diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/texture_button.cpp | 100 | ||||
-rw-r--r-- | scene/gui/texture_button.h | 8 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 2 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 9 | ||||
-rw-r--r-- | scene/main/canvas_item.h | 2 | ||||
-rw-r--r-- | scene/main/canvas_layer.cpp | 33 | ||||
-rw-r--r-- | scene/main/canvas_layer.h | 4 |
7 files changed, 102 insertions, 56 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 89a17ae854..26acfaaa70 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -37,7 +37,7 @@ Size2 TextureButton::get_minimum_size() const { Size2 rscale = Control::get_minimum_size(); - if (!expand) { + if (!ignore_texture_size) { if (normal.is_null()) { if (pressed.is_null()) { if (hover.is_null()) { @@ -182,50 +182,48 @@ void TextureButton::_notification(int p_what) { size = texdraw->get_size(); _texture_region = Rect2(Point2(), texdraw->get_size()); _tile = false; - if (expand) { - switch (stretch_mode) { - case STRETCH_KEEP: - size = texdraw->get_size(); - break; - case STRETCH_SCALE: - size = get_size(); - break; - case STRETCH_TILE: - size = get_size(); - _tile = true; - break; - case STRETCH_KEEP_CENTERED: - ofs = (get_size() - texdraw->get_size()) / 2; - size = texdraw->get_size(); - break; - case STRETCH_KEEP_ASPECT_CENTERED: - case STRETCH_KEEP_ASPECT: { - Size2 _size = get_size(); - float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); - float tex_height = _size.height; - - if (tex_width > _size.width) { - tex_width = _size.width; - tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); - } + switch (stretch_mode) { + case STRETCH_KEEP: + size = texdraw->get_size(); + break; + case STRETCH_SCALE: + size = get_size(); + break; + case STRETCH_TILE: + size = get_size(); + _tile = true; + break; + case STRETCH_KEEP_CENTERED: + ofs = (get_size() - texdraw->get_size()) / 2; + size = texdraw->get_size(); + break; + case STRETCH_KEEP_ASPECT_CENTERED: + case STRETCH_KEEP_ASPECT: { + Size2 _size = get_size(); + float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); + float tex_height = _size.height; + + if (tex_width > _size.width) { + tex_width = _size.width; + tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); + } - if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { - ofs.x = (_size.width - tex_width) / 2; - ofs.y = (_size.height - tex_height) / 2; - } - size.width = tex_width; - size.height = tex_height; - } break; - case STRETCH_KEEP_ASPECT_COVERED: { - size = get_size(); - Size2 tex_size = texdraw->get_size(); - Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); - float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; - Size2 scaled_tex_size = tex_size * scale; - Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; - _texture_region = Rect2(ofs2, size / scale); - } break; - } + if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { + ofs.x = (_size.width - tex_width) / 2; + ofs.y = (_size.height - tex_height) / 2; + } + size.width = tex_width; + size.height = tex_height; + } break; + case STRETCH_KEEP_ASPECT_COVERED: { + size = get_size(); + Size2 tex_size = texdraw->get_size(); + Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); + float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; + Size2 scaled_tex_size = tex_size * scale; + Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; + _texture_region = Rect2(ofs2, size / scale); + } break; } _position_rect = Rect2(ofs, size); @@ -258,7 +256,7 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture); ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture); ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask); - ClassDB::bind_method(D_METHOD("set_expand", "expand"), &TextureButton::set_expand); + ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size); ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode); ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h); ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h); @@ -271,7 +269,7 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture); ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture); ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask); - ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand); + ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode); ADD_GROUP("Textures", "texture_"); @@ -281,7 +279,7 @@ void TextureButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v"); @@ -352,12 +350,12 @@ void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) { focused = p_focused; }; -bool TextureButton::get_expand() const { - return expand; +bool TextureButton::get_ignore_texture_size() const { + return ignore_texture_size; } -void TextureButton::set_expand(bool p_expand) { - expand = p_expand; +void TextureButton::set_ignore_texture_size(bool p_ignore) { + ignore_texture_size = p_ignore; update_minimum_size(); update(); } diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 1428a79a1d..5762949acd 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -54,8 +54,8 @@ private: Ref<Texture2D> disabled; Ref<Texture2D> focused; Ref<BitMap> click_mask; - bool expand = false; - StretchMode stretch_mode = STRETCH_SCALE; + bool ignore_texture_size = false; + StretchMode stretch_mode = STRETCH_KEEP; Rect2 _texture_region; Rect2 _position_rect; @@ -85,8 +85,8 @@ public: Ref<Texture2D> get_focused_texture() const; Ref<BitMap> get_click_mask() const; - bool get_expand() const; - void set_expand(bool p_expand); + bool get_ignore_texture_size() const; + void set_ignore_texture_size(bool p_ignore); void set_stretch_mode(StretchMode p_stretch_mode); StretchMode get_stretch_mode() const; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1b32884880..a190e08088 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2490,7 +2490,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int /* process selection */ if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check - + // Emits the "item_activated" signal. propagate_mouse_activated = true; incr_search.clear(); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index a0916c6291..a62bbb146c 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -72,6 +72,15 @@ bool CanvasItem::is_visible_in_tree() const { p = p->get_parent_item(); } + const Node *n = get_parent(); + while (n) { + const CanvasLayer *c = Object::cast_to<CanvasLayer>(n); + if (c && !c->is_visible()) { + return false; + } + n = n->get_parent(); + } + return true; } diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 3d49d89746..08fea52c3a 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -46,6 +46,8 @@ class World2D; class CanvasItem : public Node { GDCLASS(CanvasItem, Node); + friend class CanvasLayer; + public: enum TextureFilter { TEXTURE_FILTER_PARENT_NODE, diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 282ab6b497..3f3e72357b 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "canvas_layer.h" +#include "canvas_item.h" #include "viewport.h" void CanvasLayer::set_layer(int p_xform) { @@ -42,6 +43,32 @@ int CanvasLayer::get_layer() const { return layer; } +void CanvasLayer::set_visible(bool p_visible) { + if (p_visible == visible) { + return; + } + + visible = p_visible; + emit_signal(SNAME("visibility_changed")); + + for (int i = 0; i < get_child_count(); i++) { + CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i)); + if (c) { + RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible()); + + if (c->is_visible()) { + c->_propagate_visibility_changed(p_visible); + } else { + c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED); + } + } + } +} + +bool CanvasLayer::is_visible() const { + return visible; +} + void CanvasLayer::set_transform(const Transform2D &p_xform) { transform = p_xform; locrotscale_dirty = true; @@ -264,6 +291,9 @@ void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer); ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer); + ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible); + ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible); + ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform); @@ -289,6 +319,7 @@ void CanvasLayer::_bind_methods() { ADD_GROUP("Layer", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation"); @@ -299,6 +330,8 @@ void CanvasLayer::_bind_methods() { ADD_GROUP("Follow Viewport", "follow_viewport"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); + + ADD_SIGNAL(MethodInfo("visibility_changed")); } CanvasLayer::CanvasLayer() { diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 93a0152787..b7bd793440 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -52,6 +52,7 @@ class CanvasLayer : public Node { Viewport *vp = nullptr; int sort_index = 0; + bool visible = true; bool follow_viewport = false; float follow_viewport_scale = 1.0; @@ -69,6 +70,9 @@ public: void set_layer(int p_xform); int get_layer() const; + void set_visible(bool p_visible); + bool is_visible() const; + void set_transform(const Transform2D &p_xform); Transform2D get_transform() const; |