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-rw-r--r--scene/resources/box_shape_3d.cpp2
-rw-r--r--scene/resources/box_shape_3d.h2
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.h2
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_3d.h2
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_3d.h2
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/cylinder_shape_3d.h2
-rw-r--r--scene/resources/height_map_shape_3d.cpp2
-rw-r--r--scene/resources/height_map_shape_3d.h2
-rw-r--r--scene/resources/ray_shape_3d.cpp2
-rw-r--r--scene/resources/ray_shape_3d.h2
-rw-r--r--scene/resources/shape_3d.h2
-rw-r--r--scene/resources/sphere_shape_3d.cpp2
-rw-r--r--scene/resources/sphere_shape_3d.h2
-rw-r--r--scene/resources/world_margin_shape_3d.cpp2
-rw-r--r--scene/resources/world_margin_shape_3d.h2
19 files changed, 19 insertions, 19 deletions
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index 69339faf76..e1c8a377c0 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "box_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> BoxShape3D::get_debug_mesh_lines() {
+Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines;
AABB aabb;
aabb.position = -get_extents();
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index 99b6410799..fe634ce568 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
BoxShape3D();
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 28fc0d470c..9d1355eec6 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "capsule_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index a638618c48..432ca5654e 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -49,7 +49,7 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
CapsuleShape3D();
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 7315945c03..7cbafcbc4d 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
Vector<Vector3> data = get_faces();
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index a3c10adce2..c17765b9ef 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -65,7 +65,7 @@ public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
ConcavePolygonShape3D();
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index affeb05a8f..29549e1114 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "core/math/quick_hull.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() {
+Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points = get_points();
if (points.size() > 3) {
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index 43d8b90740..f436d2f5d4 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_points(const Vector<Vector3> &p_points);
Vector<Vector3> get_points() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
ConvexPolygonShape3D();
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 44786d6025..ad64541247 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "cylinder_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() {
+Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const {
float radius = get_radius();
float height = get_height();
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index 2564a04a97..e579e1f7cf 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -48,7 +48,7 @@ public:
void set_height(float p_height);
float get_height() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
CylinderShape3D();
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index e112c6b436..2ae47bcf3c 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "height_map_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() {
+Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
if ((map_width != 0) && (map_depth != 0)) {
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index c5715a57b1..9ee8b49689 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -54,7 +54,7 @@ public:
void set_map_data(PackedFloat32Array p_new);
PackedFloat32Array get_map_data() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
HeightMapShape3D();
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
index 17205a500a..39df4c22f9 100644
--- a/scene/resources/ray_shape_3d.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
+Vector<Vector3> RayShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
points.push_back(Vector3());
points.push_back(Vector3(0, 0, get_length()));
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index 6d974a0a4c..a1a6702564 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -48,7 +48,7 @@ public:
void set_slips_on_slope(bool p_active);
bool get_slips_on_slope() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
RayShape3D();
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index 8a78b41461..eb9607e3a6 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -56,7 +56,7 @@ public:
virtual RID get_rid() const override { return shape; }
Ref<ArrayMesh> get_debug_mesh();
- virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }
/// Returns the radius of a sphere that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index d24998ff18..fd33387df6 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -31,7 +31,7 @@
#include "sphere_shape_3d.h"
#include "servers/physics_server_3d.h"
-Vector<Vector3> SphereShape3D::get_debug_mesh_lines() {
+Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const {
float r = get_radius();
Vector<Vector3> points;
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index 78d45b5058..5cad67aea5 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -46,7 +46,7 @@ public:
void set_radius(float p_radius);
float get_radius() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
SphereShape3D();
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp
index d613413b33..0936fcc657 100644
--- a/scene/resources/world_margin_shape_3d.cpp
+++ b/scene/resources/world_margin_shape_3d.cpp
@@ -32,7 +32,7 @@
#include "servers/physics_server_3d.h"
-Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() {
+Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const {
Plane p = get_plane();
Vector<Vector3> points;
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h
index c920dc513c..8099592d80 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_margin_shape_3d.h
@@ -45,7 +45,7 @@ public:
void set_plane(Plane p_plane);
Plane get_plane() const;
- virtual Vector<Vector3> get_debug_mesh_lines() override;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override {
// Should be infinite?
return 0;