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-rw-r--r--scene/2d/path_texture.cpp90
-rw-r--r--scene/2d/path_texture.h64
-rw-r--r--scene/gui/line_edit.cpp21
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/resources/canvas.cpp46
-rw-r--r--scene/resources/canvas.h48
-rw-r--r--scene/resources/sky_material.cpp2
7 files changed, 13 insertions, 260 deletions
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
deleted file mode 100644
index 590f70a1b2..0000000000
--- a/scene/2d/path_texture.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-/*************************************************************************/
-/* path_texture.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "path_texture.h"
-
-void PathTexture::set_begin_texture(const Ref<Texture2D> &p_texture) {
-
- begin = p_texture;
- update();
-}
-
-Ref<Texture2D> PathTexture::get_begin_texture() const {
-
- return begin;
-}
-
-void PathTexture::set_repeat_texture(const Ref<Texture2D> &p_texture) {
-
- repeat = p_texture;
- update();
-}
-Ref<Texture2D> PathTexture::get_repeat_texture() const {
-
- return repeat;
-}
-
-void PathTexture::set_end_texture(const Ref<Texture2D> &p_texture) {
-
- end = p_texture;
- update();
-}
-Ref<Texture2D> PathTexture::get_end_texture() const {
-
- return end;
-}
-
-void PathTexture::set_subdivisions(int p_amount) {
-
- ERR_FAIL_INDEX(p_amount, 32);
- subdivs = p_amount;
- update();
-}
-
-int PathTexture::get_subdivisions() const {
-
- return subdivs;
-}
-
-void PathTexture::set_overlap(int p_amount) {
-
- overlap = p_amount;
- update();
-}
-int PathTexture::get_overlap() const {
-
- return overlap;
-}
-
-PathTexture::PathTexture() {
-
- overlap = 0;
- subdivs = 1;
-}
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
deleted file mode 100644
index 014d0dc959..0000000000
--- a/scene/2d/path_texture.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*************************************************************************/
-/* path_texture.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PATH_TEXTURE_H
-#define PATH_TEXTURE_H
-
-#include "scene/2d/node_2d.h"
-
-class PathTexture : public Node2D {
- GDCLASS(PathTexture, Node2D);
-
- Ref<Texture2D> begin;
- Ref<Texture2D> repeat;
- Ref<Texture2D> end;
- int subdivs;
- bool overlap;
-
-public:
- void set_begin_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_begin_texture() const;
-
- void set_repeat_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_repeat_texture() const;
-
- void set_end_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_end_texture() const;
-
- void set_subdivisions(int p_amount);
- int get_subdivisions() const;
-
- void set_overlap(int p_amount);
- int get_overlap() const;
-
- PathTexture();
-};
-
-#endif // PATH_TEXTURE_H
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 73380c6b1b..7ee4dab3c9 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -307,7 +307,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->hide_virtual_keyboard();
- return;
} break;
case KEY_BACKSPACE: {
@@ -633,7 +632,7 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
Ref<Font> font = get_font("font");
if (font != NULL) {
for (int i = selection.begin; i < selection.end; i++)
- cached_width -= font->get_char_size(text[i]).width;
+ cached_width -= font->get_char_size(pass ? secret_character[0] : text[i]).width;
}
text.erase(selection.begin, selected);
@@ -1093,11 +1092,7 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
int char_w = 0;
if (font != NULL) {
- if (is_secret()) {
- char_w = font->get_char_size(secret_character[0]).width;
- } else {
- char_w = font->get_char_size(text[ofs]).width;
- }
+ char_w = font->get_char_size(pass ? secret_character[0] : text[ofs]).width;
}
pixel_ofs += char_w;
@@ -1149,7 +1144,7 @@ int LineEdit::get_cursor_pixel_pos() {
while (ofs < cursor_pos) {
if (font != NULL) {
- pixel_ofs += font->get_char_size(text[ofs]).width;
+ pixel_ofs += font->get_char_size(pass ? secret_character[0] : text[ofs]).width;
}
ofs++;
}
@@ -1208,7 +1203,7 @@ void LineEdit::delete_char() {
Ref<Font> font = get_font("font");
if (font != NULL) {
- cached_width -= font->get_char_size(text[cursor_pos - 1]).width;
+ cached_width -= font->get_char_size(pass ? secret_character[0] : text[cursor_pos - 1]).width;
}
text.erase(cursor_pos - 1, 1);
@@ -1228,7 +1223,7 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
Ref<Font> font = get_font("font");
if (font != NULL) {
for (int i = p_from_column; i < p_to_column; i++)
- cached_width -= font->get_char_size(text[i]).width;
+ cached_width -= font->get_char_size(pass ? secret_character[0] : text[i]).width;
}
} else {
cached_width = 0;
@@ -1352,7 +1347,11 @@ void LineEdit::set_cursor_position(int p_pos) {
// Do not do this, because if the cursor is at the end, its just fine that it takes no space.
// accum_width = font->get_char_size(' ').width;
} else {
- accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; // Anything should do.
+ if (pass) {
+ accum_width += font->get_char_size(secret_character[0], i + 1 < text.length() ? secret_character[0] : 0).width;
+ } else {
+ accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; // Anything should do.
+ }
}
if (accum_width > window_width)
break;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index bc1510d6f6..e4651ef473 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2507,7 +2507,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
if (it->type == ITEM_TEXT) {
ItemText *t = static_cast<ItemText *>(it);
- int sp = t->text.find(p_string, charidx);
+ int sp = t->text.findn(p_string, charidx);
if (sp != -1) {
selection.from = it;
selection.from_char = sp;
diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp
deleted file mode 100644
index 1dbd02ea28..0000000000
--- a/scene/resources/canvas.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-/*************************************************************************/
-/* canvas.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "canvas.h"
-#include "servers/visual_server.h"
-
-RID Canvas::get_rid() const {
-
- return canvas;
-}
-
-Canvas::Canvas() {
-
- canvas = VisualServer::get_singleton()->canvas_create();
-}
-
-Canvas::~Canvas() {
- VisualServer::get_singleton()->free(canvas);
-}
diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h
deleted file mode 100644
index 621911fe0a..0000000000
--- a/scene/resources/canvas.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*************************************************************************/
-/* canvas.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CANVAS_H
-#define CANVAS_H
-
-#include "core/resource.h"
-
-class Canvas : public Resource {
-
- GDCLASS(Canvas, Resource);
-
- RID canvas;
-
-public:
- virtual RID get_rid() const;
- Canvas();
- ~Canvas();
-};
-
-#endif // CANVAS_H
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 5d8ceacbf2..c3e51460c6 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -293,6 +293,8 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
}
ProceduralSkyMaterial::~ProceduralSkyMaterial() {
+ VS::get_singleton()->free(shader);
+ VS::get_singleton()->material_set_shader(_get_material(), RID());
}
/////////////////////////////////////////