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-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/audio_stream_player_2d.cpp11
-rw-r--r--scene/2d/canvas_item.cpp1
-rw-r--r--scene/2d/line_builder.cpp55
-rw-r--r--scene/2d/path_2d.cpp3
-rw-r--r--scene/3d/arvr_nodes.cpp15
-rw-r--r--scene/3d/arvr_nodes.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/bone_attachment.cpp6
-rw-r--r--scene/3d/collision_shape.cpp3
-rw-r--r--scene/3d/gi_probe.cpp50
-rw-r--r--scene/3d/interpolated_camera.cpp4
-rw-r--r--scene/3d/light.cpp20
-rw-r--r--scene/3d/light.h10
-rw-r--r--scene/3d/path.cpp4
-rw-r--r--scene/3d/spatial.cpp2
-rw-r--r--scene/3d/vehicle_body.cpp8
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/animation/animation_tree_player.cpp1
-rw-r--r--scene/audio/audio_player.cpp2
-rw-r--r--scene/gui/control.cpp4
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/tree.cpp4
-rwxr-xr-xscene/main/node.cpp28
-rw-r--r--scene/main/scene_tree.cpp1
-rw-r--r--scene/main/viewport.cpp16
-rw-r--r--scene/main/viewport.h6
-rw-r--r--scene/resources/curve.cpp34
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/environment.cpp7
-rw-r--r--scene/resources/environment.h1
-rw-r--r--scene/resources/material.cpp8
-rw-r--r--scene/resources/mesh.cpp4
-rw-r--r--scene/resources/mesh.h3
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/primitive_meshes.cpp19
-rw-r--r--scene/resources/primitive_meshes.h3
37 files changed, 237 insertions, 130 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 1124904963..9fc6c8d23a 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -596,7 +596,7 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree);
ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree);
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area2D::set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
@@ -680,6 +680,12 @@ void Area2D::_bind_methods() {
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
+
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
Area2D::Area2D()
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 39d3f2d6bf..d2a8e3315a 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -217,13 +217,15 @@ void AudioStreamPlayer2D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- _change_notify("playing"); //update property in editor
+ //do not update, this makes it easier to animate (will shut off otherise)
+ //_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_fixed_process_internal(false);
- _change_notify("playing"); //update property in editor
+ //do not update, this makes it easier to animate (will shut off otherise)
+ //_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
@@ -252,8 +254,6 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
-
-
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
@@ -439,7 +439,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation");
@@ -447,7 +447,6 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_SIGNAL(MethodInfo("finished"));
-
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index a7c5d1adbb..ec1ea7df38 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -338,7 +338,6 @@ void CanvasItem::_update_callback() {
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
drawing = false;
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 1235013af4..53db30e3ce 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -173,13 +173,15 @@ void LineBuilder::build() {
strip_begin(pos_up0, pos_down0, color0, uvx0);
- // pos_up0 ------------- pos_up1 --------------------
- // | |
- // pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
- // | |
- // pos_down0 ------------ pos_down1 ------------------
- //
- // i-1 i i+1
+ /*
+ * pos_up0 ------------- pos_up1 --------------------
+ * | |
+ * pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
+ * | |
+ * pos_down0 ------------ pos_down1 ------------------
+ *
+ * i-1 i i+1
+ */
// http://labs.hyperandroid.com/tag/opengl-lines
// (not the same implementation but visuals help a lot)
@@ -206,17 +208,19 @@ void LineBuilder::build() {
inner_normal1 = -u1 * hw;
}
- // ---------------------------
- // /
- // 0 / 1
- // / /
- // --------------------x------ /
- // / / (here shown with orientation == DOWN)
- // / /
- // / /
- // / /
- // 2 /
- // /
+ /*
+ * ---------------------------
+ * /
+ * 0 / 1
+ * / /
+ * --------------------x------ /
+ * / / (here shown with orientation == DOWN)
+ * / /
+ * / /
+ * / /
+ * 2 /
+ * /
+ */
// Find inner intersection at the joint
Vector2 corner_pos_in, corner_pos_out;
@@ -315,13 +319,14 @@ void LineBuilder::build() {
// Add joint geometry
if (current_joint_mode != LINE_JOINT_SHARP) {
- // ________________ cbegin
- // / \
- // / \
- // ____________/_ _ _\ cend
- // | |
- // | |
- // | |
+ /* ________________ cbegin
+ * / \
+ * / \
+ * ____________/_ _ _\ cend
+ * | |
+ * | |
+ * | |
+ */
Vector2 cbegin, cend;
if (orientation == UP) {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 1d7bd8fc2a..9bd5576d91 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -137,7 +137,8 @@ void PathFollow2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- if ((path = Object::cast_to<Path2D>(get_parent()))) {
+ path = Object::cast_to<Path2D>(get_parent());
+ if (path) {
_update_transform();
}
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index caf313190b..966dd88a2c 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -31,7 +31,6 @@
#include "arvr_nodes.h"
#include "core/os/input.h"
#include "servers/arvr/arvr_interface.h"
-#include "servers/arvr/arvr_positional_tracker.h"
#include "servers/arvr_server.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -142,6 +141,7 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &ARVRController::get_joystick_axis);
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRController::get_is_active);
+ ClassDB::bind_method(D_METHOD("get_hand"), &ARVRController::get_hand);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
@@ -204,6 +204,19 @@ bool ARVRController::get_is_active() const {
return is_active;
};
+ARVRPositionalTracker::TrackerHand ARVRController::get_hand() const {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, ARVRPositionalTracker::TRACKER_HAND_UNKNOWN);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == NULL) {
+ return ARVRPositionalTracker::TRACKER_HAND_UNKNOWN;
+ };
+
+ return tracker->get_hand();
+};
+
String ARVRController::get_configuration_warning() const {
if (!is_visible() || !is_inside_tree())
return String();
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 4c14be71b5..5269ec0248 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -33,6 +33,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/spatial.h"
+#include "servers/arvr/arvr_positional_tracker.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
@@ -84,6 +85,7 @@ public:
float get_joystick_axis(int p_axis) const;
bool get_is_active() const;
+ ARVRPositionalTracker::TrackerHand get_hand() const;
String get_configuration_warning() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index a69bec2fc8..2073ebf94e 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -530,13 +530,15 @@ void AudioStreamPlayer3D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- _change_notify("playing"); //update property in editor
+ //do not update, this makes it easier to animate (will shut off otherise)
+ ///_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_fixed_process_internal(false);
- _change_notify("playing"); //update property in editor
+ //do not update, this makes it easier to animate (will shut off otherise)
+ //_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
@@ -877,7 +879,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index e1a5329fb0..2580b645e2 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -71,7 +71,8 @@ void BoneAttachment::_get_property_list(List<PropertyInfo> *p_list) const {
void BoneAttachment::_check_bind() {
- if (Skeleton *sk = Object::cast_to<Skeleton>(get_parent())) {
+ Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
+ if (sk) {
int idx = sk->find_bone(bone_name);
if (idx != -1) {
@@ -86,7 +87,8 @@ void BoneAttachment::_check_unbind() {
if (bound) {
- if (Skeleton *sk = Object::cast_to<Skeleton>(get_parent())) {
+ Skeleton *sk = Object::cast_to<Skeleton>(get_parent());
+ if (sk) {
int idx = sk->find_bone(bone_name);
if (idx != -1) {
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 5f1151f8e9..f49d89122d 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -50,7 +50,8 @@ void CollisionShape::make_convex_from_brothers() {
for (int i = 0; i < p->get_child_count(); i++) {
Node *n = p->get_child(i);
- if (MeshInstance *mi = Object::cast_to<MeshInstance>(n)) {
+ MeshInstance *mi = Object::cast_to<MeshInstance>(n);
+ if (mi) {
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index bb54a43028..66364d40f9 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -696,22 +696,6 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
p_baker->bake_cells[p_idx].normal[2] += normal_accum.z;
p_baker->bake_cells[p_idx].alpha += alpha;
- static const Vector3 side_normals[6] = {
- Vector3(-1, 0, 0),
- Vector3(1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, 1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, 1),
- };
-
- /*
- for(int i=0;i<6;i++) {
- if (normal.dot(side_normals[i])>CMP_EPSILON) {
- p_baker->bake_cells[p_idx].used_sides|=(1<<i);
- }
- }*/
-
} else {
//go down
@@ -1092,7 +1076,7 @@ void GIProbe::_plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_b
void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node);
- if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) {
+ if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
@@ -1113,25 +1097,29 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
}
}
- if (Spatial *s = Object::cast_to<Spatial>(p_at_node)) {
+ Spatial *s = Object::cast_to<Spatial>(p_at_node);
+ if (s) {
- Array meshes = p_at_node->call("get_meshes");
- for (int i = 0; i < meshes.size(); i += 2) {
+ if (s->is_visible_in_tree()) {
- Transform mxf = meshes[i];
- Ref<Mesh> mesh = meshes[i + 1];
- if (!mesh.is_valid())
- continue;
+ Array meshes = p_at_node->call("get_meshes");
+ for (int i = 0; i < meshes.size(); i += 2) {
- Rect3 aabb = mesh->get_aabb();
+ Transform mxf = meshes[i];
+ Ref<Mesh> mesh = meshes[i + 1];
+ if (!mesh.is_valid())
+ continue;
- Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+ Rect3 aabb = mesh->get_aabb();
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
- Baker::PlotMesh pm;
- pm.local_xform = xf;
- pm.mesh = mesh;
- p_baker->mesh_list.push_back(pm);
+ Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
+
+ if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ Baker::PlotMesh pm;
+ pm.local_xform = xf;
+ pm.mesh = mesh;
+ p_baker->mesh_list.push_back(pm);
+ }
}
}
}
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 157ae42571..0f281b694d 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -55,8 +55,8 @@ void InterpolatedCamera::_notification(int p_what) {
Transform local_transform = get_global_transform();
local_transform = local_transform.interpolate_with(target_xform, delta);
set_global_transform(local_transform);
-
- if (Camera *cam = Object::cast_to<Camera>(node)) {
+ Camera *cam = Object::cast_to<Camera>(node);
+ if (cam) {
if (cam->get_projection() == get_projection()) {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 09b253b309..096f787873 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -230,7 +230,6 @@ void Light::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
@@ -308,6 +307,16 @@ DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const {
return shadow_mode;
}
+void DirectionalLight::set_shadow_depth_range(ShadowDepthRange p_range) {
+ shadow_depth_range = p_range;
+ VS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, VS::LightDirectionalShadowDepthRangeMode(p_range));
+}
+
+DirectionalLight::ShadowDepthRange DirectionalLight::get_shadow_depth_range() const {
+
+ return shadow_depth_range;
+}
+
void DirectionalLight::set_blend_splits(bool p_enable) {
blend_splits = p_enable;
@@ -324,6 +333,9 @@ void DirectionalLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight::set_shadow_mode);
ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight::get_shadow_mode);
+ ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight::set_shadow_depth_range);
+ ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight::get_shadow_depth_range);
+
ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight::set_blend_splits);
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight::is_blend_splits_enabled);
@@ -335,10 +347,15 @@ void DirectionalLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE);
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
+
+ BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE);
+ BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
}
DirectionalLight::DirectionalLight()
@@ -349,6 +366,7 @@ DirectionalLight::DirectionalLight()
set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
+ set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
}
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 5d589d33e5..6aa0220265 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -133,9 +133,15 @@ public:
SHADOW_PARALLEL_4_SPLITS
};
+ enum ShadowDepthRange {
+ SHADOW_DEPTH_RANGE_STABLE = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE,
+ SHADOW_DEPTH_RANGE_OPTIMIZED = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED,
+ };
+
private:
bool blend_splits;
ShadowMode shadow_mode;
+ ShadowDepthRange shadow_depth_range;
protected:
static void _bind_methods();
@@ -144,6 +150,9 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
+ void set_shadow_depth_range(ShadowDepthRange p_mode);
+ ShadowDepthRange get_shadow_depth_range() const;
+
void set_blend_splits(bool p_enable);
bool is_blend_splits_enabled() const;
@@ -151,6 +160,7 @@ public:
};
VARIANT_ENUM_CAST(DirectionalLight::ShadowMode)
+VARIANT_ENUM_CAST(DirectionalLight::ShadowDepthRange)
class OmniLight : public Light {
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index ed4d88417c..60245fe6ce 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -155,8 +155,8 @@ void PathFollow::_notification(int p_what) {
Node *parent = get_parent();
if (parent) {
-
- if ((path = Object::cast_to<Path>(parent))) {
+ path = Object::cast_to<Path>(parent);
+ if (path) {
_update_transform();
}
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 7db3bb18bd..91fe426b99 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -175,7 +175,6 @@ void Spatial::_notification(int p_what) {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0);
}
#ifdef TOOLS_ENABLED
@@ -207,7 +206,6 @@ void Spatial::_notification(int p_what) {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, NULL, 0);
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index d6b3206fbf..3518113130 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -102,6 +102,14 @@ void VehicleWheel::_notification(int p_what) {
}
}
+String VehicleWheel::get_configuration_warning() const {
+ if (!Object::cast_to<VehicleBody>(get_parent())) {
+ return TTR("VehicleWheel serves to provide a wheel system to a VehicleBody. Please use it as a child of a VehicleBody.");
+ }
+
+ return String();
+}
+
void VehicleWheel::_update(PhysicsDirectBodyState *s) {
if (m_raycastInfo.m_isInContact)
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index d67209c58f..eb661adb90 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -131,6 +131,8 @@ public:
void set_roll_influence(float p_value);
float get_roll_influence() const;
+ String get_configuration_warning() const;
+
VehicleWheel();
};
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e2330eb0d4..7a5c7e450b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1156,6 +1156,7 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_nod
}
void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
+
ERR_FAIL_INDEX(p_current, inputs.size());
if (current == p_current)
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 8bd924e7ce..341ae45ce8 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -304,7 +304,7 @@ void AudioStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 961fccc804..87dfd95724 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1249,6 +1249,10 @@ void Control::_size_changed() {
new_size_cache.height = MAX(minimum_size.height, new_size_cache.height);
}
+ if (get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ new_size_cache = new_size_cache.floor();
+ new_pos_cache = new_pos_cache.floor();
+ }
bool pos_changed = new_pos_cache != data.pos_cache;
bool size_changed = new_size_cache != data.size_cache;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 990c0f3d96..87a232e766 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -183,8 +183,8 @@ void FileDialog::_action_pressed() {
String path = dir_access->get_current_dir();
path = path.replace("\\", "/");
-
- if (TreeItem *item = tree->get_selected()) {
+ TreeItem *item = tree->get_selected();
+ if (item) {
Dictionary d = item->get_metadata(0);
if (d["dir"]) {
path = path.plus_file(d["name"]);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index de17416d8e..db282262ec 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2304,7 +2304,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
- if (drop_mode_flags && it != drop_mode_over || section != drop_mode_section) {
+ if ((drop_mode_flags && it != drop_mode_over) || section != drop_mode_section) {
drop_mode_over = it;
drop_mode_section = section;
update();
@@ -2478,7 +2478,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pressing_for_editor = false;
blocked++;
- bool handled = propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
+ propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
blocked--;
if (pressing_for_editor) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c3d9d97c5a..a30fc03aa9 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -50,7 +50,6 @@ void Node::_notification(int p_notification) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
@@ -60,7 +59,6 @@ void Node::_notification(int p_notification) {
Variant time = get_fixed_process_delta_time();
const Variant *ptr[1] = { &time };
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process, ptr, 1);
}
@@ -134,7 +132,6 @@ void Node::_notification(int p_notification) {
set_fixed_process(true);
}
- Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
}
//emit_signal(SceneStringNames::get_singleton()->enter_tree);
@@ -209,7 +206,6 @@ void Node::_propagate_enter_tree() {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0);
}
@@ -273,7 +269,6 @@ void Node::_propagate_exit_tree() {
if (get_script_instance()) {
- Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_exited);
@@ -2117,7 +2112,15 @@ Node *Node::_duplicate(int p_flags) const {
if (!(p_flags & DUPLICATE_SCRIPTS) && name == "script/script")
continue;
- node->set(name, get(name));
+ Variant value = get(name);
+ // Duplicate dictionaries and arrays, mainly needed for __meta__
+ if (value.get_type() == Variant::DICTIONARY) {
+ value = Dictionary(value).copy();
+ } else if (value.get_type() == Variant::ARRAY) {
+ value = Array(value).duplicate();
+ }
+
+ node->set(name, value);
}
node->set_name(get_name());
@@ -2199,7 +2202,16 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
- node->set(name, get(name));
+
+ Variant value = get(name);
+ // Duplicate dictionaries and arrays, mainly needed for __meta__
+ if (value.get_type() == Variant::DICTIONARY) {
+ value = Dictionary(value).copy();
+ } else if (value.get_type() == Variant::ARRAY) {
+ value = Array(value).duplicate();
+ }
+
+ node->set(name, value);
}
node->set_name(get_name());
@@ -2657,7 +2669,7 @@ void Node::_bind_methods() {
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
- ClassDB::bind_method(D_METHOD("_add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a71b491bae..4f62d88934 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -870,7 +870,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
if (!n->can_process())
continue;
- Variant::CallError ce;
n->call_multilevel(p_method, (const Variant **)v, 1);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index c71a280755..567b1dd7a1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2578,6 +2578,16 @@ int Viewport::get_render_info(RenderInfo p_info) {
return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info));
}
+void Viewport::set_snap_controls_to_pixels(bool p_enable) {
+
+ snap_controls_to_pixels = p_enable;
+}
+
+bool Viewport::is_snap_controls_to_pixels_enabled() const {
+
+ return snap_controls_to_pixels;
+}
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
@@ -2680,6 +2690,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
+ ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
+ ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
+
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
@@ -2707,6 +2720,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
ADD_GROUP("Shadow Atlas", "shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
@@ -2822,6 +2836,8 @@ Viewport::Viewport() {
usage = USAGE_3D;
debug_draw = DEBUG_DRAW_DISABLED;
clear_mode = CLEAR_MODE_ALWAYS;
+
+ snap_controls_to_pixels = true;
}
Viewport::~Viewport() {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index ce2bc991f5..6bbd4b26b5 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -1,3 +1,4 @@
+
/*************************************************************************/
/* viewport.h */
/*************************************************************************/
@@ -193,6 +194,8 @@ private:
bool filter;
bool gen_mipmaps;
+ bool snap_controls_to_pixels;
+
bool physics_object_picking;
List<Ref<InputEvent> > physics_picking_events;
ObjectID physics_object_capture;
@@ -463,6 +466,9 @@ public:
int get_render_info(RenderInfo p_info);
+ void set_snap_controls_to_pixels(bool p_enable);
+ bool is_snap_controls_to_pixels_enabled() const;
+
Viewport();
~Viewport();
};
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 7fbaa1f73c..2e89a739bd 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -84,15 +84,6 @@ int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, T
int i = get_index(p_pos.x);
- int nearest_index = i;
- if (i + 1 < _points.size()) {
- real_t diff0 = p_pos.x - _points[i].pos.x;
- real_t diff1 = _points[i + 1].pos.x - p_pos.x;
-
- if (diff1 < diff0)
- nearest_index = i + 1;
- }
-
if (i == 0 && p_pos.x < _points[0].pos.x) {
// Insert before anything else
_points.insert(0, Point(p_pos, left_tangent, right_tangent, left_mode, right_mode));
@@ -331,18 +322,19 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
const Point a = _points[index];
const Point b = _points[index + 1];
- // Cubic bezier
-
- // ac-----bc
- // / \
- // / \ Here with a.right_tangent > 0
- // / \ and b.left_tangent < 0
- // / \
- // a b
- //
- // |-d1--|-d2--|-d3--|
- //
- // d1 == d2 == d3 == d / 3
+ /* Cubic bezier
+ *
+ * ac-----bc
+ * / \
+ * / \ Here with a.right_tangent > 0
+ * / \ and b.left_tangent < 0
+ * / \
+ * a b
+ *
+ * |-d1--|-d2--|-d3--|
+ *
+ * d1 == d2 == d3 == d / 3
+ */
// Control points are chosen at equal distances
real_t d = b.pos.x - a.pos.x;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index fdea5960e5..1272e5a946 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -794,7 +794,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// RichTextLabel
theme->set_stylebox("focus", "RichTextLabel", focus);
- theme->set_stylebox("normal", "RichTextLabel", make_stylebox(tree_bg_png, 3, 3, 3, 3));
+ theme->set_stylebox("normal", "RichTextLabel", make_empty_stylebox(0, 0, 0, 0));
theme->set_font("normal_font", "RichTextLabel", default_font);
theme->set_font("bold_font", "RichTextLabel", default_font);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 14225d945d..da3bc6a95b 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -269,13 +269,13 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
if (property.name == "background_sky" || property.name == "background_sky_scale" || property.name == "ambient_light/sky_contribution") {
- if (bg_mode != BG_SKY) {
+ if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
if (property.name == "background_color") {
- if (bg_mode != BG_COLOR) {
+ if (bg_mode != BG_COLOR && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -839,7 +839,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
ADD_GROUP("Background", "background_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep"), "set_background", "get_background");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_scale", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_sky_scale", "get_sky_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
@@ -1118,6 +1118,7 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(BG_COLOR);
BIND_ENUM_CONSTANT(BG_SKY);
+ BIND_ENUM_CONSTANT(BG_COLOR_SKY);
BIND_ENUM_CONSTANT(BG_CANVAS);
BIND_ENUM_CONSTANT(BG_MAX);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 6337981b95..9046ec1e49 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -45,6 +45,7 @@ public:
BG_CLEAR_COLOR,
BG_COLOR,
BG_SKY,
+ BG_COLOR_SKY,
BG_CANVAS,
BG_KEEP,
BG_MAX
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a187692bcb..abe9a00c3f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -67,8 +67,8 @@ RID Material::get_rid() const {
}
void Material::_validate_property(PropertyInfo &property) const {
- if (!_can_do_next_pass() && property.name=="next_pass") {
- property.usage=0;
+ if (!_can_do_next_pass() && property.name == "next_pass") {
+ property.usage = 0;
}
}
@@ -80,7 +80,7 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
BIND_CONSTANT(RENDER_PRIORITY_MAX);
@@ -212,7 +212,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
bool ShaderMaterial::_can_do_next_pass() const {
- return shader.is_valid() && shader->get_mode()==Shader::MODE_SPATIAL;
+ return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
}
ShaderMaterial::ShaderMaterial() {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index aa7827a61a..04efe88102 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -761,7 +761,7 @@ Array ArrayMesh::surface_get_arrays(int p_surface) const {
Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return Array();
+ return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
int ArrayMesh::get_surface_count() const {
@@ -1010,6 +1010,8 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
+ ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays);
+ ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &ArrayMesh::surface_get_blend_shape_arrays);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 53c6eb2d89..f4edb258b6 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -120,6 +120,7 @@ public:
virtual int surface_get_array_len(int p_idx) const = 0;
virtual int surface_get_array_index_len(int p_idx) const = 0;
virtual Array surface_get_arrays(int p_surface) const = 0;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
virtual uint32_t surface_get_format(int p_idx) const = 0;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
@@ -174,7 +175,7 @@ public:
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
Array surface_get_arrays(int p_surface) const;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const;
+ Array surface_get_blend_shape_arrays(int p_surface) const;
void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index c525ca600a..5d6f44dfef 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -92,7 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
- if (!nparent && n.parent & FLAG_ID_IS_PATH) {
+ if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
}
@@ -489,7 +489,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// only save what has been changed
// only save changed properties in instance
- if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") {
+ if ((E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E->get().name == "__meta__") {
//property has requested that no instance state is saved, sorry
//also, meta won't be overridden or saved
continue;
@@ -1288,7 +1288,7 @@ bool SceneState::is_node_instance_placeholder(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
- return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER;
+ return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
}
Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
@@ -1313,7 +1313,7 @@ String SceneState::get_node_instance_placeholder(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
- if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
+ if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) {
return variants[nodes[p_idx].instance & FLAG_MASK];
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index cfc1468533..ba356d89b1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -105,6 +105,15 @@ Array PrimitiveMesh::surface_get_arrays(int p_surface) const {
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, 0);
}
+Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, 1, Array());
+ if (pending_request) {
+ _update();
+ }
+
+ return Array();
+}
+
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
if (pending_request) {
@@ -119,6 +128,8 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
}
Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, 1, NULL);
+
return material;
}
@@ -151,6 +162,8 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material", "material"), &PrimitiveMesh::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &PrimitiveMesh::get_material);
+ ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
}
@@ -168,6 +181,10 @@ Ref<Material> PrimitiveMesh::get_material() const {
return material;
}
+Array PrimitiveMesh::get_mesh_arrays() const {
+ return surface_get_arrays(0);
+}
+
PrimitiveMesh::PrimitiveMesh() {
// defaults
mesh = VisualServer::get_singleton()->mesh_create();
@@ -213,7 +230,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
prevrow = 0;
for (j = 0; j <= (rings + 1); j++) {
v = j;
- w;
v /= (rings + 1);
w = sin(0.5 * Math_PI * v);
@@ -292,7 +308,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
prevrow = 0;
for (j = 0; j <= (rings + 1); j++) {
v = j;
- w;
v /= (rings + 1);
v += 1.0;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 34fb75a196..38a5695883 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -67,6 +67,7 @@ public:
virtual int surface_get_array_len(int p_idx) const;
virtual int surface_get_array_index_len(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const;
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
virtual Ref<Material> surface_get_material(int p_idx) const;
@@ -78,6 +79,8 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
+ Array get_mesh_arrays() const;
+
PrimitiveMesh();
~PrimitiveMesh();
};