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-rw-r--r--scene/2d/physics_body_2d.cpp35
-rw-r--r--scene/2d/physics_body_2d.h2
2 files changed, 22 insertions, 15 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 16df36aa24..0c5c353766 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -436,7 +436,7 @@ bool RigidBody2D::_test_motion(const Vector2& p_motion,float p_margin,const Ref<
Physics2DServer::MotionResult *r=NULL;
if (p_result.is_valid())
r=p_result->get_result_ptr();
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,p_margin,r);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(),get_global_transform(),p_motion,p_margin,r);
}
@@ -1057,8 +1057,10 @@ Vector2 KinematicBody2D::get_travel() const {
Vector2 KinematicBody2D::move(const Vector2& p_motion) {
#if 1
+
+ Matrix32 gt = get_global_transform();
Physics2DServer::MotionResult result;
- colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin,&result);
+ colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),gt,p_motion,margin,&result);
collider_metadata=result.collider_metadata;
collider_shape=result.collider_shape;
@@ -1067,10 +1069,12 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
normal=result.collision_normal;
collider=result.collider_id;
- Matrix32 gt = get_global_transform();
+
gt.elements[2]+=result.motion;
set_global_transform(gt);
travel=result.motion;
+
+
return result.remainder;
#else
@@ -1081,7 +1085,6 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
//this took about a week to get right..
//but is it right? who knows at this point..
-
colliding=false;
ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space());
@@ -1099,17 +1102,15 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
bool collided=false;
uint32_t mask=0;
- if (collide_static)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
+ if (true)
mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
-// print_line("motion: "+p_motion+" margin: "+rtos(margin));
-
//print_line("margin: "+rtos(margin));
do {
@@ -1145,6 +1146,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
break;
}
+
+
Matrix32 gt = get_global_transform();
gt.elements[2]+=recover_motion;
set_global_transform(gt);
@@ -1191,6 +1194,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
if (safe>=1) {
//not collided
colliding=false;
+
+
} else {
//it collided, let's get the rest info in unsafe advance
@@ -1239,7 +1244,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V
move_and_slide_colliders.clear();
move_and_slide_floor_velocity=Vector2();
- while(motion!=Vector2() && p_max_bounces) {
+ while(p_max_bounces) {
motion=move(motion);
@@ -1280,6 +1285,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V
}
p_max_bounces--;
+ if (motion==Vector2())
+ break;
}
return lv;
@@ -1307,11 +1314,11 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_pos());
}
-bool KinematicBody2D::test_move(const Vector2& p_motion) {
+bool KinematicBody2D::test_move(const Matrix32& p_from,const Vector2& p_motion) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_from,p_motion,margin);
}
@@ -1378,7 +1385,7 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to);
ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","slope_stop_min_velocity","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(5),DEFVAL(4));
- ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move);
+ ObjectTypeDB::bind_method(_MD("test_move","from","rel_vec"),&KinematicBody2D::test_move);
ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel);
ObjectTypeDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index c088b64858..ea29d873bd 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -319,7 +319,7 @@ public:
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
- bool test_move(const Vector2& p_motion);
+ bool test_move(const Matrix32 &p_from, const Vector2& p_motion);
bool is_colliding() const;
Vector2 get_travel() const;