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-rw-r--r--scene/3d/gpu_particles_3d.cpp52
-rw-r--r--scene/3d/gpu_particles_3d.h17
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/label.cpp18
-rw-r--r--scene/gui/popup_menu.cpp8
-rw-r--r--scene/main/http_request.cpp113
-rw-r--r--scene/main/http_request.h13
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/particles_material.cpp277
-rw-r--r--scene/resources/particles_material.h64
-rw-r--r--scene/resources/visual_shader.cpp160
-rw-r--r--scene/resources/visual_shader.h37
-rw-r--r--scene/resources/visual_shader_nodes.cpp55
-rw-r--r--scene/resources/visual_shader_nodes.h96
14 files changed, 595 insertions, 318 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index c4480e3ed2..6fa0fc6ecb 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -301,6 +301,36 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const {
}
}
+void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags);
+}
+
+void GPUParticles3D::_attach_sub_emitter() {
+ Node *n = get_node_or_null(sub_emitter);
+ if (n) {
+ GPUParticles3D *sen = Object::cast_to<GPUParticles3D>(n);
+ if (sen && sen != this) {
+ RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
+ }
+ }
+}
+
+void GPUParticles3D::set_sub_emitter(const NodePath &p_path) {
+ if (is_inside_tree()) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
+ sub_emitter = p_path;
+
+ if (is_inside_tree() && sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+}
+
+NodePath GPUParticles3D::get_sub_emitter() const {
+ return sub_emitter;
+}
+
void GPUParticles3D::_notification(int p_what) {
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
if (can_process()) {
@@ -319,6 +349,16 @@ void GPUParticles3D::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (sub_emitter != NodePath()) {
+ _attach_sub_emitter();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ RS::get_singleton()->particles_set_subemitter(particles, RID());
+ }
+
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
// make sure particles are updated before rendering occurs if they were active before
if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
@@ -369,8 +409,14 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles3D::set_sub_emitter);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles3D::get_sub_emitter);
+
+ ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
@@ -396,6 +442,12 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
+ BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
+
BIND_CONSTANT(MAX_DRAW_PASSES);
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index e04473727d..0d8dadd31d 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -64,6 +64,7 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ NodePath sub_emitter;
Ref<Material> process_material;
@@ -71,6 +72,8 @@ private:
Vector<Ref<Mesh>> draw_passes;
+ void _attach_sub_emitter();
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -121,13 +124,27 @@ public:
virtual String get_configuration_warning() const override;
+ void set_sub_emitter(const NodePath &p_path);
+ NodePath get_sub_emitter() const;
+
void restart();
+ enum EmitFlags {
+ EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION,
+ EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE,
+ EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY,
+ EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR,
+ EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM
+ };
+
+ void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
AABB capture_aabb() const;
GPUParticles3D();
~GPUParticles3D();
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 6fef44481a..aaae03df68 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
+ bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0;
if (button_masked || ui_accept) {
on_action_event(p_event);
return;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 9f3db2ba20..9e3418a5c9 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -188,7 +188,7 @@ void Label::_notification(int p_what) {
int spaces = 0;
while (to && to->char_pos >= 0) {
taken += to->pixel_width;
- if (to != from && to->space_count) {
+ if (to->space_count) {
spaces += to->space_count;
}
to = to->next;
@@ -420,6 +420,22 @@ void Label::regenerate_word_cache() {
wc->space_count = space_count;
current_word_size = 0;
space_count = 0;
+ } else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) {
+ //in case there are trailing white spaces we add a placeholder word cache with just the spaces
+ WordCache *wc = memnew(WordCache);
+ if (word_cache) {
+ last->next = wc;
+ } else {
+ word_cache = wc;
+ }
+ last = wc;
+
+ wc->pixel_width = 0;
+ wc->char_pos = 0;
+ wc->word_len = 0;
+ wc->space_count = space_count;
+ current_word_size = 0;
+ space_count = 0;
}
if (current == '\n') {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index c9022e9844..2fdcf11ca8 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -101,9 +101,11 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
minsize.width += check_w;
}
- int height_limit = get_usable_parent_rect().size.height;
- if (minsize.height > height_limit) {
- minsize.height = height_limit;
+ if (is_inside_tree()) {
+ int height_limit = get_usable_parent_rect().size.height;
+ if (minsize.height > height_limit) {
+ minsize.height = height_limit;
+ }
}
return minsize;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 82ee4dde50..2b506b686b 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "http_request.h"
+#include "core/io/compression.h"
+#include "core/ustring.h"
void HTTPRequest::_redirect_request(const String &p_new_url) {
}
@@ -82,7 +84,51 @@ Error HTTPRequest::_parse_url(const String &p_url) {
return OK;
}
+bool HTTPRequest::has_header(const PackedStringArray &p_headers, const String &p_header_name) {
+ bool exists = false;
+
+ String lower_case_header_name = p_header_name.to_lower();
+ for (int i = 0; i < p_headers.size() && !exists; i++) {
+ String sanitized = p_headers[i].strip_edges().to_lower();
+ if (sanitized.begins_with(lower_case_header_name)) {
+ exists = true;
+ }
+ }
+
+ return exists;
+}
+
+String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const String &p_header_name) {
+ String value = "";
+
+ String lowwer_case_header_name = p_header_name.to_lower();
+ for (int i = 0; i < p_headers.size(); i++) {
+ if (p_headers[i].find(":", 0) >= 0) {
+ Vector<String> parts = p_headers[i].split(":", false, 1);
+ if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
+ value = parts[1].strip_edges();
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) {
+ // Copy the string into a raw buffer
+ Vector<uint8_t> raw_data;
+
+ CharString charstr = p_request_data.utf8();
+ size_t len = charstr.length();
+ raw_data.resize(len);
+ uint8_t *w = raw_data.ptrw();
+ copymem(w, charstr.ptr(), len);
+
+ return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data);
+}
+
+Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) {
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one.");
@@ -102,7 +148,14 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
headers = p_custom_headers;
- request_data = p_request_data;
+ if (accept_gzip) {
+ // If the user has specified a different Accept-Encoding, don't overwrite it
+ if (!has_header(headers, "Accept-Encoding")) {
+ headers.push_back("Accept-Encoding: gzip, deflate");
+ }
+ }
+
+ request_data = p_request_data_raw;
requesting = true;
@@ -288,7 +341,7 @@ bool HTTPRequest::_update_connection() {
} else {
// Did not request yet, do request
- Error err = client->request(method, request_string, headers, request_data);
+ Error err = client->request_raw(method, request_string, headers, request_data);
if (err != OK) {
call_deferred("_request_done", RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray());
return true;
@@ -382,9 +435,47 @@ bool HTTPRequest::_update_connection() {
ERR_FAIL_V(false);
}
-void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
+void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) {
cancel_request();
- emit_signal("request_completed", p_status, p_code, headers, p_data);
+
+ // Determine if the request body is compressed
+ bool is_compressed;
+ String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower();
+ Compression::Mode mode;
+ if (content_encoding == "gzip") {
+ mode = Compression::Mode::MODE_GZIP;
+ is_compressed = true;
+ } else if (content_encoding == "deflate") {
+ mode = Compression::Mode::MODE_DEFLATE;
+ is_compressed = true;
+ } else {
+ is_compressed = false;
+ }
+
+ const PackedByteArray *data = NULL;
+
+ if (accept_gzip && is_compressed && p_data.size() > 0) {
+ // Decompress request body
+ PackedByteArray *decompressed = memnew(PackedByteArray);
+ int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode);
+ if (result == OK) {
+ data = decompressed;
+ } else if (result == -5) {
+ WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit");
+ p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED;
+ // Just return the raw data if we failed to decompress it
+ data = &p_data;
+ } else {
+ WARN_PRINT("Failed to decompress HTTP response body");
+ p_status = RESULT_BODY_DECOMPRESS_FAILED;
+ // Just return the raw data if we failed to decompress it
+ data = &p_data;
+ }
+ } else {
+ data = &p_data;
+ }
+
+ emit_signal("request_completed", p_status, p_code, p_headers, *data);
}
void HTTPRequest::_notification(int p_what) {
@@ -415,6 +506,14 @@ bool HTTPRequest::is_using_threads() const {
return use_threads;
}
+void HTTPRequest::set_accept_gzip(bool p_gzip) {
+ accept_gzip = p_gzip;
+}
+
+bool HTTPRequest::is_accepting_gzip() const {
+ return accept_gzip;
+}
+
void HTTPRequest::set_body_size_limit(int p_bytes) {
ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
@@ -481,6 +580,7 @@ void HTTPRequest::_timeout() {
void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "ssl_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray()));
ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request);
ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status);
@@ -488,6 +588,9 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_threads", "enable"), &HTTPRequest::set_use_threads);
ClassDB::bind_method(D_METHOD("is_using_threads"), &HTTPRequest::is_using_threads);
+ ClassDB::bind_method(D_METHOD("set_accept_gzip", "enable"), &HTTPRequest::set_accept_gzip);
+ ClassDB::bind_method(D_METHOD("is_accepting_gzip"), &HTTPRequest::is_accepting_gzip);
+
ClassDB::bind_method(D_METHOD("set_body_size_limit", "bytes"), &HTTPRequest::set_body_size_limit);
ClassDB::bind_method(D_METHOD("get_body_size_limit"), &HTTPRequest::get_body_size_limit);
@@ -512,6 +615,7 @@ void HTTPRequest::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216"), "set_download_chunk_size", "get_download_chunk_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip");
ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects");
ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout");
@@ -544,6 +648,7 @@ HTTPRequest::HTTPRequest() {
got_response = false;
validate_ssl = false;
use_ssl = false;
+ accept_gzip = true;
response_code = 0;
request_sent = false;
requesting = false;
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 1409965d45..2e8931120b 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -50,6 +50,7 @@ public:
RESULT_SSL_HANDSHAKE_ERROR,
RESULT_NO_RESPONSE,
RESULT_BODY_SIZE_LIMIT_EXCEEDED,
+ RESULT_BODY_DECOMPRESS_FAILED,
RESULT_REQUEST_FAILED,
RESULT_DOWNLOAD_FILE_CANT_OPEN,
RESULT_DOWNLOAD_FILE_WRITE_ERROR,
@@ -68,12 +69,13 @@ private:
bool validate_ssl;
bool use_ssl;
HTTPClient::Method method;
- String request_data;
+ Vector<uint8_t> request_data;
bool request_sent;
Ref<HTTPClient> client;
PackedByteArray body;
volatile bool use_threads;
+ bool accept_gzip;
bool got_response;
int response_code;
@@ -102,12 +104,15 @@ private:
Error _parse_url(const String &p_url);
Error _request();
+ bool has_header(const PackedStringArray &p_headers, const String &p_header_name);
+ String get_header_value(const PackedStringArray &p_headers, const String &header_name);
+
volatile bool thread_done;
volatile bool thread_request_quit;
Thread *thread;
- void _request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data);
static void _thread_func(void *p_userdata);
protected:
@@ -116,12 +121,16 @@ protected:
public:
Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
+ Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request
void cancel_request();
HTTPClient::Status get_http_client_status() const;
void set_use_threads(bool p_use);
bool is_using_threads() const;
+ void set_accept_gzip(bool p_gzip);
+ bool is_accepting_gzip() const;
+
void set_download_file(const String &p_file);
String get_download_file() const;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index fd1fa1b48f..b0a30a5627 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -209,7 +209,6 @@ public:
void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data);
int get_surface_count() const override;
- void surface_remove(int p_idx);
void clear_surfaces();
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index a0095ed952..49b8cbe7e0 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -91,13 +91,13 @@ void ParticlesMaterial::init_shaders() {
shader_names->emission_texture_normal = "emission_texture_normal";
shader_names->emission_texture_color = "emission_texture_color";
- shader_names->trail_divisor = "trail_divisor";
- shader_names->trail_size_modifier = "trail_size_modifier";
- shader_names->trail_color_modifier = "trail_color_modifier";
-
shader_names->gravity = "gravity";
shader_names->lifetime_randomness = "lifetime_randomness";
+
+ shader_names->sub_emitter_frequency = "sub_emitter_frequency";
+ shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end";
+ shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity";
}
void ParticlesMaterial::finish_shaders() {
@@ -192,9 +192,17 @@ void ParticlesMaterial::_update_shader() {
}
}
- code += "uniform vec4 color_value : hint_color;\n";
+ if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
+ if (sub_emitter_mode == SUB_EMITTER_CONSTANT) {
+ code += "uniform float sub_emitter_frequency;\n";
+ }
+ if (sub_emitter_mode == SUB_EMITTER_AT_END) {
+ code += "uniform int sub_emitter_amount_at_end;\n";
+ }
+ code += "uniform bool sub_emitter_keep_velocity;\n";
+ }
- code += "uniform int trail_divisor;\n";
+ code += "uniform vec4 color_value : hint_color;\n";
code += "uniform vec3 gravity;\n";
@@ -239,14 +247,6 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D anim_offset_texture;\n";
}
- if (trail_size_modifier.is_valid()) {
- code += "uniform sampler2D trail_size_modifier;\n";
- }
-
- if (trail_color_modifier.is_valid()) {
- code += "uniform sampler2D trail_color_modifier;\n";
- }
-
//need a random function
code += "\n\n";
code += "float rand_from_seed(inout uint seed) {\n";
@@ -278,7 +278,7 @@ void ParticlesMaterial::_update_shader() {
code += "\n";
code += "void compute() {\n";
- code += " uint base_number = NUMBER / uint(trail_divisor);\n";
+ code += " uint base_number = NUMBER;\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";
code += " float scale_rand = rand_from_seed(alt_seed);\n";
@@ -293,17 +293,7 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " bool restart = false;\n";
- code += " if (CUSTOM.y > CUSTOM.w) {\n";
- code += " restart = true;\n";
- code += " }\n\n";
- code += " if (RESTART || restart) {\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_linear_velocity = 0.0;\n";
- }
+ code += " if (RESTART) {\n";
if (tex_parameters[PARAM_ANGLE].is_valid()) {
code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
@@ -319,25 +309,34 @@ void ParticlesMaterial::_update_shader() {
code += " float spread_rad = spread * degree_to_rad;\n";
+ code += " if (RESTART_VELOCITY) {\n";
+
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ } else {
+ code += " float tex_linear_velocity = 0.0;\n";
+ }
+
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
- code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
+ code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
+ code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
- code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec_direction = normalize(vec_direction);\n";
- code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
+ code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec_direction = normalize(vec_direction);\n";
+ code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
+ code += " }\n";
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
@@ -345,35 +344,38 @@ void ParticlesMaterial::_update_shader() {
code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " if (RESTART_POSITION) {\n";
+
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
- //do none
+ //do none, identity (will later be multiplied by emission transform)
+ code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (flags[FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
+ code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
}
}
} break;
@@ -381,12 +383,14 @@ void ParticlesMaterial::_update_shader() {
break;
}
}
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+
+ code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
+ code += " }\n";
code += " } else {\n";
@@ -540,11 +544,6 @@ void ParticlesMaterial::_update_shader() {
if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
- if (trail_color_modifier.is_valid()) {
- code += " if (trail_divisor > 1) {\n";
- code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n";
- code += " }\n";
- }
code += "\n";
if (flags[FLAG_DISABLE_Z]) {
@@ -592,11 +591,6 @@ void ParticlesMaterial::_update_shader() {
code += " if (base_scale < 0.000001) {\n";
code += " base_scale = 0.000001;\n";
code += " }\n";
- if (trail_size_modifier.is_valid()) {
- code += " if (trail_divisor > 1) {\n";
- code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n";
- code += " }\n";
- }
code += " TRANSFORM[0].xyz *= base_scale;\n";
code += " TRANSFORM[1].xyz *= base_scale;\n";
@@ -605,6 +599,33 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
+ if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
+ code += " int emit_count = 0;\n";
+ switch (sub_emitter_mode) {
+ case SUB_EMITTER_CONSTANT: {
+ code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n";
+ code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n";
+ code += " if (DELTA >= interval_rem) emit_count = 1;\n";
+ } break;
+ case SUB_EMITTER_AT_COLLISION: {
+ //not implemented yet
+ } break;
+ case SUB_EMITTER_AT_END: {
+ //not implemented yet
+ code += " float unit_delta = DELTA/LIFETIME;\n";
+ code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter
+ code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n";
+ } break;
+ default: {
+ }
+ }
+ code += " for(int i=0;i<emit_count;i++) {\n";
+ code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n";
+ code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n";
+ code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
+ code += " }";
+ }
+
code += " if (CUSTOM.y > CUSTOM.w) {";
code += " ACTIVE = false;\n";
code += " }\n";
@@ -951,41 +972,6 @@ int ParticlesMaterial::get_emission_point_count() const {
return emission_point_count;
}
-void ParticlesMaterial::set_trail_divisor(int p_divisor) {
- trail_divisor = p_divisor;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
-}
-
-int ParticlesMaterial::get_trail_divisor() const {
- return trail_divisor;
-}
-
-void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) {
- trail_size_modifier = p_trail_size_modifier;
-
- Ref<CurveTexture> curve = trail_size_modifier;
- if (curve.is_valid()) {
- curve->ensure_default_setup();
- }
-
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
- _queue_shader_change();
-}
-
-Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
- return trail_size_modifier;
-}
-
-void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
- trail_color_modifier = p_trail_color_modifier;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
- _queue_shader_change();
-}
-
-Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const {
- return trail_color_modifier;
-}
-
void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
gravity = p_gravity;
Vector3 gset = gravity;
@@ -1038,11 +1024,54 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
+ if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) {
+ property.usage = 0;
+ }
+
+ if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
+ property.usage = 0;
+ }
+
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
property.usage = 0;
}
}
+void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
+ sub_emitter_mode = p_sub_emitter_mode;
+ _queue_shader_change();
+ _change_notify();
+}
+
+ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const {
+ return sub_emitter_mode;
+}
+
+void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) {
+ sub_emitter_frequency = p_frequency;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute
+}
+float ParticlesMaterial::get_sub_emitter_frequency() const {
+ return sub_emitter_frequency;
+}
+
+void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) {
+ sub_emitter_amount_at_end = p_amount;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount);
+}
+
+int ParticlesMaterial::get_sub_emitter_amount_at_end() const {
+ return sub_emitter_amount_at_end;
+}
+
+void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) {
+ sub_emitter_keep_velocity = p_enable;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable);
+}
+bool ParticlesMaterial::get_sub_emitter_keep_velocity() const {
+ return sub_emitter_keep_velocity;
+}
+
Shader::Mode ParticlesMaterial::get_shader_mode() const {
return Shader::MODE_PARTICLES;
}
@@ -1096,27 +1125,27 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
- ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
- ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
-
- ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier);
-
- ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier);
-
ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end);
+
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity);
+
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
- ADD_GROUP("Trail", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
+
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
@@ -1186,6 +1215,12 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
+ ADD_GROUP("Sub Emitter", "sub_emitter_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,AtEnd,AtCollision"), "set_sub_emitter_mode", "get_sub_emitter_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity");
+
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
@@ -1233,11 +1268,15 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
- set_trail_divisor(1);
set_gravity(Vector3(0, -9.8, 0));
set_lifetime_randomness(0);
emission_point_count = 1;
+ set_sub_emitter_mode(SUB_EMITTER_DISABLED);
+ set_sub_emitter_frequency(4);
+ set_sub_emitter_amount_at_end(1);
+ set_sub_emitter_keep_velocity(false);
+
for (int i = 0; i < PARAM_MAX; i++) {
set_param_randomness(Parameter(i), 0);
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 1c1b6c92f9..9d41c91937 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -34,6 +34,17 @@
#ifndef PARTICLES_MATERIAL_H
#define PARTICLES_MATERIAL_H
+/*
+ TODO:
+-Path following
+*Manual emission
+-Sub Emitters
+-Attractors
+-Emitter positions deformable by bones
+-Collision
+-Proper trails
+*/
+
class ParticlesMaterial : public Material {
GDCLASS(ParticlesMaterial, Material);
@@ -71,6 +82,14 @@ public:
EMISSION_SHAPE_MAX
};
+ enum SubEmitterMode {
+ SUB_EMITTER_DISABLED,
+ SUB_EMITTER_CONSTANT,
+ SUB_EMITTER_AT_END,
+ SUB_EMITTER_AT_COLLISION,
+ SUB_EMITTER_MAX
+ };
+
private:
union MaterialKey {
struct {
@@ -78,10 +97,9 @@ private:
uint32_t texture_color : 1;
uint32_t flags : 4;
uint32_t emission_shape : 2;
- uint32_t trail_size_texture : 1;
- uint32_t trail_color_texture : 1;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
+ uint32_t sub_emitter : 2;
};
uint32_t key;
@@ -116,9 +134,8 @@ private:
mk.texture_color = color_ramp.is_valid() ? 1 : 0;
mk.emission_shape = emission_shape;
- mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
- mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
+ mk.sub_emitter = sub_emitter_mode;
return mk;
}
@@ -178,13 +195,13 @@ private:
StringName emission_texture_normal;
StringName emission_texture_color;
- StringName trail_divisor;
- StringName trail_size_modifier;
- StringName trail_color_modifier;
-
StringName gravity;
StringName lifetime_randomness;
+
+ StringName sub_emitter_frequency;
+ StringName sub_emitter_amount_at_end;
+ StringName sub_emitter_keep_velocity;
};
static ShaderNames *shader_names;
@@ -218,15 +235,14 @@ private:
bool anim_loop;
- int trail_divisor;
-
- Ref<CurveTexture> trail_size_modifier;
- Ref<GradientTexture> trail_color_modifier;
-
Vector3 gravity;
float lifetime_randomness;
+ SubEmitterMode sub_emitter_mode;
+ float sub_emitter_frequency;
+ int sub_emitter_amount_at_end;
+ bool sub_emitter_keep_velocity;
//do not save emission points here
protected:
@@ -277,15 +293,6 @@ public:
Ref<Texture2D> get_emission_color_texture() const;
int get_emission_point_count() const;
- void set_trail_divisor(int p_divisor);
- int get_trail_divisor() const;
-
- void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
- Ref<CurveTexture> get_trail_size_modifier() const;
-
- void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
- Ref<GradientTexture> get_trail_color_modifier() const;
-
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
@@ -296,6 +303,18 @@ public:
static void finish_shaders();
static void flush_changes();
+ void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode);
+ SubEmitterMode get_sub_emitter_mode() const;
+
+ void set_sub_emitter_frequency(float p_frequency);
+ float get_sub_emitter_frequency() const;
+
+ void set_sub_emitter_amount_at_end(int p_amount);
+ int get_sub_emitter_amount_at_end() const;
+
+ void set_sub_emitter_keep_velocity(bool p_enable);
+ bool get_sub_emitter_keep_velocity() const;
+
RID get_shader_rid() const;
virtual Shader::Mode get_shader_mode() const override;
@@ -307,5 +326,6 @@ public:
VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
+VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
#endif // PARTICLES_MATERIAL_H
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index c774fb4b69..b851b4c4dc 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -172,8 +172,6 @@ void VisualShaderNode::_bind_methods() {
}
VisualShaderNode::VisualShaderNode() {
- port_preview = -1;
- simple_decl = true;
}
/////////////////////////////////////////////////////////
@@ -921,8 +919,11 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"vertex",
"fragment",
"light",
- "compute"
+ "emit",
+ "process",
+ "end"
};
+
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "mode") {
@@ -1345,6 +1346,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
return OK;
}
+bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const {
+ if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) {
+ if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) {
+ if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ return true;
+}
+
void VisualShader::_update_shader() const {
if (!dirty) {
return;
@@ -1416,14 +1430,14 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "compute" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" };
String global_expressions;
Set<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1458,8 +1472,10 @@ void VisualShader::_update_shader() const {
}
}
+ Map<int, String> code_map;
+
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
@@ -1467,6 +1483,8 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> input_connections;
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
+ StringBuilder func_code;
+
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
@@ -1480,14 +1498,30 @@ void VisualShader::_update_shader() const {
input_connections.insert(to_key, E);
}
-
- code += "\nvoid " + String(func_name[i]) + "() {\n";
+ if (shader_mode != Shader::MODE_PARTICLES) {
+ func_code += "\nvoid " + String(func_name[i]) + "() {\n";
+ }
Set<int> processed;
- Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
+ Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
insertion_pos.insert(i, code.get_string_length());
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code_map.insert(i, func_code);
+ } else {
+ func_code += "}\n";
+ code += func_code;
+ }
+ }
+
+ if (shader_mode == Shader::MODE_PARTICLES) {
+ code += "\nvoid compute() {\n";
+ code += "\tif (RESTART) {\n";
+ code += code_map[TYPE_EMIT];
+ code += "\t} else {\n";
+ code += code_map[TYPE_PROCESS];
+ code += "\t}\n";
code += "}\n";
}
@@ -1498,7 +1532,7 @@ void VisualShader::_update_shader() const {
final_code += global_expressions;
String tcode = code;
for (int i = 0; i < TYPE_MAX; i++) {
- if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
+ if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
@@ -1582,7 +1616,6 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
- BIND_ENUM_CONSTANT(TYPE_COMPUTE);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1590,8 +1623,6 @@ void VisualShader::_bind_methods() {
}
VisualShader::VisualShader() {
- shader_mode = Shader::MODE_SPATIAL;
-
for (int i = 0; i < TYPE_MAX; i++) {
Ref<VisualShaderNodeOutput> output;
output.instance();
@@ -1600,8 +1631,6 @@ VisualShader::VisualShader() {
graph[i].nodes[NODE_ID_OUTPUT].node = output;
graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150);
}
-
- dirty = true;
}
///////////////////////////////////////////////////////////
@@ -1724,20 +1753,50 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- // Particles, Compute
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
@@ -2039,10 +2098,6 @@ void VisualShaderNodeInput::_bind_methods() {
}
VisualShaderNodeInput::VisualShaderNodeInput() {
- input_name = "[None]";
- // changed when set
- shader_type = VisualShader::TYPE_MAX;
- shader_mode = Shader::MODE_MAX;
}
////////////// UniformRef
@@ -2234,8 +2289,6 @@ Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const {
}
VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
- uniform_name = "[None]";
- uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
}
////////////////////////////////////////////
@@ -2294,13 +2347,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Particles, Compute
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COMPUTE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ // Particles, Emit
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, Process
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
+ // Particles, End
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
// Sky, Fragment
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
@@ -2488,7 +2558,6 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
}
VisualShaderNodeUniform::VisualShaderNodeUniform() {
- qualifier = QUAL_NONE;
}
////////////// GroupBase
@@ -2962,10 +3031,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade
}
VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
- size = Size2(0, 0);
- inputs = "";
- outputs = "";
- editable = false;
simple_decl = false;
}
@@ -3090,7 +3155,6 @@ void VisualShaderNodeExpression::_bind_methods() {
}
VisualShaderNodeExpression::VisualShaderNodeExpression() {
- expression = "";
set_editable(true);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 4ef9db06bc..3f5266142a 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -50,7 +50,9 @@ public:
TYPE_VERTEX,
TYPE_FRAGMENT,
TYPE_LIGHT,
- TYPE_COMPUTE,
+ TYPE_EMIT,
+ TYPE_PROCESS,
+ TYPE_END,
TYPE_MAX
};
@@ -78,7 +80,7 @@ private:
List<Connection> connections;
} graph[TYPE_MAX];
- Shader::Mode shader_mode;
+ Shader::Mode shader_mode = Shader::MODE_SPATIAL;
mutable String previous_code;
Array _get_node_connections(Type p_type) const;
@@ -95,7 +97,7 @@ private:
static RenderModeEnums render_mode_enums[];
- volatile mutable bool dirty;
+ volatile mutable bool dirty = true;
void _queue_update();
union ConnectionKey {
@@ -112,6 +114,7 @@ private:
Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
+ bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
protected:
virtual void _update_shader() const override;
@@ -180,7 +183,7 @@ VARIANT_ENUM_CAST(VisualShader::Type)
class VisualShaderNode : public Resource {
GDCLASS(VisualShaderNode, Resource);
- int port_preview;
+ int port_preview = -1;
Map<int, Variant> default_input_values;
Map<int, bool> connected_input_ports;
@@ -188,7 +191,7 @@ class VisualShaderNode : public Resource {
int connected_output_count = 0;
protected:
- bool simple_decl;
+ bool simple_decl = true;
static void _bind_methods();
public:
@@ -290,8 +293,8 @@ class VisualShaderNodeInput : public VisualShaderNode {
GDCLASS(VisualShaderNodeInput, VisualShaderNode);
friend class VisualShader;
- VisualShader::Type shader_type;
- Shader::Mode shader_mode;
+ VisualShader::Type shader_type = VisualShader::TYPE_MAX;
+ Shader::Mode shader_mode = Shader::MODE_MAX;
struct Port {
Shader::Mode mode;
@@ -304,7 +307,7 @@ class VisualShaderNodeInput : public VisualShaderNode {
static const Port ports[];
static const Port preview_ports[];
- String input_name;
+ String input_name = "[None]";
protected:
static void _bind_methods();
@@ -388,8 +391,8 @@ public:
};
private:
- String uniform_name;
- Qualifier qualifier;
+ String uniform_name = "";
+ Qualifier qualifier = QUAL_NONE;
bool global_code_generated = false;
protected:
@@ -436,8 +439,8 @@ public:
};
private:
- String uniform_name;
- UniformType uniform_type;
+ String uniform_name = "[None]";
+ UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT;
protected:
static void _bind_methods();
@@ -479,10 +482,10 @@ private:
void _apply_port_changes();
protected:
- Vector2 size;
- String inputs;
- String outputs;
- bool editable;
+ Vector2 size = Size2(0, 0);
+ String inputs = "";
+ String outputs = "";
+ bool editable = false;
struct Port {
PortType type;
@@ -550,7 +553,7 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase);
protected:
- String expression;
+ String expression = "";
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index b0c871bc71..182aeae5d4 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -87,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() {
}
VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() {
- constant = 0.0;
}
////////////// Scalar(Int)
@@ -147,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() {
}
VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() {
- constant = 0;
}
////////////// Boolean
@@ -207,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() {
}
VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() {
- constant = false;
}
////////////// Color
@@ -271,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() {
}
VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() {
- constant = Color(1, 1, 1, 1);
}
////////////// Vector
@@ -777,8 +773,6 @@ void VisualShaderNodeTexture::_bind_methods() {
}
VisualShaderNodeTexture::VisualShaderNodeTexture() {
- texture_type = TYPE_DATA;
- source = SOURCE_TEXTURE;
}
////////////// Sample3D
@@ -898,7 +892,6 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::
}
VisualShaderNodeSample3D::VisualShaderNodeSample3D() {
- source = SOURCE_TEXTURE;
simple_decl = false;
}
@@ -1143,8 +1136,6 @@ void VisualShaderNodeCubemap::_bind_methods() {
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
- texture_type = TYPE_DATA;
- source = SOURCE_TEXTURE;
simple_decl = false;
}
@@ -1250,7 +1241,6 @@ void VisualShaderNodeFloatOp::_bind_methods() {
}
VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() {
- op = OP_ADD;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
}
@@ -1345,7 +1335,6 @@ void VisualShaderNodeIntOp::_bind_methods() {
}
VisualShaderNodeIntOp::VisualShaderNodeIntOp() {
- op = OP_ADD;
set_input_port_default_value(0, 0);
set_input_port_default_value(1, 0);
}
@@ -1460,7 +1449,6 @@ void VisualShaderNodeVectorOp::_bind_methods() {
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
- op = OP_ADD;
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
}
@@ -1628,7 +1616,6 @@ void VisualShaderNodeColorOp::_bind_methods() {
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
- op = OP_SCREEN;
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
}
@@ -1703,7 +1690,6 @@ void VisualShaderNodeTransformMult::_bind_methods() {
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
- op = OP_AxB;
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Transform());
}
@@ -1778,7 +1764,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
- op = OP_AxB;
set_input_port_default_value(0, Transform());
set_input_port_default_value(1, Vector3());
}
@@ -1908,7 +1893,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
}
VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() {
- func = FUNC_SIGN;
set_input_port_default_value(0, 0.0);
}
@@ -2003,7 +1987,6 @@ void VisualShaderNodeIntFunc::_bind_methods() {
}
VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() {
- func = FUNC_SIGN;
set_input_port_default_value(0, 0);
}
@@ -2169,7 +2152,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
- func = FUNC_NORMALIZE;
set_input_port_default_value(0, Vector3());
}
@@ -2256,9 +2238,8 @@ void VisualShaderNodeColorFunc::_bind_methods() {
}
VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
- func = FUNC_GRAYSCALE;
- set_input_port_default_value(0, Vector3());
simple_decl = false;
+ set_input_port_default_value(0, Vector3());
}
////////////// Transform Func
@@ -2328,7 +2309,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
- func = FUNC_INVERSE;
set_input_port_default_value(0, Transform());
}
@@ -2516,7 +2496,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
}
VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
- func = FUNC_SUM;
set_input_port_default_value(0, 0.0);
}
@@ -2589,7 +2568,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
}
VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
- func = FUNC_SUM;
set_input_port_default_value(0, Vector3());
}
@@ -3561,12 +3539,6 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const
}
VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() {
- hint = HINT_NONE;
- hint_range_min = 0.0;
- hint_range_max = 1.0;
- hint_range_step = 0.1;
- default_value_enabled = false;
- default_value = 0.0;
}
////////////// Integer Uniform
@@ -3726,12 +3698,6 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
}
VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() {
- hint = HINT_NONE;
- hint_range_min = 0;
- hint_range_max = 100;
- hint_range_step = 1;
- default_value_enabled = false;
- default_value = 0;
}
////////////// Boolean Uniform
@@ -3824,8 +3790,6 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con
}
VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() {
- default_value_enabled = false;
- default_value = false;
}
////////////// Color Uniform
@@ -3916,8 +3880,6 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const
}
VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
- default_value_enabled = false;
- default_value = Color(1.0, 1.0, 1.0, 1.0);
}
////////////// Vector Uniform
@@ -4006,8 +3968,6 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const
}
VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
- default_value_enabled = false;
- default_value = Vector3(0.0, 0.0, 0.0);
}
////////////// Transform Uniform
@@ -4100,8 +4060,6 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c
}
VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
- default_value_enabled = false;
- default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
}
////////////// Texture Uniform
@@ -4271,8 +4229,6 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
}
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
- texture_type = TYPE_DATA;
- color_default = COLOR_DEFAULT_WHITE;
simple_decl = false;
}
@@ -4577,13 +4533,13 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type
}
VisualShaderNodeIf::VisualShaderNodeIf() {
+ simple_decl = false;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0));
- simple_decl = false;
}
////////////// Switch
@@ -4642,10 +4598,10 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::
}
VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
+ simple_decl = false;
set_input_port_default_value(0, false);
set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
- simple_decl = false;
}
////////////// Switch(scalar)
@@ -4836,7 +4792,6 @@ void VisualShaderNodeIs::_bind_methods() {
}
VisualShaderNodeIs::VisualShaderNodeIs() {
- func = FUNC_IS_INF;
set_input_port_default_value(0, 0.0);
}
@@ -5072,9 +5027,6 @@ void VisualShaderNodeCompare::_bind_methods() {
}
VisualShaderNodeCompare::VisualShaderNodeCompare() {
- ctype = CTYPE_SCALAR;
- func = FUNC_EQUAL;
- condition = COND_ALL;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, CMP_EPSILON);
@@ -5167,7 +5119,6 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() {
}
VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
- type = TYPE_SCALAR;
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, 0.0);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index b9c40d0521..245435591b 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -39,7 +39,7 @@
class VisualShaderNodeFloatConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode);
- float constant;
+ float constant = 0.0f;
protected:
static void _bind_methods();
@@ -69,7 +69,7 @@ public:
class VisualShaderNodeIntConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode);
- int constant;
+ int constant = 0;
protected:
static void _bind_methods();
@@ -99,7 +99,7 @@ public:
class VisualShaderNodeBooleanConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode);
- bool constant;
+ bool constant = false;
protected:
static void _bind_methods();
@@ -129,7 +129,7 @@ public:
class VisualShaderNodeColorConstant : public VisualShaderNode {
GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode);
- Color constant;
+ Color constant = Color(1, 1, 1, 1);
protected:
static void _bind_methods();
@@ -240,8 +240,8 @@ public:
};
private:
- Source source;
- TextureType texture_type;
+ Source source = SOURCE_TEXTURE;
+ TextureType texture_type = TYPE_DATA;
protected:
static void _bind_methods();
@@ -294,7 +294,7 @@ public:
};
protected:
- Source source;
+ Source source = SOURCE_TEXTURE;
static void _bind_methods();
@@ -360,8 +360,8 @@ public:
};
private:
- Source source;
- TextureType texture_type;
+ Source source = SOURCE_TEXTURE;
+ TextureType texture_type = TYPE_DATA;
protected:
static void _bind_methods();
@@ -421,7 +421,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
@@ -463,7 +463,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
@@ -510,7 +510,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_ADD;
static void _bind_methods();
@@ -556,7 +556,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_SCREEN;
static void _bind_methods();
@@ -599,7 +599,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_AxB;
static void _bind_methods();
@@ -642,7 +642,7 @@ public:
};
protected:
- Operator op;
+ Operator op = OP_AxB;
static void _bind_methods();
@@ -713,7 +713,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SIGN;
static void _bind_methods();
@@ -756,7 +756,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SIGN;
static void _bind_methods();
@@ -830,7 +830,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_NORMALIZE;
static void _bind_methods();
@@ -871,7 +871,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_GRAYSCALE;
static void _bind_methods();
@@ -912,7 +912,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_INVERSE;
static void _bind_methods();
@@ -1067,7 +1067,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SUM;
static void _bind_methods();
@@ -1107,7 +1107,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_SUM;
static void _bind_methods();
@@ -1482,12 +1482,12 @@ public:
};
private:
- Hint hint;
- float hint_range_min;
- float hint_range_max;
- float hint_range_step;
- bool default_value_enabled;
- float default_value;
+ Hint hint = HINT_NONE;
+ float hint_range_min = 0.0f;
+ float hint_range_max = 1.0f;
+ float hint_range_step = 0.1f;
+ bool default_value_enabled = false;
+ float default_value = 0.0f;
protected:
static void _bind_methods();
@@ -1544,12 +1544,12 @@ public:
};
private:
- Hint hint;
- int hint_range_min;
- int hint_range_max;
- int hint_range_step;
- bool default_value_enabled;
- int default_value;
+ Hint hint = HINT_NONE;
+ int hint_range_min = 0;
+ int hint_range_max = 100;
+ int hint_range_step = 1;
+ bool default_value_enabled = false;
+ int default_value = 0;
protected:
static void _bind_methods();
@@ -1601,8 +1601,8 @@ class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform);
private:
- bool default_value_enabled;
- bool default_value;
+ bool default_value_enabled = false;
+ bool default_value = false;
protected:
static void _bind_methods();
@@ -1640,8 +1640,8 @@ class VisualShaderNodeColorUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform);
private:
- bool default_value_enabled;
- Color default_value;
+ bool default_value_enabled = false;
+ Color default_value = Color(1.0, 1.0, 1.0, 1.0);
protected:
static void _bind_methods();
@@ -1679,7 +1679,7 @@ class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform);
private:
- bool default_value_enabled;
+ bool default_value_enabled = false;
Vector3 default_value;
protected:
@@ -1718,8 +1718,8 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
private:
- bool default_value_enabled;
- Transform default_value;
+ bool default_value_enabled = false;
+ Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
protected:
static void _bind_methods();
@@ -1770,8 +1770,8 @@ public:
};
protected:
- TextureType texture_type;
- ColorDefault color_default;
+ TextureType texture_type = TYPE_DATA;
+ ColorDefault color_default = COLOR_DEFAULT_WHITE;
protected:
static void _bind_methods();
@@ -1973,7 +1973,7 @@ public:
};
protected:
- Function func;
+ Function func = FUNC_IS_INF;
protected:
static void _bind_methods();
@@ -2032,9 +2032,9 @@ public:
};
protected:
- ComparisonType ctype;
- Function func;
- Condition condition;
+ ComparisonType ctype = CTYPE_SCALAR;
+ Function func = FUNC_EQUAL;
+ Condition condition = COND_ALL;
protected:
static void _bind_methods();
@@ -2082,7 +2082,7 @@ public:
};
protected:
- Type type;
+ Type type = TYPE_SCALAR;
protected:
static void _bind_methods();