diff options
Diffstat (limited to 'scene')
98 files changed, 4511 insertions, 1272 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 447bd9a090..54194ff543 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -351,7 +351,7 @@ void AnimatedSprite::_notification(int p_what) { if (frame < 0) return; - float speed = frames->get_animation_speed(animation); + float speed = frames->get_animation_speed(animation) * speed_scale; if (speed == 0) return; //do nothing @@ -361,7 +361,7 @@ void AnimatedSprite::_notification(int p_what) { if (timeout <= 0) { - timeout = 1.0 / speed; + timeout = _get_frame_duration(); int fc = frames->get_frame_count(animation); if (frame >= fc - 1) { @@ -481,6 +481,22 @@ int AnimatedSprite::get_frame() const { return frame; } +void AnimatedSprite::set_speed_scale(float p_speed_scale) { + + float elapsed = _get_frame_duration() - timeout; + + speed_scale = MAX(p_speed_scale, 0.0f); + + // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed + _reset_timeout(); + timeout -= elapsed; +} + +float AnimatedSprite::get_speed_scale() const { + + return speed_scale; +} + void AnimatedSprite::set_centered(bool p_center) { centered = p_center; @@ -564,21 +580,22 @@ bool AnimatedSprite::is_playing() const { return playing; } +float AnimatedSprite::_get_frame_duration() { + if (frames.is_valid() && frames->has_animation(animation)) { + float speed = frames->get_animation_speed(animation) * speed_scale; + if (speed > 0) { + return 1.0 / speed; + } + } + return 0.0; +} + void AnimatedSprite::_reset_timeout() { if (!playing) return; - if (frames.is_valid() && frames->has_animation(animation)) { - float speed = frames->get_animation_speed(animation); - if (speed > 0) { - timeout = 1.0 / speed; - } else { - timeout = 0; - } - } else { - timeout = 0; - } + timeout = _get_frame_duration(); } void AnimatedSprite::set_animation(const StringName &p_animation) { @@ -636,6 +653,9 @@ void AnimatedSprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale); + ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite::_res_changed); ADD_SIGNAL(MethodInfo("frame_changed")); @@ -644,6 +664,7 @@ void AnimatedSprite::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); @@ -658,6 +679,7 @@ AnimatedSprite::AnimatedSprite() { vflip = false; frame = 0; + speed_scale = 1.0f; playing = false; animation = "default"; timeout = 0; diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index c7606d88aa..be5b1ef6d6 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -129,6 +129,7 @@ class AnimatedSprite : public Node2D { bool playing; StringName animation; int frame; + float speed_scale; bool centered; Point2 offset; @@ -140,6 +141,7 @@ class AnimatedSprite : public Node2D { void _res_changed(); + float _get_frame_duration(); void _reset_timeout(); void _set_playing(bool p_playing); bool _is_playing() const; @@ -172,6 +174,9 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_speed_scale(float p_speed_scale); + float get_speed_scale() const; + void set_centered(bool p_center); bool is_centered() const; diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index bb914b90fc..c375374dce 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -666,11 +666,11 @@ void Area2D::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_gravity_distance_scale", "get_gravity_distance_scale"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index f998f23d3b..54541293fd 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -461,8 +461,8 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index d172da5bd9..3b86ca76ea 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -91,8 +91,8 @@ Transform2D Camera2D::get_camera_transform() { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { - camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT])); - camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT])); + camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT])); + camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT])); } else { if (h_ofs < 0) { @@ -104,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() { if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { - camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP])); - camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM])); + camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP])); + camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM])); } else { diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index a2637f816e..27bdeda4a8 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -94,6 +94,7 @@ void CanvasItemMaterial::_update_shader() { case BLEND_MODE_SUB: code += "blend_sub"; break; case BLEND_MODE_MUL: code += "blend_mul"; break; case BLEND_MODE_PREMULT_ALPHA: code += "blend_premul_alpha"; break; + case BLEND_MODE_DISABLED: code += "blend_disabled"; break; } switch (light_mode) { @@ -1105,6 +1106,7 @@ void CanvasItem::_bind_methods() { BIND_ENUM_CONSTANT(BLEND_MODE_SUB); BIND_ENUM_CONSTANT(BLEND_MODE_MUL); BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); + BIND_ENUM_CONSTANT(BLEND_MODE_DISABLED); BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_DRAW); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 85de0d2796..10d5082dfc 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -54,7 +54,8 @@ public: BLEND_MODE_ADD, BLEND_MODE_SUB, BLEND_MODE_MUL, - BLEND_MODE_PREMULT_ALPHA + BLEND_MODE_PREMULT_ALPHA, + BLEND_MODE_DISABLED }; enum LightMode { @@ -145,7 +146,8 @@ public: BLEND_MODE_ADD, BLEND_MODE_SUB, BLEND_MODE_MUL, - BLEND_MODE_PREMULT_ALPHA + BLEND_MODE_PREMULT_ALPHA, + BLEND_MODE_DISABLED }; private: diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index d4481583fb..c9e5d0f1bc 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -107,12 +107,12 @@ OccluderPolygon2D::~OccluderPolygon2D() { VS::get_singleton()->free(occ_polygon); } -#ifdef DEBUG_ENABLED void LightOccluder2D::_poly_changed() { +#ifdef DEBUG_ENABLED update(); -} #endif +} void LightOccluder2D::_notification(int p_what) { @@ -221,9 +221,7 @@ void LightOccluder2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask); ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask); -#ifdef DEBUG_ENABLED ClassDB::bind_method("_poly_changed", &LightOccluder2D::_poly_changed); -#endif ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index 5e16351a6f..d59c9100b0 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -78,9 +78,7 @@ class LightOccluder2D : public Node2D { int mask; Ref<OccluderPolygon2D> occluder_polygon; -#ifdef DEBUG_ENABLED void _poly_changed(); -#endif protected: void _notification(int p_what); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 229c2c6fe8..3e61dd05f4 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -270,7 +270,8 @@ void Line2D::_draw() { lb.indices, lb.vertices, lb.colors, - lb.uvs, + lb.uvs, Vector<int>(), Vector<float>(), + texture_rid); // DEBUG diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index adbb227d0c..9f21fe1a1f 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* mesh_instance_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "mesh_instance_2d.h" void MeshInstance2D::_notification(int p_what) { diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index d1d1ade0ae..c9889c1c03 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* mesh_instance_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef MESH_INSTANCE_2D_H #define MESH_INSTANCE_2D_H diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index f8cec72400..3813bd96fe 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -451,7 +451,7 @@ void Node2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); ADD_GROUP("Z Index", ""); diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 584c2f2c85..2ac6c76032 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -120,7 +120,6 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc if (mirroring.x) { double den = mirroring.x * p_scale; - double before = new_ofs.x; new_ofs.x -= den * ceil(new_ofs.x / den); } diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 7eaa5bb88c..1da1d44b17 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -367,9 +367,9 @@ void Particles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("restart"), &Particles2D::restart); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,100000,1"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale"); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 7377591f7d..658b998d17 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -299,7 +299,7 @@ void PathFollow2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead); ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index bf5bf29b2e..4d6ebc81c3 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -30,7 +30,7 @@ #include "polygon_2d.h" #include "core/math/geometry.h" - +#include "skeleton_2d.h" Dictionary Polygon2D::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = offset; @@ -91,8 +91,20 @@ void Polygon2D::_notification(int p_what) { if (polygon.size() < 3) return; + Skeleton2D *skeleton_node = NULL; + if (has_node(skeleton)) { + skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton)); + } + + if (skeleton_node) + VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton()); + else + VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); + Vector<Vector2> points; Vector<Vector2> uvs; + Vector<int> bones; + Vector<float> weights; points.resize(polygon.size()); @@ -180,6 +192,70 @@ void Polygon2D::_notification(int p_what) { } } + if (!invert && bone_weights.size()) { + //a skeleton is set! fill indices and weights + int vc = points.size(); + bones.resize(vc * 4); + weights.resize(vc * 4); + + int *bonesw = bones.ptrw(); + float *weightsw = weights.ptrw(); + + for (int i = 0; i < vc * 4; i++) { + bonesw[i] = 0; + weightsw[i] = 0; + } + + for (int i = 0; i < bone_weights.size(); i++) { + if (bone_weights[i].weights.size() != points.size()) { + continue; //different number of vertices, sorry not using. + } + if (!skeleton_node->has_node(bone_weights[i].path)) { + continue; //node does not exist + } + Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path)); + if (!bone) { + continue; + } + + int bone_index = bone->get_index_in_skeleton(); + PoolVector<float>::Read r = bone_weights[i].weights.read(); + for (int j = 0; j < vc; j++) { + if (r[j] == 0.0) + continue; //weight is unpainted, skip + //find an index with a weight + for (int k = 0; k < 4; k++) { + if (weightsw[j * 4 + k] < r[j]) { + //this is less than this weight, insert weight! + for (int l = 3; l > k; l--) { + weightsw[j * 4 + l] = weightsw[j * 4 + l - 1]; + bonesw[j * 4 + l] = bonesw[j * 4 + l - 1]; + } + weightsw[j * 4 + k] = r[j]; + bonesw[j * 4 + k] = bone_index; + break; + } + } + } + } + + //normalize the weights + for (int i = 0; i < vc; i++) { + float tw = 0; + for (int j = 0; j < 4; j++) { + tw += weightsw[i * 4 + j]; + } + if (tw == 0) + continue; //unpainted, do nothing + + //normalize + for (int j = 0; j < 4; j++) { + weightsw[i * 4 + j] /= tw; + // print_line("point " + itos(i) + " idx " + itos(j) + " index: " + itos(bonesw[i * 4 + j]) + " weight: " + rtos(weightsw[i * 4 + j])); + } + } + } + Vector<Color> colors; int color_len = vertex_colors.size(); colors.resize(len); @@ -197,7 +273,8 @@ void Polygon2D::_notification(int p_what) { // VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID()); if (invert || splits.size() == 0) { - VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased); + Vector<int> indices = Geometry::triangulate_polygon(points); + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); } else { //use splits Vector<int> loop; @@ -268,7 +345,7 @@ void Polygon2D::_notification(int p_what) { //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size())); - VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID()); + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); } } break; @@ -430,6 +507,74 @@ Vector2 Polygon2D::get_offset() const { return offset; } +void Polygon2D::add_bone(const NodePath &p_path, const PoolVector<float> &p_weights) { + + Bone bone; + bone.path = p_path; + bone.weights = p_weights; + bone_weights.push_back(bone); +} +int Polygon2D::get_bone_count() const { + return bone_weights.size(); +} +NodePath Polygon2D::get_bone_path(int p_index) const { + ERR_FAIL_INDEX_V(p_index, bone_weights.size(), NodePath()); + return bone_weights[p_index].path; +} +PoolVector<float> Polygon2D::get_bone_weights(int p_index) const { + + ERR_FAIL_INDEX_V(p_index, bone_weights.size(), PoolVector<float>()); + return bone_weights[p_index].weights; +} +void Polygon2D::erase_bone(int p_idx) { + + ERR_FAIL_INDEX(p_idx, bone_weights.size()); + bone_weights.remove(p_idx); +} + +void Polygon2D::clear_bones() { + bone_weights.clear(); +} + +void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) { + ERR_FAIL_INDEX(p_index, bone_weights.size()); + bone_weights[p_index].weights = p_weights; + update(); +} +void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { + ERR_FAIL_INDEX(p_index, bone_weights.size()); + bone_weights[p_index].path = p_path; + update(); +} + +Array Polygon2D::_get_bones() const { + Array bones; + for (int i = 0; i < get_bone_count(); i++) { + bones.push_back(get_bone_path(i)); + bones.push_back(get_bone_weights(i)); + } + return bones; +} +void Polygon2D::_set_bones(const Array &p_bones) { + + ERR_FAIL_COND(p_bones.size() & 1); + clear_bones(); + for (int i = 0; i < p_bones.size(); i += 2) { + add_bone(p_bones[i], p_bones[i + 1]); + } +} + +void Polygon2D::set_skeleton(const NodePath &p_skeleton) { + if (skeleton == p_skeleton) + return; + skeleton = p_skeleton; + update(); +} + +NodePath Polygon2D::get_skeleton() const { + return skeleton; +} + void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &Polygon2D::set_polygon); @@ -474,6 +619,21 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Polygon2D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Polygon2D::get_offset); + ClassDB::bind_method(D_METHOD("add_bone", "path", "weights"), &Polygon2D::add_bone); + ClassDB::bind_method(D_METHOD("get_bone_count"), &Polygon2D::get_bone_count); + ClassDB::bind_method(D_METHOD("get_bone_path", "index"), &Polygon2D::get_bone_path); + ClassDB::bind_method(D_METHOD("get_bone_weights", "index"), &Polygon2D::get_bone_weights); + ClassDB::bind_method(D_METHOD("erase_bone", "index"), &Polygon2D::erase_bone); + ClassDB::bind_method(D_METHOD("clear_bones"), &Polygon2D::clear_bones); + ClassDB::bind_method(D_METHOD("set_bone_path", "index", "path"), &Polygon2D::set_bone_path); + ClassDB::bind_method(D_METHOD("set_bone_weights", "index", "weights"), &Polygon2D::set_bone_weights); + + ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton); + ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton); + + ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones); + ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv"); ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits"); @@ -488,10 +648,14 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation"); + ADD_GROUP("Skeleton", ""); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton"); ADD_GROUP("Invert", "invert_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones"); } Polygon2D::Polygon2D() { diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 262208f2f1..575f71d74a 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -42,6 +42,13 @@ class Polygon2D : public Node2D { PoolVector<Color> vertex_colors; PoolVector<int> splits; + struct Bone { + NodePath path; + PoolVector<float> weights; + }; + + Vector<Bone> bone_weights; + Color color; Ref<Texture> texture; Size2 tex_scale; @@ -56,6 +63,11 @@ class Polygon2D : public Node2D { mutable bool rect_cache_dirty; mutable Rect2 item_rect; + NodePath skeleton; + + Array _get_bones() const; + void _set_bones(const Array &p_bones); + protected: void _notification(int p_what); static void _bind_methods(); @@ -114,6 +126,18 @@ public: void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; + void add_bone(const NodePath &p_path = NodePath(), const PoolVector<float> &p_weights = PoolVector<float>()); + int get_bone_count() const; + NodePath get_bone_path(int p_index) const; + PoolVector<float> get_bone_weights(int p_index) const; + void erase_bone(int p_idx); + void clear_bones(); + void set_bone_weights(int p_index, const PoolVector<float> &p_weights); + void set_bone_path(int p_index, const NodePath &p_path); + + void set_skeleton(const NodePath &p_skeleton); + NodePath get_skeleton() const; + Polygon2D(); }; diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 705e82bcbb..0595cc43b8 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* skeleton_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "skeleton_2d.h" void Bone2D::_notification(int p_what) { @@ -12,6 +42,8 @@ void Bone2D::_notification(int p_what) { break; if (!Object::cast_to<Bone2D>(parent)) break; //skeletons must be chained to Bone2Ds. + + parent = parent->get_parent(); } if (skeleton) { @@ -26,6 +58,11 @@ void Bone2D::_notification(int p_what) { skeleton->_make_transform_dirty(); } } + if (p_what == NOTIFICATION_MOVED_IN_PARENT) { + if (skeleton) { + skeleton->_make_bone_setup_dirty(); + } + } if (p_what == NOTIFICATION_EXIT_TREE) { if (skeleton) { @@ -46,12 +83,22 @@ void Bone2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest); ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest); ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest); + ClassDB::bind_method(D_METHOD("get_skeleton_rest"), &Bone2D::get_skeleton_rest); + ClassDB::bind_method(D_METHOD("get_index_in_skeleton"), &Bone2D::get_index_in_skeleton); + + ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length); + ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"rest"),"set_rest","get_rest"); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"default_length",PROPERTY_HINT_RANGE,"1,1024,1"),"set_default_length","get_default_length"); } void Bone2D::set_rest(const Transform2D &p_rest) { rest = p_rest; if (skeleton) skeleton->_make_bone_setup_dirty(); + + update_configuration_warning(); } Transform2D Bone2D::get_rest() const { @@ -71,22 +118,56 @@ void Bone2D::apply_rest() { set_transform(rest); } +void Bone2D::set_default_length(float p_length) { + + default_length=p_length; + +} + +float Bone2D::get_default_length() const { + return default_length; +} + +int Bone2D::get_index_in_skeleton() const { + ERR_FAIL_COND_V(!skeleton,-1); + skeleton->_update_bone_setup(); + return skeleton_index; +} String Bone2D::get_configuration_warning() const { + + String warning = Node2D::get_configuration_warning(); if (!skeleton) { + if (warning!=String()) { + warning+="\n"; + } if (parent_bone) { - return TTR("This Bone2D chain should end at a Skeleton2D node."); + warning+=TTR("This Bone2D chain should end at a Skeleton2D node."); } else { - return TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."); + warning+=TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."); + } + } + + if (rest==Transform2D(0,0,0,0,0,0)) { + if (warning!=String()) { + warning+="\n"; } + warning+=TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); + } - return Node2D::get_configuration_warning(); + return warning; } Bone2D::Bone2D() { skeleton = NULL; parent_bone = NULL; + skeleton_index=-1; + default_length=16; set_notify_local_transform(true); + //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. + for(int i=0;i<3;i++) { + rest[i]=Vector2(0,0); + } } ////////////////////////////////////// @@ -112,7 +193,14 @@ void Skeleton2D::_update_bone_setup() { bones.sort(); //sorty so they are always in the same order/index for (int i = 0; i < bones.size(); i++) { - bones[i].rest_inverse = bones[i].bone->get_skeleton_rest(); //bind pose + bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose + bones[i].bone->skeleton_index=i; + Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); + if (parent_bone) { + bones[i].parent_index=parent_bone->skeleton_index; + } else { + bones[i].parent_index=-1; + } } transform_dirty = true; @@ -140,13 +228,20 @@ void Skeleton2D::_update_transform() { transform_dirty = false; - Transform2D global_xform = get_global_transform(); - Transform2D global_xform_inverse = global_xform.affine_inverse(); + for (int i = 0; i < bones.size(); i++) { + + ERR_CONTINUE(bones[i].parent_index>=i); + if (bones[i].parent_index>=0) { + bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform(); + } else { + bones[i].accum_transform = bones[i].bone->get_transform(); + } + } for (int i = 0; i < bones.size(); i++) { - Transform2D final_xform = bones[i].rest_inverse * bones[i].bone->get_relative_transform_to_parent(this); - VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, global_xform * (final_xform * global_xform_inverse)); + Transform2D final_xform = bones[i].accum_transform * bones[i].rest_inverse; + VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, final_xform); } } @@ -177,10 +272,12 @@ void Skeleton2D::_notification(int p_what) { _update_bone_setup(); if (transform_dirty) _update_transform(); + + request_ready(); } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - _make_transform_dirty(); + VS::get_singleton()->skeleton_set_base_transform_2d(skeleton,get_global_transform()); } } @@ -201,6 +298,7 @@ void Skeleton2D::_bind_methods() { Skeleton2D::Skeleton2D() { bone_setup_dirty = true; transform_dirty = true; + skeleton = VS::get_singleton()->skeleton_create(); } diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 49199f684f..b86cf3be81 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* skeleton_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef SKELETON_2D_H #define SKELETON_2D_H @@ -11,6 +41,10 @@ class Bone2D : public Node2D { Bone2D *parent_bone; Skeleton2D *skeleton; Transform2D rest; + float default_length; + +friend class Skeleton2D; + int skeleton_index; protected: void _notification(int p_what); @@ -24,6 +58,11 @@ public: String get_configuration_warning() const; + void set_default_length(float p_length); + float get_default_length() const; + + int get_index_in_skeleton() const; + Bone2D(); }; @@ -37,6 +76,8 @@ class Skeleton2D : public Node2D { return p_bone.bone->is_greater_than(bone); } Bone2D *bone; + int parent_index; + Transform2D accum_transform; Transform2D rest_inverse; }; diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index bc39368c88..64d0771fab 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -68,31 +68,31 @@ bool Sprite::_edit_use_rect() const { void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { - Size2 s; - r_filter_clip = false; + Rect2 base_rect; if (region) { - - s = region_rect.size; - r_src_rect = region_rect; r_filter_clip = region_filter_clip; + base_rect = region_rect; } else { - s = Size2(texture->get_size()); - s = s / Size2(hframes, vframes); - - r_src_rect.size = s; - r_src_rect.position.x = float(frame % hframes) * s.x; - r_src_rect.position.y = float(frame / hframes) * s.y; + r_filter_clip = false; + base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); } - Point2 ofs = offset; + Size2 frame_size = base_rect.size / Size2(hframes, vframes); + Point2 frame_offset = Point2(frame % hframes, frame / hframes); + frame_offset *= frame_size; + + r_src_rect.size = frame_size; + r_src_rect.position = base_rect.position + frame_offset; + + Point2 dest_offset = offset; if (centered) - ofs -= s / 2; + dest_offset -= frame_size / 2; if (Engine::get_singleton()->get_use_pixel_snap()) { - ofs = ofs.floor(); + dest_offset = dest_offset.floor(); } - r_dst_rect = Rect2(ofs, s); + r_dst_rect = Rect2(dest_offset, frame_size); if (hflip) r_dst_rect.size.x = -r_dst_rect.size.x; @@ -375,13 +375,13 @@ Rect2 Sprite::get_rect() const { Size2i s; if (region) { - s = region_rect.size; } else { s = texture->get_size(); - s = s / Point2(hframes, vframes); } + s = s / Point2(hframes, vframes); + Point2 ofs = offset; if (centered) ofs -= s / 2; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 14eb26b1ec..5294189c65 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -61,6 +61,7 @@ void TileMap::_notification(int p_what) { } pending_update = true; + _recreate_quadrants(); _update_dirty_quadrants(); RID space = get_world_2d()->get_space(); _update_quadrant_transform(); @@ -304,6 +305,7 @@ void TileMap::_update_dirty_quadrants() { } q.occluder_instances.clear(); Ref<ShaderMaterial> prev_material; + int prev_z_index; RID prev_canvas_item; RID prev_debug_canvas_item; @@ -324,11 +326,12 @@ void TileMap::_update_dirty_quadrants() { continue; Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id); + int z_index = tile_set->tile_get_z_index(c.id); RID canvas_item; RID debug_canvas_item; - if (prev_canvas_item == RID() || prev_material != mat) { + if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { canvas_item = vs->canvas_item_create(); if (mat.is_valid()) @@ -339,6 +342,7 @@ void TileMap::_update_dirty_quadrants() { xform.set_origin(q.pos); vs->canvas_item_set_transform(canvas_item, xform); vs->canvas_item_set_light_mask(canvas_item, get_light_mask()); + vs->canvas_item_set_z_index(canvas_item, z_index); q.canvas_items.push_back(canvas_item); @@ -354,6 +358,7 @@ void TileMap::_update_dirty_quadrants() { prev_canvas_item = canvas_item; prev_material = mat; + prev_z_index = z_index; } else { canvas_item = prev_canvas_item; @@ -712,7 +717,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) { pending_update = true; if (!is_inside_tree()) return; - call_deferred("_update_dirty_quadrants"); + _update_dirty_quadrants(); } void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) { @@ -841,13 +846,13 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) { mask |= TileSet::BIND_BOTTOMRIGHT; } } else if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3) { - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { + if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) { mask |= TileSet::BIND_TOPLEFT; } if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) { mask |= TileSet::BIND_TOP; } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { + if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) { mask |= TileSet::BIND_TOPRIGHT; } if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { @@ -857,13 +862,13 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) { if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { mask |= TileSet::BIND_RIGHT; } - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { + if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) { mask |= TileSet::BIND_BOTTOMLEFT; } if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) { mask |= TileSet::BIND_BOTTOM; } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { + if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) { mask |= TileSet::BIND_BOTTOMRIGHT; } } diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 21f471039f..6ea980ec97 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -711,7 +711,7 @@ void Area::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_gravity_distance_scale", "get_gravity_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp"); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index c2a50ec7bb..e7b3645001 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -898,7 +898,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 9de189c158..e11e8abe5b 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -480,8 +480,8 @@ void Camera::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "near"), "set_znear", "get_znear"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "far"), "set_zfar", "get_zfar"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_znear", "get_znear"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar"); BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 109bf3adc6..1b506e0c4f 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -132,9 +132,9 @@ public: virtual Transform get_camera_transform() const; - Vector3 project_ray_normal(const Point2 &p_pos) const; + virtual Vector3 project_ray_normal(const Point2 &p_pos) const; virtual Vector3 project_ray_origin(const Point2 &p_pos) const; - Vector3 project_local_ray_normal(const Point2 &p_pos) const; + virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; virtual Point2 unproject_position(const Vector3 &p_pos) const; bool is_position_behind(const Vector3 &p_pos) const; virtual Vector3 project_position(const Point2 &p_point) const; diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 240bd631a1..7c42638107 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -375,7 +375,7 @@ void DirectionalLight::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); @@ -428,8 +428,8 @@ void OmniLight::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shadow_detail"), &OmniLight::get_shadow_detail); ADD_GROUP("Omni", "omni_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION); ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail"); @@ -450,8 +450,8 @@ OmniLight::OmniLight() : void SpotLight::_bind_methods() { ADD_GROUP("Spot", "spot_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_range", PROPERTY_HINT_RANGE, "0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION); } diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 693b416f6d..7b5eb8ebc3 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -324,11 +324,11 @@ void Particles::_bind_methods() { ClassDB::bind_method(D_METHOD("capture_aabb"), &Particles::capture_aabb); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,100000,1"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); @@ -1028,8 +1028,6 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); } break; - case PARAM_MAX: { - }; } } float ParticlesMaterial::get_param(Parameter p_param) const { @@ -1082,8 +1080,6 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); } break; - case PARAM_MAX: { - }; } } float ParticlesMaterial::get_param_randomness(Parameter p_param) const { @@ -1160,8 +1156,6 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); } break; - case PARAM_MAX: { - }; } _queue_shader_change(); @@ -1233,28 +1227,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) { emission_point_texture = p_points; - RID texture; - if (p_points.is_valid()) - texture = p_points->get_rid(); - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, texture); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points); } void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) { emission_normal_texture = p_normals; - RID texture; - if (p_normals.is_valid()) - texture = p_normals->get_rid(); - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, texture); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals); } void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) { emission_color_texture = p_colors; - RID texture; - if (p_colors.is_valid()) - texture = p_colors->get_rid(); - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, texture); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors); _queue_shader_change(); } @@ -1316,10 +1301,7 @@ void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail curve->ensure_default_setup(); } - RID texture; - if (p_trail_size_modifier.is_valid()) - texture = p_trail_size_modifier->get_rid(); - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, texture); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve); _queue_shader_change(); } @@ -1331,10 +1313,7 @@ Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const { void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) { trail_color_modifier = p_trail_color_modifier; - RID texture; - if (p_trail_color_modifier.is_valid()) - texture = p_trail_color_modifier->get_rid(); - VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, texture); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier); _queue_shader_change(); } @@ -1481,26 +1460,26 @@ void ParticlesMaterial::_bind_methods() { ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); @@ -1508,11 +1487,11 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1"), "set_param", "get_param", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); ADD_GROUP("Scale", ""); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_param", "get_param", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); ADD_GROUP("Color", ""); @@ -1524,7 +1503,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_param", "get_param", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 57d79c960f..154dcb4259 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -230,7 +230,7 @@ void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_EXP_RANGE, "0,10000,0.01,or_greater"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 9aac391d80..5056fb2fe4 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -34,6 +34,10 @@ #include "method_bind_ext.gen.inc" #include "scene/scene_string_names.h" +#ifdef TOOLS_ENABLED +#include "editor/plugins/spatial_editor_plugin.h" +#endif + void PhysicsBody::_notification(int p_what) { /* @@ -1266,3 +1270,1112 @@ KinematicCollision::KinematicCollision() { collision.local_shape = 0; owner = NULL; } + +/////////////////////////////////////// + +bool PhysicalBone::JointData::_set(const StringName &p_name, const Variant &p_value, RID j) { + return false; +} + +bool PhysicalBone::JointData::_get(const StringName &p_name, Variant &r_ret) const { + return false; +} + +void PhysicalBone::JointData::_get_property_list(List<PropertyInfo> *p_list) const { +} + +bool PhysicalBone::PinJointData::_set(const StringName &p_name, const Variant &p_value, RID j) { + if (JointData::_set(p_name, p_value, j)) { + return true; + } + + if ("joint_constraints/bias" == p_name) { + bias = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_BIAS, bias); + + } else if ("joint_constraints/damping" == p_name) { + damping = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_DAMPING, damping); + + } else if ("joint_constraints/impulse_clamp" == p_name) { + impulse_clamp = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_IMPULSE_CLAMP, impulse_clamp); + + } else { + return false; + } + + return true; +} + +bool PhysicalBone::PinJointData::_get(const StringName &p_name, Variant &r_ret) const { + if (JointData::_get(p_name, r_ret)) { + return true; + } + + if ("joint_constraints/bias" == p_name) { + r_ret = bias; + } else if ("joint_constraints/damping" == p_name) { + r_ret = damping; + } else if ("joint_constraints/impulse_clamp" == p_name) { + r_ret = impulse_clamp; + } else { + return false; + } + + return true; +} + +void PhysicalBone::PinJointData::_get_property_list(List<PropertyInfo> *p_list) const { + JointData::_get_property_list(p_list); + + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01")); +} + +bool PhysicalBone::ConeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) { + if (JointData::_set(p_name, p_value, j)) { + return true; + } + + if ("joint_constraints/swing_span" == p_name) { + swing_span = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN, swing_span); + + } else if ("joint_constraints/twist_span" == p_name) { + twist_span = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN, twist_span); + + } else if ("joint_constraints/bias" == p_name) { + bias = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_BIAS, bias); + + } else if ("joint_constraints/softness" == p_name) { + softness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_SOFTNESS, softness); + + } else if ("joint_constraints/relaxation" == p_name) { + relaxation = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_RELAXATION, relaxation); + + } else { + return false; + } + + return true; +} + +bool PhysicalBone::ConeJointData::_get(const StringName &p_name, Variant &r_ret) const { + if (JointData::_get(p_name, r_ret)) { + return true; + } + + if ("joint_constraints/swing_span" == p_name) { + r_ret = Math::rad2deg(swing_span); + } else if ("joint_constraints/twist_span" == p_name) { + r_ret = Math::rad2deg(twist_span); + } else if ("joint_constraints/bias" == p_name) { + r_ret = bias; + } else if ("joint_constraints/softness" == p_name) { + r_ret = softness; + } else if ("joint_constraints/relaxation" == p_name) { + r_ret = relaxation; + } else { + return false; + } + + return true; +} + +void PhysicalBone::ConeJointData::_get_property_list(List<PropertyInfo> *p_list) const { + JointData::_get_property_list(p_list); + + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/swing_span", PROPERTY_HINT_RANGE, "-180,180,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); +} + +bool PhysicalBone::HingeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) { + if (JointData::_set(p_name, p_value, j)) { + return true; + } + + if ("joint_constraints/angular_limit_enabled" == p_name) { + angular_limit_enabled = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->hinge_joint_set_flag(j, PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT, angular_limit_enabled); + + } else if ("joint_constraints/angular_limit_upper" == p_name) { + angular_limit_upper = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper); + + } else if ("joint_constraints/angular_limit_lower" == p_name) { + angular_limit_lower = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower); + + } else if ("joint_constraints/angular_limit_bias" == p_name) { + angular_limit_bias = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_BIAS, angular_limit_bias); + + } else if ("joint_constraints/angular_limit_softness" == p_name) { + angular_limit_softness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS, angular_limit_softness); + + } else if ("joint_constraints/angular_limit_relaxation" == p_name) { + angular_limit_relaxation = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION, angular_limit_relaxation); + + } else { + return false; + } + + return true; +} + +bool PhysicalBone::HingeJointData::_get(const StringName &p_name, Variant &r_ret) const { + if (JointData::_get(p_name, r_ret)) { + return true; + } + + if ("joint_constraints/angular_limit_enabled" == p_name) { + r_ret = angular_limit_enabled; + } else if ("joint_constraints/angular_limit_upper" == p_name) { + r_ret = Math::rad2deg(angular_limit_upper); + } else if ("joint_constraints/angular_limit_lower" == p_name) { + r_ret = Math::rad2deg(angular_limit_lower); + } else if ("joint_constraints/angular_limit_bias" == p_name) { + r_ret = angular_limit_bias; + } else if ("joint_constraints/angular_limit_softness" == p_name) { + r_ret = angular_limit_softness; + } else if ("joint_constraints/angular_limit_relaxation" == p_name) { + r_ret = angular_limit_relaxation; + } else { + return false; + } + + return true; +} + +void PhysicalBone::HingeJointData::_get_property_list(List<PropertyInfo> *p_list) const { + JointData::_get_property_list(p_list); + + p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/angular_limit_enabled")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01")); +} + +bool PhysicalBone::SliderJointData::_set(const StringName &p_name, const Variant &p_value, RID j) { + if (JointData::_set(p_name, p_value, j)) { + return true; + } + + if ("joint_constraints/linear_limit_upper" == p_name) { + linear_limit_upper = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER, linear_limit_upper); + + } else if ("joint_constraints/linear_limit_lower" == p_name) { + linear_limit_lower = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER, linear_limit_lower); + + } else if ("joint_constraints/linear_limit_softness" == p_name) { + linear_limit_softness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, linear_limit_softness); + + } else if ("joint_constraints/linear_limit_restitution" == p_name) { + linear_limit_restitution = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, linear_limit_restitution); + + } else if ("joint_constraints/linear_limit_damping" == p_name) { + linear_limit_damping = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING, linear_limit_restitution); + + } else if ("joint_constraints/angular_limit_upper" == p_name) { + angular_limit_upper = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper); + + } else if ("joint_constraints/angular_limit_lower" == p_name) { + angular_limit_lower = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower); + + } else if ("joint_constraints/angular_limit_softness" == p_name) { + angular_limit_softness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, angular_limit_softness); + + } else if ("joint_constraints/angular_limit_restitution" == p_name) { + angular_limit_restitution = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, angular_limit_softness); + + } else if ("joint_constraints/angular_limit_damping" == p_name) { + angular_limit_damping = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, angular_limit_damping); + + } else { + return false; + } + + return true; +} + +bool PhysicalBone::SliderJointData::_get(const StringName &p_name, Variant &r_ret) const { + if (JointData::_get(p_name, r_ret)) { + return true; + } + + if ("joint_constraints/linear_limit_upper" == p_name) { + r_ret = linear_limit_upper; + } else if ("joint_constraints/linear_limit_lower" == p_name) { + r_ret = linear_limit_lower; + } else if ("joint_constraints/linear_limit_softness" == p_name) { + r_ret = linear_limit_softness; + } else if ("joint_constraints/linear_limit_restitution" == p_name) { + r_ret = linear_limit_restitution; + } else if ("joint_constraints/linear_limit_damping" == p_name) { + r_ret = linear_limit_damping; + } else if ("joint_constraints/angular_limit_upper" == p_name) { + r_ret = Math::rad2deg(angular_limit_upper); + } else if ("joint_constraints/angular_limit_lower" == p_name) { + r_ret = Math::rad2deg(angular_limit_lower); + } else if ("joint_constraints/angular_limit_softness" == p_name) { + r_ret = angular_limit_softness; + } else if ("joint_constraints/angular_limit_restitution" == p_name) { + r_ret = angular_limit_restitution; + } else if ("joint_constraints/angular_limit_damping" == p_name) { + r_ret = angular_limit_damping; + } else { + return false; + } + + return true; +} + +void PhysicalBone::SliderJointData::_get_property_list(List<PropertyInfo> *p_list) const { + JointData::_get_property_list(p_list); + + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_upper")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_lower")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01")); + + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01")); +} + +bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant &p_value, RID j) { + if (JointData::_set(p_name, p_value, j)) { + return true; + } + + String path = p_name; + + Vector3::Axis axis; + { + const String axis_s = path.get_slicec('/', 1); + if ("x" == axis_s) { + axis = Vector3::AXIS_X; + } else if ("y" == axis_s) { + axis = Vector3::AXIS_Y; + } else if ("z" == axis_s) { + axis = Vector3::AXIS_Z; + } else { + return false; + } + } + + String var_name = path.get_slicec('/', 2); + + if ("linear_limit_enabled" == var_name) { + axis_data[axis].linear_limit_enabled = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, axis_data[axis].linear_limit_enabled); + + } else if ("linear_limit_upper" == var_name) { + axis_data[axis].linear_limit_upper = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, axis_data[axis].linear_limit_upper); + + } else if ("linear_limit_lower" == var_name) { + axis_data[axis].linear_limit_lower = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, axis_data[axis].linear_limit_lower); + + } else if ("linear_limit_softness" == var_name) { + axis_data[axis].linear_limit_softness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, axis_data[axis].linear_limit_softness); + + } else if ("linear_restitution" == var_name) { + axis_data[axis].linear_restitution = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, axis_data[axis].linear_restitution); + + } else if ("linear_damping" == var_name) { + axis_data[axis].linear_damping = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, axis_data[axis].linear_damping); + + } else if ("angular_limit_enabled" == var_name) { + axis_data[axis].angular_limit_enabled = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, axis_data[axis].angular_limit_enabled); + + } else if ("angular_limit_upper" == var_name) { + axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper); + + } else if ("angular_limit_lower" == var_name) { + axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value)); + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower); + + } else if ("angular_limit_softness" == var_name) { + axis_data[axis].angular_limit_softness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, axis_data[axis].angular_limit_softness); + + } else if ("angular_restitution" == var_name) { + axis_data[axis].angular_restitution = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, axis_data[axis].angular_restitution); + + } else if ("angular_damping" == var_name) { + axis_data[axis].angular_damping = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, axis_data[axis].angular_damping); + + } else if ("erp" == var_name) { + axis_data[axis].erp = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, axis_data[axis].erp); + + } else { + return false; + } + + return true; +} + +bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_ret) const { + if (JointData::_get(p_name, r_ret)) { + return true; + } + + String path = p_name; + + int axis; + { + const String axis_s = path.get_slicec('/', 1); + if ("x" == axis_s) { + axis = 0; + } else if ("y" == axis_s) { + axis = 1; + } else if ("z" == axis_s) { + axis = 2; + } else { + return false; + } + } + + String var_name = path.get_slicec('/', 2); + + if ("linear_limit_enabled" == var_name) { + r_ret = axis_data[axis].linear_limit_enabled; + } else if ("linear_limit_upper" == var_name) { + r_ret = axis_data[axis].linear_limit_upper; + } else if ("linear_limit_lower" == var_name) { + r_ret = axis_data[axis].linear_limit_lower; + } else if ("linear_limit_softness" == var_name) { + r_ret = axis_data[axis].linear_limit_softness; + } else if ("linear_restitution" == var_name) { + r_ret = axis_data[axis].linear_restitution; + } else if ("linear_damping" == var_name) { + r_ret = axis_data[axis].linear_damping; + } else if ("angular_limit_enabled" == var_name) { + r_ret = axis_data[axis].angular_limit_enabled; + } else if ("angular_limit_upper" == var_name) { + r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper); + } else if ("angular_limit_lower" == var_name) { + r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower); + } else if ("angular_limit_softness" == var_name) { + r_ret = axis_data[axis].angular_limit_softness; + } else if ("angular_restitution" == var_name) { + r_ret = axis_data[axis].angular_restitution; + } else if ("angular_damping" == var_name) { + r_ret = axis_data[axis].angular_damping; + } else if ("erp" == var_name) { + r_ret = axis_data[axis].erp; + } else { + return false; + } + + return true; +} + +void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_list) const { + const StringName axis_names[] = { "x", "y", "z" }; + for (int i = 0; i < 3; ++i) { + p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_limit_enabled")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_upper")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_lower")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_limit_enabled")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/erp")); + } +} + +bool PhysicalBone::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "bone_name") { + set_bone_name(p_value); + return true; + } + + if (joint_data) { + if (joint_data->_set(p_name, p_value)) { +#ifdef TOOLS_ENABLED + if (get_gizmo().is_valid()) + get_gizmo()->redraw(); +#endif + return true; + } + } + + return false; +} + +bool PhysicalBone::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "bone_name") { + r_ret = get_bone_name(); + return true; + } + + if (joint_data) { + return joint_data->_get(p_name, r_ret); + } + + return false; +} + +void PhysicalBone::_get_property_list(List<PropertyInfo> *p_list) const { + + Skeleton *parent = find_skeleton_parent(get_parent()); + + if (parent) { + + String names; + for (int i = 0; i < parent->get_bone_count(); i++) { + if (i > 0) + names += ","; + names += parent->get_bone_name(i); + } + + p_list->push_back(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM, names)); + } else { + + p_list->push_back(PropertyInfo(Variant::STRING, "bone_name")); + } + + if (joint_data) { + joint_data->_get_property_list(p_list); + } +} + +void PhysicalBone::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + parent_skeleton = find_skeleton_parent(get_parent()); + update_bone_id(); + reset_to_rest_position(); + _reset_physics_simulation_state(); + break; + case NOTIFICATION_EXIT_TREE: + if (parent_skeleton) { + if (-1 != bone_id) { + parent_skeleton->unbind_physical_bone_from_bone(bone_id); + } + } + parent_skeleton = NULL; + update_bone_id(); + break; + case NOTIFICATION_TRANSFORM_CHANGED: + if (Engine::get_singleton()->is_editor_hint()) { + + update_offset(); + } + break; + } +} + +void PhysicalBone::_direct_state_changed(Object *p_state) { + + if (!simulate_physics) { + return; + } + + /// Update bone transform + + PhysicsDirectBodyState *state; + +#ifdef DEBUG_ENABLED + state = Object::cast_to<PhysicsDirectBodyState>(p_state); +#else + state = (PhysicsDirectBodyState *)p_state; //trust it +#endif + + Transform global_transform(state->get_transform()); + + set_ignore_transform_notification(true); + set_global_transform(global_transform); + set_ignore_transform_notification(false); + + // Update skeleton + if (parent_skeleton) { + if (-1 != bone_id) { + parent_skeleton->set_bone_global_pose(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse)); + } + } +} + +void PhysicalBone::_bind_methods() { + ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone::_direct_state_changed); + + ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone::set_joint_type); + ClassDB::bind_method(D_METHOD("get_joint_type"), &PhysicalBone::get_joint_type); + + ClassDB::bind_method(D_METHOD("set_joint_offset", "offset"), &PhysicalBone::set_joint_offset); + ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone::get_joint_offset); + + ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone::set_body_offset); + ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone::get_body_offset); + + ClassDB::bind_method(D_METHOD("is_static_body"), &PhysicalBone::is_static_body); + + ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone::get_simulate_physics); + + ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone::is_simulating_physics); + + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &PhysicalBone::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &PhysicalBone::get_mass); + + ClassDB::bind_method(D_METHOD("set_weight", "weight"), &PhysicalBone::set_weight); + ClassDB::bind_method(D_METHOD("get_weight"), &PhysicalBone::get_weight); + + ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicalBone::set_friction); + ClassDB::bind_method(D_METHOD("get_friction"), &PhysicalBone::get_friction); + + ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicalBone::set_bounce); + ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicalBone::get_bounce); + + ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone::set_gravity_scale); + ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone::get_gravity_scale); + + ADD_GROUP("Joint", "joint_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset"); + + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset"); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_weight", "get_weight"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); + + BIND_ENUM_CONSTANT(JOINT_TYPE_NONE); + BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); + BIND_ENUM_CONSTANT(JOINT_TYPE_CONE); + BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE); + BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER); + BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF); +} + +Skeleton *PhysicalBone::find_skeleton_parent(Node *p_parent) { + if (!p_parent) { + return NULL; + } + Skeleton *s = Object::cast_to<Skeleton>(p_parent); + return s ? s : find_skeleton_parent(p_parent->get_parent()); +} + +void PhysicalBone::_fix_joint_offset() { + // Clamp joint origin to bone origin + if (parent_skeleton) { + joint_offset.origin = body_offset.affine_inverse().origin; + } +} + +void PhysicalBone::_reload_joint() { + + if (joint.is_valid()) { + PhysicsServer::get_singleton()->free(joint); + joint = RID(); + } + + if (!parent_skeleton) { + return; + } + + PhysicalBone *body_a = parent_skeleton->get_physical_bone_parent(bone_id); + if (!body_a) { + return; + } + + Transform joint_transf = get_global_transform() * joint_offset; + Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf; + local_a.orthonormalize(); + + switch (get_joint_type()) { + case JOINT_TYPE_PIN: { + + joint = PhysicsServer::get_singleton()->joint_create_pin(body_a->get_rid(), local_a.origin, get_rid(), joint_offset.origin); + const PinJointData *pjd(static_cast<const PinJointData *>(joint_data)); + PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_BIAS, pjd->bias); + PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_DAMPING, pjd->damping); + PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_IMPULSE_CLAMP, pjd->impulse_clamp); + + } break; + case JOINT_TYPE_CONE: { + + joint = PhysicsServer::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, get_rid(), joint_offset); + const ConeJointData *cjd(static_cast<const ConeJointData *>(joint_data)); + PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN, cjd->swing_span); + PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN, cjd->twist_span); + PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_BIAS, cjd->bias); + PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_SOFTNESS, cjd->softness); + PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_RELAXATION, cjd->relaxation); + + } break; + case JOINT_TYPE_HINGE: { + + joint = PhysicsServer::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, get_rid(), joint_offset); + const HingeJointData *hjd(static_cast<const HingeJointData *>(joint_data)); + PhysicsServer::get_singleton()->hinge_joint_set_flag(joint, PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT, hjd->angular_limit_enabled); + PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_UPPER, hjd->angular_limit_upper); + PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_LOWER, hjd->angular_limit_lower); + PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_BIAS, hjd->angular_limit_bias); + PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS, hjd->angular_limit_softness); + PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION, hjd->angular_limit_relaxation); + + } break; + case JOINT_TYPE_SLIDER: { + + joint = PhysicsServer::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, get_rid(), joint_offset); + const SliderJointData *sjd(static_cast<const SliderJointData *>(joint_data)); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER, sjd->linear_limit_upper); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER, sjd->linear_limit_lower); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, sjd->linear_limit_softness); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, sjd->linear_limit_restitution); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING, sjd->linear_limit_restitution); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, sjd->angular_limit_upper); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, sjd->angular_limit_lower); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, sjd->angular_limit_softness); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, sjd->angular_limit_softness); + PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, sjd->angular_limit_damping); + + } break; + case JOINT_TYPE_6DOF: { + + joint = PhysicsServer::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, get_rid(), joint_offset); + const SixDOFJointData *g6dofjd(static_cast<const SixDOFJointData *>(joint_data)); + for (int axis = 0; axis < 3; ++axis) { + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, g6dofjd->axis_data[axis].linear_limit_enabled); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, g6dofjd->axis_data[axis].linear_limit_upper); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, g6dofjd->axis_data[axis].linear_limit_lower); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].linear_limit_softness); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, g6dofjd->axis_data[axis].linear_restitution); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, g6dofjd->axis_data[axis].linear_damping); + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, g6dofjd->axis_data[axis].angular_limit_enabled); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, g6dofjd->axis_data[axis].angular_limit_upper); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, g6dofjd->axis_data[axis].angular_limit_lower); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].angular_limit_softness); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, g6dofjd->axis_data[axis].angular_restitution); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, g6dofjd->axis_data[axis].angular_damping); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, g6dofjd->axis_data[axis].erp); + } + + } break; + } +} + +void PhysicalBone::_on_bone_parent_changed() { + _reload_joint(); +} + +void PhysicalBone::_set_gizmo_move_joint(bool p_move_joint) { +#ifdef TOOLS_ENABLED + gizmo_move_joint = p_move_joint; + SpatialEditor::get_singleton()->update_transform_gizmo(); +#endif +} + +#ifdef TOOLS_ENABLED +Transform PhysicalBone::get_global_gizmo_transform() const { + return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform(); +} + +Transform PhysicalBone::get_local_gizmo_transform() const { + return gizmo_move_joint ? get_transform() * joint_offset : get_transform(); +} +#endif + +const PhysicalBone::JointData *PhysicalBone::get_joint_data() const { + return joint_data; +} + +Skeleton *PhysicalBone::find_skeleton_parent() { + return find_skeleton_parent(this); +} + +void PhysicalBone::set_joint_type(JointType p_joint_type) { + + if (p_joint_type == get_joint_type()) + return; + + memdelete(joint_data); + joint_data = NULL; + switch (p_joint_type) { + case JOINT_TYPE_PIN: + joint_data = memnew(PinJointData); + break; + case JOINT_TYPE_CONE: + joint_data = memnew(ConeJointData); + break; + case JOINT_TYPE_HINGE: + joint_data = memnew(HingeJointData); + break; + case JOINT_TYPE_SLIDER: + joint_data = memnew(SliderJointData); + break; + case JOINT_TYPE_6DOF: + joint_data = memnew(SixDOFJointData); + break; + } + + _reload_joint(); + +#ifdef TOOLS_ENABLED + _change_notify(); + if (get_gizmo().is_valid()) + get_gizmo()->redraw(); +#endif +} + +PhysicalBone::JointType PhysicalBone::get_joint_type() const { + return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE; +} + +void PhysicalBone::set_joint_offset(const Transform &p_offset) { + joint_offset = p_offset; + + _fix_joint_offset(); + + set_ignore_transform_notification(true); + reset_to_rest_position(); + set_ignore_transform_notification(false); + +#ifdef TOOLS_ENABLED + if (get_gizmo().is_valid()) + get_gizmo()->redraw(); +#endif +} + +const Transform &PhysicalBone::get_body_offset() const { + return body_offset; +} + +void PhysicalBone::set_body_offset(const Transform &p_offset) { + body_offset = p_offset; + body_offset_inverse = body_offset.affine_inverse(); + + _fix_joint_offset(); + + set_ignore_transform_notification(true); + reset_to_rest_position(); + set_ignore_transform_notification(false); + +#ifdef TOOLS_ENABLED + if (get_gizmo().is_valid()) + get_gizmo()->redraw(); +#endif +} + +const Transform &PhysicalBone::get_joint_offset() const { + return joint_offset; +} + +void PhysicalBone::set_static_body(bool p_static) { + + static_body = p_static; + + set_as_toplevel(!static_body); + + _reset_physics_simulation_state(); +} + +bool PhysicalBone::is_static_body() { + return static_body; +} + +void PhysicalBone::set_simulate_physics(bool p_simulate) { + if (simulate_physics == p_simulate) { + return; + } + + simulate_physics = p_simulate; + _reset_physics_simulation_state(); +} + +bool PhysicalBone::get_simulate_physics() { + return simulate_physics; +} + +bool PhysicalBone::is_simulating_physics() { + return _internal_simulate_physics && !_internal_static_body; +} + +void PhysicalBone::set_bone_name(const String &p_name) { + + bone_name = p_name; + bone_id = -1; + + update_bone_id(); + reset_to_rest_position(); +} + +const String &PhysicalBone::get_bone_name() const { + + return bone_name; +} + +void PhysicalBone::set_mass(real_t p_mass) { + + ERR_FAIL_COND(p_mass <= 0); + mass = p_mass; + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_MASS, mass); +} + +real_t PhysicalBone::get_mass() const { + + return mass; +} + +void PhysicalBone::set_weight(real_t p_weight) { + + set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8))); +} + +real_t PhysicalBone::get_weight() const { + + return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); +} + +void PhysicalBone::set_friction(real_t p_friction) { + + ERR_FAIL_COND(p_friction < 0 || p_friction > 1); + + friction = p_friction; + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction); +} + +real_t PhysicalBone::get_friction() const { + + return friction; +} + +void PhysicalBone::set_bounce(real_t p_bounce) { + + ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); + + bounce = p_bounce; + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce); +} +real_t PhysicalBone::get_bounce() const { + + return bounce; +} + +void PhysicalBone::set_gravity_scale(real_t p_gravity_scale) { + + gravity_scale = p_gravity_scale; + PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_GRAVITY_SCALE, gravity_scale); +} + +real_t PhysicalBone::get_gravity_scale() const { + + return gravity_scale; +} + +PhysicalBone::PhysicalBone() : + PhysicsBody(PhysicsServer::BODY_MODE_STATIC), +#ifdef TOOLS_ENABLED + gizmo_move_joint(false), +#endif + joint_data(NULL), + static_body(false), + simulate_physics(false), + _internal_static_body(false), + _internal_simulate_physics(false), + bone_id(-1), + parent_skeleton(NULL), + bone_name(""), + bounce(0), + mass(1), + friction(1), + gravity_scale(1) { + + set_static_body(static_body); + _reset_physics_simulation_state(); +} + +PhysicalBone::~PhysicalBone() { + memdelete(joint_data); +} + +void PhysicalBone::update_bone_id() { + if (!parent_skeleton) { + return; + } + + const int new_bone_id = parent_skeleton->find_bone(bone_name); + + if (new_bone_id != bone_id) { + if (-1 != bone_id) { + // Assert the unbind from old node + parent_skeleton->unbind_physical_bone_from_bone(bone_id); + parent_skeleton->unbind_child_node_from_bone(bone_id, this); + } + + bone_id = new_bone_id; + + parent_skeleton->bind_physical_bone_to_bone(bone_id, this); + + _fix_joint_offset(); + _internal_static_body = !static_body; // Force staticness reset + _reset_staticness_state(); + } +} + +void PhysicalBone::update_offset() { +#ifdef TOOLS_ENABLED + if (parent_skeleton) { + + Transform bone_transform(parent_skeleton->get_global_transform()); + if (-1 != bone_id) + bone_transform *= parent_skeleton->get_bone_global_pose(bone_id); + + if (gizmo_move_joint) { + bone_transform *= body_offset; + set_joint_offset(bone_transform.affine_inverse() * get_global_transform()); + } else { + set_body_offset(bone_transform.affine_inverse() * get_global_transform()); + } + } +#endif +} + +void PhysicalBone::reset_to_rest_position() { + if (parent_skeleton) { + if (-1 == bone_id) { + set_global_transform(parent_skeleton->get_global_transform() * body_offset); + } else { + set_global_transform(parent_skeleton->get_global_transform() * parent_skeleton->get_bone_global_pose(bone_id) * body_offset); + } + } +} + +void PhysicalBone::_reset_physics_simulation_state() { + if (simulate_physics && !static_body) { + _start_physics_simulation(); + } else { + _stop_physics_simulation(); + } + + _reset_staticness_state(); +} + +void PhysicalBone::_reset_staticness_state() { + + if (parent_skeleton && -1 != bone_id) { + if (static_body && simulate_physics) { // With this check I'm sure the position of this body is updated only when it's necessary + + if (_internal_static_body) { + return; + } + + parent_skeleton->bind_child_node_to_bone(bone_id, this); + _internal_static_body = true; + } else { + + if (!_internal_static_body) { + return; + } + + parent_skeleton->unbind_child_node_from_bone(bone_id, this); + _internal_static_body = false; + } + } +} + +void PhysicalBone::_start_physics_simulation() { + if (_internal_simulate_physics || !parent_skeleton) { + return; + } + reset_to_rest_position(); + PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_RIGID); + PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); + PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); + PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); + parent_skeleton->set_bone_ignore_animation(bone_id, true); + _internal_simulate_physics = true; +} + +void PhysicalBone::_stop_physics_simulation() { + if (!_internal_simulate_physics || !parent_skeleton) { + return; + } + PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC); + PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0); + PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0); + PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, ""); + parent_skeleton->set_bone_ignore_animation(bone_id, false); + _internal_simulate_physics = false; +} diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index ffdc9ab309..17d2769c79 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -33,6 +33,7 @@ #include "scene/3d/collision_object.h" #include "servers/physics_server.h" +#include "skeleton.h" #include "vset.h" class PhysicsBody : public CollisionObject { @@ -342,4 +343,267 @@ public: KinematicCollision(); }; +class PhysicalBone : public PhysicsBody { + + GDCLASS(PhysicalBone, PhysicsBody); + +public: + enum JointType { + JOINT_TYPE_NONE, + JOINT_TYPE_PIN, + JOINT_TYPE_CONE, + JOINT_TYPE_HINGE, + JOINT_TYPE_SLIDER, + JOINT_TYPE_6DOF + }; + + struct JointData { + virtual JointType get_joint_type() { return JOINT_TYPE_NONE; } + + /// "j" is used to set the parameter inside the PhysicsServer + virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID()); + virtual bool _get(const StringName &p_name, Variant &r_ret) const; + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + }; + + struct PinJointData : public JointData { + virtual JointType get_joint_type() { return JOINT_TYPE_PIN; } + + virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID()); + virtual bool _get(const StringName &p_name, Variant &r_ret) const; + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + + real_t bias; + real_t damping; + real_t impulse_clamp; + + PinJointData() : + bias(0.3), + damping(1.), + impulse_clamp(0) {} + }; + + struct ConeJointData : public JointData { + virtual JointType get_joint_type() { return JOINT_TYPE_CONE; } + + virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID()); + virtual bool _get(const StringName &p_name, Variant &r_ret) const; + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + + real_t swing_span; + real_t twist_span; + real_t bias; + real_t softness; + real_t relaxation; + + ConeJointData() : + swing_span(Math_PI * 0.25), + twist_span(Math_PI), + bias(0.3), + softness(0.8), + relaxation(1.) {} + }; + + struct HingeJointData : public JointData { + virtual JointType get_joint_type() { return JOINT_TYPE_HINGE; } + + virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID()); + virtual bool _get(const StringName &p_name, Variant &r_ret) const; + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + + bool angular_limit_enabled; + real_t angular_limit_upper; + real_t angular_limit_lower; + real_t angular_limit_bias; + real_t angular_limit_softness; + real_t angular_limit_relaxation; + + HingeJointData() : + angular_limit_enabled(false), + angular_limit_upper(Math_PI * 0.5), + angular_limit_lower(-Math_PI * 0.5), + angular_limit_bias(0.3), + angular_limit_softness(0.9), + angular_limit_relaxation(1.) {} + }; + + struct SliderJointData : public JointData { + virtual JointType get_joint_type() { return JOINT_TYPE_SLIDER; } + + virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID()); + virtual bool _get(const StringName &p_name, Variant &r_ret) const; + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + + real_t linear_limit_upper; + real_t linear_limit_lower; + real_t linear_limit_softness; + real_t linear_limit_restitution; + real_t linear_limit_damping; + real_t angular_limit_upper; + real_t angular_limit_lower; + real_t angular_limit_softness; + real_t angular_limit_restitution; + real_t angular_limit_damping; + + SliderJointData() : + linear_limit_upper(1.), + linear_limit_lower(-1.), + linear_limit_softness(1.), + linear_limit_restitution(0.7), + linear_limit_damping(1.), + angular_limit_upper(0), + angular_limit_lower(0), + angular_limit_softness(1.), + angular_limit_restitution(0.7), + angular_limit_damping(1.) {} + }; + + struct SixDOFJointData : public JointData { + struct SixDOFAxisData { + bool linear_limit_enabled; + real_t linear_limit_upper; + real_t linear_limit_lower; + real_t linear_limit_softness; + real_t linear_restitution; + real_t linear_damping; + bool angular_limit_enabled; + real_t angular_limit_upper; + real_t angular_limit_lower; + real_t angular_limit_softness; + real_t angular_restitution; + real_t angular_damping; + real_t erp; + + SixDOFAxisData() : + linear_limit_enabled(true), + linear_limit_upper(0), + linear_limit_lower(0), + linear_limit_softness(0.7), + linear_restitution(0.5), + linear_damping(1.), + angular_limit_enabled(true), + angular_limit_upper(0), + angular_limit_lower(0), + angular_limit_softness(0.5), + angular_restitution(0), + angular_damping(1.), + erp(0.5) {} + }; + + virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; } + + virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID()); + virtual bool _get(const StringName &p_name, Variant &r_ret) const; + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + + SixDOFAxisData axis_data[3]; + + SixDOFJointData() {} + }; + +private: +#ifdef TOOLS_ENABLED + // if false gizmo move body + bool gizmo_move_joint; +#endif + + JointData *joint_data; + Transform joint_offset; + RID joint; + + Skeleton *parent_skeleton; + Transform body_offset; + Transform body_offset_inverse; + bool static_body; + bool _internal_static_body; + bool simulate_physics; + bool _internal_simulate_physics; + int bone_id; + + String bone_name; + real_t bounce; + real_t mass; + real_t friction; + real_t gravity_scale; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + void _notification(int p_what); + void _direct_state_changed(Object *p_state); + + static void _bind_methods(); + +private: + static Skeleton *find_skeleton_parent(Node *p_parent); + void _fix_joint_offset(); + void _reload_joint(); + +public: + void _on_bone_parent_changed(); + void _set_gizmo_move_joint(bool p_move_joint); + +public: +#ifdef TOOLS_ENABLED + virtual Transform get_global_gizmo_transform() const; + virtual Transform get_local_gizmo_transform() const; +#endif + + const JointData *get_joint_data() const; + Skeleton *find_skeleton_parent(); + + int get_bone_id() const { return bone_id; } + + void set_joint_type(JointType p_joint_type); + JointType get_joint_type() const; + + void set_joint_offset(const Transform &p_offset); + const Transform &get_joint_offset() const; + + void set_body_offset(const Transform &p_offset); + const Transform &get_body_offset() const; + + void set_static_body(bool p_static); + bool is_static_body(); + + void set_simulate_physics(bool p_simulate); + bool get_simulate_physics(); + bool is_simulating_physics(); + + void set_bone_name(const String &p_name); + const String &get_bone_name() const; + + void set_mass(real_t p_mass); + real_t get_mass() const; + + void set_weight(real_t p_weight); + real_t get_weight() const; + + void set_friction(real_t p_friction); + real_t get_friction() const; + + void set_bounce(real_t p_bounce); + real_t get_bounce() const; + + void set_gravity_scale(real_t p_gravity_scale); + real_t get_gravity_scale() const; + + PhysicalBone(); + ~PhysicalBone(); + +private: + void update_bone_id(); + void update_offset(); + void reset_to_rest_position(); + + void _reset_physics_simulation_state(); + void _reset_staticness_state(); + + void _start_physics_simulation(); + void _stop_physics_simulation(); +}; + +VARIANT_ENUM_CAST(PhysicalBone::JointType); + #endif // PHYSICS_BODY__H diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 2e9f1a241a..b2d10006f7 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -716,6 +716,9 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_LINEAR_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x"); @@ -734,6 +737,9 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_LINEAR_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y"); @@ -752,6 +758,9 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_LINEAR_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z"); @@ -769,6 +778,8 @@ void Generic6DOFJoint::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_LINEAR_RESTITUTION); BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING); + BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_TARGET_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTOR_FORCE_LIMIT); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS); @@ -783,6 +794,7 @@ void Generic6DOFJoint::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT); BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT); BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR); + BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR); BIND_ENUM_CONSTANT(FLAG_MAX); } @@ -912,6 +924,8 @@ Generic6DOFJoint::Generic6DOFJoint() { set_param_x(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7); set_param_x(PARAM_LINEAR_RESTITUTION, 0.5); set_param_x(PARAM_LINEAR_DAMPING, 1.0); + set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0); + set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0); set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0); set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0); set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f); @@ -925,12 +939,15 @@ Generic6DOFJoint::Generic6DOFJoint() { set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true); set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true); set_flag_x(FLAG_ENABLE_MOTOR, false); + set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false); set_param_y(PARAM_LINEAR_LOWER_LIMIT, 0); set_param_y(PARAM_LINEAR_UPPER_LIMIT, 0); set_param_y(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7); set_param_y(PARAM_LINEAR_RESTITUTION, 0.5); set_param_y(PARAM_LINEAR_DAMPING, 1.0); + set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0); + set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0); set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0); set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0); set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f); @@ -944,12 +961,15 @@ Generic6DOFJoint::Generic6DOFJoint() { set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true); set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true); set_flag_y(FLAG_ENABLE_MOTOR, false); + set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false); set_param_z(PARAM_LINEAR_LOWER_LIMIT, 0); set_param_z(PARAM_LINEAR_UPPER_LIMIT, 0); set_param_z(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7); set_param_z(PARAM_LINEAR_RESTITUTION, 0.5); set_param_z(PARAM_LINEAR_DAMPING, 1.0); + set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0); + set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0); set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0); set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0); set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f); @@ -963,4 +983,5 @@ Generic6DOFJoint::Generic6DOFJoint() { set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true); set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true); set_flag_z(FLAG_ENABLE_MOTOR, false); + set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false); } diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 000109ac55..37870d6f30 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -249,6 +249,8 @@ public: PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, PARAM_LINEAR_RESTITUTION = PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, PARAM_LINEAR_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, + PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY, + PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT, PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, @@ -265,6 +267,7 @@ public: FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, FLAG_ENABLE_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR, + FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR, FLAG_MAX = PhysicsServer::G6DOF_JOINT_FLAG_MAX }; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 2178da02b5..7e3a87cbd4 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -240,7 +240,7 @@ void ReflectionProbe::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once,Always"), "set_update_mode", "get_update_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1"), "set_max_distance", "get_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,16384,0.1,or_greater"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "origin_offset"), "set_origin_offset", "get_origin_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled"); diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index d3a13c741e..76d90dc6ff 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -33,6 +33,7 @@ #include "message_queue.h" #include "core/project_settings.h" +#include "scene/3d/physics_body.h" #include "scene/resources/surface_tool.h" bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { @@ -329,7 +330,7 @@ void Skeleton::add_bone(const String &p_name) { _make_dirty(); update_gizmo(); } -int Skeleton::find_bone(String p_name) const { +int Skeleton::find_bone(const String &p_name) const { for (int i = 0; i < bones.size(); i++) { @@ -346,6 +347,19 @@ String Skeleton::get_bone_name(int p_bone) const { return bones[p_bone].name; } +bool Skeleton::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { + + int parent_of_bone = get_bone_parent(p_bone); + + if (-1 == parent_of_bone) + return false; + + if (parent_of_bone == p_parent_bone_id) + return true; + + return is_bone_parent_of(parent_of_bone, p_parent_bone_id); +} + int Skeleton::get_bone_count() const { return bones.size(); @@ -377,6 +391,17 @@ void Skeleton::unparent_bone_and_rest(int p_bone) { _make_dirty(); } +void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) { + ERR_FAIL_INDEX(p_bone, bones.size()); + bones[p_bone].ignore_animation = p_ignore; +} + +bool Skeleton::is_bone_ignore_animation(int p_bone) const { + + ERR_FAIL_INDEX_V(p_bone, bones.size(), false); + return bones[p_bone].ignore_animation; +} + void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) { ERR_FAIL_INDEX(p_bone, bones.size()); @@ -522,6 +547,150 @@ void Skeleton::localize_rests() { } } +void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) { + ERR_FAIL_INDEX(p_bone, bones.size()); + ERR_FAIL_COND(bones[p_bone].physical_bone); + ERR_FAIL_COND(!p_physical_bone); + bones[p_bone].physical_bone = p_physical_bone; + + _rebuild_physical_bones_cache(); +} + +void Skeleton::unbind_physical_bone_from_bone(int p_bone) { + ERR_FAIL_INDEX(p_bone, bones.size()); + bones[p_bone].physical_bone = NULL; + + _rebuild_physical_bones_cache(); +} + +PhysicalBone *Skeleton::get_physical_bone(int p_bone) { + ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL); + + return bones[p_bone].physical_bone; +} + +PhysicalBone *Skeleton::get_physical_bone_parent(int p_bone) { + ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL); + + if (bones[p_bone].cache_parent_physical_bone) { + return bones[p_bone].cache_parent_physical_bone; + } + + return _get_physical_bone_parent(p_bone); +} + +PhysicalBone *Skeleton::_get_physical_bone_parent(int p_bone) { + ERR_FAIL_INDEX_V(p_bone, bones.size(), NULL); + + const int parent_bone = bones[p_bone].parent; + if (0 > parent_bone) { + return NULL; + } + + PhysicalBone *pb = bones[parent_bone].physical_bone; + if (pb) { + return pb; + } else { + return get_physical_bone_parent(parent_bone); + } +} + +void Skeleton::_rebuild_physical_bones_cache() { + const int b_size = bones.size(); + for (int i = 0; i < b_size; ++i) { + bones[i].cache_parent_physical_bone = _get_physical_bone_parent(i); + if (bones[i].physical_bone) + bones[i].physical_bone->_on_bone_parent_changed(); + } +} + +void _pb_stop_simulation(Node *p_node) { + + for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { + _pb_stop_simulation(p_node->get_child(i)); + } + + PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node); + if (pb) { + pb->set_simulate_physics(false); + pb->set_static_body(false); + } +} + +void Skeleton::physical_bones_stop_simulation() { + _pb_stop_simulation(this); +} + +void _pb_start_simulation(const Skeleton *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) { + + for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { + _pb_start_simulation(p_skeleton, p_node->get_child(i), p_sim_bones); + } + + PhysicalBone *pb = Object::cast_to<PhysicalBone>(p_node); + if (pb) { + bool sim = false; + for (int i = p_sim_bones.size() - 1; 0 <= i; --i) { + if (p_sim_bones[i] == pb->get_bone_id() || p_skeleton->is_bone_parent_of(pb->get_bone_id(), p_sim_bones[i])) { + sim = true; + break; + } + } + + pb->set_simulate_physics(true); + if (sim) { + pb->set_static_body(false); + } else { + pb->set_static_body(true); + } + } +} + +void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) { + + Vector<int> sim_bones; + if (p_bones.size() <= 0) { + sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body + } else { + sim_bones.resize(p_bones.size()); + int c = 0; + for (int i = sim_bones.size() - 1; 0 <= i; --i) { + if (Variant::STRING == p_bones.get(i).get_type()) { + int bone_id = find_bone(p_bones.get(i)); + if (bone_id != -1) + sim_bones[c++] = bone_id; + } + } + sim_bones.resize(c); + } + + _pb_start_simulation(this, this, sim_bones); +} + +void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RID p_exception) { + + for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { + _physical_bones_add_remove_collision_exception(p_add, p_node->get_child(i), p_exception); + } + + CollisionObject *co = Object::cast_to<CollisionObject>(p_node); + if (co) { + if (p_add) { + PhysicsServer::get_singleton()->body_add_collision_exception(co->get_rid(), p_exception); + } else { + PhysicsServer::get_singleton()->body_remove_collision_exception(co->get_rid(), p_exception); + } + } +} + +void Skeleton::physical_bones_add_collision_exception(RID p_exception) { + _physical_bones_add_remove_collision_exception(true, this, p_exception); +} + +void Skeleton::physical_bones_remove_collision_exception(RID p_exception) { + _physical_bones_add_remove_collision_exception(false, this, p_exception); +} + void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone); @@ -558,6 +727,11 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform); + ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); + ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception); + ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception); + BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } @@ -570,6 +744,5 @@ Skeleton::Skeleton() { } Skeleton::~Skeleton() { - VisualServer::get_singleton()->free(skeleton); } diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index d693670055..dad11960a5 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -37,6 +37,8 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + +class PhysicalBone; class Skeleton : public Spatial { GDCLASS(Skeleton, Spatial); @@ -48,6 +50,8 @@ class Skeleton : public Spatial { bool enabled; int parent; + bool ignore_animation; + bool disable_rest; Transform rest; Transform rest_global_inverse; @@ -60,13 +64,19 @@ class Skeleton : public Spatial { Transform transform_final; + PhysicalBone *physical_bone; + PhysicalBone *cache_parent_physical_bone; + List<uint32_t> nodes_bound; Bone() { parent = -1; enabled = true; + ignore_animation = false; custom_pose_enable = false; disable_rest = false; + physical_bone = NULL; + cache_parent_physical_bone = NULL; } }; @@ -110,14 +120,19 @@ public: // skeleton creation api void add_bone(const String &p_name); - int find_bone(String p_name) const; + int find_bone(const String &p_name) const; String get_bone_name(int p_bone) const; + bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const; + void set_bone_parent(int p_bone, int p_parent); int get_bone_parent(int p_bone) const; void unparent_bone_and_rest(int p_bone); + void set_bone_ignore_animation(int p_bone, bool p_ignore); + bool is_bone_ignore_animation(int p_bone) const; + void set_bone_disable_rest(int p_bone, bool p_disable); bool is_bone_rest_disabled(int p_bone) const; @@ -149,6 +164,26 @@ public: void localize_rests(); // used for loaders and tools + // Physical bone API + + void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone); + void unbind_physical_bone_from_bone(int p_bone); + + PhysicalBone *get_physical_bone(int p_bone); + PhysicalBone *get_physical_bone_parent(int p_bone); + +private: + /// This is a slow API os it's cached + PhysicalBone *_get_physical_bone_parent(int p_bone); + void _rebuild_physical_bones_cache(); + +public: + void physical_bones_stop_simulation(); + void physical_bones_start_simulation_on(const Array &p_bones); + void physical_bones_add_collision_exception(RID p_exception); + void physical_bones_remove_collision_exception(RID p_exception); + +public: Skeleton(); ~Skeleton(); }; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index dab0e573d7..748aa8aad4 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -286,6 +286,16 @@ Transform Spatial::get_global_transform() const { return data.global_transform; } +#ifdef TOOLS_ENABLED +Transform Spatial::get_global_gizmo_transform() const { + return get_global_transform(); +} + +Transform Spatial::get_local_gizmo_transform() const { + return get_transform(); +} +#endif + Spatial *Spatial::get_parent_spatial() const { return data.parent; @@ -430,10 +440,9 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const { #endif } -#ifdef TOOLS_ENABLED - void Spatial::_update_gizmo() { +#ifdef TOOLS_ENABLED if (!is_inside_world()) return; data.gizmo_dirty = false; @@ -445,8 +454,10 @@ void Spatial::_update_gizmo() { data.gizmo->clear(); } } +#endif } +#ifdef TOOLS_ENABLED void Spatial::set_disable_gizmo(bool p_enabled) { data.gizmo_disabled = p_enabled; @@ -726,9 +737,7 @@ void Spatial::_bind_methods() { ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel); ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world); -#ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo); -#endif ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo); ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo); @@ -790,9 +799,7 @@ void Spatial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_GROUP("Visibility", ""); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); -#ifdef TOOLS_ENABLED ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo"); -#endif ADD_SIGNAL(MethodInfo("visibility_changed")); } diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 518bba9a51..a43bed3e4a 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -100,10 +100,8 @@ class Spatial : public Node { #endif } data; -#ifdef TOOLS_ENABLED void _update_gizmo(); -#endif void _notify_dirty(); void _propagate_transform_changed(Spatial *p_origin); @@ -147,6 +145,11 @@ public: Transform get_transform() const; Transform get_global_transform() const; +#ifdef TOOLS_ENABLED + virtual Transform get_global_gizmo_transform() const; + virtual Transform get_local_gizmo_transform() const; +#endif + void set_as_toplevel(bool p_enabled); bool is_set_as_toplevel() const; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index bc44c91f64..232855c978 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -366,17 +366,11 @@ void Sprite3D::_draw() { final_rect.position * pixel_size, }; - - // Properly setup UVs for impostor textures (AtlasTexture). - RID texture_rid = texture->get_rid(); - Vector2 src_tsize = Vector2( - VS::get_singleton()->texture_get_width(texture_rid), - VS::get_singleton()->texture_get_height(texture_rid)); Vector2 uvs[4] = { - final_src_rect.position / src_tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, - (final_src_rect.position + final_src_rect.size) / src_tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, + final_src_rect.position / tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, + (final_src_rect.position + final_src_rect.size) / tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { @@ -655,23 +649,18 @@ void AnimatedSprite3D::_draw() { float pixel_size = get_pixel_size(); Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, final_rect.position * pixel_size, }; - - // Properly setup UVs for impostor textures (AtlasTexture). - RID texture_rid = texture->get_rid(); - Vector2 src_tsize = Vector2( - VS::get_singleton()->texture_get_width(texture_rid), - VS::get_singleton()->texture_get_height(texture_rid)); Vector2 uvs[4] = { - final_src_rect.position / src_tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, - (final_src_rect.position + final_src_rect.size) / src_tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, + final_src_rect.position / tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, + (final_src_rect.position + final_src_rect.size) / tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, }; if (is_flipped_h()) { diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index b72665aa2b..ee8d249981 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -672,13 +672,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { m_forwardImpulse.resize(numWheel); m_sideImpulse.resize(numWheel); - int numWheelsOnGround = 0; - //collapse all those loops into one! for (int i = 0; i < wheels.size(); i++) { - VehicleWheel &wheelInfo = *wheels[i]; - if (wheelInfo.m_raycastInfo.m_isInContact) - numWheelsOnGround++; m_sideImpulse[i] = real_t(0.); m_forwardImpulse[i] = real_t(0.); } @@ -929,7 +924,7 @@ void VehicleBody::_bind_methods() { ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody::get_steering); ADD_GROUP("Motion", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01"), "set_engine_force", "get_engine_force"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); } diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index d389b69ef3..670df5cc7f 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -2316,13 +2316,10 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) { PoolVector<Vector3> vertices; PoolVector<Color> colors; - - int vtx_idx = 0; #define ADD_VTX(m_idx) \ ; \ vertices.push_back(face_points[m_idx]); \ - colors.push_back(Color(1, 1, 1, 1)); \ - vtx_idx++; + colors.push_back(Color(1, 1, 1, 1)); for (int i = 0; i < 6; i++) { @@ -2338,9 +2335,9 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) { for (int k = 0; k < 3; k++) { if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[j][(i + k) % 3] = v[k]; else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[3 - j][(i + k) % 3] = -v[k]; } } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index eca7caeaf0..a0e0137863 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -246,8 +246,9 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) { - bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_subname(0)); - if (bone_idx == -1) { + Skeleton *sk = Object::cast_to<Skeleton>(child); + bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); + if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) { continue; } @@ -506,7 +507,6 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) { float delta = p_delta * speed_scale * cd.speed_scale; - bool backwards = delta < 0; float next_pos = cd.pos + delta; float len = cd.from->animation->get_length(); @@ -524,6 +524,8 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f if (&cd == &playback.current) { + bool backwards = delta < 0; + if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) { //playback finished end_reached = true; @@ -579,16 +581,14 @@ void AnimationPlayer::_animation_process2(float p_delta) { } void AnimationPlayer::_animation_update_transforms() { + { + Transform t; + for (int i = 0; i < cache_update_size; i++) { - for (int i = 0; i < cache_update_size; i++) { - - TrackNodeCache *nc = cache_update[i]; - - ERR_CONTINUE(nc->accum_pass != accum_pass); + TrackNodeCache *nc = cache_update[i]; - if (nc->spatial) { + ERR_CONTINUE(nc->accum_pass != accum_pass); - Transform t; t.origin = nc->loc_accum; t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum); if (nc->skeleton && nc->bone_idx >= 0) { @@ -1208,7 +1208,7 @@ NodePath AnimationPlayer::get_root() const { void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { String pf = p_function; - if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") { + if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") { List<StringName> al; get_animation_list(&al); for (List<StringName>::Element *E = al.front(); E; E = E->next()) { diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 42fa20068b..ce5b372d72 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -813,7 +813,11 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.value = t.object->get_indexed(t.subpath); t.value.zero(); - t.skip = false; + if (t.skeleton) { + t.skip = t.skeleton->is_bone_ignore_animation(t.bone_idx); + } else { + t.skip = false; + } } /* STEP 2 PROCESS ANIMATIONS */ diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index dbfb96697d..acdbd9de08 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (status.disabled || b->get_button_index() != 1) + if (status.disabled || ((1 << (b->get_button_index() - 1)) & button_mask) == 0) return; if (status.pressing_button) @@ -408,6 +408,16 @@ BaseButton::ActionMode BaseButton::get_action_mode() const { return action_mode; } +void BaseButton::set_button_mask(int p_mask) { + + button_mask = p_mask; +} + +int BaseButton::get_button_mask() const { + + return button_mask; +} + void BaseButton::set_enabled_focus_mode(FocusMode p_mode) { enabled_focus_mode = p_mode; @@ -496,6 +506,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled); ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode); ClassDB::bind_method(D_METHOD("get_action_mode"), &BaseButton::get_action_mode); + ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask); + ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask); ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); @@ -517,6 +529,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); + ADD_PROPERTYNO(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); @@ -542,6 +555,7 @@ BaseButton::BaseButton() { set_focus_mode(FOCUS_ALL); enabled_focus_mode = FOCUS_ALL; action_mode = ACTION_MODE_BUTTON_RELEASE; + button_mask = BUTTON_MASK_LEFT; } BaseButton::~BaseButton() { diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 6917e112ab..79638bbcce 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -49,6 +49,7 @@ public: }; private: + int button_mask; bool toggle_mode; FocusMode enabled_focus_mode; Ref<ShortCut> shortcut; @@ -104,6 +105,9 @@ public: void set_action_mode(ActionMode p_mode); ActionMode get_action_mode() const; + void set_button_mask(int p_mask); + int get_button_mask() const; + void set_enabled_focus_mode(FocusMode p_mode); FocusMode get_enabled_focus_mode() const; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 6f34f3e49f..34891832e2 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -656,8 +656,9 @@ ColorPicker::ColorPicker() : void ColorPickerButton::_color_changed(const Color &p_color) { + color = p_color; update(); - emit_signal("color_changed", p_color); + emit_signal("color_changed", color); } void ColorPickerButton::_modal_closed() { @@ -667,6 +668,7 @@ void ColorPickerButton::_modal_closed() { void ColorPickerButton::pressed() { + _update_picker(); popup->set_position(get_global_position() - picker->get_combined_minimum_size()); popup->popup(); picker->set_focus_on_line_edit(); @@ -679,37 +681,44 @@ void ColorPickerButton::_notification(int p_what) { Ref<StyleBox> normal = get_stylebox("normal"); Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true); - draw_rect(r, picker->get_pick_color()); + draw_rect(r, color); } - if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) { + if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST && popup) { popup->hide(); } } void ColorPickerButton::set_pick_color(const Color &p_color) { - picker->set_pick_color(p_color); + color = p_color; + if (picker) { + picker->set_pick_color(p_color); + } + update(); - emit_signal("color_changed", p_color); } Color ColorPickerButton::get_pick_color() const { - return picker->get_pick_color(); + return color; } void ColorPickerButton::set_edit_alpha(bool p_show) { - picker->set_edit_alpha(p_show); + edit_alpha = p_show; + if (picker) { + picker->set_edit_alpha(p_show); + } } bool ColorPickerButton::is_editing_alpha() const { - return picker->is_editing_alpha(); + return edit_alpha; } -ColorPicker *ColorPickerButton::get_picker() const { +ColorPicker *ColorPickerButton::get_picker() { + _update_picker(); return picker; } @@ -718,6 +727,19 @@ PopupPanel *ColorPickerButton::get_popup() const { return popup; } +void ColorPickerButton::_update_picker() { + if (!picker) { + popup = memnew(PopupPanel); + picker = memnew(ColorPicker); + popup->add_child(picker); + add_child(popup); + picker->connect("color_changed", this, "_color_changed"); + popup->connect("modal_closed", this, "_modal_closed"); + picker->set_pick_color(color); + picker->set_edit_alpha(edit_alpha); + } +} + void ColorPickerButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPickerButton::set_pick_color); @@ -737,12 +759,10 @@ void ColorPickerButton::_bind_methods() { ColorPickerButton::ColorPickerButton() { - popup = memnew(PopupPanel); - picker = memnew(ColorPicker); - popup->add_child(picker); - - picker->connect("color_changed", this, "_color_changed"); - popup->connect("modal_closed", this, "_modal_closed"); - - add_child(popup); + //Initialization is now done deferred + //this improves performance in the inspector as the color picker + //can be expensive to initialize + picker = NULL; + popup = NULL; + edit_alpha = true; } diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 7d1a554ada..6b63e5fe60 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -118,12 +118,16 @@ class ColorPickerButton : public Button { PopupPanel *popup; ColorPicker *picker; + Color color; + bool edit_alpha; void _color_changed(const Color &p_color); void _modal_closed(); virtual void pressed(); + void _update_picker(); + protected: void _notification(int); static void _bind_methods(); @@ -135,7 +139,7 @@ public: void set_edit_alpha(bool p_show); bool is_editing_alpha() const; - ColorPicker *get_picker() const; + ColorPicker *get_picker(); PopupPanel *get_popup() const; ColorPickerButton(); diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 7cb0ad5707..177582c87c 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -34,9 +34,9 @@ void Container::_child_minsize_changed() { - Size2 ms = get_combined_minimum_size(); - if (ms.width > get_size().width || ms.height > get_size().height) - minimum_size_changed(); + //Size2 ms = get_combined_minimum_size(); + //if (ms.width > get_size().width || ms.height > get_size().height) { + minimum_size_changed(); queue_sort(); } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index b7c1d35fd7..3097ecaf16 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -155,12 +155,21 @@ Size2 Control::get_custom_minimum_size() const { return data.custom_minimum_size; } -Size2 Control::get_combined_minimum_size() const { +void Control::_update_minimum_size_cache() { Size2 minsize = get_minimum_size(); minsize.x = MAX(minsize.x, data.custom_minimum_size.x); minsize.y = MAX(minsize.y, data.custom_minimum_size.y); - return minsize; + data.minimum_size_cache = minsize; + data.minimum_size_valid = true; +} + +Size2 Control::get_combined_minimum_size() const { + + if (!data.minimum_size_valid) { + const_cast<Control *>(this)->_update_minimum_size_cache(); + } + return data.minimum_size_cache; } Size2 Control::_edit_get_minimum_size() const { @@ -259,14 +268,17 @@ void Control::_update_minimum_size() { if (!is_inside_tree()) return; - data.pending_min_size_update = false; Size2 minsize = get_combined_minimum_size(); if (minsize.x > data.size_cache.x || minsize.y > data.size_cache.y) { _size_changed(); } - emit_signal(SceneStringNames::get_singleton()->minimum_size_changed); + data.updating_last_minimum_size = false; + + if (minsize != data.last_minimum_size) { + emit_signal(SceneStringNames::get_singleton()->minimum_size_changed); + } } bool Control::_get(const StringName &p_name, Variant &r_ret) const { @@ -437,8 +449,12 @@ void Control::_notification(int p_notification) { case NOTIFICATION_ENTER_TREE: { - _size_changed(); - + } break; + case NOTIFICATION_POST_ENTER_TREE: { + if (is_visible_in_tree()) { + data.minimum_size_valid = false; + _size_changed(); + } } break; case NOTIFICATION_EXIT_TREE: { @@ -620,13 +636,12 @@ void Control::_notification(int p_notification) { if (is_inside_tree()) { _modal_stack_remove(); - minimum_size_changed(); } //remove key focus //remove modalness } else { - + data.minimum_size_valid = false; _size_changed(); } @@ -2464,17 +2479,25 @@ void Control::minimum_size_changed() { if (!is_inside_tree() || data.block_minimum_size_adjust) return; - if (data.pending_min_size_update) + Control *invalidate = this; + + //invalidate cache upwards + while (invalidate && invalidate->data.minimum_size_valid) { + invalidate->data.minimum_size_valid = false; + if (invalidate->is_set_as_toplevel()) + break; // do not go further up + invalidate = invalidate->data.parent; + } + + if (!is_visible_in_tree()) + return; + + if (data.updating_last_minimum_size) return; - data.pending_min_size_update = true; - MessageQueue::get_singleton()->push_call(this, "_update_minimum_size"); + data.updating_last_minimum_size = true; - if (!is_toplevel_control()) { - Control *pc = get_parent_control(); - if (pc) - pc->minimum_size_changed(); - } + MessageQueue::get_singleton()->push_call(this, "_update_minimum_size"); } int Control::get_v_size_flags() const { @@ -2985,7 +3008,6 @@ Control::Control() { data.h_size_flags = SIZE_FILL; data.v_size_flags = SIZE_FILL; data.expand = 1; - data.pending_min_size_update = false; data.rotation = 0; data.parent_canvas_item = NULL; data.scale = Vector2(1, 1); @@ -2995,6 +3017,8 @@ Control::Control() { data.disable_visibility_clip = false; data.h_grow = GROW_DIRECTION_END; data.v_grow = GROW_DIRECTION_END; + data.minimum_size_valid = false; + data.updating_last_minimum_size = false; data.clip_contents = false; for (int i = 0; i < 4; i++) { diff --git a/scene/gui/control.h b/scene/gui/control.h index b5453e60f5..9124256624 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -148,6 +148,11 @@ private: Point2 pos_cache; Size2 size_cache; + Size2 minimum_size_cache; + bool minimum_size_valid; + + Size2 last_minimum_size; + bool updating_last_minimum_size; float margin[4]; float anchor[4]; @@ -164,7 +169,6 @@ private: int h_size_flags; int v_size_flags; float expand; - bool pending_min_size_update; Point2 custom_minimum_size; bool pass_on_modal_close_click; @@ -244,6 +248,8 @@ private: void _modal_stack_remove(); void _modal_set_prev_focus_owner(ObjectID p_prev); + void _update_minimum_size_cache(); + protected: virtual void add_child_notify(Node *p_child); virtual void remove_child_notify(Node *p_child); diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index b401abd436..278e4123d7 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -36,6 +36,8 @@ void GridContainer::_notification(int p_what) { case NOTIFICATION_SORT_CHILDREN: { + int valid_controls_index; + Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col) Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row) Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set @@ -47,13 +49,15 @@ void GridContainer::_notification(int p_what) { int max_row = get_child_count() / columns; // Compute the per-column/per-row data + valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) continue; - int row = i / columns; - int col = i % columns; + int row = valid_controls_index / columns; + int col = valid_controls_index % columns; + valid_controls_index++; Size2i ms = c->get_combined_minimum_size(); if (col_minw.has(col)) @@ -136,12 +140,14 @@ void GridContainer::_notification(int p_what) { int col_ofs = 0; int row_ofs = 0; + valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) continue; - int row = i / columns; - int col = i % columns; + int row = valid_controls_index / columns; + int col = valid_controls_index % columns; + valid_controls_index++; if (col == 0) { col_ofs = 0; @@ -178,6 +184,8 @@ void GridContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns); ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns); + ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"), + &GridContainer::get_child_control_at_cell); ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns"); } @@ -190,17 +198,19 @@ Size2 GridContainer::get_minimum_size() const { int hsep = get_constant("hseparation"); int vsep = get_constant("vseparation"); - int idx = 0; int max_row = 0; int max_col = 0; + int valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) continue; - int row = idx / columns; - int col = idx % columns; + int row = valid_controls_index / columns; + int col = valid_controls_index % columns; + valid_controls_index++; + Size2i ms = c->get_combined_minimum_size(); if (col_minw.has(col)) col_minw[col] = MAX(col_minw[col], ms.width); @@ -213,7 +223,6 @@ Size2 GridContainer::get_minimum_size() const { row_minh[row] = ms.height; max_col = MAX(col, max_col); max_row = MAX(row, max_row); - idx++; } Size2 ms; @@ -232,6 +241,21 @@ Size2 GridContainer::get_minimum_size() const { return ms; } +Control *GridContainer::get_child_control_at_cell(int row, int column) { + Control *c; + int grid_index = row * columns + column; + for (int i = 0; i < get_child_count(); i++) { + c = Object::cast_to<Control>(get_child(i)); + if (!c || !c->is_visible_in_tree()) + continue; + + if (grid_index == i) { + break; + } + } + return c; +} + GridContainer::GridContainer() { set_mouse_filter(MOUSE_FILTER_PASS); diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 243d06f034..7e3470dc89 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -47,6 +47,7 @@ public: void set_columns(int p_columns); int get_columns() const; virtual Size2 get_minimum_size() const; + Control *get_child_control_at_cell(int row, int column); GridContainer(); }; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 511dc248a0..57b9a9a11b 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -1121,6 +1121,7 @@ void ItemList::_notification(int p_what) { text_ofs += base_ofs; text_ofs += items[i].rect_cache.position; + FontDrawer drawer(font, Color(1, 1, 1)); for (int j = 0; j < ss; j++) { if (j == line_limit_cache[line]) { @@ -1129,7 +1130,7 @@ void ItemList::_notification(int p_what) { if (line >= max_text_lines) break; } - ofs += font->draw_char(get_canvas_item(), text_ofs + Vector2(ofs + (max_len - line_size_cache[line]) / 2, line * (font_height + line_separation)).floor(), items[i].text[j], items[i].text[j + 1], modulate); + ofs += drawer.draw_char(get_canvas_item(), text_ofs + Vector2(ofs + (max_len - line_size_cache[line]) / 2, line * (font_height + line_separation)).floor(), items[i].text[j], items[i].text[j + 1], modulate); } //special multiline mode @@ -1243,7 +1244,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const { String ItemList::get_tooltip(const Point2 &p_pos) const { - int closest = get_item_at_position(p_pos); + int closest = get_item_at_position(p_pos, true); if (closest != -1) { if (!items[closest].tooltip_enabled) { diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 830f724b3c..9af479c1cc 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -93,6 +93,7 @@ void Label::_notification(int p_what) { bool use_outline = get_constant("shadow_as_outline"); Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y")); int line_spacing = get_constant("line_spacing"); + Color font_outline_modulate = get_color("font_outline_modulate"); style->draw(ci, Rect2(Point2(0, 0), get_size())); @@ -102,7 +103,8 @@ void Label::_notification(int p_what) { int lines_visible = (size.y + line_spacing) / font_h; - int space_w = font->get_char_size(' ').width; + // ceiling to ensure autowrapping does not cut text + int space_w = Math::ceil(font->get_char_size(' ').width); int chars_total = 0; int vbegin = 0, vsep = 0; @@ -150,6 +152,7 @@ void Label::_notification(int p_what) { int line = 0; int line_to = lines_skipped + (lines_visible > 0 ? lines_visible : 1); + FontDrawer drawer(font, font_outline_modulate); while (wc) { /* handle lines not meant to be drawn quickly */ if (line >= line_to) @@ -244,11 +247,11 @@ void Label::_notification(int p_what) { n = String::char_uppercase(c); } - float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow); + float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow, false); if (use_outline) { - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow, false); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false); } x_ofs_shadow += move; chars_total_shadow++; @@ -265,7 +268,7 @@ void Label::_notification(int p_what) { n = String::char_uppercase(c); } - x_ofs += font->draw_char(ci, Point2(x_ofs, y_ofs), c, n, font_color); + x_ofs += drawer.draw_char(ci, Point2(x_ofs, y_ofs), c, n, font_color); chars_total++; } } @@ -329,7 +332,8 @@ int Label::get_longest_line_width() const { } } else { - int char_width = font->get_char_size(current, xl_text[i + 1]).width; + // ceiling to ensure autowrapping does not cut text + int char_width = Math::ceil(font->get_char_size(current, xl_text[i + 1]).width); line_width += char_width; } } @@ -382,7 +386,8 @@ void Label::regenerate_word_cache() { int word_pos = 0; int line_width = 0; int space_count = 0; - int space_width = font->get_char_size(' ').width; + // ceiling to ensure autowrapping does not cut text + int space_width = Math::ceil(font->get_char_size(' ').width); int line_spacing = get_constant("line_spacing"); line_count = 1; total_char_cache = 0; @@ -444,8 +449,8 @@ void Label::regenerate_word_cache() { if (current_word_size == 0) { word_pos = i; } - - char_width = font->get_char_size(current, xl_text[i + 1]).width; + // ceiling to ensure autowrapping does not cut text + char_width = Math::ceil(font->get_char_size(current, xl_text[i + 1]).width); current_word_size += char_width; line_width += char_width; total_char_cache++; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index ef0d5e4c6e..e57af0a4c0 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -656,6 +656,7 @@ void LineEdit::_notification(int p_what) { } int caret_height = font->get_height() > y_area ? y_area : font->get_height(); + FontDrawer drawer(font, Color(1, 1, 1)); while (true) { //end of string, break! @@ -683,7 +684,7 @@ void LineEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs + caret_height), Size2(im_char_width, 1)), font_color); } - font->draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color); + drawer.draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color); x_ofs += im_char_width; ofs++; @@ -704,7 +705,7 @@ void LineEdit::_notification(int p_what) { if (selected) VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(char_width, caret_height)), selection_color); - font->draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, selected ? font_color_selected : font_color); + drawer.draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, selected ? font_color_selected : font_color); if (char_ofs == cursor_pos && draw_caret) { if (ime_text.length() == 0) { @@ -737,7 +738,7 @@ void LineEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs + caret_height), Size2(im_char_width, 1)), font_color); } - font->draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color); + drawer.draw_char(ci, Point2(x_ofs, y_ofs + font_ascent), cchar, next, font_color); x_ofs += im_char_width; ofs++; @@ -1143,7 +1144,6 @@ void LineEdit::clear_internal() { _clear_undo_stack(); cached_width = 0; - cached_placeholder_width = 0; cursor_pos = 0; window_pos = 0; undo_text = ""; @@ -1350,12 +1350,12 @@ PopupMenu *LineEdit::get_menu() const { return menu; } -#ifdef TOOLS_ENABLED void LineEdit::_editor_settings_changed() { +#ifdef TOOLS_ENABLED cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); -} #endif +} void LineEdit::set_expand_to_text_length(bool p_enabled) { @@ -1424,9 +1424,7 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed); ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &LineEdit::_toggle_draw_caret); -#ifdef TOOLS_ENABLED ClassDB::bind_method("_editor_settings_changed", &LineEdit::_editor_settings_changed); -#endif ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align); ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 48dde2461e..e9314ba8dd 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -124,7 +124,6 @@ private: void shift_selection_check_post(bool); void selection_fill_at_cursor(); - void selection_delete(); void set_window_pos(int p_pos); void set_cursor_at_pixel_pos(int p_x); @@ -135,9 +134,7 @@ private: void clear_internal(); void changed_internal(); -#ifdef TOOLS_ENABLED void _editor_settings_changed(); -#endif void _gui_input(Ref<InputEvent> p_event); void _notification(int p_what); @@ -160,6 +157,7 @@ public: void select(int p_from = 0, int p_to = -1); void select_all(); + void selection_delete(); void deselect(); void delete_char(); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index a9402d6404..c5e4149782 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -297,7 +297,7 @@ void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_focused"), &OptionButton::_focused); ClassDB::bind_method(D_METHOD("add_item", "label", "id"), &OptionButton::add_item, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id"), &OptionButton::add_icon_item); + ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id"), &OptionButton::add_icon_item, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &OptionButton::set_item_text); ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "texture"), &OptionButton::set_item_icon); ClassDB::bind_method(D_METHOD("set_item_disabled", "idx", "disabled"), &OptionButton::set_item_disabled); diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index c85bed0451..37e519e375 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -33,13 +33,16 @@ Size2 ProgressBar::get_minimum_size() const { Ref<StyleBox> bg = get_stylebox("bg"); + Ref<StyleBox> fg = get_stylebox("fg"); Ref<Font> font = get_font("font"); - Size2 ms = bg->get_minimum_size() + bg->get_center_size(); + Size2 minimum_size = bg->get_minimum_size(); + minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height); + minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width); if (percent_visible) { - ms.height = MAX(ms.height, bg->get_minimum_size().height + font->get_height()); + minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height()); } - return ms; + return minimum_size; } void ProgressBar::_notification(int p_what) { diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index cd6c6bb65c..4062e48640 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -71,10 +71,10 @@ void Range::set_value(double p_val) { p_val = Math::round(p_val); } - if (p_val > shared->max - shared->page) + if (!shared->allow_greater && p_val > shared->max - shared->page) p_val = shared->max - shared->page; - if (p_val < shared->min) + if (!shared->allow_lesser && p_val < shared->min) p_val = shared->min; if (shared->val == p_val) @@ -136,9 +136,9 @@ void Range::set_as_ratio(double p_value) { double v; - if (shared->exp_ratio && get_min() > 0) { + if (shared->exp_ratio && get_min() >= 0) { - double exp_min = Math::log(get_min()) / Math::log((double)2); + double exp_min = get_min() == 0 ? 0.0 : Math::log(get_min()) / Math::log((double)2); double exp_max = Math::log(get_max()) / Math::log((double)2); v = Math::pow(2, exp_min + (exp_max - exp_min) * p_value); } else { @@ -151,21 +151,24 @@ void Range::set_as_ratio(double p_value) { v = percent + get_min(); } } + v = CLAMP(v, get_min(), get_max()); set_value(v); } double Range::get_as_ratio() const { - if (shared->exp_ratio && get_min() > 0) { + if (shared->exp_ratio && get_min() >= 0) { - double exp_min = Math::log(get_min()) / Math::log((double)2); + double exp_min = get_min() == 0 ? 0.0 : Math::log(get_min()) / Math::log((double)2); double exp_max = Math::log(get_max()) / Math::log((double)2); - double v = Math::log(get_value()) / Math::log((double)2); + float value = CLAMP(get_value(), shared->min, shared->max); + double v = Math::log(value) / Math::log((double)2); return (v - exp_min) / (exp_max - exp_min); } else { - return (get_value() - get_min()) / (get_max() - get_min()); + float value = CLAMP(get_value(), shared->min, shared->max); + return (value - get_min()) / (get_max() - get_min()); } } @@ -193,6 +196,8 @@ void Range::unshare() { nshared->val = shared->val; nshared->step = shared->step; nshared->page = shared->page; + nshared->allow_greater = shared->allow_greater; + nshared->allow_lesser = shared->allow_lesser; _unref_shared(); _ref_shared(nshared); } @@ -236,6 +241,10 @@ void Range::_bind_methods() { ClassDB::bind_method(D_METHOD("is_using_rounded_values"), &Range::is_using_rounded_values); ClassDB::bind_method(D_METHOD("set_exp_ratio", "enabled"), &Range::set_exp_ratio); ClassDB::bind_method(D_METHOD("is_ratio_exp"), &Range::is_ratio_exp); + ClassDB::bind_method(D_METHOD("set_allow_greater", "allow"), &Range::set_allow_greater); + ClassDB::bind_method(D_METHOD("is_greater_allowed"), &Range::is_greater_allowed); + ClassDB::bind_method(D_METHOD("set_allow_lesser", "allow"), &Range::set_allow_lesser); + ClassDB::bind_method(D_METHOD("is_lesser_allowed"), &Range::is_lesser_allowed); ClassDB::bind_method(D_METHOD("share", "with"), &Range::_share); ClassDB::bind_method(D_METHOD("unshare"), &Range::unshare); @@ -251,6 +260,8 @@ void Range::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "ratio", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_as_ratio", "get_as_ratio"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exp_edit"), "set_exp_ratio", "is_ratio_exp"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rounded"), "set_use_rounded_values", "is_using_rounded_values"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "allow_greater"), "set_allow_greater", "is_greater_allowed"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "allow_lesser"), "set_allow_lesser", "is_lesser_allowed"); } void Range::set_use_rounded_values(bool p_enable) { @@ -273,6 +284,22 @@ bool Range::is_ratio_exp() const { return shared->exp_ratio; } +void Range::set_allow_greater(bool p_allow) { + shared->allow_greater = p_allow; +} + +bool Range::is_greater_allowed() const { + return shared->allow_greater; +} + +void Range::set_allow_lesser(bool p_allow) { + shared->allow_lesser = p_allow; +} + +bool Range::is_lesser_allowed() const { + return shared->allow_lesser; +} + Range::Range() { shared = memnew(Shared); shared->min = 0; @@ -282,6 +309,8 @@ Range::Range() { shared->page = 0; shared->owners.insert(this); shared->exp_ratio = false; + shared->allow_greater = false; + shared->allow_lesser = false; _rounded_values = false; } diff --git a/scene/gui/range.h b/scene/gui/range.h index de9383afd8..125f559248 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -43,6 +43,8 @@ class Range : public Control { double val, min, max; double step, page; bool exp_ratio; + bool allow_greater; + bool allow_lesser; Set<Range *> owners; void emit_value_changed(); void emit_changed(const char *p_what = ""); @@ -86,6 +88,12 @@ public: void set_exp_ratio(bool p_enable); bool is_ratio_exp() const; + void set_allow_greater(bool p_allow); + bool is_greater_allowed() const; + + void set_allow_lesser(bool p_allow); + bool is_lesser_allowed() const; + void share(Range *p_range); void unshare(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 6bfc4d4dee..f34559fc8d 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -86,11 +86,59 @@ RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) { return NULL; } +RichTextLabel::Item *RichTextLabel::_get_prev_item(Item *p_item, bool p_free) { + if (p_free) { + + if (p_item->subitems.size()) { + + return p_item->subitems.back()->get(); + } else if (!p_item->parent) { + return NULL; + } else if (p_item->E->prev()) { + + return p_item->E->prev()->get(); + } else { + //go back until something with a prev is found + while (p_item->parent && !p_item->E->prev()) { + p_item = p_item->parent; + } + + if (p_item->parent) + return p_item->E->prev()->get(); + else + return NULL; + } + + } else { + if (p_item->subitems.size() && p_item->type != ITEM_TABLE) { + + return p_item->subitems.back()->get(); + } else if (p_item->type == ITEM_FRAME) { + return NULL; + } else if (p_item->E->prev()) { + + return p_item->E->prev()->get(); + } else { + //go back until something with a prev is found + while (p_item->type != ITEM_FRAME && !p_item->E->prev()) { + p_item = p_item->parent; + } + + if (p_item->type != ITEM_FRAME) + return p_item->E->prev()->get(); + else + return NULL; + } + } + + return NULL; +} + Rect2 RichTextLabel::_get_text_rect() { Ref<StyleBox> style = get_stylebox("normal"); return Rect2(style->get_offset(), get_size() - style->get_minimum_size()); } -int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) { +int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) { RID ci; if (r_outside) @@ -269,10 +317,12 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & int descent = font->get_descent(); Color color; + Color font_color_shadow; bool underline = false; if (p_mode == PROCESS_DRAW) { color = _find_color(text, p_base_color); + font_color_shadow = _find_color(text, p_font_color_shadow); underline = _find_underline(text); if (_find_meta(text, &meta)) { @@ -284,7 +334,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } rchar = 0; - + FontDrawer drawer(font, Color(1, 1, 1)); while (*c) { int end = 0; @@ -297,7 +347,6 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; } - while (c[end] != 0 && !(end && c[end - 1] == ' ' && c[end] != ' ')) { int cw = font->get_char_size(c[end], c[end + 1]).width; @@ -314,7 +363,6 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & end++; } - CHECK_HEIGHT(fh); ENSURE_WIDTH(w); @@ -376,16 +424,30 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & if (c[i] == '\t') visible = false; - if (selected) { + if (visible) { + if (selected) { + cw = font->get_char_size(c[i], c[i + 1]).x; + draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg); + } - cw = font->get_char_size(c[i], c[i + 1]).x; - draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg); - if (visible) - font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color); + if (p_font_color_shadow.a > 0) { + float x_ofs_shadow = align_ofs + pofs; + float y_ofs_shadow = y + lh - line_descent; + float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs, c[i], c[i + 1], p_font_color_shadow); + + if (p_shadow_as_outline) { + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); + } + x_ofs_shadow += move; + } - } else { - if (visible) - cw = font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color); + if (selected) { + drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color); + } else { + cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color); + } } p_char_count++; @@ -464,6 +526,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & int vseparation = get_constant("table_vseparation"); Color ccolor = _find_color(table, p_base_color); Vector2 draw_ofs = Point2(wofs, y); + Color font_color_shadow = get_color("font_color_shadow"); + bool use_outline = get_constant("shadow_as_outline"); + Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y")); if (p_mode == PROCESS_CACHE) { @@ -487,7 +552,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & for (int i = 0; i < frame->lines.size(); i++) { - _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color()); + _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs); table->columns[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width); table->columns[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width); } @@ -560,7 +625,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & for (int i = 0; i < frame->lines.size(); i++) { int ly = 0; - _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color()); + _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs); frame->lines[i].height_cache = ly; //actual height frame->lines[i].height_accum_cache = ly; //actual height } @@ -593,9 +658,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & if (visible) { if (p_mode == PROCESS_DRAW) { - nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor); + nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs); } else if (p_mode == PROCESS_POINTER) { - _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, p_click_pos, r_click_item, r_click_char, r_outside); + _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs, p_click_pos, r_click_item, r_click_char, r_outside); if (r_click_item && *r_click_item) { RETURN; // exit early } @@ -676,9 +741,7 @@ void RichTextLabel::_scroll_changed(double) { void RichTextLabel::_update_scroll() { - int total_height = 0; - if (main->lines.size()) - total_height = main->lines[main->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height; + int total_height = get_content_height(); bool exceeds = total_height > get_size().height && scroll_active; @@ -767,12 +830,18 @@ void RichTextLabel::_notification(int p_what) { int y = (main->lines[from_line].height_accum_cache - main->lines[from_line].height_cache) - ofs; Ref<Font> base_font = get_font("normal_font"); Color base_color = get_color("default_color"); + Color font_color_shadow = get_color("font_color_shadow"); + bool use_outline = get_constant("shadow_as_outline"); + Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y")); + + float x_ofs = 0; visible_line_count = 0; while (y < size.height && from_line < main->lines.size()) { - visible_line_count += _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars); + visible_line_count += _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, font_color_shadow, use_outline, shadow_ofs, Point2i(), NULL, NULL, NULL, total_chars); total_chars += main->lines[from_line].char_count; + from_line++; } } @@ -787,6 +856,9 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Size2 size = get_size(); Rect2 text_rect = _get_text_rect(); int ofs = vscroll->get_value(); + Color font_color_shadow = get_color("font_color_shadow"); + bool use_outline = get_constant("shadow_as_outline"); + Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y")); //todo, change to binary search int from_line = 0; @@ -807,7 +879,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item while (y < text_rect.get_size().height && from_line < p_frame->lines.size()) { - _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, p_click, r_click_item, r_click_char, r_outside); + _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_POINTER, base_font, base_color, font_color_shadow, use_outline, shadow_ofs, p_click, r_click_item, r_click_char, r_outside); if (r_click_item && *r_click_item) return; from_line++; @@ -867,9 +939,9 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { // Erase previous selection. if (selection.active) { selection.from = NULL; - selection.from_char = NULL; + selection.from_char = '\0'; selection.to = NULL; - selection.to_char = NULL; + selection.to_char = '\0'; selection.active = false; update(); @@ -1182,13 +1254,16 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) { //validate invalid lines Size2 size = get_size(); Rect2 text_rect = _get_text_rect(); + Color font_color_shadow = get_color("font_color_shadow"); + bool use_outline = get_constant("shadow_as_outline"); + Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y")); Ref<Font> base_font = get_font("normal_font"); for (int i = p_frame->first_invalid_line; i < p_frame->lines.size(); i++) { int y = 0; - _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, i, PROCESS_CACHE, base_font, Color()); + _process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, i, PROCESS_CACHE, base_font, Color(), font_color_shadow, use_outline, shadow_ofs); p_frame->lines[i].height_cache = y; p_frame->lines[i].height_accum_cache = y; @@ -1862,7 +1937,7 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) { } } -bool RichTextLabel::search(const String &p_string, bool p_from_selection) { +bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p_search_previous) { ERR_FAIL_COND_V(!selection.enabled, false); Item *it = main; @@ -1911,7 +1986,10 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection) { } } - it = _get_next_item(it, true); + if (p_search_previous) + it = _get_prev_item(it, true); + else + it = _get_next_item(it, true); charidx = 0; } @@ -2030,6 +2108,13 @@ float RichTextLabel::get_percent_visible() const { return percent_visible; } +int RichTextLabel::get_content_height() { + int total_height = 0; + if (main->lines.size()) + total_height = main->lines[main->lines.size() - 1].height_accum_cache + get_stylebox("normal")->get_minimum_size().height; + return total_height; +} + void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input); @@ -2096,6 +2181,8 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_count"), &RichTextLabel::get_line_count); ClassDB::bind_method(D_METHOD("get_visible_line_count"), &RichTextLabel::get_visible_line_count); + ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height); + ADD_GROUP("BBCode", "bbcode_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode"); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 83938cff61..af368af46a 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -190,7 +190,6 @@ private: struct ItemNewline : public Item { - int line; // FIXME: Overriding base's line ? ItemNewline() { type = ITEM_NEWLINE; } }; @@ -270,7 +269,7 @@ private: int visible_characters; float percent_visible; - int _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0); + int _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0); void _find_click(ItemFrame *p_frame, const Point2i &p_click, Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL); Ref<Font> _find_font(Item *p_item); @@ -285,6 +284,7 @@ private: void _gui_input(Ref<InputEvent> p_event); Item *_get_next_item(Item *p_item, bool p_free = false); + Item *_get_prev_item(Item *p_item, bool p_free = false); Rect2 _get_text_rect(); @@ -334,12 +334,14 @@ public: void set_tab_size(int p_spaces); int get_tab_size() const; - bool search(const String &p_string, bool p_from_selection = false); + bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false); void scroll_to_line(int p_line); int get_line_count() const; int get_visible_line_count() const; + int get_content_height(); + VScrollBar *get_v_scroll() { return vscroll; } virtual CursorShape get_cursor_shape(const Point2 &p_pos) const; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index a1dcf3b002..2dd5c64378 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -37,6 +37,7 @@ bool ScrollContainer::clips_input() const { Size2 ScrollContainer::get_minimum_size() const { + Ref<StyleBox> sb = get_stylebox("bg"); Size2 min_size; for (int i = 0; i < get_child_count(); i++) { @@ -64,8 +65,9 @@ Size2 ScrollContainer::get_minimum_size() const { if (v_scroll->is_visible_in_tree()) { min_size.x += v_scroll->get_minimum_size().x; } + min_size += sb->get_minimum_size(); return min_size; -}; +} void ScrollContainer::_cancel_drag() { set_physics_process_internal(false); @@ -233,6 +235,12 @@ void ScrollContainer::_notification(int p_what) { child_max_size = Size2(0, 0); Size2 size = get_size(); + Point2 ofs; + + Ref<StyleBox> sb = get_stylebox("bg"); + size -= sb->get_minimum_size(); + ofs += sb->get_offset(); + if (h_scroll->is_visible_in_tree()) size.y -= h_scroll->get_minimum_size().y; @@ -268,6 +276,7 @@ void ScrollContainer::_notification(int p_what) { else r.size.height = minsize.height; } + r.position += ofs; fit_child_in_rect(c, r); } update(); @@ -275,6 +284,9 @@ void ScrollContainer::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { + Ref<StyleBox> sb = get_stylebox("bg"); + draw_style_box(sb, Rect2(Vector2(), get_size())); + update_scrollbars(); } @@ -353,6 +365,8 @@ void ScrollContainer::_notification(int p_what) { void ScrollContainer::update_scrollbars() { Size2 size = get_size(); + Ref<StyleBox> sb = get_stylebox("bg"); + size -= sb->get_minimum_size(); Size2 hmin = h_scroll->get_combined_minimum_size(); Size2 vmin = v_scroll->get_combined_minimum_size(); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index bf7033e8ba..c38c411333 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -33,13 +33,6 @@ #include "label.h" #include "margin_container.h" -struct _MinSizeCache { - - int min_size; - bool will_stretch; - int final_size; -}; - Control *SplitContainer::_getch(int p_idx) const { int idx = 0; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 24a13db3c3..c6ff8489c0 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -117,7 +117,6 @@ void TextEdit::Text::set_indent_size(int p_indent_size) { void TextEdit::Text::_update_line_cache(int p_line) const { int w = 0; - int tab_w = font->get_char_size(' ').width * indent_size; int len = text[p_line].data.length(); const CharType *str = text[p_line].data.c_str(); @@ -125,22 +124,13 @@ void TextEdit::Text::_update_line_cache(int p_line) const { //update width for (int i = 0; i < len; i++) { - if (str[i] == '\t') { - - int left = w % tab_w; - if (left == 0) - w += tab_w; - else - w += tab_w - w % tab_w; // is right... - - } else { - - w += font->get_char_size(str[i], str[i + 1]).width; - } + w += get_char_width(str[i], str[i + 1], w); } text[p_line].width_cache = w; + text[p_line].wrap_amount_cache = -1; + //update regions text[p_line].region_info.clear(); @@ -242,10 +232,32 @@ int TextEdit::Text::get_line_width(int p_line) const { return text[p_line].width_cache; } -void TextEdit::Text::clear_caches() { +void TextEdit::Text::set_line_wrap_amount(int p_line, int p_wrap_amount) const { + + ERR_FAIL_INDEX(p_line, text.size()); + + text[p_line].wrap_amount_cache = p_wrap_amount; +} + +int TextEdit::Text::get_line_wrap_amount(int p_line) const { + + ERR_FAIL_INDEX_V(p_line, text.size(), -1); + + return text[p_line].wrap_amount_cache; +} + +void TextEdit::Text::clear_width_cache() { - for (int i = 0; i < text.size(); i++) + for (int i = 0; i < text.size(); i++) { text[i].width_cache = -1; + } +} + +void TextEdit::Text::clear_wrap_cache() { + + for (int i = 0; i < text.size(); i++) { + text[i].wrap_amount_cache = -1; + } } void TextEdit::Text::clear() { @@ -270,6 +282,7 @@ void TextEdit::Text::set(int p_line, const String &p_text) { ERR_FAIL_INDEX(p_line, text.size()); text[p_line].width_cache = -1; + text[p_line].wrap_amount_cache = -1; text[p_line].data = p_text; } @@ -280,6 +293,7 @@ void TextEdit::Text::insert(int p_at, const String &p_text) { line.breakpoint = false; line.hidden = false; line.width_cache = -1; + line.wrap_amount_cache = -1; line.data = p_text; text.insert(p_at, line); } @@ -288,6 +302,25 @@ void TextEdit::Text::remove(int p_at) { text.remove(p_at); } +int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const { + + int tab_w = font->get_char_size(' ').width * indent_size; + int w = 0; + + if (c == '\t') { + + int left = px % tab_w; + if (left == 0) + w = tab_w; + else + w = tab_w - px % tab_w; // is right... + } else { + + w = font->get_char_size(c, next_c).width; + } + return w; +} + void TextEdit::_update_scrollbars() { Size2 size = get_size(); @@ -302,9 +335,12 @@ void TextEdit::_update_scrollbars() { int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1; int visible_rows = get_visible_rows(); - int num_rows = MAX(visible_rows, num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(visible_rows, text.size() - 1 - cursor.line_ofs))); - int total_rows = (is_hiding_enabled() ? get_total_unhidden_rows() : text.size()); + int first_vis_line = get_first_visible_line(); + int wi; + int num_rows = MAX(visible_rows, num_lines_from_rows(first_vis_line, cursor.wrap_ofs, visible_rows, wi)); + + int total_rows = get_total_visible_rows(); if (scroll_past_end_of_file_enabled) { total_rows += visible_rows - 1; } @@ -350,28 +386,24 @@ void TextEdit::_update_scrollbars() { if (use_vscroll) { v_scroll->show(); - v_scroll->set_max(total_rows); - v_scroll->set_page(visible_rows); + v_scroll->set_max(total_rows + get_visible_rows_offset()); + v_scroll->set_page(visible_rows + get_visible_rows_offset()); if (smooth_scroll_enabled) { v_scroll->set_step(0.25); } else { v_scroll->set_step(1); } - - update_line_scroll_pos(); - if (fabs(v_scroll->get_value() - get_line_scroll_pos()) >= 1) { - cursor.line_ofs += v_scroll->get_value() - get_line_scroll_pos(); - } + set_v_scroll(get_v_scroll()); } else { cursor.line_ofs = 0; - line_scroll_pos = 0; + cursor.wrap_ofs = 0; v_scroll->set_value(0); v_scroll->hide(); } - if (use_hscroll) { + if (use_hscroll && !is_wrap_enabled()) { h_scroll->show(); h_scroll->set_max(total_width); @@ -422,8 +454,8 @@ void TextEdit::_update_selection_mode_pointer() { select(selection.selecting_line, selection.selecting_column, row, col); - cursor_set_line(row); - cursor_set_column(col); + cursor_set_line(row, false); + cursor_set_column(col, false); update(); click_select_held->start(); @@ -476,7 +508,7 @@ void TextEdit::_update_selection_mode_word() { cursor_set_column(selection.to_column); } } - cursor_set_line(row); + cursor_set_line(row, false); update(); click_select_held->start(); @@ -491,15 +523,15 @@ void TextEdit::_update_selection_mode_line() { col = 0; if (row < selection.selecting_line) { // cursor is above us - cursor_set_line(row - 1); + cursor_set_line(row - 1, false); selection.selecting_column = text[selection.selecting_line].length(); } else { // cursor is below us - cursor_set_line(row + 1); + cursor_set_line(row + 1, false); selection.selecting_column = 0; col = text[row].length(); } - cursor_set_column(0); + cursor_set_column(0, false); select(selection.selecting_line, selection.selecting_column, row, col); update(); @@ -517,13 +549,13 @@ void TextEdit::_notification(int p_what) { MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit"); if (text_changed_dirty) MessageQueue::get_singleton()->push_call(this, "_text_changed_emit"); - + update_wrap_at(); } break; case NOTIFICATION_RESIZED: { cache.size = get_size(); - adjust_viewport_to_cursor(); - + _update_scrollbars(); + update_wrap_at(); } break; case NOTIFICATION_THEME_CHANGED: { @@ -540,17 +572,17 @@ void TextEdit::_notification(int p_what) { update(); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (scrolling && v_scroll->get_value() != target_v_scroll) { - double target_y = target_v_scroll - v_scroll->get_value(); + if (scrolling && get_v_scroll() != target_v_scroll) { + double target_y = target_v_scroll - get_v_scroll(); double dist = sqrt(target_y * target_y); double vel = ((target_y / dist) * v_scroll_speed) * get_physics_process_delta_time(); if (Math::abs(vel) >= dist) { - v_scroll->set_value(target_v_scroll); + set_v_scroll(target_v_scroll); scrolling = false; set_physics_process_internal(false); } else { - v_scroll->set_value(v_scroll->get_value() + vel); + set_v_scroll(get_v_scroll() + vel); } } else { scrolling = false; @@ -777,11 +809,14 @@ void TextEdit::_notification(int p_what) { String highlighted_text = get_selection_text(); String line_num_padding = line_numbers_zero_padded ? "0" : " "; - update_line_scroll_pos(); - int line = cursor.line_ofs - 1; - // another row may be visible during smooth scrolling + int cursor_wrap_index = get_cursor_wrap_index(); + + FontDrawer drawer(cache.font, Color(1, 1, 1)); + + int line = get_first_visible_line() - 1; int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0); + draw_amount += times_line_wraps(line + 1); for (int i = 0; i < draw_amount; i++) { line++; @@ -799,269 +834,360 @@ void TextEdit::_notification(int p_what) { if (line < 0 || line >= (int)text.size()) continue; - const String &str = text[line]; + const String &fullstr = text[line]; - int char_margin = xmargin_beg - cursor.x_ofs; - int char_ofs = 0; - - int ofs_readonly = 0; - int ofs_x = 0; + Map<int, HighlighterInfo> color_map; + if (syntax_coloring) { + color_map = _get_line_syntax_highlighting(line); + } + // ensure we at least use the font color + Color current_color = cache.font_color; if (readonly) { - ofs_readonly = cache.style_readonly->get_offset().y / 2; - ofs_x = cache.style_readonly->get_offset().x / 2; + current_color.a *= readonly_alpha; } - int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly; - if (smooth_scroll_enabled) - ofs_y -= ((v_scroll->get_value() - get_line_scroll_pos()) * get_row_height()); bool underlined = false; - // check if line contains highlighted word - int highlighted_text_col = -1; - int search_text_col = -1; - int highlighted_word_col = -1; + int line_wrap_amount = times_line_wraps(line); + int last_wrap_column = 0; + Vector<String> wrap_rows = get_wrap_rows_text(line); + + for (int line_wrap_index = 0; line_wrap_index < line_wrap_amount + 1; line_wrap_index++) { + if (line_wrap_index != 0) { + i++; + if (i >= draw_amount) + break; + } + + const String &str = wrap_rows[line_wrap_index]; + int indent_px = line_wrap_index != 0 ? get_indent_level(line) * cache.font->get_char_size(' ').width : 0; - if (!search_text.empty()) - search_text_col = _get_column_pos_of_word(search_text, str, search_flags, 0); + if (line_wrap_index > 0) + last_wrap_column += wrap_rows[line_wrap_index - 1].length(); - if (highlighted_text.length() != 0 && highlighted_text != search_text) - highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); + int char_margin = xmargin_beg - cursor.x_ofs; + char_margin += indent_px; + int char_ofs = 0; - if (select_identifiers_enabled && highlighted_word.length() != 0) { - if (_is_char(highlighted_word[0])) { - highlighted_word_col = _get_column_pos_of_word(highlighted_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); + int ofs_readonly = 0; + int ofs_x = 0; + if (readonly) { + ofs_readonly = cache.style_readonly->get_offset().y / 2; + ofs_x = cache.style_readonly->get_offset().x / 2; } - } - if (text.is_marked(line)) { + int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly; + ofs_y -= cursor.wrap_ofs * get_row_height(); + if (smooth_scroll_enabled) + ofs_y += (-get_v_scroll_offset()) * get_row_height(); - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); - } + // check if line contains highlighted word + int highlighted_text_col = -1; + int search_text_col = -1; + int highlighted_word_col = -1; - if (str.length() == 0) { - // draw line background if empty as we won't loop at at all - if (line == cursor.line && highlight_current_line) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); + if (!search_text.empty()) + search_text_col = _get_column_pos_of_word(search_text, str, search_flags, 0); + + if (highlighted_text.length() != 0 && highlighted_text != search_text) + highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); + + if (select_identifiers_enabled && highlighted_word.length() != 0) { + if (_is_char(highlighted_word[0])) { + highlighted_word_col = _get_column_pos_of_word(highlighted_word, fullstr, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0); + } } - // give visual indication of empty selected line - if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) { - int char_w = cache.font->get_char_size(' ').width; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color); + if (text.is_marked(line)) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); } - } else { - // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later. - if (line == cursor.line && highlight_current_line) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg + ofs_x, get_row_height()), cache.current_line_color); + + if (str.length() == 0) { + // draw line background if empty as we won't loop at at all + if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); + } + + // give visual indication of empty selected line + if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) { + int char_w = cache.font->get_char_size(' ').width; + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color); + } + } else { + // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later. + if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color); + } } - } - if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { + if (line_wrap_index == 0) { + // only do these if we are on the first wrapped part of a line + + if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { #ifdef TOOLS_ENABLED - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); #else - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); #endif - } + } - // draw breakpoint marker - if (text.is_breakpoint(line)) { - if (draw_breakpoint_gutter) { - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; - int marker_height = get_row_height() - (vertical_gap * 2); - int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2); - // no transparency on marker - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b)); - } - } + // draw breakpoint marker + if (text.is_breakpoint(line)) { + if (draw_breakpoint_gutter) { + int vertical_gap = (get_row_height() * 40) / 100; + int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; + int marker_height = get_row_height() - (vertical_gap * 2); + int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2); + // no transparency on marker + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b)); + } + } - // draw fold markers - if (draw_fold_gutter) { - int horizontal_gap = (cache.fold_gutter_width * 30) / 100; - int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w; - if (is_folded(line)) { - int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; - int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; - cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); - } else if (can_fold(line)) { - int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3; - int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2; - cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); - } - } + // draw fold markers + if (draw_fold_gutter) { + int horizontal_gap = (cache.fold_gutter_width * 30) / 100; + int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w; + if (is_folded(line)) { + int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; + int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; + cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); + } else if (can_fold(line)) { + int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3; + int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2; + cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); + } + } + + // draw line numbers + if (cache.line_number_w) { + String fc = String::num(line + 1); + while (fc.length() < line_number_char_count) { + fc = line_num_padding + fc; + } - if (cache.line_number_w) { - String fc = String::num(line + 1); - while (fc.length() < line_number_char_count) { - fc = line_num_padding + fc; + cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); + } } - cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); - } + //loop through characters in one line + for (int j = 0; j < str.length(); j++) { - //loop through characters in one line - Map<int, HighlighterInfo> color_map; - if (syntax_coloring) { - color_map = _get_line_syntax_highlighting(line); - } + if (syntax_coloring) { + if (color_map.has(last_wrap_column + j)) { + current_color = color_map[last_wrap_column + j].color; + if (readonly) { + current_color.a *= readonly_alpha; + } + } + color = current_color; + } - // ensure we at least use the font color - Color current_color = cache.font_color; - if (readonly) { - current_color.a *= readonly_alpha; - } - for (int j = 0; j < str.length(); j++) { + int char_w; + + //handle tabulator + char_w = text.get_char_width(str[j], str[j + 1], char_ofs); + + if ((char_ofs + char_margin) < xmargin_beg) { + char_ofs += char_w; - if (syntax_coloring) { - if (color_map.has(j)) { - current_color = color_map[j].color; - if (readonly) { - current_color.a *= readonly_alpha; + // line highlighting handle horizontal clipping + if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { + + if (j == str.length() - 1) { + // end of line when last char is skipped + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); + } else if ((char_ofs + char_margin) > xmargin_beg) { + // char next to margin is skipped + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, (char_ofs + char_margin) - (xmargin_beg + ofs_x), get_row_height()), cache.current_line_color); + } } + continue; } - color = current_color; - } - int char_w; - //handle tabulator + if ((char_ofs + char_margin + char_w) >= xmargin_end) { + if (syntax_coloring) + continue; + else + break; + } - if (str[j] == '\t') { - int left = char_ofs % tab_w; - if (left == 0) - char_w = tab_w; - else - char_w = tab_w - char_ofs % tab_w; // is right... + bool in_search_result = false; - } else { - char_w = cache.font->get_char_size(str[j], str[j + 1]).width; - } + if (search_text_col != -1) { + // if we are at the end check for new search result on same line + if (j >= search_text_col + search_text.length()) + search_text_col = _get_column_pos_of_word(search_text, str, search_flags, j); - if ((char_ofs + char_margin) < xmargin_beg) { - char_ofs += char_w; + in_search_result = j >= search_text_col && j < search_text_col + search_text.length(); - // line highlighting handle horizontal clipping - if (line == cursor.line && highlight_current_line) { + if (in_search_result) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.search_result_color); + } + } - if (j == str.length() - 1) { - // end of line when last char is skipped - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - (xmargin_beg + ofs_x), get_row_height()), cache.current_line_color); + //current line highlighting + bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || last_wrap_column + j >= selection.from_column) && (line < selection.to_line || last_wrap_column + j < selection.to_column)); - } else if ((char_ofs + char_margin) > xmargin_beg) { - // char next to margin is skipped - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, (char_ofs + char_margin) - xmargin_beg, get_row_height()), cache.current_line_color); + if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { + // draw the wrap indent offset highlight + if (line_wrap_index != 0 && j == 0) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color); + } + // if its the last char draw to end of the line + if (j == str.length() - 1) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); + } + // actual text + if (!in_selection) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); } } - continue; - } - if ((char_ofs + char_margin + char_w) >= xmargin_end) { - if (syntax_coloring) - continue; - else - break; - } - - bool in_search_result = false; + if (in_selection) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); + } - if (search_text_col != -1) { - // if we are at the end check for new search result on same line - if (j >= search_text_col + search_text.length()) - search_text_col = _get_column_pos_of_word(search_text, str, search_flags, j); + if (in_search_result) { + Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color; - in_search_result = j >= search_text_col && j < search_text_col + search_text.length(); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); - if (in_search_result) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.search_result_color); + if (j == search_text_col) + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color); + if (j == search_text_col + search_text.length() - 1) + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color); } - } - //current line highlighting - bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column)); + if (highlight_all_occurrences) { + if (highlighted_text_col != -1) { + + // if we are at the end check for new word on same line + if (j > highlighted_text_col + highlighted_text.length()) { + highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j); + } + + bool in_highlighted_word = (j >= highlighted_text_col && j < highlighted_text_col + highlighted_text.length()); - if (line == cursor.line && highlight_current_line) { - // if its the last char draw to end of the line - if (j == str.length() - 1) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); + // if this is the original highlighted text we don't want to highlight it again + if (cursor.line == line && cursor_wrap_index == line_wrap_index && (cursor.column >= highlighted_text_col && cursor.column <= highlighted_text_col + highlighted_text.length())) { + in_highlighted_word = false; + } + + if (in_highlighted_word) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); + } + } } - // actual text - if (!in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); + + if (highlighted_word_col != -1) { + if (j + last_wrap_column > highlighted_word_col + highlighted_word.length()) { + highlighted_word_col = _get_column_pos_of_word(highlighted_word, fullstr, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j + last_wrap_column); + } + underlined = (j + last_wrap_column >= highlighted_word_col && j + last_wrap_column < highlighted_word_col + highlighted_word.length()); } - } - if (in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); - } + if (brace_matching_enabled) { + if ((brace_open_match_line == line && brace_open_match_column == last_wrap_column + j) || + (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_open_matching || brace_open_mismatch))) { - if (in_search_result) { - Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color; + if (brace_open_mismatch) + color = cache.brace_mismatch_color; + drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + } - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color); - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); + if ((brace_close_match_line == line && brace_close_match_column == last_wrap_column + j) || + (cursor.column == last_wrap_column + j + 1 && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_close_matching || brace_close_mismatch))) { - if (j == search_text_col) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color); - if (j == search_text_col + search_text.length() - 1) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color); - } + if (brace_close_mismatch) + color = cache.brace_mismatch_color; + drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + } + } + + if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index) { - if (highlight_all_occurrences) { - if (highlighted_text_col != -1) { + cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); - // if we are at the end check for new word on same line - if (j > highlighted_text_col + highlighted_text.length()) { - highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j); + if (insert_mode) { + cursor_pos.y += (get_row_height() - 3); } - bool in_highlighted_word = (j >= highlighted_text_col && j < highlighted_text_col + highlighted_text.length()); + int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w; + if (ime_text.length() > 0) { + int ofs = 0; + while (true) { + if (ofs >= ime_text.length()) + break; + + CharType cchar = ime_text[ofs]; + CharType next = ime_text[ofs + 1]; + int im_char_width = cache.font->get_char_size(cchar, next).width; - /* if this is the original highlighted text we don't want to highlight it again */ - if (cursor.line == line && (cursor.column >= highlighted_text_col && cursor.column <= highlighted_text_col + highlighted_text.length())) { - in_highlighted_word = false; - } + if ((char_ofs + char_margin + im_char_width) >= xmargin_end) + break; + + bool selected = ofs >= ime_selection.x && ofs < ime_selection.x + ime_selection.y; + if (selected) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 3)), color); + } else { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); + } + + drawer.draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); - if (in_highlighted_word) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); + char_ofs += im_char_width; + ofs++; + } + } + if (ime_text.length() == 0) { + if (draw_caret) { + if (insert_mode) { + int caret_h = (block_caret) ? 4 : 1; + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, caret_h)), cache.caret_color); + } else { + caret_w = (block_caret) ? caret_w : 1; + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color); + } + } } } - } - if (highlighted_word_col != -1) { - if (j > highlighted_word_col + highlighted_word.length()) { - highlighted_word_col = _get_column_pos_of_word(highlighted_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j); + if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && block_caret && draw_caret && !insert_mode) { + color = cache.caret_background_color; + } else if (!syntax_coloring && block_caret) { + color = cache.font_color; + color.a *= readonly_alpha; } - underlined = (j >= highlighted_word_col && j < highlighted_word_col + highlighted_word.length()); - } - if (brace_matching_enabled) { - if ((brace_open_match_line == line && brace_open_match_column == j) || - (cursor.column == j && cursor.line == line && (brace_open_matching || brace_open_mismatch))) { - - if (brace_open_mismatch) - color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + if (str[j] >= 32) { + int w = drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + if (underlined) { + draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); + } + } else if (draw_tabs && str[j] == '\t') { + int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2; + cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); } - if ( - (brace_close_match_line == line && brace_close_match_column == j) || - (cursor.column == j + 1 && cursor.line == line && (brace_close_matching || brace_close_mismatch))) { + char_ofs += char_w; - if (brace_close_mismatch) - color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + if (line_wrap_index == line_wrap_amount && j == str.length() - 1 && is_folded(line)) { + int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2; + int xofs = cache.folded_eol_icon->get_width() / 2; + Color eol_color = cache.code_folding_color; + eol_color.a = 1; + cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color); } } - if (cursor.column == j && cursor.line == line) { + if (cursor.column == last_wrap_column + str.length() && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) { cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); if (insert_mode) { cursor_pos.y += (get_row_height() - 3); } - - int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w; if (ime_text.length() > 0) { int ofs = 0; while (true) { @@ -1082,7 +1208,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); } - cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); + drawer.draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); char_ofs += im_char_width; ofs++; @@ -1091,92 +1217,17 @@ void TextEdit::_notification(int p_what) { if (ime_text.length() == 0) { if (draw_caret) { if (insert_mode) { + int char_w = cache.font->get_char_size(' ').width; int caret_h = (block_caret) ? 4 : 1; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, caret_h)), cache.caret_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(char_w, caret_h)), cache.caret_color); } else { - caret_w = (block_caret) ? caret_w : 1; + int char_w = cache.font->get_char_size(' ').width; + int caret_w = (block_caret) ? char_w : 1; VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color); } } } } - - if (cursor.column == j && cursor.line == line && block_caret && draw_caret && !insert_mode) { - color = cache.caret_background_color; - } else if (!syntax_coloring && block_caret) { - color = cache.font_color; - color.a *= readonly_alpha; - } - - if (str[j] >= 32) { - int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); - if (underlined) { - draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); - } - } - - else if (draw_tabs && str[j] == '\t') { - int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2; - cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); - } - - char_ofs += char_w; - - if (j == str.length() - 1 && is_folded(line)) { - int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2; - int xofs = cache.folded_eol_icon->get_width() / 2; - Color eol_color = cache.code_folding_color; - eol_color.a = 1; - cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color); - } - } - - if (cursor.column == str.length() && cursor.line == line && (char_ofs + char_margin) >= xmargin_beg) { - - cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); - - if (insert_mode) { - cursor_pos.y += (get_row_height() - 3); - } - if (ime_text.length() > 0) { - int ofs = 0; - while (true) { - if (ofs >= ime_text.length()) - break; - - CharType cchar = ime_text[ofs]; - CharType next = ime_text[ofs + 1]; - int im_char_width = cache.font->get_char_size(cchar, next).width; - - if ((char_ofs + char_margin + im_char_width) >= xmargin_end) - break; - - bool selected = ofs >= ime_selection.x && ofs < ime_selection.x + ime_selection.y; - if (selected) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 3)), color); - } else { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); - } - - cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); - - char_ofs += im_char_width; - ofs++; - } - } - if (ime_text.length() == 0) { - if (draw_caret) { - if (insert_mode) { - int char_w = cache.font->get_char_size(' ').width; - int caret_h = (block_caret) ? 4 : 1; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(char_w, caret_h)), cache.caret_color); - } else { - int char_w = cache.font->get_char_size(' ').width; - int caret_w = (block_caret) ? char_w : 1; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color); - } - } - } } } @@ -1603,16 +1654,17 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co float rows = p_mouse.y; rows -= cache.style_normal->get_margin(MARGIN_TOP); - rows += (CLAMP(v_scroll->get_value() - get_line_scroll_pos(true), 0, 1) * get_row_height()); rows /= get_row_height(); - int first_vis_line = CLAMP(cursor.line_ofs, 0, text.size() - 1); + rows += get_v_scroll_offset(); + int first_vis_line = get_first_visible_line(); int row = first_vis_line + Math::floor(rows); + int wrap_index = 0; - if (is_hiding_enabled()) { - // row will be offset by the hidden rows - int f_ofs = num_lines_from(first_vis_line, rows + 1) - 1; + if (is_wrap_enabled() || is_hiding_enabled()) { + + int f_ofs = num_lines_from_rows(first_vis_line, cursor.wrap_ofs, rows + 1, wrap_index) - 1; row = first_vis_line + f_ofs; - row = CLAMP(row, 0, text.size() - num_lines_from(text.size() - 1, -1)); + row = CLAMP(row, 0, get_last_visible_line() + 1); } if (row < 0) @@ -1626,9 +1678,19 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co col = text[row].size(); } else { - col = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width); - col += cursor.x_ofs; - col = get_char_pos_for(col, get_line(row)); + int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width); + colx += cursor.x_ofs; + col = get_char_pos_for_line(colx, row, wrap_index); + if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) { + // move back one if we are at the end of the row + Vector<String> rows = get_wrap_rows_text(row); + int row_end_col = 0; + for (int i = 0; i < wrap_index + 1; i++) { + row_end_col += rows[i].length(); + } + if (col >= row_end_col) + col -= 1; + } } r_row = row; @@ -1703,7 +1765,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _reset_caret_blink_timer(); int row, col; - update_line_scroll_pos(); _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col); if (mb->get_command() && highlighted_word != String()) { @@ -1835,7 +1896,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _reset_caret_blink_timer(); int row, col; - update_line_scroll_pos(); _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col); if (is_right_click_moving_caret()) { @@ -2410,6 +2470,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { cursor_set_line(line); cursor_set_column(column); +#ifdef APPLE_STYLE_KEYS + } else if (k->get_command()) { + int cursor_current_column = cursor.column; + cursor.column = 0; + _remove_text(cursor.line, 0, cursor.line, cursor_current_column); +#endif } else { if (cursor.line > 0 && is_line_hidden(cursor.line - 1)) unfold_line(cursor.line - 1); @@ -2446,13 +2512,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } else if (k->get_command()) { #endif - bool prev_char = false; int cc = cursor.column; if (cc == 0 && cursor.line > 0) { cursor_set_line(cursor.line - 1); cursor_set_column(text[cursor.line].length()); } else { + bool prev_char = false; + while (cc > 0) { bool ischar = _is_text_char(text[cursor.line][cc - 1]); @@ -2507,13 +2574,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } else if (k->get_command()) { #endif - bool prev_char = false; int cc = cursor.column; if (cc == text[cursor.line].length() && cursor.line < text.size() - 1) { cursor_set_line(cursor.line + 1); cursor_set_column(0); } else { + bool prev_char = false; + while (cc < text[cursor.line].length()) { bool ischar = _is_text_char(text[cursor.line][cc]); @@ -2565,11 +2633,25 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - if (k->get_command()) + if (k->get_command()) { cursor_set_line(0); - else + } else #endif - cursor_set_line(cursor_get_line() - num_lines_from(CLAMP(cursor.line - 1, 0, text.size() - 1), -1)); + { + int cur_wrap_index = get_cursor_wrap_index(); + if (cur_wrap_index > 0) { + cursor_set_line(cursor.line, true, false, cur_wrap_index - 1); + } else if (cursor.line == 0) { + cursor_set_column(0); + } else { + int new_line = cursor.line - num_lines_from(cursor.line - 1, -1); + if (line_wraps(new_line)) { + cursor_set_line(new_line, true, false, times_line_wraps(new_line)); + } else { + cursor_set_line(new_line, true, false); + } + } + } if (k->get_shift()) _post_shift_selection(); @@ -2597,22 +2679,25 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - { #else if (k->get_command() && k->get_alt()) { _scroll_lines_down(); break; } - if (k->get_command()) - cursor_set_line(text.size() - 1, true, false); - else { + if (k->get_command()) { + cursor_set_line(get_last_unhidden_line(), true, false, 9999); + } else #endif - if (!is_last_visible_line(cursor.line)) { - cursor_set_line(cursor_get_line() + num_lines_from(CLAMP(cursor.line + 1, 0, text.size() - 1), 1), true, false); + { + int cur_wrap_index = get_cursor_wrap_index(); + if (cur_wrap_index < times_line_wraps(cursor.line)) { + cursor_set_line(cursor.line, true, false, cur_wrap_index + 1); + } else if (cursor.line == get_last_unhidden_line()) { + cursor_set_column(text[cursor.line].length()); } else { - cursor_set_line(text.size() - 1); - cursor_set_column(get_line(cursor.line).length(), true); + int new_line = cursor.line + num_lines_from(CLAMP(cursor.line + 1, 0, text.size() - 1), 1); + cursor_set_line(new_line, true, false, 0); } } @@ -2621,7 +2706,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _cancel_code_hint(); } break; - case KEY_DELETE: { if (readonly) @@ -2684,7 +2768,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { next_line = line; next_column = column; - +#ifdef APPLE_STYLE_KEYS + } else if (k->get_command()) { + next_column = curline_len; + next_line = cursor.line; +#endif } else { next_column = cursor.column < curline_len ? (cursor.column + 1) : 0; } @@ -2724,19 +2812,31 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { cursor_set_line(0); cursor_set_column(0); } else { - // compute whitespace symbols seq length - int current_line_whitespace_len = 0; - while (current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; - if (c != '\t' && c != ' ') - break; - current_line_whitespace_len++; + + // move cursor column to start of wrapped row and then to start of text + Vector<String> rows = get_wrap_rows_text(cursor.line); + int wi = get_cursor_wrap_index(); + int row_start_col = 0; + for (int i = 0; i < wi; i++) { + row_start_col += rows[i].length(); } + if (cursor.column == row_start_col || wi == 0) { + // compute whitespace symbols seq length + int current_line_whitespace_len = 0; + while (current_line_whitespace_len < text[cursor.line].length()) { + CharType c = text[cursor.line][current_line_whitespace_len]; + if (c != '\t' && c != ' ') + break; + current_line_whitespace_len++; + } - if (cursor_get_column() == current_line_whitespace_len) - cursor_set_column(0); - else - cursor_set_column(current_line_whitespace_len); + if (cursor_get_column() == current_line_whitespace_len) + cursor_set_column(0); + else + cursor_set_column(current_line_whitespace_len); + } else { + cursor_set_column(row_start_col); + } } if (k->get_shift()) @@ -2761,7 +2861,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_shift()) _pre_shift_selection(); - cursor_set_line(text.size() - 1, true, false); + cursor_set_line(get_last_unhidden_line(), true, false, 9999); if (k->get_shift()) _post_shift_selection(); @@ -2776,8 +2876,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _pre_shift_selection(); if (k->get_command()) - cursor_set_line(text.size() - 1, true, false); - cursor_set_column(text[cursor.line].length()); + cursor_set_line(get_last_unhidden_line(), true, false, 9999); + + // move cursor column to end of wrapped row and then to end of text + Vector<String> rows = get_wrap_rows_text(cursor.line); + int wi = get_cursor_wrap_index(); + int row_end_col = -1; + for (int i = 0; i < wi + 1; i++) { + row_end_col += rows[i].length(); + } + if (wi == rows.size() - 1 || cursor.column == row_end_col) { + cursor_set_column(text[cursor.line].length()); + } else { + cursor_set_column(row_end_col); + } if (k->get_shift()) _post_shift_selection(); @@ -2801,7 +2913,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_shift()) _pre_shift_selection(); - cursor_set_line(cursor_get_line() - num_lines_from(cursor.line, -get_visible_rows()), true, false); + int wi; + int n_line = cursor.line - num_lines_from_rows(cursor.line, get_cursor_wrap_index(), -get_visible_rows(), wi) + 1; + cursor_set_line(n_line, true, false, wi); if (k->get_shift()) _post_shift_selection(); @@ -2815,14 +2929,16 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_pageup + // numlock disabled. fallthrough to key_pagedown } case KEY_PAGEDOWN: { if (k->get_shift()) _pre_shift_selection(); - cursor_set_line(cursor_get_line() + num_lines_from(cursor.line, get_visible_rows()), true, false); + int wi; + int n_line = cursor.line + num_lines_from_rows(cursor.line, get_cursor_wrap_index(), get_visible_rows(), wi) - 1; + cursor_set_line(n_line, true, false, wi); if (k->get_shift()) _post_shift_selection(); @@ -2833,13 +2949,64 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_A: { +#ifndef APPLE_STYLE_KEYS if (!k->get_command() || k->get_shift() || k->get_alt()) { scancode_handled = false; break; } - select_all(); +#else + if (k->get_alt() || (!k->get_shift() && !k->get_command() && !k->get_control())) { + scancode_handled = false; + break; + } + if (!k->get_shift() && k->get_command()) + select_all(); + else if (k->get_control()) { + if (k->get_shift()) + _pre_shift_selection(); + + int current_line_whitespace_len = 0; + while (current_line_whitespace_len < text[cursor.line].length()) { + CharType c = text[cursor.line][current_line_whitespace_len]; + if (c != '\t' && c != ' ') + break; + current_line_whitespace_len++; + } + + if (cursor_get_column() == current_line_whitespace_len) + cursor_set_column(0); + else + cursor_set_column(current_line_whitespace_len); + + if (k->get_shift()) + _post_shift_selection(); + else if (k->get_command() || k->get_control()) + deselect(); + } + } break; + case KEY_E: { + + if (!k->get_control() || k->get_command() || k->get_alt()) { + scancode_handled = false; + break; + } + + if (k->get_shift()) + _pre_shift_selection(); + + if (k->get_command()) + cursor_set_line(text.size() - 1, true, false); + cursor_set_column(text[cursor.line].length()); + + if (k->get_shift()) + _post_shift_selection(); + else if (k->get_command() || k->get_control()) + deselect(); + _cancel_completion(); + completion_hint = ""; +#endif } break; case KEY_X: { if (readonly) { @@ -3016,7 +3183,7 @@ void TextEdit::_scroll_up(real_t p_delta) { if (scrolling) { target_v_scroll = (target_v_scroll - p_delta); } else { - target_v_scroll = (v_scroll->get_value() - p_delta); + target_v_scroll = (get_v_scroll() - p_delta); } if (smooth_scroll_enabled) { @@ -3030,7 +3197,7 @@ void TextEdit::_scroll_up(real_t p_delta) { set_physics_process_internal(true); } } else { - v_scroll->set_value(target_v_scroll); + set_v_scroll(target_v_scroll); } } @@ -3042,20 +3209,15 @@ void TextEdit::_scroll_down(real_t p_delta) { if (scrolling) { target_v_scroll = (target_v_scroll + p_delta); } else { - target_v_scroll = (v_scroll->get_value() + p_delta); + target_v_scroll = (get_v_scroll() + p_delta); } if (smooth_scroll_enabled) { - int max_v_scroll = get_total_unhidden_rows(); - if (!scroll_past_end_of_file_enabled) { - max_v_scroll -= get_visible_rows(); - max_v_scroll = CLAMP(max_v_scroll, 0, get_total_unhidden_rows()); - } - + int max_v_scroll = v_scroll->get_max() - v_scroll->get_page(); if (target_v_scroll > max_v_scroll) { target_v_scroll = max_v_scroll; + v_scroll->set_value(target_v_scroll); } - if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) { v_scroll->set_value(target_v_scroll); } else { @@ -3063,7 +3225,7 @@ void TextEdit::_scroll_down(real_t p_delta) { set_physics_process_internal(true); } } else { - v_scroll->set_value(target_v_scroll); + set_v_scroll(target_v_scroll); } } @@ -3094,35 +3256,37 @@ void TextEdit::_scroll_lines_up() { scrolling = false; // adjust the vertical scroll - if (get_v_scroll() >= 0) { - set_v_scroll(get_v_scroll() - 1); - } + set_v_scroll(get_v_scroll() - 1); - // adjust the cursor - int num_lines = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), get_visible_rows()); - if (cursor.line >= cursor.line_ofs + num_lines && !selection.active) { - cursor_set_line(cursor.line_ofs + num_lines, false, false); + // adjust the cursor to viewport + if (!selection.active) { + int cur_line = cursor.line; + int cur_wrap = get_cursor_wrap_index(); + int last_vis_line = get_last_visible_line(); + int last_vis_wrap = get_last_visible_line_wrap_index(); + + if (cur_line > last_vis_line || (cur_line == last_vis_line && cur_wrap > last_vis_wrap)) { + cursor_set_line(last_vis_line, false, false, last_vis_wrap); + } } } void TextEdit::_scroll_lines_down() { scrolling = false; - // calculate the maximum vertical scroll position - int max_v_scroll = get_total_unhidden_rows(); - if (!scroll_past_end_of_file_enabled) { - max_v_scroll -= get_visible_rows(); - max_v_scroll = CLAMP(max_v_scroll, 0, get_total_unhidden_rows()); - } - // adjust the vertical scroll - if (get_v_scroll() < max_v_scroll) { - set_v_scroll(get_v_scroll() + 1); - } + set_v_scroll(get_v_scroll() + 1); + + // adjust the cursor to viewport + if (!selection.active) { + int cur_line = cursor.line; + int cur_wrap = get_cursor_wrap_index(); + int first_vis_line = get_first_visible_line(); + int first_vis_wrap = cursor.wrap_ofs; - // adjust the cursor - if (cursor.line <= cursor.line_ofs - 1 && !selection.active) { - cursor_set_line(cursor.line_ofs, false, false); + if (cur_line < first_vis_line || (cur_line == first_vis_line && cur_wrap < first_vis_wrap)) { + cursor_set_line(first_vis_line, false, false, first_vis_wrap); + } } } @@ -3176,6 +3340,8 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i text.set_hidden(p_line, false); } + text.set_line_wrap_amount(p_line, -1); + r_end_line = p_line + substrings.size() - 1; r_end_column = text[r_end_line].length() - postinsert_text.length(); @@ -3230,6 +3396,8 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li text.set(p_from_line, pre_text + post_text); + text.set_line_wrap_amount(p_from_line, -1); + if (!text_changed_dirty && !setting_text) { if (is_inside_tree()) MessageQueue::get_singleton()->push_call(this, "_text_changed_emit"); @@ -3388,61 +3556,63 @@ int TextEdit::get_visible_rows() const { int total = cache.size.height; total -= cache.style_normal->get_minimum_size().height; + if (h_scroll->is_visible_in_tree()) + total -= h_scroll->get_size().height; total /= get_row_height(); return total; } -int TextEdit::get_total_unhidden_rows() const { - if (!is_hiding_enabled()) +int TextEdit::get_total_visible_rows() const { + + // returns the total amount of rows we need in the editor. + // This skips hidden lines and counts each wrapping of a line. + if (!is_hiding_enabled() && !is_wrap_enabled()) return text.size(); - int total_unhidden = 0; + int total_rows = 0; for (int i = 0; i < text.size(); i++) { - if (!text.is_hidden(i)) - total_unhidden++; + if (!text.is_hidden(i)) { + total_rows++; + total_rows += times_line_wraps(i); + } } - return total_unhidden; + return total_rows; } -double TextEdit::get_line_scroll_pos(bool p_recalculate) const { +void TextEdit::update_wrap_at() { - if (!is_hiding_enabled()) - return cursor.line_ofs; - if (!p_recalculate) - return line_scroll_pos; + wrap_at = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset; + update_cursor_wrap_offset(); + text.clear_wrap_cache(); - // count num unhidden lines to the cursor line ofs - double new_line_scroll_pos = 0; - int to = CLAMP(cursor.line_ofs, 0, text.size() - 1); - for (int i = 0; i < to; i++) { - if (!text.is_hidden(i)) - new_line_scroll_pos++; + for (int i = 0; i < text.size(); i++) { + // update all values that wrap + if (!line_wraps(i)) + continue; + Vector<String> rows = get_wrap_rows_text(i); + text.set_line_wrap_amount(i, rows.size() - 1); } - return new_line_scroll_pos; } -void TextEdit::update_line_scroll_pos() { +void TextEdit::adjust_viewport_to_cursor() { - if (!is_hiding_enabled()) { - line_scroll_pos = cursor.line_ofs; - return; - } + // make sure cursor is visible on the screen + scrolling = false; - // count num unhidden lines to the cursor line ofs - double new_line_scroll_pos = 0; - int to = CLAMP(cursor.line_ofs, 0, text.size() - 1); - for (int i = 0; i < to; i++) { - if (!text.is_hidden(i)) - new_line_scroll_pos++; - } - line_scroll_pos = new_line_scroll_pos; -} + int cur_line = cursor.line; + int cur_wrap = get_cursor_wrap_index(); -void TextEdit::adjust_viewport_to_cursor() { - scrolling = false; + int first_vis_line = get_first_visible_line(); + int first_vis_wrap = cursor.wrap_ofs; + int last_vis_line = get_last_visible_line(); + int last_vis_wrap = get_last_visible_line_wrap_index(); - if (cursor.line_ofs > cursor.line) { - cursor.line_ofs = cursor.line; + if (cur_line < first_vis_line || (cur_line == first_vis_line && cur_wrap < first_vis_wrap)) { + // cursor is above screen + set_line_as_first_visible(cur_line, cur_wrap); + } else if (cur_line > last_vis_line || (cur_line == last_vis_line && cur_wrap > last_vis_wrap)) { + // cursor is below screen + set_line_as_last_visible(cur_line, cur_wrap); } int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; @@ -3450,91 +3620,174 @@ void TextEdit::adjust_viewport_to_cursor() { visible_width -= v_scroll->get_combined_minimum_size().width; visible_width -= 20; // give it a little more space - int visible_rows = get_visible_rows(); - if (h_scroll->is_visible_in_tree() && !scroll_past_end_of_file_enabled) - visible_rows -= ((h_scroll->get_combined_minimum_size().height - 1) / get_row_height()); - int num_rows = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(visible_rows, text.size() - 1 - cursor.line_ofs)); - - // make sure the cursor is on the screen - // above the caret - if (cursor.line > (cursor.line_ofs + MAX(num_rows, visible_rows))) { - cursor.line_ofs = cursor.line - num_lines_from(cursor.line, -visible_rows) + 1; - } - // below the caret - if (cursor.line_ofs == cursor.line) { - cursor.line_ofs = cursor.line - 2; - } - int line_ofs_max = text.size() - 1; - if (!scroll_past_end_of_file_enabled) { - line_ofs_max -= num_lines_from(text.size() - 1, -visible_rows) - 1; - line_ofs_max += (h_scroll->is_visible_in_tree() ? 1 : 0); - line_ofs_max += (cursor.line == text.size() - 1 ? 1 : 0); - } - line_ofs_max = MAX(line_ofs_max, 0); - cursor.line_ofs = CLAMP(cursor.line_ofs, 0, line_ofs_max); - - // adjust x offset - int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]); + if (!is_wrap_enabled()) { + // adjust x offset + int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]); - if (cursor_x > (cursor.x_ofs + visible_width)) - cursor.x_ofs = cursor_x - visible_width + 1; + if (cursor_x > (cursor.x_ofs + visible_width)) + cursor.x_ofs = cursor_x - visible_width + 1; - if (cursor_x < cursor.x_ofs) - cursor.x_ofs = cursor_x; - - updating_scrolls = true; - h_scroll->set_value(cursor.x_ofs); - update_line_scroll_pos(); - double new_v_scroll = get_line_scroll_pos(); - // keep offset if smooth scroll is enabled - if (smooth_scroll_enabled) { - new_v_scroll += fmod(v_scroll->get_value(), 1.0); + if (cursor_x < cursor.x_ofs) + cursor.x_ofs = cursor_x; + } else { + cursor.x_ofs = 0; } - v_scroll->set_value(new_v_scroll); - updating_scrolls = false; + h_scroll->set_value(cursor.x_ofs); + update(); } void TextEdit::center_viewport_to_cursor() { - scrolling = false; - if (cursor.line_ofs > cursor.line) - cursor.line_ofs = cursor.line; + // move viewport so the cursor is in the center of the screen + scrolling = false; if (is_line_hidden(cursor.line)) unfold_line(cursor.line); + set_line_as_center_visible(cursor.line, get_cursor_wrap_index()); int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; if (v_scroll->is_visible_in_tree()) visible_width -= v_scroll->get_combined_minimum_size().width; visible_width -= 20; // give it a little more space - int visible_rows = get_visible_rows(); - if (h_scroll->is_visible_in_tree()) - visible_rows -= ((h_scroll->get_combined_minimum_size().height - 1) / get_row_height()); - if (text.size() >= visible_rows) { - int max_ofs = text.size() - (scroll_past_end_of_file_enabled ? 1 : MAX(num_lines_from(text.size() - 1, -visible_rows), 0)); - cursor.line_ofs = CLAMP(cursor.line - num_lines_from(MAX(cursor.line - visible_rows / 2, 0), -visible_rows / 2), 0, max_ofs); + if (is_wrap_enabled()) { + // center x offset + int cursor_x = get_column_x_offset_for_line(cursor.column, cursor.line); + + if (cursor_x > (cursor.x_ofs + visible_width)) + cursor.x_ofs = cursor_x - visible_width + 1; + + if (cursor_x < cursor.x_ofs) + cursor.x_ofs = cursor_x; + } else { + cursor.x_ofs = 0; } - int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]); + h_scroll->set_value(cursor.x_ofs); - if (cursor_x > (cursor.x_ofs + visible_width)) - cursor.x_ofs = cursor_x - visible_width + 1; + update(); +} + +void TextEdit::update_cursor_wrap_offset() { + int first_vis_line = get_first_visible_line(); + if (line_wraps(first_vis_line)) { + cursor.wrap_ofs = MIN(cursor.wrap_ofs, times_line_wraps(first_vis_line)); + } else { + cursor.wrap_ofs = 0; + } + set_line_as_first_visible(cursor.line_ofs, cursor.wrap_ofs); +} - if (cursor_x < cursor.x_ofs) - cursor.x_ofs = cursor_x; +bool TextEdit::line_wraps(int line) const { - updating_scrolls = true; - h_scroll->set_value(cursor.x_ofs); - update_line_scroll_pos(); - double new_v_scroll = get_line_scroll_pos(); - // keep offset if smooth scroll is enabled - if (smooth_scroll_enabled) { - new_v_scroll += fmod(v_scroll->get_value(), 1.0); + ERR_FAIL_INDEX_V(line, text.size(), 0); + if (!is_wrap_enabled()) + return false; + return text.get_line_width(line) > wrap_at; +} + +int TextEdit::times_line_wraps(int line) const { + + ERR_FAIL_INDEX_V(line, text.size(), 0); + if (!line_wraps(line)) + return 0; + + int wrap_amount = text.get_line_wrap_amount(line); + if (wrap_amount == -1) { + // update the value + Vector<String> rows = get_wrap_rows_text(line); + wrap_amount = rows.size() - 1; + text.set_line_wrap_amount(line, wrap_amount); } - v_scroll->set_value(new_v_scroll); - updating_scrolls = false; - update(); + + return wrap_amount; +} + +Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { + + ERR_FAIL_INDEX_V(p_line, text.size(), Vector<String>()); + + Vector<String> lines; + if (!line_wraps(p_line)) { + lines.push_back(text[p_line]); + return lines; + } + + int px = 0; + int col = 0; + String line_text = text[p_line]; + String wrap_substring = ""; + + int word_px = 0; + String word_str = ""; + int cur_wrap_index = 0; + + int tab_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width; + + while (col < line_text.length()) { + char c = line_text[col]; + int w = text.get_char_width(c, line_text[col + 1], px + word_px); + + int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0); + + word_str += c; + word_px += w; + if (c == ' ') { + // end of a word; add this word to the substring + wrap_substring += word_str; + px += word_px; + word_str = ""; + word_px = 0; + } + + if ((indent_ofs + px + word_px) > wrap_at) { + // do not want to add this word + if (indent_ofs + word_px > wrap_at) { + // not enough space; add it anyway + wrap_substring += word_str; + px += word_px; + word_str = ""; + word_px = 0; + } + lines.push_back(wrap_substring); + // reset for next wrap + cur_wrap_index++; + wrap_substring = ""; + px = 0; + } + col++; + } + // line ends before hit wrap_at; add this word to the substring + wrap_substring += word_str; + px += word_px; + lines.push_back(wrap_substring); + return lines; +} + +int TextEdit::get_cursor_wrap_index() const { + + return get_line_wrap_index_at_col(cursor.line, cursor.column); +} + +int TextEdit::get_line_wrap_index_at_col(int p_line, int p_column) const { + + ERR_FAIL_INDEX_V(p_line, text.size(), 0); + + if (!line_wraps(p_line)) + return 0; + + // loop through wraps in the line text until we get to the column + int wrap_index = 0; + int col = 0; + Vector<String> rows = get_wrap_rows_text(p_line); + for (int i = 0; i < rows.size(); i++) { + wrap_index = i; + String s = rows[wrap_index]; + col += s.length(); + if (col > p_column) + break; + } + return wrap_index; } void TextEdit::cursor_set_column(int p_col, bool p_adjust_viewport) { @@ -3546,7 +3799,7 @@ void TextEdit::cursor_set_column(int p_col, bool p_adjust_viewport) { if (cursor.column > get_line(cursor.line).length()) cursor.column = get_line(cursor.line).length(); - cursor.last_fit_x = get_column_x_offset(cursor.column, get_line(cursor.line)); + cursor.last_fit_x = get_column_x_offset_for_line(cursor.column, cursor.line); if (p_adjust_viewport) adjust_viewport_to_cursor(); @@ -3558,7 +3811,7 @@ void TextEdit::cursor_set_column(int p_col, bool p_adjust_viewport) { } } -void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_hidden) { +void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_hidden, int p_wrap_index) { if (setting_row) return; @@ -3567,8 +3820,8 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_ if (p_row < 0) p_row = 0; - if (p_row >= (int)text.size()) - p_row = (int)text.size() - 1; + if (p_row >= text.size()) + p_row = text.size() - 1; if (!p_can_be_hidden) { if (is_line_hidden(CLAMP(p_row, 0, text.size() - 1))) { @@ -3586,7 +3839,18 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_ } } cursor.line = p_row; - cursor.column = get_char_pos_for(cursor.last_fit_x, get_line(cursor.line)); + + int n_col = get_char_pos_for_line(cursor.last_fit_x, p_row, p_wrap_index); + if (is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) { + Vector<String> rows = get_wrap_rows_text(p_row); + int row_end_col = 0; + for (int i = 0; i < p_wrap_index + 1; i++) { + row_end_col += rows[i].length(); + } + if (n_col >= row_end_col) + n_col -= 1; + } + cursor.column = n_col; if (p_adjust_viewport) adjust_viewport_to_cursor(); @@ -3663,9 +3927,25 @@ void TextEdit::_scroll_moved(double p_to_val) { if (h_scroll->is_visible_in_tree()) cursor.x_ofs = h_scroll->get_value(); if (v_scroll->is_visible_in_tree()) { - double val = v_scroll->get_value(); - cursor.line_ofs = num_lines_from(0, (int)floor(val)); - line_scroll_pos = (int)floor(val); + + // set line ofs and wrap ofs + int v_scroll_i = floor(get_v_scroll()); + int sc = 0; + int n_line; + for (n_line = 0; n_line < text.size(); n_line++) { + if (!is_line_hidden(n_line)) { + sc++; + sc += times_line_wraps(n_line); + if (sc > v_scroll_i) + break; + } + } + int line_wrap_amount = times_line_wraps(n_line); + int wi = line_wrap_amount - (sc - v_scroll_i - 1); + wi = CLAMP(wi, 0, line_wrap_amount); + + cursor.line_ofs = n_line; + cursor.wrap_ofs = wi; } update(); } @@ -3675,29 +3955,73 @@ int TextEdit::get_row_height() const { return cache.font->get_height() + cache.line_spacing; } -int TextEdit::get_char_pos_for(int p_px, String p_str) const { +int TextEdit::get_char_pos_for_line(int p_px, int p_line, int p_wrap_index) const { - int px = 0; - int c = 0; + ERR_FAIL_INDEX_V(p_line, text.size(), 0); - int tab_w = cache.font->get_char_size(' ').width * indent_size; + if (line_wraps(p_line)) { - while (c < p_str.length()) { + int line_wrap_amount = times_line_wraps(p_line); + int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width; + if (p_wrap_index > line_wrap_amount) + p_wrap_index = line_wrap_amount; + if (p_wrap_index > 0) + p_px -= wrap_offset_px; + else + p_wrap_index = 0; + Vector<String> rows = get_wrap_rows_text(p_line); + int c_pos = get_char_pos_for(p_px, rows[p_wrap_index]); + for (int i = 0; i < p_wrap_index; i++) { + String s = rows[i]; + c_pos += s.length(); + } - int w = 0; + return c_pos; + } else { - if (p_str[c] == '\t') { + return get_char_pos_for(p_px, text[p_line]); + } +} - int left = px % tab_w; - if (left == 0) - w = tab_w; - else - w = tab_w - px % tab_w; // is right... +int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const { - } else { + ERR_FAIL_INDEX_V(p_line, text.size(), 0); - w = cache.font->get_char_size(p_str[c], p_str[c + 1]).width; + if (line_wraps(p_line)) { + + int n_char = p_char; + int col = 0; + Vector<String> rows = get_wrap_rows_text(p_line); + int wrap_index = 0; + for (int i = 0; i < rows.size(); i++) { + wrap_index = i; + String s = rows[wrap_index]; + col += s.length(); + if (col > p_char) + break; + n_char -= s.length(); } + int px = get_column_x_offset(n_char, rows[wrap_index]); + + int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width; + if (wrap_index != 0) + px += wrap_offset_px; + + return px; + } else { + + return get_column_x_offset(p_char, text[p_line]); + } +} + +int TextEdit::get_char_pos_for(int p_px, String p_str) const { + + int px = 0; + int c = 0; + + while (c < p_str.length()) { + + int w = text.get_char_width(p_str[c], p_str[c + 1], px); if (p_px < (px + w / 2)) break; @@ -3708,28 +4032,16 @@ int TextEdit::get_char_pos_for(int p_px, String p_str) const { return c; } -int TextEdit::get_column_x_offset(int p_char, String p_str) { +int TextEdit::get_column_x_offset(int p_char, String p_str) const { int px = 0; - int tab_w = cache.font->get_char_size(' ').width * indent_size; - for (int i = 0; i < p_char; i++) { if (i >= p_str.length()) break; - if (p_str[i] == '\t') { - - int left = px % tab_w; - if (left == 0) - px += tab_w; - else - px += tab_w - px % tab_w; // is right... - - } else { - px += cache.font->get_char_size(p_str[i], p_str[i + 1]).width; - } + px += text.get_char_width(p_str[i], p_str[i + 1], px); } return px; @@ -3805,7 +4117,7 @@ void TextEdit::set_text(String p_text) { cursor.line = 0; cursor.x_ofs = 0; cursor.line_ofs = 0; - line_scroll_pos = 0; + cursor.wrap_ofs = 0; cursor.last_fit_x = 0; cursor_set_line(0); cursor_set_column(0); @@ -3891,7 +4203,7 @@ void TextEdit::_clear() { cursor.line = 0; cursor.x_ofs = 0; cursor.line_ofs = 0; - line_scroll_pos = 0; + cursor.wrap_ofs = 0; cursor.last_fit_x = 0; } @@ -3913,14 +4225,14 @@ bool TextEdit::is_readonly() const { return readonly; } -void TextEdit::set_wrap(bool p_wrap) { +void TextEdit::set_wrap_enabled(bool p_wrap_enabled) { - wrap = p_wrap; + wrap_enabled = p_wrap_enabled; } -bool TextEdit::is_wrapping() const { +bool TextEdit::is_wrap_enabled() const { - return wrap; + return wrap_enabled; } void TextEdit::set_max_chars(int p_max_chars) { @@ -4069,7 +4381,7 @@ void TextEdit::clear_colors() { keywords.clear(); color_regions.clear(); color_region_cache.clear(); - text.clear_caches(); + text.clear_width_cache(); } void TextEdit::add_keyword_color(const String &p_keyword, const Color &p_color) { @@ -4089,7 +4401,7 @@ Color TextEdit::get_keyword_color(String p_keyword) const { void TextEdit::add_color_region(const String &p_begin_key, const String &p_end_key, const Color &p_color, bool p_line_only) { color_regions.push_back(ColorRegion(p_begin_key, p_end_key, p_color, p_line_only)); - text.clear_caches(); + text.clear_width_cache(); update(); } @@ -4174,6 +4486,7 @@ void TextEdit::paste() { String clipboard = OS::get_singleton()->get_clipboard(); + begin_complex_operation(); if (selection.active) { selection.active = false; @@ -4190,6 +4503,8 @@ void TextEdit::paste() { } _insert_text_at_cursor(clipboard); + end_complex_operation(); + update(); } @@ -4583,52 +4898,99 @@ void TextEdit::unhide_all_lines() { update(); } -int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const { +int TextEdit::num_lines_from(int p_line_from, int visible_amount) const { - // returns the number of hidden and unhidden lines from p_line_from to p_line_from + amount of visible lines - ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(unhidden_amount)); + // returns the number of lines (hidden and unhidden) from p_line_from to (p_line_from + visible_amount of unhidden lines) + ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount)); if (!is_hiding_enabled()) - return ABS(unhidden_amount); + return ABS(visible_amount); + int num_visible = 0; int num_total = 0; - if (unhidden_amount >= 0) { + if (visible_amount >= 0) { for (int i = p_line_from; i < text.size(); i++) { num_total++; - if (!is_line_hidden(i)) + if (!is_line_hidden(i)) { num_visible++; - if (num_visible >= unhidden_amount) + } + if (num_visible >= visible_amount) break; } } else { - unhidden_amount = ABS(unhidden_amount); + visible_amount = ABS(visible_amount); for (int i = p_line_from; i >= 0; i--) { num_total++; - if (!is_line_hidden(i)) + if (!is_line_hidden(i)) { num_visible++; - if (num_visible >= unhidden_amount) + } + if (num_visible >= visible_amount) break; } } return num_total; } -bool TextEdit::is_last_visible_line(int p_line) const { +int TextEdit::num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); + // returns the number of lines (hidden and unhidden) from (p_line_from + p_wrap_index_from) row to (p_line_from + visible_amount of unhidden and wrapped rows) + // wrap index is set to the wrap index of the last line + wrap_index = 0; + ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount)); - if (p_line == text.size() - 1) - return true; + if (!is_hiding_enabled() && !is_wrap_enabled()) + return ABS(visible_amount); + int num_visible = 0; + int num_total = 0; + if (visible_amount == 0) { + num_total = 0; + wrap_index = 0; + } else if (visible_amount > 0) { + int i; + num_visible -= p_wrap_index_from; + for (i = p_line_from; i < text.size(); i++) { + num_total++; + if (!is_line_hidden(i)) { + num_visible++; + num_visible += times_line_wraps(i); + } + if (num_visible >= visible_amount) + break; + } + wrap_index = times_line_wraps(MIN(i, text.size() - 1)) - (num_visible - visible_amount); + } else { + visible_amount = ABS(visible_amount); + int i; + num_visible -= times_line_wraps(p_line_from) - p_wrap_index_from; + for (i = p_line_from; i >= 0; i--) { + num_total++; + if (!is_line_hidden(i)) { + num_visible++; + num_visible += times_line_wraps(i); + } + if (num_visible >= visible_amount) + break; + } + wrap_index = (num_visible - visible_amount); + } + wrap_index = MAX(wrap_index, 0); + return num_total; +} + +int TextEdit::get_last_unhidden_line() const { + + // returns the last line in the text that is not hidden if (!is_hiding_enabled()) - return false; + return text.size() - 1; - for (int i = p_line + 1; i < text.size(); i++) { - if (!is_line_hidden(i)) - return false; + int last_line; + for (last_line = text.size() - 1; last_line > 0; last_line--) { + if (!is_line_hidden(last_line)) { + break; + } } - - return true; + return last_line; } int TextEdit::get_indent_level(int p_line) const { @@ -4648,7 +5010,7 @@ int TextEdit::get_indent_level(int p_line) const { break; } } - return tab_count + whitespace_count / indent_size; + return tab_count * indent_size + whitespace_count; } bool TextEdit::is_line_comment(int p_line) const { @@ -4978,6 +5340,11 @@ void TextEdit::set_indent_size(const int p_size) { update(); } +int TextEdit::get_indent_size() { + + return indent_size; +} + void TextEdit::set_draw_tabs(bool p_draw) { draw_tabs = p_draw; @@ -4991,6 +5358,7 @@ bool TextEdit::is_drawing_tabs() const { void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) { override_selected_font_color = p_override_selected_font_color; } + bool TextEdit::is_overriding_selected_font_color() const { return override_selected_font_color; } @@ -5011,58 +5379,143 @@ bool TextEdit::is_insert_text_operation() { uint32_t TextEdit::get_version() const { return current_op.version; } + uint32_t TextEdit::get_saved_version() const { return saved_version; } + void TextEdit::tag_saved_version() { saved_version = get_version(); } -int TextEdit::get_v_scroll() const { +double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const { - return v_scroll->get_value(); -} -void TextEdit::set_v_scroll(int p_scroll) { + if (!is_wrap_enabled() && !is_hiding_enabled()) + return p_line; - if (p_scroll < 0) { - p_scroll = 0; - } - if (!scroll_past_end_of_file_enabled) { - if (p_scroll + get_visible_rows() > get_total_unhidden_rows()) { - int num_rows = num_lines_from(CLAMP(p_scroll, 0, text.size() - 1), MIN(get_visible_rows(), text.size() - 1 - p_scroll)); - p_scroll = text.size() - num_rows; + // count the number of visible lines up to this line + double new_line_scroll_pos = 0; + int to = CLAMP(p_line, 0, text.size() - 1); + for (int i = 0; i < to; i++) { + if (!text.is_hidden(i)) { + new_line_scroll_pos++; + new_line_scroll_pos += times_line_wraps(i); } } + new_line_scroll_pos += p_wrap_index; + return new_line_scroll_pos; +} + +void TextEdit::set_line_as_first_visible(int p_line, int p_wrap_index) { + + set_v_scroll(get_scroll_pos_for_line(p_line, p_wrap_index)); +} + +void TextEdit::set_line_as_center_visible(int p_line, int p_wrap_index) { + + int visible_rows = get_visible_rows(); + int wi; + int first_line = p_line - num_lines_from_rows(p_line, p_wrap_index, -visible_rows / 2, wi) + 1; + + set_v_scroll(get_scroll_pos_for_line(first_line, wi)); +} + +void TextEdit::set_line_as_last_visible(int p_line, int p_wrap_index) { + + int wi; + int first_line = p_line - num_lines_from_rows(p_line, p_wrap_index, -get_visible_rows() - 1, wi) + 1; + + set_v_scroll(get_scroll_pos_for_line(first_line, wi) + get_visible_rows_offset()); +} + +int TextEdit::get_first_visible_line() const { + + return CLAMP(cursor.line_ofs, 0, text.size() - 1); +} + +int TextEdit::get_last_visible_line() const { + + int first_vis_line = get_first_visible_line(); + int last_vis_line = 0; + int wi; + last_vis_line = first_vis_line + num_lines_from_rows(first_vis_line, cursor.wrap_ofs, get_visible_rows() + 1, wi) - 1; + last_vis_line = CLAMP(last_vis_line, 0, text.size() - 1); + return last_vis_line; +} + +int TextEdit::get_last_visible_line_wrap_index() const { + + int first_vis_line = get_first_visible_line(); + int last_vis_line = 0; + int wi; + last_vis_line = first_vis_line + num_lines_from_rows(first_vis_line, cursor.wrap_ofs, get_visible_rows() + 1, wi) - 1; + return wi; +} + +double TextEdit::get_visible_rows_offset() const { + + double total = cache.size.height; + total -= cache.style_normal->get_minimum_size().height; + if (h_scroll->is_visible_in_tree()) + total -= h_scroll->get_size().height; + total /= (double)get_row_height(); + total = total - floor(total); + total = -CLAMP(total, 0.001, 1) + 1; + return total; +} + +double TextEdit::get_v_scroll_offset() const { + + double val = get_v_scroll() - floor(get_v_scroll()); + return CLAMP(val, 0, 1); +} + +double TextEdit::get_v_scroll() const { + + return v_scroll->get_value(); +} + +void TextEdit::set_v_scroll(double p_scroll) { + v_scroll->set_value(p_scroll); - cursor.line_ofs = num_lines_from(0, p_scroll); - line_scroll_pos = p_scroll; + int max_v_scroll = v_scroll->get_max() - v_scroll->get_page(); + if (p_scroll >= max_v_scroll - 1.0) + _scroll_moved(v_scroll->get_value()); } int TextEdit::get_h_scroll() const { return h_scroll->get_value(); } + void TextEdit::set_h_scroll(int p_scroll) { + if (p_scroll < 0) { + p_scroll = 0; + } h_scroll->set_value(p_scroll); } void TextEdit::set_smooth_scroll_enabled(bool p_enable) { + v_scroll->set_smooth_scroll_enabled(p_enable); smooth_scroll_enabled = p_enable; } bool TextEdit::is_smooth_scroll_enabled() const { + return smooth_scroll_enabled; } void TextEdit::set_v_scroll_speed(float p_speed) { + v_scroll_speed = p_speed; } float TextEdit::get_v_scroll_speed() const { + return v_scroll_speed; } @@ -5542,7 +5995,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line); ClassDB::bind_method(D_METHOD("cursor_set_column", "column", "adjust_viewport"), &TextEdit::cursor_set_column, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport", "can_be_hidden"), &TextEdit::cursor_set_line, DEFVAL(true), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport", "can_be_hidden", "wrap_index"), &TextEdit::cursor_set_line, DEFVAL(true), DEFVAL(true), DEFVAL(0)); ClassDB::bind_method(D_METHOD("cursor_get_column"), &TextEdit::cursor_get_column); ClassDB::bind_method(D_METHOD("cursor_get_line"), &TextEdit::cursor_get_line); @@ -5559,8 +6012,8 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_readonly", "enable"), &TextEdit::set_readonly); ClassDB::bind_method(D_METHOD("is_readonly"), &TextEdit::is_readonly); - ClassDB::bind_method(D_METHOD("set_wrap", "enable"), &TextEdit::set_wrap); - ClassDB::bind_method(D_METHOD("is_wrapping"), &TextEdit::is_wrapping); + ClassDB::bind_method(D_METHOD("set_wrap_enabled", "enable"), &TextEdit::set_wrap_enabled); + ClassDB::bind_method(D_METHOD("is_wrap_enabled"), &TextEdit::is_wrap_enabled); // ClassDB::bind_method(D_METHOD("set_max_chars", "amount"), &TextEdit::set_max_chars); // ClassDB::bind_method(D_METHOD("get_max_char"), &TextEdit::get_max_chars); ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled); @@ -5638,7 +6091,7 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_lines"), "set_wrap", "is_wrapping"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_enabled"), "set_wrap_enabled", "is_wrap_enabled"); // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "max_chars"), "set_max_chars", "get_max_chars"); ADD_GROUP("Caret", "caret_"); @@ -5673,7 +6126,8 @@ TextEdit::TextEdit() { draw_caret = true; max_chars = 0; clear(); - wrap = false; + wrap_enabled = false; + wrap_right_offset = 10; set_focus_mode(FOCUS_ALL); syntax_highlighter = NULL; _update_caches(); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 30e70bfd0b..5c82d1ac20 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -76,6 +76,7 @@ public: bool marked : 1; bool breakpoint : 1; bool hidden : 1; + int wrap_amount_cache : 24; Map<int, ColorRegionInfo> region_info; String data; }; @@ -94,6 +95,9 @@ public: void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; } int get_line_width(int p_line) const; int get_max_width(bool p_exclude_hidden = false) const; + int get_char_width(CharType c, CharType next_c, int px) const; + void set_line_wrap_amount(int p_line, int p_wrap_amount) const; + int get_line_wrap_amount(int p_line) const; const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const; void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; } @@ -106,7 +110,8 @@ public: void remove(int p_at); int size() const { return text.size(); } void clear(); - void clear_caches(); + void clear_width_cache(); + void clear_wrap_cache(); _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; } Text() { indent_size = 4; } }; @@ -115,7 +120,7 @@ private: struct Cursor { int last_fit_x; int line, column; ///< cursor - int x_ofs, line_ofs; + int x_ofs, line_ofs, wrap_ofs; } cursor; struct Selection { @@ -263,8 +268,11 @@ private: bool block_caret; bool right_click_moves_caret; + bool wrap_enabled; + int wrap_at; + int wrap_right_offset; + bool setting_row; - bool wrap; bool draw_tabs; bool override_selected_font_color; bool cursor_changed_dirty; @@ -321,19 +329,34 @@ private: int search_result_line; int search_result_col; - double line_scroll_pos; - bool context_menu_enabled; int get_visible_rows() const; - int get_total_unhidden_rows() const; - double get_line_scroll_pos(bool p_recalculate = false) const; - void update_line_scroll_pos(); - + int get_total_visible_rows() const; + + void update_cursor_wrap_offset(); + void update_wrap_at(); + bool line_wraps(int line) const; + int times_line_wraps(int line) const; + Vector<String> get_wrap_rows_text(int p_line) const; + int get_cursor_wrap_index() const; + int get_line_wrap_index_at_col(int p_line, int p_column) const; int get_char_count(); + double get_scroll_pos_for_line(int p_line, int p_wrap_index = 0) const; + void set_line_as_first_visible(int p_line, int p_wrap_index = 0); + void set_line_as_center_visible(int p_line, int p_wrap_index = 0); + void set_line_as_last_visible(int p_line, int p_wrap_index = 0); + int get_first_visible_line() const; + int get_last_visible_line() const; + int get_last_visible_line_wrap_index() const; + double get_visible_rows_offset() const; + double get_v_scroll_offset() const; + + int get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const; + int get_column_x_offset_for_line(int p_char, int p_line) const; int get_char_pos_for(int p_px, String p_str) const; - int get_column_x_offset(int p_char, String p_str); + int get_column_x_offset(int p_char, String p_str) const; void adjust_viewport_to_cursor(); double get_scroll_line_diff() const; @@ -455,8 +478,10 @@ public: bool is_line_hidden(int p_line) const; void fold_all_lines(); void unhide_all_lines(); - int num_lines_from(int p_line_from, int unhidden_amount) const; - bool is_last_visible_line(int p_line) const; + int num_lines_from(int p_line_from, int visible_amount) const; + int num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const; + int get_last_unhidden_line() const; + bool can_fold(int p_line) const; bool is_folded(int p_line) const; void fold_line(int p_line); @@ -493,7 +518,7 @@ public: void center_viewport_to_cursor(); void cursor_set_column(int p_col, bool p_adjust_viewport = true); - void cursor_set_line(int p_row, bool p_adjust_viewport = true, bool p_can_be_hidden = true); + void cursor_set_line(int p_row, bool p_adjust_viewport = true, bool p_can_be_hidden = true, int p_wrap_index = 0); int cursor_get_column() const; int cursor_get_line() const; @@ -516,8 +541,8 @@ public: void set_max_chars(int p_max_chars); int get_max_chars() const; - void set_wrap(bool p_wrap); - bool is_wrapping() const; + void set_wrap_enabled(bool p_wrap_enabled); + bool is_wrap_enabled() const; void clear(); @@ -557,6 +582,7 @@ public: void set_indent_using_spaces(const bool p_use_spaces); bool is_indent_using_spaces() const; void set_indent_size(const int p_size); + int get_indent_size(); void set_draw_tabs(bool p_draw); bool is_drawing_tabs() const; void set_override_selected_font_color(bool p_override_selected_font_color); @@ -577,8 +603,8 @@ public: Color get_member_color(String p_member) const; void clear_member_keywords(); - int get_v_scroll() const; - void set_v_scroll(int p_scroll); + double get_v_scroll() const; + void set_v_scroll(double p_scroll); int get_h_scroll() const; void set_h_scroll(int p_scroll); diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 24b04c0c4a..1443d5efbf 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -52,6 +52,7 @@ bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const { } return false; } + void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const { for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { @@ -73,13 +74,14 @@ String InstancePlaceholder::get_instance_path() const { return path; } -void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) { - ERR_FAIL_COND(!is_inside_tree()); +Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene> &p_custom_scene) { + + ERR_FAIL_COND_V(!is_inside_tree(), NULL); Node *base = get_parent(); if (!base) - return; + return NULL; Ref<PackedScene> ps; if (p_custom_scene.is_valid()) @@ -88,7 +90,7 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s ps = ResourceLoader::load(path, "PackedScene"); if (!ps.is_valid()) - return; + return NULL; Node *scene = ps->instance(); scene->set_name(get_name()); int pos = get_position_in_parent(); @@ -97,11 +99,20 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s scene->set(E->get().name, E->get().value); } - queue_delete(); + if (p_replace) { + queue_delete(); + base->remove_child(this); + } - base->remove_child(this); base->add_child(scene); base->move_child(scene, pos); + + return scene; +} + +void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) { + //Deprecated by + create_instance(true, p_custom_scene); } Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { @@ -124,6 +135,7 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { void InstancePlaceholder::_bind_methods() { ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_instance", "replace", "custom_scene"), &InstancePlaceholder::create_instance, DEFVAL(false), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("replace_by_instance", "custom_scene"), &InstancePlaceholder::replace_by_instance, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("get_instance_path"), &InstancePlaceholder::get_instance_path); } diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index d70f1318ea..2158257c93 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -60,6 +60,7 @@ public: Dictionary get_stored_values(bool p_with_order = false); + Node *create_instance(bool p_replace = false, const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>()); void replace_by_instance(const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>()); InstancePlaceholder(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index fcf8768094..3643aedb85 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -136,7 +136,6 @@ void Node::_notification(int p_notification) { get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0); } - //emit_signal(SceneStringNames::get_singleton()->enter_tree); } break; case NOTIFICATION_POSTINITIALIZE: { @@ -177,9 +176,13 @@ void Node::_propagate_ready() { data.children[i]->_propagate_ready(); } data.blocked--; + + notification(NOTIFICATION_POST_ENTER_TREE); + if (data.ready_first) { data.ready_first = false; notification(NOTIFICATION_READY); + emit_signal(SceneStringNames::get_singleton()->ready); } } @@ -477,7 +480,7 @@ bool Node::is_network_master() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer_api()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_network_unique_id() == data.network_master; } /***** RPC CONFIG ********/ @@ -668,12 +671,12 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer_api()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); } void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer_api()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); + get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); } /******** RSET *********/ @@ -698,21 +701,21 @@ void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const } //////////// end of rpc -Ref<MultiplayerAPI> Node::get_multiplayer_api() const { - if (multiplayer_api.is_valid()) - return multiplayer_api; +Ref<MultiplayerAPI> Node::get_multiplayer() const { + if (multiplayer.is_valid()) + return multiplayer; if (!is_inside_tree()) return Ref<MultiplayerAPI>(); - return get_tree()->get_multiplayer_api(); + return get_tree()->get_multiplayer(); } -Ref<MultiplayerAPI> Node::get_custom_multiplayer_api() const { - return multiplayer_api; +Ref<MultiplayerAPI> Node::get_custom_multiplayer() const { + return multiplayer; } -void Node::set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) { +void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - multiplayer_api = p_multiplayer_api; + multiplayer = p_multiplayer; } const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) { @@ -979,9 +982,23 @@ void Node::_set_name_nocheck(const StringName &p_name) { data.name = p_name; } +String Node::invalid_character = ". : @ / \""; + +bool Node::_validate_node_name(String &p_name) { + String name = p_name; + Vector<String> chars = Node::invalid_character.split(" "); + for (int i = 0; i < chars.size(); i++) { + name = name.replace(chars[i], ""); + } + bool is_valid = name == p_name; + p_name = name; + return is_valid; +} + void Node::set_name(const String &p_name) { - String name = p_name.replace(":", "").replace("/", "").replace("@", ""); + String name = p_name; + _validate_node_name(name); ERR_FAIL_COND(name == ""); data.name = name; @@ -2567,18 +2584,21 @@ Array Node::_get_children() const { return arr; } -#ifdef TOOLS_ENABLED void Node::set_import_path(const NodePath &p_import_path) { +#ifdef TOOLS_ENABLED data.import_path = p_import_path; +#endif } NodePath Node::get_import_path() const { +#ifdef TOOLS_ENABLED return data.import_path; -} - +#else + return NodePath(); #endif +} static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { @@ -2731,19 +2751,16 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); - ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &Node::get_multiplayer_api); - ClassDB::bind_method(D_METHOD("get_custom_multiplayer_api"), &Node::get_custom_multiplayer_api); - ClassDB::bind_method(D_METHOD("set_custom_multiplayer_api", "api"), &Node::set_custom_multiplayer_api); + ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); + ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); + ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); -#ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); -#endif - { MethodInfo mi; @@ -2800,6 +2817,7 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + ADD_SIGNAL(MethodInfo("ready")); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); ADD_SIGNAL(MethodInfo("tree_exiting")); @@ -2815,8 +2833,8 @@ void Node::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer_api"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer_api", "get_custom_multiplayer_api"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); diff --git a/scene/main/node.h b/scene/main/node.h index b9bafb1ed1..540f34cba7 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -151,7 +151,7 @@ private: NAME_CASING_SNAKE_CASE }; - Ref<MultiplayerAPI> multiplayer_api; + Ref<MultiplayerAPI> multiplayer; void _print_tree_pretty(const String prefix, const bool last); void _print_tree(const Node *p_node); @@ -190,6 +190,12 @@ private: void _set_tree(SceneTree *p_tree); +#ifdef TOOLS_ENABLED + friend class SceneTreeEditor; +#endif + static String invalid_character; + static bool _validate_node_name(String &p_name); + protected: void _block() { data.blocked++; } void _unblock() { data.blocked--; } @@ -231,6 +237,7 @@ public: NOTIFICATION_TRANSLATION_CHANGED = 24, NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, + NOTIFICATION_POST_ENTER_TREE = 27, }; @@ -374,10 +381,8 @@ public: void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes -#ifdef TOOLS_ENABLED void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking NodePath get_import_path() const; -#endif bool is_owned_by_parent() const; @@ -415,9 +420,9 @@ public: void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); - Ref<MultiplayerAPI> get_multiplayer_api() const; - Ref<MultiplayerAPI> get_custom_multiplayer_api() const; - void set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api); + Ref<MultiplayerAPI> get_multiplayer() const; + Ref<MultiplayerAPI> get_custom_multiplayer() const; + void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); const Map<StringName, RPCMode>::Element *get_node_rpc_mode(const StringName &p_method); const Map<StringName, RPCMode>::Element *get_node_rset_mode(const StringName &p_property); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 4419dfe70f..607dbebf6c 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -33,6 +33,7 @@ #include "editor/editor_node.h" #include "io/marshalls.h" #include "io/resource_loader.h" +#include "main/input_default.h" #include "message_queue.h" #include "node.h" #include "os/keyboard.h" @@ -484,7 +485,7 @@ bool SceneTree::idle(float p_time) { idle_process_time = p_time; - multiplayer_api->poll(); + multiplayer->poll(); emit_signal("idle_frame"); @@ -620,6 +621,13 @@ void SceneTree::_notification(int p_notification) { case NOTIFICATION_WM_FOCUS_IN: case NOTIFICATION_WM_FOCUS_OUT: { + if (p_notification == NOTIFICATION_WM_FOCUS_IN) { + InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); + if (id) { + id->ensure_touch_mouse_raised(); + } + } + get_root()->propagate_notification(p_notification); } break; case NOTIFICATION_TRANSLATION_CHANGED: { @@ -1197,16 +1205,20 @@ void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, c _update_root_rect(); } -#ifdef TOOLS_ENABLED void SceneTree::set_edited_scene_root(Node *p_node) { +#ifdef TOOLS_ENABLED edited_scene_root = p_node; +#endif } Node *SceneTree::get_edited_scene_root() const { +#ifdef TOOLS_ENABLED return edited_scene_root; -} +#else + return NULL; #endif +} void SceneTree::set_current_scene(Node *p_scene) { @@ -1656,70 +1668,70 @@ void SceneTree::_server_disconnected() { emit_signal("server_disconnected"); } -Ref<MultiplayerAPI> SceneTree::get_multiplayer_api() const { - return multiplayer_api; +Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { + return multiplayer; } -void SceneTree::set_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) { - ERR_FAIL_COND(!p_multiplayer_api.is_valid()); +void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { + ERR_FAIL_COND(!p_multiplayer.is_valid()); - if (multiplayer_api.is_valid()) { - multiplayer_api->disconnect("network_peer_connected", this, "_network_peer_connected"); - multiplayer_api->disconnect("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer_api->disconnect("connected_to_server", this, "_connected_to_server"); - multiplayer_api->disconnect("connection_failed", this, "_connection_failed"); - multiplayer_api->disconnect("server_disconnected", this, "_server_disconnected"); + if (multiplayer.is_valid()) { + multiplayer->disconnect("network_peer_connected", this, "_network_peer_connected"); + multiplayer->disconnect("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->disconnect("connected_to_server", this, "_connected_to_server"); + multiplayer->disconnect("connection_failed", this, "_connection_failed"); + multiplayer->disconnect("server_disconnected", this, "_server_disconnected"); } - multiplayer_api = p_multiplayer_api; - multiplayer_api->set_root_node(root); + multiplayer = p_multiplayer; + multiplayer->set_root_node(root); - multiplayer_api->connect("network_peer_connected", this, "_network_peer_connected"); - multiplayer_api->connect("network_peer_disconnected", this, "_network_peer_disconnected"); - multiplayer_api->connect("connected_to_server", this, "_connected_to_server"); - multiplayer_api->connect("connection_failed", this, "_connection_failed"); - multiplayer_api->connect("server_disconnected", this, "_server_disconnected"); + multiplayer->connect("network_peer_connected", this, "_network_peer_connected"); + multiplayer->connect("network_peer_disconnected", this, "_network_peer_disconnected"); + multiplayer->connect("connected_to_server", this, "_connected_to_server"); + multiplayer->connect("connection_failed", this, "_connection_failed"); + multiplayer->connect("server_disconnected", this, "_server_disconnected"); } void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) { - multiplayer_api->set_network_peer(p_network_peer); + multiplayer->set_network_peer(p_network_peer); } Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const { - return multiplayer_api->get_network_peer(); + return multiplayer->get_network_peer(); } bool SceneTree::is_network_server() const { - return multiplayer_api->is_network_server(); + return multiplayer->is_network_server(); } bool SceneTree::has_network_peer() const { - return multiplayer_api->has_network_peer(); + return multiplayer->has_network_peer(); } int SceneTree::get_network_unique_id() const { - return multiplayer_api->get_network_unique_id(); + return multiplayer->get_network_unique_id(); } Vector<int> SceneTree::get_network_connected_peers() const { - return multiplayer_api->get_network_connected_peers(); + return multiplayer->get_network_connected_peers(); } int SceneTree::get_rpc_sender_id() const { - return multiplayer_api->get_rpc_sender_id(); + return multiplayer->get_rpc_sender_id(); } void SceneTree::set_refuse_new_network_connections(bool p_refuse) { - multiplayer_api->set_refuse_new_network_connections(p_refuse); + multiplayer->set_refuse_new_network_connections(p_refuse); } bool SceneTree::is_refusing_new_network_connections() const { - return multiplayer_api->is_refusing_new_network_connections(); + return multiplayer->is_refusing_new_network_connections(); } void SceneTree::_bind_methods() { @@ -1737,10 +1749,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint); ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint); -#ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root); ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root); -#endif ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); @@ -1790,8 +1800,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); - ClassDB::bind_method(D_METHOD("set_multiplayer_api", "multiplayer_api"), &SceneTree::set_multiplayer_api); - ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &SceneTree::get_multiplayer_api); + ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer); + ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); @@ -1815,13 +1825,11 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling"); -#ifdef TOOLS_ENABLED ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root"); -#endif ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer_api", "get_multiplayer_api"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer", "get_multiplayer"); ADD_SIGNAL(MethodInfo("tree_changed")); ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node"))); @@ -1926,7 +1934,7 @@ SceneTree::SceneTree() { root->set_world(Ref<World>(memnew(World))); // Initialize network state - set_multiplayer_api(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); + set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); //root->set_world_2d( Ref<World2D>( memnew( World2D ))); root->set_as_audio_listener(true); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 203c1d9c9c..6e0156546e 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -185,7 +185,7 @@ private: ///network/// - Ref<MultiplayerAPI> multiplayer_api; + Ref<MultiplayerAPI> multiplayer; void _network_peer_connected(int p_id); void _network_peer_disconnected(int p_id); @@ -390,10 +390,8 @@ public: //void change_scene(const String& p_path); //Node *get_loaded_scene(); -#ifdef TOOLS_ENABLED void set_edited_scene_root(Node *p_node); Node *get_edited_scene_root() const; -#endif void set_current_scene(Node *p_scene); Node *get_current_scene() const; @@ -412,8 +410,8 @@ public: //network API - Ref<MultiplayerAPI> get_multiplayer_api() const; - void set_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api); + Ref<MultiplayerAPI> get_multiplayer() const; + void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer); Ref<NetworkedMultiplayerPeer> get_network_peer() const; bool is_network_server() const; diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index ad2cdbfd0f..c285694dfa 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -107,7 +107,10 @@ bool Timer::has_autostart() const { return autostart; } -void Timer::start() { +void Timer::start(float p_time) { + if (p_time > 0) { + set_wait_time(p_time); + } time_left = wait_time; _set_process(true); } @@ -185,7 +188,7 @@ void Timer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_autostart", "enable"), &Timer::set_autostart); ClassDB::bind_method(D_METHOD("has_autostart"), &Timer::has_autostart); - ClassDB::bind_method(D_METHOD("start"), &Timer::start); + ClassDB::bind_method(D_METHOD("start", "time_sec"), &Timer::start, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("stop"), &Timer::stop); ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused); diff --git a/scene/main/timer.h b/scene/main/timer.h index 410d985407..2f42252a7e 100755 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -64,7 +64,7 @@ public: void set_autostart(bool p_start); bool has_autostart() const; - void start(); + void start(float p_time = -1); void stop(); void set_paused(bool p_paused); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 568a765420..f631fd6f3a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -72,6 +72,9 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.insert(this); VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); + + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { @@ -122,20 +125,18 @@ Ref<Image> ViewportTexture::get_data() const { return VS::get_singleton()->texture_get_data(vp->texture_rid); } void ViewportTexture::set_flags(uint32_t p_flags) { + flags = p_flags; if (!vp) return; - vp->texture_flags = p_flags; - VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags); + vp->texture_flags = flags; + VS::get_singleton()->texture_set_flags(vp->texture_rid, flags); } uint32_t ViewportTexture::get_flags() const { - if (!vp) - return 0; - - return vp->texture_flags; + return flags; } void ViewportTexture::_bind_methods() { @@ -149,6 +150,7 @@ void ViewportTexture::_bind_methods() { ViewportTexture::ViewportTexture() { vp = NULL; + flags = 0; set_local_to_scene(true); proxy = VS::get_singleton()->texture_create(); } @@ -189,6 +191,7 @@ Viewport::GUI::GUI() { tooltip = NULL; tooltip_popup = NULL; tooltip_label = NULL; + subwindow_visibility_dirty = false; subwindow_order_dirty = false; } @@ -1251,6 +1254,24 @@ void Viewport::warp_mouse(const Vector2 &p_pos) { Input::get_singleton()->warp_mouse_position(gpos); } +void Viewport::_gui_prepare_subwindows() { + + if (gui.subwindow_visibility_dirty) { + + gui.subwindows.clear(); + for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) { + if (E->get()->is_visible_in_tree()) { + gui.subwindows.push_back(E->get()); + } + } + + gui.subwindow_visibility_dirty = false; + gui.subwindow_order_dirty = true; + } + + _gui_sort_subwindows(); +} + void Viewport::_gui_sort_subwindows() { if (!gui.subwindow_order_dirty) @@ -1326,7 +1347,7 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); gui.tooltip_label->set_text(tooltip.strip_edges()); - Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size()); + Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_minimum_size() + ttp->get_minimum_size()); Rect2 vr = gui.tooltip_label->get_viewport_rect(); if (r.size.x + r.position.x > vr.size.x) r.position.x = vr.size.x - r.size.x; @@ -1393,7 +1414,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Control *Viewport::_gui_find_control(const Point2 &p_global) { - _gui_sort_subwindows(); + _gui_prepare_subwindows(); for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) { @@ -2093,8 +2114,14 @@ List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) { - gui.subwindow_order_dirty = true; - return gui.subwindows.push_back(p_control); + p_control->connect("visibility_changed", this, "_subwindow_visibility_changed"); + + if (p_control->is_visible_in_tree()) { + gui.subwindow_order_dirty = true; + gui.subwindows.push_back(p_control); + } + + return gui.all_known_subwindows.push_back(p_control); } void Viewport::_gui_set_subwindow_order_dirty() { @@ -2168,9 +2195,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { p_control->set_position(gui.last_mouse_pos); p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport p_control->raise(); - if (gui.drag_preview) { - memdelete(gui.drag_preview); - } + gui.drag_preview = p_control; } @@ -2181,7 +2206,17 @@ void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) { void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) { - gui.subwindows.erase(SI); + ERR_FAIL_COND(!SI); + + Control *control = SI->get(); + + control->disconnect("visibility_changed", this, "_subwindow_visibility_changed"); + + List<Control *>::Element *E = gui.subwindows.find(control); + if (E) + gui.subwindows.erase(E); + + gui.all_known_subwindows.erase(SI); } void Viewport::_gui_unfocus_control(Control *p_control) { @@ -2208,7 +2243,7 @@ void Viewport::_gui_hid_control(Control *p_control) { */ if (gui.key_focus == p_control) - gui.key_focus = NULL; + _gui_remove_focus(); if (gui.mouse_over == p_control) gui.mouse_over = NULL; if (gui.tooltip == p_control) @@ -2477,6 +2512,16 @@ bool Viewport::is_3d_disabled() const { return disable_3d; } +void Viewport::set_keep_3d_linear(bool p_keep_3d_linear) { + keep_3d_linear = p_keep_3d_linear; + VS::get_singleton()->viewport_set_keep_3d_linear(viewport, keep_3d_linear); +} + +bool Viewport::get_keep_3d_linear() const { + + return keep_3d_linear; +} + Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } @@ -2660,6 +2705,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d); ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled); + ClassDB::bind_method(D_METHOD("set_keep_3d_linear", "keep_3d_linear"), &Viewport::set_keep_3d_linear); + ClassDB::bind_method(D_METHOD("get_keep_3d_linear"), &Viewport::get_keep_3d_linear); + ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip); ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus); ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus); @@ -2673,6 +2721,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv); ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv); + ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); @@ -2684,6 +2734,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear"); ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); ADD_GROUP("Render Target", "render_target_"); @@ -2752,6 +2803,13 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); } +void Viewport::_subwindow_visibility_changed() { + + // unfortunately, we don't know the sender, i.e. which subwindow changed; + // so we have to check them all. + gui.subwindow_visibility_dirty = true; +} + Viewport::Viewport() { world_2d = Ref<World2D>(memnew(World2D)); @@ -2806,6 +2864,7 @@ Viewport::Viewport() { disable_input = false; disable_3d = false; + keep_3d_linear = false; //window tooltip gui.tooltip_timer = -1; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 94e49033e0..c1ef58de69 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -58,6 +58,7 @@ class ViewportTexture : public Texture { friend class Viewport; Viewport *vp; + uint32_t flags; RID proxy; @@ -226,6 +227,7 @@ private: void _update_global_transform(); bool disable_3d; + bool keep_3d_linear; UpdateMode update_mode; RID texture_rid; uint32_t texture_flags; @@ -266,7 +268,9 @@ private: List<Control *> modal_stack; Transform2D focus_inv_xform; bool subwindow_order_dirty; - List<Control *> subwindows; + bool subwindow_visibility_dirty; + List<Control *> subwindows; // visible subwindows + List<Control *> all_known_subwindows; bool roots_order_dirty; List<Control *> roots; int canvas_sort_index; //for sorting items with canvas as root @@ -277,6 +281,7 @@ private: bool disable_input; void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input); + void _gui_prepare_subwindows(); void _gui_sort_subwindows(); void _gui_sort_roots(); void _gui_sort_modal_stack(); @@ -433,6 +438,9 @@ public: void set_disable_3d(bool p_disable); bool is_3d_disabled() const; + void set_keep_3d_linear(bool p_keep_3d_linear); + bool get_keep_3d_linear() const; + void set_attach_to_screen_rect(const Rect2 &p_rect); Rect2 get_attach_to_screen_rect() const; @@ -463,6 +471,8 @@ public: void set_snap_controls_to_pixels(bool p_enable); bool is_snap_controls_to_pixels_enabled() const; + void _subwindow_visibility_changed(); + Viewport(); ~Viewport(); }; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 19d8f09ebe..7533fa5f6c 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -58,6 +58,7 @@ #include "scene/2d/ray_cast_2d.h" #include "scene/2d/remote_transform_2d.h" #include "scene/2d/screen_button.h" +#include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite.h" #include "scene/2d/tile_map.h" #include "scene/2d/visibility_notifier_2d.h" @@ -389,6 +390,7 @@ void register_scene_types() { ClassDB::register_class<RigidBody>(); ClassDB::register_class<KinematicCollision>(); ClassDB::register_class<KinematicBody>(); + ClassDB::register_class<PhysicalBone>(); ClassDB::register_class<VehicleBody>(); ClassDB::register_class<VehicleWheel>(); @@ -449,6 +451,8 @@ void register_scene_types() { ClassDB::register_class<VisibilityNotifier2D>(); ClassDB::register_class<VisibilityEnabler2D>(); ClassDB::register_class<Polygon2D>(); + ClassDB::register_class<Skeleton2D>(); + ClassDB::register_class<Bone2D>(); ClassDB::register_class<Light2D>(); ClassDB::register_class<LightOccluder2D>(); ClassDB::register_class<OccluderPolygon2D>(); diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 5fd6f6c74d..4ec1e8973d 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -806,6 +806,87 @@ float Curve2D::get_bake_interval() const { return bake_interval; } +Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve2D"); + ERR_FAIL_COND_V(pc == 0, Vector2()); + } + + if (pc == 1) + return baked_point_cache.get(0); + + PoolVector2Array::Read r = baked_point_cache.read(); + + Vector2 nearest; + float nearest_dist = -1.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector2 origin = r[i]; + Vector2 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector2 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = proj; + nearest_dist = dist; + } + } + + return nearest; +} + +float Curve2D::get_closest_offset(const Vector2 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve2D"); + ERR_FAIL_COND_V(pc == 0, 0.0f); + } + + if (pc == 1) + return 0.0f; + + PoolVector2Array::Read r = baked_point_cache.read(); + + float nearest = 0.0f; + float nearest_dist = -1.0f; + float offset = 0.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector2 origin = r[i]; + Vector2 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector2 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = offset + d; + nearest_dist = dist; + } + + offset += bake_interval; + } + + return nearest; +} + Dictionary Curve2D::_get_data() const { Dictionary dc; @@ -909,6 +990,8 @@ void Curve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve2D::get_baked_length); ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve2D::interpolate_baked, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve2D::get_baked_points); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve2D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve2D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve2D::tessellate, DEFVAL(5), DEFVAL(4)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve2D::_get_data); @@ -1276,6 +1359,87 @@ PoolRealArray Curve3D::get_baked_tilts() const { return baked_tilt_cache; } +Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve3D"); + ERR_FAIL_COND_V(pc == 0, Vector3()); + } + + if (pc == 1) + return baked_point_cache.get(0); + + PoolVector3Array::Read r = baked_point_cache.read(); + + Vector3 nearest; + float nearest_dist = -1.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector3 origin = r[i]; + Vector3 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector3 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = proj; + nearest_dist = dist; + } + } + + return nearest; +} + +float Curve3D::get_closest_offset(const Vector3 &p_to_point) const { + // Brute force method + + if (baked_cache_dirty) + _bake(); + + //validate// + int pc = baked_point_cache.size(); + if (pc == 0) { + ERR_EXPLAIN("No points in Curve3D"); + ERR_FAIL_COND_V(pc == 0, 0.0f); + } + + if (pc == 1) + return 0.0f; + + PoolVector3Array::Read r = baked_point_cache.read(); + + float nearest = 0.0f; + float nearest_dist = -1.0f; + float offset = 0.0f; + + for (int i = 0; i < pc - 1; i++) { + Vector3 origin = r[i]; + Vector3 direction = (r[i + 1] - origin) / bake_interval; + + float d = CLAMP((p_to_point - origin).dot(direction), 0.0f, bake_interval); + Vector3 proj = origin + direction * d; + + float dist = proj.distance_squared_to(p_to_point); + + if (nearest_dist < 0.0f || dist < nearest_dist) { + nearest = offset + d; + nearest_dist = dist; + } + + offset += bake_interval; + } + + return nearest; +} + void Curve3D::set_bake_interval(float p_tolerance) { bake_interval = p_tolerance; @@ -1404,6 +1568,8 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("interpolate_baked", "offset", "cubic"), &Curve3D::interpolate_baked, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Curve3D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_offset", "to_point"), &Curve3D::get_closest_offset); ClassDB::bind_method(D_METHOD("tessellate", "max_stages", "tolerance_degrees"), &Curve3D::tessellate, DEFVAL(5), DEFVAL(4)); ClassDB::bind_method(D_METHOD("_get_data"), &Curve3D::_get_data); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 4f55e4055c..492eb05d1e 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -199,6 +199,8 @@ public: float get_baked_length() const; Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const; PoolVector2Array get_baked_points() const; //useful for going through + Vector2 get_closest_point(const Vector2 &p_to_point) const; + float get_closest_offset(const Vector2 &p_to_point) const; PoolVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display @@ -268,6 +270,8 @@ public: float interpolate_baked_tilt(float p_offset) const; PoolVector3Array get_baked_points() const; //useful for going through PoolRealArray get_baked_tilts() const; //useful for going through + Vector3 get_closest_point(const Vector3 &p_to_point) const; + float get_closest_offset(const Vector3 &p_to_point) const; PoolVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index ea70797530..3ea856541e 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -415,6 +415,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "Label", Color(1, 1, 1)); theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); + theme->set_color("font_outline_modulate", "Label", Color(1, 1, 1)); theme->set_constant("shadow_offset_x", "Label", 1 * scale); theme->set_constant("shadow_offset_y", "Label", 1 * scale); @@ -543,6 +544,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("updown", "SpinBox", make_icon(spinbox_updown_png)); + //scroll container + Ref<StyleBoxEmpty> empty; + empty.instance(); + theme->set_stylebox("bg", "ScrollContainer", empty); + // WindowDialog theme->set_stylebox("panel", "WindowDialog", sb_expand(make_stylebox(popup_window_png, 10, 26, 10, 8), 8, 24, 8, 6)); @@ -818,6 +824,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); + theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0)); + + theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale); + theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); + theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale); + theme->set_constant("line_separation", "RichTextLabel", 1 * scale); theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 26e29b3ccb..05493d5777 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -33,8 +33,12 @@ #include "os/file_access.h" #include "os/os.h" -bool DynamicFontData::CacheID::operator<(CacheID right) const { +#include FT_STROKER_H + +#define __STDC_LIMIT_MACROS +#include <stdint.h> +bool DynamicFontData::CacheID::operator<(CacheID right) const { return key < right.key; } @@ -212,8 +216,8 @@ Error DynamicFontAtSize::_load() { error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling); } - ascent = (face->size->metrics.ascender >> 6) / oversampling * scale_color_font; - descent = (-face->size->metrics.descender >> 6) / oversampling * scale_color_font; + ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font; + descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font; linegap = 0; texture_flags = 0; if (id.mipmaps) @@ -241,18 +245,11 @@ float DynamicFontAtSize::get_descent() const { return descent; } -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { +const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { + const Character *chr = char_map.getptr(p_char); + ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(NULL, NULL))); - if (!valid) - return Size2(1, 1); - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - const Character *c = char_map.getptr(p_char); - ERR_FAIL_COND_V(!c, Size2()); - - Size2 ret(0, get_height()); - - if (!c->found) { + if (!chr->found) { //not found, try in fallbacks for (int i = 0; i < p_fallbacks.size(); i++) { @@ -262,52 +259,54 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V continue; fb->_update_char(p_char); - const Character *ch = fb->char_map.getptr(p_char); - ERR_CONTINUE(!ch); + const Character *fallback_chr = fb->char_map.getptr(p_char); + ERR_CONTINUE(!fallback_chr); - if (!ch->found) + if (!fallback_chr->found) continue; - c = ch; - break; + return Pair<const Character *, DynamicFontAtSize *>(fallback_chr, fb); } - //not found, try 0xFFFD to display 'not found'. - if (!c->found) { - - const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD); - c = char_map.getptr(0xFFFD); - ERR_FAIL_COND_V(!c, Size2()); - } + //not found, try 0xFFFD to display 'not found'. + const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD); + chr = char_map.getptr(0xFFFD); + ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(NULL, NULL))); } - if (c->found) { - ret.x = c->advance; - } + return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); +} + +float DynamicFontAtSize::_get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const { + float advance = 0.0; if (p_next) { FT_Vector delta; - FT_Get_Kerning(face, p_char, p_next, FT_KERNING_DEFAULT, &delta); + FT_Get_Kerning(font->face, p_char, p_next, FT_KERNING_DEFAULT, &delta); + advance = (delta.x / 64.0) / oversampling; + } + + return advance; +} - if (delta.x == 0) { - for (int i = 0; i < p_fallbacks.size(); i++) { +Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) - continue; + if (!valid) + return Size2(1, 1); + const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - FT_Get_Kerning(fb->face, p_char, p_next, FT_KERNING_DEFAULT, &delta); + Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks); + const Character *ch = char_pair_with_font.first; + DynamicFontAtSize *font = char_pair_with_font.second; + ERR_FAIL_COND_V(!ch, Size2()); - if (delta.x == 0) - continue; + Size2 ret(0, get_height()); - ret.x += (delta.x >> 6) / oversampling; - break; - } - } else { - ret.x += (delta.x >> 6) / oversampling; - } + if (ch->found) { + ret.x = ch->advance; } + ret.x += _get_kerning_advance(font, p_char, p_next); + return ret; } @@ -321,102 +320,42 @@ void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) { } } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const { +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only) const { if (!valid) return 0; const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - const Character *c = char_map.getptr(p_char); + Pair<const Character *, DynamicFontAtSize *> char_pair_with_font = _find_char_with_font(p_char, p_fallbacks); + const Character *ch = char_pair_with_font.first; + DynamicFontAtSize *font = char_pair_with_font.second; - float advance = 0; + ERR_FAIL_COND_V(!ch, 0.0); - if (!c->found) { + float advance = 0.0; - //not found, try in fallbacks - bool used_fallback = false; - - for (int i = 0; i < p_fallbacks.size(); i++) { + if (ch->found) { + ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= font->textures.size(), 0); - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) - continue; - - fb->_update_char(p_char); - const Character *ch = fb->char_map.getptr(p_char); - ERR_CONTINUE(!ch); - - if (!ch->found) - continue; + if (!p_advance_only && ch->texture_idx != -1) { Point2 cpos = p_pos; cpos.x += ch->h_align; - cpos.y -= fb->get_ascent(); + cpos.y -= font->get_ascent(); cpos.y += ch->v_align; - ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0); - if (ch->texture_idx != -1) { - Color modulate = p_modulate; - if (FT_HAS_COLOR(fb->face)) { - modulate.r = modulate.g = modulate.b = 1; - } - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(fb->scale_color_font, fb->scale_color_font)), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, modulate, false, RID(), false); - } - advance = ch->advance; - used_fallback = true; - break; - } - //not found, try 0xFFFD to display 'not found'. - - if (!used_fallback) { - - const_cast<DynamicFontAtSize *>(this)->_update_char(0xFFFD); - c = char_map.getptr(0xFFFD); - } - } - - if (c->found) { - - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= get_ascent(); - cpos.y += c->v_align; - ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) { Color modulate = p_modulate; if (FT_HAS_COLOR(face)) { - modulate.r = modulate.g = modulate.b = 1; + modulate.r = modulate.g = modulate.b = 1.0; } - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size * Vector2(scale_color_font, scale_color_font)), textures[c->texture_idx].texture->get_rid(), c->rect_uv, modulate, false, RID(), false); + RID texture = font->textures[ch->texture_idx].texture->get_rid(); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(font->scale_color_font, font->scale_color_font)), texture, ch->rect_uv, modulate, false, RID(), false); } - advance = c->advance; - //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2()); - } - if (p_next) { - - FT_Vector delta; - FT_Get_Kerning(face, p_char, p_next, FT_KERNING_DEFAULT, &delta); - - if (delta.x == 0) { - for (int i = 0; i < p_fallbacks.size(); i++) { - - DynamicFontAtSize *fb = const_cast<DynamicFontAtSize *>(p_fallbacks[i].ptr()); - if (!fb->valid) - continue; - - FT_Get_Kerning(fb->face, p_char, p_next, FT_KERNING_DEFAULT, &delta); - - if (delta.x == 0) - continue; - - advance += (delta.x >> 6) / oversampling; - break; - } - } else { - advance += (delta.x >> 6) / oversampling; - } + advance = ch->advance; } + advance += _get_kerning_advance(font, p_char, p_next); + return advance; } @@ -440,96 +379,37 @@ void DynamicFontAtSize::_ft_stream_close(FT_Stream stream) { memdelete(f); } -void DynamicFontAtSize::_update_char(CharType p_char) { - - if (char_map.has(p_char)) - return; - - _THREAD_SAFE_METHOD_ - - FT_GlyphSlot slot = face->glyph; - - if (FT_Get_Char_Index(face, p_char) == 0) { - //not found - Character ch; - ch.texture_idx = -1; - ch.advance = 0; - ch.h_align = 0; - ch.v_align = 0; - ch.found = false; - - char_map[p_char] = ch; - return; - } - - int ft_hinting; - - switch (font->hinting) { - case DynamicFontData::HINTING_NONE: - ft_hinting = FT_LOAD_NO_HINTING; - break; - case DynamicFontData::HINTING_LIGHT: - ft_hinting = FT_LOAD_TARGET_LIGHT; - break; - default: - ft_hinting = FT_LOAD_TARGET_NORMAL; - break; - } - - int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting); - if (!error) { - error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); - } - if (error) { - - int advance = 0; - Character ch; - ch.texture_idx = -1; - ch.advance = advance; - ch.h_align = 0; - ch.v_align = 0; - ch.found = false; - - char_map[p_char] = ch; - - return; - } - - int w = slot->bitmap.width; - int h = slot->bitmap.rows; - int yofs = slot->bitmap_top; - int xofs = slot->bitmap_left; - int advance = slot->advance.x >> 6; - - int mw = w + rect_margin * 2; - int mh = h + rect_margin * 2; - - if (mw > 4096 || mh > 4096) { - - ERR_FAIL_COND(mw > 4096); - ERR_FAIL_COND(mh > 4096); - } +DynamicFontAtSize::Character DynamicFontAtSize::Character::not_found() { + Character ch; + ch.texture_idx = -1; + ch.advance = 0; + ch.h_align = 0; + ch.v_align = 0; + ch.found = false; + return ch; +} - //find a texture to fit this... +DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height) { + TexturePosition ret; + ret.index = -1; + ret.x = 0; + ret.y = 0; - int color_size = slot->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2; - Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8; - int tex_index = -1; - int tex_x = 0; - int tex_y = 0; + int mw = p_width; + int mh = p_height; for (int i = 0; i < textures.size(); i++) { CharTexture &ct = textures[i]; - if (ct.texture->get_format() != require_format) + if (ct.texture->get_format() != p_image_format) continue; if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture continue; - tex_y = 0x7FFFFFFF; - tex_x = 0; + ret.y = 0x7FFFFFFF; + ret.x = 0; for (int j = 0; j < ct.texture_size - mw; j++) { @@ -542,25 +422,27 @@ void DynamicFontAtSize::_update_char(CharType p_char) { max_y = y; } - if (max_y < tex_y) { - tex_y = max_y; - tex_x = j; + if (max_y < ret.y) { + ret.y = max_y; + ret.x = j; } } - if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size) + if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) continue; //fail, could not fit it here - tex_index = i; + ret.index = i; break; } - if (tex_index == -1) { + //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y)); + + if (ret.index == -1) { //could not find texture to fit, create one - tex_x = 0; - tex_y = 0; + ret.x = 0; + ret.y = 0; - int texsize = MAX(id.size * 8, 256); + int texsize = MAX(id.size * oversampling * 8, 256); if (mw > texsize) texsize = mw; //special case, adapt to it? if (mh > texsize) @@ -572,13 +454,13 @@ void DynamicFontAtSize::_update_char(CharType p_char) { CharTexture tex; tex.texture_size = texsize; - tex.imgdata.resize(texsize * texsize * color_size); + tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha { //zero texture PoolVector<uint8_t>::Write w = tex.imgdata.write(); - ERR_FAIL_COND(texsize * texsize * color_size > tex.imgdata.size()); - for (int i = 0; i < texsize * texsize * color_size; i++) { + ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); + for (int i = 0; i < texsize * texsize * p_color_size; i++) { w[i] = 0; } } @@ -587,12 +469,31 @@ void DynamicFontAtSize::_update_char(CharType p_char) { tex.offsets[i] = 0; textures.push_back(tex); - tex_index = textures.size() - 1; + ret.index = textures.size() - 1; } + return ret; +} + +DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance) { + int w = bitmap.width; + int h = bitmap.rows; + + int mw = w + rect_margin * 2; + int mh = h + rect_margin * 2; + + ERR_FAIL_COND_V(mw > 4096, Character::not_found()); + ERR_FAIL_COND_V(mh > 4096, Character::not_found()); + + int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2; + Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8; + + TexturePosition tex_pos = _find_texture_pos_for_glyph(color_size, require_format, mw, mh); + ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found()); + //fit character in char texture - CharTexture &tex = textures[tex_index]; + CharTexture &tex = textures[tex_pos.index]; { PoolVector<uint8_t>::Write wr = tex.imgdata.write(); @@ -600,30 +501,30 @@ void DynamicFontAtSize::_update_char(CharType p_char) { for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { - int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * color_size; - ERR_FAIL_COND(ofs >= tex.imgdata.size()); - switch (slot->bitmap.pixel_mode) { + int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size; + ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found()); + switch (bitmap.pixel_mode) { case FT_PIXEL_MODE_MONO: { - int byte = i * slot->bitmap.pitch + (j >> 3); + int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = slot->bitmap.buffer[byte] & bit ? 255 : 0; + wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j]; + wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; break; case FT_PIXEL_MODE_BGRA: { - int ofs_color = i * slot->bitmap.pitch + (j << 2); - wr[ofs + 2] = slot->bitmap.buffer[ofs_color + 0]; - wr[ofs + 1] = slot->bitmap.buffer[ofs_color + 1]; - wr[ofs + 0] = slot->bitmap.buffer[ofs_color + 2]; - wr[ofs + 3] = slot->bitmap.buffer[ofs_color + 3]; + int ofs_color = i * bitmap.pitch + (j << 2); + wr[ofs + 2] = bitmap.buffer[ofs_color + 0]; + wr[ofs + 1] = bitmap.buffer[ofs_color + 1]; + wr[ofs + 0] = bitmap.buffer[ofs_color + 2]; + wr[ofs + 3] = bitmap.buffer[ofs_color + 3]; } break; // TODO: FT_PIXEL_MODE_LCD default: - ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode)); - ERR_FAIL(); + ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(bitmap.pixel_mode)); + ERR_FAIL_V(Character::not_found()); break; } } @@ -645,31 +546,105 @@ void DynamicFontAtSize::_update_char(CharType p_char) { // update height array - for (int k = tex_x; k < tex_x + mw; k++) { - - tex.offsets[k] = tex_y + mh; + for (int k = tex_pos.x; k < tex_pos.x + mw; k++) { + tex.offsets[k] = tex_pos.y + mh; } Character chr; chr.h_align = xofs * scale_color_font / oversampling; chr.v_align = ascent - (yofs * scale_color_font / oversampling); // + ascent - descent; chr.advance = advance * scale_color_font / oversampling; - chr.texture_idx = tex_index; + chr.texture_idx = tex_pos.index; chr.found = true; - chr.rect_uv = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); + chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h); chr.rect = chr.rect_uv; chr.rect.position /= oversampling; - chr.rect.size /= oversampling; + chr.rect.size = chr.rect.size * scale_color_font / oversampling; + return chr; +} + +DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) { + Character ret = Character::not_found(); - char_map[p_char] = chr; + if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) + return ret; + + FT_Stroker stroker; + if (FT_Stroker_New(library, &stroker) != 0) + return ret; + + FT_Stroker_Set(stroker, (int)(id.outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0); + FT_Glyph glyph; + FT_BitmapGlyph glyph_bitmap; + + if (FT_Get_Glyph(face->glyph, &glyph) != 0) + goto cleanup_stroker; + if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) + goto cleanup_glyph; + if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 1) != 0) + goto cleanup_glyph; + + glyph_bitmap = (FT_BitmapGlyph)glyph; + ret = _bitmap_to_character(glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, glyph->advance.x / 65536.0); + +cleanup_glyph: + FT_Done_Glyph(glyph); +cleanup_stroker: + FT_Stroker_Done(stroker); + return ret; } -bool DynamicFontAtSize::update_oversampling() { - if (oversampling == font_oversampling) - return false; - if (!valid) - return false; +void DynamicFontAtSize::_update_char(CharType p_char) { + + if (char_map.has(p_char)) + return; + + _THREAD_SAFE_METHOD_ + + Character character = Character::not_found(); + + FT_GlyphSlot slot = face->glyph; + + if (FT_Get_Char_Index(face, p_char) == 0) { + char_map[p_char] = character; + return; + } + + int ft_hinting; + + switch (font->hinting) { + case DynamicFontData::HINTING_NONE: + ft_hinting = FT_LOAD_NO_HINTING; + break; + case DynamicFontData::HINTING_LIGHT: + ft_hinting = FT_LOAD_TARGET_LIGHT; + break; + default: + ft_hinting = FT_LOAD_TARGET_NORMAL; + break; + } + + int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + if (error) { + char_map[p_char] = character; + return; + } + + if (id.outline_size > 0) { + character = _make_outline_char(p_char); + } else { + error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); + if (!error) + character = _bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0); + } + + char_map[p_char] = character; +} + +void DynamicFontAtSize::update_oversampling() { + if (oversampling == font_oversampling || !valid) + return; FT_Done_FreeType(library); textures.clear(); @@ -677,8 +652,6 @@ bool DynamicFontAtSize::update_oversampling() { oversampling = font_oversampling; valid = false; _load(); - - return true; } DynamicFontAtSize::DynamicFontAtSize() { @@ -707,11 +680,27 @@ DynamicFontAtSize::~DynamicFontAtSize() { void DynamicFont::_reload_cache() { ERR_FAIL_COND(cache_id.size < 1); - if (!data.is_valid()) + if (!data.is_valid()) { + data_at_size.unref(); + outline_data_at_size.unref(); + fallback_data_at_size.resize(0); + fallback_outline_data_at_size.resize(0); return; + } + data_at_size = data->_get_dynamic_font_at_size(cache_id); + if (outline_cache_id.outline_size > 0) { + outline_data_at_size = data->_get_dynamic_font_at_size(outline_cache_id); + fallback_outline_data_at_size.resize(fallback_data_at_size.size()); + } else { + outline_data_at_size.unref(); + fallback_outline_data_at_size.resize(0); + } + for (int i = 0; i < fallbacks.size(); i++) { fallback_data_at_size[i] = fallbacks[i]->_get_dynamic_font_at_size(cache_id); + if (outline_cache_id.outline_size > 0) + fallback_outline_data_at_size[i] = fallbacks[i]->_get_dynamic_font_at_size(outline_cache_id); } emit_changed(); @@ -721,12 +710,10 @@ void DynamicFont::_reload_cache() { void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) { data = p_data; - if (data.is_valid()) - data_at_size = data->_get_dynamic_font_at_size(cache_id); - else - data_at_size = Ref<DynamicFontAtSize>(); + _reload_cache(); emit_changed(); + _change_notify(); } Ref<DynamicFontData> DynamicFont::get_font_data() const { @@ -739,6 +726,7 @@ void DynamicFont::set_size(int p_size) { if (cache_id.size == p_size) return; cache_id.size = p_size; + outline_cache_id.size = p_size; _reload_cache(); } @@ -747,6 +735,30 @@ int DynamicFont::get_size() const { return cache_id.size; } +void DynamicFont::set_outline_size(int p_size) { + if (outline_cache_id.outline_size == p_size) + return; + ERR_FAIL_COND(p_size < 0 || p_size > UINT8_MAX); + outline_cache_id.outline_size = p_size; + _reload_cache(); +} + +int DynamicFont::get_outline_size() const { + return outline_cache_id.outline_size; +} + +void DynamicFont::set_outline_color(Color p_color) { + if (p_color != outline_color) { + outline_color = p_color; + emit_changed(); + _change_notify(); + } +} + +Color DynamicFont::get_outline_color() const { + return outline_color; +} + bool DynamicFont::get_use_mipmaps() const { return cache_id.mipmaps; @@ -757,6 +769,7 @@ void DynamicFont::set_use_mipmaps(bool p_enable) { if (cache_id.mipmaps == p_enable) return; cache_id.mipmaps = p_enable; + outline_cache_id.mipmaps = p_enable; _reload_cache(); } @@ -770,6 +783,7 @@ void DynamicFont::set_use_filter(bool p_enable) { if (cache_id.filter == p_enable) return; cache_id.filter = p_enable; + outline_cache_id.filter = p_enable; _reload_cache(); } @@ -859,13 +873,24 @@ bool DynamicFont::is_distance_field_hint() const { return false; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +bool DynamicFont::has_outline() const { + return outline_cache_id.outline_size > 0; +} + +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { + const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; - if (!data_at_size.is_valid()) + if (!font_at_size.is_valid()) return 0; - return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, fallback_data_at_size) + spacing_char; + const Vector<Ref<DynamicFontAtSize> > &fallbacks = p_outline && outline_cache_id.outline_size > 0 ? fallback_outline_data_at_size : fallback_data_at_size; + Color color = p_outline && outline_cache_id.outline_size > 0 ? p_modulate * outline_color : p_modulate; + + // If requested outline draw, but no outline is present, simply return advance without drawing anything + bool advance_only = p_outline && outline_cache_id.outline_size == 0; + return font_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, color, fallbacks, advance_only) + spacing_char; } + void DynamicFont::set_fallback(int p_idx, const Ref<DynamicFontData> &p_data) { ERR_FAIL_COND(p_data.is_null()); @@ -879,6 +904,8 @@ void DynamicFont::add_fallback(const Ref<DynamicFontData> &p_data) { ERR_FAIL_COND(p_data.is_null()); fallbacks.push_back(p_data); fallback_data_at_size.push_back(fallbacks[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const.. + if (outline_cache_id.outline_size > 0) + fallback_outline_data_at_size.push_back(fallbacks[fallbacks.size() - 1]->_get_dynamic_font_at_size(outline_cache_id)); _change_notify(); emit_changed(); @@ -963,6 +990,12 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); + ClassDB::bind_method(D_METHOD("set_outline_size", "size"), &DynamicFont::set_outline_size); + ClassDB::bind_method(D_METHOD("get_outline_size"), &DynamicFont::get_outline_size); + + ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &DynamicFont::set_outline_color); + ClassDB::bind_method(D_METHOD("get_outline_color"), &DynamicFont::get_outline_color); + ClassDB::bind_method(D_METHOD("set_use_mipmaps", "enable"), &DynamicFont::set_use_mipmaps); ClassDB::bind_method(D_METHOD("get_use_mipmaps"), &DynamicFont::get_use_mipmaps); ClassDB::bind_method(D_METHOD("set_use_filter", "enable"), &DynamicFont::set_use_filter); @@ -978,6 +1011,8 @@ void DynamicFont::_bind_methods() { ADD_GROUP("Settings", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size"), "set_outline_size", "get_outline_size"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter"); ADD_GROUP("Extra Spacing", "extra_spacing"); @@ -1005,6 +1040,7 @@ DynamicFont::DynamicFont() : spacing_bottom = 0; spacing_char = 0; spacing_space = 0; + outline_color = Color(1, 1, 1); if (dynamic_font_mutex) dynamic_font_mutex->lock(); dynamic_fonts.add(&font_list); @@ -1040,7 +1076,13 @@ void DynamicFont::update_oversampling() { SelfList<DynamicFont> *E = dynamic_fonts.first(); while (E) { - if (E->self()->data_at_size.is_valid() && E->self()->data_at_size->update_oversampling()) { + if (E->self()->data_at_size.is_valid()) { + E->self()->data_at_size->update_oversampling(); + + if (E->self()->outline_data_at_size.is_valid()) { + E->self()->outline_data_at_size->update_oversampling(); + } + changed.push_back(Ref<DynamicFont>(E->self())); } E = E->next(); diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index db8bd87587..f460bca2d4 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -35,6 +35,7 @@ #include "io/resource_loader.h" #include "os/mutex.h" #include "os/thread_safe.h" +#include "pair.h" #include "scene/resources/font.h" #include <ft2build.h> @@ -49,10 +50,10 @@ class DynamicFontData : public Resource { public: struct CacheID { - union { struct { uint32_t size : 16; + uint32_t outline_size : 8; bool mipmaps : 1; bool filter : 1; }; @@ -148,8 +149,22 @@ class DynamicFontAtSize : public Reference { texture_idx = 0; v_align = 0; } + + static Character not_found(); }; + struct TexturePosition { + int index; + int x; + int y; + }; + + const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const; + Character _make_outline_char(CharType p_char); + float _get_kerning_advance(const DynamicFontAtSize *font, CharType p_char, CharType p_next) const; + TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); + Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); + static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); static void _ft_stream_close(FT_Stream stream); @@ -174,10 +189,10 @@ public: Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only = false) const; void set_texture_flags(uint32_t p_flags); - bool update_oversampling(); + void update_oversampling(); DynamicFontAtSize(); ~DynamicFontAtSize(); @@ -200,17 +215,23 @@ public: private: Ref<DynamicFontData> data; Ref<DynamicFontAtSize> data_at_size; + Ref<DynamicFontAtSize> outline_data_at_size; Vector<Ref<DynamicFontData> > fallbacks; Vector<Ref<DynamicFontAtSize> > fallback_data_at_size; + Vector<Ref<DynamicFontAtSize> > fallback_outline_data_at_size; DynamicFontData::CacheID cache_id; + DynamicFontData::CacheID outline_cache_id; + bool valid; int spacing_top; int spacing_bottom; int spacing_char; int spacing_space; + Color outline_color; + protected: void _reload_cache(); @@ -227,6 +248,12 @@ public: void set_size(int p_size); int get_size() const; + void set_outline_size(int p_size); + int get_outline_size() const; + + void set_outline_color(Color p_color); + Color get_outline_color() const; + bool get_use_mipmaps() const; void set_use_mipmaps(bool p_enable); @@ -251,7 +278,9 @@ public: virtual bool is_distance_field_hint() const; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + virtual bool has_outline() const; + + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; SelfList<DynamicFont> font_list; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 098b794a95..29f1106d16 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -162,7 +162,7 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const { return ret; } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); @@ -172,13 +172,15 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT return 0; } - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= get_ascent(); - cpos.y += c->v_align; - ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate); + if (!p_outline) { + Point2 cpos = p_pos; + cpos.x += c->h_align; + cpos.y -= get_ascent(); + cpos.y += c->v_align; + ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); + if (c->texture_idx != -1) + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate); + } //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2()); @@ -459,12 +461,12 @@ bool DynamicFont::is_distance_field_hint() const { return false; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { if (!data_at_size.is_valid()) return 0; - return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate); + return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); } DynamicFont::DynamicFont() { diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h index 4c1097d28b..feae29c0c2 100644 --- a/scene/resources/dynamic_font_stb.h +++ b/scene/resources/dynamic_font_stb.h @@ -136,7 +136,7 @@ public: Size2 get_char_size(CharType p_char, CharType p_next = 0) const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; DynamicFontAtSize(); ~DynamicFontAtSize(); @@ -171,7 +171,7 @@ public: virtual bool is_distance_field_hint() const; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; DynamicFont(); ~DynamicFont(); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 6fc5778dd8..0bae9d9b2d 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -32,12 +32,12 @@ #include "core/io/resource_loader.h" #include "core/os/file_access.h" +#include "method_bind_ext.gen.inc" -void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate) const { - +void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { float length = get_string_size(p_text).width; if (length >= p_width) { - draw(p_canvas_item, p_pos, p_text, p_modulate, p_width); + draw(p_canvas_item, p_pos, p_text, p_modulate, p_width, p_outline_modulate); return; } @@ -56,13 +56,14 @@ void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, f ERR_PRINT("Unknown halignment type"); } break; } - draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width); + draw(p_canvas_item, p_pos + Point2(ofs, 0), p_text, p_modulate, p_width, p_outline_modulate); } -void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) const { - +void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w, const Color &p_outline_modulate) const { Vector2 ofs; + int chars_drawn = 0; + bool with_outline = has_outline(); for (int i = 0; i < p_text.length(); i++) { int width = get_char_size(p_text[i]).width; @@ -70,7 +71,15 @@ void Font::draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, co if (p_clip_w >= 0 && (ofs.x + width) > p_clip_w) break; //clip - ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], p_modulate); + ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], with_outline ? p_outline_modulate : p_modulate, with_outline); + ++chars_drawn; + } + + if (has_outline()) { + ofs = Vector2(0, 0); + for (int i = 0; i < chars_drawn; i++) { + ofs.x += draw_char(p_canvas_item, p_pos + ofs, p_text[i], p_text[i + 1], p_modulate, false); + } } } @@ -81,13 +90,14 @@ void Font::update_changes() { void Font::_bind_methods() { - ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w", "outline_modulate"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("get_ascent"), &Font::get_ascent); ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent); ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); - ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1))); + ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); + ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); } @@ -494,23 +504,24 @@ Ref<BitmapFont> BitmapFont::get_fallback() const { return fallback; } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate) const { +float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { const Character *c = char_map.getptr(p_char); if (!c) { if (fallback.is_valid()) - return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate); + return fallback->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); return 0; } - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= ascent; - cpos.y += c->v_align; ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) + if (!p_outline && c->texture_idx != -1) { + Point2 cpos = p_pos; + cpos.x += c->h_align; + cpos.y -= ascent; + cpos.y += c->v_align; VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx]->get_rid(), c->rect, p_modulate, false, RID(), false); + } return get_char_size(p_char, p_next).width; } diff --git a/scene/resources/font.h b/scene/resources/font.h index ae08890be3..4e295b6035 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -56,14 +56,55 @@ public: virtual bool is_distance_field_hint() const = 0; - void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1) const; - void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1)) const; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const = 0; + void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1, const Color &p_outline_modulate = Color(1, 1, 1)) const; + void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; + + virtual bool has_outline() const { return false; } + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); }; +// Helper class to that draws outlines immediately and draws characters in its destructor. +class FontDrawer { + const Ref<Font> &font; + Color outline_color; + bool has_outline; + + struct PendingDraw { + RID canvas_item; + Point2 pos; + CharType chr; + CharType next; + Color modulate; + }; + + Vector<PendingDraw> pending_draws; + +public: + FontDrawer(const Ref<Font> &p_font, const Color &p_outline_color) : + font(p_font), + outline_color(p_outline_color) { + has_outline = p_font->has_outline(); + } + + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + if (has_outline) { + PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; + pending_draws.push_back(draw); + } + return font->draw_char(p_canvas_item, p_pos, p_char, p_next, has_outline ? outline_color : p_modulate, has_outline); + } + + ~FontDrawer() { + for (int i = 0; i < pending_draws.size(); ++i) { + const PendingDraw &draw = pending_draws[i]; + font->draw_char(draw.canvas_item, draw.pos, draw.chr, draw.next, draw.modulate, false); + } + } +}; + class BitmapFont : public Font { GDCLASS(BitmapFont, Font); @@ -153,7 +194,7 @@ public: void set_distance_field_hint(bool p_distance_field); bool is_distance_field_hint() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; BitmapFont(); ~BitmapFont(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a83ef198fb..5e7569586a 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -387,10 +387,12 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_USE_VERTEX_LIGHTING]) { code += ",vertex_lighting"; } - if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) { code += ",world_vertex_coords"; } + if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { + code += ",shadows_disabled"; + } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -550,7 +552,7 @@ void SpatialMaterial::_update_shader() { //handle animation code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint particle_frame = int(INSTANCE_CUSTOM.y * float(particle_total_frames));\n"; + code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n"; @@ -1849,6 +1851,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -2038,6 +2041,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); + BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index 2c297cda41..ce733bfb8d 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -188,6 +188,7 @@ public: FLAG_EMISSION_ON_UV2, FLAG_USE_ALPHA_SCISSOR, FLAG_ALBEDO_TEXTURE_FORCE_SRGB, + FLAG_DONT_RECEIVE_SHADOWS, FLAG_MAX }; @@ -236,7 +237,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 14; + uint64_t flags : 15; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d87644381c..b0620d3363 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -222,7 +222,6 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { continue; Array a = surface_get_arrays(i); - int vcount = 0; if (i == 0) { arrays = a; @@ -230,6 +229,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { index_accum += v.size(); } else { + int vcount = 0; for (int j = 0; j < arrays.size(); j++) { if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) { @@ -1194,8 +1194,6 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe for (int j = 0; j < 3; j++) { - int vertex_idx = gen_vertices[gen_indices[i + j]]; - SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second]; if (surfaces[surface].format & ARRAY_FORMAT_COLOR) { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 056ac2772b..e0562d9e4a 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -57,6 +57,31 @@ void PrimitiveMesh::_update() const { } } + if (flip_faces) { + PoolVector<Vector3> normals = arr[VS::ARRAY_NORMAL]; + PoolVector<int> indices = arr[VS::ARRAY_INDEX]; + if (normals.size() && indices.size()) { + + { + int nc = normals.size(); + PoolVector<Vector3>::Write w = normals.write(); + for (int i = 0; i < nc; i++) { + w[i] = -w[i]; + } + } + + { + int ic = indices.size(); + PoolVector<int>::Write w = indices.write(); + for (int i = 0; i < ic; i += 3) { + SWAP(w[i + 0], w[i + 1]); + } + } + arr[VS::ARRAY_NORMAL] = normals; + arr[VS::ARRAY_INDEX] = indices; + } + } + // in with the new VisualServer::get_singleton()->mesh_clear(mesh); VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)primitive_type, arr); @@ -166,7 +191,15 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); + ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &PrimitiveMesh::set_custom_aabb); + ClassDB::bind_method(D_METHOD("get_custom_aabb"), &PrimitiveMesh::get_custom_aabb); + + ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces); + ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces"); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { @@ -187,7 +220,30 @@ Array PrimitiveMesh::get_mesh_arrays() const { return surface_get_arrays(0); } +void PrimitiveMesh::set_custom_aabb(const AABB &p_custom) { + + custom_aabb = p_custom; + VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); + emit_changed(); +} + +AABB PrimitiveMesh::get_custom_aabb() const { + + return custom_aabb; +} + +void PrimitiveMesh::set_flip_faces(bool p_enable) { + flip_faces = p_enable; + _request_update(); +} + +bool PrimitiveMesh::get_flip_faces() const { + return flip_faces; +} + PrimitiveMesh::PrimitiveMesh() { + + flip_faces = false; // defaults mesh = VisualServer::get_singleton()->mesh_create(); diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 94a7a055a3..a91aa09ffe 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -48,8 +48,10 @@ class PrimitiveMesh : public Mesh { private: RID mesh; mutable AABB aabb; + AABB custom_aabb; Ref<Material> material; + bool flip_faces; mutable bool pending_request; void _update() const; @@ -81,6 +83,12 @@ public: Array get_mesh_arrays() const; + void set_custom_aabb(const AABB &p_custom); + AABB get_custom_aabb() const; + + void set_flip_faces(bool p_enable); + bool get_flip_faces() const; + PrimitiveMesh(); ~PrimitiveMesh(); }; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index ad5a0fd9ab..7da65ac984 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -186,7 +186,7 @@ Size2 StyleBoxTexture::get_center_size() const { if (texture.is_null()) return Size2(); - return texture->get_size() - get_minimum_size(); + return region_rect.size - get_minimum_size(); } void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index c0f6756fd1..56a2e7afba 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -220,12 +220,15 @@ Image::Format ImageTexture::get_format() const { return format; } -void ImageTexture::load(const String &p_path) { +Error ImageTexture::load(const String &p_path) { Ref<Image> img; img.instance(); - img->load(p_path); - create_from_image(img); + Error err = img->load(p_path); + if (err == OK) { + create_from_image(img); + } + return err; } void ImageTexture::set_data(const Ref<Image> &p_image) { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 93d7ec4ef9..d81fd3b19b 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -124,7 +124,7 @@ public: void set_flags(uint32_t p_flags); uint32_t get_flags() const; Image::Format get_format() const; - void load(const String &p_path); + Error load(const String &p_path); void set_data(const Ref<Image> &p_image); Ref<Image> get_data() const; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index bebbf6e238..42d64376f5 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -142,6 +142,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_navigation_polygon(id, p_value); else if (what == "navigation_offset") tile_set_navigation_polygon_offset(id, p_value); + else if (what == "z_index") + tile_set_z_index(id, p_value); else return false; @@ -239,6 +241,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_navigation_polygon(id); else if (what == "navigation_offset") r_ret = tile_get_navigation_polygon_offset(id); + else if (what == "z_index") + r_ret = tile_get_z_index(id); else return false; @@ -278,6 +282,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1")); } } @@ -748,6 +753,19 @@ Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const { return tile_map[p_id].shapes_data; } +int TileSet::tile_get_z_index(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); + return tile_map[p_id].z_index; +} + +void TileSet::tile_set_z_index(int p_id, int p_z_index) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].z_index = p_z_index; + emit_changed(); +} + void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -929,6 +947,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_light_occluder", "id"), &TileSet::tile_get_light_occluder); ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset); ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset); + ClassDB::bind_method(D_METHOD("tile_set_z_index", "id", "z_index"), &TileSet::tile_set_z_index); + ClassDB::bind_method(D_METHOD("tile_get_z_index", "id"), &TileSet::tile_get_z_index); ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile); ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 706d04998f..d5704ac9a0 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -113,11 +113,13 @@ private: Color modulate; TileMode tile_mode; AutotileData autotile_data; + int z_index; // Default modulate for back-compat explicit TileData() : tile_mode(SINGLE_TILE), - modulate(1, 1, 1) {} + modulate(1, 1, 1), + z_index(0) {} }; Map<int, TileData> tile_map; @@ -220,6 +222,9 @@ public: Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const; const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const; + void tile_set_z_index(int p_id, int p_z_index); + int tile_get_z_index(int p_id) const; + void remove_tile(int p_id); bool has_tile(int p_id) const; diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index fdce0eb2b6..2dc32b893d 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -51,6 +51,7 @@ SceneStringNames::SceneStringNames() { tree_entered = StaticCString::create("tree_entered"); tree_exiting = StaticCString::create("tree_exiting"); tree_exited = StaticCString::create("tree_exited"); + ready = StaticCString::create("ready"); item_rect_changed = StaticCString::create("item_rect_changed"); size_flags_changed = StaticCString::create("size_flags_changed"); minimum_size_changed = StaticCString::create("minimum_size_changed"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 63a9a5db4d..2e6da26d68 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -71,6 +71,7 @@ public: StringName tree_entered; StringName tree_exiting; StringName tree_exited; + StringName ready; StringName size_flags_changed; StringName minimum_size_changed; StringName sleeping_state_changed; |