Variant p_config) override;
+ virtual Error on_replication_stop(Object *p_obj, Variant p_config) override;
+ virtual void on_network_process() override;
+
+ virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
+ virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
+ virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) override;
+
+ SceneReplicationInterface(MultiplayerAPI *p_multiplayer) {
+ rep_state.instantiate();
+ multiplayer = p_multiplayer;
+ }
+};
+
+#endif // SCENE_TREE_REPLICATOR_INTERFACE_H
diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp
new file mode 100644
index 0000000000..b8dadeff24
--- /dev/null
+++ b/scene/multiplayer/scene_replication_state.cpp
@@ -0,0 +1,258 @@
+/*************************************************************************/
+/* scene_replication_state.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/multiplayer/scene_replication_state.h"
+
+#include "core/multiplayer/multiplayer_api.h"
+#include "scene/multiplayer/multiplayer_spawner.h"
+#include "scene/multiplayer/multiplayer_synchronizer.h"
+#include "scene/scene_string_names.h"
+
+SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) {
+ if (!tracked_nodes.has(p_id)) {
+ tracked_nodes[p_id] = TrackedNode(p_id);
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack), varray(p_id), Node::CONNECT_ONESHOT);
+ }
+ return tracked_nodes[p_id];
+}
+
+void SceneReplicationState::_untrack(const ObjectID &p_id) {
+ if (tracked_nodes.has(p_id)) {
+ uint32_t net_id = tracked_nodes[p_id].net_id;
+ uint32_t peer = tracked_nodes[p_id].remote_peer;
+ tracked_nodes.erase(p_id);
+ // If it was spawned by a remote, remove it from the received nodes.
+ if (peer && peers_info.has(peer)) {
+ peers_info[peer].recv_nodes.erase(net_id);
+ }
+ // If we spawned or synced it, we need to remove it from any peer it was sent to.
+ if (net_id || peer == 0) {
+ const int *k = nullptr;
+ while ((k = peers_info.next(k))) {
+ peers_info.get(*k).known_nodes.erase(p_id);
+ }
+ }
+ }
+}
+
+const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const {
+ return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>();
+}
+
+bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, false);
+ if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) {
+ return false;
+ }
+ tnode->last_sync = p_time;
+ return true;
+}
+
+bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, false);
+ MultiplayerSynchronizer *sync = get_synchronizer(p_id);
+ if (!sync) {
+ return false;
+ }
+ if (tnode->last_sync_msec == p_msec) {
+ return true;
+ }
+ if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) {
+ tnode->last_sync_msec = p_msec;
+ return true;
+ }
+ return false;
+}
+
+const Set<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), Set<ObjectID>());
+ return peers_info[p_peer].known_nodes;
+}
+
+uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const {
+ const TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, 0);
+ return tnode->net_id;
+}
+
+void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND(!tnode);
+ tnode->net_id = p_net_id;
+}
+
+uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) {
+ TrackedNode *tnode = tracked_nodes.getptr(p_id);
+ ERR_FAIL_COND_V(!tnode, 0);
+ if (tnode->net_id == 0) {
+ tnode->net_id = ++last_net_id;
+ }
+ return tnode->net_id;
+}
+
+void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) {
+ if (p_connected) {
+ peers_info[p_peer] = PeerInfo();
+ known_peers.insert(p_peer);
+ } else {
+ peers_info.erase(p_peer);
+ known_peers.erase(p_peer);
+ }
+}
+
+void SceneReplicationState::reset() {
+ peers_info.clear();
+ known_peers.clear();
+ // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
+ const ObjectID *oid = nullptr;
+ while ((oid = tracked_nodes.next(oid))) {
+ TrackedNode &tobj = tracked_nodes[*oid];
+ tobj.net_id = 0;
+ tobj.remote_peer = 0;
+ tobj.last_sync = 0;
+ }
+}
+
+Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
+ const ObjectID oid = p_node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
+ tobj.spawner = p_spawner->get_instance_id();
+ spawned_nodes.insert(oid);
+ // The spawner may be notified after the synchronizer.
+ path_only_nodes.erase(oid);
+ return OK;
+}
+
+Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
+ const ObjectID oid = p_node->get_instance_id();
+ ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER);
+ tobj.spawner = ObjectID();
+ spawned_nodes.erase(oid);
+ return OK;
+}
+
+Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
+ const ObjectID oid = p_node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE);
+ tobj.synchronizer = p_sync->get_instance_id();
+ // If it doesn't have a spawner, we might need to assign ID for this node using it's path.
+ if (tobj.spawner.is_null()) {
+ path_only_nodes.insert(oid);
+ }
+ return OK;
+}
+
+Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
+ const ObjectID oid = p_node->get_instance_id();
+ ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER);
+ tobj.synchronizer = ObjectID();
+ if (path_only_nodes.has(oid)) {
+ p_node->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack));
+ _untrack(oid);
+ path_only_nodes.erase(oid);
+ }
+ return OK;
+}
+
+Error SceneReplicationState::peer_add_node(int p_peer, const ObjectID &p_id) {
+ if (p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].known_nodes.insert(p_id);
+ } else {
+ const int *pid = nullptr;
+ while ((pid = peers_info.next(pid))) {
+ peers_info.get(*pid).known_nodes.insert(p_id);
+ }
+ }
+ return OK;
+}
+
+Error SceneReplicationState::peer_del_node(int p_peer, const ObjectID &p_id) {
+ if (p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ peers_info[p_peer].known_nodes.erase(p_id);
+ } else {
+ const int *pid = nullptr;
+ while ((pid = peers_info.next(pid))) {
+ peers_info.get(*pid).known_nodes.erase(p_id);
+ }
+ }
+ return OK;
+}
+
+Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) {
+ PeerInfo *info = peers_info.getptr(p_peer);
+ return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr;
+}
+
+Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) {
+ ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE);
+ PeerInfo &pinfo = peers_info[p_peer];
+ ObjectID oid = p_node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ tobj.spawner = p_spawner->get_instance_id();
+ tobj.net_id = p_net_id;
+ tobj.remote_peer = p_peer;
+ tobj.last_sync = pinfo.last_recv_sync;
+ // Also track as a remote.
+ ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE);
+ pinfo.recv_nodes[p_net_id] = oid;
+ return OK;
+}
+
+Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED);
+ PeerInfo &info = peers_info[p_peer];
+ ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED);
+ *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id]));
+ info.recv_nodes.erase(p_net_id);
+ return OK;
+}
+
+uint16_t SceneReplicationState::peer_sync_next(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), 0);
+ PeerInfo &info = peers_info[p_peer];
+ return ++info.last_sent_sync;
+}
+
+void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) {
+ ERR_FAIL_COND(!peers_info.has(p_peer));
+ peers_info[p_peer].last_recv_sync = p_time;
+}
diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
new file mode 100644
index 0000000000..18e4d9fa39
--- /dev/null
+++ b/scene/multiplayer/scene_replication_state.h
@@ -0,0 +1,121 @@
+/*************************************************************************/
+/* scene_replication_state.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_REPLICATON_STATE_H
+#define SCENE_REPLICATON_STATE_H
+
+#include "core/object/ref_counted.h"
+
+class MultiplayerSpawner;
+class MultiplayerSynchronizer;
+class Node;
+
+class SceneReplicationState : public RefCounted {
+private:
+ struct TrackedNode {
+ ObjectID id;
+ uint32_t net_id = 0;
+ uint32_t remote_peer = 0;
+ ObjectID spawner;
+ ObjectID synchronizer;
+ uint16_t last_sync = 0;
+ uint64_t last_sync_msec = 0;
+
+ bool operator==(const ObjectID &p_other) { return id == p_other; }
+
+ Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; }
+ MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
+ MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; }
+ TrackedNode() {}
+ TrackedNode(const ObjectID &p_id) { id = p_id; }
+ TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
+ id = p_id;
+ net_id = p_net_id;
+ }
+ };
+
+ struct PeerInfo {
+ Set<ObjectID> known_nodes;
+ HashMap<uint32_t, ObjectID> recv_nodes;
+ uint16_t last_sent_sync = 0;
+ uint16_t last_recv_sync = 0;
+ };
+
+ Set<int> known_peers;
+ uint32_t last_net_id = 0;
+ HashMap<ObjectID, TrackedNode> tracked_nodes;
+ HashMap<int, PeerInfo> peers_info;
+ Set<ObjectID> spawned_nodes;
+ Set<ObjectID> path_only_nodes;
+
+ TrackedNode &_track(const ObjectID &p_id);
+ void _untrack(const ObjectID &p_id);
+ bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
+
+public:
+ const Set<int> get_peers() const { return known_peers; }
+ const Set<ObjectID> get_spawned_nodes() const { return spawned_nodes; }
+ const Set<ObjectID> get_path_only_nodes() const { return path_only_nodes; }
+
+ MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
+ MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
+ Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; }
+ bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
+ bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
+
+ const Set<ObjectID> get_known_nodes(int p_peer);
+ uint32_t get_net_id(const ObjectID &p_id) const;
+ void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
+ uint32_t ensure_net_id(const ObjectID &p_id);
+
+ void reset();
+ void on_peer_change(int p_peer, bool p_connected);
+
+ Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
+ Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
+
+ Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
+ Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
+
+ Error peer_add_node(int p_peer, const ObjectID &p_id);
+ Error peer_del_node(int p_peer, const ObjectID &p_id);
+
+ const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const;
+ Node *peer_get_remote(int p_peer, uint32_t p_net_id);
+ Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner);
+ Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node);
+
+ uint16_t peer_sync_next(int p_peer);
+ void peer_sync_recv(int p_peer, uint16_t p_time);
+
+ SceneReplicationState() {}
+};
+
+#endif // SCENE_REPLICATON_STATE_H
diff --git a/scene/multiplayer/scene_rpc_interface.cpp b/scene/multiplayer/scene_rpc_interface.cpp
new file mode 100644
index 0000000000..84700a82f3
--- /dev/null
+++ b/scene/multiplayer/scene_rpc_interface.cpp
@@ -0,0 +1,511 @@
+/*************************************************************************/
+/* scene_rpc_interface.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/multiplayer/scene_rpc_interface.h"
+
+#include "core/debugger/engine_debugger.h"
+#include "core/io/marshalls.h"
+#include "core/multiplayer/multiplayer_api.h"
+#include "scene/main/node.h"
+#include "scene/main/window.h"
+
+MultiplayerRPCInterface *SceneRPCInterface::_create(MultiplayerAPI *p_multiplayer) {
+ return memnew(SceneRPCInterface(p_multiplayer));
+}
+
+void SceneRPCInterface::make_default() {
+ MultiplayerAPI::create_default_rpc_interface = _create;
+}
+
+#ifdef DEBUG_ENABLED
+_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {
+ if (EngineDebugger::is_profiling("rpc")) {
+ Array values;
+ values.push_back(p_id);
+ values.push_back(p_what);
+ EngineDebugger::profiler_add_frame_data("rpc", values);
+ }
+}
+#else
+_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id) {}
+#endif
+
+// Returns the packet size stripping the node path added when the node is not yet cached.
+int get_packet_len(uint32_t p_node_target, int p_packet_len) {
+ if (p_node_target & 0x80000000) {
+ int ofs = p_node_target & 0x7FFFFFFF;
+ return p_packet_len - (p_packet_len - ofs);
+ } else {
+ return p_packet_len;
+ }
+}
+
+const Multiplayer::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
+ const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ if (node_config[i].name == p_method) {
+ r_id = ((uint16_t)i) | (1 << 15);
+ return node_config[i];
+ }
+ }
+ if (p_node->get_script_instance()) {
+ const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ if (script_config[i].name == p_method) {
+ r_id = (uint16_t)i;
+ return script_config[i];
+ }
+ }
+ }
+ return Multiplayer::RPCConfig();
+}
+
+const Multiplayer::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
+ Vector<Multiplayer::RPCConfig> config;
+ uint16_t id = p_id;
+ if (id & (1 << 15)) {
+ id = id & ~(1 << 15);
+ config = p_node->get_node_rpc_methods();
+ } else if (p_node->get_script_instance()) {
+ config = p_node->get_script_instance()->get_rpc_methods();
+ }
+ if (id < config.size()) {
+ return config[id];
+ }
+ return Multiplayer::RPCConfig();
+}
+
+_FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int p_remote_id) {
+ switch (mode) {
+ case Multiplayer::RPC_MODE_DISABLED: {
+ return false;
+ } break;
+ case Multiplayer::RPC_MODE_ANY_PEER: {
+ return true;
+ } break;
+ case Multiplayer::RPC_MODE_AUTHORITY: {
+ return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
+ } break;
+ }
+
+ return false;
+}
+
+String SceneRPCInterface::get_rpc_md5(const Object *p_obj) const {
+ const Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND_V(!node, "");
+ String rpc_list;
+ const Vector<Multiplayer::RPCConfig> node_config = node->get_node_rpc_methods();
+ for (int i = 0; i < node_config.size(); i++) {
+ rpc_list += String(node_config[i].name);
+ }
+ if (node->get_script_instance()) {
+ const Vector<Multiplayer::RPCConfig> script_config = node->get_script_instance()->get_rpc_methods();
+ for (int i = 0; i < script_config.size(); i++) {
+ rpc_list += String(script_config[i].name);
+ }
+ }
+ return rpc_list.md5_text();
+}
+
+Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
+ Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
+ ERR_FAIL_COND_V(!root_node, nullptr);
+ Node *node = nullptr;
+
+ if (p_node_target & 0x80000000) {
+ // Use full path (not cached yet).
+ int ofs = p_node_target & 0x7FFFFFFF;
+
+ ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
+
+ NodePath np = paths;
+
+ node = root_node->get_node(np);
+
+ if (!node) {
+ ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
+ }
+ return node;
+ } else {
+ // Use cached path.
+ return Object::cast_to<Node>(multiplayer->get_cached_object(p_from, p_node_target));
+ }
+}
+
+void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ // Extract packet meta
+ int packet_min_size = 1;
+ int name_id_offset = 1;
+ ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
+ // Compute the meta size, which depends on the compression level.
+ int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
+ int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
+
+ switch (node_id_compression) {
+ case NETWORK_NODE_ID_COMPRESSION_8:
+ packet_min_size += 1;
+ name_id_offset += 1;
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_16:
+ packet_min_size += 2;
+ name_id_offset += 2;
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_32:
+ packet_min_size += 4;
+ name_id_offset += 4;
+ break;
+ default:
+ ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
+ }
+ switch (name_id_compression) {
+ case NETWORK_NAME_ID_COMPRESSION_8:
+ packet_min_size += 1;
+ break;
+ case NETWORK_NAME_ID_COMPRESSION_16:
+ packet_min_size += 2;
+ break;
+ default:
+ ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
+ }
+ ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
+
+ uint32_t node_target = 0;
+ switch (node_id_compression) {
+ case NETWORK_NODE_ID_COMPRESSION_8:
+ node_target = p_packet[1];
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_16:
+ node_target = decode_uint16(p_packet + 1);
+ break;
+ case NETWORK_NODE_ID_COMPRESSION_32:
+ node_target = decode_uint32(p_packet + 1);
+ break;
+ default:
+ // Unreachable, checked before.
+ CRASH_NOW();
+ }
+
+ Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
+ ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
+
+ uint16_t name_id = 0;
+ switch (name_id_compression) {
+ case NETWORK_NAME_ID_COMPRESSION_8:
+ name_id = p_packet[name_id_offset];
+ break;
+ case NETWORK_NAME_ID_COMPRESSION_16:
+ name_id = decode_uint16(p_packet + name_id_offset);
+ break;
+ default:
+ // Unreachable, checked before.
+ CRASH_NOW();
+ }
+
+ const int packet_len = get_packet_len(node_target, p_packet_len);
+ _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
+}
+
+void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+ ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
+
+ // Check that remote can call the RPC on this node.
+ const Multiplayer::RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
+ ERR_FAIL_COND(config.name == StringName());
+
+ bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
+
+ int argc = 0;
+
+ const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
+ if (byte_only_or_no_args) {
+ if (p_offset < p_packet_len) {
+ // This packet contains only bytes.
+ argc = 1;
+ }
+ } else {
+ // Normal variant, takes the argument count from the packet.
+ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
+ argc = p_packet[p_offset];
+ p_offset += 1;
+ }
+
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+ argp.resize(argc);
+
+#ifdef DEBUG_ENABLED
+ _profile_node_data("rpc_in", p_node->get_instance_id());
+#endif
+
+ int out;
+ MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
+ for (int i = 0; i < argc; i++) {
+ argp.write[i] = &args[i];
+ }
+
+ Callable::CallError ce;
+
+ p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
+ error = "RPC - " + error;
+ ERR_PRINT(error);
+ }
+}
+
+void SceneRPCInterface::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
+
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
+
+ ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
+
+ ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
+
+ if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
+ ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + ".");
+
+ ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
+ }
+
+ NodePath from_path = multiplayer->get_root_path().rel_path_to(p_from->get_path());
+ ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
+
+ // See if all peers have cached path (if so, call can be fast).
+ int psc_id;
+ const bool has_all_peers = multiplayer->send_object_cache(p_from, from_path, p_to, psc_id);
+
+ // Create base packet, lots of hardcode because it must be tight.
+
+ int ofs = 0;
+
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) \
+ packet_cache.resize(m_amount);
+
+ // Encode meta.
+ uint8_t command_type = MultiplayerAPI::NETWORK_COMMAND_REMOTE_CALL;
+ uint8_t node_id_compression = UINT8_MAX;
+ uint8_t name_id_compression = UINT8_MAX;
+ bool byte_only_or_no_args = false;
+
+ MAKE_ROOM(1);
+ // The meta is composed along the way, so just set 0 for now.
+ packet_cache.write[0] = 0;
+ ofs += 1;
+
+ // Encode Node ID.
+ if (has_all_peers) {
+ // Compress the node ID only if all the target peers already know it.
+ if (psc_id >= 0 && psc_id <= 255) {
+ // We can encode the id in 1 byte
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
+ ofs += 1;
+ } else if (psc_id >= 0 && psc_id <= 65535) {
+ // We can encode the id in 2 bytes
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
+ ofs += 2;
+ } else {
+ // Too big, let's use 4 bytes.
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc_id, &(packet_cache.write[ofs]));
+ ofs += 4;
+ }
+ } else {
+ // The targets don't know the node yet, so we need to use 32 bits int.
+ node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc_id, &(packet_cache.write[ofs]));
+ ofs += 4;
+ }
+
+ // Encode method ID
+ if (p_rpc_id <= UINT8_MAX) {
+ // The ID fits in 1 byte
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
+ MAKE_ROOM(ofs + 1);
+ packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
+ ofs += 1;
+ } else {
+ // The ID is larger, let's use 2 bytes
+ name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
+ MAKE_ROOM(ofs + 2);
+ encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
+ ofs += 2;
+ }
+
+ int len;
+ Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
+ if (byte_only_or_no_args) {
+ MAKE_ROOM(ofs + len);
+ } else {
+ MAKE_ROOM(ofs + 1 + len);
+ packet_cache.write[ofs] = p_argcount;
+ ofs += 1;
+ }
+ if (len) {
+ MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
+ ofs += len;
+ }
+
+ ERR_FAIL_COND(command_type > 7);
+ ERR_FAIL_COND(node_id_compression > 3);
+ ERR_FAIL_COND(name_id_compression > 1);
+
+ // We can now set the meta
+ packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
+
+#ifdef DEBUG_ENABLED
+ multiplayer->profile_bandwidth("out", ofs);
+#endif
+
+ // Take chance and set transfer mode, since all send methods will use it.
+ peer->set_transfer_channel(p_config.channel);
+ peer->set_transfer_mode(p_config.transfer_mode);
+
+ if (has_all_peers) {
+ // They all have verified paths, so send fast.
+ peer->set_target_peer(p_to); // To all of you.
+ peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
+ } else {
+ // Unreachable because the node ID is never compressed if the peers doesn't know it.
+ CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
+
+ // Not all verified path, so send one by one.
+
+ // Append path at the end, since we will need it for some packets.
+ CharString pname = String(from_path).utf8();
+ int path_len = encode_cstring(pname.get_data(), nullptr);
+ MAKE_ROOM(ofs + path_len);
+ encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
+
+ for (const int &P : multiplayer->get_connected_peers()) {
+ if (p_to < 0 && P == -p_to) {
+ continue; // Continue, excluded.
+ }
+
+ if (p_to > 0 && P != p_to) {
+ continue; // Continue, not for this peer.
+ }
+
+ bool confirmed = multiplayer->is_cache_confirmed(from_path, P);
+
+ peer->set_target_peer(P); // To this one specifically.
+
+ if (confirmed) {
+ // This one confirmed path, so use id.
+ encode_uint32(psc_id, &(packet_cache.write[1]));
+ peer->put_packet(packet_cache.ptr(), ofs);
+ } else {
+ // This one did not confirm path yet, so use entire path (sorry!).
+ encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
+ peer->put_packet(packet_cache.ptr(), ofs + path_len);
+ }
+ }
+ }
+}
+
+void SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active.");
+ Node *node = Object::cast_to<Node>(p_obj);
+ ERR_FAIL_COND(!node);
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
+ ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected.");
+
+ int node_id = peer->get_unique_id();
+ bool call_local_native = false;
+ bool call_local_script = false;
+ uint16_t rpc_id = UINT16_MAX;
+ const Multiplayer::RPCConfig config = _get_rpc_config(node, p_method, rpc_id);
+ ERR_FAIL_COND_MSG(config.name == StringName(),
+ vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
+ if (rpc_id & (1 << 15)) {
+ call_local_native = config.call_local;
+ } else {
+ call_local_script = config.call_local;
+ }
+ }
+
+ if (p_peer_id != node_id) {
+#ifdef DEBUG_ENABLED
+ _profile_node_data("rpc_out", node->get_instance_id());
+#endif
+
+ _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
+ }
+
+ if (call_local_native) {
+ Callable::CallError ce;
+
+ multiplayer->set_remote_sender_override(peer->get_unique_id());
+ node->callp(p_method, p_arg, p_argcount, ce);
+ multiplayer->set_remote_sender_override(0);
+
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in local call: - " + error + ".";
+ ERR_PRINT(error);
+ return;
+ }
+ }
+
+ if (call_local_script) {
+ Callable::CallError ce;
+ ce.error = Callable::CallError::CALL_OK;
+
+ multiplayer->set_remote_sender_override(peer->get_unique_id());
+ node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
+ multiplayer->set_remote_sender_override(0);
+
+ if (ce.error != Callable::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in script local call: - " + error + ".";
+ ERR_PRINT(error);
+ return;
+ }
+ }
+
+ ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.call_local, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
+}
diff --git a/scene/multiplayer/scene_rpc_interface.h b/scene/multiplayer/scene_rpc_interface.h
new file mode 100644
index 0000000000..86e1d0d280
--- /dev/null
+++ b/scene/multiplayer/scene_rpc_interface.h
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* scene_rpc_interface.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_RPC_INTERFACE_H
+#define SCENE_RPC_INTERFACE_H
+
+#include "core/multiplayer/multiplayer.h"
+#include "core/multiplayer/multiplayer_api.h"
+
+class SceneRPCInterface : public MultiplayerRPCInterface {
+ GDCLASS(SceneRPCInterface, MultiplayerRPCInterface);
+
+private:
+ enum NetworkNodeIdCompression {
+ NETWORK_NODE_ID_COMPRESSION_8 = 0,
+ NETWORK_NODE_ID_COMPRESSION_16,
+ NETWORK_NODE_ID_COMPRESSION_32,
+ };
+
+ enum NetworkNameIdCompression {
+ NETWORK_NAME_ID_COMPRESSION_8 = 0,
+ NETWORK_NAME_ID_COMPRESSION_16,
+ };
+
+ // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
+ // - `NetworkCommands` in the first four bits.
+ // - `NetworkNodeIdCompression` in the next 2 bits.
+ // - `NetworkNameIdCompression` in the next 1 bit.
+ // - `byte_only_or_no_args` in the next 1 bit.
+ enum {
+ NODE_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, // 2 bits for this.
+ NAME_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_2_SHIFT,
+ BYTE_ONLY_OR_NO_ARGS_SHIFT = MultiplayerAPI::CMD_FLAG_3_SHIFT,
+ };
+
+ enum {
+ NODE_ID_COMPRESSION_FLAG = (1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)), // 2 bits for this.
+ NAME_ID_COMPRESSION_FLAG = (1 << NAME_ID_COMPRESSION_SHIFT),
+ BYTE_ONLY_OR_NO_ARGS_FLAG = (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT),
+ };
+
+ MultiplayerAPI *multiplayer = nullptr;
+ Vector<uint8_t> packet_cache;
+
+protected:
+ static MultiplayerRPCInterface *_create(MultiplayerAPI *p_multiplayer);
+
+ _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id);
+ void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+
+ void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
+
+public:
+ static void make_default();
+
+ virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override;
+ virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) override;
+ virtual String get_rpc_md5(const Object *p_obj) const override;
+
+ SceneRPCInterface(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
+};
+
+#endif // SCENE_RPC_INTERFACE_H
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index e2f1ac8224..a9b7e9acbe 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -111,10 +111,37 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
}
// Fall back to the default from the native class
- if (r_is_class_default) {
- *r_is_class_default = true;
+ {
+ if (r_is_class_default) {
+ *r_is_class_default = true;
+ }
+ bool valid = false;
+ Variant value = ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, &valid);
+ if (valid) {
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
+ return value;
+ } else {
+ // Heuristically check if this is a synthetic property (whatever/0, whatever/1, etc.)
+ // because they are not in the class DB yet must have a default (null).
+ String prop_str = String(p_property);
+ int p = prop_str.rfind("/");
+ if (p != -1 && p < prop_str.length() - 1) {
+ bool all_digits = true;
+ for (int i = p + 1; i < prop_str.length(); i++) {
+ if (!is_digit(prop_str[i])) {
+ all_digits = false;
+ break;
+ }
+ }
+ if (r_is_valid) {
+ *r_is_valid = all_digits;
+ }
+ }
+ return Variant();
+ }
}
- return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid);
}
// Like SceneState::PackState, but using a raw pointer to avoid the cost of
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index e6b73b7780..fb5d57ab9e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -91,6 +91,7 @@
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/flow_container.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/grid_container.h"
@@ -133,6 +134,11 @@
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
+#include "scene/multiplayer/multiplayer_spawner.h"
+#include "scene/multiplayer/multiplayer_synchronizer.h"
+#include "scene/multiplayer/scene_cache_interface.h"
+#include "scene/multiplayer/scene_replication_interface.h"
+#include "scene/multiplayer/scene_rpc_interface.h"
#include "scene/resources/audio_stream_sample.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/box_shape_3d.h"
@@ -254,9 +260,9 @@
static Ref<ResourceFormatSaverText> resource_saver_text;
static Ref<ResourceFormatLoaderText> resource_loader_text;
-static Ref<ResourceFormatLoaderStreamTexture2D> resource_loader_stream_texture;
-static Ref<ResourceFormatLoaderStreamTextureLayered> resource_loader_texture_layered;
-static Ref<ResourceFormatLoaderStreamTexture3D> resource_loader_texture_3d;
+static Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture;
+static Ref<ResourceFormatLoaderCompressedTextureLayered> resource_loader_texture_layered;
+static Ref<ResourceFormatLoaderCompressedTexture3D> resource_loader_texture_3d;
static Ref<ResourceFormatSaverShader> resource_saver_shader;
static Ref<ResourceFormatLoaderShader> resource_loader_shader;
@@ -294,12 +300,14 @@ void register_scene_types() {
GDREGISTER_CLASS(Object);
GDREGISTER_CLASS(Node);
- GDREGISTER_VIRTUAL_CLASS(InstancePlaceholder);
+ GDREGISTER_ABSTRACT_CLASS(InstancePlaceholder);
- GDREGISTER_VIRTUAL_CLASS(Viewport);
+ GDREGISTER_ABSTRACT_CLASS(Viewport);
GDREGISTER_CLASS(SubViewport);
GDREGISTER_CLASS(ViewportTexture);
GDREGISTER_CLASS(HTTPRequest);
+ GDREGISTER_CLASS(MultiplayerSpawner);
+ GDREGISTER_CLASS(MultiplayerSynchronizer);
GDREGISTER_CLASS(Timer);
GDREGISTER_CLASS(CanvasLayer);
GDREGISTER_CLASS(CanvasModulate);
@@ -316,11 +324,11 @@ void register_scene_types() {
GDREGISTER_CLASS(Control);
GDREGISTER_CLASS(Button);
GDREGISTER_CLASS(Label);
- GDREGISTER_VIRTUAL_CLASS(ScrollBar);
+ GDREGISTER_ABSTRACT_CLASS(ScrollBar);
GDREGISTER_CLASS(HScrollBar);
GDREGISTER_CLASS(VScrollBar);
GDREGISTER_CLASS(ProgressBar);
- GDREGISTER_VIRTUAL_CLASS(Slider);
+ GDREGISTER_ABSTRACT_CLASS(Slider);
GDREGISTER_CLASS(HSlider);
GDREGISTER_CLASS(VSlider);
GDREGISTER_CLASS(Popup);
@@ -341,18 +349,21 @@ void register_scene_types() {
GDREGISTER_CLASS(AspectRatioContainer);
GDREGISTER_CLASS(TabContainer);
GDREGISTER_CLASS(TabBar);
- GDREGISTER_VIRTUAL_CLASS(Separator);
+ GDREGISTER_ABSTRACT_CLASS(Separator);
GDREGISTER_CLASS(HSeparator);
GDREGISTER_CLASS(VSeparator);
GDREGISTER_CLASS(TextureButton);
GDREGISTER_CLASS(Container);
- GDREGISTER_VIRTUAL_CLASS(BoxContainer);
+ GDREGISTER_ABSTRACT_CLASS(BoxContainer);
GDREGISTER_CLASS(HBoxContainer);
GDREGISTER_CLASS(VBoxContainer);
GDREGISTER_CLASS(GridContainer);
GDREGISTER_CLASS(CenterContainer);
GDREGISTER_CLASS(ScrollContainer);
GDREGISTER_CLASS(PanelContainer);
+ GDREGISTER_ABSTRACT_CLASS(FlowContainer);
+ GDREGISTER_CLASS(HFlowContainer);
+ GDREGISTER_CLASS(VFlowContainer);
OS::get_singleton()->yield(); // may take time to init
@@ -373,7 +384,7 @@ void register_scene_types() {
GDREGISTER_CLASS(SyntaxHighlighter);
GDREGISTER_CLASS(CodeHighlighter);
- GDREGISTER_VIRTUAL_CLASS(TreeItem);
+ GDREGISTER_ABSTRACT_CLASS(TreeItem);
GDREGISTER_CLASS(OptionButton);
GDREGISTER_CLASS(SpinBox);
GDREGISTER_CLASS(ColorPicker);
@@ -387,9 +398,10 @@ void register_scene_types() {
GDREGISTER_CLASS(MarginContainer);
GDREGISTER_CLASS(SubViewportContainer);
- GDREGISTER_VIRTUAL_CLASS(SplitContainer);
+ GDREGISTER_ABSTRACT_CLASS(SplitContainer);
GDREGISTER_CLASS(HSplitContainer);
GDREGISTER_CLASS(VSplitContainer);
+
GDREGISTER_CLASS(GraphNode);
GDREGISTER_CLASS(GraphEdit);
@@ -406,7 +418,7 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimationPlayer);
GDREGISTER_CLASS(Tween);
- GDREGISTER_VIRTUAL_CLASS(Tweener);
+ GDREGISTER_ABSTRACT_CLASS(Tweener);
GDREGISTER_CLASS(PropertyTweener);
GDREGISTER_CLASS(IntervalTweener);
GDREGISTER_CLASS(CallbackTweener);
@@ -441,9 +453,9 @@ void register_scene_types() {
#ifndef _3D_DISABLED
GDREGISTER_CLASS(Node3D);
- GDREGISTER_VIRTUAL_CLASS(Node3DGizmo);
+ GDREGISTER_ABSTRACT_CLASS(Node3DGizmo);
GDREGISTER_CLASS(Skin);
- GDREGISTER_VIRTUAL_CLASS(SkinReference);
+ GDREGISTER_ABSTRACT_CLASS(SkinReference);
GDREGISTER_CLASS(Skeleton3D);
GDREGISTER_CLASS(ImporterMesh);
GDREGISTER_CLASS(ImporterMeshInstance3D);
@@ -452,17 +464,22 @@ void register_scene_types() {
GDREGISTER_CLASS(Camera3D);
GDREGISTER_CLASS(AudioListener3D);
GDREGISTER_CLASS(XRCamera3D);
- GDREGISTER_VIRTUAL_CLASS(XRNode3D);
+ GDREGISTER_ABSTRACT_CLASS(XRNode3D);
GDREGISTER_CLASS(XRController3D);
GDREGISTER_CLASS(XRAnchor3D);
GDREGISTER_CLASS(XROrigin3D);
GDREGISTER_CLASS(MeshInstance3D);
GDREGISTER_CLASS(OccluderInstance3D);
- GDREGISTER_CLASS(Occluder3D);
- GDREGISTER_VIRTUAL_CLASS(SpriteBase3D);
+ GDREGISTER_ABSTRACT_CLASS(Occluder3D);
+ GDREGISTER_CLASS(ArrayOccluder3D);
+ GDREGISTER_CLASS(QuadOccluder3D);
+ GDREGISTER_CLASS(BoxOccluder3D);
+ GDREGISTER_CLASS(SphereOccluder3D);
+ GDREGISTER_CLASS(PolygonOccluder3D);
+ GDREGISTER_ABSTRACT_CLASS(SpriteBase3D);
GDREGISTER_CLASS(Sprite3D);
GDREGISTER_CLASS(AnimatedSprite3D);
- GDREGISTER_VIRTUAL_CLASS(Light3D);
+ GDREGISTER_ABSTRACT_CLASS(Light3D);
GDREGISTER_CLASS(DirectionalLight3D);
GDREGISTER_CLASS(OmniLight3D);
GDREGISTER_CLASS(SpotLight3D);
@@ -473,14 +490,14 @@ void register_scene_types() {
GDREGISTER_CLASS(LightmapGI);
GDREGISTER_CLASS(LightmapGIData);
GDREGISTER_CLASS(LightmapProbe);
- GDREGISTER_VIRTUAL_CLASS(Lightmapper);
+ GDREGISTER_ABSTRACT_CLASS(Lightmapper);
GDREGISTER_CLASS(GPUParticles3D);
- GDREGISTER_VIRTUAL_CLASS(GPUParticlesCollision3D);
+ GDREGISTER_ABSTRACT_CLASS(GPUParticlesCollision3D);
GDREGISTER_CLASS(GPUParticlesCollisionBox3D);
GDREGISTER_CLASS(GPUParticlesCollisionSphere3D);
GDREGISTER_CLASS(GPUParticlesCollisionSDF3D);
GDREGISTER_CLASS(GPUParticlesCollisionHeightField3D);
- GDREGISTER_VIRTUAL_CLASS(GPUParticlesAttractor3D);
+ GDREGISTER_ABSTRACT_CLASS(GPUParticlesAttractor3D);
GDREGISTER_CLASS(GPUParticlesAttractorBox3D);
GDREGISTER_CLASS(GPUParticlesAttractorSphere3D);
GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D);
@@ -492,8 +509,8 @@ void register_scene_types() {
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(CollisionObject3D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D);
+ GDREGISTER_ABSTRACT_CLASS(CollisionObject3D);
+ GDREGISTER_ABSTRACT_CLASS(PhysicsBody3D);
GDREGISTER_CLASS(StaticBody3D);
GDREGISTER_CLASS(AnimatableBody3D);
GDREGISTER_CLASS(RigidDynamicBody3D);
@@ -525,7 +542,7 @@ void register_scene_types() {
GDREGISTER_CLASS(FogMaterial);
GDREGISTER_CLASS(RemoteTransform3D);
- GDREGISTER_VIRTUAL_CLASS(Joint3D);
+ GDREGISTER_ABSTRACT_CLASS(Joint3D);
GDREGISTER_CLASS(PinJoint3D);
GDREGISTER_CLASS(HingeJoint3D);
GDREGISTER_CLASS(SliderJoint3D);
@@ -543,18 +560,20 @@ void register_scene_types() {
GDREGISTER_CLASS(Shader);
GDREGISTER_CLASS(VisualShader);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNode);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNode);
GDREGISTER_CLASS(VisualShaderNodeCustom);
GDREGISTER_CLASS(VisualShaderNodeInput);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeOutput);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeResizableBase);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeGroupBase);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeConstant);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeOutput);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeResizableBase);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeGroupBase);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeConstant);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVectorBase);
GDREGISTER_CLASS(VisualShaderNodeComment);
GDREGISTER_CLASS(VisualShaderNodeFloatConstant);
GDREGISTER_CLASS(VisualShaderNodeIntConstant);
GDREGISTER_CLASS(VisualShaderNodeBooleanConstant);
GDREGISTER_CLASS(VisualShaderNodeColorConstant);
+ GDREGISTER_CLASS(VisualShaderNodeVec2Constant);
GDREGISTER_CLASS(VisualShaderNodeVec3Constant);
GDREGISTER_CLASS(VisualShaderNodeTransformConstant);
GDREGISTER_CLASS(VisualShaderNodeFloatOp);
@@ -572,8 +591,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeDotProduct);
GDREGISTER_CLASS(VisualShaderNodeVectorLen);
GDREGISTER_CLASS(VisualShaderNodeDeterminant);
- GDREGISTER_CLASS(VisualShaderNodeScalarDerivativeFunc);
- GDREGISTER_CLASS(VisualShaderNodeVectorDerivativeFunc);
+ GDREGISTER_CLASS(VisualShaderNodeDerivativeFunc);
GDREGISTER_CLASS(VisualShaderNodeClamp);
GDREGISTER_CLASS(VisualShaderNodeFaceForward);
GDREGISTER_CLASS(VisualShaderNodeOuterProduct);
@@ -589,16 +607,17 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeTexture);
GDREGISTER_CLASS(VisualShaderNodeCurveTexture);
GDREGISTER_CLASS(VisualShaderNodeCurveXYZTexture);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeSample3D);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeSample3D);
GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
GDREGISTER_CLASS(VisualShaderNodeTexture3D);
GDREGISTER_CLASS(VisualShaderNodeCubemap);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeUniform);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeUniform);
GDREGISTER_CLASS(VisualShaderNodeUniformRef);
GDREGISTER_CLASS(VisualShaderNodeFloatUniform);
GDREGISTER_CLASS(VisualShaderNodeIntUniform);
GDREGISTER_CLASS(VisualShaderNodeBooleanUniform);
GDREGISTER_CLASS(VisualShaderNodeColorUniform);
+ GDREGISTER_CLASS(VisualShaderNodeVec2Uniform);
GDREGISTER_CLASS(VisualShaderNodeVec3Uniform);
GDREGISTER_CLASS(VisualShaderNodeTransformUniform);
GDREGISTER_CLASS(VisualShaderNodeTextureUniform);
@@ -615,6 +634,9 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeCompare);
GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd);
GDREGISTER_CLASS(VisualShaderNodeBillboard);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying);
+ GDREGISTER_CLASS(VisualShaderNodeVaryingSetter);
+ GDREGISTER_CLASS(VisualShaderNodeVaryingGetter);
GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV);
GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF);
@@ -623,7 +645,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeSDFRaymarch);
GDREGISTER_CLASS(VisualShaderNodeParticleOutput);
- GDREGISTER_VIRTUAL_CLASS(VisualShaderNodeParticleEmitter);
+ GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParticleEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
@@ -635,7 +657,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleEmit);
GDREGISTER_CLASS(ShaderMaterial);
- GDREGISTER_VIRTUAL_CLASS(CanvasItem);
+ GDREGISTER_ABSTRACT_CLASS(CanvasItem);
GDREGISTER_CLASS(CanvasTexture);
GDREGISTER_CLASS(CanvasItemMaterial);
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
@@ -654,8 +676,8 @@ void register_scene_types() {
GDREGISTER_CLASS(Line2D);
GDREGISTER_CLASS(MeshInstance2D);
GDREGISTER_CLASS(MultiMeshInstance2D);
- GDREGISTER_VIRTUAL_CLASS(CollisionObject2D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D);
+ GDREGISTER_ABSTRACT_CLASS(CollisionObject2D);
+ GDREGISTER_ABSTRACT_CLASS(PhysicsBody2D);
GDREGISTER_CLASS(StaticBody2D);
GDREGISTER_CLASS(AnimatableBody2D);
GDREGISTER_CLASS(RigidDynamicBody2D);
@@ -671,7 +693,7 @@ void register_scene_types() {
GDREGISTER_CLASS(Polygon2D);
GDREGISTER_CLASS(Skeleton2D);
GDREGISTER_CLASS(Bone2D);
- GDREGISTER_VIRTUAL_CLASS(Light2D);
+ GDREGISTER_ABSTRACT_CLASS(Light2D);
GDREGISTER_CLASS(PointLight2D);
GDREGISTER_CLASS(DirectionalLight2D);
GDREGISTER_CLASS(LightOccluder2D);
@@ -682,12 +704,12 @@ void register_scene_types() {
GDREGISTER_CLASS(Camera2D);
GDREGISTER_CLASS(AudioListener2D);
- GDREGISTER_VIRTUAL_CLASS(Joint2D);
+ GDREGISTER_ABSTRACT_CLASS(Joint2D);
GDREGISTER_CLASS(PinJoint2D);
GDREGISTER_CLASS(GrooveJoint2D);
GDREGISTER_CLASS(DampedSpringJoint2D);
GDREGISTER_CLASS(TileSet);
- GDREGISTER_VIRTUAL_CLASS(TileSetSource);
+ GDREGISTER_ABSTRACT_CLASS(TileSetSource);
GDREGISTER_CLASS(TileSetAtlasSource);
GDREGISTER_CLASS(TileSetScenesCollectionSource);
GDREGISTER_CLASS(TileMapPattern);
@@ -714,7 +736,7 @@ void register_scene_types() {
/* REGISTER RESOURCES */
- GDREGISTER_VIRTUAL_CLASS(Shader);
+ GDREGISTER_ABSTRACT_CLASS(Shader);
GDREGISTER_CLASS(ParticlesMaterial);
SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
ParticlesMaterial::init_shaders();
@@ -743,7 +765,7 @@ void register_scene_types() {
GDREGISTER_CLASS(RibbonTrailMesh);
GDREGISTER_CLASS(PointMesh);
GDREGISTER_VIRTUAL_CLASS(Material);
- GDREGISTER_VIRTUAL_CLASS(BaseMaterial3D);
+ GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
GDREGISTER_CLASS(StandardMaterial3D);
GDREGISTER_CLASS(ORMMaterial3D);
SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
@@ -753,7 +775,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(Shape3D);
+ GDREGISTER_ABSTRACT_CLASS(Shape3D);
GDREGISTER_CLASS(SeparationRayShape3D);
GDREGISTER_CLASS(SphereShape3D);
GDREGISTER_CLASS(BoxShape3D);
@@ -786,7 +808,7 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(Texture);
GDREGISTER_VIRTUAL_CLASS(Texture2D);
GDREGISTER_CLASS(Sky);
- GDREGISTER_CLASS(StreamTexture2D);
+ GDREGISTER_CLASS(CompressedTexture2D);
GDREGISTER_CLASS(ImageTexture);
GDREGISTER_CLASS(AtlasTexture);
GDREGISTER_CLASS(MeshTexture);
@@ -798,23 +820,25 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimatedTexture);
GDREGISTER_CLASS(CameraTexture);
GDREGISTER_VIRTUAL_CLASS(TextureLayered);
- GDREGISTER_VIRTUAL_CLASS(ImageTextureLayered);
+ GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered);
GDREGISTER_VIRTUAL_CLASS(Texture3D);
GDREGISTER_CLASS(ImageTexture3D);
- GDREGISTER_CLASS(StreamTexture3D);
+ GDREGISTER_CLASS(CompressedTexture3D);
GDREGISTER_CLASS(Cubemap);
GDREGISTER_CLASS(CubemapArray);
GDREGISTER_CLASS(Texture2DArray);
- GDREGISTER_VIRTUAL_CLASS(StreamTextureLayered);
- GDREGISTER_CLASS(StreamCubemap);
- GDREGISTER_CLASS(StreamCubemapArray);
- GDREGISTER_CLASS(StreamTexture2DArray);
+ GDREGISTER_ABSTRACT_CLASS(CompressedTextureLayered);
+ GDREGISTER_CLASS(CompressedCubemap);
+ GDREGISTER_CLASS(CompressedCubemapArray);
+ GDREGISTER_CLASS(CompressedTexture2DArray);
GDREGISTER_CLASS(Animation);
GDREGISTER_CLASS(FontData);
GDREGISTER_CLASS(Font);
GDREGISTER_CLASS(Curve);
+ GDREGISTER_CLASS(SceneReplicationConfig);
+
GDREGISTER_CLASS(TextLine);
GDREGISTER_CLASS(TextParagraph);
@@ -836,12 +860,12 @@ void register_scene_types() {
#ifndef _3D_DISABLED
GDREGISTER_CLASS(AudioStreamPlayer3D);
#endif
- GDREGISTER_VIRTUAL_CLASS(VideoStream);
+ GDREGISTER_ABSTRACT_CLASS(VideoStream);
GDREGISTER_CLASS(AudioStreamSample);
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(Shape2D);
+ GDREGISTER_ABSTRACT_CLASS(Shape2D);
GDREGISTER_CLASS(WorldBoundaryShape2D);
GDREGISTER_CLASS(SegmentShape2D);
GDREGISTER_CLASS(SeparationRayShape2D);
@@ -862,11 +886,11 @@ void register_scene_types() {
OS::get_singleton()->yield(); // may take time to init
- GDREGISTER_VIRTUAL_CLASS(SceneState);
+ GDREGISTER_ABSTRACT_CLASS(SceneState);
GDREGISTER_CLASS(PackedScene);
GDREGISTER_CLASS(SceneTree);
- GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); // sorry, you can't create it
+ GDREGISTER_ABSTRACT_CLASS(SceneTreeTimer); // sorry, you can't create it
#ifndef DISABLE_DEPRECATED
// Dropped in 4.0, near approximation.
@@ -904,8 +928,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("ARVRServer", "XRServer");
ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
- ClassDB::add_compatibility_class("BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D");
- ClassDB::add_compatibility_class("BulletPhysicsServer", "BulletPhysicsServer3D");
ClassDB::add_compatibility_class("Camera", "Camera3D");
ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D");
@@ -992,7 +1014,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
ClassDB::add_compatibility_class("Sprite", "Sprite2D");
ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
- ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D");
+ ClassDB::add_compatibility_class("StreamTexture", "CompressedTexture2D");
ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
@@ -1019,7 +1041,17 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep");
ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
+ ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
+ ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
ClassDB::add_compatibility_class("World", "World3D");
+
+ // Renamed during 4.0 alpha, added to ease transition between alphas.
+ ClassDB::add_compatibility_class("StreamCubemap", "CompressedCubemap");
+ ClassDB::add_compatibility_class("StreamCubemapArray", "CompressedCubemapArray");
+ ClassDB::add_compatibility_class("StreamTexture2D", "CompressedTexture2D");
+ ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
+ ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
+ ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
#endif /* DISABLE_DEPRECATED */
OS::get_singleton()->yield(); // may take time to init
@@ -1041,18 +1073,33 @@ void register_scene_types() {
}
SceneDebugger::initialize();
+ SceneReplicationInterface::make_default();
+ SceneRPCInterface::make_default();
+ SceneCacheInterface::make_default();
NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
}
void initialize_theme() {
- bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ // Allow creating the default theme at a different scale to suit higher/lower base resolutions.
+ float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ bool font_antialiased = (bool)GLOBAL_DEF_RST("gui/theme/default_font_antialiased", true);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiased", PropertyInfo(Variant::BOOL, "gui/theme/default_font_antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
Ref<Font> font;
if (!font_path.is_empty()) {
font = ResourceLoader::load(font_path);
@@ -1063,7 +1110,7 @@ void initialize_theme() {
// Always make the default theme to avoid invalid default font/icon/style in the given theme.
if (RenderingServer::get_singleton()) {
- make_default_theme(default_theme_hidpi, font);
+ make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased);
}
if (!theme_path.is_empty()) {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 44d3e4af19..f6e0df0265 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2320,22 +2320,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
//mix of real and int
+ real_t a = p_a;
+ real_t b = p_b;
+ real_t pa = p_pre_a;
+ real_t pb = p_post_b;
- real_t p0 = p_pre_a;
- real_t p1 = p_a;
- real_t p2 = p_b;
- real_t p3 = p_post_b;
-
- real_t t = p_c;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- return 0.5f *
- ((p1 * 2.0f) +
- (-p0 + p2) * t +
- (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
-
+ return Math::cubic_interpolate(a, b, pa, pb, p_c);
} else if ((vformat & (vformat - 1))) {
return p_a; //can't interpolate, mix of types
}
@@ -2423,7 +2413,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t c = 0.0;
// prepare for all cases of interpolation
- if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) {
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
// loop
if (!p_backward) {
// no backward
@@ -2474,34 +2464,38 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
real_t from = (length - p_time) - (length - p_keys[idx].time);
- if (Math::is_zero_approx(delta))
+ if (Math::is_zero_approx(delta)) {
c = 0;
- else
+ } else {
c = from / delta;
+ }
} else {
next = len - 1;
real_t delta = p_keys[idx].time + (length - p_keys[next].time);
real_t from = (length - p_time) - (length - p_keys[idx].time);
- if (Math::is_zero_approx(delta))
+ if (Math::is_zero_approx(delta)) {
c = 0;
- else
+ } else {
c = from / delta;
+ }
}
} else {
// on loop, in front of last key
idx = 0;
next = len - 1;
real_t endtime = p_keys[idx].time;
- if (endtime > length) // may be keys past the end
+ if (endtime > length) { // may be keys past the end
endtime = length;
+ }
real_t delta = p_keys[next].time - endtime;
real_t from = p_time - endtime;
- if (Math::is_zero_approx(delta))
+ if (Math::is_zero_approx(delta)) {
c = 0;
- else
+ } else {
c = from / delta;
+ }
}
}
} else { // no loop
@@ -2573,11 +2567,19 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_CUBIC: {
int pre = idx - 1;
if (pre < 0) {
- pre = 0;
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ pre = len - 1;
+ } else {
+ pre = 0;
+ }
}
int post = next + 1;
if (post >= len) {
- post = next;
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ post = 0;
+ } else {
+ post = next;
+ }
}
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
@@ -2609,7 +2611,7 @@ Variant Animation::value_track_interpolate(int p_track, double p_time) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.001; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(vt->values, to_time);
@@ -2730,7 +2732,7 @@ Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(p_array, to_time);
@@ -3081,7 +3083,7 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, double from_time, double to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length) {
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length + CMP_EPSILON; //include a little more if at the end
}
int to = _find(mt->methods, to_time);
@@ -4345,7 +4347,7 @@ struct AnimationCompressionDataState {
if (temp_packets.size() == 0) {
return; //nohing to do
}
-#define DEBUG_PACKET_PUSH
+//#define DEBUG_PACKET_PUSH
#ifdef DEBUG_PACKET_PUSH
#ifndef _MSC_VER
#warning Debugging packet push, disable this code in production to gain a bit more import performance.
@@ -4376,7 +4378,7 @@ struct AnimationCompressionDataState {
header_bytes += 2;
}
- while (header_bytes % 4 != 0) {
+ while (header_bytes < 8 && header_bytes % 4 != 0) { // First cond needed to silence wrong GCC warning.
header[header_bytes++] = 0;
}
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 25f169b6a2..c2988c2e8c 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -667,11 +667,13 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size);
+ ClassDB::bind_method(D_METHOD("resize", "new_size"), &BitMap::resize);
ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data);
ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask);
+ ClassDB::bind_method(D_METHOD("convert_to_image"), &BitMap::convert_to_image);
ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0));
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index b97d378e02..1abbf366fd 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -77,6 +77,7 @@ bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const {
#endif // DISABLE_DEPRECATED
void BoxShape3D::set_size(const Vector3 &p_size) {
+ ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0 || p_size.z < 0, "BoxShape3D size cannot be negative.");
size = p_size;
_update_shape();
notify_change_to_owners();
@@ -95,5 +96,5 @@ void BoxShape3D::_bind_methods() {
BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
- set_size(Vector3(2, 2, 2));
+ set_size(Vector3(1, 1, 1));
}
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index cb8a189116..a1ad487bff 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -59,6 +59,7 @@ void CapsuleShape2D::_update_shape() {
}
void CapsuleShape2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape2D radius cannot be negative.");
radius = p_radius;
if (radius > height * 0.5) {
height = radius * 2.0;
@@ -71,6 +72,7 @@ real_t CapsuleShape2D::get_radius() const {
}
void CapsuleShape2D::set_height(real_t p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape2D height cannot be negative.");
height = p_height;
if (radius > height * 0.5) {
radius = height * 0.5;
@@ -84,13 +86,11 @@ real_t CapsuleShape2D::get_height() const {
void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Vector2> points = _get_points();
- Vector<Color> col;
- col.push_back(p_color);
+ Vector<Color> col = { p_color };
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
if (is_collision_outline_enabled()) {
+ points.push_back(points[0]);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
}
}
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index c16ddad984..2179ce82dd 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -79,6 +79,7 @@ void CapsuleShape3D::_update_shape() {
}
void CapsuleShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape3D radius cannot be negative.");
radius = p_radius;
if (radius > height * 0.5) {
height = radius * 2.0;
@@ -92,6 +93,7 @@ float CapsuleShape3D::get_radius() const {
}
void CapsuleShape3D::set_height(float p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape3D height cannot be negative.");
height = p_height;
if (radius > height * 0.5) {
radius = height * 0.5;
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 967a413da4..4c039ab326 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -35,8 +35,8 @@
class CapsuleShape3D : public Shape3D {
GDCLASS(CapsuleShape3D, Shape3D);
- float radius = 1.0;
- float height = 3.0;
+ float radius = 0.5;
+ float height = 2.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 68ee1be9f9..de931fca7e 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -43,6 +43,7 @@ void CircleShape2D::_update_shape() {
}
void CircleShape2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative.");
radius = p_radius;
_update_shape();
}
@@ -71,18 +72,19 @@ real_t CircleShape2D::get_enclosing_radius() const {
void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Vector2> points;
+ points.resize(24);
+
const real_t turn_step = Math_TAU / 24.0;
for (int i = 0; i < 24; i++) {
- points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius());
+ points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius();
}
- Vector<Color> col;
- col.push_back(p_color);
+ Vector<Color> col = { p_color };
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+
if (is_collision_outline_enabled()) {
+ points.push_back(points[0]);
RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
}
}
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index d2cd76b796..6485c1ac77 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -661,8 +661,8 @@ void Curve2D::_bake() const {
baked_cache_dirty = false;
if (points.size() == 0) {
- baked_point_cache.resize(0);
- baked_dist_cache.resize(0);
+ baked_point_cache.clear();
+ baked_dist_cache.clear();
return;
}
@@ -1164,10 +1164,10 @@ void Curve3D::_bake() const {
baked_cache_dirty = false;
if (points.size() == 0) {
- baked_point_cache.resize(0);
- baked_tilt_cache.resize(0);
- baked_up_vector_cache.resize(0);
- baked_dist_cache.resize(0);
+ baked_point_cache.clear();
+ baked_tilt_cache.clear();
+ baked_up_vector_cache.clear();
+ baked_dist_cache.clear();
return;
}
@@ -1183,7 +1183,7 @@ void Curve3D::_bake() const {
baked_up_vector_cache.resize(1);
baked_up_vector_cache.set(0, Vector3(0, 1, 0));
} else {
- baked_up_vector_cache.resize(0);
+ baked_up_vector_cache.clear();
}
return;
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 5eeb62d17b..c4f1cba341 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -72,6 +72,7 @@ void CylinderShape3D::_update_shape() {
}
void CylinderShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CylinderShape3D radius cannot be negative.");
radius = p_radius;
_update_shape();
notify_change_to_owners();
@@ -82,6 +83,7 @@ float CylinderShape3D::get_radius() const {
}
void CylinderShape3D::set_height(float p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CylinderShape3D height cannot be negative.");
height = p_height;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 0211f2b08f..65427423c8 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -35,7 +35,7 @@
class CylinderShape3D : public Shape3D {
GDCLASS(CylinderShape3D, Shape3D);
- float radius = 1.0;
+ float radius = 0.5;
float height = 2.0;
protected:
diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub
index 3667ab7c14..f27bd9144e 100644
--- a/scene/resources/default_theme/SCsub
+++ b/scene/resources/default_theme/SCsub
@@ -4,6 +4,7 @@ Import("env")
from platform_methods import run_in_subprocess
import default_theme_builders
+import default_theme_icons_builders
env.add_source_files(env.scene_sources, "*.cpp")
@@ -13,3 +14,19 @@ env.CommandNoCache(
"#thirdparty/fonts/OpenSans_SemiBold.ttf",
run_in_subprocess(default_theme_builders.make_fonts_header),
)
+
+env["BUILDERS"]["MakeDefaultThemeIconsBuilder"] = Builder(
+ action=env.Run(
+ default_theme_icons_builders.make_default_theme_icons_action, "Generating default project theme icons header."
+ ),
+ suffix=".h",
+ src_suffix=".svg",
+)
+
+# Default theme icons
+icon_sources = Glob("*.svg")
+
+env.Alias(
+ "default_theme_icons",
+ [env.MakeDefaultThemeIconsBuilder("#scene/resources/default_theme/default_theme_icons.gen.h", icon_sources)],
+)
diff --git a/scene/resources/default_theme/add.svg b/scene/resources/default_theme/add.svg
new file mode 100644
index 0000000000..6884a07aa0
--- /dev/null
+++ b/scene/resources/default_theme/add.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v6h-6v2h6v6h2v-6h6v-2h-6v-6z" fill="#b2b2b2" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png
deleted file mode 100644
index bfb87a4761..0000000000
--- a/scene/resources/default_theme/arrow_down.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/arrow_down.svg b/scene/resources/default_theme/arrow_down.svg
new file mode 100644
index 0000000000..16cc00fa8f
--- /dev/null
+++ b/scene/resources/default_theme/arrow_down.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m5 7 3 3 3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg>
diff --git a/scene/resources/default_theme/arrow_left.png b/scene/resources/default_theme/arrow_left.png
deleted file mode 100644
index 4163059dd3..0000000000
--- a/scene/resources/default_theme/arrow_left.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/arrow_left.svg b/scene/resources/default_theme/arrow_left.svg
new file mode 100644
index 0000000000..7dbf01e186
--- /dev/null
+++ b/scene/resources/default_theme/arrow_left.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m9 11-3-3 3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg>
diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png
deleted file mode 100644
index 1e4c8e5529..0000000000
--- a/scene/resources/default_theme/arrow_right.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/arrow_right.svg b/scene/resources/default_theme/arrow_right.svg
new file mode 100644
index 0000000000..b031f12ec0
--- /dev/null
+++ b/scene/resources/default_theme/arrow_right.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m6 11 3-3-3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg>
diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png
deleted file mode 100644
index 7cf146b8da..0000000000
--- a/scene/resources/default_theme/bar_arrow.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png
deleted file mode 100644
index 9718cf53b6..0000000000
--- a/scene/resources/default_theme/bookmark.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/bookmark.svg b/scene/resources/default_theme/bookmark.svg
new file mode 100644
index 0000000000..0b50c2b034
--- /dev/null
+++ b/scene/resources/default_theme/bookmark.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#fefffe" fill-opacity=".85"><path d="m14.505 1.476h-12.995v13.049l6.491-5.185 6.504 5.185z"/><path d="m15.018 1.476c0-.25-.23-.452-.514-.452h-12.994c-.284 0-.513.202-.513.452v13.049c0 .178.119.34.306.413.185.071.402.041.552-.079l6.146-4.909 6.158 4.909c.151.12.367.15.553.079.187-.073.306-.235.306-.413zm-.514 0h-12.994v13.049l6.491-5.185 6.503 5.185z"/></g></svg>
diff --git a/scene/resources/default_theme/breakpoint.svg b/scene/resources/default_theme/breakpoint.svg
new file mode 100644
index 0000000000..9b18b276d8
--- /dev/null
+++ b/scene/resources/default_theme/breakpoint.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8c0 3.84-3.16 7-7 7s-7-3.16-7-7 3.16-7 7-7 7 3.16 7 7" fill="#ff5d5d" fill-opacity=".5" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png
deleted file mode 100644
index 708748dfe9..0000000000
--- a/scene/resources/default_theme/button_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/button_focus.png b/scene/resources/default_theme/button_focus.png
deleted file mode 100644
index 70e16b953b..0000000000
--- a/scene/resources/default_theme/button_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png
deleted file mode 100644
index ff2258281e..0000000000
--- a/scene/resources/default_theme/button_hover.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png
deleted file mode 100644
index c189b61b89..0000000000
--- a/scene/resources/default_theme/button_normal.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/button_pressed.png b/scene/resources/default_theme/button_pressed.png
deleted file mode 100644
index 19a7e237aa..0000000000
--- a/scene/resources/default_theme/button_pressed.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png
deleted file mode 100644
index bde031b6a2..0000000000
--- a/scene/resources/default_theme/checked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/checked.svg b/scene/resources/default_theme/checked.svg
new file mode 100644
index 0000000000..6c3bc8f210
--- /dev/null
+++ b/scene/resources/default_theme/checked.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".75" stroke-width="1.16667"/><path d="m11.500773 3.7343508-5.6117507 5.6117502-1.7045017-1.6814543-1.4992276 1.4992276 3.2037293 3.1806817 7.1109777-7.1109775z" fill="#1a1a1a" stroke-width="1.06023"/></svg>
diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png
deleted file mode 100644
index 70549e2edc..0000000000
--- a/scene/resources/default_theme/checked_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/checked_disabled.svg b/scene/resources/default_theme/checked_disabled.svg
new file mode 100644
index 0000000000..109c4dc129
--- /dev/null
+++ b/scene/resources/default_theme/checked_disabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".37" stroke-width="1.16667"/><path d="m11.500773 3.7343508-5.6117507 5.6117502-1.7045017-1.6814543-1.4992276 1.4992276 3.2037293 3.1806817 7.1109777-7.1109775z" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.06023"/></svg>
diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png
deleted file mode 100644
index 3eff2f0e08..0000000000
--- a/scene/resources/default_theme/checker_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png
deleted file mode 100644
index 4d4ac4a551..0000000000
--- a/scene/resources/default_theme/close.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/close.svg b/scene/resources/default_theme/close.svg
new file mode 100644
index 0000000000..c26cca06c3
--- /dev/null
+++ b/scene/resources/default_theme/close.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.3020979-5-4.6979021 5-2-2 5-5z" fill="#fff" fill-opacity=".75"/></svg>
diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png
deleted file mode 100644
index 4d4ac4a551..0000000000
--- a/scene/resources/default_theme/close_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/close_hl.svg b/scene/resources/default_theme/close_hl.svg
new file mode 100644
index 0000000000..ec44ba6d24
--- /dev/null
+++ b/scene/resources/default_theme/close_hl.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.3020979-5-4.6979021 5-2-2 5-5z" fill="#fff"/></svg>
diff --git a/scene/resources/default_theme/color_picker_bar_arrow.svg b/scene/resources/default_theme/color_picker_bar_arrow.svg
new file mode 100644
index 0000000000..5043da0761
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_bar_arrow.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 20" xmlns="http://www.w3.org/2000/svg"><path d="m3.564 15.218h8.872l-4.436-4.436z" fill="#b2b2b2" fill-rule="nonzero" stroke="#b2b2b2"/></svg>
diff --git a/scene/resources/default_theme/color_picker_cursor.svg b/scene/resources/default_theme/color_picker_cursor.svg
new file mode 100644
index 0000000000..88ee3f55ce
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_cursor.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 1a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#fff"/><path d="m8 3a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5-5 5 5 0 0 0 -5-5zm-.0605469 1a4 4 0 0 1 .0605469 0 4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 3.9394531-4z"/></svg>
diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png
deleted file mode 100644
index 7b46f03cb4..0000000000
--- a/scene/resources/default_theme/color_picker_hue.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_hue.svg b/scene/resources/default_theme/color_picker_hue.svg
new file mode 100644
index 0000000000..ff75d5eb9e
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_hue.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 1 256" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(0 256 -256 0 0 0)" gradientUnits="userSpaceOnUse" x1="0" x2="1" y1="0" y2="0"><stop offset="0" stop-color="#f00"/><stop offset=".04" stop-color="#ff4000"/><stop offset=".08" stop-color="#ff8000"/><stop offset=".17" stop-color="#ff0"/><stop offset=".25" stop-color="#80ff00"/><stop offset=".33" stop-color="#0f0"/><stop offset=".42" stop-color="#00ff80"/><stop offset=".5" stop-color="#0ff"/><stop offset=".58" stop-color="#0080ff"/><stop offset=".63" stop-color="#0040ff"/><stop offset=".67" stop-color="#00f"/><stop offset=".75" stop-color="#8000ff"/><stop offset=".83" stop-color="#f0f"/><stop offset=".92" stop-color="#ff0080"/><stop offset="1" stop-color="#f00"/></linearGradient><path d="m0 0h1v256h-1z" fill="url(#a)"/></svg>
diff --git a/scene/resources/default_theme/color_picker_overbright.svg b/scene/resources/default_theme/color_picker_overbright.svg
new file mode 100644
index 0000000000..f618980d51
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_overbright.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m.5.5v10l10-10z" fill="#fff" stroke="#000"/><path d="m0 12 12-12h-1.714286l-10.285714 10.285714z" fill="#000003" stroke-width="2"/></svg>
diff --git a/scene/resources/default_theme/color_picker_pipette.svg b/scene/resources/default_theme/color_picker_pipette.svg
new file mode 100644
index 0000000000..5213a6e1bc
--- /dev/null
+++ b/scene/resources/default_theme/color_picker_pipette.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-1.108 0-2 .892-2 2v2h-1v2h1v5c.001.712.383 1.372 1 1.729v1.271h2v-1.27c.618-.356.999-1.017 1-1.73v-5h1v-2h-1v-2c0-1.108-.892-2-2-2zm-1 6h2v5c0 .549-.451 1-1 1s-1-.451-1-1z" fill="#b2b2b2" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png
deleted file mode 100644
index e6ec28d307..0000000000
--- a/scene/resources/default_theme/color_picker_sample.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 549bd3ba12..da37228ed9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -32,49 +32,22 @@
#include "core/os/os.h"
#include "default_font.gen.h"
+#include "default_theme_icons.gen.h"
#include "scene/resources/font.h"
#include "scene/resources/theme.h"
#include "servers/text_server.h"
-#include "theme_data.h"
-typedef Map<const void *, Ref<ImageTexture>> TexCacheMap;
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
-static TexCacheMap *tex_cache;
static float scale = 1.0;
-template <class T>
-static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) {
- Ref<ImageTexture> texture;
+static const int default_margin = 4;
+static const int default_corner_radius = 3;
- if (tex_cache->has(p_src)) {
- texture = (*tex_cache)[p_src];
- } else {
- texture = Ref<ImageTexture>(memnew(ImageTexture));
- Ref<Image> img = memnew(Image(p_src));
- const Size2 orig_size = img->get_size();
- img->convert(Image::FORMAT_RGBA8);
- img->resize(orig_size.x * scale, orig_size.y * scale);
-
- texture->create_from_image(img);
- (*tex_cache)[p_src] = texture;
- }
-
- Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
- style->set_texture(texture);
- style->set_margin_size(SIDE_LEFT, p_left * scale);
- style->set_margin_size(SIDE_RIGHT, p_right * scale);
- style->set_margin_size(SIDE_BOTTOM, p_bottom * scale);
- style->set_margin_size(SIDE_TOP, p_top * scale);
- style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
- style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
- style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
- style->set_default_margin(SIDE_TOP, p_margin_top * scale);
- style->set_draw_center(p_draw_center);
-
- return style;
-}
-
-static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
+static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) {
Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
style->set_bg_color(p_color);
style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
@@ -82,10 +55,18 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left =
style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
style->set_default_margin(SIDE_TOP, p_margin_top * scale);
+ style->set_corner_radius_all(p_corner_radius);
+ style->set_anti_aliased(true);
+ // Adjust level of detail based on the corners' effective sizes.
+ style->set_corner_detail(MIN(Math::ceil(1.5 * p_corner_radius), 6) * scale);
+
+ style->set_draw_center(p_draw_center);
+ style->set_border_width_all(p_border_width);
+
return style;
}
-static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_bottom) {
+static Ref<StyleBoxFlat> sb_expand(Ref<StyleBoxFlat> p_sbox, float p_left, float p_top, float p_right, float p_bottom) {
p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale);
p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale);
p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale);
@@ -93,36 +74,22 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left,
return p_sbox;
}
-template <class T>
-static Ref<Texture2D> make_icon(T p_src) {
- Ref<ImageTexture> texture(memnew(ImageTexture));
- Ref<Image> img = memnew(Image(p_src));
- const Size2 orig_size = img->get_size();
- img->convert(Image::FORMAT_RGBA8);
- img->resize(orig_size.x * scale, orig_size.y * scale);
- texture->create_from_image(img);
-
- return texture;
-}
-
-static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) {
- if (!p_flip_y && !p_flip_x) {
- return p_texture;
- }
-
- Ref<ImageTexture> texture(memnew(ImageTexture));
- Ref<Image> img = p_texture->get_image();
- img = img->duplicate();
-
- if (p_flip_y) {
- img->flip_y();
- }
- if (p_flip_x) {
- img->flip_x();
- }
-
- texture->create_from_image(img);
- return texture;
+// See also `editor_generate_icon()` in `editor/editor_themes.cpp`.
+static Ref<ImageTexture> generate_icon(int p_index) {
+ Ref<ImageTexture> icon = memnew(ImageTexture);
+ Ref<Image> img = memnew(Image);
+
+#ifdef MODULE_SVG_ENABLED
+ // Upsample icon generation only if the scale isn't an integer multiplier.
+ // Generating upsampled icons is slower, and the benefit is hardly visible
+ // with integer scales.
+ const bool upsample = !Math::is_equal_approx(Math::round(scale), scale);
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, false);
+#endif
+ icon->create_from_image(img);
+
+ return icon;
}
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
@@ -136,48 +103,60 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi
return style;
}
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
scale = p_scale;
- tex_cache = memnew(TexCacheMap);
-
- // Font Colors
-
- Color control_font_color = Color(0.88, 0.88, 0.88);
- Color control_font_lower_color = Color(0.63, 0.63, 0.63);
- Color control_font_low_color = Color(0.69, 0.69, 0.69);
- Color control_font_hover_color = Color(0.94, 0.94, 0.94);
- Color control_font_focus_color = Color(0.94, 0.94, 0.94);
- Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2);
- Color control_font_pressed_color = Color(1, 1, 1);
-
- Color control_selection_color = Color(0.49, 0.49, 0.49);
+ // Font colors
+ const Color control_font_color = Color(0.875, 0.875, 0.875);
+ const Color control_font_low_color = Color(0.7, 0.7, 0.7);
+ const Color control_font_lower_color = Color(0.65, 0.65, 0.65);
+ const Color control_font_hover_color = Color(0.95, 0.95, 0.95);
+ const Color control_font_focus_color = Color(0.95, 0.95, 0.95);
+ const Color control_font_disabled_color = control_font_color * Color(1, 1, 1, 0.5);
+ const Color control_font_placeholder_color = Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.6f);
+ const Color control_font_pressed_color = Color(1, 1, 1);
+ const Color control_selection_color = Color(0.5, 0.5, 0.5);
+
+ // StyleBox colors
+ const Color style_normal_color = Color(0.1, 0.1, 0.1, 0.6);
+ const Color style_hover_color = Color(0.225, 0.225, 0.225, 0.6);
+ const Color style_pressed_color = Color(0, 0, 0, 0.6);
+ const Color style_disabled_color = Color(0.1, 0.1, 0.1, 0.3);
+ const Color style_focus_color = Color(1, 1, 1, 0.75);
+ const Color style_popup_color = Color(0.25, 0.25, 0.25, 1);
+ const Color style_popup_border_color = Color(0.175, 0.175, 0.175, 1);
+ const Color style_popup_hover_color = Color(0.4, 0.4, 0.4, 1);
+ const Color style_selected_color = Color(1, 1, 1, 0.3);
+ // Don't use a color too bright to keep the percentage readable.
+ const Color style_progress_color = Color(1, 1, 1, 0.4);
+ const Color style_separator_color = Color(0.5, 0.5, 0.5);
+
+ // Convert the generated icon sources to a dictionary for easier access.
+ // Unlike the editor icons, there is no central repository of icons in the Theme resource itself to keep it tidy.
+ Dictionary icons;
+ for (int i = 0; i < default_theme_icons_count; i++) {
+ icons[default_theme_icons_names[i]] = generate_icon(i);
+ }
// Panel
-
- theme->set_stylebox("panel", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0));
- theme->set_stylebox("panel_fg", "Panel", make_stylebox(panel_bg_png, 0, 0, 0, 0));
-
- // Focus
-
- Ref<StyleBoxTexture> focus = make_stylebox(focus_png, 5, 5, 5, 5);
- for (int i = 0; i < 4; i++) {
- focus->set_expand_margin_size(Side(i), 1 * scale);
- }
+ theme->set_stylebox("panel", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+ theme->set_stylebox("panel_fg", "Panel", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
// Button
- Ref<StyleBox> sb_button_normal = sb_expand(make_stylebox(button_normal_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2);
- Ref<StyleBox> sb_button_pressed = sb_expand(make_stylebox(button_pressed_png, 4, 4, 4, 4, 6, 3, 6, 3), 2, 2, 2, 2);
- Ref<StyleBox> sb_button_hover = sb_expand(make_stylebox(button_hover_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
- Ref<StyleBox> sb_button_disabled = sb_expand(make_stylebox(button_disabled_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
- Ref<StyleBox> sb_button_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
+ const Ref<StyleBoxFlat> button_normal = make_flat_stylebox(style_normal_color);
+ const Ref<StyleBoxFlat> button_hover = make_flat_stylebox(style_hover_color);
+ const Ref<StyleBoxFlat> button_pressed = make_flat_stylebox(style_pressed_color);
+ const Ref<StyleBoxFlat> button_disabled = make_flat_stylebox(style_disabled_color);
+ Ref<StyleBoxFlat> focus = make_flat_stylebox(style_focus_color, default_margin, default_margin, default_margin, default_margin, default_corner_radius, false, 2);
+ // Make the focus outline appear to be flush with the buttons it's focusing.
+ focus->set_expand_margin_size_all(2 * scale);
- theme->set_stylebox("normal", "Button", sb_button_normal);
- theme->set_stylebox("pressed", "Button", sb_button_pressed);
- theme->set_stylebox("hover", "Button", sb_button_hover);
- theme->set_stylebox("disabled", "Button", sb_button_disabled);
- theme->set_stylebox("focus", "Button", sb_button_focus);
+ theme->set_stylebox("normal", "Button", button_normal);
+ theme->set_stylebox("hover", "Button", button_hover);
+ theme->set_stylebox("pressed", "Button", button_pressed);
+ theme->set_stylebox("disabled", "Button", button_disabled);
+ theme->set_stylebox("focus", "Button", focus);
theme->set_font("font", "Button", Ref<Font>());
theme->set_font_size("font_size", "Button", -1);
@@ -196,7 +175,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1));
- theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1));
+ theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 0.4));
theme->set_constant("hseparation", "Button", 2 * scale);
@@ -217,31 +196,29 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("underline_spacing", "LinkButton", 2 * scale);
// OptionButton
+ theme->set_stylebox("focus", "OptionButton", focus);
- Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
- theme->set_stylebox("focus", "OptionButton", sb_optbutton_focus);
-
- Ref<StyleBox> sb_optbutton_normal = sb_expand(make_stylebox(option_button_normal_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2);
- Ref<StyleBox> sb_optbutton_pressed = sb_expand(make_stylebox(option_button_pressed_png, 4, 4, 21, 4, 6, 3, 9, 3), 2, 2, 2, 2);
- Ref<StyleBox> sb_optbutton_hover = sb_expand(make_stylebox(option_button_hover_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2);
- Ref<StyleBox> sb_optbutton_disabled = sb_expand(make_stylebox(option_button_disabled_png, 4, 4, 21, 4, 6, 2, 9, 2), 2, 2, 2, 2);
+ Ref<StyleBox> sb_optbutton_normal = make_flat_stylebox(style_normal_color, 2 * default_margin, default_margin, 21, default_margin);
+ Ref<StyleBox> sb_optbutton_hover = make_flat_stylebox(style_hover_color, 2 * default_margin, default_margin, 21, default_margin);
+ Ref<StyleBox> sb_optbutton_pressed = make_flat_stylebox(style_pressed_color, 2 * default_margin, default_margin, 21, default_margin);
+ Ref<StyleBox> sb_optbutton_disabled = make_flat_stylebox(style_disabled_color, 2 * default_margin, default_margin, 21, default_margin);
theme->set_stylebox("normal", "OptionButton", sb_optbutton_normal);
- theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed);
theme->set_stylebox("hover", "OptionButton", sb_optbutton_hover);
+ theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed);
theme->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled);
- Ref<StyleBox> sb_optbutton_normal_mirrored = sb_expand(make_stylebox(option_button_normal_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2);
- Ref<StyleBox> sb_optbutton_pressed_mirrored = sb_expand(make_stylebox(option_button_pressed_mirrored_png, 21, 4, 4, 4, 9, 3, 6, 3), 2, 2, 2, 2);
- Ref<StyleBox> sb_optbutton_hover_mirrored = sb_expand(make_stylebox(option_button_hover_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2);
- Ref<StyleBox> sb_optbutton_disabled_mirrored = sb_expand(make_stylebox(option_button_disabled_mirrored_png, 21, 4, 4, 4, 9, 2, 6, 2), 2, 2, 2, 2);
+ Ref<StyleBox> sb_optbutton_normal_mirrored = make_flat_stylebox(style_normal_color, 21, default_margin, 2 * default_margin, default_margin);
+ Ref<StyleBox> sb_optbutton_hover_mirrored = make_flat_stylebox(style_hover_color, 21, default_margin, 2 * default_margin, default_margin);
+ Ref<StyleBox> sb_optbutton_pressed_mirrored = make_flat_stylebox(style_pressed_color, 21, default_margin, 2 * default_margin, default_margin);
+ Ref<StyleBox> sb_optbutton_disabled_mirrored = make_flat_stylebox(style_disabled_color, 21, default_margin, 2 * default_margin, default_margin);
theme->set_stylebox("normal_mirrored", "OptionButton", sb_optbutton_normal_mirrored);
- theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored);
theme->set_stylebox("hover_mirrored", "OptionButton", sb_optbutton_hover_mirrored);
+ theme->set_stylebox("pressed_mirrored", "OptionButton", sb_optbutton_pressed_mirrored);
theme->set_stylebox("disabled_mirrored", "OptionButton", sb_optbutton_disabled_mirrored);
- theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png));
+ theme->set_icon("arrow", "OptionButton", icons["option_button_arrow"]);
theme->set_font("font", "OptionButton", Ref<Font>());
theme->set_font_size("font_size", "OptionButton", -1);
@@ -254,16 +231,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1));
theme->set_constant("hseparation", "OptionButton", 2 * scale);
- theme->set_constant("arrow_margin", "OptionButton", 2 * scale);
+ theme->set_constant("arrow_margin", "OptionButton", 4 * scale);
theme->set_constant("outline_size", "OptionButton", 0);
// MenuButton
- theme->set_stylebox("normal", "MenuButton", sb_button_normal);
- theme->set_stylebox("pressed", "MenuButton", sb_button_pressed);
- theme->set_stylebox("hover", "MenuButton", sb_button_hover);
- theme->set_stylebox("disabled", "MenuButton", sb_button_disabled);
- theme->set_stylebox("focus", "MenuButton", sb_button_focus);
+ theme->set_stylebox("normal", "MenuButton", button_normal);
+ theme->set_stylebox("pressed", "MenuButton", button_pressed);
+ theme->set_stylebox("hover", "MenuButton", button_hover);
+ theme->set_stylebox("disabled", "MenuButton", button_disabled);
+ theme->set_stylebox("focus", "MenuButton", focus);
theme->set_font("font", "MenuButton", Ref<Font>());
theme->set_font_size("font_size", "MenuButton", -1);
@@ -298,14 +275,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("hover_pressed", "CheckBox", cbx_empty);
theme->set_stylebox("focus", "CheckBox", cbx_focus);
- theme->set_icon("checked", "CheckBox", make_icon(checked_png));
- theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png));
- theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
- theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png));
- theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
- theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png));
- theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
- theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png));
+ theme->set_icon("checked", "CheckBox", icons["checked"]);
+ theme->set_icon("checked_disabled", "CheckBox", icons["checked"]);
+ theme->set_icon("unchecked", "CheckBox", icons["unchecked"]);
+ theme->set_icon("unchecked_disabled", "CheckBox", icons["unchecked"]);
+ theme->set_icon("radio_checked", "CheckBox", icons["radio_checked"]);
+ theme->set_icon("radio_checked_disabled", "CheckBox", icons["radio_checked"]);
+ theme->set_icon("radio_unchecked", "CheckBox", icons["radio_unchecked"]);
+ theme->set_icon("radio_unchecked_disabled", "CheckBox", icons["radio_unchecked"]);
theme->set_font("font", "CheckBox", Ref<Font>());
theme->set_font_size("font_size", "CheckBox", -1);
@@ -337,15 +314,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("hover_pressed", "CheckButton", cb_empty);
theme->set_stylebox("focus", "CheckButton", focus);
- theme->set_icon("on", "CheckButton", make_icon(toggle_on_png));
- theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png));
- theme->set_icon("off", "CheckButton", make_icon(toggle_off_png));
- theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png));
+ theme->set_icon("on", "CheckButton", icons["toggle_on"]);
+ theme->set_icon("on_disabled", "CheckButton", icons["toggle_on_disabled"]);
+ theme->set_icon("off", "CheckButton", icons["toggle_off"]);
+ theme->set_icon("off_disabled", "CheckButton", icons["toggle_off_disabled"]);
- theme->set_icon("on_mirrored", "CheckButton", make_icon(toggle_on_mirrored_png));
- theme->set_icon("on_disabled_mirrored", "CheckButton", make_icon(toggle_on_disabled_mirrored_png));
- theme->set_icon("off_mirrored", "CheckButton", make_icon(toggle_off_mirrored_png));
- theme->set_icon("off_disabled_mirrored", "CheckButton", make_icon(toggle_off_disabled_mirrored_png));
+ theme->set_icon("on_mirrored", "CheckButton", icons["toggle_on_mirrored"]);
+ theme->set_icon("on_disabled_mirrored", "CheckButton", icons["toggle_on_disabled_mirrored"]);
+ theme->set_icon("off_mirrored", "CheckButton", icons["toggle_off_mirrored"]);
+ theme->set_icon("off_disabled_mirrored", "CheckButton", icons["toggle_off_disabled_mirrored"]);
theme->set_font("font", "CheckButton", Ref<Font>());
theme->set_font_size("font_size", "CheckButton", -1);
@@ -389,16 +366,27 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// LineEdit
- theme->set_stylebox("normal", "LineEdit", make_stylebox(line_edit_png, 5, 5, 5, 5));
+ Ref<StyleBoxFlat> style_line_edit = make_flat_stylebox(style_normal_color);
+ // Add a line at the bottom to make LineEdits distinguishable from Buttons.
+ style_line_edit->set_border_width(SIDE_BOTTOM, 2);
+ style_line_edit->set_border_color(style_pressed_color);
+ theme->set_stylebox("normal", "LineEdit", style_line_edit);
+
theme->set_stylebox("focus", "LineEdit", focus);
- theme->set_stylebox("read_only", "LineEdit", make_stylebox(line_edit_disabled_png, 6, 6, 6, 6));
+
+ Ref<StyleBoxFlat> style_line_edit_read_only = make_flat_stylebox(style_disabled_color);
+ // Add a line at the bottom to make LineEdits distinguishable from Buttons.
+ style_line_edit_read_only->set_border_width(SIDE_BOTTOM, 2);
+ style_line_edit_read_only->set_border_color(style_pressed_color * Color(1, 1, 1, 0.5));
+ theme->set_stylebox("read_only", "LineEdit", style_line_edit_read_only);
theme->set_font("font", "LineEdit", Ref<Font>());
theme->set_font_size("font_size", "LineEdit", -1);
theme->set_color("font_color", "LineEdit", control_font_color);
- theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0));
- theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color("font_selected_color", "LineEdit", control_font_pressed_color);
+ theme->set_color("font_uneditable_color", "LineEdit", control_font_disabled_color);
+ theme->set_color("font_placeholder_color", "LineEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1));
theme->set_color("caret_color", "LineEdit", control_font_hover_color);
theme->set_color("selection_color", "LineEdit", control_selection_color);
@@ -407,13 +395,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("minimum_character_width", "LineEdit", 4);
theme->set_constant("outline_size", "LineEdit", 0);
+ theme->set_constant("caret_width", "LineEdit", 1);
- theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png));
+ theme->set_icon("clear", "LineEdit", icons["line_edit_clear"]);
// ProgressBar
- theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0));
- theme->set_stylebox("fg", "ProgressBar", make_stylebox(progress_fill_png, 6, 6, 6, 6, 2, 1, 2, 1));
+ theme->set_stylebox("bg", "ProgressBar", make_flat_stylebox(style_disabled_color, 2, 2, 2, 2, 6));
+ theme->set_stylebox("fg", "ProgressBar", make_flat_stylebox(style_progress_color, 2, 2, 2, 2, 6));
theme->set_font("font", "ProgressBar", Ref<Font>());
theme->set_font_size("font_size", "ProgressBar", -1);
@@ -426,47 +415,49 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// TextEdit
- theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
+ theme->set_stylebox("normal", "TextEdit", style_line_edit);
theme->set_stylebox("focus", "TextEdit", focus);
- theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0));
+ theme->set_stylebox("read_only", "TextEdit", style_line_edit_read_only);
- theme->set_icon("tab", "TextEdit", make_icon(tab_png));
- theme->set_icon("space", "TextEdit", make_icon(space_png));
+ theme->set_icon("tab", "TextEdit", icons["text_edit_tab"]);
+ theme->set_icon("space", "TextEdit", icons["text_edit_space"]);
theme->set_font("font", "TextEdit", Ref<Font>());
theme->set_font_size("font_size", "TextEdit", -1);
theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
theme->set_color("font_color", "TextEdit", control_font_color);
- theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0));
- theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color);
+ theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color);
+ theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1));
theme->set_color("selection_color", "TextEdit", control_selection_color);
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
- theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
+ theme->set_color("word_highlighted_color", "TextEdit", Color(0.5, 0.5, 0.5, 0.25));
theme->set_color("search_result_color", "TextEdit", Color(0.3, 0.3, 0.3));
theme->set_color("search_result_border_color", "TextEdit", Color(0.3, 0.3, 0.3, 0.4));
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
theme->set_constant("outline_size", "TextEdit", 0);
+ theme->set_constant("caret_width", "TextEdit", 1);
// CodeEdit
- theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
+ theme->set_stylebox("normal", "CodeEdit", style_line_edit);
theme->set_stylebox("focus", "CodeEdit", focus);
- theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0));
- theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
-
- theme->set_icon("tab", "CodeEdit", make_icon(tab_png));
- theme->set_icon("space", "CodeEdit", make_icon(space_png));
- theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png));
- theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png));
- theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png));
- theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png));
- theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png));
- theme->set_icon("folded_eol_icon", "CodeEdit", make_icon(ellipsis_png));
+ theme->set_stylebox("read_only", "CodeEdit", style_line_edit_read_only);
+ theme->set_stylebox("completion", "CodeEdit", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+
+ theme->set_icon("tab", "CodeEdit", icons["text_edit_tab"]);
+ theme->set_icon("space", "CodeEdit", icons["text_edit_space"]);
+ theme->set_icon("breakpoint", "CodeEdit", icons["breakpoint"]);
+ theme->set_icon("bookmark", "CodeEdit", icons["bookmark"]);
+ theme->set_icon("executing_line", "CodeEdit", icons["arrow_right"]);
+ theme->set_icon("can_fold", "CodeEdit", icons["arrow_down"]);
+ theme->set_icon("folded", "CodeEdit", icons["arrow_right"]);
+ theme->set_icon("folded_eol_icon", "CodeEdit", icons["text_edit_ellipsis"]);
theme->set_font("font", "CodeEdit", Ref<Font>());
theme->set_font_size("font_size", "CodeEdit", -1);
@@ -475,11 +466,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2));
theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27));
theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13));
- theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color);
+ theme->set_color("completion_scroll_color", "CodeEdit", control_font_pressed_color * Color(1, 1, 1, 0.29));
theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67));
theme->set_color("font_color", "CodeEdit", control_font_color);
theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0));
theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
+ theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color);
theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1));
theme->set_color("selection_color", "CodeEdit", control_selection_color);
theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
@@ -498,19 +490,24 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("completion_lines", "CodeEdit", 7);
theme->set_constant("completion_max_width", "CodeEdit", 50);
- theme->set_constant("completion_scroll_width", "CodeEdit", 3);
+ theme->set_constant("completion_scroll_width", "CodeEdit", 6);
theme->set_constant("line_spacing", "CodeEdit", 4 * scale);
theme->set_constant("outline_size", "CodeEdit", 0);
Ref<Texture2D> empty_icon = memnew(ImageTexture);
+ const Ref<StyleBoxFlat> style_scrollbar = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 10);
+ Ref<StyleBoxFlat> style_scrollbar_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 10);
+ Ref<StyleBoxFlat> style_scrollbar_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 10);
+ Ref<StyleBoxFlat> style_scrollbar_grabber_pressed = make_flat_stylebox(style_focus_color * Color(0.75, 0.75, 0.75), 4, 4, 4, 4, 10);
+
// HScrollBar
- theme->set_stylebox("scroll", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("scroll_focus", "HScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("grabber", "HScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2));
- theme->set_stylebox("grabber_highlight", "HScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2));
- theme->set_stylebox("grabber_pressed", "HScrollBar", make_stylebox(scroll_grabber_pressed_png, 5, 5, 5, 5, 2, 2, 2, 2));
+ theme->set_stylebox("scroll", "HScrollBar", style_scrollbar);
+ theme->set_stylebox("scroll_focus", "HScrollBar", focus);
+ theme->set_stylebox("grabber", "HScrollBar", style_scrollbar_grabber);
+ theme->set_stylebox("grabber_highlight", "HScrollBar", style_scrollbar_grabber_highlight);
+ theme->set_stylebox("grabber_pressed", "HScrollBar", style_scrollbar_grabber_pressed);
theme->set_icon("increment", "HScrollBar", empty_icon);
theme->set_icon("increment_highlight", "HScrollBar", empty_icon);
@@ -521,11 +518,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// VScrollBar
- theme->set_stylebox("scroll", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("scroll_focus", "VScrollBar", make_stylebox(scroll_bg_png, 5, 5, 5, 5, 0, 0, 0, 0));
- theme->set_stylebox("grabber", "VScrollBar", make_stylebox(scroll_grabber_png, 5, 5, 5, 5, 2, 2, 2, 2));
- theme->set_stylebox("grabber_highlight", "VScrollBar", make_stylebox(scroll_grabber_hl_png, 5, 5, 5, 5, 2, 2, 2, 2));
- theme->set_stylebox("grabber_pressed", "VScrollBar", make_stylebox(scroll_grabber_pressed_png, 5, 5, 5, 5, 2, 2, 2, 2));
+ theme->set_stylebox("scroll", "VScrollBar", style_scrollbar);
+ theme->set_stylebox("scroll_focus", "VScrollBar", focus);
+ theme->set_stylebox("grabber", "VScrollBar", style_scrollbar_grabber);
+ theme->set_stylebox("grabber_highlight", "VScrollBar", style_scrollbar_grabber_highlight);
+ theme->set_stylebox("grabber_pressed", "VScrollBar", style_scrollbar_grabber_pressed);
theme->set_icon("increment", "VScrollBar", empty_icon);
theme->set_icon("increment_highlight", "VScrollBar", empty_icon);
@@ -534,31 +531,35 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("decrement_highlight", "VScrollBar", empty_icon);
theme->set_icon("decrement_pressed", "VScrollBar", empty_icon);
+ const Ref<StyleBoxFlat> style_slider = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 4);
+ const Ref<StyleBoxFlat> style_slider_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 4);
+ const Ref<StyleBoxFlat> style_slider_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 4);
+
// HSlider
- theme->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
- theme->set_stylebox("grabber_area", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
- theme->set_stylebox("grabber_area_highlight", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
+ theme->set_stylebox("slider", "HSlider", style_slider);
+ theme->set_stylebox("grabber_area", "HSlider", style_slider_grabber);
+ theme->set_stylebox("grabber_area_highlight", "HSlider", style_slider_grabber_highlight);
- theme->set_icon("grabber", "HSlider", make_icon(hslider_grabber_png));
- theme->set_icon("grabber_highlight", "HSlider", make_icon(hslider_grabber_hl_png));
- theme->set_icon("grabber_disabled", "HSlider", make_icon(hslider_grabber_disabled_png));
- theme->set_icon("tick", "HSlider", make_icon(hslider_tick_png));
+ theme->set_icon("grabber", "HSlider", icons["slider_grabber"]);
+ theme->set_icon("grabber_highlight", "HSlider", icons["slider_grabber_hl"]);
+ theme->set_icon("grabber_disabled", "HSlider", icons["slider_grabber_disabled"]);
+ theme->set_icon("tick", "HSlider", icons["hslider_tick"]);
// VSlider
- theme->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
- theme->set_stylebox("grabber_area", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
- theme->set_stylebox("grabber_area_highlight", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
+ theme->set_stylebox("slider", "VSlider", style_slider);
+ theme->set_stylebox("grabber_area", "VSlider", style_slider_grabber);
+ theme->set_stylebox("grabber_area_highlight", "VSlider", style_slider_grabber_highlight);
- theme->set_icon("grabber", "VSlider", make_icon(vslider_grabber_png));
- theme->set_icon("grabber_highlight", "VSlider", make_icon(vslider_grabber_hl_png));
- theme->set_icon("grabber_disabled", "VSlider", make_icon(vslider_grabber_disabled_png));
- theme->set_icon("tick", "VSlider", make_icon(vslider_tick_png));
+ theme->set_icon("grabber", "VSlider", icons["slider_grabber"]);
+ theme->set_icon("grabber_highlight", "VSlider", icons["slider_grabber_hl"]);
+ theme->set_icon("grabber_disabled", "VSlider", icons["slider_grabber_disabled"]);
+ theme->set_icon("tick", "VSlider", icons["vslider_tick"]);
// SpinBox
- theme->set_icon("updown", "SpinBox", make_icon(spinbox_updown_png));
+ theme->set_icon("updown", "SpinBox", icons["updown"]);
// ScrollContainer
@@ -568,67 +569,88 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Window
- theme->set_stylebox("embedded_border", "Window", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6));
+ theme->set_stylebox("embedded_border", "Window", sb_expand(make_flat_stylebox(style_popup_color, 10, 28, 10, 8), 8, 32, 8, 6));
theme->set_constant("scaleborder_size", "Window", 4 * scale);
- theme->set_font("title_font", "Window", large_font);
+ theme->set_font("title_font", "Window", Ref<Font>());
theme->set_font_size("title_font_size", "Window", -1);
-
- theme->set_color("title_color", "Window", Color(0, 0, 0));
+ theme->set_color("title_color", "Window", control_font_color);
theme->set_color("title_outline_modulate", "Window", Color(1, 1, 1));
-
theme->set_constant("title_outline_size", "Window", 0);
- theme->set_constant("title_height", "Window", 20 * scale);
+ theme->set_constant("title_height", "Window", 36 * scale);
theme->set_constant("resize_margin", "Window", 4 * scale);
- theme->set_icon("close", "Window", make_icon(close_png));
- theme->set_icon("close_pressed", "Window", make_icon(close_hl_png));
+ theme->set_icon("close", "Window", icons["close"]);
+ theme->set_icon("close_pressed", "Window", icons["close_hl"]);
theme->set_constant("close_h_ofs", "Window", 18 * scale);
- theme->set_constant("close_v_ofs", "Window", 18 * scale);
+ theme->set_constant("close_v_ofs", "Window", 24 * scale);
+
+ // Dialogs
+
+ theme->set_constant("margin", "Dialogs", 8 * scale);
+ theme->set_constant("button_margin", "Dialogs", 32 * scale);
// AcceptDialog
- theme->set_stylebox("panel", "AcceptDialog", make_stylebox(dialog_bg_png, 0, 0, 0, 0));
+ theme->set_stylebox("panel", "AcceptDialog", make_flat_stylebox(style_popup_color, 0, 0, 0, 0));
// File Dialog
- theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png));
- theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png));
- theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png));
- theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
- theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png));
+ theme->set_icon("parent_folder", "FileDialog", icons["folder_up"]);
+ theme->set_icon("back_folder", "FileDialog", icons["arrow_left"]);
+ theme->set_icon("forward_folder", "FileDialog", icons["arrow_right"]);
+ theme->set_icon("reload", "FileDialog", icons["reload"]);
+ theme->set_icon("toggle_hidden", "FileDialog", icons["visibility_visible"]);
+ theme->set_icon("folder", "FileDialog", icons["folder"]);
+ theme->set_icon("file", "FileDialog", icons["file"]);
+ theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
+ theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
+ theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
// Popup
- Ref<StyleBoxTexture> style_pp = sb_expand(make_stylebox(popup_bg_png, 5, 5, 5, 5, 4, 4, 4, 4), 2, 2, 2, 2);
-
- Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 6, 6, 6);
- for (int i = 0; i < 4; i++) {
- selected->set_expand_margin_size(Side(i), 2 * scale);
- }
-
- theme->set_stylebox("panel", "PopupPanel", style_pp);
+ theme->set_stylebox("panel", "PopupPanel", make_flat_stylebox(style_normal_color));
// PopupDialog
- Ref<StyleBoxTexture> style_pd = make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10);
- theme->set_stylebox("panel", "PopupDialog", style_pd);
+ theme->set_stylebox("panel", "PopupDialog", make_flat_stylebox(style_normal_color));
// PopupMenu
- theme->set_stylebox("panel", "PopupMenu", style_pd);
- theme->set_stylebox("panel_disabled", "PopupMenu", make_stylebox(popup_bg_disabled_png, 4, 4, 4, 4));
- theme->set_stylebox("hover", "PopupMenu", selected);
- theme->set_stylebox("separator", "PopupMenu", make_stylebox(vseparator_png, 3, 3, 3, 3));
- theme->set_stylebox("labeled_separator_left", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0));
- theme->set_stylebox("labeled_separator_right", "PopupMenu", make_stylebox(vseparator_png, 0, 0, 0, 0));
-
- theme->set_icon("checked", "PopupMenu", make_icon(checked_png));
- theme->set_icon("unchecked", "PopupMenu", make_icon(unchecked_png));
- theme->set_icon("radio_checked", "PopupMenu", make_icon(radio_checked_png));
- theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png));
- theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png));
- theme->set_icon("submenu_mirrored", "PopupMenu", make_icon(submenu_mirrored_png));
+ Ref<StyleBoxLine> separator_horizontal = memnew(StyleBoxLine);
+ separator_horizontal->set_thickness(Math::round(scale));
+ separator_horizontal->set_color(style_separator_color);
+ separator_horizontal->set_default_margin(SIDE_LEFT, default_margin);
+ separator_horizontal->set_default_margin(SIDE_TOP, 0);
+ separator_horizontal->set_default_margin(SIDE_RIGHT, default_margin);
+ separator_horizontal->set_default_margin(SIDE_BOTTOM, 0);
+ Ref<StyleBoxLine> separator_vertical = separator_horizontal->duplicate();
+ separator_vertical->set_vertical(true);
+ separator_vertical->set_default_margin(SIDE_LEFT, 0);
+ separator_vertical->set_default_margin(SIDE_TOP, default_margin);
+ separator_vertical->set_default_margin(SIDE_RIGHT, 0);
+ separator_vertical->set_default_margin(SIDE_BOTTOM, default_margin);
+
+ // Always display a border for PopupMenus so they can be distinguished from their background.
+ Ref<StyleBoxFlat> style_popup_panel = make_flat_stylebox(style_popup_color);
+ style_popup_panel->set_border_width_all(2);
+ style_popup_panel->set_border_color(style_popup_border_color);
+ Ref<StyleBoxFlat> style_popup_panel_disabled = style_popup_panel->duplicate();
+ style_popup_panel_disabled->set_bg_color(style_disabled_color);
+
+ theme->set_stylebox("panel", "PopupMenu", style_popup_panel);
+ theme->set_stylebox("panel_disabled", "PopupMenu", style_popup_panel_disabled);
+ theme->set_stylebox("hover", "PopupMenu", make_flat_stylebox(style_popup_hover_color));
+ theme->set_stylebox("separator", "PopupMenu", separator_horizontal);
+ theme->set_stylebox("labeled_separator_left", "PopupMenu", separator_horizontal);
+ theme->set_stylebox("labeled_separator_right", "PopupMenu", separator_horizontal);
+
+ theme->set_icon("checked", "PopupMenu", icons["checked"]);
+ theme->set_icon("unchecked", "PopupMenu", icons["unchecked"]);
+ theme->set_icon("radio_checked", "PopupMenu", icons["radio_checked"]);
+ theme->set_icon("radio_unchecked", "PopupMenu", icons["radio_unchecked"]);
+ theme->set_icon("submenu", "PopupMenu", icons["arrow_right"]);
+ theme->set_icon("submenu_mirrored", "PopupMenu", icons["arrow_left"]);
theme->set_font("font", "PopupMenu", Ref<Font>());
theme->set_font_size("font_size", "PopupMenu", -1);
@@ -647,65 +669,63 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("item_end_padding", "PopupMenu", 2 * scale);
// GraphNode
-
- Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png, 6, 24, 6, 5, 16, 24, 16, 6);
- Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png, 6, 24, 6, 5, 16, 24, 16, 6);
- Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png, 6, 24, 6, 5, 16, 24, 16, 6);
- Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png, 6, 24, 6, 5, 16, 24, 16, 6);
- Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png, 4, 4, 4, 4, 6, 4, 4, 4);
- Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png, 4, 4, 4, 4, 6, 4, 4, 4);
- Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6);
- Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6);
-
- //graphsb->set_expand_margin_size(SIDE_LEFT,10);
- //graphsb->set_expand_margin_size(SIDE_RIGHT,10);
- theme->set_stylebox("frame", "GraphNode", graphsb);
- theme->set_stylebox("selectedframe", "GraphNode", graphsbselected);
- theme->set_stylebox("defaultframe", "GraphNode", graphsbdefault);
- theme->set_stylebox("defaultfocus", "GraphNode", graphsbdeffocus);
- theme->set_stylebox("comment", "GraphNode", graphsbcomment);
- theme->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected);
- theme->set_stylebox("breakpoint", "GraphNode", graph_bpoint);
- theme->set_stylebox("position", "GraphNode", graph_position);
- theme->set_constant("separation", "GraphNode", 1 * scale);
- theme->set_icon("port", "GraphNode", make_icon(graph_port_png));
- theme->set_icon("close", "GraphNode", make_icon(graph_node_close_png));
- theme->set_icon("resizer", "GraphNode", make_icon(window_resizer_png));
+ Ref<StyleBoxFlat> graphnode_normal = make_flat_stylebox(style_normal_color, 18, 42, 18, 12);
+ graphnode_normal->set_border_width(SIDE_TOP, 30);
+ graphnode_normal->set_border_color(Color(0.325, 0.325, 0.325, 0.6));
+ Ref<StyleBoxFlat> graphnode_selected = graphnode_normal->duplicate();
+ graphnode_selected->set_border_color(Color(0.625, 0.625, 0.625, 0.6));
+ Ref<StyleBoxFlat> graphnode_comment_normal = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 3, true, 2);
+ graphnode_comment_normal->set_border_color(style_pressed_color);
+ Ref<StyleBoxFlat> graphnode_comment_selected = graphnode_comment_normal->duplicate();
+ graphnode_comment_selected->set_border_color(style_hover_color);
+ Ref<StyleBoxFlat> graphnode_breakpoint = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4);
+ graphnode_breakpoint->set_border_color(Color(0.9, 0.29, 0.3));
+ Ref<StyleBoxFlat> graphnode_position = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4);
+ graphnode_position->set_border_color(Color(0.98, 0.89, 0.27));
+
+ theme->set_stylebox("frame", "GraphNode", graphnode_normal);
+ theme->set_stylebox("selectedframe", "GraphNode", graphnode_selected);
+ theme->set_stylebox("comment", "GraphNode", graphnode_comment_normal);
+ theme->set_stylebox("commentfocus", "GraphNode", graphnode_comment_selected);
+ theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint);
+ theme->set_stylebox("position", "GraphNode", graphnode_position);
+
+ theme->set_icon("port", "GraphNode", icons["graph_port"]);
+ theme->set_icon("close", "GraphNode", icons["close"]);
+ theme->set_icon("resizer", "GraphNode", icons["resizer_se"]);
theme->set_font("title_font", "GraphNode", Ref<Font>());
- theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1));
- theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1));
- theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1));
- theme->set_constant("title_offset", "GraphNode", 20 * scale);
- theme->set_constant("close_offset", "GraphNode", 18 * scale);
- theme->set_constant("port_offset", "GraphNode", 3 * scale);
+ theme->set_color("title_color", "GraphNode", control_font_color);
+ theme->set_color("close_color", "GraphNode", control_font_color);
+ theme->set_color("resizer_color", "GraphNode", control_font_color);
+ theme->set_constant("separation", "GraphNode", 2 * scale);
+ theme->set_constant("title_offset", "GraphNode", 26 * scale);
+ theme->set_constant("close_offset", "GraphNode", 22 * scale);
+ theme->set_constant("port_offset", "GraphNode", 0);
// Tree
- Ref<StyleBoxTexture> tree_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 0, 8, 0);
- Ref<StyleBoxTexture> tree_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 0, 8, 0);
-
- theme->set_stylebox("bg", "Tree", make_stylebox(tree_bg_png, 4, 4, 4, 5));
+ theme->set_stylebox("bg", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
theme->set_stylebox("bg_focus", "Tree", focus);
- theme->set_stylebox("selected", "Tree", tree_selected_oof);
- theme->set_stylebox("selected_focus", "Tree", tree_selected);
+ theme->set_stylebox("selected", "Tree", make_flat_stylebox(style_selected_color));
+ theme->set_stylebox("selected_focus", "Tree", make_flat_stylebox(style_selected_color));
theme->set_stylebox("cursor", "Tree", focus);
theme->set_stylebox("cursor_unfocused", "Tree", focus);
- theme->set_stylebox("button_pressed", "Tree", make_stylebox(button_pressed_png, 4, 4, 4, 4));
- theme->set_stylebox("title_button_normal", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
- theme->set_stylebox("title_button_pressed", "Tree", make_stylebox(tree_title_pressed_png, 4, 4, 4, 4));
- theme->set_stylebox("title_button_hover", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
- theme->set_stylebox("custom_button", "Tree", sb_button_normal);
- theme->set_stylebox("custom_button_pressed", "Tree", sb_button_pressed);
- theme->set_stylebox("custom_button_hover", "Tree", sb_button_hover);
-
- theme->set_icon("checked", "Tree", make_icon(checked_png));
- theme->set_icon("unchecked", "Tree", make_icon(unchecked_png));
- theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png));
- theme->set_icon("updown", "Tree", make_icon(updown_png));
- theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png));
- theme->set_icon("arrow", "Tree", make_icon(arrow_down_png));
- theme->set_icon("arrow_collapsed", "Tree", make_icon(arrow_right_png));
- theme->set_icon("arrow_collapsed_mirrored", "Tree", make_icon(arrow_left_png));
+ theme->set_stylebox("button_pressed", "Tree", button_pressed);
+ theme->set_stylebox("title_button_normal", "Tree", make_flat_stylebox(style_pressed_color, 4, 4, 4, 4));
+ theme->set_stylebox("title_button_pressed", "Tree", make_flat_stylebox(style_hover_color, 4, 4, 4, 4));
+ theme->set_stylebox("title_button_hover", "Tree", make_flat_stylebox(style_normal_color, 4, 4, 4, 4));
+ theme->set_stylebox("custom_button", "Tree", button_normal);
+ theme->set_stylebox("custom_button_pressed", "Tree", button_pressed);
+ theme->set_stylebox("custom_button_hover", "Tree", button_hover);
+
+ theme->set_icon("checked", "Tree", icons["checked"]);
+ theme->set_icon("unchecked", "Tree", icons["unchecked"]);
+ theme->set_icon("indeterminate", "Tree", icons["indeterminate"]);
+ theme->set_icon("updown", "Tree", icons["updown"]);
+ theme->set_icon("select_arrow", "Tree", icons["option_button_arrow"]);
+ theme->set_icon("arrow", "Tree", icons["arrow_down"]);
+ theme->set_icon("arrow_collapsed", "Tree", icons["arrow_right"]);
+ theme->set_icon("arrow_collapsed_mirrored", "Tree", icons["arrow_left"]);
theme->set_font("title_button_font", "Tree", Ref<Font>());
theme->set_font("font", "Tree", Ref<Font>());
@@ -715,7 +735,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "Tree", control_font_low_color);
theme->set_color("font_selected_color", "Tree", control_font_pressed_color);
theme->set_color("font_outline_color", "Tree", Color(1, 1, 1));
- theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
+ theme->set_color("guide_color", "Tree", Color(0.7, 0.7, 0.7, 0.25));
theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
theme->set_color("parent_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
@@ -724,7 +744,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("hseparation", "Tree", 4 * scale);
theme->set_constant("vseparation", "Tree", 4 * scale);
- theme->set_constant("item_margin", "Tree", 12 * scale);
+ theme->set_constant("item_margin", "Tree", 16 * scale);
theme->set_constant("button_margin", "Tree", 4 * scale);
theme->set_constant("draw_relationship_lines", "Tree", 0);
theme->set_constant("relationship_line_width", "Tree", 1);
@@ -738,10 +758,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ItemList
- Ref<StyleBoxTexture> item_selected = make_stylebox(selection_png, 4, 4, 4, 4, 8, 2, 8, 2);
- Ref<StyleBoxTexture> item_selected_oof = make_stylebox(selection_oof_png, 4, 4, 4, 4, 8, 2, 8, 2);
-
- theme->set_stylebox("bg", "ItemList", make_stylebox(tree_bg_png, 4, 4, 4, 5));
+ theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color));
theme->set_stylebox("bg_focus", "ItemList", focus);
theme->set_constant("hseparation", "ItemList", 4);
theme->set_constant("vseparation", "ItemList", 2);
@@ -755,8 +772,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_selected_color", "ItemList", control_font_pressed_color);
theme->set_color("font_outline_color", "ItemList", Color(1, 1, 1));
theme->set_color("guide_color", "ItemList", Color(0, 0, 0, 0.1));
- theme->set_stylebox("selected", "ItemList", item_selected_oof);
- theme->set_stylebox("selected_focus", "ItemList", item_selected);
+ theme->set_stylebox("selected", "ItemList", make_flat_stylebox(style_selected_color));
+ theme->set_stylebox("selected_focus", "ItemList", make_flat_stylebox(style_selected_color));
theme->set_stylebox("cursor", "ItemList", focus);
theme->set_stylebox("cursor_unfocused", "ItemList", focus);
@@ -764,22 +781,28 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// TabContainer
- Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 4, 4, 4, 4), 3, 3, 3, 3);
-
- tc_sb->set_expand_margin_size(SIDE_TOP, 2 * scale);
- tc_sb->set_default_margin(SIDE_TOP, 8 * scale);
-
- theme->set_stylebox("tab_selected", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
- theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
- theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
- theme->set_stylebox("panel", "TabContainer", tc_sb);
-
- theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png));
- theme->set_icon("increment_highlight", "TabContainer", make_icon(scroll_button_right_hl_png));
- theme->set_icon("decrement", "TabContainer", make_icon(scroll_button_left_png));
- theme->set_icon("decrement_highlight", "TabContainer", make_icon(scroll_button_left_hl_png));
- theme->set_icon("menu", "TabContainer", make_icon(tab_menu_png));
- theme->set_icon("menu_highlight", "TabContainer", make_icon(tab_menu_hl_png));
+ Ref<StyleBoxFlat> style_tab_selected = make_flat_stylebox(style_normal_color, 10, 4, 10, 4, 0);
+ style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * scale));
+ style_tab_selected->set_border_color(style_focus_color);
+ Ref<StyleBoxFlat> style_tab_unselected = make_flat_stylebox(style_pressed_color, 10, 4, 10, 4, 0);
+ // Add some spacing between unselected tabs to make them easier to distinguish from each other.
+ style_tab_unselected->set_border_width(SIDE_LEFT, Math::round(scale));
+ style_tab_unselected->set_border_width(SIDE_RIGHT, Math::round(scale));
+ style_tab_unselected->set_border_color(style_popup_border_color);
+ Ref<StyleBoxFlat> style_tab_disabled = style_tab_unselected->duplicate();
+ style_tab_disabled->set_bg_color(style_disabled_color);
+
+ theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected);
+ theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected);
+ theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled);
+ theme->set_stylebox("panel", "TabContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+
+ theme->set_icon("increment", "TabContainer", icons["scroll_button_right"]);
+ theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]);
+ theme->set_icon("decrement", "TabContainer", icons["scroll_button_left"]);
+ theme->set_icon("decrement_highlight", "TabContainer", icons["scroll_button_left_hl"]);
+ theme->set_icon("menu", "TabContainer", icons["tabs_menu"]);
+ theme->set_icon("menu_highlight", "TabContainer", icons["tabs_menu_hl"]);
theme->set_font("font", "TabContainer", Ref<Font>());
theme->set_font_size("font_size", "TabContainer", -1);
@@ -795,17 +818,17 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// TabBar
- theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
- theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
- theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
- theme->set_stylebox("close_bg_pressed", "TabBar", make_stylebox(button_pressed_png, 4, 4, 4, 4));
- theme->set_stylebox("close_bg_highlight", "TabBar", make_stylebox(button_normal_png, 4, 4, 4, 4));
+ theme->set_stylebox("tab_selected", "TabBar", style_tab_selected);
+ theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected);
+ theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled);
+ theme->set_stylebox("button_pressed", "TabBar", button_pressed);
+ theme->set_stylebox("button_highlight", "TabBar", button_normal);
- theme->set_icon("increment", "TabBar", make_icon(scroll_button_right_png));
- theme->set_icon("increment_highlight", "TabBar", make_icon(scroll_button_right_hl_png));
- theme->set_icon("decrement", "TabBar", make_icon(scroll_button_left_png));
- theme->set_icon("decrement_highlight", "TabBar", make_icon(scroll_button_left_hl_png));
- theme->set_icon("close", "TabBar", make_icon(tab_close_png));
+ theme->set_icon("increment", "TabBar", icons["scroll_button_right"]);
+ theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]);
+ theme->set_icon("decrement", "TabBar", icons["scroll_button_left"]);
+ theme->set_icon("decrement_highlight", "TabBar", icons["scroll_button_left_hl"]);
+ theme->set_icon("close", "TabBar", icons["close"]);
theme->set_font("font", "TabBar", Ref<Font>());
theme->set_font_size("font_size", "TabBar", -1);
@@ -820,29 +843,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Separators
- theme->set_stylebox("separator", "HSeparator", make_stylebox(vseparator_png, 3, 3, 3, 3));
- theme->set_stylebox("separator", "VSeparator", make_stylebox(hseparator_png, 3, 3, 3, 3));
+ theme->set_stylebox("separator", "HSeparator", separator_horizontal);
+ theme->set_stylebox("separator", "VSeparator", separator_vertical);
- theme->set_icon("close", "Icons", make_icon(icon_close_png));
+ theme->set_icon("close", "Icons", icons["close"]);
theme->set_font("normal", "Fonts", Ref<Font>());
- theme->set_font("large", "Fonts", large_font);
+ theme->set_font("large", "Fonts", Ref<Font>());
theme->set_constant("separation", "HSeparator", 4 * scale);
theme->set_constant("separation", "VSeparator", 4 * scale);
- // Dialogs
-
- theme->set_constant("margin", "Dialogs", 8 * scale);
- theme->set_constant("button_margin", "Dialogs", 32 * scale);
-
- // FileDialog
-
- theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png));
- theme->set_icon("file", "FileDialog", make_icon(icon_file_png));
- theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
-
// ColorPicker
theme->set_constant("margin", "ColorPicker", 4 * scale);
@@ -851,23 +861,22 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("h_width", "ColorPicker", 30 * scale);
theme->set_constant("label_width", "ColorPicker", 10 * scale);
- theme->set_icon("screen_picker", "ColorPicker", make_icon(icon_color_pick_png));
- theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png));
- theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png));
- theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
- theme->set_icon("sample_bg", "ColorPicker", make_icon(mini_checkerboard_png));
- theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
- theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png));
- theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png));
+ theme->set_icon("screen_picker", "ColorPicker", icons["color_picker_pipette"]);
+ theme->set_icon("add_preset", "ColorPicker", icons["add"]);
+ theme->set_icon("color_hue", "ColorPicker", icons["color_picker_hue"]);
+ theme->set_icon("sample_bg", "ColorPicker", icons["mini_checkerboard"]);
+ theme->set_icon("overbright_indicator", "ColorPicker", icons["color_picker_overbright"]);
+ theme->set_icon("bar_arrow", "ColorPicker", icons["color_picker_bar_arrow"]);
+ theme->set_icon("picker_cursor", "ColorPicker", icons["color_picker_cursor"]);
// ColorPickerButton
- theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
- theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal);
- theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed);
- theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover);
- theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled);
- theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus);
+ theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]);
+ theme->set_stylebox("normal", "ColorPickerButton", button_normal);
+ theme->set_stylebox("pressed", "ColorPickerButton", button_pressed);
+ theme->set_stylebox("hover", "ColorPickerButton", button_hover);
+ theme->set_stylebox("disabled", "ColorPickerButton", button_disabled);
+ theme->set_stylebox("focus", "ColorPickerButton", focus);
theme->set_font("font", "ColorPickerButton", Ref<Font>());
theme->set_font_size("font_size", "ColorPickerButton", -1);
@@ -890,24 +899,20 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
preset_sb->set_anti_aliased(false);
theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb);
- theme->set_icon("preset_bg", "ColorPresetButton", make_icon(mini_checkerboard_png));
- theme->set_icon("overbright_indicator", "ColorPresetButton", make_icon(overbright_indicator_png));
+ theme->set_icon("preset_bg", "ColorPresetButton", icons["mini_checkerboard"]);
+ theme->set_icon("overbright_indicator", "ColorPresetButton", icons["color_picker_overbright"]);
- // TooltipPanel
+ // TooltipPanel + TooltipLabel
- Ref<StyleBoxTexture> style_tt = make_stylebox(tooltip_bg_png, 4, 4, 4, 4);
- for (int i = 0; i < 4; i++) {
- style_tt->set_expand_margin_size((Side)i, 4 * scale);
- }
-
- theme->set_stylebox("panel", "TooltipPanel", style_tt);
+ theme->set_stylebox("panel", "TooltipPanel",
+ make_flat_stylebox(Color(0, 0, 0, 0.5), 2 * default_margin, 0.5 * default_margin, 2 * default_margin, 0.5 * default_margin));
theme->set_font("font", "TooltipLabel", Ref<Font>());
theme->set_font_size("font_size", "TooltipLabel", -1);
- theme->set_color("font_color", "TooltipLabel", Color(0, 0, 0));
- theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0.1));
- theme->set_color("font_outline_color", "TooltipLabel", Color(1, 1, 1));
+ theme->set_color("font_color", "TooltipLabel", control_font_color);
+ theme->set_color("font_shadow_color", "TooltipLabel", Color(0, 0, 0, 0));
+ theme->set_color("font_outline_color", "TooltipLabel", Color(0, 0, 0, 0));
theme->set_constant("shadow_offset_x", "TooltipLabel", 1);
theme->set_constant("shadow_offset_y", "TooltipLabel", 1);
@@ -919,9 +924,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
theme->set_font("normal_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_font", "RichTextLabel", Ref<Font>());
- theme->set_font("italics_font", "RichTextLabel", Ref<Font>());
- theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
+ theme->set_font("bold_font", "RichTextLabel", bold_font);
+ theme->set_font("italics_font", "RichTextLabel", italics_font);
+ theme->set_font("bold_italics_font", "RichTextLabel", bold_italics_font);
theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
theme->set_font_size("normal_font_size", "RichTextLabel", -1);
@@ -954,11 +959,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Containers
- theme->set_stylebox("bg", "VSplitContainer", make_stylebox(vsplit_bg_png, 1, 1, 1, 1));
- theme->set_stylebox("bg", "HSplitContainer", make_stylebox(hsplit_bg_png, 1, 1, 1, 1));
-
- theme->set_icon("grabber", "VSplitContainer", make_icon(vsplitter_png));
- theme->set_icon("grabber", "HSplitContainer", make_icon(hsplitter_png));
+ theme->set_icon("grabber", "VSplitContainer", icons["vsplitter"]);
+ theme->set_icon("grabber", "HSplitContainer", icons["hsplitter"]);
theme->set_constant("separation", "HBoxContainer", 4 * scale);
theme->set_constant("separation", "VBoxContainer", 4 * scale);
@@ -972,17 +974,20 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("separation", "VSplitContainer", 12 * scale);
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
-
- Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7);
- theme->set_stylebox("panel", "PanelContainer", sb_pc);
-
- theme->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png));
- theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
- theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png));
- theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png));
- theme->set_icon("minimap", "GraphEdit", make_icon(icon_grid_minimap_png));
- theme->set_icon("layout", "GraphEdit", make_icon(icon_grid_layout_png));
- theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
+ theme->set_constant("hseparation", "HFlowContainer", 4 * scale);
+ theme->set_constant("vseparation", "HFlowContainer", 4 * scale);
+ theme->set_constant("hseparation", "VFlowContainer", 4 * scale);
+ theme->set_constant("vseparation", "VFlowContainer", 4 * scale);
+
+ theme->set_stylebox("panel", "PanelContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
+
+ theme->set_icon("minus", "GraphEdit", icons["zoom_less"]);
+ theme->set_icon("reset", "GraphEdit", icons["zoom_reset"]);
+ theme->set_icon("more", "GraphEdit", icons["zoom_more"]);
+ theme->set_icon("snap", "GraphEdit", icons["grid_snap"]);
+ theme->set_icon("minimap", "GraphEdit", icons["grid_minimap"]);
+ theme->set_icon("layout", "GraphEdit", icons["grid_layout"]);
+ theme->set_stylebox("bg", "GraphEdit", make_flat_stylebox(style_normal_color, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3));
@@ -994,36 +999,36 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Visual Node Ports
theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale);
- theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
+ theme->set_constant("port_grab_distance_vertical", "GraphEdit", 26 * scale);
theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
- Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0);
+ Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0, 0);
style_minimap_camera->set_border_color(Color(0.65, 0.65, 0.65, 0.45));
style_minimap_camera->set_border_width_all(1);
theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
- Ref<StyleBoxFlat> style_minimap_node = make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0);
- style_minimap_node->set_corner_radius_all(2);
- theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
+ theme->set_stylebox("node", "GraphEditMinimap", make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0, 2));
- Ref<Texture2D> resizer_icon = make_icon(window_resizer_png);
- theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true));
+ theme->set_icon("resizer", "GraphEditMinimap", icons["resizer_nw"]);
theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.85));
// Theme
- default_icon = make_icon(error_icon_png);
- default_style = make_stylebox(error_icon_png, 2, 2, 2, 2);
-
- memdelete(tex_cache);
+ default_icon = icons["error_icon"];
+ // Same color as the error icon.
+ default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2);
}
-void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa) {
Ref<Theme> t;
t.instantiate();
Ref<StyleBox> default_style;
Ref<Texture2D> default_icon;
Ref<Font> default_font;
+ Ref<Font> bold_font;
+ Ref<Font> bold_italics_font;
+ Ref<Font> italics_font;
+ float default_scale = CLAMP(p_scale, 0.5, 8.0);
if (p_font.is_valid()) {
// Use the custom font defined in the Project Settings.
@@ -1038,26 +1043,46 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<FontData> dynamic_font_data;
dynamic_font_data.instantiate();
dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size);
+ dynamic_font_data->set_subpixel_positioning(p_subpixel);
+ dynamic_font_data->set_hinting(p_hinting);
+ dynamic_font_data->set_antialiased(p_aa);
dynamic_font->add_data(dynamic_font_data);
default_font = dynamic_font;
}
- Ref<Font> large_font = default_font;
-
- float default_scale = 1.0;
- if (p_hidpi) {
- default_scale = 2.0;
+ if (default_font.is_valid()) {
+ bold_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_embolden(1.2);
+ bold_font->add_data(data);
+ }
+
+ bold_italics_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_embolden(1.2);
+ data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ bold_italics_font->add_data(data);
+ }
+
+ italics_font.instantiate();
+ for (int i = 0; i < default_font->get_data_count(); i++) {
+ Ref<FontData> data = default_font->get_data(i)->duplicate();
+ data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ italics_font->add_data(data);
+ }
}
- fill_default_theme(t, default_font, large_font, default_icon, default_style, default_scale);
+ fill_default_theme(t, default_font, bold_font, bold_italics_font, italics_font, default_icon, default_style, default_scale);
Theme::set_default(t);
Theme::set_fallback_base_scale(default_scale);
Theme::set_fallback_icon(default_icon);
Theme::set_fallback_style(default_style);
Theme::set_fallback_font(default_font);
- Theme::set_fallback_font_size(default_font_size);
+ Theme::set_fallback_font_size(default_font_size * default_scale);
}
void clear_default_theme() {
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index e6d7b31b3e..a9e21dda3f 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -35,8 +35,8 @@
const int default_font_size = 16;
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
-void make_default_theme(bool p_hidpi, Ref<Font> p_font);
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa);
void clear_default_theme();
#endif
diff --git a/scene/resources/default_theme/default_theme_icons_builders.py b/scene/resources/default_theme/default_theme_icons_builders.py
new file mode 100644
index 0000000000..4dd5819a23
--- /dev/null
+++ b/scene/resources/default_theme/default_theme_icons_builders.py
@@ -0,0 +1,78 @@
+"""Functions used to generate source files during build time
+
+All such functions are invoked in a subprocess on Windows to prevent build flakiness.
+
+"""
+
+import os
+from io import StringIO
+from platform_methods import subprocess_main
+
+
+# See also `editor/icons/editor_icons_builders.py`.
+def make_default_theme_icons_action(target, source, env):
+
+ dst = target[0]
+ svg_icons = source
+
+ icons_string = StringIO()
+
+ for f in svg_icons:
+
+ fname = str(f)
+
+ icons_string.write('\t"')
+
+ with open(fname, "rb") as svgf:
+ b = svgf.read(1)
+ while len(b) == 1:
+ icons_string.write("\\" + str(hex(ord(b)))[1:])
+ b = svgf.read(1)
+
+ icons_string.write('"')
+ if fname != svg_icons[-1]:
+ icons_string.write(",")
+ icons_string.write("\n")
+
+ s = StringIO()
+ s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n")
+ s.write('#include "modules/modules_enabled.gen.h"\n\n')
+ s.write("#ifndef _DEFAULT_THEME_ICONS_H\n")
+ s.write("#define _DEFAULT_THEME_ICONS_H\n")
+ s.write("static const int default_theme_icons_count = {};\n\n".format(len(svg_icons)))
+ s.write("#ifdef MODULE_SVG_ENABLED\n")
+ s.write("static const char *default_theme_icons_sources[] = {\n")
+ s.write(icons_string.getvalue())
+ s.write("};\n")
+ s.write("#endif // MODULE_SVG_ENABLED\n\n")
+ s.write("static const char *default_theme_icons_names[] = {\n")
+
+ index = 0
+ for f in svg_icons:
+
+ fname = str(f)
+
+ # Trim the `.svg` extension from the string.
+ icon_name = os.path.basename(fname)[:-4]
+
+ s.write('\t"{0}"'.format(icon_name))
+
+ if fname != svg_icons[-1]:
+ s.write(",")
+ s.write("\n")
+
+ index += 1
+
+ s.write("};\n")
+
+ s.write("#endif\n")
+
+ with open(dst, "w") as f:
+ f.write(s.getvalue())
+
+ s.close()
+ icons_string.close()
+
+
+if __name__ == "__main__":
+ subprocess_main(globals())
diff --git a/scene/resources/default_theme/dialog_bg.png b/scene/resources/default_theme/dialog_bg.png
deleted file mode 100644
index a23a10b48a..0000000000
--- a/scene/resources/default_theme/dialog_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png
deleted file mode 100644
index b5d9ffbbb4..0000000000
--- a/scene/resources/default_theme/dropdown.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/ellipsis.png b/scene/resources/default_theme/ellipsis.png
deleted file mode 100644
index c949e2c95b..0000000000
--- a/scene/resources/default_theme/ellipsis.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png
deleted file mode 100644
index 30336b91a4..0000000000
--- a/scene/resources/default_theme/error_icon.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/error_icon.svg b/scene/resources/default_theme/error_icon.svg
new file mode 100644
index 0000000000..2f5099aa29
--- /dev/null
+++ b/scene/resources/default_theme/error_icon.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1v8.5859l1.293-1.293a1.0001 1.0001 0 0 1 .69141-.29102 1.0001 1.0001 0 0 1 .72266.29102l2.293 2.293 2.293-2.293a1.0001 1.0001 0 0 1 1.4141 0l2.293 2.293 1-1v-3.5859h-5v-5h-7zm8 0v4h4zm-6 9.4141-2 2v2.5859h12v-2.5859l-.29297.29297a1.0001 1.0001 0 0 1 -1.4141 0l-2.293-2.293-2.293 2.293a1.0001 1.0001 0 0 1 -1.4141 0l-2.293-2.293z" fill="#ff5d5d" transform="translate(0 -.000017)"/></svg>
diff --git a/scene/resources/default_theme/error_icon.xpm b/scene/resources/default_theme/error_icon.xpm
deleted file mode 100644
index 666a60338d..0000000000
--- a/scene/resources/default_theme/error_icon.xpm
+++ /dev/null
@@ -1,38 +0,0 @@
-/* XPM */
-static const char * error_icon_xpm[] = {
-"32 32 3 1",
-" c None",
-". c #FF00FF",
-"+ c #000000",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"....++++.+++..+++...++..+++.....",
-"....+....+..+.+..+.+..+.+..+....",
-"....+....+..+.+..+.+..+.+..+....",
-"....+++..+++..+++..+..+.+++.....",
-"....+....+..+.+..+.+..+.+..+....",
-"....+....+..+.+..+.+..+.+..+....",
-"....++++.+..+.+..+..++..+..+....",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................",
-"................................"};
diff --git a/scene/resources/default_theme/file.svg b/scene/resources/default_theme/file.svg
new file mode 100644
index 0000000000..974644c5da
--- /dev/null
+++ b/scene/resources/default_theme/file.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1v14h12v-9h-5v-5zm8 0v4h4z" fill="#b2b2b2" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png
deleted file mode 100644
index f51ea89e8f..0000000000
--- a/scene/resources/default_theme/focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/folder.svg b/scene/resources/default_theme/folder.svg
new file mode 100644
index 0000000000..ca4c8c9c70
--- /dev/null
+++ b/scene/resources/default_theme/folder.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2c-.549 0-1 .451-1 1v10c0 .549.451 1 1 1h12c.549 0 1-.451 1-1v-7c0-.549-.451-1-1-1h-4c-.549 0-1-.451-1-1v-1c0-.549-.451-1-1-1z" fill="#b2b2b2" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/folder_up.svg b/scene/resources/default_theme/folder_up.svg
new file mode 100644
index 0000000000..aaf5693d38
--- /dev/null
+++ b/scene/resources/default_theme/folder_up.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m3 8c.003.26.107.509.291.693.388.388 1.026.388 1.414 0l2.293-2.293v4.586c0 .553.448 1 1 1s1-.447 1-1v-4.586l2.293 2.293c.388.388 1.026.388 1.414 0 .388-.387.388-1.026 0-1.414l-4-4c-.388-.387-1.026-.387-1.414 0l-4 4c-.19.191-.295.451-.291.721z" fill="#b2b2b2" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/graph_node.png b/scene/resources/default_theme/graph_node.png
deleted file mode 100644
index d4b4dd3c1f..0000000000
--- a/scene/resources/default_theme/graph_node.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_breakpoint.png b/scene/resources/default_theme/graph_node_breakpoint.png
deleted file mode 100644
index e18c6f42e1..0000000000
--- a/scene/resources/default_theme/graph_node_breakpoint.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png
deleted file mode 100644
index 5c962ae1c6..0000000000
--- a/scene/resources/default_theme/graph_node_close.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png
deleted file mode 100644
index cdec1d1eac..0000000000
--- a/scene/resources/default_theme/graph_node_comment.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png
deleted file mode 100644
index 472a6b6f53..0000000000
--- a/scene/resources/default_theme/graph_node_comment_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_default.png b/scene/resources/default_theme/graph_node_default.png
deleted file mode 100644
index 359bbdc205..0000000000
--- a/scene/resources/default_theme/graph_node_default.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_default_focus.png b/scene/resources/default_theme/graph_node_default_focus.png
deleted file mode 100644
index 204dd16ac0..0000000000
--- a/scene/resources/default_theme/graph_node_default_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png
deleted file mode 100644
index 24c2759be6..0000000000
--- a/scene/resources/default_theme/graph_node_position.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png
deleted file mode 100644
index c52d88586b..0000000000
--- a/scene/resources/default_theme/graph_node_selected.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png
deleted file mode 100644
index 358934f4d8..0000000000
--- a/scene/resources/default_theme/graph_port.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/graph_port.svg b/scene/resources/default_theme/graph_port.svg
new file mode 100644
index 0000000000..423819ea68
--- /dev/null
+++ b/scene/resources/default_theme/graph_port.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 10 10" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m10 5c0 2.743-2.257 5-5 5s-5-2.257-5-5 2.257-5 5-5 5 2.257 5 5" fill="#fff"/><path d="m8.667 5c0 2.011-1.656 3.667-3.667 3.667s-3.667-1.656-3.667-3.667 1.656-3.667 3.667-3.667 3.667 1.656 3.667 3.667" fill="#b2b2b2" fill-opacity=".65"/></g></svg>
diff --git a/scene/resources/default_theme/grid_layout.svg b/scene/resources/default_theme/grid_layout.svg
new file mode 100644
index 0000000000..d5cafca687
--- /dev/null
+++ b/scene/resources/default_theme/grid_layout.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" stroke-miterlimit="1.5" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke-width="1.3"><g stroke="#fefffe"><path d="m1.87 6.541h2.917v2.917h-2.917z"/><path d="m6.536 6.541h2.917v2.917h-2.917z"/><path d="m11.202 6.541h2.917v2.917h-2.917z"/></g><g stroke="#e0e0e0" stroke-opacity=".65"><path d="m5.432 1.112-1.95 1.95 1.95 1.95" stroke-linejoin="miter" stroke-miterlimit="10"/><path d="m3.482 3.062h9.386"/><path d="m10.731 11.112 1.95 1.95-1.95 1.95" stroke-linejoin="miter" stroke-miterlimit="10"/><path d="m3.294 13.062h9.387"/></g></g></svg>
diff --git a/scene/resources/default_theme/grid_minimap.svg b/scene/resources/default_theme/grid_minimap.svg
new file mode 100644
index 0000000000..a7e5150bc3
--- /dev/null
+++ b/scene/resources/default_theme/grid_minimap.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m14 2.199v2.615l-2.625 1.313v-2.615zm-12 4.065 2.625 1.312v2.551l-2.625-1.313zm12 0v2.55l-2.625 1.313v-2.551zm-8 1.455h4v2.64h-4zm-4 2.56 2.625 1.313v2.521l-2.625-1.312zm12 0v2.522l-2.625 1.312v-2.521zm-8 1.455h4v2.641h-4zm1.701-8.109h2.299v2.734h-4.156s-.749.647-.875.641c-.131-.007-1.51-1.456-1.51-1.456l-1.459-.73v-2.615l.068.034s.027-.457.063-.676c.034-.212.197-.592.197-.592l-1.049-.524c-.079-.04-.167-.062-.256-.066-.354-.013-.648.27-.648.625v12c0 .237.134.453.346.559l4 2c.086.043.182.066.279.066h6c.097 0 .193-.023.279-.066l4-2c.212-.106.346-.322.346-.559v-12c0-.464-.489-.766-.904-.559l-3.869 1.934h-2.971s.033.417.016.625c-.03.346-.196.625-.196.625z" fill="#b2b2b2" fill-opacity=".65"/><path d="m5 6s-2.219-2.162-2.219-3.243c0-1.08 0-2.607 2.219-2.607s2.219 1.527 2.219 2.607c0 1.081-2.219 3.243-2.219 3.243z" fill="#fefffe"/></g></svg>
diff --git a/scene/resources/default_theme/grid_snap.svg b/scene/resources/default_theme/grid_snap.svg
new file mode 100644
index 0000000000..633c85fe79
--- /dev/null
+++ b/scene/resources/default_theme/grid_snap.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m3 0v3h-3v2h3v4h-3v2h3v3h2v-9h9v-2h-3v-3h-2v3h-4v-3zm4 13v2h2v-2zm6 0v2h2v-2z" fill="#b2b2b2" fill-opacity=".65"/><path d="m11 7c-2.194 0-4 1.806-4 4v2h2v-2c0-1.097.903-2 2-2s2 .903 2 2v2h2v-2c0-2.194-1.806-4-4-4z" fill="#fefffe"/></g></svg>
diff --git a/scene/resources/default_theme/hseparator.png b/scene/resources/default_theme/hseparator.png
deleted file mode 100644
index d4fd71ace5..0000000000
--- a/scene/resources/default_theme/hseparator.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hslider_bg.png b/scene/resources/default_theme/hslider_bg.png
deleted file mode 100644
index b402bd370d..0000000000
--- a/scene/resources/default_theme/hslider_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber.png b/scene/resources/default_theme/hslider_grabber.png
deleted file mode 100644
index d273b491ee..0000000000
--- a/scene/resources/default_theme/hslider_grabber.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber_disabled.png b/scene/resources/default_theme/hslider_grabber_disabled.png
deleted file mode 100644
index dddd1a468e..0000000000
--- a/scene/resources/default_theme/hslider_grabber_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber_hl.png b/scene/resources/default_theme/hslider_grabber_hl.png
deleted file mode 100644
index e3defb3610..0000000000
--- a/scene/resources/default_theme/hslider_grabber_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hslider_tick.png b/scene/resources/default_theme/hslider_tick.png
deleted file mode 100644
index 1ba19c37a1..0000000000
--- a/scene/resources/default_theme/hslider_tick.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hslider_tick.svg b/scene/resources/default_theme/hslider_tick.svg
new file mode 100644
index 0000000000..a97d05b9e8
--- /dev/null
+++ b/scene/resources/default_theme/hslider_tick.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 4 15.999999" width="4" xmlns="http://www.w3.org/2000/svg"><path d="m1 0h2v16h-2z" fill="#fff" fill-opacity=".25" stroke-width=".285079"/></svg>
diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png
deleted file mode 100644
index a5749f6d5c..0000000000
--- a/scene/resources/default_theme/hsplit_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hsplitter.png b/scene/resources/default_theme/hsplitter.png
deleted file mode 100644
index 2287753c9d..0000000000
--- a/scene/resources/default_theme/hsplitter.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/hsplitter.svg b/scene/resources/default_theme/hsplitter.svg
new file mode 100644
index 0000000000..effc6996cc
--- /dev/null
+++ b/scene/resources/default_theme/hsplitter.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" viewBox="0 0 8 48" xmlns="http://www.w3.org/2000/svg"><path d="m4 4.012v39.976" fill="none" stroke="#808080" stroke-opacity=".65" stroke-width="1.7"/></svg>
diff --git a/scene/resources/default_theme/icon_add.png b/scene/resources/default_theme/icon_add.png
deleted file mode 100644
index eccb69b363..0000000000
--- a/scene/resources/default_theme/icon_add.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_close.png b/scene/resources/default_theme/icon_close.png
deleted file mode 100644
index 4d4ac4a551..0000000000
--- a/scene/resources/default_theme/icon_close.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_color_pick.png b/scene/resources/default_theme/icon_color_pick.png
deleted file mode 100644
index 46953febb8..0000000000
--- a/scene/resources/default_theme/icon_color_pick.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_file.png b/scene/resources/default_theme/icon_file.png
deleted file mode 100644
index bb4c361a8d..0000000000
--- a/scene/resources/default_theme/icon_file.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_folder.png b/scene/resources/default_theme/icon_folder.png
deleted file mode 100644
index d1b308e88d..0000000000
--- a/scene/resources/default_theme/icon_folder.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_grid_layout.png b/scene/resources/default_theme/icon_grid_layout.png
deleted file mode 100644
index a249252a79..0000000000
--- a/scene/resources/default_theme/icon_grid_layout.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_grid_minimap.png b/scene/resources/default_theme/icon_grid_minimap.png
deleted file mode 100644
index 00a6179d5e..0000000000
--- a/scene/resources/default_theme/icon_grid_minimap.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png
deleted file mode 100644
index 35d218722e..0000000000
--- a/scene/resources/default_theme/icon_parent_folder.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_reload.png b/scene/resources/default_theme/icon_reload.png
deleted file mode 100644
index bec5f3f4f9..0000000000
--- a/scene/resources/default_theme/icon_reload.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_snap_grid.png b/scene/resources/default_theme/icon_snap_grid.png
deleted file mode 100644
index 0680317d86..0000000000
--- a/scene/resources/default_theme/icon_snap_grid.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png
deleted file mode 100644
index b2df8cbdb8..0000000000
--- a/scene/resources/default_theme/icon_visibility.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_less.png b/scene/resources/default_theme/icon_zoom_less.png
deleted file mode 100644
index 03119c60ca..0000000000
--- a/scene/resources/default_theme/icon_zoom_less.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_more.png b/scene/resources/default_theme/icon_zoom_more.png
deleted file mode 100644
index 31467ec3de..0000000000
--- a/scene/resources/default_theme/icon_zoom_more.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_reset.png b/scene/resources/default_theme/icon_zoom_reset.png
deleted file mode 100644
index cac68c09fa..0000000000
--- a/scene/resources/default_theme/icon_zoom_reset.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png
deleted file mode 100644
index 28a457b251..0000000000
--- a/scene/resources/default_theme/indeterminate.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/indeterminate.svg b/scene/resources/default_theme/indeterminate.svg
new file mode 100644
index 0000000000..2a742e1475
--- /dev/null
+++ b/scene/resources/default_theme/indeterminate.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#fff" fill-opacity=".75" stroke-width="1.16667"/><path d="m3 7h10v2h-10z" fill="#1a1a1a" stroke-linecap="square" stroke-opacity=".75" stroke-width="2"/></svg>
diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png
deleted file mode 100644
index 2b0c506f34..0000000000
--- a/scene/resources/default_theme/line_edit.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_clear.png b/scene/resources/default_theme/line_edit_clear.png
deleted file mode 100644
index af2775a132..0000000000
--- a/scene/resources/default_theme/line_edit_clear.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_clear.svg b/scene/resources/default_theme/line_edit_clear.svg
new file mode 100644
index 0000000000..3709c43410
--- /dev/null
+++ b/scene/resources/default_theme/line_edit_clear.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m1 3 2-2 5 5 5-5 2 2-5 5 5 5-2 2-5.302-5-4.698 5-2-2 5-5z" fill="#fff" fill-opacity=".75" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/line_edit_disabled.png b/scene/resources/default_theme/line_edit_disabled.png
deleted file mode 100644
index 69d78febd9..0000000000
--- a/scene/resources/default_theme/line_edit_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
deleted file mode 100755
index efad3b2815..0000000000
--- a/scene/resources/default_theme/make_header.py
+++ /dev/null
@@ -1,73 +0,0 @@
-#!/usr/bin/env python
-
-import glob
-import os
-
-enc = "utf-8"
-
-# Change to the directory where the script is located,
-# so that the script can be run from any location
-os.chdir(os.path.dirname(os.path.realpath(__file__)))
-
-# Generate include files
-
-f = open("theme_data.h", "wb")
-
-f.write(b"// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n")
-
-# Generate png image block
-f.write(b"\n// png image block\n")
-
-pixmaps = glob.glob("*.png")
-pixmaps.sort()
-
-for x in pixmaps:
-
- var_str = x[:-4] + "_png"
-
- s = "\nstatic const unsigned char " + var_str + "[] = {\n\t"
- f.write(s.encode(enc))
-
- pngf = open(x, "rb")
-
- b = pngf.read(1)
- while len(b) == 1:
- f.write(hex(ord(b)).encode(enc))
- b = pngf.read(1)
- if len(b) == 1:
- f.write(b", ")
-
- f.write(b"\n};\n")
- pngf.close()
-
-# Generate shaders block
-f.write(b"\n// shaders block\n")
-
-shaders = glob.glob("*.gsl")
-shaders.sort()
-
-for x in shaders:
-
- var_str = x[:-4] + "_shader_code"
-
- s = "\nstatic const char *" + var_str + " = \n"
- f.write(s.encode(enc))
-
- sf = open(x, "rb")
-
- b = sf.readline()
- while b != "":
- if b.endswith("\r\n"):
- b = b[:-2]
- if b.endswith("\n"):
- b = b[:-1]
- s = ' "' + b
- f.write(s.encode(enc))
- b = sf.readline()
- if b != "":
- f.write(b'"\n')
-
- f.write(b'";\n')
- sf.close()
-
-f.close()
diff --git a/scene/resources/default_theme/mini_checkerboard.png b/scene/resources/default_theme/mini_checkerboard.png
deleted file mode 100644
index d8279bda80..0000000000
--- a/scene/resources/default_theme/mini_checkerboard.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/mini_checkerboard.svg b/scene/resources/default_theme/mini_checkerboard.svg
new file mode 100644
index 0000000000..03438f75a6
--- /dev/null
+++ b/scene/resources/default_theme/mini_checkerboard.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-width="2"><path d="m0 0v8h8v-8zm8 8v8h8v-8z" fill="#808080"/><path d="m8 0v8h8v-8zm0 8h-8v8h8z" fill="#fff"/></g></svg>
diff --git a/scene/resources/default_theme/option_arrow.png b/scene/resources/default_theme/option_arrow.png
deleted file mode 100644
index 40590fd60a..0000000000
--- a/scene/resources/default_theme/option_arrow.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_arrow.svg b/scene/resources/default_theme/option_button_arrow.svg
new file mode 100644
index 0000000000..1a33668708
--- /dev/null
+++ b/scene/resources/default_theme/option_button_arrow.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m10 3c-.264.01-.514.117-.697.307l-3.293 3.293-3.293-3.293c-.189-.194-.447-.303-.717-.303-.897 0-1.34 1.091-.697 1.717l4 4c.39.39 1.023.39 1.414 0l4-4c.657-.632.195-1.742-.717-1.721z" fill="#b2b2b2" fill-opacity=".85" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/option_button_disabled.png b/scene/resources/default_theme/option_button_disabled.png
deleted file mode 100644
index 1961b673cd..0000000000
--- a/scene/resources/default_theme/option_button_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_disabled_mirrored.png b/scene/resources/default_theme/option_button_disabled_mirrored.png
deleted file mode 100644
index 9d149a35ca..0000000000
--- a/scene/resources/default_theme/option_button_disabled_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_hover.png b/scene/resources/default_theme/option_button_hover.png
deleted file mode 100644
index 826fe1c9ca..0000000000
--- a/scene/resources/default_theme/option_button_hover.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_hover_mirrored.png b/scene/resources/default_theme/option_button_hover_mirrored.png
deleted file mode 100644
index d49c165645..0000000000
--- a/scene/resources/default_theme/option_button_hover_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_normal.png b/scene/resources/default_theme/option_button_normal.png
deleted file mode 100644
index 43fc29e958..0000000000
--- a/scene/resources/default_theme/option_button_normal.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_normal_mirrored.png b/scene/resources/default_theme/option_button_normal_mirrored.png
deleted file mode 100644
index feec848f33..0000000000
--- a/scene/resources/default_theme/option_button_normal_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_pressed.png b/scene/resources/default_theme/option_button_pressed.png
deleted file mode 100644
index 68796f9d85..0000000000
--- a/scene/resources/default_theme/option_button_pressed.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_pressed_mirrored.png b/scene/resources/default_theme/option_button_pressed_mirrored.png
deleted file mode 100644
index 94cabb18d6..0000000000
--- a/scene/resources/default_theme/option_button_pressed_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png
deleted file mode 100644
index e13f15dd02..0000000000
--- a/scene/resources/default_theme/overbright_indicator.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/panel_bg.png b/scene/resources/default_theme/panel_bg.png
deleted file mode 100644
index b496e2177e..0000000000
--- a/scene/resources/default_theme/panel_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/picker_cursor.png b/scene/resources/default_theme/picker_cursor.png
deleted file mode 100644
index 2f403492d2..0000000000
--- a/scene/resources/default_theme/picker_cursor.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_bg.png b/scene/resources/default_theme/popup_bg.png
deleted file mode 100644
index 023029f936..0000000000
--- a/scene/resources/default_theme/popup_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_bg_disabled.png b/scene/resources/default_theme/popup_bg_disabled.png
deleted file mode 100644
index 8eab5f27bc..0000000000
--- a/scene/resources/default_theme/popup_bg_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_window.png b/scene/resources/default_theme/popup_window.png
deleted file mode 100644
index 442084049d..0000000000
--- a/scene/resources/default_theme/popup_window.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/progress_bar.png b/scene/resources/default_theme/progress_bar.png
deleted file mode 100644
index 057557e567..0000000000
--- a/scene/resources/default_theme/progress_bar.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/progress_fill.png b/scene/resources/default_theme/progress_fill.png
deleted file mode 100644
index e39bb2a021..0000000000
--- a/scene/resources/default_theme/progress_fill.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/radio_checked.png b/scene/resources/default_theme/radio_checked.png
deleted file mode 100644
index 0ce575c15f..0000000000
--- a/scene/resources/default_theme/radio_checked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/radio_checked.svg b/scene/resources/default_theme/radio_checked.svg
new file mode 100644
index 0000000000..73d1c8e34a
--- /dev/null
+++ b/scene/resources/default_theme/radio_checked.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fff" fill-opacity=".75" stroke-width="2.33333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" fill="#1a1a1a" stroke-width="1.33333"/></svg>
diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png
deleted file mode 100644
index 72f08ecb96..0000000000
--- a/scene/resources/default_theme/radio_checked_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/radio_checked_disabled.svg b/scene/resources/default_theme/radio_checked_disabled.svg
new file mode 100644
index 0000000000..ef5eff8d97
--- /dev/null
+++ b/scene/resources/default_theme/radio_checked_disabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fff" fill-opacity=".37" stroke-width="2.33333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.33333"/></svg>
diff --git a/scene/resources/default_theme/radio_unchecked.png b/scene/resources/default_theme/radio_unchecked.png
deleted file mode 100644
index fe5bcf6ab1..0000000000
--- a/scene/resources/default_theme/radio_unchecked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked.svg b/scene/resources/default_theme/radio_unchecked.svg
new file mode 100644
index 0000000000..5429855db5
--- /dev/null
+++ b/scene/resources/default_theme/radio_unchecked.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#1a1a1a" fill-opacity=".5" stroke-width="2.33333"/></svg>
diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png
deleted file mode 100644
index a8f4c1b555..0000000000
--- a/scene/resources/default_theme/radio_unchecked_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked_disabled.svg b/scene/resources/default_theme/radio_unchecked_disabled.svg
new file mode 100644
index 0000000000..1e827d9374
--- /dev/null
+++ b/scene/resources/default_theme/radio_unchecked_disabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#1a1a1a" fill-opacity=".25" stroke-width="2.33333"/></svg>
diff --git a/scene/resources/default_theme/reload.svg b/scene/resources/default_theme/reload.svg
new file mode 100644
index 0000000000..66809f8374
--- /dev/null
+++ b/scene/resources/default_theme/reload.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#b2b2b2" fill-rule="nonzero"><path d="m8.987 2c-3.292 0-6 2.708-6 6h2c0-2.194 1.806-4 4-4s4 1.806 4 4-1.806 4-4 4v2c3.291 0 6-2.708 6-6s-2.709-6-6-6z"/><path d="m7.013 7.989-1.5 2-1.5 2-1.5-2-1.5-2z"/></g></svg>
diff --git a/scene/resources/default_theme/resizer_nw.svg b/scene/resources/default_theme/resizer_nw.svg
new file mode 100644
index 0000000000..92e25c3be2
--- /dev/null
+++ b/scene/resources/default_theme/resizer_nw.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".65"><path d="m4 12c.552 0 1-.448 1-1v-6h6c.552 0 1-.448 1-1s-.448-1-1-1h-7c-.552 0-1 .448-1 1v7c0 .552.448 1 1 1z" fill="#fefffe" fill-rule="nonzero"/><circle cx="7.5" cy="7.5" fill="#b2b2b2" r="1.479"/></g></svg>
diff --git a/scene/resources/default_theme/resizer_se.svg b/scene/resources/default_theme/resizer_se.svg
new file mode 100644
index 0000000000..2d492e976e
--- /dev/null
+++ b/scene/resources/default_theme/resizer_se.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".65"><path d="m11 3c-.552 0-1 .448-1 1v6h-6c-.552 0-1 .448-1 1s.448 1 1 1h7c.552 0 1-.448 1-1v-7c0-.552-.448-1-1-1z" fill="#fefffe" fill-rule="nonzero"/><circle cx="7.5" cy="7.5" fill="#b2b2b2" r="1.479"/></g></svg>
diff --git a/scene/resources/default_theme/scroll_bg.png b/scene/resources/default_theme/scroll_bg.png
deleted file mode 100644
index fb151a48b1..0000000000
--- a/scene/resources/default_theme/scroll_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left.png b/scene/resources/default_theme/scroll_button_left.png
deleted file mode 100644
index e430cb4673..0000000000
--- a/scene/resources/default_theme/scroll_button_left.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left.svg b/scene/resources/default_theme/scroll_button_left.svg
new file mode 100644
index 0000000000..947b417a00
--- /dev/null
+++ b/scene/resources/default_theme/scroll_button_left.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" fill-opacity=".75" r="6"/><path d="m9.014 4c-.27-.004-.53.102-.721.293l-3 3c-.388.388-.388 1.026 0 1.414l3 3c.388.388 1.026.388 1.414 0s.388-1.026 0-1.414l-2.293-2.293 2.293-2.293c.388-.388.388-1.026 0-1.414-.184-.184-.433-.289-.693-.293z" fill="#1a1a1a" fill-opacity=".65"/></svg>
diff --git a/scene/resources/default_theme/scroll_button_left_hl.png b/scene/resources/default_theme/scroll_button_left_hl.png
deleted file mode 100644
index 2a6ef17a34..0000000000
--- a/scene/resources/default_theme/scroll_button_left_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left_hl.svg b/scene/resources/default_theme/scroll_button_left_hl.svg
new file mode 100644
index 0000000000..fa092c861a
--- /dev/null
+++ b/scene/resources/default_theme/scroll_button_left_hl.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" r="6"/><path d="m9.014 4c-.27-.004-.53.102-.721.293l-3 3c-.388.388-.388 1.026 0 1.414l3 3c.388.388 1.026.388 1.414 0s.388-1.026 0-1.414l-2.293-2.293 2.293-2.293c.388-.388.388-1.026 0-1.414-.184-.184-.433-.289-.693-.293z" fill="#1a1a1a"/></svg>
diff --git a/scene/resources/default_theme/scroll_button_right.png b/scene/resources/default_theme/scroll_button_right.png
deleted file mode 100644
index 4f61687aa4..0000000000
--- a/scene/resources/default_theme/scroll_button_right.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right.svg b/scene/resources/default_theme/scroll_button_right.svg
new file mode 100644
index 0000000000..84619e7aa9
--- /dev/null
+++ b/scene/resources/default_theme/scroll_button_right.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" fill-opacity=".75" r="6"/><path d="m6.986 4c.27-.004.53.102.721.293l3 3c.388.388.388 1.026 0 1.414l-3 3c-.388.388-1.026.388-1.414 0s-.388-1.026 0-1.414l2.293-2.293-2.293-2.293c-.388-.388-.388-1.026 0-1.414.184-.184.433-.289.693-.293z" fill="#1a1a1a" fill-opacity=".65"/></svg>
diff --git a/scene/resources/default_theme/scroll_button_right_hl.png b/scene/resources/default_theme/scroll_button_right_hl.png
deleted file mode 100644
index 10e2722509..0000000000
--- a/scene/resources/default_theme/scroll_button_right_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right_hl.svg b/scene/resources/default_theme/scroll_button_right_hl.svg
new file mode 100644
index 0000000000..601f98c0d5
--- /dev/null
+++ b/scene/resources/default_theme/scroll_button_right_hl.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#fefffe" r="6"/><path d="m6.986 4c.27-.004.53.102.721.293l3 3c.388.388.388 1.026 0 1.414l-3 3c-.388.388-1.026.388-1.414 0s-.388-1.026 0-1.414l2.293-2.293-2.293-2.293c-.388-.388-.388-1.026 0-1.414.184-.184.433-.289.693-.293z" fill="#1a1a1a"/></svg>
diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png
deleted file mode 100644
index 732725a28f..0000000000
--- a/scene/resources/default_theme/scroll_grabber.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png
deleted file mode 100644
index 21ee486e0b..0000000000
--- a/scene/resources/default_theme/scroll_grabber_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_pressed.png b/scene/resources/default_theme/scroll_grabber_pressed.png
deleted file mode 100644
index f4886158fa..0000000000
--- a/scene/resources/default_theme/scroll_grabber_pressed.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png
deleted file mode 100644
index 7d1c985b35..0000000000
--- a/scene/resources/default_theme/selection.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/selection_oof.png b/scene/resources/default_theme/selection_oof.png
deleted file mode 100644
index 2da0538389..0000000000
--- a/scene/resources/default_theme/selection_oof.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/slider_grabber.svg b/scene/resources/default_theme/slider_grabber.svg
new file mode 100644
index 0000000000..0813830134
--- /dev/null
+++ b/scene/resources/default_theme/slider_grabber.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".75" stroke-width="2.33333"/></svg>
diff --git a/scene/resources/default_theme/slider_grabber_disabled.svg b/scene/resources/default_theme/slider_grabber_disabled.svg
new file mode 100644
index 0000000000..659c2e9e14
--- /dev/null
+++ b/scene/resources/default_theme/slider_grabber_disabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".37" stroke-width="2.33333"/></svg>
diff --git a/scene/resources/default_theme/slider_grabber_hl.svg b/scene/resources/default_theme/slider_grabber_hl.svg
new file mode 100644
index 0000000000..d7d0594d67
--- /dev/null
+++ b/scene/resources/default_theme/slider_grabber_hl.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#fefefe" fill-opacity=".997951" stroke-width="2.33333"/></svg>
diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png
deleted file mode 100644
index 3c66316074..0000000000
--- a/scene/resources/default_theme/space.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/spinbox_updown.png b/scene/resources/default_theme/spinbox_updown.png
deleted file mode 100644
index 74fab19f34..0000000000
--- a/scene/resources/default_theme/spinbox_updown.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/submenu.png b/scene/resources/default_theme/submenu.png
deleted file mode 100644
index 8f7de446d4..0000000000
--- a/scene/resources/default_theme/submenu.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/submenu_mirrored.png b/scene/resources/default_theme/submenu_mirrored.png
deleted file mode 100644
index 1142b9ba9f..0000000000
--- a/scene/resources/default_theme/submenu_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png
deleted file mode 100644
index 895daa65e2..0000000000
--- a/scene/resources/default_theme/tab.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab_behind.png b/scene/resources/default_theme/tab_behind.png
deleted file mode 100644
index 2803d9db65..0000000000
--- a/scene/resources/default_theme/tab_behind.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab_close.png b/scene/resources/default_theme/tab_close.png
deleted file mode 100644
index af2775a132..0000000000
--- a/scene/resources/default_theme/tab_close.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png
deleted file mode 100644
index c189b61b89..0000000000
--- a/scene/resources/default_theme/tab_container_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png
deleted file mode 100644
index d5641e917a..0000000000
--- a/scene/resources/default_theme/tab_current.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png
deleted file mode 100644
index a7c04effa3..0000000000
--- a/scene/resources/default_theme/tab_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png
deleted file mode 100644
index fa4421a28a..0000000000
--- a/scene/resources/default_theme/tab_menu.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png
deleted file mode 100644
index fa4421a28a..0000000000
--- a/scene/resources/default_theme/tab_menu_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tabs_menu.svg b/scene/resources/default_theme/tabs_menu.svg
new file mode 100644
index 0000000000..4670a5deae
--- /dev/null
+++ b/scene/resources/default_theme/tabs_menu.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 0c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2z" fill="#b2b2b2" fill-opacity=".45" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/tabs_menu_hl.svg b/scene/resources/default_theme/tabs_menu_hl.svg
new file mode 100644
index 0000000000..4ea54a2fda
--- /dev/null
+++ b/scene/resources/default_theme/tabs_menu_hl.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 0c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2zm0 6c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2z" fill="#fefffe" fill-opacity=".65" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/text_edit_ellipsis.svg b/scene/resources/default_theme/text_edit_ellipsis.svg
new file mode 100644
index 0000000000..026a1fcba7
--- /dev/null
+++ b/scene/resources/default_theme/text_edit_ellipsis.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 14 8" xmlns="http://www.w3.org/2000/svg"><path d="m3.859 0c-2.138 0-3.859 1.721-3.859 3.859v.282c0 2.138 1.721 3.859 3.859 3.859h6.282c2.138 0 3.859-1.721 3.859-3.859v-.282c0-2.138-1.721-3.859-3.859-3.859zm-.859 3c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1zm4 0c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1zm4 0c.549 0 1 .451 1 1s-.451 1-1 1-1-.451-1-1 .451-1 1-1z" fill="#fefffe" fill-opacity=".25" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/text_edit_space.svg b/scene/resources/default_theme/text_edit_space.svg
new file mode 100644
index 0000000000..b2b1dd4676
--- /dev/null
+++ b/scene/resources/default_theme/text_edit_space.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg"><circle cx="4" cy="4" fill="#b2b2b2" fill-opacity=".25" r="1.5"/></svg>
diff --git a/scene/resources/default_theme/text_edit_tab.svg b/scene/resources/default_theme/text_edit_tab.svg
new file mode 100644
index 0000000000..1968afb1e7
--- /dev/null
+++ b/scene/resources/default_theme/text_edit_tab.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg"><path d="m6 0v8h2v-8zm-5.014.002c-.26.003-.509.108-.693.291-.388.388-.388 1.026 0 1.414l2.293 2.293-2.293 2.293c-.388.388-.388 1.026 0 1.414s1.026.388 1.414 0l3-3c.388-.388.388-1.026 0-1.414l-3-3c-.191-.19-.451-.295-.721-.291z" fill="#b2b2b2" fill-opacity=".25" fill-rule="nonzero"/></svg>
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
deleted file mode 100644
index 57ff9a5325..0000000000
--- a/scene/resources/default_theme/theme_data.h
+++ /dev/null
@@ -1,517 +0,0 @@
-// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!
-
-// png image block
-
-static const unsigned char arrow_down_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x34, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x32, 0x78, 0xf0, 0x1f, 0x15, 0x52, 0x20, 0xf1, 0x30, 0xee, 0xc1, 0x17, 0xb8, 0xf0, 0xb7, 0x87, 0x69, 0x48, 0xb6, 0xdc, 0xd7, 0xb8, 0x7f, 0x9, 0x2c, 0x7c, 0xfd, 0xb1, 0x2e, 0x9a, 0x3, 0x5e, 0x70, 0x3f, 0x9c, 0xff, 0x70, 0xfe, 0xb, 0x6e, 0x6, 0xea, 0x3, 0x0, 0xfb, 0x81, 0x48, 0xb8, 0x4d, 0xe4, 0x75, 0xd9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char arrow_left_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0xa0, 0x0, 0xdc, 0x4f, 0x78, 0xf0, 0xff, 0xc1, 0xff, 0x7, 0xff, 0x21, 0x3c, 0x46, 0x98, 0xf0, 0x43, 0xed, 0xff, 0x27, 0x19, 0xb8, 0x19, 0x18, 0x18, 0x18, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x20, 0xc2, 0x2f, 0xb8, 0xff, 0xaf, 0x82, 0x8, 0xc3, 0x0, 0x54, 0xe2, 0xe7, 0x14, 0x6, 0x2d, 0x54, 0x83, 0x99, 0x70, 0xd9, 0x8, 0x95, 0x60, 0xcf, 0x61, 0xb8, 0x86, 0x55, 0x42, 0xe2, 0x2b, 0x63, 0x18, 0xc3, 0x57, 0xac, 0x46, 0xc9, 0x5f, 0xfd, 0x9f, 0x43, 0x89, 0x67, 0x19, 0x18, 0x0, 0xf4, 0x30, 0x14, 0x49, 0xef, 0xe6, 0x74, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char arrow_right_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char bar_arrow_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char bookmark_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char button_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char button_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x62, 0xed, 0x5e, 0xfc, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0x84, 0x4c, 0x42, 0x43, 0x9d, 0x15, 0x81, 0x8c, 0xf4, 0xce, 0x99, 0x33, 0x67, 0x94, 0x1, 0x19, 0xab, 0x41, 0xc2, 0xbb, 0x80, 0x38, 0x6, 0xc4, 0x38, 0xa, 0xc4, 0x91, 0x20, 0xc6, 0x54, 0x3c, 0xc, 0xb8, 0x62, 0x98, 0x76, 0x29, 0x20, 0xce, 0xdd, 0x39, 0x73, 0xe6, 0x3c, 0x90, 0x81, 0x62, 0x10, 0x2b, 0x30, 0x1, 0x0, 0xec, 0xe0, 0x11, 0x6d, 0xb5, 0xe0, 0x8c, 0x99, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char button_hover_png[] = {
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-};
-
-static const unsigned char button_normal_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 0x50, 0x47, 0x44, 0x51, 0x52, 0x50, 0x5d, 0x51, 0x4f, 0x5d, 0x46, 0x42, 0x4e, 0x42, 0x3e, 0x4a, 0x41, 0x3e, 0x49, 0x51, 0x4e, 0x5b, 0x40, 0x3e, 0x48, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x47, 0x43, 0x50, 0x38, 0x35, 0x3f, 0x36, 0x34, 0x3e, 0x44, 0x42, 0x4d, 0x44, 0x41, 0x4c, 0x3f, 0x38, 0xaa, 0x5e, 0x0, 0x0, 0x0, 0x15, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xef, 0x77, 0xef, 0xed, 0xe8, 0xff, 0x76, 0xed, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0xcf, 0x45, 0x2, 0x84, 0x30, 0x0, 0x4, 0xc1, 0x69, 0x1c, 0xfe, 0xff, 0xca, 0xd5, 0xeb, 0x2a, 0x83, 0x6b, 0xd2, 0xb7, 0x54, 0x1c, 0x31, 0x26, 0xc9, 0x63, 0x50, 0xcc, 0x32, 0x8d, 0x3f, 0xd9, 0x20, 0x5, 0x1a, 0xf2, 0xc7, 0x1f, 0x7a, 0x48, 0x4a, 0x66, 0xa8, 0xde, 0xc, 0xd0, 0x38, 0xd1, 0x54, 0xdb, 0x4c, 0x2b, 0xd0, 0x5c, 0x62, 0x8e, 0xa0, 0x1, 0x74, 0x4, 0x65, 0xd2, 0x1e, 0xd4, 0x83, 0xf7, 0x60, 0x65, 0x3e, 0x82, 0x3, 0x48, 0x49, 0xdf, 0x55, 0xca, 0xd4, 0xef, 0xfa, 0xfb, 0x27, 0x36, 0xf, 0x92, 0x31, 0x9e, 0x44, 0x3e, 0x17, 0x7c, 0xbf, 0x3, 0xef, 0x34, 0x3f, 0x3e, 0xe0, 0x24, 0x67, 0xb9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char button_pressed_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x7, 0x1c, 0xc, 0x14, 0x2b, 0xf9, 0x77, 0x52, 0x64, 0x0, 0x0, 0x1, 0x92, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x8d, 0x93, 0x4d, 0x4e, 0x1b, 0x41, 0x10, 0x85, 0xbf, 0xea, 0xaa, 0x1e, 0x20, 0x83, 0xf9, 0x9, 0x36, 0xb2, 0x85, 0x72, 0x84, 0x8, 0x65, 0x11, 0xe5, 0xc, 0x9c, 0x80, 0x73, 0x10, 0xee, 0xc1, 0x41, 0x38, 0x1, 0xab, 0xec, 0xa3, 0x2c, 0x2, 0x8a, 0xe0, 0x2, 0x51, 0xc2, 0x48, 0x46, 0x42, 0x64, 0xc6, 0x91, 0x21, 0xf4, 0x74, 0x16, 0x2e, 0xb0, 0x71, 0x2, 0xf2, 0x93, 0x9e, 0xba, 0x16, 0xdd, 0xaf, 0x5e, 0xa9, 0x5f, 0x9, 0x60, 0x40, 0x1, 0x2c, 0x1, 0xcb, 0x5e, 0x2b, 0x10, 0x78, 0x8a, 0x16, 0x48, 0xc0, 0x1d, 0x30, 0x6, 0x6e, 0x81, 0x3b, 0xf3, 0x87, 0x25, 0xb0, 0x9, 0xac, 0x7b, 0xbd, 0xc, 0x88, 0x13, 0x20, 0x3b, 0xc7, 0xc0, 0x8, 0xb8, 0x1, 0xae, 0x81, 0x91, 0xf9, 0xe5, 0xad, 0x77, 0xbb, 0x1f, 0xf6, 0x7b, 0xdd, 0xfe, 0x41, 0x4a, 0x69, 0x2d, 0x93, 0xf9, 0x1f, 0x4, 0x41, 0x55, 0x7f, 0xd, 0xaf, 0xaa, 0xa3, 0xaf, 0x67, 0x9f, 0x8f, 0x81, 0x64, 0xde, 0xb1, 0xbb, 0xdd, 0x1b, 0x7c, 0xac, 0x9b, 0x9b, 0xce, 0xd9, 0xb7, 0x2f, 0xfc, 0xf3, 0x5e, 0xa6, 0xe5, 0xee, 0xdb, 0xf7, 0x6b, 0xdb, 0xbd, 0xc1, 0x21, 0xf0, 0x9, 0x18, 0x5, 0x60, 0x5, 0xd8, 0x48, 0x6d, 0xdb, 0x39, 0xbf, 0x38, 0xc5, 0x34, 0x62, 0x36, 0x47, 0x9d, 0xf2, 0xfc, 0xe2, 0x94, 0xd4, 0xb6, 0x1d, 0x60, 0x3, 0x58, 0x31, 0x20, 0x2, 0x65, 0x40, 0x88, 0x31, 0x92, 0xbd, 0xbb, 0x8, 0xe4, 0x3c, 0x39, 0x67, 0x91, 0x33, 0x84, 0x89, 0xa5, 0x12, 0x88, 0xf, 0x3f, 0x10, 0x45, 0x5, 0xb3, 0xc8, 0x73, 0x10, 0x11, 0xb2, 0xab, 0x8b, 0xa, 0xde, 0xb8, 0x30, 0x9f, 0xb0, 0x8, 0xa2, 0xc4, 0x58, 0xb0, 0x8, 0x82, 0x28, 0xde, 0x58, 0xcc, 0xff, 0x5c, 0x45, 0x64, 0x61, 0x1, 0x99, 0xcc, 0xa5, 0x80, 0x4e, 0x5, 0xc2, 0xcb, 0x2, 0xe2, 0x41, 0x10, 0x40, 0xc2, 0x53, 0x81, 0xc, 0xa8, 0x8a, 0x52, 0x2c, 0xe8, 0x40, 0x27, 0x23, 0x28, 0x90, 0xcd, 0xe3, 0x79, 0x1b, 0x34, 0x50, 0x14, 0x4b, 0xf0, 0x4c, 0x88, 0x66, 0xbd, 0x4, 0xd, 0x78, 0x94, 0x93, 0x79, 0x3c, 0x9b, 0x18, 0x63, 0x7a, 0xbd, 0xb9, 0xa5, 0xcd, 0xa8, 0x7e, 0xb4, 0x3a, 0x2f, 0x15, 0x10, 0xca, 0x72, 0x95, 0x18, 0x8b, 0x4, 0x34, 0xc0, 0xd8, 0x80, 0x1a, 0x18, 0x56, 0xd5, 0xcf, 0x93, 0x41, 0x7f, 0x67, 0xaf, 0xb3, 0xba, 0x1e, 0x5e, 0x8a, 0xb2, 0x99, 0xb5, 0x97, 0xd5, 0x8f, 0x13, 0x60, 0x8, 0xd4, 0x2, 0x74, 0x9d, 0x6f, 0x80, 0xbe, 0x2f, 0x55, 0xe9, 0x26, 0xc2, 0xcc, 0x26, 0x66, 0x5f, 0xa4, 0x6b, 0xa0, 0x2, 0xbe, 0x3, 0x57, 0xe6, 0x56, 0x1e, 0x66, 0x1a, 0x2, 0xaf, 0x3c, 0x24, 0x36, 0x67, 0xe0, 0x1e, 0xf8, 0x3, 0xfc, 0xf6, 0x6d, 0xac, 0x81, 0xe6, 0x2f, 0x7c, 0x22, 0x6d, 0x74, 0x25, 0xb, 0xb3, 0xa2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char checked_png[] = {
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-};
-
-static const unsigned char checked_disabled_png[] = {
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-};
-
-static const unsigned char checker_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char close_png[] = {
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-};
-
-static const unsigned char close_hl_png[] = {
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-};
-
-static const unsigned char color_picker_hue_png[] = {
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-};
-
-static const unsigned char color_picker_sample_png[] = {
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-};
-
-static const unsigned char dialog_bg_png[] = {
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-};
-
-static const unsigned char dropdown_png[] = {
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-};
-
-static const unsigned char ellipsis_png[] = {
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-};
-
-static const unsigned char error_icon_png[] = {
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-};
-
-static const unsigned char focus_png[] = {
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-};
-
-static const unsigned char graph_node_png[] = {
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-};
-
-static const unsigned char graph_node_breakpoint_png[] = {
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-};
-
-static const unsigned char graph_node_close_png[] = {
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-};
-
-static const unsigned char graph_node_comment_png[] = {
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-};
-
-static const unsigned char graph_node_comment_focus_png[] = {
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-};
-
-static const unsigned char graph_node_default_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x16, 0x12, 0x19, 0xe, 0xb, 0x10, 0xe, 0xb, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x16, 0x12, 0x19, 0x0, 0x0, 0x0, 0x19, 0x15, 0x1c, 0x24, 0x1e, 0x27, 0x16, 0x12, 0x19, 0x76, 0x9, 0xd2, 0x13, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x46, 0x47, 0x3f, 0x2b, 0x11, 0x3, 0xfd, 0xd3, 0xcd, 0x2a, 0x73, 0x45, 0xf8, 0x3d, 0x3f, 0x57, 0xda, 0x84, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x64, 0x2, 0x2, 0x46, 0x8, 0xc9, 0xcc, 0xc2, 0xca, 0xc6, 0xc0, 0x8f, 0x4, 0xd8, 0x39, 0x98, 0x59, 0x19, 0x50, 0x80, 0x0, 0x27, 0x17, 0x3, 0x2a, 0x10, 0xe4, 0x46, 0x13, 0xe0, 0x67, 0x1a, 0x18, 0x1, 0x1e, 0x34, 0x1, 0x5e, 0x3e, 0xc, 0xa7, 0x63, 0x78, 0xe, 0xc3, 0xfb, 0x0, 0x89, 0x4d, 0x2, 0xf2, 0xa2, 0x23, 0x3b, 0xc4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char graph_node_default_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x8a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x0, 0x81, 0xff, 0x8c, 0xff, 0x99, 0xff, 0xb3, 0x2, 0x21, 0x3b, 0x4, 0x82, 0xd8, 0x40, 0x11, 0x46, 0x88, 0xa4, 0xf8, 0x7f, 0x49, 0x20, 0x14, 0xff, 0x2f, 0xa, 0x84, 0x8, 0xb6, 0xe0, 0x7f, 0x6e, 0xa0, 0x22, 0x90, 0x92, 0x92, 0xff, 0xd8, 0x60, 0xe5, 0x9b, 0xb6, 0x15, 0xff, 0x79, 0xc1, 0x4a, 0xb0, 0x83, 0x17, 0xc2, 0x29, 0xff, 0x1b, 0xe, 0x1, 0x4d, 0x61, 0xc6, 0xa1, 0x80, 0x5b, 0xf9, 0xf, 0x63, 0xe9, 0x77, 0xa0, 0x45, 0xac, 0xc, 0x38, 0x0, 0xd8, 0x72, 0xa0, 0x5b, 0xd8, 0xf1, 0x2b, 0x10, 0x27, 0xa4, 0x40, 0x92, 0x7c, 0x5, 0x8, 0x2b, 0xc8, 0x77, 0xe4, 0xb, 0xe1, 0xd2, 0x6f, 0x78, 0xbc, 0xf9, 0x87, 0x17, 0x18, 0x50, 0x7, 0x40, 0x1, 0x85, 0x23, 0xa8, 0x4b, 0xbf, 0x3, 0xc3, 0x91, 0x1f, 0x14, 0xd4, 0x78, 0x23, 0xb, 0x2d, 0xa0, 0xff, 0xb3, 0x23, 0x20, 0x22, 0xba, 0x1, 0x39, 0x96, 0x8a, 0xa5, 0x9b, 0x88, 0xa3, 0x56, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char graph_node_position_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x2, 0x3, 0x0, 0x0, 0x0, 0x6e, 0x13, 0x1f, 0x5, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf4, 0x3f, 0x2c, 0xf4, 0x3f, 0x2c, 0x1c, 0x3e, 0x10, 0xcd, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe4, 0xd1, 0xf4, 0xeb, 0x59, 0x0, 0x0, 0x0, 0x30, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x0, 0x3, 0xb6, 0x55, 0xab, 0x26, 0x30, 0x88, 0x30, 0x0, 0x91, 0x42, 0xd6, 0x4a, 0xe, 0x6, 0x45, 0x7, 0x46, 0xf, 0x6, 0x25, 0x6, 0x86, 0xe, 0x20, 0x31, 0x4a, 0x80, 0x42, 0x3, 0x1c, 0x2e, 0xe0, 0x10, 0x82, 0x84, 0x15, 0x1c, 0x0, 0x0, 0x41, 0x2d, 0x2b, 0x21, 0xbb, 0xb7, 0x1a, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char graph_node_selected_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x3, 0x0, 0x0, 0x0, 0x24, 0xa3, 0x7, 0xa4, 0x0, 0x0, 0x1, 0x5f, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xb2, 0xb2, 0xcc, 0xae, 0xa0, 0xbb, 0x9c, 0x92, 0xa6, 0x9a, 0x91, 0xa4, 0x95, 0x8c, 0x9e, 0xaf, 0x9f, 0xaf, 0xa0, 0x94, 0xa5, 0x8e, 0x84, 0x95, 0x7f, 0x75, 0x84, 0x73, 0x6a, 0x78, 0x6d, 0x64, 0x72, 0xa2, 0xa2, 0xb9, 0x9c, 0x90, 0xa2, 0x8b, 0x81, 0x90, 0xdc, 0xda, 0xce, 0xe2, 0xe1, 0xd2, 0x9d, 0x91, 0xa9, 0x85, 0x7c, 0x8c, 0xdb, 0xd9, 0xce, 0xdb, 0xd9, 0xcd, 0xda, 0xce, 0xe0, 0xde, 0xd5, 0xe3, 0xdf, 0xd6, 0xe4, 0x97, 0x8d, 0xa0, 0x7a, 0x70, 0x7f, 0xdb, 0xd0, 0xdf, 0xdb, 0xd0, 0xe1, 0xda, 0xd0, 0xe1, 0x70, 0x67, 0x75, 0xd8, 0xcb, 0xde, 0xda, 0xcf, 0xdf, 0xdb, 0xce, 0xe1, 0xdb, 0xcf, 0xe1, 0xdb, 0xd0, 0xe0, 0xda, 0xcf, 0xe0, 0xd8, 0xcc, 0xde, 0x90, 0x87, 0x99, 0x6d, 0x67, 0x72, 0xd7, 0xcc, 0xdf, 0xda, 0xce, 0xdf, 0xd8, 0xcb, 0xdf, 0xd7, 0xca, 0xde, 0xd9, 0xcc, 0xdf, 0xd9, 0xcd, 0xdf, 0xd6, 0xc9, 0xdd, 0xd9, 0xcd, 0xde, 0xd6, 0xc8, 0xdc, 0xd5, 0xc8, 0xdc, 0xd7, 0xcb, 0xdd, 0xd7, 0xca, 0xdd, 0xd5, 0xc7, 0xdc, 0xd3, 0xc6, 0xdb, 0xd5, 0xc9, 0xdc, 0xd5, 0xc9, 0xdd, 0xd6, 0xc9, 0xdc, 0xd4, 0xc6, 0xdb, 0xd3, 0xc5, 0xdb, 0xd5, 0xc8, 0xdb, 0xd4, 0xc8, 0xdc, 0xd3, 0xc4, 0xd9, 0xd4, 0xc6, 0xda, 0xd2, 0xc3, 0xd9, 0xd3, 0xc5, 0xda, 0xd2, 0xc5, 0xd9, 0xd3, 0xc5, 0xd9, 0xd2, 0xc5, 0xda, 0xd1, 0xc2, 0xd9, 0xd2, 0xc4, 0xd8, 0xd2, 0xc4, 0xd9, 0xd0, 0xc2, 0xd9, 0xd0, 0xc1, 0xd7, 0xd0, 0xc2, 0xd7, 0xd0, 0xc2, 0xd8, 0xd1, 0xc2, 0xd7, 0xcf, 0xc1, 0xd7, 0xd0, 0xc2, 0xd6, 0xcf, 0xc1, 0xd6, 0xcf, 0xc2, 0xd7, 0xcf, 0xc0, 0xd7, 0xce, 0xbf, 0xd6, 0xce, 0xc0, 0xd5, 0xce, 0xc0, 0xd6, 0xce, 0xbf, 0xd5, 0xcd, 0xbf, 0xd5, 0xcd, 0xbe, 0xd5, 0xcd, 0xbe, 0xd4, 0xcc, 0xbd, 0xd5, 0xcc, 0xbd, 0xd4, 0xcc, 0xbc, 0xd4, 0x47, 0x40, 0x4a, 0x1d, 0x1a, 0x1f, 0x69, 0x5f, 0x6f, 0x4a, 0x42, 0x4f, 0x5e, 0x54, 0x63, 0x3b, 0x34, 0x3f, 0x5e, 0x55, 0x63, 0x63, 0x59, 0x67, 0x77, 0x6d, 0x7b, 0x6d, 0x62, 0x73, 0x7f, 0x76, 0x85, 0xdb, 0xd9, 0xcd, 0xdb, 0xd8, 0xcd, 0x6d, 0x62, 0x74, 0x8f, 0x84, 0x94, 0x7f, 0x76, 0x83, 0xdb, 0xd8, 0xcd, 0xa4, 0x95, 0xa4, 0x7e, 0x74, 0x84, 0x74, 0x6b, 0x79, 0x6f, 0x66, 0x74, 0x96, 0x8a, 0xa2, 0x91, 0x88, 0x9b, 0x0, 0x0, 0x0, 0xaa, 0xaa, 0xaa, 0xbf, 0xbf, 0xbf, 0xf0, 0xc9, 0xec, 0x71, 0x0, 0x0, 0x0, 0x75, 0x74, 0x52, 0x4e, 0x53, 0x1, 0x3, 0xa, 0x13, 0x1a, 0x1c, 0x1d, 0x10, 0x2b, 0x4d, 0x64, 0x6e, 0x72, 0xb, 0x2c, 0x6a, 0xfc, 0xff, 0x15, 0x52, 0xfd, 0xff, 0xe2, 0xe2, 0xe2, 0x1b, 0x68, 0xe2, 0xe2, 0xe2, 0x71, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0x1e, 0x72, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xe2, 0xc7, 0xc7, 0xc7, 0xc7, 0xc7, 0xc7, 0xc7, 0xc7, 0x6b, 0xc7, 0x56, 0xfe, 0xff, 0xc7, 0x30, 0x74, 0xfe, 0x11, 0x57, 0x6d, 0x72, 0x16, 0x1c, 0x0, 0x3, 0x4, 0x35, 0xf5, 0x4, 0x26, 0x0, 0x0, 0x1, 0x16, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xcc, 0xc5, 0x61, 0x95, 0x61, 0x10, 0x85, 0xe1, 0xf7, 0x8c, 0x5c, 0xc3, 0xdd, 0x65, 0x4d, 0xea, 0xc8, 0x6, 0xdb, 0x63, 0xab, 0x74, 0x90, 0x42, 0xe8, 0x20, 0x5b, 0x3a, 0xa0, 0x12, 0xaa, 0xc0, 0x25, 0xd7, 0xe5, 0x1f, 0xec, 0xc3, 0xa5, 0x82, 0x9c, 0xdd, 0x79, 0x46, 0x84, 0xbe, 0x4, 0xa8, 0x2f, 0x91, 0x7a, 0xbf, 0xc0, 0x52, 0x47, 0x5a, 0xa5, 0x51, 0xe4, 0x6f, 0x27, 0xd1, 0xd7, 0x6c, 0x24, 0x15, 0xa0, 0xaa, 0xe9, 0xb0, 0xec, 0x75, 0x10, 0x51, 0x9, 0xbd, 0xde, 0x60, 0x44, 0xbc, 0xb6, 0xeb, 0x43, 0x86, 0xc, 0x56, 0x3d, 0x96, 0xfb, 0x99, 0xc, 0xaf, 0xfb, 0xfe, 0xd4, 0x8f, 0xf5, 0xf3, 0xc3, 0x72, 0xb3, 0x39, 0x67, 0xec, 0xbf, 0x3b, 0x12, 0x80, 0x97, 0x9d, 0x3, 0xc0, 0x81, 0x0, 0xec, 0x2d, 0x3d, 0x96, 0x3d, 0x96, 0x27, 0x1a, 0xe8, 0x14, 0xa8, 0x54, 0x58, 0x83, 0x10, 0x48, 0x55, 0xa6, 0x6, 0x29, 0xa6, 0x0, 0x87, 0xba, 0x6, 0x2e, 0x8e, 0x0, 0xa0, 0x6, 0x26, 0xa9, 0x13, 0xe5, 0x6b, 0xc0, 0x80, 0xcc, 0x8c, 0xea, 0xb2, 0xd6, 0x83, 0xef, 0x4f, 0x25, 0x87, 0x91, 0xba, 0xb6, 0x11, 0x74, 0x96, 0xde, 0xf3, 0xae, 0x6d, 0x90, 0x3d, 0x15, 0xea, 0x12, 0xd1, 0x0, 0x41, 0x39, 0xd0, 0xc0, 0x4, 0x88, 0xa2, 0x1a, 0xb8, 0x0, 0xe0, 0x3b, 0xd8, 0x7f, 0xc1, 0xf8, 0x25, 0x7, 0xf0, 0x4b, 0x3b, 0x80, 0xb8, 0xae, 0x17, 0x56, 0xad, 0x18, 0x97, 0xca, 0x98, 0xa1, 0xd6, 0x11, 0x33, 0x6c, 0x7f, 0x1b, 0xe3, 0xfb, 0xc6, 0xf6, 0xbe, 0xf7, 0xb6, 0xb6, 0x2c, 0x3b, 0xa, 0xb3, 0xbe, 0x6e, 0xe8, 0x59, 0xac, 0x42, 0x7a, 0xd2, 0x36, 0xee, 0x57, 0xad, 0x62, 0xec, 0x1b, 0x7f, 0xa4, 0x3d, 0x60, 0xa7, 0x6a, 0xed, 0x63, 0xa1, 0xc3, 0x3b, 0x7a, 0xa, 0xc0, 0xad, 0xda, 0x1b, 0x57, 0xec, 0xf2, 0xd8, 0x75, 0x17, 0x0, 0x6a, 0x7f, 0x97, 0x8f, 0x54, 0xa2, 0x67, 0xc8, 0xba, 0xb8, 0x46, 0x24, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char graph_port_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x6e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8e, 0xc1, 0xd, 0xc2, 0x30, 0x10, 0x4, 0xb7, 0x31, 0x22, 0x2a, 0x48, 0x41, 0x88, 0x4f, 0xa, 0x73, 0x42, 0x17, 0x1e, 0xd2, 0x40, 0xde, 0x3e, 0xf3, 0xb5, 0x8c, 0x8f, 0x13, 0x8, 0x29, 0x3b, 0xbf, 0xd1, 0x9e, 0xf6, 0xe4, 0xc9, 0x57, 0x36, 0x5e, 0x83, 0x95, 0x59, 0x11, 0xee, 0x34, 0xfa, 0x97, 0xbc, 0x44, 0x6b, 0xa8, 0xa3, 0xdb, 0xe0, 0x70, 0xdd, 0xf6, 0x49, 0x3c, 0x5c, 0xd5, 0x20, 0xf4, 0x2a, 0x2a, 0xdd, 0x7e, 0xb2, 0xb8, 0x34, 0x61, 0x27, 0x59, 0xc4, 0x76, 0x3a, 0x4f, 0x62, 0xa6, 0xbb, 0x2e, 0x83, 0x18, 0x7a, 0x5e, 0x7c, 0x7f, 0xf9, 0x7b, 0xa9, 0xe5, 0x9b, 0x22, 0xfb, 0x44, 0xa2, 0x62, 0xa4, 0x4f, 0x4b, 0x6f, 0x69, 0x3b, 0x9a, 0x7e, 0xcd, 0xde, 0x94, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hseparator_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xff, 0xff, 0xff, 0x64, 0x6c, 0x1, 0xd2, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0x10, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x64, 0x60, 0x60, 0xc2, 0x40, 0x8c, 0xc, 0x0, 0x0, 0xc7, 0x0, 0xf, 0xf5, 0x92, 0x2f, 0xa7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hslider_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x4b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x57, 0x2e, 0xcb, 0x70, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x68, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x1a, 0x96, 0x95, 0x6b, 0xe2, 0xd5, 0x49, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x85, 0x4f, 0x83, 0x11, 0x3, 0x1, 0x10, 0xcc, 0x39, 0xef, 0xfe, 0xb, 0x7d, 0xdb, 0xc6, 0x8e, 0x8e, 0xb, 0xf8, 0x9d, 0x70, 0x1d, 0x9c, 0x46, 0x2d, 0xcc, 0x18, 0xea, 0x11, 0x80, 0xda, 0xb7, 0x36, 0xe, 0xf2, 0xbe, 0x2f, 0x80, 0x1c, 0xb0, 0xe5, 0xa2, 0x1f, 0xa5, 0xc0, 0xea, 0x12, 0x2c, 0x4, 0x75, 0x52, 0x80, 0x38, 0x46, 0x2b, 0x65, 0x9d, 0xa7, 0x97, 0xc1, 0xf5, 0x25, 0x82, 0x7a, 0x47, 0x4a, 0x83, 0xac, 0x93, 0x33, 0x8f, 0x83, 0xaa, 0xb2, 0xb4, 0xb8, 0x18, 0xbb, 0x58, 0xff, 0x4e, 0xdb, 0x1, 0xc3, 0xf1, 0x34, 0x3b, 0x7e, 0xbc, 0xb3, 0xc3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hslider_grabber_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xf3, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x1e, 0x30, 0x33, 0xf0, 0x32, 0xc8, 0x30, 0xa8, 0x3, 0xa1, 0xc, 0x90, 0xc5, 0x8c, 0x29, 0x2d, 0x96, 0x96, 0xd7, 0x79, 0x70, 0xc6, 0xfb, 0x19, 0xef, 0x3b, 0xf, 0xa6, 0xe5, 0x31, 0x88, 0xa1, 0x2b, 0xe1, 0x4d, 0xcb, 0x9b, 0xf4, 0xa2, 0xef, 0x7f, 0x3b, 0x10, 0xf6, 0xfd, 0x9f, 0xf4, 0x2, 0xa8, 0x84, 0x17, 0x55, 0x81, 0x4c, 0xe7, 0xc1, 0xbe, 0xff, 0x2d, 0xff, 0x9b, 0x81, 0xb0, 0x5, 0xa8, 0xa4, 0xf3, 0x20, 0xd0, 0x22, 0x14, 0xa0, 0x3e, 0xe3, 0x7d, 0x3b, 0x50, 0x12, 0xc, 0x81, 0xa6, 0xcc, 0x78, 0xf, 0x74, 0xb, 0xa, 0xd0, 0x98, 0xf6, 0x1, 0x59, 0xc1, 0xd4, 0xf, 0xc, 0x1a, 0xa8, 0xa, 0x94, 0xfa, 0x6f, 0x77, 0xc1, 0x15, 0x74, 0xfc, 0xef, 0xbb, 0xc7, 0xa0, 0x82, 0xaa, 0x40, 0xbc, 0x71, 0x7d, 0x3f, 0x5c, 0x41, 0xef, 0xff, 0xde, 0xa3, 0xc, 0x52, 0xa8, 0xa, 0xb8, 0x82, 0x52, 0xa7, 0xfd, 0x69, 0x5, 0x4b, 0xb7, 0xfe, 0x9f, 0xf6, 0xcf, 0x37, 0x85, 0x81, 0x7, 0x2d, 0x1c, 0x14, 0xd, 0xfb, 0x1f, 0x74, 0x82, 0x15, 0x74, 0xfe, 0x9f, 0xf8, 0x80, 0x45, 0x83, 0x81, 0x9, 0x55, 0x1, 0x23, 0x83, 0x48, 0xc5, 0x9c, 0xc9, 0xff, 0x5b, 0x81, 0x70, 0xf2, 0xff, 0x92, 0xa9, 0xc, 0xc2, 0x98, 0x41, 0xcd, 0xca, 0xa3, 0x33, 0xe1, 0x76, 0xcf, 0xff, 0x9e, 0xff, 0x13, 0xef, 0xf0, 0xe8, 0x30, 0xb0, 0x62, 0x8b, 0xd, 0x6e, 0xb, 0xff, 0x39, 0x5f, 0xe6, 0x7c, 0x77, 0x8, 0x45, 0xd8, 0x8f, 0x61, 0x4d, 0x51, 0x71, 0x55, 0x2d, 0x83, 0x18, 0x90, 0x85, 0x3, 0xb0, 0x30, 0x70, 0x3, 0x75, 0xb3, 0x20, 0xb, 0x1, 0x0, 0x86, 0xe, 0x79, 0x54, 0x16, 0xbe, 0x69, 0xf5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hslider_grabber_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xe7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x1e, 0x30, 0x33, 0xf0, 0x32, 0xc8, 0x30, 0xa8, 0x3, 0xa1, 0xc, 0x90, 0xc5, 0x8c, 0x29, 0x2d, 0x66, 0x9c, 0xe7, 0x7a, 0xd0, 0xe7, 0xbd, 0xcf, 0x7b, 0xd7, 0x83, 0xc6, 0x79, 0xc, 0x62, 0xe8, 0x4a, 0x78, 0x8d, 0xf3, 0x3c, 0x5f, 0xb8, 0xff, 0x77, 0x1, 0x42, 0xf7, 0xff, 0x9e, 0x2f, 0x80, 0x4a, 0x78, 0x51, 0x15, 0xc8, 0xb8, 0x1e, 0x74, 0xff, 0xef, 0x4, 0x81, 0x40, 0x25, 0xae, 0x7, 0x81, 0x16, 0xa1, 0x0, 0x75, 0x9f, 0xf7, 0x2e, 0x30, 0x5, 0x40, 0x53, 0x7c, 0xde, 0x3, 0xdd, 0x82, 0x2, 0x34, 0xbc, 0x3f, 0x20, 0x2b, 0xf0, 0xfe, 0xc0, 0xa0, 0x81, 0xaa, 0x40, 0xc9, 0xe3, 0xb6, 0x2b, 0x92, 0x2, 0xf7, 0x7b, 0xc, 0x2a, 0xa8, 0xa, 0xc4, 0x1d, 0xd7, 0x7b, 0x20, 0xb9, 0xc1, 0xfd, 0x28, 0x83, 0x14, 0xaa, 0x2, 0x2e, 0xcd, 0x54, 0xef, 0x3f, 0xce, 0x60, 0x69, 0xe7, 0xff, 0xde, 0xff, 0xd4, 0x53, 0x18, 0x78, 0xd0, 0xc2, 0x41, 0xd0, 0xd0, 0xe3, 0x1, 0xc4, 0x12, 0xd7, 0xff, 0x9e, 0xf, 0x98, 0x34, 0x18, 0x98, 0x50, 0x15, 0x30, 0x32, 0x88, 0xd8, 0xcc, 0xf1, 0xfa, 0xef, 0xc, 0x84, 0x5e, 0xff, 0xad, 0xa6, 0x32, 0x8, 0x63, 0x6, 0x35, 0x2b, 0x9b, 0x8e, 0xc7, 0x6d, 0xb7, 0xff, 0x6e, 0xff, 0x3d, 0xef, 0xb0, 0xe9, 0x30, 0xb0, 0x62, 0x8b, 0xd, 0x6e, 0x19, 0x7f, 0xbf, 0x2f, 0x7e, 0xdf, 0x15, 0x42, 0x11, 0xf6, 0x63, 0x58, 0x63, 0x59, 0x6c, 0x5b, 0xcb, 0x20, 0x6, 0x64, 0xe1, 0x0, 0x2c, 0xc, 0xdc, 0x40, 0xdd, 0x2c, 0xc8, 0x42, 0x0, 0x4, 0x5c, 0x63, 0x9b, 0xfc, 0xae, 0x1b, 0x2a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hslider_grabber_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xc3, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x48, 0x83, 0x83, 0x60, 0xaf, 0xb1, 0x65, 0xbb, 0xca, 0x61, 0xb3, 0xc2, 0x0, 0x0, 0x0, 0x63, 0xb7, 0xc8, 0x63, 0xb7, 0xc7, 0x0, 0x0, 0x0, 0x61, 0xb3, 0xbc, 0x60, 0xb1, 0xbc, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5b, 0xa6, 0xa5, 0x63, 0xb4, 0xb6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x69, 0x69, 0x5e, 0xb1, 0xcd, 0x5e, 0xb0, 0xcd, 0x36, 0x63, 0x63, 0x0, 0x0, 0x0, 0x17, 0x2a, 0x29, 0x60, 0xb2, 0xbd, 0x62, 0xb3, 0xbf, 0x3, 0x5, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x55, 0x9b, 0x9a, 0x52, 0x96, 0x95, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0xf, 0xf, 0x62, 0xb4, 0xbd, 0x63, 0xb7, 0xbf, 0x0, 0x0, 0x0, 0x27, 0x48, 0x47, 0x68, 0xc0, 0xcf, 0x68, 0xc1, 0xcf, 0x2d, 0x52, 0x52, 0x51, 0x93, 0x92, 0x56, 0x9d, 0x9c, 0x0, 0x0, 0x0, 0x54, 0xa2, 0xc8, 0x4c, 0x94, 0xc2, 0x48, 0x8e, 0xc0, 0x47, 0x8c, 0xbf, 0x4b, 0x93, 0xc2, 0x4b, 0x92, 0xc2, 0x4f, 0x98, 0xc4, 0x4d, 0x96, 0xc3, 0x55, 0xa3, 0xc8, 0x53, 0x9f, 0xc7, 0x49, 0x8f, 0xc0, 0x4e, 0x97, 0xc4, 0x5a, 0xab, 0xcb, 0x5a, 0xac, 0xcc, 0x52, 0x9e, 0xc6, 0x51, 0x9d, 0xc6, 0xd4, 0xd, 0x1d, 0x1c, 0x0, 0x0, 0x0, 0x31, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x3, 0xd, 0x1c, 0x27, 0x16, 0x6e, 0xc1, 0xef, 0xe8, 0x28, 0xf0, 0xf0, 0x22, 0xdb, 0xde, 0x24, 0x17, 0xaf, 0xc5, 0x1a, 0xa, 0x65, 0xfc, 0xfe, 0x64, 0xc, 0x31, 0xe0, 0xe0, 0x28, 0x2, 0x1, 0x14, 0x9c, 0x95, 0x13, 0x5, 0x2c, 0xdb, 0xdc, 0xb, 0x4f, 0xf4, 0xf7, 0x55, 0x73, 0x7d, 0x4, 0x28, 0xf1, 0xfd, 0xa1, 0x0, 0x0, 0x0, 0x7d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xcc, 0x81, 0x6, 0xc3, 0x40, 0x10, 0x84, 0xe1, 0xdd, 0x9d, 0xd9, 0x3d, 0x40, 0x1f, 0xa1, 0x0, 0xd1, 0xbe, 0xff, 0xbb, 0x94, 0x10, 0x29, 0x40, 0x1a, 0x40, 0x9, 0xa, 0xbd, 0x34, 0x7b, 0x39, 0xfa, 0x63, 0xf0, 0x61, 0x4c, 0xfe, 0xfa, 0x81, 0x1a, 0x48, 0x98, 0x36, 0x50, 0x66, 0xda, 0x40, 0x71, 0xab, 0x41, 0x3b, 0xc, 0x56, 0x1b, 0x3a, 0xd4, 0x8e, 0x4d, 0x8, 0x40, 0x6a, 0x64, 0x24, 0x0, 0xb6, 0x83, 0xa1, 0x1, 0x79, 0x0, 0x79, 0xc2, 0x54, 0x44, 0xca, 0x14, 0x91, 0xb0, 0xba, 0xef, 0xa7, 0xee, 0x9e, 0x70, 0x8d, 0xd0, 0x52, 0x2c, 0xe2, 0x99, 0x30, 0x93, 0xb, 0x7d, 0x81, 0x4a, 0x82, 0x8c, 0xc0, 0xba, 0xfa, 0x7b, 0x3c, 0x41, 0xb6, 0xd, 0x78, 0x84, 0x74, 0x98, 0x2f, 0x9f, 0xd7, 0x7d, 0x96, 0xbd, 0x2f, 0xa5, 0x6b, 0x13, 0xc4, 0x35, 0x90, 0x18, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hslider_tick_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xc3, 0x98, 0xc3, 0xc0, 0x0, 0x0, 0x0, 0x1b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x38, 0x55, 0x5f, 0x8c, 0xac, 0xb8, 0x81, 0xa2, 0xad, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x8d, 0x8d, 0x8d, 0x82, 0x82, 0x82, 0x4e, 0x4e, 0x4e, 0xc9, 0xf6, 0x7, 0x31, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x31, 0x79, 0x79, 0x1c, 0x7e, 0xed, 0x4b, 0xf4, 0x0, 0x0, 0x0, 0x20, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x9, 0x60, 0x60, 0xb, 0x60, 0x60, 0xf, 0x60, 0x60, 0x6d, 0x60, 0x60, 0x14, 0x60, 0xc0, 0x4, 0x4c, 0x2, 0xc, 0xcc, 0x2, 0x70, 0x65, 0x0, 0x46, 0x9d, 0x2, 0xbe, 0xb7, 0xdf, 0x14, 0x38, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hsplit_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char hsplitter_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x0, 0x0, 0x0, 0x0, 0x2, 0x6f, 0x69, 0x56, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x1a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x80, 0x5, 0xa9, 0x10, 0xcc, 0x90, 0x6a, 0xd, 0xc6, 0x70, 0x80, 0x4b, 0xcd, 0xa8, 0x9a, 0x51, 0x35, 0x0, 0x78, 0xd5, 0x34, 0xa1, 0x54, 0x8c, 0xd5, 0x84, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_add_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xff, 0xe0, 0xff, 0xd0, 0x52, 0x80, 0x10, 0xc4, 0xd, 0x9, 0x2a, 0x18, 0x26, 0xe1, 0x40, 0x18, 0x0, 0x0, 0x5b, 0x26, 0x61, 0x4d, 0xc9, 0xc1, 0x48, 0x81, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_close_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_color_pick_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_file_png[] = {
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-static const unsigned char icon_folder_png[] = {
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-};
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-static const unsigned char icon_grid_layout_png[] = {
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-};
-
-static const unsigned char icon_grid_minimap_png[] = {
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-};
-
-static const unsigned char icon_parent_folder_png[] = {
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-};
-
-static const unsigned char icon_reload_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_snap_grid_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_visibility_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x3, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0xdb, 0xe1, 0x4f, 0xe0, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe3, 0xe3, 0xe3, 0xe6, 0xe6, 0xe6, 0xd5, 0xd5, 0xd5, 0xd8, 0xd8, 0xd8, 0xdb, 0xdb, 0xdb, 0xdd, 0xdd, 0xdd, 0xe1, 0xe1, 0xe1, 0xe3, 0xe3, 0xe3, 0xe4, 0xe4, 0xe4, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xb7, 0x7e, 0xd, 0xb6, 0x0, 0x0, 0x0, 0x32, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x8, 0x9, 0xa, 0xc, 0xd, 0xe, 0xf, 0x11, 0x12, 0x13, 0x2e, 0x2f, 0x32, 0x33, 0x36, 0x37, 0x38, 0x48, 0x49, 0x4b, 0x50, 0x53, 0x55, 0x56, 0x6c, 0x6d, 0x6e, 0x70, 0x77, 0x79, 0x7b, 0x7c, 0xc5, 0xd7, 0xd8, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe1, 0xe2, 0xe3, 0xf0, 0xf2, 0xf3, 0xf4, 0xfe, 0x5e, 0x62, 0x1a, 0x26, 0x0, 0x0, 0x0, 0x83, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0xc8, 0x45, 0x42, 0x3, 0x1, 0x0, 0xc0, 0xc0, 0xd4, 0x8b, 0x43, 0x1d, 0x5f, 0x77, 0xcb, 0xff, 0x1f, 0x87, 0xd3, 0xf3, 0xe6, 0x36, 0x61, 0x5c, 0x93, 0xc7, 0x70, 0xe8, 0xc3, 0xa7, 0xe9, 0xbf, 0xaf, 0x62, 0x55, 0x4d, 0x6e, 0x7e, 0x7d, 0xdd, 0x5a, 0x1d, 0x16, 0x8b, 0x7d, 0x64, 0x77, 0xfb, 0xed, 0x69, 0x66, 0x75, 0x1, 0xb0, 0xae, 0x2c, 0x67, 0xc0, 0xab, 0x1e, 0xd8, 0x35, 0xf5, 0x96, 0xa3, 0xbe, 0x1, 0x89, 0x2e, 0xa8, 0xb5, 0x62, 0xa9, 0x9, 0x90, 0x9e, 0xc7, 0x4a, 0x53, 0x20, 0xd0, 0x3d, 0xdb, 0xba, 0xda, 0x70, 0xd2, 0x77, 0x60, 0xde, 0x18, 0xad, 0x1, 0x2e, 0x6b, 0xab, 0x39, 0xc0, 0xc3, 0x60, 0x75, 0x5c, 0x2e, 0x4f, 0xb5, 0xc3, 0x1d, 0x3f, 0xdd, 0x17, 0xaa, 0x9a, 0xff, 0x19, 0x66, 0x2f, 0x61, 0xdf, 0x87, 0xcf, 0x33, 0x46, 0xf5, 0x9, 0xdb, 0xf3, 0x10, 0xc5, 0x55, 0x93, 0xc, 0xea, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_zoom_less_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x13, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0x31, 0xe0, 0xc1, 0x7f, 0x3c, 0x90, 0xb0, 0x82, 0x11, 0x2, 0x0, 0xbf, 0x57, 0x36, 0x25, 0x52, 0x24, 0x7b, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_zoom_more_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xf, 0x84, 0x43, 0x4a, 0x1, 0x42, 0x10, 0xf, 0x24, 0xa8, 0x60, 0x78, 0x84, 0x3, 0x61, 0x0, 0x0, 0xca, 0x3a, 0x6d, 0x8d, 0x50, 0x1e, 0x9a, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char icon_zoom_reset_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char indeterminate_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char line_edit_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char line_edit_clear_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char line_edit_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char mini_checkerboard_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char option_arrow_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0xdc, 0x4f, 0xb8, 0x9f, 0x80, 0x45, 0xf8, 0xa1, 0xf6, 0x83, 0x2f, 0xf, 0xbe, 0x3c, 0xd4, 0x46, 0x13, 0x7e, 0xc1, 0xfd, 0xe0, 0xea, 0x83, 0xff, 0x40, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xfa, 0xf9, 0x40, 0x41, 0x30, 0x7c, 0x38, 0x9f, 0x81, 0x12, 0x80, 0x69, 0x14, 0x61, 0xcb, 0x11, 0xce, 0xc5, 0xe5, 0x41, 0xc2, 0x0, 0x0, 0x95, 0x48, 0x37, 0x91, 0x1f, 0xec, 0x77, 0x5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char option_button_disabled_png[] = {
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-};
-
-static const unsigned char option_button_disabled_mirrored_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x2f, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2d, 0x34, 0x2b, 0x2b, 0x31, 0x5a, 0x5a, 0x5a, 0x3e, 0x3e, 0x3e, 0x2a, 0x2a, 0x30, 0x59, 0x59, 0x59, 0x22, 0x22, 0x27, 0x4b, 0x4b, 0x4b, 0x22, 0x22, 0x29, 0x24, 0x24, 0x28, 0x4a, 0x4a, 0x4a, 0x36, 0x36, 0x36, 0x2a, 0x2a, 0x30, 0x2c, 0x2c, 0x32, 0x2d, 0x2d, 0x34, 0x2e, 0x2e, 0x35, 0x2f, 0x2f, 0x36, 0x2a, 0x2a, 0x31, 0x62, 0x62, 0x62, 0x56, 0x56, 0x56, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2b, 0x27, 0x27, 0x2d, 0x28, 0x28, 0x2e, 0x29, 0x29, 0x2f, 0x24, 0x24, 0x28, 0x26, 0x26, 0x2b, 0x54, 0x54, 0x54, 0x43, 0x43, 0x43, 0x44, 0x44, 0x44, 0x48, 0x48, 0x48, 0x22, 0x22, 0x26, 0x25, 0x25, 0x2a, 0x2a, 0x2a, 0x2f, 0x2b, 0x2b, 0x31, 0x26, 0x26, 0x2c, 0x22, 0x22, 0x27, 0x2d, 0x2d, 0x33, 0x52, 0x52, 0x52, 0x42, 0x42, 0x42, 0x27, 0x27, 0x2b, 0x29, 0x29, 0x2e, 0x2c, 0x2c, 0x31, 0x2e, 0x2e, 0x34, 0x51, 0x51, 0x51, 0x40, 0x40, 0x40, 0x4f, 0x4f, 0x4f, 0x3f, 0x3f, 0x3f, 0x20, 0x20, 0x25, 0x24, 0x24, 0x29, 0x24, 0x24, 0x2a, 0x4d, 0x4d, 0x4d, 0x3e, 0x3e, 0x3e, 0x20, 0x20, 0x23, 0x29, 0x29, 0x2d, 0x2b, 0x2b, 0x30, 0x28, 0x28, 0x2d, 0x4c, 0x4c, 0x4c, 0x3d, 0x3d, 0x3d, 0x1e, 0x1e, 0x22, 0x27, 0x27, 0x2c, 0x22, 0x22, 0x28, 0x4a, 0x4a, 0x4a, 0x3b, 0x3b, 0x3b, 0x1d, 0x1d, 0x21, 0x20, 0x20, 0x24, 0x23, 0x23, 0x27, 0x21, 0x21, 0x25, 0x21, 0x21, 0x26, 0x3a, 0x3a, 0x3a, 0x49, 0x49, 0x49, 0x1e, 0x1e, 0x21, 0x1f, 0x1f, 0x23, 0x1f, 0x1f, 0x24, 0x47, 0x47, 0x47, 0x39, 0x39, 0x39, 0x46, 0x46, 0x46, 0xda, 0x9d, 0x96, 0x5c, 0x0, 0x0, 0x0, 0x24, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2, 0x7, 0xd, 0x16, 0x1d, 0x22, 0x24, 0x1f, 0x19, 0x11, 0xa, 0x4, 0x1b, 0x2d, 0x3a, 0x43, 0x48, 0x47, 0x46, 0x3f, 0x34, 0x25, 0x15, 0x49, 0xe6, 0xef, 0x77, 0xe6, 0xef, 0xe7, 0xef, 0x4a, 0xe4, 0xef, 0x77, 0x7e, 0xb9, 0x59, 0x66, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x1, 0xf, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x85, 0xd1, 0xd9, 0x52, 0xc2, 0x30, 0x14, 0x80, 0xe1, 0x2a, 0x5a, 0x56, 0x97, 0xb2, 0xb9, 0xef, 0x50, 0x45, 0x4b, 0x6d, 0xe, 0x95, 0xa6, 0xa5, 0x40, 0xab, 0x15, 0x5, 0xdc, 0xc0, 0x8a, 0xa, 0xb8, 0xa1, 0xef, 0xff, 0xc, 0x86, 0x90, 0x30, 0xc, 0x17, 0xfa, 0x5d, 0x26, 0xff, 0x4c, 0x4e, 0x12, 0x41, 0x98, 0x32, 0x33, 0x1b, 0x98, 0x9b, 0x17, 0x83, 0x84, 0x18, 0xa, 0x47, 0xa2, 0xb1, 0xe9, 0x7d, 0x21, 0x16, 0x58, 0x58, 0x5c, 0x5a, 0x96, 0x24, 0x29, 0x9e, 0x48, 0xa6, 0xd2, 0x2b, 0x51, 0xb2, 0xb4, 0xba, 0x96, 0xc9, 0xca, 0x87, 0x47, 0x8c, 0x9c, 0xc9, 0x1d, 0x9f, 0x30, 0xeb, 0x1b, 0xe9, 0x8, 0x9, 0x36, 0x15, 0x25, 0xaf, 0x9e, 0x6a, 0x8c, 0x8a, 0xa0, 0xa0, 0x8f, 0x9c, 0x15, 0xb7, 0x52, 0x61, 0x12, 0xa8, 0x6, 0x56, 0x4d, 0x2b, 0xcb, 0x98, 0xb8, 0xc4, 0x3, 0x5d, 0x2f, 0x24, 0x43, 0xc3, 0xc0, 0x6, 0xcd, 0x2a, 0xcb, 0x4c, 0xe, 0x4a, 0x95, 0x2a, 0x57, 0x49, 0x88, 0x24, 0x70, 0xc, 0x70, 0xcf, 0xcb, 0x17, 0x8c, 0x5, 0x8e, 0x77, 0xc9, 0x79, 0xf1, 0x20, 0x9, 0x80, 0x4, 0xd6, 0x64, 0x50, 0xbb, 0xe2, 0x6a, 0xd2, 0x30, 0xc0, 0xd7, 0xf5, 0x89, 0x19, 0xb4, 0x46, 0xbe, 0x79, 0xc3, 0x35, 0x69, 0x80, 0x6e, 0x15, 0xb8, 0x33, 0xef, 0x99, 0x7, 0x84, 0x5a, 0x6d, 0xae, 0x45, 0x8f, 0xb0, 0x1f, 0xed, 0x86, 0x3f, 0xbe, 0xa6, 0x6f, 0x3f, 0x75, 0x9e, 0xb9, 0xe, 0x1d, 0xd2, 0x78, 0x79, 0xed, 0x62, 0xf0, 0x19, 0xdc, 0xeb, 0x17, 0xdf, 0xb8, 0x77, 0x7a, 0xcd, 0xed, 0x8f, 0xcf, 0x5e, 0xb7, 0x8e, 0x19, 0xe5, 0xab, 0x3f, 0xf8, 0x66, 0xda, 0x3b, 0xf4, 0xa1, 0x76, 0xf7, 0x90, 0xe3, 0x8e, 0x67, 0x70, 0x1, 0xbc, 0x9f, 0x91, 0xc1, 0xfe, 0x1, 0x7d, 0xea, 0x7f, 0x3f, 0xeb, 0xef, 0xef, 0xfe, 0x5, 0xd6, 0xe3, 0x56, 0x89, 0xd8, 0x62, 0xb6, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char option_button_hover_png[] = {
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-};
-
-static const unsigned char option_button_hover_mirrored_png[] = {
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-};
-
-static const unsigned char option_button_normal_png[] = {
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-};
-
-static const unsigned char option_button_normal_mirrored_png[] = {
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-};
-
-static const unsigned char option_button_pressed_png[] = {
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-};
-
-static const unsigned char option_button_pressed_mirrored_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2d, 0x2d, 0x34, 0x2b, 0x2b, 0x31, 0x46, 0x43, 0x4f, 0x31, 0x2f, 0x38, 0x2a, 0x2a, 0x30, 0x47, 0x44, 0x50, 0x22, 0x22, 0x27, 0x55, 0x52, 0x5f, 0x22, 0x22, 0x29, 0x24, 0x24, 0x28, 0x56, 0x52, 0x60, 0x3c, 0x3a, 0x45, 0x2a, 0x2a, 0x30, 0x2c, 0x2c, 0x32, 0x2d, 0x2d, 0x34, 0x2e, 0x2e, 0x35, 0x2f, 0x2f, 0x36, 0x2a, 0x2a, 0x31, 0x4c, 0x49, 0x56, 0x42, 0x40, 0x4b, 0x43, 0x40, 0x4c, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2b, 0x27, 0x27, 0x2d, 0x28, 0x28, 0x2e, 0x29, 0x29, 0x2f, 0x24, 0x24, 0x28, 0x26, 0x26, 0x2b, 0x44, 0x41, 0x4c, 0x36, 0x34, 0x3d, 0x3a, 0x38, 0x41, 0x22, 0x22, 0x26, 0x25, 0x25, 0x2a, 0x2a, 0x2a, 0x2f, 0x2b, 0x2b, 0x31, 0x26, 0x26, 0x2c, 0x44, 0x41, 0x4e, 0x36, 0x34, 0x3e, 0x44, 0x42, 0x4e, 0x22, 0x22, 0x27, 0x2d, 0x2d, 0x33, 0x46, 0x42, 0x4f, 0x38, 0x35, 0x3f, 0x27, 0x27, 0x2b, 0x29, 0x29, 0x2e, 0x2c, 0x2c, 0x31, 0x2e, 0x2e, 0x34, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x20, 0x20, 0x25, 0x24, 0x24, 0x29, 0x24, 0x24, 0x2a, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x20, 0x20, 0x23, 0x29, 0x29, 0x2d, 0x2b, 0x2b, 0x30, 0x28, 0x28, 0x2d, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x1e, 0x1e, 0x22, 0x27, 0x27, 0x2c, 0x22, 0x22, 0x28, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x1d, 0x1d, 0x21, 0x20, 0x20, 0x24, 0x23, 0x23, 0x27, 0x21, 0x21, 0x25, 0x21, 0x21, 0x26, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x3f, 0x3d, 0x48, 0x50, 0x4d, 0x5a, 0x1e, 0x1e, 0x21, 0x1f, 0x1f, 0x23, 0x1f, 0x1f, 0x24, 0x50, 0x4e, 0x5a, 0x40, 0x3e, 0x48, 0x41, 0x3e, 0x49, 0x45, 0x42, 0x4d, 0x5d, 0x59, 0x69, 0x51, 0x4e, 0x5b, 0x52, 0x4e, 0x5c, 0x49, 0x7e, 0x80, 0x9, 0x0, 0x0, 0x0, 0x24, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2, 0x7, 0xd, 0x16, 0x1d, 0x22, 0x24, 0x1f, 0x19, 0x11, 0xa, 0x4, 0x1b, 0x2d, 0x3a, 0x43, 0x48, 0x47, 0x46, 0x3f, 0x34, 0x25, 0x15, 0x49, 0xe6, 0xef, 0x77, 0xe6, 0xef, 0xe7, 0xef, 0x4a, 0xe4, 0xef, 0x77, 0x7e, 0xb9, 0x59, 0x66, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x1, 0x14, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x40, 0x3, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec, 0x40, 0xc0, 0xc6, 0xc1, 0xc9, 0xc5, 0xcd, 0x83, 0x2e, 0xcf, 0xc0, 0xc3, 0xcc, 0xcb, 0xc7, 0x2f, 0x20, 0x28, 0x28, 0x28, 0x24, 0x2c, 0x22, 0x2a, 0x26, 0xce, 0xd, 0x14, 0x92, 0x90, 0x54, 0x51, 0x55, 0x53, 0xd7, 0x80, 0x2, 0x35, 0x15, 0x4d, 0x2d, 0x6d, 0x8, 0xd0, 0x91, 0x92, 0x16, 0xe3, 0x2, 0x2a, 0x90, 0xd1, 0xd5, 0xd5, 0xd3, 0x37, 0x30, 0x84, 0x2, 0x7d, 0x23, 0x63, 0x13, 0x53, 0x28, 0x30, 0x93, 0x15, 0xe5, 0x4, 0x2a, 0xd0, 0x37, 0xb7, 0xd0, 0xb7, 0xb4, 0x52, 0x85, 0x2, 0x4b, 0xb, 0x6b, 0x1b, 0x5b, 0x18, 0xb0, 0x13, 0xe1, 0x0, 0x29, 0xb0, 0x37, 0x36, 0xb4, 0x72, 0x50, 0x83, 0x2, 0x4d, 0x63, 0x6b, 0x47, 0x27, 0x18, 0x70, 0x14, 0x66, 0x3, 0x2a, 0x70, 0x36, 0x37, 0x76, 0x71, 0x75, 0x70, 0x83, 0x2, 0x2b, 0x63, 0x67, 0x77, 0xf, 0x18, 0x70, 0x17, 0x62, 0x7, 0x2a, 0x30, 0x6, 0x2a, 0xb0, 0x42, 0x56, 0xe0, 0xe9, 0x5, 0x3, 0x9e, 0x82, 0x20, 0x5, 0x16, 0xde, 0x3e, 0x48, 0x6e, 0x30, 0xf4, 0xd5, 0xf3, 0xf3, 0x87, 0x1, 0x3f, 0xb0, 0x2, 0xa3, 0x0, 0x5d, 0xe3, 0x40, 0xcb, 0x20, 0x28, 0x8, 0x36, 0x32, 0xa, 0x9, 0x85, 0x81, 0x10, 0xb0, 0x15, 0xf6, 0x61, 0xf6, 0xbe, 0xe1, 0x70, 0x6f, 0x86, 0xdb, 0x47, 0x44, 0x46, 0xc1, 0x40, 0x24, 0xd8, 0x91, 0xe6, 0xd1, 0x31, 0xb1, 0x16, 0xc6, 0xe1, 0x50, 0x60, 0x11, 0x17, 0x9f, 0x90, 0x8, 0x5, 0x49, 0xc9, 0x60, 0x6f, 0xca, 0xa5, 0xa4, 0xc6, 0xc5, 0xfa, 0x58, 0x40, 0x81, 0x6e, 0x5a, 0x7c, 0x7a, 0x6, 0x4, 0x64, 0x66, 0xc9, 0x83, 0x3, 0x4a, 0x41, 0xd1, 0xc8, 0xd9, 0x5, 0xee, 0x6, 0x17, 0x63, 0xe3, 0xec, 0x1c, 0x8, 0xc8, 0x55, 0x52, 0x6, 0x7, 0x35, 0xc1, 0xc8, 0xc2, 0x1f, 0xdd, 0x0, 0xa5, 0xe, 0x59, 0xe5, 0x7f, 0xe9, 0xa4, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char overbright_indicator_png[] = {
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-};
-
-static const unsigned char panel_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char picker_cursor_png[] = {
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-};
-
-static const unsigned char popup_bg_png[] = {
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-};
-
-static const unsigned char popup_bg_disabled_png[] = {
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-};
-
-static const unsigned char popup_window_png[] = {
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-};
-
-static const unsigned char progress_bar_png[] = {
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-};
-
-static const unsigned char progress_fill_png[] = {
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-};
-
-static const unsigned char radio_checked_png[] = {
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-};
-
-static const unsigned char radio_checked_disabled_png[] = {
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-};
-
-static const unsigned char radio_unchecked_png[] = {
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-};
-
-static const unsigned char radio_unchecked_disabled_png[] = {
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-};
-
-static const unsigned char scroll_bg_png[] = {
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-};
-
-static const unsigned char scroll_button_left_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_button_left_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0x58, 0xf9, 0x63, 0x6a, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x42, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x9e, 0x3d, 0x10, 0x46, 0xf7, 0xee, 0xdb, 0x10, 0x46, 0xef, 0xdd, 0xbb, 0x50, 0xa9, 0x77, 0xef, 0xa0, 0x8c, 0xfe, 0x7f, 0x30, 0xed, 0xff, 0x81, 0xc, 0x4c, 0x93, 0x11, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0xfe, 0x97, 0x40, 0xa0, 0xa6, 0x84, 0xb1, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_button_right_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x18, 0x33, 0x61, 0x8c, 0x59, 0x2b, 0xa0, 0x8c, 0x5d, 0xab, 0xa0, 0x8c, 0xdd, 0xbb, 0x77, 0x40, 0x18, 0x67, 0xce, 0x9c, 0x80, 0x31, 0xa0, 0x52, 0x77, 0x6f, 0x40, 0x19, 0xef, 0x30, 0xc, 0x84, 0x30, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0xfd, 0x36, 0x40, 0x93, 0xf1, 0x83, 0x5f, 0xf2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_button_right_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x2e, 0x3d, 0xb1, 0x1e, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xc8, 0x31, 0x16, 0x2, 0x20, 0x10, 0x43, 0xc1, 0xe4, 0x83, 0xdc, 0xff, 0xb8, 0x88, 0xf, 0x57, 0xb, 0x8b, 0x80, 0x53, 0xe, 0xf2, 0x23, 0x18, 0xc6, 0x68, 0x61, 0x74, 0xca, 0xa, 0x2e, 0x74, 0xf9, 0x85, 0xfd, 0x17, 0x5c, 0x81, 0xfb, 0x11, 0x2a, 0xaa, 0x65, 0x80, 0x20, 0xc3, 0x5f, 0xaf, 0x2b, 0x96, 0xce, 0x78, 0xea, 0x88, 0x39, 0x95, 0x91, 0x70, 0x29, 0x94, 0xd9, 0x6b, 0x87, 0xf5, 0xfe, 0x0, 0xc6, 0xa7, 0x1b, 0x66, 0x7b, 0x42, 0xf1, 0x14, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_grabber_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x5d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0x59, 0x61, 0x5b, 0x59, 0x61, 0x5a, 0x58, 0x60, 0x59, 0x57, 0x5f, 0x5a, 0x58, 0x60, 0x5a, 0x58, 0x60, 0x57, 0x56, 0x5e, 0x58, 0x56, 0x5e, 0x56, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x55, 0x53, 0x5b, 0x55, 0x53, 0x5b, 0x54, 0x53, 0x5b, 0x55, 0x54, 0x5c, 0x54, 0x52, 0x5a, 0x55, 0x53, 0x5b, 0x5a, 0x58, 0x60, 0x56, 0x54, 0x5c, 0x54, 0x53, 0x5a, 0x55, 0x53, 0x5b, 0x53, 0x51, 0x59, 0x52, 0x51, 0x59, 0x52, 0x50, 0x58, 0x51, 0x50, 0x58, 0x51, 0x4f, 0x57, 0x50, 0x4e, 0x56, 0x4f, 0x4d, 0x55, 0x50, 0x4f, 0x57, 0x54, 0x52, 0x5a, 0xae, 0x55, 0xff, 0xf7, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2c, 0xb8, 0xf4, 0x2e, 0xf2, 0xb8, 0xf4, 0xf5, 0xf4, 0xf5, 0xb8, 0x2f, 0xf2, 0x2e, 0xb8, 0xf4, 0xb8, 0x66, 0xf6, 0xf7, 0x12, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_grabber_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x69, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x97, 0xd0, 0xdf, 0x92, 0xcb, 0xdc, 0x84, 0xbb, 0xd4, 0x92, 0xca, 0xdc, 0x95, 0xd0, 0xdd, 0x83, 0xbb, 0xd3, 0x8b, 0xc8, 0xd7, 0x79, 0xb5, 0xcb, 0x78, 0xb4, 0xca, 0x73, 0xb0, 0xc7, 0x73, 0xb0, 0xc7, 0x7b, 0xc0, 0xcf, 0x79, 0xc5, 0xd1, 0x6b, 0xae, 0xc1, 0x75, 0xc6, 0xcf, 0x70, 0xbc, 0xca, 0x64, 0xa6, 0xbc, 0x71, 0xbc, 0xc9, 0x82, 0xba, 0xd4, 0x6a, 0xa2, 0xc6, 0x62, 0x9a, 0xc2, 0x61, 0x9a, 0xc1, 0x68, 0x9f, 0xc2, 0x5d, 0x92, 0xbb, 0x5c, 0x92, 0xb8, 0x58, 0x8d, 0xb6, 0x59, 0x8e, 0xb3, 0x56, 0x89, 0xb0, 0x5c, 0x91, 0xb2, 0x53, 0x84, 0xa9, 0x58, 0x8f, 0xae, 0x54, 0x83, 0xa4, 0x57, 0x8e, 0xad, 0x64, 0xa5, 0xba, 0x17, 0x3b, 0xfc, 0x67, 0x0, 0x0, 0x0, 0x13, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x25, 0xad, 0xf1, 0xad, 0x27, 0xef, 0xad, 0xf1, 0xf3, 0xf1, 0xf3, 0xad, 0x28, 0xef, 0x27, 0xad, 0xf2, 0xad, 0xcd, 0x8a, 0x27, 0xfe, 0x0, 0x0, 0x0, 0x46, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x7d, 0x8a, 0x25, 0x2, 0xc4, 0x40, 0x0, 0x3, 0x27, 0x39, 0x52, 0x57, 0xfa, 0xff, 0x1f, 0x17, 0x54, 0x19, 0x6d, 0x61, 0x4c, 0x90, 0x5b, 0x5e, 0x80, 0xec, 0x66, 0x58, 0x76, 0x3, 0x1f, 0x15, 0xd2, 0x9c, 0x97, 0x61, 0xf, 0xbf, 0x4a, 0xc0, 0x12, 0x3b, 0xde, 0xfb, 0xeb, 0x8, 0x66, 0xf, 0xbe, 0x8, 0x2, 0x83, 0x92, 0xec, 0x57, 0x12, 0x8, 0x28, 0xa5, 0x3a, 0x4e, 0x89, 0x7, 0x56, 0x51, 0x36, 0x11, 0x22, 0x4, 0xb, 0xcc, 0xf7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_grabber_pressed_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x3a, 0xd8, 0xcf, 0xb2, 0xc1, 0x7d, 0xc3, 0x14, 0x20, 0x74, 0xdf, 0xcf, 0x82, 0x22, 0xb1, 0xc1, 0x7d, 0xfd, 0x2e, 0x8, 0xdc, 0xe0, 0x8e, 0x2a, 0x31, 0x5, 0x2e, 0x31, 0x85, 0x90, 0x4, 0xa6, 0x51, 0xb8, 0x2d, 0xa7, 0x36, 0x0, 0x0, 0x7b, 0xcd, 0x2b, 0x75, 0x45, 0x5e, 0xf8, 0x88, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char selection_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfd, 0xfb, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf7, 0xff, 0xfd, 0xf6, 0xff, 0xf6, 0xf4, 0xff, 0x15, 0x15, 0x17, 0xff, 0x70, 0xc0, 0x21, 0x0, 0x0, 0x0, 0xe, 0x74, 0x52, 0x4e, 0x53, 0x6, 0xf, 0x16, 0x18, 0x2a, 0x3b, 0x40, 0x3c, 0x6, 0x3d, 0x44, 0x3e, 0x31, 0x25, 0x8, 0x3d, 0x16, 0xb4, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x6, 0x2, 0x23, 0x1, 0x6, 0x91, 0xb0, 0x34, 0x20, 0x48, 0x75, 0x64, 0x50, 0xef, 0x5c, 0x5, 0x4, 0x33, 0x8a, 0x18, 0xcc, 0xf6, 0xdc, 0x5, 0x82, 0xd3, 0xc9, 0xc, 0x66, 0x6b, 0x41, 0x8c, 0x5b, 0x94, 0x33, 0x60, 0x6, 0xc2, 0xad, 0x80, 0x5b, 0xa, 0x73, 0x6, 0x0, 0x45, 0x34, 0x48, 0x41, 0xa3, 0xc5, 0x91, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char selection_oof_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char space_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x16, 0xfc, 0x17, 0xfc, 0x2f, 0x88, 0xcc, 0x15, 0xfa, 0x6f, 0x4, 0x84, 0x82, 0x18, 0x2, 0xe8, 0x5a, 0x88, 0x4, 0x0, 0x8c, 0xa4, 0xd, 0x47, 0x8, 0xea, 0xcc, 0xbb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char spinbox_updown_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char submenu_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0xc0, 0xf0, 0xe0, 0x3f, 0x8, 0xde, 0x4f, 0x60, 0x0, 0x3, 0xb8, 0xc0, 0x83, 0x2f, 0xf, 0xb5, 0xe1, 0x2, 0x50, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xc0, 0xff, 0x87, 0xf3, 0x31, 0x4, 0x30, 0xb5, 0x60, 0x1a, 0x8a, 0x61, 0x2d, 0x0, 0xa6, 0x55, 0x4f, 0xb1, 0x91, 0xd6, 0xa7, 0xae, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char submenu_mirrored_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x55, 0xcb, 0xa1, 0x11, 0x83, 0x40, 0x14, 0x45, 0xd1, 0xb3, 0x6b, 0x10, 0x34, 0x10, 0x47, 0x34, 0xf4, 0x13, 0x9d, 0x2, 0x28, 0x87, 0x2a, 0xe8, 0x84, 0x2, 0x82, 0x65, 0x71, 0x69, 0x0, 0x11, 0xf5, 0x11, 0x4c, 0x66, 0xd8, 0xe7, 0xee, 0x99, 0x79, 0x80, 0xed, 0x5d, 0xa2, 0x44, 0x9, 0x12, 0xec, 0x43, 0x2c, 0x5a, 0x78, 0xa6, 0xcc, 0xb7, 0x8d, 0xf9, 0x4a, 0xc8, 0xfc, 0x26, 0x3d, 0x37, 0xa8, 0x97, 0x69, 0x46, 0x6b, 0x5, 0x8f, 0x23, 0xbd, 0x1c, 0xd5, 0xa5, 0xfb, 0xc4, 0xf8, 0x87, 0x13, 0xd2, 0x2f, 0x14, 0x49, 0x6f, 0xb1, 0x11, 0xe1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x19, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0xfe, 0x47, 0xfe, 0x17, 0x1, 0xc2, 0x48, 0xd2, 0x84, 0x10, 0x2, 0x84, 0xb9, 0x98, 0x0, 0x0, 0xbf, 0x67, 0x1d, 0x5, 0x89, 0x9b, 0x48, 0x90, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_behind_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x57, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x30, 0x2e, 0x36, 0x43, 0x40, 0x4d, 0x0, 0x0, 0x0, 0x43, 0x40, 0x4c, 0x3e, 0x3c, 0x47, 0x3e, 0x3b, 0x46, 0x31, 0x2f, 0x38, 0x2d, 0x2b, 0x33, 0x3f, 0x3c, 0x47, 0x91, 0xf8, 0xc4, 0xb2, 0x0, 0x0, 0x0, 0x18, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x5, 0x8, 0xa, 0xb, 0xc, 0x4, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x77, 0xf3, 0x7, 0xef, 0xd3, 0x51, 0x5e, 0xca, 0x0, 0x0, 0x0, 0x5a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0x8c, 0x35, 0x2, 0x80, 0x30, 0x10, 0x4, 0x6f, 0x73, 0xc4, 0x53, 0xf3, 0xff, 0x3f, 0xe2, 0xee, 0x4e, 0x9d, 0xe9, 0x56, 0x41, 0xd8, 0xa1, 0x69, 0x7, 0xd0, 0x43, 0x72, 0x19, 0x3d, 0x37, 0x10, 0x6c, 0x1f, 0x8d, 0x6a, 0x0, 0x2b, 0x25, 0xc1, 0x20, 0xa2, 0x69, 0x98, 0xba, 0xb6, 0x45, 0x9a, 0x2b, 0xbd, 0xe9, 0xd5, 0x69, 0xda, 0x0, 0xa9, 0x94, 0x9f, 0x68, 0x7, 0xc5, 0xd2, 0x50, 0x4a, 0x69, 0x71, 0x18, 0x63, 0xb3, 0x18, 0x7a, 0x71, 0x2e, 0xa3, 0xfd, 0x1b, 0xff, 0xc9, 0xff, 0x34, 0x86, 0x31, 0x3, 0x12, 0xb2, 0x4c, 0x6a, 0xfb, 0x60, 0xc7, 0xdc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_close_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_container_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 0x50, 0x47, 0x44, 0x51, 0x52, 0x50, 0x5d, 0x51, 0x4f, 0x5d, 0x46, 0x42, 0x4e, 0x42, 0x3e, 0x4a, 0x41, 0x3e, 0x49, 0x51, 0x4e, 0x5b, 0x40, 0x3e, 0x48, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x47, 0x43, 0x50, 0x38, 0x35, 0x3f, 0x36, 0x34, 0x3e, 0x44, 0x42, 0x4d, 0x44, 0x41, 0x4c, 0x3f, 0x38, 0xaa, 0x5e, 0x0, 0x0, 0x0, 0x15, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xef, 0x77, 0xef, 0xed, 0xe8, 0xff, 0x76, 0xed, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0xcf, 0x45, 0x2, 0x84, 0x30, 0x0, 0x4, 0xc1, 0x69, 0x1c, 0xfe, 0xff, 0xca, 0xd5, 0xeb, 0x2a, 0x83, 0x6b, 0xd2, 0xb7, 0x54, 0x1c, 0x31, 0x26, 0xc9, 0x63, 0x50, 0xcc, 0x32, 0x8d, 0x3f, 0xd9, 0x20, 0x5, 0x1a, 0xf2, 0xc7, 0x1f, 0x7a, 0x48, 0x4a, 0x66, 0xa8, 0xde, 0xc, 0xd0, 0x38, 0xd1, 0x54, 0xdb, 0x4c, 0x2b, 0xd0, 0x5c, 0x62, 0x8e, 0xa0, 0x1, 0x74, 0x4, 0x65, 0xd2, 0x1e, 0xd4, 0x83, 0xf7, 0x60, 0x65, 0x3e, 0x82, 0x3, 0x48, 0x49, 0xdf, 0x55, 0xca, 0xd4, 0xef, 0xfa, 0xfb, 0x27, 0x36, 0xf, 0x92, 0x31, 0x9e, 0x44, 0x3e, 0x17, 0x7c, 0xbf, 0x3, 0xef, 0x34, 0x3f, 0x3e, 0xe0, 0x24, 0x67, 0xb9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_current_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 0x4b, 0x52, 0x4e, 0x5d, 0x41, 0x3e, 0x4a, 0x4f, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x4e, 0x4b, 0x59, 0x3e, 0x3c, 0x47, 0x4d, 0x4a, 0x58, 0x3d, 0x3b, 0x46, 0x4b, 0x49, 0x54, 0x3c, 0x3a, 0x44, 0x4b, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x3b, 0x39, 0x42, 0x3b, 0x38, 0x43, 0x3b, 0x38, 0x42, 0x3a, 0x37, 0x41, 0x39, 0x37, 0x41, 0x3a, 0x38, 0x41, 0x39, 0x36, 0x3f, 0x38, 0x36, 0x3f, 0x39, 0x36, 0x40, 0x38, 0x36, 0x40, 0x37, 0x35, 0x3e, 0x37, 0x34, 0x3e, 0x36, 0x35, 0x3d, 0xd7, 0x41, 0xa4, 0x19, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xa3, 0x31, 0x6b, 0xc2, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xca, 0x85, 0xd, 0xc0, 0x40, 0x14, 0xc3, 0x50, 0x27, 0xf7, 0xd5, 0xfd, 0xd7, 0x2d, 0xa6, 0x4c, 0x16, 0x3f, 0x59, 0xe8, 0x8, 0xc8, 0x91, 0xd4, 0x5d, 0x92, 0xa3, 0xa1, 0x76, 0xb1, 0xd8, 0xcb, 0x92, 0x41, 0x1b, 0xb8, 0xe9, 0x2, 0xcf, 0xd2, 0x7e, 0xc4, 0x9c, 0x2d, 0xed, 0x3c, 0xc4, 0x95, 0xa3, 0x3f, 0xb0, 0x3, 0x7f, 0xa0, 0xe0, 0xb, 0x50, 0xe4, 0xb, 0xa1, 0xf2, 0x87, 0x38, 0x31, 0x4f, 0x4e, 0xa, 0x30, 0x22, 0x58, 0x33, 0x81, 0x1d, 0x4a, 0x44, 0x5a, 0xec, 0x8c, 0x27, 0x34, 0x10, 0x58, 0xf1, 0xf8, 0x39, 0xe0, 0x60, 0x56, 0x63, 0x63, 0x30, 0x69, 0xf8, 0x3c, 0xb4, 0xd1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_disabled_png[] = {
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-};
-
-static const unsigned char tab_menu_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x5, 0xa3, 0xe0, 0xc1, 0x7f, 0x54, 0x48, 0x3, 0x5, 0xf, 0xe3, 0x1e, 0x7c, 0x81, 0x4b, 0x7f, 0x7b, 0x98, 0x86, 0xc5, 0x15, 0xf7, 0x35, 0xee, 0x5f, 0x2, 0x4b, 0x5f, 0x7f, 0xac, 0x8b, 0xc3, 0xa1, 0x2f, 0xb8, 0x1f, 0xce, 0x7f, 0x38, 0xff, 0x5, 0x37, 0x75, 0xbd, 0xf, 0x0, 0x52, 0xd4, 0x48, 0xb8, 0x2d, 0x78, 0x5a, 0x91, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tab_menu_hl_png[] = {
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-};
-
-static const unsigned char toggle_off_png[] = {
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-};
-
-static const unsigned char toggle_off_disabled_png[] = {
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-};
-
-static const unsigned char toggle_off_disabled_mirrored_png[] = {
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-};
-
-static const unsigned char toggle_off_mirrored_png[] = {
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-};
-
-static const unsigned char toggle_on_png[] = {
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-};
-
-static const unsigned char toggle_on_disabled_png[] = {
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0x82
-};
-
-static const unsigned char toggle_on_disabled_mirrored_png[] = {
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-};
-
-static const unsigned char toggle_on_mirrored_png[] = {
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-};
-
-static const unsigned char tooltip_bg_png[] = {
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-};
-
-static const unsigned char tree_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tree_bg_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tree_title_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x23, 0x25, 0x4c, 0x4a, 0x4e, 0x1, 0xf9, 0x98, 0x2e, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tree_title_pressed_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x36, 0x34, 0x36, 0x4c, 0x4a, 0x4e, 0x14, 0xd7, 0x5b, 0xf8, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char unchecked_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char unchecked_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char updown_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vseparator_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xeb, 0x64, 0x9a, 0x78, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x83, 0xac, 0x95, 0xc, 0x48, 0x0, 0x0, 0xe, 0x79, 0x1, 0x14, 0x17, 0x9a, 0x55, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vslider_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x51, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x34, 0x33, 0x3a, 0x2d, 0x2c, 0x32, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x40, 0x3e, 0x4a, 0x20, 0x20, 0x24, 0x34, 0x33, 0x3a, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x1e, 0x1e, 0x23, 0x23, 0x23, 0x27, 0x2d, 0x2c, 0x32, 0x1f, 0x1f, 0x23, 0x30, 0x7, 0x9c, 0xfe, 0x0, 0x0, 0x0, 0x13, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x4, 0x1a, 0x40, 0x5d, 0x19, 0x28, 0x96, 0xf0, 0xfd, 0x94, 0x95, 0xfc, 0x93, 0xfc, 0xc0, 0x0, 0xb4, 0xa, 0x5f, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2c, 0xc8, 0x83, 0x11, 0x0, 0x30, 0x0, 0xc0, 0xc0, 0xda, 0xf6, 0xfe, 0x8b, 0xd6, 0x39, 0xe6, 0xc1, 0xe, 0x12, 0xca, 0x38, 0x67, 0x82, 0xc0, 0x73, 0xe7, 0xa5, 0xd2, 0xc6, 0x68, 0x2b, 0xbf, 0x40, 0xe1, 0x7c, 0x2e, 0x25, 0xfb, 0x20, 0x3e, 0x30, 0x9d, 0x6b, 0x6b, 0x35, 0x6b, 0xf6, 0x81, 0x9b, 0xd2, 0x76, 0x25, 0xf2, 0x7, 0x28, 0xf5, 0x71, 0x60, 0xf4, 0x84, 0x2e, 0xe0, 0x35, 0x49, 0x29, 0x51, 0x90, 0x80, 0xa8, 0x94, 0x24, 0x33, 0x19, 0x2, 0x18, 0x86, 0xa2, 0x5b, 0x8b, 0xe9, 0x30, 0x4c, 0xa7, 0x63, 0x7a, 0xe, 0xc3, 0xfb, 0x0, 0x89, 0x5c, 0xa, 0x6b, 0x4f, 0x78, 0xac, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vslider_grabber_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xbc, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x17, 0x60, 0x66, 0xe0, 0x65, 0x90, 0x61, 0x50, 0x67, 0xd0, 0x60, 0x50, 0x62, 0x10, 0x67, 0xe0, 0x2, 0xf2, 0x19, 0x51, 0xa5, 0xc5, 0xd2, 0xf2, 0x3a, 0xf, 0xce, 0x78, 0x3f, 0xed, 0x43, 0xff, 0xed, 0xc6, 0xf5, 0x41, 0xa9, 0x8a, 0x86, 0xc, 0x22, 0xc, 0xac, 0x8, 0x5, 0xbc, 0x69, 0x79, 0x93, 0x5e, 0xf4, 0xfd, 0x6f, 0x7, 0xc2, 0xae, 0xff, 0xfd, 0xff, 0xa7, 0xfd, 0xe9, 0x7f, 0x50, 0x31, 0x87, 0x47, 0x87, 0x81, 0x1b, 0x66, 0x8e, 0x4c, 0xe7, 0xc1, 0xbe, 0xff, 0x2d, 0xff, 0x9b, 0xa1, 0xb0, 0xf5, 0x7f, 0xe7, 0xff, 0xc9, 0xff, 0x27, 0xdc, 0xb6, 0xf0, 0x7, 0x9a, 0xc3, 0x2, 0x52, 0xa0, 0x3e, 0xe3, 0x7d, 0x3b, 0x54, 0x12, 0xa1, 0xa8, 0xe7, 0xff, 0x9c, 0x2f, 0x45, 0xc5, 0xc, 0xdc, 0xf8, 0x14, 0x7c, 0xaf, 0xaa, 0x65, 0xe0, 0xc1, 0x69, 0xc5, 0xc4, 0x3b, 0xe, 0xa1, 0xc, 0x62, 0xc, 0x2c, 0x68, 0x8e, 0xec, 0xf8, 0xdf, 0xfb, 0x7f, 0xda, 0xbf, 0x89, 0xf, 0x4a, 0xa6, 0xf2, 0xe8, 0x0, 0x75, 0x33, 0xa2, 0x79, 0x73, 0xea, 0x87, 0xbe, 0x7b, 0xbd, 0x47, 0x7d, 0x53, 0x58, 0x34, 0x18, 0x84, 0x19, 0x58, 0xb1, 0x7, 0x94, 0xa, 0x83, 0x14, 0x50, 0x27, 0x13, 0x3, 0x3d, 0x1, 0x0, 0x79, 0xc3, 0x79, 0x54, 0x19, 0x56, 0x3b, 0x28, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vslider_grabber_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb4, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x17, 0x60, 0x66, 0xe0, 0x65, 0x90, 0x61, 0x50, 0x67, 0xd0, 0x60, 0x50, 0x62, 0x10, 0x67, 0xe0, 0x2, 0xf2, 0x19, 0x51, 0xa5, 0xc5, 0x8c, 0xf3, 0x5c, 0xf, 0xfa, 0xbc, 0xf7, 0xfe, 0xe0, 0x71, 0xdb, 0x71, 0xbd, 0x66, 0xaa, 0xa0, 0x21, 0x83, 0x8, 0x3, 0x2b, 0x42, 0x1, 0xaf, 0x71, 0x9e, 0xe7, 0xb, 0xf7, 0xff, 0x2e, 0x40, 0xe8, 0xfa, 0xdf, 0xe3, 0xbf, 0xf7, 0x1f, 0x8f, 0x7, 0x36, 0x73, 0xd8, 0x74, 0x18, 0xb8, 0x61, 0xe6, 0xc8, 0xb8, 0x1e, 0x74, 0xff, 0xef, 0x4, 0x87, 0xce, 0x40, 0x65, 0x5e, 0xff, 0x3d, 0x6e, 0xcb, 0xf8, 0x3, 0xcd, 0x61, 0x1, 0x29, 0x50, 0xf7, 0x79, 0xef, 0x2, 0x95, 0x44, 0x28, 0x72, 0xfb, 0xef, 0xf7, 0xc5, 0xb2, 0x98, 0x81, 0x1b, 0x9f, 0x82, 0xef, 0xb6, 0xb5, 0xc, 0x3c, 0x38, 0xad, 0xf0, 0xbc, 0xa3, 0x10, 0xca, 0x20, 0xc6, 0xc0, 0x82, 0xec, 0x48, 0x30, 0x74, 0xff, 0xef, 0xfd, 0xcf, 0xf3, 0x81, 0xd5, 0x54, 0x36, 0x1d, 0xa0, 0x6e, 0x46, 0xc, 0x6f, 0xba, 0xdf, 0x73, 0x3f, 0xaa, 0x9e, 0xc2, 0xa4, 0xc1, 0x20, 0xcc, 0xc0, 0x8a, 0x3d, 0xa0, 0x54, 0x18, 0xa4, 0x80, 0x3a, 0x99, 0x18, 0xe8, 0x9, 0x0, 0xf1, 0x9, 0x63, 0x9b, 0x53, 0x7f, 0x6d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vslider_grabber_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x6c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0xa6, 0xa5, 0x61, 0xb3, 0xbc, 0x63, 0xb7, 0xc8, 0x65, 0xbb, 0xca, 0x60, 0xaf, 0xb1, 0x55, 0x9b, 0x9a, 0x60, 0xb2, 0xbd, 0x5e, 0xb1, 0xcd, 0x61, 0xb3, 0xc2, 0x62, 0xb4, 0xbd, 0x68, 0xc0, 0xcf, 0x68, 0xc1, 0xcf, 0x63, 0xb7, 0xbf, 0x52, 0x96, 0x95, 0x62, 0xb3, 0xbf, 0x5e, 0xb0, 0xcd, 0x63, 0xb4, 0xb6, 0x60, 0xb1, 0xbc, 0x63, 0xb7, 0xc7, 0x55, 0xa3, 0xc8, 0x4f, 0x98, 0xc4, 0x4b, 0x93, 0xc2, 0x4c, 0x94, 0xc2, 0x54, 0xa2, 0xc8, 0x5a, 0xab, 0xcb, 0x4e, 0x97, 0xc4, 0x49, 0x8f, 0xc0, 0x47, 0x8c, 0xbf, 0x48, 0x8e, 0xc0, 0x52, 0x9e, 0xc6, 0x51, 0x9d, 0xc6, 0x5a, 0xac, 0xcc, 0x53, 0x9f, 0xc7, 0x4d, 0x96, 0xc3, 0x4b, 0x92, 0xc2, 0x7f, 0xcb, 0x5d, 0x16, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x47, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0x60, 0x65, 0x61, 0x66, 0x62, 0x44, 0xe2, 0x73, 0x4a, 0x88, 0x8b, 0x89, 0x8a, 0x70, 0xb0, 0xb3, 0xc1, 0xe4, 0x25, 0x64, 0x65, 0x80, 0x40, 0x5a, 0x4a, 0x92, 0xb, 0x22, 0xc0, 0x22, 0x2e, 0x3, 0x1, 0xd2, 0x72, 0xdc, 0x68, 0x2, 0xf2, 0x3c, 0xa8, 0x5a, 0x14, 0x78, 0x11, 0x86, 0x2a, 0x2b, 0x29, 0xa, 0xf0, 0xf3, 0x21, 0x59, 0x2b, 0x2c, 0x24, 0xc8, 0x40, 0x3d, 0x0, 0x0, 0x19, 0x8b, 0x5, 0xfc, 0x96, 0x5c, 0x15, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vslider_tick_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x4, 0x4, 0x3, 0x0, 0x0, 0x0, 0x75, 0x9a, 0xa2, 0xdf, 0x0, 0x0, 0x0, 0x1b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x81, 0xa2, 0xad, 0x8c, 0xac, 0xb8, 0x38, 0x55, 0x5f, 0x82, 0x82, 0x82, 0x8d, 0x8d, 0x8d, 0x98, 0x98, 0x98, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x4e, 0x7c, 0xda, 0x48, 0x6d, 0x0, 0x0, 0x0, 0x9, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x79, 0x79, 0x79, 0x31, 0x1c, 0x18, 0xed, 0xfe, 0x2b, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x3, 0xd7, 0x44, 0x5, 0x6, 0x6, 0xe6, 0x92, 0x30, 0x86, 0xf2, 0x62, 0x3, 0x20, 0xa3, 0xbd, 0x1c, 0x2e, 0x3, 0x0, 0x3f, 0xce, 0x3, 0xaf, 0xed, 0xed, 0x7c, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vsplit_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char vsplitter_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x18, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1c, 0x2c, 0x48, 0xa5, 0xc, 0x33, 0xa4, 0x5a, 0x53, 0x86, 0x29, 0x7, 0xa3, 0x61, 0x0, 0x0, 0x18, 0x61, 0x34, 0xa1, 0xba, 0xa4, 0x4d, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char window_resizer_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xbc, 0xe0, 0x45, 0x3f, 0x1, 0xe9, 0xec, 0xfe, 0x81, 0x94, 0x86, 0xb1, 0x70, 0x48, 0x23, 0x58, 0x84, 0xa4, 0x7, 0x15, 0x0, 0x0, 0xed, 0x9f, 0x18, 0xe8, 0xcd, 0x91, 0xd8, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char window_resizer_mirrored_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1, 0x6f, 0x72, 0x4e, 0x54, 0x1, 0xcf, 0xa2, 0x77, 0x9a, 0x0, 0x0, 0x0, 0x27, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x44, 0xe0, 0x45, 0x3f, 0x76, 0x71, 0x26, 0x18, 0xa3, 0x19, 0xa7, 0x12, 0x38, 0xc8, 0xee, 0xa7, 0xb1, 0x12, 0x98, 0x4, 0x4e, 0x25, 0x8, 0x9, 0x4a, 0x94, 0xc, 0x10, 0x0, 0x0, 0x9d, 0x84, 0x18, 0x73, 0x33, 0x1c, 0x96, 0xd6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-// shaders block
diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png
deleted file mode 100644
index 64b51c8c9d..0000000000
--- a/scene/resources/default_theme/toggle_off.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_off.svg b/scene/resources/default_theme/toggle_off.svg
new file mode 100644
index 0000000000..95ec679cbe
--- /dev/null
+++ b/scene/resources/default_theme/toggle_off.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".5" stroke-width=".999997"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#fff" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png
deleted file mode 100644
index 250cd29b66..0000000000
--- a/scene/resources/default_theme/toggle_off_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_off_disabled.svg b/scene/resources/default_theme/toggle_off_disabled.svg
new file mode 100644
index 0000000000..c86a678768
--- /dev/null
+++ b/scene/resources/default_theme/toggle_off_disabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".25" stroke-width=".999997"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#fff" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/toggle_off_disabled_mirrored.png b/scene/resources/default_theme/toggle_off_disabled_mirrored.png
deleted file mode 100644
index 799b63c098..0000000000
--- a/scene/resources/default_theme/toggle_off_disabled_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_off_disabled_mirrored.svg b/scene/resources/default_theme/toggle_off_disabled_mirrored.svg
new file mode 100644
index 0000000000..0182dd738e
--- /dev/null
+++ b/scene/resources/default_theme/toggle_off_disabled_mirrored.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".25" stroke-width=".999997" transform="scale(-1 1)"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#fff" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/toggle_off_mirrored.png b/scene/resources/default_theme/toggle_off_mirrored.png
deleted file mode 100644
index 3487605d58..0000000000
--- a/scene/resources/default_theme/toggle_off_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_off_mirrored.svg b/scene/resources/default_theme/toggle_off_mirrored.svg
new file mode 100644
index 0000000000..f61517a4ae
--- /dev/null
+++ b/scene/resources/default_theme/toggle_off_mirrored.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".5" stroke-width=".999997" transform="scale(-1 1)"><rect fill="#1a1a1a" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#fff" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png
deleted file mode 100644
index f0c699c181..0000000000
--- a/scene/resources/default_theme/toggle_on.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on.svg b/scene/resources/default_theme/toggle_on.svg
new file mode 100644
index 0000000000..7e02602792
--- /dev/null
+++ b/scene/resources/default_theme/toggle_on.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997" transform="scale(-1 1)"><rect fill="#fff" fill-opacity=".75" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#1a1a1a" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png
deleted file mode 100644
index b1dacbaf32..0000000000
--- a/scene/resources/default_theme/toggle_on_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on_disabled.svg b/scene/resources/default_theme/toggle_on_disabled.svg
new file mode 100644
index 0000000000..72ce5bb9b2
--- /dev/null
+++ b/scene/resources/default_theme/toggle_on_disabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997" transform="scale(-1 1)"><rect fill="#fff" fill-opacity=".37" height="14" rx="7.000001" width="30" x="-31" y="1"/><circle cx="-24" cy="8" fill="#1a1a1a" fill-opacity=".5" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/toggle_on_disabled_mirrored.png b/scene/resources/default_theme/toggle_on_disabled_mirrored.png
deleted file mode 100644
index 0758babd4f..0000000000
--- a/scene/resources/default_theme/toggle_on_disabled_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on_disabled_mirrored.svg b/scene/resources/default_theme/toggle_on_disabled_mirrored.svg
new file mode 100644
index 0000000000..340a386def
--- /dev/null
+++ b/scene/resources/default_theme/toggle_on_disabled_mirrored.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997"><rect fill="#fff" fill-opacity=".37" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#1a1a1a" fill-opacity=".5" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/toggle_on_mirrored.png b/scene/resources/default_theme/toggle_on_mirrored.png
deleted file mode 100644
index 3fd953c8e2..0000000000
--- a/scene/resources/default_theme/toggle_on_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on_mirrored.svg b/scene/resources/default_theme/toggle_on_mirrored.svg
new file mode 100644
index 0000000000..fbc6be2af9
--- /dev/null
+++ b/scene/resources/default_theme/toggle_on_mirrored.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 32 15.999999" width="32" xmlns="http://www.w3.org/2000/svg"><g stroke-width=".999997"><rect fill="#fff" fill-opacity=".75" height="14" rx="7.000001" width="30" x="1" y="1"/><circle cx="8" cy="8" fill="#1a1a1a" r="5"/></g></svg>
diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png
deleted file mode 100644
index 07b7d942ca..0000000000
--- a/scene/resources/default_theme/tooltip_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png
deleted file mode 100644
index 2b0c506f34..0000000000
--- a/scene/resources/default_theme/tree_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png
deleted file mode 100644
index 69d78febd9..0000000000
--- a/scene/resources/default_theme/tree_bg_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png
deleted file mode 100644
index e5f3f49695..0000000000
--- a/scene/resources/default_theme/tree_title.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png
deleted file mode 100644
index 35e2bb3008..0000000000
--- a/scene/resources/default_theme/tree_title_pressed.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png
deleted file mode 100644
index 8c818af755..0000000000
--- a/scene/resources/default_theme/unchecked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/unchecked.svg b/scene/resources/default_theme/unchecked.svg
new file mode 100644
index 0000000000..f475108f44
--- /dev/null
+++ b/scene/resources/default_theme/unchecked.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#1a1a1a" fill-opacity=".5" stroke-width="1.16667"/></svg>
diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png
deleted file mode 100644
index bef9316f58..0000000000
--- a/scene/resources/default_theme/unchecked_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/unchecked_disabled.svg b/scene/resources/default_theme/unchecked_disabled.svg
new file mode 100644
index 0000000000..195b85e37f
--- /dev/null
+++ b/scene/resources/default_theme/unchecked_disabled.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#1a1a1a" fill-opacity=".25" stroke-width="1.16667"/></svg>
diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png
deleted file mode 100644
index 56f81921e8..0000000000
--- a/scene/resources/default_theme/updown.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/updown.svg b/scene/resources/default_theme/updown.svg
new file mode 100644
index 0000000000..d6a630740f
--- /dev/null
+++ b/scene/resources/default_theme/updown.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#fff" stroke-opacity=".75" stroke-width="2"><path d="m4 6 4-3.5 4 3.5"/><path d="m12 10-4 3.5-4-3.5"/></g></svg>
diff --git a/scene/resources/default_theme/visibility_visible.svg b/scene/resources/default_theme/visibility_visible.svg
new file mode 100644
index 0000000000..ac1af8db0a
--- /dev/null
+++ b/scene/resources/default_theme/visibility_visible.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2c-2.557 0-5.791 1.948-6.955 5.705-.057.186-.059.384-.006.57 1.124 3.936 4.461 5.725 6.961 5.725s5.836-1.789 6.961-5.725c.052-.18.052-.372 0-.552-1.1-3.788-4.407-5.723-6.961-5.723zm0 2c2.194 0 4 1.806 4 4s-1.806 4-4 4-4-1.806-4-4 1.806-4 4-4zm0 2c-1.097 0-2 .903-2 2s.903 2 2 2 2-.903 2-2-.903-2-2-2z" fill="#b2b2b2"/></svg>
diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png
deleted file mode 100644
index 51e79f3ac5..0000000000
--- a/scene/resources/default_theme/vseparator.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png
deleted file mode 100644
index ba3244e3e5..0000000000
--- a/scene/resources/default_theme/vslider_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png
deleted file mode 100644
index 6c6bf93e68..0000000000
--- a/scene/resources/default_theme/vslider_grabber.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_disabled.png b/scene/resources/default_theme/vslider_grabber_disabled.png
deleted file mode 100644
index 49cced5055..0000000000
--- a/scene/resources/default_theme/vslider_grabber_disabled.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png
deleted file mode 100644
index 28774fdbf8..0000000000
--- a/scene/resources/default_theme/vslider_grabber_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vslider_tick.png b/scene/resources/default_theme/vslider_tick.png
deleted file mode 100644
index bde788b563..0000000000
--- a/scene/resources/default_theme/vslider_tick.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vslider_tick.svg b/scene/resources/default_theme/vslider_tick.svg
new file mode 100644
index 0000000000..1365d36aca
--- /dev/null
+++ b/scene/resources/default_theme/vslider_tick.svg
@@ -0,0 +1 @@
+<svg height="4" viewBox="0 0 16 3.9999998" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m-3 0h2v16h-2z" fill="#fff" fill-opacity=".25" stroke-width=".285079" transform="rotate(-90)"/></svg>
diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png
deleted file mode 100644
index a5749f6d5c..0000000000
--- a/scene/resources/default_theme/vsplit_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png
deleted file mode 100644
index dde1f390df..0000000000
--- a/scene/resources/default_theme/vsplitter.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/vsplitter.svg b/scene/resources/default_theme/vsplitter.svg
new file mode 100644
index 0000000000..c46d785925
--- /dev/null
+++ b/scene/resources/default_theme/vsplitter.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" viewBox="0 0 48 8" xmlns="http://www.w3.org/2000/svg"><path d="m4 4h40" fill="none" stroke="#808080" stroke-opacity=".65" stroke-width="1.7"/></svg>
diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png
deleted file mode 100644
index b06e6f5366..0000000000
--- a/scene/resources/default_theme/window_resizer.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/window_resizer_mirrored.png b/scene/resources/default_theme/window_resizer_mirrored.png
deleted file mode 100644
index bbce5f1406..0000000000
--- a/scene/resources/default_theme/window_resizer_mirrored.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/zoom_less.svg b/scene/resources/default_theme/zoom_less.svg
new file mode 100644
index 0000000000..a438f7f683
--- /dev/null
+++ b/scene/resources/default_theme/zoom_less.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m4 7h8v2h-8z" fill="#010001"/></svg>
diff --git a/scene/resources/default_theme/zoom_more.svg b/scene/resources/default_theme/zoom_more.svg
new file mode 100644
index 0000000000..192e0ed907
--- /dev/null
+++ b/scene/resources/default_theme/zoom_more.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m7 4h2v3h3v2h-3v3h-2v-3h-3v-2h3z" fill="#010001"/></svg>
diff --git a/scene/resources/default_theme/zoom_reset.svg b/scene/resources/default_theme/zoom_reset.svg
new file mode 100644
index 0000000000..427214cda2
--- /dev/null
+++ b/scene/resources/default_theme/zoom_reset.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><circle cx="8" cy="8" fill="#b2b2b2" fill-opacity=".65" r="8"/><circle cx="8" cy="8" fill="#fefffe" r="7"/><path d="m8.016 4.002h.029c.548 0 .999.45 1 .998v7h-2v-5.131l-1.445.963-1.11-1.664 3-2c.156-.103.338-.161.526-.166z" fill="#010001"/></svg>
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7e71ad8986..82d8ad4444 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -155,7 +155,9 @@ float Environment::get_ambient_light_energy() const {
}
void Environment::set_ambient_light_sky_contribution(float p_ratio) {
- ambient_sky_contribution = p_ratio;
+ // Sky contribution values outside the [0.0; 1.0] range don't make sense and
+ // can result in negative colors.
+ ambient_sky_contribution = CLAMP(p_ratio, 0.0, 1.0);
_update_ambient_light();
}
@@ -496,13 +498,13 @@ bool Environment::is_sdfgi_enabled() const {
return sdfgi_enabled;
}
-void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
- ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
+void Environment::set_sdfgi_cascades(int p_cascades) {
+ ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8).");
sdfgi_cascades = p_cascades;
_update_sdfgi();
}
-Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
+int Environment::get_sdfgi_cascades() const {
return sdfgi_cascades;
}
@@ -517,9 +519,7 @@ float Environment::get_sdfgi_min_cell_size() const {
void Environment::set_sdfgi_max_distance(float p_distance) {
p_distance /= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
p_distance *= 0.5; //halve for each cascade
}
sdfgi_min_cell_size = p_distance;
@@ -529,9 +529,7 @@ void Environment::set_sdfgi_max_distance(float p_distance) {
float Environment::get_sdfgi_max_distance() const {
float md = sdfgi_min_cell_size;
md *= 64.0;
- int cc[3] = { 4, 6, 8 };
- int cascades = cc[sdfgi_cascades];
- for (int i = 0; i < cascades; i++) {
+ for (int i = 0; i < sdfgi_cascades; i++) {
md *= 2.0;
}
return md;
@@ -612,7 +610,7 @@ void Environment::_update_sdfgi() {
RS::get_singleton()->environment_set_sdfgi(
environment,
sdfgi_enabled,
- RS::EnvironmentSDFGICascades(sdfgi_cascades),
+ sdfgi_cascades,
sdfgi_min_cell_size,
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
sdfgi_use_occlusion,
@@ -732,6 +730,24 @@ float Environment::get_glow_hdr_luminance_cap() const {
return glow_hdr_luminance_cap;
}
+void Environment::set_glow_map_strength(float p_strength) {
+ glow_map_strength = p_strength;
+ _update_glow();
+}
+
+float Environment::get_glow_map_strength() const {
+ return glow_map_strength;
+}
+
+void Environment::set_glow_map(Ref<Texture> p_glow_map) {
+ glow_map = p_glow_map;
+ _update_glow();
+}
+
+Ref<Texture> Environment::get_glow_map() const {
+ return glow_map;
+}
+
void Environment::_update_glow() {
Vector<float> normalized_levels;
if (glow_normalize_levels) {
@@ -747,6 +763,15 @@ void Environment::_update_glow() {
normalized_levels = glow_levels;
}
+ float _glow_map_strength = 0.0f;
+ RID glow_map_rid;
+ if (glow_map.is_valid()) {
+ glow_map_rid = glow_map->get_rid();
+ _glow_map_strength = glow_map_strength;
+ } else {
+ glow_map_rid = RID();
+ }
+
RS::get_singleton()->environment_set_glow(
environment,
glow_enabled,
@@ -758,7 +783,9 @@ void Environment::_update_glow() {
RS::EnvironmentGlowBlendMode(glow_blend_mode),
glow_hdr_bleed_threshold,
glow_hdr_bleed_scale,
- glow_hdr_luminance_cap);
+ glow_hdr_luminance_cap,
+ _glow_map_strength,
+ glow_map_rid);
}
// Fog
@@ -1303,11 +1330,11 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_ENUM, "4 Cascades,6 Cascades,8 Cascades"), "set_sdfgi_cascades", "get_sdfgi_cascades");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "Disable,75%,50%"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "50% (Compact),75% (Balanced),100% (Sparse)"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
@@ -1336,6 +1363,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
+ ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength);
+ ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength);
+ ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map);
+ ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map);
ADD_GROUP("Glow", "glow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
@@ -1355,6 +1386,8 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map");
// Fog
@@ -1480,13 +1513,9 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
- BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
-
- BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED);
- BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
+ BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_100_PERCENT);
}
Environment::Environment() {
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 98e755c336..b71fe8904a 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -34,7 +34,6 @@
#include "core/io/resource.h"
#include "scene/resources/sky.h"
#include "scene/resources/texture.h"
-#include "servers/rendering_server.h"
class Environment : public Resource {
GDCLASS(Environment, Resource);
@@ -70,16 +69,10 @@ public:
TONE_MAPPER_ACES,
};
- enum SDFGICascades {
- SDFGI_CASCADES_4,
- SDFGI_CASCADES_6,
- SDFGI_CASCADES_8,
- };
-
enum SDFGIYScale {
- SDFGI_Y_SCALE_DISABLED,
- SDFGI_Y_SCALE_75_PERCENT,
SDFGI_Y_SCALE_50_PERCENT,
+ SDFGI_Y_SCALE_75_PERCENT,
+ SDFGI_Y_SCALE_100_PERCENT,
};
enum GlowBlendMode {
@@ -153,12 +146,12 @@ private:
// SDFGI
bool sdfgi_enabled = false;
- SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
+ int sdfgi_cascades = 4;
float sdfgi_min_cell_size = 0.2;
- SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
+ SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_75_PERCENT;
bool sdfgi_use_occlusion = false;
- float sdfgi_bounce_feedback = 0.0;
- bool sdfgi_read_sky_light = false;
+ float sdfgi_bounce_feedback = 0.5;
+ bool sdfgi_read_sky_light = true;
float sdfgi_energy = 1.0;
float sdfgi_normal_bias = 1.1;
float sdfgi_probe_bias = 1.1;
@@ -176,6 +169,8 @@ private:
float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;
+ float glow_map_strength = 0.8f;
+ Ref<Texture> glow_map;
void _update_glow();
// Fog
@@ -320,8 +315,8 @@ public:
// SDFGI
void set_sdfgi_enabled(bool p_enabled);
bool is_sdfgi_enabled() const;
- void set_sdfgi_cascades(SDFGICascades p_cascades);
- SDFGICascades get_sdfgi_cascades() const;
+ void set_sdfgi_cascades(int p_cascades);
+ int get_sdfgi_cascades() const;
void set_sdfgi_min_cell_size(float p_size);
float get_sdfgi_min_cell_size() const;
void set_sdfgi_max_distance(float p_distance);
@@ -366,6 +361,10 @@ public:
float get_glow_hdr_bleed_scale() const;
void set_glow_hdr_luminance_cap(float p_amount);
float get_glow_hdr_luminance_cap() const;
+ void set_glow_map_strength(float p_strength);
+ float get_glow_map_strength() const;
+ void set_glow_map(Ref<Texture> p_glow_map);
+ Ref<Texture> get_glow_map() const;
// Fog
@@ -433,7 +432,6 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 9bd98237ff..15594109e9 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -30,6 +30,7 @@
#include "font.h"
+#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/string/translation.h"
#include "core/templates/hashfuncs.h"
@@ -39,7 +40,7 @@
_FORCE_INLINE_ void FontData::_clear_cache() {
for (int i = 0; i < cache.size(); i++) {
if (cache[i].is_valid()) {
- TS->free(cache[i]);
+ TS->free_rid(cache[i]);
cache.write[i] = RID();
}
}
@@ -59,11 +60,17 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const {
TS->font_set_fixed_size(cache[p_cache_index], fixed_size);
TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter);
TS->font_set_hinting(cache[p_cache_index], hinting);
+ TS->font_set_subpixel_positioning(cache[p_cache_index], subpixel_positioning);
+ TS->font_set_embolden(cache[p_cache_index], embolden);
+ TS->font_set_transform(cache[p_cache_index], transform);
TS->font_set_oversampling(cache[p_cache_index], oversampling);
}
}
void FontData::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load_bitmap_font", "path"), &FontData::load_bitmap_font);
+ ClassDB::bind_method(D_METHOD("load_dynamic_font", "path"), &FontData::load_dynamic_font);
+
ClassDB::bind_method(D_METHOD("set_data", "data"), &FontData::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &FontData::get_data);
@@ -97,6 +104,15 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting);
ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting);
+ ClassDB::bind_method(D_METHOD("set_subpixel_positioning", "subpixel_positioning"), &FontData::set_subpixel_positioning);
+ ClassDB::bind_method(D_METHOD("get_subpixel_positioning"), &FontData::get_subpixel_positioning);
+
+ ClassDB::bind_method(D_METHOD("set_embolden", "strength"), &FontData::set_embolden);
+ ClassDB::bind_method(D_METHOD("get_embolden"), &FontData::get_embolden);
+
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &FontData::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"), &FontData::get_transform);
+
ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &FontData::set_oversampling);
ClassDB::bind_method(D_METHOD("get_oversampling"), &FontData::get_oversampling);
@@ -184,6 +200,9 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_script_support_override", "script"), &FontData::remove_script_support_override);
ClassDB::bind_method(D_METHOD("get_script_support_overrides"), &FontData::get_script_support_overrides);
+ ClassDB::bind_method(D_METHOD("set_opentype_feature_overrides", "overrides"), &FontData::set_opentype_feature_overrides);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature_overrides"), &FontData::get_opentype_feature_overrides);
+
ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char);
ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars);
@@ -191,49 +210,28 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list);
ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style", "get_font_style");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_STORAGE), "set_subpixel_positioning", "get_subpixel_positioning");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "embolden", PROPERTY_HINT_RANGE, "-2,2,0.01", PROPERTY_USAGE_STORAGE), "set_embolden", "get_embolden");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_pixel_range", "get_msdf_pixel_range");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_msdf_size", "get_msdf_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_force_autohinter", "is_force_autohinter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE), "set_hinting", "get_hinting");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_oversampling", "get_oversampling");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_fixed_size", "get_fixed_size");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_feature_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_opentype_feature_overrides", "get_opentype_feature_overrides");
}
bool FontData::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> tokens = p_name.operator String().split("/");
- if (tokens.size() == 1) {
- if (tokens[0] == "data") {
- set_data(p_value);
- return true;
- } else if (tokens[0] == "antialiased") {
- set_antialiased(p_value);
- return true;
- } else if (tokens[0] == "font_name") {
- set_font_name(p_value);
- return true;
- } else if (tokens[0] == "style_name") {
- set_font_style_name(p_value);
- return true;
- } else if (tokens[0] == "font_style") {
- set_font_style(p_value);
- return true;
- } else if (tokens[0] == "multichannel_signed_distance_field") {
- set_multichannel_signed_distance_field(p_value);
- return true;
- } else if (tokens[0] == "msdf_pixel_range") {
- set_msdf_pixel_range(p_value);
- return true;
- } else if (tokens[0] == "msdf_size") {
- set_msdf_size(p_value);
- return true;
- } else if (tokens[0] == "fixed_size") {
- set_fixed_size(p_value);
- return true;
- } else if (tokens[0] == "hinting") {
- set_hinting((TextServer::Hinting)p_value.operator int());
- return true;
- } else if (tokens[0] == "force_autohinter") {
- set_force_autohinter(p_value);
- return true;
- } else if (tokens[0] == "oversampling") {
- set_oversampling(p_value);
- return true;
- }
- } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ if (tokens.size() == 2 && tokens[0] == "language_support_override") {
String lang = tokens[1];
set_language_support_override(lang, p_value);
return true;
@@ -309,45 +307,7 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) {
bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> tokens = p_name.operator String().split("/");
- if (tokens.size() == 1) {
- if (tokens[0] == "data") {
- r_ret = get_data();
- return true;
- } else if (tokens[0] == "antialiased") {
- r_ret = is_antialiased();
- return true;
- } else if (tokens[0] == "font_name") {
- r_ret = get_font_name();
- return true;
- } else if (tokens[0] == "style_name") {
- r_ret = get_font_style_name();
- return true;
- } else if (tokens[0] == "font_style") {
- r_ret = get_font_style();
- return true;
- } else if (tokens[0] == "multichannel_signed_distance_field") {
- r_ret = is_multichannel_signed_distance_field();
- return true;
- } else if (tokens[0] == "msdf_pixel_range") {
- r_ret = get_msdf_pixel_range();
- return true;
- } else if (tokens[0] == "msdf_size") {
- r_ret = get_msdf_size();
- return true;
- } else if (tokens[0] == "fixed_size") {
- r_ret = get_fixed_size();
- return true;
- } else if (tokens[0] == "hinting") {
- r_ret = get_hinting();
- return true;
- } else if (tokens[0] == "force_autohinter") {
- r_ret = is_force_autohinter();
- return true;
- } else if (tokens[0] == "oversampling") {
- r_ret = get_oversampling();
- return true;
- }
- } else if (tokens.size() == 2 && tokens[0] == "language_support_override") {
+ if (tokens.size() == 2 && tokens[0] == "language_support_override") {
String lang = tokens[1];
r_ret = get_language_support_override(lang);
return true;
@@ -422,20 +382,6 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
}
void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
-
- p_list->push_back(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
-
Vector<String> lang_over = get_language_support_overrides();
for (int i = 0; i < lang_over.size(); i++) {
p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
@@ -499,13 +445,771 @@ void FontData::reset_state() {
msdf = false;
force_autohinter = false;
hinting = TextServer::HINTING_LIGHT;
+ subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_DISABLED;
msdf_pixel_range = 14;
msdf_size = 128;
+ fixed_size = 0;
+ embolden = 0.f;
+ transform = Transform2D();
oversampling = 0.f;
}
+void FontData::_convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ PackedByteArray imgdata_r;
+ imgdata_r.resize(w * h * 2);
+ uint8_t *wr = imgdata_r.ptrw();
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_b;
+ imgdata_b.resize(w * h * 2);
+ uint8_t *wb = imgdata_b.ptrw();
+
+ PackedByteArray imgdata_a;
+ imgdata_a.resize(w * h * 2);
+ uint8_t *wa = imgdata_a.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * 4;
+ int ofs_dst = (i * w + j) * 2;
+ wr[ofs_dst + 0] = 255;
+ wr[ofs_dst + 1] = r[ofs_src + 0];
+ wg[ofs_dst + 0] = 255;
+ wg[ofs_dst + 1] = r[ofs_src + 1];
+ wb[ofs_dst + 0] = 255;
+ wb[ofs_dst + 1] = r[ofs_src + 2];
+ wa[ofs_dst + 0] = 255;
+ wa[ofs_dst + 1] = r[ofs_src + 3];
+ }
+ }
+ Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
+ Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
+ Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
+}
+
+void FontData::_convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ PackedByteArray imgdata_r;
+ imgdata_r.resize(w * h * 2);
+ uint8_t *wr = imgdata_r.ptrw();
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_b;
+ imgdata_b.resize(w * h * 2);
+ uint8_t *wb = imgdata_b.ptrw();
+
+ PackedByteArray imgdata_a;
+ imgdata_a.resize(w * h * 2);
+ uint8_t *wa = imgdata_a.ptrw();
+
+ PackedByteArray imgdata_ro;
+ imgdata_ro.resize(w * h * 2);
+ uint8_t *wro = imgdata_ro.ptrw();
+
+ PackedByteArray imgdata_go;
+ imgdata_go.resize(w * h * 2);
+ uint8_t *wgo = imgdata_go.ptrw();
+
+ PackedByteArray imgdata_bo;
+ imgdata_bo.resize(w * h * 2);
+ uint8_t *wbo = imgdata_bo.ptrw();
+
+ PackedByteArray imgdata_ao;
+ imgdata_ao.resize(w * h * 2);
+ uint8_t *wao = imgdata_ao.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * 4;
+ int ofs_dst = (i * w + j) * 2;
+ wr[ofs_dst + 0] = 255;
+ wro[ofs_dst + 0] = 255;
+ if (r[ofs_src + 0] > 0x0F) {
+ wr[ofs_dst + 1] = (r[ofs_src + 0] - 0x0F) * 2;
+ wro[ofs_dst + 1] = 0;
+ } else {
+ wr[ofs_dst + 1] = 0;
+ wro[ofs_dst + 1] = r[ofs_src + 0] * 2;
+ }
+ wg[ofs_dst + 0] = 255;
+ wgo[ofs_dst + 0] = 255;
+ if (r[ofs_src + 1] > 0x0F) {
+ wg[ofs_dst + 1] = (r[ofs_src + 1] - 0x0F) * 2;
+ wgo[ofs_dst + 1] = 0;
+ } else {
+ wg[ofs_dst + 1] = 0;
+ wgo[ofs_dst + 1] = r[ofs_src + 1] * 2;
+ }
+ wb[ofs_dst + 0] = 255;
+ wbo[ofs_dst + 0] = 255;
+ if (r[ofs_src + 2] > 0x0F) {
+ wb[ofs_dst + 1] = (r[ofs_src + 2] - 0x0F) * 2;
+ wbo[ofs_dst + 1] = 0;
+ } else {
+ wb[ofs_dst + 1] = 0;
+ wbo[ofs_dst + 1] = r[ofs_src + 2] * 2;
+ }
+ wa[ofs_dst + 0] = 255;
+ wao[ofs_dst + 0] = 255;
+ if (r[ofs_src + 3] > 0x0F) {
+ wa[ofs_dst + 1] = (r[ofs_src + 3] - 0x0F) * 2;
+ wao[ofs_dst + 1] = 0;
+ } else {
+ wa[ofs_dst + 1] = 0;
+ wao[ofs_dst + 1] = r[ofs_src + 3] * 2;
+ }
+ }
+ }
+ Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
+ Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
+ Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
+
+ Ref<Image> img_ro = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ro));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 0, img_ro);
+ Ref<Image> img_go = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_go));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 1, img_go);
+ Ref<Image> img_bo = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_bo));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 2, img_bo);
+ Ref<Image> img_ao = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ao));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 3, img_ao);
+}
+
+void FontData::_convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 4);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_o;
+ imgdata_o.resize(w * h * 4);
+ uint8_t *wo = imgdata_o.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs = (i * w + j) * 4;
+
+ if (r[ofs + 0] > 0x7F) {
+ wg[ofs + 0] = r[ofs + 0];
+ wo[ofs + 0] = 0;
+ } else {
+ wg[ofs + 0] = 0;
+ wo[ofs + 0] = r[ofs + 0] * 2;
+ }
+ if (r[ofs + 1] > 0x7F) {
+ wg[ofs + 1] = r[ofs + 1];
+ wo[ofs + 1] = 0;
+ } else {
+ wg[ofs + 1] = 0;
+ wo[ofs + 1] = r[ofs + 1] * 2;
+ }
+ if (r[ofs + 2] > 0x7F) {
+ wg[ofs + 2] = r[ofs + 2];
+ wo[ofs + 2] = 0;
+ } else {
+ wg[ofs + 2] = 0;
+ wo[ofs + 2] = r[ofs + 2] * 2;
+ }
+ if (r[ofs + 3] > 0x7F) {
+ wg[ofs + 3] = r[ofs + 3];
+ wo[ofs + 3] = 0;
+ } else {
+ wg[ofs + 3] = 0;
+ wo[ofs + 3] = r[ofs + 3] * 2;
+ }
+ }
+ }
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
+
+ Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_o));
+ set_texture_image(0, Vector2i(p_sz, 1), p_page, img_o);
+}
+
+void FontData::_convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ int size = 4;
+ if (p_source->get_format() == Image::FORMAT_L8) {
+ size = 1;
+ p_ch = 0;
+ }
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * size;
+ int ofs_dst = (i * w + j) * 2;
+ wg[ofs_dst + 0] = 255;
+ wg[ofs_dst + 1] = r[ofs_src + p_ch];
+ }
+ }
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_g);
+}
+
+void FontData::_convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol) {
+ int w = p_source->get_width();
+ int h = p_source->get_height();
+
+ PackedByteArray imgdata = p_source->get_data();
+ const uint8_t *r = imgdata.ptr();
+
+ int size = 4;
+ if (p_source->get_format() == Image::FORMAT_L8) {
+ size = 1;
+ p_ch = 0;
+ }
+
+ PackedByteArray imgdata_g;
+ imgdata_g.resize(w * h * 2);
+ uint8_t *wg = imgdata_g.ptrw();
+
+ PackedByteArray imgdata_o;
+ imgdata_o.resize(w * h * 2);
+ uint8_t *wo = imgdata_o.ptrw();
+
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ int ofs_src = (i * w + j) * size;
+ int ofs_dst = (i * w + j) * 2;
+ wg[ofs_dst + 0] = 255;
+ wo[ofs_dst + 0] = 255;
+ if (r[ofs_src + p_ch] > 0x7F) {
+ wg[ofs_dst + 1] = r[ofs_src + p_ch];
+ wo[ofs_dst + 1] = 0;
+ } else {
+ wg[ofs_dst + 1] = 0;
+ wo[ofs_dst + 1] = r[ofs_src + p_ch] * 2;
+ }
+ }
+ }
+ Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
+
+ Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_o));
+ set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_o);
+}
+
/*************************************************************************/
+Error FontData::load_bitmap_font(const String &p_path) {
+ reset_state();
+
+ antialiased = false;
+ msdf = false;
+ force_autohinter = false;
+ hinting = TextServer::HINTING_NONE;
+ oversampling = 1.0f;
+
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
+ if (f == nullptr) {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Cannot open font from file ") + "\"" + p_path + "\".");
+ }
+
+ int base_size = 16;
+ int height = 0;
+ int ascent = 0;
+ int outline = 0;
+ uint32_t st_flags = 0;
+ String font_name;
+
+ bool packed = false;
+ uint8_t ch[4] = { 0, 0, 0, 0 }; // RGBA
+ int first_gl_ch = -1;
+ int first_ol_ch = -1;
+ int first_cm_ch = -1;
+
+ unsigned char magic[4];
+ f->get_buffer((unsigned char *)&magic, 4);
+ if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') {
+ // Binary BMFont file.
+ ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(TTR("Version %d of BMFont is not supported."), (int)magic[3]));
+
+ uint8_t block_type = f->get_8();
+ uint32_t block_size = f->get_32();
+ while (!f->eof_reached()) {
+ uint64_t off = f->get_position();
+ switch (block_type) {
+ case 1: /* info */ {
+ ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, TTR("Invalid BMFont info block size."));
+ base_size = f->get_16();
+ uint8_t flags = f->get_8();
+ ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
+ if (flags & (1 << 3)) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ if (flags & (1 << 2)) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
+ f->get_8(); // non-unicode charset, skip
+ f->get_16(); // stretch_h, skip
+ f->get_8(); // aa, skip
+ f->get_32(); // padding, skip
+ f->get_16(); // spacing, skip
+ outline = f->get_8();
+ // font name
+ PackedByteArray name_data;
+ name_data.resize(block_size - 14);
+ f->get_buffer(name_data.ptrw(), block_size - 14);
+ font_name = String::utf8((const char *)name_data.ptr(), block_size - 14);
+ set_fixed_size(base_size);
+ } break;
+ case 2: /* common */ {
+ ERR_FAIL_COND_V_MSG(block_size != 15, ERR_CANT_CREATE, TTR("Invalid BMFont common block size."));
+ height = f->get_16();
+ ascent = f->get_16();
+ f->get_32(); // scale, skip
+ f->get_16(); // pages, skip
+ uint8_t flags = f->get_8();
+ packed = (flags & 0x01);
+ ch[3] = f->get_8();
+ ch[0] = f->get_8();
+ ch[1] = f->get_8();
+ ch[2] = f->get_8();
+ for (int i = 0; i < 4; i++) {
+ if (ch[i] == 0 && first_gl_ch == -1) {
+ first_gl_ch = i;
+ }
+ if (ch[i] == 1 && first_ol_ch == -1) {
+ first_ol_ch = i;
+ }
+ if (ch[i] == 2 && first_cm_ch == -1) {
+ first_cm_ch = i;
+ }
+ }
+ } break;
+ case 3: /* pages */ {
+ int page = 0;
+ CharString cs;
+ char32_t c = f->get_8();
+ while (!f->eof_reached() && f->get_position() <= off + block_size) {
+ if (c == '\0') {
+ String base_dir = p_path.get_base_dir();
+ String file = base_dir.plus_file(String::utf8(cs.ptr(), cs.length()));
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img;
+ img.instantiate();
+ Error err = ImageLoader::load_image(file, img);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\".");
+
+ if (packed) {
+ if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_8bit(img, page, base_size);
+ } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_4bit(img, page, base_size);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ } else {
+ if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ set_texture_image(0, Vector2i(base_size, 0), page, img);
+ } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_rgba_4bit(img, page, base_size);
+ } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ _convert_mono_8bit(img, page, first_ol_ch, base_size, 1);
+ } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_4bit(img, page, first_cm_ch, base_size, 1);
+ } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ }
+ }
+ page++;
+ cs = "";
+ } else {
+ cs += c;
+ }
+ c = f->get_8();
+ }
+ } break;
+ case 4: /* chars */ {
+ int char_count = block_size / 20;
+ for (int i = 0; i < char_count; i++) {
+ Vector2 advance;
+ Vector2 size;
+ Vector2 offset;
+ Rect2 uv_rect;
+
+ char32_t idx = f->get_32();
+ uv_rect.position.x = (int16_t)f->get_16();
+ uv_rect.position.y = (int16_t)f->get_16();
+ uv_rect.size.width = (int16_t)f->get_16();
+ size.width = uv_rect.size.width;
+ uv_rect.size.height = (int16_t)f->get_16();
+ size.height = uv_rect.size.height;
+ offset.x = (int16_t)f->get_16();
+ offset.y = (int16_t)f->get_16() - ascent;
+ advance.x = (int16_t)f->get_16();
+ if (advance.x < 0) {
+ advance.x = size.width + 1;
+ }
+
+ int texture_idx = f->get_8();
+ uint8_t channel = f->get_8();
+
+ ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel."));
+ int ch_off = 0;
+ switch (channel) {
+ case 1:
+ ch_off = 2;
+ break; // B
+ case 2:
+ ch_off = 1;
+ break; // G
+ case 4:
+ ch_off = 0;
+ break; // R
+ case 8:
+ ch_off = 3;
+ break; // A
+ default:
+ ch_off = 0;
+ break;
+ }
+ set_glyph_advance(0, base_size, idx, advance);
+ set_glyph_offset(0, Vector2i(base_size, 0), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 0), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ if (outline > 0) {
+ set_glyph_offset(0, Vector2i(base_size, 1), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 1), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ }
+ }
+ } break;
+ case 5: /* kerning */ {
+ int pair_count = block_size / 10;
+ for (int i = 0; i < pair_count; i++) {
+ Vector2i kpk;
+ kpk.x = f->get_32();
+ kpk.y = f->get_32();
+ set_kerning(0, base_size, kpk, Vector2((int16_t)f->get_16(), 0));
+ }
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Invalid BMFont block type."));
+ } break;
+ }
+ f->seek(off + block_size);
+ block_type = f->get_8();
+ block_size = f->get_32();
+ }
+
+ } else {
+ // Text BMFont file.
+ f->seek(0);
+ while (true) {
+ String line = f->get_line();
+
+ int delimiter = line.find(" ");
+ String type = line.substr(0, delimiter);
+ int pos = delimiter + 1;
+ Map<String, String> keys;
+
+ while (pos < line.size() && line[pos] == ' ') {
+ pos++;
+ }
+
+ while (pos < line.size()) {
+ int eq = line.find("=", pos);
+ if (eq == -1) {
+ break;
+ }
+ String key = line.substr(pos, eq - pos);
+ int end = -1;
+ String value;
+ if (line[eq + 1] == '"') {
+ end = line.find("\"", eq + 2);
+ if (end == -1) {
+ break;
+ }
+ value = line.substr(eq + 2, end - 1 - eq - 1);
+ pos = end + 1;
+ } else {
+ end = line.find(" ", eq + 1);
+ if (end == -1) {
+ end = line.size();
+ }
+ value = line.substr(eq + 1, end - eq);
+ pos = end;
+ }
+
+ while (pos < line.size() && line[pos] == ' ') {
+ pos++;
+ }
+
+ keys[key] = value;
+ }
+
+ if (type == "info") {
+ if (keys.has("size")) {
+ base_size = keys["size"].to_int();
+ set_fixed_size(base_size);
+ }
+ if (keys.has("outline")) {
+ outline = keys["outline"].to_int();
+ }
+ if (keys.has("bold")) {
+ if (keys["bold"].to_int()) {
+ st_flags |= TextServer::FONT_BOLD;
+ }
+ }
+ if (keys.has("italic")) {
+ if (keys["italic"].to_int()) {
+ st_flags |= TextServer::FONT_ITALIC;
+ }
+ }
+ if (keys.has("face")) {
+ font_name = keys["face"];
+ }
+ ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported."));
+ } else if (type == "common") {
+ if (keys.has("lineHeight")) {
+ height = keys["lineHeight"].to_int();
+ }
+ if (keys.has("base")) {
+ ascent = keys["base"].to_int();
+ }
+ if (keys.has("packed")) {
+ packed = (keys["packed"].to_int() == 1);
+ }
+ if (keys.has("alphaChnl")) {
+ ch[3] = keys["alphaChnl"].to_int();
+ }
+ if (keys.has("redChnl")) {
+ ch[0] = keys["redChnl"].to_int();
+ }
+ if (keys.has("greenChnl")) {
+ ch[1] = keys["greenChnl"].to_int();
+ }
+ if (keys.has("blueChnl")) {
+ ch[2] = keys["blueChnl"].to_int();
+ }
+ for (int i = 0; i < 4; i++) {
+ if (ch[i] == 0 && first_gl_ch == -1) {
+ first_gl_ch = i;
+ }
+ if (ch[i] == 1 && first_ol_ch == -1) {
+ first_ol_ch = i;
+ }
+ if (ch[i] == 2 && first_cm_ch == -1) {
+ first_cm_ch = i;
+ }
+ }
+ } else if (type == "page") {
+ int page = 0;
+ if (keys.has("id")) {
+ page = keys["id"].to_int();
+ }
+ if (keys.has("file")) {
+ String base_dir = p_path.get_base_dir();
+ String file = base_dir.plus_file(keys["file"]);
+ if (RenderingServer::get_singleton() != nullptr) {
+ Ref<Image> img;
+ img.instantiate();
+ Error err = ImageLoader::load_image(file, img);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\".");
+ if (packed) {
+ if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_8bit(img, page, base_size);
+ } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_packed_4bit(img, page, base_size);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ } else {
+ if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ set_texture_image(0, Vector2i(base_size, 0), page, img);
+ } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_rgba_4bit(img, page, base_size);
+ } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ _convert_mono_8bit(img, page, first_ol_ch, base_size, 1);
+ } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_4bit(img, page, first_cm_ch, base_size, 1);
+ } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline
+ outline = 0;
+ ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format."));
+ _convert_mono_8bit(img, page, first_gl_ch, base_size, 0);
+ } else {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format."));
+ }
+ }
+ }
+ }
+ } else if (type == "char") {
+ char32_t idx = 0;
+ Vector2 advance;
+ Vector2 size;
+ Vector2 offset;
+ Rect2 uv_rect;
+ int texture_idx = -1;
+ uint8_t channel = 15;
+
+ if (keys.has("id")) {
+ idx = keys["id"].to_int();
+ }
+ if (keys.has("x")) {
+ uv_rect.position.x = keys["x"].to_int();
+ }
+ if (keys.has("y")) {
+ uv_rect.position.y = keys["y"].to_int();
+ }
+ if (keys.has("width")) {
+ uv_rect.size.width = keys["width"].to_int();
+ size.width = keys["width"].to_int();
+ }
+ if (keys.has("height")) {
+ uv_rect.size.height = keys["height"].to_int();
+ size.height = keys["height"].to_int();
+ }
+ if (keys.has("xoffset")) {
+ offset.x = keys["xoffset"].to_int();
+ }
+ if (keys.has("yoffset")) {
+ offset.y = keys["yoffset"].to_int() - ascent;
+ }
+ if (keys.has("page")) {
+ texture_idx = keys["page"].to_int();
+ }
+ if (keys.has("xadvance")) {
+ advance.x = keys["xadvance"].to_int();
+ }
+ if (advance.x < 0) {
+ advance.x = size.width + 1;
+ }
+ if (keys.has("chnl")) {
+ channel = keys["chnl"].to_int();
+ }
+
+ ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel."));
+ int ch_off = 0;
+ switch (channel) {
+ case 1:
+ ch_off = 2;
+ break; // B
+ case 2:
+ ch_off = 1;
+ break; // G
+ case 4:
+ ch_off = 0;
+ break; // R
+ case 8:
+ ch_off = 3;
+ break; // A
+ default:
+ ch_off = 0;
+ break;
+ }
+ set_glyph_advance(0, base_size, idx, advance);
+ set_glyph_offset(0, Vector2i(base_size, 0), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 0), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 0), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 0), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ if (outline > 0) {
+ set_glyph_offset(0, Vector2i(base_size, 1), idx, offset);
+ set_glyph_size(0, Vector2i(base_size, 1), idx, size);
+ set_glyph_uv_rect(0, Vector2i(base_size, 1), idx, uv_rect);
+ set_glyph_texture_idx(0, Vector2i(base_size, 1), idx, texture_idx * (packed ? 4 : 1) + ch_off);
+ }
+ } else if (type == "kerning") {
+ Vector2i kpk;
+ if (keys.has("first")) {
+ kpk.x = keys["first"].to_int();
+ }
+ if (keys.has("second")) {
+ kpk.y = keys["second"].to_int();
+ }
+ if (keys.has("amount")) {
+ set_kerning(0, base_size, kpk, Vector2(keys["amount"].to_int(), 0));
+ }
+ }
+
+ if (f->eof_reached()) {
+ break;
+ }
+ }
+ }
+
+ set_font_name(font_name);
+ set_font_style(st_flags);
+ set_ascent(0, base_size, ascent);
+ set_descent(0, base_size, height - ascent);
+
+ return OK;
+}
+
+Error FontData::load_dynamic_font(const String &p_path) {
+ reset_state();
+
+ Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
+ set_data(data);
+
+ return OK;
+}
+
void FontData::set_data_ptr(const uint8_t *p_data, size_t p_size) {
data.clear();
data_ptr = p_data;
@@ -678,6 +1382,51 @@ TextServer::Hinting FontData::get_hinting() const {
return hinting;
}
+void FontData::set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel) {
+ if (subpixel_positioning != p_subpixel) {
+ subpixel_positioning = p_subpixel;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_subpixel_positioning(cache[i], subpixel_positioning);
+ }
+ emit_changed();
+ }
+}
+
+TextServer::SubpixelPositioning FontData::get_subpixel_positioning() const {
+ return subpixel_positioning;
+}
+
+void FontData::set_embolden(float p_strength) {
+ if (embolden != p_strength) {
+ embolden = p_strength;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_embolden(cache[i], embolden);
+ }
+ emit_changed();
+ }
+}
+
+float FontData::get_embolden() const {
+ return embolden;
+}
+
+void FontData::set_transform(Transform2D p_transform) {
+ if (transform != p_transform) {
+ transform = p_transform;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_transform(cache[i], transform);
+ }
+ emit_changed();
+ }
+}
+
+Transform2D FontData::get_transform() const {
+ return transform;
+}
+
void FontData::set_oversampling(real_t p_oversampling) {
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
@@ -750,7 +1499,7 @@ void FontData::clear_cache() {
void FontData::remove_cache(int p_cache_index) {
ERR_FAIL_INDEX(p_cache_index, cache.size());
if (cache[p_cache_index].is_valid()) {
- TS->free(cache.write[p_cache_index]);
+ TS->free_rid(cache.write[p_cache_index]);
}
cache.remove_at(p_cache_index);
emit_changed();
@@ -1077,6 +1826,16 @@ Vector<String> FontData::get_script_support_overrides() const {
return TS->font_get_script_support_overrides(cache[0]);
}
+void FontData::set_opentype_feature_overrides(const Dictionary &p_overrides) {
+ _ensure_rid(0);
+ TS->font_set_opentype_feature_overrides(cache[0], p_overrides);
+}
+
+Dictionary FontData::get_opentype_feature_overrides() const {
+ _ensure_rid(0);
+ return TS->font_get_opentype_feature_overrides(cache[0]);
+}
+
bool FontData::has_char(char32_t p_char) const {
_ensure_rid(0);
return TS->font_has_char(cache[0], p_char);
@@ -1165,6 +1924,8 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars);
ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
+
+ ClassDB::bind_method(D_METHOD("get_rids"), &Font::get_rids);
}
bool Font::_set(const StringName &p_name, const Variant &p_value) {
@@ -1648,8 +2409,9 @@ real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char,
bool Font::has_char(char32_t p_char) const {
for (int i = 0; i < data.size(); i++) {
- if (data[i]->has_char(p_char))
+ if (data[i]->has_char(p_char)) {
return true;
+ }
}
return false;
}
@@ -1667,11 +2429,15 @@ String Font::get_supported_chars() const {
return chars;
}
-Vector<RID> Font::get_rids() const {
+Array Font::get_rids() const {
+ Array _rids;
for (int i = 0; i < data.size(); i++) {
_ensure_rid(i);
+ if (rids[i].is_valid()) {
+ _rids.push_back(rids[i]);
+ }
}
- return rids;
+ return _rids;
}
void Font::update_changes() {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 9c3672bd69..2aa12dd2de 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -55,7 +55,10 @@ class FontData : public Resource {
int fixed_size = 0;
bool force_autohinter = false;
TextServer::Hinting hinting = TextServer::HINTING_LIGHT;
+ TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
real_t oversampling = 0.f;
+ real_t embolden = 0.f;
+ Transform2D transform;
// Cache.
mutable Vector<RID> cache;
@@ -63,6 +66,12 @@ class FontData : public Resource {
_FORCE_INLINE_ void _clear_cache();
_FORCE_INLINE_ void _ensure_rid(int p_cache_index) const;
+ void _convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz);
+ void _convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz);
+ void _convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz);
+ void _convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol);
+ void _convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, int p_sz, int p_ol);
+
protected:
static void _bind_methods();
@@ -73,6 +82,9 @@ protected:
virtual void reset_state() override;
public:
+ Error load_bitmap_font(const String &p_path);
+ Error load_dynamic_font(const String &p_path);
+
// Font source data.
virtual void set_data_ptr(const uint8_t *p_data, size_t p_size);
virtual void set_data(const PackedByteArray &p_data);
@@ -109,6 +121,15 @@ public:
virtual void set_hinting(TextServer::Hinting p_hinting);
virtual TextServer::Hinting get_hinting() const;
+ virtual void set_subpixel_positioning(TextServer::SubpixelPositioning p_subpixel);
+ virtual TextServer::SubpixelPositioning get_subpixel_positioning() const;
+
+ virtual void set_embolden(float p_strength);
+ virtual float get_embolden() const;
+
+ virtual void set_transform(Transform2D p_transform);
+ virtual Transform2D get_transform() const;
+
virtual void set_oversampling(real_t p_oversampling);
virtual real_t get_oversampling() const;
@@ -198,6 +219,9 @@ public:
virtual void remove_script_support_override(const String &p_script);
virtual Vector<String> get_script_support_overrides() const;
+ virtual void set_opentype_feature_overrides(const Dictionary &p_overrides);
+ virtual Dictionary get_opentype_feature_overrides() const;
+
// Base font properties.
virtual bool has_char(char32_t p_char) const;
virtual String get_supported_chars() const;
@@ -287,7 +311,7 @@ public:
virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE) const;
virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
- Vector<RID> get_rids() const;
+ Array get_rids() const;
void update_changes();
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index b9469803a0..28afef8638 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -382,7 +382,7 @@ AABB ImmediateMesh::get_aabb() const {
if (i == 0) {
aabb = surfaces[i].aabb;
} else {
- aabb.merge(surfaces[i].aabb);
+ aabb = aabb.merge(surfaces[i].aabb);
}
}
return aabb;
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 92ab091b86..30deb5ccd5 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -275,6 +275,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX];
Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
+ Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2];
unsigned int index_count = indices.size();
unsigned int vertex_count = vertices.size();
@@ -287,7 +288,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const int *indices_ptr = indices.ptr();
if (normals.is_empty()) {
- normals.resize(vertices.size());
+ normals.resize(index_count);
Vector3 *n_ptr = normals.ptrw();
for (unsigned int j = 0; j < index_count; j += 3) {
const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
@@ -313,6 +314,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
LocalVector<Vector3> merged_normals;
LocalVector<int> merged_normals_counts;
const Vector2 *uvs_ptr = uvs.ptr();
+ const Vector2 *uv2s_ptr = uv2s.ptr();
for (unsigned int j = 0; j < vertex_count; j++) {
const Vector3 &v = vertices_ptr[j];
@@ -327,8 +329,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
for (unsigned int k = 0; k < close_verts.size(); k++) {
const Pair<int, int> &idx = close_verts[k];
- // TODO check more attributes?
- if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) {
+ bool is_uvs_close = (!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2);
+ bool is_uv2s_close = (!uv2s_ptr || uv2s_ptr[j].distance_squared_to(uv2s_ptr[idx.second]) < CMP_EPSILON2);
+ bool is_normals_close = normals[idx.second].dot(n) > normal_merge_threshold;
+ if (is_uvs_close && is_uv2s_close && is_normals_close) {
vertex_remap.push_back(idx.first);
merged_normals[idx.first] += normals[idx.second];
merged_normals_counts[idx.first]++;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b36204241a..430626b008 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -88,6 +88,37 @@ void Material::inspect_native_shader_code() {
}
}
+RID Material::get_shader_rid() const {
+ RID ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret)) {
+ return ret;
+ }
+ return RID();
+}
+Shader::Mode Material::get_shader_mode() const {
+ Shader::Mode ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret)) {
+ return ret;
+ }
+
+ return Shader::MODE_MAX;
+}
+
+bool Material::_can_do_next_pass() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_can_do_next_pass, ret)) {
+ return ret;
+ }
+ return false;
+}
+bool Material::_can_use_render_priority() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_can_use_render_priority, ret)) {
+ return ret;
+ }
+ return false;
+}
+
void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
@@ -103,6 +134,11 @@ void Material::_bind_methods() {
BIND_CONSTANT(RENDER_PRIORITY_MAX);
BIND_CONSTANT(RENDER_PRIORITY_MIN);
+
+ GDVIRTUAL_BIND(_get_shader_rid)
+ GDVIRTUAL_BIND(_get_shader_mode)
+ GDVIRTUAL_BIND(_can_do_next_pass)
+ GDVIRTUAL_BIND(_can_use_render_priority)
}
Material::Material() {
@@ -330,7 +366,7 @@ void BaseMaterial3D::init_shaders() {
shader_names->rim = "rim";
shader_names->rim_tint = "rim_tint";
shader_names->clearcoat = "clearcoat";
- shader_names->clearcoat_gloss = "clearcoat_gloss";
+ shader_names->clearcoat_roughness = "clearcoat_roughness";
shader_names->anisotropy = "anisotropy_ratio";
shader_names->heightmap_scale = "heightmap_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
@@ -541,12 +577,6 @@ void BaseMaterial3D::_update_shader() {
case SPECULAR_SCHLICK_GGX:
code += ",specular_schlick_ggx";
break;
- case SPECULAR_BLINN:
- code += ",specular_blinn";
- break;
- case SPECULAR_PHONG:
- code += ",specular_phong";
- break;
case SPECULAR_TOON:
code += ",specular_toon";
break;
@@ -690,7 +720,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_CLEARCOAT]) {
code += "uniform float clearcoat : hint_range(0,1);\n";
- code += "uniform float clearcoat_gloss : hint_range(0,1);\n";
+ code += "uniform float clearcoat_roughness : hint_range(0,1);\n";
code += "uniform sampler2D texture_clearcoat : hint_white," + texfilter_str + ";\n";
}
if (features[FEATURE_ANISOTROPY]) {
@@ -779,26 +809,26 @@ void BaseMaterial3D::_update_shader() {
case BILLBOARD_DISABLED: {
} break;
case BILLBOARD_ENABLED: {
- code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n";
+ code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
} break;
case BILLBOARD_FIXED_Y: {
- code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), CAMERA_MATRIX[2].xyz)),0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(normalize(cross(CAMERA_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))),0.0),WORLD_MATRIX[3]);\n";
+ code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
} break;
case BILLBOARD_PARTICLES: {
//make billboard
- code += " mat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n";
+ code += " mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) * length(MODEL_MATRIX[0]),normalize(INV_VIEW_MATRIX[2]) * length(MODEL_MATRIX[2]), MODEL_MATRIX[3]);\n";
//rotate by rotation
- code += " mat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
- code += " MODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n";
+ code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n";
//handle animation
code += " float h_frames = float(particles_anim_h_frames);\n";
@@ -853,8 +883,8 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) {
- code += " uv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n";
- code += " uv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n";
+ code += " uv1_power_normal=pow(abs(mat3(MODEL_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n";
+ code += " uv1_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n";
} else {
code += " uv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n";
code += " uv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n";
@@ -865,8 +895,8 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_UV2_USE_TRIPLANAR]) {
if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) {
- code += " uv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n";
- code += " uv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n";
+ code += " uv2_power_normal=pow(abs(mat3(MODEL_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n";
+ code += " uv2_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n";
} else {
code += " uv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n";
code += " uv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n";
@@ -1110,7 +1140,7 @@ void BaseMaterial3D::_update_shader() {
if (!RenderingServer::get_singleton()->is_low_end()) {
code += " {\n";
if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
- code += " float fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n";
+ code += " float fade_distance = abs((VIEW_MATRIX * MODEL_MATRIX[3]).z);\n";
} else {
code += " float fade_distance=-VERTEX.z;\n";
@@ -1166,7 +1196,7 @@ void BaseMaterial3D::_update_shader() {
code += " vec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n";
}
code += " CLEARCOAT = clearcoat*clearcoat_tex.x;";
- code += " CLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n";
+ code += " CLEARCOAT_ROUGHNESS = clearcoat_roughness*clearcoat_tex.y;\n";
}
if (features[FEATURE_ANISOTROPY]) {
@@ -1408,13 +1438,13 @@ float BaseMaterial3D::get_clearcoat() const {
return clearcoat;
}
-void BaseMaterial3D::set_clearcoat_gloss(float p_clearcoat_gloss) {
- clearcoat_gloss = p_clearcoat_gloss;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss);
+void BaseMaterial3D::set_clearcoat_roughness(float p_clearcoat_roughness) {
+ clearcoat_roughness = p_clearcoat_roughness;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_roughness, p_clearcoat_roughness);
}
-float BaseMaterial3D::get_clearcoat_gloss() const {
- return clearcoat_gloss;
+float BaseMaterial3D::get_clearcoat_roughness() const {
+ return clearcoat_roughness;
}
void BaseMaterial3D::set_anisotropy(float p_anisotropy) {
@@ -1659,18 +1689,6 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const {
void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
- if (get_texture(TEXTURE_ROUGHNESS).is_null() && p_texture.is_valid() && p_param == TEXTURE_ROUGHNESS) {
- // If no roughness texture is currently set, automatically set the recommended value
- // for roughness when using a roughness map.
- set_roughness(1.0);
- }
-
- if (get_texture(TEXTURE_METALLIC).is_null() && p_texture.is_valid() && p_param == TEXTURE_METALLIC) {
- // If no metallic texture is currently set, automatically set the recommended value
- // for metallic when using a metallic map.
- set_metallic(1.0);
- }
-
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
@@ -2227,7 +2245,9 @@ BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const {
RID BaseMaterial3D::get_shader_rid() const {
MutexLock lock(material_mutex);
- ((BaseMaterial3D *)this)->_update_shader();
+ if (element.in_list()) { // _is_shader_dirty() would create anoder mutex lock
+ ((BaseMaterial3D *)this)->_update_shader();
+ }
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
return shader_map[current_key].shader;
}
@@ -2281,8 +2301,8 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &BaseMaterial3D::set_clearcoat);
ClassDB::bind_method(D_METHOD("get_clearcoat"), &BaseMaterial3D::get_clearcoat);
- ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &BaseMaterial3D::set_clearcoat_gloss);
- ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &BaseMaterial3D::get_clearcoat_gloss);
+ ClassDB::bind_method(D_METHOD("set_clearcoat_roughness", "clearcoat_roughness"), &BaseMaterial3D::set_clearcoat_roughness);
+ ClassDB::bind_method(D_METHOD("get_clearcoat_roughness"), &BaseMaterial3D::get_clearcoat_roughness);
ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &BaseMaterial3D::set_anisotropy);
ClassDB::bind_method(D_METHOD("get_anisotropy"), &BaseMaterial3D::get_anisotropy);
@@ -2448,7 +2468,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Shading", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
ADD_GROUP("Vertex Color", "vertex_color");
@@ -2496,7 +2516,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Clearcoat", "clearcoat_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_gloss", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_gloss", "get_clearcoat_gloss");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_roughness", "get_clearcoat_roughness");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
ADD_GROUP("Anisotropy", "anisotropy_");
@@ -2703,8 +2723,6 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
- BIND_ENUM_CONSTANT(SPECULAR_BLINN);
- BIND_ENUM_CONSTANT(SPECULAR_PHONG);
BIND_ENUM_CONSTANT(SPECULAR_TOON);
BIND_ENUM_CONSTANT(SPECULAR_DISABLED);
@@ -2742,7 +2760,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_rim(1.0);
set_rim_tint(0.5);
set_clearcoat(1);
- set_clearcoat_gloss(0.5);
+ set_clearcoat_roughness(0.5);
set_anisotropy(0);
set_heightmap_scale(0.05);
set_subsurface_scattering_strength(0);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 7250544d10..07227c037c 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -35,7 +35,6 @@
#include "core/templates/self_list.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
-#include "servers/rendering/shader_language.h"
#include "servers/rendering_server.h"
class Material : public Resource {
@@ -52,11 +51,15 @@ class Material : public Resource {
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
- virtual bool _can_do_next_pass() const { return false; }
- virtual bool _can_use_render_priority() const { return false; }
+ virtual bool _can_do_next_pass() const;
+ virtual bool _can_use_render_priority() const;
void _validate_property(PropertyInfo &property) const override;
+ GDVIRTUAL0RC(RID, _get_shader_rid)
+ GDVIRTUAL0RC(Shader::Mode, _get_shader_mode)
+ GDVIRTUAL0RC(bool, _can_do_next_pass)
+ GDVIRTUAL0RC(bool, _can_use_render_priority)
public:
enum {
RENDER_PRIORITY_MAX = RS::MATERIAL_RENDER_PRIORITY_MAX,
@@ -69,9 +72,8 @@ public:
int get_render_priority() const;
virtual RID get_rid() const override;
- virtual RID get_shader_rid() const = 0;
-
- virtual Shader::Mode get_shader_mode() const = 0;
+ virtual RID get_shader_rid() const;
+ virtual Shader::Mode get_shader_mode() const;
Material();
virtual ~Material();
};
@@ -253,8 +255,6 @@ public:
enum SpecularMode {
SPECULAR_SCHLICK_GGX,
- SPECULAR_BLINN,
- SPECULAR_PHONG,
SPECULAR_TOON,
SPECULAR_DISABLED,
SPECULAR_MAX
@@ -388,7 +388,7 @@ private:
StringName rim;
StringName rim_tint;
StringName clearcoat;
- StringName clearcoat_gloss;
+ StringName clearcoat_roughness;
StringName anisotropy;
StringName heightmap_scale;
StringName subsurface_scattering_strength;
@@ -455,7 +455,7 @@ private:
float rim;
float rim_tint;
float clearcoat;
- float clearcoat_gloss;
+ float clearcoat_roughness;
float anisotropy;
float heightmap_scale;
float subsurface_scattering_strength;
@@ -573,8 +573,8 @@ public:
void set_clearcoat(float p_clearcoat);
float get_clearcoat() const;
- void set_clearcoat_gloss(float p_clearcoat_gloss);
- float get_clearcoat_gloss() const;
+ void set_clearcoat_roughness(float p_clearcoat_roughness);
+ float get_clearcoat_roughness() const;
void set_anisotropy(float p_anisotropy);
float get_anisotropy() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 1df40fc08e..3c67a20f50 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -40,6 +40,122 @@
Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr;
+int Mesh::get_surface_count() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_surface_count, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Mesh::surface_get_array_len(int p_idx) const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_len, p_idx, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Mesh::surface_get_array_index_len(int p_idx) const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_array_index_len, p_idx, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+Array Mesh::surface_get_arrays(int p_surface) const {
+ Array ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_arrays, p_surface, ret)) {
+ return ret;
+ }
+ return Array();
+}
+
+Array Mesh::surface_get_blend_shape_arrays(int p_surface) const {
+ Array ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) {
+ return ret;
+ }
+
+ return Array();
+}
+
+Dictionary Mesh::surface_get_lods(int p_surface) const {
+ Dictionary ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_lods, p_surface, ret)) {
+ return ret;
+ }
+
+ return Dictionary();
+}
+
+uint32_t Mesh::surface_get_format(int p_idx) const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_primitive_type, p_idx, ret)) {
+ return (Mesh::PrimitiveType)ret;
+ }
+
+ return PRIMITIVE_MAX;
+}
+
+void Mesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_set_material, p_idx, p_material)) {
+ return;
+ }
+}
+
+Ref<Material> Mesh::surface_get_material(int p_idx) const {
+ Ref<Material> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_surface_get_material, p_idx, ret)) {
+ return ret;
+ }
+
+ return Ref<Material>();
+}
+
+int Mesh::get_blend_shape_count() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_count, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+StringName Mesh::get_blend_shape_name(int p_index) const {
+ StringName ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_blend_shape_name, p_index, ret)) {
+ return ret;
+ }
+
+ return StringName();
+}
+
+void Mesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+ if (GDVIRTUAL_REQUIRED_CALL(_set_blend_shape_name, p_index, p_name)) {
+ return;
+ }
+}
+
+AABB Mesh::get_aabb() const {
+ AABB ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_aabb, ret)) {
+ return ret;
+ }
+
+ return AABB();
+}
+
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid()) {
return triangle_mesh;
@@ -502,6 +618,21 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ GDVIRTUAL_BIND(_get_surface_count)
+ GDVIRTUAL_BIND(_surface_get_array_len, "index")
+ GDVIRTUAL_BIND(_surface_get_array_index_len, "index")
+ GDVIRTUAL_BIND(_surface_get_arrays, "index")
+ GDVIRTUAL_BIND(_surface_get_blend_shape_arrays, "index")
+ GDVIRTUAL_BIND(_surface_get_lods, "index")
+ GDVIRTUAL_BIND(_surface_get_format, "index")
+ GDVIRTUAL_BIND(_surface_get_primitive_type, "index")
+ GDVIRTUAL_BIND(_surface_set_material, "index", "material")
+ GDVIRTUAL_BIND(_surface_get_material, "index")
+ GDVIRTUAL_BIND(_get_blend_shape_count)
+ GDVIRTUAL_BIND(_get_blend_shape_name, "index")
+ GDVIRTUAL_BIND(_set_blend_shape_name, "index", "name")
+ GDVIRTUAL_BIND(_get_aabb)
}
void Mesh::clear_cache() const {
@@ -596,7 +727,7 @@ enum OldArrayFormat {
OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1,
OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2,
OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3,
-
+ OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION = OLD_ARRAY_COMPRESS_INDEX << 4,
};
#ifndef DISABLE_DEPRECATED
@@ -626,6 +757,27 @@ static Mesh::PrimitiveType _old_primitives[7] = {
};
#endif // DISABLE_DEPRECATED
+// Convert Octahedron-mapped normalized vector back to Cartesian
+// Assumes normalized format (elements of v within range [-1, 1])
+Vector3 _oct_to_norm(const Vector2 v) {
+ Vector3 res(v.x, v.y, 1 - (Math::absf(v.x) + Math::absf(v.y)));
+ float t = MAX(-res.z, 0.0f);
+ res.x += t * -SIGN(res.x);
+ res.y += t * -SIGN(res.y);
+ return res.normalized();
+}
+
+// Convert Octahedron-mapped normalized tangent vector back to Cartesian
+// out_sign provides the direction for the original cartesian tangent
+// Assumes normalized format (elements of v within range [-1, 1])
+Vector3 _oct_to_tangent(const Vector2 v, float *out_sign) {
+ Vector2 v_decompressed = v;
+ v_decompressed.y = Math::absf(v_decompressed.y) * 2 - 1;
+ Vector3 res = _oct_to_norm(v_decompressed);
+ *out_sign = SIGN(v[1]);
+ return res;
+}
+
void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) {
uint32_t dst_vertex_stride;
uint32_t dst_attribute_stride;
@@ -692,66 +844,133 @@ void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_forma
}
} break;
case OLD_ARRAY_NORMAL: {
- if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
- const float multiplier = 1.f / 127.f * 1023.0f;
+ if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
+ if ((p_old_format & OLD_ARRAY_COMPRESS_NORMAL) && (p_old_format & OLD_ARRAY_FORMAT_TANGENT) && (p_old_format & OLD_ARRAY_COMPRESS_TANGENT)) {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
+
+ const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ }
+ src_offset += sizeof(int8_t) * 2;
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
+
+ const Vector3 res = _oct_to_norm(src_vec) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0f), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0f), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0f), 0, 1023) << 20;
+ }
+ src_offset += sizeof(int16_t) * 2;
+ }
+ } else { // No Octahedral compression
+ if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
- for (uint32_t i = 0; i < p_elements; i++) {
- const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- }
- src_offset += sizeof(uint32_t);
- } else {
- for (uint32_t i = 0; i < p_elements; i++) {
- const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ }
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]];
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ }
+ src_offset += sizeof(float) * 3;
}
- src_offset += sizeof(float) * 3;
}
} break;
case OLD_ARRAY_TANGENT: {
- if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
- const float multiplier = 1.f / 127.f * 1023.0f;
-
- for (uint32_t i = 0; i < p_elements; i++) {
- const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
- *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
+ if (p_old_format & OLD_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION) {
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { // int8
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+ const Vector2 src_vec(src[0] / 127.0f, src[1] / 127.0f);
+ float out_sign;
+ const Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
+ if (out_sign > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(int8_t) * 2;
+ } else { // int16
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int16_t *src = (const int16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+ const Vector2 src_vec(src[0] / 32767.0f, src[1] / 32767.0f);
+ float out_sign;
+ Vector3 res = _oct_to_tangent(src_vec, &out_sign) * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+
+ *dst = 0;
+ *dst |= CLAMP(int(res.x * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(res.y * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(res.z * 1023.0), 0, 1023) << 20;
+ if (out_sign > 0) {
+ *dst |= 3 << 30;
+ }
}
+ src_offset += sizeof(int16_t) * 2;
}
- src_offset += sizeof(uint32_t);
- } else {
- for (uint32_t i = 0; i < p_elements; i++) {
- const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
- uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
-
- *dst = 0;
- *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
- *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
- *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
- if (src[3] > 0) {
- *dst |= 3 << 30;
+ } else { // No Octahedral compression
+ if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) {
+ const float multiplier = 1.f / 127.f * 1023.0f;
+
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * multiplier), 0, 1023);
+ *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
}
+ src_offset += sizeof(uint32_t);
+ } else {
+ for (uint32_t i = 0; i < p_elements; i++) {
+ const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset];
+ uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]];
+
+ *dst = 0;
+ *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023);
+ *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10;
+ *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20;
+ if (src[3] > 0) {
+ *dst |= 3 << 30;
+ }
+ }
+ src_offset += sizeof(float) * 4;
}
- src_offset += sizeof(float) * 4;
}
-
} break;
case OLD_ARRAY_COLOR: {
if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) {
@@ -1387,12 +1606,12 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) {
StringName name = p_name;
- if (blend_shapes.find(name) != -1) {
+ if (blend_shapes.has(name)) {
int count = 2;
do {
name = String(p_name) + " " + itos(count);
count++;
- } while (blend_shapes.find(name) != -1);
+ } while (blend_shapes.has(name));
}
blend_shapes.push_back(name);
@@ -1596,6 +1815,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_te
Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
+ ERR_FAIL_COND_V_MSG(p_texel_size <= 0.0f, ERR_PARAMETER_RANGE_ERROR, "Texel size must be greater than 0.");
LocalVector<float> vertices;
LocalVector<float> normals;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 08d834bdb9..652c045a24 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -45,9 +45,34 @@ class Mesh : public Resource {
mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint;
+public:
+ enum PrimitiveType {
+ PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
+ PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
+ };
+
protected:
static void _bind_methods();
+ GDVIRTUAL0RC(int, _get_surface_count)
+ GDVIRTUAL1RC(int, _surface_get_array_len, int)
+ GDVIRTUAL1RC(int, _surface_get_array_index_len, int)
+ GDVIRTUAL1RC(Array, _surface_get_arrays, int)
+ GDVIRTUAL1RC(Array, _surface_get_blend_shape_arrays, int)
+ GDVIRTUAL1RC(Dictionary, _surface_get_lods, int)
+ GDVIRTUAL1RC(uint32_t, _surface_get_format, int)
+ GDVIRTUAL1RC(uint32_t, _surface_get_primitive_type, int)
+ GDVIRTUAL2(_surface_set_material, int, Ref<Material>)
+ GDVIRTUAL1RC(Ref<Material>, _surface_get_material, int)
+ GDVIRTUAL0RC(int, _get_blend_shape_count)
+ GDVIRTUAL1RC(StringName, _get_blend_shape_name, int)
+ GDVIRTUAL2(_set_blend_shape_name, int, StringName)
+ GDVIRTUAL0RC(AABB, _get_aabb)
+
public:
enum {
NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
@@ -120,28 +145,20 @@ public:
};
- enum PrimitiveType {
- PRIMITIVE_POINTS = RenderingServer::PRIMITIVE_POINTS,
- PRIMITIVE_LINES = RenderingServer::PRIMITIVE_LINES,
- PRIMITIVE_LINE_STRIP = RenderingServer::PRIMITIVE_LINE_STRIP,
- PRIMITIVE_TRIANGLES = RenderingServer::PRIMITIVE_TRIANGLES,
- PRIMITIVE_TRIANGLE_STRIP = RenderingServer::PRIMITIVE_TRIANGLE_STRIP,
- PRIMITIVE_MAX = RenderingServer::PRIMITIVE_MAX,
- };
-
- virtual int get_surface_count() const = 0;
- virtual int surface_get_array_len(int p_idx) const = 0;
- virtual int surface_get_array_index_len(int p_idx) const = 0;
- virtual Array surface_get_arrays(int p_surface) const = 0;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
- virtual Dictionary surface_get_lods(int p_surface) const = 0;
- virtual uint32_t surface_get_format(int p_idx) const = 0;
- virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) = 0;
- virtual Ref<Material> surface_get_material(int p_idx) const = 0;
- virtual int get_blend_shape_count() const = 0;
- virtual StringName get_blend_shape_name(int p_index) const = 0;
- virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
+ virtual int get_surface_count() const;
+ virtual int surface_get_array_len(int p_idx) const;
+ virtual int surface_get_array_index_len(int p_idx) const;
+ virtual Array surface_get_arrays(int p_surface) const;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const;
+ virtual Dictionary surface_get_lods(int p_surface) const;
+ virtual uint32_t surface_get_format(int p_idx) const;
+ virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
+ virtual Ref<Material> surface_get_material(int p_idx) const;
+ virtual int get_blend_shape_count() const;
+ virtual StringName get_blend_shape_name(int p_index) const;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name);
+ virtual AABB get_aabb() const;
Vector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
@@ -153,8 +170,6 @@ public:
Ref<Mesh> create_outline(float p_margin) const;
- virtual AABB get_aabb() const = 0;
-
void set_lightmap_size_hint(const Size2i &p_size);
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 3db839a1d0..5168bf83eb 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -30,6 +30,8 @@
#include "mesh_library.h"
+#include "box_shape_3d.h"
+
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("item/")) {
@@ -255,12 +257,35 @@ int MeshLibrary::get_last_unused_item_id() const {
}
void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
- ERR_FAIL_COND(p_shapes.size() & 1);
+ Array arr_shapes = p_shapes;
+ int size = p_shapes.size();
+ if (size & 1) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ int prev_size = item_map[p_item].shapes.size() * 2;
+
+ if (prev_size < size) {
+ // Check if last element is a shape.
+ Ref<Shape3D> shape = arr_shapes[size - 1];
+ if (shape.is_null()) {
+ Ref<BoxShape3D> box_shape;
+ box_shape.instantiate();
+ arr_shapes[size - 1] = box_shape;
+ }
+
+ // Make sure the added element is a Transform3D.
+ arr_shapes.push_back(Transform3D());
+ size++;
+ } else {
+ size--;
+ arr_shapes.resize(size);
+ }
+ }
+
Vector<ShapeData> shapes;
- for (int i = 0; i < p_shapes.size(); i += 2) {
+ for (int i = 0; i < size; i += 2) {
ShapeData sd;
- sd.shape = p_shapes[i + 0];
- sd.local_transform = p_shapes[i + 1];
+ sd.shape = arr_shapes[i + 0];
+ sd.local_transform = arr_shapes[i + 1];
if (sd.shape.is_valid()) {
shapes.push_back(sd);
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 402e67a0f1..2f1ac7a83a 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -175,14 +175,12 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
#endif
}
} else {
- Object *obj = nullptr;
+ //node belongs to this scene and must be created
+ Object *obj = ClassDB::instantiate(snames[n.type]);
- if (ClassDB::is_class_enabled(snames[n.type])) {
- //node belongs to this scene and must be created
- obj = ClassDB::instantiate(snames[n.type]);
- }
+ node = Object::cast_to<Node>(obj);
- if (!Object::cast_to<Node>(obj)) {
+ if (!node) {
if (obj) {
memdelete(obj);
obj = nullptr;
@@ -203,9 +201,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
if (!obj) {
obj = memnew(Node);
}
- }
- node = Object::cast_to<Node>(obj);
+ node = Object::cast_to<Node>(obj);
+ }
}
if (node) {
@@ -531,10 +529,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
if (!gi.persistent) {
continue;
}
- /*
- if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name))
- continue; //group was instantiated, don't add here
- */
bool skip = false;
for (const SceneState::PackState &ia : states_stack) {
@@ -1659,7 +1653,7 @@ void PackedScene::recreate_state() {
#endif
}
-Ref<SceneState> PackedScene::get_state() {
+Ref<SceneState> PackedScene::get_state() const {
return state;
}
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 81b38840d9..96222937d0 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -228,7 +228,7 @@ public:
virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
#endif
- Ref<SceneState> get_state();
+ Ref<SceneState> get_state() const;
PackedScene();
};
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 1ef2b3496f..01a0411545 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -190,6 +190,9 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += "uniform float emission_sphere_radius;\n";
} break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += "uniform float emission_sphere_radius;\n";
+ } break;
case EMISSION_SHAPE_BOX: {
code += "uniform vec3 emission_box_extents;\n";
} break;
@@ -398,6 +401,13 @@ void ParticlesMaterial::_update_shader() {
case EMISSION_SHAPE_SPHERE: {
code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float p = rand_from_seed(alt_seed);\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n";
+ } break;
+ case EMISSION_SHAPE_SPHERE_SURFACE: {
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
@@ -1165,7 +1175,7 @@ RID ParticlesMaterial::get_shader_rid() const {
}
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -1388,7 +1398,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture");
@@ -1496,6 +1506,7 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index fd00c58468..57da344ce0 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -73,6 +73,7 @@ public:
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_SPHERE_SURFACE,
EMISSION_SHAPE_BOX,
EMISSION_SHAPE_POINTS,
EMISSION_SHAPE_DIRECTED_POINTS,
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 38acd0af0a..781e219f1f 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -36,11 +36,17 @@
*/
void PrimitiveMesh::_update() const {
Array arr;
- arr.resize(RS::ARRAY_MAX);
- _create_mesh_array(arr);
+ if (GDVIRTUAL_CALL(_create_mesh_array, arr)) {
+ ERR_FAIL_COND_MSG(arr.size() != RS::ARRAY_MAX, "_create_mesh_array must return an array of Mesh.ARRAY_MAX elements.");
+ } else {
+ arr.resize(RS::ARRAY_MAX);
+ _create_mesh_array(arr);
+ }
Vector<Vector3> points = arr[RS::ARRAY_VERTEX];
+ ERR_FAIL_COND_MSG(points.size() == 0, "_create_mesh_array must return at least a vertex array.");
+
aabb = AABB();
int pc = points.size();
@@ -210,6 +216,8 @@ void PrimitiveMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
+
+ GDVIRTUAL_BIND(_create_mesh_array);
}
void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 75ea6a0f12..eef5eb3f7d 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -36,11 +36,10 @@
///@TODO probably should change a few integers to unsigned integers...
/**
- @author Bastiaan Olij <mux213@gmail.com>
-
Base class for all the classes in this file, handles a number of code functions that are shared among all meshes.
This class is set apart that it assumes a single surface is always generated for our mesh.
*/
+
class PrimitiveMesh : public Mesh {
GDCLASS(PrimitiveMesh, Mesh);
@@ -65,8 +64,9 @@ protected:
static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const = 0;
+ virtual void _create_mesh_array(Array &p_arr) const {}
void _request_update();
+ GDVIRTUAL0RC(Array, _create_mesh_array)
public:
virtual int get_surface_count() const override;
@@ -107,8 +107,8 @@ class CapsuleMesh : public PrimitiveMesh {
GDCLASS(CapsuleMesh, PrimitiveMesh);
private:
- float radius = 1.0;
- float height = 3.0;
+ float radius = 0.5;
+ float height = 2.0;
int radial_segments = 64;
int rings = 8;
@@ -139,7 +139,7 @@ class BoxMesh : public PrimitiveMesh {
GDCLASS(BoxMesh, PrimitiveMesh);
private:
- Vector3 size = Vector3(2.0, 2.0, 2.0);
+ Vector3 size = Vector3(1, 1, 1);
int subdivide_w = 0;
int subdivide_h = 0;
int subdivide_d = 0;
@@ -172,8 +172,8 @@ class CylinderMesh : public PrimitiveMesh {
GDCLASS(CylinderMesh, PrimitiveMesh);
private:
- float top_radius = 1.0;
- float bottom_radius = 1.0;
+ float top_radius = 0.5;
+ float bottom_radius = 0.5;
float height = 2.0;
int radial_segments = 64;
int rings = 4;
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 27659f724e..5e88c9974c 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -58,6 +58,7 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
#endif // DISABLE_DEPRECATED
void RectangleShape2D::set_size(const Vector2 &p_size) {
+ ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 1b81455d4c..fd6f018651 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -153,7 +153,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
RES res = ResourceLoader::load_threaded_get(path);
if (res.is_null()) {
if (ResourceLoader::get_abort_on_missing_resources()) {
- error = ERR_FILE_CORRUPT;
+ error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced nonexistent resource at: " + path;
_printerr();
return error;
@@ -165,7 +165,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
r_res = res;
}
} else {
- error = ERR_FILE_CORRUPT;
+ error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced non-loaded resource at: " + path;
_printerr();
return error;
@@ -265,7 +265,9 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &parser);
if (error) {
- if (error != ERR_FILE_EOF) {
+ if (error == ERR_FILE_MISSING_DEPENDENCIES) {
+ // Resource loading error, just skip it.
+ } else if (error != ERR_FILE_EOF) {
_printerr();
return Ref<PackedScene>();
} else {
@@ -430,7 +432,7 @@ Error ResourceLoaderText::load() {
}
}
- if (path.find("://") == -1 && path.is_relative_path()) {
+ if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
@@ -774,7 +776,7 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen
}
}
- if (!using_uid && path.find("://") == -1 && path.is_relative_path()) {
+ if (!using_uid && !path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
@@ -906,10 +908,9 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p
return ERR_CANT_CREATE;
}
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->remove(p_path);
da->rename(p_path + ".depren", p_path);
- memdelete(da);
return OK;
}
@@ -1951,7 +1952,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- if (p_path.ends_with(".sct") && p_resource->get_class() != "PackedScene") {
+ if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) {
return ERR_FILE_UNRECOGNIZED;
}
@@ -1960,14 +1961,14 @@ Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource,
}
bool ResourceFormatSaverText::recognize(const RES &p_resource) const {
- return true; // all recognized!
+ return true; // All resources recognized!
}
void ResourceFormatSaverText::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (p_resource->get_class() == "PackedScene") {
- p_extensions->push_back("tscn"); //text scene
+ if (Ref<PackedScene>(p_resource).is_valid()) {
+ p_extensions->push_back("tscn"); // Text scene.
} else {
- p_extensions->push_back("tres"); //text resource
+ p_extensions->push_back("tres"); // Text resource.
}
}
diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp
new file mode 100644
index 0000000000..2acc0f1922
--- /dev/null
+++ b/scene/resources/scene_replication_config.cpp
@@ -0,0 +1,187 @@
+/*************************************************************************/
+/* scene_replication_config.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_replication_config.h"
+
+#include "core/multiplayer/multiplayer_api.h"
+#include "scene/main/node.h"
+
+bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+
+ if (name.begins_with("properties/")) {
+ int idx = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+
+ if (properties.size() == idx && what == "path") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false);
+ NodePath path = p_value;
+ ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false);
+ add_property(path);
+ return true;
+ }
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
+ ERR_FAIL_INDEX_V(idx, properties.size(), false);
+ ReplicationProperty &prop = properties[idx];
+ if (what == "sync") {
+ prop.sync = p_value;
+ sync_props.push_back(prop.name);
+ return true;
+ } else if (what == "spawn") {
+ prop.spawn = p_value;
+ spawn_props.push_back(prop.name);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const {
+ String name = p_name;
+
+ if (name.begins_with("properties/")) {
+ int idx = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(idx, properties.size(), false);
+ const ReplicationProperty &prop = properties[idx];
+ if (what == "path") {
+ r_ret = prop.name;
+ return true;
+ } else if (what == "sync") {
+ r_ret = prop.sync;
+ return true;
+ } else if (what == "spawn") {
+ r_ret = prop.spawn;
+ return true;
+ }
+ }
+ return false;
+}
+
+void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < properties.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ }
+}
+
+TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
+ TypedArray<NodePath> paths;
+ for (const ReplicationProperty &prop : properties) {
+ paths.push_back(prop.name);
+ }
+ return paths;
+}
+
+void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
+ ERR_FAIL_COND(properties.find(p_path));
+
+ if (p_index < 0 || p_index == properties.size()) {
+ properties.push_back(ReplicationProperty(p_path));
+ return;
+ }
+
+ ERR_FAIL_INDEX(p_index, properties.size());
+
+ List<ReplicationProperty>::Element *I = properties.front();
+ int c = 0;
+ while (c < p_index) {
+ I = I->next();
+ c++;
+ }
+ properties.insert_before(I, ReplicationProperty(p_path));
+}
+
+void SceneReplicationConfig::remove_property(const NodePath &p_path) {
+ properties.erase(p_path);
+}
+
+int SceneReplicationConfig::property_get_index(const NodePath &p_path) const {
+ for (int i = 0; i < properties.size(); i++) {
+ if (properties[i].name == p_path) {
+ return i;
+ }
+ }
+ ERR_FAIL_V(-1);
+}
+
+bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND_V(!E, false);
+ return E->get().spawn;
+}
+
+void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND(!E);
+ if (E->get().spawn == p_enabled) {
+ return;
+ }
+ E->get().spawn = p_enabled;
+ spawn_props.clear();
+ for (const ReplicationProperty &prop : properties) {
+ if (prop.spawn) {
+ spawn_props.push_back(p_path);
+ }
+ }
+}
+
+bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND_V(!E, false);
+ return E->get().sync;
+}
+
+void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND(!E);
+ if (E->get().sync == p_enabled) {
+ return;
+ }
+ E->get().sync = p_enabled;
+ sync_props.clear();
+ for (const ReplicationProperty &prop : properties) {
+ if (prop.sync) {
+ sync_props.push_back(p_path);
+ }
+ }
+}
+
+void SceneReplicationConfig::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
+ ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property);
+ ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
+ ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
+ ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn);
+ ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync);
+ ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync);
+}
diff --git a/scene/resources/scene_replication_config.h b/scene/resources/scene_replication_config.h
new file mode 100644
index 0000000000..b791be9414
--- /dev/null
+++ b/scene/resources/scene_replication_config.h
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* scene_replication_config.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_REPLICATION_CONFIG_H
+#define SCENE_REPLICATION_CONFIG_H
+
+#include "core/io/resource.h"
+
+#include "core/variant/typed_array.h"
+
+class SceneReplicationConfig : public Resource {
+ GDCLASS(SceneReplicationConfig, Resource);
+ OBJ_SAVE_TYPE(SceneReplicationConfig);
+ RES_BASE_EXTENSION("repl");
+
+private:
+ struct ReplicationProperty {
+ NodePath name;
+ bool spawn = true;
+ bool sync = true;
+
+ bool operator==(const ReplicationProperty &p_to) {
+ return name == p_to.name;
+ }
+
+ ReplicationProperty() {}
+
+ ReplicationProperty(const NodePath &p_name) {
+ name = p_name;
+ }
+ };
+
+ List<ReplicationProperty> properties;
+ List<NodePath> spawn_props;
+ List<NodePath> sync_props;
+
+protected:
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ TypedArray<NodePath> get_properties() const;
+
+ void add_property(const NodePath &p_path, int p_index = -1);
+ void remove_property(const NodePath &p_path);
+
+ int property_get_index(const NodePath &p_path) const;
+ bool property_get_spawn(const NodePath &p_path);
+ void property_set_spawn(const NodePath &p_path, bool p_enabled);
+
+ bool property_get_sync(const NodePath &p_path);
+ void property_set_sync(const NodePath &p_path, bool p_enabled);
+
+ const List<NodePath> &get_spawn_properties() { return spawn_props; }
+ const List<NodePath> &get_sync_properties() { return sync_props; }
+
+ SceneReplicationConfig() {}
+};
+
+#endif // SCENE_REPLICATION_CONFIG_H
diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp
index 5ac8d0a475..0406c91b70 100644
--- a/scene/resources/separation_ray_shape_2d.cpp
+++ b/scene/resources/separation_ray_shape_2d.cpp
@@ -59,15 +59,13 @@ void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
xf.rotate(target_position.angle());
xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
- Vector<Vector2> pts;
- pts.push_back(xf.xform(Vector2(arrow_size, 0)));
- pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
- pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
-
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(p_color);
- }
+ Vector<Vector2> pts = {
+ xf.xform(Vector2(arrow_size, 0)),
+ xf.xform(Vector2(0, 0.5 * arrow_size)),
+ xf.xform(Vector2(0, -0.5 * arrow_size))
+ };
+
+ Vector<Color> cols = { p_color, p_color, p_color };
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
}
diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp
index a059d55bbe..5aa7616589 100644
--- a/scene/resources/separation_ray_shape_3d.cpp
+++ b/scene/resources/separation_ray_shape_3d.cpp
@@ -33,9 +33,10 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const {
- Vector<Vector3> points;
- points.push_back(Vector3());
- points.push_back(Vector3(0, 0, get_length()));
+ Vector<Vector3> points = {
+ Vector3(),
+ Vector3(0, 0, get_length())
+ };
return points;
}
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
index eee6067dae..0921417656 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -29,7 +29,9 @@
/*************************************************************************/
#include "skeleton_modification_2d_jiggle.h"
+
#include "scene/2d/skeleton_2d.h"
+#include "scene/resources/world_2d.h"
bool SkeletonModification2DJiggle::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp
index b5b3fd5e9f..2c0f6e779e 100644
--- a/scene/resources/skeleton_modification_3d.cpp
+++ b/scene/resources/skeleton_modification_3d.cpp
@@ -34,8 +34,9 @@
void SkeletonModification3D::_execute(real_t p_delta) {
GDVIRTUAL_CALL(_execute, p_delta);
- if (!enabled)
+ if (!enabled) {
return;
+ }
}
void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) {
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index d371598cc0..54ed71999c 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -143,6 +143,7 @@ void Skin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count);
ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind);
+ ClassDB::bind_method(D_METHOD("add_named_bind", "name", "pose"), &Skin::add_named_bind);
ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 3918cc5ef8..54543782f6 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -71,6 +71,25 @@ float ProceduralSkyMaterial::get_sky_energy() const {
return sky_energy;
}
+void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) {
+ sky_cover = p_sky_cover;
+ RID tex_rid = p_sky_cover.is_valid() ? p_sky_cover->get_rid() : RID();
+ RS::get_singleton()->material_set_param(_get_material(), "sky_cover", tex_rid);
+}
+
+Ref<Texture2D> ProceduralSkyMaterial::get_sky_cover() const {
+ return sky_cover;
+}
+
+void ProceduralSkyMaterial::set_sky_cover_modulate(const Color &p_sky_cover_modulate) {
+ sky_cover_modulate = p_sky_cover_modulate;
+ RS::get_singleton()->material_set_param(_get_material(), "sky_cover_modulate", sky_cover_modulate);
+}
+
+Color ProceduralSkyMaterial::get_sky_cover_modulate() const {
+ return sky_cover_modulate;
+}
+
void ProceduralSkyMaterial::set_ground_bottom_color(const Color &p_ground_bottom) {
ground_bottom_color = p_ground_bottom;
RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color);
@@ -156,6 +175,12 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy);
ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy);
+ ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover);
+ ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover);
+
+ ClassDB::bind_method(D_METHOD("set_sky_cover_modulate", "color"), &ProceduralSkyMaterial::set_sky_cover_modulate);
+ ClassDB::bind_method(D_METHOD("get_sky_cover_modulate"), &ProceduralSkyMaterial::get_sky_cover_modulate);
+
ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSkyMaterial::set_ground_bottom_color);
ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSkyMaterial::get_ground_bottom_color);
@@ -179,6 +204,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate");
ADD_GROUP("Ground", "ground_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color");
@@ -208,16 +235,18 @@ void ProceduralSkyMaterial::_update_shader() {
shader_type sky;
-uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0);
-uniform vec4 sky_horizon_color : hint_color = vec4(0.55, 0.69, 0.81, 1.0);
-uniform float sky_curve : hint_range(0, 1) = 0.09;
+uniform vec4 sky_top_color : hint_color = vec4(0.385, 0.454, 0.55, 1.0);
+uniform vec4 sky_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
+uniform float sky_curve : hint_range(0, 1) = 0.15;
uniform float sky_energy = 1.0;
-uniform vec4 ground_bottom_color : hint_color = vec4(0.12, 0.12, 0.13, 1.0);
-uniform vec4 ground_horizon_color : hint_color = vec4(0.37, 0.33, 0.31, 1.0);
+uniform sampler2D sky_cover : hint_black_albedo;
+uniform vec4 sky_cover_modulate : hint_color = vec4(1.0, 1.0, 1.0, 1.0);
+uniform vec4 ground_bottom_color : hint_color = vec4(0.2, 0.169, 0.133, 1.0);
+uniform vec4 ground_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float ground_curve : hint_range(0, 1) = 0.02;
uniform float ground_energy = 1.0;
-uniform float sun_angle_max = 1.74;
-uniform float sun_curve : hint_range(0, 1) = 0.05;
+uniform float sun_angle_max = 30.0;
+uniform float sun_curve : hint_range(0, 1) = 0.15;
void sky() {
float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));
@@ -265,6 +294,9 @@ void sky() {
}
}
+ vec4 sky_cover_texture = texture(sky_cover, SKY_COORDS);
+ sky += (sky_cover_texture.rgb * sky_cover_modulate.rgb) * sky_cover_texture.a * sky_cover_modulate.a * sky_energy;
+
c = (v_angle - (PI * 0.5)) / (PI * 0.5);
vec3 ground = mix(ground_horizon_color.rgb, ground_bottom_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / ground_curve), 0.0, 1.0));
ground *= ground_energy;
@@ -277,22 +309,22 @@ void sky() {
}
ProceduralSkyMaterial::ProceduralSkyMaterial() {
- set_sky_top_color(Color(0.35, 0.46, 0.71));
- set_sky_horizon_color(Color(0.55, 0.69, 0.81));
- set_sky_curve(0.09);
+ set_sky_top_color(Color(0.385, 0.454, 0.55));
+ set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708));
+ set_sky_curve(0.15);
set_sky_energy(1.0);
+ set_sky_cover_modulate(Color(1, 1, 1));
- set_ground_bottom_color(Color(0.12, 0.12, 0.13));
- set_ground_horizon_color(Color(0.37, 0.33, 0.31));
+ set_ground_bottom_color(Color(0.2, 0.169, 0.133));
+ set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708));
set_ground_curve(0.02);
set_ground_energy(1.0);
- set_sun_angle_max(100.0);
- set_sun_curve(0.05);
+ set_sun_angle_max(30.0);
+ set_sun_curve(0.15);
}
ProceduralSkyMaterial::~ProceduralSkyMaterial() {
- RS::get_singleton()->material_set_shader(_get_material(), RID());
}
/////////////////////////////////////////
@@ -308,14 +340,30 @@ Ref<Texture2D> PanoramaSkyMaterial::get_panorama() const {
return panorama;
}
+void PanoramaSkyMaterial::set_filtering_enabled(bool p_enabled) {
+ filter = p_enabled;
+ notify_property_list_changed();
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(filter)]);
+ }
+}
+
+bool PanoramaSkyMaterial::is_filtering_enabled() const {
+ return filter;
+}
+
Shader::Mode PanoramaSkyMaterial::get_shader_mode() const {
return Shader::MODE_SKY;
}
RID PanoramaSkyMaterial::get_rid() const {
_update_shader();
+ // Don't compile shaders until first use, then compile both
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(filter)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(filter)]);
shader_set = true;
}
return _get_material();
@@ -323,42 +371,47 @@ RID PanoramaSkyMaterial::get_rid() const {
RID PanoramaSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(filter)];
}
void PanoramaSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSkyMaterial::set_panorama);
ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSkyMaterial::get_panorama);
+ ClassDB::bind_method(D_METHOD("set_filtering_enabled", "enabled"), &PanoramaSkyMaterial::set_filtering_enabled);
+ ClassDB::bind_method(D_METHOD("is_filtering_enabled"), &PanoramaSkyMaterial::is_filtering_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_panorama", "get_panorama");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter"), "set_filtering_enabled", "is_filtering_enabled");
}
Mutex PanoramaSkyMaterial::shader_mutex;
-RID PanoramaSkyMaterial::shader;
+RID PanoramaSkyMaterial::shader_cache[2];
void PanoramaSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void PanoramaSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial.
-
shader_type sky;
-
-uniform sampler2D source_panorama : filter_linear, hint_albedo;
-
+uniform sampler2D source_panorama : %s, hint_albedo;
void sky() {
COLOR = texture(source_panorama, SKY_COORDS).rgb;
}
-)");
+)",
+ i ? "filter_linear" : "filter_nearest"));
+ }
}
shader_mutex.unlock();
@@ -368,7 +421,6 @@ PanoramaSkyMaterial::PanoramaSkyMaterial() {
}
PanoramaSkyMaterial::~PanoramaSkyMaterial() {
- RS::get_singleton()->material_set_shader(_get_material(), RID());
}
//////////////////////////////////
@@ -564,14 +616,14 @@ void PhysicalSkyMaterial::_update_shader() {
shader_type sky;
uniform float rayleigh : hint_range(0, 64) = 2.0;
-uniform vec4 rayleigh_color : hint_color = vec4(0.26, 0.41, 0.58, 1.0);
+uniform vec4 rayleigh_color : hint_color = vec4(0.3, 0.405, 0.6, 1.0);
uniform float mie : hint_range(0, 1) = 0.005;
uniform float mie_eccentricity : hint_range(-1, 1) = 0.8;
-uniform vec4 mie_color : hint_color = vec4(0.63, 0.77, 0.92, 1.0);
+uniform vec4 mie_color : hint_color = vec4(0.69, 0.729, 0.812, 1.0);
uniform float turbidity : hint_range(0, 1000) = 10.0;
uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
-uniform vec4 ground_color : hint_color = vec4(1.0);
+uniform vec4 ground_color : hint_color = vec4(0.1, 0.07, 0.034, 1.0);
uniform float exposure : hint_range(0, 128) = 0.1;
uniform float dither_strength : hint_range(0, 10) = 1.0;
@@ -661,13 +713,13 @@ void sky() {
PhysicalSkyMaterial::PhysicalSkyMaterial() {
set_rayleigh_coefficient(2.0);
- set_rayleigh_color(Color(0.26, 0.41, 0.58));
+ set_rayleigh_color(Color(0.3, 0.405, 0.6));
set_mie_coefficient(0.005);
set_mie_eccentricity(0.8);
- set_mie_color(Color(0.63, 0.77, 0.92));
+ set_mie_color(Color(0.69, 0.729, 0.812));
set_turbidity(10.0);
set_sun_disk_scale(1.0);
- set_ground_color(Color(1.0, 1.0, 1.0));
+ set_ground_color(Color(0.1, 0.07, 0.034));
set_exposure(0.1);
set_dither_strength(1.0);
}
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 74b2965ce8..5c791a185a 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -42,6 +42,8 @@ private:
Color sky_horizon_color;
float sky_curve;
float sky_energy;
+ Ref<Texture2D> sky_cover;
+ Color sky_cover_modulate;
Color ground_bottom_color;
Color ground_horizon_color;
@@ -72,6 +74,12 @@ public:
void set_sky_energy(float p_energy);
float get_sky_energy() const;
+ void set_sky_cover(const Ref<Texture2D> &p_sky_cover);
+ Ref<Texture2D> get_sky_cover() const;
+
+ void set_sky_cover_modulate(const Color &p_sky_cover_modulate);
+ Color get_sky_cover_modulate() const;
+
void set_ground_bottom_color(const Color &p_ground_bottom);
Color get_ground_bottom_color() const;
@@ -110,10 +118,12 @@ private:
Ref<Texture2D> panorama;
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
static void _update_shader();
mutable bool shader_set = false;
+ bool filter = true;
+
protected:
static void _bind_methods();
@@ -121,6 +131,9 @@ public:
void set_panorama(const Ref<Texture2D> &p_panorama);
Ref<Texture2D> get_panorama() const;
+ void set_filtering_enabled(bool p_enabled);
+ bool is_filtering_enabled() const;
+
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
virtual RID get_rid() const override;
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index ee789362c9..8282992401 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -63,6 +63,7 @@ void SphereShape3D::_update_shape() {
}
void SphereShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative.");
radius = p_radius;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index c39902739f..fe52761482 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -34,10 +34,28 @@
#include <limits.h>
+float StyleBox::get_style_margin(Side p_side) const {
+ float ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret)) {
+ return ret;
+ }
+ return 0;
+}
bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) {
+ return ret;
+ }
+
return true;
}
+void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const {
+ if (GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect)) {
+ return;
+ }
+}
+
void StyleBox::set_default_margin(Side p_side, float p_value) {
ERR_FAIL_INDEX((int)p_side, 4);
@@ -74,10 +92,19 @@ Point2 StyleBox::get_offset() const {
}
Size2 StyleBox::get_center_size() const {
+ Size2 ret;
+ if (GDVIRTUAL_CALL(_get_center_size, ret)) {
+ return ret;
+ }
+
return Size2();
}
Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const {
+ Rect2 ret;
+ if (GDVIRTUAL_CALL(_get_draw_rect, p_rect, ret)) {
+ return ret;
+ }
return p_rect;
}
@@ -100,6 +127,12 @@ void StyleBox::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM);
+
+ GDVIRTUAL_BIND(_get_style_margin, "side")
+ GDVIRTUAL_BIND(_test_mask, "point", "rect")
+ GDVIRTUAL_BIND(_get_center_size)
+ GDVIRTUAL_BIND(_get_draw_rect, "rect")
+ GDVIRTUAL_BIND(_draw, "to_canvas_item", "rect")
}
StyleBox::StyleBox() {
@@ -521,21 +554,22 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
// Corner radius center points.
- Vector<Point2> outer_points;
- outer_points.push_back(ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0])); //tl
- outer_points.push_back(Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1])); //tr
- outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br
- outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl
+ Vector<Point2> outer_points = {
+ ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
+ Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
+ ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
+ Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
+ };
real_t inner_corner_radius[4];
set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
- Vector<Point2> inner_points;
- inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl
- inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr
- inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br
- inner_points.push_back(Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3])); //bl
-
+ Vector<Point2> inner_points = {
+ inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
+ Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
+ inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
+ Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
+ };
// Calculate the vertices.
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 4c41f42293..68ad41b69c 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -44,9 +44,15 @@ class StyleBox : public Resource {
float margin[4];
protected:
- virtual float get_style_margin(Side p_side) const = 0;
+ virtual float get_style_margin(Side p_side) const;
static void _bind_methods();
+ GDVIRTUAL1RC(float, _get_style_margin, Side)
+ GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2)
+ GDVIRTUAL0RC(Size2, _get_center_size)
+ GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2)
+ GDVIRTUAL2C(_draw, RID, Rect2)
+
public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
@@ -56,7 +62,7 @@ public:
virtual Size2 get_center_size() const;
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
- virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0;
+ virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
CanvasItem *get_current_item_drawn() const;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index cc7322476f..8ff1fde2cf 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -30,7 +30,6 @@
#include "surface_tool.h"
-#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
@@ -38,6 +37,44 @@ SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr;
SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
+SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr;
+SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr;
+SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr;
+
+void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized.");
+
+ Vector<uint32_t> remap;
+ remap.resize(r_vertices.size());
+ uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
+ remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
+ r_vertices.resize(new_vertex_count);
+ remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
+
+ HashMap<const int *, bool, TriangleHasher, TriangleHasher> found_triangles;
+ int *idx_ptr = r_indices.ptrw();
+
+ int filtered_indices_count = 0;
+ for (int i = 0; i < r_indices.size() / 3; i++) {
+ const int *tri = idx_ptr + (i * 3);
+
+ if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) {
+ continue;
+ }
+
+ if (found_triangles.has(tri)) {
+ continue;
+ }
+
+ if (i != filtered_indices_count) {
+ memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3);
+ }
+
+ found_triangles[tri] = true;
+ filtered_indices_count++;
+ }
+ r_indices.resize(filtered_indices_count * 3);
+}
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex) {
@@ -108,6 +145,56 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
return h;
}
+uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
+ int t0 = p_triangle[0];
+ int t1 = p_triangle[1];
+ int t2 = p_triangle[2];
+
+ if (t0 > t1) {
+ SWAP(t0, t1);
+ }
+ if (t1 > t2) {
+ SWAP(t1, t2);
+ }
+ if (t0 > t1) {
+ SWAP(t0, t1);
+ }
+
+ return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791);
+}
+
+bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) {
+ int r0 = p_rhs[0];
+ int r1 = p_rhs[1];
+ int r2 = p_rhs[2];
+
+ if (r0 > r1) {
+ SWAP(r0, r1);
+ }
+ if (r1 > r2) {
+ SWAP(r1, r2);
+ }
+ if (r0 > r1) {
+ SWAP(r0, r1);
+ }
+
+ int l0 = p_lhs[0];
+ int l1 = p_lhs[1];
+ int l2 = p_lhs[2];
+
+ if (l0 > l1) {
+ SWAP(l0, l1);
+ }
+ if (l1 > l2) {
+ SWAP(l1, l2);
+ }
+ if (l0 > l1) {
+ SWAP(l0, l1);
+ }
+
+ return l0 == r0 && l1 == r1 && l2 == r2;
+}
+
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 9cb83e0e68..bf4332ad2a 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -84,12 +84,24 @@ public:
static SimplifyScaleFunc simplify_scale_func;
typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error);
static SimplifySloppyFunc simplify_sloppy_func;
+ typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size);
+ static GenerateRemapFunc generate_remap_func;
+ typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap);
+ static RemapVertexFunc remap_vertex_func;
+ typedef void (*RemapIndexFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const unsigned int *remap);
+ static RemapIndexFunc remap_index_func;
+ static void strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
private:
struct VertexHasher {
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct TriangleHasher {
+ static _FORCE_INLINE_ uint32_t hash(const int *p_triangle);
+ static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs);
+ };
+
struct WeightSort {
int index = 0;
float weight = 0.0;
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index 2efda08e08..f1eddd8ffc 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -116,14 +116,6 @@ void SyntaxHighlighter::_bind_methods() {
////////////////////////////////////////////////////////////////////////////////
-static bool _is_char(char32_t c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
-}
-
-static bool _is_hex_symbol(char32_t c) {
- return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
-}
-
Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
Dictionary color_map;
@@ -166,17 +158,20 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
color = font_color;
bool is_char = !is_symbol(str[j]);
bool is_a_symbol = is_symbol(str[j]);
- bool is_number = (str[j] >= '0' && str[j] <= '9');
+ bool is_number = is_digit(str[j]);
/* color regions */
if (is_a_symbol || in_region != -1) {
int from = j;
- for (; from < line_length; from++) {
- if (str[from] == '\\') {
- from++;
- continue;
+
+ if (in_region == -1) {
+ for (; from < line_length; from++) {
+ if (str[from] == '\\') {
+ from++;
+ continue;
+ }
+ break;
}
- break;
}
if (from != line_length) {
@@ -208,6 +203,12 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
/* check if it's the whole line */
if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) {
+ if (from + end_key_length > line_length && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
+ // If it's key length and there is a '\', dont skip to highlight esc chars.
+ if (str.find("\\", from) >= 0) {
+ break;
+ }
+ }
prev_color = color_regions[in_region].color;
highlighter_info["color"] = color_regions[c].color;
color_map[j] = highlighter_info;
@@ -227,13 +228,23 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
/* if we are in one find the end key */
if (in_region != -1) {
+ bool is_string = (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'");
+
+ Color region_color = color_regions[in_region].color;
+ prev_color = region_color;
+ highlighter_info["color"] = region_color;
+ color_map[j] = highlighter_info;
+
/* search the line */
int region_end_index = -1;
int end_key_length = color_regions[in_region].end_key.length();
const char32_t *end_key = color_regions[in_region].end_key.get_data();
for (; from < line_length; from++) {
if (line_length - from < end_key_length) {
- break;
+ // Don't break if '\' to highlight esc chars.
+ if (!is_string || str.find("\\", from) < 0) {
+ break;
+ }
}
if (!is_symbol(str[from])) {
@@ -241,7 +252,20 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
}
if (str[from] == '\\') {
+ if (is_string) {
+ Dictionary escape_char_highlighter_info;
+ escape_char_highlighter_info["color"] = symbol_color;
+ color_map[from] = escape_char_highlighter_info;
+ }
+
from++;
+
+ if (is_string) {
+ Dictionary region_continue_highlighter_info;
+ prev_color = region_color;
+ region_continue_highlighter_info["color"] = region_color;
+ color_map[from + 1] = region_continue_highlighter_info;
+ }
continue;
}
@@ -258,10 +282,6 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
}
}
- prev_color = color_regions[in_region].color;
- highlighter_info["color"] = color_regions[in_region].color;
- color_map[j] = highlighter_info;
-
j = from + (end_key_length - 1);
if (region_end_index == -1) {
color_region_cache[p_line] = in_region;
@@ -276,7 +296,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
}
// Allow ABCDEF in hex notation.
- if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
+ if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) {
is_number = true;
} else {
is_hex_notation = false;
@@ -293,7 +313,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
}
}
- if (!in_word && _is_char(str[j]) && !is_number) {
+ if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) {
in_word = true;
}
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index f3752053c0..db5f1338db 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -55,7 +55,7 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextLine::set_bidi_override);
- ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextLine::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextLine::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextLine::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
@@ -200,9 +200,9 @@ void TextLine::set_bidi_override(const Array &p_override) {
dirty = true;
}
-bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
+bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ERR_FAIL_COND_V(p_fonts.is_null(), false);
- bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta);
spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
dirty = true;
@@ -411,5 +411,5 @@ TextLine::TextLine() {
}
TextLine::~TextLine() {
- TS->free(rid);
+ TS->free_rid(rid);
}
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index e68049ee45..c5762db0f2 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -86,7 +86,7 @@ public:
void set_preserve_control(bool p_enabled);
bool get_preserve_control() const;
- bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
+ bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant());
bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 18e46e5476..d74d7c88c6 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -63,7 +63,7 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL(""));
ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap);
- ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language", "meta"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(INLINE_ALIGNMENT_CENTER), DEFVAL(1));
ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(INLINE_ALIGNMENT_CENTER));
@@ -140,7 +140,7 @@ void TextParagraph::_bind_methods() {
void TextParagraph::_shape_lines() {
if (lines_dirty) {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
@@ -168,7 +168,7 @@ void TextParagraph::_shape_lines() {
RID line = TS->shaped_text_substr(rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x;
if (v_offset < h) {
- TS->free(line);
+ TS->free_rid(line);
break;
}
if (!tab_stops.is_empty()) {
@@ -271,7 +271,7 @@ void TextParagraph::clear() {
spacing_top = 0;
spacing_bottom = 0;
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
TS->shaped_text_clear(rid);
@@ -344,9 +344,9 @@ void TextParagraph::clear_dropcap() {
lines_dirty = true;
}
-bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
+bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
ERR_FAIL_COND_V(p_fonts.is_null(), false);
- bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta);
spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM);
lines_dirty = true;
@@ -561,7 +561,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
if (h_offset > 0) {
// Draw dropcap.
Vector2 dc_off = ofs;
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
dc_off.x += width - h_offset;
} else {
@@ -579,7 +579,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -588,7 +588,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
ofs.y = p_pos.y;
ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -598,7 +598,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
if (width > 0) {
switch (alignment) {
case HORIZONTAL_ALIGNMENT_FILL:
- if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - line_width;
} else {
@@ -655,7 +655,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
if (h_offset > 0) {
// Draw dropcap.
Vector2 dc_off = ofs;
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
dc_off.x += width - h_offset;
} else {
@@ -671,7 +671,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -680,7 +680,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
ofs.y = p_pos.y;
ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top;
if (i <= dropcap_lines) {
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
ofs.x -= h_offset;
}
l_width -= h_offset;
@@ -690,7 +690,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
if (width > 0) {
switch (alignment) {
case HORIZONTAL_ALIGNMENT_FILL:
- if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += l_width - length;
} else {
@@ -772,7 +772,7 @@ void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color
if (h_offset > 0) {
// Draw dropcap.
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - h_offset;
} else {
@@ -794,7 +794,7 @@ void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int
if (h_offset > 0) {
// Draw dropcap.
- if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x += width - h_offset;
} else {
@@ -847,9 +847,9 @@ TextParagraph::TextParagraph() {
TextParagraph::~TextParagraph() {
for (int i = 0; i < lines_rid.size(); i++) {
- TS->free(lines_rid[i]);
+ TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
- TS->free(rid);
- TS->free(dropcap_rid);
+ TS->free_rid(rid);
+ TS->free_rid(dropcap_rid);
}
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 773cc1a858..8a8a53943b 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -102,7 +102,7 @@ public:
bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
void clear_dropcap();
- bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
+ bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant());
bool add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1);
bool resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 28dc869c4f..3113987fbc 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,23 +38,61 @@
#include "scene/resources/bit_map.h"
#include "servers/camera/camera_feed.h"
+int Texture2D::get_width() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Texture2D::get_height() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
Size2 Texture2D::get_size() const {
return Size2(get_width(), get_height());
}
bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) {
+ return ret;
+ }
+
+ return true;
+}
+bool Texture2D::has_alpha() const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_has_alpha, ret)) {
+ return ret;
+ }
+
return true;
}
void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+ if (GDVIRTUAL_CALL(_draw, p_canvas_item, p_pos, p_modulate, p_transpose)) {
+ return;
+ }
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose);
}
void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+ if (GDVIRTUAL_CALL(_draw_rect, p_canvas_item, p_rect, p_tile, p_modulate, p_transpose)) {
+ return;
+ }
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose);
}
void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+ if (GDVIRTUAL_CALL(_draw_rect_region, p_canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv)) {
+ return;
+ }
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
@@ -75,6 +113,15 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
ADD_GROUP("", "");
+
+ GDVIRTUAL_BIND(_get_width);
+ GDVIRTUAL_BIND(_get_height);
+ GDVIRTUAL_BIND(_is_pixel_opaque, "x", "y");
+ GDVIRTUAL_BIND(_has_alpha);
+
+ GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose")
+ GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose")
+ GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv");
}
Texture2D::Texture2D() {
@@ -165,7 +212,7 @@ void ImageTexture::update(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
"The new image mipmaps configuration must match the texture's image mipmaps configuration");
- RenderingServer::get_singleton()->texture_2d_update(texture, p_image);
+ RS::get_singleton()->texture_2d_update(texture, p_image);
notify_property_list_changed();
emit_changed();
@@ -293,7 +340,7 @@ ImageTexture::~ImageTexture() {
//////////////////////////////////////////
-Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) {
+Ref<Image> CompressedTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) {
uint32_t data_format = f->get_32();
uint32_t w = f->get_16();
uint32_t h = f->get_16();
@@ -426,7 +473,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
return Ref<Image>();
}
-void StreamTexture2D::set_path(const String &p_path, bool p_take_over) {
+void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -434,36 +481,36 @@ void StreamTexture2D::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-void StreamTexture2D::_requested_3d(void *p_ud) {
- StreamTexture2D *st = (StreamTexture2D *)p_ud;
- Ref<StreamTexture2D> stex(st);
+void CompressedTexture2D::_requested_3d(void *p_ud) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_3d_callback);
- request_3d_callback(stex);
+ request_3d_callback(ctex);
}
-void StreamTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
- StreamTexture2D *st = (StreamTexture2D *)p_ud;
- Ref<StreamTexture2D> stex(st);
+void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_roughness_callback);
- request_roughness_callback(stex, p_normal_path, p_roughness_channel);
+ request_roughness_callback(ctex, p_normal_path, p_roughness_channel);
}
-void StreamTexture2D::_requested_normal(void *p_ud) {
- StreamTexture2D *st = (StreamTexture2D *)p_ud;
- Ref<StreamTexture2D> stex(st);
+void CompressedTexture2D::_requested_normal(void *p_ud) {
+ CompressedTexture2D *ct = (CompressedTexture2D *)p_ud;
+ Ref<CompressedTexture2D> ctex(ct);
ERR_FAIL_COND(!request_normal_callback);
- request_normal_callback(stex);
+ request_normal_callback(ctex);
}
-StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_3d_callback = nullptr;
-StreamTexture2D::TextureFormatRoughnessRequestCallback StreamTexture2D::request_roughness_callback = nullptr;
-StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_normal_callback = nullptr;
+CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
+CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
+CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
-Image::Format StreamTexture2D::get_format() const {
+Image::Format CompressedTexture2D::get_format() const {
return format;
}
-Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
+Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
alpha_cache.unref();
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
@@ -475,14 +522,14 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_width = f->get_32();
r_height = f->get_32();
@@ -523,7 +570,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei
return OK;
}
-Error StreamTexture2D::load(const String &p_path) {
+Error CompressedTexture2D::load(const String &p_path) {
int lw, lh;
Ref<Image> image;
image.instantiate();
@@ -590,51 +637,51 @@ Error StreamTexture2D::load(const String &p_path) {
return OK;
}
-String StreamTexture2D::get_load_path() const {
+String CompressedTexture2D::get_load_path() const {
return path_to_file;
}
-int StreamTexture2D::get_width() const {
+int CompressedTexture2D::get_width() const {
return w;
}
-int StreamTexture2D::get_height() const {
+int CompressedTexture2D::get_height() const {
return h;
}
-RID StreamTexture2D::get_rid() const {
+RID CompressedTexture2D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
-void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
-void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
+void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
-bool StreamTexture2D::has_alpha() const {
+bool CompressedTexture2D::has_alpha() const {
return false;
}
-Ref<Image> StreamTexture2D::get_image() const {
+Ref<Image> CompressedTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
@@ -642,7 +689,7 @@ Ref<Image> StreamTexture2D::get_image() const {
}
}
-bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
+bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
@@ -676,7 +723,7 @@ bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void StreamTexture2D::reload_from_file() {
+void CompressedTexture2D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@@ -691,26 +738,26 @@ void StreamTexture2D::reload_from_file() {
load(path);
}
-void StreamTexture2D::_validate_property(PropertyInfo &property) const {
+void CompressedTexture2D::_validate_property(PropertyInfo &property) const {
}
-void StreamTexture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture2D::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture2D::get_load_path);
+void CompressedTexture2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
-StreamTexture2D::StreamTexture2D() {}
+CompressedTexture2D::CompressedTexture2D() {}
-StreamTexture2D::~StreamTexture2D() {
+CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
}
-RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<StreamTexture2D> st;
+RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTexture2D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
@@ -723,24 +770,24 @@ RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String
return st;
}
-void ResourceFormatLoaderStreamTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stex");
+void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctex");
}
-bool ResourceFormatLoaderStreamTexture2D::handles_type(const String &p_type) const {
- return p_type == "StreamTexture2D";
+bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture2D";
}
-String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stex") {
- return "StreamTexture2D";
+String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctex") {
+ return "CompressedTexture2D";
}
return "";
}
////////////////////////////////////
-TypedArray<Image> Texture3D::_get_data() const {
+TypedArray<Image> Texture3D::_get_datai() const {
Vector<Ref<Image>> data = get_data();
TypedArray<Image> ret;
@@ -751,13 +798,73 @@ TypedArray<Image> Texture3D::_get_data() const {
return ret;
}
+Image::Format Texture3D::get_format() const {
+ Image::Format ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
+ return ret;
+ }
+ return Image::FORMAT_MAX;
+}
+
+int Texture3D::get_width() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Texture3D::get_height() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int Texture3D::get_depth() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_depth, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+bool Texture3D::has_mipmaps() const {
+ bool ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+Vector<Ref<Image>> Texture3D::get_data() const {
+ TypedArray<Image> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_data, ret)) {
+ Vector<Ref<Image>> data;
+ data.resize(ret.size());
+ for (int i = 0; i < data.size(); i++) {
+ data.write[i] = ret[i];
+ }
+ return data;
+ }
+ return Vector<Ref<Image>>();
+}
void Texture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
- ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data);
+ ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai);
+
+ GDVIRTUAL_BIND(_get_format);
+ GDVIRTUAL_BIND(_get_width);
+ GDVIRTUAL_BIND(_get_height);
+ GDVIRTUAL_BIND(_get_depth);
+ GDVIRTUAL_BIND(_has_mipmaps);
+ GDVIRTUAL_BIND(_get_data);
}
//////////////////////////////////////////
@@ -846,7 +953,7 @@ ImageTexture3D::~ImageTexture3D() {
////////////////////////////////////////////
-void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
+void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -854,11 +961,11 @@ void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-Image::Format StreamTexture3D::get_format() const {
+Image::Format CompressedTexture3D::get_format() const {
return format;
}
-Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
+Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
@@ -866,11 +973,11 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
f->get_buffer(header, 4);
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED);
- //stored as stream textures (used for lossless and lossy compression)
+ //stored as compressed textures (used for lossless and lossy compression)
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
r_depth = f->get_32(); //depth
@@ -887,7 +994,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
r_data.clear();
for (int i = 0; i < (r_depth + mipmaps); i++) {
- Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0);
+ Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
if (i == 0) {
r_format = image->get_format();
@@ -900,7 +1007,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
return OK;
}
-Error StreamTexture3D::load(const String &p_path) {
+Error CompressedTexture3D::load(const String &p_path) {
Vector<Ref<Image>> data;
int tw, th, td;
@@ -937,34 +1044,34 @@ Error StreamTexture3D::load(const String &p_path) {
return OK;
}
-String StreamTexture3D::get_load_path() const {
+String CompressedTexture3D::get_load_path() const {
return path_to_file;
}
-int StreamTexture3D::get_width() const {
+int CompressedTexture3D::get_width() const {
return w;
}
-int StreamTexture3D::get_height() const {
+int CompressedTexture3D::get_height() const {
return h;
}
-int StreamTexture3D::get_depth() const {
+int CompressedTexture3D::get_depth() const {
return d;
}
-bool StreamTexture3D::has_mipmaps() const {
+bool CompressedTexture3D::has_mipmaps() const {
return mipmaps;
}
-RID StreamTexture3D::get_rid() const {
+RID CompressedTexture3D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_3d_placeholder_create();
}
return texture;
}
-Vector<Ref<Image>> StreamTexture3D::get_data() const {
+Vector<Ref<Image>> CompressedTexture3D::get_data() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_3d_get(texture);
} else {
@@ -972,7 +1079,7 @@ Vector<Ref<Image>> StreamTexture3D::get_data() const {
}
}
-void StreamTexture3D::reload_from_file() {
+void CompressedTexture3D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@@ -987,19 +1094,19 @@ void StreamTexture3D::reload_from_file() {
load(path);
}
-void StreamTexture3D::_validate_property(PropertyInfo &property) const {
+void CompressedTexture3D::_validate_property(PropertyInfo &property) const {
}
-void StreamTexture3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path);
+void CompressedTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
-StreamTexture3D::StreamTexture3D() {}
+CompressedTexture3D::CompressedTexture3D() {}
-StreamTexture3D::~StreamTexture3D() {
+CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
@@ -1007,8 +1114,8 @@ StreamTexture3D::~StreamTexture3D() {
/////////////////////////////
-RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<StreamTexture3D> st;
+RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTexture3D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
@@ -1021,17 +1128,17 @@ RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String
return st;
}
-void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stex3d");
+void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctex3d");
}
-bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const {
- return p_type == "StreamTexture3D";
+bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture3D";
}
-String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stex3d") {
- return "StreamTexture3D";
+String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctex3d") {
+ return "CompressedTexture3D";
}
return "";
}
@@ -1156,7 +1263,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
rc.size.height = atlas->get_height();
}
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
+ atlas->draw_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
@@ -1177,7 +1284,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, filter_clip);
+ atlas->draw_rect_region(p_canvas_item, dr, rc, p_modulate, p_transpose, filter_clip);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
@@ -1190,7 +1297,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Rect2 src_c;
get_rect_region(p_rect, p_src_rect, dr, src_c);
- RS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, filter_clip);
+ atlas->draw_rect_region(p_canvas_item, dr, src_c, p_modulate, p_transpose, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1902,7 +2009,7 @@ void GradientTexture2D::_queue_update() {
return;
}
update_pending = true;
- call_deferred("_update");
+ call_deferred(SNAME("_update"));
}
void GradientTexture2D::_update() {
@@ -2103,8 +2210,8 @@ void GradientTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr");
ADD_GROUP("Fill", "fill_");
@@ -2446,6 +2553,63 @@ AnimatedTexture::~AnimatedTexture() {
///////////////////////////////
+Image::Format TextureLayered::get_format() const {
+ Image::Format ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_format, ret)) {
+ return ret;
+ }
+ return Image::FORMAT_MAX;
+}
+
+TextureLayered::LayeredType TextureLayered::get_layered_type() const {
+ uint32_t ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_layered_type, ret)) {
+ return (LayeredType)ret;
+ }
+ return LAYERED_TYPE_2D_ARRAY;
+}
+
+int TextureLayered::get_width() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int TextureLayered::get_height() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_height, ret)) {
+ return ret;
+ }
+ return 0;
+}
+
+int TextureLayered::get_layers() const {
+ int ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_layers, ret)) {
+ return ret;
+ }
+
+ return 0;
+}
+
+bool TextureLayered::has_mipmaps() const {
+ bool ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
+ Ref<Image> ret;
+ if (GDVIRTUAL_REQUIRED_CALL(_get_layer_data, p_layer, ret)) {
+ return ret;
+ }
+ return Ref<Image>();
+}
+
void TextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type);
@@ -2458,6 +2622,14 @@ void TextureLayered::_bind_methods() {
BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY);
BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP);
BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY);
+
+ GDVIRTUAL_BIND(_get_format);
+ GDVIRTUAL_BIND(_get_layered_type);
+ GDVIRTUAL_BIND(_get_width);
+ GDVIRTUAL_BIND(_get_height);
+ GDVIRTUAL_BIND(_get_layers);
+ GDVIRTUAL_BIND(_has_mipmaps);
+ GDVIRTUAL_BIND(_get_layer_data, "layer_index");
}
///////////////////////////////
@@ -2599,7 +2771,7 @@ ImageTextureLayered::~ImageTextureLayered() {
///////////////////////////////////////////
-void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) {
+void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -2607,11 +2779,11 @@ void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-Image::Format StreamTextureLayered::get_format() const {
+Image::Format CompressedTextureLayered::get_format() const {
return format;
}
-Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
+Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@@ -2620,13 +2792,13 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
uint8_t header[4];
f->get_buffer(header, 4);
if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L') {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture layered file is corrupt (Bad header).");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture layered file is corrupt (Bad header).");
}
uint32_t version = f->get_32();
if (version > FORMAT_VERSION) {
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new.");
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new.");
}
uint32_t layer_count = f->get_32(); //layer count
@@ -2647,7 +2819,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
images.resize(layer_count);
for (uint32_t i = 0; i < layer_count; i++) {
- Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit);
+ Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
images.write[i] = image;
}
@@ -2655,7 +2827,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
return OK;
}
-Error StreamTextureLayered::load(const String &p_path) {
+Error CompressedTextureLayered::load(const String &p_path) {
Vector<Ref<Image>> images;
int mipmap_limit;
@@ -2690,38 +2862,38 @@ Error StreamTextureLayered::load(const String &p_path) {
return OK;
}
-String StreamTextureLayered::get_load_path() const {
+String CompressedTextureLayered::get_load_path() const {
return path_to_file;
}
-int StreamTextureLayered::get_width() const {
+int CompressedTextureLayered::get_width() const {
return w;
}
-int StreamTextureLayered::get_height() const {
+int CompressedTextureLayered::get_height() const {
return h;
}
-int StreamTextureLayered::get_layers() const {
+int CompressedTextureLayered::get_layers() const {
return layers;
}
-bool StreamTextureLayered::has_mipmaps() const {
+bool CompressedTextureLayered::has_mipmaps() const {
return mipmaps;
}
-TextureLayered::LayeredType StreamTextureLayered::get_layered_type() const {
+TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
return layered_type;
}
-RID StreamTextureLayered::get_rid() const {
+RID CompressedTextureLayered::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
return texture;
}
-Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const {
+Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
} else {
@@ -2729,7 +2901,7 @@ Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const {
}
}
-void StreamTextureLayered::reload_from_file() {
+void CompressedTextureLayered::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@@ -2744,21 +2916,21 @@ void StreamTextureLayered::reload_from_file() {
load(path);
}
-void StreamTextureLayered::_validate_property(PropertyInfo &property) const {
+void CompressedTextureLayered::_validate_property(PropertyInfo &property) const {
}
-void StreamTextureLayered::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load", "path"), &StreamTextureLayered::load);
- ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTextureLayered::get_load_path);
+void CompressedTextureLayered::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
+ ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
-StreamTextureLayered::StreamTextureLayered(LayeredType p_type) {
+CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
layered_type = p_type;
}
-StreamTextureLayered::~StreamTextureLayered() {
+CompressedTextureLayered::~CompressedTextureLayered() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
@@ -2766,27 +2938,27 @@ StreamTextureLayered::~StreamTextureLayered() {
/////////////////////////////////////////////////
-RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<StreamTextureLayered> st;
- if (p_path.get_extension().to_lower() == "stexarray") {
- Ref<StreamTexture2DArray> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scube") {
- Ref<StreamCubemap> s;
- s.instantiate();
- st = s;
- } else if (p_path.get_extension().to_lower() == "scubearray") {
- Ref<StreamCubemapArray> s;
- s.instantiate();
- st = s;
+RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<CompressedTextureLayered> ct;
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ Ref<CompressedTexture2DArray> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccube") {
+ Ref<CompressedCubemap> c;
+ c.instantiate();
+ ct = c;
+ } else if (p_path.get_extension().to_lower() == "ccubearray") {
+ Ref<CompressedCubemapArray> c;
+ c.instantiate();
+ ct = c;
} else {
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
return RES();
}
- Error err = st->load(p_path);
+ Error err = ct->load(p_path);
if (r_error) {
*r_error = err;
}
@@ -2794,28 +2966,28 @@ RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const S
return RES();
}
- return st;
+ return ct;
}
-void ResourceFormatLoaderStreamTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("stexarray");
- p_extensions->push_back("scube");
- p_extensions->push_back("scubearray");
+void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("ctexarray");
+ p_extensions->push_back("ccube");
+ p_extensions->push_back("ccubearray");
}
-bool ResourceFormatLoaderStreamTextureLayered::handles_type(const String &p_type) const {
- return p_type == "StreamTexture2DArray" || p_type == "StreamCubemap" || p_type == "StreamCubemapArray";
+bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
+ return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
}
-String ResourceFormatLoaderStreamTextureLayered::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "stexarray") {
- return "StreamTexture2DArray";
+String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
+ if (p_path.get_extension().to_lower() == "ctexarray") {
+ return "CompressedTexture2DArray";
}
- if (p_path.get_extension().to_lower() == "scube") {
- return "StreamCubemap";
+ if (p_path.get_extension().to_lower() == "ccube") {
+ return "CompressedCubemap";
}
- if (p_path.get_extension().to_lower() == "scubearray") {
- return "StreamCubemapArray";
+ if (p_path.get_extension().to_lower() == "ccubearray") {
+ return "CompressedCubemapArray";
}
return "";
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index c3f29ad417..1e07b83547 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -57,14 +57,23 @@ class Texture2D : public Texture {
protected:
static void _bind_methods();
+ GDVIRTUAL0RC(int, _get_width)
+ GDVIRTUAL0RC(int, _get_height)
+ GDVIRTUAL2RC(bool, _is_pixel_opaque, int, int)
+ GDVIRTUAL0RC(bool, _has_alpha)
+
+ GDVIRTUAL4C(_draw, RID, Point2, Color, bool)
+ GDVIRTUAL5C(_draw_rect, RID, Rect2, bool, Color, bool)
+ GDVIRTUAL6C(_draw_rect_region, RID, Rect2, Rect2, Color, bool, bool)
+
public:
- virtual int get_width() const = 0;
- virtual int get_height() const = 0;
+ virtual int get_width() const;
+ virtual int get_height() const;
virtual Size2 get_size() const;
virtual bool is_pixel_opaque(int p_x, int p_y) const;
- virtual bool has_alpha() const = 0;
+ virtual bool has_alpha() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
@@ -128,8 +137,8 @@ public:
~ImageTexture();
};
-class StreamTexture2D : public Texture2D {
- GDCLASS(StreamTexture2D, Texture2D);
+class CompressedTexture2D : public Texture2D {
+ GDCLASS(CompressedTexture2D, Texture2D);
public:
enum DataFormat {
@@ -174,8 +183,8 @@ protected:
public:
static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
- typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture2D> &);
- typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
+ typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &);
+ typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRoughnessRequestCallback request_roughness_callback;
@@ -200,11 +209,11 @@ public:
virtual Ref<Image> get_image() const override;
- StreamTexture2D();
- ~StreamTexture2D();
+ CompressedTexture2D();
+ ~CompressedTexture2D();
};
-class ResourceFormatLoaderStreamTexture2D : public ResourceFormatLoader {
+class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -300,6 +309,13 @@ class TextureLayered : public Texture {
protected:
static void _bind_methods();
+ GDVIRTUAL0RC(Image::Format, _get_format)
+ GDVIRTUAL0RC(uint32_t, _get_layered_type)
+ GDVIRTUAL0RC(int, _get_width)
+ GDVIRTUAL0RC(int, _get_height)
+ GDVIRTUAL0RC(int, _get_layers)
+ GDVIRTUAL0RC(bool, _has_mipmaps)
+ GDVIRTUAL1RC(Ref<Image>, _get_layer_data, int)
public:
enum LayeredType {
LAYERED_TYPE_2D_ARRAY,
@@ -307,13 +323,15 @@ public:
LAYERED_TYPE_CUBEMAP_ARRAY
};
- virtual Image::Format get_format() const = 0;
- virtual LayeredType get_layered_type() const = 0;
- virtual int get_width() const = 0;
- virtual int get_height() const = 0;
- virtual int get_layers() const = 0;
- virtual bool has_mipmaps() const = 0;
- virtual Ref<Image> get_layer_data(int p_layer) const = 0;
+ virtual Image::Format get_format() const;
+ virtual LayeredType get_layered_type() const;
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual int get_layers() const;
+ virtual bool has_mipmaps() const;
+ virtual Ref<Image> get_layer_data(int p_layer) const;
+
+ TextureLayered() {}
};
VARIANT_ENUM_CAST(TextureLayered::LayeredType)
@@ -380,8 +398,8 @@ public:
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
-class StreamTextureLayered : public TextureLayered {
- GDCLASS(StreamTextureLayered, TextureLayered);
+class CompressedTextureLayered : public TextureLayered {
+ GDCLASS(CompressedTextureLayered, TextureLayered);
public:
enum DataFormat {
@@ -433,34 +451,34 @@ public:
virtual Ref<Image> get_layer_data(int p_layer) const override;
- StreamTextureLayered(LayeredType p_layered_type);
- ~StreamTextureLayered();
+ CompressedTextureLayered(LayeredType p_layered_type);
+ ~CompressedTextureLayered();
};
-class StreamTexture2DArray : public StreamTextureLayered {
- GDCLASS(StreamTexture2DArray, StreamTextureLayered)
+class CompressedTexture2DArray : public CompressedTextureLayered {
+ GDCLASS(CompressedTexture2DArray, CompressedTextureLayered)
public:
- StreamTexture2DArray() :
- StreamTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
+ CompressedTexture2DArray() :
+ CompressedTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
-class StreamCubemap : public StreamTextureLayered {
- GDCLASS(StreamCubemap, StreamTextureLayered);
+class CompressedCubemap : public CompressedTextureLayered {
+ GDCLASS(CompressedCubemap, CompressedTextureLayered);
public:
- StreamCubemap() :
- StreamTextureLayered(LAYERED_TYPE_CUBEMAP) {}
+ CompressedCubemap() :
+ CompressedTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
-class StreamCubemapArray : public StreamTextureLayered {
- GDCLASS(StreamCubemapArray, StreamTextureLayered);
+class CompressedCubemapArray : public CompressedTextureLayered {
+ GDCLASS(CompressedCubemapArray, CompressedTextureLayered);
public:
- StreamCubemapArray() :
- StreamTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
+ CompressedCubemapArray() :
+ CompressedTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
-class ResourceFormatLoaderStreamTextureLayered : public ResourceFormatLoader {
+class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -474,15 +492,21 @@ class Texture3D : public Texture {
protected:
static void _bind_methods();
- TypedArray<Image> _get_data() const;
-
-public:
- virtual Image::Format get_format() const = 0;
- virtual int get_width() const = 0;
- virtual int get_height() const = 0;
- virtual int get_depth() const = 0;
- virtual bool has_mipmaps() const = 0;
- virtual Vector<Ref<Image>> get_data() const = 0;
+ TypedArray<Image> _get_datai() const;
+
+ GDVIRTUAL0RC(Image::Format, _get_format)
+ GDVIRTUAL0RC(int, _get_width)
+ GDVIRTUAL0RC(int, _get_height)
+ GDVIRTUAL0RC(int, _get_depth)
+ GDVIRTUAL0RC(bool, _has_mipmaps)
+ GDVIRTUAL0RC(TypedArray<Image>, _get_data)
+public:
+ virtual Image::Format get_format() const;
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual int get_depth() const;
+ virtual bool has_mipmaps() const;
+ virtual Vector<Ref<Image>> get_data() const;
};
class ImageTexture3D : public Texture3D {
@@ -520,8 +544,8 @@ public:
~ImageTexture3D();
};
-class StreamTexture3D : public Texture3D {
- GDCLASS(StreamTexture3D, Texture3D);
+class CompressedTexture3D : public Texture3D {
+ GDCLASS(CompressedTexture3D, Texture3D);
public:
enum DataFormat {
@@ -571,11 +595,11 @@ public:
virtual Vector<Ref<Image>> get_data() const override;
- StreamTexture3D();
- ~StreamTexture3D();
+ CompressedTexture3D();
+ ~CompressedTexture3D();
};
-class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader {
+class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
@@ -595,7 +619,7 @@ public:
private:
mutable RID _texture;
Ref<Curve> _curve;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
TextureMode texture_mode = TEXTURE_MODE_RGB;
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
@@ -637,7 +661,7 @@ private:
Ref<Curve> _curve_x;
Ref<Curve> _curve_y;
Ref<Curve> _curve_z;
- int _width = 2048;
+ int _width = 256;
int _current_width = 0;
void _update();
@@ -685,7 +709,7 @@ private:
Ref<Gradient> gradient;
bool update_pending = false;
RID texture;
- int width = 2048;
+ int width = 256;
bool use_hdr = false;
void _queue_update();
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 8da287042e..373fbb94ea 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "theme.h"
+
#include "core/string/print_string.h"
// Universal Theme resources used when no other theme has the item.
@@ -46,7 +47,7 @@ int Theme::fallback_font_size = 16;
bool Theme::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
- if (sname.find("/") != -1) {
+ if (sname.contains("/")) {
String type = sname.get_slicec('/', 1);
String theme_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
@@ -78,7 +79,7 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) {
bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
String sname = p_name;
- if (sname.find("/") != -1) {
+ if (sname.contains("/")) {
String type = sname.get_slicec('/', 1);
String theme_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
@@ -401,6 +402,26 @@ void Theme::add_icon_type(const StringName &p_theme_type) {
icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>();
}
+void Theme::remove_icon_type(const StringName &p_theme_type) {
+ if (!icon_map.has(p_theme_type)) {
+ return;
+ }
+
+ _freeze_change_propagation();
+
+ const StringName *L = nullptr;
+ while ((L = icon_map[p_theme_type].next(L))) {
+ Ref<Texture2D> icon = icon_map[p_theme_type][*L];
+ if (icon.is_valid()) {
+ icon->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ }
+ }
+
+ icon_map.erase(p_theme_type);
+
+ _unfreeze_and_propagate_changes();
+}
+
void Theme::get_icon_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -488,6 +509,26 @@ void Theme::add_stylebox_type(const StringName &p_theme_type) {
style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>();
}
+void Theme::remove_stylebox_type(const StringName &p_theme_type) {
+ if (!style_map.has(p_theme_type)) {
+ return;
+ }
+
+ _freeze_change_propagation();
+
+ const StringName *L = nullptr;
+ while ((L = style_map[p_theme_type].next(L))) {
+ Ref<StyleBox> style = style_map[p_theme_type][*L];
+ if (style.is_valid()) {
+ style->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ }
+ }
+
+ style_map.erase(p_theme_type);
+
+ _unfreeze_and_propagate_changes();
+}
+
void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -577,6 +618,26 @@ void Theme::add_font_type(const StringName &p_theme_type) {
font_map[p_theme_type] = HashMap<StringName, Ref<Font>>();
}
+void Theme::remove_font_type(const StringName &p_theme_type) {
+ if (!font_map.has(p_theme_type)) {
+ return;
+ }
+
+ _freeze_change_propagation();
+
+ const StringName *L = nullptr;
+ while ((L = font_map[p_theme_type].next(L))) {
+ Ref<Font> font = font_map[p_theme_type][*L];
+ if (font.is_valid()) {
+ font->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ }
+ }
+
+ font_map.erase(p_theme_type);
+
+ _unfreeze_and_propagate_changes();
+}
+
void Theme::get_font_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -653,6 +714,14 @@ void Theme::add_font_size_type(const StringName &p_theme_type) {
font_size_map[p_theme_type] = HashMap<StringName, int>();
}
+void Theme::remove_font_size_type(const StringName &p_theme_type) {
+ if (!font_size_map.has(p_theme_type)) {
+ return;
+ }
+
+ font_size_map.erase(p_theme_type);
+}
+
void Theme::get_font_size_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -727,6 +796,14 @@ void Theme::add_color_type(const StringName &p_theme_type) {
color_map[p_theme_type] = HashMap<StringName, Color>();
}
+void Theme::remove_color_type(const StringName &p_theme_type) {
+ if (!color_map.has(p_theme_type)) {
+ return;
+ }
+
+ color_map.erase(p_theme_type);
+}
+
void Theme::get_color_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -801,6 +878,14 @@ void Theme::add_constant_type(const StringName &p_theme_type) {
constant_map[p_theme_type] = HashMap<StringName, int>();
}
+void Theme::remove_constant_type(const StringName &p_theme_type) {
+ if (!constant_map.has(p_theme_type)) {
+ return;
+ }
+
+ constant_map.erase(p_theme_type);
+}
+
void Theme::get_constant_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -1017,6 +1102,31 @@ void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_theme_
}
}
+void Theme::remove_theme_item_type(DataType p_data_type, const StringName &p_theme_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ remove_color_type(p_theme_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ remove_constant_type(p_theme_type);
+ break;
+ case DATA_TYPE_FONT:
+ remove_font_type(p_theme_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ remove_font_size_type(p_theme_type);
+ break;
+ case DATA_TYPE_ICON:
+ remove_icon_type(p_theme_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ remove_stylebox_type(p_theme_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const {
switch (p_data_type) {
case DATA_TYPE_COLOR:
@@ -1101,6 +1211,38 @@ void Theme::get_type_variation_list(const StringName &p_base_type, List<StringNa
}
// Theme types.
+void Theme::add_type(const StringName &p_theme_type) {
+ // Add a record to every data type map.
+ for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) {
+ Theme::DataType dt = (Theme::DataType)i;
+ add_theme_item_type(dt, p_theme_type);
+ }
+
+ _emit_theme_changed(true);
+}
+
+void Theme::remove_type(const StringName &p_theme_type) {
+ // Gracefully remove the record from every data type map.
+ for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) {
+ Theme::DataType dt = (Theme::DataType)i;
+ remove_theme_item_type(dt, p_theme_type);
+ }
+
+ // If type is a variation, remove that connection.
+ if (get_type_variation_base(p_theme_type) != StringName()) {
+ clear_type_variation(p_theme_type);
+ }
+
+ // If type is a variation base, remove all those connections.
+ List<StringName> names;
+ get_type_variation_list(p_theme_type, &names);
+ for (const StringName &E : names) {
+ clear_type_variation(E);
+ }
+
+ _emit_theme_changed(true);
+}
+
void Theme::get_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -1668,6 +1810,8 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_type_variation_base", "theme_type"), &Theme::get_type_variation_base);
ClassDB::bind_method(D_METHOD("get_type_variation_list", "base_type"), &Theme::_get_type_variation_list);
+ ClassDB::bind_method(D_METHOD("add_type", "theme_type"), &Theme::add_type);
+ ClassDB::bind_method(D_METHOD("remove_type", "theme_type"), &Theme::remove_type);
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with);
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 822743a1fe..9afe05007d 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -32,7 +32,6 @@
#define THEME_H
#include "core/io/resource.h"
-#include "core/io/resource_loader.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
@@ -158,6 +157,7 @@ public:
void clear_icon(const StringName &p_name, const StringName &p_theme_type);
void get_icon_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_icon_type(const StringName &p_theme_type);
+ void remove_icon_type(const StringName &p_theme_type);
void get_icon_type_list(List<StringName> *p_list) const;
void set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style);
@@ -168,6 +168,7 @@ public:
void clear_stylebox(const StringName &p_name, const StringName &p_theme_type);
void get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_stylebox_type(const StringName &p_theme_type);
+ void remove_stylebox_type(const StringName &p_theme_type);
void get_stylebox_type_list(List<StringName> *p_list) const;
void set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font);
@@ -178,6 +179,7 @@ public:
void clear_font(const StringName &p_name, const StringName &p_theme_type);
void get_font_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_font_type(const StringName &p_theme_type);
+ void remove_font_type(const StringName &p_theme_type);
void get_font_type_list(List<StringName> *p_list) const;
void set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size);
@@ -188,6 +190,7 @@ public:
void clear_font_size(const StringName &p_name, const StringName &p_theme_type);
void get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_font_size_type(const StringName &p_theme_type);
+ void remove_font_size_type(const StringName &p_theme_type);
void get_font_size_type_list(List<StringName> *p_list) const;
void set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color);
@@ -198,6 +201,7 @@ public:
void clear_color(const StringName &p_name, const StringName &p_theme_type);
void get_color_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_color_type(const StringName &p_theme_type);
+ void remove_color_type(const StringName &p_theme_type);
void get_color_type_list(List<StringName> *p_list) const;
void set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant);
@@ -208,6 +212,7 @@ public:
void clear_constant(const StringName &p_name, const StringName &p_theme_type);
void get_constant_list(StringName p_theme_type, List<StringName> *p_list) const;
void add_constant_type(const StringName &p_theme_type);
+ void remove_constant_type(const StringName &p_theme_type);
void get_constant_type_list(List<StringName> *p_list) const;
void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value);
@@ -218,6 +223,7 @@ public:
void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type);
void get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const;
void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type);
+ void remove_theme_item_type(DataType p_data_type, const StringName &p_theme_type);
void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const;
void set_type_variation(const StringName &p_theme_type, const StringName &p_base_type);
@@ -226,6 +232,8 @@ public:
StringName get_type_variation_base(const StringName &p_theme_type) const;
void get_type_variation_list(const StringName &p_base_type, List<StringName> *p_list) const;
+ void add_type(const StringName &p_theme_type);
+ void remove_type(const StringName &p_theme_type);
void get_type_list(List<StringName> *p_list) const;
void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 44a7af75b9..1174117028 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -207,9 +207,6 @@ void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const {
}
void TileMapPattern::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_tile_data", "data"), &TileMapPattern::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMapPattern::_get_tile_data);
-
ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell);
@@ -403,7 +400,7 @@ void TileSet::_update_terrains_cache() {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
// Executed for each tile_data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id);
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
TileMapCell cell;
@@ -1377,7 +1374,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
Ref<TileSetSource> source = sources[E->get().source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile);
sum += tile_data->get_probability();
} else {
sum += 1.0;
@@ -1398,7 +1395,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile);
count += tile_data->get_probability();
} else {
count += 1.0;
@@ -1663,7 +1660,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ TileData *tile_data = atlas_source->get_tile_data(tile_id, alternative_id);
int terrain_set = tile_data->get_terrain_set();
if (terrain_set >= 0) {
ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>());
@@ -1765,11 +1762,14 @@ Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i
break;
}
bit_rect.position *= Vector2(p_size) / 6.0;
- Vector<Vector2> polygon;
- polygon.push_back(bit_rect.position);
- polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y));
- polygon.push_back(bit_rect.get_end());
- polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y));
+
+ Vector<Vector2> polygon = {
+ bit_rect.position,
+ Vector2(bit_rect.get_end().x, bit_rect.position.y),
+ bit_rect.get_end(),
+ Vector2(bit_rect.position.x, bit_rect.get_end().y)
+ };
+
return polygon;
}
@@ -1984,25 +1984,26 @@ Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size,
}
Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- Vector<Vector2> point_list;
- point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ Vector<Vector2> point_list = {
+ Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0),
+ Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(1, 3.0 - p_overlap * 2.0),
+ Vector2(0, 3),
+ Vector2(-1, 3.0 - p_overlap * 2.0),
+ Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0),
+ Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0),
+ Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(-1, -(3.0 - p_overlap * 2.0)),
+ Vector2(0, -3),
+ Vector2(1, -(3.0 - p_overlap * 2.0)),
+ Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)),
+ Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)
+ };
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
@@ -2144,19 +2145,20 @@ Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vect
}
Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- Vector<Vector2> point_list;
- point_list.push_back(Vector2(3, 0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, 0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+ Vector<Vector2> point_list = {
+ Vector2(3, 0),
+ Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(0, 3),
+ Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-3, 0),
+ Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(0, -3),
+ Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0),
+ Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))
+ };
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
@@ -2250,13 +2252,14 @@ Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_s
}
Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- Vector<Vector2> point_list;
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+ Vector<Vector2> point_list = {
+ Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(0, 3),
+ Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)),
+ Vector2(0, -3),
+ Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))
+ };
Vector2 unit = Vector2(p_size) / 6.0;
for (int i = 0; i < point_list.size(); i++) {
@@ -2393,7 +2396,7 @@ void TileSet::_compatibility_conversion() {
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile);
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
@@ -2485,7 +2488,7 @@ void TileSet::_compatibility_conversion() {
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
+ TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile);
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
@@ -4117,7 +4120,7 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2;
margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
- Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset();
+ Vector2i effective_texture_offset = get_tile_data(p_atlas_coords, p_alternative_tile)->get_texture_offset();
if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
effective_texture_offset = effective_texture_offset.clamp(-margin, margin);
}
@@ -4256,7 +4259,7 @@ int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, i
return tiles[p_atlas_coords].alternatives_ids[p_index];
}
-Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const {
+TileData *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
@@ -4407,7 +4410,7 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() {
void TileSetAtlasSource::_queue_update_padded_texture() {
padded_texture_needs_update = true;
- call_deferred("_update_padded_texture");
+ call_deferred(SNAME("_update_padded_texture"));
}
void TileSetAtlasSource::_update_padded_texture() {
@@ -4429,9 +4432,13 @@ void TileSetAtlasSource::_update_padded_texture() {
Ref<Image> src = texture->get_image();
+ if (!src.is_valid()) {
+ return;
+ }
+
Ref<Image> image;
image.instantiate();
- image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
+ image->create(size.x, size.y, false, src->get_format());
for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
@@ -5086,7 +5093,7 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i
}
Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
- ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>());
return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index];
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 2673ca1cb6..95de46c9ab 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -693,7 +693,7 @@ public:
virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
// Get data associated to a tile.
- Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
+ TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
// Helpers.
Vector2i get_atlas_grid_size() const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 57b73c1234..997b523d2e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -53,8 +53,98 @@ int VisualShaderNode::get_output_port_for_preview() const {
return port_preview;
}
-void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value) {
- default_input_values[p_port] = p_value;
+void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) {
+ Variant value = p_value;
+
+ if (p_prev_value.get_type() != Variant::NIL) {
+ switch (p_value.get_type()) {
+ case Variant::FLOAT: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ value = (float)p_prev_value;
+ } break;
+ case Variant::FLOAT: {
+ value = p_prev_value;
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 pv = p_prev_value;
+ value = pv.x;
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 pv = p_prev_value;
+ value = pv.x;
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Variant::INT: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ value = p_prev_value;
+ } break;
+ case Variant::FLOAT: {
+ value = (int)p_prev_value;
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 pv = p_prev_value;
+ value = (int)pv.x;
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 pv = p_prev_value;
+ value = (int)pv.x;
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Variant::VECTOR2: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ float pv = (float)(int)p_prev_value;
+ value = Vector2(pv, pv);
+ } break;
+ case Variant::FLOAT: {
+ float pv = p_prev_value;
+ value = Vector2(pv, pv);
+ } break;
+ case Variant::VECTOR2: {
+ value = p_prev_value;
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 pv = p_prev_value;
+ value = Vector2(pv.x, pv.y);
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Variant::VECTOR3: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ float pv = (float)(int)p_prev_value;
+ value = Vector3(pv, pv, pv);
+ } break;
+ case Variant::FLOAT: {
+ float pv = p_prev_value;
+ value = Vector3(pv, pv, pv);
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 pv = p_prev_value;
+ value = Vector3(pv.x, pv.y, pv.y);
+ } break;
+ case Variant::VECTOR3: {
+ value = p_prev_value;
+ } break;
+ default:
+ break;
+ }
+ } break;
+ default:
+ break;
+ }
+ }
+ default_input_values[p_port] = value;
emit_changed();
}
@@ -156,8 +246,15 @@ int VisualShaderNode::get_expanded_output_port_count() const {
int count2 = count;
for (int i = 0; i < count; i++) {
if (is_output_port_expandable(i) && _is_output_port_expanded(i)) {
- if (get_output_port_type(i) == PORT_TYPE_VECTOR) {
- count2 += 3;
+ switch (get_output_port_type(i)) {
+ case PORT_TYPE_VECTOR_2D: {
+ count2 += 2;
+ } break;
+ case PORT_TYPE_VECTOR_3D: {
+ count2 += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -192,7 +289,7 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type
return String();
}
-String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
return String();
}
@@ -231,8 +328,8 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t
return String();
}
-String VisualShaderNode::get_input_port_default_hint(int p_port) const {
- return "";
+bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ return false;
}
void VisualShaderNode::_bind_methods() {
@@ -245,7 +342,7 @@ void VisualShaderNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded);
ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded);
- ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
+ ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value", "prev_value"), &VisualShaderNode::set_input_port_default_value, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
ClassDB::bind_method(D_METHOD("remove_input_port_default_value", "port"), &VisualShaderNode::remove_input_port_default_value);
@@ -261,7 +358,8 @@ void VisualShaderNode::_bind_methods() {
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
- BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER);
@@ -357,37 +455,74 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
for (int i = 0; i < get_output_port_count(); i++) {
output_vars.push_back(p_output_vars[i]);
}
- String code = " {\n";
+
String _code;
GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code);
- bool nend = _code.ends_with("\n");
- _code = _code.insert(0, " ");
- _code = _code.replace("\n", "\n ");
- code += _code;
- if (!nend) {
- code += "\n }";
- } else {
- code.remove_at(code.size() - 1);
- code += "}";
+ if (_is_valid_code(_code)) {
+ String code = " {\n";
+ bool nend = _code.ends_with("\n");
+ _code = _code.insert(0, " ");
+ _code = _code.replace("\n", "\n ");
+ code += _code;
+ if (!nend) {
+ code += "\n }";
+ } else {
+ code.remove_at(code.size() - 1);
+ code += "}";
+ }
+ code += "\n";
+ return code;
}
- code += "\n";
- return code;
+ return String();
}
-String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- String ret;
- if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
- String code = "// " + get_caption() + "\n";
- code += ret;
- code += "\n";
- return code;
+String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
+ String _code;
+ if (GDVIRTUAL_CALL(_get_global_code, p_mode, _code)) {
+ if (_is_valid_code(_code)) {
+ String code = "// " + get_caption() + "\n";
+ code += _code;
+ code += "\n";
+ return code;
+ }
}
- return "";
+ return String();
}
-void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) {
+String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String _code;
+ if (GDVIRTUAL_CALL(_get_func_code, p_mode, p_type, _code)) {
+ if (_is_valid_code(_code)) {
+ bool nend = _code.ends_with("\n");
+ String code = "// " + get_caption() + "\n";
+ code += " {\n";
+ _code = _code.insert(0, " ");
+ _code = _code.replace("\n", "\n ");
+ code += _code;
+ if (!nend) {
+ code += "\n }";
+ } else {
+ code.remove_at(code.size() - 1);
+ code += "}";
+ }
+ code += "\n";
+ return code;
+ }
+ }
+ return String();
+}
+
+bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ bool ret;
+ if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) {
+ return ret;
+ }
+ return true;
+}
+
+void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) {
if (!is_initialized) {
- VisualShaderNode::set_input_port_default_value(p_port, p_value);
+ VisualShaderNode::set_input_port_default_value(p_port, p_value, p_prev_value);
}
}
@@ -413,6 +548,13 @@ void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Var
VisualShaderNode::set_input_port_default_value(p_port, p_value);
}
+bool VisualShaderNodeCustom::_is_valid_code(const String &p_code) const {
+ if (p_code.is_empty() || p_code == "null") {
+ return false;
+ }
+ return true;
+}
+
bool VisualShaderNodeCustom::_is_initialized() {
return is_initialized;
}
@@ -433,8 +575,10 @@ void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_output_port_type, "port");
GDVIRTUAL_BIND(_get_output_port_name, "port");
GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
+ GDVIRTUAL_BIND(_get_func_code, "mode", "type");
GDVIRTUAL_BIND(_get_global_code, "mode");
GDVIRTUAL_BIND(_is_highend);
+ GDVIRTUAL_BIND(_is_available, "mode", "type");
ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
@@ -457,6 +601,72 @@ VisualShader::Type VisualShader::get_shader_type() const {
return current_type;
}
+void VisualShader::add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type) {
+ ERR_FAIL_COND(!p_name.is_valid_identifier());
+ ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
+ ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
+ ERR_FAIL_COND(varyings.has(p_name));
+ Varying var = Varying(p_name, p_mode, p_type);
+ varyings[p_name] = var;
+ varyings_list.push_back(var);
+ _queue_update();
+}
+
+void VisualShader::remove_varying(const String &p_name) {
+ ERR_FAIL_COND(!varyings.has(p_name));
+ varyings.erase(p_name);
+ for (List<Varying>::Element *E = varyings_list.front(); E; E = E->next()) {
+ if (E->get().name == p_name) {
+ varyings_list.erase(E);
+ break;
+ }
+ }
+ _queue_update();
+}
+
+bool VisualShader::has_varying(const String &p_name) const {
+ return varyings.has(p_name);
+}
+
+int VisualShader::get_varyings_count() const {
+ return varyings_list.size();
+}
+
+const VisualShader::Varying *VisualShader::get_varying_by_index(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, varyings_list.size(), nullptr);
+ return &varyings_list[p_idx];
+}
+
+void VisualShader::set_varying_mode(const String &p_name, VaryingMode p_mode) {
+ ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
+ ERR_FAIL_COND(!varyings.has(p_name));
+ if (varyings[p_name].mode == p_mode) {
+ return;
+ }
+ varyings[p_name].mode = p_mode;
+ _queue_update();
+}
+
+VisualShader::VaryingMode VisualShader::get_varying_mode(const String &p_name) {
+ ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_MODE_MAX);
+ return varyings[p_name].mode;
+}
+
+void VisualShader::set_varying_type(const String &p_name, VaryingType p_type) {
+ ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
+ ERR_FAIL_COND(!varyings.has(p_name));
+ if (varyings[p_name].type == p_type) {
+ return;
+ }
+ varyings[p_name].type = p_type;
+ _queue_update();
+}
+
+VisualShader::VaryingType VisualShader::get_varying_type(const String &p_name) {
+ ERR_FAIL_COND_V(!varyings.has(p_name), VARYING_TYPE_MAX);
+ return varyings[p_name].type;
+}
+
void VisualShader::set_engine_version(const Dictionary &p_engine_version) {
ERR_FAIL_COND(!p_engine_version.has("major"));
ERR_FAIL_COND(!p_engine_version.has("minor"));
@@ -484,24 +694,48 @@ void VisualShader::update_engine_version(const Dictionary &p_new_version) {
if (expression.is_valid()) {
for (int j = 0; j < expression->get_input_port_count(); j++) {
int type = expression->get_input_port_type(j);
- if (type > 0) { // + PORT_TYPE_SCALAR_INT
- type += 1;
+ if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
+ type += 2;
}
expression->set_input_port_type(j, type);
}
for (int j = 0; j < expression->get_output_port_count(); j++) {
int type = expression->get_output_port_type(j);
- if (type > 0) { // + PORT_TYPE_SCALAR_INT
- type += 1;
+ if (type > 0) { // + PORT_TYPE_SCALAR_INT + PORT_TYPE_VECTOR_2D
+ type += 2;
}
expression->set_output_port_type(j, type);
}
}
+ Ref<VisualShaderNodeStep> step = Object::cast_to<VisualShaderNodeStep>(E.value.node.ptr());
+ if (step.is_valid()) {
+ int op_type = int(step->get_op_type());
+ if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
+ op_type += 2;
+ }
+ step->set_op_type(VisualShaderNodeStep::OpType(op_type));
+ }
+ Ref<VisualShaderNodeSmoothStep> sstep = Object::cast_to<VisualShaderNodeSmoothStep>(E.value.node.ptr());
+ if (sstep.is_valid()) {
+ int op_type = int(sstep->get_op_type());
+ if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
+ op_type += 2;
+ }
+ sstep->set_op_type(VisualShaderNodeSmoothStep::OpType(op_type));
+ }
+ Ref<VisualShaderNodeMix> mix = Object::cast_to<VisualShaderNodeMix>(E.value.node.ptr());
+ if (mix.is_valid()) {
+ int op_type = int(mix->get_op_type());
+ if (int(op_type) > 0) { // + OP_TYPE_VECTOR_2D + OP_TYPE_VECTOR_2D_SCALAR
+ op_type += 2;
+ }
+ mix->set_op_type(VisualShaderNodeMix::OpType(op_type));
+ }
Ref<VisualShaderNodeCompare> compare = Object::cast_to<VisualShaderNodeCompare>(E.value.node.ptr());
if (compare.is_valid()) {
int ctype = int(compare->get_comparison_type());
- if (int(ctype) > 0) { // + PORT_TYPE_SCALAR_INT
- ctype += 1;
+ if (int(ctype) > 0) { // + CTYPE_SCALAR_INT + CTYPE_VECTOR_2D
+ ctype += 2;
}
compare->set_comparison_type(VisualShaderNodeCompare::ComparisonType(ctype));
}
@@ -719,7 +953,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
}
bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
- return MAX(0, p_a - 3) == (MAX(0, p_b - 3));
+ return MAX(0, p_a - 4) == (MAX(0, p_b - 4));
}
void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
@@ -950,18 +1184,30 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
Set<int> processed;
- Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
+ Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
- if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) {
- code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " );\n";
- } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n";
- } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n";
- } else {
- code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
+ switch (node->get_output_port_type(p_port)) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ");\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ code += " COLOR.rgb = vec3(float(n_out" + itos(p_node) + "p" + itos(p_port) + "));\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0);\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ code += " COLOR.rgb = vec3(n_out" + itos(p_node) + "p" + itos(p_port) + ", 0.0);\n";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
+ } break;
+ default: {
+ code += " COLOR.rgb = vec3(0.0);\n";
+ } break;
}
+
code += "}\n";
//set code secretly
@@ -972,10 +1218,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
return final_code;
}
-#define IS_INITIAL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z'))
-
-#define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_')
-
String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
String name = p_port_name;
@@ -983,7 +1225,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
return String();
}
- while (name.length() && !IS_INITIAL_CHAR(name[0])) {
+ while (name.length() && !is_ascii_char(name[0])) {
name = name.substr(1, name.length() - 1);
}
@@ -991,7 +1233,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
String valid_name;
for (int i = 0; i < name.length(); i++) {
- if (IS_SYMBOL_CHAR(name[i])) {
+ if (is_ascii_identifier_char(name[i])) {
valid_name += String::chr(name[i]);
} else if (name[i] == ' ') {
valid_name += "_";
@@ -1028,14 +1270,14 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
String name = p_name; //validate name first
- while (name.length() && !IS_INITIAL_CHAR(name[0])) {
+ while (name.length() && !is_ascii_char(name[0])) {
name = name.substr(1, name.length() - 1);
}
if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
- if (IS_SYMBOL_CHAR(name[i])) {
+ if (is_ascii_identifier_char(name[i])) {
valid_name += String::chr(name[i]);
} else if (name[i] == ' ') {
valid_name += "_";
@@ -1072,7 +1314,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
if (exists) {
//remove numbers, put new and try again
attempt++;
- while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') {
+ while (name.length() && is_digit(name[name.length() - 1])) {
name = name.substr(0, name.length() - 1);
}
ERR_FAIL_COND_V(name.is_empty(), String());
@@ -1123,6 +1365,16 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
}
_queue_update();
return true;
+ } else if (name.begins_with("varyings/")) {
+ String var_name = name.get_slicec('/', 1);
+ Varying value = Varying();
+ value.name = var_name;
+ if (value.from_string(p_value) && !varyings.has(var_name)) {
+ varyings[var_name] = value;
+ varyings_list.push_back(value);
+ }
+ _queue_update();
+ return true;
} else if (name.begins_with("nodes/")) {
String typestr = name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
@@ -1187,6 +1439,14 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = 0;
}
return true;
+ } else if (name.begins_with("varyings/")) {
+ String var_name = name.get_slicec('/', 1);
+ if (varyings.has(var_name)) {
+ r_ret = varyings[var_name].to_string();
+ } else {
+ r_ret = String();
+ }
+ return true;
} else if (name.begins_with("nodes/")) {
String typestr = name.get_slicec('/', 1);
Type type = TYPE_VERTEX;
@@ -1281,6 +1541,10 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get()));
}
+ for (const KeyValue<String, Varying> &E : varyings) {
+ p_list->push_back(PropertyInfo(Variant::STRING, "varyings/" + E.key));
+ }
+
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
String prop_name = "nodes/";
@@ -1305,7 +1569,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
+Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
if (vsnode->is_disabled()) {
@@ -1347,7 +1611,9 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (!skip_global) {
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (!uniform.is_valid() || !uniform->is_global_code_generated()) {
- global_code += vsnode->generate_global(get_mode(), type, node);
+ if (global_code) {
+ *global_code += vsnode->generate_global(get_mode(), type, node);
+ }
}
String class_name = vsnode->get_class_name();
@@ -1355,9 +1621,13 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
class_name = vsnode->get_script_instance()->get_script()->get_path();
}
if (!r_classes.has(class_name)) {
- global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
+ if (global_code_per_node) {
+ *global_code_per_node += vsnode->generate_global_per_node(get_mode(), node);
+ }
for (int i = 0; i < TYPE_MAX; i++) {
- global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ if (global_code_per_func) {
+ (*global_code_per_func)[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
}
r_classes.insert(class_name);
}
@@ -1406,30 +1676,102 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
} else if (in_type == out_type) {
inputs[i] = src_var;
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
- inputs[i] = "vec3(" + src_var + ")";
- } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- inputs[i] = "vec3(float(" + src_var + "))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "all(bvec3(" + src_var + "))";
- } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
- inputs[i] = src_var + " > 0.0 ? true : false";
- } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- inputs[i] = src_var + " > 0 ? true : false";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = "(" + src_var + " ? 1 : 0)";
- } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
- inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_SCALAR_INT) {
- inputs[i] = "float(" + src_var + ")";
- } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR_INT && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
- inputs[i] = "int(" + src_var + ")";
+ } else {
+ switch (in_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = "float(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = "int(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "(" + src_var + " ? 1 : 0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = src_var + " > 0.0 ? true : false";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = src_var + " > 0 ? true : false";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "all(bvec2(" + src_var + "))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ inputs[i] = "all(bvec3(" + src_var + "))";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = "vec2(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = "vec2(float(" + src_var + "))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ inputs[i] = "vec2(" + src_var + ".xy)";
+ } break;
+ default:
+ break;
+ }
+ } break;
+
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = "vec3(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = "vec3(float(" + src_var + "))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "vec3(" + src_var + " ? 1.0 : 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "vec3(" + src_var + ", 0.0)";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ default:
+ break;
+ }
}
} else {
if (!vsnode->is_generate_input_var(i)) {
@@ -1449,6 +1791,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
bool val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
node_code += " bool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n";
+ } else if (defval.get_type() == Variant::VECTOR2) {
+ Vector2 val = defval;
+ inputs[i] = "n_in" + itos(node) + "p" + itos(i);
+ node_code += " vec2 " + inputs[i] + " = " + vformat("vec2(%.5f, %.5f);\n", val.x, val.y);
} else if (defval.get_type() == Variant::VECTOR3) {
Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
@@ -1485,8 +1831,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) {
expanded = true;
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- output_count += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ output_count += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ output_count += 3;
+ } break;
+ default:
+ break;
}
}
expanded_output_ports.insert(i, expanded);
@@ -1506,7 +1859,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
outputs[i] = "int " + var_name;
break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ outputs[i] = "vec2 " + var_name;
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
outputs[i] = "vec3 " + var_name;
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
@@ -1515,12 +1871,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_TRANSFORM:
outputs[i] = "mat4 " + var_name;
break;
- default: {
- }
+ default:
+ break;
}
if (expanded_output_ports[i]) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- j += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ j += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ j += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -1535,7 +1898,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
code += " int " + outputs[i] + ";\n";
break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ code += " vec2 " + outputs[i] + ";\n";
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
code += " vec3 " + outputs[i] + ";\n";
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
@@ -1544,12 +1910,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_TRANSFORM:
code += " mat4 " + outputs[i] + ";\n";
break;
- default: {
- }
+ default:
+ break;
}
if (expanded_output_ports[i]) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- j += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ j += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ j += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -1565,38 +1938,65 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
for (int i = 0; i < output_count; i++) {
bool new_line_inserted = false;
if (expanded_output_ports[i]) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String r = "n_out" + itos(node) + "p" + itos(i + 1);
+ code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
+ outputs[i + 1] = r;
}
- String r = "n_out" + itos(node) + "p" + itos(i + 1);
- code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
- outputs[i + 1] = r;
- }
- if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
+ if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String g = "n_out" + itos(node) + "p" + itos(i + 2);
+ code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
+ outputs[i + 2] = g;
}
- String g = "n_out" + itos(node) + "p" + itos(i + 2);
- code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
- outputs[i + 2] = g;
- }
- if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
+ i += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String r = "n_out" + itos(node) + "p" + itos(i + 1);
+ code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
+ outputs[i + 1] = r;
}
- String b = "n_out" + itos(node) + "p" + itos(i + 3);
- code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
- outputs[i + 3] = b;
- }
- i += 3;
+ if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String g = "n_out" + itos(node) + "p" + itos(i + 2);
+ code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
+ outputs[i + 2] = g;
+ }
+
+ if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
+ if (!new_line_inserted) {
+ code += "\n";
+ new_line_inserted = true;
+ }
+ String b = "n_out" + itos(node) + "p" + itos(i + 3);
+ code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
+ outputs[i + 3] = b;
+ }
+
+ i += 3;
+ } break;
+ default:
+ break;
}
}
}
@@ -1680,6 +2080,7 @@ void VisualShader::_update_shader() const {
Set<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
Map<int, List<int>> emitters;
+ Map<int, List<int>> varying_setters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -1704,18 +2105,19 @@ void VisualShader::_update_shader() const {
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
+ Ref<VisualShaderNodeVaryingSetter> varying_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(E->get().node.ptr());
+ if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
+ if (!varying_setters.has(i)) {
+ varying_setters.insert(i, List<int>());
+ }
+ varying_setters[i].push_back(E->key());
+ }
Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
if (emit_particle.is_valid()) {
if (!emitters.has(i)) {
emitters.insert(i, List<int>());
}
-
- for (const KeyValue<int, Node> &M : graph[i].nodes) {
- if (M.value.node == emit_particle.ptr()) {
- emitters[i].push_back(M.key);
- break;
- }
- }
+ emitters[i].push_back(E->key());
}
}
}
@@ -1730,6 +2132,36 @@ void VisualShader::_update_shader() const {
}
}
+ if (!varyings.is_empty()) {
+ global_code += "\n// Varyings\n";
+
+ for (const KeyValue<String, Varying> &E : varyings) {
+ global_code += "varying ";
+ switch (E.value.type) {
+ case VaryingType::VARYING_TYPE_FLOAT:
+ global_code += "float ";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_2D:
+ global_code += "vec2 ";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_3D:
+ global_code += "vec3 ";
+ break;
+ case VaryingType::VARYING_TYPE_COLOR:
+ global_code += "vec4 ";
+ break;
+ case VaryingType::VARYING_TYPE_TRANSFORM:
+ global_code += "mat4 ";
+ break;
+ default:
+ break;
+ }
+ global_code += E.key + ";\n";
+ }
+
+ global_code += "\n";
+ }
+
Map<int, String> code_map;
Set<int> empty_funcs;
@@ -1743,12 +2175,54 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
StringBuilder func_code;
+ Set<int> processed;
bool is_empty_func = false;
if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) {
is_empty_func = true;
}
+ String varying_code;
+ if (shader_mode == Shader::MODE_SPATIAL || shader_mode == Shader::MODE_CANVAS_ITEM) {
+ for (const KeyValue<String, Varying> &E : varyings) {
+ if ((E.value.mode == VARYING_MODE_VERTEX_TO_FRAG_LIGHT && i == TYPE_VERTEX) || (E.value.mode == VARYING_MODE_FRAG_TO_LIGHT && i == TYPE_FRAGMENT)) {
+ bool found = false;
+ for (int key : varying_setters[i]) {
+ Ref<VisualShaderNodeVaryingSetter> setter = Object::cast_to<VisualShaderNodeVaryingSetter>(const_cast<VisualShaderNode *>(graph[i].nodes[key].node.ptr()));
+ if (setter.is_valid() && E.value.name == setter->get_varying_name()) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ String code2;
+ switch (E.value.type) {
+ case VaryingType::VARYING_TYPE_FLOAT:
+ code2 += "0.0";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_2D:
+ code2 += "vec2(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_VECTOR_3D:
+ code2 += "vec3(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_COLOR:
+ code2 += "vec4(0.0)";
+ break;
+ case VaryingType::VARYING_TYPE_TRANSFORM:
+ code2 += "mat4(1.0)";
+ break;
+ default:
+ break;
+ }
+ varying_code += vformat(" %s = %s;\n", E.key, code2);
+ }
+ is_empty_func = false;
+ }
+ }
+ }
+
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
@@ -1777,13 +2251,19 @@ void VisualShader::_update_shader() const {
}
insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length());
- Set<int> processed;
- Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
+ Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ if (varying_setters.has(i)) {
+ for (int &E : varying_setters[i]) {
+ err = _write_node(Type(i), nullptr, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+ ERR_FAIL_COND(err != OK);
+ }
+ }
+
if (emitters.has(i)) {
for (int &E : emitters[i]) {
- err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+ err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
ERR_FAIL_COND(err != OK);
}
}
@@ -1791,6 +2271,7 @@ void VisualShader::_update_shader() const {
if (shader_mode == Shader::MODE_PARTICLES) {
code_map.insert(i, func_code);
} else {
+ func_code += varying_code;
func_code += "}\n";
code += func_code;
}
@@ -1886,7 +2367,11 @@ void VisualShader::_update_shader() const {
global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n";
global_compute_code += "}\n\n";
- global_compute_code += "vec3 __randv_range(inout uint seed, vec3 from, vec3 to) {\n";
+ global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n";
+ global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n";
+ global_compute_code += "}\n\n";
+
+ global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n";
global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
global_compute_code += "}\n\n";
@@ -2012,10 +2497,14 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset);
+ ClassDB::bind_method(D_METHOD("add_varying", "name", "mode", "type"), &VisualShader::add_varying);
+ ClassDB::bind_method(D_METHOD("remove_varying", "name"), &VisualShader::remove_varying);
+ ClassDB::bind_method(D_METHOD("has_varying", "name"), &VisualShader::has_varying);
+
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version");
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
@@ -2031,6 +2520,17 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_FOG);
BIND_ENUM_CONSTANT(TYPE_MAX);
+ BIND_ENUM_CONSTANT(VARYING_MODE_VERTEX_TO_FRAG_LIGHT);
+ BIND_ENUM_CONSTANT(VARYING_MODE_FRAG_TO_LIGHT);
+ BIND_ENUM_CONSTANT(VARYING_MODE_MAX);
+
+ BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
+
BIND_CONSTANT(NODE_ID_INVALID);
BIND_CONSTANT(NODE_ID_OUTPUT);
}
@@ -2062,145 +2562,155 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Node3D
// Node3D, Vertex
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview_matrix", "MODELVIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Fragment
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_roughness_texture", "NORMAL_ROUGHNESS_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Light
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow_attenuation", "SHADOW_ATTENUATION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
// Canvas Item
// Canvas Item, Vertex
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas_matrix", "CANVAS_MATRIX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen_matrix", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
// Canvas Item, Fragment
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
// Canvas Item, Light
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
// Particles, Start
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2210,13 +2720,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Start (Custom)
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2226,13 +2736,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Process
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2242,13 +2752,13 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Process (Custom)
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2258,15 +2768,15 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Collide
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "attractor_force", "ATTRACTOR_FORCE" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "collision_normal", "COLLISION_NORMAL" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
@@ -2279,40 +2789,39 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_color", "LIGHT1_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light1_direction", "LIGHT1_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_color", "LIGHT2_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light2_direction", "LIGHT2_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_color", "LIGHT3_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light3_direction", "LIGHT3_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Fog, Fog
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "world_position", "WORLD_POSITION" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "object_position", "OBJECT_POSITION" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "uvw", "UVW" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "extents", "EXTENTS" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "world_position", "WORLD_POSITION" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "object_position", "OBJECT_POSITION" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "uvw", "UVW" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "extents", "EXTENTS" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" },
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
@@ -2322,64 +2831,64 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
// Spatial, Vertex
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Spatial, Fragment
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Spatial, Light
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Vertex
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Fragment
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles
@@ -2392,7 +2901,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
// Sky
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Fog
@@ -2456,7 +2965,10 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_SCALAR_INT: {
code = " " + p_output_vars[0] + " = 0;\n";
} break;
- case PORT_TYPE_VECTOR: {
+ case PORT_TYPE_VECTOR_2D: {
+ code = " " + p_output_vars[0] + " = vec2(0.0);\n";
+ } break;
+ case PORT_TYPE_VECTOR_3D: {
code = " " + p_output_vars[0] + " = vec3(0.0);\n";
} break;
case PORT_TYPE_BOOLEAN: {
@@ -2671,7 +3183,9 @@ int VisualShaderNodeUniformRef::get_output_port_count() const {
return 1;
case UniformType::UNIFORM_TYPE_BOOLEAN:
return 1;
- case UniformType::UNIFORM_TYPE_VECTOR:
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return 1;
+ case UniformType::UNIFORM_TYPE_VECTOR3:
return 1;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return 1;
@@ -2693,13 +3207,15 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port
return PortType::PORT_TYPE_SCALAR_INT;
case UniformType::UNIFORM_TYPE_BOOLEAN:
return PortType::PORT_TYPE_BOOLEAN;
- case UniformType::UNIFORM_TYPE_VECTOR:
- return PortType::PORT_TYPE_VECTOR;
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return PortType::PORT_TYPE_VECTOR_2D;
+ case UniformType::UNIFORM_TYPE_VECTOR3:
+ return PortType::PORT_TYPE_VECTOR_3D;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PortType::PORT_TYPE_TRANSFORM;
case UniformType::UNIFORM_TYPE_COLOR:
if (p_port == 0) {
- return PortType::PORT_TYPE_VECTOR;
+ return PortType::PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
}
@@ -2720,7 +3236,9 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
return "";
case UniformType::UNIFORM_TYPE_BOOLEAN:
return "";
- case UniformType::UNIFORM_TYPE_VECTOR:
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return "";
+ case UniformType::UNIFORM_TYPE_VECTOR3:
return "";
case UniformType::UNIFORM_TYPE_TRANSFORM:
return "";
@@ -2790,12 +3308,14 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b
return PORT_TYPE_SCALAR_INT;
case UniformType::UNIFORM_TYPE_SAMPLER:
return PORT_TYPE_SAMPLER;
- case UniformType::UNIFORM_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
+ case UniformType::UNIFORM_TYPE_VECTOR2:
+ return PORT_TYPE_VECTOR_2D;
+ case UniformType::UNIFORM_TYPE_VECTOR3:
+ return PORT_TYPE_VECTOR_3D;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
case UniformType::UNIFORM_TYPE_COLOR:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -2809,26 +3329,19 @@ String VisualShaderNodeUniformRef::generate_code(Shader::Mode p_mode, VisualShad
if (uniform_name == "[None]") {
return " " + p_output_vars[0] + " = 0.0;\n";
}
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_INT:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_BOOLEAN:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_VECTOR:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
- case UniformType::UNIFORM_TYPE_TRANSFORM:
- return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+ break;
case UniformType::UNIFORM_TYPE_COLOR: {
String code = " " + p_output_vars[0] + " = " + get_uniform_name() + ".rgb;\n";
code += " " + p_output_vars[1] + " = " + get_uniform_name() + ".a;\n";
return code;
} break;
case UniformType::UNIFORM_TYPE_SAMPLER:
- break;
+ return String();
default:
break;
}
- return "";
+
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
void VisualShaderNodeUniformRef::_set_uniform_type(int p_uniform_type) {
@@ -2868,47 +3381,52 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Node3D, Vertex.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "UV2:xy" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" },
////////////////////////////////////////////////////////////////////////
// Node3D, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular", "SPECULAR" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_roughness", "CLEARCOAT_ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "anisotropy_flow", "ANISOTROPY_FLOW:xy" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "backlight", "BACKLIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_hash_scale", "ALPHA_HASH_SCALE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_aa_edge", "ALPHA_ANTIALIASING_EDGE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "alpha_uv", "ALPHA_TEXTURE_COORDINATE" },
+
////////////////////////////////////////////////////////////////////////
// Node3D, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
////////////////////////////////////////////////////////////////////////
@@ -2916,41 +3434,41 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Canvas Item, Vertex.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vertex", "SHADOW_VERTEX:xy" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "shadow_vertex", "SHADOW_VERTEX" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
////////////////////////////////////////////////////////////////////////
// Sky, Sky.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "fog", "FOG.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" },
////////////////////////////////////////////////////////////////////////
// Fog, Fog.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
- { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" },
+ { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR_3D, "emission", "EMISSION" },
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
@@ -3027,7 +3545,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
}
if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) {
String name = get_input_port_name(p_index);
- return bool(name == "Normal" || name == "Rim" || name == "Alpha Scissor Threshold");
+ return bool(name == "Ao" || name == "Normal" || name == "Rim" || name == "Clearcoat" || name == "Anisotropy" || name == "Subsurf Scatter" || name == "Alpha Scissor Threshold");
}
return false;
}
@@ -3045,7 +3563,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
if (!p_input_vars[count].is_empty()) {
String s = ports[idx].string;
- if (s.find(":") != -1) {
+ if (s.contains(":")) {
code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n";
} else {
code += " " + s + " = " + p_input_vars[count] + ";\n";
@@ -3402,7 +3920,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
}
void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
- ERR_FAIL_COND(has_input_port(p_id));
ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
ERR_FAIL_COND(!is_valid_port_name(p_name));
@@ -3478,7 +3995,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
}
void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
- ERR_FAIL_COND(has_output_port(p_id));
ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
ERR_FAIL_COND(!is_valid_port_name(p_name));
@@ -3883,7 +4399,10 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
case PORT_TYPE_SCALAR_INT:
tk = "0";
break;
- case PORT_TYPE_VECTOR:
+ case PORT_TYPE_VECTOR_2D:
+ tk = "vec2(0.0, 0.0)";
+ break;
+ case PORT_TYPE_VECTOR_3D:
tk = "vec3(0.0, 0.0, 0.0)";
break;
case PORT_TYPE_BOOLEAN:
@@ -3931,3 +4450,299 @@ String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, Vi
VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
set_editable(false);
}
+
+////////////// Varying
+
+List<VisualShaderNodeVarying::Varying> varyings;
+
+void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
+ varyings.push_back({ p_name, p_mode, p_type });
+}
+
+void VisualShaderNodeVarying::clear_varyings() { // static
+ varyings.clear();
+}
+
+bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
+ for (const VisualShaderNodeVarying::Varying &E : varyings) {
+ if (E.name == p_name) {
+ return true;
+ }
+ }
+ return false;
+}
+
+int VisualShaderNodeVarying::get_varyings_count() const {
+ return varyings.size();
+}
+
+String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].name;
+ }
+ return "";
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
+ for (int i = 0; i < varyings.size(); i++) {
+ if (varyings[i].name == p_name) {
+ return varyings[i].type;
+ }
+ }
+ return VisualShader::VARYING_TYPE_FLOAT;
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].type;
+ }
+ return VisualShader::VARYING_TYPE_FLOAT;
+}
+
+VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
+ for (int i = 0; i < varyings.size(); i++) {
+ if (varyings[i].name == p_name) {
+ return varyings[i].mode;
+ }
+ }
+ return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
+}
+
+VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return varyings[p_idx].mode;
+ }
+ return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
+}
+
+VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
+ if (p_idx >= 0 && p_idx < varyings.size()) {
+ return get_port_type(varyings[p_idx].type, 0);
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+//////////////
+
+void VisualShaderNodeVarying::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_varying_name", "name"), &VisualShaderNodeVarying::set_varying_name);
+ ClassDB::bind_method(D_METHOD("get_varying_name"), &VisualShaderNodeVarying::get_varying_name);
+
+ ClassDB::bind_method(D_METHOD("set_varying_type", "type"), &VisualShaderNodeVarying::set_varying_type);
+ ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type");
+}
+
+String VisualShaderNodeVarying::get_type_str() const {
+ switch (varying_type) {
+ case VisualShader::VARYING_TYPE_FLOAT:
+ return "float";
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ return "vec2";
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ return "vec3";
+ case VisualShader::VARYING_TYPE_COLOR:
+ return "vec4";
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ return "mat4";
+ default:
+ break;
+ }
+ return "";
+}
+
+VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const {
+ switch (p_type) {
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_COLOR:
+ if (p_port == 1) {
+ break; // scalar
+ }
+ return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ return PORT_TYPE_TRANSFORM;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+void VisualShaderNodeVarying::set_varying_name(String p_varying_name) {
+ if (varying_name == p_varying_name) {
+ return;
+ }
+ varying_name = p_varying_name;
+ emit_changed();
+}
+
+String VisualShaderNodeVarying::get_varying_name() const {
+ return varying_name;
+}
+
+void VisualShaderNodeVarying::set_varying_type(VisualShader::VaryingType p_varying_type) {
+ ERR_FAIL_INDEX(p_varying_type, VisualShader::VARYING_TYPE_MAX);
+ if (varying_type == p_varying_type) {
+ return;
+ }
+ varying_type = p_varying_type;
+ emit_changed();
+}
+
+VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type() const {
+ return varying_type;
+}
+
+VisualShaderNodeVarying::VisualShaderNodeVarying() {
+}
+
+////////////// Varying Setter
+
+String VisualShaderNodeVaryingSetter::get_caption() const {
+ return vformat("VaryingSetter");
+}
+
+int VisualShaderNodeVaryingSetter::get_input_port_count() const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ return 2;
+ }
+ return 1;
+}
+
+VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input_port_type(int p_port) const {
+ return get_port_type(varying_type, p_port);
+}
+
+String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ if (p_port == 0) {
+ return "color";
+ } else {
+ return "alpha";
+ }
+ }
+ return "";
+}
+
+int VisualShaderNodeVaryingSetter::get_output_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const {
+ return "";
+}
+
+String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return vformat("varying %s %s;\n", get_type_str(), varying_name);
+}
+
+String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+ if (varying_name == "[None]") {
+ return code;
+ }
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]);
+ } else {
+ code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
+ }
+ return code;
+}
+
+VisualShaderNodeVaryingSetter::VisualShaderNodeVaryingSetter() {
+}
+
+////////////// Varying Getter
+
+String VisualShaderNodeVaryingGetter::get_caption() const {
+ return vformat("VaryingGetter");
+}
+
+int VisualShaderNodeVaryingGetter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const {
+ return "";
+}
+
+int VisualShaderNodeVaryingGetter::get_output_port_count() const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ return 2;
+ }
+ return 1;
+}
+
+VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_output_port_type(int p_port) const {
+ return get_port_type(varying_type, p_port);
+}
+
+String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const {
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ if (p_port == 0) {
+ return "color";
+ } else {
+ return "alpha";
+ }
+ }
+ return "";
+}
+
+bool VisualShaderNodeVaryingGetter::has_output_port_preview(int p_port) const {
+ return false;
+}
+
+String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String from = varying_name;
+ String from2;
+
+ if (varying_name == "[None]") {
+ switch (varying_type) {
+ case VisualShader::VARYING_TYPE_FLOAT:
+ from = "0.0";
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_2D:
+ from = "vec2(0.0)";
+ break;
+ case VisualShader::VARYING_TYPE_VECTOR_3D:
+ from = "vec3(0.0)";
+ break;
+ case VisualShader::VARYING_TYPE_COLOR:
+ from = "vec3(0.0)";
+ from2 = "0.0";
+ break;
+ case VisualShader::VARYING_TYPE_TRANSFORM:
+ from = "mat4(1.0)";
+ break;
+ default:
+ break;
+ }
+ } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ from = varying_name + ".rgb";
+ from2 = varying_name + ".a";
+ }
+
+ if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
+ String code;
+ code += vformat(" %s = %s;\n", p_output_vars[0], from);
+ code += vformat(" %s = %s;\n", p_output_vars[1], from2);
+ return code;
+ }
+ return vformat(" %s = %s;\n", p_output_vars[0], from);
+}
+
+VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() {
+ varying_name = "[None]";
+}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 066c18e3bc..2d4b2852e9 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -73,6 +73,49 @@ public:
List<Ref<Texture2D>> params;
};
+ enum VaryingMode {
+ VARYING_MODE_VERTEX_TO_FRAG_LIGHT,
+ VARYING_MODE_FRAG_TO_LIGHT,
+ VARYING_MODE_MAX,
+ };
+
+ enum VaryingType {
+ VARYING_TYPE_FLOAT,
+ VARYING_TYPE_VECTOR_2D,
+ VARYING_TYPE_VECTOR_3D,
+ VARYING_TYPE_COLOR,
+ VARYING_TYPE_TRANSFORM,
+ VARYING_TYPE_MAX,
+ };
+
+ struct Varying {
+ String name;
+ VaryingMode mode;
+ VaryingType type;
+
+ Varying() {
+ }
+
+ Varying(String p_name, VaryingMode p_mode, VaryingType p_type) :
+ name(p_name), mode(p_mode), type(p_type) {}
+
+ bool from_string(const String &p_str) {
+ Vector<String> arr = p_str.split(",");
+ if (arr.size() != 2) {
+ return false;
+ }
+
+ mode = (VaryingMode)arr[0].to_int();
+ type = (VaryingType)arr[1].to_int();
+
+ return true;
+ }
+
+ String to_string() const {
+ return vformat("%s,%s", itos((int)mode), itos((int)type));
+ }
+ };
+
private:
Type current_type;
@@ -94,14 +137,12 @@ private:
Vector2 graph_offset;
- struct RenderModeEnums {
- Shader::Mode mode = Shader::Mode::MODE_MAX;
- const char *string;
- };
-
HashMap<String, int> modes;
Set<StringName> flags;
+ Map<String, Varying> varyings;
+ List<Varying> varyings_list;
+
mutable SafeFlag dirty;
void _queue_update();
@@ -116,7 +157,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
@@ -151,6 +192,18 @@ public:
void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id);
void set_node_position(Type p_type, int p_id, const Vector2 &p_position);
+ void add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type);
+ void remove_varying(const String &p_name);
+ bool has_varying(const String &p_name) const;
+ int get_varyings_count() const;
+ const Varying *get_varying_by_index(int p_idx) const;
+
+ void set_varying_mode(const String &p_name, VaryingMode p_mode);
+ VaryingMode get_varying_mode(const String &p_name);
+
+ void set_varying_type(const String &p_name, VaryingType p_type);
+ VaryingType get_varying_type(const String &p_name);
+
Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
@@ -190,6 +243,8 @@ public:
};
VARIANT_ENUM_CAST(VisualShader::Type)
+VARIANT_ENUM_CAST(VisualShader::VaryingMode)
+VARIANT_ENUM_CAST(VisualShader::VaryingType)
///
///
///
@@ -214,7 +269,8 @@ public:
enum PortType {
PORT_TYPE_SCALAR,
PORT_TYPE_SCALAR_INT,
- PORT_TYPE_VECTOR,
+ PORT_TYPE_VECTOR_2D,
+ PORT_TYPE_VECTOR_3D,
PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
PORT_TYPE_SAMPLER,
@@ -229,7 +285,7 @@ public:
virtual PortType get_input_port_type(int p_port) const = 0;
virtual String get_input_port_name(int p_port) const = 0;
- virtual void set_input_port_default_value(int p_port, const Variant &p_value);
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant());
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Array get_default_input_values() const;
virtual void set_default_input_values(const Array &p_values);
@@ -240,7 +296,7 @@ public:
virtual PortType get_output_port_type(int p_port) const = 0;
virtual String get_output_port_name(int p_port) const = 0;
- virtual String get_input_port_default_hint(int p_port) const;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const;
void set_output_port_for_preview(int p_index);
int get_output_port_for_preview() const;
@@ -274,7 +330,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
// If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty.
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0;
@@ -311,7 +367,7 @@ protected:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual void set_input_port_default_value(int p_port, const Variant &p_value) override;
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value = Variant()) override;
virtual void set_default_input_values(const Array &p_values) override;
virtual void remove_input_port_default_value(int p_port) override;
virtual void clear_default_input_values() override;
@@ -327,14 +383,20 @@ protected:
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type)
GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
+ GDVIRTUAL2RC(bool, _is_available, Shader::Mode, VisualShader::Type)
+
+ bool _is_valid_code(const String &p_code) const;
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
+ bool is_available(Shader::Mode p_mode, VisualShader::Type p_type) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
static void _bind_methods();
@@ -492,7 +554,8 @@ public:
UNIFORM_TYPE_FLOAT,
UNIFORM_TYPE_INT,
UNIFORM_TYPE_BOOLEAN,
- UNIFORM_TYPE_VECTOR,
+ UNIFORM_TYPE_VECTOR2,
+ UNIFORM_TYPE_VECTOR3,
UNIFORM_TYPE_TRANSFORM,
UNIFORM_TYPE_COLOR,
UNIFORM_TYPE_SAMPLER,
@@ -695,6 +758,103 @@ public:
VisualShaderNodeGlobalExpression();
};
+class VisualShaderNodeVarying : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVarying, VisualShaderNode);
+
+public:
+ struct Varying {
+ String name;
+ VisualShader::VaryingMode mode;
+ VisualShader::VaryingType type;
+ bool assigned = false;
+ };
+
+protected:
+ VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT;
+ String varying_name = "[None]";
+
+public: // internal
+ static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
+ static void clear_varyings();
+ static bool has_varying(const String &p_name);
+
+ int get_varyings_count() const;
+ String get_varying_name_by_index(int p_idx) const;
+ VisualShader::VaryingMode get_varying_mode_by_name(const String &p_name) const;
+ VisualShader::VaryingMode get_varying_mode_by_index(int p_idx) const;
+ VisualShader::VaryingType get_varying_type_by_name(const String &p_name) const;
+ VisualShader::VaryingType get_varying_type_by_index(int p_idx) const;
+ PortType get_port_type_by_index(int p_idx) const;
+
+protected:
+ static void _bind_methods();
+
+protected:
+ String get_type_str() const;
+ PortType get_port_type(VisualShader::VaryingType p_type, int p_port) const;
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override = 0;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override = 0;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ void set_varying_name(String p_varying_name);
+ String get_varying_name() const;
+
+ void set_varying_type(VisualShader::VaryingType p_varying_type);
+ VisualShader::VaryingType get_varying_type() const;
+
+ VisualShaderNodeVarying();
+};
+
+class VisualShaderNodeVaryingSetter : public VisualShaderNodeVarying {
+ GDCLASS(VisualShaderNodeVaryingSetter, VisualShaderNodeVarying);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeVaryingSetter();
+};
+
+class VisualShaderNodeVaryingGetter : public VisualShaderNodeVarying {
+ GDCLASS(VisualShaderNodeVaryingGetter, VisualShaderNodeVarying);
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+ virtual bool has_output_port_preview(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ VisualShaderNodeVaryingGetter();
+};
+
extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index b61e3f5d14..c34aca32dc 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -30,6 +30,65 @@
#include "visual_shader_nodes.h"
+////////////// Vector Base
+
+VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
+VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const {
+ return op_type;
+}
+
+void VisualShaderNodeVectorBase::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type");
+
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+}
+
+Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("op_type");
+ return props;
+}
+
+VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() {
+}
+
////////////// Constants Base
VisualShaderNodeConstant::VisualShaderNodeConstant() {
@@ -232,7 +291,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const {
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const {
@@ -244,7 +303,7 @@ int VisualShaderNodeColorConstant::get_output_port_count() const {
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
@@ -294,10 +353,72 @@ void VisualShaderNodeColorConstant::_bind_methods() {
VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
}
-////////////// Vector
+////////////// Vector2
+
+String VisualShaderNodeVec2Constant::get_caption() const {
+ return "Vector2Constant";
+}
+
+int VisualShaderNodeVec2Constant::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeVec2Constant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const {
+ return ""; //no output port means the editor will be used as port
+}
+
+String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)", constant.x, constant.y) + ";\n";
+}
+
+void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
+ emit_changed();
+}
+
+Vector2 VisualShaderNodeVec2Constant::get_constant() const {
+ return constant;
+}
+
+Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("constant");
+ return props;
+}
+
+void VisualShaderNodeVec2Constant::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec2Constant::set_constant);
+ ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec2Constant::get_constant);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant"), "set_constant", "get_constant");
+}
+
+VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() {
+}
+
+////////////// Vector3
String VisualShaderNodeVec3Constant::get_caption() const {
- return "VectorConstant";
+ return "Vector3Constant";
}
int VisualShaderNodeVec3Constant::get_input_port_count() const {
@@ -305,7 +426,7 @@ int VisualShaderNodeVec3Constant::get_input_port_count() const {
}
VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const {
@@ -317,7 +438,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const {
}
VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const {
@@ -367,7 +488,7 @@ int VisualShaderNodeTransformConstant::get_input_port_count() const {
}
VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const {
@@ -439,7 +560,7 @@ int VisualShaderNodeTexture::get_input_port_count() const {
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -470,7 +591,7 @@ VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(
if (p_port == 0 && source == SOURCE_DEPTH) {
return PORT_TYPE_SCALAR;
}
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
@@ -487,11 +608,13 @@ bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
return false;
}
-String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
- if (p_port == 0) {
- return "default";
+bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ if (p_port == 0) {
+ return true;
+ }
}
- return "";
+ return false;
}
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
@@ -526,8 +649,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
- if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
- default_uv = "UV.xy";
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ default_uv = "UV";
} else {
default_uv = "vec2(0.0)";
}
@@ -545,9 +668,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
@@ -573,9 +696,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
@@ -597,9 +720,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n";
} else {
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
@@ -620,9 +743,9 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
@@ -941,7 +1064,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const {
}
VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const {
@@ -1012,7 +1135,7 @@ int VisualShaderNodeSample3D::get_input_port_count() const {
VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -1038,7 +1161,7 @@ int VisualShaderNodeSample3D::get_output_port_count() const {
}
VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
@@ -1052,16 +1175,18 @@ bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
return false;
}
-String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
- if (p_port == 0) {
- return "default";
+bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ if (p_port == 0) {
+ return true;
+ }
}
- return "";
+ return false;
}
String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
- if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
default_uv = "vec3(UV, 0.0)";
} else {
default_uv = "vec3(0.0)";
@@ -1273,7 +1398,7 @@ int VisualShaderNodeCubemap::get_input_port_count() const {
VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -1301,7 +1426,7 @@ int VisualShaderNodeCubemap::get_output_port_count() const {
}
VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
@@ -1346,7 +1471,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
- if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
default_uv = "vec3(UV, 0.0)";
} else {
default_uv = "vec3(0.0)";
@@ -1393,11 +1518,13 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
-String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
- if (p_port == 0) {
- return "default";
+bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ if (p_port == 0) {
+ return true;
+ }
}
- return "";
+ return false;
}
void VisualShaderNodeCubemap::set_source(Source p_source) {
@@ -1724,10 +1851,6 @@ int VisualShaderNodeVectorOp::get_input_port_count() const {
return 2;
}
-VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const {
return p_port == 0 ? "a" : "b";
}
@@ -1736,12 +1859,8 @@ int VisualShaderNodeVectorOp::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const {
- return "op"; //no output port means the editor will be used as port
+ return "op";
}
String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -1772,13 +1891,21 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_CROSS:
- code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ code += "vec2(0.0);\n";
+ } else {
+ code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ }
break;
case OP_ATAN2:
code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_REFLECT:
- code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ code += "vec2(0.0);\n";
+ } else {
+ code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ }
break;
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
@@ -1790,6 +1917,27 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
return code;
}
+void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
void VisualShaderNodeVectorOp::set_operator(Operator p_op) {
ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
if (op == p_op) {
@@ -1804,11 +1952,27 @@ VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() cons
}
Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties();
props.push_back("operator");
return props;
}
+String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ bool invalid_type = false;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ if (op == OP_CROSS || op == OP_REFLECT) {
+ invalid_type = true;
+ }
+ }
+
+ if (invalid_type) {
+ return TTR("Invalid operator for that type.");
+ }
+
+ return String();
+}
+
void VisualShaderNodeVectorOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator);
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator);
@@ -1831,8 +1995,18 @@ void VisualShaderNodeVectorOp::_bind_methods() {
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
- set_input_port_default_value(0, Vector3());
- set_input_port_default_value(1, Vector3());
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2());
+ set_input_port_default_value(1, Vector2());
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3());
+ set_input_port_default_value(1, Vector3());
+ } break;
+ default:
+ break;
+ }
}
////////////// Color Op
@@ -1846,7 +2020,7 @@ int VisualShaderNodeColorOp::get_input_port_count() const {
}
VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorOp::get_input_port_name(int p_port) const {
@@ -1858,7 +2032,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const {
}
VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorOp::get_output_port_name(int p_port) const {
@@ -2119,7 +2293,7 @@ int VisualShaderNodeTransformVecMult::get_input_port_count() const {
}
VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR;
+ return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const {
@@ -2131,7 +2305,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const {
}
VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const {
@@ -2406,10 +2580,6 @@ int VisualShaderNodeVectorFunc::get_input_port_count() const {
return 1;
}
-VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const {
return "";
}
@@ -2418,22 +2588,18 @@ int VisualShaderNodeVectorFunc::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
- return ""; //no output port means the editor will be used as port
+ return "result";
}
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_MAX] = {
+ static const char *funcs[FUNC_MAX] = {
"normalize($)",
- "max(min($, vec3(1.0)), vec3(0.0))",
+ "", // FUNC_SATURATE
"-($)",
"1.0 / ($)",
- "",
- "",
+ "", // FUNC_RGB2HSV
+ "", // FUNC_HSV2RGB
"abs($)",
"acos($)",
"acosh($)",
@@ -2462,12 +2628,37 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"tan($)",
"tanh($)",
"trunc($)",
- "vec3(1.0, 1.0, 1.0) - $"
+ "" // FUNC_ONEMINUS
};
+ if (func == FUNC_SATURATE) {
+ String code;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ code = "max(min($, vec2(1.0)), vec2(0.0))";
+ } else {
+ code = "max(min($, vec3(1.0)), vec3(0.0))";
+ }
+ return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
+ }
+
+ if (func == FUNC_ONEMINUS) {
+ String code;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ code = "vec2(1.0, 1.0) - $";
+ } else {
+ code = "vec3(1.0, 1.0, 1.0) - $";
+ }
+ return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
+ }
+
String code;
if (func == FUNC_RGB2HSV) {
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ return " " + p_output_vars[0] + " = vec2(0.0);\n";
+ }
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
@@ -2478,6 +2669,9 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
code += " }\n";
} else if (func == FUNC_HSV2RGB) {
+ if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ return " " + p_output_vars[0] + " = vec2(0.0);\n";
+ }
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
@@ -2486,12 +2680,31 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
code += " }\n";
} else {
- code += " " + p_output_vars[0] + " = " + String(vec_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
}
return code;
}
+void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
void VisualShaderNodeVectorFunc::set_function(Function p_func) {
ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
@@ -2513,11 +2726,27 @@ VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function()
}
Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const {
- Vector<StringName> props;
+ Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties();
props.push_back("function");
return props;
}
+String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ bool invalid_type = false;
+
+ if (op_type == OP_TYPE_VECTOR_2D) {
+ if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) {
+ invalid_type = true;
+ }
+ }
+
+ if (invalid_type) {
+ return TTR("Invalid function for that type.");
+ }
+
+ return String();
+}
+
void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
@@ -2563,7 +2792,16 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
- set_input_port_default_value(0, Vector3());
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2());
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3());
+ } break;
+ default:
+ break;
+ }
}
////////////// ColorFunc
@@ -2577,7 +2815,7 @@ int VisualShaderNodeColorFunc::get_input_port_count() const {
}
VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const {
@@ -2589,7 +2827,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const {
}
VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const {
@@ -2605,8 +2843,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " float max1 = max(c.r, c.g);\n";
code += " float max2 = max(max1, c.b);\n";
- code += " float max3 = max(max1, max2);\n";
- code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
+ code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
case FUNC_SEPIA:
@@ -2748,11 +2985,11 @@ int VisualShaderNodeUVFunc::get_input_port_count() const {
VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- [[fallthrough]]; // uv
+ return PORT_TYPE_VECTOR_2D; // uv
case 1:
- return PORT_TYPE_VECTOR; // scale
+ return PORT_TYPE_VECTOR_2D; // scale
case 2:
- return PORT_TYPE_VECTOR; // offset & pivot
+ return PORT_TYPE_VECTOR_2D; // offset & pivot
default:
break;
}
@@ -2781,11 +3018,13 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const {
- if (p_port == 0) {
- return "UV";
+bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ if (p_port == 0) {
+ return true;
+ }
}
- return "";
+ return false;
}
int VisualShaderNodeUVFunc::get_output_port_count() const {
@@ -2793,7 +3032,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const {
}
VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const {
@@ -2809,7 +3048,11 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::
String uv;
if (p_input_vars[0].is_empty()) {
- uv = "vec3(UV.xy, 0.0)";
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ uv = "UV";
+ } else {
+ uv = "vec2(0.0)";
+ }
} else {
uv = vformat("%s", p_input_vars[0]);
}
@@ -2835,9 +3078,9 @@ void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_fun
return;
}
if (p_func == FUNC_PANNING) {
- set_input_port_default_value(2, Vector3()); // offset
+ set_input_port_default_value(2, Vector2()); // offset
} else { // FUNC_SCALING
- set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot
+ set_input_port_default_value(2, Vector2(0.5, 0.5)); // pivot
}
func = p_func;
emit_changed();
@@ -2865,8 +3108,8 @@ void VisualShaderNodeUVFunc::_bind_methods() {
}
VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() {
- set_input_port_default_value(1, Vector3(1.0, 1.0, 0.0)); // scale
- set_input_port_default_value(2, Vector3()); // offset
+ set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale
+ set_input_port_default_value(2, Vector2()); // offset
}
////////////// Dot Product
@@ -2880,7 +3123,7 @@ int VisualShaderNodeDotProduct::get_input_port_count() const {
}
VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const {
@@ -2918,10 +3161,6 @@ int VisualShaderNodeVectorLen::get_input_port_count() const {
return 1;
}
-VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const {
return "";
}
@@ -2938,12 +3177,31 @@ String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const {
return "length";
}
+void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n";
}
VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() {
- set_input_port_default_value(0, Vector3());
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
}
////////////// Determinant
@@ -2984,37 +3242,53 @@ VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() {
set_input_port_default_value(0, Transform3D());
}
-////////////// Scalar Derivative Function
+////////////// Derivative Function
-String VisualShaderNodeScalarDerivativeFunc::get_caption() const {
- return "ScalarDerivativeFunc";
+String VisualShaderNodeDerivativeFunc::get_caption() const {
+ return "DerivativeFunc";
}
-int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const {
+int VisualShaderNodeDerivativeFunc::get_input_port_count() const {
return 1;
}
-VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const {
+VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
+ }
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const {
- return "";
+String VisualShaderNodeDerivativeFunc::get_input_port_name(int p_port) const {
+ return "p";
}
-int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const {
+int VisualShaderNodeDerivativeFunc::get_output_port_count() const {
return 1;
}
-VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const {
+VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const {
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
+ }
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const {
- return "";
+String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const {
+ return "result";
}
-String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
@@ -3026,84 +3300,33 @@ String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode,
return code;
}
-void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
- ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
- if (func == p_func) {
+void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
return;
}
- func = p_func;
+ switch (p_op_type) {
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
emit_changed();
}
-VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const {
- return func;
-}
-
-Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const {
- Vector<StringName> props;
- props.push_back("function");
- return props;
-}
-
-void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function);
- ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
-
- BIND_ENUM_CONSTANT(FUNC_SUM);
- BIND_ENUM_CONSTANT(FUNC_X);
- BIND_ENUM_CONSTANT(FUNC_Y);
- BIND_ENUM_CONSTANT(FUNC_MAX);
-}
-
-VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
- set_input_port_default_value(0, 0.0);
-}
-
-////////////// Vector Derivative Function
-
-String VisualShaderNodeVectorDerivativeFunc::get_caption() const {
- return "VectorDerivativeFunc";
-}
-
-int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const {
- return 1;
-}
-
-VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
-String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const {
- return "";
-}
-
-int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
-String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const {
- return "";
-}
-
-String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *functions[FUNC_MAX] = {
- "fwidth($)",
- "dFdx($)",
- "dFdy($)"
- };
-
- String code;
- code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
- return code;
+VisualShaderNodeDerivativeFunc::OpType VisualShaderNodeDerivativeFunc::get_op_type() const {
+ return op_type;
}
-void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+void VisualShaderNodeDerivativeFunc::set_function(Function p_func) {
ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
return;
@@ -3112,30 +3335,40 @@ void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
emit_changed();
}
-VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const {
+VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_function() const {
return func;
}
-Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const {
Vector<StringName> props;
+ props.push_back("op_type");
props.push_back("function");
return props;
}
-void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function);
- ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function);
+void VisualShaderNodeDerivativeFunc::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeDerivativeFunc::set_op_type);
+ ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeDerivativeFunc::get_op_type);
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+ BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_MAX);
+
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
-VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
- set_input_port_default_value(0, Vector3());
+VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() {
+ set_input_port_default_value(0, 0.0);
}
////////////// Clamp
@@ -3152,8 +3385,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3179,8 +3414,10 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3202,19 +3439,24 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_FLOAT:
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
break;
case OP_TYPE_INT:
- set_input_port_default_value(0, 0);
- set_input_port_default_value(1, 0);
- set_input_port_default_value(2, 0);
+ set_input_port_default_value(0, 0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0, get_input_port_default_value(2));
+ break;
+ case OP_TYPE_VECTOR_2D:
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+ case OP_TYPE_VECTOR_3D:
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
break;
default:
break;
@@ -3237,11 +3479,12 @@ void VisualShaderNodeClamp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3261,10 +3504,6 @@ int VisualShaderNodeFaceForward::get_input_port_count() const {
return 3;
}
-VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const {
switch (p_port) {
case 0:
@@ -3282,14 +3521,33 @@ int VisualShaderNodeFaceForward::get_output_port_count() const {
return 1;
}
-VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const {
return "";
}
+void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
}
@@ -3311,7 +3569,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const {
}
VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const {
@@ -3358,11 +3616,18 @@ int VisualShaderNodeStep::get_input_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
if (p_port == 1) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
+ }
+ break;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_3D_SCALAR:
+ if (p_port == 1) {
+ return PORT_TYPE_VECTOR_3D;
}
break;
default:
@@ -3372,12 +3637,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p
}
String VisualShaderNodeStep::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "edge";
- } else if (p_port == 1) {
- return "x";
+ switch (p_port) {
+ case 0:
+ return "edge";
+ case 1:
+ return "x";
}
- return "";
+ return String();
}
int VisualShaderNodeStep::get_output_port_count() const {
@@ -3386,10 +3652,14 @@ int VisualShaderNodeStep::get_output_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
- return PORT_TYPE_VECTOR;
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_3D_SCALAR:
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3406,30 +3676,26 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
return;
}
switch (p_op_type) {
- case OP_TYPE_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge
- }
- if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(1, 0.0); // x
- }
- break;
- case OP_TYPE_VECTOR:
- if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
- }
- break;
- case OP_TYPE_VECTOR_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
- }
- break;
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_2D_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
default:
break;
}
@@ -3455,11 +3721,13 @@ void VisualShaderNodeStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3480,11 +3748,18 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
if (p_port == 2) {
- return PORT_TYPE_VECTOR; // x
+ return PORT_TYPE_VECTOR_2D; // x
+ }
+ break;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_3D_SCALAR:
+ if (p_port == 2) {
+ return PORT_TYPE_VECTOR_3D; // x
}
break;
default:
@@ -3494,14 +3769,15 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_
}
String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "edge0";
- } else if (p_port == 1) {
- return "edge1";
- } else if (p_port == 2) {
- return "x";
+ switch (p_port) {
+ case 0:
+ return "edge0";
+ case 1:
+ return "edge1";
+ case 2:
+ return "x";
}
- return "";
+ return String();
}
int VisualShaderNodeSmoothStep::get_output_port_count() const {
@@ -3510,10 +3786,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
- return PORT_TYPE_VECTOR;
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_3D_SCALAR:
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3531,31 +3811,29 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge0
- set_input_port_default_value(1, 0.0); // edge1
- }
- if (op_type == OP_TYPE_VECTOR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(2, 0.0); // x
- }
- break;
- case OP_TYPE_VECTOR:
- if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // edge0
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // edge1
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x
- }
- break;
- case OP_TYPE_VECTOR_SCALAR:
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(0, 0.0); // edge0
- set_input_port_default_value(1, 0.0); // edge1
- }
- if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); // x
- }
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_2D:
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_3D:
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_3D_SCALAR:
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x
break;
default:
break;
@@ -3582,18 +3860,20 @@ void VisualShaderNodeSmoothStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(0, 0.0); // edge0
+ set_input_port_default_value(1, 1.0); // edge1
+ set_input_port_default_value(2, 0.5); // x
}
////////////// Distance
@@ -3606,17 +3886,14 @@ int VisualShaderNodeVectorDistance::get_input_port_count() const {
return 2;
}
-VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "p0";
- } else if (p_port == 1) {
- return "p1";
+ switch (p_port) {
+ case 0:
+ return "a";
+ case 1:
+ return "b";
}
- return "";
+ return String();
}
int VisualShaderNodeVectorDistance::get_output_port_count() const {
@@ -3631,13 +3908,34 @@ String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const {
return "";
}
+void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() {
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b
}
////////////// Refract Vector
@@ -3655,18 +3953,19 @@ VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input
return PORT_TYPE_SCALAR;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "I";
- } else if (p_port == 1) {
- return "N";
- } else if (p_port == 2) {
- return "eta";
+ switch (p_port) {
+ case 0:
+ return "I";
+ case 1:
+ return "N";
+ case 2:
+ return "eta";
}
- return "";
+ return String();
}
int VisualShaderNodeVectorRefract::get_output_port_count() const {
@@ -3674,7 +3973,7 @@ int VisualShaderNodeVectorRefract::get_output_port_count() const {
}
VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const {
@@ -3703,13 +4002,20 @@ int VisualShaderNodeMix::get_input_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ if (p_port == 2) {
+ break;
+ }
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_3D_SCALAR:
if (p_port == 2) {
break;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3732,10 +4038,14 @@ int VisualShaderNodeMix::get_output_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
- case OP_TYPE_VECTOR_SCALAR:
- return PORT_TYPE_VECTOR;
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_2D_SCALAR:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_3D_SCALAR:
+ return PORT_TYPE_VECTOR_3D;
default:
break;
}
@@ -3752,27 +4062,31 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) {
return;
}
switch (p_op_type) {
- case OP_TYPE_SCALAR:
- set_input_port_default_value(0, 0.0); // a
- set_input_port_default_value(1, 1.0); // b
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(2, 0.5); // weight
- }
- break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b
- if (op_type == OP_TYPE_SCALAR || op_type == OP_TYPE_VECTOR_SCALAR) {
- set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); // weight
- }
- break;
- case OP_TYPE_VECTOR_SCALAR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); // b
- if (op_type == OP_TYPE_VECTOR) {
- set_input_port_default_value(2, 0.5); // weight
- }
- break;
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_2D_SCALAR: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_3D_SCALAR: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
+ } break;
default:
break;
}
@@ -3798,11 +4112,13 @@ void VisualShaderNodeMix::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3819,7 +4135,15 @@ String VisualShaderNodeVectorCompose::get_caption() const {
}
int VisualShaderNodeVectorCompose::get_input_port_count() const {
- return 3;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return 2;
+ case OP_TYPE_VECTOR_3D:
+ return 3;
+ default:
+ break;
+ }
+ return 0;
}
VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const {
@@ -3827,29 +4151,80 @@ VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input
}
String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "x";
- } else if (p_port == 1) {
- return "y";
- } else {
- return "z";
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ }
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ case 2:
+ return "z";
+ }
+ } break;
+ default:
+ break;
}
+ return String();
}
int VisualShaderNodeVectorCompose::get_output_port_count() const {
return 1;
}
-VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
return "vec";
}
+void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ float p1 = get_input_port_default_value(0);
+ float p2 = get_input_port_default_value(1);
+
+ set_input_port_default_value(0, p1);
+ set_input_port_default_value(1, p2);
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ float p1 = get_input_port_default_value(0);
+ float p2 = get_input_port_default_value(1);
+
+ set_input_port_default_value(0, p1);
+ set_input_port_default_value(1, p2);
+ set_input_port_default_value(2, 0.0);
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
+}
+
String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ String code;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
+ } break;
+ default:
+ break;
+ }
+ return code;
}
VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() {
@@ -3869,7 +4244,7 @@ int VisualShaderNodeTransformCompose::get_input_port_count() const {
}
VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const {
@@ -3916,16 +4291,20 @@ int VisualShaderNodeVectorDecompose::get_input_port_count() const {
return 1;
}
-VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
-}
-
String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const {
return "vec";
}
int VisualShaderNodeVectorDecompose::get_output_port_count() const {
- return 3;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return 2;
+ case OP_TYPE_VECTOR_3D:
+ return 3;
+ default:
+ break;
+ }
+ return 0;
}
VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const {
@@ -3933,25 +4312,70 @@ VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_o
}
String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
- if (p_port == 0) {
- return "x";
- } else if (p_port == 1) {
- return "y";
- } else {
- return "z";
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ }
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ case 2:
+ return "z";
+ }
+ } break;
+ default:
+ break;
}
+ return String();
+}
+
+void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) {
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ switch (p_op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ } break;
+ default:
+ break;
+ }
+ op_type = p_op_type;
+ emit_changed();
}
String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
- code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
- code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D: {
+ code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
+ code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
+ code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
+ code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
+ } break;
+ default:
+ break;
+ }
return code;
}
VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() {
- set_input_port_default_value(0, Vector3());
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
}
////////////// Transform Decompose
@@ -3977,7 +4401,7 @@ int VisualShaderNodeTransformDecompose::get_output_port_count() const {
}
VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const {
@@ -4508,7 +4932,7 @@ int VisualShaderNodeColorUniform::get_input_port_count() const {
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const {
@@ -4520,7 +4944,7 @@ int VisualShaderNodeColorUniform::get_output_port_count() const {
}
VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
@@ -4601,10 +5025,110 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const
VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
}
-////////////// Vector Uniform
+////////////// Vector2 Uniform
+
+String VisualShaderNodeVec2Uniform::get_caption() const {
+ return "Vector2Uniform";
+}
+
+int VisualShaderNodeVec2Uniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Uniform::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeVec2Uniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVec2Uniform::PortType VisualShaderNodeVec2Uniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_2D;
+}
+
+String VisualShaderNodeVec2Uniform::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeVec2Uniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeVec2Uniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeVec2Uniform::set_default_value(const Vector2 &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Vector2 VisualShaderNodeVec2Uniform::get_default_value() const {
+ return default_value;
+}
+
+String VisualShaderNodeVec2Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec2 " + get_uniform_name();
+ if (default_value_enabled) {
+ code += vformat(" = vec2(%.6f, %.6f)", default_value.x, default_value.y);
+ }
+ code += ";\n";
+ return code;
+}
+
+String VisualShaderNodeVec2Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+}
+
+void VisualShaderNodeVec2Uniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec2Uniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec2Uniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec2Uniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec2Uniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeVec2Uniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeVec2Uniform::is_use_prop_slots() const {
+ return true;
+}
+
+bool VisualShaderNodeVec2Uniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // all qualifiers are supported
+}
+
+bool VisualShaderNodeVec2Uniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
+Vector<StringName> VisualShaderNodeVec2Uniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
+VisualShaderNodeVec2Uniform::VisualShaderNodeVec2Uniform() {
+}
+
+////////////// Vector3 Uniform
String VisualShaderNodeVec3Uniform::get_caption() const {
- return "VectorUniform";
+ return "Vector3Uniform";
}
int VisualShaderNodeVec3Uniform::get_input_port_count() const {
@@ -4612,7 +5136,7 @@ int VisualShaderNodeVec3Uniform::get_input_port_count() const {
}
VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const {
@@ -4624,7 +5148,7 @@ int VisualShaderNodeVec3Uniform::get_output_port_count() const {
}
VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const {
@@ -4712,7 +5236,7 @@ int VisualShaderNodeTransformUniform::get_input_port_count() const {
}
VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const {
@@ -4819,7 +5343,7 @@ int VisualShaderNodeTextureUniform::get_input_port_count() const {
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
@@ -4833,7 +5357,7 @@ int VisualShaderNodeTextureUniform::get_output_port_count() const {
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
return PORT_TYPE_SCALAR;
case 2:
@@ -4966,8 +5490,8 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const {
String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String default_uv;
- if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) {
- default_uv = "UV.xy";
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ default_uv = "UV";
} else {
default_uv = "vec2(0.0)";
}
@@ -4982,9 +5506,9 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
}
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
+ code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n";
@@ -5112,11 +5636,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(REPEAT_MAX);
}
-String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
- if (p_port == 0) {
- return "default";
+bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ if (p_port == 0) {
+ return true;
+ }
}
- return "";
+ return false;
}
bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
@@ -5153,7 +5679,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
@@ -5167,10 +5693,10 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
return "";
}
-String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
- code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
+ code += "// " + get_caption() + "\n";
code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
code += " vec4 samp = vec4(0.0);\n";
code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
@@ -5193,11 +5719,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
String code;
if (p_type == VisualShader::TYPE_VERTEX) {
- code += " // TRIPLANAR FUNCTION VERTEX CODE\n";
+ code += "// " + get_caption() + "\n";
+ code += " {\n";
code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
+ code += " }\n";
}
return code;
@@ -5224,13 +5752,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
return code;
}
-String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const {
+bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
- return "default";
+ return true;
} else if (p_port == 1) {
- return "default";
+ return true;
}
- return "";
+ return false;
}
VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
@@ -5266,8 +5794,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) co
return "";
}
-String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const {
- return "";
+bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ return false;
}
String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@@ -5339,8 +5867,8 @@ String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const {
- return "";
+bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ return false;
}
String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@@ -5412,8 +5940,8 @@ String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const {
- return "";
+bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ return false;
}
String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
@@ -5469,7 +5997,7 @@ VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port)
if (p_port == 0 || p_port == 1 || p_port == 2) {
return PORT_TYPE_SCALAR;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeIf::get_input_port_name(int p_port) const {
@@ -5496,7 +6024,7 @@ int VisualShaderNodeIf::get_output_port_count() const {
}
VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeIf::get_output_port_name(int p_port) const {
@@ -5548,8 +6076,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case OP_TYPE_TRANSFORM:
@@ -5582,8 +6112,10 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in
switch (op_type) {
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
- case OP_TYPE_VECTOR:
- return PORT_TYPE_VECTOR;
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case OP_TYPE_TRANSFORM:
@@ -5605,16 +6137,20 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_FLOAT:
- set_input_port_default_value(1, 1.0);
- set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(1, 1.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
break;
case OP_TYPE_INT:
- set_input_port_default_value(1, 1);
- set_input_port_default_value(2, 0);
+ set_input_port_default_value(1, 1, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0, get_input_port_default_value(2));
break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+ case OP_TYPE_VECTOR_2D:
+ set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2));
+ break;
+ case OP_TYPE_VECTOR_3D:
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2));
break;
case OP_TYPE_BOOLEAN:
set_input_port_default_value(1, true);
@@ -5645,11 +6181,12 @@ void VisualShaderNodeSwitch::_bind_methods() { // static
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
@@ -5688,15 +6225,15 @@ int VisualShaderNodeFresnel::get_input_port_count() const {
VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 1:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 2:
return PORT_TYPE_BOOLEAN;
case 3:
return PORT_TYPE_SCALAR;
default:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
}
@@ -5738,12 +6275,20 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
String normal;
String view;
if (p_input_vars[0].is_empty()) {
- normal = "NORMAL";
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ normal = "NORMAL";
+ } else {
+ normal = "vec3(0.0)";
+ }
} else {
normal = p_input_vars[0];
}
if (p_input_vars[1].is_empty()) {
- view = "VIEW";
+ if (p_mode == Shader::MODE_SPATIAL) {
+ view = "VIEW";
+ } else {
+ view = "vec3(0.0)";
+ }
} else {
view = p_input_vars[1];
}
@@ -5759,13 +6304,17 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
}
}
-String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
+bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
- return "default";
+ if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
+ return true;
+ }
} else if (p_port == 1) {
- return "default";
+ if (p_mode == Shader::MODE_SPATIAL) {
+ return true;
+ }
}
- return "";
+ return false;
}
VisualShaderNodeFresnel::VisualShaderNodeFresnel() {
@@ -5867,8 +6416,10 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
return PORT_TYPE_SCALAR;
case CTYPE_SCALAR_INT:
return PORT_TYPE_SCALAR_INT;
- case CTYPE_VECTOR:
- return PORT_TYPE_VECTOR;
+ case CTYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case CTYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
case CTYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case CTYPE_TRANSFORM:
@@ -5939,7 +6490,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
String code;
switch (comparison_type) {
- case CTYPE_SCALAR:
+ case CTYPE_SCALAR: {
if (func == FUNC_EQUAL) {
code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else if (func == FUNC_NOT_EQUAL) {
@@ -5947,33 +6498,34 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
} else {
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
}
- break;
-
- case CTYPE_SCALAR_INT:
+ } break;
+ case CTYPE_SCALAR_INT: {
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
- break;
-
- case CTYPE_VECTOR:
+ } break;
+ case CTYPE_VECTOR_2D: {
+ code += " {\n";
+ code += " bvec2 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
+ code += " }\n";
+ } break;
+ case CTYPE_VECTOR_3D: {
code += " {\n";
code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
code += " }\n";
- break;
-
- case CTYPE_BOOLEAN:
+ } break;
+ case CTYPE_BOOLEAN: {
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
- break;
-
- case CTYPE_TRANSFORM:
+ } break;
+ case CTYPE_TRANSFORM: {
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
- break;
-
+ } break;
default:
break;
}
@@ -5987,18 +6539,23 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty
}
switch (p_comparison_type) {
case CTYPE_SCALAR:
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
simple_decl = true;
break;
case CTYPE_SCALAR_INT:
- set_input_port_default_value(0, 0);
- set_input_port_default_value(1, 0);
+ set_input_port_default_value(0, 0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0, get_input_port_default_value(1));
simple_decl = true;
break;
- case CTYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ case CTYPE_VECTOR_2D:
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ simple_decl = false;
+ break;
+ case CTYPE_VECTOR_3D:
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
simple_decl = false;
break;
case CTYPE_BOOLEAN:
@@ -6052,7 +6609,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
Vector<StringName> props;
props.push_back("type");
props.push_back("function");
- if (comparison_type == CTYPE_VECTOR) {
+ if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) {
props.push_back("condition");
}
return props;
@@ -6068,13 +6625,14 @@ void VisualShaderNodeCompare::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition);
ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function");
ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition");
BIND_ENUM_CONSTANT(CTYPE_SCALAR);
BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT);
- BIND_ENUM_CONSTANT(CTYPE_VECTOR);
+ BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
BIND_ENUM_CONSTANT(CTYPE_MAX);
@@ -6109,8 +6667,13 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
}
return PORT_TYPE_SCALAR;
}
@@ -6131,11 +6694,15 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
- if (op_type == OP_TYPE_SCALAR) {
- return PORT_TYPE_SCALAR;
- } else {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
}
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const {
@@ -6152,16 +6719,21 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
return;
}
switch (p_op_type) {
- case OP_TYPE_SCALAR:
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 0.0);
- set_input_port_default_value(2, 0.0);
- break;
- case OP_TYPE_VECTOR:
- set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
- set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
- break;
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
+ } break;
default:
break;
}
@@ -6183,10 +6755,11 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -6232,29 +6805,29 @@ String VisualShaderNodeBillboard::generate_code(Shader::Mode p_mode, VisualShade
switch (billboard_type) {
case BILLBOARD_TYPE_ENABLED:
code += " {\n";
- code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], CAMERA_MATRIX[1], CAMERA_MATRIX[2], WORLD_MATRIX[3]);\n";
+ code += " mat4 __mvm = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);\n";
if (keep_scale) {
- code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " __mvm = __mvm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
code += " " + p_output_vars[0] + " = __mvm;\n";
code += " }\n";
break;
case BILLBOARD_TYPE_FIXED_Y:
code += " {\n";
- code += " mat4 __mvm = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0], WORLD_MATRIX[1], vec4(normalize(cross(CAMERA_MATRIX[0].xyz, WORLD_MATRIX[1].xyz)), 0.0), WORLD_MATRIX[3]);\n";
+ code += " mat4 __mvm = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], MODEL_MATRIX[1], vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, MODEL_MATRIX[1].xyz)), 0.0), MODEL_MATRIX[3]);\n";
if (keep_scale) {
- code += " __mvm = __mvm * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " __mvm = __mvm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
} else {
- code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
code += " " + p_output_vars[0] + " = __mvm;\n";
code += " }\n";
break;
case BILLBOARD_TYPE_PARTICLES:
code += " {\n";
- code += " mat4 __wm = mat4(normalize(CAMERA_MATRIX[0]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[1]) * length(WORLD_MATRIX[0]), normalize(CAMERA_MATRIX[2]) * length(WORLD_MATRIX[2]), WORLD_MATRIX[3]);\n";
+ code += " mat4 __wm = mat4(normalize(INV_VIEW_MATRIX[0]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[2]) * length(MODEL_MATRIX[2]), MODEL_MATRIX[3]);\n";
code += " __wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
- code += " " + p_output_vars[0] + " = INV_CAMERA_MATRIX * __wm;\n";
+ code += " " + p_output_vars[0] + " = VIEW_MATRIX * __wm;\n";
code += " }\n";
break;
default:
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index f1dda634f1..eeeb91a3ee 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -34,6 +34,49 @@
#include "scene/resources/visual_shader.h"
///////////////////////////////////////
+/// Vector Base Node
+///////////////////////////////////////
+
+class VisualShaderNodeVectorBase : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
+
+public:
+ enum OpType {
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_MAX,
+ };
+
+protected:
+ OpType op_type = OP_TYPE_VECTOR_3D;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override = 0;
+
+ virtual int get_input_port_count() const override = 0;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override = 0;
+
+ virtual int get_output_port_count() const override = 0;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override = 0;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
+
+ virtual void set_op_type(OpType p_op_type);
+ OpType get_op_type() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVectorBase();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
+
+///////////////////////////////////////
/// CONSTANTS
///////////////////////////////////////
@@ -177,6 +220,36 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
+ Vector2 constant;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_constant(const Vector2 &p_constant);
+ Vector2 get_constant() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec2Constant();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
Vector3 constant;
@@ -280,7 +353,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool is_output_port_expandable(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
@@ -392,7 +465,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -488,7 +561,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -615,8 +688,8 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
-class VisualShaderNodeVectorOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode);
+class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
public:
enum Operator {
@@ -644,19 +717,20 @@ public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual void set_op_type(OpType p_op_type) override;
+
void set_operator(Operator p_op);
Operator get_operator() const;
virtual Vector<StringName> get_editable_properties() const override;
+ String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorOp();
};
@@ -923,8 +997,10 @@ VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
/// VECTOR FUNC
///////////////////////////////////////
-class VisualShaderNodeVectorFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode);
+class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
+
+ void _update_default_input_values();
public:
enum Function {
@@ -975,19 +1051,20 @@ public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual void set_op_type(OpType p_op_type) override;
+
void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
+ String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
VisualShaderNodeVectorFunc();
};
@@ -1103,7 +1180,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -1150,20 +1227,20 @@ public:
/// LENGTH
///////////////////////////////////////
-class VisualShaderNodeVectorLen : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode);
+class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorLen();
@@ -1203,7 +1280,8 @@ public:
enum OpType {
OP_TYPE_FLOAT,
OP_TYPE_INT,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};
@@ -1235,54 +1313,20 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
///////////////////////////////////////
-/// DERIVATIVE FUNCTIONS
+/// DERIVATIVE FUNCTION
///////////////////////////////////////
-class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode);
+class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
public:
- enum Function {
- FUNC_SUM,
- FUNC_X,
- FUNC_Y,
- FUNC_MAX,
+ enum OpType {
+ OP_TYPE_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_MAX,
};
-protected:
- Function func = FUNC_SUM;
-
- static void _bind_methods();
-
-public:
- virtual String get_caption() const override;
-
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
-
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
-
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
-
- void set_function(Function p_func);
- Function get_function() const;
-
- virtual Vector<StringName> get_editable_properties() const override;
-
- VisualShaderNodeScalarDerivativeFunc();
-};
-
-VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function)
-
-///////////////////////////////////////
-
-class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode);
-
-public:
enum Function {
FUNC_SUM,
FUNC_X,
@@ -1291,8 +1335,10 @@ public:
};
protected:
+ OpType op_type = OP_TYPE_SCALAR;
Function func = FUNC_SUM;
+protected:
static void _bind_methods();
public:
@@ -1308,34 +1354,37 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ void set_op_type(OpType p_op_type);
+ OpType get_op_type() const;
+
void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVectorDerivativeFunc();
+ VisualShaderNodeDerivativeFunc();
};
-VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
///////////////////////////////////////
/// FACEFORWARD
///////////////////////////////////////
-class VisualShaderNodeFaceForward : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode);
+class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFaceForward();
@@ -1374,8 +1423,10 @@ class VisualShaderNodeStep : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1416,8 +1467,10 @@ class VisualShaderNodeSmoothStep : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1452,20 +1505,20 @@ VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
/// DISTANCE
///////////////////////////////////////
-class VisualShaderNodeVectorDistance : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode);
+class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDistance();
@@ -1504,8 +1557,10 @@ class VisualShaderNodeMix : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
- OP_TYPE_VECTOR_SCALAR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_2D_SCALAR,
+ OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_3D_SCALAR,
OP_TYPE_MAX,
};
@@ -1540,8 +1595,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
/// COMPOSE
///////////////////////////////////////
-class VisualShaderNodeVectorCompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode);
+class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
@@ -1551,9 +1606,9 @@ public:
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorCompose();
@@ -1584,20 +1639,20 @@ public:
/// DECOMPOSE
///////////////////////////////////////
-class VisualShaderNodeVectorDecompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode);
+class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
+ GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDecompose();
@@ -1849,6 +1904,49 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec2Uniform : public VisualShaderNodeUniform {
+ GDCLASS(VisualShaderNodeVec2Uniform, VisualShaderNodeUniform);
+
+private:
+ bool default_value_enabled = false;
+ Vector2 default_value;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Vector2 &p_value);
+ Vector2 get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec2Uniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
@@ -1986,7 +2084,7 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -2036,9 +2134,9 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2061,7 +2159,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2084,7 +2182,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2107,7 +2205,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2148,7 +2246,8 @@ public:
enum OpType {
OP_TYPE_FLOAT,
OP_TYPE_INT,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_BOOLEAN,
OP_TYPE_TRANSFORM,
OP_TYPE_MAX,
@@ -2200,7 +2299,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual bool is_generate_input_var(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2261,7 +2360,8 @@ public:
enum ComparisonType {
CTYPE_SCALAR,
CTYPE_SCALAR_INT,
- CTYPE_VECTOR,
+ CTYPE_VECTOR_2D,
+ CTYPE_VECTOR_3D,
CTYPE_BOOLEAN,
CTYPE_TRANSFORM,
CTYPE_MAX,
@@ -2329,7 +2429,8 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index c970b9c08b..398c33c452 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -39,7 +39,10 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const {
}
VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const {
@@ -54,6 +57,9 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const
}
void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) {
+ if (mode_2d == p_enabled) {
+ return;
+ }
mode_2d = p_enabled;
emit_changed();
}
@@ -111,7 +117,7 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co
return String();
}
-String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n";
@@ -129,7 +135,7 @@ String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode,
String code;
if (mode_2d) {
- code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ code += " " + p_output_vars[0] + " = __get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
} else {
code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
}
@@ -154,11 +160,27 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const {
VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const {
if (p_port == 0) {
- return PORT_TYPE_VECTOR;
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
+void VisualShaderNodeParticleBoxEmitter::set_mode_2d(bool p_enabled) {
+ if (mode_2d == p_enabled) {
+ return;
+ }
+ if (p_enabled) {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ } else {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ }
+ mode_2d = p_enabled;
+ emit_changed();
+}
+
String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "extents";
@@ -166,7 +188,7 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const
return String();
}
-String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n";
@@ -185,7 +207,7 @@ String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode
String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
if (mode_2d) {
- code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n";
+ code += " " + p_output_vars[0] + " = __get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
} else {
code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n";
}
@@ -221,7 +243,7 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons
return String();
}
-String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n";
@@ -243,7 +265,7 @@ String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, V
String code;
if (mode_2d) {
- code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n";
+ code = " " + p_output_vars[0] + " = __get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
} else {
code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n";
}
@@ -269,18 +291,24 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
switch (p_port) {
- case 0:
- return PORT_TYPE_VECTOR; // position
- case 1:
- return PORT_TYPE_VECTOR; // normal
- case 2:
- return PORT_TYPE_VECTOR; // color
- case 3:
- return PORT_TYPE_SCALAR; // alpha
- case 4:
- return PORT_TYPE_VECTOR; // uv
- case 5:
- return PORT_TYPE_VECTOR; // uv2
+ case 0: // position
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
+ case 1: // normal
+ if (mode_2d) {
+ return PORT_TYPE_VECTOR_2D;
+ }
+ return PORT_TYPE_VECTOR_3D;
+ case 2: // color
+ return PORT_TYPE_VECTOR_3D;
+ case 3: // alpha
+ return PORT_TYPE_SCALAR;
+ case 4: // uv
+ return PORT_TYPE_VECTOR_2D;
+ case 5: // uv2
+ return PORT_TYPE_VECTOR_2D;
}
return PORT_TYPE_SCALAR;
}
@@ -341,18 +369,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_global(Shader::Mode p_mode,
return code;
}
-String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d) const {
+String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const {
String code;
if (is_output_port_connected(p_index)) {
- if (mode_2d && !p_ignore_mode2d) {
- code += " " + p_output_vars[p_index] + " = vec3(";
- code += "texelFetch(";
- code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
- } else {
- code += " " + p_output_vars[p_index] + " = texelFetch(";
- code += make_unique_id(p_type, p_id, p_texture_name) + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ switch (p_port_type) {
+ case PORT_TYPE_VECTOR_2D: {
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ } break;
+ case PORT_TYPE_VECTOR_3D: {
+ if (mode_2d) {
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ } else {
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ }
+ } break;
+ default:
+ break;
}
}
return code;
@@ -362,27 +394,22 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V
String code;
code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
- code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx");
- code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm");
+ code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D);
if (is_output_port_connected(2) || is_output_port_connected(3)) {
- code += " __vec4_buff = texelFetch(";
- code += make_unique_id(p_type, p_id, "mesh_col") + ", ";
- code += "ivec2(__scalar_ibuff, 0), 0);\n";
+ code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col"));
+
if (is_output_port_connected(2)) {
code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n";
- } else {
- code += " " + p_output_vars[2] + " = vec3(0.0);\n";
}
if (is_output_port_connected(3)) {
code += " " + p_output_vars[3] + " = __vec4_buff.a;\n";
- } else {
- code += " " + p_output_vars[3] + " = 0.0;\n";
}
}
- code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", true);
- code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", true);
+ code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D);
return code;
}
@@ -731,7 +758,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const {
VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) { // position, rotation_axis
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR; // angle (degrees/radians)
}
@@ -762,7 +789,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const {
}
VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const {
@@ -815,7 +842,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const {
VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const {
if (p_port == 0) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
}
@@ -836,7 +863,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const {
}
VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const {
@@ -876,10 +903,11 @@ void VisualShaderNodeParticleRandomness::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
- BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -898,8 +926,13 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const {
}
VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
}
return PORT_TYPE_SCALAR;
}
@@ -913,8 +946,13 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const {
}
VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_VECTOR) {
- return PORT_TYPE_VECTOR;
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ default:
+ break;
}
return PORT_TYPE_SCALAR;
}
@@ -930,10 +968,18 @@ String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const
String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- if (op_type == OP_TYPE_SCALAR) {
- code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } else if (op_type == OP_TYPE_VECTOR) {
- code += vformat(" %s = __randv_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ switch (op_type) {
+ case OP_TYPE_SCALAR: {
+ code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
+ } break;
+ default:
+ break;
}
return code;
}
@@ -943,12 +989,21 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
if (op_type == p_op_type) {
return;
}
- if (p_op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 1.0);
- } else {
- set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
+ switch (p_op_type) {
+ case OP_TYPE_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ } break;
+ default:
+ break;
}
op_type = p_op_type;
emit_changed();
@@ -963,7 +1018,7 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con
}
VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() {
- set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(0, -1.0);
set_input_port_default_value(1, 1.0);
}
@@ -996,7 +1051,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const {
}
VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const {
@@ -1009,11 +1064,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const {
VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const {
if (p_port == 0) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
} else if (p_port == 1) {
return PORT_TYPE_SCALAR;
} else if (p_port == 2) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
}
return PORT_TYPE_SCALAR;
}
@@ -1106,19 +1161,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp
switch (p_port) {
case 0:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return PORT_TYPE_VECTOR; // custom.rgb
+ return PORT_TYPE_VECTOR_3D; // custom.rgb
}
return PORT_TYPE_BOOLEAN; // active
case 1:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
break; // custom.a (scalar)
}
- return PORT_TYPE_VECTOR; // velocity
+ return PORT_TYPE_VECTOR_3D; // velocity
case 2:
- return PORT_TYPE_VECTOR; // color & velocity
+ return PORT_TYPE_VECTOR_3D; // color & velocity
case 3:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
- return PORT_TYPE_VECTOR; // color
+ return PORT_TYPE_VECTOR_3D; // color
}
break; // alpha (scalar)
case 4:
@@ -1131,18 +1186,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp
if (shader_type == VisualShader::TYPE_COLLIDE) {
return PORT_TYPE_TRANSFORM; // transform
}
- return PORT_TYPE_VECTOR; // position
+ return PORT_TYPE_VECTOR_3D; // position
case 5:
if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
return PORT_TYPE_TRANSFORM; // transform
}
if (shader_type == VisualShader::TYPE_PROCESS) {
- return PORT_TYPE_VECTOR; // rotation_axis
+ return PORT_TYPE_VECTOR_3D; // rotation_axis
}
break; // scale (scalar)
case 6:
if (shader_type == VisualShader::TYPE_START) {
- return PORT_TYPE_VECTOR; // rotation_axis
+ return PORT_TYPE_VECTOR_3D; // rotation_axis
}
break;
case 7:
@@ -1263,7 +1318,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual
code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n";
}
} else {
- if (!p_input_vars[0].is_empty()) { // active (begin)
+ if (!p_input_vars[0].is_empty()) { // Active (begin).
code += tab + "ACTIVE = " + p_input_vars[0] + ";\n";
code += tab + "if(ACTIVE) {\n";
tab += " ";
@@ -1326,7 +1381,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual
code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n";
}
}
- if (!p_input_vars[0].is_empty()) { // active (end)
+ if (!p_input_vars[0].is_empty()) { // Active (end).
code += " }\n";
}
}
@@ -1372,13 +1427,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p
case 1:
return PORT_TYPE_TRANSFORM;
case 2:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 3:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 4:
return PORT_TYPE_SCALAR;
case 5:
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_3D;
case 6:
return PORT_TYPE_SCALAR;
}
@@ -1448,22 +1503,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const {
return true;
}
-String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const {
+bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const {
switch (p_port) {
case 1:
- return "default";
+ return true;
case 2:
- return "default";
+ return true;
case 3:
- return "default";
+ return true;
case 4:
- return "default";
+ return true;
case 5:
- return "default";
+ return true;
case 6:
- return "default";
+ return true;
}
- return String();
+ return false;
}
String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index add6928841..0b91cba5e0 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -48,7 +48,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
- void set_mode_2d(bool p_enabled);
+ virtual void set_mode_2d(bool p_enabled);
bool is_mode_2d() const;
Vector<StringName> get_editable_properties() const override;
@@ -68,7 +68,7 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleSphereEmitter();
@@ -83,8 +83,9 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
+ virtual void set_mode_2d(bool p_enabled) override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleBoxEmitter();
@@ -100,7 +101,7 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleRingEmitter();
@@ -118,7 +119,7 @@ class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitt
Ref<ImageTexture> uv_texture;
Ref<ImageTexture> uv2_texture;
- String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, bool p_ignore_mode2d = false) const;
+ String _generate_code(VisualShader::Type p_type, int p_id, const String *p_output_vars, int p_index, const String &p_texture_name, PortType p_port_type) const;
void _update_texture(const Vector<Vector2> &p_array, Ref<ImageTexture> &r_texture);
void _update_texture(const Vector<Vector3> &p_array, Ref<ImageTexture> &r_texture);
@@ -213,7 +214,8 @@ class VisualShaderNodeParticleRandomness : public VisualShaderNode {
public:
enum OpType {
OP_TYPE_SCALAR,
- OP_TYPE_VECTOR,
+ OP_TYPE_VECTOR_2D,
+ OP_TYPE_VECTOR_3D,
OP_TYPE_MAX,
};
@@ -342,7 +344,7 @@ public:
virtual bool is_show_prop_names() const override;
virtual bool is_generate_input_var(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeParticleEmit();
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp
index 1b43fda4c5..cbd3ebd83b 100644
--- a/scene/resources/visual_shader_sdf_nodes.cpp
+++ b/scene/resources/visual_shader_sdf_nodes.cpp
@@ -41,7 +41,7 @@ int VisualShaderNodeSDFToScreenUV::get_input_port_count() const {
}
VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeSDFToScreenUV::get_input_port_name(int p_port) const {
@@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const {
}
VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
@@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
}
String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() {
@@ -78,7 +78,7 @@ int VisualShaderNodeScreenUVToSDF::get_input_port_count() const {
}
VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeScreenUVToSDF::get_input_port_name(int p_port) const {
@@ -90,22 +90,22 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const {
}
VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const {
+bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
- return "default";
+ return true;
}
- return "";
+ return false;
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() {
@@ -122,7 +122,7 @@ int VisualShaderNodeTextureSDF::get_input_port_count() const {
}
VisualShaderNodeTextureSDF::PortType VisualShaderNodeTextureSDF::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeTextureSDF::get_input_port_name(int p_port) const {
@@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
+ return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() {
@@ -159,7 +159,7 @@ int VisualShaderNodeTextureSDFNormal::get_input_port_count() const {
}
VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeTextureSDFNormal::get_input_port_name(int p_port) const {
@@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const {
}
VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const {
@@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const
}
String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0]) + ");\n";
}
VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() {
@@ -197,7 +197,7 @@ int VisualShaderNodeSDFRaymarch::get_input_port_count() const {
VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
return PORT_TYPE_SCALAR;
}
@@ -221,7 +221,7 @@ VisualShaderNodeSDFRaymarch::PortType VisualShaderNodeSDFRaymarch::get_output_po
} else if (p_port == 1) {
return PORT_TYPE_BOOLEAN;
} else if (p_port == 2) {
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_VECTOR_2D;
}
return PORT_TYPE_SCALAR;
}
@@ -245,13 +245,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
if (p_input_vars[0].is_empty()) {
code += " vec2 __from_pos = vec2(0.0f);\n";
} else {
- code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n";
+ code += " vec2 __from_pos = " + p_input_vars[0] + ";\n";
}
if (p_input_vars[1].is_empty()) {
code += " vec2 __to_pos = vec2(0.0f);\n";
} else {
- code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n";
+ code += " vec2 __to_pos = " + p_input_vars[1] + ";\n";
}
code += "\n vec2 __at = __from_pos;\n";
@@ -271,7 +271,7 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
code += " float __dist = min(__max_dist, __accum);\n";
code += " " + p_output_vars[0] + " = __dist;\n";
code += " " + p_output_vars[1] + " = __accum < __max_dist;\n";
- code += " " + p_output_vars[2] + " = vec3(__from_pos + __dir * __dist, 0.0f);\n";
+ code += " " + p_output_vars[2] + " = __from_pos + __dir * __dist;\n";
code += " }\n";
diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h
index d2d1dde4ea..7c1f695423 100644
--- a/scene/resources/visual_shader_sdf_nodes.h
+++ b/scene/resources/visual_shader_sdf_nodes.h
@@ -66,7 +66,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String get_input_port_default_hint(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeScreenUVToSDF();
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index c937d988d2..9d8e0f7547 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -83,8 +83,8 @@ World2D::World2D() {
// Create and configure the navigation_map to be more friendly with pixels than meters.
navigation_map = NavigationServer2D::get_singleton()->map_create();
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
- NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
+ NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
+ NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
}
World2D::~World2D() {
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 91f9a026d3..4a277c3d84 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -31,8 +31,8 @@
#ifndef WORLD_2D_H
#define WORLD_2D_H
-#include "core/config/project_settings.h"
#include "core/io/resource.h"
+#include "scene/resources/world_2d.h"
#include "servers/physics_server_2d.h"
class VisibleOnScreenNotifier2D;
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index c012ab6177..0088236112 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -30,7 +30,7 @@
#include "world_3d.h"
-#include "core/math/camera_matrix.h"
+#include "core/config/project_settings.h"
#include "core/math/octree.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/visible_on_screen_notifier_3d.h"
diff --git a/scene/resources/world_boundary_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp
index efa288511d..09d41e8291 100644
--- a/scene/resources/world_boundary_shape_3d.cpp
+++ b/scene/resources/world_boundary_shape_3d.cpp
@@ -34,7 +34,6 @@
Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
- Vector<Vector3> points;
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
@@ -46,16 +45,18 @@ Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const {
p.normal * p.d + n1 * -10.0 + n2 * 10.0,
};
- points.push_back(pface[0]);
- points.push_back(pface[1]);
- points.push_back(pface[1]);
- points.push_back(pface[2]);
- points.push_back(pface[2]);
- points.push_back(pface[3]);
- points.push_back(pface[3]);
- points.push_back(pface[0]);
- points.push_back(p.normal * p.d);
- points.push_back(p.normal * p.d + p.normal * 3);
+ Vector<Vector3> points = {
+ pface[0],
+ pface[1],
+ pface[1],
+ pface[2],
+ pface[2],
+ pface[3],
+ pface[3],
+ pface[0],
+ p.normal * p.d,
+ p.normal * p.d + p.normal * 3
+ };
return points;
}