diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 35 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 2 |
2 files changed, 22 insertions, 15 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 16df36aa24..0c5c353766 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -436,7 +436,7 @@ bool RigidBody2D::_test_motion(const Vector2& p_motion,float p_margin,const Ref< Physics2DServer::MotionResult *r=NULL; if (p_result.is_valid()) r=p_result->get_result_ptr(); - return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,p_margin,r); + return Physics2DServer::get_singleton()->body_test_motion(get_rid(),get_global_transform(),p_motion,p_margin,r); } @@ -1057,8 +1057,10 @@ Vector2 KinematicBody2D::get_travel() const { Vector2 KinematicBody2D::move(const Vector2& p_motion) { #if 1 + + Matrix32 gt = get_global_transform(); Physics2DServer::MotionResult result; - colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin,&result); + colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),gt,p_motion,margin,&result); collider_metadata=result.collider_metadata; collider_shape=result.collider_shape; @@ -1067,10 +1069,12 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { normal=result.collision_normal; collider=result.collider_id; - Matrix32 gt = get_global_transform(); + gt.elements[2]+=result.motion; set_global_transform(gt); travel=result.motion; + + return result.remainder; #else @@ -1081,7 +1085,6 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { //this took about a week to get right.. //but is it right? who knows at this point.. - colliding=false; ERR_FAIL_COND_V(!is_inside_tree(),Vector2()); Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); @@ -1099,17 +1102,15 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { bool collided=false; uint32_t mask=0; - if (collide_static) + if (true) mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY; - if (collide_kinematic) + if (true) mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY; - if (collide_rigid) + if (true) mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY; - if (collide_character) + if (true) mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY; -// print_line("motion: "+p_motion+" margin: "+rtos(margin)); - //print_line("margin: "+rtos(margin)); do { @@ -1145,6 +1146,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { break; } + + Matrix32 gt = get_global_transform(); gt.elements[2]+=recover_motion; set_global_transform(gt); @@ -1191,6 +1194,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { if (safe>=1) { //not collided colliding=false; + + } else { //it collided, let's get the rest info in unsafe advance @@ -1239,7 +1244,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V move_and_slide_colliders.clear(); move_and_slide_floor_velocity=Vector2(); - while(motion!=Vector2() && p_max_bounces) { + while(p_max_bounces) { motion=move(motion); @@ -1280,6 +1285,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2& p_linear_velocity,const V } p_max_bounces--; + if (motion==Vector2()) + break; } return lv; @@ -1307,11 +1314,11 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) { return move(p_position-get_global_pos()); } -bool KinematicBody2D::test_move(const Vector2& p_motion) { +bool KinematicBody2D::test_move(const Matrix32& p_from,const Vector2& p_motion) { ERR_FAIL_COND_V(!is_inside_tree(),false); - return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin); + return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_from,p_motion,margin); } @@ -1378,7 +1385,7 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to); ObjectTypeDB::bind_method(_MD("move_and_slide","linear_velocity","floor_normal","slope_stop_min_velocity","max_bounces"),&KinematicBody2D::move_and_slide,DEFVAL(Vector2(0,0)),DEFVAL(5),DEFVAL(4)); - ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move); + ObjectTypeDB::bind_method(_MD("test_move","from","rel_vec"),&KinematicBody2D::test_move); ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel); ObjectTypeDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index c088b64858..ea29d873bd 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -319,7 +319,7 @@ public: Vector2 move(const Vector2& p_motion); Vector2 move_to(const Vector2& p_position); - bool test_move(const Vector2& p_motion); + bool test_move(const Matrix32 &p_from, const Vector2& p_motion); bool is_colliding() const; Vector2 get_travel() const; |