summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/area_2d.cpp16
-rw-r--r--scene/2d/area_2d.h6
-rw-r--r--scene/3d/area_3d.cpp16
-rw-r--r--scene/3d/area_3d.h6
-rw-r--r--scene/3d/label_3d.cpp33
-rw-r--r--scene/3d/label_3d.h8
-rw-r--r--scene/3d/sprite_3d.cpp33
-rw-r--r--scene/3d/sprite_3d.h8
-rw-r--r--scene/resources/importer_mesh.cpp22
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/packed_scene.cpp14
-rw-r--r--scene/resources/resource_format_text.cpp24
13 files changed, 161 insertions, 33 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 2dcf7c3a11..a37fabf21f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -51,13 +51,13 @@ bool Area2D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area2D::set_gravity_point_distance_scale(real_t p_scale) {
- gravity_distance_scale = p_scale;
- PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
+void Area2D::set_gravity_point_unit_distance(real_t p_scale) {
+ gravity_point_unit_distance = p_scale;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale);
}
-real_t Area2D::get_gravity_point_distance_scale() const {
- return gravity_distance_scale;
+real_t Area2D::get_gravity_point_unit_distance() const {
+ return gravity_point_unit_distance;
}
void Area2D::set_gravity_point_center(const Vector2 &p_center) {
@@ -557,8 +557,8 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area2D::set_gravity_point_unit_distance);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area2D::get_gravity_point_unit_distance);
ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
@@ -622,7 +622,7 @@ void Area2D::_bind_methods() {
ADD_GROUP("Gravity", "gravity_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:px"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index aaf7ea28f8..8f4bbe3219 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -51,7 +51,7 @@ private:
Vector2 gravity_vec;
real_t gravity = 0.0;
bool gravity_is_point = false;
- real_t gravity_distance_scale = 0.0;
+ real_t gravity_point_unit_distance = 0.0;
SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
@@ -144,8 +144,8 @@ public:
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_point_distance_scale(real_t p_scale);
- real_t get_gravity_point_distance_scale() const;
+ void set_gravity_point_unit_distance(real_t p_scale);
+ real_t get_gravity_point_unit_distance() const;
void set_gravity_point_center(const Vector2 &p_center);
const Vector2 &get_gravity_point_center() const;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 72f186c676..5901e38bb4 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -51,13 +51,13 @@ bool Area3D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area3D::set_gravity_point_distance_scale(real_t p_scale) {
- gravity_distance_scale = p_scale;
- PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
+void Area3D::set_gravity_point_unit_distance(real_t p_scale) {
+ gravity_point_unit_distance = p_scale;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale);
}
-real_t Area3D::get_gravity_point_distance_scale() const {
- return gravity_distance_scale;
+real_t Area3D::get_gravity_point_unit_distance() const {
+ return gravity_point_unit_distance;
}
void Area3D::set_gravity_point_center(const Vector3 &p_center) {
@@ -655,8 +655,8 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area3D::set_gravity_point_unit_distance);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area3D::get_gravity_point_unit_distance);
ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center);
ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center);
@@ -741,7 +741,7 @@ void Area3D::_bind_methods() {
ADD_GROUP("Gravity", "gravity_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:m"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 91b91f741a..607e0d2af8 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -51,7 +51,7 @@ private:
Vector3 gravity_vec;
real_t gravity = 0.0;
bool gravity_is_point = false;
- real_t gravity_distance_scale = 0.0;
+ real_t gravity_point_unit_distance = 0.0;
SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
@@ -155,8 +155,8 @@ public:
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_point_distance_scale(real_t p_scale);
- real_t get_gravity_point_distance_scale() const;
+ void set_gravity_point_unit_distance(real_t p_scale);
+ real_t get_gravity_point_unit_distance() const;
void set_gravity_point_center(const Vector3 &p_center);
const Vector3 &get_gravity_point_center() const;
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 6a9b8c9ac4..b39ca43d2e 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -112,6 +112,12 @@ void Label3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &Label3D::set_alpha_hash_scale);
ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &Label3D::get_alpha_hash_scale);
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &Label3D::set_alpha_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &Label3D::get_alpha_antialiasing);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &Label3D::set_alpha_antialiasing_edge);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &Label3D::get_alpha_antialiasing_edge);
+
ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter);
ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter);
@@ -133,6 +139,8 @@ void Label3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");
@@ -356,6 +364,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset,
RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1));
RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold);
RS::get_singleton()->material_set_param(surf.material, "alpha_hash_scale", alpha_hash_scale);
+ RS::get_singleton()->material_set_param(surf.material, "alpha_antialiasing_edge", alpha_antialiasing_edge);
if (msdf) {
RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid));
RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size);
@@ -371,7 +380,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset,
}
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, alpha_antialiasing_mode, &shader_rid);
RS::get_singleton()->material_set_shader(surf.material, shader_rid);
RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
@@ -966,6 +975,28 @@ float Label3D::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
+void Label3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) {
+ if (alpha_antialiasing_mode != p_alpha_aa) {
+ alpha_antialiasing_mode = p_alpha_aa;
+ _queue_update();
+ }
+}
+
+BaseMaterial3D::AlphaAntiAliasing Label3D::get_alpha_antialiasing() const {
+ return alpha_antialiasing_mode;
+}
+
+void Label3D::set_alpha_antialiasing_edge(float p_edge) {
+ if (alpha_antialiasing_edge != p_edge) {
+ alpha_antialiasing_edge = p_edge;
+ _queue_update();
+ }
+}
+
+float Label3D::get_alpha_antialiasing_edge() const {
+ return alpha_antialiasing_edge;
+}
+
Label3D::Label3D() {
for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = (i == FLAG_DOUBLE_SIDED);
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index 576735840a..912f485354 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -62,6 +62,8 @@ private:
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
float alpha_scissor_threshold = 0.5;
float alpha_hash_scale = 1.0;
+ StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF;
+ float alpha_antialiasing_edge = 0.0f;
AABB aabb;
@@ -234,6 +236,12 @@ public:
void set_alpha_hash_scale(float p_hash_scale);
float get_alpha_hash_scale() const;
+ void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa);
+ BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const;
+
+ void set_alpha_antialiasing_edge(float p_edge);
+ float get_alpha_antialiasing_edge() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 041ca7707b..59e4a0b718 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -247,6 +247,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
RS::get_singleton()->material_set_param(get_material(), "alpha_scissor_threshold", alpha_scissor_threshold);
RS::get_singleton()->material_set_param(get_material(), "alpha_hash_scale", alpha_hash_scale);
+ RS::get_singleton()->material_set_param(get_material(), "alpha_antialiasing_edge", alpha_antialiasing_edge);
BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED;
if (get_draw_flag(FLAG_TRANSPARENT)) {
@@ -262,7 +263,7 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
}
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), alpha_antialiasing_mode, &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
@@ -481,6 +482,28 @@ float SpriteBase3D::get_alpha_scissor_threshold() const {
return alpha_scissor_threshold;
}
+void SpriteBase3D::set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa) {
+ if (alpha_antialiasing_mode != p_alpha_aa) {
+ alpha_antialiasing_mode = p_alpha_aa;
+ _queue_redraw();
+ }
+}
+
+BaseMaterial3D::AlphaAntiAliasing SpriteBase3D::get_alpha_antialiasing() const {
+ return alpha_antialiasing_mode;
+}
+
+void SpriteBase3D::set_alpha_antialiasing_edge(float p_edge) {
+ if (alpha_antialiasing_edge != p_edge) {
+ alpha_antialiasing_edge = p_edge;
+ _queue_redraw();
+ }
+}
+
+float SpriteBase3D::get_alpha_antialiasing_edge() const {
+ return alpha_antialiasing_edge;
+}
+
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
billboard_mode = p_mode;
@@ -539,6 +562,12 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &SpriteBase3D::set_alpha_hash_scale);
ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &SpriteBase3D::get_alpha_hash_scale);
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing", "alpha_aa"), &SpriteBase3D::set_alpha_antialiasing);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing"), &SpriteBase3D::get_alpha_antialiasing);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge", "edge"), &SpriteBase3D::set_alpha_antialiasing_edge);
+ ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge"), &SpriteBase3D::get_alpha_antialiasing_edge);
+
ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
@@ -567,6 +596,8 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 873c321878..1eb1211951 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -89,6 +89,8 @@ private:
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
float alpha_scissor_threshold = 0.5;
float alpha_hash_scale = 1.0;
+ StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF;
+ float alpha_antialiasing_edge = 0.0f;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
bool pending_update = false;
@@ -153,6 +155,12 @@ public:
void set_alpha_hash_scale(float p_hash_scale);
float get_alpha_hash_scale() const;
+ void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa);
+ BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const;
+
+ void set_alpha_antialiasing_edge(float p_edge);
+ float get_alpha_antialiasing_edge() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 55b633a40c..742ac2bbd9 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -1058,6 +1058,8 @@ struct EditorSceneFormatImporterMeshLightmapSurface {
String name;
};
+static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
+
Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -1178,9 +1180,6 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
return ERR_CANT_CREATE;
}
- //remove surfaces
- clear();
-
//create surfacetools for each surface..
LocalVector<Ref<SurfaceTool>> surfaces_tools;
@@ -1190,9 +1189,16 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
st->begin(Mesh::PRIMITIVE_TRIANGLES);
st->set_material(lightmap_surfaces[i].material);
st->set_meta("name", lightmap_surfaces[i].name);
+
+ for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) {
+ st->set_custom_format(custom_i, (SurfaceTool::CustomFormat)((lightmap_surfaces[i].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK));
+ }
surfaces_tools.push_back(st); //stay there
}
+ //remove surfaces
+ clear();
+
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
//go through all indices
@@ -1229,6 +1235,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
surfaces_tools[surface]->set_weights(v.weights);
}
+ for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) {
+ if ((lightmap_surfaces[surface].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK) {
+ surfaces_tools[surface]->set_custom(custom_i, v.custom[custom_i]);
+ }
+ }
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
surfaces_tools[surface]->set_uv2(uv2);
@@ -1238,10 +1249,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
}
//generate surfaces
- for (Ref<SurfaceTool> &tool : surfaces_tools) {
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
+ Ref<SurfaceTool> &tool = surfaces_tools[i];
tool->index();
Array arrays = tool->commit_to_arrays();
- add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name"));
+ add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name"), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d6393966b1..7e84814ab3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2316,7 +2316,7 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel()
return refraction_texture_channel;
}
-Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) {
+Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, AlphaAntiAliasing p_alpha_antialiasing_mode, RID *r_shader_rid) {
uint64_t key = 0;
key |= ((int8_t)p_shaded & 0x01) << 0;
key |= ((int8_t)p_transparency & 0x07) << 1; // Bits 1-3.
@@ -2326,7 +2326,8 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_
key |= ((int8_t)p_msdf & 0x01) << 7;
key |= ((int8_t)p_no_depth & 0x01) << 8;
key |= ((int8_t)p_fixed_size & 0x01) << 9;
- key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-13.
+ key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-12.
+ key |= ((int8_t)p_alpha_antialiasing_mode & 0x07) << 13; // Bits 13-15.
if (materials_for_2d.has(key)) {
if (r_shader_rid) {
@@ -2346,6 +2347,7 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_
material->set_flag(FLAG_ALBEDO_TEXTURE_MSDF, p_msdf);
material->set_flag(FLAG_DISABLE_DEPTH_TEST, p_no_depth);
material->set_flag(FLAG_FIXED_SIZE, p_fixed_size);
+ material->set_alpha_antialiasing(p_alpha_antialiasing_mode);
material->set_texture_filter(p_filter);
if (p_billboard || p_billboard_y) {
material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 23f3a8824d..5ea9a807d4 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -760,7 +760,7 @@ public:
static void finish_shaders();
static void flush_changes();
- static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RID *r_shader_rid = nullptr);
+ static Ref<Material> get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, AlphaAntiAliasing p_alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF, RID *r_shader_rid = nullptr);
virtual RID get_shader_rid() const override;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index e497a628aa..7984ec735e 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -314,7 +314,19 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
//must make a copy, because this res is local to scene
}
}
- } else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) {
+ }
+ if (value.get_type() == Variant::ARRAY) {
+ Array set_array = value;
+ bool is_get_valid = false;
+ Variant get_value = node->get(snames[nprops[j].name], &is_get_valid);
+ if (is_get_valid && get_value.get_type() == Variant::ARRAY) {
+ Array get_array = get_value;
+ if (!set_array.is_same_typed(get_array)) {
+ value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script());
+ }
+ }
+ }
+ if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) {
value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor
}
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 0ba177f882..608d15019e 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -636,6 +636,18 @@ Error ResourceLoaderText::load() {
}
}
+ if (value.get_type() == Variant::ARRAY) {
+ Array set_array = value;
+ bool is_get_valid = false;
+ Variant get_value = res->get(assign, &is_get_valid);
+ if (is_get_valid && get_value.get_type() == Variant::ARRAY) {
+ Array get_array = get_value;
+ if (!set_array.is_same_typed(get_array)) {
+ value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script());
+ }
+ }
+ }
+
if (set_valid) {
res->set(assign, value);
}
@@ -746,6 +758,18 @@ Error ResourceLoaderText::load() {
}
}
+ if (value.get_type() == Variant::ARRAY) {
+ Array set_array = value;
+ bool is_get_valid = false;
+ Variant get_value = resource->get(assign, &is_get_valid);
+ if (is_get_valid && get_value.get_type() == Variant::ARRAY) {
+ Array get_array = get_value;
+ if (!set_array.is_same_typed(get_array)) {
+ value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script());
+ }
+ }
+ }
+
if (set_valid) {
resource->set(assign, value);
}